diff --git a/examples/webgl_shadowmap.html b/examples/webgl_shadowmap.html
index f80bcccb..bdfbcc2b 100644
--- a/examples/webgl_shadowmap.html
+++ b/examples/webgl_shadowmap.html
@@ -57,10 +57,6 @@
var sceneHUD, cameraOrtho, hudMaterial;
- var initPos = new THREE.Vector3( 700, 50, 1900 );
- var initLight = new THREE.Vector3( 0, 1500, 1000 );
- var deltaCam = new THREE.Vector3();
-
var morphs = [];
var light;
@@ -84,11 +80,6 @@
camera.position.set( 700, 50, 1900 );
camera.lon = -110;
- // SHADOW TEXTURE
-
- var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBAFormat };
- shadowTexture = new THREE.WebGLRenderTarget( SHADOW_MAP_WIDTH, SHADOW_MAP_HEIGHT, pars );
-
// SCENE
scene = new THREE.Scene();