From 739dc0a135dc91ce641c68d80f8bcd5595022108 Mon Sep 17 00:00:00 2001 From: alteredq Date: Thu, 25 Nov 2010 20:43:34 +0100 Subject: [PATCH 1/3] Made mouse wheel in panorama fisheye demo work in Firefox 4, Opera and Explorer 9. --- examples/geometry_panorama_fisheye.html | 26 ++++++++++++++++++++++--- 1 file changed, 23 insertions(+), 3 deletions(-) diff --git a/examples/geometry_panorama_fisheye.html b/examples/geometry_panorama_fisheye.html index 20c1f7c2..6c3f53d9 100644 --- a/examples/geometry_panorama_fisheye.html +++ b/examples/geometry_panorama_fisheye.html @@ -98,7 +98,8 @@ document.addEventListener( 'mousemove', onDocumentMouseMove, false ); document.addEventListener( 'mouseup', onDocumentMouseUp, false ); document.addEventListener( 'mousewheel', onDocumentMouseWheel, false ); - + document.addEventListener( 'DOMMouseScroll', onDocumentMouseWheel, false); + document.addEventListener( 'touchstart', onDocumentTouchStart, false ); document.addEventListener( 'touchmove', onDocumentTouchMove, false ); @@ -158,8 +159,27 @@ } function onDocumentMouseWheel( event ) { - - fov -= event.wheelDeltaY * 0.05; + + // WebKit + + if ( event.wheelDeltaY ) { + + fov -= event.wheelDeltaY * 0.05; + + // Opera / Explorer 9 + + } else if ( event.wheelDelta ) { + + fov -= event.wheelDelta * 0.05; + + // Firefox + + } else if ( event.detail ) { + + fov += event.detail * 1.0; + + } + camera.projectionMatrix = THREE.Matrix4.makePerspective( fov, window.innerWidth / window.innerHeight, 1, 1100 ); render(); From e1f885fbf0dd522d2916b0db5262e705ddf5ad0c Mon Sep 17 00:00:00 2001 From: alteredq Date: Thu, 25 Nov 2010 22:24:21 +0100 Subject: [PATCH 2/3] Made 2d textures reusable in WebGLRenderer. 2d texture encapsulates bitmap, wrapping and minifying/magnification parameters. Which reminds me, maybe also minifying/magnification options should be parameters in Texture object. Though as defaults are "best" (LINEAR / LINEAR_MIPMAP_LINEAR = trilinear filtering), this would make sense just for special use cases like when trying to achieve "retro" look (like in Minecraft, http://gregs-blog.com/2008/01/14/how-to-turn-off-bilinear-filtering-in-opengl/ ;). --- build/Three.js | 4 ++-- build/ThreeDebug.js | 4 ++-- src/renderers/WebGLRenderer.js | 8 ++++---- 3 files changed, 8 insertions(+), 8 deletions(-) diff --git a/build/Three.js b/build/Three.js index 65c913b7..6b0ad20b 100644 --- a/build/Three.js +++ b/build/Three.js @@ -151,8 +151,8 @@ l.push(t,t+1,t+2);l.push(t,t+2,t+3);R.push(t,t+1);R.push(t,t+2);R.push(t,t+3);R. b.bufferData(b.ARRAY_BUFFER,new Float32Array($),b.STATIC_DRAW);q.__webGLFaceBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,q.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(l),b.STATIC_DRAW);q.__webGLLineBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,q.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(R),b.STATIC_DRAW);q.__webGLFaceCount=l.length;q.__webGLLineCount=R.length}};this.renderBuffer=function(e,g){var k,i,n,j,z,C,v,L, r,q;if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshBasicMaterial){k=e.color;i=e.opacity;j=e.wireframe;z=e.wireframe_linewidth;v=e.map;L=e.env_map;C=e.combine==THREE.Mix;n=e.reflectivity;q=e.env_map&&e.env_map.mapping==THREE.RefractionMap;r=e.refraction_ratio;b.uniform4f(d.mColor,k.r*i,k.g*i,k.b*i,i);b.uniform1i(d.mixEnvMap,C);b.uniform1f(d.mReflectivity,n);b.uniform1i(d.useRefract,q);b.uniform1f(d.mRefractionRatio,r)}if(e instanceof THREE.MeshNormalMaterial){i= e.opacity;b.uniform1f(d.mOpacity,i);b.uniform1i(d.material,4)}else if(e instanceof THREE.MeshDepthMaterial){i=e.opacity;j=e.wireframe;z=e.wireframe_linewidth;b.uniform1f(d.mOpacity,i);b.uniform1f(d.m2Near,e.__2near);b.uniform1f(d.mFarPlusNear,e.__farPlusNear);b.uniform1f(d.mFarMinusNear,e.__farMinusNear);b.uniform1i(d.material,3)}else if(e instanceof THREE.MeshPhongMaterial){k=e.ambient;n=e.specular;C=e.shininess;b.uniform4f(d.mAmbient,k.r,k.g,k.b,i);b.uniform4f(d.mSpecular,n.r,n.g,n.b,i);b.uniform1f(d.mShininess, -C);b.uniform1i(d.material,2)}else if(e instanceof THREE.MeshLambertMaterial)b.uniform1i(d.material,1);else if(e instanceof THREE.MeshBasicMaterial)b.uniform1i(d.material,0);else if(e instanceof THREE.MeshCubeMaterial){b.uniform1i(d.material,5);L=e.env_map}if(v){if(!e.__webGLTexture&&e.map.image.loaded){e.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,e.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.map.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S, -f(e.map.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,f(e.map.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,e.__webGLTexture);b.uniform1i(d.tMap,0);b.uniform1i(d.enableMap,1)}else b.uniform1i(d.enableMap,0);if(L){if(e.env_map&&e.env_map instanceof THREE.TextureCube&&e.env_map.image.length== +C);b.uniform1i(d.material,2)}else if(e instanceof THREE.MeshLambertMaterial)b.uniform1i(d.material,1);else if(e instanceof THREE.MeshBasicMaterial)b.uniform1i(d.material,0);else if(e instanceof THREE.MeshCubeMaterial){b.uniform1i(d.material,5);L=e.env_map}if(v){if(!e.map.__webGLTexture&&e.map.image.loaded){e.map.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,e.map.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.map.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S, +f(e.map.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,f(e.map.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,e.map.__webGLTexture);b.uniform1i(d.tMap,0);b.uniform1i(d.enableMap,1)}else b.uniform1i(d.enableMap,0);if(L){if(e.env_map&&e.env_map instanceof THREE.TextureCube&&e.env_map.image.length== 6){if(!e.env_map.image.__webGLTextureCube&&!e.env_map.image.__cubeMapInitialized&&e.env_map.image.loadCount==6){e.env_map.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,e.env_map.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR); for(i=0;i<6;++i)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+i,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[i]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);e.env_map.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_CUBE_MAP,e.env_map.image.__webGLTextureCube);b.uniform1i(d.tCube,1)}b.uniform1i(d.enableCubeMap,1)}else b.uniform1i(d.enableCubeMap,0);b.bindBuffer(b.ARRAY_BUFFER,g.__webGLVertexBuffer);b.vertexAttribPointer(d.position, 3,b.FLOAT,false,0,0);b.bindBuffer(b.ARRAY_BUFFER,g.__webGLNormalBuffer);b.vertexAttribPointer(d.normal,3,b.FLOAT,false,0,0);if(v){b.bindBuffer(b.ARRAY_BUFFER,g.__webGLUVBuffer);b.enableVertexAttribArray(d.uv);b.vertexAttribPointer(d.uv,2,b.FLOAT,false,0,0)}else b.disableVertexAttribArray(d.uv);if(j){b.lineWidth(z);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLLineBuffer);b.drawElements(b.LINES,g.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLFaceBuffer);b.drawElements(b.TRIANGLES, diff --git a/build/ThreeDebug.js b/build/ThreeDebug.js index 04c75992..c1243e16 100644 --- a/build/ThreeDebug.js +++ b/build/ThreeDebug.js @@ -151,8 +151,8 @@ l.push(t,t+1,t+2);l.push(t,t+2,t+3);R.push(t,t+1);R.push(t,t+2);R.push(t,t+3);R. b.bufferData(b.ARRAY_BUFFER,new Float32Array($),b.STATIC_DRAW);q.__webGLFaceBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,q.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(l),b.STATIC_DRAW);q.__webGLLineBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,q.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(R),b.STATIC_DRAW);q.__webGLFaceCount=l.length;q.__webGLLineCount=R.length}};this.renderBuffer=function(e,g){var k,i,n,j,A,C,v,L, r,q;if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshBasicMaterial){k=e.color;i=e.opacity;j=e.wireframe;A=e.wireframe_linewidth;v=e.map;L=e.env_map;C=e.combine==THREE.Mix;n=e.reflectivity;q=e.env_map&&e.env_map.mapping==THREE.RefractionMap;r=e.refraction_ratio;b.uniform4f(d.mColor,k.r*i,k.g*i,k.b*i,i);b.uniform1i(d.mixEnvMap,C);b.uniform1f(d.mReflectivity,n);b.uniform1i(d.useRefract,q);b.uniform1f(d.mRefractionRatio,r)}if(e instanceof THREE.MeshNormalMaterial){i= e.opacity;b.uniform1f(d.mOpacity,i);b.uniform1i(d.material,4)}else if(e instanceof THREE.MeshDepthMaterial){i=e.opacity;j=e.wireframe;A=e.wireframe_linewidth;b.uniform1f(d.mOpacity,i);b.uniform1f(d.m2Near,e.__2near);b.uniform1f(d.mFarPlusNear,e.__farPlusNear);b.uniform1f(d.mFarMinusNear,e.__farMinusNear);b.uniform1i(d.material,3)}else if(e instanceof THREE.MeshPhongMaterial){k=e.ambient;n=e.specular;C=e.shininess;b.uniform4f(d.mAmbient,k.r,k.g,k.b,i);b.uniform4f(d.mSpecular,n.r,n.g,n.b,i);b.uniform1f(d.mShininess, -C);b.uniform1i(d.material,2)}else if(e instanceof THREE.MeshLambertMaterial)b.uniform1i(d.material,1);else if(e instanceof THREE.MeshBasicMaterial)b.uniform1i(d.material,0);else if(e instanceof THREE.MeshCubeMaterial){b.uniform1i(d.material,5);L=e.env_map}if(v){if(!e.__webGLTexture&&e.map.image.loaded){e.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,e.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.map.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S, -f(e.map.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,f(e.map.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,e.__webGLTexture);b.uniform1i(d.tMap,0);b.uniform1i(d.enableMap,1)}else b.uniform1i(d.enableMap,0);if(L){if(e.env_map&&e.env_map instanceof THREE.TextureCube&&e.env_map.image.length== +C);b.uniform1i(d.material,2)}else if(e instanceof THREE.MeshLambertMaterial)b.uniform1i(d.material,1);else if(e instanceof THREE.MeshBasicMaterial)b.uniform1i(d.material,0);else if(e instanceof THREE.MeshCubeMaterial){b.uniform1i(d.material,5);L=e.env_map}if(v){if(!e.map.__webGLTexture&&e.map.image.loaded){e.map.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,e.map.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.map.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S, +f(e.map.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,f(e.map.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,e.map.__webGLTexture);b.uniform1i(d.tMap,0);b.uniform1i(d.enableMap,1)}else b.uniform1i(d.enableMap,0);if(L){if(e.env_map&&e.env_map instanceof THREE.TextureCube&&e.env_map.image.length== 6){if(!e.env_map.image.__webGLTextureCube&&!e.env_map.image.__cubeMapInitialized&&e.env_map.image.loadCount==6){e.env_map.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,e.env_map.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR); for(i=0;i<6;++i)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+i,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[i]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);e.env_map.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_CUBE_MAP,e.env_map.image.__webGLTextureCube);b.uniform1i(d.tCube,1)}b.uniform1i(d.enableCubeMap,1)}else b.uniform1i(d.enableCubeMap,0);b.bindBuffer(b.ARRAY_BUFFER,g.__webGLVertexBuffer);b.vertexAttribPointer(d.position, 3,b.FLOAT,false,0,0);b.bindBuffer(b.ARRAY_BUFFER,g.__webGLNormalBuffer);b.vertexAttribPointer(d.normal,3,b.FLOAT,false,0,0);if(v){b.bindBuffer(b.ARRAY_BUFFER,g.__webGLUVBuffer);b.enableVertexAttribArray(d.uv);b.vertexAttribPointer(d.uv,2,b.FLOAT,false,0,0)}else b.disableVertexAttribArray(d.uv);if(j){b.lineWidth(A);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLLineBuffer);b.drawElements(b.LINES,g.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLFaceBuffer);b.drawElements(b.TRIANGLES, diff --git a/src/renderers/WebGLRenderer.js b/src/renderers/WebGLRenderer.js index 204912d1..3913c8a6 100644 --- a/src/renderers/WebGLRenderer.js +++ b/src/renderers/WebGLRenderer.js @@ -478,10 +478,10 @@ THREE.WebGLRenderer = function ( scene ) { if ( mMap ) { - if ( !material.__webGLTexture && material.map.image.loaded ) { + if ( !material.map.__webGLTexture && material.map.image.loaded ) { - material.__webGLTexture = _gl.createTexture(); - _gl.bindTexture( _gl.TEXTURE_2D, material.__webGLTexture ); + material.map.__webGLTexture = _gl.createTexture(); + _gl.bindTexture( _gl.TEXTURE_2D, material.map.__webGLTexture ); _gl.texImage2D( _gl.TEXTURE_2D, 0, _gl.RGBA, _gl.RGBA, _gl.UNSIGNED_BYTE, material.map.image ); _gl.texParameteri( _gl.TEXTURE_2D, _gl.TEXTURE_WRAP_S, paramThreeToGL( material.map.wrap_s ) ); @@ -495,7 +495,7 @@ THREE.WebGLRenderer = function ( scene ) { } _gl.activeTexture( _gl.TEXTURE0 ); - _gl.bindTexture( _gl.TEXTURE_2D, material.__webGLTexture ); + _gl.bindTexture( _gl.TEXTURE_2D, material.map.__webGLTexture ); _gl.uniform1i( _program.tMap, 0 ); _gl.uniform1i( _program.enableMap, 1 ); From 38dacb0d1efcd43b8e6f8b31e69cc523a46a0064 Mon Sep 17 00:00:00 2001 From: alteredq Date: Fri, 26 Nov 2010 00:28:04 +0100 Subject: [PATCH 3/3] Some small refactoring in WebGLRenderer. There shouldn't be any change in functionality, just moved code around and clarified comments. --- build/Three.js | 166 +++++++++++++------------- build/ThreeDebug.js | 166 +++++++++++++------------- src/renderers/WebGLRenderer.js | 206 +++++++++++++++++---------------- 3 files changed, 273 insertions(+), 265 deletions(-) diff --git a/build/Three.js b/build/Three.js index 6b0ad20b..7c358ac0 100644 --- a/build/Three.js +++ b/build/Three.js @@ -11,40 +11,40 @@ distanceToSquared:function(a){var c=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return THREE.Vector4.prototype={set:function(a,c,f,h){this.x=a;this.y=c;this.z=f;this.w=h;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3}; -THREE.Ray.prototype={intersectScene:function(a){var c,f,h=a.objects,b=[];a=0;for(c=h.length;a0&&C>0&&l+C<1}var f,h,b,d,p,s,o,e,g,k, -i,n=a.geometry,j=n.vertices,z=[];f=0;for(h=n.faces.length;f= -0&&Math.min(b,o.getBottom())-Math.max(f,o.getTop())>=0};this.empty=function(){s=true;b=h=f=c=0;a()};this.isEmpty=function(){return s};this.toString=function(){return"THREE.Rectangle ( left: "+c+", right: "+h+", top: "+f+", bottom: "+b+", width: "+d+", height: "+p+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; +THREE.Ray.prototype={intersectScene:function(a){var c,f,h=a.objects,b=[];a=0;for(c=h.length;a0&&B>0&&l+B<1}var f,h,b,d,p,q,o,e,g,j, +i,m=a.geometry,k=m.vertices,x=[];f=0;for(h=m.faces.length;f= +0&&Math.min(b,o.getBottom())-Math.max(f,o.getTop())>=0};this.empty=function(){q=true;b=h=f=c=0;a()};this.isEmpty=function(){return q};this.toString=function(){return"THREE.Rectangle ( left: "+c+", right: "+h+", top: "+f+", bottom: "+b+", width: "+d+", height: "+p+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; THREE.Matrix4=function(){this._x=new THREE.Vector3;this._y=new THREE.Vector3;this._z=new THREE.Vector3}; THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41= a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,c,f){var h=this._x,b=this._y,d=this._z;d.sub(a,c);d.normalize();h.cross(f,d);h.normalize();b.cross(d,h);b.normalize();this.n11=h.x;this.n12=h.y;this.n13=h.z;this.n14=-h.dot(a);this.n21=b.x;this.n22=b.y;this.n23=b.z;this.n24=-b.dot(a);this.n31=d.x;this.n32=d.y;this.n33=d.z;this.n34=-d.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},transform:function(a){var c=a.x,f=a.y,h=a.z,b=a.w?a.w:1;a.x=this.n11*c+this.n12*f+this.n13*h+this.n14* b;a.y=this.n21*c+this.n22*f+this.n23*h+this.n24*b;a.z=this.n31*c+this.n32*f+this.n33*h+this.n34*b;b=this.n41*c+this.n42*f+this.n43*h+this.n44*b;if(a.w)a.w=b;else{a.x/=b;a.y/=b;a.z/=b}return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a, c){this.n11=a.n11*c.n11+a.n12*c.n21+a.n13*c.n31+a.n14*c.n41;this.n12=a.n11*c.n12+a.n12*c.n22+a.n13*c.n32+a.n14*c.n42;this.n13=a.n11*c.n13+a.n12*c.n23+a.n13*c.n33+a.n14*c.n43;this.n14=a.n11*c.n14+a.n12*c.n24+a.n13*c.n34+a.n14*c.n44;this.n21=a.n21*c.n11+a.n22*c.n21+a.n23*c.n31+a.n24*c.n41;this.n22=a.n21*c.n12+a.n22*c.n22+a.n23*c.n32+a.n24*c.n42;this.n23=a.n21*c.n13+a.n22*c.n23+a.n23*c.n33+a.n24*c.n43;this.n24=a.n21*c.n14+a.n22*c.n24+a.n23*c.n34+a.n24*c.n44;this.n31=a.n31*c.n11+a.n32*c.n21+a.n33*c.n31+ a.n34*c.n41;this.n32=a.n31*c.n12+a.n32*c.n22+a.n33*c.n32+a.n34*c.n42;this.n33=a.n31*c.n13+a.n32*c.n23+a.n33*c.n33+a.n34*c.n43;this.n34=a.n31*c.n14+a.n32*c.n24+a.n33*c.n34+a.n34*c.n44;this.n41=a.n41*c.n11+a.n42*c.n21+a.n43*c.n31+a.n44*c.n41;this.n42=a.n41*c.n12+a.n42*c.n22+a.n43*c.n32+a.n44*c.n42;this.n43=a.n41*c.n13+a.n42*c.n23+a.n43*c.n33+a.n44*c.n43;this.n44=a.n41*c.n14+a.n42*c.n24+a.n43*c.n34+a.n44*c.n44},multiplySelf:function(a){var c=this.n11,f=this.n12,h=this.n13,b=this.n14,d=this.n21,p=this.n22, -s=this.n23,o=this.n24,e=this.n31,g=this.n32,k=this.n33,i=this.n34,n=this.n41,j=this.n42,z=this.n43,C=this.n44;this.n11=c*a.n11+f*a.n21+h*a.n31+b*a.n41;this.n12=c*a.n12+f*a.n22+h*a.n32+b*a.n42;this.n13=c*a.n13+f*a.n23+h*a.n33+b*a.n43;this.n14=c*a.n14+f*a.n24+h*a.n34+b*a.n44;this.n21=d*a.n11+p*a.n21+s*a.n31+o*a.n41;this.n22=d*a.n12+p*a.n22+s*a.n32+o*a.n42;this.n23=d*a.n13+p*a.n23+s*a.n33+o*a.n43;this.n24=d*a.n14+p*a.n24+s*a.n34+o*a.n44;this.n31=e*a.n11+g*a.n21+k*a.n31+i*a.n41;this.n32=e*a.n12+g*a.n22+ -k*a.n32+i*a.n42;this.n33=e*a.n13+g*a.n23+k*a.n33+i*a.n43;this.n34=e*a.n14+g*a.n24+k*a.n34+i*a.n44;this.n41=n*a.n11+j*a.n21+z*a.n31+C*a.n41;this.n42=n*a.n12+j*a.n22+z*a.n32+C*a.n42;this.n43=n*a.n13+j*a.n23+z*a.n33+C*a.n43;this.n44=n*a.n14+j*a.n24+z*a.n34+C*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14* +q=this.n23,o=this.n24,e=this.n31,g=this.n32,j=this.n33,i=this.n34,m=this.n41,k=this.n42,x=this.n43,B=this.n44;this.n11=c*a.n11+f*a.n21+h*a.n31+b*a.n41;this.n12=c*a.n12+f*a.n22+h*a.n32+b*a.n42;this.n13=c*a.n13+f*a.n23+h*a.n33+b*a.n43;this.n14=c*a.n14+f*a.n24+h*a.n34+b*a.n44;this.n21=d*a.n11+p*a.n21+q*a.n31+o*a.n41;this.n22=d*a.n12+p*a.n22+q*a.n32+o*a.n42;this.n23=d*a.n13+p*a.n23+q*a.n33+o*a.n43;this.n24=d*a.n14+p*a.n24+q*a.n34+o*a.n44;this.n31=e*a.n11+g*a.n21+j*a.n31+i*a.n41;this.n32=e*a.n12+g*a.n22+ +j*a.n32+i*a.n42;this.n33=e*a.n13+g*a.n23+j*a.n33+i*a.n43;this.n34=e*a.n14+g*a.n24+j*a.n34+i*a.n44;this.n41=m*a.n11+k*a.n21+x*a.n31+B*a.n41;this.n42=m*a.n12+k*a.n22+x*a.n32+B*a.n42;this.n43=m*a.n13+k*a.n23+x*a.n33+B*a.n43;this.n44=m*a.n14+k*a.n24+x*a.n34+B*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14* this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14* this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(c,f,h){var b=c[f];c[f]=c[h];c[h]=b}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this, "n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]}, toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,f){var h=new THREE.Matrix4;h.n14=a;h.n24=c;h.n34=f;return h};THREE.Matrix4.scaleMatrix=function(a,c,f){var h=new THREE.Matrix4;h.n11=a;h.n22=c;h.n33=f;return h}; THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.n22=c.n33=Math.cos(a);c.n32=Math.sin(a);c.n23=-c.n32;return c};THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n33=Math.cos(a);c.n13=Math.sin(a);c.n31=-c.n13;return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n22=Math.cos(a);c.n21=Math.sin(a);c.n12=-c.n21;return c}; -THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var f=new THREE.Matrix4,h=Math.cos(c),b=Math.sin(c),d=1-h,p=a.x,s=a.y,o=a.z;f.n11=d*p*p+h;f.n12=d*p*s-b*o;f.n13=d*p*o+b*s;f.n21=d*p*s+b*o;f.n22=d*s*s+h;f.n23=d*s*o-b*p;f.n31=d*p*o-b*s;f.n32=d*s*o+b*p;f.n33=d*o*o+h;return f}; +THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var f=new THREE.Matrix4,h=Math.cos(c),b=Math.sin(c),d=1-h,p=a.x,q=a.y,o=a.z;f.n11=d*p*p+h;f.n12=d*p*q-b*o;f.n13=d*p*o+b*q;f.n21=d*p*q+b*o;f.n22=d*q*q+h;f.n23=d*q*o-b*p;f.n31=d*p*o-b*q;f.n32=d*q*o+b*p;f.n33=d*o*o+h;return f}; THREE.Matrix4.makeInvert=function(a){var c=new THREE.Matrix4;c.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;c.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;c.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;c.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12* a.n23*a.n34;c.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;c.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;c.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;c.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;c.n31=a.n22*a.n34*a.n41-a.n24*a.n32* a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;c.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;c.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;c.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;c.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22* a.n31*a.n43-a.n21*a.n32*a.n43;c.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;c.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;c.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;c.multiplyScalar(1/a.determinant());return c}; -THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var f=c[10]*c[5]-c[6]*c[9],h=-c[10]*c[1]+c[2]*c[9],b=c[6]*c[1]-c[2]*c[5],d=-c[10]*c[4]+c[6]*c[8],p=c[10]*c[0]-c[2]*c[8],s=-c[6]*c[0]+c[2]*c[4],o=c[9]*c[4]-c[5]*c[8],e=-c[9]*c[0]+c[1]*c[8],g=c[5]*c[0]-c[1]*c[4];c=c[0]*f+c[1]*d+c[2]*o;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*f;a.m[1]=c*h;a.m[2]=c*b;a.m[3]=c*d;a.m[4]=c*p;a.m[5]=c*s;a.m[6]=c*o;a.m[7]=c*e;a.m[8]=c*g;return a}; -THREE.Matrix4.makeFrustum=function(a,c,f,h,b,d){var p,s,o;p=new THREE.Matrix4;s=2*b/(c-a);o=2*b/(h-f);a=(c+a)/(c-a);f=(h+f)/(h-f);h=-(d+b)/(d-b);b=-2*d*b/(d-b);p.n11=s;p.n12=0;p.n13=a;p.n14=0;p.n21=0;p.n22=o;p.n23=f;p.n24=0;p.n31=0;p.n32=0;p.n33=h;p.n34=b;p.n41=0;p.n42=0;p.n43=-1;p.n44=0;return p};THREE.Matrix4.makePerspective=function(a,c,f,h){var b;a=f*Math.tan(a*Math.PI/360);b=-a;return THREE.Matrix4.makeFrustum(b*c,a*c,b,a,f,h)}; -THREE.Matrix4.makeOrtho=function(a,c,f,h,b,d){var p,s,o,e;p=new THREE.Matrix4;s=c-a;o=f-h;e=d-b;a=(c+a)/s;f=(f+h)/o;b=(d+b)/e;p.n11=2/s;p.n12=0;p.n13=0;p.n14=-a;p.n21=0;p.n22=2/o;p.n23=0;p.n24=-f;p.n31=0;p.n32=0;p.n33=-2/e;p.n34=-b;p.n41=0;p.n42=0;p.n43=0;p.n44=1;return p}; +THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var f=c[10]*c[5]-c[6]*c[9],h=-c[10]*c[1]+c[2]*c[9],b=c[6]*c[1]-c[2]*c[5],d=-c[10]*c[4]+c[6]*c[8],p=c[10]*c[0]-c[2]*c[8],q=-c[6]*c[0]+c[2]*c[4],o=c[9]*c[4]-c[5]*c[8],e=-c[9]*c[0]+c[1]*c[8],g=c[5]*c[0]-c[1]*c[4];c=c[0]*f+c[1]*d+c[2]*o;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*f;a.m[1]=c*h;a.m[2]=c*b;a.m[3]=c*d;a.m[4]=c*p;a.m[5]=c*q;a.m[6]=c*o;a.m[7]=c*e;a.m[8]=c*g;return a}; +THREE.Matrix4.makeFrustum=function(a,c,f,h,b,d){var p,q,o;p=new THREE.Matrix4;q=2*b/(c-a);o=2*b/(h-f);a=(c+a)/(c-a);f=(h+f)/(h-f);h=-(d+b)/(d-b);b=-2*d*b/(d-b);p.n11=q;p.n12=0;p.n13=a;p.n14=0;p.n21=0;p.n22=o;p.n23=f;p.n24=0;p.n31=0;p.n32=0;p.n33=h;p.n34=b;p.n41=0;p.n42=0;p.n43=-1;p.n44=0;return p};THREE.Matrix4.makePerspective=function(a,c,f,h){var b;a=f*Math.tan(a*Math.PI/360);b=-a;return THREE.Matrix4.makeFrustum(b*c,a*c,b,a,f,h)}; +THREE.Matrix4.makeOrtho=function(a,c,f,h,b,d){var p,q,o,e;p=new THREE.Matrix4;q=c-a;o=f-h;e=d-b;a=(c+a)/q;f=(f+h)/o;b=(d+b)/e;p.n11=2/q;p.n12=0;p.n13=0;p.n14=-a;p.n21=0;p.n22=2/o;p.n23=0;p.n24=-f;p.n31=0;p.n32=0;p.n33=-2/e;p.n34=-b;p.n41=0;p.n42=0;p.n43=0;p.n44=1;return p}; THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; THREE.Face3=function(a,c,f,h,b){this.a=a;this.b=c;this.c=f;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.material=b instanceof Array?b:[b]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; THREE.Face4=function(a,c,f,h,b,d){this.a=a;this.b=c;this.c=f;this.d=h;this.centroid=new THREE.Vector3;this.normal=b instanceof THREE.Vector3?b:new THREE.Vector3;this.vertexNormals=b instanceof Array?b:[];this.material=d instanceof Array?d:[d]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0}; THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[]}; THREE.Geometry.prototype={computeCentroids:function(){var a,c,f;a=0;for(c=this.faces.length;a0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,c=this.vertices.length;a +f.centroid.addSelf(this.vertices[f.d].position);f.centroid.divideScalar(4)}}},computeNormals:function(a){var c,f,h,b,d,p,q=new THREE.Vector3,o=new THREE.Vector3;h=0;for(b=this.vertices.length;h0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,c=this.vertices.length;a this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.ythis.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.zthis.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+" )"}}; THREE.Camera=function(a,c,f,h){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,c,f,h);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}}; THREE.Light=function(a){this.color=new THREE.Color(-16777216|a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight; @@ -53,8 +53,8 @@ THREE.Object3D=function(){this.position=new THREE.Vector3;this.rotation=new THRE this.matrixRotation.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.matrixRotation.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.matrixScale=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.matrixRotation);this.matrix.multiplySelf(this.matrixScale)}};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false}; THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line; THREE.Mesh=function(a,c,f){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.materialFaceGroup={};this.sortFacesByMaterial();f&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh; -THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(g){var k=[];c=0;for(f=g.length;c65535){e[s].counter+=1;o=e[s].hash+"_"+e[s].counter;if(this.materialFaceGroup[o]==undefined)this.materialFaceGroup[o]={faces:[],material:p,vertices:0}}this.materialFaceGroup[o].faces.push(h);this.materialFaceGroup[o].vertices+=d}};THREE.Mesh.prototype.normalizeUVs=function(){var a,c,f,h,b;a=0;for(c=this.geometry.uvs.length;a65535){e[q].counter+=1;o=e[q].hash+"_"+e[q].counter;if(this.materialFaceGroup[o]==undefined)this.materialFaceGroup[o]={faces:[],material:p,vertices:0}}this.materialFaceGroup[o].faces.push(h);this.materialFaceGroup[o].vertices+=d}};THREE.Mesh.prototype.normalizeUVs=function(){var a,c,f,h,b;a=0;for(c=this.geometry.uvs.length;acolor: "+ this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
linewidth: "+this.linewidth+"
linecap: "+this.linecap+"
linejoin: "+this.linejoin+"
)"}}; @@ -79,53 +79,53 @@ this.blending+"
)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c,f,h){this.image=a;this.mapping=c!==undefined?c:THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdge;this.wrap_t=h!==undefined?h:THREE.ClampToEdge;this.toString=function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
)"}};THREE.UVMapping=0; THREE.ReflectionMap=1;THREE.RefractionMap=2;THREE.Multiply=0;THREE.Mix=1;THREE.Repeat=0;THREE.ClampToEdge=1;THREE.MirroredRepeat=2;THREE.TextureCube=function(a,c){this.image=a;this.mapping=c?c:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (
image: "+this.image+"
mapping: "+this.mapping+"
)"}}; THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}}; -THREE.Projector=function(){function a(r,q){var l=0,R=1,G=r.z+r.w,U=q.z+q.w,$=-r.z+r.w,t=-q.z+q.w;if(G>=0&&U>=0&&$>=0&&t>=0)return true;else if(G<0&&U<0||$<0&&t<0)return false;else{if(G<0)l=Math.max(l,G/(G-U));else if(U<0)R=Math.min(R,G/(G-U));if($<0)l=Math.max(l,$/($-t));else if(t<0)R=Math.min(R,$/($-t));if(R0&&N.z<1}oa=t.geometry.faces;G=0;for(U= -oa.length;G0&&j.z<1){k=n[i]=n[i]|| -new THREE.RenderableParticle;k.x=j.x/j.w;k.y=j.y/j.w;k.z=j.z;k.rotation=t.rotation.z;k.scale.x=t.scale.x*Math.abs(k.x-(j.x+q.projectionMatrix.n11)/(j.w+q.projectionMatrix.n14));k.scale.y=t.scale.y*Math.abs(k.y-(j.y+q.projectionMatrix.n22)/(j.w+q.projectionMatrix.n24));k.material=t.material;c.push(k);i++}}}c.sort(function(X,O){return O.z-X.z});return c};this.unprojectVector=function(r,q){var l=new THREE.Matrix4;l.multiply(THREE.Matrix4.makeInvert(q.matrix),THREE.Matrix4.makeInvert(q.projectionMatrix)); +THREE.Projector=function(){function a(r,s){var l=0,Z=1,M=r.z+r.w,A=s.z+s.w,N=-r.z+r.w,C=-s.z+s.w;if(M>=0&&A>=0&&N>=0&&C>=0)return true;else if(M<0&&A<0||N<0&&C<0)return false;else{if(M<0)l=Math.max(l,M/(M-A));else if(A<0)Z=Math.min(Z,M/(M-A));if(N<0)l=Math.max(l,N/(N-C));else if(C<0)Z=Math.min(Z,N/(N-C));if(Z0&&P.z<1}oa=C.geometry.faces;M=0;for(A= +oa.length;M0&&k.z<1){j=m[i]=m[i]|| +new THREE.RenderableParticle;j.x=k.x/k.w;j.y=k.y/k.w;j.z=k.z;j.rotation=C.rotation.z;j.scale.x=C.scale.x*Math.abs(j.x-(k.x+s.projectionMatrix.n11)/(k.w+s.projectionMatrix.n14));j.scale.y=C.scale.y*Math.abs(j.y-(k.y+s.projectionMatrix.n22)/(k.w+s.projectionMatrix.n24));j.material=C.material;c.push(j);i++}}}c.sort(function(X,Q){return Q.z-X.z});return c};this.unprojectVector=function(r,s){var l=new THREE.Matrix4;l.multiply(THREE.Matrix4.makeInvert(s.matrix),THREE.Matrix4.makeInvert(s.projectionMatrix)); l.transform(r);return r}}; -THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,f,h,b,d;this.domElement=document.createElement("div");this.setSize=function(p,s){f=p;h=s;b=f/2;d=h/2};this.render=function(p,s){var o,e,g,k,i,n,j,z;a=c.projectScene(p,s);o=0;for(e=a.length;o0){H.r+=F.r*m;H.g+=F.g*m;H.b+=F.b*m}}else if(m instanceof THREE.PointLight){Ka.sub(m.position,M.centroidWorld);Ka.normalize();m=M.normalWorld.dot(Ka)*m.intensity;if(m>0){H.r+=F.r*m;H.g+=F.g*m;H.b+=F.b*m}}}}function c(w,M,H,I,m,F){if(m.opacity!=0){p(m.opacity);s(m.blending);S=w.positionScreen.x; -B=w.positionScreen.y;X=M.positionScreen.x;O=M.positionScreen.y;T=H.positionScreen.x;y=H.positionScreen.y;if(m.map){ga=m.map.image;qa=ga.width-1;ra=ga.height-1;ea.u=I.uvs[0].u*qa;ea.v=I.uvs[0].v*ra;aa.u=I.uvs[1].u*qa;aa.v=I.uvs[1].v*ra;fa.u=I.uvs[2].u*qa;fa.v=I.uvs[2].v*ra;d(ga,S,B,X,O,T,y,ea.u,ea.v,aa.u,aa.v,fa.u,fa.v)}else if(m instanceof THREE.MeshBasicMaterial)h(S,B,X,O,T,y,m.color,m.wireframe,m.wireframe_linewidth);else if(m instanceof THREE.MeshLambertMaterial){if(Ha){ca.r=ha.r;ca.g=ha.g;ca.b= -ha.b;a(F,I,ca);V.r=m.color.r*ca.r;V.g=m.color.g*ca.g;V.b=m.color.b*ca.b;V.updateStyleString()}else V.__styleString=m.color.__styleString;h(S,B,X,O,T,y,V,m.wireframe,m.wireframe_linewidth)}else if(m instanceof THREE.MeshDepthMaterial){sa=m.__2near;ta=m.__farPlusNear;ua=m.__farMinusNear;wa=~~((1-sa/(ta-w.positionScreen.z*ua))*255);xa=~~((1-sa/(ta-M.positionScreen.z*ua))*255);pa=~~((1-sa/(ta-H.positionScreen.z*ua))*255);ga=k([wa,wa,wa],[xa,xa,xa],[pa,pa,pa],[pa,pa,pa]);ea.u=0;ea.v=0;aa.u=ma;aa.v=0;fa.u= -0;fa.v=ma;d(ga,S,B,X,O,T,y,ea.u,ea.v,aa.u,aa.v,fa.u,fa.v)}else if(m instanceof THREE.MeshNormalMaterial){V.r=i(I.normalWorld.x);V.g=i(I.normalWorld.y);V.b=i(I.normalWorld.z);V.updateStyleString();h(S,B,X,O,T,y,V,m.wireframe,m.wireframe_linewidth)}}}function f(w,M,H,I,m,F,W,A,Y){if(A.opacity!=0){p(A.opacity);s(A.blending);S=w.positionScreen.x;B=w.positionScreen.y;X=M.positionScreen.x;O=M.positionScreen.y;T=H.positionScreen.x;y=H.positionScreen.y;x=I.positionScreen.x;Q=I.positionScreen.y;ia=m.positionScreen.x; -K=m.positionScreen.y;P=F.positionScreen.x;ja=F.positionScreen.y;if(A.map){ga=A.map.image;qa=ga.width-1;ra=ga.height-1;ea.copy(W.uvs[0]);aa.copy(W.uvs[1]);fa.copy(W.uvs[2]);ka.copy(W.uvs[3]);ea.u*=qa;ea.v*=ra;aa.u*=qa;aa.v*=ra;fa.u*=qa;fa.v*=ra;ka.u*=qa;ka.v*=ra;d(ga,S,B,X,O,x,Q,ea.u,ea.v,aa.u,aa.v,ka.u,ka.v);d(ga,ia,K,T,y,P,ja,aa.u,aa.v,fa.u,fa.v,ka.u,ka.v)}else if(A instanceof THREE.MeshBasicMaterial)b(S,B,X,O,T,y,x,Q,A.color,A.wireframe,A.wireframe_linewidth);else if(A instanceof THREE.MeshLambertMaterial){if(Ha){ca.r= -ha.r;ca.g=ha.g;ca.b=ha.b;a(Y,W,ca);V.r=A.color.r*ca.r;V.g=A.color.g*ca.g;V.b=A.color.b*ca.b;V.updateStyleString()}else V.__styleString=A.color.__styleString;b(S,B,X,O,T,y,x,Q,V,A.wireframe,A.wireframe_linewidth)}else if(A instanceof THREE.MeshDepthMaterial){sa=A.__2near;ta=A.__farPlusNear;ua=A.__farMinusNear;wa=~~((1-sa/(ta-w.positionScreen.z*ua))*255);xa=~~((1-sa/(ta-M.positionScreen.z*ua))*255);pa=~~((1-sa/(ta-H.positionScreen.z*ua))*255);Ia=~~((1-sa/(ta-I.positionScreen.z*ua))*255);ga=k([wa,wa, -wa],[xa,xa,xa],[Ia,Ia,Ia],[pa,pa,pa]);ea.u=0;ea.v=0;aa.u=ma;aa.v=0;fa.u=ma;fa.v=ma;ka.u=0;ka.v=ma;d(ga,S,B,X,O,x,Q,ea.u,ea.v,aa.u,aa.v,ka.u,ka.v);d(ga,ia,K,T,y,P,ja,aa.u,aa.v,fa.u,fa.v,ka.u,ka.v)}else if(A instanceof THREE.MeshNormalMaterial){V.r=i(W.normalWorld.x);V.g=i(W.normalWorld.y);V.b=i(W.normalWorld.z);V.updateStyleString();b(S,B,X,O,T,y,x,Q,V,A.wireframe,A.wireframe_linewidth)}}}function h(w,M,H,I,m,F,W,A,Y){l.beginPath();l.moveTo(w,M);l.lineTo(H,I);l.lineTo(m,F);l.lineTo(w,M);l.closePath(); -if(A){o(Y);e(W.__styleString);l.stroke();ba.inflate(Y*2)}else{g(W.__styleString);l.fill()}}function b(w,M,H,I,m,F,W,A,Y,J,da){l.beginPath();l.moveTo(w,M);l.lineTo(H,I);l.lineTo(m,F);l.lineTo(W,A);l.lineTo(w,M);l.closePath();if(J){o(da);e(Y.__styleString);l.stroke();ba.inflate(da*2)}else{g(Y.__styleString);l.fill()}}function d(w,M,H,I,m,F,W,A,Y,J,da,na,ya){l.beginPath();l.moveTo(M,H);l.lineTo(I,m);l.lineTo(F,W);l.closePath();I-=M;m-=H;F-=M;W-=H;J-=A;da-=Y;na-=A;ya-=Y;var za=1/(J*ya-na*da),Aa=(ya*I- -da*F)*za;da=(ya*m-da*W)*za;I=(J*F-na*I)*za;m=(J*W-na*m)*za;M=M-Aa*A-I*Y;H=H-da*A-m*Y;l.save();l.transform(Aa,da,I,m,M,H);l.clip();l.drawImage(w,0,0);l.restore()}function p(w){if(R!=w)l.globalAlpha=R=w}function s(w){if(G!=w){switch(w){case THREE.NormalBlending:l.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:l.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:l.globalCompositeOperation="darker"}G=w}}function o(w){if(t!=w)l.lineWidth=t=w}function e(w){if(U!= -w)l.strokeStyle=U=w}function g(w){if($!=w)l.fillStyle=$=w}function k(w,M,H,I){la[0]=w[0];la[1]=w[1];la[2]=w[2];la[4]=M[0];la[5]=M[1];la[6]=M[2];la[8]=H[0];la[9]=H[1];la[10]=H[2];la[12]=I[0];la[13]=I[1];la[14]=I[2];Ea.putImageData(La,0,0);Ja.drawImage(Fa,0,0);return Ga}function i(w){return w<0?Math.min((1+w)*0.5,0.5):0.5+Math.min(w*0.5,0.5)}function n(w,M){var H=M.x-w.x,I=M.y-w.y,m=1/Math.sqrt(H*H+I*I);H*=m;I*=m;M.x+=H;M.y+=I;w.x-=H;w.y-=I}var j=null,z=new THREE.Projector,C=document.createElement("canvas"), -v,L,r,q,l=C.getContext("2d"),R=1,G=0,U=null,$=null,t=1,E,D,u,N,oa=new THREE.Vertex,Z=new THREE.Vertex,S,B,X,O,T,y,x,Q,ia,K,P,ja,wa,xa,pa,Ia,sa,ta,ua,ga,qa,ra,Ba=new THREE.Rectangle,va=new THREE.Rectangle,ba=new THREE.Rectangle,Ha=false,V=new THREE.Color(16777215),ca=new THREE.Color(16777215),ha=new THREE.Color(0),Ca=new THREE.Color(0),Da=new THREE.Color(0),Oa=Math.PI*2,Ka=new THREE.Vector3,ea=new THREE.UV,aa=new THREE.UV,fa=new THREE.UV,ka=new THREE.UV,Fa,Ea,La,la,Ga,Ja,ma=16;Fa=document.createElement("canvas"); -Fa.width=Fa.height=2;Ea=Fa.getContext("2d");Ea.fillStyle="rgba(0,0,0,1)";Ea.fillRect(0,0,2,2);La=Ea.getImageData(0,0,2,2);la=La.data;Ga=document.createElement("canvas");Ga.width=Ga.height=ma;Ja=Ga.getContext("2d");Ja.translate(-ma/2,-ma/2);Ja.scale(ma,ma);ma--;this.domElement=C;this.autoClear=true;this.setSize=function(w,M){v=w;L=M;r=v/2;q=L/2;C.width=v;C.height=L;l.lineJoin="round";l.lineCap="round";Ba.set(-r,-q,r,q)};this.clear=function(){if(!va.isEmpty()){va.inflate(1);va.minSelf(Ba);l.setTransform(1, -0,0,-1,r,q);l.clearRect(va.getX(),va.getY(),va.getWidth(),va.getHeight());va.empty()}};this.render=function(w,M){var H,I,m,F,W,A,Y,J;this.autoClear&&this.clear();j=z.projectScene(w,M);l.setTransform(1,0,0,-1,r,q);if(Ha=w.lights.length>0){W=w.lights;ha.setRGB(0,0,0);Ca.setRGB(0,0,0);Da.setRGB(0,0,0);H=0;for(I=W.length;H>1;Na=Aa.height>>1;ya=Y.scale.x*r;za=Y.scale.y*q;da=ya*Ma;na=za*Na;ba.set(A.x-da,A.y- -na,A.x+da,A.y+na);if(Ba.instersects(ba)){l.save();l.translate(A.x,A.y);l.rotate(-Y.rotation);l.scale(ya,-za);l.translate(-Ma,-Na);l.drawImage(Aa,0,0);l.restore()}}}else if(J instanceof THREE.ParticleCircleMaterial){if(Ha){ca.r=ha.r+Ca.r+Da.r;ca.g=ha.g+Ca.g+Da.g;ca.b=ha.b+Ca.b+Da.b;V.r=J.color.r*ca.r;V.g=J.color.g*ca.g;V.b=J.color.b*ca.b;V.updateStyleString()}else V.__styleString=J.color.__styleString;da=Y.scale.x*r;na=Y.scale.y*q;ba.set(A.x-da,A.y-na,A.x+da,A.y+na);if(Ba.instersects(ba)){g(V.__styleString); -l.save();l.translate(A.x,A.y);l.rotate(-Y.rotation);l.scale(da,na);l.beginPath();l.arc(0,0,1,0,Oa,true);l.closePath();l.fill();l.restore()}}}}}else if(m instanceof THREE.RenderableLine){E=m.v1;D=m.v2;E.positionScreen.x*=r;E.positionScreen.y*=q;D.positionScreen.x*=r;D.positionScreen.y*=q;ba.addPoint(E.positionScreen.x,E.positionScreen.y);ba.addPoint(D.positionScreen.x,D.positionScreen.y);if(!Ba.instersects(ba))continue;F=0;for(W=m.material.length;F0){O.r+=x.color.r*Q;O.g+=x.color.g*Q;O.b+=x.color.b*Q}}else if(x instanceof THREE.PointLight){$.sub(x.position,X.centroidWorld);$.normalize();Q=X.normalWorld.dot($)*x.intensity;if(Q>0){O.r+=x.color.r*Q;O.g+=x.color.g*Q;O.b+=x.color.b*Q}}}}function c(B,X,O,T,y,x){u=h(N++);u.setAttribute("d","M "+B.positionScreen.x+ -" "+B.positionScreen.y+" L "+X.positionScreen.x+" "+X.positionScreen.y+" L "+O.positionScreen.x+","+O.positionScreen.y+"z");if(y instanceof THREE.MeshBasicMaterial)r.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshLambertMaterial)if(L){q.r=l.r;q.g=l.g;q.b=l.b;a(x,T,q);r.r=y.color.r*q.r;r.g=y.color.g*q.g;r.b=y.color.b*q.b;r.updateStyleString()}else r.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshDepthMaterial){U=1-y.__2near/(y.__farPlusNear-T.z*y.__farMinusNear); -r.setRGB(U,U,U)}else y instanceof THREE.MeshNormalMaterial&&r.setRGB(b(T.normalWorld.x),b(T.normalWorld.y),b(T.normalWorld.z));y.wireframe?u.setAttribute("style","fill: none; stroke: "+r.__styleString+"; stroke-width: "+y.wireframe_linewidth+"; stroke-opacity: "+y.opacity+"; stroke-linecap: "+y.wireframe_linecap+"; stroke-linejoin: "+y.wireframe_linejoin):u.setAttribute("style","fill: "+r.__styleString+"; fill-opacity: "+y.opacity);s.appendChild(u)}function f(B,X,O,T,y,x,Q){u=h(N++);u.setAttribute("d", -"M "+B.positionScreen.x+" "+B.positionScreen.y+" L "+X.positionScreen.x+" "+X.positionScreen.y+" L "+O.positionScreen.x+","+O.positionScreen.y+" L "+T.positionScreen.x+","+T.positionScreen.y+"z");if(x instanceof THREE.MeshBasicMaterial)r.__styleString=x.color.__styleString;else if(x instanceof THREE.MeshLambertMaterial)if(L){q.r=l.r;q.g=l.g;q.b=l.b;a(Q,y,q);r.r=x.color.r*q.r;r.g=x.color.g*q.g;r.b=x.color.b*q.b;r.updateStyleString()}else r.__styleString=x.color.__styleString;else if(x instanceof THREE.MeshDepthMaterial){U= -1-x.__2near/(x.__farPlusNear-y.z*x.__farMinusNear);r.setRGB(U,U,U)}else x instanceof THREE.MeshNormalMaterial&&r.setRGB(b(y.normalWorld.x),b(y.normalWorld.y),b(y.normalWorld.z));x.wireframe?u.setAttribute("style","fill: none; stroke: "+r.__styleString+"; stroke-width: "+x.wireframe_linewidth+"; stroke-opacity: "+x.opacity+"; stroke-linecap: "+x.wireframe_linecap+"; stroke-linejoin: "+x.wireframe_linejoin):u.setAttribute("style","fill: "+r.__styleString+"; fill-opacity: "+x.opacity);s.appendChild(u)} -function h(B){if(t[B]==null){t[B]=document.createElementNS("http://www.w3.org/2000/svg","path");S==0&&t[B].setAttribute("shape-rendering","crispEdges");return t[B]}return t[B]}function b(B){return B<0?Math.min((1+B)*0.5,0.5):0.5+Math.min(B*0.5,0.5)}var d=null,p=new THREE.Projector,s=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,e,g,k,i,n,j,z,C=new THREE.Rectangle,v=new THREE.Rectangle,L=false,r=new THREE.Color(16777215),q=new THREE.Color(16777215),l=new THREE.Color(0),R=new THREE.Color(0), -G=new THREE.Color(0),U,$=new THREE.Vector3,t=[],E=[],D=[],u,N,oa,Z,S=1;this.domElement=s;this.autoClear=true;this.setQuality=function(B){switch(B){case "high":S=1;break;case "low":S=0}};this.setSize=function(B,X){o=B;e=X;g=o/2;k=e/2;s.setAttribute("viewBox",-g+" "+-k+" "+o+" "+e);s.setAttribute("width",o);s.setAttribute("height",e);C.set(-g,-k,g,k)};this.clear=function(){for(;s.childNodes.length>0;)s.removeChild(s.childNodes[0])};this.render=function(B,X){var O,T,y,x,Q,ia,K,P;this.autoClear&&this.clear(); -d=p.projectScene(B,X);Z=oa=N=0;if(L=B.lights.length>0){K=B.lights;l.setRGB(0,0,0);R.setRGB(0,0,0);G.setRGB(0,0,0);O=0;for(T=K.length;O0){G.r+=F.r*n;G.g+=F.g*n;G.b+=F.b*n}}else if(n instanceof THREE.PointLight){Ka.sub(n.position,O.centroidWorld);Ka.normalize();n=O.normalWorld.dot(Ka)*n.intensity;if(n>0){G.r+=F.r*n;G.g+=F.g*n;G.b+=F.b*n}}}}function c(v,O,G,H,n,F){if(n.opacity!=0){p(n.opacity);q(n.blending);T=v.positionScreen.x; +D=v.positionScreen.y;X=O.positionScreen.x;Q=O.positionScreen.y;U=G.positionScreen.x;y=G.positionScreen.y;if(n.map){ga=n.map.image;qa=ga.width-1;ra=ga.height-1;ea.u=H.uvs[0].u*qa;ea.v=H.uvs[0].v*ra;aa.u=H.uvs[1].u*qa;aa.v=H.uvs[1].v*ra;fa.u=H.uvs[2].u*qa;fa.v=H.uvs[2].v*ra;d(ga,T,D,X,Q,U,y,ea.u,ea.v,aa.u,aa.v,fa.u,fa.v)}else if(n instanceof THREE.MeshBasicMaterial)h(T,D,X,Q,U,y,n.color,n.wireframe,n.wireframe_linewidth);else if(n instanceof THREE.MeshLambertMaterial){if(Ha){ca.r=ha.r;ca.g=ha.g;ca.b= +ha.b;a(F,H,ca);V.r=n.color.r*ca.r;V.g=n.color.g*ca.g;V.b=n.color.b*ca.b;V.updateStyleString()}else V.__styleString=n.color.__styleString;h(T,D,X,Q,U,y,V,n.wireframe,n.wireframe_linewidth)}else if(n instanceof THREE.MeshDepthMaterial){sa=n.__2near;ta=n.__farPlusNear;ua=n.__farMinusNear;wa=~~((1-sa/(ta-v.positionScreen.z*ua))*255);xa=~~((1-sa/(ta-O.positionScreen.z*ua))*255);pa=~~((1-sa/(ta-G.positionScreen.z*ua))*255);ga=j([wa,wa,wa],[xa,xa,xa],[pa,pa,pa],[pa,pa,pa]);ea.u=0;ea.v=0;aa.u=ma;aa.v=0;fa.u= +0;fa.v=ma;d(ga,T,D,X,Q,U,y,ea.u,ea.v,aa.u,aa.v,fa.u,fa.v)}else if(n instanceof THREE.MeshNormalMaterial){V.r=i(H.normalWorld.x);V.g=i(H.normalWorld.y);V.b=i(H.normalWorld.z);V.updateStyleString();h(T,D,X,Q,U,y,V,n.wireframe,n.wireframe_linewidth)}}}function f(v,O,G,H,n,F,W,z,Y){if(z.opacity!=0){p(z.opacity);q(z.blending);T=v.positionScreen.x;D=v.positionScreen.y;X=O.positionScreen.x;Q=O.positionScreen.y;U=G.positionScreen.x;y=G.positionScreen.y;w=H.positionScreen.x;S=H.positionScreen.y;ia=n.positionScreen.x; +K=n.positionScreen.y;R=F.positionScreen.x;ja=F.positionScreen.y;if(z.map){ga=z.map.image;qa=ga.width-1;ra=ga.height-1;ea.copy(W.uvs[0]);aa.copy(W.uvs[1]);fa.copy(W.uvs[2]);ka.copy(W.uvs[3]);ea.u*=qa;ea.v*=ra;aa.u*=qa;aa.v*=ra;fa.u*=qa;fa.v*=ra;ka.u*=qa;ka.v*=ra;d(ga,T,D,X,Q,w,S,ea.u,ea.v,aa.u,aa.v,ka.u,ka.v);d(ga,ia,K,U,y,R,ja,aa.u,aa.v,fa.u,fa.v,ka.u,ka.v)}else if(z instanceof THREE.MeshBasicMaterial)b(T,D,X,Q,U,y,w,S,z.color,z.wireframe,z.wireframe_linewidth);else if(z instanceof THREE.MeshLambertMaterial){if(Ha){ca.r= +ha.r;ca.g=ha.g;ca.b=ha.b;a(Y,W,ca);V.r=z.color.r*ca.r;V.g=z.color.g*ca.g;V.b=z.color.b*ca.b;V.updateStyleString()}else V.__styleString=z.color.__styleString;b(T,D,X,Q,U,y,w,S,V,z.wireframe,z.wireframe_linewidth)}else if(z instanceof THREE.MeshDepthMaterial){sa=z.__2near;ta=z.__farPlusNear;ua=z.__farMinusNear;wa=~~((1-sa/(ta-v.positionScreen.z*ua))*255);xa=~~((1-sa/(ta-O.positionScreen.z*ua))*255);pa=~~((1-sa/(ta-G.positionScreen.z*ua))*255);Ia=~~((1-sa/(ta-H.positionScreen.z*ua))*255);ga=j([wa,wa, +wa],[xa,xa,xa],[Ia,Ia,Ia],[pa,pa,pa]);ea.u=0;ea.v=0;aa.u=ma;aa.v=0;fa.u=ma;fa.v=ma;ka.u=0;ka.v=ma;d(ga,T,D,X,Q,w,S,ea.u,ea.v,aa.u,aa.v,ka.u,ka.v);d(ga,ia,K,U,y,R,ja,aa.u,aa.v,fa.u,fa.v,ka.u,ka.v)}else if(z instanceof THREE.MeshNormalMaterial){V.r=i(W.normalWorld.x);V.g=i(W.normalWorld.y);V.b=i(W.normalWorld.z);V.updateStyleString();b(T,D,X,Q,U,y,w,S,V,z.wireframe,z.wireframe_linewidth)}}}function h(v,O,G,H,n,F,W,z,Y){l.beginPath();l.moveTo(v,O);l.lineTo(G,H);l.lineTo(n,F);l.lineTo(v,O);l.closePath(); +if(z){o(Y);e(W.__styleString);l.stroke();ba.inflate(Y*2)}else{g(W.__styleString);l.fill()}}function b(v,O,G,H,n,F,W,z,Y,I,da){l.beginPath();l.moveTo(v,O);l.lineTo(G,H);l.lineTo(n,F);l.lineTo(W,z);l.lineTo(v,O);l.closePath();if(I){o(da);e(Y.__styleString);l.stroke();ba.inflate(da*2)}else{g(Y.__styleString);l.fill()}}function d(v,O,G,H,n,F,W,z,Y,I,da,na,ya){l.beginPath();l.moveTo(O,G);l.lineTo(H,n);l.lineTo(F,W);l.closePath();H-=O;n-=G;F-=O;W-=G;I-=z;da-=Y;na-=z;ya-=Y;var za=1/(I*ya-na*da),Aa=(ya*H- +da*F)*za;da=(ya*n-da*W)*za;H=(I*F-na*H)*za;n=(I*W-na*n)*za;O=O-Aa*z-H*Y;G=G-da*z-n*Y;l.save();l.transform(Aa,da,H,n,O,G);l.clip();l.drawImage(v,0,0);l.restore()}function p(v){if(Z!=v)l.globalAlpha=Z=v}function q(v){if(M!=v){switch(v){case THREE.NormalBlending:l.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:l.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:l.globalCompositeOperation="darker"}M=v}}function o(v){if(C!=v)l.lineWidth=C=v}function e(v){if(A!= +v)l.strokeStyle=A=v}function g(v){if(N!=v)l.fillStyle=N=v}function j(v,O,G,H){la[0]=v[0];la[1]=v[1];la[2]=v[2];la[4]=O[0];la[5]=O[1];la[6]=O[2];la[8]=G[0];la[9]=G[1];la[10]=G[2];la[12]=H[0];la[13]=H[1];la[14]=H[2];Ea.putImageData(La,0,0);Ja.drawImage(Fa,0,0);return Ga}function i(v){return v<0?Math.min((1+v)*0.5,0.5):0.5+Math.min(v*0.5,0.5)}function m(v,O){var G=O.x-v.x,H=O.y-v.y,n=1/Math.sqrt(G*G+H*H);G*=n;H*=n;O.x+=G;O.y+=H;v.x-=G;v.y-=H}var k=null,x=new THREE.Projector,B=document.createElement("canvas"), +u,L,r,s,l=B.getContext("2d"),Z=1,M=0,A=null,N=null,C=1,J,E,t,P,oa=new THREE.Vertex,$=new THREE.Vertex,T,D,X,Q,U,y,w,S,ia,K,R,ja,wa,xa,pa,Ia,sa,ta,ua,ga,qa,ra,Ba=new THREE.Rectangle,va=new THREE.Rectangle,ba=new THREE.Rectangle,Ha=false,V=new THREE.Color(16777215),ca=new THREE.Color(16777215),ha=new THREE.Color(0),Ca=new THREE.Color(0),Da=new THREE.Color(0),Oa=Math.PI*2,Ka=new THREE.Vector3,ea=new THREE.UV,aa=new THREE.UV,fa=new THREE.UV,ka=new THREE.UV,Fa,Ea,La,la,Ga,Ja,ma=16;Fa=document.createElement("canvas"); +Fa.width=Fa.height=2;Ea=Fa.getContext("2d");Ea.fillStyle="rgba(0,0,0,1)";Ea.fillRect(0,0,2,2);La=Ea.getImageData(0,0,2,2);la=La.data;Ga=document.createElement("canvas");Ga.width=Ga.height=ma;Ja=Ga.getContext("2d");Ja.translate(-ma/2,-ma/2);Ja.scale(ma,ma);ma--;this.domElement=B;this.autoClear=true;this.setSize=function(v,O){u=v;L=O;r=u/2;s=L/2;B.width=u;B.height=L;l.lineJoin="round";l.lineCap="round";Ba.set(-r,-s,r,s)};this.clear=function(){if(!va.isEmpty()){va.inflate(1);va.minSelf(Ba);l.setTransform(1, +0,0,-1,r,s);l.clearRect(va.getX(),va.getY(),va.getWidth(),va.getHeight());va.empty()}};this.render=function(v,O){var G,H,n,F,W,z,Y,I;this.autoClear&&this.clear();k=x.projectScene(v,O);l.setTransform(1,0,0,-1,r,s);if(Ha=v.lights.length>0){W=v.lights;ha.setRGB(0,0,0);Ca.setRGB(0,0,0);Da.setRGB(0,0,0);G=0;for(H=W.length;G>1;Na=Aa.height>>1;ya=Y.scale.x*r;za=Y.scale.y*s;da=ya*Ma;na=za*Na;ba.set(z.x-da,z.y- +na,z.x+da,z.y+na);if(Ba.instersects(ba)){l.save();l.translate(z.x,z.y);l.rotate(-Y.rotation);l.scale(ya,-za);l.translate(-Ma,-Na);l.drawImage(Aa,0,0);l.restore()}}}else if(I instanceof THREE.ParticleCircleMaterial){if(Ha){ca.r=ha.r+Ca.r+Da.r;ca.g=ha.g+Ca.g+Da.g;ca.b=ha.b+Ca.b+Da.b;V.r=I.color.r*ca.r;V.g=I.color.g*ca.g;V.b=I.color.b*ca.b;V.updateStyleString()}else V.__styleString=I.color.__styleString;da=Y.scale.x*r;na=Y.scale.y*s;ba.set(z.x-da,z.y-na,z.x+da,z.y+na);if(Ba.instersects(ba)){g(V.__styleString); +l.save();l.translate(z.x,z.y);l.rotate(-Y.rotation);l.scale(da,na);l.beginPath();l.arc(0,0,1,0,Oa,true);l.closePath();l.fill();l.restore()}}}}}else if(n instanceof THREE.RenderableLine){J=n.v1;E=n.v2;J.positionScreen.x*=r;J.positionScreen.y*=s;E.positionScreen.x*=r;E.positionScreen.y*=s;ba.addPoint(J.positionScreen.x,J.positionScreen.y);ba.addPoint(E.positionScreen.x,E.positionScreen.y);if(!Ba.instersects(ba))continue;F=0;for(W=n.material.length;F0){Q.r+=w.color.r*S;Q.g+=w.color.g*S;Q.b+=w.color.b*S}}else if(w instanceof THREE.PointLight){N.sub(w.position,X.centroidWorld);N.normalize();S=X.normalWorld.dot(N)*w.intensity;if(S>0){Q.r+=w.color.r*S;Q.g+=w.color.g*S;Q.b+=w.color.b*S}}}}function c(D,X,Q,U,y,w){t=h(P++);t.setAttribute("d","M "+D.positionScreen.x+ +" "+D.positionScreen.y+" L "+X.positionScreen.x+" "+X.positionScreen.y+" L "+Q.positionScreen.x+","+Q.positionScreen.y+"z");if(y instanceof THREE.MeshBasicMaterial)r.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshLambertMaterial)if(L){s.r=l.r;s.g=l.g;s.b=l.b;a(w,U,s);r.r=y.color.r*s.r;r.g=y.color.g*s.g;r.b=y.color.b*s.b;r.updateStyleString()}else r.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshDepthMaterial){A=1-y.__2near/(y.__farPlusNear-U.z*y.__farMinusNear); +r.setRGB(A,A,A)}else y instanceof THREE.MeshNormalMaterial&&r.setRGB(b(U.normalWorld.x),b(U.normalWorld.y),b(U.normalWorld.z));y.wireframe?t.setAttribute("style","fill: none; stroke: "+r.__styleString+"; stroke-width: "+y.wireframe_linewidth+"; stroke-opacity: "+y.opacity+"; stroke-linecap: "+y.wireframe_linecap+"; stroke-linejoin: "+y.wireframe_linejoin):t.setAttribute("style","fill: "+r.__styleString+"; fill-opacity: "+y.opacity);q.appendChild(t)}function f(D,X,Q,U,y,w,S){t=h(P++);t.setAttribute("d", +"M "+D.positionScreen.x+" "+D.positionScreen.y+" L "+X.positionScreen.x+" "+X.positionScreen.y+" L "+Q.positionScreen.x+","+Q.positionScreen.y+" L "+U.positionScreen.x+","+U.positionScreen.y+"z");if(w instanceof THREE.MeshBasicMaterial)r.__styleString=w.color.__styleString;else if(w instanceof THREE.MeshLambertMaterial)if(L){s.r=l.r;s.g=l.g;s.b=l.b;a(S,y,s);r.r=w.color.r*s.r;r.g=w.color.g*s.g;r.b=w.color.b*s.b;r.updateStyleString()}else r.__styleString=w.color.__styleString;else if(w instanceof THREE.MeshDepthMaterial){A= +1-w.__2near/(w.__farPlusNear-y.z*w.__farMinusNear);r.setRGB(A,A,A)}else w instanceof THREE.MeshNormalMaterial&&r.setRGB(b(y.normalWorld.x),b(y.normalWorld.y),b(y.normalWorld.z));w.wireframe?t.setAttribute("style","fill: none; stroke: "+r.__styleString+"; stroke-width: "+w.wireframe_linewidth+"; stroke-opacity: "+w.opacity+"; stroke-linecap: "+w.wireframe_linecap+"; stroke-linejoin: "+w.wireframe_linejoin):t.setAttribute("style","fill: "+r.__styleString+"; fill-opacity: "+w.opacity);q.appendChild(t)} +function h(D){if(C[D]==null){C[D]=document.createElementNS("http://www.w3.org/2000/svg","path");T==0&&C[D].setAttribute("shape-rendering","crispEdges");return C[D]}return C[D]}function b(D){return D<0?Math.min((1+D)*0.5,0.5):0.5+Math.min(D*0.5,0.5)}var d=null,p=new THREE.Projector,q=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,e,g,j,i,m,k,x,B=new THREE.Rectangle,u=new THREE.Rectangle,L=false,r=new THREE.Color(16777215),s=new THREE.Color(16777215),l=new THREE.Color(0),Z=new THREE.Color(0), +M=new THREE.Color(0),A,N=new THREE.Vector3,C=[],J=[],E=[],t,P,oa,$,T=1;this.domElement=q;this.autoClear=true;this.setQuality=function(D){switch(D){case "high":T=1;break;case "low":T=0}};this.setSize=function(D,X){o=D;e=X;g=o/2;j=e/2;q.setAttribute("viewBox",-g+" "+-j+" "+o+" "+e);q.setAttribute("width",o);q.setAttribute("height",e);B.set(-g,-j,g,j)};this.clear=function(){for(;q.childNodes.length>0;)q.removeChild(q.childNodes[0])};this.render=function(D,X){var Q,U,y,w,S,ia,K,R;this.autoClear&&this.clear(); +d=p.projectScene(D,X);$=oa=P=0;if(L=D.lights.length>0){K=D.lights;l.setRGB(0,0,0);Z.setRGB(0,0,0);M.setRGB(0,0,0);Q=0;for(U=K.length;Q=0;k--){i=e.__webGLObjects[k].__object;g==i&&e.__webGLObjects.splice(k,1)}};this.setupMatrices=function(e,g){e.autoUpdateMatrix&&e.updateMatrix();p.multiply(g.matrix,e.matrix);d.viewMatrixArray=new Float32Array(g.matrix.flatten()); -d.modelViewMatrixArray=new Float32Array(p.flatten());d.projectionMatrixArray=new Float32Array(g.projectionMatrix.flatten());s=THREE.Matrix4.makeInvert3x3(p).transpose();d.normalMatrixArray=new Float32Array(s.m);b.uniformMatrix4fv(d.viewMatrix,false,d.viewMatrixArray);b.uniformMatrix4fv(d.modelViewMatrix,false,d.modelViewMatrixArray);b.uniformMatrix4fv(d.projectionMatrix,false,d.projectionMatrixArray);b.uniformMatrix3fv(d.normalMatrix,false,d.normalMatrixArray);b.uniformMatrix4fv(d.objMatrix,false, -new Float32Array(e.matrix.flatten()))};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,g){if(e){!g||g=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(e=="back")b.cullFace(b.BACK);else e=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)}}; -THREE.RenderableFace3=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null}; +b.DEPTH_BUFFER_BIT)};this.setupLights=function(e){var g,j,i,m,k=[],x=[],B=[];m=[];var u=[];b.uniform1i(d.enableLighting,e.lights.length);g=0;for(j=e.lights.length;g=0;j--){i=e.__webGLObjects[j].__object;g==i&&e.__webGLObjects.splice(j,1)}};this.setupMatrices=function(e, +g){e.autoUpdateMatrix&&e.updateMatrix();p.multiply(g.matrix,e.matrix);d.viewMatrixArray=new Float32Array(g.matrix.flatten());d.modelViewMatrixArray=new Float32Array(p.flatten());d.projectionMatrixArray=new Float32Array(g.projectionMatrix.flatten());q=THREE.Matrix4.makeInvert3x3(p).transpose();d.normalMatrixArray=new Float32Array(q.m);b.uniformMatrix4fv(d.viewMatrix,false,d.viewMatrixArray);b.uniformMatrix4fv(d.modelViewMatrix,false,d.modelViewMatrixArray);b.uniformMatrix4fv(d.projectionMatrix,false, +d.projectionMatrixArray);b.uniformMatrix3fv(d.normalMatrix,false,d.normalMatrixArray);b.uniformMatrix4fv(d.objMatrix,false,new Float32Array(e.matrix.flatten()))};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,g){if(e){!g||g=="ccw"?b.frontFace(b.CCW): +b.frontFace(b.CW);if(e=="back")b.cullFace(b.BACK);else e=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)}};THREE.RenderableFace3=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null}; THREE.RenderableFace4=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.v4=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=this.color=null}; THREE.RenderableLine=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=this.color=this.z=null}; diff --git a/build/ThreeDebug.js b/build/ThreeDebug.js index c1243e16..2f469f37 100644 --- a/build/ThreeDebug.js +++ b/build/ThreeDebug.js @@ -11,40 +11,40 @@ distanceToSquared:function(a){var c=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return THREE.Vector4.prototype={set:function(a,c,f,h){this.x=a;this.y=c;this.z=f;this.w=h;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3}; -THREE.Ray.prototype={intersectScene:function(a){var c,f,h=a.objects,b=[];a=0;for(c=h.length;a0&&C>0&&l+C<1}var f,h,b,d,p,s,o,e,g,k, -i,n=a.geometry,j=n.vertices,A=[];f=0;for(h=n.faces.length;f= -0&&Math.min(b,o.getBottom())-Math.max(f,o.getTop())>=0};this.empty=function(){s=true;b=h=f=c=0;a()};this.isEmpty=function(){return s};this.toString=function(){return"THREE.Rectangle ( left: "+c+", right: "+h+", top: "+f+", bottom: "+b+", width: "+d+", height: "+p+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; +THREE.Ray.prototype={intersectScene:function(a){var c,f,h=a.objects,b=[];a=0;for(c=h.length;a0&&B>0&&j+B<1}var f,h,b,d,p,q,o,e,g,k, +i,m=a.geometry,l=m.vertices,y=[];f=0;for(h=m.faces.length;f= +0&&Math.min(b,o.getBottom())-Math.max(f,o.getTop())>=0};this.empty=function(){q=true;b=h=f=c=0;a()};this.isEmpty=function(){return q};this.toString=function(){return"THREE.Rectangle ( left: "+c+", right: "+h+", top: "+f+", bottom: "+b+", width: "+d+", height: "+p+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; THREE.Matrix4=function(){this._x=new THREE.Vector3;this._y=new THREE.Vector3;this._z=new THREE.Vector3}; THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41= a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,c,f){var h=this._x,b=this._y,d=this._z;d.sub(a,c);d.normalize();h.cross(f,d);h.normalize();b.cross(d,h);b.normalize();this.n11=h.x;this.n12=h.y;this.n13=h.z;this.n14=-h.dot(a);this.n21=b.x;this.n22=b.y;this.n23=b.z;this.n24=-b.dot(a);this.n31=d.x;this.n32=d.y;this.n33=d.z;this.n34=-d.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},transform:function(a){var c=a.x,f=a.y,h=a.z,b=a.w?a.w:1;a.x=this.n11*c+this.n12*f+this.n13*h+this.n14* b;a.y=this.n21*c+this.n22*f+this.n23*h+this.n24*b;a.z=this.n31*c+this.n32*f+this.n33*h+this.n34*b;b=this.n41*c+this.n42*f+this.n43*h+this.n44*b;if(a.w)a.w=b;else{a.x/=b;a.y/=b;a.z/=b}return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a, c){this.n11=a.n11*c.n11+a.n12*c.n21+a.n13*c.n31+a.n14*c.n41;this.n12=a.n11*c.n12+a.n12*c.n22+a.n13*c.n32+a.n14*c.n42;this.n13=a.n11*c.n13+a.n12*c.n23+a.n13*c.n33+a.n14*c.n43;this.n14=a.n11*c.n14+a.n12*c.n24+a.n13*c.n34+a.n14*c.n44;this.n21=a.n21*c.n11+a.n22*c.n21+a.n23*c.n31+a.n24*c.n41;this.n22=a.n21*c.n12+a.n22*c.n22+a.n23*c.n32+a.n24*c.n42;this.n23=a.n21*c.n13+a.n22*c.n23+a.n23*c.n33+a.n24*c.n43;this.n24=a.n21*c.n14+a.n22*c.n24+a.n23*c.n34+a.n24*c.n44;this.n31=a.n31*c.n11+a.n32*c.n21+a.n33*c.n31+ a.n34*c.n41;this.n32=a.n31*c.n12+a.n32*c.n22+a.n33*c.n32+a.n34*c.n42;this.n33=a.n31*c.n13+a.n32*c.n23+a.n33*c.n33+a.n34*c.n43;this.n34=a.n31*c.n14+a.n32*c.n24+a.n33*c.n34+a.n34*c.n44;this.n41=a.n41*c.n11+a.n42*c.n21+a.n43*c.n31+a.n44*c.n41;this.n42=a.n41*c.n12+a.n42*c.n22+a.n43*c.n32+a.n44*c.n42;this.n43=a.n41*c.n13+a.n42*c.n23+a.n43*c.n33+a.n44*c.n43;this.n44=a.n41*c.n14+a.n42*c.n24+a.n43*c.n34+a.n44*c.n44},multiplySelf:function(a){var c=this.n11,f=this.n12,h=this.n13,b=this.n14,d=this.n21,p=this.n22, -s=this.n23,o=this.n24,e=this.n31,g=this.n32,k=this.n33,i=this.n34,n=this.n41,j=this.n42,A=this.n43,C=this.n44;this.n11=c*a.n11+f*a.n21+h*a.n31+b*a.n41;this.n12=c*a.n12+f*a.n22+h*a.n32+b*a.n42;this.n13=c*a.n13+f*a.n23+h*a.n33+b*a.n43;this.n14=c*a.n14+f*a.n24+h*a.n34+b*a.n44;this.n21=d*a.n11+p*a.n21+s*a.n31+o*a.n41;this.n22=d*a.n12+p*a.n22+s*a.n32+o*a.n42;this.n23=d*a.n13+p*a.n23+s*a.n33+o*a.n43;this.n24=d*a.n14+p*a.n24+s*a.n34+o*a.n44;this.n31=e*a.n11+g*a.n21+k*a.n31+i*a.n41;this.n32=e*a.n12+g*a.n22+ -k*a.n32+i*a.n42;this.n33=e*a.n13+g*a.n23+k*a.n33+i*a.n43;this.n34=e*a.n14+g*a.n24+k*a.n34+i*a.n44;this.n41=n*a.n11+j*a.n21+A*a.n31+C*a.n41;this.n42=n*a.n12+j*a.n22+A*a.n32+C*a.n42;this.n43=n*a.n13+j*a.n23+A*a.n33+C*a.n43;this.n44=n*a.n14+j*a.n24+A*a.n34+C*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14* +q=this.n23,o=this.n24,e=this.n31,g=this.n32,k=this.n33,i=this.n34,m=this.n41,l=this.n42,y=this.n43,B=this.n44;this.n11=c*a.n11+f*a.n21+h*a.n31+b*a.n41;this.n12=c*a.n12+f*a.n22+h*a.n32+b*a.n42;this.n13=c*a.n13+f*a.n23+h*a.n33+b*a.n43;this.n14=c*a.n14+f*a.n24+h*a.n34+b*a.n44;this.n21=d*a.n11+p*a.n21+q*a.n31+o*a.n41;this.n22=d*a.n12+p*a.n22+q*a.n32+o*a.n42;this.n23=d*a.n13+p*a.n23+q*a.n33+o*a.n43;this.n24=d*a.n14+p*a.n24+q*a.n34+o*a.n44;this.n31=e*a.n11+g*a.n21+k*a.n31+i*a.n41;this.n32=e*a.n12+g*a.n22+ +k*a.n32+i*a.n42;this.n33=e*a.n13+g*a.n23+k*a.n33+i*a.n43;this.n34=e*a.n14+g*a.n24+k*a.n34+i*a.n44;this.n41=m*a.n11+l*a.n21+y*a.n31+B*a.n41;this.n42=m*a.n12+l*a.n22+y*a.n32+B*a.n42;this.n43=m*a.n13+l*a.n23+y*a.n33+B*a.n43;this.n44=m*a.n14+l*a.n24+y*a.n34+B*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14* this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14* this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(c,f,h){var b=c[f];c[f]=c[h];c[h]=b}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this, "n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]}, toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,f){var h=new THREE.Matrix4;h.n14=a;h.n24=c;h.n34=f;return h};THREE.Matrix4.scaleMatrix=function(a,c,f){var h=new THREE.Matrix4;h.n11=a;h.n22=c;h.n33=f;return h}; THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.n22=c.n33=Math.cos(a);c.n32=Math.sin(a);c.n23=-c.n32;return c};THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n33=Math.cos(a);c.n13=Math.sin(a);c.n31=-c.n13;return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n22=Math.cos(a);c.n21=Math.sin(a);c.n12=-c.n21;return c}; -THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var f=new THREE.Matrix4,h=Math.cos(c),b=Math.sin(c),d=1-h,p=a.x,s=a.y,o=a.z;f.n11=d*p*p+h;f.n12=d*p*s-b*o;f.n13=d*p*o+b*s;f.n21=d*p*s+b*o;f.n22=d*s*s+h;f.n23=d*s*o-b*p;f.n31=d*p*o-b*s;f.n32=d*s*o+b*p;f.n33=d*o*o+h;return f}; +THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var f=new THREE.Matrix4,h=Math.cos(c),b=Math.sin(c),d=1-h,p=a.x,q=a.y,o=a.z;f.n11=d*p*p+h;f.n12=d*p*q-b*o;f.n13=d*p*o+b*q;f.n21=d*p*q+b*o;f.n22=d*q*q+h;f.n23=d*q*o-b*p;f.n31=d*p*o-b*q;f.n32=d*q*o+b*p;f.n33=d*o*o+h;return f}; THREE.Matrix4.makeInvert=function(a){var c=new THREE.Matrix4;c.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;c.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;c.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;c.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12* a.n23*a.n34;c.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;c.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;c.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;c.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;c.n31=a.n22*a.n34*a.n41-a.n24*a.n32* a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;c.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;c.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;c.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;c.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22* a.n31*a.n43-a.n21*a.n32*a.n43;c.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;c.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;c.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;c.multiplyScalar(1/a.determinant());return c}; -THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var f=c[10]*c[5]-c[6]*c[9],h=-c[10]*c[1]+c[2]*c[9],b=c[6]*c[1]-c[2]*c[5],d=-c[10]*c[4]+c[6]*c[8],p=c[10]*c[0]-c[2]*c[8],s=-c[6]*c[0]+c[2]*c[4],o=c[9]*c[4]-c[5]*c[8],e=-c[9]*c[0]+c[1]*c[8],g=c[5]*c[0]-c[1]*c[4];c=c[0]*f+c[1]*d+c[2]*o;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*f;a.m[1]=c*h;a.m[2]=c*b;a.m[3]=c*d;a.m[4]=c*p;a.m[5]=c*s;a.m[6]=c*o;a.m[7]=c*e;a.m[8]=c*g;return a}; -THREE.Matrix4.makeFrustum=function(a,c,f,h,b,d){var p,s,o;p=new THREE.Matrix4;s=2*b/(c-a);o=2*b/(h-f);a=(c+a)/(c-a);f=(h+f)/(h-f);h=-(d+b)/(d-b);b=-2*d*b/(d-b);p.n11=s;p.n12=0;p.n13=a;p.n14=0;p.n21=0;p.n22=o;p.n23=f;p.n24=0;p.n31=0;p.n32=0;p.n33=h;p.n34=b;p.n41=0;p.n42=0;p.n43=-1;p.n44=0;return p};THREE.Matrix4.makePerspective=function(a,c,f,h){var b;a=f*Math.tan(a*Math.PI/360);b=-a;return THREE.Matrix4.makeFrustum(b*c,a*c,b,a,f,h)}; -THREE.Matrix4.makeOrtho=function(a,c,f,h,b,d){var p,s,o,e;p=new THREE.Matrix4;s=c-a;o=f-h;e=d-b;a=(c+a)/s;f=(f+h)/o;b=(d+b)/e;p.n11=2/s;p.n12=0;p.n13=0;p.n14=-a;p.n21=0;p.n22=2/o;p.n23=0;p.n24=-f;p.n31=0;p.n32=0;p.n33=-2/e;p.n34=-b;p.n41=0;p.n42=0;p.n43=0;p.n44=1;return p}; +THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var f=c[10]*c[5]-c[6]*c[9],h=-c[10]*c[1]+c[2]*c[9],b=c[6]*c[1]-c[2]*c[5],d=-c[10]*c[4]+c[6]*c[8],p=c[10]*c[0]-c[2]*c[8],q=-c[6]*c[0]+c[2]*c[4],o=c[9]*c[4]-c[5]*c[8],e=-c[9]*c[0]+c[1]*c[8],g=c[5]*c[0]-c[1]*c[4];c=c[0]*f+c[1]*d+c[2]*o;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*f;a.m[1]=c*h;a.m[2]=c*b;a.m[3]=c*d;a.m[4]=c*p;a.m[5]=c*q;a.m[6]=c*o;a.m[7]=c*e;a.m[8]=c*g;return a}; +THREE.Matrix4.makeFrustum=function(a,c,f,h,b,d){var p,q,o;p=new THREE.Matrix4;q=2*b/(c-a);o=2*b/(h-f);a=(c+a)/(c-a);f=(h+f)/(h-f);h=-(d+b)/(d-b);b=-2*d*b/(d-b);p.n11=q;p.n12=0;p.n13=a;p.n14=0;p.n21=0;p.n22=o;p.n23=f;p.n24=0;p.n31=0;p.n32=0;p.n33=h;p.n34=b;p.n41=0;p.n42=0;p.n43=-1;p.n44=0;return p};THREE.Matrix4.makePerspective=function(a,c,f,h){var b;a=f*Math.tan(a*Math.PI/360);b=-a;return THREE.Matrix4.makeFrustum(b*c,a*c,b,a,f,h)}; +THREE.Matrix4.makeOrtho=function(a,c,f,h,b,d){var p,q,o,e;p=new THREE.Matrix4;q=c-a;o=f-h;e=d-b;a=(c+a)/q;f=(f+h)/o;b=(d+b)/e;p.n11=2/q;p.n12=0;p.n13=0;p.n14=-a;p.n21=0;p.n22=2/o;p.n23=0;p.n24=-f;p.n31=0;p.n32=0;p.n33=-2/e;p.n34=-b;p.n41=0;p.n42=0;p.n43=0;p.n44=1;return p}; THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; THREE.Face3=function(a,c,f,h,b){this.a=a;this.b=c;this.c=f;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.material=b instanceof Array?b:[b]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; THREE.Face4=function(a,c,f,h,b,d){this.a=a;this.b=c;this.c=f;this.d=h;this.centroid=new THREE.Vector3;this.normal=b instanceof THREE.Vector3?b:new THREE.Vector3;this.vertexNormals=b instanceof Array?b:[];this.material=d instanceof Array?d:[d]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0}; THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[]}; THREE.Geometry.prototype={computeCentroids:function(){var a,c,f;a=0;for(c=this.faces.length;a0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,c=this.vertices.length;a +f.centroid.addSelf(this.vertices[f.d].position);f.centroid.divideScalar(4)}}},computeNormals:function(a){var c,f,h,b,d,p,q=new THREE.Vector3,o=new THREE.Vector3;h=0;for(b=this.vertices.length;h0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,c=this.vertices.length;a this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.ythis.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.zthis.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+" )"}}; THREE.Camera=function(a,c,f,h){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,c,f,h);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}}; THREE.Light=function(a){this.color=new THREE.Color(-16777216|a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight; @@ -53,8 +53,8 @@ THREE.Object3D=function(){this.position=new THREE.Vector3;this.rotation=new THRE this.matrixRotation.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.matrixRotation.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.matrixScale=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.matrixRotation);this.matrix.multiplySelf(this.matrixScale)}};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false}; THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line; THREE.Mesh=function(a,c,f){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.materialFaceGroup={};this.sortFacesByMaterial();f&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh; -THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(g){var k=[];c=0;for(f=g.length;c65535){e[s].counter+=1;o=e[s].hash+"_"+e[s].counter;if(this.materialFaceGroup[o]==undefined)this.materialFaceGroup[o]={faces:[],material:p,vertices:0}}this.materialFaceGroup[o].faces.push(h);this.materialFaceGroup[o].vertices+=d}};THREE.Mesh.prototype.normalizeUVs=function(){var a,c,f,h,b;a=0;for(c=this.geometry.uvs.length;a65535){e[q].counter+=1;o=e[q].hash+"_"+e[q].counter;if(this.materialFaceGroup[o]==undefined)this.materialFaceGroup[o]={faces:[],material:p,vertices:0}}this.materialFaceGroup[o].faces.push(h);this.materialFaceGroup[o].vertices+=d}};THREE.Mesh.prototype.normalizeUVs=function(){var a,c,f,h,b;a=0;for(c=this.geometry.uvs.length;acolor: "+ this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
linewidth: "+this.linewidth+"
linecap: "+this.linecap+"
linejoin: "+this.linejoin+"
)"}}; @@ -79,53 +79,53 @@ this.blending+"
)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c,f,h){this.image=a;this.mapping=c!==undefined?c:THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdge;this.wrap_t=h!==undefined?h:THREE.ClampToEdge;this.toString=function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
)"}};THREE.UVMapping=0; THREE.ReflectionMap=1;THREE.RefractionMap=2;THREE.Multiply=0;THREE.Mix=1;THREE.Repeat=0;THREE.ClampToEdge=1;THREE.MirroredRepeat=2;THREE.TextureCube=function(a,c){this.image=a;this.mapping=c?c:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (
image: "+this.image+"
mapping: "+this.mapping+"
)"}}; THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}}; -THREE.Projector=function(){function a(r,q){var l=0,R=1,G=r.z+r.w,U=q.z+q.w,$=-r.z+r.w,t=-q.z+q.w;if(G>=0&&U>=0&&$>=0&&t>=0)return true;else if(G<0&&U<0||$<0&&t<0)return false;else{if(G<0)l=Math.max(l,G/(G-U));else if(U<0)R=Math.min(R,G/(G-U));if($<0)l=Math.max(l,$/($-t));else if(t<0)R=Math.min(R,$/($-t));if(R0&&N.z<1}pa=t.geometry.faces;G=0;for(U= -pa.length;G0&&j.z<1){k=n[i]=n[i]|| -new THREE.RenderableParticle;k.x=j.x/j.w;k.y=j.y/j.w;k.z=j.z;k.rotation=t.rotation.z;k.scale.x=t.scale.x*Math.abs(k.x-(j.x+q.projectionMatrix.n11)/(j.w+q.projectionMatrix.n14));k.scale.y=t.scale.y*Math.abs(k.y-(j.y+q.projectionMatrix.n22)/(j.w+q.projectionMatrix.n24));k.material=t.material;c.push(k);i++}}}c.sort(function(X,O){return O.z-X.z});return c};this.unprojectVector=function(r,q){var l=new THREE.Matrix4;l.multiply(THREE.Matrix4.makeInvert(q.matrix),THREE.Matrix4.makeInvert(q.projectionMatrix)); -l.transform(r);return r}}; -THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,f,h,b,d;this.domElement=document.createElement("div");this.setSize=function(p,s){f=p;h=s;b=f/2;d=h/2};this.render=function(p,s){var o,e,g,k,i,n,j,A;a=c.projectScene(p,s);o=0;for(e=a.length;o0){H.r+=F.r*m;H.g+=F.g*m;H.b+=F.b*m}}else if(m instanceof THREE.PointLight){Ka.sub(m.position,M.centroidWorld);Ka.normalize();m=M.normalWorld.dot(Ka)*m.intensity;if(m>0){H.r+=F.r*m;H.g+=F.g*m;H.b+=F.b*m}}}}function c(x,M,H,I,m,F){if(m.opacity!=0){p(m.opacity);s(m.blending);S=x.positionScreen.x; -B=x.positionScreen.y;X=M.positionScreen.x;O=M.positionScreen.y;T=H.positionScreen.x;z=H.positionScreen.y;if(m.map){ga=m.map.image;sa=ga.width-1;ta=ga.height-1;ea.u=I.uvs[0].u*sa;ea.v=I.uvs[0].v*ta;aa.u=I.uvs[1].u*sa;aa.v=I.uvs[1].v*ta;fa.u=I.uvs[2].u*sa;fa.v=I.uvs[2].v*ta;d(ga,S,B,X,O,T,z,ea.u,ea.v,aa.u,aa.v,fa.u,fa.v)}else if(m instanceof THREE.MeshBasicMaterial)h(S,B,X,O,T,z,m.color,m.wireframe,m.wireframe_linewidth);else if(m instanceof THREE.MeshLambertMaterial){if(Ha){ca.r=ha.r;ca.g=ha.g;ca.b= -ha.b;a(F,I,ca);V.r=m.color.r*ca.r;V.g=m.color.g*ca.g;V.b=m.color.b*ca.b;V.updateStyleString()}else V.__styleString=m.color.__styleString;h(S,B,X,O,T,z,V,m.wireframe,m.wireframe_linewidth)}else if(m instanceof THREE.MeshDepthMaterial){ua=m.__2near;va=m.__farPlusNear;wa=m.__farMinusNear;xa=~~((1-ua/(va-x.positionScreen.z*wa))*255);ya=~~((1-ua/(va-M.positionScreen.z*wa))*255);qa=~~((1-ua/(va-H.positionScreen.z*wa))*255);ga=k([xa,xa,xa],[ya,ya,ya],[qa,qa,qa],[qa,qa,qa]);ea.u=0;ea.v=0;aa.u=na;aa.v=0;fa.u= -0;fa.v=na;d(ga,S,B,X,O,T,z,ea.u,ea.v,aa.u,aa.v,fa.u,fa.v)}else if(m instanceof THREE.MeshNormalMaterial){V.r=i(I.normalWorld.x);V.g=i(I.normalWorld.y);V.b=i(I.normalWorld.z);V.updateStyleString();h(S,B,X,O,T,z,V,m.wireframe,m.wireframe_linewidth)}}}function f(x,M,H,I,m,F,W,w,Y){if(w.opacity!=0){p(w.opacity);s(w.blending);S=x.positionScreen.x;B=x.positionScreen.y;X=M.positionScreen.x;O=M.positionScreen.y;T=H.positionScreen.x;z=H.positionScreen.y;y=I.positionScreen.x;Q=I.positionScreen.y;ia=m.positionScreen.x; -K=m.positionScreen.y;P=F.positionScreen.x;ja=F.positionScreen.y;if(w.map){ga=w.map.image;sa=ga.width-1;ta=ga.height-1;ea.copy(W.uvs[0]);aa.copy(W.uvs[1]);fa.copy(W.uvs[2]);ka.copy(W.uvs[3]);ea.u*=sa;ea.v*=ta;aa.u*=sa;aa.v*=ta;fa.u*=sa;fa.v*=ta;ka.u*=sa;ka.v*=ta;d(ga,S,B,X,O,y,Q,ea.u,ea.v,aa.u,aa.v,ka.u,ka.v);d(ga,ia,K,T,z,P,ja,aa.u,aa.v,fa.u,fa.v,ka.u,ka.v)}else if(w instanceof THREE.MeshBasicMaterial)b(S,B,X,O,T,z,y,Q,w.color,w.wireframe,w.wireframe_linewidth);else if(w instanceof THREE.MeshLambertMaterial){if(Ha){ca.r= -ha.r;ca.g=ha.g;ca.b=ha.b;a(Y,W,ca);V.r=w.color.r*ca.r;V.g=w.color.g*ca.g;V.b=w.color.b*ca.b;V.updateStyleString()}else V.__styleString=w.color.__styleString;b(S,B,X,O,T,z,y,Q,V,w.wireframe,w.wireframe_linewidth)}else if(w instanceof THREE.MeshDepthMaterial){ua=w.__2near;va=w.__farPlusNear;wa=w.__farMinusNear;xa=~~((1-ua/(va-x.positionScreen.z*wa))*255);ya=~~((1-ua/(va-M.positionScreen.z*wa))*255);qa=~~((1-ua/(va-H.positionScreen.z*wa))*255);Ia=~~((1-ua/(va-I.positionScreen.z*wa))*255);ga=k([xa,xa, -xa],[ya,ya,ya],[Ia,Ia,Ia],[qa,qa,qa]);ea.u=0;ea.v=0;aa.u=na;aa.v=0;fa.u=na;fa.v=na;ka.u=0;ka.v=na;d(ga,S,B,X,O,y,Q,ea.u,ea.v,aa.u,aa.v,ka.u,ka.v);d(ga,ia,K,T,z,P,ja,aa.u,aa.v,fa.u,fa.v,ka.u,ka.v)}else if(w instanceof THREE.MeshNormalMaterial){V.r=i(W.normalWorld.x);V.g=i(W.normalWorld.y);V.b=i(W.normalWorld.z);V.updateStyleString();b(S,B,X,O,T,z,y,Q,V,w.wireframe,w.wireframe_linewidth)}}}function h(x,M,H,I,m,F,W,w,Y){l.beginPath();l.moveTo(x,M);l.lineTo(H,I);l.lineTo(m,F);l.lineTo(x,M);l.closePath(); -if(w){o(Y);e(W.__styleString);l.stroke();ba.inflate(Y*2)}else{g(W.__styleString);l.fill()}}function b(x,M,H,I,m,F,W,w,Y,J,da){l.beginPath();l.moveTo(x,M);l.lineTo(H,I);l.lineTo(m,F);l.lineTo(W,w);l.lineTo(x,M);l.closePath();if(J){o(da);e(Y.__styleString);l.stroke();ba.inflate(da*2)}else{g(Y.__styleString);l.fill()}}function d(x,M,H,I,m,F,W,w,Y,J,da,oa,za){l.beginPath();l.moveTo(M,H);l.lineTo(I,m);l.lineTo(F,W);l.closePath();I-=M;m-=H;F-=M;W-=H;J-=w;da-=Y;oa-=w;za-=Y;var Aa=1/(J*za-oa*da),Ba=(za*I- -da*F)*Aa;da=(za*m-da*W)*Aa;I=(J*F-oa*I)*Aa;m=(J*W-oa*m)*Aa;M=M-Ba*w-I*Y;H=H-da*w-m*Y;l.save();l.transform(Ba,da,I,m,M,H);l.clip();l.drawImage(x,0,0);l.restore()}function p(x){if(R!=x)l.globalAlpha=R=x}function s(x){if(G!=x){switch(x){case THREE.NormalBlending:l.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:l.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:l.globalCompositeOperation="darker"}G=x}}function o(x){if(t!=x)l.lineWidth=t=x}function e(x){if(U!= -x)l.strokeStyle=U=x}function g(x){if($!=x)l.fillStyle=$=x}function k(x,M,H,I){la[0]=x[0];la[1]=x[1];la[2]=x[2];la[4]=M[0];la[5]=M[1];la[6]=M[2];la[8]=H[0];la[9]=H[1];la[10]=H[2];la[12]=I[0];la[13]=I[1];la[14]=I[2];Ea.putImageData(La,0,0);Ja.drawImage(Fa,0,0);return Ga}function i(x){return x<0?Math.min((1+x)*0.5,0.5):0.5+Math.min(x*0.5,0.5)}function n(x,M){var H=M.x-x.x,I=M.y-x.y,m=1/Math.sqrt(H*H+I*I);H*=m;I*=m;M.x+=H;M.y+=I;x.x-=H;x.y-=I}var j=null,A=new THREE.Projector,C=document.createElement("canvas"), -v,L,r,q,l=C.getContext("2d"),R=1,G=0,U=null,$=null,t=1,E,D,u,N,pa=new THREE.Vertex,Z=new THREE.Vertex,S,B,X,O,T,z,y,Q,ia,K,P,ja,xa,ya,qa,Ia,ua,va,wa,ga,sa,ta,ra=new THREE.Rectangle,ma=new THREE.Rectangle,ba=new THREE.Rectangle,Ha=false,V=new THREE.Color(16777215),ca=new THREE.Color(16777215),ha=new THREE.Color(0),Ca=new THREE.Color(0),Da=new THREE.Color(0),Oa=Math.PI*2,Ka=new THREE.Vector3,ea=new THREE.UV,aa=new THREE.UV,fa=new THREE.UV,ka=new THREE.UV,Fa,Ea,La,la,Ga,Ja,na=16;Fa=document.createElement("canvas"); -Fa.width=Fa.height=2;Ea=Fa.getContext("2d");Ea.fillStyle="rgba(0,0,0,1)";Ea.fillRect(0,0,2,2);La=Ea.getImageData(0,0,2,2);la=La.data;Ga=document.createElement("canvas");Ga.width=Ga.height=na;Ja=Ga.getContext("2d");Ja.translate(-na/2,-na/2);Ja.scale(na,na);na--;this.domElement=C;this.autoClear=true;this.setSize=function(x,M){v=x;L=M;r=v/2;q=L/2;C.width=v;C.height=L;l.lineJoin="round";l.lineCap="round";ra.set(-r,-q,r,q)};this.clear=function(){if(!ma.isEmpty()){ma.inflate(1);ma.minSelf(ra);l.setTransform(1, -0,0,-1,r,q);l.clearRect(ma.getX(),ma.getY(),ma.getWidth(),ma.getHeight());ma.empty()}};this.render=function(x,M){var H,I,m,F,W,w,Y,J;this.autoClear&&this.clear();j=A.projectScene(x,M);l.setTransform(1,0,0,-1,r,q);l.fillStyle="rgba(0, 255, 255, 0.5)";l.fillRect(ra.getX(),ra.getY(),ra.getWidth(),ra.getHeight());if(Ha=x.lights.length>0){W=x.lights;ha.setRGB(0,0,0);Ca.setRGB(0,0,0);Da.setRGB(0,0,0);H=0;for(I=W.length;H>1;Na=Ba.height>>1;za=Y.scale.x*r;Aa=Y.scale.y*q;da=za*Ma;oa=Aa*Na;ba.set(w.x-da,w.y-oa,w.x+da,w.y+oa);if(!ra.instersects(ba))break a;l.save();l.translate(w.x,w.y);l.rotate(-Y.rotation);l.scale(za,-Aa);l.translate(-Ma,-Na);l.drawImage(Ba,0,0);l.restore()}l.beginPath();l.moveTo(w.x-10,w.y);l.lineTo(w.x+10,w.y);l.moveTo(w.x,w.y-10);l.lineTo(w.x,w.y+10);l.closePath();l.strokeStyle="rgb(255,255,0)";l.stroke()}else if(J instanceof THREE.ParticleCircleMaterial){if(Ha){ca.r=ha.r+Ca.r+Da.r; -ca.g=ha.g+Ca.g+Da.g;ca.b=ha.b+Ca.b+Da.b;V.r=J.color.r*ca.r;V.g=J.color.g*ca.g;V.b=J.color.b*ca.b;V.updateStyleString()}else V.__styleString=J.color.__styleString;da=Y.scale.x*r;oa=Y.scale.y*q;ba.set(w.x-da,w.y-oa,w.x+da,w.y+oa);if(ra.instersects(ba)){g(V.__styleString);l.save();l.translate(w.x,w.y);l.rotate(-Y.rotation);l.scale(da,oa);l.beginPath();l.arc(0,0,1,0,Oa,true);l.closePath();l.fill();l.restore()}}}}}else if(m instanceof THREE.RenderableLine){E=m.v1;D=m.v2;E.positionScreen.x*=r;E.positionScreen.y*= -q;D.positionScreen.x*=r;D.positionScreen.y*=q;ba.addPoint(E.positionScreen.x,E.positionScreen.y);ba.addPoint(D.positionScreen.x,D.positionScreen.y);if(!ra.instersects(ba))continue;F=0;for(W=m.material.length;F0){O.r+=y.color.r*Q;O.g+=y.color.g*Q;O.b+=y.color.b*Q}}else if(y instanceof THREE.PointLight){$.sub(y.position,X.centroidWorld);$.normalize();Q=X.normalWorld.dot($)*y.intensity;if(Q>0){O.r+=y.color.r*Q;O.g+=y.color.g*Q;O.b+=y.color.b*Q}}}}function c(B,X,O,T,z,y){u=h(N++);u.setAttribute("d","M "+B.positionScreen.x+ -" "+B.positionScreen.y+" L "+X.positionScreen.x+" "+X.positionScreen.y+" L "+O.positionScreen.x+","+O.positionScreen.y+"z");if(z instanceof THREE.MeshBasicMaterial)r.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshLambertMaterial)if(L){q.r=l.r;q.g=l.g;q.b=l.b;a(y,T,q);r.r=z.color.r*q.r;r.g=z.color.g*q.g;r.b=z.color.b*q.b;r.updateStyleString()}else r.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshDepthMaterial){U=1-z.__2near/(z.__farPlusNear-T.z*z.__farMinusNear); -r.setRGB(U,U,U)}else z instanceof THREE.MeshNormalMaterial&&r.setRGB(b(T.normalWorld.x),b(T.normalWorld.y),b(T.normalWorld.z));z.wireframe?u.setAttribute("style","fill: none; stroke: "+r.__styleString+"; stroke-width: "+z.wireframe_linewidth+"; stroke-opacity: "+z.opacity+"; stroke-linecap: "+z.wireframe_linecap+"; stroke-linejoin: "+z.wireframe_linejoin):u.setAttribute("style","fill: "+r.__styleString+"; fill-opacity: "+z.opacity);s.appendChild(u)}function f(B,X,O,T,z,y,Q){u=h(N++);u.setAttribute("d", -"M "+B.positionScreen.x+" "+B.positionScreen.y+" L "+X.positionScreen.x+" "+X.positionScreen.y+" L "+O.positionScreen.x+","+O.positionScreen.y+" L "+T.positionScreen.x+","+T.positionScreen.y+"z");if(y instanceof THREE.MeshBasicMaterial)r.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshLambertMaterial)if(L){q.r=l.r;q.g=l.g;q.b=l.b;a(Q,z,q);r.r=y.color.r*q.r;r.g=y.color.g*q.g;r.b=y.color.b*q.b;r.updateStyleString()}else r.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshDepthMaterial){U= -1-y.__2near/(y.__farPlusNear-z.z*y.__farMinusNear);r.setRGB(U,U,U)}else y instanceof THREE.MeshNormalMaterial&&r.setRGB(b(z.normalWorld.x),b(z.normalWorld.y),b(z.normalWorld.z));y.wireframe?u.setAttribute("style","fill: none; stroke: "+r.__styleString+"; stroke-width: "+y.wireframe_linewidth+"; stroke-opacity: "+y.opacity+"; stroke-linecap: "+y.wireframe_linecap+"; stroke-linejoin: "+y.wireframe_linejoin):u.setAttribute("style","fill: "+r.__styleString+"; fill-opacity: "+y.opacity);s.appendChild(u)} -function h(B){if(t[B]==null){t[B]=document.createElementNS("http://www.w3.org/2000/svg","path");S==0&&t[B].setAttribute("shape-rendering","crispEdges");return t[B]}return t[B]}function b(B){return B<0?Math.min((1+B)*0.5,0.5):0.5+Math.min(B*0.5,0.5)}var d=null,p=new THREE.Projector,s=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,e,g,k,i,n,j,A,C=new THREE.Rectangle,v=new THREE.Rectangle,L=false,r=new THREE.Color(16777215),q=new THREE.Color(16777215),l=new THREE.Color(0),R=new THREE.Color(0), -G=new THREE.Color(0),U,$=new THREE.Vector3,t=[],E=[],D=[],u,N,pa,Z,S=1;this.domElement=s;this.autoClear=true;this.setQuality=function(B){switch(B){case "high":S=1;break;case "low":S=0}};this.setSize=function(B,X){o=B;e=X;g=o/2;k=e/2;s.setAttribute("viewBox",-g+" "+-k+" "+o+" "+e);s.setAttribute("width",o);s.setAttribute("height",e);C.set(-g,-k,g,k)};this.clear=function(){for(;s.childNodes.length>0;)s.removeChild(s.childNodes[0])};this.render=function(B,X){var O,T,z,y,Q,ia,K,P;this.autoClear&&this.clear(); -d=p.projectScene(B,X);Z=pa=N=0;if(L=B.lights.length>0){K=B.lights;l.setRGB(0,0,0);R.setRGB(0,0,0);G.setRGB(0,0,0);O=0;for(T=K.length;O=0&&A>=0&&N>=0&&C>=0)return true;else if(M<0&&A<0||N<0&&C<0)return false;else{if(M<0)j=Math.max(j,M/(M-A));else if(A<0)Z=Math.min(Z,M/(M-A));if(N<0)j=Math.max(j,N/(N-C));else if(C<0)Z=Math.min(Z,N/(N-C));if(Z0&&P.z<1}pa=C.geometry.faces;M=0;for(A= +pa.length;M0&&l.z<1){k=m[i]=m[i]|| +new THREE.RenderableParticle;k.x=l.x/l.w;k.y=l.y/l.w;k.z=l.z;k.rotation=C.rotation.z;k.scale.x=C.scale.x*Math.abs(k.x-(l.x+s.projectionMatrix.n11)/(l.w+s.projectionMatrix.n14));k.scale.y=C.scale.y*Math.abs(k.y-(l.y+s.projectionMatrix.n22)/(l.w+s.projectionMatrix.n24));k.material=C.material;c.push(k);i++}}}c.sort(function(X,Q){return Q.z-X.z});return c};this.unprojectVector=function(r,s){var j=new THREE.Matrix4;j.multiply(THREE.Matrix4.makeInvert(s.matrix),THREE.Matrix4.makeInvert(s.projectionMatrix)); +j.transform(r);return r}}; +THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,f,h,b,d;this.domElement=document.createElement("div");this.setSize=function(p,q){f=p;h=q;b=f/2;d=h/2};this.render=function(p,q){var o,e,g,k,i,m,l,y;a=c.projectScene(p,q);o=0;for(e=a.length;o0){G.r+=F.r*n;G.g+=F.g*n;G.b+=F.b*n}}else if(n instanceof THREE.PointLight){Ka.sub(n.position,O.centroidWorld);Ka.normalize();n=O.normalWorld.dot(Ka)*n.intensity;if(n>0){G.r+=F.r*n;G.g+=F.g*n;G.b+=F.b*n}}}}function c(w,O,G,H,n,F){if(n.opacity!=0){p(n.opacity);q(n.blending);T=w.positionScreen.x; +D=w.positionScreen.y;X=O.positionScreen.x;Q=O.positionScreen.y;U=G.positionScreen.x;z=G.positionScreen.y;if(n.map){ga=n.map.image;sa=ga.width-1;ta=ga.height-1;ea.u=H.uvs[0].u*sa;ea.v=H.uvs[0].v*ta;aa.u=H.uvs[1].u*sa;aa.v=H.uvs[1].v*ta;fa.u=H.uvs[2].u*sa;fa.v=H.uvs[2].v*ta;d(ga,T,D,X,Q,U,z,ea.u,ea.v,aa.u,aa.v,fa.u,fa.v)}else if(n instanceof THREE.MeshBasicMaterial)h(T,D,X,Q,U,z,n.color,n.wireframe,n.wireframe_linewidth);else if(n instanceof THREE.MeshLambertMaterial){if(Ha){ca.r=ha.r;ca.g=ha.g;ca.b= +ha.b;a(F,H,ca);V.r=n.color.r*ca.r;V.g=n.color.g*ca.g;V.b=n.color.b*ca.b;V.updateStyleString()}else V.__styleString=n.color.__styleString;h(T,D,X,Q,U,z,V,n.wireframe,n.wireframe_linewidth)}else if(n instanceof THREE.MeshDepthMaterial){ua=n.__2near;va=n.__farPlusNear;wa=n.__farMinusNear;xa=~~((1-ua/(va-w.positionScreen.z*wa))*255);ya=~~((1-ua/(va-O.positionScreen.z*wa))*255);qa=~~((1-ua/(va-G.positionScreen.z*wa))*255);ga=k([xa,xa,xa],[ya,ya,ya],[qa,qa,qa],[qa,qa,qa]);ea.u=0;ea.v=0;aa.u=na;aa.v=0;fa.u= +0;fa.v=na;d(ga,T,D,X,Q,U,z,ea.u,ea.v,aa.u,aa.v,fa.u,fa.v)}else if(n instanceof THREE.MeshNormalMaterial){V.r=i(H.normalWorld.x);V.g=i(H.normalWorld.y);V.b=i(H.normalWorld.z);V.updateStyleString();h(T,D,X,Q,U,z,V,n.wireframe,n.wireframe_linewidth)}}}function f(w,O,G,H,n,F,W,v,Y){if(v.opacity!=0){p(v.opacity);q(v.blending);T=w.positionScreen.x;D=w.positionScreen.y;X=O.positionScreen.x;Q=O.positionScreen.y;U=G.positionScreen.x;z=G.positionScreen.y;x=H.positionScreen.x;S=H.positionScreen.y;ia=n.positionScreen.x; +K=n.positionScreen.y;R=F.positionScreen.x;ja=F.positionScreen.y;if(v.map){ga=v.map.image;sa=ga.width-1;ta=ga.height-1;ea.copy(W.uvs[0]);aa.copy(W.uvs[1]);fa.copy(W.uvs[2]);ka.copy(W.uvs[3]);ea.u*=sa;ea.v*=ta;aa.u*=sa;aa.v*=ta;fa.u*=sa;fa.v*=ta;ka.u*=sa;ka.v*=ta;d(ga,T,D,X,Q,x,S,ea.u,ea.v,aa.u,aa.v,ka.u,ka.v);d(ga,ia,K,U,z,R,ja,aa.u,aa.v,fa.u,fa.v,ka.u,ka.v)}else if(v instanceof THREE.MeshBasicMaterial)b(T,D,X,Q,U,z,x,S,v.color,v.wireframe,v.wireframe_linewidth);else if(v instanceof THREE.MeshLambertMaterial){if(Ha){ca.r= +ha.r;ca.g=ha.g;ca.b=ha.b;a(Y,W,ca);V.r=v.color.r*ca.r;V.g=v.color.g*ca.g;V.b=v.color.b*ca.b;V.updateStyleString()}else V.__styleString=v.color.__styleString;b(T,D,X,Q,U,z,x,S,V,v.wireframe,v.wireframe_linewidth)}else if(v instanceof THREE.MeshDepthMaterial){ua=v.__2near;va=v.__farPlusNear;wa=v.__farMinusNear;xa=~~((1-ua/(va-w.positionScreen.z*wa))*255);ya=~~((1-ua/(va-O.positionScreen.z*wa))*255);qa=~~((1-ua/(va-G.positionScreen.z*wa))*255);Ia=~~((1-ua/(va-H.positionScreen.z*wa))*255);ga=k([xa,xa, +xa],[ya,ya,ya],[Ia,Ia,Ia],[qa,qa,qa]);ea.u=0;ea.v=0;aa.u=na;aa.v=0;fa.u=na;fa.v=na;ka.u=0;ka.v=na;d(ga,T,D,X,Q,x,S,ea.u,ea.v,aa.u,aa.v,ka.u,ka.v);d(ga,ia,K,U,z,R,ja,aa.u,aa.v,fa.u,fa.v,ka.u,ka.v)}else if(v instanceof THREE.MeshNormalMaterial){V.r=i(W.normalWorld.x);V.g=i(W.normalWorld.y);V.b=i(W.normalWorld.z);V.updateStyleString();b(T,D,X,Q,U,z,x,S,V,v.wireframe,v.wireframe_linewidth)}}}function h(w,O,G,H,n,F,W,v,Y){j.beginPath();j.moveTo(w,O);j.lineTo(G,H);j.lineTo(n,F);j.lineTo(w,O);j.closePath(); +if(v){o(Y);e(W.__styleString);j.stroke();ba.inflate(Y*2)}else{g(W.__styleString);j.fill()}}function b(w,O,G,H,n,F,W,v,Y,I,da){j.beginPath();j.moveTo(w,O);j.lineTo(G,H);j.lineTo(n,F);j.lineTo(W,v);j.lineTo(w,O);j.closePath();if(I){o(da);e(Y.__styleString);j.stroke();ba.inflate(da*2)}else{g(Y.__styleString);j.fill()}}function d(w,O,G,H,n,F,W,v,Y,I,da,oa,za){j.beginPath();j.moveTo(O,G);j.lineTo(H,n);j.lineTo(F,W);j.closePath();H-=O;n-=G;F-=O;W-=G;I-=v;da-=Y;oa-=v;za-=Y;var Aa=1/(I*za-oa*da),Ba=(za*H- +da*F)*Aa;da=(za*n-da*W)*Aa;H=(I*F-oa*H)*Aa;n=(I*W-oa*n)*Aa;O=O-Ba*v-H*Y;G=G-da*v-n*Y;j.save();j.transform(Ba,da,H,n,O,G);j.clip();j.drawImage(w,0,0);j.restore()}function p(w){if(Z!=w)j.globalAlpha=Z=w}function q(w){if(M!=w){switch(w){case THREE.NormalBlending:j.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:j.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:j.globalCompositeOperation="darker"}M=w}}function o(w){if(C!=w)j.lineWidth=C=w}function e(w){if(A!= +w)j.strokeStyle=A=w}function g(w){if(N!=w)j.fillStyle=N=w}function k(w,O,G,H){la[0]=w[0];la[1]=w[1];la[2]=w[2];la[4]=O[0];la[5]=O[1];la[6]=O[2];la[8]=G[0];la[9]=G[1];la[10]=G[2];la[12]=H[0];la[13]=H[1];la[14]=H[2];Ea.putImageData(La,0,0);Ja.drawImage(Fa,0,0);return Ga}function i(w){return w<0?Math.min((1+w)*0.5,0.5):0.5+Math.min(w*0.5,0.5)}function m(w,O){var G=O.x-w.x,H=O.y-w.y,n=1/Math.sqrt(G*G+H*H);G*=n;H*=n;O.x+=G;O.y+=H;w.x-=G;w.y-=H}var l=null,y=new THREE.Projector,B=document.createElement("canvas"), +u,L,r,s,j=B.getContext("2d"),Z=1,M=0,A=null,N=null,C=1,J,E,t,P,pa=new THREE.Vertex,$=new THREE.Vertex,T,D,X,Q,U,z,x,S,ia,K,R,ja,xa,ya,qa,Ia,ua,va,wa,ga,sa,ta,ra=new THREE.Rectangle,ma=new THREE.Rectangle,ba=new THREE.Rectangle,Ha=false,V=new THREE.Color(16777215),ca=new THREE.Color(16777215),ha=new THREE.Color(0),Ca=new THREE.Color(0),Da=new THREE.Color(0),Oa=Math.PI*2,Ka=new THREE.Vector3,ea=new THREE.UV,aa=new THREE.UV,fa=new THREE.UV,ka=new THREE.UV,Fa,Ea,La,la,Ga,Ja,na=16;Fa=document.createElement("canvas"); +Fa.width=Fa.height=2;Ea=Fa.getContext("2d");Ea.fillStyle="rgba(0,0,0,1)";Ea.fillRect(0,0,2,2);La=Ea.getImageData(0,0,2,2);la=La.data;Ga=document.createElement("canvas");Ga.width=Ga.height=na;Ja=Ga.getContext("2d");Ja.translate(-na/2,-na/2);Ja.scale(na,na);na--;this.domElement=B;this.autoClear=true;this.setSize=function(w,O){u=w;L=O;r=u/2;s=L/2;B.width=u;B.height=L;j.lineJoin="round";j.lineCap="round";ra.set(-r,-s,r,s)};this.clear=function(){if(!ma.isEmpty()){ma.inflate(1);ma.minSelf(ra);j.setTransform(1, +0,0,-1,r,s);j.clearRect(ma.getX(),ma.getY(),ma.getWidth(),ma.getHeight());ma.empty()}};this.render=function(w,O){var G,H,n,F,W,v,Y,I;this.autoClear&&this.clear();l=y.projectScene(w,O);j.setTransform(1,0,0,-1,r,s);j.fillStyle="rgba(0, 255, 255, 0.5)";j.fillRect(ra.getX(),ra.getY(),ra.getWidth(),ra.getHeight());if(Ha=w.lights.length>0){W=w.lights;ha.setRGB(0,0,0);Ca.setRGB(0,0,0);Da.setRGB(0,0,0);G=0;for(H=W.length;G>1;Na=Ba.height>>1;za=Y.scale.x*r;Aa=Y.scale.y*s;da=za*Ma;oa=Aa*Na;ba.set(v.x-da,v.y-oa,v.x+da,v.y+oa);if(!ra.instersects(ba))break a;j.save();j.translate(v.x,v.y);j.rotate(-Y.rotation);j.scale(za,-Aa);j.translate(-Ma,-Na);j.drawImage(Ba,0,0);j.restore()}j.beginPath();j.moveTo(v.x-10,v.y);j.lineTo(v.x+10,v.y);j.moveTo(v.x,v.y-10);j.lineTo(v.x,v.y+10);j.closePath();j.strokeStyle="rgb(255,255,0)";j.stroke()}else if(I instanceof THREE.ParticleCircleMaterial){if(Ha){ca.r=ha.r+Ca.r+Da.r; +ca.g=ha.g+Ca.g+Da.g;ca.b=ha.b+Ca.b+Da.b;V.r=I.color.r*ca.r;V.g=I.color.g*ca.g;V.b=I.color.b*ca.b;V.updateStyleString()}else V.__styleString=I.color.__styleString;da=Y.scale.x*r;oa=Y.scale.y*s;ba.set(v.x-da,v.y-oa,v.x+da,v.y+oa);if(ra.instersects(ba)){g(V.__styleString);j.save();j.translate(v.x,v.y);j.rotate(-Y.rotation);j.scale(da,oa);j.beginPath();j.arc(0,0,1,0,Oa,true);j.closePath();j.fill();j.restore()}}}}}else if(n instanceof THREE.RenderableLine){J=n.v1;E=n.v2;J.positionScreen.x*=r;J.positionScreen.y*= +s;E.positionScreen.x*=r;E.positionScreen.y*=s;ba.addPoint(J.positionScreen.x,J.positionScreen.y);ba.addPoint(E.positionScreen.x,E.positionScreen.y);if(!ra.instersects(ba))continue;F=0;for(W=n.material.length;F0){Q.r+=x.color.r*S;Q.g+=x.color.g*S;Q.b+=x.color.b*S}}else if(x instanceof THREE.PointLight){N.sub(x.position,X.centroidWorld);N.normalize();S=X.normalWorld.dot(N)*x.intensity;if(S>0){Q.r+=x.color.r*S;Q.g+=x.color.g*S;Q.b+=x.color.b*S}}}}function c(D,X,Q,U,z,x){t=h(P++);t.setAttribute("d","M "+D.positionScreen.x+ +" "+D.positionScreen.y+" L "+X.positionScreen.x+" "+X.positionScreen.y+" L "+Q.positionScreen.x+","+Q.positionScreen.y+"z");if(z instanceof THREE.MeshBasicMaterial)r.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshLambertMaterial)if(L){s.r=j.r;s.g=j.g;s.b=j.b;a(x,U,s);r.r=z.color.r*s.r;r.g=z.color.g*s.g;r.b=z.color.b*s.b;r.updateStyleString()}else r.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshDepthMaterial){A=1-z.__2near/(z.__farPlusNear-U.z*z.__farMinusNear); +r.setRGB(A,A,A)}else z instanceof THREE.MeshNormalMaterial&&r.setRGB(b(U.normalWorld.x),b(U.normalWorld.y),b(U.normalWorld.z));z.wireframe?t.setAttribute("style","fill: none; stroke: "+r.__styleString+"; stroke-width: "+z.wireframe_linewidth+"; stroke-opacity: "+z.opacity+"; stroke-linecap: "+z.wireframe_linecap+"; stroke-linejoin: "+z.wireframe_linejoin):t.setAttribute("style","fill: "+r.__styleString+"; fill-opacity: "+z.opacity);q.appendChild(t)}function f(D,X,Q,U,z,x,S){t=h(P++);t.setAttribute("d", +"M "+D.positionScreen.x+" "+D.positionScreen.y+" L "+X.positionScreen.x+" "+X.positionScreen.y+" L "+Q.positionScreen.x+","+Q.positionScreen.y+" L "+U.positionScreen.x+","+U.positionScreen.y+"z");if(x instanceof THREE.MeshBasicMaterial)r.__styleString=x.color.__styleString;else if(x instanceof THREE.MeshLambertMaterial)if(L){s.r=j.r;s.g=j.g;s.b=j.b;a(S,z,s);r.r=x.color.r*s.r;r.g=x.color.g*s.g;r.b=x.color.b*s.b;r.updateStyleString()}else r.__styleString=x.color.__styleString;else if(x instanceof THREE.MeshDepthMaterial){A= +1-x.__2near/(x.__farPlusNear-z.z*x.__farMinusNear);r.setRGB(A,A,A)}else x instanceof THREE.MeshNormalMaterial&&r.setRGB(b(z.normalWorld.x),b(z.normalWorld.y),b(z.normalWorld.z));x.wireframe?t.setAttribute("style","fill: none; stroke: "+r.__styleString+"; stroke-width: "+x.wireframe_linewidth+"; stroke-opacity: "+x.opacity+"; stroke-linecap: "+x.wireframe_linecap+"; stroke-linejoin: "+x.wireframe_linejoin):t.setAttribute("style","fill: "+r.__styleString+"; fill-opacity: "+x.opacity);q.appendChild(t)} +function h(D){if(C[D]==null){C[D]=document.createElementNS("http://www.w3.org/2000/svg","path");T==0&&C[D].setAttribute("shape-rendering","crispEdges");return C[D]}return C[D]}function b(D){return D<0?Math.min((1+D)*0.5,0.5):0.5+Math.min(D*0.5,0.5)}var d=null,p=new THREE.Projector,q=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,e,g,k,i,m,l,y,B=new THREE.Rectangle,u=new THREE.Rectangle,L=false,r=new THREE.Color(16777215),s=new THREE.Color(16777215),j=new THREE.Color(0),Z=new THREE.Color(0), +M=new THREE.Color(0),A,N=new THREE.Vector3,C=[],J=[],E=[],t,P,pa,$,T=1;this.domElement=q;this.autoClear=true;this.setQuality=function(D){switch(D){case "high":T=1;break;case "low":T=0}};this.setSize=function(D,X){o=D;e=X;g=o/2;k=e/2;q.setAttribute("viewBox",-g+" "+-k+" "+o+" "+e);q.setAttribute("width",o);q.setAttribute("height",e);B.set(-g,-k,g,k)};this.clear=function(){for(;q.childNodes.length>0;)q.removeChild(q.childNodes[0])};this.render=function(D,X){var Q,U,z,x,S,ia,K,R;this.autoClear&&this.clear(); +d=p.projectScene(D,X);$=pa=P=0;if(L=D.lights.length>0){K=D.lights;j.setRGB(0,0,0);Z.setRGB(0,0,0);M.setRGB(0,0,0);Q=0;for(U=K.length;Q=0;k--){i=e.__webGLObjects[k].__object;g==i&&e.__webGLObjects.splice(k,1)}};this.setupMatrices=function(e,g){e.autoUpdateMatrix&&e.updateMatrix();p.multiply(g.matrix,e.matrix);d.viewMatrixArray=new Float32Array(g.matrix.flatten()); -d.modelViewMatrixArray=new Float32Array(p.flatten());d.projectionMatrixArray=new Float32Array(g.projectionMatrix.flatten());s=THREE.Matrix4.makeInvert3x3(p).transpose();d.normalMatrixArray=new Float32Array(s.m);b.uniformMatrix4fv(d.viewMatrix,false,d.viewMatrixArray);b.uniformMatrix4fv(d.modelViewMatrix,false,d.modelViewMatrixArray);b.uniformMatrix4fv(d.projectionMatrix,false,d.projectionMatrixArray);b.uniformMatrix3fv(d.normalMatrix,false,d.normalMatrixArray);b.uniformMatrix4fv(d.objMatrix,false, -new Float32Array(e.matrix.flatten()))};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,g){if(e){!g||g=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(e=="back")b.cullFace(b.BACK);else e=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)}}; -THREE.RenderableFace3=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null}; +b.DEPTH_BUFFER_BIT)};this.setupLights=function(e){var g,k,i,m,l=[],y=[],B=[];m=[];var u=[];b.uniform1i(d.enableLighting,e.lights.length);g=0;for(k=e.lights.length;g=0;k--){i=e.__webGLObjects[k].__object;g==i&&e.__webGLObjects.splice(k,1)}};this.setupMatrices=function(e, +g){e.autoUpdateMatrix&&e.updateMatrix();p.multiply(g.matrix,e.matrix);d.viewMatrixArray=new Float32Array(g.matrix.flatten());d.modelViewMatrixArray=new Float32Array(p.flatten());d.projectionMatrixArray=new Float32Array(g.projectionMatrix.flatten());q=THREE.Matrix4.makeInvert3x3(p).transpose();d.normalMatrixArray=new Float32Array(q.m);b.uniformMatrix4fv(d.viewMatrix,false,d.viewMatrixArray);b.uniformMatrix4fv(d.modelViewMatrix,false,d.modelViewMatrixArray);b.uniformMatrix4fv(d.projectionMatrix,false, +d.projectionMatrixArray);b.uniformMatrix3fv(d.normalMatrix,false,d.normalMatrixArray);b.uniformMatrix4fv(d.objMatrix,false,new Float32Array(e.matrix.flatten()))};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,g){if(e){!g||g=="ccw"?b.frontFace(b.CCW): +b.frontFace(b.CW);if(e=="back")b.cullFace(b.BACK);else e=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)}};THREE.RenderableFace3=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null}; THREE.RenderableFace4=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.v4=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=this.color=null}; THREE.RenderableLine=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=this.color=this.z=null}; diff --git a/src/renderers/WebGLRenderer.js b/src/renderers/WebGLRenderer.js index 3913c8a6..0eb3ac36 100644 --- a/src/renderers/WebGLRenderer.js +++ b/src/renderers/WebGLRenderer.js @@ -9,16 +9,25 @@ THREE.WebGLRenderer = function ( scene ) { // Currently you can use just up to 4 directional / point lights total. // Chrome barfs on shader linking when there are more than 4 lights :( - // It seems problem comes from having too many varying vectors. + // The problem comes from shader using too many varying vectors. - // Weirdly, this is not GPU limitation as the same shader works ok in Firefox. - // This difference could come from Chrome using ANGLE on Windows, + // This is not GPU limitation as the same shader works ok in Firefox + // or Chrome with "--use-gl=desktop" flag. + + // This difference comes from Chrome on Windows using by default ANGLE, // thus going DirectX9 route (while FF uses OpenGL). + + // See http://code.google.com/p/chromium/issues/detail?id=63491 var _canvas = document.createElement( 'canvas' ), _gl, _program, _modelViewMatrix = new THREE.Matrix4(), _normalMatrix, - BASIC = 0, LAMBERT = 1, PHONG = 2, DEPTH = 3, NORMAL = 4, CUBE = 5, // material constants used in shader + // material constants used in shader + + BASIC = 0, LAMBERT = 1, PHONG = 2, DEPTH = 3, NORMAL = 4, CUBE = 5, + + // heuristics to create shader parameters according to lights in the scene + // (not to blow over maxLights budget) maxLightCount = allocateLights( scene, 4 ); @@ -28,52 +37,8 @@ THREE.WebGLRenderer = function ( scene ) { initGL(); initProgram( maxLightCount.directional, maxLightCount.point ); - // Querying via gl.getParameter() reports different values for CH and FF for many max parameters. - // On my GPU Chrome reports MAX_VARYING_VECTORS = 8, FF reports 0 yet compiles shaders with many - // more varying vectors (up to 29 lights are ok, more start to throw warnings to FF error console - // and then crash the browser). - //alert( dumpObject( getGLParams() ) ); - - function allocateLights( scene, maxLights ) { - - // heuristics to create shader parameters according to lights in the scene - // (not to blow over maxLights budget) - - if ( scene ) { - - var l, ll, light, dirLights = pointLights = maxDirLights = maxPointLights = 0; - - for ( l = 0, ll = scene.lights.length; l < ll; l++ ) { - - light = scene.lights[ l ]; - - if ( light instanceof THREE.DirectionalLight ) dirLights++; - if ( light instanceof THREE.PointLight ) pointLights++; - - } - - if ( ( pointLights + dirLights ) <= maxLights ) { - - maxDirLights = dirLights; - maxPointLights = pointLights; - - } else { - - maxDirLights = Math.ceil( maxLights * dirLights / ( pointLights + dirLights ) ); - maxPointLights = maxLights - maxDirLights; - - } - - return { 'directional' : maxDirLights, 'point' : maxPointLights }; - - } - - return { 'directional' : 1, 'point' : maxLights - 1 }; - - }; - this.setSize = function ( width, height ) { _canvas.width = width; @@ -182,12 +147,10 @@ THREE.WebGLRenderer = function ( scene ) { } }; - + this.createBuffers = function ( object, mf ) { - var f, fl, fi, face, vertexNormals, normal, uv, v1, v2, v3, v4, m, ml, i, l, - - materialFaceGroup = object.materialFaceGroup[ mf ], + var f, fl, fi, face, vertexNormals, normal, uv, v1, v2, v3, v4, m, ml, i, faceArray = [], lineArray = [], @@ -198,49 +161,9 @@ THREE.WebGLRenderer = function ( scene ) { vertexIndex = 0, - useSmoothNormals = false; + materialFaceGroup = object.materialFaceGroup[ mf ], - // need to find out if there is any material in the object - // (among all mesh materials and also face materials) - // which would need smooth normals - - function needsSmoothNormals( material ) { - - return material && material.shading != undefined && material.shading == THREE.SmoothShading; - - } - - for ( m = 0, ml = object.material.length; m < ml; m++ ) { - - meshMaterial = object.material[ m ]; - - if ( meshMaterial instanceof THREE.MeshFaceMaterial ) { - - for ( i = 0, l = materialFaceGroup.material.length; i < l; i++ ) { - - if ( needsSmoothNormals( materialFaceGroup.material[ i ] ) ) { - - useSmoothNormals = true; - break; - - } - - } - - } else { - - if ( needsSmoothNormals( meshMaterial ) ) { - - useSmoothNormals = true; - break; - - } - - } - - if ( useSmoothNormals ) break; - - } + needsSmoothNormals = bufferNeedsSmoothNormals ( materialFaceGroup, object ); for ( f = 0, fl = materialFaceGroup.faces.length; f < fl; f++ ) { @@ -248,7 +171,7 @@ THREE.WebGLRenderer = function ( scene ) { face = object.geometry.faces[ fi ]; vertexNormals = face.vertexNormals; - normal = face.normal; + faceNormal = face.normal; uv = object.geometry.uvs[ fi ]; if ( face instanceof THREE.Face3 ) { @@ -261,7 +184,7 @@ THREE.WebGLRenderer = function ( scene ) { vertexArray.push( v2.x, v2.y, v2.z ); vertexArray.push( v3.x, v3.y, v3.z ); - if ( vertexNormals.length == 3 && useSmoothNormals ) { + if ( vertexNormals.length == 3 && needsSmoothNormals ) { for ( i = 0; i < 3; i ++ ) { @@ -273,7 +196,7 @@ THREE.WebGLRenderer = function ( scene ) { for ( i = 0; i < 3; i ++ ) { - normalArray.push( normal.x, normal.y, normal.z ); + normalArray.push( faceNormal.x, faceNormal.y, faceNormal.z ); } @@ -284,6 +207,7 @@ THREE.WebGLRenderer = function ( scene ) { for ( i = 0; i < 3; i ++ ) { uvArray.push( uv[ i ].u, uv[ i ].v ); + } } @@ -310,7 +234,7 @@ THREE.WebGLRenderer = function ( scene ) { vertexArray.push( v3.x, v3.y, v3.z ); vertexArray.push( v4.x, v4.y, v4.z ); - if ( vertexNormals.length == 4 && useSmoothNormals ) { + if ( vertexNormals.length == 4 && needsSmoothNormals ) { for ( i = 0; i < 4; i ++ ) { @@ -322,7 +246,7 @@ THREE.WebGLRenderer = function ( scene ) { for ( i = 0; i < 4; i ++ ) { - normalArray.push( normal.x, normal.y, normal.z ); + normalArray.push( faceNormal.x, faceNormal.y, faceNormal.z ); } @@ -333,6 +257,7 @@ THREE.WebGLRenderer = function ( scene ) { for ( i = 0; i < 4; i ++ ) { uvArray.push( uv[ i ].u, uv[ i ].v ); + } } @@ -1219,6 +1144,7 @@ THREE.WebGLRenderer = function ( scene ) { alert( "VALIDATE_STATUS: " + _gl.getProgramParameter( _program, _gl.VALIDATE_STATUS ) ); alert( _gl.getError() ); + } @@ -1361,8 +1287,90 @@ THREE.WebGLRenderer = function ( scene ) { } return 0; + }; + function materialNeedsSmoothNormals( material ) { + + return material && material.shading != undefined && material.shading == THREE.SmoothShading; + + }; + + function bufferNeedsSmoothNormals ( materialFaceGroup, object ) { + + var m, ml, i, l, needsSmoothNormals = false; + + for ( m = 0, ml = object.material.length; m < ml; m++ ) { + + meshMaterial = object.material[ m ]; + + if ( meshMaterial instanceof THREE.MeshFaceMaterial ) { + + for ( i = 0, l = materialFaceGroup.material.length; i < l; i++ ) { + + if ( materialNeedsSmoothNormals( materialFaceGroup.material[ i ] ) ) { + + needsSmoothNormals = true; + break; + + } + + } + + } else { + + if ( materialNeedsSmoothNormals( meshMaterial ) ) { + + needsSmoothNormals = true; + break; + + } + + } + + if ( needsSmoothNormals ) break; + + } + + return needsSmoothNormals; + + }; + + function allocateLights( scene, maxLights ) { + + if ( scene ) { + + var l, ll, light, dirLights = pointLights = maxDirLights = maxPointLights = 0; + + for ( l = 0, ll = scene.lights.length; l < ll; l++ ) { + + light = scene.lights[ l ]; + + if ( light instanceof THREE.DirectionalLight ) dirLights++; + if ( light instanceof THREE.PointLight ) pointLights++; + + } + + if ( ( pointLights + dirLights ) <= maxLights ) { + + maxDirLights = dirLights; + maxPointLights = pointLights; + + } else { + + maxDirLights = Math.ceil( maxLights * dirLights / ( pointLights + dirLights ) ); + maxPointLights = maxLights - maxDirLights; + + } + + return { 'directional' : maxDirLights, 'point' : maxPointLights }; + + } + + return { 'directional' : 1, 'point' : maxLights - 1 }; + + }; + /* DEBUG function getGLParams() {