diff --git a/examples/hdr.html b/examples/hdr.html
index 4f6e1015..d0066ba4 100644
--- a/examples/hdr.html
+++ b/examples/hdr.html
@@ -71,6 +71,7 @@
@@ -152,8 +160,9 @@
materialHDR = new THREE.MeshShaderMaterial( {
- uniforms: { tDiffuse: { type: "t", value: 0, texture: texture },
- exposure: { type: "f", value: 0.125 }
+ uniforms: { tDiffuse: { type: "t", value: 0, texture: texture },
+ exposure: { type: "f", value: 0.125 },
+ brightMax: { type: "f", value: 0.5 }
},
vertex_shader: getText( 'vs-hdr' ),
fragment_shader: getText( 'fs-hdr' )