diff --git a/build/Three.js b/build/Three.js index 40d84c3d..98786399 100755 --- a/build/Three.js +++ b/build/Three.js @@ -56,7 +56,9 @@ this.vertices[g.d].normal.copy(g.vertexNormals[3])}}c=0;for(e=this.vertices.leng z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,e=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,e=this.vertices.length;c65535){p[s].counter+=1;m=p[s].hash+"_"+p[s].counter;if(this.geometryChunks[m]==undefined)this.geometryChunks[m]={faces:[],materials:b,vertices:0}}this.geometryChunks[m].faces.push(g);this.geometryChunks[m].vertices+=j}},toString:function(){return"THREE.Geometry ( vertices: "+ -this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};THREE.Supports={canvas:!!document.createElement("canvas").getContext,webgl:window.Uint8Array!=undefined,workers:!!window.Worker}; +this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; +THREE.Supports={canvas:!!document.createElement("canvas").getContext,webgl:window.Uint8Array!=undefined,workers:!!window.Worker,addGetWebGLMessage:function(a){var c=document.body,e="oldie";if(a){if(a.parent!==undefined)c=a.parent;if(a.id!==undefined)e=a.id}a=document.createElement("center");var g=document.createElement("div");g.innerHTML='Sorry, your browser doesn\'t support WebGL
\n
\nPlease try in\nChrome 9+ /\nFirefox 4+ /\nSafari OSX 10.6+';g.id= +e;e=g.style;e.fontFamily="monospace";e.fontSize="13px";e.textAlign="center";e.background="#eee";e.color="#000";e.padding="1em";e.width="475px";e.margin="5em auto 0";a.appendChild(g);c.appendChild(a);return g}}; THREE.Camera=function(a,c,e,g){this.fov=a;this.aspect=c;this.near=e;this.far=g;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.tmpVec=new THREE.Vector3;this.translateX=function(i){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(i);this.tmpVec.crossSelf(this.up);this.position.addSelf(this.tmpVec);this.target.position.addSelf(this.tmpVec)}; this.translateZ=function(i){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(i);this.position.subSelf(this.tmpVec);this.target.position.subSelf(this.tmpVec)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()}; THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light; diff --git a/build/ThreeDebug.js b/build/ThreeDebug.js index 9eef3059..5b5e22c4 100644 --- a/build/ThreeDebug.js +++ b/build/ThreeDebug.js @@ -56,7 +56,9 @@ this.vertices[g.d].normal.copy(g.vertexNormals[3])}}c=0;for(e=this.vertices.leng z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,e=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,e=this.vertices.length;c65535){l[s].counter+=1;n=l[s].hash+"_"+l[s].counter;if(this.geometryChunks[n]==undefined)this.geometryChunks[n]={faces:[],materials:b,vertices:0}}this.geometryChunks[n].faces.push(g);this.geometryChunks[n].vertices+=j}},toString:function(){return"THREE.Geometry ( vertices: "+ -this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};THREE.Supports={canvas:!!document.createElement("canvas").getContext,webgl:window.Uint8Array!=undefined,workers:!!window.Worker}; +this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; +THREE.Supports={canvas:!!document.createElement("canvas").getContext,webgl:window.Uint8Array!=undefined,workers:!!window.Worker,addGetWebGLMessage:function(a){var c=document.body,e="oldie";if(a){if(a.parent!==undefined)c=a.parent;if(a.id!==undefined)e=a.id}a=document.createElement("center");var g=document.createElement("div");g.innerHTML='Sorry, your browser doesn\'t support WebGL
\n
\nPlease try in\nChrome 9+ /\nFirefox 4+ /\nSafari OSX 10.6+';g.id= +e;e=g.style;e.fontFamily="monospace";e.fontSize="13px";e.textAlign="center";e.background="#eee";e.color="#000";e.padding="1em";e.width="475px";e.margin="5em auto 0";a.appendChild(g);c.appendChild(a);return g}}; THREE.Camera=function(a,c,e,g){this.fov=a;this.aspect=c;this.near=e;this.far=g;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.tmpVec=new THREE.Vector3;this.translateX=function(i){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(i);this.tmpVec.crossSelf(this.up);this.position.addSelf(this.tmpVec);this.target.position.addSelf(this.tmpVec)}; this.translateZ=function(i){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(i);this.position.subSelf(this.tmpVec);this.target.position.subSelf(this.tmpVec)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()}; THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light; diff --git a/build/ThreeExtras.js b/build/ThreeExtras.js index 262e1bd7..b4e40af5 100644 --- a/build/ThreeExtras.js +++ b/build/ThreeExtras.js @@ -56,7 +56,9 @@ this.vertices[e.d].normal.copy(e.vertexNormals[3])}}c=0;for(d=this.vertices.leng z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,d=this.vertices.length;c65535){n[m].counter+=1;k=n[m].hash+"_"+n[m].counter;if(this.geometryChunks[k]==undefined)this.geometryChunks[k]={faces:[],materials:b,vertices:0}}this.geometryChunks[k].faces.push(e);this.geometryChunks[k].vertices+=g}},toString:function(){return"THREE.Geometry ( vertices: "+ -this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};THREE.Supports={canvas:!!document.createElement("canvas").getContext,webgl:window.Uint8Array!=undefined,workers:!!window.Worker}; +this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; +THREE.Supports={canvas:!!document.createElement("canvas").getContext,webgl:window.Uint8Array!=undefined,workers:!!window.Worker,addGetWebGLMessage:function(a){var c=document.body,d="oldie";if(a){if(a.parent!==undefined)c=a.parent;if(a.id!==undefined)d=a.id}a=document.createElement("center");var e=document.createElement("div");e.innerHTML='Sorry, your browser doesn\'t support WebGL
\n
\nPlease try in\nChrome 9+ /\nFirefox 4+ /\nSafari OSX 10.6+';e.id= +d;d=e.style;d.fontFamily="monospace";d.fontSize="13px";d.textAlign="center";d.background="#eee";d.color="#000";d.padding="1em";d.width="475px";d.margin="5em auto 0";a.appendChild(e);c.appendChild(a);return e}}; THREE.Camera=function(a,c,d,e){this.fov=a;this.aspect=c;this.near=d;this.far=e;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.tmpVec=new THREE.Vector3;this.translateX=function(j){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(j);this.tmpVec.crossSelf(this.up);this.position.addSelf(this.tmpVec);this.target.position.addSelf(this.tmpVec)}; this.translateZ=function(j){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(j);this.position.subSelf(this.tmpVec);this.target.position.subSelf(this.tmpVec)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()}; THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light; diff --git a/examples/geometry_colors.html b/examples/geometry_colors.html index 2284a593..360948f2 100644 --- a/examples/geometry_colors.html +++ b/examples/geometry_colors.html @@ -21,21 +21,6 @@ padding: 5px; } - #oldie { - font-family:monospace; - font-size:13px; - - text-align:center; - background:#eee; - color:#000; - padding:1em; - - width:475px; - margin:5em auto 0; - - display:none; - } - a { color: #0080ff; @@ -48,29 +33,13 @@
three.js - vertex colors - webgl
-
-
- Sorry, your browser doesn't support WebGL - -
- Please try in - Chrome 9+ / - Firefox 4+ / - Safari OSX 10.6+ -
-
- @@ -76,11 +55,7 @@ @@ -120,11 +93,7 @@ - - @@ -91,11 +64,7 @@