diff --git a/build/Three.js b/build/Three.js index 15714385..37382ea6 100755 --- a/build/Three.js +++ b/build/Three.js @@ -1,6 +1,6 @@ // Three.js r36 - http://github.com/mrdoob/three.js var THREE=THREE||{};THREE.Color=function(a){this.setHex(a)}; -THREE.Color.prototype={autoUpdate:!0,setRGB:function(a,c,b){this.r=a;this.g=c;this.b=b;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,c,b){var d,e,g,h,j,k;if(b==0)d=e=g=0;else{h=Math.floor(a*6);j=a*6-h;a=b*(1-c);k=b*(1-c*j);c=b*(1-c*(1-j));switch(h){case 1:d=k;e=b;g=a;break;case 2:d=a;e=b;g=c;break;case 3:d=a;e=k;g=b;break;case 4:d=c;e=a;g=b;break;case 5:d=b;e=a;g=k;break;case 6:case 0:d=b;e=c;g=a}}this.r=d;this.g=e;this.b=g;if(this.autoUpdate){this.updateHex(); +THREE.Color.prototype={autoUpdate:!0,setRGB:function(a,c,b){this.r=a;this.g=c;this.b=b;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,c,b){var d,f,g,h,j,k;if(b==0)d=f=g=0;else{h=Math.floor(a*6);j=a*6-h;a=b*(1-c);k=b*(1-c*j);c=b*(1-c*(1-j));switch(h){case 1:d=k;f=b;g=a;break;case 2:d=a;f=b;g=c;break;case 3:d=a;f=k;g=b;break;case 4:d=c;f=a;g=b;break;case 5:d=b;f=a;g=k;break;case 6:case 0:d=b;f=c;g=a}}this.r=d;this.g=f;this.b=g;if(this.autoUpdate){this.updateHex(); this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}}; THREE.Vector2=function(a,c){this.set(a||0,c||0)}; THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.set(a.x,a.y);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/ @@ -12,77 +12,78 @@ this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPosit 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,c,b,d){this.set(a||0,c||0,b||0,d||1)}; THREE.Vector4.prototype={set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y,a.z+c.z,a.w+c.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y,a.z-c.z,a.w-c.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x* a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,c){this.set(this.x+(a.x-this.x)*c,this.y+(a.y-this.y)*c,this.z+(a.z-this.z)*c,this.w+(a.w-this.w)*c)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3}; -THREE.Ray.prototype={intersectScene:function(a){var c,b,d=a.objects,e=[];a=0;for(c=d.length;a0&&D>0&&K+D<1}var b,d,e,g,h,j,k,n,q,y, -u,o=a.geometry,v=o.vertices,A=[];b=0;for(d=o.faces.length;bk?d:k;e=e>n?e:n}a()}; -this.add3Points=function(k,n,q,y,u,o){if(j){j=!1;c=kq?k>u?k:u:q>u?q:u;e=n>y?n>o?n:o:y>o?y:o}else{c=kq?k>u?k>d?k:d:u>d?u:d:q>u?q>d?q:d:u>d?u:d;e=n>y?n>o?n>e?n:e:o>e?o:e:y>o?y>e?y:e:o>e?o:e}a()};this.addRectangle=function(k){if(j){j=!1;c=k.getLeft();b=k.getTop();d=k.getRight();e=k.getBottom()}else{c=ck.getRight()? -d:k.getRight();e=e>k.getBottom()?e:k.getBottom()}a()};this.inflate=function(k){c-=k;b-=k;d+=k;e+=k;a()};this.minSelf=function(k){c=c>k.getLeft()?c:k.getLeft();b=b>k.getTop()?b:k.getTop();d=d=0&&Math.min(e,k.getBottom())-Math.max(b,k.getTop())>=0};this.empty=function(){j=!0;e=d=b=c=0;a()};this.isEmpty=function(){return j}}; +THREE.Ray.prototype={intersectScene:function(a){var c,b,d=a.objects,f=[];a=0;for(c=d.length;a0&&F>0&&J+F<1}var b,d,f,g,h,j,k,m,q,y, +u,o=a.geometry,v=o.vertices,B=[];b=0;for(d=o.faces.length;bk?d:k;f=f>m?f:m}a()}; +this.add3Points=function(k,m,q,y,u,o){if(j){j=!1;c=kq?k>u?k:u:q>u?q:u;f=m>y?m>o?m:o:y>o?y:o}else{c=kq?k>u?k>d?k:d:u>d?u:d:q>u?q>d?q:d:u>d?u:d;f=m>y?m>o?m>f?m:f:o>f?o:f:y>o?y>f?y:f:o>f?o:f}a()};this.addRectangle=function(k){if(j){j=!1;c=k.getLeft();b=k.getTop();d=k.getRight();f=k.getBottom()}else{c=ck.getRight()? +d:k.getRight();f=f>k.getBottom()?f:k.getBottom()}a()};this.inflate=function(k){c-=k;b-=k;d+=k;f+=k;a()};this.minSelf=function(k){c=c>k.getLeft()?c:k.getLeft();b=b>k.getTop()?b:k.getTop();d=d=0&&Math.min(f,k.getBottom())-Math.max(b,k.getTop())>=0};this.empty=function(){j=!0;f=d=b=c=0;a()};this.isEmpty=function(){return j}}; THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this},transposeIntoArray:function(a){var c=this.m;a[0]=c[0];a[1]=c[3];a[2]=c[6];a[3]=c[1];a[4]=c[4];a[5]=c[7];a[6]=c[2];a[7]=c[5];a[8]=c[8];return this}}; -THREE.Matrix4=function(a,c,b,d,e,g,h,j,k,n,q,y,u,o,v,A){this.set(a||1,c||0,b||0,d||0,e||0,g||1,h||0,j||0,k||0,n||0,q||1,y||0,u||0,o||0,v||0,A||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; -THREE.Matrix4.prototype={set:function(a,c,b,d,e,g,h,j,k,n,q,y,u,o,v,A){this.n11=a;this.n12=c;this.n13=b;this.n14=d;this.n21=e;this.n22=g;this.n23=h;this.n24=j;this.n31=k;this.n32=n;this.n33=q;this.n34=y;this.n41=u;this.n42=o;this.n43=v;this.n44=A;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,c,b){var d=THREE.Matrix4.__v1, -e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,c).normalize();if(g.length()===0)g.z=1;d.cross(b,g).normalize();if(d.length()===0){g.x+=1.0E-4;d.cross(b,g).normalize()}e.cross(g,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=g.x;this.n21=d.y;this.n22=e.y;this.n23=g.y;this.n31=d.z;this.n32=e.z;this.n33=g.z;return this},multiplyVector3:function(a){var c=a.x,b=a.y,d=a.z,e=1/(this.n41*c+this.n42*b+this.n43*d+this.n44);a.x=(this.n11*c+this.n12*b+this.n13*d+this.n14)*e;a.y=(this.n21*c+this.n22*b+this.n23* -d+this.n24)*e;a.z=(this.n31*c+this.n32*b+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var c=a.x,b=a.y,d=a.z,e=a.w;a.x=this.n11*c+this.n12*b+this.n13*d+this.n14*e;a.y=this.n21*c+this.n22*b+this.n23*d+this.n24*e;a.z=this.n31*c+this.n32*b+this.n33*d+this.n34*e;a.w=this.n41*c+this.n42*b+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var c=a.x,b=a.y,d=a.z;a.x=c*this.n11+b*this.n12+d*this.n13;a.y=c*this.n21+b*this.n22+d*this.n23;a.z=c*this.n31+b*this.n32+d*this.n33;a.normalize(); -return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var b=a.n11,d=a.n12,e=a.n13,g=a.n14,h=a.n21,j=a.n22,k=a.n23,n=a.n24,q=a.n31,y=a.n32,u=a.n33,o=a.n34,v=a.n41,A=a.n42,D=a.n43,w=a.n44,F=c.n11,x=c.n12,M=c.n13,K=c.n14,W=c.n21,N=c.n22, -f=c.n23,V=c.n24,T=c.n31,da=c.n32,fa=c.n33,I=c.n34;this.n11=b*F+d*W+e*T;this.n12=b*x+d*N+e*da;this.n13=b*M+d*f+e*fa;this.n14=b*K+d*V+e*I+g;this.n21=h*F+j*W+k*T;this.n22=h*x+j*N+k*da;this.n23=h*M+j*f+k*fa;this.n24=h*K+j*V+k*I+n;this.n31=q*F+y*W+u*T;this.n32=q*x+y*N+u*da;this.n33=q*M+y*f+u*fa;this.n34=q*K+y*V+u*I+o;this.n41=v*F+A*W+D*T;this.n42=v*x+A*N+D*da;this.n43=v*M+A*f+D*fa;this.n44=v*K+A*V+D*I+w;return this},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21;b[2]=this.n31; +THREE.Matrix4=function(a,c,b,d,f,g,h,j,k,m,q,y,u,o,v,B){this.set(a||1,c||0,b||0,d||0,f||0,g||1,h||0,j||0,k||0,m||0,q||1,y||0,u||0,o||0,v||0,B||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; +THREE.Matrix4.prototype={set:function(a,c,b,d,f,g,h,j,k,m,q,y,u,o,v,B){this.n11=a;this.n12=c;this.n13=b;this.n14=d;this.n21=f;this.n22=g;this.n23=h;this.n24=j;this.n31=k;this.n32=m;this.n33=q;this.n34=y;this.n41=u;this.n42=o;this.n43=v;this.n44=B;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,c,b){var d=THREE.Matrix4.__v1, +f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,c).normalize();if(g.length()===0)g.z=1;d.cross(b,g).normalize();if(d.length()===0){g.x+=1.0E-4;d.cross(b,g).normalize()}f.cross(g,d).normalize();this.n11=d.x;this.n12=f.x;this.n13=g.x;this.n21=d.y;this.n22=f.y;this.n23=g.y;this.n31=d.z;this.n32=f.z;this.n33=g.z;return this},multiplyVector3:function(a){var c=a.x,b=a.y,d=a.z,f=1/(this.n41*c+this.n42*b+this.n43*d+this.n44);a.x=(this.n11*c+this.n12*b+this.n13*d+this.n14)*f;a.y=(this.n21*c+this.n22*b+this.n23* +d+this.n24)*f;a.z=(this.n31*c+this.n32*b+this.n33*d+this.n34)*f;return a},multiplyVector4:function(a){var c=a.x,b=a.y,d=a.z,f=a.w;a.x=this.n11*c+this.n12*b+this.n13*d+this.n14*f;a.y=this.n21*c+this.n22*b+this.n23*d+this.n24*f;a.z=this.n31*c+this.n32*b+this.n33*d+this.n34*f;a.w=this.n41*c+this.n42*b+this.n43*d+this.n44*f;return a},rotateAxis:function(a){var c=a.x,b=a.y,d=a.z;a.x=c*this.n11+b*this.n12+d*this.n13;a.y=c*this.n21+b*this.n22+d*this.n23;a.z=c*this.n31+b*this.n32+d*this.n33;a.normalize(); +return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var b=a.n11,d=a.n12,f=a.n13,g=a.n14,h=a.n21,j=a.n22,k=a.n23,m=a.n24,q=a.n31,y=a.n32,u=a.n33,o=a.n34,v=a.n41,B=a.n42,F=a.n43,w=a.n44,G=c.n11,x=c.n12,L=c.n13,J=c.n14,Y=c.n21,N=c.n22, +e=c.n23,W=c.n24,R=c.n31,da=c.n32,ga=c.n33,I=c.n34;this.n11=b*G+d*Y+f*R;this.n12=b*x+d*N+f*da;this.n13=b*L+d*e+f*ga;this.n14=b*J+d*W+f*I+g;this.n21=h*G+j*Y+k*R;this.n22=h*x+j*N+k*da;this.n23=h*L+j*e+k*ga;this.n24=h*J+j*W+k*I+m;this.n31=q*G+y*Y+u*R;this.n32=q*x+y*N+u*da;this.n33=q*L+y*e+u*ga;this.n34=q*J+y*W+u*I+o;this.n41=v*G+B*Y+F*R;this.n42=v*x+B*N+F*da;this.n43=v*L+B*e+F*ga;this.n44=v*J+B*W+F*I+w;return this},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21;b[2]=this.n31; b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a= -this.n11,c=this.n12,b=this.n13,d=this.n14,e=this.n21,g=this.n22,h=this.n23,j=this.n24,k=this.n31,n=this.n32,q=this.n33,y=this.n34,u=this.n41,o=this.n42,v=this.n43,A=this.n44;return d*h*n*u-b*j*n*u-d*g*q*u+c*j*q*u+b*g*y*u-c*h*y*u-d*h*k*o+b*j*k*o+d*e*q*o-a*j*q*o-b*e*y*o+a*h*y*o+d*g*k*v-c*j*k*v-d*e*n*v+a*j*n*v+c*e*y*v-a*g*y*v-b*g*k*A+c*h*k*A+b*e*n*A-a*h*n*A-c*e*q*A+a*g*q*A},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32= +this.n11,c=this.n12,b=this.n13,d=this.n14,f=this.n21,g=this.n22,h=this.n23,j=this.n24,k=this.n31,m=this.n32,q=this.n33,y=this.n34,u=this.n41,o=this.n42,v=this.n43,B=this.n44;return d*h*m*u-b*j*m*u-d*g*q*u+c*j*q*u+b*g*y*u-c*h*y*u-d*h*k*o+b*j*k*o+d*f*q*o-a*j*q*o-b*f*y*o+a*h*y*o+d*g*k*v-c*j*k*v-d*f*m*v+a*j*m*v+c*f*y*v-a*g*y*v-b*g*k*B+c*h*k*B+b*f*m*B-a*h*m*B-c*f*q*B+a*g*q*B},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32= this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21; this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]= this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,c){a[c]=this.n11;a[c+1]=this.n21;a[c+2]=this.n31;a[c+3]=this.n41;a[c+4]=this.n12;a[c+5]=this.n22;a[c+6]=this.n32;a[c+7]=this.n42;a[c+8]=this.n13;a[c+9]=this.n23;a[c+10]=this.n33;a[c+11]=this.n43;a[c+12]=this.n14;a[c+13]=this.n24;a[c+14]=this.n34;a[c+15]=this.n44;return a},setTranslation:function(a,c,b){this.set(1,0,0,a,0,1,0,c,0,0,1,b,0,0,0,1);return this},setScale:function(a, -c,b){this.set(a,0,0,0,0,c,0,0,0,0,b,0,0,0,0,1);return this},setRotationX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotationY:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotationZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,c){var b=Math.cos(c),d=Math.sin(c),e=1-b,g=a.x,h=a.y,j=a.z,k=e*g,n=e*h;this.set(k* -g+b,k*h-d*j,k*j+d*h,0,k*h+d*j,n*h+b,n*j-d*g,0,k*j-d*h,n*j+d*g,e*j*j+b,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var c=a.x,b=a.y,d=a.z;a=Math.cos(c);c=Math.sin(c);var e=Math.cos(b);b=Math.sin(b);var g=Math.cos(d);d=Math.sin(d);var h=a*b,j=c*b;this.n11=e*g;this.n12=-e*d;this.n13=b;this.n21=j*g+a*d;this.n22=-j*d+a*g;this.n23=-c*e;this.n31=-h*g+c*d;this.n32=h*d+c*g;this.n33=a*e;return this},setRotationFromQuaternion:function(a){var c= -a.x,b=a.y,d=a.z,e=a.w,g=c+c,h=b+b,j=d+d;a=c*g;var k=c*h;c*=j;var n=b*h;b*=j;d*=j;g*=e;h*=e;e*=j;this.n11=1-(n+d);this.n12=k-e;this.n13=c+h;this.n21=k+e;this.n22=1-(a+d);this.n23=b-g;this.n31=c-h;this.n32=b+g;this.n33=1-(a+n);return this},scale:function(a){var c=a.x,b=a.y;a=a.z;this.n11*=c;this.n12*=b;this.n13*=a;this.n21*=c;this.n22*=b;this.n23*=a;this.n31*=c;this.n32*=b;this.n33*=a;this.n41*=c;this.n42*=b;this.n43*=a;return this},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34= -a.n34},extractRotation:function(a,c){var b=1/c.x,d=1/c.y,e=1/c.z;this.n11=a.n11*b;this.n21=a.n21*b;this.n31=a.n31*b;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*e;this.n23=a.n23*e;this.n33=a.n33*e}}; -THREE.Matrix4.makeInvert=function(a,c){var b=a.n11,d=a.n12,e=a.n13,g=a.n14,h=a.n21,j=a.n22,k=a.n23,n=a.n24,q=a.n31,y=a.n32,u=a.n33,o=a.n34,v=a.n41,A=a.n42,D=a.n43,w=a.n44;c===undefined&&(c=new THREE.Matrix4);c.n11=k*o*A-n*u*A+n*y*D-j*o*D-k*y*w+j*u*w;c.n12=g*u*A-e*o*A-g*y*D+d*o*D+e*y*w-d*u*w;c.n13=e*n*A-g*k*A+g*j*D-d*n*D-e*j*w+d*k*w;c.n14=g*k*y-e*n*y-g*j*u+d*n*u+e*j*o-d*k*o;c.n21=n*u*v-k*o*v-n*q*D+h*o*D+k*q*w-h*u*w;c.n22=e*o*v-g*u*v+g*q*D-b*o*D-e*q*w+b*u*w;c.n23=g*k*v-e*n*v-g*h*D+b*n*D+e*h*w-b*k*w; -c.n24=e*n*q-g*k*q+g*h*u-b*n*u-e*h*o+b*k*o;c.n31=j*o*v-n*y*v+n*q*A-h*o*A-j*q*w+h*y*w;c.n32=g*y*v-d*o*v-g*q*A+b*o*A+d*q*w-b*y*w;c.n33=e*n*v-g*j*v+g*h*A-b*n*A-d*h*w+b*j*w;c.n34=g*j*q-d*n*q-g*h*y+b*n*y+d*h*o-b*j*o;c.n41=k*y*v-j*u*v-k*q*A+h*u*A+j*q*D-h*y*D;c.n42=d*u*v-e*y*v+e*q*A-b*u*A-d*q*D+b*y*D;c.n43=e*j*v-d*k*v-e*h*A+b*k*A+d*h*D-b*j*D;c.n44=d*k*q-e*j*q+e*h*y-b*k*y-d*h*u+b*j*u;c.multiplyScalar(1/a.determinant());return c}; -THREE.Matrix4.makeInvert3x3=function(a){var c=a.m33,b=c.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,j=a.n33*a.n11-a.n31*a.n13,k=-a.n32*a.n11+a.n31*a.n12,n=a.n23*a.n12-a.n22*a.n13,q=-a.n23*a.n11+a.n21*a.n13,y=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*h+a.n31*n;if(a==0)throw"matrix not invertible";a=1/a;b[0]=a*d;b[1]=a*e;b[2]=a*g;b[3]=a*h;b[4]=a*j;b[5]=a*k;b[6]=a*n;b[7]=a*q;b[8]=a*y;return c}; -THREE.Matrix4.makeFrustum=function(a,c,b,d,e,g){var h;h=new THREE.Matrix4;h.n11=2*e/(c-a);h.n12=0;h.n13=(c+a)/(c-a);h.n14=0;h.n21=0;h.n22=2*e/(d-b);h.n23=(d+b)/(d-b);h.n24=0;h.n31=0;h.n32=0;h.n33=-(g+e)/(g-e);h.n34=-2*g*e/(g-e);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(a,c,b,d){var e;a=b*Math.tan(a*Math.PI/360);e=-a;return THREE.Matrix4.makeFrustum(e*c,a*c,e,a,b,d)}; -THREE.Matrix4.makeOrtho=function(a,c,b,d,e,g){var h,j,k,n;h=new THREE.Matrix4;j=c-a;k=b-d;n=g-e;h.n11=2/j;h.n12=0;h.n13=0;h.n14=-((c+a)/j);h.n21=0;h.n22=2/k;h.n23=0;h.n24=-((b+d)/k);h.n31=0;h.n32=0;h.n33=-2/n;h.n34=-((g+e)/n);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; +c,b){this.set(a,0,0,0,0,c,0,0,0,0,b,0,0,0,0,1);return this},setRotationX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotationY:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotationZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,c){var b=Math.cos(c),d=Math.sin(c),f=1-b,g=a.x,h=a.y,j=a.z,k=f*g,m=f*h;this.set(k* +g+b,k*h-d*j,k*j+d*h,0,k*h+d*j,m*h+b,m*j-d*g,0,k*j-d*h,m*j+d*g,f*j*j+b,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var c=a.x,b=a.y,d=a.z;a=Math.cos(c);c=Math.sin(c);var f=Math.cos(b);b=Math.sin(b);var g=Math.cos(d);d=Math.sin(d);var h=a*b,j=c*b;this.n11=f*g;this.n12=-f*d;this.n13=b;this.n21=j*g+a*d;this.n22=-j*d+a*g;this.n23=-c*f;this.n31=-h*g+c*d;this.n32=h*d+c*g;this.n33=a*f;return this},setRotationFromQuaternion:function(a){var c= +a.x,b=a.y,d=a.z,f=a.w,g=c+c,h=b+b,j=d+d;a=c*g;var k=c*h;c*=j;var m=b*h;b*=j;d*=j;g*=f;h*=f;f*=j;this.n11=1-(m+d);this.n12=k-f;this.n13=c+h;this.n21=k+f;this.n22=1-(a+d);this.n23=b-g;this.n31=c-h;this.n32=b+g;this.n33=1-(a+m);return this},scale:function(a){var c=a.x,b=a.y;a=a.z;this.n11*=c;this.n12*=b;this.n13*=a;this.n21*=c;this.n22*=b;this.n23*=a;this.n31*=c;this.n32*=b;this.n33*=a;this.n41*=c;this.n42*=b;this.n43*=a;return this},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34= +a.n34},extractRotation:function(a,c){var b=1/c.x,d=1/c.y,f=1/c.z;this.n11=a.n11*b;this.n21=a.n21*b;this.n31=a.n31*b;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*f;this.n23=a.n23*f;this.n33=a.n33*f}}; +THREE.Matrix4.makeInvert=function(a,c){var b=a.n11,d=a.n12,f=a.n13,g=a.n14,h=a.n21,j=a.n22,k=a.n23,m=a.n24,q=a.n31,y=a.n32,u=a.n33,o=a.n34,v=a.n41,B=a.n42,F=a.n43,w=a.n44;c===undefined&&(c=new THREE.Matrix4);c.n11=k*o*B-m*u*B+m*y*F-j*o*F-k*y*w+j*u*w;c.n12=g*u*B-f*o*B-g*y*F+d*o*F+f*y*w-d*u*w;c.n13=f*m*B-g*k*B+g*j*F-d*m*F-f*j*w+d*k*w;c.n14=g*k*y-f*m*y-g*j*u+d*m*u+f*j*o-d*k*o;c.n21=m*u*v-k*o*v-m*q*F+h*o*F+k*q*w-h*u*w;c.n22=f*o*v-g*u*v+g*q*F-b*o*F-f*q*w+b*u*w;c.n23=g*k*v-f*m*v-g*h*F+b*m*F+f*h*w-b*k*w; +c.n24=f*m*q-g*k*q+g*h*u-b*m*u-f*h*o+b*k*o;c.n31=j*o*v-m*y*v+m*q*B-h*o*B-j*q*w+h*y*w;c.n32=g*y*v-d*o*v-g*q*B+b*o*B+d*q*w-b*y*w;c.n33=f*m*v-g*j*v+g*h*B-b*m*B-d*h*w+b*j*w;c.n34=g*j*q-d*m*q-g*h*y+b*m*y+d*h*o-b*j*o;c.n41=k*y*v-j*u*v-k*q*B+h*u*B+j*q*F-h*y*F;c.n42=d*u*v-f*y*v+f*q*B-b*u*B-d*q*F+b*y*F;c.n43=f*j*v-d*k*v-f*h*B+b*k*B+d*h*F-b*j*F;c.n44=d*k*q-f*j*q+f*h*y-b*k*y-d*h*u+b*j*u;c.multiplyScalar(1/a.determinant());return c}; +THREE.Matrix4.makeInvert3x3=function(a){var c=a.m33,b=c.m,d=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,j=a.n33*a.n11-a.n31*a.n13,k=-a.n32*a.n11+a.n31*a.n12,m=a.n23*a.n12-a.n22*a.n13,q=-a.n23*a.n11+a.n21*a.n13,y=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*h+a.n31*m;if(a==0)throw"matrix not invertible";a=1/a;b[0]=a*d;b[1]=a*f;b[2]=a*g;b[3]=a*h;b[4]=a*j;b[5]=a*k;b[6]=a*m;b[7]=a*q;b[8]=a*y;return c}; +THREE.Matrix4.makeFrustum=function(a,c,b,d,f,g){var h;h=new THREE.Matrix4;h.n11=2*f/(c-a);h.n12=0;h.n13=(c+a)/(c-a);h.n14=0;h.n21=0;h.n22=2*f/(d-b);h.n23=(d+b)/(d-b);h.n24=0;h.n31=0;h.n32=0;h.n33=-(g+f)/(g-f);h.n34=-2*g*f/(g-f);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(a,c,b,d){var f;a=b*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*c,a*c,f,a,b,d)}; +THREE.Matrix4.makeOrtho=function(a,c,b,d,f,g){var h,j,k,m;h=new THREE.Matrix4;j=c-a;k=b-d;m=g-f;h.n11=2/j;h.n12=0;h.n13=0;h.n14=-((c+a)/j);h.n21=0;h.n22=2/k;h.n23=0;h.n24=-((b+d)/k);h.n31=0;h.n32=0;h.n33=-2/m;h.n34=-((g+f)/m);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible= !0;this._vector=new THREE.Vector3}; THREE.Object3D.prototype={translate:function(a,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!== undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var c=this;c instanceof THREE.Scene===!1&&c!==undefined;)c=c.parent;c!==undefined&&c.addChildRecurse(a)}},removeChild:function(a){var c=this.children.indexOf(a);if(c!==-1){a.parent=undefined;this.children.splice(c,1)}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!== 1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=!0},update:function(a,c,b){if(this.visible){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||c){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;c=!0}a=0;for(var d=this.children.length;a< d;a++)this.children[a].update(this.matrixWorld,c,b)}}};THREE.Quaternion=function(a,c,b,d){this.set(a||0,c||0,b||0,d!==undefined?d:1)}; -THREE.Quaternion.prototype={set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},setFromEuler:function(a){var c=0.5*Math.PI/360,b=a.x*c,d=a.y*c,e=a.z*c;a=Math.cos(d);d=Math.sin(d);c=Math.cos(-e);e=Math.sin(-e);var g=Math.cos(b);b=Math.sin(b);var h=a*c,j=d*e;this.w=h*g-j*b;this.x=h*b+j*g;this.y=d*c*g+a*e*b;this.z=a*e*g-d*c*b;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*= --1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var c=this.x,b=this.y,d=this.z,e=this.w,g=a.x,h=a.y,j=a.z;a=a.w;this.x=c*a+e*g+b*j-d*h;this.y=b*a+e*h+d*g-c*j;this.z=d*a+e*j+c*h-b*g;this.w=e*a-c*g-b*h-d*j;return this}, -multiplyVector3:function(a,c){c||(c=a);var b=a.x,d=a.y,e=a.z,g=this.x,h=this.y,j=this.z,k=this.w,n=k*b+h*e-j*d,q=k*d+j*b-g*e,y=k*e+g*d-h*b;b=-g*b-h*d-j*e;c.x=n*k+b*-g+q*-j-y*-h;c.y=q*k+b*-h+y*-g-n*-j;c.z=y*k+b*-j+n*-h-q*-g;return c}}; -THREE.Quaternion.slerp=function(a,c,b,d){var e=a.w*c.w+a.x*c.x+a.y*c.y+a.z*c.z;if(Math.abs(e)>=1){b.w=a.w;b.x=a.x;b.y=a.y;b.z=a.z;return b}var g=Math.acos(e),h=Math.sqrt(1-e*e);if(Math.abs(h)<0.0010){b.w=0.5*(a.w+c.w);b.x=0.5*(a.x+c.x);b.y=0.5*(a.y+c.y);b.z=0.5*(a.z+c.z);return b}e=Math.sin((1-d)*g)/h;d=Math.sin(d*g)/h;b.w=a.w*e+c.w*d;b.x=a.x*e+c.x*d;b.y=a.y*e+c.y*d;b.z=a.z*e+c.z*d;return b}; +THREE.Quaternion.prototype={set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},setFromEuler:function(a){var c=0.5*Math.PI/360,b=a.x*c,d=a.y*c,f=a.z*c;a=Math.cos(d);d=Math.sin(d);c=Math.cos(-f);f=Math.sin(-f);var g=Math.cos(b);b=Math.sin(b);var h=a*c,j=d*f;this.w=h*g-j*b;this.x=h*b+j*g;this.y=d*c*g+a*f*b;this.z=a*f*g-d*c*b;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*= +-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var c=this.x,b=this.y,d=this.z,f=this.w,g=a.x,h=a.y,j=a.z;a=a.w;this.x=c*a+f*g+b*j-d*h;this.y=b*a+f*h+d*g-c*j;this.z=d*a+f*j+c*h-b*g;this.w=f*a-c*g-b*h-d*j;return this}, +multiplyVector3:function(a,c){c||(c=a);var b=a.x,d=a.y,f=a.z,g=this.x,h=this.y,j=this.z,k=this.w,m=k*b+h*f-j*d,q=k*d+j*b-g*f,y=k*f+g*d-h*b;b=-g*b-h*d-j*f;c.x=m*k+b*-g+q*-j-y*-h;c.y=q*k+b*-h+y*-g-m*-j;c.z=y*k+b*-j+m*-h-q*-g;return c}}; +THREE.Quaternion.slerp=function(a,c,b,d){var f=a.w*c.w+a.x*c.x+a.y*c.y+a.z*c.z;if(Math.abs(f)>=1){b.w=a.w;b.x=a.x;b.y=a.y;b.z=a.z;return b}var g=Math.acos(f),h=Math.sqrt(1-f*f);if(Math.abs(h)<0.0010){b.w=0.5*(a.w+c.w);b.x=0.5*(a.x+c.x);b.y=0.5*(a.y+c.y);b.z=0.5*(a.z+c.z);return b}f=Math.sin((1-d)*g)/h;d=Math.sin(d*g)/h;b.w=a.w*f+c.w*d;b.x=a.x*f+c.x*d;b.y=a.y*f+c.y*d;b.z=a.z*f+c.z*d;return b}; THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0}; -THREE.Face3=function(a,c,b,d,e){this.a=a;this.b=c;this.c=b;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=e instanceof Array?e:[e]};THREE.Face4=function(a,c,b,d,e,g){this.a=a;this.b=c;this.c=b;this.d=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=g instanceof Array?g:[g]}; -THREE.UV=function(a,c){this.set(a||0,c||0)};THREE.UV.prototype={set:function(a,c){this.u=a;this.v=c;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; +THREE.Face3=function(a,c,b,d,f){this.a=a;this.b=c;this.c=b;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=f instanceof Array?f:[f]};THREE.Face4=function(a,c,b,d,f,g){this.a=a;this.b=c;this.c=b;this.d=d;this.centroid=new THREE.Vector3;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.materials=g instanceof Array?g:[g]}; +THREE.UV=function(a,c){this.set(a||0,c||0)};THREE.UV.prototype={set:function(a,c){this.u=a;this.v=c;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.morphTargets=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; THREE.Geometry.prototype={computeCentroids:function(){var a,c,b;a=0;for(c=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y], +c;a++){b=this.faces[a];if(b instanceof THREE.Face3){b.vertexNormals[0].copy(d[b.a]);b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c])}else if(b instanceof THREE.Face4){b.vertexNormals[0].copy(d[b.a]);b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c]);b.vertexNormals[3].copy(d[b.d])}}},computeTangents:function(){function a(I,ca,za,ea,xa,ja,ha){g=I.vertices[ca].position;h=I.vertices[za].position;j=I.vertices[ea].position;k=f[xa];m=f[ja];q=f[ha];y=h.x-g.x;u=j.x-g.x;o=h.y-g.y; +v=j.y-g.y;B=h.z-g.z;F=j.z-g.z;w=m.u-k.u;G=q.u-k.u;x=m.v-k.v;L=q.v-k.v;J=1/(w*L-G*x);e.set((L*y-x*u)*J,(L*o-x*v)*J,(L*B-x*F)*J);W.set((w*u-G*y)*J,(w*v-G*o)*J,(w*F-G*B)*J);Y[ca].addSelf(e);Y[za].addSelf(e);Y[ea].addSelf(e);N[ca].addSelf(W);N[za].addSelf(W);N[ea].addSelf(W)}var c,b,d,f,g,h,j,k,m,q,y,u,o,v,B,F,w,G,x,L,J,Y=[],N=[],e=new THREE.Vector3,W=new THREE.Vector3,R=new THREE.Vector3,da=new THREE.Vector3,ga=new THREE.Vector3;c=0;for(b=this.vertices.length;c0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y], z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,b=this.vertices.length;cthis.points.length-2?g:g+1;b[3]=g>this.points.length-3?g:g+2;n=this.points[b[0]];q=this.points[b[1]]; -y=this.points[b[2]];u=this.points[b[3]];j=h*h;k=h*j;d.x=c(n.x,q.x,y.x,u.x,h,j,k);d.y=c(n.y,q.y,y.y,u.y,h,j,k);d.z=c(n.z,q.z,y.z,u.z,h,j,k);return d};this.getControlPointsArray=function(){var o,v,A=this.points.length,D=[];for(o=0;othis.points.length-2?g:g+1;b[3]=g>this.points.length-3?g:g+2;m=this.points[b[0]];q=this.points[b[1]]; +y=this.points[b[2]];u=this.points[b[3]];j=h*h;k=h*j;d.x=c(m.x,q.x,y.x,u.x,h,j,k);d.y=c(m.y,q.y,y.y,u.y,h,j,k);d.z=c(m.z,q.z,y.z,u.z,h,j,k);return d};this.getControlPointsArray=function(){var o,v,B=this.points.length,F=[];for(o=0;o1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+o);d=d<0?0:1}if(b==="pos"){b=a.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){b.x=e[0]+(g[0]-e[0])*d;b.y=e[1]+(g[1]-e[1])*d;b.z=e[2]+(g[2]-e[2])*d}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]= -this.getPrevKeyWith("pos",o,h.index-1).pos;this.points[1]=e;this.points[2]=g;this.points[3]=this.getNextKeyWith("pos",o,j.index+1).pos;d=d*0.33+0.33;e=this.interpolateCatmullRom(this.points,d);b.x=e[0];b.y=e[1];b.z=e[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){d=this.interpolateCatmullRom(this.points,d*1.01);this.target.set(d[0],d[1],d[2]);this.target.subSelf(b);this.target.y=0;this.target.normalize();d=Math.atan2(this.target.x,this.target.z);a.rotation.set(0,d,0)}}}else if(b=== -"rot")THREE.Quaternion.slerp(e,g,a.quaternion,d);else if(b==="scl"){b=a.scale;b.x=e[0]+(g[0]-e[0])*d;b.y=e[1]+(g[1]-e[1])*d;b.z=e[2]+(g[2]-e[2])*d}}}}if(this.JITCompile&&q[0][n]===undefined){this.hierarchy[0].update(undefined,!0);for(o=0;oa.length-2?g:g+1;b[3]=g>a.length-3?g:g+2;g=a[b[0]];j=a[b[1]];k=a[b[2]];n=a[b[3]];b=e*e;h=e*b;d[0]=this.interpolate(g[0],j[0],k[0],n[0],e,b,h);d[1]=this.interpolate(g[1],j[1],k[1],n[1],e,b,h);d[2]=this.interpolate(g[2],j[2],k[2],n[2],e,b,h);return d}; -THREE.Animation.prototype.interpolate=function(a,c,b,d,e,g,h){a=(b-a)*0.5;d=(d-c)*0.5;return(2*(c-b)+a+d)*h+(-3*(c-b)-2*a-d)*g+a*e+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var d=this.data.hierarchy[c].keys;if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)b=b1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+o);d=d<0?0:1}if(b==="pos"){b=a.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){b.x=f[0]+(g[0]-f[0])*d;b.y=f[1]+(g[1]-f[1])*d;b.z=f[2]+(g[2]-f[2])*d}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]= +this.getPrevKeyWith("pos",o,h.index-1).pos;this.points[1]=f;this.points[2]=g;this.points[3]=this.getNextKeyWith("pos",o,j.index+1).pos;d=d*0.33+0.33;f=this.interpolateCatmullRom(this.points,d);b.x=f[0];b.y=f[1];b.z=f[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){d=this.interpolateCatmullRom(this.points,d*1.01);this.target.set(d[0],d[1],d[2]);this.target.subSelf(b);this.target.y=0;this.target.normalize();d=Math.atan2(this.target.x,this.target.z);a.rotation.set(0,d,0)}}}else if(b=== +"rot")THREE.Quaternion.slerp(f,g,a.quaternion,d);else if(b==="scl"){b=a.scale;b.x=f[0]+(g[0]-f[0])*d;b.y=f[1]+(g[1]-f[1])*d;b.z=f[2]+(g[2]-f[2])*d}}}}if(this.JITCompile&&q[0][m]===undefined){this.hierarchy[0].update(undefined,!0);for(o=0;oa.length-2?g:g+1;b[3]=g>a.length-3?g:g+2;g=a[b[0]];j=a[b[1]];k=a[b[2]];m=a[b[3]];b=f*f;h=f*b;d[0]=this.interpolate(g[0],j[0],k[0],m[0],f,b,h);d[1]=this.interpolate(g[1],j[1],k[1],m[1],f,b,h);d[2]=this.interpolate(g[2],j[2],k[2],m[2],f,b,h);return d}; +THREE.Animation.prototype.interpolate=function(a,c,b,d,f,g,h){a=(b-a)*0.5;d=(d-c)*0.5;return(2*(c-b)+a+d)*h+(-3*(c-b)-2*a-d)*g+a*f+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var d=this.data.hierarchy[c].keys;if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)b=b0?b:0:b>=0?b:b+d.length;b>=0;b--)if(d[b][a]!==undefined)return d[b];return this.data.hierarchy[c].keys[d.length-1]}; -THREE.Camera=function(a,c,b,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=c||1;this.near=b||0.1;this.far=d||2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype; +THREE.Camera=function(a,c,b,d,f){THREE.Object3D.call(this);this.fov=a||50;this.aspect=c||1;this.near=b||0.1;this.far=d||2E3;this.target=f||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype; THREE.Camera.prototype.translate=function(a,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(a));this.target.position.addSelf(c.multiplyScalar(a))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Camera.prototype.updateMatrix=function(){this.update(undefined,!0)}; THREE.Camera.prototype.update=function(a,c,b){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);c=!0}else{this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate= !1;c=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(a=0;a=0&&fa>=0&&I>=0&&ca>=0)return!0;else if(da<0&&fa<0||I<0&&ca<0)return!1;else{if(da<0)V=Math.max(V,da/(da-fa));else fa<0&&(T=Math.min(T,da/(da-fa)));if(I<0)V=Math.max(V,I/(I-ca));else ca<0&&(T=Math.min(T,I/(I-ca)));if(Tda&&ea.z0&& -D.z<1){u=v[o]=v[o]||new THREE.RenderableParticle;u.x=D.x/D.w;u.y=D.y/D.w;u.z=D.z;u.rotation=ga.rotation.z;u.scale.x=ga.scale.x*Math.abs(u.x-(D.x+f.projectionMatrix.n11)/(D.w+f.projectionMatrix.n14));u.scale.y=ga.scale.y*Math.abs(u.y-(D.y+f.projectionMatrix.n22)/(D.w+f.projectionMatrix.n24));u.materials=ga.materials;T.push(u);o++}}}}V&&T.sort(a);return T};this.unprojectVector=function(N,f){var V=f.matrixWorld.clone();V.multiplySelf(THREE.Matrix4.makeInvert(f.projectionMatrix));V.multiplyVector3(N); +THREE.Projector=function(){function a(N,e){return e.z-N.z}function c(N,e){var W=0,R=1,da=N.z+N.w,ga=e.z+e.w,I=-N.z+N.w,ca=-e.z+e.w;if(da>=0&&ga>=0&&I>=0&&ca>=0)return!0;else if(da<0&&ga<0||I<0&&ca<0)return!1;else{if(da<0)W=Math.max(W,da/(da-ga));else ga<0&&(R=Math.min(R,da/(da-ga)));if(I<0)W=Math.max(W,I/(I-ca));else ca<0&&(R=Math.min(R,I/(I-ca)));if(Rda&&ea.z0&& +F.z<1){u=v[o]=v[o]||new THREE.RenderableParticle;u.x=F.x/F.w;u.y=F.y/F.w;u.z=F.z;u.rotation=ha.rotation.z;u.scale.x=ha.scale.x*Math.abs(u.x-(F.x+e.projectionMatrix.n11)/(F.w+e.projectionMatrix.n14));u.scale.y=ha.scale.y*Math.abs(u.y-(F.y+e.projectionMatrix.n22)/(F.w+e.projectionMatrix.n24));u.materials=ha.materials;R.push(u);o++}}}}W&&R.sort(a);return R};this.unprojectVector=function(N,e){var W=e.matrixWorld.clone();W.multiplySelf(THREE.Matrix4.makeInvert(e.projectionMatrix));W.multiplyVector3(N); return N}}; -THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,b,d,e,g;this.domElement=document.createElement("div");this.setSize=function(h,j){b=h;d=j;e=b/2;g=d/2};this.render=function(h,j){var k,n,q,y,u,o,v,A;a=c.projectScene(h,j);k=0;for(n=a.length;k0){L.r+=wa.r*ua;L.g+=wa.g*ua;L.b+=wa.b*ua}}else if(ua instanceof THREE.PointLight){p.sub(ua.position,Z);p.normalize();ua=U.dot(p)*Ia;if(ua>0){L.r+=wa.r*ua;L.g+=wa.g*ua;L.b+=wa.b*ua}}}}function pa(J,Z,U){if(U.opacity!=0){a(U.opacity); -c(U.blending);var L,S,ua,wa,Ia,za;if(U instanceof THREE.ParticleBasicMaterial){if(U.map){wa=U.map.image;Ia=wa.width>>1;za=wa.height>>1;S=Z.scale.x*j;ua=Z.scale.y*k;U=S*Ia;L=ua*za;R.set(J.x-U,J.y-L,J.x+U,J.y+L);if(ma.instersects(R)){n.save();n.translate(J.x,J.y);n.rotate(-Z.rotation);n.scale(S,-ua);n.translate(-Ia,-za);n.drawImage(wa,0,0);n.restore()}}}else if(U instanceof THREE.ParticleCircleMaterial){if(ja){qa.r=l.r+z.r+t.r;qa.g=l.g+z.g+t.g;qa.b=l.b+z.b+t.b;T.r=U.color.r*qa.r;T.g=U.color.g*qa.g; -T.b=U.color.b*qa.b;T.updateStyleString()}else T.__styleString=U.color.__styleString;U=Z.scale.x*j;L=Z.scale.y*k;R.set(J.x-U,J.y-L,J.x+U,J.y+L);if(ma.instersects(R)){S=T.__styleString;if(A!=S)n.fillStyle=A=S;n.save();n.translate(J.x,J.y);n.rotate(-Z.rotation);n.scale(U,L);n.beginPath();n.arc(0,0,1,0,m,!0);n.closePath();n.fill();n.restore()}}}}function Ja(J,Z,U,L){if(L.opacity!=0){a(L.opacity);c(L.blending);n.beginPath();n.moveTo(J.positionScreen.x,J.positionScreen.y);n.lineTo(Z.positionScreen.x,Z.positionScreen.y); -n.closePath();if(L instanceof THREE.LineBasicMaterial){T.__styleString=L.color.__styleString;J=L.linewidth;if(D!=J)n.lineWidth=D=J;J=T.__styleString;if(v!=J)n.strokeStyle=v=J;n.stroke();R.inflate(L.linewidth*2)}}}function P(J,Z,U,L,S,ua){if(S.opacity!=0){a(S.opacity);c(S.blending);M=J.positionScreen.x;K=J.positionScreen.y;W=Z.positionScreen.x;N=Z.positionScreen.y;f=U.positionScreen.x;V=U.positionScreen.y;n.beginPath();n.moveTo(M,K);n.lineTo(W,N);n.lineTo(f,V);n.lineTo(M,K);n.closePath();if(S instanceof -THREE.MeshBasicMaterial)if(S.map)S.map.mapping instanceof THREE.UVMapping&&Fa(M,K,W,N,f,V,S.map.image,L.uvs[0].u,L.uvs[0].v,L.uvs[1].u,L.uvs[1].v,L.uvs[2].u,L.uvs[2].v);else if(S.envMap){if(S.envMap.mapping instanceof THREE.SphericalReflectionMapping){J=ra.matrixWorldInverse;p.copy(L.vertexNormalsWorld[0]);ia=(p.x*J.n11+p.y*J.n12+p.z*J.n13)*0.5+0.5;ga=-(p.x*J.n21+p.y*J.n22+p.z*J.n23)*0.5+0.5;p.copy(L.vertexNormalsWorld[1]);ta=(p.x*J.n11+p.y*J.n12+p.z*J.n13)*0.5+0.5;ya=-(p.x*J.n21+p.y*J.n22+p.z*J.n23)* -0.5+0.5;p.copy(L.vertexNormalsWorld[2]);ha=(p.x*J.n11+p.y*J.n12+p.z*J.n13)*0.5+0.5;aa=-(p.x*J.n21+p.y*J.n22+p.z*J.n23)*0.5+0.5;Fa(M,K,W,N,f,V,S.envMap.image,ia,ga,ta,ya,ha,aa)}}else S.wireframe?Ga(S.color.__styleString,S.wireframeLinewidth):Ea(S.color.__styleString);else if(S instanceof THREE.MeshLambertMaterial){if(S.map&&!S.wireframe){S.map.mapping instanceof THREE.UVMapping&&Fa(M,K,W,N,f,V,S.map.image,L.uvs[0].u,L.uvs[0].v,L.uvs[1].u,L.uvs[1].v,L.uvs[2].u,L.uvs[2].v);c(THREE.SubtractiveBlending)}if(ja)if(!S.wireframe&& -S.shading==THREE.SmoothShading&&L.vertexNormalsWorld.length==3){da.r=fa.r=I.r=l.r;da.g=fa.g=I.g=l.g;da.b=fa.b=I.b=l.b;oa(ua,L.v1.positionWorld,L.vertexNormalsWorld[0],da);oa(ua,L.v2.positionWorld,L.vertexNormalsWorld[1],fa);oa(ua,L.v3.positionWorld,L.vertexNormalsWorld[2],I);ca.r=(fa.r+I.r)*0.5;ca.g=(fa.g+I.g)*0.5;ca.b=(fa.b+I.b)*0.5;va=X(da,fa,I,ca);Fa(M,K,W,N,f,V,va,0,0,1,0,0,1)}else{qa.r=l.r;qa.g=l.g;qa.b=l.b;oa(ua,L.centroidWorld,L.normalWorld,qa);T.r=S.color.r*qa.r;T.g=S.color.g*qa.g;T.b=S.color.b* -qa.b;T.updateStyleString();S.wireframe?Ga(T.__styleString,S.wireframeLinewidth):Ea(T.__styleString)}else S.wireframe?Ga(S.color.__styleString,S.wireframeLinewidth):Ea(S.color.__styleString)}else if(S instanceof THREE.MeshDepthMaterial){xa=ra.near;ea=ra.far;da.r=da.g=da.b=1-Y(J.positionScreen.z,xa,ea);fa.r=fa.g=fa.b=1-Y(Z.positionScreen.z,xa,ea);I.r=I.g=I.b=1-Y(U.positionScreen.z,xa,ea);ca.r=(fa.r+I.r)*0.5;ca.g=(fa.g+I.g)*0.5;ca.b=(fa.b+I.b)*0.5;va=X(da,fa,I,ca);Fa(M,K,W,N,f,V,va,0,0,1,0,0,1)}else if(S instanceof -THREE.MeshNormalMaterial){T.r=$(L.normalWorld.x);T.g=$(L.normalWorld.y);T.b=$(L.normalWorld.z);T.updateStyleString();S.wireframe?Ga(T.__styleString,S.wireframeLinewidth):Ea(T.__styleString)}}}function Ga(J,Z){if(v!=J)n.strokeStyle=v=J;if(D!=Z)n.lineWidth=D=Z;n.stroke();R.inflate(Z*2)}function Ea(J){if(A!=J)n.fillStyle=A=J;n.fill()}function Fa(J,Z,U,L,S,ua,wa,Ia,za,Pa,Ka,La,Ta){var Na,Qa;Na=wa.width-1;Qa=wa.height-1;Ia*=Na;za*=Qa;Pa*=Na;Ka*=Qa;La*=Na;Ta*=Qa;U-=J;L-=Z;S-=J;ua-=Z;Pa-=Ia;Ka-=za;La-=Ia; 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Ha,Da,E,Ca,Ra,Ua, -Ma,Ba;this.autoClear?this.clear():n.setTransform(1,0,0,-1,j,k);b=d.projectScene(ka,ra,this.sortElements);(ja=ka.lights.length>0)&&sa(ka);Ha=0;for(Da=b.length;Ha0){ta.r+=aa.color.r*ma;ta.g+=aa.color.g*ma;ta.b+=aa.color.b*ma}}else if(aa instanceof THREE.PointLight){V.sub(aa.position,ga.centroidWorld);V.normalize();ma=ga.normalWorld.dot(V)*aa.intensity;if(ma>0){ta.r+=aa.color.r*ma;ta.g+=aa.color.g*ma;ta.b+=aa.color.b*ma}}}}function c(ia,ga,ta, -ya,ha,aa){I=d(ca++);I.setAttribute("d","M "+ia.positionScreen.x+" "+ia.positionScreen.y+" L "+ga.positionScreen.x+" "+ga.positionScreen.y+" L "+ta.positionScreen.x+","+ta.positionScreen.y+"z");if(ha instanceof THREE.MeshBasicMaterial)x.__styleString=ha.color.__styleString;else if(ha instanceof THREE.MeshLambertMaterial)if(F){M.r=K.r;M.g=K.g;M.b=K.b;a(aa,ya,M);x.r=ha.color.r*M.r;x.g=ha.color.g*M.g;x.b=ha.color.b*M.b;x.updateStyleString()}else x.__styleString=ha.color.__styleString;else if(ha instanceof 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THREE.MeshLambertMaterial)if(F){M.r=K.r;M.g=K.g;M.b=K.b;a(ma,ha,M);x.r=aa.color.r*M.r;x.g=aa.color.g*M.g; -x.b=aa.color.b*M.b;x.updateStyleString()}else x.__styleString=aa.color.__styleString;else if(aa instanceof THREE.MeshDepthMaterial){f=1-aa.__2near/(aa.__farPlusNear-ha.z*aa.__farMinusNear);x.setRGB(f,f,f)}else aa instanceof THREE.MeshNormalMaterial&&x.setRGB(e(ha.normalWorld.x),e(ha.normalWorld.y),e(ha.normalWorld.z));aa.wireframe?I.setAttribute("style","fill: none; stroke: "+x.__styleString+"; stroke-width: "+aa.wireframeLinewidth+"; stroke-opacity: "+aa.opacity+"; stroke-linecap: "+aa.wireframeLinecap+ -"; stroke-linejoin: "+aa.wireframeLinejoin):I.setAttribute("style","fill: "+x.__styleString+"; fill-opacity: "+aa.opacity);j.appendChild(I)}function d(ia){if(T[ia]==null){T[ia]=document.createElementNS("http://www.w3.org/2000/svg","path");va==0&&T[ia].setAttribute("shape-rendering","crispEdges")}return T[ia]}function e(ia){return ia<0?Math.min((1+ia)*0.5,0.5):0.5+Math.min(ia*0.5,0.5)}var g=null,h=new THREE.Projector,j=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,n,q,y,u,o,v,A,D= -new THREE.Rectangle,w=new THREE.Rectangle,F=!1,x=new THREE.Color(16777215),M=new THREE.Color(16777215),K=new THREE.Color(0),W=new THREE.Color(0),N=new THREE.Color(0),f,V=new THREE.Vector3,T=[],da=[],fa=[],I,ca,xa,ea,va=1;this.domElement=j;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(ia){switch(ia){case "high":va=1;break;case "low":va=0}};this.setSize=function(ia,ga){k=ia;n=ga;q=k/2;y=n/2;j.setAttribute("viewBox",-q+" "+-y+" "+k+" "+n);j.setAttribute("width", -k);j.setAttribute("height",n);D.set(-q,-y,q,y)};this.clear=function(){for(;j.childNodes.length>0;)j.removeChild(j.childNodes[0])};this.render=function(ia,ga){var 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T.wireframe?M(T.color.__styleString,T.wireframeLinewidth):Na(T.color.__styleString);else if(T instanceof THREE.MeshLambertMaterial){if(T.map&&!T.wireframe){T.map.mapping instanceof THREE.UVMapping&&Ia(L,J,Y,N,e,W,T.map.image,K.uvs[0].u,K.uvs[0].v,K.uvs[1].u,K.uvs[1].v,K.uvs[2].u,K.uvs[2].v); +c(THREE.SubtractiveBlending)}if(ma)if(!T.wireframe&&T.shading==THREE.SmoothShading&&K.vertexNormalsWorld.length==3){da.r=ga.r=I.r=l.r;da.g=ga.g=I.g=l.g;da.b=ga.b=I.b=l.b;la(fa,K.v1.positionWorld,K.vertexNormalsWorld[0],da);la(fa,K.v2.positionWorld,K.vertexNormalsWorld[1],ga);la(fa,K.v3.positionWorld,K.vertexNormalsWorld[2],I);ca.r=(ga.r+I.r)*0.5;ca.g=(ga.g+I.g)*0.5;ca.b=(ga.b+I.b)*0.5;xa=Oa(da,ga,I,ca);Ia(L,J,Y,N,e,W,xa,0,0,1,0,0,1)}else{ta.r=l.r;ta.g=l.g;ta.b=l.b;la(fa,K.centroidWorld,K.normalWorld, +ta);R.r=T.color.r*ta.r;R.g=T.color.g*ta.g;R.b=T.color.b*ta.b;R.updateStyleString();T.wireframe?M(R.__styleString,T.wireframeLinewidth):Na(R.__styleString)}else T.wireframe?M(T.color.__styleString,T.wireframeLinewidth):Na(T.color.__styleString)}else if(T instanceof THREE.MeshDepthMaterial){za=na.near;ea=na.far;da.r=da.g=da.b=1-S(P.positionScreen.z,za,ea);ga.r=ga.g=ga.b=1-S(oa.positionScreen.z,za,ea);I.r=I.g=I.b=1-S(Z.positionScreen.z,za,ea);ca.r=(ga.r+I.r)*0.5;ca.g=(ga.g+I.g)*0.5;ca.b=(ga.b+I.b)*0.5; +xa=Oa(da,ga,I,ca);Ia(L,J,Y,N,e,W,xa,0,0,1,0,0,1)}else if(T instanceof THREE.MeshNormalMaterial){R.r=U(K.normalWorld.x);R.g=U(K.normalWorld.y);R.b=U(K.normalWorld.z);R.updateStyleString();T.wireframe?M(R.__styleString,T.wireframeLinewidth):Na(R.__styleString)}}}function M(P,oa){if(v!=P)m.strokeStyle=v=P;if(F!=oa)m.lineWidth=F=oa;m.stroke();Q.inflate(oa*2)}function Na(P){if(B!=P)m.fillStyle=B=P;m.fill()}function Ia(P,oa,Z,K,T,fa,pa,sa,ua,Ra,La,Ka,Wa){var Ea,Sa;Ea=pa.width-1;Sa=pa.height-1;sa*=Ea;ua*= 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Z=oa.x-P.x, +K=oa.y-P.y,T=1/Math.sqrt(Z*Z+K*K);Z*=T;K*=T;oa.x+=Z;oa.y+=K;P.x-=Z;P.y-=K}var ya,Ma,Fa,Ba,Ga,H,Ja,Ha;this.autoClear?this.clear():m.setTransform(1,0,0,-1,j,k);b=d.projectScene(ka,na,this.sortElements);(ma=ka.lights.length>0)&&wa(ka);ya=0;for(Ma=b.length;ya0){va.r+=$.color.r*qa;va.g+=$.color.g*qa;va.b+=$.color.b*qa}}else if($ instanceof THREE.PointLight){W.sub($.position,ha.centroidWorld);W.normalize();qa=ha.normalWorld.dot(W)*$.intensity;if(qa>0){va.r+=$.color.r*qa;va.g+=$.color.g*qa;va.b+=$.color.b*qa}}}}function c(ja,ha,va,Aa,ia,$){I=d(ca++); +I.setAttribute("d","M "+ja.positionScreen.x+" "+ja.positionScreen.y+" L "+ha.positionScreen.x+" "+ha.positionScreen.y+" L "+va.positionScreen.x+","+va.positionScreen.y+"z");if(ia instanceof THREE.MeshBasicMaterial)x.__styleString=ia.color.__styleString;else if(ia instanceof THREE.MeshLambertMaterial)if(G){L.r=J.r;L.g=J.g;L.b=J.b;a($,Aa,L);x.r=ia.color.r*L.r;x.g=ia.color.g*L.g;x.b=ia.color.b*L.b;x.updateStyleString()}else 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THREE.MeshLambertMaterial)if(G){L.r=J.r;L.g=J.g;L.b=J.b;a(qa,ia,L);x.r=$.color.r*L.r;x.g=$.color.g*L.g;x.b=$.color.b*L.b;x.updateStyleString()}else x.__styleString= +$.color.__styleString;else if($ instanceof THREE.MeshDepthMaterial){e=1-$.__2near/($.__farPlusNear-ia.z*$.__farMinusNear);x.setRGB(e,e,e)}else $ instanceof THREE.MeshNormalMaterial&&x.setRGB(f(ia.normalWorld.x),f(ia.normalWorld.y),f(ia.normalWorld.z));$.wireframe?I.setAttribute("style","fill: none; stroke: "+x.__styleString+"; stroke-width: "+$.wireframeLinewidth+"; stroke-opacity: "+$.opacity+"; stroke-linecap: "+$.wireframeLinecap+"; stroke-linejoin: "+$.wireframeLinejoin):I.setAttribute("style", +"fill: "+x.__styleString+"; fill-opacity: "+$.opacity);j.appendChild(I)}function d(ja){if(R[ja]==null){R[ja]=document.createElementNS("http://www.w3.org/2000/svg","path");xa==0&&R[ja].setAttribute("shape-rendering","crispEdges")}return R[ja]}function f(ja){return ja<0?Math.min((1+ja)*0.5,0.5):0.5+Math.min(ja*0.5,0.5)}var g=null,h=new THREE.Projector,j=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,m,q,y,u,o,v,B,F=new THREE.Rectangle,w=new THREE.Rectangle,G=!1,x=new THREE.Color(16777215), +L=new THREE.Color(16777215),J=new THREE.Color(0),Y=new THREE.Color(0),N=new THREE.Color(0),e,W=new THREE.Vector3,R=[],da=[],ga=[],I,ca,za,ea,xa=1;this.domElement=j;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(ja){switch(ja){case "high":xa=1;break;case "low":xa=0}};this.setSize=function(ja,ha){k=ja;m=ha;q=k/2;y=m/2;j.setAttribute("viewBox",-q+" "+-y+" "+k+" "+m);j.setAttribute("width",k);j.setAttribute("height",m);F.set(-q,-y,q,y)};this.clear=function(){for(;j.childNodes.length> +0;)j.removeChild(j.childNodes[0])};this.render=function(ja,ha){var va,Aa,ia,$,qa,ra,Q,ma;this.autoClear&&this.clear();g=h.projectScene(ja,ha,this.sortElements);ea=za=ca=0;if(G=ja.lights.length>0){Q=ja.lights;J.setRGB(0,0,0);Y.setRGB(0,0,0);N.setRGB(0,0,0);va=0;for(Aa=Q.length;va 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}", lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", -color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif"}; -THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i", -value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}}; +color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif", +morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif", +default_vertex:"#ifndef USE_MORPHTARGETS || USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif"}; +THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)},morphTargetInfluences:{type:"f", +value:0}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f", +value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}}; THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f", value:1}},fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment, THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex, -THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,"}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;", -THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["varying vec3 vLightWeighting;", -THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.ShaderChunk.lights_vertex, -THREE.ShaderChunk.skinning_vertex,"}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment, -THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.lights_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;", -THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;", -THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;", -THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}}; -THREE.WebGLRenderer=function(a){function c(l,z,t){var m,p,B,C=l.vertices,G=C.length,Q=l.colors,H=Q.length,O=l.__vertexArray,la=l.__colorArray,ka=l.__sortArray,ra=l.__dirtyVertices,sa=l.__dirtyColors;if(t.sortParticles){ya.multiplySelf(t.matrixWorld);for(m=0;m=0){f.bindBuffer(f.ARRAY_BUFFER,p.__webGLColorBuffer);f.vertexAttribPointer(l.color,3,f.FLOAT,!1,0,0)}if(l.normal>=0){f.bindBuffer(f.ARRAY_BUFFER,p.__webGLNormalBuffer);f.vertexAttribPointer(l.normal,3,f.FLOAT,!1,0,0)}if(l.tangent>=0){f.bindBuffer(f.ARRAY_BUFFER, -p.__webGLTangentBuffer);f.vertexAttribPointer(l.tangent,4,f.FLOAT,!1,0,0)}if(l.uv>=0)if(p.__webGLUVBuffer){f.bindBuffer(f.ARRAY_BUFFER,p.__webGLUVBuffer);f.vertexAttribPointer(l.uv,2,f.FLOAT,!1,0,0);f.enableVertexAttribArray(l.uv)}else f.disableVertexAttribArray(l.uv);if(l.uv2>=0)if(p.__webGLUV2Buffer){f.bindBuffer(f.ARRAY_BUFFER,p.__webGLUV2Buffer);f.vertexAttribPointer(l.uv2,2,f.FLOAT,!1,0,0);f.enableVertexAttribArray(l.uv2)}else f.disableVertexAttribArray(l.uv2);if(m.skinning&&l.skinVertexA>=0&& -l.skinVertexB>=0&&l.skinIndex>=0&&l.skinWeight>=0){f.bindBuffer(f.ARRAY_BUFFER,p.__webGLSkinVertexABuffer);f.vertexAttribPointer(l.skinVertexA,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,p.__webGLSkinVertexBBuffer);f.vertexAttribPointer(l.skinVertexB,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,p.__webGLSkinIndicesBuffer);f.vertexAttribPointer(l.skinIndex,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,p.__webGLSkinWeightsBuffer);f.vertexAttribPointer(l.skinWeight,4,f.FLOAT,!1,0,0)}if(B instanceof -THREE.Mesh)if(m.wireframe){f.lineWidth(m.wireframeLinewidth);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,p.__webGLLineBuffer);f.drawElements(f.LINES,p.__webGLLineCount,f.UNSIGNED_SHORT,0)}else{f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,p.__webGLFaceBuffer);f.drawElements(f.TRIANGLES,p.__webGLFaceCount,f.UNSIGNED_SHORT,0)}else if(B instanceof THREE.Line){B=B.type==THREE.LineStrip?f.LINE_STRIP:f.LINES;f.lineWidth(m.linewidth);f.drawArrays(B,0,p.__webGLLineCount)}else if(B instanceof THREE.ParticleSystem)f.drawArrays(f.POINTS, -0,p.__webGLParticleCount);else B instanceof THREE.Ribbon&&f.drawArrays(f.TRIANGLE_STRIP,0,p.__webGLVertexCount)}}function g(l,z){if(!l.__webGLVertexBuffer)l.__webGLVertexBuffer=f.createBuffer();if(!l.__webGLNormalBuffer)l.__webGLNormalBuffer=f.createBuffer();if(l.hasPos){f.bindBuffer(f.ARRAY_BUFFER,l.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,l.positionArray,f.DYNAMIC_DRAW);f.enableVertexAttribArray(z.attributes.position);f.vertexAttribPointer(z.attributes.position,3,f.FLOAT,!1,0,0)}if(l.hasNormal){f.bindBuffer(f.ARRAY_BUFFER, -l.__webGLNormalBuffer);f.bufferData(f.ARRAY_BUFFER,l.normalArray,f.DYNAMIC_DRAW);f.enableVertexAttribArray(z.attributes.normal);f.vertexAttribPointer(z.attributes.normal,3,f.FLOAT,!1,0,0)}f.drawArrays(f.TRIANGLES,0,l.count);l.count=0}function h(l){if(fa!=l.doubleSided){l.doubleSided?f.disable(f.CULL_FACE):f.enable(f.CULL_FACE);fa=l.doubleSided}if(I!=l.flipSided){l.flipSided?f.frontFace(f.CW):f.frontFace(f.CCW);I=l.flipSided}}function j(l){if(xa!=l){l?f.enable(f.DEPTH_TEST):f.disable(f.DEPTH_TEST); -xa=l}}function k(l){ta[0].set(l.n41-l.n11,l.n42-l.n12,l.n43-l.n13,l.n44-l.n14);ta[1].set(l.n41+l.n11,l.n42+l.n12,l.n43+l.n13,l.n44+l.n14);ta[2].set(l.n41+l.n21,l.n42+l.n22,l.n43+l.n23,l.n44+l.n24);ta[3].set(l.n41-l.n21,l.n42-l.n22,l.n43-l.n23,l.n44-l.n24);ta[4].set(l.n41-l.n31,l.n42-l.n32,l.n43-l.n33,l.n44-l.n34);ta[5].set(l.n41+l.n31,l.n42+l.n32,l.n43+l.n33,l.n44+l.n34);var z;for(l=0;l<6;l++){z=ta[l];z.divideScalar(Math.sqrt(z.x*z.x+z.y*z.y+z.z*z.z))}}function n(l){for(var z=l.matrixWorld,t=-l.geometry.boundingSphere.radius* -Math.max(l.scale.x,Math.max(l.scale.y,l.scale.z)),m=0;m<6;m++){l=ta[m].x*z.n14+ta[m].y*z.n24+ta[m].z*z.n34+ta[m].w;if(l<=t)return!1}return!0}function q(l,z){l.list[l.count]=z;l.count+=1}function y(l){var z,t,m=l.object,p=l.opaque,B=l.transparent;B.count=0;l=p.count=0;for(z=m.materials.length;l65535){O[Q].counter+= 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F(l,z,t){if((t.width&t.width-1)==0&&(t.height&t.height-1)==0){f.texParameteri(l,f.TEXTURE_WRAP_S,W(z.wrapS));f.texParameteri(l,f.TEXTURE_WRAP_T,W(z.wrapT));f.texParameteri(l,f.TEXTURE_MAG_FILTER,W(z.magFilter));f.texParameteri(l,f.TEXTURE_MIN_FILTER, -W(z.minFilter));f.generateMipmap(l)}else{f.texParameteri(l,f.TEXTURE_WRAP_S,f.CLAMP_TO_EDGE);f.texParameteri(l,f.TEXTURE_WRAP_T,f.CLAMP_TO_EDGE);f.texParameteri(l,f.TEXTURE_MAG_FILTER,K(z.magFilter));f.texParameteri(l,f.TEXTURE_MIN_FILTER,K(z.minFilter))}}function x(l){if(l&&!l.__webGLFramebuffer){l.__webGLFramebuffer=f.createFramebuffer();l.__webGLRenderbuffer=f.createRenderbuffer();l.__webGLTexture=f.createTexture();f.bindRenderbuffer(f.RENDERBUFFER,l.__webGLRenderbuffer);f.renderbufferStorage(f.RENDERBUFFER, 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t;if(l=="fragment")t=f.createShader(f.FRAGMENT_SHADER);else l=="vertex"&& -(t=f.createShader(f.VERTEX_SHADER));f.shaderSource(t,z);f.compileShader(t);if(!f.getShaderParameter(t,f.COMPILE_STATUS)){alert(f.getShaderInfoLog(t));return null}return t}function K(l){switch(l){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return f.NEAREST;case THREE.LinearFilter:case THREE.LinearMipMapNearestFilter:case THREE.LinearMipMapLinearFilter:return f.LINEAR}}function W(l){switch(l){case THREE.RepeatWrapping:return f.REPEAT;case THREE.ClampToEdgeWrapping:return f.CLAMP_TO_EDGE; -case THREE.MirroredRepeatWrapping:return f.MIRRORED_REPEAT;case THREE.NearestFilter:return f.NEAREST;case THREE.NearestMipMapNearestFilter:return f.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return f.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return f.LINEAR;case THREE.LinearMipMapNearestFilter:return f.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return f.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return f.BYTE;case THREE.UnsignedByteType:return f.UNSIGNED_BYTE;case THREE.ShortType:return f.SHORT; -case THREE.UnsignedShortType:return f.UNSIGNED_SHORT;case THREE.IntType:return f.INT;case THREE.UnsignedShortType:return f.UNSIGNED_INT;case THREE.FloatType:return f.FLOAT;case THREE.AlphaFormat:return f.ALPHA;case THREE.RGBFormat:return f.RGB;case THREE.RGBAFormat:return f.RGBA;case THREE.LuminanceFormat:return f.LUMINANCE;case THREE.LuminanceAlphaFormat:return f.LUMINANCE_ALPHA}return 0}var N=document.createElement("canvas"),f,V=null,T=null,da=this,fa=null,I=null,ca=null,xa=null,ea=0,va=0,ia=0, -ga=0,ta=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ya=new THREE.Matrix4,ha=new Float32Array(16),aa=new Float32Array(16),ma=new THREE.Vector4,na={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}},R=!0,ja=new THREE.Color(0),qa=0;if(a){if(a.antialias!==undefined)R=a.antialias;a.clearColor!==undefined&&ja.setHex(a.clearColor);if(a.clearAlpha!==undefined)qa=a.clearAlpha}this.domElement= -N;this.autoClear=!0;this.sortObjects=!0;(function(l,z,t){try{if(!(f=N.getContext("experimental-webgl",{antialias:l})))throw"Error creating WebGL context.";}catch(m){console.error(m)}f.clearColor(0,0,0,1);f.clearDepth(1);f.enable(f.DEPTH_TEST);f.depthFunc(f.LEQUAL);f.frontFace(f.CCW);f.cullFace(f.BACK);f.enable(f.CULL_FACE);f.enable(f.BLEND);f.blendFunc(f.ONE,f.ONE_MINUS_SRC_ALPHA);f.clearColor(z.r,z.g,z.b,t);_cullEnabled=!0})(R,ja,qa);this.context=f;this.setSize=function(l,z){N.width=l;N.height=z; 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THREE.LineBasicMaterial)b(l,THREE.ShaderLib.basic);else l instanceof -THREE.ParticleBasicMaterial&&b(l,THREE.ShaderLib.particle_basic);var B,C,G,Q,H;B=Q=H=0;for(C=z.length;B0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+B.maxDirLights,"#define MAX_POINT_LIGHTS "+B.maxPointLights,"#define MAX_BONES "+B.maxBones,B.map?"#define USE_MAP":"",B.envMap?"#define USE_ENVMAP":"",B.lightMap?"#define USE_LIGHTMAP":"",B.vertexColors?"#define USE_COLOR":"",B.skinning?"#define USE_SKINNING":"",B.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n"); -f.attachShader(t,M("fragment",z+m));f.attachShader(t,M("vertex",B+H));f.linkProgram(t);f.getProgramParameter(t,f.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+f.getProgramParameter(t,f.VALIDATE_STATUS)+", gl error ["+f.getError()+"]");t.uniforms={};t.attributes={};l.program=t;t=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices"];for(p in l.uniforms)t.push(p);p=l.program;m=0;for(H=t.length;m< -H;m++){z=t[m];p.uniforms[z]=f.getUniformLocation(p,z)}p=l.program;t=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];m=0;for(H=t.length;m=0&&f.enableVertexAttribArray(p.color);p.normal>=0&&f.enableVertexAttribArray(p.normal);p.tangent>=0&&f.enableVertexAttribArray(p.tangent);if(l.skinning&&p.skinVertexA>=0&&p.skinVertexB>= -0&&p.skinIndex>=0&&p.skinWeight>=0){f.enableVertexAttribArray(p.skinVertexA);f.enableVertexAttribArray(p.skinVertexB);f.enableVertexAttribArray(p.skinIndex);f.enableVertexAttribArray(p.skinWeight)}};this.render=function(l,z,t,m){var p,B,C,G,Q,H,O,la,ka=l.lights,ra=l.fog;z.matrixAutoUpdate&&z.updateMatrix();l.update(undefined,!1,z);z.matrixWorldInverse.flattenToArray(aa);z.projectionMatrix.flattenToArray(ha);ya.multiply(z.projectionMatrix,z.matrixWorldInverse);k(ya);this.initWebGLObjects(l);x(t);(this.autoClear|| -m)&&this.clear();Q=l.__webglObjects.length;for(m=0;m=0;p--){m=t.__webglObjects[p].object;z==m&&t.__webglObjects.splice(p,1)}l.__objectsRemoved.splice(0,1)}z=0;for(t=l.__webglObjects.length;z0){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLUVBuffer);f.bufferData(f.ARRAY_BUFFER,Ra,la)}if(La&&ra>0){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLUV2Buffer);f.bufferData(f.ARRAY_BUFFER,Ua,la)}if(Ka){f.bindBuffer(f.ELEMENT_ARRAY_BUFFER, -C.__webGLFaceBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,ua,la);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,C.__webGLLineBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,wa,la)}if(E>0){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLSkinVertexABuffer);f.bufferData(f.ARRAY_BUFFER,Z,la);f.bindBuffer(f.ARRAY_BUFFER,C.__webGLSkinVertexBBuffer);f.bufferData(f.ARRAY_BUFFER,U,la);f.bindBuffer(f.ARRAY_BUFFER,C.__webGLSkinIndicesBuffer);f.bufferData(f.ARRAY_BUFFER,L,la);f.bindBuffer(f.ARRAY_BUFFER,C.__webGLSkinWeightsBuffer);f.bufferData(f.ARRAY_BUFFER, -S,la)}}}p.__dirtyVertices=!1;p.__dirtyElements=!1;p.__dirtyUvs=!1;p.__dirtyNormals=!1;p.__dirtyTangents=!1;p.__dirtyColors=!1}else if(m instanceof THREE.Ribbon){p=m.geometry;if(p.__dirtyVertices||p.__dirtyColors){m=p;B=f.DYNAMIC_DRAW;H=void 0;H=void 0;G=void 0;C=void 0;O=m.vertices;la=m.colors;ra=O.length;ka=la.length;sa=m.__vertexArray;Q=m.__colorArray;oa=m.__dirtyColors;if(m.__dirtyVertices){for(H=0;H0}}; -THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,c,b){b&&a.update(undefined,!1,c);b=a.sounds;var d,e=b.length;for(d=0;dt){A=O;t=D[A]}e.bindBuffer(e.ARRAY_BUFFER,p.__webGLMorphTargetsBuffers[A]);e.vertexAttribPointer(l["morphTarget"+E],3,e.FLOAT,!1,0,0);C.__webGLMorphTargetInfluences[E]=t;z[A]=1;t=-1;E++}e.uniform1fv(n.program.uniforms.morphTargetInfluences,C.__webGLMorphTargetInfluences)}else{e.bindBuffer(e.ARRAY_BUFFER,p.__webGLVertexBuffer);e.vertexAttribPointer(l.position,3,e.FLOAT,!1,0,0)}if(l.color>=0){e.bindBuffer(e.ARRAY_BUFFER,p.__webGLColorBuffer);e.vertexAttribPointer(l.color,3, +e.FLOAT,!1,0,0)}if(l.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,p.__webGLNormalBuffer);e.vertexAttribPointer(l.normal,3,e.FLOAT,!1,0,0)}if(l.tangent>=0){e.bindBuffer(e.ARRAY_BUFFER,p.__webGLTangentBuffer);e.vertexAttribPointer(l.tangent,4,e.FLOAT,!1,0,0)}if(l.uv>=0)if(p.__webGLUVBuffer){e.bindBuffer(e.ARRAY_BUFFER,p.__webGLUVBuffer);e.vertexAttribPointer(l.uv,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.uv)}else e.disableVertexAttribArray(l.uv);if(l.uv2>=0)if(p.__webGLUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER, +p.__webGLUV2Buffer);e.vertexAttribPointer(l.uv2,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.uv2)}else e.disableVertexAttribArray(l.uv2);if(n.skinning&&l.skinVertexA>=0&&l.skinVertexB>=0&&l.skinIndex>=0&&l.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,p.__webGLSkinVertexABuffer);e.vertexAttribPointer(l.skinVertexA,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,p.__webGLSkinVertexBBuffer);e.vertexAttribPointer(l.skinVertexB,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,p.__webGLSkinIndicesBuffer);e.vertexAttribPointer(l.skinIndex, +4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,p.__webGLSkinWeightsBuffer);e.vertexAttribPointer(l.skinWeight,4,e.FLOAT,!1,0,0)}if(C instanceof THREE.Mesh)if(n.wireframe){e.lineWidth(n.wireframeLinewidth);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,p.__webGLLineBuffer);e.drawElements(e.LINES,p.__webGLLineCount,e.UNSIGNED_SHORT,0)}else{e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,p.__webGLFaceBuffer);e.drawElements(e.TRIANGLES,p.__webGLFaceCount,e.UNSIGNED_SHORT,0)}else if(C instanceof THREE.Line){C=C.type==THREE.LineStrip? +e.LINE_STRIP:e.LINES;e.lineWidth(n.linewidth);e.drawArrays(C,0,p.__webGLLineCount)}else if(C instanceof THREE.ParticleSystem)e.drawArrays(e.POINTS,0,p.__webGLParticleCount);else C instanceof THREE.Ribbon&&e.drawArrays(e.TRIANGLE_STRIP,0,p.__webGLVertexCount)}}function g(l,z){if(!l.__webGLVertexBuffer)l.__webGLVertexBuffer=e.createBuffer();if(!l.__webGLNormalBuffer)l.__webGLNormalBuffer=e.createBuffer();if(l.hasPos){e.bindBuffer(e.ARRAY_BUFFER,l.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,l.positionArray, +e.DYNAMIC_DRAW);e.enableVertexAttribArray(z.attributes.position);e.vertexAttribPointer(z.attributes.position,3,e.FLOAT,!1,0,0)}if(l.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,l.__webGLNormalBuffer);e.bufferData(e.ARRAY_BUFFER,l.normalArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(z.attributes.normal);e.vertexAttribPointer(z.attributes.normal,3,e.FLOAT,!1,0,0)}e.drawArrays(e.TRIANGLES,0,l.count);l.count=0}function h(l){if(ga!=l.doubleSided){l.doubleSided?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE);ga= +l.doubleSided}if(I!=l.flipSided){l.flipSided?e.frontFace(e.CW):e.frontFace(e.CCW);I=l.flipSided}}function j(l){if(za!=l){l?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST);za=l}}function k(l){va[0].set(l.n41-l.n11,l.n42-l.n12,l.n43-l.n13,l.n44-l.n14);va[1].set(l.n41+l.n11,l.n42+l.n12,l.n43+l.n13,l.n44+l.n14);va[2].set(l.n41+l.n21,l.n42+l.n22,l.n43+l.n23,l.n44+l.n24);va[3].set(l.n41-l.n21,l.n42-l.n22,l.n43-l.n23,l.n44-l.n24);va[4].set(l.n41-l.n31,l.n42-l.n32,l.n43-l.n33,l.n44-l.n34);va[5].set(l.n41+ +l.n31,l.n42+l.n32,l.n43+l.n33,l.n44+l.n34);var z;for(l=0;l<6;l++){z=va[l];z.divideScalar(Math.sqrt(z.x*z.x+z.y*z.y+z.z*z.z))}}function m(l){for(var z=l.matrixWorld,t=-l.geometry.boundingSphere.radius*Math.max(l.scale.x,Math.max(l.scale.y,l.scale.z)),n=0;n<6;n++){l=va[n].x*z.n14+va[n].y*z.n24+va[n].z*z.n34+va[n].w;if(l<=t)return!1}return!0}function q(l,z){l.list[l.count]=z;l.count+=1}function y(l){var z,t,n=l.object,p=l.opaque,C=l.transparent;C.count=0;l=p.count=0;for(z=n.materials.length;l65535){E[O].counter+=1;X=E[O].hash+"_"+E[O].counter;l.geometryGroups[X]==undefined&&(l.geometryGroups[X]={faces:[],materials:D,vertices:0,numMorphTargets:aa})}l.geometryGroups[X].faces.push(p);l.geometryGroups[X].vertices+=A}}function F(l,z,t){l.push({buffer:z, +object:t,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function w(l){if(l!=ca){switch(l){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ONE,e.ONE);break;case THREE.SubtractiveBlending:e.blendFunc(e.DST_COLOR,e.ZERO);break;case THREE.BillboardBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:e.blendEquation(e.FUNC_REVERSE_SUBTRACT);e.blendFunc(e.ONE,e.ONE);break;default:e.blendEquation(e.FUNC_ADD); +e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA)}ca=l}}function G(l,z,t){if((t.width&t.width-1)==0&&(t.height&t.height-1)==0){e.texParameteri(l,e.TEXTURE_WRAP_S,Y(z.wrapS));e.texParameteri(l,e.TEXTURE_WRAP_T,Y(z.wrapT));e.texParameteri(l,e.TEXTURE_MAG_FILTER,Y(z.magFilter));e.texParameteri(l,e.TEXTURE_MIN_FILTER,Y(z.minFilter));e.generateMipmap(l)}else{e.texParameteri(l,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(l,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(l,e.TEXTURE_MAG_FILTER,J(z.magFilter)); +e.texParameteri(l,e.TEXTURE_MIN_FILTER,J(z.minFilter))}}function x(l){if(l&&!l.__webGLFramebuffer){l.__webGLFramebuffer=e.createFramebuffer();l.__webGLRenderbuffer=e.createRenderbuffer();l.__webGLTexture=e.createTexture();e.bindRenderbuffer(e.RENDERBUFFER,l.__webGLRenderbuffer);e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,l.width,l.height);e.bindTexture(e.TEXTURE_2D,l.__webGLTexture);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,Y(l.wrapS));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T, 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t}function J(l){switch(l){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST; +case THREE.LinearFilter:case THREE.LinearMipMapNearestFilter:case THREE.LinearMipMapLinearFilter:return e.LINEAR}}function Y(l){switch(l){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST;case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return e.LINEAR; +case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return e.BYTE;case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT;case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA; +case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}var N=document.createElement("canvas"),e,W=null,R=null,da=this,ga=null,I=null,ca=null,za=null,ea=0,xa=0,ja=0,ha=0,va=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Aa=new THREE.Matrix4,ia=new Float32Array(16),$=new Float32Array(16),qa=new THREE.Vector4,ra={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0, +colors:[],positions:[]}},Q=!0,ma=new THREE.Color(0),ta=0;if(a){if(a.antialias!==undefined)Q=a.antialias;a.clearColor!==undefined&&ma.setHex(a.clearColor);if(a.clearAlpha!==undefined)ta=a.clearAlpha}this.maxMorphTargets=8;this.domElement=N;this.autoClear=!0;this.sortObjects=!0;(function(l,z,t){try{if(!(e=N.getContext("experimental-webgl",{antialias:l})))throw"Error creating WebGL context.";}catch(n){console.error(n)}e.clearColor(0,0,0,1);e.clearDepth(1);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL); +e.frontFace(e.CCW);e.cullFace(e.BACK);e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA);e.clearColor(z.r,z.g,z.b,t);_cullEnabled=!0})(Q,ma,ta);this.context=e;this.setSize=function(l,z){N.width=l;N.height=z;this.setViewport(0,0,N.width,N.height)};this.setViewport=function(l,z,t,n){ea=l;xa=z;ja=t;ha=n;e.viewport(ea,xa,ja,ha)};this.setScissor=function(l,z,t,n){e.scissor(l,z,t,n)};this.enableScissorTest=function(l){l?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.enableDepthBufferWrite= +function(l){e.depthMask(l)};this.setClearColorHex=function(l,z){var t=new THREE.Color(l);e.clearColor(t.r,t.g,t.b,z)};this.setClearColor=function(l,z){e.clearColor(l.r,l.g,l.b,z)};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT)};this.initMaterial=function(l,z,t,n){var p,C,A;if(l instanceof THREE.MeshDepthMaterial)b(l,THREE.ShaderLib.depth);else if(l instanceof THREE.MeshNormalMaterial)b(l,THREE.ShaderLib.normal);else if(l instanceof THREE.MeshBasicMaterial)b(l,THREE.ShaderLib.basic); +else if(l instanceof THREE.MeshLambertMaterial)b(l,THREE.ShaderLib.lambert);else if(l instanceof THREE.MeshPhongMaterial)b(l,THREE.ShaderLib.phong);else if(l instanceof THREE.LineBasicMaterial)b(l,THREE.ShaderLib.basic);else l instanceof THREE.ParticleBasicMaterial&&b(l,THREE.ShaderLib.particle_basic);var D,O,X,E;A=X=E=0;for(D=z.length;A0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+D.maxDirLights,"#define MAX_POINT_LIGHTS "+D.maxPointLights,"#define MAX_BONES "+D.maxBones,D.map?"#define USE_MAP":"",D.envMap?"#define USE_ENVMAP": +"",D.lightMap?"#define USE_LIGHTMAP":"",D.vertexColors?"#define USE_COLOR":"",D.skinning?"#define USE_SKINNING":"",D.morphTargets?"#define USE_MORPHTARGETS":"",D.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n"); +e.attachShader(t,L("fragment",A+E));e.attachShader(t,L("vertex",D+z));e.linkProgram(t);e.getProgramParameter(t,e.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+e.getProgramParameter(t,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");t.uniforms={};t.attributes={};l.program=t;t=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(p in l.uniforms)t.push(p);p= +l.program;E=0;for(z=t.length;E=0&&e.enableVertexAttribArray(C.color);C.normal>=0&&e.enableVertexAttribArray(C.normal); +C.tangent>=0&&e.enableVertexAttribArray(C.tangent);if(l.skinning&&C.skinVertexA>=0&&C.skinVertexB>=0&&C.skinIndex>=0&&C.skinWeight>=0){e.enableVertexAttribArray(C.skinVertexA);e.enableVertexAttribArray(C.skinVertexB);e.enableVertexAttribArray(C.skinIndex);e.enableVertexAttribArray(C.skinWeight)}if(l.morphTargets){l.numSupportedMorphTargets=0;if(C.morphTarget0>=0){e.enableVertexAttribArray(C.morphTarget0);l.numSupportedMorphTargets++}if(C.morphTarget1>=0){e.enableVertexAttribArray(C.morphTarget1); +l.numSupportedMorphTargets++}if(C.morphTarget2>=0){e.enableVertexAttribArray(C.morphTarget2);l.numSupportedMorphTargets++}if(C.morphTarget3>=0){e.enableVertexAttribArray(C.morphTarget3);l.numSupportedMorphTargets++}if(C.morphTarget4>=0){e.enableVertexAttribArray(C.morphTarget4);l.numSupportedMorphTargets++}if(C.morphTarget5>=0){e.enableVertexAttribArray(C.morphTarget5);l.numSupportedMorphTargets++}if(C.morphTarget6>=0){e.enableVertexAttribArray(C.morphTarget6);l.numSupportedMorphTargets++}if(C.morphTarget7>= +0){e.enableVertexAttribArray(C.morphTarget7);l.numSupportedMorphTargets++}n.__webGLMorphTargetInfluences=new Float32Array(this.maxMorphTargets);for(p=0;p=0;p--){n=t.__webglObjects[p].object;z==n&&t.__webglObjects.splice(p,1)}l.__objectsRemoved.splice(0,1)}z=0;for(t=l.__webglObjects.length;z0){e.bindBuffer(e.ARRAY_BUFFER,A.__webGLUVBuffer);e.bufferData(e.ARRAY_BUFFER,P,D)}if($a&&na>0){e.bindBuffer(e.ARRAY_BUFFER,A.__webGLUV2Buffer);e.bufferData(e.ARRAY_BUFFER,oa,D)}if(ab){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,A.__webGLFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,La,D);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER, +A.__webGLLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Ka,D)}if(H>0){e.bindBuffer(e.ARRAY_BUFFER,A.__webGLSkinVertexABuffer);e.bufferData(e.ARRAY_BUFFER,fa,D);e.bindBuffer(e.ARRAY_BUFFER,A.__webGLSkinVertexBBuffer);e.bufferData(e.ARRAY_BUFFER,pa,D);e.bindBuffer(e.ARRAY_BUFFER,A.__webGLSkinIndicesBuffer);e.bufferData(e.ARRAY_BUFFER,sa,D);e.bindBuffer(e.ARRAY_BUFFER,A.__webGLSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,ua,D)}}}p.__dirtyVertices=!1;p.__dirtyMorphTargets=!1;p.__dirtyElements=!1;p.__dirtyUvs= +!1;p.__dirtyNormals=!1;p.__dirtyTangents=!1;p.__dirtyColors=!1}else if(n instanceof THREE.Ribbon){p=n.geometry;if(p.__dirtyVertices||p.__dirtyColors){n=p;C=e.DYNAMIC_DRAW;E=void 0;E=void 0;aa=void 0;A=void 0;X=n.vertices;D=n.colors;na=X.length;O=D.length;wa=n.__vertexArray;ka=n.__colorArray;Da=n.__dirtyColors;if(n.__dirtyVertices){for(E=0;E0}}; +THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,c,b){b&&a.update(undefined,!1,c);b=a.sounds;var d,f=b.length;for(d=0;d= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}", @@ -297,7 +312,7 @@ cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i25&&(g=25);e=(g-1)*0.5;b=Array(g);for(c=d=0;c25&&(g=25);f=(g-1)*0.5;b=Array(g);for(c=d=0;c=0?u:u+e;u=this.verticalAngleMap.srcRange;o=this.verticalAngleMap.dstRange; -this.phi=(this.phi-u[0])*(o[1]-o[0])/(u[1]-u[0])+o[0];u=this.horizontalAngleMap.srcRange;o=this.horizontalAngleMap.dstRange;this.theta=(this.theta-u[0])*(o[1]-o[0])/(u[1]-u[0])+o[0];u=this.target.position;u.x=100*Math.sin(this.phi)*Math.cos(this.theta);u.y=100*Math.cos(this.phi);u.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,n,q,y)};this.onMouseMove=function(n){this.mouseX=n.clientX-this.windowHalfX;this.mouseY=n.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints); +this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var f=Math.PI*2,g=Math.PI/180;this.update=function(m,q,y){var u,o;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*g;this.theta=this.lon*g;u=this.phi%f;this.phi=u>=0?u:u+f;u=this.verticalAngleMap.srcRange;o=this.verticalAngleMap.dstRange; +this.phi=(this.phi-u[0])*(o[1]-o[0])/(u[1]-u[0])+o[0];u=this.horizontalAngleMap.srcRange;o=this.horizontalAngleMap.dstRange;this.theta=(this.theta-u[0])*(o[1]-o[0])/(u[1]-u[0])+o[0];u=this.target.position;u.x=100*Math.sin(this.phi)*Math.cos(this.theta);u.y=100*Math.cos(this.phi);u.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,m,q,y)};this.onMouseMove=function(m){this.mouseX=m.clientX-this.windowHalfX;this.mouseY=m.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints); this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){a=new THREE.MeshLambertMaterial({color:30719});var h=new THREE.MeshLambertMaterial({color:65280}),j=new Cube(10,10,20),k=new Cube(2,2,10);this.animationParent=new THREE.Mesh(j,a);a=new THREE.Mesh(k,h);a.position.set(0,10,0);this.animation=c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else{this.animation= -c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&d(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(n,q){return function(){q.apply(n,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; +c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&d(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(m,q){return function(){q.apply(m,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?this.addStatusElement():null}; THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="#b00";a.style.color="#fff";a.style.width="140px";a.style.padding="0.25em 0.25em 0.25em 0.5em";a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var c="Loaded ";c+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML= -c},loadAsciiOld:function(a,c){var b=document.createElement("script");b.type="text/javascript";b.onload=c;b.src=a;document.getElementsByTagName("head")[0].appendChild(b)},loadAscii:function(a){var c=a.model,b=a.callback,d=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);c.onmessage=function(e){THREE.Loader.prototype.createModel(e.data,b,d)};c.postMessage(a)},loadBinary:function(a){var c=a.model,b=a.callback,d=a.texture_path?a.texture_path: -THREE.Loader.prototype.extractUrlbase(c),e=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);var g=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(h){THREE.Loader.prototype.loadAjaxBuffers(h.data.buffers,h.data.materials,b,e,d,g)};c.onerror=function(h){alert("worker.onerror: "+h.message+"\n"+h.data);h.preventDefault()};c.postMessage(a)},loadAjaxBuffers:function(a,c,b,d,e,g){var h=new XMLHttpRequest,j=d+"/"+a,k=0; -h.onreadystatechange=function(){if(h.readyState==4)h.status==200||h.status==0?THREE.Loader.prototype.createBinModel(h.responseText,b,e,c):alert("Couldn't load ["+j+"] ["+h.status+"]");else if(h.readyState==3){if(g){k==0&&(k=h.getResponseHeader("Content-Length"));g({total:k,loaded:h.responseText.length})}}else h.readyState==2&&(k=h.getResponseHeader("Content-Length"))};h.open("GET",j,!0);h.overrideMimeType("text/plain; charset=x-user-defined");h.setRequestHeader("Content-Type","text/plain");h.send(null)}, -createBinModel:function(a,c,b,d){var e=function(g){function h(t,m){var p=q(t,m),B=q(t,m+1),C=q(t,m+2),G=q(t,m+3),Q=(G<<1&255|C>>7)-127;p|=(C&127)<<16|B<<8;if(p==0&&Q==-127)return 0;return(1-2*(G>>7))*(1+p*Math.pow(2,-23))*Math.pow(2,Q)}function j(t,m){var p=q(t,m),B=q(t,m+1),C=q(t,m+2);return(q(t,m+3)<<24)+(C<<16)+(B<<8)+p}function k(t,m){var p=q(t,m);return(q(t,m+1)<<8)+p}function n(t,m){var p=q(t,m);return p>127?p-256:p}function q(t,m){return t.charCodeAt(m)&255}function y(t){var m,p,B;m=j(a,t); -p=j(a,t+W);B=j(a,t+N);t=k(a,t+f);THREE.Loader.prototype.f3(w,m,p,B,t)}function u(t){var m,p,B,C,G,Q;m=j(a,t);p=j(a,t+W);B=j(a,t+N);C=k(a,t+f);G=j(a,t+V);Q=j(a,t+T);t=j(a,t+da);THREE.Loader.prototype.f3n(w,M,m,p,B,C,G,Q,t)}function o(t){var m,p,B,C;m=j(a,t);p=j(a,t+fa);B=j(a,t+I);C=j(a,t+ca);t=k(a,t+xa);THREE.Loader.prototype.f4(w,m,p,B,C,t)}function v(t){var m,p,B,C,G,Q,H,O;m=j(a,t);p=j(a,t+fa);B=j(a,t+I);C=j(a,t+ca);G=k(a,t+xa);Q=j(a,t+ea);H=j(a,t+va);O=j(a,t+ia);t=j(a,t+ga);THREE.Loader.prototype.f4n(w, -M,m,p,B,C,G,Q,H,O,t)}function A(t){var m,p;m=j(a,t);p=j(a,t+ta);t=j(a,t+ya);THREE.Loader.prototype.uv3(w.uvs,K[m*2],K[m*2+1],K[p*2],K[p*2+1],K[t*2],K[t*2+1])}function D(t){var m,p,B;m=j(a,t);p=j(a,t+ha);B=j(a,t+aa);t=j(a,t+ma);THREE.Loader.prototype.uv4(w.uvs,K[m*2],K[m*2+1],K[p*2],K[p*2+1],K[B*2],K[B*2+1],K[t*2],K[t*2+1])}var w=this,F=0,x,M=[],K=[],W,N,f,V,T,da,fa,I,ca,xa,ea,va,ia,ga,ta,ya,ha,aa,ma,na,R,ja,qa,l,z;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(w,d,g);x={signature:a.substr(F, -8),header_bytes:q(a,F+8),vertex_coordinate_bytes:q(a,F+9),normal_coordinate_bytes:q(a,F+10),uv_coordinate_bytes:q(a,F+11),vertex_index_bytes:q(a,F+12),normal_index_bytes:q(a,F+13),uv_index_bytes:q(a,F+14),material_index_bytes:q(a,F+15),nvertices:j(a,F+16),nnormals:j(a,F+16+4),nuvs:j(a,F+16+8),ntri_flat:j(a,F+16+12),ntri_smooth:j(a,F+16+16),ntri_flat_uv:j(a,F+16+20),ntri_smooth_uv:j(a,F+16+24),nquad_flat:j(a,F+16+28),nquad_smooth:j(a,F+16+32),nquad_flat_uv:j(a,F+16+36),nquad_smooth_uv:j(a,F+16+40)}; -F+=x.header_bytes;W=x.vertex_index_bytes;N=x.vertex_index_bytes*2;f=x.vertex_index_bytes*3;V=x.vertex_index_bytes*3+x.material_index_bytes;T=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes;da=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes*2;fa=x.vertex_index_bytes;I=x.vertex_index_bytes*2;ca=x.vertex_index_bytes*3;xa=x.vertex_index_bytes*4;ea=x.vertex_index_bytes*4+x.material_index_bytes;va=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes;ia= -x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*2;ga=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*3;ta=x.uv_index_bytes;ya=x.uv_index_bytes*2;ha=x.uv_index_bytes;aa=x.uv_index_bytes*2;ma=x.uv_index_bytes*3;g=x.vertex_index_bytes*3+x.material_index_bytes;z=x.vertex_index_bytes*4+x.material_index_bytes;na=x.ntri_flat*g;R=x.ntri_smooth*(g+x.normal_index_bytes*3);ja=x.ntri_flat_uv*(g+x.uv_index_bytes*3);qa=x.ntri_smooth_uv*(g+x.normal_index_bytes*3+x.uv_index_bytes* -3);l=x.nquad_flat*z;g=x.nquad_smooth*(z+x.normal_index_bytes*4);z=x.nquad_flat_uv*(z+x.uv_index_bytes*4);F+=function(t){for(var m,p,B,C=x.vertex_coordinate_bytes*3,G=t+x.nvertices*C;t>7)-127;p|=(A&127)<<16|C<<8;if(p==0&&O==-127)return 0;return(1-2*(D>>7))*(1+p*Math.pow(2,-23))*Math.pow(2,O)}function j(t,n){var p=q(t,n),C=q(t,n+1),A=q(t,n+2);return(q(t,n+3)<<24)+(A<<16)+(C<<8)+p}function k(t,n){var p=q(t,n);return(q(t,n+1)<<8)+p}function m(t,n){var p=q(t,n);return p>127?p-256:p}function q(t,n){return t.charCodeAt(n)&255}function y(t){var n,p,C;n=j(a,t); +p=j(a,t+Y);C=j(a,t+N);t=k(a,t+e);THREE.Loader.prototype.f3(w,n,p,C,t)}function u(t){var n,p,C,A,D,O;n=j(a,t);p=j(a,t+Y);C=j(a,t+N);A=k(a,t+e);D=j(a,t+W);O=j(a,t+R);t=j(a,t+da);THREE.Loader.prototype.f3n(w,L,n,p,C,A,D,O,t)}function o(t){var n,p,C,A;n=j(a,t);p=j(a,t+ga);C=j(a,t+I);A=j(a,t+ca);t=k(a,t+za);THREE.Loader.prototype.f4(w,n,p,C,A,t)}function v(t){var n,p,C,A,D,O,X,E;n=j(a,t);p=j(a,t+ga);C=j(a,t+I);A=j(a,t+ca);D=k(a,t+za);O=j(a,t+ea);X=j(a,t+xa);E=j(a,t+ja);t=j(a,t+ha);THREE.Loader.prototype.f4n(w, +L,n,p,C,A,D,O,X,E,t)}function B(t){var n,p;n=j(a,t);p=j(a,t+va);t=j(a,t+Aa);THREE.Loader.prototype.uv3(w.uvs,J[n*2],J[n*2+1],J[p*2],J[p*2+1],J[t*2],J[t*2+1])}function F(t){var n,p,C;n=j(a,t);p=j(a,t+ia);C=j(a,t+$);t=j(a,t+qa);THREE.Loader.prototype.uv4(w.uvs,J[n*2],J[n*2+1],J[p*2],J[p*2+1],J[C*2],J[C*2+1],J[t*2],J[t*2+1])}var w=this,G=0,x,L=[],J=[],Y,N,e,W,R,da,ga,I,ca,za,ea,xa,ja,ha,va,Aa,ia,$,qa,ra,Q,ma,ta,l,z;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(w,d,g);x={signature:a.substr(G, +8),header_bytes:q(a,G+8),vertex_coordinate_bytes:q(a,G+9),normal_coordinate_bytes:q(a,G+10),uv_coordinate_bytes:q(a,G+11),vertex_index_bytes:q(a,G+12),normal_index_bytes:q(a,G+13),uv_index_bytes:q(a,G+14),material_index_bytes:q(a,G+15),nvertices:j(a,G+16),nnormals:j(a,G+16+4),nuvs:j(a,G+16+8),ntri_flat:j(a,G+16+12),ntri_smooth:j(a,G+16+16),ntri_flat_uv:j(a,G+16+20),ntri_smooth_uv:j(a,G+16+24),nquad_flat:j(a,G+16+28),nquad_smooth:j(a,G+16+32),nquad_flat_uv:j(a,G+16+36),nquad_smooth_uv:j(a,G+16+40)}; +G+=x.header_bytes;Y=x.vertex_index_bytes;N=x.vertex_index_bytes*2;e=x.vertex_index_bytes*3;W=x.vertex_index_bytes*3+x.material_index_bytes;R=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes;da=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes*2;ga=x.vertex_index_bytes;I=x.vertex_index_bytes*2;ca=x.vertex_index_bytes*3;za=x.vertex_index_bytes*4;ea=x.vertex_index_bytes*4+x.material_index_bytes;xa=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes;ja= +x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*2;ha=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*3;va=x.uv_index_bytes;Aa=x.uv_index_bytes*2;ia=x.uv_index_bytes;$=x.uv_index_bytes*2;qa=x.uv_index_bytes*3;g=x.vertex_index_bytes*3+x.material_index_bytes;z=x.vertex_index_bytes*4+x.material_index_bytes;ra=x.ntri_flat*g;Q=x.ntri_smooth*(g+x.normal_index_bytes*3);ma=x.ntri_flat_uv*(g+x.uv_index_bytes*3);ta=x.ntri_smooth_uv*(g+x.normal_index_bytes*3+x.uv_index_bytes* +3);l=x.nquad_flat*z;g=x.nquad_smooth*(z+x.normal_index_bytes*4);z=x.nquad_flat_uv*(z+x.uv_index_bytes*4);G+=function(t){for(var n,p,C,A=x.vertex_coordinate_bytes*3,D=t+x.nvertices*A;t=this.maxCount-3&&j(this)};this.begin= -function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(b){if(this.count!=0){for(var d=this.count*3;dthis.size-1&&(k=this.size-1);var u=Math.floor(n-j);u<1&&(u=1);n=Math.floor(n+j);n>this.size-1&&(n=this.size-1);var o=Math.floor(q-j);o<1&&(o=1);j=Math.floor(q+j); -j>this.size-1&&(j=this.size-1);for(var v,A,D,w,F,x;y0&&(this.field[D+v]+=w)}}}};this.addPlaneX=function(b,d){var e,g,h,j,k,n=this.size,q=this.yd,y=this.zd,u=this.field,o=n*Math.sqrt(b/d);o>n&&(o=n);for(e=0;e0)for(g=0;gq&&(v=q);for(g=0;g0){k=g*y;for(e=0;esize&&(dist=size);for(h=0;h0){k=zd*h;for(g=0;g=this.maxCount-3&&j(this)};this.begin= +function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(b){if(this.count!=0){for(var d=this.count*3;dthis.size-1&&(k=this.size-1);var u=Math.floor(m-j);u<1&&(u=1);m=Math.floor(m+j);m>this.size-1&&(m=this.size-1);var o=Math.floor(q-j);o<1&&(o=1);j=Math.floor(q+j); +j>this.size-1&&(j=this.size-1);for(var v,B,F,w,G,x;y0&&(this.field[F+v]+=w)}}}};this.addPlaneX=function(b,d){var f,g,h,j,k,m=this.size,q=this.yd,y=this.zd,u=this.field,o=m*Math.sqrt(b/d);o>m&&(o=m);for(f=0;f0)for(g=0;gq&&(v=q);for(g=0;g0){k=g*y;for(f=0;fsize&&(dist=size);for(h=0;h0){k=zd*h;for(g=0;g0||(q=this.vertices.push(new THREE.Vertex(new THREE.Vector3(y,j,u)))-1);n.push(q)}c.push(n)}var o,v,A;e=c.length;for(b=0;b0)for(d=0;d1){o=this.vertices[h].position.clone(); -v=this.vertices[k].position.clone();A=this.vertices[n].position.clone();o.normalize();v.normalize();A.normalize();this.faces.push(new THREE.Face3(h,k,n,[new THREE.Vector3(o.x,o.y,o.z),new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(A.x,A.y,A.z)]));this.uvs.push([q,y,D])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; -var Torus=function(a,c,b,d){this.radius=a||100;this.tube=c||40;this.segmentsR=b||8;this.segmentsT=d||6;a=[];THREE.Geometry.call(this);for(c=0;c<=this.segmentsR;++c)for(b=0;b<=this.segmentsT;++b){d=b/this.segmentsT*2*Math.PI;var e=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(e))*Math.cos(d),(this.radius+this.tube*Math.cos(e))*Math.sin(d),this.tube*Math.sin(e))));a.push([b/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(b= -1;b<=this.segmentsT;++b){d=(this.segmentsT+1)*c+b;e=(this.segmentsT+1)*c+b-1;var g=(this.segmentsT+1)*(c-1)+b-1,h=(this.segmentsT+1)*(c-1)+b;this.faces.push(new THREE.Face4(d,e,g,h));this.uvs.push([new THREE.UV(a[d][0],a[d][1]),new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[g][0],a[g][1]),new THREE.UV(a[h][0],a[h][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus; -var Icosahedron=function(a){function c(y,u,o){var v=Math.sqrt(y*y+u*u+o*o);return e.vertices.push(new THREE.Vertex(new THREE.Vector3(y/v,u/v,o/v)))-1}function b(y,u,o,v){v.faces.push(new THREE.Face3(y,u,o))}function d(y,u){var o=e.vertices[y].position,v=e.vertices[u].position;return c((o.x+v.x)/2,(o.y+v.y)/2,(o.z+v.z)/2)}var e=this,g=new THREE.Geometry,h;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,-a);c(0, -1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);b(0,11,5,g);b(0,5,1,g);b(0,1,7,g);b(0,7,10,g);b(0,10,11,g);b(1,5,9,g);b(5,11,4,g);b(11,10,2,g);b(10,7,6,g);b(7,1,8,g);b(3,9,4,g);b(3,4,2,g);b(3,2,6,g);b(3,6,8,g);b(3,8,9,g);b(4,9,5,g);b(2,4,11,g);b(6,2,10,g);b(8,6,7,g);b(9,8,1,g);for(a=0;a0||(q=this.vertices.push(new THREE.Vertex(new THREE.Vector3(y,j,u)))-1);m.push(q)}c.push(m)}var o,v,B;f=c.length;for(b=0;b0)for(d=0;d1){o=this.vertices[h].position.clone(); +v=this.vertices[k].position.clone();B=this.vertices[m].position.clone();o.normalize();v.normalize();B.normalize();this.faces.push(new THREE.Face3(h,k,m,[new THREE.Vector3(o.x,o.y,o.z),new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(B.x,B.y,B.z)]));this.uvs.push([q,y,F])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; +var Torus=function(a,c,b,d){this.radius=a||100;this.tube=c||40;this.segmentsR=b||8;this.segmentsT=d||6;a=[];THREE.Geometry.call(this);for(c=0;c<=this.segmentsR;++c)for(b=0;b<=this.segmentsT;++b){d=b/this.segmentsT*2*Math.PI;var f=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(f))*Math.cos(d),(this.radius+this.tube*Math.cos(f))*Math.sin(d),this.tube*Math.sin(f))));a.push([b/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(b= +1;b<=this.segmentsT;++b){d=(this.segmentsT+1)*c+b;f=(this.segmentsT+1)*c+b-1;var g=(this.segmentsT+1)*(c-1)+b-1,h=(this.segmentsT+1)*(c-1)+b;this.faces.push(new THREE.Face4(d,f,g,h));this.uvs.push([new THREE.UV(a[d][0],a[d][1]),new THREE.UV(a[f][0],a[f][1]),new THREE.UV(a[g][0],a[g][1]),new THREE.UV(a[h][0],a[h][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus; +var Icosahedron=function(a){function c(y,u,o){var v=Math.sqrt(y*y+u*u+o*o);return f.vertices.push(new THREE.Vertex(new THREE.Vector3(y/v,u/v,o/v)))-1}function b(y,u,o,v){v.faces.push(new THREE.Face3(y,u,o))}function d(y,u){var o=f.vertices[y].position,v=f.vertices[u].position;return c((o.x+v.x)/2,(o.y+v.y)/2,(o.z+v.z)/2)}var f=this,g=new THREE.Geometry,h;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,-a);c(0, +1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);b(0,11,5,g);b(0,5,1,g);b(0,1,7,g);b(0,7,10,g);b(0,10,11,g);b(1,5,9,g);b(5,11,4,g);b(11,10,2,g);b(10,7,6,g);b(7,1,8,g);b(3,9,4,g);b(3,4,2,g);b(3,2,6,g);b(3,6,8,g);b(3,8,9,g);b(4,9,5,g);b(2,4,11,g);b(6,2,10,g);b(8,6,7,g);b(9,8,1,g);for(a=0;a=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(e),g=Math.sqrt(1-e*e);if(Math.abs(g)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*f)/g;d=Math.sin(d*f)/g;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c}; THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0}; THREE.Face3=function(a,b,c,d,e){this.a=a;this.b=b;this.c=c;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=e instanceof Array?e:[e]};THREE.Face4=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.d=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=f instanceof Array?f:[f]}; -THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; +THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.morphTargets=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; THREE.Geometry.prototype={computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}", @@ -21,63 +21,64 @@ cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i25&&(d=25);h=(d-1)*0.5;b=Array(d);for(c=e=0;c25&&(d=25);h=(d-1)*0.5;b=Array(d);for(c=f=0;cthis.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;(this.moveForward||this.autoForward)&&this.translateZ(-(this.movementSpeed+this.autoSpeedFactor));this.moveBackward&&this.translateZ(this.movementSpeed);this.moveLeft&&this.translateX(-this.movementSpeed);this.moveRight&&this.translateX(this.movementSpeed); -var b=this.lookSpeed;this.dragToLook&&!this.mouseDragOn&&(b=0);this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;b=this.target.position;var e=this.position;b.x=e.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=e.y+100*Math.cos(this.phi);b.z=e.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()}, +var b=this.lookSpeed;this.dragToLook&&!this.mouseDragOn&&(b=0);this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;b=this.target.position;var f=this.position;b.x=f.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=f.y+100*Math.cos(this.phi);b.z=f.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()}, !1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype; THREE.QuakeCamera.prototype.translate=function(a,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(a));this.target.position.addSelf(c.multiplyScalar(a))}; THREE.PathCamera=function(a){function c(l,k,t,o){var m={name:t,fps:0.6,length:o,hierarchy:[]},p,u=k.getControlPointsArray(),z=k.getLength(),w=u.length,x=0;p=w-1;k={parent:-1,keys:[]};k.keys[0]={time:0,pos:u[0],rot:[0,0,0,1],scl:[1,1,1]};k.keys[p]={time:o,pos:u[p],rot:[0,0,0,1],scl:[1,1,1]};for(p=1;p=0?o:o+h;o=this.verticalAngleMap.srcRange;m=this.verticalAngleMap.dstRange; this.phi=(this.phi-o[0])*(m[1]-m[0])/(o[1]-o[0])+m[0];o=this.horizontalAngleMap.srcRange;m=this.horizontalAngleMap.dstRange;this.theta=(this.theta-o[0])*(m[1]-m[0])/(o[1]-o[0])+m[0];o=this.target.position;o.x=100*Math.sin(this.phi)*Math.cos(this.theta);o.y=100*Math.cos(this.phi);o.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,l,k,t)};this.onMouseMove=function(l){this.mouseX=l.clientX-this.windowHalfX;this.mouseY=l.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints); -this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){a=new THREE.MeshLambertMaterial({color:30719});var f=new THREE.MeshLambertMaterial({color:65280}),g=new Cube(10,10,20),j=new Cube(2,2,10);this.animationParent=new THREE.Mesh(g,a);a=new THREE.Mesh(j,f);a.position.set(0,10,0);this.animation=c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else{this.animation= -c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&e(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(l,k){return function(){k.apply(l,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; +this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){a=new THREE.MeshLambertMaterial({color:30719});var e=new THREE.MeshLambertMaterial({color:65280}),g=new Cube(10,10,20),j=new Cube(2,2,10);this.animationParent=new THREE.Mesh(g,a);a=new THREE.Mesh(j,e);a.position.set(0,10,0);this.animation=c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else{this.animation= +c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(l,k){return function(){k.apply(l,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?this.addStatusElement():null}; THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="#b00";a.style.color="#fff";a.style.width="140px";a.style.padding="0.25em 0.25em 0.25em 0.5em";a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var c="Loaded ";c+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML= -c},loadAsciiOld:function(a,c){var b=document.createElement("script");b.type="text/javascript";b.onload=c;b.src=a;document.getElementsByTagName("head")[0].appendChild(b)},loadAscii:function(a){var c=a.model,b=a.callback,e=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);c.onmessage=function(h){THREE.Loader.prototype.createModel(h.data,b,e)};c.postMessage(a)},loadBinary:function(a){var c=a.model,b=a.callback,e=a.texture_path?a.texture_path: -THREE.Loader.prototype.extractUrlbase(c),h=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);var d=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(f){THREE.Loader.prototype.loadAjaxBuffers(f.data.buffers,f.data.materials,b,h,e,d)};c.onerror=function(f){alert("worker.onerror: "+f.message+"\n"+f.data);f.preventDefault()};c.postMessage(a)},loadAjaxBuffers:function(a,c,b,e,h,d){var f=new XMLHttpRequest,g=e+"/"+a,j=0; -f.onreadystatechange=function(){if(f.readyState==4)f.status==200||f.status==0?THREE.Loader.prototype.createBinModel(f.responseText,b,h,c):alert("Couldn't load ["+g+"] ["+f.status+"]");else if(f.readyState==3){if(d){j==0&&(j=f.getResponseHeader("Content-Length"));d({total:j,loaded:f.responseText.length})}}else f.readyState==2&&(j=f.getResponseHeader("Content-Length"))};f.open("GET",g,!0);f.overrideMimeType("text/plain; charset=x-user-defined");f.setRequestHeader("Content-Type","text/plain");f.send(null)}, -createBinModel:function(a,c,b,e){var h=function(d){function f(q,v){var y=k(q,v),B=k(q,v+1),H=k(q,v+2),L=k(q,v+3),P=(L<<1&255|H>>7)-127;y|=(H&127)<<16|B<<8;if(y==0&&P==-127)return 0;return(1-2*(L>>7))*(1+y*Math.pow(2,-23))*Math.pow(2,P)}function g(q,v){var y=k(q,v),B=k(q,v+1),H=k(q,v+2);return(k(q,v+3)<<24)+(H<<16)+(B<<8)+y}function j(q,v){var y=k(q,v);return(k(q,v+1)<<8)+y}function l(q,v){var y=k(q,v);return y>127?y-256:y}function k(q,v){return q.charCodeAt(v)&255}function t(q){var v,y,B;v=g(a,q); +c},loadAsciiOld:function(a,c){var b=document.createElement("script");b.type="text/javascript";b.onload=c;b.src=a;document.getElementsByTagName("head")[0].appendChild(b)},loadAscii:function(a){var c=a.model,b=a.callback,f=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);c.onmessage=function(h){THREE.Loader.prototype.createModel(h.data,b,f)};c.postMessage(a)},loadBinary:function(a){var c=a.model,b=a.callback,f=a.texture_path?a.texture_path: +THREE.Loader.prototype.extractUrlbase(c),h=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);var d=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(e){THREE.Loader.prototype.loadAjaxBuffers(e.data.buffers,e.data.materials,b,h,f,d)};c.onerror=function(e){alert("worker.onerror: "+e.message+"\n"+e.data);e.preventDefault()};c.postMessage(a)},loadAjaxBuffers:function(a,c,b,f,h,d){var e=new XMLHttpRequest,g=f+"/"+a,j=0; +e.onreadystatechange=function(){if(e.readyState==4)e.status==200||e.status==0?THREE.Loader.prototype.createBinModel(e.responseText,b,h,c):alert("Couldn't load ["+g+"] ["+e.status+"]");else if(e.readyState==3){if(d){j==0&&(j=e.getResponseHeader("Content-Length"));d({total:j,loaded:e.responseText.length})}}else e.readyState==2&&(j=e.getResponseHeader("Content-Length"))};e.open("GET",g,!0);e.overrideMimeType("text/plain; charset=x-user-defined");e.setRequestHeader("Content-Type","text/plain");e.send(null)}, +createBinModel:function(a,c,b,f){var h=function(d){function e(q,v){var y=k(q,v),B=k(q,v+1),H=k(q,v+2),L=k(q,v+3),P=(L<<1&255|H>>7)-127;y|=(H&127)<<16|B<<8;if(y==0&&P==-127)return 0;return(1-2*(L>>7))*(1+y*Math.pow(2,-23))*Math.pow(2,P)}function g(q,v){var y=k(q,v),B=k(q,v+1),H=k(q,v+2);return(k(q,v+3)<<24)+(H<<16)+(B<<8)+y}function j(q,v){var y=k(q,v);return(k(q,v+1)<<8)+y}function l(q,v){var y=k(q,v);return y>127?y-256:y}function k(q,v){return q.charCodeAt(v)&255}function t(q){var v,y,B;v=g(a,q); y=g(a,q+I);B=g(a,q+C);q=j(a,q+E);THREE.Loader.prototype.f3(w,v,y,B,q)}function o(q){var v,y,B,H,L,P;v=g(a,q);y=g(a,q+I);B=g(a,q+C);H=j(a,q+E);L=g(a,q+F);P=g(a,q+J);q=g(a,q+K);THREE.Loader.prototype.f3n(w,D,v,y,B,H,L,P,q)}function m(q){var v,y,B,H;v=g(a,q);y=g(a,q+O);B=g(a,q+G);H=g(a,q+N);q=j(a,q+M);THREE.Loader.prototype.f4(w,v,y,B,H,q)}function p(q){var v,y,B,H,L,P,Z,$;v=g(a,q);y=g(a,q+O);B=g(a,q+G);H=g(a,q+N);L=j(a,q+M);P=g(a,q+X);Z=g(a,q+Y);$=g(a,q+R);q=g(a,q+aa);THREE.Loader.prototype.f4n(w,D, -v,y,B,H,L,P,Z,$,q)}function u(q){var v,y;v=g(a,q);y=g(a,q+ba);q=g(a,q+ca);THREE.Loader.prototype.uv3(w.uvs,A[v*2],A[v*2+1],A[y*2],A[y*2+1],A[q*2],A[q*2+1])}function z(q){var v,y,B;v=g(a,q);y=g(a,q+da);B=g(a,q+ea);q=g(a,q+fa);THREE.Loader.prototype.uv4(w.uvs,A[v*2],A[v*2+1],A[y*2],A[y*2+1],A[B*2],A[B*2+1],A[q*2],A[q*2+1])}var w=this,x=0,n,D=[],A=[],I,C,E,F,J,K,O,G,N,M,X,Y,R,aa,ba,ca,da,ea,fa,S,T,U,V,W,Q;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(w,e,d);n={signature:a.substr(x, +v,y,B,H,L,P,Z,$,q)}function u(q){var v,y;v=g(a,q);y=g(a,q+ba);q=g(a,q+ca);THREE.Loader.prototype.uv3(w.uvs,A[v*2],A[v*2+1],A[y*2],A[y*2+1],A[q*2],A[q*2+1])}function z(q){var v,y,B;v=g(a,q);y=g(a,q+da);B=g(a,q+ea);q=g(a,q+fa);THREE.Loader.prototype.uv4(w.uvs,A[v*2],A[v*2+1],A[y*2],A[y*2+1],A[B*2],A[B*2+1],A[q*2],A[q*2+1])}var w=this,x=0,n,D=[],A=[],I,C,E,F,J,K,O,G,N,M,X,Y,R,aa,ba,ca,da,ea,fa,S,T,U,V,W,Q;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(w,f,d);n={signature:a.substr(x, 8),header_bytes:k(a,x+8),vertex_coordinate_bytes:k(a,x+9),normal_coordinate_bytes:k(a,x+10),uv_coordinate_bytes:k(a,x+11),vertex_index_bytes:k(a,x+12),normal_index_bytes:k(a,x+13),uv_index_bytes:k(a,x+14),material_index_bytes:k(a,x+15),nvertices:g(a,x+16),nnormals:g(a,x+16+4),nuvs:g(a,x+16+8),ntri_flat:g(a,x+16+12),ntri_smooth:g(a,x+16+16),ntri_flat_uv:g(a,x+16+20),ntri_smooth_uv:g(a,x+16+24),nquad_flat:g(a,x+16+28),nquad_smooth:g(a,x+16+32),nquad_flat_uv:g(a,x+16+36),nquad_smooth_uv:g(a,x+16+40)}; x+=n.header_bytes;I=n.vertex_index_bytes;C=n.vertex_index_bytes*2;E=n.vertex_index_bytes*3;F=n.vertex_index_bytes*3+n.material_index_bytes;J=n.vertex_index_bytes*3+n.material_index_bytes+n.normal_index_bytes;K=n.vertex_index_bytes*3+n.material_index_bytes+n.normal_index_bytes*2;O=n.vertex_index_bytes;G=n.vertex_index_bytes*2;N=n.vertex_index_bytes*3;M=n.vertex_index_bytes*4;X=n.vertex_index_bytes*4+n.material_index_bytes;Y=n.vertex_index_bytes*4+n.material_index_bytes+n.normal_index_bytes;R=n.vertex_index_bytes* 4+n.material_index_bytes+n.normal_index_bytes*2;aa=n.vertex_index_bytes*4+n.material_index_bytes+n.normal_index_bytes*3;ba=n.uv_index_bytes;ca=n.uv_index_bytes*2;da=n.uv_index_bytes;ea=n.uv_index_bytes*2;fa=n.uv_index_bytes*3;d=n.vertex_index_bytes*3+n.material_index_bytes;Q=n.vertex_index_bytes*4+n.material_index_bytes;S=n.ntri_flat*d;T=n.ntri_smooth*(d+n.normal_index_bytes*3);U=n.ntri_flat_uv*(d+n.uv_index_bytes*3);V=n.ntri_smooth_uv*(d+n.normal_index_bytes*3+n.uv_index_bytes*3);W=n.nquad_flat* -Q;d=n.nquad_smooth*(Q+n.normal_index_bytes*4);Q=n.nquad_flat_uv*(Q+n.uv_index_bytes*4);x+=function(q){for(var v,y,B,H=n.vertex_coordinate_bytes*3,L=q+n.nvertices*H;q=this.maxCount-3&&g(this)};this.begin= -function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(b){if(this.count!=0){for(var e=this.count*3;ethis.size-1&&(j=this.size-1);var o=Math.floor(l-g);o<1&&(o=1);l=Math.floor(l+g);l>this.size-1&&(l=this.size-1);var m=Math.floor(k-g);m<1&&(m=1);g=Math.floor(k+g); -g>this.size-1&&(g=this.size-1);for(var p,u,z,w,x,n;t0&&(this.field[z+p]+=w)}}}};this.addPlaneX=function(b,e){var h,d,f,g,j,l=this.size,k=this.yd,t=this.zd,o=this.field,m=l*Math.sqrt(b/e);m>l&&(m=l);for(h=0;h0)for(d=0;dk&&(p=k);for(d=0;d0){j=d*t;for(h=0;hsize&&(dist=size);for(f=0;f0){j=zd*f;for(d=0;d=this.maxCount-3&&g(this)};this.begin= +function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(b){if(this.count!=0){for(var f=this.count*3;fthis.size-1&&(j=this.size-1);var o=Math.floor(l-g);o<1&&(o=1);l=Math.floor(l+g);l>this.size-1&&(l=this.size-1);var m=Math.floor(k-g);m<1&&(m=1);g=Math.floor(k+g); +g>this.size-1&&(g=this.size-1);for(var p,u,z,w,x,n;t0&&(this.field[z+p]+=w)}}}};this.addPlaneX=function(b,f){var h,d,e,g,j,l=this.size,k=this.yd,t=this.zd,o=this.field,m=l*Math.sqrt(b/f);m>l&&(m=l);for(h=0;h0)for(d=0;dk&&(p=k);for(d=0;d0){j=d*t;for(h=0;hsize&&(dist=size);for(e=0;e0){j=zd*e;for(d=0;d0||(k=this.vertices.push(new THREE.Vertex(new THREE.Vector3(t,g,o)))-1);l.push(k)}c.push(l)}var m,p,u;h=c.length;for(b=0;b0)for(e=0;e1){m=this.vertices[f].position.clone(); -p=this.vertices[j].position.clone();u=this.vertices[l].position.clone();m.normalize();p.normalize();u.normalize();this.faces.push(new THREE.Face3(f,j,l,[new THREE.Vector3(m.x,m.y,m.z),new THREE.Vector3(p.x,p.y,p.z),new THREE.Vector3(u.x,u.y,u.z)]));this.uvs.push([k,t,z])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; -var Torus=function(a,c,b,e){this.radius=a||100;this.tube=c||40;this.segmentsR=b||8;this.segmentsT=e||6;a=[];THREE.Geometry.call(this);for(c=0;c<=this.segmentsR;++c)for(b=0;b<=this.segmentsT;++b){e=b/this.segmentsT*2*Math.PI;var h=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(h))*Math.cos(e),(this.radius+this.tube*Math.cos(h))*Math.sin(e),this.tube*Math.sin(h))));a.push([b/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(b= -1;b<=this.segmentsT;++b){e=(this.segmentsT+1)*c+b;h=(this.segmentsT+1)*c+b-1;var d=(this.segmentsT+1)*(c-1)+b-1,f=(this.segmentsT+1)*(c-1)+b;this.faces.push(new THREE.Face4(e,h,d,f));this.uvs.push([new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[h][0],a[h][1]),new THREE.UV(a[d][0],a[d][1]),new THREE.UV(a[f][0],a[f][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus; -var Icosahedron=function(a){function c(t,o,m){var p=Math.sqrt(t*t+o*o+m*m);return h.vertices.push(new THREE.Vertex(new THREE.Vector3(t/p,o/p,m/p)))-1}function b(t,o,m,p){p.faces.push(new THREE.Face3(t,o,m))}function e(t,o){var m=h.vertices[t].position,p=h.vertices[o].position;return c((m.x+p.x)/2,(m.y+p.y)/2,(m.z+p.z)/2)}var h=this,d=new THREE.Geometry,f;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,-a);c(0, -1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);b(0,11,5,d);b(0,5,1,d);b(0,1,7,d);b(0,7,10,d);b(0,10,11,d);b(1,5,9,d);b(5,11,4,d);b(11,10,2,d);b(10,7,6,d);b(7,1,8,d);b(3,9,4,d);b(3,4,2,d);b(3,2,6,d);b(3,6,8,d);b(3,8,9,d);b(4,9,5,d);b(2,4,11,d);b(6,2,10,d);b(8,6,7,d);b(9,8,1,d);for(a=0;a0||(k=this.vertices.push(new THREE.Vertex(new THREE.Vector3(t,g,o)))-1);l.push(k)}c.push(l)}var m,p,u;h=c.length;for(b=0;b0)for(f=0;f1){m=this.vertices[e].position.clone(); +p=this.vertices[j].position.clone();u=this.vertices[l].position.clone();m.normalize();p.normalize();u.normalize();this.faces.push(new THREE.Face3(e,j,l,[new THREE.Vector3(m.x,m.y,m.z),new THREE.Vector3(p.x,p.y,p.z),new THREE.Vector3(u.x,u.y,u.z)]));this.uvs.push([k,t,z])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; +var Torus=function(a,c,b,f){this.radius=a||100;this.tube=c||40;this.segmentsR=b||8;this.segmentsT=f||6;a=[];THREE.Geometry.call(this);for(c=0;c<=this.segmentsR;++c)for(b=0;b<=this.segmentsT;++b){f=b/this.segmentsT*2*Math.PI;var h=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(h))*Math.cos(f),(this.radius+this.tube*Math.cos(h))*Math.sin(f),this.tube*Math.sin(h))));a.push([b/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(b= +1;b<=this.segmentsT;++b){f=(this.segmentsT+1)*c+b;h=(this.segmentsT+1)*c+b-1;var d=(this.segmentsT+1)*(c-1)+b-1,e=(this.segmentsT+1)*(c-1)+b;this.faces.push(new THREE.Face4(f,h,d,e));this.uvs.push([new THREE.UV(a[f][0],a[f][1]),new THREE.UV(a[h][0],a[h][1]),new THREE.UV(a[d][0],a[d][1]),new THREE.UV(a[e][0],a[e][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus; +var Icosahedron=function(a){function c(t,o,m){var p=Math.sqrt(t*t+o*o+m*m);return h.vertices.push(new THREE.Vertex(new THREE.Vector3(t/p,o/p,m/p)))-1}function b(t,o,m,p){p.faces.push(new THREE.Face3(t,o,m))}function f(t,o){var m=h.vertices[t].position,p=h.vertices[o].position;return c((m.x+p.x)/2,(m.y+p.y)/2,(m.z+p.z)/2)}var h=this,d=new THREE.Geometry,e;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,-a);c(0, +1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);b(0,11,5,d);b(0,5,1,d);b(0,1,7,d);b(0,7,10,d);b(0,10,11,d);b(1,5,9,d);b(5,11,4,d);b(11,10,2,d);b(10,7,6,d);b(7,1,8,d);b(3,9,4,d);b(3,4,2,d);b(3,2,6,d);b(3,6,8,d);b(3,8,9,d);b(4,9,5,d);b(2,4,11,d);b(6,2,10,d);b(8,6,7,d);b(9,8,1,d);for(a=0;a=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(e),g=Math.sqrt(1-e*e);if(Math.abs(g)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*f)/g;d=Math.sin(d*f)/g;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c}; THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0}; THREE.Face3=function(a,b,c,d,e){this.a=a;this.b=b;this.c=c;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=e instanceof Array?e:[e]};THREE.Face4=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.d=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=f instanceof Array?f:[f]}; -THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; +THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.morphTargets=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; THREE.Geometry.prototype={computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}}; THREE.Vector2=function(a,b){this.set(a||0,b||0)}; THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.set(a.x,a.y);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/ this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,d){this.set(a||0,b||0,d||0)}; THREE.Vector3.prototype={set:function(a,b,d){this.x=a;this.y=b;this.z=d;return this},copy:function(a){this.set(a.x,a.y,a.z);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z);return this},addScalar:function(a){this.set(this.x+a,this.y+a,this.z+a);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z);return this},cross:function(a, -b){this.set(a.y*b.z-a.z*b.y,a.z*b.x-a.x*b.z,a.x*b.y-a.y*b.x);return this},crossSelf:function(a){var b=this.x,d=this.y,e=this.z;this.set(d*a.z-e*a.y,e*a.x-b*a.z,b*a.y-d*a.x);return this},multiply:function(a,b){this.set(a.x*b.x,a.y*b.y,a.z*b.z);return this},multiplySelf:function(a){this.set(this.x*a.x,this.y*a.y,this.z*a.z);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a,this.z*a);return this},divideSelf:function(a){this.set(this.x/a.x,this.y/a.y,this.z/a.z);return this},divideScalar:function(a){this.set(this.x/ +b){this.set(a.y*b.z-a.z*b.y,a.z*b.x-a.x*b.z,a.x*b.y-a.y*b.x);return this},crossSelf:function(a){var b=this.x,d=this.y,f=this.z;this.set(d*a.z-f*a.y,f*a.x-b*a.z,b*a.y-d*a.x);return this},multiply:function(a,b){this.set(a.x*b.x,a.y*b.y,a.z*b.z);return this},multiplySelf:function(a){this.set(this.x*a.x,this.y*a.y,this.z*a.z);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a,this.z*a);return this},divideSelf:function(a){this.set(this.x/a.x,this.y/a.y,this.z/a.z);return this},divideScalar:function(a){this.set(this.x/ a,this.y/a,this.z/a);return this},negate:function(){this.set(-this.x,-this.y,-this.z);return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return b*b+d*d+a*a},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){var a= this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){this.y=Math.asin(a.n13);var b=Math.cos(this.y);if(Math.abs(b)>1.0E-5){this.x=Math.atan2(-a.n23/b,a.n33/b);this.z=Math.atan2(-a.n13/b,a.n11/b)}else{this.x=0;this.z=Math.atan2(a.n21,a.n22)}},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)< -1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,d,e){this.set(a||0,b||0,d||0,e||1)}; -THREE.Vector4.prototype={set:function(a,b,d,e){this.x=a;this.y=b;this.z=d;this.w=e;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z,a.w+b.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z,a.w-b.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x* +1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,d,f){this.set(a||0,b||0,d||0,f||1)}; +THREE.Vector4.prototype={set:function(a,b,d,f){this.x=a;this.y=b;this.z=d;this.w=f;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z,a.w+b.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z,a.w-b.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x* a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,b){this.set(this.x+(a.x-this.x)*b,this.y+(a.y-this.y)*b,this.z+(a.z-this.z)*b,this.w+(a.w-this.w)*b)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; -THREE.Ray.prototype={intersectScene:function(a){var b,d,e=a.objects,g=[];a=0;for(b=e.length;a0&&L>0&&aa+L<1}var d,e,g,k, -l,o,n,w,z,x,D,E=a.geometry,F=E.vertices,H=[];d=0;for(e=E.faces.length;dn?e:n;g=g>w?g:w}a()}; -this.add3Points=function(n,w,z,x,D,E){if(o){o=!1;b=nz?n>D?n:D:z>D?z:D;g=w>x?w>E?w:E:x>E?x:E}else{b=nz?n>D?n>e?n:e:D>e?D:e:z>D?z>e?z:e:D>e?D:e;g=w>x?w>E?w>g?w:g:E>g?E:g:x>E?x>g?x:g:E>g?E:g}a()};this.addRectangle=function(n){if(o){o=!1;b=n.getLeft();d=n.getTop();e=n.getRight();g=n.getBottom()}else{b=bn.getRight()? -e:n.getRight();g=g>n.getBottom()?g:n.getBottom()}a()};this.inflate=function(n){b-=n;d-=n;e+=n;g+=n;a()};this.minSelf=function(n){b=b>n.getLeft()?b:n.getLeft();d=d>n.getTop()?d:n.getTop();e=e=0&&Math.min(g,n.getBottom())-Math.max(d,n.getTop())>=0};this.empty=function(){o=!0;g=e=d=b=0;a()};this.isEmpty=function(){return o}}; +THREE.Ray.prototype={intersectScene:function(a){var b,d,f=a.objects,g=[];a=0;for(b=f.length;a0&&L>0&&ea+L<1}var d,f,g,l, +m,s,o,v,B,A,D,E=a.geometry,H=E.vertices,I=[];d=0;for(f=E.faces.length;do?f:o;g=g>v?g:v}a()}; +this.add3Points=function(o,v,B,A,D,E){if(s){s=!1;b=oB?o>D?o:D:B>D?B:D;g=v>A?v>E?v:E:A>E?A:E}else{b=oB?o>D?o>f?o:f:D>f?D:f:B>D?B>f?B:f:D>f?D:f;g=v>A?v>E?v>g?v:g:E>g?E:g:A>E?A>g?A:g:E>g?E:g}a()};this.addRectangle=function(o){if(s){s=!1;b=o.getLeft();d=o.getTop();f=o.getRight();g=o.getBottom()}else{b=bo.getRight()? +f:o.getRight();g=g>o.getBottom()?g:o.getBottom()}a()};this.inflate=function(o){b-=o;d-=o;f+=o;g+=o;a()};this.minSelf=function(o){b=b>o.getLeft()?b:o.getLeft();d=d>o.getTop()?d:o.getTop();f=f=0&&Math.min(g,o.getBottom())-Math.max(d,o.getTop())>=0};this.empty=function(){s=!0;g=f=d=b=0;a()};this.isEmpty=function(){return s}}; THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}}; -THREE.Matrix4=function(a,b,d,e,g,k,l,o,n,w,z,x,D,E,F,H){this.set(a||1,b||0,d||0,e||0,g||0,k||1,l||0,o||0,n||0,w||0,z||1,x||0,D||0,E||0,F||0,H||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; -THREE.Matrix4.prototype={set:function(a,b,d,e,g,k,l,o,n,w,z,x,D,E,F,H){this.n11=a;this.n12=b;this.n13=d;this.n14=e;this.n21=g;this.n22=k;this.n23=l;this.n24=o;this.n31=n;this.n32=w;this.n33=z;this.n34=x;this.n41=D;this.n42=E;this.n43=F;this.n44=H;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,d){var e=THREE.Matrix4.__v1, -g=THREE.Matrix4.__v2,k=THREE.Matrix4.__v3;k.sub(a,b).normalize();if(k.length()===0)k.z=1;e.cross(d,k).normalize();if(e.length()===0){k.x+=1.0E-4;e.cross(d,k).normalize()}g.cross(k,e).normalize();this.n11=e.x;this.n12=g.x;this.n13=k.x;this.n21=e.y;this.n22=g.y;this.n23=k.y;this.n31=e.z;this.n32=g.z;this.n33=k.z;return this},multiplyVector3:function(a){var b=a.x,d=a.y,e=a.z,g=1/(this.n41*b+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*e+this.n14)*g;a.y=(this.n21*b+this.n22*d+this.n23* -e+this.n24)*g;a.z=(this.n31*b+this.n32*d+this.n33*e+this.n34)*g;return a},multiplyVector4:function(a){var b=a.x,d=a.y,e=a.z,g=a.w;a.x=this.n11*b+this.n12*d+this.n13*e+this.n14*g;a.y=this.n21*b+this.n22*d+this.n23*e+this.n24*g;a.z=this.n31*b+this.n32*d+this.n33*e+this.n34*g;a.w=this.n41*b+this.n42*d+this.n43*e+this.n44*g;return a},rotateAxis:function(a){var b=a.x,d=a.y,e=a.z;a.x=b*this.n11+d*this.n12+e*this.n13;a.y=b*this.n21+d*this.n22+e*this.n23;a.z=b*this.n31+d*this.n32+e*this.n33;a.normalize(); -return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,e=a.n12,g=a.n13,k=a.n14,l=a.n21,o=a.n22,n=a.n23,w=a.n24,z=a.n31,x=a.n32,D=a.n33,E=a.n34,F=a.n41,H=a.n42,L=a.n43,M=a.n44,V=b.n11,X=b.n12,da=b.n13,aa=b.n14,Y=b.n21,ea=b.n22, -c=b.n23,oa=b.n24,ma=b.n31,ua=b.n32,pa=b.n33,qa=b.n34;this.n11=d*V+e*Y+g*ma;this.n12=d*X+e*ea+g*ua;this.n13=d*da+e*c+g*pa;this.n14=d*aa+e*oa+g*qa+k;this.n21=l*V+o*Y+n*ma;this.n22=l*X+o*ea+n*ua;this.n23=l*da+o*c+n*pa;this.n24=l*aa+o*oa+n*qa+w;this.n31=z*V+x*Y+D*ma;this.n32=z*X+x*ea+D*ua;this.n33=z*da+x*c+D*pa;this.n34=z*aa+x*oa+D*qa+E;this.n41=F*V+H*Y+L*ma;this.n42=F*X+H*ea+L*ua;this.n43=F*da+H*c+L*pa;this.n44=F*aa+H*oa+L*qa+M;return this},multiplyToArray:function(a,b,d){this.multiply(a,b);d[0]=this.n11; -d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*= -a;return this},determinant:function(){var a=this.n11,b=this.n12,d=this.n13,e=this.n14,g=this.n21,k=this.n22,l=this.n23,o=this.n24,n=this.n31,w=this.n32,z=this.n33,x=this.n34,D=this.n41,E=this.n42,F=this.n43,H=this.n44;return e*l*w*D-d*o*w*D-e*k*z*D+b*o*z*D+d*k*x*D-b*l*x*D-e*l*n*E+d*o*n*E+e*g*z*E-a*o*z*E-d*g*x*E+a*l*x*E+e*k*n*F-b*o*n*F-e*g*w*F+a*o*w*F+b*g*x*F-a*k*x*F-d*k*n*H+b*l*n*H+d*g*w*H-a*l*w*H-b*g*z*H+a*k*z*H},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31= -this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]= +THREE.Matrix4=function(a,b,d,f,g,l,m,s,o,v,B,A,D,E,H,I){this.set(a||1,b||0,d||0,f||0,g||0,l||1,m||0,s||0,o||0,v||0,B||1,A||0,D||0,E||0,H||0,I||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; +THREE.Matrix4.prototype={set:function(a,b,d,f,g,l,m,s,o,v,B,A,D,E,H,I){this.n11=a;this.n12=b;this.n13=d;this.n14=f;this.n21=g;this.n22=l;this.n23=m;this.n24=s;this.n31=o;this.n32=v;this.n33=B;this.n34=A;this.n41=D;this.n42=E;this.n43=H;this.n44=I;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,d){var f=THREE.Matrix4.__v1, +g=THREE.Matrix4.__v2,l=THREE.Matrix4.__v3;l.sub(a,b).normalize();if(l.length()===0)l.z=1;f.cross(d,l).normalize();if(f.length()===0){l.x+=1.0E-4;f.cross(d,l).normalize()}g.cross(l,f).normalize();this.n11=f.x;this.n12=g.x;this.n13=l.x;this.n21=f.y;this.n22=g.y;this.n23=l.y;this.n31=f.z;this.n32=g.z;this.n33=l.z;return this},multiplyVector3:function(a){var b=a.x,d=a.y,f=a.z,g=1/(this.n41*b+this.n42*d+this.n43*f+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*f+this.n14)*g;a.y=(this.n21*b+this.n22*d+this.n23* +f+this.n24)*g;a.z=(this.n31*b+this.n32*d+this.n33*f+this.n34)*g;return a},multiplyVector4:function(a){var b=a.x,d=a.y,f=a.z,g=a.w;a.x=this.n11*b+this.n12*d+this.n13*f+this.n14*g;a.y=this.n21*b+this.n22*d+this.n23*f+this.n24*g;a.z=this.n31*b+this.n32*d+this.n33*f+this.n34*g;a.w=this.n41*b+this.n42*d+this.n43*f+this.n44*g;return a},rotateAxis:function(a){var b=a.x,d=a.y,f=a.z;a.x=b*this.n11+d*this.n12+f*this.n13;a.y=b*this.n21+d*this.n22+f*this.n23;a.z=b*this.n31+d*this.n32+f*this.n33;a.normalize(); +return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,f=a.n12,g=a.n13,l=a.n14,m=a.n21,s=a.n22,o=a.n23,v=a.n24,B=a.n31,A=a.n32,D=a.n33,E=a.n34,H=a.n41,I=a.n42,L=a.n43,M=a.n44,W=b.n11,$=b.n12,ia=b.n13,ea=b.n14,aa=b.n21,ja=b.n22, +c=b.n23,ra=b.n24,pa=b.n31,ya=b.n32,sa=b.n33,ta=b.n34;this.n11=d*W+f*aa+g*pa;this.n12=d*$+f*ja+g*ya;this.n13=d*ia+f*c+g*sa;this.n14=d*ea+f*ra+g*ta+l;this.n21=m*W+s*aa+o*pa;this.n22=m*$+s*ja+o*ya;this.n23=m*ia+s*c+o*sa;this.n24=m*ea+s*ra+o*ta+v;this.n31=B*W+A*aa+D*pa;this.n32=B*$+A*ja+D*ya;this.n33=B*ia+A*c+D*sa;this.n34=B*ea+A*ra+D*ta+E;this.n41=H*W+I*aa+L*pa;this.n42=H*$+I*ja+L*ya;this.n43=H*ia+I*c+L*sa;this.n44=H*ea+I*ra+L*ta+M;return this},multiplyToArray:function(a,b,d){this.multiply(a,b);d[0]= +this.n11;d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*= +a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,d=this.n13,f=this.n14,g=this.n21,l=this.n22,m=this.n23,s=this.n24,o=this.n31,v=this.n32,B=this.n33,A=this.n34,D=this.n41,E=this.n42,H=this.n43,I=this.n44;return f*m*v*D-d*s*v*D-f*l*B*D+b*s*B*D+d*l*A*D-b*m*A*D-f*m*o*E+d*s*o*E+f*g*B*E-a*s*B*E-d*g*A*E+a*m*A*E+f*l*o*H-b*s*o*H-f*g*v*H+a*s*v*H+b*g*A*H-a*l*A*H-d*l*o*I+b*m*o*I+d*g*v*I-a*m*v*I-b*g*B*I+a*l*B*I},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31; +this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]= this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42; a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,d){this.set(1,0,0,a,0,1,0,b,0,0,1,d,0,0, -0,1);return this},setScale:function(a,b,d){this.set(a,0,0,0,0,b,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var d=Math.cos(b),e=Math.sin(b),g= -1-d,k=a.x,l=a.y,o=a.z,n=g*k,w=g*l;this.set(n*k+d,n*l-e*o,n*o+e*l,0,n*l+e*o,w*l+d,w*o-e*k,0,n*o-e*l,w*o+e*k,g*o*o+d,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,d=a.y,e=a.z;a=Math.cos(b);b=Math.sin(b);var g=Math.cos(d);d=Math.sin(d);var k=Math.cos(e);e=Math.sin(e);var l=a*d,o=b*d;this.n11=g*k;this.n12=-g*e;this.n13=d;this.n21=o*k+a*e;this.n22=-o*e+a*k;this.n23=-b*g;this.n31=-l*k+b*e;this.n32=l*e+b*k;this.n33= -a*g;return this},setRotationFromQuaternion:function(a){var b=a.x,d=a.y,e=a.z,g=a.w,k=b+b,l=d+d,o=e+e;a=b*k;var n=b*l;b*=o;var w=d*l;d*=o;e*=o;k*=g;l*=g;g*=o;this.n11=1-(w+e);this.n12=n-g;this.n13=b+l;this.n21=n+g;this.n22=1-(a+e);this.n23=d-k;this.n31=b-l;this.n32=d+k;this.n33=1-(a+w);return this},scale:function(a){var b=a.x,d=a.y;a=a.z;this.n11*=b;this.n12*=d;this.n13*=a;this.n21*=b;this.n22*=d;this.n23*=a;this.n31*=b;this.n32*=d;this.n33*=a;this.n41*=b;this.n42*=d;this.n43*=a;return this},extractPosition:function(a){this.n14= -a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,b){var d=1/b.x,e=1/b.y,g=1/b.z;this.n11=a.n11*d;this.n21=a.n21*d;this.n31=a.n31*d;this.n12=a.n12*e;this.n22=a.n22*e;this.n32=a.n32*e;this.n13=a.n13*g;this.n23=a.n23*g;this.n33=a.n33*g}}; -THREE.Matrix4.makeInvert=function(a,b){var d=a.n11,e=a.n12,g=a.n13,k=a.n14,l=a.n21,o=a.n22,n=a.n23,w=a.n24,z=a.n31,x=a.n32,D=a.n33,E=a.n34,F=a.n41,H=a.n42,L=a.n43,M=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=n*E*H-w*D*H+w*x*L-o*E*L-n*x*M+o*D*M;b.n12=k*D*H-g*E*H-k*x*L+e*E*L+g*x*M-e*D*M;b.n13=g*w*H-k*n*H+k*o*L-e*w*L-g*o*M+e*n*M;b.n14=k*n*x-g*w*x-k*o*D+e*w*D+g*o*E-e*n*E;b.n21=w*D*F-n*E*F-w*z*L+l*E*L+n*z*M-l*D*M;b.n22=g*E*F-k*D*F+k*z*L-d*E*L-g*z*M+d*D*M;b.n23=k*n*F-g*w*F-k*l*L+d*w*L+g*l*M-d*n*M; -b.n24=g*w*z-k*n*z+k*l*D-d*w*D-g*l*E+d*n*E;b.n31=o*E*F-w*x*F+w*z*H-l*E*H-o*z*M+l*x*M;b.n32=k*x*F-e*E*F-k*z*H+d*E*H+e*z*M-d*x*M;b.n33=g*w*F-k*o*F+k*l*H-d*w*H-e*l*M+d*o*M;b.n34=k*o*z-e*w*z-k*l*x+d*w*x+e*l*E-d*o*E;b.n41=n*x*F-o*D*F-n*z*H+l*D*H+o*z*L-l*x*L;b.n42=e*D*F-g*x*F+g*z*H-d*D*H-e*z*L+d*x*L;b.n43=g*o*F-e*n*F-g*l*H+d*n*H+e*l*L-d*o*L;b.n44=e*n*z-g*o*z+g*l*x-d*n*x-e*l*D+d*o*D;b.multiplyScalar(1/a.determinant());return b}; -THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,d=b.m,e=a.n33*a.n22-a.n32*a.n23,g=-a.n33*a.n21+a.n31*a.n23,k=a.n32*a.n21-a.n31*a.n22,l=-a.n33*a.n12+a.n32*a.n13,o=a.n33*a.n11-a.n31*a.n13,n=-a.n32*a.n11+a.n31*a.n12,w=a.n23*a.n12-a.n22*a.n13,z=-a.n23*a.n11+a.n21*a.n13,x=a.n22*a.n11-a.n21*a.n12;a=a.n11*e+a.n21*l+a.n31*w;if(a==0)throw"matrix not invertible";a=1/a;d[0]=a*e;d[1]=a*g;d[2]=a*k;d[3]=a*l;d[4]=a*o;d[5]=a*n;d[6]=a*w;d[7]=a*z;d[8]=a*x;return b}; -THREE.Matrix4.makeFrustum=function(a,b,d,e,g,k){var l;l=new THREE.Matrix4;l.n11=2*g/(b-a);l.n12=0;l.n13=(b+a)/(b-a);l.n14=0;l.n21=0;l.n22=2*g/(e-d);l.n23=(e+d)/(e-d);l.n24=0;l.n31=0;l.n32=0;l.n33=-(k+g)/(k-g);l.n34=-2*k*g/(k-g);l.n41=0;l.n42=0;l.n43=-1;l.n44=0;return l};THREE.Matrix4.makePerspective=function(a,b,d,e){var g;a=d*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*b,a*b,g,a,d,e)}; -THREE.Matrix4.makeOrtho=function(a,b,d,e,g,k){var l,o,n,w;l=new THREE.Matrix4;o=b-a;n=d-e;w=k-g;l.n11=2/o;l.n12=0;l.n13=0;l.n14=-((b+a)/o);l.n21=0;l.n22=2/n;l.n23=0;l.n24=-((d+e)/n);l.n31=0;l.n32=0;l.n33=-2/w;l.n34=-((k+g)/w);l.n41=0;l.n42=0;l.n43=0;l.n44=1;return l};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; +0,1);return this},setScale:function(a,b,d){this.set(a,0,0,0,0,b,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var d=Math.cos(b),f=Math.sin(b),g= +1-d,l=a.x,m=a.y,s=a.z,o=g*l,v=g*m;this.set(o*l+d,o*m-f*s,o*s+f*m,0,o*m+f*s,v*m+d,v*s-f*l,0,o*s-f*m,v*s+f*l,g*s*s+d,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,d=a.y,f=a.z;a=Math.cos(b);b=Math.sin(b);var g=Math.cos(d);d=Math.sin(d);var l=Math.cos(f);f=Math.sin(f);var m=a*d,s=b*d;this.n11=g*l;this.n12=-g*f;this.n13=d;this.n21=s*l+a*f;this.n22=-s*f+a*l;this.n23=-b*g;this.n31=-m*l+b*f;this.n32=m*f+b*l;this.n33= +a*g;return this},setRotationFromQuaternion:function(a){var b=a.x,d=a.y,f=a.z,g=a.w,l=b+b,m=d+d,s=f+f;a=b*l;var o=b*m;b*=s;var v=d*m;d*=s;f*=s;l*=g;m*=g;g*=s;this.n11=1-(v+f);this.n12=o-g;this.n13=b+m;this.n21=o+g;this.n22=1-(a+f);this.n23=d-l;this.n31=b-m;this.n32=d+l;this.n33=1-(a+v);return this},scale:function(a){var b=a.x,d=a.y;a=a.z;this.n11*=b;this.n12*=d;this.n13*=a;this.n21*=b;this.n22*=d;this.n23*=a;this.n31*=b;this.n32*=d;this.n33*=a;this.n41*=b;this.n42*=d;this.n43*=a;return this},extractPosition:function(a){this.n14= +a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,b){var d=1/b.x,f=1/b.y,g=1/b.z;this.n11=a.n11*d;this.n21=a.n21*d;this.n31=a.n31*d;this.n12=a.n12*f;this.n22=a.n22*f;this.n32=a.n32*f;this.n13=a.n13*g;this.n23=a.n23*g;this.n33=a.n33*g}}; +THREE.Matrix4.makeInvert=function(a,b){var d=a.n11,f=a.n12,g=a.n13,l=a.n14,m=a.n21,s=a.n22,o=a.n23,v=a.n24,B=a.n31,A=a.n32,D=a.n33,E=a.n34,H=a.n41,I=a.n42,L=a.n43,M=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=o*E*I-v*D*I+v*A*L-s*E*L-o*A*M+s*D*M;b.n12=l*D*I-g*E*I-l*A*L+f*E*L+g*A*M-f*D*M;b.n13=g*v*I-l*o*I+l*s*L-f*v*L-g*s*M+f*o*M;b.n14=l*o*A-g*v*A-l*s*D+f*v*D+g*s*E-f*o*E;b.n21=v*D*H-o*E*H-v*B*L+m*E*L+o*B*M-m*D*M;b.n22=g*E*H-l*D*H+l*B*L-d*E*L-g*B*M+d*D*M;b.n23=l*o*H-g*v*H-l*m*L+d*v*L+g*m*M-d*o*M; +b.n24=g*v*B-l*o*B+l*m*D-d*v*D-g*m*E+d*o*E;b.n31=s*E*H-v*A*H+v*B*I-m*E*I-s*B*M+m*A*M;b.n32=l*A*H-f*E*H-l*B*I+d*E*I+f*B*M-d*A*M;b.n33=g*v*H-l*s*H+l*m*I-d*v*I-f*m*M+d*s*M;b.n34=l*s*B-f*v*B-l*m*A+d*v*A+f*m*E-d*s*E;b.n41=o*A*H-s*D*H-o*B*I+m*D*I+s*B*L-m*A*L;b.n42=f*D*H-g*A*H+g*B*I-d*D*I-f*B*L+d*A*L;b.n43=g*s*H-f*o*H-g*m*I+d*o*I+f*m*L-d*s*L;b.n44=f*o*B-g*s*B+g*m*A-d*o*A-f*m*D+d*s*D;b.multiplyScalar(1/a.determinant());return b}; +THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,d=b.m,f=a.n33*a.n22-a.n32*a.n23,g=-a.n33*a.n21+a.n31*a.n23,l=a.n32*a.n21-a.n31*a.n22,m=-a.n33*a.n12+a.n32*a.n13,s=a.n33*a.n11-a.n31*a.n13,o=-a.n32*a.n11+a.n31*a.n12,v=a.n23*a.n12-a.n22*a.n13,B=-a.n23*a.n11+a.n21*a.n13,A=a.n22*a.n11-a.n21*a.n12;a=a.n11*f+a.n21*m+a.n31*v;if(a==0)throw"matrix not invertible";a=1/a;d[0]=a*f;d[1]=a*g;d[2]=a*l;d[3]=a*m;d[4]=a*s;d[5]=a*o;d[6]=a*v;d[7]=a*B;d[8]=a*A;return b}; +THREE.Matrix4.makeFrustum=function(a,b,d,f,g,l){var m;m=new THREE.Matrix4;m.n11=2*g/(b-a);m.n12=0;m.n13=(b+a)/(b-a);m.n14=0;m.n21=0;m.n22=2*g/(f-d);m.n23=(f+d)/(f-d);m.n24=0;m.n31=0;m.n32=0;m.n33=-(l+g)/(l-g);m.n34=-2*l*g/(l-g);m.n41=0;m.n42=0;m.n43=-1;m.n44=0;return m};THREE.Matrix4.makePerspective=function(a,b,d,f){var g;a=d*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*b,a*b,g,a,d,f)}; +THREE.Matrix4.makeOrtho=function(a,b,d,f,g,l){var m,s,o,v;m=new THREE.Matrix4;s=b-a;o=d-f;v=l-g;m.n11=2/s;m.n12=0;m.n13=0;m.n14=-((b+a)/s);m.n21=0;m.n22=2/o;m.n23=0;m.n24=-((d+f)/o);m.n31=0;m.n32=0;m.n33=-2/v;m.n34=-((l+g)/v);m.n41=0;m.n42=0;m.n43=0;m.n44=1;return m};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible= !0;this._vector=new THREE.Vector3}; THREE.Object3D.prototype={translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!== undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var b=this;b instanceof THREE.Scene===!1&&b!==undefined;)b=b.parent;b!==undefined&&b.addChildRecurse(a)}},removeChild:function(a){var b=this.children.indexOf(a);if(b!==-1){a.parent=undefined;this.children.splice(b,1)}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!== -1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=!0},update:function(a,b,d){if(this.visible){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||b){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;b=!0}a=0;for(var e=this.children.length;a< -e;a++)this.children[a].update(this.matrixWorld,b,d)}}};THREE.Quaternion=function(a,b,d,e){this.set(a||0,b||0,d||0,e!==undefined?e:1)}; -THREE.Quaternion.prototype={set:function(a,b,d,e){this.x=a;this.y=b;this.z=d;this.w=e;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,d=a.x*b,e=a.y*b,g=a.z*b;a=Math.cos(e);e=Math.sin(e);b=Math.cos(-g);g=Math.sin(-g);var k=Math.cos(d);d=Math.sin(d);var l=a*b,o=e*g;this.w=l*k-o*d;this.x=l*d+o*k;this.y=e*b*k+a*g*d;this.z=a*g*k-e*b*d;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*= --1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,d=this.y,e=this.z,g=this.w,k=a.x,l=a.y,o=a.z;a=a.w;this.x=b*a+g*k+d*o-e*l;this.y=d*a+g*l+e*k-b*o;this.z=e*a+g*o+b*l-d*k;this.w=g*a-b*k-d*l-e*o;return this}, -multiplyVector3:function(a,b){b||(b=a);var d=a.x,e=a.y,g=a.z,k=this.x,l=this.y,o=this.z,n=this.w,w=n*d+l*g-o*e,z=n*e+o*d-k*g,x=n*g+k*e-l*d;d=-k*d-l*e-o*g;b.x=w*n+d*-k+z*-o-x*-l;b.y=z*n+d*-l+x*-k-w*-o;b.z=x*n+d*-o+w*-l-z*-k;return b}}; -THREE.Quaternion.slerp=function(a,b,d,e){var g=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(g)>=1){d.w=a.w;d.x=a.x;d.y=a.y;d.z=a.z;return d}var k=Math.acos(g),l=Math.sqrt(1-g*g);if(Math.abs(l)<0.0010){d.w=0.5*(a.w+b.w);d.x=0.5*(a.x+b.x);d.y=0.5*(a.y+b.y);d.z=0.5*(a.z+b.z);return d}g=Math.sin((1-e)*k)/l;e=Math.sin(e*k)/l;d.w=a.w*g+b.w*e;d.x=a.x*g+b.x*e;d.y=a.y*g+b.y*e;d.z=a.z*g+b.z*e;return d}; +1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=!0},update:function(a,b,d){if(this.visible){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||b){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;b=!0}a=0;for(var f=this.children.length;a< +f;a++)this.children[a].update(this.matrixWorld,b,d)}}};THREE.Quaternion=function(a,b,d,f){this.set(a||0,b||0,d||0,f!==undefined?f:1)}; +THREE.Quaternion.prototype={set:function(a,b,d,f){this.x=a;this.y=b;this.z=d;this.w=f;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,d=a.x*b,f=a.y*b,g=a.z*b;a=Math.cos(f);f=Math.sin(f);b=Math.cos(-g);g=Math.sin(-g);var l=Math.cos(d);d=Math.sin(d);var m=a*b,s=f*g;this.w=m*l-s*d;this.x=m*d+s*l;this.y=f*b*l+a*g*d;this.z=a*g*l-f*b*d;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*= +-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,d=this.y,f=this.z,g=this.w,l=a.x,m=a.y,s=a.z;a=a.w;this.x=b*a+g*l+d*s-f*m;this.y=d*a+g*m+f*l-b*s;this.z=f*a+g*s+b*m-d*l;this.w=g*a-b*l-d*m-f*s;return this}, +multiplyVector3:function(a,b){b||(b=a);var d=a.x,f=a.y,g=a.z,l=this.x,m=this.y,s=this.z,o=this.w,v=o*d+m*g-s*f,B=o*f+s*d-l*g,A=o*g+l*f-m*d;d=-l*d-m*f-s*g;b.x=v*o+d*-l+B*-s-A*-m;b.y=B*o+d*-m+A*-l-v*-s;b.z=A*o+d*-s+v*-m-B*-l;return b}}; +THREE.Quaternion.slerp=function(a,b,d,f){var g=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(g)>=1){d.w=a.w;d.x=a.x;d.y=a.y;d.z=a.z;return d}var l=Math.acos(g),m=Math.sqrt(1-g*g);if(Math.abs(m)<0.0010){d.w=0.5*(a.w+b.w);d.x=0.5*(a.x+b.x);d.y=0.5*(a.y+b.y);d.z=0.5*(a.z+b.z);return d}g=Math.sin((1-f)*l)/m;f=Math.sin(f*l)/m;d.w=a.w*g+b.w*f;d.x=a.x*g+b.x*f;d.y=a.y*g+b.y*f;d.z=a.z*g+b.z*f;return d}; THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0}; -THREE.Face3=function(a,b,d,e,g){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=g instanceof Array?g:[g]};THREE.Face4=function(a,b,d,e,g,k){this.a=a;this.b=b;this.c=d;this.d=e;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.materials=k instanceof Array?k:[k]}; -THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; +THREE.Face3=function(a,b,d,f,g){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.materials=g instanceof Array?g:[g]};THREE.Face4=function(a,b,d,f,g,l){this.a=a;this.b=b;this.c=d;this.d=f;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.materials=l instanceof Array?l:[l]}; +THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.morphTargets=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], +d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,d,f,g,l,m,s=new THREE.Vector3,o=new THREE.Vector3;f=0;for(g=this.vertices.length;f0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,d=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z< this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,d=this.vertices.length;b1){a=d.matrixWorldInverse;a=-(a.n31*this.position.x+a.n32*this.position.y+a.n33*this.position.z+a.n34);this.LODs[0].object3D.visible=!0;for(var e=1;e=this.LODs[e].visibleAtDistance){this.LODs[e-1].object3D.visible= -!1;this.LODs[e].object3D.visible=!0}else break;for(;e1){a=d.matrixWorldInverse;a=-(a.n31*this.position.x+a.n32*this.position.y+a.n33*this.position.z+a.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f=this.LODs[f].visibleAtDistance){this.LODs[f-1].object3D.visible= +!1;this.LODs[f].object3D.visible=!0}else break;for(;f 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}", lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", -color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif"}; -THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i", -value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}}; +color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif", +morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif"}; +THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)},morphTargetInfluences:{type:"f", +value:0}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f", +value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}}; THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f", value:1}},fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment, THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex, -THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,"}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;", +THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,"}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;", THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["varying vec3 vLightWeighting;", -THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.ShaderChunk.lights_vertex, -THREE.ShaderChunk.skinning_vertex,"}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment, -THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.lights_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;", -THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;", -THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;", -THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}}; -THREE.WebGLRenderer=function(a){function b(f,j,m){var h,i,t,p=f.vertices,s=p.length,A=f.colors,r=A.length,v=f.__vertexArray,J=f.__colorArray,P=f.__sortArray,N=f.__dirtyVertices,I=f.__dirtyColors;if(m.sortParticles){Ha.multiplySelf(m.matrixWorld);for(h=0;h=0){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLColorBuffer);c.vertexAttribPointer(f.color,3,c.FLOAT,!1,0,0)}if(f.normal>=0){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLNormalBuffer);c.vertexAttribPointer(f.normal,3,c.FLOAT,!1,0,0)}if(f.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLTangentBuffer);c.vertexAttribPointer(f.tangent,4, -c.FLOAT,!1,0,0)}if(f.uv>=0)if(i.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLUVBuffer);c.vertexAttribPointer(f.uv,2,c.FLOAT,!1,0,0);c.enableVertexAttribArray(f.uv)}else c.disableVertexAttribArray(f.uv);if(f.uv2>=0)if(i.__webGLUV2Buffer){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLUV2Buffer);c.vertexAttribPointer(f.uv2,2,c.FLOAT,!1,0,0);c.enableVertexAttribArray(f.uv2)}else c.disableVertexAttribArray(f.uv2);if(h.skinning&&f.skinVertexA>=0&&f.skinVertexB>=0&&f.skinIndex>=0&&f.skinWeight>=0){c.bindBuffer(c.ARRAY_BUFFER, -i.__webGLSkinVertexABuffer);c.vertexAttribPointer(f.skinVertexA,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,i.__webGLSkinVertexBBuffer);c.vertexAttribPointer(f.skinVertexB,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,i.__webGLSkinIndicesBuffer);c.vertexAttribPointer(f.skinIndex,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,i.__webGLSkinWeightsBuffer);c.vertexAttribPointer(f.skinWeight,4,c.FLOAT,!1,0,0)}if(t instanceof THREE.Mesh)if(h.wireframe){c.lineWidth(h.wireframeLinewidth);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER, -i.__webGLLineBuffer);c.drawElements(c.LINES,i.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,i.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,i.__webGLFaceCount,c.UNSIGNED_SHORT,0)}else if(t instanceof THREE.Line){t=t.type==THREE.LineStrip?c.LINE_STRIP:c.LINES;c.lineWidth(h.linewidth);c.drawArrays(t,0,i.__webGLLineCount)}else if(t instanceof THREE.ParticleSystem)c.drawArrays(c.POINTS,0,i.__webGLParticleCount);else t instanceof THREE.Ribbon&&c.drawArrays(c.TRIANGLE_STRIP, -0,i.__webGLVertexCount)}}function k(f,j){if(!f.__webGLVertexBuffer)f.__webGLVertexBuffer=c.createBuffer();if(!f.__webGLNormalBuffer)f.__webGLNormalBuffer=c.createBuffer();if(f.hasPos){c.bindBuffer(c.ARRAY_BUFFER,f.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,f.positionArray,c.DYNAMIC_DRAW);c.enableVertexAttribArray(j.attributes.position);c.vertexAttribPointer(j.attributes.position,3,c.FLOAT,!1,0,0)}if(f.hasNormal){c.bindBuffer(c.ARRAY_BUFFER,f.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER, -f.normalArray,c.DYNAMIC_DRAW);c.enableVertexAttribArray(j.attributes.normal);c.vertexAttribPointer(j.attributes.normal,3,c.FLOAT,!1,0,0)}c.drawArrays(c.TRIANGLES,0,f.count);f.count=0}function l(f){if(pa!=f.doubleSided){f.doubleSided?c.disable(c.CULL_FACE):c.enable(c.CULL_FACE);pa=f.doubleSided}if(qa!=f.flipSided){f.flipSided?c.frontFace(c.CW):c.frontFace(c.CCW);qa=f.flipSided}}function o(f){if(Ba!=f){f?c.enable(c.DEPTH_TEST):c.disable(c.DEPTH_TEST);Ba=f}}function n(f){ra[0].set(f.n41-f.n11,f.n42- -f.n12,f.n43-f.n13,f.n44-f.n14);ra[1].set(f.n41+f.n11,f.n42+f.n12,f.n43+f.n13,f.n44+f.n14);ra[2].set(f.n41+f.n21,f.n42+f.n22,f.n43+f.n23,f.n44+f.n24);ra[3].set(f.n41-f.n21,f.n42-f.n22,f.n43-f.n23,f.n44-f.n24);ra[4].set(f.n41-f.n31,f.n42-f.n32,f.n43-f.n33,f.n44-f.n34);ra[5].set(f.n41+f.n31,f.n42+f.n32,f.n43+f.n33,f.n44+f.n34);var j;for(f=0;f<6;f++){j=ra[f];j.divideScalar(Math.sqrt(j.x*j.x+j.y*j.y+j.z*j.z))}}function w(f){for(var j=f.matrixWorld,m=-f.geometry.boundingSphere.radius*Math.max(f.scale.x, -Math.max(f.scale.y,f.scale.z)),h=0;h<6;h++){f=ra[h].x*j.n14+ra[h].y*j.n24+ra[h].z*j.n34+ra[h].w;if(f<=m)return!1}return!0}function z(f,j){f.list[f.count]=j;f.count+=1}function x(f){var j,m,h=f.object,i=f.opaque,t=f.transparent;t.count=0;f=i.count=0;for(j=h.materials.length;f65535){v[A].counter+=1;r=v[A].hash+"_"+v[A].counter;f.geometryGroups[r]== -undefined&&(f.geometryGroups[r]={faces:[],materials:s,vertices:0})}f.geometryGroups[r].faces.push(i);f.geometryGroups[r].vertices+=p}}function L(f,j,m){f.push({buffer:j,object:m,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function M(f){if(f!=Aa){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;case THREE.BillboardBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA, -c.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:c.blendEquation(c.FUNC_REVERSE_SUBTRACT);c.blendFunc(c.ONE,c.ONE);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}Aa=f}}function V(f,j,m){if((m.width&m.width-1)==0&&(m.height&m.height-1)==0){c.texParameteri(f,c.TEXTURE_WRAP_S,Y(j.wrapS));c.texParameteri(f,c.TEXTURE_WRAP_T,Y(j.wrapT));c.texParameteri(f,c.TEXTURE_MAG_FILTER,Y(j.magFilter));c.texParameteri(f,c.TEXTURE_MIN_FILTER,Y(j.minFilter));c.generateMipmap(f)}else{c.texParameteri(f, -c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(f,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(f,c.TEXTURE_MAG_FILTER,aa(j.magFilter));c.texParameteri(f,c.TEXTURE_MIN_FILTER,aa(j.minFilter))}}function X(f){if(f&&!f.__webGLFramebuffer){f.__webGLFramebuffer=c.createFramebuffer();f.__webGLRenderbuffer=c.createRenderbuffer();f.__webGLTexture=c.createTexture();c.bindRenderbuffer(c.RENDERBUFFER,f.__webGLRenderbuffer);c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_COMPONENT16,f.width,f.height);c.bindTexture(c.TEXTURE_2D, -f.__webGLTexture);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,Y(f.wrapS));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,Y(f.wrapT));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,Y(f.magFilter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,Y(f.minFilter));c.texImage2D(c.TEXTURE_2D,0,Y(f.format),f.width,f.height,0,Y(f.format),Y(f.type),null);c.bindFramebuffer(c.FRAMEBUFFER,f.__webGLFramebuffer);c.framebufferTexture2D(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,c.TEXTURE_2D,f.__webGLTexture,0);c.framebufferRenderbuffer(c.FRAMEBUFFER, -c.DEPTH_ATTACHMENT,c.RENDERBUFFER,f.__webGLRenderbuffer);c.bindTexture(c.TEXTURE_2D,null);c.bindRenderbuffer(c.RENDERBUFFER,null);c.bindFramebuffer(c.FRAMEBUFFER,null)}var j,m;if(f){j=f.__webGLFramebuffer;m=f.width;f=f.height}else{j=null;m=Fa;f=Ga}if(j!=ma){c.bindFramebuffer(c.FRAMEBUFFER,j);c.viewport(wa,Ea,m,f);ma=j}}function da(f,j){var m;if(f=="fragment")m=c.createShader(c.FRAGMENT_SHADER);else f=="vertex"&&(m=c.createShader(c.VERTEX_SHADER));c.shaderSource(m,j);c.compileShader(m);if(!c.getShaderParameter(m, -c.COMPILE_STATUS)){alert(c.getShaderInfoLog(m));return null}return m}function aa(f){switch(f){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return c.NEAREST;case THREE.LinearFilter:case THREE.LinearMipMapNearestFilter:case THREE.LinearMipMapLinearFilter:return c.LINEAR}}function Y(f){switch(f){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT; -case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return c.BYTE;case THREE.UnsignedByteType:return c.UNSIGNED_BYTE;case THREE.ShortType:return c.SHORT;case THREE.UnsignedShortType:return c.UNSIGNED_SHORT; -case THREE.IntType:return c.INT;case THREE.UnsignedShortType:return c.UNSIGNED_INT;case THREE.FloatType:return c.FLOAT;case THREE.AlphaFormat:return c.ALPHA;case THREE.RGBFormat:return c.RGB;case THREE.RGBAFormat:return c.RGBA;case THREE.LuminanceFormat:return c.LUMINANCE;case THREE.LuminanceAlphaFormat:return c.LUMINANCE_ALPHA}return 0}var ea=document.createElement("canvas"),c,oa=null,ma=null,ua=this,pa=null,qa=null,Aa=null,Ba=null,wa=0,Ea=0,Fa=0,Ga=0,ra=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4, -new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ha=new THREE.Matrix4,Qa=new Float32Array(16),Ka=new Float32Array(16),Ca=new THREE.Vector4,Ra={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}},Sa=!0,Ta=new THREE.Color(0),Ua=0;if(a){if(a.antialias!==undefined)Sa=a.antialias;a.clearColor!==undefined&&Ta.setHex(a.clearColor);if(a.clearAlpha!==undefined)Ua=a.clearAlpha}this.domElement=ea;this.autoClear=!0;this.sortObjects=!0;(function(f,j,m){try{if(!(c= -ea.getContext("experimental-webgl",{antialias:f})))throw"Error creating WebGL context.";}catch(h){console.error(h)}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(j.r,j.g,j.b,m);_cullEnabled=!0})(Sa,Ta,Ua);this.context=c;this.setSize=function(f,j){ea.width=f;ea.height=j;this.setViewport(0,0,ea.width,ea.height)};this.setViewport=function(f, -j,m,h){wa=f;Ea=j;Fa=m;Ga=h;c.viewport(wa,Ea,Fa,Ga)};this.setScissor=function(f,j,m,h){c.scissor(f,j,m,h)};this.enableScissorTest=function(f){f?c.enable(c.SCISSOR_TEST):c.disable(c.SCISSOR_TEST)};this.enableDepthBufferWrite=function(f){c.depthMask(f)};this.setClearColorHex=function(f,j){var m=new THREE.Color(f);c.clearColor(m.r,m.g,m.b,j)};this.setClearColor=function(f,j){c.clearColor(f.r,f.g,f.b,j)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.initMaterial=function(f, -j,m,h){var i;if(f instanceof THREE.MeshDepthMaterial)d(f,THREE.ShaderLib.depth);else if(f instanceof THREE.MeshNormalMaterial)d(f,THREE.ShaderLib.normal);else if(f instanceof THREE.MeshBasicMaterial)d(f,THREE.ShaderLib.basic);else if(f instanceof THREE.MeshLambertMaterial)d(f,THREE.ShaderLib.lambert);else if(f instanceof THREE.MeshPhongMaterial)d(f,THREE.ShaderLib.phong);else if(f instanceof THREE.LineBasicMaterial)d(f,THREE.ShaderLib.basic);else f instanceof THREE.ParticleBasicMaterial&&d(f,THREE.ShaderLib.particle_basic); -var t,p,s,A,r;t=A=r=0;for(p=j.length;t0?"#define VERTEX_TEXTURES": -"","#define MAX_DIR_LIGHTS "+t.maxDirLights,"#define MAX_POINT_LIGHTS "+t.maxPointLights,"#define MAX_BONES "+t.maxBones,t.map?"#define USE_MAP":"",t.envMap?"#define USE_ENVMAP":"",t.lightMap?"#define USE_LIGHTMAP":"",t.vertexColors?"#define USE_COLOR":"",t.skinning?"#define USE_SKINNING":"",t.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n"); -c.attachShader(m,da("fragment",j+h));c.attachShader(m,da("vertex",t+r));c.linkProgram(m);c.getProgramParameter(m,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(m,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");m.uniforms={};m.attributes={};f.program=m;m=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices"];for(i in f.uniforms)m.push(i);i=f.program;h=0;for(r=m.length;h< -r;h++){j=m[h];i.uniforms[j]=c.getUniformLocation(i,j)}i=f.program;m=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];h=0;for(r=m.length;h=0&&c.enableVertexAttribArray(i.color);i.normal>=0&&c.enableVertexAttribArray(i.normal);i.tangent>=0&&c.enableVertexAttribArray(i.tangent);if(f.skinning&&i.skinVertexA>=0&&i.skinVertexB>= -0&&i.skinIndex>=0&&i.skinWeight>=0){c.enableVertexAttribArray(i.skinVertexA);c.enableVertexAttribArray(i.skinVertexB);c.enableVertexAttribArray(i.skinIndex);c.enableVertexAttribArray(i.skinWeight)}};this.render=function(f,j,m,h){var i,t,p,s,A,r,v,J,P=f.lights,N=f.fog;j.matrixAutoUpdate&&j.updateMatrix();f.update(undefined,!1,j);j.matrixWorldInverse.flattenToArray(Ka);j.projectionMatrix.flattenToArray(Qa);Ha.multiply(j.projectionMatrix,j.matrixWorldInverse);n(Ha);this.initWebGLObjects(f);X(m);(this.autoClear|| -h)&&this.clear();A=f.__webglObjects.length;for(h=0;h=0;i--){h=m.__webglObjects[i].object;j==h&&m.__webglObjects.splice(i,1)}f.__objectsRemoved.splice(0,1)}j=0;for(m=f.__webglObjects.length;j0){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,Ia,J)}if(Da&&N>0){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLUV2Buffer);c.bufferData(c.ARRAY_BUFFER,Ja,J)}if(Ma){c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,p.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,sa,J);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,p.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,ka,J)}if(q>0){c.bindBuffer(c.ARRAY_BUFFER, -p.__webGLSkinVertexABuffer);c.bufferData(c.ARRAY_BUFFER,R,J);c.bindBuffer(c.ARRAY_BUFFER,p.__webGLSkinVertexBBuffer);c.bufferData(c.ARRAY_BUFFER,S,J);c.bindBuffer(c.ARRAY_BUFFER,p.__webGLSkinIndicesBuffer);c.bufferData(c.ARRAY_BUFFER,T,J);c.bindBuffer(c.ARRAY_BUFFER,p.__webGLSkinWeightsBuffer);c.bufferData(c.ARRAY_BUFFER,U,J)}}}i.__dirtyVertices=!1;i.__dirtyElements=!1;i.__dirtyUvs=!1;i.__dirtyNormals=!1;i.__dirtyTangents=!1;i.__dirtyColors=!1}else if(h instanceof THREE.Ribbon){i=h.geometry;if(i.__dirtyVertices|| -i.__dirtyColors){h=i;t=c.DYNAMIC_DRAW;r=void 0;r=void 0;s=void 0;p=void 0;v=h.vertices;J=h.colors;N=v.length;P=J.length;I=h.__vertexArray;A=h.__colorArray;K=h.__dirtyColors;if(h.__dirtyVertices){for(r=0;r0}}; +THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );", +THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,"}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;", +THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.lights_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"), +vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex, +THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment, +THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}}; +THREE.WebGLRenderer=function(a){function b(e,j,k){var h,i,r,n=e.vertices,q=n.length,x=e.colors,C=x.length,p=e.__vertexArray,F=e.__colorArray,N=e.__sortArray,K=e.__dirtyVertices,J=e.__dirtyColors;if(k.sortParticles){Ma.multiplySelf(k.matrixWorld);for(h=0;hk){n=x;k=q[n]}c.bindBuffer(c.ARRAY_BUFFER,i.__webGLMorphTargetsBuffers[n]);c.vertexAttribPointer(e["morphTarget"+ +p],3,c.FLOAT,!1,0,0);r.__webGLMorphTargetInfluences[p]=k;j[n]=1;k=-1;p++}c.uniform1fv(h.program.uniforms.morphTargetInfluences,r.__webGLMorphTargetInfluences)}else{c.bindBuffer(c.ARRAY_BUFFER,i.__webGLVertexBuffer);c.vertexAttribPointer(e.position,3,c.FLOAT,!1,0,0)}if(e.color>=0){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLColorBuffer);c.vertexAttribPointer(e.color,3,c.FLOAT,!1,0,0)}if(e.normal>=0){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLNormalBuffer);c.vertexAttribPointer(e.normal,3,c.FLOAT,!1,0,0)}if(e.tangent>= +0){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLTangentBuffer);c.vertexAttribPointer(e.tangent,4,c.FLOAT,!1,0,0)}if(e.uv>=0)if(i.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLUVBuffer);c.vertexAttribPointer(e.uv,2,c.FLOAT,!1,0,0);c.enableVertexAttribArray(e.uv)}else c.disableVertexAttribArray(e.uv);if(e.uv2>=0)if(i.__webGLUV2Buffer){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLUV2Buffer);c.vertexAttribPointer(e.uv2,2,c.FLOAT,!1,0,0);c.enableVertexAttribArray(e.uv2)}else c.disableVertexAttribArray(e.uv2); +if(h.skinning&&e.skinVertexA>=0&&e.skinVertexB>=0&&e.skinIndex>=0&&e.skinWeight>=0){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLSkinVertexABuffer);c.vertexAttribPointer(e.skinVertexA,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,i.__webGLSkinVertexBBuffer);c.vertexAttribPointer(e.skinVertexB,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,i.__webGLSkinIndicesBuffer);c.vertexAttribPointer(e.skinIndex,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,i.__webGLSkinWeightsBuffer);c.vertexAttribPointer(e.skinWeight, +4,c.FLOAT,!1,0,0)}if(r instanceof THREE.Mesh)if(h.wireframe){c.lineWidth(h.wireframeLinewidth);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,i.__webGLLineBuffer);c.drawElements(c.LINES,i.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,i.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,i.__webGLFaceCount,c.UNSIGNED_SHORT,0)}else if(r instanceof THREE.Line){r=r.type==THREE.LineStrip?c.LINE_STRIP:c.LINES;c.lineWidth(h.linewidth);c.drawArrays(r,0,i.__webGLLineCount)}else if(r instanceof +THREE.ParticleSystem)c.drawArrays(c.POINTS,0,i.__webGLParticleCount);else r instanceof THREE.Ribbon&&c.drawArrays(c.TRIANGLE_STRIP,0,i.__webGLVertexCount)}}function l(e,j){if(!e.__webGLVertexBuffer)e.__webGLVertexBuffer=c.createBuffer();if(!e.__webGLNormalBuffer)e.__webGLNormalBuffer=c.createBuffer();if(e.hasPos){c.bindBuffer(c.ARRAY_BUFFER,e.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,e.positionArray,c.DYNAMIC_DRAW);c.enableVertexAttribArray(j.attributes.position);c.vertexAttribPointer(j.attributes.position, +3,c.FLOAT,!1,0,0)}if(e.hasNormal){c.bindBuffer(c.ARRAY_BUFFER,e.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,e.normalArray,c.DYNAMIC_DRAW);c.enableVertexAttribArray(j.attributes.normal);c.vertexAttribPointer(j.attributes.normal,3,c.FLOAT,!1,0,0)}c.drawArrays(c.TRIANGLES,0,e.count);e.count=0}function m(e){if(sa!=e.doubleSided){e.doubleSided?c.disable(c.CULL_FACE):c.enable(c.CULL_FACE);sa=e.doubleSided}if(ta!=e.flipSided){e.flipSided?c.frontFace(c.CW):c.frontFace(c.CCW);ta=e.flipSided}}function s(e){if(Fa!= +e){e?c.enable(c.DEPTH_TEST):c.disable(c.DEPTH_TEST);Fa=e}}function o(e){ua[0].set(e.n41-e.n11,e.n42-e.n12,e.n43-e.n13,e.n44-e.n14);ua[1].set(e.n41+e.n11,e.n42+e.n12,e.n43+e.n13,e.n44+e.n14);ua[2].set(e.n41+e.n21,e.n42+e.n22,e.n43+e.n23,e.n44+e.n24);ua[3].set(e.n41-e.n21,e.n42-e.n22,e.n43-e.n23,e.n44-e.n24);ua[4].set(e.n41-e.n31,e.n42-e.n32,e.n43-e.n33,e.n44-e.n34);ua[5].set(e.n41+e.n31,e.n42+e.n32,e.n43+e.n33,e.n44+e.n34);var j;for(e=0;e<6;e++){j=ua[e];j.divideScalar(Math.sqrt(j.x*j.x+j.y*j.y+j.z* +j.z))}}function v(e){for(var j=e.matrixWorld,k=-e.geometry.boundingSphere.radius*Math.max(e.scale.x,Math.max(e.scale.y,e.scale.z)),h=0;h<6;h++){e=ua[h].x*j.n14+ua[h].y*j.n24+ua[h].z*j.n34+ua[h].w;if(e<=k)return!1}return!0}function B(e,j){e.list[e.count]=j;e.count+=1}function A(e){var j,k,h=e.object,i=e.opaque,r=e.transparent;r.count=0;e=i.count=0;for(j=h.materials.length;e65535){p[x].counter+=1;C=p[x].hash+"_"+p[x].counter;e.geometryGroups[C]==undefined&&(e.geometryGroups[C]={faces:[],materials:q,vertices:0,numMorphTargets:F})}e.geometryGroups[C].faces.push(i);e.geometryGroups[C].vertices+=n}}function L(e,j,k){e.push({buffer:j,object:k,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function M(e){if(e!=Ea){switch(e){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD); +c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;case THREE.BillboardBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:c.blendEquation(c.FUNC_REVERSE_SUBTRACT);c.blendFunc(c.ONE,c.ONE);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}Ea=e}}function W(e,j,k){if((k.width&k.width-1)==0&&(k.height&k.height-1)==0){c.texParameteri(e,c.TEXTURE_WRAP_S, +aa(j.wrapS));c.texParameteri(e,c.TEXTURE_WRAP_T,aa(j.wrapT));c.texParameteri(e,c.TEXTURE_MAG_FILTER,aa(j.magFilter));c.texParameteri(e,c.TEXTURE_MIN_FILTER,aa(j.minFilter));c.generateMipmap(e)}else{c.texParameteri(e,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(e,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(e,c.TEXTURE_MAG_FILTER,ea(j.magFilter));c.texParameteri(e,c.TEXTURE_MIN_FILTER,ea(j.minFilter))}}function $(e){if(e&&!e.__webGLFramebuffer){e.__webGLFramebuffer=c.createFramebuffer(); +e.__webGLRenderbuffer=c.createRenderbuffer();e.__webGLTexture=c.createTexture();c.bindRenderbuffer(c.RENDERBUFFER,e.__webGLRenderbuffer);c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_COMPONENT16,e.width,e.height);c.bindTexture(c.TEXTURE_2D,e.__webGLTexture);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,aa(e.wrapS));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,aa(e.wrapT));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,aa(e.magFilter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,aa(e.minFilter)); +c.texImage2D(c.TEXTURE_2D,0,aa(e.format),e.width,e.height,0,aa(e.format),aa(e.type),null);c.bindFramebuffer(c.FRAMEBUFFER,e.__webGLFramebuffer);c.framebufferTexture2D(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,c.TEXTURE_2D,e.__webGLTexture,0);c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_ATTACHMENT,c.RENDERBUFFER,e.__webGLRenderbuffer);c.bindTexture(c.TEXTURE_2D,null);c.bindRenderbuffer(c.RENDERBUFFER,null);c.bindFramebuffer(c.FRAMEBUFFER,null)}var j,k;if(e){j=e.__webGLFramebuffer;k=e.width;e=e.height}else{j= +null;k=Ka;e=La}if(j!=pa){c.bindFramebuffer(c.FRAMEBUFFER,j);c.viewport(Aa,Ja,k,e);pa=j}}function ia(e,j){var k;if(e=="fragment")k=c.createShader(c.FRAGMENT_SHADER);else e=="vertex"&&(k=c.createShader(c.VERTEX_SHADER));c.shaderSource(k,j);c.compileShader(k);if(!c.getShaderParameter(k,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(k));return null}return k}function ea(e){switch(e){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return c.NEAREST;case THREE.LinearFilter:case THREE.LinearMipMapNearestFilter:case THREE.LinearMipMapLinearFilter:return c.LINEAR}} +function aa(e){switch(e){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR; +case THREE.ByteType:return c.BYTE;case THREE.UnsignedByteType:return c.UNSIGNED_BYTE;case THREE.ShortType:return c.SHORT;case THREE.UnsignedShortType:return c.UNSIGNED_SHORT;case THREE.IntType:return c.INT;case THREE.UnsignedShortType:return c.UNSIGNED_INT;case THREE.FloatType:return c.FLOAT;case THREE.AlphaFormat:return c.ALPHA;case THREE.RGBFormat:return c.RGB;case THREE.RGBAFormat:return c.RGBA;case THREE.LuminanceFormat:return c.LUMINANCE;case THREE.LuminanceAlphaFormat:return c.LUMINANCE_ALPHA}return 0} +var ja=document.createElement("canvas"),c,ra=null,pa=null,ya=this,sa=null,ta=null,Ea=null,Fa=null,Aa=0,Ja=0,Ka=0,La=0,ua=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ma=new THREE.Matrix4,Xa=new Float32Array(16),Pa=new Float32Array(16),Ga=new THREE.Vector4,Ya={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}},Za=!0,$a=new THREE.Color(0),ab=0;if(a){if(a.antialias!==undefined)Za=a.antialias; +a.clearColor!==undefined&&$a.setHex(a.clearColor);if(a.clearAlpha!==undefined)ab=a.clearAlpha}this.maxMorphTargets=8;this.domElement=ja;this.autoClear=!0;this.sortObjects=!0;(function(e,j,k){try{if(!(c=ja.getContext("experimental-webgl",{antialias:e})))throw"Error creating WebGL context.";}catch(h){console.error(h)}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA); +c.clearColor(j.r,j.g,j.b,k);_cullEnabled=!0})(Za,$a,ab);this.context=c;this.setSize=function(e,j){ja.width=e;ja.height=j;this.setViewport(0,0,ja.width,ja.height)};this.setViewport=function(e,j,k,h){Aa=e;Ja=j;Ka=k;La=h;c.viewport(Aa,Ja,Ka,La)};this.setScissor=function(e,j,k,h){c.scissor(e,j,k,h)};this.enableScissorTest=function(e){e?c.enable(c.SCISSOR_TEST):c.disable(c.SCISSOR_TEST)};this.enableDepthBufferWrite=function(e){c.depthMask(e)};this.setClearColorHex=function(e,j){var k=new THREE.Color(e); +c.clearColor(k.r,k.g,k.b,j)};this.setClearColor=function(e,j){c.clearColor(e.r,e.g,e.b,j)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.initMaterial=function(e,j,k,h){var i,r,n;if(e instanceof THREE.MeshDepthMaterial)d(e,THREE.ShaderLib.depth);else if(e instanceof THREE.MeshNormalMaterial)d(e,THREE.ShaderLib.normal);else if(e instanceof THREE.MeshBasicMaterial)d(e,THREE.ShaderLib.basic);else if(e instanceof THREE.MeshLambertMaterial)d(e,THREE.ShaderLib.lambert);else if(e instanceof +THREE.MeshPhongMaterial)d(e,THREE.ShaderLib.phong);else if(e instanceof THREE.LineBasicMaterial)d(e,THREE.ShaderLib.basic);else e instanceof THREE.ParticleBasicMaterial&&d(e,THREE.ShaderLib.particle_basic);var q,x,C,p;n=C=p=0;for(q=j.length;n0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+q.maxDirLights,"#define MAX_POINT_LIGHTS "+q.maxPointLights,"#define MAX_BONES "+q.maxBones,q.map?"#define USE_MAP":"",q.envMap?"#define USE_ENVMAP":"",q.lightMap?"#define USE_LIGHTMAP":"",q.vertexColors?"#define USE_COLOR":"",q.skinning?"#define USE_SKINNING": +"",q.morphTargets?"#define USE_MORPHTARGETS":"",q.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n"); +c.attachShader(k,ia("fragment",n+p));c.attachShader(k,ia("vertex",q+j));c.linkProgram(k);c.getProgramParameter(k,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(k,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");k.uniforms={};k.attributes={};e.program=k;k=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(i in e.uniforms)k.push(i); +i=e.program;p=0;for(j=k.length;p=0&&c.enableVertexAttribArray(r.color);r.normal>=0&&c.enableVertexAttribArray(r.normal); +r.tangent>=0&&c.enableVertexAttribArray(r.tangent);if(e.skinning&&r.skinVertexA>=0&&r.skinVertexB>=0&&r.skinIndex>=0&&r.skinWeight>=0){c.enableVertexAttribArray(r.skinVertexA);c.enableVertexAttribArray(r.skinVertexB);c.enableVertexAttribArray(r.skinIndex);c.enableVertexAttribArray(r.skinWeight)}if(e.morphTargets){e.numSupportedMorphTargets=0;if(r.morphTarget0>=0){c.enableVertexAttribArray(r.morphTarget0);e.numSupportedMorphTargets++}if(r.morphTarget1>=0){c.enableVertexAttribArray(r.morphTarget1); +e.numSupportedMorphTargets++}if(r.morphTarget2>=0){c.enableVertexAttribArray(r.morphTarget2);e.numSupportedMorphTargets++}if(r.morphTarget3>=0){c.enableVertexAttribArray(r.morphTarget3);e.numSupportedMorphTargets++}if(r.morphTarget4>=0){c.enableVertexAttribArray(r.morphTarget4);e.numSupportedMorphTargets++}if(r.morphTarget5>=0){c.enableVertexAttribArray(r.morphTarget5);e.numSupportedMorphTargets++}if(r.morphTarget6>=0){c.enableVertexAttribArray(r.morphTarget6);e.numSupportedMorphTargets++}if(r.morphTarget7>= +0){c.enableVertexAttribArray(r.morphTarget7);e.numSupportedMorphTargets++}h.__webGLMorphTargetInfluences=new Float32Array(this.maxMorphTargets);for(i=0;i=0;i--){h=k.__webglObjects[i].object;j==h&& +k.__webglObjects.splice(i,1)}e.__objectsRemoved.splice(0,1)}j=0;for(k=e.__webglObjects.length;j0){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,Na,q)}if(Ia&&K>0){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLUV2Buffer);c.bufferData(c.ARRAY_BUFFER, +Oa,q)}if(Sa){c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,va,q);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,ma,q)}if(t>0){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLSkinVertexABuffer);c.bufferData(c.ARRAY_BUFFER,S,q);c.bindBuffer(c.ARRAY_BUFFER,n.__webGLSkinVertexBBuffer);c.bufferData(c.ARRAY_BUFFER,T,q);c.bindBuffer(c.ARRAY_BUFFER,n.__webGLSkinIndicesBuffer);c.bufferData(c.ARRAY_BUFFER,U,q);c.bindBuffer(c.ARRAY_BUFFER, +n.__webGLSkinWeightsBuffer);c.bufferData(c.ARRAY_BUFFER,V,q)}}}i.__dirtyVertices=!1;i.__dirtyMorphTargets=!1;i.__dirtyElements=!1;i.__dirtyUvs=!1;i.__dirtyNormals=!1;i.__dirtyTangents=!1;i.__dirtyColors=!1}else if(h instanceof THREE.Ribbon){i=h.geometry;if(i.__dirtyVertices||i.__dirtyColors){h=i;r=c.DYNAMIC_DRAW;p=void 0;p=void 0;F=void 0;n=void 0;C=h.vertices;q=h.colors;K=C.length;x=q.length;J=h.__vertexArray;N=h.__colorArray;Q=h.__dirtyColors;if(h.__dirtyVertices){for(p=0;p0}}; diff --git a/examples/webgl_morphtargets.html b/examples/webgl_morphtargets.html new file mode 100644 index 00000000..9e5dec8c --- /dev/null +++ b/examples/webgl_morphtargets.html @@ -0,0 +1,188 @@ + + + + three.js webgl - animation - morph targets + + + + + +
+ three.js - WebGL morph target example +
+ + +
+ Use controls to change morph target influences:
+ + + + + + + + +
+ + + + + + + + + + + + diff --git a/src/animation/Animation.js b/src/animation/Animation.js index 59fe343b..16f456bb 100644 --- a/src/animation/Animation.js +++ b/src/animation/Animation.js @@ -10,6 +10,7 @@ THREE.Animation = function( root, data, interpolationType, JITCompile ) { this.data = THREE.AnimationHandler.get( data ); this.hierarchy = THREE.AnimationHandler.parse( root ); this.currentTime = 0; + this.timeScale = 1; this.isPlaying = false; this.isPaused = true; this.loop = true; @@ -107,6 +108,7 @@ THREE.Animation.prototype.pause = function() { THREE.Animation.prototype.stop = function() { this.isPlaying = false; + this.isPaused = false; THREE.AnimationHandler.removeFromUpdate( this ); @@ -163,7 +165,7 @@ THREE.Animation.prototype.update = function( deltaTimeMS ) { // update - this.currentTime += deltaTimeMS; + this.currentTime += deltaTimeMS * this.timeScale; unloopedCurrentTime = this.currentTime; currentTime = this.currentTime = this.currentTime % this.data.length; diff --git a/src/animation/AnimationHandler.js b/src/animation/AnimationHandler.js index b9030d55..edeac3f8 100644 --- a/src/animation/AnimationHandler.js +++ b/src/animation/AnimationHandler.js @@ -121,10 +121,6 @@ THREE.AnimationHandler = (function() { if( data.initialized === true ) return; - - // THIS SHOULD BE REMOVED WHEN LENGTH IS UPDATED TO MS IN EXPORT FORMAT! - //data.length = parseInt( data.length * 1000, 10 ); - //data.fps *= 0.001; // loop through all keys @@ -139,10 +135,6 @@ THREE.AnimationHandler = (function() { data.hierarchy[ h ].keys[ k ].time = 0; - // THIS SHOULD BE REMOVED WHEN LENGTH IS UPDATED TO MS IN EXPORT FORMAT! - //data.hierarchy[ h ].keys[ k ].time = parseInt( data.hierarchy[ h ].keys[ k ].time * 1000, 10 ); - - // create quaternions if( data.hierarchy[ h ].keys[ k ].rot !== undefined && @@ -152,6 +144,57 @@ THREE.AnimationHandler = (function() { data.hierarchy[ h ].keys[ k ].rot = new THREE.Quaternion( quat[0], quat[1], quat[2], quat[3] ); } + } + + + // prepare morph target keys + + if( data.hierarchy[ h ].keys[ 0 ].morphTargets !== undefined ) { + + // get all used + + var usedMorphTargets = {}; + + for( var k = 0; k < data.hierarchy[ h ].keys.length; k++ ) { + + for( var m = 0; m < data.hierarchy[ h ].keys[ k ].morphTargets.length; m++ ) { + + var morphTargetName = data.hierarchy[ h ].keys[ k ].morphTargets[ m ]; + usedMorphTargets[ morphTargetName ] = -1; + } + + } + + data.hierarchy[ h ].usedMorphTargets = usedMorphTargets; + + + // set all used on all frames + + for( var k = 0; k < data.hierarchy[ h ].keys.length; k++ ) { + + var influences = {}; + + for( var morphTargetName in usedMorphTargets ) { + + for( var m = 0; m < data.hierarchy[ h ].keys[ k ].morphTargets.length; m++ ) { + + if( data.hierarchy[ h ].keys[ k ].morphTargets[ m ] === morphTargetName ) { + + influences[ morphTargetName ] = data.hierarchy[ h ].keys[ k ].morphTargetsInfluences[ m ]; + break; + } + + } + + if( m === data.hierarchy[ h ].keys[ k ].morphTargets.length ) { + + influences[ morphTargetName ] = 0; + } + + } + + data.hierarchy[ h ].keys[ k ].morphTargetsInfluences = influences; + } } diff --git a/src/animation/AnimationMorphTarget.js b/src/animation/AnimationMorphTarget.js new file mode 100644 index 00000000..6aa08273 --- /dev/null +++ b/src/animation/AnimationMorphTarget.js @@ -0,0 +1,218 @@ +/** + * @author mikael emtinger / http://gomo.se/ + */ + +THREE.AnimationMorphTarget = function( root, data ) { + + this.root = root; + this.data = THREE.AnimationHandler.get( data ); + this.hierarchy = THREE.AnimationHandler.parse( root ); + this.currentTime = 0; + this.timeScale = 1; + this.isPlaying = false; + this.isPaused = true; + this.loop = true; + this.influence = 1; +} + +/* + * Play + */ + +THREE.AnimationMorphTarget.prototype.play = function( loop, startTimeMS ) { + + if( !this.isPlaying ) { + + this.isPlaying = true; + this.loop = loop !== undefined ? loop : true; + this.currentTime = startTimeMS !== undefined ? startTimeMS : 0; + + + // reset key cache + + for ( var h = 0; h < this.hierarchy.length; h++ ) { + + if ( this.hierarchy[ h ].animationCache === undefined ) { + + this.hierarchy[ h ].animationCache = {}; + this.hierarchy[ h ].animationCache.prevKey = 0; + this.hierarchy[ h ].animationCache.nextKey = 0; + } + + this.hierarchy[ h ].animationCache.prevKey = this.data.hierarchy[ h ].keys[ 0 ]; + this.hierarchy[ h ].animationCache.nextKey = this.data.hierarchy[ h ].keys[ 1 ]; + } + + this.update( 0 ); + } + + this.isPaused = false; + THREE.AnimationHandler.addToUpdate( this ); +} + + +/* + * Pause + */ + +THREE.AnimationMorphTarget.prototype.pause = function() { + + if( this.isPaused ) { + + THREE.AnimationHandler.addToUpdate( this ); + + } else { + + THREE.AnimationHandler.removeFromUpdate( this ); + + } + + this.isPaused = !this.isPaused; +} + + +/* + * Stop + */ + +THREE.AnimationMorphTarget.prototype.stop = function() { + + this.isPlaying = false; + this.isPaused = false; + + THREE.AnimationHandler.removeFromUpdate( this ); + + + // reset JIT matrix and remove cache + + for ( var h = 0; h < this.hierarchy.length; h++ ) { + + if ( this.hierarchy[ h ].animationCache !== undefined ) { + + delete this.hierarchy[ h ].animationCache; + } + + } + +} + + +/* + * Update + */ + +THREE.AnimationMorphTarget.prototype.update = function( deltaTimeMS ) { + + // early out + + if( !this.isPlaying ) return; + + + // vars + + var scale; + var vector; + var prevXYZ, nextXYZ; + var prevKey, nextKey; + var object; + var animationCache; + var currentTime, unloopedCurrentTime; + + + // update time + + this.currentTime += deltaTimeMS * this.timeScale; + + unloopedCurrentTime = this.currentTime; + currentTime = this.currentTime = this.currentTime % this.data.length; + + + // update + + for ( var h = 0, hl = this.hierarchy.length; h < hl; h++ ) { + + object = this.hierarchy[ h ]; + animationCache = object.animationCache; + + + // get keys + + prevKey = animationCache.prevKey; + nextKey = animationCache.nextKey; + + + // switch keys? + + if ( nextKey.time <= unloopedCurrentTime ) { + + // did we loop? + + if ( currentTime < unloopedCurrentTime ) { + + if ( this.loop ) { + + prevKey = this.data.hierarchy[ h ].keys[ 0 ]; + nextKey = this.data.hierarchy[ h ].keys[ 1 ]; + + while( nextKey.time < currentTime ) { + + prevKey = nextKey; + nextKey = this.data.hierarchy[ h ].keys[ nextKey.index + 1 ]; + + } + + } else { + + this.stop(); + return; + + } + + } else { + + do { + + prevKey = nextKey; + nextKey = this.data.hierarchy[ h ].keys[ nextKey.index + 1 ]; + + } while( nextKey.time < currentTime ) + + } + + animationCache.prevKey = prevKey; + animationCache.nextKey = nextKey; + + } + + + // calc scale and check for error + + scale = ( currentTime - prevKey.time ) / ( nextKey.time - prevKey.time ); + + if ( scale < 0 || scale > 1 ) { + + console.log( "THREE.AnimationMorphTarget.update: Warning! Scale out of bounds:" + scale ); + scale = scale < 0 ? 0 : 1; + + } + + + // interpolate + + var pi, pmti = prevKey.morphTargetsInfluences; + var ni, nmti = nextKey.morphTargetsInfluences; + var mt, i; + + for( mt in pmti ) { + + pi = pmti[ mt ]; + ni = nmti[ mt ]; + i = this.root.getMorphTargetIndexByName( mt ); + + this.root.morphTargetInfluences[ i ] = ( pi + ( ni - pi ) * scale ) * this.influence; + } + + } + +}; + diff --git a/src/core/Geometry.js b/src/core/Geometry.js index a46a2a26..aac3dfb1 100644 --- a/src/core/Geometry.js +++ b/src/core/Geometry.js @@ -14,6 +14,7 @@ THREE.Geometry = function () { this.uvs = []; this.uvs2 = []; this.colors = []; + this.morphTargets = []; this.skinWeights = []; this.skinIndices = []; diff --git a/src/extras/io/Loader.js b/src/extras/io/Loader.js index 264811c8..09165ea5 100644 --- a/src/extras/io/Loader.js +++ b/src/extras/io/Loader.js @@ -804,7 +804,9 @@ THREE.Loader.prototype = { function init_vertices() { - var i, l, x, y, z, r, g, b; + var i, l, v, vl, x, y, z, r, g, b, srcVertices, dstVertices; + + // normal vertices for( i = 0, l = data.vertices.length; i < l; i += 3 ) { @@ -815,6 +817,30 @@ THREE.Loader.prototype = { THREE.Loader.prototype.v( scope, x, y, z ); } + + // vertex animation + + if( data.morphTargets !== undefined ) { + + for( i = 0, l = data.morphTargets.length; i < l; i++ ) { + + scope.morphTargets[ i ] = {}; + scope.morphTargets[ i ].name = data.morphTargets[ i ].name; + scope.morphTargets[ i ].vertices = []; + + dstVertices = scope.morphTargets[ i ].vertices; + srcVertices = data.morphTargets [ i ].vertices; + + for( v = 0, vl = srcVertices.length; v < vl; v += 3 ) { + + dstVertices.push( new THREE.Vertex( new THREE.Vector3( srcVertices[ v ], srcVertices[ v + 1 ], srcVertices[ v + 2 ] ))); + + } + + } + + } + if ( data.colors ) { @@ -1080,6 +1106,8 @@ THREE.Loader.prototype = { }, + + vc: function( scope, r, g, b ) { var color = new THREE.Color( 0xffffff ); diff --git a/src/materials/MeshBasicMaterial.js b/src/materials/MeshBasicMaterial.js index b5abf878..fd6829df 100644 --- a/src/materials/MeshBasicMaterial.js +++ b/src/materials/MeshBasicMaterial.js @@ -54,6 +54,7 @@ THREE.MeshBasicMaterial = function ( parameters ) { this.vertexColors = false; this.skinning = false; + this.morphTargets = false; if ( parameters ) { @@ -81,6 +82,7 @@ THREE.MeshBasicMaterial = function ( parameters ) { if ( parameters.vertexColors !== undefined ) this.vertexColors = parameters.vertexColors; if ( parameters.skinning !== undefined ) this.skinning = parameters.skinning; + if ( parameters.morphTargets !== undefined ) this.morphTargets = parameters.morphTargets; } diff --git a/src/materials/MeshLambertMaterial.js b/src/materials/MeshLambertMaterial.js index 84ad82ff..732e5b03 100644 --- a/src/materials/MeshLambertMaterial.js +++ b/src/materials/MeshLambertMaterial.js @@ -54,6 +54,7 @@ THREE.MeshLambertMaterial = function ( parameters ) { this.vertexColors = false; this.skinning = false; + this.morphTargets = false; if ( parameters ) { @@ -81,6 +82,7 @@ THREE.MeshLambertMaterial = function ( parameters ) { if ( parameters.vertexColors !== undefined ) this.vertexColors = parameters.vertexColors; if ( parameters.skinning !== undefined ) this.skinning = parameters.skinning; + if ( parameters.morphTargets !== undefined ) this.morphTargets = parameters.morphTargets; } diff --git a/src/materials/MeshPhongMaterial.js b/src/materials/MeshPhongMaterial.js index 2393f117..36664ccc 100644 --- a/src/materials/MeshPhongMaterial.js +++ b/src/materials/MeshPhongMaterial.js @@ -62,6 +62,7 @@ THREE.MeshPhongMaterial = function ( parameters ) { this.vertexColors = false; this.skinning = false; + this.morphTargets = false; if ( parameters ) { @@ -93,6 +94,7 @@ THREE.MeshPhongMaterial = function ( parameters ) { if ( parameters.vertexColors !== undefined ) this.vertexColors = parameters.vertexColors; if ( parameters.skinning !== undefined ) this.skinning = parameters.skinning; + if ( parameters.morphTargets !== undefined ) this.morphTargets = parameters.morphTargets; } diff --git a/src/materials/MeshShaderMaterial.js b/src/materials/MeshShaderMaterial.js index 055c8b1d..aea33d4b 100644 --- a/src/materials/MeshShaderMaterial.js +++ b/src/materials/MeshShaderMaterial.js @@ -40,6 +40,7 @@ THREE.MeshShaderMaterial = function ( parameters ) { this.vertexColors = false; // must set this if shader wants to use "color" attribute stream this.skinning = false; // must set this is shader wants to use skinning attribute streams + this.morphTargets = false; if ( parameters ) { @@ -61,6 +62,7 @@ THREE.MeshShaderMaterial = function ( parameters ) { if ( parameters.vertexColors !== undefined ) this.vertexColors = parameters.vertexColors; if ( parameters.skinning !== undefined ) this.skinning = parameters.skinning; + if ( parameters.morphTargets !== undefined ) this.morphTargets = parameters.morphTargets; } diff --git a/src/objects/Mesh.js b/src/objects/Mesh.js index c6178cc9..2599f298 100644 --- a/src/objects/Mesh.js +++ b/src/objects/Mesh.js @@ -16,10 +16,11 @@ THREE.Mesh = function ( geometry, materials ) { this.overdraw = false; // TODO: Move to material? - // calc bound radius if ( this.geometry ) { + // calc bound radius + if( !this.geometry.boundingSphere ) { this.geometry.computeBoundingSphere(); @@ -28,6 +29,23 @@ THREE.Mesh = function ( geometry, materials ) { this.boundRadius = geometry.boundingSphere.radius; + + // setup morph targets + + if( this.geometry.morphTargets.length ) { + + this.morphTargetBase = -1; + this.morphTargetInfluences = []; + this.morphTargetDictionary = {}; + + for( var m = 0; m < this.geometry.morphTargets.length; m++ ) { + + this.morphTargetInfluences.push( 0 ); + this.morphTargetDictionary[ this.geometry.morphTargets[ m ].name ] = m; + } + + } + } } @@ -35,3 +53,20 @@ THREE.Mesh = function ( geometry, materials ) { THREE.Mesh.prototype = new THREE.Object3D(); THREE.Mesh.prototype.constructor = THREE.Mesh; THREE.Mesh.prototype.supr = THREE.Object3D.prototype; + + +/* + * Get Morph Target Index by Name + */ + +THREE.Mesh.prototype.getMorphTargetIndexByName = function( name ) { + + if( this.morphTargetDictionary[ name ] !== undefined ) { + + return this.morphTargetDictionary[ name ]; + } + + + console.log( "THREE.Mesh.getMorphTargetIndexByName: morph target " + name + " does not exist. Returning 0." ); + return 0; +} diff --git a/src/renderers/WebGLRenderer.js b/src/renderers/WebGLRenderer.js index 8c37af00..290880a8 100644 --- a/src/renderers/WebGLRenderer.js +++ b/src/renderers/WebGLRenderer.js @@ -79,6 +79,7 @@ THREE.WebGLRenderer = function ( parameters ) { } + this.maxMorphTargets = 8; this.domElement = _canvas; this.autoClear = true; this.sortObjects = true; @@ -267,6 +268,19 @@ THREE.WebGLRenderer = function ( parameters ) { geometryGroup.__webGLFaceBuffer = _gl.createBuffer(); geometryGroup.__webGLLineBuffer = _gl.createBuffer(); + + + if( geometryGroup.numMorphTargets ) { + + var m, ml; + geometryGroup.__webGLMorphTargetsBuffers = []; + + for( m = 0, ml = geometryGroup.numMorphTargets; m < ml; m++ ) { + + geometryGroup.__webGLMorphTargetsBuffers.push( _gl.createBuffer()); + } + + } }; @@ -354,6 +368,18 @@ THREE.WebGLRenderer = function ( parameters ) { geometryGroup.__webGLFaceCount = ntris * 3; geometryGroup.__webGLLineCount = nlines * 2; + if( geometryGroup.numMorphTargets ) { + + var m, ml; + geometryGroup.__morphTargetsArrays = []; + + for( m = 0, ml = geometryGroup.numMorphTargets; m < ml; m++ ) { + + geometryGroup.__morphTargetsArrays.push( new Float32Array( nvertices * 3 )); + } + + } + }; function setMeshBuffers ( geometryGroup, object, hint ) { @@ -367,6 +393,7 @@ THREE.WebGLRenderer = function ( parameters ) { sb1, sb2, sb3, sb4, m, ml, i, vn, uvi, uv2i, + vk, vkl, vka, vertexIndex = 0, @@ -379,6 +406,7 @@ THREE.WebGLRenderer = function ( parameters ) { offset_line = 0, offset_color = 0, offset_skin = 0, + offset_morphTarget = 0, vertexArray = geometryGroup.__vertexArray, uvArray = geometryGroup.__uvArray, @@ -392,6 +420,8 @@ THREE.WebGLRenderer = function ( parameters ) { skinIndexArray = geometryGroup.__skinIndexArray, skinWeightArray = geometryGroup.__skinWeightArray, + morphTargetsArrays = geometryGroup.__morphTargetsArrays, + faceArray = geometryGroup.__faceArray, lineArray = geometryGroup.__lineArray, @@ -405,6 +435,7 @@ THREE.WebGLRenderer = function ( parameters ) { dirtyNormals = geometry.__dirtyNormals, dirtyTangents = geometry.__dirtyTangents, dirtyColors = geometry.__dirtyColors, + dirtyMorphTargets = geometry.__dirtyMorphTargets, vertices = geometry.vertices, chunk_faces = geometryGroup.faces, @@ -416,7 +447,10 @@ THREE.WebGLRenderer = function ( parameters ) { obj_skinVerticesA = geometry.skinVerticesA, obj_skinVerticesB = geometry.skinVerticesB, obj_skinIndices = geometry.skinIndices, - obj_skinWeights = geometry.skinWeights; + obj_skinWeights = geometry.skinWeights, + + morphTargets = geometry.morphTargets; + for ( f = 0, fl = chunk_faces.length; f < fl; f++ ) { @@ -452,6 +486,33 @@ THREE.WebGLRenderer = function ( parameters ) { } + if ( dirtyMorphTargets ) { + + for( vk = 0, vkl = morphTargets.length; vk < vkl; vk++ ) { + + v1 = morphTargets[ vk ].vertices[ face.a ].position; + v2 = morphTargets[ vk ].vertices[ face.b ].position; + v3 = morphTargets[ vk ].vertices[ face.c ].position; + + vka = morphTargetsArrays[ vk ]; + + vka[ offset_morphTarget + 0 ] = v1.x; + vka[ offset_morphTarget + 1 ] = v1.y; + vka[ offset_morphTarget + 2 ] = v1.z; + + vka[ offset_morphTarget + 3 ] = v2.x; + vka[ offset_morphTarget + 4 ] = v2.y; + vka[ offset_morphTarget + 5 ] = v2.z; + + vka[ offset_morphTarget + 6 ] = v3.x; + vka[ offset_morphTarget + 7 ] = v3.y; + vka[ offset_morphTarget + 8 ] = v3.z; + } + + offset_morphTarget += 9; + + } + if ( obj_skinWeights.length ) { // weights @@ -704,6 +765,38 @@ THREE.WebGLRenderer = function ( parameters ) { } + if ( dirtyMorphTargets ) { + + for( vk = 0, vkl = morphTargets.length; vk < vkl; vk++ ) { + + v1 = morphTargets[ vk ].vertices[ face.a ].position; + v2 = morphTargets[ vk ].vertices[ face.b ].position; + v3 = morphTargets[ vk ].vertices[ face.c ].position; + v4 = morphTargets[ vk ].vertices[ face.d ].position; + + vka = morphTargetsArrays[ vk ]; + + vka[ offset_morphTarget + 0 ] = v1.x; + vka[ offset_morphTarget + 1 ] = v1.y; + vka[ offset_morphTarget + 2 ] = v1.z; + + vka[ offset_morphTarget + 3 ] = v2.x; + vka[ offset_morphTarget + 4 ] = v2.y; + vka[ offset_morphTarget + 5 ] = v2.z; + + vka[ offset_morphTarget + 6 ] = v3.x; + vka[ offset_morphTarget + 7 ] = v3.y; + vka[ offset_morphTarget + 8 ] = v3.z; + + vka[ offset_morphTarget + 9 ] = v4.x; + vka[ offset_morphTarget + 10 ] = v4.y; + vka[ offset_morphTarget + 11 ] = v4.z; + } + + offset_morphTarget += 12; + + } + if ( obj_skinWeights.length ) { // weights @@ -979,6 +1072,16 @@ THREE.WebGLRenderer = function ( parameters ) { } + if ( dirtyMorphTargets ) { + + for( vk = 0, vkl = morphTargets.length; vk < vkl; vk++ ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webGLMorphTargetsBuffers[ vk ] ); + _gl.bufferData( _gl.ARRAY_BUFFER, morphTargetsArrays[ vk ], hint ); + + } + } + if ( dirtyColors && obj_colors.length ) { _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webGLColorBuffer ); @@ -1349,7 +1452,7 @@ THREE.WebGLRenderer = function ( parameters ) { this.initMaterial = function ( material, lights, fog, object ) { - var u, identifiers, parameters, maxLightCount, maxBones; + var u, a, identifiers, i, parameters, maxLightCount, maxBones; if ( material instanceof THREE.MeshDepthMaterial ) { @@ -1387,30 +1490,49 @@ THREE.WebGLRenderer = function ( parameters ) { maxLightCount = allocateLights( lights, 4 ); maxBones = allocateBones( object ); - - parameters = { - fog: fog, map: material.map, envMap: material.envMap, - lightMap: material.lightMap, vertexColors: material.vertexColors, - sizeAttenuation: material.sizeAttenuation, skinning: material.skinning, - maxDirLights: maxLightCount.directional, maxPointLights: maxLightCount.point, - maxBones: maxBones - }; + + parameters = { fog: fog, map: material.map, envMap: material.envMap, lightMap: material.lightMap, vertexColors: material.vertexColors, + sizeAttenuation: material.sizeAttenuation, + skinning: material.skinning, + morphTargets: material.morphTargets, + maxDirLights: maxLightCount.directional, maxPointLights: maxLightCount.point, + maxBones: maxBones }; material.program = buildProgram( material.fragmentShader, material.vertexShader, parameters ); + + // load uniforms + identifiers = [ 'viewMatrix', 'modelViewMatrix', 'projectionMatrix', 'normalMatrix', 'objectMatrix', 'cameraPosition', - 'cameraInverseMatrix', 'boneGlobalMatrices' + 'cameraInverseMatrix', 'boneGlobalMatrices', 'morphTargetInfluences' ]; + for( u in material.uniforms ) { identifiers.push(u); - } cacheUniformLocations( material.program, identifiers ); - cacheAttributeLocations( material.program, [ "position", "normal", "uv", "uv2", "tangent", "color", - "skinVertexA", "skinVertexB", "skinIndex", "skinWeight" ] ); + + + // load attributes + + identifiers = [ "position", "normal", "uv", "uv2", "tangent", "color", + "skinVertexA", "skinVertexB", "skinIndex", "skinWeight" ]; + + for( i = 0; i < this.maxMorphTargets; i++ ) { + + identifiers.push( "morphTarget" + i ); + } + + for( a in material.attributes ) { + + identifiers.push( a ); + } + + cacheAttributeLocations( material.program, identifiers ); + var attributes = material.program.attributes; @@ -1430,6 +1552,29 @@ THREE.WebGLRenderer = function ( parameters ) { _gl.enableVertexAttribArray( attributes.skinWeight ); } + + if ( material.morphTargets ) { + + material.numSupportedMorphTargets = 0; + + if( attributes.morphTarget0 >= 0 ) { _gl.enableVertexAttribArray( attributes.morphTarget0 ); material.numSupportedMorphTargets++ } + if( attributes.morphTarget1 >= 0 ) { _gl.enableVertexAttribArray( attributes.morphTarget1 ); material.numSupportedMorphTargets++ } + if( attributes.morphTarget2 >= 0 ) { _gl.enableVertexAttribArray( attributes.morphTarget2 ); material.numSupportedMorphTargets++ } + if( attributes.morphTarget3 >= 0 ) { _gl.enableVertexAttribArray( attributes.morphTarget3 ); material.numSupportedMorphTargets++ } + if( attributes.morphTarget4 >= 0 ) { _gl.enableVertexAttribArray( attributes.morphTarget4 ); material.numSupportedMorphTargets++ } + if( attributes.morphTarget5 >= 0 ) { _gl.enableVertexAttribArray( attributes.morphTarget5 ); material.numSupportedMorphTargets++ } + if( attributes.morphTarget6 >= 0 ) { _gl.enableVertexAttribArray( attributes.morphTarget6 ); material.numSupportedMorphTargets++ } + if( attributes.morphTarget7 >= 0 ) { _gl.enableVertexAttribArray( attributes.morphTarget7 ); material.numSupportedMorphTargets++ } + + object.__webGLMorphTargetInfluences = new Float32Array( this.maxMorphTargets ); + + for( var i = 0; i < this.maxMorphTargets; i++ ) { + + object.__webGLMorphTargetInfluences[ i ] = 0; + + } + + } }; @@ -1544,7 +1689,7 @@ THREE.WebGLRenderer = function ( parameters ) { loadUniformsSkinning( p_uniforms, object ); } - + return program; }; @@ -1561,8 +1706,70 @@ THREE.WebGLRenderer = function ( parameters ) { // vertices - _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webGLVertexBuffer ); - _gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 ); + if ( !material.morphTargets ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webGLVertexBuffer ); + _gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 ); + + } else { + + // set base + + if( object.morphTargetBase !== -1 ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webGLMorphTargetsBuffers[ object.morphTargetBase ] ); + _gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 ); + + } else { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webGLVertexBuffer ); + _gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 ); + + } + + + // find most influencing + + var used = []; + var candidateInfluence = -1; + var candidate = 0; + var influences = object.morphTargetInfluences; + var i, il = influences.length; + var m = 0; + + if( object.morphTargetBase !== -1 ) { + + used[ object.morphTargetBase ] = true; + + } + + while( m < material.numSupportedMorphTargets ) { + + for( i = 0; i < il; i++ ) { + + if( !used[ i ] && influences[ i ] > candidateInfluence ) { + + candidate = i; + candidateInfluence = influences[ candidate ]; + } + } + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webGLMorphTargetsBuffers[ candidate ] ); + _gl.vertexAttribPointer( attributes[ "morphTarget" + m ], 3, _gl.FLOAT, false, 0, 0 ); + + object.__webGLMorphTargetInfluences[ m ] = candidateInfluence; + + used[ candidate ] = 1; + candidateInfluence = -1; + m++; + } + + + // load updated influences uniform + + _gl.uniform1fv( material.program.uniforms.morphTargetInfluences, object.__webGLMorphTargetInfluences ); + } + // colors @@ -2207,6 +2414,7 @@ THREE.WebGLRenderer = function ( parameters ) { initMeshBuffers( geometryGroup, object ); geometry.__dirtyVertices = true; + geometry.__dirtyMorphTargets = true; geometry.__dirtyElements = true; geometry.__dirtyUvs = true; geometry.__dirtyNormals = true; @@ -2293,7 +2501,7 @@ THREE.WebGLRenderer = function ( parameters ) { geometryGroup = geometry.geometryGroups[ g ]; - if ( geometry.__dirtyVertices || geometry.__dirtyElements || + if ( geometry.__dirtyVertices || geometry.__dirtyMorphTargets || geometry.__dirtyElements || geometry.__dirtyUvs || geometry.__dirtyNormals || geometry.__dirtyColors || geometry.__dirtyTangents ) { @@ -2304,6 +2512,7 @@ THREE.WebGLRenderer = function ( parameters ) { } geometry.__dirtyVertices = false; + geometry.__dirtyMorphTargets = false; geometry.__dirtyElements = false; geometry.__dirtyUvs = false; geometry.__dirtyNormals = false; @@ -2385,6 +2594,7 @@ THREE.WebGLRenderer = function ( parameters ) { // in its separate VBO var i, l, f, fl, face, material, materials, vertices, mhash, ghash, hash_map = {}; + var numMorphTargets = geometry.morphTargets !== undefined ? geometry.morphTargets.length : 0; geometry.geometryGroups = {}; @@ -2427,7 +2637,7 @@ THREE.WebGLRenderer = function ( parameters ) { if ( geometry.geometryGroups[ ghash ] == undefined ) { - geometry.geometryGroups[ ghash ] = { 'faces': [], 'materials': materials, 'vertices': 0 }; + geometry.geometryGroups[ ghash ] = { 'faces': [], 'materials': materials, 'vertices': 0, 'numMorphTargets': numMorphTargets }; } @@ -2440,7 +2650,7 @@ THREE.WebGLRenderer = function ( parameters ) { if ( geometry.geometryGroups[ ghash ] == undefined ) { - geometry.geometryGroups[ ghash ] = { 'faces': [], 'materials': materials, 'vertices': 0 }; + geometry.geometryGroups[ ghash ] = { 'faces': [], 'materials': materials, 'vertices': 0, 'numMorphTargets': numMorphTargets }; } @@ -2593,6 +2803,8 @@ THREE.WebGLRenderer = function ( parameters ) { parameters.lightMap ? "#define USE_LIGHTMAP" : "", parameters.vertexColors ? "#define USE_COLOR" : "", parameters.skinning ? "#define USE_SKINNING" : "", + parameters.morphTargets ? "#define USE_MORPHTARGETS" : "", + parameters.sizeAttenuation ? "#define USE_SIZEATTENUATION" : "", @@ -2606,6 +2818,14 @@ THREE.WebGLRenderer = function ( parameters ) { "uniform mat4 cameraInverseMatrix;", "attribute vec3 position;", + "attribute vec3 morphTarget0;", + "attribute vec3 morphTarget1;", + "attribute vec3 morphTarget2;", + "attribute vec3 morphTarget3;", + "attribute vec3 morphTarget4;", + "attribute vec3 morphTarget5;", + "attribute vec3 morphTarget6;", + "attribute vec3 morphTarget7;", "attribute vec3 normal;", "attribute vec3 color;", "attribute vec2 uv;", @@ -2649,6 +2869,7 @@ THREE.WebGLRenderer = function ( parameters ) { _gl.uniformMatrix4fv( uniforms.boneGlobalMatrices, false, object.boneMatrices ); }; + function loadUniformsMatrices ( uniforms, object ) { @@ -3188,4 +3409,4 @@ THREE.WebGLRenderer = function ( parameters ) { } */ -}; +}; \ No newline at end of file diff --git a/src/renderers/WebGLShaders.js b/src/renderers/WebGLShaders.js index e463d79e..a4dfb386 100644 --- a/src/renderers/WebGLShaders.js +++ b/src/renderers/WebGLShaders.js @@ -449,12 +449,51 @@ THREE.ShaderChunk = { "gl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;", - "#else", + "#endif" - "gl_Position = projectionMatrix * mvPosition;", + ].join("\n"), + + // morphing + + morphtarget_pars_vertex: [ + + "#ifdef USE_MORPHTARGETS", + + "uniform float morphTargetInfluences[ 8 ];", "#endif" + ].join("\n"), + + morphtarget_vertex: [ + + "#ifdef USE_MORPHTARGETS", + + "vec3 morphed = vec3( 0.0, 0.0, 0.0 );", + "morphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];", + "morphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];", + "morphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];", + "morphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];", + "morphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];", + "morphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];", + "morphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];", + "morphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];", + "morphed += position;", + + "gl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );", + + "#endif" + + ].join("\n"), + + default_vertex : [ + + "#ifndef USE_MORPHTARGETS || USE_SKINNING", + + "gl_Position = projectionMatrix * mvPosition;", + + "#endif" + ].join("\n") }; @@ -478,7 +517,9 @@ THREE.UniformsLib = { "fogDensity": { type: "f", value: 0.00025 }, "fogNear" : { type: "f", value: 1 }, "fogFar" : { type: "f", value: 2000 }, - "fogColor" : { type: "c", value: new THREE.Color( 0xffffff ) } + "fogColor" : { type: "c", value: new THREE.Color( 0xffffff ) }, + + "morphTargetInfluences" : { type: "f", value: 0 } }, @@ -617,6 +658,7 @@ THREE.ShaderLib = { THREE.ShaderChunk[ "envmap_pars_vertex" ], THREE.ShaderChunk[ "color_pars_vertex" ], THREE.ShaderChunk[ "skinning_pars_vertex" ], + THREE.ShaderChunk[ "morphtarget_pars_vertex" ], "void main() {", @@ -627,7 +669,9 @@ THREE.ShaderLib = { THREE.ShaderChunk[ "envmap_vertex" ], THREE.ShaderChunk[ "color_vertex" ], THREE.ShaderChunk[ "skinning_vertex" ], - + THREE.ShaderChunk[ "morphtarget_vertex" ], + THREE.ShaderChunk[ "default_vertex" ], + "}" ].join("\n") @@ -677,6 +721,7 @@ THREE.ShaderLib = { THREE.ShaderChunk[ "lights_pars_vertex" ], THREE.ShaderChunk[ "color_pars_vertex" ], THREE.ShaderChunk[ "skinning_pars_vertex" ], + THREE.ShaderChunk[ "morphtarget_pars_vertex" ], "void main() {", @@ -691,6 +736,8 @@ THREE.ShaderLib = { THREE.ShaderChunk[ "lights_vertex" ], THREE.ShaderChunk[ "skinning_vertex" ], + THREE.ShaderChunk[ "morphtarget_vertex" ], + THREE.ShaderChunk[ "default_vertex" ], "}" @@ -757,6 +804,7 @@ THREE.ShaderLib = { THREE.ShaderChunk[ "lights_pars_vertex" ], THREE.ShaderChunk[ "color_pars_vertex" ], THREE.ShaderChunk[ "skinning_pars_vertex" ], + THREE.ShaderChunk[ "morphtarget_pars_vertex" ], "void main() {", @@ -778,6 +826,8 @@ THREE.ShaderLib = { THREE.ShaderChunk[ "lights_vertex" ], THREE.ShaderChunk[ "skinning_vertex" ], + THREE.ShaderChunk[ "morphtarget_vertex" ], + THREE.ShaderChunk[ "default_vertex" ], "}"