diff --git a/build/Three.js b/build/Three.js index 3b07a76b..fb3735d0 100644 --- a/build/Three.js +++ b/build/Three.js @@ -15,31 +15,31 @@ this.y=Math.asin(a.n13);Math.abs(c)>1.0E-5?(this.x=Math.atan2(-a.n23/c,a.n33/c), THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z- c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c;return this}}; -THREE.Ray=function(a,c){function b(a,b,c){o.sub(c,a);r=o.dot(b);if(r<=0)return null;m=p.add(a,n.copy(b).multiplyScalar(r));return s=c.distanceTo(m)}function d(a,b,c,d){o.sub(d,b);p.sub(c,b);n.sub(a,b);t=o.dot(o);v=o.dot(p);q=o.dot(n);A=p.dot(p);w=p.dot(n);D=1/(t*A-v*v);x=(A*q-v*w)*D;J=(t*w-v*q)*D;return x>=0&&J>=0&&x+J<1}this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3;this.intersectScene=function(a){return this.intersectObjects(a.children)};this.intersectObjects=function(a){var b, -c,d=[];b=0;for(c=a.length;bn.scale.x)return[];m={distance:p,point:n.position,face:null,object:n};o.push(m)}else if(n instanceof THREE.Mesh){p=b(this.origin,this.direction,n.matrixWorld.getPosition());if(p===null||p>n.geometry.boundingSphere.radius*Math.max(n.scale.x,Math.max(n.scale.y,n.scale.z)))return o;var s,q=n.geometry,t=q.vertices,v;n.matrixRotationWorld.extractRotation(n.matrixWorld);p=0;for(r=q.faces.length;p0:s<0)))if(s=l.dot(i.sub(g,a))/s,k.add(a,c.multiplyScalar(s)),m instanceof THREE.Face3)d(k, -g,e,f)&&(m={distance:a.distanceTo(k),point:k.clone(),face:m,object:n},o.push(m));else if(m instanceof THREE.Face4&&(d(k,g,e,h)||d(k,e,f,h)))m={distance:a.distanceTo(k),point:k.clone(),face:m,object:n},o.push(m)}return o};var o=new THREE.Vector3,p=new THREE.Vector3,n=new THREE.Vector3,r,m,s,t,v,q,A,w,D,x,J}; +THREE.Ray=function(a,c){function b(a,b,c){o.sub(c,a);s=o.dot(b);if(s<=0)return null;m=p.add(a,n.copy(b).multiplyScalar(s));return q=c.distanceTo(m)}function d(a,b,c,d){o.sub(d,b);p.sub(c,b);n.sub(a,b);t=o.dot(o);u=o.dot(p);r=o.dot(n);z=p.dot(p);w=p.dot(n);C=1/(t*z-u*u);x=(z*r-u*w)*C;O=(t*w-u*r)*C;return x>=0&&O>=0&&x+O<1}this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3;this.intersectScene=function(a){return this.intersectObjects(a.children)};this.intersectObjects=function(a){var b, +c,d=[];b=0;for(c=a.length;bn.scale.x)return[];m={distance:p,point:n.position,face:null,object:n};o.push(m)}else if(n instanceof THREE.Mesh){p=b(this.origin,this.direction,n.matrixWorld.getPosition());if(p===null||p>n.geometry.boundingSphere.radius*Math.max(n.scale.x,Math.max(n.scale.y,n.scale.z)))return o;var q,r=n.geometry,t=r.vertices,u;n.matrixRotationWorld.extractRotation(n.matrixWorld);p=0;for(s=r.faces.length;p0:q<0)))if(q=l.dot(i.sub(g,a))/q,k.add(a,c.multiplyScalar(q)),m instanceof THREE.Face3)d(k, +g,e,f)&&(m={distance:a.distanceTo(k),point:k.clone(),face:m,object:n},o.push(m));else if(m instanceof THREE.Face4&&(d(k,g,e,h)||d(k,e,f,h)))m={distance:a.distanceTo(k),point:k.clone(),face:m,object:n},o.push(m)}return o};var o=new THREE.Vector3,p=new THREE.Vector3,n=new THREE.Vector3,s,m,q,t,u,r,z,w,C,x,O}; THREE.Rectangle=function(){function a(){e=d-c;f=g-b}var c,b,d,g,e,f,h=!0;this.getX=function(){return c};this.getY=function(){return b};this.getWidth=function(){return e};this.getHeight=function(){return f};this.getLeft=function(){return c};this.getTop=function(){return b};this.getRight=function(){return d};this.getBottom=function(){return g};this.set=function(e,f,k,o){h=!1;c=e;b=f;d=k;g=o;a()};this.addPoint=function(e,f){h?(h=!1,c=e,b=f,d=e,g=f):(c=ce?d:e,g=g>f?g:f);a()};this.add3Points= function(e,f,k,o,p,n){h?(h=!1,c=ek?e>p?e:p:k>p?k:p,g=f>o?f>n?f:n:o>n?o:n):(c=ek?e>p?e>d?e:d:p>d?p:d:k>p?k>d?k:d:p>d?p:d,g=f>o?f>n?f>g?f:g:n>g?n:g:o>n?o>g?o:g:n>g?n:g);a()};this.addRectangle=function(e){h?(h=!1,c=e.getLeft(),b=e.getTop(),d=e.getRight(),g=e.getBottom()):(c=ce.getRight()?d:e.getRight(),g=g> e.getBottom()?g:e.getBottom());a()};this.inflate=function(e){c-=e;b-=e;d+=e;g+=e;a()};this.minSelf=function(e){c=c>e.getLeft()?c:e.getLeft();b=b>e.getTop()?b:e.getTop();d=d=0&&Math.min(g,a.getBottom())-Math.max(b,a.getTop())>=0};this.empty=function(){h=!0;g=d=b=c=0;a()};this.isEmpty=function(){return h}}; THREE.Math={clamp:function(a,c,b){return ab?b:a},clampBottom:function(a,c){return a=0&&g>=0&&f>=0&&h>=0?!0:e<0&&g<0||f<0&&h<0?!1:(e<0?c=Math.max(c,e/(e-g)):g<0&&(d=Math.min(d,e/(e-g))),f<0?c=Math.max(c,f/(f-h)):h<0&&(d=Math.min(d,f/(f-h))),df&&h.positionScreen.z0&&x.z<1))f=A[q]=A[q]||new THREE.RenderableParticle,q++,v=f,v.x=x.x/x.w,v.y=x.y/x.w,v.z=x.z,v.rotation=N.rotation.z,v.scale.x=N.scale.x*Math.abs(v.x-(x.x+e.projectionMatrix.n11)/(x.w+e.projectionMatrix.n14)),v.scale.y=N.scale.y*Math.abs(v.y-(x.y+e.projectionMatrix.n22)/(x.w+e.projectionMatrix.n24)),v.material=N.material,w.elements.push(v); +k,o,p=[],n,s=[],m,q,t=[],u,r,z=[],w={objects:[],sprites:[],lights:[],elements:[]},C=new THREE.Vector3,x=new THREE.Vector4,O=new THREE.Matrix4,G=new THREE.Matrix4,K=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],D=new THREE.Vector4,P=new THREE.Vector4;this.computeFrustum=function(a){K[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);K[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);K[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+ +a.n23,a.n44+a.n24);K[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);K[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);K[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(a=0;a<6;a++){var b=K[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);O.multiply(b.projectionMatrix,b.matrixWorldInverse);O.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix); +O.multiply(b.matrixWorld,b.projectionMatrixInverse);O.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(c,d){e=0;w.objects.length=0;w.sprites.length=0;w.lights.length=0;var f=function(b){if(b.visible!==!1){var c;if(c=b instanceof THREE.Mesh||b instanceof THREE.Line)if(!(c=b.frustumCulled===!1))a:{for(var d=b.matrixWorld, +e=-b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)),h=0;h<6;h++)if(c=K[h].x*d.n14+K[h].y*d.n24+K[h].z*d.n34+K[h].w,c<=e){c=!1;break a}c=!0}c?(O.multiplyVector3(C.copy(b.position)),g=a(),g.object=b,g.z=C.z,w.objects.push(g)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(O.multiplyVector3(C.copy(b.position)),g=a(),g.object=b,g.z=C.z,w.sprites.push(g)):b instanceof THREE.Light&&w.lights.push(b);c=0;for(d=b.children.length;cf&&h.positionScreen.z0&&x.z<1))f=z[r]=z[r]||new THREE.RenderableParticle,r++,u=f,u.x=x.x/x.w,u.y=x.y/x.w,u.z=x.z,u.rotation=M.rotation.z,u.scale.x=M.scale.x*Math.abs(u.x-(x.x+e.projectionMatrix.n11)/(x.w+e.projectionMatrix.n14)),u.scale.y=M.scale.y*Math.abs(u.y-(x.y+e.projectionMatrix.n22)/(x.w+e.projectionMatrix.n24)),u.material=M.material,w.elements.push(u); g&&w.elements.sort(b);return w}};THREE.Quaternion=function(a,c,b,d){this.set(a||0,c||0,b||0,d!==void 0?d:1)}; THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var c=Math.PI/360,b=a.x*c,d=a.y*c,g=a.z*c,a=Math.cos(d),d=Math.sin(d),c=Math.cos(-g),g=Math.sin(-g),e=Math.cos(b),b=Math.sin(b),f=a*c,h=d*g;this.w=f*e-h*b;this.x=f*b+h*e;this.y=d*c*e+a*g*b;this.z=a*g*e-d*c*b;return this},setFromAxisAngle:function(a,c){var b=c/2,d=Math.sin(b); this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(b);return this},setFromRotationMatrix:function(a){var c=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,c+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,c-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,c-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z); @@ -83,9 +83,9 @@ c;a++)b=this.faces[a],b.centroid.set(0,0,0),b instanceof THREE.Face3?(b.centroid b,d,g,e,f,h=new THREE.Vector3,i=new THREE.Vector3;d=0;for(g=this.faces.length;d0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y, +b.vertexNormals[1].copy(d[b.b]),b.vertexNormals[2].copy(d[b.c]),b.vertexNormals[3].copy(d[b.d]))},computeTangents:function(){function a(a,b,c,d,e,g,j){h=a.vertices[b].position;i=a.vertices[c].position;l=a.vertices[d].position;k=f[e];o=f[g];p=f[j];n=i.x-h.x;s=l.x-h.x;m=i.y-h.y;q=l.y-h.y;t=i.z-h.z;u=l.z-h.z;r=o.u-k.u;z=p.u-k.u;w=o.v-k.v;C=p.v-k.v;x=1/(r*C-z*w);D.set((C*n-w*s)*x,(C*m-w*q)*x,(C*t-w*u)*x);P.set((r*s-z*n)*x,(r*q-z*m)*x,(r*u-z*t)*x);G[b].addSelf(D);G[c].addSelf(D);G[d].addSelf(D);K[b].addSelf(P); +K[c].addSelf(P);K[d].addSelf(P)}var c,b,d,g,e,f,h,i,l,k,o,p,n,s,m,q,t,u,r,z,w,C,x,O,G=[],K=[],D=new THREE.Vector3,P=new THREE.Vector3,I=new THREE.Vector3,W=new THREE.Vector3,Z=new THREE.Vector3;c=0;for(b=this.vertices.length;c0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y, this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,c=0,b=this.vertices.length;c0&&(b(THREE.NormalBlending),c(1),g("rgba("+Math.floor(s.r*255)+","+Math.floor(s.g*255)+","+Math.floor(s.b*255)+","+t+")"),m.fillRect(Math.floor(H.getX()), -Math.floor(H.getY()),Math.floor(H.getWidth()),Math.floor(H.getHeight()))),H.empty())};this.render=function(a,k){function p(a){var b,c,d,e;da.setRGB(0,0,0);ua.setRGB(0,0,0);ba.setRGB(0,0,0);b=0;for(c=a.length;b>1,ha= -k.height>>1,f=e.scale.x*n,i=e.scale.y*r,j=f*l,h=i*ha,aa.set(a.x-j,a.y-h,a.x+j,a.y+h),u.intersects(aa)&&(m.save(),m.translate(a.x,a.y),m.rotate(-e.rotation),m.scale(f,-i),m.translate(-l,-ha),m.drawImage(k,0,0),m.restore())}else f instanceof THREE.ParticleCanvasMaterial&&(j=e.scale.x*n,h=e.scale.y*r,aa.set(a.x-j,a.y-h,a.x+j,a.y+h),u.intersects(aa)&&(d(f.color.getContextStyle()),g(f.color.getContextStyle()),m.save(),m.translate(a.x,a.y),m.rotate(-e.rotation),m.scale(j,h),f.program(m),m.restore()))}function q(a, -e,g,f){c(f.opacity);b(f.blending);m.beginPath();m.moveTo(a.positionScreen.x,a.positionScreen.y);m.lineTo(e.positionScreen.x,e.positionScreen.y);m.closePath();if(f instanceof THREE.LineBasicMaterial){a=f.linewidth;if(D!=a)m.lineWidth=D=a;a=f.linecap;if(x!=a)m.lineCap=x=a;a=f.linejoin;if(J!=a)m.lineJoin=J=a;d(f.color.getContextStyle());m.stroke();aa.inflate(f.linewidth*2)}}function t(a,d,f,g,j,h,n,l){e.info.render.vertices+=3;e.info.render.faces++;c(l.opacity);b(l.blending);Z=a.positionScreen.x;R=a.positionScreen.y; -W=d.positionScreen.x;ka=d.positionScreen.y;G=f.positionScreen.x;z=f.positionScreen.y;A(Z,R,W,ka,G,z);if(l instanceof THREE.MeshBasicMaterial)if(l.map)l.map.mapping instanceof THREE.UVMapping&&(la=n.uvs[0],Ga(Z,R,W,ka,G,z,la[g].u,la[g].v,la[j].u,la[j].v,la[h].u,la[h].v,l.map));else if(l.envMap){if(l.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=k.matrixWorldInverse,fa.copy(n.vertexNormalsWorld[g]),ra=(fa.x*a.n11+fa.y*a.n12+fa.z*a.n13)*0.5+0.5,ta=-(fa.x*a.n21+fa.y*a.n22+fa.z*a.n23)*0.5+ -0.5,fa.copy(n.vertexNormalsWorld[j]),pa=(fa.x*a.n11+fa.y*a.n12+fa.z*a.n13)*0.5+0.5,qa=-(fa.x*a.n21+fa.y*a.n22+fa.z*a.n23)*0.5+0.5,fa.copy(n.vertexNormalsWorld[h]),wa=(fa.x*a.n11+fa.y*a.n12+fa.z*a.n13)*0.5+0.5,U=-(fa.x*a.n21+fa.y*a.n22+fa.z*a.n23)*0.5+0.5,Ga(Z,R,W,ka,G,z,ra,ta,pa,qa,wa,U,l.envMap)}else l.wireframe?ya(l.color,l.wireframeLinewidth,l.wireframeLinecap,l.wireframeLinejoin):w(l.color);else if(l instanceof THREE.MeshLambertMaterial)l.map&&!l.wireframe&&(l.map.mapping instanceof THREE.UVMapping&& -(la=n.uvs[0],Ga(Z,R,W,ka,G,z,la[g].u,la[g].v,la[j].u,la[j].v,la[h].u,la[h].v,l.map)),b(THREE.SubtractiveBlending)),ja?!l.wireframe&&l.shading==THREE.SmoothShading&&n.vertexNormalsWorld.length==3?(T.r=ea.r=Q.r=da.r,T.g=ea.g=Q.g=da.g,T.b=ea.b=Q.b=da.b,o(i,n.v1.positionWorld,n.vertexNormalsWorld[0],T),o(i,n.v2.positionWorld,n.vertexNormalsWorld[1],ea),o(i,n.v3.positionWorld,n.vertexNormalsWorld[2],Q),T.r=Math.max(0,Math.min(l.color.r*T.r,1)),T.g=Math.max(0,Math.min(l.color.g*T.g,1)),T.b=Math.max(0,Math.min(l.color.b* -T.b,1)),ea.r=Math.max(0,Math.min(l.color.r*ea.r,1)),ea.g=Math.max(0,Math.min(l.color.g*ea.g,1)),ea.b=Math.max(0,Math.min(l.color.b*ea.b,1)),Q.r=Math.max(0,Math.min(l.color.r*Q.r,1)),Q.g=Math.max(0,Math.min(l.color.g*Q.g,1)),Q.b=Math.max(0,Math.min(l.color.b*Q.b,1)),C.r=(ea.r+Q.r)*0.5,C.g=(ea.g+Q.g)*0.5,C.b=(ea.b+Q.b)*0.5,oa=Da(T,ea,Q,C),Ba(Z,R,W,ka,G,z,0,0,1,0,0,1,oa)):(X.r=da.r,X.g=da.g,X.b=da.b,o(i,n.centroidWorld,n.normalWorld,X),X.r=Math.max(0,Math.min(l.color.r*X.r,1)),X.g=Math.max(0,Math.min(l.color.g* -X.g,1)),X.b=Math.max(0,Math.min(l.color.b*X.b,1)),l.wireframe?ya(X,l.wireframeLinewidth,l.wireframeLinecap,l.wireframeLinejoin):w(X)):l.wireframe?ya(l.color,l.wireframeLinewidth,l.wireframeLinecap,l.wireframeLinejoin):w(l.color);else if(l instanceof THREE.MeshDepthMaterial)S=k.near,$=k.far,T.r=T.g=T.b=1-Aa(a.positionScreen.z,S,$),ea.r=ea.g=ea.b=1-Aa(d.positionScreen.z,S,$),Q.r=Q.g=Q.b=1-Aa(f.positionScreen.z,S,$),C.r=(ea.r+Q.r)*0.5,C.g=(ea.g+Q.g)*0.5,C.b=(ea.b+Q.b)*0.5,oa=Da(T,ea,Q,C),Ba(Z,R,W,ka, -G,z,0,0,1,0,0,1,oa);else if(l instanceof THREE.MeshNormalMaterial)X.r=Ca(n.normalWorld.x),X.g=Ca(n.normalWorld.y),X.b=Ca(n.normalWorld.z),l.wireframe?ya(X,l.wireframeLinewidth,l.wireframeLinecap,l.wireframeLinejoin):w(X)}function v(a,d,f,g,h,l,n,m,ha){e.info.render.vertices+=4;e.info.render.faces++;c(m.opacity);b(m.blending);if(m.map||m.envMap)t(a,d,g,0,1,3,n,m,ha),t(h,f,l,1,2,3,n,m,ha);else if(Z=a.positionScreen.x,R=a.positionScreen.y,W=d.positionScreen.x,ka=d.positionScreen.y,G=f.positionScreen.x, -z=f.positionScreen.y,y=g.positionScreen.x,L=g.positionScreen.y,j=h.positionScreen.x,ca=h.positionScreen.y,ga=l.positionScreen.x,N=l.positionScreen.y,m instanceof THREE.MeshBasicMaterial)Ea(Z,R,W,ka,G,z,y,L),m.wireframe?ya(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):w(m.color);else if(m instanceof THREE.MeshLambertMaterial)ja?!m.wireframe&&m.shading==THREE.SmoothShading&&n.vertexNormalsWorld.length==4?(T.r=ea.r=Q.r=C.r=da.r,T.g=ea.g=Q.g=C.g=da.g,T.b=ea.b=Q.b=C.b=da.b,o(i,n.v1.positionWorld, -n.vertexNormalsWorld[0],T),o(i,n.v2.positionWorld,n.vertexNormalsWorld[1],ea),o(i,n.v4.positionWorld,n.vertexNormalsWorld[3],Q),o(i,n.v3.positionWorld,n.vertexNormalsWorld[2],C),T.r=Math.max(0,Math.min(m.color.r*T.r,1)),T.g=Math.max(0,Math.min(m.color.g*T.g,1)),T.b=Math.max(0,Math.min(m.color.b*T.b,1)),ea.r=Math.max(0,Math.min(m.color.r*ea.r,1)),ea.g=Math.max(0,Math.min(m.color.g*ea.g,1)),ea.b=Math.max(0,Math.min(m.color.b*ea.b,1)),Q.r=Math.max(0,Math.min(m.color.r*Q.r,1)),Q.g=Math.max(0,Math.min(m.color.g* 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e=~~(a.r*255),f=~~(a.g*255),a=~~(a.b*255),g=~~(b.r*255),j=~~(b.g*255),b=~~(b.b*255),h=~~(c.r*255),i=~~(c.g*255),c=~~(c.b*255),k=~~(d.r*255),n=~~(d.g*255),d=~~(d.b*255);ma[0]=e<0?0:e>255?255:e;ma[1]=f<0?0:f>255?255:f;ma[2]=a<0?0:a>255?255:a;ma[4]=g<0?0:g>255?255:g;ma[5]=j<0?0:j>255?255:j;ma[6]=b<0?0:b>255?255:b;ma[8]=h<0?0:h> -255?255:h;ma[9]=i<0?0:i>255?255:i;ma[10]=c<0?0:c>255?255:c;ma[12]=k<0?0:k>255?255:k;ma[13]=n<0?0:n>255?255:n;ma[14]=d<0?0:d>255?255:d;xa.putImageData(O,0,0);ha.drawImage(ia,0,0);return sa}function Aa(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function Ca(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function za(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;e!=0&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}var Fa,Ha,na,va;this.autoClear?this.clear():m.setTransform(1,0,0,-1,n,r);e.info.render.vertices=0;e.info.render.faces= -0;f=l.projectScene(a,k,this.sortElements);h=f.elements;i=f.lights;(ja=i.length>0)&&p(i);Fa=0;for(Ha=h.length;Fa1?1:a}var d=this,g,e,f,h=new THREE.Projector,i=document.createElementNS("http://www.w3.org/2000/svg","svg"),l,k,o,p,n,r,m,s,t=new THREE.Rectangle,v=new THREE.Rectangle,q=!1,A=new THREE.Color,w=new THREE.Color,D=new THREE.Color,x=new THREE.Color,J,M=new THREE.Vector3,K=[],E=[],P,I,V,Z=1;this.domElement=i;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0, -faces:0}};this.setQuality=function(a){switch(a){case "high":Z=1;break;case "low":Z=0}};this.setSize=function(a,b){l=a;k=b;o=l/2;p=k/2;i.setAttribute("viewBox",-o+" "+-p+" "+l+" "+k);i.setAttribute("width",l);i.setAttribute("height",k);t.set(-o,-p,o,p)};this.clear=function(){for(;i.childNodes.length>0;)i.removeChild(i.childNodes[0])};this.render=function(k,l){var M,G,z,y;this.autoClear&&this.clear();d.info.render.vertices=0;d.info.render.faces=0;g=h.projectScene(k,l,this.sortElements);e=g.elements; 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a=0;N.vertices[a++]=-1;N.vertices[a++]=-1;N.vertices[a++]=0;N.vertices[a++]=1;N.vertices[a++]=1;N.vertices[a++]=-1;N.vertices[a++]=1;N.vertices[a++]= +1;N.vertices[a++]=1;N.vertices[a++]=1;N.vertices[a++]=1;N.vertices[a++]=0;N.vertices[a++]=-1;N.vertices[a++]=1;N.vertices[a++]=0;a=N.vertices[a++]=0;N.faces[a++]=0;N.faces[a++]=1;N.faces[a++]=2;N.faces[a++]=0;N.faces[a++]=2;N.faces[a++]=3;N.vertexBuffer=j.createBuffer();N.elementBuffer=j.createBuffer();j.bindBuffer(j.ARRAY_BUFFER,N.vertexBuffer);j.bufferData(j.ARRAY_BUFFER,N.vertices,j.STATIC_DRAW);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,N.elementBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,N.faces,j.STATIC_DRAW); +N.program=j.createProgram();j.attachShader(N.program,x("fragment",THREE.ShaderLib.sprite.fragmentShader));j.attachShader(N.program,x("vertex",THREE.ShaderLib.sprite.vertexShader));j.linkProgram(N.program);N.attributes={};N.uniforms={};N.attributes.position=j.getAttribLocation(N.program,"position");N.attributes.uv=j.getAttribLocation(N.program,"uv");N.uniforms.uvOffset=j.getUniformLocation(N.program,"uvOffset");N.uniforms.uvScale=j.getUniformLocation(N.program,"uvScale");N.uniforms.rotation=j.getUniformLocation(N.program, +"rotation");N.uniforms.scale=j.getUniformLocation(N.program,"scale");N.uniforms.alignment=j.getUniformLocation(N.program,"alignment");N.uniforms.color=j.getUniformLocation(N.program,"color");N.uniforms.map=j.getUniformLocation(N.program,"map");N.uniforms.opacity=j.getUniformLocation(N.program,"opacity");N.uniforms.useScreenCoordinates=j.getUniformLocation(N.program,"useScreenCoordinates");N.uniforms.affectedByDistance=j.getUniformLocation(N.program,"affectedByDistance");N.uniforms.screenPosition= +j.getUniformLocation(N.program,"screenPosition");N.uniforms.modelViewMatrix=j.getUniformLocation(N.program,"modelViewMatrix");N.uniforms.projectionMatrix=j.getUniformLocation(N.program,"projectionMatrix")})();(function(){var a=THREE.ShaderLib.depthRGBA,b=THREE.UniformsUtils.clone(a.uniforms);ka=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:b});ga=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:b,morphTargets:!0}); +ka._shadowPass=!0;ga._shadowPass=!0})();this.context=j;var qa=j.getParameter(j.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;this.getContext=function(){return j};this.supportsVertexTextures=function(){return qa};this.setSize=function(a,b){W.width=a;W.height=b;this.setViewport(0,0,W.width,W.height)};this.setViewport=function(a,b,c,d){pa=a;sa=b;xa=c;U=d;j.viewport(pa,sa,xa,U)};this.setScissor=function(a,b,c,d){j.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?j.enable(j.SCISSOR_TEST):j.disable(j.SCISSOR_TEST)}; +this.setClearColorHex=function(a,b){H.setHex(a);F=b;j.clearColor(H.r,H.g,H.b,F)};this.setClearColor=function(a,b){H.copy(a);F=b;j.clearColor(H.r,H.g,H.b,F)};this.getClearColor=function(){return H};this.getClearAlpha=function(){return F};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d|=j.COLOR_BUFFER_BIT;if(b===void 0||b)d|=j.DEPTH_BUFFER_BIT;if(c===void 0||c)d|=j.STENCIL_BUFFER_BIT;j.clear(d)};this.clearTarget=function(a,b,c,d){D(a);this.clear(b,c,d)};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit= !1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._objectMatrixArray,a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];j.deleteBuffer(c.__webglVertexBuffer);j.deleteBuffer(c.__webglNormalBuffer);j.deleteBuffer(c.__webglTangentBuffer);j.deleteBuffer(c.__webglColorBuffer);j.deleteBuffer(c.__webglUVBuffer);j.deleteBuffer(c.__webglUV2Buffer);j.deleteBuffer(c.__webglSkinVertexABuffer);j.deleteBuffer(c.__webglSkinVertexBBuffer); j.deleteBuffer(c.__webglSkinIndicesBuffer);j.deleteBuffer(c.__webglSkinWeightsBuffer);j.deleteBuffer(c.__webglFaceBuffer);j.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var d=0,e=c.numMorphTargets;d=0)C=u.geometry.materials[C],C.transparent?(s.transparent=C,s.opaque=null):(s.opaque=C,s.transparent=null)}else if(C)C.transparent?(s.transparent=C,s.opaque=null):(s.opaque=C,s.transparent=null);g.render=!0;if(this.sortObjects)m.renderDepth?g.z=m.renderDepth:(da.copy(m.position),H.multiplyVector3(da),g.z=da.z)}this.sortObjects&&n.sort(i);n=a.__webglObjectsImmediate;d=0;for(e=n.length;d65535&&(q[H].counter+=1,s=q[H].hash+"_"+q[H].counter,i.geometryGroups[s]===void 0&&(i.geometryGroups[s]={faces3:[],faces4:[],materialIndex:U,vertices:0, -numMorphTargets:t})),o instanceof THREE.Face3?i.geometryGroups[s].faces3.push(k):i.geometryGroups[s].faces4.push(k),i.geometryGroups[s].vertices+=u;i.geometryGroupsList=[];k=void 0;for(k in i.geometryGroups)i.geometryGroups[k].id=ea++,i.geometryGroupsList.push(i.geometryGroups[k])}for(f in h.geometryGroups)if(i=h.geometryGroups[f],!i.__webglVertexBuffer){k=i;k.__webglVertexBuffer=j.createBuffer();k.__webglNormalBuffer=j.createBuffer();k.__webglTangentBuffer=j.createBuffer();k.__webglColorBuffer=j.createBuffer(); -k.__webglUVBuffer=j.createBuffer();k.__webglUV2Buffer=j.createBuffer();k.__webglSkinVertexABuffer=j.createBuffer();k.__webglSkinVertexBBuffer=j.createBuffer();k.__webglSkinIndicesBuffer=j.createBuffer();k.__webglSkinWeightsBuffer=j.createBuffer();k.__webglFaceBuffer=j.createBuffer();k.__webglLineBuffer=j.createBuffer();if(k.numMorphTargets){o=l=void 0;k.__webglMorphTargetsBuffers=[];l=0;for(o=k.numMorphTargets;l0||u.faceVertexUvs.length>0)i.__uvArray=new Float32Array(k*2);if(u.faceUvs.length>1||u.faceVertexUvs.length>1)i.__uv2Array=new Float32Array(k*2)}if(U.geometry.skinWeights.length&&U.geometry.skinIndices.length)i.__skinVertexAArray=new Float32Array(k*4),i.__skinVertexBArray=new Float32Array(k*4),i.__skinIndexArray=new Float32Array(k*4),i.__skinWeightArray=new Float32Array(k*4);i.__faceArray=new Uint16Array(o*3); -i.__lineArray=new Uint16Array(H*2);if(i.numMorphTargets){i.__morphTargetsArrays=[];U=0;for(u=i.numMorphTargets;U=0;h--)g[h]===f&&g.splice(h,1)}else(e instanceof THREE.MarchingCubes||e.immediateRenderCallback)&&m(g.__webglObjectsImmediate,e);e.__webglActive=!1;a.__objectsRemoved.splice(0,1)}e=0;for(g=a.__webglObjects.length;e0&&(j.bindBuffer(j.ARRAY_BUFFER,l.__webglSkinVertexABuffer),j.bufferData(j.ARRAY_BUFFER,O,o),j.bindBuffer(j.ARRAY_BUFFER,l.__webglSkinVertexBBuffer),j.bufferData(j.ARRAY_BUFFER,I,o),j.bindBuffer(j.ARRAY_BUFFER,l.__webglSkinIndicesBuffer),j.bufferData(j.ARRAY_BUFFER,da,o),j.bindBuffer(j.ARRAY_BUFFER,l.__webglSkinWeightsBuffer), -j.bufferData(j.ARRAY_BUFFER,V,o))}if(xa&&J){u=0;for(H=q.length;u0&&(j.bindBuffer(j.ARRAY_BUFFER,l.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,ja,o))}if(ga&&D.hasTangents){u=0;for(H=q.length;u0&&(j.bindBuffer(j.ARRAY_BUFFER,l.__webglUVBuffer),j.bufferData(j.ARRAY_BUFFER,X,o))}if(oa&&ta&&M){u=0;for(H=q.length;u0&&(j.bindBuffer(j.ARRAY_BUFFER,l.__webglUV2Buffer),j.bufferData(j.ARRAY_BUFFER,F,o))}if(Z){u=0;for(H=q.length;u=0)B=v.geometry.materials[B], +B.transparent?(q.transparent=B,q.opaque=null):(q.opaque=B,q.transparent=null)}else if(B)B.transparent?(q.transparent=B,q.opaque=null):(q.opaque=B,q.transparent=null);g.render=!0;if(this.sortObjects)m.renderDepth?g.z=m.renderDepth:(ea.copy(m.position),ba.multiplyVector3(ea),g.z=ea.z)}this.sortObjects&&n.sort(i);n=a.__webglObjectsImmediate;d=0;for(e=n.length;d65535&&(r[q].counter+=1,ba=r[q].hash+"_"+r[q].counter,i.geometryGroups[ba]===void 0&&(i.geometryGroups[ba]={faces3:[],faces4:[],materialIndex:U,vertices:0,numMorphTargets:t})), +o instanceof THREE.Face3?i.geometryGroups[ba].faces3.push(k):i.geometryGroups[ba].faces4.push(k),i.geometryGroups[ba].vertices+=v;i.geometryGroupsList=[];k=void 0;for(k in i.geometryGroups)i.geometryGroups[k].id=ca++,i.geometryGroupsList.push(i.geometryGroups[k])}for(f in h.geometryGroups)if(i=h.geometryGroups[f],!i.__webglVertexBuffer){k=i;k.__webglVertexBuffer=j.createBuffer();k.__webglNormalBuffer=j.createBuffer();k.__webglTangentBuffer=j.createBuffer();k.__webglColorBuffer=j.createBuffer();k.__webglUVBuffer= +j.createBuffer();k.__webglUV2Buffer=j.createBuffer();k.__webglSkinVertexABuffer=j.createBuffer();k.__webglSkinVertexBBuffer=j.createBuffer();k.__webglSkinIndicesBuffer=j.createBuffer();k.__webglSkinWeightsBuffer=j.createBuffer();k.__webglFaceBuffer=j.createBuffer();k.__webglLineBuffer=j.createBuffer();if(k.numMorphTargets){o=l=void 0;k.__webglMorphTargetsBuffers=[];l=0;for(o=k.numMorphTargets;l0||v.faceVertexUvs.length>0)i.__uvArray=new Float32Array(k*2);if(v.faceUvs.length>1||v.faceVertexUvs.length>1)i.__uv2Array=new Float32Array(k*2)}if(U.geometry.skinWeights.length&&U.geometry.skinIndices.length)i.__skinVertexAArray=new Float32Array(k*4),i.__skinVertexBArray=new Float32Array(k*4),i.__skinIndexArray=new Float32Array(k*4),i.__skinWeightArray=new Float32Array(k*4);i.__faceArray=new Uint16Array(o*3);i.__lineArray=new Uint16Array(q* +2);if(i.numMorphTargets){i.__morphTargetsArrays=[];U=0;for(v=i.numMorphTargets;U=0;h--)g[h]===f&&g.splice(h,1)}else(e instanceof THREE.MarchingCubes||e.immediateRenderCallback)&&m(g.__webglObjectsImmediate,e);e.__webglActive=!1;a.__objectsRemoved.splice(0,1)}e=0;for(g=a.__webglObjects.length;e0&&(j.bindBuffer(j.ARRAY_BUFFER,l.__webglSkinVertexABuffer),j.bufferData(j.ARRAY_BUFFER,N,o),j.bindBuffer(j.ARRAY_BUFFER,l.__webglSkinVertexBBuffer),j.bufferData(j.ARRAY_BUFFER,I,o),j.bindBuffer(j.ARRAY_BUFFER,l.__webglSkinIndicesBuffer),j.bufferData(j.ARRAY_BUFFER,C,o),j.bindBuffer(j.ARRAY_BUFFER,l.__webglSkinWeightsBuffer),j.bufferData(j.ARRAY_BUFFER,X,o))}if(fa&&ja){v= +0;for(q=r.length;v0&&(j.bindBuffer(j.ARRAY_BUFFER,l.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,H,o))}if(ia&&G.hasTangents){v=0;for(q=r.length;v0&&(j.bindBuffer(j.ARRAY_BUFFER,l.__webglUVBuffer),j.bufferData(j.ARRAY_BUFFER,P,o))}if(ra&&qa&&O){v=0;for(q=r.length;v0&&(j.bindBuffer(j.ARRAY_BUFFER,l.__webglUV2Buffer),j.bufferData(j.ARRAY_BUFFER,E,o))}if(Z){v=0;for(q=r.length;v=0&&j.enableVertexAttribArray(o.position);o.color>=0&&j.enableVertexAttribArray(o.color);o.normal>=0&&j.enableVertexAttribArray(o.normal); +"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapSoft?"#define SHADOWMAP_WIDTH "+c.shadowMapWidth.toFixed(1):"",c.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+c.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");j.attachShader(v,x("fragment",g+k));j.attachShader(v, +x("vertex",d+l));j.linkProgram(v);j.getProgramParameter(v,j.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+j.getProgramParameter(v,j.VALIDATE_STATUS)+", gl error ["+j.getError()+"]");v.uniforms={};v.attributes={};var p,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(p in i)d.push(p);p=d;d=0;for(i=p.length;d=0&&j.enableVertexAttribArray(o.position);o.color>=0&&j.enableVertexAttribArray(o.color);o.normal>=0&&j.enableVertexAttribArray(o.normal); o.tangent>=0&&j.enableVertexAttribArray(o.tangent);a.skinning&&o.skinVertexA>=0&&o.skinVertexB>=0&&o.skinIndex>=0&&o.skinWeight>=0&&(j.enableVertexAttribArray(o.skinVertexA),j.enableVertexAttribArray(o.skinVertexB),j.enableVertexAttribArray(o.skinIndex),j.enableVertexAttribArray(o.skinWeight));if(a.attributes)for(f in a.attributes)o[f]!==void 0&&o[f]>=0&&j.enableVertexAttribArray(o[f]);if(a.morphTargets)for(f=a.numSupportedMorphTargets=0;f=0&&(j.enableVertexAttribArray(o[p]), a.numSupportedMorphTargets++);a.uniformsList=[];for(e in a.uniforms)a.uniformsList.push([a.uniforms[e],e])};this.setFaceCulling=function(a,b){a?(!b||b==="ccw"?j.frontFace(j.CCW):j.frontFace(j.CW),a==="back"?j.cullFace(j.BACK):a==="front"?j.cullFace(j.FRONT):j.cullFace(j.FRONT_AND_BACK),j.enable(j.CULL_FACE)):j.disable(j.CULL_FACE)}}; THREE.WebGLRenderTarget=function(a,c,b){this.width=a;this.height=c;b=b||{};this.wrapS=b.wrapS!==void 0?b.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=b.wrapT!==void 0?b.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=b.magFilter!==void 0?b.magFilter:THREE.LinearFilter;this.minFilter=b.minFilter!==void 0?b.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=b.format!==void 0?b.format:THREE.RGBAFormat;this.type=b.type!==void 0?b.type: @@ -350,9 +351,9 @@ THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null}; THREE.ColorUtils={adjustHSV:function(a,c,b,d){var g=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,g);g.h=THREE.Math.clamp(g.h+c,0,1);g.s=THREE.Math.clamp(g.s+b,0,1);g.v=THREE.Math.clamp(g.v+d,0,1);a.setHSV(g.h,g.s,g.v)},rgbToHsv:function(a,c){var b=a.r,d=a.g,g=a.b,e=Math.max(Math.max(b,d),g),f=Math.min(Math.min(b,d),g);if(f===e)f=b=0;else{var h=e-f,f=h/e,b=b===e?(d-g)/h:d===e?2+(g-b)/h:4+(b-d)/h;b/=6;b<0&&(b+=1);b>1&&(b-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=b;c.s=f;c.v=e;return c}}; THREE.ColorUtils.__hsv={h:0,s:0,v:0}; -THREE.GeometryUtils={merge:function(a,c){for(var b,d,g=a.vertices.length,e=c instanceof THREE.Mesh?c.geometry:c,f=a.vertices,h=e.vertices,i=a.faces,l=e.faces,k=a.faceVertexUvs[0],o=e.faceVertexUvs[0],p={},n=0;n1&&(d=1-d,g=1-g);e=1-d-g;f.copy(a);f.multiplyScalar(d);h.copy(c);h.multiplyScalar(g);f.addSelf(h);h.copy(b);h.multiplyScalar(e);f.addSelf(h);return f},randomPointInFace:function(a,c,b){var d,g,e;if(a instanceof THREE.Face3)return d=c.vertices[a.a].position,g=c.vertices[a.b].position, e=c.vertices[a.c].position,THREE.GeometryUtils.randomPointInTriangle(d,g,e);else if(a instanceof THREE.Face4){d=c.vertices[a.a].position;g=c.vertices[a.b].position;e=c.vertices[a.c].position;var c=c.vertices[a.d].position,f;b?a._area1&&a._area2?(b=a._area1,f=a._area2):(b=THREE.GeometryUtils.triangleArea(d,g,c),f=THREE.GeometryUtils.triangleArea(g,e,c),a._area1=b,a._area2=f):(b=THREE.GeometryUtils.triangleArea(d,g,c),f=THREE.GeometryUtils.triangleArea(g,e,c));return THREE.GeometryUtils.random()*(b+ @@ -360,9 +361,9 @@ f)0?(f=b[b.length-1],n=f.x,r=f.y):(f=this.actions[d-1].args,n=f[f.length-2],r=f[f.length-1]);for(f=1;f<=a;f++)m=f/a,e=THREE.Shape.Utils.b2(m,n,o,h),m=THREE.Shape.Utils.b2(m,r,p, -i),b.push(new THREE.Vector2(e,m));break;case THREE.PathActions.BEZIER_CURVE_TO:h=e[4];i=e[5];o=e[0];p=e[1];l=e[2];k=e[3];b.length>0?(f=b[b.length-1],n=f.x,r=f.y):(f=this.actions[d-1].args,n=f[f.length-2],r=f[f.length-1]);for(f=1;f<=a;f++)m=f/a,e=THREE.Shape.Utils.b3(m,n,o,l,h),m=THREE.Shape.Utils.b3(m,r,p,k,i),b.push(new THREE.Vector2(e,m));break;case THREE.PathActions.CSPLINE_THRU:f=this.actions[d-1].args;f=[new THREE.Vector2(f[f.length-2],f[f.length-1])];m=a*e[0].length;f=f.concat(e[0]);e=new THREE.SplineCurve(f); -for(f=1;f<=m;f++)b.push(e.getPointAt(f/m));break;case THREE.PathActions.ARC:f=this.actions[d-1].args;h=e[0];i=e[1];l=e[2];o=e[3];m=e[4];p=!!e[5];k=f[f.length-2];n=f[f.length-1];f.length==0&&(k=n=0);r=m-o;var s=a*2;for(f=1;f<=s;f++)m=f/s,p||(m=1-m),m=o+m*r,e=k+h+l*Math.cos(m),m=n+i+l*Math.sin(m),b.push(new THREE.Vector2(e,m))}c&&b.push(b[0]);return b};THREE.Path.prototype.transform=function(a,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),a)}; +THREE.Path.prototype.getPoints=function(a,c){var a=a||12,b=[],d,g,e,f,h,i,l,k,o,p,n,s,m;d=0;for(g=this.actions.length;d0?(f=b[b.length-1],n=f.x,s=f.y):(f=this.actions[d-1].args,n=f[f.length-2],s=f[f.length-1]);for(f=1;f<=a;f++)m=f/a,e=THREE.Shape.Utils.b2(m,n,o,h),m=THREE.Shape.Utils.b2(m,s,p, +i),b.push(new THREE.Vector2(e,m));break;case THREE.PathActions.BEZIER_CURVE_TO:h=e[4];i=e[5];o=e[0];p=e[1];l=e[2];k=e[3];b.length>0?(f=b[b.length-1],n=f.x,s=f.y):(f=this.actions[d-1].args,n=f[f.length-2],s=f[f.length-1]);for(f=1;f<=a;f++)m=f/a,e=THREE.Shape.Utils.b3(m,n,o,l,h),m=THREE.Shape.Utils.b3(m,s,p,k,i),b.push(new THREE.Vector2(e,m));break;case THREE.PathActions.CSPLINE_THRU:f=this.actions[d-1].args;f=[new THREE.Vector2(f[f.length-2],f[f.length-1])];m=a*e[0].length;f=f.concat(e[0]);e=new THREE.SplineCurve(f); +for(f=1;f<=m;f++)b.push(e.getPointAt(f/m));break;case THREE.PathActions.ARC:f=this.actions[d-1].args;h=e[0];i=e[1];l=e[2];o=e[3];m=e[4];p=!!e[5];k=f[f.length-2];n=f[f.length-1];f.length==0&&(k=n=0);s=m-o;var q=a*2;for(f=1;f<=q;f++)m=f/q,p||(m=1-m),m=o+m*s,e=k+h+l*Math.cos(m),m=n+i+l*Math.sin(m),b.push(new THREE.Vector2(e,m))}c&&b.push(b[0]);return b};THREE.Path.prototype.transform=function(a,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),a)}; THREE.Path.prototype.nltransform=function(a,c,b,d,g,e){var f=this.getPoints(),h,i,l,k,o;h=0;for(i=f.length;h=0?h-1:b.length-1;e=f-1>=0?f-1:l.length-1;var m=[l[f],b[h],b[g]];o=THREE.FontUtils.Triangulate.area(m);var s=[l[f],l[e],b[h]];p=THREE.FontUtils.Triangulate.area(s);n=h;k=f;h+=1;f+=-1;h< -0&&(h+=b.length);h%=b.length;f<0&&(f+=l.length);f%=l.length;g=h-1>=0?h-1:b.length-1;e=f-1>=0?f-1:l.length-1;m=[l[f],b[h],b[g]];m=THREE.FontUtils.Triangulate.area(m);s=[l[f],l[e],b[h]];s=THREE.FontUtils.Triangulate.area(s);o+p>m+s&&(h=n,f=k,h<0&&(h+=b.length),h%=b.length,f<0&&(f+=l.length),f%=l.length,g=h-1>=0?h-1:b.length-1,e=f-1>=0?f-1:l.length-1);o=b.slice(0,h);p=b.slice(h);n=l.slice(f);k=l.slice(0,f);e=[l[f],l[e],b[h]];r.push([l[f],b[h],b[g]]);r.push(e);b=o.concat(n).concat(k).concat(p)}return{shape:b, -isolatedPts:r,allpoints:d}},triangulateShape:function(a,c){var b=THREE.Shape.Utils.removeHoles(a,c),d=b.allpoints,g=b.isolatedPts,b=THREE.FontUtils.Triangulate(b.shape,!1),e,f,h,i,l={};e=0;for(f=d.length;e=0?h-1:b.length-1;e=f-1>=0?f-1:l.length-1;var m=[l[f],b[h],b[g]];o=THREE.FontUtils.Triangulate.area(m);var q=[l[f],l[e],b[h]];p=THREE.FontUtils.Triangulate.area(q);n=h;k=f;h+=1;f+=-1;h< +0&&(h+=b.length);h%=b.length;f<0&&(f+=l.length);f%=l.length;g=h-1>=0?h-1:b.length-1;e=f-1>=0?f-1:l.length-1;m=[l[f],b[h],b[g]];m=THREE.FontUtils.Triangulate.area(m);q=[l[f],l[e],b[h]];q=THREE.FontUtils.Triangulate.area(q);o+p>m+q&&(h=n,f=k,h<0&&(h+=b.length),h%=b.length,f<0&&(f+=l.length),f%=l.length,g=h-1>=0?h-1:b.length-1,e=f-1>=0?f-1:l.length-1);o=b.slice(0,h);p=b.slice(h);n=l.slice(f);k=l.slice(0,f);e=[l[f],l[e],b[h]];s.push([l[f],b[h],b[g]]);s.push(e);b=o.concat(n).concat(k).concat(p)}return{shape:b, +isolatedPts:s,allpoints:d}},triangulateShape:function(a,c){var b=THREE.Shape.Utils.removeHoles(a,c),d=b.allpoints,g=b.isolatedPts,b=THREE.FontUtils.Triangulate(b.shape,!1),e,f,h,i,l={};e=0;for(f=d.length;e1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+n),d=d<0?0:1;if(b==="pos")if(b=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)b.x=g[0]+(e[0]-g[0])*d,b.y=g[1]+(e[1]-g[1])*d,b.z=g[2]+(e[2]-g[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= this.getPrevKeyWith("pos",n,f.index-1).pos,this.points[1]=g,this.points[2]=e,this.points[3]=this.getNextKeyWith("pos",n,h.index+1).pos,d=d*0.33+0.33,g=this.interpolateCatmullRom(this.points,d),b.x=g[0],b.y=g[1],b.z=g[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)d=this.interpolateCatmullRom(this.points,d*1.01),this.target.set(d[0],d[1],d[2]),this.target.subSelf(b),this.target.y=0,this.target.normalize(),d=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,d,0)}else if(b=== @@ -453,7 +454,7 @@ function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!0;break;case 37: this.object.translateX(b);this.moveUp&&this.object.translateY(b);this.moveDown&&this.object.translateY(-b);c=a*this.lookSpeed;this.activeLook||(c=0);this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;a=this.target;b=this.object.position;a.x=b.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=b.y+100*Math.cos(this.phi);a.z=b.z+100*Math.sin(this.phi)*Math.sin(this.theta)}a= 1;this.constrainVertical&&(a=Math.PI/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c*a);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=THREE.Math.mapLinear(this.phi,0,Math.PI,this.verticalMin,this.verticalMax);a=this.target;b=this.object.position;a.x=b.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=b.y+100*Math.cos(this.phi);a.z=b.z+100*Math.sin(this.phi)* Math.sin(this.theta);this.object.lookAt(a)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",b(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",b(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",b(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",b(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",b(this,this.onKeyUp),!1)}; -THREE.PathControls=function(a,c){function b(a){if((a*=2)<1)return 0.5*a*a;return-0.5*(--a*(a-2)-1)}function d(a,b){return function(){b.apply(a,arguments)}}function g(a,b,c,d){var e={name:c,fps:0.6,length:d,hierarchy:[]},f,g=b.getControlPointsArray(),h=b.getLength(),s=g.length,t=0;f=s-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[f]={time:d,pos:g[f],rot:[0,0,0,1],scl:[1,1,1]};for(f=1;f=0?a:a+f;c=this.verticalAngleMap.srcRange; @@ -471,12 +472,12 @@ THREE.FlyControls=function(a,c){function b(a,b){return function(){b.apply(a,argu this.object.matrixWorldNeedsUpdate=!0};this.updateMovementVector=function(){var a=this.moveState.forward||this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z= -this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",b(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",b(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",b(this, this.mouseup),!1);this.domElement.addEventListener("keydown",b(this,this.keydown),!1);this.domElement.addEventListener("keyup",b(this,this.keyup),!1);this.updateMovementVector();this.updateRotationVector()}; -THREE.RollControls=function(a,c){this.object=a;this.domElement=c!==void 0?c:document;this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;var b=new THREE.Vector3,d=new THREE.Vector3,g=new THREE.Vector3,e=new THREE.Matrix4,f=!1,h=1,i=0,l=0,k=0,o=0,p=0,n=window.innerWidth/2,r=window.innerHeight/2;this.update=function(a){if(this.mouseLook){var c=a*this.lookSpeed; +THREE.RollControls=function(a,c){this.object=a;this.domElement=c!==void 0?c:document;this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;var b=new THREE.Vector3,d=new THREE.Vector3,g=new THREE.Vector3,e=new THREE.Matrix4,f=!1,h=1,i=0,l=0,k=0,o=0,p=0,n=window.innerWidth/2,s=window.innerHeight/2;this.update=function(a){if(this.mouseLook){var c=a*this.lookSpeed; this.rotateHorizontally(c*o);this.rotateVertically(c*p)}c=a*this.movementSpeed;this.object.translateZ(-c*(i>0||this.autoForward&&!(i<0)?1:i));this.object.translateX(c*l);this.object.translateY(c*k);f&&(this.roll+=this.rollSpeed*a*h);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();else if(this.forward.y0?1:-1;for(h=0;h0?1:-1;for(h=0;h0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,f,0)));for(h=0;h0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-f,0)));for(h=0;h0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,f,0)));for(h=0;h0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-f,0)));for(h=0;ha&&(a+=Math.PI*2),a=(b+a)/2,new THREE.Vector2(-Math.cos(a),-Math.sin(a));return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function g(a){for(E=a.length;--E>=0;){j=E;ca=E-1;ca<0&&(ca=a.length-1);for(var b= -0,c=n+k*2,b=0;b=0;I--){V=I/k;Z=i*(1-V);V=l*Math.sin(V*Math.PI/2);E=0;for(P=v.length;Ea&&(a+=Math.PI*2),a=(b+a)/2,new THREE.Vector2(-Math.cos(a),-Math.sin(a));return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function g(a){for(D=a.length;--D>=0;){j=D;X=D-1;X<0&&(X=a.length-1);for(var b= +0,c=n+k*2,b=0;b=0;I--){W=I/k;Z=i*(1-W);W=l*Math.sin(W*Math.PI/2);D=0;for(P=u.length;D0||(k=this.vertices.push(new THREE.Vertex(new THREE.Vector3(o,h,p)))-1);l.push(k)}c.push(l)}for(var n,r,m,g=c.length,b=0;b0)for(d=0;d1&&(n= -this.vertices[f].position.clone(),r=this.vertices[i].position.clone(),m=this.vertices[l].position.clone(),n.normalize(),r.normalize(),m.normalize(),this.faces.push(new THREE.Face3(f,i,l,[new THREE.Vector3(n.x,n.y,n.z),new THREE.Vector3(r.x,r.y,r.z),new THREE.Vector3(m.x,m.y,m.z)])),this.faceVertexUvs[0].push([k,o,s]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry; +THREE.SphereGeometry=function(a,c,b){THREE.Geometry.call(this);for(var a=a||50,d,g=Math.PI,e=Math.max(3,c||8),f=Math.max(2,b||6),c=[],b=0;b0||(k=this.vertices.push(new THREE.Vertex(new THREE.Vector3(o,h,p)))-1);l.push(k)}c.push(l)}for(var n,s,m,g=c.length,b=0;b0)for(d=0;d1&&(n= +this.vertices[f].position.clone(),s=this.vertices[i].position.clone(),m=this.vertices[l].position.clone(),n.normalize(),s.normalize(),m.normalize(),this.faces.push(new THREE.Face3(f,i,l,[new THREE.Vector3(n.x,n.y,n.z),new THREE.Vector3(s.x,s.y,s.z),new THREE.Vector3(m.x,m.y,m.z)])),this.faceVertexUvs[0].push([k,o,q]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry; THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry; THREE.TextGeometry=function(a,c){var b=(new THREE.TextPath(a,c)).toShapes();c.amount=c.height!==void 0?c.height:50;if(c.bevelThickness===void 0)c.bevelThickness=10;if(c.bevelSize===void 0)c.bevelSize=8;if(c.bevelEnabled===void 0)c.bevelEnabled=!1;if(c.bend){var d=b[b.length-1].getBoundingBox().maxX;c.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(d/2,120),new THREE.Vector2(d,0))}THREE.ExtrudeGeometry.call(this,b,c)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry; THREE.TextGeometry.prototype.constructor=THREE.TextGeometry; THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var c=a.familyName.toLowerCase();this.faces[c]=this.faces[c]||{};this.faces[c][a.cssFontWeight]=this.faces[c][a.cssFontWeight]||{};this.faces[c][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[c][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var c=this.getFace(),b=this.size/c.resolution,d= -0,g=String(a).split(""),e=g.length,f=[],a=0;a0)for(l=0;l2;){if(o--<=0){console.log("Warning, unable to triangulate polygon!");if(d)return h;return e}i=l;g<=i&&(i=0);l=i+1;g<=l&&(l=0);k=l+1;g<=k&&(k=0);var p;a:{p=a;var n=i,r=l,m=k,s=g,t=f,v=void 0,q=void 0,A=void 0, -w=void 0,D=void 0,x=void 0,J=void 0,M=void 0,K=void 0,q=p[t[n]].x,A=p[t[n]].y,w=p[t[r]].x,D=p[t[r]].y,x=p[t[m]].x,J=p[t[m]].y;if(1.0E-10>(w-q)*(J-A)-(D-A)*(x-q))p=!1;else{for(v=0;v=0&&I>=0&&Z>=0){p=!1;break a}}p= +0,g=String(a).split(""),e=g.length,f=[],a=0;a0)for(l=0;l2;){if(o--<=0){console.log("Warning, unable to triangulate polygon!");if(d)return h;return e}i=l;g<=i&&(i=0);l=i+1;g<=l&&(l=0);k=l+1;g<=k&&(k=0);var p;a:{p=a;var n=i,s=l,m=k,q=g,t=f,u=void 0,r=void 0,z=void 0, +w=void 0,C=void 0,x=void 0,O=void 0,G=void 0,K=void 0,r=p[t[n]].x,z=p[t[n]].y,w=p[t[s]].x,C=p[t[s]].y,x=p[t[m]].x,O=p[t[m]].y;if(1.0E-10>(w-r)*(O-z)-(C-z)*(x-r))p=!1;else{for(u=0;u=0&&I>=0&&Z>=0){p=!1;break a}}p= !0}}if(p){e.push([a[f[i]],a[f[l]],a[f[k]]]);h.push([f[i],f[l],f[k]]);i=l;for(k=l+1;k0;)this.smooth(a)}; THREE.SubdivisionModifier.prototype.smooth=function(a){function c(a,b,c,d,h,i){var k=new THREE.Face4(a,b,c,d,null,h.color,h.material);if(f.useOldVertexColors){k.vertexColors=[];for(var j,l,m,n=0;n<4;n++){m=i[n];j=new THREE.Color;j.setRGB(0,0,0);for(var o=0;o>7)-127;d|=(f&127)<<16|e<<8;if(d==0&&h==-127)return 0;return(1-2*(g>>7))*(1+d*Math.pow(2,-23))*Math.pow(2,h)}function g(a,b){var c=k(a,b),d=k(a,b+1),e=k(a,b+2);return(k(a,b+3)<<24)+(e<<16)+(d<<8)+c}function i(a,b){var c=k(a,b);return(k(a,b+1)<<8)+c}function l(a,b){var c=k(a,b);return c>127?c-256:c}function k(a,b){return a.charCodeAt(b)&255}function o(b){var c, -d,e;c=g(a,b);d=g(a,b+D);e=g(a,b+x);b=i(a,b+J);t.faces.push(new THREE.Face3(c,d,e,null,null,b))}function p(b){var c,d,e,f,j,k,l;c=g(a,b);d=g(a,b+D);e=g(a,b+x);f=i(a,b+J);j=g(a,b+M);k=g(a,b+K);l=g(a,b+E);var b=A[k*3],m=A[k*3+1];k=A[k*3+2];var n=A[l*3],o=A[l*3+1];l=A[l*3+2];t.faces.push(new THREE.Face3(c,d,e,[new THREE.Vector3(A[j*3],A[j*3+1],A[j*3+2]),new THREE.Vector3(b,m,k),new THREE.Vector3(n,o,l)],null,f))}function n(b){var c,d,e,f;c=g(a,b);d=g(a,b+P);e=g(a,b+I);f=g(a,b+V);b=i(a,b+Z);t.faces.push(new THREE.Face4(c, -d,e,f,null,null,b))}function r(b){var c,d,e,f,j,k,l,m,n;c=g(a,b);d=g(a,b+P);e=g(a,b+I);f=g(a,b+V);j=i(a,b+Z);k=g(a,b+R);l=g(a,b+W);m=g(a,b+ka);n=g(a,b+G);var b=A[l*3],o=A[l*3+1];l=A[l*3+2];var p=A[m*3],u=A[m*3+1];m=A[m*3+2];var H=A[n*3],q=A[n*3+1];n=A[n*3+2];t.faces.push(new THREE.Face4(c,d,e,f,[new THREE.Vector3(A[k*3],A[k*3+1],A[k*3+2]),new THREE.Vector3(b,o,l),new THREE.Vector3(p,u,m),new THREE.Vector3(H,q,n)],null,j))}function m(b){var c,d,e,f;c=g(a,b);d=g(a,b+z);e=g(a,b+y);b=w[c*2];f=w[c*2+1]; -c=w[d*2];var i=t.faceVertexUvs[0];d=w[d*2+1];var j=w[e*2];e=w[e*2+1];var k=[];k.push(new THREE.UV(b,f));k.push(new THREE.UV(c,d));k.push(new THREE.UV(j,e));i.push(k)}function s(b){var c,d,e,f,i,k;c=g(a,b);d=g(a,b+L);e=g(a,b+j);f=g(a,b+ca);b=w[c*2];i=w[c*2+1];c=w[d*2];k=w[d*2+1];d=w[e*2];var l=t.faceVertexUvs[0];e=w[e*2+1];var m=w[f*2];f=w[f*2+1];var n=[];n.push(new THREE.UV(b,i));n.push(new THREE.UV(c,k));n.push(new THREE.UV(d,e));n.push(new THREE.UV(m,f));l.push(n)}var t=this,v=0,q,A=[],w=[],D,x, -J,M,K,E,P,I,V,Z,R,W,ka,G,z,y,L,j,ca,ga,N,X,T,ea,Q;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(t,d,b);q={signature:a.substr(v,8),header_bytes:k(a,v+8),vertex_coordinate_bytes:k(a,v+9),normal_coordinate_bytes:k(a,v+10),uv_coordinate_bytes:k(a,v+11),vertex_index_bytes:k(a,v+12),normal_index_bytes:k(a,v+13),uv_index_bytes:k(a,v+14),material_index_bytes:k(a,v+15),nvertices:g(a,v+16),nnormals:g(a,v+16+4),nuvs:g(a,v+16+8),ntri_flat:g(a,v+16+12),ntri_smooth:g(a,v+16+16),ntri_flat_uv:g(a, -v+16+20),ntri_smooth_uv:g(a,v+16+24),nquad_flat:g(a,v+16+28),nquad_smooth:g(a,v+16+32),nquad_flat_uv:g(a,v+16+36),nquad_smooth_uv:g(a,v+16+40)};v+=q.header_bytes;D=q.vertex_index_bytes;x=q.vertex_index_bytes*2;J=q.vertex_index_bytes*3;M=q.vertex_index_bytes*3+q.material_index_bytes;K=q.vertex_index_bytes*3+q.material_index_bytes+q.normal_index_bytes;E=q.vertex_index_bytes*3+q.material_index_bytes+q.normal_index_bytes*2;P=q.vertex_index_bytes;I=q.vertex_index_bytes*2;V=q.vertex_index_bytes*3;Z=q.vertex_index_bytes* -4;R=q.vertex_index_bytes*4+q.material_index_bytes;W=q.vertex_index_bytes*4+q.material_index_bytes+q.normal_index_bytes;ka=q.vertex_index_bytes*4+q.material_index_bytes+q.normal_index_bytes*2;G=q.vertex_index_bytes*4+q.material_index_bytes+q.normal_index_bytes*3;z=q.uv_index_bytes;y=q.uv_index_bytes*2;L=q.uv_index_bytes;j=q.uv_index_bytes*2;ca=q.uv_index_bytes*3;b=q.vertex_index_bytes*3+q.material_index_bytes;Q=q.vertex_index_bytes*4+q.material_index_bytes;ga=q.ntri_flat*b;N=q.ntri_smooth*(b+q.normal_index_bytes* -3);X=q.ntri_flat_uv*(b+q.uv_index_bytes*3);T=q.ntri_smooth_uv*(b+q.normal_index_bytes*3+q.uv_index_bytes*3);ea=q.nquad_flat*Q;b=q.nquad_smooth*(Q+q.normal_index_bytes*4);Q=q.nquad_flat_uv*(Q+q.uv_index_bytes*4);v+=function(b){for(var d,e,g,h=q.vertex_coordinate_bytes*3,i=b+q.nvertices*h;b=0){p=i.invBindMatrices[m];j.invBindMatrix=p;j.skinningMatrix=new THREE.Matrix4;j.skinningMatrix.multiply(j.world,p);j.weights=[];for(p=0;p1){j=new THREE.MeshFaceMaterial;for(h=0;h1){j=new THREE.MeshFaceMaterial;for(h=0;h1?b.add(j):b=j}}b.name=a.id||"";a.matrix.decompose(b.position,b.rotation,b.scale);for(f=0;f1?c[1].substr(0,b):"0";c[1].length1?c[1].substr(0,b):"0";c[1].length=0,g=e.indexOf("(")>=0,h;if(f)d=e.split("."),e=d.shift(),d.shift();else if(g){h=e.split("(");e=h.shift();for(d=0;db){k=j.output[i];break}g=k!==void 0?k instanceof THREE.Matrix4?g.multiply(g,k):g.multiply(g,h.matrix):g.multiply(g,h.matrix)}else g=g.multiply(g,h.matrix);b=g;c.push({time:a,pos:[b.n14,b.n24,b.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=c}this.updateMatrix();return this};o.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;a0&&(this[c.nodeName]=parseFloat(d[0].textContent))}}this.create();return this};K.prototype.create=function(){var a={},b=this.transparency!==void 0&&this.transparency<1,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var d=this[c];if(d instanceof M)if(d.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(d=C[this.effect.surface.init_from]))a.map= -THREE.ImageUtils.loadTexture(ta+d.init_from),a.map.wrapS=THREE.RepeatWrapping,a.map.wrapT=THREE.RepeatWrapping,a.map.repeat.x=1,a.map.repeat.y=-1}else c=="diffuse"?a.color=d.color.getHex():b||(a[c]=d.color.getHex());break;case "shininess":case "reflectivity":a[c]=this[c];break;case "transparency":if(b)a.transparent=!0,a.opacity=this[c],b=!0}a.shading=wa;return this.material=new THREE.MeshLambertMaterial(a)};E.prototype.parse=function(a){for(var b=0;b0&&(this[c.nodeName]=parseFloat(d[0].textContent))}}this.create();return this};K.prototype.create=function(){var a={},b=this.transparency!==void 0&&this.transparency<1,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var d=this[c];if(d instanceof G)if(d.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(d=B[this.effect.surface.init_from]))a.map= +THREE.ImageUtils.loadTexture(ta+d.init_from),a.map.wrapS=THREE.RepeatWrapping,a.map.wrapT=THREE.RepeatWrapping,a.map.repeat.x=1,a.map.repeat.y=-1}else c=="diffuse"?a.color=d.color.getHex():b||(a[c]=d.color.getHex());break;case "shininess":case "reflectivity":a[c]=this[c];break;case "transparency":if(b)a.transparent=!0,a.opacity=this[c],b=!0}a.shading=xa;return this.material=new THREE.MeshLambertMaterial(a)};D.prototype.parse=function(a){for(var b=0;b=0,d=a.indexOf("(")>=0,e,f;if(c)b=a.split("."),a=b.shift(),f=b.shift();else if(d){e=a.split("(");a=e.shift();for(b=0;b=0,d=a.indexOf("(")>=0,e,f;if(c)b=a.split("."),a=b.shift(),f=b.shift();else if(d){e=a.split("(");a=e.shift();for(b=0;b1&&(P=new THREE.MeshFaceMaterial); -a=new THREE.Mesh(M,P);a.name=p;a.position.set(A[0],A[1],A[2]);D?(a.quaternion.set(D[0],D[1],D[2],D[3]),a.useQuaternion=!0):a.rotation.set(w[0],w[1],w[2]);a.scale.set(x[0],x[1],x[2]);a.visible=t.visible;G.scene.add(a);G.objects[p]=a;if(t.meshCollider){var b=THREE.CollisionUtils.MeshColliderWBox(a);G.scene.collisions.colliders.push(b)}if(t.castsShadow)b=new THREE.ShadowVolume(M),G.scene.add(b),b.position=a.position,b.rotation=a.rotation,b.scale=a.scale;t.trigger&&t.trigger.toLowerCase()!="none"&&(b= -{type:t.trigger,object:t},G.triggers[a.name]=b)}}else A=t.position,w=t.rotation,D=t.quaternion,x=t.scale,D=0,a=new THREE.Object3D,a.name=p,a.position.set(A[0],A[1],A[2]),D?(a.quaternion.set(D[0],D[1],D[2],D[3]),a.useQuaternion=!0):a.rotation.set(w[0],w[1],w[2]),a.scale.set(x[0],x[1],x[2]),a.visible=t.visible!==void 0?t.visible:!1,G.scene.add(a),G.objects[p]=a,G.empties[p]=a,t.trigger&&t.trigger.toLowerCase()!="none"&&(b={type:t.trigger,object:t},G.triggers[a.name]=b)}function e(a){return function(b){G.geometries[a]= -b;g();Z-=1;i.onLoadComplete();h()}}function f(a){return function(b){G.geometries[a]=b}}function h(){i.callbackProgress({totalModels:W,totalTextures:ka,loadedModels:W-Z,loadedTextures:ka-R},G);i.onLoadProgress();Z==0&&R==0&&c(G)}var i=this,l=THREE.Loader.prototype.extractUrlbase(b),k,o,p,n,r,m,s,t,v,q,A,w,D,x,J,M,K,E,P,I,V,Z,R,W,ka,G;I=a;b=new THREE.BinaryLoader;V=new THREE.JSONLoader;R=Z=0;G={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{}, -empties:{}};a=!1;for(p in I.objects)if(t=I.objects[p],t.meshCollider){a=!0;break}if(a)G.scene.collisions=new THREE.CollisionSystem;if(I.transform){a=I.transform.position;v=I.transform.rotation;var z=I.transform.scale;a&&G.scene.position.set(a[0],a[1],a[2]);v&&G.scene.rotation.set(v[0],v[1],v[2]);z&&G.scene.scale.set(z[0],z[1],z[2]);(a||v||z)&&G.scene.updateMatrix()}a=function(){R-=1;h();i.onLoadComplete()};for(r in I.cameras)v=I.cameras[r],v.type=="perspective"?K=new THREE.PerspectiveCamera(v.fov, -v.aspect,v.near,v.far):v.type=="ortho"&&(K=new THREE.OrthographicCamera(v.left,v.right,v.top,v.bottom,v.near,v.far)),A=v.position,v=v.target,K.position.set(A[0],A[1],A[2]),K.target=new THREE.Vector3(v[0],v[1],v[2]),G.cameras[r]=K;for(n in I.lights)v=I.lights[n],r=v.color!==void 0?v.color:16777215,K=v.intensity!==void 0?v.intensity:1,v.type=="directional"?(A=v.direction,q=new THREE.DirectionalLight(r,K),q.position.set(A[0],A[1],A[2]),q.position.normalize()):v.type=="point"?(A=v.position,q=v.distance, -q=new THREE.PointLight(r,K,q),q.position.set(A[0],A[1],A[2])):v.type=="ambient"&&(q=new THREE.AmbientLight(r)),G.scene.add(q),G.lights[n]=q;for(m in I.fogs)n=I.fogs[m],n.type=="linear"?E=new THREE.Fog(0,n.near,n.far):n.type=="exp2"&&(E=new THREE.FogExp2(0,n.density)),v=n.color,E.color.setRGB(v[0],v[1],v[2]),G.fogs[m]=E;if(G.cameras&&I.defaults.camera)G.currentCamera=G.cameras[I.defaults.camera];if(G.fogs&&I.defaults.fog)G.scene.fog=G.fogs[I.defaults.fog];v=I.defaults.bgcolor;G.bgColor=new THREE.Color; -G.bgColor.setRGB(v[0],v[1],v[2]);G.bgColorAlpha=I.defaults.bgalpha;for(k in I.geometries)if(m=I.geometries[k],m.type=="bin_mesh"||m.type=="ascii_mesh")Z+=1,i.onLoadStart();W=Z;for(k in I.geometries)m=I.geometries[k],m.type=="cube"?(M=new THREE.CubeGeometry(m.width,m.height,m.depth,m.segmentsWidth,m.segmentsHeight,m.segmentsDepth,null,m.flipped,m.sides),G.geometries[k]=M):m.type=="plane"?(M=new THREE.PlaneGeometry(m.width,m.height,m.segmentsWidth,m.segmentsHeight),G.geometries[k]=M):m.type=="sphere"? -(M=new THREE.SphereGeometry(m.radius,m.segmentsWidth,m.segmentsHeight),G.geometries[k]=M):m.type=="cylinder"?(M=new THREE.CylinderGeometry(m.topRad,m.botRad,m.height,m.radSegs,m.heightSegs),G.geometries[k]=M):m.type=="torus"?(M=new THREE.TorusGeometry(m.radius,m.tube,m.segmentsR,m.segmentsT),G.geometries[k]=M):m.type=="icosahedron"?(M=new THREE.IcosahedronGeometry(m.subdivisions),G.geometries[k]=M):m.type=="bin_mesh"?b.load(d(m.url,I.urlBaseType),e(k)):m.type=="ascii_mesh"?V.load(d(m.url,I.urlBaseType), -e(k)):m.type=="embedded_mesh"&&(m=I.embeds[m.id])&&V.createModel(m,f(k),"");for(s in I.textures)if(k=I.textures[s],k.url instanceof Array){R+=k.url.length;for(m=0;m1&&(P=new THREE.MeshFaceMaterial); +a=new THREE.Mesh(G,P);a.name=p;a.position.set(z[0],z[1],z[2]);C?(a.quaternion.set(C[0],C[1],C[2],C[3]),a.useQuaternion=!0):a.rotation.set(w[0],w[1],w[2]);a.scale.set(x[0],x[1],x[2]);a.visible=t.visible;H.scene.add(a);H.objects[p]=a;if(t.meshCollider){var b=THREE.CollisionUtils.MeshColliderWBox(a);H.scene.collisions.colliders.push(b)}if(t.castsShadow)b=new THREE.ShadowVolume(G),H.scene.add(b),b.position=a.position,b.rotation=a.rotation,b.scale=a.scale;t.trigger&&t.trigger.toLowerCase()!="none"&&(b= +{type:t.trigger,object:t},H.triggers[a.name]=b)}}else z=t.position,w=t.rotation,C=t.quaternion,x=t.scale,C=0,a=new THREE.Object3D,a.name=p,a.position.set(z[0],z[1],z[2]),C?(a.quaternion.set(C[0],C[1],C[2],C[3]),a.useQuaternion=!0):a.rotation.set(w[0],w[1],w[2]),a.scale.set(x[0],x[1],x[2]),a.visible=t.visible!==void 0?t.visible:!1,H.scene.add(a),H.objects[p]=a,H.empties[p]=a,t.trigger&&t.trigger.toLowerCase()!="none"&&(b={type:t.trigger,object:t},H.triggers[a.name]=b)}function e(a){return function(b){H.geometries[a]= +b;g();Z-=1;i.onLoadComplete();h()}}function f(a){return function(b){H.geometries[a]=b}}function h(){i.callbackProgress({totalModels:S,totalTextures:ia,loadedModels:S-Z,loadedTextures:ia-R},H);i.onLoadProgress();Z==0&&R==0&&c(H)}var i=this,l=THREE.Loader.prototype.extractUrlbase(b),k,o,p,n,s,m,q,t,u,r,z,w,C,x,O,G,K,D,P,I,W,Z,R,S,ia,H;I=a;b=new THREE.BinaryLoader;W=new THREE.JSONLoader;R=Z=0;H={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{}, +empties:{}};a=!1;for(p in I.objects)if(t=I.objects[p],t.meshCollider){a=!0;break}if(a)H.scene.collisions=new THREE.CollisionSystem;if(I.transform){a=I.transform.position;u=I.transform.rotation;var F=I.transform.scale;a&&H.scene.position.set(a[0],a[1],a[2]);u&&H.scene.rotation.set(u[0],u[1],u[2]);F&&H.scene.scale.set(F[0],F[1],F[2]);(a||u||F)&&H.scene.updateMatrix()}a=function(){R-=1;h();i.onLoadComplete()};for(s in I.cameras)u=I.cameras[s],u.type=="perspective"?K=new THREE.PerspectiveCamera(u.fov, +u.aspect,u.near,u.far):u.type=="ortho"&&(K=new THREE.OrthographicCamera(u.left,u.right,u.top,u.bottom,u.near,u.far)),z=u.position,u=u.target,K.position.set(z[0],z[1],z[2]),K.target=new THREE.Vector3(u[0],u[1],u[2]),H.cameras[s]=K;for(n in I.lights)u=I.lights[n],s=u.color!==void 0?u.color:16777215,K=u.intensity!==void 0?u.intensity:1,u.type=="directional"?(z=u.direction,r=new THREE.DirectionalLight(s,K),r.position.set(z[0],z[1],z[2]),r.position.normalize()):u.type=="point"?(z=u.position,r=u.distance, +r=new THREE.PointLight(s,K,r),r.position.set(z[0],z[1],z[2])):u.type=="ambient"&&(r=new THREE.AmbientLight(s)),H.scene.add(r),H.lights[n]=r;for(m in I.fogs)n=I.fogs[m],n.type=="linear"?D=new THREE.Fog(0,n.near,n.far):n.type=="exp2"&&(D=new THREE.FogExp2(0,n.density)),u=n.color,D.color.setRGB(u[0],u[1],u[2]),H.fogs[m]=D;if(H.cameras&&I.defaults.camera)H.currentCamera=H.cameras[I.defaults.camera];if(H.fogs&&I.defaults.fog)H.scene.fog=H.fogs[I.defaults.fog];u=I.defaults.bgcolor;H.bgColor=new THREE.Color; +H.bgColor.setRGB(u[0],u[1],u[2]);H.bgColorAlpha=I.defaults.bgalpha;for(k in I.geometries)if(m=I.geometries[k],m.type=="bin_mesh"||m.type=="ascii_mesh")Z+=1,i.onLoadStart();S=Z;for(k in I.geometries)m=I.geometries[k],m.type=="cube"?(G=new THREE.CubeGeometry(m.width,m.height,m.depth,m.segmentsWidth,m.segmentsHeight,m.segmentsDepth,null,m.flipped,m.sides),H.geometries[k]=G):m.type=="plane"?(G=new THREE.PlaneGeometry(m.width,m.height,m.segmentsWidth,m.segmentsHeight),H.geometries[k]=G):m.type=="sphere"? +(G=new THREE.SphereGeometry(m.radius,m.segmentsWidth,m.segmentsHeight),H.geometries[k]=G):m.type=="cylinder"?(G=new THREE.CylinderGeometry(m.topRad,m.botRad,m.height,m.radSegs,m.heightSegs),H.geometries[k]=G):m.type=="torus"?(G=new THREE.TorusGeometry(m.radius,m.tube,m.segmentsR,m.segmentsT),H.geometries[k]=G):m.type=="icosahedron"?(G=new THREE.IcosahedronGeometry(m.subdivisions),H.geometries[k]=G):m.type=="bin_mesh"?b.load(d(m.url,I.urlBaseType),e(k)):m.type=="ascii_mesh"?W.load(d(m.url,I.urlBaseType), +e(k)):m.type=="embedded_mesh"&&(m=I.embeds[m.id])&&W.createModel(m,f(k),"");for(q in I.textures)if(k=I.textures[q],k.url instanceof Array){R+=k.url.length;for(m=0;m=57344&&(c-=2048);c++;for(var b=new Float32Array(8*c),d=1,g=0;g<8;g++){for(var e=0,f=0;f>1^-(h&1);b[8*f+g]=e}d+=c}c=a.length-d;e=new Uint16Array(c);for(g=f=0;g=this.maxCount-3&&h(this)};this.begin= function(){this.count=0;this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!==0){for(var c=this.count*3;cthis.size-1&&(i=this.size-1);var p=Math.floor(l-h);p<1&&(p=1);l=Math.floor(l+h);l>this.size-1&&(l=this.size-1);var n=Math.floor(k-h);n<1&&(n=1);h=Math.floor(k+h); -h>this.size-1&&(h=this.size-1);for(var r,m,s,t,v,q;o0&&(this.field[s+r]+=t)}}};this.addPlaneX=function(a,c){var g,e,f,h,i,l=this.size,k=this.yd,o=this.zd,p=this.field,n=l*Math.sqrt(a/c);n>l&&(n=l);for(g=0;g0)for(e=0;ek&&(r=k);for(e=0;e0){i=e*o;for(g=0;gk&&(r=k);for(f=0;f0){i=p*f;for(e=0;ethis.size-1&&(h=this.size-1);for(var s,m,q,t,u,r;o0&&(this.field[q+s]+=t)}}};this.addPlaneX=function(a,c){var g,e,f,h,i,l=this.size,k=this.yd,o=this.zd,p=this.field,n=l*Math.sqrt(a/c);n>l&&(n=l);for(g=0;g0)for(e=0;ek&&(s=k);for(e=0;e0){i=e*o;for(g=0;gk&&(s=k);for(f=0;f0){i=p*f;for(e=0;ec.max.z)return Number.MAX_VALUE;c.normal.set(0,h,0);break;case THREE.CollisionSystem.prototype.raySphere=function(a,c){var b=c.center.clone().subSelf(a.origin);if(b.lengthSq=0)return Math.abs(d)-Math.sqrt(b);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4; THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(a){a.geometry.computeBoundingBox();var c=a.geometry.boundingBox,b=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),b=new THREE.BoxCollider(b,c);b.mesh=a;return b};THREE.CollisionUtils.MeshAABB=function(a){var c=THREE.CollisionUtils.MeshOBB(a);c.min.addSelf(a.position);c.max.addSelf(a.position);c.dynamic=!1;return c}; THREE.CollisionUtils.MeshColliderWBox=function(a){return new THREE.MeshCollider(a,THREE.CollisionUtils.MeshOBB(a))}; -if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoUpdateScene=!1;var c=this,b=this.setSize,d=this.render,g=new THREE.PerspectiveCamera,e=new THREE.PerspectiveCamera,f=new THREE.Matrix4,h=new THREE.Matrix4,i,l,k,o;g.matrixAutoUpdate=e.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},p=new THREE.WebGLRenderTarget(512,512,a),n=new THREE.WebGLRenderTarget(512,512,a),r=new THREE.PerspectiveCamera(53, -1,1,1E4);r.position.z=2;var a=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:p},mapRight:{type:"t",value:1,texture:n}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}), -m=new THREE.Scene;m.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),a));m.add(r);this.setSize=function(a,d){b.call(c,a,d);p.width=a;p.height=d;n.width=a;n.height=d};this.render=function(a,b){a.updateMatrixWorld();if(i!==b.aspect||l!==b.near||k!==b.far||o!==b.fov){i=b.aspect;l=b.near;k=b.far;o=b.fov;var v=b.projectionMatrix.clone(),q=125/30*0.5,A=q*l/125,w=l*Math.tan(o*Math.PI/360),D;f.n14=q;h.n14=-q;q=-w*i+A;D=w*i+A;v.n11=2*l/(D-q);v.n13=(D+q)/(D-q);g.projectionMatrix.copy(v);q=-w*i-A;D=w*i-A;v.n11= -2*l/(D-q);v.n13=(D+q)/(D-q);e.projectionMatrix.copy(v)}g.matrixWorld.copy(b.matrixWorld).multiplySelf(h);g.position.copy(b.position);g.near=b.near;g.far=b.far;d.call(c,a,g,p,!0);e.matrixWorld.copy(b.matrixWorld).multiplySelf(f);e.position.copy(b.position);e.near=b.near;e.far=b.far;d.call(c,a,e,n,!0);m.updateMatrixWorld();d.call(c,m,r)}}; +if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoUpdateScene=!1;var c=this,b=this.setSize,d=this.render,g=new THREE.PerspectiveCamera,e=new THREE.PerspectiveCamera,f=new THREE.Matrix4,h=new THREE.Matrix4,i,l,k,o;g.matrixAutoUpdate=e.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},p=new THREE.WebGLRenderTarget(512,512,a),n=new THREE.WebGLRenderTarget(512,512,a),s=new THREE.PerspectiveCamera(53, +1,1,1E4);s.position.z=2;var a=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:p},mapRight:{type:"t",value:1,texture:n}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}), +m=new THREE.Scene;m.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),a));m.add(s);this.setSize=function(a,d){b.call(c,a,d);p.width=a;p.height=d;n.width=a;n.height=d};this.render=function(a,b){a.updateMatrixWorld();if(i!==b.aspect||l!==b.near||k!==b.far||o!==b.fov){i=b.aspect;l=b.near;k=b.far;o=b.fov;var u=b.projectionMatrix.clone(),r=125/30*0.5,z=r*l/125,w=l*Math.tan(o*Math.PI/360),C;f.n14=r;h.n14=-r;r=-w*i+z;C=w*i+z;u.n11=2*l/(C-r);u.n13=(C+r)/(C-r);g.projectionMatrix.copy(u);r=-w*i-z;C=w*i-z;u.n11= +2*l/(C-r);u.n13=(C+r)/(C-r);e.projectionMatrix.copy(u)}g.matrixWorld.copy(b.matrixWorld).multiplySelf(h);g.position.copy(b.position);g.near=b.near;g.far=b.far;d.call(c,a,g,p,!0);e.matrixWorld.copy(b.matrixWorld).multiplySelf(f);e.position.copy(b.position);e.near=b.near;e.far=b.far;d.call(c,a,e,n,!0);m.updateMatrixWorld();d.call(c,m,s)}}; if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var c=this,b=this.setSize,d=this.render,g,e,f=new THREE.PerspectiveCamera;f.target=new THREE.Vector3(0,0,0);var h=new THREE.PerspectiveCamera;h.target=new THREE.Vector3(0,0,0);c.separation=10;if(a&&a.separation!==void 0)c.separation=a.separation;this.setSize=function(a,d){b.call(c,a,d);g=a/2;e=d};this.render=function(a,b){this.clear();f.fov=b.fov;f.aspect=0.5*b.aspect;f.near=b.near;f.far= b.far;f.updateProjectionMatrix();f.position.copy(b.position);f.target.copy(b.target);f.translateX(c.separation);f.lookAt(f.target);h.projectionMatrix=f.projectionMatrix;h.position.copy(b.position);h.target.copy(b.target);h.translateX(-c.separation);h.lookAt(h.target);this.setViewport(0,0,g,e);d.call(c,a,f);this.setViewport(g,0,g,e);d.call(c,a,h,!1)}}; diff --git a/build/custom/ThreeCanvas.js b/build/custom/ThreeCanvas.js index 9a2057b0..518d8c16 100644 --- a/build/custom/ThreeCanvas.js +++ b/build/custom/ThreeCanvas.js @@ -14,64 +14,64 @@ this.y=Math.asin(a.n13);Math.abs(b)>1.0E-5?(this.x=Math.atan2(-a.n23/b,a.n33/b), THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z- b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}}; -THREE.Ray=function(a,b){function c(a,b,c){i.sub(c,a);q=i.dot(b);if(q<=0)return null;k=n.add(a,o.copy(b).multiplyScalar(q));return t=c.distanceTo(k)}function d(a,b,c,d){i.sub(d,b);n.sub(c,b);o.sub(a,b);K=i.dot(i);C=i.dot(n);Q=i.dot(o);O=n.dot(n);w=n.dot(o);F=1/(K*O-C*C);z=(O*Q-C*w)*F;D=(K*w-C*Q)*F;return z>=0&&D>=0&&z+D<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.intersectScene=function(a){return this.intersectObjects(a.children)};this.intersectObjects=function(a){var b, -c,d=[];b=0;for(c=a.length;bk.scale.x)return[];i={distance:n,point:k.position,face:null,object:k};o.push(i)}else if(k instanceof THREE.Mesh){n=c(this.origin,this.direction,k.matrixWorld.getPosition());if(n===null||n>k.geometry.boundingSphere.radius*Math.max(k.scale.x,Math.max(k.scale.y,k.scale.z)))return o;var q,G=k.geometry,H=G.vertices,I;k.matrixRotationWorld.extractRotation(k.matrixWorld);n=0;for(W=G.faces.length;n0:q<0)))if(q=m.dot(l.sub(f,a))/q,j.add(a,b.multiplyScalar(q)),i instanceof THREE.Face3)d(j, -f,e,g)&&(i={distance:a.distanceTo(j),point:j.clone(),face:i,object:k},o.push(i));else if(i instanceof THREE.Face4&&(d(j,f,e,h)||d(j,e,g,h)))i={distance:a.distanceTo(j),point:j.clone(),face:i,object:k},o.push(i)}return o};var i=new THREE.Vector3,n=new THREE.Vector3,o=new THREE.Vector3,q,k,t,K,C,Q,O,w,F,z,D}; +THREE.Ray=function(a,b){function c(a,b,c){i.sub(c,a);p=i.dot(b);if(p<=0)return null;k=n.add(a,o.copy(b).multiplyScalar(p));return s=c.distanceTo(k)}function d(a,b,c,d){i.sub(d,b);n.sub(c,b);o.sub(a,b);K=i.dot(i);C=i.dot(n);Q=i.dot(o);O=n.dot(n);w=n.dot(o);F=1/(K*O-C*C);z=(O*Q-C*w)*F;D=(K*w-C*Q)*F;return z>=0&&D>=0&&z+D<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.intersectScene=function(a){return this.intersectObjects(a.children)};this.intersectObjects=function(a){var b, +c,d=[];b=0;for(c=a.length;bk.scale.x)return[];i={distance:n,point:k.position,face:null,object:k};o.push(i)}else if(k instanceof THREE.Mesh){n=c(this.origin,this.direction,k.matrixWorld.getPosition());if(n===null||n>k.geometry.boundingSphere.radius*Math.max(k.scale.x,Math.max(k.scale.y,k.scale.z)))return o;var p,G=k.geometry,H=G.vertices,I;k.matrixRotationWorld.extractRotation(k.matrixWorld);n=0;for(W=G.faces.length;n0:p<0)))if(p=l.dot(m.sub(f,a))/p,j.add(a,b.multiplyScalar(p)),i instanceof THREE.Face3)d(j, +f,e,g)&&(i={distance:a.distanceTo(j),point:j.clone(),face:i,object:k},o.push(i));else if(i instanceof THREE.Face4&&(d(j,f,e,h)||d(j,e,g,h)))i={distance:a.distanceTo(j),point:j.clone(),face:i,object:k},o.push(i)}return o};var i=new THREE.Vector3,n=new THREE.Vector3,o=new THREE.Vector3,p,k,s,K,C,Q,O,w,F,z,D}; THREE.Rectangle=function(){function a(){e=d-b;g=f-c}var b,c,d,f,e,g,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return e};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(e,g,j,i){h=!1;b=e;c=g;d=j;f=i;a()};this.addPoint=function(e,g){h?(h=!1,b=e,c=g,d=e,f=g):(b=be?d:e,f=f>g?f:g);a()};this.add3Points= function(e,g,j,i,n,o){h?(h=!1,b=ej?e>n?e:n:j>n?j:n,f=g>i?g>o?g:o:i>o?i:o):(b=ej?e>n?e>d?e:d:n>d?n:d:j>n?j>d?j:d:n>d?n:d,f=g>i?g>o?g>f?g:f:o>f?o:f:i>o?i>f?i:f:o>f?o:f);a()};this.addRectangle=function(e){h?(h=!1,b=e.getLeft(),c=e.getTop(),d=e.getRight(),f=e.getBottom()):(b=be.getRight()?d:e.getRight(),f=f> e.getBottom()?f:e.getBottom());a()};this.inflate=function(e){b-=e;c-=e;d+=e;f+=e;a()};this.minSelf=function(e){b=b>e.getLeft()?b:e.getLeft();c=c>e.getTop()?c:e.getTop();d=d=0&&Math.min(f,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){h=!0;f=d=c=b=0;a()};this.isEmpty=function(){return h}}; THREE.Math={clamp:function(a,b,c){return ac?c:a},clampBottom:function(a,b){return a=0&&f>=0&&g>=0&&h>=0?!0:e<0&&f<0||g<0&&h<0?!1:(e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f))),g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h))),d=0&&f>=0&&g>=0&&h>=0?!0:e<0&&f<0||g<0&&h<0?!1:(e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f))),g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h))),dg&&h.positionScreen.z0&&z.z<1))g=O[Q]=O[Q]||new THREE.RenderableParticle,Q++,C=g,C.x=z.x/z.w,C.y=z.y/z.w,C.z=z.z,C.rotation=J.rotation.z,C.scale.x=J.scale.x*Math.abs(C.x-(z.x+e.projectionMatrix.n11)/(z.w+e.projectionMatrix.n14)),C.scale.y=J.scale.y*Math.abs(C.y-(z.y+e.projectionMatrix.n22)/(z.w+e.projectionMatrix.n24)),C.material=J.material,w.elements.push(C); +w.objects.sort(c);return w};this.projectScene=function(a,e,f){var g=e.near,r=e.far,F,L,B,S,v,R,P,V,J,t,A,x,y,M,la,fa;Q=s=o=i=0;w.elements.length=0;e.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),a.add(e));a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);D.multiply(e.projectionMatrix,e.matrixWorldInverse);this.computeFrustum(D);w=this.projectGraph(a,!1);a=0;for(F=w.objects.length;ag&&h.positionScreen.z0&&z.z<1))g=O[Q]=O[Q]||new THREE.RenderableParticle,Q++,C=g,C.x=z.x/z.w,C.y=z.y/z.w,C.z=z.z,C.rotation=J.rotation.z,C.scale.x=J.scale.x*Math.abs(C.x-(z.x+e.projectionMatrix.n11)/(z.w+e.projectionMatrix.n14)),C.scale.y=J.scale.y*Math.abs(C.y-(z.y+e.projectionMatrix.n22)/(z.w+e.projectionMatrix.n24)),C.material=J.material,w.elements.push(C); f&&w.elements.sort(c);return w}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==void 0?d:1)}; THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,f=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-f),f=Math.sin(-f),e=Math.cos(c),c=Math.sin(c),g=a*b,h=d*f;this.w=g*e-h*c;this.x=g*c+h*e;this.y=d*b*e+a*f*c;this.z=a*f*e-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c); this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a===0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b= -this.x,c=this.y,d=this.z,f=this.w,e=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+f*e+c*h-d*g;this.y=c*a+f*g+d*e-b*h;this.z=d*a+f*h+b*g-c*e;this.w=f*a-b*e-c*g-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,e=this.x,g=this.y,h=this.z,l=this.w,m=l*c+g*f-h*d,j=l*d+h*c-e*f,i=l*f+e*d-g*c,c=-e* -c-g*d-h*f;b.x=m*l+c*-e+j*-h-i*-g;b.y=j*l+c*-g+i*-e-m*-h;b.z=i*l+c*-h+m*-g-j*-e;return b}}; +this.x,c=this.y,d=this.z,f=this.w,e=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+f*e+c*h-d*g;this.y=c*a+f*g+d*e-b*h;this.z=d*a+f*h+b*g-c*e;this.w=f*a-b*e-c*g-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,e=this.x,g=this.y,h=this.z,m=this.w,l=m*c+g*f-h*d,j=m*d+h*c-e*f,i=m*f+e*d-g*c,c=-e* +c-g*d-h*f;b.x=l*m+c*-e+j*-h-i*-g;b.y=j*m+c*-g+i*-e-l*-h;b.z=i*m+c*-h+l*-g-j*-e;return b}}; THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;f<0?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,f=-f):c.copy(b);if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var e=Math.acos(f),f=Math.sqrt(1-f*f);if(Math.abs(f)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*e)/f;d=Math.sin(d*e)/f;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; THREE.Face3=function(a,b,c,d,f,e){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=e;this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,d,f,e,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; @@ -79,12 +79,12 @@ THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;ret THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a,new THREE.Vector3(1,1,1));for(var c=0,d=this.vertices.length;c0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y, +c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c]),c.vertexNormals[3].copy(d[c.d]))},computeTangents:function(){function a(a,b,c,d,e,f,D){h=a.vertices[b].position;m=a.vertices[c].position;l=a.vertices[d].position;j=g[e];i=g[f];n=g[D];o=m.x-h.x;p=l.x-h.x;k=m.y-h.y;s=l.y-h.y;K=m.z-h.z;C=l.z-h.z;Q=i.u-j.u;O=n.u-j.u;w=i.v-j.v;F=n.v-j.v;z=1/(Q*F-O*w);E.set((F*o-w*p)*z,(F*k-w*s)*z,(F*K-w*C)*z);N.set((Q*p-O*o)*z,(Q*s-O*k)*z,(Q*C-O*K)*z);u[b].addSelf(E);u[c].addSelf(E);u[d].addSelf(E);r[b].addSelf(N); +r[c].addSelf(N);r[d].addSelf(N)}var b,c,d,f,e,g,h,m,l,j,i,n,o,p,k,s,K,C,Q,O,w,F,z,D,u=[],r=[],E=new THREE.Vector3,N=new THREE.Vector3,W=new THREE.Vector3,da=new THREE.Vector3,G=new THREE.Vector3;b=0;for(c=this.vertices.length;b0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y, this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,b=0,c=this.vertices.length;b0&&(c(THREE.NormalBlending),b(1),f("rgba("+Math.floor(t.r*255)+","+Math.floor(t.g*255)+","+Math.floor(t.b*255)+","+K+")"),k.fillRect(Math.floor(Z.getX()), -Math.floor(Z.getY()),Math.floor(Z.getWidth()),Math.floor(Z.getHeight()))),Z.empty())};this.render=function(a,j){function i(a){var b,c,d,e;$.setRGB(0,0,0);sa.setRGB(0,0,0);ta.setRGB(0,0,0);b=0;for(c=a.length;b>1,n=l.height>> -1,g=e.scale.x*o,i=e.scale.y*q,h=g*p,j=i*n,X.set(a.x-h,a.y-j,a.x+h,a.y+j),la.intersects(X)&&(k.save(),k.translate(a.x,a.y),k.rotate(-e.rotation),k.scale(g,-i),k.translate(-p,-n),k.drawImage(l,0,0),k.restore())}else g instanceof THREE.ParticleCanvasMaterial&&(h=e.scale.x*o,j=e.scale.y*q,X.set(a.x-h,a.y-j,a.x+h,a.y+j),la.intersects(X)&&(d(g.color.getContextStyle()),f(g.color.getContextStyle()),k.save(),k.translate(a.x,a.y),k.rotate(-e.rotation),k.scale(h,j),g.program(k),k.restore()))}function w(a,e, -f,g){b(g.opacity);c(g.blending);k.beginPath();k.moveTo(a.positionScreen.x,a.positionScreen.y);k.lineTo(e.positionScreen.x,e.positionScreen.y);k.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(F!=a)k.lineWidth=F=a;a=g.linecap;if(z!=a)k.lineCap=z=a;a=g.linejoin;if(D!=a)k.lineJoin=D=a;d(g.color.getContextStyle());k.stroke();X.inflate(g.linewidth*2)}}function C(a,d,f,g,h,k,i,p){e.info.render.vertices+=3;e.info.render.faces++;b(p.opacity);c(p.blending);G=a.positionScreen.x;H=a.positionScreen.y; -I=d.positionScreen.x;Y=d.positionScreen.y;L=f.positionScreen.x;B=f.positionScreen.y;K(G,H,I,Y,L,B);if(p instanceof THREE.MeshBasicMaterial)if(p.map)p.map.mapping instanceof THREE.UVMapping&&(ba=i.uvs[0],za(G,H,I,Y,L,B,ba[g].u,ba[g].v,ba[h].u,ba[h].v,ba[k].u,ba[k].v,p.map));else if(p.envMap){if(p.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=j.matrixWorldInverse,T.copy(i.vertexNormalsWorld[g]),Aa=(T.x*a.n11+T.y*a.n12+T.z*a.n13)*0.5+0.5,Ba=-(T.x*a.n21+T.y*a.n22+T.z*a.n23)*0.5+0.5,T.copy(i.vertexNormalsWorld[h]), -Ca=(T.x*a.n11+T.y*a.n12+T.z*a.n13)*0.5+0.5,Da=-(T.x*a.n21+T.y*a.n22+T.z*a.n23)*0.5+0.5,T.copy(i.vertexNormalsWorld[k]),Ea=(T.x*a.n11+T.y*a.n12+T.z*a.n13)*0.5+0.5,Fa=-(T.x*a.n21+T.y*a.n22+T.z*a.n23)*0.5+0.5,za(G,H,I,Y,L,B,Aa,Ba,Ca,Da,Ea,Fa,p.envMap)}else p.wireframe?ha(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):ia(p.color);else if(p instanceof THREE.MeshLambertMaterial)p.map&&!p.wireframe&&(p.map.mapping instanceof THREE.UVMapping&&(ba=i.uvs[0],za(G,H,I,Y,L,B,ba[g].u,ba[g].v, -ba[h].u,ba[h].v,ba[k].u,ba[k].v,p.map)),c(THREE.SubtractiveBlending)),xa?!p.wireframe&&p.shading==THREE.SmoothShading&&i.vertexNormalsWorld.length==3?(A.r=x.r=y.r=$.r,A.g=x.g=y.g=$.g,A.b=x.b=y.b=$.b,n(l,i.v1.positionWorld,i.vertexNormalsWorld[0],A),n(l,i.v2.positionWorld,i.vertexNormalsWorld[1],x),n(l,i.v3.positionWorld,i.vertexNormalsWorld[2],y),A.r=Math.max(0,Math.min(p.color.r*A.r,1)),A.g=Math.max(0,Math.min(p.color.g*A.g,1)),A.b=Math.max(0,Math.min(p.color.b*A.b,1)),x.r=Math.max(0,Math.min(p.color.r* -x.r,1)),x.g=Math.max(0,Math.min(p.color.g*x.g,1)),x.b=Math.max(0,Math.min(p.color.b*x.b,1)),y.r=Math.max(0,Math.min(p.color.r*y.r,1)),y.g=Math.max(0,Math.min(p.color.g*y.g,1)),y.b=Math.max(0,Math.min(p.color.b*y.b,1)),M.r=(x.r+y.r)*0.5,M.g=(x.g+y.g)*0.5,M.b=(x.b+y.b)*0.5,fa=va(A,x,y,M),na(G,H,I,Y,L,B,0,0,1,0,0,1,fa)):(s.r=$.r,s.g=$.g,s.b=$.b,n(l,i.centroidWorld,i.normalWorld,s),s.r=Math.max(0,Math.min(p.color.r*s.r,1)),s.g=Math.max(0,Math.min(p.color.g*s.g,1)),s.b=Math.max(0,Math.min(p.color.b*s.b, -1)),p.wireframe?ha(s,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):ia(s)):p.wireframe?ha(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):ia(p.color);else if(p instanceof THREE.MeshDepthMaterial)aa=j.near,ga=j.far,A.r=A.g=A.b=1-ma(a.positionScreen.z,aa,ga),x.r=x.g=x.b=1-ma(d.positionScreen.z,aa,ga),y.r=y.g=y.b=1-ma(f.positionScreen.z,aa,ga),M.r=(x.r+y.r)*0.5,M.g=(x.g+y.g)*0.5,M.b=(x.b+y.b)*0.5,fa=va(A,x,y,M),na(G,H,I,Y,L,B,0,0,1,0,0,1,fa);else if(p instanceof THREE.MeshNormalMaterial)s.r= -oa(i.normalWorld.x),s.g=oa(i.normalWorld.y),s.b=oa(i.normalWorld.z),p.wireframe?ha(s,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):ia(s)}function Q(a,d,f,g,h,k,i,p,o){e.info.render.vertices+=4;e.info.render.faces++;b(p.opacity);c(p.blending);if(p.map||p.envMap)C(a,d,g,0,1,3,i,p,o),C(h,f,k,1,2,3,i,p,o);else if(G=a.positionScreen.x,H=a.positionScreen.y,I=d.positionScreen.x,Y=d.positionScreen.y,L=f.positionScreen.x,B=f.positionScreen.y,S=g.positionScreen.x,v=g.positionScreen.y,R=h.positionScreen.x, -P=h.positionScreen.y,V=k.positionScreen.x,J=k.positionScreen.y,p instanceof THREE.MeshBasicMaterial)O(G,H,I,Y,L,B,S,v),p.wireframe?ha(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):ia(p.color);else if(p instanceof THREE.MeshLambertMaterial)xa?!p.wireframe&&p.shading==THREE.SmoothShading&&i.vertexNormalsWorld.length==4?(A.r=x.r=y.r=M.r=$.r,A.g=x.g=y.g=M.g=$.g,A.b=x.b=y.b=M.b=$.b,n(l,i.v1.positionWorld,i.vertexNormalsWorld[0],A),n(l,i.v2.positionWorld,i.vertexNormalsWorld[1],x), -n(l,i.v4.positionWorld,i.vertexNormalsWorld[3],y),n(l,i.v3.positionWorld,i.vertexNormalsWorld[2],M),A.r=Math.max(0,Math.min(p.color.r*A.r,1)),A.g=Math.max(0,Math.min(p.color.g*A.g,1)),A.b=Math.max(0,Math.min(p.color.b*A.b,1)),x.r=Math.max(0,Math.min(p.color.r*x.r,1)),x.g=Math.max(0,Math.min(p.color.g*x.g,1)),x.b=Math.max(0,Math.min(p.color.b*x.b,1)),y.r=Math.max(0,Math.min(p.color.r*y.r,1)),y.g=Math.max(0,Math.min(p.color.g*y.g,1)),y.b=Math.max(0,Math.min(p.color.b*y.b,1)),M.r=Math.max(0,Math.min(p.color.r* -M.r,1)),M.g=Math.max(0,Math.min(p.color.g*M.g,1)),M.b=Math.max(0,Math.min(p.color.b*M.b,1)),fa=va(A,x,y,M),K(G,H,I,Y,S,v),na(G,H,I,Y,S,v,0,0,1,0,0,1,fa),K(R,P,L,B,V,J),na(R,P,L,B,V,J,1,0,1,1,0,1,fa)):(s.r=$.r,s.g=$.g,s.b=$.b,n(l,i.centroidWorld,i.normalWorld,s),s.r=Math.max(0,Math.min(p.color.r*s.r,1)),s.g=Math.max(0,Math.min(p.color.g*s.g,1)),s.b=Math.max(0,Math.min(p.color.b*s.b,1)),O(G,H,I,Y,L,B,S,v),p.wireframe?ha(s,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):ia(s)):(O(G,H,I, -Y,L,B,S,v),p.wireframe?ha(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):ia(p.color));else if(p instanceof THREE.MeshNormalMaterial)s.r=oa(i.normalWorld.x),s.g=oa(i.normalWorld.y),s.b=oa(i.normalWorld.z),O(G,H,I,Y,L,B,S,v),p.wireframe?ha(s,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):ia(s);else if(p instanceof THREE.MeshDepthMaterial)aa=j.near,ga=j.far,A.r=A.g=A.b=1-ma(a.positionScreen.z,aa,ga),x.r=x.g=x.b=1-ma(d.positionScreen.z,aa,ga),y.r=y.g=y.b=1-ma(g.positionScreen.z, -aa,ga),M.r=M.g=M.b=1-ma(f.positionScreen.z,aa,ga),fa=va(A,x,y,M),K(G,H,I,Y,S,v),na(G,H,I,Y,S,v,0,0,1,0,0,1,fa),K(R,P,L,B,V,J),na(R,P,L,B,V,J,1,0,1,1,0,1,fa)}function K(a,b,c,d,e,f){k.beginPath();k.moveTo(a,b);k.lineTo(c,d);k.lineTo(e,f);k.lineTo(a,b);k.closePath()}function O(a,b,c,d,e,f,g,h){k.beginPath();k.moveTo(a,b);k.lineTo(c,d);k.lineTo(e,f);k.lineTo(g,h);k.lineTo(a,b);k.closePath()}function ha(a,b,c,e){if(F!=b)k.lineWidth=F=b;if(z!=c)k.lineCap=z=c;if(D!=e)k.lineJoin=D=e;d(a.getContextStyle()); -k.stroke();X.inflate(b*2)}function ia(a){f(a.getContextStyle());k.fill()}function za(a,b,c,d,e,g,h,i,j,l,o,n,m){if(m.image.width!=0){if(m.needsUpdate==!0||ka[m.id]==void 0){var q=m.wrapS==THREE.RepeatWrapping,r=m.wrapT==THREE.RepeatWrapping;ka[m.id]=k.createPattern(m.image,q&&r?"repeat":q&&!r?"repeat-x":!q&&r?"repeat-y":"no-repeat");m.needsUpdate=!1}f(ka[m.id]);var q=m.offset.x/m.repeat.x,r=m.offset.y/m.repeat.y,s=m.image.width*m.repeat.x,m=m.image.height*m.repeat.y,h=(h+q)*s,i=(i+r)*m,j=(j+q)*s+ -1,l=(l+r)*m,o=(o+q)*s+1,n=(n+r)*m+1;c-=a;d-=b;e-=a;g-=b;j-=h;l-=i;o-=h;n-=i;q=1/(j*n-o*l);m=(n*c-l*e)*q;l=(n*d-l*g)*q;c=(j*e-o*c)*q;d=(j*g-o*d)*q;a=a-m*h-c*i;b=b-l*h-d*i;k.save();k.transform(m,l,c,d,a,b);k.fill();k.restore()}}function na(a,b,c,d,e,f,g,h,i,j,l,m,o){var n,q;n=o.width-1;q=o.height-1;g*=n;h*=q;i*=n;j*=q;l*=n;m*=q;c-=a;d-=b;e-=a;f-=b;i-=g;j-=h;l-=g;m-=h;q=1/(i*m-l*j);n=(m*c-j*e)*q;j=(m*d-j*f)*q;c=(i*e-l*c)*q;d=(i*f-l*d)*q;a=a-n*g-c*h;b=b-j*g-d*h;k.save();k.transform(n,j,c,d,a,b);k.clip(); -k.drawImage(o,0,0);k.restore()}function va(a,b,c,d){var e=~~(a.r*255),f=~~(a.g*255),a=~~(a.b*255),g=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),i=~~(c.r*255),j=~~(c.g*255),c=~~(c.b*255),k=~~(d.r*255),l=~~(d.g*255),d=~~(d.b*255);ca[0]=e<0?0:e>255?255:e;ca[1]=f<0?0:f>255?255:f;ca[2]=a<0?0:a>255?255:a;ca[4]=g<0?0:g>255?255:g;ca[5]=h<0?0:h>255?255:h;ca[6]=b<0?0:b>255?255:b;ca[8]=i<0?0:i>255?255:i;ca[9]=j<0?0:j>255?255:j;ca[10]=c<0?0:c>255?255:c;ca[12]=k<0?0:k>255?255:k;ca[13]=l<0?0:l>255?255:l;ca[14]=d<0? -0:d>255?255:d;qa.putImageData(ya,0,0);ua.drawImage(pa,0,0);return ra}function ma(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function oa(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function ja(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;e!=0&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}var wa,Ga,U,da;this.autoClear?this.clear():k.setTransform(1,0,0,-1,o,q);e.info.render.vertices=0;e.info.render.faces=0;g=m.projectScene(a,j,this.sortElements);h=g.elements;l=g.lights;(xa=l.length>0)&&i(l);wa=0;for(Ga=h.length;wa< -Ga;wa++)if(U=h[wa],da=U.material,da=da instanceof THREE.MeshFaceMaterial?U.faceMaterial:da,!(da==null||da.opacity==0)){X.empty();if(U instanceof THREE.RenderableParticle)u=U,u.x*=o,u.y*=q,t(u,U,da,a);else if(U instanceof THREE.RenderableLine)u=U.v1,r=U.v2,u.positionScreen.x*=o,u.positionScreen.y*=q,r.positionScreen.x*=o,r.positionScreen.y*=q,X.addPoint(u.positionScreen.x,u.positionScreen.y),X.addPoint(r.positionScreen.x,r.positionScreen.y),la.intersects(X)&&w(u,r,U,da,a);else if(U instanceof THREE.RenderableFace3)u= -U.v1,r=U.v2,E=U.v3,u.positionScreen.x*=o,u.positionScreen.y*=q,r.positionScreen.x*=o,r.positionScreen.y*=q,E.positionScreen.x*=o,E.positionScreen.y*=q,da.overdraw&&(ja(u.positionScreen,r.positionScreen),ja(r.positionScreen,E.positionScreen),ja(E.positionScreen,u.positionScreen)),X.add3Points(u.positionScreen.x,u.positionScreen.y,r.positionScreen.x,r.positionScreen.y,E.positionScreen.x,E.positionScreen.y),la.intersects(X)&&C(u,r,E,0,1,2,U,da,a);else if(U instanceof THREE.RenderableFace4)u=U.v1,r=U.v2, -E=U.v3,N=U.v4,u.positionScreen.x*=o,u.positionScreen.y*=q,r.positionScreen.x*=o,r.positionScreen.y*=q,E.positionScreen.x*=o,E.positionScreen.y*=q,N.positionScreen.x*=o,N.positionScreen.y*=q,W.positionScreen.copy(r.positionScreen),ea.positionScreen.copy(N.positionScreen),da.overdraw&&(ja(u.positionScreen,r.positionScreen),ja(r.positionScreen,N.positionScreen),ja(N.positionScreen,u.positionScreen),ja(E.positionScreen,W.positionScreen),ja(E.positionScreen,ea.positionScreen)),X.addPoint(u.positionScreen.x, -u.positionScreen.y),X.addPoint(r.positionScreen.x,r.positionScreen.y),X.addPoint(E.positionScreen.x,E.positionScreen.y),X.addPoint(N.positionScreen.x,N.positionScreen.y),la.intersects(X)&&Q(u,r,E,N,W,ea,U,da,a);Z.addRectangle(X)}k.setTransform(1,0,0,1,0,0)}};THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)}; +THREE.CanvasRenderer=function(a){function b(a){if(C!=a)k.globalAlpha=C=a}function c(a){if(Q!=a){switch(a){case THREE.NormalBlending:k.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:k.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:k.globalCompositeOperation="darker"}Q=a}}function d(a){if(O!=a)k.strokeStyle=O=a}function f(a){if(w!=a)k.fillStyle=w=a}var e=this,g,h,m,l=new THREE.Projector,a=a||{},j=a.canvas!==void 0?a.canvas:document.createElement("canvas"), +i,n,o,p,k=j.getContext("2d"),s=new THREE.Color(0),K=0,C=1,Q=0,O=null,w=null,F=null,z=null,D=null,u,r,E,N,W=new THREE.RenderableVertex,da=new THREE.RenderableVertex,G,H,I,Y,L,B,S,v,R,P,V,J,t=new THREE.Color,A=new THREE.Color,x=new THREE.Color,y=new THREE.Color,M=new 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+D=z=F=w=O=null};this.setClearColor=function(a,b){s.copy(a);K=b;Z.set(-o,-p,o,p)};this.setClearColorHex=function(a,b){s.setHex(a);K=b;Z.set(-o,-p,o,p)};this.clear=function(){k.setTransform(1,0,0,-1,o,p);Z.isEmpty()||(Z.minSelf(ma),Z.inflate(2),K<1&&k.clearRect(Math.floor(Z.getX()),Math.floor(Z.getY()),Math.floor(Z.getWidth()),Math.floor(Z.getHeight())),K>0&&(c(THREE.NormalBlending),b(1),f("rgba("+Math.floor(s.r*255)+","+Math.floor(s.g*255)+","+Math.floor(s.b*255)+","+K+")"),k.fillRect(Math.floor(Z.getX()), +Math.floor(Z.getY()),Math.floor(Z.getWidth()),Math.floor(Z.getHeight()))),Z.empty())};this.render=function(a,j){function i(a){var b,c,d,e;$.setRGB(0,0,0);ta.setRGB(0,0,0);ua.setRGB(0,0,0);b=0;for(c=a.length;b>1,n=m.height>> +1,g=e.scale.x*o,i=e.scale.y*p,h=g*q,j=i*n,X.set(a.x-h,a.y-j,a.x+h,a.y+j),ma.intersects(X)&&(k.save(),k.translate(a.x,a.y),k.rotate(-e.rotation),k.scale(g,-i),k.translate(-q,-n),k.drawImage(m,0,0),k.restore())}else g instanceof THREE.ParticleCanvasMaterial&&(h=e.scale.x*o,j=e.scale.y*p,X.set(a.x-h,a.y-j,a.x+h,a.y+j),ma.intersects(X)&&(d(g.color.getContextStyle()),f(g.color.getContextStyle()),k.save(),k.translate(a.x,a.y),k.rotate(-e.rotation),k.scale(h,j),g.program(k),k.restore()))}function w(a,e, +f,g){b(g.opacity);c(g.blending);k.beginPath();k.moveTo(a.positionScreen.x,a.positionScreen.y);k.lineTo(e.positionScreen.x,e.positionScreen.y);k.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(F!=a)k.lineWidth=F=a;a=g.linecap;if(z!=a)k.lineCap=z=a;a=g.linejoin;if(D!=a)k.lineJoin=D=a;d(g.color.getContextStyle());k.stroke();X.inflate(g.linewidth*2)}}function C(a,d,f,g,h,k,i,q){e.info.render.vertices+=3;e.info.render.faces++;b(q.opacity);c(q.blending);G=a.positionScreen.x;H=a.positionScreen.y; +I=d.positionScreen.x;Y=d.positionScreen.y;L=f.positionScreen.x;B=f.positionScreen.y;K(G,H,I,Y,L,B);if(q instanceof THREE.MeshBasicMaterial)if(q.map)q.map.mapping instanceof THREE.UVMapping&&(aa=i.uvs[0],Aa(G,H,I,Y,L,B,aa[g].u,aa[g].v,aa[h].u,aa[h].v,aa[k].u,aa[k].v,q.map));else if(q.envMap){if(q.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=j.matrixWorldInverse,T.copy(i.vertexNormalsWorld[g]),Ba=(T.x*a.n11+T.y*a.n12+T.z*a.n13)*0.5+0.5,Ca=-(T.x*a.n21+T.y*a.n22+T.z*a.n23)*0.5+0.5,T.copy(i.vertexNormalsWorld[h]), +Da=(T.x*a.n11+T.y*a.n12+T.z*a.n13)*0.5+0.5,Ea=-(T.x*a.n21+T.y*a.n22+T.z*a.n23)*0.5+0.5,T.copy(i.vertexNormalsWorld[k]),Fa=(T.x*a.n11+T.y*a.n12+T.z*a.n13)*0.5+0.5,Ga=-(T.x*a.n21+T.y*a.n22+T.z*a.n23)*0.5+0.5,Aa(G,H,I,Y,L,B,Ba,Ca,Da,Ea,Fa,Ga,q.envMap)}else q.wireframe?ja(q.color,q.wireframeLinewidth,q.wireframeLinecap,q.wireframeLinejoin):ia(q.color);else if(q instanceof THREE.MeshLambertMaterial)q.map&&!q.wireframe&&(q.map.mapping instanceof THREE.UVMapping&&(aa=i.uvs[0],Aa(G,H,I,Y,L,B,aa[g].u,aa[g].v, 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instanceof THREE.MeshNormalMaterial)t.r= +pa(i.normalWorld.x),t.g=pa(i.normalWorld.y),t.b=pa(i.normalWorld.z),q.wireframe?ja(t,q.wireframeLinewidth,q.wireframeLinecap,q.wireframeLinejoin):ia(t)}function Q(a,d,f,g,h,k,i,q,o){e.info.render.vertices+=4;e.info.render.faces++;b(q.opacity);c(q.blending);if(q.map||q.envMap)C(a,d,g,0,1,3,i,q,o),C(h,f,k,1,2,3,i,q,o);else if(G=a.positionScreen.x,H=a.positionScreen.y,I=d.positionScreen.x,Y=d.positionScreen.y,L=f.positionScreen.x,B=f.positionScreen.y,S=g.positionScreen.x,v=g.positionScreen.y,R=h.positionScreen.x, +P=h.positionScreen.y,V=k.positionScreen.x,J=k.positionScreen.y,q instanceof THREE.MeshBasicMaterial)O(G,H,I,Y,L,B,S,v),q.wireframe?ja(q.color,q.wireframeLinewidth,q.wireframeLinecap,q.wireframeLinejoin):ia(q.color);else if(q instanceof THREE.MeshLambertMaterial)ya?!q.wireframe&&q.shading==THREE.SmoothShading&&i.vertexNormalsWorld.length==4?(A.r=x.r=y.r=M.r=$.r,A.g=x.g=y.g=M.g=$.g,A.b=x.b=y.b=M.b=$.b,n(m,i.v1.positionWorld,i.vertexNormalsWorld[0],A),n(m,i.v2.positionWorld,i.vertexNormalsWorld[1],x), +n(m,i.v4.positionWorld,i.vertexNormalsWorld[3],y),n(m,i.v3.positionWorld,i.vertexNormalsWorld[2],M),A.r=Math.max(0,Math.min(q.color.r*A.r,1)),A.g=Math.max(0,Math.min(q.color.g*A.g,1)),A.b=Math.max(0,Math.min(q.color.b*A.b,1)),x.r=Math.max(0,Math.min(q.color.r*x.r,1)),x.g=Math.max(0,Math.min(q.color.g*x.g,1)),x.b=Math.max(0,Math.min(q.color.b*x.b,1)),y.r=Math.max(0,Math.min(q.color.r*y.r,1)),y.g=Math.max(0,Math.min(q.color.g*y.g,1)),y.b=Math.max(0,Math.min(q.color.b*y.b,1)),M.r=Math.max(0,Math.min(q.color.r* +M.r,1)),M.g=Math.max(0,Math.min(q.color.g*M.g,1)),M.b=Math.max(0,Math.min(q.color.b*M.b,1)),ea=wa(A,x,y,M),K(G,H,I,Y,S,v),oa(G,H,I,Y,S,v,0,0,1,0,0,1,ea),K(R,P,L,B,V,J),oa(R,P,L,B,V,J,1,0,1,1,0,1,ea)):(t.r=$.r,t.g=$.g,t.b=$.b,n(m,i.centroidWorld,i.normalWorld,t),t.r=Math.max(0,Math.min(q.color.r*t.r,1)),t.g=Math.max(0,Math.min(q.color.g*t.g,1)),t.b=Math.max(0,Math.min(q.color.b*t.b,1)),O(G,H,I,Y,L,B,S,v),q.wireframe?ja(t,q.wireframeLinewidth,q.wireframeLinecap,q.wireframeLinejoin):ia(t)):(O(G,H,I, +Y,L,B,S,v),q.wireframe?ja(q.color,q.wireframeLinewidth,q.wireframeLinecap,q.wireframeLinejoin):ia(q.color));else if(q instanceof THREE.MeshNormalMaterial)t.r=pa(i.normalWorld.x),t.g=pa(i.normalWorld.y),t.b=pa(i.normalWorld.z),O(G,H,I,Y,L,B,S,v),q.wireframe?ja(t,q.wireframeLinewidth,q.wireframeLinecap,q.wireframeLinejoin):ia(t);else if(q instanceof THREE.MeshDepthMaterial)ga=j.near,ha=j.far,A.r=A.g=A.b=1-na(a.positionScreen.z,ga,ha),x.r=x.g=x.b=1-na(d.positionScreen.z,ga,ha),y.r=y.g=y.b=1-na(g.positionScreen.z, +ga,ha),M.r=M.g=M.b=1-na(f.positionScreen.z,ga,ha),ea=wa(A,x,y,M),K(G,H,I,Y,S,v),oa(G,H,I,Y,S,v,0,0,1,0,0,1,ea),K(R,P,L,B,V,J),oa(R,P,L,B,V,J,1,0,1,1,0,1,ea)}function K(a,b,c,d,e,f){k.beginPath();k.moveTo(a,b);k.lineTo(c,d);k.lineTo(e,f);k.lineTo(a,b);k.closePath()}function O(a,b,c,d,e,f,g,h){k.beginPath();k.moveTo(a,b);k.lineTo(c,d);k.lineTo(e,f);k.lineTo(g,h);k.lineTo(a,b);k.closePath()}function ja(a,b,c,e){if(F!=b)k.lineWidth=F=b;if(z!=c)k.lineCap=z=c;if(D!=e)k.lineJoin=D=e;d(a.getContextStyle()); +k.stroke();X.inflate(b*2)}function ia(a){f(a.getContextStyle());k.fill()}function Aa(a,b,c,d,e,g,h,i,j,m,o,n,l){if(l.image.width!=0){if(l.needsUpdate==!0||la[l.id]==void 0){var p=l.wrapS==THREE.RepeatWrapping,r=l.wrapT==THREE.RepeatWrapping;la[l.id]=k.createPattern(l.image,p&&r?"repeat":p&&!r?"repeat-x":!p&&r?"repeat-y":"no-repeat");l.needsUpdate=!1}f(la[l.id]);var p=l.offset.x/l.repeat.x,r=l.offset.y/l.repeat.y,s=l.image.width*l.repeat.x,u=l.image.height*l.repeat.y,h=(h+p)*s,i=(i+r)*u,j=(j+p)*s, +m=(m+r)*u,o=(o+p)*s,n=(n+r)*u;c-=a;d-=b;e-=a;g-=b;j-=h;m-=i;o-=h;n-=i;p=j*n-o*m;if(p==0){if(fa[l.id]==void 0)b=document.createElement("canvas"),b.width=l.image.width,b.height=l.image.height,a=b.getContext("2d"),a.drawImage(l.image,0,0),fa[l.id]=a.getImageData(0,0,l.image.width,l.image.height).data,delete b;b=fa[l.id];h=(Math.floor(h)+Math.floor(i)*l.image.width)*4;t.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255);ia(t)}else p=1/p,l=(n*c-m*e)*p,m=(n*d-m*g)*p,c=(j*e-o*c)*p,d=(j*g-o*d)*p,a=a-l*h-c*i,h=b-m*h- +d*i,k.save(),k.transform(l,m,c,d,a,h),k.fill(),k.restore()}}function oa(a,b,c,d,e,f,g,h,i,j,l,m,o){var n,p;n=o.width-1;p=o.height-1;g*=n;h*=p;i*=n;j*=p;l*=n;m*=p;c-=a;d-=b;e-=a;f-=b;i-=g;j-=h;l-=g;m-=h;p=1/(i*m-l*j);n=(m*c-j*e)*p;j=(m*d-j*f)*p;c=(i*e-l*c)*p;d=(i*f-l*d)*p;a=a-n*g-c*h;b=b-j*g-d*h;k.save();k.transform(n,j,c,d,a,b);k.clip();k.drawImage(o,0,0);k.restore()}function wa(a,b,c,d){var e=~~(a.r*255),f=~~(a.g*255),a=~~(a.b*255),g=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),i=~~(c.r*255),j=~~(c.g* +255),c=~~(c.b*255),k=~~(d.r*255),l=~~(d.g*255),d=~~(d.b*255);ba[0]=e<0?0:e>255?255:e;ba[1]=f<0?0:f>255?255:f;ba[2]=a<0?0:a>255?255:a;ba[4]=g<0?0:g>255?255:g;ba[5]=h<0?0:h>255?255:h;ba[6]=b<0?0:b>255?255:b;ba[8]=i<0?0:i>255?255:i;ba[9]=j<0?0:j>255?255:j;ba[10]=c<0?0:c>255?255:c;ba[12]=k<0?0:k>255?255:k;ba[13]=l<0?0:l>255?255:l;ba[14]=d<0?0:d>255?255:d;ra.putImageData(za,0,0);va.drawImage(qa,0,0);return sa}function na(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function pa(a){a=(a+1)*0.5;return a<0?0:a> +1?1:a}function ka(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;e!=0&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}var xa,Ha,U,ca;this.autoClear?this.clear():k.setTransform(1,0,0,-1,o,p);e.info.render.vertices=0;e.info.render.faces=0;g=l.projectScene(a,j,this.sortElements);h=g.elements;m=g.lights;(ya=m.length>0)&&i(m);xa=0;for(Ha=h.length;xa= max ) return 1; - */ - var x = ( value - min ) / ( max - min ); return x * x * ( 3 - 2 * x );