diff --git a/Yep/Waver.swift b/Yep/Waver.swift index c4c57e55..9c738fd7 100644 --- a/Yep/Waver.swift +++ b/Yep/Waver.swift @@ -180,19 +180,14 @@ class Waver: UIView { var totalTime:CGFloat = CGFloat(waveSamples.count/(60/fps)) // 计算音频的时长 - var bubbleWidth = -0.071*(totalTime*totalTime) + 8.532*totalTime + 50.0 //计算这个时长下的Bubble宽度,Bubble 的宽度和时间的关系函数是一个一元二次函数 + var bubbleWidth = -0.05*(totalTime*totalTime) + 6.0*totalTime + 50.0 //计算这个时长下的Bubble宽度,Bubble 的宽度和时间的关系函数是一个一元二次函数 - var effectiveSample = bubbleWidth/(waveSquareWidth+waveGap) < 1 ? 1 : bubbleWidth/(waveSquareWidth+waveGap) //计算这个长度里实际可以放多少个sample图形 - if (effectiveSample > 10) { - - } + var effectiveSample = bubbleWidth/(waveSquareWidth+waveGap) < 1 ? 1 : bubbleWidth/(waveSquareWidth+waveGap) //计算这个长度里实际可以放多少个sample var sampleGap = Int(CGFloat(samplesCount)/effectiveSample) //计算按照实际可放的sample数量,原sample需要每几个合并一次 var timePerSample = totalTime/(CGFloat(samplesCount)/effectiveSample) //计算合并后每个 sample 需要经过多少时间播放 - - println("samplesCount \(samplesCount) totalTime \(totalTime) bubbleWidth \(bubbleWidth) effectiveSample \(effectiveSample) sampleGap \(sampleGap) timePerSample\(timePerSample)") // @@ -214,15 +209,6 @@ class Waver: UIView { } } -// if (finalSamples.count < 10){ -// -// finalSamples = [Float]() -// -// for sample in waveSamples { -// finalSamples.append(Float(sample)) -// } -// } - println("Final Sample is \(finalSamples)") return finalSamples