diff --git a/examples/webgl_materials_cars_anaglyph.html b/examples/webgl_materials_cars_anaglyph.html index f1115ff0..4b10a776 100644 --- a/examples/webgl_materials_cars_anaglyph.html +++ b/examples/webgl_materials_cars_anaglyph.html @@ -140,7 +140,6 @@ var container, stats; var camera, scene, webglRenderer; - var cameraCube, sceneCube; var m, mi; @@ -166,10 +165,7 @@ // camera.position.z = 1000; camera.updateMatrix(); - cameraCube = new THREE.Camera( 70, window.innerWidth / window.innerHeight, 1, 100000 ); - scene = new THREE.Scene(); - sceneCube = new THREE.Scene(); // LIGHTS @@ -196,7 +192,7 @@ pointLight.position.z = 10000; scene.addLight( pointLight ); - THREE.SceneUtils.addPanoramaCubeWebGL( sceneCube, 100000, textureCube ); + THREE.SceneUtils.addPanoramaCubeWebGL( scene, 100000, textureCube ); webglRenderer = new THREE.AnaglyphWebGLRenderer(); webglRenderer.setSize( window.innerWidth, window.innerHeight ); @@ -589,12 +585,6 @@ camera.position.x = 1000 * Math.cos( timer ); camera.position.z = 1000 * Math.sin( timer ); - cameraCube.target.position.x = - camera.position.x; - cameraCube.target.position.y = - camera.position.y; - cameraCube.target.position.z = - camera.position.z; - - webglRenderer.clear(); - webglRenderer.render( sceneCube, cameraCube ); webglRenderer.render( scene, camera ); if ( STATS_ENABLED ) stats.update(); diff --git a/examples/webgl_materials_cubemap_balls_reflection_anaglyph.html b/examples/webgl_materials_cubemap_balls_reflection_anaglyph.html index 1f65024c..869ddbcf 100644 --- a/examples/webgl_materials_cubemap_balls_reflection_anaglyph.html +++ b/examples/webgl_materials_cubemap_balls_reflection_anaglyph.html @@ -46,7 +46,6 @@ var container, timer; var camera, scene, webglRenderer; - var cameraCube, sceneCube; var mesh, zmesh, lightMesh, geometry; var spheres = []; @@ -72,10 +71,7 @@ camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 100000 ); camera.position.z = 3200; - cameraCube = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 100000 ); - scene = new THREE.Scene(); - sceneCube = new THREE.Scene(); var geometry = new THREE.Sphere( 100, 32, 16 ); @@ -135,10 +131,6 @@ camera.position.x += ( mouseX - camera.position.x ) * .05; camera.position.y += ( - mouseY - camera.position.y ) * .05; - cameraCube.target.position.x = - camera.position.x; - cameraCube.target.position.y = - camera.position.y; - cameraCube.target.position.z = - camera.position.z; - for ( var i = 0, il = spheres.length; i < il; i ++ ) { var sphere = spheres[ i ];