diff --git a/gui/index.html b/gui/index.html index 8df5b989..5414e12e 100644 --- a/gui/index.html +++ b/gui/index.html @@ -107,7 +107,7 @@ // Add Sphere var geometry = new THREE.SphereGeometry( 75, 20, 10 ); - var material = new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true } ); + var material = new THREE.MeshBasicMaterial( { color: 0xffffff } ); var mesh = new THREE.Mesh( geometry, material ); signals.added.dispatch( mesh ); diff --git a/gui/js/UI.Viewports.js b/gui/js/UI.Viewports.js index 5bd1345e..efebf578 100644 --- a/gui/js/UI.Viewports.js +++ b/gui/js/UI.Viewports.js @@ -21,18 +21,18 @@ UI.Viewports = function () { { x: null, y: null, width: null, height: null, camera: null } ]; - _views[ 0 ].camera = new THREE.Camera( 50, 1, 1, 5000 ); // top + _views[ 0 ].camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 ); // top _views[ 0 ].camera.position.y = 1000; _views[ 0 ].camera.rotation.x = - Math.PI / 2; - _views[ 1 ].camera = new THREE.Camera( 50, 1, 1, 5000 ); // front + _views[ 1 ].camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 ); // front _views[ 1 ].camera.position.z = 1000; - _views[ 2 ].camera = new THREE.Camera( 50, 1, 1, 5000 ); // left + _views[ 2 ].camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 ); // left _views[ 2 ].camera.position.x = - 1000; _views[ 2 ].camera.rotation.y = - Math.PI / 2; - _views[ 3 ].camera = new THREE.Camera( 50, 1, 1, 5000 ); // perspective + _views[ 3 ].camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 ); // perspective _views[ 3 ].camera.position.x = 1000; _views[ 3 ].camera.position.y = 1000; _views[ 3 ].camera.position.z = 1000; @@ -66,7 +66,7 @@ UI.Viewports = function () { var _projector = new THREE.Projector(); - var _renderer = new THREE.WebGLRenderer( /*{ antialias: true }*/ ); + var _renderer = new THREE.WebGLRenderer( { antialias: true } ); _renderer.autoClear = false; _renderer.domElement.addEventListener( 'mousedown', function ( event ) { @@ -399,6 +399,8 @@ UI.Viewports = function () { // + _views[ 3 ].camera.lookAt( _scene.origin ); + _renderer.clear(); _renderer.setViewport( 0, _height - _height * _yhalf, _views[ 0 ].width, _views[ 0 ].height );