From 354fc6c92c498b01810166e49b8a4fc8dbd484bc Mon Sep 17 00:00:00 2001 From: alteredq Date: Wed, 26 Oct 2011 17:32:48 +0200 Subject: [PATCH] Fixed few runaway globals. --- build/Three.js | 665 ++++++++++++++++----------------- build/custom/ThreeWebGL.js | 135 ++++--- src/renderers/WebGLRenderer.js | 12 +- 3 files changed, 407 insertions(+), 405 deletions(-) diff --git a/build/Three.js b/build/Three.js index bc359045..36f4311f 100644 --- a/build/Three.js +++ b/build/Three.js @@ -1,8 +1,8 @@ // Three.js r46dev - http://github.com/mrdoob/three.js var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Clock=function(a){this.autoStart=a!==void 0?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1};THREE.Clock.prototype.start=function(){this.oldTime=this.startTime=Date.now();this.running=!0};THREE.Clock.prototype.stop=function(){this.getElapsedTime();this.running=!1};THREE.Clock.prototype.getElapsedTime=function(){this.elapsedTime+=this.getDelta();return this.elapsedTime}; THREE.Clock.prototype.getDelta=function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var c=Date.now(),a=0.0010*(c-this.oldTime);this.oldTime=c;this.elapsedTime+=a}return a};THREE.Color=function(a){a!==void 0&&this.setHex(a);return this}; -THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},setRGB:function(a,c,b){this.r=a;this.g=c;this.b=b;return this},setHSV:function(a,c,b){var e,l,f;if(b===0)this.r=this.g=this.b=0;else switch(e=Math.floor(a*6),l=a*6-e,a=b*(1-c),f=b*(1- -c*l),c=b*(1-c*(1-l)),e){case 1:this.r=f;this.g=b;this.b=a;break;case 2:this.r=a;this.g=b;this.b=c;break;case 3:this.r=a;this.g=f;this.b=b;break;case 4:this.r=c;this.g=a;this.b=b;break;case 5:this.r=b;this.g=a;this.b=f;break;case 6:case 0:this.r=b,this.g=c,this.b=a}return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+ +THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},setRGB:function(a,c,b){this.r=a;this.g=c;this.b=b;return this},setHSV:function(a,c,b){var e,k,f;if(b===0)this.r=this.g=this.b=0;else switch(e=Math.floor(a*6),k=a*6-e,a=b*(1-c),f=b*(1- +c*k),c=b*(1-c*(1-k)),e){case 1:this.r=f;this.g=b;this.b=a;break;case 2:this.r=a;this.g=b;this.b=c;break;case 3:this.r=a;this.g=f;this.b=b;break;case 4:this.r=c;this.g=a;this.b=b;break;case 5:this.r=b;this.g=a;this.b=f;break;case 6:case 0:this.r=b,this.g=c,this.b=a}return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+ Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0}; THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this}, divideScalar:function(a){a?(this.x/=a,this.y/=a):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var c=this.x-a.x,a=this.y-a.y;return c*c+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)}, @@ -16,87 +16,87 @@ THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,c,b,e){this.x= c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c;return this}};THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3}; THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(a){return this.intersectObjects(a.children)},intersectObjects:function(a){var c,b,e=[];c=0;for(b=a.length;c=0&&w>=0&&x+w<1}for(var e=new THREE.Vector3,l=new THREE.Vector3,f=new THREE.Vector3,h,k,n,t,v,p,x,w,z,u=[],B=0,y=a.children.length;Ba.scale.x)return[];z={distance:B,point:a.position, +k.copy(c).subSelf(b);f.copy(a).subSelf(b);h=e.dot(e);l=e.dot(k);n=e.dot(f);t=k.dot(k);v=k.dot(f);p=1/(h*t-l*l);x=(t*n-l*v)*p;w=(h*v-l*n)*p;return x>=0&&w>=0&&x+w<1}for(var e=new THREE.Vector3,k=new THREE.Vector3,f=new THREE.Vector3,h,l,n,t,v,p,x,w,z,u=[],B=0,y=a.children.length;Ba.scale.x)return[];z={distance:B,point:a.position, face:null,object:a};u.push(z)}else if(a instanceof THREE.Mesh){B=c(this.origin,this.direction,a.matrixWorld.getPosition());if(B===null||B>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return u;var F,C,H,L,R,D,O,K,N=a.geometry,J=N.vertices;a.matrixRotationWorld.extractRotation(a.matrixWorld);B=0;for(y=N.faces.length;B0:D<0)))if(D=R.dot((new THREE.Vector3).sub(F,O))/D,O=O.addSelf(K.multiplyScalar(D)),z instanceof THREE.Face3)b(O,F,C,H)&&(z={distance:this.origin.distanceTo(O),point:O,face:z,object:a}, u.push(z));else if(z instanceof THREE.Face4&&(b(O,F,C,L)||b(O,C,H,L)))z={distance:this.origin.distanceTo(O),point:O,face:z,object:a},u.push(z)}return u}}; -THREE.Rectangle=function(){function a(){f=e-c;h=l-b}var c,b,e,l,f,h,k=!0;this.getX=function(){return c};this.getY=function(){return b};this.getWidth=function(){return f};this.getHeight=function(){return h};this.getLeft=function(){return c};this.getTop=function(){return b};this.getRight=function(){return e};this.getBottom=function(){return l};this.set=function(f,h,v,p){k=!1;c=f;b=h;e=v;l=p;a()};this.addPoint=function(f,h){k?(k=!1,c=f,b=h,e=f,l=h):(c=cf?e:f,l=l>h?l:h);a()};this.add3Points= -function(f,h,v,p,x,w){k?(k=!1,c=fv?f>x?f:x:v>x?v:x,l=h>p?h>w?h:w:p>w?p:w):(c=fv?f>x?f>e?f:e:x>e?x:e:v>x?v>e?v:e:x>e?x:e,l=h>p?h>w?h>l?h:l:w>l?w:l:p>w?p>l?p:l:w>l?w:l);a()};this.addRectangle=function(f){k?(k=!1,c=f.getLeft(),b=f.getTop(),e=f.getRight(),l=f.getBottom()):(c=cf.getRight()?e:f.getRight(),l=l> -f.getBottom()?l:f.getBottom());a()};this.inflate=function(f){c-=f;b-=f;e+=f;l+=f;a()};this.minSelf=function(f){c=c>f.getLeft()?c:f.getLeft();b=b>f.getTop()?b:f.getTop();e=e=0&&Math.min(l,a.getBottom())-Math.max(b,a.getTop())>=0};this.empty=function(){k=!0;l=e=b=c=0;a()};this.isEmpty=function(){return k}}; -THREE.Math={clamp:function(a,c,b){return ab?b:a},clampBottom:function(a,c){return af?e:f,k=k>h?k:h);a()};this.add3Points= +function(f,h,v,p,x,w){l?(l=!1,c=fv?f>x?f:x:v>x?v:x,k=h>p?h>w?h:w:p>w?p:w):(c=fv?f>x?f>e?f:e:x>e?x:e:v>x?v>e?v:e:x>e?x:e,k=h>p?h>w?h>k?h:k:w>k?w:k:p>w?p>k?p:k:w>k?w:k);a()};this.addRectangle=function(f){l?(l=!1,c=f.getLeft(),b=f.getTop(),e=f.getRight(),k=f.getBottom()):(c=cf.getRight()?e:f.getRight(),k=k> +f.getBottom()?k:f.getBottom());a()};this.inflate=function(f){c-=f;b-=f;e+=f;k+=f;a()};this.minSelf=function(f){c=c>f.getLeft()?c:f.getLeft();b=b>f.getTop()?b:f.getTop();e=e=0&&Math.min(k,a.getBottom())-Math.max(b,a.getTop())>=0};this.empty=function(){l=!0;k=e=b=c=0;a()};this.isEmpty=function(){return l}}; +THREE.Math={clamp:function(a,c,b){return ab?b:a},clampBottom:function(a,c){return a=0&&l>=0&&h>=0&&k>=0?!0:f<0&&l<0||h<0&&k<0?!1:(f<0?c=Math.max(c,f/(f-l)):l<0&&(e=Math.min(e,f/(f-l))),h<0?c=Math.max(c,h/(h-k)):k<0&&(e=Math.min(e,h/(h-k))),e=0&&k>=0&&h>=0&&l>=0?!0:f<0&&k<0||h<0&&l<0?!1:(f<0?c=Math.max(c,f/(f-k)):k<0&&(e=Math.min(e,f/(f-k))),h<0?c=Math.max(c,h/(h-l)):l<0&&(e=Math.min(e,h/(h-l))),eh&&k.positionScreen.zh&&l.positionScreen.z0&&D.z<1))h=H[C]=H[C]||new THREE.RenderableParticle,C++,F=h,F.x=D.x/D.w,F.y=D.y/D.w,F.z=D.z,F.rotation=ia.rotation.z,F.scale.x=ia.scale.x*Math.abs(F.x-(D.x+f.projectionMatrix.n11)/(D.w+f.projectionMatrix.n14)),F.scale.y= -ia.scale.y*Math.abs(F.y-(D.y+f.projectionMatrix.n22)/(D.w+f.projectionMatrix.n24)),F.material=ia.material,L.elements.push(F);l&&L.elements.sort(b);return L}};THREE.Quaternion=function(a,c,b,e){this.set(a||0,c||0,b||0,e!==void 0?e:1)}; -THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,c,b,e){this.x=a;this.y=c;this.z=b;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var c=Math.PI/360,b=a.x*c,e=a.y*c,l=a.z*c,a=Math.cos(e),e=Math.sin(e),c=Math.cos(-l),l=Math.sin(-l),f=Math.cos(b),b=Math.sin(b),h=a*c,k=e*l;this.w=h*f-k*b;this.x=h*b+k*f;this.y=e*c*f+a*l*b;this.z=a*l*f-e*c*b;return this},setFromAxisAngle:function(a,c){var b=c/2,e=Math.sin(b); +ia.scale.y*Math.abs(F.y-(D.y+f.projectionMatrix.n22)/(D.w+f.projectionMatrix.n24)),F.material=ia.material,L.elements.push(F);k&&L.elements.sort(b);return L}};THREE.Quaternion=function(a,c,b,e){this.set(a||0,c||0,b||0,e!==void 0?e:1)}; +THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,c,b,e){this.x=a;this.y=c;this.z=b;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var c=Math.PI/360,b=a.x*c,e=a.y*c,k=a.z*c,a=Math.cos(e),e=Math.sin(e),c=Math.cos(-k),k=Math.sin(-k),f=Math.cos(b),b=Math.sin(b),h=a*c,l=e*k;this.w=h*f-l*b;this.x=h*b+l*f;this.y=e*c*f+a*k*b;this.z=a*k*f-e*c*b;return this},setFromAxisAngle:function(a,c){var b=c/2,e=Math.sin(b); this.x=a.x*e;this.y=a.y*e;this.z=a.z*e;this.w=Math.cos(b);return this},setFromRotationMatrix:function(a){var c=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,c+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,c-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,c-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a===0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var c= -this.x,b=this.y,e=this.z,l=this.w,f=a.x,h=a.y,k=a.z,a=a.w;this.x=c*a+l*f+b*k-e*h;this.y=b*a+l*h+e*f-c*k;this.z=e*a+l*k+c*h-b*f;this.w=l*a-c*f-b*h-e*k;return this},multiply:function(a,c){this.x=a.x*c.w+a.y*c.z-a.z*c.y+a.w*c.x;this.y=-a.x*c.z+a.y*c.w+a.z*c.x+a.w*c.y;this.z=a.x*c.y-a.y*c.x+a.z*c.w+a.w*c.z;this.w=-a.x*c.x-a.y*c.y-a.z*c.z+a.w*c.w;return this},multiplyVector3:function(a,c){c||(c=a);var b=a.x,e=a.y,l=a.z,f=this.x,h=this.y,k=this.z,n=this.w,t=n*b+h*l-k*e,v=n*e+k*b-f*l,p=n*l+f*e-h*b,b=-f* -b-h*e-k*l;c.x=t*n+b*-f+v*-k-p*-h;c.y=v*n+b*-h+p*-f-t*-k;c.z=p*n+b*-k+t*-h-v*-f;return c}}; -THREE.Quaternion.slerp=function(a,c,b,e){var l=a.w*c.w+a.x*c.x+a.y*c.y+a.z*c.z;l<0?(b.w=-c.w,b.x=-c.x,b.y=-c.y,b.z=-c.z,l=-l):b.copy(c);if(Math.abs(l)>=1)return b.w=a.w,b.x=a.x,b.y=a.y,b.z=a.z,b;var f=Math.acos(l),l=Math.sqrt(1-l*l);if(Math.abs(l)<0.0010)return b.w=0.5*(a.w+c.w),b.x=0.5*(a.x+c.x),b.y=0.5*(a.y+c.y),b.z=0.5*(a.z+c.z),b;c=Math.sin((1-e)*f)/l;e=Math.sin(e*f)/l;b.w=a.w*c+b.w*e;b.x=a.x*c+b.x*e;b.y=a.y*c+b.y*e;b.z=a.z*c+b.z*e;return b};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; -THREE.Face3=function(a,c,b,e,l,f){this.a=a;this.b=c;this.c=b;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=l instanceof THREE.Color?l:new THREE.Color;this.vertexColors=l instanceof Array?l:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3}; -THREE.Face4=function(a,c,b,e,l,f,h){this.a=a;this.b=c;this.c=b;this.d=e;this.normal=l instanceof THREE.Vector3?l:new THREE.Vector3;this.vertexNormals=l instanceof Array?l:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=h;this.centroid=new THREE.Vector3};THREE.UV=function(a,c){this.u=a||0;this.v=c||0}; +this.x,b=this.y,e=this.z,k=this.w,f=a.x,h=a.y,l=a.z,a=a.w;this.x=c*a+k*f+b*l-e*h;this.y=b*a+k*h+e*f-c*l;this.z=e*a+k*l+c*h-b*f;this.w=k*a-c*f-b*h-e*l;return this},multiply:function(a,c){this.x=a.x*c.w+a.y*c.z-a.z*c.y+a.w*c.x;this.y=-a.x*c.z+a.y*c.w+a.z*c.x+a.w*c.y;this.z=a.x*c.y-a.y*c.x+a.z*c.w+a.w*c.z;this.w=-a.x*c.x-a.y*c.y-a.z*c.z+a.w*c.w;return this},multiplyVector3:function(a,c){c||(c=a);var b=a.x,e=a.y,k=a.z,f=this.x,h=this.y,l=this.z,n=this.w,t=n*b+h*k-l*e,v=n*e+l*b-f*k,p=n*k+f*e-h*b,b=-f* +b-h*e-l*k;c.x=t*n+b*-f+v*-l-p*-h;c.y=v*n+b*-h+p*-f-t*-l;c.z=p*n+b*-l+t*-h-v*-f;return c}}; +THREE.Quaternion.slerp=function(a,c,b,e){var k=a.w*c.w+a.x*c.x+a.y*c.y+a.z*c.z;k<0?(b.w=-c.w,b.x=-c.x,b.y=-c.y,b.z=-c.z,k=-k):b.copy(c);if(Math.abs(k)>=1)return b.w=a.w,b.x=a.x,b.y=a.y,b.z=a.z,b;var f=Math.acos(k),k=Math.sqrt(1-k*k);if(Math.abs(k)<0.0010)return b.w=0.5*(a.w+c.w),b.x=0.5*(a.x+c.x),b.y=0.5*(a.y+c.y),b.z=0.5*(a.z+c.z),b;c=Math.sin((1-e)*f)/k;e=Math.sin(e*f)/k;b.w=a.w*c+b.w*e;b.x=a.x*c+b.x*e;b.y=a.y*c+b.y*e;b.z=a.z*c+b.z*e;return b};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; +THREE.Face3=function(a,c,b,e,k,f){this.a=a;this.b=c;this.c=b;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=k instanceof THREE.Color?k:new THREE.Color;this.vertexColors=k instanceof Array?k:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3}; +THREE.Face4=function(a,c,b,e,k,f,h){this.a=a;this.b=c;this.c=b;this.d=e;this.normal=k instanceof THREE.Vector3?k:new THREE.Vector3;this.vertexNormals=k instanceof Array?k:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=h;this.centroid=new THREE.Vector3};THREE.UV=function(a,c){this.u=a||0;this.v=c||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(a,c){this.u=a;this.v=c;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}}; THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; -THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var c=new THREE.Matrix4;c.extractRotation(a,new THREE.Vector3(1,1,1));for(var b=0,e=this.vertices.length;b0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y, +b.vertexNormals[1].copy(e[b.b]),b.vertexNormals[2].copy(e[b.c]),b.vertexNormals[3].copy(e[b.d]))},computeTangents:function(){function a(a,b,c,e,f,k,U){l=a.vertices[b].position;n=a.vertices[c].position;t=a.vertices[e].position;v=h[f];p=h[k];x=h[U];w=n.x-l.x;z=t.x-l.x;u=n.y-l.y;B=t.y-l.y;y=n.z-l.z;F=t.z-l.z;C=p.u-v.u;H=x.u-v.u;L=p.v-v.v;R=x.v-v.v;D=1/(C*R-H*L);J.set((R*w-L*z)*D,(R*u-L*B)*D,(R*y-L*F)*D);M.set((C*z-H*w)*D,(C*B-H*u)*D,(C*F-H*y)*D);K[b].addSelf(J);K[c].addSelf(J);K[e].addSelf(J);N[b].addSelf(M); +N[c].addSelf(M);N[e].addSelf(M)}var c,b,e,k,f,h,l,n,t,v,p,x,w,z,u,B,y,F,C,H,L,R,D,O,K=[],N=[],J=new THREE.Vector3,M=new THREE.Vector3,ea=new THREE.Vector3,ja=new THREE.Vector3,Z=new THREE.Vector3;c=0;for(b=this.vertices.length;c0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y, this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,c=0,b=this.vertices.length;cthis.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,c=0,b=this.vertices.length;cthis.points.length-2?f:f+1;b[3]=f>this.points.length-3?f:f+2;t=this.points[b[0]];v=this.points[b[1]]; -p=this.points[b[2]];x=this.points[b[3]];k=h*h;n=h*k;e.x=c(t.x,v.x,p.x,x.x,h,k,n);e.y=c(t.y,v.y,p.y,x.y,h,k,n);e.z=c(t.z,v.z,p.z,x.z,h,k,n);return e};this.getControlPointsArray=function(){var a,b,c=this.points.length,e=[];for(a=0;athis.points.length-2?f:f+1;b[3]=f>this.points.length-3?f:f+2;t=this.points[b[0]];v=this.points[b[1]]; +p=this.points[b[2]];x=this.points[b[3]];l=h*h;n=h*l;e.x=c(t.x,v.x,p.x,x.x,h,l,n);e.y=c(t.y,v.y,p.y,x.y,h,l,n);e.z=c(t.z,v.z,p.z,x.z,h,l,n);return e};this.getControlPointsArray=function(){var a,b,c=this.points.length,e=[];for(a=0;athis.duration||this.time<0){this.direction*=-1;if(this.time>this.duration)this.time=this.duration,this.directionBackwards=!0;if(this.time<0)this.time=0,this.directionBackwards=!1}}else this.time%=this.duration;a=THREE.Math.clamp(Math.floor(this.time/c),0,this.geometry.morphTargets.length-1);if(a!=this.currentKeyframe)this.morphTargetInfluences[this.lastKeyframe]= 0,this.morphTargetInfluences[this.currentKeyframe]=1,this.morphTargetInfluences[a]=0,this.lastKeyframe=this.currentKeyframe,this.currentKeyframe=a;c=this.time%c/c;this.directionBackwards&&(c=1-c);this.morphTargetInfluences[this.currentKeyframe]=c;this.morphTargetInfluences[this.lastKeyframe]=1-c};THREE.Ribbon=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.material=c};THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon; @@ -149,39 +149,39 @@ THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog= THREE.Scene.prototype.addObject=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a);var c=this.__objectsRemoved.indexOf(a);c!==-1&&this.__objectsRemoved.splice(c,1)}for(c=0;c0&&(b(THREE.NormalBlending),c(1),l("rgba("+Math.floor(B.r*255)+","+Math.floor(B.g*255)+","+Math.floor(B.b*255)+","+y+")"),u.fillRect(Math.floor(V.getX()), -Math.floor(V.getY()),Math.floor(V.getWidth()),Math.floor(V.getHeight()))),V.empty())};this.render=function(a,v){function p(a){var b,c,e,f;oa.setRGB(0,0,0);ta.setRGB(0,0,0);ua.setRGB(0,0,0);b=0;for(c=a.length;b>1,va=t.height>> -1,h=f.scale.x*w,n=f.scale.y*z,k=h*v,o=n*va,W.set(a.x-k,a.y-o,a.x+k,a.y+o),ca.intersects(W)&&(u.save(),u.translate(a.x,a.y),u.rotate(-f.rotation),u.scale(h,-n),u.translate(-v,-va),u.drawImage(t,0,0),u.restore())}else h instanceof THREE.ParticleCanvasMaterial&&(k=f.scale.x*w,o=f.scale.y*z,W.set(a.x-k,a.y-o,a.x+k,a.y+o),ca.intersects(W)&&(e(h.color.getContextStyle()),l(h.color.getContextStyle()),u.save(),u.translate(a.x,a.y),u.rotate(-f.rotation),u.scale(k,o),h.program(u),u.restore()))}function y(a, -f,l,h){c(h.opacity);b(h.blending);u.beginPath();u.moveTo(a.positionScreen.x,a.positionScreen.y);u.lineTo(f.positionScreen.x,f.positionScreen.y);u.closePath();if(h instanceof THREE.LineBasicMaterial){a=h.linewidth;if(R!=a)u.lineWidth=R=a;a=h.linecap;if(D!=a)u.lineCap=D=a;a=h.linejoin;if(O!=a)u.lineJoin=O=a;e(h.color.getContextStyle());u.stroke();W.inflate(h.linewidth*2)}}function C(a,e,h,l,k,t,w,p){f.info.render.vertices+=3;f.info.render.faces++;c(p.opacity);b(p.blending);Z=a.positionScreen.x;U=a.positionScreen.y; -o=e.positionScreen.x;P=e.positionScreen.y;pa=h.positionScreen.x;G=h.positionScreen.y;Na(Z,U,o,P,pa,G);if(p instanceof THREE.MeshBasicMaterial)if(p.map)p.map.mapping instanceof THREE.UVMapping&&(sa=w.uvs[0],Ra(Z,U,o,P,pa,G,sa[l].u,sa[l].v,sa[k].u,sa[k].v,sa[t].u,sa[t].v,p.map));else if(p.envMap){if(p.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=v.matrixWorldInverse,Y.copy(w.vertexNormalsWorld[l]),qa=(Y.x*a.n11+Y.y*a.n12+Y.z*a.n13)*0.5+0.5,Ea=-(Y.x*a.n21+Y.y*a.n22+Y.z*a.n23)*0.5+0.5, -Y.copy(w.vertexNormalsWorld[k]),ya=(Y.x*a.n11+Y.y*a.n12+Y.z*a.n13)*0.5+0.5,Aa=-(Y.x*a.n21+Y.y*a.n22+Y.z*a.n23)*0.5+0.5,Y.copy(w.vertexNormalsWorld[t]),Ja=(Y.x*a.n11+Y.y*a.n12+Y.z*a.n13)*0.5+0.5,$=-(Y.x*a.n21+Y.y*a.n22+Y.z*a.n23)*0.5+0.5,Ra(Z,U,o,P,pa,G,qa,Ea,ya,Aa,Ja,$,p.envMap)}else p.wireframe?H(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Da(p.color);else if(p instanceof THREE.MeshLambertMaterial)p.map&&!p.wireframe&&(p.map.mapping instanceof THREE.UVMapping&&(sa=w.uvs[0], -Ra(Z,U,o,P,pa,G,sa[l].u,sa[l].v,sa[k].u,sa[k].v,sa[t].u,sa[t].v,p.map)),b(THREE.SubtractiveBlending)),ga?!p.wireframe&&p.shading==THREE.SmoothShading&&w.vertexNormalsWorld.length==3?(S.r=fa.r=ha.r=oa.r,S.g=fa.g=ha.g=oa.g,S.b=fa.b=ha.b=oa.b,x(n,w.v1.positionWorld,w.vertexNormalsWorld[0],S),x(n,w.v2.positionWorld,w.vertexNormalsWorld[1],fa),x(n,w.v3.positionWorld,w.vertexNormalsWorld[2],ha),S.r=Math.max(0,Math.min(p.color.r*S.r,1)),S.g=Math.max(0,Math.min(p.color.g*S.g,1)),S.b=Math.max(0,Math.min(p.color.b* +R=L=H=null};this.setClearColor=function(a,b){B.copy(a);y=b;V.set(-w,-z,w,z)};this.setClearColorHex=function(a,b){B.setHex(a);y=b;V.set(-w,-z,w,z)};this.clear=function(){u.setTransform(1,0,0,-1,w,z);V.isEmpty()||(V.minSelf(ca),V.inflate(2),y<1&&u.clearRect(Math.floor(V.getX()),Math.floor(V.getY()),Math.floor(V.getWidth()),Math.floor(V.getHeight())),y>0&&(b(THREE.NormalBlending),c(1),k("rgba("+Math.floor(B.r*255)+","+Math.floor(B.g*255)+","+Math.floor(B.b*255)+","+y+")"),u.fillRect(Math.floor(V.getX()), +Math.floor(V.getY()),Math.floor(V.getWidth()),Math.floor(V.getHeight()))),V.empty())};this.render=function(a,v){function p(a){var b,c,e,f;oa.setRGB(0,0,0);ta.setRGB(0,0,0);ua.setRGB(0,0,0);b=0;for(c=a.length;b>1,va=t.height>> +1,h=f.scale.x*w,n=f.scale.y*z,l=h*v,o=n*va,W.set(a.x-l,a.y-o,a.x+l,a.y+o),ca.intersects(W)&&(u.save(),u.translate(a.x,a.y),u.rotate(-f.rotation),u.scale(h,-n),u.translate(-v,-va),u.drawImage(t,0,0),u.restore())}else h instanceof THREE.ParticleCanvasMaterial&&(l=f.scale.x*w,o=f.scale.y*z,W.set(a.x-l,a.y-o,a.x+l,a.y+o),ca.intersects(W)&&(e(h.color.getContextStyle()),k(h.color.getContextStyle()),u.save(),u.translate(a.x,a.y),u.rotate(-f.rotation),u.scale(l,o),h.program(u),u.restore()))}function y(a, +f,k,h){c(h.opacity);b(h.blending);u.beginPath();u.moveTo(a.positionScreen.x,a.positionScreen.y);u.lineTo(f.positionScreen.x,f.positionScreen.y);u.closePath();if(h instanceof THREE.LineBasicMaterial){a=h.linewidth;if(R!=a)u.lineWidth=R=a;a=h.linecap;if(D!=a)u.lineCap=D=a;a=h.linejoin;if(O!=a)u.lineJoin=O=a;e(h.color.getContextStyle());u.stroke();W.inflate(h.linewidth*2)}}function C(a,e,h,k,l,t,w,p){f.info.render.vertices+=3;f.info.render.faces++;c(p.opacity);b(p.blending);Z=a.positionScreen.x;U=a.positionScreen.y; +o=e.positionScreen.x;P=e.positionScreen.y;pa=h.positionScreen.x;G=h.positionScreen.y;Na(Z,U,o,P,pa,G);if(p instanceof THREE.MeshBasicMaterial)if(p.map)p.map.mapping instanceof THREE.UVMapping&&(sa=w.uvs[0],Ra(Z,U,o,P,pa,G,sa[k].u,sa[k].v,sa[l].u,sa[l].v,sa[t].u,sa[t].v,p.map));else if(p.envMap){if(p.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=v.matrixWorldInverse,Y.copy(w.vertexNormalsWorld[k]),qa=(Y.x*a.n11+Y.y*a.n12+Y.z*a.n13)*0.5+0.5,Ea=-(Y.x*a.n21+Y.y*a.n22+Y.z*a.n23)*0.5+0.5, +Y.copy(w.vertexNormalsWorld[l]),ya=(Y.x*a.n11+Y.y*a.n12+Y.z*a.n13)*0.5+0.5,Aa=-(Y.x*a.n21+Y.y*a.n22+Y.z*a.n23)*0.5+0.5,Y.copy(w.vertexNormalsWorld[t]),Ja=(Y.x*a.n11+Y.y*a.n12+Y.z*a.n13)*0.5+0.5,$=-(Y.x*a.n21+Y.y*a.n22+Y.z*a.n23)*0.5+0.5,Ra(Z,U,o,P,pa,G,qa,Ea,ya,Aa,Ja,$,p.envMap)}else p.wireframe?H(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Da(p.color);else if(p instanceof THREE.MeshLambertMaterial)p.map&&!p.wireframe&&(p.map.mapping instanceof THREE.UVMapping&&(sa=w.uvs[0], +Ra(Z,U,o,P,pa,G,sa[k].u,sa[k].v,sa[l].u,sa[l].v,sa[t].u,sa[t].v,p.map)),b(THREE.SubtractiveBlending)),ga?!p.wireframe&&p.shading==THREE.SmoothShading&&w.vertexNormalsWorld.length==3?(S.r=fa.r=ha.r=oa.r,S.g=fa.g=ha.g=oa.g,S.b=fa.b=ha.b=oa.b,x(n,w.v1.positionWorld,w.vertexNormalsWorld[0],S),x(n,w.v2.positionWorld,w.vertexNormalsWorld[1],fa),x(n,w.v3.positionWorld,w.vertexNormalsWorld[2],ha),S.r=Math.max(0,Math.min(p.color.r*S.r,1)),S.g=Math.max(0,Math.min(p.color.g*S.g,1)),S.b=Math.max(0,Math.min(p.color.b* S.b,1)),fa.r=Math.max(0,Math.min(p.color.r*fa.r,1)),fa.g=Math.max(0,Math.min(p.color.g*fa.g,1)),fa.b=Math.max(0,Math.min(p.color.b*fa.b,1)),ha.r=Math.max(0,Math.min(p.color.r*ha.r,1)),ha.g=Math.max(0,Math.min(p.color.g*ha.g,1)),ha.b=Math.max(0,Math.min(p.color.b*ha.b,1)),I.r=(fa.r+ha.r)*0.5,I.g=(fa.g+ha.g)*0.5,I.b=(fa.b+ha.b)*0.5,wa=Oa(S,fa,ha,I),L(Z,U,o,P,pa,G,0,0,1,0,0,1,wa)):(da.r=oa.r,da.g=oa.g,da.b=oa.b,x(n,w.centroidWorld,w.normalWorld,da),da.r=Math.max(0,Math.min(p.color.r*da.r,1)),da.g=Math.max(0, Math.min(p.color.g*da.g,1)),da.b=Math.max(0,Math.min(p.color.b*da.b,1)),p.wireframe?H(da,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Da(da)):p.wireframe?H(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Da(p.color);else if(p instanceof THREE.MeshDepthMaterial)ka=v.near,ma=v.far,S.r=S.g=S.b=1-La(a.positionScreen.z,ka,ma),fa.r=fa.g=fa.b=1-La(e.positionScreen.z,ka,ma),ha.r=ha.g=ha.b=1-La(h.positionScreen.z,ka,ma),I.r=(fa.r+ha.r)*0.5,I.g=(fa.g+ha.g)*0.5,I.b=(fa.b+ -ha.b)*0.5,wa=Oa(S,fa,ha,I),L(Z,U,o,P,pa,G,0,0,1,0,0,1,wa);else if(p instanceof THREE.MeshNormalMaterial)da.r=Ma(w.normalWorld.x),da.g=Ma(w.normalWorld.y),da.b=Ma(w.normalWorld.z),p.wireframe?H(da,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Da(da)}function F(a,e,h,l,k,t,w,p,u){f.info.render.vertices+=4;f.info.render.faces++;c(p.opacity);b(p.blending);if(p.map||p.envMap)C(a,e,l,0,1,3,w,p,u),C(k,h,t,1,2,3,w,p,u);else if(Z=a.positionScreen.x,U=a.positionScreen.y,o=e.positionScreen.x, -P=e.positionScreen.y,pa=h.positionScreen.x,G=h.positionScreen.y,X=l.positionScreen.x,aa=l.positionScreen.y,na=k.positionScreen.x,la=k.positionScreen.y,ra=t.positionScreen.x,ia=t.positionScreen.y,p instanceof THREE.MeshBasicMaterial)Pa(Z,U,o,P,pa,G,X,aa),p.wireframe?H(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Da(p.color);else if(p instanceof THREE.MeshLambertMaterial)ga?!p.wireframe&&p.shading==THREE.SmoothShading&&w.vertexNormalsWorld.length==4?(S.r=fa.r=ha.r=I.r=oa.r,S.g= +ha.b)*0.5,wa=Oa(S,fa,ha,I),L(Z,U,o,P,pa,G,0,0,1,0,0,1,wa);else if(p instanceof THREE.MeshNormalMaterial)da.r=Ma(w.normalWorld.x),da.g=Ma(w.normalWorld.y),da.b=Ma(w.normalWorld.z),p.wireframe?H(da,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Da(da)}function F(a,e,h,k,l,t,w,p,u){f.info.render.vertices+=4;f.info.render.faces++;c(p.opacity);b(p.blending);if(p.map||p.envMap)C(a,e,k,0,1,3,w,p,u),C(l,h,t,1,2,3,w,p,u);else if(Z=a.positionScreen.x,U=a.positionScreen.y,o=e.positionScreen.x, +P=e.positionScreen.y,pa=h.positionScreen.x,G=h.positionScreen.y,X=k.positionScreen.x,aa=k.positionScreen.y,na=l.positionScreen.x,la=l.positionScreen.y,ra=t.positionScreen.x,ia=t.positionScreen.y,p instanceof THREE.MeshBasicMaterial)Pa(Z,U,o,P,pa,G,X,aa),p.wireframe?H(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Da(p.color);else if(p instanceof THREE.MeshLambertMaterial)ga?!p.wireframe&&p.shading==THREE.SmoothShading&&w.vertexNormalsWorld.length==4?(S.r=fa.r=ha.r=I.r=oa.r,S.g= fa.g=ha.g=I.g=oa.g,S.b=fa.b=ha.b=I.b=oa.b,x(n,w.v1.positionWorld,w.vertexNormalsWorld[0],S),x(n,w.v2.positionWorld,w.vertexNormalsWorld[1],fa),x(n,w.v4.positionWorld,w.vertexNormalsWorld[3],ha),x(n,w.v3.positionWorld,w.vertexNormalsWorld[2],I),S.r=Math.max(0,Math.min(p.color.r*S.r,1)),S.g=Math.max(0,Math.min(p.color.g*S.g,1)),S.b=Math.max(0,Math.min(p.color.b*S.b,1)),fa.r=Math.max(0,Math.min(p.color.r*fa.r,1)),fa.g=Math.max(0,Math.min(p.color.g*fa.g,1)),fa.b=Math.max(0,Math.min(p.color.b*fa.b,1)), ha.r=Math.max(0,Math.min(p.color.r*ha.r,1)),ha.g=Math.max(0,Math.min(p.color.g*ha.g,1)),ha.b=Math.max(0,Math.min(p.color.b*ha.b,1)),I.r=Math.max(0,Math.min(p.color.r*I.r,1)),I.g=Math.max(0,Math.min(p.color.g*I.g,1)),I.b=Math.max(0,Math.min(p.color.b*I.b,1)),wa=Oa(S,fa,ha,I),Na(Z,U,o,P,X,aa),L(Z,U,o,P,X,aa,0,0,1,0,0,1,wa),Na(na,la,pa,G,ra,ia),L(na,la,pa,G,ra,ia,1,0,1,1,0,1,wa)):(da.r=oa.r,da.g=oa.g,da.b=oa.b,x(n,w.centroidWorld,w.normalWorld,da),da.r=Math.max(0,Math.min(p.color.r*da.r,1)),da.g=Math.max(0, Math.min(p.color.g*da.g,1)),da.b=Math.max(0,Math.min(p.color.b*da.b,1)),Pa(Z,U,o,P,pa,G,X,aa),p.wireframe?H(da,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Da(da)):(Pa(Z,U,o,P,pa,G,X,aa),p.wireframe?H(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Da(p.color));else if(p instanceof THREE.MeshNormalMaterial)da.r=Ma(w.normalWorld.x),da.g=Ma(w.normalWorld.y),da.b=Ma(w.normalWorld.z),Pa(Z,U,o,P,pa,G,X,aa),p.wireframe?H(da,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin): -Da(da);else if(p instanceof THREE.MeshDepthMaterial)ka=v.near,ma=v.far,S.r=S.g=S.b=1-La(a.positionScreen.z,ka,ma),fa.r=fa.g=fa.b=1-La(e.positionScreen.z,ka,ma),ha.r=ha.g=ha.b=1-La(l.positionScreen.z,ka,ma),I.r=I.g=I.b=1-La(h.positionScreen.z,ka,ma),wa=Oa(S,fa,ha,I),Na(Z,U,o,P,X,aa),L(Z,U,o,P,X,aa,0,0,1,0,0,1,wa),Na(na,la,pa,G,ra,ia),L(na,la,pa,G,ra,ia,1,0,1,1,0,1,wa)}function Na(a,b,c,e,f,h){u.beginPath();u.moveTo(a,b);u.lineTo(c,e);u.lineTo(f,h);u.lineTo(a,b);u.closePath()}function Pa(a,b,c,e,f, -h,l,k){u.beginPath();u.moveTo(a,b);u.lineTo(c,e);u.lineTo(f,h);u.lineTo(l,k);u.lineTo(a,b);u.closePath()}function H(a,b,c,f){if(R!=b)u.lineWidth=R=b;if(D!=c)u.lineCap=D=c;if(O!=f)u.lineJoin=O=f;e(a.getContextStyle());u.stroke();W.inflate(b*2)}function Da(a){l(a.getContextStyle());u.fill()}function Ra(a,b,c,e,f,h,k,o,n,p,t,w,v){if(v.image.width!=0){if(v.needsUpdate==!0||Q[v.id]==void 0){var va=v.wrapS==THREE.RepeatWrapping,x=v.wrapT==THREE.RepeatWrapping;Q[v.id]=u.createPattern(v.image,va&&x?"repeat": -va&&!x?"repeat-x":!va&&x?"repeat-y":"no-repeat");v.needsUpdate=!1}l(Q[v.id]);var va=v.offset.x/v.repeat.x,x=v.offset.y/v.repeat.y,$=(v.image.width-1)*v.repeat.x,v=(v.image.height-1)*v.repeat.y,k=(k+va)*$,o=(o+x)*v,n=(n+va)*$,p=(p+x)*v,t=(t+va)*$,w=(w+x)*v;c-=a;e-=b;f-=a;h-=b;n-=k;p-=o;t-=k;w-=o;va=1/(n*w-t*p);v=(w*c-p*f)*va;p=(w*e-p*h)*va;c=(n*f-t*c)*va;e=(n*h-t*e)*va;a=a-v*k-c*o;b=b-p*k-e*o;u.save();u.transform(v,p,c,e,a,b);u.fill();u.restore()}}function L(a,b,c,e,f,h,l,k,o,n,p,t,w){var v,va;v=w.width- -1;va=w.height-1;l*=v;k*=va;o*=v;n*=va;p*=v;t*=va;c-=a;e-=b;f-=a;h-=b;o-=l;n-=k;p-=l;t-=k;va=1/(o*t-p*n);v=(t*c-n*f)*va;n=(t*e-n*h)*va;c=(o*f-p*c)*va;e=(o*h-p*e)*va;a=a-v*l-c*k;b=b-n*l-e*k;u.save();u.transform(v,n,c,e,a,b);u.clip();u.drawImage(w,0,0);u.restore()}function Oa(a,b,c,e){var f=~~(a.r*255),h=~~(a.g*255),a=~~(a.b*255),l=~~(b.r*255),k=~~(b.g*255),b=~~(b.b*255),o=~~(c.r*255),n=~~(c.g*255),c=~~(c.b*255),p=~~(e.r*255),t=~~(e.g*255),e=~~(e.b*255);xa[0]=f<0?0:f>255?255:f;xa[1]=h<0?0:h>255?255: -h;xa[2]=a<0?0:a>255?255:a;xa[4]=l<0?0:l>255?255:l;xa[5]=k<0?0:k>255?255:k;xa[6]=b<0?0:b>255?255:b;xa[8]=o<0?0:o>255?255:o;xa[9]=n<0?0:n>255?255:n;xa[10]=c<0?0:c>255?255:c;xa[12]=p<0?0:p>255?255:p;xa[13]=t<0?0:t>255?255:t;xa[14]=e<0?0:e>255?255:e;Ha.putImageData(Fa,0,0);T.drawImage(Ba,0,0);return Ca}function La(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function Ma(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function Ka(a,b){var c=b.x-a.x,e=b.y-a.y,f=c*c+e*e;f!=0&&(f=1/Math.sqrt(f),c*=f,e*=f,b.x+=c,b.y+=e,a.x-= -c,a.y-=e)}var Qa,Sa,za,Ia;this.autoClear?this.clear():u.setTransform(1,0,0,-1,w,z);f.info.render.vertices=0;f.info.render.faces=0;h=t.projectScene(a,v,this.sortElements);k=h.elements;n=h.lights;(ga=n.length>0)&&p(n);Qa=0;for(Sa=k.length;Qa255?255:f;xa[1]=h<0?0:h>255?255: +h;xa[2]=a<0?0:a>255?255:a;xa[4]=k<0?0:k>255?255:k;xa[5]=l<0?0:l>255?255:l;xa[6]=b<0?0:b>255?255:b;xa[8]=o<0?0:o>255?255:o;xa[9]=n<0?0:n>255?255:n;xa[10]=c<0?0:c>255?255:c;xa[12]=p<0?0:p>255?255:p;xa[13]=t<0?0:t>255?255:t;xa[14]=e<0?0:e>255?255:e;Ha.putImageData(Fa,0,0);T.drawImage(Ba,0,0);return Ca}function La(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function Ma(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function Ka(a,b){var c=b.x-a.x,e=b.y-a.y,f=c*c+e*e;f!=0&&(f=1/Math.sqrt(f),c*=f,e*=f,b.x+=c,b.y+=e,a.x-= +c,a.y-=e)}var Qa,Sa,za,Ia;this.autoClear?this.clear():u.setTransform(1,0,0,-1,w,z);f.info.render.vertices=0;f.info.render.faces=0;h=t.projectScene(a,v,this.sortElements);l=h.elements;n=h.lights;(ga=n.length>0)&&p(n);Qa=0;for(Sa=l.length;Qa1?1:a}var e=this,l,f,h,k=new THREE.Projector,n=document.createElementNS("http://www.w3.org/2000/svg","svg"),t,v,p,x,w,z,u,B,y=new THREE.Rectangle,F=new THREE.Rectangle,C=!1,H=new THREE.Color,L=new THREE.Color,R=new THREE.Color,D=new THREE.Color,O,K=new THREE.Vector3,N=[],J=[],M,ea,ja,Z=1;this.domElement=n;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0, -faces:0}};this.setQuality=function(a){switch(a){case "high":Z=1;break;case "low":Z=0}};this.setSize=function(a,b){t=a;v=b;p=t/2;x=v/2;n.setAttribute("viewBox",-p+" "+-x+" "+t+" "+v);n.setAttribute("width",t);n.setAttribute("height",v);y.set(-p,-x,p,x)};this.clear=function(){for(;n.childNodes.length>0;)n.removeChild(n.childNodes[0])};this.render=function(t,o){var v,K,G,X;this.autoClear&&this.clear();e.info.render.vertices=0;e.info.render.faces=0;l=k.projectScene(t,o,this.sortElements);f=l.elements; -h=l.lights;ja=ea=0;if(C=h.length>0){L.setRGB(0,0,0);R.setRGB(0,0,0);D.setRGB(0,0,0);v=0;for(K=h.length;v1?1:a}var e=this,k,f,h,l=new THREE.Projector,n=document.createElementNS("http://www.w3.org/2000/svg","svg"),t,v,p,x,w,z,u,B,y=new THREE.Rectangle,F=new THREE.Rectangle,C=!1,H=new THREE.Color,L=new THREE.Color,R=new THREE.Color,D=new THREE.Color,O,K=new THREE.Vector3,N=[],J=[],M,ea,ja,Z=1;this.domElement=n;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0, +faces:0}};this.setQuality=function(a){switch(a){case "high":Z=1;break;case "low":Z=0}};this.setSize=function(a,b){t=a;v=b;p=t/2;x=v/2;n.setAttribute("viewBox",-p+" "+-x+" "+t+" "+v);n.setAttribute("width",t);n.setAttribute("height",v);y.set(-p,-x,p,x)};this.clear=function(){for(;n.childNodes.length>0;)n.removeChild(n.childNodes[0])};this.render=function(t,o){var v,K,G,X;this.autoClear&&this.clear();e.info.render.vertices=0;e.info.render.faces=0;k=l.projectScene(t,o,this.sortElements);f=k.elements; +h=k.lights;ja=ea=0;if(C=h.length>0){L.setRGB(0,0,0);R.setRGB(0,0,0);D.setRGB(0,0,0);v=0;for(K=h.length;v= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0 ) {\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nfor ( float y = -1.25; y <= 1.25; y += 1.25 )\nfor ( float x = -1.25; x <= 1.25; x += 1.25 ) {\nvec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadow += 1.0;\n}\nshadow /= 9.0;\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness * shadow ) );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec3( shadowDarkness );\n#endif\n}\n}\n#ifdef GAMMA_OUTPUT\nshadowColor *= shadowColor;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * shadowColor;\n#endif", shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif",linear_to_gamma_fragment:"#ifdef GAMMA_OUTPUT\ngl_FragColor.xyz = sqrt( gl_FragColor.xyz );\n#endif"}; -THREE.UniformsUtils={merge:function(a){var c,b,e,l={};for(c=0;c=0)return a.geometry.materials[b.materialIndex]}function e(a,b,c){var e,f,h,l=a.vertices, -k=l.length,n=a.colors,p=n.length,t=a.__vertexArray,w=a.__colorArray,v=a.__sortArray,u=a.__dirtyVertices,x=a.__dirtyColors,$=a.__webglCustomAttributesList;if(c.sortParticles){qa.multiplySelf(c.matrixWorld);for(e=0;e=0)b&&(o.bindBuffer(o.ARRAY_BUFFER,f.__webglVertexBuffer),o.vertexAttribPointer(a.position,3,o.FLOAT,!1,0,0));else if(h.morphTargetBase){c=e.program.attributes;h.morphTargetBase!==-1?(o.bindBuffer(o.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[h.morphTargetBase]), -o.vertexAttribPointer(c.position,3,o.FLOAT,!1,0,0)):c.position>=0&&(o.bindBuffer(o.ARRAY_BUFFER,f.__webglVertexBuffer),o.vertexAttribPointer(c.position,3,o.FLOAT,!1,0,0));if(h.morphTargetForcedOrder.length){k=0;var p=h.morphTargetForcedOrder;for(n=h.morphTargetInfluences;kt&&(w=v,t=n[w]);o.bindBuffer(o.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[w]);o.vertexAttribPointer(c["morphTarget"+k],3,o.FLOAT,!1,0,0);h.__webglMorphTargetInfluences[k]=t;p[w]=1;t=-1;k++}}e.program.uniforms.morphTargetInfluences!==null&&o.uniform1fv(e.program.uniforms.morphTargetInfluences,h.__webglMorphTargetInfluences)}if(b){if(f.__webglCustomAttributesList){k= -0;for(n=f.__webglCustomAttributesList.length;k=0&&(o.bindBuffer(o.ARRAY_BUFFER,c.buffer),o.vertexAttribPointer(a[c.buffer.belongsToAttribute],c.size,o.FLOAT,!1,0,0))}a.color>=0&&(o.bindBuffer(o.ARRAY_BUFFER,f.__webglColorBuffer),o.vertexAttribPointer(a.color,3,o.FLOAT,!1,0,0));a.normal>=0&&(o.bindBuffer(o.ARRAY_BUFFER,f.__webglNormalBuffer),o.vertexAttribPointer(a.normal,3,o.FLOAT,!1,0,0));a.tangent>=0&&(o.bindBuffer(o.ARRAY_BUFFER, -f.__webglTangentBuffer),o.vertexAttribPointer(a.tangent,4,o.FLOAT,!1,0,0));a.uv>=0&&(f.__webglUVBuffer?(o.bindBuffer(o.ARRAY_BUFFER,f.__webglUVBuffer),o.vertexAttribPointer(a.uv,2,o.FLOAT,!1,0,0),o.enableVertexAttribArray(a.uv)):o.disableVertexAttribArray(a.uv));a.uv2>=0&&(f.__webglUV2Buffer?(o.bindBuffer(o.ARRAY_BUFFER,f.__webglUV2Buffer),o.vertexAttribPointer(a.uv2,2,o.FLOAT,!1,0,0),o.enableVertexAttribArray(a.uv2)):o.disableVertexAttribArray(a.uv2));e.skinning&&a.skinVertexA>=0&&a.skinVertexB>= -0&&a.skinIndex>=0&&a.skinWeight>=0&&(o.bindBuffer(o.ARRAY_BUFFER,f.__webglSkinVertexABuffer),o.vertexAttribPointer(a.skinVertexA,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,f.__webglSkinVertexBBuffer),o.vertexAttribPointer(a.skinVertexB,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,f.__webglSkinIndicesBuffer),o.vertexAttribPointer(a.skinIndex,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,f.__webglSkinWeightsBuffer),o.vertexAttribPointer(a.skinWeight,4,o.FLOAT,!1,0,0))}h instanceof THREE.Mesh?(e.wireframe? -(o.lineWidth(e.wireframeLinewidth),b&&o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer),o.drawElements(o.LINES,f.__webglLineCount,o.UNSIGNED_SHORT,0)):(b&&o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer),o.drawElements(o.TRIANGLES,f.__webglFaceCount,o.UNSIGNED_SHORT,0)),U.info.render.calls++,U.info.render.vertices+=f.__webglFaceCount,U.info.render.faces+=f.__webglFaceCount/3):h instanceof THREE.Line?(h=h.type===THREE.LineStrip?o.LINE_STRIP:o.LINES,o.lineWidth(e.linewidth),o.drawArrays(h, -0,f.__webglLineCount),U.info.render.calls++):h instanceof THREE.ParticleSystem?(o.drawArrays(o.POINTS,0,f.__webglParticleCount),U.info.render.calls++):h instanceof THREE.Ribbon&&(o.drawArrays(o.TRIANGLE_STRIP,0,f.__webglVertexCount),U.info.render.calls++)}}function h(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=o.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=o.createBuffer();a.hasPos&&(o.bindBuffer(o.ARRAY_BUFFER,a.__webglVertexBuffer),o.bufferData(o.ARRAY_BUFFER,a.positionArray, -o.DYNAMIC_DRAW),o.enableVertexAttribArray(b.attributes.position),o.vertexAttribPointer(b.attributes.position,3,o.FLOAT,!1,0,0));if(a.hasNormal){o.bindBuffer(o.ARRAY_BUFFER,a.__webglNormalBuffer);if(c===THREE.FlatShading){var e,f,h,l,k,n,p,t,w,v,u=a.count*3;for(v=0;v=0)b=b.geometry.materials[c],b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}else if(b=e)b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}function u(a,b){return b.z-a.z}function B(a){var b,c,e,t=0,w,v,u,$,z=a.lights;ua||(ua=new THREE.PerspectiveCamera(U.shadowCameraFov,U.shadowMapWidth/U.shadowMapHeight,U.shadowCameraNear,U.shadowCameraFar));b=0;for(c=z.length;b=0;c--)a[c].object===b&&a.splice(c,1)}function R(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})} -function D(a){if(a!==ia){switch(a){case THREE.AdditiveBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.SRC_ALPHA,o.ONE);break;case THREE.SubtractiveBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.ZERO,o.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.ZERO,o.SRC_COLOR);break;default:o.blendEquationSeparate(o.FUNC_ADD,o.FUNC_ADD),o.blendFuncSeparate(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA,o.ONE,o.ONE_MINUS_SRC_ALPHA)}ia=a}}function O(a,b,c){(c.width&c.width- 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THREE.Mesh?(e.wireframe?(o.lineWidth(e.wireframeLinewidth),b&&o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer),o.drawElements(o.LINES,f.__webglLineCount, +o.UNSIGNED_SHORT,0)):(b&&o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer),o.drawElements(o.TRIANGLES,f.__webglFaceCount,o.UNSIGNED_SHORT,0)),U.info.render.calls++,U.info.render.vertices+=f.__webglFaceCount,U.info.render.faces+=f.__webglFaceCount/3):h instanceof THREE.Line?(h=h.type===THREE.LineStrip?o.LINE_STRIP:o.LINES,o.lineWidth(e.linewidth),o.drawArrays(h,0,f.__webglLineCount),U.info.render.calls++):h instanceof THREE.ParticleSystem?(o.drawArrays(o.POINTS,0,f.__webglParticleCount),U.info.render.calls++): +h instanceof THREE.Ribbon&&(o.drawArrays(o.TRIANGLE_STRIP,0,f.__webglVertexCount),U.info.render.calls++)}}function h(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=o.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=o.createBuffer();a.hasPos&&(o.bindBuffer(o.ARRAY_BUFFER,a.__webglVertexBuffer),o.bufferData(o.ARRAY_BUFFER,a.positionArray,o.DYNAMIC_DRAW),o.enableVertexAttribArray(b.attributes.position),o.vertexAttribPointer(b.attributes.position,3,o.FLOAT,!1,0,0));if(a.hasNormal){o.bindBuffer(o.ARRAY_BUFFER, +a.__webglNormalBuffer);if(c===THREE.FlatShading){var e,f,h,k,l,n,p,t,w,v,u=a.count*3;for(v=0;v=0)b=b.geometry.materials[c],b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}else if(b=e)b.transparent?(a.transparent= +b,a.opaque=null):(a.opaque=b,a.transparent=null)}function u(a,b){return b.z-a.z}function B(a){var b,c,e,t=0,w,v,u,$,z=a.lights;ua||(ua=new THREE.PerspectiveCamera(U.shadowCameraFov,U.shadowMapWidth/U.shadowMapHeight,U.shadowCameraNear,U.shadowCameraFar));b=0;for(c=z.length;b=0;c--)a[c].object===b&&a.splice(c,1)}function 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c=0;c<6;c++){a.__webglFramebuffer[c]=o.createFramebuffer();a.__webglRenderbuffer[c]=o.createRenderbuffer();o.texImage2D(o.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,Z(a.format),a.width,a.height,0,Z(a.format),Z(a.type),null);var e=a,f=o.TEXTURE_CUBE_MAP_POSITIVE_X+c;o.bindFramebuffer(o.FRAMEBUFFER,a.__webglFramebuffer[c]);o.framebufferTexture2D(o.FRAMEBUFFER,o.COLOR_ATTACHMENT0, +f,e.__webglTexture,0);N(a.__webglRenderbuffer[c],a)}}else a.__webglFramebuffer=o.createFramebuffer(),a.__webglRenderbuffer=o.createRenderbuffer(),o.bindTexture(o.TEXTURE_2D,a.__webglTexture),O(o.TEXTURE_2D,a,a),o.texImage2D(o.TEXTURE_2D,0,Z(a.format),a.width,a.height,0,Z(a.format),Z(a.type),null),c=o.TEXTURE_2D,o.bindFramebuffer(o.FRAMEBUFFER,a.__webglFramebuffer),o.framebufferTexture2D(o.FRAMEBUFFER,o.COLOR_ATTACHMENT0,c,a.__webglTexture,0),o.bindRenderbuffer(o.RENDERBUFFER,a.__webglRenderbuffer), 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Ga=!1;this.setSize=function(a,b){$.width=a;$.height=b;this.setViewport(0,0,$.width,$.height)};this.setViewport=function(a,b,c,e){Q=a;ka=b;ma=c;wa=e;o.viewport(Q,ka,ma,wa)};this.setScissor=function(a,b,c,e){o.scissor(a, +b,c,e)};this.enableScissorTest=function(a){a?o.enable(o.SCISSOR_TEST):o.disable(o.SCISSOR_TEST)};this.setClearColorHex=function(a,b){ga.setHex(a);oa=b;o.clearColor(ga.r,ga.g,ga.b,oa)};this.setClearColor=function(a,b){ga.copy(a);oa=b;o.clearColor(ga.r,ga.g,ga.b,oa)};this.getClearColor=function(){return ga};this.getClearAlpha=function(){return oa};this.clear=function(a,b,c){var e=0;if(a===void 0||a)e|=o.COLOR_BUFFER_BIT;if(b===void 0||b)e|=o.DEPTH_BUFFER_BIT;if(c===void 0||c)e|=o.STENCIL_BUFFER_BIT; +o.clear(e)};this.getContext=function(){return o};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._objectMatrixArray,a instanceof THREE.Mesh)for(g in 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+a.__webglObjects[e],H.render)W=H.object,Da=H.buffer,l(W),f(b,I,L,a.overrideMaterial,Da,W);for(e=0;e=0;e--)if(H=a.__webglObjects[e],H.render&&(W=H.object,Da=H.buffer,V=H.opaque))l(W),n(V.depthTest),t(V.depthWrite),v(V.polygonOffset,V.polygonOffsetFactor, +V.polygonOffsetUnits),f(b,I,L,V,Da,W);for(e=0;e65535&&(z[x].counter+=1,$=z[x].hash+"_"+ +z[x].counter,n.geometryGroups[$]===void 0&&(n.geometryGroups[$]={faces3:[],faces4:[],materialIndex:v,vertices:0,numMorphTargets:V})),w instanceof THREE.Face3?n.geometryGroups[$].faces3.push(t):n.geometryGroups[$].faces4.push(t),n.geometryGroups[$].vertices+=u;n.geometryGroupsList=[];t=void 0;for(t in n.geometryGroups)n.geometryGroups[t].id=na++,n.geometryGroupsList.push(n.geometryGroups[t])}for(k in l.geometryGroups)if(n=l.geometryGroups[k],!n.__webglVertexBuffer){t=n;t.__webglVertexBuffer=o.createBuffer(); t.__webglNormalBuffer=o.createBuffer();t.__webglTangentBuffer=o.createBuffer();t.__webglColorBuffer=o.createBuffer();t.__webglUVBuffer=o.createBuffer();t.__webglUV2Buffer=o.createBuffer();t.__webglSkinVertexABuffer=o.createBuffer();t.__webglSkinVertexBBuffer=o.createBuffer();t.__webglSkinIndicesBuffer=o.createBuffer();t.__webglSkinWeightsBuffer=o.createBuffer();t.__webglFaceBuffer=o.createBuffer();t.__webglLineBuffer=o.createBuffer();if(t.numMorphTargets){w=p=void 0;t.__webglMorphTargetsBuffers=[]; p=0;for(w=t.numMorphTargets;p0||u.faceVertexUvs.length>0)n.__uvArray=new Float32Array(t*2);if(u.faceUvs.length>1||u.faceVertexUvs.length>1)n.__uv2Array=new Float32Array(t*2)}if(v.geometry.skinWeights.length&&v.geometry.skinIndices.length)n.__skinVertexAArray=new Float32Array(t*4),n.__skinVertexBArray=new Float32Array(t*4), n.__skinIndexArray=new Float32Array(t*4),n.__skinWeightArray=new Float32Array(t*4);n.__faceArray=new Uint16Array(w*3);n.__lineArray=new Uint16Array(x*2);if(n.numMorphTargets){n.__morphTargetsArrays=[];v=0;for(u=n.numMorphTargets;v=0;k--)h[k]===l&&h.splice(k,1)}else(f instanceof THREE.MarchingCubes||f.immediateRenderCallback)&& -L(h.__webglObjectsImmediate,f);f.__webglActive=!1;a.__objectsRemoved.splice(0,1)}f=0;for(h=a.__webglObjects.length;f=0;l--)h[l]===k&&h.splice(l,1)}else(f instanceof THREE.MarchingCubes||f.immediateRenderCallback)&& +L(h.__webglObjectsImmediate,f);f.__webglActive=!1;a.__objectsRemoved.splice(0,1)}f=0;for(h=a.__webglObjects.length;f1&&(b-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=b;c.s=h;c.v=f;return c}}; +THREE.ColorUtils={adjustHSV:function(a,c,b,e){var k=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,k);k.h=THREE.Math.clamp(k.h+c,0,1);k.s=THREE.Math.clamp(k.s+b,0,1);k.v=THREE.Math.clamp(k.v+e,0,1);a.setHSV(k.h,k.s,k.v)},rgbToHsv:function(a,c){var b=a.r,e=a.g,k=a.b,f=Math.max(Math.max(b,e),k),h=Math.min(Math.min(b,e),k);if(h===f)h=b=0;else{var l=f-h,h=l/f,b=b===f?(e-k)/l:e===f?2+(k-b)/l:4+(b-e)/l;b/=6;b<0&&(b+=1);b>1&&(b-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=b;c.s=h;c.v=f;return c}}; THREE.ColorUtils.__hsv={h:0,s:0,v:0}; -THREE.GeometryUtils={merge:function(a,c){for(var b,e,l=a.vertices.length,f=c instanceof THREE.Mesh?c.geometry:c,h=a.vertices,k=f.vertices,n=a.faces,t=f.faces,v=a.faceVertexUvs[0],p=f.faceVertexUvs[0],x={},w=0;w1&&(e=1-e,l=1-l);f=1-e-l;h.copy(a);h.multiplyScalar(e);k.copy(c);k.multiplyScalar(l);h.addSelf(k);k.copy(b);k.multiplyScalar(f);h.addSelf(k);return h},randomPointInFace:function(a,c,b){var e,l,f;if(a instanceof THREE.Face3)return e=c.vertices[a.a].position,l=c.vertices[a.b].position, -f=c.vertices[a.c].position,THREE.GeometryUtils.randomPointInTriangle(e,l,f);else if(a instanceof THREE.Face4){e=c.vertices[a.a].position;l=c.vertices[a.b].position;f=c.vertices[a.c].position;var c=c.vertices[a.d].position,h;b?a._area1&&a._area2?(b=a._area1,h=a._area2):(b=THREE.GeometryUtils.triangleArea(e,l,c),h=THREE.GeometryUtils.triangleArea(l,f,c),a._area1=b,a._area2=h):(b=THREE.GeometryUtils.triangleArea(e,l,c),h=THREE.GeometryUtils.triangleArea(l,f,c));return THREE.GeometryUtils.random()*(b+ -h)a?b(c,f-1):t[f]1&&(e=1-e,k=1-k);f=1-e-k;h.copy(a);h.multiplyScalar(e);l.copy(c);l.multiplyScalar(k);h.addSelf(l);l.copy(b);l.multiplyScalar(f);h.addSelf(l);return h},randomPointInFace:function(a,c,b){var e,k,f;if(a instanceof THREE.Face3)return e=c.vertices[a.a].position,k=c.vertices[a.b].position, +f=c.vertices[a.c].position,THREE.GeometryUtils.randomPointInTriangle(e,k,f);else if(a instanceof THREE.Face4){e=c.vertices[a.a].position;k=c.vertices[a.b].position;f=c.vertices[a.c].position;var c=c.vertices[a.d].position,h;b?a._area1&&a._area2?(b=a._area1,h=a._area2):(b=THREE.GeometryUtils.triangleArea(e,k,c),h=THREE.GeometryUtils.triangleArea(k,f,c),a._area1=b,a._area2=h):(b=THREE.GeometryUtils.triangleArea(e,k,c),h=THREE.GeometryUtils.triangleArea(k,f,c));return THREE.GeometryUtils.random()*(b+ +h)a?b(c,f-1):t[f] 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif", THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},cube:{uniforms:{tCube:{type:"t",value:1,texture:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( tFlip * wPos.x, wPos.yz ) );\n}"}}}; THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){return this.getPoint(this.getUtoTmapping(a))};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var c,b=[];for(c=0;c<=a;c++)b.push(this.getPoint(c/a));return b};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var c,b=[];for(c=0;c<=a;c++)b.push(this.getPointAt(c/a));return b}; -THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1)return this.cacheArcLengths;var c=[],b,e=this.getPoint(0),l,f=0;c.push(0);for(l=1;l<=a;l++)b=this.getPoint(l/a),f+=b.distanceTo(e),c.push(f),e=b;return this.cacheArcLengths=c}; -THREE.Curve.prototype.getUtoTmapping=function(a,c){var b=this.getLengths(),e=0,l=b.length,f;f=c?c:a*b[l-1];time=Date.now();for(var h=0,k=l-1,n;h<=k;)if(e=Math.floor(h+(k-h)/2),n=b[e]-f,n<0)h=e+1;else if(n>0)k=e-1;else{k=e;break}e=k;if(b[e]==f)return e/(l-1);h=b[e];return b=(e+(f-h)/(b[e+1]-h))/(l-1)};THREE.Curve.prototype.getNormalVector=function(a){a=this.getTangent(a);return new THREE.Vector2(-a.y,a.x)}; +THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1)return this.cacheArcLengths;var c=[],b,e=this.getPoint(0),k,f=0;c.push(0);for(k=1;k<=a;k++)b=this.getPoint(k/a),f+=b.distanceTo(e),c.push(f),e=b;return this.cacheArcLengths=c}; +THREE.Curve.prototype.getUtoTmapping=function(a,c){var b=this.getLengths(),e=0,k=b.length,f;f=c?c:a*b[k-1];time=Date.now();for(var h=0,l=k-1,n;h<=l;)if(e=Math.floor(h+(l-h)/2),n=b[e]-f,n<0)h=e+1;else if(n>0)l=e-1;else{l=e;break}e=l;if(b[e]==f)return e/(k-1);h=b[e];return b=(e+(f-h)/(b[e+1]-h))/(k-1)};THREE.Curve.prototype.getNormalVector=function(a){a=this.getTangent(a);return new THREE.Vector2(-a.y,a.x)}; THREE.Curve.prototype.getTangent=function(a){var c=a-1.0E-4;a+=1.0E-4;c<0&&(c=0);a>1&&(a=1);var c=this.getPoint(c),a=this.getPoint(a),b=new THREE.Vector2;b.sub(a,c);return b.unit()};THREE.LineCurve=function(a,c){a instanceof THREE.Vector2?(this.v1=a,this.v2=c):THREE.LineCurve.oldConstructor.apply(this,arguments)};THREE.LineCurve.oldConstructor=function(a,c,b,e){this.constructor(new THREE.Vector2(a,c),new THREE.Vector2(b,e))};THREE.LineCurve.prototype=new THREE.Curve; THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(a){var c=new THREE.Vector2;c.sub(this.v2,this.v1);c.multiplyScalar(a).addSelf(this.v1);return c};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(){var a=new THREE.Vector2;a.sub(this.v2,this.v1);a.normalize();return a}; THREE.QuadraticBezierCurve=function(a,c,b){if(!(c instanceof THREE.Vector2))var e=Array.prototype.slice.call(arguments),a=new THREE.Vector2(e[0],e[1]),c=new THREE.Vector2(e[2],e[3]),b=new THREE.Vector2(e[4],e[5]);this.v0=a;this.v1=c;this.v2=b};THREE.QuadraticBezierCurve.prototype=new THREE.Curve;THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve; THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var c;c=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(c,a)};THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var c;c=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);c=new THREE.Vector2(c,a);c.normalize();return c}; -THREE.CubicBezierCurve=function(a,c,b,e){if(!(c instanceof THREE.Vector2))var l=Array.prototype.slice.call(arguments),a=new THREE.Vector2(l[0],l[1]),c=new THREE.Vector2(l[2],l[3]),b=new THREE.Vector2(l[4],l[5]),e=new THREE.Vector2(l[6],l[7]);this.v0=a;this.v1=c;this.v2=b;this.v3=e};THREE.CubicBezierCurve.prototype=new THREE.Curve;THREE.CubicBezierCurve.prototype.constructor=THREE.CubicBezierCurve; +THREE.CubicBezierCurve=function(a,c,b,e){if(!(c instanceof THREE.Vector2))var k=Array.prototype.slice.call(arguments),a=new THREE.Vector2(k[0],k[1]),c=new THREE.Vector2(k[2],k[3]),b=new THREE.Vector2(k[4],k[5]),e=new THREE.Vector2(k[6],k[7]);this.v0=a;this.v1=c;this.v2=b;this.v3=e};THREE.CubicBezierCurve.prototype=new THREE.Curve;THREE.CubicBezierCurve.prototype.constructor=THREE.CubicBezierCurve; THREE.CubicBezierCurve.prototype.getPoint=function(a){var c;c=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(c,a)};THREE.CubicBezierCurve.prototype.getTangent=function(a){var c;c=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);c=new THREE.Vector2(c,a);c.normalize();return c}; THREE.SplineCurve=function(a){this.points=a};THREE.SplineCurve.prototype=new THREE.Curve;THREE.SplineCurve.prototype.constructor=THREE.SplineCurve; -THREE.SplineCurve.prototype.getPoint=function(a){var c=new THREE.Vector2,b=[],e=this.points,l;l=(e.length-1)*a;a=Math.floor(l);l-=a;b[0]=a==0?a:a-1;b[1]=a;b[2]=a>e.length-2?a:a+1;b[3]=a>e.length-3?a:a+2;c.x=THREE.Curve.Utils.interpolate(e[b[0]].x,e[b[1]].x,e[b[2]].x,e[b[3]].x,l);c.y=THREE.Curve.Utils.interpolate(e[b[0]].y,e[b[1]].y,e[b[2]].y,e[b[3]].y,l);return c};THREE.ArcCurve=function(a,c,b,e,l,f){this.aX=a;this.aY=c;this.aRadius=b;this.aStartAngle=e;this.aEndAngle=l;this.aClockwise=f}; +THREE.SplineCurve.prototype.getPoint=function(a){var c=new THREE.Vector2,b=[],e=this.points,k;k=(e.length-1)*a;a=Math.floor(k);k-=a;b[0]=a==0?a:a-1;b[1]=a;b[2]=a>e.length-2?a:a+1;b[3]=a>e.length-3?a:a+2;c.x=THREE.Curve.Utils.interpolate(e[b[0]].x,e[b[1]].x,e[b[2]].x,e[b[3]].x,k);c.y=THREE.Curve.Utils.interpolate(e[b[0]].y,e[b[1]].y,e[b[2]].y,e[b[3]].y,k);return c};THREE.ArcCurve=function(a,c,b,e,k,f){this.aX=a;this.aY=c;this.aRadius=b;this.aStartAngle=e;this.aEndAngle=k;this.aClockwise=f}; THREE.ArcCurve.prototype=new THREE.Curve;THREE.ArcCurve.prototype.constructor=THREE.ArcCurve;THREE.ArcCurve.prototype.getPoint=function(a){var c=this.aEndAngle-this.aStartAngle;this.aClockwise||(a=1-a);a=this.aStartAngle+a*c;return new THREE.Vector2(this.aX+this.aRadius*Math.cos(a),this.aY+this.aRadius*Math.sin(a))}; -THREE.Curve.Utils={tangentQuadraticBezier:function(a,c,b,e){return 2*(1-a)*(b-c)+2*a*(e-b)},tangentCubicBezier:function(a,c,b,e,l){return-3*c*(1-a)*(1-a)+3*b*(1-a)*(1-a)-6*a*b*(1-a)+6*a*e*(1-a)-3*a*a*e+3*a*a*l},tangentSpline:function(a){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,c,b,e,l){var a=(b-a)*0.5,e=(e-c)*0.5,f=l*l;return(2*c-2*b+a+e)*l*f+(-3*c+3*b-2*a-e)*f+a*l+c}}; +THREE.Curve.Utils={tangentQuadraticBezier:function(a,c,b,e){return 2*(1-a)*(b-c)+2*a*(e-b)},tangentCubicBezier:function(a,c,b,e,k){return-3*c*(1-a)*(1-a)+3*b*(1-a)*(1-a)-6*a*b*(1-a)+6*a*e*(1-a)-3*a*a*e+3*a*a*k},tangentSpline:function(a){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,c,b,e,k){var a=(b-a)*0.5,e=(e-c)*0.5,f=k*k;return(2*c-2*b+a+e)*k*f+(-3*c+3*b-2*a-e)*f+a*k+c}}; THREE.Curve.create=function(a,c){a.prototype=new THREE.Curve;a.prototype.constructor=a;a.prototype.getPoint=c;return a};THREE.LineCurve3=THREE.Curve.create(function(a,c){this.v1=a;this.v2=c},function(a){var c=new THREE.Vector3;c.sub(v2,v1);c.multiplyScalar(a);c.addSelf(this.v1);return c}); THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,c,b){this.v0=a;this.v1=c;this.v2=b},function(a){var c,b;c=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);b=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);a=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(c,b,a)}); THREE.CubicBezierCurve3=THREE.Curve.create(function(a,c,b,e){this.v0=a;this.v1=c;this.v2=b;this.v3=e},function(a){var c,b;c=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);b=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);a=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(c,b,a)}); -THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=a},function(a){var c=new THREE.Vector3,b=[],e=this.points,l;l=(e.length-1)*a;a=Math.floor(l);l-=a;b[0]=a==0?a:a-1;b[1]=a;b[2]=a>e.length-2?a:a+1;b[3]=a>e.length-3?a:a+2;c.x=THREE.Curve.Utils.interpolate(e[b[0]].x,e[b[1]].x,e[b[2]].x,e[b[3]].x,l);c.y=THREE.Curve.Utils.interpolate(e[b[0]].y,e[b[1]].y,e[b[2]].y,e[b[3]].y,l);c.z=THREE.Curve.Utils.interpolate(e[b[0]].z,e[b[1]].z,e[b[2]].z,e[b[3]].z,l);return c}); +THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=a},function(a){var c=new THREE.Vector3,b=[],e=this.points,k;k=(e.length-1)*a;a=Math.floor(k);k-=a;b[0]=a==0?a:a-1;b[1]=a;b[2]=a>e.length-2?a:a+1;b[3]=a>e.length-3?a:a+2;c.x=THREE.Curve.Utils.interpolate(e[b[0]].x,e[b[1]].x,e[b[2]].x,e[b[3]].x,k);c.y=THREE.Curve.Utils.interpolate(e[b[0]].y,e[b[1]].y,e[b[2]].y,e[b[3]].y,k);c.z=THREE.Curve.Utils.interpolate(e[b[0]].z,e[b[1]].z,e[b[2]].z,e[b[3]].z,k);return c}); THREE.CurvePath=function(){this.curves=[];this.bends=[]};THREE.CurvePath.prototype=new THREE.Curve;THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){}; THREE.CurvePath.prototype.getPoint=function(a){for(var c=a*this.getLength(),b=this.getCurveLengths(),a=0;a=c)return c=b[a]-c,a=this.curves[a],c=1-c/a.getLength(),a.getPointAt(c);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]}; THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],c=0,b,e=this.curves.length;for(b=0;bc)c=f.x;else if(f.xb)b=f.y;else if(f.yc)c=f.x;else if(f.xb)b=f.y;else if(f.y0?(h=b[b.length-1],w=h.x,z=h.y):(h=this.actions[e-1].args,w=h[h.length-2],z=h[h.length-1]);for(h=1;h<=a;h++)u=h/a,f=THREE.Shape.Utils.b2(u,w,p,k),u=THREE.Shape.Utils.b2(u,z,x, -n),b.push(new THREE.Vector2(f,u));break;case THREE.PathActions.BEZIER_CURVE_TO:k=f[4];n=f[5];p=f[0];x=f[1];t=f[2];v=f[3];b.length>0?(h=b[b.length-1],w=h.x,z=h.y):(h=this.actions[e-1].args,w=h[h.length-2],z=h[h.length-1]);for(h=1;h<=a;h++)u=h/a,f=THREE.Shape.Utils.b3(u,w,p,t,k),u=THREE.Shape.Utils.b3(u,z,x,v,n),b.push(new THREE.Vector2(f,u));break;case THREE.PathActions.CSPLINE_THRU:h=this.actions[e-1].args;h=[new THREE.Vector2(h[h.length-2],h[h.length-1])];u=a*f[0].length;h=h.concat(f[0]);f=new THREE.SplineCurve(h); -for(h=1;h<=u;h++)b.push(f.getPointAt(h/u));break;case THREE.PathActions.ARC:h=this.actions[e-1].args;k=f[0];n=f[1];t=f[2];p=f[3];u=f[4];x=!!f[5];v=h[h.length-2];w=h[h.length-1];h.length==0&&(v=w=0);z=u-p;var B=a*2;for(h=1;h<=B;h++)u=h/B,x||(u=1-u),u=p+u*z,f=v+k+t*Math.cos(u),u=w+n+t*Math.sin(u),b.push(new THREE.Vector2(f,u))}c&&b.push(b[0]);return b};THREE.Path.prototype.transform=function(a,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),a)}; -THREE.Path.prototype.nltransform=function(a,c,b,e,l,f){var h=this.getPoints(),k,n,t,v,p;k=0;for(n=h.length;k0?(h=b[b.length-1],w=h.x,z=h.y):(h=this.actions[e-1].args,w=h[h.length-2],z=h[h.length-1]);for(h=1;h<=a;h++)u=h/a,f=THREE.Shape.Utils.b2(u,w,p,l),u=THREE.Shape.Utils.b2(u,z,x, +n),b.push(new THREE.Vector2(f,u));break;case THREE.PathActions.BEZIER_CURVE_TO:l=f[4];n=f[5];p=f[0];x=f[1];t=f[2];v=f[3];b.length>0?(h=b[b.length-1],w=h.x,z=h.y):(h=this.actions[e-1].args,w=h[h.length-2],z=h[h.length-1]);for(h=1;h<=a;h++)u=h/a,f=THREE.Shape.Utils.b3(u,w,p,t,l),u=THREE.Shape.Utils.b3(u,z,x,v,n),b.push(new THREE.Vector2(f,u));break;case THREE.PathActions.CSPLINE_THRU:h=this.actions[e-1].args;h=[new THREE.Vector2(h[h.length-2],h[h.length-1])];u=a*f[0].length;h=h.concat(f[0]);f=new THREE.SplineCurve(h); +for(h=1;h<=u;h++)b.push(f.getPointAt(h/u));break;case THREE.PathActions.ARC:h=this.actions[e-1].args;l=f[0];n=f[1];t=f[2];p=f[3];u=f[4];x=!!f[5];v=h[h.length-2];w=h[h.length-1];h.length==0&&(v=w=0);z=u-p;var B=a*2;for(h=1;h<=B;h++)u=h/B,x||(u=1-u),u=p+u*z,f=v+l+t*Math.cos(u),u=w+n+t*Math.sin(u),b.push(new THREE.Vector2(f,u))}c&&b.push(b[0]);return b};THREE.Path.prototype.transform=function(a,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),a)}; +THREE.Path.prototype.nltransform=function(a,c,b,e,k,f){var h=this.getPoints(),l,n,t,v,p;l=0;for(n=h.length;l=0?k-1:b.length-1;f=h-1>=0?h-1:t.length-1;var u=[t[h],b[k],b[l]];p=THREE.FontUtils.Triangulate.area(u);var B=[t[h],t[f],b[k]];x=THREE.FontUtils.Triangulate.area(B);w=k;v=h;k+=1;h+=-1;k< -0&&(k+=b.length);k%=b.length;h<0&&(h+=t.length);h%=t.length;l=k-1>=0?k-1:b.length-1;f=h-1>=0?h-1:t.length-1;u=[t[h],b[k],b[l]];u=THREE.FontUtils.Triangulate.area(u);B=[t[h],t[f],b[k]];B=THREE.FontUtils.Triangulate.area(B);p+x>u+B&&(k=w,h=v,k<0&&(k+=b.length),k%=b.length,h<0&&(h+=t.length),h%=t.length,l=k-1>=0?k-1:b.length-1,f=h-1>=0?h-1:t.length-1);p=b.slice(0,k);x=b.slice(k);w=t.slice(h);v=t.slice(0,h);f=[t[h],t[f],b[k]];z.push([t[h],b[k],b[l]]);z.push(f);b=p.concat(w).concat(v).concat(x)}return{shape:b, -isolatedPts:z,allpoints:e}},triangulateShape:function(a,c){var b=THREE.Shape.Utils.removeHoles(a,c),e=b.allpoints,l=b.isolatedPts,b=THREE.FontUtils.Triangulate(b.shape,!1),f,h,k,n,t={};f=0;for(h=e.length;f=0?l-1:b.length-1;f=h-1>=0?h-1:t.length-1;var u=[t[h],b[l],b[k]];p=THREE.FontUtils.Triangulate.area(u);var B=[t[h],t[f],b[l]];x=THREE.FontUtils.Triangulate.area(B);w=l;v=h;l+=1;h+=-1;l< +0&&(l+=b.length);l%=b.length;h<0&&(h+=t.length);h%=t.length;k=l-1>=0?l-1:b.length-1;f=h-1>=0?h-1:t.length-1;u=[t[h],b[l],b[k]];u=THREE.FontUtils.Triangulate.area(u);B=[t[h],t[f],b[l]];B=THREE.FontUtils.Triangulate.area(B);p+x>u+B&&(l=w,h=v,l<0&&(l+=b.length),l%=b.length,h<0&&(h+=t.length),h%=t.length,k=l-1>=0?l-1:b.length-1,f=h-1>=0?h-1:t.length-1);p=b.slice(0,l);x=b.slice(l);w=t.slice(h);v=t.slice(0,h);f=[t[h],t[f],b[l]];z.push([t[h],b[l],b[k]]);z.push(f);b=p.concat(w).concat(v).concat(x)}return{shape:b, +isolatedPts:z,allpoints:e}},triangulateShape:function(a,c){var b=THREE.Shape.Utils.removeHoles(a,c),e=b.allpoints,k=b.isolatedPts,b=THREE.FontUtils.Triangulate(b.shape,!1),f,h,l,n,t={};f=0;for(h=e.length;f1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+w),e=e<0?0:1;if(b==="pos")if(b=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)b.x=l[0]+(f[0]-l[0])*e,b.y=l[1]+(f[1]-l[1])*e,b.z=l[2]+(f[2]-l[2])*e;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= -this.getPrevKeyWith("pos",w,h.index-1).pos,this.points[1]=l,this.points[2]=f,this.points[3]=this.getNextKeyWith("pos",w,k.index+1).pos,e=e*0.33+0.33,l=this.interpolateCatmullRom(this.points,e),b.x=l[0],b.y=l[1],b.z=l[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)e=this.interpolateCatmullRom(this.points,e*1.01),this.target.set(e[0],e[1],e[2]),this.target.subSelf(b),this.target.y=0,this.target.normalize(),e=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,e,0)}else if(b=== -"rot")THREE.Quaternion.slerp(l,f,a.quaternion,e);else if(b==="scl")b=a.scale,b.x=l[0]+(f[0]-l[0])*e,b.y=l[1]+(f[1]-l[1])*e,b.z=l[2]+(f[2]-l[2])*e}}if(this.JITCompile&&v[0][t]===void 0){this.hierarchy[0].update(null,!0);for(w=0;wa.length-2?f:f+1;b[3]=f>a.length-3?f:f+2;f=a[b[0]];k=a[b[1]];n=a[b[2]];t=a[b[3]];b=l*l;h=l*b;e[0]=this.interpolate(f[0],k[0],n[0],t[0],l,b,h);e[1]=this.interpolate(f[1],k[1],n[1],t[1],l,b,h);e[2]=this.interpolate(f[2],k[2],n[2],t[2],l,b,h);return e}; -THREE.Animation.prototype.interpolate=function(a,c,b,e,l,f,h){a=(b-a)*0.5;e=(e-c)*0.5;return(2*(c-b)+a+e)*h+(-3*(c-b)-2*a-e)*f+a*l+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var e=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?b=b1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+w),e=e<0?0:1;if(b==="pos")if(b=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)b.x=k[0]+(f[0]-k[0])*e,b.y=k[1]+(f[1]-k[1])*e,b.z=k[2]+(f[2]-k[2])*e;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= +this.getPrevKeyWith("pos",w,h.index-1).pos,this.points[1]=k,this.points[2]=f,this.points[3]=this.getNextKeyWith("pos",w,l.index+1).pos,e=e*0.33+0.33,k=this.interpolateCatmullRom(this.points,e),b.x=k[0],b.y=k[1],b.z=k[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)e=this.interpolateCatmullRom(this.points,e*1.01),this.target.set(e[0],e[1],e[2]),this.target.subSelf(b),this.target.y=0,this.target.normalize(),e=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,e,0)}else if(b=== +"rot")THREE.Quaternion.slerp(k,f,a.quaternion,e);else if(b==="scl")b=a.scale,b.x=k[0]+(f[0]-k[0])*e,b.y=k[1]+(f[1]-k[1])*e,b.z=k[2]+(f[2]-k[2])*e}}if(this.JITCompile&&v[0][t]===void 0){this.hierarchy[0].update(null,!0);for(w=0;wa.length-2?f:f+1;b[3]=f>a.length-3?f:f+2;f=a[b[0]];l=a[b[1]];n=a[b[2]];t=a[b[3]];b=k*k;h=k*b;e[0]=this.interpolate(f[0],l[0],n[0],t[0],k,b,h);e[1]=this.interpolate(f[1],l[1],n[1],t[1],k,b,h);e[2]=this.interpolate(f[2],l[2],n[2],t[2],k,b,h);return e}; +THREE.Animation.prototype.interpolate=function(a,c,b,e,k,f,h){a=(b-a)*0.5;e=(e-c)*0.5;return(2*(c-b)+a+e)*h+(-3*(c-b)-2*a-e)*f+a*k+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var e=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?b=b0?b:0:b>=0?b:b+e.length;b>=0;b--)if(e[b][a]!==void 0)return e[b];return this.data.hierarchy[c].keys[e.length-1]}; THREE.CubeCamera=function(a,c,b,e){this.heightOffset=b;this.position=new THREE.Vector3(0,b,0);this.cameraPX=new THREE.PerspectiveCamera(90,1,a,c);this.cameraNX=new THREE.PerspectiveCamera(90,1,a,c);this.cameraPY=new THREE.PerspectiveCamera(90,1,a,c);this.cameraNY=new THREE.PerspectiveCamera(90,1,a,c);this.cameraPZ=new THREE.PerspectiveCamera(90,1,a,c);this.cameraNZ=new THREE.PerspectiveCamera(90,1,a,c);this.cameraPX.position=this.position;this.cameraNX.position=this.position;this.cameraPY.position= this.position;this.cameraNY.position=this.position;this.cameraPZ.position=this.position;this.cameraNZ.position=this.position;this.cameraPX.up.set(0,-1,0);this.cameraNX.up.set(0,-1,0);this.cameraPY.up.set(0,0,1);this.cameraNY.up.set(0,0,-1);this.cameraPZ.up.set(0,-1,0);this.cameraNZ.up.set(0,-1,0);this.targetPX=new THREE.Vector3(0,0,0);this.targetNX=new THREE.Vector3(0,0,0);this.targetPY=new THREE.Vector3(0,0,0);this.targetNY=new THREE.Vector3(0,0,0);this.targetPZ=new THREE.Vector3(0,0,0);this.targetNZ= new THREE.Vector3(0,0,0);this.renderTarget=new THREE.WebGLRenderTargetCube(e,e,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updatePosition=function(a){this.position.copy(a);this.position.y+=this.heightOffset;this.targetPX.copy(this.position);this.targetNX.copy(this.position);this.targetPY.copy(this.position);this.targetNY.copy(this.position);this.targetPZ.copy(this.position);this.targetNZ.copy(this.position);this.targetPX.x+=1;this.targetNX.x-=1;this.targetPY.y+= 1;this.targetNY.y-=1;this.targetPZ.z+=1;this.targetNZ.z-=1;this.cameraPX.lookAt(this.targetPX);this.cameraNX.lookAt(this.targetNX);this.cameraPY.lookAt(this.targetPY);this.cameraNY.lookAt(this.targetNY);this.cameraPZ.lookAt(this.targetPZ);this.cameraNZ.lookAt(this.targetNZ)};this.updateCubeMap=function(a,b){var c=this.renderTarget;c.activeCubeFace=0;a.render(b,this.cameraPX,c);c.activeCubeFace=1;a.render(b,this.cameraNX,c);c.activeCubeFace=2;a.render(b,this.cameraPY,c);c.activeCubeFace=3;a.render(b, this.cameraNY,c);c.activeCubeFace=4;a.render(b,this.cameraPZ,c);c.activeCubeFace=5;a.render(b,this.cameraNZ,c)}};THREE.FirstPersonCamera=function(){console.warn("DEPRECATED: FirstPersonCamera() is FirstPersonControls().")};THREE.PathCamera=function(){console.warn("DEPRECATED: PathCamera() is PathControls().")};THREE.FlyCamera=function(){console.warn("DEPRECATED: FlyCamera() is FlyControls().")};THREE.RollCamera=function(){console.warn("DEPRECATED: RollCamera() is RollControls().")}; -THREE.TrackballCamera=function(){console.warn("DEPRECATED: TrackballCamera() is TrackballControls().")};THREE.CombinedCamera=function(a,c,b,e,l,f,h){THREE.Camera.call(this);this.fov=b;this.left=-a/2;this.right=a/2;this.top=c/2;this.bottom=-c/2;this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,c/2,c/-2,f,h);this.cameraP=new THREE.PerspectiveCamera(b,a/c,e,l);this.zoom=1;this.toPerspective()};THREE.CombinedCamera.prototype=new THREE.Camera;THREE.CombinedCamera.prototype.constructor=THREE.CoolCamera; +THREE.TrackballCamera=function(){console.warn("DEPRECATED: TrackballCamera() is TrackballControls().")};THREE.CombinedCamera=function(a,c,b,e,k,f,h){THREE.Camera.call(this);this.fov=b;this.left=-a/2;this.right=a/2;this.top=c/2;this.bottom=-c/2;this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,c/2,c/-2,f,h);this.cameraP=new THREE.PerspectiveCamera(b,a/c,e,k);this.zoom=1;this.toPerspective()};THREE.CombinedCamera.prototype=new THREE.Camera;THREE.CombinedCamera.prototype.constructor=THREE.CoolCamera; THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.cameraP.fov=this.fov/this.zoom;this.cameraP.updateProjectionMatrix();this.projectionMatrix=this.cameraP.projectionMatrix;this.inPersepectiveMode=!0;this.inOrthographicMode=!1}; THREE.CombinedCamera.prototype.toOrthographic=function(){var a=Math.tan(this.fov/2)*((this.cameraP.near+this.cameraP.far)/2),c=2*a*this.cameraP.aspect/2;a/=this.zoom;c/=this.zoom;this.cameraO.left=-c;this.cameraO.right=c;this.cameraO.top=a;this.cameraO.bottom=-a;this.cameraO.updateProjectionMatrix();this.near=this.cameraO.near;this.far=this.cameraO.far;this.projectionMatrix=this.cameraO.projectionMatrix;this.inPersepectiveMode=!1;this.inOrthographicMode=!0}; THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPersepectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.setLens=function(a,c){c||(c=43.25);var b=2*Math.atan(c/(a*2));b*=180/Math.PI;this.setFov(b);return b};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPersepectiveMode?this.toPerspective():this.toOrthographic()}; @@ -461,14 +460,14 @@ function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!0;break;case 37: this.moveUp&&this.object.translateY(b);this.moveDown&&this.object.translateY(-b);b=a*this.lookSpeed;this.activeLook||(b=0);this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var a=this.target,c=this.object.position;a.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=c.y+100*Math.cos(this.phi);a.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta)}a=1;this.constrainVertical&& (a=Math.PI/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b*a);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=THREE.Math.mapLinear(this.phi,0,Math.PI,this.verticalMin,this.verticalMax);a=this.target;c=this.object.position;a.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=c.y+100*Math.cos(this.phi);a.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta); this.object.lookAt(a)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",b(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",b(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",b(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",b(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",b(this,this.onKeyUp),!1)}; -THREE.PathControls=function(a,c){function b(a){if((a*=2)<1)return 0.5*a*a;return-0.5*(--a*(a-2)-1)}function e(a,b){return function(){b.apply(a,arguments)}}function l(a,b,c,e){var f={name:c,fps:0.6,length:e,hierarchy:[]},h,l=b.getControlPointsArray(),k=b.getLength(),B=l.length,y=0;h=B-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:l[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[h]={time:e,pos:l[h],rot:[0,0,0,1],scl:[1,1,1]};for(h=1;h=0?a:a+h;c=this.verticalAngleMap.srcRange; +this.domElement.offsetWidth/2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));var h=Math.PI*2,l=Math.PI/180;this.update=function(a){var c;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed*a);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed*a);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*l;this.theta=this.lon*l;a=this.phi%h;this.phi=a>=0?a:a+h;c=this.verticalAngleMap.srcRange; a=this.verticalAngleMap.dstRange;c=THREE.Math.mapLinear(this.phi,c[0],c[1],a[0],a[1]);var e=a[1]-a[0];this.phi=b((c-a[0])/e)*e+a[0];c=this.horizontalAngleMap.srcRange;a=this.horizontalAngleMap.dstRange;c=THREE.Math.mapLinear(this.theta,c[0],c[1],a[0],a[1]);e=a[1]-a[0];this.theta=b((c-a[0])/e)*e+a[0];a=this.target.position;a.x=100*Math.sin(this.phi)*Math.cos(this.theta);a.y=100*Math.cos(this.phi);a.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};this.onMouseMove= function(a){this.domElement===document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),b=new THREE.MeshLambertMaterial({color:65280}), -c=new THREE.CubeGeometry(10,10,20),h=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(c,a);a=new THREE.Mesh(h,b);a.position.set(0,10,0);this.animation=l(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(a)}else this.animation=l(this.animationParent,this.spline,this.id,this.duration),this.animationParent.add(this.target),this.animationParent.add(this.object);if(this.createDebugPath){var a= -this.debugPath,b=this.spline,c=f(b,10),h=f(b,10),k=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(c,k);particleObj=new THREE.ParticleSystem(h,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);a.add(lineObj);particleObj.scale.set(1,1,1);a.add(particleObj);h=new THREE.SphereGeometry(1,16,8);k=new THREE.MeshBasicMaterial({color:65280});for(i=0;i0||this.autoForward&&!(n<0)?1:n));this.object.translateX(c*t);this.object.translateY(c*v);h&&(this.roll+=this.rollSpeed*a*k);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();else if(this.forward.y0||this.autoForward&&!(n<0)?1:n));this.object.translateX(c*t);this.object.translateY(c*v);h&&(this.roll+=this.rollSpeed*a*l);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();else if(this.forward.y1?e.normalize():e.z=Math.sqrt(1-f*f);h.copy(b.object.position).subSelf(b.target);f=b.object.up.clone().setLength(e.y);f.addSelf(b.object.up.clone().crossSelf(h).setLength(e.x));f.addSelf(h.setLength(e.z));return f};this.rotateCamera=function(){var a=Math.acos(k.dot(n)/k.length()/n.length());if(a){var c=(new THREE.Vector3).cross(k,n).normalize(),e=new THREE.Quaternion;a*=b.rotateSpeed;e.setFromAxisAngle(c,-a);e.multiplyVector3(h); -e.multiplyVector3(b.object.up);e.multiplyVector3(n);b.staticMoving?k=n:(e.setFromAxisAngle(c,a*(b.dynamicDampingFactor-1)),e.multiplyVector3(k))}};this.zoomCamera=function(){var a=1+(v.y-t.y)*b.zoomSpeed;a!==1&&a>0&&(h.multiplyScalar(a),b.staticMoving?t=v:t.y+=(v.y-t.y)*this.dynamicDampingFactor)};this.panCamera=function(){var a=x.clone().subSelf(p);if(a.lengthSq()){a.multiplyScalar(h.length()*b.panSpeed);var c=h.clone().crossSelf(b.object.up).setLength(a.x);c.addSelf(b.object.up.clone().setLength(a.y)); +new THREE.Vector3(0,0,0);var k=!1,f=e.NONE,h=new THREE.Vector3,l=new THREE.Vector3,n=new THREE.Vector3,t=new THREE.Vector2,v=new THREE.Vector2,p=new THREE.Vector2,x=new THREE.Vector2;this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.getMouseOnScreen=function(a,c){return new THREE.Vector2((a-b.screen.offsetLeft)/b.radius*0.5,(c-b.screen.offsetTop)/b.radius*0.5)};this.getMouseProjectionOnBall=function(a,c){var e=new THREE.Vector3((a-b.screen.width*0.5-b.screen.offsetLeft)/ +b.radius,(b.screen.height*0.5+b.screen.offsetTop-c)/b.radius,0),f=e.length();f>1?e.normalize():e.z=Math.sqrt(1-f*f);h.copy(b.object.position).subSelf(b.target);f=b.object.up.clone().setLength(e.y);f.addSelf(b.object.up.clone().crossSelf(h).setLength(e.x));f.addSelf(h.setLength(e.z));return f};this.rotateCamera=function(){var a=Math.acos(l.dot(n)/l.length()/n.length());if(a){var c=(new THREE.Vector3).cross(l,n).normalize(),e=new THREE.Quaternion;a*=b.rotateSpeed;e.setFromAxisAngle(c,-a);e.multiplyVector3(h); +e.multiplyVector3(b.object.up);e.multiplyVector3(n);b.staticMoving?l=n:(e.setFromAxisAngle(c,a*(b.dynamicDampingFactor-1)),e.multiplyVector3(l))}};this.zoomCamera=function(){var a=1+(v.y-t.y)*b.zoomSpeed;a!==1&&a>0&&(h.multiplyScalar(a),b.staticMoving?t=v:t.y+=(v.y-t.y)*this.dynamicDampingFactor)};this.panCamera=function(){var a=x.clone().subSelf(p);if(a.lengthSq()){a.multiplyScalar(h.length()*b.panSpeed);var c=h.clone().crossSelf(b.object.up).setLength(a.x);c.addSelf(b.object.up.clone().setLength(a.y)); b.object.position.addSelf(c);b.target.addSelf(c);b.staticMoving?p=x:p.addSelf(a.sub(x,p).multiplyScalar(b.dynamicDampingFactor))}};this.checkDistances=function(){if(!b.noZoom||!b.noPan)b.object.position.lengthSq()>b.maxDistance*b.maxDistance&&b.object.position.setLength(b.maxDistance),h.lengthSq()0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,h,0)));for(k=0;k0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-h,0)));for(k=0;k0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,h,0)));for(l=0;l0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-h,0)));for(l=0;la&&(a+=Math.PI*2),anglec=(b+a)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return e.multiplyScalar(k).addSelf(l).subSelf(a).clone()}function l(a){for(J=a.length;--J>=0;){na=J;la=J-1;la<0&&(la=a.length- -1);for(var b=0,c=w+v*2,b=0;ba&&(a+=Math.PI*2),anglec=(b+a)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return e.multiplyScalar(k).addSelf(l).subSelf(a).clone()}function k(a){for(J=a.length;--J>=0;){na=J;la=J-1;la<0&&(la=a.length- +1);for(var b=0,c=w+v*2,b=0;b=0;ea--){ja=ea/v;Z=n*(1-ja);ja=t*Math.sin(ja*Math.PI/2);J=0;for(M=F.length;J=0;ea--){ja=ea/v;Z=n*(1-ja);ja=t*Math.sin(ja*Math.PI/2);J=0;for(M=F.length;J0||(v=this.vertices.push(new THREE.Vertex(new THREE.Vector3(p,k,x)))-1);t.push(v)}c.push(t)}for(var w,z,u,l=c.length,b=0;b0)for(e=0;e1&&(w= +THREE.SphereGeometry=function(a,c,b){THREE.Geometry.call(this);for(var a=a||50,e,k=Math.PI,f=Math.max(3,c||8),h=Math.max(2,b||6),c=[],b=0;b0||(v=this.vertices.push(new THREE.Vertex(new THREE.Vector3(p,l,x)))-1);t.push(v)}c.push(t)}for(var w,z,u,k=c.length,b=0;b0)for(e=0;e1&&(w= this.vertices[h].position.clone(),z=this.vertices[n].position.clone(),u=this.vertices[t].position.clone(),w.normalize(),z.normalize(),u.normalize(),this.faces.push(new THREE.Face3(h,n,t,[new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(z.x,z.y,z.z),new THREE.Vector3(u.x,u.y,u.z)])),this.faceVertexUvs[0].push([v,p,B]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry; THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry; THREE.TextGeometry=function(a,c){var b=(new THREE.TextPath(a,c)).toShapes();c.amount=c.height!==void 0?c.height:50;if(c.bevelThickness===void 0)c.bevelThickness=10;if(c.bevelSize===void 0)c.bevelSize=8;if(c.bevelEnabled===void 0)c.bevelEnabled=!1;if(c.bend){var e=b[b.length-1].getBoundingBox().maxX;c.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(e/2,120),new THREE.Vector2(e,0))}THREE.ExtrudeGeometry.call(this,b,c)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry; THREE.TextGeometry.prototype.constructor=THREE.TextGeometry; THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},getTextShapes:function(a,c){return(new TextPath(a,c)).toShapes()},loadFace:function(a){var c=a.familyName.toLowerCase();this.faces[c]=this.faces[c]||{};this.faces[c][a.cssFontWeight]=this.faces[c][a.cssFontWeight]||{};this.faces[c][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[c][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var c= -this.getFace(),b=this.size/c.resolution,e=0,l=String(a).split(""),f=l.length,h=[],a=0;a0)for(t=0;t2;){if(p--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return k;return f}n=t;l<=n&&(n=0);t=n+1;l<=t&&(t=0);v=t+1;l<=v&&(v=0);var x;a:{x=a;var w=n,z=t,u=v,B=l,y=h,F=void 0,C=void 0,H=void 0, +this.getFace(),b=this.size/c.resolution,e=0,k=String(a).split(""),f=k.length,h=[],a=0;a0)for(t=0;t2;){if(p--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return l;return f}n=t;k<=n&&(n=0);t=n+1;k<=t&&(t=0);v=t+1;k<=v&&(v=0);var x;a:{x=a;var w=n,z=t,u=v,B=k,y=h,F=void 0,C=void 0,H=void 0, L=void 0,R=void 0,D=void 0,O=void 0,K=void 0,N=void 0,C=x[y[w]].x,H=x[y[w]].y,L=x[y[z]].x,R=x[y[z]].y,D=x[y[u]].x,O=x[y[u]].y;if(1.0E-10>(L-C)*(O-H)-(R-H)*(D-C))x=!1;else{for(F=0;F=0&&ea>=0&&Z>=0){x=!1; -break a}}x=!0}}if(x){f.push([a[h[n]],a[h[t]],a[h[v]]]);k.push([h[n],h[t],h[v]]);n=t;for(v=t+1;v0;)this.smooth(a)}; -THREE.SubdivisionModifier.prototype.smooth=function(a){function c(a,b,c,e,k,n){var p=new THREE.Face4(a,b,c,e,null,k.color,k.material);if(h.useOldVertexColors){p.vertexColors=[];for(var t,u,w,v=0;v<4;v++){w=n[v];t=new THREE.Color;t.setRGB(0,0,0);for(var y=0;y>7)-127;e|=(h&127)<<16|f<<8;if(e==0&&l==-127)return 0;return(1-2*(k>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,l)}function k(a,b){var c=v(a,b),e=v(a,b+1),f=v(a,b+2);return(v(a,b+3)<<24)+(f<<16)+(e<<8)+c}function l(a,b){var c=v(a,b);return(v(a,b+1)<<8)+c}function t(a,b){var c=v(a,b);return c>127?c-256:c}function v(a,b){return a.charCodeAt(b)&255}function p(b){var c, -e,f;c=k(a,b);e=k(a,b+R);f=k(a,b+D);b=l(a,b+O);y.faces.push(new THREE.Face3(c,e,f,null,null,b))}function x(b){var c,e,f,h,o,p,t;c=k(a,b);e=k(a,b+R);f=k(a,b+D);h=l(a,b+O);o=k(a,b+K);p=k(a,b+N);t=k(a,b+J);var b=H[p*3],u=H[p*3+1];p=H[p*3+2];var v=H[t*3],w=H[t*3+1];t=H[t*3+2];y.faces.push(new THREE.Face3(c,e,f,[new THREE.Vector3(H[o*3],H[o*3+1],H[o*3+2]),new THREE.Vector3(b,u,p),new THREE.Vector3(v,w,t)],null,h))}function w(b){var c,e,f,h;c=k(a,b);e=k(a,b+M);f=k(a,b+ea);h=k(a,b+ja);b=l(a,b+Z);y.faces.push(new THREE.Face4(c, -e,f,h,null,null,b))}function z(b){var c,e,f,h,p,t,u,v,w;c=k(a,b);e=k(a,b+M);f=k(a,b+ea);h=k(a,b+ja);p=l(a,b+Z);t=k(a,b+U);u=k(a,b+o);v=k(a,b+P);w=k(a,b+pa);var b=H[u*3],x=H[u*3+1];u=H[u*3+2];var $=H[v*3],z=H[v*3+1];v=H[v*3+2];var V=H[w*3],B=H[w*3+1];w=H[w*3+2];y.faces.push(new THREE.Face4(c,e,f,h,[new THREE.Vector3(H[t*3],H[t*3+1],H[t*3+2]),new THREE.Vector3(b,x,u),new THREE.Vector3($,z,v),new THREE.Vector3(V,B,w)],null,p))}function u(b){var c,e,f,h;c=k(a,b);e=k(a,b+G);f=k(a,b+X);b=L[c*2];h=L[c*2+ -1];c=L[e*2];var l=y.faceVertexUvs[0];e=L[e*2+1];var n=L[f*2];f=L[f*2+1];var o=[];o.push(new THREE.UV(b,h));o.push(new THREE.UV(c,e));o.push(new THREE.UV(n,f));l.push(o)}function B(b){var c,e,f,h,l,n;c=k(a,b);e=k(a,b+aa);f=k(a,b+na);h=k(a,b+la);b=L[c*2];l=L[c*2+1];c=L[e*2];n=L[e*2+1];e=L[f*2];var o=y.faceVertexUvs[0];f=L[f*2+1];var p=L[h*2];h=L[h*2+1];var t=[];t.push(new THREE.UV(b,l));t.push(new THREE.UV(c,n));t.push(new THREE.UV(e,f));t.push(new THREE.UV(p,h));o.push(t)}var y=this,F=0,C,H=[],L=[], +THREE.BinaryLoader.prototype.createBinModel=function(a,c,b,e){var k=function(b){function c(a,b){var e=v(a,b),f=v(a,b+1),h=v(a,b+2),k=v(a,b+3),l=(k<<1&255|h>>7)-127;e|=(h&127)<<16|f<<8;if(e==0&&l==-127)return 0;return(1-2*(k>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,l)}function k(a,b){var c=v(a,b),e=v(a,b+1),f=v(a,b+2);return(v(a,b+3)<<24)+(f<<16)+(e<<8)+c}function n(a,b){var c=v(a,b);return(v(a,b+1)<<8)+c}function t(a,b){var c=v(a,b);return c>127?c-256:c}function v(a,b){return a.charCodeAt(b)&255}function p(b){var c, +e,f;c=k(a,b);e=k(a,b+R);f=k(a,b+D);b=n(a,b+O);y.faces.push(new THREE.Face3(c,e,f,null,null,b))}function x(b){var c,e,f,h,o,p,t;c=k(a,b);e=k(a,b+R);f=k(a,b+D);h=n(a,b+O);o=k(a,b+K);p=k(a,b+N);t=k(a,b+J);var b=H[p*3],u=H[p*3+1];p=H[p*3+2];var v=H[t*3],w=H[t*3+1];t=H[t*3+2];y.faces.push(new THREE.Face3(c,e,f,[new THREE.Vector3(H[o*3],H[o*3+1],H[o*3+2]),new THREE.Vector3(b,u,p),new THREE.Vector3(v,w,t)],null,h))}function w(b){var c,e,f,h;c=k(a,b);e=k(a,b+M);f=k(a,b+ea);h=k(a,b+ja);b=n(a,b+Z);y.faces.push(new THREE.Face4(c, +e,f,h,null,null,b))}function z(b){var c,e,f,h,p,t,u,v,w;c=k(a,b);e=k(a,b+M);f=k(a,b+ea);h=k(a,b+ja);p=n(a,b+Z);t=k(a,b+U);u=k(a,b+o);v=k(a,b+P);w=k(a,b+pa);var b=H[u*3],x=H[u*3+1];u=H[u*3+2];var $=H[v*3],z=H[v*3+1];v=H[v*3+2];var V=H[w*3],B=H[w*3+1];w=H[w*3+2];y.faces.push(new THREE.Face4(c,e,f,h,[new THREE.Vector3(H[t*3],H[t*3+1],H[t*3+2]),new THREE.Vector3(b,x,u),new THREE.Vector3($,z,v),new THREE.Vector3(V,B,w)],null,p))}function u(b){var c,e,f,h;c=k(a,b);e=k(a,b+G);f=k(a,b+X);b=L[c*2];h=L[c*2+ +1];c=L[e*2];var n=y.faceVertexUvs[0];e=L[e*2+1];var o=L[f*2];f=L[f*2+1];var p=[];p.push(new THREE.UV(b,h));p.push(new THREE.UV(c,e));p.push(new THREE.UV(o,f));n.push(p)}function B(b){var c,e,f,h,n,o;c=k(a,b);e=k(a,b+aa);f=k(a,b+na);h=k(a,b+la);b=L[c*2];n=L[c*2+1];c=L[e*2];o=L[e*2+1];e=L[f*2];var p=y.faceVertexUvs[0];f=L[f*2+1];var t=L[h*2];h=L[h*2+1];var u=[];u.push(new THREE.UV(b,n));u.push(new THREE.UV(c,o));u.push(new THREE.UV(e,f));u.push(new THREE.UV(t,h));p.push(u)}var y=this,F=0,C,H=[],L=[], R,D,O,K,N,J,M,ea,ja,Z,U,o,P,pa,G,X,aa,na,la,ra,ia,da,S,fa,ha;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(y,e,b);C={signature:a.substr(F,8),header_bytes:v(a,F+8),vertex_coordinate_bytes:v(a,F+9),normal_coordinate_bytes:v(a,F+10),uv_coordinate_bytes:v(a,F+11),vertex_index_bytes:v(a,F+12),normal_index_bytes:v(a,F+13),uv_index_bytes:v(a,F+14),material_index_bytes:v(a,F+15),nvertices:k(a,F+16),nnormals:k(a,F+16+4),nuvs:k(a,F+16+8),ntri_flat:k(a,F+16+12),ntri_smooth:k(a,F+16+16),ntri_flat_uv:k(a, F+16+20),ntri_smooth_uv:k(a,F+16+24),nquad_flat:k(a,F+16+28),nquad_smooth:k(a,F+16+32),nquad_flat_uv:k(a,F+16+36),nquad_smooth_uv:k(a,F+16+40)};F+=C.header_bytes;R=C.vertex_index_bytes;D=C.vertex_index_bytes*2;O=C.vertex_index_bytes*3;K=C.vertex_index_bytes*3+C.material_index_bytes;N=C.vertex_index_bytes*3+C.material_index_bytes+C.normal_index_bytes;J=C.vertex_index_bytes*3+C.material_index_bytes+C.normal_index_bytes*2;M=C.vertex_index_bytes;ea=C.vertex_index_bytes*2;ja=C.vertex_index_bytes*3;Z=C.vertex_index_bytes* 4;U=C.vertex_index_bytes*4+C.material_index_bytes;o=C.vertex_index_bytes*4+C.material_index_bytes+C.normal_index_bytes;P=C.vertex_index_bytes*4+C.material_index_bytes+C.normal_index_bytes*2;pa=C.vertex_index_bytes*4+C.material_index_bytes+C.normal_index_bytes*3;G=C.uv_index_bytes;X=C.uv_index_bytes*2;aa=C.uv_index_bytes;na=C.uv_index_bytes*2;la=C.uv_index_bytes*3;b=C.vertex_index_bytes*3+C.material_index_bytes;ha=C.vertex_index_bytes*4+C.material_index_bytes;ra=C.ntri_flat*b;ia=C.ntri_smooth*(b+C.normal_index_bytes* @@ -574,24 +573,24 @@ F+16+20),ntri_smooth_uv:k(a,F+16+24),nquad_flat:k(a,F+16+28),nquad_smooth:k(a,F+ 3,k=b+C.nnormals*h;b=0){x=n.invBindMatrices[u];o.invBindMatrix=x;o.skinningMatrix=new THREE.Matrix4;o.skinningMatrix.multiply(o.world,x);o.weights=[];for(x=0;x1){n=new THREE.MeshFaceMaterial;for(j=0;j1?b.add(n):b=n}}b.name=a.id||"";a.matrix.decompose(b.position,b.rotation, -b.scale);for(h=0;h1){n=new THREE.MeshFaceMaterial;for(j=0;j1?b.add(n):b=n}}b.name=a.id||"";a.matrix.decompose(b.position,b.rotation, +b.scale);for(h=0;h1?c[1].substr(0,b):"0";c[1].length=0,e=a.indexOf("(")>=0,f,h;if(c)b=a.split("."),a=b.shift(),h=b.shift();else if(e){f=a.split("(");a=f.shift();for(b=0;b1&&(N=new THREE.MeshFaceMaterial);object=new THREE.Mesh(R,N);object.name=w;object.position.set(C[0],C[1],C[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=F.visible;P.scene.add(object);P.objects[w]=object;F.meshCollider&&(a=THREE.CollisionUtils.MeshColliderWBox(object),P.scene.collisions.colliders.push(a));if(F.castsShadow)a= new THREE.ShadowVolume(R),P.scene.add(a),a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;F.trigger&&F.trigger.toLowerCase()!="none"&&(a={type:F.trigger,object:F},P.triggers[object.name]=a)}}else C=F.position,r=F.rotation,q=F.quaternion,s=F.scale,q=0,object=new THREE.Object3D,object.name=w,object.position.set(C[0],C[1],C[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],s[1],s[2]),object.visible= -F.visible!==void 0?F.visible:!1,P.scene.add(object),P.objects[w]=object,P.empties[w]=object,F.trigger&&F.trigger.toLowerCase()!="none"&&(a={type:F.trigger,object:F},P.triggers[object.name]=a)}function n(a){return function(c){P.geometries[a]=c;k();ja-=1;b.onLoadComplete();v()}}function t(a){return function(b){P.geometries[a]=b}}function v(){b.callbackProgress({totalModels:U,totalTextures:o,loadedModels:U-ja,loadedTextures:o-Z},P);b.onLoadProgress();ja==0&&Z==0&&c(P)}var p,x,w,z,u,B,y,F,C,H,L,R,D,O, +F.visible!==void 0?F.visible:!1,P.scene.add(object),P.objects[w]=object,P.empties[w]=object,F.trigger&&F.trigger.toLowerCase()!="none"&&(a={type:F.trigger,object:F},P.triggers[object.name]=a)}function n(a){return function(c){P.geometries[a]=c;l();ja-=1;b.onLoadComplete();v()}}function t(a){return function(b){P.geometries[a]=b}}function v(){b.callbackProgress({totalModels:U,totalTextures:o,loadedModels:U-ja,loadedTextures:o-Z},P);b.onLoadProgress();ja==0&&Z==0&&c(P)}var p,x,w,z,u,B,y,F,C,H,L,R,D,O, K,N,J,M,ea,ja,Z,U,o,P;M=a.data;K=new THREE.BinaryLoader;ea=new THREE.JSONLoader;Z=ja=0;P={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(w in M.objects)if(F=M.objects[w],F.meshCollider){a=!0;break}if(a)P.scene.collisions=new THREE.CollisionSystem;if(M.transform){a=M.transform.position;H=M.transform.rotation;var pa=M.transform.scale;a&&P.scene.position.set(a[0],a[1],a[2]);H&&P.scene.rotation.set(H[0],H[1],H[2]); pa&&P.scene.scale.set(pa[0],pa[1],pa[2]);(a||H||pa)&&P.scene.updateMatrix()}a=function(){Z-=1;v();b.onLoadComplete()};for(u in M.cameras)H=M.cameras[u],H.type=="perspective"?D=new THREE.PerspectiveCamera(H.fov,H.aspect,H.near,H.far):H.type=="ortho"&&(D=new THREE.OrthographicCamera(H.left,H.right,H.top,H.bottom,H.near,H.far)),C=H.position,H=H.target,D.position.set(C[0],C[1],C[2]),D.target=new THREE.Vector3(H[0],H[1],H[2]),P.cameras[u]=D;for(z in M.lights)u=M.lights[z],D=u.color!==void 0?u.color:16777215, H=u.intensity!==void 0?u.intensity:1,u.type=="directional"?(C=u.direction,J=new THREE.DirectionalLight(D,H),J.position.set(C[0],C[1],C[2]),J.position.normalize()):u.type=="point"?(C=u.position,d=u.distance,J=new THREE.PointLight(D,H,d),J.position.set(C[0],C[1],C[2])):u.type=="ambient"&&(J=new THREE.AmbientLight(D)),P.scene.add(J),P.lights[z]=J;for(B in M.fogs)z=M.fogs[B],z.type=="linear"?O=new THREE.Fog(0,z.near,z.far):z.type=="exp2"&&(O=new THREE.FogExp2(0,z.density)),H=z.color,O.color.setRGB(H[0], @@ -651,28 +650,28 @@ void 0)p.mapping=new THREE[p.mapping];if(p.url instanceof Array){K=[];for(var G= K.offset.set(p.offset[0],p.offset[1]);if(p.wrap){ea={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(ea[p.wrap[0]]!==void 0)K.wrapS=ea[p.wrap[0]];if(ea[p.wrap[1]]!==void 0)K.wrapT=ea[p.wrap[1]]}}P.textures[y]=K}for(x in M.materials){y=M.materials[x];for(L in y.parameters)if(L=="envMap"||L=="map"||L=="lightMap")y.parameters[L]=P.textures[y.parameters[L]];else if(L=="shading")y.parameters[L]=y.parameters[L]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(L=="blending")y.parameters[L]= THREE[y.parameters[L]]?THREE[y.parameters[L]]:THREE.NormalBlending;else if(L=="combine")y.parameters[L]=y.parameters[L]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(L=="vertexColors")if(y.parameters[L]=="face")y.parameters[L]=THREE.FaceColors;else if(y.parameters[L])y.parameters[L]=THREE.VertexColors;if(y.parameters.opacity!==void 0&&y.parameters.opacity<1)y.parameters.transparent=!0;if(y.parameters.normalMap){p=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(p.uniforms); K=y.parameters.color;ea=y.parameters.specular;B=y.parameters.ambient;O=y.parameters.shininess;a.tNormal.texture=P.textures[y.parameters.normalMap];if(y.parameters.normalMapFactor)a.uNormalScale.value=y.parameters.normalMapFactor;if(y.parameters.map)a.tDiffuse.texture=y.parameters.map,a.enableDiffuse.value=!0;if(y.parameters.lightMap)a.tAO.texture=y.parameters.lightMap,a.enableAO.value=!0;if(y.parameters.specularMap)a.tSpecular.texture=P.textures[y.parameters.specularMap],a.enableSpecular.value=!0; -a.uDiffuseColor.value.setHex(K);a.uSpecularColor.value.setHex(ea);a.uAmbientColor.value.setHex(B);a.uShininess.value=O;if(y.parameters.opacity)a.uOpacity.value=y.parameters.opacity;y=new THREE.ShaderMaterial({fragmentShader:p.fragmentShader,vertexShader:p.vertexShader,uniforms:a,lights:!0,fog:!0})}else y=new THREE[y.type](y.parameters);P.materials[x]=y}k();b.callbackSync(P);v()}},constructor:THREE.SceneLoader};THREE.UTF8Loader=function(){};THREE.UTF8Loader.prototype=new THREE.UTF8Loader; +a.uDiffuseColor.value.setHex(K);a.uSpecularColor.value.setHex(ea);a.uAmbientColor.value.setHex(B);a.uShininess.value=O;if(y.parameters.opacity)a.uOpacity.value=y.parameters.opacity;y=new THREE.ShaderMaterial({fragmentShader:p.fragmentShader,vertexShader:p.vertexShader,uniforms:a,lights:!0,fog:!0})}else y=new THREE[y.type](y.parameters);P.materials[x]=y}l();b.callbackSync(P);v()}},constructor:THREE.SceneLoader};THREE.UTF8Loader=function(){};THREE.UTF8Loader.prototype=new THREE.UTF8Loader; THREE.UTF8Loader.prototype.constructor=THREE.UTF8Loader; -THREE.UTF8Loader.prototype.load=function(a,c,b){if(a instanceof Object)console.warn("DEPRECATED: UTF8Loader( parameters ) is now UTF8Loader( url, callback, metaData )."),b=a,a=b.model,c=b.callback,b={scale:b.scale,offsetX:b.offsetX,offsetY:b.offsetY,offsetZ:b.offsetZ};var e=new XMLHttpRequest,l=b.scale!==void 0?b.scale:1,f=b.offsetX!==void 0?b.offsetX:0,h=b.offsetY!==void 0?b.offsetY:0,k=b.offsetZ!==void 0?b.offsetZ:0;e.onreadystatechange=function(){e.readyState==4?e.status==200||e.status==0?THREE.UTF8Loader.prototype.createModel(e.responseText, -c,l,f,h,k):alert("Couldn't load ["+a+"] ["+e.status+"]"):e.readyState!=3&&e.readyState==2&&e.getResponseHeader("Content-Length")};e.open("GET",a,!0);e.send(null)};THREE.UTF8Loader.prototype.decompressMesh=function(a){var c=a.charCodeAt(0);c>=57344&&(c-=2048);c++;for(var b=new Float32Array(8*c),e=1,l=0;l<8;l++){for(var f=0,h=0;h>1^-(k&1);b[8*h+l]=f}e+=c}c=a.length-e;f=new Uint16Array(c);for(l=h=0;l=57344&&(c-=2048);c++;for(var b=new Float32Array(8*c),e=1,k=0;k<8;k++){for(var f=0,h=0;h>1^-(l&1);b[8*h+k]=f}e+=c}c=a.length-e;f=new Uint16Array(c);for(k=h=0;k=this.maxCount-3&&k(this)};this.begin= -function(){this.count=0;this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!==0){for(var c=this.count*3;cthis.size-1&&(n=this.size-1);var x=Math.floor(t-k);x<1&&(x=1);t=Math.floor(t+k);t>this.size-1&&(t=this.size-1);var w=Math.floor(v-k);w<1&&(w=1);k=Math.floor(v+k); -k>this.size-1&&(k=this.size-1);for(var z,u,B,y,F,C;p0&&(this.field[B+z]+=y)}}};this.addPlaneX=function(a,c){var l,f,h,k,n,t=this.size,v=this.yd,p=this.zd,x=this.field,w=t*Math.sqrt(a/c);w>t&&(w=t);for(l=0;l0)for(f=0;fv&&(z=v);for(f=0;f0){n=f*p;for(l=0;lsize&&(dist=size);for(h=0;h0){n=zd*h;for(f=0;f=this.maxCount-3&&l(this)};this.begin= +function(){this.count=0;this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!==0){for(var c=this.count*3;cthis.size-1&&(n=this.size-1);var x=Math.floor(t-l);x<1&&(x=1);t=Math.floor(t+l);t>this.size-1&&(t=this.size-1);var w=Math.floor(v-l);w<1&&(w=1);l=Math.floor(v+l); +l>this.size-1&&(l=this.size-1);for(var z,u,B,y,F,C;p0&&(this.field[B+z]+=y)}}};this.addPlaneX=function(a,c){var k,f,h,l,n,t=this.size,v=this.yd,p=this.zd,x=this.field,w=t*Math.sqrt(a/c);w>t&&(w=t);for(k=0;k0)for(f=0;fv&&(z=v);for(f=0;f0){n=f*p;for(k=0;ksize&&(dist=size);for(h=0;h0){n=zd*h;for(f=0;ff?this.hits.push(l):this.hits.unshift(l),f=e;return this.hits}; +THREE.CollisionSystem.prototype.rayCastAll=function(a){a.direction.normalize();this.hits.length=0;var c,b,e,k,f=0;c=0;for(b=this.colliders.length;cf?this.hits.push(k):this.hits.unshift(k),f=e;return this.hits}; THREE.CollisionSystem.prototype.rayCastNearest=function(a){var c=this.rayCastAll(a);if(c.length==0)return null;for(var b=0;c[b]instanceof THREE.MeshCollider;){var e=this.rayMesh(a,c[b]);if(e.distc.length)return null;return c[b]}; THREE.CollisionSystem.prototype.rayCast=function(a,c){if(c instanceof THREE.PlaneCollider)return this.rayPlane(a,c);else if(c instanceof THREE.SphereCollider)return this.raySphere(a,c);else if(c instanceof THREE.BoxCollider)return this.rayBox(a,c);else if(c instanceof THREE.MeshCollider&&c.box)return this.rayBox(a,c.box)}; -THREE.CollisionSystem.prototype.rayMesh=function(a,c){for(var b=this.makeRayLocal(a,c.mesh),e=Number.MAX_VALUE,l,f=0;f=k*l))return Number.MAX_VALUE;h/=k;k=THREE.CollisionSystem.__v3;k.copy(a.direction);k.multiplyScalar(h);k.addSelf(a.origin);Math.abs(f.x)> -Math.abs(f.y)?Math.abs(f.x)>Math.abs(f.z)?(a=k.y-c.y,f=b.y-c.y,l=e.y-c.y,k=k.z-c.z,b=b.z-c.z,e=e.z-c.z):(a=k.x-c.x,f=b.x-c.x,l=e.x-c.x,k=k.y-c.y,b=b.y-c.y,e=e.y-c.y):Math.abs(f.y)>Math.abs(f.z)?(a=k.x-c.x,f=b.x-c.x,l=e.x-c.x,k=k.z-c.z,b=b.z-c.z,e=e.z-c.z):(a=k.x-c.x,f=b.x-c.x,l=e.x-c.x,k=k.y-c.y,b=b.y-c.y,e=e.y-c.y);c=f*e-b*l;if(c==0)return Number.MAX_VALUE;c=1/c;e=(a*e-k*l)*c;if(!(e>=0))return Number.MAX_VALUE;c*=f*k-b*a;if(!(c>=0))return Number.MAX_VALUE;if(!(1-e-c>=0))return Number.MAX_VALUE;return h}; +THREE.CollisionSystem.prototype.rayMesh=function(a,c){for(var b=this.makeRayLocal(a,c.mesh),e=Number.MAX_VALUE,k,f=0;f=l*k))return Number.MAX_VALUE;h/=l;l=THREE.CollisionSystem.__v3;l.copy(a.direction);l.multiplyScalar(h);l.addSelf(a.origin);Math.abs(f.x)> +Math.abs(f.y)?Math.abs(f.x)>Math.abs(f.z)?(a=l.y-c.y,f=b.y-c.y,k=e.y-c.y,l=l.z-c.z,b=b.z-c.z,e=e.z-c.z):(a=l.x-c.x,f=b.x-c.x,k=e.x-c.x,l=l.y-c.y,b=b.y-c.y,e=e.y-c.y):Math.abs(f.y)>Math.abs(f.z)?(a=l.x-c.x,f=b.x-c.x,k=e.x-c.x,l=l.z-c.z,b=b.z-c.z,e=e.z-c.z):(a=l.x-c.x,f=b.x-c.x,k=e.x-c.x,l=l.y-c.y,b=b.y-c.y,e=e.y-c.y);c=f*e-b*k;if(c==0)return Number.MAX_VALUE;c=1/c;e=(a*e-l*k)*c;if(!(e>=0))return Number.MAX_VALUE;c*=f*l-b*a;if(!(c>=0))return Number.MAX_VALUE;if(!(1-e-c>=0))return Number.MAX_VALUE;return h}; THREE.CollisionSystem.prototype.makeRayLocal=function(a,c){var b=THREE.CollisionSystem.__m;b.getInverse(c.matrixWorld);var e=THREE.CollisionSystem.__r;e.origin.copy(a.origin);e.direction.copy(a.direction);b.multiplyVector3(e.origin);b.rotateAxis(e.direction);e.direction.normalize();return e}; -THREE.CollisionSystem.prototype.rayBox=function(a,c){var b;c.dynamic&&c.mesh&&c.mesh.matrixWorld?b=this.makeRayLocal(a,c.mesh):(b=THREE.CollisionSystem.__r,b.origin.copy(a.origin),b.direction.copy(a.direction));var e=0,l=0,f=0,h=0,k=0,n=0,t=!0;b.origin.xc.max.x&&(e=c.max.x-b.origin.x,e/=b.direction.x,t=!1,h=1);b.origin.yc.max.y&&(l=c.max.y-b.origin.y,l/=b.direction.y, -t=!1,k=1);b.origin.zc.max.z&&(f=c.max.z-b.origin.z,f/=b.direction.z,t=!1,n=1);if(t)return-1;t=0;l>e&&(t=1,e=l);f>e&&(t=2,e=f);switch(t){case 0:k=b.origin.y+b.direction.y*e;if(kc.max.y)return Number.MAX_VALUE;b=b.origin.z+b.direction.z*e;if(bc.max.z)return Number.MAX_VALUE;c.normal.set(h,0,0);break;case 1:h=b.origin.x+b.direction.x*e;if(hc.max.x)return Number.MAX_VALUE;b=b.origin.z+b.direction.z* -e;if(bc.max.z)return Number.MAX_VALUE;c.normal.set(0,k,0);break;case 2:h=b.origin.x+b.direction.x*e;if(hc.max.x)return Number.MAX_VALUE;k=b.origin.y+b.direction.y*e;if(kc.max.y)return Number.MAX_VALUE;c.normal.set(0,0,n)}return e};THREE.CollisionSystem.prototype.rayPlane=function(a,c){var b=a.direction.dot(c.normal),e=c.point.dot(c.normal);if(b<0)b=(e-a.origin.dot(c.normal))/b;else return Number.MAX_VALUE;return b>0?b:Number.MAX_VALUE}; +THREE.CollisionSystem.prototype.rayBox=function(a,c){var b;c.dynamic&&c.mesh&&c.mesh.matrixWorld?b=this.makeRayLocal(a,c.mesh):(b=THREE.CollisionSystem.__r,b.origin.copy(a.origin),b.direction.copy(a.direction));var e=0,k=0,f=0,h=0,l=0,n=0,t=!0;b.origin.xc.max.x&&(e=c.max.x-b.origin.x,e/=b.direction.x,t=!1,h=1);b.origin.yc.max.y&&(k=c.max.y-b.origin.y,k/=b.direction.y, +t=!1,l=1);b.origin.zc.max.z&&(f=c.max.z-b.origin.z,f/=b.direction.z,t=!1,n=1);if(t)return-1;t=0;k>e&&(t=1,e=k);f>e&&(t=2,e=f);switch(t){case 0:l=b.origin.y+b.direction.y*e;if(lc.max.y)return Number.MAX_VALUE;b=b.origin.z+b.direction.z*e;if(bc.max.z)return Number.MAX_VALUE;c.normal.set(h,0,0);break;case 1:h=b.origin.x+b.direction.x*e;if(hc.max.x)return Number.MAX_VALUE;b=b.origin.z+b.direction.z* +e;if(bc.max.z)return Number.MAX_VALUE;c.normal.set(0,l,0);break;case 2:h=b.origin.x+b.direction.x*e;if(hc.max.x)return Number.MAX_VALUE;l=b.origin.y+b.direction.y*e;if(lc.max.y)return Number.MAX_VALUE;c.normal.set(0,0,n)}return e};THREE.CollisionSystem.prototype.rayPlane=function(a,c){var b=a.direction.dot(c.normal),e=c.point.dot(c.normal);if(b<0)b=(e-a.origin.dot(c.normal))/b;else return Number.MAX_VALUE;return b>0?b:Number.MAX_VALUE}; THREE.CollisionSystem.prototype.raySphere=function(a,c){var b=c.center.clone().subSelf(a.origin);if(b.lengthSq=0)return Math.abs(e)-Math.sqrt(b);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4; THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(a){a.geometry.computeBoundingBox();var c=a.geometry.boundingBox,b=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),b=new THREE.BoxCollider(b,c);b.mesh=a;return b};THREE.CollisionUtils.MeshAABB=function(a){var c=THREE.CollisionUtils.MeshOBB(a);c.min.addSelf(a.position);c.max.addSelf(a.position);c.dynamic=!1;return c}; THREE.CollisionUtils.MeshColliderWBox=function(a){return new THREE.MeshCollider(a,THREE.CollisionUtils.MeshOBB(a))}; -if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoUpdateScene=!1;var c=this,b=this.setSize,e=this.render,l=new THREE.PerspectiveCamera,f=new THREE.PerspectiveCamera,h=new THREE.Matrix4,k=new THREE.Matrix4,n,t,v,p;l.matrixAutoUpdate=f.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},x=new THREE.WebGLRenderTarget(512,512,a),w=new THREE.WebGLRenderTarget(512,512,a),z=new THREE.PerspectiveCamera(53, +if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoUpdateScene=!1;var c=this,b=this.setSize,e=this.render,k=new THREE.PerspectiveCamera,f=new THREE.PerspectiveCamera,h=new THREE.Matrix4,l=new THREE.Matrix4,n,t,v,p;k.matrixAutoUpdate=f.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},x=new THREE.WebGLRenderTarget(512,512,a),w=new THREE.WebGLRenderTarget(512,512,a),z=new THREE.PerspectiveCamera(53, 1,1,1E4);z.position.z=2;_material=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:x},mapRight:{type:"t",value:1,texture:w}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}); -var u=new THREE.Scene;u.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));u.add(z);this.setSize=function(a,e){b.call(c,a,e);x.width=a;x.height=e;w.width=a;w.height=e};this.render=function(a,b){a.updateMatrixWorld();if(n!==b.aspect||t!==b.near||v!==b.far||p!==b.fov){n=b.aspect;t=b.near;v=b.far;p=b.fov;var F=b.projectionMatrix.clone(),C=125/30*0.5,H=C*t/125,L=t*Math.tan(p*Math.PI/360),R;h.n14=C;k.n14=-C;C=-L*n+H;R=L*n+H;F.n11=2*t/(R-C);F.n13=(R+C)/(R-C);l.projectionMatrix.copy(F);C=-L*n-H; -R=L*n-H;F.n11=2*t/(R-C);F.n13=(R+C)/(R-C);f.projectionMatrix.copy(F)}l.matrixWorld.copy(b.matrixWorld).multiplySelf(k);l.position.copy(b.position);l.near=b.near;l.far=b.far;e.call(c,a,l,x,!0);f.matrixWorld.copy(b.matrixWorld).multiplySelf(h);f.position.copy(b.position);f.near=b.near;f.far=b.far;e.call(c,a,f,w,!0);u.updateMatrixWorld();e.call(c,u,z)}}; -if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var c=this,b=this.setSize,e=this.render,l,f,h=new THREE.PerspectiveCamera;h.target=new THREE.Vector3(0,0,0);var k=new THREE.PerspectiveCamera;k.target=new THREE.Vector3(0,0,0);c.separation=10;if(a&&a.separation!==void 0)c.separation=a.separation;this.setSize=function(a,e){b.call(c,a,e);l=a/2;f=e};this.render=function(a,b){this.clear();h.fov=b.fov;h.aspect=0.5*b.aspect;h.near=b.near;h.far= -b.far;h.updateProjectionMatrix();h.position.copy(b.position);h.target.copy(b.target);h.translateX(c.separation);h.lookAt(h.target);k.projectionMatrix=h.projectionMatrix;k.position.copy(b.position);k.target.copy(b.target);k.translateX(-c.separation);k.lookAt(k.target);this.setViewport(0,0,l,f);e.call(c,a,h);this.setViewport(l,0,l,f);e.call(c,a,k,!1)}}; +var u=new THREE.Scene;u.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));u.add(z);this.setSize=function(a,e){b.call(c,a,e);x.width=a;x.height=e;w.width=a;w.height=e};this.render=function(a,b){a.updateMatrixWorld();if(n!==b.aspect||t!==b.near||v!==b.far||p!==b.fov){n=b.aspect;t=b.near;v=b.far;p=b.fov;var F=b.projectionMatrix.clone(),C=125/30*0.5,H=C*t/125,L=t*Math.tan(p*Math.PI/360),R;h.n14=C;l.n14=-C;C=-L*n+H;R=L*n+H;F.n11=2*t/(R-C);F.n13=(R+C)/(R-C);k.projectionMatrix.copy(F);C=-L*n-H; +R=L*n-H;F.n11=2*t/(R-C);F.n13=(R+C)/(R-C);f.projectionMatrix.copy(F)}k.matrixWorld.copy(b.matrixWorld).multiplySelf(l);k.position.copy(b.position);k.near=b.near;k.far=b.far;e.call(c,a,k,x,!0);f.matrixWorld.copy(b.matrixWorld).multiplySelf(h);f.position.copy(b.position);f.near=b.near;f.far=b.far;e.call(c,a,f,w,!0);u.updateMatrixWorld();e.call(c,u,z)}}; +if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var c=this,b=this.setSize,e=this.render,k,f,h=new THREE.PerspectiveCamera;h.target=new THREE.Vector3(0,0,0);var l=new THREE.PerspectiveCamera;l.target=new THREE.Vector3(0,0,0);c.separation=10;if(a&&a.separation!==void 0)c.separation=a.separation;this.setSize=function(a,e){b.call(c,a,e);k=a/2;f=e};this.render=function(a,b){this.clear();h.fov=b.fov;h.aspect=0.5*b.aspect;h.near=b.near;h.far= +b.far;h.updateProjectionMatrix();h.position.copy(b.position);h.target.copy(b.target);h.translateX(c.separation);h.lookAt(h.target);l.projectionMatrix=h.projectionMatrix;l.position.copy(b.position);l.target.copy(b.target);l.translateX(-c.separation);l.lookAt(l.target);this.setViewport(0,0,k,f);e.call(c,a,h);this.setViewport(k,0,k,f);e.call(c,a,l,!1)}}; diff --git a/build/custom/ThreeWebGL.js b/build/custom/ThreeWebGL.js index d6b5d676..f92d69ac 100644 --- a/build/custom/ThreeWebGL.js +++ b/build/custom/ThreeWebGL.js @@ -177,74 +177,73 @@ THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.lights_phong_fragment,THR THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment, THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.morphtarget_vertex, THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}}; -THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,e=b.material;if(e.attributes){if(a.__webglCustomAttributesList===void 0)a.__webglCustomAttributesList=[];for(var f in e.attributes){originalAttribute=e.attributes[f];attribute={};for(property in originalAttribute)attribute[property]=originalAttribute[property];if(!attribute.__webglInitialized||attribute.createUniqueBuffers)attribute.__webglInitialized=!0,size=1,attribute.type==="v2"?size=2:attribute.type==="v3"?size=3:attribute.type=== -"v4"?size=4:attribute.type==="c"&&(size=3),attribute.size=size,attribute.array=new Float32Array(c*size),attribute.buffer=d.createBuffer(),attribute.buffer.belongsToAttribute=f,originalAttribute.needsUpdate=!0,attribute.__original=originalAttribute;a.__webglCustomAttributesList.push(attribute)}}}function c(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;else if(b.materialIndex>=0)return a.geometry.materials[b.materialIndex]}function e(a,b,c){var e,f,h,i=a.vertices, -o=i.length,s=a.colors,k=s.length,m=a.__vertexArray,q=a.__colorArray,l=a.__sortArray,x=a.__dirtyVertices,r=a.__dirtyColors,n=a.__webglCustomAttributesList;if(c.sortParticles){Ba.multiplySelf(c.matrixWorld);for(e=0;e=0)b&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglVertexBuffer),d.vertexAttribPointer(a.position,3,d.FLOAT,!1,0,0));else if(i.morphTargetBase){c=e.program.attributes;i.morphTargetBase!==-1?(d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[i.morphTargetBase]), -d.vertexAttribPointer(c.position,3,d.FLOAT,!1,0,0)):c.position>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglVertexBuffer),d.vertexAttribPointer(c.position,3,d.FLOAT,!1,0,0));if(i.morphTargetForcedOrder.length){k=0;var s=i.morphTargetForcedOrder;for(o=i.morphTargetInfluences;kl&&(m=q,l=o[m]);d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[m]);d.vertexAttribPointer(c["morphTarget"+k],3,d.FLOAT,!1,0,0);i.__webglMorphTargetInfluences[k]=l;s[m]=1;l=-1;k++}}e.program.uniforms.morphTargetInfluences!==null&&d.uniform1fv(e.program.uniforms.morphTargetInfluences,i.__webglMorphTargetInfluences)}if(b){if(f.__webglCustomAttributesList){k= -0;for(o=f.__webglCustomAttributesList.length;k=0&&(d.bindBuffer(d.ARRAY_BUFFER,c.buffer),d.vertexAttribPointer(a[c.buffer.belongsToAttribute],c.size,d.FLOAT,!1,0,0))}a.color>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglColorBuffer),d.vertexAttribPointer(a.color,3,d.FLOAT,!1,0,0));a.normal>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglNormalBuffer),d.vertexAttribPointer(a.normal,3,d.FLOAT,!1,0,0));a.tangent>=0&&(d.bindBuffer(d.ARRAY_BUFFER, -f.__webglTangentBuffer),d.vertexAttribPointer(a.tangent,4,d.FLOAT,!1,0,0));a.uv>=0&&(f.__webglUVBuffer?(d.bindBuffer(d.ARRAY_BUFFER,f.__webglUVBuffer),d.vertexAttribPointer(a.uv,2,d.FLOAT,!1,0,0),d.enableVertexAttribArray(a.uv)):d.disableVertexAttribArray(a.uv));a.uv2>=0&&(f.__webglUV2Buffer?(d.bindBuffer(d.ARRAY_BUFFER,f.__webglUV2Buffer),d.vertexAttribPointer(a.uv2,2,d.FLOAT,!1,0,0),d.enableVertexAttribArray(a.uv2)):d.disableVertexAttribArray(a.uv2));e.skinning&&a.skinVertexA>=0&&a.skinVertexB>= -0&&a.skinIndex>=0&&a.skinWeight>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinVertexABuffer),d.vertexAttribPointer(a.skinVertexA,4,d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinVertexBBuffer),d.vertexAttribPointer(a.skinVertexB,4,d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinIndicesBuffer),d.vertexAttribPointer(a.skinIndex,4,d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinWeightsBuffer),d.vertexAttribPointer(a.skinWeight,4,d.FLOAT,!1,0,0))}i instanceof THREE.Mesh?(e.wireframe? -(d.lineWidth(e.wireframeLinewidth),b&&d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer),d.drawElements(d.LINES,f.__webglLineCount,d.UNSIGNED_SHORT,0)):(b&&d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer),d.drawElements(d.TRIANGLES,f.__webglFaceCount,d.UNSIGNED_SHORT,0)),N.info.render.calls++,N.info.render.vertices+=f.__webglFaceCount,N.info.render.faces+=f.__webglFaceCount/3):i instanceof THREE.Line?(i=i.type===THREE.LineStrip?d.LINE_STRIP:d.LINES,d.lineWidth(e.linewidth),d.drawArrays(i, -0,f.__webglLineCount),N.info.render.calls++):i instanceof THREE.ParticleSystem?(d.drawArrays(d.POINTS,0,f.__webglParticleCount),N.info.render.calls++):i instanceof THREE.Ribbon&&(d.drawArrays(d.TRIANGLE_STRIP,0,f.__webglVertexCount),N.info.render.calls++)}}function i(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=d.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=d.createBuffer();a.hasPos&&(d.bindBuffer(d.ARRAY_BUFFER,a.__webglVertexBuffer),d.bufferData(d.ARRAY_BUFFER,a.positionArray, -d.DYNAMIC_DRAW),d.enableVertexAttribArray(b.attributes.position),d.vertexAttribPointer(b.attributes.position,3,d.FLOAT,!1,0,0));if(a.hasNormal){d.bindBuffer(d.ARRAY_BUFFER,a.__webglNormalBuffer);if(c===THREE.FlatShading){var e,f,h,i,o,k,l,m,q,n,x=a.count*3;for(n=0;n=0)b=b.geometry.materials[d],b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}else if(b=c)b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}function F(a,b){return b.z-a.z}function E(a){var b,c,e,l=0,T,n,o,s,Q=a.lights;pa||(pa=new THREE.PerspectiveCamera(N.shadowCameraFov,N.shadowMapWidth/N.shadowMapHeight,N.shadowCameraNear,N.shadowCameraFar));b=0;for(c=Q.length;b=0;d--)a[d].object===b&&a.splice(d,1)}function da(a,b,d){a.push({buffer:b,object:d,opaque:null,transparent:null})} -function K(a){if(a!==P){switch(a){case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE);break;case THREE.SubtractiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.SRC_COLOR);break;default:d.blendEquationSeparate(d.FUNC_ADD,d.FUNC_ADD),d.blendFuncSeparate(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA,d.ONE,d.ONE_MINUS_SRC_ALPHA)}P=a}}function U(a,b,c){(c.width&c.width- -1)===0&&(c.height&c.height-1)===0?(d.texParameteri(a,d.TEXTURE_WRAP_S,ka(b.wrapS)),d.texParameteri(a,d.TEXTURE_WRAP_T,ka(b.wrapT)),d.texParameteri(a,d.TEXTURE_MAG_FILTER,ka(b.magFilter)),d.texParameteri(a,d.TEXTURE_MIN_FILTER,ka(b.minFilter)),d.generateMipmap(a)):(d.texParameteri(a,d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE),d.texParameteri(a,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE),d.texParameteri(a,d.TEXTURE_MAG_FILTER,xa(b.magFilter)),d.texParameteri(a,d.TEXTURE_MIN_FILTER,xa(b.minFilter)))}function X(a,b){if(a.needsUpdate){if(!a.__webglInit)a.__webglInit= -!0,a.__webglTexture=d.createTexture(),N.info.memory.textures++;d.activeTexture(d.TEXTURE0+b);d.bindTexture(d.TEXTURE_2D,a.__webglTexture);a instanceof THREE.DataTexture?d.texImage2D(d.TEXTURE_2D,0,ka(a.format),a.image.width,a.image.height,0,ka(a.format),d.UNSIGNED_BYTE,a.image.data):d.texImage2D(d.TEXTURE_2D,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,a.image);U(d.TEXTURE_2D,a,a.image);a.needsUpdate=!1}else d.activeTexture(d.TEXTURE0+b),d.bindTexture(d.TEXTURE_2D,a.__webglTexture)}function J(a,b){d.bindRenderbuffer(d.RENDERBUFFER, -a);b.depthBuffer&&!b.stencilBuffer?(d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_COMPONENT16,b.width,b.height),d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_ATTACHMENT,d.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_STENCIL,b.width,b.height),d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_STENCIL_ATTACHMENT,d.RENDERBUFFER,a)):d.renderbufferStorage(d.RENDERBUFFER,d.RGBA4,b.width,b.height)}function Y(a){var b=a instanceof THREE.WebGLRenderTargetCube; -if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=!0;if(a.stencilBuffer===void 0)a.stencilBuffer=!0;a.__webglTexture=d.createTexture();if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];d.bindTexture(d.TEXTURE_CUBE_MAP,a.__webglTexture);U(d.TEXTURE_CUBE_MAP,a,a);for(var c=0;c<6;c++){a.__webglFramebuffer[c]=d.createFramebuffer();a.__webglRenderbuffer[c]=d.createRenderbuffer();d.texImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,ka(a.format),a.width,a.height,0,ka(a.format),ka(a.type), -null);var e=a,f=d.TEXTURE_CUBE_MAP_POSITIVE_X+c;d.bindFramebuffer(d.FRAMEBUFFER,a.__webglFramebuffer[c]);d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,f,e.__webglTexture,0);J(a.__webglRenderbuffer[c],a)}}else a.__webglFramebuffer=d.createFramebuffer(),a.__webglRenderbuffer=d.createRenderbuffer(),d.bindTexture(d.TEXTURE_2D,a.__webglTexture),U(d.TEXTURE_2D,a,a),d.texImage2D(d.TEXTURE_2D,0,ka(a.format),a.width,a.height,0,ka(a.format),ka(a.type),null),c=d.TEXTURE_2D,d.bindFramebuffer(d.FRAMEBUFFER, -a.__webglFramebuffer),d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,c,a.__webglTexture,0),d.bindRenderbuffer(d.RENDERBUFFER,a.__webglRenderbuffer),J(a.__webglRenderbuffer,a);b?d.bindTexture(d.TEXTURE_CUBE_MAP,null):d.bindTexture(d.TEXTURE_2D,null);d.bindRenderbuffer(d.RENDERBUFFER,null);d.bindFramebuffer(d.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,f=e=0):(b=null,c=Ma,a=Ia,e=Aa,f=ya);b!==ja&&(d.bindFramebuffer(d.FRAMEBUFFER, -b),d.viewport(e,f,c,a),ja=b)}function aa(a){a instanceof THREE.WebGLRenderTargetCube?(d.bindTexture(d.TEXTURE_CUBE_MAP,a.__webglTexture),d.generateMipmap(d.TEXTURE_CUBE_MAP),d.bindTexture(d.TEXTURE_CUBE_MAP,null)):(d.bindTexture(d.TEXTURE_2D,a.__webglTexture),d.generateMipmap(d.TEXTURE_2D),d.bindTexture(d.TEXTURE_2D,null))}function ma(a,b){var c;a==="fragment"?c=d.createShader(d.FRAGMENT_SHADER):a==="vertex"&&(c=d.createShader(d.VERTEX_SHADER));d.shaderSource(c,b);d.compileShader(c);if(!d.getShaderParameter(c, -d.COMPILE_STATUS))return console.error(d.getShaderInfoLog(c)),console.error(b),null;return c}function xa(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return d.NEAREST;default:return d.LINEAR}}function ka(a){switch(a){case THREE.RepeatWrapping:return d.REPEAT;case THREE.ClampToEdgeWrapping:return d.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return d.MIRRORED_REPEAT;case THREE.NearestFilter:return d.NEAREST;case THREE.NearestMipMapNearestFilter:return d.NEAREST_MIPMAP_NEAREST; -case THREE.NearestMipMapLinearFilter:return d.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return d.LINEAR;case THREE.LinearMipMapNearestFilter:return d.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return d.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return d.BYTE;case THREE.UnsignedByteType:return d.UNSIGNED_BYTE;case THREE.ShortType:return d.SHORT;case THREE.UnsignedShortType:return d.UNSIGNED_SHORT;case THREE.IntType:return d.INT;case THREE.UnsignedShortType:return d.UNSIGNED_INT;case THREE.FloatType:return d.FLOAT; -case THREE.AlphaFormat:return d.ALPHA;case THREE.RGBFormat:return d.RGB;case THREE.RGBAFormat:return d.RGBA;case THREE.LuminanceFormat:return d.LUMINANCE;case THREE.LuminanceAlphaFormat:return d.LUMINANCE_ALPHA}return 0}var N=this,d,Ea=[],Qa=null,ja=null,sa=-1,H=null,qa=0,ga=null,ta=null,P=null,oa=null,ua=null,Fa=null,Ja=null,Ga=null,Aa=0,ya=0,Ma=0,Ia=0,va=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ba=new THREE.Matrix4,Na=new Float32Array(16), -Oa=new Float32Array(16),Ha=new THREE.Vector4,Sa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},a=a||{},Ca=a.canvas!==void 0?a.canvas:document.createElement("canvas"),S=a.stencil!==void 0?a.stencil:!0,Xa=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:!1,Ya=a.antialias!==void 0?a.antialias:!1,wa=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),Da=a.clearAlpha!==void 0?a.clearAlpha:0,Ra=a.maxLights!== -void 0?a.maxLights:4;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};this.maxMorphTargets=8;this.domElement=Ca;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar= -5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=this.shadowMapAutoUpdate=!0;var pa,La=[],a=THREE.ShaderLib.depthRGBA,Va=THREE.UniformsUtils.clone(a.uniforms),Pa=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:Va}),Ta=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:Va,morphTargets:!0});Pa._shadowPass=!0;Ta._shadowPass=!0;try{if(!(d=Ca.getContext("experimental-webgl", -{antialias:Ya,stencil:S,preserveDrawingBuffer:Xa})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+d.getParameter(d.VERSION)+" | "+d.getParameter(d.VENDOR)+" | "+d.getParameter(d.RENDERER)+" | "+d.getParameter(d.SHADING_LANGUAGE_VERSION))}catch(Za){console.error(Za)}d.clearColor(0,0,0,1);d.clearDepth(1);d.clearStencil(0);d.enable(d.DEPTH_TEST);d.depthFunc(d.LEQUAL);d.frontFace(d.CCW);d.cullFace(d.BACK);d.enable(d.CULL_FACE);d.enable(d.BLEND);d.blendEquation(d.FUNC_ADD); -d.blendFunc(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA);d.clearColor(wa.r,wa.g,wa.b,Da);this.context=d;var Wa=d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,w={};w.vertices=new Float32Array(16);w.faces=new Uint16Array(6);S=0;w.vertices[S++]=-1;w.vertices[S++]=-1;w.vertices[S++]=0;w.vertices[S++]=1;w.vertices[S++]=1;w.vertices[S++]=-1;w.vertices[S++]=1;w.vertices[S++]=1;w.vertices[S++]=1;w.vertices[S++]=1;w.vertices[S++]=1;w.vertices[S++]=0;w.vertices[S++]=-1;w.vertices[S++]=1;w.vertices[S++]=0;S=w.vertices[S++]= -0;w.faces[S++]=0;w.faces[S++]=1;w.faces[S++]=2;w.faces[S++]=0;w.faces[S++]=2;w.faces[S++]=3;w.vertexBuffer=d.createBuffer();w.elementBuffer=d.createBuffer();d.bindBuffer(d.ARRAY_BUFFER,w.vertexBuffer);d.bufferData(d.ARRAY_BUFFER,w.vertices,d.STATIC_DRAW);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,w.elementBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,w.faces,d.STATIC_DRAW);w.program=d.createProgram();d.attachShader(w.program,ma("fragment",THREE.ShaderLib.sprite.fragmentShader));d.attachShader(w.program,ma("vertex", -THREE.ShaderLib.sprite.vertexShader));d.linkProgram(w.program);w.attributes={};w.uniforms={};w.attributes.position=d.getAttribLocation(w.program,"position");w.attributes.uv=d.getAttribLocation(w.program,"uv");w.uniforms.uvOffset=d.getUniformLocation(w.program,"uvOffset");w.uniforms.uvScale=d.getUniformLocation(w.program,"uvScale");w.uniforms.rotation=d.getUniformLocation(w.program,"rotation");w.uniforms.scale=d.getUniformLocation(w.program,"scale");w.uniforms.alignment=d.getUniformLocation(w.program, -"alignment");w.uniforms.color=d.getUniformLocation(w.program,"color");w.uniforms.map=d.getUniformLocation(w.program,"map");w.uniforms.opacity=d.getUniformLocation(w.program,"opacity");w.uniforms.useScreenCoordinates=d.getUniformLocation(w.program,"useScreenCoordinates");w.uniforms.affectedByDistance=d.getUniformLocation(w.program,"affectedByDistance");w.uniforms.screenPosition=d.getUniformLocation(w.program,"screenPosition");w.uniforms.modelViewMatrix=d.getUniformLocation(w.program,"modelViewMatrix"); -w.uniforms.projectionMatrix=d.getUniformLocation(w.program,"projectionMatrix");var Ua=!1;this.setSize=function(a,b){Ca.width=a;Ca.height=b;this.setViewport(0,0,Ca.width,Ca.height)};this.setViewport=function(a,b,c,e){Aa=a;ya=b;Ma=c;Ia=e;d.viewport(Aa,ya,Ma,Ia)};this.setScissor=function(a,b,c,e){d.scissor(a,b,c,e)};this.enableScissorTest=function(a){a?d.enable(d.SCISSOR_TEST):d.disable(d.SCISSOR_TEST)};this.setClearColorHex=function(a,b){wa.setHex(a);Da=b;d.clearColor(wa.r,wa.g,wa.b,Da)};this.setClearColor= -function(a,b){wa.copy(a);Da=b;d.clearColor(wa.r,wa.g,wa.b,Da)};this.getClearColor=function(){return wa};this.getClearAlpha=function(){return Da};this.clear=function(a,b,c){var e=0;if(a===void 0||a)e|=d.COLOR_BUFFER_BIT;if(b===void 0||b)e|=d.DEPTH_BUFFER_BIT;if(c===void 0||c)e|=d.STENCIL_BUFFER_BIT;d.clear(e)};this.getContext=function(){return d};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray, -delete a._objectMatrixArray,a instanceof THREE.Mesh)for(g in a.geometry.geometryGroups){var b=a.geometry.geometryGroups[g];d.deleteBuffer(b.__webglVertexBuffer);d.deleteBuffer(b.__webglNormalBuffer);d.deleteBuffer(b.__webglTangentBuffer);d.deleteBuffer(b.__webglColorBuffer);d.deleteBuffer(b.__webglUVBuffer);d.deleteBuffer(b.__webglUV2Buffer);d.deleteBuffer(b.__webglSkinVertexABuffer);d.deleteBuffer(b.__webglSkinVertexBBuffer);d.deleteBuffer(b.__webglSkinIndicesBuffer);d.deleteBuffer(b.__webglSkinWeightsBuffer); -d.deleteBuffer(b.__webglFaceBuffer);d.deleteBuffer(b.__webglLineBuffer);if(b.numMorphTargets)for(var c=0,e=b.numMorphTargets;c=0)return a.geometry.materials[b.materialIndex]}function e(a,b,c){var e,f,h,i=a.vertices,o=i.length,s=a.colors,k=s.length,m=a.__vertexArray,q=a.__colorArray,l=a.__sortArray,x=a.__dirtyVertices,r=a.__dirtyColors,n=a.__webglCustomAttributesList;if(c.sortParticles){Ba.multiplySelf(c.matrixWorld);for(e=0;e=0)b&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglVertexBuffer),d.vertexAttribPointer(a.position,3,d.FLOAT,!1,0,0));else if(i.morphTargetBase){c=e.program.attributes;i.morphTargetBase!==-1?(d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[i.morphTargetBase]),d.vertexAttribPointer(c.position,3,d.FLOAT,!1,0,0)):c.position>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglVertexBuffer), +d.vertexAttribPointer(c.position,3,d.FLOAT,!1,0,0));if(i.morphTargetForcedOrder.length){k=0;var s=i.morphTargetForcedOrder;for(o=i.morphTargetInfluences;kl&&(m=q,l=o[m]);d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[m]);d.vertexAttribPointer(c["morphTarget"+k],3,d.FLOAT,!1,0,0);i.__webglMorphTargetInfluences[k]=l;s[m]=1;l=-1;k++}}e.program.uniforms.morphTargetInfluences!==null&&d.uniform1fv(e.program.uniforms.morphTargetInfluences,i.__webglMorphTargetInfluences)}if(b){if(f.__webglCustomAttributesList){k=0;for(o=f.__webglCustomAttributesList.length;k= +0&&(d.bindBuffer(d.ARRAY_BUFFER,c.buffer),d.vertexAttribPointer(a[c.buffer.belongsToAttribute],c.size,d.FLOAT,!1,0,0))}a.color>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglColorBuffer),d.vertexAttribPointer(a.color,3,d.FLOAT,!1,0,0));a.normal>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglNormalBuffer),d.vertexAttribPointer(a.normal,3,d.FLOAT,!1,0,0));a.tangent>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglTangentBuffer),d.vertexAttribPointer(a.tangent,4,d.FLOAT,!1,0,0));a.uv>=0&&(f.__webglUVBuffer?(d.bindBuffer(d.ARRAY_BUFFER, +f.__webglUVBuffer),d.vertexAttribPointer(a.uv,2,d.FLOAT,!1,0,0),d.enableVertexAttribArray(a.uv)):d.disableVertexAttribArray(a.uv));a.uv2>=0&&(f.__webglUV2Buffer?(d.bindBuffer(d.ARRAY_BUFFER,f.__webglUV2Buffer),d.vertexAttribPointer(a.uv2,2,d.FLOAT,!1,0,0),d.enableVertexAttribArray(a.uv2)):d.disableVertexAttribArray(a.uv2));e.skinning&&a.skinVertexA>=0&&a.skinVertexB>=0&&a.skinIndex>=0&&a.skinWeight>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinVertexABuffer),d.vertexAttribPointer(a.skinVertexA,4, +d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinVertexBBuffer),d.vertexAttribPointer(a.skinVertexB,4,d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinIndicesBuffer),d.vertexAttribPointer(a.skinIndex,4,d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinWeightsBuffer),d.vertexAttribPointer(a.skinWeight,4,d.FLOAT,!1,0,0))}i instanceof THREE.Mesh?(e.wireframe?(d.lineWidth(e.wireframeLinewidth),b&&d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer),d.drawElements(d.LINES,f.__webglLineCount, +d.UNSIGNED_SHORT,0)):(b&&d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer),d.drawElements(d.TRIANGLES,f.__webglFaceCount,d.UNSIGNED_SHORT,0)),N.info.render.calls++,N.info.render.vertices+=f.__webglFaceCount,N.info.render.faces+=f.__webglFaceCount/3):i instanceof THREE.Line?(i=i.type===THREE.LineStrip?d.LINE_STRIP:d.LINES,d.lineWidth(e.linewidth),d.drawArrays(i,0,f.__webglLineCount),N.info.render.calls++):i instanceof THREE.ParticleSystem?(d.drawArrays(d.POINTS,0,f.__webglParticleCount),N.info.render.calls++): +i instanceof THREE.Ribbon&&(d.drawArrays(d.TRIANGLE_STRIP,0,f.__webglVertexCount),N.info.render.calls++)}}function i(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=d.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=d.createBuffer();a.hasPos&&(d.bindBuffer(d.ARRAY_BUFFER,a.__webglVertexBuffer),d.bufferData(d.ARRAY_BUFFER,a.positionArray,d.DYNAMIC_DRAW),d.enableVertexAttribArray(b.attributes.position),d.vertexAttribPointer(b.attributes.position,3,d.FLOAT,!1,0,0));if(a.hasNormal){d.bindBuffer(d.ARRAY_BUFFER, +a.__webglNormalBuffer);if(c===THREE.FlatShading){var e,f,h,i,o,k,l,m,q,n,x=a.count*3;for(n=0;n=0)b=b.geometry.materials[d],b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}else if(b=c)b.transparent?(a.transparent= +b,a.opaque=null):(a.opaque=b,a.transparent=null)}function F(a,b){return b.z-a.z}function E(a){var b,c,e,l=0,T,n,o,s,Q=a.lights;pa||(pa=new THREE.PerspectiveCamera(N.shadowCameraFov,N.shadowMapWidth/N.shadowMapHeight,N.shadowCameraNear,N.shadowCameraFar));b=0;for(c=Q.length;b=0;d--)a[d].object===b&&a.splice(d,1)}function da(a,b,d){a.push({buffer:b,object:d,opaque:null,transparent:null})}function K(a){if(a!==P){switch(a){case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE);break;case THREE.SubtractiveBlending:d.blendEquation(d.FUNC_ADD); +d.blendFunc(d.ZERO,d.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.SRC_COLOR);break;default:d.blendEquationSeparate(d.FUNC_ADD,d.FUNC_ADD),d.blendFuncSeparate(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA,d.ONE,d.ONE_MINUS_SRC_ALPHA)}P=a}}function U(a,b,c){(c.width&c.width-1)===0&&(c.height&c.height-1)===0?(d.texParameteri(a,d.TEXTURE_WRAP_S,ka(b.wrapS)),d.texParameteri(a,d.TEXTURE_WRAP_T,ka(b.wrapT)),d.texParameteri(a,d.TEXTURE_MAG_FILTER,ka(b.magFilter)), +d.texParameteri(a,d.TEXTURE_MIN_FILTER,ka(b.minFilter)),d.generateMipmap(a)):(d.texParameteri(a,d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE),d.texParameteri(a,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE),d.texParameteri(a,d.TEXTURE_MAG_FILTER,xa(b.magFilter)),d.texParameteri(a,d.TEXTURE_MIN_FILTER,xa(b.minFilter)))}function X(a,b){if(a.needsUpdate){if(!a.__webglInit)a.__webglInit=!0,a.__webglTexture=d.createTexture(),N.info.memory.textures++;d.activeTexture(d.TEXTURE0+b);d.bindTexture(d.TEXTURE_2D,a.__webglTexture);a instanceof +THREE.DataTexture?d.texImage2D(d.TEXTURE_2D,0,ka(a.format),a.image.width,a.image.height,0,ka(a.format),d.UNSIGNED_BYTE,a.image.data):d.texImage2D(d.TEXTURE_2D,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,a.image);U(d.TEXTURE_2D,a,a.image);a.needsUpdate=!1}else d.activeTexture(d.TEXTURE0+b),d.bindTexture(d.TEXTURE_2D,a.__webglTexture)}function J(a,b){d.bindRenderbuffer(d.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_COMPONENT16,b.width,b.height),d.framebufferRenderbuffer(d.FRAMEBUFFER, +d.DEPTH_ATTACHMENT,d.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_STENCIL,b.width,b.height),d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_STENCIL_ATTACHMENT,d.RENDERBUFFER,a)):d.renderbufferStorage(d.RENDERBUFFER,d.RGBA4,b.width,b.height)}function Y(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=!0;if(a.stencilBuffer===void 0)a.stencilBuffer=!0;a.__webglTexture=d.createTexture(); +if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];d.bindTexture(d.TEXTURE_CUBE_MAP,a.__webglTexture);U(d.TEXTURE_CUBE_MAP,a,a);for(var c=0;c<6;c++){a.__webglFramebuffer[c]=d.createFramebuffer();a.__webglRenderbuffer[c]=d.createRenderbuffer();d.texImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,ka(a.format),a.width,a.height,0,ka(a.format),ka(a.type),null);var e=a,f=d.TEXTURE_CUBE_MAP_POSITIVE_X+c;d.bindFramebuffer(d.FRAMEBUFFER,a.__webglFramebuffer[c]);d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0, +f,e.__webglTexture,0);J(a.__webglRenderbuffer[c],a)}}else a.__webglFramebuffer=d.createFramebuffer(),a.__webglRenderbuffer=d.createRenderbuffer(),d.bindTexture(d.TEXTURE_2D,a.__webglTexture),U(d.TEXTURE_2D,a,a),d.texImage2D(d.TEXTURE_2D,0,ka(a.format),a.width,a.height,0,ka(a.format),ka(a.type),null),c=d.TEXTURE_2D,d.bindFramebuffer(d.FRAMEBUFFER,a.__webglFramebuffer),d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,c,a.__webglTexture,0),d.bindRenderbuffer(d.RENDERBUFFER,a.__webglRenderbuffer), +J(a.__webglRenderbuffer,a);b?d.bindTexture(d.TEXTURE_CUBE_MAP,null):d.bindTexture(d.TEXTURE_2D,null);d.bindRenderbuffer(d.RENDERBUFFER,null);d.bindFramebuffer(d.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,f=e=0):(b=null,c=Ma,a=Ia,e=Aa,f=ya);b!==ja&&(d.bindFramebuffer(d.FRAMEBUFFER,b),d.viewport(e,f,c,a),ja=b)}function aa(a){a instanceof THREE.WebGLRenderTargetCube?(d.bindTexture(d.TEXTURE_CUBE_MAP,a.__webglTexture),d.generateMipmap(d.TEXTURE_CUBE_MAP), +d.bindTexture(d.TEXTURE_CUBE_MAP,null)):(d.bindTexture(d.TEXTURE_2D,a.__webglTexture),d.generateMipmap(d.TEXTURE_2D),d.bindTexture(d.TEXTURE_2D,null))}function ma(a,b){var c;a==="fragment"?c=d.createShader(d.FRAGMENT_SHADER):a==="vertex"&&(c=d.createShader(d.VERTEX_SHADER));d.shaderSource(c,b);d.compileShader(c);if(!d.getShaderParameter(c,d.COMPILE_STATUS))return console.error(d.getShaderInfoLog(c)),console.error(b),null;return c}function xa(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return d.NEAREST; +default:return d.LINEAR}}function ka(a){switch(a){case THREE.RepeatWrapping:return d.REPEAT;case THREE.ClampToEdgeWrapping:return d.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return d.MIRRORED_REPEAT;case THREE.NearestFilter:return d.NEAREST;case THREE.NearestMipMapNearestFilter:return d.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return d.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return d.LINEAR;case THREE.LinearMipMapNearestFilter:return d.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return d.LINEAR_MIPMAP_LINEAR; +case THREE.ByteType:return d.BYTE;case THREE.UnsignedByteType:return d.UNSIGNED_BYTE;case THREE.ShortType:return d.SHORT;case THREE.UnsignedShortType:return d.UNSIGNED_SHORT;case THREE.IntType:return d.INT;case THREE.UnsignedShortType:return d.UNSIGNED_INT;case THREE.FloatType:return d.FLOAT;case THREE.AlphaFormat:return d.ALPHA;case THREE.RGBFormat:return d.RGB;case THREE.RGBAFormat:return d.RGBA;case THREE.LuminanceFormat:return d.LUMINANCE;case THREE.LuminanceAlphaFormat:return d.LUMINANCE_ALPHA}return 0} +var N=this,d,Ea=[],Qa=null,ja=null,sa=-1,H=null,qa=0,ga=null,ta=null,P=null,oa=null,ua=null,Fa=null,Ja=null,Ga=null,Aa=0,ya=0,Ma=0,Ia=0,va=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ba=new THREE.Matrix4,Na=new Float32Array(16),Oa=new Float32Array(16),Ha=new THREE.Vector4,Sa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},a=a||{},Ca=a.canvas!==void 0?a.canvas:document.createElement("canvas"), +S=a.stencil!==void 0?a.stencil:!0,Xa=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:!1,Ya=a.antialias!==void 0?a.antialias:!1,wa=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),Da=a.clearAlpha!==void 0?a.clearAlpha:0,Ra=a.maxLights!==void 0?a.maxLights:4;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};this.maxMorphTargets=8;this.domElement=Ca;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil= +this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=this.shadowMapAutoUpdate=!0;var pa,La=[],a=THREE.ShaderLib.depthRGBA,Va=THREE.UniformsUtils.clone(a.uniforms),Pa=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader, +vertexShader:a.vertexShader,uniforms:Va}),Ta=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:Va,morphTargets:!0});Pa._shadowPass=!0;Ta._shadowPass=!0;try{if(!(d=Ca.getContext("experimental-webgl",{antialias:Ya,stencil:S,preserveDrawingBuffer:Xa})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+d.getParameter(d.VERSION)+" | "+d.getParameter(d.VENDOR)+" | "+d.getParameter(d.RENDERER)+" | "+d.getParameter(d.SHADING_LANGUAGE_VERSION))}catch(Za){console.error(Za)}d.clearColor(0, +0,0,1);d.clearDepth(1);d.clearStencil(0);d.enable(d.DEPTH_TEST);d.depthFunc(d.LEQUAL);d.frontFace(d.CCW);d.cullFace(d.BACK);d.enable(d.CULL_FACE);d.enable(d.BLEND);d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA);d.clearColor(wa.r,wa.g,wa.b,Da);this.context=d;var Wa=d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,w={};w.vertices=new Float32Array(16);w.faces=new Uint16Array(6);S=0;w.vertices[S++]=-1;w.vertices[S++]=-1;w.vertices[S++]=0;w.vertices[S++]=1;w.vertices[S++]= +1;w.vertices[S++]=-1;w.vertices[S++]=1;w.vertices[S++]=1;w.vertices[S++]=1;w.vertices[S++]=1;w.vertices[S++]=1;w.vertices[S++]=0;w.vertices[S++]=-1;w.vertices[S++]=1;w.vertices[S++]=0;S=w.vertices[S++]=0;w.faces[S++]=0;w.faces[S++]=1;w.faces[S++]=2;w.faces[S++]=0;w.faces[S++]=2;w.faces[S++]=3;w.vertexBuffer=d.createBuffer();w.elementBuffer=d.createBuffer();d.bindBuffer(d.ARRAY_BUFFER,w.vertexBuffer);d.bufferData(d.ARRAY_BUFFER,w.vertices,d.STATIC_DRAW);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,w.elementBuffer); +d.bufferData(d.ELEMENT_ARRAY_BUFFER,w.faces,d.STATIC_DRAW);w.program=d.createProgram();d.attachShader(w.program,ma("fragment",THREE.ShaderLib.sprite.fragmentShader));d.attachShader(w.program,ma("vertex",THREE.ShaderLib.sprite.vertexShader));d.linkProgram(w.program);w.attributes={};w.uniforms={};w.attributes.position=d.getAttribLocation(w.program,"position");w.attributes.uv=d.getAttribLocation(w.program,"uv");w.uniforms.uvOffset=d.getUniformLocation(w.program,"uvOffset");w.uniforms.uvScale=d.getUniformLocation(w.program, +"uvScale");w.uniforms.rotation=d.getUniformLocation(w.program,"rotation");w.uniforms.scale=d.getUniformLocation(w.program,"scale");w.uniforms.alignment=d.getUniformLocation(w.program,"alignment");w.uniforms.color=d.getUniformLocation(w.program,"color");w.uniforms.map=d.getUniformLocation(w.program,"map");w.uniforms.opacity=d.getUniformLocation(w.program,"opacity");w.uniforms.useScreenCoordinates=d.getUniformLocation(w.program,"useScreenCoordinates");w.uniforms.affectedByDistance=d.getUniformLocation(w.program, +"affectedByDistance");w.uniforms.screenPosition=d.getUniformLocation(w.program,"screenPosition");w.uniforms.modelViewMatrix=d.getUniformLocation(w.program,"modelViewMatrix");w.uniforms.projectionMatrix=d.getUniformLocation(w.program,"projectionMatrix");var Ua=!1;this.setSize=function(a,b){Ca.width=a;Ca.height=b;this.setViewport(0,0,Ca.width,Ca.height)};this.setViewport=function(a,b,c,e){Aa=a;ya=b;Ma=c;Ia=e;d.viewport(Aa,ya,Ma,Ia)};this.setScissor=function(a,b,c,e){d.scissor(a,b,c,e)};this.enableScissorTest= +function(a){a?d.enable(d.SCISSOR_TEST):d.disable(d.SCISSOR_TEST)};this.setClearColorHex=function(a,b){wa.setHex(a);Da=b;d.clearColor(wa.r,wa.g,wa.b,Da)};this.setClearColor=function(a,b){wa.copy(a);Da=b;d.clearColor(wa.r,wa.g,wa.b,Da)};this.getClearColor=function(){return wa};this.getClearAlpha=function(){return Da};this.clear=function(a,b,c){var e=0;if(a===void 0||a)e|=d.COLOR_BUFFER_BIT;if(b===void 0||b)e|=d.DEPTH_BUFFER_BIT;if(c===void 0||c)e|=d.STENCIL_BUFFER_BIT;d.clear(e)};this.getContext=function(){return d}; +this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._objectMatrixArray,a instanceof THREE.Mesh)for(g in a.geometry.geometryGroups){var b=a.geometry.geometryGroups[g];d.deleteBuffer(b.__webglVertexBuffer);d.deleteBuffer(b.__webglNormalBuffer);d.deleteBuffer(b.__webglTangentBuffer);d.deleteBuffer(b.__webglColorBuffer);d.deleteBuffer(b.__webglUVBuffer);d.deleteBuffer(b.__webglUV2Buffer);d.deleteBuffer(b.__webglSkinVertexABuffer); +d.deleteBuffer(b.__webglSkinVertexBBuffer);d.deleteBuffer(b.__webglSkinIndicesBuffer);d.deleteBuffer(b.__webglSkinWeightsBuffer);d.deleteBuffer(b.__webglFaceBuffer);d.deleteBuffer(b.__webglLineBuffer);if(b.numMorphTargets)for(var c=0,e=b.numMorphTargets;c