diff --git a/examples/webgl_shadowmap.html b/examples/webgl_shadowmap.html index f80bcccb..bdfbcc2b 100644 --- a/examples/webgl_shadowmap.html +++ b/examples/webgl_shadowmap.html @@ -57,10 +57,6 @@ var sceneHUD, cameraOrtho, hudMaterial; - var initPos = new THREE.Vector3( 700, 50, 1900 ); - var initLight = new THREE.Vector3( 0, 1500, 1000 ); - var deltaCam = new THREE.Vector3(); - var morphs = []; var light; @@ -84,11 +80,6 @@ camera.position.set( 700, 50, 1900 ); camera.lon = -110; - // SHADOW TEXTURE - - var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBAFormat }; - shadowTexture = new THREE.WebGLRenderTarget( SHADOW_MAP_WIDTH, SHADOW_MAP_HEIGHT, pars ); - // SCENE scene = new THREE.Scene();