- Added Camera3D.autoUpdateMatrix

- Added Object3D.autoUpdateMatrix
This commit is contained in:
Mr.doob
2010-06-05 21:16:16 +01:00
parent 6c43304a6c
commit 06c7ec335f
10 changed files with 162 additions and 156 deletions
+11 -10
View File
@@ -5,29 +5,30 @@
THREE.Camera = function (x, y, z) {
this.position = new THREE.Vector3(x, y, z);
this.target = {
position: new THREE.Vector3(0, 0, 0)
}
this.target = { position: new THREE.Vector3(0, 0, 0) }
this.matrix = new THREE.Matrix4();
this.projectionMatrix = THREE.Matrix4.makePerspective(45, 1 /*SCREEN_WIDTH/SCREEN_HEIGHT*/, 0.001, 1000);
this.up = new THREE.Vector3(0, 1, 0);
this.roll = 0;
// TODO: Need to remove this
// TODO: Need to remove this
this.zoom = 3;
this.focus = 500;
this.autoUpdateMatrix = true;
this.updateMatrix = function () {
this.matrix.lookAt(this.position, this.target.position, this.up);
}
this.toString = function () {
return 'THREE.Camera ( ' + this.position + ', ' + this.target.position + ' )';
}
this.updateMatrix();
}
+2
View File
@@ -13,6 +13,8 @@ THREE.Object3D = function (material) {
this.material = material instanceof Array ? material : [material];
this.autoUpdateMatrix = true;
this.updateMatrix = function () {
this.matrix.identity();
+1
View File
@@ -7,6 +7,7 @@ THREE.Particle = function (material) {
THREE.Object3D.call(this, material);
this.size = 1;
this.autoUpdateMatrix = false;
}
THREE.Particle.prototype = new THREE.Object3D();
+51 -38
View File
@@ -28,10 +28,22 @@ THREE.Renderer = function() {
this.renderList = [];
if(camera.autoUpdateMatrix) {
camera.updateMatrix();
}
for (i = 0; i < scene.objects.length; i++) {
object = scene.objects[i];
if(object.autoUpdateMatrix) {
object.updateMatrix();
}
if (object instanceof THREE.Mesh) {
matrix.multiply(camera.matrix, object.matrix);
@@ -62,29 +74,29 @@ THREE.Renderer = function() {
facesLength = object.geometry.faces.length;
for (j = 0; j < facesLength; j++) {
face = object.geometry.faces[j];
// TODO: Use normals for culling
if (face instanceof THREE.Face3) {
v1 = object.geometry.vertices[face.a];
v2 = object.geometry.vertices[face.b];
v3 = object.geometry.vertices[face.c];
if (v1.visible && v2.visible && v3.visible && (object.doubleSided ||
(v3.screen.x - v1.screen.x) * (v2.screen.y - v1.screen.y) -
(v3.screen.y - v1.screen.y) * (v2.screen.x - v1.screen.x) > 0) ) {
face.screen.z = (v1.screen.z + v2.screen.z + v3.screen.z) * 0.3;
if (!face3Pool[face3count]) {
face3Pool[face3count] = new THREE.RenderableFace3();
}
face3Pool[face3count].v1.x = v1.screen.x;
face3Pool[face3count].v1.y = v1.screen.y;
face3Pool[face3count].v2.x = v2.screen.x;
@@ -92,7 +104,7 @@ THREE.Renderer = function() {
face3Pool[face3count].v3.x = v3.screen.x;
face3Pool[face3count].v3.y = v3.screen.y;
face3Pool[face3count].screenZ = face.screen.z;
face3Pool[face3count].color = face.color;
face3Pool[face3count].material = object.material;
@@ -100,28 +112,28 @@ THREE.Renderer = function() {
face3count++;
}
} else if (face instanceof THREE.Face4) {
v1 = object.geometry.vertices[face.a];
v2 = object.geometry.vertices[face.b];
v3 = object.geometry.vertices[face.c];
v4 = object.geometry.vertices[face.d];
if (v1.visible && v2.visible && v3.visible && v4.visible && (object.doubleSided ||
((v4.screen.x - v1.screen.x) * (v2.screen.y - v1.screen.y) -
(v4.screen.y - v1.screen.y) * (v2.screen.x - v1.screen.x) > 0 ||
(v2.screen.x - v3.screen.x) * (v4.screen.y - v3.screen.y) -
(v2.screen.y - v3.screen.y) * (v4.screen.x - v3.screen.x) > 0)) ) {
face.screen.z = (v1.screen.z + v2.screen.z + v3.screen.z + v4.screen.z) * 0.25;
if (!face4Pool[face4count]) {
face4Pool[face4count] = new THREE.RenderableFace4();
}
face4Pool[face4count].v1.x = v1.screen.x;
face4Pool[face4count].v1.y = v1.screen.y;
face4Pool[face4count].v2.x = v2.screen.x;
@@ -131,7 +143,7 @@ THREE.Renderer = function() {
face4Pool[face4count].v4.x = v4.screen.x;
face4Pool[face4count].v4.y = v4.screen.y;
face4Pool[face4count].screenZ = face.screen.z;
face4Pool[face4count].color = face.color;
face4Pool[face4count].material = object.material;
@@ -149,7 +161,7 @@ THREE.Renderer = function() {
verticesLength = object.geometry.vertices.length;
for (j = 0; j < verticesLength; j++) {
vertex = object.geometry.vertices[j];
vertex.screen.copy(vertex.position);
@@ -162,45 +174,45 @@ THREE.Renderer = function() {
vertex.screen.x *= vertex.screen.z;
vertex.screen.y *= vertex.screen.z;
if (j > 0) {
vertex2 = object.geometry.vertices[j-1];
if (!vertex.visible || !vertex2.visible) {
continue;
}
if (!linePool[lineCount]) {
linePool[lineCount] = new THREE.RenderableLine();
}
linePool[lineCount].v1.x = vertex.screen.x;
linePool[lineCount].v1.y = vertex.screen.y;
linePool[lineCount].v2.x = vertex2.screen.x;
linePool[lineCount].v2.y = vertex2.screen.y;
linePool[lineCount].screenZ = (vertex.screen.z + vertex2.screen.z) * 0.5;
linePool[lineCount].screenZ = (vertex.screen.z + vertex2.screen.z) * 0.5;
linePool[lineCount].material = object.material;
this.renderList.push( linePool[lineCount] );
lineCount++;
}
}
} else if (object instanceof THREE.Particle) {
object.screen.copy(object.position);
camera.matrix.transform(object.screen);
object.screen.z = focuszoom / (camerafocus + object.screen.z);
if (object.screen.z < 0) {
continue;
}
@@ -208,25 +220,26 @@ THREE.Renderer = function() {
object.screen.y *= object.screen.z;
if (!particlePool[particleCount]) {
particlePool[particleCount] = new THREE.RenderableParticle();
}
particlePool[particleCount].x = object.screen.x;
particlePool[particleCount].y = object.screen.y;
particlePool[particleCount].screenZ = object.screen.z;
particlePool[particleCount].size = object.size;
particlePool[particleCount].size = object.size;
particlePool[particleCount].material = object.material;
particlePool[particleCount].color = object.color;
this.renderList.push( particlePool[particleCount] );
particleCount++;
}
}
this.renderList.sort(sort);
}
}