From 2b81ae233c04208727b81e14861252cddaaa7dfc Mon Sep 17 00:00:00 2001 From: "Mr.doob" Date: Sat, 26 Feb 2011 12:30:54 +0000 Subject: [PATCH] Non-WebGL renderers will need matrixRotationWorld to be computed too... --- src/core/Object3D.js | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/core/Object3D.js b/src/core/Object3D.js index 65939707..ce1fe2ee 100644 --- a/src/core/Object3D.js +++ b/src/core/Object3D.js @@ -103,6 +103,8 @@ THREE.Object3D.prototype = { }, + // TODO: Add link to parent so rotationWorld can be updated too. + update: function ( parentMatrixWorld, forceUpdate, camera ) { if ( this.visible ) {