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Experimenting with array-less materials.
Do not use for anything, this is just snapshot of a test in progress. I solved quite a few issues, but many things are still clumsy and broken.
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@@ -28,7 +28,7 @@ THREE.TexturePass.prototype = {
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render: function ( renderer, writeBuffer, readBuffer, delta ) {
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THREE.EffectComposer.quad.materials[ 0 ] = this.material;
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THREE.EffectComposer.quad.material = this.material;
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renderer.render( THREE.EffectComposer.scene, THREE.EffectComposer.camera, readBuffer );
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