From 5ce5f942cf079de416318d5600ec24fe0bc09ea9 Mon Sep 17 00:00:00 2001 From: hayfield Date: Wed, 17 Aug 2011 15:09:20 +0100 Subject: [PATCH] Add arc parameter to TorusGeometry, so it can be used to build half-tori and quarter-tori (e.g. for 90-degree pipe bends). --- src/extras/geometries/TorusGeometry.js | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/src/extras/geometries/TorusGeometry.js b/src/extras/geometries/TorusGeometry.js index b9f3b0bf..3314fdd0 100644 --- a/src/extras/geometries/TorusGeometry.js +++ b/src/extras/geometries/TorusGeometry.js @@ -3,7 +3,7 @@ * based on http://code.google.com/p/away3d/source/browse/trunk/fp10/Away3DLite/src/away3dlite/primitives/Torus.as?r=2888 */ -THREE.TorusGeometry = function ( radius, tube, segmentsR, segmentsT ) { +THREE.TorusGeometry = function ( radius, tube, segmentsR, segmentsT, arc ) { THREE.Geometry.call( this ); @@ -13,14 +13,15 @@ THREE.TorusGeometry = function ( radius, tube, segmentsR, segmentsT ) { this.tube = tube || 40; this.segmentsR = segmentsR || 8; this.segmentsT = segmentsT || 6; + this.arc = arc || (2 * Math.PI); var temp_uv = []; for ( var j = 0; j <= this.segmentsR; ++j ) { for ( var i = 0; i <= this.segmentsT; ++i ) { - - var u = i / this.segmentsT * 2 * Math.PI; + + var u = i / this.segmentsT * this.arc; var v = j / this.segmentsR * 2 * Math.PI; var x = (this.radius + this.tube*Math.cos(v))*Math.cos(u); var y = (this.radius + this.tube*Math.cos(v))*Math.sin(u);