diff --git a/build/Three.js b/build/Three.js index 0d38772b..67ef6a84 100755 --- a/build/Three.js +++ b/build/Three.js @@ -1,84 +1,84 @@ // Three.js r41/ROME - http://github.com/mrdoob/three.js var THREE=THREE||{};if(!window.Int32Array)window.Int32Array=Array,window.Float32Array=Array;THREE.Color=function(b){this.setHex(b)}; -THREE.Color.prototype={copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;this.hex=b.hex},setHex:function(b){this.hex=~~b&16777215;this.updateRGB()},setRGB:function(b,c,e){this.r=b;this.g=c;this.b=e;this.updateHex()},setHSV:function(b,c,e){var f,g,j,k,m,n;if(e==0)f=g=j=0;else switch(k=Math.floor(b*6),m=b*6-k,b=e*(1-c),n=e*(1-c*m),c=e*(1-c*(1-m)),k){case 1:f=n;g=e;j=b;break;case 2:f=b;g=e;j=c;break;case 3:f=b;g=n;j=e;break;case 4:f=c;g=b;j=e;break;case 5:f=e;g=b;j=n;break;case 6:case 0:f=e,g=c,j=b}this.setRGB(f, -g,j)},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(b,c){this.set(b||0,c||0)}; +THREE.Color.prototype={copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;this.hex=b.hex},setHex:function(b){this.hex=~~b&16777215;this.updateRGB()},setRGB:function(b,c,d){this.r=b;this.g=c;this.b=d;this.updateHex()},setHSV:function(b,c,d){var e,f,h,j,k,m;if(d==0)e=f=h=0;else switch(j=Math.floor(b*6),k=b*6-j,b=d*(1-c),m=d*(1-c*k),c=d*(1-c*(1-k)),j){case 1:e=m;f=d;h=b;break;case 2:e=b;f=d;h=c;break;case 3:e=b;f=m;h=d;break;case 4:e=c;f=b;h=d;break;case 5:e=d;f=b;h=m;break;case 6:case 0:e=d,f=c,h=b}this.setRGB(e, +f,h)},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(b,c){this.set(b||0,c||0)}; THREE.Vector2.prototype={set:function(b,c){this.x=b;this.y=c;return this},copy:function(b){this.x=b.x;this.y=b.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;return this},divideScalar:function(b){b? (this.x/=b,this.y/=b):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){var c=this.x-b.x,b=this.y-b.y;return c*c+b*b},setLength:function(b){return this.normalize().multiplyScalar(b)}, -unit:function(){return this.normalize()},equals:function(b){return b.x==this.x&&b.y==this.y}};THREE.Vector3=function(b,c,e){this.set(b||0,c||0,e||0)}; -THREE.Vector3.prototype={set:function(b,c,e){this.x=b;this.y=c;this.z=e;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;return this},addScalar:function(b){this.x+=b;this.y+=b;this.z+=b;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-c.z;return this},subSelf:function(b){this.x-= +unit:function(){return this.normalize()},equals:function(b){return b.x==this.x&&b.y==this.y}};THREE.Vector3=function(b,c,d){this.set(b||0,c||0,d||0)}; +THREE.Vector3.prototype={set:function(b,c,d){this.x=b;this.y=c;this.z=d;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;return this},addScalar:function(b){this.x+=b;this.y+=b;this.z+=b;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-c.z;return this},subSelf:function(b){this.x-= b.x;this.y-=b.y;this.z-=b.z;return this},multiply:function(b,c){this.x=b.x*c.x;this.y=b.y*c.y;this.z=b.z*c.z;return this},multiplySelf:function(b){this.x*=b.x;this.y*=b.y;this.z*=b.y;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;return this},divideSelf:function(b){return this.divide(this,b)},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z* b.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},cross:function(b,c){this.x=b.y*c.z-b.z*c.y;this.y=b.z*c.x-b.x*c.z;this.z=b.x*c.y-b.y*c.x;return this},crossSelf:function(b){return this.set(this.y*b.z-this.z*b.y,this.z*b.x-this.x*b.z,this.x* b.y-this.y*b.x)},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){return(new THREE.Vector3).sub(this,b).lengthSq()},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){var c=Math.cos(this.y);this.y=Math.asin(b.n13);Math.abs(c)>1.0E-5?(this.x=Math.atan2(-b.n23/c,b.n33/c),this.z=Math.atan2(-b.n12/c,b.n11/c)):(this.x=0,this.z=Math.atan2(b.n21,b.n22))},isZero:function(){return this.lengthSq()<1.0E-4}}; -THREE.Vector4=function(b,c,e,f){this.set(b||0,c||0,e||0,f||1)}; -THREE.Vector4.prototype={set:function(b,c,e,f){this.x=b;this.y=c;this.z=e;this.w=f;return this},copy:function(b){return this.set(b.x,b.y,b.z,b.w||1)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;this.w=b.w+c.w;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;this.w+=b.w;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-c.z;this.w=b.w-c.w;return this},subSelf:function(b){this.x-= +THREE.Vector4=function(b,c,d,e){this.set(b||0,c||0,d||0,e||1)}; +THREE.Vector4.prototype={set:function(b,c,d,e){this.x=b;this.y=c;this.z=d;this.w=e;return this},copy:function(b){return this.set(b.x,b.y,b.z,b.w||1)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;this.w=b.w+c.w;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;this.w+=b.w;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-c.z;this.w=b.w-c.w;return this},subSelf:function(b){this.x-= b.x;this.y-=b.y;this.z-=b.z;this.w-=b.w;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;this.w*=b;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b,this.w/=b):this.set(0,0,0,1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z+this.w*b.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())}, setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3}; -THREE.Ray.prototype={intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,e,f=[];c=0;for(e=b.length;c0&&b>0&&j+b<1}if(b instanceof THREE.Particle){var f=c(this.origin,this.direction,b);if(!f||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=c(this.origin,this.direction,b);if(!f||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)))return[];var g,j,k,m,n,p,o,t,u,v,w=b.geometry, -E=w.vertices,H=[],f=0;for(g=w.faces.length;f0:t<0))if(o=o.dot((new THREE.Vector3).sub(k,u))/t,u=u.addSelf(v.multiplyScalar(o)), -j instanceof THREE.Face3)e(u,k,m,n)&&(j={distance:this.origin.distanceTo(u),point:u,face:j,object:b},H.push(j));else if(j instanceof THREE.Face4&&(e(u,k,m,p)||e(u,m,n,p)))j={distance:this.origin.distanceTo(u),point:u,face:j,object:b},H.push(j);return H}else return[]}}; -THREE.Rectangle=function(){function b(){j=f-c;k=g-e}var c,e,f,g,j,k,m=!0;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return j};this.getHeight=function(){return k};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(j,k,o,t){m=!1;c=j;e=k;f=o;g=t;b()};this.addPoint=function(j,k){m?(m=!1,c=j,e=k,f=j,g=k):(c=cj?f:j,g=g>k?g:k);b()};this.add3Points= -function(j,k,o,t,u,v){m?(m=!1,c=jo?j>u?j:u:o>u?o:u,g=k>t?k>v?k:v:t>v?t:v):(c=jo?j>u?j>f?j:f:u>f?u:f:o>u?o>f?o:f:u>f?u:f,g=k>t?k>v?k>g?k:g:v>g?v:g:t>v?t>g?t:g:v>g?v:g);b()};this.addRectangle=function(j){m?(m=!1,c=j.getLeft(),e=j.getTop(),f=j.getRight(),g=j.getBottom()):(c=cj.getRight()?f:j.getRight(),g=g> -j.getBottom()?g:j.getBottom());b()};this.inflate=function(j){c-=j;e-=j;f+=j;g+=j;b()};this.minSelf=function(j){c=c>j.getLeft()?c:j.getLeft();e=e>j.getTop()?e:j.getTop();f=f=0&&Math.min(g,b.getBottom())-Math.max(e,b.getTop())>=0};this.empty=function(){m=!0;g=f=e=c=0;b()};this.isEmpty=function(){return m}};THREE.Matrix3=function(){this.m=[]}; -THREE.Matrix3.prototype={transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};THREE.Matrix4=function(b,c,e,f,g,j,k,m,n,p,o,t,u,v,w,E){this.set(b||1,c||0,e||0,f||0,g||0,j||1,k||0,m||0,n||0,p||0,o||1,t||0,u||0,v||0,w||0,E||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; -THREE.Matrix4.prototype={set:function(b,c,e,f,g,j,k,m,n,p,o,t,u,v,w,E){this.n11=b;this.n12=c;this.n13=e;this.n14=f;this.n21=g;this.n22=j;this.n23=k;this.n24=m;this.n31=n;this.n32=p;this.n33=o;this.n34=t;this.n41=u;this.n42=v;this.n43=w;this.n44=E;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,c,e){var f=THREE.Matrix4.__v1, -g=THREE.Matrix4.__v2,j=THREE.Matrix4.__v3;j.sub(b,c).normalize();if(j.length()===0)j.z=1;f.cross(e,j).normalize();f.length()===0&&(j.x+=1.0E-4,f.cross(e,j).normalize());g.cross(j,f).normalize();this.n11=f.x;this.n12=g.x;this.n13=j.x;this.n21=f.y;this.n22=g.y;this.n23=j.y;this.n31=f.z;this.n32=g.z;this.n33=j.z;return this},multiplyVector3:function(b){var c=b.x,e=b.y,f=b.z,g=1/(this.n41*c+this.n42*e+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*e+this.n13*f+this.n14)*g;b.y=(this.n21*c+this.n22*e+this.n23* -f+this.n24)*g;b.z=(this.n31*c+this.n32*e+this.n33*f+this.n34)*g;return b},multiplyVector4:function(b){var c=b.x,e=b.y,f=b.z,g=b.w;b.x=this.n11*c+this.n12*e+this.n13*f+this.n14*g;b.y=this.n21*c+this.n22*e+this.n23*f+this.n24*g;b.z=this.n31*c+this.n32*e+this.n33*f+this.n34*g;b.w=this.n41*c+this.n42*e+this.n43*f+this.n44*g;return b},rotateAxis:function(b){var c=b.x,e=b.y,f=b.z;b.x=c*this.n11+e*this.n12+f*this.n13;b.y=c*this.n21+e*this.n22+f*this.n23;b.z=c*this.n31+e*this.n32+f*this.n33;b.normalize(); -return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,g=b.n13,j=b.n14,k=b.n21,m=b.n22,n=b.n23,p=b.n24,o=b.n31,t=b.n32,u=b.n33,v=b.n34,w=b.n41,E=b.n42,H=b.n43,B=b.n44,K=c.n11,A=c.n12,I=c.n13,G=c.n14,C=c.n21,R=c.n22, -D=c.n23,N=c.n24,J=c.n31,V=c.n32,h=c.n33,X=c.n34;this.n11=e*K+f*C+g*J;this.n12=e*A+f*R+g*V;this.n13=e*I+f*D+g*h;this.n14=e*G+f*N+g*X+j;this.n21=k*K+m*C+n*J;this.n22=k*A+m*R+n*V;this.n23=k*I+m*D+n*h;this.n24=k*G+m*N+n*X+p;this.n31=o*K+t*C+u*J;this.n32=o*A+t*R+u*V;this.n33=o*I+t*D+u*h;this.n34=o*G+t*N+u*X+v;this.n41=w*K+E*C+H*J;this.n42=w*A+E*R+H*V;this.n43=w*I+E*D+H*h;this.n44=w*G+E*N+H*X+B;return this},multiplyToArray:function(b,c,e){this.multiply(b,c);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]= -this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b= -this.n11,c=this.n12,e=this.n13,f=this.n14,g=this.n21,j=this.n22,k=this.n23,m=this.n24,n=this.n31,p=this.n32,o=this.n33,t=this.n34,u=this.n41,v=this.n42,w=this.n43,E=this.n44;return f*k*p*u-e*m*p*u-f*j*o*u+c*m*o*u+e*j*t*u-c*k*t*u-f*k*n*v+e*m*n*v+f*g*o*v-b*m*o*v-e*g*t*v+b*k*t*v+f*j*n*w-c*m*n*w-f*g*p*w+b*m*p*w+c*g*t*w-b*j*t*w-e*j*n*E+c*k*n*E+e*g*p*E-b*k*p*E-c*g*o*E+b*j*o*E},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32= +THREE.Ray.prototype={intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,d,e=[];c=0;for(d=b.length;c0&&b>0&&h+b<1}if(b instanceof THREE.Particle){var e=c(this.origin,this.direction,b);if(!e||e>b.scale.x)return[];return[{distance:e,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){e=c(this.origin,this.direction,b);if(!e||e>b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)))return[];var f,h,j,k,m,n,o,p,t,u,v=b.geometry, +A=v.vertices,E=[],e=0;for(f=v.faces.length;e0:p<0))if(o=o.dot((new THREE.Vector3).sub(j,t))/p,t=t.addSelf(u.multiplyScalar(o)), +h instanceof THREE.Face3)d(t,j,k,m)&&(h={distance:this.origin.distanceTo(t),point:t,face:h,object:b},E.push(h));else if(h instanceof THREE.Face4&&(d(t,j,k,n)||d(t,k,m,n)))h={distance:this.origin.distanceTo(t),point:t,face:h,object:b},E.push(h);return E}else return[]}}; +THREE.Rectangle=function(){function b(){h=e-c;j=f-d}var c,d,e,f,h,j,k=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return f};this.set=function(h,j,o,p){k=!1;c=h;d=j;e=o;f=p;b()};this.addPoint=function(h,j){k?(k=!1,c=h,d=j,e=h,f=j):(c=ch?e:h,f=f>j?f:j);b()};this.add3Points= +function(h,j,o,p,t,u){k?(k=!1,c=ho?h>t?h:t:o>t?o:t,f=j>p?j>u?j:u:p>u?p:u):(c=ho?h>t?h>e?h:e:t>e?t:e:o>t?o>e?o:e:t>e?t:e,f=j>p?j>u?j>f?j:f:u>f?u:f:p>u?p>f?p:f:u>f?u:f);b()};this.addRectangle=function(h){k?(k=!1,c=h.getLeft(),d=h.getTop(),e=h.getRight(),f=h.getBottom()):(c=ch.getRight()?e:h.getRight(),f=f> +h.getBottom()?f:h.getBottom());b()};this.inflate=function(h){c-=h;d-=h;e+=h;f+=h;b()};this.minSelf=function(h){c=c>h.getLeft()?c:h.getLeft();d=d>h.getTop()?d:h.getTop();e=e=0&&Math.min(f,b.getBottom())-Math.max(d,b.getTop())>=0};this.empty=function(){k=!0;f=e=d=c=0;b()};this.isEmpty=function(){return k}};THREE.Matrix3=function(){this.m=[]}; +THREE.Matrix3.prototype={transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};THREE.Matrix4=function(b,c,d,e,f,h,j,k,m,n,o,p,t,u,v,A){this.set(b||1,c||0,d||0,e||0,f||0,h||1,j||0,k||0,m||0,n||0,o||1,p||0,t||0,u||0,v||0,A||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; +THREE.Matrix4.prototype={set:function(b,c,d,e,f,h,j,k,m,n,o,p,t,u,v,A){this.n11=b;this.n12=c;this.n13=d;this.n14=e;this.n21=f;this.n22=h;this.n23=j;this.n24=k;this.n31=m;this.n32=n;this.n33=o;this.n34=p;this.n41=t;this.n42=u;this.n43=v;this.n44=A;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,c,d){var e=THREE.Matrix4.__v1, +f=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(b,c).normalize();if(h.length()===0)h.z=1;e.cross(d,h).normalize();e.length()===0&&(h.x+=1.0E-4,e.cross(d,h).normalize());f.cross(h,e).normalize();this.n11=e.x;this.n12=f.x;this.n13=h.x;this.n21=e.y;this.n22=f.y;this.n23=h.y;this.n31=e.z;this.n32=f.z;this.n33=h.z;return this},multiplyVector3:function(b){var c=b.x,d=b.y,e=b.z,f=1/(this.n41*c+this.n42*d+this.n43*e+this.n44);b.x=(this.n11*c+this.n12*d+this.n13*e+this.n14)*f;b.y=(this.n21*c+this.n22*d+this.n23* +e+this.n24)*f;b.z=(this.n31*c+this.n32*d+this.n33*e+this.n34)*f;return b},multiplyVector4:function(b){var c=b.x,d=b.y,e=b.z,f=b.w;b.x=this.n11*c+this.n12*d+this.n13*e+this.n14*f;b.y=this.n21*c+this.n22*d+this.n23*e+this.n24*f;b.z=this.n31*c+this.n32*d+this.n33*e+this.n34*f;b.w=this.n41*c+this.n42*d+this.n43*e+this.n44*f;return b},rotateAxis:function(b){var c=b.x,d=b.y,e=b.z;b.x=c*this.n11+d*this.n12+e*this.n13;b.y=c*this.n21+d*this.n22+e*this.n23;b.z=c*this.n31+d*this.n32+e*this.n33;b.normalize(); +return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var d=b.n11,e=b.n12,f=b.n13,h=b.n14,j=b.n21,k=b.n22,m=b.n23,n=b.n24,o=b.n31,p=b.n32,t=b.n33,u=b.n34,v=b.n41,A=b.n42,E=b.n43,y=b.n44,F=c.n11,x=c.n12,H=c.n13,D=c.n14,z=c.n21,O=c.n22, +B=c.n23,K=c.n24,G=c.n31,S=c.n32,g=c.n33,U=c.n34;this.n11=d*F+e*z+f*G;this.n12=d*x+e*O+f*S;this.n13=d*H+e*B+f*g;this.n14=d*D+e*K+f*U+h;this.n21=j*F+k*z+m*G;this.n22=j*x+k*O+m*S;this.n23=j*H+k*B+m*g;this.n24=j*D+k*K+m*U+n;this.n31=o*F+p*z+t*G;this.n32=o*x+p*O+t*S;this.n33=o*H+p*B+t*g;this.n34=o*D+p*K+t*U+u;this.n41=v*F+A*z+E*G;this.n42=v*x+A*O+E*S;this.n43=v*H+A*B+E*g;this.n44=v*D+A*K+E*U+y;return this},multiplyToArray:function(b,c,d){this.multiply(b,c);d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]= +this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b= +this.n11,c=this.n12,d=this.n13,e=this.n14,f=this.n21,h=this.n22,j=this.n23,k=this.n24,m=this.n31,n=this.n32,o=this.n33,p=this.n34,t=this.n41,u=this.n42,v=this.n43,A=this.n44;return e*j*n*t-d*k*n*t-e*h*o*t+c*k*o*t+d*h*p*t-c*j*p*t-e*j*m*u+d*k*m*u+e*f*o*u-b*k*o*u-d*f*p*u+b*j*p*u+e*h*m*v-c*k*m*v-e*f*n*v+b*k*n*v+c*f*p*v-b*h*p*v-d*h*m*A+c*j*m*A+d*f*n*A-b*j*n*A-c*f*o*A+b*h*o*A},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32= this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21; this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]= -this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]=this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,e){this.set(1,0,0,b,0,1,0,c,0,0,1,e,0,0,0,1);return this},setScale:function(b, -c,e){this.set(b,0,0,0,0,c,0,0,0,0,e,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,-b,0,0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var e=Math.cos(c),f=Math.sin(c),g=1-e,j=b.x,k=b.y,m=b.z,n=g*j,p=g*k;this.set(n* -j+e,n*k-f*m,n*m+f*k,0,n*k+f*m,p*k+e,p*m-f*j,0,n*m-f*k,p*m+f*j,g*m*m+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3; -this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b){var c=b.x,e=b.y,f=b.z,b=Math.cos(c),c=Math.sin(c),g=Math.cos(e),e=Math.sin(e),j=Math.cos(f),f=Math.sin(f),k=b*e,m=c*e;this.n11=g*j;this.n12=-g*f;this.n13=e;this.n21=m*j+b*f;this.n22=-m*f+b*j;this.n23=-c*g;this.n31=-k*j+c*f;this.n32=k*f+c*j;this.n33=b*g;return this}, -setRotationFromQuaternion:function(b){var c=b.x,e=b.y,f=b.z,g=b.w,j=c+c,k=e+e,m=f+f,b=c*j,n=c*k;c*=m;var p=e*k;e*=m;f*=m;j*=g;k*=g;g*=m;this.n11=1-(p+f);this.n12=n-g;this.n13=c+k;this.n21=n+g;this.n22=1-(b+f);this.n23=e-j;this.n31=c-k;this.n32=e+j;this.n33=1-(b+p);return this},scale:function(b){var c=b.x,e=b.y,b=b.z;this.n11*=c;this.n12*=e;this.n13*=b;this.n21*=c;this.n22*=e;this.n23*=b;this.n31*=c;this.n32*=e;this.n33*=b;this.n41*=c;this.n42*=e;this.n43*=b;return this},extractPosition:function(b){this.n14= -b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var e=1/c.x,f=1/c.y,g=1/c.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*g;this.n23=b.n23*g;this.n33=b.n33*g}}; -THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,f=b.n12,g=b.n13,j=b.n14,k=b.n21,m=b.n22,n=b.n23,p=b.n24,o=b.n31,t=b.n32,u=b.n33,v=b.n34,w=b.n41,E=b.n42,H=b.n43,B=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=n*v*E-p*u*E+p*t*H-m*v*H-n*t*B+m*u*B;c.n12=j*u*E-g*v*E-j*t*H+f*v*H+g*t*B-f*u*B;c.n13=g*p*E-j*n*E+j*m*H-f*p*H-g*m*B+f*n*B;c.n14=j*n*t-g*p*t-j*m*u+f*p*u+g*m*v-f*n*v;c.n21=p*u*w-n*v*w-p*o*H+k*v*H+n*o*B-k*u*B;c.n22=g*v*w-j*u*w+j*o*H-e*v*H-g*o*B+e*u*B;c.n23=j*n*w-g*p*w-j*k*H+e*p*H+g*k*B-e*n*B;c.n24= -g*p*o-j*n*o+j*k*u-e*p*u-g*k*v+e*n*v;c.n31=m*v*w-p*t*w+p*o*E-k*v*E-m*o*B+k*t*B;c.n32=j*t*w-f*v*w-j*o*E+e*v*E+f*o*B-e*t*B;c.n33=g*p*w-j*m*w+j*k*E-e*p*E-f*k*B+e*m*B;c.n34=j*m*o-f*p*o-j*k*t+e*p*t+f*k*v-e*m*v;c.n41=n*t*w-m*u*w-n*o*E+k*u*E+m*o*H-k*t*H;c.n42=f*u*w-g*t*w+g*o*E-e*u*E-f*o*H+e*t*H;c.n43=g*m*w-f*n*w-g*k*E+e*n*E+f*k*H-e*m*H;c.n44=f*n*o-g*m*o+g*k*t-e*n*t-f*k*u+e*m*u;c.multiplyScalar(1/b.determinant());return c}; -THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,e=c.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,j=b.n32*b.n21-b.n31*b.n22,k=-b.n33*b.n12+b.n32*b.n13,m=b.n33*b.n11-b.n31*b.n13,n=-b.n32*b.n11+b.n31*b.n12,p=b.n23*b.n12-b.n22*b.n13,o=-b.n23*b.n11+b.n21*b.n13,t=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*k+b.n31*p;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*f;e[1]=b*g;e[2]=b*j;e[3]=b*k;e[4]=b*m;e[5]=b*n;e[6]=b*p;e[7]=b*o;e[8]=b*t;return c}; -THREE.Matrix4.makeFrustum=function(b,c,e,f,g,j){var k;k=new THREE.Matrix4;k.n11=2*g/(c-b);k.n12=0;k.n13=(c+b)/(c-b);k.n14=0;k.n21=0;k.n22=2*g/(f-e);k.n23=(f+e)/(f-e);k.n24=0;k.n31=0;k.n32=0;k.n33=-(j+g)/(j-g);k.n34=-2*j*g/(j-g);k.n41=0;k.n42=0;k.n43=-1;k.n44=0;return k};THREE.Matrix4.makePerspective=function(b,c,e,f){var g,b=e*Math.tan(b*Math.PI/360);g=-b;return THREE.Matrix4.makeFrustum(g*c,b*c,g,b,e,f)}; -THREE.Matrix4.makeOrtho=function(b,c,e,f,g,j){var k,m,n,p;k=new THREE.Matrix4;m=c-b;n=e-f;p=j-g;k.n11=2/m;k.n12=0;k.n13=0;k.n14=-((c+b)/m);k.n21=0;k.n22=2/n;k.n23=0;k.n24=-((e+f)/n);k.n31=0;k.n32=0;k.n33=-2/p;k.n34=-((j+g)/p);k.n41=0;k.n42=0;k.n43=0;k.n44=1;return k};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; +this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]=this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,d){this.set(1,0,0,b,0,1,0,c,0,0,1,d,0,0,0,1);return this},setScale:function(b, +c,d){this.set(b,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,-b,0,0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var d=Math.cos(c),e=Math.sin(c),f=1-d,h=b.x,j=b.y,k=b.z,m=f*h,n=f*j;this.set(m* +h+d,m*j-e*k,m*k+e*j,0,m*j+e*k,n*j+d,n*k-e*h,0,m*k-e*j,n*k+e*h,f*k*k+d,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3; +this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b){var c=b.x,d=b.y,e=b.z,b=Math.cos(c),c=Math.sin(c),f=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e),j=b*d,k=c*d;this.n11=f*h;this.n12=-f*e;this.n13=d;this.n21=k*h+b*e;this.n22=-k*e+b*h;this.n23=-c*f;this.n31=-j*h+c*e;this.n32=j*e+c*h;this.n33=b*f;return this}, +setRotationFromQuaternion:function(b){var c=b.x,d=b.y,e=b.z,f=b.w,h=c+c,j=d+d,k=e+e,b=c*h,m=c*j;c*=k;var n=d*j;d*=k;e*=k;h*=f;j*=f;f*=k;this.n11=1-(n+e);this.n12=m-f;this.n13=c+j;this.n21=m+f;this.n22=1-(b+e);this.n23=d-h;this.n31=c-j;this.n32=d+h;this.n33=1-(b+n);return this},scale:function(b){var c=b.x,d=b.y,b=b.z;this.n11*=c;this.n12*=d;this.n13*=b;this.n21*=c;this.n22*=d;this.n23*=b;this.n31*=c;this.n32*=d;this.n33*=b;this.n41*=c;this.n42*=d;this.n43*=b;return this},extractPosition:function(b){this.n14= +b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var d=1/c.x,e=1/c.y,f=1/c.z;this.n11=b.n11*d;this.n21=b.n21*d;this.n31=b.n31*d;this.n12=b.n12*e;this.n22=b.n22*e;this.n32=b.n32*e;this.n13=b.n13*f;this.n23=b.n23*f;this.n33=b.n33*f}}; +THREE.Matrix4.makeInvert=function(b,c){var d=b.n11,e=b.n12,f=b.n13,h=b.n14,j=b.n21,k=b.n22,m=b.n23,n=b.n24,o=b.n31,p=b.n32,t=b.n33,u=b.n34,v=b.n41,A=b.n42,E=b.n43,y=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=m*u*A-n*t*A+n*p*E-k*u*E-m*p*y+k*t*y;c.n12=h*t*A-f*u*A-h*p*E+e*u*E+f*p*y-e*t*y;c.n13=f*n*A-h*m*A+h*k*E-e*n*E-f*k*y+e*m*y;c.n14=h*m*p-f*n*p-h*k*t+e*n*t+f*k*u-e*m*u;c.n21=n*t*v-m*u*v-n*o*E+j*u*E+m*o*y-j*t*y;c.n22=f*u*v-h*t*v+h*o*E-d*u*E-f*o*y+d*t*y;c.n23=h*m*v-f*n*v-h*j*E+d*n*E+f*j*y-d*m*y;c.n24= +f*n*o-h*m*o+h*j*t-d*n*t-f*j*u+d*m*u;c.n31=k*u*v-n*p*v+n*o*A-j*u*A-k*o*y+j*p*y;c.n32=h*p*v-e*u*v-h*o*A+d*u*A+e*o*y-d*p*y;c.n33=f*n*v-h*k*v+h*j*A-d*n*A-e*j*y+d*k*y;c.n34=h*k*o-e*n*o-h*j*p+d*n*p+e*j*u-d*k*u;c.n41=m*p*v-k*t*v-m*o*A+j*t*A+k*o*E-j*p*E;c.n42=e*t*v-f*p*v+f*o*A-d*t*A-e*o*E+d*p*E;c.n43=f*k*v-e*m*v-f*j*A+d*m*A+e*j*E-d*k*E;c.n44=e*m*o-f*k*o+f*j*p-d*m*p-e*j*t+d*k*t;c.multiplyScalar(1/b.determinant());return c}; +THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,d=c.m,e=b.n33*b.n22-b.n32*b.n23,f=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,m=-b.n32*b.n11+b.n31*b.n12,n=b.n23*b.n12-b.n22*b.n13,o=-b.n23*b.n11+b.n21*b.n13,p=b.n22*b.n11-b.n21*b.n12,b=b.n11*e+b.n21*j+b.n31*n;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;d[0]=b*e;d[1]=b*f;d[2]=b*h;d[3]=b*j;d[4]=b*k;d[5]=b*m;d[6]=b*n;d[7]=b*o;d[8]=b*p;return c}; +THREE.Matrix4.makeFrustum=function(b,c,d,e,f,h){var j;j=new THREE.Matrix4;j.n11=2*f/(c-b);j.n12=0;j.n13=(c+b)/(c-b);j.n14=0;j.n21=0;j.n22=2*f/(e-d);j.n23=(e+d)/(e-d);j.n24=0;j.n31=0;j.n32=0;j.n33=-(h+f)/(h-f);j.n34=-2*h*f/(h-f);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,c,d,e){var f,b=d*Math.tan(b*Math.PI/360);f=-b;return THREE.Matrix4.makeFrustum(f*c,b*c,f,b,d,e)}; +THREE.Matrix4.makeOrtho=function(b,c,d,e,f,h){var j,k,m,n;j=new THREE.Matrix4;k=c-b;m=d-e;n=h-f;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((c+b)/k);j.n21=0;j.n22=2/m;j.n23=0;j.n24=-((d+e)/m);j.n31=0;j.n32=0;j.n33=-2/n;j.n34=-((h+f)/n);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; THREE.Object3D=function(){this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius= 0;this.boundRadiusScale=1;this.visible=!0;this._vector=new THREE.Vector3;this.name=""}; THREE.Object3D.prototype={translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)=== --1){b.parent!==void 0&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addChildRecurse(b)}},removeChild:function(b){var c=this.children.indexOf(b);if(c!==-1)b.parent=void 0,this.children.splice(c,1)},getChildByName:function(b,c){var e,f,g;e=0;for(f=this.children.length;e=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var j=Math.acos(g),k=Math.sqrt(1-g*g);if(Math.abs(k)<0.0010)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;g=Math.sin((1-f)*j)/k;f=Math.sin(f*j)/k;e.w=b.w*g+c.w*f;e.x=b.x*g+c.x*f;e.y=b.y*g+c.y*f;e.z=b.z*g+c.z*f;return e};THREE.Vertex=function(b){this.position=b||new THREE.Vector3}; -THREE.Face3=function(b,c,e,f,g,j){this.a=b;this.b=c;this.c=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3}; -THREE.Face4=function(b,c,e,f,g,j,k){this.a=b;this.b=c;this.c=e;this.d=f;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=j instanceof THREE.Color?j:new THREE.Color;this.vertexColors=j instanceof Array?j:[];this.vertexTangents=[];this.materials=k instanceof Array?k:[k];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.set(b||0,c||0)}; +-1){b.parent!==void 0&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addChildRecurse(b)}},removeChild:function(b){var c=this.children.indexOf(b);if(c!==-1)b.parent=void 0,this.children.splice(c,1)},getChildByName:function(b,c){var d,e,f;d=0;for(e=this.children.length;d=1)return d.w=b.w,d.x=b.x,d.y=b.y,d.z=b.z,d;var h=Math.acos(f),j=Math.sqrt(1-f*f);if(Math.abs(j)<0.0010)return d.w=0.5*(b.w+c.w),d.x=0.5*(b.x+c.x),d.y=0.5*(b.y+c.y),d.z=0.5*(b.z+c.z),d;f=Math.sin((1-e)*h)/j;e=Math.sin(e*h)/j;d.w=b.w*f+c.w*e;d.x=b.x*f+c.x*e;d.y=b.y*f+c.y*e;d.z=b.z*f+c.z*e;return d};THREE.Vertex=function(b){this.position=b||new THREE.Vector3}; +THREE.Face3=function(b,c,d,e,f,h){this.a=b;this.b=c;this.c=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; +THREE.Face4=function(b,c,d,e,f,h,j){this.a=b;this.b=c;this.c=d;this.d=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.set(b||0,c||0)}; THREE.UV.prototype={set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; -THREE.Geometry.prototype={computeCentroids:function(){var b,c,e;b=0;for(c=this.faces.length;b0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,e=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,e=this.vertices.length;cthis.points.length-2?j:j+1;e[3]=j>this.points.length-3?j:j+2;p=this.points[e[0]];o=this.points[e[1]]; -t=this.points[e[2]];u=this.points[e[3]];m=k*k;n=k*m;f.x=c(p.x,o.x,t.x,u.x,k,m,n);f.y=c(p.y,o.y,t.y,u.y,k,m,n);f.z=c(p.z,o.z,t.z,u.z,k,m,n);return f};this.getControlPointsArray=function(){var b,e,c=this.points.length,f=[];for(b=0;b0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,d=this.vertices.length;cthis.points.length-2?h:h+1;d[3]=h>this.points.length-3?h:h+2;n=this.points[d[0]];o=this.points[d[1]]; +p=this.points[d[2]];t=this.points[d[3]];k=j*j;m=j*k;e.x=c(n.x,o.x,p.x,t.x,j,k,m);e.y=c(n.y,o.y,p.y,t.y,j,k,m);e.z=c(n.z,o.z,p.z,t.z,j,k,m);return e};this.getControlPointsArray=function(){var b,d,c=this.points.length,e=[];for(b=0;b1){b=e.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f=this.LODs[f].visibleAtDistance)this.LODs[f-1].object3D.visible=!1, -this.LODs[f].object3D.visible=!0;else break;for(;f1){b=d.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var e=1;e=this.LODs[e].visibleAtDistance)this.LODs[e-1].object3D.visible=!1, +this.LODs[e].object3D.visible=!0;else break;for(;et&&(e=o,o=t,t=e):ov&&(e=u,u=v,v=e):up&&(d=o,o=p,p=d):ou&&(d=t,t=u,u=d):t=0&&g>=0&&k>=0&&m>=0?!0:j<0&&g<0||k<0&&m<0?!1:(j<0?c=Math.max(c,j/(j-g)):g<0&&(f=Math.min(f,j/(j-g))),k<0?c=Math.max(c,k/(k-m)):m<0&&(f=Math.min(f,k/(k-m))),fI&&k.positionScreen.z0&&G.z<1))T=A[K]=A[K]||new THREE.RenderableParticle,K++,B=T,B.x=G.x/G.w,B.y=G.y/G.w,B.z=G.z,B.rotation=Q.rotation.z,B.scale.x=Q.scale.x*Math.abs(B.x-(G.x+ -h.projectionMatrix.n11)/(G.w+h.projectionMatrix.n14)),B.scale.y=Q.scale.y*Math.abs(B.y-(G.y+h.projectionMatrix.n22)/(G.w+h.projectionMatrix.n24)),B.materials=Q.materials,g.push(B);j&&g.sort(c);return g}}; -THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new THREE.Projector,e,f,g,j;this.domElement=document.createElement("div");this.setSize=function(b,c){e=b;f=c;g=e/2;j=f/2};this.render=function(e,f){var n,p,o,t,u,v,w,E;b=c.projectScene(e,f);n=0;for(p=b.length;n>1,t=n.height>>1,j=h.scale.x*u, -$=h.scale.y*v,k=j*p,m=$*t,sa.set(b.x-k,b.y-m,b.x+k,b.y+m),ta.instersects(sa)&&(w.save(),w.translate(b.x,b.y),w.rotate(-h.rotation),w.scale(j,-$),w.translate(-p,-t),w.drawImage(n,0,0),w.restore())}else j instanceof THREE.ParticleCanvasMaterial&&(k=h.scale.x*u,m=h.scale.y*v,sa.set(b.x-k,b.y-m,b.x+k,b.y+m),ta.instersects(sa)&&(f(j.color),g(j.color),w.save(),w.translate(b.x,b.y),w.rotate(-h.rotation),w.scale(k,m),j.program(w),w.restore()))}function B(b,h,j,g){c(g.opacity);e(g.blending);w.beginPath(); -w.moveTo(b.positionScreen.x,b.positionScreen.y);w.lineTo(h.positionScreen.x,h.positionScreen.y);w.closePath();if(g instanceof THREE.LineBasicMaterial){b=g.linewidth;if(G!=b)w.lineWidth=G=b;b=g.linecap;if(C!=b)w.lineCap=C=b;b=g.linejoin;if(R!=b)w.lineJoin=R=b;f(g.color);w.stroke();sa.inflate(g.linewidth*2)}}function A(b,f,h,g,m,$,n,p,o){k.data.vertices+=3;k.data.faces++;c(p.opacity);e(p.blending);O=b.positionScreen.x;aa=b.positionScreen.y;M=f.positionScreen.x;da=f.positionScreen.y;U=h.positionScreen.x; -S=h.positionScreen.y;H(O,aa,M,da,U,S);if(p instanceof THREE.MeshBasicMaterial)if(p.map)p.map.mapping instanceof THREE.UVMapping&&(pa=n.uvs[0],z(O,aa,M,da,U,S,p.map.image,pa[g].u,pa[g].v,pa[m].u,pa[m].v,pa[$].u,pa[$].v));else if(p.envMap){if(p.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=j.matrixWorldInverse,qa.copy(n.vertexNormalsWorld[0]),la=(qa.x*b.n11+qa.y*b.n12+qa.z*b.n13)*0.5+0.5,Ba=-(qa.x*b.n21+qa.y*b.n22+qa.z*b.n23)*0.5+0.5,qa.copy(n.vertexNormalsWorld[1]),ya=(qa.x*b.n11+qa.y* 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-pa[g].v,pa[m].u,pa[m].v,pa[$].u,pa[$].v)),e(THREE.SubtractiveBlending)),Va?!p.wireframe&&p.shading==THREE.SmoothShading&&n.vertexNormalsWorld.length==3?(T.r=Z.r=ka.r=ua.r,T.g=Z.g=ka.g=ua.g,T.b=Z.b=ka.b=ua.b,t(o,n.v1.positionWorld,n.vertexNormalsWorld[0],T),t(o,n.v2.positionWorld,n.vertexNormalsWorld[1],Z),t(o,n.v3.positionWorld,n.vertexNormalsWorld[2],ka),na.r=(Z.r+ka.r)*0.5,na.g=(Z.g+ka.g)*0.5,na.b=(Z.b+ka.b)*0.5,ia=Sa(T,Z,ka,na),z(O,aa,M,da,U,S,ia,0,0,1,0,0,1)):(va.r=ua.r,va.g=ua.g,va.b=ua.b,t(o, -n.centroidWorld,n.normalWorld,va),Q.r=Math.max(0,Math.min(p.color.r*va.r,1)),Q.g=Math.max(0,Math.min(p.color.g*va.g,1)),Q.b=Math.max(0,Math.min(p.color.b*va.b,1)),Q.updateHex(),p.wireframe?F(Q,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):I(Q)):p.wireframe?F(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):I(p.color);else if(p instanceof THREE.MeshDepthMaterial)ca=j.near,ma=j.far,T.r=T.g=T.b=1-Fa(b.positionScreen.z,ca,ma),Z.r=Z.g=Z.b=1-Fa(f.positionScreen.z,ca,ma), -ka.r=ka.g=ka.b=1-Fa(h.positionScreen.z,ca,ma),na.r=(Z.r+ka.r)*0.5,na.g=(Z.g+ka.g)*0.5,na.b=(Z.b+ka.b)*0.5,ia=Sa(T,Z,ka,na),z(O,aa,M,da,U,S,ia,0,0,1,0,0,1);else if(p instanceof THREE.MeshNormalMaterial)Q.r=Ka(n.normalWorld.x),Q.g=Ka(n.normalWorld.y),Q.b=Ka(n.normalWorld.z),Q.updateHex(),p.wireframe?F(Q,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):I(Q)}function E(b,f,h,g,m,p,n,$,o){k.data.vertices+=4;k.data.faces++;c($.opacity);e($.blending);if($.map||$.envMap)A(b,f,g,0,1,3,n,$,o),A(m, -h,p,1,2,3,n,$,o);else if(O=b.positionScreen.x,aa=b.positionScreen.y,M=f.positionScreen.x,da=f.positionScreen.y,U=h.positionScreen.x,S=h.positionScreen.y,ja=g.positionScreen.x,W=g.positionScreen.y,ga=m.positionScreen.x,Y=m.positionScreen.y,ha=p.positionScreen.x,fa=p.positionScreen.y,$ instanceof THREE.MeshBasicMaterial)K(O,aa,M,da,U,S,ja,W),$.wireframe?F($.color,$.wireframeLinewidth,$.wireframeLinecap,$.wireframeLinejoin):I($.color);else if($ instanceof THREE.MeshLambertMaterial)Va?!$.wireframe&&$.shading== -THREE.SmoothShading&&n.vertexNormalsWorld.length==4?(T.r=Z.r=ka.r=na.r=ua.r,T.g=Z.g=ka.g=na.g=ua.g,T.b=Z.b=ka.b=na.b=ua.b,t(o,n.v1.positionWorld,n.vertexNormalsWorld[0],T),t(o,n.v2.positionWorld,n.vertexNormalsWorld[1],Z),t(o,n.v4.positionWorld,n.vertexNormalsWorld[3],ka),t(o,n.v3.positionWorld,n.vertexNormalsWorld[2],na),ia=Sa(T,Z,ka,na),H(O,aa,M,da,ja,W),z(O,aa,M,da,ja,W,ia,0,0,1,0,0,1),H(ga,Y,U,S,ha,fa),z(ga,Y,U,S,ha,fa,ia,1,0,1,1,0,1)):(va.r=ua.r,va.g=ua.g,va.b=ua.b,t(o,n.centroidWorld,n.normalWorld, -va),Q.r=Math.max(0,Math.min($.color.r*va.r,1)),Q.g=Math.max(0,Math.min($.color.g*va.g,1)),Q.b=Math.max(0,Math.min($.color.b*va.b,1)),Q.updateHex(),K(O,aa,M,da,U,S,ja,W),$.wireframe?F(Q,$.wireframeLinewidth,$.wireframeLinecap,$.wireframeLinejoin):I(Q)):(K(O,aa,M,da,U,S,ja,W),$.wireframe?F($.color,$.wireframeLinewidth,$.wireframeLinecap,$.wireframeLinejoin):I($.color));else if($ instanceof THREE.MeshNormalMaterial)Q.r=Ka(n.normalWorld.x),Q.g=Ka(n.normalWorld.y),Q.b=Ka(n.normalWorld.z),Q.updateHex(), -K(O,aa,M,da,U,S,ja,W),$.wireframe?F(Q,$.wireframeLinewidth,$.wireframeLinecap,$.wireframeLinejoin):I(Q);else if($ instanceof THREE.MeshDepthMaterial)ca=j.near,ma=j.far,T.r=T.g=T.b=1-Fa(b.positionScreen.z,ca,ma),Z.r=Z.g=Z.b=1-Fa(f.positionScreen.z,ca,ma),ka.r=ka.g=ka.b=1-Fa(g.positionScreen.z,ca,ma),na.r=na.g=na.b=1-Fa(h.positionScreen.z,ca,ma),ia=Sa(T,Z,ka,na),H(O,aa,M,da,ja,W),z(O,aa,M,da,ja,W,ia,0,0,1,0,0,1),H(ga,Y,U,S,ha,fa),z(ga,Y,U,S,ha,fa,ia,1,0,1,1,0,1)}function H(b,e,c,f,h,j){w.beginPath(); -w.moveTo(b,e);w.lineTo(c,f);w.lineTo(h,j);w.lineTo(b,e);w.closePath()}function K(b,e,c,f,h,j,g,k){w.beginPath();w.moveTo(b,e);w.lineTo(c,f);w.lineTo(h,j);w.lineTo(g,k);w.lineTo(b,e);w.closePath()}function F(b,e,c,h){if(G!=e)w.lineWidth=G=e;if(C!=c)w.lineCap=C=c;if(R!=h)w.lineJoin=R=h;f(b);w.stroke();sa.inflate(e*2)}function I(b){g(b);w.fill()}function z(b,e,c,f,h,j,g,k,m,$,n,p,t){var o,u;o=g.width-1;u=g.height-1;k*=o;m*=u;$*=o;n*=u;p*=o;t*=u;c-=b;f-=e;h-=b;j-=e;$-=k;n-=m;p-=k;t-=m;o=$*t-p*n;o!=0&& -(u=1/o,o=(t*c-n*h)*u,n=(t*f-n*j)*u,c=($*h-p*c)*u,f=($*j-p*f)*u,b=b-o*k-c*m,e=e-n*k-f*m,w.save(),w.transform(o,n,c,f,b,e),w.clip(),w.drawImage(g,0,0),w.restore())}function Sa(b,e,c,f){var h=~~(b.r*255),j=~~(b.g*255),b=~~(b.b*255),g=~~(e.r*255),k=~~(e.g*255),e=~~(e.b*255),m=~~(c.r*255),$=~~(c.g*255),c=~~(c.b*255),n=~~(f.r*255),p=~~(f.g*255),f=~~(f.b*255);wa[0]=h<0?0:h>255?255:h;wa[1]=j<0?0:j>255?255:j;wa[2]=b<0?0:b>255?255:b;wa[4]=g<0?0:g>255?255:g;wa[5]=k<0?0:k>255?255:k;wa[6]=e<0?0:e>255?255:e;wa[8]= -m<0?0:m>255?255:m;wa[9]=$<0?0:$>255?255:$;wa[10]=c<0?0:c>255?255:c;wa[12]=n<0?0:n>255?255:n;wa[13]=p<0?0:p>255?255:p;wa[14]=f<0?0:f>255?255:f;Na.putImageData(Wa,0,0);Ra.drawImage(Ma,0,0);return Oa}function Fa(b,e,c){b=(b-e)/(c-e);return b*b*(3-2*b)}function Ka(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function Ca(b,e){var c=e.x-b.x,f=e.y-b.y,h=1/Math.sqrt(c*c+f*f);c*=h;f*=h;e.x+=c;e.y+=f;b.x-=c;b.y-=f}var Ta,$a,oa,xa,Da,La,Ua,L;this.autoClear?this.clear():w.setTransform(1,0,0,-1,u,v);k.data.vertices=0; -k.data.faces=0;m=n.projectScene(b,j,this.sortElements);(Va=b.lights.length>0)&&p(b);Ta=0;for($a=m.length;Ta<$a;Ta++){oa=m[Ta];sa.empty();if(oa instanceof THREE.RenderableParticle){D=oa;D.x*=u;D.y*=v;xa=0;for(Da=oa.materials.length;xa0&&(c.r+=j.color.r*g,c.g+=j.color.g*g,c.b+=j.color.b*g)):j instanceof THREE.PointLight&&(V.sub(j.position,e.centroidWorld),V.normalize(),g=e.normalWorld.dot(V)*j.intensity,g>0&&(c.r+=j.color.r*g,c.g+=j.color.g*g,c.b+=j.color.b*g))}function c(e,c,h,m,n,t){k.data.vertices+=3;k.data.faces++;O=f(aa++);O.setAttribute("d", -"M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+"z");n instanceof THREE.MeshBasicMaterial?G.hex=n.color.hex:n instanceof THREE.MeshLambertMaterial?I?(C.r=R.r,C.g=R.g,C.b=R.b,b(t,m,C),G.r=Math.max(0,Math.min(n.color.r*C.r,1)),G.g=Math.max(0,Math.min(n.color.g*C.g,1)),G.b=Math.max(0,Math.min(n.color.b*C.b,1)),G.updateHex()):G.hex=n.color.hex:n instanceof THREE.MeshDepthMaterial?(J=1-n.__2near/(n.__farPlusNear- -m.z*n.__farMinusNear),G.setRGB(J,J,J)):n instanceof THREE.MeshNormalMaterial&&G.setRGB(g(m.normalWorld.x),g(m.normalWorld.y),g(m.normalWorld.z));n.wireframe?O.setAttribute("style","fill: none; stroke: #"+j(G.hex.toString(16))+"; stroke-width: "+n.wireframeLinewidth+"; stroke-opacity: "+n.opacity+"; stroke-linecap: "+n.wireframeLinecap+"; stroke-linejoin: "+n.wireframeLinejoin):O.setAttribute("style","fill: #"+j(G.hex.toString(16))+"; fill-opacity: "+n.opacity);p.appendChild(O)}function e(e,c,h,m, -n,t,o){k.data.vertices+=4;k.data.faces++;O=f(aa++);O.setAttribute("d","M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+" L "+m.positionScreen.x+","+m.positionScreen.y+"z");t instanceof THREE.MeshBasicMaterial?G.hex=t.color.hex:t instanceof THREE.MeshLambertMaterial?I?(C.r=R.r,C.g=R.g,C.b=R.b,b(o,n,C),G.r=Math.max(0,Math.min(t.color.r*C.r,1)),G.g=Math.max(0,Math.min(t.color.g*C.g,1)),G.b=Math.max(0,Math.min(t.color.b* -C.b,1)),G.updateHex()):G.hex=t.color.hex:t instanceof THREE.MeshDepthMaterial?(J=1-t.__2near/(t.__farPlusNear-n.z*t.__farMinusNear),G.setRGB(J,J,J)):t instanceof THREE.MeshNormalMaterial&&G.setRGB(g(n.normalWorld.x),g(n.normalWorld.y),g(n.normalWorld.z));t.wireframe?O.setAttribute("style","fill: none; stroke: #"+j(G.hex.toString(16))+"; stroke-width: "+t.wireframeLinewidth+"; stroke-opacity: "+t.opacity+"; stroke-linecap: "+t.wireframeLinecap+"; stroke-linejoin: "+t.wireframeLinejoin):O.setAttribute("style", -"fill: #"+j(G.hex.toString(16))+"; fill-opacity: "+t.opacity);p.appendChild(O)}function f(b){h[b]==null&&(h[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),da==0&&h[b].setAttribute("shape-rendering","crispEdges"));return h[b]}function g(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function j(b){for(;b.length<6;)b="0"+b;return b}var k=this,m=null,n=new THREE.Projector,p=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,t,u,v,w,E,H,B,K=new THREE.Rectangle,A=new THREE.Rectangle, -I=!1,G=new THREE.Color(16777215),C=new THREE.Color(16777215),R=new THREE.Color(0),D=new THREE.Color(0),N=new THREE.Color(0),J,V=new THREE.Vector3,h=[],X=[],O,aa,M,da=1;this.domElement=p;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setQuality=function(b){switch(b){case "high":da=1;break;case "low":da=0}};this.setSize=function(b,e){o=b;t=e;u=o/2;v=t/2;p.setAttribute("viewBox",-u+" "+-v+" "+o+" "+t);p.setAttribute("width",o);p.setAttribute("height",t);K.set(-u, --v,u,v)};this.clear=function(){for(;p.childNodes.length>0;)p.removeChild(p.childNodes[0])};this.render=function(b,f){var h,g,t,o,C,G,J,T;this.autoClear&&this.clear();k.data.vertices=0;k.data.faces=0;m=n.projectScene(b,f,this.sortElements);M=aa=0;if(I=b.lights.length>0){J=b.lights;R.setRGB(0,0,0);D.setRGB(0,0,0);N.setRGB(0,0,0);h=0;for(g=J.length;h=0&&f>=0&&j>=0&&k>=0?!0:h<0&&f<0||j<0&&k<0?!1:(h<0?c=Math.max(c,h/(h-f)):f<0&&(e=Math.min(e,h/(h-f))),j<0?c=Math.max(c,j/(j-k)):k<0&&(e=Math.min(e,j/(j-k))),eH&&j.positionScreen.z0&&D.z<1))Q=x[F]=x[F]||new THREE.RenderableParticle,F++,y=Q,y.x=D.x/D.w,y.y=D.y/D.w,y.z=D.z,y.rotation=N.rotation.z,y.scale.x=N.scale.x*Math.abs(y.x-(D.x+g.projectionMatrix.n11)/(D.w+g.projectionMatrix.n14)), +y.scale.y=N.scale.y*Math.abs(y.y-(D.y+g.projectionMatrix.n22)/(D.w+g.projectionMatrix.n24)),y.materials=N.materials,f.push(y);h&&f.sort(c);return f}}; +THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new THREE.Projector,d,e,f,h;this.domElement=document.createElement("div");this.setSize=function(b,c){d=b;e=c;f=d/2;h=e/2};this.render=function(d,e){var m,n,o,p,t,u,v,A;b=c.projectScene(d,e);m=0;for(n=b.length;m>1,p=da.height>> +1,h=g.scale.x*t,m=g.scale.y*u,j=h*n,k=m*p,pa.set(b.x-j,b.y-k,b.x+j,b.y+k),qa.instersects(pa)&&(v.save(),v.translate(b.x,b.y),v.rotate(-g.rotation),v.scale(h,-m),v.translate(-n,-p),v.drawImage(da,0,0),v.restore())}else h instanceof THREE.ParticleCanvasMaterial&&(j=g.scale.x*t,k=g.scale.y*u,pa.set(b.x-j,b.y-k,b.x+j,b.y+k),qa.instersects(pa)&&(e(h.color),f(h.color),v.save(),v.translate(b.x,b.y),v.rotate(-g.rotation),v.scale(j,k),h.program(v),v.restore()))}function y(b,g,h,f){c(f.opacity);d(f.blending); +v.beginPath();v.moveTo(b.positionScreen.x,b.positionScreen.y);v.lineTo(g.positionScreen.x,g.positionScreen.y);v.closePath();if(f instanceof THREE.LineBasicMaterial){b=f.linewidth;if(D!=b)v.lineWidth=D=b;b=f.linecap;if(z!=b)v.lineCap=z=b;b=f.linejoin;if(O!=b)v.lineJoin=O=b;e(f.color);v.stroke();pa.inflate(f.linewidth*2)}}function x(b,e,g,f,k,m,da,n,o){j.data.vertices+=3;j.data.faces++;c(n.opacity);d(n.blending);L=b.positionScreen.x;X=b.positionScreen.y;J=e.positionScreen.x;Z=e.positionScreen.y;R=g.positionScreen.x; +P=g.positionScreen.y;E(L,X,J,Z,R,P);if(n instanceof THREE.MeshBasicMaterial)if(n.map)n.map.mapping instanceof THREE.UVMapping&&(ma=da.uvs[0],w(L,X,J,Z,R,P,n.map.image,ma[f].u,ma[f].v,ma[k].u,ma[k].v,ma[m].u,ma[m].v));else if(n.envMap){if(n.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=h.matrixWorldInverse,na.copy(da.vertexNormalsWorld[0]),ia=(na.x*b.n11+na.y*b.n12+na.z*b.n13)*0.5+0.5,za=-(na.x*b.n21+na.y*b.n22+na.z*b.n23)*0.5+0.5,na.copy(da.vertexNormalsWorld[1]),wa=(na.x*b.n11+na.y* +b.n12+na.z*b.n13)*0.5+0.5,$=-(na.x*b.n21+na.y*b.n22+na.z*b.n23)*0.5+0.5,na.copy(da.vertexNormalsWorld[2]),M=(na.x*b.n11+na.y*b.n12+na.z*b.n13)*0.5+0.5,xa=-(na.x*b.n21+na.y*b.n22+na.z*b.n23)*0.5+0.5,w(L,X,J,Z,R,P,n.envMap.image,ia,za,wa,$,M,xa)}else n.wireframe?C(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):H(n.color);else if(n instanceof THREE.MeshLambertMaterial)n.map&&!n.wireframe&&(n.map.mapping instanceof THREE.UVMapping&&(ma=da.uvs[0],w(L,X,J,Z,R,P,n.map.image,ma[f].u, +ma[f].v,ma[k].u,ma[k].v,ma[m].u,ma[m].v)),d(THREE.SubtractiveBlending)),Ta?!n.wireframe&&n.shading==THREE.SmoothShading&&da.vertexNormalsWorld.length==3?(Q.r=W.r=ha.r=ra.r,Q.g=W.g=ha.g=ra.g,Q.b=W.b=ha.b=ra.b,p(o,da.v1.positionWorld,da.vertexNormalsWorld[0],Q),p(o,da.v2.positionWorld,da.vertexNormalsWorld[1],W),p(o,da.v3.positionWorld,da.vertexNormalsWorld[2],ha),ka.r=(W.r+ha.r)*0.5,ka.g=(W.g+ha.g)*0.5,ka.b=(W.b+ha.b)*0.5,fa=Qa(Q,W,ha,ka),w(L,X,J,Z,R,P,fa,0,0,1,0,0,1)):(sa.r=ra.r,sa.g=ra.g,sa.b=ra.b, +p(o,da.centroidWorld,da.normalWorld,sa),N.r=Math.max(0,Math.min(n.color.r*sa.r,1)),N.g=Math.max(0,Math.min(n.color.g*sa.g,1)),N.b=Math.max(0,Math.min(n.color.b*sa.b,1)),N.updateHex(),n.wireframe?C(N,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):H(N)):n.wireframe?C(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):H(n.color);else if(n instanceof THREE.MeshDepthMaterial)Y=h.near,ja=h.far,Q.r=Q.g=Q.b=1-Da(b.positionScreen.z,Y,ja),W.r=W.g=W.b=1-Da(e.positionScreen.z, +Y,ja),ha.r=ha.g=ha.b=1-Da(g.positionScreen.z,Y,ja),ka.r=(W.r+ha.r)*0.5,ka.g=(W.g+ha.g)*0.5,ka.b=(W.b+ha.b)*0.5,fa=Qa(Q,W,ha,ka),w(L,X,J,Z,R,P,fa,0,0,1,0,0,1);else if(n instanceof THREE.MeshNormalMaterial)N.r=Ia(da.normalWorld.x),N.g=Ia(da.normalWorld.y),N.b=Ia(da.normalWorld.z),N.updateHex(),n.wireframe?C(N,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):H(N)}function A(b,e,g,f,k,da,m,n,o){j.data.vertices+=4;j.data.faces++;c(n.opacity);d(n.blending);if(n.map||n.envMap)x(b,e,f,0,1,3,m, +n,o),x(k,g,da,1,2,3,m,n,o);else if(L=b.positionScreen.x,X=b.positionScreen.y,J=e.positionScreen.x,Z=e.positionScreen.y,R=g.positionScreen.x,P=g.positionScreen.y,ga=f.positionScreen.x,T=f.positionScreen.y,ca=k.positionScreen.x,V=k.positionScreen.y,ea=da.positionScreen.x,aa=da.positionScreen.y,n instanceof THREE.MeshBasicMaterial)F(L,X,J,Z,R,P,ga,T),n.wireframe?C(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):H(n.color);else if(n instanceof THREE.MeshLambertMaterial)Ta?!n.wireframe&& +n.shading==THREE.SmoothShading&&m.vertexNormalsWorld.length==4?(Q.r=W.r=ha.r=ka.r=ra.r,Q.g=W.g=ha.g=ka.g=ra.g,Q.b=W.b=ha.b=ka.b=ra.b,p(o,m.v1.positionWorld,m.vertexNormalsWorld[0],Q),p(o,m.v2.positionWorld,m.vertexNormalsWorld[1],W),p(o,m.v4.positionWorld,m.vertexNormalsWorld[3],ha),p(o,m.v3.positionWorld,m.vertexNormalsWorld[2],ka),fa=Qa(Q,W,ha,ka),E(L,X,J,Z,ga,T),w(L,X,J,Z,ga,T,fa,0,0,1,0,0,1),E(ca,V,R,P,ea,aa),w(ca,V,R,P,ea,aa,fa,1,0,1,1,0,1)):(sa.r=ra.r,sa.g=ra.g,sa.b=ra.b,p(o,m.centroidWorld, +m.normalWorld,sa),N.r=Math.max(0,Math.min(n.color.r*sa.r,1)),N.g=Math.max(0,Math.min(n.color.g*sa.g,1)),N.b=Math.max(0,Math.min(n.color.b*sa.b,1)),N.updateHex(),F(L,X,J,Z,R,P,ga,T),n.wireframe?C(N,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):H(N)):(F(L,X,J,Z,R,P,ga,T),n.wireframe?C(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):H(n.color));else if(n instanceof THREE.MeshNormalMaterial)N.r=Ia(m.normalWorld.x),N.g=Ia(m.normalWorld.y),N.b=Ia(m.normalWorld.z),N.updateHex(), +F(L,X,J,Z,R,P,ga,T),n.wireframe?C(N,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):H(N);else if(n instanceof THREE.MeshDepthMaterial)Y=h.near,ja=h.far,Q.r=Q.g=Q.b=1-Da(b.positionScreen.z,Y,ja),W.r=W.g=W.b=1-Da(e.positionScreen.z,Y,ja),ha.r=ha.g=ha.b=1-Da(f.positionScreen.z,Y,ja),ka.r=ka.g=ka.b=1-Da(g.positionScreen.z,Y,ja),fa=Qa(Q,W,ha,ka),E(L,X,J,Z,ga,T),w(L,X,J,Z,ga,T,fa,0,0,1,0,0,1),E(ca,V,R,P,ea,aa),w(ca,V,R,P,ea,aa,fa,1,0,1,1,0,1)}function E(b,d,c,e,g,h){v.beginPath();v.moveTo(b, +d);v.lineTo(c,e);v.lineTo(g,h);v.lineTo(b,d);v.closePath()}function F(b,d,c,e,g,h,f,j){v.beginPath();v.moveTo(b,d);v.lineTo(c,e);v.lineTo(g,h);v.lineTo(f,j);v.lineTo(b,d);v.closePath()}function C(b,d,c,g){if(D!=d)v.lineWidth=D=d;if(z!=c)v.lineCap=z=c;if(O!=g)v.lineJoin=O=g;e(b);v.stroke();pa.inflate(d*2)}function H(b){f(b);v.fill()}function w(b,d,c,e,g,h,f,j,k,n,m,da,p){var o,t;o=f.width-1;t=f.height-1;j*=o;k*=t;n*=o;m*=t;da*=o;p*=t;c-=b;e-=d;g-=b;h-=d;n-=j;m-=k;da-=j;p-=k;o=n*p-da*m;o!=0&&(t=1/o, +o=(p*c-m*g)*t,m=(p*e-m*h)*t,c=(n*g-da*c)*t,e=(n*h-da*e)*t,b=b-o*j-c*k,d=d-m*j-e*k,v.save(),v.transform(o,m,c,e,b,d),v.clip(),v.drawImage(f,0,0),v.restore())}function Qa(b,d,c,e){var g=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),f=~~(d.r*255),j=~~(d.g*255),d=~~(d.b*255),k=~~(c.r*255),n=~~(c.g*255),c=~~(c.b*255),m=~~(e.r*255),da=~~(e.g*255),e=~~(e.b*255);ta[0]=g<0?0:g>255?255:g;ta[1]=h<0?0:h>255?255:h;ta[2]=b<0?0:b>255?255:b;ta[4]=f<0?0:f>255?255:f;ta[5]=j<0?0:j>255?255:j;ta[6]=d<0?0:d>255?255:d;ta[8]= +k<0?0:k>255?255:k;ta[9]=n<0?0:n>255?255:n;ta[10]=c<0?0:c>255?255:c;ta[12]=m<0?0:m>255?255:m;ta[13]=da<0?0:da>255?255:da;ta[14]=e<0?0:e>255?255:e;La.putImageData(Ua,0,0);Pa.drawImage(Ka,0,0);return Ma}function Da(b,d,c){b=(b-d)/(c-d);return b*b*(3-2*b)}function Ia(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function Aa(b,d){var c=d.x-b.x,e=d.y-b.y,g=1/Math.sqrt(c*c+e*e);c*=g;e*=g;d.x+=c;d.y+=e;b.x-=c;b.y-=e}var Ra,Ya,la,ua,Ba,Ja,Sa,I;this.autoClear?this.clear():v.setTransform(1,0,0,-1,t,u);j.data.vertices= +0;j.data.faces=0;k=m.projectScene(b,h,this.sortElements);(Ta=b.lights.length>0)&&n(b);Ra=0;for(Ya=k.length;Ra0&&(c.r+=h.color.r*f,c.g+=h.color.g*f,c.b+=h.color.b*f)):h instanceof THREE.PointLight&&(S.sub(h.position,d.centroidWorld),S.normalize(),f=d.normalWorld.dot(S)*h.intensity,f>0&&(c.r+=h.color.r*f,c.g+=h.color.g*f,c.b+=h.color.b*f))}function c(d,c,g,k,m,p){j.data.vertices+=3;j.data.faces++;L=e(X++);L.setAttribute("d", +"M "+d.positionScreen.x+" "+d.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+g.positionScreen.x+","+g.positionScreen.y+"z");m instanceof THREE.MeshBasicMaterial?D.hex=m.color.hex:m instanceof THREE.MeshLambertMaterial?H?(z.r=O.r,z.g=O.g,z.b=O.b,b(p,k,z),D.r=Math.max(0,Math.min(m.color.r*z.r,1)),D.g=Math.max(0,Math.min(m.color.g*z.g,1)),D.b=Math.max(0,Math.min(m.color.b*z.b,1)),D.updateHex()):D.hex=m.color.hex:m instanceof THREE.MeshDepthMaterial?(G=1-m.__2near/(m.__farPlusNear- +k.z*m.__farMinusNear),D.setRGB(G,G,G)):m instanceof THREE.MeshNormalMaterial&&D.setRGB(f(k.normalWorld.x),f(k.normalWorld.y),f(k.normalWorld.z));m.wireframe?L.setAttribute("style","fill: none; stroke: #"+h(D.hex.toString(16))+"; stroke-width: "+m.wireframeLinewidth+"; stroke-opacity: "+m.opacity+"; stroke-linecap: "+m.wireframeLinecap+"; stroke-linejoin: "+m.wireframeLinejoin):L.setAttribute("style","fill: #"+h(D.hex.toString(16))+"; fill-opacity: "+m.opacity);n.appendChild(L)}function d(d,c,g,k, +m,p,o){j.data.vertices+=4;j.data.faces++;L=e(X++);L.setAttribute("d","M "+d.positionScreen.x+" "+d.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+g.positionScreen.x+","+g.positionScreen.y+" L "+k.positionScreen.x+","+k.positionScreen.y+"z");p instanceof THREE.MeshBasicMaterial?D.hex=p.color.hex:p instanceof THREE.MeshLambertMaterial?H?(z.r=O.r,z.g=O.g,z.b=O.b,b(o,m,z),D.r=Math.max(0,Math.min(p.color.r*z.r,1)),D.g=Math.max(0,Math.min(p.color.g*z.g,1)),D.b=Math.max(0,Math.min(p.color.b* +z.b,1)),D.updateHex()):D.hex=p.color.hex:p instanceof THREE.MeshDepthMaterial?(G=1-p.__2near/(p.__farPlusNear-m.z*p.__farMinusNear),D.setRGB(G,G,G)):p instanceof THREE.MeshNormalMaterial&&D.setRGB(f(m.normalWorld.x),f(m.normalWorld.y),f(m.normalWorld.z));p.wireframe?L.setAttribute("style","fill: none; stroke: #"+h(D.hex.toString(16))+"; stroke-width: "+p.wireframeLinewidth+"; stroke-opacity: "+p.opacity+"; stroke-linecap: "+p.wireframeLinecap+"; stroke-linejoin: "+p.wireframeLinejoin):L.setAttribute("style", +"fill: #"+h(D.hex.toString(16))+"; fill-opacity: "+p.opacity);n.appendChild(L)}function e(b){g[b]==null&&(g[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),Z==0&&g[b].setAttribute("shape-rendering","crispEdges"));return g[b]}function f(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function h(b){for(;b.length<6;)b="0"+b;return b}var j=this,k=null,m=new THREE.Projector,n=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,p,t,u,v,A,E,y,F=new THREE.Rectangle,x=new THREE.Rectangle,H= +!1,D=new THREE.Color(16777215),z=new THREE.Color(16777215),O=new THREE.Color(0),B=new THREE.Color(0),K=new THREE.Color(0),G,S=new THREE.Vector3,g=[],U=[],L,X,J,Z=1;this.domElement=n;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setQuality=function(b){switch(b){case "high":Z=1;break;case "low":Z=0}};this.setSize=function(b,d){o=b;p=d;t=o/2;u=p/2;n.setAttribute("viewBox",-t+" "+-u+" "+o+" "+p);n.setAttribute("width",o);n.setAttribute("height",p);F.set(-t,-u, +t,u)};this.clear=function(){for(;n.childNodes.length>0;)n.removeChild(n.childNodes[0])};this.render=function(b,e){var g,f,p,o,z,D,G,Q;this.autoClear&&this.clear();j.data.vertices=0;j.data.faces=0;k=m.projectScene(b,e,this.sortElements);J=X=0;if(H=b.lights.length>0){G=b.lights;O.setRGB(0,0,0);B.setRGB(0,0,0);K.setRGB(0,0,0);g=0;for(f=G.length;g 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + vViewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight * pointDistance;\npointSpecular += mSpecular * pointSpecularWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif", morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif", -default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif"};THREE.UniformsUtils={merge:function(b){var c,e,f,g={};for(c=0;c=0)h.bindBuffer(h.ARRAY_BUFFER,g.__webglVertexBuffer),h.vertexAttribPointer(b.position,3,h.FLOAT,!1,0,0);else{c=j.program.attributes;k.morphTargetBase!==-1?(h.bindBuffer(h.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[k.morphTargetBase]), -h.vertexAttribPointer(c.position,3,h.FLOAT,!1,0,0)):c.position>=0&&(h.bindBuffer(h.ARRAY_BUFFER,g.__webglVertexBuffer),h.vertexAttribPointer(c.position,3,h.FLOAT,!1,0,0));if(k.morphTargetForcedOrder.length)for(var f=0,n=k.morphTargetForcedOrder,p=k.morphTargetInfluences;ft&&(o=u,t=p[o]);h.bindBuffer(h.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[o]);h.vertexAttribPointer(c["morphTarget"+f],3,h.FLOAT,!1,0,0);k.__webglMorphTargetInfluences[f]=t;n[o]=1;t=-1;f++}}j.program.uniforms.morphTargetInfluences!==null&&h.uniform1fv(j.program.uniforms.morphTargetInfluences,k.__webglMorphTargetInfluences)}if(g.__webglCustomAttributes)for(m in g.__webglCustomAttributes)b[m]>= -0&&(c=g.__webglCustomAttributes[m],h.bindBuffer(h.ARRAY_BUFFER,c.buffer),h.vertexAttribPointer(b[m],c.size,h.FLOAT,!1,0,0));b.color>=0&&(h.bindBuffer(h.ARRAY_BUFFER,g.__webglColorBuffer),h.vertexAttribPointer(b.color,3,h.FLOAT,!1,0,0));b.normal>=0&&(h.bindBuffer(h.ARRAY_BUFFER,g.__webglNormalBuffer),h.vertexAttribPointer(b.normal,3,h.FLOAT,!1,0,0));b.tangent>=0&&(h.bindBuffer(h.ARRAY_BUFFER,g.__webglTangentBuffer),h.vertexAttribPointer(b.tangent,4,h.FLOAT,!1,0,0));b.uv>=0&&(g.__webglUVBuffer?(h.bindBuffer(h.ARRAY_BUFFER, -g.__webglUVBuffer),h.vertexAttribPointer(b.uv,2,h.FLOAT,!1,0,0),h.enableVertexAttribArray(b.uv)):h.disableVertexAttribArray(b.uv));b.uv2>=0&&(g.__webglUV2Buffer?(h.bindBuffer(h.ARRAY_BUFFER,g.__webglUV2Buffer),h.vertexAttribPointer(b.uv2,2,h.FLOAT,!1,0,0),h.enableVertexAttribArray(b.uv2)):h.disableVertexAttribArray(b.uv2));j.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(h.bindBuffer(h.ARRAY_BUFFER,g.__webglSkinVertexABuffer),h.vertexAttribPointer(b.skinVertexA,4, -h.FLOAT,!1,0,0),h.bindBuffer(h.ARRAY_BUFFER,g.__webglSkinVertexBBuffer),h.vertexAttribPointer(b.skinVertexB,4,h.FLOAT,!1,0,0),h.bindBuffer(h.ARRAY_BUFFER,g.__webglSkinIndicesBuffer),h.vertexAttribPointer(b.skinIndex,4,h.FLOAT,!1,0,0),h.bindBuffer(h.ARRAY_BUFFER,g.__webglSkinWeightsBuffer),h.vertexAttribPointer(b.skinWeight,4,h.FLOAT,!1,0,0));k instanceof THREE.Mesh?(j.wireframe?(h.lineWidth(j.wireframeLinewidth),h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,g.__webglLineBuffer),h.drawElements(h.LINES,g.__webglLineCount, -h.UNSIGNED_SHORT,0)):(h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,g.__webglFaceBuffer),h.drawElements(h.TRIANGLES,g.__webglFaceCount,h.UNSIGNED_SHORT,0)),V.data.vertices+=g.__webglFaceCount,V.data.faces+=g.__webglFaceCount/3,V.data.drawCalls++):k instanceof THREE.Line?(k=k.type==THREE.LineStrip?h.LINE_STRIP:h.LINES,h.lineWidth(j.linewidth),h.drawArrays(k,0,g.__webglLineCount),V.data.drawCalls++):k instanceof THREE.ParticleSystem?(h.drawArrays(h.POINTS,0,g.__webglParticleCount),V.data.drawCalls++):k instanceof -THREE.Ribbon&&(h.drawArrays(h.TRIANGLE_STRIP,0,g.__webglVertexCount),V.data.drawCalls++)}}function g(b,e,c){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=h.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=h.createBuffer();b.hasPos&&(h.bindBuffer(h.ARRAY_BUFFER,b.__webglVertexBuffer),h.bufferData(h.ARRAY_BUFFER,b.positionArray,h.DYNAMIC_DRAW),h.enableVertexAttribArray(e.attributes.position),h.vertexAttribPointer(e.attributes.position,3,h.FLOAT,!1,0,0));if(b.hasNormal){h.bindBuffer(h.ARRAY_BUFFER, -b.__webglNormalBuffer);if(c==THREE.FlatShading){var f,g,j,k,m,n,p,t,o,u,v=b.count*3;for(u=0;u0&&B[0]0&&B[1]0.0010&&m.scale>0.0010)w[0]=m.x,w[1]=m.y,w[2]=m.z,u=m.size*m.scale/ha,v[0]=u*p,v[1]=u,h.uniform3fv(A.screenPosition,w),h.uniform2fv(A.scale,v),h.uniform1f(A.rotation,m.rotation),h.uniform1f(A.opacity,m.opacity),I(m.blending),C(m.texture,1),h.drawElements(h.TRIANGLES,6,h.UNSIGNED_SHORT,0)}h.enable(h.CULL_FACE);h.enable(h.DEPTH_TEST);h.depthMask(M)}function H(b,e){b._modelViewMatrix.multiplyToArray(e.matrixWorldInverse,b.matrixWorld,b._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)} -function B(b){var e,f,g,j,k;if(b instanceof THREE.Mesh){f=b.geometry;for(e in f.geometryGroups){g=f.geometryGroups[e];k=!1;for(j in g.__webglCustomAttributes)if(g.__webglCustomAttributes[j].needsUpdate){k=!0;break}if(f.__dirtyVertices||f.__dirtyMorphTargets||f.__dirtyElements||f.__dirtyUvs||f.__dirtyNormals||f.__dirtyColors||f.__dirtyTangents||k){k=b;var m=h.DYNAMIC_DRAW;if(g.__inittedArrays){var n=void 0,p=void 0,t=void 0,o=void 0,u=t=void 0,v=void 0,w=void 0,B=void 0,A=void 0,E=void 0,H=void 0, -J=void 0,ca=void 0,C=void 0,G=void 0,I=void 0,K=void 0,F=o=B=o=w=v=void 0,D=void 0,z=D=F=v=void 0,ma=void 0,N=z=D=F=t=t=u=B=o=z=D=F=ma=z=D=F=ma=z=D=F=void 0,M=0,ia=0,P=0,pa=0,R=0,V=0,O=0,T=0,Q=0,L=0,S=0,D=F=0,W=g.__vertexArray,ea=g.__uvArray,da=g.__uv2Array,ja=g.__normalArray,U=g.__tangentArray,aa=g.__colorArray,la=g.__skinVertexAArray,X=g.__skinVertexBArray,Y=g.__skinIndexArray,Z=g.__skinWeightArray,ka=g.__morphTargetsArrays,ha=g.__webglCustomAttributes,z=void 0,fa=g.__faceArray,ga=g.__lineArray, -na=g.__needsSmoothNormals,E=g.__vertexColorType,A=g.__uvType,H=g.__normalType,ra=k.geometry,Ba=ra.__dirtyVertices,ya=ra.__dirtyElements,ta=ra.__dirtyUvs,za=ra.__dirtyNormals,Xa=ra.__dirtyTangents,Ya=ra.__dirtyColors,Za=ra.__dirtyMorphTargets,Ga=ra.vertices,ab=g.faces,db=ra.faces,bb=ra.faceVertexUvs[0],cb=ra.faceVertexUvs[1],Ha=ra.skinVerticesA,Ia=ra.skinVerticesB,Ja=ra.skinIndices,Aa=ra.skinWeights,Ea=k instanceof THREE.ShadowVolume?ra.edgeFaces:void 0;morphTargets=ra.morphTargets;if(ha)for(N in ha)ha[N].offset= -0,ha[N].offsetSrc=0;n=0;for(p=ab.length;n0&&(h.bindBuffer(h.ARRAY_BUFFER,g.__webglColorBuffer),h.bufferData(h.ARRAY_BUFFER,aa,m));za&&(h.bindBuffer(h.ARRAY_BUFFER,g.__webglNormalBuffer),h.bufferData(h.ARRAY_BUFFER,ja,m));Xa&&ra.hasTangents&&(h.bindBuffer(h.ARRAY_BUFFER,g.__webglTangentBuffer),h.bufferData(h.ARRAY_BUFFER,U,m));ta&&P>0&&(h.bindBuffer(h.ARRAY_BUFFER,g.__webglUVBuffer),h.bufferData(h.ARRAY_BUFFER,ea,m));ta&&pa>0&&(h.bindBuffer(h.ARRAY_BUFFER, -g.__webglUV2Buffer),h.bufferData(h.ARRAY_BUFFER,da,m));ya&&(h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,g.__webglFaceBuffer),h.bufferData(h.ELEMENT_ARRAY_BUFFER,fa,m),h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,g.__webglLineBuffer),h.bufferData(h.ELEMENT_ARRAY_BUFFER,ga,m));L>0&&(h.bindBuffer(h.ARRAY_BUFFER,g.__webglSkinVertexABuffer),h.bufferData(h.ARRAY_BUFFER,la,m),h.bindBuffer(h.ARRAY_BUFFER,g.__webglSkinVertexBBuffer),h.bufferData(h.ARRAY_BUFFER,X,m),h.bindBuffer(h.ARRAY_BUFFER,g.__webglSkinIndicesBuffer),h.bufferData(h.ARRAY_BUFFER, -Y,m),h.bindBuffer(h.ARRAY_BUFFER,g.__webglSkinWeightsBuffer),h.bufferData(h.ARRAY_BUFFER,Z,m));k.dynamic||(delete g.__inittedArrays,delete g.__colorArray,delete g.__normalArray,delete g.__tangentArray,delete g.__uvArray,delete g.__uv2Array,delete g.__faceArray,delete g.__vertexArray,delete g.__lineArray,delete g.__skinVertexAArray,delete g.__skinVertexBArray,delete g.__skinIndexArray,delete g.__skinWeightArray)}}}f.__dirtyVertices=!1;f.__dirtyMorphTargets=!1;f.__dirtyElements=!1;f.__dirtyUvs=!1;f.__dirtyNormals= -!1;f.__dirtyTangents=!1;f.__dirtyColors=!1}else if(b instanceof THREE.Ribbon){f=b.geometry;if(f.__dirtyVertices||f.__dirtyColors){b=f;e=h.DYNAMIC_DRAW;A=b.vertices;g=b.colors;E=A.length;k=g.length;H=b.__vertexArray;m=b.__colorArray;J=b.__dirtyColors;if(b.__dirtyVertices){for(n=0;n65535&&(o[m].counter+=1,n=o[m].hash+"_"+o[m].counter,b.geometryGroups[n]==void 0&&(b.geometryGroups[n]={faces:[], -materials:k,vertices:0,numMorphTargets:p})),b.geometryGroups[n].faces.push(g),b.geometryGroups[n].vertices+=h}function A(b,e,c){b.push({buffer:e,object:c,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function I(b){if(b!=S){switch(b){case THREE.AdditiveBlending:h.blendEquation(h.FUNC_ADD);h.blendFunc(h.SRC_ALPHA,h.ONE);break;case THREE.SubtractiveBlending:h.blendEquation(h.FUNC_ADD);h.blendFunc(h.ZERO,h.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:h.blendEquation(h.FUNC_ADD);h.blendFunc(h.ZERO, -h.SRC_COLOR);break;default:h.blendEquationSeparate(h.FUNC_ADD,h.FUNC_ADD),h.blendFuncSeparate(h.SRC_ALPHA,h.ONE_MINUS_SRC_ALPHA,h.ONE,h.ONE_MINUS_SRC_ALPHA)}S=b}}function G(b,e,c){(c.width&c.width-1)==0&&(c.height&c.height-1)==0?(h.texParameteri(b,h.TEXTURE_WRAP_S,J(e.wrapS)),h.texParameteri(b,h.TEXTURE_WRAP_T,J(e.wrapT)),h.texParameteri(b,h.TEXTURE_MAG_FILTER,J(e.magFilter)),h.texParameteri(b,h.TEXTURE_MIN_FILTER,J(e.minFilter)),h.generateMipmap(b)):(h.texParameteri(b,h.TEXTURE_WRAP_S,h.CLAMP_TO_EDGE), -h.texParameteri(b,h.TEXTURE_WRAP_T,h.CLAMP_TO_EDGE),h.texParameteri(b,h.TEXTURE_MAG_FILTER,N(e.magFilter)),h.texParameteri(b,h.TEXTURE_MIN_FILTER,N(e.minFilter)))}function C(b,e){if(b.needsUpdate){if(b.__webglTexture)b.__webglTexture=h.deleteTexture(b.__webglTexture);b.__webglTexture=h.createTexture();h.bindTexture(h.TEXTURE_2D,b.__webglTexture);h.texImage2D(h.TEXTURE_2D,0,h.RGBA,h.RGBA,h.UNSIGNED_BYTE,b.image);G(h.TEXTURE_2D,b,b.image);h.bindTexture(h.TEXTURE_2D,null);b.needsUpdate=!1}h.activeTexture(h.TEXTURE0+ -e);h.bindTexture(h.TEXTURE_2D,b.__webglTexture)}function R(b){if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglFramebuffer=h.createFramebuffer();b.__webglRenderbuffer=h.createRenderbuffer();b.__webglTexture=h.createTexture();h.bindTexture(h.TEXTURE_2D,b.__webglTexture);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_S,J(b.wrapS));h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_T,J(b.wrapT));h.texParameteri(h.TEXTURE_2D,h.TEXTURE_MAG_FILTER, -J(b.magFilter));h.texParameteri(h.TEXTURE_2D,h.TEXTURE_MIN_FILTER,J(b.minFilter));h.texImage2D(h.TEXTURE_2D,0,J(b.format),b.width,b.height,0,J(b.format),J(b.type),null);h.bindRenderbuffer(h.RENDERBUFFER,b.__webglRenderbuffer);h.bindFramebuffer(h.FRAMEBUFFER,b.__webglFramebuffer);h.framebufferTexture2D(h.FRAMEBUFFER,h.COLOR_ATTACHMENT0,h.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(h.renderbufferStorage(h.RENDERBUFFER,h.DEPTH_COMPONENT16,b.width,b.height),h.framebufferRenderbuffer(h.FRAMEBUFFER, -h.DEPTH_ATTACHMENT,h.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(h.renderbufferStorage(h.RENDERBUFFER,h.DEPTH_STENCIL,b.width,b.height),h.framebufferRenderbuffer(h.FRAMEBUFFER,h.DEPTH_STENCIL_ATTACHMENT,h.RENDERBUFFER,b.__webglRenderbuffer)):h.renderbufferStorage(h.RENDERBUFFER,h.RGBA4,b.width,b.height);h.bindTexture(h.TEXTURE_2D,null);h.bindRenderbuffer(h.RENDERBUFFER,null);h.bindFramebuffer(h.FRAMEBUFFER,null)}var e,c;b?(e=b.__webglFramebuffer,c=b.width,b=b.height):(e=null, -c=Y,b=ha);e!=aa&&(h.bindFramebuffer(h.FRAMEBUFFER,e),h.viewport(W,ga,c,b),aa=e)}function D(b,e){var c;b=="fragment"?c=h.createShader(h.FRAGMENT_SHADER):b=="vertex"&&(c=h.createShader(h.VERTEX_SHADER));h.shaderSource(c,e);h.compileShader(c);if(!h.getShaderParameter(c,h.COMPILE_STATUS))return console.error(h.getShaderInfoLog(c)),console.error(e),null;return c}function N(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return h.NEAREST; -default:return h.LINEAR}}function J(b){switch(b){case THREE.RepeatWrapping:return h.REPEAT;case THREE.ClampToEdgeWrapping:return h.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return h.MIRRORED_REPEAT;case THREE.NearestFilter:return h.NEAREST;case THREE.NearestMipMapNearestFilter:return h.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return h.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return h.LINEAR;case THREE.LinearMipMapNearestFilter:return h.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return h.LINEAR_MIPMAP_LINEAR; -case THREE.ByteType:return h.BYTE;case THREE.UnsignedByteType:return h.UNSIGNED_BYTE;case THREE.ShortType:return h.SHORT;case THREE.UnsignedShortType:return h.UNSIGNED_SHORT;case THREE.IntType:return h.INT;case THREE.UnsignedShortType:return h.UNSIGNED_INT;case THREE.FloatType:return h.FLOAT;case THREE.AlphaFormat:return h.ALPHA;case THREE.RGBFormat:return h.RGB;case THREE.RGBAFormat:return h.RGBA;case THREE.LuminanceFormat:return h.LUMINANCE;case THREE.LuminanceAlphaFormat:return h.LUMINANCE_ALPHA}return 0} -var V=this,h,X=[],O=null,aa=null,M=!0,da=null,U=null,S=null,ja=null,W=0,ga=0,Y=0,ha=0,fa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Q=new THREE.Matrix4,T=new Float32Array(16),Z=new Float32Array(16),ka=new THREE.Vector4,na={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},ca=b.canvas!==void 0?b.canvas:document.createElement("canvas"),ma=b.stencil!==void 0?b.stencil: -!0,ia=b.antialias!==void 0?b.antialias:!1,pa=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),la=b.clearAlpha!==void 0?b.clearAlpha:0;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=ca;this.sortObjects=this.autoClear=!0;try{if(!(h=ca.getContext("experimental-webgl",{antialias:ia,stencil:ma})))throw"Error creating WebGL context.";}catch(Ba){console.error(Ba)}console.log(navigator.userAgent+" | "+h.getParameter(h.VERSION)+" | "+h.getParameter(h.VENDOR)+ -" | "+h.getParameter(h.RENDERER)+" | "+h.getParameter(h.SHADING_LANGUAGE_VERSION));h.clearColor(0,0,0,1);h.clearDepth(1);h.enable(h.DEPTH_TEST);h.depthFunc(h.LEQUAL);h.frontFace(h.CCW);h.cullFace(h.BACK);h.enable(h.CULL_FACE);h.enable(h.BLEND);h.blendEquation(h.FUNC_ADD);h.blendFunc(h.SRC_ALPHA,h.ONE_MINUS_SRC_ALPHA);h.clearColor(pa.r,pa.g,pa.b,la);this.context=h;var ya=h.getParameter(h.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;if(ma){var ea={};ea.vertices=new Float32Array(12);ea.faces=new Uint16Array(6); -ea.darkness=0.5;ea.vertices[0]=-20;ea.vertices[1]=-20;ea.vertices[2]=-1;ea.vertices[3]=20;ea.vertices[4]=-20;ea.vertices[5]=-1;ea.vertices[6]=20;ea.vertices[7]=20;ea.vertices[8]=-1;ea.vertices[9]=-20;ea.vertices[10]=20;ea.vertices[11]=-1;ea.faces[0]=0;ea.faces[1]=1;ea.faces[2]=2;ea.faces[3]=0;ea.faces[4]=2;ea.faces[5]=3;ea.vertexBuffer=h.createBuffer();ea.elementBuffer=h.createBuffer();h.bindBuffer(h.ARRAY_BUFFER,ea.vertexBuffer);h.bufferData(h.ARRAY_BUFFER,ea.vertices,h.STATIC_DRAW);h.bindBuffer(h.ELEMENT_ARRAY_BUFFER, -ea.elementBuffer);h.bufferData(h.ELEMENT_ARRAY_BUFFER,ea.faces,h.STATIC_DRAW);ea.program=h.createProgram();h.attachShader(ea.program,D("fragment",THREE.ShaderLib.shadowPost.fragmentShader));h.attachShader(ea.program,D("vertex",THREE.ShaderLib.shadowPost.vertexShader));h.linkProgram(ea.program);ea.vertexLocation=h.getAttribLocation(ea.program,"position");ea.projectionLocation=h.getUniformLocation(ea.program,"projectionMatrix");ea.darknessLocation=h.getUniformLocation(ea.program,"darkness")}var P={}; -P.vertices=new Float32Array(16);P.faces=new Uint16Array(6);b=0;P.vertices[b++]=-1;P.vertices[b++]=-1;P.vertices[b++]=0;P.vertices[b++]=0;P.vertices[b++]=1;P.vertices[b++]=-1;P.vertices[b++]=1;P.vertices[b++]=0;P.vertices[b++]=1;P.vertices[b++]=1;P.vertices[b++]=1;P.vertices[b++]=1;P.vertices[b++]=-1;P.vertices[b++]=1;P.vertices[b++]=0;P.vertices[b++]=1;b=0;P.faces[b++]=0;P.faces[b++]=1;P.faces[b++]=2;P.faces[b++]=0;P.faces[b++]=2;P.faces[b++]=3;P.vertexBuffer=h.createBuffer();P.elementBuffer=h.createBuffer(); -P.tempTexture=h.createTexture();P.occlusionTexture=h.createTexture();h.bindBuffer(h.ARRAY_BUFFER,P.vertexBuffer);h.bufferData(h.ARRAY_BUFFER,P.vertices,h.STATIC_DRAW);h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,P.elementBuffer);h.bufferData(h.ELEMENT_ARRAY_BUFFER,P.faces,h.STATIC_DRAW);h.bindTexture(h.TEXTURE_2D,P.tempTexture);h.texImage2D(h.TEXTURE_2D,0,h.RGB,16,16,0,h.RGB,h.UNSIGNED_BYTE,null);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_S,h.CLAMP_TO_EDGE);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_T,h.CLAMP_TO_EDGE); -h.texParameteri(h.TEXTURE_2D,h.TEXTURE_MAG_FILTER,h.NEAREST);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_MIN_FILTER,h.NEAREST);h.bindTexture(h.TEXTURE_2D,P.occlusionTexture);h.texImage2D(h.TEXTURE_2D,0,h.RGBA,16,16,0,h.RGBA,h.UNSIGNED_BYTE,null);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_S,h.CLAMP_TO_EDGE);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_T,h.CLAMP_TO_EDGE);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_MAG_FILTER,h.NEAREST);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_MIN_FILTER,h.NEAREST);h.getParameter(h.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<= -0?(P.hasVertexTexture=!1,P.program=h.createProgram(),h.attachShader(P.program,D("fragment",THREE.ShaderLib.lensFlare.fragmentShader)),h.attachShader(P.program,D("vertex",THREE.ShaderLib.lensFlare.vertexShader))):(P.hasVertexTexture=!0,P.program=h.createProgram(),h.attachShader(P.program,D("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader)),h.attachShader(P.program,D("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader)));h.linkProgram(P.program);P.attributes={};P.uniforms={}; -P.attributes.vertex=h.getAttribLocation(P.program,"position");P.attributes.uv=h.getAttribLocation(P.program,"UV");P.uniforms.renderType=h.getUniformLocation(P.program,"renderType");P.uniforms.map=h.getUniformLocation(P.program,"map");P.uniforms.occlusionMap=h.getUniformLocation(P.program,"occlusionMap");P.uniforms.opacity=h.getUniformLocation(P.program,"opacity");P.uniforms.scale=h.getUniformLocation(P.program,"scale");P.uniforms.rotation=h.getUniformLocation(P.program,"rotation");P.uniforms.screenPosition= -h.getUniformLocation(P.program,"screenPosition");var za=!1;_sprite={};_sprite.vertices=new Float32Array(16);_sprite.faces=new Uint16Array(6);b=0;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]= -0;_sprite.vertices[b++]=1;b=0;_sprite.faces[b++]=0;_sprite.faces[b++]=1;_sprite.faces[b++]=2;_sprite.faces[b++]=0;_sprite.faces[b++]=2;_sprite.faces[b++]=3;_sprite.vertexBuffer=h.createBuffer();_sprite.elementBuffer=h.createBuffer();h.bindBuffer(h.ARRAY_BUFFER,_sprite.vertexBuffer);h.bufferData(h.ARRAY_BUFFER,_sprite.vertices,h.STATIC_DRAW);h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);h.bufferData(h.ELEMENT_ARRAY_BUFFER,_sprite.faces,h.STATIC_DRAW);_sprite.program=h.createProgram(); -h.attachShader(_sprite.program,D("fragment",THREE.ShaderLib.sprite.fragmentShader));h.attachShader(_sprite.program,D("vertex",THREE.ShaderLib.sprite.vertexShader));h.linkProgram(_sprite.program);_sprite.attributes={};_sprite.uniforms={};_sprite.attributes.position=h.getAttribLocation(_sprite.program,"position");_sprite.attributes.uv=h.getAttribLocation(_sprite.program,"uv");_sprite.uniforms.uvOffset=h.getUniformLocation(_sprite.program,"uvOffset");_sprite.uniforms.uvScale=h.getUniformLocation(_sprite.program, -"uvScale");_sprite.uniforms.rotation=h.getUniformLocation(_sprite.program,"rotation");_sprite.uniforms.scale=h.getUniformLocation(_sprite.program,"scale");_sprite.uniforms.alignment=h.getUniformLocation(_sprite.program,"alignment");_sprite.uniforms.map=h.getUniformLocation(_sprite.program,"map");_sprite.uniforms.opacity=h.getUniformLocation(_sprite.program,"opacity");_sprite.uniforms.useScreenCoordinates=h.getUniformLocation(_sprite.program,"useScreenCoordinates");_sprite.uniforms.affectedByDistance= -h.getUniformLocation(_sprite.program,"affectedByDistance");_sprite.uniforms.screenPosition=h.getUniformLocation(_sprite.program,"screenPosition");_sprite.uniforms.modelViewMatrix=h.getUniformLocation(_sprite.program,"modelViewMatrix");_sprite.uniforms.projectionMatrix=h.getUniformLocation(_sprite.program,"projectionMatrix");var ta=!1;this.setSize=function(b,e){ca.width=b;ca.height=e;this.setViewport(0,0,ca.width,ca.height)};this.setViewport=function(b,e,c,f){W=b;ga=e;Y=c;ha=f;h.viewport(W,ga,Y,ha)}; -this.setScissor=function(b,e,c,f){h.scissor(b,e,c,f)};this.enableScissorTest=function(b){b?h.enable(h.SCISSOR_TEST):h.disable(h.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){M=b;h.depthMask(b)};this.setClearColorHex=function(b,e){pa.setHex(b);la=e;h.clearColor(pa.r,pa.g,pa.b,la)};this.setClearColor=function(b,e){pa.copy(b);la=e;h.clearColor(pa.r,pa.g,pa.b,la)};this.clear=function(){h.clear(h.COLOR_BUFFER_BIT|h.DEPTH_BUFFER_BIT|h.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(b){ea.darkness= -b};this.getContext=function(){return h};this.initMaterial=function(b,e,c,f){var g,j,k;b instanceof THREE.MeshDepthMaterial?k="depth":b instanceof THREE.ShadowVolumeDynamicMaterial?k="shadowVolumeDynamic":b instanceof THREE.MeshNormalMaterial?k="normal":b instanceof THREE.MeshBasicMaterial?k="basic":b instanceof THREE.MeshLambertMaterial?k="lambert":b instanceof THREE.MeshPhongMaterial?k="phong":b instanceof THREE.LineBasicMaterial?k="basic":b instanceof THREE.ParticleBasicMaterial&&(k="particle_basic"); -if(k){var m=THREE.ShaderLib[k];b.uniforms=THREE.UniformsUtils.clone(m.uniforms);b.vertexShader=m.vertexShader;b.fragmentShader=m.fragmentShader}var n,o,p;n=p=m=0;for(o=e.length;n=0&&h.enableVertexAttribArray(t.position);t.color>=0&&h.enableVertexAttribArray(t.color); -t.normal>=0&&h.enableVertexAttribArray(t.normal);t.tangent>=0&&h.enableVertexAttribArray(t.tangent);b.skinning&&t.skinVertexA>=0&&t.skinVertexB>=0&&t.skinIndex>=0&&t.skinWeight>=0&&(h.enableVertexAttribArray(t.skinVertexA),h.enableVertexAttribArray(t.skinVertexB),h.enableVertexAttribArray(t.skinIndex),h.enableVertexAttribArray(t.skinWeight));if(b.attributes)for(g in b.attributes)t[g]!==void 0&&t[g]>=0&&h.enableVertexAttribArray(t[g]);if(b.morphTargets){b.numSupportedMorphTargets=0;t.morphTarget0>= -0&&(h.enableVertexAttribArray(t.morphTarget0),b.numSupportedMorphTargets++);t.morphTarget1>=0&&(h.enableVertexAttribArray(t.morphTarget1),b.numSupportedMorphTargets++);t.morphTarget2>=0&&(h.enableVertexAttribArray(t.morphTarget2),b.numSupportedMorphTargets++);t.morphTarget3>=0&&(h.enableVertexAttribArray(t.morphTarget3),b.numSupportedMorphTargets++);t.morphTarget4>=0&&(h.enableVertexAttribArray(t.morphTarget4),b.numSupportedMorphTargets++);t.morphTarget5>=0&&(h.enableVertexAttribArray(t.morphTarget5), -b.numSupportedMorphTargets++);t.morphTarget6>=0&&(h.enableVertexAttribArray(t.morphTarget6),b.numSupportedMorphTargets++);t.morphTarget7>=0&&(h.enableVertexAttribArray(t.morphTarget7),b.numSupportedMorphTargets++);f.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);b=0;for(g=this.maxMorphTargets;b0||u.faceVertexUvs.length>0)k.__uvArray=new Float32Array(n*2);if(u.faceUvs.length>1||u.faceVertexUvs.length>1)k.__uv2Array=new Float32Array(n*2)}if(m.geometry.skinWeights.length&&m.geometry.skinIndices.length)k.__skinVertexAArray=new Float32Array(n*4),k.__skinVertexBArray= -new Float32Array(n*4),k.__skinIndexArray=new Float32Array(n*4),k.__skinWeightArray=new Float32Array(n*4);k.__faceArray=new Uint16Array(w*3+(m.geometry.edgeFaces?m.geometry.edgeFaces.length*6:0));k.__lineArray=new Uint16Array(G*2);if(k.numMorphTargets){k.__morphTargetsArrays=[];u=0;for(v=k.numMorphTargets;u=0;g--){if(f=e.__webglObjects[g].object,c==f){e.__webglObjects.splice(g,1);break}}else if(c instanceof THREE.Sprite)for(g=e.__webglSprites.length-1;g>=0;g--)if(f=e.__webglSprites[g],c==f){e.__webglSprites.splice(g,1);break}b.__objectsRemoved.splice(0,1)}c=0;for(e=b.__webglObjects.length;c< 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+0&&(c=f.__webglCustomAttributes[k],g.bindBuffer(g.ARRAY_BUFFER,c.buffer),g.vertexAttribPointer(b[k],c.size,g.FLOAT,!1,0,0));b.color>=0&&(g.bindBuffer(g.ARRAY_BUFFER,f.__webglColorBuffer),g.vertexAttribPointer(b.color,3,g.FLOAT,!1,0,0));b.normal>=0&&(g.bindBuffer(g.ARRAY_BUFFER,f.__webglNormalBuffer),g.vertexAttribPointer(b.normal,3,g.FLOAT,!1,0,0));b.tangent>=0&&(g.bindBuffer(g.ARRAY_BUFFER,f.__webglTangentBuffer),g.vertexAttribPointer(b.tangent,4,g.FLOAT,!1,0,0));b.uv>=0&&(f.__webglUVBuffer?(g.bindBuffer(g.ARRAY_BUFFER, +f.__webglUVBuffer),g.vertexAttribPointer(b.uv,2,g.FLOAT,!1,0,0),g.enableVertexAttribArray(b.uv)):g.disableVertexAttribArray(b.uv));b.uv2>=0&&(f.__webglUV2Buffer?(g.bindBuffer(g.ARRAY_BUFFER,f.__webglUV2Buffer),g.vertexAttribPointer(b.uv2,2,g.FLOAT,!1,0,0),g.enableVertexAttribArray(b.uv2)):g.disableVertexAttribArray(b.uv2));h.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(g.bindBuffer(g.ARRAY_BUFFER,f.__webglSkinVertexABuffer),g.vertexAttribPointer(b.skinVertexA,4, +g.FLOAT,!1,0,0),g.bindBuffer(g.ARRAY_BUFFER,f.__webglSkinVertexBBuffer),g.vertexAttribPointer(b.skinVertexB,4,g.FLOAT,!1,0,0),g.bindBuffer(g.ARRAY_BUFFER,f.__webglSkinIndicesBuffer),g.vertexAttribPointer(b.skinIndex,4,g.FLOAT,!1,0,0),g.bindBuffer(g.ARRAY_BUFFER,f.__webglSkinWeightsBuffer),g.vertexAttribPointer(b.skinWeight,4,g.FLOAT,!1,0,0));j instanceof THREE.Mesh?(h.wireframe?(g.lineWidth(h.wireframeLinewidth),g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer),g.drawElements(g.LINES,f.__webglLineCount, +g.UNSIGNED_SHORT,0)):(g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer),g.drawElements(g.TRIANGLES,f.__webglFaceCount,g.UNSIGNED_SHORT,0)),S.data.vertices+=f.__webglFaceCount,S.data.faces+=f.__webglFaceCount/3,S.data.drawCalls++):j instanceof THREE.Line?(j=j.type==THREE.LineStrip?g.LINE_STRIP:g.LINES,g.lineWidth(h.linewidth),g.drawArrays(j,0,f.__webglLineCount),S.data.drawCalls++):j instanceof THREE.ParticleSystem?(g.drawArrays(g.POINTS,0,f.__webglParticleCount),S.data.drawCalls++):j instanceof +THREE.Ribbon&&(g.drawArrays(g.TRIANGLE_STRIP,0,f.__webglVertexCount),S.data.drawCalls++)}}function f(b,d,c){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=g.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=g.createBuffer();b.hasPos&&(g.bindBuffer(g.ARRAY_BUFFER,b.__webglVertexBuffer),g.bufferData(g.ARRAY_BUFFER,b.positionArray,g.DYNAMIC_DRAW),g.enableVertexAttribArray(d.attributes.position),g.vertexAttribPointer(d.attributes.position,3,g.FLOAT,!1,0,0));if(b.hasNormal){g.bindBuffer(g.ARRAY_BUFFER, +b.__webglNormalBuffer);if(c==THREE.FlatShading){var e,f,h,j,k,m,n,p,o,t,u=b.count*3;for(t=0;t0&&y[0]0&&y[1]0.0010&&k.scale>0.0010)v[0]=k.x,v[1]=k.y,v[2]=k.z,t=k.size*k.scale/ea,u[0]=t*n,u[1]=t,g.uniform3fv(x.screenPosition,v),g.uniform2fv(x.scale,u),g.uniform1f(x.rotation,k.rotation),g.uniform1f(x.opacity,k.opacity),H(k.blending),z(k.texture,1),g.drawElements(g.TRIANGLES,6,g.UNSIGNED_SHORT,0)}g.enable(g.CULL_FACE);g.enable(g.DEPTH_TEST);g.depthMask(J)}function E(b,c){b._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,b.matrixWorld,b._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)} +function y(b){var d,e,f,h,j;if(b instanceof THREE.Mesh){e=b.geometry;for(d in e.geometryGroups){f=e.geometryGroups[d];j=!1;for(h in f.__webglCustomAttributes)if(f.__webglCustomAttributes[h].needsUpdate){j=!0;break}if(e.__dirtyVertices||e.__dirtyMorphTargets||e.__dirtyElements||e.__dirtyUvs||e.__dirtyNormals||e.__dirtyColors||e.__dirtyTangents||j){j=b;var k=g.DYNAMIC_DRAW;if(f.__inittedArrays){var m=void 0,n=void 0,p=void 0,o=void 0,t=p=void 0,u=void 0,v=void 0,y=void 0,x=void 0,A=void 0,E=void 0, +G=void 0,Y=void 0,z=void 0,D=void 0,F=void 0,H=void 0,C=o=y=o=v=u=void 0,B=void 0,w=B=C=u=void 0,ja=void 0,K=w=B=C=p=p=t=y=o=w=B=C=ja=w=B=C=ja=w=B=C=void 0,J=0,fa=0,M=0,ma=0,O=0,S=0,L=0,Q=0,N=0,I=0,P=0,B=C=0,T=f.__vertexArray,$=f.__uvArray,Z=f.__uv2Array,ga=f.__normalArray,R=f.__tangentArray,X=f.__colorArray,ia=f.__skinVertexAArray,U=f.__skinVertexBArray,V=f.__skinIndexArray,W=f.__skinWeightArray,ha=f.__morphTargetsArrays,ea=f.__webglCustomAttributes,w=void 0,aa=f.__faceArray,ca=f.__lineArray,ka= +f.__needsSmoothNormals,A=f.__vertexColorType,x=f.__uvType,E=f.__normalType,oa=j.geometry,za=oa.__dirtyVertices,wa=oa.__dirtyElements,qa=oa.__dirtyUvs,xa=oa.__dirtyNormals,Va=oa.__dirtyTangents,Wa=oa.__dirtyColors,Xa=oa.__dirtyMorphTargets,Ea=oa.vertices,Za=f.faces,bb=oa.faces,$a=oa.faceVertexUvs[0],ab=oa.faceVertexUvs[1],Fa=oa.skinVerticesA,Ga=oa.skinVerticesB,Ha=oa.skinIndices,ya=oa.skinWeights,Ca=j instanceof THREE.ShadowVolume?oa.edgeFaces:void 0,va=oa.morphTargets;if(ea)for(K in ea)ea[K].offset= +0,ea[K].offsetSrc=0;m=0;for(n=Za.length;m0&&(g.bindBuffer(g.ARRAY_BUFFER,f.__webglColorBuffer),g.bufferData(g.ARRAY_BUFFER,X,k));xa&&(g.bindBuffer(g.ARRAY_BUFFER,f.__webglNormalBuffer),g.bufferData(g.ARRAY_BUFFER,ga,k));Va&&oa.hasTangents&&(g.bindBuffer(g.ARRAY_BUFFER,f.__webglTangentBuffer),g.bufferData(g.ARRAY_BUFFER,R,k));qa&&M>0&&(g.bindBuffer(g.ARRAY_BUFFER,f.__webglUVBuffer),g.bufferData(g.ARRAY_BUFFER,$,k));qa&&ma>0&&(g.bindBuffer(g.ARRAY_BUFFER,f.__webglUV2Buffer),g.bufferData(g.ARRAY_BUFFER,Z,k));wa&&(g.bindBuffer(g.ELEMENT_ARRAY_BUFFER, +f.__webglFaceBuffer),g.bufferData(g.ELEMENT_ARRAY_BUFFER,aa,k),g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer),g.bufferData(g.ELEMENT_ARRAY_BUFFER,ca,k));I>0&&(g.bindBuffer(g.ARRAY_BUFFER,f.__webglSkinVertexABuffer),g.bufferData(g.ARRAY_BUFFER,ia,k),g.bindBuffer(g.ARRAY_BUFFER,f.__webglSkinVertexBBuffer),g.bufferData(g.ARRAY_BUFFER,U,k),g.bindBuffer(g.ARRAY_BUFFER,f.__webglSkinIndicesBuffer),g.bufferData(g.ARRAY_BUFFER,V,k),g.bindBuffer(g.ARRAY_BUFFER,f.__webglSkinWeightsBuffer),g.bufferData(g.ARRAY_BUFFER, +W,k));j.dynamic||(delete f.__inittedArrays,delete f.__colorArray,delete f.__normalArray,delete f.__tangentArray,delete f.__uvArray,delete f.__uv2Array,delete f.__faceArray,delete f.__vertexArray,delete f.__lineArray,delete f.__skinVertexAArray,delete f.__skinVertexBArray,delete f.__skinIndexArray,delete f.__skinWeightArray)}}}e.__dirtyVertices=!1;e.__dirtyMorphTargets=!1;e.__dirtyElements=!1;e.__dirtyUvs=!1;e.__dirtyNormals=!1;e.__dirtyTangents=!1;e.__dirtyColors=!1}else if(b instanceof THREE.Ribbon){e= +b.geometry;if(e.__dirtyVertices||e.__dirtyColors){b=e;d=g.DYNAMIC_DRAW;x=b.vertices;f=b.colors;A=x.length;j=f.length;E=b.__vertexArray;k=b.__colorArray;G=b.__dirtyColors;if(b.__dirtyVertices){for(m=0;m65535&&(n[k].counter+=1,m=n[k].hash+"_"+n[k].counter,b.geometryGroups[m]==void 0&&(b.geometryGroups[m]={faces:[],materials:j,vertices:0,numMorphTargets:o})),b.geometryGroups[m].faces.push(f), +b.geometryGroups[m].vertices+=g}function x(b,d,c){b.push({buffer:d,object:c,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function H(b){if(b!=P){switch(b){case THREE.AdditiveBlending:g.blendEquation(g.FUNC_ADD);g.blendFunc(g.SRC_ALPHA,g.ONE);break;case THREE.SubtractiveBlending:g.blendEquation(g.FUNC_ADD);g.blendFunc(g.ZERO,g.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:g.blendEquation(g.FUNC_ADD);g.blendFunc(g.ZERO,g.SRC_COLOR);break;default:g.blendEquationSeparate(g.FUNC_ADD, +g.FUNC_ADD),g.blendFuncSeparate(g.SRC_ALPHA,g.ONE_MINUS_SRC_ALPHA,g.ONE,g.ONE_MINUS_SRC_ALPHA)}P=b}}function D(b,d,c){(c.width&c.width-1)==0&&(c.height&c.height-1)==0?(g.texParameteri(b,g.TEXTURE_WRAP_S,G(d.wrapS)),g.texParameteri(b,g.TEXTURE_WRAP_T,G(d.wrapT)),g.texParameteri(b,g.TEXTURE_MAG_FILTER,G(d.magFilter)),g.texParameteri(b,g.TEXTURE_MIN_FILTER,G(d.minFilter)),g.generateMipmap(b)):(g.texParameteri(b,g.TEXTURE_WRAP_S,g.CLAMP_TO_EDGE),g.texParameteri(b,g.TEXTURE_WRAP_T,g.CLAMP_TO_EDGE),g.texParameteri(b, +g.TEXTURE_MAG_FILTER,K(d.magFilter)),g.texParameteri(b,g.TEXTURE_MIN_FILTER,K(d.minFilter)))}function z(b,d){if(b.needsUpdate){if(b.__webglTexture)b.__webglTexture=g.deleteTexture(b.__webglTexture);b.__webglTexture=g.createTexture();g.bindTexture(g.TEXTURE_2D,b.__webglTexture);g.texImage2D(g.TEXTURE_2D,0,g.RGBA,g.RGBA,g.UNSIGNED_BYTE,b.image);D(g.TEXTURE_2D,b,b.image);g.bindTexture(g.TEXTURE_2D,null);b.needsUpdate=!1}g.activeTexture(g.TEXTURE0+d);g.bindTexture(g.TEXTURE_2D,b.__webglTexture)}function O(b){if(b&& +!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglFramebuffer=g.createFramebuffer();b.__webglRenderbuffer=g.createRenderbuffer();b.__webglTexture=g.createTexture();g.bindTexture(g.TEXTURE_2D,b.__webglTexture);g.texParameteri(g.TEXTURE_2D,g.TEXTURE_WRAP_S,G(b.wrapS));g.texParameteri(g.TEXTURE_2D,g.TEXTURE_WRAP_T,G(b.wrapT));g.texParameteri(g.TEXTURE_2D,g.TEXTURE_MAG_FILTER,G(b.magFilter));g.texParameteri(g.TEXTURE_2D,g.TEXTURE_MIN_FILTER, +G(b.minFilter));g.texImage2D(g.TEXTURE_2D,0,G(b.format),b.width,b.height,0,G(b.format),G(b.type),null);g.bindRenderbuffer(g.RENDERBUFFER,b.__webglRenderbuffer);g.bindFramebuffer(g.FRAMEBUFFER,b.__webglFramebuffer);g.framebufferTexture2D(g.FRAMEBUFFER,g.COLOR_ATTACHMENT0,g.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(g.renderbufferStorage(g.RENDERBUFFER,g.DEPTH_COMPONENT16,b.width,b.height),g.framebufferRenderbuffer(g.FRAMEBUFFER,g.DEPTH_ATTACHMENT,g.RENDERBUFFER,b.__webglRenderbuffer)): +b.depthBuffer&&b.stencilBuffer?(g.renderbufferStorage(g.RENDERBUFFER,g.DEPTH_STENCIL,b.width,b.height),g.framebufferRenderbuffer(g.FRAMEBUFFER,g.DEPTH_STENCIL_ATTACHMENT,g.RENDERBUFFER,b.__webglRenderbuffer)):g.renderbufferStorage(g.RENDERBUFFER,g.RGBA4,b.width,b.height);g.bindTexture(g.TEXTURE_2D,null);g.bindRenderbuffer(g.RENDERBUFFER,null);g.bindFramebuffer(g.FRAMEBUFFER,null)}var d,c;b?(d=b.__webglFramebuffer,c=b.width,b=b.height):(d=null,c=V,b=ea);d!=X&&(g.bindFramebuffer(g.FRAMEBUFFER,d),g.viewport(T, +ca,c,b),X=d)}function B(b,d){var c;b=="fragment"?c=g.createShader(g.FRAGMENT_SHADER):b=="vertex"&&(c=g.createShader(g.VERTEX_SHADER));g.shaderSource(c,d);g.compileShader(c);if(!g.getShaderParameter(c,g.COMPILE_STATUS))return console.error(g.getShaderInfoLog(c)),console.error(d),null;return c}function K(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return g.NEAREST;default:return g.LINEAR}}function G(b){switch(b){case THREE.RepeatWrapping:return g.REPEAT; +case THREE.ClampToEdgeWrapping:return g.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return g.MIRRORED_REPEAT;case THREE.NearestFilter:return g.NEAREST;case THREE.NearestMipMapNearestFilter:return g.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return g.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return g.LINEAR;case THREE.LinearMipMapNearestFilter:return g.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return g.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return g.BYTE; +case THREE.UnsignedByteType:return g.UNSIGNED_BYTE;case THREE.ShortType:return g.SHORT;case THREE.UnsignedShortType:return g.UNSIGNED_SHORT;case THREE.IntType:return g.INT;case THREE.UnsignedShortType:return g.UNSIGNED_INT;case THREE.FloatType:return g.FLOAT;case THREE.AlphaFormat:return g.ALPHA;case THREE.RGBFormat:return g.RGB;case THREE.RGBAFormat:return g.RGBA;case THREE.LuminanceFormat:return g.LUMINANCE;case THREE.LuminanceAlphaFormat:return g.LUMINANCE_ALPHA}return 0}var S=this,g,U=[],L=null, +X=null,J=!0,Z=null,R=null,P=null,ga=null,T=0,ca=0,V=0,ea=0,aa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],N=new THREE.Matrix4,Q=new Float32Array(16),W=new Float32Array(16),ha=new THREE.Vector4,ka={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},Y=b.canvas!==void 0?b.canvas:document.createElement("canvas"),ja=b.stencil!==void 0?b.stencil:!0,fa=b.antialias!== +void 0?b.antialias:!1,ma=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),ia=b.clearAlpha!==void 0?b.clearAlpha:0;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=Y;this.sortObjects=this.autoClear=!0;try{if(!(g=Y.getContext("experimental-webgl",{antialias:fa,stencil:ja})))throw"Error creating WebGL context.";}catch(za){console.error(za)}console.log(navigator.userAgent+" | "+g.getParameter(g.VERSION)+" | "+g.getParameter(g.VENDOR)+" | "+g.getParameter(g.RENDERER)+ +" | "+g.getParameter(g.SHADING_LANGUAGE_VERSION));g.clearColor(0,0,0,1);g.clearDepth(1);g.enable(g.DEPTH_TEST);g.depthFunc(g.LEQUAL);g.frontFace(g.CCW);g.cullFace(g.BACK);g.enable(g.CULL_FACE);g.enable(g.BLEND);g.blendEquation(g.FUNC_ADD);g.blendFunc(g.SRC_ALPHA,g.ONE_MINUS_SRC_ALPHA);g.clearColor(ma.r,ma.g,ma.b,ia);this.context=g;var wa=g.getParameter(g.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;if(ja){var $={};$.vertices=new Float32Array(12);$.faces=new Uint16Array(6);$.darkness=0.5;$.vertices[0]=-20;$.vertices[1]= +-20;$.vertices[2]=-1;$.vertices[3]=20;$.vertices[4]=-20;$.vertices[5]=-1;$.vertices[6]=20;$.vertices[7]=20;$.vertices[8]=-1;$.vertices[9]=-20;$.vertices[10]=20;$.vertices[11]=-1;$.faces[0]=0;$.faces[1]=1;$.faces[2]=2;$.faces[3]=0;$.faces[4]=2;$.faces[5]=3;$.vertexBuffer=g.createBuffer();$.elementBuffer=g.createBuffer();g.bindBuffer(g.ARRAY_BUFFER,$.vertexBuffer);g.bufferData(g.ARRAY_BUFFER,$.vertices,g.STATIC_DRAW);g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,$.elementBuffer);g.bufferData(g.ELEMENT_ARRAY_BUFFER, +$.faces,g.STATIC_DRAW);$.program=g.createProgram();g.attachShader($.program,B("fragment",THREE.ShaderLib.shadowPost.fragmentShader));g.attachShader($.program,B("vertex",THREE.ShaderLib.shadowPost.vertexShader));g.linkProgram($.program);$.vertexLocation=g.getAttribLocation($.program,"position");$.projectionLocation=g.getUniformLocation($.program,"projectionMatrix");$.darknessLocation=g.getUniformLocation($.program,"darkness")}var M={};M.vertices=new Float32Array(16);M.faces=new Uint16Array(6);b=0; +M.vertices[b++]=-1;M.vertices[b++]=-1;M.vertices[b++]=0;M.vertices[b++]=0;M.vertices[b++]=1;M.vertices[b++]=-1;M.vertices[b++]=1;M.vertices[b++]=0;M.vertices[b++]=1;M.vertices[b++]=1;M.vertices[b++]=1;M.vertices[b++]=1;M.vertices[b++]=-1;M.vertices[b++]=1;M.vertices[b++]=0;M.vertices[b++]=1;b=0;M.faces[b++]=0;M.faces[b++]=1;M.faces[b++]=2;M.faces[b++]=0;M.faces[b++]=2;M.faces[b++]=3;M.vertexBuffer=g.createBuffer();M.elementBuffer=g.createBuffer();M.tempTexture=g.createTexture();M.occlusionTexture= +g.createTexture();g.bindBuffer(g.ARRAY_BUFFER,M.vertexBuffer);g.bufferData(g.ARRAY_BUFFER,M.vertices,g.STATIC_DRAW);g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,M.elementBuffer);g.bufferData(g.ELEMENT_ARRAY_BUFFER,M.faces,g.STATIC_DRAW);g.bindTexture(g.TEXTURE_2D,M.tempTexture);g.texImage2D(g.TEXTURE_2D,0,g.RGB,16,16,0,g.RGB,g.UNSIGNED_BYTE,null);g.texParameteri(g.TEXTURE_2D,g.TEXTURE_WRAP_S,g.CLAMP_TO_EDGE);g.texParameteri(g.TEXTURE_2D,g.TEXTURE_WRAP_T,g.CLAMP_TO_EDGE);g.texParameteri(g.TEXTURE_2D,g.TEXTURE_MAG_FILTER, +g.NEAREST);g.texParameteri(g.TEXTURE_2D,g.TEXTURE_MIN_FILTER,g.NEAREST);g.bindTexture(g.TEXTURE_2D,M.occlusionTexture);g.texImage2D(g.TEXTURE_2D,0,g.RGBA,16,16,0,g.RGBA,g.UNSIGNED_BYTE,null);g.texParameteri(g.TEXTURE_2D,g.TEXTURE_WRAP_S,g.CLAMP_TO_EDGE);g.texParameteri(g.TEXTURE_2D,g.TEXTURE_WRAP_T,g.CLAMP_TO_EDGE);g.texParameteri(g.TEXTURE_2D,g.TEXTURE_MAG_FILTER,g.NEAREST);g.texParameteri(g.TEXTURE_2D,g.TEXTURE_MIN_FILTER,g.NEAREST);g.getParameter(g.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0?(M.hasVertexTexture= +!1,M.program=g.createProgram(),g.attachShader(M.program,B("fragment",THREE.ShaderLib.lensFlare.fragmentShader)),g.attachShader(M.program,B("vertex",THREE.ShaderLib.lensFlare.vertexShader))):(M.hasVertexTexture=!0,M.program=g.createProgram(),g.attachShader(M.program,B("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader)),g.attachShader(M.program,B("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader)));g.linkProgram(M.program);M.attributes={};M.uniforms={};M.attributes.vertex= +g.getAttribLocation(M.program,"position");M.attributes.uv=g.getAttribLocation(M.program,"UV");M.uniforms.renderType=g.getUniformLocation(M.program,"renderType");M.uniforms.map=g.getUniformLocation(M.program,"map");M.uniforms.occlusionMap=g.getUniformLocation(M.program,"occlusionMap");M.uniforms.opacity=g.getUniformLocation(M.program,"opacity");M.uniforms.scale=g.getUniformLocation(M.program,"scale");M.uniforms.rotation=g.getUniformLocation(M.program,"rotation");M.uniforms.screenPosition=g.getUniformLocation(M.program, +"screenPosition");var xa=!1;_sprite={};_sprite.vertices=new Float32Array(16);_sprite.faces=new Uint16Array(6);b=0;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1; +b=0;_sprite.faces[b++]=0;_sprite.faces[b++]=1;_sprite.faces[b++]=2;_sprite.faces[b++]=0;_sprite.faces[b++]=2;_sprite.faces[b++]=3;_sprite.vertexBuffer=g.createBuffer();_sprite.elementBuffer=g.createBuffer();g.bindBuffer(g.ARRAY_BUFFER,_sprite.vertexBuffer);g.bufferData(g.ARRAY_BUFFER,_sprite.vertices,g.STATIC_DRAW);g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);g.bufferData(g.ELEMENT_ARRAY_BUFFER,_sprite.faces,g.STATIC_DRAW);_sprite.program=g.createProgram();g.attachShader(_sprite.program, +B("fragment",THREE.ShaderLib.sprite.fragmentShader));g.attachShader(_sprite.program,B("vertex",THREE.ShaderLib.sprite.vertexShader));g.linkProgram(_sprite.program);_sprite.attributes={};_sprite.uniforms={};_sprite.attributes.position=g.getAttribLocation(_sprite.program,"position");_sprite.attributes.uv=g.getAttribLocation(_sprite.program,"uv");_sprite.uniforms.uvOffset=g.getUniformLocation(_sprite.program,"uvOffset");_sprite.uniforms.uvScale=g.getUniformLocation(_sprite.program,"uvScale");_sprite.uniforms.rotation= +g.getUniformLocation(_sprite.program,"rotation");_sprite.uniforms.scale=g.getUniformLocation(_sprite.program,"scale");_sprite.uniforms.alignment=g.getUniformLocation(_sprite.program,"alignment");_sprite.uniforms.map=g.getUniformLocation(_sprite.program,"map");_sprite.uniforms.opacity=g.getUniformLocation(_sprite.program,"opacity");_sprite.uniforms.useScreenCoordinates=g.getUniformLocation(_sprite.program,"useScreenCoordinates");_sprite.uniforms.affectedByDistance=g.getUniformLocation(_sprite.program, +"affectedByDistance");_sprite.uniforms.screenPosition=g.getUniformLocation(_sprite.program,"screenPosition");_sprite.uniforms.modelViewMatrix=g.getUniformLocation(_sprite.program,"modelViewMatrix");_sprite.uniforms.projectionMatrix=g.getUniformLocation(_sprite.program,"projectionMatrix");var qa=!1;this.setSize=function(b,d){Y.width=b;Y.height=d;this.setViewport(0,0,Y.width,Y.height)};this.setViewport=function(b,d,c,e){T=b;ca=d;V=c;ea=e;g.viewport(T,ca,V,ea)};this.setScissor=function(b,d,c,e){g.scissor(b, +d,c,e)};this.enableScissorTest=function(b){b?g.enable(g.SCISSOR_TEST):g.disable(g.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){J=b;g.depthMask(b)};this.setClearColorHex=function(b,d){ma.setHex(b);ia=d;g.clearColor(ma.r,ma.g,ma.b,ia)};this.setClearColor=function(b,d){ma.copy(b);ia=d;g.clearColor(ma.r,ma.g,ma.b,ia)};this.clear=function(){g.clear(g.COLOR_BUFFER_BIT|g.DEPTH_BUFFER_BIT|g.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(b){$.darkness=b};this.getContext=function(){return g}; +this.initMaterial=function(b,d,c,e){var f,h,j;b instanceof THREE.MeshDepthMaterial?j="depth":b instanceof THREE.ShadowVolumeDynamicMaterial?j="shadowVolumeDynamic":b instanceof THREE.MeshNormalMaterial?j="normal":b instanceof THREE.MeshBasicMaterial?j="basic":b instanceof THREE.MeshLambertMaterial?j="lambert":b instanceof THREE.MeshPhongMaterial?j="phong":b instanceof THREE.LineBasicMaterial?j="basic":b instanceof THREE.ParticleBasicMaterial&&(j="particle_basic");if(j){var k=THREE.ShaderLib[j];b.uniforms= +THREE.UniformsUtils.clone(k.uniforms);b.vertexShader=k.vertexShader;b.fragmentShader=k.fragmentShader}var m,n,o;m=o=k=0;for(n=d.length;m=0&&g.enableVertexAttribArray(p.position);p.color>=0&&g.enableVertexAttribArray(p.color);p.normal>= +0&&g.enableVertexAttribArray(p.normal);p.tangent>=0&&g.enableVertexAttribArray(p.tangent);b.skinning&&p.skinVertexA>=0&&p.skinVertexB>=0&&p.skinIndex>=0&&p.skinWeight>=0&&(g.enableVertexAttribArray(p.skinVertexA),g.enableVertexAttribArray(p.skinVertexB),g.enableVertexAttribArray(p.skinIndex),g.enableVertexAttribArray(p.skinWeight));if(b.attributes)for(f in b.attributes)p[f]!==void 0&&p[f]>=0&&g.enableVertexAttribArray(p[f]);if(b.morphTargets){b.numSupportedMorphTargets=0;p.morphTarget0>=0&&(g.enableVertexAttribArray(p.morphTarget0), +b.numSupportedMorphTargets++);p.morphTarget1>=0&&(g.enableVertexAttribArray(p.morphTarget1),b.numSupportedMorphTargets++);p.morphTarget2>=0&&(g.enableVertexAttribArray(p.morphTarget2),b.numSupportedMorphTargets++);p.morphTarget3>=0&&(g.enableVertexAttribArray(p.morphTarget3),b.numSupportedMorphTargets++);p.morphTarget4>=0&&(g.enableVertexAttribArray(p.morphTarget4),b.numSupportedMorphTargets++);p.morphTarget5>=0&&(g.enableVertexAttribArray(p.morphTarget5),b.numSupportedMorphTargets++);p.morphTarget6>= +0&&(g.enableVertexAttribArray(p.morphTarget6),b.numSupportedMorphTargets++);p.morphTarget7>=0&&(g.enableVertexAttribArray(p.morphTarget7),b.numSupportedMorphTargets++);e.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);b=0;for(f=this.maxMorphTargets;b0||t.faceVertexUvs.length>0)j.__uvArray=new Float32Array(m*2);if(t.faceUvs.length>1||t.faceVertexUvs.length>1)j.__uv2Array=new Float32Array(m*2)}if(k.geometry.skinWeights.length&&k.geometry.skinIndices.length)j.__skinVertexAArray=new Float32Array(m*4),j.__skinVertexBArray=new Float32Array(m*4),j.__skinIndexArray=new Float32Array(m*4),j.__skinWeightArray= +new Float32Array(m*4);j.__faceArray=new Uint16Array(v*3+(k.geometry.edgeFaces?k.geometry.edgeFaces.length*6:0));j.__lineArray=new Uint16Array(D*2);if(j.numMorphTargets){j.__morphTargetsArrays=[];t=0;for(u=j.numMorphTargets;t=0;f--){if(e=d.__webglObjects[f].object,c==e){d.__webglObjects.splice(f,1);break}}else if(c instanceof THREE.Sprite)for(f=d.__webglSprites.length-1;f>=0;f--)if(e=d.__webglSprites[f],c==e){d.__webglSprites.splice(f,1);break}b.__objectsRemoved.splice(0,1)}c=0;for(d=b.__webglObjects.length;c1&&(e-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=e;c.s=k;c.v=j;return c}, -clamp:function(b,c,e){return be?e:b}};THREE.ColorUtils.__hsv={h:0,s:0,v:0}; -var GeometryUtils={merge:function(b,c){var e=c instanceof THREE.Mesh,f=b.vertices.length,g=e?c.geometry:c,j=b.vertices,k=g.vertices,m=b.faces,n=g.faces,p=b.faceVertexUvs[0],g=g.faceVertexUvs[0];e&&c.matrixAutoUpdate&&c.updateMatrix();for(var o=0,t=k.length;o1&&(d-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=d;c.s=j;c.v=h;return c}, +clamp:function(b,c,d){return bd?d:b}};THREE.ColorUtils.__hsv={h:0,s:0,v:0}; +var GeometryUtils={merge:function(b,c){var d=c instanceof THREE.Mesh,e=b.vertices.length,f=d?c.geometry:c,h=b.vertices,j=f.vertices,k=b.faces,m=f.faces,n=b.faceVertexUvs[0],f=f.faceVertexUvs[0];d&&c.matrixAutoUpdate&&c.updateMatrix();for(var o=0,p=j.length;o25&&(j=25);g=(j-1)*0.5;e=Array(j);for(c=f=0;c25&&(h=25);f=(h-1)*0.5;d=Array(h);for(c=e=0;c1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+v),f=f<0?0:1;if(e==="pos")if(e=b.position,this.interpolationType===THREE.AnimationHandler.LINEAR)e.x=g[0]+(j[0]-g[0])*f,e.y=g[1]+(j[1]-g[1])*f,e.z=g[2]+(j[2]-g[2])*f;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= -this.getPrevKeyWith("pos",v,k.index-1).pos,this.points[1]=g,this.points[2]=j,this.points[3]=this.getNextKeyWith("pos",v,m.index+1).pos,f=f*0.33+0.33,g=this.interpolateCatmullRom(this.points,f),e.x=g[0],e.y=g[1],e.z=g[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)f=this.interpolateCatmullRom(this.points,f*1.01),this.target.set(f[0],f[1],f[2]),this.target.subSelf(e),this.target.y=0,this.target.normalize(),f=Math.atan2(this.target.x,this.target.z),b.rotation.set(0,f,0)}else if(e=== -"rot")THREE.Quaternion.slerp(g,j,b.quaternion,f);else if(e==="scl")e=b.scale,e.x=g[0]+(j[0]-g[0])*f,e.y=g[1]+(j[1]-g[1])*f,e.z=g[2]+(j[2]-g[2])*f}}if(this.JITCompile&&o[0][p]===void 0){this.hierarchy[0].update(void 0,!0);for(v=0;vb.length-2?j:j+1;e[3]=j>b.length-3?j:j+2;j=b[e[0]];m=b[e[1]];n=b[e[2]];p=b[e[3]];e=g*g;k=g*e;f[0]=this.interpolate(j[0],m[0],n[0],p[0],g,e,k);f[1]=this.interpolate(j[1],m[1],n[1],p[1],g,e,k);f[2]=this.interpolate(j[2],m[2],n[2],p[2],g,e,k);return f}; -THREE.Animation.prototype.interpolate=function(b,c,e,f,g,j,k){b=(e-b)*0.5;f=(f-c)*0.5;return(2*(c-e)+b+f)*k+(-3*(c-e)-2*b-f)*j+b*g+c};THREE.Animation.prototype.getNextKeyWith=function(b,c,e){var f=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?e=e0?e:0:e>=0?e:e+f.length;e>=0;e--)if(f[e][b]!==void 0)return f[e];return this.data.hierarchy[c].keys[f.length-1]}; +THREE.Animation.prototype.update=function(b){if(this.isPlaying){var c=["pos","rot","scl"],d,e,f,h,j,k,m,n,o=this.data.JIT.hierarchy,p,t;this.currentTime+=b*this.timeScale;t=this.currentTime;p=this.currentTime%=this.data.length;n=parseInt(Math.min(p*this.data.fps,this.data.length*this.data.fps),10);for(var u=0,v=this.hierarchy.length;u1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+u),e=e<0?0:1;if(d==="pos")if(d=b.position,this.interpolationType===THREE.AnimationHandler.LINEAR)d.x=f[0]+(h[0]-f[0])*e,d.y=f[1]+(h[1]-f[1])*e,d.z=f[2]+(h[2]-f[2])*e;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= +this.getPrevKeyWith("pos",u,j.index-1).pos,this.points[1]=f,this.points[2]=h,this.points[3]=this.getNextKeyWith("pos",u,k.index+1).pos,e=e*0.33+0.33,f=this.interpolateCatmullRom(this.points,e),d.x=f[0],d.y=f[1],d.z=f[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)e=this.interpolateCatmullRom(this.points,e*1.01),this.target.set(e[0],e[1],e[2]),this.target.subSelf(d),this.target.y=0,this.target.normalize(),e=Math.atan2(this.target.x,this.target.z),b.rotation.set(0,e,0)}else if(d=== +"rot")THREE.Quaternion.slerp(f,h,b.quaternion,e);else if(d==="scl")d=b.scale,d.x=f[0]+(h[0]-f[0])*e,d.y=f[1]+(h[1]-f[1])*e,d.z=f[2]+(h[2]-f[2])*e}}if(this.JITCompile&&o[0][n]===void 0){this.hierarchy[0].update(void 0,!0);for(u=0;ub.length-2?h:h+1;d[3]=h>b.length-3?h:h+2;h=b[d[0]];k=b[d[1]];m=b[d[2]];n=b[d[3]];d=f*f;j=f*d;e[0]=this.interpolate(h[0],k[0],m[0],n[0],f,d,j);e[1]=this.interpolate(h[1],k[1],m[1],n[1],f,d,j);e[2]=this.interpolate(h[2],k[2],m[2],n[2],f,d,j);return e}; +THREE.Animation.prototype.interpolate=function(b,c,d,e,f,h,j){b=(d-b)*0.5;e=(e-c)*0.5;return(2*(c-d)+b+e)*j+(-3*(c-d)-2*b-e)*h+b*f+c};THREE.Animation.prototype.getNextKeyWith=function(b,c,d){var e=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?d=d0?d:0:d>=0?d:d+e.length;d>=0;d--)if(e[d][b]!==void 0)return e[d];return this.data.hierarchy[c].keys[e.length-1]}; THREE.QuakeCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(b){if(b.movementSpeed!==void 0)this.movementSpeed= b.movementSpeed;if(b.lookSpeed!==void 0)this.lookSpeed=b.lookSpeed;if(b.noFly!==void 0)this.noFly=b.noFly;if(b.lookVertical!==void 0)this.lookVertical=b.lookVertical;if(b.autoForward!==void 0)this.autoForward=b.autoForward;if(b.activeLook!==void 0)this.activeLook=b.activeLook;if(b.heightSpeed!==void 0)this.heightSpeed=b.heightSpeed;if(b.heightCoef!==void 0)this.heightCoef=b.heightCoef;if(b.heightMin!==void 0)this.heightMin=b.heightMin;if(b.heightMax!==void 0)this.heightMax=b.heightMax;if(b.constrainVertical!== void 0)this.constrainVertical=b.constrainVertical;if(b.verticalMin!==void 0)this.verticalMin=b.verticalMin;if(b.verticalMax!==void 0)this.verticalMax=b.verticalMax;if(b.domElement!==void 0)this.domElement=b.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(b){b.preventDefault(); b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(b){this.mouseX=b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward= !0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1}};this.update=function(){var b=(new Date).getTime();this.tdiff=(b-this.lastUpdate)/1E3;this.lastUpdate=b;if(!this.freeze){this.autoSpeedFactor= this.heightSpeed?this.tdiff*((this.position.ythis.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;var c=this.tdiff*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.translateZ(-(c+this.autoSpeedFactor));this.moveBackward&&this.translateZ(c);this.moveLeft&&this.translateX(-c);this.moveRight&&this.translateX(c);c=this.tdiff*this.lookSpeed;this.activeLook||(c=0);this.lon+=this.mouseX*c;this.lookVertical&& -(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var b=this.target.position,g=this.position;b.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=g.y+100*Math.cos(this.phi);b.z=g.z+100*Math.sin(this.phi)*Math.sin(this.theta)}this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi= -(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;b=this.target.position;g=this.position;b.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=g.y+100*Math.cos(this.phi);b.z=g.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown), +(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var b=this.target.position,f=this.position;b.x=f.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=f.y+100*Math.cos(this.phi);b.z=f.z+100*Math.sin(this.phi)*Math.sin(this.theta)}this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi= +(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;b=this.target.position;f=this.position;b.x=f.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=f.y+100*Math.cos(this.phi);b.z=f.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown), !1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype; THREE.QuakeCamera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(b));this.target.position.addSelf(c.multiplyScalar(b))}; -THREE.PathCamera=function(b){function c(b,c,e,f){var g={name:e,fps:0.6,length:f,hierarchy:[]},j,k=c.getControlPointsArray(),m=c.getLength(),n=k.length,K=0;j=n-1;c={parent:-1,keys:[]};c.keys[0]={time:0,pos:k[0],rot:[0,0,0,1],scl:[1,1,1]};c.keys[j]={time:f,pos:k[j],rot:[0,0,0,1],scl:[1,1,1]};for(j=1;j=0?f:f+g;f=this.verticalAngleMap.srcRange;k=this.verticalAngleMap.dstRange;var m=k[1]-k[0];this.phi= -TWEEN.Easing.Quadratic.EaseInOut(((this.phi-f[0])*(k[1]-k[0])/(f[1]-f[0])+k[0]-k[0])/m)*m+k[0];f=this.horizontalAngleMap.srcRange;k=this.horizontalAngleMap.dstRange;m=k[1]-k[0];this.theta=TWEEN.Easing.Quadratic.EaseInOut(((this.theta-f[0])*(k[1]-k[0])/(f[1]-f[0])+k[0]-k[0])/m)*m+k[0];f=this.target.position;f.x=100*Math.sin(this.phi)*Math.cos(this.theta);f.y=100*Math.cos(this.phi);f.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,b,c,e)};this.onMouseMove=function(b){this.mouseX= -b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var b=new THREE.MeshLambertMaterial({color:30719}),k=new THREE.MeshLambertMaterial({color:65280}),m=new THREE.Cube(10,10,20),n=new THREE.Cube(2,2,10);this.animationParent=new THREE.Mesh(m,b);b=new THREE.Mesh(n,k);b.position.set(0,10,0);this.animation=c(this.animationParent, -this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else this.animation=c(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(b,c){return function(){c.apply(b,arguments)}}(this,this.onMouseMove),!1)}; +window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var f=Math.PI*2,h=Math.PI/180;this.update=function(b,c,d){var e,j;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;e=this.phi%f;this.phi=e>=0?e:e+f;e=this.verticalAngleMap.srcRange;j=this.verticalAngleMap.dstRange;var k=j[1]-j[0];this.phi= +TWEEN.Easing.Quadratic.EaseInOut(((this.phi-e[0])*(j[1]-j[0])/(e[1]-e[0])+j[0]-j[0])/k)*k+j[0];e=this.horizontalAngleMap.srcRange;j=this.horizontalAngleMap.dstRange;k=j[1]-j[0];this.theta=TWEEN.Easing.Quadratic.EaseInOut(((this.theta-e[0])*(j[1]-j[0])/(e[1]-e[0])+j[0]-j[0])/k)*k+j[0];e=this.target.position;e.x=100*Math.sin(this.phi)*Math.cos(this.theta);e.y=100*Math.cos(this.phi);e.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,b,c,d)};this.onMouseMove=function(b){this.mouseX= +b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var b=new THREE.MeshLambertMaterial({color:30719}),j=new THREE.MeshLambertMaterial({color:65280}),k=new THREE.Cube(10,10,20),m=new THREE.Cube(2,2,10);this.animationParent=new THREE.Mesh(k,b);b=new THREE.Mesh(m,j);b.position.set(0,10,0);this.animation=c(this.animationParent, +this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else this.animation=c(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&e(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(b,c){return function(){c.apply(b,arguments)}}(this,this.onMouseMove),!1)}; THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; THREE.FlyCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.0050;this.autoForward=this.dragToLook=!1;this.domElement=document;if(b){if(b.movementSpeed!==void 0)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==void 0)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==void 0)this.dragToLook=b.dragToLook;if(b.autoForward!==void 0)this.autoForward= b.autoForward;if(b.domElement!==void 0)this.domElement=b.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=-1;this.tdiff=0;this.handleEvent=function(b){if(typeof this[b.type]=="function")this[b.type](b)};this.keydown=function(b){if(!b.altKey){switch(b.keyCode){case 16:this.movementSpeedMultiplier= 0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}}; this.keyup=function(b){switch(b.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break; -case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.mousemove=function(b){if(!this.dragToLook||this.mouseStatus>0){var c=this.getContainerDimensions(),g=c.size[0]/2,j=c.size[1]/2;this.moveState.yawLeft=-(b.clientX-c.offset[0]-g)/g;this.moveState.pitchDown=(b.clientY- -c.offset[1]-j)/j;this.updateRotationVector()}};this.mouseup=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.tdiff=(b-this.lastUpdate)/1E3;this.lastUpdate=b;var b=this.tdiff*this.movementSpeed,c=this.tdiff* +case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.mousemove=function(b){if(!this.dragToLook||this.mouseStatus>0){var c=this.getContainerDimensions(),f=c.size[0]/2,h=c.size[1]/2;this.moveState.yawLeft=-(b.clientX-c.offset[0]-f)/f;this.moveState.pitchDown=(b.clientY- +c.offset[1]-h)/h;this.updateRotationVector()}};this.mouseup=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.tdiff=(b-this.lastUpdate)/1E3;this.lastUpdate=b;var b=this.tdiff*this.movementSpeed,c=this.tdiff* this.rollSpeed;this.translateX(this.moveVector.x*b);this.translateY(this.moveVector.y*b);this.translateZ(this.moveVector.z*b);this.tmpQuaternion.set(this.rotationVector.x*c,this.rotationVector.y*c,this.rotationVector.z*c,1).normalize();this.quaternion.multiplySelf(this.tmpQuaternion);this.matrix.setPosition(this.position);this.matrix.setRotationFromQuaternion(this.quaternion);this.matrixWorldNeedsUpdate=!0;this.supr.update.call(this)};this.updateMovementVector=function(){var b=this.moveState.forward|| this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-b+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!= document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",c(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",c(this,this.mouseup),!1);window.addEventListener("keydown",c(this,this.keydown),!1);window.addEventListener("keyup",c(this, this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype; -THREE.RollCamera=function(b,c,e,f){THREE.Camera.call(this,b,c,e,f);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var g=new THREE.Vector3,j=new THREE.Vector3,k=new THREE.Vector3,m=new THREE.Matrix4,n=!1,p=1,o=0,t=0,u=0,v=0,w=0,E=window.innerWidth/2,H=window.innerHeight/2;this.update= -function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.delta=(b-this.lastUpdate)/1E3;this.lastUpdate=b;this.mouseLook&&(b=this.delta*this.lookSpeed,this.rotateHorizontally(b*v),this.rotateVertically(b*w));b=this.delta*this.movementSpeed;this.translateZ(b*(o>0||this.autoForward&&!(o<0)?1:o));this.translateX(b*t);this.translateY(b*u);n&&(this.roll+=this.rollSpeed*this.delta*p);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize(); -else if(this.forward.y0||this.autoForward&&!(o<0)?1:o));this.translateX(b*p);this.translateY(b*t);m&&(this.roll+=this.rollSpeed*this.delta*n);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize(); +else if(this.forward.y1?e.normalize():e.z=Math.sqrt(1-f*f);g=this.position.clone().subSelf(this.target.position);f=this.up.clone().setLength(e.y);f.addSelf(this.up.clone().crossSelf(g).setLength(e.x));f.addSelf(g.setLength(e.z));return f}; -this.rotateCamera=function(){var b=Math.acos(j.dot(k)/j.length()/k.length());if(b){var c=(new THREE.Vector3).cross(j,k).normalize(),e=new THREE.Quaternion;b*=this.rotateSpeed;e.setFromAxisAngle(c,-b);e.multiplyVector3(g);e.multiplyVector3(this.up);e.multiplyVector3(k);this.staticMoving?j=k:(e.setFromAxisAngle(c,b*(this.dynamicDampingFactor-1)),e.multiplyVector3(j))}};this.zoomCamera=function(){var b=1+(n.y-m.y)*this.zoomSpeed;b!==1&&b>0&&(g.multiplyScalar(b),this.staticMoving?m=n:m.y+=(n.y-m.y)*this.dynamicDampingFactor)}; -this.panCamera=function(){var b=o.clone().subSelf(p);if(b.lengthSq()){b.multiplyScalar(g.length()*this.panSpeed);var c=g.clone().crossSelf(this.up).setLength(b.x);c.addSelf(this.up.clone().setLength(b.y));this.position.addSelf(c);this.target.position.addSelf(c);this.staticMoving?p=o:p.addSelf(b.sub(o,p).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance), -g.lengthSq()1?d.normalize():d.z=Math.sqrt(1-e*e);f=this.position.clone().subSelf(this.target.position);e=this.up.clone().setLength(d.y);e.addSelf(this.up.clone().crossSelf(f).setLength(d.x));e.addSelf(f.setLength(d.z));return e}; +this.rotateCamera=function(){var b=Math.acos(h.dot(j)/h.length()/j.length());if(b){var c=(new THREE.Vector3).cross(h,j).normalize(),d=new THREE.Quaternion;b*=this.rotateSpeed;d.setFromAxisAngle(c,-b);d.multiplyVector3(f);d.multiplyVector3(this.up);d.multiplyVector3(j);this.staticMoving?h=j:(d.setFromAxisAngle(c,b*(this.dynamicDampingFactor-1)),d.multiplyVector3(h))}};this.zoomCamera=function(){var b=1+(m.y-k.y)*this.zoomSpeed;b!==1&&b>0&&(f.multiplyScalar(b),this.staticMoving?k=m:k.y+=(m.y-k.y)*this.dynamicDampingFactor)}; +this.panCamera=function(){var b=o.clone().subSelf(n);if(b.lengthSq()){b.multiplyScalar(f.length()*this.panSpeed);var c=f.clone().crossSelf(this.up).setLength(b.x);c.addSelf(this.up.clone().setLength(b.y));this.position.addSelf(c);this.target.position.addSelf(c);this.staticMoving?n=o:n.addSelf(b.sub(o,n).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance), +f.lengthSq()0){k(0,0,-o-(j||0));for(n=b;n0){k(0,0,o+(g||0)); -for(n=b+b/2;n<2*b;n++)m.faces.push(new THREE.Face4(2*b+1,(2*n-2*b+2)%b+b,(2*n-2*b+1)%b+b,(2*n-2*b)%b+b))}n=0;for(b=this.faces.length;n0){j(0,0,-o-(h||0));for(m=b;m0){j(0,0,o+(f||0)); +for(m=b+b/2;m<2*b;m++)k.faces.push(new THREE.Face4(2*b+1,(2*m-2*b+2)%b+b,(2*m-2*b+1)%b+b,(2*m-2*b)%b+b))}m=0;for(b=this.faces.length;m0||(o=this.vertices.push(new THREE.Vertex(new THREE.Vector3(t,m,u)))-1);p.push(o)}c.push(p)}for(var v,w,E,g=c.length,e=0;e0)for(f=0;f1&&(v=this.vertices[k].position.clone(), -w=this.vertices[n].position.clone(),E=this.vertices[p].position.clone(),v.normalize(),w.normalize(),E.normalize(),this.faces.push(new THREE.Face3(k,n,p,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(E.x,E.y,E.z)])),this.faceVertexUvs[0].push([o,t,H]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.Sphere.prototype=new THREE.Geometry;THREE.Sphere.prototype.constructor=THREE.Sphere; -THREE.Torus=function(b,c,e,f){THREE.Geometry.call(this);this.radius=b||100;this.tube=c||40;this.segmentsR=e||8;this.segmentsT=f||6;b=[];for(c=0;c<=this.segmentsR;++c)for(e=0;e<=this.segmentsT;++e){var f=e/this.segmentsT*2*Math.PI,g=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(g))*Math.cos(f),(this.radius+this.tube*Math.cos(g))*Math.sin(f),this.tube*Math.sin(g))));b.push([e/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(e= -1;e<=this.segmentsT;++e){var f=(this.segmentsT+1)*c+e,g=(this.segmentsT+1)*c+e-1,j=(this.segmentsT+1)*(c-1)+e-1,k=(this.segmentsT+1)*(c-1)+e;this.faces.push(new THREE.Face4(f,g,j,k));this.faceVertexUvs[0].push([new THREE.UV(b[f][0],b[f][1]),new THREE.UV(b[g][0],b[g][1]),new THREE.UV(b[j][0],b[j][1]),new THREE.UV(b[k][0],b[k][1])])}delete b;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.Torus.prototype=new THREE.Geometry;THREE.Torus.prototype.constructor=THREE.Torus; -THREE.TorusKnot=function(b,c,e,f,g,j,k){function m(b,c,e,f,g,j){c=e/f*b;e=Math.cos(c);return new THREE.Vector3(g*(2+e)*0.5*Math.cos(b),g*(2+e)*Math.sin(b)*0.5,j*g*Math.sin(c)*0.5)}THREE.Geometry.call(this);this.radius=b||200;this.tube=c||40;this.segmentsR=e||64;this.segmentsT=f||8;this.p=g||2;this.q=j||3;this.heightScale=k||1;this.grid=Array(this.segmentsR);e=new THREE.Vector3;f=new THREE.Vector3;j=new THREE.Vector3;for(b=0;b0||(o=this.vertices.push(new THREE.Vertex(new THREE.Vector3(p,k,t)))-1);n.push(o)}c.push(n)}for(var u,v,A,f=c.length,d=0;d0)for(e=0;e1&&(u=this.vertices[j].position.clone(), +v=this.vertices[m].position.clone(),A=this.vertices[n].position.clone(),u.normalize(),v.normalize(),A.normalize(),this.faces.push(new THREE.Face3(j,m,n,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(A.x,A.y,A.z)])),this.faceVertexUvs[0].push([o,p,E]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.Sphere.prototype=new THREE.Geometry;THREE.Sphere.prototype.constructor=THREE.Sphere; +THREE.Torus=function(b,c,d,e){THREE.Geometry.call(this);this.radius=b||100;this.tube=c||40;this.segmentsR=d||8;this.segmentsT=e||6;b=[];for(c=0;c<=this.segmentsR;++c)for(d=0;d<=this.segmentsT;++d){var e=d/this.segmentsT*2*Math.PI,f=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(f))*Math.cos(e),(this.radius+this.tube*Math.cos(f))*Math.sin(e),this.tube*Math.sin(f))));b.push([d/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(d= +1;d<=this.segmentsT;++d){var e=(this.segmentsT+1)*c+d,f=(this.segmentsT+1)*c+d-1,h=(this.segmentsT+1)*(c-1)+d-1,j=(this.segmentsT+1)*(c-1)+d;this.faces.push(new THREE.Face4(e,f,h,j));this.faceVertexUvs[0].push([new THREE.UV(b[e][0],b[e][1]),new THREE.UV(b[f][0],b[f][1]),new THREE.UV(b[h][0],b[h][1]),new THREE.UV(b[j][0],b[j][1])])}delete b;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.Torus.prototype=new THREE.Geometry;THREE.Torus.prototype.constructor=THREE.Torus; +THREE.TorusKnot=function(b,c,d,e,f,h,j){function k(b,c,d,e,f,h){c=d/e*b;d=Math.cos(c);return new THREE.Vector3(f*(2+d)*0.5*Math.cos(b),f*(2+d)*Math.sin(b)*0.5,h*f*Math.sin(c)*0.5)}THREE.Geometry.call(this);this.radius=b||200;this.tube=c||40;this.segmentsR=d||64;this.segmentsT=e||8;this.p=f||2;this.q=h||3;this.heightScale=j||1;this.grid=Array(this.segmentsR);d=new THREE.Vector3;e=new THREE.Vector3;h=new THREE.Vector3;for(b=0;b0;){if(k){if(k.equals(contour[g])){k=null;continue}}else k=contour[g];for(e=0;e0;){if(n){if(n.equals(f[k])){n=null;continue}}else n=f[k];for(d=0;d=0?o-1:f.length-1;nextShapeVert=o+1=0?p-1:b.length-1;nextHoleVert=p+12;){if(0>=p--)return console.log("Warning, unable to triangulate polygon!"),null;var t=n;j<=t&&(t=0);n=t+1;j<=n&&(n=0);var u=n+1;j<=u&&(u=0);var v;a:{v=b;var w=t,E=n,H=u,B=j,K=k,A=void 0,I=void 0,G=void 0,C= -void 0,R=void 0,D=void 0,N=void 0,J=void 0,V=void 0,I=v[K[w]].x,G=v[K[w]].y,C=v[K[E]].x,R=v[K[E]].y,D=v[K[H]].x,N=v[K[H]].y;if(1.0E-10>(C-I)*(N-G)-(R-G)*(D-I))v=!1;else{for(A=0;A=0&&O>=0&&M>=0){v=!1;break a}}v= -!0}}if(v){p=k[t];v=k[n];w=k[u];g.push(b[p]);g.push(b[v]);g.push(b[w]);m.push([k[t],k[n],k[u]]);o++;t=n;for(u=n+1;u=0?t-1:e.length-1;k=p-1>=0?p-1:b.length-1;var v=e.slice(0,t),A=e.slice(t),E=b.slice(p),y=b.slice(0,p);c.push(b[p]);c.push(e[t]);c.push(e[m]);c.push(b[p]);c.push(b[k]);c.push(e[t]);j.shape=v.concat(E).concat(y).concat(A)}}b=[];h=[];p=0;for(n in f){j=f[n];e=j.shape;b=b.concat(e);t=THREE.FontUtils.Triangulate(e,!0);for(var F in t)o=t[F],o[0]+=p,o[1]+=p,o[2]+=p;h=h.concat(t);p+=e.length}for(F=0;F2;){if(0>=n--)return console.log("Warning, unable to triangulate polygon!"),null;var p=m;h<=p&&(p=0);m=p+1;h<=m&&(m=0);var t=m+1;h<=t&&(t=0);var u;a:{u=b;var v=p,A=m,E=t,y=h,F=j,x=void 0,H=void 0,D=void 0,z= +void 0,O=void 0,B=void 0,K=void 0,G=void 0,S=void 0,H=u[F[v]].x,D=u[F[v]].y,z=u[F[A]].x,O=u[F[A]].y,B=u[F[E]].x,K=u[F[E]].y;if(1.0E-10>(z-H)*(K-D)-(O-D)*(B-H))u=!1;else{for(x=0;x=0&&L>=0&&J>=0){u=!1;break a}}u= +!0}}if(u){n=j[p];u=j[m];v=j[t];f.push(b[n]);f.push(b[u]);f.push(b[v]);k.push([j[p],j[m],j[t]]);o++;p=m;for(t=m+1;t>7)-127;f|=(h&127)<<16|g<<8;if(f==0&&k==-127)return 0;return(1-2*(j>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,k)}function g(b,c){var e=o(b,c),f=o(b,c+1),h=o(b,c+2);return(o(b,c+3)<<24)+(h<<16)+(f<<8)+e}function n(b,c){var e=o(b,c);return(o(b,c+1)<<8)+e}function p(b,c){var e=o(b,c);return e>127?e-256:e}function o(b, -c){return b.charCodeAt(c)&255}function t(c){var e,f,h;e=g(b,c);f=g(b,c+C);h=g(b,c+R);c=n(b,c+D);THREE.BinaryLoader.prototype.f3(B,e,f,h,c)}function u(c){var e,f,h,j,k,o;e=g(b,c);f=g(b,c+C);h=g(b,c+R);j=n(b,c+D);k=g(b,c+N);o=g(b,c+J);c=g(b,c+V);THREE.BinaryLoader.prototype.f3n(B,I,e,f,h,j,k,o,c)}function v(c){var e,f,j,k;e=g(b,c);f=g(b,c+h);j=g(b,c+X);k=g(b,c+O);c=n(b,c+aa);THREE.BinaryLoader.prototype.f4(B,e,f,j,k,c)}function w(c){var e,f,j,k,o,p,t,u;e=g(b,c);f=g(b,c+h);j=g(b,c+X);k=g(b,c+O);o=n(b, -c+aa);p=g(b,c+M);t=g(b,c+da);u=g(b,c+U);c=g(b,c+S);THREE.BinaryLoader.prototype.f4n(B,I,e,f,j,k,o,p,t,u,c)}function E(c){var e,f;e=g(b,c);f=g(b,c+ja);c=g(b,c+W);THREE.BinaryLoader.prototype.uv3(B.faceVertexUvs[0],G[e*2],G[e*2+1],G[f*2],G[f*2+1],G[c*2],G[c*2+1])}function H(c){var e,f,h;e=g(b,c);f=g(b,c+ga);h=g(b,c+Y);c=g(b,c+ha);THREE.BinaryLoader.prototype.uv4(B.faceVertexUvs[0],G[e*2],G[e*2+1],G[f*2],G[f*2+1],G[h*2],G[h*2+1],G[c*2],G[c*2+1])}var B=this,K=0,A,I=[],G=[],C,R,D,N,J,V,h,X,O,aa,M,da,U, -S,ja,W,ga,Y,ha,fa,Q,T,Z,ka,na;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(B,f,c);A={signature:b.substr(K,8),header_bytes:o(b,K+8),vertex_coordinate_bytes:o(b,K+9),normal_coordinate_bytes:o(b,K+10),uv_coordinate_bytes:o(b,K+11),vertex_index_bytes:o(b,K+12),normal_index_bytes:o(b,K+13),uv_index_bytes:o(b,K+14),material_index_bytes:o(b,K+15),nvertices:g(b,K+16),nnormals:g(b,K+16+4),nuvs:g(b,K+16+8),ntri_flat:g(b,K+16+12),ntri_smooth:g(b,K+16+16),ntri_flat_uv:g(b,K+16+20),ntri_smooth_uv:g(b, -K+16+24),nquad_flat:g(b,K+16+28),nquad_smooth:g(b,K+16+32),nquad_flat_uv:g(b,K+16+36),nquad_smooth_uv:g(b,K+16+40)};K+=A.header_bytes;C=A.vertex_index_bytes;R=A.vertex_index_bytes*2;D=A.vertex_index_bytes*3;N=A.vertex_index_bytes*3+A.material_index_bytes;J=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes;V=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes*2;h=A.vertex_index_bytes;X=A.vertex_index_bytes*2;O=A.vertex_index_bytes*3;aa=A.vertex_index_bytes*4;M=A.vertex_index_bytes* -4+A.material_index_bytes;da=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes;U=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*2;S=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*3;ja=A.uv_index_bytes;W=A.uv_index_bytes*2;ga=A.uv_index_bytes;Y=A.uv_index_bytes*2;ha=A.uv_index_bytes*3;c=A.vertex_index_bytes*3+A.material_index_bytes;na=A.vertex_index_bytes*4+A.material_index_bytes;fa=A.ntri_flat*c;Q=A.ntri_smooth*(c+A.normal_index_bytes*3);T=A.ntri_flat_uv* -(c+A.uv_index_bytes*3);Z=A.ntri_smooth_uv*(c+A.normal_index_bytes*3+A.uv_index_bytes*3);ka=A.nquad_flat*na;c=A.nquad_smooth*(na+A.normal_index_bytes*4);na=A.nquad_flat_uv*(na+A.uv_index_bytes*4);K+=function(c){for(var f,g,h,j=A.vertex_coordinate_bytes*3,m=c+A.nvertices*j;c1&&(N=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(C,N);object.name=v;object.position.set(A[0],A[1],A[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=K.visible;M.scene.addObject(object);M.objects[v]=object;if(K.meshCollider){var b=THREE.CollisionUtils.MeshColliderWBox(object);M.scene.collisions.colliders.push(b)}if(K.castsShadow)b=new THREE.ShadowVolume(C),M.scene.addChild(b), -b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;K.trigger&&K.trigger.toLowerCase()!="none"&&(b={type:K.trigger,object:K},M.triggers[object.name]=b)}}else A=K.position,r=K.rotation,q=K.quaternion,s=K.scale,q=0,object=new THREE.Object3D,object.name=v,object.position.set(A[0],A[1],A[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],s[1],s[2]),object.visible=K.visible!==void 0?K.visible:!1,M.scene.addObject(object), -M.objects[v]=object,M.empties[v]=object,K.trigger&&K.trigger.toLowerCase()!="none"&&(b={type:K.trigger,object:K},M.triggers[object.name]=b)}function n(b){return function(c){M.geometries[b]=c;m();h-=1;e.onLoadComplete();o()}}function p(b){return function(c){M.geometries[b]=c}}function o(){e.callbackProgress({totalModels:O,totalTextures:aa,loadedModels:O-h,loadedTextures:aa-X},M);e.onLoadProgress();h==0&&X==0&&c(M)}var t,u,v,w,E,H,B,K,A,I,G,C,R,D,N,J,V,h,X,O,aa,M;J=b.data;b=new THREE.BinaryLoader;V= -new THREE.JSONLoader;X=h=0;M={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};var da=!1;for(v in J.objects)if(K=J.objects[v],K.meshCollider){da=!0;break}if(da)M.scene.collisions=new THREE.CollisionSystem;if(J.transform){da=J.transform.position;I=J.transform.rotation;var U=J.transform.scale;da&&M.scene.position.set(da[0],da[1],da[2]);I&&M.scene.rotation.set(I[0],I[1],I[2]);U&&M.scene.scale.set(U[0],U[1],U[2]);(da||I||U)&& -M.scene.updateMatrix()}da=function(){X-=1;o();e.onLoadComplete()};for(E in J.cameras){I=J.cameras[E];if(I.type=="perspective")R=new THREE.Camera(I.fov,I.aspect,I.near,I.far);else if(I.type=="ortho")R=new THREE.Camera,R.projectionMatrix=THREE.Matrix4.makeOrtho(I.left,I.right,I.top,I.bottom,I.near,I.far);A=I.position;I=I.target;R.position.set(A[0],A[1],A[2]);R.target.position.set(I[0],I[1],I[2]);M.cameras[E]=R}for(w in J.lights){E=J.lights[w];R=E.color!==void 0?E.color:16777215;I=E.intensity!==void 0? -E.intensity:1;if(E.type=="directional")A=E.direction,light=new THREE.DirectionalLight(R,I),light.position.set(A[0],A[1],A[2]),light.position.normalize();else if(E.type=="point")A=E.position,light=new THREE.PointLight(R,I),light.position.set(A[0],A[1],A[2]);M.scene.addLight(light);M.lights[w]=light}for(H in J.fogs)w=J.fogs[H],w.type=="linear"?D=new THREE.Fog(0,w.near,w.far):w.type=="exp2"&&(D=new THREE.FogExp2(0,w.density)),I=w.color,D.color.setRGB(I[0],I[1],I[2]),M.fogs[H]=D;if(M.cameras&&J.defaults.camera)M.currentCamera= -M.cameras[J.defaults.camera];if(M.fogs&&J.defaults.fog)M.scene.fog=M.fogs[J.defaults.fog];I=J.defaults.bgcolor;M.bgColor=new THREE.Color;M.bgColor.setRGB(I[0],I[1],I[2]);M.bgColorAlpha=J.defaults.bgalpha;for(t in J.geometries)if(H=J.geometries[t],H.type=="bin_mesh"||H.type=="ascii_mesh")h+=1,e.onLoadStart();O=h;for(t in J.geometries)H=J.geometries[t],H.type=="cube"?(C=new THREE.Cube(H.width,H.height,H.depth,H.segmentsWidth,H.segmentsHeight,H.segmentsDepth,null,H.flipped,H.sides),M.geometries[t]=C): -H.type=="plane"?(C=new THREE.Plane(H.width,H.height,H.segmentsWidth,H.segmentsHeight),M.geometries[t]=C):H.type=="sphere"?(C=new THREE.Sphere(H.radius,H.segmentsWidth,H.segmentsHeight),M.geometries[t]=C):H.type=="cylinder"?(C=new THREE.Cylinder(H.numSegs,H.topRad,H.botRad,H.height,H.topOffset,H.botOffset),M.geometries[t]=C):H.type=="torus"?(C=new THREE.Torus(H.radius,H.tube,H.segmentsR,H.segmentsT),M.geometries[t]=C):H.type=="icosahedron"?(C=new THREE.Icosahedron(H.subdivisions),M.geometries[t]=C): -H.type=="bin_mesh"?b.load({model:f(H.url,J.urlBaseType),callback:n(t)}):H.type=="ascii_mesh"?V.load({model:f(H.url,J.urlBaseType),callback:n(t)}):H.type=="embedded_mesh"&&(H=J.embeds[H.id])&&V.createModel(H,p(t),"");for(B in J.textures)if(t=J.textures[B],t.url instanceof Array){X+=t.url.length;for(b=0;b>7)-127;e|=(g&127)<<16|f<<8;if(e==0&&j==-127)return 0;return(1-2*(h>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,j)}function f(b,c){var d=o(b,c),e=o(b,c+1),g=o(b,c+2);return(o(b,c+3)<<24)+(g<<16)+(e<<8)+d}function m(b,c){var d=o(b,c);return(o(b,c+1)<<8)+d}function n(b,c){var d=o(b,c);return d>127?d-256:d}function o(b, +c){return b.charCodeAt(c)&255}function p(c){var d,e,g;d=f(b,c);e=f(b,c+z);g=f(b,c+O);c=m(b,c+B);THREE.BinaryLoader.prototype.f3(y,d,e,g,c)}function t(c){var d,e,g,h,j,n;d=f(b,c);e=f(b,c+z);g=f(b,c+O);h=m(b,c+B);j=f(b,c+K);n=f(b,c+G);c=f(b,c+S);THREE.BinaryLoader.prototype.f3n(y,H,d,e,g,h,j,n,c)}function u(c){var d,e,h,j;d=f(b,c);e=f(b,c+g);h=f(b,c+U);j=f(b,c+L);c=m(b,c+X);THREE.BinaryLoader.prototype.f4(y,d,e,h,j,c)}function v(c){var d,e,h,j,n,o,p,t;d=f(b,c);e=f(b,c+g);h=f(b,c+U);j=f(b,c+L);n=m(b, +c+X);o=f(b,c+J);p=f(b,c+Z);t=f(b,c+R);c=f(b,c+P);THREE.BinaryLoader.prototype.f4n(y,H,d,e,h,j,n,o,p,t,c)}function A(c){var d,e;d=f(b,c);e=f(b,c+ga);c=f(b,c+T);THREE.BinaryLoader.prototype.uv3(y.faceVertexUvs[0],D[d*2],D[d*2+1],D[e*2],D[e*2+1],D[c*2],D[c*2+1])}function E(c){var d,e,g;d=f(b,c);e=f(b,c+ca);g=f(b,c+V);c=f(b,c+ea);THREE.BinaryLoader.prototype.uv4(y.faceVertexUvs[0],D[d*2],D[d*2+1],D[e*2],D[e*2+1],D[g*2],D[g*2+1],D[c*2],D[c*2+1])}var y=this,F=0,x,H=[],D=[],z,O,B,K,G,S,g,U,L,X,J,Z,R,P,ga, +T,ca,V,ea,aa,N,Q,W,ha,ka;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(y,e,c);x={signature:b.substr(F,8),header_bytes:o(b,F+8),vertex_coordinate_bytes:o(b,F+9),normal_coordinate_bytes:o(b,F+10),uv_coordinate_bytes:o(b,F+11),vertex_index_bytes:o(b,F+12),normal_index_bytes:o(b,F+13),uv_index_bytes:o(b,F+14),material_index_bytes:o(b,F+15),nvertices:f(b,F+16),nnormals:f(b,F+16+4),nuvs:f(b,F+16+8),ntri_flat:f(b,F+16+12),ntri_smooth:f(b,F+16+16),ntri_flat_uv:f(b,F+16+20),ntri_smooth_uv:f(b, +F+16+24),nquad_flat:f(b,F+16+28),nquad_smooth:f(b,F+16+32),nquad_flat_uv:f(b,F+16+36),nquad_smooth_uv:f(b,F+16+40)};F+=x.header_bytes;z=x.vertex_index_bytes;O=x.vertex_index_bytes*2;B=x.vertex_index_bytes*3;K=x.vertex_index_bytes*3+x.material_index_bytes;G=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes;S=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes*2;g=x.vertex_index_bytes;U=x.vertex_index_bytes*2;L=x.vertex_index_bytes*3;X=x.vertex_index_bytes*4;J=x.vertex_index_bytes* +4+x.material_index_bytes;Z=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes;R=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*2;P=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*3;ga=x.uv_index_bytes;T=x.uv_index_bytes*2;ca=x.uv_index_bytes;V=x.uv_index_bytes*2;ea=x.uv_index_bytes*3;c=x.vertex_index_bytes*3+x.material_index_bytes;ka=x.vertex_index_bytes*4+x.material_index_bytes;aa=x.ntri_flat*c;N=x.ntri_smooth*(c+x.normal_index_bytes*3);Q=x.ntri_flat_uv* +(c+x.uv_index_bytes*3);W=x.ntri_smooth_uv*(c+x.normal_index_bytes*3+x.uv_index_bytes*3);ha=x.nquad_flat*ka;c=x.nquad_smooth*(ka+x.normal_index_bytes*4);ka=x.nquad_flat_uv*(ka+x.uv_index_bytes*4);F+=function(c){for(var e,f,g,h=x.vertex_coordinate_bytes*3,k=c+x.nvertices*h;c1&&(K=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(z,K);object.name=u;object.position.set(x[0],x[1],x[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=F.visible;J.scene.addObject(object);J.objects[u]=object;if(F.meshCollider){var b=THREE.CollisionUtils.MeshColliderWBox(object);J.scene.collisions.colliders.push(b)}if(F.castsShadow)b=new THREE.ShadowVolume(z),J.scene.addChild(b), +b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;F.trigger&&F.trigger.toLowerCase()!="none"&&(b={type:F.trigger,object:F},J.triggers[object.name]=b)}}else x=F.position,r=F.rotation,q=F.quaternion,s=F.scale,q=0,object=new THREE.Object3D,object.name=u,object.position.set(x[0],x[1],x[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],s[1],s[2]),object.visible=F.visible!==void 0?F.visible:!1,J.scene.addObject(object), +J.objects[u]=object,J.empties[u]=object,F.trigger&&F.trigger.toLowerCase()!="none"&&(b={type:F.trigger,object:F},J.triggers[object.name]=b)}function m(b){return function(c){J.geometries[b]=c;k();g-=1;d.onLoadComplete();o()}}function n(b){return function(c){J.geometries[b]=c}}function o(){d.callbackProgress({totalModels:L,totalTextures:X,loadedModels:L-g,loadedTextures:X-U},J);d.onLoadProgress();g==0&&U==0&&c(J)}var p,t,u,v,A,E,y,F,x,H,D,z,O,B,K,G,S,g,U,L,X,J;G=b.data;b=new THREE.BinaryLoader;S=new THREE.JSONLoader; +U=g=0;J={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};var Z=!1;for(u in G.objects)if(F=G.objects[u],F.meshCollider){Z=!0;break}if(Z)J.scene.collisions=new THREE.CollisionSystem;if(G.transform){Z=G.transform.position;H=G.transform.rotation;var R=G.transform.scale;Z&&J.scene.position.set(Z[0],Z[1],Z[2]);H&&J.scene.rotation.set(H[0],H[1],H[2]);R&&J.scene.scale.set(R[0],R[1],R[2]);(Z||H||R)&&J.scene.updateMatrix()}Z=function(){U-= +1;o();d.onLoadComplete()};for(A in G.cameras){H=G.cameras[A];if(H.type=="perspective")O=new THREE.Camera(H.fov,H.aspect,H.near,H.far);else if(H.type=="ortho")O=new THREE.Camera,O.projectionMatrix=THREE.Matrix4.makeOrtho(H.left,H.right,H.top,H.bottom,H.near,H.far);x=H.position;H=H.target;O.position.set(x[0],x[1],x[2]);O.target.position.set(H[0],H[1],H[2]);J.cameras[A]=O}for(v in G.lights){A=G.lights[v];O=A.color!==void 0?A.color:16777215;H=A.intensity!==void 0?A.intensity:1;if(A.type=="directional")x= +A.direction,light=new THREE.DirectionalLight(O,H),light.position.set(x[0],x[1],x[2]),light.position.normalize();else if(A.type=="point")x=A.position,light=new THREE.PointLight(O,H),light.position.set(x[0],x[1],x[2]);J.scene.addLight(light);J.lights[v]=light}for(E in G.fogs)v=G.fogs[E],v.type=="linear"?B=new THREE.Fog(0,v.near,v.far):v.type=="exp2"&&(B=new THREE.FogExp2(0,v.density)),H=v.color,B.color.setRGB(H[0],H[1],H[2]),J.fogs[E]=B;if(J.cameras&&G.defaults.camera)J.currentCamera=J.cameras[G.defaults.camera]; +if(J.fogs&&G.defaults.fog)J.scene.fog=J.fogs[G.defaults.fog];H=G.defaults.bgcolor;J.bgColor=new THREE.Color;J.bgColor.setRGB(H[0],H[1],H[2]);J.bgColorAlpha=G.defaults.bgalpha;for(p in G.geometries)if(E=G.geometries[p],E.type=="bin_mesh"||E.type=="ascii_mesh")g+=1,d.onLoadStart();L=g;for(p in G.geometries)E=G.geometries[p],E.type=="cube"?(z=new THREE.Cube(E.width,E.height,E.depth,E.segmentsWidth,E.segmentsHeight,E.segmentsDepth,null,E.flipped,E.sides),J.geometries[p]=z):E.type=="plane"?(z=new THREE.Plane(E.width, +E.height,E.segmentsWidth,E.segmentsHeight),J.geometries[p]=z):E.type=="sphere"?(z=new THREE.Sphere(E.radius,E.segmentsWidth,E.segmentsHeight),J.geometries[p]=z):E.type=="cylinder"?(z=new THREE.Cylinder(E.numSegs,E.topRad,E.botRad,E.height,E.topOffset,E.botOffset),J.geometries[p]=z):E.type=="torus"?(z=new THREE.Torus(E.radius,E.tube,E.segmentsR,E.segmentsT),J.geometries[p]=z):E.type=="icosahedron"?(z=new THREE.Icosahedron(E.subdivisions),J.geometries[p]=z):E.type=="bin_mesh"?b.load({model:e(E.url, +G.urlBaseType),callback:m(p)}):E.type=="ascii_mesh"?S.load({model:e(E.url,G.urlBaseType),callback:m(p)}):E.type=="embedded_mesh"&&(E=G.embeds[E.id])&&S.createModel(E,n(p),"");for(y in G.textures)if(p=G.textures[y],p.url instanceof Array){U+=p.url.length;for(b=0;b=this.maxCount-3&&m(this)};this.begin=function(){this.count=0; -this.hasNormal=this.hasPos=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;cthis.size-1&&(n=this.size-1);var u=Math.floor(p-m);u<1&&(u=1);p=Math.floor(p+m);p>this.size-1&&(p=this.size-1);var v=Math.floor(o-m);v<1&&(v=1);m=Math.floor(o+m);m>this.size-1&&(m=this.size- -1);for(var w,E,H,B,K,A;t0&&(this.field[H+w]+=B)}}};this.addPlaneX=function(b,c){var g,j,k,m,n,p=this.size,o=this.yd,t=this.zd,u=this.field,v=p*Math.sqrt(b/c);v>p&&(v=p);for(g=0;g0)for(j=0;jo&&(w=o);for(j=0;j0){n=j*t;for(g=0;gsize&&(dist=size);for(k=0;k0){n=zd*k;for(j=0;j=this.maxCount-3&&k(this)};this.begin=function(){this.count=0; +this.hasNormal=this.hasPos=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;cthis.size-1&&(m=this.size-1);var t=Math.floor(n-k);t<1&&(t=1);n=Math.floor(n+k);n>this.size-1&&(n=this.size-1);var u=Math.floor(o-k);u<1&&(u=1);k=Math.floor(o+k);k>this.size-1&&(k=this.size- +1);for(var v,A,E,y,F,x;p0&&(this.field[E+v]+=y)}}};this.addPlaneX=function(b,c){var f,h,j,k,m,n=this.size,o=this.yd,p=this.zd,t=this.field,u=n*Math.sqrt(b/c);u>n&&(u=n);for(f=0;f0)for(h=0;ho&&(v=o);for(h=0;h0){m=h*p;for(f=0;fsize&&(dist=size);for(j=0;j0){m=zd*j;for(h=0;hj?this.hits.push(g):this.hits.unshift(g),j=f;return this.hits}; -THREE.CollisionSystem.prototype.rayCastNearest=function(b){var c=this.rayCastAll(b);if(c.length==0)return null;for(var e=0;c[e]instanceof THREE.MeshCollider;){var f=this.rayMesh(b,c[e]);if(f.distc.length)return null;return c[e]}; +THREE.CollisionSystem.prototype.rayCastAll=function(b){b.direction.normalize();this.hits.length=0;var c,d,e,f,h=0;c=0;for(d=this.colliders.length;ch?this.hits.push(f):this.hits.unshift(f),h=e;return this.hits}; +THREE.CollisionSystem.prototype.rayCastNearest=function(b){var c=this.rayCastAll(b);if(c.length==0)return null;for(var d=0;c[d]instanceof THREE.MeshCollider;){var e=this.rayMesh(b,c[d]);if(e.distc.length)return null;return c[d]}; THREE.CollisionSystem.prototype.rayCast=function(b,c){if(c instanceof THREE.PlaneCollider)return this.rayPlane(b,c);else if(c instanceof THREE.SphereCollider)return this.raySphere(b,c);else if(c instanceof THREE.BoxCollider)return this.rayBox(b,c);else if(c instanceof THREE.MeshCollider&&c.box)return this.rayBox(b,c.box)}; -THREE.CollisionSystem.prototype.rayMesh=function(b,c){for(var e=this.makeRayLocal(b,c.mesh),f=Number.MAX_VALUE,g,j=0;j=m*g))return Number.MAX_VALUE;k/=m;m=THREE.CollisionSystem.__v3;m.copy(b.direction);m.multiplyScalar(k);m.addSelf(b.origin);Math.abs(j.x)>Math.abs(j.y)?Math.abs(j.x)>Math.abs(j.z)?(b=m.y-c.y,j=e.y-c.y, -g=f.y-c.y,m=m.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=m.x-c.x,j=e.x-c.x,g=f.x-c.x,m=m.y-c.y,e=e.y-c.y,f=f.y-c.y):Math.abs(j.y)>Math.abs(j.z)?(b=m.x-c.x,j=e.x-c.x,g=f.x-c.x,m=m.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=m.x-c.x,j=e.x-c.x,g=f.x-c.x,m=m.y-c.y,e=e.y-c.y,f=f.y-c.y);c=j*f-e*g;if(c==0)return Number.MAX_VALUE;c=1/c;f=(b*f-m*g)*c;if(!(f>=0))return Number.MAX_VALUE;c*=j*m-e*b;if(!(c>=0))return Number.MAX_VALUE;if(!(1-f-c>=0))return Number.MAX_VALUE;return k}; -THREE.CollisionSystem.prototype.makeRayLocal=function(b,c){var e=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(c.matrixWorld,e);var f=THREE.CollisionSystem.__r;f.origin.copy(b.origin);f.direction.copy(b.direction);e.multiplyVector3(f.origin);e.rotateAxis(f.direction);f.direction.normalize();return f}; -THREE.CollisionSystem.prototype.rayBox=function(b,c){var e;c.dynamic&&c.mesh&&c.mesh.matrixWorld?e=this.makeRayLocal(b,c.mesh):(e=THREE.CollisionSystem.__r,e.origin.copy(b.origin),e.direction.copy(b.direction));var f=0,g=0,j=0,k=0,m=0,n=0,p=!0;e.origin.xc.max.x&&(f=c.max.x-e.origin.x,f/=e.direction.x,p=!1,k=1);e.origin.yc.max.y&&(g=c.max.y-e.origin.y,g/=e.direction.y, -p=!1,m=1);e.origin.zc.max.z&&(j=c.max.z-e.origin.z,j/=e.direction.z,p=!1,n=1);if(p)return-1;p=0;g>f&&(p=1,f=g);j>f&&(p=2,f=j);switch(p){case 0:m=e.origin.y+e.direction.y*f;if(mc.max.y)return Number.MAX_VALUE;e=e.origin.z+e.direction.z*f;if(ec.max.z)return Number.MAX_VALUE;c.normal.set(k,0,0);break;case 1:k=e.origin.x+e.direction.x*f;if(kc.max.x)return Number.MAX_VALUE;e=e.origin.z+e.direction.z* -f;if(ec.max.z)return Number.MAX_VALUE;c.normal.set(0,m,0);break;case 2:k=e.origin.x+e.direction.x*f;if(kc.max.x)return Number.MAX_VALUE;m=e.origin.y+e.direction.y*f;if(mc.max.y)return Number.MAX_VALUE;c.normal.set(0,0,n)}return f};THREE.CollisionSystem.prototype.rayPlane=function(b,c){var e=b.direction.dot(c.normal),f=c.point.dot(c.normal);if(e<0)e=(f-b.origin.dot(c.normal))/e;else return Number.MAX_VALUE;return e>0?e:Number.MAX_VALUE}; -THREE.CollisionSystem.prototype.raySphere=function(b,c){var e=c.center.clone().subSelf(b.origin);if(e.lengthSq=0)return Math.abs(f)-Math.sqrt(e);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4; -THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(b){b.geometry.computeBoundingBox();var c=b.geometry.boundingBox,e=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),e=new THREE.BoxCollider(e,c);e.mesh=b;return e};THREE.CollisionUtils.MeshAABB=function(b){var c=THREE.CollisionUtils.MeshOBB(b);c.min.addSelf(b.position);c.max.addSelf(b.position);c.dynamic=!1;return c}; +THREE.CollisionSystem.prototype.rayMesh=function(b,c){for(var d=this.makeRayLocal(b,c.mesh),e=Number.MAX_VALUE,f,h=0;h=k*f))return Number.MAX_VALUE;j/=k;k=THREE.CollisionSystem.__v3;k.copy(b.direction);k.multiplyScalar(j);k.addSelf(b.origin);Math.abs(h.x)>Math.abs(h.y)?Math.abs(h.x)>Math.abs(h.z)?(b=k.y-c.y,h=d.y-c.y, +f=e.y-c.y,k=k.z-c.z,d=d.z-c.z,e=e.z-c.z):(b=k.x-c.x,h=d.x-c.x,f=e.x-c.x,k=k.y-c.y,d=d.y-c.y,e=e.y-c.y):Math.abs(h.y)>Math.abs(h.z)?(b=k.x-c.x,h=d.x-c.x,f=e.x-c.x,k=k.z-c.z,d=d.z-c.z,e=e.z-c.z):(b=k.x-c.x,h=d.x-c.x,f=e.x-c.x,k=k.y-c.y,d=d.y-c.y,e=e.y-c.y);c=h*e-d*f;if(c==0)return Number.MAX_VALUE;c=1/c;e=(b*e-k*f)*c;if(!(e>=0))return Number.MAX_VALUE;c*=h*k-d*b;if(!(c>=0))return Number.MAX_VALUE;if(!(1-e-c>=0))return Number.MAX_VALUE;return j}; +THREE.CollisionSystem.prototype.makeRayLocal=function(b,c){var d=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(c.matrixWorld,d);var e=THREE.CollisionSystem.__r;e.origin.copy(b.origin);e.direction.copy(b.direction);d.multiplyVector3(e.origin);d.rotateAxis(e.direction);e.direction.normalize();return e}; +THREE.CollisionSystem.prototype.rayBox=function(b,c){var d;c.dynamic&&c.mesh&&c.mesh.matrixWorld?d=this.makeRayLocal(b,c.mesh):(d=THREE.CollisionSystem.__r,d.origin.copy(b.origin),d.direction.copy(b.direction));var e=0,f=0,h=0,j=0,k=0,m=0,n=!0;d.origin.xc.max.x&&(e=c.max.x-d.origin.x,e/=d.direction.x,n=!1,j=1);d.origin.yc.max.y&&(f=c.max.y-d.origin.y,f/=d.direction.y, +n=!1,k=1);d.origin.zc.max.z&&(h=c.max.z-d.origin.z,h/=d.direction.z,n=!1,m=1);if(n)return-1;n=0;f>e&&(n=1,e=f);h>e&&(n=2,e=h);switch(n){case 0:k=d.origin.y+d.direction.y*e;if(kc.max.y)return Number.MAX_VALUE;d=d.origin.z+d.direction.z*e;if(dc.max.z)return Number.MAX_VALUE;c.normal.set(j,0,0);break;case 1:j=d.origin.x+d.direction.x*e;if(jc.max.x)return Number.MAX_VALUE;d=d.origin.z+d.direction.z* +e;if(dc.max.z)return Number.MAX_VALUE;c.normal.set(0,k,0);break;case 2:j=d.origin.x+d.direction.x*e;if(jc.max.x)return Number.MAX_VALUE;k=d.origin.y+d.direction.y*e;if(kc.max.y)return Number.MAX_VALUE;c.normal.set(0,0,m)}return e};THREE.CollisionSystem.prototype.rayPlane=function(b,c){var d=b.direction.dot(c.normal),e=c.point.dot(c.normal);if(d<0)d=(e-b.origin.dot(c.normal))/d;else return Number.MAX_VALUE;return d>0?d:Number.MAX_VALUE}; +THREE.CollisionSystem.prototype.raySphere=function(b,c){var d=c.center.clone().subSelf(b.origin);if(d.lengthSq=0)return Math.abs(e)-Math.sqrt(d);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4; +THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(b){b.geometry.computeBoundingBox();var c=b.geometry.boundingBox,d=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),d=new THREE.BoxCollider(d,c);d.mesh=b;return d};THREE.CollisionUtils.MeshAABB=function(b){var c=THREE.CollisionUtils.MeshOBB(b);c.min.addSelf(b.position);c.max.addSelf(b.position);c.dynamic=!1;return c}; THREE.CollisionUtils.MeshColliderWBox=function(b){return new THREE.MeshCollider(b,THREE.CollisionUtils.MeshOBB(b))}; -THREE.AnaglyphWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);var c=this,e=this.setSize,f=this.render,g=new THREE.Camera,j=new THREE.Camera,b={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},k=new THREE.WebGLRenderTarget(512,512,b),m=new THREE.WebGLRenderTarget(512,512,b),n=new THREE.Camera(53,1,1,1E4);n.position.z=2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:k},mapRight:{type:"t",value:1,texture:m}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}", -fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"});var p=new THREE.Scene;p.addObject(new THREE.Mesh(new THREE.Plane(2,2),_material));this.setSize=function(b,f){e.call(c,b,f);k.width=b;k.height=f;m.width=b;m.height=f};this.render= -function(b,e){g.projectionMatrix=e.projectionMatrix;g.position.copy(e.position);g.target.position.copy(e.target.position);g.translateX(-10);j.projectionMatrix=e.projectionMatrix;j.position.copy(e.position);j.target.position.copy(e.target.position);j.translateX(10);f.call(c,b,g,k,!0);f.call(c,b,j,m,!0);f.call(c,p,n)}};THREE.AnaglyphWebGLRenderer.prototype=new THREE.WebGLRenderer;THREE.AnaglyphWebGLRenderer.prototype.constructor=THREE.AnaglyphWebGLRenderer; -THREE.CrosseyedWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);this.autoClear=!1;var c=this,e=this.setSize,f=this.render,g,j,k=new THREE.Camera,m=new THREE.Camera;c.separation=10;if(b&&b.separation!==void 0)c.separation=b.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(b,f){e.call(c,b,f);g=b/2;j=f};this.render=function(b,e){this.clear();k.fov=e.fov;k.aspect=0.5*e.aspect;k.near=e.near;k.far=e.far;k.updateProjectionMatrix(); -k.position.copy(e.position);k.target.position.copy(e.target.position);k.translateX(c.separation);m.projectionMatrix=k.projectionMatrix;m.position.copy(e.position);m.target.position.copy(e.target.position);m.translateX(-c.separation);this.setViewport(0,0,g,j);f.call(c,b,k);this.setViewport(g,0,g,j);f.call(c,b,m,!1)}};THREE.CrosseyedWebGLRenderer.prototype=new THREE.WebGLRenderer;THREE.CrosseyedWebGLRenderer.prototype.constructor=THREE.CrosseyedWebGLRenderer; +THREE.AnaglyphWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);var c=this,d=this.setSize,e=this.render,f=new THREE.Camera,h=new THREE.Camera,b={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},j=new THREE.WebGLRenderTarget(512,512,b),k=new THREE.WebGLRenderTarget(512,512,b),m=new THREE.Camera(53,1,1,1E4);m.position.z=2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:j},mapRight:{type:"t",value:1,texture:k}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}", +fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"});var n=new THREE.Scene;n.addObject(new THREE.Mesh(new THREE.Plane(2,2),_material));this.setSize=function(b,e){d.call(c,b,e);j.width=b;j.height=e;k.width=b;k.height=e};this.render= +function(b,d){f.projectionMatrix=d.projectionMatrix;f.position.copy(d.position);f.target.position.copy(d.target.position);f.translateX(-10);h.projectionMatrix=d.projectionMatrix;h.position.copy(d.position);h.target.position.copy(d.target.position);h.translateX(10);e.call(c,b,f,j,!0);e.call(c,b,h,k,!0);e.call(c,n,m)}};THREE.AnaglyphWebGLRenderer.prototype=new THREE.WebGLRenderer;THREE.AnaglyphWebGLRenderer.prototype.constructor=THREE.AnaglyphWebGLRenderer; +THREE.CrosseyedWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);this.autoClear=!1;var c=this,d=this.setSize,e=this.render,f,h,j=new THREE.Camera,k=new THREE.Camera;c.separation=10;if(b&&b.separation!==void 0)c.separation=b.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(b,e){d.call(c,b,e);f=b/2;h=e};this.render=function(b,d){this.clear();j.fov=d.fov;j.aspect=0.5*d.aspect;j.near=d.near;j.far=d.far;j.updateProjectionMatrix(); +j.position.copy(d.position);j.target.position.copy(d.target.position);j.translateX(c.separation);k.projectionMatrix=j.projectionMatrix;k.position.copy(d.position);k.target.position.copy(d.target.position);k.translateX(-c.separation);this.setViewport(0,0,f,h);e.call(c,b,j);this.setViewport(f,0,f,h);e.call(c,b,k,!1)}};THREE.CrosseyedWebGLRenderer.prototype=new THREE.WebGLRenderer;THREE.CrosseyedWebGLRenderer.prototype.constructor=THREE.CrosseyedWebGLRenderer; diff --git a/build/custom/ThreeExtras.js b/build/custom/ThreeExtras.js index 5f42e6e2..527d8261 100644 --- a/build/custom/ThreeExtras.js +++ b/build/custom/ThreeExtras.js @@ -1,13 +1,13 @@ // ThreeExtras.js r41/ROME - http://github.com/mrdoob/three.js -THREE.ColorUtils={adjustHSV:function(a,b,c,e){var f=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,f);f.h=THREE.ColorUtils.clamp(f.h+b,0,1);f.s=THREE.ColorUtils.clamp(f.s+c,0,1);f.v=THREE.ColorUtils.clamp(f.v+e,0,1);a.setHSV(f.h,f.s,f.v)},rgbToHsv:function(a,b){var c=a.r,e=a.g,f=a.b,g=Math.max(Math.max(c,e),f),h=Math.min(Math.min(c,e),f);if(h==g)h=c=0;else{var k=g-h,h=k/g,c=c==g?(e-f)/k:e==g?2+(f-c)/k:4+(c-e)/k;c/=6;c<0&&(c+=1);c>1&&(c-=1)}b===void 0&&(b={h:0,s:0,v:0});b.h=c;b.s=h;b.v=g;return b}, +THREE.ColorUtils={adjustHSV:function(a,b,c,d){var e=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,e);e.h=THREE.ColorUtils.clamp(e.h+b,0,1);e.s=THREE.ColorUtils.clamp(e.s+c,0,1);e.v=THREE.ColorUtils.clamp(e.v+d,0,1);a.setHSV(e.h,e.s,e.v)},rgbToHsv:function(a,b){var c=a.r,d=a.g,e=a.b,f=Math.max(Math.max(c,d),e),g=Math.min(Math.min(c,d),e);if(g==f)g=c=0;else{var j=f-g,g=j/f,c=c==f?(d-e)/j:d==f?2+(e-c)/j:4+(c-d)/j;c/=6;c<0&&(c+=1);c>1&&(c-=1)}b===void 0&&(b={h:0,s:0,v:0});b.h=c;b.s=g;b.v=f;return b}, clamp:function(a,b,c){return ac?c:a}};THREE.ColorUtils.__hsv={h:0,s:0,v:0}; -var GeometryUtils={merge:function(a,b){var c=b instanceof THREE.Mesh,e=a.vertices.length,f=c?b.geometry:b,g=a.vertices,h=f.vertices,k=a.faces,j=f.faces,l=a.faceVertexUvs[0],f=f.faceVertexUvs[0];c&&b.matrixAutoUpdate&&b.updateMatrix();for(var m=0,n=h.length;m25&&(g=25);f=(g-1)*0.5;c=Array(g);for(b=e=0;b25&&(f=25);e=(f-1)*0.5;c=Array(f);for(b=d=0;b1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+p),e=e<0?0:1;if(c==="pos")if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=f[0]+(g[0]-f[0])*e,c.y=f[1]+(g[1]-f[1])*e,c.z=f[2]+(g[2]-f[2])*e;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= -this.getPrevKeyWith("pos",p,h.index-1).pos,this.points[1]=f,this.points[2]=g,this.points[3]=this.getNextKeyWith("pos",p,k.index+1).pos,e=e*0.33+0.33,f=this.interpolateCatmullRom(this.points,e),c.x=f[0],c.y=f[1],c.z=f[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)e=this.interpolateCatmullRom(this.points,e*1.01),this.target.set(e[0],e[1],e[2]),this.target.subSelf(c),this.target.y=0,this.target.normalize(),e=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,e,0)}else if(c=== -"rot")THREE.Quaternion.slerp(f,g,a.quaternion,e);else if(c==="scl")c=a.scale,c.x=f[0]+(g[0]-f[0])*e,c.y=f[1]+(g[1]-f[1])*e,c.z=f[2]+(g[2]-f[2])*e}}if(this.JITCompile&&m[0][l]===void 0){this.hierarchy[0].update(void 0,!0);for(p=0;pa.length-2?g:g+1;c[3]=g>a.length-3?g:g+2;g=a[c[0]];k=a[c[1]];j=a[c[2]];l=a[c[3]];c=f*f;h=f*c;e[0]=this.interpolate(g[0],k[0],j[0],l[0],f,c,h);e[1]=this.interpolate(g[1],k[1],j[1],l[1],f,c,h);e[2]=this.interpolate(g[2],k[2],j[2],l[2],f,c,h);return e}; -THREE.Animation.prototype.interpolate=function(a,b,c,e,f,g,h){a=(c-a)*0.5;e=(e-b)*0.5;return(2*(b-c)+a+e)*h+(-3*(b-c)-2*a-e)*g+a*f+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){var e=this.data.hierarchy[b].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c=c0?c:0:c>=0?c:c+e.length;c>=0;c--)if(e[c][a]!==void 0)return e[c];return this.data.hierarchy[b].keys[e.length-1]}; +THREE.Animation.prototype.update=function(a){if(this.isPlaying){var b=["pos","rot","scl"],c,d,e,f,g,j,h,l,k=this.data.JIT.hierarchy,m,p;this.currentTime+=a*this.timeScale;p=this.currentTime;m=this.currentTime%=this.data.length;l=parseInt(Math.min(m*this.data.fps,this.data.length*this.data.fps),10);for(var o=0,t=this.hierarchy.length;o1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+o),d=d<0?0:1;if(c==="pos")if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+(f[2]-e[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= +this.getPrevKeyWith("pos",o,g.index-1).pos,this.points[1]=e,this.points[2]=f,this.points[3]=this.getNextKeyWith("pos",o,j.index+1).pos,d=d*0.33+0.33,e=this.interpolateCatmullRom(this.points,d),c.x=e[0],c.y=e[1],c.z=e[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)d=this.interpolateCatmullRom(this.points,d*1.01),this.target.set(d[0],d[1],d[2]),this.target.subSelf(c),this.target.y=0,this.target.normalize(),d=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,d,0)}else if(c=== +"rot")THREE.Quaternion.slerp(e,f,a.quaternion,d);else if(c==="scl")c=a.scale,c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+(f[2]-e[2])*d}}if(this.JITCompile&&k[0][l]===void 0){this.hierarchy[0].update(void 0,!0);for(o=0;oa.length-2?f:f+1;c[3]=f>a.length-3?f:f+2;f=a[c[0]];j=a[c[1]];h=a[c[2]];l=a[c[3]];c=e*e;g=e*c;d[0]=this.interpolate(f[0],j[0],h[0],l[0],e,c,g);d[1]=this.interpolate(f[1],j[1],h[1],l[1],e,c,g);d[2]=this.interpolate(f[2],j[2],h[2],l[2],e,c,g);return d}; +THREE.Animation.prototype.interpolate=function(a,b,c,d,e,f,g){a=(c-a)*0.5;d=(d-b)*0.5;return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){var d=this.data.hierarchy[b].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c=c0?c:0:c>=0?c:c+d.length;c>=0;c--)if(d[c][a]!==void 0)return d[c];return this.data.hierarchy[b].keys[d.length-1]}; THREE.QuakeCamera=function(a){function b(a,b){return function(){b.apply(a,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(a){if(a.movementSpeed!==void 0)this.movementSpeed= a.movementSpeed;if(a.lookSpeed!==void 0)this.lookSpeed=a.lookSpeed;if(a.noFly!==void 0)this.noFly=a.noFly;if(a.lookVertical!==void 0)this.lookVertical=a.lookVertical;if(a.autoForward!==void 0)this.autoForward=a.autoForward;if(a.activeLook!==void 0)this.activeLook=a.activeLook;if(a.heightSpeed!==void 0)this.heightSpeed=a.heightSpeed;if(a.heightCoef!==void 0)this.heightCoef=a.heightCoef;if(a.heightMin!==void 0)this.heightMin=a.heightMin;if(a.heightMax!==void 0)this.heightMax=a.heightMax;if(a.constrainVertical!== void 0)this.constrainVertical=a.constrainVertical;if(a.verticalMin!==void 0)this.verticalMin=a.verticalMin;if(a.verticalMax!==void 0)this.verticalMax=a.verticalMax;if(a.domElement!==void 0)this.domElement=a.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(a){a.preventDefault(); a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(a){a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(a){this.mouseX=a.clientX-this.windowHalfX;this.mouseY=a.clientY-this.windowHalfY};this.onKeyDown=function(a){switch(a.keyCode){case 38:case 87:this.moveForward= !0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1}};this.update=function(){var a=(new Date).getTime();this.tdiff=(a-this.lastUpdate)/1E3;this.lastUpdate=a;if(!this.freeze){this.autoSpeedFactor= this.heightSpeed?this.tdiff*((this.position.ythis.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;var b=this.tdiff*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.translateZ(-(b+this.autoSpeedFactor));this.moveBackward&&this.translateZ(b);this.moveLeft&&this.translateX(-b);this.moveRight&&this.translateX(b);b=this.tdiff*this.lookSpeed;this.activeLook||(b=0);this.lon+=this.mouseX*b;this.lookVertical&& -(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var a=this.target.position,f=this.position;a.x=f.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=f.y+100*Math.cos(this.phi);a.z=f.z+100*Math.sin(this.phi)*Math.sin(this.theta)}this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi= -(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;a=this.target.position;f=this.position;a.x=f.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=f.y+100*Math.cos(this.phi);a.z=f.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",b(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",b(this,this.onMouseDown), +(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var a=this.target.position,e=this.position;a.x=e.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=e.y+100*Math.cos(this.phi);a.z=e.z+100*Math.sin(this.phi)*Math.sin(this.theta)}this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi= +(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;a=this.target.position;e=this.position;a.x=e.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=e.y+100*Math.cos(this.phi);a.z=e.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",b(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",b(this,this.onMouseDown), !1);this.domElement.addEventListener("mouseup",b(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",b(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",b(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype; THREE.QuakeCamera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);if(this.noFly)b.y=0;this.position.addSelf(b.multiplyScalar(a));this.target.position.addSelf(b.multiplyScalar(a))}; -THREE.PathCamera=function(a){function b(a,c,b,e){var g={name:b,fps:0.6,length:e,hierarchy:[]},f,h=c.getControlPointsArray(),k=c.getLength(),j=h.length,z=0;f=j-1;c={parent:-1,keys:[]};c.keys[0]={time:0,pos:h[0],rot:[0,0,0,1],scl:[1,1,1]};c.keys[f]={time:e,pos:h[f],rot:[0,0,0,1],scl:[1,1,1]};for(f=1;f=0?e:e+f;e=this.verticalAngleMap.srcRange;h=this.verticalAngleMap.dstRange;var k=h[1]-h[0];this.phi= -TWEEN.Easing.Quadratic.EaseInOut(((this.phi-e[0])*(h[1]-h[0])/(e[1]-e[0])+h[0]-h[0])/k)*k+h[0];e=this.horizontalAngleMap.srcRange;h=this.horizontalAngleMap.dstRange;k=h[1]-h[0];this.theta=TWEEN.Easing.Quadratic.EaseInOut(((this.theta-e[0])*(h[1]-h[0])/(e[1]-e[0])+h[0]-h[0])/k)*k+h[0];e=this.target.position;e.x=100*Math.sin(this.phi)*Math.cos(this.theta);e.y=100*Math.cos(this.phi);e.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,a,c,b)};this.onMouseMove=function(a){this.mouseX= -a.clientX-this.windowHalfX;this.mouseY=a.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),h=new THREE.MeshLambertMaterial({color:65280}),k=new THREE.Cube(10,10,20),j=new THREE.Cube(2,2,10);this.animationParent=new THREE.Mesh(k,a);a=new THREE.Mesh(j,h);a.position.set(0,10,0);this.animation=b(this.animationParent, -this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else this.animation=b(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&e(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(a,c){return function(){c.apply(a,arguments)}}(this,this.onMouseMove),!1)}; +window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var e=Math.PI*2,f=Math.PI/180;this.update=function(a,c,b){var d,g;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*f;this.theta=this.lon*f;d=this.phi%e;this.phi=d>=0?d:d+e;d=this.verticalAngleMap.srcRange;g=this.verticalAngleMap.dstRange;var j=g[1]-g[0];this.phi= +TWEEN.Easing.Quadratic.EaseInOut(((this.phi-d[0])*(g[1]-g[0])/(d[1]-d[0])+g[0]-g[0])/j)*j+g[0];d=this.horizontalAngleMap.srcRange;g=this.horizontalAngleMap.dstRange;j=g[1]-g[0];this.theta=TWEEN.Easing.Quadratic.EaseInOut(((this.theta-d[0])*(g[1]-g[0])/(d[1]-d[0])+g[0]-g[0])/j)*j+g[0];d=this.target.position;d.x=100*Math.sin(this.phi)*Math.cos(this.theta);d.y=100*Math.cos(this.phi);d.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,a,c,b)};this.onMouseMove=function(a){this.mouseX= +a.clientX-this.windowHalfX;this.mouseY=a.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),g=new THREE.MeshLambertMaterial({color:65280}),j=new THREE.Cube(10,10,20),h=new THREE.Cube(2,2,10);this.animationParent=new THREE.Mesh(j,a);a=new THREE.Mesh(h,g);a.position.set(0,10,0);this.animation=b(this.animationParent, +this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else this.animation=b(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&d(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(a,c){return function(){c.apply(a,arguments)}}(this,this.onMouseMove),!1)}; THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; THREE.FlyCamera=function(a){function b(a,b){return function(){b.apply(a,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.0050;this.autoForward=this.dragToLook=!1;this.domElement=document;if(a){if(a.movementSpeed!==void 0)this.movementSpeed=a.movementSpeed;if(a.rollSpeed!==void 0)this.rollSpeed=a.rollSpeed;if(a.dragToLook!==void 0)this.dragToLook=a.dragToLook;if(a.autoForward!==void 0)this.autoForward= a.autoForward;if(a.domElement!==void 0)this.domElement=a.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=-1;this.tdiff=0;this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.keydown=function(a){if(!a.altKey){switch(a.keyCode){case 16:this.movementSpeedMultiplier= 0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}}; this.keyup=function(a){switch(a.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break; -case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(a.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.mousemove=function(a){if(!this.dragToLook||this.mouseStatus>0){var b=this.getContainerDimensions(),f=b.size[0]/2,g=b.size[1]/2;this.moveState.yawLeft=-(a.clientX-b.offset[0]-f)/f;this.moveState.pitchDown=(a.clientY- -b.offset[1]-g)/g;this.updateRotationVector()}};this.mouseup=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(){var a=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=a;this.tdiff=(a-this.lastUpdate)/1E3;this.lastUpdate=a;var a=this.tdiff*this.movementSpeed,b=this.tdiff* +case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(a.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.mousemove=function(a){if(!this.dragToLook||this.mouseStatus>0){var b=this.getContainerDimensions(),e=b.size[0]/2,f=b.size[1]/2;this.moveState.yawLeft=-(a.clientX-b.offset[0]-e)/e;this.moveState.pitchDown=(a.clientY- +b.offset[1]-f)/f;this.updateRotationVector()}};this.mouseup=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(){var a=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=a;this.tdiff=(a-this.lastUpdate)/1E3;this.lastUpdate=a;var a=this.tdiff*this.movementSpeed,b=this.tdiff* this.rollSpeed;this.translateX(this.moveVector.x*a);this.translateY(this.moveVector.y*a);this.translateZ(this.moveVector.z*a);this.tmpQuaternion.set(this.rotationVector.x*b,this.rotationVector.y*b,this.rotationVector.z*b,1).normalize();this.quaternion.multiplySelf(this.tmpQuaternion);this.matrix.setPosition(this.position);this.matrix.setRotationFromQuaternion(this.quaternion);this.matrixWorldNeedsUpdate=!0;this.supr.update.call(this)};this.updateMovementVector=function(){var a=this.moveState.forward|| this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!= document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",b(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",b(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",b(this,this.mouseup),!1);window.addEventListener("keydown",b(this,this.keydown),!1);window.addEventListener("keyup",b(this, this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype; -THREE.RollCamera=function(a,b,c,e){THREE.Camera.call(this,a,b,c,e);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var f=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Matrix4,j=!1,l=1,m=0,n=0,t=0,p=0,u=0,v=window.innerWidth/2,w=window.innerHeight/2;this.update= -function(){var a=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=a;this.delta=(a-this.lastUpdate)/1E3;this.lastUpdate=a;this.mouseLook&&(a=this.delta*this.lookSpeed,this.rotateHorizontally(a*p),this.rotateVertically(a*u));a=this.delta*this.movementSpeed;this.translateZ(a*(m>0||this.autoForward&&!(m<0)?1:m));this.translateX(a*n);this.translateY(a*t);j&&(this.roll+=this.rollSpeed*this.delta*l);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize(); -else if(this.forward.y0||this.autoForward&&!(k<0)?1:k));this.translateX(a*m);this.translateY(a*p);h&&(this.roll+=this.rollSpeed*this.delta*l);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize(); +else if(this.forward.y1?b.normalize():b.z=Math.sqrt(1-e*e);f=this.position.clone().subSelf(this.target.position);e=this.up.clone().setLength(b.y);e.addSelf(this.up.clone().crossSelf(f).setLength(b.x));e.addSelf(f.setLength(b.z));return e}; -this.rotateCamera=function(){var a=Math.acos(g.dot(h)/g.length()/h.length());if(a){var c=(new THREE.Vector3).cross(g,h).normalize(),b=new THREE.Quaternion;a*=this.rotateSpeed;b.setFromAxisAngle(c,-a);b.multiplyVector3(f);b.multiplyVector3(this.up);b.multiplyVector3(h);this.staticMoving?g=h:(b.setFromAxisAngle(c,a*(this.dynamicDampingFactor-1)),b.multiplyVector3(g))}};this.zoomCamera=function(){var a=1+(j.y-k.y)*this.zoomSpeed;a!==1&&a>0&&(f.multiplyScalar(a),this.staticMoving?k=j:k.y+=(j.y-k.y)*this.dynamicDampingFactor)}; -this.panCamera=function(){var a=m.clone().subSelf(l);if(a.lengthSq()){a.multiplyScalar(f.length()*this.panSpeed);var c=f.clone().crossSelf(this.up).setLength(a.x);c.addSelf(this.up.clone().setLength(a.y));this.position.addSelf(c);this.target.position.addSelf(c);this.staticMoving?l=m:l.addSelf(a.sub(m,l).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance), -f.lengthSq()1?b.normalize():b.z=Math.sqrt(1-d*d);e=this.position.clone().subSelf(this.target.position);d=this.up.clone().setLength(b.y);d.addSelf(this.up.clone().crossSelf(e).setLength(b.x));d.addSelf(e.setLength(b.z));return d}; +this.rotateCamera=function(){var a=Math.acos(f.dot(g)/f.length()/g.length());if(a){var c=(new THREE.Vector3).cross(f,g).normalize(),b=new THREE.Quaternion;a*=this.rotateSpeed;b.setFromAxisAngle(c,-a);b.multiplyVector3(e);b.multiplyVector3(this.up);b.multiplyVector3(g);this.staticMoving?f=g:(b.setFromAxisAngle(c,a*(this.dynamicDampingFactor-1)),b.multiplyVector3(f))}};this.zoomCamera=function(){var a=1+(h.y-j.y)*this.zoomSpeed;a!==1&&a>0&&(e.multiplyScalar(a),this.staticMoving?j=h:j.y+=(h.y-j.y)*this.dynamicDampingFactor)}; +this.panCamera=function(){var a=k.clone().subSelf(l);if(a.lengthSq()){a.multiplyScalar(e.length()*this.panSpeed);var c=e.clone().crossSelf(this.up).setLength(a.x);c.addSelf(this.up.clone().setLength(a.y));this.position.addSelf(c);this.target.position.addSelf(c);this.staticMoving?l=k:l.addSelf(a.sub(k,l).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance), +e.lengthSq()0){h(0,0,-m-(g||0));for(j=a;j0){h(0,0,m+(f||0)); -for(j=a+a/2;j<2*a;j++)k.faces.push(new THREE.Face4(2*a+1,(2*j-2*a+2)%a+a,(2*j-2*a+1)%a+a,(2*j-2*a)%a+a))}j=0;for(a=this.faces.length;j0){g(0,0,-k-(f||0));for(h=a;h0){g(0,0,k+(e||0)); +for(h=a+a/2;h<2*a;h++)j.faces.push(new THREE.Face4(2*a+1,(2*h-2*a+2)%a+a,(2*h-2*a+1)%a+a,(2*h-2*a)%a+a))}h=0;for(a=this.faces.length;h0||(m=this.vertices.push(new THREE.Vertex(new THREE.Vector3(n,k,t)))-1);l.push(m)}b.push(l)}for(var p,u,v,f=b.length,c=0;c0)for(e=0;e1&&(p=this.vertices[h].position.clone(), -u=this.vertices[j].position.clone(),v=this.vertices[l].position.clone(),p.normalize(),u.normalize(),v.normalize(),this.faces.push(new THREE.Face3(h,j,l,[new THREE.Vector3(p.x,p.y,p.z),new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(v.x,v.y,v.z)])),this.faceVertexUvs[0].push([m,n,w]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.Sphere.prototype=new THREE.Geometry;THREE.Sphere.prototype.constructor=THREE.Sphere; -THREE.Torus=function(a,b,c,e){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.segmentsR=c||8;this.segmentsT=e||6;a=[];for(b=0;b<=this.segmentsR;++b)for(c=0;c<=this.segmentsT;++c){var e=c/this.segmentsT*2*Math.PI,f=b/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(f))*Math.cos(e),(this.radius+this.tube*Math.cos(f))*Math.sin(e),this.tube*Math.sin(f))));a.push([c/this.segmentsT,1-b/this.segmentsR])}for(b=1;b<=this.segmentsR;++b)for(c= -1;c<=this.segmentsT;++c){var e=(this.segmentsT+1)*b+c,f=(this.segmentsT+1)*b+c-1,g=(this.segmentsT+1)*(b-1)+c-1,h=(this.segmentsT+1)*(b-1)+c;this.faces.push(new THREE.Face4(e,f,g,h));this.faceVertexUvs[0].push([new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[f][0],a[f][1]),new THREE.UV(a[g][0],a[g][1]),new THREE.UV(a[h][0],a[h][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.Torus.prototype=new THREE.Geometry;THREE.Torus.prototype.constructor=THREE.Torus; -THREE.TorusKnot=function(a,b,c,e,f,g,h){function k(a,c,b,e,g,f){c=b/e*a;b=Math.cos(c);return new THREE.Vector3(g*(2+b)*0.5*Math.cos(a),g*(2+b)*Math.sin(a)*0.5,f*g*Math.sin(c)*0.5)}THREE.Geometry.call(this);this.radius=a||200;this.tube=b||40;this.segmentsR=c||64;this.segmentsT=e||8;this.p=f||2;this.q=g||3;this.heightScale=h||1;this.grid=Array(this.segmentsR);c=new THREE.Vector3;e=new THREE.Vector3;g=new THREE.Vector3;for(a=0;a0||(k=this.vertices.push(new THREE.Vertex(new THREE.Vector3(m,j,p)))-1);l.push(k)}b.push(l)}for(var o,t,u,e=b.length,c=0;c0)for(d=0;d1&&(o=this.vertices[g].position.clone(), +t=this.vertices[h].position.clone(),u=this.vertices[l].position.clone(),o.normalize(),t.normalize(),u.normalize(),this.faces.push(new THREE.Face3(g,h,l,[new THREE.Vector3(o.x,o.y,o.z),new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(u.x,u.y,u.z)])),this.faceVertexUvs[0].push([k,m,v]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.Sphere.prototype=new THREE.Geometry;THREE.Sphere.prototype.constructor=THREE.Sphere; +THREE.Torus=function(a,b,c,d){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.segmentsR=c||8;this.segmentsT=d||6;a=[];for(b=0;b<=this.segmentsR;++b)for(c=0;c<=this.segmentsT;++c){var d=c/this.segmentsT*2*Math.PI,e=b/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(e))*Math.cos(d),(this.radius+this.tube*Math.cos(e))*Math.sin(d),this.tube*Math.sin(e))));a.push([c/this.segmentsT,1-b/this.segmentsR])}for(b=1;b<=this.segmentsR;++b)for(c= +1;c<=this.segmentsT;++c){var d=(this.segmentsT+1)*b+c,e=(this.segmentsT+1)*b+c-1,f=(this.segmentsT+1)*(b-1)+c-1,g=(this.segmentsT+1)*(b-1)+c;this.faces.push(new THREE.Face4(d,e,f,g));this.faceVertexUvs[0].push([new THREE.UV(a[d][0],a[d][1]),new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[f][0],a[f][1]),new THREE.UV(a[g][0],a[g][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.Torus.prototype=new THREE.Geometry;THREE.Torus.prototype.constructor=THREE.Torus; +THREE.TorusKnot=function(a,b,c,d,e,f,g){function j(a,c,b,d,f,g){c=b/d*a;b=Math.cos(c);return new THREE.Vector3(f*(2+b)*0.5*Math.cos(a),f*(2+b)*Math.sin(a)*0.5,g*f*Math.sin(c)*0.5)}THREE.Geometry.call(this);this.radius=a||200;this.tube=b||40;this.segmentsR=c||64;this.segmentsT=d||8;this.p=e||2;this.q=f||3;this.heightScale=g||1;this.grid=Array(this.segmentsR);c=new THREE.Vector3;d=new THREE.Vector3;f=new THREE.Vector3;for(a=0;a0;){if(h){if(h.equals(contour[f])){h=null;continue}}else h=contour[f];for(c=0;c0;){if(l){if(l.equals(e[j])){l=null;continue}}else l=e[j];for(c=0;c=0?m-1:e.length-1;nextShapeVert=m+1=0?l-1:a.length-1;nextHoleVert=l+12;){if(0>=l--)return console.log("Warning, unable to triangulate polygon!"),null;var n=j;g<=n&&(n=0);j=n+1;g<=j&&(j=0);var t=j+1;g<=t&&(t=0);var p;a:{p=a;var u=n,v=j,w=t,B=g,z=h,o=void 0,A=void 0,C=void 0,F= -void 0,G=void 0,H=void 0,I=void 0,E=void 0,M=void 0,A=p[z[u]].x,C=p[z[u]].y,F=p[z[v]].x,G=p[z[v]].y,H=p[z[w]].x,I=p[z[w]].y;if(1.0E-10>(F-A)*(I-C)-(G-C)*(H-A))p=!1;else{for(o=0;o=0&&L>=0&&D>=0){p=!1;break a}}p=!0}}if(p){l= -h[n];p=h[j];u=h[t];f.push(a[l]);f.push(a[p]);f.push(a[u]);k.push([h[n],h[j],h[t]]);m++;n=j;for(t=j+1;t=0?p-1:d.length-1;j=m-1>=0?m-1:a.length-1;var t=d.slice(0,p),u=d.slice(p),v=a.slice(m),y=a.slice(0,m);b.push(a[m]);b.push(d[p]);b.push(d[h]);b.push(a[m]);b.push(a[j]);b.push(d[p]);g.shape=t.concat(v).concat(y).concat(u)}}a=[];f=[];m=0;for(l in e){g=e[l];d=g.shape;a=a.concat(d);p=THREE.FontUtils.Triangulate(d,!0);for(var w in p)k=p[w],k[0]+=m,k[1]+=m,k[2]+=m;f=f.concat(p);m+=d.length}for(w=0;w2;){if(0>=l--)return console.log("Warning, unable to triangulate polygon!"),null;var m=h;f<=m&&(m=0);h=m+1;f<=h&&(h=0);var p=h+1;f<=p&&(p=0);var o;a:{o=a;var t=m,u=h,v=p,y=f,w=g,n=void 0,x=void 0,z=void 0,C= +void 0,D=void 0,E=void 0,F=void 0,B=void 0,J=void 0,x=o[w[t]].x,z=o[w[t]].y,C=o[w[u]].x,D=o[w[u]].y,E=o[w[v]].x,F=o[w[v]].y;if(1.0E-10>(C-x)*(F-z)-(D-z)*(E-x))o=!1;else{for(n=0;n=0&&I>=0&&A>=0){o=!1;break a}}o=!0}}if(o){l= +g[m];o=g[h];t=g[p];e.push(a[l]);e.push(a[o]);e.push(a[t]);j.push([g[m],g[h],g[p]]);k++;m=h;for(p=h+1;p>7)-127;e|=(g&127)<<16|f<<8;if(e==0&&j==-127)return 0;return(1-2*(h>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,j)}function f(a,c){var b=m(a,c),e=m(a,c+1),g=m(a,c+2);return(m(a,c+3)<<24)+(g<<16)+(e<<8)+b}function j(a,c){var b=m(a,c);return(m(a,c+1)<<8)+b}function l(a,c){var b=m(a,c);return b>127?b-256:b}function m(a, -c){return a.charCodeAt(c)&255}function n(c){var b,e,g;b=f(a,c);e=f(a,c+F);g=f(a,c+G);c=j(a,c+H);THREE.BinaryLoader.prototype.f3(B,b,e,g,c)}function t(c){var b,e,g,h,l,m;b=f(a,c);e=f(a,c+F);g=f(a,c+G);h=j(a,c+H);l=f(a,c+I);m=f(a,c+E);c=f(a,c+M);THREE.BinaryLoader.prototype.f3n(B,A,b,e,g,h,l,m,c)}function p(c){var b,e,g,h;b=f(a,c);e=f(a,c+K);g=f(a,c+N);h=f(a,c+L);c=j(a,c+O);THREE.BinaryLoader.prototype.f4(B,b,e,g,h,c)}function u(c){var b,e,g,h,l,m,n,o;b=f(a,c);e=f(a,c+K);g=f(a,c+N);h=f(a,c+L);l=j(a, -c+O);m=f(a,c+D);n=f(a,c+J);o=f(a,c+P);c=f(a,c+Q);THREE.BinaryLoader.prototype.f4n(B,A,b,e,g,h,l,m,n,o,c)}function v(c){var b,e;b=f(a,c);e=f(a,c+S);c=f(a,c+T);THREE.BinaryLoader.prototype.uv3(B.faceVertexUvs[0],C[b*2],C[b*2+1],C[e*2],C[e*2+1],C[c*2],C[c*2+1])}function w(c){var b,e,g;b=f(a,c);e=f(a,c+U);g=f(a,c+V);c=f(a,c+aa);THREE.BinaryLoader.prototype.uv4(B.faceVertexUvs[0],C[b*2],C[b*2+1],C[e*2],C[e*2+1],C[g*2],C[g*2+1],C[c*2],C[c*2+1])}var B=this,z=0,o,A=[],C=[],F,G,H,I,E,M,K,N,L,O,D,J,P,Q,S,T, -U,V,aa,W,X,Y,Z,$,R;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(B,e,c);o={signature:a.substr(z,8),header_bytes:m(a,z+8),vertex_coordinate_bytes:m(a,z+9),normal_coordinate_bytes:m(a,z+10),uv_coordinate_bytes:m(a,z+11),vertex_index_bytes:m(a,z+12),normal_index_bytes:m(a,z+13),uv_index_bytes:m(a,z+14),material_index_bytes:m(a,z+15),nvertices:f(a,z+16),nnormals:f(a,z+16+4),nuvs:f(a,z+16+8),ntri_flat:f(a,z+16+12),ntri_smooth:f(a,z+16+16),ntri_flat_uv:f(a,z+16+20),ntri_smooth_uv:f(a, -z+16+24),nquad_flat:f(a,z+16+28),nquad_smooth:f(a,z+16+32),nquad_flat_uv:f(a,z+16+36),nquad_smooth_uv:f(a,z+16+40)};z+=o.header_bytes;F=o.vertex_index_bytes;G=o.vertex_index_bytes*2;H=o.vertex_index_bytes*3;I=o.vertex_index_bytes*3+o.material_index_bytes;E=o.vertex_index_bytes*3+o.material_index_bytes+o.normal_index_bytes;M=o.vertex_index_bytes*3+o.material_index_bytes+o.normal_index_bytes*2;K=o.vertex_index_bytes;N=o.vertex_index_bytes*2;L=o.vertex_index_bytes*3;O=o.vertex_index_bytes*4;D=o.vertex_index_bytes* -4+o.material_index_bytes;J=o.vertex_index_bytes*4+o.material_index_bytes+o.normal_index_bytes;P=o.vertex_index_bytes*4+o.material_index_bytes+o.normal_index_bytes*2;Q=o.vertex_index_bytes*4+o.material_index_bytes+o.normal_index_bytes*3;S=o.uv_index_bytes;T=o.uv_index_bytes*2;U=o.uv_index_bytes;V=o.uv_index_bytes*2;aa=o.uv_index_bytes*3;c=o.vertex_index_bytes*3+o.material_index_bytes;R=o.vertex_index_bytes*4+o.material_index_bytes;W=o.ntri_flat*c;X=o.ntri_smooth*(c+o.normal_index_bytes*3);Y=o.ntri_flat_uv* -(c+o.uv_index_bytes*3);Z=o.ntri_smooth_uv*(c+o.normal_index_bytes*3+o.uv_index_bytes*3);$=o.nquad_flat*R;c=o.nquad_smooth*(R+o.normal_index_bytes*4);R=o.nquad_flat_uv*(R+o.uv_index_bytes*4);z+=function(c){for(var e,f,g,j=o.vertex_coordinate_bytes*3,k=c+o.nvertices*j;c1&&(I=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(F,I);object.name=p;object.position.set(o[0],o[1],o[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=z.visible;D.scene.addObject(object);D.objects[p]=object;if(z.meshCollider){var a=THREE.CollisionUtils.MeshColliderWBox(object);D.scene.collisions.colliders.push(a)}if(z.castsShadow)a=new THREE.ShadowVolume(F),D.scene.addChild(a), -a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;z.trigger&&z.trigger.toLowerCase()!="none"&&(a={type:z.trigger,object:z},D.triggers[object.name]=a)}}else o=z.position,r=z.rotation,q=z.quaternion,s=z.scale,q=0,object=new THREE.Object3D,object.name=p,object.position.set(o[0],o[1],o[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],s[1],s[2]),object.visible=z.visible!==void 0?z.visible:!1,D.scene.addObject(object), -D.objects[p]=object,D.empties[p]=object,z.trigger&&z.trigger.toLowerCase()!="none"&&(a={type:z.trigger,object:z},D.triggers[object.name]=a)}function j(a){return function(b){D.geometries[a]=b;k();K-=1;c.onLoadComplete();m()}}function l(a){return function(c){D.geometries[a]=c}}function m(){c.callbackProgress({totalModels:L,totalTextures:O,loadedModels:L-K,loadedTextures:O-N},D);c.onLoadProgress();K==0&&N==0&&b(D)}var n,t,p,u,v,w,B,z,o,A,C,F,G,H,I,E,M,K,N,L,O,D;E=a.data;a=new THREE.BinaryLoader;M=new THREE.JSONLoader; -N=K=0;D={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};var J=!1;for(p in E.objects)if(z=E.objects[p],z.meshCollider){J=!0;break}if(J)D.scene.collisions=new THREE.CollisionSystem;if(E.transform){J=E.transform.position;A=E.transform.rotation;var P=E.transform.scale;J&&D.scene.position.set(J[0],J[1],J[2]);A&&D.scene.rotation.set(A[0],A[1],A[2]);P&&D.scene.scale.set(P[0],P[1],P[2]);(J||A||P)&&D.scene.updateMatrix()}J=function(){N-= -1;m();c.onLoadComplete()};for(v in E.cameras){A=E.cameras[v];if(A.type=="perspective")G=new THREE.Camera(A.fov,A.aspect,A.near,A.far);else if(A.type=="ortho")G=new THREE.Camera,G.projectionMatrix=THREE.Matrix4.makeOrtho(A.left,A.right,A.top,A.bottom,A.near,A.far);o=A.position;A=A.target;G.position.set(o[0],o[1],o[2]);G.target.position.set(A[0],A[1],A[2]);D.cameras[v]=G}for(u in E.lights){v=E.lights[u];G=v.color!==void 0?v.color:16777215;A=v.intensity!==void 0?v.intensity:1;if(v.type=="directional")o= -v.direction,light=new THREE.DirectionalLight(G,A),light.position.set(o[0],o[1],o[2]),light.position.normalize();else if(v.type=="point")o=v.position,light=new THREE.PointLight(G,A),light.position.set(o[0],o[1],o[2]);D.scene.addLight(light);D.lights[u]=light}for(w in E.fogs)u=E.fogs[w],u.type=="linear"?H=new THREE.Fog(0,u.near,u.far):u.type=="exp2"&&(H=new THREE.FogExp2(0,u.density)),A=u.color,H.color.setRGB(A[0],A[1],A[2]),D.fogs[w]=H;if(D.cameras&&E.defaults.camera)D.currentCamera=D.cameras[E.defaults.camera]; -if(D.fogs&&E.defaults.fog)D.scene.fog=D.fogs[E.defaults.fog];A=E.defaults.bgcolor;D.bgColor=new THREE.Color;D.bgColor.setRGB(A[0],A[1],A[2]);D.bgColorAlpha=E.defaults.bgalpha;for(n in E.geometries)if(w=E.geometries[n],w.type=="bin_mesh"||w.type=="ascii_mesh")K+=1,c.onLoadStart();L=K;for(n in E.geometries)w=E.geometries[n],w.type=="cube"?(F=new THREE.Cube(w.width,w.height,w.depth,w.segmentsWidth,w.segmentsHeight,w.segmentsDepth,null,w.flipped,w.sides),D.geometries[n]=F):w.type=="plane"?(F=new THREE.Plane(w.width, -w.height,w.segmentsWidth,w.segmentsHeight),D.geometries[n]=F):w.type=="sphere"?(F=new THREE.Sphere(w.radius,w.segmentsWidth,w.segmentsHeight),D.geometries[n]=F):w.type=="cylinder"?(F=new THREE.Cylinder(w.numSegs,w.topRad,w.botRad,w.height,w.topOffset,w.botOffset),D.geometries[n]=F):w.type=="torus"?(F=new THREE.Torus(w.radius,w.tube,w.segmentsR,w.segmentsT),D.geometries[n]=F):w.type=="icosahedron"?(F=new THREE.Icosahedron(w.subdivisions),D.geometries[n]=F):w.type=="bin_mesh"?a.load({model:e(w.url, -E.urlBaseType),callback:j(n)}):w.type=="ascii_mesh"?M.load({model:e(w.url,E.urlBaseType),callback:j(n)}):w.type=="embedded_mesh"&&(w=E.embeds[w.id])&&M.createModel(w,l(n),"");for(B in E.textures)if(n=E.textures[B],n.url instanceof Array){N+=n.url.length;for(a=0;a>7)-127;d|=(f&127)<<16|e<<8;if(d==0&&h==-127)return 0;return(1-2*(g>>7))*(1+d*Math.pow(2,-23))*Math.pow(2,h)}function e(a,b){var c=k(a,b),d=k(a,b+1),f=k(a,b+2);return(k(a,b+3)<<24)+(f<<16)+(d<<8)+c}function h(a,b){var c=k(a,b);return(k(a,b+1)<<8)+c}function l(a,b){var c=k(a,b);return c>127?c-256:c}function k(a, +b){return a.charCodeAt(b)&255}function m(b){var c,d,f;c=e(a,b);d=e(a,b+C);f=e(a,b+D);b=h(a,b+E);THREE.BinaryLoader.prototype.f3(y,c,d,f,b)}function p(b){var c,d,f,g,l,k;c=e(a,b);d=e(a,b+C);f=e(a,b+D);g=h(a,b+E);l=e(a,b+F);k=e(a,b+B);b=e(a,b+J);THREE.BinaryLoader.prototype.f3n(y,x,c,d,f,g,l,k,b)}function o(b){var c,d,f,g;c=e(a,b);d=e(a,b+H);f=e(a,b+K);g=e(a,b+I);b=h(a,b+L);THREE.BinaryLoader.prototype.f4(y,c,d,f,g,b)}function t(b){var c,d,f,g,l,k,m,n;c=e(a,b);d=e(a,b+H);f=e(a,b+K);g=e(a,b+I);l=h(a, +b+L);k=e(a,b+A);m=e(a,b+G);n=e(a,b+M);b=e(a,b+N);THREE.BinaryLoader.prototype.f4n(y,x,c,d,f,g,l,k,m,n,b)}function u(b){var c,d;c=e(a,b);d=e(a,b+P);b=e(a,b+Q);THREE.BinaryLoader.prototype.uv3(y.faceVertexUvs[0],z[c*2],z[c*2+1],z[d*2],z[d*2+1],z[b*2],z[b*2+1])}function v(b){var c,d,f;c=e(a,b);d=e(a,b+R);f=e(a,b+S);b=e(a,b+Y);THREE.BinaryLoader.prototype.uv4(y.faceVertexUvs[0],z[c*2],z[c*2+1],z[d*2],z[d*2+1],z[f*2],z[f*2+1],z[b*2],z[b*2+1])}var y=this,w=0,n,x=[],z=[],C,D,E,F,B,J,H,K,I,L,A,G,M,N,P,Q, +R,S,Y,T,U,V,W,X,O;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(y,d,b);n={signature:a.substr(w,8),header_bytes:k(a,w+8),vertex_coordinate_bytes:k(a,w+9),normal_coordinate_bytes:k(a,w+10),uv_coordinate_bytes:k(a,w+11),vertex_index_bytes:k(a,w+12),normal_index_bytes:k(a,w+13),uv_index_bytes:k(a,w+14),material_index_bytes:k(a,w+15),nvertices:e(a,w+16),nnormals:e(a,w+16+4),nuvs:e(a,w+16+8),ntri_flat:e(a,w+16+12),ntri_smooth:e(a,w+16+16),ntri_flat_uv:e(a,w+16+20),ntri_smooth_uv:e(a,w+ +16+24),nquad_flat:e(a,w+16+28),nquad_smooth:e(a,w+16+32),nquad_flat_uv:e(a,w+16+36),nquad_smooth_uv:e(a,w+16+40)};w+=n.header_bytes;C=n.vertex_index_bytes;D=n.vertex_index_bytes*2;E=n.vertex_index_bytes*3;F=n.vertex_index_bytes*3+n.material_index_bytes;B=n.vertex_index_bytes*3+n.material_index_bytes+n.normal_index_bytes;J=n.vertex_index_bytes*3+n.material_index_bytes+n.normal_index_bytes*2;H=n.vertex_index_bytes;K=n.vertex_index_bytes*2;I=n.vertex_index_bytes*3;L=n.vertex_index_bytes*4;A=n.vertex_index_bytes* +4+n.material_index_bytes;G=n.vertex_index_bytes*4+n.material_index_bytes+n.normal_index_bytes;M=n.vertex_index_bytes*4+n.material_index_bytes+n.normal_index_bytes*2;N=n.vertex_index_bytes*4+n.material_index_bytes+n.normal_index_bytes*3;P=n.uv_index_bytes;Q=n.uv_index_bytes*2;R=n.uv_index_bytes;S=n.uv_index_bytes*2;Y=n.uv_index_bytes*3;b=n.vertex_index_bytes*3+n.material_index_bytes;O=n.vertex_index_bytes*4+n.material_index_bytes;T=n.ntri_flat*b;U=n.ntri_smooth*(b+n.normal_index_bytes*3);V=n.ntri_flat_uv* +(b+n.uv_index_bytes*3);W=n.ntri_smooth_uv*(b+n.normal_index_bytes*3+n.uv_index_bytes*3);X=n.nquad_flat*O;b=n.nquad_smooth*(O+n.normal_index_bytes*4);O=n.nquad_flat_uv*(O+n.uv_index_bytes*4);w+=function(b){for(var d,e,f,h=n.vertex_coordinate_bytes*3,j=b+n.nvertices*h;b1&&(F=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(C,F);object.name=o;object.position.set(n[0],n[1],n[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=w.visible;A.scene.addObject(object);A.objects[o]=object;if(w.meshCollider){var a=THREE.CollisionUtils.MeshColliderWBox(object);A.scene.collisions.colliders.push(a)}if(w.castsShadow)a=new THREE.ShadowVolume(C),A.scene.addChild(a), +a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;w.trigger&&w.trigger.toLowerCase()!="none"&&(a={type:w.trigger,object:w},A.triggers[object.name]=a)}}else n=w.position,r=w.rotation,q=w.quaternion,s=w.scale,q=0,object=new THREE.Object3D,object.name=o,object.position.set(n[0],n[1],n[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],s[1],s[2]),object.visible=w.visible!==void 0?w.visible:!1,A.scene.addObject(object), +A.objects[o]=object,A.empties[o]=object,w.trigger&&w.trigger.toLowerCase()!="none"&&(a={type:w.trigger,object:w},A.triggers[object.name]=a)}function h(a){return function(b){A.geometries[a]=b;j();H-=1;c.onLoadComplete();k()}}function l(a){return function(b){A.geometries[a]=b}}function k(){c.callbackProgress({totalModels:I,totalTextures:L,loadedModels:I-H,loadedTextures:L-K},A);c.onLoadProgress();H==0&&K==0&&b(A)}var m,p,o,t,u,v,y,w,n,x,z,C,D,E,F,B,J,H,K,I,L,A;B=a.data;a=new THREE.BinaryLoader;J=new THREE.JSONLoader; +K=H=0;A={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};var G=!1;for(o in B.objects)if(w=B.objects[o],w.meshCollider){G=!0;break}if(G)A.scene.collisions=new THREE.CollisionSystem;if(B.transform){G=B.transform.position;x=B.transform.rotation;var M=B.transform.scale;G&&A.scene.position.set(G[0],G[1],G[2]);x&&A.scene.rotation.set(x[0],x[1],x[2]);M&&A.scene.scale.set(M[0],M[1],M[2]);(G||x||M)&&A.scene.updateMatrix()}G=function(){K-= +1;k();c.onLoadComplete()};for(u in B.cameras){x=B.cameras[u];if(x.type=="perspective")D=new THREE.Camera(x.fov,x.aspect,x.near,x.far);else if(x.type=="ortho")D=new THREE.Camera,D.projectionMatrix=THREE.Matrix4.makeOrtho(x.left,x.right,x.top,x.bottom,x.near,x.far);n=x.position;x=x.target;D.position.set(n[0],n[1],n[2]);D.target.position.set(x[0],x[1],x[2]);A.cameras[u]=D}for(t in B.lights){u=B.lights[t];D=u.color!==void 0?u.color:16777215;x=u.intensity!==void 0?u.intensity:1;if(u.type=="directional")n= +u.direction,light=new THREE.DirectionalLight(D,x),light.position.set(n[0],n[1],n[2]),light.position.normalize();else if(u.type=="point")n=u.position,light=new THREE.PointLight(D,x),light.position.set(n[0],n[1],n[2]);A.scene.addLight(light);A.lights[t]=light}for(v in B.fogs)t=B.fogs[v],t.type=="linear"?E=new THREE.Fog(0,t.near,t.far):t.type=="exp2"&&(E=new THREE.FogExp2(0,t.density)),x=t.color,E.color.setRGB(x[0],x[1],x[2]),A.fogs[v]=E;if(A.cameras&&B.defaults.camera)A.currentCamera=A.cameras[B.defaults.camera]; +if(A.fogs&&B.defaults.fog)A.scene.fog=A.fogs[B.defaults.fog];x=B.defaults.bgcolor;A.bgColor=new THREE.Color;A.bgColor.setRGB(x[0],x[1],x[2]);A.bgColorAlpha=B.defaults.bgalpha;for(m in B.geometries)if(v=B.geometries[m],v.type=="bin_mesh"||v.type=="ascii_mesh")H+=1,c.onLoadStart();I=H;for(m in B.geometries)v=B.geometries[m],v.type=="cube"?(C=new THREE.Cube(v.width,v.height,v.depth,v.segmentsWidth,v.segmentsHeight,v.segmentsDepth,null,v.flipped,v.sides),A.geometries[m]=C):v.type=="plane"?(C=new THREE.Plane(v.width, +v.height,v.segmentsWidth,v.segmentsHeight),A.geometries[m]=C):v.type=="sphere"?(C=new THREE.Sphere(v.radius,v.segmentsWidth,v.segmentsHeight),A.geometries[m]=C):v.type=="cylinder"?(C=new THREE.Cylinder(v.numSegs,v.topRad,v.botRad,v.height,v.topOffset,v.botOffset),A.geometries[m]=C):v.type=="torus"?(C=new THREE.Torus(v.radius,v.tube,v.segmentsR,v.segmentsT),A.geometries[m]=C):v.type=="icosahedron"?(C=new THREE.Icosahedron(v.subdivisions),A.geometries[m]=C):v.type=="bin_mesh"?a.load({model:d(v.url, +B.urlBaseType),callback:h(m)}):v.type=="ascii_mesh"?J.load({model:d(v.url,B.urlBaseType),callback:h(m)}):v.type=="embedded_mesh"&&(v=B.embeds[v.id])&&J.createModel(v,l(m),"");for(y in B.textures)if(m=B.textures[y],m.url instanceof Array){K+=m.url.length;for(a=0;a=this.maxCount-3&&k(this)};this.begin=function(){this.count=0; -this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!=0){for(var b=this.count*3;bthis.size-1&&(j=this.size-1);var t=Math.floor(l-k);t<1&&(t=1);l=Math.floor(l+k);l>this.size-1&&(l=this.size-1);var p=Math.floor(m-k);p<1&&(p=1);k=Math.floor(m+k);k>this.size-1&&(k=this.size- -1);for(var u,v,w,B,z,o;n0&&(this.field[w+u]+=B)}}};this.addPlaneX=function(a,b){var f,g,h,k,j,l=this.size,m=this.yd,n=this.zd,t=this.field,p=l*Math.sqrt(a/b);p>l&&(p=l);for(f=0;f0)for(g=0;gm&&(u=m);for(g=0;g0){j=g*n;for(f=0;fsize&&(dist=size);for(h=0;h0){j=zd*h;for(g=0;g=this.maxCount-3&&j(this)};this.begin=function(){this.count=0; +this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!=0){for(var b=this.count*3;bthis.size-1&&(h=this.size-1);var p=Math.floor(l-j);p<1&&(p=1);l=Math.floor(l+j);l>this.size-1&&(l=this.size-1);var o=Math.floor(k-j);o<1&&(o=1);j=Math.floor(k+j);j>this.size-1&&(j=this.size- +1);for(var t,u,v,y,w,n;m0&&(this.field[v+t]+=y)}}};this.addPlaneX=function(a,b){var e,f,g,j,h,l=this.size,k=this.yd,m=this.zd,p=this.field,o=l*Math.sqrt(a/b);o>l&&(o=l);for(e=0;e0)for(f=0;fk&&(t=k);for(f=0;f0){h=f*m;for(e=0;esize&&(dist=size);for(g=0;g0){h=zd*g;for(f=0;fg?this.hits.push(f):this.hits.unshift(f),g=e;return this.hits}; -THREE.CollisionSystem.prototype.rayCastNearest=function(a){var b=this.rayCastAll(a);if(b.length==0)return null;for(var c=0;b[c]instanceof THREE.MeshCollider;){var e=this.rayMesh(a,b[c]);if(e.distb.length)return null;return b[c]}; +THREE.CollisionSystem.prototype.rayCastAll=function(a){a.direction.normalize();this.hits.length=0;var b,c,d,e,f=0;b=0;for(c=this.colliders.length;bf?this.hits.push(e):this.hits.unshift(e),f=d;return this.hits}; +THREE.CollisionSystem.prototype.rayCastNearest=function(a){var b=this.rayCastAll(a);if(b.length==0)return null;for(var c=0;b[c]instanceof THREE.MeshCollider;){var d=this.rayMesh(a,b[c]);if(d.distb.length)return null;return b[c]}; THREE.CollisionSystem.prototype.rayCast=function(a,b){if(b instanceof THREE.PlaneCollider)return this.rayPlane(a,b);else if(b instanceof THREE.SphereCollider)return this.raySphere(a,b);else if(b instanceof THREE.BoxCollider)return this.rayBox(a,b);else if(b instanceof THREE.MeshCollider&&b.box)return this.rayBox(a,b.box)}; -THREE.CollisionSystem.prototype.rayMesh=function(a,b){for(var c=this.makeRayLocal(a,b.mesh),e=Number.MAX_VALUE,f,g=0;g=k*f))return Number.MAX_VALUE;h/=k;k=THREE.CollisionSystem.__v3;k.copy(a.direction);k.multiplyScalar(h);k.addSelf(a.origin);Math.abs(g.x)>Math.abs(g.y)?Math.abs(g.x)>Math.abs(g.z)?(a=k.y-b.y,g=c.y-b.y, -f=e.y-b.y,k=k.z-b.z,c=c.z-b.z,e=e.z-b.z):(a=k.x-b.x,g=c.x-b.x,f=e.x-b.x,k=k.y-b.y,c=c.y-b.y,e=e.y-b.y):Math.abs(g.y)>Math.abs(g.z)?(a=k.x-b.x,g=c.x-b.x,f=e.x-b.x,k=k.z-b.z,c=c.z-b.z,e=e.z-b.z):(a=k.x-b.x,g=c.x-b.x,f=e.x-b.x,k=k.y-b.y,c=c.y-b.y,e=e.y-b.y);b=g*e-c*f;if(b==0)return Number.MAX_VALUE;b=1/b;e=(a*e-k*f)*b;if(!(e>=0))return Number.MAX_VALUE;b*=g*k-c*a;if(!(b>=0))return Number.MAX_VALUE;if(!(1-e-b>=0))return Number.MAX_VALUE;return h}; -THREE.CollisionSystem.prototype.makeRayLocal=function(a,b){var c=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(b.matrixWorld,c);var e=THREE.CollisionSystem.__r;e.origin.copy(a.origin);e.direction.copy(a.direction);c.multiplyVector3(e.origin);c.rotateAxis(e.direction);e.direction.normalize();return e}; -THREE.CollisionSystem.prototype.rayBox=function(a,b){var c;b.dynamic&&b.mesh&&b.mesh.matrixWorld?c=this.makeRayLocal(a,b.mesh):(c=THREE.CollisionSystem.__r,c.origin.copy(a.origin),c.direction.copy(a.direction));var e=0,f=0,g=0,h=0,k=0,j=0,l=!0;c.origin.xb.max.x&&(e=b.max.x-c.origin.x,e/=c.direction.x,l=!1,h=1);c.origin.yb.max.y&&(f=b.max.y-c.origin.y,f/=c.direction.y, -l=!1,k=1);c.origin.zb.max.z&&(g=b.max.z-c.origin.z,g/=c.direction.z,l=!1,j=1);if(l)return-1;l=0;f>e&&(l=1,e=f);g>e&&(l=2,e=g);switch(l){case 0:k=c.origin.y+c.direction.y*e;if(kb.max.y)return Number.MAX_VALUE;c=c.origin.z+c.direction.z*e;if(cb.max.z)return Number.MAX_VALUE;b.normal.set(h,0,0);break;case 1:h=c.origin.x+c.direction.x*e;if(hb.max.x)return Number.MAX_VALUE;c=c.origin.z+c.direction.z* -e;if(cb.max.z)return Number.MAX_VALUE;b.normal.set(0,k,0);break;case 2:h=c.origin.x+c.direction.x*e;if(hb.max.x)return Number.MAX_VALUE;k=c.origin.y+c.direction.y*e;if(kb.max.y)return Number.MAX_VALUE;b.normal.set(0,0,j)}return e};THREE.CollisionSystem.prototype.rayPlane=function(a,b){var c=a.direction.dot(b.normal),e=b.point.dot(b.normal);if(c<0)c=(e-a.origin.dot(b.normal))/c;else return Number.MAX_VALUE;return c>0?c:Number.MAX_VALUE}; -THREE.CollisionSystem.prototype.raySphere=function(a,b){var c=b.center.clone().subSelf(a.origin);if(c.lengthSq=0)return Math.abs(e)-Math.sqrt(c);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4; +THREE.CollisionSystem.prototype.rayMesh=function(a,b){for(var c=this.makeRayLocal(a,b.mesh),d=Number.MAX_VALUE,e,f=0;f=j*e))return Number.MAX_VALUE;g/=j;j=THREE.CollisionSystem.__v3;j.copy(a.direction);j.multiplyScalar(g);j.addSelf(a.origin);Math.abs(f.x)>Math.abs(f.y)?Math.abs(f.x)>Math.abs(f.z)?(a=j.y-b.y,f=c.y-b.y, +e=d.y-b.y,j=j.z-b.z,c=c.z-b.z,d=d.z-b.z):(a=j.x-b.x,f=c.x-b.x,e=d.x-b.x,j=j.y-b.y,c=c.y-b.y,d=d.y-b.y):Math.abs(f.y)>Math.abs(f.z)?(a=j.x-b.x,f=c.x-b.x,e=d.x-b.x,j=j.z-b.z,c=c.z-b.z,d=d.z-b.z):(a=j.x-b.x,f=c.x-b.x,e=d.x-b.x,j=j.y-b.y,c=c.y-b.y,d=d.y-b.y);b=f*d-c*e;if(b==0)return Number.MAX_VALUE;b=1/b;d=(a*d-j*e)*b;if(!(d>=0))return Number.MAX_VALUE;b*=f*j-c*a;if(!(b>=0))return Number.MAX_VALUE;if(!(1-d-b>=0))return Number.MAX_VALUE;return g}; +THREE.CollisionSystem.prototype.makeRayLocal=function(a,b){var c=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(b.matrixWorld,c);var d=THREE.CollisionSystem.__r;d.origin.copy(a.origin);d.direction.copy(a.direction);c.multiplyVector3(d.origin);c.rotateAxis(d.direction);d.direction.normalize();return d}; +THREE.CollisionSystem.prototype.rayBox=function(a,b){var c;b.dynamic&&b.mesh&&b.mesh.matrixWorld?c=this.makeRayLocal(a,b.mesh):(c=THREE.CollisionSystem.__r,c.origin.copy(a.origin),c.direction.copy(a.direction));var d=0,e=0,f=0,g=0,j=0,h=0,l=!0;c.origin.xb.max.x&&(d=b.max.x-c.origin.x,d/=c.direction.x,l=!1,g=1);c.origin.yb.max.y&&(e=b.max.y-c.origin.y,e/=c.direction.y, +l=!1,j=1);c.origin.zb.max.z&&(f=b.max.z-c.origin.z,f/=c.direction.z,l=!1,h=1);if(l)return-1;l=0;e>d&&(l=1,d=e);f>d&&(l=2,d=f);switch(l){case 0:j=c.origin.y+c.direction.y*d;if(jb.max.y)return Number.MAX_VALUE;c=c.origin.z+c.direction.z*d;if(cb.max.z)return Number.MAX_VALUE;b.normal.set(g,0,0);break;case 1:g=c.origin.x+c.direction.x*d;if(gb.max.x)return Number.MAX_VALUE;c=c.origin.z+c.direction.z* +d;if(cb.max.z)return Number.MAX_VALUE;b.normal.set(0,j,0);break;case 2:g=c.origin.x+c.direction.x*d;if(gb.max.x)return Number.MAX_VALUE;j=c.origin.y+c.direction.y*d;if(jb.max.y)return Number.MAX_VALUE;b.normal.set(0,0,h)}return d};THREE.CollisionSystem.prototype.rayPlane=function(a,b){var c=a.direction.dot(b.normal),d=b.point.dot(b.normal);if(c<0)c=(d-a.origin.dot(b.normal))/c;else return Number.MAX_VALUE;return c>0?c:Number.MAX_VALUE}; +THREE.CollisionSystem.prototype.raySphere=function(a,b){var c=b.center.clone().subSelf(a.origin);if(c.lengthSq=0)return Math.abs(d)-Math.sqrt(c);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4; THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(a){a.geometry.computeBoundingBox();var b=a.geometry.boundingBox,c=new THREE.Vector3(b.x[0],b.y[0],b.z[0]),b=new THREE.Vector3(b.x[1],b.y[1],b.z[1]),c=new THREE.BoxCollider(c,b);c.mesh=a;return c};THREE.CollisionUtils.MeshAABB=function(a){var b=THREE.CollisionUtils.MeshOBB(a);b.min.addSelf(a.position);b.max.addSelf(a.position);b.dynamic=!1;return b}; THREE.CollisionUtils.MeshColliderWBox=function(a){return new THREE.MeshCollider(a,THREE.CollisionUtils.MeshOBB(a))}; -THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);var b=this,c=this.setSize,e=this.render,f=new THREE.Camera,g=new THREE.Camera,a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},h=new THREE.WebGLRenderTarget(512,512,a),k=new THREE.WebGLRenderTarget(512,512,a),j=new THREE.Camera(53,1,1,1E4);j.position.z=2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:h},mapRight:{type:"t",value:1,texture:k}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}", -fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"});var l=new THREE.Scene;l.addObject(new THREE.Mesh(new THREE.Plane(2,2),_material));this.setSize=function(a,e){c.call(b,a,e);h.width=a;h.height=e;k.width=a;k.height=e};this.render= -function(a,c){f.projectionMatrix=c.projectionMatrix;f.position.copy(c.position);f.target.position.copy(c.target.position);f.translateX(-10);g.projectionMatrix=c.projectionMatrix;g.position.copy(c.position);g.target.position.copy(c.target.position);g.translateX(10);e.call(b,a,f,h,!0);e.call(b,a,g,k,!0);e.call(b,l,j)}};THREE.AnaglyphWebGLRenderer.prototype=new THREE.WebGLRenderer;THREE.AnaglyphWebGLRenderer.prototype.constructor=THREE.AnaglyphWebGLRenderer; -THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var b=this,c=this.setSize,e=this.render,f,g,h=new THREE.Camera,k=new THREE.Camera;b.separation=10;if(a&&a.separation!==void 0)b.separation=a.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(a,e){c.call(b,a,e);f=a/2;g=e};this.render=function(a,c){this.clear();h.fov=c.fov;h.aspect=0.5*c.aspect;h.near=c.near;h.far=c.far;h.updateProjectionMatrix(); -h.position.copy(c.position);h.target.position.copy(c.target.position);h.translateX(b.separation);k.projectionMatrix=h.projectionMatrix;k.position.copy(c.position);k.target.position.copy(c.target.position);k.translateX(-b.separation);this.setViewport(0,0,f,g);e.call(b,a,h);this.setViewport(f,0,f,g);e.call(b,a,k,!1)}};THREE.CrosseyedWebGLRenderer.prototype=new THREE.WebGLRenderer;THREE.CrosseyedWebGLRenderer.prototype.constructor=THREE.CrosseyedWebGLRenderer; +THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);var b=this,c=this.setSize,d=this.render,e=new THREE.Camera,f=new THREE.Camera,a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},g=new THREE.WebGLRenderTarget(512,512,a),j=new THREE.WebGLRenderTarget(512,512,a),h=new THREE.Camera(53,1,1,1E4);h.position.z=2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:g},mapRight:{type:"t",value:1,texture:j}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}", +fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"});var l=new THREE.Scene;l.addObject(new THREE.Mesh(new THREE.Plane(2,2),_material));this.setSize=function(a,d){c.call(b,a,d);g.width=a;g.height=d;j.width=a;j.height=d};this.render= +function(a,c){e.projectionMatrix=c.projectionMatrix;e.position.copy(c.position);e.target.position.copy(c.target.position);e.translateX(-10);f.projectionMatrix=c.projectionMatrix;f.position.copy(c.position);f.target.position.copy(c.target.position);f.translateX(10);d.call(b,a,e,g,!0);d.call(b,a,f,j,!0);d.call(b,l,h)}};THREE.AnaglyphWebGLRenderer.prototype=new THREE.WebGLRenderer;THREE.AnaglyphWebGLRenderer.prototype.constructor=THREE.AnaglyphWebGLRenderer; +THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var b=this,c=this.setSize,d=this.render,e,f,g=new THREE.Camera,j=new THREE.Camera;b.separation=10;if(a&&a.separation!==void 0)b.separation=a.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(a,d){c.call(b,a,d);e=a/2;f=d};this.render=function(a,c){this.clear();g.fov=c.fov;g.aspect=0.5*c.aspect;g.near=c.near;g.far=c.far;g.updateProjectionMatrix(); +g.position.copy(c.position);g.target.position.copy(c.target.position);g.translateX(b.separation);j.projectionMatrix=g.projectionMatrix;j.position.copy(c.position);j.target.position.copy(c.target.position);j.translateX(-b.separation);this.setViewport(0,0,e,f);d.call(b,a,g);this.setViewport(e,0,e,f);d.call(b,a,j,!1)}};THREE.CrosseyedWebGLRenderer.prototype=new THREE.WebGLRenderer;THREE.CrosseyedWebGLRenderer.prototype.constructor=THREE.CrosseyedWebGLRenderer; diff --git a/build/custom/ThreeWebGL.js b/build/custom/ThreeWebGL.js index 1f4ca38e..220626f2 100644 --- a/build/custom/ThreeWebGL.js +++ b/build/custom/ThreeWebGL.js @@ -60,8 +60,8 @@ e.centroid.addSelf(this.vertices[e.d].position),e.centroid.divideScalar(4))},com j.normalize();i.normal.copy(j)}},computeVertexNormals:function(){var b,d,e,f;if(this.__tmpVertices==void 0){f=this.__tmpVertices=Array(this.vertices.length);b=0;for(d=this.vertices.length;b0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var d=1,e=this.vertices.length;dthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,d=0,e=this.vertices.length;d=0&&h>=0&&g>=0&&i>=0?!0:f<0&&h<0||g<0&&i<0?!1:(f<0?d=Math.max(d,f/(f-h)):h<0&&(e=Math.min(e,f/(f-h))),g<0?d=Math.max(d,g/(g-i)):i<0&&(e=Math.min(e,g/(g-i))),eL&&g.positionScreen.z0&&B.z<1))fa=Q[S]=Q[S]||new THREE.RenderableParticle,S++,y=fa,y.x=B.x/B.w,y.y=B.y/B.w,y.z=B.z,y.rotation=P.rotation.z,y.scale.x=P.scale.x*Math.abs(y.x- (B.x+c.projectionMatrix.n11)/(B.w+c.projectionMatrix.n14)),y.scale.y=P.scale.y*Math.abs(y.y-(B.y+c.projectionMatrix.n22)/(B.w+c.projectionMatrix.n24)),y.materials=P.materials,i.push(y);h&&i.sort(d);return i}}; THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(b,d,e){e&&b.update(void 0,!1,d);var e=b.sounds,f,h=e.length;for(f=0;f=0)c.bindBuffer(c.ARRAY_BUFFER,g.__webglVertexBuffer),c.vertexAttribPointer(b.position,3,c.FLOAT,!1,0,0);else{d=h.program.attributes;i.morphTargetBase!==-1?(c.bindBuffer(c.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[i.morphTargetBase]), c.vertexAttribPointer(d.position,3,c.FLOAT,!1,0,0)):d.position>=0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglVertexBuffer),c.vertexAttribPointer(d.position,3,c.FLOAT,!1,0,0));if(i.morphTargetForcedOrder.length)for(var f=0,k=i.morphTargetForcedOrder,p=i.morphTargetInfluences;fn&&(o=G,n=p[o]);c.bindBuffer(c.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[o]);c.vertexAttribPointer(d["morphTarget"+f],3,c.FLOAT,!1,0,0);i.__webglMorphTargetInfluences[f]=n;k[o]=1;n=-1;f++}}h.program.uniforms.morphTargetInfluences!==null&&c.uniform1fv(h.program.uniforms.morphTargetInfluences,i.__webglMorphTargetInfluences)}if(g.__webglCustomAttributes)for(j in g.__webglCustomAttributes)b[j]>= +o=0,p=i.morphTargetInfluences,G,va=p.length,f=0;for(i.morphTargetBase!==-1&&(k[i.morphTargetBase]=!0);fn&&(o=G,n=p[o]);c.bindBuffer(c.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[o]);c.vertexAttribPointer(d["morphTarget"+f],3,c.FLOAT,!1,0,0);i.__webglMorphTargetInfluences[f]=n;k[o]=1;n=-1;f++}}h.program.uniforms.morphTargetInfluences!==null&&c.uniform1fv(h.program.uniforms.morphTargetInfluences,i.__webglMorphTargetInfluences)}if(g.__webglCustomAttributes)for(j in g.__webglCustomAttributes)b[j]>= 0&&(d=g.__webglCustomAttributes[j],c.bindBuffer(c.ARRAY_BUFFER,d.buffer),c.vertexAttribPointer(b[j],d.size,c.FLOAT,!1,0,0));b.color>=0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglColorBuffer),c.vertexAttribPointer(b.color,3,c.FLOAT,!1,0,0));b.normal>=0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglNormalBuffer),c.vertexAttribPointer(b.normal,3,c.FLOAT,!1,0,0));b.tangent>=0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglTangentBuffer),c.vertexAttribPointer(b.tangent,4,c.FLOAT,!1,0,0));b.uv>=0&&(g.__webglUVBuffer?(c.bindBuffer(c.ARRAY_BUFFER, g.__webglUVBuffer),c.vertexAttribPointer(b.uv,2,c.FLOAT,!1,0,0),c.enableVertexAttribArray(b.uv)):c.disableVertexAttribArray(b.uv));b.uv2>=0&&(g.__webglUV2Buffer?(c.bindBuffer(c.ARRAY_BUFFER,g.__webglUV2Buffer),c.vertexAttribPointer(b.uv2,2,c.FLOAT,!1,0,0),c.enableVertexAttribArray(b.uv2)):c.disableVertexAttribArray(b.uv2));h.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinVertexABuffer),c.vertexAttribPointer(b.skinVertexA,4, c.FLOAT,!1,0,0),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinVertexBBuffer),c.vertexAttribPointer(b.skinVertexB,4,c.FLOAT,!1,0,0),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinIndicesBuffer),c.vertexAttribPointer(b.skinIndex,4,c.FLOAT,!1,0,0),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinWeightsBuffer),c.vertexAttribPointer(b.skinWeight,4,c.FLOAT,!1,0,0));i instanceof THREE.Mesh?(h.wireframe?(c.lineWidth(h.wireframeLinewidth),c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webglLineBuffer),c.drawElements(c.LINES,g.__webglLineCount, @@ -210,90 +210,90 @@ c.polygonOffset(0.1,1);c.enable(c.STENCIL_TEST);c.enable(c.DEPTH_TEST);c.depthMa i=b.__webglShadowVolumes[o].buffer,j=f.materials[0],j.program||$.initMaterial(j,g,void 0,f),j=j.program,k=j.uniforms,p=j.attributes,oa!==j&&(c.useProgram(j),oa=j,c.uniformMatrix4fv(k.projectionMatrix,!1,fa),c.uniformMatrix4fv(k.viewMatrix,!1,la),c.uniform3fv(k.directionalLightDirection,h)),f.matrixWorld.flattenToArray(f._objectMatrixArray),c.uniformMatrix4fv(k.objectMatrix,!1,f._objectMatrixArray),c.bindBuffer(c.ARRAY_BUFFER,i.__webglVertexBuffer),c.vertexAttribPointer(p.position,3,c.FLOAT,!1,0,0), c.bindBuffer(c.ARRAY_BUFFER,i.__webglNormalBuffer),c.vertexAttribPointer(p.normal,3,c.FLOAT,!1,0,0),c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,i.__webglFaceBuffer),c.cullFace(c.FRONT),c.drawElements(c.TRIANGLES,i.__webglFaceCount,c.UNSIGNED_SHORT,0),c.cullFace(c.BACK),c.drawElements(c.TRIANGLES,i.__webglFaceCount,c.UNSIGNED_SHORT,0)}c.disable(c.POLYGON_OFFSET_FILL);c.colorMask(!0,!0,!0,!0);c.stencilFunc(c.NOTEQUAL,0,255);c.stencilOp(c.KEEP,c.KEEP,c.KEEP);c.disable(c.DEPTH_TEST);M=-1;oa=u.program;c.useProgram(u.program); c.uniformMatrix4fv(u.projectionLocation,!1,fa);c.uniform1f(u.darknessLocation,u.darkness);c.bindBuffer(c.ARRAY_BUFFER,u.vertexBuffer);c.vertexAttribPointer(u.vertexLocation,3,c.FLOAT,!1,0,0);c.enableVertexAttribArray(u.vertexLocation);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.blendEquation(c.FUNC_ADD);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,u.elementBuffer);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);c.disable(c.STENCIL_TEST);c.enable(c.DEPTH_TEST);c.depthMask(ra)}function z(b,d){var e,f,g;e=_sprite.attributes; -var h=_sprite.uniforms,i=H/O,j,k=[],p=O*0.5,o=H*0.5,n=!0;c.useProgram(_sprite.program);oa=_sprite.program;M=-1;Da||(c.enableVertexAttribArray(_sprite.attributes.position),c.enableVertexAttribArray(_sprite.attributes.uv),Da=!0);c.disable(c.CULL_FACE);c.enable(c.BLEND);c.depthMask(!0);c.bindBuffer(c.ARRAY_BUFFER,_sprite.vertexBuffer);c.vertexAttribPointer(e.position,2,c.FLOAT,!1,16,0);c.vertexAttribPointer(e.uv,2,c.FLOAT,!1,16,8);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);c.uniformMatrix4fv(h.projectionMatrix, +var h=_sprite.uniforms,i=H/O,j,k=[],p=O*0.5,o=H*0.5,n=!0;c.useProgram(_sprite.program);oa=_sprite.program;M=-1;Ea||(c.enableVertexAttribArray(_sprite.attributes.position),c.enableVertexAttribArray(_sprite.attributes.uv),Ea=!0);c.disable(c.CULL_FACE);c.enable(c.BLEND);c.depthMask(!0);c.bindBuffer(c.ARRAY_BUFFER,_sprite.vertexBuffer);c.vertexAttribPointer(e.position,2,c.FLOAT,!1,16,0);c.vertexAttribPointer(e.uv,2,c.FLOAT,!1,16,8);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);c.uniformMatrix4fv(h.projectionMatrix, !1,fa);c.activeTexture(c.TEXTURE0);c.uniform1i(h.map,0);e=0;for(f=b.__webglSprites.length;e0&&z[0]0&&z[1]0.0010&&j.scale>0.0010)q[0]=j.x,q[1]=j.y,q[2]=j.z,r=j.size*j.scale/H,v[0]=r*p,v[1]=r,c.uniform3fv(y.screenPosition,q),c.uniform2fv(y.scale,v),c.uniform1f(y.rotation,j.rotation),c.uniform1f(y.opacity,j.opacity),L(j.blending),x(j.texture,1),c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0)}c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(ra)}function D(b,c){b._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,b.matrixWorld,b._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)} function y(b){var e,f,g,h,i;if(b instanceof THREE.Mesh){f=b.geometry;for(e in f.geometryGroups){g=f.geometryGroups[e];i=!1;for(h in g.__webglCustomAttributes)if(g.__webglCustomAttributes[h].needsUpdate){i=!0;break}if(f.__dirtyVertices||f.__dirtyMorphTargets||f.__dirtyElements||f.__dirtyUvs||f.__dirtyNormals||f.__dirtyColors||f.__dirtyTangents||i){i=b;var j=c.DYNAMIC_DRAW;if(g.__inittedArrays){var k=void 0,p=void 0,n=void 0,o=void 0,G=n=void 0,r=void 0,v=void 0,q=void 0,t=void 0,z=void 0,y=void 0, x=void 0,C=void 0,u=void 0,I=void 0,K=void 0,D=void 0,s=o=q=o=v=r=void 0,A=void 0,m=A=s=r=void 0,F=void 0,J=m=A=s=n=n=G=q=o=m=A=s=F=m=A=s=F=m=A=s=void 0,B=0,E=0,O=0,P=0,H=0,M=0,T=0,N=0,ca=0,w=0,da=0,A=s=0,L=g.__vertexArray,Z=g.__uvArray,$=g.__uv2Array,Q=g.__normalArray,U=g.__tangentArray,ea=g.__colorArray,V=g.__skinVertexAArray,W=g.__skinVertexBArray,X=g.__skinIndexArray,Y=g.__skinWeightArray,aa=g.__morphTargetsArrays,R=g.__webglCustomAttributes,m=void 0,ma=g.__faceArray,S=g.__lineArray,ja=g.__needsSmoothNormals, -z=g.__vertexColorType,t=g.__uvType,y=g.__normalType,ga=i.geometry,ha=ga.__dirtyVertices,ia=ga.__dirtyElements,fa=ga.__dirtyUvs,ka=ga.__dirtyNormals,na=ga.__dirtyTangents,oa=ga.__dirtyColors,pa=ga.__dirtyMorphTargets,la=ga.vertices,qa=g.faces,ra=ga.faces,sa=ga.faceVertexUvs[0],ta=ga.faceVertexUvs[1],xa=ga.skinVerticesA,ya=ga.skinVerticesB,za=ga.skinIndices,va=ga.skinWeights,wa=i instanceof THREE.ShadowVolume?ga.edgeFaces:void 0;morphTargets=ga.morphTargets;if(R)for(J in R)R[J].offset=0,R[J].offsetSrc= 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0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglFramebuffer=c.createFramebuffer();b.__webglRenderbuffer=c.createRenderbuffer();b.__webglTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,b.__webglTexture);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,E(b.wrapS));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,E(b.wrapT));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER, -E(b.magFilter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,E(b.minFilter));c.texImage2D(c.TEXTURE_2D,0,E(b.format),b.width,b.height,0,E(b.format),E(b.type),null);c.bindRenderbuffer(c.RENDERBUFFER,b.__webglRenderbuffer);c.bindFramebuffer(c.FRAMEBUFFER,b.__webglFramebuffer);c.framebufferTexture2D(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,c.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_COMPONENT16,b.width,b.height),c.framebufferRenderbuffer(c.FRAMEBUFFER, -c.DEPTH_ATTACHMENT,c.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_STENCIL,b.width,b.height),c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_STENCIL_ATTACHMENT,c.RENDERBUFFER,b.__webglRenderbuffer)):c.renderbufferStorage(c.RENDERBUFFER,c.RGBA4,b.width,b.height);c.bindTexture(c.TEXTURE_2D,null);c.bindRenderbuffer(c.RENDERBUFFER,null);c.bindFramebuffer(c.FRAMEBUFFER,null)}var d,e;b?(d=b.__webglFramebuffer,e=b.width,b=b.height):(d=null, -e=O,b=H);d!=Aa&&(c.bindFramebuffer(c.FRAMEBUFFER,d),c.viewport(F,Z,e,b),Aa=d)}function J(b,d){var e;b=="fragment"?e=c.createShader(c.FRAGMENT_SHADER):b=="vertex"&&(e=c.createShader(c.VERTEX_SHADER));c.shaderSource(e,d);c.compileShader(e);if(!c.getShaderParameter(e,c.COMPILE_STATUS))return console.error(c.getShaderInfoLog(e)),console.error(d),null;return e}function aa(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return 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Float32Array(16); -t.faces=new Uint16Array(6);b=0;t.vertices[b++]=-1;t.vertices[b++]=-1;t.vertices[b++]=0;t.vertices[b++]=0;t.vertices[b++]=1;t.vertices[b++]=-1;t.vertices[b++]=1;t.vertices[b++]=0;t.vertices[b++]=1;t.vertices[b++]=1;t.vertices[b++]=1;t.vertices[b++]=1;t.vertices[b++]=-1;t.vertices[b++]=1;t.vertices[b++]=0;t.vertices[b++]=1;b=0;t.faces[b++]=0;t.faces[b++]=1;t.faces[b++]=2;t.faces[b++]=0;t.faces[b++]=2;t.faces[b++]=3;t.vertexBuffer=c.createBuffer();t.elementBuffer=c.createBuffer();t.tempTexture=c.createTexture(); -t.occlusionTexture=c.createTexture();c.bindBuffer(c.ARRAY_BUFFER,t.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,t.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,t.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,t.faces,c.STATIC_DRAW);c.bindTexture(c.TEXTURE_2D,t.tempTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGB,16,16,0,c.RGB,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D, -c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);c.bindTexture(c.TEXTURE_2D,t.occlusionTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,16,16,0,c.RGBA,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<= -0?(t.hasVertexTexture=!1,t.program=c.createProgram(),c.attachShader(t.program,J("fragment",THREE.ShaderLib.lensFlare.fragmentShader)),c.attachShader(t.program,J("vertex",THREE.ShaderLib.lensFlare.vertexShader))):(t.hasVertexTexture=!0,t.program=c.createProgram(),c.attachShader(t.program,J("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader)),c.attachShader(t.program,J("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader)));c.linkProgram(t.program);t.attributes={};t.uniforms={}; -t.attributes.vertex=c.getAttribLocation(t.program,"position");t.attributes.uv=c.getAttribLocation(t.program,"UV");t.uniforms.renderType=c.getUniformLocation(t.program,"renderType");t.uniforms.map=c.getUniformLocation(t.program,"map");t.uniforms.occlusionMap=c.getUniformLocation(t.program,"occlusionMap");t.uniforms.opacity=c.getUniformLocation(t.program,"opacity");t.uniforms.scale=c.getUniformLocation(t.program,"scale");t.uniforms.rotation=c.getUniformLocation(t.program,"rotation");t.uniforms.screenPosition= -c.getUniformLocation(t.program,"screenPosition");var Ea=!1;_sprite={};_sprite.vertices=new Float32Array(16);_sprite.faces=new 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-c.attachShader(_sprite.program,J("fragment",THREE.ShaderLib.sprite.fragmentShader));c.attachShader(_sprite.program,J("vertex",THREE.ShaderLib.sprite.vertexShader));c.linkProgram(_sprite.program);_sprite.attributes={};_sprite.uniforms={};_sprite.attributes.position=c.getAttribLocation(_sprite.program,"position");_sprite.attributes.uv=c.getAttribLocation(_sprite.program,"uv");_sprite.uniforms.uvOffset=c.getUniformLocation(_sprite.program,"uvOffset");_sprite.uniforms.uvScale=c.getUniformLocation(_sprite.program, -"uvScale");_sprite.uniforms.rotation=c.getUniformLocation(_sprite.program,"rotation");_sprite.uniforms.scale=c.getUniformLocation(_sprite.program,"scale");_sprite.uniforms.alignment=c.getUniformLocation(_sprite.program,"alignment");_sprite.uniforms.map=c.getUniformLocation(_sprite.program,"map");_sprite.uniforms.opacity=c.getUniformLocation(_sprite.program,"opacity");_sprite.uniforms.useScreenCoordinates=c.getUniformLocation(_sprite.program,"useScreenCoordinates");_sprite.uniforms.affectedByDistance= -c.getUniformLocation(_sprite.program,"affectedByDistance");_sprite.uniforms.screenPosition=c.getUniformLocation(_sprite.program,"screenPosition");_sprite.uniforms.modelViewMatrix=c.getUniformLocation(_sprite.program,"modelViewMatrix");_sprite.uniforms.projectionMatrix=c.getUniformLocation(_sprite.program,"projectionMatrix");var Da=!1;this.setSize=function(b,c){ia.width=b;ia.height=c;this.setViewport(0,0,ia.width,ia.height)};this.setViewport=function(b,d,e,f){F=b;Z=d;O=e;H=f;c.viewport(F,Z,O,H)};this.setScissor= -function(b,d,e,f){c.scissor(b,d,e,f)};this.enableScissorTest=function(b){b?c.enable(c.SCISSOR_TEST):c.disable(c.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){ra=b;c.depthMask(b)};this.setClearColorHex=function(b,d){na.setHex(b);Ca=d;c.clearColor(na.r,na.g,na.b,Ca)};this.setClearColor=function(b,d){na.copy(b);Ca=d;c.clearColor(na.r,na.g,na.b,Ca)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT|c.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(b){u.darkness= -b};this.getContext=function(){return c};this.initMaterial=function(b,d,e,f){var g,h,i;b instanceof THREE.MeshDepthMaterial?i="depth":b instanceof THREE.ShadowVolumeDynamicMaterial?i="shadowVolumeDynamic":b instanceof THREE.MeshNormalMaterial?i="normal":b instanceof THREE.MeshBasicMaterial?i="basic":b instanceof THREE.MeshLambertMaterial?i="lambert":b instanceof THREE.MeshPhongMaterial?i="phong":b instanceof THREE.LineBasicMaterial?i="basic":b instanceof THREE.ParticleBasicMaterial&&(i="particle_basic"); -if(i){var j=THREE.ShaderLib[i];b.uniforms=THREE.UniformsUtils.clone(j.uniforms);b.vertexShader=j.vertexShader;b.fragmentShader=j.fragmentShader}var k,p,o;k=o=j=0;for(p=d.length;k=0&&c.enableVertexAttribArray(n.position);n.color>=0&&c.enableVertexAttribArray(n.color); -n.normal>=0&&c.enableVertexAttribArray(n.normal);n.tangent>=0&&c.enableVertexAttribArray(n.tangent);b.skinning&&n.skinVertexA>=0&&n.skinVertexB>=0&&n.skinIndex>=0&&n.skinWeight>=0&&(c.enableVertexAttribArray(n.skinVertexA),c.enableVertexAttribArray(n.skinVertexB),c.enableVertexAttribArray(n.skinIndex),c.enableVertexAttribArray(n.skinWeight));if(b.attributes)for(g in b.attributes)n[g]!==void 0&&n[g]>=0&&c.enableVertexAttribArray(n[g]);if(b.morphTargets){b.numSupportedMorphTargets=0;n.morphTarget0>= -0&&(c.enableVertexAttribArray(n.morphTarget0),b.numSupportedMorphTargets++);n.morphTarget1>=0&&(c.enableVertexAttribArray(n.morphTarget1),b.numSupportedMorphTargets++);n.morphTarget2>=0&&(c.enableVertexAttribArray(n.morphTarget2),b.numSupportedMorphTargets++);n.morphTarget3>=0&&(c.enableVertexAttribArray(n.morphTarget3),b.numSupportedMorphTargets++);n.morphTarget4>=0&&(c.enableVertexAttribArray(n.morphTarget4),b.numSupportedMorphTargets++);n.morphTarget5>=0&&(c.enableVertexAttribArray(n.morphTarget5), -b.numSupportedMorphTargets++);n.morphTarget6>=0&&(c.enableVertexAttribArray(n.morphTarget6),b.numSupportedMorphTargets++);n.morphTarget7>=0&&(c.enableVertexAttribArray(n.morphTarget7),b.numSupportedMorphTargets++);f.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);b=0;for(g=this.maxMorphTargets;b0||q.faceVertexUvs.length>0)i.__uvArray=new Float32Array(k*2);if(q.faceUvs.length>1||q.faceVertexUvs.length>1)i.__uv2Array=new Float32Array(k*2)}if(j.geometry.skinWeights.length&&j.geometry.skinIndices.length)i.__skinVertexAArray=new Float32Array(k*4),i.__skinVertexBArray= -new Float32Array(k*4),i.__skinIndexArray=new Float32Array(k*4),i.__skinWeightArray=new Float32Array(k*4);i.__faceArray=new Uint16Array(t*3+(j.geometry.edgeFaces?j.geometry.edgeFaces.length*6:0));i.__lineArray=new Uint16Array(v*2);if(i.numMorphTargets){i.__morphTargetsArrays=[];q=0;for(r=i.numMorphTargets;q=0;g--){if(f=e.__webglObjects[g].object,d==f){e.__webglObjects.splice(g,1);break}}else if(d instanceof THREE.Sprite)for(g=e.__webglSprites.length-1;g>=0;g--)if(f=e.__webglSprites[g],d==f){e.__webglSprites.splice(g,1);break}b.__objectsRemoved.splice(0,1)}d=0;for(e=b.__webglObjects.length;d< -e;d++)y(b.__webglObjects[d].object,b);d=0;for(e=b.__webglShadowVolumes.length;d0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglColorBuffer), +c.bufferData(c.ARRAY_BUFFER,ea,j));ka&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglNormalBuffer),c.bufferData(c.ARRAY_BUFFER,Q,j));na&&ga.hasTangents&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglTangentBuffer),c.bufferData(c.ARRAY_BUFFER,U,j));fa&&O>0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglUVBuffer),c.bufferData(c.ARRAY_BUFFER,Z,j));fa&&P>0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglUV2Buffer),c.bufferData(c.ARRAY_BUFFER,$,j));ia&&(c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webglFaceBuffer),c.bufferData(c.ELEMENT_ARRAY_BUFFER, +ma,j),c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webglLineBuffer),c.bufferData(c.ELEMENT_ARRAY_BUFFER,S,j));w>0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinVertexABuffer),c.bufferData(c.ARRAY_BUFFER,V,j),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinVertexBBuffer),c.bufferData(c.ARRAY_BUFFER,W,j),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinIndicesBuffer),c.bufferData(c.ARRAY_BUFFER,X,j),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinWeightsBuffer),c.bufferData(c.ARRAY_BUFFER,Y,j));i.dynamic||(delete g.__inittedArrays, +delete g.__colorArray,delete g.__normalArray,delete g.__tangentArray,delete g.__uvArray,delete g.__uv2Array,delete g.__faceArray,delete g.__vertexArray,delete g.__lineArray,delete g.__skinVertexAArray,delete g.__skinVertexBArray,delete g.__skinIndexArray,delete g.__skinWeightArray)}}}f.__dirtyVertices=!1;f.__dirtyMorphTargets=!1;f.__dirtyElements=!1;f.__dirtyUvs=!1;f.__dirtyNormals=!1;f.__dirtyTangents=!1;f.__dirtyColors=!1}else if(b instanceof THREE.Ribbon){f=b.geometry;if(f.__dirtyVertices||f.__dirtyColors){b= +f;e=c.DYNAMIC_DRAW;t=b.vertices;g=b.colors;z=t.length;i=g.length;y=b.__vertexArray;j=b.__colorArray;x=b.__dirtyColors;if(b.__dirtyVertices){for(k=0;k65535&&(o[j].counter+=1,k=o[j].hash+"_"+o[j].counter,b.geometryGroups[k]==void 0&&(b.geometryGroups[k]={faces:[],materials:i,vertices:0,numMorphTargets:p})),b.geometryGroups[k].faces.push(f),b.geometryGroups[k].vertices+=h}function Q(b,c,d){b.push({buffer:c,object:d, +opaque:{list:[],count:0},transparent:{list:[],count:0}})}function L(b){if(b!=M){switch(b){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE);break;case THREE.SubtractiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.SRC_COLOR);break;default:c.blendEquationSeparate(c.FUNC_ADD,c.FUNC_ADD),c.blendFuncSeparate(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA,c.ONE,c.ONE_MINUS_SRC_ALPHA)}M= +b}}function B(b,d,e){(e.width&e.width-1)==0&&(e.height&e.height-1)==0?(c.texParameteri(b,c.TEXTURE_WRAP_S,E(d.wrapS)),c.texParameteri(b,c.TEXTURE_WRAP_T,E(d.wrapT)),c.texParameteri(b,c.TEXTURE_MAG_FILTER,E(d.magFilter)),c.texParameteri(b,c.TEXTURE_MIN_FILTER,E(d.minFilter)),c.generateMipmap(b)):(c.texParameteri(b,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE),c.texParameteri(b,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE),c.texParameteri(b,c.TEXTURE_MAG_FILTER,aa(d.magFilter)),c.texParameteri(b,c.TEXTURE_MIN_FILTER,aa(d.minFilter)))} +function x(b,d){if(b.needsUpdate){if(b.__webglTexture)b.__webglTexture=c.deleteTexture(b.__webglTexture);b.__webglTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,b.__webglTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,b.image);B(c.TEXTURE_2D,b,b.image);c.bindTexture(c.TEXTURE_2D,null);b.needsUpdate=!1}c.activeTexture(c.TEXTURE0+d);c.bindTexture(c.TEXTURE_2D,b.__webglTexture)}function R(b){if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer=== +void 0)b.stencilBuffer=!0;b.__webglFramebuffer=c.createFramebuffer();b.__webglRenderbuffer=c.createRenderbuffer();b.__webglTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,b.__webglTexture);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,E(b.wrapS));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,E(b.wrapT));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,E(b.magFilter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,E(b.minFilter));c.texImage2D(c.TEXTURE_2D,0,E(b.format),b.width,b.height,0, +E(b.format),E(b.type),null);c.bindRenderbuffer(c.RENDERBUFFER,b.__webglRenderbuffer);c.bindFramebuffer(c.FRAMEBUFFER,b.__webglFramebuffer);c.framebufferTexture2D(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,c.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_COMPONENT16,b.width,b.height),c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_ATTACHMENT,c.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(c.renderbufferStorage(c.RENDERBUFFER, +c.DEPTH_STENCIL,b.width,b.height),c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_STENCIL_ATTACHMENT,c.RENDERBUFFER,b.__webglRenderbuffer)):c.renderbufferStorage(c.RENDERBUFFER,c.RGBA4,b.width,b.height);c.bindTexture(c.TEXTURE_2D,null);c.bindRenderbuffer(c.RENDERBUFFER,null);c.bindFramebuffer(c.FRAMEBUFFER,null)}var d,e;b?(d=b.__webglFramebuffer,e=b.width,b=b.height):(d=null,e=O,b=H);d!=Ba&&(c.bindFramebuffer(c.FRAMEBUFFER,d),c.viewport(F,Z,e,b),Ba=d)}function J(b,d){var e;b=="fragment"?e=c.createShader(c.FRAGMENT_SHADER): +b=="vertex"&&(e=c.createShader(c.VERTEX_SHADER));c.shaderSource(e,d);c.compileShader(e);if(!c.getShaderParameter(e,c.COMPILE_STATUS))return console.error(c.getShaderInfoLog(e)),console.error(d),null;return e}function aa(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return c.NEAREST;default:return c.LINEAR}}function E(b){switch(b){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT; +case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return c.BYTE;case THREE.UnsignedByteType:return c.UNSIGNED_BYTE;case THREE.ShortType:return c.SHORT;case THREE.UnsignedShortType:return c.UNSIGNED_SHORT; +case THREE.IntType:return c.INT;case THREE.UnsignedShortType:return c.UNSIGNED_INT;case THREE.FloatType:return c.FLOAT;case THREE.AlphaFormat:return c.ALPHA;case THREE.RGBFormat:return c.RGB;case THREE.RGBAFormat:return c.RGBA;case THREE.LuminanceFormat:return c.LUMINANCE;case THREE.LuminanceAlphaFormat:return c.LUMINANCE_ALPHA}return 0}var $=this,c,ja=[],oa=null,Ba=null,ra=!0,pa=null,ka=null,M=null,ha=null,F=0,Z=0,O=0,H=0,N=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4, +new THREE.Vector4,new THREE.Vector4],P=new THREE.Matrix4,fa=new Float32Array(16),la=new Float32Array(16),qa=new THREE.Vector4,Ca={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},ia=b.canvas!==void 0?b.canvas:document.createElement("canvas"),sa=b.stencil!==void 0?b.stencil:!0,ta=b.antialias!==void 0?b.antialias:!1,na=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),Da=b.clearAlpha!==void 0?b.clearAlpha: +0;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=ia;this.sortObjects=this.autoClear=!0;try{if(!(c=ia.getContext("experimental-webgl",{antialias:ta,stencil:sa})))throw"Error creating WebGL context.";}catch(Ha){console.error(Ha)}console.log(navigator.userAgent+" | "+c.getParameter(c.VERSION)+" | "+c.getParameter(c.VENDOR)+" | "+c.getParameter(c.RENDERER)+" | "+c.getParameter(c.SHADING_LANGUAGE_VERSION));c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST); +c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA);c.clearColor(na.r,na.g,na.b,Da);this.context=c;var Ga=c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;if(sa){var u={};u.vertices=new Float32Array(12);u.faces=new Uint16Array(6);u.darkness=0.5;u.vertices[0]=-20;u.vertices[1]=-20;u.vertices[2]=-1;u.vertices[3]=20;u.vertices[4]=-20;u.vertices[5]=-1;u.vertices[6]=20;u.vertices[7]= +20;u.vertices[8]=-1;u.vertices[9]=-20;u.vertices[10]=20;u.vertices[11]=-1;u.faces[0]=0;u.faces[1]=1;u.faces[2]=2;u.faces[3]=0;u.faces[4]=2;u.faces[5]=3;u.vertexBuffer=c.createBuffer();u.elementBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,u.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,u.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,u.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,u.faces,c.STATIC_DRAW);u.program=c.createProgram();c.attachShader(u.program,J("fragment",THREE.ShaderLib.shadowPost.fragmentShader)); +c.attachShader(u.program,J("vertex",THREE.ShaderLib.shadowPost.vertexShader));c.linkProgram(u.program);u.vertexLocation=c.getAttribLocation(u.program,"position");u.projectionLocation=c.getUniformLocation(u.program,"projectionMatrix");u.darknessLocation=c.getUniformLocation(u.program,"darkness")}var t={};t.vertices=new Float32Array(16);t.faces=new Uint16Array(6);b=0;t.vertices[b++]=-1;t.vertices[b++]=-1;t.vertices[b++]=0;t.vertices[b++]=0;t.vertices[b++]=1;t.vertices[b++]=-1;t.vertices[b++]=1;t.vertices[b++]= +0;t.vertices[b++]=1;t.vertices[b++]=1;t.vertices[b++]=1;t.vertices[b++]=1;t.vertices[b++]=-1;t.vertices[b++]=1;t.vertices[b++]=0;t.vertices[b++]=1;b=0;t.faces[b++]=0;t.faces[b++]=1;t.faces[b++]=2;t.faces[b++]=0;t.faces[b++]=2;t.faces[b++]=3;t.vertexBuffer=c.createBuffer();t.elementBuffer=c.createBuffer();t.tempTexture=c.createTexture();t.occlusionTexture=c.createTexture();c.bindBuffer(c.ARRAY_BUFFER,t.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,t.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER, +t.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,t.faces,c.STATIC_DRAW);c.bindTexture(c.TEXTURE_2D,t.tempTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGB,16,16,0,c.RGB,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);c.bindTexture(c.TEXTURE_2D,t.occlusionTexture);c.texImage2D(c.TEXTURE_2D, +0,c.RGBA,16,16,0,c.RGBA,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0?(t.hasVertexTexture=!1,t.program=c.createProgram(),c.attachShader(t.program,J("fragment",THREE.ShaderLib.lensFlare.fragmentShader)),c.attachShader(t.program, +J("vertex",THREE.ShaderLib.lensFlare.vertexShader))):(t.hasVertexTexture=!0,t.program=c.createProgram(),c.attachShader(t.program,J("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader)),c.attachShader(t.program,J("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader)));c.linkProgram(t.program);t.attributes={};t.uniforms={};t.attributes.vertex=c.getAttribLocation(t.program,"position");t.attributes.uv=c.getAttribLocation(t.program,"UV");t.uniforms.renderType=c.getUniformLocation(t.program, +"renderType");t.uniforms.map=c.getUniformLocation(t.program,"map");t.uniforms.occlusionMap=c.getUniformLocation(t.program,"occlusionMap");t.uniforms.opacity=c.getUniformLocation(t.program,"opacity");t.uniforms.scale=c.getUniformLocation(t.program,"scale");t.uniforms.rotation=c.getUniformLocation(t.program,"rotation");t.uniforms.screenPosition=c.getUniformLocation(t.program,"screenPosition");var Fa=!1;_sprite={};_sprite.vertices=new Float32Array(16);_sprite.faces=new Uint16Array(6);b=0;_sprite.vertices[b++]= +-1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;b=0;_sprite.faces[b++]=0;_sprite.faces[b++]=1;_sprite.faces[b++]=2;_sprite.faces[b++]=0;_sprite.faces[b++]=2;_sprite.faces[b++]=3;_sprite.vertexBuffer= +c.createBuffer();_sprite.elementBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,_sprite.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,_sprite.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,_sprite.faces,c.STATIC_DRAW);_sprite.program=c.createProgram();c.attachShader(_sprite.program,J("fragment",THREE.ShaderLib.sprite.fragmentShader));c.attachShader(_sprite.program,J("vertex",THREE.ShaderLib.sprite.vertexShader));c.linkProgram(_sprite.program); +_sprite.attributes={};_sprite.uniforms={};_sprite.attributes.position=c.getAttribLocation(_sprite.program,"position");_sprite.attributes.uv=c.getAttribLocation(_sprite.program,"uv");_sprite.uniforms.uvOffset=c.getUniformLocation(_sprite.program,"uvOffset");_sprite.uniforms.uvScale=c.getUniformLocation(_sprite.program,"uvScale");_sprite.uniforms.rotation=c.getUniformLocation(_sprite.program,"rotation");_sprite.uniforms.scale=c.getUniformLocation(_sprite.program,"scale");_sprite.uniforms.alignment= +c.getUniformLocation(_sprite.program,"alignment");_sprite.uniforms.map=c.getUniformLocation(_sprite.program,"map");_sprite.uniforms.opacity=c.getUniformLocation(_sprite.program,"opacity");_sprite.uniforms.useScreenCoordinates=c.getUniformLocation(_sprite.program,"useScreenCoordinates");_sprite.uniforms.affectedByDistance=c.getUniformLocation(_sprite.program,"affectedByDistance");_sprite.uniforms.screenPosition=c.getUniformLocation(_sprite.program,"screenPosition");_sprite.uniforms.modelViewMatrix= +c.getUniformLocation(_sprite.program,"modelViewMatrix");_sprite.uniforms.projectionMatrix=c.getUniformLocation(_sprite.program,"projectionMatrix");var Ea=!1;this.setSize=function(b,c){ia.width=b;ia.height=c;this.setViewport(0,0,ia.width,ia.height)};this.setViewport=function(b,d,e,f){F=b;Z=d;O=e;H=f;c.viewport(F,Z,O,H)};this.setScissor=function(b,d,e,f){c.scissor(b,d,e,f)};this.enableScissorTest=function(b){b?c.enable(c.SCISSOR_TEST):c.disable(c.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){ra= +b;c.depthMask(b)};this.setClearColorHex=function(b,d){na.setHex(b);Da=d;c.clearColor(na.r,na.g,na.b,Da)};this.setClearColor=function(b,d){na.copy(b);Da=d;c.clearColor(na.r,na.g,na.b,Da)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT|c.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(b){u.darkness=b};this.getContext=function(){return c};this.initMaterial=function(b,d,e,f){var g,h,i;b instanceof THREE.MeshDepthMaterial?i="depth":b instanceof THREE.ShadowVolumeDynamicMaterial? +i="shadowVolumeDynamic":b instanceof THREE.MeshNormalMaterial?i="normal":b instanceof THREE.MeshBasicMaterial?i="basic":b instanceof THREE.MeshLambertMaterial?i="lambert":b instanceof THREE.MeshPhongMaterial?i="phong":b instanceof THREE.LineBasicMaterial?i="basic":b instanceof THREE.ParticleBasicMaterial&&(i="particle_basic");if(i){var j=THREE.ShaderLib[i];b.uniforms=THREE.UniformsUtils.clone(j.uniforms);b.vertexShader=j.vertexShader;b.fragmentShader=j.fragmentShader}var k,p,o;k=o=j=0;for(p=d.length;k< +p;k++)h=d[k],h instanceof THREE.DirectionalLight&&o++,h instanceof THREE.PointLight&&j++;j+o<=4?d=o:(d=Math.ceil(4*o/(j+o)),j=4-d);h={directional:d,point:j};o=50;if(f!==void 0&&f instanceof THREE.SkinnedMesh)o=f.bones.length;var n;a:{k=b.fragmentShader;p=b.vertexShader;var j=b.uniforms,d=b.attributes,e={map:!!b.map,envMap:!!b.envMap,lightMap:!!b.lightMap,vertexColors:b.vertexColors,fog:e,sizeAttenuation:b.sizeAttenuation,skinning:b.skinning,morphTargets:b.morphTargets,maxMorphTargets:this.maxMorphTargets, +maxDirLights:h.directional,maxPointLights:h.point,maxBones:o},q;h=[];i?h.push(i):(h.push(k),h.push(p));for(q in e)h.push(q),h.push(e[q]);i=h.join();q=0;for(h=ja.length;q=0&&c.enableVertexAttribArray(n.position);n.color>=0&&c.enableVertexAttribArray(n.color);n.normal>= +0&&c.enableVertexAttribArray(n.normal);n.tangent>=0&&c.enableVertexAttribArray(n.tangent);b.skinning&&n.skinVertexA>=0&&n.skinVertexB>=0&&n.skinIndex>=0&&n.skinWeight>=0&&(c.enableVertexAttribArray(n.skinVertexA),c.enableVertexAttribArray(n.skinVertexB),c.enableVertexAttribArray(n.skinIndex),c.enableVertexAttribArray(n.skinWeight));if(b.attributes)for(g in b.attributes)n[g]!==void 0&&n[g]>=0&&c.enableVertexAttribArray(n[g]);if(b.morphTargets){b.numSupportedMorphTargets=0;n.morphTarget0>=0&&(c.enableVertexAttribArray(n.morphTarget0), +b.numSupportedMorphTargets++);n.morphTarget1>=0&&(c.enableVertexAttribArray(n.morphTarget1),b.numSupportedMorphTargets++);n.morphTarget2>=0&&(c.enableVertexAttribArray(n.morphTarget2),b.numSupportedMorphTargets++);n.morphTarget3>=0&&(c.enableVertexAttribArray(n.morphTarget3),b.numSupportedMorphTargets++);n.morphTarget4>=0&&(c.enableVertexAttribArray(n.morphTarget4),b.numSupportedMorphTargets++);n.morphTarget5>=0&&(c.enableVertexAttribArray(n.morphTarget5),b.numSupportedMorphTargets++);n.morphTarget6>= +0&&(c.enableVertexAttribArray(n.morphTarget6),b.numSupportedMorphTargets++);n.morphTarget7>=0&&(c.enableVertexAttribArray(n.morphTarget7),b.numSupportedMorphTargets++);f.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);b=0;for(g=this.maxMorphTargets;b0||q.faceVertexUvs.length>0)i.__uvArray=new Float32Array(k*2);if(q.faceUvs.length>1||q.faceVertexUvs.length>1)i.__uv2Array=new Float32Array(k*2)}if(j.geometry.skinWeights.length&&j.geometry.skinIndices.length)i.__skinVertexAArray=new Float32Array(k*4),i.__skinVertexBArray=new Float32Array(k*4),i.__skinIndexArray=new Float32Array(k*4),i.__skinWeightArray= +new Float32Array(k*4);i.__faceArray=new Uint16Array(t*3+(j.geometry.edgeFaces?j.geometry.edgeFaces.length*6:0));i.__lineArray=new Uint16Array(v*2);if(i.numMorphTargets){i.__morphTargetsArrays=[];q=0;for(r=i.numMorphTargets;q=0;g--){if(f=e.__webglObjects[g].object,d==f){e.__webglObjects.splice(g,1);break}}else if(d instanceof THREE.Sprite)for(g=e.__webglSprites.length-1;g>=0;g--)if(f=e.__webglSprites[g],d==f){e.__webglSprites.splice(g,1);break}b.__objectsRemoved.splice(0,1)}d=0;for(e=b.__webglObjects.length;d