diff --git a/build/Three.js b/build/Three.js index f5a00bee..2aa4e7c3 100755 --- a/build/Three.js +++ b/build/Three.js @@ -12,51 +12,51 @@ THREE.Vector4=function(a,b,f,d){this.x=a||0;this.y=b||0;this.z=f||0;this.w=d||1} THREE.Vector4.prototype={set:function(a,b,f,d){this.x=a;this.y=b;this.z=f;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; -THREE.Ray.prototype={intersectScene:function(a){var b,f,d=a.objects,i=[];a=0;for(b=d.length;a0&&Q>0&&N+Q<1}var f,d,i,k,p,n,o,z,c,C, -w,v=a.geometry,J=v.vertices,R=[];f=0;for(d=v.faces.length;fo?d:o;i=i>z? -i:z}a()};this.add3Points=function(o,z,c,C,w,v){if(n){n=false;b=oc?o>w?o:w:c>w?c:w;i=z>C?z>v?z:v:C>v?C:v}else{b=oc?o>w?o>d?o:d:w>d?w:d:c>w?c>d?c:d:w>d?w:d;i=z>C?z>v?z>i?z:i:v>i?v:i:C>v?C>i?C:i:v>i?v:i}a()};this.addRectangle=function(o){if(n){n=false;b=o.getLeft();f=o.getTop();d=o.getRight();i=o.getBottom()}else{b=bo.getRight()?d:o.getRight();i=i>o.getBottom()?i:o.getBottom()}a()};this.inflate=function(o){b-=o;f-=o;d+=o;i+=o;a()};this.minSelf=function(o){b=b>o.getLeft()?b:o.getLeft();f=f>o.getTop()?f:o.getTop();d=d=0&&Math.min(i,o.getBottom())-Math.max(f,o.getTop())>=0};this.empty=function(){n=true;i=d=f=b=0;a()};this.isEmpty=function(){return n};this.toString= -function(){return"THREE.Rectangle ( left: "+b+", right: "+d+", top: "+f+", bottom: "+i+", width: "+k+", height: "+p+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; -THREE.Matrix4=function(a,b,f,d,i,k,p,n,o,z,c,C,w,v,J,R){this.n11=a||1;this.n12=b||0;this.n13=f||0;this.n14=d||0;this.n21=i||0;this.n22=k||1;this.n23=p||0;this.n24=n||0;this.n31=o||0;this.n32=z||0;this.n33=c||1;this.n34=C||0;this.n41=w||0;this.n42=v||0;this.n43=J||0;this.n44=R||1}; -THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,f,d,i,k,p,n,o,z,c,C,w,v,J,R){this.n11=a;this.n12=b;this.n13=f;this.n14=d;this.n21=i;this.n22=k;this.n23=p;this.n24=n;this.n31=o;this.n32=z;this.n33=c;this.n34=C;this.n41=w;this.n42=v;this.n43=J;this.n44=R;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= -a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,f){var d=new THREE.Vector3,i=new THREE.Vector3,k=new THREE.Vector3;k.sub(a,b).normalize();d.cross(f,k).normalize();i.cross(k,d).normalize();this.n11=d.x;this.n12=d.y;this.n13=d.z;this.n14=-d.dot(a);this.n21=i.x;this.n22=i.y;this.n23=i.z;this.n24=-i.dot(a);this.n31=k.x; -this.n32=k.y;this.n33=k.z;this.n34=-k.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,f=a.y,d=a.z,i=1/(this.n41*b+this.n42*f+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*f+this.n13*d+this.n14)*i;a.y=(this.n21*b+this.n22*f+this.n23*d+this.n24)*i;a.z=(this.n31*b+this.n32*f+this.n33*d+this.n34)*i;return a},multiplyVector4:function(a){var b=a.x,f=a.y,d=a.z,i=a.w;a.x=this.n11*b+this.n12*f+this.n13*d+this.n14*i;a.y=this.n21*b+this.n22*f+this.n23*d+this.n24* -i;a.z=this.n31*b+this.n32*f+this.n33*d+this.n34*i;a.w=this.n41*b+this.n42*f+this.n43*d+this.n44*i;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var f=a.n11,d=a.n12,i=a.n13,k=a.n14,p=a.n21,n=a.n22,o=a.n23,z=a.n24,c=a.n31,C=a.n32, -w=a.n33,v=a.n34,J=a.n41,R=a.n42,Q=a.n43,s=a.n44,T=b.n11,B=b.n12,L=b.n13,N=b.n14,e=b.n21,j=b.n22,g=b.n23,h=b.n24,m=b.n31,l=b.n32,q=b.n33,r=b.n34,y=b.n41,K=b.n42,F=b.n43,E=b.n44;this.n11=f*T+d*e+i*m+k*y;this.n12=f*B+d*j+i*l+k*K;this.n13=f*L+d*g+i*q+k*F;this.n14=f*N+d*h+i*r+k*E;this.n21=p*T+n*e+o*m+z*y;this.n22=p*B+n*j+o*l+z*K;this.n23=p*L+n*g+o*q+z*F;this.n24=p*N+n*h+o*r+z*E;this.n31=c*T+C*e+w*m+v*y;this.n32=c*B+C*j+w*l+v*K;this.n33=c*L+C*g+w*q+v*F;this.n34=c*N+C*h+w*r+v*E;this.n41=J*T+R*e+Q*m+s*y; -this.n42=J*B+R*j+Q*l+s*K;this.n43=J*L+R*g+Q*q+s*F;this.n44=J*N+R*h+Q*r+s*E;return this},multiplySelf:function(a){var b=this.n11,f=this.n12,d=this.n13,i=this.n14,k=this.n21,p=this.n22,n=this.n23,o=this.n24,z=this.n31,c=this.n32,C=this.n33,w=this.n34,v=this.n41,J=this.n42,R=this.n43,Q=this.n44,s=a.n11,T=a.n21,B=a.n31,L=a.n41,N=a.n12,e=a.n22,j=a.n32,g=a.n42,h=a.n13,m=a.n23,l=a.n33,q=a.n43,r=a.n14,y=a.n24,K=a.n34;a=a.n44;this.n11=b*s+f*T+d*B+i*L;this.n12=b*N+f*e+d*j+i*g;this.n13=b*h+f*m+d*l+i*q;this.n14= -b*r+f*y+d*K+i*a;this.n21=k*s+p*T+n*B+o*L;this.n22=k*N+p*e+n*j+o*g;this.n23=k*h+p*m+n*l+o*q;this.n24=k*r+p*y+n*K+o*a;this.n31=z*s+c*T+C*B+w*L;this.n32=z*N+c*e+C*j+w*g;this.n33=z*h+c*m+C*l+w*q;this.n34=z*r+c*y+C*K+w*a;this.n41=v*s+J*T+R*B+Q*L;this.n42=v*N+J*e+R*j+Q*g;this.n43=v*h+J*m+R*l+Q*q;this.n44=v*r+J*y+R*K+Q*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= +THREE.Ray.prototype={intersectScene:function(a){var b,f,d=a.objects,h=[];a=0;for(b=d.length;a0&&R>0&&M+R<1}var f,d,h,m,q,t,n,o,c,D, +w,z=a.geometry,P=z.vertices,T=[];f=0;for(d=z.faces.length;fn?d:n;h=h>o? +h:o}a()};this.add3Points=function(n,o,c,D,w,z){if(t){t=false;b=nc?n>w?n:w:c>w?c:w;h=o>D?o>z?o:z:D>z?D:z}else{b=nc?n>w?n>d?n:d:w>d?w:d:c>w?c>d?c:d:w>d?w:d;h=o>D?o>z?o>h?o:h:z>h?z:h:D>z?D>h?D:h:z>h?z:h}a()};this.addRectangle=function(n){if(t){t=false;b=n.getLeft();f=n.getTop();d=n.getRight();h=n.getBottom()}else{b=bn.getRight()?d:n.getRight();h=h>n.getBottom()?h:n.getBottom()}a()};this.inflate=function(n){b-=n;f-=n;d+=n;h+=n;a()};this.minSelf=function(n){b=b>n.getLeft()?b:n.getLeft();f=f>n.getTop()?f:n.getTop();d=d=0&&Math.min(h,n.getBottom())-Math.max(f,n.getTop())>=0};this.empty=function(){t=true;h=d=f=b=0;a()};this.isEmpty=function(){return t};this.toString= +function(){return"THREE.Rectangle ( left: "+b+", right: "+d+", top: "+f+", bottom: "+h+", width: "+m+", height: "+q+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; +THREE.Matrix4=function(a,b,f,d,h,m,q,t,n,o,c,D,w,z,P,T){this.n11=a||1;this.n12=b||0;this.n13=f||0;this.n14=d||0;this.n21=h||0;this.n22=m||1;this.n23=q||0;this.n24=t||0;this.n31=n||0;this.n32=o||0;this.n33=c||1;this.n34=D||0;this.n41=w||0;this.n42=z||0;this.n43=P||0;this.n44=T||1}; +THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,f,d,h,m,q,t,n,o,c,D,w,z,P,T){this.n11=a;this.n12=b;this.n13=f;this.n14=d;this.n21=h;this.n22=m;this.n23=q;this.n24=t;this.n31=n;this.n32=o;this.n33=c;this.n34=D;this.n41=w;this.n42=z;this.n43=P;this.n44=T;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= +a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,f){var d=new THREE.Vector3,h=new THREE.Vector3,m=new THREE.Vector3;m.sub(a,b).normalize();d.cross(f,m).normalize();h.cross(m,d).normalize();this.n11=d.x;this.n12=d.y;this.n13=d.z;this.n14=-d.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=m.x; +this.n32=m.y;this.n33=m.z;this.n34=-m.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,f=a.y,d=a.z,h=1/(this.n41*b+this.n42*f+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*f+this.n13*d+this.n14)*h;a.y=(this.n21*b+this.n22*f+this.n23*d+this.n24)*h;a.z=(this.n31*b+this.n32*f+this.n33*d+this.n34)*h;return a},multiplyVector4:function(a){var b=a.x,f=a.y,d=a.z,h=a.w;a.x=this.n11*b+this.n12*f+this.n13*d+this.n14*h;a.y=this.n21*b+this.n22*f+this.n23*d+this.n24* +h;a.z=this.n31*b+this.n32*f+this.n33*d+this.n34*h;a.w=this.n41*b+this.n42*f+this.n43*d+this.n44*h;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var f=a.n11,d=a.n12,h=a.n13,m=a.n14,q=a.n21,t=a.n22,n=a.n23,o=a.n24,c=a.n31,D=a.n32, +w=a.n33,z=a.n34,P=a.n41,T=a.n42,R=a.n43,s=a.n44,O=b.n11,B=b.n12,I=b.n13,M=b.n14,e=b.n21,i=b.n22,g=b.n23,k=b.n24,j=b.n31,l=b.n32,p=b.n33,r=b.n34,v=b.n41,G=b.n42,F=b.n43,E=b.n44;this.n11=f*O+d*e+h*j+m*v;this.n12=f*B+d*i+h*l+m*G;this.n13=f*I+d*g+h*p+m*F;this.n14=f*M+d*k+h*r+m*E;this.n21=q*O+t*e+n*j+o*v;this.n22=q*B+t*i+n*l+o*G;this.n23=q*I+t*g+n*p+o*F;this.n24=q*M+t*k+n*r+o*E;this.n31=c*O+D*e+w*j+z*v;this.n32=c*B+D*i+w*l+z*G;this.n33=c*I+D*g+w*p+z*F;this.n34=c*M+D*k+w*r+z*E;this.n41=P*O+T*e+R*j+s*v; +this.n42=P*B+T*i+R*l+s*G;this.n43=P*I+T*g+R*p+s*F;this.n44=P*M+T*k+R*r+s*E;return this},multiplySelf:function(a){var b=this.n11,f=this.n12,d=this.n13,h=this.n14,m=this.n21,q=this.n22,t=this.n23,n=this.n24,o=this.n31,c=this.n32,D=this.n33,w=this.n34,z=this.n41,P=this.n42,T=this.n43,R=this.n44,s=a.n11,O=a.n21,B=a.n31,I=a.n41,M=a.n12,e=a.n22,i=a.n32,g=a.n42,k=a.n13,j=a.n23,l=a.n33,p=a.n43,r=a.n14,v=a.n24,G=a.n34;a=a.n44;this.n11=b*s+f*O+d*B+h*I;this.n12=b*M+f*e+d*i+h*g;this.n13=b*k+f*j+d*l+h*p;this.n14= +b*r+f*v+d*G+h*a;this.n21=m*s+q*O+t*B+n*I;this.n22=m*M+q*e+t*i+n*g;this.n23=m*k+q*j+t*l+n*p;this.n24=m*r+q*v+t*G+n*a;this.n31=o*s+c*O+D*B+w*I;this.n32=o*M+c*e+D*i+w*g;this.n33=o*k+c*j+D*l+w*p;this.n34=o*r+c*v+D*G+w*a;this.n41=z*s+P*O+T*B+R*I;this.n42=z*M+P*e+T*i+R*g;this.n43=z*k+P*j+T*l+R*p;this.n44=z*r+P*v+T*G+R*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34* -this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,f,d){var i=b[f];b[f]=b[d]; -b[d]=i}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12, +this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,f,d){var h=b[f];b[f]=b[d]; +b[d]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12, this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,f){var d=new THREE.Matrix4;d.n14=a;d.n24=b;d.n34=f;return d}; THREE.Matrix4.scaleMatrix=function(a,b,f){var d=new THREE.Matrix4;d.n11=a;d.n22=b;d.n33=f;return d};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b}; -THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var f=new THREE.Matrix4,d=Math.cos(b),i=Math.sin(b),k=1-d,p=a.x,n=a.y,o=a.z;f.n11=k*p*p+d;f.n12=k*p*n-i*o;f.n13=k*p*o+i*n;f.n21=k*p*n+i*o;f.n22=k*n*n+d;f.n23=k*n*o-i*p;f.n31=k*p*o-i*n;f.n32=k*n*o+i*p;f.n33=k*o*o+d;return f}; +THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var f=new THREE.Matrix4,d=Math.cos(b),h=Math.sin(b),m=1-d,q=a.x,t=a.y,n=a.z;f.n11=m*q*q+d;f.n12=m*q*t-h*n;f.n13=m*q*n+h*t;f.n21=m*q*t+h*n;f.n22=m*t*t+d;f.n23=m*t*n-h*q;f.n31=m*q*n-h*t;f.n32=m*t*n+h*q;f.n33=m*n*n+d;return f}; THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12* a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32* a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22* a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b}; -THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var f=b[10]*b[5]-b[6]*b[9],d=-b[10]*b[1]+b[2]*b[9],i=b[6]*b[1]-b[2]*b[5],k=-b[10]*b[4]+b[6]*b[8],p=b[10]*b[0]-b[2]*b[8],n=-b[6]*b[0]+b[2]*b[4],o=b[9]*b[4]-b[5]*b[8],z=-b[9]*b[0]+b[1]*b[8],c=b[5]*b[0]-b[1]*b[4];b=b[0]*f+b[1]*k+b[2]*o;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*f;a.m[1]=b*d;a.m[2]=b*i;a.m[3]=b*k;a.m[4]=b*p;a.m[5]=b*n;a.m[6]=b*o;a.m[7]=b*z;a.m[8]=b*c;return a}; -THREE.Matrix4.makeFrustum=function(a,b,f,d,i,k){var p,n,o;p=new THREE.Matrix4;n=2*i/(b-a);o=2*i/(d-f);a=(b+a)/(b-a);f=(d+f)/(d-f);d=-(k+i)/(k-i);i=-2*k*i/(k-i);p.n11=n;p.n12=0;p.n13=a;p.n14=0;p.n21=0;p.n22=o;p.n23=f;p.n24=0;p.n31=0;p.n32=0;p.n33=d;p.n34=i;p.n41=0;p.n42=0;p.n43=-1;p.n44=0;return p};THREE.Matrix4.makePerspective=function(a,b,f,d){var i;a=f*Math.tan(a*Math.PI/360);i=-a;return THREE.Matrix4.makeFrustum(i*b,a*b,i,a,f,d)}; -THREE.Matrix4.makeOrtho=function(a,b,f,d,i,k){var p,n,o,z;p=new THREE.Matrix4;n=b-a;o=f-d;z=k-i;a=(b+a)/n;f=(f+d)/o;i=(k+i)/z;p.n11=2/n;p.n12=0;p.n13=0;p.n14=-a;p.n21=0;p.n22=2/o;p.n23=0;p.n24=-f;p.n31=0;p.n32=0;p.n33=-2/z;p.n34=-i;p.n41=0;p.n42=0;p.n43=0;p.n44=1;return p}; +THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var f=b[10]*b[5]-b[6]*b[9],d=-b[10]*b[1]+b[2]*b[9],h=b[6]*b[1]-b[2]*b[5],m=-b[10]*b[4]+b[6]*b[8],q=b[10]*b[0]-b[2]*b[8],t=-b[6]*b[0]+b[2]*b[4],n=b[9]*b[4]-b[5]*b[8],o=-b[9]*b[0]+b[1]*b[8],c=b[5]*b[0]-b[1]*b[4];b=b[0]*f+b[1]*m+b[2]*n;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*f;a.m[1]=b*d;a.m[2]=b*h;a.m[3]=b*m;a.m[4]=b*q;a.m[5]=b*t;a.m[6]=b*n;a.m[7]=b*o;a.m[8]=b*c;return a}; +THREE.Matrix4.makeFrustum=function(a,b,f,d,h,m){var q,t,n;q=new THREE.Matrix4;t=2*h/(b-a);n=2*h/(d-f);a=(b+a)/(b-a);f=(d+f)/(d-f);d=-(m+h)/(m-h);h=-2*m*h/(m-h);q.n11=t;q.n12=0;q.n13=a;q.n14=0;q.n21=0;q.n22=n;q.n23=f;q.n24=0;q.n31=0;q.n32=0;q.n33=d;q.n34=h;q.n41=0;q.n42=0;q.n43=-1;q.n44=0;return q};THREE.Matrix4.makePerspective=function(a,b,f,d){var h;a=f*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*b,a*b,h,a,f,d)}; +THREE.Matrix4.makeOrtho=function(a,b,f,d,h,m){var q,t,n,o;q=new THREE.Matrix4;t=b-a;n=f-d;o=m-h;a=(b+a)/t;f=(f+d)/n;h=(m+h)/o;q.n11=2/t;q.n12=0;q.n13=0;q.n14=-a;q.n21=0;q.n22=2/n;q.n23=0;q.n24=-f;q.n31=0;q.n32=0;q.n33=-2/o;q.n34=-h;q.n41=0;q.n42=0;q.n43=0;q.n44=1;return q}; THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; -THREE.Face3=function(a,b,f,d,i){this.a=a;this.b=b;this.c=f;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=i instanceof Array?i:[i]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; -THREE.Face4=function(a,b,f,d,i,k){this.a=a;this.b=b;this.c=f;this.d=d;this.centroid=new THREE.Vector3;this.normal=i instanceof THREE.Vector3?i:new THREE.Vector3;this.vertexNormals=i instanceof Array?i:[];this.materials=k instanceof Array?k:[k]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; +THREE.Face3=function(a,b,f,d,h){this.a=a;this.b=b;this.c=f;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=h instanceof Array?h:[h]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; +THREE.Face4=function(a,b,f,d,h,m){this.a=a;this.b=b;this.c=f;this.d=d;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.materials=m instanceof Array?m:[m]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false}; THREE.Geometry.prototype={computeCentroids:function(){var a,b,f;a=0;for(b=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], +f.centroid.addSelf(this.vertices[f.d].position);f.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,f,d,h,m,q,t=new THREE.Vector3,n=new THREE.Vector3;d=0;for(h=this.vertices.length;d0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,f=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z< -this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,f=this.vertices.length;b65535){o[p].counter+=1;n=o[p].hash+"_"+o[p].counter;if(this.geometryChunks[n]==undefined)this.geometryChunks[n]={faces:[],materials:materials,vertices:0}}this.geometryChunks[n].faces.push(d); -this.geometryChunks[n].vertices+=k}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; -THREE.Camera=function(a,b,f,d){this.fov=a;this.aspect=b;this.near=f;this.far=d;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=null;this.autoUpdateMatrix=true;this.translateX=function(i){i=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(i);i.cross(i.clone(),this.up);this.position.addSelf(i);this.target.position.addSelf(i)};this.translateZ=function(i){i=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(i); -this.position.subSelf(i);this.target.position.subSelf(i)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix();this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)}; +this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,f=this.vertices.length;b65535){n[q].counter+=1;t=n[q].hash+"_"+n[q].counter;if(this.geometryChunks[t]==undefined)this.geometryChunks[t]={faces:[],materials:materials,vertices:0}}this.geometryChunks[t].faces.push(d); +this.geometryChunks[t].vertices+=m}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; +THREE.Camera=function(a,b,f,d){this.fov=a;this.aspect=b;this.near=f;this.far=d;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.translateX=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h);h.cross(h.clone(),this.up);this.position.addSelf(h);this.target.position.addSelf(h)};this.translateZ=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h); +this.position.subSelf(h);this.target.position.subSelf(h)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()};THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)}; THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight; THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight; THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true}; @@ -89,100 +89,101 @@ THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderM THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (
color: "+this.color+"
map: "+this.map+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}}; -THREE.Texture=function(a,b,f,d,i,k){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdgeWrapping;this.wrap_t=d!==undefined?d:THREE.ClampToEdgeWrapping;this.mag_filter=i!==undefined?i:THREE.LinearFilter;this.min_filter=k!==undefined?k:THREE.LinearMipMapLinearFilter}; +THREE.Texture=function(a,b,f,d,h,m){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdgeWrapping;this.wrap_t=d!==undefined?d:THREE.ClampToEdgeWrapping;this.mag_filter=h!==undefined?h:THREE.LinearFilter;this.min_filter=m!==undefined?m:THREE.LinearMipMapLinearFilter}; THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
mag_filter: "+this.mag_filter+"
min_filter: "+this.min_filter+"
)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2; THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){}; THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}}; THREE.Fog=function(a,b,f){this.color=new THREE.Color(a);this.near=b||1;this.far=f||1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4}; -THREE.Projector=function(){function a(j,g){return g.z-j.z}function b(j,g){var h=0,m=1,l=j.z+j.w,q=g.z+g.w,r=-j.z+j.w,y=-g.z+g.w;if(l>=0&&q>=0&&r>=0&&y>=0)return true;else if(l<0&&q<0||r<0&&y<0)return false;else{if(l<0)h=Math.max(h,l/(l-q));else if(q<0)m=Math.min(m,l/(l-q));if(r<0)h=Math.max(h,r/(r-y));else if(y<0)m=Math.min(m,r/(r-y));if(ml&&F.z0&&Q.z<1){w=J[v]=J[v]||new THREE.RenderableParticle;w.x=Q.x/Q.w;w.y=Q.y/Q.w;w.z=Q.z;w.rotation=t.rotation.z;w.scale.x=t.scale.x*Math.abs(w.x-(Q.x+g.projectionMatrix.n11)/(Q.w+g.projectionMatrix.n14)); -w.scale.y=t.scale.y*Math.abs(w.y-(Q.y+g.projectionMatrix.n22)/(Q.w+g.projectionMatrix.n24));w.materials=t.materials;m.push(w);v++}}}}h&&m.sort(a);return m};this.unprojectVector=function(j,g){var h=new THREE.Matrix4;h.multiply(THREE.Matrix4.makeInvert(g.matrix),THREE.Matrix4.makeInvert(g.projectionMatrix));h.multiplyVector3(j);return j}}; -THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,f,d,i,k;this.domElement=document.createElement("div");this.setSize=function(p,n){f=p;d=n;i=f/2;k=d/2};this.render=function(p,n){var o,z,c,C,w,v,J,R;a=b.projectScene(p,n);o=0;for(z=a.length;o0){A.r+=aa.r*X;A.g+=aa.g*X;A.b+=aa.b*X}}else if(X instanceof THREE.PointLight){Z.sub(X.position,V);Z.normalize();X=P.dot(Z)*ba;if(X>0){A.r+=aa.r*X;A.g+=aa.g*X;A.b+=aa.b*X}}}}function La(u,V,P){if(P.opacity!=0){Ba(P.opacity);wa(P.blending);var A,M,X,aa,ba,ca;if(P instanceof THREE.ParticleBasicMaterial){if(P.map){aa=P.map;ba=aa.width>>1;ca=aa.height>>1;M=V.scale.x*k;X=V.scale.y*p;P=M*ba;A=X*ca;G.set(u.x-P,u.y-A,u.x+P, -u.y+A);if(S.instersects(G)){n.save();n.translate(u.x,u.y);n.rotate(-V.rotation);n.scale(M,-X);n.translate(-ba,-ca);n.drawImage(aa,0,0);n.restore()}}}else if(P instanceof THREE.ParticleCircleMaterial){if(x){H.r=U.r+D.r+O.r;H.g=U.g+D.g+O.g;H.b=U.b+D.b+O.b;e.r=P.color.r*H.r;e.g=P.color.g*H.g;e.b=P.color.b*H.b;e.updateStyleString()}else e.__styleString=P.color.__styleString;P=V.scale.x*k;A=V.scale.y*p;G.set(u.x-P,u.y-A,u.x+P,u.y+A);if(S.instersects(G)){M=e.__styleString;if(C!=M)n.fillStyle=C=M;n.save(); -n.translate(u.x,u.y);n.rotate(-V.rotation);n.scale(P,A);n.beginPath();n.arc(0,0,1,0,Y,true);n.closePath();n.fill();n.restore()}}}}function Ma(u,V,P,A){if(A.opacity!=0){Ba(A.opacity);wa(A.blending);n.beginPath();n.moveTo(u.positionScreen.x,u.positionScreen.y);n.lineTo(V.positionScreen.x,V.positionScreen.y);n.closePath();if(A instanceof THREE.LineBasicMaterial){e.__styleString=A.color.__styleString;u=A.linewidth;if(w!=u)n.lineWidth=w=u;u=e.__styleString;if(c!=u)n.strokeStyle=c=u;n.stroke();G.inflate(A.linewidth* -2)}}}function Ga(u,V,P,A,M,X){if(M.opacity!=0){Ba(M.opacity);wa(M.blending);Q=u.positionScreen.x;s=u.positionScreen.y;T=V.positionScreen.x;B=V.positionScreen.y;L=P.positionScreen.x;N=P.positionScreen.y;n.beginPath();n.moveTo(Q,s);n.lineTo(T,B);n.lineTo(L,N);n.lineTo(Q,s);n.closePath();if(M instanceof THREE.MeshBasicMaterial)if(M.map)M.map.image.loaded&&M.map.mapping instanceof THREE.UVMapping&&ra(Q,s,T,B,L,N,M.map.image,A.uvs[0].u,A.uvs[0].v,A.uvs[1].u,A.uvs[1].v,A.uvs[2].u,A.uvs[2].v);else if(M.env_map){if(M.env_map.image.loaded)if(M.env_map.mapping instanceof -THREE.SphericalReflectionMapping){u=ma.matrix;Z.copy(A.vertexNormalsWorld[0]);y=(Z.x*u.n11+Z.y*u.n12+Z.z*u.n13)*0.5+0.5;K=-(Z.x*u.n21+Z.y*u.n22+Z.z*u.n23)*0.5+0.5;Z.copy(A.vertexNormalsWorld[1]);F=(Z.x*u.n11+Z.y*u.n12+Z.z*u.n13)*0.5+0.5;E=-(Z.x*u.n21+Z.y*u.n22+Z.z*u.n23)*0.5+0.5;Z.copy(A.vertexNormalsWorld[2]);I=(Z.x*u.n11+Z.y*u.n12+Z.z*u.n13)*0.5+0.5;t=-(Z.x*u.n21+Z.y*u.n22+Z.z*u.n23)*0.5+0.5;ra(Q,s,T,B,L,N,M.env_map.image,y,K,F,E,I,t)}}else M.wireframe?xa(M.color.__styleString,M.wireframe_linewidth): -ya(M.color.__styleString);else if(M instanceof THREE.MeshLambertMaterial){if(M.map&&!M.wireframe){M.map.mapping instanceof THREE.UVMapping&&ra(Q,s,T,B,L,N,M.map.image,A.uvs[0].u,A.uvs[0].v,A.uvs[1].u,A.uvs[1].v,A.uvs[2].u,A.uvs[2].v);wa(THREE.SubtractiveBlending)}if(x)if(!M.wireframe&&M.shading==THREE.SmoothShading&&A.vertexNormalsWorld.length==3){j.r=g.r=h.r=U.r;j.g=g.g=h.g=U.g;j.b=g.b=h.b=U.b;va(X,A.v1.positionWorld,A.vertexNormalsWorld[0],j);va(X,A.v2.positionWorld,A.vertexNormalsWorld[1],g);va(X, -A.v3.positionWorld,A.vertexNormalsWorld[2],h);m.r=(g.r+h.r)*0.5;m.g=(g.g+h.g)*0.5;m.b=(g.b+h.b)*0.5;r=Ha(j,g,h,m);ra(Q,s,T,B,L,N,r,0,0,1,0,0,1)}else{H.r=U.r;H.g=U.g;H.b=U.b;va(X,A.centroidWorld,A.normalWorld,H);e.r=M.color.r*H.r;e.g=M.color.g*H.g;e.b=M.color.b*H.b;e.updateStyleString();M.wireframe?xa(e.__styleString,M.wireframe_linewidth):ya(e.__styleString)}else M.wireframe?xa(M.color.__styleString,M.wireframe_linewidth):ya(M.color.__styleString)}else if(M instanceof THREE.MeshDepthMaterial){l=ma.near; -q=ma.far;j.r=j.g=j.b=1-Ca(u.positionScreen.z,l,q);g.r=g.g=g.b=1-Ca(V.positionScreen.z,l,q);h.r=h.g=h.b=1-Ca(P.positionScreen.z,l,q);m.r=(g.r+h.r)*0.5;m.g=(g.g+h.g)*0.5;m.b=(g.b+h.b)*0.5;r=Ha(j,g,h,m);ra(Q,s,T,B,L,N,r,0,0,1,0,0,1)}else if(M instanceof THREE.MeshNormalMaterial){e.r=Da(A.normalWorld.x);e.g=Da(A.normalWorld.y);e.b=Da(A.normalWorld.z);e.updateStyleString();M.wireframe?xa(e.__styleString,M.wireframe_linewidth):ya(e.__styleString)}}}function xa(u,V){if(c!=u)n.strokeStyle=c=u;if(w!=V)n.lineWidth= -w=V;n.stroke();G.inflate(V*2)}function ya(u){if(C!=u)n.fillStyle=C=u;n.fill()}function ra(u,V,P,A,M,X,aa,ba,ca,ha,ea,ia,sa){var ka,ja;ka=aa.width-1;ja=aa.height-1;ba*=ka;ca*=ja;ha*=ka;ea*=ja;ia*=ka;sa*=ja;P-=u;A-=V;M-=u;X-=V;ha-=ba;ea-=ca;ia-=ba;sa-=ca;ja=1/(ha*sa-ia*ea);ka=(sa*P-ea*M)*ja;ea=(sa*A-ea*X)*ja;P=(ha*M-ia*P)*ja;A=(ha*X-ia*A)*ja;u=u-ka*ba-P*ca;V=V-ea*ba-A*ca;n.save();n.transform(ka,ea,P,A,u,V);n.clip();n.drawImage(aa,0,0);n.restore()}function Ba(u){if(o!=u)n.globalAlpha=o=u}function wa(u){if(z!= -u){switch(u){case THREE.NormalBlending:n.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:n.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:n.globalCompositeOperation="darker"}z=u}}function Ha(u,V,P,A){var M=~~(u.r*255),X=~~(u.g*255);u=~~(u.b*255);var aa=~~(V.r*255),ba=~~(V.g*255);V=~~(V.b*255);var ca=~~(P.r*255),ha=~~(P.g*255);P=~~(P.b*255);var ea=~~(A.r*255),ia=~~(A.g*255);A=~~(A.b*255);da[0]=M<0?0:M>255?255:M;da[1]=X<0?0:X>255?255:X;da[2]=u<0?0:u> -255?255:u;da[4]=aa<0?0:aa>255?255:aa;da[5]=ba<0?0:ba>255?255:ba;da[6]=V<0?0:V>255?255:V;da[8]=ca<0?0:ca>255?255:ca;da[9]=ha<0?0:ha>255?255:ha;da[10]=P<0?0:P>255?255:P;da[12]=ea<0?0:ea>255?255:ea;da[13]=ia<0?0:ia>255?255:ia;da[14]=A<0?0:A>255?255:A;pa.putImageData(Aa,0,0);ua.drawImage(oa,0,0);return qa}function Ca(u,V,P){u=(u-V)/(P-V);return u*u*(3-2*u)}function Da(u){u=(u+1)*0.5;return u<0?0:u>1?1:u}function Ea(u,V){var P=V.x-u.x,A=V.y-u.y,M=1/Math.sqrt(P*P+A*A);P*=M;A*=M;V.x+=P;V.y+=A;u.x-=P;u.y-= -A}var za,Ia,$,fa,na,Fa,Ja,ta;n.setTransform(1,0,0,-1,k,p);this.autoClear&&this.clear();a=b.projectScene(ga,ma,this.sortElements);(x=ga.lights.length>0)&&Ka(ga);za=0;for(Ia=a.length;za0){S.r+=x.color.r*H;S.g+=x.color.g*H;S.b+=x.color.b*H}}else if(x instanceof THREE.PointLight){h.sub(x.position,t.centroidWorld);h.normalize();H=t.normalWorld.dot(h)*x.intensity;if(H>0){S.r+=x.color.r*H;S.g+=x.color.g*H;S.b+=x.color.b*H}}}}function b(I,t,S,W,G,x){r=d(y++);r.setAttribute("d","M "+I.positionScreen.x+ -" "+I.positionScreen.y+" L "+t.positionScreen.x+" "+t.positionScreen.y+" L "+S.positionScreen.x+","+S.positionScreen.y+"z");if(G instanceof THREE.MeshBasicMaterial)B.__styleString=G.color.__styleString;else if(G instanceof THREE.MeshLambertMaterial)if(T){L.r=N.r;L.g=N.g;L.b=N.b;a(x,W,L);B.r=G.color.r*L.r;B.g=G.color.g*L.g;B.b=G.color.b*L.b;B.updateStyleString()}else B.__styleString=G.color.__styleString;else if(G instanceof THREE.MeshDepthMaterial){g=1-G.__2near/(G.__farPlusNear-W.z*G.__farMinusNear); -B.setRGB(g,g,g)}else G instanceof THREE.MeshNormalMaterial&&B.setRGB(i(W.normalWorld.x),i(W.normalWorld.y),i(W.normalWorld.z));G.wireframe?r.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+G.wireframe_linewidth+"; stroke-opacity: "+G.opacity+"; stroke-linecap: "+G.wireframe_linecap+"; stroke-linejoin: "+G.wireframe_linejoin):r.setAttribute("style","fill: "+B.__styleString+"; fill-opacity: "+G.opacity);n.appendChild(r)}function f(I,t,S,W,G,x,H){r=d(y++);r.setAttribute("d", -"M "+I.positionScreen.x+" "+I.positionScreen.y+" L "+t.positionScreen.x+" "+t.positionScreen.y+" L "+S.positionScreen.x+","+S.positionScreen.y+" L "+W.positionScreen.x+","+W.positionScreen.y+"z");if(x instanceof THREE.MeshBasicMaterial)B.__styleString=x.color.__styleString;else if(x instanceof THREE.MeshLambertMaterial)if(T){L.r=N.r;L.g=N.g;L.b=N.b;a(H,G,L);B.r=x.color.r*L.r;B.g=x.color.g*L.g;B.b=x.color.b*L.b;B.updateStyleString()}else B.__styleString=x.color.__styleString;else if(x instanceof THREE.MeshDepthMaterial){g= -1-x.__2near/(x.__farPlusNear-G.z*x.__farMinusNear);B.setRGB(g,g,g)}else x instanceof THREE.MeshNormalMaterial&&B.setRGB(i(G.normalWorld.x),i(G.normalWorld.y),i(G.normalWorld.z));x.wireframe?r.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+x.wireframe_linewidth+"; stroke-opacity: "+x.opacity+"; stroke-linecap: "+x.wireframe_linecap+"; stroke-linejoin: "+x.wireframe_linejoin):r.setAttribute("style","fill: "+B.__styleString+"; fill-opacity: "+x.opacity);n.appendChild(r)} -function d(I){if(m[I]==null){m[I]=document.createElementNS("http://www.w3.org/2000/svg","path");E==0&&m[I].setAttribute("shape-rendering","crispEdges");return m[I]}return m[I]}function i(I){return I<0?Math.min((1+I)*0.5,0.5):0.5+Math.min(I*0.5,0.5)}var k=null,p=new THREE.Projector,n=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,z,c,C,w,v,J,R,Q=new THREE.Rectangle,s=new THREE.Rectangle,T=false,B=new THREE.Color(16777215),L=new THREE.Color(16777215),N=new THREE.Color(0),e=new THREE.Color(0), -j=new THREE.Color(0),g,h=new THREE.Vector3,m=[],l=[],q=[],r,y,K,F,E=1;this.domElement=n;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(I){switch(I){case "high":E=1;break;case "low":E=0}};this.setSize=function(I,t){o=I;z=t;c=o/2;C=z/2;n.setAttribute("viewBox",-c+" "+-C+" "+o+" "+z);n.setAttribute("width",o);n.setAttribute("height",z);Q.set(-c,-C,c,C)};this.clear=function(){for(;n.childNodes.length>0;)n.removeChild(n.childNodes[0])};this.render=function(I,t){var S,W, -G,x,H,U,D,O;this.autoClear&&this.clear();k=p.projectScene(I,t,this.sortElements);F=K=y=0;if(T=I.lights.length>0){D=I.lights;N.setRGB(0,0,0);e.setRGB(0,0,0);j.setRGB(0,0,0);S=0;for(W=D.length;S0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");c.attachShader(h, -n("fragment",g+e));c.attachShader(h,n("vertex",m+j));c.linkProgram(h);c.getProgramParameter(h,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(h,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");h.uniforms={};h.attributes={};return h}function d(e,j){if(e.image.length==6){if(!e.image.__webGLTextureCube&&!e.image.__cubeMapInitialized&&e.image.loadCount==6){e.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube); +THREE.Projector=function(){function a(i,g){return g.z-i.z}function b(i,g){var k=0,j=1,l=i.z+i.w,p=g.z+g.w,r=-i.z+i.w,v=-g.z+g.w;if(l>=0&&p>=0&&r>=0&&v>=0)return true;else if(l<0&&p<0||r<0&&v<0)return false;else{if(l<0)k=Math.max(k,l/(l-p));else if(p<0)j=Math.min(j,l/(l-p));if(r<0)k=Math.max(k,r/(r-v));else if(v<0)j=Math.min(j,r/(r-v));if(jl&&F.z0&&R.z<1){w=P[z]=P[z]||new THREE.RenderableParticle;w.x=R.x/R.w;w.y=R.y/R.w;w.z=R.z;w.rotation=u.rotation.z;w.scale.x=u.scale.x*Math.abs(w.x-(R.x+g.projectionMatrix.n11)/(R.w+g.projectionMatrix.n14)); +w.scale.y=u.scale.y*Math.abs(w.y-(R.y+g.projectionMatrix.n22)/(R.w+g.projectionMatrix.n24));w.materials=u.materials;j.push(w);z++}}}}k&&j.sort(a);return j};this.unprojectVector=function(i,g){var k=new THREE.Matrix4;k.multiply(THREE.Matrix4.makeInvert(g.matrix),THREE.Matrix4.makeInvert(g.projectionMatrix));k.multiplyVector3(i);return i}}; +THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,f,d,h,m;this.domElement=document.createElement("div");this.setSize=function(q,t){f=q;d=t;h=f/2;m=d/2};this.render=function(q,t){var n,o,c,D,w,z,P,T;a=b.projectScene(q,t);n=0;for(o=a.length;n0){A.r+=aa.r*Y;A.g+=aa.g*Y;A.b+=aa.b*Y}}else if(Y instanceof THREE.PointLight){Z.sub(Y.position,U);Z.normalize();Y=N.dot(Z)*ca;if(Y>0){A.r+=aa.r*Y;A.g+=aa.g*Y;A.b+=aa.b*Y}}}}function Na(x,U,N){if(N.opacity!=0){a(N.opacity);b(N.blending);var A, +K,Y,aa,ca,da;if(N instanceof THREE.ParticleBasicMaterial){if(N.map){aa=N.map;ca=aa.width>>1;da=aa.height>>1;K=U.scale.x*t;Y=U.scale.y*n;N=K*ca;A=Y*da;C.set(x.x-N,x.y-A,x.x+N,x.y+A);if(J.instersects(C)){o.save();o.translate(x.x,x.y);o.rotate(-U.rotation);o.scale(K,-Y);o.translate(-ca,-da);o.drawImage(aa,0,0);o.restore()}}}else if(N instanceof THREE.ParticleCircleMaterial){if(Q){W.r=ea.r+ma.r+na.r;W.g=ea.g+ma.g+na.g;W.b=ea.b+ma.b+na.b;j.r=N.color.r*W.r;j.g=N.color.g*W.g;j.b=N.color.b*W.b;j.updateStyleString()}else j.__styleString= +N.color.__styleString;N=U.scale.x*t;A=U.scale.y*n;C.set(x.x-N,x.y-A,x.x+N,x.y+A);if(J.instersects(C)){K=j.__styleString;if(T!=K)o.fillStyle=T=K;o.save();o.translate(x.x,x.y);o.rotate(-U.rotation);o.scale(N,A);o.beginPath();o.arc(0,0,1,0,La,true);o.closePath();o.fill();o.restore()}}}}function Oa(x,U,N,A){if(A.opacity!=0){a(A.opacity);b(A.blending);o.beginPath();o.moveTo(x.positionScreen.x,x.positionScreen.y);o.lineTo(U.positionScreen.x,U.positionScreen.y);o.closePath();if(A instanceof THREE.LineBasicMaterial){j.__styleString= +A.color.__styleString;x=A.linewidth;if(R!=x)o.lineWidth=R=x;x=j.__styleString;if(P!=x)o.strokeStyle=P=x;o.stroke();C.inflate(A.linewidth*2)}}}function Ha(x,U,N,A,K,Y){if(K.opacity!=0){a(K.opacity);b(K.blending);I=x.positionScreen.x;M=x.positionScreen.y;e=U.positionScreen.x;i=U.positionScreen.y;g=N.positionScreen.x;k=N.positionScreen.y;o.beginPath();o.moveTo(I,M);o.lineTo(e,i);o.lineTo(g,k);o.lineTo(I,M);o.closePath();if(K instanceof THREE.MeshBasicMaterial)if(K.map)K.map.image.loaded&&K.map.mapping instanceof +THREE.UVMapping&&ua(I,M,e,i,g,k,K.map.image,A.uvs[0].u,A.uvs[0].v,A.uvs[1].u,A.uvs[1].v,A.uvs[2].u,A.uvs[2].v);else if(K.env_map){if(K.env_map.image.loaded)if(K.env_map.mapping instanceof THREE.SphericalReflectionMapping){x=la.matrix;Z.copy(A.vertexNormalsWorld[0]);H=(Z.x*x.n11+Z.y*x.n12+Z.z*x.n13)*0.5+0.5;u=-(Z.x*x.n21+Z.y*x.n22+Z.z*x.n23)*0.5+0.5;Z.copy(A.vertexNormalsWorld[1]);V=(Z.x*x.n11+Z.y*x.n12+Z.z*x.n13)*0.5+0.5;X=-(Z.x*x.n21+Z.y*x.n22+Z.z*x.n23)*0.5+0.5;Z.copy(A.vertexNormalsWorld[2]);L= +(Z.x*x.n11+Z.y*x.n12+Z.z*x.n13)*0.5+0.5;y=-(Z.x*x.n21+Z.y*x.n22+Z.z*x.n23)*0.5+0.5;ua(I,M,e,i,g,k,K.env_map.image,H,u,V,X,L,y)}}else K.wireframe?za(K.color.__styleString,K.wireframe_linewidth):Aa(K.color.__styleString);else if(K instanceof THREE.MeshLambertMaterial){if(K.map&&!K.wireframe){K.map.mapping instanceof THREE.UVMapping&&ua(I,M,e,i,g,k,K.map.image,A.uvs[0].u,A.uvs[0].v,A.uvs[1].u,A.uvs[1].v,A.uvs[2].u,A.uvs[2].v);b(THREE.SubtractiveBlending)}if(Q)if(!K.wireframe&&K.shading==THREE.SmoothShading&& +A.vertexNormalsWorld.length==3){l.r=p.r=r.r=ea.r;l.g=p.g=r.g=ea.g;l.b=p.b=r.b=ea.b;ya(Y,A.v1.positionWorld,A.vertexNormalsWorld[0],l);ya(Y,A.v2.positionWorld,A.vertexNormalsWorld[1],p);ya(Y,A.v3.positionWorld,A.vertexNormalsWorld[2],r);v.r=(p.r+r.r)*0.5;v.g=(p.g+r.g)*0.5;v.b=(p.b+r.b)*0.5;E=Ia(l,p,r,v);ua(I,M,e,i,g,k,E,0,0,1,0,0,1)}else{W.r=ea.r;W.g=ea.g;W.b=ea.b;ya(Y,A.centroidWorld,A.normalWorld,W);j.r=K.color.r*W.r;j.g=K.color.g*W.g;j.b=K.color.b*W.b;j.updateStyleString();K.wireframe?za(j.__styleString, +K.wireframe_linewidth):Aa(j.__styleString)}else K.wireframe?za(K.color.__styleString,K.wireframe_linewidth):Aa(K.color.__styleString)}else if(K instanceof THREE.MeshDepthMaterial){G=la.near;F=la.far;l.r=l.g=l.b=1-Da(x.positionScreen.z,G,F);p.r=p.g=p.b=1-Da(U.positionScreen.z,G,F);r.r=r.g=r.b=1-Da(N.positionScreen.z,G,F);v.r=(p.r+r.r)*0.5;v.g=(p.g+r.g)*0.5;v.b=(p.b+r.b)*0.5;E=Ia(l,p,r,v);ua(I,M,e,i,g,k,E,0,0,1,0,0,1)}else if(K instanceof THREE.MeshNormalMaterial){j.r=Ea(A.normalWorld.x);j.g=Ea(A.normalWorld.y); +j.b=Ea(A.normalWorld.z);j.updateStyleString();K.wireframe?za(j.__styleString,K.wireframe_linewidth):Aa(j.__styleString)}}}function za(x,U){if(P!=x)o.strokeStyle=P=x;if(R!=U)o.lineWidth=R=U;o.stroke();C.inflate(U*2)}function Aa(x){if(T!=x)o.fillStyle=T=x;o.fill()}function ua(x,U,N,A,K,Y,aa,ca,da,ia,ga,ja,va){var oa,ka;oa=aa.width-1;ka=aa.height-1;ca*=oa;da*=ka;ia*=oa;ga*=ka;ja*=oa;va*=ka;N-=x;A-=U;K-=x;Y-=U;ia-=ca;ga-=da;ja-=ca;va-=da;ka=1/(ia*va-ja*ga);oa=(va*N-ga*K)*ka;ga=(va*A-ga*Y)*ka;N=(ia*K- +ja*N)*ka;A=(ia*Y-ja*A)*ka;x=x-oa*ca-N*da;U=U-ga*ca-A*da;o.save();o.transform(oa,ga,N,A,x,U);o.clip();o.drawImage(aa,0,0);o.restore()}function Ia(x,U,N,A){var K=~~(x.r*255),Y=~~(x.g*255);x=~~(x.b*255);var aa=~~(U.r*255),ca=~~(U.g*255);U=~~(U.b*255);var da=~~(N.r*255),ia=~~(N.g*255);N=~~(N.b*255);var ga=~~(A.r*255),ja=~~(A.g*255);A=~~(A.b*255);fa[0]=K<0?0:K>255?255:K;fa[1]=Y<0?0:Y>255?255:Y;fa[2]=x<0?0:x>255?255:x;fa[4]=aa<0?0:aa>255?255:aa;fa[5]=ca<0?0:ca>255?255:ca;fa[6]=U<0?0:U>255?255:U;fa[8]=da< +0?0:da>255?255:da;fa[9]=ia<0?0:ia>255?255:ia;fa[10]=N<0?0:N>255?255:N;fa[12]=ga<0?0:ga>255?255:ga;fa[13]=ja<0?0:ja>255?255:ja;fa[14]=A<0?0:A>255?255:A;sa.putImageData(Ca,0,0);xa.drawImage(ra,0,0);return ta}function Da(x,U,N){x=(x-U)/(N-U);return x*x*(3-2*x)}function Ea(x){x=(x+1)*0.5;return x<0?0:x>1?1:x}function Fa(x,U){var N=U.x-x.x,A=U.y-x.y,K=1/Math.sqrt(N*N+A*A);N*=K;A*=K;U.x+=N;U.y+=A;x.x-=N;x.y-=A}var Ba,Ja,$,ha,qa,Ga,Ka,wa;o.setTransform(1,0,0,-1,t,n);this.autoClear&&this.clear();f=d.projectScene(ba, +la,this.sortElements);(Q=ba.lights.length>0)&&Ma(ba);Ba=0;for(Ja=f.length;Ba0){V.r+=y.color.r*J;V.g+=y.color.g*J;V.b+=y.color.b*J}}else if(y instanceof THREE.PointLight){k.sub(y.position,u.centroidWorld);k.normalize();J=u.normalWorld.dot(k)*y.intensity;if(J>0){V.r+=y.color.r*J;V.g+=y.color.g*J;V.b+=y.color.b*J}}}}function b(H,u,V,X,L,y){r=d(v++);r.setAttribute("d","M "+H.positionScreen.x+ +" "+H.positionScreen.y+" L "+u.positionScreen.x+" "+u.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+"z");if(L instanceof THREE.MeshBasicMaterial)B.__styleString=L.color.__styleString;else if(L instanceof THREE.MeshLambertMaterial)if(O){I.r=M.r;I.g=M.g;I.b=M.b;a(y,X,I);B.r=L.color.r*I.r;B.g=L.color.g*I.g;B.b=L.color.b*I.b;B.updateStyleString()}else B.__styleString=L.color.__styleString;else if(L instanceof THREE.MeshDepthMaterial){g=1-L.__2near/(L.__farPlusNear-X.z*L.__farMinusNear); +B.setRGB(g,g,g)}else L instanceof THREE.MeshNormalMaterial&&B.setRGB(h(X.normalWorld.x),h(X.normalWorld.y),h(X.normalWorld.z));L.wireframe?r.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+L.wireframe_linewidth+"; stroke-opacity: "+L.opacity+"; stroke-linecap: "+L.wireframe_linecap+"; stroke-linejoin: "+L.wireframe_linejoin):r.setAttribute("style","fill: "+B.__styleString+"; fill-opacity: "+L.opacity);t.appendChild(r)}function f(H,u,V,X,L,y,J){r=d(v++);r.setAttribute("d", +"M "+H.positionScreen.x+" "+H.positionScreen.y+" L "+u.positionScreen.x+" "+u.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+" L "+X.positionScreen.x+","+X.positionScreen.y+"z");if(y instanceof THREE.MeshBasicMaterial)B.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshLambertMaterial)if(O){I.r=M.r;I.g=M.g;I.b=M.b;a(J,L,I);B.r=y.color.r*I.r;B.g=y.color.g*I.g;B.b=y.color.b*I.b;B.updateStyleString()}else B.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshDepthMaterial){g= +1-y.__2near/(y.__farPlusNear-L.z*y.__farMinusNear);B.setRGB(g,g,g)}else y instanceof THREE.MeshNormalMaterial&&B.setRGB(h(L.normalWorld.x),h(L.normalWorld.y),h(L.normalWorld.z));y.wireframe?r.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+y.wireframe_linewidth+"; stroke-opacity: "+y.opacity+"; stroke-linecap: "+y.wireframe_linecap+"; stroke-linejoin: "+y.wireframe_linejoin):r.setAttribute("style","fill: "+B.__styleString+"; fill-opacity: "+y.opacity);t.appendChild(r)} +function d(H){if(j[H]==null){j[H]=document.createElementNS("http://www.w3.org/2000/svg","path");E==0&&j[H].setAttribute("shape-rendering","crispEdges");return j[H]}return j[H]}function h(H){return H<0?Math.min((1+H)*0.5,0.5):0.5+Math.min(H*0.5,0.5)}var m=null,q=new THREE.Projector,t=document.createElementNS("http://www.w3.org/2000/svg","svg"),n,o,c,D,w,z,P,T,R=new THREE.Rectangle,s=new THREE.Rectangle,O=false,B=new THREE.Color(16777215),I=new THREE.Color(16777215),M=new THREE.Color(0),e=new THREE.Color(0), +i=new THREE.Color(0),g,k=new THREE.Vector3,j=[],l=[],p=[],r,v,G,F,E=1;this.domElement=t;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(H){switch(H){case "high":E=1;break;case "low":E=0}};this.setSize=function(H,u){n=H;o=u;c=n/2;D=o/2;t.setAttribute("viewBox",-c+" "+-D+" "+n+" "+o);t.setAttribute("width",n);t.setAttribute("height",o);R.set(-c,-D,c,D)};this.clear=function(){for(;t.childNodes.length>0;)t.removeChild(t.childNodes[0])};this.render=function(H,u){var V,X, +L,y,J,S,C,Q;this.autoClear&&this.clear();m=q.projectScene(H,u,this.sortElements);F=G=v=0;if(O=H.lights.length>0){C=H.lights;M.setRGB(0,0,0);e.setRGB(0,0,0);i.setRGB(0,0,0);V=0;for(X=C.length;V0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");c.attachShader(k, +t("fragment",g+e));c.attachShader(k,t("vertex",j+i));c.linkProgram(k);c.getProgramParameter(k,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(k,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");k.uniforms={};k.attributes={};return k}function d(e,i){if(e.image.length==6){if(!e.image.__webGLTextureCube&&!e.image.__cubeMapInitialized&&e.image.loadCount==6){e.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube); c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var g=0;g<6;++g)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+g,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image[g]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);e.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+ -j);c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube)}}function i(e,j){if(!e.__webGLTexture&&e.image.loaded){e.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,e.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,o(e.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,o(e.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,o(e.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER, -o(e.min_filter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+j);c.bindTexture(c.TEXTURE_2D,e.__webGLTexture)}function k(e,j){var g,h,m;g=0;for(h=j.length;g= 0.0 )": -"",j?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",j?"pointDiffuse += mColor * pointDiffuseWeight;":"",j?"pointSpecular += mSpecular * pointSpecularWeight;":"",j?"}":"",e?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );": -"",e?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",e?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",e?"float dirSpecularWeight = 0.0;":"",e?"if ( dirDotNormalHalf >= 0.0 )":"",e?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",e?"dirDiffuse += mColor * dirDiffuseWeight;":"",e?"dirSpecular += mSpecular * dirSpecularWeight;":"",e?"}":"","vec4 totalLight = mAmbient;",e?"totalLight += dirDiffuse + dirSpecular;":"",j?"totalLight += pointDiffuse + pointSpecular;": +e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"float directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );":"",e?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",e?"}":"",i?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",i?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",i?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );": +"",i?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",i?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",i?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"), +j=[e?"#define MAX_DIR_LIGHTS "+e:"",i?"#define MAX_POINT_LIGHTS "+i:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\n#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif\nuniform int pointLightNumber;\nuniform int directionalLightNumber;", +e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",i?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );", +i?"vec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",i?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",i?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",i?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",i?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",i?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",i?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",i?"float pointSpecularWeight = 0.0;":"",i?"if ( pointDotNormalHalf >= 0.0 )": +"",i?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",i?"pointDiffuse += mColor * pointDiffuseWeight;":"",i?"pointSpecular += mSpecular * pointSpecularWeight;":"",i?"}":"",e?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );": +"",e?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",e?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",e?"float dirSpecularWeight = 0.0;":"",e?"if ( dirDotNormalHalf >= 0.0 )":"",e?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",e?"dirDiffuse += mColor * dirDiffuseWeight;":"",e?"dirSpecular += mSpecular * dirSpecularWeight;":"",e?"}":"","vec4 totalLight = mAmbient;",e?"totalLight += dirDiffuse + dirSpecular;":"",i?"totalLight += pointDiffuse + pointSpecular;": "","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif\n}"].join("\n"); -h=f(m,h,g);c.useProgram(h);k(h,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);g&&k(h,["fogColor","fogNear","fogFar","fogDensity"]);e&&k(h,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);j&&k(h,["pointLightNumber", -"pointLightColor","pointLightPosition"]);c.uniform1i(h.uniforms.enableMap,0);c.uniform1i(h.uniforms.tMap,0);c.uniform1i(h.uniforms.enableCubeMap,0);c.uniform1i(h.uniforms.tCube,1);c.uniform1i(h.uniforms.mixEnvMap,0);c.uniform1i(h.uniforms.useRefract,0);p(h,["position","normal","uv"]);return h}(L.directional,L.point,fog);this.setSize=function(e,j){z.width=e;z.height=j;c.viewport(0,0,z.width,z.height)};this.setClearColor=function(e,j){var g=new THREE.Color(e);c.clearColor(g.r,g.g,g.b,j)};this.clear= -function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(e,j){var g,h,m,l,q,r=[],y=[],K=[];l=[];q=[];c.uniform1i(e.uniforms.enableLighting,j.length);g=0;for(h=j.length;g0){H.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,H.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(G),c.STATIC_DRAW)}H.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,H.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER, -new Uint16Array(E),c.STATIC_DRAW);H.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,H.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(I),c.STATIC_DRAW);H.__webGLFaceCount=E.length;H.__webGLLineCount=I.length}};this.renderBuffer=function(e,j,g,h,m){var l,q,r,y,K,F,E,I,t;if(h instanceof THREE.MeshShaderMaterial||h instanceof THREE.MeshDepthMaterial||h instanceof THREE.MeshNormalMaterial){if(!h.program){if(h instanceof THREE.MeshDepthMaterial){b(h,N.depth); -h.uniforms.mNear.value=e.near;h.uniforms.mFar.value=e.far}else h instanceof THREE.MeshNormalMaterial&&b(h,N.normal);h.program=f(h.fragment_shader,h.vertex_shader,null);E=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(t in h.uniforms)E.push(t);k(h.program,E);p(h.program,["position","normal","uv","tangent"])}t=h.program}else t=w;if(t!=C){c.useProgram(t);C=t}t==w&&this.setupLights(t,j);this.loadCamera(t,e);this.loadMatrices(t);if(h instanceof THREE.MeshShaderMaterial|| -h instanceof THREE.MeshDepthMaterial||h instanceof THREE.MeshNormalMaterial){r=h.wireframe;y=h.wireframe_linewidth;e=t;j=h.uniforms;var S;for(l in j){I=j[l].type;E=j[l].value;S=e.uniforms[l];if(I=="i")c.uniform1i(S,E);else if(I=="f")c.uniform1f(S,E);else if(I=="v3")c.uniform3f(S,E.x,E.y,E.z);else if(I=="c")c.uniform3f(S,E.r,E.g,E.b);else if(I=="t"){c.uniform1i(S,E);if(I=j[l].texture)I.image instanceof Array&&I.image.length==6?d(I,E):i(I,E)}}}if(h instanceof THREE.MeshPhongMaterial||h instanceof THREE.MeshLambertMaterial|| -h instanceof THREE.MeshBasicMaterial){l=h.color;q=h.opacity;r=h.wireframe;y=h.wireframe_linewidth;K=h.map;F=h.env_map;j=h.combine==THREE.MixOperation;e=h.reflectivity;I=h.env_map&&h.env_map.mapping instanceof THREE.CubeRefractionMapping;E=h.refraction_ratio;c.uniform4f(t.uniforms.mColor,l.r*q,l.g*q,l.b*q,q);c.uniform1i(t.uniforms.mixEnvMap,j);c.uniform1f(t.uniforms.mReflectivity,e);c.uniform1i(t.uniforms.useRefract,I);c.uniform1f(t.uniforms.mRefractionRatio,E);if(g){c.uniform3f(t.uniforms.fogColor, -g.color.r,g.color.g,g.color.b);if(g instanceof THREE.Fog){c.uniform1f(t.uniforms.fogNear,g.near);c.uniform1f(t.uniforms.fogFar,g.far)}else g instanceof THREE.FogExp2&&c.uniform1f(t.uniforms.fogDensity,g.density)}}if(h instanceof THREE.MeshPhongMaterial){g=h.ambient;l=h.specular;h=h.shininess;c.uniform4f(t.uniforms.mAmbient,g.r,g.g,g.b,q);c.uniform4f(t.uniforms.mSpecular,l.r,l.g,l.b,q);c.uniform1f(t.uniforms.mShininess,h);c.uniform1i(t.uniforms.material,2)}else if(h instanceof THREE.MeshLambertMaterial)c.uniform1i(t.uniforms.material, -1);else h instanceof THREE.MeshBasicMaterial&&c.uniform1i(t.uniforms.material,0);if(K){i(K,0);c.uniform1i(t.uniforms.tMap,0);c.uniform1i(t.uniforms.enableMap,1)}else c.uniform1i(t.uniforms.enableMap,0);if(F){d(F,1);c.uniform1i(t.uniforms.tCube,1);c.uniform1i(t.uniforms.enableCubeMap,1)}else c.uniform1i(t.uniforms.enableCubeMap,0);q=t.attributes;c.bindBuffer(c.ARRAY_BUFFER,m.__webGLVertexBuffer);c.vertexAttribPointer(q.position,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(q.position);if(q.normal>= -0){c.bindBuffer(c.ARRAY_BUFFER,m.__webGLNormalBuffer);c.vertexAttribPointer(q.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(q.normal)}if(q.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,m.__webGLTangentBuffer);c.vertexAttribPointer(q.tangent,4,c.FLOAT,false,0,0);c.enableVertexAttribArray(q.tangent)}if(q.uv>=0)if(m.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,m.__webGLUVBuffer);c.vertexAttribPointer(q.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(q.uv)}else c.disableVertexAttribArray(q.uv);if(r){c.lineWidth(y); -c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,m.__webGLLineBuffer);c.drawElements(c.LINES,m.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,m.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,m.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(e,j,g,h,m,l,q){var r,y,K,F,E;K=0;for(F=h.materials.length;K=0;g--){h=e.__webGLObjects[g].object; -j==h&&e.__webGLObjects.splice(g,1)}};this.setupMatrices=function(e,j){e.autoUpdateMatrix&&e.updateMatrix();v.multiply(j.matrix,e.matrix);Q.set(v.flatten());J=THREE.Matrix4.makeInvert3x3(v).transpose();T.set(J.m);B.set(e.matrix.flatten())};this.loadMatrices=function(e){c.uniformMatrix4fv(e.uniforms.viewMatrix,false,R);c.uniformMatrix4fv(e.uniforms.modelViewMatrix,false,Q);c.uniformMatrix4fv(e.uniforms.projectionMatrix,false,s);c.uniformMatrix3fv(e.uniforms.normalMatrix,false,T);c.uniformMatrix4fv(e.uniforms.objectMatrix, -false,B)};this.loadCamera=function(e,j){c.uniform3f(e.uniforms.cameraPosition,j.position.x,j.position.y,j.position.z)};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,j){if(e){!j||j=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(e=="back")c.cullFace(c.BACK); -else e=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0};var N={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}", +k=f(j,k,g);c.useProgram(k);m(k,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);g&&m(k,["fogColor","fogNear","fogFar","fogDensity"]);e&&m(k,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);i&&m(k,["pointLightNumber", +"pointLightColor","pointLightPosition"]);c.uniform1i(k.uniforms.enableMap,0);c.uniform1i(k.uniforms.tMap,0);c.uniform1i(k.uniforms.enableCubeMap,0);c.uniform1i(k.uniforms.tCube,1);c.uniform1i(k.uniforms.mixEnvMap,0);c.uniform1i(k.uniforms.useRefract,0);q(k,["position","normal","uv"]);return k}(I.directional,I.point,fog);this.setSize=function(e,i){o.width=e;o.height=i;c.viewport(0,0,o.width,o.height)};this.setClearColor=function(e,i){var g=new THREE.Color(e);c.clearColor(g.r,g.g,g.b,i)};this.clear= +function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(e,i){var g,k,j,l,p,r=[],v=[],G=[];l=[];p=[];c.uniform1i(e.uniforms.enableLighting,i.length);g=0;for(k=i.length;g0){J.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,J.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(L),c.STATIC_DRAW)}J.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,J.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER, +new Uint16Array(E),c.STATIC_DRAW);J.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,J.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(H),c.STATIC_DRAW);J.__webGLFaceCount=E.length;J.__webGLLineCount=H.length}};this.renderBuffer=function(e,i,g,k,j){var l,p,r,v,G,F,E,H,u;if(k instanceof THREE.MeshShaderMaterial||k instanceof THREE.MeshDepthMaterial||k instanceof THREE.MeshNormalMaterial){if(!k.program){if(k instanceof THREE.MeshDepthMaterial){b(k,M.depth); +k.uniforms.mNear.value=e.near;k.uniforms.mFar.value=e.far}else k instanceof THREE.MeshNormalMaterial&&b(k,M.normal);k.program=f(k.fragment_shader,k.vertex_shader,null);E=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(u in k.uniforms)E.push(u);m(k.program,E);q(k.program,["position","normal","uv","tangent"])}u=k.program}else u=w;if(u!=D){c.useProgram(u);D=u}u==w&&this.setupLights(u,i);this.loadCamera(u,e);this.loadMatrices(u);if(k instanceof THREE.MeshShaderMaterial|| +k instanceof THREE.MeshDepthMaterial||k instanceof THREE.MeshNormalMaterial){r=k.wireframe;v=k.wireframe_linewidth;e=u;i=k.uniforms;var V;for(l in i){H=i[l].type;E=i[l].value;V=e.uniforms[l];if(H=="i")c.uniform1i(V,E);else if(H=="f")c.uniform1f(V,E);else if(H=="v3")c.uniform3f(V,E.x,E.y,E.z);else if(H=="c")c.uniform3f(V,E.r,E.g,E.b);else if(H=="t"){c.uniform1i(V,E);if(H=i[l].texture)H.image instanceof Array&&H.image.length==6?d(H,E):h(H,E)}}}if(k instanceof THREE.MeshPhongMaterial||k instanceof THREE.MeshLambertMaterial|| +k instanceof THREE.MeshBasicMaterial){l=k.color;p=k.opacity;r=k.wireframe;v=k.wireframe_linewidth;G=k.map;F=k.env_map;i=k.combine==THREE.MixOperation;e=k.reflectivity;H=k.env_map&&k.env_map.mapping instanceof THREE.CubeRefractionMapping;E=k.refraction_ratio;c.uniform4f(u.uniforms.mColor,l.r*p,l.g*p,l.b*p,p);c.uniform1i(u.uniforms.mixEnvMap,i);c.uniform1f(u.uniforms.mReflectivity,e);c.uniform1i(u.uniforms.useRefract,H);c.uniform1f(u.uniforms.mRefractionRatio,E);if(g){c.uniform3f(u.uniforms.fogColor, +g.color.r,g.color.g,g.color.b);if(g instanceof THREE.Fog){c.uniform1f(u.uniforms.fogNear,g.near);c.uniform1f(u.uniforms.fogFar,g.far)}else g instanceof THREE.FogExp2&&c.uniform1f(u.uniforms.fogDensity,g.density)}}if(k instanceof THREE.MeshPhongMaterial){g=k.ambient;l=k.specular;k=k.shininess;c.uniform4f(u.uniforms.mAmbient,g.r,g.g,g.b,p);c.uniform4f(u.uniforms.mSpecular,l.r,l.g,l.b,p);c.uniform1f(u.uniforms.mShininess,k);c.uniform1i(u.uniforms.material,2)}else if(k instanceof THREE.MeshLambertMaterial)c.uniform1i(u.uniforms.material, +1);else k instanceof THREE.MeshBasicMaterial&&c.uniform1i(u.uniforms.material,0);if(G){h(G,0);c.uniform1i(u.uniforms.tMap,0);c.uniform1i(u.uniforms.enableMap,1)}else c.uniform1i(u.uniforms.enableMap,0);if(F){d(F,1);c.uniform1i(u.uniforms.tCube,1);c.uniform1i(u.uniforms.enableCubeMap,1)}else c.uniform1i(u.uniforms.enableCubeMap,0);p=u.attributes;c.bindBuffer(c.ARRAY_BUFFER,j.__webGLVertexBuffer);c.vertexAttribPointer(p.position,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(p.position);if(p.normal>= +0){c.bindBuffer(c.ARRAY_BUFFER,j.__webGLNormalBuffer);c.vertexAttribPointer(p.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(p.normal)}if(p.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,j.__webGLTangentBuffer);c.vertexAttribPointer(p.tangent,4,c.FLOAT,false,0,0);c.enableVertexAttribArray(p.tangent)}if(p.uv>=0)if(j.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,j.__webGLUVBuffer);c.vertexAttribPointer(p.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(p.uv)}else c.disableVertexAttribArray(p.uv);if(r){c.lineWidth(v); +c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,j.__webGLLineBuffer);c.drawElements(c.LINES,j.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,j.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,j.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(e,i,g,k,j,l,p){var r,v,G,F,E;G=0;for(F=k.materials.length;G=0;g--){k=e.__webGLObjects[g].object; +i==k&&e.__webGLObjects.splice(g,1)}};this.setupMatrices=function(e,i){e.autoUpdateMatrix&&e.updateMatrix();z.multiply(i.matrix,e.matrix);R.set(z.flatten());P=THREE.Matrix4.makeInvert3x3(z).transpose();O.set(P.m);B.set(e.matrix.flatten())};this.loadMatrices=function(e){c.uniformMatrix4fv(e.uniforms.viewMatrix,false,T);c.uniformMatrix4fv(e.uniforms.modelViewMatrix,false,R);c.uniformMatrix4fv(e.uniforms.projectionMatrix,false,s);c.uniformMatrix3fv(e.uniforms.normalMatrix,false,O);c.uniformMatrix4fv(e.uniforms.objectMatrix, +false,B)};this.loadCamera=function(e,i){c.uniform3f(e.uniforms.cameraPosition,i.position.x,i.position.y,i.position.z)};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,i){if(e){!i||i=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(e=="back")c.cullFace(c.BACK); +else e=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0};var M={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}", vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}",vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"}}}; THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]}; THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null}; diff --git a/build/ThreeDebug.js b/build/ThreeDebug.js index c4aafdce..1af8212c 100644 --- a/build/ThreeDebug.js +++ b/build/ThreeDebug.js @@ -12,51 +12,51 @@ THREE.Vector4=function(a,b,f,d){this.x=a||0;this.y=b||0;this.z=f||0;this.w=d||1} THREE.Vector4.prototype={set:function(a,b,f,d){this.x=a;this.y=b;this.z=f;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; -THREE.Ray.prototype={intersectScene:function(a){var b,f,d=a.objects,i=[];a=0;for(b=d.length;a0&&Q>0&&N+Q<1}var f,d,i,k,p,l,o,z,c,C, -w,v=a.geometry,J=v.vertices,S=[];f=0;for(d=v.faces.length;fo?d:o;i=i>z? -i:z}a()};this.add3Points=function(o,z,c,C,w,v){if(l){l=false;b=oc?o>w?o:w:c>w?c:w;i=z>C?z>v?z:v:C>v?C:v}else{b=oc?o>w?o>d?o:d:w>d?w:d:c>w?c>d?c:d:w>d?w:d;i=z>C?z>v?z>i?z:i:v>i?v:i:C>v?C>i?C:i:v>i?v:i}a()};this.addRectangle=function(o){if(l){l=false;b=o.getLeft();f=o.getTop();d=o.getRight();i=o.getBottom()}else{b=bo.getRight()?d:o.getRight();i=i>o.getBottom()?i:o.getBottom()}a()};this.inflate=function(o){b-=o;f-=o;d+=o;i+=o;a()};this.minSelf=function(o){b=b>o.getLeft()?b:o.getLeft();f=f>o.getTop()?f:o.getTop();d=d=0&&Math.min(i,o.getBottom())-Math.max(f,o.getTop())>=0};this.empty=function(){l=true;i=d=f=b=0;a()};this.isEmpty=function(){return l};this.toString= -function(){return"THREE.Rectangle ( left: "+b+", right: "+d+", top: "+f+", bottom: "+i+", width: "+k+", height: "+p+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; -THREE.Matrix4=function(a,b,f,d,i,k,p,l,o,z,c,C,w,v,J,S){this.n11=a||1;this.n12=b||0;this.n13=f||0;this.n14=d||0;this.n21=i||0;this.n22=k||1;this.n23=p||0;this.n24=l||0;this.n31=o||0;this.n32=z||0;this.n33=c||1;this.n34=C||0;this.n41=w||0;this.n42=v||0;this.n43=J||0;this.n44=S||1}; -THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,f,d,i,k,p,l,o,z,c,C,w,v,J,S){this.n11=a;this.n12=b;this.n13=f;this.n14=d;this.n21=i;this.n22=k;this.n23=p;this.n24=l;this.n31=o;this.n32=z;this.n33=c;this.n34=C;this.n41=w;this.n42=v;this.n43=J;this.n44=S;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= -a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,f){var d=new THREE.Vector3,i=new THREE.Vector3,k=new THREE.Vector3;k.sub(a,b).normalize();d.cross(f,k).normalize();i.cross(k,d).normalize();this.n11=d.x;this.n12=d.y;this.n13=d.z;this.n14=-d.dot(a);this.n21=i.x;this.n22=i.y;this.n23=i.z;this.n24=-i.dot(a);this.n31=k.x; -this.n32=k.y;this.n33=k.z;this.n34=-k.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,f=a.y,d=a.z,i=1/(this.n41*b+this.n42*f+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*f+this.n13*d+this.n14)*i;a.y=(this.n21*b+this.n22*f+this.n23*d+this.n24)*i;a.z=(this.n31*b+this.n32*f+this.n33*d+this.n34)*i;return a},multiplyVector4:function(a){var b=a.x,f=a.y,d=a.z,i=a.w;a.x=this.n11*b+this.n12*f+this.n13*d+this.n14*i;a.y=this.n21*b+this.n22*f+this.n23*d+this.n24* -i;a.z=this.n31*b+this.n32*f+this.n33*d+this.n34*i;a.w=this.n41*b+this.n42*f+this.n43*d+this.n44*i;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var f=a.n11,d=a.n12,i=a.n13,k=a.n14,p=a.n21,l=a.n22,o=a.n23,z=a.n24,c=a.n31,C=a.n32, -w=a.n33,v=a.n34,J=a.n41,S=a.n42,Q=a.n43,t=a.n44,U=b.n11,B=b.n12,L=b.n13,N=b.n14,e=b.n21,j=b.n22,g=b.n23,h=b.n24,n=b.n31,m=b.n32,q=b.n33,r=b.n34,y=b.n41,K=b.n42,F=b.n43,E=b.n44;this.n11=f*U+d*e+i*n+k*y;this.n12=f*B+d*j+i*m+k*K;this.n13=f*L+d*g+i*q+k*F;this.n14=f*N+d*h+i*r+k*E;this.n21=p*U+l*e+o*n+z*y;this.n22=p*B+l*j+o*m+z*K;this.n23=p*L+l*g+o*q+z*F;this.n24=p*N+l*h+o*r+z*E;this.n31=c*U+C*e+w*n+v*y;this.n32=c*B+C*j+w*m+v*K;this.n33=c*L+C*g+w*q+v*F;this.n34=c*N+C*h+w*r+v*E;this.n41=J*U+S*e+Q*n+t*y; -this.n42=J*B+S*j+Q*m+t*K;this.n43=J*L+S*g+Q*q+t*F;this.n44=J*N+S*h+Q*r+t*E;return this},multiplySelf:function(a){var b=this.n11,f=this.n12,d=this.n13,i=this.n14,k=this.n21,p=this.n22,l=this.n23,o=this.n24,z=this.n31,c=this.n32,C=this.n33,w=this.n34,v=this.n41,J=this.n42,S=this.n43,Q=this.n44,t=a.n11,U=a.n21,B=a.n31,L=a.n41,N=a.n12,e=a.n22,j=a.n32,g=a.n42,h=a.n13,n=a.n23,m=a.n33,q=a.n43,r=a.n14,y=a.n24,K=a.n34;a=a.n44;this.n11=b*t+f*U+d*B+i*L;this.n12=b*N+f*e+d*j+i*g;this.n13=b*h+f*n+d*m+i*q;this.n14= -b*r+f*y+d*K+i*a;this.n21=k*t+p*U+l*B+o*L;this.n22=k*N+p*e+l*j+o*g;this.n23=k*h+p*n+l*m+o*q;this.n24=k*r+p*y+l*K+o*a;this.n31=z*t+c*U+C*B+w*L;this.n32=z*N+c*e+C*j+w*g;this.n33=z*h+c*n+C*m+w*q;this.n34=z*r+c*y+C*K+w*a;this.n41=v*t+J*U+S*B+Q*L;this.n42=v*N+J*e+S*j+Q*g;this.n43=v*h+J*n+S*m+Q*q;this.n44=v*r+J*y+S*K+Q*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= +THREE.Ray.prototype={intersectScene:function(a){var b,f,d=a.objects,h=[];a=0;for(b=d.length;a0&&R>0&&M+R<1}var f,d,h,m,q,t,n,o,c,D, +x,z=a.geometry,P=z.vertices,T=[];f=0;for(d=z.faces.length;fn?d:n;h=h>o? +h:o}a()};this.add3Points=function(n,o,c,D,x,z){if(t){t=false;b=nc?n>x?n:x:c>x?c:x;h=o>D?o>z?o:z:D>z?D:z}else{b=nc?n>x?n>d?n:d:x>d?x:d:c>x?c>d?c:d:x>d?x:d;h=o>D?o>z?o>h?o:h:z>h?z:h:D>z?D>h?D:h:z>h?z:h}a()};this.addRectangle=function(n){if(t){t=false;b=n.getLeft();f=n.getTop();d=n.getRight();h=n.getBottom()}else{b=bn.getRight()?d:n.getRight();h=h>n.getBottom()?h:n.getBottom()}a()};this.inflate=function(n){b-=n;f-=n;d+=n;h+=n;a()};this.minSelf=function(n){b=b>n.getLeft()?b:n.getLeft();f=f>n.getTop()?f:n.getTop();d=d=0&&Math.min(h,n.getBottom())-Math.max(f,n.getTop())>=0};this.empty=function(){t=true;h=d=f=b=0;a()};this.isEmpty=function(){return t};this.toString= +function(){return"THREE.Rectangle ( left: "+b+", right: "+d+", top: "+f+", bottom: "+h+", width: "+m+", height: "+q+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; +THREE.Matrix4=function(a,b,f,d,h,m,q,t,n,o,c,D,x,z,P,T){this.n11=a||1;this.n12=b||0;this.n13=f||0;this.n14=d||0;this.n21=h||0;this.n22=m||1;this.n23=q||0;this.n24=t||0;this.n31=n||0;this.n32=o||0;this.n33=c||1;this.n34=D||0;this.n41=x||0;this.n42=z||0;this.n43=P||0;this.n44=T||1}; +THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,f,d,h,m,q,t,n,o,c,D,x,z,P,T){this.n11=a;this.n12=b;this.n13=f;this.n14=d;this.n21=h;this.n22=m;this.n23=q;this.n24=t;this.n31=n;this.n32=o;this.n33=c;this.n34=D;this.n41=x;this.n42=z;this.n43=P;this.n44=T;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= +a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,f){var d=new THREE.Vector3,h=new THREE.Vector3,m=new THREE.Vector3;m.sub(a,b).normalize();d.cross(f,m).normalize();h.cross(m,d).normalize();this.n11=d.x;this.n12=d.y;this.n13=d.z;this.n14=-d.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=m.x; +this.n32=m.y;this.n33=m.z;this.n34=-m.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,f=a.y,d=a.z,h=1/(this.n41*b+this.n42*f+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*f+this.n13*d+this.n14)*h;a.y=(this.n21*b+this.n22*f+this.n23*d+this.n24)*h;a.z=(this.n31*b+this.n32*f+this.n33*d+this.n34)*h;return a},multiplyVector4:function(a){var b=a.x,f=a.y,d=a.z,h=a.w;a.x=this.n11*b+this.n12*f+this.n13*d+this.n14*h;a.y=this.n21*b+this.n22*f+this.n23*d+this.n24* +h;a.z=this.n31*b+this.n32*f+this.n33*d+this.n34*h;a.w=this.n41*b+this.n42*f+this.n43*d+this.n44*h;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var f=a.n11,d=a.n12,h=a.n13,m=a.n14,q=a.n21,t=a.n22,n=a.n23,o=a.n24,c=a.n31,D=a.n32, +x=a.n33,z=a.n34,P=a.n41,T=a.n42,R=a.n43,s=a.n44,O=b.n11,B=b.n12,J=b.n13,M=b.n14,e=b.n21,i=b.n22,g=b.n23,k=b.n24,j=b.n31,l=b.n32,p=b.n33,r=b.n34,w=b.n41,G=b.n42,F=b.n43,E=b.n44;this.n11=f*O+d*e+h*j+m*w;this.n12=f*B+d*i+h*l+m*G;this.n13=f*J+d*g+h*p+m*F;this.n14=f*M+d*k+h*r+m*E;this.n21=q*O+t*e+n*j+o*w;this.n22=q*B+t*i+n*l+o*G;this.n23=q*J+t*g+n*p+o*F;this.n24=q*M+t*k+n*r+o*E;this.n31=c*O+D*e+x*j+z*w;this.n32=c*B+D*i+x*l+z*G;this.n33=c*J+D*g+x*p+z*F;this.n34=c*M+D*k+x*r+z*E;this.n41=P*O+T*e+R*j+s*w; +this.n42=P*B+T*i+R*l+s*G;this.n43=P*J+T*g+R*p+s*F;this.n44=P*M+T*k+R*r+s*E;return this},multiplySelf:function(a){var b=this.n11,f=this.n12,d=this.n13,h=this.n14,m=this.n21,q=this.n22,t=this.n23,n=this.n24,o=this.n31,c=this.n32,D=this.n33,x=this.n34,z=this.n41,P=this.n42,T=this.n43,R=this.n44,s=a.n11,O=a.n21,B=a.n31,J=a.n41,M=a.n12,e=a.n22,i=a.n32,g=a.n42,k=a.n13,j=a.n23,l=a.n33,p=a.n43,r=a.n14,w=a.n24,G=a.n34;a=a.n44;this.n11=b*s+f*O+d*B+h*J;this.n12=b*M+f*e+d*i+h*g;this.n13=b*k+f*j+d*l+h*p;this.n14= +b*r+f*w+d*G+h*a;this.n21=m*s+q*O+t*B+n*J;this.n22=m*M+q*e+t*i+n*g;this.n23=m*k+q*j+t*l+n*p;this.n24=m*r+q*w+t*G+n*a;this.n31=o*s+c*O+D*B+x*J;this.n32=o*M+c*e+D*i+x*g;this.n33=o*k+c*j+D*l+x*p;this.n34=o*r+c*w+D*G+x*a;this.n41=z*s+P*O+T*B+R*J;this.n42=z*M+P*e+T*i+R*g;this.n43=z*k+P*j+T*l+R*p;this.n44=z*r+P*w+T*G+R*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34* -this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,f,d){var i=b[f];b[f]=b[d]; -b[d]=i}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12, +this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,f,d){var h=b[f];b[f]=b[d]; +b[d]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12, this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,f){var d=new THREE.Matrix4;d.n14=a;d.n24=b;d.n34=f;return d}; THREE.Matrix4.scaleMatrix=function(a,b,f){var d=new THREE.Matrix4;d.n11=a;d.n22=b;d.n33=f;return d};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b}; -THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var f=new THREE.Matrix4,d=Math.cos(b),i=Math.sin(b),k=1-d,p=a.x,l=a.y,o=a.z;f.n11=k*p*p+d;f.n12=k*p*l-i*o;f.n13=k*p*o+i*l;f.n21=k*p*l+i*o;f.n22=k*l*l+d;f.n23=k*l*o-i*p;f.n31=k*p*o-i*l;f.n32=k*l*o+i*p;f.n33=k*o*o+d;return f}; +THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var f=new THREE.Matrix4,d=Math.cos(b),h=Math.sin(b),m=1-d,q=a.x,t=a.y,n=a.z;f.n11=m*q*q+d;f.n12=m*q*t-h*n;f.n13=m*q*n+h*t;f.n21=m*q*t+h*n;f.n22=m*t*t+d;f.n23=m*t*n-h*q;f.n31=m*q*n-h*t;f.n32=m*t*n+h*q;f.n33=m*n*n+d;return f}; THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12* a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32* a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22* a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b}; -THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var f=b[10]*b[5]-b[6]*b[9],d=-b[10]*b[1]+b[2]*b[9],i=b[6]*b[1]-b[2]*b[5],k=-b[10]*b[4]+b[6]*b[8],p=b[10]*b[0]-b[2]*b[8],l=-b[6]*b[0]+b[2]*b[4],o=b[9]*b[4]-b[5]*b[8],z=-b[9]*b[0]+b[1]*b[8],c=b[5]*b[0]-b[1]*b[4];b=b[0]*f+b[1]*k+b[2]*o;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*f;a.m[1]=b*d;a.m[2]=b*i;a.m[3]=b*k;a.m[4]=b*p;a.m[5]=b*l;a.m[6]=b*o;a.m[7]=b*z;a.m[8]=b*c;return a}; -THREE.Matrix4.makeFrustum=function(a,b,f,d,i,k){var p,l,o;p=new THREE.Matrix4;l=2*i/(b-a);o=2*i/(d-f);a=(b+a)/(b-a);f=(d+f)/(d-f);d=-(k+i)/(k-i);i=-2*k*i/(k-i);p.n11=l;p.n12=0;p.n13=a;p.n14=0;p.n21=0;p.n22=o;p.n23=f;p.n24=0;p.n31=0;p.n32=0;p.n33=d;p.n34=i;p.n41=0;p.n42=0;p.n43=-1;p.n44=0;return p};THREE.Matrix4.makePerspective=function(a,b,f,d){var i;a=f*Math.tan(a*Math.PI/360);i=-a;return THREE.Matrix4.makeFrustum(i*b,a*b,i,a,f,d)}; -THREE.Matrix4.makeOrtho=function(a,b,f,d,i,k){var p,l,o,z;p=new THREE.Matrix4;l=b-a;o=f-d;z=k-i;a=(b+a)/l;f=(f+d)/o;i=(k+i)/z;p.n11=2/l;p.n12=0;p.n13=0;p.n14=-a;p.n21=0;p.n22=2/o;p.n23=0;p.n24=-f;p.n31=0;p.n32=0;p.n33=-2/z;p.n34=-i;p.n41=0;p.n42=0;p.n43=0;p.n44=1;return p}; +THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var f=b[10]*b[5]-b[6]*b[9],d=-b[10]*b[1]+b[2]*b[9],h=b[6]*b[1]-b[2]*b[5],m=-b[10]*b[4]+b[6]*b[8],q=b[10]*b[0]-b[2]*b[8],t=-b[6]*b[0]+b[2]*b[4],n=b[9]*b[4]-b[5]*b[8],o=-b[9]*b[0]+b[1]*b[8],c=b[5]*b[0]-b[1]*b[4];b=b[0]*f+b[1]*m+b[2]*n;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*f;a.m[1]=b*d;a.m[2]=b*h;a.m[3]=b*m;a.m[4]=b*q;a.m[5]=b*t;a.m[6]=b*n;a.m[7]=b*o;a.m[8]=b*c;return a}; +THREE.Matrix4.makeFrustum=function(a,b,f,d,h,m){var q,t,n;q=new THREE.Matrix4;t=2*h/(b-a);n=2*h/(d-f);a=(b+a)/(b-a);f=(d+f)/(d-f);d=-(m+h)/(m-h);h=-2*m*h/(m-h);q.n11=t;q.n12=0;q.n13=a;q.n14=0;q.n21=0;q.n22=n;q.n23=f;q.n24=0;q.n31=0;q.n32=0;q.n33=d;q.n34=h;q.n41=0;q.n42=0;q.n43=-1;q.n44=0;return q};THREE.Matrix4.makePerspective=function(a,b,f,d){var h;a=f*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*b,a*b,h,a,f,d)}; +THREE.Matrix4.makeOrtho=function(a,b,f,d,h,m){var q,t,n,o;q=new THREE.Matrix4;t=b-a;n=f-d;o=m-h;a=(b+a)/t;f=(f+d)/n;h=(m+h)/o;q.n11=2/t;q.n12=0;q.n13=0;q.n14=-a;q.n21=0;q.n22=2/n;q.n23=0;q.n24=-f;q.n31=0;q.n32=0;q.n33=-2/o;q.n34=-h;q.n41=0;q.n42=0;q.n43=0;q.n44=1;return q}; THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; -THREE.Face3=function(a,b,f,d,i){this.a=a;this.b=b;this.c=f;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=i instanceof Array?i:[i]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; -THREE.Face4=function(a,b,f,d,i,k){this.a=a;this.b=b;this.c=f;this.d=d;this.centroid=new THREE.Vector3;this.normal=i instanceof THREE.Vector3?i:new THREE.Vector3;this.vertexNormals=i instanceof Array?i:[];this.materials=k instanceof Array?k:[k]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; +THREE.Face3=function(a,b,f,d,h){this.a=a;this.b=b;this.c=f;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=h instanceof Array?h:[h]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; +THREE.Face4=function(a,b,f,d,h,m){this.a=a;this.b=b;this.c=f;this.d=d;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.materials=m instanceof Array?m:[m]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false}; THREE.Geometry.prototype={computeCentroids:function(){var a,b,f;a=0;for(b=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], +f.centroid.addSelf(this.vertices[f.d].position);f.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,f,d,h,m,q,t=new THREE.Vector3,n=new THREE.Vector3;d=0;for(h=this.vertices.length;d0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,f=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z< -this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,f=this.vertices.length;b65535){o[p].counter+=1;l=o[p].hash+"_"+o[p].counter;if(this.geometryChunks[l]==undefined)this.geometryChunks[l]={faces:[],materials:materials,vertices:0}}this.geometryChunks[l].faces.push(d); -this.geometryChunks[l].vertices+=k}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; -THREE.Camera=function(a,b,f,d){this.fov=a;this.aspect=b;this.near=f;this.far=d;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=null;this.autoUpdateMatrix=true;this.translateX=function(i){i=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(i);i.cross(i.clone(),this.up);this.position.addSelf(i);this.target.position.addSelf(i)};this.translateZ=function(i){i=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(i); -this.position.subSelf(i);this.target.position.subSelf(i)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix();this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)}; +this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,f=this.vertices.length;b65535){n[q].counter+=1;t=n[q].hash+"_"+n[q].counter;if(this.geometryChunks[t]==undefined)this.geometryChunks[t]={faces:[],materials:materials,vertices:0}}this.geometryChunks[t].faces.push(d); +this.geometryChunks[t].vertices+=m}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; +THREE.Camera=function(a,b,f,d){this.fov=a;this.aspect=b;this.near=f;this.far=d;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.translateX=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h);h.cross(h.clone(),this.up);this.position.addSelf(h);this.target.position.addSelf(h)};this.translateZ=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h); +this.position.subSelf(h);this.target.position.subSelf(h)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()};THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)}; THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight; THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight; THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true}; @@ -89,101 +89,102 @@ THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderM THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (
color: "+this.color+"
map: "+this.map+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}}; -THREE.Texture=function(a,b,f,d,i,k){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdgeWrapping;this.wrap_t=d!==undefined?d:THREE.ClampToEdgeWrapping;this.mag_filter=i!==undefined?i:THREE.LinearFilter;this.min_filter=k!==undefined?k:THREE.LinearMipMapLinearFilter}; +THREE.Texture=function(a,b,f,d,h,m){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdgeWrapping;this.wrap_t=d!==undefined?d:THREE.ClampToEdgeWrapping;this.mag_filter=h!==undefined?h:THREE.LinearFilter;this.min_filter=m!==undefined?m:THREE.LinearMipMapLinearFilter}; THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
mag_filter: "+this.mag_filter+"
min_filter: "+this.min_filter+"
)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2; THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){}; THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}}; THREE.Fog=function(a,b,f){this.color=new THREE.Color(a);this.near=b||1;this.far=f||1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4}; -THREE.Projector=function(){function a(j,g){return g.z-j.z}function b(j,g){var h=0,n=1,m=j.z+j.w,q=g.z+g.w,r=-j.z+j.w,y=-g.z+g.w;if(m>=0&&q>=0&&r>=0&&y>=0)return true;else if(m<0&&q<0||r<0&&y<0)return false;else{if(m<0)h=Math.max(h,m/(m-q));else if(q<0)n=Math.min(n,m/(m-q));if(r<0)h=Math.max(h,r/(r-y));else if(y<0)n=Math.min(n,r/(r-y));if(nm&&F.z0&&Q.z<1){w=J[v]=J[v]||new THREE.RenderableParticle;w.x=Q.x/Q.w;w.y=Q.y/Q.w;w.z=Q.z;w.rotation=u.rotation.z;w.scale.x=u.scale.x*Math.abs(w.x-(Q.x+g.projectionMatrix.n11)/(Q.w+g.projectionMatrix.n14)); -w.scale.y=u.scale.y*Math.abs(w.y-(Q.y+g.projectionMatrix.n22)/(Q.w+g.projectionMatrix.n24));w.materials=u.materials;n.push(w);v++}}}}h&&n.sort(a);return n};this.unprojectVector=function(j,g){var h=new THREE.Matrix4;h.multiply(THREE.Matrix4.makeInvert(g.matrix),THREE.Matrix4.makeInvert(g.projectionMatrix));h.multiplyVector3(j);return j}}; 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-B.setRGB(g,g,g)}else G instanceof THREE.MeshNormalMaterial&&B.setRGB(i(T.normalWorld.x),i(T.normalWorld.y),i(T.normalWorld.z));G.wireframe?r.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+G.wireframe_linewidth+"; stroke-opacity: "+G.opacity+"; stroke-linecap: "+G.wireframe_linecap+"; stroke-linejoin: "+G.wireframe_linejoin):r.setAttribute("style","fill: "+B.__styleString+"; fill-opacity: "+G.opacity);l.appendChild(r)}function f(I,u,R,T,G,x,H){r=d(y++);r.setAttribute("d", -"M "+I.positionScreen.x+" "+I.positionScreen.y+" L "+u.positionScreen.x+" "+u.positionScreen.y+" L "+R.positionScreen.x+","+R.positionScreen.y+" L "+T.positionScreen.x+","+T.positionScreen.y+"z");if(x instanceof THREE.MeshBasicMaterial)B.__styleString=x.color.__styleString;else if(x instanceof THREE.MeshLambertMaterial)if(U){L.r=N.r;L.g=N.g;L.b=N.b;a(H,G,L);B.r=x.color.r*L.r;B.g=x.color.g*L.g;B.b=x.color.b*L.b;B.updateStyleString()}else B.__styleString=x.color.__styleString;else if(x instanceof THREE.MeshDepthMaterial){g= -1-x.__2near/(x.__farPlusNear-G.z*x.__farMinusNear);B.setRGB(g,g,g)}else x instanceof THREE.MeshNormalMaterial&&B.setRGB(i(G.normalWorld.x),i(G.normalWorld.y),i(G.normalWorld.z));x.wireframe?r.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+x.wireframe_linewidth+"; stroke-opacity: "+x.opacity+"; stroke-linecap: "+x.wireframe_linecap+"; stroke-linejoin: "+x.wireframe_linejoin):r.setAttribute("style","fill: "+B.__styleString+"; fill-opacity: "+x.opacity);l.appendChild(r)} -function d(I){if(n[I]==null){n[I]=document.createElementNS("http://www.w3.org/2000/svg","path");E==0&&n[I].setAttribute("shape-rendering","crispEdges");return n[I]}return n[I]}function i(I){return I<0?Math.min((1+I)*0.5,0.5):0.5+Math.min(I*0.5,0.5)}var k=null,p=new THREE.Projector,l=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,z,c,C,w,v,J,S,Q=new THREE.Rectangle,t=new THREE.Rectangle,U=false,B=new THREE.Color(16777215),L=new THREE.Color(16777215),N=new THREE.Color(0),e=new THREE.Color(0), -j=new THREE.Color(0),g,h=new THREE.Vector3,n=[],m=[],q=[],r,y,K,F,E=1;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(I){switch(I){case "high":E=1;break;case "low":E=0}};this.setSize=function(I,u){o=I;z=u;c=o/2;C=z/2;l.setAttribute("viewBox",-c+" "+-C+" "+o+" "+z);l.setAttribute("width",o);l.setAttribute("height",z);Q.set(-c,-C,c,C)};this.clear=function(){for(;l.childNodes.length>0;)l.removeChild(l.childNodes[0])};this.render=function(I,u){var R,T, -G,x,H,V,D,O;this.autoClear&&this.clear();k=p.projectScene(I,u,this.sortElements);F=K=y=0;if(U=I.lights.length>0){D=I.lights;N.setRGB(0,0,0);e.setRGB(0,0,0);j.setRGB(0,0,0);R=0;for(T=D.length;R0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");c.attachShader(h, -l("fragment",g+e));c.attachShader(h,l("vertex",n+j));c.linkProgram(h);c.getProgramParameter(h,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(h,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");h.uniforms={};h.attributes={};return h}function d(e,j){if(e.image.length==6){if(!e.image.__webGLTextureCube&&!e.image.__cubeMapInitialized&&e.image.loadCount==6){e.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube); 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+B.setRGB(g,g,g)}else L instanceof THREE.MeshNormalMaterial&&B.setRGB(h(X.normalWorld.x),h(X.normalWorld.y),h(X.normalWorld.z));L.wireframe?r.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+L.wireframe_linewidth+"; stroke-opacity: "+L.opacity+"; stroke-linecap: "+L.wireframe_linecap+"; stroke-linejoin: "+L.wireframe_linejoin):r.setAttribute("style","fill: "+B.__styleString+"; fill-opacity: "+L.opacity);t.appendChild(r)}function f(H,u,V,X,L,y,I){r=d(w++);r.setAttribute("d", +"M "+H.positionScreen.x+" "+H.positionScreen.y+" L "+u.positionScreen.x+" "+u.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+" L "+X.positionScreen.x+","+X.positionScreen.y+"z");if(y instanceof THREE.MeshBasicMaterial)B.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshLambertMaterial)if(O){J.r=M.r;J.g=M.g;J.b=M.b;a(I,L,J);B.r=y.color.r*J.r;B.g=y.color.g*J.g;B.b=y.color.b*J.b;B.updateStyleString()}else B.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshDepthMaterial){g= +1-y.__2near/(y.__farPlusNear-L.z*y.__farMinusNear);B.setRGB(g,g,g)}else y instanceof THREE.MeshNormalMaterial&&B.setRGB(h(L.normalWorld.x),h(L.normalWorld.y),h(L.normalWorld.z));y.wireframe?r.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+y.wireframe_linewidth+"; stroke-opacity: "+y.opacity+"; stroke-linecap: "+y.wireframe_linecap+"; stroke-linejoin: "+y.wireframe_linejoin):r.setAttribute("style","fill: "+B.__styleString+"; fill-opacity: "+y.opacity);t.appendChild(r)} +function d(H){if(j[H]==null){j[H]=document.createElementNS("http://www.w3.org/2000/svg","path");E==0&&j[H].setAttribute("shape-rendering","crispEdges");return j[H]}return j[H]}function h(H){return H<0?Math.min((1+H)*0.5,0.5):0.5+Math.min(H*0.5,0.5)}var m=null,q=new THREE.Projector,t=document.createElementNS("http://www.w3.org/2000/svg","svg"),n,o,c,D,x,z,P,T,R=new THREE.Rectangle,s=new THREE.Rectangle,O=false,B=new THREE.Color(16777215),J=new THREE.Color(16777215),M=new THREE.Color(0),e=new THREE.Color(0), +i=new THREE.Color(0),g,k=new THREE.Vector3,j=[],l=[],p=[],r,w,G,F,E=1;this.domElement=t;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(H){switch(H){case "high":E=1;break;case "low":E=0}};this.setSize=function(H,u){n=H;o=u;c=n/2;D=o/2;t.setAttribute("viewBox",-c+" "+-D+" "+n+" "+o);t.setAttribute("width",n);t.setAttribute("height",o);R.set(-c,-D,c,D)};this.clear=function(){for(;t.childNodes.length>0;)t.removeChild(t.childNodes[0])};this.render=function(H,u){var V,X, +L,y,I,S,C,Q;this.autoClear&&this.clear();m=q.projectScene(H,u,this.sortElements);F=G=w=0;if(O=H.lights.length>0){C=H.lights;M.setRGB(0,0,0);e.setRGB(0,0,0);i.setRGB(0,0,0);V=0;for(X=C.length;V0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");c.attachShader(k, +t("fragment",g+e));c.attachShader(k,t("vertex",j+i));c.linkProgram(k);c.getProgramParameter(k,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(k,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");k.uniforms={};k.attributes={};return k}function d(e,i){if(e.image.length==6){if(!e.image.__webGLTextureCube&&!e.image.__cubeMapInitialized&&e.image.loadCount==6){e.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube); c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var g=0;g<6;++g)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+g,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image[g]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);e.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+ -j);c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube)}}function i(e,j){if(!e.__webGLTexture&&e.image.loaded){e.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,e.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,o(e.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,o(e.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,o(e.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER, -o(e.min_filter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+j);c.bindTexture(c.TEXTURE_2D,e.__webGLTexture)}function k(e,j){var g,h,n;g=0;for(h=j.length;g= 0.0 )": -"",j?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",j?"pointDiffuse += mColor * pointDiffuseWeight;":"",j?"pointSpecular += mSpecular * pointSpecularWeight;":"",j?"}":"",e?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );": -"",e?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",e?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",e?"float dirSpecularWeight = 0.0;":"",e?"if ( dirDotNormalHalf >= 0.0 )":"",e?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",e?"dirDiffuse += mColor * dirDiffuseWeight;":"",e?"dirSpecular += mSpecular * dirSpecularWeight;":"",e?"}":"","vec4 totalLight = mAmbient;",e?"totalLight += dirDiffuse + dirSpecular;":"",j?"totalLight += pointDiffuse + pointSpecular;": +e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"float directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );":"",e?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",e?"}":"",i?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",i?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",i?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );": +"",i?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",i?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",i?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"), +j=[e?"#define MAX_DIR_LIGHTS "+e:"",i?"#define MAX_POINT_LIGHTS "+i:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\n#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif\nuniform int pointLightNumber;\nuniform int directionalLightNumber;", +e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",i?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );", +i?"vec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",i?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",i?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",i?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",i?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",i?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",i?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",i?"float pointSpecularWeight = 0.0;":"",i?"if ( pointDotNormalHalf >= 0.0 )": +"",i?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",i?"pointDiffuse += mColor * pointDiffuseWeight;":"",i?"pointSpecular += mSpecular * pointSpecularWeight;":"",i?"}":"",e?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );": +"",e?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",e?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",e?"float dirSpecularWeight = 0.0;":"",e?"if ( dirDotNormalHalf >= 0.0 )":"",e?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",e?"dirDiffuse += mColor * dirDiffuseWeight;":"",e?"dirSpecular += mSpecular * dirSpecularWeight;":"",e?"}":"","vec4 totalLight = mAmbient;",e?"totalLight += dirDiffuse + dirSpecular;":"",i?"totalLight += pointDiffuse + pointSpecular;": "","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif\n}"].join("\n"); -h=f(n,h,g);c.useProgram(h);k(h,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);g&&k(h,["fogColor","fogNear","fogFar","fogDensity"]);e&&k(h,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);j&&k(h,["pointLightNumber", -"pointLightColor","pointLightPosition"]);c.uniform1i(h.uniforms.enableMap,0);c.uniform1i(h.uniforms.tMap,0);c.uniform1i(h.uniforms.enableCubeMap,0);c.uniform1i(h.uniforms.tCube,1);c.uniform1i(h.uniforms.mixEnvMap,0);c.uniform1i(h.uniforms.useRefract,0);p(h,["position","normal","uv"]);return h}(L.directional,L.point,fog);this.setSize=function(e,j){z.width=e;z.height=j;c.viewport(0,0,z.width,z.height)};this.setClearColor=function(e,j){var g=new THREE.Color(e);c.clearColor(g.r,g.g,g.b,j)};this.clear= -function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(e,j){var g,h,n,m,q,r=[],y=[],K=[];m=[];q=[];c.uniform1i(e.uniforms.enableLighting,j.length);g=0;for(h=j.length;g0){H.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,H.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(G),c.STATIC_DRAW)}H.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,H.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER, -new Uint16Array(E),c.STATIC_DRAW);H.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,H.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(I),c.STATIC_DRAW);H.__webGLFaceCount=E.length;H.__webGLLineCount=I.length}};this.renderBuffer=function(e,j,g,h,n){var m,q,r,y,K,F,E,I,u;if(h instanceof THREE.MeshShaderMaterial||h instanceof THREE.MeshDepthMaterial||h instanceof THREE.MeshNormalMaterial){if(!h.program){if(h instanceof THREE.MeshDepthMaterial){b(h,N.depth); -h.uniforms.mNear.value=e.near;h.uniforms.mFar.value=e.far}else h instanceof THREE.MeshNormalMaterial&&b(h,N.normal);h.program=f(h.fragment_shader,h.vertex_shader,null);E=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(u in h.uniforms)E.push(u);k(h.program,E);p(h.program,["position","normal","uv","tangent"])}u=h.program}else u=w;if(u!=C){c.useProgram(u);C=u}u==w&&this.setupLights(u,j);this.loadCamera(u,e);this.loadMatrices(u);if(h instanceof THREE.MeshShaderMaterial|| -h instanceof THREE.MeshDepthMaterial||h instanceof THREE.MeshNormalMaterial){r=h.wireframe;y=h.wireframe_linewidth;e=u;j=h.uniforms;var R;for(m in j){I=j[m].type;E=j[m].value;R=e.uniforms[m];if(I=="i")c.uniform1i(R,E);else if(I=="f")c.uniform1f(R,E);else if(I=="v3")c.uniform3f(R,E.x,E.y,E.z);else if(I=="c")c.uniform3f(R,E.r,E.g,E.b);else if(I=="t"){c.uniform1i(R,E);if(I=j[m].texture)I.image instanceof Array&&I.image.length==6?d(I,E):i(I,E)}}}if(h instanceof THREE.MeshPhongMaterial||h instanceof THREE.MeshLambertMaterial|| -h instanceof THREE.MeshBasicMaterial){m=h.color;q=h.opacity;r=h.wireframe;y=h.wireframe_linewidth;K=h.map;F=h.env_map;j=h.combine==THREE.MixOperation;e=h.reflectivity;I=h.env_map&&h.env_map.mapping instanceof THREE.CubeRefractionMapping;E=h.refraction_ratio;c.uniform4f(u.uniforms.mColor,m.r*q,m.g*q,m.b*q,q);c.uniform1i(u.uniforms.mixEnvMap,j);c.uniform1f(u.uniforms.mReflectivity,e);c.uniform1i(u.uniforms.useRefract,I);c.uniform1f(u.uniforms.mRefractionRatio,E);if(g){c.uniform3f(u.uniforms.fogColor, -g.color.r,g.color.g,g.color.b);if(g instanceof THREE.Fog){c.uniform1f(u.uniforms.fogNear,g.near);c.uniform1f(u.uniforms.fogFar,g.far)}else g instanceof THREE.FogExp2&&c.uniform1f(u.uniforms.fogDensity,g.density)}}if(h instanceof THREE.MeshPhongMaterial){g=h.ambient;m=h.specular;h=h.shininess;c.uniform4f(u.uniforms.mAmbient,g.r,g.g,g.b,q);c.uniform4f(u.uniforms.mSpecular,m.r,m.g,m.b,q);c.uniform1f(u.uniforms.mShininess,h);c.uniform1i(u.uniforms.material,2)}else if(h instanceof THREE.MeshLambertMaterial)c.uniform1i(u.uniforms.material, -1);else h instanceof THREE.MeshBasicMaterial&&c.uniform1i(u.uniforms.material,0);if(K){i(K,0);c.uniform1i(u.uniforms.tMap,0);c.uniform1i(u.uniforms.enableMap,1)}else c.uniform1i(u.uniforms.enableMap,0);if(F){d(F,1);c.uniform1i(u.uniforms.tCube,1);c.uniform1i(u.uniforms.enableCubeMap,1)}else c.uniform1i(u.uniforms.enableCubeMap,0);q=u.attributes;c.bindBuffer(c.ARRAY_BUFFER,n.__webGLVertexBuffer);c.vertexAttribPointer(q.position,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(q.position);if(q.normal>= -0){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLNormalBuffer);c.vertexAttribPointer(q.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(q.normal)}if(q.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLTangentBuffer);c.vertexAttribPointer(q.tangent,4,c.FLOAT,false,0,0);c.enableVertexAttribArray(q.tangent)}if(q.uv>=0)if(n.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLUVBuffer);c.vertexAttribPointer(q.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(q.uv)}else c.disableVertexAttribArray(q.uv);if(r){c.lineWidth(y); -c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLLineBuffer);c.drawElements(c.LINES,n.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,n.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(e,j,g,h,n,m,q){var r,y,K,F,E;K=0;for(F=h.materials.length;K=0;g--){h=e.__webGLObjects[g].object; -j==h&&e.__webGLObjects.splice(g,1)}};this.setupMatrices=function(e,j){e.autoUpdateMatrix&&e.updateMatrix();v.multiply(j.matrix,e.matrix);Q.set(v.flatten());J=THREE.Matrix4.makeInvert3x3(v).transpose();U.set(J.m);B.set(e.matrix.flatten())};this.loadMatrices=function(e){c.uniformMatrix4fv(e.uniforms.viewMatrix,false,S);c.uniformMatrix4fv(e.uniforms.modelViewMatrix,false,Q);c.uniformMatrix4fv(e.uniforms.projectionMatrix,false,t);c.uniformMatrix3fv(e.uniforms.normalMatrix,false,U);c.uniformMatrix4fv(e.uniforms.objectMatrix, -false,B)};this.loadCamera=function(e,j){c.uniform3f(e.uniforms.cameraPosition,j.position.x,j.position.y,j.position.z)};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,j){if(e){!j||j=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(e=="back")c.cullFace(c.BACK); -else e=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0};var N={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}", +k=f(j,k,g);c.useProgram(k);m(k,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);g&&m(k,["fogColor","fogNear","fogFar","fogDensity"]);e&&m(k,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);i&&m(k,["pointLightNumber", +"pointLightColor","pointLightPosition"]);c.uniform1i(k.uniforms.enableMap,0);c.uniform1i(k.uniforms.tMap,0);c.uniform1i(k.uniforms.enableCubeMap,0);c.uniform1i(k.uniforms.tCube,1);c.uniform1i(k.uniforms.mixEnvMap,0);c.uniform1i(k.uniforms.useRefract,0);q(k,["position","normal","uv"]);return k}(J.directional,J.point,fog);this.setSize=function(e,i){o.width=e;o.height=i;c.viewport(0,0,o.width,o.height)};this.setClearColor=function(e,i){var g=new THREE.Color(e);c.clearColor(g.r,g.g,g.b,i)};this.clear= +function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(e,i){var g,k,j,l,p,r=[],w=[],G=[];l=[];p=[];c.uniform1i(e.uniforms.enableLighting,i.length);g=0;for(k=i.length;g0){I.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,I.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(L),c.STATIC_DRAW)}I.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,I.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER, +new Uint16Array(E),c.STATIC_DRAW);I.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,I.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(H),c.STATIC_DRAW);I.__webGLFaceCount=E.length;I.__webGLLineCount=H.length}};this.renderBuffer=function(e,i,g,k,j){var l,p,r,w,G,F,E,H,u;if(k instanceof THREE.MeshShaderMaterial||k instanceof THREE.MeshDepthMaterial||k instanceof THREE.MeshNormalMaterial){if(!k.program){if(k instanceof THREE.MeshDepthMaterial){b(k,M.depth); +k.uniforms.mNear.value=e.near;k.uniforms.mFar.value=e.far}else k instanceof THREE.MeshNormalMaterial&&b(k,M.normal);k.program=f(k.fragment_shader,k.vertex_shader,null);E=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(u in k.uniforms)E.push(u);m(k.program,E);q(k.program,["position","normal","uv","tangent"])}u=k.program}else u=x;if(u!=D){c.useProgram(u);D=u}u==x&&this.setupLights(u,i);this.loadCamera(u,e);this.loadMatrices(u);if(k instanceof THREE.MeshShaderMaterial|| +k instanceof THREE.MeshDepthMaterial||k instanceof THREE.MeshNormalMaterial){r=k.wireframe;w=k.wireframe_linewidth;e=u;i=k.uniforms;var V;for(l in i){H=i[l].type;E=i[l].value;V=e.uniforms[l];if(H=="i")c.uniform1i(V,E);else if(H=="f")c.uniform1f(V,E);else if(H=="v3")c.uniform3f(V,E.x,E.y,E.z);else if(H=="c")c.uniform3f(V,E.r,E.g,E.b);else if(H=="t"){c.uniform1i(V,E);if(H=i[l].texture)H.image instanceof Array&&H.image.length==6?d(H,E):h(H,E)}}}if(k instanceof THREE.MeshPhongMaterial||k instanceof THREE.MeshLambertMaterial|| +k instanceof THREE.MeshBasicMaterial){l=k.color;p=k.opacity;r=k.wireframe;w=k.wireframe_linewidth;G=k.map;F=k.env_map;i=k.combine==THREE.MixOperation;e=k.reflectivity;H=k.env_map&&k.env_map.mapping instanceof THREE.CubeRefractionMapping;E=k.refraction_ratio;c.uniform4f(u.uniforms.mColor,l.r*p,l.g*p,l.b*p,p);c.uniform1i(u.uniforms.mixEnvMap,i);c.uniform1f(u.uniforms.mReflectivity,e);c.uniform1i(u.uniforms.useRefract,H);c.uniform1f(u.uniforms.mRefractionRatio,E);if(g){c.uniform3f(u.uniforms.fogColor, +g.color.r,g.color.g,g.color.b);if(g instanceof THREE.Fog){c.uniform1f(u.uniforms.fogNear,g.near);c.uniform1f(u.uniforms.fogFar,g.far)}else g instanceof THREE.FogExp2&&c.uniform1f(u.uniforms.fogDensity,g.density)}}if(k instanceof THREE.MeshPhongMaterial){g=k.ambient;l=k.specular;k=k.shininess;c.uniform4f(u.uniforms.mAmbient,g.r,g.g,g.b,p);c.uniform4f(u.uniforms.mSpecular,l.r,l.g,l.b,p);c.uniform1f(u.uniforms.mShininess,k);c.uniform1i(u.uniforms.material,2)}else if(k instanceof THREE.MeshLambertMaterial)c.uniform1i(u.uniforms.material, +1);else k instanceof THREE.MeshBasicMaterial&&c.uniform1i(u.uniforms.material,0);if(G){h(G,0);c.uniform1i(u.uniforms.tMap,0);c.uniform1i(u.uniforms.enableMap,1)}else c.uniform1i(u.uniforms.enableMap,0);if(F){d(F,1);c.uniform1i(u.uniforms.tCube,1);c.uniform1i(u.uniforms.enableCubeMap,1)}else c.uniform1i(u.uniforms.enableCubeMap,0);p=u.attributes;c.bindBuffer(c.ARRAY_BUFFER,j.__webGLVertexBuffer);c.vertexAttribPointer(p.position,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(p.position);if(p.normal>= +0){c.bindBuffer(c.ARRAY_BUFFER,j.__webGLNormalBuffer);c.vertexAttribPointer(p.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(p.normal)}if(p.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,j.__webGLTangentBuffer);c.vertexAttribPointer(p.tangent,4,c.FLOAT,false,0,0);c.enableVertexAttribArray(p.tangent)}if(p.uv>=0)if(j.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,j.__webGLUVBuffer);c.vertexAttribPointer(p.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(p.uv)}else c.disableVertexAttribArray(p.uv);if(r){c.lineWidth(w); +c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,j.__webGLLineBuffer);c.drawElements(c.LINES,j.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,j.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,j.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(e,i,g,k,j,l,p){var r,w,G,F,E;G=0;for(F=k.materials.length;G=0;g--){k=e.__webGLObjects[g].object; +i==k&&e.__webGLObjects.splice(g,1)}};this.setupMatrices=function(e,i){e.autoUpdateMatrix&&e.updateMatrix();z.multiply(i.matrix,e.matrix);R.set(z.flatten());P=THREE.Matrix4.makeInvert3x3(z).transpose();O.set(P.m);B.set(e.matrix.flatten())};this.loadMatrices=function(e){c.uniformMatrix4fv(e.uniforms.viewMatrix,false,T);c.uniformMatrix4fv(e.uniforms.modelViewMatrix,false,R);c.uniformMatrix4fv(e.uniforms.projectionMatrix,false,s);c.uniformMatrix3fv(e.uniforms.normalMatrix,false,O);c.uniformMatrix4fv(e.uniforms.objectMatrix, +false,B)};this.loadCamera=function(e,i){c.uniform3f(e.uniforms.cameraPosition,i.position.x,i.position.y,i.position.z)};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,i){if(e){!i||i=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(e=="back")c.cullFace(c.BACK); +else e=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0};var M={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}", vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}",vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"}}}; THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]}; THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null}; diff --git a/build/ThreeExtras.js b/build/ThreeExtras.js index 71aeec33..2a6764d6 100644 --- a/build/ThreeExtras.js +++ b/build/ThreeExtras.js @@ -12,51 +12,51 @@ THREE.Vector4=function(a,b,e,d){this.x=a||0;this.y=b||0;this.z=e||0;this.w=d||1} THREE.Vector4.prototype={set:function(a,b,e,d){this.x=a;this.y=b;this.z=e;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; -THREE.Ray.prototype={intersectScene:function(a){var b,e,d=a.objects,g=[];a=0;for(b=d.length;a0&&I>0&&L+I<1}var e,d,g,f,j,h,k,w,c,C, -t,u=a.geometry,x=u.vertices,A=[];e=0;for(d=u.faces.length;ek?d:k;g=g>w? -g:w}a()};this.add3Points=function(k,w,c,C,t,u){if(h){h=false;b=kc?k>t?k:t:c>t?c:t;g=w>C?w>u?w:u:C>u?C:u}else{b=kc?k>t?k>d?k:d:t>d?t:d:c>t?c>d?c:d:t>d?t:d;g=w>C?w>u?w>g?w:g:u>g?u:g:C>u?C>g?C:g:u>g?u:g}a()};this.addRectangle=function(k){if(h){h=false;b=k.getLeft();e=k.getTop();d=k.getRight();g=k.getBottom()}else{b=bk.getRight()?d:k.getRight();g=g>k.getBottom()?g:k.getBottom()}a()};this.inflate=function(k){b-=k;e-=k;d+=k;g+=k;a()};this.minSelf=function(k){b=b>k.getLeft()?b:k.getLeft();e=e>k.getTop()?e:k.getTop();d=d=0&&Math.min(g,k.getBottom())-Math.max(e,k.getTop())>=0};this.empty=function(){h=true;g=d=e=b=0;a()};this.isEmpty=function(){return h};this.toString= -function(){return"THREE.Rectangle ( left: "+b+", right: "+d+", top: "+e+", bottom: "+g+", width: "+f+", height: "+j+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; -THREE.Matrix4=function(a,b,e,d,g,f,j,h,k,w,c,C,t,u,x,A){this.n11=a||1;this.n12=b||0;this.n13=e||0;this.n14=d||0;this.n21=g||0;this.n22=f||1;this.n23=j||0;this.n24=h||0;this.n31=k||0;this.n32=w||0;this.n33=c||1;this.n34=C||0;this.n41=t||0;this.n42=u||0;this.n43=x||0;this.n44=A||1}; -THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,e,d,g,f,j,h,k,w,c,C,t,u,x,A){this.n11=a;this.n12=b;this.n13=e;this.n14=d;this.n21=g;this.n22=f;this.n23=j;this.n24=h;this.n31=k;this.n32=w;this.n33=c;this.n34=C;this.n41=t;this.n42=u;this.n43=x;this.n44=A;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= -a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,e){var d=new THREE.Vector3,g=new THREE.Vector3,f=new THREE.Vector3;f.sub(a,b).normalize();d.cross(e,f).normalize();g.cross(f,d).normalize();this.n11=d.x;this.n12=d.y;this.n13=d.z;this.n14=-d.dot(a);this.n21=g.x;this.n22=g.y;this.n23=g.z;this.n24=-g.dot(a);this.n31=f.x; -this.n32=f.y;this.n33=f.z;this.n34=-f.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,e=a.y,d=a.z,g=1/(this.n41*b+this.n42*e+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*e+this.n13*d+this.n14)*g;a.y=(this.n21*b+this.n22*e+this.n23*d+this.n24)*g;a.z=(this.n31*b+this.n32*e+this.n33*d+this.n34)*g;return a},multiplyVector4:function(a){var b=a.x,e=a.y,d=a.z,g=a.w;a.x=this.n11*b+this.n12*e+this.n13*d+this.n14*g;a.y=this.n21*b+this.n22*e+this.n23*d+this.n24* -g;a.z=this.n31*b+this.n32*e+this.n33*d+this.n34*g;a.w=this.n41*b+this.n42*e+this.n43*d+this.n44*g;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var e=a.n11,d=a.n12,g=a.n13,f=a.n14,j=a.n21,h=a.n22,k=a.n23,w=a.n24,c=a.n31,C=a.n32, -t=a.n33,u=a.n34,x=a.n41,A=a.n42,I=a.n43,v=a.n44,E=b.n11,m=b.n12,P=b.n13,L=b.n14,i=b.n21,o=b.n22,l=b.n23,n=b.n24,r=b.n31,s=b.n32,y=b.n33,B=b.n34,G=b.n41,Q=b.n42,N=b.n43,M=b.n44;this.n11=e*E+d*i+g*r+f*G;this.n12=e*m+d*o+g*s+f*Q;this.n13=e*P+d*l+g*y+f*N;this.n14=e*L+d*n+g*B+f*M;this.n21=j*E+h*i+k*r+w*G;this.n22=j*m+h*o+k*s+w*Q;this.n23=j*P+h*l+k*y+w*N;this.n24=j*L+h*n+k*B+w*M;this.n31=c*E+C*i+t*r+u*G;this.n32=c*m+C*o+t*s+u*Q;this.n33=c*P+C*l+t*y+u*N;this.n34=c*L+C*n+t*B+u*M;this.n41=x*E+A*i+I*r+v*G; -this.n42=x*m+A*o+I*s+v*Q;this.n43=x*P+A*l+I*y+v*N;this.n44=x*L+A*n+I*B+v*M;return this},multiplySelf:function(a){var b=this.n11,e=this.n12,d=this.n13,g=this.n14,f=this.n21,j=this.n22,h=this.n23,k=this.n24,w=this.n31,c=this.n32,C=this.n33,t=this.n34,u=this.n41,x=this.n42,A=this.n43,I=this.n44,v=a.n11,E=a.n21,m=a.n31,P=a.n41,L=a.n12,i=a.n22,o=a.n32,l=a.n42,n=a.n13,r=a.n23,s=a.n33,y=a.n43,B=a.n14,G=a.n24,Q=a.n34;a=a.n44;this.n11=b*v+e*E+d*m+g*P;this.n12=b*L+e*i+d*o+g*l;this.n13=b*n+e*r+d*s+g*y;this.n14= -b*B+e*G+d*Q+g*a;this.n21=f*v+j*E+h*m+k*P;this.n22=f*L+j*i+h*o+k*l;this.n23=f*n+j*r+h*s+k*y;this.n24=f*B+j*G+h*Q+k*a;this.n31=w*v+c*E+C*m+t*P;this.n32=w*L+c*i+C*o+t*l;this.n33=w*n+c*r+C*s+t*y;this.n34=w*B+c*G+C*Q+t*a;this.n41=u*v+x*E+A*m+I*P;this.n42=u*L+x*i+A*o+I*l;this.n43=u*n+x*r+A*s+I*y;this.n44=u*B+x*G+A*Q+I*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= +THREE.Ray.prototype={intersectScene:function(a){var b,e,d=a.objects,f=[];a=0;for(b=d.length;a0&&K>0&&L+K<1}var e,d,f,g,k,i,h,n,c,D, +u,x=a.geometry,A=x.vertices,B=[];e=0;for(d=x.faces.length;eh?d:h;f=f>n? +f:n}a()};this.add3Points=function(h,n,c,D,u,x){if(i){i=false;b=hc?h>u?h:u:c>u?c:u;f=n>D?n>x?n:x:D>x?D:x}else{b=hc?h>u?h>d?h:d:u>d?u:d:c>u?c>d?c:d:u>d?u:d;f=n>D?n>x?n>f?n:f:x>f?x:f:D>x?D>f?D:f:x>f?x:f}a()};this.addRectangle=function(h){if(i){i=false;b=h.getLeft();e=h.getTop();d=h.getRight();f=h.getBottom()}else{b=bh.getRight()?d:h.getRight();f=f>h.getBottom()?f:h.getBottom()}a()};this.inflate=function(h){b-=h;e-=h;d+=h;f+=h;a()};this.minSelf=function(h){b=b>h.getLeft()?b:h.getLeft();e=e>h.getTop()?e:h.getTop();d=d=0&&Math.min(f,h.getBottom())-Math.max(e,h.getTop())>=0};this.empty=function(){i=true;f=d=e=b=0;a()};this.isEmpty=function(){return i};this.toString= +function(){return"THREE.Rectangle ( left: "+b+", right: "+d+", top: "+e+", bottom: "+f+", width: "+g+", height: "+k+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; +THREE.Matrix4=function(a,b,e,d,f,g,k,i,h,n,c,D,u,x,A,B){this.n11=a||1;this.n12=b||0;this.n13=e||0;this.n14=d||0;this.n21=f||0;this.n22=g||1;this.n23=k||0;this.n24=i||0;this.n31=h||0;this.n32=n||0;this.n33=c||1;this.n34=D||0;this.n41=u||0;this.n42=x||0;this.n43=A||0;this.n44=B||1}; +THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,e,d,f,g,k,i,h,n,c,D,u,x,A,B){this.n11=a;this.n12=b;this.n13=e;this.n14=d;this.n21=f;this.n22=g;this.n23=k;this.n24=i;this.n31=h;this.n32=n;this.n33=c;this.n34=D;this.n41=u;this.n42=x;this.n43=A;this.n44=B;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= +a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,e){var d=new THREE.Vector3,f=new THREE.Vector3,g=new THREE.Vector3;g.sub(a,b).normalize();d.cross(e,g).normalize();f.cross(g,d).normalize();this.n11=d.x;this.n12=d.y;this.n13=d.z;this.n14=-d.dot(a);this.n21=f.x;this.n22=f.y;this.n23=f.z;this.n24=-f.dot(a);this.n31=g.x; +this.n32=g.y;this.n33=g.z;this.n34=-g.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,e=a.y,d=a.z,f=1/(this.n41*b+this.n42*e+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*e+this.n13*d+this.n14)*f;a.y=(this.n21*b+this.n22*e+this.n23*d+this.n24)*f;a.z=(this.n31*b+this.n32*e+this.n33*d+this.n34)*f;return a},multiplyVector4:function(a){var b=a.x,e=a.y,d=a.z,f=a.w;a.x=this.n11*b+this.n12*e+this.n13*d+this.n14*f;a.y=this.n21*b+this.n22*e+this.n23*d+this.n24* +f;a.z=this.n31*b+this.n32*e+this.n33*d+this.n34*f;a.w=this.n41*b+this.n42*e+this.n43*d+this.n44*f;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var e=a.n11,d=a.n12,f=a.n13,g=a.n14,k=a.n21,i=a.n22,h=a.n23,n=a.n24,c=a.n31,D=a.n32, +u=a.n33,x=a.n34,A=a.n41,B=a.n42,K=a.n43,v=a.n44,C=b.n11,m=b.n12,O=b.n13,L=b.n14,j=b.n21,o=b.n22,l=b.n23,p=b.n24,r=b.n31,t=b.n32,w=b.n33,y=b.n34,F=b.n41,P=b.n42,N=b.n43,M=b.n44;this.n11=e*C+d*j+f*r+g*F;this.n12=e*m+d*o+f*t+g*P;this.n13=e*O+d*l+f*w+g*N;this.n14=e*L+d*p+f*y+g*M;this.n21=k*C+i*j+h*r+n*F;this.n22=k*m+i*o+h*t+n*P;this.n23=k*O+i*l+h*w+n*N;this.n24=k*L+i*p+h*y+n*M;this.n31=c*C+D*j+u*r+x*F;this.n32=c*m+D*o+u*t+x*P;this.n33=c*O+D*l+u*w+x*N;this.n34=c*L+D*p+u*y+x*M;this.n41=A*C+B*j+K*r+v*F; +this.n42=A*m+B*o+K*t+v*P;this.n43=A*O+B*l+K*w+v*N;this.n44=A*L+B*p+K*y+v*M;return this},multiplySelf:function(a){var b=this.n11,e=this.n12,d=this.n13,f=this.n14,g=this.n21,k=this.n22,i=this.n23,h=this.n24,n=this.n31,c=this.n32,D=this.n33,u=this.n34,x=this.n41,A=this.n42,B=this.n43,K=this.n44,v=a.n11,C=a.n21,m=a.n31,O=a.n41,L=a.n12,j=a.n22,o=a.n32,l=a.n42,p=a.n13,r=a.n23,t=a.n33,w=a.n43,y=a.n14,F=a.n24,P=a.n34;a=a.n44;this.n11=b*v+e*C+d*m+f*O;this.n12=b*L+e*j+d*o+f*l;this.n13=b*p+e*r+d*t+f*w;this.n14= +b*y+e*F+d*P+f*a;this.n21=g*v+k*C+i*m+h*O;this.n22=g*L+k*j+i*o+h*l;this.n23=g*p+k*r+i*t+h*w;this.n24=g*y+k*F+i*P+h*a;this.n31=n*v+c*C+D*m+u*O;this.n32=n*L+c*j+D*o+u*l;this.n33=n*p+c*r+D*t+u*w;this.n34=n*y+c*F+D*P+u*a;this.n41=x*v+A*C+B*m+K*O;this.n42=x*L+A*j+B*o+K*l;this.n43=x*p+A*r+B*t+K*w;this.n44=x*y+A*F+B*P+K*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34* -this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,e,d){var g=b[e];b[e]=b[d]; -b[d]=g}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12, +this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,e,d){var f=b[e];b[e]=b[d]; +b[d]=f}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12, this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,e){var d=new THREE.Matrix4;d.n14=a;d.n24=b;d.n34=e;return d}; THREE.Matrix4.scaleMatrix=function(a,b,e){var d=new THREE.Matrix4;d.n11=a;d.n22=b;d.n33=e;return d};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b}; -THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var e=new THREE.Matrix4,d=Math.cos(b),g=Math.sin(b),f=1-d,j=a.x,h=a.y,k=a.z;e.n11=f*j*j+d;e.n12=f*j*h-g*k;e.n13=f*j*k+g*h;e.n21=f*j*h+g*k;e.n22=f*h*h+d;e.n23=f*h*k-g*j;e.n31=f*j*k-g*h;e.n32=f*h*k+g*j;e.n33=f*k*k+d;return e}; +THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var e=new THREE.Matrix4,d=Math.cos(b),f=Math.sin(b),g=1-d,k=a.x,i=a.y,h=a.z;e.n11=g*k*k+d;e.n12=g*k*i-f*h;e.n13=g*k*h+f*i;e.n21=g*k*i+f*h;e.n22=g*i*i+d;e.n23=g*i*h-f*k;e.n31=g*k*h-f*i;e.n32=g*i*h+f*k;e.n33=g*h*h+d;return e}; THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12* a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32* a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22* a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b}; -THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var e=b[10]*b[5]-b[6]*b[9],d=-b[10]*b[1]+b[2]*b[9],g=b[6]*b[1]-b[2]*b[5],f=-b[10]*b[4]+b[6]*b[8],j=b[10]*b[0]-b[2]*b[8],h=-b[6]*b[0]+b[2]*b[4],k=b[9]*b[4]-b[5]*b[8],w=-b[9]*b[0]+b[1]*b[8],c=b[5]*b[0]-b[1]*b[4];b=b[0]*e+b[1]*f+b[2]*k;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*e;a.m[1]=b*d;a.m[2]=b*g;a.m[3]=b*f;a.m[4]=b*j;a.m[5]=b*h;a.m[6]=b*k;a.m[7]=b*w;a.m[8]=b*c;return a}; -THREE.Matrix4.makeFrustum=function(a,b,e,d,g,f){var j,h,k;j=new THREE.Matrix4;h=2*g/(b-a);k=2*g/(d-e);a=(b+a)/(b-a);e=(d+e)/(d-e);d=-(f+g)/(f-g);g=-2*f*g/(f-g);j.n11=h;j.n12=0;j.n13=a;j.n14=0;j.n21=0;j.n22=k;j.n23=e;j.n24=0;j.n31=0;j.n32=0;j.n33=d;j.n34=g;j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(a,b,e,d){var g;a=e*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*b,a*b,g,a,e,d)}; -THREE.Matrix4.makeOrtho=function(a,b,e,d,g,f){var j,h,k,w;j=new THREE.Matrix4;h=b-a;k=e-d;w=f-g;a=(b+a)/h;e=(e+d)/k;g=(f+g)/w;j.n11=2/h;j.n12=0;j.n13=0;j.n14=-a;j.n21=0;j.n22=2/k;j.n23=0;j.n24=-e;j.n31=0;j.n32=0;j.n33=-2/w;j.n34=-g;j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j}; +THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var e=b[10]*b[5]-b[6]*b[9],d=-b[10]*b[1]+b[2]*b[9],f=b[6]*b[1]-b[2]*b[5],g=-b[10]*b[4]+b[6]*b[8],k=b[10]*b[0]-b[2]*b[8],i=-b[6]*b[0]+b[2]*b[4],h=b[9]*b[4]-b[5]*b[8],n=-b[9]*b[0]+b[1]*b[8],c=b[5]*b[0]-b[1]*b[4];b=b[0]*e+b[1]*g+b[2]*h;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*e;a.m[1]=b*d;a.m[2]=b*f;a.m[3]=b*g;a.m[4]=b*k;a.m[5]=b*i;a.m[6]=b*h;a.m[7]=b*n;a.m[8]=b*c;return a}; +THREE.Matrix4.makeFrustum=function(a,b,e,d,f,g){var k,i,h;k=new THREE.Matrix4;i=2*f/(b-a);h=2*f/(d-e);a=(b+a)/(b-a);e=(d+e)/(d-e);d=-(g+f)/(g-f);f=-2*g*f/(g-f);k.n11=i;k.n12=0;k.n13=a;k.n14=0;k.n21=0;k.n22=h;k.n23=e;k.n24=0;k.n31=0;k.n32=0;k.n33=d;k.n34=f;k.n41=0;k.n42=0;k.n43=-1;k.n44=0;return k};THREE.Matrix4.makePerspective=function(a,b,e,d){var f;a=e*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*b,a*b,f,a,e,d)}; +THREE.Matrix4.makeOrtho=function(a,b,e,d,f,g){var k,i,h,n;k=new THREE.Matrix4;i=b-a;h=e-d;n=g-f;a=(b+a)/i;e=(e+d)/h;f=(g+f)/n;k.n11=2/i;k.n12=0;k.n13=0;k.n14=-a;k.n21=0;k.n22=2/h;k.n23=0;k.n24=-e;k.n31=0;k.n32=0;k.n33=-2/n;k.n34=-f;k.n41=0;k.n42=0;k.n43=0;k.n44=1;return k}; THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; -THREE.Face3=function(a,b,e,d,g){this.a=a;this.b=b;this.c=e;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=g instanceof Array?g:[g]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; -THREE.Face4=function(a,b,e,d,g,f){this.a=a;this.b=b;this.c=e;this.d=d;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.materials=f instanceof Array?f:[f]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; +THREE.Face3=function(a,b,e,d,f){this.a=a;this.b=b;this.c=e;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=f instanceof Array?f:[f]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; +THREE.Face4=function(a,b,e,d,f,g){this.a=a;this.b=b;this.c=e;this.d=d;this.centroid=new THREE.Vector3;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.materials=g instanceof Array?g:[g]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false}; THREE.Geometry.prototype={computeCentroids:function(){var a,b,e;a=0;for(b=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], +e.centroid.addSelf(this.vertices[e.d].position);e.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,e,d,f,g,k,i=new THREE.Vector3,h=new THREE.Vector3;d=0;for(f=this.vertices.length;d0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,e=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z< -this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,e=this.vertices.length;b65535){k[j].counter+=1;h=k[j].hash+"_"+k[j].counter;if(this.geometryChunks[h]==undefined)this.geometryChunks[h]={faces:[],materials:materials,vertices:0}}this.geometryChunks[h].faces.push(d); -this.geometryChunks[h].vertices+=f}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; -THREE.Camera=function(a,b,e,d){this.fov=a;this.aspect=b;this.near=e;this.far=d;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=null;this.autoUpdateMatrix=true;this.translateX=function(g){g=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(g);g.cross(g.clone(),this.up);this.position.addSelf(g);this.target.position.addSelf(g)};this.translateZ=function(g){g=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(g); -this.position.subSelf(g);this.target.position.subSelf(g)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix();this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)}; +this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,e=this.vertices.length;b65535){h[k].counter+=1;i=h[k].hash+"_"+h[k].counter;if(this.geometryChunks[i]==undefined)this.geometryChunks[i]={faces:[],materials:materials,vertices:0}}this.geometryChunks[i].faces.push(d); +this.geometryChunks[i].vertices+=g}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; +THREE.Camera=function(a,b,e,d){this.fov=a;this.aspect=b;this.near=e;this.far=d;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.translateX=function(f){f=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(f);f.cross(f.clone(),this.up);this.position.addSelf(f);this.target.position.addSelf(f)};this.translateZ=function(f){f=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(f); +this.position.subSelf(f);this.target.position.subSelf(f)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()};THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)}; THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight; THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight; THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true}; @@ -89,145 +89,146 @@ THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderM THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (
color: "+this.color+"
map: "+this.map+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}}; -THREE.Texture=function(a,b,e,d,g,f){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=e!==undefined?e:THREE.ClampToEdgeWrapping;this.wrap_t=d!==undefined?d:THREE.ClampToEdgeWrapping;this.mag_filter=g!==undefined?g:THREE.LinearFilter;this.min_filter=f!==undefined?f:THREE.LinearMipMapLinearFilter}; +THREE.Texture=function(a,b,e,d,f,g){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=e!==undefined?e:THREE.ClampToEdgeWrapping;this.wrap_t=d!==undefined?d:THREE.ClampToEdgeWrapping;this.mag_filter=f!==undefined?f:THREE.LinearFilter;this.min_filter=g!==undefined?g:THREE.LinearMipMapLinearFilter}; THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
mag_filter: "+this.mag_filter+"
min_filter: "+this.min_filter+"
)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2; THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){}; THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}}; THREE.Fog=function(a,b,e){this.color=new THREE.Color(a);this.near=b||1;this.far=e||1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4}; -THREE.Projector=function(){function a(o,l){return l.z-o.z}function b(o,l){var n=0,r=1,s=o.z+o.w,y=l.z+l.w,B=-o.z+o.w,G=-l.z+l.w;if(s>=0&&y>=0&&B>=0&&G>=0)return true;else if(s<0&&y<0||B<0&&G<0)return false;else{if(s<0)n=Math.max(n,s/(s-y));else if(y<0)r=Math.min(r,s/(s-y));if(B<0)n=Math.max(n,B/(B-G));else if(G<0)r=Math.min(r,B/(B-G));if(rs&&N.z0&&I.z<1){t=x[u]=x[u]||new THREE.RenderableParticle;t.x=I.x/I.w;t.y=I.y/I.w;t.z=I.z;t.rotation=D.rotation.z;t.scale.x=D.scale.x*Math.abs(t.x-(I.x+l.projectionMatrix.n11)/(I.w+l.projectionMatrix.n14)); -t.scale.y=D.scale.y*Math.abs(t.y-(I.y+l.projectionMatrix.n22)/(I.w+l.projectionMatrix.n24));t.materials=D.materials;r.push(t);u++}}}}n&&r.sort(a);return r};this.unprojectVector=function(o,l){var n=new THREE.Matrix4;n.multiply(THREE.Matrix4.makeInvert(l.matrix),THREE.Matrix4.makeInvert(l.projectionMatrix));n.multiplyVector3(o);return o}}; -THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,e,d,g,f;this.domElement=document.createElement("div");this.setSize=function(j,h){e=j;d=h;g=e/2;f=d/2};this.render=function(j,h){var k,w,c,C,t,u,x,A;a=b.projectScene(j,h);k=0;for(w=a.length;k0){J.r+=aa.r*Z;J.g+=aa.g*Z;J.b+=aa.b*Z}}else if(Z instanceof THREE.PointLight){T.sub(Z.position,Y);T.normalize();Z=V.dot(T)*ca;if(Z>0){J.r+=aa.r*Z;J.g+=aa.g*Z;J.b+=aa.b*Z}}}}function La(F,Y,V){if(V.opacity!=0){Ba(V.opacity);xa(V.blending);var J,U,Z,aa,ca,ea;if(V instanceof THREE.ParticleBasicMaterial){if(V.map){aa=V.map;ca=aa.width>>1;ea=aa.height>>1;U=Y.scale.x*f;Z=Y.scale.y*j;V=U*ca;J=Z*ea;O.set(F.x-V,F.y-J,F.x+V, -F.y+J);if(W.instersects(O)){h.save();h.translate(F.x,F.y);h.rotate(-Y.rotation);h.scale(U,-Z);h.translate(-ca,-ea);h.drawImage(aa,0,0);h.restore()}}}else if(V instanceof THREE.ParticleCircleMaterial){if(H){R.r=p.r+q.r+z.r;R.g=p.g+q.g+z.g;R.b=p.b+q.b+z.b;i.r=V.color.r*R.r;i.g=V.color.g*R.g;i.b=V.color.b*R.b;i.updateStyleString()}else i.__styleString=V.color.__styleString;V=Y.scale.x*f;J=Y.scale.y*j;O.set(F.x-V,F.y-J,F.x+V,F.y+J);if(W.instersects(O)){U=i.__styleString;if(C!=U)h.fillStyle=C=U;h.save(); -h.translate(F.x,F.y);h.rotate(-Y.rotation);h.scale(V,J);h.beginPath();h.arc(0,0,1,0,K,true);h.closePath();h.fill();h.restore()}}}}function Ma(F,Y,V,J){if(J.opacity!=0){Ba(J.opacity);xa(J.blending);h.beginPath();h.moveTo(F.positionScreen.x,F.positionScreen.y);h.lineTo(Y.positionScreen.x,Y.positionScreen.y);h.closePath();if(J instanceof THREE.LineBasicMaterial){i.__styleString=J.color.__styleString;F=J.linewidth;if(t!=F)h.lineWidth=t=F;F=i.__styleString;if(c!=F)h.strokeStyle=c=F;h.stroke();O.inflate(J.linewidth* -2)}}}function Ga(F,Y,V,J,U,Z){if(U.opacity!=0){Ba(U.opacity);xa(U.blending);I=F.positionScreen.x;v=F.positionScreen.y;E=Y.positionScreen.x;m=Y.positionScreen.y;P=V.positionScreen.x;L=V.positionScreen.y;h.beginPath();h.moveTo(I,v);h.lineTo(E,m);h.lineTo(P,L);h.lineTo(I,v);h.closePath();if(U instanceof THREE.MeshBasicMaterial)if(U.map)U.map.image.loaded&&U.map.mapping instanceof THREE.UVMapping&&sa(I,v,E,m,P,L,U.map.image,J.uvs[0].u,J.uvs[0].v,J.uvs[1].u,J.uvs[1].v,J.uvs[2].u,J.uvs[2].v);else if(U.env_map){if(U.env_map.image.loaded)if(U.env_map.mapping instanceof -THREE.SphericalReflectionMapping){F=pa.matrix;T.copy(J.vertexNormalsWorld[0]);G=(T.x*F.n11+T.y*F.n12+T.z*F.n13)*0.5+0.5;Q=-(T.x*F.n21+T.y*F.n22+T.z*F.n23)*0.5+0.5;T.copy(J.vertexNormalsWorld[1]);N=(T.x*F.n11+T.y*F.n12+T.z*F.n13)*0.5+0.5;M=-(T.x*F.n21+T.y*F.n22+T.z*F.n23)*0.5+0.5;T.copy(J.vertexNormalsWorld[2]);S=(T.x*F.n11+T.y*F.n12+T.z*F.n13)*0.5+0.5;D=-(T.x*F.n21+T.y*F.n22+T.z*F.n23)*0.5+0.5;sa(I,v,E,m,P,L,U.env_map.image,G,Q,N,M,S,D)}}else U.wireframe?ya(U.color.__styleString,U.wireframe_linewidth): -za(U.color.__styleString);else if(U instanceof THREE.MeshLambertMaterial){if(U.map&&!U.wireframe){U.map.mapping instanceof THREE.UVMapping&&sa(I,v,E,m,P,L,U.map.image,J.uvs[0].u,J.uvs[0].v,J.uvs[1].u,J.uvs[1].v,J.uvs[2].u,J.uvs[2].v);xa(THREE.SubtractiveBlending)}if(H)if(!U.wireframe&&U.shading==THREE.SmoothShading&&J.vertexNormalsWorld.length==3){o.r=l.r=n.r=p.r;o.g=l.g=n.g=p.g;o.b=l.b=n.b=p.b;wa(Z,J.v1.positionWorld,J.vertexNormalsWorld[0],o);wa(Z,J.v2.positionWorld,J.vertexNormalsWorld[1],l);wa(Z, -J.v3.positionWorld,J.vertexNormalsWorld[2],n);r.r=(l.r+n.r)*0.5;r.g=(l.g+n.g)*0.5;r.b=(l.b+n.b)*0.5;B=Ha(o,l,n,r);sa(I,v,E,m,P,L,B,0,0,1,0,0,1)}else{R.r=p.r;R.g=p.g;R.b=p.b;wa(Z,J.centroidWorld,J.normalWorld,R);i.r=U.color.r*R.r;i.g=U.color.g*R.g;i.b=U.color.b*R.b;i.updateStyleString();U.wireframe?ya(i.__styleString,U.wireframe_linewidth):za(i.__styleString)}else U.wireframe?ya(U.color.__styleString,U.wireframe_linewidth):za(U.color.__styleString)}else if(U instanceof THREE.MeshDepthMaterial){s=pa.near; -y=pa.far;o.r=o.g=o.b=1-Ca(F.positionScreen.z,s,y);l.r=l.g=l.b=1-Ca(Y.positionScreen.z,s,y);n.r=n.g=n.b=1-Ca(V.positionScreen.z,s,y);r.r=(l.r+n.r)*0.5;r.g=(l.g+n.g)*0.5;r.b=(l.b+n.b)*0.5;B=Ha(o,l,n,r);sa(I,v,E,m,P,L,B,0,0,1,0,0,1)}else if(U instanceof THREE.MeshNormalMaterial){i.r=Da(J.normalWorld.x);i.g=Da(J.normalWorld.y);i.b=Da(J.normalWorld.z);i.updateStyleString();U.wireframe?ya(i.__styleString,U.wireframe_linewidth):za(i.__styleString)}}}function ya(F,Y){if(c!=F)h.strokeStyle=c=F;if(t!=Y)h.lineWidth= -t=Y;h.stroke();O.inflate(Y*2)}function za(F){if(C!=F)h.fillStyle=C=F;h.fill()}function sa(F,Y,V,J,U,Z,aa,ca,ea,ja,ga,ka,ta){var ma,la;ma=aa.width-1;la=aa.height-1;ca*=ma;ea*=la;ja*=ma;ga*=la;ka*=ma;ta*=la;V-=F;J-=Y;U-=F;Z-=Y;ja-=ca;ga-=ea;ka-=ca;ta-=ea;la=1/(ja*ta-ka*ga);ma=(ta*V-ga*U)*la;ga=(ta*J-ga*Z)*la;V=(ja*U-ka*V)*la;J=(ja*Z-ka*J)*la;F=F-ma*ca-V*ea;Y=Y-ga*ca-J*ea;h.save();h.transform(ma,ga,V,J,F,Y);h.clip();h.drawImage(aa,0,0);h.restore()}function Ba(F){if(k!=F)h.globalAlpha=k=F}function xa(F){if(w!= -F){switch(F){case THREE.NormalBlending:h.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:h.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:h.globalCompositeOperation="darker"}w=F}}function Ha(F,Y,V,J){var U=~~(F.r*255),Z=~~(F.g*255);F=~~(F.b*255);var aa=~~(Y.r*255),ca=~~(Y.g*255);Y=~~(Y.b*255);var ea=~~(V.r*255),ja=~~(V.g*255);V=~~(V.b*255);var ga=~~(J.r*255),ka=~~(J.g*255);J=~~(J.b*255);da[0]=U<0?0:U>255?255:U;da[1]=Z<0?0:Z>255?255:Z;da[2]=F<0?0:F> -255?255:F;da[4]=aa<0?0:aa>255?255:aa;da[5]=ca<0?0:ca>255?255:ca;da[6]=Y<0?0:Y>255?255:Y;da[8]=ea<0?0:ea>255?255:ea;da[9]=ja<0?0:ja>255?255:ja;da[10]=V<0?0:V>255?255:V;da[12]=ga<0?0:ga>255?255:ga;da[13]=ka<0?0:ka>255?255:ka;da[14]=J<0?0:J>255?255:J;fa.putImageData(na,0,0);va.drawImage(ba,0,0);return ra}function Ca(F,Y,V){F=(F-Y)/(V-Y);return F*F*(3-2*F)}function Da(F){F=(F+1)*0.5;return F<0?0:F>1?1:F}function Ea(F,Y){var V=Y.x-F.x,J=Y.y-F.y,U=1/Math.sqrt(V*V+J*J);V*=U;J*=U;Y.x+=V;Y.y+=J;F.x-=V;F.y-= -J}var Aa,Ia,$,ha,qa,Fa,Ja,ua;h.setTransform(1,0,0,-1,f,j);this.autoClear&&this.clear();a=b.projectScene(ia,pa,this.sortElements);(H=ia.lights.length>0)&&Ka(ia);Aa=0;for(Ia=a.length;Aa0){W.r+=H.color.r*R;W.g+=H.color.g*R;W.b+=H.color.b*R}}else if(H instanceof THREE.PointLight){n.sub(H.position,D.centroidWorld);n.normalize();R=D.normalWorld.dot(n)*H.intensity;if(R>0){W.r+=H.color.r*R;W.g+=H.color.g*R;W.b+=H.color.b*R}}}}function b(S,D,W,X,O,H){B=d(G++);B.setAttribute("d","M "+S.positionScreen.x+ -" "+S.positionScreen.y+" L "+D.positionScreen.x+" "+D.positionScreen.y+" L "+W.positionScreen.x+","+W.positionScreen.y+"z");if(O instanceof THREE.MeshBasicMaterial)m.__styleString=O.color.__styleString;else if(O instanceof THREE.MeshLambertMaterial)if(E){P.r=L.r;P.g=L.g;P.b=L.b;a(H,X,P);m.r=O.color.r*P.r;m.g=O.color.g*P.g;m.b=O.color.b*P.b;m.updateStyleString()}else m.__styleString=O.color.__styleString;else if(O instanceof THREE.MeshDepthMaterial){l=1-O.__2near/(O.__farPlusNear-X.z*O.__farMinusNear); -m.setRGB(l,l,l)}else O instanceof THREE.MeshNormalMaterial&&m.setRGB(g(X.normalWorld.x),g(X.normalWorld.y),g(X.normalWorld.z));O.wireframe?B.setAttribute("style","fill: none; stroke: "+m.__styleString+"; stroke-width: "+O.wireframe_linewidth+"; stroke-opacity: "+O.opacity+"; stroke-linecap: "+O.wireframe_linecap+"; stroke-linejoin: "+O.wireframe_linejoin):B.setAttribute("style","fill: "+m.__styleString+"; fill-opacity: "+O.opacity);h.appendChild(B)}function e(S,D,W,X,O,H,R){B=d(G++);B.setAttribute("d", -"M "+S.positionScreen.x+" "+S.positionScreen.y+" L "+D.positionScreen.x+" "+D.positionScreen.y+" L "+W.positionScreen.x+","+W.positionScreen.y+" L "+X.positionScreen.x+","+X.positionScreen.y+"z");if(H instanceof THREE.MeshBasicMaterial)m.__styleString=H.color.__styleString;else if(H instanceof THREE.MeshLambertMaterial)if(E){P.r=L.r;P.g=L.g;P.b=L.b;a(R,O,P);m.r=H.color.r*P.r;m.g=H.color.g*P.g;m.b=H.color.b*P.b;m.updateStyleString()}else m.__styleString=H.color.__styleString;else if(H instanceof THREE.MeshDepthMaterial){l= -1-H.__2near/(H.__farPlusNear-O.z*H.__farMinusNear);m.setRGB(l,l,l)}else H instanceof THREE.MeshNormalMaterial&&m.setRGB(g(O.normalWorld.x),g(O.normalWorld.y),g(O.normalWorld.z));H.wireframe?B.setAttribute("style","fill: none; stroke: "+m.__styleString+"; stroke-width: "+H.wireframe_linewidth+"; stroke-opacity: "+H.opacity+"; stroke-linecap: "+H.wireframe_linecap+"; stroke-linejoin: "+H.wireframe_linejoin):B.setAttribute("style","fill: "+m.__styleString+"; fill-opacity: "+H.opacity);h.appendChild(B)} -function d(S){if(r[S]==null){r[S]=document.createElementNS("http://www.w3.org/2000/svg","path");M==0&&r[S].setAttribute("shape-rendering","crispEdges");return r[S]}return r[S]}function g(S){return S<0?Math.min((1+S)*0.5,0.5):0.5+Math.min(S*0.5,0.5)}var f=null,j=new THREE.Projector,h=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,w,c,C,t,u,x,A,I=new THREE.Rectangle,v=new THREE.Rectangle,E=false,m=new THREE.Color(16777215),P=new THREE.Color(16777215),L=new THREE.Color(0),i=new THREE.Color(0), -o=new THREE.Color(0),l,n=new THREE.Vector3,r=[],s=[],y=[],B,G,Q,N,M=1;this.domElement=h;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(S){switch(S){case "high":M=1;break;case "low":M=0}};this.setSize=function(S,D){k=S;w=D;c=k/2;C=w/2;h.setAttribute("viewBox",-c+" "+-C+" "+k+" "+w);h.setAttribute("width",k);h.setAttribute("height",w);I.set(-c,-C,c,C)};this.clear=function(){for(;h.childNodes.length>0;)h.removeChild(h.childNodes[0])};this.render=function(S,D){var W,X, -O,H,R,p,q,z;this.autoClear&&this.clear();f=j.projectScene(S,D,this.sortElements);N=Q=G=0;if(E=S.lights.length>0){q=S.lights;L.setRGB(0,0,0);i.setRGB(0,0,0);o.setRGB(0,0,0);W=0;for(X=q.length;W0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");c.attachShader(n, -h("fragment",l+i));c.attachShader(n,h("vertex",r+o));c.linkProgram(n);c.getProgramParameter(n,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(n,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");n.uniforms={};n.attributes={};return n}function d(i,o){if(i.image.length==6){if(!i.image.__webGLTextureCube&&!i.image.__cubeMapInitialized&&i.image.loadCount==6){i.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,i.image.__webGLTextureCube); -c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var l=0;l<6;++l)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,i.image[l]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);i.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+ -o);c.bindTexture(c.TEXTURE_CUBE_MAP,i.image.__webGLTextureCube)}}function g(i,o){if(!i.__webGLTexture&&i.image.loaded){i.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,i.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,i.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,k(i.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,k(i.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,k(i.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER, -k(i.min_filter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+o);c.bindTexture(c.TEXTURE_2D,i.__webGLTexture)}function f(i,o){var l,n,r;l=0;for(n=o.length;l=0&&w>=0&&y>=0&&F>=0)return true;else if(t<0&&w<0||y<0&&F<0)return false;else{if(t<0)p=Math.max(p,t/(t-w));else if(w<0)r=Math.min(r,t/(t-w));if(y<0)p=Math.max(p,y/(y-F));else if(F<0)r=Math.min(r,y/(y-F));if(rt&&N.z0&&K.z<1){u=A[x]=A[x]||new THREE.RenderableParticle;u.x=K.x/K.w;u.y=K.y/K.w;u.z=K.z;u.rotation=E.rotation.z;u.scale.x=E.scale.x*Math.abs(u.x-(K.x+l.projectionMatrix.n11)/(K.w+l.projectionMatrix.n14)); +u.scale.y=E.scale.y*Math.abs(u.y-(K.y+l.projectionMatrix.n22)/(K.w+l.projectionMatrix.n24));u.materials=E.materials;r.push(u);x++}}}}p&&r.sort(a);return r};this.unprojectVector=function(o,l){var p=new THREE.Matrix4;p.multiply(THREE.Matrix4.makeInvert(l.matrix),THREE.Matrix4.makeInvert(l.projectionMatrix));p.multiplyVector3(o);return o}}; +THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,e,d,f,g;this.domElement=document.createElement("div");this.setSize=function(k,i){e=k;d=i;f=e/2;g=d/2};this.render=function(k,i){var h,n,c,D,u,x,A,B;a=b.projectScene(k,i);h=0;for(n=a.length;h0){J.r+=ca.r*Z;J.g+=ca.g*Z;J.b+=ca.b*Z}}else if(Z instanceof THREE.PointLight){$.sub(Z.position,X);$.normalize();Z=U.dot($)*ea;if(Z>0){J.r+=ca.r*Z;J.g+=ca.g*Z;J.b+=ca.b*Z}}}}function Na(G,X,U){if(U.opacity!=0){a(U.opacity);b(U.blending);var J, +T,Z,ca,ea,ga;if(U instanceof THREE.ParticleBasicMaterial){if(U.map){ca=U.map;ea=ca.width>>1;ga=ca.height>>1;T=X.scale.x*i;Z=X.scale.y*h;U=T*ea;J=Z*ga;s.set(G.x-U,G.y-J,G.x+U,G.y+J);if(R.instersects(s)){n.save();n.translate(G.x,G.y);n.rotate(-X.rotation);n.scale(T,-Z);n.translate(-ea,-ga);n.drawImage(ca,0,0);n.restore()}}}else if(U instanceof THREE.ParticleCircleMaterial){if(z){I.r=V.r+ba.r+fa.r;I.g=V.g+ba.g+fa.g;I.b=V.b+ba.b+fa.b;r.r=U.color.r*I.r;r.g=U.color.g*I.g;r.b=U.color.b*I.b;r.updateStyleString()}else r.__styleString= +U.color.__styleString;U=X.scale.x*i;J=X.scale.y*h;s.set(G.x-U,G.y-J,G.x+U,G.y+J);if(R.instersects(s)){T=r.__styleString;if(B!=T)n.fillStyle=B=T;n.save();n.translate(G.x,G.y);n.rotate(-X.rotation);n.scale(U,J);n.beginPath();n.arc(0,0,1,0,xa,true);n.closePath();n.fill();n.restore()}}}}function Oa(G,X,U,J){if(J.opacity!=0){a(J.opacity);b(J.blending);n.beginPath();n.moveTo(G.positionScreen.x,G.positionScreen.y);n.lineTo(X.positionScreen.x,X.positionScreen.y);n.closePath();if(J instanceof THREE.LineBasicMaterial){r.__styleString= +J.color.__styleString;G=J.linewidth;if(K!=G)n.lineWidth=K=G;G=r.__styleString;if(A!=G)n.strokeStyle=A=G;n.stroke();s.inflate(J.linewidth*2)}}}function Ia(G,X,U,J,T,Z){if(T.opacity!=0){a(T.opacity);b(T.blending);O=G.positionScreen.x;L=G.positionScreen.y;j=X.positionScreen.x;o=X.positionScreen.y;l=U.positionScreen.x;p=U.positionScreen.y;n.beginPath();n.moveTo(O,L);n.lineTo(j,o);n.lineTo(l,p);n.lineTo(O,L);n.closePath();if(T instanceof THREE.MeshBasicMaterial)if(T.map)T.map.image.loaded&&T.map.mapping instanceof +THREE.UVMapping&&ua(O,L,j,o,l,p,T.map.image,J.uvs[0].u,J.uvs[0].v,J.uvs[1].u,J.uvs[1].v,J.uvs[2].u,J.uvs[2].v);else if(T.env_map){if(T.env_map.image.loaded)if(T.env_map.mapping instanceof THREE.SphericalReflectionMapping){G=na.matrix;$.copy(J.vertexNormalsWorld[0]);Q=($.x*G.n11+$.y*G.n12+$.z*G.n13)*0.5+0.5;E=-($.x*G.n21+$.y*G.n22+$.z*G.n23)*0.5+0.5;$.copy(J.vertexNormalsWorld[1]);W=($.x*G.n11+$.y*G.n12+$.z*G.n13)*0.5+0.5;Y=-($.x*G.n21+$.y*G.n22+$.z*G.n23)*0.5+0.5;$.copy(J.vertexNormalsWorld[2]);S= +($.x*G.n11+$.y*G.n12+$.z*G.n13)*0.5+0.5;H=-($.x*G.n21+$.y*G.n22+$.z*G.n23)*0.5+0.5;ua(O,L,j,o,l,p,T.env_map.image,Q,E,W,Y,S,H)}}else T.wireframe?Aa(T.color.__styleString,T.wireframe_linewidth):Ba(T.color.__styleString);else if(T instanceof THREE.MeshLambertMaterial){if(T.map&&!T.wireframe){T.map.mapping instanceof THREE.UVMapping&&ua(O,L,j,o,l,p,T.map.image,J.uvs[0].u,J.uvs[0].v,J.uvs[1].u,J.uvs[1].v,J.uvs[2].u,J.uvs[2].v);b(THREE.SubtractiveBlending)}if(z)if(!T.wireframe&&T.shading==THREE.SmoothShading&& +J.vertexNormalsWorld.length==3){t.r=w.r=y.r=V.r;t.g=w.g=y.g=V.g;t.b=w.b=y.b=V.b;za(Z,J.v1.positionWorld,J.vertexNormalsWorld[0],t);za(Z,J.v2.positionWorld,J.vertexNormalsWorld[1],w);za(Z,J.v3.positionWorld,J.vertexNormalsWorld[2],y);F.r=(w.r+y.r)*0.5;F.g=(w.g+y.g)*0.5;F.b=(w.b+y.b)*0.5;M=Ja(t,w,y,F);ua(O,L,j,o,l,p,M,0,0,1,0,0,1)}else{I.r=V.r;I.g=V.g;I.b=V.b;za(Z,J.centroidWorld,J.normalWorld,I);r.r=T.color.r*I.r;r.g=T.color.g*I.g;r.b=T.color.b*I.b;r.updateStyleString();T.wireframe?Aa(r.__styleString, +T.wireframe_linewidth):Ba(r.__styleString)}else T.wireframe?Aa(T.color.__styleString,T.wireframe_linewidth):Ba(T.color.__styleString)}else if(T instanceof THREE.MeshDepthMaterial){P=na.near;N=na.far;t.r=t.g=t.b=1-Ea(G.positionScreen.z,P,N);w.r=w.g=w.b=1-Ea(X.positionScreen.z,P,N);y.r=y.g=y.b=1-Ea(U.positionScreen.z,P,N);F.r=(w.r+y.r)*0.5;F.g=(w.g+y.g)*0.5;F.b=(w.b+y.b)*0.5;M=Ja(t,w,y,F);ua(O,L,j,o,l,p,M,0,0,1,0,0,1)}else if(T instanceof THREE.MeshNormalMaterial){r.r=Fa(J.normalWorld.x);r.g=Fa(J.normalWorld.y); +r.b=Fa(J.normalWorld.z);r.updateStyleString();T.wireframe?Aa(r.__styleString,T.wireframe_linewidth):Ba(r.__styleString)}}}function Aa(G,X){if(A!=G)n.strokeStyle=A=G;if(K!=X)n.lineWidth=K=X;n.stroke();s.inflate(X*2)}function Ba(G){if(B!=G)n.fillStyle=B=G;n.fill()}function ua(G,X,U,J,T,Z,ca,ea,ga,ka,ia,la,va){var oa,ma;oa=ca.width-1;ma=ca.height-1;ea*=oa;ga*=ma;ka*=oa;ia*=ma;la*=oa;va*=ma;U-=G;J-=X;T-=G;Z-=X;ka-=ea;ia-=ga;la-=ea;va-=ga;ma=1/(ka*va-la*ia);oa=(va*U-ia*T)*ma;ia=(va*J-ia*Z)*ma;U=(ka*T- +la*U)*ma;J=(ka*Z-la*J)*ma;G=G-oa*ea-U*ga;X=X-ia*ea-J*ga;n.save();n.transform(oa,ia,U,J,G,X);n.clip();n.drawImage(ca,0,0);n.restore()}function Ja(G,X,U,J){var T=~~(G.r*255),Z=~~(G.g*255);G=~~(G.b*255);var ca=~~(X.r*255),ea=~~(X.g*255);X=~~(X.b*255);var ga=~~(U.r*255),ka=~~(U.g*255);U=~~(U.b*255);var ia=~~(J.r*255),la=~~(J.g*255);J=~~(J.b*255);ha[0]=T<0?0:T>255?255:T;ha[1]=Z<0?0:Z>255?255:Z;ha[2]=G<0?0:G>255?255:G;ha[4]=ca<0?0:ca>255?255:ca;ha[5]=ea<0?0:ea>255?255:ea;ha[6]=X<0?0:X>255?255:X;ha[8]=ga< +0?0:ga>255?255:ga;ha[9]=ka<0?0:ka>255?255:ka;ha[10]=U<0?0:U>255?255:U;ha[12]=ia<0?0:ia>255?255:ia;ha[13]=la<0?0:la>255?255:la;ha[14]=J<0?0:J>255?255:J;sa.putImageData(Da,0,0);ya.drawImage(ra,0,0);return ta}function Ea(G,X,U){G=(G-X)/(U-X);return G*G*(3-2*G)}function Fa(G){G=(G+1)*0.5;return G<0?0:G>1?1:G}function Ga(G,X){var U=X.x-G.x,J=X.y-G.y,T=1/Math.sqrt(U*U+J*J);U*=T;J*=T;X.x+=U;X.y+=J;G.x-=U;G.y-=J}var Ca,Ka,aa,ja,qa,Ha,La,wa;n.setTransform(1,0,0,-1,i,h);this.autoClear&&this.clear();e=d.projectScene(da, +na,this.sortElements);(z=da.lights.length>0)&&Ma(da);Ca=0;for(Ka=e.length;Ca0){W.r+=H.color.r*R;W.g+=H.color.g*R;W.b+=H.color.b*R}}else if(H instanceof THREE.PointLight){p.sub(H.position,E.centroidWorld);p.normalize();R=E.normalWorld.dot(p)*H.intensity;if(R>0){W.r+=H.color.r*R;W.g+=H.color.g*R;W.b+=H.color.b*R}}}}function b(Q,E,W,Y,S,H){y=d(F++);y.setAttribute("d","M "+Q.positionScreen.x+ +" "+Q.positionScreen.y+" L "+E.positionScreen.x+" "+E.positionScreen.y+" L "+W.positionScreen.x+","+W.positionScreen.y+"z");if(S instanceof THREE.MeshBasicMaterial)m.__styleString=S.color.__styleString;else if(S instanceof THREE.MeshLambertMaterial)if(C){O.r=L.r;O.g=L.g;O.b=L.b;a(H,Y,O);m.r=S.color.r*O.r;m.g=S.color.g*O.g;m.b=S.color.b*O.b;m.updateStyleString()}else m.__styleString=S.color.__styleString;else if(S instanceof THREE.MeshDepthMaterial){l=1-S.__2near/(S.__farPlusNear-Y.z*S.__farMinusNear); +m.setRGB(l,l,l)}else S instanceof THREE.MeshNormalMaterial&&m.setRGB(f(Y.normalWorld.x),f(Y.normalWorld.y),f(Y.normalWorld.z));S.wireframe?y.setAttribute("style","fill: none; stroke: "+m.__styleString+"; stroke-width: "+S.wireframe_linewidth+"; stroke-opacity: "+S.opacity+"; stroke-linecap: "+S.wireframe_linecap+"; stroke-linejoin: "+S.wireframe_linejoin):y.setAttribute("style","fill: "+m.__styleString+"; fill-opacity: "+S.opacity);i.appendChild(y)}function e(Q,E,W,Y,S,H,R){y=d(F++);y.setAttribute("d", +"M "+Q.positionScreen.x+" "+Q.positionScreen.y+" L "+E.positionScreen.x+" "+E.positionScreen.y+" L "+W.positionScreen.x+","+W.positionScreen.y+" L "+Y.positionScreen.x+","+Y.positionScreen.y+"z");if(H instanceof THREE.MeshBasicMaterial)m.__styleString=H.color.__styleString;else if(H instanceof THREE.MeshLambertMaterial)if(C){O.r=L.r;O.g=L.g;O.b=L.b;a(R,S,O);m.r=H.color.r*O.r;m.g=H.color.g*O.g;m.b=H.color.b*O.b;m.updateStyleString()}else m.__styleString=H.color.__styleString;else if(H instanceof THREE.MeshDepthMaterial){l= +1-H.__2near/(H.__farPlusNear-S.z*H.__farMinusNear);m.setRGB(l,l,l)}else H instanceof THREE.MeshNormalMaterial&&m.setRGB(f(S.normalWorld.x),f(S.normalWorld.y),f(S.normalWorld.z));H.wireframe?y.setAttribute("style","fill: none; stroke: "+m.__styleString+"; stroke-width: "+H.wireframe_linewidth+"; stroke-opacity: "+H.opacity+"; stroke-linecap: "+H.wireframe_linecap+"; stroke-linejoin: "+H.wireframe_linejoin):y.setAttribute("style","fill: "+m.__styleString+"; fill-opacity: "+H.opacity);i.appendChild(y)} +function d(Q){if(r[Q]==null){r[Q]=document.createElementNS("http://www.w3.org/2000/svg","path");M==0&&r[Q].setAttribute("shape-rendering","crispEdges");return r[Q]}return r[Q]}function f(Q){return Q<0?Math.min((1+Q)*0.5,0.5):0.5+Math.min(Q*0.5,0.5)}var g=null,k=new THREE.Projector,i=document.createElementNS("http://www.w3.org/2000/svg","svg"),h,n,c,D,u,x,A,B,K=new THREE.Rectangle,v=new THREE.Rectangle,C=false,m=new THREE.Color(16777215),O=new THREE.Color(16777215),L=new THREE.Color(0),j=new THREE.Color(0), +o=new THREE.Color(0),l,p=new THREE.Vector3,r=[],t=[],w=[],y,F,P,N,M=1;this.domElement=i;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(Q){switch(Q){case "high":M=1;break;case "low":M=0}};this.setSize=function(Q,E){h=Q;n=E;c=h/2;D=n/2;i.setAttribute("viewBox",-c+" "+-D+" "+h+" "+n);i.setAttribute("width",h);i.setAttribute("height",n);K.set(-c,-D,c,D)};this.clear=function(){for(;i.childNodes.length>0;)i.removeChild(i.childNodes[0])};this.render=function(Q,E){var W,Y, +S,H,R,q,s,z;this.autoClear&&this.clear();g=k.projectScene(Q,E,this.sortElements);N=P=F=0;if(C=Q.lights.length>0){s=Q.lights;L.setRGB(0,0,0);j.setRGB(0,0,0);o.setRGB(0,0,0);W=0;for(Y=s.length;W0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");c.attachShader(p, +i("fragment",l+j));c.attachShader(p,i("vertex",r+o));c.linkProgram(p);c.getProgramParameter(p,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(p,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");p.uniforms={};p.attributes={};return p}function d(j,o){if(j.image.length==6){if(!j.image.__webGLTextureCube&&!j.image.__cubeMapInitialized&&j.image.loadCount==6){j.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,j.image.__webGLTextureCube); +c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var l=0;l<6;++l)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,j.image[l]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);j.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+ +o);c.bindTexture(c.TEXTURE_CUBE_MAP,j.image.__webGLTextureCube)}}function f(j,o){if(!j.__webGLTexture&&j.image.loaded){j.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,j.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,j.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,h(j.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,h(j.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,h(j.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER, +h(j.min_filter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+o);c.bindTexture(c.TEXTURE_2D,j.__webGLTexture)}function g(j,o){var l,p,r;l=0;for(p=o.length;l= 0.0 )": -"",o?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",o?"pointDiffuse += mColor * pointDiffuseWeight;":"",o?"pointSpecular += mSpecular * pointSpecularWeight;":"",o?"}":"",i?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",i?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",i?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",i?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",i?"vec3 dirVector = normalize( lDirection.xyz );":"",i?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );": -"",i?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",i?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",i?"float dirSpecularWeight = 0.0;":"",i?"if ( dirDotNormalHalf >= 0.0 )":"",i?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",i?"dirDiffuse += mColor * dirDiffuseWeight;":"",i?"dirSpecular += mSpecular * dirSpecularWeight;":"",i?"}":"","vec4 totalLight = mAmbient;",i?"totalLight += dirDiffuse + dirSpecular;":"",o?"totalLight += pointDiffuse + pointSpecular;": +"",o?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",o?"pointDiffuse += mColor * pointDiffuseWeight;":"",o?"pointSpecular += mSpecular * pointSpecularWeight;":"",o?"}":"",j?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",j?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",j?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",j?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",j?"vec3 dirVector = normalize( lDirection.xyz );":"",j?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );": +"",j?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",j?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",j?"float dirSpecularWeight = 0.0;":"",j?"if ( dirDotNormalHalf >= 0.0 )":"",j?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",j?"dirDiffuse += mColor * dirDiffuseWeight;":"",j?"dirSpecular += mSpecular * dirSpecularWeight;":"",j?"}":"","vec4 totalLight = mAmbient;",j?"totalLight += dirDiffuse + dirSpecular;":"",o?"totalLight += pointDiffuse + pointSpecular;": "","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif\n}"].join("\n"); -n=e(r,n,l);c.useProgram(n);f(n,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);l&&f(n,["fogColor","fogNear","fogFar","fogDensity"]);i&&f(n,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);o&&f(n,["pointLightNumber", -"pointLightColor","pointLightPosition"]);c.uniform1i(n.uniforms.enableMap,0);c.uniform1i(n.uniforms.tMap,0);c.uniform1i(n.uniforms.enableCubeMap,0);c.uniform1i(n.uniforms.tCube,1);c.uniform1i(n.uniforms.mixEnvMap,0);c.uniform1i(n.uniforms.useRefract,0);j(n,["position","normal","uv"]);return n}(P.directional,P.point,fog);this.setSize=function(i,o){w.width=i;w.height=o;c.viewport(0,0,w.width,w.height)};this.setClearColor=function(i,o){var l=new THREE.Color(i);c.clearColor(l.r,l.g,l.b,o)};this.clear= -function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(i,o){var l,n,r,s,y,B=[],G=[],Q=[];s=[];y=[];c.uniform1i(i.uniforms.enableLighting,o.length);l=0;for(n=o.length;l0){R.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,R.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(O),c.STATIC_DRAW)}R.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,R.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER, -new Uint16Array(M),c.STATIC_DRAW);R.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,R.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(S),c.STATIC_DRAW);R.__webGLFaceCount=M.length;R.__webGLLineCount=S.length}};this.renderBuffer=function(i,o,l,n,r){var s,y,B,G,Q,N,M,S,D;if(n instanceof THREE.MeshShaderMaterial||n instanceof THREE.MeshDepthMaterial||n instanceof THREE.MeshNormalMaterial){if(!n.program){if(n instanceof THREE.MeshDepthMaterial){b(n,L.depth); -n.uniforms.mNear.value=i.near;n.uniforms.mFar.value=i.far}else n instanceof THREE.MeshNormalMaterial&&b(n,L.normal);n.program=e(n.fragment_shader,n.vertex_shader,null);M=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(D in n.uniforms)M.push(D);f(n.program,M);j(n.program,["position","normal","uv","tangent"])}D=n.program}else D=t;if(D!=C){c.useProgram(D);C=D}D==t&&this.setupLights(D,o);this.loadCamera(D,i);this.loadMatrices(D);if(n instanceof THREE.MeshShaderMaterial|| -n instanceof THREE.MeshDepthMaterial||n instanceof THREE.MeshNormalMaterial){B=n.wireframe;G=n.wireframe_linewidth;i=D;o=n.uniforms;var W;for(s in o){S=o[s].type;M=o[s].value;W=i.uniforms[s];if(S=="i")c.uniform1i(W,M);else if(S=="f")c.uniform1f(W,M);else if(S=="v3")c.uniform3f(W,M.x,M.y,M.z);else if(S=="c")c.uniform3f(W,M.r,M.g,M.b);else if(S=="t"){c.uniform1i(W,M);if(S=o[s].texture)S.image instanceof Array&&S.image.length==6?d(S,M):g(S,M)}}}if(n instanceof THREE.MeshPhongMaterial||n instanceof THREE.MeshLambertMaterial|| -n instanceof THREE.MeshBasicMaterial){s=n.color;y=n.opacity;B=n.wireframe;G=n.wireframe_linewidth;Q=n.map;N=n.env_map;o=n.combine==THREE.MixOperation;i=n.reflectivity;S=n.env_map&&n.env_map.mapping instanceof THREE.CubeRefractionMapping;M=n.refraction_ratio;c.uniform4f(D.uniforms.mColor,s.r*y,s.g*y,s.b*y,y);c.uniform1i(D.uniforms.mixEnvMap,o);c.uniform1f(D.uniforms.mReflectivity,i);c.uniform1i(D.uniforms.useRefract,S);c.uniform1f(D.uniforms.mRefractionRatio,M);if(l){c.uniform3f(D.uniforms.fogColor, -l.color.r,l.color.g,l.color.b);if(l instanceof THREE.Fog){c.uniform1f(D.uniforms.fogNear,l.near);c.uniform1f(D.uniforms.fogFar,l.far)}else l instanceof THREE.FogExp2&&c.uniform1f(D.uniforms.fogDensity,l.density)}}if(n instanceof THREE.MeshPhongMaterial){l=n.ambient;s=n.specular;n=n.shininess;c.uniform4f(D.uniforms.mAmbient,l.r,l.g,l.b,y);c.uniform4f(D.uniforms.mSpecular,s.r,s.g,s.b,y);c.uniform1f(D.uniforms.mShininess,n);c.uniform1i(D.uniforms.material,2)}else if(n instanceof THREE.MeshLambertMaterial)c.uniform1i(D.uniforms.material, -1);else n instanceof THREE.MeshBasicMaterial&&c.uniform1i(D.uniforms.material,0);if(Q){g(Q,0);c.uniform1i(D.uniforms.tMap,0);c.uniform1i(D.uniforms.enableMap,1)}else c.uniform1i(D.uniforms.enableMap,0);if(N){d(N,1);c.uniform1i(D.uniforms.tCube,1);c.uniform1i(D.uniforms.enableCubeMap,1)}else c.uniform1i(D.uniforms.enableCubeMap,0);y=D.attributes;c.bindBuffer(c.ARRAY_BUFFER,r.__webGLVertexBuffer);c.vertexAttribPointer(y.position,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(y.position);if(y.normal>= -0){c.bindBuffer(c.ARRAY_BUFFER,r.__webGLNormalBuffer);c.vertexAttribPointer(y.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(y.normal)}if(y.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,r.__webGLTangentBuffer);c.vertexAttribPointer(y.tangent,4,c.FLOAT,false,0,0);c.enableVertexAttribArray(y.tangent)}if(y.uv>=0)if(r.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,r.__webGLUVBuffer);c.vertexAttribPointer(y.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(y.uv)}else c.disableVertexAttribArray(y.uv);if(B){c.lineWidth(G); -c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,r.__webGLLineBuffer);c.drawElements(c.LINES,r.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,r.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,r.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(i,o,l,n,r,s,y){var B,G,Q,N,M;Q=0;for(N=n.materials.length;Q=0;l--){n=i.__webGLObjects[l].object; -o==n&&i.__webGLObjects.splice(l,1)}};this.setupMatrices=function(i,o){i.autoUpdateMatrix&&i.updateMatrix();u.multiply(o.matrix,i.matrix);I.set(u.flatten());x=THREE.Matrix4.makeInvert3x3(u).transpose();E.set(x.m);m.set(i.matrix.flatten())};this.loadMatrices=function(i){c.uniformMatrix4fv(i.uniforms.viewMatrix,false,A);c.uniformMatrix4fv(i.uniforms.modelViewMatrix,false,I);c.uniformMatrix4fv(i.uniforms.projectionMatrix,false,v);c.uniformMatrix3fv(i.uniforms.normalMatrix,false,E);c.uniformMatrix4fv(i.uniforms.objectMatrix, -false,m)};this.loadCamera=function(i,o){c.uniform3f(i.uniforms.cameraPosition,o.position.x,o.position.y,o.position.z)};this.setBlending=function(i){switch(i){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(i,o){if(i){!o||o=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(i=="back")c.cullFace(c.BACK); -else i=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0};var L={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}", +p=e(r,p,l);c.useProgram(p);g(p,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);l&&g(p,["fogColor","fogNear","fogFar","fogDensity"]);j&&g(p,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);o&&g(p,["pointLightNumber", +"pointLightColor","pointLightPosition"]);c.uniform1i(p.uniforms.enableMap,0);c.uniform1i(p.uniforms.tMap,0);c.uniform1i(p.uniforms.enableCubeMap,0);c.uniform1i(p.uniforms.tCube,1);c.uniform1i(p.uniforms.mixEnvMap,0);c.uniform1i(p.uniforms.useRefract,0);k(p,["position","normal","uv"]);return p}(O.directional,O.point,fog);this.setSize=function(j,o){n.width=j;n.height=o;c.viewport(0,0,n.width,n.height)};this.setClearColor=function(j,o){var l=new THREE.Color(j);c.clearColor(l.r,l.g,l.b,o)};this.clear= +function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(j,o){var l,p,r,t,w,y=[],F=[],P=[];t=[];w=[];c.uniform1i(j.uniforms.enableLighting,o.length);l=0;for(p=o.length;l0){R.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,R.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(S),c.STATIC_DRAW)}R.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,R.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER, +new Uint16Array(M),c.STATIC_DRAW);R.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,R.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(Q),c.STATIC_DRAW);R.__webGLFaceCount=M.length;R.__webGLLineCount=Q.length}};this.renderBuffer=function(j,o,l,p,r){var t,w,y,F,P,N,M,Q,E;if(p instanceof THREE.MeshShaderMaterial||p instanceof THREE.MeshDepthMaterial||p instanceof THREE.MeshNormalMaterial){if(!p.program){if(p instanceof THREE.MeshDepthMaterial){b(p,L.depth); +p.uniforms.mNear.value=j.near;p.uniforms.mFar.value=j.far}else p instanceof THREE.MeshNormalMaterial&&b(p,L.normal);p.program=e(p.fragment_shader,p.vertex_shader,null);M=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(E in p.uniforms)M.push(E);g(p.program,M);k(p.program,["position","normal","uv","tangent"])}E=p.program}else E=u;if(E!=D){c.useProgram(E);D=E}E==u&&this.setupLights(E,o);this.loadCamera(E,j);this.loadMatrices(E);if(p instanceof THREE.MeshShaderMaterial|| +p instanceof THREE.MeshDepthMaterial||p instanceof THREE.MeshNormalMaterial){y=p.wireframe;F=p.wireframe_linewidth;j=E;o=p.uniforms;var W;for(t in o){Q=o[t].type;M=o[t].value;W=j.uniforms[t];if(Q=="i")c.uniform1i(W,M);else if(Q=="f")c.uniform1f(W,M);else if(Q=="v3")c.uniform3f(W,M.x,M.y,M.z);else if(Q=="c")c.uniform3f(W,M.r,M.g,M.b);else if(Q=="t"){c.uniform1i(W,M);if(Q=o[t].texture)Q.image instanceof Array&&Q.image.length==6?d(Q,M):f(Q,M)}}}if(p instanceof THREE.MeshPhongMaterial||p instanceof THREE.MeshLambertMaterial|| +p instanceof THREE.MeshBasicMaterial){t=p.color;w=p.opacity;y=p.wireframe;F=p.wireframe_linewidth;P=p.map;N=p.env_map;o=p.combine==THREE.MixOperation;j=p.reflectivity;Q=p.env_map&&p.env_map.mapping instanceof THREE.CubeRefractionMapping;M=p.refraction_ratio;c.uniform4f(E.uniforms.mColor,t.r*w,t.g*w,t.b*w,w);c.uniform1i(E.uniforms.mixEnvMap,o);c.uniform1f(E.uniforms.mReflectivity,j);c.uniform1i(E.uniforms.useRefract,Q);c.uniform1f(E.uniforms.mRefractionRatio,M);if(l){c.uniform3f(E.uniforms.fogColor, +l.color.r,l.color.g,l.color.b);if(l instanceof THREE.Fog){c.uniform1f(E.uniforms.fogNear,l.near);c.uniform1f(E.uniforms.fogFar,l.far)}else l instanceof THREE.FogExp2&&c.uniform1f(E.uniforms.fogDensity,l.density)}}if(p instanceof THREE.MeshPhongMaterial){l=p.ambient;t=p.specular;p=p.shininess;c.uniform4f(E.uniforms.mAmbient,l.r,l.g,l.b,w);c.uniform4f(E.uniforms.mSpecular,t.r,t.g,t.b,w);c.uniform1f(E.uniforms.mShininess,p);c.uniform1i(E.uniforms.material,2)}else if(p instanceof THREE.MeshLambertMaterial)c.uniform1i(E.uniforms.material, +1);else p instanceof THREE.MeshBasicMaterial&&c.uniform1i(E.uniforms.material,0);if(P){f(P,0);c.uniform1i(E.uniforms.tMap,0);c.uniform1i(E.uniforms.enableMap,1)}else c.uniform1i(E.uniforms.enableMap,0);if(N){d(N,1);c.uniform1i(E.uniforms.tCube,1);c.uniform1i(E.uniforms.enableCubeMap,1)}else c.uniform1i(E.uniforms.enableCubeMap,0);w=E.attributes;c.bindBuffer(c.ARRAY_BUFFER,r.__webGLVertexBuffer);c.vertexAttribPointer(w.position,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(w.position);if(w.normal>= +0){c.bindBuffer(c.ARRAY_BUFFER,r.__webGLNormalBuffer);c.vertexAttribPointer(w.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(w.normal)}if(w.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,r.__webGLTangentBuffer);c.vertexAttribPointer(w.tangent,4,c.FLOAT,false,0,0);c.enableVertexAttribArray(w.tangent)}if(w.uv>=0)if(r.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,r.__webGLUVBuffer);c.vertexAttribPointer(w.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(w.uv)}else c.disableVertexAttribArray(w.uv);if(y){c.lineWidth(F); +c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,r.__webGLLineBuffer);c.drawElements(c.LINES,r.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,r.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,r.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(j,o,l,p,r,t,w){var y,F,P,N,M;P=0;for(N=p.materials.length;P=0;l--){p=j.__webGLObjects[l].object; +o==p&&j.__webGLObjects.splice(l,1)}};this.setupMatrices=function(j,o){j.autoUpdateMatrix&&j.updateMatrix();x.multiply(o.matrix,j.matrix);K.set(x.flatten());A=THREE.Matrix4.makeInvert3x3(x).transpose();C.set(A.m);m.set(j.matrix.flatten())};this.loadMatrices=function(j){c.uniformMatrix4fv(j.uniforms.viewMatrix,false,B);c.uniformMatrix4fv(j.uniforms.modelViewMatrix,false,K);c.uniformMatrix4fv(j.uniforms.projectionMatrix,false,v);c.uniformMatrix3fv(j.uniforms.normalMatrix,false,C);c.uniformMatrix4fv(j.uniforms.objectMatrix, +false,m)};this.loadCamera=function(j,o){c.uniform3f(j.uniforms.cameraPosition,o.position.x,o.position.y,o.position.z)};this.setBlending=function(j){switch(j){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(j,o){if(j){!o||o=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(j=="back")c.cullFace(c.BACK); +else j=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0};var L={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}", vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}",vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"}}}; THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]}; THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null}; -var GeometryUtils={merge:function(a,b){var e=b instanceof THREE.Mesh,d=a.vertices.length,g=e?b.geometry:b,f=a.vertices,j=g.vertices,h=a.faces,k=g.faces,w=a.uvs;g=g.uvs;e&&b.updateMatrix();for(var c=0,C=j.length;c= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}", vertex_shader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, basic:{uniforms:{},vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"void main() {\ngl_FragColor = vec4(1.0, 0.0, 0.0, 0.5);\n}"},cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertex_shader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}", -fragment_shader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"}}},Cube=function(a,b,e,d,g,f,j,h){function k(A,I,v,E,m,P,L,i){var o,l=d||1,n=g||1,r=l+1,s=n+1,y=m/2,B=P/2;m=m/l;P=P/n;var G=w.vertices.length;if(A=="x"&&I=="y"||A=="y"&&I=="x")o="z";else if(A=="x"&&I=="z"||A=="z"&&I=="x")o="y";else if(A=="z"&&I=="y"||A=="y"&&I=="z")o="x";for(iy=0;iy0||(c=this.vertices.push(new THREE.Vertex(new THREE.Vector3(C,h,t)))-1);w.push(c)}b.push(w)}var u,x,A;g=b.length;for(e=0;e0)for(d=0;d1){u=this.vertices[j].position.clone(); -x=this.vertices[k].position.clone();A=this.vertices[w].position.clone();u.normalize();x.normalize();A.normalize();this.faces.push(new THREE.Face3(j,k,w,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(A.x,A.y,A.z)]));this.uvs.push([c,C,I])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; +var Sphere=function(a,b,e){THREE.Geometry.call(this);var d,f=Math.PI,g=Math.max(3,b||8),k=Math.max(2,e||6);b=[];for(e=0;e0||(c=this.vertices.push(new THREE.Vertex(new THREE.Vector3(D,i,u)))-1);n.push(c)}b.push(n)}var x,A,B;f=b.length;for(e=0;e0)for(d=0;d1){x=this.vertices[k].position.clone(); +A=this.vertices[h].position.clone();B=this.vertices[n].position.clone();x.normalize();A.normalize();B.normalize();this.faces.push(new THREE.Face3(k,h,n,[new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(A.x,A.y,A.z),new THREE.Vector3(B.x,B.y,B.z)]));this.uvs.push([c,D,K])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?this.addStatusElement():null}; THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="#b00";a.style.color="#fff";a.style.width="140px";a.style.padding="0.25em 0.25em 0.25em 0.5em";a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ";b+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML= -b},loadAsciiOld:function(a,b){var e=document.createElement("script");e.type="text/javascript";e.onload=b;e.src=a;document.getElementsByTagName("head")[0].appendChild(e)},loadAscii:function(a,b,e){var d=(new Date).getTime();a=new Worker(a);a.onmessage=function(g){THREE.Loader.prototype.createModel(g.data,b,e)};a.postMessage(d)},loadBinary:function(a,b,e){var d=(new Date).getTime();a=new Worker(a);var g=this.showProgress?THREE.Loader.prototype.updateProgress:null;a.onmessage=function(f){THREE.Loader.prototype.loadAjaxBuffers(f.data.buffers, -f.data.materials,b,e,g)};a.onerror=function(f){alert("worker.onerror: "+f.message+"\n"+f.data);f.preventDefault()};a.postMessage(d)},loadAjaxBuffers:function(a,b,e,d,g){var f=new XMLHttpRequest,j=d+"/"+a,h=0;f.onreadystatechange=function(){if(f.readyState==4)f.status==200||f.status==0?THREE.Loader.prototype.createBinModel(f.responseText,e,d,b):alert("Couldn't load ["+j+"] ["+f.status+"]");else if(f.readyState==3){if(g){if(h==0)h=f.getResponseHeader("Content-Length");g({total:h,loaded:f.responseText.length})}}else if(f.readyState== -2)h=f.getResponseHeader("Content-Length")};f.open("GET",j,true);f.overrideMimeType("text/plain; charset=x-user-defined");f.setRequestHeader("Content-Type","text/plain");f.send(null)},createBinModel:function(a,b,e,d){var g=function(f){function j(p,q){var z=c(p,q),K=c(p,q+1),T=c(p,q+2),ba=c(p,q+3),fa=(ba<<1&255|T>>7)-127;z=(T&127)<<16|K<<8|z;if(z==0&&fa==-127)return 0;return(1-2*(ba>>7))*(1+z*Math.pow(2,-23))*Math.pow(2,fa)}function h(p,q){var z=c(p,q),K=c(p,q+1),T=c(p,q+2);return(c(p,q+3)<<24)+(T<< -16)+(K<<8)+z}function k(p,q){var z=c(p,q);return(c(p,q+1)<<8)+z}function w(p,q){var z=c(p,q);return z>127?z-256:z}function c(p,q){return p.charCodeAt(q)&255}function C(p){var q,z,K;q=h(a,p);z=h(a,p+i);K=h(a,p+o);p=k(a,p+l);THREE.Loader.prototype.f3(v,q,z,K,p)}function t(p){var q,z,K,T,ba,fa;q=h(a,p);z=h(a,p+i);K=h(a,p+o);T=k(a,p+l);ba=h(a,p+n);fa=h(a,p+r);p=h(a,p+s);THREE.Loader.prototype.f3n(v,P,q,z,K,T,ba,fa,p)}function u(p){var q,z,K,T;q=h(a,p);z=h(a,p+y);K=h(a,p+B);T=h(a,p+G);p=k(a,p+Q);THREE.Loader.prototype.f4(v, -q,z,K,T,p)}function x(p){var q,z,K,T,ba,fa,na,da;q=h(a,p);z=h(a,p+y);K=h(a,p+B);T=h(a,p+G);ba=k(a,p+Q);fa=h(a,p+N);na=h(a,p+M);da=h(a,p+S);p=h(a,p+D);THREE.Loader.prototype.f4n(v,P,q,z,K,T,ba,fa,na,da,p)}function A(p){var q,z;q=h(a,p);z=h(a,p+W);p=h(a,p+X);THREE.Loader.prototype.uv3(v,L[q*2],L[q*2+1],L[z*2],L[z*2+1],L[p*2],L[p*2+1])}function I(p){var q,z,K;q=h(a,p);z=h(a,p+O);K=h(a,p+H);p=h(a,p+R);THREE.Loader.prototype.uv4(v,L[q*2],L[q*2+1],L[z*2],L[z*2+1],L[K*2],L[K*2+1],L[p*2],L[p*2+1])}var v= -this,E=0,m,P=[],L=[],i,o,l,n,r,s,y,B,G,Q,N,M,S,D,W,X,O,H,R;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(v,d,f);m={signature:a.substr(E,8),header_bytes:c(a,E+8),vertex_coordinate_bytes:c(a,E+9),normal_coordinate_bytes:c(a,E+10),uv_coordinate_bytes:c(a,E+11),vertex_index_bytes:c(a,E+12),normal_index_bytes:c(a,E+13),uv_index_bytes:c(a,E+14),material_index_bytes:c(a,E+15),nvertices:h(a,E+16),nnormals:h(a,E+16+4),nuvs:h(a,E+16+8),ntri_flat:h(a,E+16+12),ntri_smooth:h(a,E+16+16),ntri_flat_uv:h(a, -E+16+20),ntri_smooth_uv:h(a,E+16+24),nquad_flat:h(a,E+16+28),nquad_smooth:h(a,E+16+32),nquad_flat_uv:h(a,E+16+36),nquad_smooth_uv:h(a,E+16+40)};E+=m.header_bytes;i=m.vertex_index_bytes;o=m.vertex_index_bytes*2;l=m.vertex_index_bytes*3;n=m.vertex_index_bytes*3+m.material_index_bytes;r=m.vertex_index_bytes*3+m.material_index_bytes+m.normal_index_bytes;s=m.vertex_index_bytes*3+m.material_index_bytes+m.normal_index_bytes*2;y=m.vertex_index_bytes;B=m.vertex_index_bytes*2;G=m.vertex_index_bytes*3;Q=m.vertex_index_bytes* -4;N=m.vertex_index_bytes*4+m.material_index_bytes;M=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes;S=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes*2;D=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes*3;W=m.uv_index_bytes;X=m.uv_index_bytes*2;O=m.uv_index_bytes;H=m.uv_index_bytes*2;R=m.uv_index_bytes*3;E+=function(p){var q,z,K,T=m.vertex_coordinate_bytes*3,ba=p+m.nvertices*T;for(p=p;p>7)-127;z=(V&127)<<16|I<<8|z;if(z==0&&fa==-127)return 0;return(1-2*(ba>>7))*(1+z*Math.pow(2,-23))*Math.pow(2,fa)}function i(q,s){var z=c(q,s),I=c(q,s+1),V=c(q,s+2);return(c(q,s+3)<<24)+(V<< +16)+(I<<8)+z}function h(q,s){var z=c(q,s);return(c(q,s+1)<<8)+z}function n(q,s){var z=c(q,s);return z>127?z-256:z}function c(q,s){return q.charCodeAt(s)&255}function D(q){var s,z,I;s=i(a,q);z=i(a,q+j);I=i(a,q+o);q=h(a,q+l);THREE.Loader.prototype.f3(v,s,z,I,q)}function u(q){var s,z,I,V,ba,fa;s=i(a,q);z=i(a,q+j);I=i(a,q+o);V=h(a,q+l);ba=i(a,q+p);fa=i(a,q+r);q=i(a,q+t);THREE.Loader.prototype.f3n(v,O,s,z,I,V,ba,fa,q)}function x(q){var s,z,I,V;s=i(a,q);z=i(a,q+w);I=i(a,q+y);V=i(a,q+F);q=h(a,q+P);THREE.Loader.prototype.f4(v, +s,z,I,V,q)}function A(q){var s,z,I,V,ba,fa,xa,$;s=i(a,q);z=i(a,q+w);I=i(a,q+y);V=i(a,q+F);ba=h(a,q+P);fa=i(a,q+N);xa=i(a,q+M);$=i(a,q+Q);q=i(a,q+E);THREE.Loader.prototype.f4n(v,O,s,z,I,V,ba,fa,xa,$,q)}function B(q){var s,z;s=i(a,q);z=i(a,q+W);q=i(a,q+Y);THREE.Loader.prototype.uv3(v,L[s*2],L[s*2+1],L[z*2],L[z*2+1],L[q*2],L[q*2+1])}function K(q){var s,z,I;s=i(a,q);z=i(a,q+S);I=i(a,q+H);q=i(a,q+R);THREE.Loader.prototype.uv4(v,L[s*2],L[s*2+1],L[z*2],L[z*2+1],L[I*2],L[I*2+1],L[q*2],L[q*2+1])}var v=this, +C=0,m,O=[],L=[],j,o,l,p,r,t,w,y,F,P,N,M,Q,E,W,Y,S,H,R;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(v,d,g);m={signature:a.substr(C,8),header_bytes:c(a,C+8),vertex_coordinate_bytes:c(a,C+9),normal_coordinate_bytes:c(a,C+10),uv_coordinate_bytes:c(a,C+11),vertex_index_bytes:c(a,C+12),normal_index_bytes:c(a,C+13),uv_index_bytes:c(a,C+14),material_index_bytes:c(a,C+15),nvertices:i(a,C+16),nnormals:i(a,C+16+4),nuvs:i(a,C+16+8),ntri_flat:i(a,C+16+12),ntri_smooth:i(a,C+16+16),ntri_flat_uv:i(a, +C+16+20),ntri_smooth_uv:i(a,C+16+24),nquad_flat:i(a,C+16+28),nquad_smooth:i(a,C+16+32),nquad_flat_uv:i(a,C+16+36),nquad_smooth_uv:i(a,C+16+40)};C+=m.header_bytes;j=m.vertex_index_bytes;o=m.vertex_index_bytes*2;l=m.vertex_index_bytes*3;p=m.vertex_index_bytes*3+m.material_index_bytes;r=m.vertex_index_bytes*3+m.material_index_bytes+m.normal_index_bytes;t=m.vertex_index_bytes*3+m.material_index_bytes+m.normal_index_bytes*2;w=m.vertex_index_bytes;y=m.vertex_index_bytes*2;F=m.vertex_index_bytes*3;P=m.vertex_index_bytes* +4;N=m.vertex_index_bytes*4+m.material_index_bytes;M=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes;Q=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes*2;E=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes*3;W=m.uv_index_bytes;Y=m.uv_index_bytes*2;S=m.uv_index_bytes;H=m.uv_index_bytes*2;R=m.uv_index_bytes*3;C+=function(q){var s,z,I,V=m.vertex_coordinate_bytes*3,ba=q+m.nvertices*V;for(q=q;q