Files
Yep/Yep/ViewControllers/Register/RegisterSelectSkillsViewController.swift
T

437 lines
19 KiB
Swift

//
// RegisterSelectSkillsViewController.swift
// Yep
//
// Created by NIX on 15/4/15.
// Copyright (c) 2015年 Catch Inc. All rights reserved.
//
import UIKit
import pop
class RegisterSelectSkillsViewController: UIViewController {
var annotationText: String = ""
var selectSkillAction: ((skill: Skill, selected: Bool) -> Bool)?
var selectedSkillsSet = Set<Skill>()
@IBOutlet weak var skillCategoriesCollectionView: UICollectionView!
@IBOutlet weak var skillsCollectionView: UICollectionView!
@IBOutlet weak var skillsCollectionViewBottomConstrain: NSLayoutConstraint!
let annotationHeight: CGFloat = 150
@IBOutlet weak var skillsCollectionViewEqualHeightToSkillCategoriesCollectionViewConstraint: NSLayoutConstraint!
let skillAnnotationHeaderIdentifier = "SkillAnnotationHeader"
let skillCategoryCellIdentifier = "SkillCategoryCell"
let skillSelectionCellIdentifier = "SkillSelectionCell"
let skillCategoryTintColors: [UIColor] = [
UIColor(red: 52 / 255.0, green: 152 / 255.0, blue: 219 / 255.0, alpha: 1),
UIColor(red: 26 / 255.0, green: 188 / 255.0, blue: 156 / 255.0, alpha: 1),
UIColor(red: 52 / 255.0, green: 73 / 255.0, blue: 94 / 255.0, alpha: 1),
UIColor(red: 245 / 255.0, green: 166 / 255.0, blue: 35 / 255.0, alpha: 1),
]
lazy var collectionViewWidth: CGFloat = {
return CGRectGetWidth(self.skillCategoriesCollectionView.bounds)
}()
let skillTextAttributes = [NSFontAttributeName: UIFont.skillTextLargeFont()]
let sectionLeftEdgeInset: CGFloat = registerPickSkillsLayoutLeftEdgeInset
let sectionRightEdgeInset: CGFloat = 20
var skillCategories = [SkillCategory]()
var skillCategoryIndex: Int = 0
var currentSkillCategoryButton: SkillCategoryButton?
var currentSkillCategoryButtonTopConstraintOriginalConstant: CGFloat = 0
var currentSkillCategoryButtonTopConstraint: NSLayoutConstraint!
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = UIColor.clearColor()
skillCategoriesCollectionView.backgroundColor = UIColor.clearColor()
skillsCollectionView.backgroundColor = UIColor.clearColor()
let effect = UIBlurEffect(style: UIBlurEffectStyle.Light)
let effectView = UIVisualEffectView(effect: effect)
effectView.frame = view.bounds
view.insertSubview(effectView, atIndex: 0)
skillsCollectionView.alpha = 0
skillsCollectionViewEqualHeightToSkillCategoriesCollectionViewConstraint.constant = -annotationHeight
skillCategoriesCollectionView.registerNib(UINib(nibName: skillAnnotationHeaderIdentifier, bundle: nil), forSupplementaryViewOfKind: UICollectionElementKindSectionHeader, withReuseIdentifier: skillAnnotationHeaderIdentifier)
skillsCollectionView.registerNib(UINib(nibName: skillAnnotationHeaderIdentifier, bundle: nil), forSupplementaryViewOfKind: UICollectionElementKindSectionHeader, withReuseIdentifier: skillAnnotationHeaderIdentifier)
skillCategoriesCollectionView.registerNib(UINib(nibName: skillCategoryCellIdentifier, bundle: nil), forCellWithReuseIdentifier: skillCategoryCellIdentifier)
skillsCollectionView.registerNib(UINib(nibName: skillSelectionCellIdentifier, bundle: nil), forCellWithReuseIdentifier: skillSelectionCellIdentifier)
let layout = self.skillCategoriesCollectionView.collectionViewLayout as! UICollectionViewFlowLayout
let originLineSpacing = layout.minimumLineSpacing
let initialMinimumLineSpacing: CGFloat = 100
layout.minimumLineSpacing = initialMinimumLineSpacing
let anim = POPBasicAnimation()
anim.beginTime = CACurrentMediaTime() + 0.0
anim.duration = 0.9
anim.timingFunction = CAMediaTimingFunction(name: "easeInEaseOut")
var prop = POPAnimatableProperty.propertyWithName("minimumLineSpacing", initializer: { props in
props.readBlock = { obj, values in
values[0] = (obj as! UICollectionViewFlowLayout).minimumLineSpacing
}
props.writeBlock = { obj, values in
(obj as! UICollectionViewFlowLayout).minimumLineSpacing = values[0]
}
props.threshold = 0.1
}) as! POPAnimatableProperty
anim.property = prop
anim.fromValue = initialMinimumLineSpacing
anim.toValue = originLineSpacing
layout.pop_addAnimation(anim, forKey: "AnimateLine")
// 如果前一个 VC 来不及传递,这里还得再请求一次
if skillCategories.isEmpty {
allSkillCategories(failureHandler: { (reason, errorMessage) -> Void in
defaultFailureHandler(reason, errorMessage)
}, completion: { skillCategories in
self.skillCategories = skillCategories
dispatch_async(dispatch_get_main_queue()) {
self.updateSkillsCollectionView()
}
})
}
}
override func viewDidAppear(animated: Bool) {
super.viewDidAppear(animated)
skillsCollectionViewBottomConstrain.constant = -CGRectGetHeight(skillsCollectionView.bounds)
}
// MARK: Actions
func updateSkillsCollectionView() {
skillsCollectionView.collectionViewLayout.invalidateLayout()
skillsCollectionView.reloadData()
skillsCollectionView.layoutIfNeeded()
}
func dismiss() {
presentingViewController?.dismissViewControllerAnimated(true, completion: nil)
}
}
// MARK: UICollectionViewDataSource, UICollectionViewDelegate
extension RegisterSelectSkillsViewController: UICollectionViewDataSource, UICollectionViewDelegate {
func collectionView(collectionView: UICollectionView, viewForSupplementaryElementOfKind kind: String, atIndexPath indexPath: NSIndexPath) -> UICollectionReusableView {
var reusableView: UICollectionReusableView!
if kind == UICollectionElementKindSectionHeader {
if collectionView == skillCategoriesCollectionView {
let header = collectionView.dequeueReusableSupplementaryViewOfKind(UICollectionElementKindSectionHeader, withReuseIdentifier: skillAnnotationHeaderIdentifier, forIndexPath: indexPath) as! SkillAnnotationHeader
header.annotationLabel.text = annotationText
let tap = UITapGestureRecognizer(target: self, action: "dismiss")
header.annotationLabel.userInteractionEnabled = true
header.annotationLabel.addGestureRecognizer(tap)
reusableView = header
} else {
let header = collectionView.dequeueReusableSupplementaryViewOfKind(UICollectionElementKindSectionHeader, withReuseIdentifier: skillAnnotationHeaderIdentifier, forIndexPath: indexPath) as! SkillAnnotationHeader
if skillCategoryIndex < skillCategories.count {
let skillCategory = skillCategories[skillCategoryIndex]
header.annotationLabel.text = NSLocalizedString("Poplular in ", comment: "") + "\(skillCategory.localName)"
}
reusableView = header
}
}
return reusableView
}
func numberOfSectionsInCollectionView(collectionView: UICollectionView) -> Int {
if collectionView == skillCategoriesCollectionView {
return 1
} else if collectionView == skillsCollectionView {
if skillCategoryIndex < skillCategories.count {
return 1
}
}
return 0
}
func collectionView(collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
if collectionView == skillCategoriesCollectionView {
return skillCategories.count
} else if collectionView == skillsCollectionView {
if skillCategoryIndex < skillCategories.count {
let skills = skillCategories[skillCategoryIndex].skills
return skills.count
}
}
return 0
}
func collectionView(collectionView: UICollectionView, cellForItemAtIndexPath indexPath: NSIndexPath) -> UICollectionViewCell {
if collectionView == skillCategoriesCollectionView {
let cell = collectionView.dequeueReusableCellWithReuseIdentifier(skillCategoryCellIdentifier, forIndexPath: indexPath) as! SkillCategoryCell
let skillCategory = skillCategories[indexPath.item]
cell.categoryTitle = skillCategory.localName
//cell.categoryImage =
let tintColor = skillCategoryTintColors[indexPath.item % skillCategoryTintColors.count]
cell.skillCategoryButton.setBackgroundImage(UIImage(named: "button_skill_category")!.imageWithGradientTintColor(tintColor).resizableImageWithCapInsets(UIEdgeInsets(top: 30, left: 40, bottom: 30, right: 40)), forState: .Normal)
cell.toggleSelectionStateAction = { inSelectionState in
if inSelectionState {
// 刷新本次选择类别的 skills
self.skillCategoryIndex = indexPath.item
dispatch_async(dispatch_get_main_queue()) {
self.skillsCollectionView.reloadData()
}
let button = cell.skillCategoryButton
self.currentSkillCategoryButton = button
let frame = cell.convertRect(button.frame, toView: self.view)
button.removeFromSuperview()
self.view.addSubview(button)
button.setTranslatesAutoresizingMaskIntoConstraints(false)
let viewsDictionary = [
"button": button,
]
let widthConstraint = NSLayoutConstraint(item: button, attribute: NSLayoutAttribute.Width, relatedBy: NSLayoutRelation.Equal, toItem: nil, attribute: NSLayoutAttribute.NotAnAttribute, multiplier: 1, constant: SkillCategoryCell.skillCategoryButtonWidth)
let heightConstraint = NSLayoutConstraint(item: button, attribute: NSLayoutAttribute.Height, relatedBy: NSLayoutRelation.Equal, toItem: nil, attribute: NSLayoutAttribute.NotAnAttribute, multiplier: 1, constant: SkillCategoryCell.skillCategoryButtonHeight)
let topConstraint = NSLayoutConstraint(item: button, attribute: NSLayoutAttribute.Top, relatedBy: NSLayoutRelation.Equal, toItem: self.view, attribute: NSLayoutAttribute.Top, multiplier: 1, constant: frame.origin.y)
let centerXConstraint = NSLayoutConstraint(item: button, attribute: NSLayoutAttribute.CenterX, relatedBy: NSLayoutRelation.Equal, toItem: self.view, attribute: NSLayoutAttribute.CenterX, multiplier: 1, constant: 0)
NSLayoutConstraint.activateConstraints([widthConstraint, heightConstraint, topConstraint, centerXConstraint])
self.view.layoutIfNeeded()
self.currentSkillCategoryButtonTopConstraint = topConstraint
self.currentSkillCategoryButtonTopConstraintOriginalConstant = self.currentSkillCategoryButtonTopConstraint.constant
UIView.animateWithDuration(0.5, delay: 0.0, options: .CurveEaseInOut, animations: { () -> Void in
topConstraint.constant = 60
self.view.layoutIfNeeded()
collectionView.alpha = 0
}, completion: { (finished) -> Void in
})
var layout = self.skillsCollectionView.collectionViewLayout as! UICollectionViewFlowLayout
var originLineSpacing = layout.minimumLineSpacing
var anim = POPBasicAnimation();
anim.duration = 0.8
anim.timingFunction = CAMediaTimingFunction(name: "easeOut")
var prop = POPAnimatableProperty.propertyWithName("minimumLineSpacing", initializer: { props in
props.readBlock = { obj, values in
values[0] = (obj as! UICollectionViewFlowLayout).minimumLineSpacing
}
props.writeBlock = { obj, values in
(obj as! UICollectionViewFlowLayout).minimumLineSpacing = values[0]
}
props.threshold = 0.1
}) as! POPAnimatableProperty
anim.property = prop
anim.fromValue = 150.0
anim.toValue = originLineSpacing
layout.pop_addAnimation(anim, forKey: "AnimateLine")
UIView.animateWithDuration(0.5, delay: 0.2, options: .CurveEaseInOut, animations: { () -> Void in
self.skillsCollectionViewBottomConstrain.constant = 0
self.view.layoutIfNeeded()
self.skillsCollectionView.alpha = 1
}, completion: { (finished) -> Void in
})
} else {
if let button = self.currentSkillCategoryButton {
UIView.animateWithDuration(0.3, delay: 0.0, options: .CurveEaseInOut, animations: { () -> Void in
self.skillsCollectionView.alpha = 0
}, completion: { (finished) -> Void in
})
UIView.animateWithDuration(0.5, delay: 0.0, options: .CurveEaseInOut, animations: { () -> Void in
self.currentSkillCategoryButtonTopConstraint.constant = self.currentSkillCategoryButtonTopConstraintOriginalConstant
self.skillsCollectionViewBottomConstrain.constant = -CGRectGetHeight(self.skillsCollectionView.bounds)
self.view.layoutIfNeeded()
collectionView.alpha = 1
}, completion: { (_) -> Void in
button.removeFromSuperview()
cell.contentView.addSubview(button)
button.setTranslatesAutoresizingMaskIntoConstraints(false)
let widthConstraint = NSLayoutConstraint(item: button, attribute: NSLayoutAttribute.Width, relatedBy: NSLayoutRelation.Equal, toItem: nil, attribute: NSLayoutAttribute.NotAnAttribute, multiplier: 1, constant: SkillCategoryCell.skillCategoryButtonWidth)
let heightConstraint = NSLayoutConstraint(item: button, attribute: NSLayoutAttribute.Height, relatedBy: NSLayoutRelation.Equal, toItem: nil, attribute: NSLayoutAttribute.NotAnAttribute, multiplier: 1, constant: SkillCategoryCell.skillCategoryButtonHeight)
let centerXConstraint = NSLayoutConstraint(item: button, attribute: NSLayoutAttribute.CenterX, relatedBy: NSLayoutRelation.Equal, toItem: cell.contentView, attribute: NSLayoutAttribute.CenterX, multiplier: 1, constant: 0)
let centerYConstraint = NSLayoutConstraint(item: button, attribute: NSLayoutAttribute.CenterY, relatedBy: NSLayoutRelation.Equal, toItem: cell.contentView, attribute: NSLayoutAttribute.CenterY, multiplier: 1, constant: 0)
NSLayoutConstraint.activateConstraints([widthConstraint, heightConstraint, centerXConstraint, centerYConstraint])
})
}
}
}
return cell
} else { //if collectionView == skillsCollectionView {
let cell = collectionView.dequeueReusableCellWithReuseIdentifier(skillSelectionCellIdentifier, forIndexPath: indexPath) as! SkillSelectionCell
if skillCategoryIndex < skillCategories.count {
let skills = skillCategories[skillCategoryIndex].skills
let skill = skills[indexPath.item]
cell.skillLabel.text = skill.localName
updateSkillSelectionCell(cell, withSkill: skill)
}
return cell
}
}
private func updateSkillSelectionCell(skillSelectionCell: SkillSelectionCell, withSkill skill: Skill) {
if selectedSkillsSet.contains(skill) {
skillSelectionCell.tintColor = UIColor.darkGrayColor()
} else {
skillSelectionCell.tintColor = UIColor.yepTintColor()
}
}
func collectionView(collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, referenceSizeForHeaderInSection section: Int) -> CGSize {
return CGSizeMake(collectionViewWidth, annotationHeight)
}
func collectionView(collectionView: UICollectionView!, layout collectionViewLayout: UICollectionViewLayout!, sizeForItemAtIndexPath indexPath: NSIndexPath!) -> CGSize {
if collectionView == skillCategoriesCollectionView {
return CGSizeMake(collectionViewWidth, SkillCategoryCell.skillCategoryButtonHeight)
} else if collectionView == skillsCollectionView {
if skillCategoryIndex < skillCategories.count {
let skills = skillCategories[skillCategoryIndex].skills
let skill = skills[indexPath.item]
let rect = skill.localName.boundingRectWithSize(CGSize(width: CGFloat(FLT_MAX), height: SkillSelectionCell.height), options: .UsesLineFragmentOrigin | .UsesFontLeading, attributes: skillTextAttributes, context: nil)
return CGSizeMake(rect.width + 24, SkillSelectionCell.height)
}
}
return CGSizeZero
}
func collectionView(collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, insetForSectionAtIndex section: Int) -> UIEdgeInsets {
if collectionView == skillsCollectionView {
return UIEdgeInsets(top: 0, left: sectionLeftEdgeInset, bottom: 0, right: sectionRightEdgeInset)
} else {
return UIEdgeInsetsZero
}
}
func collectionView(collectionView: UICollectionView, didSelectItemAtIndexPath indexPath: NSIndexPath) {
if collectionView == skillsCollectionView {
if skillCategoryIndex < skillCategories.count {
let skills = skillCategories[skillCategoryIndex].skills
let skill = skills[indexPath.item]
if let action = selectSkillAction {
let isInSet = selectedSkillsSet.contains(skill)
if action(skill: skill, selected: !isInSet) {
if isInSet {
selectedSkillsSet.remove(skill)
} else {
selectedSkillsSet.insert(skill)
}
if let cell = collectionView.cellForItemAtIndexPath(indexPath) as? SkillSelectionCell {
updateSkillSelectionCell(cell, withSkill: skill)
}
}
}
}
}
}
}