diff --git a/build/Three.js b/build/Three.js index b3c9852f..f0a20f86 100755 --- a/build/Three.js +++ b/build/Three.js @@ -14,35 +14,35 @@ THREE.Vector4.prototype={set:function(b,c,e,f){this.x=b;this.y=c;this.z=e;this.w b.x;this.y-=b.y;this.z-=b.z;this.w-=b.w;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;this.w*=b;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b,this.w/=b):this.set(0,0,0,1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z+this.w*b.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())}, setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3}; THREE.Ray.prototype={intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,e,f=[];c=0;for(e=b.length;c0&&b>0&&h+b<1}if(b instanceof THREE.Particle){var f=c(this.origin,this.direction,b);if(!f||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=c(this.origin,this.direction,b);if(!f||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)))return[];var g,k,h,m,n,o,p,t,v,u,w=b.geometry, -B=w.vertices,A=[],f=0;for(g=w.faces.length;f0:t<0))if(p=p.dot((new THREE.Vector3).sub(h,v))/t,v=v.addSelf(u.multiplyScalar(p)), -k instanceof THREE.Face3)e(v,h,m,n)&&(k={distance:this.origin.distanceTo(v),point:v,face:k,object:b},A.push(k));else if(k instanceof THREE.Face4&&(e(v,h,m,o)||e(v,m,n,o)))k={distance:this.origin.distanceTo(v),point:v,face:k,object:b},A.push(k);return A}else return[]}}; -THREE.Rectangle=function(){function b(){k=f-c;h=g-e}var c,e,f,g,k,h,m=!0;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return k};this.getHeight=function(){return h};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(h,k,p,t){m=!1;c=h;e=k;f=p;g=t;b()};this.addPoint=function(h,k){m?(m=!1,c=h,e=k,f=h,g=k):(c=ch?f:h,g=g>k?g:k);b()};this.add3Points= -function(h,k,p,t,v,u){m?(m=!1,c=hp?h>v?h:v:p>v?p:v,g=k>t?k>u?k:u:t>u?t:u):(c=hp?h>v?h>f?h:f:v>f?v:f:p>v?p>f?p:f:v>f?v:f,g=k>t?k>u?k>g?k:g:u>g?u:g:t>u?t>g?t:g:u>g?u:g);b()};this.addRectangle=function(h){m?(m=!1,c=h.getLeft(),e=h.getTop(),f=h.getRight(),g=h.getBottom()):(c=ch.getRight()?f:h.getRight(),g=g> +g=b.clone().subSelf(e),b=f.dot(f),e=f.dot(c),f=f.dot(g),h=c.dot(c),c=c.dot(g),g=1/(b*h-e*e),h=(h*f-e*c)*g,b=(b*c-e*f)*g;return h>0&&b>0&&h+b<1}if(b instanceof THREE.Particle){var f=c(this.origin,this.direction,b);if(!f||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=c(this.origin,this.direction,b);if(!f||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)))return[];var g,k,h,m,n,p,o,t,u,v,x=b.geometry, +B=x.vertices,A=[],f=0;for(g=x.faces.length;f0:t<0))if(o=o.dot((new THREE.Vector3).sub(h,u))/t,u=u.addSelf(v.multiplyScalar(o)), +k instanceof THREE.Face3)e(u,h,m,n)&&(k={distance:this.origin.distanceTo(u),point:u,face:k,object:b},A.push(k));else if(k instanceof THREE.Face4&&(e(u,h,m,p)||e(u,m,n,p)))k={distance:this.origin.distanceTo(u),point:u,face:k,object:b},A.push(k);return A}else return[]}}; +THREE.Rectangle=function(){function b(){k=f-c;h=g-e}var c,e,f,g,k,h,m=!0;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return k};this.getHeight=function(){return h};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(h,k,o,t){m=!1;c=h;e=k;f=o;g=t;b()};this.addPoint=function(h,k){m?(m=!1,c=h,e=k,f=h,g=k):(c=ch?f:h,g=g>k?g:k);b()};this.add3Points= +function(h,k,o,t,u,v){m?(m=!1,c=ho?h>u?h:u:o>u?o:u,g=k>t?k>v?k:v:t>v?t:v):(c=ho?h>u?h>f?h:f:u>f?u:f:o>u?o>f?o:f:u>f?u:f,g=k>t?k>v?k>g?k:g:v>g?v:g:t>v?t>g?t:g:v>g?v:g);b()};this.addRectangle=function(h){m?(m=!1,c=h.getLeft(),e=h.getTop(),f=h.getRight(),g=h.getBottom()):(c=ch.getRight()?f:h.getRight(),g=g> h.getBottom()?g:h.getBottom());b()};this.inflate=function(h){c-=h;e-=h;f+=h;g+=h;b()};this.minSelf=function(h){c=c>h.getLeft()?c:h.getLeft();e=e>h.getTop()?e:h.getTop();f=f=0&&Math.min(g,b.getBottom())-Math.max(e,b.getTop())>=0};this.empty=function(){m=!0;g=f=e=c=0;b()};this.isEmpty=function(){return m}};THREE.Matrix3=function(){this.m=[]}; -THREE.Matrix3.prototype={transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};THREE.Matrix4=function(b,c,e,f,g,k,h,m,n,o,p,t,v,u,w,B){this.set(b||1,c||0,e||0,f||0,g||0,k||1,h||0,m||0,n||0,o||0,p||1,t||0,v||0,u||0,w||0,B||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; -THREE.Matrix4.prototype={set:function(b,c,e,f,g,k,h,m,n,o,p,t,v,u,w,B){this.n11=b;this.n12=c;this.n13=e;this.n14=f;this.n21=g;this.n22=k;this.n23=h;this.n24=m;this.n31=n;this.n32=o;this.n33=p;this.n34=t;this.n41=v;this.n42=u;this.n43=w;this.n44=B;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,c,e){var f=THREE.Matrix4.__v1, +THREE.Matrix3.prototype={transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};THREE.Matrix4=function(b,c,e,f,g,k,h,m,n,p,o,t,u,v,x,B){this.set(b||1,c||0,e||0,f||0,g||0,k||1,h||0,m||0,n||0,p||0,o||1,t||0,u||0,v||0,x||0,B||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; +THREE.Matrix4.prototype={set:function(b,c,e,f,g,k,h,m,n,p,o,t,u,v,x,B){this.n11=b;this.n12=c;this.n13=e;this.n14=f;this.n21=g;this.n22=k;this.n23=h;this.n24=m;this.n31=n;this.n32=p;this.n33=o;this.n34=t;this.n41=u;this.n42=v;this.n43=x;this.n44=B;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,c,e){var f=THREE.Matrix4.__v1, g=THREE.Matrix4.__v2,k=THREE.Matrix4.__v3;k.sub(b,c).normalize();if(k.length()===0)k.z=1;f.cross(e,k).normalize();f.length()===0&&(k.x+=1.0E-4,f.cross(e,k).normalize());g.cross(k,f).normalize();this.n11=f.x;this.n12=g.x;this.n13=k.x;this.n21=f.y;this.n22=g.y;this.n23=k.y;this.n31=f.z;this.n32=g.z;this.n33=k.z;return this},multiplyVector3:function(b){var c=b.x,e=b.y,f=b.z,g=1/(this.n41*c+this.n42*e+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*e+this.n13*f+this.n14)*g;b.y=(this.n21*c+this.n22*e+this.n23* f+this.n24)*g;b.z=(this.n31*c+this.n32*e+this.n33*f+this.n34)*g;return b},multiplyVector4:function(b){var c=b.x,e=b.y,f=b.z,g=b.w;b.x=this.n11*c+this.n12*e+this.n13*f+this.n14*g;b.y=this.n21*c+this.n22*e+this.n23*f+this.n24*g;b.z=this.n31*c+this.n32*e+this.n33*f+this.n34*g;b.w=this.n41*c+this.n42*e+this.n43*f+this.n44*g;return b},rotateAxis:function(b){var c=b.x,e=b.y,f=b.z;b.x=c*this.n11+e*this.n12+f*this.n13;b.y=c*this.n21+e*this.n22+f*this.n23;b.z=c*this.n31+e*this.n32+f*this.n33;b.normalize(); -return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,g=b.n13,k=b.n14,h=b.n21,m=b.n22,n=b.n23,o=b.n24,p=b.n31,t=b.n32,v=b.n33,u=b.n34,w=b.n41,B=b.n42,A=b.n43,y=b.n44,G=c.n11,z=c.n12,C=c.n13,H=c.n14,D=c.n21,Q=c.n22, -J=c.n23,F=c.n24,I=c.n31,S=c.n32,K=c.n33,ea=c.n34,j=c.n41,ca=c.n42,T=c.n43,Z=c.n44;this.n11=e*G+f*D+g*I+k*j;this.n12=e*z+f*Q+g*S+k*ca;this.n13=e*C+f*J+g*K+k*T;this.n14=e*H+f*F+g*ea+k*Z;this.n21=h*G+m*D+n*I+o*j;this.n22=h*z+m*Q+n*S+o*ca;this.n23=h*C+m*J+n*K+o*T;this.n24=h*H+m*F+n*ea+o*Z;this.n31=p*G+t*D+v*I+u*j;this.n32=p*z+t*Q+v*S+u*ca;this.n33=p*C+t*J+v*K+u*T;this.n34=p*H+t*F+v*ea+u*Z;this.n41=w*G+B*D+A*I+y*j;this.n42=w*z+B*Q+A*S+y*ca;this.n43=w*C+B*J+A*K+y*T;this.n44=w*H+B*F+A*ea+y*Z;return this}, -multiplyToArray:function(b,c,e){this.multiply(b,c);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b; -this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,e=this.n13,f=this.n14,g=this.n21,k=this.n22,h=this.n23,m=this.n24,n=this.n31,o=this.n32,p=this.n33,t=this.n34,v=this.n41,u=this.n42,w=this.n43,B=this.n44;return f*h*o*v-e*m*o*v-f*k*p*v+c*m*p*v+e*k*t*v-c*h*t*v-f*h*n*u+e*m*n*u+f*g*p*u-b*m*p*u-e*g*t*u+b*h*t*u+f*k*n*w-c*m*n*w-f*g*o*w+b*m*o*w+c*g*t*w-b*k*t*w-e*k*n*B+c*h*n*B+e*g*o*B-b*h*o*B-c*g*p*B+b*k*p*B},transpose:function(){var b; -b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42; -b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31; -b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]=this.n34;b[c+15]=this.n44;return b}, -setTranslation:function(b,c,e){this.set(1,0,0,b,0,1,0,c,0,0,1,e,0,0,0,1);return this},setScale:function(b,c,e){this.set(b,0,0,0,0,c,0,0,0,0,e,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,-b,0,0,b,c,0,0,0,0,1,0,0,0,0,1);return this}, -setRotationAxis:function(b,c){var e=Math.cos(c),f=Math.sin(c),g=1-e,k=b.x,h=b.y,m=b.z,n=g*k,o=g*h;this.set(n*k+e,n*h-f*m,n*m+f*h,0,n*h+f*m,o*h+e,o*m-f*k,0,n*m-f*h,o*m+f*k,g*m*m+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=new THREE.Vector3;this.columnX.set(this.n11, -this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var e=b.x,f=b.y,g=b.z,k=Math.cos(e),e=Math.sin(e),h=Math.cos(f),f=Math.sin(f),m=Math.cos(g),g=Math.sin(g);switch(c){case "YXZ":var n=h*m,o=h*g,p=f*m,t=f*g; -this.n11=n+t*e;this.n12=p*e-o;this.n13=k*f;this.n21=k*g;this.n22=k*m;this.n23=-e;this.n31=o*e-p;this.n32=t+n*e;this.n33=k*h;break;case "ZXY":n=h*m;o=h*g;p=f*m;t=f*g;this.n11=n-t*e;this.n12=-k*g;this.n13=p+o*e;this.n21=o+p*e;this.n22=k*m;this.n23=t-n*e;this.n31=-k*f;this.n32=e;this.n33=k*h;break;case "ZYX":n=k*m;o=k*g;p=e*m;t=e*g;this.n11=h*m;this.n12=p*f-o;this.n13=n*f+t;this.n21=h*g;this.n22=t*f+n;this.n23=o*f-p;this.n31=-f;this.n32=e*h;this.n33=k*h;break;case "YZX":n=k*h;o=k*f;p=e*h;t=e*f;this.n11= -h*m;this.n12=t-n*g;this.n13=p*g+o;this.n21=g;this.n22=k*m;this.n23=-e*m;this.n31=-f*m;this.n32=o*g+p;this.n33=n-t*g;break;case "XZY":n=k*h;o=k*f;p=e*h;t=e*f;this.n11=h*m;this.n12=-g;this.n13=f*m;this.n21=n*g+t;this.n22=k*m;this.n23=o*g-p;this.n31=p*g-o;this.n32=e*m;this.n33=t*g+n;break;default:n=k*m,o=k*g,p=e*m,t=e*g,this.n11=h*m,this.n12=-h*g,this.n13=f,this.n21=o+p*f,this.n22=n-t*f,this.n23=-e*h,this.n31=t-n*f,this.n32=p+o*f,this.n33=k*h}return this},setRotationFromQuaternion:function(b){var c= -b.x,e=b.y,f=b.z,g=b.w,k=c+c,h=e+e,m=f+f,b=c*k,n=c*h;c*=m;var o=e*h;e*=m;f*=m;k*=g;h*=g;g*=m;this.n11=1-(o+f);this.n12=n-g;this.n13=c+h;this.n21=n+g;this.n22=1-(b+f);this.n23=e-k;this.n31=c-h;this.n32=e+k;this.n33=1-(b+o);return this},scale:function(b){var c=b.x,e=b.y,b=b.z;this.n11*=c;this.n12*=e;this.n13*=b;this.n21*=c;this.n22*=e;this.n23*=b;this.n31*=c;this.n32*=e;this.n33*=b;this.n41*=c;this.n42*=e;this.n43*=b;return this},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34}, -extractRotation:function(b,c){var e=1/c.x,f=1/c.y,g=1/c.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*g;this.n23=b.n23*g;this.n33=b.n33*g}}; -THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,f=b.n12,g=b.n13,k=b.n14,h=b.n21,m=b.n22,n=b.n23,o=b.n24,p=b.n31,t=b.n32,v=b.n33,u=b.n34,w=b.n41,B=b.n42,A=b.n43,y=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=n*u*B-o*v*B+o*t*A-m*u*A-n*t*y+m*v*y;c.n12=k*v*B-g*u*B-k*t*A+f*u*A+g*t*y-f*v*y;c.n13=g*o*B-k*n*B+k*m*A-f*o*A-g*m*y+f*n*y;c.n14=k*n*t-g*o*t-k*m*v+f*o*v+g*m*u-f*n*u;c.n21=o*v*w-n*u*w-o*p*A+h*u*A+n*p*y-h*v*y;c.n22=g*u*w-k*v*w+k*p*A-e*u*A-g*p*y+e*v*y;c.n23=k*n*w-g*o*w-k*h*A+e*o*A+g*h*y-e*n*y;c.n24= -g*o*p-k*n*p+k*h*v-e*o*v-g*h*u+e*n*u;c.n31=m*u*w-o*t*w+o*p*B-h*u*B-m*p*y+h*t*y;c.n32=k*t*w-f*u*w-k*p*B+e*u*B+f*p*y-e*t*y;c.n33=g*o*w-k*m*w+k*h*B-e*o*B-f*h*y+e*m*y;c.n34=k*m*p-f*o*p-k*h*t+e*o*t+f*h*u-e*m*u;c.n41=n*t*w-m*v*w-n*p*B+h*v*B+m*p*A-h*t*A;c.n42=f*v*w-g*t*w+g*p*B-e*v*B-f*p*A+e*t*A;c.n43=g*m*w-f*n*w-g*h*B+e*n*B+f*h*A-e*m*A;c.n44=f*n*p-g*m*p+g*h*t-e*n*t-f*h*v+e*m*v;c.multiplyScalar(1/b.determinant());return c}; -THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,e=c.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,k=b.n32*b.n21-b.n31*b.n22,h=-b.n33*b.n12+b.n32*b.n13,m=b.n33*b.n11-b.n31*b.n13,n=-b.n32*b.n11+b.n31*b.n12,o=b.n23*b.n12-b.n22*b.n13,p=-b.n23*b.n11+b.n21*b.n13,t=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*h+b.n31*o;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*f;e[1]=b*g;e[2]=b*k;e[3]=b*h;e[4]=b*m;e[5]=b*n;e[6]=b*o;e[7]=b*p;e[8]=b*t;return c}; +return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,g=b.n13,k=b.n14,h=b.n21,m=b.n22,n=b.n23,p=b.n24,o=b.n31,t=b.n32,u=b.n33,v=b.n34,x=b.n41,B=b.n42,A=b.n43,y=b.n44,F=c.n11,w=c.n12,H=c.n13,E=c.n14,D=c.n21,S=c.n22, +J=c.n23,G=c.n24,U=c.n31,W=c.n32,M=c.n33,X=c.n34,T=c.n41,R=c.n42,j=c.n43,fa=c.n44;this.n11=e*F+f*D+g*U+k*T;this.n12=e*w+f*S+g*W+k*R;this.n13=e*H+f*J+g*M+k*j;this.n14=e*E+f*G+g*X+k*fa;this.n21=h*F+m*D+n*U+p*T;this.n22=h*w+m*S+n*W+p*R;this.n23=h*H+m*J+n*M+p*j;this.n24=h*E+m*G+n*X+p*fa;this.n31=o*F+t*D+u*U+v*T;this.n32=o*w+t*S+u*W+v*R;this.n33=o*H+t*J+u*M+v*j;this.n34=o*E+t*G+u*X+v*fa;this.n41=x*F+B*D+A*U+y*T;this.n42=x*w+B*S+A*W+y*R;this.n43=x*H+B*J+A*M+y*j;this.n44=x*E+B*G+A*X+y*fa;return this},multiplyToArray:function(b, +c,e){this.multiply(b,c);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*= +b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,e=this.n13,f=this.n14,g=this.n21,k=this.n22,h=this.n23,m=this.n24,n=this.n31,p=this.n32,o=this.n33,t=this.n34,u=this.n41,v=this.n42,x=this.n43,B=this.n44;return f*h*p*u-e*m*p*u-f*k*o*u+c*m*o*u+e*k*t*u-c*h*t*u-f*h*n*v+e*m*n*v+f*g*o*v-b*m*o*v-e*g*t*v+b*h*t*v+f*k*n*x-c*m*n*x-f*g*p*x+b*m*p*x+c*g*t*x-b*k*t*x-e*k*n*B+c*h*n*B+e*g*p*B-b*h*p*B-c*g*o*B+b*k*o*B},transpose:function(){var b;b=this.n21;this.n21= +this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44= +this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]= +this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]=this.n34;b[c+15]=this.n44;return b},setTranslation:function(b, +c,e){this.set(1,0,0,b,0,1,0,c,0,0,1,e,0,0,0,1);return this},setScale:function(b,c,e){this.set(b,0,0,0,0,c,0,0,0,0,e,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,-b,0,0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b, +c){var e=Math.cos(c),f=Math.sin(c),g=1-e,k=b.x,h=b.y,m=b.z,n=g*k,p=g*h;this.set(n*k+e,n*h-f*m,n*m+f*h,0,n*h+f*m,p*h+e,p*m-f*k,0,n*m-f*h,p*m+f*k,g*m*m+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31); +return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var e=b.x,f=b.y,g=b.z,k=Math.cos(e),e=Math.sin(e),h=Math.cos(f),f=Math.sin(f),m=Math.cos(g),g=Math.sin(g);switch(c){case "YXZ":var n=h*m,p=h*g,o=f*m,t=f*g;this.n11=n+t*e;this.n12= +o*e-p;this.n13=k*f;this.n21=k*g;this.n22=k*m;this.n23=-e;this.n31=p*e-o;this.n32=t+n*e;this.n33=k*h;break;case "ZXY":n=h*m;p=h*g;o=f*m;t=f*g;this.n11=n-t*e;this.n12=-k*g;this.n13=o+p*e;this.n21=p+o*e;this.n22=k*m;this.n23=t-n*e;this.n31=-k*f;this.n32=e;this.n33=k*h;break;case "ZYX":n=k*m;p=k*g;o=e*m;t=e*g;this.n11=h*m;this.n12=o*f-p;this.n13=n*f+t;this.n21=h*g;this.n22=t*f+n;this.n23=p*f-o;this.n31=-f;this.n32=e*h;this.n33=k*h;break;case "YZX":n=k*h;p=k*f;o=e*h;t=e*f;this.n11=h*m;this.n12=t-n*g;this.n13= +o*g+p;this.n21=g;this.n22=k*m;this.n23=-e*m;this.n31=-f*m;this.n32=p*g+o;this.n33=n-t*g;break;case "XZY":n=k*h;p=k*f;o=e*h;t=e*f;this.n11=h*m;this.n12=-g;this.n13=f*m;this.n21=n*g+t;this.n22=k*m;this.n23=p*g-o;this.n31=o*g-p;this.n32=e*m;this.n33=t*g+n;break;default:n=k*m,p=k*g,o=e*m,t=e*g,this.n11=h*m,this.n12=-h*g,this.n13=f,this.n21=p+o*f,this.n22=n-t*f,this.n23=-e*h,this.n31=t-n*f,this.n32=o+p*f,this.n33=k*h}return this},setRotationFromQuaternion:function(b){var c=b.x,e=b.y,f=b.z,g=b.w,k=c+c, +h=e+e,m=f+f,b=c*k,n=c*h;c*=m;var p=e*h;e*=m;f*=m;k*=g;h*=g;g*=m;this.n11=1-(p+f);this.n12=n-g;this.n13=c+h;this.n21=n+g;this.n22=1-(b+f);this.n23=e-k;this.n31=c-h;this.n32=e+k;this.n33=1-(b+p);return this},scale:function(b){var c=b.x,e=b.y,b=b.z;this.n11*=c;this.n12*=e;this.n13*=b;this.n21*=c;this.n22*=e;this.n23*=b;this.n31*=c;this.n32*=e;this.n33*=b;this.n41*=c;this.n42*=e;this.n43*=b;return this},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b, +c){var e=1/c.x,f=1/c.y,g=1/c.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*g;this.n23=b.n23*g;this.n33=b.n33*g}}; +THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,f=b.n12,g=b.n13,k=b.n14,h=b.n21,m=b.n22,n=b.n23,p=b.n24,o=b.n31,t=b.n32,u=b.n33,v=b.n34,x=b.n41,B=b.n42,A=b.n43,y=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=n*v*B-p*u*B+p*t*A-m*v*A-n*t*y+m*u*y;c.n12=k*u*B-g*v*B-k*t*A+f*v*A+g*t*y-f*u*y;c.n13=g*p*B-k*n*B+k*m*A-f*p*A-g*m*y+f*n*y;c.n14=k*n*t-g*p*t-k*m*u+f*p*u+g*m*v-f*n*v;c.n21=p*u*x-n*v*x-p*o*A+h*v*A+n*o*y-h*u*y;c.n22=g*v*x-k*u*x+k*o*A-e*v*A-g*o*y+e*u*y;c.n23=k*n*x-g*p*x-k*h*A+e*p*A+g*h*y-e*n*y;c.n24= +g*p*o-k*n*o+k*h*u-e*p*u-g*h*v+e*n*v;c.n31=m*v*x-p*t*x+p*o*B-h*v*B-m*o*y+h*t*y;c.n32=k*t*x-f*v*x-k*o*B+e*v*B+f*o*y-e*t*y;c.n33=g*p*x-k*m*x+k*h*B-e*p*B-f*h*y+e*m*y;c.n34=k*m*o-f*p*o-k*h*t+e*p*t+f*h*v-e*m*v;c.n41=n*t*x-m*u*x-n*o*B+h*u*B+m*o*A-h*t*A;c.n42=f*u*x-g*t*x+g*o*B-e*u*B-f*o*A+e*t*A;c.n43=g*m*x-f*n*x-g*h*B+e*n*B+f*h*A-e*m*A;c.n44=f*n*o-g*m*o+g*h*t-e*n*t-f*h*u+e*m*u;c.multiplyScalar(1/b.determinant());return c}; +THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,e=c.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,k=b.n32*b.n21-b.n31*b.n22,h=-b.n33*b.n12+b.n32*b.n13,m=b.n33*b.n11-b.n31*b.n13,n=-b.n32*b.n11+b.n31*b.n12,p=b.n23*b.n12-b.n22*b.n13,o=-b.n23*b.n11+b.n21*b.n13,t=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*h+b.n31*p;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*f;e[1]=b*g;e[2]=b*k;e[3]=b*h;e[4]=b*m;e[5]=b*n;e[6]=b*p;e[7]=b*o;e[8]=b*t;return c}; THREE.Matrix4.makeFrustum=function(b,c,e,f,g,k){var h;h=new THREE.Matrix4;h.n11=2*g/(c-b);h.n12=0;h.n13=(c+b)/(c-b);h.n14=0;h.n21=0;h.n22=2*g/(f-e);h.n23=(f+e)/(f-e);h.n24=0;h.n31=0;h.n32=0;h.n33=-(k+g)/(k-g);h.n34=-2*k*g/(k-g);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(b,c,e,f){var g,b=e*Math.tan(b*Math.PI/360);g=-b;return THREE.Matrix4.makeFrustum(g*c,b*c,g,b,e,f)}; -THREE.Matrix4.makeOrtho=function(b,c,e,f,g,k){var h,m,n,o;h=new THREE.Matrix4;m=c-b;n=e-f;o=k-g;h.n11=2/m;h.n12=0;h.n13=0;h.n14=-((c+b)/m);h.n21=0;h.n22=2/n;h.n23=0;h.n24=-((e+f)/n);h.n31=0;h.n32=0;h.n33=-2/o;h.n34=-((k+g)/o);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; +THREE.Matrix4.makeOrtho=function(b,c,e,f,g,k){var h,m,n,p;h=new THREE.Matrix4;m=c-b;n=e-f;p=k-g;h.n11=2/m;h.n12=0;h.n13=0;h.n14=-((c+b)/m);h.n21=0;h.n22=2/n;h.n23=0;h.n24=-((e+f)/n);h.n31=0;h.n32=0;h.n33=-2/p;h.n34=-((k+g)/p);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; THREE.Object3D=function(){this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=!0;this.quaternion=new THREE.Quaternion; this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this._vector=new THREE.Vector3;this.name=""}; THREE.Object3D.prototype={translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)=== @@ -51,9 +51,9 @@ this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.m this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale),this.matrixWorldNeedsUpdate=!1,c=!0;for(var b=0,f=this.children.length;b=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var k=Math.acos(g),h=Math.sqrt(1-g*g);if(Math.abs(h)<0.001)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;g=Math.sin((1-f)*k)/h;f=Math.sin(f*k)/h;e.w=b.w*g+c.w*f;e.x=b.x*g+c.x*f;e.y=b.y*g+c.y*f;e.z=b.z*g+c.z*f;return e};THREE.Vertex=function(b){this.position=b||new THREE.Vector3}; +multiplySelf:function(b){var c=this.x,e=this.y,f=this.z,g=this.w,k=b.x,h=b.y,m=b.z,b=b.w;this.x=c*b+g*k+e*m-f*h;this.y=e*b+g*h+f*k-c*m;this.z=f*b+g*m+c*h-e*k;this.w=g*b-c*k-e*h-f*m;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var e=b.x,f=b.y,g=b.z,k=this.x,h=this.y,m=this.z,n=this.w,p=n*e+h*g-m*f,o= +n*f+m*e-k*g,t=n*g+k*f-h*e,e=-k*e-h*f-m*g;c.x=p*n+e*-k+o*-m-t*-h;c.y=o*n+e*-h+t*-k-p*-m;c.z=t*n+e*-m+p*-h-o*-k;return c}}; +THREE.Quaternion.slerp=function(b,c,e,f){var g=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(g)>=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var k=Math.acos(g),h=Math.sqrt(1-g*g);if(Math.abs(h)<0.0010)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;g=Math.sin((1-f)*k)/h;f=Math.sin(f*k)/h;e.w=b.w*g+c.w*f;e.x=b.x*g+c.x*f;e.y=b.y*g+c.y*f;e.z=b.z*g+c.z*f;return e};THREE.Vertex=function(b){this.position=b||new THREE.Vector3}; THREE.Face3=function(b,c,e,f,g,k){this.a=b;this.b=c;this.c=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=k instanceof Array?k:[k];this.centroid=new THREE.Vector3}; THREE.Face4=function(b,c,e,f,g,k,h){this.a=b;this.b=c;this.c=e;this.d=f;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=k instanceof THREE.Color?k:new THREE.Color;this.vertexColors=k instanceof Array?k:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.set(b||0,c||0)}; THREE.UV.prototype={set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; @@ -61,16 +61,16 @@ THREE.Geometry.prototype={computeCentroids:function(){var b,c,e;b=0;for(c=this.f e.centroid.addSelf(this.vertices[e.d].position),e.centroid.divideScalar(4))},computeFaceNormals:function(b){var c,e,f,g,k,h,m=new THREE.Vector3,n=new THREE.Vector3;f=0;for(g=this.faces.length;f0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,e=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,e=this.vertices.length;cthis.points.length-2?k:k+1;e[3]=k>this.points.length-3?k:k+2;o=this.points[e[0]];p=this.points[e[1]]; -t=this.points[e[2]];v=this.points[e[3]];m=h*h;n=h*m;f.x=c(o.x,p.x,t.x,v.x,h,m,n);f.y=c(o.y,p.y,t.y,v.y,h,m,n);f.z=c(o.z,p.z,t.z,v.z,h,m,n);return f};this.getControlPointsArray=function(){var b,e,c=this.points.length,f=[];for(b=0;bthis.points.length-2?k:k+1;e[3]=k>this.points.length-3?k:k+2;p=this.points[e[0]];o=this.points[e[1]]; +t=this.points[e[2]];u=this.points[e[3]];m=h*h;n=h*m;f.x=c(p.x,o.x,t.x,u.x,h,m,n);f.y=c(p.y,o.y,t.y,u.y,h,m,n);f.z=c(p.z,o.z,t.z,u.z,h,m,n);return f};this.getControlPointsArray=function(){var b,e,c=this.points.length,f=[];for(b=0;b1){b=e.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f=this.LODs[f].visibleAtDistance)this.LODs[f-1].object3D.visible=!1, this.LODs[f].object3D.visible=!0;else break;for(;ft&&(e=p,p=t,t=e):pu&&(e=v,v=u,u=e):vt&&(e=o,o=t,t=e):ov&&(e=u,u=v,v=e):u=0&&g>=0&&h>=0&&k>=0?!0:f<0&&g<0||h<0&&k<0?!1:(f<0?c=Math.max(c,f/(f-g)):g<0&&(j=Math.min(j,f/(f-g))),h<0?c=Math.max(c,h/(h-k)):k<0&&(j=Math.min(j,h/(h-k))),jC&&h.positionScreen.z0&&H.z<1))fa=z[G]=z[G]||new THREE.RenderableParticle,G++,y=fa,y.x=H.x/H.w,y.y=H.y/H.w,y.z= -H.z,y.rotation=L.rotation.z,y.scale.x=L.scale.x*Math.abs(y.x-(H.x+g.projectionMatrix.n11)/(H.w+g.projectionMatrix.n14)),y.scale.y=L.scale.y*Math.abs(y.y-(H.y+g.projectionMatrix.n22)/(H.w+g.projectionMatrix.n24)),y.materials=L.materials,j.push(y);k&&j.sort(c);return j}}; -THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new THREE.Projector,e,f,g,k;this.domElement=document.createElement("div");this.setSize=function(b,c){e=b;f=c;g=e/2;k=f/2};this.render=function(e,f){var n,o,p,t,v,u,w,B;b=c.projectScene(e,f);n=0;for(o=b.length;n>1,V=o.height>>1,h=j.scale.x* -v,n=j.scale.y*u,k=h*p,m=n*V,R.set(b.x-k,b.y-m,b.x+k,b.y+m),va.instersects(R)&&(w.save(),w.translate(b.x,b.y),w.rotate(-j.rotation),w.scale(h,-n),w.translate(-p,-V),w.drawImage(o,0,0),w.restore())}else h instanceof THREE.ParticleCanvasMaterial&&(k=j.scale.x*v,m=j.scale.y*u,R.set(b.x-k,b.y-m,b.x+k,b.y+m),va.instersects(R)&&(f(h.color),g(h.color),w.save(),w.translate(b.x,b.y),w.rotate(-j.rotation),w.scale(k,m),h.program(w),w.restore()))}function y(b,j,g,h){c(h.opacity);e(h.blending);w.beginPath();w.moveTo(b.positionScreen.x, -b.positionScreen.y);w.lineTo(j.positionScreen.x,j.positionScreen.y);w.closePath();if(h instanceof THREE.LineBasicMaterial){b=h.linewidth;if(H!=b)w.lineWidth=H=b;b=h.linecap;if(D!=b)w.lineCap=D=b;b=h.linejoin;if(Q!=b)w.lineJoin=Q=b;f(h.color);w.stroke();R.inflate(h.linewidth*2)}}function A(b,f,g,m,n,o,V,t,u){h.data.vertices+=3;h.data.faces++;c(t.opacity);e(t.blending);j=b.positionScreen.x;ca=b.positionScreen.y;T=f.positionScreen.x;Z=f.positionScreen.y;N=g.positionScreen.x;da=g.positionScreen.y;z(j, -ca,T,Z,N,da);if(t instanceof THREE.MeshBasicMaterial)if(t.map)t.map.mapping instanceof THREE.UVMapping&&(ga=V.uvs[0],Ea(j,ca,T,Z,N,da,t.map.image,ga[m].u,ga[m].v,ga[n].u,ga[n].v,ga[o].u,ga[o].v));else if(t.envMap){if(t.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=k.matrixWorldInverse,pa.copy(V.vertexNormalsWorld[0]),Da=(pa.x*b.n11+pa.y*b.n12+pa.z*b.n13)*0.5+0.5,ua=-(pa.x*b.n21+pa.y*b.n22+pa.z*b.n23)*0.5+0.5,pa.copy(V.vertexNormalsWorld[1]),Aa=(pa.x*b.n11+pa.y*b.n12+pa.z*b.n13)*0.5+ -0.5,xa=-(pa.x*b.n21+pa.y*b.n22+pa.z*b.n23)*0.5+0.5,pa.copy(V.vertexNormalsWorld[2]),ta=(pa.x*b.n11+pa.y*b.n12+pa.z*b.n13)*0.5+0.5,ya=-(pa.x*b.n21+pa.y*b.n22+pa.z*b.n23)*0.5+0.5,Ea(j,ca,T,Z,N,da,t.envMap.image,Da,ua,Aa,xa,ta,ya)}else t.wireframe?C(t.color,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ga(t.color);else if(t instanceof THREE.MeshLambertMaterial)t.map&&!t.wireframe&&(t.map.mapping instanceof THREE.UVMapping&&(ga=V.uvs[0],Ea(j,ca,T,Z,N,da,t.map.image,ga[m].u,ga[m].v,ga[n].u, -ga[n].v,ga[o].u,ga[o].v)),e(THREE.SubtractiveBlending)),O?!t.wireframe&&t.shading==THREE.SmoothShading&&V.vertexNormalsWorld.length==3?(fa.r=W.r=U.r=P.r,fa.g=W.g=U.g=P.g,fa.b=W.b=U.b=P.b,p(u,V.v1.positionWorld,V.vertexNormalsWorld[0],fa),p(u,V.v2.positionWorld,V.vertexNormalsWorld[1],W),p(u,V.v3.positionWorld,V.vertexNormalsWorld[2],U),$.r=(W.r+U.r)*0.5,$.g=(W.g+U.g)*0.5,$.b=(W.b+U.b)*0.5,la=Ta(fa,W,U,$),Ea(j,ca,T,Z,N,da,la,0,0,1,0,0,1)):(oa.r=P.r,oa.g=P.g,oa.b=P.b,p(u,V.centroidWorld,V.normalWorld, -oa),L.r=Math.max(0,Math.min(t.color.r*oa.r,1)),L.g=Math.max(0,Math.min(t.color.g*oa.g,1)),L.b=Math.max(0,Math.min(t.color.b*oa.b,1)),L.updateHex(),t.wireframe?C(L,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ga(L)):t.wireframe?C(t.color,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ga(t.color);else if(t instanceof THREE.MeshDepthMaterial)Y=k.near,ka=k.far,fa.r=fa.g=fa.b=1-Ja(b.positionScreen.z,Y,ka),W.r=W.g=W.b=1-Ja(f.positionScreen.z,Y,ka),U.r=U.g=U.b=1-Ja(g.positionScreen.z, -Y,ka),$.r=(W.r+U.r)*0.5,$.g=(W.g+U.g)*0.5,$.b=(W.b+U.b)*0.5,la=Ta(fa,W,U,$),Ea(j,ca,T,Z,N,da,la,0,0,1,0,0,1);else if(t instanceof THREE.MeshNormalMaterial)L.r=Na(V.normalWorld.x),L.g=Na(V.normalWorld.y),L.b=Na(V.normalWorld.z),L.updateHex(),t.wireframe?C(L,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ga(L)}function B(b,f,g,m,n,o,t,V,u){h.data.vertices+=4;h.data.faces++;c(V.opacity);e(V.blending);if(V.map||V.envMap)A(b,f,m,0,1,3,t,V,u),A(n,g,o,1,2,3,t,V,u);else if(j=b.positionScreen.x, -ca=b.positionScreen.y,T=f.positionScreen.x,Z=f.positionScreen.y,N=g.positionScreen.x,da=g.positionScreen.y,X=m.positionScreen.x,aa=m.positionScreen.y,ia=n.positionScreen.x,ha=n.positionScreen.y,na=o.positionScreen.x,ja=o.positionScreen.y,V instanceof THREE.MeshBasicMaterial)G(j,ca,T,Z,N,da,X,aa),V.wireframe?C(V.color,V.wireframeLinewidth,V.wireframeLinecap,V.wireframeLinejoin):Ga(V.color);else if(V instanceof THREE.MeshLambertMaterial)O?!V.wireframe&&V.shading==THREE.SmoothShading&&t.vertexNormalsWorld.length== -4?(fa.r=W.r=U.r=$.r=P.r,fa.g=W.g=U.g=$.g=P.g,fa.b=W.b=U.b=$.b=P.b,p(u,t.v1.positionWorld,t.vertexNormalsWorld[0],fa),p(u,t.v2.positionWorld,t.vertexNormalsWorld[1],W),p(u,t.v4.positionWorld,t.vertexNormalsWorld[3],U),p(u,t.v3.positionWorld,t.vertexNormalsWorld[2],$),la=Ta(fa,W,U,$),z(j,ca,T,Z,X,aa),Ea(j,ca,T,Z,X,aa,la,0,0,1,0,0,1),z(ia,ha,N,da,na,ja),Ea(ia,ha,N,da,na,ja,la,1,0,1,1,0,1)):(oa.r=P.r,oa.g=P.g,oa.b=P.b,p(u,t.centroidWorld,t.normalWorld,oa),L.r=Math.max(0,Math.min(V.color.r*oa.r,1)),L.g= 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f=~~(b.r*255),g=~~(b.g*255),b=~~(b.b*255),h=~~(e.r*255),k=~~(e.g*255),e=~~(e.b*255),m=~~(c.r*255),n=~~(c.g*255),c=~~(c.b*255),V=~~(j.r*255),t=~~(j.g*255),j=~~(j.b*255);wa[0]=f<0?0:f>255?255:f;wa[1]=g<0?0:g>255?255:g;wa[2]=b<0?0:b>255?255:b;wa[4]=h<0?0:h>255?255:h;wa[5]=k<0?0:k>255?255:k;wa[6]=e<0?0:e>255?255:e;wa[8]=m<0?0:m>255?255:m;wa[9]=n<0?0:n>255?255:n;wa[10]=c<0? -0:c>255?255:c;wa[12]=V<0?0:V>255?255:V;wa[13]=t<0?0:t>255?255:t;wa[14]=j<0?0:j>255?255:j;Qa.putImageData(Wa,0,0);Sa.drawImage(Pa,0,0);return Ra}function Ja(b,e,c){b=(b-e)/(c-e);return b*b*(3-2*b)}function Na(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function E(b,e){var c=e.x-b.x,j=e.y-b.y,f=c*c+j*j;f!=0&&(f=1/Math.sqrt(f),c*=f,j*=f,e.x+=c,e.y+=j,b.x-=c,b.y-=j)}var Ua,x,ma,za,Ha,Oa,Va,ra;this.autoClear?this.clear():w.setTransform(1,0,0,-1,v,u);h.data.vertices=0;h.data.faces=0;m=n.projectScene(b,k,this.sortElements); -(O=b.lights.length>0)&&o(b);Ua=0;for(x=m.length;Ua0&&(c.r+=g.color.r*h,c.g+=g.color.g*h,c.b+=g.color.b*h)):g instanceof THREE.PointLight&&(S.sub(g.position,e.centroidWorld),S.normalize(),h=e.normalWorld.dot(S)*g.intensity,h>0&&(c.r+=g.color.r*h,c.g+=g.color.g*h,c.b+=g.color.b*h))}function c(e,c,m,n,t,p){h.data.vertices+=3;h.data.faces++;j=f(ca++);j.setAttribute("d", -"M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+m.positionScreen.x+","+m.positionScreen.y+"z");t instanceof THREE.MeshBasicMaterial?H.hex=t.color.hex:t instanceof THREE.MeshLambertMaterial?C?(D.r=Q.r,D.g=Q.g,D.b=Q.b,b(p,n,D),H.r=Math.max(0,Math.min(t.color.r*D.r,1)),H.g=Math.max(0,Math.min(t.color.g*D.g,1)),H.b=Math.max(0,Math.min(t.color.b*D.b,1)),H.updateHex()):H.hex=t.color.hex:t instanceof THREE.MeshDepthMaterial?(I=1-t.__2near/(t.__farPlusNear- -n.z*t.__farMinusNear),H.setRGB(I,I,I)):t instanceof THREE.MeshNormalMaterial&&H.setRGB(g(n.normalWorld.x),g(n.normalWorld.y),g(n.normalWorld.z));t.wireframe?j.setAttribute("style","fill: none; stroke: #"+k(H.hex.toString(16))+"; stroke-width: "+t.wireframeLinewidth+"; stroke-opacity: "+t.opacity+"; stroke-linecap: "+t.wireframeLinecap+"; stroke-linejoin: "+t.wireframeLinejoin):j.setAttribute("style","fill: #"+k(H.hex.toString(16))+"; fill-opacity: "+t.opacity);o.appendChild(j)}function e(e,c,m,n, -t,p,u){h.data.vertices+=4;h.data.faces++;j=f(ca++);j.setAttribute("d","M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+m.positionScreen.x+","+m.positionScreen.y+" L "+n.positionScreen.x+","+n.positionScreen.y+"z");p instanceof THREE.MeshBasicMaterial?H.hex=p.color.hex:p instanceof THREE.MeshLambertMaterial?C?(D.r=Q.r,D.g=Q.g,D.b=Q.b,b(u,t,D),H.r=Math.max(0,Math.min(p.color.r*D.r,1)),H.g=Math.max(0,Math.min(p.color.g*D.g,1)),H.b=Math.max(0,Math.min(p.color.b* -D.b,1)),H.updateHex()):H.hex=p.color.hex:p instanceof THREE.MeshDepthMaterial?(I=1-p.__2near/(p.__farPlusNear-t.z*p.__farMinusNear),H.setRGB(I,I,I)):p instanceof THREE.MeshNormalMaterial&&H.setRGB(g(t.normalWorld.x),g(t.normalWorld.y),g(t.normalWorld.z));p.wireframe?j.setAttribute("style","fill: none; stroke: #"+k(H.hex.toString(16))+"; stroke-width: "+p.wireframeLinewidth+"; stroke-opacity: "+p.opacity+"; stroke-linecap: "+p.wireframeLinecap+"; stroke-linejoin: "+p.wireframeLinejoin):j.setAttribute("style", -"fill: #"+k(H.hex.toString(16))+"; fill-opacity: "+p.opacity);o.appendChild(j)}function f(b){K[b]==null&&(K[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),Z==0&&K[b].setAttribute("shape-rendering","crispEdges"));return K[b]}function g(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function k(b){for(;b.length<6;)b="0"+b;return b}var h=this,m=null,n=new THREE.Projector,o=document.createElementNS("http://www.w3.org/2000/svg","svg"),p,t,v,u,w,B,A,y,G=new THREE.Rectangle,z=new THREE.Rectangle,C= -!1,H=new THREE.Color(16777215),D=new THREE.Color(16777215),Q=new THREE.Color(0),J=new THREE.Color(0),F=new THREE.Color(0),I,S=new 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THREE.RenderableParticle,F++,y=ia,y.x=E.x/E.w,y.y=E.y/E.w,y.z=E.z,y.rotation=N.rotation.z,y.scale.x= +N.scale.x*Math.abs(y.x-(E.x+g.projectionMatrix.n11)/(E.w+g.projectionMatrix.n14)),y.scale.y=N.scale.y*Math.abs(y.y-(E.y+g.projectionMatrix.n22)/(E.w+g.projectionMatrix.n24)),y.materials=N.materials,H.push(y);k&&H.sort(c);return H}}; +THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new THREE.Projector,e,f,g,k;this.domElement=document.createElement("div");this.setSize=function(b,c){e=b;f=c;g=e/2;k=f/2};this.render=function(e,f){var n,p,o,t,u,v,x,B;b=c.projectScene(e,f);n=0;for(p=b.length;n>1,ja=n.height>>1,h=j.scale.x* +u,p=j.scale.y*v,k=h*o,m=p*ja,ra.set(b.x-k,b.y-m,b.x+k,b.y+m),qa.instersects(ra)&&(x.save(),x.translate(b.x,b.y),x.rotate(-j.rotation),x.scale(h,-p),x.translate(-o,-ja),x.drawImage(n,0,0),x.restore())}else h instanceof 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THREE.UVMapping&&(ha=ja.uvs[0],Ca(T,R,j,fa,P,da,t.map.image,ha[m].u,ha[m].v,ha[p].u,ha[p].v,ha[n].u,ha[n].v));else if(t.envMap){if(t.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=k.matrixWorldInverse,ka.copy(ja.vertexNormalsWorld[0]),na=(ka.x*b.n11+ka.y*b.n12+ka.z*b.n13)*0.5+0.5,wa=-(ka.x*b.n21+ka.y*b.n22+ka.z*b.n23)*0.5+0.5,ka.copy(ja.vertexNormalsWorld[1]),Aa=(ka.x*b.n11+ +ka.y*b.n12+ka.z*b.n13)*0.5+0.5,va=-(ka.x*b.n21+ka.y*b.n22+ka.z*b.n23)*0.5+0.5,ka.copy(ja.vertexNormalsWorld[2]),ya=(ka.x*b.n11+ka.y*b.n12+ka.z*b.n13)*0.5+0.5,Ma=-(ka.x*b.n21+ka.y*b.n22+ka.z*b.n23)*0.5+0.5,Ca(T,R,j,fa,P,da,t.envMap.image,na,wa,Aa,va,ya,Ma)}else t.wireframe?H(t.color,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ea(t.color);else if(t instanceof THREE.MeshLambertMaterial)t.map&&!t.wireframe&&(t.map.mapping instanceof THREE.UVMapping&&(ha=ja.uvs[0],Ca(T,R,j,fa,P,da,t.map.image, 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THREE.MeshDepthMaterial)I=k.near,V=k.far,ia.r=ia.g=ia.b=1-Ia(b.positionScreen.z,I,V),Z.r=Z.g=Z.b=1-Ia(f.positionScreen.z, +I,V),ma.r=ma.g=ma.b=1-Ia(g.positionScreen.z,I,V),$.r=(Z.r+ma.r)*0.5,$.g=(Z.g+ma.g)*0.5,$.b=(Z.b+ma.b)*0.5,oa=Sa(ia,Z,ma,$),Ca(T,R,j,fa,P,da,oa,0,0,1,0,0,1);else if(t instanceof THREE.MeshNormalMaterial)N.r=Na(ja.normalWorld.x),N.g=Na(ja.normalWorld.y),N.b=Na(ja.normalWorld.z),N.updateHex(),t.wireframe?H(N,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ea(N)}function w(b,f,g,m,p,n,ja,t,u){h.data.vertices+=4;h.data.faces++;c(t.opacity);e(t.blending);if(t.map||t.envMap)A(b,f,m,0,1,3,ja, +t,u),A(p,g,n,1,2,3,ja,t,u);else if(T=b.positionScreen.x,R=b.positionScreen.y,j=f.positionScreen.x,fa=f.positionScreen.y,P=g.positionScreen.x,da=g.positionScreen.y,ca=m.positionScreen.x,Y=m.positionScreen.y,ea=p.positionScreen.x,ga=p.positionScreen.y,la=n.positionScreen.x,pa=n.positionScreen.y,t instanceof THREE.MeshBasicMaterial)F(T,R,j,fa,P,da,ca,Y),t.wireframe?H(t.color,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ea(t.color);else if(t instanceof THREE.MeshLambertMaterial)Ba?!t.wireframe&& +t.shading==THREE.SmoothShading&&ja.vertexNormalsWorld.length==4?(ia.r=Z.r=ma.r=$.r=L.r,ia.g=Z.g=ma.g=$.g=L.g,ia.b=Z.b=ma.b=$.b=L.b,o(u,ja.v1.positionWorld,ja.vertexNormalsWorld[0],ia),o(u,ja.v2.positionWorld,ja.vertexNormalsWorld[1],Z),o(u,ja.v4.positionWorld,ja.vertexNormalsWorld[3],ma),o(u,ja.v3.positionWorld,ja.vertexNormalsWorld[2],$),oa=Sa(ia,Z,ma,$),B(T,R,j,fa,ca,Y),Ca(T,R,j,fa,ca,Y,oa,0,0,1,0,0,1),B(ea,ga,P,da,la,pa),Ca(ea,ga,P,da,la,pa,oa,1,0,1,1,0,1)):(aa.r=L.r,aa.g=L.g,aa.b=L.b,o(u,ja.centroidWorld, +ja.normalWorld,aa),N.r=Math.max(0,Math.min(t.color.r*aa.r,1)),N.g=Math.max(0,Math.min(t.color.g*aa.g,1)),N.b=Math.max(0,Math.min(t.color.b*aa.b,1)),N.updateHex(),F(T,R,j,fa,P,da,ca,Y),t.wireframe?H(N,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ea(N)):(F(T,R,j,fa,P,da,ca,Y),t.wireframe?H(t.color,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ea(t.color));else if(t instanceof THREE.MeshNormalMaterial)N.r=Na(ja.normalWorld.x),N.g=Na(ja.normalWorld.y),N.b=Na(ja.normalWorld.z), +N.updateHex(),F(T,R,j,fa,P,da,ca,Y),t.wireframe?H(N,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ea(N);else if(t instanceof THREE.MeshDepthMaterial)I=k.near,V=k.far,ia.r=ia.g=ia.b=1-Ia(b.positionScreen.z,I,V),Z.r=Z.g=Z.b=1-Ia(f.positionScreen.z,I,V),ma.r=ma.g=ma.b=1-Ia(m.positionScreen.z,I,V),$.r=$.g=$.b=1-Ia(g.positionScreen.z,I,V),oa=Sa(ia,Z,ma,$),B(T,R,j,fa,ca,Y),Ca(T,R,j,fa,ca,Y,oa,0,0,1,0,0,1),B(ea,ga,P,da,la,pa),Ca(ea,ga,P,da,la,pa,oa,1,0,1,1,0,1)}function B(b,e,c,f,g,j){x.beginPath(); +x.moveTo(b,e);x.lineTo(c,f);x.lineTo(g,j);x.lineTo(b,e);x.closePath()}function F(b,e,c,f,g,j,h,k){x.beginPath();x.moveTo(b,e);x.lineTo(c,f);x.lineTo(g,j);x.lineTo(h,k);x.lineTo(b,e);x.closePath()}function H(b,e,c,g){if(E!=e)x.lineWidth=E=e;if(D!=c)x.lineCap=D=c;if(S!=g)x.lineJoin=S=g;f(b);x.stroke();ra.inflate(e*2)}function Ea(b){g(b);x.fill()}function Ca(b,e,c,f,g,j,h,k,m,t,p,n,ja){var o,u;o=h.width-1;u=h.height-1;k*=o;m*=u;t*=o;p*=u;n*=o;ja*=u;c-=b;f-=e;g-=b;j-=e;t-=k;p-=m;n-=k;ja-=m;o=t*ja-n*p; +o!=0&&(u=1/o,o=(ja*c-p*g)*u,p=(ja*f-p*j)*u,c=(t*g-n*c)*u,f=(t*j-n*f)*u,b=b-o*k-c*m,e=e-p*k-f*m,x.save(),x.transform(o,p,c,f,b,e),x.clip(),x.drawImage(h,0,0),x.restore())}function Sa(b,e,c,f){var g=~~(b.r*255),j=~~(b.g*255),b=~~(b.b*255),h=~~(e.r*255),k=~~(e.g*255),e=~~(e.b*255),m=~~(c.r*255),t=~~(c.g*255),c=~~(c.b*255),p=~~(f.r*255),n=~~(f.g*255),f=~~(f.b*255);xa[0]=g<0?0:g>255?255:g;xa[1]=j<0?0:j>255?255:j;xa[2]=b<0?0:b>255?255:b;xa[4]=h<0?0:h>255?255:h;xa[5]=k<0?0:k>255?255:k;xa[6]=e<0?0:e>255? +255:e;xa[8]=m<0?0:m>255?255:m;xa[9]=t<0?0:t>255?255:t;xa[10]=c<0?0:c>255?255:c;xa[12]=p<0?0:p>255?255:p;xa[13]=n<0?0:n>255?255:n;xa[14]=f<0?0:f>255?255:f;Pa.putImageData(Va,0,0);Ra.drawImage(ja,0,0);return Qa}function Ia(b,e,c){b=(b-e)/(c-e);return b*b*(3-2*b)}function Na(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function Fa(b,e){var c=e.x-b.x,f=e.y-b.y,g=1/Math.sqrt(c*c+f*f);c*=g;f*=g;e.x+=c;e.y+=f;b.x-=c;b.y-=f}var Ta,C,K,z,Ga,Oa,Ua,ta;this.autoClear?this.clear():x.setTransform(1,0,0,-1,u,v);h.data.vertices= +0;h.data.faces=0;m=n.projectScene(b,k,this.sortElements);(Ba=b.lights.length>0)&&p(b);Ta=0;for(C=m.length;Ta0&&(c.r+=j.color.r*h,c.g+=j.color.g*h,c.b+=j.color.b*h)):j instanceof THREE.PointLight&&(W.sub(j.position,e.centroidWorld),W.normalize(),h=e.normalWorld.dot(W)*j.intensity,h>0&&(c.r+=j.color.r*h,c.g+=j.color.g*h,c.b+=j.color.b*h))}function c(e,c,j,m,t,n){h.data.vertices+=3;h.data.faces++;T=f(R++);T.setAttribute("d", +"M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+j.positionScreen.x+","+j.positionScreen.y+"z");t instanceof THREE.MeshBasicMaterial?E.hex=t.color.hex:t instanceof THREE.MeshLambertMaterial?H?(D.r=S.r,D.g=S.g,D.b=S.b,b(n,m,D),E.r=Math.max(0,Math.min(t.color.r*D.r,1)),E.g=Math.max(0,Math.min(t.color.g*D.g,1)),E.b=Math.max(0,Math.min(t.color.b*D.b,1)),E.updateHex()):E.hex=t.color.hex:t instanceof THREE.MeshDepthMaterial?(U=1-t.__2near/(t.__farPlusNear- +m.z*t.__farMinusNear),E.setRGB(U,U,U)):t instanceof THREE.MeshNormalMaterial&&E.setRGB(g(m.normalWorld.x),g(m.normalWorld.y),g(m.normalWorld.z));t.wireframe?T.setAttribute("style","fill: none; stroke: #"+k(E.hex.toString(16))+"; stroke-width: "+t.wireframeLinewidth+"; stroke-opacity: "+t.opacity+"; stroke-linecap: "+t.wireframeLinecap+"; stroke-linejoin: "+t.wireframeLinejoin):T.setAttribute("style","fill: #"+k(E.hex.toString(16))+"; fill-opacity: "+t.opacity);p.appendChild(T)}function e(e,c,j,m, +t,n,o){h.data.vertices+=4;h.data.faces++;T=f(R++);T.setAttribute("d","M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+j.positionScreen.x+","+j.positionScreen.y+" L "+m.positionScreen.x+","+m.positionScreen.y+"z");n instanceof THREE.MeshBasicMaterial?E.hex=n.color.hex:n instanceof THREE.MeshLambertMaterial?H?(D.r=S.r,D.g=S.g,D.b=S.b,b(o,t,D),E.r=Math.max(0,Math.min(n.color.r*D.r,1)),E.g=Math.max(0,Math.min(n.color.g*D.g,1)),E.b=Math.max(0,Math.min(n.color.b* +D.b,1)),E.updateHex()):E.hex=n.color.hex:n instanceof THREE.MeshDepthMaterial?(U=1-n.__2near/(n.__farPlusNear-t.z*n.__farMinusNear),E.setRGB(U,U,U)):n instanceof THREE.MeshNormalMaterial&&E.setRGB(g(t.normalWorld.x),g(t.normalWorld.y),g(t.normalWorld.z));n.wireframe?T.setAttribute("style","fill: none; stroke: #"+k(E.hex.toString(16))+"; stroke-width: "+n.wireframeLinewidth+"; stroke-opacity: "+n.opacity+"; stroke-linecap: "+n.wireframeLinecap+"; stroke-linejoin: "+n.wireframeLinejoin):T.setAttribute("style", +"fill: #"+k(E.hex.toString(16))+"; fill-opacity: "+n.opacity);p.appendChild(T)}function f(b){M[b]==null&&(M[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),fa==0&&M[b].setAttribute("shape-rendering","crispEdges"));return M[b]}function g(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function k(b){for(;b.length<6;)b="0"+b;return b}var h=this,m=null,n=new THREE.Projector,p=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,t,u,v,x,B,A,y,F=new THREE.Rectangle,w=new THREE.Rectangle, +H=!1,E=new THREE.Color(16777215),D=new THREE.Color(16777215),S=new THREE.Color(0),J=new THREE.Color(0),G=new THREE.Color(0),U,W=new THREE.Vector3,M=[],X=[],T,R,j,fa=1;this.domElement=p;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setQuality=function(b){switch(b){case "high":fa=1;break;case "low":fa=0}};this.setSize=function(b,e){o=b;t=e;u=o/2;v=t/2;p.setAttribute("viewBox",-u+" "+-v+" "+o+" "+t);p.setAttribute("width",o);p.setAttribute("height",t);F.set(-u, +-v,u,v)};this.clear=function(){for(;p.childNodes.length>0;)p.removeChild(p.childNodes[0])};this.render=function(b,f){var g,t,o,E,D,U,N,M;this.autoClear&&this.clear();h.data.vertices=0;h.data.faces=0;m=n.projectScene(b,f,this.sortElements);j=R=0;if(H=b.lights.length>0){N=b.lights;S.setRGB(0,0,0);J.setRGB(0,0,0);G.setRGB(0,0,0);g=0;for(t=N.length;g 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef PHONG\nvPointLight[ i ] = vec4( lVector, lDistance );\n#endif\n}\n#endif\n}", -lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + vViewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight * pointDistance;\npointSpecular += mSpecular * pointSpecularWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", +lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight * pointDistance;\npointSpecular += mSpecular * pointSpecularWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif", morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif", default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif"};THREE.UniformsUtils={merge:function(b){var c,e,f,g={};for(c=0;c=0)j.bindBuffer(j.ARRAY_BUFFER,h.__webglVertexBuffer),j.vertexAttribPointer(b.position,3,j.FLOAT,!1,0,0);else{c=g.program.attributes;k.morphTargetBase!==-1?(j.bindBuffer(j.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[k.morphTargetBase]), -j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0)):c.position>=0&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglVertexBuffer),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0));if(k.morphTargetForcedOrder.length)for(var f=0,n=k.morphTargetForcedOrder,t=k.morphTargetInfluences;fp&&(o=u,p=t[o]);j.bindBuffer(j.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[o]);j.vertexAttribPointer(c["morphTarget"+f],3,j.FLOAT,!1,0,0);k.__webglMorphTargetInfluences[f]=p;n[o]=1;p=-1;f++}}g.program.uniforms.morphTargetInfluences!==null&&j.uniform1fv(g.program.uniforms.morphTargetInfluences,k.__webglMorphTargetInfluences)}if(h.__webglCustomAttributes)for(m in h.__webglCustomAttributes)b[m]>= -0&&(c=h.__webglCustomAttributes[m],j.bindBuffer(j.ARRAY_BUFFER,c.buffer),j.vertexAttribPointer(b[m],c.size,j.FLOAT,!1,0,0));b.color>=0&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglColorBuffer),j.vertexAttribPointer(b.color,3,j.FLOAT,!1,0,0));b.normal>=0&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglNormalBuffer),j.vertexAttribPointer(b.normal,3,j.FLOAT,!1,0,0));b.tangent>=0&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglTangentBuffer),j.vertexAttribPointer(b.tangent,4,j.FLOAT,!1,0,0));b.uv>=0&&(h.__webglUVBuffer?(j.bindBuffer(j.ARRAY_BUFFER, -h.__webglUVBuffer),j.vertexAttribPointer(b.uv,2,j.FLOAT,!1,0,0),j.enableVertexAttribArray(b.uv)):j.disableVertexAttribArray(b.uv));b.uv2>=0&&(h.__webglUV2Buffer?(j.bindBuffer(j.ARRAY_BUFFER,h.__webglUV2Buffer),j.vertexAttribPointer(b.uv2,2,j.FLOAT,!1,0,0),j.enableVertexAttribArray(b.uv2)):j.disableVertexAttribArray(b.uv2));g.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglSkinVertexABuffer),j.vertexAttribPointer(b.skinVertexA,4, -j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,h.__webglSkinVertexBBuffer),j.vertexAttribPointer(b.skinVertexB,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,h.__webglSkinIndicesBuffer),j.vertexAttribPointer(b.skinIndex,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,h.__webglSkinWeightsBuffer),j.vertexAttribPointer(b.skinWeight,4,j.FLOAT,!1,0,0));k instanceof THREE.Mesh?(g.wireframe?(j.lineWidth(g.wireframeLinewidth),j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),j.drawElements(j.LINES,h.__webglLineCount, -j.UNSIGNED_SHORT,0)):(j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),j.drawElements(j.TRIANGLES,h.__webglFaceCount,j.UNSIGNED_SHORT,0)),ea.data.vertices+=h.__webglFaceCount,ea.data.faces+=h.__webglFaceCount/3,ea.data.drawCalls++):k instanceof THREE.Line?(k=k.type==THREE.LineStrip?j.LINE_STRIP:j.LINES,j.lineWidth(g.linewidth),j.drawArrays(k,0,h.__webglLineCount),ea.data.drawCalls++):k instanceof THREE.ParticleSystem?(j.drawArrays(j.POINTS,0,h.__webglParticleCount),ea.data.drawCalls++):k instanceof -THREE.Ribbon&&(j.drawArrays(j.TRIANGLE_STRIP,0,h.__webglVertexCount),ea.data.drawCalls++)}}function g(b,e,c){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=j.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=j.createBuffer();b.hasPos&&(j.bindBuffer(j.ARRAY_BUFFER,b.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,b.positionArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(e.attributes.position),j.vertexAttribPointer(e.attributes.position,3,j.FLOAT,!1,0,0));if(b.hasNormal){j.bindBuffer(j.ARRAY_BUFFER, -b.__webglNormalBuffer);if(c==THREE.FlatShading){var f,g,h,k,m,n,t,p,o,u,v=b.count*3;for(u=0;u0&&y[0]0&&y[1]0.001&&m.scale>0.001)w[0]=m.x,w[1]=m.y,w[2]=m.z,u=m.size*m.scale/U,v[0]=u*t,v[1]=u,j.uniform3fv(A.screenPosition,w),j.uniform2fv(A.scale,v),j.uniform1f(A.rotation,m.rotation),j.uniform1f(A.opacity,m.opacity),D(m.blending),J(m.texture,1),j.drawElements(j.TRIANGLES,6,j.UNSIGNED_SHORT,0)}j.enable(j.CULL_FACE);j.enable(j.DEPTH_TEST); -j.depthMask(N)}function y(b,e){b._modelViewMatrix.multiplyToArray(e.matrixWorldInverse,b.matrixWorld,b._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}function G(b){var e,f,g,h;if(b instanceof THREE.Mesh){f=b.geometry;for(e in f.geometryGroups){g=f.geometryGroups[e];a:{for(var k=h=void 0,m=void 0,n=void 0,t=void 0,t=g.__materials,k=0,m=t.length;k0&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,Z,m));qa&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglNormalBuffer),j.bufferData(j.ARRAY_BUFFER,da,m));Aa&&ja.hasTangents&& -(j.bindBuffer(j.ARRAY_BUFFER,h.__webglTangentBuffer),j.bufferData(j.ARRAY_BUFFER,T,m));oa&&N>0&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglUVBuffer),j.bufferData(j.ARRAY_BUFFER,ca,m));oa&&P>0&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglUV2Buffer),j.bufferData(j.ARRAY_BUFFER,ea,m));ta&&(j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),j.bufferData(j.ELEMENT_ARRAY_BUFFER,fa,m),j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),j.bufferData(j.ELEMENT_ARRAY_BUFFER,ha,m));M>0&&(j.bindBuffer(j.ARRAY_BUFFER, -h.__webglSkinVertexABuffer),j.bufferData(j.ARRAY_BUFFER,U,m),j.bindBuffer(j.ARRAY_BUFFER,h.__webglSkinVertexBBuffer),j.bufferData(j.ARRAY_BUFFER,W,m),j.bindBuffer(j.ARRAY_BUFFER,h.__webglSkinIndicesBuffer),j.bufferData(j.ARRAY_BUFFER,X,m),j.bindBuffer(j.ARRAY_BUFFER,h.__webglSkinWeightsBuffer),j.bufferData(j.ARRAY_BUFFER,$,m));k.dynamic||(delete h.__inittedArrays,delete h.__colorArray,delete h.__normalArray,delete h.__tangentArray,delete h.__uvArray,delete h.__uv2Array,delete h.__faceArray,delete h.__vertexArray, -delete h.__lineArray,delete h.__skinVertexAArray,delete h.__skinVertexBArray,delete h.__skinIndexArray,delete h.__skinWeightArray)}}f.__dirtyVertices=!1;f.__dirtyMorphTargets=!1;f.__dirtyElements=!1;f.__dirtyUvs=!1;f.__dirtyNormals=!1;f.__dirtyTangents=!1;f.__dirtyColors=!1;var sa;g=g.__materials;f=0;for(b=g.length;f=0;c--)b[c].object==e&&b.splice(c,1)}function C(b){function e(b){var h=[];c=0;for(f=b.length;c65535&&(n[m].counter+=1,o=n[m].hash+"_"+n[m].counter,b.geometryGroups[o]==void 0&&(b.geometryGroups[o]={faces:[],materials:k,vertices:0,numMorphTargets:p})),b.geometryGroups[o].faces.push(h), -b.geometryGroups[o].vertices+=j}function H(b,e,c){b.push({buffer:e,object:c,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function D(b){if(b!=aa){switch(b){case THREE.AdditiveBlending:j.blendEquation(j.FUNC_ADD);j.blendFunc(j.SRC_ALPHA,j.ONE);break;case THREE.SubtractiveBlending:j.blendEquation(j.FUNC_ADD);j.blendFunc(j.ZERO,j.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:j.blendEquation(j.FUNC_ADD);j.blendFunc(j.ZERO,j.SRC_COLOR);break;default:j.blendEquationSeparate(j.FUNC_ADD, -j.FUNC_ADD),j.blendFuncSeparate(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA,j.ONE,j.ONE_MINUS_SRC_ALPHA)}aa=b}}function Q(b,e,c){(c.width&c.width-1)==0&&(c.height&c.height-1)==0?(j.texParameteri(b,j.TEXTURE_WRAP_S,K(e.wrapS)),j.texParameteri(b,j.TEXTURE_WRAP_T,K(e.wrapT)),j.texParameteri(b,j.TEXTURE_MAG_FILTER,K(e.magFilter)),j.texParameteri(b,j.TEXTURE_MIN_FILTER,K(e.minFilter)),j.generateMipmap(b)):(j.texParameteri(b,j.TEXTURE_WRAP_S,j.CLAMP_TO_EDGE),j.texParameteri(b,j.TEXTURE_WRAP_T,j.CLAMP_TO_EDGE),j.texParameteri(b, -j.TEXTURE_MAG_FILTER,S(e.magFilter)),j.texParameteri(b,j.TEXTURE_MIN_FILTER,S(e.minFilter)))}function J(b,e){if(b.needsUpdate)b.__webglInit?(j.bindTexture(j.TEXTURE_2D,b.__webglTexture),j.texImage2D(j.TEXTURE_2D,0,j.RGBA,j.RGBA,j.UNSIGNED_BYTE,b.image)):(b.__webglTexture=j.createTexture(),j.bindTexture(j.TEXTURE_2D,b.__webglTexture),j.texImage2D(j.TEXTURE_2D,0,j.RGBA,j.RGBA,j.UNSIGNED_BYTE,b.image),b.__webglInit=!0),Q(j.TEXTURE_2D,b,b.image),j.bindTexture(j.TEXTURE_2D,null),b.needsUpdate=!1;j.activeTexture(j.TEXTURE0+ -e);j.bindTexture(j.TEXTURE_2D,b.__webglTexture)}function F(b){if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglFramebuffer=j.createFramebuffer();b.__webglRenderbuffer=j.createRenderbuffer();b.__webglTexture=j.createTexture();j.bindTexture(j.TEXTURE_2D,b.__webglTexture);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_WRAP_S,K(b.wrapS));j.texParameteri(j.TEXTURE_2D,j.TEXTURE_WRAP_T,K(b.wrapT));j.texParameteri(j.TEXTURE_2D,j.TEXTURE_MAG_FILTER, -K(b.magFilter));j.texParameteri(j.TEXTURE_2D,j.TEXTURE_MIN_FILTER,K(b.minFilter));j.texImage2D(j.TEXTURE_2D,0,K(b.format),b.width,b.height,0,K(b.format),K(b.type),null);j.bindRenderbuffer(j.RENDERBUFFER,b.__webglRenderbuffer);j.bindFramebuffer(j.FRAMEBUFFER,b.__webglFramebuffer);j.framebufferTexture2D(j.FRAMEBUFFER,j.COLOR_ATTACHMENT0,j.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_COMPONENT16,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER, -j.DEPTH_ATTACHMENT,j.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_STENCIL,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_STENCIL_ATTACHMENT,j.RENDERBUFFER,b.__webglRenderbuffer)):j.renderbufferStorage(j.RENDERBUFFER,j.RGBA4,b.width,b.height);j.bindTexture(j.TEXTURE_2D,null);j.bindRenderbuffer(j.RENDERBUFFER,null);j.bindFramebuffer(j.FRAMEBUFFER,null)}var e,c;b?(e=b.__webglFramebuffer,c=b.width,b=b.height):(e=null, -c=W,b=U);e!=Z&&(j.bindFramebuffer(j.FRAMEBUFFER,e),j.viewport(L,fa,c,b),Z=e)}function I(b,e){var c;b=="fragment"?c=j.createShader(j.FRAGMENT_SHADER):b=="vertex"&&(c=j.createShader(j.VERTEX_SHADER));j.shaderSource(c,e);j.compileShader(c);if(!j.getShaderParameter(c,j.COMPILE_STATUS))return console.error(j.getShaderInfoLog(c)),console.error(e),null;return c}function S(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return j.NEAREST;default:return j.LINEAR}} -function K(b){switch(b){case THREE.RepeatWrapping:return j.REPEAT;case THREE.ClampToEdgeWrapping:return j.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return j.MIRRORED_REPEAT;case THREE.NearestFilter:return j.NEAREST;case THREE.NearestMipMapNearestFilter:return j.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return j.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return j.LINEAR;case THREE.LinearMipMapNearestFilter:return j.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return j.LINEAR_MIPMAP_LINEAR; -case THREE.ByteType:return j.BYTE;case THREE.UnsignedByteType:return j.UNSIGNED_BYTE;case THREE.ShortType:return j.SHORT;case THREE.UnsignedShortType:return j.UNSIGNED_SHORT;case THREE.IntType:return j.INT;case THREE.UnsignedShortType:return j.UNSIGNED_INT;case THREE.FloatType:return j.FLOAT;case THREE.AlphaFormat:return j.ALPHA;case THREE.RGBFormat:return j.RGB;case THREE.RGBAFormat:return j.RGBA;case THREE.LuminanceFormat:return j.LUMINANCE;case THREE.LuminanceAlphaFormat:return j.LUMINANCE_ALPHA}return 0} -var ea=this,j,ca=[],T=null,Z=null,N=!0,da=null,X=null,aa=null,ia=null,ha=null,na=null,ja=null,L=0,fa=0,W=0,U=0,$=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Y=new THREE.Matrix4,ka=new Float32Array(16),la=new Float32Array(16),ga=new THREE.Vector4,Da={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},ua=b.canvas!==void 0?b.canvas:document.createElement("canvas"), -Aa=b.stencil!==void 0?b.stencil:!0,xa=b.antialias!==void 0?b.antialias:!1,ta=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),ya=b.clearAlpha!==void 0?b.clearAlpha:0;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=ua;this.sortObjects=this.autoClear=!0;try{if(!(j=ua.getContext("experimental-webgl",{antialias:xa,stencil:Aa})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+j.getParameter(j.VERSION)+" | "+j.getParameter(j.VENDOR)+ -" | "+j.getParameter(j.RENDERER)+" | "+j.getParameter(j.SHADING_LANGUAGE_VERSION))}catch(va){console.error(va)}j.clearColor(0,0,0,1);j.clearDepth(1);j.enable(j.DEPTH_TEST);j.depthFunc(j.LEQUAL);j.frontFace(j.CCW);j.cullFace(j.BACK);j.enable(j.CULL_FACE);j.enable(j.BLEND);j.blendEquation(j.FUNC_ADD);j.blendFunc(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA);j.clearColor(ta.r,ta.g,ta.b,ya);this.context=j;var qa=j.getParameter(j.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;if(Aa){var R={};R.vertices=new Float32Array(12);R.faces= -new Uint16Array(6);R.darkness=0.5;R.vertices[0]=-20;R.vertices[1]=-20;R.vertices[2]=-1;R.vertices[3]=20;R.vertices[4]=-20;R.vertices[5]=-1;R.vertices[6]=20;R.vertices[7]=20;R.vertices[8]=-1;R.vertices[9]=-20;R.vertices[10]=20;R.vertices[11]=-1;R.faces[0]=0;R.faces[1]=1;R.faces[2]=2;R.faces[3]=0;R.faces[4]=2;R.faces[5]=3;R.vertexBuffer=j.createBuffer();R.elementBuffer=j.createBuffer();j.bindBuffer(j.ARRAY_BUFFER,R.vertexBuffer);j.bufferData(j.ARRAY_BUFFER,R.vertices,j.STATIC_DRAW);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER, -R.elementBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,R.faces,j.STATIC_DRAW);R.program=j.createProgram();j.attachShader(R.program,I("fragment",THREE.ShaderLib.shadowPost.fragmentShader));j.attachShader(R.program,I("vertex",THREE.ShaderLib.shadowPost.vertexShader));j.linkProgram(R.program);R.vertexLocation=j.getAttribLocation(R.program,"position");R.projectionLocation=j.getUniformLocation(R.program,"projectionMatrix");R.darknessLocation=j.getUniformLocation(R.program,"darkness")}var O={};O.vertices= -new Float32Array(16);O.faces=new Uint16Array(6);b=0;O.vertices[b++]=-1;O.vertices[b++]=-1;O.vertices[b++]=0;O.vertices[b++]=0;O.vertices[b++]=1;O.vertices[b++]=-1;O.vertices[b++]=1;O.vertices[b++]=0;O.vertices[b++]=1;O.vertices[b++]=1;O.vertices[b++]=1;O.vertices[b++]=1;O.vertices[b++]=-1;O.vertices[b++]=1;O.vertices[b++]=0;O.vertices[b++]=1;b=0;O.faces[b++]=0;O.faces[b++]=1;O.faces[b++]=2;O.faces[b++]=0;O.faces[b++]=2;O.faces[b++]=3;O.vertexBuffer=j.createBuffer();O.elementBuffer=j.createBuffer(); -O.tempTexture=j.createTexture();O.occlusionTexture=j.createTexture();j.bindBuffer(j.ARRAY_BUFFER,O.vertexBuffer);j.bufferData(j.ARRAY_BUFFER,O.vertices,j.STATIC_DRAW);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,O.elementBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,O.faces,j.STATIC_DRAW);j.bindTexture(j.TEXTURE_2D,O.tempTexture);j.texImage2D(j.TEXTURE_2D,0,j.RGB,16,16,0,j.RGB,j.UNSIGNED_BYTE,null);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_WRAP_S,j.CLAMP_TO_EDGE);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_WRAP_T,j.CLAMP_TO_EDGE); -j.texParameteri(j.TEXTURE_2D,j.TEXTURE_MAG_FILTER,j.NEAREST);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_MIN_FILTER,j.NEAREST);j.bindTexture(j.TEXTURE_2D,O.occlusionTexture);j.texImage2D(j.TEXTURE_2D,0,j.RGBA,16,16,0,j.RGBA,j.UNSIGNED_BYTE,null);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_WRAP_S,j.CLAMP_TO_EDGE);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_WRAP_T,j.CLAMP_TO_EDGE);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_MAG_FILTER,j.NEAREST);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_MIN_FILTER,j.NEAREST);j.getParameter(j.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<= -0?(O.hasVertexTexture=!1,O.program=j.createProgram(),j.attachShader(O.program,I("fragment",THREE.ShaderLib.lensFlare.fragmentShader)),j.attachShader(O.program,I("vertex",THREE.ShaderLib.lensFlare.vertexShader))):(O.hasVertexTexture=!0,O.program=j.createProgram(),j.attachShader(O.program,I("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader)),j.attachShader(O.program,I("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader)));j.linkProgram(O.program);O.attributes={};O.uniforms={}; -O.attributes.vertex=j.getAttribLocation(O.program,"position");O.attributes.uv=j.getAttribLocation(O.program,"UV");O.uniforms.renderType=j.getUniformLocation(O.program,"renderType");O.uniforms.map=j.getUniformLocation(O.program,"map");O.uniforms.occlusionMap=j.getUniformLocation(O.program,"occlusionMap");O.uniforms.opacity=j.getUniformLocation(O.program,"opacity");O.uniforms.scale=j.getUniformLocation(O.program,"scale");O.uniforms.rotation=j.getUniformLocation(O.program,"rotation");O.uniforms.screenPosition= -j.getUniformLocation(O.program,"screenPosition");var oa=!1,P={};P.vertices=new Float32Array(16);P.faces=new Uint16Array(6);b=0;P.vertices[b++]=-1;P.vertices[b++]=-1;P.vertices[b++]=0;P.vertices[b++]=1;P.vertices[b++]=1;P.vertices[b++]=-1;P.vertices[b++]=1;P.vertices[b++]=1;P.vertices[b++]=1;P.vertices[b++]=1;P.vertices[b++]=1;P.vertices[b++]=0;P.vertices[b++]=-1;P.vertices[b++]=1;P.vertices[b++]=0;b=P.vertices[b++]=0;P.faces[b++]=0;P.faces[b++]=1;P.faces[b++]=2;P.faces[b++]=0;P.faces[b++]=2;P.faces[b++]= -3;P.vertexBuffer=j.createBuffer();P.elementBuffer=j.createBuffer();j.bindBuffer(j.ARRAY_BUFFER,P.vertexBuffer);j.bufferData(j.ARRAY_BUFFER,P.vertices,j.STATIC_DRAW);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,P.elementBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,P.faces,j.STATIC_DRAW);P.program=j.createProgram();j.attachShader(P.program,I("fragment",THREE.ShaderLib.sprite.fragmentShader));j.attachShader(P.program,I("vertex",THREE.ShaderLib.sprite.vertexShader));j.linkProgram(P.program);P.attributes={};P.uniforms= -{};P.attributes.position=j.getAttribLocation(P.program,"position");P.attributes.uv=j.getAttribLocation(P.program,"uv");P.uniforms.uvOffset=j.getUniformLocation(P.program,"uvOffset");P.uniforms.uvScale=j.getUniformLocation(P.program,"uvScale");P.uniforms.rotation=j.getUniformLocation(P.program,"rotation");P.uniforms.scale=j.getUniformLocation(P.program,"scale");P.uniforms.alignment=j.getUniformLocation(P.program,"alignment");P.uniforms.map=j.getUniformLocation(P.program,"map");P.uniforms.opacity=j.getUniformLocation(P.program, -"opacity");P.uniforms.useScreenCoordinates=j.getUniformLocation(P.program,"useScreenCoordinates");P.uniforms.affectedByDistance=j.getUniformLocation(P.program,"affectedByDistance");P.uniforms.screenPosition=j.getUniformLocation(P.program,"screenPosition");P.uniforms.modelViewMatrix=j.getUniformLocation(P.program,"modelViewMatrix");P.uniforms.projectionMatrix=j.getUniformLocation(P.program,"projectionMatrix");var Ba=!1;this.setSize=function(b,e){ua.width=b;ua.height=e;this.setViewport(0,0,ua.width, -ua.height)};this.setViewport=function(b,e,c,f){L=b;fa=e;W=c;U=f;j.viewport(L,fa,W,U)};this.setScissor=function(b,e,c,f){j.scissor(b,e,c,f)};this.enableScissorTest=function(b){b?j.enable(j.SCISSOR_TEST):j.disable(j.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){N=b;j.depthMask(b)};this.setClearColorHex=function(b,e){ta.setHex(b);ya=e;j.clearColor(ta.r,ta.g,ta.b,ya)};this.setClearColor=function(b,e){ta.copy(b);ya=e;j.clearColor(ta.r,ta.g,ta.b,ya)};this.clear=function(){j.clear(j.COLOR_BUFFER_BIT| -j.DEPTH_BUFFER_BIT|j.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(b){R.darkness=b};this.getContext=function(){return j};this.initMaterial=function(b,e,c,f){var h,g,k;b instanceof THREE.MeshDepthMaterial?k="depth":b instanceof THREE.ShadowVolumeDynamicMaterial?k="shadowVolumeDynamic":b instanceof THREE.MeshNormalMaterial?k="normal":b instanceof THREE.MeshBasicMaterial?k="basic":b instanceof THREE.MeshLambertMaterial?k="lambert":b instanceof THREE.MeshPhongMaterial?k="phong":b instanceof -THREE.LineBasicMaterial?k="basic":b instanceof THREE.ParticleBasicMaterial&&(k="particle_basic");if(k){var m=THREE.ShaderLib[k];b.uniforms=THREE.UniformsUtils.clone(m.uniforms);b.vertexShader=m.vertexShader;b.fragmentShader=m.fragmentShader}var o,n,p;o=p=m=0;for(n=e.length;o=0&&j.enableVertexAttribArray(t.position);t.color>=0&&j.enableVertexAttribArray(t.color);t.normal>=0&&j.enableVertexAttribArray(t.normal);t.tangent>=0&&j.enableVertexAttribArray(t.tangent); -b.skinning&&t.skinVertexA>=0&&t.skinVertexB>=0&&t.skinIndex>=0&&t.skinWeight>=0&&(j.enableVertexAttribArray(t.skinVertexA),j.enableVertexAttribArray(t.skinVertexB),j.enableVertexAttribArray(t.skinIndex),j.enableVertexAttribArray(t.skinWeight));if(b.attributes)for(h in b.attributes)t[h]!==void 0&&t[h]>=0&&j.enableVertexAttribArray(t[h]);if(b.morphTargets){b.numSupportedMorphTargets=0;t.morphTarget0>=0&&(j.enableVertexAttribArray(t.morphTarget0),b.numSupportedMorphTargets++);t.morphTarget1>=0&&(j.enableVertexAttribArray(t.morphTarget1), -b.numSupportedMorphTargets++);t.morphTarget2>=0&&(j.enableVertexAttribArray(t.morphTarget2),b.numSupportedMorphTargets++);t.morphTarget3>=0&&(j.enableVertexAttribArray(t.morphTarget3),b.numSupportedMorphTargets++);t.morphTarget4>=0&&(j.enableVertexAttribArray(t.morphTarget4),b.numSupportedMorphTargets++);t.morphTarget5>=0&&(j.enableVertexAttribArray(t.morphTarget5),b.numSupportedMorphTargets++);t.morphTarget6>=0&&(j.enableVertexAttribArray(t.morphTarget6),b.numSupportedMorphTargets++);t.morphTarget7>= -0&&(j.enableVertexAttribArray(t.morphTarget7),b.numSupportedMorphTargets++);f.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);b=0;for(h=this.maxMorphTargets;b0||u.faceVertexUvs.length>0)k.__uvArray=new Float32Array(o*2);if(u.faceUvs.length>1||u.faceVertexUvs.length>1)k.__uv2Array=new Float32Array(o*2)}if(m.geometry.skinWeights.length&&m.geometry.skinIndices.length)k.__skinVertexAArray=new Float32Array(o*4), -k.__skinVertexBArray=new Float32Array(o*4),k.__skinIndexArray=new Float32Array(o*4),k.__skinWeightArray=new Float32Array(o*4);k.__faceArray=new Uint16Array(w*3+(m.geometry.edgeFaces?m.geometry.edgeFaces.length*6:0));k.__lineArray=new Uint16Array(y*2);if(k.numMorphTargets){k.__morphTargetsArrays=[];u=0;for(v=k.numMorphTargets;u=0;g--)e[g]==c&&e.splice(g,1)}else c instanceof -THREE.LensFlare?z(e.__webglLensFlares,c):c instanceof THREE.MarchingCubes&&z(e.__webglObjectsImmediate,c);b.__objectsRemoved.splice(0,1)}e=0;for(c=b.__webglObjects.length;e=0)j.bindBuffer(j.ARRAY_BUFFER, +h.__webglVertexBuffer),j.vertexAttribPointer(b.position,3,j.FLOAT,!1,0,0);else{c=g.program.attributes;k.morphTargetBase!==-1?(j.bindBuffer(j.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[k.morphTargetBase]),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0)):c.position>=0&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglVertexBuffer),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0));if(k.morphTargetForcedOrder.length)for(var f=0,n=k.morphTargetForcedOrder,t=k.morphTargetInfluences;fp&&(o=u,p=t[o]);j.bindBuffer(j.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[o]);j.vertexAttribPointer(c["morphTarget"+f],3,j.FLOAT,!1,0,0);k.__webglMorphTargetInfluences[f]= +p;n[o]=1;p=-1;f++}}g.program.uniforms.morphTargetInfluences!==null&&j.uniform1fv(g.program.uniforms.morphTargetInfluences,k.__webglMorphTargetInfluences)}if(h.__webglCustomAttributes)for(m in h.__webglCustomAttributes)b[m]>=0&&(c=h.__webglCustomAttributes[m],j.bindBuffer(j.ARRAY_BUFFER,c.buffer),j.vertexAttribPointer(b[m],c.size,j.FLOAT,!1,0,0));b.color>=0&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglColorBuffer),j.vertexAttribPointer(b.color,3,j.FLOAT,!1,0,0));b.normal>=0&&(j.bindBuffer(j.ARRAY_BUFFER, +h.__webglNormalBuffer),j.vertexAttribPointer(b.normal,3,j.FLOAT,!1,0,0));b.tangent>=0&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglTangentBuffer),j.vertexAttribPointer(b.tangent,4,j.FLOAT,!1,0,0));b.uv>=0&&(h.__webglUVBuffer?(j.bindBuffer(j.ARRAY_BUFFER,h.__webglUVBuffer),j.vertexAttribPointer(b.uv,2,j.FLOAT,!1,0,0),j.enableVertexAttribArray(b.uv)):j.disableVertexAttribArray(b.uv));b.uv2>=0&&(h.__webglUV2Buffer?(j.bindBuffer(j.ARRAY_BUFFER,h.__webglUV2Buffer),j.vertexAttribPointer(b.uv2,2,j.FLOAT,!1,0, +0),j.enableVertexAttribArray(b.uv2)):j.disableVertexAttribArray(b.uv2));g.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglSkinVertexABuffer),j.vertexAttribPointer(b.skinVertexA,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,h.__webglSkinVertexBBuffer),j.vertexAttribPointer(b.skinVertexB,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,h.__webglSkinIndicesBuffer),j.vertexAttribPointer(b.skinIndex,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER, +h.__webglSkinWeightsBuffer),j.vertexAttribPointer(b.skinWeight,4,j.FLOAT,!1,0,0));k instanceof THREE.Mesh?(g.wireframe?(j.lineWidth(g.wireframeLinewidth),j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),j.drawElements(j.LINES,h.__webglLineCount,j.UNSIGNED_SHORT,0)):(j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),j.drawElements(j.TRIANGLES,h.__webglFaceCount,j.UNSIGNED_SHORT,0)),R.data.vertices+=h.__webglFaceCount,R.data.faces+=h.__webglFaceCount/3,R.data.drawCalls++):k instanceof +THREE.Line?(k=k.type==THREE.LineStrip?j.LINE_STRIP:j.LINES,j.lineWidth(g.linewidth),j.drawArrays(k,0,h.__webglLineCount),R.data.drawCalls++):k instanceof THREE.ParticleSystem?(j.drawArrays(j.POINTS,0,h.__webglParticleCount),R.data.drawCalls++):k instanceof THREE.Ribbon&&(j.drawArrays(j.TRIANGLE_STRIP,0,h.__webglVertexCount),R.data.drawCalls++)}}function g(b,e,c){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=j.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=j.createBuffer();b.hasPos&& +(j.bindBuffer(j.ARRAY_BUFFER,b.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,b.positionArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(e.attributes.position),j.vertexAttribPointer(e.attributes.position,3,j.FLOAT,!1,0,0));if(b.hasNormal){j.bindBuffer(j.ARRAY_BUFFER,b.__webglNormalBuffer);if(c==THREE.FlatShading){var f,g,h,k,m,n,t,p,o,u,v=b.count*3;for(u=0;u0&&y[0]<$&&y[1]>0&&y[1]0.0010&&m.scale>0.0010)x[0]=m.x,x[1]=m.y, +x[2]=m.z,u=m.size*m.scale/I,v[0]=u*t,v[1]=u,j.uniform3fv(A.screenPosition,x),j.uniform2fv(A.scale,v),j.uniform1f(A.rotation,m.rotation),j.uniform1f(A.opacity,m.opacity),J(m.blending),U(m.texture,1),j.drawElements(j.TRIANGLES,6,j.UNSIGNED_SHORT,0)}j.enable(j.CULL_FACE);j.enable(j.DEPTH_TEST);j.depthMask(ca)}function y(b,e){b._modelViewMatrix.multiplyToArray(e.matrixWorldInverse,b.matrixWorld,b._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)} +function F(b){var e,c,f,g;g=b.__materials;b=0;for(c=g.length;b0&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,ca,m));sa&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglNormalBuffer),j.bufferData(j.ARRAY_BUFFER,da,m));Aa&&ka.hasTangents&& +(j.bindBuffer(j.ARRAY_BUFFER,h.__webglTangentBuffer),j.bufferData(j.ARRAY_BUFFER,X,m));qa&&U>0&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglUVBuffer),j.bufferData(j.ARRAY_BUFFER,aa,m));qa&&oa>0&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglUV2Buffer),j.bufferData(j.ARRAY_BUFFER,fa,m));ra&&(j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),j.bufferData(j.ELEMENT_ARRAY_BUFFER,ga,m),j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),j.bufferData(j.ELEMENT_ARRAY_BUFFER,la,m));O>0&&(j.bindBuffer(j.ARRAY_BUFFER, +h.__webglSkinVertexABuffer),j.bufferData(j.ARRAY_BUFFER,na,m),j.bindBuffer(j.ARRAY_BUFFER,h.__webglSkinVertexBBuffer),j.bufferData(j.ARRAY_BUFFER,ea,m),j.bindBuffer(j.ARRAY_BUFFER,h.__webglSkinIndicesBuffer),j.bufferData(j.ARRAY_BUFFER,Z,m),j.bindBuffer(j.ARRAY_BUFFER,h.__webglSkinWeightsBuffer),j.bufferData(j.ARRAY_BUFFER,$,m));k.dynamic||(delete h.__inittedArrays,delete h.__colorArray,delete h.__normalArray,delete h.__tangentArray,delete h.__uvArray,delete h.__uv2Array,delete h.__faceArray,delete h.__vertexArray, +delete h.__lineArray,delete h.__skinVertexAArray,delete h.__skinVertexBArray,delete h.__skinIndexArray,delete h.__skinWeightArray)}}f.__dirtyVertices=!1;f.__dirtyMorphTargets=!1;f.__dirtyElements=!1;f.__dirtyUvs=!1;f.__dirtyNormals=!1;f.__dirtyTangents=!1;f.__dirtyColors=!1;w(g)}else if(b instanceof THREE.Ribbon){f=b.geometry;if(f.__dirtyVertices||f.__dirtyColors){b=f;e=j.DYNAMIC_DRAW;A=b.vertices;h=b.colors;B=A.length;k=h.length;E=b.__vertexArray;m=b.__colorArray;D=b.__dirtyColors;if(b.__dirtyVertices){for(n= +0;n=0;c--)b[c].object==e&&b.splice(c,1)}function D(b){function e(b){var g=[];c=0;for(f=b.length;c65535&&(o[m].counter+=1,n=o[m].hash+"_"+o[m].counter,b.geometryGroups[n]==void 0&&(b.geometryGroups[n]={faces:[],materials:k,vertices:0,numMorphTargets:t})),b.geometryGroups[n].faces.push(g),b.geometryGroups[n].vertices+=j}function S(b,e,c){b.push({buffer:e,object:c,opaque:{list:[],count:0},transparent:{list:[], +count:0}})}function J(b){if(b!=ga){switch(b){case THREE.AdditiveBlending:j.blendEquation(j.FUNC_ADD);j.blendFunc(j.SRC_ALPHA,j.ONE);break;case THREE.SubtractiveBlending:j.blendEquation(j.FUNC_ADD);j.blendFunc(j.ZERO,j.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:j.blendEquation(j.FUNC_ADD);j.blendFunc(j.ZERO,j.SRC_COLOR);break;default:j.blendEquationSeparate(j.FUNC_ADD,j.FUNC_ADD),j.blendFuncSeparate(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA,j.ONE,j.ONE_MINUS_SRC_ALPHA)}ga=b}}function G(b,e,c){(c.width& +c.width-1)==0&&(c.height&c.height-1)==0?(j.texParameteri(b,j.TEXTURE_WRAP_S,T(e.wrapS)),j.texParameteri(b,j.TEXTURE_WRAP_T,T(e.wrapT)),j.texParameteri(b,j.TEXTURE_MAG_FILTER,T(e.magFilter)),j.texParameteri(b,j.TEXTURE_MIN_FILTER,T(e.minFilter)),j.generateMipmap(b)):(j.texParameteri(b,j.TEXTURE_WRAP_S,j.CLAMP_TO_EDGE),j.texParameteri(b,j.TEXTURE_WRAP_T,j.CLAMP_TO_EDGE),j.texParameteri(b,j.TEXTURE_MAG_FILTER,X(e.magFilter)),j.texParameteri(b,j.TEXTURE_MIN_FILTER,X(e.minFilter)))}function U(b,e){if(b.needsUpdate)b.__webglInit? +(j.bindTexture(j.TEXTURE_2D,b.__webglTexture),j.texImage2D(j.TEXTURE_2D,0,j.RGBA,j.RGBA,j.UNSIGNED_BYTE,b.image)):(b.__webglTexture=j.createTexture(),j.bindTexture(j.TEXTURE_2D,b.__webglTexture),j.texImage2D(j.TEXTURE_2D,0,j.RGBA,j.RGBA,j.UNSIGNED_BYTE,b.image),b.__webglInit=!0),G(j.TEXTURE_2D,b,b.image),j.bindTexture(j.TEXTURE_2D,null),b.needsUpdate=!1;j.activeTexture(j.TEXTURE0+e);j.bindTexture(j.TEXTURE_2D,b.__webglTexture)}function W(b){if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer= +!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglFramebuffer=j.createFramebuffer();b.__webglRenderbuffer=j.createRenderbuffer();b.__webglTexture=j.createTexture();j.bindTexture(j.TEXTURE_2D,b.__webglTexture);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_WRAP_S,T(b.wrapS));j.texParameteri(j.TEXTURE_2D,j.TEXTURE_WRAP_T,T(b.wrapT));j.texParameteri(j.TEXTURE_2D,j.TEXTURE_MAG_FILTER,T(b.magFilter));j.texParameteri(j.TEXTURE_2D,j.TEXTURE_MIN_FILTER,T(b.minFilter));j.texImage2D(j.TEXTURE_2D,0,T(b.format), +b.width,b.height,0,T(b.format),T(b.type),null);j.bindRenderbuffer(j.RENDERBUFFER,b.__webglRenderbuffer);j.bindFramebuffer(j.FRAMEBUFFER,b.__webglFramebuffer);j.framebufferTexture2D(j.FRAMEBUFFER,j.COLOR_ATTACHMENT0,j.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_COMPONENT16,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_ATTACHMENT,j.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER, +j.DEPTH_STENCIL,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_STENCIL_ATTACHMENT,j.RENDERBUFFER,b.__webglRenderbuffer)):j.renderbufferStorage(j.RENDERBUFFER,j.RGBA4,b.width,b.height);j.bindTexture(j.TEXTURE_2D,null);j.bindRenderbuffer(j.RENDERBUFFER,null);j.bindFramebuffer(j.FRAMEBUFFER,null)}var e,c;b?(e=b.__webglFramebuffer,c=b.width,b=b.height):(e=null,c=$,b=I);e!=da&&(j.bindFramebuffer(j.FRAMEBUFFER,e),j.viewport(Z,ma,c,b),da=e)}function M(b,e){var c;b=="fragment"?c=j.createShader(j.FRAGMENT_SHADER): +b=="vertex"&&(c=j.createShader(j.VERTEX_SHADER));j.shaderSource(c,e);j.compileShader(c);if(!j.getShaderParameter(c,j.COMPILE_STATUS))return console.error(j.getShaderInfoLog(c)),console.error(e),null;return c}function X(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return j.NEAREST;default:return j.LINEAR}}function T(b){switch(b){case THREE.RepeatWrapping:return j.REPEAT;case THREE.ClampToEdgeWrapping:return j.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return j.MIRRORED_REPEAT; +case THREE.NearestFilter:return j.NEAREST;case THREE.NearestMipMapNearestFilter:return j.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return j.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return j.LINEAR;case THREE.LinearMipMapNearestFilter:return j.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return j.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return j.BYTE;case THREE.UnsignedByteType:return j.UNSIGNED_BYTE;case THREE.ShortType:return j.SHORT;case THREE.UnsignedShortType:return j.UNSIGNED_SHORT; +case THREE.IntType:return j.INT;case THREE.UnsignedShortType:return j.UNSIGNED_INT;case THREE.FloatType:return j.FLOAT;case THREE.AlphaFormat:return j.ALPHA;case THREE.RGBFormat:return j.RGB;case THREE.RGBAFormat:return j.RGBA;case THREE.LuminanceFormat:return j.LUMINANCE;case THREE.LuminanceAlphaFormat:return j.LUMINANCE_ALPHA}return 0}var R=this,j,fa=[],P=null,da=null,ca=!0,Y=null,ea=null,ga=null,la=null,pa=null,N=null,ia=null,Z=0,ma=0,$=0,I=0,V=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4, +new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],oa=new THREE.Matrix4,ha=new Float32Array(16),na=new Float32Array(16),wa=new THREE.Vector4,Aa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},va=b.canvas!==void 0?b.canvas:document.createElement("canvas"),ya=b.stencil!==void 0?b.stencil:!0,Ma=b.antialias!==void 0?b.antialias:!1,qa=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),sa=b.clearAlpha!== +void 0?b.clearAlpha:0;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=va;this.sortObjects=this.autoClear=!0;try{if(!(j=va.getContext("experimental-webgl",{antialias:Ma,stencil:ya})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+j.getParameter(j.VERSION)+" | "+j.getParameter(j.VENDOR)+" | "+j.getParameter(j.RENDERER)+" | "+j.getParameter(j.SHADING_LANGUAGE_VERSION))}catch(ra){console.error(ra)}j.clearColor(0,0,0,1);j.clearDepth(1);j.enable(j.DEPTH_TEST); +j.depthFunc(j.LEQUAL);j.frontFace(j.CCW);j.cullFace(j.BACK);j.enable(j.CULL_FACE);j.enable(j.BLEND);j.blendEquation(j.FUNC_ADD);j.blendFunc(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA);j.clearColor(qa.r,qa.g,qa.b,sa);this.context=j;var Ba=j.getParameter(j.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;if(ya){var aa={};aa.vertices=new Float32Array(12);aa.faces=new Uint16Array(6);aa.darkness=0.5;aa.vertices[0]=-20;aa.vertices[1]=-20;aa.vertices[2]=-1;aa.vertices[3]=20;aa.vertices[4]=-20;aa.vertices[5]=-1;aa.vertices[6]=20; +aa.vertices[7]=20;aa.vertices[8]=-1;aa.vertices[9]=-20;aa.vertices[10]=20;aa.vertices[11]=-1;aa.faces[0]=0;aa.faces[1]=1;aa.faces[2]=2;aa.faces[3]=0;aa.faces[4]=2;aa.faces[5]=3;aa.vertexBuffer=j.createBuffer();aa.elementBuffer=j.createBuffer();j.bindBuffer(j.ARRAY_BUFFER,aa.vertexBuffer);j.bufferData(j.ARRAY_BUFFER,aa.vertices,j.STATIC_DRAW);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,aa.elementBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,aa.faces,j.STATIC_DRAW);aa.program=j.createProgram();j.attachShader(aa.program, +M("fragment",THREE.ShaderLib.shadowPost.fragmentShader));j.attachShader(aa.program,M("vertex",THREE.ShaderLib.shadowPost.vertexShader));j.linkProgram(aa.program);aa.vertexLocation=j.getAttribLocation(aa.program,"position");aa.projectionLocation=j.getUniformLocation(aa.program,"projectionMatrix");aa.darknessLocation=j.getUniformLocation(aa.program,"darkness")}var L={};L.vertices=new Float32Array(16);L.faces=new Uint16Array(6);b=0;L.vertices[b++]=-1;L.vertices[b++]=-1;L.vertices[b++]=0;L.vertices[b++]= +0;L.vertices[b++]=1;L.vertices[b++]=-1;L.vertices[b++]=1;L.vertices[b++]=0;L.vertices[b++]=1;L.vertices[b++]=1;L.vertices[b++]=1;L.vertices[b++]=1;L.vertices[b++]=-1;L.vertices[b++]=1;L.vertices[b++]=0;L.vertices[b++]=1;b=0;L.faces[b++]=0;L.faces[b++]=1;L.faces[b++]=2;L.faces[b++]=0;L.faces[b++]=2;L.faces[b++]=3;L.vertexBuffer=j.createBuffer();L.elementBuffer=j.createBuffer();L.tempTexture=j.createTexture();L.occlusionTexture=j.createTexture();j.bindBuffer(j.ARRAY_BUFFER,L.vertexBuffer);j.bufferData(j.ARRAY_BUFFER, +L.vertices,j.STATIC_DRAW);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,L.elementBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,L.faces,j.STATIC_DRAW);j.bindTexture(j.TEXTURE_2D,L.tempTexture);j.texImage2D(j.TEXTURE_2D,0,j.RGB,16,16,0,j.RGB,j.UNSIGNED_BYTE,null);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_WRAP_S,j.CLAMP_TO_EDGE);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_WRAP_T,j.CLAMP_TO_EDGE);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_MAG_FILTER,j.NEAREST);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_MIN_FILTER,j.NEAREST);j.bindTexture(j.TEXTURE_2D, +L.occlusionTexture);j.texImage2D(j.TEXTURE_2D,0,j.RGBA,16,16,0,j.RGBA,j.UNSIGNED_BYTE,null);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_WRAP_S,j.CLAMP_TO_EDGE);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_WRAP_T,j.CLAMP_TO_EDGE);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_MAG_FILTER,j.NEAREST);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_MIN_FILTER,j.NEAREST);j.getParameter(j.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0?(L.hasVertexTexture=!1,L.program=j.createProgram(),j.attachShader(L.program,M("fragment",THREE.ShaderLib.lensFlare.fragmentShader)), +j.attachShader(L.program,M("vertex",THREE.ShaderLib.lensFlare.vertexShader))):(L.hasVertexTexture=!0,L.program=j.createProgram(),j.attachShader(L.program,M("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader)),j.attachShader(L.program,M("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader)));j.linkProgram(L.program);L.attributes={};L.uniforms={};L.attributes.vertex=j.getAttribLocation(L.program,"position");L.attributes.uv=j.getAttribLocation(L.program,"UV");L.uniforms.renderType= +j.getUniformLocation(L.program,"renderType");L.uniforms.map=j.getUniformLocation(L.program,"map");L.uniforms.occlusionMap=j.getUniformLocation(L.program,"occlusionMap");L.uniforms.opacity=j.getUniformLocation(L.program,"opacity");L.uniforms.scale=j.getUniformLocation(L.program,"scale");L.uniforms.rotation=j.getUniformLocation(L.program,"rotation");L.uniforms.screenPosition=j.getUniformLocation(L.program,"screenPosition");var ua=!1,Q={};Q.vertices=new Float32Array(16);Q.faces=new Uint16Array(6);b= +0;Q.vertices[b++]=-1;Q.vertices[b++]=-1;Q.vertices[b++]=0;Q.vertices[b++]=1;Q.vertices[b++]=1;Q.vertices[b++]=-1;Q.vertices[b++]=1;Q.vertices[b++]=1;Q.vertices[b++]=1;Q.vertices[b++]=1;Q.vertices[b++]=1;Q.vertices[b++]=0;Q.vertices[b++]=-1;Q.vertices[b++]=1;Q.vertices[b++]=0;b=Q.vertices[b++]=0;Q.faces[b++]=0;Q.faces[b++]=1;Q.faces[b++]=2;Q.faces[b++]=0;Q.faces[b++]=2;Q.faces[b++]=3;Q.vertexBuffer=j.createBuffer();Q.elementBuffer=j.createBuffer();j.bindBuffer(j.ARRAY_BUFFER,Q.vertexBuffer);j.bufferData(j.ARRAY_BUFFER, +Q.vertices,j.STATIC_DRAW);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,Q.elementBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,Q.faces,j.STATIC_DRAW);Q.program=j.createProgram();j.attachShader(Q.program,M("fragment",THREE.ShaderLib.sprite.fragmentShader));j.attachShader(Q.program,M("vertex",THREE.ShaderLib.sprite.vertexShader));j.linkProgram(Q.program);Q.attributes={};Q.uniforms={};Q.attributes.position=j.getAttribLocation(Q.program,"position");Q.attributes.uv=j.getAttribLocation(Q.program,"uv");Q.uniforms.uvOffset= +j.getUniformLocation(Q.program,"uvOffset");Q.uniforms.uvScale=j.getUniformLocation(Q.program,"uvScale");Q.uniforms.rotation=j.getUniformLocation(Q.program,"rotation");Q.uniforms.scale=j.getUniformLocation(Q.program,"scale");Q.uniforms.alignment=j.getUniformLocation(Q.program,"alignment");Q.uniforms.map=j.getUniformLocation(Q.program,"map");Q.uniforms.opacity=j.getUniformLocation(Q.program,"opacity");Q.uniforms.useScreenCoordinates=j.getUniformLocation(Q.program,"useScreenCoordinates");Q.uniforms.affectedByDistance= +j.getUniformLocation(Q.program,"affectedByDistance");Q.uniforms.screenPosition=j.getUniformLocation(Q.program,"screenPosition");Q.uniforms.modelViewMatrix=j.getUniformLocation(Q.program,"modelViewMatrix");Q.uniforms.projectionMatrix=j.getUniformLocation(Q.program,"projectionMatrix");var ka=!1;this.setSize=function(b,e){va.width=b;va.height=e;this.setViewport(0,0,va.width,va.height)};this.setViewport=function(b,e,c,f){Z=b;ma=e;$=c;I=f;j.viewport(Z,ma,$,I)};this.setScissor=function(b,e,c,f){j.scissor(b, +e,c,f)};this.enableScissorTest=function(b){b?j.enable(j.SCISSOR_TEST):j.disable(j.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){ca=b;j.depthMask(b)};this.setClearColorHex=function(b,e){qa.setHex(b);sa=e;j.clearColor(qa.r,qa.g,qa.b,sa)};this.setClearColor=function(b,e){qa.copy(b);sa=e;j.clearColor(qa.r,qa.g,qa.b,sa)};this.clear=function(){j.clear(j.COLOR_BUFFER_BIT|j.DEPTH_BUFFER_BIT|j.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(b){aa.darkness=b};this.getContext=function(){return j}; +this.initMaterial=function(b,e,c,f){var g,h,k;b instanceof THREE.MeshDepthMaterial?k="depth":b instanceof THREE.ShadowVolumeDynamicMaterial?k="shadowVolumeDynamic":b instanceof THREE.MeshNormalMaterial?k="normal":b instanceof THREE.MeshBasicMaterial?k="basic":b instanceof THREE.MeshLambertMaterial?k="lambert":b instanceof THREE.MeshPhongMaterial?k="phong":b instanceof THREE.LineBasicMaterial?k="basic":b instanceof THREE.ParticleBasicMaterial&&(k="particle_basic");if(k){var m=THREE.ShaderLib[k];b.uniforms= +THREE.UniformsUtils.clone(m.uniforms);b.vertexShader=m.vertexShader;b.fragmentShader=m.fragmentShader}var n,o,t;n=t=m=0;for(o=e.length;n=0&&j.enableVertexAttribArray(p.position);p.color>=0&&j.enableVertexAttribArray(p.color);p.normal>=0&&j.enableVertexAttribArray(p.normal);p.tangent>=0&&j.enableVertexAttribArray(p.tangent); +b.skinning&&p.skinVertexA>=0&&p.skinVertexB>=0&&p.skinIndex>=0&&p.skinWeight>=0&&(j.enableVertexAttribArray(p.skinVertexA),j.enableVertexAttribArray(p.skinVertexB),j.enableVertexAttribArray(p.skinIndex),j.enableVertexAttribArray(p.skinWeight));if(b.attributes)for(g in b.attributes)p[g]!==void 0&&p[g]>=0&&j.enableVertexAttribArray(p[g]);if(b.morphTargets){b.numSupportedMorphTargets=0;p.morphTarget0>=0&&(j.enableVertexAttribArray(p.morphTarget0),b.numSupportedMorphTargets++);p.morphTarget1>=0&&(j.enableVertexAttribArray(p.morphTarget1), +b.numSupportedMorphTargets++);p.morphTarget2>=0&&(j.enableVertexAttribArray(p.morphTarget2),b.numSupportedMorphTargets++);p.morphTarget3>=0&&(j.enableVertexAttribArray(p.morphTarget3),b.numSupportedMorphTargets++);p.morphTarget4>=0&&(j.enableVertexAttribArray(p.morphTarget4),b.numSupportedMorphTargets++);p.morphTarget5>=0&&(j.enableVertexAttribArray(p.morphTarget5),b.numSupportedMorphTargets++);p.morphTarget6>=0&&(j.enableVertexAttribArray(p.morphTarget6),b.numSupportedMorphTargets++);p.morphTarget7>= +0&&(j.enableVertexAttribArray(p.morphTarget7),b.numSupportedMorphTargets++);f.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);b=0;for(g=this.maxMorphTargets;b0||u.faceVertexUvs.length>0)k.__uvArray=new Float32Array(n*2);if(u.faceUvs.length>1||u.faceVertexUvs.length>1)k.__uv2Array=new Float32Array(n*2)}if(m.geometry.skinWeights.length&&m.geometry.skinIndices.length)k.__skinVertexAArray=new Float32Array(n*4), +k.__skinVertexBArray=new Float32Array(n*4),k.__skinIndexArray=new Float32Array(n*4),k.__skinWeightArray=new Float32Array(n*4);k.__faceArray=new Uint16Array(x*3+(m.geometry.edgeFaces?m.geometry.edgeFaces.length*6:0));k.__lineArray=new Uint16Array(y*2);if(k.numMorphTargets){k.__morphTargetsArrays=[];u=0;for(v=k.numMorphTargets;u=0;g--)e[g]==c&&e.splice(g,1)}else c instanceof THREE.LensFlare?E(e.__webglLensFlares,c):c instanceof THREE.MarchingCubes&&E(e.__webglObjectsImmediate,c);b.__objectsRemoved.splice(0,1)}e=0;for(c=b.__webglObjects.length;e1&&(e-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=e;c.s=h;c.v=k;return c}, clamp:function(b,c,e){return be?e:b}};THREE.ColorUtils.__hsv={h:0,s:0,v:0}; -var GeometryUtils={merge:function(b,c){var e=c instanceof THREE.Mesh,f=b.vertices.length,g=e?c.geometry:c,k=b.vertices,h=g.vertices,m=b.faces,n=g.faces,o=b.faceVertexUvs[0],g=g.faceVertexUvs[0];e&&c.matrixAutoUpdate&&c.updateMatrix();for(var p=0,t=h.length;p 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;", -THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( 1.0 );\nvec4 mColor = vec4( uDiffuseColor, uOpacity );\nvec4 mSpecular = vec4( uSpecularColor, uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\nif( enableAO )\ngl_FragColor = gl_FragColor * texture2D( tAO, vUv );\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointTotal = vec4( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + vViewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = specularTex.r * pow( pointDotNormalHalf, uShininess );\npointTotal += pointDistance * vec4( pointLightColor[ i ], 1.0 ) * ( mColor * pointDiffuseWeight + mSpecular * pointSpecularWeight * pointDiffuseWeight );\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirTotal = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = specularTex.r * pow( dirDotNormalHalf, uShininess );\ndirTotal += vec4( directionalLightColor[ i ], 1.0 ) * ( mColor * dirDiffuseWeight + mSpecular * dirSpecularWeight * dirDiffuseWeight );\n}\n#endif\nvec4 totalLight = vec4( ambientLightColor * uAmbientColor, uOpacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirTotal;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointTotal;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", +THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( 1.0 );\nvec4 mColor = vec4( uDiffuseColor, uOpacity );\nvec4 mSpecular = vec4( uSpecularColor, uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\nif( enableAO )\ngl_FragColor = gl_FragColor * texture2D( tAO, vUv );\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointTotal = vec4( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = specularTex.r * pow( pointDotNormalHalf, uShininess );\npointTotal += pointDistance * vec4( pointLightColor[ i ], 1.0 ) * ( mColor * pointDiffuseWeight + mSpecular * pointSpecularWeight * pointDiffuseWeight );\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirTotal = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = specularTex.r * pow( dirDotNormalHalf, uShininess );\ndirTotal += vec4( directionalLightColor[ i ], 1.0 ) * ( mColor * dirDiffuseWeight + mSpecular * dirSpecularWeight * dirDiffuseWeight );\n}\n#endif\nvec4 totalLight = vec4( ambientLightColor * uAmbientColor, uOpacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirTotal;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointTotal;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:"attribute vec4 tangent;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"},convolution:{uniforms:{tDiffuse:{type:"t", value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i25&&(k=25);g=(k-1)*0.5;e=Array(k);for(c=f=0;c1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+u),f=f<0?0:1;if(e==="pos")if(e=b.position,this.interpolationType===THREE.AnimationHandler.LINEAR)e.x=g[0]+(k[0]-g[0])*f,e.y=g[1]+(k[1]-g[1])*f,e.z=g[2]+(k[2]-g[2])*f;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= -this.getPrevKeyWith("pos",u,h.index-1).pos,this.points[1]=g,this.points[2]=k,this.points[3]=this.getNextKeyWith("pos",u,m.index+1).pos,f=f*0.33+0.33,g=this.interpolateCatmullRom(this.points,f),e.x=g[0],e.y=g[1],e.z=g[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)f=this.interpolateCatmullRom(this.points,f*1.01),this.target.set(f[0],f[1],f[2]),this.target.subSelf(e),this.target.y=0,this.target.normalize(),f=Math.atan2(this.target.x,this.target.z),b.rotation.set(0,f,0)}else if(e=== -"rot")THREE.Quaternion.slerp(g,k,b.quaternion,f);else if(e==="scl")e=b.scale,e.x=g[0]+(k[0]-g[0])*f,e.y=g[1]+(k[1]-g[1])*f,e.z=g[2]+(k[2]-g[2])*f}}if(this.JITCompile&&p[0][o]===void 0){this.hierarchy[0].update(void 0,!0);for(u=0;ub.length-2?k:k+1;e[3]=k>b.length-3?k:k+2;k=b[e[0]];m=b[e[1]];n=b[e[2]];o=b[e[3]];e=g*g;h=g*e;f[0]=this.interpolate(k[0],m[0],n[0],o[0],g,e,h);f[1]=this.interpolate(k[1],m[1],n[1],o[1],g,e,h);f[2]=this.interpolate(k[2],m[2],n[2],o[2],g,e,h);return f}; +THREE.Animation.prototype.update=function(b){if(this.isPlaying){var c=["pos","rot","scl"],e,f,g,k,h,m,n,p,o=this.data.JIT.hierarchy,t,u;this.currentTime+=b*this.timeScale;u=this.currentTime;t=this.currentTime%=this.data.length;p=parseInt(Math.min(t*this.data.fps,this.data.length*this.data.fps),10);for(var v=0,x=this.hierarchy.length;v1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+v),f=f<0?0:1;if(e==="pos")if(e=b.position,this.interpolationType===THREE.AnimationHandler.LINEAR)e.x=g[0]+(k[0]-g[0])*f,e.y=g[1]+(k[1]-g[1])*f,e.z=g[2]+(k[2]-g[2])*f;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= +this.getPrevKeyWith("pos",v,h.index-1).pos,this.points[1]=g,this.points[2]=k,this.points[3]=this.getNextKeyWith("pos",v,m.index+1).pos,f=f*0.33+0.33,g=this.interpolateCatmullRom(this.points,f),e.x=g[0],e.y=g[1],e.z=g[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)f=this.interpolateCatmullRom(this.points,f*1.01),this.target.set(f[0],f[1],f[2]),this.target.subSelf(e),this.target.y=0,this.target.normalize(),f=Math.atan2(this.target.x,this.target.z),b.rotation.set(0,f,0)}else if(e=== +"rot")THREE.Quaternion.slerp(g,k,b.quaternion,f);else if(e==="scl")e=b.scale,e.x=g[0]+(k[0]-g[0])*f,e.y=g[1]+(k[1]-g[1])*f,e.z=g[2]+(k[2]-g[2])*f}}if(this.JITCompile&&o[0][p]===void 0){this.hierarchy[0].update(void 0,!0);for(v=0;vb.length-2?k:k+1;e[3]=k>b.length-3?k:k+2;k=b[e[0]];m=b[e[1]];n=b[e[2]];p=b[e[3]];e=g*g;h=g*e;f[0]=this.interpolate(k[0],m[0],n[0],p[0],g,e,h);f[1]=this.interpolate(k[1],m[1],n[1],p[1],g,e,h);f[2]=this.interpolate(k[2],m[2],n[2],p[2],g,e,h);return f}; THREE.Animation.prototype.interpolate=function(b,c,e,f,g,k,h){b=(e-b)*0.5;f=(f-c)*0.5;return(2*(c-e)+b+f)*h+(-3*(c-e)-2*b-f)*k+b*g+c};THREE.Animation.prototype.getNextKeyWith=function(b,c,e){var f=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?e=e0?e:0:e>=0?e:e+f.length;e>=0;e--)if(f[e][b]!==void 0)return f[e];return this.data.hierarchy[c].keys[f.length-1]}; -THREE.FirstPersonCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(b){if(b.movementSpeed!==void 0)this.movementSpeed= +THREE.FirstPersonCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(b){if(b.movementSpeed!==void 0)this.movementSpeed= b.movementSpeed;if(b.lookSpeed!==void 0)this.lookSpeed=b.lookSpeed;if(b.noFly!==void 0)this.noFly=b.noFly;if(b.lookVertical!==void 0)this.lookVertical=b.lookVertical;if(b.autoForward!==void 0)this.autoForward=b.autoForward;if(b.activeLook!==void 0)this.activeLook=b.activeLook;if(b.heightSpeed!==void 0)this.heightSpeed=b.heightSpeed;if(b.heightCoef!==void 0)this.heightCoef=b.heightCoef;if(b.heightMin!==void 0)this.heightMin=b.heightMin;if(b.heightMax!==void 0)this.heightMax=b.heightMax;if(b.constrainVertical!== void 0)this.constrainVertical=b.constrainVertical;if(b.verticalMin!==void 0)this.verticalMin=b.verticalMin;if(b.verticalMax!==void 0)this.verticalMax=b.verticalMax;if(b.domElement!==void 0)this.domElement=b.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(b){b.preventDefault(); b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(b){this.mouseX=b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward= @@ -380,9 +384,9 @@ this.heightSpeed?this.tdiff*((this.position.y=0?f:f+g;f=this.verticalAngleMap.srcRange;h=this.verticalAngleMap.dstRange;var m=h[1]-h[0];this.phi= @@ -390,7 +394,7 @@ TWEEN.Easing.Quadratic.EaseInOut(((this.phi-f[0])*(h[1]-h[0])/(f[1]-f[0])+h[0]-h b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var b=new THREE.MeshLambertMaterial({color:30719}),h=new THREE.MeshLambertMaterial({color:65280}),m=new THREE.CubeGeometry(10,10,20),n=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(m,b);b=new THREE.Mesh(n,h);b.position.set(0,10,0);this.animation= c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else this.animation=c(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(b,e){return function(){e.apply(b,arguments)}}(this,this.onMouseMove), !1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; -THREE.FlyCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.005;this.autoForward=this.dragToLook=!1;this.domElement=document;if(b){if(b.movementSpeed!==void 0)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==void 0)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==void 0)this.dragToLook=b.dragToLook;if(b.autoForward!==void 0)this.autoForward= +THREE.FlyCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.0050;this.autoForward=this.dragToLook=!1;this.domElement=document;if(b){if(b.movementSpeed!==void 0)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==void 0)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==void 0)this.dragToLook=b.dragToLook;if(b.autoForward!==void 0)this.autoForward= b.autoForward;if(b.domElement!==void 0)this.domElement=b.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=-1;this.tdiff=0;this.handleEvent=function(b){if(typeof this[b.type]=="function")this[b.type](b)};this.keydown=function(b){if(!b.altKey){switch(b.keyCode){case 16:this.movementSpeedMultiplier= 0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}}; this.keyup=function(b){switch(b.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break; @@ -400,65 +404,77 @@ this.rollSpeed;this.translateX(this.moveVector.x*b);this.translateY(this.moveVec this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-b+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!= document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",c(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",c(this,this.mouseup),!1);window.addEventListener("keydown",c(this,this.keydown),!1);window.addEventListener("keyup",c(this, this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype; -THREE.RollCamera=function(b,c,e,f){THREE.Camera.call(this,b,c,e,f);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var g=new THREE.Vector3,k=new THREE.Vector3,h=new THREE.Vector3,m=new THREE.Matrix4,n=!1,o=1,p=0,t=0,v=0,u=0,w=0,B=window.innerWidth/2,A=window.innerHeight/2;this.update= -function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.delta=(b-this.lastUpdate)/1E3;this.lastUpdate=b;this.mouseLook&&(b=this.delta*this.lookSpeed,this.rotateHorizontally(b*u),this.rotateVertically(b*w));b=this.delta*this.movementSpeed;this.translateZ(b*(p>0||this.autoForward&&!(p<0)?1:p));this.translateX(b*t);this.translateY(b*v);n&&(this.roll+=this.rollSpeed*this.delta*o);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize(); +THREE.RollCamera=function(b,c,e,f){THREE.Camera.call(this,b,c,e,f);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var g=new THREE.Vector3,k=new THREE.Vector3,h=new THREE.Vector3,m=new THREE.Matrix4,n=!1,p=1,o=0,t=0,u=0,v=0,x=0,B=window.innerWidth/2,A=window.innerHeight/2;this.update= +function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.delta=(b-this.lastUpdate)/1E3;this.lastUpdate=b;this.mouseLook&&(b=this.delta*this.lookSpeed,this.rotateHorizontally(b*v),this.rotateVertically(b*x));b=this.delta*this.movementSpeed;this.translateZ(b*(o>0||this.autoForward&&!(o<0)?1:o));this.translateX(b*t);this.translateY(b*u);n&&(this.roll+=this.rollSpeed*this.delta*p);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize(); else if(this.forward.y1?c.normalize():c.z=Math.sqrt(1-f*f);g=this.position.clone().subSelf(this.target.position);f=this.up.clone().setLength(c.y);f.addSelf(this.up.clone().crossSelf(g).setLength(c.x));f.addSelf(g.setLength(c.z));return f}; -this.rotateCamera=function(){var b=Math.acos(k.dot(h)/k.length()/h.length());if(b){var e=(new THREE.Vector3).cross(k,h).normalize(),c=new THREE.Quaternion;b*=this.rotateSpeed;c.setFromAxisAngle(e,-b);c.multiplyVector3(g);c.multiplyVector3(this.up);c.multiplyVector3(h);this.staticMoving?k=h:(c.setFromAxisAngle(e,b*(this.dynamicDampingFactor-1)),c.multiplyVector3(k))}};this.zoomCamera=function(){var b=1+(n.y-m.y)*this.zoomSpeed;b!==1&&b>0&&(g.multiplyScalar(b),this.staticMoving?m=n:m.y+=(n.y-m.y)*this.dynamicDampingFactor)}; -this.panCamera=function(){var b=p.clone().subSelf(o);if(b.lengthSq()){b.multiplyScalar(g.length()*this.panSpeed);var e=g.clone().crossSelf(this.up).setLength(b.x);e.addSelf(this.up.clone().setLength(b.y));this.position.addSelf(e);this.target.position.addSelf(e);this.staticMoving?o=p:o.addSelf(b.sub(p,o).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance), -g.lengthSq()1?e.normalize():e.z=Math.sqrt(1-f*f);g=this.position.clone().subSelf(this.target.position);f=this.up.clone().setLength(e.y);f.addSelf(this.up.clone().crossSelf(g).setLength(e.x));f.addSelf(g.setLength(e.z));return f}; +this.rotateCamera=function(){var b=Math.acos(k.dot(h)/k.length()/h.length());if(b){var c=(new THREE.Vector3).cross(k,h).normalize(),e=new THREE.Quaternion;b*=this.rotateSpeed;e.setFromAxisAngle(c,-b);e.multiplyVector3(g);e.multiplyVector3(this.up);e.multiplyVector3(h);this.staticMoving?k=h:(e.setFromAxisAngle(c,b*(this.dynamicDampingFactor-1)),e.multiplyVector3(k))}};this.zoomCamera=function(){var b=1+(n.y-m.y)*this.zoomSpeed;b!==1&&b>0&&(g.multiplyScalar(b),this.staticMoving?m=n:m.y+=(n.y-m.y)*this.dynamicDampingFactor)}; +this.panCamera=function(){var b=o.clone().subSelf(p);if(b.lengthSq()){b.multiplyScalar(g.length()*this.panSpeed);var c=g.clone().crossSelf(this.up).setLength(b.x);c.addSelf(this.up.clone().setLength(b.y));this.position.addSelf(c);this.target.position.addSelf(c);this.staticMoving?p=o:p.addSelf(b.sub(o,p).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance), +g.lengthSq()0){h(0,0,-p-(k||0));for(n=b;n0){h(0,0,p+ -(g||0));for(n=b+b/2;n<2*b;n++)m.faces.push(new THREE.Face4(2*b+1,(2*n-2*b+2)%b+b,(2*n-2*b+1)%b+b,(2*n-2*b)%b+b))}n=0;for(b=this.faces.length;n0?(u=c[c.length-1],t=u.x,u=u.y):(u=this.actions[e-1].args,t=u[u.length-2],u=u[u.length-1]);for(g=1;g<=b;g++)v=g/b,x=THREE.FontUtils.b2(v,t,p,k),v=THREE.FontUtils.b2(v,u,o,h),c.push(new THREE.Vector2(x, +v));break;case THREE.PathActions.BEZIER_CURVE_TO:k=g[4];h=g[5];p=g[0];o=g[1];m=g[2];n=g[3];c.length>0?(u=c[c.length-1],t=u.x,u=u.y):(u=this.actions[e-1].args,t=u[u.length-2],u=u[u.length-1]);for(g=1;g<=b;g++)v=g/b,x=THREE.FontUtils.b3(v,t,p,m,k),v=THREE.FontUtils.b3(v,u,o,n,h),c.push(new THREE.Vector2(x,v));break;case THREE.PathActions.CSPLINE_THRU:u=this.actions[e-1].args;m=new THREE.Vector2(u[u.length-2],u[u.length-1]);k=g[0];h=b*k.length;k.unshift(m);m=new Spline2;for(g=0;gh.length-2?g:g+1;c[3]=g>h.length-3?g:g+2;e.x=b(h[c[0]].x,h[c[1]].x,h[c[2]].x,h[c[3]].x,k);e.y=b(h[c[0]].y,h[c[1]].y,h[c[2]].y,h[c[3]].y,k);return e}}; +THREE.Path.prototype.getMinAndMax=function(){var b=this.getPoints(),c,e,f,g;c=e=Number.NEGATIVE_INFINITY;f=g=Number.POSITIVE_INFINITY;var k,h,m;h=0;for(m=b.length;hc)c=k.x;else if(k.xe)e=k.y;else if(k.y0&&(b=b.reverse());return THREE.FontUtils.Triangulate(b,!0)}; +THREE.Shape.prototype.extrude=function(b){return new THREE.ExtrudeGeometry(this,b)}; +THREE.CubeGeometry=function(b,c,e,f,g,k,h,m,n){function p(b,c,e,h,m,n,p,t){var u,v,x=f||1,B=g||1,M=m/2,X=n/2,T=o.vertices.length;if(b=="x"&&c=="y"||b=="y"&&c=="x")u="z";else if(b=="x"&&c=="z"||b=="z"&&c=="x")u="y",B=k||1;else if(b=="z"&&c=="y"||b=="y"&&c=="z")u="x",x=k||1;var R=x+1,j=B+1;m/=x;var fa=n/B;for(v=0;v0){h(0,0,-o-(k||0));for(n=b;n0){h(0,0,o+ +(g||0));for(n=b+b/2;n<2*b;n++)m.faces.push(new THREE.Face4(2*b+1,(2*n-2*b+2)%b+b,(2*n-2*b+1)%b+b,(2*n-2*b)%b+b))}n=0;for(b=this.faces.length;n0,A,y,F=p.length,w,H=u.length,E=x.length;for(A=0;A= +0;){k=A;h=A-1;h<0&&(h=p.length-1);for(w=0;w0||(p=this.vertices.push(new THREE.Vertex(new THREE.Vector3(t,m,v)))-1);o.push(p)}c.push(o)}for(var u,w,B,g=c.length,e=0;e0)for(f=0;f1&&(u= -this.vertices[h].position.clone(),w=this.vertices[n].position.clone(),B=this.vertices[o].position.clone(),u.normalize(),w.normalize(),B.normalize(),this.faces.push(new THREE.Face3(h,n,o,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(B.x,B.y,B.z)])),this.faceVertexUvs[0].push([p,t,A]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.SphereGeometry.prototype=new THREE.Geometry; +THREE.SphereGeometry=function(b,c,e){THREE.Geometry.call(this);for(var b=b||50,f,g=Math.PI,k=Math.max(3,c||8),h=Math.max(2,e||6),c=[],e=0;e0||(o=this.vertices.push(new THREE.Vertex(new THREE.Vector3(t,m,u)))-1);p.push(o)}c.push(p)}for(var v,x,B,g=c.length,e=0;e0)for(f=0;f1&&(v= +this.vertices[h].position.clone(),x=this.vertices[n].position.clone(),B=this.vertices[p].position.clone(),v.normalize(),x.normalize(),B.normalize(),this.faces.push(new THREE.Face3(h,n,p,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(B.x,B.y,B.z)])),this.faceVertexUvs[0].push([o,t,A]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.SphereGeometry.prototype=new THREE.Geometry; THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;THREE.TextGeometry=function(b,c){THREE.Geometry.call(this);this.parameters=c||{};this.set(b)};THREE.TextGeometry.prototype=new THREE.Geometry;THREE.TextGeometry.prototype.constructor=THREE.TextGeometry; -THREE.TextGeometry.prototype.set=function(b,c){function e(b,e,c){w.vertices.push(new THREE.Vertex(new THREE.Vector3(b,e,c)))}function f(b,e,c,f){w.faces.push(new THREE.Face4(b,e,c,f))}this.text=b;var c=c||this.parameters,g=c.height!==void 0?c.height:50,k=c.curveSegments!==void 0?c.curveSegments:4,h=c.font!==void 0?c.font:"helvetiker",m=c.weight!==void 0?c.weight:"normal",n=c.style!==void 0?c.style:"normal",o=c.bezelThickness!==void 0?c.bezelThickness:10,p=c.bezelSize!==void 0?c.bezelSize:8,t=c.bezelEnabled!== -void 0?c.bezelEnabled:!1;THREE.FontUtils.size=c.size!==void 0?c.size:100;THREE.FontUtils.divisions=k;THREE.FontUtils.face=h;THREE.FontUtils.weight=m;THREE.FontUtils.style=n;THREE.FontUtils.bezelSize=p;var m=THREE.FontUtils.drawText(b),k=m.points,v=m.faces,h=m.contour,u=m.bezel,w=this;w.vertices=[];w.faces=[];for(var B,n=k.length,A=v.length,p=u.length,m=0;m0;){if(y){if(y.equals(h[m])){y=null;continue}}else y=h[m];o=n*2+m;v=o-1;f(o,v,v+p,o+p);for(t=0;t0;){if(y){if(y.equals(h[m])){y=null;continue}}else y=h[m];for(t=0;t0;){if(y){if(y.equals(h[m])){y=null;continue}}else y=h[m];p=n*2+m;u=p-1;f(p,u,u+o,p+o);for(t=0;t0;){if(y){if(y.equals(h[m])){y=null;continue}}else y=h[m];for(t=0;t0&&m.push({shape:g,holes:f}),g=t,f=[]):f.push(t):this.Triangulate.area(t)<0?(m.push({shape:t,holes:f}),f=[]):f.push(t);e++}p&&m.push({shape:g,holes:f})}var v,u,w, -B,A,y;k=[];for(h=0;h=0?u-1:g.length-1;var t=v-1>=0?v-1:p.length-1,G=[];G.push(p[v]);G.push(g[u]);G.push(g[e]);w=this.Triangulate.area(G);var z=[];z.push(p[v]);z.push(p[t]);z.push(g[u]);A=this.Triangulate.area(z);B=u;y=v;u+=1;v+=-1;u<0&&(u+=g.length);u%=g.length;v<0&&(v+=p.length);v%=g.length;e=u- -1>=0?u-1:g.length-1;t=v-1>=0?v-1:p.length-1;G=[];G.push(p[v]);G.push(g[u]);G.push(g[e]);G=this.Triangulate.area(G);z=[];z.push(p[v]);z.push(p[t]);z.push(g[u]);z=this.Triangulate.area(z);w+A>G+z&&(u=B,v=y,u<0&&(u+=g.length),u%=g.length,v<0&&(v+=p.length),v%=g.length,e=u-1>=0?u-1:g.length-1,t=v-1>=0?v-1:p.length-1);w=g.slice(0,u);A=g.slice(u);B=p.slice(v);y=p.slice(0,v);k.push(p[v]);k.push(g[u]);k.push(g[e]);k.push(p[v]);k.push(p[t]);k.push(g[u]);g=w.concat(B).concat(y).concat(A)}n.shape=g}v=[];u=[]; -for(h=o=0;h=0;){if(o){if(o.equals(e[b])){o=null;n=this.Triangulate.area(f)>0;h.push(n);k.push(m.divideScalar(f.length));f=[];m=new THREE.Vector2;continue}}else o=e[b];m.addSelf(e[b]);f.push(e[b])}b=e.length;f=0;for(var p;--b>=0;)n=e[b],m=k[f],n=n.clone().subSelf(m), -p=this.bezelSize/n.length(),h[f]?p+=1:p=1-p,p=n.multiplyScalar(p).addSelf(m),g.unshift(p),o?o.equals(e[b])&&(o=null,f++):o=e[b];c.bezel=g;return c},b2p0:function(b,c){var e=1-b;return e*e*c},b2p1:function(b,c){return 2*(1-b)*b*c},b2p2:function(b,c){return b*b*c},b2:function(b,c,e,f){return this.b2p0(b,c)+this.b2p1(b,e)+this.b2p2(b,f)},b3p0:function(b,c){var e=1-b;return e*e*e*c},b3p1:function(b,c){var e=1-b;return 3*e*e*b*c},b3p2:function(b,c){return 3*(1-b)*b*b*c},b3p3:function(b,c){return b*b*b* -c},b3:function(b,c,e,f,g){return this.b3p0(b,c)+this.b3p1(b,e)+this.b3p2(b,f)+this.b3p3(b,g)},extractGlyphPoints:function(b,c,e,f){var g=[],k,h,m,n,o,p,t,v,u,w,B=c.glyphs[b]||c.glyphs[ctxt.options.fallbackCharacter];if(B){if(B.o){c=B._cachedOutline||(B._cachedOutline=B.o.split(" "));m=c.length;for(b=0;b0)for(o=0;o2;){if(t--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return m;return k}n=o;g<=n&&(n=0);o=n+1;g<=o&&(o=0);p=o+1;g<=p&&(p=0);var v;a:{v=b;var u=n,w=o,B=p,A=g,y=h,G=void 0,z=void 0,C=void 0, -H=void 0,D=void 0,Q=void 0,J=void 0,F=void 0,I=void 0,z=v[y[u]].x,C=v[y[u]].y,H=v[y[w]].x,D=v[y[w]].y,Q=v[y[B]].x,J=v[y[B]].y;if(1.0E-10>(H-z)*(J-C)-(D-C)*(Q-z))v=!1;else{for(G=0;G=0&&ea>=0&&ca>= -0){v=!1;break a}}v=!0}}if(v){t=h[n];v=h[o];u=h[p];k.push(b[t]);k.push(b[v]);k.push(b[u]);m.push([h[n],h[o],h[p]]);n=o;for(p=o+1;p0&&m.push({shape:g,holes:f}),g=t,f=[]):f.push(t):this.Triangulate.area(t)<0?(m.push({shape:t,holes:f}),f=[]):f.push(t);e++}o&&m.push({shape:g,holes:f})}var u,v,x, +B,A,y;k=[];for(h=0;h=0?v-1:g.length-1;var t=u-1>=0?u-1:o.length-1,F=[];F.push(o[u]);F.push(g[v]);F.push(g[e]);x=this.Triangulate.area(F);var w=[];w.push(o[u]);w.push(o[t]);w.push(g[v]);A=this.Triangulate.area(w);B=v;y=u;v+=1;u+=-1;v<0&&(v+=g.length);v%=g.length;u<0&&(u+=o.length);u%=g.length;e=v- +1>=0?v-1:g.length-1;t=u-1>=0?u-1:o.length-1;F=[];F.push(o[u]);F.push(g[v]);F.push(g[e]);F=this.Triangulate.area(F);w=[];w.push(o[u]);w.push(o[t]);w.push(g[v]);w=this.Triangulate.area(w);x+A>F+w&&(v=B,u=y,v<0&&(v+=g.length),v%=g.length,u<0&&(u+=o.length),u%=g.length,e=v-1>=0?v-1:g.length-1,t=u-1>=0?u-1:o.length-1);x=g.slice(0,v);A=g.slice(v);B=o.slice(u);y=o.slice(0,u);k.push(o[u]);k.push(g[v]);k.push(g[e]);k.push(o[u]);k.push(o[t]);k.push(g[v]);g=x.concat(B).concat(y).concat(A)}n.shape=g}u=[];v=[]; +for(h=p=0;h=0;){if(o){if(o.equals(e[b])){o=null;n=this.Triangulate.area(f)>0;h.push(n);k.push(m.divideScalar(f.length));f=[];m=new THREE.Vector2;continue}}else o=e[b];m.addSelf(e[b]);f.push(e[b])}b=e.length;for(f=0;--b>=0;)n=e[b], +m=k[f],n=n.clone().subSelf(m),p=this.bezelSize/n.length(),h[f]?p+=1:p=1-p,p=n.multiplyScalar(p).addSelf(m),g.unshift(p),o?o.equals(e[b])&&(o=null,f++):o=e[b];c.bezel=g;return c},b2p0:function(b,c){var e=1-b;return e*e*c},b2p1:function(b,c){return 2*(1-b)*b*c},b2p2:function(b,c){return b*b*c},b2:function(b,c,e,f){return this.b2p0(b,c)+this.b2p1(b,e)+this.b2p2(b,f)},b3p0:function(b,c){var e=1-b;return e*e*e*c},b3p1:function(b,c){var e=1-b;return 3*e*e*b*c},b3p2:function(b,c){return 3*(1-b)*b*b*c},b3p3:function(b, +c){return b*b*b*c},b3:function(b,c,e,f,g){return this.b3p0(b,c)+this.b3p1(b,e)+this.b3p2(b,f)+this.b3p3(b,g)},extractGlyphPoints:function(b,c,e,f){var g=[],k=new THREE.Path,h,m,n,p,o,t,u,v,x,B,A=c.glyphs[b]||c.glyphs[ctxt.options.fallbackCharacter];if(A){if(A.o){c=A._cachedOutline||(A._cachedOutline=A.o.split(" "));n=c.length;for(b=0;b0)for(p=0;p2;){if(t--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return m;return k}n=p;g<=n&&(n=0);p=n+1;g<=p&&(p=0);o=p+1;g<=o&&(o=0);var u;a:{u=b;var v=n,x=p,B=o,A=g,y=h,F=void 0,w=void 0,H=void 0, +E=void 0,D=void 0,S=void 0,J=void 0,G=void 0,U=void 0,w=u[y[v]].x,H=u[y[v]].y,E=u[y[x]].x,D=u[y[x]].y,S=u[y[B]].x,J=u[y[B]].y;if(1.0E-10>(E-w)*(J-H)-(D-H)*(S-w))u=!1;else{for(F=0;F=0&&X>=0&&R>=0){u=!1;break a}}u= +!0}}if(u){t=h[n];u=h[p];v=h[o];k.push(b[t]);k.push(b[u]);k.push(b[v]);m.push([h[n],h[p],h[o]]);n=p;for(o=p+1;o>7)-127;f|=(h&127)<<16|g<<8;if(f==0&&k==-127)return 0;return(1-2*(j>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,k)}function g(b,c){var e=p(b,c),f=p(b,c+1),h=p(b,c+2);return(p(b,c+3)<<24)+(h<<16)+(f<<8)+e}function n(b,c){var e=p(b,c);return(p(b,c+1)<<8)+e}function o(b,c){var e=p(b,c);return e>127?e-256:e}function p(b, -c){return b.charCodeAt(c)&255}function t(c){var e,f,h;e=g(b,c);f=g(b,c+D);h=g(b,c+Q);c=n(b,c+J);THREE.BinaryLoader.prototype.f3(y,e,f,h,c)}function v(c){var e,f,h,j,k,o;e=g(b,c);f=g(b,c+D);h=g(b,c+Q);j=n(b,c+J);k=g(b,c+F);o=g(b,c+I);c=g(b,c+S);THREE.BinaryLoader.prototype.f3n(y,C,e,f,h,j,k,o,c)}function u(c){var e,f,h,k;e=g(b,c);f=g(b,c+K);h=g(b,c+ea);k=g(b,c+j);c=n(b,c+ca);THREE.BinaryLoader.prototype.f4(y,e,f,h,k,c)}function w(c){var e,f,h,k,o,p,t,u;e=g(b,c);f=g(b,c+K);h=g(b,c+ea);k=g(b,c+j);o= -n(b,c+ca);p=g(b,c+T);t=g(b,c+Z);u=g(b,c+N);c=g(b,c+da);THREE.BinaryLoader.prototype.f4n(y,C,e,f,h,k,o,p,t,u,c)}function B(c){var e,f;e=g(b,c);f=g(b,c+X);c=g(b,c+aa);THREE.BinaryLoader.prototype.uv3(y.faceVertexUvs[0],H[e*2],H[e*2+1],H[f*2],H[f*2+1],H[c*2],H[c*2+1])}function A(c){var e,f,h;e=g(b,c);f=g(b,c+ia);h=g(b,c+ha);c=g(b,c+na);THREE.BinaryLoader.prototype.uv4(y.faceVertexUvs[0],H[e*2],H[e*2+1],H[f*2],H[f*2+1],H[h*2],H[h*2+1],H[c*2],H[c*2+1])}var y=this,G=0,z,C=[],H=[],D,Q,J,F,I,S,K,ea,j,ca, -T,Z,N,da,X,aa,ia,ha,na,ja,L,fa,W,U,$;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(y,f,c);z={signature:b.substr(G,8),header_bytes:p(b,G+8),vertex_coordinate_bytes:p(b,G+9),normal_coordinate_bytes:p(b,G+10),uv_coordinate_bytes:p(b,G+11),vertex_index_bytes:p(b,G+12),normal_index_bytes:p(b,G+13),uv_index_bytes:p(b,G+14),material_index_bytes:p(b,G+15),nvertices:g(b,G+16),nnormals:g(b,G+16+4),nuvs:g(b,G+16+8),ntri_flat:g(b,G+16+12),ntri_smooth:g(b,G+16+16),ntri_flat_uv:g(b,G+16+20),ntri_smooth_uv:g(b, -G+16+24),nquad_flat:g(b,G+16+28),nquad_smooth:g(b,G+16+32),nquad_flat_uv:g(b,G+16+36),nquad_smooth_uv:g(b,G+16+40)};G+=z.header_bytes;D=z.vertex_index_bytes;Q=z.vertex_index_bytes*2;J=z.vertex_index_bytes*3;F=z.vertex_index_bytes*3+z.material_index_bytes;I=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes;S=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*2;K=z.vertex_index_bytes;ea=z.vertex_index_bytes*2;j=z.vertex_index_bytes*3;ca=z.vertex_index_bytes*4;T=z.vertex_index_bytes* -4+z.material_index_bytes;Z=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes;N=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*2;da=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*3;X=z.uv_index_bytes;aa=z.uv_index_bytes*2;ia=z.uv_index_bytes;ha=z.uv_index_bytes*2;na=z.uv_index_bytes*3;c=z.vertex_index_bytes*3+z.material_index_bytes;$=z.vertex_index_bytes*4+z.material_index_bytes;ja=z.ntri_flat*c;L=z.ntri_smooth*(c+z.normal_index_bytes*3);fa= -z.ntri_flat_uv*(c+z.uv_index_bytes*3);W=z.ntri_smooth_uv*(c+z.normal_index_bytes*3+z.uv_index_bytes*3);U=z.nquad_flat*$;c=z.nquad_smooth*($+z.normal_index_bytes*4);$=z.nquad_flat_uv*($+z.uv_index_bytes*4);G+=function(c){for(var f,g,j,k=z.vertex_coordinate_bytes*3,m=c+z.nvertices*k;c>7)-127;f|=(h&127)<<16|g<<8;if(f==0&&k==-127)return 0;return(1-2*(j>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,k)}function g(b,c){var e=o(b,c),f=o(b,c+1),h=o(b,c+2);return(o(b,c+3)<<24)+(h<<16)+(f<<8)+e}function n(b,c){var e=o(b,c);return(o(b,c+1)<<8)+e}function p(b,c){var e=o(b,c);return e>127?e-256:e}function o(b, +c){return b.charCodeAt(c)&255}function t(c){var e,f,h;e=g(b,c);f=g(b,c+D);h=g(b,c+S);c=n(b,c+J);THREE.BinaryLoader.prototype.f3(y,e,f,h,c)}function u(c){var e,f,h,j,k,o;e=g(b,c);f=g(b,c+D);h=g(b,c+S);j=n(b,c+J);k=g(b,c+G);o=g(b,c+U);c=g(b,c+W);THREE.BinaryLoader.prototype.f3n(y,H,e,f,h,j,k,o,c)}function v(c){var e,f,h,j;e=g(b,c);f=g(b,c+M);h=g(b,c+X);j=g(b,c+T);c=n(b,c+R);THREE.BinaryLoader.prototype.f4(y,e,f,h,j,c)}function x(c){var e,f,h,k,o,p,t,u;e=g(b,c);f=g(b,c+M);h=g(b,c+X);k=g(b,c+T);o=n(b, +c+R);p=g(b,c+j);t=g(b,c+fa);u=g(b,c+P);c=g(b,c+da);THREE.BinaryLoader.prototype.f4n(y,H,e,f,h,k,o,p,t,u,c)}function B(c){var e,f;e=g(b,c);f=g(b,c+ca);c=g(b,c+Y);THREE.BinaryLoader.prototype.uv3(y.faceVertexUvs[0],E[e*2],E[e*2+1],E[f*2],E[f*2+1],E[c*2],E[c*2+1])}function A(c){var e,f,h;e=g(b,c);f=g(b,c+ea);h=g(b,c+ga);c=g(b,c+la);THREE.BinaryLoader.prototype.uv4(y.faceVertexUvs[0],E[e*2],E[e*2+1],E[f*2],E[f*2+1],E[h*2],E[h*2+1],E[c*2],E[c*2+1])}var y=this,F=0,w,H=[],E=[],D,S,J,G,U,W,M,X,T,R,j,fa,P, +da,ca,Y,ea,ga,la,pa,N,ia,Z,ma,$;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(y,f,c);w={signature:b.substr(F,8),header_bytes:o(b,F+8),vertex_coordinate_bytes:o(b,F+9),normal_coordinate_bytes:o(b,F+10),uv_coordinate_bytes:o(b,F+11),vertex_index_bytes:o(b,F+12),normal_index_bytes:o(b,F+13),uv_index_bytes:o(b,F+14),material_index_bytes:o(b,F+15),nvertices:g(b,F+16),nnormals:g(b,F+16+4),nuvs:g(b,F+16+8),ntri_flat:g(b,F+16+12),ntri_smooth:g(b,F+16+16),ntri_flat_uv:g(b,F+16+20),ntri_smooth_uv:g(b, +F+16+24),nquad_flat:g(b,F+16+28),nquad_smooth:g(b,F+16+32),nquad_flat_uv:g(b,F+16+36),nquad_smooth_uv:g(b,F+16+40)};F+=w.header_bytes;D=w.vertex_index_bytes;S=w.vertex_index_bytes*2;J=w.vertex_index_bytes*3;G=w.vertex_index_bytes*3+w.material_index_bytes;U=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes;W=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes*2;M=w.vertex_index_bytes;X=w.vertex_index_bytes*2;T=w.vertex_index_bytes*3;R=w.vertex_index_bytes*4;j=w.vertex_index_bytes* +4+w.material_index_bytes;fa=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes;P=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*2;da=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*3;ca=w.uv_index_bytes;Y=w.uv_index_bytes*2;ea=w.uv_index_bytes;ga=w.uv_index_bytes*2;la=w.uv_index_bytes*3;c=w.vertex_index_bytes*3+w.material_index_bytes;$=w.vertex_index_bytes*4+w.material_index_bytes;pa=w.ntri_flat*c;N=w.ntri_smooth*(c+w.normal_index_bytes*3);ia= +w.ntri_flat_uv*(c+w.uv_index_bytes*3);Z=w.ntri_smooth_uv*(c+w.normal_index_bytes*3+w.uv_index_bytes*3);ma=w.nquad_flat*$;c=w.nquad_smooth*($+w.normal_index_bytes*4);$=w.nquad_flat_uv*($+w.uv_index_bytes*4);F+=function(c){for(var f,g,j,k=w.vertex_coordinate_bytes*3,m=c+w.nvertices*k;c1&&(I=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(D,I);object.name=u;object.position.set(z[0],z[1],z[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=G.visible;N.scene.addObject(object);N.objects[u]=object;G.meshCollider&&(b=THREE.CollisionUtils.MeshColliderWBox(object),N.scene.collisions.colliders.push(b)); -if(G.castsShadow)b=new THREE.ShadowVolume(D),N.scene.addChild(b),b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;G.trigger&&G.trigger.toLowerCase()!="none"&&(b={type:G.trigger,object:G},N.triggers[object.name]=b)}}else z=G.position,r=G.rotation,q=G.quaternion,s=G.scale,q=0,object=new THREE.Object3D,object.name=u,object.position.set(z[0],z[1],z[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0], -s[1],s[2]),object.visible=G.visible!==void 0?G.visible:!1,N.scene.addObject(object),N.objects[u]=object,N.empties[u]=object,G.trigger&&G.trigger.toLowerCase()!="none"&&(b={type:G.trigger,object:G},N.triggers[object.name]=b)}function n(b){return function(c){N.geometries[b]=c;m();j-=1;e.onLoadComplete();p()}}function o(b){return function(c){N.geometries[b]=c}}function p(){e.callbackProgress({totalModels:T,totalTextures:Z,loadedModels:T-j,loadedTextures:Z-ca},N);e.onLoadProgress();j==0&&ca==0&&c(N)} -var t,v,u,w,B,A,y,G,z,C,H,D,Q,J,F,I,S,K,ea,j,ca,T,Z,N;K=b.data;F=new THREE.BinaryLoader;ea=new THREE.JSONLoader;ca=j=0;N={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};b=!1;for(u in K.objects)if(G=K.objects[u],G.meshCollider){b=!0;break}if(b)N.scene.collisions=new THREE.CollisionSystem;if(K.transform){b=K.transform.position;C=K.transform.rotation;var da=K.transform.scale;b&&N.scene.position.set(b[0],b[1],b[2]);C&&N.scene.rotation.set(C[0], -C[1],C[2]);da&&N.scene.scale.set(da[0],da[1],da[2]);(b||C||da)&&N.scene.updateMatrix()}b=function(){ca-=1;p();e.onLoadComplete()};for(B in K.cameras){C=K.cameras[B];if(C.type=="perspective")Q=new THREE.Camera(C.fov,C.aspect,C.near,C.far);else if(C.type=="ortho")Q=new THREE.Camera,Q.projectionMatrix=THREE.Matrix4.makeOrtho(C.left,C.right,C.top,C.bottom,C.near,C.far);z=C.position;C=C.target;Q.position.set(z[0],z[1],z[2]);Q.target.position.set(C[0],C[1],C[2]);N.cameras[B]=Q}for(w in K.lights)B=K.lights[w], -Q=B.color!==void 0?B.color:16777215,C=B.intensity!==void 0?B.intensity:1,B.type=="directional"?(z=B.direction,S=new THREE.DirectionalLight(Q,C),S.position.set(z[0],z[1],z[2]),S.position.normalize()):B.type=="point"?(z=B.position,d=B.distance,S=new THREE.PointLight(Q,C,d),S.position.set(z[0],z[1],z[2])):B.type=="ambient"&&(S=new THREE.AmbientLight(Q)),N.scene.addLight(S),N.lights[w]=S;for(A in K.fogs)w=K.fogs[A],w.type=="linear"?J=new THREE.Fog(0,w.near,w.far):w.type=="exp2"&&(J=new THREE.FogExp2(0, -w.density)),C=w.color,J.color.setRGB(C[0],C[1],C[2]),N.fogs[A]=J;if(N.cameras&&K.defaults.camera)N.currentCamera=N.cameras[K.defaults.camera];if(N.fogs&&K.defaults.fog)N.scene.fog=N.fogs[K.defaults.fog];C=K.defaults.bgcolor;N.bgColor=new THREE.Color;N.bgColor.setRGB(C[0],C[1],C[2]);N.bgColorAlpha=K.defaults.bgalpha;for(t in K.geometries)if(A=K.geometries[t],A.type=="bin_mesh"||A.type=="ascii_mesh")j+=1,e.onLoadStart();T=j;for(t in K.geometries)A=K.geometries[t],A.type=="cube"?(D=new THREE.CubeGeometry(A.width, -A.height,A.depth,A.segmentsWidth,A.segmentsHeight,A.segmentsDepth,null,A.flipped,A.sides),N.geometries[t]=D):A.type=="plane"?(D=new THREE.PlaneGeometry(A.width,A.height,A.segmentsWidth,A.segmentsHeight),N.geometries[t]=D):A.type=="sphere"?(D=new THREE.SphereGeometry(A.radius,A.segmentsWidth,A.segmentsHeight),N.geometries[t]=D):A.type=="cylinder"?(D=new 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THREE.Mesh(D,U);object.name=v;object.position.set(w[0],w[1],w[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=F.visible;P.scene.addObject(object);P.objects[v]=object;F.meshCollider&&(b=THREE.CollisionUtils.MeshColliderWBox(object),P.scene.collisions.colliders.push(b)); +if(F.castsShadow)b=new THREE.ShadowVolume(D),P.scene.addChild(b),b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;F.trigger&&F.trigger.toLowerCase()!="none"&&(b={type:F.trigger,object:F},P.triggers[object.name]=b)}}else w=F.position,r=F.rotation,q=F.quaternion,s=F.scale,q=0,object=new THREE.Object3D,object.name=v,object.position.set(w[0],w[1],w[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0], +s[1],s[2]),object.visible=F.visible!==void 0?F.visible:!1,P.scene.addObject(object),P.objects[v]=object,P.empties[v]=object,F.trigger&&F.trigger.toLowerCase()!="none"&&(b={type:F.trigger,object:F},P.triggers[object.name]=b)}function n(b){return function(c){P.geometries[b]=c;m();T-=1;e.onLoadComplete();o()}}function p(b){return function(c){P.geometries[b]=c}}function o(){e.callbackProgress({totalModels:j,totalTextures:fa,loadedModels:j-T,loadedTextures:fa-R},P);e.onLoadProgress();T==0&&R==0&&c(P)} +var t,u,v,x,B,A,y,F,w,H,E,D,S,J,G,U,W,M,X,T,R,j,fa,P;M=b.data;G=new THREE.BinaryLoader;X=new THREE.JSONLoader;R=T=0;P={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};b=!1;for(v in M.objects)if(F=M.objects[v],F.meshCollider){b=!0;break}if(b)P.scene.collisions=new THREE.CollisionSystem;if(M.transform){b=M.transform.position;H=M.transform.rotation;var da=M.transform.scale;b&&P.scene.position.set(b[0],b[1],b[2]);H&&P.scene.rotation.set(H[0], +H[1],H[2]);da&&P.scene.scale.set(da[0],da[1],da[2]);(b||H||da)&&P.scene.updateMatrix()}b=function(){R-=1;o();e.onLoadComplete()};for(B in M.cameras){H=M.cameras[B];if(H.type=="perspective")S=new THREE.Camera(H.fov,H.aspect,H.near,H.far);else if(H.type=="ortho")S=new THREE.Camera,S.projectionMatrix=THREE.Matrix4.makeOrtho(H.left,H.right,H.top,H.bottom,H.near,H.far);w=H.position;H=H.target;S.position.set(w[0],w[1],w[2]);S.target.position.set(H[0],H[1],H[2]);P.cameras[B]=S}for(x in M.lights)B=M.lights[x], +S=B.color!==void 0?B.color:16777215,H=B.intensity!==void 0?B.intensity:1,B.type=="directional"?(w=B.direction,W=new THREE.DirectionalLight(S,H),W.position.set(w[0],w[1],w[2]),W.position.normalize()):B.type=="point"?(w=B.position,d=B.distance,W=new THREE.PointLight(S,H,d),W.position.set(w[0],w[1],w[2])):B.type=="ambient"&&(W=new THREE.AmbientLight(S)),P.scene.addLight(W),P.lights[x]=W;for(A in M.fogs)x=M.fogs[A],x.type=="linear"?J=new THREE.Fog(0,x.near,x.far):x.type=="exp2"&&(J=new THREE.FogExp2(0, +x.density)),H=x.color,J.color.setRGB(H[0],H[1],H[2]),P.fogs[A]=J;if(P.cameras&&M.defaults.camera)P.currentCamera=P.cameras[M.defaults.camera];if(P.fogs&&M.defaults.fog)P.scene.fog=P.fogs[M.defaults.fog];H=M.defaults.bgcolor;P.bgColor=new THREE.Color;P.bgColor.setRGB(H[0],H[1],H[2]);P.bgColorAlpha=M.defaults.bgalpha;for(t in M.geometries)if(A=M.geometries[t],A.type=="bin_mesh"||A.type=="ascii_mesh")T+=1,e.onLoadStart();j=T;for(t in M.geometries)A=M.geometries[t],A.type=="cube"?(D=new THREE.CubeGeometry(A.width, +A.height,A.depth,A.segmentsWidth,A.segmentsHeight,A.segmentsDepth,null,A.flipped,A.sides),P.geometries[t]=D):A.type=="plane"?(D=new THREE.PlaneGeometry(A.width,A.height,A.segmentsWidth,A.segmentsHeight),P.geometries[t]=D):A.type=="sphere"?(D=new THREE.SphereGeometry(A.radius,A.segmentsWidth,A.segmentsHeight),P.geometries[t]=D):A.type=="cylinder"?(D=new THREE.CylinderGeometry(A.numSegs,A.topRad,A.botRad,A.height,A.topOffset,A.botOffset),P.geometries[t]=D):A.type=="torus"?(D=new THREE.TorusGeometry(A.radius, +A.tube,A.segmentsR,A.segmentsT),P.geometries[t]=D):A.type=="icosahedron"?(D=new THREE.IcosahedronGeometry(A.subdivisions),P.geometries[t]=D):A.type=="bin_mesh"?G.load({model:f(A.url,M.urlBaseType),callback:n(t)}):A.type=="ascii_mesh"?X.load({model:f(A.url,M.urlBaseType),callback:n(t)}):A.type=="embedded_mesh"&&(A=M.embeds[A.id])&&X.createModel(A,p(t),"");for(y in M.textures)if(t=M.textures[y],t.url instanceof Array){R+=t.url.length;for(G=0;G=this.maxCount-3&&m(this)};this.begin=function(){this.count=0; -this.hasNormal=this.hasPos=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;cthis.size-1&&(n=this.size-1);var v=Math.floor(o-m);v<1&&(v=1);o=Math.floor(o+m);o>this.size-1&&(o=this.size-1);var u=Math.floor(p-m);u<1&&(u=1);m=Math.floor(p+m);m>this.size-1&&(m=this.size- -1);for(var w,B,A,y,G,z;t0&&(this.field[A+w]+=y)}}};this.addPlaneX=function(b,c){var g,k,h,m,n,o=this.size,p=this.yd,t=this.zd,v=this.field,u=o*Math.sqrt(b/c);u>o&&(u=o);for(g=0;g0)for(k=0;kp&&(w=p);for(k=0;k0){n=k*t;for(g=0;gsize&&(dist=size);for(h=0;h0){n=zd*h;for(k=0;kthis.size-1&&(n=this.size-1);var u=Math.floor(p-m);u<1&&(u=1);p=Math.floor(p+m);p>this.size-1&&(p=this.size-1);var v=Math.floor(o-m);v<1&&(v=1);m=Math.floor(o+m);m>this.size-1&&(m=this.size- +1);for(var x,B,A,y,F,w;t0&&(this.field[A+x]+=y)}}};this.addPlaneX=function(b,c){var g,k,h,m,n,p=this.size,o=this.yd,t=this.zd,u=this.field,v=p*Math.sqrt(b/c);v>p&&(v=p);for(g=0;g0)for(k=0;ko&&(x=o);for(k=0;k0){n=k*t;for(g=0;gsize&&(dist=size);for(h=0;h0){n=zd*h;for(k=0;kk?this.hits.push(g):this.hits.unshift(g),k=f;return this.hits}; THREE.CollisionSystem.prototype.rayCastNearest=function(b){var c=this.rayCastAll(b);if(c.length==0)return null;for(var e=0;c[e]instanceof THREE.MeshCollider;){var f=this.rayMesh(b,c[e]);if(f.distc.length)return null;return c[e]}; THREE.CollisionSystem.prototype.rayCast=function(b,c){if(c instanceof THREE.PlaneCollider)return this.rayPlane(b,c);else if(c instanceof THREE.SphereCollider)return this.raySphere(b,c);else if(c instanceof THREE.BoxCollider)return this.rayBox(b,c);else if(c instanceof THREE.MeshCollider&&c.box)return this.rayBox(b,c.box)}; -THREE.CollisionSystem.prototype.rayMesh=function(b,c){for(var e=this.makeRayLocal(b,c.mesh),f=Number.MAX_VALUE,g,k=0;k=m*g))return Number.MAX_VALUE;h/=m;m=THREE.CollisionSystem.__v3;m.copy(b.direction);m.multiplyScalar(h);m.addSelf(b.origin);Math.abs(k.x)> Math.abs(k.y)?Math.abs(k.x)>Math.abs(k.z)?(b=m.y-c.y,k=e.y-c.y,g=f.y-c.y,m=m.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=m.x-c.x,k=e.x-c.x,g=f.x-c.x,m=m.y-c.y,e=e.y-c.y,f=f.y-c.y):Math.abs(k.y)>Math.abs(k.z)?(b=m.x-c.x,k=e.x-c.x,g=f.x-c.x,m=m.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=m.x-c.x,k=e.x-c.x,g=f.x-c.x,m=m.y-c.y,e=e.y-c.y,f=f.y-c.y);c=k*f-e*g;if(c==0)return Number.MAX_VALUE;c=1/c;f=(b*f-m*g)*c;if(!(f>=0))return Number.MAX_VALUE;c*=k*m-e*b;if(!(c>=0))return Number.MAX_VALUE;if(!(1-f-c>=0))return Number.MAX_VALUE;return h}; THREE.CollisionSystem.prototype.makeRayLocal=function(b,c){var e=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(c.matrixWorld,e);var f=THREE.CollisionSystem.__r;f.origin.copy(b.origin);f.direction.copy(b.direction);e.multiplyVector3(f.origin);e.rotateAxis(f.direction);f.direction.normalize();return f}; -THREE.CollisionSystem.prototype.rayBox=function(b,c){var e;c.dynamic&&c.mesh&&c.mesh.matrixWorld?e=this.makeRayLocal(b,c.mesh):(e=THREE.CollisionSystem.__r,e.origin.copy(b.origin),e.direction.copy(b.direction));var f=0,g=0,k=0,h=0,m=0,n=0,o=!0;e.origin.xc.max.x&&(f=c.max.x-e.origin.x,f/=e.direction.x,o=!1,h=1);e.origin.yc.max.y&&(g=c.max.y-e.origin.y,g/=e.direction.y, -o=!1,m=1);e.origin.zc.max.z&&(k=c.max.z-e.origin.z,k/=e.direction.z,o=!1,n=1);if(o)return-1;o=0;g>f&&(o=1,f=g);k>f&&(o=2,f=k);switch(o){case 0:m=e.origin.y+e.direction.y*f;if(mc.max.y)return Number.MAX_VALUE;e=e.origin.z+e.direction.z*f;if(ec.max.z)return Number.MAX_VALUE;c.normal.set(h,0,0);break;case 1:h=e.origin.x+e.direction.x*f;if(hc.max.x)return Number.MAX_VALUE;e=e.origin.z+e.direction.z* +THREE.CollisionSystem.prototype.rayBox=function(b,c){var e;c.dynamic&&c.mesh&&c.mesh.matrixWorld?e=this.makeRayLocal(b,c.mesh):(e=THREE.CollisionSystem.__r,e.origin.copy(b.origin),e.direction.copy(b.direction));var f=0,g=0,k=0,h=0,m=0,n=0,p=!0;e.origin.xc.max.x&&(f=c.max.x-e.origin.x,f/=e.direction.x,p=!1,h=1);e.origin.yc.max.y&&(g=c.max.y-e.origin.y,g/=e.direction.y, +p=!1,m=1);e.origin.zc.max.z&&(k=c.max.z-e.origin.z,k/=e.direction.z,p=!1,n=1);if(p)return-1;p=0;g>f&&(p=1,f=g);k>f&&(p=2,f=k);switch(p){case 0:m=e.origin.y+e.direction.y*f;if(mc.max.y)return Number.MAX_VALUE;e=e.origin.z+e.direction.z*f;if(ec.max.z)return Number.MAX_VALUE;c.normal.set(h,0,0);break;case 1:h=e.origin.x+e.direction.x*f;if(hc.max.x)return Number.MAX_VALUE;e=e.origin.z+e.direction.z* f;if(ec.max.z)return Number.MAX_VALUE;c.normal.set(0,m,0);break;case 2:h=e.origin.x+e.direction.x*f;if(hc.max.x)return Number.MAX_VALUE;m=e.origin.y+e.direction.y*f;if(mc.max.y)return Number.MAX_VALUE;c.normal.set(0,0,n)}return f};THREE.CollisionSystem.prototype.rayPlane=function(b,c){var e=b.direction.dot(c.normal),f=c.point.dot(c.normal);if(e<0)e=(f-b.origin.dot(c.normal))/e;else return Number.MAX_VALUE;return e>0?e:Number.MAX_VALUE}; THREE.CollisionSystem.prototype.raySphere=function(b,c){var e=c.center.clone().subSelf(b.origin);if(e.lengthSq=0)return Math.abs(f)-Math.sqrt(e);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4; THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(b){b.geometry.computeBoundingBox();var c=b.geometry.boundingBox,e=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),e=new THREE.BoxCollider(e,c);e.mesh=b;return e};THREE.CollisionUtils.MeshAABB=function(b){var c=THREE.CollisionUtils.MeshOBB(b);c.min.addSelf(b.position);c.max.addSelf(b.position);c.dynamic=!1;return c}; THREE.CollisionUtils.MeshColliderWBox=function(b){return new THREE.MeshCollider(b,THREE.CollisionUtils.MeshOBB(b))}; -if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);var c=this,e=this.setSize,f=this.render,g=new THREE.Camera,k=new THREE.Camera,h=new THREE.Matrix4,m=new THREE.Matrix4,n,o,p;g.useTarget=k.useTarget=!1;g.matrixAutoUpdate=k.matrixAutoUpdate=!1;var b={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},t=new THREE.WebGLRenderTarget(512,512,b),v=new THREE.WebGLRenderTarget(512,512,b),u=new THREE.Camera(53,1,1,1E4);u.position.z= -2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:t},mapRight:{type:"t",value:1,texture:v}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}); -var w=new THREE.Scene;w.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(b,f){e.call(c,b,f);t.width=b;t.height=f;v.width=b;v.height=f};this.render=function(b,e){e.update(null,!0);if(n!==e.aspect||o!==e.near||p!==e.fov){n=e.aspect;o=e.near;p=e.fov;var y=e.projectionMatrix.clone(),G=125/30*0.5,z=G*o/125,C=o*Math.tan(p*Math.PI/360),H;h.n14=G;m.n14=-G;G=-C*n+z;H=C*n+z;y.n11=2*o/(H-G);y.n13=(H+G)/(H-G);g.projectionMatrix=y.clone();G=-C*n-z;H=C*n-z;y.n11=2*o/(H-G); -y.n13=(H+G)/(H-G);k.projectionMatrix=y.clone()}g.matrix=e.matrixWorld.clone().multiplySelf(m);g.update(null,!0);g.position.copy(e.position);g.near=o;g.far=e.far;f.call(c,b,g,t,!0);k.matrix=e.matrixWorld.clone().multiplySelf(h);k.update(null,!0);k.position.copy(e.position);k.near=o;k.far=e.far;f.call(c,b,k,v,!0);f.call(c,w,u)}}; +if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);var c=this,e=this.setSize,f=this.render,g=new THREE.Camera,k=new THREE.Camera,h=new THREE.Matrix4,m=new THREE.Matrix4,n,p,o;g.useTarget=k.useTarget=!1;g.matrixAutoUpdate=k.matrixAutoUpdate=!1;var b={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},t=new THREE.WebGLRenderTarget(512,512,b),u=new THREE.WebGLRenderTarget(512,512,b),v=new THREE.Camera(53,1,1,1E4);v.position.z= +2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:t},mapRight:{type:"t",value:1,texture:u}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}); +var x=new THREE.Scene;x.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(b,f){e.call(c,b,f);t.width=b;t.height=f;u.width=b;u.height=f};this.render=function(b,e){e.update(null,!0);if(n!==e.aspect||p!==e.near||o!==e.fov){n=e.aspect;p=e.near;o=e.fov;var y=e.projectionMatrix.clone(),F=125/30*0.5,w=F*p/125,H=p*Math.tan(o*Math.PI/360),E;h.n14=F;m.n14=-F;F=-H*n+w;E=H*n+w;y.n11=2*p/(E-F);y.n13=(E+F)/(E-F);g.projectionMatrix=y.clone();F=-H*n-w;E=H*n-w;y.n11=2*p/(E-F); +y.n13=(E+F)/(E-F);k.projectionMatrix=y.clone()}g.matrix=e.matrixWorld.clone().multiplySelf(m);g.update(null,!0);g.position.copy(e.position);g.near=p;g.far=e.far;f.call(c,b,g,t,!0);k.matrix=e.matrixWorld.clone().multiplySelf(h);k.update(null,!0);k.position.copy(e.position);k.near=p;k.far=e.far;f.call(c,b,k,u,!0);f.call(c,x,v)}}; if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);this.autoClear=!1;var c=this,e=this.setSize,f=this.render,g,k,h=new THREE.Camera,m=new THREE.Camera;c.separation=10;if(b&&b.separation!==void 0)c.separation=b.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(b,f){e.call(c,b,f);g=b/2;k=f};this.render=function(b,e){this.clear();h.fov=e.fov;h.aspect=0.5*e.aspect;h.near=e.near;h.far=e.far; h.updateProjectionMatrix();h.position.copy(e.position);h.target.position.copy(e.target.position);h.translateX(c.separation);m.projectionMatrix=h.projectionMatrix;m.position.copy(e.position);m.target.position.copy(e.target.position);m.translateX(-c.separation);this.setViewport(0,0,g,k);f.call(c,b,h);this.setViewport(g,0,g,k);f.call(c,b,m,!1)}}; diff --git a/build/custom/ThreeCanvas.js b/build/custom/ThreeCanvas.js index b4b7af64..8fa7ac33 100644 --- a/build/custom/ThreeCanvas.js +++ b/build/custom/ThreeCanvas.js @@ -53,7 +53,7 @@ THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;thi d;this.z=a.z*d;this.w=Math.cos(c);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a==0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this}, multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,f=this.w,g=a.x,e=a.y,h=a.z,a=a.w;this.x=b*a+f*g+c*h-d*e;this.y=c*a+f*e+d*g-b*h;this.z=d*a+f*h+b*e-c*g;this.w=f*a-b*g-c*e-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,g=this.x,e=this.y,h=this.z,i=this.w,l=i*c+e*f-h*d,m= i*d+h*c-g*f,j=i*f+g*d-e*c,c=-g*c-e*d-h*f;b.x=l*i+c*-g+m*-h-j*-e;b.y=m*i+c*-e+j*-g-l*-h;b.z=j*i+c*-h+l*-e-m*-g;return b}}; -THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(f),e=Math.sqrt(1-f*f);if(Math.abs(e)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;f=Math.sin((1-d)*g)/e;d=Math.sin(d*g)/e;c.w=a.w*f+b.w*d;c.x=a.x*f+b.x*d;c.y=a.y*f+b.y*d;c.z=a.z*f+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; +THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(f),e=Math.sqrt(1-f*f);if(Math.abs(e)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;f=Math.sin((1-d)*g)/e;d=Math.sin(d*g)/e;c.w=a.w*f+b.w*d;c.x=a.x*f+b.x*d;c.y=a.y*f+b.y*d;c.z=a.z*f+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; THREE.Face3=function(a,b,c,d,f,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,d,f,g,e){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=e instanceof Array?e:[e];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)}; THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; diff --git a/build/custom/ThreeDOM.js b/build/custom/ThreeDOM.js index 81acf7c3..58a333a6 100644 --- a/build/custom/ThreeDOM.js +++ b/build/custom/ThreeDOM.js @@ -53,7 +53,7 @@ THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;thi d;this.z=a.z*d;this.w=Math.cos(c);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a==0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this}, multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,g=a.x,f=a.y,h=a.z,a=a.w;this.x=b*a+e*g+c*h-d*f;this.y=c*a+e*f+d*g-b*h;this.z=d*a+e*h+b*f-c*g;this.w=e*a-b*g-c*f-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,g=this.x,f=this.y,h=this.z,j=this.w,i=j*c+f*e-h*d,k= j*d+h*c-g*e,l=j*e+g*d-f*c,c=-g*c-f*d-h*e;b.x=i*j+c*-g+k*-h-l*-f;b.y=k*j+c*-f+l*-g-i*-h;b.z=l*j+c*-h+i*-f-k*-g;return b}}; -THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;e=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; +THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;e=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; THREE.Face3=function(a,b,c,d,e,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,d,e,g,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)}; THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Camera=function(a,b,c,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=c||0.1;this.far=d||2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera; diff --git a/build/custom/ThreeExtras.js b/build/custom/ThreeExtras.js index 8ec58b0a..ee31828f 100644 --- a/build/custom/ThreeExtras.js +++ b/build/custom/ThreeExtras.js @@ -1,185 +1,197 @@ // ThreeExtras.js r42 - http://github.com/mrdoob/three.js -THREE.ColorUtils={adjustHSV:function(a,c,b,f){var e=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,e);e.h=THREE.ColorUtils.clamp(e.h+c,0,1);e.s=THREE.ColorUtils.clamp(e.s+b,0,1);e.v=THREE.ColorUtils.clamp(e.v+f,0,1);a.setHSV(e.h,e.s,e.v)},rgbToHsv:function(a,c){var b=a.r,f=a.g,e=a.b,h=Math.max(Math.max(b,f),e),g=Math.min(Math.min(b,f),e);if(g==h)g=b=0;else{var k=h-g,g=k/h,b=b==h?(f-e)/k:f==h?2+(e-b)/k:4+(b-f)/k;b/=6;b<0&&(b+=1);b>1&&(b-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=b;c.s=g;c.v=h;return c}, -clamp:function(a,c,b){return ab?b:a}};THREE.ColorUtils.__hsv={h:0,s:0,v:0}; -var GeometryUtils={merge:function(a,c){var b=c instanceof THREE.Mesh,f=a.vertices.length,e=b?c.geometry:c,h=a.vertices,g=e.vertices,k=a.faces,j=e.faces,m=a.faceVertexUvs[0],e=e.faceVertexUvs[0];b&&c.matrixAutoUpdate&&c.updateMatrix();for(var l=0,n=g.length;l1&&(c-=1)}b===void 0&&(b={h:0,s:0,v:0});b.h=c;b.s=f;b.v=h;return b}, +clamp:function(a,b,c){return ac?c:a}};THREE.ColorUtils.__hsv={h:0,s:0,v:0}; +THREE.GeometryUtils={merge:function(a,b){var c=b instanceof THREE.Mesh,g=a.vertices.length,e=c?b.geometry:b,h=a.vertices,f=e.vertices,j=a.faces,k=e.faces,l=a.faceVertexUvs[0],e=e.faceVertexUvs[0];c&&b.matrixAutoUpdate&&b.updateMatrix();for(var m=0,o=f.length;m 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;", -THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( 1.0 );\nvec4 mColor = vec4( uDiffuseColor, uOpacity );\nvec4 mSpecular = vec4( uSpecularColor, uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\nif( enableAO )\ngl_FragColor = gl_FragColor * texture2D( tAO, vUv );\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointTotal = vec4( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + vViewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = specularTex.r * pow( pointDotNormalHalf, uShininess );\npointTotal += pointDistance * vec4( pointLightColor[ i ], 1.0 ) * ( mColor * pointDiffuseWeight + mSpecular * pointSpecularWeight * pointDiffuseWeight );\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirTotal = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = specularTex.r * pow( dirDotNormalHalf, uShininess );\ndirTotal += vec4( directionalLightColor[ i ], 1.0 ) * ( mColor * dirDiffuseWeight + mSpecular * dirSpecularWeight * dirDiffuseWeight );\n}\n#endif\nvec4 totalLight = vec4( ambientLightColor * uAmbientColor, uOpacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirTotal;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointTotal;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", +THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( 1.0 );\nvec4 mColor = vec4( uDiffuseColor, uOpacity );\nvec4 mSpecular = vec4( uSpecularColor, uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\nif( enableAO )\ngl_FragColor = gl_FragColor * texture2D( tAO, vUv );\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointTotal = vec4( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = specularTex.r * pow( pointDotNormalHalf, uShininess );\npointTotal += pointDistance * vec4( pointLightColor[ i ], 1.0 ) * ( mColor * pointDiffuseWeight + mSpecular * pointSpecularWeight * pointDiffuseWeight );\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirTotal = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = specularTex.r * pow( dirDotNormalHalf, uShininess );\ndirTotal += vec4( directionalLightColor[ i ], 1.0 ) * ( mColor * dirDiffuseWeight + mSpecular * dirSpecularWeight * dirDiffuseWeight );\n}\n#endif\nvec4 totalLight = vec4( ambientLightColor * uAmbientColor, uOpacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirTotal;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointTotal;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:"attribute vec4 tangent;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"},convolution:{uniforms:{tDiffuse:{type:"t", value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i25&&(h=25);e=(h-1)*0.5;b=Array(h);for(c=f=0;c25&&(h=25);e=(h-1)*0.5;c=Array(h);for(b=g=0;b1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+p),f=f<0?0:1;if(b==="pos")if(b=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)b.x=e[0]+(h[0]-e[0])*f,b.y=e[1]+(h[1]-e[1])*f,b.z=e[2]+(h[2]-e[2])*f;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= -this.getPrevKeyWith("pos",p,g.index-1).pos,this.points[1]=e,this.points[2]=h,this.points[3]=this.getNextKeyWith("pos",p,k.index+1).pos,f=f*0.33+0.33,e=this.interpolateCatmullRom(this.points,f),b.x=e[0],b.y=e[1],b.z=e[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)f=this.interpolateCatmullRom(this.points,f*1.01),this.target.set(f[0],f[1],f[2]),this.target.subSelf(b),this.target.y=0,this.target.normalize(),f=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,f,0)}else if(b=== -"rot")THREE.Quaternion.slerp(e,h,a.quaternion,f);else if(b==="scl")b=a.scale,b.x=e[0]+(h[0]-e[0])*f,b.y=e[1]+(h[1]-e[1])*f,b.z=e[2]+(h[2]-e[2])*f}}if(this.JITCompile&&l[0][m]===void 0){this.hierarchy[0].update(void 0,!0);for(p=0;pa.length-2?h:h+1;b[3]=h>a.length-3?h:h+2;h=a[b[0]];k=a[b[1]];j=a[b[2]];m=a[b[3]];b=e*e;g=e*b;f[0]=this.interpolate(h[0],k[0],j[0],m[0],e,b,g);f[1]=this.interpolate(h[1],k[1],j[1],m[1],e,b,g);f[2]=this.interpolate(h[2],k[2],j[2],m[2],e,b,g);return f}; -THREE.Animation.prototype.interpolate=function(a,c,b,f,e,h,g){a=(b-a)*0.5;f=(f-c)*0.5;return(2*(c-b)+a+f)*g+(-3*(c-b)-2*a-f)*h+a*e+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var f=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?b=b0?b:0:b>=0?b:b+f.length;b>=0;b--)if(f[b][a]!==void 0)return f[b];return this.data.hierarchy[c].keys[f.length-1]}; -THREE.FirstPersonCamera=function(a){function c(a,c){return function(){c.apply(a,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(a){if(a.movementSpeed!==void 0)this.movementSpeed= +THREE.Animation.prototype.update=function(a){if(this.isPlaying){var b=["pos","rot","scl"],c,g,e,h,f,j,k,l,m=this.data.JIT.hierarchy,o,n;this.currentTime+=a*this.timeScale;n=this.currentTime;o=this.currentTime%=this.data.length;l=parseInt(Math.min(o*this.data.fps,this.data.length*this.data.fps),10);for(var t=0,v=this.hierarchy.length;t1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+g+" on bone "+t),g=g<0?0:1;if(c==="pos")if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=e[0]+(h[0]-e[0])*g,c.y=e[1]+(h[1]-e[1])*g,c.z=e[2]+(h[2]-e[2])*g;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= +this.getPrevKeyWith("pos",t,f.index-1).pos,this.points[1]=e,this.points[2]=h,this.points[3]=this.getNextKeyWith("pos",t,j.index+1).pos,g=g*0.33+0.33,e=this.interpolateCatmullRom(this.points,g),c.x=e[0],c.y=e[1],c.z=e[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)g=this.interpolateCatmullRom(this.points,g*1.01),this.target.set(g[0],g[1],g[2]),this.target.subSelf(c),this.target.y=0,this.target.normalize(),g=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,g,0)}else if(c=== +"rot")THREE.Quaternion.slerp(e,h,a.quaternion,g);else if(c==="scl")c=a.scale,c.x=e[0]+(h[0]-e[0])*g,c.y=e[1]+(h[1]-e[1])*g,c.z=e[2]+(h[2]-e[2])*g}}if(this.JITCompile&&m[0][l]===void 0){this.hierarchy[0].update(void 0,!0);for(t=0;ta.length-2?h:h+1;c[3]=h>a.length-3?h:h+2;h=a[c[0]];j=a[c[1]];k=a[c[2]];l=a[c[3]];c=e*e;f=e*c;g[0]=this.interpolate(h[0],j[0],k[0],l[0],e,c,f);g[1]=this.interpolate(h[1],j[1],k[1],l[1],e,c,f);g[2]=this.interpolate(h[2],j[2],k[2],l[2],e,c,f);return g}; +THREE.Animation.prototype.interpolate=function(a,b,c,g,e,h,f){a=(c-a)*0.5;g=(g-b)*0.5;return(2*(b-c)+a+g)*f+(-3*(b-c)-2*a-g)*h+a*e+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){var g=this.data.hierarchy[b].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c=c0?c:0:c>=0?c:c+g.length;c>=0;c--)if(g[c][a]!==void 0)return g[c];return this.data.hierarchy[b].keys[g.length-1]}; +THREE.FirstPersonCamera=function(a){function b(a,b){return function(){b.apply(a,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(a){if(a.movementSpeed!==void 0)this.movementSpeed= a.movementSpeed;if(a.lookSpeed!==void 0)this.lookSpeed=a.lookSpeed;if(a.noFly!==void 0)this.noFly=a.noFly;if(a.lookVertical!==void 0)this.lookVertical=a.lookVertical;if(a.autoForward!==void 0)this.autoForward=a.autoForward;if(a.activeLook!==void 0)this.activeLook=a.activeLook;if(a.heightSpeed!==void 0)this.heightSpeed=a.heightSpeed;if(a.heightCoef!==void 0)this.heightCoef=a.heightCoef;if(a.heightMin!==void 0)this.heightMin=a.heightMin;if(a.heightMax!==void 0)this.heightMax=a.heightMax;if(a.constrainVertical!== void 0)this.constrainVertical=a.constrainVertical;if(a.verticalMin!==void 0)this.verticalMin=a.verticalMin;if(a.verticalMax!==void 0)this.verticalMax=a.verticalMax;if(a.domElement!==void 0)this.domElement=a.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(a){a.preventDefault(); a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(a){a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(a){this.mouseX=a.clientX-this.windowHalfX;this.mouseY=a.clientY-this.windowHalfY};this.onKeyDown=function(a){switch(a.keyCode){case 38:case 87:this.moveForward= !0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1}};this.update=function(){var a=(new Date).getTime();this.tdiff=(a-this.lastUpdate)/1E3;this.lastUpdate=a;if(!this.freeze){this.autoSpeedFactor= -this.heightSpeed?this.tdiff*((this.position.ythis.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;var c=this.tdiff*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.translateZ(-(c+this.autoSpeedFactor));this.moveBackward&&this.translateZ(c);this.moveLeft&&this.translateX(-c);this.moveRight&&this.translateX(c);c=this.tdiff*this.lookSpeed;this.activeLook||(c=0);this.lon+=this.mouseX*c;this.lookVertical&& -(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var a=this.target.position,e=this.position;a.x=e.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=e.y+100*Math.cos(this.phi);a.z=e.z+100*Math.sin(this.phi)*Math.sin(this.theta)}this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi= -(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;a=this.target.position;e=this.position;a.x=e.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=e.y+100*Math.cos(this.phi);a.z=e.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown), -!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};THREE.FirstPersonCamera.prototype=new THREE.Camera;THREE.FirstPersonCamera.prototype.constructor=THREE.FirstPersonCamera;THREE.FirstPersonCamera.prototype.supr=THREE.Camera.prototype; -THREE.FirstPersonCamera.prototype.translate=function(a,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(a));this.target.position.addSelf(c.multiplyScalar(a))}; -THREE.PathCamera=function(a){function c(a,b,c,g){var f={name:c,fps:0.6,length:g,hierarchy:[]},h,e=b.getControlPointsArray(),k=b.getLength(),j=e.length,x=0;h=j-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:e[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[h]={time:g,pos:e[h],rot:[0,0,0,1],scl:[1,1,1]};for(h=1;hthis.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;var b=this.tdiff*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.translateZ(-(b+this.autoSpeedFactor));this.moveBackward&&this.translateZ(b);this.moveLeft&&this.translateX(-b);this.moveRight&&this.translateX(b);b=this.tdiff*this.lookSpeed;this.activeLook||(b=0);this.lon+=this.mouseX*b;this.lookVertical&& +(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var a=this.target.position,e=this.position;a.x=e.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=e.y+100*Math.cos(this.phi);a.z=e.z+100*Math.sin(this.phi)*Math.sin(this.theta)}this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi= +(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;a=this.target.position;e=this.position;a.x=e.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=e.y+100*Math.cos(this.phi);a.z=e.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",b(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",b(this,this.onMouseDown), +!1);this.domElement.addEventListener("mouseup",b(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",b(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",b(this,this.onKeyUp),!1)};THREE.FirstPersonCamera.prototype=new THREE.Camera;THREE.FirstPersonCamera.prototype.constructor=THREE.FirstPersonCamera;THREE.FirstPersonCamera.prototype.supr=THREE.Camera.prototype; +THREE.FirstPersonCamera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);if(this.noFly)b.y=0;this.position.addSelf(b.multiplyScalar(a));this.target.position.addSelf(b.multiplyScalar(a))}; +THREE.PathCamera=function(a){function b(a,c,b,f){var g={name:b,fps:0.6,length:f,hierarchy:[]},e,h=c.getControlPointsArray(),j=c.getLength(),k=h.length,x=0;e=k-1;c={parent:-1,keys:[]};c.keys[0]={time:0,pos:h[0],rot:[0,0,0,1],scl:[1,1,1]};c.keys[e]={time:f,pos:h[e],rot:[0,0,0,1],scl:[1,1,1]};for(e=1;e=0?g:g+e;g=this.verticalAngleMap.srcRange;f=this.verticalAngleMap.dstRange;var k=f[1]-f[0];this.phi= -TWEEN.Easing.Quadratic.EaseInOut(((this.phi-g[0])*(f[1]-f[0])/(g[1]-g[0])+f[0]-f[0])/k)*k+f[0];g=this.horizontalAngleMap.srcRange;f=this.horizontalAngleMap.dstRange;k=f[1]-f[0];this.theta=TWEEN.Easing.Quadratic.EaseInOut(((this.theta-g[0])*(f[1]-f[0])/(g[1]-g[0])+f[0]-f[0])/k)*k+f[0];g=this.target.position;g.x=100*Math.sin(this.phi)*Math.cos(this.theta);g.y=100*Math.cos(this.phi);g.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,a,b,c)};this.onMouseMove=function(a){this.mouseX= -a.clientX-this.windowHalfX;this.mouseY=a.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),g=new THREE.MeshLambertMaterial({color:65280}),k=new THREE.CubeGeometry(10,10,20),j=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(k,a);a=new THREE.Mesh(j,g);a.position.set(0,10,0);this.animation= -c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else this.animation=c(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(a,b){return function(){b.apply(a,arguments)}}(this,this.onMouseMove), +window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var e=Math.PI*2,h=Math.PI/180;this.update=function(a,c,b){var f,g;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;f=this.phi%e;this.phi=f>=0?f:f+e;f=this.verticalAngleMap.srcRange;g=this.verticalAngleMap.dstRange;var j=g[1]-g[0];this.phi= +TWEEN.Easing.Quadratic.EaseInOut(((this.phi-f[0])*(g[1]-g[0])/(f[1]-f[0])+g[0]-g[0])/j)*j+g[0];f=this.horizontalAngleMap.srcRange;g=this.horizontalAngleMap.dstRange;j=g[1]-g[0];this.theta=TWEEN.Easing.Quadratic.EaseInOut(((this.theta-f[0])*(g[1]-g[0])/(f[1]-f[0])+g[0]-g[0])/j)*j+g[0];f=this.target.position;f.x=100*Math.sin(this.phi)*Math.cos(this.theta);f.y=100*Math.cos(this.phi);f.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,a,c,b)};this.onMouseMove=function(a){this.mouseX= +a.clientX-this.windowHalfX;this.mouseY=a.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),f=new THREE.MeshLambertMaterial({color:65280}),j=new THREE.CubeGeometry(10,10,20),k=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(j,a);a=new THREE.Mesh(k,f);a.position.set(0,10,0);this.animation= +b(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else this.animation=b(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&g(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(a,c){return function(){c.apply(a,arguments)}}(this,this.onMouseMove), !1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; -THREE.FlyCamera=function(a){function c(a,c){return function(){c.apply(a,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.005;this.autoForward=this.dragToLook=!1;this.domElement=document;if(a){if(a.movementSpeed!==void 0)this.movementSpeed=a.movementSpeed;if(a.rollSpeed!==void 0)this.rollSpeed=a.rollSpeed;if(a.dragToLook!==void 0)this.dragToLook=a.dragToLook;if(a.autoForward!==void 0)this.autoForward= +THREE.FlyCamera=function(a){function b(a,b){return function(){b.apply(a,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.0050;this.autoForward=this.dragToLook=!1;this.domElement=document;if(a){if(a.movementSpeed!==void 0)this.movementSpeed=a.movementSpeed;if(a.rollSpeed!==void 0)this.rollSpeed=a.rollSpeed;if(a.dragToLook!==void 0)this.dragToLook=a.dragToLook;if(a.autoForward!==void 0)this.autoForward= a.autoForward;if(a.domElement!==void 0)this.domElement=a.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=-1;this.tdiff=0;this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.keydown=function(a){if(!a.altKey){switch(a.keyCode){case 16:this.movementSpeedMultiplier= 0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}}; this.keyup=function(a){switch(a.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break; -case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(a.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.mousemove=function(a){if(!this.dragToLook||this.mouseStatus>0){var c=this.getContainerDimensions(),e=c.size[0]/2,h=c.size[1]/2;this.moveState.yawLeft=-(a.clientX-c.offset[0]-e)/e;this.moveState.pitchDown=(a.clientY- -c.offset[1]-h)/h;this.updateRotationVector()}};this.mouseup=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(){var a=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=a;this.tdiff=(a-this.lastUpdate)/1E3;this.lastUpdate=a;var a=this.tdiff*this.movementSpeed,c=this.tdiff* -this.rollSpeed;this.translateX(this.moveVector.x*a);this.translateY(this.moveVector.y*a);this.translateZ(this.moveVector.z*a);this.tmpQuaternion.set(this.rotationVector.x*c,this.rotationVector.y*c,this.rotationVector.z*c,1).normalize();this.quaternion.multiplySelf(this.tmpQuaternion);this.matrix.setPosition(this.position);this.matrix.setRotationFromQuaternion(this.quaternion);this.matrixWorldNeedsUpdate=!0;this.supr.update.call(this)};this.updateMovementVector=function(){var a=this.moveState.forward|| +case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(a.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.mousemove=function(a){if(!this.dragToLook||this.mouseStatus>0){var b=this.getContainerDimensions(),e=b.size[0]/2,h=b.size[1]/2;this.moveState.yawLeft=-(a.clientX-b.offset[0]-e)/e;this.moveState.pitchDown=(a.clientY- +b.offset[1]-h)/h;this.updateRotationVector()}};this.mouseup=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(){var a=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=a;this.tdiff=(a-this.lastUpdate)/1E3;this.lastUpdate=a;var a=this.tdiff*this.movementSpeed,b=this.tdiff* +this.rollSpeed;this.translateX(this.moveVector.x*a);this.translateY(this.moveVector.y*a);this.translateZ(this.moveVector.z*a);this.tmpQuaternion.set(this.rotationVector.x*b,this.rotationVector.y*b,this.rotationVector.z*b,1).normalize();this.quaternion.multiplySelf(this.tmpQuaternion);this.matrix.setPosition(this.position);this.matrix.setRotationFromQuaternion(this.quaternion);this.matrixWorldNeedsUpdate=!0;this.supr.update.call(this)};this.updateMovementVector=function(){var a=this.moveState.forward|| this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!= -document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",c(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",c(this,this.mouseup),!1);window.addEventListener("keydown",c(this,this.keydown),!1);window.addEventListener("keyup",c(this, +document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",b(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",b(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",b(this,this.mouseup),!1);window.addEventListener("keydown",b(this,this.keydown),!1);window.addEventListener("keyup",b(this, this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype; -THREE.RollCamera=function(a,c,b,f){THREE.Camera.call(this,a,c,b,f);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var e=new THREE.Vector3,h=new THREE.Vector3,g=new THREE.Vector3,k=new THREE.Matrix4,j=!1,m=1,l=0,n=0,o=0,p=0,u=0,v=window.innerWidth/2,y=window.innerHeight/2;this.update= -function(){var a=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=a;this.delta=(a-this.lastUpdate)/1E3;this.lastUpdate=a;this.mouseLook&&(a=this.delta*this.lookSpeed,this.rotateHorizontally(a*p),this.rotateVertically(a*u));a=this.delta*this.movementSpeed;this.translateZ(a*(l>0||this.autoForward&&!(l<0)?1:l));this.translateX(a*n);this.translateY(a*o);j&&(this.roll+=this.rollSpeed*this.delta*m);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize(); -else if(this.forward.y0||this.autoForward&&!(m<0)?1:m));this.translateX(a*o);this.translateY(a*n);k&&(this.roll+=this.rollSpeed*this.delta*l);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize(); +else if(this.forward.y1?c.normalize():c.z=Math.sqrt(1-g*g);e=this.position.clone().subSelf(this.target.position);g=this.up.clone().setLength(c.y);g.addSelf(this.up.clone().crossSelf(e).setLength(c.x));g.addSelf(e.setLength(c.z));return g}; -this.rotateCamera=function(){var a=Math.acos(h.dot(g)/h.length()/g.length());if(a){var b=(new THREE.Vector3).cross(h,g).normalize(),c=new THREE.Quaternion;a*=this.rotateSpeed;c.setFromAxisAngle(b,-a);c.multiplyVector3(e);c.multiplyVector3(this.up);c.multiplyVector3(g);this.staticMoving?h=g:(c.setFromAxisAngle(b,a*(this.dynamicDampingFactor-1)),c.multiplyVector3(h))}};this.zoomCamera=function(){var a=1+(j.y-k.y)*this.zoomSpeed;a!==1&&a>0&&(e.multiplyScalar(a),this.staticMoving?k=j:k.y+=(j.y-k.y)*this.dynamicDampingFactor)}; -this.panCamera=function(){var a=l.clone().subSelf(m);if(a.lengthSq()){a.multiplyScalar(e.length()*this.panSpeed);var b=e.clone().crossSelf(this.up).setLength(a.x);b.addSelf(this.up.clone().setLength(a.y));this.position.addSelf(b);this.target.position.addSelf(b);this.staticMoving?m=l:m.addSelf(a.sub(l,m).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance), -e.lengthSq()0){g(0,0,-l-(h||0));for(j=a;j0){g(0,0,l+ -(e||0));for(j=a+a/2;j<2*a;j++)k.faces.push(new THREE.Face4(2*a+1,(2*j-2*a+2)%a+a,(2*j-2*a+1)%a+a,(2*j-2*a)%a+a))}j=0;for(a=this.faces.length;j1?b.normalize():b.z=Math.sqrt(1-f*f);e=this.position.clone().subSelf(this.target.position);f=this.up.clone().setLength(b.y);f.addSelf(this.up.clone().crossSelf(e).setLength(b.x));f.addSelf(e.setLength(b.z));return f}; +this.rotateCamera=function(){var a=Math.acos(h.dot(f)/h.length()/f.length());if(a){var c=(new THREE.Vector3).cross(h,f).normalize(),b=new THREE.Quaternion;a*=this.rotateSpeed;b.setFromAxisAngle(c,-a);b.multiplyVector3(e);b.multiplyVector3(this.up);b.multiplyVector3(f);this.staticMoving?h=f:(b.setFromAxisAngle(c,a*(this.dynamicDampingFactor-1)),b.multiplyVector3(h))}};this.zoomCamera=function(){var a=1+(k.y-j.y)*this.zoomSpeed;a!==1&&a>0&&(e.multiplyScalar(a),this.staticMoving?j=k:j.y+=(k.y-j.y)*this.dynamicDampingFactor)}; +this.panCamera=function(){var a=m.clone().subSelf(l);if(a.lengthSq()){a.multiplyScalar(e.length()*this.panSpeed);var c=e.clone().crossSelf(this.up).setLength(a.x);c.addSelf(this.up.clone().setLength(a.y));this.position.addSelf(c);this.target.position.addSelf(c);this.staticMoving?l=m:l.addSelf(a.sub(m,l).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance), +e.lengthSq()0?(n=b[b.length-1],o=n.x,n=n.y):(n=this.actions[c-1].args,o=n[n.length-2],n=n[n.length-1]);for(e=1;e<=a;e++)t=e/a,v=THREE.FontUtils.b2(t,o,l,h),t=THREE.FontUtils.b2(t,n,m,f),b.push(new THREE.Vector2(v, +t));break;case THREE.PathActions.BEZIER_CURVE_TO:h=e[4];f=e[5];l=e[0];m=e[1];j=e[2];k=e[3];b.length>0?(n=b[b.length-1],o=n.x,n=n.y):(n=this.actions[c-1].args,o=n[n.length-2],n=n[n.length-1]);for(e=1;e<=a;e++)t=e/a,v=THREE.FontUtils.b3(t,o,l,j,h),t=THREE.FontUtils.b3(t,n,m,k,f),b.push(new THREE.Vector2(v,t));break;case THREE.PathActions.CSPLINE_THRU:n=this.actions[c-1].args;j=new THREE.Vector2(n[n.length-2],n[n.length-1]);h=e[0];f=a*h.length;h.unshift(j);j=new Spline2;for(e=0;ef.length-2?e:e+1;b[3]=e>f.length-3?e:e+2;c.x=a(f[b[0]].x,f[b[1]].x,f[b[2]].x,f[b[3]].x,h);c.y=a(f[b[0]].y,f[b[1]].y,f[b[2]].y,f[b[3]].y,h);return c}}; +THREE.Path.prototype.getMinAndMax=function(){var a=this.getPoints(),b,c,g,e;b=c=Number.NEGATIVE_INFINITY;g=e=Number.POSITIVE_INFINITY;var h,f,j;f=0;for(j=a.length;fb)b=h.x;else if(h.xc)c=h.y;else if(h.y0&&(a=a.reverse());return THREE.FontUtils.Triangulate(a,!0)}; +THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)}; +THREE.CubeGeometry=function(a,b,c,g,e,h,f,j,k){function l(a,c,b,f,j,k,l,o){var t,n,v=g||1,y=e||1,C=j/2,J=k/2,L=m.vertices.length;if(a=="x"&&c=="y"||a=="y"&&c=="x")t="z";else if(a=="x"&&c=="z"||a=="z"&&c=="x")t="y",y=h||1;else if(a=="z"&&c=="y"||a=="y"&&c=="z")t="x",v=h||1;var H=v+1,N=y+1;j/=v;var O=k/y;for(n=0;n0){f(0,0,-m-(h||0));for(k=a;k0){f(0,0,m+ +(e||0));for(k=a+a/2;k<2*a;k++)j.faces.push(new THREE.Face4(2*a+1,(2*k-2*a+2)%a+a,(2*k-2*a+1)%a+a,(2*k-2*a)%a+a))}k=0;for(a=this.faces.length;k0,u,w,x=l.length,p,z=n.length,A=v.length;for(u=0;u= +0;){h=u;f=u-1;f<0&&(f=l.length-1);for(p=0;p0||(l=this.vertices.push(new THREE.Vertex(new THREE.Vector3(n,k,o)))-1);m.push(l)}c.push(m)}for(var p,u,v,e=c.length,b=0;b0)for(f=0;f1&&(p= -this.vertices[g].position.clone(),u=this.vertices[j].position.clone(),v=this.vertices[m].position.clone(),p.normalize(),u.normalize(),v.normalize(),this.faces.push(new THREE.Face3(g,j,m,[new THREE.Vector3(p.x,p.y,p.z),new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(v.x,v.y,v.z)])),this.faceVertexUvs[0].push([l,n,y]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry; -THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;THREE.TextGeometry=function(a,c){THREE.Geometry.call(this);this.parameters=c||{};this.set(a)};THREE.TextGeometry.prototype=new THREE.Geometry;THREE.TextGeometry.prototype.constructor=THREE.TextGeometry; -THREE.TextGeometry.prototype.set=function(a,c){function b(a,b,c){u.vertices.push(new THREE.Vertex(new THREE.Vector3(a,b,c)))}function f(a,b,c,g){u.faces.push(new THREE.Face4(a,b,c,g))}this.text=a;var c=c||this.parameters,e=c.height!==void 0?c.height:50,h=c.curveSegments!==void 0?c.curveSegments:4,g=c.font!==void 0?c.font:"helvetiker",k=c.weight!==void 0?c.weight:"normal",j=c.style!==void 0?c.style:"normal",m=c.bezelThickness!==void 0?c.bezelThickness:10,l=c.bezelSize!==void 0?c.bezelSize:8,n=c.bezelEnabled!== -void 0?c.bezelEnabled:!1;THREE.FontUtils.size=c.size!==void 0?c.size:100;THREE.FontUtils.divisions=h;THREE.FontUtils.face=g;THREE.FontUtils.weight=k;THREE.FontUtils.style=j;THREE.FontUtils.bezelSize=l;var k=THREE.FontUtils.drawText(a),h=k.points,o=k.faces,g=k.contour,p=k.bezel,u=this;u.vertices=[];u.faces=[];for(var v,j=h.length,y=o.length,l=p.length,k=0;k0;){if(w){if(w.equals(g[k])){w=null;continue}}else w=g[k];m=j*2+k;o=m-1;f(m,o,o+l,m+l);for(n=0;n0;){if(w){if(w.equals(g[k])){w=null;continue}}else w=g[k];for(n=0;n0&&k.push({shape:e,holes:f}),e=n,f=[]):f.push(n):this.Triangulate.area(n)<0?(k.push({shape:n,holes:f}),f=[]):f.push(n);b++}l&&k.push({shape:e,holes:f})}var o,p,u, -v,y,w;h=[];for(g=0;g=0?p-1:e.length-1;var n=o-1>=0?o-1:l.length-1,x=[];x.push(l[o]);x.push(e[p]);x.push(e[b]);u=this.Triangulate.area(x);var t=[];t.push(l[o]);t.push(l[n]);t.push(e[p]);y=this.Triangulate.area(t);v=p;w=o;p+=1;o+=-1;p<0&&(p+=e.length);p%=e.length;o<0&&(o+=l.length);o%=e.length;b=p- -1>=0?p-1:e.length-1;n=o-1>=0?o-1:l.length-1;x=[];x.push(l[o]);x.push(e[p]);x.push(e[b]);x=this.Triangulate.area(x);t=[];t.push(l[o]);t.push(l[n]);t.push(e[p]);t=this.Triangulate.area(t);u+y>x+t&&(p=v,o=w,p<0&&(p+=e.length),p%=e.length,o<0&&(o+=l.length),o%=e.length,b=p-1>=0?p-1:e.length-1,n=o-1>=0?o-1:l.length-1);u=e.slice(0,p);y=e.slice(p);v=l.slice(o);w=l.slice(0,o);h.push(l[o]);h.push(e[p]);h.push(e[b]);h.push(l[o]);h.push(l[n]);h.push(e[p]);e=u.concat(v).concat(w).concat(y)}j.shape=e}o=[];p=[]; -for(g=m=0;g=0;){if(m){if(m.equals(b[a])){m=null;j=this.Triangulate.area(f)>0;g.push(j);h.push(k.divideScalar(f.length));f=[];k=new THREE.Vector2;continue}}else m=b[a];k.addSelf(b[a]);f.push(b[a])}a=b.length;f=0;for(var l;--a>=0;)j=b[a],k=h[f],j=j.clone().subSelf(k), -l=this.bezelSize/j.length(),g[f]?l+=1:l=1-l,l=j.multiplyScalar(l).addSelf(k),e.unshift(l),m?m.equals(b[a])&&(m=null,f++):m=b[a];c.bezel=e;return c},b2p0:function(a,c){var b=1-a;return b*b*c},b2p1:function(a,c){return 2*(1-a)*a*c},b2p2:function(a,c){return a*a*c},b2:function(a,c,b,f){return this.b2p0(a,c)+this.b2p1(a,b)+this.b2p2(a,f)},b3p0:function(a,c){var b=1-a;return b*b*b*c},b3p1:function(a,c){var b=1-a;return 3*b*b*a*c},b3p2:function(a,c){return 3*(1-a)*a*a*c},b3p3:function(a,c){return a*a*a* -c},b3:function(a,c,b,f,e){return this.b3p0(a,c)+this.b3p1(a,b)+this.b3p2(a,f)+this.b3p3(a,e)},extractGlyphPoints:function(a,c,b,f){var e=[],h,g,k,j,m,l,n,o,p,u,v=c.glyphs[a]||c.glyphs[ctxt.options.fallbackCharacter];if(v){if(v.o){c=v._cachedOutline||(v._cachedOutline=v.o.split(" "));k=c.length;for(a=0;a0)for(m=0;m2;){if(n--<=0){console.log("Warning, unable to triangulate 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0?b.bezelSize:8,o=b.bezelEnabled!== +void 0?b.bezelEnabled:!1;THREE.FontUtils.size=b.size!==void 0?b.size:100;THREE.FontUtils.divisions=h;THREE.FontUtils.face=f;THREE.FontUtils.weight=j;THREE.FontUtils.style=k;THREE.FontUtils.bezelSize=m;var j=THREE.FontUtils.drawText(a),h=j.points,n=j.faces,f=j.contour,t=j.bezel,v=this;v.vertices=[];v.faces=[];for(var y,k=h.length,u=n.length,m=t.length,j=0;j0;){if(w){if(w.equals(f[j])){w=null;continue}}else w=f[j];l=k*2+j;n=l-1;g(l,n,n+m,l+m);for(o=0;o0;){if(w){if(w.equals(f[j])){w=null;continue}}else w=f[j];for(o=0;o0&&j.push({shape:e,holes:g}),e=o,g=[]):g.push(o):this.Triangulate.area(o)<0?(j.push({shape:o,holes:g}),g=[]):g.push(o);c++}m&&j.push({shape:e,holes:g})}var n,t,v, +y,u,w;h=[];for(f=0;f=0?t-1:e.length-1;var o=n-1>=0?n-1:m.length-1,x=[];x.push(m[n]);x.push(e[t]);x.push(e[c]);v=this.Triangulate.area(x);var p=[];p.push(m[n]);p.push(m[o]);p.push(e[t]);u=this.Triangulate.area(p);y=t;w=n;t+=1;n+=-1;t<0&&(t+=e.length);t%=e.length;n<0&&(n+=m.length);n%=e.length;c=t- +1>=0?t-1:e.length-1;o=n-1>=0?n-1:m.length-1;x=[];x.push(m[n]);x.push(e[t]);x.push(e[c]);x=this.Triangulate.area(x);p=[];p.push(m[n]);p.push(m[o]);p.push(e[t]);p=this.Triangulate.area(p);v+u>x+p&&(t=y,n=w,t<0&&(t+=e.length),t%=e.length,n<0&&(n+=m.length),n%=e.length,c=t-1>=0?t-1:e.length-1,o=n-1>=0?n-1:m.length-1);v=e.slice(0,t);u=e.slice(t);y=m.slice(n);w=m.slice(0,n);h.push(m[n]);h.push(e[t]);h.push(e[c]);h.push(m[n]);h.push(m[o]);h.push(e[t]);e=v.concat(y).concat(w).concat(u)}k.shape=e}n=[];t=[]; +for(f=l=0;f=0;){if(m){if(m.equals(c[a])){m=null;k=this.Triangulate.area(g)>0;f.push(k);h.push(j.divideScalar(g.length));g=[];j=new THREE.Vector2;continue}}else m=c[a];j.addSelf(c[a]);g.push(c[a])}a=c.length;for(g=0;--a>=0;)k=c[a], 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c,f,g,h,l,m;c=e(a,b);f=e(a,b+E);g=e(a,b+F);h=j(a,b+G);l=e(a,b+D);m=e(a,b+K);b=e(a,b+I);THREE.BinaryLoader.prototype.f3n(w,z,c,f,g,h,l,m,b)}function p(b){var c,f,g,h;c=e(a,b);f=e(a,b+C);g=e(a,b+J);h=e(a,b+L);b=j(a,b+H);THREE.BinaryLoader.prototype.f4(w,c,f,g,h,b)}function u(b){var c,f,g,h,l,m,n,o;c=e(a,b);f=e(a,b+C);g=e(a,b+J);h=e(a,b+L);l=j(a, -b+H);m=e(a,b+N);n=e(a,b+O);o=e(a,b+B);b=e(a,b+P);THREE.BinaryLoader.prototype.f4n(w,z,c,f,g,h,l,m,n,o,b)}function v(b){var c,f;c=e(a,b);f=e(a,b+M);b=e(a,b+R);THREE.BinaryLoader.prototype.uv3(w.faceVertexUvs[0],A[c*2],A[c*2+1],A[f*2],A[f*2+1],A[b*2],A[b*2+1])}function y(b){var c,f,g;c=e(a,b);f=e(a,b+S);g=e(a,b+Y);b=e(a,b+Z);THREE.BinaryLoader.prototype.uv4(w.faceVertexUvs[0],A[c*2],A[c*2+1],A[f*2],A[f*2+1],A[g*2],A[g*2+1],A[b*2],A[b*2+1])}var w=this,x=0,t,z=[],A=[],E,F,G,D,K,I,C,J,L,H,N,O,B,P,M,R, 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-4+t.material_index_bytes;O=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes;B=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes*2;P=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes*3;M=t.uv_index_bytes;R=t.uv_index_bytes*2;S=t.uv_index_bytes;Y=t.uv_index_bytes*2;Z=t.uv_index_bytes*3;b=t.vertex_index_bytes*3+t.material_index_bytes;Q=t.vertex_index_bytes*4+t.material_index_bytes;T=t.ntri_flat*b;U=t.ntri_smooth*(b+t.normal_index_bytes*3);V=t.ntri_flat_uv* -(b+t.uv_index_bytes*3);W=t.ntri_smooth_uv*(b+t.normal_index_bytes*3+t.uv_index_bytes*3);X=t.nquad_flat*Q;b=t.nquad_smooth*(Q+t.normal_index_bytes*4);Q=t.nquad_flat_uv*(Q+t.uv_index_bytes*4);x+=function(b){for(var f,e,h,j=t.vertex_coordinate_bytes*3,k=b+t.nvertices*j;b1&&(K=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(E,K);object.name=p;object.position.set(t[0],t[1],t[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=x.visible;B.scene.addObject(object);B.objects[p]=object;x.meshCollider&&(a=THREE.CollisionUtils.MeshColliderWBox(object),B.scene.collisions.colliders.push(a)); -if(x.castsShadow)a=new THREE.ShadowVolume(E),B.scene.addChild(a),a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;x.trigger&&x.trigger.toLowerCase()!="none"&&(a={type:x.trigger,object:x},B.triggers[object.name]=a)}}else t=x.position,r=x.rotation,q=x.quaternion,s=x.scale,q=0,object=new THREE.Object3D,object.name=p,object.position.set(t[0],t[1],t[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0], -s[1],s[2]),object.visible=x.visible!==void 0?x.visible:!1,B.scene.addObject(object),B.objects[p]=object,B.empties[p]=object,x.trigger&&x.trigger.toLowerCase()!="none"&&(a={type:x.trigger,object:x},B.triggers[object.name]=a)}function j(a){return function(c){B.geometries[a]=c;k();L-=1;b.onLoadComplete();l()}}function m(a){return function(b){B.geometries[a]=b}}function l(){b.callbackProgress({totalModels:N,totalTextures:O,loadedModels:N-L,loadedTextures:O-H},B);b.onLoadProgress();L==0&&H==0&&c(B)}var n, -o,p,u,v,y,w,x,t,z,A,E,F,G,D,K,I,C,J,L,H,N,O,B;C=a.data;D=new THREE.BinaryLoader;J=new THREE.JSONLoader;H=L=0;B={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(p in C.objects)if(x=C.objects[p],x.meshCollider){a=!0;break}if(a)B.scene.collisions=new THREE.CollisionSystem;if(C.transform){a=C.transform.position;z=C.transform.rotation;var P=C.transform.scale;a&&B.scene.position.set(a[0],a[1],a[2]);z&&B.scene.rotation.set(z[0], -z[1],z[2]);P&&B.scene.scale.set(P[0],P[1],P[2]);(a||z||P)&&B.scene.updateMatrix()}a=function(){H-=1;l();b.onLoadComplete()};for(v in C.cameras){z=C.cameras[v];if(z.type=="perspective")F=new THREE.Camera(z.fov,z.aspect,z.near,z.far);else if(z.type=="ortho")F=new THREE.Camera,F.projectionMatrix=THREE.Matrix4.makeOrtho(z.left,z.right,z.top,z.bottom,z.near,z.far);t=z.position;z=z.target;F.position.set(t[0],t[1],t[2]);F.target.position.set(z[0],z[1],z[2]);B.cameras[v]=F}for(u in C.lights)v=C.lights[u], -F=v.color!==void 0?v.color:16777215,z=v.intensity!==void 0?v.intensity:1,v.type=="directional"?(t=v.direction,I=new THREE.DirectionalLight(F,z),I.position.set(t[0],t[1],t[2]),I.position.normalize()):v.type=="point"?(t=v.position,d=v.distance,I=new THREE.PointLight(F,z,d),I.position.set(t[0],t[1],t[2])):v.type=="ambient"&&(I=new THREE.AmbientLight(F)),B.scene.addLight(I),B.lights[u]=I;for(y in C.fogs)u=C.fogs[y],u.type=="linear"?G=new THREE.Fog(0,u.near,u.far):u.type=="exp2"&&(G=new THREE.FogExp2(0, -u.density)),z=u.color,G.color.setRGB(z[0],z[1],z[2]),B.fogs[y]=G;if(B.cameras&&C.defaults.camera)B.currentCamera=B.cameras[C.defaults.camera];if(B.fogs&&C.defaults.fog)B.scene.fog=B.fogs[C.defaults.fog];z=C.defaults.bgcolor;B.bgColor=new THREE.Color;B.bgColor.setRGB(z[0],z[1],z[2]);B.bgColorAlpha=C.defaults.bgalpha;for(n in C.geometries)if(y=C.geometries[n],y.type=="bin_mesh"||y.type=="ascii_mesh")L+=1,b.onLoadStart();N=L;for(n in C.geometries)y=C.geometries[n],y.type=="cube"?(E=new THREE.CubeGeometry(y.width, -y.height,y.depth,y.segmentsWidth,y.segmentsHeight,y.segmentsDepth,null,y.flipped,y.sides),B.geometries[n]=E):y.type=="plane"?(E=new THREE.PlaneGeometry(y.width,y.height,y.segmentsWidth,y.segmentsHeight),B.geometries[n]=E):y.type=="sphere"?(E=new THREE.SphereGeometry(y.radius,y.segmentsWidth,y.segmentsHeight),B.geometries[n]=E):y.type=="cylinder"?(E=new THREE.CylinderGeometry(y.numSegs,y.topRad,y.botRad,y.height,y.topOffset,y.botOffset),B.geometries[n]=E):y.type=="torus"?(E=new THREE.TorusGeometry(y.radius, -y.tube,y.segmentsR,y.segmentsT),B.geometries[n]=E):y.type=="icosahedron"?(E=new THREE.IcosahedronGeometry(y.subdivisions),B.geometries[n]=E):y.type=="bin_mesh"?D.load({model:f(y.url,C.urlBaseType),callback:j(n)}):y.type=="ascii_mesh"?J.load({model:f(y.url,C.urlBaseType),callback:j(n)}):y.type=="embedded_mesh"&&(y=C.embeds[y.id])&&J.createModel(y,m(n),"");for(w in C.textures)if(n=C.textures[w],n.url instanceof Array){H+=n.url.length;for(D=0;D>7)-127;e|=(f&127)<<16|g<<8;if(e==0&&j==-127)return 0;return(1-2*(h>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,j)}function e(a,c){var b=m(a,c),g=m(a,c+1),f=m(a,c+2);return(m(a,c+3)<<24)+(f<<16)+(g<<8)+b}function k(a,c){var b=m(a,c);return(m(a,c+1)<<8)+b}function l(a,c){var b=m(a,c);return b>127?b-256:b}function m(a, +c){return a.charCodeAt(c)&255}function o(c){var b,g,f;b=e(a,c);g=e(a,c+E);f=e(a,c+F);c=k(a,c+G);THREE.BinaryLoader.prototype.f3(w,b,g,f,c)}function n(c){var b,g,f,h,l,m;b=e(a,c);g=e(a,c+E);f=e(a,c+F);h=k(a,c+G);l=e(a,c+D);m=e(a,c+K);c=e(a,c+I);THREE.BinaryLoader.prototype.f3n(w,z,b,g,f,h,l,m,c)}function t(c){var b,g,f,h;b=e(a,c);g=e(a,c+C);f=e(a,c+J);h=e(a,c+L);c=k(a,c+H);THREE.BinaryLoader.prototype.f4(w,b,g,f,h,c)}function v(c){var b,g,f,h,l,m,n,o;b=e(a,c);g=e(a,c+C);f=e(a,c+J);h=e(a,c+L);l=k(a, +c+H);m=e(a,c+N);n=e(a,c+O);o=e(a,c+B);c=e(a,c+P);THREE.BinaryLoader.prototype.f4n(w,z,b,g,f,h,l,m,n,o,c)}function y(c){var b,g;b=e(a,c);g=e(a,c+M);c=e(a,c+R);THREE.BinaryLoader.prototype.uv3(w.faceVertexUvs[0],A[b*2],A[b*2+1],A[g*2],A[g*2+1],A[c*2],A[c*2+1])}function u(c){var b,g,f;b=e(a,c);g=e(a,c+S);f=e(a,c+Y);c=e(a,c+Z);THREE.BinaryLoader.prototype.uv4(w.faceVertexUvs[0],A[b*2],A[b*2+1],A[g*2],A[g*2+1],A[f*2],A[f*2+1],A[c*2],A[c*2+1])}var w=this,x=0,p,z=[],A=[],E,F,G,D,K,I,C,J,L,H,N,O,B,P,M,R, +S,Y,Z,T,U,V,W,X,Q;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(w,g,c);p={signature:a.substr(x,8),header_bytes:m(a,x+8),vertex_coordinate_bytes:m(a,x+9),normal_coordinate_bytes:m(a,x+10),uv_coordinate_bytes:m(a,x+11),vertex_index_bytes:m(a,x+12),normal_index_bytes:m(a,x+13),uv_index_bytes:m(a,x+14),material_index_bytes:m(a,x+15),nvertices:e(a,x+16),nnormals:e(a,x+16+4),nuvs:e(a,x+16+8),ntri_flat:e(a,x+16+12),ntri_smooth:e(a,x+16+16),ntri_flat_uv:e(a,x+16+20),ntri_smooth_uv:e(a,x+ +16+24),nquad_flat:e(a,x+16+28),nquad_smooth:e(a,x+16+32),nquad_flat_uv:e(a,x+16+36),nquad_smooth_uv:e(a,x+16+40)};x+=p.header_bytes;E=p.vertex_index_bytes;F=p.vertex_index_bytes*2;G=p.vertex_index_bytes*3;D=p.vertex_index_bytes*3+p.material_index_bytes;K=p.vertex_index_bytes*3+p.material_index_bytes+p.normal_index_bytes;I=p.vertex_index_bytes*3+p.material_index_bytes+p.normal_index_bytes*2;C=p.vertex_index_bytes;J=p.vertex_index_bytes*2;L=p.vertex_index_bytes*3;H=p.vertex_index_bytes*4;N=p.vertex_index_bytes* +4+p.material_index_bytes;O=p.vertex_index_bytes*4+p.material_index_bytes+p.normal_index_bytes;B=p.vertex_index_bytes*4+p.material_index_bytes+p.normal_index_bytes*2;P=p.vertex_index_bytes*4+p.material_index_bytes+p.normal_index_bytes*3;M=p.uv_index_bytes;R=p.uv_index_bytes*2;S=p.uv_index_bytes;Y=p.uv_index_bytes*2;Z=p.uv_index_bytes*3;c=p.vertex_index_bytes*3+p.material_index_bytes;Q=p.vertex_index_bytes*4+p.material_index_bytes;T=p.ntri_flat*c;U=p.ntri_smooth*(c+p.normal_index_bytes*3);V=p.ntri_flat_uv* +(c+p.uv_index_bytes*3);W=p.ntri_smooth_uv*(c+p.normal_index_bytes*3+p.uv_index_bytes*3);X=p.nquad_flat*Q;c=p.nquad_smooth*(Q+p.normal_index_bytes*4);Q=p.nquad_flat_uv*(Q+p.uv_index_bytes*4);x+=function(c){for(var e,g,h,j=p.vertex_coordinate_bytes*3,k=c+p.nvertices*j;c1&&(K=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(E,K);object.name=t;object.position.set(p[0],p[1],p[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=x.visible;B.scene.addObject(object);B.objects[t]=object;x.meshCollider&&(a=THREE.CollisionUtils.MeshColliderWBox(object),B.scene.collisions.colliders.push(a)); +if(x.castsShadow)a=new THREE.ShadowVolume(E),B.scene.addChild(a),a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;x.trigger&&x.trigger.toLowerCase()!="none"&&(a={type:x.trigger,object:x},B.triggers[object.name]=a)}}else p=x.position,r=x.rotation,q=x.quaternion,s=x.scale,q=0,object=new THREE.Object3D,object.name=t,object.position.set(p[0],p[1],p[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0], +s[1],s[2]),object.visible=x.visible!==void 0?x.visible:!1,B.scene.addObject(object),B.objects[t]=object,B.empties[t]=object,x.trigger&&x.trigger.toLowerCase()!="none"&&(a={type:x.trigger,object:x},B.triggers[object.name]=a)}function k(a){return function(b){B.geometries[a]=b;j();L-=1;c.onLoadComplete();m()}}function l(a){return function(c){B.geometries[a]=c}}function m(){c.callbackProgress({totalModels:N,totalTextures:O,loadedModels:N-L,loadedTextures:O-H},B);c.onLoadProgress();L==0&&H==0&&b(B)}var o, +n,t,v,y,u,w,x,p,z,A,E,F,G,D,K,I,C,J,L,H,N,O,B;C=a.data;D=new THREE.BinaryLoader;J=new THREE.JSONLoader;H=L=0;B={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(t in C.objects)if(x=C.objects[t],x.meshCollider){a=!0;break}if(a)B.scene.collisions=new THREE.CollisionSystem;if(C.transform){a=C.transform.position;z=C.transform.rotation;var P=C.transform.scale;a&&B.scene.position.set(a[0],a[1],a[2]);z&&B.scene.rotation.set(z[0], +z[1],z[2]);P&&B.scene.scale.set(P[0],P[1],P[2]);(a||z||P)&&B.scene.updateMatrix()}a=function(){H-=1;m();c.onLoadComplete()};for(y in C.cameras){z=C.cameras[y];if(z.type=="perspective")F=new THREE.Camera(z.fov,z.aspect,z.near,z.far);else if(z.type=="ortho")F=new THREE.Camera,F.projectionMatrix=THREE.Matrix4.makeOrtho(z.left,z.right,z.top,z.bottom,z.near,z.far);p=z.position;z=z.target;F.position.set(p[0],p[1],p[2]);F.target.position.set(z[0],z[1],z[2]);B.cameras[y]=F}for(v in C.lights)y=C.lights[v], +F=y.color!==void 0?y.color:16777215,z=y.intensity!==void 0?y.intensity:1,y.type=="directional"?(p=y.direction,I=new THREE.DirectionalLight(F,z),I.position.set(p[0],p[1],p[2]),I.position.normalize()):y.type=="point"?(p=y.position,d=y.distance,I=new THREE.PointLight(F,z,d),I.position.set(p[0],p[1],p[2])):y.type=="ambient"&&(I=new THREE.AmbientLight(F)),B.scene.addLight(I),B.lights[v]=I;for(u in C.fogs)v=C.fogs[u],v.type=="linear"?G=new THREE.Fog(0,v.near,v.far):v.type=="exp2"&&(G=new THREE.FogExp2(0, +v.density)),z=v.color,G.color.setRGB(z[0],z[1],z[2]),B.fogs[u]=G;if(B.cameras&&C.defaults.camera)B.currentCamera=B.cameras[C.defaults.camera];if(B.fogs&&C.defaults.fog)B.scene.fog=B.fogs[C.defaults.fog];z=C.defaults.bgcolor;B.bgColor=new THREE.Color;B.bgColor.setRGB(z[0],z[1],z[2]);B.bgColorAlpha=C.defaults.bgalpha;for(o in C.geometries)if(u=C.geometries[o],u.type=="bin_mesh"||u.type=="ascii_mesh")L+=1,c.onLoadStart();N=L;for(o in C.geometries)u=C.geometries[o],u.type=="cube"?(E=new THREE.CubeGeometry(u.width, +u.height,u.depth,u.segmentsWidth,u.segmentsHeight,u.segmentsDepth,null,u.flipped,u.sides),B.geometries[o]=E):u.type=="plane"?(E=new THREE.PlaneGeometry(u.width,u.height,u.segmentsWidth,u.segmentsHeight),B.geometries[o]=E):u.type=="sphere"?(E=new THREE.SphereGeometry(u.radius,u.segmentsWidth,u.segmentsHeight),B.geometries[o]=E):u.type=="cylinder"?(E=new THREE.CylinderGeometry(u.numSegs,u.topRad,u.botRad,u.height,u.topOffset,u.botOffset),B.geometries[o]=E):u.type=="torus"?(E=new THREE.TorusGeometry(u.radius, +u.tube,u.segmentsR,u.segmentsT),B.geometries[o]=E):u.type=="icosahedron"?(E=new THREE.IcosahedronGeometry(u.subdivisions),B.geometries[o]=E):u.type=="bin_mesh"?D.load({model:g(u.url,C.urlBaseType),callback:k(o)}):u.type=="ascii_mesh"?J.load({model:g(u.url,C.urlBaseType),callback:k(o)}):u.type=="embedded_mesh"&&(u=C.embeds[u.id])&&J.createModel(u,l(o),"");for(w in C.textures)if(o=C.textures[w],o.url instanceof Array){H+=o.url.length;for(D=0;D=this.maxCount-3&&k(this)};this.begin=function(){this.count=0; -this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!=0){for(var c=this.count*3;cthis.size-1&&(j=this.size-1);var o=Math.floor(m-k);o<1&&(o=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var p=Math.floor(l-k);p<1&&(p=1);k=Math.floor(l+k);k>this.size-1&&(k=this.size- -1);for(var u,v,y,w,x,t;n0&&(this.field[y+u]+=w)}}};this.addPlaneX=function(a,c){var e,h,g,k,j,m=this.size,l=this.yd,n=this.zd,o=this.field,p=m*Math.sqrt(a/c);p>m&&(p=m);for(e=0;e0)for(h=0;hl&&(u=l);for(h=0;h0){j=h*n;for(e=0;esize&&(dist=size);for(g=0;g0){j=zd*g;for(h=0;h=this.maxCount-3&&j(this)};this.begin=function(){this.count=0; +this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!=0){for(var b=this.count*3;bthis.size-1&&(k=this.size-1);var n=Math.floor(l-j);n<1&&(n=1);l=Math.floor(l+j);l>this.size-1&&(l=this.size-1);var t=Math.floor(m-j);t<1&&(t=1);j=Math.floor(m+j);j>this.size-1&&(j=this.size- +1);for(var v,y,u,w,x,p;o0&&(this.field[u+v]+=w)}}};this.addPlaneX=function(a,b){var e,h,f,j,k,l=this.size,m=this.yd,o=this.zd,n=this.field,t=l*Math.sqrt(a/b);t>l&&(t=l);for(e=0;e0)for(h=0;hm&&(v=m);for(h=0;h0){k=h*o;for(e=0;esize&&(dist=size);for(f=0;f0){k=zd*f;for(h=0;hh?this.hits.push(e):this.hits.unshift(e),h=f;return this.hits}; -THREE.CollisionSystem.prototype.rayCastNearest=function(a){var c=this.rayCastAll(a);if(c.length==0)return null;for(var b=0;c[b]instanceof THREE.MeshCollider;){var f=this.rayMesh(a,c[b]);if(f.distc.length)return null;return c[b]}; -THREE.CollisionSystem.prototype.rayCast=function(a,c){if(c instanceof THREE.PlaneCollider)return this.rayPlane(a,c);else if(c instanceof THREE.SphereCollider)return this.raySphere(a,c);else if(c instanceof THREE.BoxCollider)return this.rayBox(a,c);else if(c instanceof THREE.MeshCollider&&c.box)return this.rayBox(a,c.box)}; -THREE.CollisionSystem.prototype.rayMesh=function(a,c){for(var b=this.makeRayLocal(a,c.mesh),f=Number.MAX_VALUE,e,h=0;h=k*e))return Number.MAX_VALUE;g/=k;k=THREE.CollisionSystem.__v3;k.copy(a.direction);k.multiplyScalar(g);k.addSelf(a.origin);Math.abs(h.x)> -Math.abs(h.y)?Math.abs(h.x)>Math.abs(h.z)?(a=k.y-c.y,h=b.y-c.y,e=f.y-c.y,k=k.z-c.z,b=b.z-c.z,f=f.z-c.z):(a=k.x-c.x,h=b.x-c.x,e=f.x-c.x,k=k.y-c.y,b=b.y-c.y,f=f.y-c.y):Math.abs(h.y)>Math.abs(h.z)?(a=k.x-c.x,h=b.x-c.x,e=f.x-c.x,k=k.z-c.z,b=b.z-c.z,f=f.z-c.z):(a=k.x-c.x,h=b.x-c.x,e=f.x-c.x,k=k.y-c.y,b=b.y-c.y,f=f.y-c.y);c=h*f-b*e;if(c==0)return Number.MAX_VALUE;c=1/c;f=(a*f-k*e)*c;if(!(f>=0))return Number.MAX_VALUE;c*=h*k-b*a;if(!(c>=0))return Number.MAX_VALUE;if(!(1-f-c>=0))return Number.MAX_VALUE;return g}; -THREE.CollisionSystem.prototype.makeRayLocal=function(a,c){var b=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(c.matrixWorld,b);var f=THREE.CollisionSystem.__r;f.origin.copy(a.origin);f.direction.copy(a.direction);b.multiplyVector3(f.origin);b.rotateAxis(f.direction);f.direction.normalize();return f}; -THREE.CollisionSystem.prototype.rayBox=function(a,c){var b;c.dynamic&&c.mesh&&c.mesh.matrixWorld?b=this.makeRayLocal(a,c.mesh):(b=THREE.CollisionSystem.__r,b.origin.copy(a.origin),b.direction.copy(a.direction));var f=0,e=0,h=0,g=0,k=0,j=0,m=!0;b.origin.xc.max.x&&(f=c.max.x-b.origin.x,f/=b.direction.x,m=!1,g=1);b.origin.yc.max.y&&(e=c.max.y-b.origin.y,e/=b.direction.y, -m=!1,k=1);b.origin.zc.max.z&&(h=c.max.z-b.origin.z,h/=b.direction.z,m=!1,j=1);if(m)return-1;m=0;e>f&&(m=1,f=e);h>f&&(m=2,f=h);switch(m){case 0:k=b.origin.y+b.direction.y*f;if(kc.max.y)return Number.MAX_VALUE;b=b.origin.z+b.direction.z*f;if(bc.max.z)return Number.MAX_VALUE;c.normal.set(g,0,0);break;case 1:g=b.origin.x+b.direction.x*f;if(gc.max.x)return Number.MAX_VALUE;b=b.origin.z+b.direction.z* -f;if(bc.max.z)return Number.MAX_VALUE;c.normal.set(0,k,0);break;case 2:g=b.origin.x+b.direction.x*f;if(gc.max.x)return Number.MAX_VALUE;k=b.origin.y+b.direction.y*f;if(kc.max.y)return Number.MAX_VALUE;c.normal.set(0,0,j)}return f};THREE.CollisionSystem.prototype.rayPlane=function(a,c){var b=a.direction.dot(c.normal),f=c.point.dot(c.normal);if(b<0)b=(f-a.origin.dot(c.normal))/b;else return Number.MAX_VALUE;return b>0?b:Number.MAX_VALUE}; -THREE.CollisionSystem.prototype.raySphere=function(a,c){var b=c.center.clone().subSelf(a.origin);if(b.lengthSq=0)return Math.abs(f)-Math.sqrt(b);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4; -THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(a){a.geometry.computeBoundingBox();var c=a.geometry.boundingBox,b=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),b=new THREE.BoxCollider(b,c);b.mesh=a;return b};THREE.CollisionUtils.MeshAABB=function(a){var c=THREE.CollisionUtils.MeshOBB(a);c.min.addSelf(a.position);c.max.addSelf(a.position);c.dynamic=!1;return c}; +THREE.Trident=function(a){function b(b){return new THREE.Mesh(new THREE.CylinderGeometry(30,0.1,a.length/20,a.length/5),new THREE.MeshBasicMaterial({color:b}))}function c(a,b){var c=new THREE.Geometry;c.vertices=[new THREE.Vertex,new THREE.Vertex(a)];return new THREE.Line(c,new THREE.LineBasicMaterial({color:b}))}THREE.Object3D.call(this);var g=Math.PI/2,e,a=a||THREE.Trident.defaultParams;if(a!==THREE.Trident.defaultParams)for(e in THREE.Trident.defaultParams)a.hasOwnProperty(e)||(a[e]=THREE.Trident.defaultParams[e]); +this.scale=new THREE.Vector3(a.scale,a.scale,a.scale);this.addChild(c(new THREE.Vector3(a.length,0,0),a.xAxisColor));this.addChild(c(new THREE.Vector3(0,a.length,0),a.yAxisColor));this.addChild(c(new THREE.Vector3(0,0,a.length),a.zAxisColor));if(a.showArrows)e=b(a.xAxisColor),e.rotation.y=-g,e.position.x=a.length,this.addChild(e),e=b(a.yAxisColor),e.rotation.x=g,e.position.y=a.length,this.addChild(e),e=b(a.zAxisColor),e.rotation.y=Math.PI,e.position.z=a.length,this.addChild(e)}; +THREE.Trident.prototype=new THREE.Object3D;THREE.Trident.prototype.constructor=THREE.Trident;THREE.Trident.defaultParams={xAxisColor:16711680,yAxisColor:65280,zAxisColor:255,showArrows:!0,length:100,scale:1};THREE.PlaneCollider=function(a,b){this.point=a;this.normal=b};THREE.SphereCollider=function(a,b){this.center=a;this.radius=b;this.radiusSq=b*b};THREE.BoxCollider=function(a,b){this.min=a;this.max=b;this.dynamic=!0;this.normal=new THREE.Vector3}; +THREE.MeshCollider=function(a,b){this.mesh=a;this.box=b;this.numFaces=this.mesh.geometry.faces.length;this.normal=new THREE.Vector3};THREE.CollisionSystem=function(){this.collisionNormal=new THREE.Vector3;this.colliders=[];this.hits=[]};THREE.Collisions=new THREE.CollisionSystem;THREE.CollisionSystem.prototype.merge=function(a){this.colliders=this.colliders.concat(a.colliders);this.hits=this.hits.concat(a.hits)}; +THREE.CollisionSystem.prototype.rayCastAll=function(a){a.direction.normalize();this.hits.length=0;var b,c,g,e,h=0;b=0;for(c=this.colliders.length;bh?this.hits.push(e):this.hits.unshift(e),h=g;return this.hits}; +THREE.CollisionSystem.prototype.rayCastNearest=function(a){var b=this.rayCastAll(a);if(b.length==0)return null;for(var c=0;b[c]instanceof THREE.MeshCollider;){var g=this.rayMesh(a,b[c]);if(g.distb.length)return null;return b[c]}; +THREE.CollisionSystem.prototype.rayCast=function(a,b){if(b instanceof THREE.PlaneCollider)return this.rayPlane(a,b);else if(b instanceof THREE.SphereCollider)return this.raySphere(a,b);else if(b instanceof THREE.BoxCollider)return this.rayBox(a,b);else if(b instanceof THREE.MeshCollider&&b.box)return this.rayBox(a,b.box)}; +THREE.CollisionSystem.prototype.rayMesh=function(a,b){for(var c=this.makeRayLocal(a,b.mesh),g=Number.MAX_VALUE,e,h=0;h=j*e))return Number.MAX_VALUE;f/=j;j=THREE.CollisionSystem.__v3;j.copy(a.direction);j.multiplyScalar(f);j.addSelf(a.origin);Math.abs(h.x)> +Math.abs(h.y)?Math.abs(h.x)>Math.abs(h.z)?(a=j.y-b.y,h=c.y-b.y,e=g.y-b.y,j=j.z-b.z,c=c.z-b.z,g=g.z-b.z):(a=j.x-b.x,h=c.x-b.x,e=g.x-b.x,j=j.y-b.y,c=c.y-b.y,g=g.y-b.y):Math.abs(h.y)>Math.abs(h.z)?(a=j.x-b.x,h=c.x-b.x,e=g.x-b.x,j=j.z-b.z,c=c.z-b.z,g=g.z-b.z):(a=j.x-b.x,h=c.x-b.x,e=g.x-b.x,j=j.y-b.y,c=c.y-b.y,g=g.y-b.y);b=h*g-c*e;if(b==0)return Number.MAX_VALUE;b=1/b;g=(a*g-j*e)*b;if(!(g>=0))return Number.MAX_VALUE;b*=h*j-c*a;if(!(b>=0))return Number.MAX_VALUE;if(!(1-g-b>=0))return Number.MAX_VALUE;return f}; +THREE.CollisionSystem.prototype.makeRayLocal=function(a,b){var c=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(b.matrixWorld,c);var g=THREE.CollisionSystem.__r;g.origin.copy(a.origin);g.direction.copy(a.direction);c.multiplyVector3(g.origin);c.rotateAxis(g.direction);g.direction.normalize();return g}; +THREE.CollisionSystem.prototype.rayBox=function(a,b){var c;b.dynamic&&b.mesh&&b.mesh.matrixWorld?c=this.makeRayLocal(a,b.mesh):(c=THREE.CollisionSystem.__r,c.origin.copy(a.origin),c.direction.copy(a.direction));var g=0,e=0,h=0,f=0,j=0,k=0,l=!0;c.origin.xb.max.x&&(g=b.max.x-c.origin.x,g/=c.direction.x,l=!1,f=1);c.origin.yb.max.y&&(e=b.max.y-c.origin.y,e/=c.direction.y, +l=!1,j=1);c.origin.zb.max.z&&(h=b.max.z-c.origin.z,h/=c.direction.z,l=!1,k=1);if(l)return-1;l=0;e>g&&(l=1,g=e);h>g&&(l=2,g=h);switch(l){case 0:j=c.origin.y+c.direction.y*g;if(jb.max.y)return Number.MAX_VALUE;c=c.origin.z+c.direction.z*g;if(cb.max.z)return Number.MAX_VALUE;b.normal.set(f,0,0);break;case 1:f=c.origin.x+c.direction.x*g;if(fb.max.x)return Number.MAX_VALUE;c=c.origin.z+c.direction.z* +g;if(cb.max.z)return Number.MAX_VALUE;b.normal.set(0,j,0);break;case 2:f=c.origin.x+c.direction.x*g;if(fb.max.x)return Number.MAX_VALUE;j=c.origin.y+c.direction.y*g;if(jb.max.y)return Number.MAX_VALUE;b.normal.set(0,0,k)}return g};THREE.CollisionSystem.prototype.rayPlane=function(a,b){var c=a.direction.dot(b.normal),g=b.point.dot(b.normal);if(c<0)c=(g-a.origin.dot(b.normal))/c;else return Number.MAX_VALUE;return c>0?c:Number.MAX_VALUE}; +THREE.CollisionSystem.prototype.raySphere=function(a,b){var c=b.center.clone().subSelf(a.origin);if(c.lengthSq=0)return Math.abs(g)-Math.sqrt(c);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4; +THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(a){a.geometry.computeBoundingBox();var b=a.geometry.boundingBox,c=new THREE.Vector3(b.x[0],b.y[0],b.z[0]),b=new THREE.Vector3(b.x[1],b.y[1],b.z[1]),c=new THREE.BoxCollider(c,b);c.mesh=a;return c};THREE.CollisionUtils.MeshAABB=function(a){var b=THREE.CollisionUtils.MeshOBB(a);b.min.addSelf(a.position);b.max.addSelf(a.position);b.dynamic=!1;return b}; THREE.CollisionUtils.MeshColliderWBox=function(a){return new THREE.MeshCollider(a,THREE.CollisionUtils.MeshOBB(a))}; -if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);var c=this,b=this.setSize,f=this.render,e=new THREE.Camera,h=new THREE.Camera,g=new THREE.Matrix4,k=new THREE.Matrix4,j,m,l;e.useTarget=h.useTarget=!1;e.matrixAutoUpdate=h.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},n=new THREE.WebGLRenderTarget(512,512,a),o=new THREE.WebGLRenderTarget(512,512,a),p=new THREE.Camera(53,1,1,1E4);p.position.z= -2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:n},mapRight:{type:"t",value:1,texture:o}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}); -var u=new THREE.Scene;u.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(a,e){b.call(c,a,e);n.width=a;n.height=e;o.width=a;o.height=e};this.render=function(a,b){b.update(null,!0);if(j!==b.aspect||m!==b.near||l!==b.fov){j=b.aspect;m=b.near;l=b.fov;var w=b.projectionMatrix.clone(),x=125/30*0.5,t=x*m/125,z=m*Math.tan(l*Math.PI/360),A;g.n14=x;k.n14=-x;x=-z*j+t;A=z*j+t;w.n11=2*m/(A-x);w.n13=(A+x)/(A-x);e.projectionMatrix=w.clone();x=-z*j-t;A=z*j-t;w.n11=2*m/(A-x); -w.n13=(A+x)/(A-x);h.projectionMatrix=w.clone()}e.matrix=b.matrixWorld.clone().multiplySelf(k);e.update(null,!0);e.position.copy(b.position);e.near=m;e.far=b.far;f.call(c,a,e,n,!0);h.matrix=b.matrixWorld.clone().multiplySelf(g);h.update(null,!0);h.position.copy(b.position);h.near=m;h.far=b.far;f.call(c,a,h,o,!0);f.call(c,u,p)}}; -if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var c=this,b=this.setSize,f=this.render,e,h,g=new THREE.Camera,k=new THREE.Camera;c.separation=10;if(a&&a.separation!==void 0)c.separation=a.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(a,f){b.call(c,a,f);e=a/2;h=f};this.render=function(a,b){this.clear();g.fov=b.fov;g.aspect=0.5*b.aspect;g.near=b.near;g.far=b.far; -g.updateProjectionMatrix();g.position.copy(b.position);g.target.position.copy(b.target.position);g.translateX(c.separation);k.projectionMatrix=g.projectionMatrix;k.position.copy(b.position);k.target.position.copy(b.target.position);k.translateX(-c.separation);this.setViewport(0,0,e,h);f.call(c,a,g);this.setViewport(e,0,e,h);f.call(c,a,k,!1)}}; +if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);var b=this,c=this.setSize,g=this.render,e=new THREE.Camera,h=new THREE.Camera,f=new THREE.Matrix4,j=new THREE.Matrix4,k,l,m;e.useTarget=h.useTarget=!1;e.matrixAutoUpdate=h.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},o=new THREE.WebGLRenderTarget(512,512,a),n=new THREE.WebGLRenderTarget(512,512,a),t=new THREE.Camera(53,1,1,1E4);t.position.z= +2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:o},mapRight:{type:"t",value:1,texture:n}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}); +var v=new THREE.Scene;v.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(a,e){c.call(b,a,e);o.width=a;o.height=e;n.width=a;n.height=e};this.render=function(a,c){c.update(null,!0);if(k!==c.aspect||l!==c.near||m!==c.fov){k=c.aspect;l=c.near;m=c.fov;var w=c.projectionMatrix.clone(),x=125/30*0.5,p=x*l/125,z=l*Math.tan(m*Math.PI/360),A;f.n14=x;j.n14=-x;x=-z*k+p;A=z*k+p;w.n11=2*l/(A-x);w.n13=(A+x)/(A-x);e.projectionMatrix=w.clone();x=-z*k-p;A=z*k-p;w.n11=2*l/(A-x); +w.n13=(A+x)/(A-x);h.projectionMatrix=w.clone()}e.matrix=c.matrixWorld.clone().multiplySelf(j);e.update(null,!0);e.position.copy(c.position);e.near=l;e.far=c.far;g.call(b,a,e,o,!0);h.matrix=c.matrixWorld.clone().multiplySelf(f);h.update(null,!0);h.position.copy(c.position);h.near=l;h.far=c.far;g.call(b,a,h,n,!0);g.call(b,v,t)}}; +if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var b=this,c=this.setSize,g=this.render,e,h,f=new THREE.Camera,j=new THREE.Camera;b.separation=10;if(a&&a.separation!==void 0)b.separation=a.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(a,f){c.call(b,a,f);e=a/2;h=f};this.render=function(a,c){this.clear();f.fov=c.fov;f.aspect=0.5*c.aspect;f.near=c.near;f.far=c.far; +f.updateProjectionMatrix();f.position.copy(c.position);f.target.position.copy(c.target.position);f.translateX(b.separation);j.projectionMatrix=f.projectionMatrix;j.position.copy(c.position);j.target.position.copy(c.target.position);j.translateX(-b.separation);this.setViewport(0,0,e,h);g.call(b,a,f);this.setViewport(e,0,e,h);g.call(b,a,j,!1)}}; diff --git a/build/custom/ThreeSVG.js b/build/custom/ThreeSVG.js index c03ce52b..65f0c4eb 100644 --- a/build/custom/ThreeSVG.js +++ b/build/custom/ThreeSVG.js @@ -53,7 +53,7 @@ THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;thi d;this.z=a.z*d;this.w=Math.cos(c);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a==0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this}, multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,g=a.x,f=a.y,h=a.z,a=a.w;this.x=b*a+e*g+c*h-d*f;this.y=c*a+e*f+d*g-b*h;this.z=d*a+e*h+b*f-c*g;this.w=e*a-b*g-c*f-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,g=this.x,f=this.y,h=this.z,k=this.w,l=k*c+f*e-h*d,i= k*d+h*c-g*e,j=k*e+g*d-f*c,c=-g*c-f*d-h*e;b.x=l*k+c*-g+i*-h-j*-f;b.y=i*k+c*-f+j*-g-l*-h;b.z=j*k+c*-h+l*-f-i*-g;return b}}; -THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;e=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; +THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;e=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; THREE.Face3=function(a,b,c,d,e,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,d,e,g,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)}; THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; diff --git a/build/custom/ThreeWebGL.js b/build/custom/ThreeWebGL.js index 70314003..7d5c18b9 100644 --- a/build/custom/ThreeWebGL.js +++ b/build/custom/ThreeWebGL.js @@ -1,6 +1,6 @@ // ThreeWebGL.js r42 - http://github.com/mrdoob/three.js var THREE=THREE||{};if(!window.Int32Array)window.Int32Array=Array,window.Float32Array=Array;THREE.Color=function(b){this.setHex(b)}; -THREE.Color.prototype={copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;this.hex=b.hex},setHex:function(b){this.hex=~~b&16777215;this.updateRGB()},setRGB:function(b,d,e){this.r=b;this.g=d;this.b=e;this.updateHex()},setHSV:function(b,d,e){var f,g,i,h,j,k;if(e==0)f=g=i=0;else switch(h=Math.floor(b*6),j=b*6-h,b=e*(1-d),k=e*(1-d*j),d=e*(1-d*(1-j)),h){case 1:f=k;g=e;i=b;break;case 2:f=b;g=e;i=d;break;case 3:f=b;g=k;i=e;break;case 4:f=d;g=b;i=e;break;case 5:f=e;g=b;i=k;break;case 6:case 0:f=e,g=d,i=b}this.setRGB(f, +THREE.Color.prototype={copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;this.hex=b.hex},setHex:function(b){this.hex=~~b&16777215;this.updateRGB()},setRGB:function(b,d,e){this.r=b;this.g=d;this.b=e;this.updateHex()},setHSV:function(b,d,e){var f,g,i,h,j,o;if(e==0)f=g=i=0;else switch(h=Math.floor(b*6),j=b*6-h,b=e*(1-d),o=e*(1-d*j),d=e*(1-d*(1-j)),h){case 1:f=o;g=e;i=b;break;case 2:f=b;g=e;i=d;break;case 3:f=b;g=o;i=e;break;case 4:f=d;g=b;i=e;break;case 5:f=e;g=b;i=o;break;case 6:case 0:f=e,g=d,i=b}this.setRGB(f, g,i)},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(b,d){this.set(b||0,d||0)}; THREE.Vector2.prototype={set:function(b,d){this.x=b;this.y=d;return this},copy:function(b){this.x=b.x;this.y=b.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(b,d){this.x=b.x+d.x;this.y=b.y+d.y;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;return this},sub:function(b,d){this.x=b.x-d.x;this.y=b.y-d.y;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;return this},divideScalar:function(b){b? (this.x/=b,this.y/=b):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){var d=this.x-b.x,b=this.y-b.y;return d*d+b*b},setLength:function(b){return this.normalize().multiplyScalar(b)}, @@ -14,35 +14,35 @@ THREE.Vector4.prototype={set:function(b,d,e,f){this.x=b;this.y=d;this.z=e;this.w b.x;this.y-=b.y;this.z-=b.z;this.w-=b.w;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;this.w*=b;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b,this.w/=b):this.set(0,0,0,1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z+this.w*b.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())}, setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,d){this.x+=(b.x-this.x)*d;this.y+=(b.y-this.y)*d;this.z+=(b.z-this.z)*d;this.w+=(b.w-this.w)*d;return this}};THREE.Ray=function(b,d){this.origin=b||new THREE.Vector3;this.direction=d||new THREE.Vector3}; THREE.Ray.prototype={intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var d,e,f=[];d=0;for(e=b.length;d0&&b>0&&h+b<1}if(b instanceof THREE.Particle){var f=d(this.origin,this.direction,b);if(!f||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=d(this.origin,this.direction,b);if(!f||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)))return[];var g,i,h,j,k,o,q,n,t,u,z=b.geometry, -D=z.vertices,E=[],f=0;for(g=z.faces.length;f0:n<0))if(q=q.dot((new THREE.Vector3).sub(h,t))/n,t=t.addSelf(u.multiplyScalar(q)), -i instanceof THREE.Face3)e(t,h,j,k)&&(i={distance:this.origin.distanceTo(t),point:t,face:i,object:b},E.push(i));else if(i instanceof THREE.Face4&&(e(t,h,j,o)||e(t,j,k,o)))i={distance:this.origin.distanceTo(t),point:t,face:i,object:b},E.push(i);return E}else return[]}}; -THREE.Rectangle=function(){function b(){i=f-d;h=g-e}var d,e,f,g,i,h,j=!0;this.getX=function(){return d};this.getY=function(){return e};this.getWidth=function(){return i};this.getHeight=function(){return h};this.getLeft=function(){return d};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(h,i,q,n){j=!1;d=h;e=i;f=q;g=n;b()};this.addPoint=function(h,i){j?(j=!1,d=h,e=i,f=h,g=i):(d=dh?f:h,g=g>i?g:i);b()};this.add3Points= -function(h,i,q,n,t,u){j?(j=!1,d=hq?h>t?h:t:q>t?q:t,g=i>n?i>u?i:u:n>u?n:u):(d=hq?h>t?h>f?h:f:t>f?t:f:q>t?q>f?q:f:t>f?t:f,g=i>n?i>u?i>g?i:g:u>g?u:g:n>u?n>g?n:g:u>g?u:g);b()};this.addRectangle=function(h){j?(j=!1,d=h.getLeft(),e=h.getTop(),f=h.getRight(),g=h.getBottom()):(d=dh.getRight()?f:h.getRight(),g=g> +g=b.clone().subSelf(d),b=f.dot(f),d=f.dot(e),f=f.dot(g),h=e.dot(e),e=e.dot(g),g=1/(b*h-d*d),h=(h*f-d*e)*g,b=(b*e-d*f)*g;return h>0&&b>0&&h+b<1}if(b instanceof THREE.Particle){var f=d(this.origin,this.direction,b);if(!f||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=d(this.origin,this.direction,b);if(!f||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)))return[];var g,i,h,j,o,k,p,n,v,t,z=b.geometry, +D=z.vertices,E=[],f=0;for(g=z.faces.length;f0:n<0))if(p=p.dot((new THREE.Vector3).sub(h,v))/n,v=v.addSelf(t.multiplyScalar(p)), +i instanceof THREE.Face3)e(v,h,j,o)&&(i={distance:this.origin.distanceTo(v),point:v,face:i,object:b},E.push(i));else if(i instanceof THREE.Face4&&(e(v,h,j,k)||e(v,j,o,k)))i={distance:this.origin.distanceTo(v),point:v,face:i,object:b},E.push(i);return E}else return[]}}; +THREE.Rectangle=function(){function b(){i=f-d;h=g-e}var d,e,f,g,i,h,j=!0;this.getX=function(){return d};this.getY=function(){return e};this.getWidth=function(){return i};this.getHeight=function(){return h};this.getLeft=function(){return d};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(h,i,p,n){j=!1;d=h;e=i;f=p;g=n;b()};this.addPoint=function(h,i){j?(j=!1,d=h,e=i,f=h,g=i):(d=dh?f:h,g=g>i?g:i);b()};this.add3Points= +function(h,i,p,n,v,t){j?(j=!1,d=hp?h>v?h:v:p>v?p:v,g=i>n?i>t?i:t:n>t?n:t):(d=hp?h>v?h>f?h:f:v>f?v:f:p>v?p>f?p:f:v>f?v:f,g=i>n?i>t?i>g?i:g:t>g?t:g:n>t?n>g?n:g:t>g?t:g);b()};this.addRectangle=function(h){j?(j=!1,d=h.getLeft(),e=h.getTop(),f=h.getRight(),g=h.getBottom()):(d=dh.getRight()?f:h.getRight(),g=g> h.getBottom()?g:h.getBottom());b()};this.inflate=function(h){d-=h;e-=h;f+=h;g+=h;b()};this.minSelf=function(h){d=d>h.getLeft()?d:h.getLeft();e=e>h.getTop()?e:h.getTop();f=f=0&&Math.min(g,b.getBottom())-Math.max(e,b.getTop())>=0};this.empty=function(){j=!0;g=f=e=d=0;b()};this.isEmpty=function(){return j}};THREE.Matrix3=function(){this.m=[]}; -THREE.Matrix3.prototype={transpose:function(){var b,d=this.m;b=d[1];d[1]=d[3];d[3]=b;b=d[2];d[2]=d[6];d[6]=b;b=d[5];d[5]=d[7];d[7]=b;return this},transposeIntoArray:function(b){var d=this.m;b[0]=d[0];b[1]=d[3];b[2]=d[6];b[3]=d[1];b[4]=d[4];b[5]=d[7];b[6]=d[2];b[7]=d[5];b[8]=d[8];return this}};THREE.Matrix4=function(b,d,e,f,g,i,h,j,k,o,q,n,t,u,z,D){this.set(b||1,d||0,e||0,f||0,g||0,i||1,h||0,j||0,k||0,o||0,q||1,n||0,t||0,u||0,z||0,D||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; -THREE.Matrix4.prototype={set:function(b,d,e,f,g,i,h,j,k,o,q,n,t,u,z,D){this.n11=b;this.n12=d;this.n13=e;this.n14=f;this.n21=g;this.n22=i;this.n23=h;this.n24=j;this.n31=k;this.n32=o;this.n33=q;this.n34=n;this.n41=t;this.n42=u;this.n43=z;this.n44=D;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,d,e){var f=THREE.Matrix4.__v1, +THREE.Matrix3.prototype={transpose:function(){var b,d=this.m;b=d[1];d[1]=d[3];d[3]=b;b=d[2];d[2]=d[6];d[6]=b;b=d[5];d[5]=d[7];d[7]=b;return this},transposeIntoArray:function(b){var d=this.m;b[0]=d[0];b[1]=d[3];b[2]=d[6];b[3]=d[1];b[4]=d[4];b[5]=d[7];b[6]=d[2];b[7]=d[5];b[8]=d[8];return this}};THREE.Matrix4=function(b,d,e,f,g,i,h,j,o,k,p,n,v,t,z,D){this.set(b||1,d||0,e||0,f||0,g||0,i||1,h||0,j||0,o||0,k||0,p||1,n||0,v||0,t||0,z||0,D||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; +THREE.Matrix4.prototype={set:function(b,d,e,f,g,i,h,j,o,k,p,n,v,t,z,D){this.n11=b;this.n12=d;this.n13=e;this.n14=f;this.n21=g;this.n22=i;this.n23=h;this.n24=j;this.n31=o;this.n32=k;this.n33=p;this.n34=n;this.n41=v;this.n42=t;this.n43=z;this.n44=D;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,d,e){var f=THREE.Matrix4.__v1, g=THREE.Matrix4.__v2,i=THREE.Matrix4.__v3;i.sub(b,d).normalize();if(i.length()===0)i.z=1;f.cross(e,i).normalize();f.length()===0&&(i.x+=1.0E-4,f.cross(e,i).normalize());g.cross(i,f).normalize();this.n11=f.x;this.n12=g.x;this.n13=i.x;this.n21=f.y;this.n22=g.y;this.n23=i.y;this.n31=f.z;this.n32=g.z;this.n33=i.z;return this},multiplyVector3:function(b){var d=b.x,e=b.y,f=b.z,g=1/(this.n41*d+this.n42*e+this.n43*f+this.n44);b.x=(this.n11*d+this.n12*e+this.n13*f+this.n14)*g;b.y=(this.n21*d+this.n22*e+this.n23* f+this.n24)*g;b.z=(this.n31*d+this.n32*e+this.n33*f+this.n34)*g;return b},multiplyVector4:function(b){var d=b.x,e=b.y,f=b.z,g=b.w;b.x=this.n11*d+this.n12*e+this.n13*f+this.n14*g;b.y=this.n21*d+this.n22*e+this.n23*f+this.n24*g;b.z=this.n31*d+this.n32*e+this.n33*f+this.n34*g;b.w=this.n41*d+this.n42*e+this.n43*f+this.n44*g;return b},rotateAxis:function(b){var d=b.x,e=b.y,f=b.z;b.x=d*this.n11+e*this.n12+f*this.n13;b.y=d*this.n21+e*this.n22+f*this.n23;b.z=d*this.n31+e*this.n32+f*this.n33;b.normalize(); -return b},crossVector:function(b){var d=new THREE.Vector4;d.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;d.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;d.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;d.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return d},multiply:function(b,d){var e=b.n11,f=b.n12,g=b.n13,i=b.n14,h=b.n21,j=b.n22,k=b.n23,o=b.n24,q=b.n31,n=b.n32,t=b.n33,u=b.n34,z=b.n41,D=b.n42,E=b.n43,C=b.n44,N=d.n11,ea=d.n12,S=d.n13,H=d.n14,y=d.n21,aa=d.n22, -P=d.n23,Q=d.n24,B=d.n31,ua=d.n32,K=d.n33,L=d.n34,c=d.n41,sa=d.n42,la=d.n43,ha=d.n44;this.n11=e*N+f*y+g*B+i*c;this.n12=e*ea+f*aa+g*ua+i*sa;this.n13=e*S+f*P+g*K+i*la;this.n14=e*H+f*Q+g*L+i*ha;this.n21=h*N+j*y+k*B+o*c;this.n22=h*ea+j*aa+k*ua+o*sa;this.n23=h*S+j*P+k*K+o*la;this.n24=h*H+j*Q+k*L+o*ha;this.n31=q*N+n*y+t*B+u*c;this.n32=q*ea+n*aa+t*ua+u*sa;this.n33=q*S+n*P+t*K+u*la;this.n34=q*H+n*Q+t*L+u*ha;this.n41=z*N+D*y+E*B+C*c;this.n42=z*ea+D*aa+E*ua+C*sa;this.n43=z*S+D*P+E*K+C*la;this.n44=z*H+D*Q+E* -L+C*ha;return this},multiplyToArray:function(b,d,e){this.multiply(b,d);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*= -b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,d=this.n12,e=this.n13,f=this.n14,g=this.n21,i=this.n22,h=this.n23,j=this.n24,k=this.n31,o=this.n32,q=this.n33,n=this.n34,t=this.n41,u=this.n42,z=this.n43,D=this.n44;return f*h*o*t-e*j*o*t-f*i*q*t+d*j*q*t+e*i*n*t-d*h*n*t-f*h*k*u+e*j*k*u+f*g*q*u-b*j*q*u-e*g*n*u+b*h*n*u+f*i*k*z-d*j*k*z-f*g*o*z+b*j*o*z+d*g*n*z-b*i*n*z-e*i*k*D+d*h*k*D+e*g*o*D-b*h*o*D-d*g*q*D+b*i*q*D}, +return b},crossVector:function(b){var d=new THREE.Vector4;d.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;d.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;d.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;d.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return d},multiply:function(b,d){var e=b.n11,f=b.n12,g=b.n13,i=b.n14,h=b.n21,j=b.n22,o=b.n23,k=b.n24,p=b.n31,n=b.n32,v=b.n33,t=b.n34,z=b.n41,D=b.n42,E=b.n43,C=b.n44,oa=d.n11,pa=d.n12,T=d.n13,I=d.n14,y=d.n21,K=d.n22, +G=d.n23,ca=d.n24,$=d.n31,qa=d.n32,Q=d.n33,na=d.n34,H=d.n41,M=d.n42,c=d.n43,ua=d.n44;this.n11=e*oa+f*y+g*$+i*H;this.n12=e*pa+f*K+g*qa+i*M;this.n13=e*T+f*G+g*Q+i*c;this.n14=e*I+f*ca+g*na+i*ua;this.n21=h*oa+j*y+o*$+k*H;this.n22=h*pa+j*K+o*qa+k*M;this.n23=h*T+j*G+o*Q+k*c;this.n24=h*I+j*ca+o*na+k*ua;this.n31=p*oa+n*y+v*$+t*H;this.n32=p*pa+n*K+v*qa+t*M;this.n33=p*T+n*G+v*Q+t*c;this.n34=p*I+n*ca+v*na+t*ua;this.n41=z*oa+D*y+E*$+C*H;this.n42=z*pa+D*K+E*qa+C*M;this.n43=z*T+D*G+E*Q+C*c;this.n44=z*I+D*ca+E*na+ +C*ua;return this},multiplyToArray:function(b,d,e){this.multiply(b,d);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*= +b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,d=this.n12,e=this.n13,f=this.n14,g=this.n21,i=this.n22,h=this.n23,j=this.n24,o=this.n31,k=this.n32,p=this.n33,n=this.n34,v=this.n41,t=this.n42,z=this.n43,D=this.n44;return f*h*k*v-e*j*k*v-f*i*p*v+d*j*p*v+e*i*n*v-d*h*n*v-f*h*o*t+e*j*o*t+f*g*p*t-b*j*p*t-e*g*n*t+b*h*n*t+f*i*o*z-d*j*o*z-f*g*k*z+b*j*k*z+d*g*n*z-b*i*n*z-e*i*o*D+d*h*o*D+e*g*k*D-b*h*k*D-d*g*p*D+b*i*p*D}, transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34; b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11; b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,d){b[d]=this.n11;b[d+1]=this.n21;b[d+2]=this.n31;b[d+3]=this.n41;b[d+4]=this.n12;b[d+5]=this.n22;b[d+6]=this.n32;b[d+7]=this.n42;b[d+8]=this.n13;b[d+9]=this.n23;b[d+10]=this.n33;b[d+11]=this.n43;b[d+12]=this.n14;b[d+13]=this.n24;b[d+14]=this.n34; b[d+15]=this.n44;return b},setTranslation:function(b,d,e){this.set(1,0,0,b,0,1,0,d,0,0,1,e,0,0,0,1);return this},setScale:function(b,d,e){this.set(b,0,0,0,0,d,0,0,0,0,e,0,0,0,0,1);return this},setRotationX:function(b){var d=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,d,-b,0,0,b,d,0,0,0,0,1);return this},setRotationY:function(b){var d=Math.cos(b),b=Math.sin(b);this.set(d,0,b,0,0,1,0,0,-b,0,d,0,0,0,0,1);return this},setRotationZ:function(b){var d=Math.cos(b),b=Math.sin(b);this.set(d,-b,0,0,b,d,0,0, -0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,d){var e=Math.cos(d),f=Math.sin(d),g=1-e,i=b.x,h=b.y,j=b.z,k=g*i,o=g*h;this.set(k*i+e,k*h-f*j,k*j+f*h,0,k*h+f*j,o*h+e,o*j-f*i,0,k*j-f*h,o*j+f*i,g*j*j+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX= -new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,d){var e=b.x,f=b.y,g=b.z,i=Math.cos(e),e=Math.sin(e),h=Math.cos(f),f=Math.sin(f),j=Math.cos(g),g=Math.sin(g);switch(d){case "YXZ":var k= -h*j,o=h*g,q=f*j,n=f*g;this.n11=k+n*e;this.n12=q*e-o;this.n13=i*f;this.n21=i*g;this.n22=i*j;this.n23=-e;this.n31=o*e-q;this.n32=n+k*e;this.n33=i*h;break;case "ZXY":k=h*j;o=h*g;q=f*j;n=f*g;this.n11=k-n*e;this.n12=-i*g;this.n13=q+o*e;this.n21=o+q*e;this.n22=i*j;this.n23=n-k*e;this.n31=-i*f;this.n32=e;this.n33=i*h;break;case "ZYX":k=i*j;o=i*g;q=e*j;n=e*g;this.n11=h*j;this.n12=q*f-o;this.n13=k*f+n;this.n21=h*g;this.n22=n*f+k;this.n23=o*f-q;this.n31=-f;this.n32=e*h;this.n33=i*h;break;case "YZX":k=i*h;o= -i*f;q=e*h;n=e*f;this.n11=h*j;this.n12=n-k*g;this.n13=q*g+o;this.n21=g;this.n22=i*j;this.n23=-e*j;this.n31=-f*j;this.n32=o*g+q;this.n33=k-n*g;break;case "XZY":k=i*h;o=i*f;q=e*h;n=e*f;this.n11=h*j;this.n12=-g;this.n13=f*j;this.n21=k*g+n;this.n22=i*j;this.n23=o*g-q;this.n31=q*g-o;this.n32=e*j;this.n33=n*g+k;break;default:k=i*j,o=i*g,q=e*j,n=e*g,this.n11=h*j,this.n12=-h*g,this.n13=f,this.n21=o+q*f,this.n22=k-n*f,this.n23=-e*h,this.n31=n-k*f,this.n32=q+o*f,this.n33=i*h}return this},setRotationFromQuaternion:function(b){var d= -b.x,e=b.y,f=b.z,g=b.w,i=d+d,h=e+e,j=f+f,b=d*i,k=d*h;d*=j;var o=e*h;e*=j;f*=j;i*=g;h*=g;g*=j;this.n11=1-(o+f);this.n12=k-g;this.n13=d+h;this.n21=k+g;this.n22=1-(b+f);this.n23=e-i;this.n31=d-h;this.n32=e+i;this.n33=1-(b+o);return this},scale:function(b){var d=b.x,e=b.y,b=b.z;this.n11*=d;this.n12*=e;this.n13*=b;this.n21*=d;this.n22*=e;this.n23*=b;this.n31*=d;this.n32*=e;this.n33*=b;this.n41*=d;this.n42*=e;this.n43*=b;return this},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34}, +0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,d){var e=Math.cos(d),f=Math.sin(d),g=1-e,i=b.x,h=b.y,j=b.z,o=g*i,k=g*h;this.set(o*i+e,o*h-f*j,o*j+f*h,0,o*h+f*j,k*h+e,k*j-f*i,0,o*j-f*h,k*j+f*i,g*j*j+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX= +new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,d){var e=b.x,f=b.y,g=b.z,i=Math.cos(e),e=Math.sin(e),h=Math.cos(f),f=Math.sin(f),j=Math.cos(g),g=Math.sin(g);switch(d){case "YXZ":var o= +h*j,k=h*g,p=f*j,n=f*g;this.n11=o+n*e;this.n12=p*e-k;this.n13=i*f;this.n21=i*g;this.n22=i*j;this.n23=-e;this.n31=k*e-p;this.n32=n+o*e;this.n33=i*h;break;case "ZXY":o=h*j;k=h*g;p=f*j;n=f*g;this.n11=o-n*e;this.n12=-i*g;this.n13=p+k*e;this.n21=k+p*e;this.n22=i*j;this.n23=n-o*e;this.n31=-i*f;this.n32=e;this.n33=i*h;break;case "ZYX":o=i*j;k=i*g;p=e*j;n=e*g;this.n11=h*j;this.n12=p*f-k;this.n13=o*f+n;this.n21=h*g;this.n22=n*f+o;this.n23=k*f-p;this.n31=-f;this.n32=e*h;this.n33=i*h;break;case "YZX":o=i*h;k= +i*f;p=e*h;n=e*f;this.n11=h*j;this.n12=n-o*g;this.n13=p*g+k;this.n21=g;this.n22=i*j;this.n23=-e*j;this.n31=-f*j;this.n32=k*g+p;this.n33=o-n*g;break;case "XZY":o=i*h;k=i*f;p=e*h;n=e*f;this.n11=h*j;this.n12=-g;this.n13=f*j;this.n21=o*g+n;this.n22=i*j;this.n23=k*g-p;this.n31=p*g-k;this.n32=e*j;this.n33=n*g+o;break;default:o=i*j,k=i*g,p=e*j,n=e*g,this.n11=h*j,this.n12=-h*g,this.n13=f,this.n21=k+p*f,this.n22=o-n*f,this.n23=-e*h,this.n31=n-o*f,this.n32=p+k*f,this.n33=i*h}return this},setRotationFromQuaternion:function(b){var d= +b.x,e=b.y,f=b.z,g=b.w,i=d+d,h=e+e,j=f+f,b=d*i,o=d*h;d*=j;var k=e*h;e*=j;f*=j;i*=g;h*=g;g*=j;this.n11=1-(k+f);this.n12=o-g;this.n13=d+h;this.n21=o+g;this.n22=1-(b+f);this.n23=e-i;this.n31=d-h;this.n32=e+i;this.n33=1-(b+k);return this},scale:function(b){var d=b.x,e=b.y,b=b.z;this.n11*=d;this.n12*=e;this.n13*=b;this.n21*=d;this.n22*=e;this.n23*=b;this.n31*=d;this.n32*=e;this.n33*=b;this.n41*=d;this.n42*=e;this.n43*=b;return this},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34}, extractRotation:function(b,d){var e=1/d.x,f=1/d.y,g=1/d.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*g;this.n23=b.n23*g;this.n33=b.n33*g}}; -THREE.Matrix4.makeInvert=function(b,d){var e=b.n11,f=b.n12,g=b.n13,i=b.n14,h=b.n21,j=b.n22,k=b.n23,o=b.n24,q=b.n31,n=b.n32,t=b.n33,u=b.n34,z=b.n41,D=b.n42,E=b.n43,C=b.n44;d===void 0&&(d=new THREE.Matrix4);d.n11=k*u*D-o*t*D+o*n*E-j*u*E-k*n*C+j*t*C;d.n12=i*t*D-g*u*D-i*n*E+f*u*E+g*n*C-f*t*C;d.n13=g*o*D-i*k*D+i*j*E-f*o*E-g*j*C+f*k*C;d.n14=i*k*n-g*o*n-i*j*t+f*o*t+g*j*u-f*k*u;d.n21=o*t*z-k*u*z-o*q*E+h*u*E+k*q*C-h*t*C;d.n22=g*u*z-i*t*z+i*q*E-e*u*E-g*q*C+e*t*C;d.n23=i*k*z-g*o*z-i*h*E+e*o*E+g*h*C-e*k*C;d.n24= -g*o*q-i*k*q+i*h*t-e*o*t-g*h*u+e*k*u;d.n31=j*u*z-o*n*z+o*q*D-h*u*D-j*q*C+h*n*C;d.n32=i*n*z-f*u*z-i*q*D+e*u*D+f*q*C-e*n*C;d.n33=g*o*z-i*j*z+i*h*D-e*o*D-f*h*C+e*j*C;d.n34=i*j*q-f*o*q-i*h*n+e*o*n+f*h*u-e*j*u;d.n41=k*n*z-j*t*z-k*q*D+h*t*D+j*q*E-h*n*E;d.n42=f*t*z-g*n*z+g*q*D-e*t*D-f*q*E+e*n*E;d.n43=g*j*z-f*k*z-g*h*D+e*k*D+f*h*E-e*j*E;d.n44=f*k*q-g*j*q+g*h*n-e*k*n-f*h*t+e*j*t;d.multiplyScalar(1/b.determinant());return d}; -THREE.Matrix4.makeInvert3x3=function(b){var d=b.m33,e=d.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,i=b.n32*b.n21-b.n31*b.n22,h=-b.n33*b.n12+b.n32*b.n13,j=b.n33*b.n11-b.n31*b.n13,k=-b.n32*b.n11+b.n31*b.n12,o=b.n23*b.n12-b.n22*b.n13,q=-b.n23*b.n11+b.n21*b.n13,n=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*h+b.n31*o;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*f;e[1]=b*g;e[2]=b*i;e[3]=b*h;e[4]=b*j;e[5]=b*k;e[6]=b*o;e[7]=b*q;e[8]=b*n;return d}; +THREE.Matrix4.makeInvert=function(b,d){var e=b.n11,f=b.n12,g=b.n13,i=b.n14,h=b.n21,j=b.n22,o=b.n23,k=b.n24,p=b.n31,n=b.n32,v=b.n33,t=b.n34,z=b.n41,D=b.n42,E=b.n43,C=b.n44;d===void 0&&(d=new THREE.Matrix4);d.n11=o*t*D-k*v*D+k*n*E-j*t*E-o*n*C+j*v*C;d.n12=i*v*D-g*t*D-i*n*E+f*t*E+g*n*C-f*v*C;d.n13=g*k*D-i*o*D+i*j*E-f*k*E-g*j*C+f*o*C;d.n14=i*o*n-g*k*n-i*j*v+f*k*v+g*j*t-f*o*t;d.n21=k*v*z-o*t*z-k*p*E+h*t*E+o*p*C-h*v*C;d.n22=g*t*z-i*v*z+i*p*E-e*t*E-g*p*C+e*v*C;d.n23=i*o*z-g*k*z-i*h*E+e*k*E+g*h*C-e*o*C;d.n24= +g*k*p-i*o*p+i*h*v-e*k*v-g*h*t+e*o*t;d.n31=j*t*z-k*n*z+k*p*D-h*t*D-j*p*C+h*n*C;d.n32=i*n*z-f*t*z-i*p*D+e*t*D+f*p*C-e*n*C;d.n33=g*k*z-i*j*z+i*h*D-e*k*D-f*h*C+e*j*C;d.n34=i*j*p-f*k*p-i*h*n+e*k*n+f*h*t-e*j*t;d.n41=o*n*z-j*v*z-o*p*D+h*v*D+j*p*E-h*n*E;d.n42=f*v*z-g*n*z+g*p*D-e*v*D-f*p*E+e*n*E;d.n43=g*j*z-f*o*z-g*h*D+e*o*D+f*h*E-e*j*E;d.n44=f*o*p-g*j*p+g*h*n-e*o*n-f*h*v+e*j*v;d.multiplyScalar(1/b.determinant());return d}; +THREE.Matrix4.makeInvert3x3=function(b){var d=b.m33,e=d.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,i=b.n32*b.n21-b.n31*b.n22,h=-b.n33*b.n12+b.n32*b.n13,j=b.n33*b.n11-b.n31*b.n13,o=-b.n32*b.n11+b.n31*b.n12,k=b.n23*b.n12-b.n22*b.n13,p=-b.n23*b.n11+b.n21*b.n13,n=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*h+b.n31*k;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*f;e[1]=b*g;e[2]=b*i;e[3]=b*h;e[4]=b*j;e[5]=b*o;e[6]=b*k;e[7]=b*p;e[8]=b*n;return d}; THREE.Matrix4.makeFrustum=function(b,d,e,f,g,i){var h;h=new THREE.Matrix4;h.n11=2*g/(d-b);h.n12=0;h.n13=(d+b)/(d-b);h.n14=0;h.n21=0;h.n22=2*g/(f-e);h.n23=(f+e)/(f-e);h.n24=0;h.n31=0;h.n32=0;h.n33=-(i+g)/(i-g);h.n34=-2*i*g/(i-g);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(b,d,e,f){var g,b=e*Math.tan(b*Math.PI/360);g=-b;return THREE.Matrix4.makeFrustum(g*d,b*d,g,b,e,f)}; -THREE.Matrix4.makeOrtho=function(b,d,e,f,g,i){var h,j,k,o;h=new THREE.Matrix4;j=d-b;k=e-f;o=i-g;h.n11=2/j;h.n12=0;h.n13=0;h.n14=-((d+b)/j);h.n21=0;h.n22=2/k;h.n23=0;h.n24=-((e+f)/k);h.n31=0;h.n32=0;h.n33=-2/o;h.n34=-((i+g)/o);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; +THREE.Matrix4.makeOrtho=function(b,d,e,f,g,i){var h,j,o,k;h=new THREE.Matrix4;j=d-b;o=e-f;k=i-g;h.n11=2/j;h.n12=0;h.n13=0;h.n14=-((d+b)/j);h.n21=0;h.n22=2/o;h.n23=0;h.n24=-((e+f)/o);h.n31=0;h.n32=0;h.n33=-2/k;h.n34=-((i+g)/k);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; THREE.Object3D=function(){this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=!0;this.quaternion=new THREE.Quaternion; this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this._vector=new THREE.Vector3;this.name=""}; THREE.Object3D.prototype={translate:function(b,d){this.matrix.rotateAxis(d);this.position.addSelf(d.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)=== @@ -51,27 +51,27 @@ this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.m this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale),this.matrixWorldNeedsUpdate=!1,d=!0;for(var b=0,f=this.children.length;b=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var i=Math.acos(g),h=Math.sqrt(1-g*g);if(Math.abs(h)<0.001)return e.w=0.5*(b.w+d.w),e.x=0.5*(b.x+d.x),e.y=0.5*(b.y+d.y),e.z=0.5*(b.z+d.z),e;g=Math.sin((1-f)*i)/h;f=Math.sin(f*i)/h;e.w=b.w*g+d.w*f;e.x=b.x*g+d.x*f;e.y=b.y*g+d.y*f;e.z=b.z*g+d.z*f;return e};THREE.Vertex=function(b){this.position=b||new THREE.Vector3}; +multiplySelf:function(b){var d=this.x,e=this.y,f=this.z,g=this.w,i=b.x,h=b.y,j=b.z,b=b.w;this.x=d*b+g*i+e*j-f*h;this.y=e*b+g*h+f*i-d*j;this.z=f*b+g*j+d*h-e*i;this.w=g*b-d*i-e*h-f*j;return this},multiply:function(b,d){this.x=b.x*d.w+b.y*d.z-b.z*d.y+b.w*d.x;this.y=-b.x*d.z+b.y*d.w+b.z*d.x+b.w*d.y;this.z=b.x*d.y-b.y*d.x+b.z*d.w+b.w*d.z;this.w=-b.x*d.x-b.y*d.y-b.z*d.z+b.w*d.w;return this},multiplyVector3:function(b,d){d||(d=b);var e=b.x,f=b.y,g=b.z,i=this.x,h=this.y,j=this.z,o=this.w,k=o*e+h*g-j*f,p= +o*f+j*e-i*g,n=o*g+i*f-h*e,e=-i*e-h*f-j*g;d.x=k*o+e*-i+p*-j-n*-h;d.y=p*o+e*-h+n*-i-k*-j;d.z=n*o+e*-j+k*-h-p*-i;return d}}; +THREE.Quaternion.slerp=function(b,d,e,f){var g=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(g)>=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var i=Math.acos(g),h=Math.sqrt(1-g*g);if(Math.abs(h)<0.0010)return e.w=0.5*(b.w+d.w),e.x=0.5*(b.x+d.x),e.y=0.5*(b.y+d.y),e.z=0.5*(b.z+d.z),e;g=Math.sin((1-f)*i)/h;f=Math.sin(f*i)/h;e.w=b.w*g+d.w*f;e.x=b.x*g+d.x*f;e.y=b.y*g+d.y*f;e.z=b.z*g+d.z*f;return e};THREE.Vertex=function(b){this.position=b||new THREE.Vector3}; THREE.Face3=function(b,d,e,f,g,i){this.a=b;this.b=d;this.c=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=i instanceof Array?i:[i];this.centroid=new THREE.Vector3}; THREE.Face4=function(b,d,e,f,g,i,h){this.a=b;this.b=d;this.c=e;this.d=f;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=i instanceof THREE.Color?i:new THREE.Color;this.vertexColors=i instanceof Array?i:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};THREE.UV=function(b,d){this.set(b||0,d||0)}; THREE.UV.prototype={set:function(b,d){this.u=b;this.v=d;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; THREE.Geometry.prototype={computeCentroids:function(){var b,d,e;b=0;for(d=this.faces.length;b0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var d=1,e=this.vertices.length;dthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,d=0,e=this.vertices.length;dthis.points.length-2?i:i+1;e[3]=i>this.points.length-3?i:i+2;o=this.points[e[0]];q=this.points[e[1]]; -n=this.points[e[2]];t=this.points[e[3]];j=h*h;k=h*j;f.x=d(o.x,q.x,n.x,t.x,h,j,k);f.y=d(o.y,q.y,n.y,t.y,h,j,k);f.z=d(o.z,q.z,n.z,t.z,h,j,k);return f};this.getControlPointsArray=function(){var b,d,e=this.points.length,f=[];for(b=0;bthis.points.length-2?i:i+1;e[3]=i>this.points.length-3?i:i+2;k=this.points[e[0]];p=this.points[e[1]]; +n=this.points[e[2]];v=this.points[e[3]];j=h*h;o=h*j;f.x=d(k.x,p.x,n.x,v.x,h,j,o);f.y=d(k.y,p.y,n.y,v.y,h,j,o);f.z=d(k.z,p.z,n.z,v.z,h,j,o);return f};this.getControlPointsArray=function(){var b,d,e=this.points.length,f=[];for(b=0;b1){b=e.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f=this.LODs[f].visibleAtDistance)this.LODs[f-1].object3D.visible=!1, this.LODs[f].object3D.visible=!0;else break;for(;fn&&(e=q,q=n,n=e):qu&&(e=t,t=u,u=e):tn&&(e=p,p=n,n=e):pt&&(e=v,v=t,t=e):v=0&&g>=0&&h>=0&&i>=0?!0:f<0&&g<0||h<0&&i<0?!1:(f<0?e=Math.max(e,f/(f-g)):g<0&&(c=Math.min(c,f/(f-g))),h<0?e=Math.max(e,h/(h-i)):i<0&&(c=Math.min(c,h/(h-i))),cS&&h.positionScreen.z0&&H.z<1))xa=ea[N]=ea[N]||new THREE.RenderableParticle,N++,C=xa,C.x=H.x/H.w,C.y=H.y/H.w,C.z=H.z,C.rotation=G.rotation.z,C.scale.x=G.scale.x*Math.abs(C.x- -(H.x+g.projectionMatrix.n11)/(H.w+g.projectionMatrix.n14)),C.scale.y=G.scale.y*Math.abs(C.y-(H.y+g.projectionMatrix.n22)/(H.w+g.projectionMatrix.n24)),C.materials=G.materials,c.push(C);i&&c.sort(d);return c}}; +THREE.Projector=function(){function b(){var b=o[j]=o[j]||new THREE.RenderableVertex;j++;return b}function d(b,d){return d.z-b.z}function e(b,d){var e=0,f=1,g=b.z+b.w,c=d.z+d.w,h=-b.z+b.w,i=-d.z+d.w;return g>=0&&c>=0&&h>=0&&i>=0?!0:g<0&&c<0||h<0&&i<0?!1:(g<0?e=Math.max(e,g/(g-c)):c<0&&(f=Math.min(f,g/(g-c))),h<0?e=Math.max(e,h/(h-i)):i<0&&(f=Math.min(f,h/(h-i))),fM&&h.positionScreen.z0&&I.z<1))ra=pa[oa]=pa[oa]||new THREE.RenderableParticle,oa++,C=ra,C.x=I.x/I.w,C.y=I.y/I.w,C.z=I.z,C.rotation=R.rotation.z,C.scale.x=R.scale.x*Math.abs(C.x- +(I.x+g.projectionMatrix.n11)/(I.w+g.projectionMatrix.n14)),C.scale.y=R.scale.y*Math.abs(C.y-(I.y+g.projectionMatrix.n22)/(I.w+g.projectionMatrix.n24)),C.materials=R.materials,H.push(C);i&&H.sort(d);return H}}; THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif", envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif", map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif", lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef PHONG\nvPointLight[ i ] = vec4( lVector, lDistance );\n#endif\n}\n#endif\n}", -lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + vViewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight * pointDistance;\npointSpecular += mSpecular * pointSpecularWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", +lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight * pointDistance;\npointSpecular += mSpecular * pointSpecularWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif", morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif", default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif"};THREE.UniformsUtils={merge:function(b){var d,e,f,g={};for(d=0;d=0)c.bindBuffer(c.ARRAY_BUFFER,h.__webglVertexBuffer),c.vertexAttribPointer(b.position,3,c.FLOAT,!1,0,0);else{d=g.program.attributes;i.morphTargetBase!==-1?(c.bindBuffer(c.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[i.morphTargetBase]), -c.vertexAttribPointer(d.position,3,c.FLOAT,!1,0,0)):d.position>=0&&(c.bindBuffer(c.ARRAY_BUFFER,h.__webglVertexBuffer),c.vertexAttribPointer(d.position,3,c.FLOAT,!1,0,0));if(i.morphTargetForcedOrder.length)for(var f=0,k=i.morphTargetForcedOrder,o=i.morphTargetInfluences;fq&&(p=O,q=o[p]);c.bindBuffer(c.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[p]);c.vertexAttribPointer(d["morphTarget"+f],3,c.FLOAT,!1,0,0);i.__webglMorphTargetInfluences[f]=q;k[p]=1;q=-1;f++}}g.program.uniforms.morphTargetInfluences!==null&&c.uniform1fv(g.program.uniforms.morphTargetInfluences,i.__webglMorphTargetInfluences)}if(h.__webglCustomAttributes)for(j in h.__webglCustomAttributes)b[j]>= -0&&(d=h.__webglCustomAttributes[j],c.bindBuffer(c.ARRAY_BUFFER,d.buffer),c.vertexAttribPointer(b[j],d.size,c.FLOAT,!1,0,0));b.color>=0&&(c.bindBuffer(c.ARRAY_BUFFER,h.__webglColorBuffer),c.vertexAttribPointer(b.color,3,c.FLOAT,!1,0,0));b.normal>=0&&(c.bindBuffer(c.ARRAY_BUFFER,h.__webglNormalBuffer),c.vertexAttribPointer(b.normal,3,c.FLOAT,!1,0,0));b.tangent>=0&&(c.bindBuffer(c.ARRAY_BUFFER,h.__webglTangentBuffer),c.vertexAttribPointer(b.tangent,4,c.FLOAT,!1,0,0));b.uv>=0&&(h.__webglUVBuffer?(c.bindBuffer(c.ARRAY_BUFFER, -h.__webglUVBuffer),c.vertexAttribPointer(b.uv,2,c.FLOAT,!1,0,0),c.enableVertexAttribArray(b.uv)):c.disableVertexAttribArray(b.uv));b.uv2>=0&&(h.__webglUV2Buffer?(c.bindBuffer(c.ARRAY_BUFFER,h.__webglUV2Buffer),c.vertexAttribPointer(b.uv2,2,c.FLOAT,!1,0,0),c.enableVertexAttribArray(b.uv2)):c.disableVertexAttribArray(b.uv2));g.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(c.bindBuffer(c.ARRAY_BUFFER,h.__webglSkinVertexABuffer),c.vertexAttribPointer(b.skinVertexA,4, -c.FLOAT,!1,0,0),c.bindBuffer(c.ARRAY_BUFFER,h.__webglSkinVertexBBuffer),c.vertexAttribPointer(b.skinVertexB,4,c.FLOAT,!1,0,0),c.bindBuffer(c.ARRAY_BUFFER,h.__webglSkinIndicesBuffer),c.vertexAttribPointer(b.skinIndex,4,c.FLOAT,!1,0,0),c.bindBuffer(c.ARRAY_BUFFER,h.__webglSkinWeightsBuffer),c.vertexAttribPointer(b.skinWeight,4,c.FLOAT,!1,0,0));i instanceof THREE.Mesh?(g.wireframe?(c.lineWidth(g.wireframeLinewidth),c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),c.drawElements(c.LINES,h.__webglLineCount, -c.UNSIGNED_SHORT,0)):(c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),c.drawElements(c.TRIANGLES,h.__webglFaceCount,c.UNSIGNED_SHORT,0)),L.data.vertices+=h.__webglFaceCount,L.data.faces+=h.__webglFaceCount/3,L.data.drawCalls++):i instanceof THREE.Line?(i=i.type==THREE.LineStrip?c.LINE_STRIP:c.LINES,c.lineWidth(g.linewidth),c.drawArrays(i,0,h.__webglLineCount),L.data.drawCalls++):i instanceof THREE.ParticleSystem?(c.drawArrays(c.POINTS,0,h.__webglParticleCount),L.data.drawCalls++):i instanceof -THREE.Ribbon&&(c.drawArrays(c.TRIANGLE_STRIP,0,h.__webglVertexCount),L.data.drawCalls++)}}function g(b,d,e){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=c.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=c.createBuffer();b.hasPos&&(c.bindBuffer(c.ARRAY_BUFFER,b.__webglVertexBuffer),c.bufferData(c.ARRAY_BUFFER,b.positionArray,c.DYNAMIC_DRAW),c.enableVertexAttribArray(d.attributes.position),c.vertexAttribPointer(d.attributes.position,3,c.FLOAT,!1,0,0));if(b.hasNormal){c.bindBuffer(c.ARRAY_BUFFER, -b.__webglNormalBuffer);if(e==THREE.FlatShading){var f,h,g,i,j,k,o,p,q,n,t=b.count*3;for(n=0;n0&&r[0]0&&r[1]0.001&&j.scale>0.001)u[0]=j.x,u[1]=j.y,u[2]=j.z,q=j.size*j.scale/qa,t[0]=q*o,t[1]=q,c.uniform3fv(z.screenPosition,u),c.uniform2fv(z.scale,t),c.uniform1f(z.rotation,j.rotation),c.uniform1f(z.opacity,j.opacity),y(j.blending),P(j.texture,1),c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0)}c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST); -c.depthMask(ma)}function C(b,c){b._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,b.matrixWorld,b._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}function N(b){var e,f,h,g;if(b instanceof THREE.Mesh){f=b.geometry;for(e in f.geometryGroups){h=f.geometryGroups[e];a:{for(var i=g=void 0,j=void 0,k=void 0,o=void 0,o=h.__materials,i=0,j=o.length;i0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglColorBuffer),c.bufferData(c.ARRAY_BUFFER,ga,j));pa&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglNormalBuffer),c.bufferData(c.ARRAY_BUFFER,Q,j));qa&&ja.hasTangents&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglTangentBuffer), -c.bufferData(c.ARRAY_BUFFER,V,j));ha&&P>0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglUVBuffer),c.bufferData(c.ARRAY_BUFFER,$,j));ha&&T>0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglUV2Buffer),c.bufferData(c.ARRAY_BUFFER,aa,j));na&&(c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webglFaceBuffer),c.bufferData(c.ELEMENT_ARRAY_BUFFER,N,j),c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webglLineBuffer),c.bufferData(c.ELEMENT_ARRAY_BUFFER,R,j));w>0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinVertexABuffer),c.bufferData(c.ARRAY_BUFFER, -W,j),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinVertexBBuffer),c.bufferData(c.ARRAY_BUFFER,X,j),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinIndicesBuffer),c.bufferData(c.ARRAY_BUFFER,Y,j),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinWeightsBuffer),c.bufferData(c.ARRAY_BUFFER,Z,j));i.dynamic||(delete g.__inittedArrays,delete g.__colorArray,delete g.__normalArray,delete g.__tangentArray,delete g.__uvArray,delete g.__uv2Array,delete g.__faceArray,delete g.__vertexArray,delete g.__lineArray,delete g.__skinVertexAArray, -delete g.__skinVertexBArray,delete g.__skinIndexArray,delete g.__skinWeightArray)}}f.__dirtyVertices=!1;f.__dirtyMorphTargets=!1;f.__dirtyElements=!1;f.__dirtyUvs=!1;f.__dirtyNormals=!1;f.__dirtyTangents=!1;f.__dirtyColors=!1;var ka;h=h.__materials;f=0;for(b=h.length;f=0;e--)b[e].object==c&&b.splice(e,1)}function S(b){function c(b){var f=[];e=0;for(d=b.length;e65535&&(p[j].counter+=1,k=p[j].hash+"_"+p[j].counter,b.geometryGroups[k]==void 0&&(b.geometryGroups[k]={faces:[],materials:i,vertices:0,numMorphTargets:o})),b.geometryGroups[k].faces.push(f),b.geometryGroups[k].vertices+= -h}function H(b,c,e){b.push({buffer:c,object:e,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function y(b){if(b!=F){switch(b){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE);break;case THREE.SubtractiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.SRC_COLOR);break;default:c.blendEquationSeparate(c.FUNC_ADD,c.FUNC_ADD),c.blendFuncSeparate(c.SRC_ALPHA, -c.ONE_MINUS_SRC_ALPHA,c.ONE,c.ONE_MINUS_SRC_ALPHA)}F=b}}function aa(b,e,d){(d.width&d.width-1)==0&&(d.height&d.height-1)==0?(c.texParameteri(b,c.TEXTURE_WRAP_S,K(e.wrapS)),c.texParameteri(b,c.TEXTURE_WRAP_T,K(e.wrapT)),c.texParameteri(b,c.TEXTURE_MAG_FILTER,K(e.magFilter)),c.texParameteri(b,c.TEXTURE_MIN_FILTER,K(e.minFilter)),c.generateMipmap(b)):(c.texParameteri(b,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE),c.texParameteri(b,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE),c.texParameteri(b,c.TEXTURE_MAG_FILTER,ua(e.magFilter)), -c.texParameteri(b,c.TEXTURE_MIN_FILTER,ua(e.minFilter)))}function P(b,e){if(b.needsUpdate)b.__webglInit?(c.bindTexture(c.TEXTURE_2D,b.__webglTexture),c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,b.image)):(b.__webglTexture=c.createTexture(),c.bindTexture(c.TEXTURE_2D,b.__webglTexture),c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,b.image),b.__webglInit=!0),aa(c.TEXTURE_2D,b,b.image),c.bindTexture(c.TEXTURE_2D,null),b.needsUpdate=!1;c.activeTexture(c.TEXTURE0+e);c.bindTexture(c.TEXTURE_2D, -b.__webglTexture)}function Q(b){if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglFramebuffer=c.createFramebuffer();b.__webglRenderbuffer=c.createRenderbuffer();b.__webglTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,b.__webglTexture);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,K(b.wrapS));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,K(b.wrapT));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,K(b.magFilter)); -c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,K(b.minFilter));c.texImage2D(c.TEXTURE_2D,0,K(b.format),b.width,b.height,0,K(b.format),K(b.type),null);c.bindRenderbuffer(c.RENDERBUFFER,b.__webglRenderbuffer);c.bindFramebuffer(c.FRAMEBUFFER,b.__webglFramebuffer);c.framebufferTexture2D(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,c.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_COMPONENT16,b.width,b.height),c.framebufferRenderbuffer(c.FRAMEBUFFER, -c.DEPTH_ATTACHMENT,c.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_STENCIL,b.width,b.height),c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_STENCIL_ATTACHMENT,c.RENDERBUFFER,b.__webglRenderbuffer)):c.renderbufferStorage(c.RENDERBUFFER,c.RGBA4,b.width,b.height);c.bindTexture(c.TEXTURE_2D,null);c.bindRenderbuffer(c.RENDERBUFFER,null);c.bindFramebuffer(c.FRAMEBUFFER,null)}var e,d;b?(e=b.__webglFramebuffer,d=b.width,b=b.height):(e=null, -d=va,b=qa);e!=ha&&(c.bindFramebuffer(c.FRAMEBUFFER,e),c.viewport(G,xa,d,b),ha=e)}function B(b,e){var d;b=="fragment"?d=c.createShader(c.FRAGMENT_SHADER):b=="vertex"&&(d=c.createShader(c.VERTEX_SHADER));c.shaderSource(d,e);c.compileShader(d);if(!c.getShaderParameter(d,c.COMPILE_STATUS))return console.error(c.getShaderInfoLog(d)),console.error(e),null;return d}function ua(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return c.NEAREST; -default:return c.LINEAR}}function K(b){switch(b){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR; -case THREE.ByteType:return c.BYTE;case THREE.UnsignedByteType:return c.UNSIGNED_BYTE;case THREE.ShortType:return c.SHORT;case THREE.UnsignedShortType:return c.UNSIGNED_SHORT;case THREE.IntType:return c.INT;case THREE.UnsignedShortType:return c.UNSIGNED_INT;case THREE.FloatType:return c.FLOAT;case THREE.AlphaFormat:return c.ALPHA;case THREE.RGBFormat:return c.RGB;case THREE.RGBAFormat:return c.RGBA;case THREE.LuminanceFormat:return c.LUMINANCE;case THREE.LuminanceAlphaFormat:return c.LUMINANCE_ALPHA}return 0} -var L=this,c,sa=[],la=null,ha=null,ma=!0,M=null,na=null,F=null,$=null,T=null,R=null,pa=null,G=0,xa=0,va=0,qa=0,ra=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ia=new THREE.Matrix4,ta=new Float32Array(16),ya=new Float32Array(16),Da=new THREE.Vector4,Ga={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},wa=b.canvas!==void 0?b.canvas:document.createElement("canvas"), -Fa=b.stencil!==void 0?b.stencil:!0,Ka=b.antialias!==void 0?b.antialias:!1,oa=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),Ea=b.clearAlpha!==void 0?b.clearAlpha:0;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=wa;this.sortObjects=this.autoClear=!0;try{if(!(c=wa.getContext("experimental-webgl",{antialias:Ka,stencil:Fa})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+c.getParameter(c.VERSION)+" | "+c.getParameter(c.VENDOR)+ -" | "+c.getParameter(c.RENDERER)+" | 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Uint16Array(6);b=0;r.vertices[b++]=-1;r.vertices[b++]=-1;r.vertices[b++]=0;r.vertices[b++]=1;r.vertices[b++]=1;r.vertices[b++]=-1;r.vertices[b++]=1;r.vertices[b++]=1;r.vertices[b++]=1;r.vertices[b++]=1;r.vertices[b++]=1;r.vertices[b++]=0;r.vertices[b++]=-1;r.vertices[b++]=1;r.vertices[b++]=0;b=r.vertices[b++]=0;r.faces[b++]=0;r.faces[b++]=1;r.faces[b++]=2;r.faces[b++]=0;r.faces[b++]=2;r.faces[b++]= -3;r.vertexBuffer=c.createBuffer();r.elementBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,r.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,r.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,r.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,r.faces,c.STATIC_DRAW);r.program=c.createProgram();c.attachShader(r.program,B("fragment",THREE.ShaderLib.sprite.fragmentShader));c.attachShader(r.program,B("vertex",THREE.ShaderLib.sprite.vertexShader));c.linkProgram(r.program);r.attributes={};r.uniforms= -{};r.attributes.position=c.getAttribLocation(r.program,"position");r.attributes.uv=c.getAttribLocation(r.program,"uv");r.uniforms.uvOffset=c.getUniformLocation(r.program,"uvOffset");r.uniforms.uvScale=c.getUniformLocation(r.program,"uvScale");r.uniforms.rotation=c.getUniformLocation(r.program,"rotation");r.uniforms.scale=c.getUniformLocation(r.program,"scale");r.uniforms.alignment=c.getUniformLocation(r.program,"alignment");r.uniforms.map=c.getUniformLocation(r.program,"map");r.uniforms.opacity=c.getUniformLocation(r.program, -"opacity");r.uniforms.useScreenCoordinates=c.getUniformLocation(r.program,"useScreenCoordinates");r.uniforms.affectedByDistance=c.getUniformLocation(r.program,"affectedByDistance");r.uniforms.screenPosition=c.getUniformLocation(r.program,"screenPosition");r.uniforms.modelViewMatrix=c.getUniformLocation(r.program,"modelViewMatrix");r.uniforms.projectionMatrix=c.getUniformLocation(r.program,"projectionMatrix");var Ha=!1;this.setSize=function(b,c){wa.width=b;wa.height=c;this.setViewport(0,0,wa.width, -wa.height)};this.setViewport=function(b,e,d,f){G=b;xa=e;va=d;qa=f;c.viewport(G,xa,va,qa)};this.setScissor=function(b,e,d,f){c.scissor(b,e,d,f)};this.enableScissorTest=function(b){b?c.enable(c.SCISSOR_TEST):c.disable(c.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){ma=b;c.depthMask(b)};this.setClearColorHex=function(b,e){oa.setHex(b);Ea=e;c.clearColor(oa.r,oa.g,oa.b,Ea)};this.setClearColor=function(b,e){oa.copy(b);Ea=e;c.clearColor(oa.r,oa.g,oa.b,Ea)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT| -c.DEPTH_BUFFER_BIT|c.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(b){x.darkness=b};this.getContext=function(){return c};this.initMaterial=function(b,e,d,f){var g,h,i;b instanceof THREE.MeshDepthMaterial?i="depth":b instanceof THREE.ShadowVolumeDynamicMaterial?i="shadowVolumeDynamic":b instanceof THREE.MeshNormalMaterial?i="normal":b instanceof THREE.MeshBasicMaterial?i="basic":b instanceof THREE.MeshLambertMaterial?i="lambert":b instanceof THREE.MeshPhongMaterial?i="phong":b instanceof -THREE.LineBasicMaterial?i="basic":b instanceof THREE.ParticleBasicMaterial&&(i="particle_basic");if(i){var j=THREE.ShaderLib[i];b.uniforms=THREE.UniformsUtils.clone(j.uniforms);b.vertexShader=j.vertexShader;b.fragmentShader=j.fragmentShader}var k,o,p;k=p=j=0;for(o=e.length;k=0&&c.enableVertexAttribArray(n.position);n.color>=0&&c.enableVertexAttribArray(n.color);n.normal>=0&&c.enableVertexAttribArray(n.normal);n.tangent>=0&&c.enableVertexAttribArray(n.tangent); -b.skinning&&n.skinVertexA>=0&&n.skinVertexB>=0&&n.skinIndex>=0&&n.skinWeight>=0&&(c.enableVertexAttribArray(n.skinVertexA),c.enableVertexAttribArray(n.skinVertexB),c.enableVertexAttribArray(n.skinIndex),c.enableVertexAttribArray(n.skinWeight));if(b.attributes)for(g in b.attributes)n[g]!==void 0&&n[g]>=0&&c.enableVertexAttribArray(n[g]);if(b.morphTargets){b.numSupportedMorphTargets=0;n.morphTarget0>=0&&(c.enableVertexAttribArray(n.morphTarget0),b.numSupportedMorphTargets++);n.morphTarget1>=0&&(c.enableVertexAttribArray(n.morphTarget1), +THREE.WebGLRenderer=function(b){function d(b,d,e){var f,g,h,i=b.vertices,j=i.length,o=b.colors,k=o.length,q=b.__vertexArray,S=b.__colorArray,p=b.__sortArray,n=b.__dirtyVertices,v=b.__dirtyColors,t=b.__webglCustomAttributes,za,r;if(t)for(za in t)t[za].offset=0;if(e.sortParticles){ma.multiplySelf(e.matrixWorld);for(f=0;f=0)c.bindBuffer(c.ARRAY_BUFFER, +h.__webglVertexBuffer),c.vertexAttribPointer(b.position,3,c.FLOAT,!1,0,0);else{d=g.program.attributes;i.morphTargetBase!==-1?(c.bindBuffer(c.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[i.morphTargetBase]),c.vertexAttribPointer(d.position,3,c.FLOAT,!1,0,0)):d.position>=0&&(c.bindBuffer(c.ARRAY_BUFFER,h.__webglVertexBuffer),c.vertexAttribPointer(d.position,3,c.FLOAT,!1,0,0));if(i.morphTargetForcedOrder.length)for(var f=0,k=i.morphTargetForcedOrder,o=i.morphTargetInfluences;fp&&(q=S,p=o[q]);c.bindBuffer(c.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[q]);c.vertexAttribPointer(d["morphTarget"+f],3,c.FLOAT,!1,0,0);i.__webglMorphTargetInfluences[f]= +p;k[q]=1;p=-1;f++}}g.program.uniforms.morphTargetInfluences!==null&&c.uniform1fv(g.program.uniforms.morphTargetInfluences,i.__webglMorphTargetInfluences)}if(h.__webglCustomAttributes)for(j in h.__webglCustomAttributes)b[j]>=0&&(d=h.__webglCustomAttributes[j],c.bindBuffer(c.ARRAY_BUFFER,d.buffer),c.vertexAttribPointer(b[j],d.size,c.FLOAT,!1,0,0));b.color>=0&&(c.bindBuffer(c.ARRAY_BUFFER,h.__webglColorBuffer),c.vertexAttribPointer(b.color,3,c.FLOAT,!1,0,0));b.normal>=0&&(c.bindBuffer(c.ARRAY_BUFFER, +h.__webglNormalBuffer),c.vertexAttribPointer(b.normal,3,c.FLOAT,!1,0,0));b.tangent>=0&&(c.bindBuffer(c.ARRAY_BUFFER,h.__webglTangentBuffer),c.vertexAttribPointer(b.tangent,4,c.FLOAT,!1,0,0));b.uv>=0&&(h.__webglUVBuffer?(c.bindBuffer(c.ARRAY_BUFFER,h.__webglUVBuffer),c.vertexAttribPointer(b.uv,2,c.FLOAT,!1,0,0),c.enableVertexAttribArray(b.uv)):c.disableVertexAttribArray(b.uv));b.uv2>=0&&(h.__webglUV2Buffer?(c.bindBuffer(c.ARRAY_BUFFER,h.__webglUV2Buffer),c.vertexAttribPointer(b.uv2,2,c.FLOAT,!1,0, 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THREE.Mesh?(g.wireframe?(c.lineWidth(g.wireframeLinewidth),c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),c.drawElements(c.LINES,h.__webglLineCount,c.UNSIGNED_SHORT,0)):(c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),c.drawElements(c.TRIANGLES,h.__webglFaceCount,c.UNSIGNED_SHORT,0)),M.data.vertices+=h.__webglFaceCount,M.data.faces+=h.__webglFaceCount/3,M.data.drawCalls++):i instanceof +THREE.Line?(i=i.type==THREE.LineStrip?c.LINE_STRIP:c.LINES,c.lineWidth(g.linewidth),c.drawArrays(i,0,h.__webglLineCount),M.data.drawCalls++):i instanceof THREE.ParticleSystem?(c.drawArrays(c.POINTS,0,h.__webglParticleCount),M.data.drawCalls++):i instanceof THREE.Ribbon&&(c.drawArrays(c.TRIANGLE_STRIP,0,h.__webglVertexCount),M.data.drawCalls++)}}function g(b,d,e){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=c.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=c.createBuffer();b.hasPos&& +(c.bindBuffer(c.ARRAY_BUFFER,b.__webglVertexBuffer),c.bufferData(c.ARRAY_BUFFER,b.positionArray,c.DYNAMIC_DRAW),c.enableVertexAttribArray(d.attributes.position),c.vertexAttribPointer(d.attributes.position,3,c.FLOAT,!1,0,0));if(b.hasNormal){c.bindBuffer(c.ARRAY_BUFFER,b.__webglNormalBuffer);if(e==THREE.FlatShading){var f,h,g,i,j,k,o,q,p,n,v=b.count*3;for(n=0;n0&&u[0]0&&u[1]0.0010&&j.scale>0.0010)t[0]=j.x,t[1]=j.y, +t[2]=j.z,p=j.size*j.scale/P,v[0]=p*o,v[1]=p,c.uniform3fv(y.screenPosition,t),c.uniform2fv(y.scale,v),c.uniform1f(y.rotation,j.rotation),c.uniform1f(y.opacity,j.opacity),G(j.blending),$(j.texture,1),c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0)}c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(ia)}function C(b,c){b._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,b.matrixWorld,b._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)} +function oa(b){var c,d,e,f;f=b.__materials;b=0;for(d=f.length;b0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglColorBuffer),c.bufferData(c.ARRAY_BUFFER,ga,j));na&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglNormalBuffer),c.bufferData(c.ARRAY_BUFFER,O,j));qa&&ka.hasTangents&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglTangentBuffer),c.bufferData(c.ARRAY_BUFFER,V, +j));ja&&R>0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglUVBuffer),c.bufferData(c.ARRAY_BUFFER,$,j));ja&&T>0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglUV2Buffer),c.bufferData(c.ARRAY_BUFFER,aa,j));la&&(c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webglFaceBuffer),c.bufferData(c.ELEMENT_ARRAY_BUFFER,N,j),c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webglLineBuffer),c.bufferData(c.ELEMENT_ARRAY_BUFFER,P,j));x>0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinVertexABuffer),c.bufferData(c.ARRAY_BUFFER,W,j),c.bindBuffer(c.ARRAY_BUFFER, +g.__webglSkinVertexBBuffer),c.bufferData(c.ARRAY_BUFFER,X,j),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinIndicesBuffer),c.bufferData(c.ARRAY_BUFFER,Y,j),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinWeightsBuffer),c.bufferData(c.ARRAY_BUFFER,Z,j));i.dynamic||(delete g.__inittedArrays,delete g.__colorArray,delete g.__normalArray,delete g.__tangentArray,delete g.__uvArray,delete g.__uv2Array,delete g.__faceArray,delete g.__vertexArray,delete g.__lineArray,delete g.__skinVertexAArray,delete g.__skinVertexBArray, +delete g.__skinIndexArray,delete g.__skinWeightArray)}}f.__dirtyVertices=!1;f.__dirtyMorphTargets=!1;f.__dirtyElements=!1;f.__dirtyUvs=!1;f.__dirtyNormals=!1;f.__dirtyTangents=!1;f.__dirtyColors=!1;pa(h)}else if(b instanceof THREE.Ribbon){f=b.geometry;if(f.__dirtyVertices||f.__dirtyColors){b=f;e=c.DYNAMIC_DRAW;u=b.vertices;g=b.colors;y=u.length;i=g.length;z=b.__vertexArray;j=b.__colorArray;C=b.__dirtyColors;if(b.__dirtyVertices){for(k=0;k=0;e--)b[e].object==c&&b.splice(e,1)}function y(b){function c(b){var f=[];e=0;for(d=b.length;e65535&&(q[j].counter+=1,k=q[j].hash+"_"+q[j].counter,b.geometryGroups[k]==void 0&&(b.geometryGroups[k]={faces:[],materials:i,vertices:0,numMorphTargets:o})),b.geometryGroups[k].faces.push(f),b.geometryGroups[k].vertices+=h}function K(b,c,e){b.push({buffer:c,object:e,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function G(b){if(b!=F){switch(b){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD); +c.blendFunc(c.SRC_ALPHA,c.ONE);break;case THREE.SubtractiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.SRC_COLOR);break;default:c.blendEquationSeparate(c.FUNC_ADD,c.FUNC_ADD),c.blendFuncSeparate(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA,c.ONE,c.ONE_MINUS_SRC_ALPHA)}F=b}}function ca(b,e,d){(d.width&d.width-1)==0&&(d.height&d.height-1)==0?(c.texParameteri(b,c.TEXTURE_WRAP_S,H(e.wrapS)),c.texParameteri(b, +c.TEXTURE_WRAP_T,H(e.wrapT)),c.texParameteri(b,c.TEXTURE_MAG_FILTER,H(e.magFilter)),c.texParameteri(b,c.TEXTURE_MIN_FILTER,H(e.minFilter)),c.generateMipmap(b)):(c.texParameteri(b,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE),c.texParameteri(b,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE),c.texParameteri(b,c.TEXTURE_MAG_FILTER,na(e.magFilter)),c.texParameteri(b,c.TEXTURE_MIN_FILTER,na(e.minFilter)))}function $(b,e){if(b.needsUpdate)b.__webglInit?(c.bindTexture(c.TEXTURE_2D,b.__webglTexture),c.texImage2D(c.TEXTURE_2D,0,c.RGBA, +c.RGBA,c.UNSIGNED_BYTE,b.image)):(b.__webglTexture=c.createTexture(),c.bindTexture(c.TEXTURE_2D,b.__webglTexture),c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,b.image),b.__webglInit=!0),ca(c.TEXTURE_2D,b,b.image),c.bindTexture(c.TEXTURE_2D,null),b.needsUpdate=!1;c.activeTexture(c.TEXTURE0+e);c.bindTexture(c.TEXTURE_2D,b.__webglTexture)}function qa(b){if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglFramebuffer= +c.createFramebuffer();b.__webglRenderbuffer=c.createRenderbuffer();b.__webglTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,b.__webglTexture);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,H(b.wrapS));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,H(b.wrapT));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,H(b.magFilter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,H(b.minFilter));c.texImage2D(c.TEXTURE_2D,0,H(b.format),b.width,b.height,0,H(b.format),H(b.type),null);c.bindRenderbuffer(c.RENDERBUFFER, +b.__webglRenderbuffer);c.bindFramebuffer(c.FRAMEBUFFER,b.__webglFramebuffer);c.framebufferTexture2D(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,c.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_COMPONENT16,b.width,b.height),c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_ATTACHMENT,c.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_STENCIL,b.width,b.height),c.framebufferRenderbuffer(c.FRAMEBUFFER, +c.DEPTH_STENCIL_ATTACHMENT,c.RENDERBUFFER,b.__webglRenderbuffer)):c.renderbufferStorage(c.RENDERBUFFER,c.RGBA4,b.width,b.height);c.bindTexture(c.TEXTURE_2D,null);c.bindRenderbuffer(c.RENDERBUFFER,null);c.bindFramebuffer(c.FRAMEBUFFER,null)}var e,d;b?(e=b.__webglFramebuffer,d=b.width,b=b.height):(e=null,d=sa,b=P);e!=aa&&(c.bindFramebuffer(c.FRAMEBUFFER,e),c.viewport(va,Ea,d,b),aa=e)}function Q(b,e){var d;b=="fragment"?d=c.createShader(c.FRAGMENT_SHADER):b=="vertex"&&(d=c.createShader(c.VERTEX_SHADER)); +c.shaderSource(d,e);c.compileShader(d);if(!c.getShaderParameter(d,c.COMPILE_STATUS))return console.error(c.getShaderInfoLog(d)),console.error(e),null;return d}function na(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return c.NEAREST;default:return c.LINEAR}}function H(b){switch(b){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT; +case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return c.BYTE;case THREE.UnsignedByteType:return c.UNSIGNED_BYTE;case THREE.ShortType:return c.SHORT;case THREE.UnsignedShortType:return c.UNSIGNED_SHORT; +case THREE.IntType:return c.INT;case THREE.UnsignedShortType:return c.UNSIGNED_INT;case THREE.FloatType:return c.FLOAT;case THREE.AlphaFormat:return c.ALPHA;case THREE.RGBFormat:return c.RGB;case THREE.RGBAFormat:return c.RGBA;case THREE.LuminanceFormat:return c.LUMINANCE;case THREE.LuminanceAlphaFormat:return c.LUMINANCE_ALPHA}return 0}var M=this,c,ua=[],ha=null,aa=null,ia=!0,B=null,O=null,F=null,N=null,ja=null,R=null,ra=null,va=0,Ea=0,sa=0,P=0,la=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4, +new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ma=new THREE.Matrix4,Ga=new Float32Array(16),Ha=new Float32Array(16),Fa=new THREE.Vector4,Ka={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},wa=b.canvas!==void 0?b.canvas:document.createElement("canvas"),Ja=b.stencil!==void 0?b.stencil:!0,Oa=b.antialias!==void 0?b.antialias:!1,ta=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),Ia=b.clearAlpha!== +void 0?b.clearAlpha:0;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=wa;this.sortObjects=this.autoClear=!0;try{if(!(c=wa.getContext("experimental-webgl",{antialias:Oa,stencil:Ja})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+c.getParameter(c.VERSION)+" | "+c.getParameter(c.VENDOR)+" | "+c.getParameter(c.RENDERER)+" | "+c.getParameter(c.SHADING_LANGUAGE_VERSION))}catch(Pa){console.error(Pa)}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST); +c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA);c.clearColor(ta.r,ta.g,ta.b,Ia);this.context=c;var Na=c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;if(Ja){var w={};w.vertices=new Float32Array(12);w.faces=new Uint16Array(6);w.darkness=0.5;w.vertices[0]=-20;w.vertices[1]=-20;w.vertices[2]=-1;w.vertices[3]=20;w.vertices[4]=-20;w.vertices[5]=-1;w.vertices[6]=20;w.vertices[7]= +20;w.vertices[8]=-1;w.vertices[9]=-20;w.vertices[10]=20;w.vertices[11]=-1;w.faces[0]=0;w.faces[1]=1;w.faces[2]=2;w.faces[3]=0;w.faces[4]=2;w.faces[5]=3;w.vertexBuffer=c.createBuffer();w.elementBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,w.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,w.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,w.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,w.faces,c.STATIC_DRAW);w.program=c.createProgram();c.attachShader(w.program,Q("fragment",THREE.ShaderLib.shadowPost.fragmentShader)); +c.attachShader(w.program,Q("vertex",THREE.ShaderLib.shadowPost.vertexShader));c.linkProgram(w.program);w.vertexLocation=c.getAttribLocation(w.program,"position");w.projectionLocation=c.getUniformLocation(w.program,"projectionMatrix");w.darknessLocation=c.getUniformLocation(w.program,"darkness")}var r={};r.vertices=new Float32Array(16);r.faces=new Uint16Array(6);b=0;r.vertices[b++]=-1;r.vertices[b++]=-1;r.vertices[b++]=0;r.vertices[b++]=0;r.vertices[b++]=1;r.vertices[b++]=-1;r.vertices[b++]=1;r.vertices[b++]= +0;r.vertices[b++]=1;r.vertices[b++]=1;r.vertices[b++]=1;r.vertices[b++]=1;r.vertices[b++]=-1;r.vertices[b++]=1;r.vertices[b++]=0;r.vertices[b++]=1;b=0;r.faces[b++]=0;r.faces[b++]=1;r.faces[b++]=2;r.faces[b++]=0;r.faces[b++]=2;r.faces[b++]=3;r.vertexBuffer=c.createBuffer();r.elementBuffer=c.createBuffer();r.tempTexture=c.createTexture();r.occlusionTexture=c.createTexture();c.bindBuffer(c.ARRAY_BUFFER,r.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,r.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER, +r.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,r.faces,c.STATIC_DRAW);c.bindTexture(c.TEXTURE_2D,r.tempTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGB,16,16,0,c.RGB,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);c.bindTexture(c.TEXTURE_2D,r.occlusionTexture);c.texImage2D(c.TEXTURE_2D, +0,c.RGBA,16,16,0,c.RGBA,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0?(r.hasVertexTexture=!1,r.program=c.createProgram(),c.attachShader(r.program,Q("fragment",THREE.ShaderLib.lensFlare.fragmentShader)),c.attachShader(r.program, +Q("vertex",THREE.ShaderLib.lensFlare.vertexShader))):(r.hasVertexTexture=!0,r.program=c.createProgram(),c.attachShader(r.program,Q("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader)),c.attachShader(r.program,Q("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader)));c.linkProgram(r.program);r.attributes={};r.uniforms={};r.attributes.vertex=c.getAttribLocation(r.program,"position");r.attributes.uv=c.getAttribLocation(r.program,"UV");r.uniforms.renderType=c.getUniformLocation(r.program, +"renderType");r.uniforms.map=c.getUniformLocation(r.program,"map");r.uniforms.occlusionMap=c.getUniformLocation(r.program,"occlusionMap");r.uniforms.opacity=c.getUniformLocation(r.program,"opacity");r.uniforms.scale=c.getUniformLocation(r.program,"scale");r.uniforms.rotation=c.getUniformLocation(r.program,"rotation");r.uniforms.screenPosition=c.getUniformLocation(r.program,"screenPosition");var Ma=!1,u={};u.vertices=new Float32Array(16);u.faces=new Uint16Array(6);b=0;u.vertices[b++]=-1;u.vertices[b++]= +-1;u.vertices[b++]=0;u.vertices[b++]=1;u.vertices[b++]=1;u.vertices[b++]=-1;u.vertices[b++]=1;u.vertices[b++]=1;u.vertices[b++]=1;u.vertices[b++]=1;u.vertices[b++]=1;u.vertices[b++]=0;u.vertices[b++]=-1;u.vertices[b++]=1;u.vertices[b++]=0;b=u.vertices[b++]=0;u.faces[b++]=0;u.faces[b++]=1;u.faces[b++]=2;u.faces[b++]=0;u.faces[b++]=2;u.faces[b++]=3;u.vertexBuffer=c.createBuffer();u.elementBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,u.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,u.vertices,c.STATIC_DRAW); +c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,u.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,u.faces,c.STATIC_DRAW);u.program=c.createProgram();c.attachShader(u.program,Q("fragment",THREE.ShaderLib.sprite.fragmentShader));c.attachShader(u.program,Q("vertex",THREE.ShaderLib.sprite.vertexShader));c.linkProgram(u.program);u.attributes={};u.uniforms={};u.attributes.position=c.getAttribLocation(u.program,"position");u.attributes.uv=c.getAttribLocation(u.program,"uv");u.uniforms.uvOffset=c.getUniformLocation(u.program, +"uvOffset");u.uniforms.uvScale=c.getUniformLocation(u.program,"uvScale");u.uniforms.rotation=c.getUniformLocation(u.program,"rotation");u.uniforms.scale=c.getUniformLocation(u.program,"scale");u.uniforms.alignment=c.getUniformLocation(u.program,"alignment");u.uniforms.map=c.getUniformLocation(u.program,"map");u.uniforms.opacity=c.getUniformLocation(u.program,"opacity");u.uniforms.useScreenCoordinates=c.getUniformLocation(u.program,"useScreenCoordinates");u.uniforms.affectedByDistance=c.getUniformLocation(u.program, +"affectedByDistance");u.uniforms.screenPosition=c.getUniformLocation(u.program,"screenPosition");u.uniforms.modelViewMatrix=c.getUniformLocation(u.program,"modelViewMatrix");u.uniforms.projectionMatrix=c.getUniformLocation(u.program,"projectionMatrix");var La=!1;this.setSize=function(b,c){wa.width=b;wa.height=c;this.setViewport(0,0,wa.width,wa.height)};this.setViewport=function(b,e,d,f){va=b;Ea=e;sa=d;P=f;c.viewport(va,Ea,sa,P)};this.setScissor=function(b,e,d,f){c.scissor(b,e,d,f)};this.enableScissorTest= +function(b){b?c.enable(c.SCISSOR_TEST):c.disable(c.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){ia=b;c.depthMask(b)};this.setClearColorHex=function(b,e){ta.setHex(b);Ia=e;c.clearColor(ta.r,ta.g,ta.b,Ia)};this.setClearColor=function(b,e){ta.copy(b);Ia=e;c.clearColor(ta.r,ta.g,ta.b,Ia)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT|c.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(b){w.darkness=b};this.getContext=function(){return c};this.initMaterial=function(b, +e,d,f){var h,g,i;b instanceof THREE.MeshDepthMaterial?i="depth":b instanceof THREE.ShadowVolumeDynamicMaterial?i="shadowVolumeDynamic":b instanceof THREE.MeshNormalMaterial?i="normal":b instanceof THREE.MeshBasicMaterial?i="basic":b instanceof THREE.MeshLambertMaterial?i="lambert":b instanceof THREE.MeshPhongMaterial?i="phong":b instanceof THREE.LineBasicMaterial?i="basic":b instanceof THREE.ParticleBasicMaterial&&(i="particle_basic");if(i){var j=THREE.ShaderLib[i];b.uniforms=THREE.UniformsUtils.clone(j.uniforms); +b.vertexShader=j.vertexShader;b.fragmentShader=j.fragmentShader}var k,o,q;k=q=j=0;for(o=e.length;k=0&&c.enableVertexAttribArray(n.position);n.color>=0&&c.enableVertexAttribArray(n.color);n.normal>=0&&c.enableVertexAttribArray(n.normal);n.tangent>=0&&c.enableVertexAttribArray(n.tangent); +b.skinning&&n.skinVertexA>=0&&n.skinVertexB>=0&&n.skinIndex>=0&&n.skinWeight>=0&&(c.enableVertexAttribArray(n.skinVertexA),c.enableVertexAttribArray(n.skinVertexB),c.enableVertexAttribArray(n.skinIndex),c.enableVertexAttribArray(n.skinWeight));if(b.attributes)for(h in b.attributes)n[h]!==void 0&&n[h]>=0&&c.enableVertexAttribArray(n[h]);if(b.morphTargets){b.numSupportedMorphTargets=0;n.morphTarget0>=0&&(c.enableVertexAttribArray(n.morphTarget0),b.numSupportedMorphTargets++);n.morphTarget1>=0&&(c.enableVertexAttribArray(n.morphTarget1), b.numSupportedMorphTargets++);n.morphTarget2>=0&&(c.enableVertexAttribArray(n.morphTarget2),b.numSupportedMorphTargets++);n.morphTarget3>=0&&(c.enableVertexAttribArray(n.morphTarget3),b.numSupportedMorphTargets++);n.morphTarget4>=0&&(c.enableVertexAttribArray(n.morphTarget4),b.numSupportedMorphTargets++);n.morphTarget5>=0&&(c.enableVertexAttribArray(n.morphTarget5),b.numSupportedMorphTargets++);n.morphTarget6>=0&&(c.enableVertexAttribArray(n.morphTarget6),b.numSupportedMorphTargets++);n.morphTarget7>= -0&&(c.enableVertexAttribArray(n.morphTarget7),b.numSupportedMorphTargets++);f.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);b=0;for(g=this.maxMorphTargets;b0||q.faceVertexUvs.length>0)i.__uvArray=new Float32Array(k*2);if(q.faceUvs.length>1||q.faceVertexUvs.length>1)i.__uv2Array=new Float32Array(k*2)}if(j.geometry.skinWeights.length&&j.geometry.skinIndices.length)i.__skinVertexAArray=new Float32Array(k*4), -i.__skinVertexBArray=new Float32Array(k*4),i.__skinIndexArray=new Float32Array(k*4),i.__skinWeightArray=new Float32Array(k*4);i.__faceArray=new Uint16Array(t*3+(j.geometry.edgeFaces?j.geometry.edgeFaces.length*6:0));i.__lineArray=new Uint16Array(v*2);if(i.numMorphTargets){i.__morphTargetsArrays=[];q=0;for(r=i.numMorphTargets;q=0;g--)d[g]==e&&d.splice(g,1)}else e instanceof -THREE.LensFlare?ea(d.__webglLensFlares,e):e instanceof THREE.MarchingCubes&&ea(d.__webglObjectsImmediate,e);b.__objectsRemoved.splice(0,1)}d=0;for(e=b.__webglObjects.length;d0||r.faceVertexUvs.length>0)i.__uvArray=new Float32Array(k*2);if(r.faceUvs.length>1||r.faceVertexUvs.length>1)i.__uv2Array=new Float32Array(k*2)}if(j.geometry.skinWeights.length&&j.geometry.skinIndices.length)i.__skinVertexAArray=new Float32Array(k*4), +i.__skinVertexBArray=new Float32Array(k*4),i.__skinIndexArray=new Float32Array(k*4),i.__skinWeightArray=new Float32Array(k*4);i.__faceArray=new Uint16Array(u*3+(j.geometry.edgeFaces?j.geometry.edgeFaces.length*6:0));i.__lineArray=new Uint16Array(v*2);if(i.numMorphTargets){i.__morphTargetsArrays=[];r=0;for(p=i.numMorphTargets;r=0;g--)d[g]==e&&d.splice(g,1)}else e instanceof THREE.LensFlare?I(d.__webglLensFlares,e):e instanceof THREE.MarchingCubes&&I(d.__webglObjectsImmediate,e);b.__objectsRemoved.splice(0,1)}d=0;for(e=b.__webglObjects.length;d + + + three.js canvas - geometry - shapes + + + + + + + + + + + + + + + + + diff --git a/examples/canvas_sandbox.html b/examples/canvas_sandbox.html index d343af07..d00b28b5 100644 --- a/examples/canvas_sandbox.html +++ b/examples/canvas_sandbox.html @@ -62,7 +62,6 @@ - @@ -76,7 +75,6 @@ - @@ -95,8 +93,12 @@ + + + + diff --git a/examples/misc_ubiquity_test.html b/examples/misc_ubiquity_test.html index 55e4a428..7db9c2bc 100644 --- a/examples/misc_ubiquity_test.html +++ b/examples/misc_ubiquity_test.html @@ -13,7 +13,7 @@ - @@ -63,7 +63,6 @@ - @@ -77,7 +76,6 @@ - @@ -96,8 +94,12 @@ + + + + @@ -115,7 +117,7 @@ - + diff --git a/examples/textures/sprites/disc.png b/examples/textures/sprites/disc.png new file mode 100644 index 00000000..92572c62 Binary files /dev/null and b/examples/textures/sprites/disc.png differ diff --git a/examples/textures/sprites/spark1.png b/examples/textures/sprites/spark1.png new file mode 100644 index 00000000..d3a0c9f1 Binary files /dev/null and b/examples/textures/sprites/spark1.png differ diff --git a/examples/webgl_custom_attributes.html b/examples/webgl_custom_attributes.html index fab04566..a612a757 100644 --- a/examples/webgl_custom_attributes.html +++ b/examples/webgl_custom_attributes.html @@ -31,6 +31,7 @@
+ @@ -84,6 +85,8 @@ + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/examples/webgl_custom_attributes_particles2.html b/examples/webgl_custom_attributes_particles2.html new file mode 100644 index 00000000..7f54f913 --- /dev/null +++ b/examples/webgl_custom_attributes_particles2.html @@ -0,0 +1,223 @@ + + + + + three.js webgl - custom attributes [particles][billboards] + + + + +
three.js - custom attributes example - particles - billboards
+
+ + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/examples/webgl_custom_attributes_particles3.html b/examples/webgl_custom_attributes_particles3.html new file mode 100644 index 00000000..f33b62f9 --- /dev/null +++ b/examples/webgl_custom_attributes_particles3.html @@ -0,0 +1,282 @@ + + + + + three.js webgl - custom attributes [particles][billboards][alphatest] + + + + +
three.js - custom attributes example - particles - billboards - alphatest
+
+ + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/examples/webgl_geometry_large_mesh.html b/examples/webgl_geometry_large_mesh.html index 05564824..6d396be3 100644 --- a/examples/webgl_geometry_large_mesh.html +++ b/examples/webgl_geometry_large_mesh.html @@ -142,7 +142,7 @@ if ( render_gl ) { try { - webglRenderer = new THREE.WebGLRenderer(); + webglRenderer = new THREE.WebGLRenderer( { antialias: true } ); webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT ); webglRenderer.domElement.style.position = "relative"; container.appendChild( webglRenderer.domElement ); diff --git a/examples/webgl_geometry_minecraft.html b/examples/webgl_geometry_minecraft.html index 53624fd9..c06be920 100644 --- a/examples/webgl_geometry_minecraft.html +++ b/examples/webgl_geometry_minecraft.html @@ -144,7 +144,7 @@ mesh.position.y = h * 100; mesh.position.z = z * 100 - worldHalfDepth * 100; - GeometryUtils.merge( geometry, mesh ); + THREE.GeometryUtils.merge( geometry, mesh ); } diff --git a/examples/webgl_geometry_minecraft_ao.html b/examples/webgl_geometry_minecraft_ao.html index c9676700..19c6f3f6 100644 --- a/examples/webgl_geometry_minecraft_ao.html +++ b/examples/webgl_geometry_minecraft_ao.html @@ -431,7 +431,7 @@ mesh.position.y = h * 100; mesh.position.z = z * 100 - worldHalfDepth * 100; - GeometryUtils.merge( geometry, mesh ); + THREE.GeometryUtils.merge( geometry, mesh ); } @@ -521,7 +521,7 @@ canvas.width = canvas.height = size; var texture = new THREE.Texture( canvas, new THREE.UVMapping(), THREE.ClampToEdgeWrapping, THREE.ClampToEdgeWrapping, THREE.NearestFilter, THREE.LinearMipMapLinearFilter ); - + function generateTexture() { if( count == 3 ) { @@ -578,7 +578,7 @@ var texture = new THREE.Texture( canvas, new THREE.UVMapping(), THREE.ClampToEdgeWrapping, THREE.ClampToEdgeWrapping, THREE.NearestFilter, THREE.LinearMipMapLinearFilter ); texture.needsUpdate = true; - + return new THREE.MeshLambertMaterial( { map: texture } ); } diff --git a/examples/webgl_sandbox.html b/examples/webgl_sandbox.html index e8f6aee1..ab103874 100644 --- a/examples/webgl_sandbox.html +++ b/examples/webgl_sandbox.html @@ -20,7 +20,7 @@ font-family:Monospace; font-size:13px; text-align:center; - z-index:1000; + z-index:1000; } a { @@ -81,7 +81,6 @@ - @@ -95,7 +94,6 @@ - @@ -114,8 +112,12 @@ + + + + diff --git a/src/extras/GeometryUtils.js b/src/extras/GeometryUtils.js index 6dff1f31..d7c70962 100644 --- a/src/extras/GeometryUtils.js +++ b/src/extras/GeometryUtils.js @@ -1,4 +1,8 @@ -var GeometryUtils = { +/** + * @author mrdoob / http://mrdoob.com/ + */ + +THREE.GeometryUtils = { merge: function ( geometry1, object2 /* mesh | geometry */ ) { diff --git a/src/extras/ShaderUtils.js b/src/extras/ShaderUtils.js index 2babffc4..fc25ba98 100644 --- a/src/extras/ShaderUtils.js +++ b/src/extras/ShaderUtils.js @@ -202,7 +202,7 @@ THREE.ShaderUtils = { "for ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {", "vec3 pointVector = normalize( vPointLight[ i ].xyz );", - "vec3 pointHalfVector = normalize( vPointLight[ i ].xyz + vViewPosition );", + "vec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );", "float pointDistance = vPointLight[ i ].w;", "float pointDotNormalHalf = dot( normal, pointHalfVector );", @@ -229,7 +229,7 @@ THREE.ShaderUtils = { "vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );", "vec3 dirVector = normalize( lDirection.xyz );", - "vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );", + "vec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );", "float dirDotNormalHalf = dot( normal, dirHalfVector );", "float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );", diff --git a/src/extras/geometries/ExtrudeGeometry.js b/src/extras/geometries/ExtrudeGeometry.js new file mode 100644 index 00000000..d80467b7 --- /dev/null +++ b/src/extras/geometries/ExtrudeGeometry.js @@ -0,0 +1,241 @@ +/** + * @author zz85 / http://www.lab4games.net/zz85/blog + * Creates extruded geometry form path. + **/ + +THREE.ExtrudeGeometry = function( shape, options ) { + + var amount = options.amount !== undefined ? options.amount : 100; + + // todo: bezel + + var bezelThickness = options.bezelThickness !== undefined ? options.bezelThickness : 10; + var bezelSize = options.bezelSize !== undefined ? options.bezelSize : 8; + var bezelEnabled = options.bezelEnabled !== undefined ? options.bezelEnabled : false; + + var steps = options.steps !== undefined ? options.steps : 1; + var extrudePath = options.path !== undefined ? options.path : null; + + var extrudePts, extrudeByPath = false; + + if ( extrudePath ) { + + extrudePts = extrudePath.getPoints(); + steps = extrudePts.length; + extrudeByPath = true; + + } + + // TODO, extrude by path's tangents? also via 3d path? + + THREE.Geometry.call( this ); + + var vertices = shape.getPoints(); + var faces = shape.triangulate(); + var contour = vertices; + + var scope = this; + + var bezelPoints = []; + + var reverse = THREE.FontUtils.Triangulate.area( vertices ) > 0 ; + + //console.log(reverse); + + var i, + vert, vlen = vertices.length, + face, flen = faces.length, + bezelPt, blen = bezelPoints.length; + + // Back facing vertices + + for ( i = 0; i < vlen; i++ ) { + + vert = vertices[ i ]; + v( vert.x, vert.y, 0 ); + + } + + // Add steped vertices... + // Including front facing vertices + + var s = 1; + for ( ; s <= steps; s++ ) { + + for ( i = 0; i < vlen; i ++ ) { + + vert = vertices[ i ]; + + if ( !extrudeByPath ) { + + v( vert.x, vert.y, amount/steps * s ); + + } else { + + v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x ); + + } + + } + + } + + /* + // Front facing vertices + + for ( i = 0; i < vlen; i++ ) { + + vert = vertices[ i ]; + v( vert.x, vert.y, amount ); + + } + */ + + + if ( bezelEnabled ) { + + for ( i = 0; i < blen; i++ ) { + + bezelPt = bezelPoints[ i ]; + v( bezelPt.x, bezelPt.y, bezelThickness ); + + } + + for ( i = 0; i < blen; i++ ) { + + bezelPt = bezelPoints[ i ]; + v( bezelPt.x, bezelPt.y, amount - bezelThickness ); + + } + + } + + // Bottom faces + + for ( i = 0; i < flen; i++ ) { + + face = faces[ i ]; + f3( face[ 2 ], face[ 1 ], face[ 0 ] ); + + } + + // Top faces + + for ( i = 0; i < flen; i++ ) { + + face = faces[ i ]; + f3( face[ 0 ] + vlen* steps, face[ 1 ] + vlen * steps, face[ 2 ] + vlen * steps ); + + } + + var lastV; + var j, k, l, m; + + // Sides faces + + //contour.push( contour[ 0 ] ); // in order not to check for boundary indices every time + + i = contour.length; + + while ( --i >= 0 ) { + + lastV = contour[ i ]; + + // TO OPTIMISE. Reduce this step of checking vertices. + + /* + for ( j = 0; j < vlen; j++ ) { + + if ( vertices[ j ].equals( contour[ i ] ) ) break; + + } + + for ( k = 0; k < vlen; k++ ) { + + if ( vertices[ k ].equals( contour[ i - 1 ] ) ) break; + + } + */ + + //TOREMOVE + //console.log('a', i,j, i-1, k); + + j = i; + //if (j==vertices.length) j = 0; + + k = i - 1; + + if ( k < 0 ) k = vertices.length - 1; + + //console.log('b', i,j, i-1, k,vertices.length); + + // Create faces for the z-sides of the text + + //f4( j, k, k + vlen, j + vlen ); + + // Reverse + //f4( k, j, j + vlen, k + vlen); + + // + + var s = 0; + + for ( ; s < steps; s++ ) { + + var slen1 = vlen * s; + var slen2 = vlen * ( s + 1 ); + + f4( j + slen1, k + slen1, k + slen2, j + slen2 ); + + } + + // + + } + + + // UVs to be added + + this.computeCentroids(); + this.computeFaceNormals(); + //this.computeVertexNormals(); + + function v( x, y, z ) { + + scope.vertices.push( new THREE.Vertex( new THREE.Vector3( x, y, z ) ) ); + + } + + function f3( a, b, c ) { + + if ( reverse ) { + + scope.faces.push( new THREE.Face3( c, b, a ) ); + + } else { + + scope.faces.push( new THREE.Face3( a, b, c ) ); + + } + + } + + function f4( a, b, c, d ) { + + if ( reverse ) { + + scope.faces.push( new THREE.Face4( d, c, b, a ) ); + + } else { + + scope.faces.push( new THREE.Face4( a, b, c, d ) ); + + } + + } + +}; + + +THREE.ExtrudeGeometry.prototype = new THREE.Geometry(); +THREE.ExtrudeGeometry.prototype.constructor = THREE.ExtrudeGeometry; diff --git a/src/extras/geometries/Path.js b/src/extras/geometries/Path.js new file mode 100644 index 00000000..cd498aab --- /dev/null +++ b/src/extras/geometries/Path.js @@ -0,0 +1,396 @@ +/** + * @author zz85 / http://www.lab4games.net/zz85/blog + * Creates free form path. + **/ + +THREE.Path = function ( points ) { + + this.actions = []; + + if ( points ) { + + this.fromPoints( points ); + + } + +}; + +THREE.PathActions = { + + MOVE_TO: 'moveTo', + LINE_TO: 'lineTo', + QUADRATIC_CURVE_TO: 'quadraticCurveTo', // BEZIER quadratic CURVE + BEZIER_CURVE_TO: 'bezierCurveTo', // BEZIER cubic CURVE + CSPLINE_THRU: 'splineThru' // TODO cardinal splines + +}; + +/* Create path using straight lines to connect all points */ + +THREE.Path.prototype.fromPoints = function( vectors /*Array of Vector*/ ) { + + var v = 0, vlen = vectors.length; + + this.moveTo( vectors[ 0 ].x, vectors[ 0 ].y ); + + for ( v = 1; v < vlen; v++ ) { + + this.lineTo( vectors[ v ].x, vectors[ v ].y ); + + }; + +}; + +THREE.Path.prototype.moveTo = function( x, y ) { + + var args = Array.prototype.slice.call( arguments ); + this.actions.push( { action: THREE.PathActions.MOVE_TO, args: args } ); + +}; + +THREE.Path.prototype.lineTo = function( x, y ) { + + var args = Array.prototype.slice.call( arguments ); + this.actions.push( { action: THREE.PathActions.LINE_TO, args: args } ); + +}; + +THREE.Path.prototype.quadraticCurveTo = function( aCPx, aCPy, aX, aY ) { + + var args = Array.prototype.slice.call( arguments ); + this.actions.push( { action: THREE.PathActions.QUADRATIC_CURVE_TO, args: args }); + +}; + +THREE.Path.prototype.bezierCurveTo = function( aCP1x, aCP1y, + aCP2x, aCP2y, + aX, aY) { + + var args = Array.prototype.slice.call( arguments ); + this.actions.push( { action: THREE.PathActions.BEZIER_CURVE_TO, args: args } ); + +}; + +THREE.Path.prototype.splineThru = function( pts /*Array of Vector*/ ) { + + var args = Array.prototype.slice.call( arguments ); + this.actions.push( { action: THREE.PathActions.CSPLINE_THRU, args: args } ); + +} + +// TODO ARC + +/* Return an array of vectors based on contour of the path */ + +THREE.Path.prototype.getPoints = function( divisions ) { + + divisions = divisions || 12; + + var points = []; + + var i, il, item, action, args; + var cpx, cpy, cpx2, cpy2, cpx1, cpy1, cpx0, cpy0, + laste, j, + t, tx, ty; + + for ( i = 0, il = this.actions.length; i < il; i++ ) { + + item = this.actions[ i ]; + + action = item.action; + args = item.args; + + switch( action ) { + + case THREE.PathActions.MOVE_TO: + + //points.push( new THREE.Vector2( args[ 0 ], args[ 1 ] ) ); + + break; + + case THREE.PathActions.LINE_TO: + + points.push( new THREE.Vector2( args[ 0 ], args[ 1 ] ) ); + + break; + + case THREE.PathActions.QUADRATIC_CURVE_TO: + + cpx = args[ 2 ]; + cpy = args[ 3 ]; + + cpx1 = args[ 0 ]; + cpy1 = args[ 1 ]; + + if ( points.length > 0 ) { + + laste = points[ points.length - 1 ]; + + cpx0 = laste.x; + cpy0 = laste.y; + + } else { + + laste = this.actions[ i - 1 ].args; + + cpx0 = laste[ laste.length - 2 ]; + cpy0 = laste[ laste.length - 1 ]; + + } + + for ( j = 1; j <= divisions; j ++ ) { + + // TODO use LOD for divisions + + t = j / divisions; + + tx = THREE.FontUtils.b2( t, cpx0, cpx1, cpx ); + ty = THREE.FontUtils.b2( t, cpy0, cpy1, cpy ); + + points.push( new THREE.Vector2( tx, ty ) ); + + } + + break; + + case THREE.PathActions.BEZIER_CURVE_TO: + + cpx = args[ 4 ]; + cpy = args[ 5 ]; + + cpx1 = args[ 0 ]; + cpy1 = args[ 1 ]; + + cpx2 = args[ 2 ]; + cpy2 = args[ 3 ]; + + if ( points.length > 0 ) { + + laste = points[ points.length - 1 ]; + + cpx0 = laste.x; + cpy0 = laste.y; + + } else { + + laste = this.actions[ i - 1 ].args; + + cpx0 = laste[ laste.length - 2 ]; + cpy0 = laste[ laste.length - 1 ]; + + } + + + for ( j = 1; j <= divisions; j ++ ) { + + t = j / divisions; + + tx = THREE.FontUtils.b3( t, cpx0, cpx1, cpx2, cpx ); + ty = THREE.FontUtils.b3( t, cpy0, cpy1, cpy2, cpy ); + + points.push( new THREE.Vector2( tx, ty ) ); + + } + + break; + + case THREE.PathActions.CSPLINE_THRU: + + laste = this.actions[ i - 1 ].args; + var last = new THREE.Vector2( laste[ laste.length - 2 ], laste[ laste.length - 1 ] ); + var spts = args[ 0 ]; + var n = divisions * spts.length; + + spts.unshift( last ); + + var spline = new Spline2(); + + for ( j = 0; j < n; j ++ ) { + + points.push( spline.get2DPoint( spts, j / n ) ) ; + + } + + break; + + } + + } + + return points; + +}; + +var Spline2 = function () { + + var c = [], v2, + point, intPoint, weight; + + this.get2DPoint = function ( points, k ) { + + v2 = new THREE.Vector2(); + point = ( points.length - 1 ) * k; + + intPoint = Math.floor( point ); + weight = point - intPoint; + + c[ 0 ] = intPoint == 0 ? intPoint : intPoint - 1; + c[ 1 ] = intPoint; + c[ 2 ] = intPoint > points.length - 2 ? intPoint : intPoint + 1; + c[ 3 ] = intPoint > points.length - 3 ? intPoint : intPoint + 2; + + v2.x = interpolate( points[ c[ 0 ] ].x, points[ c[ 1 ] ].x, points[ c[ 2 ] ].x, points[ c[ 3 ] ].x, weight ); + v2.y = interpolate( points[ c[ 0 ] ].y, points[ c[ 1 ] ].y, points[ c[ 2 ] ].y, points[ c[ 3 ] ].y, weight ); + + //console.log('point',point, v2); + + return v2; + + } + + // Catmull-Rom + + function interpolate( p0, p1, p2, p3, t ) { + + var v0 = ( p2 - p0 ) * 0.5; + var v1 = ( p3 - p1 ) * 0.5; + var t2 = t * t; + var t3 = t * t2; + return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( - 3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1; + + } + +}; + + +THREE.Path.prototype.getMinAndMax = function() { + + var points = this.getPoints(); + + var maxX, maxY; + var minX, minY; + + maxX = maxY = Number.NEGATIVE_INFINITY; + minX = minY = Number.POSITIVE_INFINITY; + + var p, i, il; + + for ( i = 0, il = points.length; i < il; i ++ ) { + + p = points[ i ]; + + if ( p.x > maxX ) maxX = p.x; + else if ( p.x < minX ) minX = p.x; + + if ( p.y > maxY ) maxY = p.y; + else if ( p.y < maxY ) minY = p.y; + + } + + // TODO find mid-pt? + + return { + + minX: minX, + minY: minY, + maxX: maxX, + maxY: maxY + + }; + +}; + +/* Draws this path onto a 2d canvas easily */ + +THREE.Path.prototype.debug = function( canvas ) { + + // JUST A STUB + + var bounds = this.getMinAndMax(); + + if ( !canvas ) { + + canvas = document.createElement( "canvas" ); + + canvas.setAttribute( 'width', bounds.maxX + 100 ); + canvas.setAttribute( 'height', bounds.maxY + 100 ); + + document.body.appendChild( canvas ); + + } + + var ctx = canvas.getContext( "2d" ); + ctx.fillStyle = "white"; + ctx.fillRect( 0, 0, canvas.width, canvas.height ); + + ctx.strokeStyle = "black"; + ctx.beginPath(); + + var i, il, item, action, args; + + // Debug Path + + for ( i = 0, il = this.actions.length; i < il; i ++ ) { + + item = this.actions[ i ]; + + args = item.args; + action = item.action; + + // Short hand for now + + if ( action != THREE.PathActions.CSPLINE_THRU ) { + + ctx[ action ].apply( ctx, args ); + + } + + /* + switch ( action ) { + + case THREE.PathActions.MOVE_TO: + + ctx[ action ]( args[ 0 ], args[ 1 ] ); + break; + + case THREE.PathActions.LINE_TO: + + ctx[ action ]( args[ 0 ], args[ 1 ] ); + break; + + case THREE.PathActions.QUADRATIC_CURVE_TO: + + ctx[ action ]( args[ 0 ], args[ 1 ], args[ 2 ], args[ 3 ] ); + break; + + case THREE.PathActions.CUBIC_CURVE_TO: + + ctx[ action ]( args[ 0 ], args[ 1 ], args[ 2 ], args[ 3 ], args[ 4 ], args[ 5 ] ); + break; + + } + */ + + } + + ctx.stroke(); + ctx.closePath(); + + // DebugPoints + + ctx.strokeStyle = "red"; + + var p, points = this.getPoints(); + + for ( i = 0, il = points.length; i < il; i ++ ) { + + p = points[ i ]; + + ctx.beginPath(); + ctx.arc( p.x, p.y, 1.5, 0, Math.PI * 2, false ); + ctx.stroke(); + ctx.closePath(); + + } + +}; diff --git a/src/extras/geometries/Shape.js b/src/extras/geometries/Shape.js new file mode 100644 index 00000000..44e6917e --- /dev/null +++ b/src/extras/geometries/Shape.js @@ -0,0 +1,45 @@ +/** + * @author zz85 / http://www.lab4games.net/zz85/blog + * Defines a 2d shape plane using paths. + **/ + +// STEP 1 Create a path. +// STEP 2 Turn path into shape. +// STEP 3 Extrude Geometry takes in Shape/Shapes +// STEP 3a - Extract points from each shape, turn to vertices +// STEP 3b - Triangulate Each Shape + +THREE.Shape = function ( ) { + + THREE.Path.apply( this, arguments ); + this.holes = []; + +}; + +THREE.Shape.prototype = new THREE.Path(); +THREE.Shape.prototype.constructor = THREE.Path; + +/* Returns vertices of triangulated faces | get faces */ + +THREE.Shape.prototype.triangulate = function() { + + var pts = this.getPoints(); + + if ( THREE.FontUtils.Triangulate.area( pts ) > 0 ) { + + pts = pts.reverse(); + + }; + + return THREE.FontUtils.Triangulate( pts, true ); + +}; + +/* Convenience method to return ExtrudeGeometry */ + +THREE.Shape.prototype.extrude = function( options ) { + + var extruded = new THREE.ExtrudeGeometry( this, options ); + return extruded; + +}; diff --git a/src/extras/geometries/TextGeometry.js b/src/extras/geometries/TextGeometry.js index a0b7de31..c4c4ceee 100644 --- a/src/extras/geometries/TextGeometry.js +++ b/src/extras/geometries/TextGeometry.js @@ -19,22 +19,22 @@ * bezelThickness: , // how deep into text bezel goes * bezelSize: , // how far from text outline is bezel * } - * - * It uses techniques used in - * + * + * It uses techniques used in: + * * typeface.js and canvastext - * For converting fonts and rendering with javascript + * For converting fonts and rendering with javascript * http://typeface.neocracy.org - * + * * Triangulation ported from AS3 * Simple Polygon Triangulation * http://actionsnippet.com/?p=1462 * - * A Method to triangulate shapes with holes + * A Method to triangulate shapes with holes * http://www.sakri.net/blog/2009/06/12/an-approach-to-triangulating-polygons-with-holes/ * */ - + THREE.TextGeometry = function ( text, parameters ) { THREE.Geometry.call( this ); @@ -87,8 +87,8 @@ THREE.TextGeometry.prototype.set = function ( text, parameters ) { scope.vertices = []; scope.faces = []; - var i, - vert, vlen = vertices.length, + var i, + vert, vlen = vertices.length, face, flen = faces.length, bezelPt, blen = bezelPoints.length; @@ -104,7 +104,7 @@ THREE.TextGeometry.prototype.set = function ( text, parameters ) { // Front facing vertices for ( i = 0; i < vlen; i++ ) { - + vert = vertices[ i ]; v( vert.x, vert.y, height ); @@ -247,13 +247,13 @@ THREE.TextGeometry.prototype.set = function ( text, parameters ) { function f3( a, b, c ) { - scope.faces.push( new THREE.Face3( a, b, c) ); + scope.faces.push( new THREE.Face3( a, b, c ) ); } function f4( a, b, c, d ) { - scope.faces.push( new THREE.Face4( a, b, c, d) ); + scope.faces.push( new THREE.Face4( a, b, c, d ) ); } @@ -285,7 +285,7 @@ THREE.FontUtils = { var ThreeFont = this; ThreeFont.faces[ family ] = ThreeFont.faces[ family ] || {}; - + ThreeFont.faces[ family ][ data.cssFontWeight ] = ThreeFont.faces[ family ][ data.cssFontWeight ] || {}; ThreeFont.faces[ family ][ data.cssFontWeight ][ data.cssFontStyle ] = data; @@ -358,7 +358,7 @@ THREE.FontUtils = { firstPt = all[ firstIndex ]; endPt = all.slice( firstIndex + 1 ).indexOf( firstPt ) + firstIndex; - if ( endPt <= firstIndex ) break; + if ( endPt <= firstIndex ) break; var contours = singleCharPoints.slice( firstIndex, endPt + 1 ); @@ -472,7 +472,7 @@ THREE.FontUtils = { prevShapeVert = ( shapeIndex - 1 ) >= 0 ? shapeIndex - 1 : shape.length - 1; nextShapeVert = ( shapeIndex + 1 ) < shape.length ? shapeIndex + 1 : 0; - prevHoleVert = ( holeIndex - 1 ) >= 0 ? holeIndex - 1 : hole.length - 1; + prevHoleVert = ( holeIndex - 1 ) >= 0 ? holeIndex - 1 : hole.length - 1; nextHoleVert = ( holeIndex + 1 ) < hole.length ? holeIndex + 1 : 0 ; var areaapts = []; @@ -495,7 +495,7 @@ THREE.FontUtils = { var oldShapeIndex = shapeIndex, oldHoleIndex = holeIndex; shapeIndex += shapeOffset; holeIndex += holeOffset; - + if ( shapeIndex < 0 ) { shapeIndex += shape.length; } shapeIndex %= shape.length; @@ -505,7 +505,7 @@ THREE.FontUtils = { prevShapeVert = ( shapeIndex - 1 ) >= 0 ? shapeIndex - 1 : shape.length - 1; nextShapeVert = ( shapeIndex + 1 ) < shape.length ? shapeIndex + 1 : 0; - prevHoleVert = ( holeIndex - 1 ) >= 0 ? holeIndex - 1 : hole.length - 1; + prevHoleVert = ( holeIndex - 1 ) >= 0 ? holeIndex - 1 : hole.length - 1; nextHoleVert = ( holeIndex + 1 ) < hole.length ? holeIndex + 1 : 0 ; @@ -538,7 +538,7 @@ THREE.FontUtils = { prevShapeVert = ( shapeIndex - 1 ) >= 0 ? shapeIndex - 1 : shape.length - 1; nextShapeVert = ( shapeIndex + 1 ) < shape.length ? shapeIndex + 1 : 0; - prevHoleVert = ( holeIndex - 1 ) >= 0 ? holeIndex - 1 : hole.length - 1; + prevHoleVert = ( holeIndex - 1 ) >= 0 ? holeIndex - 1 : hole.length - 1; nextHoleVert = ( holeIndex + 1 ) < hole.length ? holeIndex + 1 : 0 ; } @@ -563,7 +563,7 @@ THREE.FontUtils = { shapeGroup.shape = shape; } - + var triangulatedPoints = []; var triangulatedFaces = []; var lastTriangles = 0; @@ -593,7 +593,7 @@ THREE.FontUtils = { lastTriangles += shape.length; } - + // Now we push the "cut" vertices back to the triangulated indices. @@ -660,20 +660,23 @@ THREE.FontUtils = { var i, p, face = this.getFace(), scale = this.size / face.resolution, - offset = 0, - chars = String( text ).split( '' ), + offset = 0, + chars = String( text ).split( '' ), length = chars.length; + var fontPaths = []; + for ( i = 0; i < length; i++ ) { var ret = this.extractGlyphPoints( chars[ i ], face, scale, offset ); offset += ret.offset; characterPts.push( ret.points ); allPts = allPts.concat( ret.points ); + fontPaths.push( ret.path ); } - // get the width + // get the width var width = offset / 2; @@ -849,6 +852,8 @@ THREE.FontUtils = { extractGlyphPoints : function( c, face, scale, offset ) { var pts = []; + var path = new THREE.Path(); + var i, i2, outline, action, length, @@ -856,21 +861,21 @@ THREE.FontUtils = { x, y, cpx, cpy, cpx0, cpy0, cpx1, cpy1, cpx2, cpy2, laste, glyph = face.glyphs[ c ] || face.glyphs[ ctxt.options.fallbackCharacter ]; - + if ( !glyph ) return; - + if ( glyph.o ) { - + outline = glyph._cachedOutline || ( glyph._cachedOutline = glyph.o.split( ' ' ) ); length = outline.length; - + scaleX = scale; scaleY = scale; - + for ( i = 0; i < length; ) { action = outline[ i++ ]; - + switch( action ) { case 'm': @@ -880,6 +885,8 @@ THREE.FontUtils = { x = outline[ i++ ] * scaleX + offset; y = outline[ i++ ] * scaleY; pts.push( new THREE.Vector2( x, y ) ); + + path.moveTo(x,y); break; case 'l': @@ -889,24 +896,27 @@ THREE.FontUtils = { x = outline[ i++ ] * scaleX + offset; y = outline[ i++ ] * scaleY; pts.push( new THREE.Vector2( x, y ) ); + path.lineTo(x,y); break; - + case 'q': // QuadraticCurveTo - + cpx = outline[ i++ ] * scaleX + offset; cpy = outline[ i++ ] * scaleY; cpx1 = outline[ i++ ] * scaleX + offset; cpy1 = outline[ i++ ] * scaleY; - + + path.quadraticCurveTo(cpx1, cpy1, cpx, cpy); + laste = pts[ pts.length - 1 ]; - + if ( laste ) { cpx0 = laste.x; cpy0 = laste.y; - + for ( i2 = 1, divisions = this.divisions; i2 <= divisions; i2++ ) { var t = i2 / divisions; @@ -916,28 +926,30 @@ THREE.FontUtils = { } - } - + } + break; case 'b': // Cubic Bezier Curve - + cpx = outline[ i++ ] * scaleX + offset; cpy = outline[ i++ ] * scaleY; cpx1 = outline[ i++ ] * scaleX + offset; cpy1 = outline[ i++ ] * -scaleY; cpx2 = outline[ i++ ] * scaleX + offset; cpy2 = outline[ i++ ] * -scaleY; - + + path.quadraticCurveTo( cpx, cpy, cpx1, cpy1, cpx2, cpy2 ); + laste = pts[ pts.length - 1 ]; - + if ( laste ) { cpx0 = laste.x; cpy0 = laste.y; - + for ( i2 = 1, divisions = this.divisions; i2 <= divisions; i2++ ) { var t = i2 / divisions; @@ -956,7 +968,10 @@ THREE.FontUtils = { } } - return { offset: glyph.ha*scale, points:pts }; + path.debug(document.getElementById("boo")); + console.log(path); + + return { offset: glyph.ha*scale, points:pts, path:path}; } }; @@ -964,17 +979,17 @@ THREE.FontUtils = { /** - * This code is a quick port of code written in C++ which was submitted to - * flipcode.com by John W. Ratcliff // July 22, 2000 + * This code is a quick port of code written in C++ which was submitted to + * flipcode.com by John W. Ratcliff // July 22, 2000 * See original code and more information here: * http://www.flipcode.com/archives/Efficient_Polygon_Triangulation.shtml - * + * * ported to actionscript by Zevan Rosser * www.actionsnippet.com - * + * * ported to javascript by Joshua Koo * http://www.lab4games.net/zz85/blog - * + * */ @@ -982,7 +997,7 @@ THREE.FontUtils = { var EPSILON = 0.0000000001; - // takes in an contour array and returns + // takes in an contour array and returns var process = function( contour, indices ) { @@ -991,7 +1006,7 @@ THREE.FontUtils = { if ( n < 3 ) return null; var result = [], - verts = [], + verts = [], vertIndices = []; /* we want a counter-clockwise polygon in verts */ @@ -1024,7 +1039,7 @@ THREE.FontUtils = { //throw ( "Warning, unable to triangulate polygon!" ); //return null; - + // Sometimes warning is fine, especially polygons are triangulated in reverse. console.log( "Warning, unable to triangulate polygon!" ); if ( indices ) return vertIndices; @@ -1033,19 +1048,19 @@ THREE.FontUtils = { } /* three consecutive vertices in current polygon, */ - + u = v; if ( nv <= u ) u = 0; /* previous */ v = u + 1; if ( nv <= v ) v = 0; /* new v */ w = v + 1; if ( nv <= w ) w = 0; /* next */ - + if ( snip( contour, u, v, w, nv, verts ) ) { var a, b, c, s, t; - + /* true names of the vertices */ - a = verts[ u ]; - b = verts[ v ]; + a = verts[ u ]; + b = verts[ v ]; c = verts[ w ]; /* output Triangle */ @@ -1055,17 +1070,17 @@ THREE.FontUtils = { result.push( contour[ c ] ); vertIndices.push( [ verts[ u ], verts[ v ], verts[ w ] ] ); - + /* remove v from the remaining polygon */ for( s = v, t = v + 1; t < nv; s++, t++ ) { - - verts[ s ] = verts[ t ]; + + verts[ s ] = verts[ t ]; } nv--; - + /* reset error detection counter */ count = 2 * nv; @@ -1073,19 +1088,19 @@ THREE.FontUtils = { } } - + if ( indices ) return vertIndices; return result; }; - + // calculate area of the contour polygon var area = function ( contour ) { var n = contour.length; var a = 0.0; - + for( var p = n - 1, q = 0; q < n; p = q++ ) { a += contour[ p ].x * contour[ q ].y - contour[ q ].x * contour[ p ].y; @@ -1095,7 +1110,7 @@ THREE.FontUtils = { return a * 0.5; }; - + // see if p is inside triangle abc var insideTriangle = function( ax, ay, @@ -1107,23 +1122,23 @@ THREE.FontUtils = { var cX, cY, apx, apy; var bpx, bpy, cpx, cpy; var cCROSSap, bCROSScp, aCROSSbp; - + aX = cx - bx; aY = cy - by; bX = ax - cx; bY = ay - cy; cX = bx - ax; cY = by - ay; apx= px -ax; apy= py - ay; bpx= px - bx; bpy= py - by; cpx= px - cx; cpy= py - cy; - + aCROSSbp = aX*bpy - aY*bpx; cCROSSap = cX*apy - cY*apx; bCROSScp = bX*cpy - bY*cpx; - + return ( (aCROSSbp >= 0.0) && (bCROSScp >= 0.0) && (cCROSSap >= 0.0) ); }; - - + + var snip = function ( contour, u, v, w, n, verts ) { var p; @@ -1138,13 +1153,13 @@ THREE.FontUtils = { cx = contour[ verts[ w ] ].x; cy = contour[ verts[ w ] ].y; - + if ( EPSILON > (((bx-ax)*(cy-ay)) - ((by-ay)*(cx-ax))) ) return false; - + for ( p = 0; p < n; p++ ) { if( (p == u) || (p == v) || (p == w) ) continue; - + px = contour[ verts[ p ] ].x py = contour[ verts[ p ] ].y @@ -1155,11 +1170,11 @@ THREE.FontUtils = { return true; }; - - + + namespace.Triangulate = process; namespace.Triangulate.area = area; - + return namespace; })(THREE.FontUtils); diff --git a/src/renderers/WebGLRenderer.js b/src/renderers/WebGLRenderer.js index e0a77bbb..41cd805b 100644 --- a/src/renderers/WebGLRenderer.js +++ b/src/renderers/WebGLRenderer.js @@ -569,7 +569,7 @@ THREE.WebGLRenderer = function ( parameters ) { }; - function initParticleBuffers ( geometry ) { + function initParticleBuffers ( geometry, object ) { var nvertices = geometry.vertices.length; @@ -580,6 +580,72 @@ THREE.WebGLRenderer = function ( parameters ) { geometry.__webglParticleCount = nvertices; + geometry.__materials = object.materials; + + // custom attributes + + var m, ml, material; + + for ( m = 0, ml = object.materials.length; m < ml; m ++ ) { + + material = object.materials[ m ]; + + if ( material.attributes ) { + + if ( geometry.__webglCustomAttributes === undefined ) { + + geometry.__webglCustomAttributes = {}; + + } + + for ( a in material.attributes ) { + + // Do a shallow copy of the attribute object so different geometryGroup chunks use different + // attribute buffers which are correctly indexed in the setMeshBuffers function + + // Not sure how to best translate this into non-indexed arrays + // used for particles, as there are no geometry chunks here + // Probably could be simplified + + originalAttribute = material.attributes[ a ]; + + attribute = {}; + + for ( property in originalAttribute ) { + + attribute[ property ] = originalAttribute[ property ]; + + } + + if( !attribute.__webglInitialized || attribute.createUniqueBuffers ) { + + attribute.__webglInitialized = true; + + size = 1; // "f" and "i" + + if( attribute.type === "v2" ) size = 2; + else if( attribute.type === "v3" ) size = 3; + else if( attribute.type === "v4" ) size = 4; + else if( attribute.type === "c" ) size = 3; + + attribute.size = size; + attribute.array = new Float32Array( nvertices * size ); + attribute.buffer = _gl.createBuffer(); + attribute.buffer.belongsToAttribute = a; + + originalAttribute.needsUpdate = true; + attribute.__original = originalAttribute; + + } + + geometry.__webglCustomAttributes[ a ] = attribute; + + } + + } + + } + }; function initMeshBuffers ( geometryGroup, object ) { @@ -713,7 +779,11 @@ THREE.WebGLRenderer = function ( parameters ) { if ( material.attributes ) { - geometryGroup.__webglCustomAttributes = {}; + if ( geometryGroup.__webglCustomAttributes === undefined ) { + + geometryGroup.__webglCustomAttributes = {}; + + } for ( a in material.attributes ) { @@ -1386,6 +1456,7 @@ THREE.WebGLRenderer = function ( parameters ) { customAttribute.array[ offset_custom + 3 ] = customAttribute.value[ offset_customSrc + 3 ]; customAttribute.offsetSrc += 4; + } customAttribute.offset += 4; @@ -1416,6 +1487,7 @@ THREE.WebGLRenderer = function ( parameters ) { v4 = customAttribute.value[ offset_customSrc + 3 ]; customAttribute.offsetSrc += 4; + } @@ -2079,7 +2151,22 @@ THREE.WebGLRenderer = function ( parameters ) { dirtyVertices = geometry.__dirtyVertices, dirtyElements = geometry.__dirtyElements, - dirtyColors = geometry.__dirtyColors; + dirtyColors = geometry.__dirtyColors, + + customAttributes = geometry.__webglCustomAttributes, + a, ca, cal, v1, + offset_custom, + customAttribute; + + if ( customAttributes ) { + + for ( a in customAttributes ) { + + customAttributes[ a ].offset = 0; + + } + + } if ( object.sortParticles ) { @@ -2096,7 +2183,7 @@ THREE.WebGLRenderer = function ( parameters ) { } - sortArray.sort( function(a,b) { return b[0] - a[0]; } ); + sortArray.sort( function( a, b ) { return b[ 0 ] - a[ 0 ]; } ); for ( v = 0; v < vl; v++ ) { @@ -2122,6 +2209,76 @@ THREE.WebGLRenderer = function ( parameters ) { } + if ( customAttributes ) { + + for ( a in customAttributes ) { + + customAttribute = customAttributes[ a ]; + + cal = customAttribute.value.length; + + for ( ca = 0; ca < cal; ca ++ ) { + + index = sortArray[ca][1]; + + offset_custom = customAttribute.offset; + + if ( customAttribute.size === 1 ) { + + if ( customAttribute.boundTo === undefined || customAttribute.boundTo === "vertices" ) { + + customAttribute.array[ offset_custom ] = customAttribute.value[ index ]; + + } + + } else { + + if ( customAttribute.boundTo === undefined || customAttribute.boundTo === "vertices" ) { + + v1 = customAttribute.value[ index ]; + + } + + if ( customAttribute.size === 2 ) { + + customAttribute.array[ offset_custom ] = v1.x; + customAttribute.array[ offset_custom + 1 ] = v1.y; + + } else if ( customAttribute.size === 3 ) { + + if ( customAttribute.type === "c" ) { + + customAttribute.array[ offset_custom ] = v1.r; + customAttribute.array[ offset_custom + 1 ] = v1.g; + customAttribute.array[ offset_custom + 2 ] = v1.b; + + } else { + + customAttribute.array[ offset_custom ] = v1.x; + customAttribute.array[ offset_custom + 1 ] = v1.y; + customAttribute.array[ offset_custom + 2 ] = v1.z; + + } + + } else { + + customAttribute.array[ offset_custom ] = v1.x; + customAttribute.array[ offset_custom + 1 ] = v1.y; + customAttribute.array[ offset_custom + 2 ] = v1.z; + customAttribute.array[ offset_custom + 3 ] = v1.w; + + } + + } + + customAttribute.offset += customAttribute.size; + + } + + } + + } + } else { @@ -2157,6 +2314,79 @@ THREE.WebGLRenderer = function ( parameters ) { } + if ( customAttributes ) { + + for ( a in customAttributes ) { + + customAttribute = customAttributes[ a ]; + + if ( customAttribute.__original.needsUpdate ) { + + cal = customAttribute.value.length; + + for ( ca = 0; ca < cal; ca ++ ) { + + offset_custom = customAttribute.offset; + + if ( customAttribute.size === 1 ) { + + if ( customAttribute.boundTo === undefined || customAttribute.boundTo === "vertices" ) { + + customAttribute.array[ offset_custom ] = customAttribute.value[ ca ]; + + } + + } else { + + if ( customAttribute.boundTo === undefined || customAttribute.boundTo === "vertices" ) { + + v1 = customAttribute.value[ ca ]; + + } + + if ( customAttribute.size === 2 ) { + + customAttribute.array[ offset_custom ] = v1.x; + customAttribute.array[ offset_custom + 1 ] = v1.y; + + } else if ( customAttribute.size === 3 ) { + + if ( customAttribute.type === "c" ) { + + customAttribute.array[ offset_custom ] = v1.r; + customAttribute.array[ offset_custom + 1 ] = v1.g; + customAttribute.array[ offset_custom + 2 ] = v1.b; + + + } else { + + customAttribute.array[ offset_custom ] = v1.x; + customAttribute.array[ offset_custom + 1 ] = v1.y; + customAttribute.array[ offset_custom + 2 ] = v1.z; + + } + + } else { + + customAttribute.array[ offset_custom ] = v1.x; + customAttribute.array[ offset_custom + 1 ] = v1.y; + customAttribute.array[ offset_custom + 2 ] = v1.z; + customAttribute.array[ offset_custom + 3 ] = v1.w; + + } + + } + + customAttribute.offset += customAttribute.size; + + } + + } + + } + + } + } if ( dirtyVertices || object.sortParticles ) { @@ -2173,6 +2403,24 @@ THREE.WebGLRenderer = function ( parameters ) { } + if ( customAttributes ) { + + for ( a in customAttributes ) { + + customAttribute = customAttributes[ a ]; + + if ( customAttribute.__original.needsUpdate || object.sortParticles ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, customAttribute.buffer ); + _gl.bufferData( _gl.ARRAY_BUFFER, customAttribute.array, hint ); + + } + + } + + } + + }; function setMaterialShaders( material, shaders ) { @@ -3557,6 +3805,7 @@ THREE.WebGLRenderer = function ( parameters ) { // draw darkening polygon _oldBlending = -1; + _oldDepth = -1; _currentProgram = _stencilShadow.program; _gl.useProgram( _stencilShadow.program ); @@ -3606,6 +3855,7 @@ THREE.WebGLRenderer = function ( parameters ) { _gl.useProgram( _sprite.program ); _currentProgram = _sprite.program; _oldBlending = -1; + _oldDepth = -1; if ( !_spriteAttributesEnabled ) { @@ -3770,6 +4020,7 @@ THREE.WebGLRenderer = function ( parameters ) { _gl.useProgram( _lensFlare.program ); _currentProgram = _lensFlare.program; _oldBlending = -1; + _oldDepth = -1; if ( ! _lensFlareAttributesEnabled ) { @@ -4097,7 +4348,7 @@ THREE.WebGLRenderer = function ( parameters ) { if ( ! geometry.__webglVertexBuffer ) { createParticleBuffers( geometry ); - initParticleBuffers( geometry ); + initParticleBuffers( geometry, object ); geometry.__dirtyVertices = true; geometry.__dirtyColors = true; @@ -4239,7 +4490,9 @@ THREE.WebGLRenderer = function ( parameters ) { geometry = object.geometry; - if ( geometry.__dirtyVertices || geometry.__dirtyColors || object.sortParticles ) { + customAttributeDirty = areCustomAttributesDirty( geometry ); + + if ( geometry.__dirtyVertices || geometry.__dirtyColors || object.sortParticles || customAttributeDirty ) { setParticleBuffers( geometry, _gl.DYNAMIC_DRAW, object ); @@ -4248,6 +4501,8 @@ THREE.WebGLRenderer = function ( parameters ) { geometry.__dirtyVertices = false; geometry.__dirtyColors = false; + clearCustomAttributes( geometry ); + }/* else if ( THREE.MarchingCubes !== undefined && object instanceof THREE.MarchingCubes ) { // it updates itself in render callback diff --git a/src/renderers/WebGLShaders.js b/src/renderers/WebGLShaders.js index 94bb91b1..30983251 100644 --- a/src/renderers/WebGLShaders.js +++ b/src/renderers/WebGLShaders.js @@ -336,7 +336,7 @@ THREE.ShaderChunk = { "for ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {", "vec3 pointVector = normalize( vPointLight[ i ].xyz );", - "vec3 pointHalfVector = normalize( vPointLight[ i ].xyz + vViewPosition );", + "vec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );", "float pointDistance = vPointLight[ i ].w;", "float pointDotNormalHalf = dot( normal, pointHalfVector );", @@ -364,7 +364,7 @@ THREE.ShaderChunk = { "vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );", "vec3 dirVector = normalize( lDirection.xyz );", - "vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );", + "vec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );", "float dirDotNormalHalf = dot( normal, dirHalfVector );", diff --git a/utils/build.py b/utils/build.py index e32c33d2..25c5d406 100644 --- a/utils/build.py +++ b/utils/build.py @@ -93,8 +93,11 @@ EXTRAS_FILES = [ 'extras/cameras/RollCamera.js', 'extras/cameras/TrackballCamera.js', 'extras/cameras/QuakeCamera.js', +'extras/geometries/Path.js', +'extras/geometries/Shape.js', 'extras/geometries/CubeGeometry.js', 'extras/geometries/CylinderGeometry.js', +'extras/geometries/ExtrudeGeometry.js', 'extras/geometries/IcosahedronGeometry.js', 'extras/geometries/LatheGeometry.js', 'extras/geometries/PlaneGeometry.js',