diff --git a/build/Three.js b/build/Three.js index 0d94bb46..f6b3dfa4 100755 --- a/build/Three.js +++ b/build/Three.js @@ -1,84 +1,84 @@ // Three.js r41/ROME - http://github.com/mrdoob/three.js var THREE=THREE||{};if(!window.Int32Array)window.Int32Array=Array,window.Float32Array=Array;THREE.Color=function(b){this.setHex(b)}; -THREE.Color.prototype={copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;this.hex=b.hex},setHex:function(b){this.hex=~~b&16777215;this.updateRGB()},setRGB:function(b,c,d){this.r=b;this.g=c;this.b=d;this.updateHex()},setHSV:function(b,c,d){var e,f,g,j,k,m;if(d==0)e=f=g=0;else switch(j=Math.floor(b*6),k=b*6-j,b=d*(1-c),m=d*(1-c*k),c=d*(1-c*(1-k)),j){case 1:e=m;f=d;g=b;break;case 2:e=b;f=d;g=c;break;case 3:e=b;f=m;g=d;break;case 4:e=c;f=b;g=d;break;case 5:e=d;f=b;g=m;break;case 6:case 0:e=d,f=c,g=b}this.setRGB(e, -f,g)},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(b,c){this.set(b||0,c||0)}; +THREE.Color.prototype={copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;this.hex=b.hex},setHex:function(b){this.hex=~~b&16777215;this.updateRGB()},setRGB:function(b,c,e){this.r=b;this.g=c;this.b=e;this.updateHex()},setHSV:function(b,c,e){var f,g,h,k,m,n;if(e==0)f=g=h=0;else switch(k=Math.floor(b*6),m=b*6-k,b=e*(1-c),n=e*(1-c*m),c=e*(1-c*(1-m)),k){case 1:f=n;g=e;h=b;break;case 2:f=b;g=e;h=c;break;case 3:f=b;g=n;h=e;break;case 4:f=c;g=b;h=e;break;case 5:f=e;g=b;h=n;break;case 6:case 0:f=e,g=c,h=b}this.setRGB(f, +g,h)},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(b,c){this.set(b||0,c||0)}; THREE.Vector2.prototype={set:function(b,c){this.x=b;this.y=c;return this},copy:function(b){this.x=b.x;this.y=b.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;return this},divideScalar:function(b){b? (this.x/=b,this.y/=b):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){var c=this.x-b.x,b=this.y-b.y;return c*c+b*b},setLength:function(b){return this.normalize().multiplyScalar(b)}, -unit:function(){return this.normalize()},equals:function(b){return b.x==this.x&&b.y==this.y}};THREE.Vector3=function(b,c,d){this.set(b||0,c||0,d||0)}; -THREE.Vector3.prototype={set:function(b,c,d){this.x=b;this.y=c;this.z=d;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;return this},addScalar:function(b){this.x+=b;this.y+=b;this.z+=b;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-c.z;return this},subSelf:function(b){this.x-= +unit:function(){return this.normalize()},equals:function(b){return b.x==this.x&&b.y==this.y}};THREE.Vector3=function(b,c,e){this.set(b||0,c||0,e||0)}; +THREE.Vector3.prototype={set:function(b,c,e){this.x=b;this.y=c;this.z=e;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;return this},addScalar:function(b){this.x+=b;this.y+=b;this.z+=b;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-c.z;return this},subSelf:function(b){this.x-= b.x;this.y-=b.y;this.z-=b.z;return this},multiply:function(b,c){this.x=b.x*c.x;this.y=b.y*c.y;this.z=b.z*c.z;return this},multiplySelf:function(b){this.x*=b.x;this.y*=b.y;this.z*=b.y;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;return this},divideSelf:function(b){return this.divide(this,b)},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z* b.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},cross:function(b,c){this.x=b.y*c.z-b.z*c.y;this.y=b.z*c.x-b.x*c.z;this.z=b.x*c.y-b.y*c.x;return this},crossSelf:function(b){return this.set(this.y*b.z-this.z*b.y,this.z*b.x-this.x*b.z,this.x* b.y-this.y*b.x)},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){return(new THREE.Vector3).sub(this,b).lengthSq()},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){var c=Math.cos(this.y);this.y=Math.asin(b.n13);Math.abs(c)>1.0E-5?(this.x=Math.atan2(-b.n23/c,b.n33/c),this.z=Math.atan2(-b.n12/c,b.n11/c)):(this.x=0,this.z=Math.atan2(b.n21,b.n22))},isZero:function(){return this.lengthSq()<1.0E-4}}; -THREE.Vector4=function(b,c,d,e){this.set(b||0,c||0,d||0,e||1)}; -THREE.Vector4.prototype={set:function(b,c,d,e){this.x=b;this.y=c;this.z=d;this.w=e;return this},copy:function(b){return this.set(b.x,b.y,b.z,b.w||1)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;this.w=b.w+c.w;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;this.w+=b.w;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-c.z;this.w=b.w-c.w;return this},subSelf:function(b){this.x-= +THREE.Vector4=function(b,c,e,f){this.set(b||0,c||0,e||0,f||1)}; +THREE.Vector4.prototype={set:function(b,c,e,f){this.x=b;this.y=c;this.z=e;this.w=f;return this},copy:function(b){return this.set(b.x,b.y,b.z,b.w||1)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;this.w=b.w+c.w;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;this.w+=b.w;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-c.z;this.w=b.w-c.w;return this},subSelf:function(b){this.x-= b.x;this.y-=b.y;this.z-=b.z;this.w-=b.w;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;this.w*=b;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b,this.w/=b):this.set(0,0,0,1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z+this.w*b.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())}, setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3}; -THREE.Ray.prototype={intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,d,e=[];c=0;for(d=b.length;c0&&b>0&&g+b<1}if(b instanceof THREE.Particle){var e=c(this.origin,this.direction,b);if(!e||e>b.scale.x)return[];return[{distance:e,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){e=c(this.origin,this.direction,b);if(!e||e>b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)))return[];var f,g,j,k,m,n,o,p,t,u,v=b.geometry, -z=v.vertices,A=[],e=0;for(f=v.faces.length;e0:p<0))if(o=o.dot((new THREE.Vector3).sub(j,t))/p,t=t.addSelf(u.multiplyScalar(o)), -g instanceof THREE.Face3)d(t,j,k,m)&&(g={distance:this.origin.distanceTo(t),point:t,face:g,object:b},A.push(g));else if(g instanceof THREE.Face4&&(d(t,j,k,n)||d(t,k,m,n)))g={distance:this.origin.distanceTo(t),point:t,face:g,object:b},A.push(g);return A}else return[]}}; -THREE.Rectangle=function(){function b(){g=e-c;j=f-d}var c,d,e,f,g,j,k=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return g};this.getHeight=function(){return j};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return f};this.set=function(g,j,o,p){k=!1;c=g;d=j;e=o;f=p;b()};this.addPoint=function(g,j){k?(k=!1,c=g,d=j,e=g,f=j):(c=cg?e:g,f=f>j?f:j);b()};this.add3Points= -function(g,j,o,p,t,u){k?(k=!1,c=go?g>t?g:t:o>t?o:t,f=j>p?j>u?j:u:p>u?p:u):(c=go?g>t?g>e?g:e:t>e?t:e:o>t?o>e?o:e:t>e?t:e,f=j>p?j>u?j>f?j:f:u>f?u:f:p>u?p>f?p:f:u>f?u:f);b()};this.addRectangle=function(g){k?(k=!1,c=g.getLeft(),d=g.getTop(),e=g.getRight(),f=g.getBottom()):(c=cg.getRight()?e:g.getRight(),f=f> -g.getBottom()?f:g.getBottom());b()};this.inflate=function(g){c-=g;d-=g;e+=g;f+=g;b()};this.minSelf=function(g){c=c>g.getLeft()?c:g.getLeft();d=d>g.getTop()?d:g.getTop();e=e=0&&Math.min(f,b.getBottom())-Math.max(d,b.getTop())>=0};this.empty=function(){k=!0;f=e=d=c=0;b()};this.isEmpty=function(){return k}};THREE.Matrix3=function(){this.m=[]}; -THREE.Matrix3.prototype={transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};THREE.Matrix4=function(b,c,d,e,f,g,j,k,m,n,o,p,t,u,v,z){this.set(b||1,c||0,d||0,e||0,f||0,g||1,j||0,k||0,m||0,n||0,o||1,p||0,t||0,u||0,v||0,z||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; -THREE.Matrix4.prototype={set:function(b,c,d,e,f,g,j,k,m,n,o,p,t,u,v,z){this.n11=b;this.n12=c;this.n13=d;this.n14=e;this.n21=f;this.n22=g;this.n23=j;this.n24=k;this.n31=m;this.n32=n;this.n33=o;this.n34=p;this.n41=t;this.n42=u;this.n43=v;this.n44=z;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,c,d){var e=THREE.Matrix4.__v1, -f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(b,c).normalize();if(g.length()===0)g.z=1;e.cross(d,g).normalize();e.length()===0&&(g.x+=1.0E-4,e.cross(d,g).normalize());f.cross(g,e).normalize();this.n11=e.x;this.n12=f.x;this.n13=g.x;this.n21=e.y;this.n22=f.y;this.n23=g.y;this.n31=e.z;this.n32=f.z;this.n33=g.z;return this},multiplyVector3:function(b){var c=b.x,d=b.y,e=b.z,f=1/(this.n41*c+this.n42*d+this.n43*e+this.n44);b.x=(this.n11*c+this.n12*d+this.n13*e+this.n14)*f;b.y=(this.n21*c+this.n22*d+this.n23* -e+this.n24)*f;b.z=(this.n31*c+this.n32*d+this.n33*e+this.n34)*f;return b},multiplyVector4:function(b){var c=b.x,d=b.y,e=b.z,f=b.w;b.x=this.n11*c+this.n12*d+this.n13*e+this.n14*f;b.y=this.n21*c+this.n22*d+this.n23*e+this.n24*f;b.z=this.n31*c+this.n32*d+this.n33*e+this.n34*f;b.w=this.n41*c+this.n42*d+this.n43*e+this.n44*f;return b},rotateAxis:function(b){var c=b.x,d=b.y,e=b.z;b.x=c*this.n11+d*this.n12+e*this.n13;b.y=c*this.n21+d*this.n22+e*this.n23;b.z=c*this.n31+d*this.n32+e*this.n33;b.normalize(); -return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var d=b.n11,e=b.n12,f=b.n13,g=b.n14,j=b.n21,k=b.n22,m=b.n23,n=b.n24,o=b.n31,p=b.n32,t=b.n33,u=b.n34,v=b.n41,z=b.n42,A=b.n43,x=b.n44,G=c.n11,y=c.n12,D=c.n13,F=c.n14,B=c.n21,P=c.n22, -L=c.n23,K=c.n24,E=c.n31,M=c.n32,T=c.n33,h=c.n34;this.n11=d*G+e*B+f*E;this.n12=d*y+e*P+f*M;this.n13=d*D+e*L+f*T;this.n14=d*F+e*K+f*h+g;this.n21=j*G+k*B+m*E;this.n22=j*y+k*P+m*M;this.n23=j*D+k*L+m*T;this.n24=j*F+k*K+m*h+n;this.n31=o*G+p*B+t*E;this.n32=o*y+p*P+t*M;this.n33=o*D+p*L+t*T;this.n34=o*F+p*K+t*h+u;this.n41=v*G+z*B+A*E;this.n42=v*y+z*P+A*M;this.n43=v*D+z*L+A*T;this.n44=v*F+z*K+A*h+x;return this},multiplyToArray:function(b,c,d){this.multiply(b,c);d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]= -this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b= -this.n11,c=this.n12,d=this.n13,e=this.n14,f=this.n21,g=this.n22,j=this.n23,k=this.n24,m=this.n31,n=this.n32,o=this.n33,p=this.n34,t=this.n41,u=this.n42,v=this.n43,z=this.n44;return e*j*n*t-d*k*n*t-e*g*o*t+c*k*o*t+d*g*p*t-c*j*p*t-e*j*m*u+d*k*m*u+e*f*o*u-b*k*o*u-d*f*p*u+b*j*p*u+e*g*m*v-c*k*m*v-e*f*n*v+b*k*n*v+c*f*p*v-b*g*p*v-d*g*m*z+c*j*m*z+d*f*n*z-b*j*n*z-c*f*o*z+b*g*o*z},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32= +THREE.Ray.prototype={intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,e,f=[];c=0;for(e=b.length;c0&&b>0&&h+b<1}if(b instanceof THREE.Particle){var f=c(this.origin,this.direction,b);if(!f||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=c(this.origin,this.direction,b);if(!f||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)))return[];var g,h,k,m,n,o,p,t,u,v,w=b.geometry, +A=w.vertices,B=[],f=0;for(g=w.faces.length;f0:t<0))if(p=p.dot((new THREE.Vector3).sub(k,u))/t,u=u.addSelf(v.multiplyScalar(p)), +h instanceof THREE.Face3)e(u,k,m,n)&&(h={distance:this.origin.distanceTo(u),point:u,face:h,object:b},B.push(h));else if(h instanceof THREE.Face4&&(e(u,k,m,o)||e(u,m,n,o)))h={distance:this.origin.distanceTo(u),point:u,face:h,object:b},B.push(h);return B}else return[]}}; +THREE.Rectangle=function(){function b(){h=f-c;k=g-e}var c,e,f,g,h,k,m=!0;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return h};this.getHeight=function(){return k};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(h,k,p,t){m=!1;c=h;e=k;f=p;g=t;b()};this.addPoint=function(h,k){m?(m=!1,c=h,e=k,f=h,g=k):(c=ch?f:h,g=g>k?g:k);b()};this.add3Points= +function(h,k,p,t,u,v){m?(m=!1,c=hp?h>u?h:u:p>u?p:u,g=k>t?k>v?k:v:t>v?t:v):(c=hp?h>u?h>f?h:f:u>f?u:f:p>u?p>f?p:f:u>f?u:f,g=k>t?k>v?k>g?k:g:v>g?v:g:t>v?t>g?t:g:v>g?v:g);b()};this.addRectangle=function(h){m?(m=!1,c=h.getLeft(),e=h.getTop(),f=h.getRight(),g=h.getBottom()):(c=ch.getRight()?f:h.getRight(),g=g> +h.getBottom()?g:h.getBottom());b()};this.inflate=function(h){c-=h;e-=h;f+=h;g+=h;b()};this.minSelf=function(h){c=c>h.getLeft()?c:h.getLeft();e=e>h.getTop()?e:h.getTop();f=f=0&&Math.min(g,b.getBottom())-Math.max(e,b.getTop())>=0};this.empty=function(){m=!0;g=f=e=c=0;b()};this.isEmpty=function(){return m}};THREE.Matrix3=function(){this.m=[]}; +THREE.Matrix3.prototype={transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};THREE.Matrix4=function(b,c,e,f,g,h,k,m,n,o,p,t,u,v,w,A){this.set(b||1,c||0,e||0,f||0,g||0,h||1,k||0,m||0,n||0,o||0,p||1,t||0,u||0,v||0,w||0,A||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; +THREE.Matrix4.prototype={set:function(b,c,e,f,g,h,k,m,n,o,p,t,u,v,w,A){this.n11=b;this.n12=c;this.n13=e;this.n14=f;this.n21=g;this.n22=h;this.n23=k;this.n24=m;this.n31=n;this.n32=o;this.n33=p;this.n34=t;this.n41=u;this.n42=v;this.n43=w;this.n44=A;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,c,e){var f=THREE.Matrix4.__v1, +g=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(b,c).normalize();if(h.length()===0)h.z=1;f.cross(e,h).normalize();f.length()===0&&(h.x+=1.0E-4,f.cross(e,h).normalize());g.cross(h,f).normalize();this.n11=f.x;this.n12=g.x;this.n13=h.x;this.n21=f.y;this.n22=g.y;this.n23=h.y;this.n31=f.z;this.n32=g.z;this.n33=h.z;return this},multiplyVector3:function(b){var c=b.x,e=b.y,f=b.z,g=1/(this.n41*c+this.n42*e+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*e+this.n13*f+this.n14)*g;b.y=(this.n21*c+this.n22*e+this.n23* +f+this.n24)*g;b.z=(this.n31*c+this.n32*e+this.n33*f+this.n34)*g;return b},multiplyVector4:function(b){var c=b.x,e=b.y,f=b.z,g=b.w;b.x=this.n11*c+this.n12*e+this.n13*f+this.n14*g;b.y=this.n21*c+this.n22*e+this.n23*f+this.n24*g;b.z=this.n31*c+this.n32*e+this.n33*f+this.n34*g;b.w=this.n41*c+this.n42*e+this.n43*f+this.n44*g;return b},rotateAxis:function(b){var c=b.x,e=b.y,f=b.z;b.x=c*this.n11+e*this.n12+f*this.n13;b.y=c*this.n21+e*this.n22+f*this.n23;b.z=c*this.n31+e*this.n32+f*this.n33;b.normalize(); +return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,g=b.n13,h=b.n14,k=b.n21,m=b.n22,n=b.n23,o=b.n24,p=b.n31,t=b.n32,u=b.n33,v=b.n34,w=b.n41,A=b.n42,B=b.n43,y=b.n44,H=c.n11,z=c.n12,E=c.n13,G=c.n14,C=c.n21,Q=c.n22, +M=c.n23,L=c.n24,F=c.n31,N=c.n32,U=c.n33,j=c.n34;this.n11=e*H+f*C+g*F;this.n12=e*z+f*Q+g*N;this.n13=e*E+f*M+g*U;this.n14=e*G+f*L+g*j+h;this.n21=k*H+m*C+n*F;this.n22=k*z+m*Q+n*N;this.n23=k*E+m*M+n*U;this.n24=k*G+m*L+n*j+o;this.n31=p*H+t*C+u*F;this.n32=p*z+t*Q+u*N;this.n33=p*E+t*M+u*U;this.n34=p*G+t*L+u*j+v;this.n41=w*H+A*C+B*F;this.n42=w*z+A*Q+B*N;this.n43=w*E+A*M+B*U;this.n44=w*G+A*L+B*j+y;return this},multiplyToArray:function(b,c,e){this.multiply(b,c);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]= +this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b= +this.n11,c=this.n12,e=this.n13,f=this.n14,g=this.n21,h=this.n22,k=this.n23,m=this.n24,n=this.n31,o=this.n32,p=this.n33,t=this.n34,u=this.n41,v=this.n42,w=this.n43,A=this.n44;return f*k*o*u-e*m*o*u-f*h*p*u+c*m*p*u+e*h*t*u-c*k*t*u-f*k*n*v+e*m*n*v+f*g*p*v-b*m*p*v-e*g*t*v+b*k*t*v+f*h*n*w-c*m*n*w-f*g*o*w+b*m*o*w+c*g*t*w-b*h*t*w-e*h*n*A+c*k*n*A+e*g*o*A-b*k*o*A-c*g*p*A+b*h*p*A},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32= this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21; this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]= -this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]=this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,d){this.set(1,0,0,b,0,1,0,c,0,0,1,d,0,0,0,1);return this},setScale:function(b, -c,d){this.set(b,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,-b,0,0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var d=Math.cos(c),e=Math.sin(c),f=1-d,g=b.x,j=b.y,k=b.z,m=f*g,n=f*j;this.set(m* -g+d,m*j-e*k,m*k+e*j,0,m*j+e*k,n*j+d,n*k-e*g,0,m*k-e*j,n*k+e*g,f*k*k+d,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3; -this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b){var c=b.x,d=b.y,e=b.z,b=Math.cos(c),c=Math.sin(c),f=Math.cos(d),d=Math.sin(d),g=Math.cos(e),e=Math.sin(e),j=b*d,k=c*d;this.n11=f*g;this.n12=-f*e;this.n13=d;this.n21=k*g+b*e;this.n22=-k*e+b*g;this.n23=-c*f;this.n31=-j*g+c*e;this.n32=j*e+c*g;this.n33=b*f;return this}, -setRotationFromQuaternion:function(b){var c=b.x,d=b.y,e=b.z,f=b.w,g=c+c,j=d+d,k=e+e,b=c*g,m=c*j;c*=k;var n=d*j;d*=k;e*=k;g*=f;j*=f;f*=k;this.n11=1-(n+e);this.n12=m-f;this.n13=c+j;this.n21=m+f;this.n22=1-(b+e);this.n23=d-g;this.n31=c-j;this.n32=d+g;this.n33=1-(b+n);return this},scale:function(b){var c=b.x,d=b.y,b=b.z;this.n11*=c;this.n12*=d;this.n13*=b;this.n21*=c;this.n22*=d;this.n23*=b;this.n31*=c;this.n32*=d;this.n33*=b;this.n41*=c;this.n42*=d;this.n43*=b;return this},extractPosition:function(b){this.n14= -b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var d=1/c.x,e=1/c.y,f=1/c.z;this.n11=b.n11*d;this.n21=b.n21*d;this.n31=b.n31*d;this.n12=b.n12*e;this.n22=b.n22*e;this.n32=b.n32*e;this.n13=b.n13*f;this.n23=b.n23*f;this.n33=b.n33*f}}; -THREE.Matrix4.makeInvert=function(b,c){var d=b.n11,e=b.n12,f=b.n13,g=b.n14,j=b.n21,k=b.n22,m=b.n23,n=b.n24,o=b.n31,p=b.n32,t=b.n33,u=b.n34,v=b.n41,z=b.n42,A=b.n43,x=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=m*u*z-n*t*z+n*p*A-k*u*A-m*p*x+k*t*x;c.n12=g*t*z-f*u*z-g*p*A+e*u*A+f*p*x-e*t*x;c.n13=f*n*z-g*m*z+g*k*A-e*n*A-f*k*x+e*m*x;c.n14=g*m*p-f*n*p-g*k*t+e*n*t+f*k*u-e*m*u;c.n21=n*t*v-m*u*v-n*o*A+j*u*A+m*o*x-j*t*x;c.n22=f*u*v-g*t*v+g*o*A-d*u*A-f*o*x+d*t*x;c.n23=g*m*v-f*n*v-g*j*A+d*n*A+f*j*x-d*m*x;c.n24= -f*n*o-g*m*o+g*j*t-d*n*t-f*j*u+d*m*u;c.n31=k*u*v-n*p*v+n*o*z-j*u*z-k*o*x+j*p*x;c.n32=g*p*v-e*u*v-g*o*z+d*u*z+e*o*x-d*p*x;c.n33=f*n*v-g*k*v+g*j*z-d*n*z-e*j*x+d*k*x;c.n34=g*k*o-e*n*o-g*j*p+d*n*p+e*j*u-d*k*u;c.n41=m*p*v-k*t*v-m*o*z+j*t*z+k*o*A-j*p*A;c.n42=e*t*v-f*p*v+f*o*z-d*t*z-e*o*A+d*p*A;c.n43=f*k*v-e*m*v-f*j*z+d*m*z+e*j*A-d*k*A;c.n44=e*m*o-f*k*o+f*j*p-d*m*p-e*j*t+d*k*t;c.multiplyScalar(1/b.determinant());return c}; -THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,d=c.m,e=b.n33*b.n22-b.n32*b.n23,f=-b.n33*b.n21+b.n31*b.n23,g=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,m=-b.n32*b.n11+b.n31*b.n12,n=b.n23*b.n12-b.n22*b.n13,o=-b.n23*b.n11+b.n21*b.n13,p=b.n22*b.n11-b.n21*b.n12,b=b.n11*e+b.n21*j+b.n31*n;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;d[0]=b*e;d[1]=b*f;d[2]=b*g;d[3]=b*j;d[4]=b*k;d[5]=b*m;d[6]=b*n;d[7]=b*o;d[8]=b*p;return c}; -THREE.Matrix4.makeFrustum=function(b,c,d,e,f,g){var j;j=new THREE.Matrix4;j.n11=2*f/(c-b);j.n12=0;j.n13=(c+b)/(c-b);j.n14=0;j.n21=0;j.n22=2*f/(e-d);j.n23=(e+d)/(e-d);j.n24=0;j.n31=0;j.n32=0;j.n33=-(g+f)/(g-f);j.n34=-2*g*f/(g-f);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,c,d,e){var f,b=d*Math.tan(b*Math.PI/360);f=-b;return THREE.Matrix4.makeFrustum(f*c,b*c,f,b,d,e)}; -THREE.Matrix4.makeOrtho=function(b,c,d,e,f,g){var j,k,m,n;j=new THREE.Matrix4;k=c-b;m=d-e;n=g-f;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((c+b)/k);j.n21=0;j.n22=2/m;j.n23=0;j.n24=-((d+e)/m);j.n31=0;j.n32=0;j.n33=-2/n;j.n34=-((g+f)/n);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; +this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]=this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,e){this.set(1,0,0,b,0,1,0,c,0,0,1,e,0,0,0,1);return this},setScale:function(b, +c,e){this.set(b,0,0,0,0,c,0,0,0,0,e,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,-b,0,0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var e=Math.cos(c),f=Math.sin(c),g=1-e,h=b.x,k=b.y,m=b.z,n=g*h,o=g*k;this.set(n* +h+e,n*k-f*m,n*m+f*k,0,n*k+f*m,o*k+e,o*m-f*h,0,n*m-f*k,o*m+f*h,g*m*m+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3; +this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b){var c=b.x,e=b.y,f=b.z,b=Math.cos(c),c=Math.sin(c),g=Math.cos(e),e=Math.sin(e),h=Math.cos(f),f=Math.sin(f),k=b*e,m=c*e;this.n11=g*h;this.n12=-g*f;this.n13=e;this.n21=m*h+b*f;this.n22=-m*f+b*h;this.n23=-c*g;this.n31=-k*h+c*f;this.n32=k*f+c*h;this.n33=b*g;return this}, +setRotationFromQuaternion:function(b){var c=b.x,e=b.y,f=b.z,g=b.w,h=c+c,k=e+e,m=f+f,b=c*h,n=c*k;c*=m;var o=e*k;e*=m;f*=m;h*=g;k*=g;g*=m;this.n11=1-(o+f);this.n12=n-g;this.n13=c+k;this.n21=n+g;this.n22=1-(b+f);this.n23=e-h;this.n31=c-k;this.n32=e+h;this.n33=1-(b+o);return this},scale:function(b){var c=b.x,e=b.y,b=b.z;this.n11*=c;this.n12*=e;this.n13*=b;this.n21*=c;this.n22*=e;this.n23*=b;this.n31*=c;this.n32*=e;this.n33*=b;this.n41*=c;this.n42*=e;this.n43*=b;return this},extractPosition:function(b){this.n14= +b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var e=1/c.x,f=1/c.y,g=1/c.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*g;this.n23=b.n23*g;this.n33=b.n33*g}}; +THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,f=b.n12,g=b.n13,h=b.n14,k=b.n21,m=b.n22,n=b.n23,o=b.n24,p=b.n31,t=b.n32,u=b.n33,v=b.n34,w=b.n41,A=b.n42,B=b.n43,y=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=n*v*A-o*u*A+o*t*B-m*v*B-n*t*y+m*u*y;c.n12=h*u*A-g*v*A-h*t*B+f*v*B+g*t*y-f*u*y;c.n13=g*o*A-h*n*A+h*m*B-f*o*B-g*m*y+f*n*y;c.n14=h*n*t-g*o*t-h*m*u+f*o*u+g*m*v-f*n*v;c.n21=o*u*w-n*v*w-o*p*B+k*v*B+n*p*y-k*u*y;c.n22=g*v*w-h*u*w+h*p*B-e*v*B-g*p*y+e*u*y;c.n23=h*n*w-g*o*w-h*k*B+e*o*B+g*k*y-e*n*y;c.n24= +g*o*p-h*n*p+h*k*u-e*o*u-g*k*v+e*n*v;c.n31=m*v*w-o*t*w+o*p*A-k*v*A-m*p*y+k*t*y;c.n32=h*t*w-f*v*w-h*p*A+e*v*A+f*p*y-e*t*y;c.n33=g*o*w-h*m*w+h*k*A-e*o*A-f*k*y+e*m*y;c.n34=h*m*p-f*o*p-h*k*t+e*o*t+f*k*v-e*m*v;c.n41=n*t*w-m*u*w-n*p*A+k*u*A+m*p*B-k*t*B;c.n42=f*u*w-g*t*w+g*p*A-e*u*A-f*p*B+e*t*B;c.n43=g*m*w-f*n*w-g*k*A+e*n*A+f*k*B-e*m*B;c.n44=f*n*p-g*m*p+g*k*t-e*n*t-f*k*u+e*m*u;c.multiplyScalar(1/b.determinant());return c}; +THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,e=c.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,k=-b.n33*b.n12+b.n32*b.n13,m=b.n33*b.n11-b.n31*b.n13,n=-b.n32*b.n11+b.n31*b.n12,o=b.n23*b.n12-b.n22*b.n13,p=-b.n23*b.n11+b.n21*b.n13,t=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*k+b.n31*o;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*f;e[1]=b*g;e[2]=b*h;e[3]=b*k;e[4]=b*m;e[5]=b*n;e[6]=b*o;e[7]=b*p;e[8]=b*t;return c}; +THREE.Matrix4.makeFrustum=function(b,c,e,f,g,h){var k;k=new THREE.Matrix4;k.n11=2*g/(c-b);k.n12=0;k.n13=(c+b)/(c-b);k.n14=0;k.n21=0;k.n22=2*g/(f-e);k.n23=(f+e)/(f-e);k.n24=0;k.n31=0;k.n32=0;k.n33=-(h+g)/(h-g);k.n34=-2*h*g/(h-g);k.n41=0;k.n42=0;k.n43=-1;k.n44=0;return k};THREE.Matrix4.makePerspective=function(b,c,e,f){var g,b=e*Math.tan(b*Math.PI/360);g=-b;return THREE.Matrix4.makeFrustum(g*c,b*c,g,b,e,f)}; +THREE.Matrix4.makeOrtho=function(b,c,e,f,g,h){var k,m,n,o;k=new THREE.Matrix4;m=c-b;n=e-f;o=h-g;k.n11=2/m;k.n12=0;k.n13=0;k.n14=-((c+b)/m);k.n21=0;k.n22=2/n;k.n23=0;k.n24=-((e+f)/n);k.n31=0;k.n32=0;k.n33=-2/o;k.n34=-((h+g)/o);k.n41=0;k.n42=0;k.n43=0;k.n44=1;return k};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; THREE.Object3D=function(){this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius= 0;this.boundRadiusScale=1;this.visible=!0;this._vector=new THREE.Vector3;this.name=""}; THREE.Object3D.prototype={translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)=== --1){b.parent!==void 0&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addChildRecurse(b)}},removeChild:function(b){var c=this.children.indexOf(b);if(c!==-1)b.parent=void 0,this.children.splice(c,1)},getChildByName:function(b,c){var d,e,f;d=0;for(e=this.children.length;d=1)return d.w=b.w,d.x=b.x,d.y=b.y,d.z=b.z,d;var g=Math.acos(f),j=Math.sqrt(1-f*f);if(Math.abs(j)<0.0010)return d.w=0.5*(b.w+c.w),d.x=0.5*(b.x+c.x),d.y=0.5*(b.y+c.y),d.z=0.5*(b.z+c.z),d;f=Math.sin((1-e)*g)/j;e=Math.sin(e*g)/j;d.w=b.w*f+c.w*e;d.x=b.x*f+c.x*e;d.y=b.y*f+c.y*e;d.z=b.z*f+c.z*e;return d};THREE.Vertex=function(b){this.position=b||new THREE.Vector3}; -THREE.Face3=function(b,c,d,e,f,g){this.a=b;this.b=c;this.c=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3}; -THREE.Face4=function(b,c,d,e,f,g,j){this.a=b;this.b=c;this.c=d;this.d=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.set(b||0,c||0)}; +-1){b.parent!==void 0&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addChildRecurse(b)}},removeChild:function(b){var c=this.children.indexOf(b);if(c!==-1)b.parent=void 0,this.children.splice(c,1)},getChildByName:function(b,c){var e,f,g;e=0;for(f=this.children.length;e=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var h=Math.acos(g),k=Math.sqrt(1-g*g);if(Math.abs(k)<0.0010)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;g=Math.sin((1-f)*h)/k;f=Math.sin(f*h)/k;e.w=b.w*g+c.w*f;e.x=b.x*g+c.x*f;e.y=b.y*g+c.y*f;e.z=b.z*g+c.z*f;return e};THREE.Vertex=function(b){this.position=b||new THREE.Vector3}; +THREE.Face3=function(b,c,e,f,g,h){this.a=b;this.b=c;this.c=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; +THREE.Face4=function(b,c,e,f,g,h,k){this.a=b;this.b=c;this.c=e;this.d=f;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=k instanceof Array?k:[k];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.set(b||0,c||0)}; THREE.UV.prototype={set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; -THREE.Geometry.prototype={computeCentroids:function(){var b,c,d;b=0;for(c=this.faces.length;b0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,d=this.vertices.length;cthis.points.length-2?g:g+1;d[3]=g>this.points.length-3?g:g+2;n=this.points[d[0]];o=this.points[d[1]]; -p=this.points[d[2]];t=this.points[d[3]];k=j*j;m=j*k;e.x=c(n.x,o.x,p.x,t.x,j,k,m);e.y=c(n.y,o.y,p.y,t.y,j,k,m);e.z=c(n.z,o.z,p.z,t.z,j,k,m);return e};this.getControlPointsArray=function(){var b,d,c=this.points.length,e=[];for(b=0;b0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,e=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,e=this.vertices.length;cthis.points.length-2?h:h+1;e[3]=h>this.points.length-3?h:h+2;o=this.points[e[0]];p=this.points[e[1]]; +t=this.points[e[2]];u=this.points[e[3]];m=k*k;n=k*m;f.x=c(o.x,p.x,t.x,u.x,k,m,n);f.y=c(o.y,p.y,t.y,u.y,k,m,n);f.z=c(o.z,p.z,t.z,u.z,k,m,n);return f};this.getControlPointsArray=function(){var b,e,c=this.points.length,f=[];for(b=0;b1){b=d.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var e=1;e=this.LODs[e].visibleAtDistance)this.LODs[e-1].object3D.visible=!1, -this.LODs[e].object3D.visible=!0;else break;for(;e1){b=e.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f=this.LODs[f].visibleAtDistance)this.LODs[f-1].object3D.visible=!1, +this.LODs[f].object3D.visible=!0;else break;for(;fp&&(d=o,o=p,p=d):ou&&(d=t,t=u,u=d):tt&&(e=p,p=t,t=e):pv&&(e=u,u=v,v=e):u=0&&g>=0&&j>=0&&k>=0?!0:f<0&&g<0||j<0&&k<0?!1:(f<0?c=Math.max(c,f/(f-g)):g<0&&(e=Math.min(e,f/(f-g))),j<0?c=Math.max(c,j/(j-k)):k<0&&(e=Math.min(e,j/(j-k))),eD&&j.positionScreen.z0&&F.z<1))S=y[G]=y[G]||new THREE.RenderableParticle,G++,x=S,x.x=F.x/F.w,x.y=F.y/F.w,x.z=F.z,x.rotation=I.rotation.z,x.scale.x=I.scale.x*Math.abs(x.x-(F.x+f.projectionMatrix.n11)/(F.w+ -f.projectionMatrix.n14)),x.scale.y=I.scale.y*Math.abs(x.y-(F.y+f.projectionMatrix.n22)/(F.w+f.projectionMatrix.n24)),x.materials=I.materials,g.push(x);h&&g.sort(c);return g}}; -THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new 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THREE.LineBasicMaterial){b=g.linewidth;if(F!=b)v.lineWidth=F=b;b=g.linecap;if(B!=b)v.lineCap=B=b;b=g.linejoin;if(P!=b)v.lineJoin=P=b;e(g.color);v.stroke();$.inflate(g.linewidth*2)}}function z(b,e,h,f,k,m,$,n,o){j.data.vertices+=3;j.data.faces++;c(n.opacity);d(n.blending);Q=b.positionScreen.x;R=b.positionScreen.y;N=e.positionScreen.x;aa=e.positionScreen.y;U=h.positionScreen.x; -V=h.positionScreen.y;A(Q,R,N,aa,U,V);if(n instanceof THREE.MeshBasicMaterial)if(n.map)n.map.mapping instanceof THREE.UVMapping&&(ma=$.uvs[0],va(Q,R,N,aa,U,V,n.map.image,ma[f].u,ma[f].v,ma[k].u,ma[k].v,ma[m].u,ma[m].v));else if(n.envMap){if(n.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=g.matrixWorldInverse,oa.copy($.vertexNormalsWorld[0]),ja=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,na=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,oa.copy($.vertexNormalsWorld[1]),Aa=(oa.x*b.n11+oa.y* 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THREE.MeshDepthMaterial)X=g.near,H=g.far,S.r=S.g=S.b=1-Ea(b.positionScreen.z,X,H),Y.r=Y.g=Y.b=1-Ea(e.positionScreen.z,X,H),Z.r=Z.g=Z.b=1-Ea(h.positionScreen.z, -X,H),ia.r=(Y.r+Z.r)*0.5,ia.g=(Y.g+Z.g)*0.5,ia.b=(Y.b+Z.b)*0.5,ha=w(S,Y,Z,ia),va(Q,R,N,aa,U,V,ha,0,0,1,0,0,1);else if(n instanceof THREE.MeshNormalMaterial)I.r=Ja($.normalWorld.x),I.g=Ja($.normalWorld.y),I.b=Ja($.normalWorld.z),I.updateHex(),n.wireframe?D(I,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):C(I)}function y(b,e,h,f,k,n,$,m,o){j.data.vertices+=4;j.data.faces++;c(m.opacity);d(m.blending);if(m.map||m.envMap)z(b,e,f,0,1,3,$,m,o),z(k,h,n,1,2,3,$,m,o);else if(Q=b.positionScreen.x, -R=b.positionScreen.y,N=e.positionScreen.x,aa=e.positionScreen.y,U=h.positionScreen.x,V=h.positionScreen.y,ga=f.positionScreen.x,W=f.positionScreen.y,da=k.positionScreen.x,ea=k.positionScreen.y,ka=n.positionScreen.x,fa=n.positionScreen.y,m instanceof THREE.MeshBasicMaterial)G(Q,R,N,aa,U,V,ga,W),m.wireframe?D(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):C(m.color);else if(m instanceof THREE.MeshLambertMaterial)Ta?!m.wireframe&&m.shading==THREE.SmoothShading&&$.vertexNormalsWorld.length== -4?(S.r=Y.r=Z.r=ia.r=qa.r,S.g=Y.g=Z.g=ia.g=qa.g,S.b=Y.b=Z.b=ia.b=qa.b,p(o,$.v1.positionWorld,$.vertexNormalsWorld[0],S),p(o,$.v2.positionWorld,$.vertexNormalsWorld[1],Y),p(o,$.v4.positionWorld,$.vertexNormalsWorld[3],Z),p(o,$.v3.positionWorld,$.vertexNormalsWorld[2],ia),ha=w(S,Y,Z,ia),A(Q,R,N,aa,ga,W),va(Q,R,N,aa,ga,W,ha,0,0,1,0,0,1),A(da,ea,U,V,ka,fa),va(da,ea,U,V,ka,fa,ha,1,0,1,1,0,1)):(ta.r=qa.r,ta.g=qa.g,ta.b=qa.b,p(o,$.centroidWorld,$.normalWorld,ta),I.r=Math.max(0,Math.min(m.color.r*ta.r,1)), 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A(b,d,c,e,h,f){v.beginPath();v.moveTo(b,d);v.lineTo(c,e);v.lineTo(h,f);v.lineTo(b,d);v.closePath()} -function G(b,d,c,e,h,f,g,j){v.beginPath();v.moveTo(b,d);v.lineTo(c,e);v.lineTo(h,f);v.lineTo(g,j);v.lineTo(b,d);v.closePath()}function D(b,d,c,h){if(F!=d)v.lineWidth=F=d;if(B!=c)v.lineCap=B=c;if(P!=h)v.lineJoin=P=h;e(b);v.stroke();$.inflate(d*2)}function C(b){f(b);v.fill()}function va(b,d,c,e,h,f,g,j,k,m,n,$,p){var o,t;o=g.width-1;t=g.height-1;j*=o;k*=t;m*=o;n*=t;$*=o;p*=t;c-=b;e-=d;h-=b;f-=d;m-=j;n-=k;$-=j;p-=k;o=m*p-$*n;o!=0&&(t=1/o,o=(p*c-n*h)*t,n=(p*e-n*f)*t,c=(m*h-$*c)*t,e=(m*f-$*e)*t,b=b-o* -j-c*k,d=d-n*j-e*k,v.save(),v.transform(o,n,c,e,b,d),v.clip(),v.drawImage(g,0,0),v.restore())}function w(b,d,c,e){var h=~~(b.r*255),f=~~(b.g*255),b=~~(b.b*255),g=~~(d.r*255),j=~~(d.g*255),d=~~(d.b*255),k=~~(c.r*255),m=~~(c.g*255),c=~~(c.b*255),n=~~(e.r*255),$=~~(e.g*255),e=~~(e.b*255);ua[0]=h<0?0:h>255?255:h;ua[1]=f<0?0:f>255?255:f;ua[2]=b<0?0:b>255?255:b;ua[4]=g<0?0:g>255?255:g;ua[5]=j<0?0:j>255?255:j;ua[6]=d<0?0:d>255?255:d;ua[8]=k<0?0:k>255?255:k;ua[9]=m<0?0:m>255?255:m;ua[10]=c<0?0:c>255?255:c; -ua[12]=n<0?0:n>255?255:n;ua[13]=$<0?0:$>255?255:$;ua[14]=e<0?0:e>255?255:e;Ma.putImageData(Ua,0,0);Qa.drawImage(La,0,0);return Na}function Ea(b,d,c){b=(b-d)/(c-d);return b*b*(3-2*b)}function Ja(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function Ba(b,d){var c=d.x-b.x,e=d.y-b.y,h=1/Math.sqrt(c*c+e*e);c*=h;e*=h;d.x+=c;d.y+=e;b.x-=c;b.y-=e}var Ra,Ya,la,wa,Ca,Ka,Sa,ra;this.autoClear?this.clear():v.setTransform(1,0,0,-1,t,u);j.data.vertices=0;j.data.faces=0;k=m.projectScene(b,g,this.sortElements);(Ta=b.lights.length> -0)&&n(b);Ra=0;for(Ya=k.length;Ra0&&(c.r+=f.color.r*g,c.g+=f.color.g*g,c.b+=f.color.b*g)):f instanceof THREE.PointLight&&(M.sub(f.position,d.centroidWorld),M.normalize(),g=d.normalWorld.dot(M)*f.intensity,g>0&&(c.r+=f.color.r*g,c.g+=f.color.g*g,c.b+=f.color.b*g))}function c(d,c,h,k,m,p){j.data.vertices+=3;j.data.faces++;Q=e(R++);Q.setAttribute("d", -"M "+d.positionScreen.x+" "+d.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+"z");m instanceof THREE.MeshBasicMaterial?F.hex=m.color.hex:m instanceof THREE.MeshLambertMaterial?D?(B.r=P.r,B.g=P.g,B.b=P.b,b(p,k,B),F.r=Math.max(0,Math.min(m.color.r*B.r,1)),F.g=Math.max(0,Math.min(m.color.g*B.g,1)),F.b=Math.max(0,Math.min(m.color.b*B.b,1)),F.updateHex()):F.hex=m.color.hex:m instanceof THREE.MeshDepthMaterial?(E=1-m.__2near/(m.__farPlusNear- -k.z*m.__farMinusNear),F.setRGB(E,E,E)):m instanceof THREE.MeshNormalMaterial&&F.setRGB(f(k.normalWorld.x),f(k.normalWorld.y),f(k.normalWorld.z));m.wireframe?Q.setAttribute("style","fill: none; stroke: #"+g(F.hex.toString(16))+"; stroke-width: 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THREE.MeshNormalMaterial&&F.setRGB(f(m.normalWorld.x),f(m.normalWorld.y),f(m.normalWorld.z));p.wireframe?Q.setAttribute("style","fill: none; stroke: #"+g(F.hex.toString(16))+"; stroke-width: "+p.wireframeLinewidth+"; stroke-opacity: "+p.opacity+"; stroke-linecap: "+p.wireframeLinecap+"; stroke-linejoin: "+p.wireframeLinejoin):Q.setAttribute("style", -"fill: #"+g(F.hex.toString(16))+"; fill-opacity: "+p.opacity);n.appendChild(Q)}function e(b){T[b]==null&&(T[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),aa==0&&T[b].setAttribute("shape-rendering","crispEdges"));return T[b]}function f(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function g(b){for(;b.length<6;)b="0"+b;return b}var j=this,k=null,m=new THREE.Projector,n=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,p,t,u,v,z,A,x,G=new THREE.Rectangle,y=new THREE.Rectangle, -D=!1,F=new THREE.Color(16777215),B=new THREE.Color(16777215),P=new THREE.Color(0),L=new THREE.Color(0),K=new THREE.Color(0),E,M=new THREE.Vector3,T=[],h=[],Q,R,N,aa=1;this.domElement=n;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setQuality=function(b){switch(b){case "high":aa=1;break;case "low":aa=0}};this.setSize=function(b,d){o=b;p=d;t=o/2;u=p/2;n.setAttribute("viewBox",-t+" "+-u+" "+o+" "+p);n.setAttribute("width",o);n.setAttribute("height",p);G.set(-t, --u,t,u)};this.clear=function(){for(;n.childNodes.length>0;)n.removeChild(n.childNodes[0])};this.render=function(b,e){var f,p,o,F,B,E,I,S;this.autoClear&&this.clear();j.data.vertices=0;j.data.faces=0;k=m.projectScene(b,e,this.sortElements);N=R=0;if(D=b.lights.length>0){I=b.lights;P.setRGB(0,0,0);L.setRGB(0,0,0);K.setRGB(0,0,0);f=0;for(p=I.length;f=0&&h>=0&&k>=0&&m>=0?!0:g<0&&h<0||k<0&&m<0?!1:(g<0?c=Math.max(c,g/(g-h)):h<0&&(f=Math.min(f,g/(g-h))),k<0?c=Math.max(c,k/(k-m)):m<0&&(f=Math.min(f,k/(k-m))),fE&&k.positionScreen.z0&&G.z<1))T=z[H]=z[H]||new THREE.RenderableParticle,H++,y=T,y.x=G.x/G.w,y.y=G.y/G.w,y.z=G.z,y.rotation=J.rotation.z,y.scale.x=J.scale.x*Math.abs(y.x-(G.x+g.projectionMatrix.n11)/(G.w+ +g.projectionMatrix.n14)),y.scale.y=J.scale.y*Math.abs(y.y-(G.y+g.projectionMatrix.n22)/(G.w+g.projectionMatrix.n24)),y.materials=J.materials,h.push(y);j&&h.sort(c);return h}}; +THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new THREE.Projector,e,f,g,h;this.domElement=document.createElement("div");this.setSize=function(b,c){e=b;f=c;g=e/2;h=f/2};this.render=function(e,f){var n,o,p,t,u,v,w,A;b=c.projectScene(e,f);n=0;for(o=b.length;n>1,ra=o.height>> +1,h=j.scale.x*u,n=j.scale.y*v,k=h*t,m=n*ra,aa.set(b.x-k,b.y-m,b.x+k,b.y+m),ta.instersects(aa)&&(w.save(),w.translate(b.x,b.y),w.rotate(-j.rotation),w.scale(h,-n),w.translate(-t,-ra),w.drawImage(o,0,0),w.restore())}else h instanceof THREE.ParticleCanvasMaterial&&(k=j.scale.x*u,m=j.scale.y*v,aa.set(b.x-k,b.y-m,b.x+k,b.y+m),ta.instersects(aa)&&(f(h.color),g(h.color),w.save(),w.translate(b.x,b.y),w.rotate(-j.rotation),w.scale(k,m),h.program(w),w.restore()))}function y(b,j,g,h){c(h.opacity);e(h.blending); +w.beginPath();w.moveTo(b.positionScreen.x,b.positionScreen.y);w.lineTo(j.positionScreen.x,j.positionScreen.y);w.closePath();if(h instanceof THREE.LineBasicMaterial){b=h.linewidth;if(G!=b)w.lineWidth=G=b;b=h.linecap;if(C!=b)w.lineCap=C=b;b=h.linejoin;if(Q!=b)w.lineJoin=Q=b;f(h.color);w.stroke();aa.inflate(h.linewidth*2)}}function A(b,f,j,g,m,n,aa,o,p){k.data.vertices+=3;k.data.faces++;c(o.opacity);e(o.blending);R=b.positionScreen.x;S=b.positionScreen.y;O=f.positionScreen.x;ca=f.positionScreen.y;V= +j.positionScreen.x;W=j.positionScreen.y;B(R,S,O,ca,V,W);if(o instanceof THREE.MeshBasicMaterial)if(o.map)o.map.mapping instanceof THREE.UVMapping&&(na=aa.uvs[0],wa(R,S,O,ca,V,W,o.map.image,na[g].u,na[g].v,na[m].u,na[m].v,na[n].u,na[n].v));else if(o.envMap){if(o.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=h.matrixWorldInverse,pa.copy(aa.vertexNormalsWorld[0]),ka=(pa.x*b.n11+pa.y*b.n12+pa.z*b.n13)*0.5+0.5,oa=-(pa.x*b.n21+pa.y*b.n22+pa.z*b.n23)*0.5+0.5,pa.copy(aa.vertexNormalsWorld[1]), +Ba=(pa.x*b.n11+pa.y*b.n12+pa.z*b.n13)*0.5+0.5,za=-(pa.x*b.n21+pa.y*b.n22+pa.z*b.n23)*0.5+0.5,pa.copy(aa.vertexNormalsWorld[2]),da=(pa.x*b.n11+pa.y*b.n12+pa.z*b.n13)*0.5+0.5,P=-(pa.x*b.n21+pa.y*b.n22+pa.z*b.n23)*0.5+0.5,wa(R,S,O,ca,V,W,o.envMap.image,ka,oa,Ba,za,da,P)}else o.wireframe?E(o.color,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):D(o.color);else if(o instanceof THREE.MeshLambertMaterial)o.map&&!o.wireframe&&(o.map.mapping instanceof THREE.UVMapping&&(na=aa.uvs[0],wa(R,S,O, +ca,V,W,o.map.image,na[g].u,na[g].v,na[m].u,na[m].v,na[n].u,na[n].v)),e(THREE.SubtractiveBlending)),Ua?!o.wireframe&&o.shading==THREE.SmoothShading&&aa.vertexNormalsWorld.length==3?(T.r=Z.r=$.r=ra.r,T.g=Z.g=$.g=ra.g,T.b=Z.b=$.b=ra.b,t(p,aa.v1.positionWorld,aa.vertexNormalsWorld[0],T),t(p,aa.v2.positionWorld,aa.vertexNormalsWorld[1],Z),t(p,aa.v3.positionWorld,aa.vertexNormalsWorld[2],$),ja.r=(Z.r+$.r)*0.5,ja.g=(Z.g+$.g)*0.5,ja.b=(Z.b+$.b)*0.5,ia=x(T,Z,$,ja),wa(R,S,O,ca,V,W,ia,0,0,1,0,0,1)):(ua.r=ra.r, +ua.g=ra.g,ua.b=ra.b,t(p,aa.centroidWorld,aa.normalWorld,ua),J.r=Math.max(0,Math.min(o.color.r*ua.r,1)),J.g=Math.max(0,Math.min(o.color.g*ua.g,1)),J.b=Math.max(0,Math.min(o.color.b*ua.b,1)),J.updateHex(),o.wireframe?E(J,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):D(J)):o.wireframe?E(o.color,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):D(o.color);else if(o instanceof THREE.MeshDepthMaterial)Y=h.near,I=h.far,T.r=T.g=T.b=1-Fa(b.positionScreen.z,Y,I),Z.r=Z.g=Z.b=1-Fa(f.positionScreen.z, +Y,I),$.r=$.g=$.b=1-Fa(j.positionScreen.z,Y,I),ja.r=(Z.r+$.r)*0.5,ja.g=(Z.g+$.g)*0.5,ja.b=(Z.b+$.b)*0.5,ia=x(T,Z,$,ja),wa(R,S,O,ca,V,W,ia,0,0,1,0,0,1);else if(o instanceof THREE.MeshNormalMaterial)J.r=Ka(aa.normalWorld.x),J.g=Ka(aa.normalWorld.y),J.b=Ka(aa.normalWorld.z),J.updateHex(),o.wireframe?E(J,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):D(J)}function z(b,f,j,g,m,o,aa,n,p){k.data.vertices+=4;k.data.faces++;c(n.opacity);e(n.blending);if(n.map||n.envMap)A(b,f,g,0,1,3,aa,n,p),A(m, +j,o,1,2,3,aa,n,p);else if(R=b.positionScreen.x,S=b.positionScreen.y,O=f.positionScreen.x,ca=f.positionScreen.y,V=j.positionScreen.x,W=j.positionScreen.y,ha=g.positionScreen.x,X=g.positionScreen.y,ea=m.positionScreen.x,fa=m.positionScreen.y,la=o.positionScreen.x,ga=o.positionScreen.y,n instanceof THREE.MeshBasicMaterial)H(R,S,O,ca,V,W,ha,X),n.wireframe?E(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):D(n.color);else if(n instanceof THREE.MeshLambertMaterial)Ua?!n.wireframe&&n.shading== +THREE.SmoothShading&&aa.vertexNormalsWorld.length==4?(T.r=Z.r=$.r=ja.r=ra.r,T.g=Z.g=$.g=ja.g=ra.g,T.b=Z.b=$.b=ja.b=ra.b,t(p,aa.v1.positionWorld,aa.vertexNormalsWorld[0],T),t(p,aa.v2.positionWorld,aa.vertexNormalsWorld[1],Z),t(p,aa.v4.positionWorld,aa.vertexNormalsWorld[3],$),t(p,aa.v3.positionWorld,aa.vertexNormalsWorld[2],ja),ia=x(T,Z,$,ja),B(R,S,O,ca,ha,X),wa(R,S,O,ca,ha,X,ia,0,0,1,0,0,1),B(ea,fa,V,W,la,ga),wa(ea,fa,V,W,la,ga,ia,1,0,1,1,0,1)):(ua.r=ra.r,ua.g=ra.g,ua.b=ra.b,t(p,aa.centroidWorld, +aa.normalWorld,ua),J.r=Math.max(0,Math.min(n.color.r*ua.r,1)),J.g=Math.max(0,Math.min(n.color.g*ua.g,1)),J.b=Math.max(0,Math.min(n.color.b*ua.b,1)),J.updateHex(),H(R,S,O,ca,V,W,ha,X),n.wireframe?E(J,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):D(J)):(H(R,S,O,ca,V,W,ha,X),n.wireframe?E(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):D(n.color));else if(n instanceof THREE.MeshNormalMaterial)J.r=Ka(aa.normalWorld.x),J.g=Ka(aa.normalWorld.y),J.b=Ka(aa.normalWorld.z), +J.updateHex(),H(R,S,O,ca,V,W,ha,X),n.wireframe?E(J,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):D(J);else if(n instanceof THREE.MeshDepthMaterial)Y=h.near,I=h.far,T.r=T.g=T.b=1-Fa(b.positionScreen.z,Y,I),Z.r=Z.g=Z.b=1-Fa(f.positionScreen.z,Y,I),$.r=$.g=$.b=1-Fa(g.positionScreen.z,Y,I),ja.r=ja.g=ja.b=1-Fa(j.positionScreen.z,Y,I),ia=x(T,Z,$,ja),B(R,S,O,ca,ha,X),wa(R,S,O,ca,ha,X,ia,0,0,1,0,0,1),B(ea,fa,V,W,la,ga),wa(ea,fa,V,W,la,ga,ia,1,0,1,1,0,1)}function B(b,e,c,f,j,g){w.beginPath(); +w.moveTo(b,e);w.lineTo(c,f);w.lineTo(j,g);w.lineTo(b,e);w.closePath()}function H(b,e,c,f,j,g,h,k){w.beginPath();w.moveTo(b,e);w.lineTo(c,f);w.lineTo(j,g);w.lineTo(h,k);w.lineTo(b,e);w.closePath()}function E(b,e,c,j){if(G!=e)w.lineWidth=G=e;if(C!=c)w.lineCap=C=c;if(Q!=j)w.lineJoin=Q=j;f(b);w.stroke();aa.inflate(e*2)}function D(b){g(b);w.fill()}function wa(b,e,c,f,j,g,h,k,m,n,o,aa,t){var p,u;p=h.width-1;u=h.height-1;k*=p;m*=u;n*=p;o*=u;aa*=p;t*=u;c-=b;f-=e;j-=b;g-=e;n-=k;o-=m;aa-=k;t-=m;p=n*t-aa*o; +p!=0&&(u=1/p,p=(t*c-o*j)*u,o=(t*f-o*g)*u,c=(n*j-aa*c)*u,f=(n*g-aa*f)*u,b=b-p*k-c*m,e=e-o*k-f*m,w.save(),w.transform(p,o,c,f,b,e),w.clip(),w.drawImage(h,0,0),w.restore())}function x(b,e,c,f){var j=~~(b.r*255),g=~~(b.g*255),b=~~(b.b*255),h=~~(e.r*255),k=~~(e.g*255),e=~~(e.b*255),m=~~(c.r*255),n=~~(c.g*255),c=~~(c.b*255),o=~~(f.r*255),aa=~~(f.g*255),f=~~(f.b*255);va[0]=j<0?0:j>255?255:j;va[1]=g<0?0:g>255?255:g;va[2]=b<0?0:b>255?255:b;va[4]=h<0?0:h>255?255:h;va[5]=k<0?0:k>255?255:k;va[6]=e<0?0:e>255? +255:e;va[8]=m<0?0:m>255?255:m;va[9]=n<0?0:n>255?255:n;va[10]=c<0?0:c>255?255:c;va[12]=o<0?0:o>255?255:o;va[13]=aa<0?0:aa>255?255:aa;va[14]=f<0?0:f>255?255:f;Na.putImageData(Va,0,0);Ra.drawImage(Ma,0,0);return Oa}function Fa(b,e,c){b=(b-e)/(c-e);return b*b*(3-2*b)}function Ka(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function Ca(b,e){var c=e.x-b.x,f=e.y-b.y,j=1/Math.sqrt(c*c+f*f);c*=j;f*=j;e.x+=c;e.y+=f;b.x-=c;b.y-=f}var Sa,Za,ma,xa,Da,La,Ta,sa;this.autoClear?this.clear():w.setTransform(1,0,0,-1,u,v);k.data.vertices= +0;k.data.faces=0;m=n.projectScene(b,h,this.sortElements);(Ua=b.lights.length>0)&&o(b);Sa=0;for(Za=m.length;Sa0&&(c.r+=g.color.r*h,c.g+=g.color.g*h,c.b+=g.color.b*h)):g instanceof THREE.PointLight&&(N.sub(g.position,e.centroidWorld),N.normalize(),h=e.normalWorld.dot(N)*g.intensity,h>0&&(c.r+=g.color.r*h,c.g+=g.color.g*h,c.b+=g.color.b*h))}function c(e,c,j,m,n,t){k.data.vertices+=3;k.data.faces++;R=f(S++);R.setAttribute("d", +"M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+j.positionScreen.x+","+j.positionScreen.y+"z");n instanceof THREE.MeshBasicMaterial?G.hex=n.color.hex:n instanceof THREE.MeshLambertMaterial?E?(C.r=Q.r,C.g=Q.g,C.b=Q.b,b(t,m,C),G.r=Math.max(0,Math.min(n.color.r*C.r,1)),G.g=Math.max(0,Math.min(n.color.g*C.g,1)),G.b=Math.max(0,Math.min(n.color.b*C.b,1)),G.updateHex()):G.hex=n.color.hex:n instanceof THREE.MeshDepthMaterial?(F=1-n.__2near/(n.__farPlusNear- +m.z*n.__farMinusNear),G.setRGB(F,F,F)):n instanceof THREE.MeshNormalMaterial&&G.setRGB(g(m.normalWorld.x),g(m.normalWorld.y),g(m.normalWorld.z));n.wireframe?R.setAttribute("style","fill: none; stroke: #"+h(G.hex.toString(16))+"; stroke-width: "+n.wireframeLinewidth+"; stroke-opacity: "+n.opacity+"; stroke-linecap: "+n.wireframeLinecap+"; stroke-linejoin: "+n.wireframeLinejoin):R.setAttribute("style","fill: #"+h(G.hex.toString(16))+"; fill-opacity: "+n.opacity);o.appendChild(R)}function e(e,c,j,m, +n,t,p){k.data.vertices+=4;k.data.faces++;R=f(S++);R.setAttribute("d","M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+j.positionScreen.x+","+j.positionScreen.y+" L "+m.positionScreen.x+","+m.positionScreen.y+"z");t instanceof THREE.MeshBasicMaterial?G.hex=t.color.hex:t instanceof THREE.MeshLambertMaterial?E?(C.r=Q.r,C.g=Q.g,C.b=Q.b,b(p,n,C),G.r=Math.max(0,Math.min(t.color.r*C.r,1)),G.g=Math.max(0,Math.min(t.color.g*C.g,1)),G.b=Math.max(0,Math.min(t.color.b* +C.b,1)),G.updateHex()):G.hex=t.color.hex:t instanceof THREE.MeshDepthMaterial?(F=1-t.__2near/(t.__farPlusNear-n.z*t.__farMinusNear),G.setRGB(F,F,F)):t instanceof THREE.MeshNormalMaterial&&G.setRGB(g(n.normalWorld.x),g(n.normalWorld.y),g(n.normalWorld.z));t.wireframe?R.setAttribute("style","fill: none; stroke: #"+h(G.hex.toString(16))+"; stroke-width: "+t.wireframeLinewidth+"; stroke-opacity: "+t.opacity+"; stroke-linecap: "+t.wireframeLinecap+"; stroke-linejoin: "+t.wireframeLinejoin):R.setAttribute("style", +"fill: #"+h(G.hex.toString(16))+"; fill-opacity: "+t.opacity);o.appendChild(R)}function f(b){U[b]==null&&(U[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),ca==0&&U[b].setAttribute("shape-rendering","crispEdges"));return U[b]}function g(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function h(b){for(;b.length<6;)b="0"+b;return b}var k=this,m=null,n=new THREE.Projector,o=document.createElementNS("http://www.w3.org/2000/svg","svg"),p,t,u,v,w,A,B,y,H=new THREE.Rectangle,z=new THREE.Rectangle, +E=!1,G=new THREE.Color(16777215),C=new THREE.Color(16777215),Q=new THREE.Color(0),M=new THREE.Color(0),L=new THREE.Color(0),F,N=new THREE.Vector3,U=[],j=[],R,S,O,ca=1;this.domElement=o;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setQuality=function(b){switch(b){case "high":ca=1;break;case "low":ca=0}};this.setSize=function(b,e){p=b;t=e;u=p/2;v=t/2;o.setAttribute("viewBox",-u+" "+-v+" "+p+" "+t);o.setAttribute("width",p);o.setAttribute("height",t);H.set(-u, +-v,u,v)};this.clear=function(){for(;o.childNodes.length>0;)o.removeChild(o.childNodes[0])};this.render=function(b,f){var g,t,p,G,C,F,J,T;this.autoClear&&this.clear();k.data.vertices=0;k.data.faces=0;m=n.projectScene(b,f,this.sortElements);O=S=0;if(E=b.lights.length>0){J=b.lights;Q.setRGB(0,0,0);M.setRGB(0,0,0);L.setRGB(0,0,0);g=0;for(t=J.length;g 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + vViewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight * pointDistance;\npointSpecular += mSpecular * pointSpecularWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif", morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif", -default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif"};THREE.UniformsUtils={merge:function(b){var c,d,e,f={};for(c=0;c=0)h.bindBuffer(h.ARRAY_BUFFER,g.__webglVertexBuffer),h.vertexAttribPointer(b.position,3,h.FLOAT,!1,0,0);else{c=f.program.attributes;j.morphTargetBase!==-1?(h.bindBuffer(h.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[j.morphTargetBase]), -h.vertexAttribPointer(c.position,3,h.FLOAT,!1,0,0)):c.position>=0&&(h.bindBuffer(h.ARRAY_BUFFER,g.__webglVertexBuffer),h.vertexAttribPointer(c.position,3,h.FLOAT,!1,0,0));if(j.morphTargetForcedOrder.length)for(var e=0,m=j.morphTargetForcedOrder,n=j.morphTargetInfluences;ep&&(o=t,p=n[o]);h.bindBuffer(h.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[o]);h.vertexAttribPointer(c["morphTarget"+e],3,h.FLOAT,!1,0,0);j.__webglMorphTargetInfluences[e]=p;m[o]=1;p=-1;e++}}f.program.uniforms.morphTargetInfluences!==null&&h.uniform1fv(f.program.uniforms.morphTargetInfluences,j.__webglMorphTargetInfluences)}if(g.__webglCustomAttributes)for(k in g.__webglCustomAttributes)b[k]>= -0&&(c=g.__webglCustomAttributes[k],h.bindBuffer(h.ARRAY_BUFFER,c.buffer),h.vertexAttribPointer(b[k],c.size,h.FLOAT,!1,0,0));b.color>=0&&(h.bindBuffer(h.ARRAY_BUFFER,g.__webglColorBuffer),h.vertexAttribPointer(b.color,3,h.FLOAT,!1,0,0));b.normal>=0&&(h.bindBuffer(h.ARRAY_BUFFER,g.__webglNormalBuffer),h.vertexAttribPointer(b.normal,3,h.FLOAT,!1,0,0));b.tangent>=0&&(h.bindBuffer(h.ARRAY_BUFFER,g.__webglTangentBuffer),h.vertexAttribPointer(b.tangent,4,h.FLOAT,!1,0,0));b.uv>=0&&(g.__webglUVBuffer?(h.bindBuffer(h.ARRAY_BUFFER, -g.__webglUVBuffer),h.vertexAttribPointer(b.uv,2,h.FLOAT,!1,0,0),h.enableVertexAttribArray(b.uv)):h.disableVertexAttribArray(b.uv));b.uv2>=0&&(g.__webglUV2Buffer?(h.bindBuffer(h.ARRAY_BUFFER,g.__webglUV2Buffer),h.vertexAttribPointer(b.uv2,2,h.FLOAT,!1,0,0),h.enableVertexAttribArray(b.uv2)):h.disableVertexAttribArray(b.uv2));f.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(h.bindBuffer(h.ARRAY_BUFFER,g.__webglSkinVertexABuffer),h.vertexAttribPointer(b.skinVertexA,4, -h.FLOAT,!1,0,0),h.bindBuffer(h.ARRAY_BUFFER,g.__webglSkinVertexBBuffer),h.vertexAttribPointer(b.skinVertexB,4,h.FLOAT,!1,0,0),h.bindBuffer(h.ARRAY_BUFFER,g.__webglSkinIndicesBuffer),h.vertexAttribPointer(b.skinIndex,4,h.FLOAT,!1,0,0),h.bindBuffer(h.ARRAY_BUFFER,g.__webglSkinWeightsBuffer),h.vertexAttribPointer(b.skinWeight,4,h.FLOAT,!1,0,0));j instanceof THREE.Mesh?(f.wireframe?(h.lineWidth(f.wireframeLinewidth),h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,g.__webglLineBuffer),h.drawElements(h.LINES,g.__webglLineCount, -h.UNSIGNED_SHORT,0)):(h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,g.__webglFaceBuffer),h.drawElements(h.TRIANGLES,g.__webglFaceCount,h.UNSIGNED_SHORT,0)),T.data.vertices+=g.__webglFaceCount,T.data.faces+=g.__webglFaceCount/3,T.data.drawCalls++):j instanceof THREE.Line?(j=j.type==THREE.LineStrip?h.LINE_STRIP:h.LINES,h.lineWidth(f.linewidth),h.drawArrays(j,0,g.__webglLineCount),T.data.drawCalls++):j instanceof THREE.ParticleSystem?(h.drawArrays(h.POINTS,0,g.__webglParticleCount),T.data.drawCalls++):j instanceof -THREE.Ribbon&&(h.drawArrays(h.TRIANGLE_STRIP,0,g.__webglVertexCount),T.data.drawCalls++)}}function f(b,d,c){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=h.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=h.createBuffer();b.hasPos&&(h.bindBuffer(h.ARRAY_BUFFER,b.__webglVertexBuffer),h.bufferData(h.ARRAY_BUFFER,b.positionArray,h.DYNAMIC_DRAW),h.enableVertexAttribArray(d.attributes.position),h.vertexAttribPointer(d.attributes.position,3,h.FLOAT,!1,0,0));if(b.hasNormal){h.bindBuffer(h.ARRAY_BUFFER, -b.__webglNormalBuffer);if(c==THREE.FlatShading){var e,f,g,j,k,m,n,p,o,t,u=b.count*3;for(t=0;t0&&x[0]0&&x[1]0.0010&&k.scale>0.0010)v[0]=k.x,v[1]=k.y,v[2]=k.z,t=k.size*k.scale/fa,u[0]=t*n,u[1]=t,h.uniform3fv(z.screenPosition,v),h.uniform2fv(z.scale,u),h.uniform1f(z.rotation,k.rotation),h.uniform1f(z.opacity,k.opacity),F(k.blending),P(k.texture,1),h.drawElements(h.TRIANGLES,6,h.UNSIGNED_SHORT,0)}h.enable(h.CULL_FACE);h.enable(h.DEPTH_TEST);h.depthMask(aa)}function A(b,d){b._modelViewMatrix.multiplyToArray(d.matrixWorldInverse,b.matrixWorld,b._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)} -function x(b){var d,e,f,g,j;if(b instanceof THREE.Mesh){e=b.geometry;for(d in e.geometryGroups){f=e.geometryGroups[d];j=!1;for(g in f.__webglCustomAttributes)if(f.__webglCustomAttributes[g].needsUpdate){j=!0;break}if(e.__dirtyVertices||e.__dirtyMorphTargets||e.__dirtyElements||e.__dirtyUvs||e.__dirtyNormals||e.__dirtyColors||e.__dirtyTangents||j){j=b;var k=h.DYNAMIC_DRAW;if(f.__inittedArrays){var m=void 0,n=void 0,p=void 0,o=void 0,t=p=void 0,u=void 0,v=void 0,x=void 0,z=void 0,y=void 0,A=void 0, -F=void 0,G=void 0,B=void 0,D=void 0,X=void 0,E=void 0,C=o=x=o=v=u=void 0,H=void 0,w=H=C=u=void 0,K=void 0,I=w=H=C=p=p=t=x=o=w=H=C=K=w=H=C=K=w=H=C=void 0,L=0,ha=0,N=0,O=0,P=0,ma=0,M=0,S=0,Q=0,J=0,W=0,H=C=0,V=f.__vertexArray,aa=f.__uvArray,ca=f.__uv2Array,ga=f.__normalArray,R=f.__tangentArray,ja=f.__colorArray,T=f.__skinVertexAArray,U=f.__skinVertexBArray,Y=f.__skinIndexArray,Z=f.__skinWeightArray,ia=f.__morphTargetsArrays,fa=f.__webglCustomAttributes,w=void 0,da=f.__faceArray,ea=f.__lineArray,ka=f.__needsSmoothNormals, -y=f.__vertexColorType,z=f.__uvType,A=f.__normalType,na=j.geometry,pa=na.__dirtyVertices,Aa=na.__dirtyElements,sa=na.__dirtyUvs,ya=na.__dirtyNormals,Va=na.__dirtyTangents,Wa=na.__dirtyColors,Xa=na.__dirtyMorphTargets,Fa=na.vertices,Za=f.faces,bb=na.faces,$a=na.faceVertexUvs[0],ab=na.faceVertexUvs[1],Ga=na.skinVerticesA,Ha=na.skinVerticesB,Ia=na.skinIndices,za=na.skinWeights,Da=j instanceof THREE.ShadowVolume?na.edgeFaces:void 0,xa=na.morphTargets;if(fa)for(I in fa)fa[I].offset=0,fa[I].offsetSrc=0; -m=0;for(n=Za.length;m0&&(h.bindBuffer(h.ARRAY_BUFFER,f.__webglColorBuffer),h.bufferData(h.ARRAY_BUFFER,ja,k));ya&&(h.bindBuffer(h.ARRAY_BUFFER,f.__webglNormalBuffer),h.bufferData(h.ARRAY_BUFFER,ga,k));Va&&na.hasTangents&&(h.bindBuffer(h.ARRAY_BUFFER,f.__webglTangentBuffer),h.bufferData(h.ARRAY_BUFFER,R,k));sa&&N>0&&(h.bindBuffer(h.ARRAY_BUFFER,f.__webglUVBuffer),h.bufferData(h.ARRAY_BUFFER,aa,k));sa&&O>0&&(h.bindBuffer(h.ARRAY_BUFFER,f.__webglUV2Buffer),h.bufferData(h.ARRAY_BUFFER,ca,k));Aa&&(h.bindBuffer(h.ELEMENT_ARRAY_BUFFER, -f.__webglFaceBuffer),h.bufferData(h.ELEMENT_ARRAY_BUFFER,da,k),h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer),h.bufferData(h.ELEMENT_ARRAY_BUFFER,ea,k));J>0&&(h.bindBuffer(h.ARRAY_BUFFER,f.__webglSkinVertexABuffer),h.bufferData(h.ARRAY_BUFFER,T,k),h.bindBuffer(h.ARRAY_BUFFER,f.__webglSkinVertexBBuffer),h.bufferData(h.ARRAY_BUFFER,U,k),h.bindBuffer(h.ARRAY_BUFFER,f.__webglSkinIndicesBuffer),h.bufferData(h.ARRAY_BUFFER,Y,k),h.bindBuffer(h.ARRAY_BUFFER,f.__webglSkinWeightsBuffer),h.bufferData(h.ARRAY_BUFFER, -Z,k));j.dynamic||(delete f.__inittedArrays,delete f.__colorArray,delete f.__normalArray,delete f.__tangentArray,delete f.__uvArray,delete f.__uv2Array,delete f.__faceArray,delete f.__vertexArray,delete f.__lineArray,delete f.__skinVertexAArray,delete f.__skinVertexBArray,delete f.__skinIndexArray,delete f.__skinWeightArray)}}}e.__dirtyVertices=!1;e.__dirtyMorphTargets=!1;e.__dirtyElements=!1;e.__dirtyUvs=!1;e.__dirtyNormals=!1;e.__dirtyTangents=!1;e.__dirtyColors=!1}else if(b instanceof THREE.Ribbon){e= -b.geometry;if(e.__dirtyVertices||e.__dirtyColors){b=e;d=h.DYNAMIC_DRAW;z=b.vertices;f=b.colors;y=z.length;j=f.length;A=b.__vertexArray;k=b.__colorArray;F=b.__dirtyColors;if(b.__dirtyVertices){for(m=0;m=0;c--)b[c].object==d&&b.splice(c,1)}function y(b){function d(b){var f=[];c=0;for(e=b.length;c65535&&(n[k].counter+=1,m=n[k].hash+"_"+n[k].counter,b.geometryGroups[m]==void 0&&(b.geometryGroups[m]={faces:[], -materials:j,vertices:0,numMorphTargets:o})),b.geometryGroups[m].faces.push(f),b.geometryGroups[m].vertices+=h}function D(b,d,c){b.push({buffer:d,object:c,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function F(b){if(b!=ga){switch(b){case THREE.AdditiveBlending:h.blendEquation(h.FUNC_ADD);h.blendFunc(h.SRC_ALPHA,h.ONE);break;case THREE.SubtractiveBlending:h.blendEquation(h.FUNC_ADD);h.blendFunc(h.ZERO,h.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:h.blendEquation(h.FUNC_ADD); -h.blendFunc(h.ZERO,h.SRC_COLOR);break;default:h.blendEquationSeparate(h.FUNC_ADD,h.FUNC_ADD),h.blendFuncSeparate(h.SRC_ALPHA,h.ONE_MINUS_SRC_ALPHA,h.ONE,h.ONE_MINUS_SRC_ALPHA)}ga=b}}function B(b,d,c){(c.width&c.width-1)==0&&(c.height&c.height-1)==0?(h.texParameteri(b,h.TEXTURE_WRAP_S,M(d.wrapS)),h.texParameteri(b,h.TEXTURE_WRAP_T,M(d.wrapT)),h.texParameteri(b,h.TEXTURE_MAG_FILTER,M(d.magFilter)),h.texParameteri(b,h.TEXTURE_MIN_FILTER,M(d.minFilter)),h.generateMipmap(b)):(h.texParameteri(b,h.TEXTURE_WRAP_S, -h.CLAMP_TO_EDGE),h.texParameteri(b,h.TEXTURE_WRAP_T,h.CLAMP_TO_EDGE),h.texParameteri(b,h.TEXTURE_MAG_FILTER,E(d.magFilter)),h.texParameteri(b,h.TEXTURE_MIN_FILTER,E(d.minFilter)))}function P(b,d){if(b.needsUpdate)b.__webglInit?(h.bindTexture(h.TEXTURE_2D,b.__webglTexture),h.texSubImage2D(h.TEXTURE_2D,0,0,0,h.RGBA,h.UNSIGNED_BYTE,b.image)):(b.__webglTexture=h.createTexture(),h.bindTexture(h.TEXTURE_2D,b.__webglTexture),h.texImage2D(h.TEXTURE_2D,0,h.RGBA,h.RGBA,h.UNSIGNED_BYTE,b.image),b.__webglInit= -!0),B(h.TEXTURE_2D,b,b.image),h.bindTexture(h.TEXTURE_2D,null),b.needsUpdate=!1;h.activeTexture(h.TEXTURE0+d);h.bindTexture(h.TEXTURE_2D,b.__webglTexture)}function L(b){if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglFramebuffer=h.createFramebuffer();b.__webglRenderbuffer=h.createRenderbuffer();b.__webglTexture=h.createTexture();h.bindTexture(h.TEXTURE_2D,b.__webglTexture);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_S, -M(b.wrapS));h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_T,M(b.wrapT));h.texParameteri(h.TEXTURE_2D,h.TEXTURE_MAG_FILTER,M(b.magFilter));h.texParameteri(h.TEXTURE_2D,h.TEXTURE_MIN_FILTER,M(b.minFilter));h.texImage2D(h.TEXTURE_2D,0,M(b.format),b.width,b.height,0,M(b.format),M(b.type),null);h.bindRenderbuffer(h.RENDERBUFFER,b.__webglRenderbuffer);h.bindFramebuffer(h.FRAMEBUFFER,b.__webglFramebuffer);h.framebufferTexture2D(h.FRAMEBUFFER,h.COLOR_ATTACHMENT0,h.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&& -!b.stencilBuffer?(h.renderbufferStorage(h.RENDERBUFFER,h.DEPTH_COMPONENT16,b.width,b.height),h.framebufferRenderbuffer(h.FRAMEBUFFER,h.DEPTH_ATTACHMENT,h.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(h.renderbufferStorage(h.RENDERBUFFER,h.DEPTH_STENCIL,b.width,b.height),h.framebufferRenderbuffer(h.FRAMEBUFFER,h.DEPTH_STENCIL_ATTACHMENT,h.RENDERBUFFER,b.__webglRenderbuffer)):h.renderbufferStorage(h.RENDERBUFFER,h.RGBA4,b.width,b.height);h.bindTexture(h.TEXTURE_2D,null);h.bindRenderbuffer(h.RENDERBUFFER, -null);h.bindFramebuffer(h.FRAMEBUFFER,null)}var d,c;b?(d=b.__webglFramebuffer,c=b.width,b=b.height):(d=null,c=ka,b=fa);d!=N&&(h.bindFramebuffer(h.FRAMEBUFFER,d),h.viewport(da,ea,c,b),N=d)}function K(b,d){var c;b=="fragment"?c=h.createShader(h.FRAGMENT_SHADER):b=="vertex"&&(c=h.createShader(h.VERTEX_SHADER));h.shaderSource(c,d);h.compileShader(c);if(!h.getShaderParameter(c,h.COMPILE_STATUS))return console.error(h.getShaderInfoLog(c)),console.error(d),null;return c}function E(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return h.NEAREST; -default:return h.LINEAR}}function M(b){switch(b){case THREE.RepeatWrapping:return h.REPEAT;case THREE.ClampToEdgeWrapping:return h.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return h.MIRRORED_REPEAT;case THREE.NearestFilter:return h.NEAREST;case THREE.NearestMipMapNearestFilter:return h.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return h.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return h.LINEAR;case THREE.LinearMipMapNearestFilter:return h.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return h.LINEAR_MIPMAP_LINEAR; -case THREE.ByteType:return h.BYTE;case THREE.UnsignedByteType:return h.UNSIGNED_BYTE;case THREE.ShortType:return h.SHORT;case THREE.UnsignedShortType:return h.UNSIGNED_SHORT;case THREE.IntType:return h.INT;case THREE.UnsignedShortType:return h.UNSIGNED_INT;case THREE.FloatType:return h.FLOAT;case THREE.AlphaFormat:return h.ALPHA;case THREE.RGBFormat:return h.RGB;case THREE.RGBAFormat:return h.RGBA;case THREE.LuminanceFormat:return h.LUMINANCE;case THREE.LuminanceAlphaFormat:return h.LUMINANCE_ALPHA}return 0} -var T=this,h,Q=[],R=null,N=null,aa=!0,U=null,V=null,ga=null,W=null,da=0,ea=0,ka=0,fa=0,I=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],S=new THREE.Matrix4,Y=new Float32Array(16),Z=new Float32Array(16),ia=new THREE.Vector4,X={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},H=b.canvas!==void 0?b.canvas:document.createElement("canvas"),ha=b.stencil!==void 0?b.stencil: -!0,ma=b.antialias!==void 0?b.antialias:!1,ja=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),na=b.clearAlpha!==void 0?b.clearAlpha:0;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=H;this.sortObjects=this.autoClear=!0;try{if(!(h=H.getContext("experimental-webgl",{antialias:ma,stencil:ha})))throw"Error creating WebGL context.";}catch(Aa){console.error(Aa)}console.log(navigator.userAgent+" | "+h.getParameter(h.VERSION)+" | "+h.getParameter(h.VENDOR)+ -" | "+h.getParameter(h.RENDERER)+" | "+h.getParameter(h.SHADING_LANGUAGE_VERSION));h.clearColor(0,0,0,1);h.clearDepth(1);h.enable(h.DEPTH_TEST);h.depthFunc(h.LEQUAL);h.frontFace(h.CCW);h.cullFace(h.BACK);h.enable(h.CULL_FACE);h.enable(h.BLEND);h.blendEquation(h.FUNC_ADD);h.blendFunc(h.SRC_ALPHA,h.ONE_MINUS_SRC_ALPHA);h.clearColor(ja.r,ja.g,ja.b,na);this.context=h;var ya=h.getParameter(h.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;if(ha){var ca={};ca.vertices=new Float32Array(12);ca.faces=new Uint16Array(6); -ca.darkness=0.5;ca.vertices[0]=-20;ca.vertices[1]=-20;ca.vertices[2]=-1;ca.vertices[3]=20;ca.vertices[4]=-20;ca.vertices[5]=-1;ca.vertices[6]=20;ca.vertices[7]=20;ca.vertices[8]=-1;ca.vertices[9]=-20;ca.vertices[10]=20;ca.vertices[11]=-1;ca.faces[0]=0;ca.faces[1]=1;ca.faces[2]=2;ca.faces[3]=0;ca.faces[4]=2;ca.faces[5]=3;ca.vertexBuffer=h.createBuffer();ca.elementBuffer=h.createBuffer();h.bindBuffer(h.ARRAY_BUFFER,ca.vertexBuffer);h.bufferData(h.ARRAY_BUFFER,ca.vertices,h.STATIC_DRAW);h.bindBuffer(h.ELEMENT_ARRAY_BUFFER, -ca.elementBuffer);h.bufferData(h.ELEMENT_ARRAY_BUFFER,ca.faces,h.STATIC_DRAW);ca.program=h.createProgram();h.attachShader(ca.program,K("fragment",THREE.ShaderLib.shadowPost.fragmentShader));h.attachShader(ca.program,K("vertex",THREE.ShaderLib.shadowPost.vertexShader));h.linkProgram(ca.program);ca.vertexLocation=h.getAttribLocation(ca.program,"position");ca.projectionLocation=h.getUniformLocation(ca.program,"projectionMatrix");ca.darknessLocation=h.getUniformLocation(ca.program,"darkness")}var O={}; -O.vertices=new Float32Array(16);O.faces=new Uint16Array(6);b=0;O.vertices[b++]=-1;O.vertices[b++]=-1;O.vertices[b++]=0;O.vertices[b++]=0;O.vertices[b++]=1;O.vertices[b++]=-1;O.vertices[b++]=1;O.vertices[b++]=0;O.vertices[b++]=1;O.vertices[b++]=1;O.vertices[b++]=1;O.vertices[b++]=1;O.vertices[b++]=-1;O.vertices[b++]=1;O.vertices[b++]=0;O.vertices[b++]=1;b=0;O.faces[b++]=0;O.faces[b++]=1;O.faces[b++]=2;O.faces[b++]=0;O.faces[b++]=2;O.faces[b++]=3;O.vertexBuffer=h.createBuffer();O.elementBuffer=h.createBuffer(); -O.tempTexture=h.createTexture();O.occlusionTexture=h.createTexture();h.bindBuffer(h.ARRAY_BUFFER,O.vertexBuffer);h.bufferData(h.ARRAY_BUFFER,O.vertices,h.STATIC_DRAW);h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,O.elementBuffer);h.bufferData(h.ELEMENT_ARRAY_BUFFER,O.faces,h.STATIC_DRAW);h.bindTexture(h.TEXTURE_2D,O.tempTexture);h.texImage2D(h.TEXTURE_2D,0,h.RGB,16,16,0,h.RGB,h.UNSIGNED_BYTE,null);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_S,h.CLAMP_TO_EDGE);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_T,h.CLAMP_TO_EDGE); -h.texParameteri(h.TEXTURE_2D,h.TEXTURE_MAG_FILTER,h.NEAREST);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_MIN_FILTER,h.NEAREST);h.bindTexture(h.TEXTURE_2D,O.occlusionTexture);h.texImage2D(h.TEXTURE_2D,0,h.RGBA,16,16,0,h.RGBA,h.UNSIGNED_BYTE,null);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_S,h.CLAMP_TO_EDGE);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_T,h.CLAMP_TO_EDGE);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_MAG_FILTER,h.NEAREST);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_MIN_FILTER,h.NEAREST);h.getParameter(h.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<= -0?(O.hasVertexTexture=!1,O.program=h.createProgram(),h.attachShader(O.program,K("fragment",THREE.ShaderLib.lensFlare.fragmentShader)),h.attachShader(O.program,K("vertex",THREE.ShaderLib.lensFlare.vertexShader))):(O.hasVertexTexture=!0,O.program=h.createProgram(),h.attachShader(O.program,K("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader)),h.attachShader(O.program,K("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader)));h.linkProgram(O.program);O.attributes={};O.uniforms={}; -O.attributes.vertex=h.getAttribLocation(O.program,"position");O.attributes.uv=h.getAttribLocation(O.program,"UV");O.uniforms.renderType=h.getUniformLocation(O.program,"renderType");O.uniforms.map=h.getUniformLocation(O.program,"map");O.uniforms.occlusionMap=h.getUniformLocation(O.program,"occlusionMap");O.uniforms.opacity=h.getUniformLocation(O.program,"opacity");O.uniforms.scale=h.getUniformLocation(O.program,"scale");O.uniforms.rotation=h.getUniformLocation(O.program,"rotation");O.uniforms.screenPosition= -h.getUniformLocation(O.program,"screenPosition");var sa=!1;_sprite={};_sprite.vertices=new Float32Array(16);_sprite.faces=new Uint16Array(6);b=0;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]= -0;_sprite.vertices[b++]=1;b=0;_sprite.faces[b++]=0;_sprite.faces[b++]=1;_sprite.faces[b++]=2;_sprite.faces[b++]=0;_sprite.faces[b++]=2;_sprite.faces[b++]=3;_sprite.vertexBuffer=h.createBuffer();_sprite.elementBuffer=h.createBuffer();h.bindBuffer(h.ARRAY_BUFFER,_sprite.vertexBuffer);h.bufferData(h.ARRAY_BUFFER,_sprite.vertices,h.STATIC_DRAW);h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);h.bufferData(h.ELEMENT_ARRAY_BUFFER,_sprite.faces,h.STATIC_DRAW);_sprite.program=h.createProgram(); -h.attachShader(_sprite.program,K("fragment",THREE.ShaderLib.sprite.fragmentShader));h.attachShader(_sprite.program,K("vertex",THREE.ShaderLib.sprite.vertexShader));h.linkProgram(_sprite.program);_sprite.attributes={};_sprite.uniforms={};_sprite.attributes.position=h.getAttribLocation(_sprite.program,"position");_sprite.attributes.uv=h.getAttribLocation(_sprite.program,"uv");_sprite.uniforms.uvOffset=h.getUniformLocation(_sprite.program,"uvOffset");_sprite.uniforms.uvScale=h.getUniformLocation(_sprite.program, -"uvScale");_sprite.uniforms.rotation=h.getUniformLocation(_sprite.program,"rotation");_sprite.uniforms.scale=h.getUniformLocation(_sprite.program,"scale");_sprite.uniforms.alignment=h.getUniformLocation(_sprite.program,"alignment");_sprite.uniforms.map=h.getUniformLocation(_sprite.program,"map");_sprite.uniforms.opacity=h.getUniformLocation(_sprite.program,"opacity");_sprite.uniforms.useScreenCoordinates=h.getUniformLocation(_sprite.program,"useScreenCoordinates");_sprite.uniforms.affectedByDistance= -h.getUniformLocation(_sprite.program,"affectedByDistance");_sprite.uniforms.screenPosition=h.getUniformLocation(_sprite.program,"screenPosition");_sprite.uniforms.modelViewMatrix=h.getUniformLocation(_sprite.program,"modelViewMatrix");_sprite.uniforms.projectionMatrix=h.getUniformLocation(_sprite.program,"projectionMatrix");var pa=!1;this.setSize=function(b,d){H.width=b;H.height=d;this.setViewport(0,0,H.width,H.height)};this.setViewport=function(b,d,c,e){da=b;ea=d;ka=c;fa=e;h.viewport(da,ea,ka,fa)}; -this.setScissor=function(b,d,c,e){h.scissor(b,d,c,e)};this.enableScissorTest=function(b){b?h.enable(h.SCISSOR_TEST):h.disable(h.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){aa=b;h.depthMask(b)};this.setClearColorHex=function(b,d){ja.setHex(b);na=d;h.clearColor(ja.r,ja.g,ja.b,na)};this.setClearColor=function(b,d){ja.copy(b);na=d;h.clearColor(ja.r,ja.g,ja.b,na)};this.clear=function(){h.clear(h.COLOR_BUFFER_BIT|h.DEPTH_BUFFER_BIT|h.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(b){ca.darkness= -b};this.getContext=function(){return h};this.initMaterial=function(b,d,c,e){var f,g,j;b instanceof THREE.MeshDepthMaterial?j="depth":b instanceof THREE.ShadowVolumeDynamicMaterial?j="shadowVolumeDynamic":b instanceof THREE.MeshNormalMaterial?j="normal":b instanceof THREE.MeshBasicMaterial?j="basic":b instanceof THREE.MeshLambertMaterial?j="lambert":b instanceof THREE.MeshPhongMaterial?j="phong":b instanceof THREE.LineBasicMaterial?j="basic":b instanceof THREE.ParticleBasicMaterial&&(j="particle_basic"); -if(j){var k=THREE.ShaderLib[j];b.uniforms=THREE.UniformsUtils.clone(k.uniforms);b.vertexShader=k.vertexShader;b.fragmentShader=k.fragmentShader}var m,n,o;m=o=k=0;for(n=d.length;m=0)j.bindBuffer(j.ARRAY_BUFFER,h.__webglVertexBuffer),j.vertexAttribPointer(b.position,3,j.FLOAT,!1,0,0);else{c=g.program.attributes;k.morphTargetBase!==-1?(j.bindBuffer(j.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[k.morphTargetBase]), +j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0)):c.position>=0&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglVertexBuffer),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0));if(k.morphTargetForcedOrder.length)for(var f=0,n=k.morphTargetForcedOrder,o=k.morphTargetInfluences;ft&&(p=u,t=o[p]);j.bindBuffer(j.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[p]);j.vertexAttribPointer(c["morphTarget"+f],3,j.FLOAT,!1,0,0);k.__webglMorphTargetInfluences[f]=t;n[p]=1;t=-1;f++}}g.program.uniforms.morphTargetInfluences!==null&&j.uniform1fv(g.program.uniforms.morphTargetInfluences,k.__webglMorphTargetInfluences)}if(h.__webglCustomAttributes)for(m in h.__webglCustomAttributes)b[m]>= +0&&(c=h.__webglCustomAttributes[m],j.bindBuffer(j.ARRAY_BUFFER,c.buffer),j.vertexAttribPointer(b[m],c.size,j.FLOAT,!1,0,0));b.color>=0&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglColorBuffer),j.vertexAttribPointer(b.color,3,j.FLOAT,!1,0,0));b.normal>=0&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglNormalBuffer),j.vertexAttribPointer(b.normal,3,j.FLOAT,!1,0,0));b.tangent>=0&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglTangentBuffer),j.vertexAttribPointer(b.tangent,4,j.FLOAT,!1,0,0));b.uv>=0&&(h.__webglUVBuffer?(j.bindBuffer(j.ARRAY_BUFFER, +h.__webglUVBuffer),j.vertexAttribPointer(b.uv,2,j.FLOAT,!1,0,0),j.enableVertexAttribArray(b.uv)):j.disableVertexAttribArray(b.uv));b.uv2>=0&&(h.__webglUV2Buffer?(j.bindBuffer(j.ARRAY_BUFFER,h.__webglUV2Buffer),j.vertexAttribPointer(b.uv2,2,j.FLOAT,!1,0,0),j.enableVertexAttribArray(b.uv2)):j.disableVertexAttribArray(b.uv2));g.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglSkinVertexABuffer),j.vertexAttribPointer(b.skinVertexA,4, +j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,h.__webglSkinVertexBBuffer),j.vertexAttribPointer(b.skinVertexB,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,h.__webglSkinIndicesBuffer),j.vertexAttribPointer(b.skinIndex,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,h.__webglSkinWeightsBuffer),j.vertexAttribPointer(b.skinWeight,4,j.FLOAT,!1,0,0));k instanceof THREE.Mesh?(g.wireframe?(j.lineWidth(g.wireframeLinewidth),j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),j.drawElements(j.LINES,h.__webglLineCount, +j.UNSIGNED_SHORT,0)):(j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),j.drawElements(j.TRIANGLES,h.__webglFaceCount,j.UNSIGNED_SHORT,0)),U.data.vertices+=h.__webglFaceCount,U.data.faces+=h.__webglFaceCount/3,U.data.drawCalls++):k instanceof THREE.Line?(k=k.type==THREE.LineStrip?j.LINE_STRIP:j.LINES,j.lineWidth(g.linewidth),j.drawArrays(k,0,h.__webglLineCount),U.data.drawCalls++):k instanceof THREE.ParticleSystem?(j.drawArrays(j.POINTS,0,h.__webglParticleCount),U.data.drawCalls++):k instanceof +THREE.Ribbon&&(j.drawArrays(j.TRIANGLE_STRIP,0,h.__webglVertexCount),U.data.drawCalls++)}}function g(b,e,c){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=j.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=j.createBuffer();b.hasPos&&(j.bindBuffer(j.ARRAY_BUFFER,b.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,b.positionArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(e.attributes.position),j.vertexAttribPointer(e.attributes.position,3,j.FLOAT,!1,0,0));if(b.hasNormal){j.bindBuffer(j.ARRAY_BUFFER, +b.__webglNormalBuffer);if(c==THREE.FlatShading){var f,g,h,k,m,n,o,t,p,u,v=b.count*3;for(u=0;u0&&y[0]0&&y[1]0.0010&&m.scale>0.0010)w[0]=m.x,w[1]=m.y,w[2]=m.z,u=m.size*m.scale/ga,v[0]=u*o,v[1]=u,j.uniform3fv(A.screenPosition,w),j.uniform2fv(A.scale,v),j.uniform1f(A.rotation,m.rotation),j.uniform1f(A.opacity,m.opacity),G(m.blending),Q(m.texture,1),j.drawElements(j.TRIANGLES,6,j.UNSIGNED_SHORT,0)}j.enable(j.CULL_FACE);j.enable(j.DEPTH_TEST);j.depthMask(ca)}function B(b,e){b._modelViewMatrix.multiplyToArray(e.matrixWorldInverse,b.matrixWorld,b._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)} +function y(b){var e,f,g,h,k;if(b instanceof THREE.Mesh){f=b.geometry;for(e in f.geometryGroups){g=f.geometryGroups[e];k=!1;for(h in g.__webglCustomAttributes)if(g.__webglCustomAttributes[h].needsUpdate){k=!0;break}if(f.__dirtyVertices||f.__dirtyMorphTargets||f.__dirtyElements||f.__dirtyUvs||f.__dirtyNormals||f.__dirtyColors||f.__dirtyTangents||k){k=b;var m=j.DYNAMIC_DRAW;if(g.__inittedArrays){var n=void 0,o=void 0,t=void 0,p=void 0,u=t=void 0,v=void 0,w=void 0,y=void 0,A=void 0,z=void 0,B=void 0, +G=void 0,H=void 0,C=void 0,E=void 0,Y=void 0,F=void 0,D=p=y=p=w=v=void 0,I=void 0,x=I=D=v=void 0,L=void 0,J=x=I=D=t=t=u=y=p=x=I=D=L=x=I=D=L=x=I=D=void 0,M=0,ia=0,O=0,P=0,Q=0,na=0,N=0,T=0,R=0,K=0,X=0,I=D=0,W=g.__vertexArray,ca=g.__uvArray,da=g.__uv2Array,ha=g.__normalArray,S=g.__tangentArray,ka=g.__colorArray,U=g.__skinVertexAArray,V=g.__skinVertexBArray,Z=g.__skinIndexArray,$=g.__skinWeightArray,ja=g.__morphTargetsArrays,ga=g.__webglCustomAttributes,x=void 0,ea=g.__faceArray,fa=g.__lineArray,la=g.__needsSmoothNormals, +z=g.__vertexColorType,A=g.__uvType,B=g.__normalType,oa=k.geometry,qa=oa.__dirtyVertices,Ba=oa.__dirtyElements,ta=oa.__dirtyUvs,za=oa.__dirtyNormals,Wa=oa.__dirtyTangents,Xa=oa.__dirtyColors,Ya=oa.__dirtyMorphTargets,Ga=oa.vertices,$a=g.faces,cb=oa.faces,ab=oa.faceVertexUvs[0],bb=oa.faceVertexUvs[1],Ha=oa.skinVerticesA,Ia=oa.skinVerticesB,Ja=oa.skinIndices,Aa=oa.skinWeights,Ea=k instanceof THREE.ShadowVolume?oa.edgeFaces:void 0,ya=oa.morphTargets;if(ga)for(J in ga)ga[J].offset=0,ga[J].offsetSrc=0; +n=0;for(o=$a.length;n0&&(j.bindBuffer(j.ARRAY_BUFFER,g.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,ka,m));za&&(j.bindBuffer(j.ARRAY_BUFFER,g.__webglNormalBuffer),j.bufferData(j.ARRAY_BUFFER,ha,m));Wa&&oa.hasTangents&&(j.bindBuffer(j.ARRAY_BUFFER,g.__webglTangentBuffer),j.bufferData(j.ARRAY_BUFFER,S,m));ta&&O>0&&(j.bindBuffer(j.ARRAY_BUFFER,g.__webglUVBuffer),j.bufferData(j.ARRAY_BUFFER,ca,m));ta&&P>0&&(j.bindBuffer(j.ARRAY_BUFFER,g.__webglUV2Buffer),j.bufferData(j.ARRAY_BUFFER,da,m));Ba&&(j.bindBuffer(j.ELEMENT_ARRAY_BUFFER, +g.__webglFaceBuffer),j.bufferData(j.ELEMENT_ARRAY_BUFFER,ea,m),j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,g.__webglLineBuffer),j.bufferData(j.ELEMENT_ARRAY_BUFFER,fa,m));K>0&&(j.bindBuffer(j.ARRAY_BUFFER,g.__webglSkinVertexABuffer),j.bufferData(j.ARRAY_BUFFER,U,m),j.bindBuffer(j.ARRAY_BUFFER,g.__webglSkinVertexBBuffer),j.bufferData(j.ARRAY_BUFFER,V,m),j.bindBuffer(j.ARRAY_BUFFER,g.__webglSkinIndicesBuffer),j.bufferData(j.ARRAY_BUFFER,Z,m),j.bindBuffer(j.ARRAY_BUFFER,g.__webglSkinWeightsBuffer),j.bufferData(j.ARRAY_BUFFER, +$,m));k.dynamic||(delete g.__inittedArrays,delete g.__colorArray,delete g.__normalArray,delete g.__tangentArray,delete g.__uvArray,delete g.__uv2Array,delete g.__faceArray,delete g.__vertexArray,delete g.__lineArray,delete g.__skinVertexAArray,delete g.__skinVertexBArray,delete g.__skinIndexArray,delete g.__skinWeightArray)}}}f.__dirtyVertices=!1;f.__dirtyMorphTargets=!1;f.__dirtyElements=!1;f.__dirtyUvs=!1;f.__dirtyNormals=!1;f.__dirtyTangents=!1;f.__dirtyColors=!1}else if(b instanceof THREE.Ribbon){f= +b.geometry;if(f.__dirtyVertices||f.__dirtyColors){b=f;e=j.DYNAMIC_DRAW;A=b.vertices;g=b.colors;z=A.length;k=g.length;B=b.__vertexArray;m=b.__colorArray;G=b.__dirtyColors;if(b.__dirtyVertices){for(n=0;n=0;c--)b[c].object==e&&b.splice(c,1)}function z(b){function e(b){var g=[];c=0;for(f=b.length;c65535&&(o[m].counter+=1,n=o[m].hash+"_"+o[m].counter,b.geometryGroups[n]==void 0&&(b.geometryGroups[n]={faces:[], +materials:k,vertices:0,numMorphTargets:p})),b.geometryGroups[n].faces.push(g),b.geometryGroups[n].vertices+=j}function E(b,e,c){b.push({buffer:e,object:c,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function G(b){if(b!=ha){switch(b){case THREE.AdditiveBlending:j.blendEquation(j.FUNC_ADD);j.blendFunc(j.SRC_ALPHA,j.ONE);break;case THREE.SubtractiveBlending:j.blendEquation(j.FUNC_ADD);j.blendFunc(j.ZERO,j.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:j.blendEquation(j.FUNC_ADD); +j.blendFunc(j.ZERO,j.SRC_COLOR);break;default:j.blendEquationSeparate(j.FUNC_ADD,j.FUNC_ADD),j.blendFuncSeparate(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA,j.ONE,j.ONE_MINUS_SRC_ALPHA)}ha=b}}function C(b,e,c){(c.width&c.width-1)==0&&(c.height&c.height-1)==0?(j.texParameteri(b,j.TEXTURE_WRAP_S,N(e.wrapS)),j.texParameteri(b,j.TEXTURE_WRAP_T,N(e.wrapT)),j.texParameteri(b,j.TEXTURE_MAG_FILTER,N(e.magFilter)),j.texParameteri(b,j.TEXTURE_MIN_FILTER,N(e.minFilter)),j.generateMipmap(b)):(j.texParameteri(b,j.TEXTURE_WRAP_S, +j.CLAMP_TO_EDGE),j.texParameteri(b,j.TEXTURE_WRAP_T,j.CLAMP_TO_EDGE),j.texParameteri(b,j.TEXTURE_MAG_FILTER,F(e.magFilter)),j.texParameteri(b,j.TEXTURE_MIN_FILTER,F(e.minFilter)))}function Q(b,e){if(b.needsUpdate)b.__webglInit?(j.bindTexture(j.TEXTURE_2D,b.__webglTexture),j.texSubImage2D(j.TEXTURE_2D,0,0,0,j.RGBA,j.UNSIGNED_BYTE,b.image)):(b.__webglTexture=j.createTexture(),j.bindTexture(j.TEXTURE_2D,b.__webglTexture),j.texImage2D(j.TEXTURE_2D,0,j.RGBA,j.RGBA,j.UNSIGNED_BYTE,b.image),b.__webglInit= +!0),C(j.TEXTURE_2D,b,b.image),j.bindTexture(j.TEXTURE_2D,null),b.needsUpdate=!1;j.activeTexture(j.TEXTURE0+e);j.bindTexture(j.TEXTURE_2D,b.__webglTexture)}function M(b){if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglFramebuffer=j.createFramebuffer();b.__webglRenderbuffer=j.createRenderbuffer();b.__webglTexture=j.createTexture();j.bindTexture(j.TEXTURE_2D,b.__webglTexture);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_WRAP_S, +N(b.wrapS));j.texParameteri(j.TEXTURE_2D,j.TEXTURE_WRAP_T,N(b.wrapT));j.texParameteri(j.TEXTURE_2D,j.TEXTURE_MAG_FILTER,N(b.magFilter));j.texParameteri(j.TEXTURE_2D,j.TEXTURE_MIN_FILTER,N(b.minFilter));j.texImage2D(j.TEXTURE_2D,0,N(b.format),b.width,b.height,0,N(b.format),N(b.type),null);j.bindRenderbuffer(j.RENDERBUFFER,b.__webglRenderbuffer);j.bindFramebuffer(j.FRAMEBUFFER,b.__webglFramebuffer);j.framebufferTexture2D(j.FRAMEBUFFER,j.COLOR_ATTACHMENT0,j.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&& +!b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_COMPONENT16,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_ATTACHMENT,j.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_STENCIL,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_STENCIL_ATTACHMENT,j.RENDERBUFFER,b.__webglRenderbuffer)):j.renderbufferStorage(j.RENDERBUFFER,j.RGBA4,b.width,b.height);j.bindTexture(j.TEXTURE_2D,null);j.bindRenderbuffer(j.RENDERBUFFER, +null);j.bindFramebuffer(j.FRAMEBUFFER,null)}var e,c;b?(e=b.__webglFramebuffer,c=b.width,b=b.height):(e=null,c=la,b=ga);e!=O&&(j.bindFramebuffer(j.FRAMEBUFFER,e),j.viewport(ea,fa,c,b),O=e)}function L(b,e){var c;b=="fragment"?c=j.createShader(j.FRAGMENT_SHADER):b=="vertex"&&(c=j.createShader(j.VERTEX_SHADER));j.shaderSource(c,e);j.compileShader(c);if(!j.getShaderParameter(c,j.COMPILE_STATUS))return console.error(j.getShaderInfoLog(c)),console.error(e),null;return c}function F(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return j.NEAREST; +default:return j.LINEAR}}function N(b){switch(b){case THREE.RepeatWrapping:return j.REPEAT;case THREE.ClampToEdgeWrapping:return j.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return j.MIRRORED_REPEAT;case THREE.NearestFilter:return j.NEAREST;case THREE.NearestMipMapNearestFilter:return j.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return j.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return j.LINEAR;case THREE.LinearMipMapNearestFilter:return j.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return j.LINEAR_MIPMAP_LINEAR; +case THREE.ByteType:return j.BYTE;case THREE.UnsignedByteType:return j.UNSIGNED_BYTE;case THREE.ShortType:return j.SHORT;case THREE.UnsignedShortType:return j.UNSIGNED_SHORT;case THREE.IntType:return j.INT;case THREE.UnsignedShortType:return j.UNSIGNED_INT;case THREE.FloatType:return j.FLOAT;case THREE.AlphaFormat:return j.ALPHA;case THREE.RGBFormat:return j.RGB;case THREE.RGBAFormat:return j.RGBA;case THREE.LuminanceFormat:return j.LUMINANCE;case THREE.LuminanceAlphaFormat:return j.LUMINANCE_ALPHA}return 0} +var U=this,j,R=[],S=null,O=null,ca=!0,V=null,W=null,ha=null,X=null,ea=0,fa=0,la=0,ga=0,J=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],T=new THREE.Matrix4,Z=new Float32Array(16),$=new Float32Array(16),ja=new THREE.Vector4,Y={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},I=b.canvas!==void 0?b.canvas:document.createElement("canvas"),ia=b.stencil!==void 0?b.stencil: +!0,na=b.antialias!==void 0?b.antialias:!1,ka=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),oa=b.clearAlpha!==void 0?b.clearAlpha:0;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=I;this.sortObjects=this.autoClear=!0;try{if(!(j=I.getContext("experimental-webgl",{antialias:na,stencil:ia})))throw"Error creating WebGL context.";}catch(Ba){console.error(Ba)}console.log(navigator.userAgent+" | "+j.getParameter(j.VERSION)+" | "+j.getParameter(j.VENDOR)+ +" | "+j.getParameter(j.RENDERER)+" | "+j.getParameter(j.SHADING_LANGUAGE_VERSION));j.clearColor(0,0,0,1);j.clearDepth(1);j.enable(j.DEPTH_TEST);j.depthFunc(j.LEQUAL);j.frontFace(j.CCW);j.cullFace(j.BACK);j.enable(j.CULL_FACE);j.enable(j.BLEND);j.blendEquation(j.FUNC_ADD);j.blendFunc(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA);j.clearColor(ka.r,ka.g,ka.b,oa);this.context=j;var za=j.getParameter(j.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;if(ia){var da={};da.vertices=new Float32Array(12);da.faces=new Uint16Array(6); +da.darkness=0.5;da.vertices[0]=-20;da.vertices[1]=-20;da.vertices[2]=-1;da.vertices[3]=20;da.vertices[4]=-20;da.vertices[5]=-1;da.vertices[6]=20;da.vertices[7]=20;da.vertices[8]=-1;da.vertices[9]=-20;da.vertices[10]=20;da.vertices[11]=-1;da.faces[0]=0;da.faces[1]=1;da.faces[2]=2;da.faces[3]=0;da.faces[4]=2;da.faces[5]=3;da.vertexBuffer=j.createBuffer();da.elementBuffer=j.createBuffer();j.bindBuffer(j.ARRAY_BUFFER,da.vertexBuffer);j.bufferData(j.ARRAY_BUFFER,da.vertices,j.STATIC_DRAW);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER, +da.elementBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,da.faces,j.STATIC_DRAW);da.program=j.createProgram();j.attachShader(da.program,L("fragment",THREE.ShaderLib.shadowPost.fragmentShader));j.attachShader(da.program,L("vertex",THREE.ShaderLib.shadowPost.vertexShader));j.linkProgram(da.program);da.vertexLocation=j.getAttribLocation(da.program,"position");da.projectionLocation=j.getUniformLocation(da.program,"projectionMatrix");da.darknessLocation=j.getUniformLocation(da.program,"darkness")}var P={}; +P.vertices=new Float32Array(16);P.faces=new Uint16Array(6);b=0;P.vertices[b++]=-1;P.vertices[b++]=-1;P.vertices[b++]=0;P.vertices[b++]=0;P.vertices[b++]=1;P.vertices[b++]=-1;P.vertices[b++]=1;P.vertices[b++]=0;P.vertices[b++]=1;P.vertices[b++]=1;P.vertices[b++]=1;P.vertices[b++]=1;P.vertices[b++]=-1;P.vertices[b++]=1;P.vertices[b++]=0;P.vertices[b++]=1;b=0;P.faces[b++]=0;P.faces[b++]=1;P.faces[b++]=2;P.faces[b++]=0;P.faces[b++]=2;P.faces[b++]=3;P.vertexBuffer=j.createBuffer();P.elementBuffer=j.createBuffer(); +P.tempTexture=j.createTexture();P.occlusionTexture=j.createTexture();j.bindBuffer(j.ARRAY_BUFFER,P.vertexBuffer);j.bufferData(j.ARRAY_BUFFER,P.vertices,j.STATIC_DRAW);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,P.elementBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,P.faces,j.STATIC_DRAW);j.bindTexture(j.TEXTURE_2D,P.tempTexture);j.texImage2D(j.TEXTURE_2D,0,j.RGB,16,16,0,j.RGB,j.UNSIGNED_BYTE,null);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_WRAP_S,j.CLAMP_TO_EDGE);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_WRAP_T,j.CLAMP_TO_EDGE); +j.texParameteri(j.TEXTURE_2D,j.TEXTURE_MAG_FILTER,j.NEAREST);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_MIN_FILTER,j.NEAREST);j.bindTexture(j.TEXTURE_2D,P.occlusionTexture);j.texImage2D(j.TEXTURE_2D,0,j.RGBA,16,16,0,j.RGBA,j.UNSIGNED_BYTE,null);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_WRAP_S,j.CLAMP_TO_EDGE);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_WRAP_T,j.CLAMP_TO_EDGE);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_MAG_FILTER,j.NEAREST);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_MIN_FILTER,j.NEAREST);j.getParameter(j.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<= +0?(P.hasVertexTexture=!1,P.program=j.createProgram(),j.attachShader(P.program,L("fragment",THREE.ShaderLib.lensFlare.fragmentShader)),j.attachShader(P.program,L("vertex",THREE.ShaderLib.lensFlare.vertexShader))):(P.hasVertexTexture=!0,P.program=j.createProgram(),j.attachShader(P.program,L("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader)),j.attachShader(P.program,L("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader)));j.linkProgram(P.program);P.attributes={};P.uniforms={}; +P.attributes.vertex=j.getAttribLocation(P.program,"position");P.attributes.uv=j.getAttribLocation(P.program,"UV");P.uniforms.renderType=j.getUniformLocation(P.program,"renderType");P.uniforms.map=j.getUniformLocation(P.program,"map");P.uniforms.occlusionMap=j.getUniformLocation(P.program,"occlusionMap");P.uniforms.opacity=j.getUniformLocation(P.program,"opacity");P.uniforms.scale=j.getUniformLocation(P.program,"scale");P.uniforms.rotation=j.getUniformLocation(P.program,"rotation");P.uniforms.screenPosition= +j.getUniformLocation(P.program,"screenPosition");var ta=!1;_sprite={};_sprite.vertices=new Float32Array(16);_sprite.faces=new Uint16Array(6);b=0;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]= +0;_sprite.vertices[b++]=1;b=0;_sprite.faces[b++]=0;_sprite.faces[b++]=1;_sprite.faces[b++]=2;_sprite.faces[b++]=0;_sprite.faces[b++]=2;_sprite.faces[b++]=3;_sprite.vertexBuffer=j.createBuffer();_sprite.elementBuffer=j.createBuffer();j.bindBuffer(j.ARRAY_BUFFER,_sprite.vertexBuffer);j.bufferData(j.ARRAY_BUFFER,_sprite.vertices,j.STATIC_DRAW);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,_sprite.faces,j.STATIC_DRAW);_sprite.program=j.createProgram(); +j.attachShader(_sprite.program,L("fragment",THREE.ShaderLib.sprite.fragmentShader));j.attachShader(_sprite.program,L("vertex",THREE.ShaderLib.sprite.vertexShader));j.linkProgram(_sprite.program);_sprite.attributes={};_sprite.uniforms={};_sprite.attributes.position=j.getAttribLocation(_sprite.program,"position");_sprite.attributes.uv=j.getAttribLocation(_sprite.program,"uv");_sprite.uniforms.uvOffset=j.getUniformLocation(_sprite.program,"uvOffset");_sprite.uniforms.uvScale=j.getUniformLocation(_sprite.program, +"uvScale");_sprite.uniforms.rotation=j.getUniformLocation(_sprite.program,"rotation");_sprite.uniforms.scale=j.getUniformLocation(_sprite.program,"scale");_sprite.uniforms.alignment=j.getUniformLocation(_sprite.program,"alignment");_sprite.uniforms.map=j.getUniformLocation(_sprite.program,"map");_sprite.uniforms.opacity=j.getUniformLocation(_sprite.program,"opacity");_sprite.uniforms.useScreenCoordinates=j.getUniformLocation(_sprite.program,"useScreenCoordinates");_sprite.uniforms.affectedByDistance= +j.getUniformLocation(_sprite.program,"affectedByDistance");_sprite.uniforms.screenPosition=j.getUniformLocation(_sprite.program,"screenPosition");_sprite.uniforms.modelViewMatrix=j.getUniformLocation(_sprite.program,"modelViewMatrix");_sprite.uniforms.projectionMatrix=j.getUniformLocation(_sprite.program,"projectionMatrix");var qa=!1;this.setSize=function(b,e){I.width=b;I.height=e;this.setViewport(0,0,I.width,I.height)};this.setViewport=function(b,e,c,f){ea=b;fa=e;la=c;ga=f;j.viewport(ea,fa,la,ga)}; +this.setScissor=function(b,e,c,f){j.scissor(b,e,c,f)};this.enableScissorTest=function(b){b?j.enable(j.SCISSOR_TEST):j.disable(j.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){ca=b;j.depthMask(b)};this.setClearColorHex=function(b,e){ka.setHex(b);oa=e;j.clearColor(ka.r,ka.g,ka.b,oa)};this.setClearColor=function(b,e){ka.copy(b);oa=e;j.clearColor(ka.r,ka.g,ka.b,oa)};this.clear=function(){j.clear(j.COLOR_BUFFER_BIT|j.DEPTH_BUFFER_BIT|j.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(b){da.darkness= +b};this.getContext=function(){return j};this.initMaterial=function(b,e,c,f){var g,h,k;b instanceof THREE.MeshDepthMaterial?k="depth":b instanceof THREE.ShadowVolumeDynamicMaterial?k="shadowVolumeDynamic":b instanceof THREE.MeshNormalMaterial?k="normal":b instanceof THREE.MeshBasicMaterial?k="basic":b instanceof THREE.MeshLambertMaterial?k="lambert":b instanceof THREE.MeshPhongMaterial?k="phong":b instanceof THREE.LineBasicMaterial?k="basic":b instanceof THREE.ParticleBasicMaterial&&(k="particle_basic"); +if(k){var m=THREE.ShaderLib[k];b.uniforms=THREE.UniformsUtils.clone(m.uniforms);b.vertexShader=m.vertexShader;b.fragmentShader=m.fragmentShader}var n,o,p;n=p=m=0;for(o=e.length;n=0&&h.enableVertexAttribArray(p.position);p.color>=0&&h.enableVertexAttribArray(p.color);p.normal>= -0&&h.enableVertexAttribArray(p.normal);p.tangent>=0&&h.enableVertexAttribArray(p.tangent);b.skinning&&p.skinVertexA>=0&&p.skinVertexB>=0&&p.skinIndex>=0&&p.skinWeight>=0&&(h.enableVertexAttribArray(p.skinVertexA),h.enableVertexAttribArray(p.skinVertexB),h.enableVertexAttribArray(p.skinIndex),h.enableVertexAttribArray(p.skinWeight));if(b.attributes)for(f in b.attributes)p[f]!==void 0&&p[f]>=0&&h.enableVertexAttribArray(p[f]);if(b.morphTargets){b.numSupportedMorphTargets=0;p.morphTarget0>=0&&(h.enableVertexAttribArray(p.morphTarget0), -b.numSupportedMorphTargets++);p.morphTarget1>=0&&(h.enableVertexAttribArray(p.morphTarget1),b.numSupportedMorphTargets++);p.morphTarget2>=0&&(h.enableVertexAttribArray(p.morphTarget2),b.numSupportedMorphTargets++);p.morphTarget3>=0&&(h.enableVertexAttribArray(p.morphTarget3),b.numSupportedMorphTargets++);p.morphTarget4>=0&&(h.enableVertexAttribArray(p.morphTarget4),b.numSupportedMorphTargets++);p.morphTarget5>=0&&(h.enableVertexAttribArray(p.morphTarget5),b.numSupportedMorphTargets++);p.morphTarget6>= -0&&(h.enableVertexAttribArray(p.morphTarget6),b.numSupportedMorphTargets++);p.morphTarget7>=0&&(h.enableVertexAttribArray(p.morphTarget7),b.numSupportedMorphTargets++);e.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);b=0;for(f=this.maxMorphTargets;b0||t.faceVertexUvs.length>0)j.__uvArray=new Float32Array(m*2);if(t.faceUvs.length>1||t.faceVertexUvs.length>1)j.__uv2Array=new Float32Array(m*2)}if(k.geometry.skinWeights.length&&k.geometry.skinIndices.length)j.__skinVertexAArray=new Float32Array(m*4),j.__skinVertexBArray=new Float32Array(m*4),j.__skinIndexArray=new Float32Array(m*4),j.__skinWeightArray= -new Float32Array(m*4);j.__faceArray=new Uint16Array(v*3+(k.geometry.edgeFaces?k.geometry.edgeFaces.length*6:0));j.__lineArray=new Uint16Array(z*2);if(j.numMorphTargets){j.__morphTargetsArrays=[];t=0;for(u=j.numMorphTargets;t=0&&j.enableVertexAttribArray(t.position);t.color>=0&&j.enableVertexAttribArray(t.color);t.normal>= +0&&j.enableVertexAttribArray(t.normal);t.tangent>=0&&j.enableVertexAttribArray(t.tangent);b.skinning&&t.skinVertexA>=0&&t.skinVertexB>=0&&t.skinIndex>=0&&t.skinWeight>=0&&(j.enableVertexAttribArray(t.skinVertexA),j.enableVertexAttribArray(t.skinVertexB),j.enableVertexAttribArray(t.skinIndex),j.enableVertexAttribArray(t.skinWeight));if(b.attributes)for(g in b.attributes)t[g]!==void 0&&t[g]>=0&&j.enableVertexAttribArray(t[g]);if(b.morphTargets){b.numSupportedMorphTargets=0;t.morphTarget0>=0&&(j.enableVertexAttribArray(t.morphTarget0), +b.numSupportedMorphTargets++);t.morphTarget1>=0&&(j.enableVertexAttribArray(t.morphTarget1),b.numSupportedMorphTargets++);t.morphTarget2>=0&&(j.enableVertexAttribArray(t.morphTarget2),b.numSupportedMorphTargets++);t.morphTarget3>=0&&(j.enableVertexAttribArray(t.morphTarget3),b.numSupportedMorphTargets++);t.morphTarget4>=0&&(j.enableVertexAttribArray(t.morphTarget4),b.numSupportedMorphTargets++);t.morphTarget5>=0&&(j.enableVertexAttribArray(t.morphTarget5),b.numSupportedMorphTargets++);t.morphTarget6>= +0&&(j.enableVertexAttribArray(t.morphTarget6),b.numSupportedMorphTargets++);t.morphTarget7>=0&&(j.enableVertexAttribArray(t.morphTarget7),b.numSupportedMorphTargets++);f.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);b=0;for(g=this.maxMorphTargets;b0||u.faceVertexUvs.length>0)k.__uvArray=new Float32Array(n*2);if(u.faceUvs.length>1||u.faceVertexUvs.length>1)k.__uv2Array=new Float32Array(n*2)}if(m.geometry.skinWeights.length&&m.geometry.skinIndices.length)k.__skinVertexAArray=new Float32Array(n*4),k.__skinVertexBArray=new Float32Array(n*4),k.__skinIndexArray=new Float32Array(n*4),k.__skinWeightArray= +new Float32Array(n*4);k.__faceArray=new Uint16Array(w*3+(m.geometry.edgeFaces?m.geometry.edgeFaces.length*6:0));k.__lineArray=new Uint16Array(A*2);if(k.numMorphTargets){k.__morphTargetsArrays=[];u=0;for(v=k.numMorphTargets;u1&&(d-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=d;c.s=j;c.v=g;return c}, -clamp:function(b,c,d){return bd?d:b}};THREE.ColorUtils.__hsv={h:0,s:0,v:0}; -var GeometryUtils={merge:function(b,c){var d=c instanceof THREE.Mesh,e=b.vertices.length,f=d?c.geometry:c,g=b.vertices,j=f.vertices,k=b.faces,m=f.faces,n=b.faceVertexUvs[0],f=f.faceVertexUvs[0];d&&c.matrixAutoUpdate&&c.updateMatrix();for(var o=0,p=j.length;o1&&(e-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=e;c.s=k;c.v=h;return c}, +clamp:function(b,c,e){return be?e:b}};THREE.ColorUtils.__hsv={h:0,s:0,v:0}; +var GeometryUtils={merge:function(b,c){var e=c instanceof THREE.Mesh,f=b.vertices.length,g=e?c.geometry:c,h=b.vertices,k=g.vertices,m=b.faces,n=g.faces,o=b.faceVertexUvs[0],g=g.faceVertexUvs[0];e&&c.matrixAutoUpdate&&c.updateMatrix();for(var p=0,t=k.length;p25&&(g=25);f=(g-1)*0.5;d=Array(g);for(c=e=0;c25&&(h=25);g=(h-1)*0.5;e=Array(h);for(c=f=0;c1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+u),e=e<0?0:1;if(d==="pos")if(d=b.position,this.interpolationType===THREE.AnimationHandler.LINEAR)d.x=f[0]+(g[0]-f[0])*e,d.y=f[1]+(g[1]-f[1])*e,d.z=f[2]+(g[2]-f[2])*e;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= -this.getPrevKeyWith("pos",u,j.index-1).pos,this.points[1]=f,this.points[2]=g,this.points[3]=this.getNextKeyWith("pos",u,k.index+1).pos,e=e*0.33+0.33,f=this.interpolateCatmullRom(this.points,e),d.x=f[0],d.y=f[1],d.z=f[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)e=this.interpolateCatmullRom(this.points,e*1.01),this.target.set(e[0],e[1],e[2]),this.target.subSelf(d),this.target.y=0,this.target.normalize(),e=Math.atan2(this.target.x,this.target.z),b.rotation.set(0,e,0)}else if(d=== -"rot")THREE.Quaternion.slerp(f,g,b.quaternion,e);else if(d==="scl")d=b.scale,d.x=f[0]+(g[0]-f[0])*e,d.y=f[1]+(g[1]-f[1])*e,d.z=f[2]+(g[2]-f[2])*e}}if(this.JITCompile&&o[0][n]===void 0){this.hierarchy[0].update(void 0,!0);for(u=0;ub.length-2?g:g+1;d[3]=g>b.length-3?g:g+2;g=b[d[0]];k=b[d[1]];m=b[d[2]];n=b[d[3]];d=f*f;j=f*d;e[0]=this.interpolate(g[0],k[0],m[0],n[0],f,d,j);e[1]=this.interpolate(g[1],k[1],m[1],n[1],f,d,j);e[2]=this.interpolate(g[2],k[2],m[2],n[2],f,d,j);return e}; -THREE.Animation.prototype.interpolate=function(b,c,d,e,f,g,j){b=(d-b)*0.5;e=(e-c)*0.5;return(2*(c-d)+b+e)*j+(-3*(c-d)-2*b-e)*g+b*f+c};THREE.Animation.prototype.getNextKeyWith=function(b,c,d){var e=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?d=d0?d:0:d>=0?d:d+e.length;d>=0;d--)if(e[d][b]!==void 0)return e[d];return this.data.hierarchy[c].keys[e.length-1]}; +THREE.Animation.prototype.update=function(b){if(this.isPlaying){var c=["pos","rot","scl"],e,f,g,h,k,m,n,o,p=this.data.JIT.hierarchy,t,u;this.currentTime+=b*this.timeScale;u=this.currentTime;t=this.currentTime%=this.data.length;o=parseInt(Math.min(t*this.data.fps,this.data.length*this.data.fps),10);for(var v=0,w=this.hierarchy.length;v1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+v),f=f<0?0:1;if(e==="pos")if(e=b.position,this.interpolationType===THREE.AnimationHandler.LINEAR)e.x=g[0]+(h[0]-g[0])*f,e.y=g[1]+(h[1]-g[1])*f,e.z=g[2]+(h[2]-g[2])*f;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= +this.getPrevKeyWith("pos",v,k.index-1).pos,this.points[1]=g,this.points[2]=h,this.points[3]=this.getNextKeyWith("pos",v,m.index+1).pos,f=f*0.33+0.33,g=this.interpolateCatmullRom(this.points,f),e.x=g[0],e.y=g[1],e.z=g[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)f=this.interpolateCatmullRom(this.points,f*1.01),this.target.set(f[0],f[1],f[2]),this.target.subSelf(e),this.target.y=0,this.target.normalize(),f=Math.atan2(this.target.x,this.target.z),b.rotation.set(0,f,0)}else if(e=== +"rot")THREE.Quaternion.slerp(g,h,b.quaternion,f);else if(e==="scl")e=b.scale,e.x=g[0]+(h[0]-g[0])*f,e.y=g[1]+(h[1]-g[1])*f,e.z=g[2]+(h[2]-g[2])*f}}if(this.JITCompile&&p[0][o]===void 0){this.hierarchy[0].update(void 0,!0);for(v=0;vb.length-2?h:h+1;e[3]=h>b.length-3?h:h+2;h=b[e[0]];m=b[e[1]];n=b[e[2]];o=b[e[3]];e=g*g;k=g*e;f[0]=this.interpolate(h[0],m[0],n[0],o[0],g,e,k);f[1]=this.interpolate(h[1],m[1],n[1],o[1],g,e,k);f[2]=this.interpolate(h[2],m[2],n[2],o[2],g,e,k);return f}; +THREE.Animation.prototype.interpolate=function(b,c,e,f,g,h,k){b=(e-b)*0.5;f=(f-c)*0.5;return(2*(c-e)+b+f)*k+(-3*(c-e)-2*b-f)*h+b*g+c};THREE.Animation.prototype.getNextKeyWith=function(b,c,e){var f=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?e=e0?e:0:e>=0?e:e+f.length;e>=0;e--)if(f[e][b]!==void 0)return f[e];return this.data.hierarchy[c].keys[f.length-1]}; THREE.QuakeCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(b){if(b.movementSpeed!==void 0)this.movementSpeed= b.movementSpeed;if(b.lookSpeed!==void 0)this.lookSpeed=b.lookSpeed;if(b.noFly!==void 0)this.noFly=b.noFly;if(b.lookVertical!==void 0)this.lookVertical=b.lookVertical;if(b.autoForward!==void 0)this.autoForward=b.autoForward;if(b.activeLook!==void 0)this.activeLook=b.activeLook;if(b.heightSpeed!==void 0)this.heightSpeed=b.heightSpeed;if(b.heightCoef!==void 0)this.heightCoef=b.heightCoef;if(b.heightMin!==void 0)this.heightMin=b.heightMin;if(b.heightMax!==void 0)this.heightMax=b.heightMax;if(b.constrainVertical!== void 0)this.constrainVertical=b.constrainVertical;if(b.verticalMin!==void 0)this.verticalMin=b.verticalMin;if(b.verticalMax!==void 0)this.verticalMax=b.verticalMax;if(b.domElement!==void 0)this.domElement=b.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(b){b.preventDefault(); b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(b){this.mouseX=b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward= !0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1}};this.update=function(){var b=(new Date).getTime();this.tdiff=(b-this.lastUpdate)/1E3;this.lastUpdate=b;if(!this.freeze){this.autoSpeedFactor= this.heightSpeed?this.tdiff*((this.position.ythis.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;var c=this.tdiff*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.translateZ(-(c+this.autoSpeedFactor));this.moveBackward&&this.translateZ(c);this.moveLeft&&this.translateX(-c);this.moveRight&&this.translateX(c);c=this.tdiff*this.lookSpeed;this.activeLook||(c=0);this.lon+=this.mouseX*c;this.lookVertical&& -(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var b=this.target.position,f=this.position;b.x=f.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=f.y+100*Math.cos(this.phi);b.z=f.z+100*Math.sin(this.phi)*Math.sin(this.theta)}this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi= -(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;b=this.target.position;f=this.position;b.x=f.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=f.y+100*Math.cos(this.phi);b.z=f.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown), +(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var b=this.target.position,g=this.position;b.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=g.y+100*Math.cos(this.phi);b.z=g.z+100*Math.sin(this.phi)*Math.sin(this.theta)}this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi= +(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;b=this.target.position;g=this.position;b.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=g.y+100*Math.cos(this.phi);b.z=g.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown), !1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype; THREE.QuakeCamera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(b));this.target.position.addSelf(c.multiplyScalar(b))}; -THREE.PathCamera=function(b){function c(b,c,d,e){var f={name:d,fps:0.6,length:e,hierarchy:[]},g,j=c.getControlPointsArray(),k=c.getLength(),m=j.length,G=0;g=m-1;c={parent:-1,keys:[]};c.keys[0]={time:0,pos:j[0],rot:[0,0,0,1],scl:[1,1,1]};c.keys[g]={time:e,pos:j[g],rot:[0,0,0,1],scl:[1,1,1]};for(g=1;g=0?e:e+f;e=this.verticalAngleMap.srcRange;j=this.verticalAngleMap.dstRange;var k=j[1]-j[0];this.phi= -TWEEN.Easing.Quadratic.EaseInOut(((this.phi-e[0])*(j[1]-j[0])/(e[1]-e[0])+j[0]-j[0])/k)*k+j[0];e=this.horizontalAngleMap.srcRange;j=this.horizontalAngleMap.dstRange;k=j[1]-j[0];this.theta=TWEEN.Easing.Quadratic.EaseInOut(((this.theta-e[0])*(j[1]-j[0])/(e[1]-e[0])+j[0]-j[0])/k)*k+j[0];e=this.target.position;e.x=100*Math.sin(this.phi)*Math.cos(this.theta);e.y=100*Math.cos(this.phi);e.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,b,c,d)};this.onMouseMove=function(b){this.mouseX= -b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var b=new THREE.MeshLambertMaterial({color:30719}),j=new THREE.MeshLambertMaterial({color:65280}),k=new THREE.CubeGeometry(10,10,20),m=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(k,b);b=new THREE.Mesh(m,j);b.position.set(0,10,0);this.animation= -c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else this.animation=c(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&e(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(b,c){return function(){c.apply(b,arguments)}}(this,this.onMouseMove), +window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var g=Math.PI*2,h=Math.PI/180;this.update=function(b,c,e){var f,k;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;f=this.phi%g;this.phi=f>=0?f:f+g;f=this.verticalAngleMap.srcRange;k=this.verticalAngleMap.dstRange;var m=k[1]-k[0];this.phi= +TWEEN.Easing.Quadratic.EaseInOut(((this.phi-f[0])*(k[1]-k[0])/(f[1]-f[0])+k[0]-k[0])/m)*m+k[0];f=this.horizontalAngleMap.srcRange;k=this.horizontalAngleMap.dstRange;m=k[1]-k[0];this.theta=TWEEN.Easing.Quadratic.EaseInOut(((this.theta-f[0])*(k[1]-k[0])/(f[1]-f[0])+k[0]-k[0])/m)*m+k[0];f=this.target.position;f.x=100*Math.sin(this.phi)*Math.cos(this.theta);f.y=100*Math.cos(this.phi);f.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,b,c,e)};this.onMouseMove=function(b){this.mouseX= +b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var b=new THREE.MeshLambertMaterial({color:30719}),k=new THREE.MeshLambertMaterial({color:65280}),m=new THREE.CubeGeometry(10,10,20),n=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(m,b);b=new THREE.Mesh(n,k);b.position.set(0,10,0);this.animation= +c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else this.animation=c(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(b,c){return function(){c.apply(b,arguments)}}(this,this.onMouseMove), !1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; THREE.FlyCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.0050;this.autoForward=this.dragToLook=!1;this.domElement=document;if(b){if(b.movementSpeed!==void 0)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==void 0)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==void 0)this.dragToLook=b.dragToLook;if(b.autoForward!==void 0)this.autoForward= b.autoForward;if(b.domElement!==void 0)this.domElement=b.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=-1;this.tdiff=0;this.handleEvent=function(b){if(typeof this[b.type]=="function")this[b.type](b)};this.keydown=function(b){if(!b.altKey){switch(b.keyCode){case 16:this.movementSpeedMultiplier= 0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}}; this.keyup=function(b){switch(b.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break; -case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.mousemove=function(b){if(!this.dragToLook||this.mouseStatus>0){var c=this.getContainerDimensions(),f=c.size[0]/2,g=c.size[1]/2;this.moveState.yawLeft=-(b.clientX-c.offset[0]-f)/f;this.moveState.pitchDown=(b.clientY- -c.offset[1]-g)/g;this.updateRotationVector()}};this.mouseup=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.tdiff=(b-this.lastUpdate)/1E3;this.lastUpdate=b;var b=this.tdiff*this.movementSpeed,c=this.tdiff* +case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.mousemove=function(b){if(!this.dragToLook||this.mouseStatus>0){var c=this.getContainerDimensions(),g=c.size[0]/2,h=c.size[1]/2;this.moveState.yawLeft=-(b.clientX-c.offset[0]-g)/g;this.moveState.pitchDown=(b.clientY- +c.offset[1]-h)/h;this.updateRotationVector()}};this.mouseup=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.tdiff=(b-this.lastUpdate)/1E3;this.lastUpdate=b;var b=this.tdiff*this.movementSpeed,c=this.tdiff* this.rollSpeed;this.translateX(this.moveVector.x*b);this.translateY(this.moveVector.y*b);this.translateZ(this.moveVector.z*b);this.tmpQuaternion.set(this.rotationVector.x*c,this.rotationVector.y*c,this.rotationVector.z*c,1).normalize();this.quaternion.multiplySelf(this.tmpQuaternion);this.matrix.setPosition(this.position);this.matrix.setRotationFromQuaternion(this.quaternion);this.matrixWorldNeedsUpdate=!0;this.supr.update.call(this)};this.updateMovementVector=function(){var b=this.moveState.forward|| this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-b+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!= document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",c(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",c(this,this.mouseup),!1);window.addEventListener("keydown",c(this,this.keydown),!1);window.addEventListener("keyup",c(this, this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype; -THREE.RollCamera=function(b,c,d,e){THREE.Camera.call(this,b,c,d,e);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var f=new THREE.Vector3,g=new THREE.Vector3,j=new THREE.Vector3,k=new THREE.Matrix4,m=!1,n=1,o=0,p=0,t=0,u=0,v=0,z=window.innerWidth/2,A=window.innerHeight/2;this.update= -function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.delta=(b-this.lastUpdate)/1E3;this.lastUpdate=b;this.mouseLook&&(b=this.delta*this.lookSpeed,this.rotateHorizontally(b*u),this.rotateVertically(b*v));b=this.delta*this.movementSpeed;this.translateZ(b*(o>0||this.autoForward&&!(o<0)?1:o));this.translateX(b*p);this.translateY(b*t);m&&(this.roll+=this.rollSpeed*this.delta*n);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize(); -else if(this.forward.y0||this.autoForward&&!(p<0)?1:p));this.translateX(b*t);this.translateY(b*u);n&&(this.roll+=this.rollSpeed*this.delta*o);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize(); +else if(this.forward.y1?d.normalize():d.z=Math.sqrt(1-e*e);f=this.position.clone().subSelf(this.target.position);e=this.up.clone().setLength(d.y);e.addSelf(this.up.clone().crossSelf(f).setLength(d.x));e.addSelf(f.setLength(d.z));return e}; -this.rotateCamera=function(){var b=Math.acos(g.dot(j)/g.length()/j.length());if(b){var c=(new THREE.Vector3).cross(g,j).normalize(),d=new THREE.Quaternion;b*=this.rotateSpeed;d.setFromAxisAngle(c,-b);d.multiplyVector3(f);d.multiplyVector3(this.up);d.multiplyVector3(j);this.staticMoving?g=j:(d.setFromAxisAngle(c,b*(this.dynamicDampingFactor-1)),d.multiplyVector3(g))}};this.zoomCamera=function(){var b=1+(m.y-k.y)*this.zoomSpeed;b!==1&&b>0&&(f.multiplyScalar(b),this.staticMoving?k=m:k.y+=(m.y-k.y)*this.dynamicDampingFactor)}; -this.panCamera=function(){var b=o.clone().subSelf(n);if(b.lengthSq()){b.multiplyScalar(f.length()*this.panSpeed);var c=f.clone().crossSelf(this.up).setLength(b.x);c.addSelf(this.up.clone().setLength(b.y));this.position.addSelf(c);this.target.position.addSelf(c);this.staticMoving?n=o:n.addSelf(b.sub(o,n).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance), -f.lengthSq()1?e.normalize():e.z=Math.sqrt(1-f*f);g=this.position.clone().subSelf(this.target.position);f=this.up.clone().setLength(e.y);f.addSelf(this.up.clone().crossSelf(g).setLength(e.x));f.addSelf(g.setLength(e.z));return f}; +this.rotateCamera=function(){var b=Math.acos(h.dot(k)/h.length()/k.length());if(b){var c=(new THREE.Vector3).cross(h,k).normalize(),e=new THREE.Quaternion;b*=this.rotateSpeed;e.setFromAxisAngle(c,-b);e.multiplyVector3(g);e.multiplyVector3(this.up);e.multiplyVector3(k);this.staticMoving?h=k:(e.setFromAxisAngle(c,b*(this.dynamicDampingFactor-1)),e.multiplyVector3(h))}};this.zoomCamera=function(){var b=1+(n.y-m.y)*this.zoomSpeed;b!==1&&b>0&&(g.multiplyScalar(b),this.staticMoving?m=n:m.y+=(n.y-m.y)*this.dynamicDampingFactor)}; +this.panCamera=function(){var b=p.clone().subSelf(o);if(b.lengthSq()){b.multiplyScalar(g.length()*this.panSpeed);var c=g.clone().crossSelf(this.up).setLength(b.x);c.addSelf(this.up.clone().setLength(b.y));this.position.addSelf(c);this.target.position.addSelf(c);this.staticMoving?o=p:o.addSelf(b.sub(p,o).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance), +g.lengthSq()0){j(0,0,-o-(g||0));for(m=b;m0){j(0,0,o+ -(f||0));for(m=b+b/2;m<2*b;m++)k.faces.push(new THREE.Face4(2*b+1,(2*m-2*b+2)%b+b,(2*m-2*b+1)%b+b,(2*m-2*b)%b+b))}m=0;for(b=this.faces.length;m0){k(0,0,-p-(h||0));for(n=b;n0){k(0,0,p+ +(g||0));for(n=b+b/2;n<2*b;n++)m.faces.push(new THREE.Face4(2*b+1,(2*n-2*b+2)%b+b,(2*n-2*b+1)%b+b,(2*n-2*b)%b+b))}n=0;for(b=this.faces.length;n0||(o=this.vertices.push(new THREE.Vertex(new THREE.Vector3(p,k,t)))-1);n.push(o)}c.push(n)}for(var u,v,z,f=c.length,d=0;d0)for(e=0;e1&&(u= -this.vertices[j].position.clone(),v=this.vertices[m].position.clone(),z=this.vertices[n].position.clone(),u.normalize(),v.normalize(),z.normalize(),this.faces.push(new THREE.Face3(j,m,n,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(z.x,z.y,z.z)])),this.faceVertexUvs[0].push([o,p,A]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.SphereGeometry.prototype=new THREE.Geometry; +THREE.SphereGeometry=function(b,c,e){THREE.Geometry.call(this);for(var b=b||50,f,g=Math.PI,h=Math.max(3,c||8),k=Math.max(2,e||6),c=[],e=0;e0||(p=this.vertices.push(new THREE.Vertex(new THREE.Vector3(t,m,u)))-1);o.push(p)}c.push(o)}for(var v,w,A,g=c.length,e=0;e0)for(f=0;f1&&(v= +this.vertices[k].position.clone(),w=this.vertices[n].position.clone(),A=this.vertices[o].position.clone(),v.normalize(),w.normalize(),A.normalize(),this.faces.push(new THREE.Face3(k,n,o,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(A.x,A.y,A.z)])),this.faceVertexUvs[0].push([p,t,B]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.SphereGeometry.prototype=new THREE.Geometry; THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;THREE.TextGeometry=function(b,c){THREE.Geometry.call(this);this.parameters=c||{};this.set(b)};THREE.TextGeometry.prototype=new THREE.Geometry;THREE.TextGeometry.prototype.constructor=THREE.TextGeometry; -THREE.TextGeometry.prototype.set=function(b,c){function d(b,c,d){v.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,d)))}function e(b,c,d,e){v.faces.push(new THREE.Face4(b,c,d,e))}this.text=b;var c=c||this.parameters,f=c.height!==void 0?c.height:50,g=c.curveSegments!==void 0?c.curveSegments:4,j=c.font!==void 0?c.font:"helvetiker",k=c.weight!==void 0?c.weight:"normal",m=c.style!==void 0?c.style:"normal",n=c.bezelThickness!==void 0?c.bezelThickness:10,o=c.bezelSize!==void 0?c.bezelSize:8,p=c.bezelEnabled!== -void 0?c.bezelEnabled:!1;THREE.FontUtils.size=c.size!==void 0?c.size:100;THREE.FontUtils.divisions=g;THREE.FontUtils.face=j;THREE.FontUtils.weight=k;THREE.FontUtils.style=m;THREE.FontUtils.bezelSize=o;var k=THREE.FontUtils.drawText(b),g=k.points,t=k.faces,j=k.contour,u=k.bezel,v=this;v.vertices=[];v.faces=[];for(var z,m=g.length,A=t.length,o=u.length,k=0;k0;){if(x){if(x.equals(j[k])){x=null;continue}}else x=j[k];n=m*2+k;t=n-1;e(n,t,t+o,n+o);for(p=0;p0;){if(x){if(x.equals(j[k])){x=null;continue}}else x=j[k];for(p=0;p0;){if(y){if(y.equals(k[m])){y=null;continue}}else y=k[m];o=n*2+m;u=o-1;f(o,u,u+p,o+p);for(t=0;t0;){if(y){if(y.equals(k[m])){y=null;continue}}else y=k[m];for(t=0;t0&&j.push({shape:f,holes:e}),f=p,e=[]):e.push(p):this.Triangulate.area(p)<0?(j.push({shape:p,holes:e}),e=[]):e.push(p);n++}o&&j.push({shape:f,holes:e})}var t,u,v,z,A,x;g=[];for(k=0;k=0?u-1:f.length-1;var p=t-1>=0?t-1:n.length-1,G=[];G.push(n[t]);G.push(f[u]);G.push(f[d]);v=this.Triangulate.area(G);var y=[];y.push(n[t]);y.push(n[p]);y.push(f[u]);A=this.Triangulate.area(y);z=u;x=t;u+=1;t+=-1;u<0&&(u+=f.length);u%=f.length;t<0&&(t+=n.length);t%=f.length;d=u-1>=0?u-1:f.length-1;p=t-1>=0?t-1:n.length- -1;G=[];G.push(n[t]);G.push(f[u]);G.push(f[d]);G=this.Triangulate.area(G);y=[];y.push(n[t]);y.push(n[p]);y.push(f[u]);y=this.Triangulate.area(y);v+A>G+y&&(u=z,t=x,u<0&&(u+=f.length),u%=f.length,t<0&&(t+=n.length),t%=f.length,d=u-1>=0?u-1:f.length-1,p=t-1>=0?t-1:n.length-1);v=f.slice(0,u);A=f.slice(u);z=n.slice(t);x=n.slice(0,t);g.push(n[t]);g.push(f[u]);g.push(f[d]);g.push(n[t]);g.push(n[p]);g.push(f[u]);f=v.concat(z).concat(x).concat(A)}m.shape=f}b=[];t=[];for(k=o=0;k=0;){if(n){if(n.equals(d[b])){n=null;m=this.Triangulate.area(e)>0;j.push(m);g.push(k.divideScalar(e.length));e=[];k=new THREE.Vector2;continue}}else n=d[b];k.addSelf(d[b]);e.push(d[b])}b=d.length;e=0;for(var o;--b>=0;)m=d[b],k=g[e],m=m.clone().subSelf(k),o=this.bezelSize/m.length(), -j[e]?o+=1:o=1-o,o=m.multiplyScalar(o).addSelf(k),f.unshift(o),n?n.equals(d[b])&&(n=null,e++):n=d[b];c.bezel=f;return c},b2p0:function(b,c){var d=1-b;return d*d*c},b2p1:function(b,c){return 2*(1-b)*b*c},b2p2:function(b,c){return b*b*c},b2:function(b,c,d,e){return this.b2p0(b,c)+this.b2p1(b,d)+this.b2p2(b,e)},b3p0:function(b,c){var d=1-b;return d*d*d*c},b3p1:function(b,c){var d=1-b;return 3*d*d*b*c},b3p2:function(b,c){return 3*(1-b)*b*b*c},b3p3:function(b,c){return b*b*b*c},b3:function(b,c,d,e,f){return this.b3p0(b, -c)+this.b3p1(b,d)+this.b3p2(b,e)+this.b3p3(b,f)},extractGlyphPoints:function(b,c,d,e){var f=[],g,j,k,m,n,o,p,t,u,v,z=c.glyphs[b]||c.glyphs[ctxt.options.fallbackCharacter];if(z){if(z.o){c=z._cachedOutline||(z._cachedOutline=z.o.split(" "));k=c.length;for(b=0;b0)for(n=0;n2;){if(p--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return k;return g}m=n;f<=m&&(m=0);n=m+1;f<=n&&(n=0);o=n+1;f<=o&&(o=0);var t;a:{t=b;var u=m,v=n,z=o,A=f,x=j,G=void 0,y=void 0,D=void 0, -F=void 0,B=void 0,P=void 0,L=void 0,K=void 0,E=void 0,y=t[x[u]].x,D=t[x[u]].y,F=t[x[v]].x,B=t[x[v]].y,P=t[x[z]].x,L=t[x[z]].y;if(1.0E-10>(F-y)*(L-D)-(B-D)*(P-y))t=!1;else{for(G=0;G=0&&h>=0&&R>=0){t=!1;break a}}t= -!0}}if(t){p=j[m];t=j[n];u=j[o];g.push(b[p]);g.push(b[t]);g.push(b[u]);k.push([j[m],j[n],j[o]]);m=n;for(o=n+1;o0&&k.push({shape:g,holes:f}),g=t,f=[]):f.push(t):this.Triangulate.area(t)<0?(k.push({shape:t,holes:f}),f=[]):f.push(t);o++}p&&k.push({shape:g,holes:f})}var u,v,w,A,B,y;h=[];for(m=0;m=0?v-1:g.length-1;var t=u-1>=0?u-1:o.length-1,H=[];H.push(o[u]);H.push(g[v]);H.push(g[e]);w=this.Triangulate.area(H);var z=[];z.push(o[u]);z.push(o[t]);z.push(g[v]);B=this.Triangulate.area(z);A=v;y=u;v+=1;u+=-1;v<0&&(v+=g.length);v%=g.length;u<0&&(u+=o.length);u%=g.length;e=v-1>=0?v-1:g.length-1;t=u-1>=0?u-1:o.length- +1;H=[];H.push(o[u]);H.push(g[v]);H.push(g[e]);H=this.Triangulate.area(H);z=[];z.push(o[u]);z.push(o[t]);z.push(g[v]);z=this.Triangulate.area(z);w+B>H+z&&(v=A,u=y,v<0&&(v+=g.length),v%=g.length,u<0&&(u+=o.length),u%=g.length,e=v-1>=0?v-1:g.length-1,t=u-1>=0?u-1:o.length-1);w=g.slice(0,v);B=g.slice(v);A=o.slice(u);y=o.slice(0,u);h.push(o[u]);h.push(g[v]);h.push(g[e]);h.push(o[u]);h.push(o[t]);h.push(g[v]);g=w.concat(A).concat(y).concat(B)}n.shape=g}b=[];u=[];for(m=p=0;m=0;){if(o){if(o.equals(e[b])){o=null;n=this.Triangulate.area(f)>0;k.push(n);h.push(m.divideScalar(f.length));f=[];m=new THREE.Vector2;continue}}else o=e[b];m.addSelf(e[b]);f.push(e[b])}b=e.length;f=0;for(var p;--b>=0;)n=e[b],m=h[f],n=n.clone().subSelf(m),p=this.bezelSize/n.length(), +k[f]?p+=1:p=1-p,p=n.multiplyScalar(p).addSelf(m),g.unshift(p),o?o.equals(e[b])&&(o=null,f++):o=e[b];c.bezel=g;return c},b2p0:function(b,c){var e=1-b;return e*e*c},b2p1:function(b,c){return 2*(1-b)*b*c},b2p2:function(b,c){return b*b*c},b2:function(b,c,e,f){return this.b2p0(b,c)+this.b2p1(b,e)+this.b2p2(b,f)},b3p0:function(b,c){var e=1-b;return e*e*e*c},b3p1:function(b,c){var e=1-b;return 3*e*e*b*c},b3p2:function(b,c){return 3*(1-b)*b*b*c},b3p3:function(b,c){return b*b*b*c},b3:function(b,c,e,f,g){return this.b3p0(b, +c)+this.b3p1(b,e)+this.b3p2(b,f)+this.b3p3(b,g)},extractGlyphPoints:function(b,c,e,f){var g=[],h,k,m,n,o,p,t,u,v,w,A=c.glyphs[b]||c.glyphs[ctxt.options.fallbackCharacter];if(A){if(A.o){c=A._cachedOutline||(A._cachedOutline=A.o.split(" "));m=c.length;for(b=0;b0)for(o=0;o2;){if(t--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return m;return h}n=o;g<=n&&(n=0);o=n+1;g<=o&&(o=0);p=o+1;g<=p&&(p=0);var u;a:{u=b;var v=n,w=o,A=p,B=g,y=k,H=void 0,z=void 0,E=void 0, +G=void 0,C=void 0,Q=void 0,M=void 0,L=void 0,F=void 0,z=u[y[v]].x,E=u[y[v]].y,G=u[y[w]].x,C=u[y[w]].y,Q=u[y[A]].x,M=u[y[A]].y;if(1.0E-10>(G-z)*(M-E)-(C-E)*(Q-z))u=!1;else{for(H=0;H=0&&j>=0&&S>=0){u=!1;break a}}u= +!0}}if(u){t=k[n];u=k[o];v=k[p];h.push(b[t]);h.push(b[u]);h.push(b[v]);m.push([k[n],k[o],k[p]]);n=o;for(p=o+1;p>7)-127;e|=(g&127)<<16|f<<8;if(e==0&&j==-127)return 0;return(1-2*(h>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,j)}function f(b,c){var d=o(b,c),e=o(b,c+1),g=o(b,c+2);return(o(b,c+3)<<24)+(g<<16)+(e<<8)+d}function m(b,c){var d=o(b,c);return(o(b,c+1)<<8)+d}function n(b,c){var d=o(b,c);return d>127?d-256:d}function o(b, -c){return b.charCodeAt(c)&255}function p(c){var d,e,g;d=f(b,c);e=f(b,c+B);g=f(b,c+P);c=m(b,c+L);THREE.BinaryLoader.prototype.f3(x,d,e,g,c)}function t(c){var d,e,g,h,j,n;d=f(b,c);e=f(b,c+B);g=f(b,c+P);h=m(b,c+L);j=f(b,c+K);n=f(b,c+E);c=f(b,c+M);THREE.BinaryLoader.prototype.f3n(x,D,d,e,g,h,j,n,c)}function u(c){var d,e,g,j;d=f(b,c);e=f(b,c+T);g=f(b,c+h);j=f(b,c+Q);c=m(b,c+R);THREE.BinaryLoader.prototype.f4(x,d,e,g,j,c)}function v(c){var d,e,g,j,n,o,p,t;d=f(b,c);e=f(b,c+T);g=f(b,c+h);j=f(b,c+Q);n=m(b, -c+R);o=f(b,c+N);p=f(b,c+aa);t=f(b,c+U);c=f(b,c+V);THREE.BinaryLoader.prototype.f4n(x,D,d,e,g,j,n,o,p,t,c)}function z(c){var d,e;d=f(b,c);e=f(b,c+ga);c=f(b,c+W);THREE.BinaryLoader.prototype.uv3(x.faceVertexUvs[0],F[d*2],F[d*2+1],F[e*2],F[e*2+1],F[c*2],F[c*2+1])}function A(c){var d,e,g;d=f(b,c);e=f(b,c+da);g=f(b,c+ea);c=f(b,c+ka);THREE.BinaryLoader.prototype.uv4(x.faceVertexUvs[0],F[d*2],F[d*2+1],F[e*2],F[e*2+1],F[g*2],F[g*2+1],F[c*2],F[c*2+1])}var x=this,G=0,y,D=[],F=[],B,P,L,K,E,M,T,h,Q,R,N,aa,U, -V,ga,W,da,ea,ka,fa,I,S,Y,Z,ia;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(x,e,c);y={signature:b.substr(G,8),header_bytes:o(b,G+8),vertex_coordinate_bytes:o(b,G+9),normal_coordinate_bytes:o(b,G+10),uv_coordinate_bytes:o(b,G+11),vertex_index_bytes:o(b,G+12),normal_index_bytes:o(b,G+13),uv_index_bytes:o(b,G+14),material_index_bytes:o(b,G+15),nvertices:f(b,G+16),nnormals:f(b,G+16+4),nuvs:f(b,G+16+8),ntri_flat:f(b,G+16+12),ntri_smooth:f(b,G+16+16),ntri_flat_uv:f(b,G+16+20),ntri_smooth_uv:f(b, -G+16+24),nquad_flat:f(b,G+16+28),nquad_smooth:f(b,G+16+32),nquad_flat_uv:f(b,G+16+36),nquad_smooth_uv:f(b,G+16+40)};G+=y.header_bytes;B=y.vertex_index_bytes;P=y.vertex_index_bytes*2;L=y.vertex_index_bytes*3;K=y.vertex_index_bytes*3+y.material_index_bytes;E=y.vertex_index_bytes*3+y.material_index_bytes+y.normal_index_bytes;M=y.vertex_index_bytes*3+y.material_index_bytes+y.normal_index_bytes*2;T=y.vertex_index_bytes;h=y.vertex_index_bytes*2;Q=y.vertex_index_bytes*3;R=y.vertex_index_bytes*4;N=y.vertex_index_bytes* -4+y.material_index_bytes;aa=y.vertex_index_bytes*4+y.material_index_bytes+y.normal_index_bytes;U=y.vertex_index_bytes*4+y.material_index_bytes+y.normal_index_bytes*2;V=y.vertex_index_bytes*4+y.material_index_bytes+y.normal_index_bytes*3;ga=y.uv_index_bytes;W=y.uv_index_bytes*2;da=y.uv_index_bytes;ea=y.uv_index_bytes*2;ka=y.uv_index_bytes*3;c=y.vertex_index_bytes*3+y.material_index_bytes;ia=y.vertex_index_bytes*4+y.material_index_bytes;fa=y.ntri_flat*c;I=y.ntri_smooth*(c+y.normal_index_bytes*3);S= -y.ntri_flat_uv*(c+y.uv_index_bytes*3);Y=y.ntri_smooth_uv*(c+y.normal_index_bytes*3+y.uv_index_bytes*3);Z=y.nquad_flat*ia;c=y.nquad_smooth*(ia+y.normal_index_bytes*4);ia=y.nquad_flat_uv*(ia+y.uv_index_bytes*4);G+=function(c){for(var e,f,g,h=y.vertex_coordinate_bytes*3,k=c+y.nvertices*h;c1&&(K=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(B,K);object.name=u;object.position.set(y[0],y[1],y[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=G.visible;N.scene.addObject(object);N.objects[u]=object;if(G.meshCollider){var b=THREE.CollisionUtils.MeshColliderWBox(object);N.scene.collisions.colliders.push(b)}if(G.castsShadow)b=new THREE.ShadowVolume(B),N.scene.addChild(b), -b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;G.trigger&&G.trigger.toLowerCase()!="none"&&(b={type:G.trigger,object:G},N.triggers[object.name]=b)}}else y=G.position,r=G.rotation,q=G.quaternion,s=G.scale,q=0,object=new THREE.Object3D,object.name=u,object.position.set(y[0],y[1],y[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],s[1],s[2]),object.visible=G.visible!==void 0?G.visible:!1,N.scene.addObject(object), -N.objects[u]=object,N.empties[u]=object,G.trigger&&G.trigger.toLowerCase()!="none"&&(b={type:G.trigger,object:G},N.triggers[object.name]=b)}function m(b){return function(c){N.geometries[b]=c;k();T-=1;d.onLoadComplete();o()}}function n(b){return function(c){N.geometries[b]=c}}function o(){d.callbackProgress({totalModels:Q,totalTextures:R,loadedModels:Q-T,loadedTextures:R-h},N);d.onLoadProgress();T==0&&h==0&&c(N)}var p,t,u,v,z,A,x,G,y,D,F,B,P,L,K,E,M,T,h,Q,R,N;E=b.data;b=new THREE.BinaryLoader;M=new THREE.JSONLoader; -h=T=0;N={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};var aa=!1;for(u in E.objects)if(G=E.objects[u],G.meshCollider){aa=!0;break}if(aa)N.scene.collisions=new THREE.CollisionSystem;if(E.transform){aa=E.transform.position;D=E.transform.rotation;var U=E.transform.scale;aa&&N.scene.position.set(aa[0],aa[1],aa[2]);D&&N.scene.rotation.set(D[0],D[1],D[2]);U&&N.scene.scale.set(U[0],U[1],U[2]);(aa||D||U)&&N.scene.updateMatrix()}aa= -function(){h-=1;o();d.onLoadComplete()};for(z in E.cameras){D=E.cameras[z];if(D.type=="perspective")P=new THREE.Camera(D.fov,D.aspect,D.near,D.far);else if(D.type=="ortho")P=new THREE.Camera,P.projectionMatrix=THREE.Matrix4.makeOrtho(D.left,D.right,D.top,D.bottom,D.near,D.far);y=D.position;D=D.target;P.position.set(y[0],y[1],y[2]);P.target.position.set(D[0],D[1],D[2]);N.cameras[z]=P}for(v in E.lights){z=E.lights[v];P=z.color!==void 0?z.color:16777215;D=z.intensity!==void 0?z.intensity:1;if(z.type== -"directional")y=z.direction,light=new THREE.DirectionalLight(P,D),light.position.set(y[0],y[1],y[2]),light.position.normalize();else if(z.type=="point")y=z.position,light=new THREE.PointLight(P,D),light.position.set(y[0],y[1],y[2]);N.scene.addLight(light);N.lights[v]=light}for(A in E.fogs)v=E.fogs[A],v.type=="linear"?L=new THREE.Fog(0,v.near,v.far):v.type=="exp2"&&(L=new THREE.FogExp2(0,v.density)),D=v.color,L.color.setRGB(D[0],D[1],D[2]),N.fogs[A]=L;if(N.cameras&&E.defaults.camera)N.currentCamera= -N.cameras[E.defaults.camera];if(N.fogs&&E.defaults.fog)N.scene.fog=N.fogs[E.defaults.fog];D=E.defaults.bgcolor;N.bgColor=new THREE.Color;N.bgColor.setRGB(D[0],D[1],D[2]);N.bgColorAlpha=E.defaults.bgalpha;for(p in E.geometries)if(A=E.geometries[p],A.type=="bin_mesh"||A.type=="ascii_mesh")T+=1,d.onLoadStart();Q=T;for(p in E.geometries)A=E.geometries[p],A.type=="cube"?(B=new THREE.CubeGeometry(A.width,A.height,A.depth,A.segmentsWidth,A.segmentsHeight,A.segmentsDepth,null,A.flipped,A.sides),N.geometries[p]= -B):A.type=="plane"?(B=new THREE.PlaneGeometry(A.width,A.height,A.segmentsWidth,A.segmentsHeight),N.geometries[p]=B):A.type=="sphere"?(B=new THREE.SphereGeometry(A.radius,A.segmentsWidth,A.segmentsHeight),N.geometries[p]=B):A.type=="cylinder"?(B=new THREE.CylinderGeometry(A.numSegs,A.topRad,A.botRad,A.height,A.topOffset,A.botOffset),N.geometries[p]=B):A.type=="torus"?(B=new THREE.TorusGeometry(A.radius,A.tube,A.segmentsR,A.segmentsT),N.geometries[p]=B):A.type=="icosahedron"?(B=new THREE.IcosahedronGeometry(A.subdivisions), -N.geometries[p]=B):A.type=="bin_mesh"?b.load({model:e(A.url,E.urlBaseType),callback:m(p)}):A.type=="ascii_mesh"?M.load({model:e(A.url,E.urlBaseType),callback:m(p)}):A.type=="embedded_mesh"&&(A=E.embeds[A.id])&&M.createModel(A,n(p),"");for(x in E.textures)if(p=E.textures[x],p.url instanceof Array){h+=p.url.length;for(b=0;b>7)-127;f|=(h&127)<<16|g<<8;if(f==0&&k==-127)return 0;return(1-2*(j>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,k)}function g(b,c){var e=p(b,c),f=p(b,c+1),h=p(b,c+2);return(p(b,c+3)<<24)+(h<<16)+(f<<8)+e}function n(b,c){var e=p(b,c);return(p(b,c+1)<<8)+e}function o(b,c){var e=p(b,c);return e>127?e-256:e}function p(b, +c){return b.charCodeAt(c)&255}function t(c){var e,f,h;e=g(b,c);f=g(b,c+C);h=g(b,c+Q);c=n(b,c+M);THREE.BinaryLoader.prototype.f3(y,e,f,h,c)}function u(c){var e,f,h,j,k,o;e=g(b,c);f=g(b,c+C);h=g(b,c+Q);j=n(b,c+M);k=g(b,c+L);o=g(b,c+F);c=g(b,c+N);THREE.BinaryLoader.prototype.f3n(y,E,e,f,h,j,k,o,c)}function v(c){var e,f,h,k;e=g(b,c);f=g(b,c+U);h=g(b,c+j);k=g(b,c+R);c=n(b,c+S);THREE.BinaryLoader.prototype.f4(y,e,f,h,k,c)}function w(c){var e,f,h,k,o,p,t,u;e=g(b,c);f=g(b,c+U);h=g(b,c+j);k=g(b,c+R);o=n(b, +c+S);p=g(b,c+O);t=g(b,c+ca);u=g(b,c+V);c=g(b,c+W);THREE.BinaryLoader.prototype.f4n(y,E,e,f,h,k,o,p,t,u,c)}function A(c){var e,f;e=g(b,c);f=g(b,c+ha);c=g(b,c+X);THREE.BinaryLoader.prototype.uv3(y.faceVertexUvs[0],G[e*2],G[e*2+1],G[f*2],G[f*2+1],G[c*2],G[c*2+1])}function B(c){var e,f,h;e=g(b,c);f=g(b,c+ea);h=g(b,c+fa);c=g(b,c+la);THREE.BinaryLoader.prototype.uv4(y.faceVertexUvs[0],G[e*2],G[e*2+1],G[f*2],G[f*2+1],G[h*2],G[h*2+1],G[c*2],G[c*2+1])}var y=this,H=0,z,E=[],G=[],C,Q,M,L,F,N,U,j,R,S,O,ca,V, +W,ha,X,ea,fa,la,ga,J,T,Z,$,ja;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(y,f,c);z={signature:b.substr(H,8),header_bytes:p(b,H+8),vertex_coordinate_bytes:p(b,H+9),normal_coordinate_bytes:p(b,H+10),uv_coordinate_bytes:p(b,H+11),vertex_index_bytes:p(b,H+12),normal_index_bytes:p(b,H+13),uv_index_bytes:p(b,H+14),material_index_bytes:p(b,H+15),nvertices:g(b,H+16),nnormals:g(b,H+16+4),nuvs:g(b,H+16+8),ntri_flat:g(b,H+16+12),ntri_smooth:g(b,H+16+16),ntri_flat_uv:g(b,H+16+20),ntri_smooth_uv:g(b, +H+16+24),nquad_flat:g(b,H+16+28),nquad_smooth:g(b,H+16+32),nquad_flat_uv:g(b,H+16+36),nquad_smooth_uv:g(b,H+16+40)};H+=z.header_bytes;C=z.vertex_index_bytes;Q=z.vertex_index_bytes*2;M=z.vertex_index_bytes*3;L=z.vertex_index_bytes*3+z.material_index_bytes;F=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes;N=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*2;U=z.vertex_index_bytes;j=z.vertex_index_bytes*2;R=z.vertex_index_bytes*3;S=z.vertex_index_bytes*4;O=z.vertex_index_bytes* +4+z.material_index_bytes;ca=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes;V=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*2;W=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*3;ha=z.uv_index_bytes;X=z.uv_index_bytes*2;ea=z.uv_index_bytes;fa=z.uv_index_bytes*2;la=z.uv_index_bytes*3;c=z.vertex_index_bytes*3+z.material_index_bytes;ja=z.vertex_index_bytes*4+z.material_index_bytes;ga=z.ntri_flat*c;J=z.ntri_smooth*(c+z.normal_index_bytes*3);T= +z.ntri_flat_uv*(c+z.uv_index_bytes*3);Z=z.ntri_smooth_uv*(c+z.normal_index_bytes*3+z.uv_index_bytes*3);$=z.nquad_flat*ja;c=z.nquad_smooth*(ja+z.normal_index_bytes*4);ja=z.nquad_flat_uv*(ja+z.uv_index_bytes*4);H+=function(c){for(var f,g,h,j=z.vertex_coordinate_bytes*3,m=c+z.nvertices*j;c1&&(L=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(C,L);object.name=v;object.position.set(z[0],z[1],z[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=H.visible;O.scene.addObject(object);O.objects[v]=object;if(H.meshCollider){var b=THREE.CollisionUtils.MeshColliderWBox(object);O.scene.collisions.colliders.push(b)}if(H.castsShadow)b=new THREE.ShadowVolume(C),O.scene.addChild(b), +b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;H.trigger&&H.trigger.toLowerCase()!="none"&&(b={type:H.trigger,object:H},O.triggers[object.name]=b)}}else z=H.position,r=H.rotation,q=H.quaternion,s=H.scale,q=0,object=new THREE.Object3D,object.name=v,object.position.set(z[0],z[1],z[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],s[1],s[2]),object.visible=H.visible!==void 0?H.visible:!1,O.scene.addObject(object), +O.objects[v]=object,O.empties[v]=object,H.trigger&&H.trigger.toLowerCase()!="none"&&(b={type:H.trigger,object:H},O.triggers[object.name]=b)}function n(b){return function(c){O.geometries[b]=c;m();U-=1;e.onLoadComplete();p()}}function o(b){return function(c){O.geometries[b]=c}}function p(){e.callbackProgress({totalModels:R,totalTextures:S,loadedModels:R-U,loadedTextures:S-j},O);e.onLoadProgress();U==0&&j==0&&c(O)}var t,u,v,w,A,B,y,H,z,E,G,C,Q,M,L,F,N,U,j,R,S,O;F=b.data;b=new THREE.BinaryLoader;N=new THREE.JSONLoader; +j=U=0;O={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};var ca=!1;for(v in F.objects)if(H=F.objects[v],H.meshCollider){ca=!0;break}if(ca)O.scene.collisions=new THREE.CollisionSystem;if(F.transform){ca=F.transform.position;E=F.transform.rotation;var V=F.transform.scale;ca&&O.scene.position.set(ca[0],ca[1],ca[2]);E&&O.scene.rotation.set(E[0],E[1],E[2]);V&&O.scene.scale.set(V[0],V[1],V[2]);(ca||E||V)&&O.scene.updateMatrix()}ca= +function(){j-=1;p();e.onLoadComplete()};for(A in F.cameras){E=F.cameras[A];if(E.type=="perspective")Q=new THREE.Camera(E.fov,E.aspect,E.near,E.far);else if(E.type=="ortho")Q=new THREE.Camera,Q.projectionMatrix=THREE.Matrix4.makeOrtho(E.left,E.right,E.top,E.bottom,E.near,E.far);z=E.position;E=E.target;Q.position.set(z[0],z[1],z[2]);Q.target.position.set(E[0],E[1],E[2]);O.cameras[A]=Q}for(w in F.lights){A=F.lights[w];Q=A.color!==void 0?A.color:16777215;E=A.intensity!==void 0?A.intensity:1;if(A.type== +"directional")z=A.direction,light=new THREE.DirectionalLight(Q,E),light.position.set(z[0],z[1],z[2]),light.position.normalize();else if(A.type=="point")z=A.position,d=A.distance,light=new THREE.PointLight(Q,E,d),light.position.set(z[0],z[1],z[2]);O.scene.addLight(light);O.lights[w]=light}for(B in F.fogs)w=F.fogs[B],w.type=="linear"?M=new THREE.Fog(0,w.near,w.far):w.type=="exp2"&&(M=new THREE.FogExp2(0,w.density)),E=w.color,M.color.setRGB(E[0],E[1],E[2]),O.fogs[B]=M;if(O.cameras&&F.defaults.camera)O.currentCamera= +O.cameras[F.defaults.camera];if(O.fogs&&F.defaults.fog)O.scene.fog=O.fogs[F.defaults.fog];E=F.defaults.bgcolor;O.bgColor=new THREE.Color;O.bgColor.setRGB(E[0],E[1],E[2]);O.bgColorAlpha=F.defaults.bgalpha;for(t in F.geometries)if(B=F.geometries[t],B.type=="bin_mesh"||B.type=="ascii_mesh")U+=1,e.onLoadStart();R=U;for(t in F.geometries)B=F.geometries[t],B.type=="cube"?(C=new THREE.CubeGeometry(B.width,B.height,B.depth,B.segmentsWidth,B.segmentsHeight,B.segmentsDepth,null,B.flipped,B.sides),O.geometries[t]= +C):B.type=="plane"?(C=new THREE.PlaneGeometry(B.width,B.height,B.segmentsWidth,B.segmentsHeight),O.geometries[t]=C):B.type=="sphere"?(C=new THREE.SphereGeometry(B.radius,B.segmentsWidth,B.segmentsHeight),O.geometries[t]=C):B.type=="cylinder"?(C=new THREE.CylinderGeometry(B.numSegs,B.topRad,B.botRad,B.height,B.topOffset,B.botOffset),O.geometries[t]=C):B.type=="torus"?(C=new THREE.TorusGeometry(B.radius,B.tube,B.segmentsR,B.segmentsT),O.geometries[t]=C):B.type=="icosahedron"?(C=new THREE.IcosahedronGeometry(B.subdivisions), +O.geometries[t]=C):B.type=="bin_mesh"?b.load({model:f(B.url,F.urlBaseType),callback:n(t)}):B.type=="ascii_mesh"?N.load({model:f(B.url,F.urlBaseType),callback:n(t)}):B.type=="embedded_mesh"&&(B=F.embeds[B.id])&&N.createModel(B,o(t),"");for(y in F.textures)if(t=F.textures[y],t.url instanceof Array){j+=t.url.length;for(b=0;b=this.maxCount-3&&k(this)};this.begin=function(){this.count=0; -this.hasNormal=this.hasPos=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;cthis.size-1&&(m=this.size-1);var t=Math.floor(n-k);t<1&&(t=1);n=Math.floor(n+k);n>this.size-1&&(n=this.size-1);var u=Math.floor(o-k);u<1&&(u=1);k=Math.floor(o+k);k>this.size-1&&(k=this.size- -1);for(var v,z,A,x,G,y;p0&&(this.field[A+v]+=x)}}};this.addPlaneX=function(b,c){var f,g,j,k,m,n=this.size,o=this.yd,p=this.zd,t=this.field,u=n*Math.sqrt(b/c);u>n&&(u=n);for(f=0;f0)for(g=0;go&&(v=o);for(g=0;g0){m=g*p;for(f=0;fsize&&(dist=size);for(j=0;j0){m=zd*j;for(g=0;g=this.maxCount-3&&m(this)};this.begin=function(){this.count=0; +this.hasNormal=this.hasPos=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;cthis.size-1&&(n=this.size-1);var u=Math.floor(o-m);u<1&&(u=1);o=Math.floor(o+m);o>this.size-1&&(o=this.size-1);var v=Math.floor(p-m);v<1&&(v=1);m=Math.floor(p+m);m>this.size-1&&(m=this.size- +1);for(var w,A,B,y,H,z;t0&&(this.field[B+w]+=y)}}};this.addPlaneX=function(b,c){var g,h,k,m,n,o=this.size,p=this.yd,t=this.zd,u=this.field,v=o*Math.sqrt(b/c);v>o&&(v=o);for(g=0;g0)for(h=0;hp&&(w=p);for(h=0;h0){n=h*t;for(g=0;gsize&&(dist=size);for(k=0;k0){n=zd*k;for(h=0;hg?this.hits.push(f):this.hits.unshift(f),g=e;return this.hits}; -THREE.CollisionSystem.prototype.rayCastNearest=function(b){var c=this.rayCastAll(b);if(c.length==0)return null;for(var d=0;c[d]instanceof THREE.MeshCollider;){var e=this.rayMesh(b,c[d]);if(e.distc.length)return null;return c[d]}; +THREE.CollisionSystem.prototype.rayCastAll=function(b){b.direction.normalize();this.hits.length=0;var c,e,f,g,h=0;c=0;for(e=this.colliders.length;ch?this.hits.push(g):this.hits.unshift(g),h=f;return this.hits}; +THREE.CollisionSystem.prototype.rayCastNearest=function(b){var c=this.rayCastAll(b);if(c.length==0)return null;for(var e=0;c[e]instanceof THREE.MeshCollider;){var f=this.rayMesh(b,c[e]);if(f.distc.length)return null;return c[e]}; THREE.CollisionSystem.prototype.rayCast=function(b,c){if(c instanceof THREE.PlaneCollider)return this.rayPlane(b,c);else if(c instanceof THREE.SphereCollider)return this.raySphere(b,c);else if(c instanceof THREE.BoxCollider)return this.rayBox(b,c);else if(c instanceof THREE.MeshCollider&&c.box)return this.rayBox(b,c.box)}; -THREE.CollisionSystem.prototype.rayMesh=function(b,c){for(var d=this.makeRayLocal(b,c.mesh),e=Number.MAX_VALUE,f,g=0;g=k*f))return Number.MAX_VALUE;j/=k;k=THREE.CollisionSystem.__v3;k.copy(b.direction);k.multiplyScalar(j);k.addSelf(b.origin);Math.abs(g.x)>Math.abs(g.y)?Math.abs(g.x)>Math.abs(g.z)?(b=k.y-c.y,g=d.y-c.y, -f=e.y-c.y,k=k.z-c.z,d=d.z-c.z,e=e.z-c.z):(b=k.x-c.x,g=d.x-c.x,f=e.x-c.x,k=k.y-c.y,d=d.y-c.y,e=e.y-c.y):Math.abs(g.y)>Math.abs(g.z)?(b=k.x-c.x,g=d.x-c.x,f=e.x-c.x,k=k.z-c.z,d=d.z-c.z,e=e.z-c.z):(b=k.x-c.x,g=d.x-c.x,f=e.x-c.x,k=k.y-c.y,d=d.y-c.y,e=e.y-c.y);c=g*e-d*f;if(c==0)return Number.MAX_VALUE;c=1/c;e=(b*e-k*f)*c;if(!(e>=0))return Number.MAX_VALUE;c*=g*k-d*b;if(!(c>=0))return Number.MAX_VALUE;if(!(1-e-c>=0))return Number.MAX_VALUE;return j}; -THREE.CollisionSystem.prototype.makeRayLocal=function(b,c){var d=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(c.matrixWorld,d);var e=THREE.CollisionSystem.__r;e.origin.copy(b.origin);e.direction.copy(b.direction);d.multiplyVector3(e.origin);d.rotateAxis(e.direction);e.direction.normalize();return e}; -THREE.CollisionSystem.prototype.rayBox=function(b,c){var d;c.dynamic&&c.mesh&&c.mesh.matrixWorld?d=this.makeRayLocal(b,c.mesh):(d=THREE.CollisionSystem.__r,d.origin.copy(b.origin),d.direction.copy(b.direction));var e=0,f=0,g=0,j=0,k=0,m=0,n=!0;d.origin.xc.max.x&&(e=c.max.x-d.origin.x,e/=d.direction.x,n=!1,j=1);d.origin.yc.max.y&&(f=c.max.y-d.origin.y,f/=d.direction.y, -n=!1,k=1);d.origin.zc.max.z&&(g=c.max.z-d.origin.z,g/=d.direction.z,n=!1,m=1);if(n)return-1;n=0;f>e&&(n=1,e=f);g>e&&(n=2,e=g);switch(n){case 0:k=d.origin.y+d.direction.y*e;if(kc.max.y)return Number.MAX_VALUE;d=d.origin.z+d.direction.z*e;if(dc.max.z)return Number.MAX_VALUE;c.normal.set(j,0,0);break;case 1:j=d.origin.x+d.direction.x*e;if(jc.max.x)return Number.MAX_VALUE;d=d.origin.z+d.direction.z* -e;if(dc.max.z)return Number.MAX_VALUE;c.normal.set(0,k,0);break;case 2:j=d.origin.x+d.direction.x*e;if(jc.max.x)return Number.MAX_VALUE;k=d.origin.y+d.direction.y*e;if(kc.max.y)return Number.MAX_VALUE;c.normal.set(0,0,m)}return e};THREE.CollisionSystem.prototype.rayPlane=function(b,c){var d=b.direction.dot(c.normal),e=c.point.dot(c.normal);if(d<0)d=(e-b.origin.dot(c.normal))/d;else return Number.MAX_VALUE;return d>0?d:Number.MAX_VALUE}; -THREE.CollisionSystem.prototype.raySphere=function(b,c){var d=c.center.clone().subSelf(b.origin);if(d.lengthSq=0)return Math.abs(e)-Math.sqrt(d);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4; -THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(b){b.geometry.computeBoundingBox();var c=b.geometry.boundingBox,d=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),d=new THREE.BoxCollider(d,c);d.mesh=b;return d};THREE.CollisionUtils.MeshAABB=function(b){var c=THREE.CollisionUtils.MeshOBB(b);c.min.addSelf(b.position);c.max.addSelf(b.position);c.dynamic=!1;return c}; +THREE.CollisionSystem.prototype.rayMesh=function(b,c){for(var e=this.makeRayLocal(b,c.mesh),f=Number.MAX_VALUE,g,h=0;h=m*g))return Number.MAX_VALUE;k/=m;m=THREE.CollisionSystem.__v3;m.copy(b.direction);m.multiplyScalar(k);m.addSelf(b.origin);Math.abs(h.x)>Math.abs(h.y)?Math.abs(h.x)>Math.abs(h.z)?(b=m.y-c.y,h=e.y-c.y, +g=f.y-c.y,m=m.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=m.x-c.x,h=e.x-c.x,g=f.x-c.x,m=m.y-c.y,e=e.y-c.y,f=f.y-c.y):Math.abs(h.y)>Math.abs(h.z)?(b=m.x-c.x,h=e.x-c.x,g=f.x-c.x,m=m.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=m.x-c.x,h=e.x-c.x,g=f.x-c.x,m=m.y-c.y,e=e.y-c.y,f=f.y-c.y);c=h*f-e*g;if(c==0)return Number.MAX_VALUE;c=1/c;f=(b*f-m*g)*c;if(!(f>=0))return Number.MAX_VALUE;c*=h*m-e*b;if(!(c>=0))return Number.MAX_VALUE;if(!(1-f-c>=0))return Number.MAX_VALUE;return k}; +THREE.CollisionSystem.prototype.makeRayLocal=function(b,c){var e=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(c.matrixWorld,e);var f=THREE.CollisionSystem.__r;f.origin.copy(b.origin);f.direction.copy(b.direction);e.multiplyVector3(f.origin);e.rotateAxis(f.direction);f.direction.normalize();return f}; +THREE.CollisionSystem.prototype.rayBox=function(b,c){var e;c.dynamic&&c.mesh&&c.mesh.matrixWorld?e=this.makeRayLocal(b,c.mesh):(e=THREE.CollisionSystem.__r,e.origin.copy(b.origin),e.direction.copy(b.direction));var f=0,g=0,h=0,k=0,m=0,n=0,o=!0;e.origin.xc.max.x&&(f=c.max.x-e.origin.x,f/=e.direction.x,o=!1,k=1);e.origin.yc.max.y&&(g=c.max.y-e.origin.y,g/=e.direction.y, +o=!1,m=1);e.origin.zc.max.z&&(h=c.max.z-e.origin.z,h/=e.direction.z,o=!1,n=1);if(o)return-1;o=0;g>f&&(o=1,f=g);h>f&&(o=2,f=h);switch(o){case 0:m=e.origin.y+e.direction.y*f;if(mc.max.y)return Number.MAX_VALUE;e=e.origin.z+e.direction.z*f;if(ec.max.z)return Number.MAX_VALUE;c.normal.set(k,0,0);break;case 1:k=e.origin.x+e.direction.x*f;if(kc.max.x)return Number.MAX_VALUE;e=e.origin.z+e.direction.z* +f;if(ec.max.z)return Number.MAX_VALUE;c.normal.set(0,m,0);break;case 2:k=e.origin.x+e.direction.x*f;if(kc.max.x)return Number.MAX_VALUE;m=e.origin.y+e.direction.y*f;if(mc.max.y)return Number.MAX_VALUE;c.normal.set(0,0,n)}return f};THREE.CollisionSystem.prototype.rayPlane=function(b,c){var e=b.direction.dot(c.normal),f=c.point.dot(c.normal);if(e<0)e=(f-b.origin.dot(c.normal))/e;else return Number.MAX_VALUE;return e>0?e:Number.MAX_VALUE}; +THREE.CollisionSystem.prototype.raySphere=function(b,c){var e=c.center.clone().subSelf(b.origin);if(e.lengthSq=0)return Math.abs(f)-Math.sqrt(e);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4; +THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(b){b.geometry.computeBoundingBox();var c=b.geometry.boundingBox,e=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),e=new THREE.BoxCollider(e,c);e.mesh=b;return e};THREE.CollisionUtils.MeshAABB=function(b){var c=THREE.CollisionUtils.MeshOBB(b);c.min.addSelf(b.position);c.max.addSelf(b.position);c.dynamic=!1;return c}; THREE.CollisionUtils.MeshColliderWBox=function(b){return new THREE.MeshCollider(b,THREE.CollisionUtils.MeshOBB(b))}; -if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);var c=this,d=this.setSize,e=this.render,f=new THREE.Camera,g=new THREE.Camera,b={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},j=new THREE.WebGLRenderTarget(512,512,b),k=new THREE.WebGLRenderTarget(512,512,b),m=new THREE.Camera(53,1,1,1E4);m.position.z=2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:j},mapRight:{type:"t",value:1, -texture:k}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"});var n= -new THREE.Scene;n.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(b,e){d.call(c,b,e);j.width=b;j.height=e;k.width=b;k.height=e};this.render=function(b,d){f.projectionMatrix=d.projectionMatrix;f.position.copy(d.position);f.target.position.copy(d.target.position);f.translateX(-10);g.projectionMatrix=d.projectionMatrix;g.position.copy(d.position);g.target.position.copy(d.target.position);g.translateX(10);e.call(c,b,f,j,!0);e.call(c,b,g,k,!0);e.call(c,n,m)}}; -if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);this.autoClear=!1;var c=this,d=this.setSize,e=this.render,f,g,j=new THREE.Camera,k=new THREE.Camera;c.separation=10;if(b&&b.separation!==void 0)c.separation=b.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(b,e){d.call(c,b,e);f=b/2;g=e};this.render=function(b,d){this.clear();j.fov=d.fov;j.aspect=0.5*d.aspect;j.near=d.near;j.far=d.far; -j.updateProjectionMatrix();j.position.copy(d.position);j.target.position.copy(d.target.position);j.translateX(c.separation);k.projectionMatrix=j.projectionMatrix;k.position.copy(d.position);k.target.position.copy(d.target.position);k.translateX(-c.separation);this.setViewport(0,0,f,g);e.call(c,b,j);this.setViewport(f,0,f,g);e.call(c,b,k,!1)}}; +if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);var c=this,e=this.setSize,f=this.render,g=new THREE.Camera,h=new THREE.Camera,b={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},k=new THREE.WebGLRenderTarget(512,512,b),m=new THREE.WebGLRenderTarget(512,512,b),n=new THREE.Camera(53,1,1,1E4);n.position.z=2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:k},mapRight:{type:"t",value:1, +texture:m}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"});var o= +new THREE.Scene;o.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(b,f){e.call(c,b,f);k.width=b;k.height=f;m.width=b;m.height=f};this.render=function(b,e){g.projectionMatrix=e.projectionMatrix;g.position.copy(e.position);g.target.position.copy(e.target.position);g.translateX(-10);h.projectionMatrix=e.projectionMatrix;h.position.copy(e.position);h.target.position.copy(e.target.position);h.translateX(10);f.call(c,b,g,k,!0);f.call(c,b,h,m,!0);f.call(c,o,n)}}; +if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);this.autoClear=!1;var c=this,e=this.setSize,f=this.render,g,h,k=new THREE.Camera,m=new THREE.Camera;c.separation=10;if(b&&b.separation!==void 0)c.separation=b.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(b,f){e.call(c,b,f);g=b/2;h=f};this.render=function(b,e){this.clear();k.fov=e.fov;k.aspect=0.5*e.aspect;k.near=e.near;k.far=e.far; +k.updateProjectionMatrix();k.position.copy(e.position);k.target.position.copy(e.target.position);k.translateX(c.separation);m.projectionMatrix=k.projectionMatrix;m.position.copy(e.position);m.target.position.copy(e.target.position);m.translateX(-c.separation);this.setViewport(0,0,g,h);f.call(c,b,k);this.setViewport(g,0,g,h);f.call(c,b,m,!1)}}; diff --git a/src/extras/io/SceneLoader.js b/src/extras/io/SceneLoader.js index dd128970..66e4caa7 100644 --- a/src/extras/io/SceneLoader.js +++ b/src/extras/io/SceneLoader.js @@ -390,8 +390,9 @@ THREE.SceneLoader.prototype = { } else if ( l.type == "point" ) { p = l.position; + d = l.distance; - light = new THREE.PointLight( hex, intensity ); + light = new THREE.PointLight( hex, intensity,d); light.position.set( p[0], p[1], p[2] ); }