From 144451f1fc3a73f6dec15ecfe223b27a645e1e23 Mon Sep 17 00:00:00 2001 From: alteredq Date: Tue, 30 Nov 2010 18:07:18 +0100 Subject: [PATCH] Refactored also default attributes out of Fresnel shader and ubershader into buildProgram. --- build/Three.js | 10 +++++----- build/ThreeDebug.js | 10 +++++----- build/ThreeExtras.js | 12 ++++++------ src/extras/ShaderUtils.js | 4 ---- src/renderers/WebGLRenderer.js | 15 +++++++-------- 5 files changed, 23 insertions(+), 28 deletions(-) diff --git a/build/Three.js b/build/Three.js index b9faee8e..338b804d 100644 --- a/build/Three.js +++ b/build/Three.js @@ -123,11 +123,11 @@ x.setAttribute("y1",V.positionScreen.y);x.setAttribute("x2",ba.positionScreen.x) -H;F.positionScreen.x*=E;F.positionScreen.y*=-H;P.positionScreen.x*=E;P.positionScreen.y*=-H;s.addPoint(w.positionScreen.x,w.positionScreen.y);s.addPoint(F.positionScreen.x,F.positionScreen.y);s.addPoint(P.positionScreen.x,P.positionScreen.y);if(O.instersects(s)){C=0;for(A=K.meshMaterial.length;C