diff --git a/examples/webgl_kinect.html b/examples/webgl_kinect.html index 11f2b8a5..9f844fc9 100644 --- a/examples/webgl_kinect.html +++ b/examples/webgl_kinect.html @@ -13,6 +13,25 @@ margin: 0px; overflow: hidden; } + + #info { + color: #ffffff; + + font-family: Monospace; + font-size: 13px; + text-align: center; + font-weight: bold; + + position: absolute; + top: 0px; width: 100%; + padding: 5px; + } + + a { + + color: #0040ff; + + }
@@ -21,6 +40,7 @@ + @@ -32,6 +52,7 @@ uniform float height; uniform float nearClipping, farClipping; + uniform float pointSize; uniform float zOffset; varying vec2 vUv; @@ -56,7 +77,7 @@ - z + zOffset, 1.0); - gl_PointSize = 2.0; + gl_PointSize = pointSize; gl_Position = projectionMatrix * modelViewMatrix * pos; } @@ -89,14 +110,27 @@ var video, texture; - init(); - animate(); + if ( Detector.webgl ) { + + init(); + animate(); + + } else { + + document.body.appendChild( Detector.getWebGLErrorMessage() ); + + } function init() { container = document.createElement( 'div' ); document.body.appendChild( container ); + var info = document.createElement( 'div' ); + info.id = 'info'; + info.innerHTML = 'three.js - kinect'; + document.body.appendChild( info ); + stats = new Stats(); stats.domElement.style.position = 'absolute'; stats.domElement.style.top = '0px'; @@ -140,6 +174,7 @@ "nearClipping": { type: "f", value: nearClipping }, "farClipping": { type: "f", value: farClipping }, + "pointSize": { type: "f", value: 2 }, "zOffset": { type: "f", value: 1000 } }, @@ -166,6 +201,9 @@ var gui = new DAT.GUI(); + gui.add( material.uniforms.nearClipping, 'value' ).name( 'nearClipping' ).min( 1 ).max( 10000 ).step( 1.0 ); + gui.add( material.uniforms.farClipping, 'value' ).name( 'farClipping' ).min( 1 ).max( 10000 ).step( 1.0 ); + gui.add( material.uniforms.pointSize, 'value' ).name( 'pointSize' ).min( 1 ).max( 10 ).step( 1.0 ); gui.add( material.uniforms.zOffset, 'value' ).name( 'zOffset' ).min( 0 ).max( 4000 ).step( 1.0 ); gui.close(); @@ -205,9 +243,6 @@ function render() { - video.width = 256; - video.height = 256; - camera.position.x += ( mouse.x - camera.position.x ) * 0.05; camera.position.y += ( - mouse.y - camera.position.y ) * 0.05; camera.lookAt( center );