diff --git a/gui/index.html b/gui/index.html
index 8df5b989..5414e12e 100644
--- a/gui/index.html
+++ b/gui/index.html
@@ -107,7 +107,7 @@
// Add Sphere
var geometry = new THREE.SphereGeometry( 75, 20, 10 );
- var material = new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true } );
+ var material = new THREE.MeshBasicMaterial( { color: 0xffffff } );
var mesh = new THREE.Mesh( geometry, material );
signals.added.dispatch( mesh );
diff --git a/gui/js/UI.Viewports.js b/gui/js/UI.Viewports.js
index 5bd1345e..efebf578 100644
--- a/gui/js/UI.Viewports.js
+++ b/gui/js/UI.Viewports.js
@@ -21,18 +21,18 @@ UI.Viewports = function () {
{ x: null, y: null, width: null, height: null, camera: null }
];
- _views[ 0 ].camera = new THREE.Camera( 50, 1, 1, 5000 ); // top
+ _views[ 0 ].camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 ); // top
_views[ 0 ].camera.position.y = 1000;
_views[ 0 ].camera.rotation.x = - Math.PI / 2;
- _views[ 1 ].camera = new THREE.Camera( 50, 1, 1, 5000 ); // front
+ _views[ 1 ].camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 ); // front
_views[ 1 ].camera.position.z = 1000;
- _views[ 2 ].camera = new THREE.Camera( 50, 1, 1, 5000 ); // left
+ _views[ 2 ].camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 ); // left
_views[ 2 ].camera.position.x = - 1000;
_views[ 2 ].camera.rotation.y = - Math.PI / 2;
- _views[ 3 ].camera = new THREE.Camera( 50, 1, 1, 5000 ); // perspective
+ _views[ 3 ].camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 ); // perspective
_views[ 3 ].camera.position.x = 1000;
_views[ 3 ].camera.position.y = 1000;
_views[ 3 ].camera.position.z = 1000;
@@ -66,7 +66,7 @@ UI.Viewports = function () {
var _projector = new THREE.Projector();
- var _renderer = new THREE.WebGLRenderer( /*{ antialias: true }*/ );
+ var _renderer = new THREE.WebGLRenderer( { antialias: true } );
_renderer.autoClear = false;
_renderer.domElement.addEventListener( 'mousedown', function ( event ) {
@@ -399,6 +399,8 @@ UI.Viewports = function () {
//
+ _views[ 3 ].camera.lookAt( _scene.origin );
+
_renderer.clear();
_renderer.setViewport( 0, _height - _height * _yhalf, _views[ 0 ].width, _views[ 0 ].height );