diff --git a/examples/webgl_materials_video.html b/examples/webgl_materials_video.html
index 462dd0cb..0c613b13 100644
--- a/examples/webgl_materials_video.html
+++ b/examples/webgl_materials_video.html
@@ -138,7 +138,6 @@
material = materials[ cube_count ];
material.program = material_base.program;
- material.uniforms = Uniforms.clone( THREE.ShaderLib[ 'lambert' ].uniforms );
material.hue = i/xgrid;
material.saturation = j/ygrid;
diff --git a/examples/webgl_postprocessing_dof.html b/examples/webgl_postprocessing_dof.html
index 65ccd83b..b819777a 100644
--- a/examples/webgl_postprocessing_dof.html
+++ b/examples/webgl_postprocessing_dof.html
@@ -135,7 +135,6 @@
materials[c] = new THREE.MeshBasicMaterial( parameters );
materials[c].program = material_base.program;
- materials[c].uniforms = Uniforms.clone( THREE.ShaderLib[ 'basic' ].uniforms );
if ( singleMaterial )
mesh = new THREE.Mesh( geo, zmaterial );
diff --git a/examples/webgl_ribbons.html b/examples/webgl_ribbons.html
index a3dfbf38..6198ebc8 100644
--- a/examples/webgl_ribbons.html
+++ b/examples/webgl_ribbons.html
@@ -130,12 +130,11 @@
materials[c] = new THREE.MeshBasicMaterial( { color:0xffffff, vertexColors:true } );
materials[c].program = material_base.program;
- materials[c].uniforms = Uniforms.clone( THREE.ShaderLib[ 'basic' ].uniforms );
ribbon = new THREE.Ribbon( i % 2 ? geometry : geometry2, materials[c] );
ribbon.rotation.x = 0;
ribbon.rotation.y = 1.57;
- ribbon.rotation.z = 3.14;
+ ribbon.rotation.z = 3.14;
x = 40 * ( i - xgrid/2 );
y = 40 * ( j - ygrid/2 );