diff --git a/examples/webgl_materials_cars.html b/examples/webgl_materials_cars.html
index 664c42df..7691842b 100644
--- a/examples/webgl_materials_cars.html
+++ b/examples/webgl_materials_cars.html
@@ -205,11 +205,12 @@
fragmentShader: shader.fragmentShader,
vertexShader: shader.vertexShader,
- uniforms: shader.uniforms
+ uniforms: shader.uniforms,
+ depthWrite: false
} ),
- mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000, 1, 1, 1, null, true ), material );
+ mesh = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, null, true ), material );
sceneCube.add( mesh );
//
diff --git a/examples/webgl_materials_cubemap.html b/examples/webgl_materials_cubemap.html
index f10d61da..d3eedf4b 100644
--- a/examples/webgl_materials_cubemap.html
+++ b/examples/webgl_materials_cubemap.html
@@ -126,7 +126,7 @@
} ),
- mesh = new THREE.Mesh( new THREE.CubeGeometry( 10, 10, 10, 1, 1, 1, null, true ), material );
+ mesh = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, null, true ), material );
sceneCube.add( mesh );
//
diff --git a/examples/webgl_materials_cubemap_balls_reflection.html b/examples/webgl_materials_cubemap_balls_reflection.html
index ea744d27..c43061de 100644
--- a/examples/webgl_materials_cubemap_balls_reflection.html
+++ b/examples/webgl_materials_cubemap_balls_reflection.html
@@ -112,11 +112,12 @@
fragmentShader: shader.fragmentShader,
vertexShader: shader.vertexShader,
- uniforms: shader.uniforms
+ uniforms: shader.uniforms,
+ depthWrite: false
} ),
- mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000, 1, 1, 1, null, true ), material );
+ mesh = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, null, true ), material );
sceneCube.add( mesh );
//
diff --git a/examples/webgl_materials_cubemap_balls_refraction.html b/examples/webgl_materials_cubemap_balls_refraction.html
index b806b3a7..d31e7b1a 100644
--- a/examples/webgl_materials_cubemap_balls_refraction.html
+++ b/examples/webgl_materials_cubemap_balls_refraction.html
@@ -111,11 +111,12 @@
fragmentShader: shader.fragmentShader,
vertexShader: shader.vertexShader,
- uniforms: shader.uniforms
+ uniforms: shader.uniforms,
+ depthWrite: false
} ),
- mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000, 1, 1, 1, null, true ), material );
+ mesh = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, null, true ), material );
sceneCube.add( mesh );
//
diff --git a/examples/webgl_materials_cubemap_balls_refraction_crosseyed.html b/examples/webgl_materials_cubemap_balls_refraction_crosseyed.html
index ff98ef68..1b4ffe4d 100644
--- a/examples/webgl_materials_cubemap_balls_refraction_crosseyed.html
+++ b/examples/webgl_materials_cubemap_balls_refraction_crosseyed.html
@@ -122,7 +122,7 @@
webglRenderer = new THREE.CrosseyedWebGLRenderer( { separation: 90 } );
webglRenderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( webglRenderer.domElement );
-
+
document.addEventListener( 'keydown', onKeyDown, false );
}