From 5002a403c5fb4ba3a3eeb43501d8a3c448ba2ee4 Mon Sep 17 00:00:00 2001 From: "Mr.doob" Date: Tue, 6 Sep 2011 14:20:18 +0200 Subject: [PATCH] Updated some cubemap examples code. --- examples/webgl_materials_cars.html | 5 +++-- examples/webgl_materials_cubemap.html | 2 +- examples/webgl_materials_cubemap_balls_reflection.html | 5 +++-- examples/webgl_materials_cubemap_balls_refraction.html | 5 +++-- .../webgl_materials_cubemap_balls_refraction_crosseyed.html | 2 +- 5 files changed, 11 insertions(+), 8 deletions(-) diff --git a/examples/webgl_materials_cars.html b/examples/webgl_materials_cars.html index 664c42df..7691842b 100644 --- a/examples/webgl_materials_cars.html +++ b/examples/webgl_materials_cars.html @@ -205,11 +205,12 @@ fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, - uniforms: shader.uniforms + uniforms: shader.uniforms, + depthWrite: false } ), - mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000, 1, 1, 1, null, true ), material ); + mesh = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, null, true ), material ); sceneCube.add( mesh ); // diff --git a/examples/webgl_materials_cubemap.html b/examples/webgl_materials_cubemap.html index f10d61da..d3eedf4b 100644 --- a/examples/webgl_materials_cubemap.html +++ b/examples/webgl_materials_cubemap.html @@ -126,7 +126,7 @@ } ), - mesh = new THREE.Mesh( new THREE.CubeGeometry( 10, 10, 10, 1, 1, 1, null, true ), material ); + mesh = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, null, true ), material ); sceneCube.add( mesh ); // diff --git a/examples/webgl_materials_cubemap_balls_reflection.html b/examples/webgl_materials_cubemap_balls_reflection.html index ea744d27..c43061de 100644 --- a/examples/webgl_materials_cubemap_balls_reflection.html +++ b/examples/webgl_materials_cubemap_balls_reflection.html @@ -112,11 +112,12 @@ fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, - uniforms: shader.uniforms + uniforms: shader.uniforms, + depthWrite: false } ), - mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000, 1, 1, 1, null, true ), material ); + mesh = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, null, true ), material ); sceneCube.add( mesh ); // diff --git a/examples/webgl_materials_cubemap_balls_refraction.html b/examples/webgl_materials_cubemap_balls_refraction.html index b806b3a7..d31e7b1a 100644 --- a/examples/webgl_materials_cubemap_balls_refraction.html +++ b/examples/webgl_materials_cubemap_balls_refraction.html @@ -111,11 +111,12 @@ fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, - uniforms: shader.uniforms + uniforms: shader.uniforms, + depthWrite: false } ), - mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000, 1, 1, 1, null, true ), material ); + mesh = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, null, true ), material ); sceneCube.add( mesh ); // diff --git a/examples/webgl_materials_cubemap_balls_refraction_crosseyed.html b/examples/webgl_materials_cubemap_balls_refraction_crosseyed.html index ff98ef68..1b4ffe4d 100644 --- a/examples/webgl_materials_cubemap_balls_refraction_crosseyed.html +++ b/examples/webgl_materials_cubemap_balls_refraction_crosseyed.html @@ -122,7 +122,7 @@ webglRenderer = new THREE.CrosseyedWebGLRenderer( { separation: 90 } ); webglRenderer.setSize( window.innerWidth, window.innerHeight ); container.appendChild( webglRenderer.domElement ); - + document.addEventListener( 'keydown', onKeyDown, false ); }