From 0fee925afe3dd54c88e8a693516cc1809c0c2fa9 Mon Sep 17 00:00:00 2001 From: alteredq Date: Sat, 15 Oct 2011 02:52:59 +0200 Subject: [PATCH] Refactored UTF8Loader to follow JSONLoader / BinaryLoader APIs. --- build/Three.js | 220 ++++++------- build/custom/ThreeExtras.js | 548 +++++++++++++++---------------- examples/webgl_utf8loader.html | 10 +- src/extras/loaders/UTF8Loader.js | 34 +- 4 files changed, 410 insertions(+), 402 deletions(-) diff --git a/build/Three.js b/build/Three.js index d5301c5a..61a5d33a 100644 --- a/build/Three.js +++ b/build/Three.js @@ -344,7 +344,7 @@ o.bufferData(o.ARRAY_BUFFER,ja,z),o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinVerte delete t.__skinVertexAArray,delete t.__skinVertexBArray,delete t.__skinIndexArray,delete t.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets=!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyTangents=!1;h.__dirtyColors=!1;C(m)}else if(k instanceof THREE.Ribbon){h=k.geometry;if(h.__dirtyVertices||h.__dirtyColors){k=h;m=o.DYNAMIC_DRAW;n=x=U=U=void 0;u=k.vertices;p=k.colors;v=u.length;t=p.length;y=k.__vertexArray;z=k.__colorArray;L=k.__dirtyColors;if(k.__dirtyVertices){for(U= 0;U1&&(f=1-f,h=1-h);k=1-f-h;m.copy(b);m.multiplyScalar(f);n.copy(c);n.multiplyScalar(h);m.addSelf(n);n.copy(e);n.multiplyScalar(k);m.addSelf(n);return m},randomPointInFace:function(b,c,e){var f,h,k;if(b instanceof THREE.Face3)return f=c.vertices[b.a].position,h=c.vertices[b.b].position,k=c.vertices[b.c].position,THREE.GeometryUtils.randomPointInTriangle(f,h,k);else if(b instanceof THREE.Face4){f=c.vertices[b.a].position;h=c.vertices[b.b].position;k=c.vertices[b.c].position;var c=c.vertices[b.d].position, -m;e?b._area1&&b._area2?(e=b._area1,m=b._area2):(e=THREE.GeometryUtils.triangleArea(f,h,c),m=THREE.GeometryUtils.triangleArea(h,k,c),b._area1=e,b._area2=m):(e=THREE.GeometryUtils.triangleArea(f,h,c),m=THREE.GeometryUtils.triangleArea(h,k,c));return THREE.GeometryUtils.random()*(e+m) -b?c(e,h-1):t[h] +b?e(c,h-1):t[h]=0?b:b+m;c=this.verticalAngleMap.srcRange; b=this.verticalAngleMap.dstRange;c=THREE.Math.mapLinear(this.phi,c[0],c[1],b[0],b[1]);var f=b[1]-b[0];this.phi=e((c-b[0])/f)*f+b[0];c=this.horizontalAngleMap.srcRange;b=this.horizontalAngleMap.dstRange;c=THREE.Math.mapLinear(this.theta,c[0],c[1],b[0],b[1]);f=b[1]-b[0];this.theta=e((c-b[0])/f)*f+b[0];b=this.target.position;b.x=100*Math.sin(this.phi)*Math.cos(this.theta);b.y=100*Math.cos(this.phi);b.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};this.onMouseMove= -function(b){this.domElement===document?(this.mouseX=b.pageX-this.viewHalfX,this.mouseY=b.pageY-this.viewHalfY):(this.mouseX=b.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=b.pageY-this.domElement.offsetTop-this.viewHalfY)};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var b=new THREE.MeshLambertMaterial({color:30719}),c=new THREE.MeshLambertMaterial({color:65280}), -e=new THREE.CubeGeometry(10,10,20),m=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(e,b);b=new THREE.Mesh(m,c);b.position.set(0,10,0);this.animation=h(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(b)}else this.animation=h(this.animationParent,this.spline,this.id,this.duration),this.animationParent.add(this.target),this.animationParent.add(this.object);if(this.createDebugPath){var b= -this.debugPath,c=this.spline,e=k(c,10),m=k(c,10),n=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(e,n);particleObj=new THREE.ParticleSystem(m,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);b.add(lineObj);particleObj.scale.set(1,1,1);b.add(particleObj);m=new THREE.SphereGeometry(1,16,8);n=new THREE.MeshBasicMaterial({color:65280});for(i=0;i0){var c=this.getContainerDimensions(),e=c.size[0]/2,m=c.size[1]/2;this.moveState.yawLeft=-(b.pageX-c.offset[0]-e)/e;this.moveState.pitchDown=(b.pageY-c.offset[1]-m)/m;this.updateRotationVector()}};this.mouseup=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(b.button){case 0:this.moveForward= -!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(b){var c=b*this.movementSpeed;b*=this.rollSpeed;this.object.translateX(this.moveVector.x*c);this.object.translateY(this.moveVector.y*c);this.object.translateZ(this.moveVector.z*c);this.tmpQuaternion.set(this.rotationVector.x*b,this.rotationVector.y*b,this.rotationVector.z*b,1).normalize();this.object.quaternion.multiplySelf(this.tmpQuaternion);this.object.matrix.setPosition(this.object.position);this.object.matrix.setRotationFromQuaternion(this.object.quaternion); +!0;break;case 2:this.object.moveBackward=!0}};this.mousemove=function(b){if(!this.dragToLook||this.mouseStatus>0){var e=this.getContainerDimensions(),c=e.size[0]/2,m=e.size[1]/2;this.moveState.yawLeft=-(b.pageX-e.offset[0]-c)/c;this.moveState.pitchDown=(b.pageY-e.offset[1]-m)/m;this.updateRotationVector()}};this.mouseup=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(b.button){case 0:this.moveForward= +!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(b){var e=b*this.movementSpeed;b*=this.rollSpeed;this.object.translateX(this.moveVector.x*e);this.object.translateY(this.moveVector.y*e);this.object.translateZ(this.moveVector.z*e);this.tmpQuaternion.set(this.rotationVector.x*b,this.rotationVector.y*b,this.rotationVector.z*b,1).normalize();this.object.quaternion.multiplySelf(this.tmpQuaternion);this.object.matrix.setPosition(this.object.position);this.object.matrix.setRotationFromQuaternion(this.object.quaternion); this.object.matrixWorldNeedsUpdate=!0};this.updateMovementVector=function(){var b=this.moveState.forward||this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-b+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z= -this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",e(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",e(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",e(this, this.mouseup),!1);this.domElement.addEventListener("keydown",e(this,this.keydown),!1);this.domElement.addEventListener("keyup",e(this,this.keyup),!1);this.updateMovementVector();this.updateRotationVector()}; @@ -479,16 +479,16 @@ this.object.matrix.n24=this.object.position.y;this.object.matrix.n34=this.object b;this.object.position.y-=this.object.matrix.n23*b;this.object.position.z-=this.object.matrix.n33*b};this.rotateHorizontally=function(b){e.set(this.object.matrix.n11,this.object.matrix.n21,this.object.matrix.n31);e.multiplyScalar(b);this.forward.subSelf(e);this.forward.normalize()};this.rotateVertically=function(b){f.set(this.object.matrix.n12,this.object.matrix.n22,this.object.matrix.n32);f.multiplyScalar(b);this.forward.addSelf(f);this.forward.normalize()};this.domElement.addEventListener("contextmenu", function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",function(b){u=(b.clientX-v)/window.innerWidth;x=(b.clientY-A)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:p=1;break;case 2:p=-1}},!1);this.domElement.addEventListener("mouseup",function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:p=0;break;case 2:p=0}},!1);this.domElement.addEventListener("keydown", function(b){switch(b.keyCode){case 38:case 87:p=1;break;case 37:case 65:t=-1;break;case 40:case 83:p=-1;break;case 39:case 68:t=1;break;case 81:m=!0;n=1;break;case 69:m=!0;n=-1;break;case 82:w=1;break;case 70:w=-1}},!1);this.domElement.addEventListener("keyup",function(b){switch(b.keyCode){case 38:case 87:p=0;break;case 37:case 65:t=0;break;case 40:case 83:p=0;break;case 39:case 68:t=0;break;case 81:m=!1;break;case 69:m=!1;break;case 82:w=0;break;case 70:w=0}},!1)}; -THREE.TrackballControls=function(b,c){function e(b,c){return function(){c.apply(b,arguments)}}this.object=b;this.domElement=c!==void 0?c:document;this.screen={width:window.innerWidth,height:window.innerHeight,offsetLeft:0,offsetTop:0};this.radius=(this.screen.width+this.screen.height)/4;this.rotateSpeed=1;this.zoomSpeed=1.2;this.panSpeed=0.3;this.staticMoving=this.noPan=this.noZoom=!1;this.dynamicDampingFactor=0.2;this.minDistance=0;this.maxDistance=Infinity;this.keys=[65,83,68];this.target=new THREE.Vector3(0, -0,0);var f=!1,h=this.STATE.NONE,k=new THREE.Vector3,m=new THREE.Vector3,n=new THREE.Vector3,p=new THREE.Vector2,t=new THREE.Vector2,w=new THREE.Vector2,u=new THREE.Vector2;this.handleEvent=function(b){if(typeof this[b.type]=="function")this[b.type](b)};this.getMouseOnScreen=function(b,c){return new THREE.Vector2((b-this.screen.offsetLeft)/this.radius*0.5,(c-this.screen.offsetTop)/this.radius*0.5)};this.getMouseProjectionOnBall=function(b,c){var e=new THREE.Vector3((b-this.screen.width*0.5-this.screen.offsetLeft)/ -this.radius,(this.screen.height*0.5+this.screen.offsetTop-c)/this.radius,0),f=e.length();f>1?e.normalize():e.z=Math.sqrt(1-f*f);k.copy(this.object.position).subSelf(this.target);f=this.object.up.clone().setLength(e.y);f.addSelf(this.object.up.clone().crossSelf(k).setLength(e.x));f.addSelf(k.setLength(e.z));return f};this.rotateCamera=function(){var b=Math.acos(m.dot(n)/m.length()/n.length());if(b){var c=(new THREE.Vector3).cross(m,n).normalize(),e=new THREE.Quaternion;b*=this.rotateSpeed;e.setFromAxisAngle(c, --b);e.multiplyVector3(k);e.multiplyVector3(this.object.up);e.multiplyVector3(n);this.staticMoving?m=n:(e.setFromAxisAngle(c,b*(this.dynamicDampingFactor-1)),e.multiplyVector3(m))}};this.zoomCamera=function(){var b=1+(t.y-p.y)*this.zoomSpeed;b!==1&&b>0&&(k.multiplyScalar(b),this.staticMoving?p=t:p.y+=(t.y-p.y)*this.dynamicDampingFactor)};this.panCamera=function(){var b=u.clone().subSelf(w);if(b.lengthSq()){b.multiplyScalar(k.length()*this.panSpeed);var c=k.clone().crossSelf(this.object.up).setLength(b.x); -c.addSelf(this.object.up.clone().setLength(b.y));this.object.position.addSelf(c);this.target.addSelf(c);this.staticMoving?w=u:w.addSelf(b.sub(u,w).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.object.position.lengthSq()>this.maxDistance*this.maxDistance&&this.object.position.setLength(this.maxDistance),k.lengthSq()1?c.normalize():c.z=Math.sqrt(1-f*f);k.copy(this.object.position).subSelf(this.target);f=this.object.up.clone().setLength(c.y);f.addSelf(this.object.up.clone().crossSelf(k).setLength(c.x));f.addSelf(k.setLength(c.z));return f};this.rotateCamera=function(){var b=Math.acos(m.dot(n)/m.length()/n.length());if(b){var e=(new THREE.Vector3).cross(m,n).normalize(),c=new THREE.Quaternion;b*=this.rotateSpeed;c.setFromAxisAngle(e, +-b);c.multiplyVector3(k);c.multiplyVector3(this.object.up);c.multiplyVector3(n);this.staticMoving?m=n:(c.setFromAxisAngle(e,b*(this.dynamicDampingFactor-1)),c.multiplyVector3(m))}};this.zoomCamera=function(){var b=1+(t.y-p.y)*this.zoomSpeed;b!==1&&b>0&&(k.multiplyScalar(b),this.staticMoving?p=t:p.y+=(t.y-p.y)*this.dynamicDampingFactor)};this.panCamera=function(){var b=u.clone().subSelf(w);if(b.lengthSq()){b.multiplyScalar(k.length()*this.panSpeed);var e=k.clone().crossSelf(this.object.up).setLength(b.x); +e.addSelf(this.object.up.clone().setLength(b.y));this.object.position.addSelf(e);this.target.addSelf(e);this.staticMoving?w=u:w.addSelf(b.sub(u,w).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.object.position.lengthSq()>this.maxDistance*this.maxDistance&&this.object.position.setLength(this.maxDistance),k.lengthSq()0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-m,0)));for(n=0;nb&&(b+=Math.PI*2),anglec=(c+b)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return f.multiplyScalar(m).addSelf(n).subSelf(b).clone()}function h(b){for(N=b.length;--N>=0;){la=N;oa=N-1;oa<0&&(oa=b.length- -1);for(var c=0,e=v+w*2,c=0;cb&&(b+=Math.PI*2),anglec=(e+b)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return f.multiplyScalar(m).addSelf(n).subSelf(b).clone()}function h(b){for(N=b.length;--N>=0;){la=N;oa=N-1;oa<0&&(oa=b.length- +1);for(var e=0,c=v+w*2,e=0;e=0;J--){$=J/w;Z=p*(1-$);$=t*Math.sin($*Math.PI/2);N=0;for(V=E.length;N0;)this.smooth(b)}; -THREE.SubdivisionModifier.prototype.smooth=function(b){function c(b,c,e,f,n,p){var t=new THREE.Face4(b,c,e,f,null,n.color,n.material);if(m.useOldVertexColors){t.vertexColors=[];for(var v,o,w,x=0;x<4;x++){w=p[x];v=new THREE.Color;v.setRGB(0,0,0);for(var y=0;y>7)-127;f|=(k&127)<<16|h<<8;if(f==0&&n==-127)return 0;return(1-2*(m>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,n)}function h(b,c){var e=w(b,c),f=w(b,c+1),k=w(b,c+2);return(w(b,c+3)<<24)+(k<<16)+(f<<8)+e}function p(b,c){var e=w(b,c);return(w(b,c+1)<<8)+e}function t(b,c){var e=w(b,c);return e>127?e-256:e}function w(b,c){return b.charCodeAt(c)&255}function u(c){var e, -f,k;e=h(b,c);f=h(b,c+P);k=h(b,c+K);c=p(b,c+B);D.faces.push(new THREE.Face3(e,f,k,null,null,D.materials[c]))}function x(c){var e,f,k,m,o,t;e=h(b,c);f=h(b,c+P);k=h(b,c+K);m=p(b,c+B);o=h(b,c+O);t=h(b,c+Y);c=h(b,c+N);m=D.materials[m];var u=G[t*3],v=G[t*3+1];t=G[t*3+2];var w=G[c*3],x=G[c*3+1],c=G[c*3+2];D.faces.push(new THREE.Face3(e,f,k,[new THREE.Vector3(G[o*3],G[o*3+1],G[o*3+2]),new THREE.Vector3(u,v,t),new THREE.Vector3(w,x,c)],null,m))}function v(c){var e,f,k,m;e=h(b,c);f=h(b,c+V);k=h(b,c+J);m=h(b, -c+$);c=p(b,c+Z);D.faces.push(new THREE.Face4(e,f,k,m,null,null,D.materials[c]))}function A(c){var e,f,k,m,t,u,v,w;e=h(b,c);f=h(b,c+V);k=h(b,c+J);m=h(b,c+$);t=p(b,c+Z);u=h(b,c+Q);v=h(b,c+o);w=h(b,c+R);c=h(b,c+fa);t=D.materials[t];var x=G[v*3],y=G[v*3+1];v=G[v*3+2];var U=G[w*3],L=G[w*3+1];w=G[w*3+2];var z=G[c*3],A=G[c*3+1],c=G[c*3+2];D.faces.push(new THREE.Face4(e,f,k,m,[new THREE.Vector3(G[u*3],G[u*3+1],G[u*3+2]),new THREE.Vector3(x,y,v),new THREE.Vector3(U,L,w),new THREE.Vector3(z,A,c)],null,t))} -function z(c){var e,f,k,m;e=h(b,c);f=h(b,c+ea);k=h(b,c+ha);c=I[e*2];m=I[e*2+1];e=I[f*2];var o=D.faceVertexUvs[0];f=I[f*2+1];var p=I[k*2];k=I[k*2+1];var t=[];t.push(new THREE.UV(c,m));t.push(new THREE.UV(e,f));t.push(new THREE.UV(p,k));o.push(t)}function y(c){var e,f,k,m,o,p;e=h(b,c);f=h(b,c+ga);k=h(b,c+la);m=h(b,c+oa);c=I[e*2];o=I[e*2+1];e=I[f*2];p=I[f*2+1];f=I[k*2];var t=D.faceVertexUvs[0];k=I[k*2+1];var u=I[m*2];m=I[m*2+1];var v=[];v.push(new THREE.UV(c,o));v.push(new THREE.UV(e,p));v.push(new THREE.UV(f, -k));v.push(new THREE.UV(u,m));t.push(v)}var D=this,E=0,C,G=[],I=[],P,K,B,O,Y,N,V,J,$,Z,Q,o,R,fa,ea,ha,ga,la,oa,aa,T,X,ia,ja,sa;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(D,f,c);C={signature:b.substr(E,8),header_bytes:w(b,E+8),vertex_coordinate_bytes:w(b,E+9),normal_coordinate_bytes:w(b,E+10),uv_coordinate_bytes:w(b,E+11),vertex_index_bytes:w(b,E+12),normal_index_bytes:w(b,E+13),uv_index_bytes:w(b,E+14),material_index_bytes:w(b,E+15),nvertices:h(b,E+16),nnormals:h(b,E+16+4),nuvs:h(b, +THREE.BinaryLoader.prototype.createBinModel=function(b,c,e,f){var h=function(e){function c(b,e){var f=w(b,e),h=w(b,e+1),k=w(b,e+2),m=w(b,e+3),n=(m<<1&255|k>>7)-127;f|=(k&127)<<16|h<<8;if(f==0&&n==-127)return 0;return(1-2*(m>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,n)}function h(b,e){var c=w(b,e),f=w(b,e+1),k=w(b,e+2);return(w(b,e+3)<<24)+(k<<16)+(f<<8)+c}function p(b,e){var c=w(b,e);return(w(b,e+1)<<8)+c}function t(b,e){var c=w(b,e);return c>127?c-256:c}function w(b,e){return b.charCodeAt(e)&255}function u(e){var c, +f,k;c=h(b,e);f=h(b,e+P);k=h(b,e+K);e=p(b,e+B);D.faces.push(new THREE.Face3(c,f,k,null,null,D.materials[e]))}function x(e){var c,f,k,m,o,t;c=h(b,e);f=h(b,e+P);k=h(b,e+K);m=p(b,e+B);o=h(b,e+O);t=h(b,e+Y);e=h(b,e+N);m=D.materials[m];var u=G[t*3],v=G[t*3+1];t=G[t*3+2];var w=G[e*3],x=G[e*3+1],e=G[e*3+2];D.faces.push(new THREE.Face3(c,f,k,[new THREE.Vector3(G[o*3],G[o*3+1],G[o*3+2]),new THREE.Vector3(u,v,t),new THREE.Vector3(w,x,e)],null,m))}function v(e){var c,f,k,m;c=h(b,e);f=h(b,e+V);k=h(b,e+J);m=h(b, +e+$);e=p(b,e+Z);D.faces.push(new THREE.Face4(c,f,k,m,null,null,D.materials[e]))}function A(e){var c,f,k,m,t,u,v,w;c=h(b,e);f=h(b,e+V);k=h(b,e+J);m=h(b,e+$);t=p(b,e+Z);u=h(b,e+Q);v=h(b,e+o);w=h(b,e+R);e=h(b,e+fa);t=D.materials[t];var x=G[v*3],y=G[v*3+1];v=G[v*3+2];var U=G[w*3],L=G[w*3+1];w=G[w*3+2];var z=G[e*3],A=G[e*3+1],e=G[e*3+2];D.faces.push(new THREE.Face4(c,f,k,m,[new THREE.Vector3(G[u*3],G[u*3+1],G[u*3+2]),new THREE.Vector3(x,y,v),new THREE.Vector3(U,L,w),new THREE.Vector3(z,A,e)],null,t))} +function z(e){var c,f,k,m;c=h(b,e);f=h(b,e+ea);k=h(b,e+ha);e=I[c*2];m=I[c*2+1];c=I[f*2];var o=D.faceVertexUvs[0];f=I[f*2+1];var p=I[k*2];k=I[k*2+1];var t=[];t.push(new THREE.UV(e,m));t.push(new THREE.UV(c,f));t.push(new THREE.UV(p,k));o.push(t)}function y(e){var c,f,k,m,o,p;c=h(b,e);f=h(b,e+ga);k=h(b,e+la);m=h(b,e+oa);e=I[c*2];o=I[c*2+1];c=I[f*2];p=I[f*2+1];f=I[k*2];var t=D.faceVertexUvs[0];k=I[k*2+1];var u=I[m*2];m=I[m*2+1];var v=[];v.push(new THREE.UV(e,o));v.push(new THREE.UV(c,p));v.push(new THREE.UV(f, +k));v.push(new THREE.UV(u,m));t.push(v)}var D=this,E=0,C,G=[],I=[],P,K,B,O,Y,N,V,J,$,Z,Q,o,R,fa,ea,ha,ga,la,oa,aa,T,X,ia,ja,sa;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(D,f,e);C={signature:b.substr(E,8),header_bytes:w(b,E+8),vertex_coordinate_bytes:w(b,E+9),normal_coordinate_bytes:w(b,E+10),uv_coordinate_bytes:w(b,E+11),vertex_index_bytes:w(b,E+12),normal_index_bytes:w(b,E+13),uv_index_bytes:w(b,E+14),material_index_bytes:w(b,E+15),nvertices:h(b,E+16),nnormals:h(b,E+16+4),nuvs:h(b, E+16+8),ntri_flat:h(b,E+16+12),ntri_smooth:h(b,E+16+16),ntri_flat_uv:h(b,E+16+20),ntri_smooth_uv:h(b,E+16+24),nquad_flat:h(b,E+16+28),nquad_smooth:h(b,E+16+32),nquad_flat_uv:h(b,E+16+36),nquad_smooth_uv:h(b,E+16+40)};E+=C.header_bytes;P=C.vertex_index_bytes;K=C.vertex_index_bytes*2;B=C.vertex_index_bytes*3;O=C.vertex_index_bytes*3+C.material_index_bytes;Y=C.vertex_index_bytes*3+C.material_index_bytes+C.normal_index_bytes;N=C.vertex_index_bytes*3+C.material_index_bytes+C.normal_index_bytes*2;V=C.vertex_index_bytes; -J=C.vertex_index_bytes*2;$=C.vertex_index_bytes*3;Z=C.vertex_index_bytes*4;Q=C.vertex_index_bytes*4+C.material_index_bytes;o=C.vertex_index_bytes*4+C.material_index_bytes+C.normal_index_bytes;R=C.vertex_index_bytes*4+C.material_index_bytes+C.normal_index_bytes*2;fa=C.vertex_index_bytes*4+C.material_index_bytes+C.normal_index_bytes*3;ea=C.uv_index_bytes;ha=C.uv_index_bytes*2;ga=C.uv_index_bytes;la=C.uv_index_bytes*2;oa=C.uv_index_bytes*3;c=C.vertex_index_bytes*3+C.material_index_bytes;sa=C.vertex_index_bytes* -4+C.material_index_bytes;aa=C.ntri_flat*c;T=C.ntri_smooth*(c+C.normal_index_bytes*3);X=C.ntri_flat_uv*(c+C.uv_index_bytes*3);ia=C.ntri_smooth_uv*(c+C.normal_index_bytes*3+C.uv_index_bytes*3);ja=C.nquad_flat*sa;c=C.nquad_smooth*(sa+C.normal_index_bytes*4);sa=C.nquad_flat_uv*(sa+C.uv_index_bytes*4);E+=function(c){for(var f,h,k,n=C.vertex_coordinate_bytes*3,o=c+C.nvertices*n;c=0){y=o.invBindMatrices[v];p.invBindMatrix=y;p.skinningMatrix=new THREE.Matrix4;p.skinningMatrix.multiply(p.world,y);p.weights=[];for(y=0;y1){o=new THREE.MeshFaceMaterial;for(j=0;j1){o=new THREE.MeshFaceMaterial;for(j=0;j1?e[1].substr(0,c):"0";e[1].length=0,m=h.indexOf("(")>=0,n;if(k)f=h.split("."),h=f.shift(),f.shift();else if(m){n=h.split("(");h=n.shift(); -for(f=0;fc){t=p.output[o];break}m=t!==void 0?t instanceof THREE.Matrix4? -m.multiply(m,t):m.multiply(m,n.matrix):m.multiply(m,n.matrix)}else m=m.multiply(m,n.matrix);c=m;e.push({time:b,pos:[c.n14,c.n24,c.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=e}this.updateMatrix();return this};u.prototype.updateMatrix=function(){this.matrix.identity();for(var b=0;b1?c[1].substr(0,e):"0";c[1].length=0,m=h.indexOf("(")>=0,n;if(k)f=h.split("."),h=f.shift(),f.shift();else if(m){n=h.split("(");h=n.shift(); +for(f=0;fe){t=p.output[o];break}m=t!==void 0?t instanceof THREE.Matrix4? +m.multiply(m,t):m.multiply(m,n.matrix):m.multiply(m,n.matrix)}else m=m.multiply(m,n.matrix);e=m;c.push({time:b,pos:[e.n14,e.n24,e.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=c}this.updateMatrix();return this};u.prototype.updateMatrix=function(){this.matrix.identity();for(var b=0;b0&&(this[e.nodeName]=parseFloat(f[0].textContent))}}this.create();return this};Y.prototype.create=function(){var b={},c=this.transparency!==void 0&&this.transparency<1,e;for(e in this)switch(e){case "ambient":case "emission":case "diffuse":case "specular":var f=this[e];if(f instanceof O)if(f.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(f=ma[this.effect.surface.init_from]))b.map=THREE.ImageUtils.loadTexture(Ga+f.init_from), -b.map.wrapS=THREE.RepeatWrapping,b.map.wrapT=THREE.RepeatWrapping,b.map.repeat.x=1,b.map.repeat.y=-1}else e=="diffuse"?b.color=f.color.getHex():c||(b[e]=f.color.getHex());break;case "shininess":case "reflectivity":b[e]=this[e];break;case "transparency":if(c)b.transparent=!0,b.opacity=this[e],c=!0}b.shading=za;return this.material=new THREE.MeshLambertMaterial(b)};N.prototype.parse=function(b){for(var c=0;c=0,f=b.indexOf("(")>=0,h,k;if(e)c=b.split("."),b=c.shift(),k=c.shift();else if(f){h=b.split("(");b=h.shift();for(c=0;c0&&(this[c.nodeName]=parseFloat(f[0].textContent))}}this.create();return this};Y.prototype.create=function(){var b={},e=this.transparency!==void 0&&this.transparency<1,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var f=this[c];if(f instanceof O)if(f.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(f=ma[this.effect.surface.init_from]))b.map=THREE.ImageUtils.loadTexture(Ga+f.init_from), +b.map.wrapS=THREE.RepeatWrapping,b.map.wrapT=THREE.RepeatWrapping,b.map.repeat.x=1,b.map.repeat.y=-1}else c=="diffuse"?b.color=f.color.getHex():e||(b[c]=f.color.getHex());break;case "shininess":case "reflectivity":b[c]=this[c];break;case "transparency":if(e)b.transparent=!0,b.opacity=this[c],e=!0}b.shading=za;return this.material=new THREE.MeshLambertMaterial(b)};N.prototype.parse=function(b){for(var e=0;e=0,f=b.indexOf("(")>=0,h,k;if(c)e=b.split("."),b=e.shift(),k=e.shift();else if(f){h=b.split("(");b=h.shift();for(e=0;e1&&(Y=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(P,Y);object.name=v;object.position.set(C[0],C[1],C[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=E.visible;R.scene.add(object);R.objects[v]=object;E.meshCollider&&(b=THREE.CollisionUtils.MeshColliderWBox(object),R.scene.collisions.colliders.push(b)); if(E.castsShadow)b=new THREE.ShadowVolume(P),R.scene.add(b),b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;E.trigger&&E.trigger.toLowerCase()!="none"&&(b={type:E.trigger,object:E},R.triggers[object.name]=b)}}else C=E.position,r=E.rotation,q=E.quaternion,s=E.scale,q=0,object=new THREE.Object3D,object.name=v,object.position.set(C[0],C[1],C[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0], -s[1],s[2]),object.visible=E.visible!==void 0?E.visible:!1,R.scene.add(object),R.objects[v]=object,R.empties[v]=object,E.trigger&&E.trigger.toLowerCase()!="none"&&(b={type:E.trigger,object:E},R.triggers[object.name]=b)}function p(b){return function(c){R.geometries[b]=c;n();$-=1;e.onLoadComplete();w()}}function t(b){return function(c){R.geometries[b]=c}}function w(){e.callbackProgress({totalModels:Q,totalTextures:o,loadedModels:Q-$,loadedTextures:o-Z},R);e.onLoadProgress();$==0&&Z==0&&c(R)}var u,x, +s[1],s[2]),object.visible=E.visible!==void 0?E.visible:!1,R.scene.add(object),R.objects[v]=object,R.empties[v]=object,E.trigger&&E.trigger.toLowerCase()!="none"&&(b={type:E.trigger,object:E},R.triggers[object.name]=b)}function p(b){return function(c){R.geometries[b]=c;n();$-=1;e.onLoadComplete();w()}}function t(b){return function(e){R.geometries[b]=e}}function w(){e.callbackProgress({totalModels:Q,totalTextures:o,loadedModels:Q-$,loadedTextures:o-Z},R);e.onLoadProgress();$==0&&Z==0&&c(R)}var u,x, v,A,z,y,D,E,C,G,I,P,K,B,O,Y,N,V,J,$,Z,Q,o,R;V=b.data;O=new THREE.BinaryLoader;J=new THREE.JSONLoader;Z=$=0;R={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};b=!1;for(v in V.objects)if(E=V.objects[v],E.meshCollider){b=!0;break}if(b)R.scene.collisions=new THREE.CollisionSystem;if(V.transform){b=V.transform.position;G=V.transform.rotation;var fa=V.transform.scale;b&&R.scene.position.set(b[0],b[1],b[2]);G&&R.scene.rotation.set(G[0], G[1],G[2]);fa&&R.scene.scale.set(fa[0],fa[1],fa[2]);(b||G||fa)&&R.scene.updateMatrix()}b=function(){Z-=1;w();e.onLoadComplete()};for(z in V.cameras)G=V.cameras[z],G.type=="perspective"?K=new THREE.PerspectiveCamera(G.fov,G.aspect,G.near,G.far):G.type=="ortho"&&(K=new THREE.OrthographicCamera(G.left,G.right,G.top,G.bottom,G.near,G.far)),C=G.position,G=G.target,K.position.set(C[0],C[1],C[2]),K.target=new THREE.Vector3(G[0],G[1],G[2]),R.cameras[z]=K;for(A in V.lights)z=V.lights[A],K=z.color!==void 0? z.color:16777215,G=z.intensity!==void 0?z.intensity:1,z.type=="directional"?(C=z.direction,N=new THREE.DirectionalLight(K,G),N.position.set(C[0],C[1],C[2]),N.position.normalize()):z.type=="point"?(C=z.position,d=z.distance,N=new THREE.PointLight(K,G,d),N.position.set(C[0],C[1],C[2])):z.type=="ambient"&&(N=new THREE.AmbientLight(K)),R.scene.add(N),R.lights[A]=N;for(y in V.fogs)A=V.fogs[y],A.type=="linear"?B=new THREE.Fog(0,A.near,A.far):A.type=="exp2"&&(B=new THREE.FogExp2(0,A.density)),G=A.color, @@ -646,10 +646,10 @@ THREE.SmoothShading;else if(I=="blending")D.parameters[I]=THREE[D.parameters[I]] b=THREE.UniformsUtils.clone(u.uniforms);O=D.parameters.color;J=D.parameters.specular;y=D.parameters.ambient;B=D.parameters.shininess;b.tNormal.texture=R.textures[D.parameters.normalMap];if(D.parameters.normalMapFactor)b.uNormalScale.value=D.parameters.normalMapFactor;if(D.parameters.map)b.tDiffuse.texture=D.parameters.map,b.enableDiffuse.value=!0;if(D.parameters.lightMap)b.tAO.texture=D.parameters.lightMap,b.enableAO.value=!0;if(D.parameters.specularMap)b.tSpecular.texture=R.textures[D.parameters.specularMap], b.enableSpecular.value=!0;b.uDiffuseColor.value.setHex(O);b.uSpecularColor.value.setHex(J);b.uAmbientColor.value.setHex(y);b.uShininess.value=B;if(D.parameters.opacity)b.uOpacity.value=D.parameters.opacity;D=new THREE.ShaderMaterial({fragmentShader:u.fragmentShader,vertexShader:u.vertexShader,uniforms:b,lights:!0,fog:!0})}else D=new THREE[D.type](D.parameters);R.materials[x]=D}n();e.callbackSync(R)}},constructor:THREE.SceneLoader};THREE.UTF8Loader=function(){};THREE.UTF8Loader.prototype=new THREE.UTF8Loader; THREE.UTF8Loader.prototype.constructor=THREE.UTF8Loader; -THREE.UTF8Loader.prototype.load=function(b){var c=new XMLHttpRequest,e=b.model,f=b.callback,h=b.scale!==void 0?b.scale:1,k=b.offsetX!==void 0?b.offsetX:0,m=b.offsetY!==void 0?b.offsetY:0,n=b.offsetZ!==void 0?b.offsetZ:0;c.onreadystatechange=function(){c.readyState==4?c.status==200||c.status==0?THREE.UTF8Loader.prototype.createModel(c.responseText,f,h,k,m,n):alert("Couldn't load ["+e+"] ["+c.status+"]"):c.readyState!=3&&c.readyState==2&&c.getResponseHeader("Content-Length")};c.open("GET",e,!0);c.send(null)}; -THREE.UTF8Loader.prototype.decompressMesh=function(b){var c=b.charCodeAt(0);c>=57344&&(c-=2048);c++;for(var e=new Float32Array(8*c),f=1,h=0;h<8;h++){for(var k=0,m=0;m>1^-(n&1);e[8*m+h]=k}f+=c}c=b.length-f;k=new Uint16Array(c);for(h=m=0;h=57344&&(c-=2048);c++;for(var e=new Float32Array(8*c),f=1,h=0;h<8;h++){for(var k=0,m=0;m>1^-(n&1);e[8*m+h]=k}f+=c}c=b.length-f;k=new Uint16Array(c);for(h=m=0;h1&&(c-=1)}b===void 0&&(b={h:0,s:0,v:0});b.h=c;b.s=g;b.v=h;return b}}; +THREE.ColorUtils={adjustHSV:function(a,c,b,e){var f=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,f);f.h=THREE.Math.clamp(f.h+c,0,1);f.s=THREE.Math.clamp(f.s+b,0,1);f.v=THREE.Math.clamp(f.v+e,0,1);a.setHSV(f.h,f.s,f.v)},rgbToHsv:function(a,c){var b=a.r,e=a.g,f=a.b,h=Math.max(Math.max(b,e),f),g=Math.min(Math.min(b,e),f);if(g==h)g=b=0;else{var k=h-g,g=k/h,b=b==h?(e-f)/k:e==h?2+(f-b)/k:4+(b-e)/k;b/=6;b<0&&(b+=1);b>1&&(b-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=b;c.s=g;c.v=h;return c}}; THREE.ColorUtils.__hsv={h:0,s:0,v:0}; -THREE.GeometryUtils={merge:function(a,b){var c,e,f=a.vertices.length,h=b instanceof THREE.Mesh?b.geometry:b,g=a.vertices,k=h.vertices,l=a.faces,m=h.faces,n=a.faceVertexUvs[0],h=h.faceVertexUvs[0];if(b instanceof THREE.Mesh)b.matrixAutoUpdate&&b.updateMatrix(),c=b.matrix,e=new THREE.Matrix4,e.extractRotation(c,b.scale);for(var o=0,t=k.length;o1&&(e=1-e,f=1-f);h=1-e-f;g.copy(a);g.multiplyScalar(e);k.copy(b);k.multiplyScalar(f);g.addSelf(k);k.copy(c);k.multiplyScalar(h);g.addSelf(k);return g},randomPointInFace:function(a,b,c){var e,f,h;if(a instanceof THREE.Face3)return e=b.vertices[a.a].position,f=b.vertices[a.b].position,h=b.vertices[a.c].position,THREE.GeometryUtils.randomPointInTriangle(e,f,h);else if(a instanceof THREE.Face4){e=b.vertices[a.a].position;f=b.vertices[a.b].position;h=b.vertices[a.c].position;var b=b.vertices[a.d].position, -g;c?a._area1&&a._area2?(c=a._area1,g=a._area2):(c=THREE.GeometryUtils.triangleArea(e,f,b),g=THREE.GeometryUtils.triangleArea(f,h,b),a._area1=c,a._area2=g):(c=THREE.GeometryUtils.triangleArea(e,f,b),g=THREE.GeometryUtils.triangleArea(f,h,b));return THREE.GeometryUtils.random()*(c+g) -a?c(b,g-1):m[g]1&&(e=1-e,f=1-f);h=1-e-f;g.copy(a);g.multiplyScalar(e);k.copy(c);k.multiplyScalar(f);g.addSelf(k);k.copy(b);k.multiplyScalar(h);g.addSelf(k);return g},randomPointInFace:function(a,c,b){var e,f,h;if(a instanceof THREE.Face3)return e=c.vertices[a.a].position,f=c.vertices[a.b].position,h=c.vertices[a.c].position,THREE.GeometryUtils.randomPointInTriangle(e,f,h);else if(a instanceof THREE.Face4){e=c.vertices[a.a].position;f=c.vertices[a.b].position;h=c.vertices[a.c].position;var c=c.vertices[a.d].position, +g;b?a._area1&&a._area2?(b=a._area1,g=a._area2):(b=THREE.GeometryUtils.triangleArea(e,f,c),g=THREE.GeometryUtils.triangleArea(f,h,c),a._area1=b,a._area2=g):(b=THREE.GeometryUtils.triangleArea(e,f,c),g=THREE.GeometryUtils.triangleArea(f,h,c));return THREE.GeometryUtils.random()*(b+g) +a?b(e,g-1):m[g] 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;", THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvViewPosition = -mvPosition.xyz;\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv * uRepeat + uOffset;\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif", THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},cube:{uniforms:{tCube:{type:"t",value:1,texture:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( tFlip * wPos.x, wPos.yz ) );\n}"}}}; -THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){return this.getPoint(this.getUtoTmapping(a))};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c}; -THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1)return this.cacheArcLengths;var b=[],c,e=this.getPoint(0),f,h=0;b.push(0);for(f=1;f<=a;f++)c=this.getPoint(f/a),h+=c.distanceTo(e),b.push(h),e=c;return this.cacheArcLengths=b}; -THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),e=0,f=c.length,h;h=b?b:a*c[f-1];time=Date.now();for(var g=0,k=f-1,l;g<=k;)if(e=Math.floor(g+(k-g)/2),l=c[e]-h,l<0)g=e+1;else if(l>0)k=e-1;else{k=e;break}e=k;if(c[e]==h)return e/(f-1);g=c[e];return c=(e+(h-g)/(c[e+1]-g))/(f-1)};THREE.Curve.prototype.getNormalVector=function(a){a=this.getTangent(a);return new THREE.Vector2(-a.y,a.x)}; -THREE.Curve.prototype.getTangent=function(a){var b=a-1.0E-4;a+=1.0E-4;b<0&&(b=0);a>1&&(a=1);var b=this.getPoint(b),a=this.getPoint(a),c=new THREE.Vector2;c.sub(a,b);return c.unit()};THREE.LineCurve=function(a,b){a instanceof THREE.Vector2?(this.v1=a,this.v2=b):THREE.LineCurve.oldConstructor.apply(this,arguments)};THREE.LineCurve.oldConstructor=function(a,b,c,e){this.constructor(new THREE.Vector2(a,b),new THREE.Vector2(c,e))};THREE.LineCurve.prototype=new THREE.Curve; -THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2;b.sub(this.v2,this.v1);b.multiplyScalar(a).addSelf(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(){var a=new THREE.Vector2;a.sub(this.v2,this.v1);a.normalize();return a}; -THREE.QuadraticBezierCurve=function(a,b,c){if(!(b instanceof THREE.Vector2))var e=Array.prototype.slice.call(arguments),a=new THREE.Vector2(e[0],e[1]),b=new THREE.Vector2(e[2],e[3]),c=new THREE.Vector2(e[4],e[5]);this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=new THREE.Curve;THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve; -THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(b,a)};THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);b=new THREE.Vector2(b,a);b.normalize();return b}; -THREE.CubicBezierCurve=function(a,b,c,e){if(!(b instanceof THREE.Vector2))var f=Array.prototype.slice.call(arguments),a=new THREE.Vector2(f[0],f[1]),b=new THREE.Vector2(f[2],f[3]),c=new THREE.Vector2(f[4],f[5]),e=new THREE.Vector2(f[6],f[7]);this.v0=a;this.v1=b;this.v2=c;this.v3=e};THREE.CubicBezierCurve.prototype=new THREE.Curve;THREE.CubicBezierCurve.prototype.constructor=THREE.CubicBezierCurve; -THREE.CubicBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(b,a)};THREE.CubicBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b=new THREE.Vector2(b,a);b.normalize();return b}; +THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){return this.getPoint(this.getUtoTmapping(a))};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var c,b=[];for(c=0;c<=a;c++)b.push(this.getPoint(c/a));return b};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var c,b=[];for(c=0;c<=a;c++)b.push(this.getPointAt(c/a));return b}; +THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1)return this.cacheArcLengths;var c=[],b,e=this.getPoint(0),f,h=0;c.push(0);for(f=1;f<=a;f++)b=this.getPoint(f/a),h+=b.distanceTo(e),c.push(h),e=b;return this.cacheArcLengths=c}; +THREE.Curve.prototype.getUtoTmapping=function(a,c){var b=this.getLengths(),e=0,f=b.length,h;h=c?c:a*b[f-1];time=Date.now();for(var g=0,k=f-1,l;g<=k;)if(e=Math.floor(g+(k-g)/2),l=b[e]-h,l<0)g=e+1;else if(l>0)k=e-1;else{k=e;break}e=k;if(b[e]==h)return e/(f-1);g=b[e];return b=(e+(h-g)/(b[e+1]-g))/(f-1)};THREE.Curve.prototype.getNormalVector=function(a){a=this.getTangent(a);return new THREE.Vector2(-a.y,a.x)}; +THREE.Curve.prototype.getTangent=function(a){var c=a-1.0E-4;a+=1.0E-4;c<0&&(c=0);a>1&&(a=1);var c=this.getPoint(c),a=this.getPoint(a),b=new THREE.Vector2;b.sub(a,c);return b.unit()};THREE.LineCurve=function(a,c){a instanceof THREE.Vector2?(this.v1=a,this.v2=c):THREE.LineCurve.oldConstructor.apply(this,arguments)};THREE.LineCurve.oldConstructor=function(a,c,b,e){this.constructor(new THREE.Vector2(a,c),new THREE.Vector2(b,e))};THREE.LineCurve.prototype=new THREE.Curve; +THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(a){var c=new THREE.Vector2;c.sub(this.v2,this.v1);c.multiplyScalar(a).addSelf(this.v1);return c};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(){var a=new THREE.Vector2;a.sub(this.v2,this.v1);a.normalize();return a}; +THREE.QuadraticBezierCurve=function(a,c,b){if(!(c instanceof THREE.Vector2))var e=Array.prototype.slice.call(arguments),a=new THREE.Vector2(e[0],e[1]),c=new THREE.Vector2(e[2],e[3]),b=new THREE.Vector2(e[4],e[5]);this.v0=a;this.v1=c;this.v2=b};THREE.QuadraticBezierCurve.prototype=new THREE.Curve;THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve; +THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var c;c=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(c,a)};THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var c;c=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);c=new THREE.Vector2(c,a);c.normalize();return c}; +THREE.CubicBezierCurve=function(a,c,b,e){if(!(c instanceof THREE.Vector2))var f=Array.prototype.slice.call(arguments),a=new THREE.Vector2(f[0],f[1]),c=new THREE.Vector2(f[2],f[3]),b=new THREE.Vector2(f[4],f[5]),e=new THREE.Vector2(f[6],f[7]);this.v0=a;this.v1=c;this.v2=b;this.v3=e};THREE.CubicBezierCurve.prototype=new THREE.Curve;THREE.CubicBezierCurve.prototype.constructor=THREE.CubicBezierCurve; +THREE.CubicBezierCurve.prototype.getPoint=function(a){var c;c=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(c,a)};THREE.CubicBezierCurve.prototype.getTangent=function(a){var c;c=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);c=new THREE.Vector2(c,a);c.normalize();return c}; THREE.SplineCurve=function(a){this.points=a};THREE.SplineCurve.prototype=new THREE.Curve;THREE.SplineCurve.prototype.constructor=THREE.SplineCurve; -THREE.SplineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2,c=[],e=this.points,f;f=(e.length-1)*a;a=Math.floor(f);f-=a;c[0]=a==0?a:a-1;c[1]=a;c[2]=a>e.length-2?a:a+1;c[3]=a>e.length-3?a:a+2;b.x=THREE.Curve.Utils.interpolate(e[c[0]].x,e[c[1]].x,e[c[2]].x,e[c[3]].x,f);b.y=THREE.Curve.Utils.interpolate(e[c[0]].y,e[c[1]].y,e[c[2]].y,e[c[3]].y,f);return b};THREE.ArcCurve=function(a,b,c,e,f,h){this.aX=a;this.aY=b;this.aRadius=c;this.aStartAngle=e;this.aEndAngle=f;this.aClockwise=h}; -THREE.ArcCurve.prototype=new THREE.Curve;THREE.ArcCurve.prototype.constructor=THREE.ArcCurve;THREE.ArcCurve.prototype.getPoint=function(a){var b=this.aEndAngle-this.aStartAngle;this.aClockwise||(a=1-a);a=this.aStartAngle+a*b;return new THREE.Vector2(this.aX+this.aRadius*Math.cos(a),this.aY+this.aRadius*Math.sin(a))}; -THREE.Curve.Utils={tangentQuadraticBezier:function(a,b,c,e){return 2*(1-a)*(c-b)+2*a*(e-c)},tangentCubicBezier:function(a,b,c,e,f){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*e*(1-a)-3*a*a*e+3*a*a*f},tangentSpline:function(a){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,e,f){var a=(c-a)*0.5,e=(e-b)*0.5,h=f*f;return(2*b-2*c+a+e)*f*h+(-3*b+3*c-2*a-e)*h+a*f+b}}; -THREE.Curve.create=function(a,b){a.prototype=new THREE.Curve;a.prototype.constructor=a;a.prototype.getPoint=b;return a};THREE.LineCurve3=THREE.Curve.create(function(a,b){this.v1=a;this.v2=b},function(a){var b=new THREE.Vector3;b.sub(v2,v1);b.multiplyScalar(a);b.addSelf(this.v1);return b}); -THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,b,c){this.v0=a;this.v1=b;this.v2=c},function(a){var b,c;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);c=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);a=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(b,c,a)}); -THREE.CubicBezierCurve3=THREE.Curve.create(function(a,b,c,e){this.v0=a;this.v1=b;this.v2=c;this.v3=e},function(a){var b,c;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);c=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);a=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(b,c,a)}); -THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=a},function(a){var b=new THREE.Vector3,c=[],e=this.points,f;f=(e.length-1)*a;a=Math.floor(f);f-=a;c[0]=a==0?a:a-1;c[1]=a;c[2]=a>e.length-2?a:a+1;c[3]=a>e.length-3?a:a+2;b.x=THREE.Curve.Utils.interpolate(e[c[0]].x,e[c[1]].x,e[c[2]].x,e[c[3]].x,f);b.y=THREE.Curve.Utils.interpolate(e[c[0]].y,e[c[1]].y,e[c[2]].y,e[c[3]].y,f);b.z=THREE.Curve.Utils.interpolate(e[c[0]].z,e[c[1]].z,e[c[2]].z,e[c[3]].z,f);return b}); +THREE.SplineCurve.prototype.getPoint=function(a){var c=new THREE.Vector2,b=[],e=this.points,f;f=(e.length-1)*a;a=Math.floor(f);f-=a;b[0]=a==0?a:a-1;b[1]=a;b[2]=a>e.length-2?a:a+1;b[3]=a>e.length-3?a:a+2;c.x=THREE.Curve.Utils.interpolate(e[b[0]].x,e[b[1]].x,e[b[2]].x,e[b[3]].x,f);c.y=THREE.Curve.Utils.interpolate(e[b[0]].y,e[b[1]].y,e[b[2]].y,e[b[3]].y,f);return c};THREE.ArcCurve=function(a,c,b,e,f,h){this.aX=a;this.aY=c;this.aRadius=b;this.aStartAngle=e;this.aEndAngle=f;this.aClockwise=h}; +THREE.ArcCurve.prototype=new THREE.Curve;THREE.ArcCurve.prototype.constructor=THREE.ArcCurve;THREE.ArcCurve.prototype.getPoint=function(a){var c=this.aEndAngle-this.aStartAngle;this.aClockwise||(a=1-a);a=this.aStartAngle+a*c;return new THREE.Vector2(this.aX+this.aRadius*Math.cos(a),this.aY+this.aRadius*Math.sin(a))}; +THREE.Curve.Utils={tangentQuadraticBezier:function(a,c,b,e){return 2*(1-a)*(b-c)+2*a*(e-b)},tangentCubicBezier:function(a,c,b,e,f){return-3*c*(1-a)*(1-a)+3*b*(1-a)*(1-a)-6*a*b*(1-a)+6*a*e*(1-a)-3*a*a*e+3*a*a*f},tangentSpline:function(a){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,c,b,e,f){var a=(b-a)*0.5,e=(e-c)*0.5,h=f*f;return(2*c-2*b+a+e)*f*h+(-3*c+3*b-2*a-e)*h+a*f+c}}; +THREE.Curve.create=function(a,c){a.prototype=new THREE.Curve;a.prototype.constructor=a;a.prototype.getPoint=c;return a};THREE.LineCurve3=THREE.Curve.create(function(a,c){this.v1=a;this.v2=c},function(a){var c=new THREE.Vector3;c.sub(v2,v1);c.multiplyScalar(a);c.addSelf(this.v1);return c}); +THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,c,b){this.v0=a;this.v1=c;this.v2=b},function(a){var c,b;c=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);b=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);a=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(c,b,a)}); +THREE.CubicBezierCurve3=THREE.Curve.create(function(a,c,b,e){this.v0=a;this.v1=c;this.v2=b;this.v3=e},function(a){var c,b;c=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);b=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);a=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(c,b,a)}); +THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=a},function(a){var c=new THREE.Vector3,b=[],e=this.points,f;f=(e.length-1)*a;a=Math.floor(f);f-=a;b[0]=a==0?a:a-1;b[1]=a;b[2]=a>e.length-2?a:a+1;b[3]=a>e.length-3?a:a+2;c.x=THREE.Curve.Utils.interpolate(e[b[0]].x,e[b[1]].x,e[b[2]].x,e[b[3]].x,f);c.y=THREE.Curve.Utils.interpolate(e[b[0]].y,e[b[1]].y,e[b[2]].y,e[b[3]].y,f);c.z=THREE.Curve.Utils.interpolate(e[b[0]].z,e[b[1]].z,e[b[2]].z,e[b[3]].z,f);return c}); THREE.CurvePath=function(){this.curves=[];this.bends=[]};THREE.CurvePath.prototype=new THREE.Curve;THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){}; -THREE.CurvePath.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.getCurveLengths(),a=0;a=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]}; -THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],b=0,c,e=this.curves.length;for(c=0;cb)b=h.x;else if(h.xc)c=h.y;else if(h.y0?(g=c[c.length-1],u=g.x,v=g.y):(g=this.actions[e-1].args,u=g[g.length-2],v=g[g.length-1]);for(g=1;g<=a;g++)y=g/a,h=THREE.Shape.Utils.b2(y,u,o,k),y=THREE.Shape.Utils.b2(y,v,t, -l),c.push(new THREE.Vector2(h,y));break;case THREE.PathActions.BEZIER_CURVE_TO:k=h[4];l=h[5];o=h[0];t=h[1];m=h[2];n=h[3];c.length>0?(g=c[c.length-1],u=g.x,v=g.y):(g=this.actions[e-1].args,u=g[g.length-2],v=g[g.length-1]);for(g=1;g<=a;g++)y=g/a,h=THREE.Shape.Utils.b3(y,u,o,m,k),y=THREE.Shape.Utils.b3(y,v,t,n,l),c.push(new THREE.Vector2(h,y));break;case THREE.PathActions.CSPLINE_THRU:g=this.actions[e-1].args;g=[new THREE.Vector2(g[g.length-2],g[g.length-1])];y=a*h[0].length;g=g.concat(h[0]);h=new THREE.SplineCurve(g); -for(g=1;g<=y;g++)c.push(h.getPointAt(g/y));break;case THREE.PathActions.ARC:g=this.actions[e-1].args;k=h[0];l=h[1];m=h[2];o=h[3];y=h[4];t=!!h[5];n=g[g.length-2];u=g[g.length-1];g.length==0&&(n=u=0);v=y-o;var p=a*2;for(g=1;g<=p;g++)y=g/p,t||(y=1-y),y=o+y*v,h=n+k+m*Math.cos(y),y=u+l+m*Math.sin(y),c.push(new THREE.Vector2(h,y))}b&&c.push(c[0]);return c};THREE.Path.prototype.transform=function(a,b){this.getBoundingBox();return this.getWrapPoints(this.getPoints(b),a)}; -THREE.Path.prototype.nltransform=function(a,b,c,e,f,h){var g=this.getPoints(),k,l,m,n,o;k=0;for(l=g.length;k=c)return c=b[a]-c,a=this.curves[a],c=1-c/a.getLength(),a.getPointAt(c);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]}; +THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],c=0,b,e=this.curves.length;for(b=0;bc)c=h.x;else if(h.xb)b=h.y;else if(h.y0?(g=b[b.length-1],u=g.x,v=g.y):(g=this.actions[e-1].args,u=g[g.length-2],v=g[g.length-1]);for(g=1;g<=a;g++)y=g/a,h=THREE.Shape.Utils.b2(y,u,o,k),y=THREE.Shape.Utils.b2(y,v,t, +l),b.push(new THREE.Vector2(h,y));break;case THREE.PathActions.BEZIER_CURVE_TO:k=h[4];l=h[5];o=h[0];t=h[1];m=h[2];n=h[3];b.length>0?(g=b[b.length-1],u=g.x,v=g.y):(g=this.actions[e-1].args,u=g[g.length-2],v=g[g.length-1]);for(g=1;g<=a;g++)y=g/a,h=THREE.Shape.Utils.b3(y,u,o,m,k),y=THREE.Shape.Utils.b3(y,v,t,n,l),b.push(new THREE.Vector2(h,y));break;case THREE.PathActions.CSPLINE_THRU:g=this.actions[e-1].args;g=[new THREE.Vector2(g[g.length-2],g[g.length-1])];y=a*h[0].length;g=g.concat(h[0]);h=new THREE.SplineCurve(g); +for(g=1;g<=y;g++)b.push(h.getPointAt(g/y));break;case THREE.PathActions.ARC:g=this.actions[e-1].args;k=h[0];l=h[1];m=h[2];o=h[3];y=h[4];t=!!h[5];n=g[g.length-2];u=g[g.length-1];g.length==0&&(n=u=0);v=y-o;var p=a*2;for(g=1;g<=p;g++)y=g/p,t||(y=1-y),y=o+y*v,h=n+k+m*Math.cos(y),y=u+l+m*Math.sin(y),b.push(new THREE.Vector2(h,y))}c&&b.push(b[0]);return b};THREE.Path.prototype.transform=function(a,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),a)}; +THREE.Path.prototype.nltransform=function(a,c,b,e,f,h){var g=this.getPoints(),k,l,m,n,o;k=0;for(l=g.length;k=0?k-1:c.length-1;h=g-1>=0?g-1:m.length-1;var y=[m[g],c[k],c[f]];o=THREE.FontUtils.Triangulate.area(y);var p=[m[g],m[h],c[k]];t=THREE.FontUtils.Triangulate.area(p);u=k;n=g;k+=1;g+=-1;k< -0&&(k+=c.length);k%=c.length;g<0&&(g+=m.length);g%=m.length;f=k-1>=0?k-1:c.length-1;h=g-1>=0?g-1:m.length-1;y=[m[g],c[k],c[f]];y=THREE.FontUtils.Triangulate.area(y);p=[m[g],m[h],c[k]];p=THREE.FontUtils.Triangulate.area(p);o+t>y+p&&(k=u,g=n,k<0&&(k+=c.length),k%=c.length,g<0&&(g+=m.length),g%=m.length,f=k-1>=0?k-1:c.length-1,h=g-1>=0?g-1:m.length-1);o=c.slice(0,k);t=c.slice(k);u=m.slice(g);n=m.slice(0,g);h=[m[g],m[h],c[k]];v.push([m[g],c[k],c[f]]);v.push(h);c=o.concat(u).concat(n).concat(t)}return{shape:c, -isolatedPts:v,allpoints:e}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),e=c.allpoints,f=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),h,g,k,l,m={};h=0;for(g=e.length;h=0?k-1:b.length-1;h=g-1>=0?g-1:m.length-1;var y=[m[g],b[k],b[f]];o=THREE.FontUtils.Triangulate.area(y);var p=[m[g],m[h],b[k]];t=THREE.FontUtils.Triangulate.area(p);u=k;n=g;k+=1;g+=-1;k< +0&&(k+=b.length);k%=b.length;g<0&&(g+=m.length);g%=m.length;f=k-1>=0?k-1:b.length-1;h=g-1>=0?g-1:m.length-1;y=[m[g],b[k],b[f]];y=THREE.FontUtils.Triangulate.area(y);p=[m[g],m[h],b[k]];p=THREE.FontUtils.Triangulate.area(p);o+t>y+p&&(k=u,g=n,k<0&&(k+=b.length),k%=b.length,g<0&&(g+=m.length),g%=m.length,f=k-1>=0?k-1:b.length-1,h=g-1>=0?g-1:m.length-1);o=b.slice(0,k);t=b.slice(k);u=m.slice(g);n=m.slice(0,g);h=[m[g],m[h],b[k]];v.push([m[g],b[k],b[f]]);v.push(h);b=o.concat(u).concat(n).concat(t)}return{shape:b, +isolatedPts:v,allpoints:e}},triangulateShape:function(a,c){var b=THREE.Shape.Utils.removeHoles(a,c),e=b.allpoints,f=b.isolatedPts,b=THREE.FontUtils.Triangulate(b.shape,!1),h,g,k,l,m={};h=0;for(g=e.length;h1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+u),e=e<0?0:1;if(c==="pos")if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=f[0]+(h[0]-f[0])*e,c.y=f[1]+(h[1]-f[1])*e,c.z=f[2]+(h[2]-f[2])*e;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= -this.getPrevKeyWith("pos",u,g.index-1).pos,this.points[1]=f,this.points[2]=h,this.points[3]=this.getNextKeyWith("pos",u,k.index+1).pos,e=e*0.33+0.33,f=this.interpolateCatmullRom(this.points,e),c.x=f[0],c.y=f[1],c.z=f[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)e=this.interpolateCatmullRom(this.points,e*1.01),this.target.set(e[0],e[1],e[2]),this.target.subSelf(c),this.target.y=0,this.target.normalize(),e=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,e,0)}else if(c=== -"rot")THREE.Quaternion.slerp(f,h,a.quaternion,e);else if(c==="scl")c=a.scale,c.x=f[0]+(h[0]-f[0])*e,c.y=f[1]+(h[1]-f[1])*e,c.z=f[2]+(h[2]-f[2])*e}}if(this.JITCompile&&n[0][m]===void 0){this.hierarchy[0].update(void 0,!0);for(u=0;ua.length-2?h:h+1;c[3]=h>a.length-3?h:h+2;h=a[c[0]];k=a[c[1]];l=a[c[2]];m=a[c[3]];c=f*f;g=f*c;e[0]=this.interpolate(h[0],k[0],l[0],m[0],f,c,g);e[1]=this.interpolate(h[1],k[1],l[1],m[1],f,c,g);e[2]=this.interpolate(h[2],k[2],l[2],m[2],f,c,g);return e}; -THREE.Animation.prototype.interpolate=function(a,b,c,e,f,h,g){a=(c-a)*0.5;e=(e-b)*0.5;return(2*(b-c)+a+e)*g+(-3*(b-c)-2*a-e)*h+a*f+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){var e=this.data.hierarchy[b].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c=c0?c:0:c>=0?c:c+e.length;c>=0;c--)if(e[c][a]!==void 0)return e[c];return this.data.hierarchy[b].keys[e.length-1]}; -THREE.CubeCamera=function(a,b,c,e){this.heightOffset=c;this.position=new THREE.Vector3(0,c,0);this.cameraPX=new THREE.PerspectiveCamera(90,1,a,b);this.cameraNX=new THREE.PerspectiveCamera(90,1,a,b);this.cameraPY=new THREE.PerspectiveCamera(90,1,a,b);this.cameraNY=new THREE.PerspectiveCamera(90,1,a,b);this.cameraPZ=new THREE.PerspectiveCamera(90,1,a,b);this.cameraNZ=new THREE.PerspectiveCamera(90,1,a,b);this.cameraPX.position=this.position;this.cameraNX.position=this.position;this.cameraPY.position= +THREE.Animation.prototype.update=function(a){if(this.isPlaying){var c=["pos","rot","scl"],b,e,f,h,g,k,l,m,n=this.data.JIT.hierarchy,o,t;this.currentTime+=a*this.timeScale;t=this.currentTime;o=this.currentTime%=this.data.length;m=parseInt(Math.min(o*this.data.fps,this.data.length*this.data.fps),10);for(var u=0,v=this.hierarchy.length;u1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+u),e=e<0?0:1;if(b==="pos")if(b=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)b.x=f[0]+(h[0]-f[0])*e,b.y=f[1]+(h[1]-f[1])*e,b.z=f[2]+(h[2]-f[2])*e;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= +this.getPrevKeyWith("pos",u,g.index-1).pos,this.points[1]=f,this.points[2]=h,this.points[3]=this.getNextKeyWith("pos",u,k.index+1).pos,e=e*0.33+0.33,f=this.interpolateCatmullRom(this.points,e),b.x=f[0],b.y=f[1],b.z=f[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)e=this.interpolateCatmullRom(this.points,e*1.01),this.target.set(e[0],e[1],e[2]),this.target.subSelf(b),this.target.y=0,this.target.normalize(),e=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,e,0)}else if(b=== +"rot")THREE.Quaternion.slerp(f,h,a.quaternion,e);else if(b==="scl")b=a.scale,b.x=f[0]+(h[0]-f[0])*e,b.y=f[1]+(h[1]-f[1])*e,b.z=f[2]+(h[2]-f[2])*e}}if(this.JITCompile&&n[0][m]===void 0){this.hierarchy[0].update(void 0,!0);for(u=0;ua.length-2?h:h+1;b[3]=h>a.length-3?h:h+2;h=a[b[0]];k=a[b[1]];l=a[b[2]];m=a[b[3]];b=f*f;g=f*b;e[0]=this.interpolate(h[0],k[0],l[0],m[0],f,b,g);e[1]=this.interpolate(h[1],k[1],l[1],m[1],f,b,g);e[2]=this.interpolate(h[2],k[2],l[2],m[2],f,b,g);return e}; +THREE.Animation.prototype.interpolate=function(a,c,b,e,f,h,g){a=(b-a)*0.5;e=(e-c)*0.5;return(2*(c-b)+a+e)*g+(-3*(c-b)-2*a-e)*h+a*f+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var e=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?b=b0?b:0:b>=0?b:b+e.length;b>=0;b--)if(e[b][a]!==void 0)return e[b];return this.data.hierarchy[c].keys[e.length-1]}; +THREE.CubeCamera=function(a,c,b,e){this.heightOffset=b;this.position=new THREE.Vector3(0,b,0);this.cameraPX=new THREE.PerspectiveCamera(90,1,a,c);this.cameraNX=new THREE.PerspectiveCamera(90,1,a,c);this.cameraPY=new THREE.PerspectiveCamera(90,1,a,c);this.cameraNY=new THREE.PerspectiveCamera(90,1,a,c);this.cameraPZ=new THREE.PerspectiveCamera(90,1,a,c);this.cameraNZ=new THREE.PerspectiveCamera(90,1,a,c);this.cameraPX.position=this.position;this.cameraNX.position=this.position;this.cameraPY.position= this.position;this.cameraNY.position=this.position;this.cameraPZ.position=this.position;this.cameraNZ.position=this.position;this.cameraPX.up.set(0,-1,0);this.cameraNX.up.set(0,-1,0);this.cameraPY.up.set(0,0,1);this.cameraNY.up.set(0,0,-1);this.cameraPZ.up.set(0,-1,0);this.cameraNZ.up.set(0,-1,0);this.targetPX=new THREE.Vector3(0,0,0);this.targetNX=new THREE.Vector3(0,0,0);this.targetPY=new THREE.Vector3(0,0,0);this.targetNY=new THREE.Vector3(0,0,0);this.targetPZ=new THREE.Vector3(0,0,0);this.targetNZ= new THREE.Vector3(0,0,0);this.renderTarget=new THREE.WebGLRenderTargetCube(e,e,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updatePosition=function(a){this.position.copy(a);this.position.y+=this.heightOffset;this.targetPX.copy(this.position);this.targetNX.copy(this.position);this.targetPY.copy(this.position);this.targetNY.copy(this.position);this.targetPZ.copy(this.position);this.targetNZ.copy(this.position);this.targetPX.x+=1;this.targetNX.x-=1;this.targetPY.y+= -1;this.targetNY.y-=1;this.targetPZ.z+=1;this.targetNZ.z-=1;this.cameraPX.lookAt(this.targetPX);this.cameraNX.lookAt(this.targetNX);this.cameraPY.lookAt(this.targetPY);this.cameraNY.lookAt(this.targetNY);this.cameraPZ.lookAt(this.targetPZ);this.cameraNZ.lookAt(this.targetNZ)};this.updateCubeMap=function(a,c){var e=this.renderTarget;e.activeCubeFace=0;a.render(c,this.cameraPX,e);e.activeCubeFace=1;a.render(c,this.cameraNX,e);e.activeCubeFace=2;a.render(c,this.cameraPY,e);e.activeCubeFace=3;a.render(c, -this.cameraNY,e);e.activeCubeFace=4;a.render(c,this.cameraPZ,e);e.activeCubeFace=5;a.render(c,this.cameraNZ,e)}};THREE.FirstPersonCamera=function(){console.warn("DEPRECATED: FirstPersonCamera() is FirstPersonControls().")};THREE.PathCamera=function(){console.warn("DEPRECATED: PathCamera() is PathControls().")};THREE.FlyCamera=function(){console.warn("DEPRECATED: FlyCamera() is FlyControls().")};THREE.RollCamera=function(){console.warn("DEPRECATED: RollCamera() is RollControls().")}; -THREE.TrackballCamera=function(){console.warn("DEPRECATED: TrackballCamera() is TrackballControls().")};THREE.CombinedCamera=function(a,b,c,e,f,h,g){THREE.Camera.call(this);this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,b/2,b/-2,h,g);this.cameraP=new THREE.PerspectiveCamera(c,a/b,e,f);this.toPerspective()};THREE.CombinedCamera.prototype=new THREE.Camera;THREE.CombinedCamera.prototype.constructor=THREE.CoolCamera; +1;this.targetNY.y-=1;this.targetPZ.z+=1;this.targetNZ.z-=1;this.cameraPX.lookAt(this.targetPX);this.cameraNX.lookAt(this.targetNX);this.cameraPY.lookAt(this.targetPY);this.cameraNY.lookAt(this.targetNY);this.cameraPZ.lookAt(this.targetPZ);this.cameraNZ.lookAt(this.targetNZ)};this.updateCubeMap=function(a,b){var e=this.renderTarget;e.activeCubeFace=0;a.render(b,this.cameraPX,e);e.activeCubeFace=1;a.render(b,this.cameraNX,e);e.activeCubeFace=2;a.render(b,this.cameraPY,e);e.activeCubeFace=3;a.render(b, +this.cameraNY,e);e.activeCubeFace=4;a.render(b,this.cameraPZ,e);e.activeCubeFace=5;a.render(b,this.cameraNZ,e)}};THREE.FirstPersonCamera=function(){console.warn("DEPRECATED: FirstPersonCamera() is FirstPersonControls().")};THREE.PathCamera=function(){console.warn("DEPRECATED: PathCamera() is PathControls().")};THREE.FlyCamera=function(){console.warn("DEPRECATED: FlyCamera() is FlyControls().")};THREE.RollCamera=function(){console.warn("DEPRECATED: RollCamera() is RollControls().")}; +THREE.TrackballCamera=function(){console.warn("DEPRECATED: TrackballCamera() is TrackballControls().")};THREE.CombinedCamera=function(a,c,b,e,f,h,g){THREE.Camera.call(this);this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,c/2,c/-2,h,g);this.cameraP=new THREE.PerspectiveCamera(b,a/c,e,f);this.toPerspective()};THREE.CombinedCamera.prototype=new THREE.Camera;THREE.CombinedCamera.prototype.constructor=THREE.CoolCamera; THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.projectionMatrix=this.cameraP.projectionMatrix};THREE.CombinedCamera.prototype.toOrthographic=function(){this.near=this.cameraO.near;this.far=this.cameraO.far;this.projectionMatrix=this.cameraO.projectionMatrix};THREE.CombinedCamera.prototype.setFov=function(a){this.cameraP.fov=a;this.cameraP.updateProjectionMatrix();this.toPerspective()}; -THREE.CombinedCamera.prototype.setLens=function(a,b){b||(b=43.25);var c=2*Math.atan(b/(a*2));c*=180/Math.PI;this.setFov(c);return c}; -THREE.FirstPersonControls=function(a,b){function c(a,c){return function(){c.apply(a,arguments)}}this.object=a;this.target=new THREE.Vector3(0,0,0);this.domElement=b!==void 0?b:document;this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=Math.PI;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor= +THREE.CombinedCamera.prototype.setLens=function(a,c){c||(c=43.25);var b=2*Math.atan(c/(a*2));b*=180/Math.PI;this.setFov(b);return b}; +THREE.FirstPersonControls=function(a,c){function b(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.target=new THREE.Vector3(0,0,0);this.domElement=c!==void 0?c:document;this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=Math.PI;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor= 0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=this.domElement.offsetWidth/2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));this.onMouseDown=function(a){this.domElement!==document&&this.domElement.focus();a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward= !0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(a){a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(a){this.domElement===document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.onKeyDown= function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 82:this.moveUp=!0;break;case 70:this.moveDown=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1;break;case 82:this.moveUp= -!1;break;case 70:this.moveDown=!1}};this.update=function(a){if(!this.freeze){if(this.heightSpeed){var c=THREE.Math.clamp(this.object.position.y,this.heightMin,this.heightMax)-this.heightMin;this.autoSpeedFactor=a*c*this.heightCoef}else this.autoSpeedFactor=0;c=a*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.object.translateZ(-(c+this.autoSpeedFactor));this.moveBackward&&this.object.translateZ(c);this.moveLeft&&this.object.translateX(-c);this.moveRight&&this.object.translateX(c); -this.moveUp&&this.object.translateY(c);this.moveDown&&this.object.translateY(-c);c=a*this.lookSpeed;this.activeLook||(c=0);this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var a=this.target,b=this.object.position;a.x=b.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=b.y+100*Math.cos(this.phi);a.z=b.z+100*Math.sin(this.phi)*Math.sin(this.theta)}a=1;this.constrainVertical&& -(a=Math.PI/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c*a);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=THREE.Math.mapLinear(this.phi,0,Math.PI,this.verticalMin,this.verticalMax);a=this.target;b=this.object.position;a.x=b.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=b.y+100*Math.cos(this.phi);a.z=b.z+100*Math.sin(this.phi)*Math.sin(this.theta); -this.object.lookAt(a)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)}; -THREE.PathControls=function(a,b){function c(a){if((a*=2)<1)return 0.5*a*a;return-0.5*(--a*(a-2)-1)}function e(a,c){return function(){c.apply(a,arguments)}}function f(a,c,b,e){var g={name:b,fps:0.6,length:e,hierarchy:[]},h,f=c.getControlPointsArray(),k=c.getLength(),p=f.length,z=0;h=p-1;c={parent:-1,keys:[]};c.keys[0]={time:0,pos:f[0],rot:[0,0,0,1],scl:[1,1,1]};c.keys[h]={time:e,pos:f[h],rot:[0,0,0,1],scl:[1,1,1]};for(h=1;h=0?a:a+g;b=this.verticalAngleMap.srcRange; -a=this.verticalAngleMap.dstRange;b=THREE.Math.mapLinear(this.phi,b[0],b[1],a[0],a[1]);var e=a[1]-a[0];this.phi=c((b-a[0])/e)*e+a[0];b=this.horizontalAngleMap.srcRange;a=this.horizontalAngleMap.dstRange;b=THREE.Math.mapLinear(this.theta,b[0],b[1],a[0],a[1]);e=a[1]-a[0];this.theta=c((b-a[0])/e)*e+a[0];a=this.target.position;a.x=100*Math.sin(this.phi)*Math.cos(this.theta);a.y=100*Math.cos(this.phi);a.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};this.onMouseMove= -function(a){this.domElement===document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),c=new THREE.MeshLambertMaterial({color:65280}), -b=new THREE.CubeGeometry(10,10,20),g=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(b,a);a=new THREE.Mesh(g,c);a.position.set(0,10,0);this.animation=f(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(a)}else this.animation=f(this.animationParent,this.spline,this.id,this.duration),this.animationParent.add(this.target),this.animationParent.add(this.object);if(this.createDebugPath){var a= -this.debugPath,c=this.spline,b=h(c,10),g=h(c,10),k=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(b,k);particleObj=new THREE.ParticleSystem(g,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);a.add(lineObj);particleObj.scale.set(1,1,1);a.add(particleObj);g=new THREE.SphereGeometry(1,16,8);k=new THREE.MeshBasicMaterial({color:65280});for(i=0;i=0?a:a+g;e=this.verticalAngleMap.srcRange; +a=this.verticalAngleMap.dstRange;e=THREE.Math.mapLinear(this.phi,e[0],e[1],a[0],a[1]);var c=a[1]-a[0];this.phi=b((e-a[0])/c)*c+a[0];e=this.horizontalAngleMap.srcRange;a=this.horizontalAngleMap.dstRange;e=THREE.Math.mapLinear(this.theta,e[0],e[1],a[0],a[1]);c=a[1]-a[0];this.theta=b((e-a[0])/c)*c+a[0];a=this.target.position;a.x=100*Math.sin(this.phi)*Math.cos(this.theta);a.y=100*Math.cos(this.phi);a.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};this.onMouseMove= +function(a){this.domElement===document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),b=new THREE.MeshLambertMaterial({color:65280}), +c=new THREE.CubeGeometry(10,10,20),g=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(c,a);a=new THREE.Mesh(g,b);a.position.set(0,10,0);this.animation=f(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(a)}else this.animation=f(this.animationParent,this.spline,this.id,this.duration),this.animationParent.add(this.target),this.animationParent.add(this.object);if(this.createDebugPath){var a= +this.debugPath,b=this.spline,c=h(b,10),g=h(b,10),k=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(c,k);particleObj=new THREE.ParticleSystem(g,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);a.add(lineObj);particleObj.scale.set(1,1,1);a.add(particleObj);g=new THREE.SphereGeometry(1,16,8);k=new THREE.MeshBasicMaterial({color:65280});for(i=0;i0){var c=this.getContainerDimensions(),b=c.size[0]/2,g=c.size[1]/2;this.moveState.yawLeft=-(a.pageX-c.offset[0]-b)/b;this.moveState.pitchDown=(a.pageY-c.offset[1]-g)/g;this.updateRotationVector()}};this.mouseup=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(a.button){case 0:this.moveForward= -!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(a){var c=a*this.movementSpeed;a*=this.rollSpeed;this.object.translateX(this.moveVector.x*c);this.object.translateY(this.moveVector.y*c);this.object.translateZ(this.moveVector.z*c);this.tmpQuaternion.set(this.rotationVector.x*a,this.rotationVector.y*a,this.rotationVector.z*a,1).normalize();this.object.quaternion.multiplySelf(this.tmpQuaternion);this.object.matrix.setPosition(this.object.position);this.object.matrix.setRotationFromQuaternion(this.object.quaternion); +!0;break;case 2:this.object.moveBackward=!0}};this.mousemove=function(a){if(!this.dragToLook||this.mouseStatus>0){var b=this.getContainerDimensions(),c=b.size[0]/2,g=b.size[1]/2;this.moveState.yawLeft=-(a.pageX-b.offset[0]-c)/c;this.moveState.pitchDown=(a.pageY-b.offset[1]-g)/g;this.updateRotationVector()}};this.mouseup=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(a.button){case 0:this.moveForward= +!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(a){var b=a*this.movementSpeed;a*=this.rollSpeed;this.object.translateX(this.moveVector.x*b);this.object.translateY(this.moveVector.y*b);this.object.translateZ(this.moveVector.z*b);this.tmpQuaternion.set(this.rotationVector.x*a,this.rotationVector.y*a,this.rotationVector.z*a,1).normalize();this.object.quaternion.multiplySelf(this.tmpQuaternion);this.object.matrix.setPosition(this.object.position);this.object.matrix.setRotationFromQuaternion(this.object.quaternion); this.object.matrixWorldNeedsUpdate=!0};this.updateMovementVector=function(){var a=this.moveState.forward||this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z= --this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",c(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",c(this, -this.mouseup),!1);this.domElement.addEventListener("keydown",c(this,this.keydown),!1);this.domElement.addEventListener("keyup",c(this,this.keyup),!1);this.updateMovementVector();this.updateRotationVector()}; -THREE.RollControls=function(a,b){this.object=a;this.domElement=b!==void 0?b:document;this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;var c=new THREE.Vector3,e=new THREE.Vector3,f=new THREE.Vector3,h=new THREE.Matrix4,g=!1,k=1,l=0,m=0,n=0,o=0,t=0,u=window.innerWidth/2,v=window.innerHeight/2;this.update=function(a){if(this.mouseLook){var b=a*this.lookSpeed; -this.rotateHorizontally(b*o);this.rotateVertically(b*t)}b=a*this.movementSpeed;this.object.translateZ(-b*(l>0||this.autoForward&&!(l<0)?1:l));this.object.translateX(b*m);this.object.translateY(b*n);g&&(this.roll+=this.rollSpeed*a*k);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();else if(this.forward.y0||this.autoForward&&!(l<0)?1:l));this.object.translateX(c*m);this.object.translateY(c*n);g&&(this.roll+=this.rollSpeed*a*k);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();else if(this.forward.y1?b.normalize():b.z=Math.sqrt(1-e*e);h.copy(this.object.position).subSelf(this.target);e=this.object.up.clone().setLength(b.y);e.addSelf(this.object.up.clone().crossSelf(h).setLength(b.x));e.addSelf(h.setLength(b.z));return e};this.rotateCamera=function(){var a=Math.acos(g.dot(k)/g.length()/k.length());if(a){var c=(new THREE.Vector3).cross(g,k).normalize(),b=new THREE.Quaternion;a*=this.rotateSpeed;b.setFromAxisAngle(c, --a);b.multiplyVector3(h);b.multiplyVector3(this.object.up);b.multiplyVector3(k);this.staticMoving?g=k:(b.setFromAxisAngle(c,a*(this.dynamicDampingFactor-1)),b.multiplyVector3(g))}};this.zoomCamera=function(){var a=1+(m.y-l.y)*this.zoomSpeed;a!==1&&a>0&&(h.multiplyScalar(a),this.staticMoving?l=m:l.y+=(m.y-l.y)*this.dynamicDampingFactor)};this.panCamera=function(){var a=o.clone().subSelf(n);if(a.lengthSq()){a.multiplyScalar(h.length()*this.panSpeed);var c=h.clone().crossSelf(this.object.up).setLength(a.x); -c.addSelf(this.object.up.clone().setLength(a.y));this.object.position.addSelf(c);this.target.addSelf(c);this.staticMoving?n=o:n.addSelf(a.sub(o,n).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.object.position.lengthSq()>this.maxDistance*this.maxDistance&&this.object.position.setLength(this.maxDistance),h.lengthSq()0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,g,0)));for(k=0;k0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-g,0)));for(k=0;ka&&(a+=Math.PI*2),anglec=(c+a)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return e.multiplyScalar(f).addSelf(k).subSelf(a).clone()}function f(a){for(C=a.length;--C>=0;){R=C;S=C-1;S<0&&(S=a.length- -1);for(var c=0,b=u+n*2,c=0;c1?c.normalize():c.z=Math.sqrt(1-e*e);h.copy(this.object.position).subSelf(this.target);e=this.object.up.clone().setLength(c.y);e.addSelf(this.object.up.clone().crossSelf(h).setLength(c.x));e.addSelf(h.setLength(c.z));return e};this.rotateCamera=function(){var a=Math.acos(g.dot(k)/g.length()/k.length());if(a){var b=(new THREE.Vector3).cross(g,k).normalize(),c=new THREE.Quaternion;a*=this.rotateSpeed;c.setFromAxisAngle(b, +-a);c.multiplyVector3(h);c.multiplyVector3(this.object.up);c.multiplyVector3(k);this.staticMoving?g=k:(c.setFromAxisAngle(b,a*(this.dynamicDampingFactor-1)),c.multiplyVector3(g))}};this.zoomCamera=function(){var a=1+(m.y-l.y)*this.zoomSpeed;a!==1&&a>0&&(h.multiplyScalar(a),this.staticMoving?l=m:l.y+=(m.y-l.y)*this.dynamicDampingFactor)};this.panCamera=function(){var a=o.clone().subSelf(n);if(a.lengthSq()){a.multiplyScalar(h.length()*this.panSpeed);var b=h.clone().crossSelf(this.object.up).setLength(a.x); +b.addSelf(this.object.up.clone().setLength(a.y));this.object.position.addSelf(b);this.target.addSelf(b);this.staticMoving?n=o:n.addSelf(a.sub(o,n).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.object.position.lengthSq()>this.maxDistance*this.maxDistance&&this.object.position.setLength(this.maxDistance),h.lengthSq()0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,g,0)));for(k=0;k0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-g,0)));for(k=0;ka&&(a+=Math.PI*2),anglec=(b+a)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return e.multiplyScalar(f).addSelf(k).subSelf(a).clone()}function f(a){for(C=a.length;--C>=0;){R=C;S=C-1;S<0&&(S=a.length- +1);for(var b=0,c=u+n*2,b=0;b=0;J--){M=J/n;N=l*(1-M);M=m*Math.sin(M*Math.PI/2);C=0;for(F=x.length;C=0;J--){M=J/n;N=l*(1-M);M=m*Math.sin(M*Math.PI/2);C=0;for(F=x.length;C0||(n=this.vertices.push(new THREE.Vertex(new THREE.Vector3(o,k,t)))-1);m.push(n)}b.push(m)}for(var u,v,y,f=b.length,c=0;c0)for(e=0;e1&&(u= +THREE.SphereGeometry=function(a,c,b){THREE.Geometry.call(this);for(var a=a||50,e,f=Math.PI,h=Math.max(3,c||8),g=Math.max(2,b||6),c=[],b=0;b0||(n=this.vertices.push(new THREE.Vertex(new THREE.Vector3(o,k,t)))-1);m.push(n)}c.push(m)}for(var u,v,y,f=c.length,b=0;b0)for(e=0;e1&&(u= this.vertices[g].position.clone(),v=this.vertices[l].position.clone(),y=this.vertices[m].position.clone(),u.normalize(),v.normalize(),y.normalize(),this.faces.push(new THREE.Face3(g,l,m,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(y.x,y.y,y.z)])),this.faceVertexUvs[0].push([n,o,p]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry; THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry; -THREE.TextGeometry=function(a,b){var c=(new THREE.TextPath(a,b)).toShapes();b.amount=b.height!==void 0?b.height:50;if(b.bevelThickness===void 0)b.bevelThickness=10;if(b.bevelSize===void 0)b.bevelSize=8;if(b.bevelEnabled===void 0)b.bevelEnabled=!1;if(b.bend){var e=c[c.length-1].getBoundingBox().maxX;b.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(e/2,120),new THREE.Vector2(e,0))}THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry; +THREE.TextGeometry=function(a,c){var b=(new THREE.TextPath(a,c)).toShapes();c.amount=c.height!==void 0?c.height:50;if(c.bevelThickness===void 0)c.bevelThickness=10;if(c.bevelSize===void 0)c.bevelSize=8;if(c.bevelEnabled===void 0)c.bevelEnabled=!1;if(c.bend){var e=b[b.length-1].getBoundingBox().maxX;c.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(e/2,120),new THREE.Vector2(e,0))}THREE.ExtrudeGeometry.call(this,b,c)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry; THREE.TextGeometry.prototype.constructor=THREE.TextGeometry; -THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},getTextShapes:function(a,b){return(new TextPath(a,b)).toShapes()},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b= -this.getFace(),c=this.size/b.resolution,e=0,f=String(a).split(""),h=f.length,g=[],a=0;a0)for(m=0;m2;){if(o--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return k;return h}l=m;f<=l&&(l=0);m=l+1;f<=m&&(m=0);n=m+1;f<=n&&(n=0);var t;a:{t=a;var u=l,v=m,y=n,p=f,z=g,x=void 0,w=void 0,A=void 0, +THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},getTextShapes:function(a,c){return(new TextPath(a,c)).toShapes()},loadFace:function(a){var c=a.familyName.toLowerCase();this.faces[c]=this.faces[c]||{};this.faces[c][a.cssFontWeight]=this.faces[c][a.cssFontWeight]||{};this.faces[c][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[c][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var c= +this.getFace(),b=this.size/c.resolution,e=0,f=String(a).split(""),h=f.length,g=[],a=0;a0)for(m=0;m2;){if(o--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return k;return h}l=m;f<=l&&(l=0);m=l+1;f<=m&&(m=0);n=m+1;f<=n&&(n=0);var t;a:{t=a;var u=l,v=m,y=n,p=f,z=g,x=void 0,w=void 0,A=void 0, D=void 0,B=void 0,E=void 0,I=void 0,G=void 0,K=void 0,w=t[z[u]].x,A=t[z[u]].y,D=t[z[v]].x,B=t[z[v]].y,E=t[z[y]].x,I=t[z[y]].y;if(1.0E-10>(D-w)*(I-A)-(B-A)*(E-w))t=!1;else{for(x=0;x=0&&J>=0&&N>=0){t=!1;break a}}t=!0}}if(t){h.push([a[g[l]], -a[g[m]],a[g[n]]]);k.push([g[l],g[m],g[n]]);l=m;for(n=m+1;n0;)this.smooth(a)}; -THREE.SubdivisionModifier.prototype.smooth=function(a){function b(a,c,b,e,k,l){var m=new THREE.Face4(a,c,b,e,null,k.color,k.material);if(g.useOldVertexColors){m.vertexColors=[];for(var n,p,u,t=0;t<4;t++){u=l[t];n=new THREE.Color;n.setRGB(0,0,0);for(var v=0;v0;)this.smooth(a)}; +THREE.SubdivisionModifier.prototype.smooth=function(a){function c(a,b,c,e,k,l){var m=new THREE.Face4(a,b,c,e,null,k.color,k.material);if(g.useOldVertexColors){m.vertexColors=[];for(var n,p,u,t=0;t<4;t++){u=l[t];n=new THREE.Color;n.setRGB(0,0,0);for(var v=0;v>7)-127;e|=(f&127)<<16|g<<8;if(e==0&&k==-127)return 0;return(1-2*(h>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,k)}function f(a,c){var b=n(a,c),e=n(a,c+1),g=n(a,c+2);return(n(a,c+3)<<24)+(g<<16)+(e<<8)+b}function l(a,c){var b=n(a,c);return(n(a,c+1)<<8)+b}function m(a,c){var b=n(a,c);return b>127?b-256:b}function n(a,c){return a.charCodeAt(c)&255}function o(c){var b, -e,g;b=f(a,c);e=f(a,c+B);g=f(a,c+E);c=l(a,c+I);z.faces.push(new THREE.Face3(b,e,g,null,null,z.materials[c]))}function t(c){var b,e,g,h,m,o;b=f(a,c);e=f(a,c+B);g=f(a,c+E);h=l(a,c+I);m=f(a,c+G);o=f(a,c+K);c=f(a,c+C);h=z.materials[h];var n=A[o*3],p=A[o*3+1];o=A[o*3+2];var t=A[c*3],u=A[c*3+1],c=A[c*3+2];z.faces.push(new THREE.Face3(b,e,g,[new THREE.Vector3(A[m*3],A[m*3+1],A[m*3+2]),new THREE.Vector3(n,p,o),new THREE.Vector3(t,u,c)],null,h))}function u(c){var b,e,g,h;b=f(a,c);e=f(a,c+F);g=f(a,c+J);h=f(a, -c+M);c=l(a,c+N);z.faces.push(new THREE.Face4(b,e,g,h,null,null,z.materials[c]))}function v(c){var b,e,g,h,m,o,n,p;b=f(a,c);e=f(a,c+F);g=f(a,c+J);h=f(a,c+M);m=l(a,c+N);o=f(a,c+L);n=f(a,c+O);p=f(a,c+H);c=f(a,c+Q);m=z.materials[m];var t=A[n*3],u=A[n*3+1];n=A[n*3+2];var la=A[p*3],ma=A[p*3+1];p=A[p*3+2];var na=A[c*3],v=A[c*3+1],c=A[c*3+2];z.faces.push(new THREE.Face4(b,e,g,h,[new THREE.Vector3(A[o*3],A[o*3+1],A[o*3+2]),new THREE.Vector3(t,u,n),new THREE.Vector3(la,ma,p),new THREE.Vector3(na,v,c)],null, -m))}function y(c){var b,e,g,h;b=f(a,c);e=f(a,c+P);g=f(a,c+T);c=D[b*2];h=D[b*2+1];b=D[e*2];var l=z.faceVertexUvs[0];e=D[e*2+1];var m=D[g*2];g=D[g*2+1];var o=[];o.push(new THREE.UV(c,h));o.push(new THREE.UV(b,e));o.push(new THREE.UV(m,g));l.push(o)}function p(c){var b,e,g,h,l,m;b=f(a,c);e=f(a,c+X);g=f(a,c+R);h=f(a,c+S);c=D[b*2];l=D[b*2+1];b=D[e*2];m=D[e*2+1];e=D[g*2];var o=z.faceVertexUvs[0];g=D[g*2+1];var n=D[h*2];h=D[h*2+1];var p=[];p.push(new THREE.UV(c,l));p.push(new THREE.UV(b,m));p.push(new THREE.UV(e, -g));p.push(new THREE.UV(n,h));o.push(p)}var z=this,x=0,w,A=[],D=[],B,E,I,G,K,C,F,J,M,N,L,O,H,Q,P,T,X,R,S,W,U,Z,Y,$,V;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(z,e,c);w={signature:a.substr(x,8),header_bytes:n(a,x+8),vertex_coordinate_bytes:n(a,x+9),normal_coordinate_bytes:n(a,x+10),uv_coordinate_bytes:n(a,x+11),vertex_index_bytes:n(a,x+12),normal_index_bytes:n(a,x+13),uv_index_bytes:n(a,x+14),material_index_bytes:n(a,x+15),nvertices:f(a,x+16),nnormals:f(a,x+16+4),nuvs:f(a,x+16+ +THREE.BinaryLoader.prototype.createBinModel=function(a,c,b,e){var f=function(b){function c(a,b){var e=n(a,b),g=n(a,b+1),f=n(a,b+2),h=n(a,b+3),k=(h<<1&255|f>>7)-127;e|=(f&127)<<16|g<<8;if(e==0&&k==-127)return 0;return(1-2*(h>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,k)}function f(a,b){var c=n(a,b),e=n(a,b+1),g=n(a,b+2);return(n(a,b+3)<<24)+(g<<16)+(e<<8)+c}function l(a,b){var c=n(a,b);return(n(a,b+1)<<8)+c}function m(a,b){var c=n(a,b);return c>127?c-256:c}function n(a,b){return a.charCodeAt(b)&255}function o(b){var c, +e,g;c=f(a,b);e=f(a,b+B);g=f(a,b+E);b=l(a,b+I);z.faces.push(new THREE.Face3(c,e,g,null,null,z.materials[b]))}function t(b){var c,e,g,h,m,o;c=f(a,b);e=f(a,b+B);g=f(a,b+E);h=l(a,b+I);m=f(a,b+G);o=f(a,b+K);b=f(a,b+C);h=z.materials[h];var n=A[o*3],p=A[o*3+1];o=A[o*3+2];var t=A[b*3],u=A[b*3+1],b=A[b*3+2];z.faces.push(new THREE.Face3(c,e,g,[new THREE.Vector3(A[m*3],A[m*3+1],A[m*3+2]),new THREE.Vector3(n,p,o),new THREE.Vector3(t,u,b)],null,h))}function u(b){var c,e,g,h;c=f(a,b);e=f(a,b+F);g=f(a,b+J);h=f(a, +b+M);b=l(a,b+N);z.faces.push(new THREE.Face4(c,e,g,h,null,null,z.materials[b]))}function v(b){var c,e,g,h,m,o,n,p;c=f(a,b);e=f(a,b+F);g=f(a,b+J);h=f(a,b+M);m=l(a,b+N);o=f(a,b+L);n=f(a,b+O);p=f(a,b+H);b=f(a,b+Q);m=z.materials[m];var t=A[n*3],u=A[n*3+1];n=A[n*3+2];var la=A[p*3],ma=A[p*3+1];p=A[p*3+2];var na=A[b*3],v=A[b*3+1],b=A[b*3+2];z.faces.push(new THREE.Face4(c,e,g,h,[new THREE.Vector3(A[o*3],A[o*3+1],A[o*3+2]),new THREE.Vector3(t,u,n),new THREE.Vector3(la,ma,p),new THREE.Vector3(na,v,b)],null, +m))}function y(b){var c,e,g,h;c=f(a,b);e=f(a,b+P);g=f(a,b+T);b=D[c*2];h=D[c*2+1];c=D[e*2];var l=z.faceVertexUvs[0];e=D[e*2+1];var m=D[g*2];g=D[g*2+1];var o=[];o.push(new THREE.UV(b,h));o.push(new THREE.UV(c,e));o.push(new THREE.UV(m,g));l.push(o)}function p(b){var c,e,g,h,l,m;c=f(a,b);e=f(a,b+X);g=f(a,b+R);h=f(a,b+S);b=D[c*2];l=D[c*2+1];c=D[e*2];m=D[e*2+1];e=D[g*2];var o=z.faceVertexUvs[0];g=D[g*2+1];var n=D[h*2];h=D[h*2+1];var p=[];p.push(new THREE.UV(b,l));p.push(new THREE.UV(c,m));p.push(new THREE.UV(e, +g));p.push(new THREE.UV(n,h));o.push(p)}var z=this,x=0,w,A=[],D=[],B,E,I,G,K,C,F,J,M,N,L,O,H,Q,P,T,X,R,S,W,U,Z,Y,$,V;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(z,e,b);w={signature:a.substr(x,8),header_bytes:n(a,x+8),vertex_coordinate_bytes:n(a,x+9),normal_coordinate_bytes:n(a,x+10),uv_coordinate_bytes:n(a,x+11),vertex_index_bytes:n(a,x+12),normal_index_bytes:n(a,x+13),uv_index_bytes:n(a,x+14),material_index_bytes:n(a,x+15),nvertices:f(a,x+16),nnormals:f(a,x+16+4),nuvs:f(a,x+16+ 8),ntri_flat:f(a,x+16+12),ntri_smooth:f(a,x+16+16),ntri_flat_uv:f(a,x+16+20),ntri_smooth_uv:f(a,x+16+24),nquad_flat:f(a,x+16+28),nquad_smooth:f(a,x+16+32),nquad_flat_uv:f(a,x+16+36),nquad_smooth_uv:f(a,x+16+40)};x+=w.header_bytes;B=w.vertex_index_bytes;E=w.vertex_index_bytes*2;I=w.vertex_index_bytes*3;G=w.vertex_index_bytes*3+w.material_index_bytes;K=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes;C=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes*2;F=w.vertex_index_bytes; -J=w.vertex_index_bytes*2;M=w.vertex_index_bytes*3;N=w.vertex_index_bytes*4;L=w.vertex_index_bytes*4+w.material_index_bytes;O=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes;H=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*2;Q=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*3;P=w.uv_index_bytes;T=w.uv_index_bytes*2;X=w.uv_index_bytes;R=w.uv_index_bytes*2;S=w.uv_index_bytes*3;c=w.vertex_index_bytes*3+w.material_index_bytes;V=w.vertex_index_bytes* -4+w.material_index_bytes;W=w.ntri_flat*c;U=w.ntri_smooth*(c+w.normal_index_bytes*3);Z=w.ntri_flat_uv*(c+w.uv_index_bytes*3);Y=w.ntri_smooth_uv*(c+w.normal_index_bytes*3+w.uv_index_bytes*3);$=w.nquad_flat*V;c=w.nquad_smooth*(V+w.normal_index_bytes*4);V=w.nquad_flat_uv*(V+w.uv_index_bytes*4);x+=function(c){for(var e,h,f,k=w.vertex_coordinate_bytes*3,l=c+w.nvertices*k;c=0){v=l.invBindMatrices[p];m.invBindMatrix=v;m.skinningMatrix=new THREE.Matrix4;m.skinningMatrix.multiply(m.world,v);m.weights=[];for(v=0;v1){l=new THREE.MeshFaceMaterial;for(j=0;j=0){v=l.invBindMatrices[p];m.invBindMatrix=v;m.skinningMatrix=new THREE.Matrix4;m.skinningMatrix.multiply(m.world,v);m.weights=[];for(v=0;v1){l=new THREE.MeshFaceMaterial;for(j=0;j1?b[1].substr(0,c):"0";b[1].length=0,h=g.indexOf("(")>=0,k;if(f)e=g.split("."),g=e.shift(),e.shift();else if(h){k=g.split("(");g=k.shift();for(e=0;ec){n=m.output[l];break}h=n!==void 0?n instanceof THREE.Matrix4?h.multiply(h,n):h.multiply(h,k.matrix):h.multiply(h,k.matrix)}else h=h.multiply(h,k.matrix);c=h;b.push({time:a,pos:[c.n14,c.n24,c.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=b}this.updateMatrix(); +this.duration=0}function H(a){var b=a.getAttribute("id");if(V[b]!=void 0)return V[b];V[b]=(new E(b)).parse(a);return V[b]}function Q(a){if(a=="dae")return"http://www.collada.org/2005/11/COLLADASchema";return null}function P(a){for(var a=X(a).split(/\s+/),b=[],c=0;c1?c[1].substr(0,b):"0";c[1].length=0,h=g.indexOf("(")>=0,k;if(f)e=g.split("."),g=e.shift(),e.shift();else if(h){k=g.split("(");g=k.shift();for(e=0;eb){n=m.output[l];break}h=n!==void 0?n instanceof THREE.Matrix4?h.multiply(h,n):h.multiply(h,k.matrix):h.multiply(h,k.matrix)}else h=h.multiply(h,k.matrix);b=h;c.push({time:a,pos:[b.n14,b.n24,b.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=c}this.updateMatrix(); return this};o.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;a0&&(this[b.nodeName]=parseFloat(e[0].textContent))}}this.create();return this};K.prototype.create=function(){var a={},c=this.transparency!== -void 0&&this.transparency<1,b;for(b in this)switch(b){case "ambient":case "emission":case "diffuse":case "specular":var e=this[b];if(e instanceof G)if(e.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(e=fa[this.effect.surface.init_from]))a.map=THREE.ImageUtils.loadTexture(ja+e.init_from),a.map.wrapS=THREE.RepeatWrapping,a.map.wrapT=THREE.RepeatWrapping,a.map.repeat.x=1,a.map.repeat.y=-1}else b=="diffuse"?a.color=e.color.getHex():c||(a[b]= -e.color.getHex());break;case "shininess":case "reflectivity":a[b]=this[b];break;case "transparency":if(c)a.transparent=!0,a.opacity=this[b],c=!0}a.shading=ka;return this.material=new THREE.MeshLambertMaterial(a)};C.prototype.parse=function(a){for(var c=0;c=0,e=a.indexOf("(")>=0,g,f;if(b)c=a.split("."),a=c.shift(),f=c.shift();else if(e){g=a.split("(");a=g.shift();for(c=0;c0&&(this[c.nodeName]=parseFloat(e[0].textContent))}}this.create();return this};K.prototype.create=function(){var a={},b=this.transparency!== +void 0&&this.transparency<1,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var e=this[c];if(e instanceof G)if(e.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(e=fa[this.effect.surface.init_from]))a.map=THREE.ImageUtils.loadTexture(ja+e.init_from),a.map.wrapS=THREE.RepeatWrapping,a.map.wrapT=THREE.RepeatWrapping,a.map.repeat.x=1,a.map.repeat.y=-1}else c=="diffuse"?a.color=e.color.getHex():b||(a[c]= +e.color.getHex());break;case "shininess":case "reflectivity":a[c]=this[c];break;case "transparency":if(b)a.transparent=!0,a.opacity=this[c],b=!0}a.shading=ka;return this.material=new THREE.MeshLambertMaterial(a)};C.prototype.parse=function(a){for(var b=0;b=0,e=a.indexOf("(")>=0,g,f;if(c)b=a.split("."),a=b.shift(),f=b.shift();else if(e){g=a.split("(");a=g.shift();for(b=0;b1&&(K=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(B,K);object.name=u;object.position.set(w[0],w[1],w[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=x.visible;H.scene.add(object);H.objects[u]=object;x.meshCollider&&(a=THREE.CollisionUtils.MeshColliderWBox(object),H.scene.collisions.colliders.push(a)); if(x.castsShadow)a=new THREE.ShadowVolume(B),H.scene.add(a),a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;x.trigger&&x.trigger.toLowerCase()!="none"&&(a={type:x.trigger,object:x},H.triggers[object.name]=a)}}else w=x.position,r=x.rotation,q=x.quaternion,s=x.scale,q=0,object=new THREE.Object3D,object.name=u,object.position.set(w[0],w[1],w[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0], -s[1],s[2]),object.visible=x.visible!==void 0?x.visible:!1,H.scene.add(object),H.objects[u]=object,H.empties[u]=object,x.trigger&&x.trigger.toLowerCase()!="none"&&(a={type:x.trigger,object:x},H.triggers[object.name]=a)}function l(a){return function(b){H.geometries[a]=b;k();M-=1;c.onLoadComplete();n()}}function m(a){return function(c){H.geometries[a]=c}}function n(){c.callbackProgress({totalModels:L,totalTextures:O,loadedModels:L-M,loadedTextures:O-N},H);c.onLoadProgress();M==0&&N==0&&b(H)}var o,t, +s[1],s[2]),object.visible=x.visible!==void 0?x.visible:!1,H.scene.add(object),H.objects[u]=object,H.empties[u]=object,x.trigger&&x.trigger.toLowerCase()!="none"&&(a={type:x.trigger,object:x},H.triggers[object.name]=a)}function l(a){return function(c){H.geometries[a]=c;k();M-=1;b.onLoadComplete();n()}}function m(a){return function(b){H.geometries[a]=b}}function n(){b.callbackProgress({totalModels:L,totalTextures:O,loadedModels:L-M,loadedTextures:O-N},H);b.onLoadProgress();M==0&&N==0&&c(H)}var o,t, u,v,y,p,z,x,w,A,D,B,E,I,G,K,C,F,J,M,N,L,O,H;F=a.data;G=new THREE.BinaryLoader;J=new THREE.JSONLoader;N=M=0;H={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(u in F.objects)if(x=F.objects[u],x.meshCollider){a=!0;break}if(a)H.scene.collisions=new THREE.CollisionSystem;if(F.transform){a=F.transform.position;A=F.transform.rotation;var Q=F.transform.scale;a&&H.scene.position.set(a[0],a[1],a[2]);A&&H.scene.rotation.set(A[0], -A[1],A[2]);Q&&H.scene.scale.set(Q[0],Q[1],Q[2]);(a||A||Q)&&H.scene.updateMatrix()}a=function(){N-=1;n();c.onLoadComplete()};for(y in F.cameras)A=F.cameras[y],A.type=="perspective"?E=new THREE.PerspectiveCamera(A.fov,A.aspect,A.near,A.far):A.type=="ortho"&&(E=new THREE.OrthographicCamera(A.left,A.right,A.top,A.bottom,A.near,A.far)),w=A.position,A=A.target,E.position.set(w[0],w[1],w[2]),E.target=new THREE.Vector3(A[0],A[1],A[2]),H.cameras[y]=E;for(v in F.lights)y=F.lights[v],E=y.color!==void 0?y.color: +A[1],A[2]);Q&&H.scene.scale.set(Q[0],Q[1],Q[2]);(a||A||Q)&&H.scene.updateMatrix()}a=function(){N-=1;n();b.onLoadComplete()};for(y in F.cameras)A=F.cameras[y],A.type=="perspective"?E=new THREE.PerspectiveCamera(A.fov,A.aspect,A.near,A.far):A.type=="ortho"&&(E=new THREE.OrthographicCamera(A.left,A.right,A.top,A.bottom,A.near,A.far)),w=A.position,A=A.target,E.position.set(w[0],w[1],w[2]),E.target=new THREE.Vector3(A[0],A[1],A[2]),H.cameras[y]=E;for(v in F.lights)y=F.lights[v],E=y.color!==void 0?y.color: 16777215,A=y.intensity!==void 0?y.intensity:1,y.type=="directional"?(w=y.direction,C=new THREE.DirectionalLight(E,A),C.position.set(w[0],w[1],w[2]),C.position.normalize()):y.type=="point"?(w=y.position,d=y.distance,C=new THREE.PointLight(E,A,d),C.position.set(w[0],w[1],w[2])):y.type=="ambient"&&(C=new THREE.AmbientLight(E)),H.scene.add(C),H.lights[v]=C;for(p in F.fogs)v=F.fogs[p],v.type=="linear"?I=new THREE.Fog(0,v.near,v.far):v.type=="exp2"&&(I=new THREE.FogExp2(0,v.density)),A=v.color,I.color.setRGB(A[0], -A[1],A[2]),H.fogs[p]=I;if(H.cameras&&F.defaults.camera)H.currentCamera=H.cameras[F.defaults.camera];if(H.fogs&&F.defaults.fog)H.scene.fog=H.fogs[F.defaults.fog];A=F.defaults.bgcolor;H.bgColor=new THREE.Color;H.bgColor.setRGB(A[0],A[1],A[2]);H.bgColorAlpha=F.defaults.bgalpha;for(o in F.geometries)if(p=F.geometries[o],p.type=="bin_mesh"||p.type=="ascii_mesh")M+=1,c.onLoadStart();L=M;for(o in F.geometries)p=F.geometries[o],p.type=="cube"?(B=new THREE.CubeGeometry(p.width,p.height,p.depth,p.segmentsWidth, +A[1],A[2]),H.fogs[p]=I;if(H.cameras&&F.defaults.camera)H.currentCamera=H.cameras[F.defaults.camera];if(H.fogs&&F.defaults.fog)H.scene.fog=H.fogs[F.defaults.fog];A=F.defaults.bgcolor;H.bgColor=new THREE.Color;H.bgColor.setRGB(A[0],A[1],A[2]);H.bgColorAlpha=F.defaults.bgalpha;for(o in F.geometries)if(p=F.geometries[o],p.type=="bin_mesh"||p.type=="ascii_mesh")M+=1,b.onLoadStart();L=M;for(o in F.geometries)p=F.geometries[o],p.type=="cube"?(B=new THREE.CubeGeometry(p.width,p.height,p.depth,p.segmentsWidth, p.segmentsHeight,p.segmentsDepth,null,p.flipped,p.sides),H.geometries[o]=B):p.type=="plane"?(B=new THREE.PlaneGeometry(p.width,p.height,p.segmentsWidth,p.segmentsHeight),H.geometries[o]=B):p.type=="sphere"?(B=new THREE.SphereGeometry(p.radius,p.segmentsWidth,p.segmentsHeight),H.geometries[o]=B):p.type=="cylinder"?(B=new THREE.CylinderGeometry(p.topRad,p.botRad,p.height,p.radSegs,p.heightSegs),H.geometries[o]=B):p.type=="torus"?(B=new THREE.TorusGeometry(p.radius,p.tube,p.segmentsR,p.segmentsT),H.geometries[o]= -B):p.type=="icosahedron"?(B=new THREE.IcosahedronGeometry(p.subdivisions),H.geometries[o]=B):p.type=="bin_mesh"?G.load(e(p.url,F.urlBaseType),l(o)):p.type=="ascii_mesh"?J.load(e(p.url,F.urlBaseType),l(o)):p.type=="embedded_mesh"&&(p=F.embeds[p.id])&&J.createModel(p,m(o),"");for(z in F.textures)if(o=F.textures[z],o.url instanceof Array){N+=o.url.length;for(G=0;G=57344&&(b-=2048);b++;for(var c=new Float32Array(8*b),e=1,f=0;f<8;f++){for(var h=0,g=0;g>1^-(k&1);c[8*g+f]=h}e+=b}b=a.length-e;h=new Uint16Array(b);for(f=g=0;f=this.maxCount-3&&k(this)};this.begin=function(){this.count=0; -this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!=0){for(var b=this.count*3;bthis.size-1&&(l=this.size-1);var t=Math.floor(m-k);t<1&&(t=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var u=Math.floor(n-k);u<1&&(u=1);k=Math.floor(n+k);k>this.size-1&&(k=this.size- -1);for(var v,y,p,z,x,w;o0&&(this.field[p+v]+=z)}}};this.addPlaneX=function(a,b){var f,h,g,k,l,m=this.size,n=this.yd,o=this.zd,t=this.field,u=m*Math.sqrt(a/b);u>m&&(u=m);for(f=0;f0)for(h=0;hn&&(v=n);for(h=0;h0){l=h*o;for(f=0;fsize&&(dist=size);for(g=0;g0){l=zd*g;for(h=0;h=57344&&(c-=2048);c++;for(var b=new Float32Array(8*c),e=1,f=0;f<8;f++){for(var h=0,g=0;g>1^-(k&1);b[8*g+f]=h}e+=c}c=a.length-e;h=new Uint16Array(c);for(f=g=0;f=this.maxCount-3&&k(this)};this.begin=function(){this.count=0; +this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!=0){for(var c=this.count*3;cthis.size-1&&(l=this.size-1);var t=Math.floor(m-k);t<1&&(t=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var u=Math.floor(n-k);u<1&&(u=1);k=Math.floor(n+k);k>this.size-1&&(k=this.size- +1);for(var v,y,p,z,x,w;o0&&(this.field[p+v]+=z)}}};this.addPlaneX=function(a,c){var f,h,g,k,l,m=this.size,n=this.yd,o=this.zd,t=this.field,u=m*Math.sqrt(a/c);u>m&&(u=m);for(f=0;f0)for(h=0;hn&&(v=n);for(h=0;h0){l=h*o;for(f=0;fsize&&(dist=size);for(g=0;g0){l=zd*g;for(h=0;hh?this.hits.push(f):this.hits.unshift(f),h=e;return this.hits}; -THREE.CollisionSystem.prototype.rayCastNearest=function(a){var b=this.rayCastAll(a);if(b.length==0)return null;for(var c=0;b[c]instanceof THREE.MeshCollider;){var e=this.rayMesh(a,b[c]);if(e.distb.length)return null;return b[c]}; -THREE.CollisionSystem.prototype.rayCast=function(a,b){if(b instanceof THREE.PlaneCollider)return this.rayPlane(a,b);else if(b instanceof THREE.SphereCollider)return this.raySphere(a,b);else if(b instanceof THREE.BoxCollider)return this.rayBox(a,b);else if(b instanceof THREE.MeshCollider&&b.box)return this.rayBox(a,b.box)}; -THREE.CollisionSystem.prototype.rayMesh=function(a,b){for(var c=this.makeRayLocal(a,b.mesh),e=Number.MAX_VALUE,f,h=0;h=k*f))return Number.MAX_VALUE;g/=k;k=THREE.CollisionSystem.__v3;k.copy(a.direction);k.multiplyScalar(g);k.addSelf(a.origin);Math.abs(h.x)> -Math.abs(h.y)?Math.abs(h.x)>Math.abs(h.z)?(a=k.y-b.y,h=c.y-b.y,f=e.y-b.y,k=k.z-b.z,c=c.z-b.z,e=e.z-b.z):(a=k.x-b.x,h=c.x-b.x,f=e.x-b.x,k=k.y-b.y,c=c.y-b.y,e=e.y-b.y):Math.abs(h.y)>Math.abs(h.z)?(a=k.x-b.x,h=c.x-b.x,f=e.x-b.x,k=k.z-b.z,c=c.z-b.z,e=e.z-b.z):(a=k.x-b.x,h=c.x-b.x,f=e.x-b.x,k=k.y-b.y,c=c.y-b.y,e=e.y-b.y);b=h*e-c*f;if(b==0)return Number.MAX_VALUE;b=1/b;e=(a*e-k*f)*b;if(!(e>=0))return Number.MAX_VALUE;b*=h*k-c*a;if(!(b>=0))return Number.MAX_VALUE;if(!(1-e-b>=0))return Number.MAX_VALUE;return g}; -THREE.CollisionSystem.prototype.makeRayLocal=function(a,b){var c=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(b.matrixWorld,c);var e=THREE.CollisionSystem.__r;e.origin.copy(a.origin);e.direction.copy(a.direction);c.multiplyVector3(e.origin);c.rotateAxis(e.direction);e.direction.normalize();return e}; -THREE.CollisionSystem.prototype.rayBox=function(a,b){var c;b.dynamic&&b.mesh&&b.mesh.matrixWorld?c=this.makeRayLocal(a,b.mesh):(c=THREE.CollisionSystem.__r,c.origin.copy(a.origin),c.direction.copy(a.direction));var e=0,f=0,h=0,g=0,k=0,l=0,m=!0;c.origin.xb.max.x&&(e=b.max.x-c.origin.x,e/=c.direction.x,m=!1,g=1);c.origin.yb.max.y&&(f=b.max.y-c.origin.y,f/=c.direction.y, -m=!1,k=1);c.origin.zb.max.z&&(h=b.max.z-c.origin.z,h/=c.direction.z,m=!1,l=1);if(m)return-1;m=0;f>e&&(m=1,e=f);h>e&&(m=2,e=h);switch(m){case 0:k=c.origin.y+c.direction.y*e;if(kb.max.y)return Number.MAX_VALUE;c=c.origin.z+c.direction.z*e;if(cb.max.z)return Number.MAX_VALUE;b.normal.set(g,0,0);break;case 1:g=c.origin.x+c.direction.x*e;if(gb.max.x)return Number.MAX_VALUE;c=c.origin.z+c.direction.z* -e;if(cb.max.z)return Number.MAX_VALUE;b.normal.set(0,k,0);break;case 2:g=c.origin.x+c.direction.x*e;if(gb.max.x)return Number.MAX_VALUE;k=c.origin.y+c.direction.y*e;if(kb.max.y)return Number.MAX_VALUE;b.normal.set(0,0,l)}return e};THREE.CollisionSystem.prototype.rayPlane=function(a,b){var c=a.direction.dot(b.normal),e=b.point.dot(b.normal);if(c<0)c=(e-a.origin.dot(b.normal))/c;else return Number.MAX_VALUE;return c>0?c:Number.MAX_VALUE}; -THREE.CollisionSystem.prototype.raySphere=function(a,b){var c=b.center.clone().subSelf(a.origin);if(c.lengthSq=0)return Math.abs(e)-Math.sqrt(c);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4; -THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(a){a.geometry.computeBoundingBox();var b=a.geometry.boundingBox,c=new THREE.Vector3(b.x[0],b.y[0],b.z[0]),b=new THREE.Vector3(b.x[1],b.y[1],b.z[1]),c=new THREE.BoxCollider(c,b);c.mesh=a;return c};THREE.CollisionUtils.MeshAABB=function(a){var b=THREE.CollisionUtils.MeshOBB(a);b.min.addSelf(a.position);b.max.addSelf(a.position);b.dynamic=!1;return b}; +2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,3,8,9,1,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,3,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]);THREE.PlaneCollider=function(a,c){this.point=a;this.normal=c};THREE.SphereCollider=function(a,c){this.center=a;this.radius=c;this.radiusSq=c*c};THREE.BoxCollider=function(a,c){this.min=a;this.max=c;this.dynamic=!0;this.normal=new THREE.Vector3}; +THREE.MeshCollider=function(a,c){this.mesh=a;this.box=c;this.numFaces=this.mesh.geometry.faces.length;this.normal=new THREE.Vector3};THREE.CollisionSystem=function(){this.collisionNormal=new THREE.Vector3;this.colliders=[];this.hits=[]};THREE.Collisions=new THREE.CollisionSystem;THREE.CollisionSystem.prototype.merge=function(a){Array.prototype.push.apply(this.colliders,a.colliders);Array.prototype.push.apply(this.hits,a.hits)}; +THREE.CollisionSystem.prototype.rayCastAll=function(a){a.direction.normalize();this.hits.length=0;var c,b,e,f,h=0;c=0;for(b=this.colliders.length;ch?this.hits.push(f):this.hits.unshift(f),h=e;return this.hits}; +THREE.CollisionSystem.prototype.rayCastNearest=function(a){var c=this.rayCastAll(a);if(c.length==0)return null;for(var b=0;c[b]instanceof THREE.MeshCollider;){var e=this.rayMesh(a,c[b]);if(e.distc.length)return null;return c[b]}; +THREE.CollisionSystem.prototype.rayCast=function(a,c){if(c instanceof THREE.PlaneCollider)return this.rayPlane(a,c);else if(c instanceof THREE.SphereCollider)return this.raySphere(a,c);else if(c instanceof THREE.BoxCollider)return this.rayBox(a,c);else if(c instanceof THREE.MeshCollider&&c.box)return this.rayBox(a,c.box)}; +THREE.CollisionSystem.prototype.rayMesh=function(a,c){for(var b=this.makeRayLocal(a,c.mesh),e=Number.MAX_VALUE,f,h=0;h=k*f))return Number.MAX_VALUE;g/=k;k=THREE.CollisionSystem.__v3;k.copy(a.direction);k.multiplyScalar(g);k.addSelf(a.origin);Math.abs(h.x)> +Math.abs(h.y)?Math.abs(h.x)>Math.abs(h.z)?(a=k.y-c.y,h=b.y-c.y,f=e.y-c.y,k=k.z-c.z,b=b.z-c.z,e=e.z-c.z):(a=k.x-c.x,h=b.x-c.x,f=e.x-c.x,k=k.y-c.y,b=b.y-c.y,e=e.y-c.y):Math.abs(h.y)>Math.abs(h.z)?(a=k.x-c.x,h=b.x-c.x,f=e.x-c.x,k=k.z-c.z,b=b.z-c.z,e=e.z-c.z):(a=k.x-c.x,h=b.x-c.x,f=e.x-c.x,k=k.y-c.y,b=b.y-c.y,e=e.y-c.y);c=h*e-b*f;if(c==0)return Number.MAX_VALUE;c=1/c;e=(a*e-k*f)*c;if(!(e>=0))return Number.MAX_VALUE;c*=h*k-b*a;if(!(c>=0))return Number.MAX_VALUE;if(!(1-e-c>=0))return Number.MAX_VALUE;return g}; +THREE.CollisionSystem.prototype.makeRayLocal=function(a,c){var b=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(c.matrixWorld,b);var e=THREE.CollisionSystem.__r;e.origin.copy(a.origin);e.direction.copy(a.direction);b.multiplyVector3(e.origin);b.rotateAxis(e.direction);e.direction.normalize();return e}; +THREE.CollisionSystem.prototype.rayBox=function(a,c){var b;c.dynamic&&c.mesh&&c.mesh.matrixWorld?b=this.makeRayLocal(a,c.mesh):(b=THREE.CollisionSystem.__r,b.origin.copy(a.origin),b.direction.copy(a.direction));var e=0,f=0,h=0,g=0,k=0,l=0,m=!0;b.origin.xc.max.x&&(e=c.max.x-b.origin.x,e/=b.direction.x,m=!1,g=1);b.origin.yc.max.y&&(f=c.max.y-b.origin.y,f/=b.direction.y, +m=!1,k=1);b.origin.zc.max.z&&(h=c.max.z-b.origin.z,h/=b.direction.z,m=!1,l=1);if(m)return-1;m=0;f>e&&(m=1,e=f);h>e&&(m=2,e=h);switch(m){case 0:k=b.origin.y+b.direction.y*e;if(kc.max.y)return Number.MAX_VALUE;b=b.origin.z+b.direction.z*e;if(bc.max.z)return Number.MAX_VALUE;c.normal.set(g,0,0);break;case 1:g=b.origin.x+b.direction.x*e;if(gc.max.x)return Number.MAX_VALUE;b=b.origin.z+b.direction.z* +e;if(bc.max.z)return Number.MAX_VALUE;c.normal.set(0,k,0);break;case 2:g=b.origin.x+b.direction.x*e;if(gc.max.x)return Number.MAX_VALUE;k=b.origin.y+b.direction.y*e;if(kc.max.y)return Number.MAX_VALUE;c.normal.set(0,0,l)}return e};THREE.CollisionSystem.prototype.rayPlane=function(a,c){var b=a.direction.dot(c.normal),e=c.point.dot(c.normal);if(b<0)b=(e-a.origin.dot(c.normal))/b;else return Number.MAX_VALUE;return b>0?b:Number.MAX_VALUE}; +THREE.CollisionSystem.prototype.raySphere=function(a,c){var b=c.center.clone().subSelf(a.origin);if(b.lengthSq=0)return Math.abs(e)-Math.sqrt(b);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4; +THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(a){a.geometry.computeBoundingBox();var c=a.geometry.boundingBox,b=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),b=new THREE.BoxCollider(b,c);b.mesh=a;return b};THREE.CollisionUtils.MeshAABB=function(a){var c=THREE.CollisionUtils.MeshOBB(a);c.min.addSelf(a.position);c.max.addSelf(a.position);c.dynamic=!1;return c}; THREE.CollisionUtils.MeshColliderWBox=function(a){return new THREE.MeshCollider(a,THREE.CollisionUtils.MeshOBB(a))}; -if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);var b=this,c=this.setSize,e=this.render,f=new THREE.PerspectiveCamera,h=new THREE.PerspectiveCamera,g=new THREE.Matrix4,k=new THREE.Matrix4,l,m,n;f.matrixAutoUpdate=h.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},o=new THREE.WebGLRenderTarget(512,512,a),t=new THREE.WebGLRenderTarget(512,512,a),u=new THREE.PerspectiveCamera(53,1,1,1E4);u.position.z= +if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);var c=this,b=this.setSize,e=this.render,f=new THREE.PerspectiveCamera,h=new THREE.PerspectiveCamera,g=new THREE.Matrix4,k=new THREE.Matrix4,l,m,n;f.matrixAutoUpdate=h.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},o=new THREE.WebGLRenderTarget(512,512,a),t=new THREE.WebGLRenderTarget(512,512,a),u=new THREE.PerspectiveCamera(53,1,1,1E4);u.position.z= 2;_material=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:o},mapRight:{type:"t",value:1,texture:t}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}); -var v=new THREE.Scene;v.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(a,e){c.call(b,a,e);o.width=a;o.height=e;t.width=a;t.height=e};this.render=function(a,c){c.update(null,!0);if(l!==c.aspect||m!==c.near||n!==c.fov){l=c.aspect;m=c.near;n=c.fov;var z=c.projectionMatrix.clone(),x=125/30*0.5,w=x*m/125,A=m*Math.tan(n*Math.PI/360),D;g.n14=x;k.n14=-x;x=-A*l+w;D=A*l+w;z.n11=2*m/(D-x);z.n13=(D+x)/(D-x);f.projectionMatrix=z.clone();x=-A*l-w;D=A*l-w;z.n11=2*m/(D-x);z.n13= -(D+x)/(D-x);h.projectionMatrix=z.clone()}f.matrix=c.matrixWorld.clone().multiplySelf(k);f.update(null,!0);f.position.copy(c.position);f.near=m;f.far=c.far;e.call(b,a,f,o,!0);h.matrix=c.matrixWorld.clone().multiplySelf(g);h.update(null,!0);h.position.copy(c.position);h.near=m;h.far=c.far;e.call(b,a,h,t,!0);e.call(b,v,u)}}; -if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var b=this,c=this.setSize,e=this.render,f,h,g=new THREE.PerspectiveCamera;g.target=new THREE.Vector3(0,0,0);var k=new THREE.PerspectiveCamera;k.target=new THREE.Vector3(0,0,0);b.separation=10;if(a&&a.separation!==void 0)b.separation=a.separation;this.setSize=function(a,e){c.call(b,a,e);f=a/2;h=e};this.render=function(a,c){this.clear();g.fov=c.fov;g.aspect=0.5*c.aspect;g.near=c.near;g.far= -c.far;g.updateProjectionMatrix();g.position.copy(c.position);g.target.copy(c.target);g.translateX(b.separation);g.lookAt(g.target);k.projectionMatrix=g.projectionMatrix;k.position.copy(c.position);k.target.copy(c.target);k.translateX(-b.separation);k.lookAt(k.target);this.setViewport(0,0,f,h);e.call(b,a,g);this.setViewport(f,0,f,h);e.call(b,a,k,!1)}}; +var v=new THREE.Scene;v.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(a,e){b.call(c,a,e);o.width=a;o.height=e;t.width=a;t.height=e};this.render=function(a,b){b.update(null,!0);if(l!==b.aspect||m!==b.near||n!==b.fov){l=b.aspect;m=b.near;n=b.fov;var z=b.projectionMatrix.clone(),x=125/30*0.5,w=x*m/125,A=m*Math.tan(n*Math.PI/360),D;g.n14=x;k.n14=-x;x=-A*l+w;D=A*l+w;z.n11=2*m/(D-x);z.n13=(D+x)/(D-x);f.projectionMatrix=z.clone();x=-A*l-w;D=A*l-w;z.n11=2*m/(D-x);z.n13= +(D+x)/(D-x);h.projectionMatrix=z.clone()}f.matrix=b.matrixWorld.clone().multiplySelf(k);f.update(null,!0);f.position.copy(b.position);f.near=m;f.far=b.far;e.call(c,a,f,o,!0);h.matrix=b.matrixWorld.clone().multiplySelf(g);h.update(null,!0);h.position.copy(b.position);h.near=m;h.far=b.far;e.call(c,a,h,t,!0);e.call(c,v,u)}}; +if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var c=this,b=this.setSize,e=this.render,f,h,g=new THREE.PerspectiveCamera;g.target=new THREE.Vector3(0,0,0);var k=new THREE.PerspectiveCamera;k.target=new THREE.Vector3(0,0,0);c.separation=10;if(a&&a.separation!==void 0)c.separation=a.separation;this.setSize=function(a,e){b.call(c,a,e);f=a/2;h=e};this.render=function(a,b){this.clear();g.fov=b.fov;g.aspect=0.5*b.aspect;g.near=b.near;g.far= +b.far;g.updateProjectionMatrix();g.position.copy(b.position);g.target.copy(b.target);g.translateX(c.separation);g.lookAt(g.target);k.projectionMatrix=g.projectionMatrix;k.position.copy(b.position);k.target.copy(b.target);k.translateX(-c.separation);k.lookAt(k.target);this.setViewport(0,0,f,h);e.call(c,a,g);this.setViewport(f,0,f,h);e.call(c,a,k,!1)}}; diff --git a/examples/webgl_utf8loader.html b/examples/webgl_utf8loader.html index 6d312fdd..37387c9b 100644 --- a/examples/webgl_utf8loader.html +++ b/examples/webgl_utf8loader.html @@ -113,13 +113,11 @@ var loader = new THREE.UTF8Loader(); - loader.load( { model: "utf8/hand.utf8", - scale: 0.815141, offsetX: -0.371823, offsetY: -0.011920, offsetZ: -0.416061, - callback: function( geometry ) { callbackModel( geometry, 400, 0xffffff, 125, FLOOR, 0 ); } } ); + loader.load( "utf8/hand.utf8", function( geometry ) { callbackModel( geometry, 400, 0xffffff, 125, FLOOR, 0 ); }, + { scale: 0.815141, offsetX: -0.371823, offsetY: -0.011920, offsetZ: -0.416061 } ); - loader.load( { model: "utf8/ben.utf8", - scale: 0.707192, offsetX: -0.109362, offsetY: -0.006435, offsetZ: -0.268751, - callback: function( geometry ) { callbackModel( geometry, 400, 0xffaa00, -125, FLOOR, 0 ); } } ); + loader.load( "utf8/ben.utf8", function( geometry ) { callbackModel( geometry, 400, 0xffaa00, -125, FLOOR, 0 ); }, + { scale: 0.707192, offsetX: -0.109362, offsetY: -0.006435, offsetZ: -0.268751 } ); } diff --git a/src/extras/loaders/UTF8Loader.js b/src/extras/loaders/UTF8Loader.js index e11ee47c..093ae887 100644 --- a/src/extras/loaders/UTF8Loader.js +++ b/src/extras/loaders/UTF8Loader.js @@ -23,21 +23,31 @@ THREE.UTF8Loader.prototype.constructor = THREE.UTF8Loader; // Load UTF8 compressed models generated by objcompress // - parameters -// - model (required) +// - url (required) // - callback (required) +// - metaData (optional) -THREE.UTF8Loader.prototype.load = function( parameters ) { +THREE.UTF8Loader.prototype.load = function( url, callback, metaData ) { + + if ( url instanceof Object ) { + + console.warn( 'DEPRECATED: UTF8Loader( parameters ) is now UTF8Loader( url, callback, metaData ).' ); + + var parameters = url; + + url = parameters.model; + callback = parameters.callback; + metaData = { scale: parameters.scale, offsetX: parameters.offsetX, offsetY: parameters.offsetY, offsetZ: parameters.offsetZ }; + + } var xhr = new XMLHttpRequest(), - url = parameters.model, + callbackProgress = null, - callback = parameters.callback, - callback_progress = null, - - scale = parameters.scale !== undefined ? parameters.scale : 1, - offsetX = parameters.offsetX !== undefined ? parameters.offsetX : 0, - offsetY = parameters.offsetY !== undefined ? parameters.offsetY : 0, - offsetZ = parameters.offsetZ !== undefined ? parameters.offsetZ : 0; + scale = metaData.scale !== undefined ? metaData.scale : 1, + offsetX = metaData.offsetX !== undefined ? metaData.offsetX : 0, + offsetY = metaData.offsetY !== undefined ? metaData.offsetY : 0, + offsetZ = metaData.offsetZ !== undefined ? metaData.offsetZ : 0; var length = 0; @@ -57,7 +67,7 @@ THREE.UTF8Loader.prototype.load = function( parameters ) { } else if ( xhr.readyState == 3 ) { - if ( callback_progress ) { + if ( callbackProgress ) { if ( length == 0 ) { @@ -65,7 +75,7 @@ THREE.UTF8Loader.prototype.load = function( parameters ) { } - callback_progress( { total: length, loaded: xhr.responseText.length } ); + callbackProgress( { total: length, loaded: xhr.responseText.length } ); }