diff --git a/examples/webgl_scene_test.html b/examples/webgl_scene_test.html
index f7ec6f45..43a73b91 100644
--- a/examples/webgl_scene_test.html
+++ b/examples/webgl_scene_test.html
@@ -165,8 +165,6 @@
var camera, scene, loaded;
var renderer;
- var mesh, zmesh, geometry;
-
var mouseX = 0, mouseY = 0;
var windowHalfX = window.innerWidth / 2;
@@ -186,7 +184,7 @@
function handle_update( result, pieces ) {
refreshSceneView( result );
- renderer.initWebGLObjects( result.scene );
+ //renderer.initWebGLObjects( result.scene );
var m, material, count = 0;
@@ -363,14 +361,18 @@
for( var i = 0; i < count; i++ ) {
object = new THREE.Mesh( geometry, material );
+
object.position.x = ( Math.random() - 0.5 ) * range;
object.position.y = ( Math.random() - 0.5 ) * range;
object.position.z = ( Math.random() - 0.5 ) * range;
+
object.rotation.x = Math.random() * 6;
object.rotation.y = Math.random() * 6;
object.rotation.z = Math.random() * 6;
+
object.matrixAutoUpdate = false;
object.updateMatrix();
+
result.scene.add( object );
}
diff --git a/examples/webgl_scene_test_blender.html b/examples/webgl_scene_test_blender.html
index 8156cde3..7904866c 100644
--- a/examples/webgl_scene_test_blender.html
+++ b/examples/webgl_scene_test_blender.html
@@ -186,7 +186,7 @@
function handle_update( result, pieces ) {
refreshSceneView( result );
- renderer.initWebGLObjects( result.scene );
+ //renderer.initWebGLObjects( result.scene );
var m, material, count = 0;