diff --git a/ajax/libs/jquery.gridster/0.5.3/.bowerrc b/ajax/libs/jquery.gridster/0.5.3/.bowerrc new file mode 100644 index 000000000..a33fd7abd --- /dev/null +++ b/ajax/libs/jquery.gridster/0.5.3/.bowerrc @@ -0,0 +1,4 @@ +{ + "directory": "libs", + "json": "package.json" +} \ No newline at end of file diff --git a/ajax/libs/jquery.gridster/0.5.3/.gitignore b/ajax/libs/jquery.gridster/0.5.3/.gitignore new file mode 100644 index 000000000..440a178da --- /dev/null +++ b/ajax/libs/jquery.gridster/0.5.3/.gitignore @@ -0,0 +1,7 @@ +node_modules/ +libs/ +gh-pages/ +demo/ +.idea +.DS_Store +.idea diff --git a/ajax/libs/jquery.gridster/0.5.3/jquery.gridster.css b/ajax/libs/jquery.gridster/0.5.3/jquery.gridster.css new file mode 100644 index 000000000..8f9c61072 --- /dev/null +++ b/ajax/libs/jquery.gridster/0.5.3/jquery.gridster.css @@ -0,0 +1,121 @@ +/*! gridster.js - v0.5.3 - 2014-07-04 +* http://gridster.net/ +* Copyright (c) 2014 ducksboard; Licensed MIT */ + +.gridster { + position:relative; +} + +.gridster > * { + margin: 0 auto; + -webkit-transition: height .4s, width .4s; + -moz-transition: height .4s, width .4s; + -o-transition: height .4s, width .4s; + -ms-transition: height .4s, width .4s; + transition: height .4s, width .4s; +} + +.gridster .gs-w { + z-index: 2; + position: absolute; +} + +.ready .gs-w:not(.preview-holder) { + -webkit-transition: opacity .3s, left .3s, top .3s; + -moz-transition: opacity .3s, left .3s, top .3s; + -o-transition: opacity .3s, left .3s, top .3s; + transition: opacity .3s, left .3s, top .3s; +} + +.ready .gs-w:not(.preview-holder), +.ready .resize-preview-holder { + -webkit-transition: opacity .3s, left .3s, top .3s, width .3s, height .3s; + -moz-transition: opacity .3s, left .3s, top .3s, width .3s, height .3s; + -o-transition: opacity .3s, left .3s, top .3s, width .3s, height .3s; + transition: opacity .3s, left .3s, top .3s, width .3s, height .3s; +} + +.gridster .preview-holder { + z-index: 1; + position: absolute; + background-color: #fff; + border-color: #fff; + opacity: 0.3; +} + +.gridster .player-revert { + z-index: 10!important; + -webkit-transition: left .3s, top .3s!important; + -moz-transition: left .3s, top .3s!important; + -o-transition: left .3s, top .3s!important; + transition: left .3s, top .3s!important; +} + +.gridster .dragging, +.gridster .resizing { + z-index: 10!important; + -webkit-transition: all 0s !important; + -moz-transition: all 0s !important; + -o-transition: all 0s !important; + transition: all 0s !important; +} + + +.gs-resize-handle { + position: absolute; + z-index: 1; +} + +.gs-resize-handle-both { + width: 20px; + height: 20px; + bottom: -8px; + right: -8px; + background-image: url('data:image/svg+xml;base64,PD94bWwgdmVyc2lvbj0iMS4wIiBzdGFuZGFsb25lPSJubyI/Pg08IS0tIEdlbmVyYXRvcjogQWRvYmUgRmlyZXdvcmtzIENTNiwgRXhwb3J0IFNWRyBFeHRlbnNpb24gYnkgQWFyb24gQmVhbGwgKGh0dHA6Ly9maXJld29ya3MuYWJlYWxsLmNvbSkgLiBWZXJzaW9uOiAwLjYuMSAgLS0+DTwhRE9DVFlQRSBzdmcgUFVCTElDICItLy9XM0MvL0RURCBTVkcgMS4xLy9FTiIgImh0dHA6Ly93d3cudzMub3JnL0dyYXBoaWNzL1NWRy8xLjEvRFREL3N2ZzExLmR0ZCI+DTxzdmcgaWQ9IlVudGl0bGVkLVBhZ2UlMjAxIiB2aWV3Qm94PSIwIDAgNiA2IiBzdHlsZT0iYmFja2dyb3VuZC1jb2xvcjojZmZmZmZmMDAiIHZlcnNpb249IjEuMSINCXhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyIgeG1sbnM6eGxpbms9Imh0dHA6Ly93d3cudzMub3JnLzE5OTkveGxpbmsiIHhtbDpzcGFjZT0icHJlc2VydmUiDQl4PSIwcHgiIHk9IjBweCIgd2lkdGg9IjZweCIgaGVpZ2h0PSI2cHgiDT4NCTxnIG9wYWNpdHk9IjAuMzAyIj4NCQk8cGF0aCBkPSJNIDYgNiBMIDAgNiBMIDAgNC4yIEwgNCA0LjIgTCA0LjIgNC4yIEwgNC4yIDAgTCA2IDAgTCA2IDYgTCA2IDYgWiIgZmlsbD0iIzAwMDAwMCIvPg0JPC9nPg08L3N2Zz4='); + background-position: top left; + background-repeat: no-repeat; + cursor: se-resize; + z-index: 20; +} + +.gs-resize-handle-x { + top: 0; + bottom: 13px; + right: -5px; + width: 10px; + cursor: e-resize; +} + +.gs-resize-handle-y { + left: 0; + right: 13px; + bottom: -5px; + height: 10px; + cursor: s-resize; +} + +.gs-w:hover .gs-resize-handle, +.resizing .gs-resize-handle { + opacity: 1; +} + +.gs-resize-handle, +.gs-w.dragging .gs-resize-handle { + opacity: 0; +} + +.gs-resize-disabled .gs-resize-handle { + display: none!important; +} + +[data-max-sizex="1"] .gs-resize-handle-x, +[data-max-sizey="1"] .gs-resize-handle-y, +[data-max-sizey="1"][data-max-sizex="1"] .gs-resize-handle { + display: none !important; +} + +/* Uncomment this if you set helper : "clone" in draggable options */ +/*.gridster .player { + opacity:0; +} +*/ \ No newline at end of file diff --git a/ajax/libs/jquery.gridster/0.5.3/jquery.gridster.js b/ajax/libs/jquery.gridster/0.5.3/jquery.gridster.js new file mode 100644 index 000000000..01d307a57 --- /dev/null +++ b/ajax/libs/jquery.gridster/0.5.3/jquery.gridster.js @@ -0,0 +1,3972 @@ +/*! gridster.js - v0.5.3 - 2014-07-04 +* http://gridster.net/ +* Copyright (c) 2014 ducksboard; Licensed MIT */ + +;(function(root, factory) { + + if (typeof define === 'function' && define.amd) { + define('gridster-coords', ['jquery'], factory); + } else { + root.GridsterCoords = factory(root.$ || root.jQuery); + } + +}(this, function($) { + /** + * Creates objects with coordinates (x1, y1, x2, y2, cx, cy, width, height) + * to simulate DOM elements on the screen. + * Coords is used by Gridster to create a faux grid with any DOM element can + * collide. + * + * @class Coords + * @param {HTMLElement|Object} obj The jQuery HTMLElement or a object with: left, + * top, width and height properties. + * @return {Object} Coords instance. + * @constructor + */ + function Coords(obj) { + if (obj[0] && $.isPlainObject(obj[0])) { + this.data = obj[0]; + }else { + this.el = obj; + } + + this.isCoords = true; + this.coords = {}; + this.init(); + return this; + } + + + var fn = Coords.prototype; + + + fn.init = function(){ + this.set(); + this.original_coords = this.get(); + }; + + + fn.set = function(update, not_update_offsets) { + var el = this.el; + + if (el && !update) { + this.data = el.offset(); + this.data.width = el.width(); + this.data.height = el.height(); + } + + if (el && update && !not_update_offsets) { + var offset = el.offset(); + this.data.top = offset.top; + this.data.left = offset.left; + } + + var d = this.data; + + typeof d.left === 'undefined' && (d.left = d.x1); + typeof d.top === 'undefined' && (d.top = d.y1); + + this.coords.x1 = d.left; + this.coords.y1 = d.top; + this.coords.x2 = d.left + d.width; + this.coords.y2 = d.top + d.height; + this.coords.cx = d.left + (d.width / 2); + this.coords.cy = d.top + (d.height / 2); + this.coords.width = d.width; + this.coords.height = d.height; + this.coords.el = el || false ; + + return this; + }; + + + fn.update = function(data){ + if (!data && !this.el) { + return this; + } + + if (data) { + var new_data = $.extend({}, this.data, data); + this.data = new_data; + return this.set(true, true); + } + + this.set(true); + return this; + }; + + + fn.get = function(){ + return this.coords; + }; + + fn.destroy = function() { + this.el.removeData('coords'); + delete this.el; + }; + + //jQuery adapter + $.fn.coords = function() { + if (this.data('coords') ) { + return this.data('coords'); + } + + var ins = new Coords(this, arguments[0]); + this.data('coords', ins); + return ins; + }; + + return Coords; + +})); + +;(function(root, factory) { + + if (typeof define === 'function' && define.amd) { + define('gridster-collision', ['jquery', 'gridster-coords'], factory); + } else { + root.GridsterCollision = factory(root.$ || root.jQuery, + root.GridsterCoords); + } + +}(this, function($, Coords) { + + var defaults = { + colliders_context: document.body, + overlapping_region: 'C' + // ,on_overlap: function(collider_data){}, + // on_overlap_start : function(collider_data){}, + // on_overlap_stop : function(collider_data){} + }; + + + /** + * Detects collisions between a DOM element against other DOM elements or + * Coords objects. + * + * @class Collision + * @uses Coords + * @param {HTMLElement} el The jQuery wrapped HTMLElement. + * @param {HTMLElement|Array} colliders Can be a jQuery collection + * of HTMLElements or an Array of Coords instances. + * @param {Object} [options] An Object with all options you want to + * overwrite: + * @param {String} [options.overlapping_region] Determines when collision + * is valid, depending on the overlapped area. Values can be: 'N', 'S', + * 'W', 'E', 'C' or 'all'. Default is 'C'. + * @param {Function} [options.on_overlap_start] Executes a function the first + * time each `collider ` is overlapped. + * @param {Function} [options.on_overlap_stop] Executes a function when a + * `collider` is no longer collided. + * @param {Function} [options.on_overlap] Executes a function when the + * mouse is moved during the collision. + * @return {Object} Collision instance. + * @constructor + */ + function Collision(el, colliders, options) { + this.options = $.extend(defaults, options); + this.$element = el; + this.last_colliders = []; + this.last_colliders_coords = []; + this.set_colliders(colliders); + + this.init(); + } + + Collision.defaults = defaults; + + var fn = Collision.prototype; + + + fn.init = function() { + this.find_collisions(); + }; + + + fn.overlaps = function(a, b) { + var x = false; + var y = false; + + if ((b.x1 >= a.x1 && b.x1 <= a.x2) || + (b.x2 >= a.x1 && b.x2 <= a.x2) || + (a.x1 >= b.x1 && a.x2 <= b.x2) + ) { x = true; } + + if ((b.y1 >= a.y1 && b.y1 <= a.y2) || + (b.y2 >= a.y1 && b.y2 <= a.y2) || + (a.y1 >= b.y1 && a.y2 <= b.y2) + ) { y = true; } + + return (x && y); + }; + + + fn.detect_overlapping_region = function(a, b){ + var regionX = ''; + var regionY = ''; + + if (a.y1 > b.cy && a.y1 < b.y2) { regionX = 'N'; } + if (a.y2 > b.y1 && a.y2 < b.cy) { regionX = 'S'; } + if (a.x1 > b.cx && a.x1 < b.x2) { regionY = 'W'; } + if (a.x2 > b.x1 && a.x2 < b.cx) { regionY = 'E'; } + + return (regionX + regionY) || 'C'; + }; + + + fn.calculate_overlapped_area_coords = function(a, b){ + var x1 = Math.max(a.x1, b.x1); + var y1 = Math.max(a.y1, b.y1); + var x2 = Math.min(a.x2, b.x2); + var y2 = Math.min(a.y2, b.y2); + + return $({ + left: x1, + top: y1, + width : (x2 - x1), + height: (y2 - y1) + }).coords().get(); + }; + + + fn.calculate_overlapped_area = function(coords){ + return (coords.width * coords.height); + }; + + + fn.manage_colliders_start_stop = function(new_colliders_coords, start_callback, stop_callback){ + var last = this.last_colliders_coords; + + for (var i = 0, il = last.length; i < il; i++) { + if ($.inArray(last[i], new_colliders_coords) === -1) { + start_callback.call(this, last[i]); + } + } + + for (var j = 0, jl = new_colliders_coords.length; j < jl; j++) { + if ($.inArray(new_colliders_coords[j], last) === -1) { + stop_callback.call(this, new_colliders_coords[j]); + } + + } + }; + + + fn.find_collisions = function(player_data_coords){ + var self = this; + var overlapping_region = this.options.overlapping_region; + var colliders_coords = []; + var colliders_data = []; + var $colliders = (this.colliders || this.$colliders); + var count = $colliders.length; + var player_coords = self.$element.coords() + .update(player_data_coords || false).get(); + + while(count--){ + var $collider = self.$colliders ? + $($colliders[count]) : $colliders[count]; + var $collider_coords_ins = ($collider.isCoords) ? + $collider : $collider.coords(); + var collider_coords = $collider_coords_ins.get(); + var overlaps = self.overlaps(player_coords, collider_coords); + + if (!overlaps) { + continue; + } + + var region = self.detect_overlapping_region( + player_coords, collider_coords); + + //todo: make this an option + if (region === overlapping_region || overlapping_region === 'all') { + + var area_coords = self.calculate_overlapped_area_coords( + player_coords, collider_coords); + var area = self.calculate_overlapped_area(area_coords); + var collider_data = { + area: area, + area_coords : area_coords, + region: region, + coords: collider_coords, + player_coords: player_coords, + el: $collider + }; + + if (self.options.on_overlap) { + self.options.on_overlap.call(this, collider_data); + } + colliders_coords.push($collider_coords_ins); + colliders_data.push(collider_data); + } + } + + if (self.options.on_overlap_stop || self.options.on_overlap_start) { + this.manage_colliders_start_stop(colliders_coords, + self.options.on_overlap_start, self.options.on_overlap_stop); + } + + this.last_colliders_coords = colliders_coords; + + return colliders_data; + }; + + + fn.get_closest_colliders = function(player_data_coords){ + var colliders = this.find_collisions(player_data_coords); + + colliders.sort(function(a, b) { + /* if colliders are being overlapped by the "C" (center) region, + * we have to set a lower index in the array to which they are placed + * above in the grid. */ + if (a.region === 'C' && b.region === 'C') { + if (a.coords.y1 < b.coords.y1 || a.coords.x1 < b.coords.x1) { + return - 1; + }else{ + return 1; + } + } + + if (a.area < b.area) { + return 1; + } + + return 1; + }); + return colliders; + }; + + + fn.set_colliders = function(colliders) { + if (typeof colliders === 'string' || colliders instanceof $) { + this.$colliders = $(colliders, + this.options.colliders_context).not(this.$element); + }else{ + this.colliders = $(colliders); + } + }; + + + //jQuery adapter + $.fn.collision = function(collider, options) { + return new Collision( this, collider, options ); + }; + + return Collision; + +})); + +;(function(window, undefined) { + + /* Delay, debounce and throttle functions taken from underscore.js + * + * Copyright (c) 2009-2013 Jeremy Ashkenas, DocumentCloud and + * Investigative Reporters & Editors + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, + * copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following + * conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES + * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT + * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. + */ + + window.delay = function(func, wait) { + var args = Array.prototype.slice.call(arguments, 2); + return setTimeout(function(){ return func.apply(null, args); }, wait); + }; + + window.debounce = function(func, wait, immediate) { + var timeout; + return function() { + var context = this, args = arguments; + var later = function() { + timeout = null; + if (!immediate) func.apply(context, args); + }; + if (immediate && !timeout) func.apply(context, args); + clearTimeout(timeout); + timeout = setTimeout(later, wait); + }; + }; + + window.throttle = function(func, wait) { + var context, args, timeout, throttling, more, result; + var whenDone = debounce( + function(){ more = throttling = false; }, wait); + return function() { + context = this; args = arguments; + var later = function() { + timeout = null; + if (more) func.apply(context, args); + whenDone(); + }; + if (!timeout) timeout = setTimeout(later, wait); + if (throttling) { + more = true; + } else { + result = func.apply(context, args); + } + whenDone(); + throttling = true; + return result; + }; + }; + +})(window); + +;(function(root, factory) { + + if (typeof define === 'function' && define.amd) { + define('gridster-draggable', ['jquery'], factory); + } else { + root.GridsterDraggable = factory(root.$ || root.jQuery); + } + +}(this, function($) { + + var defaults = { + items: 'li', + distance: 1, + limit: true, + offset_left: 0, + autoscroll: true, + ignore_dragging: ['INPUT', 'TEXTAREA', 'SELECT', 'BUTTON'], // or function + handle: null, + container_width: 0, // 0 == auto + move_element: true, + helper: false, // or 'clone' + remove_helper: true + // drag: function(e) {}, + // start : function(e, ui) {}, + // stop : function(e) {} + }; + + var $window = $(window); + var dir_map = { x : 'left', y : 'top' }; + var isTouch = !!('ontouchstart' in window); + var pointer_events = { + start: 'touchstart.gridster-draggable mousedown.gridster-draggable', + move: 'touchmove.gridster-draggable mousemove.gridster-draggable', + end: 'touchend.gridster-draggable mouseup.gridster-draggable' + }; + + var capitalize = function(str) { + return str.charAt(0).toUpperCase() + str.slice(1); + }; + + /** + * Basic drag implementation for DOM elements inside a container. + * Provide start/stop/drag callbacks. + * + * @class Draggable + * @param {HTMLElement} el The HTMLelement that contains all the widgets + * to be dragged. + * @param {Object} [options] An Object with all options you want to + * overwrite: + * @param {HTMLElement|String} [options.items] Define who will + * be the draggable items. Can be a CSS Selector String or a + * collection of HTMLElements. + * @param {Number} [options.distance] Distance in pixels after mousedown + * the mouse must move before dragging should start. + * @param {Boolean} [options.limit] Constrains dragging to the width of + * the container + * @param {Object|Function} [options.ignore_dragging] Array of node names + * that sould not trigger dragging, by default is `['INPUT', 'TEXTAREA', + * 'SELECT', 'BUTTON']`. If a function is used return true to ignore dragging. + * @param {offset_left} [options.offset_left] Offset added to the item + * that is being dragged. + * @param {Number} [options.drag] Executes a callback when the mouse is + * moved during the dragging. + * @param {Number} [options.start] Executes a callback when the drag + * starts. + * @param {Number} [options.stop] Executes a callback when the drag stops. + * @return {Object} Returns `el`. + * @constructor + */ + function Draggable(el, options) { + this.options = $.extend({}, defaults, options); + this.$document = $(document); + this.$container = $(el); + this.$dragitems = $(this.options.items, this.$container); + this.is_dragging = false; + this.player_min_left = 0 + this.options.offset_left; + this.init(); + } + + Draggable.defaults = defaults; + + var fn = Draggable.prototype; + + fn.init = function() { + var pos = this.$container.css('position'); + this.calculate_dimensions(); + this.$container.css('position', pos === 'static' ? 'relative' : pos); + this.disabled = false; + this.events(); + + $(window).bind('resize.gridster-draggable', + throttle($.proxy(this.calculate_dimensions, this), 200)); + }; + + fn.events = function() { + this.$container.on('selectstart.gridster-draggable', + $.proxy(this.on_select_start, this)); + + this.$container.on(pointer_events.start, this.options.items, + $.proxy(this.drag_handler, this)); + + this.$document.on(pointer_events.end, $.proxy(function(e) { + this.is_dragging = false; + if (this.disabled) { return; } + this.$document.off(pointer_events.move); + if (this.drag_start) { + this.on_dragstop(e); + } + }, this)); + }; + + fn.get_actual_pos = function($el) { + var pos = $el.position(); + return pos; + }; + + + fn.get_mouse_pos = function(e) { + if (e.originalEvent && e.originalEvent.touches) { + var oe = e.originalEvent; + e = oe.touches.length ? oe.touches[0] : oe.changedTouches[0]; + } + + return { + left: e.clientX, + top: e.clientY + }; + }; + + + fn.get_offset = function(e) { + e.preventDefault(); + var mouse_actual_pos = this.get_mouse_pos(e); + var diff_x = Math.round( + mouse_actual_pos.left - this.mouse_init_pos.left); + var diff_y = Math.round(mouse_actual_pos.top - this.mouse_init_pos.top); + + var left = Math.round(this.el_init_offset.left + + diff_x - this.baseX + $(window).scrollLeft() - this.win_offset_x); + var top = Math.round(this.el_init_offset.top + + diff_y - this.baseY + $(window).scrollTop() - this.win_offset_y); + + if (this.options.limit) { + if (left > this.player_max_left) { + left = this.player_max_left; + } else if(left < this.player_min_left) { + left = this.player_min_left; + } + } + + return { + position: { + left: left, + top: top + }, + pointer: { + left: mouse_actual_pos.left, + top: mouse_actual_pos.top, + diff_left: diff_x + ($(window).scrollLeft() - this.win_offset_x), + diff_top: diff_y + ($(window).scrollTop() - this.win_offset_y) + } + }; + }; + + + fn.get_drag_data = function(e) { + var offset = this.get_offset(e); + offset.$player = this.$player; + offset.$helper = this.helper ? this.$helper : this.$player; + + return offset; + }; + + + fn.set_limits = function(container_width) { + container_width || (container_width = this.$container.width()); + this.player_max_left = (container_width - this.player_width + + - this.options.offset_left); + + this.options.container_width = container_width; + + return this; + }; + + + fn.scroll_in = function(axis, data) { + var dir_prop = dir_map[axis]; + + var area_size = 50; + var scroll_inc = 30; + + var is_x = axis === 'x'; + var window_size = is_x ? this.window_width : this.window_height; + var doc_size = is_x ? $(document).width() : $(document).height(); + var player_size = is_x ? this.$player.width() : this.$player.height(); + + var next_scroll; + var scroll_offset = $window['scroll' + capitalize(dir_prop)](); + var min_window_pos = scroll_offset; + var max_window_pos = min_window_pos + window_size; + + var mouse_next_zone = max_window_pos - area_size; // down/right + var mouse_prev_zone = min_window_pos + area_size; // up/left + + var abs_mouse_pos = min_window_pos + data.pointer[dir_prop]; + + var max_player_pos = (doc_size - window_size + player_size); + + if (abs_mouse_pos >= mouse_next_zone) { + next_scroll = scroll_offset + scroll_inc; + if (next_scroll < max_player_pos) { + $window['scroll' + capitalize(dir_prop)](next_scroll); + this['scroll_offset_' + axis] += scroll_inc; + } + } + + if (abs_mouse_pos <= mouse_prev_zone) { + next_scroll = scroll_offset - scroll_inc; + if (next_scroll > 0) { + $window['scroll' + capitalize(dir_prop)](next_scroll); + this['scroll_offset_' + axis] -= scroll_inc; + } + } + + return this; + }; + + + fn.manage_scroll = function(data) { + this.scroll_in('x', data); + this.scroll_in('y', data); + }; + + + fn.calculate_dimensions = function(e) { + this.window_height = $window.height(); + this.window_width = $window.width(); + }; + + + fn.drag_handler = function(e) { + var node = e.target.nodeName; + // skip if drag is disabled, or click was not done with the mouse primary button + if (this.disabled || e.which !== 1 && !isTouch) { + return; + } + + if (this.ignore_drag(e)) { + return; + } + + var self = this; + var first = true; + this.$player = $(e.currentTarget); + + this.el_init_pos = this.get_actual_pos(this.$player); + this.mouse_init_pos = this.get_mouse_pos(e); + this.offsetY = this.mouse_init_pos.top - this.el_init_pos.top; + + this.$document.on(pointer_events.move, function(mme) { + var mouse_actual_pos = self.get_mouse_pos(mme); + var diff_x = Math.abs( + mouse_actual_pos.left - self.mouse_init_pos.left); + var diff_y = Math.abs( + mouse_actual_pos.top - self.mouse_init_pos.top); + if (!(diff_x > self.options.distance || + diff_y > self.options.distance) + ) { + return false; + } + + if (first) { + first = false; + self.on_dragstart.call(self, mme); + return false; + } + + if (self.is_dragging === true) { + self.on_dragmove.call(self, mme); + } + + return false; + }); + + if (!isTouch) { return false; } + }; + + + fn.on_dragstart = function(e) { + e.preventDefault(); + + if (this.is_dragging) { return this; } + + this.drag_start = this.is_dragging = true; + var offset = this.$container.offset(); + this.baseX = Math.round(offset.left); + this.baseY = Math.round(offset.top); + this.initial_container_width = this.options.container_width || this.$container.width(); + + if (this.options.helper === 'clone') { + this.$helper = this.$player.clone() + .appendTo(this.$container).addClass('helper'); + this.helper = true; + } else { + this.helper = false; + } + + this.win_offset_y = $(window).scrollTop(); + this.win_offset_x = $(window).scrollLeft(); + this.scroll_offset_y = 0; + this.scroll_offset_x = 0; + this.el_init_offset = this.$player.offset(); + this.player_width = this.$player.width(); + this.player_height = this.$player.height(); + + this.set_limits(this.options.container_width); + + if (this.options.start) { + this.options.start.call(this.$player, e, this.get_drag_data(e)); + } + return false; + }; + + + fn.on_dragmove = function(e) { + var data = this.get_drag_data(e); + + this.options.autoscroll && this.manage_scroll(data); + + if (this.options.move_element) { + (this.helper ? this.$helper : this.$player).css({ + 'position': 'absolute', + 'left' : data.position.left, + 'top' : data.position.top + }); + } + + var last_position = this.last_position || data.position; + data.prev_position = last_position; + + if (this.options.drag) { + this.options.drag.call(this.$player, e, data); + } + + this.last_position = data.position; + return false; + }; + + + fn.on_dragstop = function(e) { + var data = this.get_drag_data(e); + this.drag_start = false; + + if (this.options.stop) { + this.options.stop.call(this.$player, e, data); + } + + if (this.helper && this.options.remove_helper) { + this.$helper.remove(); + } + + return false; + }; + + fn.on_select_start = function(e) { + if (this.disabled) { return; } + + if (this.ignore_drag(e)) { + return; + } + + return false; + }; + + fn.enable = function() { + this.disabled = false; + }; + + fn.disable = function() { + this.disabled = true; + }; + + fn.destroy = function() { + this.disable(); + + this.$container.off('.gridster-draggable'); + this.$document.off('.gridster-draggable'); + $(window).off('.gridster-draggable'); + + $.removeData(this.$container, 'drag'); + }; + + fn.ignore_drag = function(event) { + if (this.options.handle) { + return !$(event.target).is(this.options.handle); + } + + if ($.isFunction(this.options.ignore_dragging)) { + return this.options.ignore_dragging(event); + } + + return $(event.target).is(this.options.ignore_dragging.join(', ')); + }; + + //jQuery adapter + $.fn.drag = function ( options ) { + return new Draggable(this, options); + }; + + return Draggable; + +})); + +;(function(root, factory) { + + if (typeof define === 'function' && define.amd) { + define(['jquery', 'gridster-draggable', 'gridster-collision'], factory); + } else { + root.Gridster = factory(root.$ || root.jQuery, root.GridsterDraggable, + root.GridsterCollision); + } + + }(this, function($, Draggable, Collision) { + + var defaults = { + namespace: '', + widget_selector: 'li', + widget_margins: [10, 10], + widget_base_dimensions: [400, 225], + extra_rows: 0, + extra_cols: 0, + min_cols: 1, + max_cols: Infinity, + min_rows: 15, + max_size_x: false, + autogrow_cols: false, + autogenerate_stylesheet: true, + avoid_overlapped_widgets: true, + auto_init: true, + serialize_params: function($w, wgd) { + return { + col: wgd.col, + row: wgd.row, + size_x: wgd.size_x, + size_y: wgd.size_y + }; + }, + collision: {}, + draggable: { + items: '.gs-w', + distance: 4, + ignore_dragging: Draggable.defaults.ignore_dragging.slice(0) + }, + resize: { + enabled: false, + axes: ['both'], + handle_append_to: '', + handle_class: 'gs-resize-handle', + max_size: [Infinity, Infinity], + min_size: [1, 1] + } + }; + + /** + * @class Gridster + * @uses Draggable + * @uses Collision + * @param {HTMLElement} el The HTMLelement that contains all the widgets. + * @param {Object} [options] An Object with all options you want to + * overwrite: + * @param {HTMLElement|String} [options.widget_selector] Define who will + * be the draggable widgets. Can be a CSS Selector String or a + * collection of HTMLElements + * @param {Array} [options.widget_margins] Margin between widgets. + * The first index for the horizontal margin (left, right) and + * the second for the vertical margin (top, bottom). + * @param {Array} [options.widget_base_dimensions] Base widget dimensions + * in pixels. The first index for the width and the second for the + * height. + * @param {Number} [options.extra_cols] Add more columns in addition to + * those that have been calculated. + * @param {Number} [options.extra_rows] Add more rows in addition to + * those that have been calculated. + * @param {Number} [options.min_cols] The minimum required columns. + * @param {Number} [options.max_cols] The maximum columns possible (set to null + * for no maximum). + * @param {Number} [options.min_rows] The minimum required rows. + * @param {Number} [options.max_size_x] The maximum number of columns + * that a widget can span. + * @param {Boolean} [options.autogenerate_stylesheet] If true, all the + * CSS required to position all widgets in their respective columns + * and rows will be generated automatically and injected to the + * `
` of the document. You can set this to false, and write + * your own CSS targeting rows and cols via data-attributes like so: + * `[data-col="1"] { left: 10px; }` + * @param {Boolean} [options.avoid_overlapped_widgets] Avoid that widgets loaded + * from the DOM can be overlapped. It is helpful if the positions were + * bad stored in the database or if there was any conflict. + * @param {Boolean} [options.auto_init] Automatically call gridster init + * method or not when the plugin is instantiated. + * @param {Function} [options.serialize_params] Return the data you want + * for each widget in the serialization. Two arguments are passed: + * `$w`: the jQuery wrapped HTMLElement, and `wgd`: the grid + * coords object (`col`, `row`, `size_x`, `size_y`). + * @param {Object} [options.collision] An Object with all options for + * Collision class you want to overwrite. See Collision docs for + * more info. + * @param {Object} [options.draggable] An Object with all options for + * Draggable class you want to overwrite. See Draggable docs for more + * info. + * @param {Object|Function} [options.draggable.ignore_dragging] Note that + * if you use a Function, and resize is enabled, you should ignore the + * resize handlers manually (options.resize.handle_class). + * @param {Object} [options.resize] An Object with resize config options. + * @param {Boolean} [options.resize.enabled] Set to true to enable + * resizing. + * @param {Array} [options.resize.axes] Axes in which widgets can be + * resized. Possible values: ['x', 'y', 'both']. + * @param {String} [options.resize.handle_append_to] Set a valid CSS + * selector to append resize handles to. + * @param {String} [options.resize.handle_class] CSS class name used + * by resize handles. + * @param {Array} [options.resize.max_size] Limit widget dimensions + * when resizing. Array values should be integers: + * `[max_cols_occupied, max_rows_occupied]` + * @param {Array} [options.resize.min_size] Limit widget dimensions + * when resizing. Array values should be integers: + * `[min_cols_occupied, min_rows_occupied]` + * @param {Function} [options.resize.start] Function executed + * when resizing starts. + * @param {Function} [otions.resize.resize] Function executed + * during the resizing. + * @param {Function} [options.resize.stop] Function executed + * when resizing stops. + * + * @constructor + */ + function Gridster(el, options) { + this.options = $.extend(true, {}, defaults, options); + this.$el = $(el); + this.$wrapper = this.$el.parent(); + this.$widgets = this.$el.children( + this.options.widget_selector).addClass('gs-w'); + this.widgets = []; + this.$changed = $([]); + this.wrapper_width = this.$wrapper.width(); + this.min_widget_width = (this.options.widget_margins[0] * 2) + + this.options.widget_base_dimensions[0]; + this.min_widget_height = (this.options.widget_margins[1] * 2) + + this.options.widget_base_dimensions[1]; + + this.generated_stylesheets = []; + this.$style_tags = $([]); + + this.options.auto_init && this.init(); + } + + Gridster.defaults = defaults; + Gridster.generated_stylesheets = []; + + + /** + * Sorts an Array of grid coords objects (representing the grid coords of + * each widget) in ascending way. + * + * @method sort_by_row_asc + * @param {Array} widgets Array of grid coords objects + * @return {Array} Returns the array sorted. + */ + Gridster.sort_by_row_asc = function(widgets) { + widgets = widgets.sort(function(a, b) { + if (!a.row) { + a = $(a).coords().grid; + b = $(b).coords().grid; + } + + if (a.row > b.row) { + return 1; + } + return -1; + }); + + return widgets; + }; + + + /** + * Sorts an Array of grid coords objects (representing the grid coords of + * each widget) placing first the empty cells upper left. + * + * @method sort_by_row_and_col_asc + * @param {Array} widgets Array of grid coords objects + * @return {Array} Returns the array sorted. + */ + Gridster.sort_by_row_and_col_asc = function(widgets) { + widgets = widgets.sort(function(a, b) { + if (a.row > b.row || a.row === b.row && a.col > b.col) { + return 1; + } + return -1; + }); + + return widgets; + }; + + + /** + * Sorts an Array of grid coords objects by column (representing the grid + * coords of each widget) in ascending way. + * + * @method sort_by_col_asc + * @param {Array} widgets Array of grid coords objects + * @return {Array} Returns the array sorted. + */ + Gridster.sort_by_col_asc = function(widgets) { + widgets = widgets.sort(function(a, b) { + if (a.col > b.col) { + return 1; + } + return -1; + }); + + return widgets; + }; + + + /** + * Sorts an Array of grid coords objects (representing the grid coords of + * each widget) in descending way. + * + * @method sort_by_row_desc + * @param {Array} widgets Array of grid coords objects + * @return {Array} Returns the array sorted. + */ + Gridster.sort_by_row_desc = function(widgets) { + widgets = widgets.sort(function(a, b) { + if (a.row + a.size_y < b.row + b.size_y) { + return 1; + } + return -1; + }); + return widgets; + }; + + + + /** Instance Methods **/ + + var fn = Gridster.prototype; + + fn.init = function() { + this.options.resize.enabled && this.setup_resize(); + this.generate_grid_and_stylesheet(); + this.get_widgets_from_DOM(); + this.set_dom_grid_height(); + this.set_dom_grid_width(); + this.$wrapper.addClass('ready'); + this.draggable(); + this.options.resize.enabled && this.resizable(); + + $(window).bind('resize.gridster', throttle( + $.proxy(this.recalculate_faux_grid, this), 200)); + }; + + + /** + * Disables dragging. + * + * @method disable + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.disable = function() { + this.$wrapper.find('.player-revert').removeClass('player-revert'); + this.drag_api.disable(); + return this; + }; + + + /** + * Enables dragging. + * + * @method enable + * @return {Class} Returns the instance of the Gridster Class. + */ + fn.enable = function() { + this.drag_api.enable(); + return this; + }; + + + + /** + * Disables drag-and-drop widget resizing. + * + * @method disable + * @return {Class} Returns instance of gridster Class. + */ + fn.disable_resize = function() { + this.$el.addClass('gs-resize-disabled'); + this.resize_api.disable(); + return this; + }; + + + /** + * Enables drag-and-drop widget resizing. + * + * @method enable + * @return {Class} Returns instance of gridster Class. + */ + fn.enable_resize = function() { + this.$el.removeClass('gs-resize-disabled'); + this.resize_api.enable(); + return this; + }; + + + /** + * Add a new widget to the grid. + * + * @method add_widget + * @param {String|HTMLElement} html The string representing the HTML of the widget + * or the HTMLElement. + * @param {Number} [size_x] The nº of rows the widget occupies horizontally. + * @param {Number} [size_y] The nº of columns the widget occupies vertically. + * @param {Number} [col] The column the widget should start in. + * @param {Number} [row] The row the widget should start in. + * @param {Array} [max_size] max_size Maximun size (in units) for width and height. + * @param {Array} [min_size] min_size Minimum size (in units) for width and height. + * @return {HTMLElement} Returns the jQuery wrapped HTMLElement representing. + * the widget that was just created. + */ + fn.add_widget = function(html, size_x, size_y, col, row, max_size, min_size) { + var pos; + size_x || (size_x = 1); + size_y || (size_y = 1); + + if (!col & !row) { + pos = this.next_position(size_x, size_y); + } else { + pos = { + col: col, + row: row, + size_x: size_x, + size_y: size_y + }; + + this.empty_cells(col, row, size_x, size_y); + } + + var $w = $(html).attr({ + 'data-col': pos.col, + 'data-row': pos.row, + 'data-sizex' : size_x, + 'data-sizey' : size_y + }).addClass('gs-w').appendTo(this.$el).hide(); + + this.$widgets = this.$widgets.add($w); + + this.register_widget($w); + + this.add_faux_rows(pos.size_y); + //this.add_faux_cols(pos.size_x); + + if (max_size) { + this.set_widget_max_size($w, max_size); + } + + if (min_size) { + this.set_widget_min_size($w, min_size); + } + + this.set_dom_grid_width(); + this.set_dom_grid_height(); + + this.drag_api.set_limits(this.cols * this.min_widget_width); + + return $w.fadeIn(); + }; + + + /** + * Change widget size limits. + * + * @method set_widget_min_size + * @param {HTMLElement|Number} $widget The jQuery wrapped HTMLElement + * representing the widget or an index representing the desired widget. + * @param {Array} min_size Minimum size (in units) for width and height. + * @return {HTMLElement} Returns instance of gridster Class. + */ + fn.set_widget_min_size = function($widget, min_size) { + $widget = typeof $widget === 'number' ? + this.$widgets.eq($widget) : $widget; + + if (!$widget.length) { return this; } + + var wgd = $widget.data('coords').grid; + wgd.min_size_x = min_size[0]; + wgd.min_size_y = min_size[1]; + + return this; + }; + + + /** + * Change widget size limits. + * + * @method set_widget_max_size + * @param {HTMLElement|Number} $widget The jQuery wrapped HTMLElement + * representing the widget or an index representing the desired widget. + * @param {Array} max_size Maximun size (in units) for width and height. + * @return {HTMLElement} Returns instance of gridster Class. + */ + fn.set_widget_max_size = function($widget, max_size) { + $widget = typeof $widget === 'number' ? + this.$widgets.eq($widget) : $widget; + + if (!$widget.length) { return this; } + + var wgd = $widget.data('coords').grid; + wgd.max_size_x = max_size[0]; + wgd.max_size_y = max_size[1]; + + return this; + }; + + + /** + * Append the resize handle into a widget. + * + * @method add_resize_handle + * @param {HTMLElement} $widget The jQuery wrapped HTMLElement + * representing the widget. + * @return {HTMLElement} Returns instance of gridster Class. + */ + fn.add_resize_handle = function($w) { + var append_to = this.options.resize.handle_append_to; + $(this.resize_handle_tpl).appendTo( append_to ? $(append_to, $w) : $w); + + return this; + }; + + + /** + * Change the size of a widget. Width is limited to the current grid width. + * + * @method resize_widget + * @param {HTMLElement} $widget The jQuery wrapped HTMLElement + * representing the widget. + * @param {Number} size_x The number of columns that will occupy the widget. + * By defaultsize_x is limited to the space available from
+ * the column where the widget begins, until the last column to the right.
+ * @param {Number} size_y The number of rows that will occupy the widget.
+ * @param {Function} [callback] Function executed when the widget is removed.
+ * @return {HTMLElement} Returns $widget.
+ */
+ fn.resize_widget = function($widget, size_x, size_y, callback) {
+ var wgd = $widget.coords().grid;
+ var col = wgd.col;
+ var max_cols = this.options.max_cols;
+ var old_size_y = wgd.size_y;
+ var old_col = wgd.col;
+ var new_col = old_col;
+
+ size_x || (size_x = wgd.size_x);
+ size_y || (size_y = wgd.size_y);
+
+ if (max_cols !== Infinity) {
+ size_x = Math.min(size_x, max_cols - col + 1);
+ }
+
+ if (size_y > old_size_y) {
+ this.add_faux_rows(Math.max(size_y - old_size_y, 0));
+ }
+
+ var player_rcol = (col + size_x - 1);
+ if (player_rcol > this.cols) {
+ this.add_faux_cols(player_rcol - this.cols);
+ }
+
+ var new_grid_data = {
+ col: new_col,
+ row: wgd.row,
+ size_x: size_x,
+ size_y: size_y
+ };
+
+ this.mutate_widget_in_gridmap($widget, wgd, new_grid_data);
+
+ this.set_dom_grid_height();
+ this.set_dom_grid_width();
+
+ if (callback) {
+ callback.call(this, new_grid_data.size_x, new_grid_data.size_y);
+ }
+
+ return $widget;
+ };
+
+
+ /**
+ * Mutate widget dimensions and position in the grid map.
+ *
+ * @method mutate_widget_in_gridmap
+ * @param {HTMLElement} $widget The jQuery wrapped HTMLElement
+ * representing the widget to mutate.
+ * @param {Object} wgd Current widget grid data (col, row, size_x, size_y).
+ * @param {Object} new_wgd New widget grid data.
+ * @return {HTMLElement} Returns instance of gridster Class.
+ */
+ fn.mutate_widget_in_gridmap = function($widget, wgd, new_wgd) {
+ var old_size_x = wgd.size_x;
+ var old_size_y = wgd.size_y;
+
+ var old_cells_occupied = this.get_cells_occupied(wgd);
+ var new_cells_occupied = this.get_cells_occupied(new_wgd);
+
+ var empty_cols = [];
+ $.each(old_cells_occupied.cols, function(i, col) {
+ if ($.inArray(col, new_cells_occupied.cols) === -1) {
+ empty_cols.push(col);
+ }
+ });
+
+ var occupied_cols = [];
+ $.each(new_cells_occupied.cols, function(i, col) {
+ if ($.inArray(col, old_cells_occupied.cols) === -1) {
+ occupied_cols.push(col);
+ }
+ });
+
+ var empty_rows = [];
+ $.each(old_cells_occupied.rows, function(i, row) {
+ if ($.inArray(row, new_cells_occupied.rows) === -1) {
+ empty_rows.push(row);
+ }
+ });
+
+ var occupied_rows = [];
+ $.each(new_cells_occupied.rows, function(i, row) {
+ if ($.inArray(row, old_cells_occupied.rows) === -1) {
+ occupied_rows.push(row);
+ }
+ });
+
+ this.remove_from_gridmap(wgd);
+
+ if (occupied_cols.length) {
+ var cols_to_empty = [
+ new_wgd.col, new_wgd.row, new_wgd.size_x, Math.min(old_size_y, new_wgd.size_y), $widget
+ ];
+ this.empty_cells.apply(this, cols_to_empty);
+ }
+
+ if (occupied_rows.length) {
+ var rows_to_empty = [new_wgd.col, new_wgd.row, new_wgd.size_x, new_wgd.size_y, $widget];
+ this.empty_cells.apply(this, rows_to_empty);
+ }
+
+ // not the same that wgd = new_wgd;
+ wgd.col = new_wgd.col;
+ wgd.row = new_wgd.row;
+ wgd.size_x = new_wgd.size_x;
+ wgd.size_y = new_wgd.size_y;
+
+ this.add_to_gridmap(new_wgd, $widget);
+
+ $widget.removeClass('player-revert');
+
+ //update coords instance attributes
+ $widget.data('coords').update({
+ width: (new_wgd.size_x * this.options.widget_base_dimensions[0] +
+ ((new_wgd.size_x - 1) * this.options.widget_margins[0]) * 2),
+ height: (new_wgd.size_y * this.options.widget_base_dimensions[1] +
+ ((new_wgd.size_y - 1) * this.options.widget_margins[1]) * 2)
+ });
+
+ $widget.attr({
+ 'data-col': new_wgd.col,
+ 'data-row': new_wgd.row,
+ 'data-sizex': new_wgd.size_x,
+ 'data-sizey': new_wgd.size_y
+ });
+
+ if (empty_cols.length) {
+ var cols_to_remove_holes = [
+ empty_cols[0], new_wgd.row,
+ empty_cols.length,
+ Math.min(old_size_y, new_wgd.size_y),
+ $widget
+ ];
+
+ this.remove_empty_cells.apply(this, cols_to_remove_holes);
+ }
+
+ if (empty_rows.length) {
+ var rows_to_remove_holes = [
+ new_wgd.col, new_wgd.row, new_wgd.size_x, new_wgd.size_y, $widget
+ ];
+ this.remove_empty_cells.apply(this, rows_to_remove_holes);
+ }
+
+ this.move_widget_up($widget);
+
+ return this;
+ };
+
+
+ /**
+ * Move down widgets in cells represented by the arguments col, row, size_x,
+ * size_y
+ *
+ * @method empty_cells
+ * @param {Number} col The column where the group of cells begin.
+ * @param {Number} row The row where the group of cells begin.
+ * @param {Number} size_x The number of columns that the group of cells
+ * occupy.
+ * @param {Number} size_y The number of rows that the group of cells
+ * occupy.
+ * @param {HTMLElement} $exclude Exclude widgets from being moved.
+ * @return {Class} Returns the instance of the Gridster Class.
+ */
+ fn.empty_cells = function(col, row, size_x, size_y, $exclude) {
+ var $nexts = this.widgets_below({
+ col: col,
+ row: row - size_y,
+ size_x: size_x,
+ size_y: size_y
+ });
+
+ $nexts.not($exclude).each($.proxy(function(i, w) {
+ var wgd = $(w).coords().grid;
+ if ( !(wgd.row <= (row + size_y - 1))) { return; }
+ var diff = (row + size_y) - wgd.row;
+ this.move_widget_down($(w), diff);
+ }, this));
+
+ this.set_dom_grid_height();
+
+ return this;
+ };
+
+
+ /**
+ * Move up widgets below cells represented by the arguments col, row, size_x,
+ * size_y.
+ *
+ * @method remove_empty_cells
+ * @param {Number} col The column where the group of cells begin.
+ * @param {Number} row The row where the group of cells begin.
+ * @param {Number} size_x The number of columns that the group of cells
+ * occupy.
+ * @param {Number} size_y The number of rows that the group of cells
+ * occupy.
+ * @param {HTMLElement} exclude Exclude widgets from being moved.
+ * @return {Class} Returns the instance of the Gridster Class.
+ */
+ fn.remove_empty_cells = function(col, row, size_x, size_y, exclude) {
+ var $nexts = this.widgets_below({
+ col: col,
+ row: row,
+ size_x: size_x,
+ size_y: size_y
+ });
+
+ $nexts.not(exclude).each($.proxy(function(i, widget) {
+ this.move_widget_up( $(widget), size_y );
+ }, this));
+
+ this.set_dom_grid_height();
+
+ return this;
+ };
+
+
+ /**
+ * Get the most left column below to add a new widget.
+ *
+ * @method next_position
+ * @param {Number} size_x The nº of rows the widget occupies horizontally.
+ * @param {Number} size_y The nº of columns the widget occupies vertically.
+ * @return {Object} Returns a grid coords object representing the future
+ * widget coords.
+ */
+ fn.next_position = function(size_x, size_y) {
+ size_x || (size_x = 1);
+ size_y || (size_y = 1);
+ var ga = this.gridmap;
+ var cols_l = ga.length;
+ var valid_pos = [];
+ var rows_l;
+
+ for (var c = 1; c < cols_l; c++) {
+ rows_l = ga[c].length;
+ for (var r = 1; r <= rows_l; r++) {
+ var can_move_to = this.can_move_to({
+ size_x: size_x,
+ size_y: size_y
+ }, c, r);
+
+ if (can_move_to) {
+ valid_pos.push({
+ col: c,
+ row: r,
+ size_y: size_y,
+ size_x: size_x
+ });
+ }
+ }
+ }
+
+ if (valid_pos.length) {
+ return Gridster.sort_by_row_and_col_asc(valid_pos)[0];
+ }
+ return false;
+ };
+
+
+ /**
+ * Remove a widget from the grid.
+ *
+ * @method remove_widget
+ * @param {HTMLElement} el The jQuery wrapped HTMLElement you want to remove.
+ * @param {Boolean|Function} silent If true, widgets below the removed one
+ * will not move up. If a Function is passed it will be used as callback.
+ * @param {Function} callback Function executed when the widget is removed.
+ * @return {Class} Returns the instance of the Gridster Class.
+ */
+ fn.remove_widget = function(el, silent, callback) {
+ var $el = el instanceof $ ? el : $(el);
+ var wgd = $el.coords().grid;
+
+ // if silent is a function assume it's a callback
+ if ($.isFunction(silent)) {
+ callback = silent;
+ silent = false;
+ }
+
+ this.cells_occupied_by_placeholder = {};
+ this.$widgets = this.$widgets.not($el);
+
+ var $nexts = this.widgets_below($el);
+
+ this.remove_from_gridmap(wgd);
+
+ $el.fadeOut($.proxy(function() {
+ $el.remove();
+
+ if (!silent) {
+ $nexts.each($.proxy(function(i, widget) {
+ this.move_widget_up( $(widget), wgd.size_y );
+ }, this));
+ }
+
+ this.set_dom_grid_height();
+
+ if (callback) {
+ callback.call(this, el);
+ }
+ }, this));
+
+ return this;
+ };
+
+
+ /**
+ * Remove all widgets from the grid.
+ *
+ * @method remove_all_widgets
+ * @param {Function} callback Function executed for each widget removed.
+ * @return {Class} Returns the instance of the Gridster Class.
+ */
+ fn.remove_all_widgets = function(callback) {
+ this.$widgets.each($.proxy(function(i, el){
+ this.remove_widget(el, true, callback);
+ }, this));
+
+ return this;
+ };
+
+
+ /**
+ * Returns a serialized array of the widgets in the grid.
+ *
+ * @method serialize
+ * @param {HTMLElement} [$widgets] The collection of jQuery wrapped
+ * HTMLElements you want to serialize. If no argument is passed all widgets
+ * will be serialized.
+ * @return {Array} Returns an Array of Objects with the data specified in
+ * the serialize_params option.
+ */
+ fn.serialize = function($widgets) {
+ $widgets || ($widgets = this.$widgets);
+
+ return $widgets.map($.proxy(function(i, widget) {
+ var $w = $(widget);
+ return this.options.serialize_params($w, $w.coords().grid);
+ }, this));
+ };
+
+
+ /**
+ * Returns a serialized array of the widgets that have changed their
+ * position.
+ *
+ * @method serialize_changed
+ * @return {Array} Returns an Array of Objects with the data specified in
+ * the serialize_params option.
+ */
+ fn.serialize_changed = function() {
+ return this.serialize(this.$changed);
+ };
+
+
+ /**
+ * Convert widgets from DOM elements to "widget grid data" Objects.
+ *
+ * @method dom_to_coords
+ * @param {HTMLElement} $widget The widget to be converted.
+ */
+ fn.dom_to_coords = function($widget) {
+ return {
+ 'col': parseInt($widget.attr('data-col'), 10),
+ 'row': parseInt($widget.attr('data-row'), 10),
+ 'size_x': parseInt($widget.attr('data-sizex'), 10) || 1,
+ 'size_y': parseInt($widget.attr('data-sizey'), 10) || 1,
+ 'max_size_x': parseInt($widget.attr('data-max-sizex'), 10) || false,
+ 'max_size_y': parseInt($widget.attr('data-max-sizey'), 10) || false,
+ 'min_size_x': parseInt($widget.attr('data-min-sizex'), 10) || false,
+ 'min_size_y': parseInt($widget.attr('data-min-sizey'), 10) || false,
+ 'el': $widget
+ };
+ };
+
+
+ /**
+ * Creates the grid coords object representing the widget an add it to the
+ * mapped array of positions.
+ *
+ * @method register_widget
+ * @param {HTMLElement|Object} $el jQuery wrapped HTMLElement representing
+ * the widget, or an "widget grid data" Object with (col, row, el ...).
+ * @return {Boolean} Returns true if the widget final position is different
+ * than the original.
+ */
+ fn.register_widget = function($el) {
+ var isDOM = $el instanceof jQuery;
+ var wgd = isDOM ? this.dom_to_coords($el) : $el;
+ isDOM || ($el = wgd.el);
+
+ var empty_upper_row = this.can_go_widget_up(wgd);
+ if (empty_upper_row) {
+ wgd.row = empty_upper_row;
+ $el.attr('data-row', empty_upper_row);
+ this.$el.trigger('gridster:positionchanged', [wgd]);
+ }
+
+ if (this.options.avoid_overlapped_widgets &&
+ !this.can_move_to(
+ {size_x: wgd.size_x, size_y: wgd.size_y}, wgd.col, wgd.row)
+ ) {
+ $.extend(wgd, this.next_position(wgd.size_x, wgd.size_y));
+ $el.attr({
+ 'data-col': wgd.col,
+ 'data-row': wgd.row,
+ 'data-sizex': wgd.size_x,
+ 'data-sizey': wgd.size_y
+ });
+ }
+
+ // attach Coord object to player data-coord attribute
+ $el.data('coords', $el.coords());
+ // Extend Coord object with grid position info
+ $el.data('coords').grid = wgd;
+
+ this.add_to_gridmap(wgd, $el);
+
+ this.options.resize.enabled && this.add_resize_handle($el);
+
+ return !! empty_upper_row;
+ };
+
+
+ /**
+ * Update in the mapped array of positions the value of cells represented by
+ * the grid coords object passed in the `grid_data` param.
+ *
+ * @param {Object} grid_data The grid coords object representing the cells
+ * to update in the mapped array.
+ * @param {HTMLElement|Boolean} value Pass `false` or the jQuery wrapped
+ * HTMLElement, depends if you want to delete an existing position or add
+ * a new one.
+ * @method update_widget_position
+ * @return {Class} Returns the instance of the Gridster Class.
+ */
+ fn.update_widget_position = function(grid_data, value) {
+ this.for_each_cell_occupied(grid_data, function(col, row) {
+ if (!this.gridmap[col]) { return this; }
+ this.gridmap[col][row] = value;
+ });
+ return this;
+ };
+
+
+ /**
+ * Remove a widget from the mapped array of positions.
+ *
+ * @method remove_from_gridmap
+ * @param {Object} grid_data The grid coords object representing the cells
+ * to update in the mapped array.
+ * @return {Class} Returns the instance of the Gridster Class.
+ */
+ fn.remove_from_gridmap = function(grid_data) {
+ return this.update_widget_position(grid_data, false);
+ };
+
+
+ /**
+ * Add a widget to the mapped array of positions.
+ *
+ * @method add_to_gridmap
+ * @param {Object} grid_data The grid coords object representing the cells
+ * to update in the mapped array.
+ * @param {HTMLElement|Boolean} value The value to set in the specified
+ * position .
+ * @return {Class} Returns the instance of the Gridster Class.
+ */
+ fn.add_to_gridmap = function(grid_data, value) {
+ this.update_widget_position(grid_data, value || grid_data.el);
+
+ if (grid_data.el) {
+ var $widgets = this.widgets_below(grid_data.el);
+ $widgets.each($.proxy(function(i, widget) {
+ this.move_widget_up( $(widget));
+ }, this));
+ }
+ };
+
+
+ /**
+ * Make widgets draggable.
+ *
+ * @uses Draggable
+ * @method draggable
+ * @return {Class} Returns the instance of the Gridster Class.
+ */
+ fn.draggable = function() {
+ var self = this;
+ var draggable_options = $.extend(true, {}, this.options.draggable, {
+ offset_left: this.options.widget_margins[0],
+ offset_top: this.options.widget_margins[1],
+ container_width: this.cols * this.min_widget_width,
+ limit: true,
+ start: function(event, ui) {
+ self.$widgets.filter('.player-revert')
+ .removeClass('player-revert');
+
+ self.$player = $(this);
+ self.$helper = $(ui.$helper);
+
+ self.helper = !self.$helper.is(self.$player);
+
+ self.on_start_drag.call(self, event, ui);
+ self.$el.trigger('gridster:dragstart');
+ },
+ stop: function(event, ui) {
+ self.on_stop_drag.call(self, event, ui);
+ self.$el.trigger('gridster:dragstop');
+ },
+ drag: throttle(function(event, ui) {
+ self.on_drag.call(self, event, ui);
+ self.$el.trigger('gridster:drag');
+ }, 60)
+ });
+
+ this.drag_api = this.$el.drag(draggable_options);
+ return this;
+ };
+
+
+ /**
+ * Bind resize events to get resize working.
+ *
+ * @method resizable
+ * @return {Class} Returns instance of gridster Class.
+ */
+ fn.resizable = function() {
+ this.resize_api = this.$el.drag({
+ items: '.' + this.options.resize.handle_class,
+ offset_left: this.options.widget_margins[0],
+ container_width: this.container_width,
+ move_element: false,
+ resize: true,
+ limit: this.options.autogrow_cols ? false : true,
+ start: $.proxy(this.on_start_resize, this),
+ stop: $.proxy(function(event, ui) {
+ delay($.proxy(function() {
+ this.on_stop_resize(event, ui);
+ }, this), 120);
+ }, this),
+ drag: throttle($.proxy(this.on_resize, this), 60)
+ });
+
+ return this;
+ };
+
+
+ /**
+ * Setup things required for resizing. Like build templates for drag handles.
+ *
+ * @method setup_resize
+ * @return {Class} Returns instance of gridster Class.
+ */
+ fn.setup_resize = function() {
+ this.resize_handle_class = this.options.resize.handle_class;
+ var axes = this.options.resize.axes;
+ var handle_tpl = '';
+
+ this.resize_handle_tpl = $.map(axes, function(type) {
+ return handle_tpl.replace('{type}', type);
+ }).join('');
+
+ if ($.isArray(this.options.draggable.ignore_dragging)) {
+ this.options.draggable.ignore_dragging.push(
+ '.' + this.resize_handle_class);
+ }
+
+ return this;
+ };
+
+
+ /**
+ * This function is executed when the player begins to be dragged.
+ *
+ * @method on_start_drag
+ * @param {Event} event The original browser event
+ * @param {Object} ui A prepared ui object with useful drag-related data
+ */
+ fn.on_start_drag = function(event, ui) {
+ this.$helper.add(this.$player).add(this.$wrapper).addClass('dragging');
+
+ this.highest_col = this.get_highest_occupied_cell().col;
+
+ this.$player.addClass('player');
+ this.player_grid_data = this.$player.coords().grid;
+ this.placeholder_grid_data = $.extend({}, this.player_grid_data);
+
+ this.set_dom_grid_height(this.$el.height() +
+ (this.player_grid_data.size_y * this.min_widget_height));
+
+ this.set_dom_grid_width(this.cols);
+
+ var pgd_sizex = this.player_grid_data.size_x;
+ var cols_diff = this.cols - this.highest_col;
+
+ if (this.options.autogrow_cols && cols_diff <= pgd_sizex) {
+ this.add_faux_cols(Math.min(pgd_sizex - cols_diff, 1));
+ }
+
+ var colliders = this.faux_grid;
+ var coords = this.$player.data('coords').coords;
+
+ this.cells_occupied_by_player = this.get_cells_occupied(
+ this.player_grid_data);
+ this.cells_occupied_by_placeholder = this.get_cells_occupied(
+ this.placeholder_grid_data);
+
+ this.last_cols = [];
+ this.last_rows = [];
+
+ // see jquery.collision.js
+ this.collision_api = this.$helper.collision(
+ colliders, this.options.collision);
+
+ this.$preview_holder = $('<' + this.$player.get(0).tagName + ' />', {
+ 'class': 'preview-holder',
+ 'data-row': this.$player.attr('data-row'),
+ 'data-col': this.$player.attr('data-col'),
+ css: {
+ width: coords.width,
+ height: coords.height
+ }
+ }).appendTo(this.$el);
+
+ if (this.options.draggable.start) {
+ this.options.draggable.start.call(this, event, ui);
+ }
+ };
+
+
+ /**
+ * This function is executed when the player is being dragged.
+ *
+ * @method on_drag
+ * @param {Event} event The original browser event
+ * @param {Object} ui A prepared ui object with useful drag-related data
+ */
+ fn.on_drag = function(event, ui) {
+ //break if dragstop has been fired
+ if (this.$player === null) {
+ return false;
+ }
+
+ var abs_offset = {
+ left: ui.position.left + this.baseX,
+ top: ui.position.top + this.baseY
+ };
+
+ // auto grow cols
+ if (this.options.autogrow_cols) {
+ var prcol = this.placeholder_grid_data.col +
+ this.placeholder_grid_data.size_x - 1;
+
+ // "- 1" due to adding at least 1 column in on_start_drag
+ if (prcol >= this.cols - 1 && this.options.max_cols >= this.cols + 1) {
+ this.add_faux_cols(1);
+ this.set_dom_grid_width(this.cols + 1);
+ this.drag_api.set_limits(this.container_width);
+ }
+
+ this.collision_api.set_colliders(this.faux_grid);
+ }
+
+ this.colliders_data = this.collision_api.get_closest_colliders(
+ abs_offset);
+
+ this.on_overlapped_column_change(
+ this.on_start_overlapping_column, this.on_stop_overlapping_column);
+
+ this.on_overlapped_row_change(
+ this.on_start_overlapping_row, this.on_stop_overlapping_row);
+
+
+ if (this.helper && this.$player) {
+ this.$player.css({
+ 'left': ui.position.left,
+ 'top': ui.position.top
+ });
+ }
+
+ if (this.options.draggable.drag) {
+ this.options.draggable.drag.call(this, event, ui);
+ }
+ };
+
+
+ /**
+ * This function is executed when the player stops being dragged.
+ *
+ * @method on_stop_drag
+ * @param {Event} event The original browser event
+ * @param {Object} ui A prepared ui object with useful drag-related data
+ */
+ fn.on_stop_drag = function(event, ui) {
+ this.$helper.add(this.$player).add(this.$wrapper)
+ .removeClass('dragging');
+
+ ui.position.left = ui.position.left + this.baseX;
+ ui.position.top = ui.position.top + this.baseY;
+ this.colliders_data = this.collision_api.get_closest_colliders(
+ ui.position);
+
+ this.on_overlapped_column_change(
+ this.on_start_overlapping_column,
+ this.on_stop_overlapping_column
+ );
+
+ this.on_overlapped_row_change(
+ this.on_start_overlapping_row,
+ this.on_stop_overlapping_row
+ );
+
+ this.$player.addClass('player-revert').removeClass('player')
+ .attr({
+ 'data-col': this.placeholder_grid_data.col,
+ 'data-row': this.placeholder_grid_data.row
+ }).css({
+ 'left': '',
+ 'top': ''
+ });
+
+ this.$changed = this.$changed.add(this.$player);
+
+ this.cells_occupied_by_player = this.get_cells_occupied(
+ this.placeholder_grid_data);
+ this.set_cells_player_occupies(
+ this.placeholder_grid_data.col, this.placeholder_grid_data.row);
+
+ this.$player.coords().grid.row = this.placeholder_grid_data.row;
+ this.$player.coords().grid.col = this.placeholder_grid_data.col;
+
+ if (this.options.draggable.stop) {
+ this.options.draggable.stop.call(this, event, ui);
+ }
+
+ this.$preview_holder.remove();
+
+ this.$player = null;
+ this.$helper = null;
+ this.placeholder_grid_data = {};
+ this.player_grid_data = {};
+ this.cells_occupied_by_placeholder = {};
+ this.cells_occupied_by_player = {};
+
+ this.set_dom_grid_height();
+ this.set_dom_grid_width();
+
+ if (this.options.autogrow_cols) {
+ this.drag_api.set_limits(this.cols * this.min_widget_width);
+ }
+ };
+
+
+ /**
+ * This function is executed every time a widget starts to be resized.
+ *
+ * @method on_start_resize
+ * @param {Event} event The original browser event
+ * @param {Object} ui A prepared ui object with useful drag-related data
+ */
+ fn.on_start_resize = function(event, ui) {
+ this.$resized_widget = ui.$player.closest('.gs-w');
+ this.resize_coords = this.$resized_widget.coords();
+ this.resize_wgd = this.resize_coords.grid;
+ this.resize_initial_width = this.resize_coords.coords.width;
+ this.resize_initial_height = this.resize_coords.coords.height;
+ this.resize_initial_sizex = this.resize_coords.grid.size_x;
+ this.resize_initial_sizey = this.resize_coords.grid.size_y;
+ this.resize_initial_col = this.resize_coords.grid.col;
+ this.resize_last_sizex = this.resize_initial_sizex;
+ this.resize_last_sizey = this.resize_initial_sizey;
+
+ this.resize_max_size_x = Math.min(this.resize_wgd.max_size_x ||
+ this.options.resize.max_size[0],
+ this.options.max_cols - this.resize_initial_col + 1);
+ this.resize_max_size_y = this.resize_wgd.max_size_y ||
+ this.options.resize.max_size[1];
+
+ this.resize_min_size_x = (this.resize_wgd.min_size_x ||
+ this.options.resize.min_size[0] || 1);
+ this.resize_min_size_y = (this.resize_wgd.min_size_y ||
+ this.options.resize.min_size[1] || 1);
+
+ this.resize_initial_last_col = this.get_highest_occupied_cell().col;
+
+ this.set_dom_grid_width(this.cols);
+
+ this.resize_dir = {
+ right: ui.$player.is('.' + this.resize_handle_class + '-x'),
+ bottom: ui.$player.is('.' + this.resize_handle_class + '-y')
+ };
+
+ this.$resized_widget.css({
+ 'min-width': this.options.widget_base_dimensions[0],
+ 'min-height': this.options.widget_base_dimensions[1]
+ });
+
+ var nodeName = this.$resized_widget.get(0).tagName;
+ this.$resize_preview_holder = $('<' + nodeName + ' />', {
+ 'class': 'preview-holder resize-preview-holder',
+ 'data-row': this.$resized_widget.attr('data-row'),
+ 'data-col': this.$resized_widget.attr('data-col'),
+ 'css': {
+ 'width': this.resize_initial_width,
+ 'height': this.resize_initial_height
+ }
+ }).appendTo(this.$el);
+
+ this.$resized_widget.addClass('resizing');
+
+ if (this.options.resize.start) {
+ this.options.resize.start.call(this, event, ui, this.$resized_widget);
+ }
+
+ this.$el.trigger('gridster:resizestart');
+ };
+
+
+ /**
+ * This function is executed every time a widget stops being resized.
+ *
+ * @method on_stop_resize
+ * @param {Event} event The original browser event
+ * @param {Object} ui A prepared ui object with useful drag-related data
+ */
+ fn.on_stop_resize = function(event, ui) {
+ this.$resized_widget
+ .removeClass('resizing')
+ .css({
+ 'width': '',
+ 'height': ''
+ });
+
+ delay($.proxy(function() {
+ this.$resize_preview_holder
+ .remove()
+ .css({
+ 'min-width': '',
+ 'min-height': ''
+ });
+
+ if (this.options.resize.stop) {
+ this.options.resize.stop.call(this, event, ui, this.$resized_widget);
+ }
+
+ this.$el.trigger('gridster:resizestop');
+ }, this), 300);
+
+ this.set_dom_grid_width();
+
+ if (this.options.autogrow_cols) {
+ this.drag_api.set_limits(this.cols * this.min_widget_width);
+ }
+ };
+
+
+ /**
+ * This function is executed when a widget is being resized.
+ *
+ * @method on_resize
+ * @param {Event} event The original browser event
+ * @param {Object} ui A prepared ui object with useful drag-related data
+ */
+ fn.on_resize = function(event, ui) {
+ var rel_x = (ui.pointer.diff_left);
+ var rel_y = (ui.pointer.diff_top);
+ var wbd_x = this.options.widget_base_dimensions[0];
+ var wbd_y = this.options.widget_base_dimensions[1];
+ var margin_x = this.options.widget_margins[0];
+ var margin_y = this.options.widget_margins[1];
+ var max_size_x = this.resize_max_size_x;
+ var min_size_x = this.resize_min_size_x;
+ var max_size_y = this.resize_max_size_y;
+ var min_size_y = this.resize_min_size_y;
+ var autogrow = this.options.autogrow_cols;
+ var width;
+ var max_width = Infinity;
+ var max_height = Infinity;
+
+ var inc_units_x = Math.ceil((rel_x / (wbd_x + margin_x * 2)) - 0.2);
+ var inc_units_y = Math.ceil((rel_y / (wbd_y + margin_y * 2)) - 0.2);
+
+ var size_x = Math.max(1, this.resize_initial_sizex + inc_units_x);
+ var size_y = Math.max(1, this.resize_initial_sizey + inc_units_y);
+
+ var max_cols = (this.container_width / this.min_widget_width) -
+ this.resize_initial_col + 1;
+ var limit_width = ((max_cols * this.min_widget_width) - margin_x * 2);
+
+ size_x = Math.max(Math.min(size_x, max_size_x), min_size_x);
+ size_x = Math.min(max_cols, size_x);
+ width = (max_size_x * wbd_x) + ((size_x - 1) * margin_x * 2);
+ max_width = Math.min(width, limit_width);
+ min_width = (min_size_x * wbd_x) + ((size_x - 1) * margin_x * 2);
+
+ size_y = Math.max(Math.min(size_y, max_size_y), min_size_y);
+ max_height = (max_size_y * wbd_y) + ((size_y - 1) * margin_y * 2);
+ min_height = (min_size_y * wbd_y) + ((size_y - 1) * margin_y * 2);
+
+ if (this.resize_dir.right) {
+ size_y = this.resize_initial_sizey;
+ } else if (this.resize_dir.bottom) {
+ size_x = this.resize_initial_sizex;
+ }
+
+ if (autogrow) {
+ var last_widget_col = this.resize_initial_col + size_x - 1;
+ if (autogrow && this.resize_initial_last_col <= last_widget_col) {
+ this.set_dom_grid_width(Math.max(last_widget_col + 1, this.cols));
+
+ if (this.cols < last_widget_col) {
+ this.add_faux_cols(last_widget_col - this.cols);
+ }
+ }
+ }
+
+ var css_props = {};
+ !this.resize_dir.bottom && (css_props.width = Math.max(Math.min(
+ this.resize_initial_width + rel_x, max_width), min_width));
+ !this.resize_dir.right && (css_props.height = Math.max(Math.min(
+ this.resize_initial_height + rel_y, max_height), min_height));
+
+ this.$resized_widget.css(css_props);
+
+ if (size_x !== this.resize_last_sizex ||
+ size_y !== this.resize_last_sizey) {
+
+ this.resize_widget(this.$resized_widget, size_x, size_y);
+ this.set_dom_grid_width(this.cols);
+
+ this.$resize_preview_holder.css({
+ 'width': '',
+ 'height': ''
+ }).attr({
+ 'data-row': this.$resized_widget.attr('data-row'),
+ 'data-sizex': size_x,
+ 'data-sizey': size_y
+ });
+ }
+
+ if (this.options.resize.resize) {
+ this.options.resize.resize.call(this, event, ui, this.$resized_widget);
+ }
+
+ this.$el.trigger('gridster:resize');
+
+ this.resize_last_sizex = size_x;
+ this.resize_last_sizey = size_y;
+ };
+
+
+ /**
+ * Executes the callbacks passed as arguments when a column begins to be
+ * overlapped or stops being overlapped.
+ *
+ * @param {Function} start_callback Function executed when a new column
+ * begins to be overlapped. The column is passed as first argument.
+ * @param {Function} stop_callback Function executed when a column stops
+ * being overlapped. The column is passed as first argument.
+ * @method on_overlapped_column_change
+ * @return {Class} Returns the instance of the Gridster Class.
+ */
+ fn.on_overlapped_column_change = function(start_callback, stop_callback) {
+ if (!this.colliders_data.length) {
+ return this;
+ }
+ var cols = this.get_targeted_columns(
+ this.colliders_data[0].el.data.col);
+
+ var last_n_cols = this.last_cols.length;
+ var n_cols = cols.length;
+ var i;
+
+ for (i = 0; i < n_cols; i++) {
+ if ($.inArray(cols[i], this.last_cols) === -1) {
+ (start_callback || $.noop).call(this, cols[i]);
+ }
+ }
+
+ for (i = 0; i< last_n_cols; i++) {
+ if ($.inArray(this.last_cols[i], cols) === -1) {
+ (stop_callback || $.noop).call(this, this.last_cols[i]);
+ }
+ }
+
+ this.last_cols = cols;
+
+ return this;
+ };
+
+
+ /**
+ * Executes the callbacks passed as arguments when a row starts to be
+ * overlapped or stops being overlapped.
+ *
+ * @param {Function} start_callback Function executed when a new row begins
+ * to be overlapped. The row is passed as first argument.
+ * @param {Function} end_callback Function executed when a row stops being
+ * overlapped. The row is passed as first argument.
+ * @method on_overlapped_row_change
+ * @return {Class} Returns the instance of the Gridster Class.
+ */
+ fn.on_overlapped_row_change = function(start_callback, end_callback) {
+ if (!this.colliders_data.length) {
+ return this;
+ }
+ var rows = this.get_targeted_rows(this.colliders_data[0].el.data.row);
+ var last_n_rows = this.last_rows.length;
+ var n_rows = rows.length;
+ var i;
+
+ for (i = 0; i < n_rows; i++) {
+ if ($.inArray(rows[i], this.last_rows) === -1) {
+ (start_callback || $.noop).call(this, rows[i]);
+ }
+ }
+
+ for (i = 0; i < last_n_rows; i++) {
+ if ($.inArray(this.last_rows[i], rows) === -1) {
+ (end_callback || $.noop).call(this, this.last_rows[i]);
+ }
+ }
+
+ this.last_rows = rows;
+ };
+
+
+ /**
+ * Sets the current position of the player
+ *
+ * @param {Number} col
+ * @param {Number} row
+ * @param {Boolean} no_player
+ * @method set_player
+ * @return {object}
+ */
+ fn.set_player = function(col, row, no_player) {
+ var self = this;
+ if (!no_player) {
+ this.empty_cells_player_occupies();
+ }
+ var cell = !no_player ? self.colliders_data[0].el.data : {col: col};
+ var to_col = cell.col;
+ var to_row = row || cell.row;
+
+ this.player_grid_data = {
+ col: to_col,
+ row: to_row,
+ size_y : this.player_grid_data.size_y,
+ size_x : this.player_grid_data.size_x
+ };
+
+ this.cells_occupied_by_player = this.get_cells_occupied(
+ this.player_grid_data);
+
+ var $overlapped_widgets = this.get_widgets_overlapped(
+ this.player_grid_data);
+
+ var constraints = this.widgets_constraints($overlapped_widgets);
+
+ this.manage_movements(constraints.can_go_up, to_col, to_row);
+ this.manage_movements(constraints.can_not_go_up, to_col, to_row);
+
+ /* if there is not widgets overlapping in the new player position,
+ * update the new placeholder position. */
+ if (!$overlapped_widgets.length) {
+ var pp = this.can_go_player_up(this.player_grid_data);
+ if (pp !== false) {
+ to_row = pp;
+ }
+ this.set_placeholder(to_col, to_row);
+ }
+
+ return {
+ col: to_col,
+ row: to_row
+ };
+ };
+
+
+ /**
+ * See which of the widgets in the $widgets param collection can go to
+ * a upper row and which not.
+ *
+ * @method widgets_contraints
+ * @param {jQuery} $widgets A jQuery wrapped collection of
+ * HTMLElements.
+ * @return {object} Returns a literal Object with two keys: `can_go_up` &
+ * `can_not_go_up`. Each contains a set of HTMLElements.
+ */
+ fn.widgets_constraints = function($widgets) {
+ var $widgets_can_go_up = $([]);
+ var $widgets_can_not_go_up;
+ var wgd_can_go_up = [];
+ var wgd_can_not_go_up = [];
+
+ $widgets.each($.proxy(function(i, w) {
+ var $w = $(w);
+ var wgd = $w.coords().grid;
+ if (this.can_go_widget_up(wgd)) {
+ $widgets_can_go_up = $widgets_can_go_up.add($w);
+ wgd_can_go_up.push(wgd);
+ } else {
+ wgd_can_not_go_up.push(wgd);
+ }
+ }, this));
+
+ $widgets_can_not_go_up = $widgets.not($widgets_can_go_up);
+
+ return {
+ can_go_up: Gridster.sort_by_row_asc(wgd_can_go_up),
+ can_not_go_up: Gridster.sort_by_row_desc(wgd_can_not_go_up)
+ };
+ };
+
+
+ /**
+ * Sorts an Array of grid coords objects (representing the grid coords of
+ * each widget) in descending way.
+ *
+ * @method manage_movements
+ * @param {jQuery} $widgets A jQuery collection of HTMLElements
+ * representing the widgets you want to move.
+ * @param {Number} to_col The column to which we want to move the widgets.
+ * @param {Number} to_row The row to which we want to move the widgets.
+ * @return {Class} Returns the instance of the Gridster Class.
+ */
+ fn.manage_movements = function($widgets, to_col, to_row) {
+ $.each($widgets, $.proxy(function(i, w) {
+ var wgd = w;
+ var $w = wgd.el;
+
+ var can_go_widget_up = this.can_go_widget_up(wgd);
+
+ if (can_go_widget_up) {
+ //target CAN go up
+ //so move widget up
+ this.move_widget_to($w, can_go_widget_up);
+ this.set_placeholder(to_col, can_go_widget_up + wgd.size_y);
+
+ } else {
+ //target can't go up
+ var can_go_player_up = this.can_go_player_up(
+ this.player_grid_data);
+
+ if (!can_go_player_up) {
+ // target can't go up
+ // player cant't go up
+ // so we need to move widget down to a position that dont
+ // overlaps player
+ var y = (to_row + this.player_grid_data.size_y) - wgd.row;
+
+ this.move_widget_down($w, y);
+ this.set_placeholder(to_col, to_row);
+ }
+ }
+ }, this));
+
+ return this;
+ };
+
+ /**
+ * Determines if there is a widget in the row and col given. Or if the
+ * HTMLElement passed as first argument is the player.
+ *
+ * @method is_player
+ * @param {Number|HTMLElement} col_or_el A jQuery wrapped collection of
+ * HTMLElements.
+ * @param {Number} [row] The column to which we want to move the widgets.
+ * @return {Boolean} Returns true or false.
+ */
+ fn.is_player = function(col_or_el, row) {
+ if (row && !this.gridmap[col_or_el]) { return false; }
+ var $w = row ? this.gridmap[col_or_el][row] : col_or_el;
+ return $w && ($w.is(this.$player) || $w.is(this.$helper));
+ };
+
+
+ /**
+ * Determines if the widget that is being dragged is currently over the row
+ * and col given.
+ *
+ * @method is_player_in
+ * @param {Number} col The column to check.
+ * @param {Number} row The row to check.
+ * @return {Boolean} Returns true or false.
+ */
+ fn.is_player_in = function(col, row) {
+ var c = this.cells_occupied_by_player || {};
+ return $.inArray(col, c.cols) >= 0 && $.inArray(row, c.rows) >= 0;
+ };
+
+
+ /**
+ * Determines if the placeholder is currently over the row and col given.
+ *
+ * @method is_placeholder_in
+ * @param {Number} col The column to check.
+ * @param {Number} row The row to check.
+ * @return {Boolean} Returns true or false.
+ */
+ fn.is_placeholder_in = function(col, row) {
+ var c = this.cells_occupied_by_placeholder || {};
+ return this.is_placeholder_in_col(col) && $.inArray(row, c.rows) >= 0;
+ };
+
+
+ /**
+ * Determines if the placeholder is currently over the column given.
+ *
+ * @method is_placeholder_in_col
+ * @param {Number} col The column to check.
+ * @return {Boolean} Returns true or false.
+ */
+ fn.is_placeholder_in_col = function(col) {
+ var c = this.cells_occupied_by_placeholder || [];
+ return $.inArray(col, c.cols) >= 0;
+ };
+
+
+ /**
+ * Determines if the cell represented by col and row params is empty.
+ *
+ * @method is_empty
+ * @param {Number} col The column to check.
+ * @param {Number} row The row to check.
+ * @return {Boolean} Returns true or false.
+ */
+ fn.is_empty = function(col, row) {
+ if (typeof this.gridmap[col] !== 'undefined') {
+ if(typeof this.gridmap[col][row] !== 'undefined' &&
+ this.gridmap[col][row] === false
+ ) {
+ return true;
+ }
+ return false;
+ }
+ return true;
+ };
+
+
+ /**
+ * Determines if the cell represented by col and row params is occupied.
+ *
+ * @method is_occupied
+ * @param {Number} col The column to check.
+ * @param {Number} row The row to check.
+ * @return {Boolean} Returns true or false.
+ */
+ fn.is_occupied = function(col, row) {
+ if (!this.gridmap[col]) {
+ return false;
+ }
+
+ if (this.gridmap[col][row]) {
+ return true;
+ }
+ return false;
+ };
+
+
+ /**
+ * Determines if there is a widget in the cell represented by col/row params.
+ *
+ * @method is_widget
+ * @param {Number} col The column to check.
+ * @param {Number} row The row to check.
+ * @return {Boolean|HTMLElement} Returns false if there is no widget,
+ * else returns the jQuery HTMLElement
+ */
+ fn.is_widget = function(col, row) {
+ var cell = this.gridmap[col];
+ if (!cell) {
+ return false;
+ }
+
+ cell = cell[row];
+
+ if (cell) {
+ return cell;
+ }
+
+ return false;
+ };
+
+
+ /**
+ * Determines if there is a widget in the cell represented by col/row
+ * params and if this is under the widget that is being dragged.
+ *
+ * @method is_widget_under_player
+ * @param {Number} col The column to check.
+ * @param {Number} row The row to check.
+ * @return {Boolean} Returns true or false.
+ */
+ fn.is_widget_under_player = function(col, row) {
+ if (this.is_widget(col, row)) {
+ return this.is_player_in(col, row);
+ }
+ return false;
+ };
+
+
+ /**
+ * Get widgets overlapping with the player or with the object passed
+ * representing the grid cells.
+ *
+ * @method get_widgets_under_player
+ * @return {HTMLElement} Returns a jQuery collection of HTMLElements
+ */
+ fn.get_widgets_under_player = function(cells) {
+ cells || (cells = this.cells_occupied_by_player || {cols: [], rows: []});
+ var $widgets = $([]);
+
+ $.each(cells.cols, $.proxy(function(i, col) {
+ $.each(cells.rows, $.proxy(function(i, row) {
+ if(this.is_widget(col, row)) {
+ $widgets = $widgets.add(this.gridmap[col][row]);
+ }
+ }, this));
+ }, this));
+
+ return $widgets;
+ };
+
+
+ /**
+ * Put placeholder at the row and column specified.
+ *
+ * @method set_placeholder
+ * @param {Number} col The column to which we want to move the
+ * placeholder.
+ * @param {Number} row The row to which we want to move the
+ * placeholder.
+ * @return {Class} Returns the instance of the Gridster Class.
+ */
+ fn.set_placeholder = function(col, row) {
+ var phgd = $.extend({}, this.placeholder_grid_data);
+ var $nexts = this.widgets_below({
+ col: phgd.col,
+ row: phgd.row,
+ size_y: phgd.size_y,
+ size_x: phgd.size_x
+ });
+
+ // Prevents widgets go out of the grid
+ var right_col = (col + phgd.size_x - 1);
+ if (right_col > this.cols) {
+ col = col - (right_col - col);
+ }
+
+ var moved_down = this.placeholder_grid_data.row < row;
+ var changed_column = this.placeholder_grid_data.col !== col;
+
+ this.placeholder_grid_data.col = col;
+ this.placeholder_grid_data.row = row;
+
+ this.cells_occupied_by_placeholder = this.get_cells_occupied(
+ this.placeholder_grid_data);
+
+ this.$preview_holder.attr({
+ 'data-row' : row,
+ 'data-col' : col
+ });
+
+ if (moved_down || changed_column) {
+ $nexts.each($.proxy(function(i, widget) {
+ this.move_widget_up(
+ $(widget), this.placeholder_grid_data.col - col + phgd.size_y);
+ }, this));
+ }
+
+ var $widgets_under_ph = this.get_widgets_under_player(
+ this.cells_occupied_by_placeholder);
+
+ if ($widgets_under_ph.length) {
+ $widgets_under_ph.each($.proxy(function(i, widget) {
+ var $w = $(widget);
+ this.move_widget_down(
+ $w, row + phgd.size_y - $w.data('coords').grid.row);
+ }, this));
+ }
+
+ };
+
+
+ /**
+ * Determines whether the player can move to a position above.
+ *
+ * @method can_go_player_up
+ * @param {Object} widget_grid_data The actual grid coords object of the
+ * player.
+ * @return {Number|Boolean} If the player can be moved to an upper row
+ * returns the row number, else returns false.
+ */
+ fn.can_go_player_up = function(widget_grid_data) {
+ var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1;
+ var result = true;
+ var upper_rows = [];
+ var min_row = 10000;
+ var $widgets_under_player = this.get_widgets_under_player();
+
+ /* generate an array with columns as index and array with upper rows
+ * empty as value */
+ this.for_each_column_occupied(widget_grid_data, function(tcol) {
+ var grid_col = this.gridmap[tcol];
+ var r = p_bottom_row + 1;
+ upper_rows[tcol] = [];
+
+ while (--r > 0) {
+ if (this.is_empty(tcol, r) || this.is_player(tcol, r) ||
+ this.is_widget(tcol, r) &&
+ grid_col[r].is($widgets_under_player)
+ ) {
+ upper_rows[tcol].push(r);
+ min_row = r < min_row ? r : min_row;
+ } else {
+ break;
+ }
+ }
+
+ if (upper_rows[tcol].length === 0) {
+ result = false;
+ return true; //break
+ }
+
+ upper_rows[tcol].sort(function(a, b) {
+ return a - b;
+ });
+ });
+
+ if (!result) { return false; }
+
+ return this.get_valid_rows(widget_grid_data, upper_rows, min_row);
+ };
+
+
+ /**
+ * Determines whether a widget can move to a position above.
+ *
+ * @method can_go_widget_up
+ * @param {Object} widget_grid_data The actual grid coords object of the
+ * widget we want to check.
+ * @return {Number|Boolean} If the widget can be moved to an upper row
+ * returns the row number, else returns false.
+ */
+ fn.can_go_widget_up = function(widget_grid_data) {
+ var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1;
+ var result = true;
+ var upper_rows = [];
+ var min_row = 10000;
+
+ /* generate an array with columns as index and array with topmost rows
+ * empty as value */
+ this.for_each_column_occupied(widget_grid_data, function(tcol) {
+ var grid_col = this.gridmap[tcol];
+ upper_rows[tcol] = [];
+
+ var r = p_bottom_row + 1;
+ // iterate over each row
+ while (--r > 0) {
+ if (this.is_widget(tcol, r) && !this.is_player_in(tcol, r)) {
+ if (!grid_col[r].is(widget_grid_data.el)) {
+ break;
+ }
+ }
+
+ if (!this.is_player(tcol, r) &&
+ !this.is_placeholder_in(tcol, r) &&
+ !this.is_player_in(tcol, r)) {
+ upper_rows[tcol].push(r);
+ }
+
+ if (r < min_row) {
+ min_row = r;
+ }
+ }
+
+ if (upper_rows[tcol].length === 0) {
+ result = false;
+ return true; //break
+ }
+
+ upper_rows[tcol].sort(function(a, b) {
+ return a - b;
+ });
+ });
+
+ if (!result) { return false; }
+
+ return this.get_valid_rows(widget_grid_data, upper_rows, min_row);
+ };
+
+
+ /**
+ * Search a valid row for the widget represented by `widget_grid_data' in
+ * the `upper_rows` array. Iteration starts from row specified in `min_row`.
+ *
+ * @method get_valid_rows
+ * @param {Object} widget_grid_data The actual grid coords object of the
+ * player.
+ * @param {Array} upper_rows An array with columns as index and arrays
+ * of valid rows as values.
+ * @param {Number} min_row The upper row from which the iteration will start.
+ * @return {Number|Boolean} Returns the upper row valid from the `upper_rows`
+ * for the widget in question.
+ */
+ fn.get_valid_rows = function(widget_grid_data, upper_rows, min_row) {
+ var p_top_row = widget_grid_data.row;
+ var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1;
+ var size_y = widget_grid_data.size_y;
+ var r = min_row - 1;
+ var valid_rows = [];
+
+ while (++r <= p_bottom_row ) {
+ var common = true;
+ $.each(upper_rows, function(col, rows) {
+ if ($.isArray(rows) && $.inArray(r, rows) === -1) {
+ common = false;
+ }
+ });
+
+ if (common === true) {
+ valid_rows.push(r);
+ if (valid_rows.length === size_y) {
+ break;
+ }
+ }
+ }
+
+ var new_row = false;
+ if (size_y === 1) {
+ if (valid_rows[0] !== p_top_row) {
+ new_row = valid_rows[0] || false;
+ }
+ } else {
+ if (valid_rows[0] !== p_top_row) {
+ new_row = this.get_consecutive_numbers_index(
+ valid_rows, size_y);
+ }
+ }
+
+ return new_row;
+ };
+
+
+ fn.get_consecutive_numbers_index = function(arr, size_y) {
+ var max = arr.length;
+ var result = [];
+ var first = true;
+ var prev = -1; // or null?
+
+ for (var i=0; i < max; i++) {
+ if (first || arr[i] === prev + 1) {
+ result.push(i);
+ if (result.length === size_y) {
+ break;
+ }
+ first = false;
+ } else {
+ result = [];
+ first = true;
+ }
+
+ prev = arr[i];
+ }
+
+ return result.length >= size_y ? arr[result[0]] : false;
+ };
+
+
+ /**
+ * Get widgets overlapping with the player.
+ *
+ * @method get_widgets_overlapped
+ * @return {jQuery} Returns a jQuery collection of HTMLElements.
+ */
+ fn.get_widgets_overlapped = function() {
+ var $w;
+ var $widgets = $([]);
+ var used = [];
+ var rows_from_bottom = this.cells_occupied_by_player.rows.slice(0);
+ rows_from_bottom.reverse();
+
+ $.each(this.cells_occupied_by_player.cols, $.proxy(function(i, col) {
+ $.each(rows_from_bottom, $.proxy(function(i, row) {
+ // if there is a widget in the player position
+ if (!this.gridmap[col]) { return true; } //next iteration
+ var $w = this.gridmap[col][row];
+ if (this.is_occupied(col, row) && !this.is_player($w) &&
+ $.inArray($w, used) === -1
+ ) {
+ $widgets = $widgets.add($w);
+ used.push($w);
+ }
+
+ }, this));
+ }, this));
+
+ return $widgets;
+ };
+
+
+ /**
+ * This callback is executed when the player begins to collide with a column.
+ *
+ * @method on_start_overlapping_column
+ * @param {Number} col The collided column.
+ * @return {jQuery} Returns a jQuery collection of HTMLElements.
+ */
+ fn.on_start_overlapping_column = function(col) {
+ this.set_player(col, false);
+ };
+
+
+ /**
+ * A callback executed when the player begins to collide with a row.
+ *
+ * @method on_start_overlapping_row
+ * @param {Number} row The collided row.
+ * @return {jQuery} Returns a jQuery collection of HTMLElements.
+ */
+ fn.on_start_overlapping_row = function(row) {
+ this.set_player(false, row);
+ };
+
+
+ /**
+ * A callback executed when the the player ends to collide with a column.
+ *
+ * @method on_stop_overlapping_column
+ * @param {Number} col The collided row.
+ * @return {jQuery} Returns a jQuery collection of HTMLElements.
+ */
+ fn.on_stop_overlapping_column = function(col) {
+ this.set_player(col, false);
+
+ var self = this;
+ this.for_each_widget_below(col, this.cells_occupied_by_player.rows[0],
+ function(tcol, trow) {
+ self.move_widget_up(this, self.player_grid_data.size_y);
+ });
+ };
+
+
+ /**
+ * This callback is executed when the player ends to collide with a row.
+ *
+ * @method on_stop_overlapping_row
+ * @param {Number} row The collided row.
+ * @return {jQuery} Returns a jQuery collection of HTMLElements.
+ */
+ fn.on_stop_overlapping_row = function(row) {
+ this.set_player(false, row);
+
+ var self = this;
+ var cols = this.cells_occupied_by_player.cols;
+ for (var c = 0, cl = cols.length; c < cl; c++) {
+ this.for_each_widget_below(cols[c], row, function(tcol, trow) {
+ self.move_widget_up(this, self.player_grid_data.size_y);
+ });
+ }
+ };
+
+
+ /**
+ * Move a widget to a specific row. The cell or cells must be empty.
+ * If the widget has widgets below, all of these widgets will be moved also
+ * if they can.
+ *
+ * @method move_widget_to
+ * @param {HTMLElement} $widget The jQuery wrapped HTMLElement of the
+ * widget is going to be moved.
+ * @return {Class} Returns the instance of the Gridster Class.
+ */
+ fn.move_widget_to = function($widget, row) {
+ var self = this;
+ var widget_grid_data = $widget.coords().grid;
+ var diff = row - widget_grid_data.row;
+ var $next_widgets = this.widgets_below($widget);
+
+ var can_move_to_new_cell = this.can_move_to(
+ widget_grid_data, widget_grid_data.col, row, $widget);
+
+ if (can_move_to_new_cell === false) {
+ return false;
+ }
+
+ this.remove_from_gridmap(widget_grid_data);
+ widget_grid_data.row = row;
+ this.add_to_gridmap(widget_grid_data);
+ $widget.attr('data-row', row);
+ this.$changed = this.$changed.add($widget);
+
+
+ $next_widgets.each(function(i, widget) {
+ var $w = $(widget);
+ var wgd = $w.coords().grid;
+ var can_go_up = self.can_go_widget_up(wgd);
+ if (can_go_up && can_go_up !== wgd.row) {
+ self.move_widget_to($w, can_go_up);
+ }
+ });
+
+ return this;
+ };
+
+
+ /**
+ * Move up the specified widget and all below it.
+ *
+ * @method move_widget_up
+ * @param {HTMLElement} $widget The widget you want to move.
+ * @param {Number} [y_units] The number of cells that the widget has to move.
+ * @return {Class} Returns the instance of the Gridster Class.
+ */
+ fn.move_widget_up = function($widget, y_units) {
+ var el_grid_data = $widget.coords().grid;
+ var actual_row = el_grid_data.row;
+ var moved = [];
+ var can_go_up = true;
+ y_units || (y_units = 1);
+
+ if (!this.can_go_up($widget)) { return false; } //break;
+
+ this.for_each_column_occupied(el_grid_data, function(col) {
+ // can_go_up
+ if ($.inArray($widget, moved) === -1) {
+ var widget_grid_data = $widget.coords().grid;
+ var next_row = actual_row - y_units;
+ next_row = this.can_go_up_to_row(
+ widget_grid_data, col, next_row);
+
+ if (!next_row) {
+ return true;
+ }
+
+ var $next_widgets = this.widgets_below($widget);
+
+ this.remove_from_gridmap(widget_grid_data);
+ widget_grid_data.row = next_row;
+ this.add_to_gridmap(widget_grid_data);
+ $widget.attr('data-row', widget_grid_data.row);
+ this.$changed = this.$changed.add($widget);
+
+ moved.push($widget);
+
+ $next_widgets.each($.proxy(function(i, widget) {
+ this.move_widget_up($(widget), y_units);
+ }, this));
+ }
+ });
+
+ };
+
+
+ /**
+ * Move down the specified widget and all below it.
+ *
+ * @method move_widget_down
+ * @param {jQuery} $widget The jQuery object representing the widget
+ * you want to move.
+ * @param {Number} y_units The number of cells that the widget has to move.
+ * @return {Class} Returns the instance of the Gridster Class.
+ */
+ fn.move_widget_down = function($widget, y_units) {
+ var el_grid_data, actual_row, moved, y_diff;
+
+ if (y_units <= 0) { return false; }
+
+ el_grid_data = $widget.coords().grid;
+ actual_row = el_grid_data.row;
+ moved = [];
+ y_diff = y_units;
+
+ if (!$widget) { return false; }
+
+ if ($.inArray($widget, moved) === -1) {
+
+ var widget_grid_data = $widget.coords().grid;
+ var next_row = actual_row + y_units;
+ var $next_widgets = this.widgets_below($widget);
+
+ this.remove_from_gridmap(widget_grid_data);
+
+ $next_widgets.each($.proxy(function(i, widget) {
+ var $w = $(widget);
+ var wd = $w.coords().grid;
+ var tmp_y = this.displacement_diff(
+ wd, widget_grid_data, y_diff);
+
+ if (tmp_y > 0) {
+ this.move_widget_down($w, tmp_y);
+ }
+ }, this));
+
+ widget_grid_data.row = next_row;
+ this.update_widget_position(widget_grid_data, $widget);
+ $widget.attr('data-row', widget_grid_data.row);
+ this.$changed = this.$changed.add($widget);
+
+ moved.push($widget);
+ }
+ };
+
+
+ /**
+ * Check if the widget can move to the specified row, else returns the
+ * upper row possible.
+ *
+ * @method can_go_up_to_row
+ * @param {Number} widget_grid_data The current grid coords object of the
+ * widget.
+ * @param {Number} col The target column.
+ * @param {Number} row The target row.
+ * @return {Boolean|Number} Returns the row number if the widget can move
+ * to the target position, else returns false.
+ */
+ fn.can_go_up_to_row = function(widget_grid_data, col, row) {
+ var ga = this.gridmap;
+ var result = true;
+ var urc = []; // upper_rows_in_columns
+ var actual_row = widget_grid_data.row;
+ var r;
+
+ /* generate an array with columns as index and array with
+ * upper rows empty in the column */
+ this.for_each_column_occupied(widget_grid_data, function(tcol) {
+ var grid_col = ga[tcol];
+ urc[tcol] = [];
+
+ r = actual_row;
+ while (r--) {
+ if (this.is_empty(tcol, r) &&
+ !this.is_placeholder_in(tcol, r)
+ ) {
+ urc[tcol].push(r);
+ } else {
+ break;
+ }
+ }
+
+ if (!urc[tcol].length) {
+ result = false;
+ return true;
+ }
+
+ });
+
+ if (!result) { return false; }
+
+ /* get common rows starting from upper position in all the columns
+ * that widget occupies */
+ r = row;
+ for (r = 1; r < actual_row; r++) {
+ var common = true;
+
+ for (var uc = 0, ucl = urc.length; uc < ucl; uc++) {
+ if (urc[uc] && $.inArray(r, urc[uc]) === -1) {
+ common = false;
+ }
+ }
+
+ if (common === true) {
+ result = r;
+ break;
+ }
+ }
+
+ return result;
+ };
+
+
+ fn.displacement_diff = function(widget_grid_data, parent_bgd, y_units) {
+ var actual_row = widget_grid_data.row;
+ var diffs = [];
+ var parent_max_y = parent_bgd.row + parent_bgd.size_y;
+
+ this.for_each_column_occupied(widget_grid_data, function(col) {
+ var temp_y_units = 0;
+
+ for (var r = parent_max_y; r < actual_row; r++) {
+ if (this.is_empty(col, r)) {
+ temp_y_units = temp_y_units + 1;
+ }
+ }
+
+ diffs.push(temp_y_units);
+ });
+
+ var max_diff = Math.max.apply(Math, diffs);
+ y_units = (y_units - max_diff);
+
+ return y_units > 0 ? y_units : 0;
+ };
+
+
+ /**
+ * Get widgets below a widget.
+ *
+ * @method widgets_below
+ * @param {HTMLElement} $el The jQuery wrapped HTMLElement.
+ * @return {jQuery} A jQuery collection of HTMLElements.
+ */
+ fn.widgets_below = function($el) {
+ var el_grid_data = $.isPlainObject($el) ? $el : $el.coords().grid;
+ var self = this;
+ var ga = this.gridmap;
+ var next_row = el_grid_data.row + el_grid_data.size_y - 1;
+ var $nexts = $([]);
+
+ this.for_each_column_occupied(el_grid_data, function(col) {
+ self.for_each_widget_below(col, next_row, function(tcol, trow) {
+ if (!self.is_player(this) && $.inArray(this, $nexts) === -1) {
+ $nexts = $nexts.add(this);
+ return true; // break
+ }
+ });
+ });
+
+ return Gridster.sort_by_row_asc($nexts);
+ };
+
+
+ /**
+ * Update the array of mapped positions with the new player position.
+ *
+ * @method set_cells_player_occupies
+ * @param {Number} col The new player col.
+ * @param {Number} col The new player row.
+ * @return {Class} Returns the instance of the Gridster Class.
+ */
+ fn.set_cells_player_occupies = function(col, row) {
+ this.remove_from_gridmap(this.placeholder_grid_data);
+ this.placeholder_grid_data.col = col;
+ this.placeholder_grid_data.row = row;
+ this.add_to_gridmap(this.placeholder_grid_data, this.$player);
+ return this;
+ };
+
+
+ /**
+ * Remove from the array of mapped positions the reference to the player.
+ *
+ * @method empty_cells_player_occupies
+ * @return {Class} Returns the instance of the Gridster Class.
+ */
+ fn.empty_cells_player_occupies = function() {
+ this.remove_from_gridmap(this.placeholder_grid_data);
+ return this;
+ };
+
+
+ fn.can_go_up = function($el) {
+ var el_grid_data = $el.coords().grid;
+ var initial_row = el_grid_data.row;
+ var prev_row = initial_row - 1;
+ var ga = this.gridmap;
+ var upper_rows_by_column = [];
+
+ var result = true;
+ if (initial_row === 1) { return false; }
+
+ this.for_each_column_occupied(el_grid_data, function(col) {
+ var $w = this.is_widget(col, prev_row);
+
+ if (this.is_occupied(col, prev_row) ||
+ this.is_player(col, prev_row) ||
+ this.is_placeholder_in(col, prev_row) ||
+ this.is_player_in(col, prev_row)
+ ) {
+ result = false;
+ return true; //break
+ }
+ });
+
+ return result;
+ };
+
+
+ /**
+ * Check if it's possible to move a widget to a specific col/row. It takes
+ * into account the dimensions (`size_y` and `size_x` attrs. of the grid
+ * coords object) the widget occupies.
+ *
+ * @method can_move_to
+ * @param {Object} widget_grid_data The grid coords object that represents
+ * the widget.
+ * @param {Object} col The col to check.
+ * @param {Object} row The row to check.
+ * @param {Number} [max_row] The max row allowed.
+ * @return {Boolean} Returns true if all cells are empty, else return false.
+ */
+ fn.can_move_to = function(widget_grid_data, col, row, max_row) {
+ var ga = this.gridmap;
+ var $w = widget_grid_data.el;
+ var future_wd = {
+ size_y: widget_grid_data.size_y,
+ size_x: widget_grid_data.size_x,
+ col: col,
+ row: row
+ };
+ var result = true;
+
+ //Prevents widgets go out of the grid
+ var right_col = col + widget_grid_data.size_x - 1;
+ if (right_col > this.cols) {
+ return false;
+ }
+
+ if (max_row && max_row < row + widget_grid_data.size_y - 1) {
+ return false;
+ }
+
+ this.for_each_cell_occupied(future_wd, function(tcol, trow) {
+ var $tw = this.is_widget(tcol, trow);
+ if ($tw && (!widget_grid_data.el || $tw.is($w))) {
+ result = false;
+ }
+ });
+
+ return result;
+ };
+
+
+ /**
+ * Given the leftmost column returns all columns that are overlapping
+ * with the player.
+ *
+ * @method get_targeted_columns
+ * @param {Number} [from_col] The leftmost column.
+ * @return {Array} Returns an array with column numbers.
+ */
+ fn.get_targeted_columns = function(from_col) {
+ var max = (from_col || this.player_grid_data.col) +
+ (this.player_grid_data.size_x - 1);
+ var cols = [];
+ for (var col = from_col; col <= max; col++) {
+ cols.push(col);
+ }
+ return cols;
+ };
+
+
+ /**
+ * Given the upper row returns all rows that are overlapping with the player.
+ *
+ * @method get_targeted_rows
+ * @param {Number} [from_row] The upper row.
+ * @return {Array} Returns an array with row numbers.
+ */
+ fn.get_targeted_rows = function(from_row) {
+ var max = (from_row || this.player_grid_data.row) +
+ (this.player_grid_data.size_y - 1);
+ var rows = [];
+ for (var row = from_row; row <= max; row++) {
+ rows.push(row);
+ }
+ return rows;
+ };
+
+ /**
+ * Get all columns and rows that a widget occupies.
+ *
+ * @method get_cells_occupied
+ * @param {Object} el_grid_data The grid coords object of the widget.
+ * @return {Object} Returns an object like `{ cols: [], rows: []}`.
+ */
+ fn.get_cells_occupied = function(el_grid_data) {
+ var cells = { cols: [], rows: []};
+ var i;
+ if (arguments[1] instanceof $) {
+ el_grid_data = arguments[1].coords().grid;
+ }
+
+ for (i = 0; i < el_grid_data.size_x; i++) {
+ var col = el_grid_data.col + i;
+ cells.cols.push(col);
+ }
+
+ for (i = 0; i < el_grid_data.size_y; i++) {
+ var row = el_grid_data.row + i;
+ cells.rows.push(row);
+ }
+
+ return cells;
+ };
+
+
+ /**
+ * Iterate over the cells occupied by a widget executing a function for
+ * each one.
+ *
+ * @method for_each_cell_occupied
+ * @param {Object} el_grid_data The grid coords object that represents the
+ * widget.
+ * @param {Function} callback The function to execute on each column
+ * iteration. Column and row are passed as arguments.
+ * @return {Class} Returns the instance of the Gridster Class.
+ */
+ fn.for_each_cell_occupied = function(grid_data, callback) {
+ this.for_each_column_occupied(grid_data, function(col) {
+ this.for_each_row_occupied(grid_data, function(row) {
+ callback.call(this, col, row);
+ });
+ });
+ return this;
+ };
+
+
+ /**
+ * Iterate over the columns occupied by a widget executing a function for
+ * each one.
+ *
+ * @method for_each_column_occupied
+ * @param {Object} el_grid_data The grid coords object that represents
+ * the widget.
+ * @param {Function} callback The function to execute on each column
+ * iteration. The column number is passed as first argument.
+ * @return {Class} Returns the instance of the Gridster Class.
+ */
+ fn.for_each_column_occupied = function(el_grid_data, callback) {
+ for (var i = 0; i < el_grid_data.size_x; i++) {
+ var col = el_grid_data.col + i;
+ callback.call(this, col, el_grid_data);
+ }
+ };
+
+
+ /**
+ * Iterate over the rows occupied by a widget executing a function for
+ * each one.
+ *
+ * @method for_each_row_occupied
+ * @param {Object} el_grid_data The grid coords object that represents
+ * the widget.
+ * @param {Function} callback The function to execute on each column
+ * iteration. The row number is passed as first argument.
+ * @return {Class} Returns the instance of the Gridster Class.
+ */
+ fn.for_each_row_occupied = function(el_grid_data, callback) {
+ for (var i = 0; i < el_grid_data.size_y; i++) {
+ var row = el_grid_data.row + i;
+ callback.call(this, row, el_grid_data);
+ }
+ };
+
+
+
+ fn._traversing_widgets = function(type, direction, col, row, callback) {
+ var ga = this.gridmap;
+ if (!ga[col]) { return; }
+
+ var cr, max;
+ var action = type + '/' + direction;
+ if (arguments[2] instanceof $) {
+ var el_grid_data = arguments[2].coords().grid;
+ col = el_grid_data.col;
+ row = el_grid_data.row;
+ callback = arguments[3];
+ }
+ var matched = [];
+ var trow = row;
+
+
+ var methods = {
+ 'for_each/above': function() {
+ while (trow--) {
+ if (trow > 0 && this.is_widget(col, trow) &&
+ $.inArray(ga[col][trow], matched) === -1
+ ) {
+ cr = callback.call(ga[col][trow], col, trow);
+ matched.push(ga[col][trow]);
+ if (cr) { break; }
+ }
+ }
+ },
+ 'for_each/below': function() {
+ for (trow = row + 1, max = ga[col].length; trow < max; trow++) {
+ if (this.is_widget(col, trow) &&
+ $.inArray(ga[col][trow], matched) === -1
+ ) {
+ cr = callback.call(ga[col][trow], col, trow);
+ matched.push(ga[col][trow]);
+ if (cr) { break; }
+ }
+ }
+ }
+ };
+
+ if (methods[action]) {
+ methods[action].call(this);
+ }
+ };
+
+
+ /**
+ * Iterate over each widget above the column and row specified.
+ *
+ * @method for_each_widget_above
+ * @param {Number} col The column to start iterating.
+ * @param {Number} row The row to start iterating.
+ * @param {Function} callback The function to execute on each widget
+ * iteration. The value of `this` inside the function is the jQuery
+ * wrapped HTMLElement.
+ * @return {Class} Returns the instance of the Gridster Class.
+ */
+ fn.for_each_widget_above = function(col, row, callback) {
+ this._traversing_widgets('for_each', 'above', col, row, callback);
+ return this;
+ };
+
+
+ /**
+ * Iterate over each widget below the column and row specified.
+ *
+ * @method for_each_widget_below
+ * @param {Number} col The column to start iterating.
+ * @param {Number} row The row to start iterating.
+ * @param {Function} callback The function to execute on each widget
+ * iteration. The value of `this` inside the function is the jQuery wrapped
+ * HTMLElement.
+ * @return {Class} Returns the instance of the Gridster Class.
+ */
+ fn.for_each_widget_below = function(col, row, callback) {
+ this._traversing_widgets('for_each', 'below', col, row, callback);
+ return this;
+ };
+
+
+ /**
+ * Returns the highest occupied cell in the grid.
+ *
+ * @method get_highest_occupied_cell
+ * @return {Object} Returns an object with `col` and `row` numbers.
+ */
+ fn.get_highest_occupied_cell = function() {
+ var r;
+ var gm = this.gridmap;
+ var rl = gm[1].length;
+ var rows = [], cols = [];
+ var row_in_col = [];
+ for (var c = gm.length - 1; c >= 1; c--) {
+ for (r = rl - 1; r >= 1; r--) {
+ if (this.is_widget(c, r)) {
+ rows.push(r);
+ cols.push(c);
+ break;
+ }
+ }
+ }
+
+ return {
+ col: Math.max.apply(Math, cols),
+ row: Math.max.apply(Math, rows)
+ };
+ };
+
+
+ fn.get_widgets_from = function(col, row) {
+ var ga = this.gridmap;
+ var $widgets = $();
+
+ if (col) {
+ $widgets = $widgets.add(
+ this.$widgets.filter(function() {
+ var tcol = $(this).attr('data-col');
+ return (tcol === col || tcol > col);
+ })
+ );
+ }
+
+ if (row) {
+ $widgets = $widgets.add(
+ this.$widgets.filter(function() {
+ var trow = $(this).attr('data-row');
+ return (trow === row || trow > row);
+ })
+ );
+ }
+
+ return $widgets;
+ };
+
+
+ /**
+ * Set the current height of the parent grid.
+ *
+ * @method set_dom_grid_height
+ * @return {Object} Returns the instance of the Gridster class.
+ */
+ fn.set_dom_grid_height = function(height) {
+ if (typeof height === 'undefined') {
+ var r = this.get_highest_occupied_cell().row;
+ height = r * this.min_widget_height;
+ }
+
+ this.container_height = height;
+ this.$el.css('height', this.container_height);
+ return this;
+ };
+
+ /**
+ * Set the current width of the parent grid.
+ *
+ * @method set_dom_grid_width
+ * @return {Object} Returns the instance of the Gridster class.
+ */
+ fn.set_dom_grid_width = function(cols) {
+ if (typeof cols === 'undefined') {
+ cols = this.get_highest_occupied_cell().col;
+ }
+
+ var max_cols = (this.options.autogrow_cols ? this.options.max_cols :
+ this.cols);
+
+ cols = Math.min(max_cols, Math.max(cols, this.options.min_cols));
+ this.container_width = cols * this.min_widget_width;
+ this.$el.css('width', this.container_width);
+ return this;
+ };
+
+
+ /**
+ * It generates the neccessary styles to position the widgets.
+ *
+ * @method generate_stylesheet
+ * @param {Number} rows Number of columns.
+ * @param {Number} cols Number of rows.
+ * @return {Object} Returns the instance of the Gridster class.
+ */
+ fn.generate_stylesheet = function(opts) {
+ var styles = '';
+ var max_size_x = this.options.max_size_x || this.cols;
+ var max_rows = 0;
+ var max_cols = 0;
+ var i;
+ var rules;
+
+ opts || (opts = {});
+ opts.cols || (opts.cols = this.cols);
+ opts.rows || (opts.rows = this.rows);
+ opts.namespace || (opts.namespace = this.options.namespace);
+ opts.widget_base_dimensions ||
+ (opts.widget_base_dimensions = this.options.widget_base_dimensions);
+ opts.widget_margins ||
+ (opts.widget_margins = this.options.widget_margins);
+ opts.min_widget_width = (opts.widget_margins[0] * 2) +
+ opts.widget_base_dimensions[0];
+ opts.min_widget_height = (opts.widget_margins[1] * 2) +
+ opts.widget_base_dimensions[1];
+
+ // don't duplicate stylesheets for the same configuration
+ var serialized_opts = $.param(opts);
+ if ($.inArray(serialized_opts, Gridster.generated_stylesheets) >= 0) {
+ return false;
+ }
+
+ this.generated_stylesheets.push(serialized_opts);
+ Gridster.generated_stylesheets.push(serialized_opts);
+
+ /* generate CSS styles for cols */
+ for (i = opts.cols; i >= 0; i--) {
+ styles += (opts.namespace + ' [data-col="'+ (i + 1) + '"] { left:' +
+ ((i * opts.widget_base_dimensions[0]) +
+ (i * opts.widget_margins[0]) +
+ ((i + 1) * opts.widget_margins[0])) + 'px; }\n');
+ }
+
+ /* generate CSS styles for rows */
+ for (i = opts.rows; i >= 0; i--) {
+ styles += (opts.namespace + ' [data-row="' + (i + 1) + '"] { top:' +
+ ((i * opts.widget_base_dimensions[1]) +
+ (i * opts.widget_margins[1]) +
+ ((i + 1) * opts.widget_margins[1]) ) + 'px; }\n');
+ }
+
+ for (var y = 1; y <= opts.rows; y++) {
+ styles += (opts.namespace + ' [data-sizey="' + y + '"] { height:' +
+ (y * opts.widget_base_dimensions[1] +
+ (y - 1) * (opts.widget_margins[1] * 2)) + 'px; }\n');
+ }
+
+ for (var x = 1; x <= max_size_x; x++) {
+ styles += (opts.namespace + ' [data-sizex="' + x + '"] { width:' +
+ (x * opts.widget_base_dimensions[0] +
+ (x - 1) * (opts.widget_margins[0] * 2)) + 'px; }\n');
+ }
+
+ this.remove_style_tags();
+
+ return this.add_style_tag(styles);
+ };
+
+
+ /**
+ * Injects the given CSS as string to the head of the document.
+ *
+ * @method add_style_tag
+ * @param {String} css The styles to apply.
+ * @return {Object} Returns the instance of the Gridster class.
+ */
+ fn.add_style_tag = function(css) {
+ var d = document;
+ var tag = d.createElement('style');
+
+ d.getElementsByTagName('head')[0].appendChild(tag);
+ tag.setAttribute('type', 'text/css');
+
+ if (tag.styleSheet) {
+ tag.styleSheet.cssText = css;
+ } else {
+ tag.appendChild(document.createTextNode(css));
+ }
+
+ this.$style_tags = this.$style_tags.add(tag);
+
+ return this;
+ };
+
+
+ /**
+ * Remove the style tag with the associated id from the head of the document
+ *
+ * @method remove_style_tag
+ * @return {Object} Returns the instance of the Gridster class.
+ */
+ fn.remove_style_tags = function() {
+ var all_styles = Gridster.generated_stylesheets;
+ var ins_styles = this.generated_stylesheets;
+
+ this.$style_tags.remove();
+
+ Gridster.generated_stylesheets = $.map(all_styles, function(s) {
+ if ($.inArray(s, ins_styles) === -1) { return s; }
+ });
+ };
+
+
+ /**
+ * Generates a faux grid to collide with it when a widget is dragged and
+ * detect row or column that we want to go.
+ *
+ * @method generate_faux_grid
+ * @param {Number} rows Number of columns.
+ * @param {Number} cols Number of rows.
+ * @return {Object} Returns the instance of the Gridster class.
+ */
+ fn.generate_faux_grid = function(rows, cols) {
+ this.faux_grid = [];
+ this.gridmap = [];
+ var col;
+ var row;
+ for (col = cols; col > 0; col--) {
+ this.gridmap[col] = [];
+ for (row = rows; row > 0; row--) {
+ this.add_faux_cell(row, col);
+ }
+ }
+ return this;
+ };
+
+
+ /**
+ * Add cell to the faux grid.
+ *
+ * @method add_faux_cell
+ * @param {Number} row The row for the new faux cell.
+ * @param {Number} col The col for the new faux cell.
+ * @return {Object} Returns the instance of the Gridster class.
+ */
+ fn.add_faux_cell = function(row, col) {
+ var coords = $({
+ left: this.baseX + ((col - 1) * this.min_widget_width),
+ top: this.baseY + (row -1) * this.min_widget_height,
+ width: this.min_widget_width,
+ height: this.min_widget_height,
+ col: col,
+ row: row,
+ original_col: col,
+ original_row: row
+ }).coords();
+
+ if (!$.isArray(this.gridmap[col])) {
+ this.gridmap[col] = [];
+ }
+
+ this.gridmap[col][row] = false;
+ this.faux_grid.push(coords);
+
+ return this;
+ };
+
+
+ /**
+ * Add rows to the faux grid.
+ *
+ * @method add_faux_rows
+ * @param {Number} rows The number of rows you want to add to the faux grid.
+ * @return {Object} Returns the instance of the Gridster class.
+ */
+ fn.add_faux_rows = function(rows) {
+ var actual_rows = this.rows;
+ var max_rows = actual_rows + (rows || 1);
+
+ for (var r = max_rows; r > actual_rows; r--) {
+ for (var c = this.cols; c >= 1; c--) {
+ this.add_faux_cell(r, c);
+ }
+ }
+
+ this.rows = max_rows;
+
+ if (this.options.autogenerate_stylesheet) {
+ this.generate_stylesheet();
+ }
+
+ return this;
+ };
+
+ /**
+ * Add cols to the faux grid.
+ *
+ * @method add_faux_cols
+ * @param {Number} cols The number of cols you want to add to the faux grid.
+ * @return {Object} Returns the instance of the Gridster class.
+ */
+ fn.add_faux_cols = function(cols) {
+ var actual_cols = this.cols;
+ var max_cols = actual_cols + (cols || 1);
+ max_cols = Math.min(max_cols, this.options.max_cols);
+
+ for (var c = actual_cols + 1; c <= max_cols; c++) {
+ for (var r = this.rows; r >= 1; r--) {
+ this.add_faux_cell(r, c);
+ }
+ }
+
+ this.cols = max_cols;
+
+ if (this.options.autogenerate_stylesheet) {
+ this.generate_stylesheet();
+ }
+
+ return this;
+ };
+
+
+ /**
+ * Recalculates the offsets for the faux grid. You need to use it when
+ * the browser is resized.
+ *
+ * @method recalculate_faux_grid
+ * @return {Object} Returns the instance of the Gridster class.
+ */
+ fn.recalculate_faux_grid = function() {
+ var aw = this.$wrapper.width();
+ this.baseX = ($(window).width() - aw) / 2;
+ this.baseY = this.$wrapper.offset().top;
+
+ $.each(this.faux_grid, $.proxy(function(i, coords) {
+ this.faux_grid[i] = coords.update({
+ left: this.baseX + (coords.data.col -1) * this.min_widget_width,
+ top: this.baseY + (coords.data.row -1) * this.min_widget_height
+ });
+ }, this));
+
+ return this;
+ };
+
+
+ /**
+ * Get all widgets in the DOM and register them.
+ *
+ * @method get_widgets_from_DOM
+ * @return {Object} Returns the instance of the Gridster class.
+ */
+ fn.get_widgets_from_DOM = function() {
+ var widgets_coords = this.$widgets.map($.proxy(function(i, widget) {
+ var $w = $(widget);
+ return this.dom_to_coords($w);
+ }, this));
+
+ widgets_coords = Gridster.sort_by_row_and_col_asc(widgets_coords);
+
+ var changes = $(widgets_coords).map($.proxy(function(i, wgd) {
+ return this.register_widget(wgd) || null;
+ }, this));
+
+ if (changes.length) {
+ this.$el.trigger('gridster:positionschanged');
+ }
+
+ return this;
+ };
+
+
+ /**
+ * Calculate columns and rows to be set based on the configuration
+ * parameters, grid dimensions, etc ...
+ *
+ * @method generate_grid_and_stylesheet
+ * @return {Object} Returns the instance of the Gridster class.
+ */
+ fn.generate_grid_and_stylesheet = function() {
+ var aw = this.$wrapper.width();
+ var max_cols = this.options.max_cols;
+
+ var cols = Math.floor(aw / this.min_widget_width) +
+ this.options.extra_cols;
+
+ var actual_cols = this.$widgets.map(function() {
+ return $(this).attr('data-col');
+ }).get();
+
+ //needed to pass tests with phantomjs
+ actual_cols.length || (actual_cols = [0]);
+
+ var min_cols = Math.max.apply(Math, actual_cols);
+
+ this.cols = Math.max(min_cols, cols, this.options.min_cols);
+
+ if (max_cols !== Infinity && max_cols >= min_cols && max_cols < this.cols) {
+ this.cols = max_cols;
+ }
+
+ // get all rows that could be occupied by the current widgets
+ var max_rows = this.options.extra_rows;
+ this.$widgets.each(function(i, w) {
+ max_rows += (+$(w).attr('data-sizey'));
+ });
+
+ this.rows = Math.max(max_rows, this.options.min_rows);
+
+ this.baseX = ($(window).width() - aw) / 2;
+ this.baseY = this.$wrapper.offset().top;
+
+ if (this.options.autogenerate_stylesheet) {
+ this.generate_stylesheet();
+ }
+
+ return this.generate_faux_grid(this.rows, this.cols);
+ };
+
+ /**
+ * Destroy this gridster by removing any sign of its presence, making it easy to avoid memory leaks
+ *
+ * @method destroy
+ * @param {Boolean} remove If true, remove gridster from DOM.
+ * @return {Object} Returns the instance of the Gridster class.
+ */
+ fn.destroy = function(remove) {
+ this.$el.removeData('gridster');
+
+ // remove bound callback on window resize
+ $(window).unbind('.gridster');
+
+ if (this.drag_api) {
+ this.drag_api.destroy();
+ }
+
+ this.remove_style_tags();
+
+ remove && this.$el.remove();
+
+ return this;
+ };
+
+
+ //jQuery adapter
+ $.fn.gridster = function(options) {
+ return this.each(function() {
+ if (! $(this).data('gridster')) {
+ $(this).data('gridster', new Gridster( this, options ));
+ }
+ });
+ };
+
+ return Gridster;
+
+}));
diff --git a/ajax/libs/jquery.gridster/0.5.3/jquery.gridster.min.css b/ajax/libs/jquery.gridster/0.5.3/jquery.gridster.min.css
new file mode 100644
index 000000000..9d70cef01
--- /dev/null
+++ b/ajax/libs/jquery.gridster/0.5.3/jquery.gridster.min.css
@@ -0,0 +1,2 @@
+/*! gridster.js - v0.5.3 - 2014-07-04 - * http://gridster.net/ - Copyright (c) 2014 ducksboard; Licensed MIT */
+.gridster{position:relative}.gridster>*{margin:0 auto;-webkit-transition:height .4s,width .4s;-moz-transition:height .4s,width .4s;-o-transition:height .4s,width .4s;-ms-transition:height .4s,width .4s;transition:height .4s,width .4s}.gridster .gs-w{z-index:2;position:absolute}.ready .gs-w:not(.preview-holder){-webkit-transition:opacity .3s,left .3s,top .3s;-moz-transition:opacity .3s,left .3s,top .3s;-o-transition:opacity .3s,left .3s,top .3s;transition:opacity .3s,left .3s,top .3s}.ready .gs-w:not(.preview-holder),.ready .resize-preview-holder{-webkit-transition:opacity .3s,left .3s,top .3s,width .3s,height .3s;-moz-transition:opacity .3s,left .3s,top .3s,width .3s,height .3s;-o-transition:opacity .3s,left .3s,top .3s,width .3s,height .3s;transition:opacity .3s,left .3s,top .3s,width .3s,height .3s}.gridster .preview-holder{z-index:1;position:absolute;background-color:#fff;border-color:#fff;opacity:.3}.gridster .player-revert{z-index:10!important;-webkit-transition:left .3s,top .3s!important;-moz-transition:left .3s,top .3s!important;-o-transition:left .3s,top .3s!important;transition:left .3s,top .3s!important}.gridster .dragging,.gridster .resizing{z-index:10!important;-webkit-transition:all 0s!important;-moz-transition:all 0s!important;-o-transition:all 0s!important;transition:all 0s!important}.gs-resize-handle{position:absolute;z-index:1}.gs-resize-handle-both{width:20px;height:20px;bottom:-8px;right:-8px;background-image:url(data:image/svg+xml;base64,PD94bWwgdmVyc2lvbj0iMS4wIiBzdGFuZGFsb25lPSJubyI/Pg08IS0tIEdlbmVyYXRvcjogQWRvYmUgRmlyZXdvcmtzIENTNiwgRXhwb3J0IFNWRyBFeHRlbnNpb24gYnkgQWFyb24gQmVhbGwgKGh0dHA6Ly9maXJld29ya3MuYWJlYWxsLmNvbSkgLiBWZXJzaW9uOiAwLjYuMSAgLS0+DTwhRE9DVFlQRSBzdmcgUFVCTElDICItLy9XM0MvL0RURCBTVkcgMS4xLy9FTiIgImh0dHA6Ly93d3cudzMub3JnL0dyYXBoaWNzL1NWRy8xLjEvRFREL3N2ZzExLmR0ZCI+DTxzdmcgaWQ9IlVudGl0bGVkLVBhZ2UlMjAxIiB2aWV3Qm94PSIwIDAgNiA2IiBzdHlsZT0iYmFja2dyb3VuZC1jb2xvcjojZmZmZmZmMDAiIHZlcnNpb249IjEuMSINCXhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyIgeG1sbnM6eGxpbms9Imh0dHA6Ly93d3cudzMub3JnLzE5OTkveGxpbmsiIHhtbDpzcGFjZT0icHJlc2VydmUiDQl4PSIwcHgiIHk9IjBweCIgd2lkdGg9IjZweCIgaGVpZ2h0PSI2cHgiDT4NCTxnIG9wYWNpdHk9IjAuMzAyIj4NCQk8cGF0aCBkPSJNIDYgNiBMIDAgNiBMIDAgNC4yIEwgNCA0LjIgTCA0LjIgNC4yIEwgNC4yIDAgTCA2IDAgTCA2IDYgTCA2IDYgWiIgZmlsbD0iIzAwMDAwMCIvPg0JPC9nPg08L3N2Zz4=);background-position:top left;background-repeat:no-repeat;cursor:se-resize;z-index:20}.gs-resize-handle-x{top:0;bottom:13px;right:-5px;width:10px;cursor:e-resize}.gs-resize-handle-y{left:0;right:13px;bottom:-5px;height:10px;cursor:s-resize}.gs-w:hover .gs-resize-handle,.resizing .gs-resize-handle{opacity:1}.gs-resize-handle,.gs-w.dragging .gs-resize-handle{opacity:0}.gs-resize-disabled .gs-resize-handle{display:none!important}[data-max-sizex="1"] .gs-resize-handle-x,[data-max-sizey="1"] .gs-resize-handle-y,[data-max-sizey="1"][data-max-sizex="1"] .gs-resize-handle{display:none!important}
\ No newline at end of file
diff --git a/ajax/libs/jquery.gridster/0.5.3/jquery.gridster.min.js b/ajax/libs/jquery.gridster/0.5.3/jquery.gridster.min.js
new file mode 100644
index 000000000..662de94c1
--- /dev/null
+++ b/ajax/libs/jquery.gridster/0.5.3/jquery.gridster.min.js
@@ -0,0 +1,2 @@
+/*! gridster.js - v0.5.3 - 2014-07-04 - * http://gridster.net/ - Copyright (c) 2014 ducksboard; Licensed MIT */ (function(t,i){"function"==typeof define&&define.amd?define("gridster-coords",["jquery"],i):t.GridsterCoords=i(t.$||t.jQuery)})(this,function(t){function i(i){return i[0]&&t.isPlainObject(i[0])?this.data=i[0]:this.el=i,this.isCoords=!0,this.coords={},this.init(),this}var e=i.prototype;return e.init=function(){this.set(),this.original_coords=this.get()},e.set=function(t,i){var e=this.el;if(e&&!t&&(this.data=e.offset(),this.data.width=e.width(),this.data.height=e.height()),e&&t&&!i){var s=e.offset();this.data.top=s.top,this.data.left=s.left}var r=this.data;return r.left===void 0&&(r.left=r.x1),r.top===void 0&&(r.top=r.y1),this.coords.x1=r.left,this.coords.y1=r.top,this.coords.x2=r.left+r.width,this.coords.y2=r.top+r.height,this.coords.cx=r.left+r.width/2,this.coords.cy=r.top+r.height/2,this.coords.width=r.width,this.coords.height=r.height,this.coords.el=e||!1,this},e.update=function(i){if(!i&&!this.el)return this;if(i){var e=t.extend({},this.data,i);return this.data=e,this.set(!0,!0)}return this.set(!0),this},e.get=function(){return this.coords},e.destroy=function(){this.el.removeData("coords"),delete this.el},t.fn.coords=function(){if(this.data("coords"))return this.data("coords");var t=new i(this,arguments[0]);return this.data("coords",t),t},i}),function(t,i){"function"==typeof define&&define.amd?define("gridster-collision",["jquery","gridster-coords"],i):t.GridsterCollision=i(t.$||t.jQuery,t.GridsterCoords)}(this,function(t){function i(i,s,r){this.options=t.extend(e,r),this.$element=i,this.last_colliders=[],this.last_colliders_coords=[],this.set_colliders(s),this.init()}var e={colliders_context:document.body,overlapping_region:"C"};i.defaults=e;var s=i.prototype;return s.init=function(){this.find_collisions()},s.overlaps=function(t,i){var e=!1,s=!1;return(i.x1>=t.x1&&i.x1<=t.x2||i.x2>=t.x1&&i.x2<=t.x2||t.x1>=i.x1&&t.x2<=i.x2)&&(e=!0),(i.y1>=t.y1&&i.y1<=t.y2||i.y2>=t.y1&&i.y2<=t.y2||t.y1>=i.y1&&t.y2<=i.y2)&&(s=!0),e&&s},s.detect_overlapping_region=function(t,i){var e="",s="";return t.y1>i.cy&&t.y1size_x is limited to the space available from
+ * the column where the widget begins, until the last column to the right.
+ * @param {Number} size_y The number of rows that will occupy the widget.
+ * @param {Function} [callback] Function executed when the widget is removed.
+ * @return {HTMLElement} Returns $widget.
+ */
+ fn.resize_widget = function($widget, size_x, size_y, callback) {
+ var wgd = $widget.coords().grid;
+ var col = wgd.col;
+ var max_cols = this.options.max_cols;
+ var old_size_y = wgd.size_y;
+ var old_col = wgd.col;
+ var new_col = old_col;
+
+ size_x || (size_x = wgd.size_x);
+ size_y || (size_y = wgd.size_y);
+
+ if (max_cols !== Infinity) {
+ size_x = Math.min(size_x, max_cols - col + 1);
+ }
+
+ if (size_y > old_size_y) {
+ this.add_faux_rows(Math.max(size_y - old_size_y, 0));
+ }
+
+ var player_rcol = (col + size_x - 1);
+ if (player_rcol > this.cols) {
+ this.add_faux_cols(player_rcol - this.cols);
+ }
+
+ var new_grid_data = {
+ col: new_col,
+ row: wgd.row,
+ size_x: size_x,
+ size_y: size_y
+ };
+
+ this.mutate_widget_in_gridmap($widget, wgd, new_grid_data);
+
+ this.set_dom_grid_height();
+ this.set_dom_grid_width();
+
+ if (callback) {
+ callback.call(this, new_grid_data.size_x, new_grid_data.size_y);
+ }
+
+ return $widget;
+ };
+
+
+ /**
+ * Mutate widget dimensions and position in the grid map.
+ *
+ * @method mutate_widget_in_gridmap
+ * @param {HTMLElement} $widget The jQuery wrapped HTMLElement
+ * representing the widget to mutate.
+ * @param {Object} wgd Current widget grid data (col, row, size_x, size_y).
+ * @param {Object} new_wgd New widget grid data.
+ * @return {HTMLElement} Returns instance of gridster Class.
+ */
+ fn.mutate_widget_in_gridmap = function($widget, wgd, new_wgd) {
+ var old_size_x = wgd.size_x;
+ var old_size_y = wgd.size_y;
+
+ var old_cells_occupied = this.get_cells_occupied(wgd);
+ var new_cells_occupied = this.get_cells_occupied(new_wgd);
+
+ var empty_cols = [];
+ $.each(old_cells_occupied.cols, function(i, col) {
+ if ($.inArray(col, new_cells_occupied.cols) === -1) {
+ empty_cols.push(col);
+ }
+ });
+
+ var occupied_cols = [];
+ $.each(new_cells_occupied.cols, function(i, col) {
+ if ($.inArray(col, old_cells_occupied.cols) === -1) {
+ occupied_cols.push(col);
+ }
+ });
+
+ var empty_rows = [];
+ $.each(old_cells_occupied.rows, function(i, row) {
+ if ($.inArray(row, new_cells_occupied.rows) === -1) {
+ empty_rows.push(row);
+ }
+ });
+
+ var occupied_rows = [];
+ $.each(new_cells_occupied.rows, function(i, row) {
+ if ($.inArray(row, old_cells_occupied.rows) === -1) {
+ occupied_rows.push(row);
+ }
+ });
+
+ this.remove_from_gridmap(wgd);
+
+ if (occupied_cols.length) {
+ var cols_to_empty = [
+ new_wgd.col, new_wgd.row, new_wgd.size_x, Math.min(old_size_y, new_wgd.size_y), $widget
+ ];
+ this.empty_cells.apply(this, cols_to_empty);
+ }
+
+ if (occupied_rows.length) {
+ var rows_to_empty = [new_wgd.col, new_wgd.row, new_wgd.size_x, new_wgd.size_y, $widget];
+ this.empty_cells.apply(this, rows_to_empty);
+ }
+
+ // not the same that wgd = new_wgd;
+ wgd.col = new_wgd.col;
+ wgd.row = new_wgd.row;
+ wgd.size_x = new_wgd.size_x;
+ wgd.size_y = new_wgd.size_y;
+
+ this.add_to_gridmap(new_wgd, $widget);
+
+ $widget.removeClass('player-revert');
+
+ //update coords instance attributes
+ $widget.data('coords').update({
+ width: (new_wgd.size_x * this.options.widget_base_dimensions[0] +
+ ((new_wgd.size_x - 1) * this.options.widget_margins[0]) * 2),
+ height: (new_wgd.size_y * this.options.widget_base_dimensions[1] +
+ ((new_wgd.size_y - 1) * this.options.widget_margins[1]) * 2)
+ });
+
+ $widget.attr({
+ 'data-col': new_wgd.col,
+ 'data-row': new_wgd.row,
+ 'data-sizex': new_wgd.size_x,
+ 'data-sizey': new_wgd.size_y
+ });
+
+ if (empty_cols.length) {
+ var cols_to_remove_holes = [
+ empty_cols[0], new_wgd.row,
+ empty_cols.length,
+ Math.min(old_size_y, new_wgd.size_y),
+ $widget
+ ];
+
+ this.remove_empty_cells.apply(this, cols_to_remove_holes);
+ }
+
+ if (empty_rows.length) {
+ var rows_to_remove_holes = [
+ new_wgd.col, new_wgd.row, new_wgd.size_x, new_wgd.size_y, $widget
+ ];
+ this.remove_empty_cells.apply(this, rows_to_remove_holes);
+ }
+
+ this.move_widget_up($widget);
+
+ return this;
+ };
+
+
+ /**
+ * Move down widgets in cells represented by the arguments col, row, size_x,
+ * size_y
+ *
+ * @method empty_cells
+ * @param {Number} col The column where the group of cells begin.
+ * @param {Number} row The row where the group of cells begin.
+ * @param {Number} size_x The number of columns that the group of cells
+ * occupy.
+ * @param {Number} size_y The number of rows that the group of cells
+ * occupy.
+ * @param {HTMLElement} $exclude Exclude widgets from being moved.
+ * @return {Class} Returns the instance of the Gridster Class.
+ */
+ fn.empty_cells = function(col, row, size_x, size_y, $exclude) {
+ var $nexts = this.widgets_below({
+ col: col,
+ row: row - size_y,
+ size_x: size_x,
+ size_y: size_y
+ });
+
+ $nexts.not($exclude).each($.proxy(function(i, w) {
+ var wgd = $(w).coords().grid;
+ if ( !(wgd.row <= (row + size_y - 1))) { return; }
+ var diff = (row + size_y) - wgd.row;
+ this.move_widget_down($(w), diff);
+ }, this));
+
+ this.set_dom_grid_height();
+
+ return this;
+ };
+
+
+ /**
+ * Move up widgets below cells represented by the arguments col, row, size_x,
+ * size_y.
+ *
+ * @method remove_empty_cells
+ * @param {Number} col The column where the group of cells begin.
+ * @param {Number} row The row where the group of cells begin.
+ * @param {Number} size_x The number of columns that the group of cells
+ * occupy.
+ * @param {Number} size_y The number of rows that the group of cells
+ * occupy.
+ * @param {HTMLElement} exclude Exclude widgets from being moved.
+ * @return {Class} Returns the instance of the Gridster Class.
+ */
+ fn.remove_empty_cells = function(col, row, size_x, size_y, exclude) {
+ var $nexts = this.widgets_below({
+ col: col,
+ row: row,
+ size_x: size_x,
+ size_y: size_y
+ });
+
+ $nexts.not(exclude).each($.proxy(function(i, widget) {
+ this.move_widget_up( $(widget), size_y );
+ }, this));
+
+ this.set_dom_grid_height();
+
+ return this;
+ };
+
+
+ /**
+ * Get the most left column below to add a new widget.
+ *
+ * @method next_position
+ * @param {Number} size_x The nº of rows the widget occupies horizontally.
+ * @param {Number} size_y The nº of columns the widget occupies vertically.
+ * @return {Object} Returns a grid coords object representing the future
+ * widget coords.
+ */
+ fn.next_position = function(size_x, size_y) {
+ size_x || (size_x = 1);
+ size_y || (size_y = 1);
+ var ga = this.gridmap;
+ var cols_l = ga.length;
+ var valid_pos = [];
+ var rows_l;
+
+ for (var c = 1; c < cols_l; c++) {
+ rows_l = ga[c].length;
+ for (var r = 1; r <= rows_l; r++) {
+ var can_move_to = this.can_move_to({
+ size_x: size_x,
+ size_y: size_y
+ }, c, r);
+
+ if (can_move_to) {
+ valid_pos.push({
+ col: c,
+ row: r,
+ size_y: size_y,
+ size_x: size_x
+ });
+ }
+ }
+ }
+
+ if (valid_pos.length) {
+ return Gridster.sort_by_row_and_col_asc(valid_pos)[0];
+ }
+ return false;
+ };
+
+
+ /**
+ * Remove a widget from the grid.
+ *
+ * @method remove_widget
+ * @param {HTMLElement} el The jQuery wrapped HTMLElement you want to remove.
+ * @param {Boolean|Function} silent If true, widgets below the removed one
+ * will not move up. If a Function is passed it will be used as callback.
+ * @param {Function} callback Function executed when the widget is removed.
+ * @return {Class} Returns the instance of the Gridster Class.
+ */
+ fn.remove_widget = function(el, silent, callback) {
+ var $el = el instanceof $ ? el : $(el);
+ var wgd = $el.coords().grid;
+
+ // if silent is a function assume it's a callback
+ if ($.isFunction(silent)) {
+ callback = silent;
+ silent = false;
+ }
+
+ this.cells_occupied_by_placeholder = {};
+ this.$widgets = this.$widgets.not($el);
+
+ var $nexts = this.widgets_below($el);
+
+ this.remove_from_gridmap(wgd);
+
+ $el.fadeOut($.proxy(function() {
+ $el.remove();
+
+ if (!silent) {
+ $nexts.each($.proxy(function(i, widget) {
+ this.move_widget_up( $(widget), wgd.size_y );
+ }, this));
+ }
+
+ this.set_dom_grid_height();
+
+ if (callback) {
+ callback.call(this, el);
+ }
+ }, this));
+
+ return this;
+ };
+
+
+ /**
+ * Remove all widgets from the grid.
+ *
+ * @method remove_all_widgets
+ * @param {Function} callback Function executed for each widget removed.
+ * @return {Class} Returns the instance of the Gridster Class.
+ */
+ fn.remove_all_widgets = function(callback) {
+ this.$widgets.each($.proxy(function(i, el){
+ this.remove_widget(el, true, callback);
+ }, this));
+
+ return this;
+ };
+
+
+ /**
+ * Returns a serialized array of the widgets in the grid.
+ *
+ * @method serialize
+ * @param {HTMLElement} [$widgets] The collection of jQuery wrapped
+ * HTMLElements you want to serialize. If no argument is passed all widgets
+ * will be serialized.
+ * @return {Array} Returns an Array of Objects with the data specified in
+ * the serialize_params option.
+ */
+ fn.serialize = function($widgets) {
+ $widgets || ($widgets = this.$widgets);
+
+ return $widgets.map($.proxy(function(i, widget) {
+ var $w = $(widget);
+ return this.options.serialize_params($w, $w.coords().grid);
+ }, this));
+ };
+
+
+ /**
+ * Returns a serialized array of the widgets that have changed their
+ * position.
+ *
+ * @method serialize_changed
+ * @return {Array} Returns an Array of Objects with the data specified in
+ * the serialize_params option.
+ */
+ fn.serialize_changed = function() {
+ return this.serialize(this.$changed);
+ };
+
+
+ /**
+ * Convert widgets from DOM elements to "widget grid data" Objects.
+ *
+ * @method dom_to_coords
+ * @param {HTMLElement} $widget The widget to be converted.
+ */
+ fn.dom_to_coords = function($widget) {
+ return {
+ 'col': parseInt($widget.attr('data-col'), 10),
+ 'row': parseInt($widget.attr('data-row'), 10),
+ 'size_x': parseInt($widget.attr('data-sizex'), 10) || 1,
+ 'size_y': parseInt($widget.attr('data-sizey'), 10) || 1,
+ 'max_size_x': parseInt($widget.attr('data-max-sizex'), 10) || false,
+ 'max_size_y': parseInt($widget.attr('data-max-sizey'), 10) || false,
+ 'min_size_x': parseInt($widget.attr('data-min-sizex'), 10) || false,
+ 'min_size_y': parseInt($widget.attr('data-min-sizey'), 10) || false,
+ 'el': $widget
+ };
+ };
+
+
+ /**
+ * Creates the grid coords object representing the widget an add it to the
+ * mapped array of positions.
+ *
+ * @method register_widget
+ * @param {HTMLElement|Object} $el jQuery wrapped HTMLElement representing
+ * the widget, or an "widget grid data" Object with (col, row, el ...).
+ * @return {Boolean} Returns true if the widget final position is different
+ * than the original.
+ */
+ fn.register_widget = function($el) {
+ var isDOM = $el instanceof jQuery;
+ var wgd = isDOM ? this.dom_to_coords($el) : $el;
+ isDOM || ($el = wgd.el);
+
+ var empty_upper_row = this.can_go_widget_up(wgd);
+ if (empty_upper_row) {
+ wgd.row = empty_upper_row;
+ $el.attr('data-row', empty_upper_row);
+ this.$el.trigger('gridster:positionchanged', [wgd]);
+ }
+
+ if (this.options.avoid_overlapped_widgets &&
+ !this.can_move_to(
+ {size_x: wgd.size_x, size_y: wgd.size_y}, wgd.col, wgd.row)
+ ) {
+ $.extend(wgd, this.next_position(wgd.size_x, wgd.size_y));
+ $el.attr({
+ 'data-col': wgd.col,
+ 'data-row': wgd.row,
+ 'data-sizex': wgd.size_x,
+ 'data-sizey': wgd.size_y
+ });
+ }
+
+ // attach Coord object to player data-coord attribute
+ $el.data('coords', $el.coords());
+ // Extend Coord object with grid position info
+ $el.data('coords').grid = wgd;
+
+ this.add_to_gridmap(wgd, $el);
+
+ this.options.resize.enabled && this.add_resize_handle($el);
+
+ return !! empty_upper_row;
+ };
+
+
+ /**
+ * Update in the mapped array of positions the value of cells represented by
+ * the grid coords object passed in the `grid_data` param.
+ *
+ * @param {Object} grid_data The grid coords object representing the cells
+ * to update in the mapped array.
+ * @param {HTMLElement|Boolean} value Pass `false` or the jQuery wrapped
+ * HTMLElement, depends if you want to delete an existing position or add
+ * a new one.
+ * @method update_widget_position
+ * @return {Class} Returns the instance of the Gridster Class.
+ */
+ fn.update_widget_position = function(grid_data, value) {
+ this.for_each_cell_occupied(grid_data, function(col, row) {
+ if (!this.gridmap[col]) { return this; }
+ this.gridmap[col][row] = value;
+ });
+ return this;
+ };
+
+
+ /**
+ * Remove a widget from the mapped array of positions.
+ *
+ * @method remove_from_gridmap
+ * @param {Object} grid_data The grid coords object representing the cells
+ * to update in the mapped array.
+ * @return {Class} Returns the instance of the Gridster Class.
+ */
+ fn.remove_from_gridmap = function(grid_data) {
+ return this.update_widget_position(grid_data, false);
+ };
+
+
+ /**
+ * Add a widget to the mapped array of positions.
+ *
+ * @method add_to_gridmap
+ * @param {Object} grid_data The grid coords object representing the cells
+ * to update in the mapped array.
+ * @param {HTMLElement|Boolean} value The value to set in the specified
+ * position .
+ * @return {Class} Returns the instance of the Gridster Class.
+ */
+ fn.add_to_gridmap = function(grid_data, value) {
+ this.update_widget_position(grid_data, value || grid_data.el);
+
+ if (grid_data.el) {
+ var $widgets = this.widgets_below(grid_data.el);
+ $widgets.each($.proxy(function(i, widget) {
+ this.move_widget_up( $(widget));
+ }, this));
+ }
+ };
+
+
+ /**
+ * Make widgets draggable.
+ *
+ * @uses Draggable
+ * @method draggable
+ * @return {Class} Returns the instance of the Gridster Class.
+ */
+ fn.draggable = function() {
+ var self = this;
+ var draggable_options = $.extend(true, {}, this.options.draggable, {
+ offset_left: this.options.widget_margins[0],
+ offset_top: this.options.widget_margins[1],
+ container_width: this.cols * this.min_widget_width,
+ limit: true,
+ start: function(event, ui) {
+ self.$widgets.filter('.player-revert')
+ .removeClass('player-revert');
+
+ self.$player = $(this);
+ self.$helper = $(ui.$helper);
+
+ self.helper = !self.$helper.is(self.$player);
+
+ self.on_start_drag.call(self, event, ui);
+ self.$el.trigger('gridster:dragstart');
+ },
+ stop: function(event, ui) {
+ self.on_stop_drag.call(self, event, ui);
+ self.$el.trigger('gridster:dragstop');
+ },
+ drag: throttle(function(event, ui) {
+ self.on_drag.call(self, event, ui);
+ self.$el.trigger('gridster:drag');
+ }, 60)
+ });
+
+ this.drag_api = this.$el.drag(draggable_options);
+ return this;
+ };
+
+
+ /**
+ * Bind resize events to get resize working.
+ *
+ * @method resizable
+ * @return {Class} Returns instance of gridster Class.
+ */
+ fn.resizable = function() {
+ this.resize_api = this.$el.drag({
+ items: '.' + this.options.resize.handle_class,
+ offset_left: this.options.widget_margins[0],
+ container_width: this.container_width,
+ move_element: false,
+ resize: true,
+ limit: this.options.autogrow_cols ? false : true,
+ start: $.proxy(this.on_start_resize, this),
+ stop: $.proxy(function(event, ui) {
+ delay($.proxy(function() {
+ this.on_stop_resize(event, ui);
+ }, this), 120);
+ }, this),
+ drag: throttle($.proxy(this.on_resize, this), 60)
+ });
+
+ return this;
+ };
+
+
+ /**
+ * Setup things required for resizing. Like build templates for drag handles.
+ *
+ * @method setup_resize
+ * @return {Class} Returns instance of gridster Class.
+ */
+ fn.setup_resize = function() {
+ this.resize_handle_class = this.options.resize.handle_class;
+ var axes = this.options.resize.axes;
+ var handle_tpl = '';
+
+ this.resize_handle_tpl = $.map(axes, function(type) {
+ return handle_tpl.replace('{type}', type);
+ }).join('');
+
+ if ($.isArray(this.options.draggable.ignore_dragging)) {
+ this.options.draggable.ignore_dragging.push(
+ '.' + this.resize_handle_class);
+ }
+
+ return this;
+ };
+
+
+ /**
+ * This function is executed when the player begins to be dragged.
+ *
+ * @method on_start_drag
+ * @param {Event} event The original browser event
+ * @param {Object} ui A prepared ui object with useful drag-related data
+ */
+ fn.on_start_drag = function(event, ui) {
+ this.$helper.add(this.$player).add(this.$wrapper).addClass('dragging');
+
+ this.highest_col = this.get_highest_occupied_cell().col;
+
+ this.$player.addClass('player');
+ this.player_grid_data = this.$player.coords().grid;
+ this.placeholder_grid_data = $.extend({}, this.player_grid_data);
+
+ this.set_dom_grid_height(this.$el.height() +
+ (this.player_grid_data.size_y * this.min_widget_height));
+
+ this.set_dom_grid_width(this.cols);
+
+ var pgd_sizex = this.player_grid_data.size_x;
+ var cols_diff = this.cols - this.highest_col;
+
+ if (this.options.autogrow_cols && cols_diff <= pgd_sizex) {
+ this.add_faux_cols(Math.min(pgd_sizex - cols_diff, 1));
+ }
+
+ var colliders = this.faux_grid;
+ var coords = this.$player.data('coords').coords;
+
+ this.cells_occupied_by_player = this.get_cells_occupied(
+ this.player_grid_data);
+ this.cells_occupied_by_placeholder = this.get_cells_occupied(
+ this.placeholder_grid_data);
+
+ this.last_cols = [];
+ this.last_rows = [];
+
+ // see jquery.collision.js
+ this.collision_api = this.$helper.collision(
+ colliders, this.options.collision);
+
+ this.$preview_holder = $('<' + this.$player.get(0).tagName + ' />', {
+ 'class': 'preview-holder',
+ 'data-row': this.$player.attr('data-row'),
+ 'data-col': this.$player.attr('data-col'),
+ css: {
+ width: coords.width,
+ height: coords.height
+ }
+ }).appendTo(this.$el);
+
+ if (this.options.draggable.start) {
+ this.options.draggable.start.call(this, event, ui);
+ }
+ };
+
+
+ /**
+ * This function is executed when the player is being dragged.
+ *
+ * @method on_drag
+ * @param {Event} event The original browser event
+ * @param {Object} ui A prepared ui object with useful drag-related data
+ */
+ fn.on_drag = function(event, ui) {
+ //break if dragstop has been fired
+ if (this.$player === null) {
+ return false;
+ }
+
+ var abs_offset = {
+ left: ui.position.left + this.baseX,
+ top: ui.position.top + this.baseY
+ };
+
+ // auto grow cols
+ if (this.options.autogrow_cols) {
+ var prcol = this.placeholder_grid_data.col +
+ this.placeholder_grid_data.size_x - 1;
+
+ // "- 1" due to adding at least 1 column in on_start_drag
+ if (prcol >= this.cols - 1 && this.options.max_cols >= this.cols + 1) {
+ this.add_faux_cols(1);
+ this.set_dom_grid_width(this.cols + 1);
+ this.drag_api.set_limits(this.container_width);
+ }
+
+ this.collision_api.set_colliders(this.faux_grid);
+ }
+
+ this.colliders_data = this.collision_api.get_closest_colliders(
+ abs_offset);
+
+ this.on_overlapped_column_change(
+ this.on_start_overlapping_column, this.on_stop_overlapping_column);
+
+ this.on_overlapped_row_change(
+ this.on_start_overlapping_row, this.on_stop_overlapping_row);
+
+
+ if (this.helper && this.$player) {
+ this.$player.css({
+ 'left': ui.position.left,
+ 'top': ui.position.top
+ });
+ }
+
+ if (this.options.draggable.drag) {
+ this.options.draggable.drag.call(this, event, ui);
+ }
+ };
+
+
+ /**
+ * This function is executed when the player stops being dragged.
+ *
+ * @method on_stop_drag
+ * @param {Event} event The original browser event
+ * @param {Object} ui A prepared ui object with useful drag-related data
+ */
+ fn.on_stop_drag = function(event, ui) {
+ this.$helper.add(this.$player).add(this.$wrapper)
+ .removeClass('dragging');
+
+ ui.position.left = ui.position.left + this.baseX;
+ ui.position.top = ui.position.top + this.baseY;
+ this.colliders_data = this.collision_api.get_closest_colliders(
+ ui.position);
+
+ this.on_overlapped_column_change(
+ this.on_start_overlapping_column,
+ this.on_stop_overlapping_column
+ );
+
+ this.on_overlapped_row_change(
+ this.on_start_overlapping_row,
+ this.on_stop_overlapping_row
+ );
+
+ this.$player.addClass('player-revert').removeClass('player')
+ .attr({
+ 'data-col': this.placeholder_grid_data.col,
+ 'data-row': this.placeholder_grid_data.row
+ }).css({
+ 'left': '',
+ 'top': ''
+ });
+
+ this.$changed = this.$changed.add(this.$player);
+
+ this.cells_occupied_by_player = this.get_cells_occupied(
+ this.placeholder_grid_data);
+ this.set_cells_player_occupies(
+ this.placeholder_grid_data.col, this.placeholder_grid_data.row);
+
+ this.$player.coords().grid.row = this.placeholder_grid_data.row;
+ this.$player.coords().grid.col = this.placeholder_grid_data.col;
+
+ if (this.options.draggable.stop) {
+ this.options.draggable.stop.call(this, event, ui);
+ }
+
+ this.$preview_holder.remove();
+
+ this.$player = null;
+ this.$helper = null;
+ this.placeholder_grid_data = {};
+ this.player_grid_data = {};
+ this.cells_occupied_by_placeholder = {};
+ this.cells_occupied_by_player = {};
+
+ this.set_dom_grid_height();
+ this.set_dom_grid_width();
+
+ if (this.options.autogrow_cols) {
+ this.drag_api.set_limits(this.cols * this.min_widget_width);
+ }
+ };
+
+
+ /**
+ * This function is executed every time a widget starts to be resized.
+ *
+ * @method on_start_resize
+ * @param {Event} event The original browser event
+ * @param {Object} ui A prepared ui object with useful drag-related data
+ */
+ fn.on_start_resize = function(event, ui) {
+ this.$resized_widget = ui.$player.closest('.gs-w');
+ this.resize_coords = this.$resized_widget.coords();
+ this.resize_wgd = this.resize_coords.grid;
+ this.resize_initial_width = this.resize_coords.coords.width;
+ this.resize_initial_height = this.resize_coords.coords.height;
+ this.resize_initial_sizex = this.resize_coords.grid.size_x;
+ this.resize_initial_sizey = this.resize_coords.grid.size_y;
+ this.resize_initial_col = this.resize_coords.grid.col;
+ this.resize_last_sizex = this.resize_initial_sizex;
+ this.resize_last_sizey = this.resize_initial_sizey;
+
+ this.resize_max_size_x = Math.min(this.resize_wgd.max_size_x ||
+ this.options.resize.max_size[0],
+ this.options.max_cols - this.resize_initial_col + 1);
+ this.resize_max_size_y = this.resize_wgd.max_size_y ||
+ this.options.resize.max_size[1];
+
+ this.resize_min_size_x = (this.resize_wgd.min_size_x ||
+ this.options.resize.min_size[0] || 1);
+ this.resize_min_size_y = (this.resize_wgd.min_size_y ||
+ this.options.resize.min_size[1] || 1);
+
+ this.resize_initial_last_col = this.get_highest_occupied_cell().col;
+
+ this.set_dom_grid_width(this.cols);
+
+ this.resize_dir = {
+ right: ui.$player.is('.' + this.resize_handle_class + '-x'),
+ bottom: ui.$player.is('.' + this.resize_handle_class + '-y')
+ };
+
+ this.$resized_widget.css({
+ 'min-width': this.options.widget_base_dimensions[0],
+ 'min-height': this.options.widget_base_dimensions[1]
+ });
+
+ var nodeName = this.$resized_widget.get(0).tagName;
+ this.$resize_preview_holder = $('<' + nodeName + ' />', {
+ 'class': 'preview-holder resize-preview-holder',
+ 'data-row': this.$resized_widget.attr('data-row'),
+ 'data-col': this.$resized_widget.attr('data-col'),
+ 'css': {
+ 'width': this.resize_initial_width,
+ 'height': this.resize_initial_height
+ }
+ }).appendTo(this.$el);
+
+ this.$resized_widget.addClass('resizing');
+
+ if (this.options.resize.start) {
+ this.options.resize.start.call(this, event, ui, this.$resized_widget);
+ }
+
+ this.$el.trigger('gridster:resizestart');
+ };
+
+
+ /**
+ * This function is executed every time a widget stops being resized.
+ *
+ * @method on_stop_resize
+ * @param {Event} event The original browser event
+ * @param {Object} ui A prepared ui object with useful drag-related data
+ */
+ fn.on_stop_resize = function(event, ui) {
+ this.$resized_widget
+ .removeClass('resizing')
+ .css({
+ 'width': '',
+ 'height': ''
+ });
+
+ delay($.proxy(function() {
+ this.$resize_preview_holder
+ .remove()
+ .css({
+ 'min-width': '',
+ 'min-height': ''
+ });
+
+ if (this.options.resize.stop) {
+ this.options.resize.stop.call(this, event, ui, this.$resized_widget);
+ }
+
+ this.$el.trigger('gridster:resizestop');
+ }, this), 300);
+
+ this.set_dom_grid_width();
+
+ if (this.options.autogrow_cols) {
+ this.drag_api.set_limits(this.cols * this.min_widget_width);
+ }
+ };
+
+
+ /**
+ * This function is executed when a widget is being resized.
+ *
+ * @method on_resize
+ * @param {Event} event The original browser event
+ * @param {Object} ui A prepared ui object with useful drag-related data
+ */
+ fn.on_resize = function(event, ui) {
+ var rel_x = (ui.pointer.diff_left);
+ var rel_y = (ui.pointer.diff_top);
+ var wbd_x = this.options.widget_base_dimensions[0];
+ var wbd_y = this.options.widget_base_dimensions[1];
+ var margin_x = this.options.widget_margins[0];
+ var margin_y = this.options.widget_margins[1];
+ var max_size_x = this.resize_max_size_x;
+ var min_size_x = this.resize_min_size_x;
+ var max_size_y = this.resize_max_size_y;
+ var min_size_y = this.resize_min_size_y;
+ var autogrow = this.options.autogrow_cols;
+ var width;
+ var max_width = Infinity;
+ var max_height = Infinity;
+
+ var inc_units_x = Math.ceil((rel_x / (wbd_x + margin_x * 2)) - 0.2);
+ var inc_units_y = Math.ceil((rel_y / (wbd_y + margin_y * 2)) - 0.2);
+
+ var size_x = Math.max(1, this.resize_initial_sizex + inc_units_x);
+ var size_y = Math.max(1, this.resize_initial_sizey + inc_units_y);
+
+ var max_cols = (this.container_width / this.min_widget_width) -
+ this.resize_initial_col + 1;
+ var limit_width = ((max_cols * this.min_widget_width) - margin_x * 2);
+
+ size_x = Math.max(Math.min(size_x, max_size_x), min_size_x);
+ size_x = Math.min(max_cols, size_x);
+ width = (max_size_x * wbd_x) + ((size_x - 1) * margin_x * 2);
+ max_width = Math.min(width, limit_width);
+ min_width = (min_size_x * wbd_x) + ((size_x - 1) * margin_x * 2);
+
+ size_y = Math.max(Math.min(size_y, max_size_y), min_size_y);
+ max_height = (max_size_y * wbd_y) + ((size_y - 1) * margin_y * 2);
+ min_height = (min_size_y * wbd_y) + ((size_y - 1) * margin_y * 2);
+
+ if (this.resize_dir.right) {
+ size_y = this.resize_initial_sizey;
+ } else if (this.resize_dir.bottom) {
+ size_x = this.resize_initial_sizex;
+ }
+
+ if (autogrow) {
+ var last_widget_col = this.resize_initial_col + size_x - 1;
+ if (autogrow && this.resize_initial_last_col <= last_widget_col) {
+ this.set_dom_grid_width(Math.max(last_widget_col + 1, this.cols));
+
+ if (this.cols < last_widget_col) {
+ this.add_faux_cols(last_widget_col - this.cols);
+ }
+ }
+ }
+
+ var css_props = {};
+ !this.resize_dir.bottom && (css_props.width = Math.max(Math.min(
+ this.resize_initial_width + rel_x, max_width), min_width));
+ !this.resize_dir.right && (css_props.height = Math.max(Math.min(
+ this.resize_initial_height + rel_y, max_height), min_height));
+
+ this.$resized_widget.css(css_props);
+
+ if (size_x !== this.resize_last_sizex ||
+ size_y !== this.resize_last_sizey) {
+
+ this.resize_widget(this.$resized_widget, size_x, size_y);
+ this.set_dom_grid_width(this.cols);
+
+ this.$resize_preview_holder.css({
+ 'width': '',
+ 'height': ''
+ }).attr({
+ 'data-row': this.$resized_widget.attr('data-row'),
+ 'data-sizex': size_x,
+ 'data-sizey': size_y
+ });
+ }
+
+ if (this.options.resize.resize) {
+ this.options.resize.resize.call(this, event, ui, this.$resized_widget);
+ }
+
+ this.$el.trigger('gridster:resize');
+
+ this.resize_last_sizex = size_x;
+ this.resize_last_sizey = size_y;
+ };
+
+
+ /**
+ * Executes the callbacks passed as arguments when a column begins to be
+ * overlapped or stops being overlapped.
+ *
+ * @param {Function} start_callback Function executed when a new column
+ * begins to be overlapped. The column is passed as first argument.
+ * @param {Function} stop_callback Function executed when a column stops
+ * being overlapped. The column is passed as first argument.
+ * @method on_overlapped_column_change
+ * @return {Class} Returns the instance of the Gridster Class.
+ */
+ fn.on_overlapped_column_change = function(start_callback, stop_callback) {
+ if (!this.colliders_data.length) {
+ return this;
+ }
+ var cols = this.get_targeted_columns(
+ this.colliders_data[0].el.data.col);
+
+ var last_n_cols = this.last_cols.length;
+ var n_cols = cols.length;
+ var i;
+
+ for (i = 0; i < n_cols; i++) {
+ if ($.inArray(cols[i], this.last_cols) === -1) {
+ (start_callback || $.noop).call(this, cols[i]);
+ }
+ }
+
+ for (i = 0; i< last_n_cols; i++) {
+ if ($.inArray(this.last_cols[i], cols) === -1) {
+ (stop_callback || $.noop).call(this, this.last_cols[i]);
+ }
+ }
+
+ this.last_cols = cols;
+
+ return this;
+ };
+
+
+ /**
+ * Executes the callbacks passed as arguments when a row starts to be
+ * overlapped or stops being overlapped.
+ *
+ * @param {Function} start_callback Function executed when a new row begins
+ * to be overlapped. The row is passed as first argument.
+ * @param {Function} end_callback Function executed when a row stops being
+ * overlapped. The row is passed as first argument.
+ * @method on_overlapped_row_change
+ * @return {Class} Returns the instance of the Gridster Class.
+ */
+ fn.on_overlapped_row_change = function(start_callback, end_callback) {
+ if (!this.colliders_data.length) {
+ return this;
+ }
+ var rows = this.get_targeted_rows(this.colliders_data[0].el.data.row);
+ var last_n_rows = this.last_rows.length;
+ var n_rows = rows.length;
+ var i;
+
+ for (i = 0; i < n_rows; i++) {
+ if ($.inArray(rows[i], this.last_rows) === -1) {
+ (start_callback || $.noop).call(this, rows[i]);
+ }
+ }
+
+ for (i = 0; i < last_n_rows; i++) {
+ if ($.inArray(this.last_rows[i], rows) === -1) {
+ (end_callback || $.noop).call(this, this.last_rows[i]);
+ }
+ }
+
+ this.last_rows = rows;
+ };
+
+
+ /**
+ * Sets the current position of the player
+ *
+ * @param {Number} col
+ * @param {Number} row
+ * @param {Boolean} no_player
+ * @method set_player
+ * @return {object}
+ */
+ fn.set_player = function(col, row, no_player) {
+ var self = this;
+ if (!no_player) {
+ this.empty_cells_player_occupies();
+ }
+ var cell = !no_player ? self.colliders_data[0].el.data : {col: col};
+ var to_col = cell.col;
+ var to_row = row || cell.row;
+
+ this.player_grid_data = {
+ col: to_col,
+ row: to_row,
+ size_y : this.player_grid_data.size_y,
+ size_x : this.player_grid_data.size_x
+ };
+
+ this.cells_occupied_by_player = this.get_cells_occupied(
+ this.player_grid_data);
+
+ var $overlapped_widgets = this.get_widgets_overlapped(
+ this.player_grid_data);
+
+ var constraints = this.widgets_constraints($overlapped_widgets);
+
+ this.manage_movements(constraints.can_go_up, to_col, to_row);
+ this.manage_movements(constraints.can_not_go_up, to_col, to_row);
+
+ /* if there is not widgets overlapping in the new player position,
+ * update the new placeholder position. */
+ if (!$overlapped_widgets.length) {
+ var pp = this.can_go_player_up(this.player_grid_data);
+ if (pp !== false) {
+ to_row = pp;
+ }
+ this.set_placeholder(to_col, to_row);
+ }
+
+ return {
+ col: to_col,
+ row: to_row
+ };
+ };
+
+
+ /**
+ * See which of the widgets in the $widgets param collection can go to
+ * a upper row and which not.
+ *
+ * @method widgets_contraints
+ * @param {jQuery} $widgets A jQuery wrapped collection of
+ * HTMLElements.
+ * @return {object} Returns a literal Object with two keys: `can_go_up` &
+ * `can_not_go_up`. Each contains a set of HTMLElements.
+ */
+ fn.widgets_constraints = function($widgets) {
+ var $widgets_can_go_up = $([]);
+ var $widgets_can_not_go_up;
+ var wgd_can_go_up = [];
+ var wgd_can_not_go_up = [];
+
+ $widgets.each($.proxy(function(i, w) {
+ var $w = $(w);
+ var wgd = $w.coords().grid;
+ if (this.can_go_widget_up(wgd)) {
+ $widgets_can_go_up = $widgets_can_go_up.add($w);
+ wgd_can_go_up.push(wgd);
+ } else {
+ wgd_can_not_go_up.push(wgd);
+ }
+ }, this));
+
+ $widgets_can_not_go_up = $widgets.not($widgets_can_go_up);
+
+ return {
+ can_go_up: Gridster.sort_by_row_asc(wgd_can_go_up),
+ can_not_go_up: Gridster.sort_by_row_desc(wgd_can_not_go_up)
+ };
+ };
+
+
+ /**
+ * Sorts an Array of grid coords objects (representing the grid coords of
+ * each widget) in descending way.
+ *
+ * @method manage_movements
+ * @param {jQuery} $widgets A jQuery collection of HTMLElements
+ * representing the widgets you want to move.
+ * @param {Number} to_col The column to which we want to move the widgets.
+ * @param {Number} to_row The row to which we want to move the widgets.
+ * @return {Class} Returns the instance of the Gridster Class.
+ */
+ fn.manage_movements = function($widgets, to_col, to_row) {
+ $.each($widgets, $.proxy(function(i, w) {
+ var wgd = w;
+ var $w = wgd.el;
+
+ var can_go_widget_up = this.can_go_widget_up(wgd);
+
+ if (can_go_widget_up) {
+ //target CAN go up
+ //so move widget up
+ this.move_widget_to($w, can_go_widget_up);
+ this.set_placeholder(to_col, can_go_widget_up + wgd.size_y);
+
+ } else {
+ //target can't go up
+ var can_go_player_up = this.can_go_player_up(
+ this.player_grid_data);
+
+ if (!can_go_player_up) {
+ // target can't go up
+ // player cant't go up
+ // so we need to move widget down to a position that dont
+ // overlaps player
+ var y = (to_row + this.player_grid_data.size_y) - wgd.row;
+
+ this.move_widget_down($w, y);
+ this.set_placeholder(to_col, to_row);
+ }
+ }
+ }, this));
+
+ return this;
+ };
+
+ /**
+ * Determines if there is a widget in the row and col given. Or if the
+ * HTMLElement passed as first argument is the player.
+ *
+ * @method is_player
+ * @param {Number|HTMLElement} col_or_el A jQuery wrapped collection of
+ * HTMLElements.
+ * @param {Number} [row] The column to which we want to move the widgets.
+ * @return {Boolean} Returns true or false.
+ */
+ fn.is_player = function(col_or_el, row) {
+ if (row && !this.gridmap[col_or_el]) { return false; }
+ var $w = row ? this.gridmap[col_or_el][row] : col_or_el;
+ return $w && ($w.is(this.$player) || $w.is(this.$helper));
+ };
+
+
+ /**
+ * Determines if the widget that is being dragged is currently over the row
+ * and col given.
+ *
+ * @method is_player_in
+ * @param {Number} col The column to check.
+ * @param {Number} row The row to check.
+ * @return {Boolean} Returns true or false.
+ */
+ fn.is_player_in = function(col, row) {
+ var c = this.cells_occupied_by_player || {};
+ return $.inArray(col, c.cols) >= 0 && $.inArray(row, c.rows) >= 0;
+ };
+
+
+ /**
+ * Determines if the placeholder is currently over the row and col given.
+ *
+ * @method is_placeholder_in
+ * @param {Number} col The column to check.
+ * @param {Number} row The row to check.
+ * @return {Boolean} Returns true or false.
+ */
+ fn.is_placeholder_in = function(col, row) {
+ var c = this.cells_occupied_by_placeholder || {};
+ return this.is_placeholder_in_col(col) && $.inArray(row, c.rows) >= 0;
+ };
+
+
+ /**
+ * Determines if the placeholder is currently over the column given.
+ *
+ * @method is_placeholder_in_col
+ * @param {Number} col The column to check.
+ * @return {Boolean} Returns true or false.
+ */
+ fn.is_placeholder_in_col = function(col) {
+ var c = this.cells_occupied_by_placeholder || [];
+ return $.inArray(col, c.cols) >= 0;
+ };
+
+
+ /**
+ * Determines if the cell represented by col and row params is empty.
+ *
+ * @method is_empty
+ * @param {Number} col The column to check.
+ * @param {Number} row The row to check.
+ * @return {Boolean} Returns true or false.
+ */
+ fn.is_empty = function(col, row) {
+ if (typeof this.gridmap[col] !== 'undefined') {
+ if(typeof this.gridmap[col][row] !== 'undefined' &&
+ this.gridmap[col][row] === false
+ ) {
+ return true;
+ }
+ return false;
+ }
+ return true;
+ };
+
+
+ /**
+ * Determines if the cell represented by col and row params is occupied.
+ *
+ * @method is_occupied
+ * @param {Number} col The column to check.
+ * @param {Number} row The row to check.
+ * @return {Boolean} Returns true or false.
+ */
+ fn.is_occupied = function(col, row) {
+ if (!this.gridmap[col]) {
+ return false;
+ }
+
+ if (this.gridmap[col][row]) {
+ return true;
+ }
+ return false;
+ };
+
+
+ /**
+ * Determines if there is a widget in the cell represented by col/row params.
+ *
+ * @method is_widget
+ * @param {Number} col The column to check.
+ * @param {Number} row The row to check.
+ * @return {Boolean|HTMLElement} Returns false if there is no widget,
+ * else returns the jQuery HTMLElement
+ */
+ fn.is_widget = function(col, row) {
+ var cell = this.gridmap[col];
+ if (!cell) {
+ return false;
+ }
+
+ cell = cell[row];
+
+ if (cell) {
+ return cell;
+ }
+
+ return false;
+ };
+
+
+ /**
+ * Determines if there is a widget in the cell represented by col/row
+ * params and if this is under the widget that is being dragged.
+ *
+ * @method is_widget_under_player
+ * @param {Number} col The column to check.
+ * @param {Number} row The row to check.
+ * @return {Boolean} Returns true or false.
+ */
+ fn.is_widget_under_player = function(col, row) {
+ if (this.is_widget(col, row)) {
+ return this.is_player_in(col, row);
+ }
+ return false;
+ };
+
+
+ /**
+ * Get widgets overlapping with the player or with the object passed
+ * representing the grid cells.
+ *
+ * @method get_widgets_under_player
+ * @return {HTMLElement} Returns a jQuery collection of HTMLElements
+ */
+ fn.get_widgets_under_player = function(cells) {
+ cells || (cells = this.cells_occupied_by_player || {cols: [], rows: []});
+ var $widgets = $([]);
+
+ $.each(cells.cols, $.proxy(function(i, col) {
+ $.each(cells.rows, $.proxy(function(i, row) {
+ if(this.is_widget(col, row)) {
+ $widgets = $widgets.add(this.gridmap[col][row]);
+ }
+ }, this));
+ }, this));
+
+ return $widgets;
+ };
+
+
+ /**
+ * Put placeholder at the row and column specified.
+ *
+ * @method set_placeholder
+ * @param {Number} col The column to which we want to move the
+ * placeholder.
+ * @param {Number} row The row to which we want to move the
+ * placeholder.
+ * @return {Class} Returns the instance of the Gridster Class.
+ */
+ fn.set_placeholder = function(col, row) {
+ var phgd = $.extend({}, this.placeholder_grid_data);
+ var $nexts = this.widgets_below({
+ col: phgd.col,
+ row: phgd.row,
+ size_y: phgd.size_y,
+ size_x: phgd.size_x
+ });
+
+ // Prevents widgets go out of the grid
+ var right_col = (col + phgd.size_x - 1);
+ if (right_col > this.cols) {
+ col = col - (right_col - col);
+ }
+
+ var moved_down = this.placeholder_grid_data.row < row;
+ var changed_column = this.placeholder_grid_data.col !== col;
+
+ this.placeholder_grid_data.col = col;
+ this.placeholder_grid_data.row = row;
+
+ this.cells_occupied_by_placeholder = this.get_cells_occupied(
+ this.placeholder_grid_data);
+
+ this.$preview_holder.attr({
+ 'data-row' : row,
+ 'data-col' : col
+ });
+
+ if (moved_down || changed_column) {
+ $nexts.each($.proxy(function(i, widget) {
+ this.move_widget_up(
+ $(widget), this.placeholder_grid_data.col - col + phgd.size_y);
+ }, this));
+ }
+
+ var $widgets_under_ph = this.get_widgets_under_player(
+ this.cells_occupied_by_placeholder);
+
+ if ($widgets_under_ph.length) {
+ $widgets_under_ph.each($.proxy(function(i, widget) {
+ var $w = $(widget);
+ this.move_widget_down(
+ $w, row + phgd.size_y - $w.data('coords').grid.row);
+ }, this));
+ }
+
+ };
+
+
+ /**
+ * Determines whether the player can move to a position above.
+ *
+ * @method can_go_player_up
+ * @param {Object} widget_grid_data The actual grid coords object of the
+ * player.
+ * @return {Number|Boolean} If the player can be moved to an upper row
+ * returns the row number, else returns false.
+ */
+ fn.can_go_player_up = function(widget_grid_data) {
+ var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1;
+ var result = true;
+ var upper_rows = [];
+ var min_row = 10000;
+ var $widgets_under_player = this.get_widgets_under_player();
+
+ /* generate an array with columns as index and array with upper rows
+ * empty as value */
+ this.for_each_column_occupied(widget_grid_data, function(tcol) {
+ var grid_col = this.gridmap[tcol];
+ var r = p_bottom_row + 1;
+ upper_rows[tcol] = [];
+
+ while (--r > 0) {
+ if (this.is_empty(tcol, r) || this.is_player(tcol, r) ||
+ this.is_widget(tcol, r) &&
+ grid_col[r].is($widgets_under_player)
+ ) {
+ upper_rows[tcol].push(r);
+ min_row = r < min_row ? r : min_row;
+ } else {
+ break;
+ }
+ }
+
+ if (upper_rows[tcol].length === 0) {
+ result = false;
+ return true; //break
+ }
+
+ upper_rows[tcol].sort(function(a, b) {
+ return a - b;
+ });
+ });
+
+ if (!result) { return false; }
+
+ return this.get_valid_rows(widget_grid_data, upper_rows, min_row);
+ };
+
+
+ /**
+ * Determines whether a widget can move to a position above.
+ *
+ * @method can_go_widget_up
+ * @param {Object} widget_grid_data The actual grid coords object of the
+ * widget we want to check.
+ * @return {Number|Boolean} If the widget can be moved to an upper row
+ * returns the row number, else returns false.
+ */
+ fn.can_go_widget_up = function(widget_grid_data) {
+ var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1;
+ var result = true;
+ var upper_rows = [];
+ var min_row = 10000;
+
+ /* generate an array with columns as index and array with topmost rows
+ * empty as value */
+ this.for_each_column_occupied(widget_grid_data, function(tcol) {
+ var grid_col = this.gridmap[tcol];
+ upper_rows[tcol] = [];
+
+ var r = p_bottom_row + 1;
+ // iterate over each row
+ while (--r > 0) {
+ if (this.is_widget(tcol, r) && !this.is_player_in(tcol, r)) {
+ if (!grid_col[r].is(widget_grid_data.el)) {
+ break;
+ }
+ }
+
+ if (!this.is_player(tcol, r) &&
+ !this.is_placeholder_in(tcol, r) &&
+ !this.is_player_in(tcol, r)) {
+ upper_rows[tcol].push(r);
+ }
+
+ if (r < min_row) {
+ min_row = r;
+ }
+ }
+
+ if (upper_rows[tcol].length === 0) {
+ result = false;
+ return true; //break
+ }
+
+ upper_rows[tcol].sort(function(a, b) {
+ return a - b;
+ });
+ });
+
+ if (!result) { return false; }
+
+ return this.get_valid_rows(widget_grid_data, upper_rows, min_row);
+ };
+
+
+ /**
+ * Search a valid row for the widget represented by `widget_grid_data' in
+ * the `upper_rows` array. Iteration starts from row specified in `min_row`.
+ *
+ * @method get_valid_rows
+ * @param {Object} widget_grid_data The actual grid coords object of the
+ * player.
+ * @param {Array} upper_rows An array with columns as index and arrays
+ * of valid rows as values.
+ * @param {Number} min_row The upper row from which the iteration will start.
+ * @return {Number|Boolean} Returns the upper row valid from the `upper_rows`
+ * for the widget in question.
+ */
+ fn.get_valid_rows = function(widget_grid_data, upper_rows, min_row) {
+ var p_top_row = widget_grid_data.row;
+ var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1;
+ var size_y = widget_grid_data.size_y;
+ var r = min_row - 1;
+ var valid_rows = [];
+
+ while (++r <= p_bottom_row ) {
+ var common = true;
+ $.each(upper_rows, function(col, rows) {
+ if ($.isArray(rows) && $.inArray(r, rows) === -1) {
+ common = false;
+ }
+ });
+
+ if (common === true) {
+ valid_rows.push(r);
+ if (valid_rows.length === size_y) {
+ break;
+ }
+ }
+ }
+
+ var new_row = false;
+ if (size_y === 1) {
+ if (valid_rows[0] !== p_top_row) {
+ new_row = valid_rows[0] || false;
+ }
+ } else {
+ if (valid_rows[0] !== p_top_row) {
+ new_row = this.get_consecutive_numbers_index(
+ valid_rows, size_y);
+ }
+ }
+
+ return new_row;
+ };
+
+
+ fn.get_consecutive_numbers_index = function(arr, size_y) {
+ var max = arr.length;
+ var result = [];
+ var first = true;
+ var prev = -1; // or null?
+
+ for (var i=0; i < max; i++) {
+ if (first || arr[i] === prev + 1) {
+ result.push(i);
+ if (result.length === size_y) {
+ break;
+ }
+ first = false;
+ } else {
+ result = [];
+ first = true;
+ }
+
+ prev = arr[i];
+ }
+
+ return result.length >= size_y ? arr[result[0]] : false;
+ };
+
+
+ /**
+ * Get widgets overlapping with the player.
+ *
+ * @method get_widgets_overlapped
+ * @return {jQuery} Returns a jQuery collection of HTMLElements.
+ */
+ fn.get_widgets_overlapped = function() {
+ var $w;
+ var $widgets = $([]);
+ var used = [];
+ var rows_from_bottom = this.cells_occupied_by_player.rows.slice(0);
+ rows_from_bottom.reverse();
+
+ $.each(this.cells_occupied_by_player.cols, $.proxy(function(i, col) {
+ $.each(rows_from_bottom, $.proxy(function(i, row) {
+ // if there is a widget in the player position
+ if (!this.gridmap[col]) { return true; } //next iteration
+ var $w = this.gridmap[col][row];
+ if (this.is_occupied(col, row) && !this.is_player($w) &&
+ $.inArray($w, used) === -1
+ ) {
+ $widgets = $widgets.add($w);
+ used.push($w);
+ }
+
+ }, this));
+ }, this));
+
+ return $widgets;
+ };
+
+
+ /**
+ * This callback is executed when the player begins to collide with a column.
+ *
+ * @method on_start_overlapping_column
+ * @param {Number} col The collided column.
+ * @return {jQuery} Returns a jQuery collection of HTMLElements.
+ */
+ fn.on_start_overlapping_column = function(col) {
+ this.set_player(col, false);
+ };
+
+
+ /**
+ * A callback executed when the player begins to collide with a row.
+ *
+ * @method on_start_overlapping_row
+ * @param {Number} row The collided row.
+ * @return {jQuery} Returns a jQuery collection of HTMLElements.
+ */
+ fn.on_start_overlapping_row = function(row) {
+ this.set_player(false, row);
+ };
+
+
+ /**
+ * A callback executed when the the player ends to collide with a column.
+ *
+ * @method on_stop_overlapping_column
+ * @param {Number} col The collided row.
+ * @return {jQuery} Returns a jQuery collection of HTMLElements.
+ */
+ fn.on_stop_overlapping_column = function(col) {
+ this.set_player(col, false);
+
+ var self = this;
+ this.for_each_widget_below(col, this.cells_occupied_by_player.rows[0],
+ function(tcol, trow) {
+ self.move_widget_up(this, self.player_grid_data.size_y);
+ });
+ };
+
+
+ /**
+ * This callback is executed when the player ends to collide with a row.
+ *
+ * @method on_stop_overlapping_row
+ * @param {Number} row The collided row.
+ * @return {jQuery} Returns a jQuery collection of HTMLElements.
+ */
+ fn.on_stop_overlapping_row = function(row) {
+ this.set_player(false, row);
+
+ var self = this;
+ var cols = this.cells_occupied_by_player.cols;
+ for (var c = 0, cl = cols.length; c < cl; c++) {
+ this.for_each_widget_below(cols[c], row, function(tcol, trow) {
+ self.move_widget_up(this, self.player_grid_data.size_y);
+ });
+ }
+ };
+
+
+ /**
+ * Move a widget to a specific row. The cell or cells must be empty.
+ * If the widget has widgets below, all of these widgets will be moved also
+ * if they can.
+ *
+ * @method move_widget_to
+ * @param {HTMLElement} $widget The jQuery wrapped HTMLElement of the
+ * widget is going to be moved.
+ * @return {Class} Returns the instance of the Gridster Class.
+ */
+ fn.move_widget_to = function($widget, row) {
+ var self = this;
+ var widget_grid_data = $widget.coords().grid;
+ var diff = row - widget_grid_data.row;
+ var $next_widgets = this.widgets_below($widget);
+
+ var can_move_to_new_cell = this.can_move_to(
+ widget_grid_data, widget_grid_data.col, row, $widget);
+
+ if (can_move_to_new_cell === false) {
+ return false;
+ }
+
+ this.remove_from_gridmap(widget_grid_data);
+ widget_grid_data.row = row;
+ this.add_to_gridmap(widget_grid_data);
+ $widget.attr('data-row', row);
+ this.$changed = this.$changed.add($widget);
+
+
+ $next_widgets.each(function(i, widget) {
+ var $w = $(widget);
+ var wgd = $w.coords().grid;
+ var can_go_up = self.can_go_widget_up(wgd);
+ if (can_go_up && can_go_up !== wgd.row) {
+ self.move_widget_to($w, can_go_up);
+ }
+ });
+
+ return this;
+ };
+
+
+ /**
+ * Move up the specified widget and all below it.
+ *
+ * @method move_widget_up
+ * @param {HTMLElement} $widget The widget you want to move.
+ * @param {Number} [y_units] The number of cells that the widget has to move.
+ * @return {Class} Returns the instance of the Gridster Class.
+ */
+ fn.move_widget_up = function($widget, y_units) {
+ var el_grid_data = $widget.coords().grid;
+ var actual_row = el_grid_data.row;
+ var moved = [];
+ var can_go_up = true;
+ y_units || (y_units = 1);
+
+ if (!this.can_go_up($widget)) { return false; } //break;
+
+ this.for_each_column_occupied(el_grid_data, function(col) {
+ // can_go_up
+ if ($.inArray($widget, moved) === -1) {
+ var widget_grid_data = $widget.coords().grid;
+ var next_row = actual_row - y_units;
+ next_row = this.can_go_up_to_row(
+ widget_grid_data, col, next_row);
+
+ if (!next_row) {
+ return true;
+ }
+
+ var $next_widgets = this.widgets_below($widget);
+
+ this.remove_from_gridmap(widget_grid_data);
+ widget_grid_data.row = next_row;
+ this.add_to_gridmap(widget_grid_data);
+ $widget.attr('data-row', widget_grid_data.row);
+ this.$changed = this.$changed.add($widget);
+
+ moved.push($widget);
+
+ $next_widgets.each($.proxy(function(i, widget) {
+ this.move_widget_up($(widget), y_units);
+ }, this));
+ }
+ });
+
+ };
+
+
+ /**
+ * Move down the specified widget and all below it.
+ *
+ * @method move_widget_down
+ * @param {jQuery} $widget The jQuery object representing the widget
+ * you want to move.
+ * @param {Number} y_units The number of cells that the widget has to move.
+ * @return {Class} Returns the instance of the Gridster Class.
+ */
+ fn.move_widget_down = function($widget, y_units) {
+ var el_grid_data, actual_row, moved, y_diff;
+
+ if (y_units <= 0) { return false; }
+
+ el_grid_data = $widget.coords().grid;
+ actual_row = el_grid_data.row;
+ moved = [];
+ y_diff = y_units;
+
+ if (!$widget) { return false; }
+
+ if ($.inArray($widget, moved) === -1) {
+
+ var widget_grid_data = $widget.coords().grid;
+ var next_row = actual_row + y_units;
+ var $next_widgets = this.widgets_below($widget);
+
+ this.remove_from_gridmap(widget_grid_data);
+
+ $next_widgets.each($.proxy(function(i, widget) {
+ var $w = $(widget);
+ var wd = $w.coords().grid;
+ var tmp_y = this.displacement_diff(
+ wd, widget_grid_data, y_diff);
+
+ if (tmp_y > 0) {
+ this.move_widget_down($w, tmp_y);
+ }
+ }, this));
+
+ widget_grid_data.row = next_row;
+ this.update_widget_position(widget_grid_data, $widget);
+ $widget.attr('data-row', widget_grid_data.row);
+ this.$changed = this.$changed.add($widget);
+
+ moved.push($widget);
+ }
+ };
+
+
+ /**
+ * Check if the widget can move to the specified row, else returns the
+ * upper row possible.
+ *
+ * @method can_go_up_to_row
+ * @param {Number} widget_grid_data The current grid coords object of the
+ * widget.
+ * @param {Number} col The target column.
+ * @param {Number} row The target row.
+ * @return {Boolean|Number} Returns the row number if the widget can move
+ * to the target position, else returns false.
+ */
+ fn.can_go_up_to_row = function(widget_grid_data, col, row) {
+ var ga = this.gridmap;
+ var result = true;
+ var urc = []; // upper_rows_in_columns
+ var actual_row = widget_grid_data.row;
+ var r;
+
+ /* generate an array with columns as index and array with
+ * upper rows empty in the column */
+ this.for_each_column_occupied(widget_grid_data, function(tcol) {
+ var grid_col = ga[tcol];
+ urc[tcol] = [];
+
+ r = actual_row;
+ while (r--) {
+ if (this.is_empty(tcol, r) &&
+ !this.is_placeholder_in(tcol, r)
+ ) {
+ urc[tcol].push(r);
+ } else {
+ break;
+ }
+ }
+
+ if (!urc[tcol].length) {
+ result = false;
+ return true;
+ }
+
+ });
+
+ if (!result) { return false; }
+
+ /* get common rows starting from upper position in all the columns
+ * that widget occupies */
+ r = row;
+ for (r = 1; r < actual_row; r++) {
+ var common = true;
+
+ for (var uc = 0, ucl = urc.length; uc < ucl; uc++) {
+ if (urc[uc] && $.inArray(r, urc[uc]) === -1) {
+ common = false;
+ }
+ }
+
+ if (common === true) {
+ result = r;
+ break;
+ }
+ }
+
+ return result;
+ };
+
+
+ fn.displacement_diff = function(widget_grid_data, parent_bgd, y_units) {
+ var actual_row = widget_grid_data.row;
+ var diffs = [];
+ var parent_max_y = parent_bgd.row + parent_bgd.size_y;
+
+ this.for_each_column_occupied(widget_grid_data, function(col) {
+ var temp_y_units = 0;
+
+ for (var r = parent_max_y; r < actual_row; r++) {
+ if (this.is_empty(col, r)) {
+ temp_y_units = temp_y_units + 1;
+ }
+ }
+
+ diffs.push(temp_y_units);
+ });
+
+ var max_diff = Math.max.apply(Math, diffs);
+ y_units = (y_units - max_diff);
+
+ return y_units > 0 ? y_units : 0;
+ };
+
+
+ /**
+ * Get widgets below a widget.
+ *
+ * @method widgets_below
+ * @param {HTMLElement} $el The jQuery wrapped HTMLElement.
+ * @return {jQuery} A jQuery collection of HTMLElements.
+ */
+ fn.widgets_below = function($el) {
+ var el_grid_data = $.isPlainObject($el) ? $el : $el.coords().grid;
+ var self = this;
+ var ga = this.gridmap;
+ var next_row = el_grid_data.row + el_grid_data.size_y - 1;
+ var $nexts = $([]);
+
+ this.for_each_column_occupied(el_grid_data, function(col) {
+ self.for_each_widget_below(col, next_row, function(tcol, trow) {
+ if (!self.is_player(this) && $.inArray(this, $nexts) === -1) {
+ $nexts = $nexts.add(this);
+ return true; // break
+ }
+ });
+ });
+
+ return Gridster.sort_by_row_asc($nexts);
+ };
+
+
+ /**
+ * Update the array of mapped positions with the new player position.
+ *
+ * @method set_cells_player_occupies
+ * @param {Number} col The new player col.
+ * @param {Number} col The new player row.
+ * @return {Class} Returns the instance of the Gridster Class.
+ */
+ fn.set_cells_player_occupies = function(col, row) {
+ this.remove_from_gridmap(this.placeholder_grid_data);
+ this.placeholder_grid_data.col = col;
+ this.placeholder_grid_data.row = row;
+ this.add_to_gridmap(this.placeholder_grid_data, this.$player);
+ return this;
+ };
+
+
+ /**
+ * Remove from the array of mapped positions the reference to the player.
+ *
+ * @method empty_cells_player_occupies
+ * @return {Class} Returns the instance of the Gridster Class.
+ */
+ fn.empty_cells_player_occupies = function() {
+ this.remove_from_gridmap(this.placeholder_grid_data);
+ return this;
+ };
+
+
+ fn.can_go_up = function($el) {
+ var el_grid_data = $el.coords().grid;
+ var initial_row = el_grid_data.row;
+ var prev_row = initial_row - 1;
+ var ga = this.gridmap;
+ var upper_rows_by_column = [];
+
+ var result = true;
+ if (initial_row === 1) { return false; }
+
+ this.for_each_column_occupied(el_grid_data, function(col) {
+ var $w = this.is_widget(col, prev_row);
+
+ if (this.is_occupied(col, prev_row) ||
+ this.is_player(col, prev_row) ||
+ this.is_placeholder_in(col, prev_row) ||
+ this.is_player_in(col, prev_row)
+ ) {
+ result = false;
+ return true; //break
+ }
+ });
+
+ return result;
+ };
+
+
+ /**
+ * Check if it's possible to move a widget to a specific col/row. It takes
+ * into account the dimensions (`size_y` and `size_x` attrs. of the grid
+ * coords object) the widget occupies.
+ *
+ * @method can_move_to
+ * @param {Object} widget_grid_data The grid coords object that represents
+ * the widget.
+ * @param {Object} col The col to check.
+ * @param {Object} row The row to check.
+ * @param {Number} [max_row] The max row allowed.
+ * @return {Boolean} Returns true if all cells are empty, else return false.
+ */
+ fn.can_move_to = function(widget_grid_data, col, row, max_row) {
+ var ga = this.gridmap;
+ var $w = widget_grid_data.el;
+ var future_wd = {
+ size_y: widget_grid_data.size_y,
+ size_x: widget_grid_data.size_x,
+ col: col,
+ row: row
+ };
+ var result = true;
+
+ //Prevents widgets go out of the grid
+ var right_col = col + widget_grid_data.size_x - 1;
+ if (right_col > this.cols) {
+ return false;
+ }
+
+ if (max_row && max_row < row + widget_grid_data.size_y - 1) {
+ return false;
+ }
+
+ this.for_each_cell_occupied(future_wd, function(tcol, trow) {
+ var $tw = this.is_widget(tcol, trow);
+ if ($tw && (!widget_grid_data.el || $tw.is($w))) {
+ result = false;
+ }
+ });
+
+ return result;
+ };
+
+
+ /**
+ * Given the leftmost column returns all columns that are overlapping
+ * with the player.
+ *
+ * @method get_targeted_columns
+ * @param {Number} [from_col] The leftmost column.
+ * @return {Array} Returns an array with column numbers.
+ */
+ fn.get_targeted_columns = function(from_col) {
+ var max = (from_col || this.player_grid_data.col) +
+ (this.player_grid_data.size_x - 1);
+ var cols = [];
+ for (var col = from_col; col <= max; col++) {
+ cols.push(col);
+ }
+ return cols;
+ };
+
+
+ /**
+ * Given the upper row returns all rows that are overlapping with the player.
+ *
+ * @method get_targeted_rows
+ * @param {Number} [from_row] The upper row.
+ * @return {Array} Returns an array with row numbers.
+ */
+ fn.get_targeted_rows = function(from_row) {
+ var max = (from_row || this.player_grid_data.row) +
+ (this.player_grid_data.size_y - 1);
+ var rows = [];
+ for (var row = from_row; row <= max; row++) {
+ rows.push(row);
+ }
+ return rows;
+ };
+
+ /**
+ * Get all columns and rows that a widget occupies.
+ *
+ * @method get_cells_occupied
+ * @param {Object} el_grid_data The grid coords object of the widget.
+ * @return {Object} Returns an object like `{ cols: [], rows: []}`.
+ */
+ fn.get_cells_occupied = function(el_grid_data) {
+ var cells = { cols: [], rows: []};
+ var i;
+ if (arguments[1] instanceof $) {
+ el_grid_data = arguments[1].coords().grid;
+ }
+
+ for (i = 0; i < el_grid_data.size_x; i++) {
+ var col = el_grid_data.col + i;
+ cells.cols.push(col);
+ }
+
+ for (i = 0; i < el_grid_data.size_y; i++) {
+ var row = el_grid_data.row + i;
+ cells.rows.push(row);
+ }
+
+ return cells;
+ };
+
+
+ /**
+ * Iterate over the cells occupied by a widget executing a function for
+ * each one.
+ *
+ * @method for_each_cell_occupied
+ * @param {Object} el_grid_data The grid coords object that represents the
+ * widget.
+ * @param {Function} callback The function to execute on each column
+ * iteration. Column and row are passed as arguments.
+ * @return {Class} Returns the instance of the Gridster Class.
+ */
+ fn.for_each_cell_occupied = function(grid_data, callback) {
+ this.for_each_column_occupied(grid_data, function(col) {
+ this.for_each_row_occupied(grid_data, function(row) {
+ callback.call(this, col, row);
+ });
+ });
+ return this;
+ };
+
+
+ /**
+ * Iterate over the columns occupied by a widget executing a function for
+ * each one.
+ *
+ * @method for_each_column_occupied
+ * @param {Object} el_grid_data The grid coords object that represents
+ * the widget.
+ * @param {Function} callback The function to execute on each column
+ * iteration. The column number is passed as first argument.
+ * @return {Class} Returns the instance of the Gridster Class.
+ */
+ fn.for_each_column_occupied = function(el_grid_data, callback) {
+ for (var i = 0; i < el_grid_data.size_x; i++) {
+ var col = el_grid_data.col + i;
+ callback.call(this, col, el_grid_data);
+ }
+ };
+
+
+ /**
+ * Iterate over the rows occupied by a widget executing a function for
+ * each one.
+ *
+ * @method for_each_row_occupied
+ * @param {Object} el_grid_data The grid coords object that represents
+ * the widget.
+ * @param {Function} callback The function to execute on each column
+ * iteration. The row number is passed as first argument.
+ * @return {Class} Returns the instance of the Gridster Class.
+ */
+ fn.for_each_row_occupied = function(el_grid_data, callback) {
+ for (var i = 0; i < el_grid_data.size_y; i++) {
+ var row = el_grid_data.row + i;
+ callback.call(this, row, el_grid_data);
+ }
+ };
+
+
+
+ fn._traversing_widgets = function(type, direction, col, row, callback) {
+ var ga = this.gridmap;
+ if (!ga[col]) { return; }
+
+ var cr, max;
+ var action = type + '/' + direction;
+ if (arguments[2] instanceof $) {
+ var el_grid_data = arguments[2].coords().grid;
+ col = el_grid_data.col;
+ row = el_grid_data.row;
+ callback = arguments[3];
+ }
+ var matched = [];
+ var trow = row;
+
+
+ var methods = {
+ 'for_each/above': function() {
+ while (trow--) {
+ if (trow > 0 && this.is_widget(col, trow) &&
+ $.inArray(ga[col][trow], matched) === -1
+ ) {
+ cr = callback.call(ga[col][trow], col, trow);
+ matched.push(ga[col][trow]);
+ if (cr) { break; }
+ }
+ }
+ },
+ 'for_each/below': function() {
+ for (trow = row + 1, max = ga[col].length; trow < max; trow++) {
+ if (this.is_widget(col, trow) &&
+ $.inArray(ga[col][trow], matched) === -1
+ ) {
+ cr = callback.call(ga[col][trow], col, trow);
+ matched.push(ga[col][trow]);
+ if (cr) { break; }
+ }
+ }
+ }
+ };
+
+ if (methods[action]) {
+ methods[action].call(this);
+ }
+ };
+
+
+ /**
+ * Iterate over each widget above the column and row specified.
+ *
+ * @method for_each_widget_above
+ * @param {Number} col The column to start iterating.
+ * @param {Number} row The row to start iterating.
+ * @param {Function} callback The function to execute on each widget
+ * iteration. The value of `this` inside the function is the jQuery
+ * wrapped HTMLElement.
+ * @return {Class} Returns the instance of the Gridster Class.
+ */
+ fn.for_each_widget_above = function(col, row, callback) {
+ this._traversing_widgets('for_each', 'above', col, row, callback);
+ return this;
+ };
+
+
+ /**
+ * Iterate over each widget below the column and row specified.
+ *
+ * @method for_each_widget_below
+ * @param {Number} col The column to start iterating.
+ * @param {Number} row The row to start iterating.
+ * @param {Function} callback The function to execute on each widget
+ * iteration. The value of `this` inside the function is the jQuery wrapped
+ * HTMLElement.
+ * @return {Class} Returns the instance of the Gridster Class.
+ */
+ fn.for_each_widget_below = function(col, row, callback) {
+ this._traversing_widgets('for_each', 'below', col, row, callback);
+ return this;
+ };
+
+
+ /**
+ * Returns the highest occupied cell in the grid.
+ *
+ * @method get_highest_occupied_cell
+ * @return {Object} Returns an object with `col` and `row` numbers.
+ */
+ fn.get_highest_occupied_cell = function() {
+ var r;
+ var gm = this.gridmap;
+ var rl = gm[1].length;
+ var rows = [], cols = [];
+ var row_in_col = [];
+ for (var c = gm.length - 1; c >= 1; c--) {
+ for (r = rl - 1; r >= 1; r--) {
+ if (this.is_widget(c, r)) {
+ rows.push(r);
+ cols.push(c);
+ break;
+ }
+ }
+ }
+
+ return {
+ col: Math.max.apply(Math, cols),
+ row: Math.max.apply(Math, rows)
+ };
+ };
+
+
+ fn.get_widgets_from = function(col, row) {
+ var ga = this.gridmap;
+ var $widgets = $();
+
+ if (col) {
+ $widgets = $widgets.add(
+ this.$widgets.filter(function() {
+ var tcol = $(this).attr('data-col');
+ return (tcol === col || tcol > col);
+ })
+ );
+ }
+
+ if (row) {
+ $widgets = $widgets.add(
+ this.$widgets.filter(function() {
+ var trow = $(this).attr('data-row');
+ return (trow === row || trow > row);
+ })
+ );
+ }
+
+ return $widgets;
+ };
+
+
+ /**
+ * Set the current height of the parent grid.
+ *
+ * @method set_dom_grid_height
+ * @return {Object} Returns the instance of the Gridster class.
+ */
+ fn.set_dom_grid_height = function(height) {
+ if (typeof height === 'undefined') {
+ var r = this.get_highest_occupied_cell().row;
+ height = r * this.min_widget_height;
+ }
+
+ this.container_height = height;
+ this.$el.css('height', this.container_height);
+ return this;
+ };
+
+ /**
+ * Set the current width of the parent grid.
+ *
+ * @method set_dom_grid_width
+ * @return {Object} Returns the instance of the Gridster class.
+ */
+ fn.set_dom_grid_width = function(cols) {
+ if (typeof cols === 'undefined') {
+ cols = this.get_highest_occupied_cell().col;
+ }
+
+ var max_cols = (this.options.autogrow_cols ? this.options.max_cols :
+ this.cols);
+
+ cols = Math.min(max_cols, Math.max(cols, this.options.min_cols));
+ this.container_width = cols * this.min_widget_width;
+ this.$el.css('width', this.container_width);
+ return this;
+ };
+
+
+ /**
+ * It generates the neccessary styles to position the widgets.
+ *
+ * @method generate_stylesheet
+ * @param {Number} rows Number of columns.
+ * @param {Number} cols Number of rows.
+ * @return {Object} Returns the instance of the Gridster class.
+ */
+ fn.generate_stylesheet = function(opts) {
+ var styles = '';
+ var max_size_x = this.options.max_size_x || this.cols;
+ var max_rows = 0;
+ var max_cols = 0;
+ var i;
+ var rules;
+
+ opts || (opts = {});
+ opts.cols || (opts.cols = this.cols);
+ opts.rows || (opts.rows = this.rows);
+ opts.namespace || (opts.namespace = this.options.namespace);
+ opts.widget_base_dimensions ||
+ (opts.widget_base_dimensions = this.options.widget_base_dimensions);
+ opts.widget_margins ||
+ (opts.widget_margins = this.options.widget_margins);
+ opts.min_widget_width = (opts.widget_margins[0] * 2) +
+ opts.widget_base_dimensions[0];
+ opts.min_widget_height = (opts.widget_margins[1] * 2) +
+ opts.widget_base_dimensions[1];
+
+ // don't duplicate stylesheets for the same configuration
+ var serialized_opts = $.param(opts);
+ if ($.inArray(serialized_opts, Gridster.generated_stylesheets) >= 0) {
+ return false;
+ }
+
+ this.generated_stylesheets.push(serialized_opts);
+ Gridster.generated_stylesheets.push(serialized_opts);
+
+ /* generate CSS styles for cols */
+ for (i = opts.cols; i >= 0; i--) {
+ styles += (opts.namespace + ' [data-col="'+ (i + 1) + '"] { left:' +
+ ((i * opts.widget_base_dimensions[0]) +
+ (i * opts.widget_margins[0]) +
+ ((i + 1) * opts.widget_margins[0])) + 'px; }\n');
+ }
+
+ /* generate CSS styles for rows */
+ for (i = opts.rows; i >= 0; i--) {
+ styles += (opts.namespace + ' [data-row="' + (i + 1) + '"] { top:' +
+ ((i * opts.widget_base_dimensions[1]) +
+ (i * opts.widget_margins[1]) +
+ ((i + 1) * opts.widget_margins[1]) ) + 'px; }\n');
+ }
+
+ for (var y = 1; y <= opts.rows; y++) {
+ styles += (opts.namespace + ' [data-sizey="' + y + '"] { height:' +
+ (y * opts.widget_base_dimensions[1] +
+ (y - 1) * (opts.widget_margins[1] * 2)) + 'px; }\n');
+ }
+
+ for (var x = 1; x <= max_size_x; x++) {
+ styles += (opts.namespace + ' [data-sizex="' + x + '"] { width:' +
+ (x * opts.widget_base_dimensions[0] +
+ (x - 1) * (opts.widget_margins[0] * 2)) + 'px; }\n');
+ }
+
+ this.remove_style_tags();
+
+ return this.add_style_tag(styles);
+ };
+
+
+ /**
+ * Injects the given CSS as string to the head of the document.
+ *
+ * @method add_style_tag
+ * @param {String} css The styles to apply.
+ * @return {Object} Returns the instance of the Gridster class.
+ */
+ fn.add_style_tag = function(css) {
+ var d = document;
+ var tag = d.createElement('style');
+
+ d.getElementsByTagName('head')[0].appendChild(tag);
+ tag.setAttribute('type', 'text/css');
+
+ if (tag.styleSheet) {
+ tag.styleSheet.cssText = css;
+ } else {
+ tag.appendChild(document.createTextNode(css));
+ }
+
+ this.$style_tags = this.$style_tags.add(tag);
+
+ return this;
+ };
+
+
+ /**
+ * Remove the style tag with the associated id from the head of the document
+ *
+ * @method remove_style_tag
+ * @return {Object} Returns the instance of the Gridster class.
+ */
+ fn.remove_style_tags = function() {
+ var all_styles = Gridster.generated_stylesheets;
+ var ins_styles = this.generated_stylesheets;
+
+ this.$style_tags.remove();
+
+ Gridster.generated_stylesheets = $.map(all_styles, function(s) {
+ if ($.inArray(s, ins_styles) === -1) { return s; }
+ });
+ };
+
+
+ /**
+ * Generates a faux grid to collide with it when a widget is dragged and
+ * detect row or column that we want to go.
+ *
+ * @method generate_faux_grid
+ * @param {Number} rows Number of columns.
+ * @param {Number} cols Number of rows.
+ * @return {Object} Returns the instance of the Gridster class.
+ */
+ fn.generate_faux_grid = function(rows, cols) {
+ this.faux_grid = [];
+ this.gridmap = [];
+ var col;
+ var row;
+ for (col = cols; col > 0; col--) {
+ this.gridmap[col] = [];
+ for (row = rows; row > 0; row--) {
+ this.add_faux_cell(row, col);
+ }
+ }
+ return this;
+ };
+
+
+ /**
+ * Add cell to the faux grid.
+ *
+ * @method add_faux_cell
+ * @param {Number} row The row for the new faux cell.
+ * @param {Number} col The col for the new faux cell.
+ * @return {Object} Returns the instance of the Gridster class.
+ */
+ fn.add_faux_cell = function(row, col) {
+ var coords = $({
+ left: this.baseX + ((col - 1) * this.min_widget_width),
+ top: this.baseY + (row -1) * this.min_widget_height,
+ width: this.min_widget_width,
+ height: this.min_widget_height,
+ col: col,
+ row: row,
+ original_col: col,
+ original_row: row
+ }).coords();
+
+ if (!$.isArray(this.gridmap[col])) {
+ this.gridmap[col] = [];
+ }
+
+ this.gridmap[col][row] = false;
+ this.faux_grid.push(coords);
+
+ return this;
+ };
+
+
+ /**
+ * Add rows to the faux grid.
+ *
+ * @method add_faux_rows
+ * @param {Number} rows The number of rows you want to add to the faux grid.
+ * @return {Object} Returns the instance of the Gridster class.
+ */
+ fn.add_faux_rows = function(rows) {
+ var actual_rows = this.rows;
+ var max_rows = actual_rows + (rows || 1);
+
+ for (var r = max_rows; r > actual_rows; r--) {
+ for (var c = this.cols; c >= 1; c--) {
+ this.add_faux_cell(r, c);
+ }
+ }
+
+ this.rows = max_rows;
+
+ if (this.options.autogenerate_stylesheet) {
+ this.generate_stylesheet();
+ }
+
+ return this;
+ };
+
+ /**
+ * Add cols to the faux grid.
+ *
+ * @method add_faux_cols
+ * @param {Number} cols The number of cols you want to add to the faux grid.
+ * @return {Object} Returns the instance of the Gridster class.
+ */
+ fn.add_faux_cols = function(cols) {
+ var actual_cols = this.cols;
+ var max_cols = actual_cols + (cols || 1);
+ max_cols = Math.min(max_cols, this.options.max_cols);
+
+ for (var c = actual_cols + 1; c <= max_cols; c++) {
+ for (var r = this.rows; r >= 1; r--) {
+ this.add_faux_cell(r, c);
+ }
+ }
+
+ this.cols = max_cols;
+
+ if (this.options.autogenerate_stylesheet) {
+ this.generate_stylesheet();
+ }
+
+ return this;
+ };
+
+
+ /**
+ * Recalculates the offsets for the faux grid. You need to use it when
+ * the browser is resized.
+ *
+ * @method recalculate_faux_grid
+ * @return {Object} Returns the instance of the Gridster class.
+ */
+ fn.recalculate_faux_grid = function() {
+ var aw = this.$wrapper.width();
+ this.baseX = ($(window).width() - aw) / 2;
+ this.baseY = this.$wrapper.offset().top;
+
+ $.each(this.faux_grid, $.proxy(function(i, coords) {
+ this.faux_grid[i] = coords.update({
+ left: this.baseX + (coords.data.col -1) * this.min_widget_width,
+ top: this.baseY + (coords.data.row -1) * this.min_widget_height
+ });
+ }, this));
+
+ return this;
+ };
+
+
+ /**
+ * Get all widgets in the DOM and register them.
+ *
+ * @method get_widgets_from_DOM
+ * @return {Object} Returns the instance of the Gridster class.
+ */
+ fn.get_widgets_from_DOM = function() {
+ var widgets_coords = this.$widgets.map($.proxy(function(i, widget) {
+ var $w = $(widget);
+ return this.dom_to_coords($w);
+ }, this));
+
+ widgets_coords = Gridster.sort_by_row_and_col_asc(widgets_coords);
+
+ var changes = $(widgets_coords).map($.proxy(function(i, wgd) {
+ return this.register_widget(wgd) || null;
+ }, this));
+
+ if (changes.length) {
+ this.$el.trigger('gridster:positionschanged');
+ }
+
+ return this;
+ };
+
+
+ /**
+ * Calculate columns and rows to be set based on the configuration
+ * parameters, grid dimensions, etc ...
+ *
+ * @method generate_grid_and_stylesheet
+ * @return {Object} Returns the instance of the Gridster class.
+ */
+ fn.generate_grid_and_stylesheet = function() {
+ var aw = this.$wrapper.width();
+ var max_cols = this.options.max_cols;
+
+ var cols = Math.floor(aw / this.min_widget_width) +
+ this.options.extra_cols;
+
+ var actual_cols = this.$widgets.map(function() {
+ return $(this).attr('data-col');
+ }).get();
+
+ //needed to pass tests with phantomjs
+ actual_cols.length || (actual_cols = [0]);
+
+ var min_cols = Math.max.apply(Math, actual_cols);
+
+ this.cols = Math.max(min_cols, cols, this.options.min_cols);
+
+ if (max_cols !== Infinity && max_cols >= min_cols && max_cols < this.cols) {
+ this.cols = max_cols;
+ }
+
+ // get all rows that could be occupied by the current widgets
+ var max_rows = this.options.extra_rows;
+ this.$widgets.each(function(i, w) {
+ max_rows += (+$(w).attr('data-sizey'));
+ });
+
+ this.rows = Math.max(max_rows, this.options.min_rows);
+
+ this.baseX = ($(window).width() - aw) / 2;
+ this.baseY = this.$wrapper.offset().top;
+
+ if (this.options.autogenerate_stylesheet) {
+ this.generate_stylesheet();
+ }
+
+ return this.generate_faux_grid(this.rows, this.cols);
+ };
+
+ /**
+ * Destroy this gridster by removing any sign of its presence, making it easy to avoid memory leaks
+ *
+ * @method destroy
+ * @param {Boolean} remove If true, remove gridster from DOM.
+ * @return {Object} Returns the instance of the Gridster class.
+ */
+ fn.destroy = function(remove) {
+ this.$el.removeData('gridster');
+
+ // remove bound callback on window resize
+ $(window).unbind('.gridster');
+
+ if (this.drag_api) {
+ this.drag_api.destroy();
+ }
+
+ this.remove_style_tags();
+
+ remove && this.$el.remove();
+
+ return this;
+ };
+
+
+ //jQuery adapter
+ $.fn.gridster = function(options) {
+ return this.each(function() {
+ if (! $(this).data('gridster')) {
+ $(this).data('gridster', new Gridster( this, options ));
+ }
+ });
+ };
+
+ return Gridster;
+
+}));
+
+;(function(root, factory) {
+
+ if (typeof define === 'function' && define.amd) {
+ define(['jquery', 'gridster'], factory);
+ } else {
+ root.Gridster = factory(root.$ || root.jQuery, root.Gridster);
+ }
+
+}(this, function($, Gridster) {
+
+ var fn = Gridster.prototype;
+
+ fn.widgets_in_col = function(col) {
+ if (!this.gridmap[col]) {
+ return false;
+ }
+
+ for (var i = this.gridmap[col].length - 1; i >= 0; i--) {
+ if (this.is_widget(col, i) !== false) {
+ return true;
+ }
+ }
+
+ return false;
+ };
+
+ fn.widgets_in_row = function(row) {
+ for (var i = this.gridmap.length; i >= 1; i--) {
+ if (this.is_widget(i, row) !== false) {
+ return true;
+ }
+ }
+
+ return false;
+ };
+
+
+ fn.widgets_in_range = function(col1, row1, col2, row2) {
+ var valid_cols = [];
+ var valid_rows = [];
+ var $widgets = $([]);
+ var c, r, $w, wgd;
+
+ for (c = col2; c >= col1; c--) {
+ for (r = row2; r >= row1; r--) {
+ $w = this.is_widget(c, r);
+
+ if ($w !== false) {
+ wgd = $w.data('coords').grid;
+ if (wgd.col >= col1 && wgd.col <= col2 &&
+ wgd.row >= row1 && wgd.row <= row2
+ ) {
+ $widgets = $widgets.add($w);
+ }
+ }
+ }
+ }
+
+ return $widgets;
+ };
+
+
+ fn.get_bottom_most_occupied_cell = function() {
+ var row = 0;
+ var col = 0;
+ this.for_each_cell(function($el, c, r) {
+ if ($el && r > row) {
+ row = r;
+ col = c;
+ }
+ });
+
+ return {col: col, row: row};
+ };
+
+
+ fn.get_right_most_occupied_cell = function() {
+ var row = 0;
+ var col = 0;
+ this.for_each_cell(function($el, c, r) {
+ if ($el) {
+ row = r;
+ col = c;
+ return false;
+ }
+ });
+
+ return {col: col, row: row};
+ };
+
+
+ fn.for_each_cell = function(callback, gridmap) {
+ gridmap || (gridmap = this.gridmap);
+ var cols = gridmap.length;
+ var rows = gridmap[1].length;
+
+ cols_iter:
+ for (var c = cols - 1; c >= 1; c--) {
+ for (var r = rows - 1; r >= 1; r--) {
+ var $el = gridmap[c] && gridmap[c][r];
+ if (callback) {
+ if (callback.call(this, $el, c, r) === false) {
+ break cols_iter;
+ } else { continue; }
+ }
+ }
+ }
+ };
+
+
+ fn.next_position_in_range = function(size_x, size_y, max_rows) {
+ size_x || (size_x = 1);
+ size_y || (size_y = 1);
+ var ga = this.gridmap;
+ var cols_l = ga.length;
+ var valid_pos = [];
+ var rows_l;
+
+ for (var c = 1; c < cols_l; c++) {
+ rows_l = max_rows || ga[c].length;
+ for (var r = 1; r <= rows_l; r++) {
+ var can_move_to = this.can_move_to({
+ size_x: size_x,
+ size_y: size_y
+ }, c, r, max_rows);
+
+ if (can_move_to) {
+ valid_pos.push({
+ col: c,
+ row: r,
+ size_y: size_y,
+ size_x: size_x
+ });
+ }
+ }
+ }
+
+ if (valid_pos.length >= 1) {
+ return Gridster.sort_by_col_asc(valid_pos)[0];
+ }
+
+ return false;
+ };
+
+
+ fn.closest_to_right = function(col, row) {
+ if (!this.gridmap[col]) { return false; }
+ var cols_l = this.gridmap.length - 1;
+
+ for (var c = col; c <= cols_l; c++) {
+ if (this.gridmap[c][row]) {
+ return { col: c, row: row };
+ }
+ }
+
+ return false;
+ };
+
+
+ fn.closest_to_left = function(col, row) {
+ var cols_l = this.gridmap.length - 1;
+ if (!this.gridmap[col]) { return false; }
+
+ for (var c = col; c >= 1; c--) {
+ if (this.gridmap[c][row]) {
+ return { col: c, row: row };
+ }
+ }
+
+ return false;
+ };
+
+ return Gridster;
+
+}));
diff --git a/ajax/libs/jquery.gridster/0.5.3/jquery.gridster.with-extras.min.js b/ajax/libs/jquery.gridster/0.5.3/jquery.gridster.with-extras.min.js
new file mode 100644
index 000000000..81be30e5a
--- /dev/null
+++ b/ajax/libs/jquery.gridster/0.5.3/jquery.gridster.with-extras.min.js
@@ -0,0 +1,2 @@
+/*! gridster.js - v0.5.3 - 2014-07-04 - * http://gridster.net/ - Copyright (c) 2014 ducksboard; Licensed MIT */ (function(t,i){"function"==typeof define&&define.amd?define("gridster-coords",["jquery"],i):t.GridsterCoords=i(t.$||t.jQuery)})(this,function(t){function i(i){return i[0]&&t.isPlainObject(i[0])?this.data=i[0]:this.el=i,this.isCoords=!0,this.coords={},this.init(),this}var e=i.prototype;return e.init=function(){this.set(),this.original_coords=this.get()},e.set=function(t,i){var e=this.el;if(e&&!t&&(this.data=e.offset(),this.data.width=e.width(),this.data.height=e.height()),e&&t&&!i){var s=e.offset();this.data.top=s.top,this.data.left=s.left}var r=this.data;return r.left===void 0&&(r.left=r.x1),r.top===void 0&&(r.top=r.y1),this.coords.x1=r.left,this.coords.y1=r.top,this.coords.x2=r.left+r.width,this.coords.y2=r.top+r.height,this.coords.cx=r.left+r.width/2,this.coords.cy=r.top+r.height/2,this.coords.width=r.width,this.coords.height=r.height,this.coords.el=e||!1,this},e.update=function(i){if(!i&&!this.el)return this;if(i){var e=t.extend({},this.data,i);return this.data=e,this.set(!0,!0)}return this.set(!0),this},e.get=function(){return this.coords},e.destroy=function(){this.el.removeData("coords"),delete this.el},t.fn.coords=function(){if(this.data("coords"))return this.data("coords");var t=new i(this,arguments[0]);return this.data("coords",t),t},i}),function(t,i){"function"==typeof define&&define.amd?define("gridster-collision",["jquery","gridster-coords"],i):t.GridsterCollision=i(t.$||t.jQuery,t.GridsterCoords)}(this,function(t){function i(i,s,r){this.options=t.extend(e,r),this.$element=i,this.last_colliders=[],this.last_colliders_coords=[],this.set_colliders(s),this.init()}var e={colliders_context:document.body,overlapping_region:"C"};i.defaults=e;var s=i.prototype;return s.init=function(){this.find_collisions()},s.overlaps=function(t,i){var e=!1,s=!1;return(i.x1>=t.x1&&i.x1<=t.x2||i.x2>=t.x1&&i.x2<=t.x2||t.x1>=i.x1&&t.x2<=i.x2)&&(e=!0),(i.y1>=t.y1&&i.y1<=t.y2||i.y2>=t.y1&&i.y2<=t.y2||t.y1>=i.y1&&t.y2<=i.y2)&&(s=!0),e&&s},s.detect_overlapping_region=function(t,i){var e="",s="";return t.y1>i.cy&&t.y1