diff --git a/build/Three.js b/build/Three.js index 17922ddf..bef05642 100644 --- a/build/Three.js +++ b/build/Three.js @@ -1,6 +1,6 @@ // Three.js r46dev - http://github.com/mrdoob/three.js var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Clock=function(a){this.autoStart=a!==void 0?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1};THREE.Clock.prototype.start=function(){this.oldTime=this.startTime=Date.now();this.running=!0};THREE.Clock.prototype.stop=function(){this.getElapsedTime();this.running=!1};THREE.Clock.prototype.getElapsedTime=function(){this.elapsedTime+=this.getDelta();return this.elapsedTime}; -THREE.Clock.prototype.getDelta=function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var c=Date.now(),a=0.001*(c-this.oldTime);this.oldTime=c;this.elapsedTime+=a}return a};THREE.Color=function(a){a!==void 0&&this.setHex(a);return this}; +THREE.Clock.prototype.getDelta=function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var c=Date.now(),a=0.0010*(c-this.oldTime);this.oldTime=c;this.elapsedTime+=a}return a};THREE.Color=function(a){a!==void 0&&this.setHex(a);return this}; THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},setRGB:function(a,c,b){this.r=a;this.g=c;this.b=b;return this},setHSV:function(a,c,b){var e,k,h;if(b===0)this.r=this.g=this.b=0;else switch(e=Math.floor(a*6),k=a*6-e,a=b*(1-c),h=b*(1- c*k),c=b*(1-c*(1-k)),e){case 1:this.r=h;this.g=b;this.b=a;break;case 2:this.r=a;this.g=b;this.b=c;break;case 3:this.r=a;this.g=h;this.b=b;break;case 4:this.r=c;this.g=a;this.b=b;break;case 5:this.r=b;this.g=a;this.b=h;break;case 6:case 0:this.r=b,this.g=c,this.b=a}return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+ Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0}; @@ -28,8 +28,8 @@ THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,c= THREE.Matrix4=function(a,c,b,e,k,h,f,l,n,u,t,p,w,v,z,x){this.set(a!==void 0?a:1,c||0,b||0,e||0,k||0,h!==void 0?h:1,f||0,l||0,n||0,u||0,t!==void 0?t:1,p||0,w||0,v||0,z||0,x!==void 0?x:1);this.flat=Array(16);this.m33=new THREE.Matrix3}; THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,c,b,e,k,h,f,l,n,u,t,p,w,v,z,x){this.n11=a;this.n12=c;this.n13=b;this.n14=e;this.n21=k;this.n22=h;this.n23=f;this.n24=l;this.n31=n;this.n32=u;this.n33=t;this.n34=p;this.n41=w;this.n42=v;this.n43=z;this.n44=x;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a, c,b){var e=THREE.Matrix4.__v1,k=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(a,c).normalize();if(h.length()===0)h.z=1;e.cross(b,h).normalize();e.length()===0&&(h.x+=1.0E-4,e.cross(b,h).normalize());k.cross(h,e).normalize();this.n11=e.x;this.n12=k.x;this.n13=h.x;this.n21=e.y;this.n22=k.y;this.n23=h.y;this.n31=e.z;this.n32=k.z;this.n33=h.z;return this},multiply:function(a,c){var b=a.n11,e=a.n12,k=a.n13,h=a.n14,f=a.n21,l=a.n22,n=a.n23,u=a.n24,t=a.n31,p=a.n32,w=a.n33,v=a.n34,z=a.n41,x=a.n42,y=a.n43, -C=a.n44,A=c.n11,B=c.n12,D=c.n13,K=c.n14,H=c.n21,M=c.n22,V=c.n23,L=c.n24,W=c.n31,N=c.n32,O=c.n33,$=c.n34,Y=c.n41,P=c.n42,o=c.n43,U=c.n44;this.n11=b*A+e*H+k*W+h*Y;this.n12=b*B+e*M+k*N+h*P;this.n13=b*D+e*V+k*O+h*o;this.n14=b*K+e*L+k*$+h*U;this.n21=f*A+l*H+n*W+u*Y;this.n22=f*B+l*M+n*N+u*P;this.n23=f*D+l*V+n*O+u*o;this.n24=f*K+l*L+n*$+u*U;this.n31=t*A+p*H+w*W+v*Y;this.n32=t*B+p*M+w*N+v*P;this.n33=t*D+p*V+w*O+v*o;this.n34=t*K+p*L+w*$+v*U;this.n41=z*A+x*H+y*W+C*Y;this.n42=z*B+x*M+y*N+C*P;this.n43=z*D+x* -V+y*O+C*o;this.n44=z*K+x*L+y*$+C*U;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*= +C=a.n44,A=c.n11,B=c.n12,D=c.n13,K=c.n14,H=c.n21,M=c.n22,V=c.n23,L=c.n24,W=c.n31,N=c.n32,O=c.n33,Z=c.n34,Y=c.n41,P=c.n42,o=c.n43,U=c.n44;this.n11=b*A+e*H+k*W+h*Y;this.n12=b*B+e*M+k*N+h*P;this.n13=b*D+e*V+k*O+h*o;this.n14=b*K+e*L+k*Z+h*U;this.n21=f*A+l*H+n*W+u*Y;this.n22=f*B+l*M+n*N+u*P;this.n23=f*D+l*V+n*O+u*o;this.n24=f*K+l*L+n*Z+u*U;this.n31=t*A+p*H+w*W+v*Y;this.n32=t*B+p*M+w*N+v*P;this.n33=t*D+p*V+w*O+v*o;this.n34=t*K+p*L+w*Z+v*U;this.n41=z*A+x*H+y*W+C*Y;this.n42=z*B+x*M+y*N+C*P;this.n43=z*D+x* +V+y*O+C*o;this.n44=z*K+x*L+y*Z+C*U;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*= a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},multiplyVector3:function(a){var c=a.x,b=a.y,e=a.z,k=1/(this.n41*c+this.n42*b+this.n43*e+this.n44);a.x=(this.n11*c+this.n12*b+this.n13*e+this.n14)*k;a.y=(this.n21*c+this.n22*b+this.n23*e+this.n24)*k;a.z=(this.n31*c+this.n32*b+this.n33*e+this.n34)*k;return a},multiplyVector4:function(a){var c=a.x,b=a.y,e=a.z,k=a.w;a.x=this.n11*c+this.n12*b+this.n13*e+this.n14*k;a.y=this.n21*c+this.n22* b+this.n23*e+this.n24*k;a.z=this.n31*c+this.n32*b+this.n33*e+this.n34*k;a.w=this.n41*c+this.n42*b+this.n43*e+this.n44*k;return a},rotateAxis:function(a){var c=a.x,b=a.y,e=a.z;a.x=c*this.n11+b*this.n12+e*this.n13;a.y=c*this.n21+b*this.n22+e*this.n23;a.z=c*this.n31+b*this.n32+e*this.n33;a.normalize();return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33* a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},determinant:function(){var a=this.n11,c=this.n12,b=this.n13,e=this.n14,k=this.n21,h=this.n22,f=this.n23,l=this.n24,n=this.n31,u=this.n32,t=this.n33,p=this.n34,w=this.n41,v=this.n42,z=this.n43,x=this.n44;return e*f*u*w-b*l*u*w-e*h*t*w+c*l*t*w+b*h*p*w-c*f*p*w-e*f*n*v+b*l*n*v+e*k*t*v-a*l*t*v-b*k*p*v+a*f*p*v+e*h*n*z-c*l*n*z-e*k*u*z+a*l*u*z+c*k*p*z-a*h*p*z-b*h*n*x+c*f*n*x+b*k*u*x-a*f*u*x-c*k*t*x+a*h*t*x},transpose:function(){var a; @@ -52,27 +52,27 @@ THREE.Matrix4.makeOrtho=function(a,c,b,e,k,h){var f,l,n,u;f=new THREE.Matrix4;l= THREE.Object3D=function(){this.name="";this.id=THREE.Object3DCount++;this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate= !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3}; THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(a,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(a){if(this.children.indexOf(a)=== --1)a.parent!==void 0&&a.parent.remove(a),a.parent=this,this.children.push(a)},remove:function(a){var c=this.children.indexOf(a);if(c!==-1)a.parent=void 0,this.children.splice(c,1)},getChildByName:function(a,c){var b,e,k;b=0;for(e=this.children.length;b=0&&k>=0&&h>=0&&l>=0?!0:f<0&&k<0||h<0&&l<0?!1:(f<0?c=Math.max(c,f/(f-k)):k<0&&(e=Math.min(e,f/(f-k))),h<0?c=Math.max(c,h/(h-l)):l<0&&(e=Math.min(e,h/(h-l))),eN&&e.positionScreen.z0&&A.z<1))N=y[x]=y[x]||new THREE.RenderableParticle,x++,z=N,z.x=A.x/A.w,z.y=A.y/A.w,z.z=A.z,z.rotation= +M.copy(Q.positionScreen),b(H,M))H.multiplyScalar(1/H.w),M.multiplyScalar(1/M.w),J=v[w]=v[w]||new THREE.RenderableLine,w++,p=J,p.v1.positionScreen.copy(H),p.v2.positionScreen.copy(M),p.z=Math.max(H.z,M.z),p.material=na,C.elements.push(p)}K=0;for(Z=C.sprites.length;K0&&A.z<1))N=y[x]=y[x]||new THREE.RenderableParticle,x++,z=N,z.x=A.x/A.w,z.y=A.y/A.w,z.z=A.z,z.rotation= J.rotation.z,z.scale.x=J.scale.x*Math.abs(z.x-(A.x+L.projectionMatrix.n11)/(A.w+L.projectionMatrix.n14)),z.scale.y=J.scale.y*Math.abs(z.y-(A.y+L.projectionMatrix.n22)/(A.w+L.projectionMatrix.n24)),z.material=J.material,C.elements.push(z);W&&C.elements.sort(c);return C}};THREE.Quaternion=function(a,c,b,e){this.set(a||0,c||0,b||0,e!==void 0?e:1)}; THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,c,b,e){this.x=a;this.y=c;this.z=b;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var c=Math.PI/360,b=a.x*c,e=a.y*c,k=a.z*c,a=Math.cos(e),e=Math.sin(e),c=Math.cos(-k),k=Math.sin(-k),h=Math.cos(b),b=Math.sin(b),f=a*c,l=e*k;this.w=f*h-l*b;this.x=f*b+l*h;this.y=e*c*h+a*k*b;this.z=a*k*h-e*c*b;return this},setFromAxisAngle:function(a,c){var b=c/2,e=Math.sin(b); this.x=a.x*e;this.y=a.y*e;this.z=a.z*e;this.w=Math.cos(b);return this},setFromRotationMatrix:function(a){var c=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,c+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,c-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,c-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a===0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var c= this.x,b=this.y,e=this.z,k=this.w,h=a.x,f=a.y,l=a.z,a=a.w;this.x=c*a+k*h+b*l-e*f;this.y=b*a+k*f+e*h-c*l;this.z=e*a+k*l+c*f-b*h;this.w=k*a-c*h-b*f-e*l;return this},multiply:function(a,c){this.x=a.x*c.w+a.y*c.z-a.z*c.y+a.w*c.x;this.y=-a.x*c.z+a.y*c.w+a.z*c.x+a.w*c.y;this.z=a.x*c.y-a.y*c.x+a.z*c.w+a.w*c.z;this.w=-a.x*c.x-a.y*c.y-a.z*c.z+a.w*c.w;return this},multiplyVector3:function(a,c){c||(c=a);var b=a.x,e=a.y,k=a.z,h=this.x,f=this.y,l=this.z,n=this.w,u=n*b+f*k-l*e,t=n*e+l*b-h*k,p=n*k+h*e-f*b,b=-h* b-f*e-l*k;c.x=u*n+b*-h+t*-l-p*-f;c.y=t*n+b*-f+p*-h-u*-l;c.z=p*n+b*-l+u*-f-t*-h;return c}}; -THREE.Quaternion.slerp=function(a,c,b,e){var k=a.w*c.w+a.x*c.x+a.y*c.y+a.z*c.z;k<0?(b.w=-c.w,b.x=-c.x,b.y=-c.y,b.z=-c.z,k=-k):b.copy(c);if(Math.abs(k)>=1)return b.w=a.w,b.x=a.x,b.y=a.y,b.z=a.z,b;var h=Math.acos(k),k=Math.sqrt(1-k*k);if(Math.abs(k)<0.001)return b.w=0.5*(a.w+c.w),b.x=0.5*(a.x+c.x),b.y=0.5*(a.y+c.y),b.z=0.5*(a.z+c.z),b;c=Math.sin((1-e)*h)/k;e=Math.sin(e*h)/k;b.w=a.w*c+b.w*e;b.x=a.x*c+b.x*e;b.y=a.y*c+b.y*e;b.z=a.z*c+b.z*e;return b};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; +THREE.Quaternion.slerp=function(a,c,b,e){var k=a.w*c.w+a.x*c.x+a.y*c.y+a.z*c.z;k<0?(b.w=-c.w,b.x=-c.x,b.y=-c.y,b.z=-c.z,k=-k):b.copy(c);if(Math.abs(k)>=1)return b.w=a.w,b.x=a.x,b.y=a.y,b.z=a.z,b;var h=Math.acos(k),k=Math.sqrt(1-k*k);if(Math.abs(k)<0.0010)return b.w=0.5*(a.w+c.w),b.x=0.5*(a.x+c.x),b.y=0.5*(a.y+c.y),b.z=0.5*(a.z+c.z),b;c=Math.sin((1-e)*h)/k;e=Math.sin(e*h)/k;b.w=a.w*c+b.w*e;b.x=a.x*c+b.x*e;b.y=a.y*c+b.y*e;b.z=a.z*c+b.z*e;return b};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; THREE.Face3=function(a,c,b,e,k,h){this.a=a;this.b=c;this.c=b;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=k instanceof THREE.Color?k:new THREE.Color;this.vertexColors=k instanceof Array?k:[];this.vertexTangents=[];this.materialIndex=h;this.centroid=new THREE.Vector3}; THREE.Face4=function(a,c,b,e,k,h,f){this.a=a;this.b=c;this.c=b;this.d=e;this.normal=k instanceof THREE.Vector3?k:new THREE.Vector3;this.vertexNormals=k instanceof Array?k:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3};THREE.UV=function(a,c){this.u=a||0;this.v=c||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(a,c){this.u=a;this.v=c;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}}; @@ -83,8 +83,8 @@ b,e,k,h,f,l=new THREE.Vector3,n=new THREE.Vector3;e=0;for(k=this.faces.length;e< Array(this.vertices.length);a=0;for(c=this.vertices.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y, +W[c].addSelf(O);W[e].addSelf(O)}var c,b,e,k,h,f,l,n,u,t,p,w,v,z,x,y,C,A,B,D,K,H,M,V,L=[],W=[],N=new THREE.Vector3,O=new THREE.Vector3,Z=new THREE.Vector3,Y=new THREE.Vector3,P=new THREE.Vector3;c=0;for(b=this.vertices.length;c0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y, this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,c=0,b=this.vertices.length;c0&&(b(THREE.NormalBlending),c(1),k("rgba("+Math.floor(y.r*255)+","+Math.floor(y.g*255)+","+Math.floor(y.b*255)+","+C+")"),x.fillRect(Math.floor(ia.getX()), -Math.floor(ia.getY()),Math.floor(ia.getWidth()),Math.floor(ia.getHeight()))),ia.empty())};this.render=function(a,t){function p(a){var b,c,e,f;va.setRGB(0,0,0);ua.setRGB(0,0,0);ta.setRGB(0,0,0);b=0;for(c=a.length;b> 1,p=u.height>>1,h=f.scale.x*v,n=f.scale.y*z,o=h*t,l=n*p,G.set(a.x-o,a.y-l,a.x+o,a.y+l),fa.intersects(G)&&(x.save(),x.translate(a.x,a.y),x.rotate(-f.rotation),x.scale(h,-n),x.translate(-t,-p),x.drawImage(u,0,0),x.restore())}else h instanceof THREE.ParticleCanvasMaterial&&(o=f.scale.x*v,l=f.scale.y*z,G.set(a.x-o,a.y-l,a.x+o,a.y+l),fa.intersects(G)&&(e(h.color.getContextStyle()),k(h.color.getContextStyle()),x.save(),x.translate(a.x,a.y),x.rotate(-f.rotation),x.scale(o,l),h.program(x),x.restore()))}function ab(a, f,h,k){c(k.opacity);b(k.blending);x.beginPath();x.moveTo(a.positionScreen.x,a.positionScreen.y);x.lineTo(f.positionScreen.x,f.positionScreen.y);x.closePath();if(k instanceof THREE.LineBasicMaterial){a=k.linewidth;if(H!=a)x.lineWidth=H=a;a=k.linecap;if(M!=a)x.lineCap=M=a;a=k.linejoin;if(V!=a)x.lineJoin=V=a;e(k.color.getContextStyle());x.stroke();G.inflate(k.linewidth*2)}}function A(a,e,f,k,l,u,v,p){h.info.render.vertices+=3;h.info.render.faces++;c(p.opacity);b(p.blending);P=a.positionScreen.x;o=a.positionScreen.y; U=e.positionScreen.x;Q=e.positionScreen.y;aa=f.positionScreen.x;T=f.positionScreen.y;C(P,o,U,Q,aa,T);if(p instanceof THREE.MeshBasicMaterial)if(p.map)p.map.mapping instanceof THREE.UVMapping&&(sa=v.uvs[0],Wa(P,o,U,Q,aa,T,sa[k].u,sa[k].v,sa[l].u,sa[l].v,sa[u].u,sa[u].v,p.map));else if(p.envMap){if(p.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=t.matrixWorldInverse,wa.copy(v.vertexNormalsWorld[k]),Da=(wa.x*a.n11+wa.y*a.n12+wa.z*a.n13)*0.5+0.5,Ea=-(wa.x*a.n21+wa.y*a.n22+wa.z*a.n23)*0.5+ 0.5,wa.copy(v.vertexNormalsWorld[l]),Ca=(wa.x*a.n11+wa.y*a.n12+wa.z*a.n13)*0.5+0.5,Fa=-(wa.x*a.n21+wa.y*a.n22+wa.z*a.n23)*0.5+0.5,wa.copy(v.vertexNormalsWorld[u]),za=(wa.x*a.n11+wa.y*a.n12+wa.z*a.n13)*0.5+0.5,F=-(wa.x*a.n21+wa.y*a.n22+wa.z*a.n23)*0.5+0.5,Wa(P,o,U,Q,aa,T,Da,Ea,Ca,Fa,za,F,p.envMap)}else p.wireframe?K(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Ma(p.color);else if(p instanceof THREE.MeshLambertMaterial)p.map&&!p.wireframe&&(p.map.mapping instanceof THREE.UVMapping&& 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THREE.MeshDepthMaterial)oa=t.near,ma=t.far,ea.r=ea.g=ea.b=1-Oa(a.positionScreen.z,oa,ma),ca.r=ca.g=ca.b=1-Oa(e.positionScreen.z,oa,ma),Z.r=Z.g=Z.b=1-Oa(f.positionScreen.z,oa,ma),ga.r=(ca.r+Z.r)*0.5,ga.g= -(ca.g+Z.g)*0.5,ga.b=(ca.b+Z.b)*0.5,ka=Ua(ea,ca,Z,ga),Sa(P,o,U,Q,aa,T,0,0,1,0,0,1,ka);else if(p instanceof THREE.MeshNormalMaterial)la.r=Ta(v.normalWorld.x),la.g=Ta(v.normalWorld.y),la.b=Ta(v.normalWorld.z),p.wireframe?K(la,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Ma(la)}function B(a,e,f,k,l,u,p,v,xa){h.info.render.vertices+=4;h.info.render.faces++;c(v.opacity);b(v.blending);if(v.map||v.envMap)A(a,e,k,0,1,3,p,v,xa),A(l,f,u,1,2,3,p,v,xa);else if(P=a.positionScreen.x,o=a.positionScreen.y, +(sa=v.uvs[0],Wa(P,o,U,Q,aa,T,sa[k].u,sa[k].v,sa[l].u,sa[l].v,sa[u].u,sa[u].v,p.map)),b(THREE.SubtractiveBlending)),da?!p.wireframe&&p.shading==THREE.SmoothShading&&v.vertexNormalsWorld.length==3?(ea.r=ca.r=$.r=ua.r,ea.g=ca.g=$.g=ua.g,ea.b=ca.b=$.b=ua.b,w(n,v.v1.positionWorld,v.vertexNormalsWorld[0],ea),w(n,v.v2.positionWorld,v.vertexNormalsWorld[1],ca),w(n,v.v3.positionWorld,v.vertexNormalsWorld[2],$),ea.r=Math.max(0,Math.min(p.color.r*ea.r,1)),ea.g=Math.max(0,Math.min(p.color.g*ea.g,1)),ea.b=Math.max(0, 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THREE.MeshDepthMaterial)oa=t.near,ma=t.far,ea.r=ea.g=ea.b=1-Oa(a.positionScreen.z,oa,ma),ca.r=ca.g=ca.b=1-Oa(e.positionScreen.z,oa,ma),$.r=$.g=$.b=1-Oa(f.positionScreen.z,oa,ma),ga.r=(ca.r+$.r)*0.5,ga.g= +(ca.g+$.g)*0.5,ga.b=(ca.b+$.b)*0.5,ka=Ua(ea,ca,$,ga),Sa(P,o,U,Q,aa,T,0,0,1,0,0,1,ka);else if(p instanceof THREE.MeshNormalMaterial)la.r=Ta(v.normalWorld.x),la.g=Ta(v.normalWorld.y),la.b=Ta(v.normalWorld.z),p.wireframe?K(la,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Ma(la)}function B(a,e,f,k,l,u,p,v,xa){h.info.render.vertices+=4;h.info.render.faces++;c(v.opacity);b(v.blending);if(v.map||v.envMap)A(a,e,k,0,1,3,p,v,xa),A(l,f,u,1,2,3,p,v,xa);else if(P=a.positionScreen.x,o=a.positionScreen.y, U=e.positionScreen.x,Q=e.positionScreen.y,aa=f.positionScreen.x,T=f.positionScreen.y,J=k.positionScreen.x,ra=k.positionScreen.y,pa=l.positionScreen.x,na=l.positionScreen.y,qa=u.positionScreen.x,ja=u.positionScreen.y,v instanceof THREE.MeshBasicMaterial)D(P,o,U,Q,aa,T,J,ra),v.wireframe?K(v.color,v.wireframeLinewidth,v.wireframeLinecap,v.wireframeLinejoin):Ma(v.color);else if(v instanceof THREE.MeshLambertMaterial)da?!v.wireframe&&v.shading==THREE.SmoothShading&&p.vertexNormalsWorld.length==4?(ea.r= -ca.r=Z.r=ga.r=va.r,ea.g=ca.g=Z.g=ga.g=va.g,ea.b=ca.b=Z.b=ga.b=va.b,w(n,p.v1.positionWorld,p.vertexNormalsWorld[0],ea),w(n,p.v2.positionWorld,p.vertexNormalsWorld[1],ca),w(n,p.v4.positionWorld,p.vertexNormalsWorld[3],Z),w(n,p.v3.positionWorld,p.vertexNormalsWorld[2],ga),ea.r=Math.max(0,Math.min(v.color.r*ea.r,1)),ea.g=Math.max(0,Math.min(v.color.g*ea.g,1)),ea.b=Math.max(0,Math.min(v.color.b*ea.b,1)),ca.r=Math.max(0,Math.min(v.color.r*ca.r,1)),ca.g=Math.max(0,Math.min(v.color.g*ca.g,1)),ca.b=Math.max(0, 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THREE.MeshNormalMaterial)la.r=Ta(p.normalWorld.x),la.g=Ta(p.normalWorld.y),la.b=Ta(p.normalWorld.z),D(P,o,U,Q,aa,T,J,ra),v.wireframe?K(la,v.wireframeLinewidth, -v.wireframeLinecap,v.wireframeLinejoin):Ma(la);else if(v instanceof THREE.MeshDepthMaterial)oa=t.near,ma=t.far,ea.r=ea.g=ea.b=1-Oa(a.positionScreen.z,oa,ma),ca.r=ca.g=ca.b=1-Oa(e.positionScreen.z,oa,ma),Z.r=Z.g=Z.b=1-Oa(k.positionScreen.z,oa,ma),ga.r=ga.g=ga.b=1-Oa(f.positionScreen.z,oa,ma),ka=Ua(ea,ca,Z,ga),C(P,o,U,Q,J,ra),Sa(P,o,U,Q,J,ra,0,0,1,0,0,1,ka),C(pa,na,aa,T,qa,ja),Sa(pa,na,aa,T,qa,ja,1,0,1,1,0,1,ka)}function C(a,b,c,e,f,k){x.beginPath();x.moveTo(a,b);x.lineTo(c,e);x.lineTo(f,k);x.lineTo(a, +v.wireframeLinecap,v.wireframeLinejoin):Ma(la);else if(v instanceof 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+1)===0&&(c.height&c.height-1)===0?(o.texParameteri(a,o.TEXTURE_WRAP_S,Y(b.wrapS)),o.texParameteri(a,o.TEXTURE_WRAP_T,Y(b.wrapT)),o.texParameteri(a,o.TEXTURE_MAG_FILTER,Y(b.magFilter)),o.texParameteri(a,o.TEXTURE_MIN_FILTER,Y(b.minFilter)),o.generateMipmap(a)):(o.texParameteri(a,o.TEXTURE_WRAP_S,o.CLAMP_TO_EDGE),o.texParameteri(a,o.TEXTURE_WRAP_T,o.CLAMP_TO_EDGE),o.texParameteri(a,o.TEXTURE_MAG_FILTER,Z(b.magFilter)),o.texParameteri(a,o.TEXTURE_MIN_FILTER,Z(b.minFilter)))}function V(a,b){if(a.needsUpdate){if(!a.__webglInit)a.__webglInit= +!0,a.__webglTexture=o.createTexture(),P.info.memory.textures++;o.activeTexture(o.TEXTURE0+b);o.bindTexture(o.TEXTURE_2D,a.__webglTexture);a instanceof THREE.DataTexture?o.texImage2D(o.TEXTURE_2D,0,Y(a.format),a.image.width,a.image.height,0,Y(a.format),o.UNSIGNED_BYTE,a.image.data):o.texImage2D(o.TEXTURE_2D,0,o.RGBA,o.RGBA,o.UNSIGNED_BYTE,a.image);M(o.TEXTURE_2D,a,a.image);a.needsUpdate=!1}else o.activeTexture(o.TEXTURE0+b),o.bindTexture(o.TEXTURE_2D,a.__webglTexture)}function L(a,b){o.bindRenderbuffer(o.RENDERBUFFER, +a);b.depthBuffer&&!b.stencilBuffer?(o.renderbufferStorage(o.RENDERBUFFER,o.DEPTH_COMPONENT16,b.width,b.height),o.framebufferRenderbuffer(o.FRAMEBUFFER,o.DEPTH_ATTACHMENT,o.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(o.renderbufferStorage(o.RENDERBUFFER,o.DEPTH_STENCIL,b.width,b.height),o.framebufferRenderbuffer(o.FRAMEBUFFER,o.DEPTH_STENCIL_ATTACHMENT,o.RENDERBUFFER,a)):o.renderbufferStorage(o.RENDERBUFFER,o.RGBA4,b.width,b.height)}function W(a){var b=a instanceof THREE.WebGLRenderTargetCube; +if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=!0;if(a.stencilBuffer===void 0)a.stencilBuffer=!0;a.__webglTexture=o.createTexture();if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];o.bindTexture(o.TEXTURE_CUBE_MAP,a.__webglTexture);M(o.TEXTURE_CUBE_MAP,a,a);for(var c=0;c<6;c++){a.__webglFramebuffer[c]=o.createFramebuffer();a.__webglRenderbuffer[c]=o.createRenderbuffer();o.texImage2D(o.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,Y(a.format),a.width,a.height,0,Y(a.format),Y(a.type), +null);var e=a,f=o.TEXTURE_CUBE_MAP_POSITIVE_X+c;o.bindFramebuffer(o.FRAMEBUFFER,a.__webglFramebuffer[c]);o.framebufferTexture2D(o.FRAMEBUFFER,o.COLOR_ATTACHMENT0,f,e.__webglTexture,0);L(a.__webglRenderbuffer[c],a)}}else a.__webglFramebuffer=o.createFramebuffer(),a.__webglRenderbuffer=o.createRenderbuffer(),o.bindTexture(o.TEXTURE_2D,a.__webglTexture),M(o.TEXTURE_2D,a,a),o.texImage2D(o.TEXTURE_2D,0,Y(a.format),a.width,a.height,0,Y(a.format),Y(a.type),null),c=o.TEXTURE_2D,o.bindFramebuffer(o.FRAMEBUFFER, 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c;a==="fragment"?c=o.createShader(o.FRAGMENT_SHADER):a==="vertex"&&(c=o.createShader(o.VERTEX_SHADER));o.shaderSource(c,b);o.compileShader(c);if(!o.getShaderParameter(c, +o.COMPILE_STATUS))return console.error(o.getShaderInfoLog(c)),console.error(b),null;return c}function Z(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return o.NEAREST;default:return o.LINEAR}}function Y(a){switch(a){case THREE.RepeatWrapping:return o.REPEAT;case THREE.ClampToEdgeWrapping:return o.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return o.MIRRORED_REPEAT;case THREE.NearestFilter:return o.NEAREST;case THREE.NearestMipMapNearestFilter:return o.NEAREST_MIPMAP_NEAREST; +case THREE.NearestMipMapLinearFilter:return o.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return o.LINEAR;case THREE.LinearMipMapNearestFilter:return o.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return o.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return 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0?a.canvas:document.createElement("canvas"),F=a.stencil!==void 0?a.stencil:!0,fa=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:!1,ia=a.antialias!==void 0?a.antialias:!1,G=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),da=a.clearAlpha!==void 0?a.clearAlpha:0,ua=a.maxLights!== +void 0?a.maxLights:4;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};this.maxMorphTargets=8;this.domElement=za;this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov= +50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=this.shadowMapAutoUpdate=!0;var va,ta=[],a=THREE.ShaderLib.depthRGBA,wa=THREE.UniformsUtils.clone(a.uniforms),Ga=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:wa}),Ba=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:wa,morphTargets:!0});Ga._shadowPass=!0;Ba._shadowPass=!0;try{if(!(o=za.getContext("experimental-webgl",{antialias:ia,stencil:F, +preserveDrawingBuffer:fa})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+o.getParameter(o.VERSION)+" | "+o.getParameter(o.VENDOR)+" | "+o.getParameter(o.RENDERER)+" | "+o.getParameter(o.SHADING_LANGUAGE_VERSION))}catch(Ka){console.error(Ka)}o.clearColor(0,0,0,1);o.clearDepth(1);o.clearStencil(0);o.enable(o.DEPTH_TEST);o.depthFunc(o.LEQUAL);o.frontFace(o.CCW);o.cullFace(o.BACK);o.enable(o.CULL_FACE);o.enable(o.BLEND);o.blendEquation(o.FUNC_ADD);o.blendFunc(o.SRC_ALPHA, +o.ONE_MINUS_SRC_ALPHA);o.clearColor(G.r,G.g,G.b,da);this.context=o;var ya=o.getParameter(o.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,X={};X.vertices=new Float32Array(16);X.faces=new Uint16Array(6);F=0;X.vertices[F++]=-1;X.vertices[F++]=-1;X.vertices[F++]=0;X.vertices[F++]=1;X.vertices[F++]=1;X.vertices[F++]=-1;X.vertices[F++]=1;X.vertices[F++]=1;X.vertices[F++]=1;X.vertices[F++]=1;X.vertices[F++]=1;X.vertices[F++]=0;X.vertices[F++]=-1;X.vertices[F++]=1;X.vertices[F++]=0;F=X.vertices[F++]=0;X.faces[F++]=0; +X.faces[F++]=1;X.faces[F++]=2;X.faces[F++]=0;X.faces[F++]=2;X.faces[F++]=3;X.vertexBuffer=o.createBuffer();X.elementBuffer=o.createBuffer();o.bindBuffer(o.ARRAY_BUFFER,X.vertexBuffer);o.bufferData(o.ARRAY_BUFFER,X.vertices,o.STATIC_DRAW);o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,X.elementBuffer);o.bufferData(o.ELEMENT_ARRAY_BUFFER,X.faces,o.STATIC_DRAW);X.program=o.createProgram();o.attachShader(X.program,O("fragment",THREE.ShaderLib.sprite.fragmentShader));o.attachShader(X.program,O("vertex",THREE.ShaderLib.sprite.vertexShader)); +o.linkProgram(X.program);X.attributes={};X.uniforms={};X.attributes.position=o.getAttribLocation(X.program,"position");X.attributes.uv=o.getAttribLocation(X.program,"uv");X.uniforms.uvOffset=o.getUniformLocation(X.program,"uvOffset");X.uniforms.uvScale=o.getUniformLocation(X.program,"uvScale");X.uniforms.rotation=o.getUniformLocation(X.program,"rotation");X.uniforms.scale=o.getUniformLocation(X.program,"scale");X.uniforms.alignment=o.getUniformLocation(X.program,"alignment");X.uniforms.color=o.getUniformLocation(X.program, +"color");X.uniforms.map=o.getUniformLocation(X.program,"map");X.uniforms.opacity=o.getUniformLocation(X.program,"opacity");X.uniforms.useScreenCoordinates=o.getUniformLocation(X.program,"useScreenCoordinates");X.uniforms.affectedByDistance=o.getUniformLocation(X.program,"affectedByDistance");X.uniforms.screenPosition=o.getUniformLocation(X.program,"screenPosition");X.uniforms.modelViewMatrix=o.getUniformLocation(X.program,"modelViewMatrix");X.uniforms.projectionMatrix=o.getUniformLocation(X.program, +"projectionMatrix");var Ia=!1;this.setSize=function(a,b){za.width=a;za.height=b;this.setViewport(0,0,za.width,za.height)};this.setViewport=function(a,b,c,e){ga=a;ha=b;oa=c;ma=e;o.viewport(ga,ha,oa,ma)};this.setScissor=function(a,b,c,e){o.scissor(a,b,c,e)};this.enableScissorTest=function(a){a?o.enable(o.SCISSOR_TEST):o.disable(o.SCISSOR_TEST)};this.setClearColorHex=function(a,b){G.setHex(a);da=b;o.clearColor(G.r,G.g,G.b,da)};this.setClearColor=function(a,b){G.copy(a);da=b;o.clearColor(G.r,G.g,G.b, +da)};this.getClearColor=function(){return G};this.getClearAlpha=function(){return da};this.clear=function(a,b,c){var e=0;if(a===void 0||a)e|=o.COLOR_BUFFER_BIT;if(b===void 0||b)e|=o.DEPTH_BUFFER_BIT;if(c===void 0||c)e|=o.STENCIL_BUFFER_BIT;o.clear(e)};this.getContext=function(){return o};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._objectMatrixArray,a instanceof THREE.Mesh)for(g in a.geometry.geometryGroups){var b= +a.geometry.geometryGroups[g];o.deleteBuffer(b.__webglVertexBuffer);o.deleteBuffer(b.__webglNormalBuffer);o.deleteBuffer(b.__webglTangentBuffer);o.deleteBuffer(b.__webglColorBuffer);o.deleteBuffer(b.__webglUVBuffer);o.deleteBuffer(b.__webglUV2Buffer);o.deleteBuffer(b.__webglSkinVertexABuffer);o.deleteBuffer(b.__webglSkinVertexBBuffer);o.deleteBuffer(b.__webglSkinIndicesBuffer);o.deleteBuffer(b.__webglSkinWeightsBuffer);o.deleteBuffer(b.__webglFaceBuffer);o.deleteBuffer(b.__webglLineBuffer);if(b.numMorphTargets)for(var c= +0,e=b.numMorphTargets;c=0&&o.enableVertexAttribArray(x.position);x.color>=0&&o.enableVertexAttribArray(x.color);x.normal>=0&&o.enableVertexAttribArray(x.normal); x.tangent>=0&&o.enableVertexAttribArray(x.tangent);a.skinning&&x.skinVertexA>=0&&x.skinVertexB>=0&&x.skinIndex>=0&&x.skinWeight>=0&&(o.enableVertexAttribArray(x.skinVertexA),o.enableVertexAttribArray(x.skinVertexB),o.enableVertexAttribArray(x.skinIndex),o.enableVertexAttribArray(x.skinWeight));if(a.attributes)for(h in a.attributes)x[h]!==void 0&&x[h]>=0&&o.enableVertexAttribArray(x[h]);if(a.morphTargets)for(h=a.numSupportedMorphTargets=0;h=0&&(o.enableVertexAttribArray(x[w]), -a.numSupportedMorphTargets++);a.uniformsList=[];for(f in a.uniforms)a.uniformsList.push([a.uniforms[f],f])};this.clearTarget=function(a,b,c,e){W(a);this.clear(b,c,e)};this.updateShadowMap=function(a,b){x(a,b)};this.render=function(a,b,c,F){var ia,fa,A,B,D,G,ga,L=a.lights,K=a.fog;T=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);this.shadowMapEnabled&&this.shadowMapAutoUpdate&&x(a,b);P.info.render.calls=0;P.info.render.vertices=0;P.info.render.faces=0;if(b.matrixAutoUpdate){for(A=b;A.parent;)A= -A.parent;A.update(void 0,!0)}a.update(void 0,!1,b);b.matrixWorldInverse.flattenToArray(Ea);b.projectionMatrix.flattenToArray(Da);sa.multiply(b.projectionMatrix,b.matrixWorldInverse);t(sa);W(c);(this.autoClear||F)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);A=a.__webglObjects.length;for(F=0;F=0;F--)if(D=a.__webglObjects[F],D.render&&(G=D.object,ga=D.buffer,fa=D.opaque))f(G),l(fa.depthTest),n(fa.depthWrite),u(fa.polygonOffset,fa.polygonOffsetFactor, +a.numSupportedMorphTargets++);a.uniformsList=[];for(f in a.uniforms)a.uniformsList.push([a.uniforms[f],f])};this.clearTarget=function(a,b,c,e){W(a);this.clear(b,c,e)};this.updateShadowMap=function(a,b){x(a,b)};this.render=function(a,b,c,F){var ia,fa,A,B,D,G,ga,L=a.lights,K=a.fog;T=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);this.shadowMapEnabled&&this.shadowMapAutoUpdate&&x(a,b);P.info.render.calls=0;P.info.render.vertices=0;P.info.render.faces=0;b.parent==null&&(console.warn("Camera is not on the Scene. Adding it..."), +a.add(b));a.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(Ea);b.projectionMatrix.flattenToArray(Da);sa.multiply(b.projectionMatrix,b.matrixWorldInverse);t(sa);W(c);(this.autoClear||F)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);A=a.__webglObjects.length;for(F=0;F=0;F--)if(D=a.__webglObjects[F],D.render&&(G=D.object,ga=D.buffer,fa=D.opaque))f(G),l(fa.depthTest),n(fa.depthWrite),u(fa.polygonOffset,fa.polygonOffsetFactor, fa.polygonOffsetUnits),k(b,L,K,fa,ga,G);for(F=0;F=0;k--)f[k]===h&&f.splice(k,1)}else(e instanceof THREE.MarchingCubes||e.immediateRenderCallback)&&D(f.__webglObjectsImmediate,e);e.__webglActive=!1;a.__objectsRemoved.splice(0,1)}e=0;for(f=a.__webglObjects.length;e0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglColorBuffer),o.bufferData(o.ARRAY_BUFFER,ea,t));Ka&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglNormalBuffer), o.bufferData(o.ARRAY_BUFFER,aa,t));Ca&&qa.hasTangents&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglTangentBuffer),o.bufferData(o.ARRAY_BUFFER,ka,t));ya&&T>0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglUVBuffer),o.bufferData(o.ARRAY_BUFFER,wa,t));ya&&W>0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglUV2Buffer),o.bufferData(o.ARRAY_BUFFER,la,t));Ea&&(o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,p.__webglFaceBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,Ba,t),o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,p.__webglLineBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER, -na,t));S>0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinVertexABuffer),o.bufferData(o.ARRAY_BUFFER,Z,t),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinVertexBBuffer),o.bufferData(o.ARRAY_BUFFER,ca,t),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinIndicesBuffer),o.bufferData(o.ARRAY_BUFFER,ta,t),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinWeightsBuffer),o.bufferData(o.ARRAY_BUFFER,ja,t));F&&(delete p.__inittedArrays,delete p.__colorArray,delete p.__normalArray,delete p.__tangentArray,delete p.__uvArray,delete p.__uv2Array, +na,t));S>0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinVertexABuffer),o.bufferData(o.ARRAY_BUFFER,$,t),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinVertexBBuffer),o.bufferData(o.ARRAY_BUFFER,ca,t),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinIndicesBuffer),o.bufferData(o.ARRAY_BUFFER,ta,t),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinWeightsBuffer),o.bufferData(o.ARRAY_BUFFER,ja,t));F&&(delete p.__inittedArrays,delete p.__colorArray,delete p.__normalArray,delete p.__tangentArray,delete p.__uvArray,delete p.__uv2Array, delete p.__faceArray,delete p.__vertexArray,delete p.__lineArray,delete p.__skinVertexAArray,delete p.__skinVertexBArray,delete p.__skinIndexArray,delete p.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets=!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyColors=!1;h.__dirtyTangents=!1;l.attributes&&B(l)}else if(k instanceof THREE.Ribbon){if(h.__dirtyVertices||h.__dirtyColors){k=h;l=o.DYNAMIC_DRAW;n=x=F=F=void 0;w=k.vertices;v=k.colors;u=w.length;p=v.length;z=k.__vertexArray; t=k.__colorArray;ia=k.__dirtyColors;if(k.__dirtyVertices){for(F=0;F=0?a:a+f;c=this.verticalAngleMap.srcRange; a=this.verticalAngleMap.dstRange;c=THREE.Math.mapLinear(this.phi,c[0],c[1],a[0],a[1]);var e=a[1]-a[0];this.phi=b((c-a[0])/e)*e+a[0];c=this.horizontalAngleMap.srcRange;a=this.horizontalAngleMap.dstRange;c=THREE.Math.mapLinear(this.theta,c[0],c[1],a[0],a[1]);e=a[1]-a[0];this.theta=b((c-a[0])/e)*e+a[0];a=this.target.position;a.x=100*Math.sin(this.phi)*Math.cos(this.theta);a.y=100*Math.cos(this.phi);a.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};this.onMouseMove= function(a){this.domElement===document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),b=new THREE.MeshLambertMaterial({color:65280}), c=new THREE.CubeGeometry(10,10,20),f=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(c,a);a=new THREE.Mesh(f,b);a.position.set(0,10,0);this.animation=k(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(a)}else this.animation=k(this.animationParent,this.spline,this.id,this.duration),this.animationParent.add(this.target),this.animationParent.add(this.object);if(this.createDebugPath){var a= this.debugPath,b=this.spline,c=h(b,10),f=h(b,10),l=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(c,l);particleObj=new THREE.ParticleSystem(f,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);a.add(lineObj);particleObj.scale.set(1,1,1);a.add(particleObj);f=new THREE.SphereGeometry(1,16,8);l=new THREE.MeshBasicMaterial({color:65280});for(i=0;i=0;$--){Y=$/t;P=n*(1-Y);Y=u*Math.sin(Y*Math.PI/2);N=0;for(O=A.length;N=0;Z--){Y=Z/t;P=n*(1-Y);Y=u*Math.sin(Y*Math.PI/2);N=0;for(O=A.length;N0)for(u=0;u2;){if(p--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return l;return h}n=u;k<=n&&(n=0);u=n+1;k<=u&&(u=0);t=u+1;k<=t&&(t=0);var w;a:{w=a;var v=n,z=u,x=t,y=k,C=f,A=void 0,B=void 0,D=void 0, -K=void 0,H=void 0,M=void 0,V=void 0,L=void 0,W=void 0,B=w[C[v]].x,D=w[C[v]].y,K=w[C[z]].x,H=w[C[z]].y,M=w[C[x]].x,V=w[C[x]].y;if(1.0E-10>(K-B)*(V-D)-(H-D)*(M-B))w=!1;else{for(A=0;A=0&&$>=0&&P>=0){w=!1;break a}}w= +K=void 0,H=void 0,M=void 0,V=void 0,L=void 0,W=void 0,B=w[C[v]].x,D=w[C[v]].y,K=w[C[z]].x,H=w[C[z]].y,M=w[C[x]].x,V=w[C[x]].y;if(1.0E-10>(K-B)*(V-D)-(H-D)*(M-B))w=!1;else{for(A=0;A=0&&Z>=0&&P>=0){w=!1;break a}}w= !0}}if(w){h.push([a[f[n]],a[f[u]],a[f[t]]]);l.push([f[n],f[u],f[t]]);n=u;for(t=u+1;t>7)-127;e|=(f&127)<<16|h<<8;if(e==0&&l==-127)return 0;return(1-2*(k>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,l)}function k(a,b){var c=t(a,b),e=t(a,b+1),h=t(a,b+2);return(t(a,b+3)<<24)+(h<<16)+(e<<8)+c}function n(a,b){var c=t(a,b);return(t(a,b+1)<<8)+c}function u(a,b){var c=t(a,b);return c>127?c-256:c}function t(a,b){return a.charCodeAt(b)&255}function p(b){var c, -e,h;c=k(a,b);e=k(a,b+H);h=k(a,b+M);b=n(a,b+V);C.faces.push(new THREE.Face3(c,e,h,null,null,b))}function w(b){var c,e,h,f,o,p,u;c=k(a,b);e=k(a,b+H);h=k(a,b+M);f=n(a,b+V);o=k(a,b+L);p=k(a,b+W);u=k(a,b+N);var b=D[p*3],t=D[p*3+1];p=D[p*3+2];var v=D[u*3],x=D[u*3+1];u=D[u*3+2];C.faces.push(new THREE.Face3(c,e,h,[new THREE.Vector3(D[o*3],D[o*3+1],D[o*3+2]),new THREE.Vector3(b,t,p),new THREE.Vector3(v,x,u)],null,f))}function v(b){var c,e,h,f;c=k(a,b);e=k(a,b+O);h=k(a,b+$);f=k(a,b+Y);b=n(a,b+P);C.faces.push(new THREE.Face4(c, -e,h,f,null,null,b))}function z(b){var c,e,h,f,p,u,t,v,x;c=k(a,b);e=k(a,b+O);h=k(a,b+$);f=k(a,b+Y);p=n(a,b+P);u=k(a,b+o);t=k(a,b+U);v=k(a,b+Q);x=k(a,b+aa);var b=D[t*3],w=D[t*3+1];t=D[t*3+2];var F=D[v*3],y=D[v*3+1];v=D[v*3+2];var ia=D[x*3],G=D[x*3+1];x=D[x*3+2];C.faces.push(new THREE.Face4(c,e,h,f,[new THREE.Vector3(D[u*3],D[u*3+1],D[u*3+2]),new THREE.Vector3(b,w,t),new THREE.Vector3(F,y,v),new THREE.Vector3(ia,G,x)],null,p))}function x(b){var c,e,h,f;c=k(a,b);e=k(a,b+T);h=k(a,b+J);b=K[c*2];f=K[c*2+ +e,h;c=k(a,b);e=k(a,b+H);h=k(a,b+M);b=n(a,b+V);C.faces.push(new THREE.Face3(c,e,h,null,null,b))}function w(b){var c,e,h,f,o,p,u;c=k(a,b);e=k(a,b+H);h=k(a,b+M);f=n(a,b+V);o=k(a,b+L);p=k(a,b+W);u=k(a,b+N);var b=D[p*3],t=D[p*3+1];p=D[p*3+2];var v=D[u*3],x=D[u*3+1];u=D[u*3+2];C.faces.push(new THREE.Face3(c,e,h,[new THREE.Vector3(D[o*3],D[o*3+1],D[o*3+2]),new THREE.Vector3(b,t,p),new THREE.Vector3(v,x,u)],null,f))}function v(b){var c,e,h,f;c=k(a,b);e=k(a,b+O);h=k(a,b+Z);f=k(a,b+Y);b=n(a,b+P);C.faces.push(new THREE.Face4(c, +e,h,f,null,null,b))}function z(b){var c,e,h,f,p,u,t,v,x;c=k(a,b);e=k(a,b+O);h=k(a,b+Z);f=k(a,b+Y);p=n(a,b+P);u=k(a,b+o);t=k(a,b+U);v=k(a,b+Q);x=k(a,b+aa);var b=D[t*3],w=D[t*3+1];t=D[t*3+2];var F=D[v*3],y=D[v*3+1];v=D[v*3+2];var ia=D[x*3],G=D[x*3+1];x=D[x*3+2];C.faces.push(new THREE.Face4(c,e,h,f,[new THREE.Vector3(D[u*3],D[u*3+1],D[u*3+2]),new THREE.Vector3(b,w,t),new THREE.Vector3(F,y,v),new THREE.Vector3(ia,G,x)],null,p))}function x(b){var c,e,h,f;c=k(a,b);e=k(a,b+T);h=k(a,b+J);b=K[c*2];f=K[c*2+ 1];c=K[e*2];var n=C.faceVertexUvs[0];e=K[e*2+1];var o=K[h*2];h=K[h*2+1];var p=[];p.push(new THREE.UV(b,f));p.push(new THREE.UV(c,e));p.push(new THREE.UV(o,h));n.push(p)}function y(b){var c,e,h,f,n,o;c=k(a,b);e=k(a,b+ra);h=k(a,b+pa);f=k(a,b+na);b=K[c*2];n=K[c*2+1];c=K[e*2];o=K[e*2+1];e=K[h*2];var p=C.faceVertexUvs[0];h=K[h*2+1];var u=K[f*2];f=K[f*2+1];var t=[];t.push(new THREE.UV(b,n));t.push(new THREE.UV(c,o));t.push(new THREE.UV(e,h));t.push(new THREE.UV(u,f));p.push(t)}var C=this,A=0,B,D=[],K=[], -H,M,V,L,W,N,O,$,Y,P,o,U,Q,aa,T,J,ra,pa,na,qa,ja,la,ea,ca,Z;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(C,e,b);B={signature:a.substr(A,8),header_bytes:t(a,A+8),vertex_coordinate_bytes:t(a,A+9),normal_coordinate_bytes:t(a,A+10),uv_coordinate_bytes:t(a,A+11),vertex_index_bytes:t(a,A+12),normal_index_bytes:t(a,A+13),uv_index_bytes:t(a,A+14),material_index_bytes:t(a,A+15),nvertices:k(a,A+16),nnormals:k(a,A+16+4),nuvs:k(a,A+16+8),ntri_flat:k(a,A+16+12),ntri_smooth:k(a,A+16+16),ntri_flat_uv:k(a, -A+16+20),ntri_smooth_uv:k(a,A+16+24),nquad_flat:k(a,A+16+28),nquad_smooth:k(a,A+16+32),nquad_flat_uv:k(a,A+16+36),nquad_smooth_uv:k(a,A+16+40)};A+=B.header_bytes;H=B.vertex_index_bytes;M=B.vertex_index_bytes*2;V=B.vertex_index_bytes*3;L=B.vertex_index_bytes*3+B.material_index_bytes;W=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes;N=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes*2;O=B.vertex_index_bytes;$=B.vertex_index_bytes*2;Y=B.vertex_index_bytes*3;P=B.vertex_index_bytes* -4;o=B.vertex_index_bytes*4+B.material_index_bytes;U=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes;Q=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*2;aa=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*3;T=B.uv_index_bytes;J=B.uv_index_bytes*2;ra=B.uv_index_bytes;pa=B.uv_index_bytes*2;na=B.uv_index_bytes*3;b=B.vertex_index_bytes*3+B.material_index_bytes;Z=B.vertex_index_bytes*4+B.material_index_bytes;qa=B.ntri_flat*b;ja=B.ntri_smooth*(b+B.normal_index_bytes* -3);la=B.ntri_flat_uv*(b+B.uv_index_bytes*3);ea=B.ntri_smooth_uv*(b+B.normal_index_bytes*3+B.uv_index_bytes*3);ca=B.nquad_flat*Z;b=B.nquad_smooth*(Z+B.normal_index_bytes*4);Z=B.nquad_flat_uv*(Z+B.uv_index_bytes*4);A+=function(b){for(var e,h,k,l=B.vertex_coordinate_bytes*3,n=b+B.nvertices*l;b1?c[1].substr(0,b):"0";c[1].length0&&(this[c.nodeName]=parseFloat(e[0].textContent))}}this.create();return this};W.prototype.create=function(){var a={},b=this.transparency!==void 0&&this.transparency<1,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var e=this[c];if(e instanceof L)if(e.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(e=ga[this.effect.surface.init_from]))a.map=THREE.ImageUtils.loadTexture(Ea+e.init_from), a.map.wrapS=THREE.RepeatWrapping,a.map.wrapT=THREE.RepeatWrapping,a.map.repeat.x=1,a.map.repeat.y=-1}else c=="diffuse"?a.color=e.color.getHex():b||(a[c]=e.color.getHex());break;case "shininess":case "reflectivity":a[c]=this[c];break;case "transparency":if(b)a.transparent=!0,a.opacity=this[c],b=!0}a.shading=za;return this.material=new THREE.MeshLambertMaterial(a)};N.prototype.parse=function(a){for(var b=0;b=0,e=a.indexOf("(")>=0,h,f;if(c)b=a.split("."),a=b.shift(),f=b.shift();else if(e){h=a.split("(");a=h.shift();for(b=0;b1&&(W=new THREE.MeshFaceMaterial);object=new THREE.Mesh(H,W);object.name=v;object.position.set(B[0],B[1],B[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=A.visible;Q.scene.add(object);Q.objects[v]=object;A.meshCollider&&(a=THREE.CollisionUtils.MeshColliderWBox(object),Q.scene.collisions.colliders.push(a));if(A.castsShadow)a= new THREE.ShadowVolume(H),Q.scene.add(a),a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;A.trigger&&A.trigger.toLowerCase()!="none"&&(a={type:A.trigger,object:A},Q.triggers[object.name]=a)}}else B=A.position,r=A.rotation,q=A.quaternion,s=A.scale,q=0,object=new THREE.Object3D,object.name=v,object.position.set(B[0],B[1],B[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],s[1],s[2]),object.visible= A.visible!==void 0?A.visible:!1,Q.scene.add(object),Q.objects[v]=object,Q.empties[v]=object,A.trigger&&A.trigger.toLowerCase()!="none"&&(a={type:A.trigger,object:A},Q.triggers[object.name]=a)}function n(a){return function(c){Q.geometries[a]=c;l();Y-=1;b.onLoadComplete();t()}}function u(a){return function(b){Q.geometries[a]=b}}function t(){b.callbackProgress({totalModels:o,totalTextures:U,loadedModels:o-Y,loadedTextures:U-P},Q);b.onLoadProgress();Y==0&&P==0&&c(Q)}var p,w,v,z,x,y,C,A,B,D,K,H,M,V,L, -W,N,O,$,Y,P,o,U,Q;O=a.data;L=new THREE.BinaryLoader;$=new THREE.JSONLoader;P=Y=0;Q={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(v in O.objects)if(A=O.objects[v],A.meshCollider){a=!0;break}if(a)Q.scene.collisions=new THREE.CollisionSystem;if(O.transform){a=O.transform.position;D=O.transform.rotation;var aa=O.transform.scale;a&&Q.scene.position.set(a[0],a[1],a[2]);D&&Q.scene.rotation.set(D[0],D[1],D[2]);aa&&Q.scene.scale.set(aa[0], +W,N,O,Z,Y,P,o,U,Q;O=a.data;L=new THREE.BinaryLoader;Z=new THREE.JSONLoader;P=Y=0;Q={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(v in O.objects)if(A=O.objects[v],A.meshCollider){a=!0;break}if(a)Q.scene.collisions=new THREE.CollisionSystem;if(O.transform){a=O.transform.position;D=O.transform.rotation;var aa=O.transform.scale;a&&Q.scene.position.set(a[0],a[1],a[2]);D&&Q.scene.rotation.set(D[0],D[1],D[2]);aa&&Q.scene.scale.set(aa[0], aa[1],aa[2]);(a||D||aa)&&Q.scene.updateMatrix()}a=function(){P-=1;t();b.onLoadComplete()};for(x in O.cameras)D=O.cameras[x],D.type=="perspective"?M=new THREE.PerspectiveCamera(D.fov,D.aspect,D.near,D.far):D.type=="ortho"&&(M=new THREE.OrthographicCamera(D.left,D.right,D.top,D.bottom,D.near,D.far)),B=D.position,D=D.target,M.position.set(B[0],B[1],B[2]),M.target=new THREE.Vector3(D[0],D[1],D[2]),Q.cameras[x]=M;for(z in O.lights)x=O.lights[z],M=x.color!==void 0?x.color:16777215,D=x.intensity!==void 0? x.intensity:1,x.type=="directional"?(B=x.direction,N=new THREE.DirectionalLight(M,D),N.position.set(B[0],B[1],B[2]),N.position.normalize()):x.type=="point"?(B=x.position,d=x.distance,N=new THREE.PointLight(M,D,d),N.position.set(B[0],B[1],B[2])):x.type=="ambient"&&(N=new THREE.AmbientLight(M)),Q.scene.add(N),Q.lights[z]=N;for(y in O.fogs)z=O.fogs[y],z.type=="linear"?V=new THREE.Fog(0,z.near,z.far):z.type=="exp2"&&(V=new THREE.FogExp2(0,z.density)),D=z.color,V.color.setRGB(D[0],D[1],D[2]),Q.fogs[y]= V;if(Q.cameras&&O.defaults.camera)Q.currentCamera=Q.cameras[O.defaults.camera];if(Q.fogs&&O.defaults.fog)Q.scene.fog=Q.fogs[O.defaults.fog];D=O.defaults.bgcolor;Q.bgColor=new THREE.Color;Q.bgColor.setRGB(D[0],D[1],D[2]);Q.bgColorAlpha=O.defaults.bgalpha;for(p in O.geometries)if(y=O.geometries[p],y.type=="bin_mesh"||y.type=="ascii_mesh")Y+=1,b.onLoadStart();o=Y;for(p in O.geometries)y=O.geometries[p],y.type=="cube"?(H=new THREE.CubeGeometry(y.width,y.height,y.depth,y.segmentsWidth,y.segmentsHeight, y.segmentsDepth,null,y.flipped,y.sides),Q.geometries[p]=H):y.type=="plane"?(H=new THREE.PlaneGeometry(y.width,y.height,y.segmentsWidth,y.segmentsHeight),Q.geometries[p]=H):y.type=="sphere"?(H=new THREE.SphereGeometry(y.radius,y.segmentsWidth,y.segmentsHeight),Q.geometries[p]=H):y.type=="cylinder"?(H=new THREE.CylinderGeometry(y.topRad,y.botRad,y.height,y.radSegs,y.heightSegs),Q.geometries[p]=H):y.type=="torus"?(H=new THREE.TorusGeometry(y.radius,y.tube,y.segmentsR,y.segmentsT),Q.geometries[p]=H): -y.type=="icosahedron"?(H=new THREE.IcosahedronGeometry(y.subdivisions),Q.geometries[p]=H):y.type=="bin_mesh"?L.load(e(y.url,O.urlBaseType),n(p)):y.type=="ascii_mesh"?$.load(e(y.url,O.urlBaseType),n(p)):y.type=="embedded_mesh"&&(y=O.embeds[y.id])&&$.createModel(y,u(p),"");for(C in O.textures)if(p=O.textures[C],p.url instanceof Array){P+=p.url.length;for(L=0;L=57344&&(c-=2048);c++;for(var b=new Float32Array(8*c),e=1,k=0;k<8;k++){for(var h=0,f=0;f>1^-(l&1);b[8*f+k]=h}e+=c}c=a.length-e;h=new Uint16Array(c);for(k=f=0;k=0&&f>=0&&g>=0&&h>=0?!0:e<0&&f<0||g<0&&h<0?!1:(e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f))),g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h))),d=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var e=Math.acos(f),f=Math.sqrt(1-f*f);if(Math.abs(f)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*e)/f;d=Math.sin(d*e)/f;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; +THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;f<0?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,f=-f):c.copy(b);if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var e=Math.acos(f),f=Math.sqrt(1-f*f);if(Math.abs(f)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*e)/f;d=Math.sin(d*e)/f;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; THREE.Face3=function(a,b,c,d,f,e){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=e;this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,d,f,e,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}}; @@ -119,7 +119,9 @@ THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material this.geometry.morphTargets.length;c++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[c].name]=c}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype; THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==void 0)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype; THREE.Bone.prototype.update=function(a,b,c){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate)a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0;var d,f=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(d=0;d=0&&e>=0&&g>=0&&h>=0?!0:f<0&&e<0||g<0&&h<0?!1:(f<0?c=Math.max(c,f/(f-e)):e<0&&(d=Math.min(d,f/(f-e))),g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h))),d=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),e=Math.sqrt(1-e*e);if(Math.abs(e)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*g)/e;d=Math.sin(d*g)/e;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; +THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;e<0?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,e=-e):c.copy(b);if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),e=Math.sqrt(1-e*e);if(Math.abs(e)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*g)/e;d=Math.sin(d*g)/e;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; THREE.Face3=function(a,b,c,d,e,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,d,e,g,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}}; @@ -81,6 +81,8 @@ THREE.PerspectiveCamera.prototype.setLens=function(a,b){this.fov=2*Math.atan((b! THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(this.fov*Math.PI/360)*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix=THREE.Matrix4.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near, this.far)};THREE.ParticleDOMMaterial=function(a){THREE.Material.call(this);this.domElement=a};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype; THREE.Bone.prototype.update=function(a,b,c){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate)a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0;var d,e=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(d=0;d=0?a:a+f;e=this.verticalAngleMap.srcRange; a=this.verticalAngleMap.dstRange;e=THREE.Math.mapLinear(this.phi,e[0],e[1],a[0],a[1]);var c=a[1]-a[0];this.phi=b((e-a[0])/c)*c+a[0];e=this.horizontalAngleMap.srcRange;a=this.horizontalAngleMap.dstRange;e=THREE.Math.mapLinear(this.theta,e[0],e[1],a[0],a[1]);c=a[1]-a[0];this.theta=b((e-a[0])/c)*c+a[0];a=this.target.position;a.x=100*Math.sin(this.phi)*Math.cos(this.theta);a.y=100*Math.cos(this.phi);a.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};this.onMouseMove= function(a){this.domElement===document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),b=new THREE.MeshLambertMaterial({color:65280}), c=new THREE.CubeGeometry(10,10,20),f=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(c,a);a=new THREE.Mesh(f,b);a.position.set(0,10,0);this.animation=g(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(a)}else this.animation=g(this.animationParent,this.spline,this.id,this.duration),this.animationParent.add(this.target),this.animationParent.add(this.object);if(this.createDebugPath){var a= this.debugPath,b=this.spline,c=h(b,10),f=h(b,10),k=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(c,k);particleObj=new THREE.ParticleSystem(f,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);a.add(lineObj);particleObj.scale.set(1,1,1);a.add(particleObj);f=new THREE.SphereGeometry(1,16,8);k=new THREE.MeshBasicMaterial({color:65280});for(i=0;i=0&&f>=0&&g>=0&&h>=0?!0:e<0&&f<0||g<0&&h<0?!1:(e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f))),g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h))),d=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var e=Math.acos(f),f=Math.sqrt(1-f*f);if(Math.abs(f)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*e)/f;d=Math.sin(d*e)/f;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; +THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;f<0?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,f=-f):c.copy(b);if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var e=Math.acos(f),f=Math.sqrt(1-f*f);if(Math.abs(f)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*e)/f;d=Math.sin(d*e)/f;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; THREE.Face3=function(a,b,c,d,f,e){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=e;this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,d,f,e,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}}; @@ -114,7 +114,9 @@ THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material this.geometry.morphTargets.length;c++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[c].name]=c}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype; THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==void 0)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype; THREE.Bone.prototype.update=function(a,b,c){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate)a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0;var d,f=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(d=0;d1?1:a}var d=this,f,e,g,h=new THREE.Projector,i=document.createElementNS("http://www.w3.org/2000/svg","svg"),n,k,j,o,l,q,r,v,y=new THREE.Rectangle,w=new THREE.Rectangle,D=!1,t=new THREE.Color,u=new THREE.Color,G=new THREE.Color,E=new THREE.Color,L,A=new THREE.Vector3,F=[],M=[],B,K,H,z=1;this.domElement=i;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0, faces:0}};this.setQuality=function(a){switch(a){case "high":z=1;break;case "low":z=0}};this.setSize=function(a,b){n=a;k=b;j=n/2;o=k/2;i.setAttribute("viewBox",-j+" "+-o+" "+n+" "+k);i.setAttribute("width",n);i.setAttribute("height",k);y.set(-j,-o,j,o)};this.clear=function(){for(;i.childNodes.length>0;)i.removeChild(i.childNodes[0])};this.render=function(k,n){var C,A,s,p;this.autoClear&&this.clear();d.info.render.vertices=0;d.info.render.faces=0;f=h.projectScene(k,n,this.sortElements);e=f.elements; diff --git a/build/custom/ThreeWebGL.js b/build/custom/ThreeWebGL.js index d8bcad27..6d33b2f8 100644 --- a/build/custom/ThreeWebGL.js +++ b/build/custom/ThreeWebGL.js @@ -26,9 +26,9 @@ THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,b= THREE.Matrix4=function(a,b,c,e,h,f,i,j,n,l,o,k,r,v,z,B){this.set(a!==void 0?a:1,b||0,c||0,e||0,h||0,f!==void 0?f:1,i||0,j||0,n||0,l||0,o!==void 0?o:1,k||0,r||0,v||0,z||0,B!==void 0?B:1);this.flat=Array(16);this.m33=new THREE.Matrix3}; THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,e,h,f,i,j,n,l,o,k,r,v,z,B){this.n11=a;this.n12=b;this.n13=c;this.n14=e;this.n21=h;this.n22=f;this.n23=i;this.n24=j;this.n31=n;this.n32=l;this.n33=o;this.n34=k;this.n41=r;this.n42=v;this.n43=z;this.n44=B;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a, b,c){var e=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;f.sub(a,b).normalize();if(f.length()===0)f.z=1;e.cross(c,f).normalize();e.length()===0&&(f.x+=1.0E-4,e.cross(c,f).normalize());h.cross(f,e).normalize();this.n11=e.x;this.n12=h.x;this.n13=f.x;this.n21=e.y;this.n22=h.y;this.n23=f.y;this.n31=e.z;this.n32=h.z;this.n33=f.z;return this},multiply:function(a,b){var c=a.n11,e=a.n12,h=a.n13,f=a.n14,i=a.n21,j=a.n22,n=a.n23,l=a.n24,o=a.n31,k=a.n32,r=a.n33,v=a.n34,z=a.n41,B=a.n42,F=a.n43, -E=a.n44,fa=b.n11,ia=b.n12,ra=b.n13,O=b.n14,I=b.n21,T=b.n22,ta=b.n23,U=b.n24,la=b.n31,pa=b.n32,ma=b.n33,R=b.n34,K=b.n41,A=b.n42,d=b.n43,C=b.n44;this.n11=c*fa+e*I+h*la+f*K;this.n12=c*ia+e*T+h*pa+f*A;this.n13=c*ra+e*ta+h*ma+f*d;this.n14=c*O+e*U+h*R+f*C;this.n21=i*fa+j*I+n*la+l*K;this.n22=i*ia+j*T+n*pa+l*A;this.n23=i*ra+j*ta+n*ma+l*d;this.n24=i*O+j*U+n*R+l*C;this.n31=o*fa+k*I+r*la+v*K;this.n32=o*ia+k*T+r*pa+v*A;this.n33=o*ra+k*ta+r*ma+v*d;this.n34=o*O+k*U+r*R+v*C;this.n41=z*fa+B*I+F*la+E*K;this.n42=z* -ia+B*T+F*pa+E*A;this.n43=z*ra+B*ta+F*ma+E*d;this.n44=z*O+B*U+F*R+E*C;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*= -a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},multiplyVector3:function(a){var b=a.x,c=a.y,e=a.z,h=1/(this.n41*b+this.n42*c+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*e+this.n14)*h;a.y=(this.n21*b+this.n22*c+this.n23*e+this.n24)*h;a.z=(this.n31*b+this.n32*c+this.n33*e+this.n34)*h;return a},multiplyVector4:function(a){var b=a.x,c=a.y,e=a.z,h=a.w;a.x=this.n11*b+this.n12*c+this.n13* +E=a.n44,fa=b.n11,ia=b.n12,ra=b.n13,O=b.n14,I=b.n21,T=b.n22,ta=b.n23,U=b.n24,ma=b.n31,pa=b.n32,X=b.n33,R=b.n34,K=b.n41,A=b.n42,d=b.n43,C=b.n44;this.n11=c*fa+e*I+h*ma+f*K;this.n12=c*ia+e*T+h*pa+f*A;this.n13=c*ra+e*ta+h*X+f*d;this.n14=c*O+e*U+h*R+f*C;this.n21=i*fa+j*I+n*ma+l*K;this.n22=i*ia+j*T+n*pa+l*A;this.n23=i*ra+j*ta+n*X+l*d;this.n24=i*O+j*U+n*R+l*C;this.n31=o*fa+k*I+r*ma+v*K;this.n32=o*ia+k*T+r*pa+v*A;this.n33=o*ra+k*ta+r*X+v*d;this.n34=o*O+k*U+r*R+v*C;this.n41=z*fa+B*I+F*ma+E*K;this.n42=z*ia+ +B*T+F*pa+E*A;this.n43=z*ra+B*ta+F*X+E*d;this.n44=z*O+B*U+F*R+E*C;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a; +this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},multiplyVector3:function(a){var b=a.x,c=a.y,e=a.z,h=1/(this.n41*b+this.n42*c+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*e+this.n14)*h;a.y=(this.n21*b+this.n22*c+this.n23*e+this.n24)*h;a.z=(this.n31*b+this.n32*c+this.n33*e+this.n34)*h;return a},multiplyVector4:function(a){var b=a.x,c=a.y,e=a.z,h=a.w;a.x=this.n11*b+this.n12*c+this.n13* e+this.n14*h;a.y=this.n21*b+this.n22*c+this.n23*e+this.n24*h;a.z=this.n31*b+this.n32*c+this.n33*e+this.n34*h;a.w=this.n41*b+this.n42*c+this.n43*e+this.n44*h;return a},rotateAxis:function(a){var b=a.x,c=a.y,e=a.z;a.x=b*this.n11+c*this.n12+e*this.n13;a.y=b*this.n21+c*this.n22+e*this.n23;a.z=b*this.n31+c*this.n32+e*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24* a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,e=this.n14,h=this.n21,f=this.n22,i=this.n23,j=this.n24,n=this.n31,l=this.n32,o=this.n33,k=this.n34,r=this.n41,v=this.n42,z=this.n43,B=this.n44;return e*i*l*r-c*j*l*r-e*f*o*r+b*j*o*r+c*f*k*r-b*i*k*r-e*i*n*v+c*j*n*v+e*h*o*v-a*j*o*v-c*h*k*v+a*i*k*v+e*f*n*z-b*j*n*z-e*h*l*z+a*j*l*z+b*h*k*z-a*f*k*z-c*f*n*B+b*i*n*B+ c*h*l*B-a*i*l*B-b*h*o*B+a*f*o*B},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32; @@ -50,27 +50,27 @@ THREE.Matrix4.makeOrtho=function(a,b,c,e,h,f){var i,j,n,l;i=new THREE.Matrix4;j= THREE.Object3D=function(){this.name="";this.id=THREE.Object3DCount++;this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate= !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3}; THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(a){if(this.children.indexOf(a)=== --1)a.parent!==void 0&&a.parent.remove(a),a.parent=this,this.children.push(a)},remove:function(a){var b=this.children.indexOf(a);if(b!==-1)a.parent=void 0,this.children.splice(b,1)},getChildByName:function(a,b){var c,e,h;c=0;for(e=this.children.length;c=0&&h>=0&&i>=0&&j>=0?!0:f<0&&h<0||i<0&&j<0?!1:(f<0?c=Math.max(c,f/(f-h)):h<0&&(e=Math.min(e,f/(f-h))),i<0?c=Math.max(c,i/(i-j)):j<0&&(e=Math.min(e,i/(i-j))),epa&&e.positionScreen.zpa&&e.positionScreen.z0&&fa.z<1))pa=F[B]=F[B]||new THREE.RenderableParticle,B++,z=pa,z.x=fa.x/fa.w,z.y=fa.y/fa.w,z.z= -fa.z,z.rotation=N.rotation.z,z.scale.x=N.scale.x*Math.abs(z.x-(fa.x+U.projectionMatrix.n11)/(fa.w+U.projectionMatrix.n14)),z.scale.y=N.scale.y*Math.abs(z.y-(fa.y+U.projectionMatrix.n22)/(fa.w+U.projectionMatrix.n24)),z.material=N.material,E.elements.push(z);la&&E.elements.sort(b);return E}};THREE.Quaternion=function(a,b,c,e){this.set(a||0,b||0,c||0,e!==void 0?e:1)}; +C=0;for(S=Ba.length;C0&&fa.z<1))pa=F[B]=F[B]||new THREE.RenderableParticle,B++,z=pa,z.x=fa.x/fa.w,z.y=fa.y/fa.w,z.z= +fa.z,z.rotation=N.rotation.z,z.scale.x=N.scale.x*Math.abs(z.x-(fa.x+U.projectionMatrix.n11)/(fa.w+U.projectionMatrix.n14)),z.scale.y=N.scale.y*Math.abs(z.y-(fa.y+U.projectionMatrix.n22)/(fa.w+U.projectionMatrix.n24)),z.material=N.material,E.elements.push(z);ma&&E.elements.sort(b);return E}};THREE.Quaternion=function(a,b,c,e){this.set(a||0,b||0,c||0,e!==void 0?e:1)}; THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,e=a.y*b,h=a.z*b,a=Math.cos(e),e=Math.sin(e),b=Math.cos(-h),h=Math.sin(-h),f=Math.cos(c),c=Math.sin(c),i=a*b,j=e*h;this.w=i*f-j*c;this.x=i*c+j*f;this.y=e*b*f+a*h*c;this.z=a*h*f-e*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,e=Math.sin(c); this.x=a.x*e;this.y=a.y*e;this.z=a.z*e;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a===0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b= this.x,c=this.y,e=this.z,h=this.w,f=a.x,i=a.y,j=a.z,a=a.w;this.x=b*a+h*f+c*j-e*i;this.y=c*a+h*i+e*f-b*j;this.z=e*a+h*j+b*i-c*f;this.w=h*a-b*f-c*i-e*j;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,e=a.y,h=a.z,f=this.x,i=this.y,j=this.z,n=this.w,l=n*c+i*h-j*e,o=n*e+j*c-f*h,k=n*h+f*e-i*c,c=-f* c-i*e-j*h;b.x=l*n+c*-f+o*-j-k*-i;b.y=o*n+c*-i+k*-f-l*-j;b.z=k*n+c*-j+l*-i-o*-f;return b}}; -THREE.Quaternion.slerp=function(a,b,c,e){var h=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;h<0?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,h=-h):c.copy(b);if(Math.abs(h)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var f=Math.acos(h),h=Math.sqrt(1-h*h);if(Math.abs(h)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-e)*f)/h;e=Math.sin(e*f)/h;c.w=a.w*b+c.w*e;c.x=a.x*b+c.x*e;c.y=a.y*b+c.y*e;c.z=a.z*b+c.z*e;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; +THREE.Quaternion.slerp=function(a,b,c,e){var h=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;h<0?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,h=-h):c.copy(b);if(Math.abs(h)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var f=Math.acos(h),h=Math.sqrt(1-h*h);if(Math.abs(h)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-e)*f)/h;e=Math.sin(e*f)/h;c.w=a.w*b+c.w*e;c.x=a.x*b+c.x*e;c.y=a.y*b+c.y*e;c.z=a.z*b+c.z*e;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; THREE.Face3=function(a,b,c,e,h,f){this.a=a;this.b=b;this.c=c;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,e,h,f,i){this.a=a;this.b=b;this.c=c;this.d=e;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=i;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}}; @@ -80,9 +80,9 @@ b;a++)c=this.faces[a],c.centroid.set(0,0,0),c instanceof THREE.Face3?(c.centroid c,e,h,f,i,j=new THREE.Vector3,n=new THREE.Vector3;e=0;for(h=this.faces.length;e0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], +c.vertexNormals[1].copy(e[c.b]),c.vertexNormals[2].copy(e[c.c]),c.vertexNormals[3].copy(e[c.d]))},computeTangents:function(){function a(a,d,b,c,e,f,h){j=a.vertices[d].position;n=a.vertices[b].position;l=a.vertices[c].position;o=i[e];k=i[f];r=i[h];v=n.x-j.x;z=l.x-j.x;B=n.y-j.y;F=l.y-j.y;E=n.z-j.z;fa=l.z-j.z;ia=k.u-o.u;ra=r.u-o.u;O=k.v-o.v;I=r.v-o.v;T=1/(ia*I-ra*O);pa.set((I*v-O*z)*T,(I*B-O*F)*T,(I*E-O*fa)*T);X.set((ia*z-ra*v)*T,(ia*F-ra*B)*T,(ia*fa-ra*E)*T);U[d].addSelf(pa);U[b].addSelf(pa);U[c].addSelf(pa); +ma[d].addSelf(X);ma[b].addSelf(X);ma[c].addSelf(X)}var b,c,e,h,f,i,j,n,l,o,k,r,v,z,B,F,E,fa,ia,ra,O,I,T,ta,U=[],ma=[],pa=new THREE.Vector3,X=new THREE.Vector3,R=new THREE.Vector3,K=new THREE.Vector3,A=new THREE.Vector3;b=0;for(c=this.vertices.length;b0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z< this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,b=0,c=this.vertices.length;b 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif", lights_lambert_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n}\n#endif\nvLightWeighting = vLightWeighting * diffuse + ambient * ambientLightColor;\n}", @@ -175,8 +177,8 @@ THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.lights_phong_fragment,THR THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment, THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.morphtarget_vertex, THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}}; -THREE.WebGLRenderer=function(a){function b(a,d){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;else if(d.materialIndex>=0)return a.geometry.materials[d.materialIndex]}function c(a,b,c){var e,f,h,i=a.vertices,u=i.length,p=a.colors,q=p.length,j=a.__vertexArray,xa=a.__colorArray,za=a.__sortArray,P=a.__dirtyVertices,o=a.__dirtyColors,n=a.__webglCustomAttributesList,k;if(n){h=0;for(e=n.length;h=0)return a.geometry.materials[b.materialIndex]}function c(a,b,c){var e,f,h,i=a.vertices,u=i.length,p=a.colors,q=p.length,j=a.__vertexArray,xa=a.__colorArray,za=a.__sortArray,P=a.__dirtyVertices,o=a.__dirtyColors,n=a.__webglCustomAttributesList,k;if(n){h=0;for(e=n.length;h=0)b=b.geometry.materials[d],b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}else if(b=c)b.transparent?(a.transparent=b, -a.opaque=null):(a.opaque=b,a.transparent=null)}function z(a,b){return b.z-a.z}function B(a){var b,c,n,sa=0,J,l,u,p,q=a.lights;X||(X=new THREE.PerspectiveCamera(A.shadowCameraFov,A.shadowMapWidth/A.shadowMapHeight,A.shadowCameraNear,A.shadowCameraFar));b=0;for(c=q.length;b=0;c--)a[c].object===b&&a.splice(c,1)}function O(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function I(a){if(a!==La){switch(a){case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE);break;case THREE.SubtractiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.SRC_COLOR);break;default:d.blendEquationSeparate(d.FUNC_ADD, -d.FUNC_ADD),d.blendFuncSeparate(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA,d.ONE,d.ONE_MINUS_SRC_ALPHA)}La=a}}function T(a,b,c){(c.width&c.width-1)===0&&(c.height&c.height-1)===0?(d.texParameteri(a,d.TEXTURE_WRAP_S,K(b.wrapS)),d.texParameteri(a,d.TEXTURE_WRAP_T,K(b.wrapT)),d.texParameteri(a,d.TEXTURE_MAG_FILTER,K(b.magFilter)),d.texParameteri(a,d.TEXTURE_MIN_FILTER,K(b.minFilter)),d.generateMipmap(a)):(d.texParameteri(a,d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE),d.texParameteri(a,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE), -d.texParameteri(a,d.TEXTURE_MAG_FILTER,R(b.magFilter)),d.texParameteri(a,d.TEXTURE_MIN_FILTER,R(b.minFilter)))}function ta(a,b){if(a.needsUpdate){if(!a.__webglInit)a.__webglInit=!0,a.__webglTexture=d.createTexture(),A.info.memory.textures++;d.activeTexture(d.TEXTURE0+b);d.bindTexture(d.TEXTURE_2D,a.__webglTexture);a instanceof THREE.DataTexture?d.texImage2D(d.TEXTURE_2D,0,K(a.format),a.image.width,a.image.height,0,K(a.format),d.UNSIGNED_BYTE,a.image.data):d.texImage2D(d.TEXTURE_2D,0,d.RGBA,d.RGBA, -d.UNSIGNED_BYTE,a.image);T(d.TEXTURE_2D,a,a.image);a.needsUpdate=!1}else d.activeTexture(d.TEXTURE0+b),d.bindTexture(d.TEXTURE_2D,a.__webglTexture)}function U(a,b){d.bindRenderbuffer(d.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_COMPONENT16,b.width,b.height),d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_ATTACHMENT,d.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_STENCIL,b.width,b.height),d.framebufferRenderbuffer(d.FRAMEBUFFER, -d.DEPTH_STENCIL_ATTACHMENT,d.RENDERBUFFER,a)):d.renderbufferStorage(d.RENDERBUFFER,d.RGBA4,b.width,b.height)}function la(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=!0;if(a.stencilBuffer===void 0)a.stencilBuffer=!0;a.__webglTexture=d.createTexture();if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];d.bindTexture(d.TEXTURE_CUBE_MAP,a.__webglTexture);T(d.TEXTURE_CUBE_MAP,a,a);for(var c=0;c<6;c++){a.__webglFramebuffer[c]= -d.createFramebuffer();a.__webglRenderbuffer[c]=d.createRenderbuffer();d.texImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,K(a.format),a.width,a.height,0,K(a.format),K(a.type),null);var e=a,f=d.TEXTURE_CUBE_MAP_POSITIVE_X+c;d.bindFramebuffer(d.FRAMEBUFFER,a.__webglFramebuffer[c]);d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,f,e.__webglTexture,0);U(a.__webglRenderbuffer[c],a)}}else a.__webglFramebuffer=d.createFramebuffer(),a.__webglRenderbuffer=d.createRenderbuffer(),d.bindTexture(d.TEXTURE_2D, -a.__webglTexture),T(d.TEXTURE_2D,a,a),d.texImage2D(d.TEXTURE_2D,0,K(a.format),a.width,a.height,0,K(a.format),K(a.type),null),c=d.TEXTURE_2D,d.bindFramebuffer(d.FRAMEBUFFER,a.__webglFramebuffer),d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,c,a.__webglTexture,0),d.bindRenderbuffer(d.RENDERBUFFER,a.__webglRenderbuffer),U(a.__webglRenderbuffer,a);b?d.bindTexture(d.TEXTURE_CUBE_MAP,null):d.bindTexture(d.TEXTURE_2D,null);d.bindRenderbuffer(d.RENDERBUFFER,null);d.bindFramebuffer(d.FRAMEBUFFER, -null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,f=e=0):(b=null,c=Sa,a=Ja,e=Wa,f=Xa);b!==W&&(d.bindFramebuffer(d.FRAMEBUFFER,b),d.viewport(e,f,c,a),W=b)}function pa(a){a instanceof THREE.WebGLRenderTargetCube?(d.bindTexture(d.TEXTURE_CUBE_MAP,a.__webglTexture),d.generateMipmap(d.TEXTURE_CUBE_MAP),d.bindTexture(d.TEXTURE_CUBE_MAP,null)):(d.bindTexture(d.TEXTURE_2D,a.__webglTexture),d.generateMipmap(d.TEXTURE_2D),d.bindTexture(d.TEXTURE_2D,null))}function ma(a, -b){var c;a==="fragment"?c=d.createShader(d.FRAGMENT_SHADER):a==="vertex"&&(c=d.createShader(d.VERTEX_SHADER));d.shaderSource(c,b);d.compileShader(c);if(!d.getShaderParameter(c,d.COMPILE_STATUS))return console.error(d.getShaderInfoLog(c)),console.error(b),null;return c}function R(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return d.NEAREST;default:return d.LINEAR}}function K(a){switch(a){case THREE.RepeatWrapping:return d.REPEAT; -case THREE.ClampToEdgeWrapping:return d.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return d.MIRRORED_REPEAT;case THREE.NearestFilter:return d.NEAREST;case THREE.NearestMipMapNearestFilter:return d.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return d.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return d.LINEAR;case THREE.LinearMipMapNearestFilter:return d.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return d.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return d.BYTE; -case THREE.UnsignedByteType:return d.UNSIGNED_BYTE;case THREE.ShortType:return d.SHORT;case THREE.UnsignedShortType:return d.UNSIGNED_SHORT;case THREE.IntType:return d.INT;case THREE.UnsignedShortType:return d.UNSIGNED_INT;case THREE.FloatType:return d.FLOAT;case THREE.AlphaFormat:return d.ALPHA;case THREE.RGBFormat:return d.RGB;case THREE.RGBAFormat:return d.RGBA;case THREE.LuminanceFormat:return d.LUMINANCE;case THREE.LuminanceAlphaFormat:return d.LUMINANCE_ALPHA}return 0}var A=this,d,C=[],S=null, -W=null,Q=-1,N=null,Aa=0,va=null,Ha=null,La=null,wa=null,Ba=null,ya=null,$a=null,ab=null,Wa=0,Xa=0,Sa=0,Ja=0,Z=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ca=new THREE.Matrix4,Ta=new Float32Array(16),Ua=new Float32Array(16),Ia=new THREE.Vector4,Za={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},a=a||{},Da=a.canvas!==void 0?a.canvas:document.createElement("canvas"), +a.opaque=null):(a.opaque=b,a.transparent=null)}function z(a,b){return b.z-a.z}function B(a){var b,c,n,sa=0,J,l,u,p,q=a.lights;ja||(ja=new THREE.PerspectiveCamera(A.shadowCameraFov,A.shadowMapWidth/A.shadowMapHeight,A.shadowCameraNear,A.shadowCameraFar));b=0;for(c=q.length;b=0;c--)a[c].object===b&&a.splice(c,1)}function O(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function I(a){if(a!==Ka){switch(a){case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE);break;case THREE.SubtractiveBlending:d.blendEquation(d.FUNC_ADD); +d.blendFunc(d.ZERO,d.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.SRC_COLOR);break;default:d.blendEquationSeparate(d.FUNC_ADD,d.FUNC_ADD),d.blendFuncSeparate(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA,d.ONE,d.ONE_MINUS_SRC_ALPHA)}Ka=a}}function T(a,b,c){(c.width&c.width-1)===0&&(c.height&c.height-1)===0?(d.texParameteri(a,d.TEXTURE_WRAP_S,K(b.wrapS)),d.texParameteri(a,d.TEXTURE_WRAP_T,K(b.wrapT)),d.texParameteri(a,d.TEXTURE_MAG_FILTER,K(b.magFilter)), +d.texParameteri(a,d.TEXTURE_MIN_FILTER,K(b.minFilter)),d.generateMipmap(a)):(d.texParameteri(a,d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE),d.texParameteri(a,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE),d.texParameteri(a,d.TEXTURE_MAG_FILTER,R(b.magFilter)),d.texParameteri(a,d.TEXTURE_MIN_FILTER,R(b.minFilter)))}function ta(a,b){if(a.needsUpdate){if(!a.__webglInit)a.__webglInit=!0,a.__webglTexture=d.createTexture(),A.info.memory.textures++;d.activeTexture(d.TEXTURE0+b);d.bindTexture(d.TEXTURE_2D,a.__webglTexture);a instanceof 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0)a.stencilBuffer=!0;a.__webglTexture=d.createTexture(); +if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];d.bindTexture(d.TEXTURE_CUBE_MAP,a.__webglTexture);T(d.TEXTURE_CUBE_MAP,a,a);for(var c=0;c<6;c++){a.__webglFramebuffer[c]=d.createFramebuffer();a.__webglRenderbuffer[c]=d.createRenderbuffer();d.texImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,K(a.format),a.width,a.height,0,K(a.format),K(a.type),null);var e=a,f=d.TEXTURE_CUBE_MAP_POSITIVE_X+c;d.bindFramebuffer(d.FRAMEBUFFER,a.__webglFramebuffer[c]);d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0, +f,e.__webglTexture,0);U(a.__webglRenderbuffer[c],a)}}else a.__webglFramebuffer=d.createFramebuffer(),a.__webglRenderbuffer=d.createRenderbuffer(),d.bindTexture(d.TEXTURE_2D,a.__webglTexture),T(d.TEXTURE_2D,a,a),d.texImage2D(d.TEXTURE_2D,0,K(a.format),a.width,a.height,0,K(a.format),K(a.type),null),c=d.TEXTURE_2D,d.bindFramebuffer(d.FRAMEBUFFER,a.__webglFramebuffer),d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,c,a.__webglTexture,0),d.bindRenderbuffer(d.RENDERBUFFER,a.__webglRenderbuffer), +U(a.__webglRenderbuffer,a);b?d.bindTexture(d.TEXTURE_CUBE_MAP,null):d.bindTexture(d.TEXTURE_2D,null);d.bindRenderbuffer(d.RENDERBUFFER,null);d.bindFramebuffer(d.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,f=e=0):(b=null,c=Sa,a=Ia,e=Wa,f=Xa);b!==W&&(d.bindFramebuffer(d.FRAMEBUFFER,b),d.viewport(e,f,c,a),W=b)}function pa(a){a instanceof THREE.WebGLRenderTargetCube?(d.bindTexture(d.TEXTURE_CUBE_MAP,a.__webglTexture),d.generateMipmap(d.TEXTURE_CUBE_MAP), 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d.LINEAR;case THREE.LinearMipMapNearestFilter:return d.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return d.LINEAR_MIPMAP_LINEAR; +case THREE.ByteType:return d.BYTE;case THREE.UnsignedByteType:return d.UNSIGNED_BYTE;case THREE.ShortType:return d.SHORT;case THREE.UnsignedShortType:return d.UNSIGNED_SHORT;case THREE.IntType:return d.INT;case THREE.UnsignedShortType:return d.UNSIGNED_INT;case THREE.FloatType:return d.FLOAT;case THREE.AlphaFormat:return d.ALPHA;case THREE.RGBFormat:return d.RGB;case THREE.RGBAFormat:return d.RGBA;case THREE.LuminanceFormat:return d.LUMINANCE;case THREE.LuminanceAlphaFormat:return d.LUMINANCE_ALPHA}return 0} +var A=this,d,C=[],S=null,W=null,Q=-1,N=null,Aa=0,va=null,Ga=null,Ka=null,wa=null,Ba=null,ya=null,$a=null,ab=null,Wa=0,Xa=0,Sa=0,Ia=0,Z=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ca=new THREE.Matrix4,Ta=new Float32Array(16),Ua=new Float32Array(16),Ha=new THREE.Vector4,Za={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},a=a||{},Da=a.canvas!==void 0?a.canvas:document.createElement("canvas"), H=a.stencil!==void 0?a.stencil:!0,fb=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:!1,gb=a.antialias!==void 0?a.antialias:!1,ga=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),Ea=a.clearAlpha!==void 0?a.clearAlpha:0,Ya=a.maxLights!==void 0?a.maxLights:4;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};this.maxMorphTargets=8;this.domElement=Da;this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth= -this.autoClearColor=this.autoClear=!0;this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=this.shadowMapAutoUpdate=!0;var X,Ra=[],a=THREE.ShaderLib.depthRGBA,db=THREE.UniformsUtils.clone(a.uniforms),Va=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader, +this.autoClearColor=this.autoClear=!0;this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=this.shadowMapAutoUpdate=!0;var ja,Ra=[],a=THREE.ShaderLib.depthRGBA,db=THREE.UniformsUtils.clone(a.uniforms),Va=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader, vertexShader:a.vertexShader,uniforms:db}),bb=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:db,morphTargets:!0});Va._shadowPass=!0;bb._shadowPass=!0;try{if(!(d=Da.getContext("experimental-webgl",{antialias:gb,stencil:H,preserveDrawingBuffer:fb})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+d.getParameter(d.VERSION)+" | "+d.getParameter(d.VENDOR)+" | "+d.getParameter(d.RENDERER)+" | "+d.getParameter(d.SHADING_LANGUAGE_VERSION))}catch(hb){console.error(hb)}d.clearColor(0, 0,0,1);d.clearDepth(1);d.clearStencil(0);d.enable(d.DEPTH_TEST);d.depthFunc(d.LEQUAL);d.frontFace(d.CCW);d.cullFace(d.BACK);d.enable(d.CULL_FACE);d.enable(d.BLEND);d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA);d.clearColor(ga.r,ga.g,ga.b,Ea);this.context=d;var eb=d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,t={};t.vertices=new Float32Array(16);t.faces=new Uint16Array(6);H=0;t.vertices[H++]=-1;t.vertices[H++]=-1;t.vertices[H++]=0;t.vertices[H++]=1;t.vertices[H++]= 1;t.vertices[H++]=-1;t.vertices[H++]=1;t.vertices[H++]=1;t.vertices[H++]=1;t.vertices[H++]=1;t.vertices[H++]=1;t.vertices[H++]=0;t.vertices[H++]=-1;t.vertices[H++]=1;t.vertices[H++]=0;H=t.vertices[H++]=0;t.faces[H++]=0;t.faces[H++]=1;t.faces[H++]=2;t.faces[H++]=0;t.faces[H++]=2;t.faces[H++]=3;t.vertexBuffer=d.createBuffer();t.elementBuffer=d.createBuffer();d.bindBuffer(d.ARRAY_BUFFER,t.vertexBuffer);d.bufferData(d.ARRAY_BUFFER,t.vertices,d.STATIC_DRAW);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,t.elementBuffer); -d.bufferData(d.ELEMENT_ARRAY_BUFFER,t.faces,d.STATIC_DRAW);t.program=d.createProgram();d.attachShader(t.program,ma("fragment",THREE.ShaderLib.sprite.fragmentShader));d.attachShader(t.program,ma("vertex",THREE.ShaderLib.sprite.vertexShader));d.linkProgram(t.program);t.attributes={};t.uniforms={};t.attributes.position=d.getAttribLocation(t.program,"position");t.attributes.uv=d.getAttribLocation(t.program,"uv");t.uniforms.uvOffset=d.getUniformLocation(t.program,"uvOffset");t.uniforms.uvScale=d.getUniformLocation(t.program, +d.bufferData(d.ELEMENT_ARRAY_BUFFER,t.faces,d.STATIC_DRAW);t.program=d.createProgram();d.attachShader(t.program,X("fragment",THREE.ShaderLib.sprite.fragmentShader));d.attachShader(t.program,X("vertex",THREE.ShaderLib.sprite.vertexShader));d.linkProgram(t.program);t.attributes={};t.uniforms={};t.attributes.position=d.getAttribLocation(t.program,"position");t.attributes.uv=d.getAttribLocation(t.program,"uv");t.uniforms.uvOffset=d.getUniformLocation(t.program,"uvOffset");t.uniforms.uvScale=d.getUniformLocation(t.program, "uvScale");t.uniforms.rotation=d.getUniformLocation(t.program,"rotation");t.uniforms.scale=d.getUniformLocation(t.program,"scale");t.uniforms.alignment=d.getUniformLocation(t.program,"alignment");t.uniforms.color=d.getUniformLocation(t.program,"color");t.uniforms.map=d.getUniformLocation(t.program,"map");t.uniforms.opacity=d.getUniformLocation(t.program,"opacity");t.uniforms.useScreenCoordinates=d.getUniformLocation(t.program,"useScreenCoordinates");t.uniforms.affectedByDistance=d.getUniformLocation(t.program, -"affectedByDistance");t.uniforms.screenPosition=d.getUniformLocation(t.program,"screenPosition");t.uniforms.modelViewMatrix=d.getUniformLocation(t.program,"modelViewMatrix");t.uniforms.projectionMatrix=d.getUniformLocation(t.program,"projectionMatrix");var cb=!1;this.setSize=function(a,b){Da.width=a;Da.height=b;this.setViewport(0,0,Da.width,Da.height)};this.setViewport=function(a,b,c,e){Wa=a;Xa=b;Sa=c;Ja=e;d.viewport(Wa,Xa,Sa,Ja)};this.setScissor=function(a,b,c,e){d.scissor(a,b,c,e)};this.enableScissorTest= +"affectedByDistance");t.uniforms.screenPosition=d.getUniformLocation(t.program,"screenPosition");t.uniforms.modelViewMatrix=d.getUniformLocation(t.program,"modelViewMatrix");t.uniforms.projectionMatrix=d.getUniformLocation(t.program,"projectionMatrix");var cb=!1;this.setSize=function(a,b){Da.width=a;Da.height=b;this.setViewport(0,0,Da.width,Da.height)};this.setViewport=function(a,b,c,e){Wa=a;Xa=b;Sa=c;Ia=e;d.viewport(Wa,Xa,Sa,Ia)};this.setScissor=function(a,b,c,e){d.scissor(a,b,c,e)};this.enableScissorTest= function(a){a?d.enable(d.SCISSOR_TEST):d.disable(d.SCISSOR_TEST)};this.setClearColorHex=function(a,b){ga.setHex(a);Ea=b;d.clearColor(ga.r,ga.g,ga.b,Ea)};this.setClearColor=function(a,b){ga.copy(a);Ea=b;d.clearColor(ga.r,ga.g,ga.b,Ea)};this.getClearColor=function(){return ga};this.getClearAlpha=function(){return Ea};this.clear=function(a,b,c){var e=0;if(a===void 0||a)e|=d.COLOR_BUFFER_BIT;if(b===void 0||b)e|=d.DEPTH_BUFFER_BIT;if(c===void 0||c)e|=d.STENCIL_BUFFER_BIT;d.clear(e)};this.getContext=function(){return d}; this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._objectMatrixArray,a instanceof THREE.Mesh)for(g in a.geometry.geometryGroups){var b=a.geometry.geometryGroups[g];d.deleteBuffer(b.__webglVertexBuffer);d.deleteBuffer(b.__webglNormalBuffer);d.deleteBuffer(b.__webglTangentBuffer);d.deleteBuffer(b.__webglColorBuffer);d.deleteBuffer(b.__webglUVBuffer);d.deleteBuffer(b.__webglUV2Buffer);d.deleteBuffer(b.__webglSkinVertexABuffer); d.deleteBuffer(b.__webglSkinVertexBBuffer);d.deleteBuffer(b.__webglSkinIndicesBuffer);d.deleteBuffer(b.__webglSkinWeightsBuffer);d.deleteBuffer(b.__webglFaceBuffer);d.deleteBuffer(b.__webglLineBuffer);if(b.numMorphTargets)for(var c=0,e=b.numMorphTargets;c=0&&d.enableVertexAttribArray(l.position);l.color>=0&&d.enableVertexAttribArray(l.color);l.normal>=0&&d.enableVertexAttribArray(l.normal); l.tangent>=0&&d.enableVertexAttribArray(l.tangent);a.skinning&&l.skinVertexA>=0&&l.skinVertexB>=0&&l.skinIndex>=0&&l.skinWeight>=0&&(d.enableVertexAttribArray(l.skinVertexA),d.enableVertexAttribArray(l.skinVertexB),d.enableVertexAttribArray(l.skinIndex),d.enableVertexAttribArray(l.skinWeight));if(a.attributes)for(h in a.attributes)l[h]!==void 0&&l[h]>=0&&d.enableVertexAttribArray(l[h]);if(a.morphTargets)for(h=a.numSupportedMorphTargets=0;h=0&&(d.enableVertexAttribArray(l[v]), -a.numSupportedMorphTargets++);a.uniformsList=[];for(f in a.uniforms)a.uniformsList.push([a.uniforms[f],f])};this.clearTarget=function(a,b,c,d){la(a);this.clear(b,c,d)};this.updateShadowMap=function(a,b){B(a,b)};this.render=function(a,b,c,t){var sa,J,Fa,u,p,q,Qa,xa=a.lights,za=a.fog;Q=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);this.shadowMapEnabled&&this.shadowMapAutoUpdate&&B(a,b);A.info.render.calls=0;A.info.render.vertices=0;A.info.render.faces=0;if(b.matrixAutoUpdate){for(Fa=b;Fa.parent;)Fa= -Fa.parent;Fa.update(void 0,!0)}a.update(void 0,!1,b);b.matrixWorldInverse.flattenToArray(Ua);b.projectionMatrix.flattenToArray(Ta);Ca.multiply(b.projectionMatrix,b.matrixWorldInverse);o(Ca);la(c);(this.autoClear||t)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);Fa=a.__webglObjects.length;for(t=0;t=0;t--)if(p=a.__webglObjects[t],p.render&&(q=p.object,Qa=p.buffer,J=p.opaque))i(q),j(J.depthTest),n(J.depthWrite),l(J.polygonOffset,J.polygonOffsetFactor, -J.polygonOffsetUnits),h(b,xa,za,J,Qa,q);for(t=0;t=0;t--)if(p=a.__webglObjects[t],p.render&&(q=p.object,Pa=p.buffer,J=p.opaque))i(q),j(J.depthTest),n(J.depthWrite),l(J.polygonOffset,J.polygonOffsetFactor, +J.polygonOffsetUnits),h(b,xa,za,J,Pa,q);for(t=0;t65535&&(r[l].counter+=1,o=r[l].hash+"_"+r[l].counter,j.geometryGroups[o]=== void 0&&(j.geometryGroups[o]={faces:[],materialIndex:q,vertices:0,numMorphTargets:t})),j.geometryGroups[o].faces.push(k),j.geometryGroups[o].vertices+=p;j.geometryGroupsList=[];k=void 0;for(k in j.geometryGroups)j.geometryGroups[k].id=Aa++,j.geometryGroupsList.push(j.geometryGroups[k])}for(h in i.geometryGroups)if(j=i.geometryGroups[h],!j.__webglVertexBuffer){k=j;k.__webglVertexBuffer=d.createBuffer();k.__webglNormalBuffer=d.createBuffer();k.__webglTangentBuffer=d.createBuffer();k.__webglColorBuffer= @@ -266,26 +268,26 @@ j.__webglColorBuffer=d.createBuffer(),A.info.memory.geometries++,j=i,k=j.vertice attribute.type==="c"&&(size=3),attribute.size=size,attribute.array=new Float32Array(k*size),attribute.buffer=d.createBuffer(),attribute.buffer.belongsToAttribute=q,originalAttribute.needsUpdate=!0,attribute.__original=originalAttribute;j.__webglCustomAttributesList.push(attribute)}}i.__dirtyVertices=!0;i.__dirtyColors=!0}if(!e.__webglActive){if(e instanceof THREE.Mesh)for(h in i=e.geometry,i.geometryGroups)j=i.geometryGroups[h],O(f.__webglObjects,j,e);else e instanceof THREE.Ribbon||e instanceof THREE.Line|| e instanceof THREE.ParticleSystem?(i=e.geometry,O(f.__webglObjects,i,e)):THREE.MarchingCubes!==void 0&&e instanceof THREE.MarchingCubes||e.immediateRenderCallback?f.__webglObjectsImmediate.push({object:e,opaque:null,transparent:null}):e instanceof THREE.Sprite&&f.__webglSprites.push(e);e.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){e=a.__objectsRemoved[0];f=a;if(e instanceof THREE.Mesh||e instanceof THREE.ParticleSystem||e instanceof THREE.Ribbon||e instanceof THREE.Line)ra(f.__webglObjects, e);else if(e instanceof THREE.Sprite){f=f.__webglSprites;h=e;for(i=f.length-1;i>=0;i--)f[i]===h&&f.splice(i,1)}else(e instanceof THREE.MarchingCubes||e.immediateRenderCallback)&&ra(f.__webglObjectsImmediate,e);e.__webglActive=!1;a.__objectsRemoved.splice(0,1)}e=0;for(f=a.__webglObjects.length;e0&&(d.bindBuffer(d.ARRAY_BUFFER,q.__webglColorBuffer),d.bufferData(d.ARRAY_BUFFER,oa,l));Ba&&(d.bindBuffer(d.ARRAY_BUFFER,q.__webglNormalBuffer),d.bufferData(d.ARRAY_BUFFER,X,l));Ca&&qa.hasTangents&&(d.bindBuffer(d.ARRAY_BUFFER,q.__webglTangentBuffer),d.bufferData(d.ARRAY_BUFFER,$,l));wa&&T>0&&(d.bindBuffer(d.ARRAY_BUFFER,q.__webglUVBuffer),d.bufferData(d.ARRAY_BUFFER, -la,l));wa&&W>0&&(d.bindBuffer(d.ARRAY_BUFFER,q.__webglUV2Buffer),d.bufferData(d.ARRAY_BUFFER,ma,l));ya&&(d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,q.__webglFaceBuffer),d.bufferData(d.ELEMENT_ARRAY_BUFFER,ga,l),d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,q.__webglLineBuffer),d.bufferData(d.ELEMENT_ARRAY_BUFFER,ua,l));x>0&&(d.bindBuffer(d.ARRAY_BUFFER,q.__webglSkinVertexABuffer),d.bufferData(d.ARRAY_BUFFER,aa,l),d.bindBuffer(d.ARRAY_BUFFER,q.__webglSkinVertexBBuffer),d.bufferData(d.ARRAY_BUFFER,ca,l),d.bindBuffer(d.ARRAY_BUFFER, +m.array[s+13]=H.y,m.array[s+14]=H.z,m.array[s+15]=H.w,m.offset+=16))}if(Ea){w=0;for(D=Fa.length;w0&&(d.bindBuffer(d.ARRAY_BUFFER,q.__webglColorBuffer),d.bufferData(d.ARRAY_BUFFER,oa,l));Ba&&(d.bindBuffer(d.ARRAY_BUFFER,q.__webglNormalBuffer),d.bufferData(d.ARRAY_BUFFER,X,l));Ca&&qa.hasTangents&&(d.bindBuffer(d.ARRAY_BUFFER,q.__webglTangentBuffer),d.bufferData(d.ARRAY_BUFFER,$,l));wa&&T>0&&(d.bindBuffer(d.ARRAY_BUFFER,q.__webglUVBuffer),d.bufferData(d.ARRAY_BUFFER, +ja,l));wa&&W>0&&(d.bindBuffer(d.ARRAY_BUFFER,q.__webglUV2Buffer),d.bufferData(d.ARRAY_BUFFER,ma,l));ya&&(d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,q.__webglFaceBuffer),d.bufferData(d.ELEMENT_ARRAY_BUFFER,ga,l),d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,q.__webglLineBuffer),d.bufferData(d.ELEMENT_ARRAY_BUFFER,ua,l));x>0&&(d.bindBuffer(d.ARRAY_BUFFER,q.__webglSkinVertexABuffer),d.bufferData(d.ARRAY_BUFFER,aa,l),d.bindBuffer(d.ARRAY_BUFFER,q.__webglSkinVertexBBuffer),d.bufferData(d.ARRAY_BUFFER,ca,l),d.bindBuffer(d.ARRAY_BUFFER, q.__webglSkinIndicesBuffer),d.bufferData(d.ARRAY_BUFFER,da,l),d.bindBuffer(d.ARRAY_BUFFER,q.__webglSkinWeightsBuffer),d.bufferData(d.ARRAY_BUFFER,ea,l));o&&(delete q.__inittedArrays,delete q.__colorArray,delete q.__normalArray,delete q.__tangentArray,delete q.__uvArray,delete q.__uv2Array,delete q.__faceArray,delete q.__vertexArray,delete q.__lineArray,delete q.__skinVertexAArray,delete q.__skinVertexBArray,delete q.__skinIndexArray,delete q.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets= !1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyColors=!1;h.__dirtyTangents=!1;j.attributes&&ia(j)}else if(i instanceof THREE.Ribbon){if(h.__dirtyVertices||h.__dirtyColors){i=h;j=d.DYNAMIC_DRAW;k=r=o=o=void 0;t=i.vertices;n=i.colors;p=t.length;q=n.length;z=i.__vertexArray;l=i.__colorArray;B=i.__dirtyColors;if(i.__dirtyVertices){for(o=0;o