diff --git a/build/Three.js b/build/Three.js index 8952fd59..77dba960 100755 --- a/build/Three.js +++ b/build/Three.js @@ -12,7 +12,7 @@ this.length();b>0?this.multiplyScalar(1/b):this.set(0,0,0);return this},setPosit 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(b,d,c,f){this.set(b||0,d||0,c||0,f||1)}; THREE.Vector4.prototype={set:function(b,d,c,f){this.x=b;this.y=d;this.z=c;this.w=f;return this},copy:function(b){this.set(b.x,b.y,b.z,b.w||1);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y,b.z+d.z,b.w+d.w);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y,this.z+b.z,this.w+b.w);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y,b.z-d.z,b.w-d.w);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y,this.z-b.z,this.w-b.w);return this},multiplyScalar:function(b){this.set(this.x* b,this.y*b,this.z*b,this.w*b);return this},divideScalar:function(b){this.set(this.x/b,this.y/b,this.z/b,this.w/b);return this},lerpSelf:function(b,d){this.set(this.x+(b.x-this.x)*d,this.y+(b.y-this.y)*d,this.z+(b.z-this.z)*d,this.w+(b.w-this.w)*d)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(b,d){this.origin=b||new THREE.Vector3;this.direction=d||new THREE.Vector3}; -THREE.Ray.prototype={intersectScene:function(b){var d,c,f=b.objects,g=[];b=0;for(d=f.length;b0&&H>0&&L+H<1}var c,f,g,h,j,k,m,o,t,p, +THREE.Ray.prototype={intersectScene:function(b){var d,c,f=b.objects,g=[];b=0;for(d=f.length;b0&&H>0&&L+H<1}var c,f,g,h,j,k,m,o,t,p, y,u=b.geometry,A=u.vertices,I=[];c=0;for(f=u.faces.length;c0:t<0)){o=o.dot((new THREE.Vector3).sub(h,p))/ t;p=p.addSelf(y.multiplyScalar(o));if(g instanceof THREE.Face3){if(d(p,h,j,k)){g={distance:this.origin.distanceTo(p),point:p,face:g,object:b};I.push(g)}}else if(g instanceof THREE.Face4&&(d(p,h,j,m)||d(p,j,k,m))){g={distance:this.origin.distanceTo(p),point:p,face:g,object:b};I.push(g)}}}return I}}; THREE.Rectangle=function(){function b(){h=f-d;j=g-c}var d,c,f,g,h,j,k=!0;this.getX=function(){return d};this.getY=function(){return c};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return d};this.getTop=function(){return c};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(m,o,t,p){k=!1;d=m;c=o;f=t;g=p;b()};this.addPoint=function(m,o){if(k){k=!1;d=m;c=o;f=m;g=o}else{d=dm?f:m;g=g>o?g:o}b()}; @@ -23,8 +23,8 @@ THREE.Matrix4=function(b,d,c,f,g,h,j,k,m,o,t,p,y,u,A,I){this.set(b||1,d||0,c||0, THREE.Matrix4.prototype={set:function(b,d,c,f,g,h,j,k,m,o,t,p,y,u,A,I){this.n11=b;this.n12=d;this.n13=c;this.n14=f;this.n21=g;this.n22=h;this.n23=j;this.n24=k;this.n31=m;this.n32=o;this.n33=t;this.n34=p;this.n41=y;this.n42=u;this.n43=A;this.n44=I;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,d,c){var f=THREE.Matrix4.__v1, g=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(b,d).normalize();if(h.length()===0)h.z=1;f.cross(c,h).normalize();if(f.length()===0){h.x+=1.0E-4;f.cross(c,h).normalize()}g.cross(h,f).normalize();this.n11=f.x;this.n12=g.x;this.n13=h.x;this.n21=f.y;this.n22=g.y;this.n23=h.y;this.n31=f.z;this.n32=g.z;this.n33=h.z;return this},multiplyVector3:function(b){var d=b.x,c=b.y,f=b.z,g=1/(this.n41*d+this.n42*c+this.n43*f+this.n44);b.x=(this.n11*d+this.n12*c+this.n13*f+this.n14)*g;b.y=(this.n21*d+this.n22*c+this.n23* f+this.n24)*g;b.z=(this.n31*d+this.n32*c+this.n33*f+this.n34)*g;return b},multiplyVector4:function(b){var d=b.x,c=b.y,f=b.z,g=b.w;b.x=this.n11*d+this.n12*c+this.n13*f+this.n14*g;b.y=this.n21*d+this.n22*c+this.n23*f+this.n24*g;b.z=this.n31*d+this.n32*c+this.n33*f+this.n34*g;b.w=this.n41*d+this.n42*c+this.n43*f+this.n44*g;return b},rotateAxis:function(b){var d=b.x,c=b.y,f=b.z;b.x=d*this.n11+c*this.n12+f*this.n13;b.y=d*this.n21+c*this.n22+f*this.n23;b.z=d*this.n31+c*this.n32+f*this.n33;b.normalize(); -return b},crossVector:function(b){var d=new THREE.Vector4;d.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;d.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;d.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;d.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return d},multiply:function(b,d){var c=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,m=b.n23,o=b.n24,t=b.n31,p=b.n32,y=b.n33,u=b.n34,A=b.n41,I=b.n42,H=b.n43,B=b.n44,W=d.n11,D=d.n12,R=d.n13,L=d.n14,Q=d.n21,qa=d.n22, -la=d.n23,ra=d.n24,ga=d.n31,ea=d.n32,e=d.n33,oa=d.n34;this.n11=c*W+f*Q+g*ga;this.n12=c*D+f*qa+g*ea;this.n13=c*R+f*la+g*e;this.n14=c*L+f*ra+g*oa+h;this.n21=j*W+k*Q+m*ga;this.n22=j*D+k*qa+m*ea;this.n23=j*R+k*la+m*e;this.n24=j*L+k*ra+m*oa+o;this.n31=t*W+p*Q+y*ga;this.n32=t*D+p*qa+y*ea;this.n33=t*R+p*la+y*e;this.n34=t*L+p*ra+y*oa+u;this.n41=A*W+I*Q+H*ga;this.n42=A*D+I*qa+H*ea;this.n43=A*R+I*la+H*e;this.n44=A*L+I*ra+H*oa+B;return this},multiplyToArray:function(b,d,c){this.multiply(b,d);c[0]=this.n11;c[1]= +return b},crossVector:function(b){var d=new THREE.Vector4;d.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;d.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;d.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;d.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return d},multiply:function(b,d){var c=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,m=b.n23,o=b.n24,t=b.n31,p=b.n32,y=b.n33,u=b.n34,A=b.n41,I=b.n42,H=b.n43,B=b.n44,U=d.n11,D=d.n12,R=d.n13,L=d.n14,Q=d.n21,qa=d.n22, +la=d.n23,ra=d.n24,ga=d.n31,ea=d.n32,e=d.n33,oa=d.n34;this.n11=c*U+f*Q+g*ga;this.n12=c*D+f*qa+g*ea;this.n13=c*R+f*la+g*e;this.n14=c*L+f*ra+g*oa+h;this.n21=j*U+k*Q+m*ga;this.n22=j*D+k*qa+m*ea;this.n23=j*R+k*la+m*e;this.n24=j*L+k*ra+m*oa+o;this.n31=t*U+p*Q+y*ga;this.n32=t*D+p*qa+y*ea;this.n33=t*R+p*la+y*e;this.n34=t*L+p*ra+y*oa+u;this.n41=A*U+I*Q+H*ga;this.n42=A*D+I*qa+H*ea;this.n43=A*R+I*la+H*e;this.n44=A*L+I*ra+H*oa+B;return this},multiplyToArray:function(b,d,c){this.multiply(b,d);c[0]=this.n11;c[1]= this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*= b;return this},determinant:function(){var b=this.n11,d=this.n12,c=this.n13,f=this.n14,g=this.n21,h=this.n22,j=this.n23,k=this.n24,m=this.n31,o=this.n32,t=this.n33,p=this.n34,y=this.n41,u=this.n42,A=this.n43,I=this.n44;return f*j*o*y-c*k*o*y-f*h*t*y+d*k*t*y+c*h*p*y-d*j*p*y-f*j*m*u+c*k*m*u+f*g*t*u-b*k*t*u-c*g*p*u+b*j*p*u+f*h*m*A-d*k*m*A-f*g*o*A+b*k*o*A+d*g*p*A-b*h*p*A-c*h*m*I+d*j*m*I+c*g*o*I-b*j*o*I-d*g*t*I+b*h*t*I},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31= this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]= @@ -50,7 +50,7 @@ THREE.Quaternion.prototype={set:function(b,d,c,f){this.x=b;this.y=d;this.z=c;thi b.y*f;this.z=b.z*f;this.w=Math.cos(c);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(b==0)this.w=this.z=this.y=this.x=0;else{b=1/b;this.x*=b;this.y*=b;this.z*=b;this.w*=b}return this}, multiplySelf:function(b){var d=this.x,c=this.y,f=this.z,g=this.w,h=b.x,j=b.y,k=b.z;b=b.w;this.x=d*b+g*h+c*k-f*j;this.y=c*b+g*j+f*h-d*k;this.z=f*b+g*k+d*j-c*h;this.w=g*b-d*h-c*j-f*k;return this},multiply:function(b,d){this.x=b.x*d.w+b.y*d.z-b.z*d.y+b.w*d.x;this.y=-b.x*d.z+b.y*d.w+b.z*d.x+b.w*d.y;this.z=b.x*d.y-b.y*d.x+b.z*d.w+b.w*d.z;this.w=-b.x*d.x-b.y*d.y-b.z*d.z+b.w*d.w;return this},multiplyVector3:function(b,d){d||(d=b);var c=b.x,f=b.y,g=b.z,h=this.x,j=this.y,k=this.z,m=this.w,o=m*c+j*g-k*f,t= m*f+k*c-h*g,p=m*g+h*f-j*c;c=-h*c-j*f-k*g;d.x=o*m+c*-h+t*-k-p*-j;d.y=t*m+c*-j+p*-h-o*-k;d.z=p*m+c*-k+o*-j-t*-h;return d}}; -THREE.Quaternion.slerp=function(b,d,c,f){var g=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(g)>=1){c.w=b.w;c.x=b.x;c.y=b.y;c.z=b.z;return c}var h=Math.acos(g),j=Math.sqrt(1-g*g);if(Math.abs(j)<0.001){c.w=0.5*(b.w+d.w);c.x=0.5*(b.x+d.x);c.y=0.5*(b.y+d.y);c.z=0.5*(b.z+d.z);return c}g=Math.sin((1-f)*h)/j;f=Math.sin(f*h)/j;c.w=b.w*g+d.w*f;c.x=b.x*g+d.x*f;c.y=b.y*g+d.y*f;c.z=b.z*g+d.z*f;return c};THREE.Vertex=function(b){this.position=b||new THREE.Vector3}; +THREE.Quaternion.slerp=function(b,d,c,f){var g=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(g)>=1){c.w=b.w;c.x=b.x;c.y=b.y;c.z=b.z;return c}var h=Math.acos(g),j=Math.sqrt(1-g*g);if(Math.abs(j)<0.0010){c.w=0.5*(b.w+d.w);c.x=0.5*(b.x+d.x);c.y=0.5*(b.y+d.y);c.z=0.5*(b.z+d.z);return c}g=Math.sin((1-f)*h)/j;f=Math.sin(f*h)/j;c.w=b.w*g+d.w*f;c.x=b.x*g+d.x*f;c.y=b.y*g+d.y*f;c.z=b.z*g+d.z*f;return c};THREE.Vertex=function(b){this.position=b||new THREE.Vector3}; THREE.Face3=function(b,d,c,f,g,h){this.a=b;this.b=d;this.c=c;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; THREE.Face4=function(b,d,c,f,g,h,j){this.a=b;this.b=d;this.c=c;this.d=f;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,d){this.set(b||0,d||0)}; THREE.UV.prototype={set:function(b,d){this.u=b;this.v=d;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; @@ -58,16 +58,16 @@ THREE.Geometry.prototype={computeCentroids:function(){var b,d,c;b=0;for(d=this.f c.centroid.addSelf(this.vertices[c.d].position);c.centroid.divideScalar(4)}}},computeFaceNormals:function(b){var d,c,f,g,h,j,k=new THREE.Vector3,m=new THREE.Vector3;f=0;for(g=this.faces.length;f0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var d=1,c=this.vertices.length;dthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x; if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=this.boundingSphere===null?0:this.boundingSphere.radius,d=0,c=this.vertices.length;dthis.points.length-2?h:h+1;c[3]=h>this.points.length-3?h:h+2;o=this.points[c[0]];t=this.points[c[1]]; -p=this.points[c[2]];y=this.points[c[3]];k=j*j;m=j*k;f.x=d(o.x,t.x,p.x,y.x,j,k,m);f.y=d(o.y,t.y,p.y,y.y,j,k,m);f.z=d(o.z,t.z,p.z,y.z,j,k,m);return f};this.getControlPointsArray=function(){var u,A,I=this.points.length,H=[];for(u=0;uthis.points.length-2?h:h+1;c[3]=h>this.points.length-3?h:h+2;o=this.points[c[0]];t=this.points[c[1]]; +p=this.points[c[2]];y=this.points[c[3]];k=j*j;m=j*k;f.x=d(o.x,t.x,p.x,y.x,j,k,m);f.y=d(o.y,t.y,p.y,y.y,j,k,m);f.z=d(o.z,t.z,p.z,y.z,j,k,m);return f};this.getControlPointsArray=function(){var u,A,I=this.points.length,H=[];for(u=0;u=0&&da>=0&&fa>=0&&wa>=0)return!0;else if(Aa<0&&da<0||fa<0&&wa<0)return!1;else{if(Aa<0)oa=Math.max(oa,Aa/(Aa-da));else da<0&&(Da=Math.min(Da,Aa/(Aa-da)));if(fa<0)oa=Math.max(oa,fa/(fa-wa));else wa<0&&(Da=Math.min(Da,fa/(fa-wa)));if(DaAa&&j.positionScreen.z0&&L.z<1){Ja=D[W]=D[W]||new THREE.RenderableParticle;W++;B=Ja;B.x=L.x/L.w;B.y=L.y/L.w;B.z=L.z;B.rotation=ha.rotation.z;B.scale.x=ha.scale.x*Math.abs(B.x-(L.x+e.projectionMatrix.n11)/(L.w+e.projectionMatrix.n14));B.scale.y=ha.scale.y*Math.abs(B.y-(L.y+e.projectionMatrix.n22)/(L.w+e.projectionMatrix.n24));B.materials=ha.materials;Da.push(B)}}}}oa&&Da.sort(d);return Da}}; +THREE.Particle){L.set(ha.matrixWorld.n14,ha.matrixWorld.n24,ha.matrixWorld.n34,1);Q.multiplyVector4(L);L.z/=L.w;if(L.z>0&&L.z<1){Ja=D[U]=D[U]||new THREE.RenderableParticle;U++;B=Ja;B.x=L.x/L.w;B.y=L.y/L.w;B.z=L.z;B.rotation=ha.rotation.z;B.scale.x=ha.scale.x*Math.abs(B.x-(L.x+e.projectionMatrix.n11)/(L.w+e.projectionMatrix.n14));B.scale.y=ha.scale.y*Math.abs(B.y-(L.y+e.projectionMatrix.n22)/(L.w+e.projectionMatrix.n24));B.materials=ha.materials;Da.push(B)}}}}oa&&Da.sort(d);return Da}}; THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,d=new THREE.Projector,c,f,g,h;this.domElement=document.createElement("div");this.setSize=function(j,k){c=j;f=k;g=c/2;h=f/2};this.render=function(j,k){var m,o,t,p,y,u,A,I;b=d.projectScene(j,k);m=0;for(o=b.length;m>1;Ia=ya.height>>1;ia=na.scale.x*o;ta=na.scale.y*t;$=ia*X;va=ta*Ia;z.set(V.x-$,V.y-va,V.x+$,V.y+ 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aa(V,na,ia,$,va,ta,ya,X,Ia){f.data.vertices+=3;f.data.faces++;b(X.opacity);d(X.blending);ea=V.positionScreen.x;e=V.positionScreen.y; -oa=na.positionScreen.x;Da=na.positionScreen.y;Aa=ia.positionScreen.x;da=ia.positionScreen.y;ab(ea,e,oa,Da,Aa,da);if(X instanceof THREE.MeshBasicMaterial)if(X.map){if(X.map.mapping instanceof THREE.UVMapping){S=ya.uvs[0];cb(ea,e,oa,Da,Aa,da,X.map.image,S[$].u,S[$].v,S[va].u,S[va].v,S[ta].u,S[ta].v)}}else if(X.envMap){if(X.envMap.mapping instanceof THREE.SphericalReflectionMapping){V=xa.matrixWorldInverse;J.copy(ya.vertexNormalsWorld[0]);T=(J.x*V.n11+J.y*V.n12+J.z*V.n13)*0.5+0.5;O=-(J.x*V.n21+J.y*V.n22+ -J.z*V.n23)*0.5+0.5;J.copy(ya.vertexNormalsWorld[1]);Ba=(J.x*V.n11+J.y*V.n12+J.z*V.n13)*0.5+0.5;La=-(J.x*V.n21+J.y*V.n22+J.z*V.n23)*0.5+0.5;J.copy(ya.vertexNormalsWorld[2]);n=(J.x*V.n11+J.y*V.n12+J.z*V.n13)*0.5+0.5;C=-(J.x*V.n21+J.y*V.n22+J.z*V.n23)*0.5+0.5;cb(ea,e,oa,Da,Aa,da,X.envMap.image,T,O,Ba,La,n,C)}}else X.wireframe?Oa(X.color.__styleString,X.wireframeLinewidth,X.wireframeLinecap,X.wireframeLinejoin):Qa(X.color.__styleString);else if(X instanceof THREE.MeshLambertMaterial){if(X.map&&!X.wireframe){if(X.map.mapping instanceof +1,I=0,H=null,B=null,U=null,D=null,R=null,L,Q,qa,la,ra=new THREE.RenderableVertex,ga=new THREE.RenderableVertex,ea,e,oa,Da,Aa,da,fa,wa,ua,pa,ca,ka,ma=new THREE.Color,Fa=new THREE.Color,ja=new THREE.Color,ha=new THREE.Color,Ja=new THREE.Color,Xa,Za,Ta,S,T,O,Ba,La,n,C,x=new THREE.Rectangle,v=new THREE.Rectangle,z=new THREE.Rectangle,P=!1,K=new THREE.Color,F=new THREE.Color,V=new THREE.Color,G=new THREE.Color,J=new THREE.Vector3,M,Z,Y,sa,Ka,Ca,Ha=16;M=document.createElement("canvas");M.width=M.height= +2;Z=M.getContext("2d");Z.fillStyle="rgba(0,0,0,1)";Z.fillRect(0,0,2,2);Y=Z.getImageData(0,0,2,2);sa=Y.data;Ka=document.createElement("canvas");Ka.width=Ka.height=Ha;Ca=Ka.getContext("2d");Ca.translate(-Ha/2,-Ha/2);Ca.scale(Ha,Ha);Ha--;this.domElement=j;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.data={vertices:0,faces:0};this.setSize=function(Ga,xa){k=Ga;m=xa;o=k/2;t=m/2;j.width=k;j.height=m;x.set(-o,-t,o,t);A=1;I=0;R=D=U=B=H=null};this.setClearColor=function(Ga,xa){y=Ga;u=xa}; +this.setClearColorHex=function(Ga,xa){y.setHex(Ga);u=xa};this.clear=function(){p.setTransform(1,0,0,-1,o,t);if(!v.isEmpty()){v.inflate(1);v.minSelf(x);if(y.hex==0&&u==0)p.clearRect(v.getX(),v.getY(),v.getWidth(),v.getHeight());else{d(THREE.NormalBlending);b(1);p.fillStyle="rgba("+Math.floor(y.r*255)+","+Math.floor(y.g*255)+","+Math.floor(y.b*255)+","+u+")";p.fillRect(v.getX(),v.getY(),v.getWidth(),v.getHeight())}v.empty()}};this.render=function(Ga,xa){function Ea(W){var na,ia,$,va=W.lights;F.setRGB(0, +0,0);V.setRGB(0,0,0);G.setRGB(0,0,0);W=0;for(na=va.length;W>1;Ia=ya.height>>1;ia=na.scale.x*o;ta=na.scale.y*t;$=ia*X;va=ta*Ia;z.set(W.x-$,W.y-va,W.x+$,W.y+ +va);if(x.instersects(z)){p.save();p.translate(W.x,W.y);p.rotate(-na.rotation);p.scale(ia,-ta);p.translate(-X,-Ia);p.drawImage(ya,0,0);p.restore()}}}else if(ia instanceof THREE.ParticleCanvasMaterial){$=na.scale.x*o;va=na.scale.y*t;z.set(W.x-$,W.y-va,W.x+$,W.y+va);if(x.instersects(z)){c(ia.color.__styleString);ta=ia.color.__styleString;if(B!=ta)p.fillStyle=B=ta;p.save();p.translate(W.x,W.y);p.rotate(-na.rotation);p.scale($,va);ia.program(p);p.restore()}}}function E(W,na,ia,$){b($.opacity);d($.blending); +p.beginPath();p.moveTo(W.positionScreen.x,W.positionScreen.y);p.lineTo(na.positionScreen.x,na.positionScreen.y);p.closePath();if($ instanceof THREE.LineBasicMaterial){ma.__styleString=$.color.__styleString;W=$.linewidth;if(U!=W)p.lineWidth=U=W;W=$.linecap;if(D!=W)p.lineCap=D=W;W=$.linejoin;if(R!=W)p.lineJoin=R=W;c(ma.__styleString);p.stroke();z.inflate($.linewidth*2)}}function aa(W,na,ia,$,va,ta,ya,X,Ia){f.data.vertices+=3;f.data.faces++;b(X.opacity);d(X.blending);ea=W.positionScreen.x;e=W.positionScreen.y; +oa=na.positionScreen.x;Da=na.positionScreen.y;Aa=ia.positionScreen.x;da=ia.positionScreen.y;ab(ea,e,oa,Da,Aa,da);if(X instanceof THREE.MeshBasicMaterial)if(X.map){if(X.map.mapping instanceof THREE.UVMapping){S=ya.uvs[0];cb(ea,e,oa,Da,Aa,da,X.map.image,S[$].u,S[$].v,S[va].u,S[va].v,S[ta].u,S[ta].v)}}else if(X.envMap){if(X.envMap.mapping instanceof THREE.SphericalReflectionMapping){W=xa.matrixWorldInverse;J.copy(ya.vertexNormalsWorld[0]);T=(J.x*W.n11+J.y*W.n12+J.z*W.n13)*0.5+0.5;O=-(J.x*W.n21+J.y*W.n22+ +J.z*W.n23)*0.5+0.5;J.copy(ya.vertexNormalsWorld[1]);Ba=(J.x*W.n11+J.y*W.n12+J.z*W.n13)*0.5+0.5;La=-(J.x*W.n21+J.y*W.n22+J.z*W.n23)*0.5+0.5;J.copy(ya.vertexNormalsWorld[2]);n=(J.x*W.n11+J.y*W.n12+J.z*W.n13)*0.5+0.5;C=-(J.x*W.n21+J.y*W.n22+J.z*W.n23)*0.5+0.5;cb(ea,e,oa,Da,Aa,da,X.envMap.image,T,O,Ba,La,n,C)}}else X.wireframe?Oa(X.color.__styleString,X.wireframeLinewidth,X.wireframeLinecap,X.wireframeLinejoin):Qa(X.color.__styleString);else if(X instanceof THREE.MeshLambertMaterial){if(X.map&&!X.wireframe){if(X.map.mapping instanceof THREE.UVMapping){S=ya.uvs[0];cb(ea,e,oa,Da,Aa,da,X.map.image,S[$].u,S[$].v,S[va].u,S[va].v,S[ta].u,S[ta].v)}d(THREE.SubtractiveBlending)}if(P)if(!X.wireframe&&X.shading==THREE.SmoothShading&&ya.vertexNormalsWorld.length==3){Fa.r=ja.r=ha.r=F.r;Fa.g=ja.g=ha.g=F.g;Fa.b=ja.b=ha.b=F.b;za(Ia,ya.v1.positionWorld,ya.vertexNormalsWorld[0],Fa);za(Ia,ya.v2.positionWorld,ya.vertexNormalsWorld[1],ja);za(Ia,ya.v3.positionWorld,ya.vertexNormalsWorld[2],ha);Ja.r=(ja.r+ha.r)*0.5;Ja.g=(ja.g+ha.g)*0.5;Ja.b=(ja.b+ha.b)* 0.5;Ta=hb(Fa,ja,ha,Ja);cb(ea,e,oa,Da,Aa,da,Ta,0,0,1,0,0,1)}else{K.r=F.r;K.g=F.g;K.b=F.b;za(Ia,ya.centroidWorld,ya.normalWorld,K);ma.r=X.color.r*K.r;ma.g=X.color.g*K.g;ma.b=X.color.b*K.b;ma.updateStyleString();X.wireframe?Oa(ma.__styleString,X.wireframeLinewidth,X.wireframeLinecap,X.wireframeLinejoin):Qa(ma.__styleString)}else X.wireframe?Oa(X.color.__styleString,X.wireframeLinewidth,X.wireframeLinecap,X.wireframeLinejoin):Qa(X.color.__styleString)}else if(X instanceof 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w(V,na,ia,$,va,ta,ya,X,Ia){f.data.vertices+=4;f.data.faces++;b(X.opacity);d(X.blending);if(X.map||X.envMap){aa(V,na,$,0,1,3,ya,X,Ia);aa(va,ia,ta,1,2,3,ya,X,Ia)}else{ea=V.positionScreen.x;e=V.positionScreen.y;oa=na.positionScreen.x;Da=na.positionScreen.y;Aa=ia.positionScreen.x;da=ia.positionScreen.y;fa=$.positionScreen.x;wa=$.positionScreen.y;ua=va.positionScreen.x;pa=va.positionScreen.y;ca=ta.positionScreen.x;ka=ta.positionScreen.y;if(X instanceof THREE.MeshBasicMaterial){fb(ea, +xa.near;Za=xa.far;Fa.r=Fa.g=Fa.b=1-Wa(W.positionScreen.z,Xa,Za);ja.r=ja.g=ja.b=1-Wa(na.positionScreen.z,Xa,Za);ha.r=ha.g=ha.b=1-Wa(ia.positionScreen.z,Xa,Za);Ja.r=(ja.r+ha.r)*0.5;Ja.g=(ja.g+ha.g)*0.5;Ja.b=(ja.b+ha.b)*0.5;Ta=hb(Fa,ja,ha,Ja);cb(ea,e,oa,Da,Aa,da,Ta,0,0,1,0,0,1)}else if(X instanceof 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eb=~~($.r*255),Sa=~~($.g*255);$=~~($.b*255);sa[0]=va<0?0:va>255?255:va;sa[1]=ta<0?0:ta>255?255:ta;sa[2]=W<0?0:W>255?255:W;sa[4]=ya<0?0:ya>255?255:ya;sa[5]=X<0?0:X>255?255:X;sa[6]=na<0? +0:na>255?255:na;sa[8]=Ia<0?0:Ia>255?255:Ia;sa[9]=Ya<0?0:Ya>255?255:Ya;sa[10]=ia<0?0:ia>255?255:ia;sa[12]=eb<0?0:eb>255?255:eb;sa[13]=Sa<0?0:Sa>255?255:Sa;sa[14]=$<0?0:$>255?255:$;Z.putImageData(Y,0,0);Ca.drawImage(M,0,0);return Ka}function Wa(W,na,ia){W=(W-na)/(ia-na);return W*W*(3-2*W)}function $a(W){W=(W+1)*0.5;return W<0?0:W>1?1:W}function Ma(W,na){var ia=na.x-W.x,$=na.y-W.y,va=1/Math.sqrt(ia*ia+$*$);ia*=va;$*=va;na.x+=ia;na.y+=$;W.x-=ia;W.y-=$}var bb,Va,N,Na,Ra,ib,jb,Pa;this.autoClear?this.clear(): p.setTransform(1,0,0,-1,o,t);f.data.vertices=0;f.data.faces=0;g=h.projectScene(Ga,xa,this.sortElements);(P=Ga.lights.length>0)&&Ea(Ga);bb=0;for(Va=g.length;bb0;)m.removeChild(m.childNodes[0])};this.render=function(fa,wa){var ua,pa,ca,ka,ma,Fa,ja,ha;this.autoClear&&this.clear();h.data.vertices=0;h.data.faces=0;j=k.projectScene(fa,wa,this.sortElements);Aa=Da=0;if(D=fa.lights.length>0){ja=fa.lights;Q.setRGB(0,0,0);qa.setRGB(0,0,0);la.setRGB(0,0,0);ua=0;for(pa=ja.length;ua< -pa;ua++){ca=ja[ua];ka=ca.color;if(ca instanceof THREE.AmbientLight){Q.r+=ka.r;Q.g+=ka.g;Q.b+=ka.b}else if(ca instanceof THREE.DirectionalLight){qa.r+=ka.r;qa.g+=ka.g;qa.b+=ka.b}else if(ca instanceof THREE.PointLight){la.r+=ka.r;la.g+=ka.g;la.b+=ka.b}}}ua=0;for(pa=j.length;ua=0){e.bindBuffer(e.ARRAY_BUFFER,z.__webglVertexBuffer);e.vertexAttribPointer(n.position,3,e.FLOAT,!1,0,0)}else{C=v.program.attributes;if(P.morphTargetBase!==-1){e.bindBuffer(e.ARRAY_BUFFER,z.__webglMorphTargetsBuffers[P.morphTargetBase]); -e.vertexAttribPointer(C.position,3,e.FLOAT,!1,0,0)}else if(C.position>=0){e.bindBuffer(e.ARRAY_BUFFER,z.__webglVertexBuffer);e.vertexAttribPointer(C.position,3,e.FLOAT,!1,0,0)}if(P.morphTargetForcedOrder.length){x=0;for(var F=P.morphTargetForcedOrder,U=P.morphTargetInfluences;xG){J=M;G=U[J]}e.bindBuffer(e.ARRAY_BUFFER,z.__webglMorphTargetsBuffers[J]);e.vertexAttribPointer(C["morphTarget"+x],3,e.FLOAT,!1,0,0);P.__webglMorphTargetInfluences[x]=G;F[J]=1;G=-1;x++}}v.program.uniforms.morphTargetInfluences!==null&&e.uniform1fv(v.program.uniforms.morphTargetInfluences,P.__webglMorphTargetInfluences)}if(v.attributes)for(K in v.attributes)if(n[K]>= +e.vertexAttribPointer(C.position,3,e.FLOAT,!1,0,0)}else if(C.position>=0){e.bindBuffer(e.ARRAY_BUFFER,z.__webglVertexBuffer);e.vertexAttribPointer(C.position,3,e.FLOAT,!1,0,0)}if(P.morphTargetForcedOrder.length){x=0;for(var F=P.morphTargetForcedOrder,V=P.morphTargetInfluences;xG){J=M;G=V[J]}e.bindBuffer(e.ARRAY_BUFFER,z.__webglMorphTargetsBuffers[J]);e.vertexAttribPointer(C["morphTarget"+x],3,e.FLOAT,!1,0,0);P.__webglMorphTargetInfluences[x]=G;F[J]=1;G=-1;x++}}v.program.uniforms.morphTargetInfluences!==null&&e.uniform1fv(v.program.uniforms.morphTargetInfluences,P.__webglMorphTargetInfluences)}if(v.attributes)for(K in v.attributes)if(n[K]>= 0){C=v.attributes[K];e.bindBuffer(e.ARRAY_BUFFER,C.buffer);e.vertexAttribPointer(n[K],C.size,e.FLOAT,!1,0,0)}if(n.color>=0){e.bindBuffer(e.ARRAY_BUFFER,z.__webglColorBuffer);e.vertexAttribPointer(n.color,3,e.FLOAT,!1,0,0)}if(n.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,z.__webglNormalBuffer);e.vertexAttribPointer(n.normal,3,e.FLOAT,!1,0,0)}if(n.tangent>=0){e.bindBuffer(e.ARRAY_BUFFER,z.__webglTangentBuffer);e.vertexAttribPointer(n.tangent,4,e.FLOAT,!1,0,0)}if(n.uv>=0)if(z.__webglUVBuffer){e.bindBuffer(e.ARRAY_BUFFER, z.__webglUVBuffer);e.vertexAttribPointer(n.uv,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(n.uv)}else e.disableVertexAttribArray(n.uv);if(n.uv2>=0)if(z.__webglUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER,z.__webglUV2Buffer);e.vertexAttribPointer(n.uv2,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(n.uv2)}else e.disableVertexAttribArray(n.uv2);if(v.skinning&&n.skinVertexA>=0&&n.skinVertexB>=0&&n.skinIndex>=0&&n.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,z.__webglSkinVertexABuffer);e.vertexAttribPointer(n.skinVertexA, 4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,z.__webglSkinVertexBBuffer);e.vertexAttribPointer(n.skinVertexB,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,z.__webglSkinIndicesBuffer);e.vertexAttribPointer(n.skinIndex,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,z.__webglSkinWeightsBuffer);e.vertexAttribPointer(n.skinWeight,4,e.FLOAT,!1,0,0)}if(P instanceof THREE.Mesh){if(v.wireframe){e.lineWidth(v.wireframeLinewidth);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,z.__webglLineBuffer);e.drawElements(e.LINES, z.__webglLineCount,e.UNSIGNED_SHORT,0)}else{e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,z.__webglFaceBuffer);e.drawElements(e.TRIANGLES,z.__webglFaceCount,e.UNSIGNED_SHORT,0)}ea.data.vertices+=z.__webglFaceCount;ea.data.faces+=z.__webglFaceCount/3;ea.data.drawCalls++}else if(P instanceof THREE.Line){P=P.type==THREE.LineStrip?e.LINE_STRIP:e.LINES;e.lineWidth(v.linewidth);e.drawArrays(P,0,z.__webglLineCount);ea.data.drawCalls++}else if(P instanceof THREE.ParticleSystem){e.drawArrays(e.POINTS,0,z.__webglParticleCount); ea.data.drawCalls++}else if(P instanceof THREE.Ribbon){e.drawArrays(e.TRIANGLE_STRIP,0,z.__webglVertexCount);ea.data.drawCalls++}}}function g(n,C,x){if(!n.__webglVertexBuffer)n.__webglVertexBuffer=e.createBuffer();if(!n.__webglNormalBuffer)n.__webglNormalBuffer=e.createBuffer();if(n.hasPos){e.bindBuffer(e.ARRAY_BUFFER,n.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,n.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(C.attributes.position);e.vertexAttribPointer(C.attributes.position,3,e.FLOAT, -!1,0,0)}if(n.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,n.__webglNormalBuffer);if(x==THREE.FlatShading){var v,z,P,K,F,U,G,J,M,Z,Y=n.count*3;for(Z=0;Z0&&Ka[0]0&&Ka[1]0&&Ka[0]0&&Ka[1]0.001&&F.scale>0.001){sa[0]=F.x;sa[1]=F.y;sa[2]=F.z;Z=F.size*F.scale/ja;Y[0]=Z*G;Y[1]=Z;e.uniform3fv(Ca.screenPosition,sa);e.uniform2fv(Ca.scale,Y);e.uniform1f(Ca.rotation,F.rotation);e.uniform1f(Ca.opacity,F.opacity);R(F.blending);Q(F.texture,1);e.drawElements(e.TRIANGLES, +sa[0];x.positionScreen.y=sa[1];x.positionScreen.z=sa[2];x.customUpdateCallback?x.customUpdateCallback(x):x.updateLensFlares();e.uniform1i(Ca.renderType,2);e.enable(e.BLEND);P=0;for(K=x.lensFlares.length;P0.0010&&F.scale>0.0010){sa[0]=F.x;sa[1]=F.y;sa[2]=F.z;Z=F.size*F.scale/ja;Y[0]=Z*G;Y[1]=Z;e.uniform3fv(Ca.screenPosition,sa);e.uniform2fv(Ca.scale,Y);e.uniform1f(Ca.rotation,F.rotation);e.uniform1f(Ca.opacity,F.opacity);R(F.blending);Q(F.texture,1);e.drawElements(e.TRIANGLES, 6,e.UNSIGNED_SHORT,0)}}}}e.enable(e.CULL_FACE);e.enable(e.DEPTH_TEST);e.depthMask(fa)}function H(n,C){n._modelViewMatrix.multiplyToArray(C.matrixWorldInverse,n.matrixWorld,n._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(n._modelViewMatrix).transposeIntoArray(n._normalMatrixArray)}function B(n){var C,x,v,z,P;if(n instanceof THREE.Mesh){x=n.geometry;for(C in x.geometryGroups){v=x.geometryGroups[C];P=!1;for(z in v.__webglCustomAttributes)if(v.__webglCustomAttributes[z].needsUpdate){P=!0;break}if(x.__dirtyVertices|| -x.__dirtyMorphTargets||x.__dirtyElements||x.__dirtyUvs||x.__dirtyNormals||x.__dirtyColors||x.__dirtyTangents||P){P=e.DYNAMIC_DRAW;var K=void 0,F=void 0,U=void 0,G=void 0;U=void 0;var J=void 0,M=void 0,Z=void 0,Y=void 0,sa=void 0,Ka=void 0,Ca=void 0,Ha=void 0,Ga=void 0,xa=void 0,Ea=void 0,za=void 0,Ua=void 0;M=void 0;Z=void 0;G=void 0;Y=void 0;G=void 0;var E=void 0,aa=void 0;M=void 0;E=void 0;aa=void 0;var w=void 0,ab=void 0;E=void 0;aa=void 0;w=void 0;ab=void 0;E=void 0;aa=void 0;w=void 0;ab=void 0; -E=void 0;aa=void 0;w=void 0;G=void 0;Y=void 0;J=void 0;U=void 0;U=void 0;E=void 0;aa=void 0;w=void 0;var fb=void 0,Oa=0,Qa=0,cb=0,hb=0,Wa=0,$a=0,Ma=0,bb=0,Va=0,N=0,Na=0;aa=E=0;var Ra=v.__vertexArray,ib=v.__uvArray,jb=v.__uv2Array,Pa=v.__normalArray,V=v.__tangentArray,na=v.__colorArray,ia=v.__skinVertexAArray,$=v.__skinVertexBArray,va=v.__skinIndexArray,ta=v.__skinWeightArray,ya=v.__morphTargetsArrays,X=v.__webglCustomAttributes;w=void 0;var Ia=v.__faceArray,Ya=v.__lineArray,eb=v.__needsSmoothNormals; +x.__dirtyMorphTargets||x.__dirtyElements||x.__dirtyUvs||x.__dirtyNormals||x.__dirtyColors||x.__dirtyTangents||P){P=e.DYNAMIC_DRAW;var K=void 0,F=void 0,V=void 0,G=void 0;V=void 0;var J=void 0,M=void 0,Z=void 0,Y=void 0,sa=void 0,Ka=void 0,Ca=void 0,Ha=void 0,Ga=void 0,xa=void 0,Ea=void 0,za=void 0,Ua=void 0;M=void 0;Z=void 0;G=void 0;Y=void 0;G=void 0;var E=void 0,aa=void 0;M=void 0;E=void 0;aa=void 0;var w=void 0,ab=void 0;E=void 0;aa=void 0;w=void 0;ab=void 0;E=void 0;aa=void 0;w=void 0;ab=void 0; +E=void 0;aa=void 0;w=void 0;G=void 0;Y=void 0;J=void 0;V=void 0;V=void 0;E=void 0;aa=void 0;w=void 0;var fb=void 0,Oa=0,Qa=0,cb=0,hb=0,Wa=0,$a=0,Ma=0,bb=0,Va=0,N=0,Na=0;aa=E=0;var Ra=v.__vertexArray,ib=v.__uvArray,jb=v.__uv2Array,Pa=v.__normalArray,W=v.__tangentArray,na=v.__colorArray,ia=v.__skinVertexAArray,$=v.__skinVertexBArray,va=v.__skinIndexArray,ta=v.__skinWeightArray,ya=v.__morphTargetsArrays,X=v.__webglCustomAttributes;w=void 0;var Ia=v.__faceArray,Ya=v.__lineArray,eb=v.__needsSmoothNormals; Ka=v.__vertexColorType;sa=v.__uvType;Ca=v.__normalType;var Sa=n.geometry,kb=Sa.__dirtyVertices,gb=Sa.__dirtyElements,db=Sa.__dirtyUvs,rb=Sa.__dirtyNormals,sb=Sa.__dirtyTangents,tb=Sa.__dirtyColors,ub=Sa.__dirtyMorphTargets,nb=Sa.vertices,vb=v.faces,yb=Sa.faces,wb=Sa.faceVertexUvs[0],xb=Sa.faceVertexUvs[1],ob=Sa.skinVerticesA,pb=Sa.skinVerticesB,qb=Sa.skinIndices,lb=Sa.skinWeights,mb=n instanceof THREE.ShadowVolume?Sa.edgeFaces:undefined;morphTargets=Sa.morphTargets;if(X)for(fb in X){X[fb].offset= -0;X[fb].offsetSrc=0}K=0;for(F=vb.length;K0){e.bindBuffer(e.ARRAY_BUFFER,v.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,na,P)}if(rb){e.bindBuffer(e.ARRAY_BUFFER,v.__webglNormalBuffer);e.bufferData(e.ARRAY_BUFFER,Pa,P)}if(sb&&Sa.hasTangents){e.bindBuffer(e.ARRAY_BUFFER, -v.__webglTangentBuffer);e.bufferData(e.ARRAY_BUFFER,V,P)}if(db&&cb>0){e.bindBuffer(e.ARRAY_BUFFER,v.__webglUVBuffer);e.bufferData(e.ARRAY_BUFFER,ib,P)}if(db&&hb>0){e.bindBuffer(e.ARRAY_BUFFER,v.__webglUV2Buffer);e.bufferData(e.ARRAY_BUFFER,jb,P)}if(gb){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,v.__webglFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Ia,P);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,v.__webglLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Ya,P)}if(N>0){e.bindBuffer(e.ARRAY_BUFFER,v.__webglSkinVertexABuffer); +v.__webglTangentBuffer);e.bufferData(e.ARRAY_BUFFER,W,P)}if(db&&cb>0){e.bindBuffer(e.ARRAY_BUFFER,v.__webglUVBuffer);e.bufferData(e.ARRAY_BUFFER,ib,P)}if(db&&hb>0){e.bindBuffer(e.ARRAY_BUFFER,v.__webglUV2Buffer);e.bufferData(e.ARRAY_BUFFER,jb,P)}if(gb){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,v.__webglFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Ia,P);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,v.__webglLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Ya,P)}if(N>0){e.bindBuffer(e.ARRAY_BUFFER,v.__webglSkinVertexABuffer); e.bufferData(e.ARRAY_BUFFER,ia,P);e.bindBuffer(e.ARRAY_BUFFER,v.__webglSkinVertexBBuffer);e.bufferData(e.ARRAY_BUFFER,$,P);e.bindBuffer(e.ARRAY_BUFFER,v.__webglSkinIndicesBuffer);e.bufferData(e.ARRAY_BUFFER,va,P);e.bindBuffer(e.ARRAY_BUFFER,v.__webglSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,ta,P)}}}x.__dirtyVertices=!1;x.__dirtyMorphTargets=!1;x.__dirtyElements=!1;x.__dirtyUvs=!1;x.__dirtyNormals=!1;x.__dirtyTangents=!1;x.__dirtyColors=!1}else if(n instanceof THREE.Ribbon){x=n.geometry;if(x.__dirtyVertices|| x.__dirtyColors){n=x;C=e.DYNAMIC_DRAW;Ka=n.vertices;v=n.colors;Ca=Ka.length;P=v.length;Ha=n.__vertexArray;K=n.__colorArray;Ga=n.__dirtyColors;if(n.__dirtyVertices){for(F=0;F65535){J[U].counter+=1;G=J[U].hash+"_"+J[U].counter;n.geometryGroups[G]==undefined&&(n.geometryGroups[G]={faces:[],materials:F,vertices:0,numMorphTargets:M})}n.geometryGroups[G].faces.push(z); +n.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,K,C)}}x.__dirtyVertices=!1;x.__dirtyColors=!1}else if(n instanceof THREE.ParticleSystem){x=n.geometry;(x.__dirtyVertices||x.__dirtyColors||n.sortParticles)&&d(x,e.DYNAMIC_DRAW,n);x.__dirtyVertices=!1;x.__dirtyColors=!1}}function U(n){function C(Z){var Y=[];x=0;for(v=Z.length;x65535){J[V].counter+=1;G=J[V].hash+"_"+J[V].counter;n.geometryGroups[G]==undefined&&(n.geometryGroups[G]={faces:[],materials:F,vertices:0,numMorphTargets:M})}n.geometryGroups[G].faces.push(z); n.geometryGroups[G].vertices+=K}}function D(n,C,x){n.push({buffer:C,object:x,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function R(n){if(n!=pa){switch(n){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.SRC_COLOR);break;default:e.blendEquationSeparate(e.FUNC_ADD, e.FUNC_ADD);e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}pa=n}}function L(n,C,x){if((x.width&x.width-1)==0&&(x.height&x.height-1)==0){e.texParameteri(n,e.TEXTURE_WRAP_S,ga(C.wrapS));e.texParameteri(n,e.TEXTURE_WRAP_T,ga(C.wrapT));e.texParameteri(n,e.TEXTURE_MAG_FILTER,ga(C.magFilter));e.texParameteri(n,e.TEXTURE_MIN_FILTER,ga(C.minFilter));e.generateMipmap(n)}else{e.texParameteri(n,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(n,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE); e.texParameteri(n,e.TEXTURE_MAG_FILTER,ra(C.magFilter));e.texParameteri(n,e.TEXTURE_MIN_FILTER,ra(C.minFilter))}}function Q(n,C){if(n.needsUpdate){if(n.__webglInit){e.bindTexture(e.TEXTURE_2D,n.__webglTexture);e.texSubImage2D(e.TEXTURE_2D,0,0,0,e.RGBA,e.UNSIGNED_BYTE,n.image)}else{n.__webglTexture=e.createTexture();e.bindTexture(e.TEXTURE_2D,n.__webglTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,n.image);n.__webglInit=!0}L(e.TEXTURE_2D,n,n.image);e.bindTexture(e.TEXTURE_2D,null); @@ -308,27 +308,27 @@ e.attachShader(_sprite.program,la("fragment",THREE.ShaderLib.sprite.fragmentShad e.getUniformLocation(_sprite.program,"affectedByDistance");_sprite.uniforms.screenPosition=e.getUniformLocation(_sprite.program,"screenPosition");_sprite.uniforms.modelViewMatrix=e.getUniformLocation(_sprite.program,"modelViewMatrix");_sprite.uniforms.projectionMatrix=e.getUniformLocation(_sprite.program,"projectionMatrix");var La=!1;this.setSize=function(n,C){oa.width=n;oa.height=C;this.setViewport(0,0,oa.width,oa.height)};this.setViewport=function(n,C,x,v){ka=n;ma=C;Fa=x;ja=v;e.viewport(ka,ma,Fa, ja)};this.setScissor=function(n,C,x,v){e.scissor(n,C,x,v)};this.enableScissorTest=function(n){n?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.enableDepthBufferWrite=function(n){fa=n;e.depthMask(n)};this.setClearColorHex=function(n,C){var x=new THREE.Color(n);e.clearColor(x.r,x.g,x.b,C)};this.setClearColor=function(n,C){e.clearColor(n.r,n.g,n.b,C)};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT|e.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(n){T.darkness= n};this.getContext=function(){return e};this.initMaterial=function(n,C,x,v){var z,P,K;if(n instanceof THREE.MeshDepthMaterial)K="depth";else if(n instanceof THREE.ShadowVolumeDynamicMaterial)K="shadowVolumeDynamic";else if(n instanceof THREE.MeshNormalMaterial)K="normal";else if(n instanceof THREE.MeshBasicMaterial)K="basic";else if(n instanceof THREE.MeshLambertMaterial)K="lambert";else if(n instanceof THREE.MeshPhongMaterial)K="phong";else if(n instanceof THREE.LineBasicMaterial)K="basic";else n instanceof -THREE.ParticleBasicMaterial&&(K="particle_basic");if(K){var F=THREE.ShaderLib[K];n.uniforms=THREE.UniformsUtils.clone(F.uniforms);n.vertexShader=F.vertexShader;n.fragmentShader=F.fragmentShader}var U,G,J;U=J=F=0;for(G=C.length;U0?"#define VERTEX_TEXTURES": "","#define MAX_DIR_LIGHTS "+x.maxDirLights,"#define MAX_POINT_LIGHTS "+x.maxPointLights,"#define MAX_BONES "+x.maxBones,x.map?"#define USE_MAP":"",x.envMap?"#define USE_ENVMAP":"",x.lightMap?"#define USE_LIGHTMAP":"",x.vertexColors?"#define USE_COLOR":"",x.skinning?"#define USE_SKINNING":"",x.morphTargets?"#define USE_MORPHTARGETS":"",x.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n"); -e.attachShader(Z,la("fragment",prefix_fragment+U));e.attachShader(Z,la("vertex",prefix_vertex+G));e.linkProgram(Z);e.getProgramParameter(Z,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(Z,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");Z.uniforms={};Z.attributes={};var Y;U=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(Y in F)U.push(Y); -Y=U;F=0;for(U=Y.length;F=0&&e.enableVertexAttribArray(M.color);M.normal>= +e.attachShader(Z,la("fragment",prefix_fragment+V));e.attachShader(Z,la("vertex",prefix_vertex+G));e.linkProgram(Z);e.getProgramParameter(Z,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(Z,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");Z.uniforms={};Z.attributes={};var Y;V=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(Y in F)V.push(Y); +Y=V;F=0;for(V=Y.length;F=0&&e.enableVertexAttribArray(M.color);M.normal>= 0&&e.enableVertexAttribArray(M.normal);M.tangent>=0&&e.enableVertexAttribArray(M.tangent);if(n.skinning&&M.skinVertexA>=0&&M.skinVertexB>=0&&M.skinIndex>=0&&M.skinWeight>=0){e.enableVertexAttribArray(M.skinVertexA);e.enableVertexAttribArray(M.skinVertexB);e.enableVertexAttribArray(M.skinIndex);e.enableVertexAttribArray(M.skinWeight)}for(z in n.attributes)M[z]>=0&&e.enableVertexAttribArray(M[z]);if(n.morphTargets){n.numSupportedMorphTargets=0;if(M.morphTarget0>=0){e.enableVertexAttribArray(M.morphTarget0); n.numSupportedMorphTargets++}if(M.morphTarget1>=0){e.enableVertexAttribArray(M.morphTarget1);n.numSupportedMorphTargets++}if(M.morphTarget2>=0){e.enableVertexAttribArray(M.morphTarget2);n.numSupportedMorphTargets++}if(M.morphTarget3>=0){e.enableVertexAttribArray(M.morphTarget3);n.numSupportedMorphTargets++}if(M.morphTarget4>=0){e.enableVertexAttribArray(M.morphTarget4);n.numSupportedMorphTargets++}if(M.morphTarget5>=0){e.enableVertexAttribArray(M.morphTarget5);n.numSupportedMorphTargets++}if(M.morphTarget6>= -0){e.enableVertexAttribArray(M.morphTarget6);n.numSupportedMorphTargets++}if(M.morphTarget7>=0){e.enableVertexAttribArray(M.morphTarget7);n.numSupportedMorphTargets++}v.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);n=0;for(z=this.maxMorphTargets;n=0){e.enableVertexAttribArray(M.morphTarget7);n.numSupportedMorphTargets++}v.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);n=0;for(z=this.maxMorphTargets;n0||Z.faceVertexUvs.length>0)K.__uvArray=new Float32Array(U*2);if(Z.faceUvs.length>1||Z.faceVertexUvs.length>1)K.__uv2Array=new Float32Array(U* -2)}if(F.geometry.skinWeights.length&&F.geometry.skinIndices.length){K.__skinVertexAArray=new Float32Array(U*4);K.__skinVertexBArray=new Float32Array(U*4);K.__skinIndexArray=new Float32Array(U*4);K.__skinWeightArray=new Float32Array(U*4)}K.__faceArray=new Uint16Array(sa*3+(F.geometry.edgeFaces?F.geometry.edgeFaces.length*6:0));K.__lineArray=new Uint16Array(Ka*2);if(K.numMorphTargets){K.__morphTargetsArrays=[];Z=0;for(Y=K.numMorphTargets;Z0||Z.faceVertexUvs.length>0)K.__uvArray=new Float32Array(V*2);if(Z.faceUvs.length>1||Z.faceVertexUvs.length>1)K.__uv2Array=new Float32Array(V* +2)}if(F.geometry.skinWeights.length&&F.geometry.skinIndices.length){K.__skinVertexAArray=new Float32Array(V*4);K.__skinVertexBArray=new Float32Array(V*4);K.__skinIndexArray=new Float32Array(V*4);K.__skinWeightArray=new Float32Array(V*4)}K.__faceArray=new Uint16Array(sa*3+(F.geometry.edgeFaces?F.geometry.edgeFaces.length*6:0));K.__lineArray=new Uint16Array(Ka*2);if(K.numMorphTargets){K.__morphTargetsArrays=[];Z=0;for(Y=K.numMorphTargets;Z=0;z--){v=x.__webglObjects[z].object;if(C==v){x.__webglObjects.splice(z,1);break}}else if(C instanceof THREE.Sprite)for(z=x.__webglSprites.length-1;z>=0;z--){v= @@ -377,7 +377,7 @@ value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.00195 film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time * 1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor = vec4( cResult, cTextureScreen.a );\n}"}, screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}", fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(b){var d,c,f,g,h=2*Math.ceil(b*3)+1;h>25&&(h=25);g=(h-1)*0.5;c=Array(h);for(d=f=0;d=0?y:y+g;y=this.verticalAngleMap.srcRange;u=this.verticalAngleMap.dstRange; this.phi=(this.phi-y[0])*(u[1]-u[0])/(y[1]-y[0])+u[0];y=this.horizontalAngleMap.srcRange;u=this.horizontalAngleMap.dstRange;this.theta=(this.theta-y[0])*(u[1]-u[0])/(y[1]-y[0])+u[0];y=this.target.position;y.x=100*Math.sin(this.phi)*Math.cos(this.theta);y.y=100*Math.cos(this.phi);y.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,o,t,p)};this.onMouseMove=function(o){this.mouseX=o.clientX-this.windowHalfX;this.mouseY=o.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints); this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){b=new THREE.MeshLambertMaterial({color:30719});var j=new THREE.MeshLambertMaterial({color:65280}),k=new THREE.Cube(10,10,20),m=new THREE.Cube(2,2,10);this.animationParent=new THREE.Mesh(k,b);b=new THREE.Mesh(m,j);b.position.set(0,10,0);this.animation=d(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else{this.animation= d(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(o,t){return function(){t.apply(o,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; -THREE.FlyCamera=function(b){function d(c,f){return function(){f.apply(c,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.005;this.dragToLook=!1;this.autoForward=!1;this.domElement=document;if(b){if(b.movementSpeed!==undefined)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==undefined)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==undefined)this.dragToLook=b.dragToLook;if(b.autoForward!==undefined)this.autoForward= +THREE.FlyCamera=function(b){function d(c,f){return function(){f.apply(c,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.0050;this.dragToLook=!1;this.autoForward=!1;this.domElement=document;if(b){if(b.movementSpeed!==undefined)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==undefined)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==undefined)this.dragToLook=b.dragToLook;if(b.autoForward!==undefined)this.autoForward= b.autoForward;if(b.domElement!==undefined)this.domElement=b.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=-1;this.tdiff=0;this.handleEvent=function(c){if(typeof this[c.type]=="function")this[c.type](c)};this.keydown=function(c){if(!c.altKey){switch(c.keyCode){case 16:this.movementSpeedMultiplier= 0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}}; this.keyup=function(c){switch(c.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break; @@ -414,17 +414,17 @@ this.matrix.n23*B;this.position.z-=this.matrix.n33*B};this.rotateHorizontally=fu function(B){u=(B.clientX-I)/window.innerWidth;A=(B.clientY-H)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(B){B.preventDefault();B.stopPropagation();switch(B.button){case 0:t=1;break;case 2:t=-1}},!1);this.domElement.addEventListener("mouseup",function(B){B.preventDefault();B.stopPropagation();switch(B.button){case 0:t=0;break;case 2:t=0}},!1);this.domElement.addEventListener("keydown",function(B){switch(B.keyCode){case 38:case 87:t=1;break;case 37:case 65:p=-1;break; case 40:case 83:t=-1;break;case 39:case 68:p=1;break;case 81:m=!0;o=1;break;case 69:m=!0;o=-1;break;case 82:y=1;break;case 70:y=-1}},!1);this.domElement.addEventListener("keyup",function(B){switch(B.keyCode){case 38:case 87:t=0;break;case 37:case 65:p=0;break;case 40:case 83:t=0;break;case 39:case 68:p=0;break;case 81:m=!1;break;case 69:m=!1;break;case 82:y=0;break;case 70:y=0}},!1)};THREE.RollCamera.prototype=new THREE.Camera;THREE.RollCamera.prototype.constructor=THREE.RollCamera; THREE.RollCamera.prototype.supr=THREE.Camera.prototype; -THREE.Cube=function(b,d,c,f,g,h,j,k,m){function o(H,B,W,D,R,L,Q,qa){var la,ra,ga=f||1,ea=g||1,e=R/2,oa=L/2,Da=t.vertices.length;if(H=="x"&&B=="y"||H=="y"&&B=="x")la="z";else if(H=="x"&&B=="z"||H=="z"&&B=="x"){la="y";ea=h||1}else if(H=="z"&&B=="y"||H=="y"&&B=="z"){la="x";ga=h||1}var Aa=ga+1,da=ea+1;R/=ga;var fa=L/ea;for(ra=0;ra0){j(0,0,-t-(h||0));for(m=b;m0){j(0,0,t+(g||0)); for(m=b+b/2;m<2*b;m++)k.faces.push(new THREE.Face4(2*b+1,(2*m-2*b+2)%b+b,(2*m-2*b+1)%b+b,(2*m-2*b)%b+b))}m=0;for(b=this.faces.length;m>7)-127;O|=(La&127)<<16|Ba<<8;if(O==0&&C==-127)return 0;return(1-2*(n>>7))*(1+O*Math.pow(2,-23))*Math.pow(2,C)}function k(S,T){var O=t(S,T),Ba=t(S,T+1),La=t(S,T+2);return(t(S,T+3)<<24)+(La<<16)+(Ba<<8)+O}function m(S,T){var O=t(S,T);return(t(S,T+1)<<8)+O}function o(S,T){var O=t(S,T);return O>127?O-256:O}function t(S, T){return S.charCodeAt(T)&255}function p(S){var T,O,Ba;T=k(b,S);O=k(b,S+Q);Ba=k(b,S+qa);S=m(b,S+la);THREE.BinaryLoader.prototype.f3(B,T,O,Ba,S)}function y(S){var T,O,Ba,La,n,C;T=k(b,S);O=k(b,S+Q);Ba=k(b,S+qa);La=m(b,S+la);n=k(b,S+ra);C=k(b,S+ga);S=k(b,S+ea);THREE.BinaryLoader.prototype.f3n(B,R,T,O,Ba,La,n,C,S)}function u(S){var T,O,Ba,La;T=k(b,S);O=k(b,S+e);Ba=k(b,S+oa);La=k(b,S+Da);S=m(b,S+Aa);THREE.BinaryLoader.prototype.f4(B,T,O,Ba,La,S)}function A(S){var T,O,Ba,La,n,C,x,v;T=k(b,S);O=k(b,S+e); Ba=k(b,S+oa);La=k(b,S+Da);n=m(b,S+Aa);C=k(b,S+da);x=k(b,S+fa);v=k(b,S+wa);S=k(b,S+ua);THREE.BinaryLoader.prototype.f4n(B,R,T,O,Ba,La,n,C,x,v,S)}function I(S){var T,O;T=k(b,S);O=k(b,S+pa);S=k(b,S+ca);THREE.BinaryLoader.prototype.uv3(B.faceVertexUvs[0],L[T*2],L[T*2+1],L[O*2],L[O*2+1],L[S*2],L[S*2+1])}function H(S){var T,O,Ba;T=k(b,S);O=k(b,S+ka);Ba=k(b,S+ma);S=k(b,S+Fa);THREE.BinaryLoader.prototype.uv4(B.faceVertexUvs[0],L[T*2],L[T*2+1],L[O*2],L[O*2+1],L[Ba*2],L[Ba*2+1],L[S*2],L[S*2+1])}var B=this, -W=0,D,R=[],L=[],Q,qa,la,ra,ga,ea,e,oa,Da,Aa,da,fa,wa,ua,pa,ca,ka,ma,Fa,ja,ha,Ja,Xa,Za,Ta;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(B,f,h);D={signature:b.substr(W,8),header_bytes:t(b,W+8),vertex_coordinate_bytes:t(b,W+9),normal_coordinate_bytes:t(b,W+10),uv_coordinate_bytes:t(b,W+11),vertex_index_bytes:t(b,W+12),normal_index_bytes:t(b,W+13),uv_index_bytes:t(b,W+14),material_index_bytes:t(b,W+15),nvertices:k(b,W+16),nnormals:k(b,W+16+4),nuvs:k(b,W+16+8),ntri_flat:k(b,W+16+12), -ntri_smooth:k(b,W+16+16),ntri_flat_uv:k(b,W+16+20),ntri_smooth_uv:k(b,W+16+24),nquad_flat:k(b,W+16+28),nquad_smooth:k(b,W+16+32),nquad_flat_uv:k(b,W+16+36),nquad_smooth_uv:k(b,W+16+40)};W+=D.header_bytes;Q=D.vertex_index_bytes;qa=D.vertex_index_bytes*2;la=D.vertex_index_bytes*3;ra=D.vertex_index_bytes*3+D.material_index_bytes;ga=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes;ea=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes*2;e=D.vertex_index_bytes;oa=D.vertex_index_bytes* +U=0,D,R=[],L=[],Q,qa,la,ra,ga,ea,e,oa,Da,Aa,da,fa,wa,ua,pa,ca,ka,ma,Fa,ja,ha,Ja,Xa,Za,Ta;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(B,f,h);D={signature:b.substr(U,8),header_bytes:t(b,U+8),vertex_coordinate_bytes:t(b,U+9),normal_coordinate_bytes:t(b,U+10),uv_coordinate_bytes:t(b,U+11),vertex_index_bytes:t(b,U+12),normal_index_bytes:t(b,U+13),uv_index_bytes:t(b,U+14),material_index_bytes:t(b,U+15),nvertices:k(b,U+16),nnormals:k(b,U+16+4),nuvs:k(b,U+16+8),ntri_flat:k(b,U+16+12), +ntri_smooth:k(b,U+16+16),ntri_flat_uv:k(b,U+16+20),ntri_smooth_uv:k(b,U+16+24),nquad_flat:k(b,U+16+28),nquad_smooth:k(b,U+16+32),nquad_flat_uv:k(b,U+16+36),nquad_smooth_uv:k(b,U+16+40)};U+=D.header_bytes;Q=D.vertex_index_bytes;qa=D.vertex_index_bytes*2;la=D.vertex_index_bytes*3;ra=D.vertex_index_bytes*3+D.material_index_bytes;ga=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes;ea=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes*2;e=D.vertex_index_bytes;oa=D.vertex_index_bytes* 2;Da=D.vertex_index_bytes*3;Aa=D.vertex_index_bytes*4;da=D.vertex_index_bytes*4+D.material_index_bytes;fa=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes;wa=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*2;ua=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*3;pa=D.uv_index_bytes;ca=D.uv_index_bytes*2;ka=D.uv_index_bytes;ma=D.uv_index_bytes*2;Fa=D.uv_index_bytes*3;h=D.vertex_index_bytes*3+D.material_index_bytes;Ta=D.vertex_index_bytes*4+D.material_index_bytes; -ja=D.ntri_flat*h;ha=D.ntri_smooth*(h+D.normal_index_bytes*3);Ja=D.ntri_flat_uv*(h+D.uv_index_bytes*3);Xa=D.ntri_smooth_uv*(h+D.normal_index_bytes*3+D.uv_index_bytes*3);Za=D.nquad_flat*Ta;h=D.nquad_smooth*(Ta+D.normal_index_bytes*4);Ta=D.nquad_flat_uv*(Ta+D.uv_index_bytes*4);W+=function(S){for(var T,O,Ba,La=D.vertex_coordinate_bytes*3,n=S+D.nvertices*La;S1&&(ra=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(Q,ra);object.name=u;object.position.set(D[0],D[1],D[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=W.visible;da.scene.addObject(object);da.objects[u]=object;if(W.meshCollider){var pa=THREE.CollisionUtils.MeshColliderWBox(object);da.scene.collisions.colliders.push(pa)}if(W.castsShadow){pa= -new THREE.ShadowVolume(Q);da.scene.addChild(pa);pa.position=object.position;pa.rotation=object.rotation;pa.scale=object.scale}W.trigger&&W.trigger.toLowerCase()!="none"&&(da.triggers[object.name]={type:W.trigger,object:W})}}else{D=W.position;r=W.rotation;q=W.quaternion;s=W.scale;q=0;object=new THREE.Object3D;object.name=u;object.position.set(D[0],D[1],D[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1], -s[2]);object.visible=W.visible!==undefined?W.visible:!1;da.scene.addObject(object);da.objects[u]=object;da.empties[u]=object}}}function m(pa){return function(ca){da.geometries[pa]=ca;k();e-=1;c.onLoadComplete();t()}}function o(pa){return function(ca){da.geometries[pa]=ca}}function t(){c.callbackProgress({totalModels:Da,totalTextures:Aa,loadedModels:Da-e,loadedTextures:Aa-oa},da);c.onLoadProgress();e==0&&oa==0&&d(da)}var p,y,u,A,I,H,B,W,D,R,L,Q,qa,la,ra,ga,ea,e,oa,Da,Aa,da;ga=h.data;h=new THREE.BinaryLoader; -ea=new THREE.JSONLoader;oa=e=0;da={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};var fa=!1;for(u in ga.objects){W=ga.objects[u];if(W.meshCollider){fa=!0;break}}if(fa)da.scene.collisions=new THREE.CollisionSystem;if(ga.transform){fa=ga.transform.position;R=ga.transform.rotation;var wa=ga.transform.scale;fa&&da.scene.position.set(fa[0],fa[1],fa[2]);R&&da.scene.rotation.set(R[0],R[1],R[2]);wa&&da.scene.scale.set(wa[0],wa[1], -wa[2]);(fa||R||wa)&&da.scene.updateMatrix()}fa=function(){oa-=1;t();c.onLoadComplete()};for(I in ga.cameras){R=ga.cameras[I];if(R.type=="perspective")qa=new THREE.Camera(R.fov,R.aspect,R.near,R.far);else if(R.type=="ortho"){qa=new THREE.Camera;qa.projectionMatrix=THREE.Matrix4.makeOrtho(R.left,R.right,R.top,R.bottom,R.near,R.far)}D=R.position;R=R.target;qa.position.set(D[0],D[1],D[2]);qa.target.position.set(R[0],R[1],R[2]);da.cameras[I]=qa}for(A in ga.lights){I=ga.lights[A];qa=I.color!==undefined? -I.color:16777215;R=I.intensity!==undefined?I.intensity:1;if(I.type=="directional"){D=I.direction;light=new THREE.DirectionalLight(qa,R);light.position.set(D[0],D[1],D[2]);light.position.normalize()}else if(I.type=="point"){D=I.position;light=new THREE.PointLight(qa,R);light.position.set(D[0],D[1],D[2])}da.scene.addLight(light);da.lights[A]=light}for(H in ga.fogs){A=ga.fogs[H];if(A.type=="linear")la=new THREE.Fog(0,A.near,A.far);else A.type=="exp2"&&(la=new THREE.FogExp2(0,A.density));R=A.color;la.color.setRGB(R[0], -R[1],R[2]);da.fogs[H]=la}if(da.cameras&&ga.defaults.camera)da.currentCamera=da.cameras[ga.defaults.camera];if(da.fogs&&ga.defaults.fog)da.scene.fog=da.fogs[ga.defaults.fog];R=ga.defaults.bgcolor;da.bgColor=new THREE.Color;da.bgColor.setRGB(R[0],R[1],R[2]);da.bgColorAlpha=ga.defaults.bgalpha;for(p in ga.geometries){H=ga.geometries[p];if(H.type=="bin_mesh"||H.type=="ascii_mesh"){e+=1;c.onLoadStart()}}Da=e;for(p in ga.geometries){H=ga.geometries[p];if(H.type=="cube"){Q=new THREE.Cube(H.width,H.height, -H.depth,H.segmentsWidth,H.segmentsHeight,H.segmentsDepth,null,H.flipped,H.sides);da.geometries[p]=Q}else if(H.type=="plane"){Q=new THREE.Plane(H.width,H.height,H.segmentsWidth,H.segmentsHeight);da.geometries[p]=Q}else if(H.type=="sphere"){Q=new THREE.Sphere(H.radius,H.segmentsWidth,H.segmentsHeight);da.geometries[p]=Q}else if(H.type=="cylinder"){Q=new THREE.Cylinder(H.numSegs,H.topRad,H.botRad,H.height,H.topOffset,H.botOffset);da.geometries[p]=Q}else if(H.type=="torus"){Q=new THREE.Torus(H.radius, -H.tube,H.segmentsR,H.segmentsT);da.geometries[p]=Q}else if(H.type=="icosahedron"){Q=new THREE.Icosahedron(H.subdivisions);da.geometries[p]=Q}else if(H.type=="bin_mesh")h.load({model:j(H.url,ga.urlBaseType),callback:m(p)});else if(H.type=="ascii_mesh")ea.load({model:j(H.url,ga.urlBaseType),callback:m(p)});else if(H.type=="embedded_mesh")(H=ga.embeds[H.id])&&ea.createModel(H,o(p),"")}for(B in ga.textures){p=ga.textures[B];if(p.url instanceof Array){oa+=p.url.length;for(h=0;h1&&(ra=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(Q,ra);object.name=u;object.position.set(D[0],D[1],D[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=U.visible;da.scene.addObject(object);da.objects[u]=object;if(U.meshCollider){var pa=THREE.CollisionUtils.MeshColliderWBox(object);da.scene.collisions.colliders.push(pa)}if(U.castsShadow){pa= +new THREE.ShadowVolume(Q);da.scene.addChild(pa);pa.position=object.position;pa.rotation=object.rotation;pa.scale=object.scale}if(U.trigger&&U.trigger.toLowerCase()!="none"){pa={type:U.trigger,object:U};da.triggers[object.name]=pa}}}else{D=U.position;r=U.rotation;q=U.quaternion;s=U.scale;q=0;object=new THREE.Object3D;object.name=u;object.position.set(D[0],D[1],D[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0], +s[1],s[2]);object.visible=U.visible!==undefined?U.visible:!1;da.scene.addObject(object);da.objects[u]=object;da.empties[u]=object;if(U.trigger&&U.trigger.toLowerCase()!="none"){pa={type:U.trigger,object:U};da.triggers[object.name]=pa}}}}function m(pa){return function(ca){da.geometries[pa]=ca;k();e-=1;c.onLoadComplete();t()}}function o(pa){return function(ca){da.geometries[pa]=ca}}function t(){c.callbackProgress({totalModels:Da,totalTextures:Aa,loadedModels:Da-e,loadedTextures:Aa-oa},da);c.onLoadProgress(); +e==0&&oa==0&&d(da)}var p,y,u,A,I,H,B,U,D,R,L,Q,qa,la,ra,ga,ea,e,oa,Da,Aa,da;ga=h.data;h=new THREE.BinaryLoader;ea=new THREE.JSONLoader;oa=e=0;da={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};var fa=!1;for(u in ga.objects){U=ga.objects[u];if(U.meshCollider){fa=!0;break}}if(fa)da.scene.collisions=new THREE.CollisionSystem;if(ga.transform){fa=ga.transform.position;R=ga.transform.rotation;var wa=ga.transform.scale;fa&&da.scene.position.set(fa[0], +fa[1],fa[2]);R&&da.scene.rotation.set(R[0],R[1],R[2]);wa&&da.scene.scale.set(wa[0],wa[1],wa[2]);(fa||R||wa)&&da.scene.updateMatrix()}fa=function(){oa-=1;t();c.onLoadComplete()};for(I in ga.cameras){R=ga.cameras[I];if(R.type=="perspective")qa=new THREE.Camera(R.fov,R.aspect,R.near,R.far);else if(R.type=="ortho"){qa=new THREE.Camera;qa.projectionMatrix=THREE.Matrix4.makeOrtho(R.left,R.right,R.top,R.bottom,R.near,R.far)}D=R.position;R=R.target;qa.position.set(D[0],D[1],D[2]);qa.target.position.set(R[0], +R[1],R[2]);da.cameras[I]=qa}for(A in ga.lights){I=ga.lights[A];qa=I.color!==undefined?I.color:16777215;R=I.intensity!==undefined?I.intensity:1;if(I.type=="directional"){D=I.direction;light=new THREE.DirectionalLight(qa,R);light.position.set(D[0],D[1],D[2]);light.position.normalize()}else if(I.type=="point"){D=I.position;light=new THREE.PointLight(qa,R);light.position.set(D[0],D[1],D[2])}da.scene.addLight(light);da.lights[A]=light}for(H in ga.fogs){A=ga.fogs[H];if(A.type=="linear")la=new THREE.Fog(0, +A.near,A.far);else A.type=="exp2"&&(la=new THREE.FogExp2(0,A.density));R=A.color;la.color.setRGB(R[0],R[1],R[2]);da.fogs[H]=la}if(da.cameras&&ga.defaults.camera)da.currentCamera=da.cameras[ga.defaults.camera];if(da.fogs&&ga.defaults.fog)da.scene.fog=da.fogs[ga.defaults.fog];R=ga.defaults.bgcolor;da.bgColor=new THREE.Color;da.bgColor.setRGB(R[0],R[1],R[2]);da.bgColorAlpha=ga.defaults.bgalpha;for(p in ga.geometries){H=ga.geometries[p];if(H.type=="bin_mesh"||H.type=="ascii_mesh"){e+=1;c.onLoadStart()}}Da= +e;for(p in ga.geometries){H=ga.geometries[p];if(H.type=="cube"){Q=new THREE.Cube(H.width,H.height,H.depth,H.segmentsWidth,H.segmentsHeight,H.segmentsDepth,null,H.flipped,H.sides);da.geometries[p]=Q}else if(H.type=="plane"){Q=new THREE.Plane(H.width,H.height,H.segmentsWidth,H.segmentsHeight);da.geometries[p]=Q}else if(H.type=="sphere"){Q=new THREE.Sphere(H.radius,H.segmentsWidth,H.segmentsHeight);da.geometries[p]=Q}else if(H.type=="cylinder"){Q=new THREE.Cylinder(H.numSegs,H.topRad,H.botRad,H.height, +H.topOffset,H.botOffset);da.geometries[p]=Q}else if(H.type=="torus"){Q=new THREE.Torus(H.radius,H.tube,H.segmentsR,H.segmentsT);da.geometries[p]=Q}else if(H.type=="icosahedron"){Q=new THREE.Icosahedron(H.subdivisions);da.geometries[p]=Q}else if(H.type=="bin_mesh")h.load({model:j(H.url,ga.urlBaseType),callback:m(p)});else if(H.type=="ascii_mesh")ea.load({model:j(H.url,ga.urlBaseType),callback:m(p)});else if(H.type=="embedded_mesh")(H=ga.embeds[H.id])&&ea.createModel(H,o(p),"")}for(B in ga.textures){p= +ga.textures[B];if(p.url instanceof Array){oa+=p.url.length;for(h=0;h=this.maxCount-3&&k(this)};this.begin=function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(c){if(this.count!=0){for(var f=this.count*3;fthis.size-1&&(m=this.size-1);var y=Math.floor(o-k);y<1&&(y=1);o=Math.floor(o+k);o>this.size-1&& -(o=this.size-1);var u=Math.floor(t-k);u<1&&(u=1);k=Math.floor(t+k);k>this.size-1&&(k=this.size-1);for(var A,I,H,B,W,D;p0&&(this.field[H+A]+=B)}}}};this.addPlaneX=function(c,f){var g,h,j,k,m,o=this.size,t=this.yd,p=this.zd,y=this.field,u=o*Math.sqrt(c/f);u>o&&(u=o);for(g=0;g0)for(h=0;hthis.size-1&&(k=this.size-1);for(var A,I,H,B,U,D;p0&&(this.field[H+A]+=B)}}}};this.addPlaneX=function(c,f){var g,h,j,k,m,o=this.size,t=this.yd,p=this.zd,y=this.field,u=o*Math.sqrt(c/f);u>o&&(u=o);for(g=0;g0)for(h=0;ht&&(A=t);for(h=0;h0){m=h*p;for(g=0;gsize&&(dist=size);for(j=0;j0){m=zd*j;for(h=0;h=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*h)/f;d=Math.sin(d*h)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; +THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*h)/f;d=Math.sin(d*h)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; THREE.Face3=function(a,b,c,d,e,h){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,d,e,h,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)}; THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; diff --git a/build/custom/ThreeDOM.js b/build/custom/ThreeDOM.js index fc34bed2..379e3435 100644 --- a/build/custom/ThreeDOM.js +++ b/build/custom/ThreeDOM.js @@ -50,7 +50,7 @@ THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;thi a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this}, multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,h=a.x,f=a.y,j=a.z;a=a.w;this.x=b*a+e*h+c*j-d*f;this.y=c*a+e*f+d*h-b*j;this.z=d*a+e*j+b*f-c*h;this.w=e*a-b*h-c*f-d*j;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,h=this.x,f=this.y,j=this.z,g=this.w,i=g*c+f*e-j*d,l= g*d+j*c-h*e,k=g*e+h*d-f*c;c=-h*c-f*d-j*e;b.x=i*g+c*-h+l*-j-k*-f;b.y=l*g+c*-f+k*-h-i*-j;b.z=k*g+c*-j+i*-f-l*-h;return b}}; -THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*h)/f;d=Math.sin(d*h)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; +THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*h)/f;d=Math.sin(d*h)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; THREE.Face3=function(a,b,c,d,e,h){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,d,e,h,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)}; THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Camera=function(a,b,c,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=c||0.1;this.far=d||2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera; diff --git a/build/custom/ThreeExtras.js b/build/custom/ThreeExtras.js index 6acbd0f6..4c7bfd14 100644 --- a/build/custom/ThreeExtras.js +++ b/build/custom/ThreeExtras.js @@ -35,7 +35,7 @@ value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.00195 film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time * 1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor = vec4( cResult, cTextureScreen.a );\n}"}, screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}", fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var c,b,e,f,d=2*Math.ceil(a*3)+1;d>25&&(d=25);f=(d-1)*0.5;b=Array(d);for(c=e=0;c=0?p:p+f;p=this.verticalAngleMap.srcRange;n=this.verticalAngleMap.dstRange; this.phi=(this.phi-p[0])*(n[1]-n[0])/(p[1]-p[0])+n[0];p=this.horizontalAngleMap.srcRange;n=this.horizontalAngleMap.dstRange;this.theta=(this.theta-p[0])*(n[1]-n[0])/(p[1]-p[0])+n[0];p=this.target.position;p.x=100*Math.sin(this.phi)*Math.cos(this.theta);p.y=100*Math.cos(this.phi);p.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,l,k,m)};this.onMouseMove=function(l){this.mouseX=l.clientX-this.windowHalfX;this.mouseY=l.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints); this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){a=new THREE.MeshLambertMaterial({color:30719});var g=new THREE.MeshLambertMaterial({color:65280}),h=new THREE.Cube(10,10,20),j=new THREE.Cube(2,2,10);this.animationParent=new THREE.Mesh(h,a);a=new THREE.Mesh(j,g);a.position.set(0,10,0);this.animation=c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else{this.animation= c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&e(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(l,k){return function(){k.apply(l,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; -THREE.FlyCamera=function(a){function c(b,e){return function(){e.apply(b,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.005;this.dragToLook=!1;this.autoForward=!1;this.domElement=document;if(a){if(a.movementSpeed!==undefined)this.movementSpeed=a.movementSpeed;if(a.rollSpeed!==undefined)this.rollSpeed=a.rollSpeed;if(a.dragToLook!==undefined)this.dragToLook=a.dragToLook;if(a.autoForward!==undefined)this.autoForward= +THREE.FlyCamera=function(a){function c(b,e){return function(){e.apply(b,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.0050;this.dragToLook=!1;this.autoForward=!1;this.domElement=document;if(a){if(a.movementSpeed!==undefined)this.movementSpeed=a.movementSpeed;if(a.rollSpeed!==undefined)this.rollSpeed=a.rollSpeed;if(a.dragToLook!==undefined)this.dragToLook=a.dragToLook;if(a.autoForward!==undefined)this.autoForward= a.autoForward;if(a.domElement!==undefined)this.domElement=a.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=-1;this.tdiff=0;this.handleEvent=function(b){if(typeof this[b.type]=="function")this[b.type](b)};this.keydown=function(b){if(!b.altKey){switch(b.keyCode){case 16:this.movementSpeedMultiplier= 0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}}; this.keyup=function(b){switch(b.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break; @@ -72,7 +72,7 @@ this.matrix.n23*u;this.position.z-=this.matrix.n33*u};this.rotateHorizontally=fu function(u){n=(u.clientX-A)/window.innerWidth;v=(u.clientY-w)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(u){u.preventDefault();u.stopPropagation();switch(u.button){case 0:k=1;break;case 2:k=-1}},!1);this.domElement.addEventListener("mouseup",function(u){u.preventDefault();u.stopPropagation();switch(u.button){case 0:k=0;break;case 2:k=0}},!1);this.domElement.addEventListener("keydown",function(u){switch(u.keyCode){case 38:case 87:k=1;break;case 37:case 65:m=-1;break; case 40:case 83:k=-1;break;case 39:case 68:m=1;break;case 81:j=!0;l=1;break;case 69:j=!0;l=-1;break;case 82:p=1;break;case 70:p=-1}},!1);this.domElement.addEventListener("keyup",function(u){switch(u.keyCode){case 38:case 87:k=0;break;case 37:case 65:m=0;break;case 40:case 83:k=0;break;case 39:case 68:m=0;break;case 81:j=!1;break;case 69:j=!1;break;case 82:p=0;break;case 70:p=0}},!1)};THREE.RollCamera.prototype=new THREE.Camera;THREE.RollCamera.prototype.constructor=THREE.RollCamera; THREE.RollCamera.prototype.supr=THREE.Camera.prototype; -THREE.Cube=function(a,c,b,e,f,d,g,h,j){function l(w,u,y,o,z,B,I,K){var J,G,D=e||1,L=f||1,R=z/2,O=B/2,S=k.vertices.length;if(w=="x"&&u=="y"||w=="y"&&u=="x")J="z";else if(w=="x"&&u=="z"||w=="z"&&u=="x"){J="y";L=d||1}else if(w=="z"&&u=="y"||w=="y"&&u=="z"){J="x";D=d||1}var P=D+1,F=L+1;z/=D;var M=B/L;for(G=0;G>7)-127;C|=(H&127)<<16|E<<8;if(C==0&&V==-127)return 0;return(1-2*(T>>7))*(1+C*Math.pow(2,-23))*Math.pow(2,V)}function h(t,x){var C=k(t,x),E=k(t,x+1),H=k(t,x+2);return(k(t,x+3)<<24)+(H<<16)+(E<<8)+C}function j(t,x){var C=k(t,x);return(k(t,x+1)<<8)+C}function l(t,x){var C=k(t,x);return C>127?C-256:C}function k(t, x){return t.charCodeAt(x)&255}function m(t){var x,C,E;x=h(a,t);C=h(a,t+I);E=h(a,t+K);t=j(a,t+J);THREE.BinaryLoader.prototype.f3(u,x,C,E,t)}function p(t){var x,C,E,H,T,V;x=h(a,t);C=h(a,t+I);E=h(a,t+K);H=j(a,t+J);T=h(a,t+G);V=h(a,t+D);t=h(a,t+L);THREE.BinaryLoader.prototype.f3n(u,z,x,C,E,H,T,V,t)}function n(t){var x,C,E,H;x=h(a,t);C=h(a,t+R);E=h(a,t+O);H=h(a,t+S);t=j(a,t+P);THREE.BinaryLoader.prototype.f4(u,x,C,E,H,t)}function v(t){var x,C,E,H,T,V,ca,da;x=h(a,t);C=h(a,t+R);E=h(a,t+O);H=h(a,t+S);T=j(a, -t+P);V=h(a,t+F);ca=h(a,t+M);da=h(a,t+Q);t=h(a,t+U);THREE.BinaryLoader.prototype.f4n(u,z,x,C,E,H,T,V,ca,da,t)}function A(t){var x,C;x=h(a,t);C=h(a,t+N);t=h(a,t+W);THREE.BinaryLoader.prototype.uv3(u.faceVertexUvs[0],B[x*2],B[x*2+1],B[C*2],B[C*2+1],B[t*2],B[t*2+1])}function w(t){var x,C,E;x=h(a,t);C=h(a,t+ea);E=h(a,t+fa);t=h(a,t+ga);THREE.BinaryLoader.prototype.uv4(u.faceVertexUvs[0],B[x*2],B[x*2+1],B[C*2],B[C*2+1],B[E*2],B[E*2+1],B[t*2],B[t*2+1])}var u=this,y=0,o,z=[],B=[],I,K,J,G,D,L,R,O,S,P,F,M,Q, -U,N,W,ea,fa,ga,Y,Z,$,aa,ba,X;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(u,e,d);o={signature:a.substr(y,8),header_bytes:k(a,y+8),vertex_coordinate_bytes:k(a,y+9),normal_coordinate_bytes:k(a,y+10),uv_coordinate_bytes:k(a,y+11),vertex_index_bytes:k(a,y+12),normal_index_bytes:k(a,y+13),uv_index_bytes:k(a,y+14),material_index_bytes:k(a,y+15),nvertices:h(a,y+16),nnormals:h(a,y+16+4),nuvs:h(a,y+16+8),ntri_flat:h(a,y+16+12),ntri_smooth:h(a,y+16+16),ntri_flat_uv:h(a,y+16+20),ntri_smooth_uv:h(a, +t+P);V=h(a,t+F);ca=h(a,t+N);da=h(a,t+Q);t=h(a,t+U);THREE.BinaryLoader.prototype.f4n(u,z,x,C,E,H,T,V,ca,da,t)}function A(t){var x,C;x=h(a,t);C=h(a,t+M);t=h(a,t+W);THREE.BinaryLoader.prototype.uv3(u.faceVertexUvs[0],B[x*2],B[x*2+1],B[C*2],B[C*2+1],B[t*2],B[t*2+1])}function w(t){var x,C,E;x=h(a,t);C=h(a,t+ea);E=h(a,t+fa);t=h(a,t+ga);THREE.BinaryLoader.prototype.uv4(u.faceVertexUvs[0],B[x*2],B[x*2+1],B[C*2],B[C*2+1],B[E*2],B[E*2+1],B[t*2],B[t*2+1])}var u=this,y=0,o,z=[],B=[],I,K,J,G,D,L,R,O,S,P,F,N,Q, +U,M,W,ea,fa,ga,Y,Z,$,aa,ba,X;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(u,e,d);o={signature:a.substr(y,8),header_bytes:k(a,y+8),vertex_coordinate_bytes:k(a,y+9),normal_coordinate_bytes:k(a,y+10),uv_coordinate_bytes:k(a,y+11),vertex_index_bytes:k(a,y+12),normal_index_bytes:k(a,y+13),uv_index_bytes:k(a,y+14),material_index_bytes:k(a,y+15),nvertices:h(a,y+16),nnormals:h(a,y+16+4),nuvs:h(a,y+16+8),ntri_flat:h(a,y+16+12),ntri_smooth:h(a,y+16+16),ntri_flat_uv:h(a,y+16+20),ntri_smooth_uv:h(a, y+16+24),nquad_flat:h(a,y+16+28),nquad_smooth:h(a,y+16+32),nquad_flat_uv:h(a,y+16+36),nquad_smooth_uv:h(a,y+16+40)};y+=o.header_bytes;I=o.vertex_index_bytes;K=o.vertex_index_bytes*2;J=o.vertex_index_bytes*3;G=o.vertex_index_bytes*3+o.material_index_bytes;D=o.vertex_index_bytes*3+o.material_index_bytes+o.normal_index_bytes;L=o.vertex_index_bytes*3+o.material_index_bytes+o.normal_index_bytes*2;R=o.vertex_index_bytes;O=o.vertex_index_bytes*2;S=o.vertex_index_bytes*3;P=o.vertex_index_bytes*4;F=o.vertex_index_bytes* -4+o.material_index_bytes;M=o.vertex_index_bytes*4+o.material_index_bytes+o.normal_index_bytes;Q=o.vertex_index_bytes*4+o.material_index_bytes+o.normal_index_bytes*2;U=o.vertex_index_bytes*4+o.material_index_bytes+o.normal_index_bytes*3;N=o.uv_index_bytes;W=o.uv_index_bytes*2;ea=o.uv_index_bytes;fa=o.uv_index_bytes*2;ga=o.uv_index_bytes*3;d=o.vertex_index_bytes*3+o.material_index_bytes;X=o.vertex_index_bytes*4+o.material_index_bytes;Y=o.ntri_flat*d;Z=o.ntri_smooth*(d+o.normal_index_bytes*3);$=o.ntri_flat_uv* +4+o.material_index_bytes;N=o.vertex_index_bytes*4+o.material_index_bytes+o.normal_index_bytes;Q=o.vertex_index_bytes*4+o.material_index_bytes+o.normal_index_bytes*2;U=o.vertex_index_bytes*4+o.material_index_bytes+o.normal_index_bytes*3;M=o.uv_index_bytes;W=o.uv_index_bytes*2;ea=o.uv_index_bytes;fa=o.uv_index_bytes*2;ga=o.uv_index_bytes*3;d=o.vertex_index_bytes*3+o.material_index_bytes;X=o.vertex_index_bytes*4+o.material_index_bytes;Y=o.ntri_flat*d;Z=o.ntri_smooth*(d+o.normal_index_bytes*3);$=o.ntri_flat_uv* (d+o.uv_index_bytes*3);aa=o.ntri_smooth_uv*(d+o.normal_index_bytes*3+o.uv_index_bytes*3);ba=o.nquad_flat*X;d=o.nquad_smooth*(X+o.normal_index_bytes*4);X=o.nquad_flat_uv*(X+o.uv_index_bytes*4);y+=function(t){for(var x,C,E,H=o.vertex_coordinate_bytes*3,T=t+o.nvertices*H;t1&&(G=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(I,G);object.name=n;object.position.set(o[0],o[1],o[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=y.visible;F.scene.addObject(object);F.objects[n]=object;if(y.meshCollider){var N=THREE.CollisionUtils.MeshColliderWBox(object);F.scene.collisions.colliders.push(N)}if(y.castsShadow){N=new THREE.ShadowVolume(I);F.scene.addChild(N); -N.position=object.position;N.rotation=object.rotation;N.scale=object.scale}y.trigger&&y.trigger.toLowerCase()!="none"&&(F.triggers[object.name]={type:y.trigger,object:y})}}else{o=y.position;r=y.rotation;q=y.quaternion;s=y.scale;q=0;object=new THREE.Object3D;object.name=n;object.position.set(o[0],o[1],o[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=y.visible!==undefined?y.visible: -!1;F.scene.addObject(object);F.objects[n]=object;F.empties[n]=object}}}function j(N){return function(W){F.geometries[N]=W;h();R-=1;b.onLoadComplete();k()}}function l(N){return function(W){F.geometries[N]=W}}function k(){b.callbackProgress({totalModels:S,totalTextures:P,loadedModels:S-R,loadedTextures:P-O},F);b.onLoadProgress();R==0&&O==0&&c(F)}var m,p,n,v,A,w,u,y,o,z,B,I,K,J,G,D,L,R,O,S,P,F;D=d.data;d=new THREE.BinaryLoader;L=new THREE.JSONLoader;O=R=0;F={scene:new THREE.Scene,geometries:{},materials:{}, -textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};var M=!1;for(n in D.objects){y=D.objects[n];if(y.meshCollider){M=!0;break}}if(M)F.scene.collisions=new THREE.CollisionSystem;if(D.transform){M=D.transform.position;z=D.transform.rotation;var Q=D.transform.scale;M&&F.scene.position.set(M[0],M[1],M[2]);z&&F.scene.rotation.set(z[0],z[1],z[2]);Q&&F.scene.scale.set(Q[0],Q[1],Q[2]);(M||z||Q)&&F.scene.updateMatrix()}M=function(){O-=1;k();b.onLoadComplete()};for(A in D.cameras){z= -D.cameras[A];if(z.type=="perspective")K=new THREE.Camera(z.fov,z.aspect,z.near,z.far);else if(z.type=="ortho"){K=new THREE.Camera;K.projectionMatrix=THREE.Matrix4.makeOrtho(z.left,z.right,z.top,z.bottom,z.near,z.far)}o=z.position;z=z.target;K.position.set(o[0],o[1],o[2]);K.target.position.set(z[0],z[1],z[2]);F.cameras[A]=K}for(v in D.lights){A=D.lights[v];K=A.color!==undefined?A.color:16777215;z=A.intensity!==undefined?A.intensity:1;if(A.type=="directional"){o=A.direction;light=new THREE.DirectionalLight(K, -z);light.position.set(o[0],o[1],o[2]);light.position.normalize()}else if(A.type=="point"){o=A.position;light=new THREE.PointLight(K,z);light.position.set(o[0],o[1],o[2])}F.scene.addLight(light);F.lights[v]=light}for(w in D.fogs){v=D.fogs[w];if(v.type=="linear")J=new THREE.Fog(0,v.near,v.far);else v.type=="exp2"&&(J=new THREE.FogExp2(0,v.density));z=v.color;J.color.setRGB(z[0],z[1],z[2]);F.fogs[w]=J}if(F.cameras&&D.defaults.camera)F.currentCamera=F.cameras[D.defaults.camera];if(F.fogs&&D.defaults.fog)F.scene.fog= -F.fogs[D.defaults.fog];z=D.defaults.bgcolor;F.bgColor=new THREE.Color;F.bgColor.setRGB(z[0],z[1],z[2]);F.bgColorAlpha=D.defaults.bgalpha;for(m in D.geometries){w=D.geometries[m];if(w.type=="bin_mesh"||w.type=="ascii_mesh"){R+=1;b.onLoadStart()}}S=R;for(m in D.geometries){w=D.geometries[m];if(w.type=="cube"){I=new THREE.Cube(w.width,w.height,w.depth,w.segmentsWidth,w.segmentsHeight,w.segmentsDepth,null,w.flipped,w.sides);F.geometries[m]=I}else if(w.type=="plane"){I=new THREE.Plane(w.width,w.height, -w.segmentsWidth,w.segmentsHeight);F.geometries[m]=I}else if(w.type=="sphere"){I=new THREE.Sphere(w.radius,w.segmentsWidth,w.segmentsHeight);F.geometries[m]=I}else if(w.type=="cylinder"){I=new THREE.Cylinder(w.numSegs,w.topRad,w.botRad,w.height,w.topOffset,w.botOffset);F.geometries[m]=I}else if(w.type=="torus"){I=new THREE.Torus(w.radius,w.tube,w.segmentsR,w.segmentsT);F.geometries[m]=I}else if(w.type=="icosahedron"){I=new THREE.Icosahedron(w.subdivisions);F.geometries[m]=I}else if(w.type=="bin_mesh")d.load({model:g(w.url, -D.urlBaseType),callback:j(m)});else if(w.type=="ascii_mesh")L.load({model:g(w.url,D.urlBaseType),callback:j(m)});else if(w.type=="embedded_mesh")(w=D.embeds[w.id])&&L.createModel(w,l(m),"")}for(u in D.textures){m=D.textures[u];if(m.url instanceof Array){O+=m.url.length;for(d=0;d1&&(G=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(I,G);object.name=n;object.position.set(o[0],o[1],o[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=y.visible;F.scene.addObject(object);F.objects[n]=object;if(y.meshCollider){var M=THREE.CollisionUtils.MeshColliderWBox(object);F.scene.collisions.colliders.push(M)}if(y.castsShadow){M=new THREE.ShadowVolume(I);F.scene.addChild(M); +M.position=object.position;M.rotation=object.rotation;M.scale=object.scale}if(y.trigger&&y.trigger.toLowerCase()!="none"){M={type:y.trigger,object:y};F.triggers[object.name]=M}}}else{o=y.position;r=y.rotation;q=y.quaternion;s=y.scale;q=0;object=new THREE.Object3D;object.name=n;object.position.set(o[0],o[1],o[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=y.visible!==undefined?y.visible: +!1;F.scene.addObject(object);F.objects[n]=object;F.empties[n]=object;if(y.trigger&&y.trigger.toLowerCase()!="none"){M={type:y.trigger,object:y};F.triggers[object.name]=M}}}}function j(M){return function(W){F.geometries[M]=W;h();R-=1;b.onLoadComplete();k()}}function l(M){return function(W){F.geometries[M]=W}}function k(){b.callbackProgress({totalModels:S,totalTextures:P,loadedModels:S-R,loadedTextures:P-O},F);b.onLoadProgress();R==0&&O==0&&c(F)}var m,p,n,v,A,w,u,y,o,z,B,I,K,J,G,D,L,R,O,S,P,F;D=d.data; +d=new THREE.BinaryLoader;L=new THREE.JSONLoader;O=R=0;F={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};var N=!1;for(n in D.objects){y=D.objects[n];if(y.meshCollider){N=!0;break}}if(N)F.scene.collisions=new THREE.CollisionSystem;if(D.transform){N=D.transform.position;z=D.transform.rotation;var Q=D.transform.scale;N&&F.scene.position.set(N[0],N[1],N[2]);z&&F.scene.rotation.set(z[0],z[1],z[2]);Q&&F.scene.scale.set(Q[0],Q[1], +Q[2]);(N||z||Q)&&F.scene.updateMatrix()}N=function(){O-=1;k();b.onLoadComplete()};for(A in D.cameras){z=D.cameras[A];if(z.type=="perspective")K=new THREE.Camera(z.fov,z.aspect,z.near,z.far);else if(z.type=="ortho"){K=new THREE.Camera;K.projectionMatrix=THREE.Matrix4.makeOrtho(z.left,z.right,z.top,z.bottom,z.near,z.far)}o=z.position;z=z.target;K.position.set(o[0],o[1],o[2]);K.target.position.set(z[0],z[1],z[2]);F.cameras[A]=K}for(v in D.lights){A=D.lights[v];K=A.color!==undefined?A.color:16777215; +z=A.intensity!==undefined?A.intensity:1;if(A.type=="directional"){o=A.direction;light=new THREE.DirectionalLight(K,z);light.position.set(o[0],o[1],o[2]);light.position.normalize()}else if(A.type=="point"){o=A.position;light=new THREE.PointLight(K,z);light.position.set(o[0],o[1],o[2])}F.scene.addLight(light);F.lights[v]=light}for(w in D.fogs){v=D.fogs[w];if(v.type=="linear")J=new THREE.Fog(0,v.near,v.far);else v.type=="exp2"&&(J=new THREE.FogExp2(0,v.density));z=v.color;J.color.setRGB(z[0],z[1],z[2]); +F.fogs[w]=J}if(F.cameras&&D.defaults.camera)F.currentCamera=F.cameras[D.defaults.camera];if(F.fogs&&D.defaults.fog)F.scene.fog=F.fogs[D.defaults.fog];z=D.defaults.bgcolor;F.bgColor=new THREE.Color;F.bgColor.setRGB(z[0],z[1],z[2]);F.bgColorAlpha=D.defaults.bgalpha;for(m in D.geometries){w=D.geometries[m];if(w.type=="bin_mesh"||w.type=="ascii_mesh"){R+=1;b.onLoadStart()}}S=R;for(m in D.geometries){w=D.geometries[m];if(w.type=="cube"){I=new THREE.Cube(w.width,w.height,w.depth,w.segmentsWidth,w.segmentsHeight, +w.segmentsDepth,null,w.flipped,w.sides);F.geometries[m]=I}else if(w.type=="plane"){I=new THREE.Plane(w.width,w.height,w.segmentsWidth,w.segmentsHeight);F.geometries[m]=I}else if(w.type=="sphere"){I=new THREE.Sphere(w.radius,w.segmentsWidth,w.segmentsHeight);F.geometries[m]=I}else if(w.type=="cylinder"){I=new THREE.Cylinder(w.numSegs,w.topRad,w.botRad,w.height,w.topOffset,w.botOffset);F.geometries[m]=I}else if(w.type=="torus"){I=new THREE.Torus(w.radius,w.tube,w.segmentsR,w.segmentsT);F.geometries[m]= +I}else if(w.type=="icosahedron"){I=new THREE.Icosahedron(w.subdivisions);F.geometries[m]=I}else if(w.type=="bin_mesh")d.load({model:g(w.url,D.urlBaseType),callback:j(m)});else if(w.type=="ascii_mesh")L.load({model:g(w.url,D.urlBaseType),callback:j(m)});else if(w.type=="embedded_mesh")(w=D.embeds[w.id])&&L.createModel(w,l(m),"")}for(u in D.textures){m=D.textures[u];if(m.url instanceof Array){O+=m.url.length;for(d=0;d=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*h)/f;d=Math.sin(d*h)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; +THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*h)/f;d=Math.sin(d*h)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; THREE.Face3=function(a,b,c,d,e,h){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,d,e,h,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)}; THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; diff --git a/build/custom/ThreeWebGL.js b/build/custom/ThreeWebGL.js index 5c2c2c94..e1bab5e5 100644 --- a/build/custom/ThreeWebGL.js +++ b/build/custom/ThreeWebGL.js @@ -50,7 +50,7 @@ THREE.Quaternion.prototype={set:function(b,d,e,g){this.x=b;this.y=d;this.z=e;thi b.y*g;this.z=b.z*g;this.w=Math.cos(e);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(b==0)this.w=this.z=this.y=this.x=0;else{b=1/b;this.x*=b;this.y*=b;this.z*=b;this.w*=b}return this}, multiplySelf:function(b){var d=this.x,e=this.y,g=this.z,h=this.w,o=b.x,n=b.y,q=b.z;b=b.w;this.x=d*b+h*o+e*q-g*n;this.y=e*b+h*n+g*o-d*q;this.z=g*b+h*q+d*n-e*o;this.w=h*b-d*o-e*n-g*q;return this},multiply:function(b,d){this.x=b.x*d.w+b.y*d.z-b.z*d.y+b.w*d.x;this.y=-b.x*d.z+b.y*d.w+b.z*d.x+b.w*d.y;this.z=b.x*d.y-b.y*d.x+b.z*d.w+b.w*d.z;this.w=-b.x*d.x-b.y*d.y-b.z*d.z+b.w*d.w;return this},multiplyVector3:function(b,d){d||(d=b);var e=b.x,g=b.y,h=b.z,o=this.x,n=this.y,q=this.z,r=this.w,v=r*e+n*h-q*g,E= r*g+q*e-o*h,F=r*h+o*g-n*e;e=-o*e-n*g-q*h;d.x=v*r+e*-o+E*-q-F*-n;d.y=E*r+e*-n+F*-o-v*-q;d.z=F*r+e*-q+v*-n-E*-o;return d}}; -THREE.Quaternion.slerp=function(b,d,e,g){var h=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(h)>=1){e.w=b.w;e.x=b.x;e.y=b.y;e.z=b.z;return e}var o=Math.acos(h),n=Math.sqrt(1-h*h);if(Math.abs(n)<0.001){e.w=0.5*(b.w+d.w);e.x=0.5*(b.x+d.x);e.y=0.5*(b.y+d.y);e.z=0.5*(b.z+d.z);return e}h=Math.sin((1-g)*o)/n;g=Math.sin(g*o)/n;e.w=b.w*h+d.w*g;e.x=b.x*h+d.x*g;e.y=b.y*h+d.y*g;e.z=b.z*h+d.z*g;return e};THREE.Vertex=function(b){this.position=b||new THREE.Vector3}; +THREE.Quaternion.slerp=function(b,d,e,g){var h=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(h)>=1){e.w=b.w;e.x=b.x;e.y=b.y;e.z=b.z;return e}var o=Math.acos(h),n=Math.sqrt(1-h*h);if(Math.abs(n)<0.0010){e.w=0.5*(b.w+d.w);e.x=0.5*(b.x+d.x);e.y=0.5*(b.y+d.y);e.z=0.5*(b.z+d.z);return e}h=Math.sin((1-g)*o)/n;g=Math.sin(g*o)/n;e.w=b.w*h+d.w*g;e.x=b.x*h+d.x*g;e.y=b.y*h+d.y*g;e.z=b.z*h+d.z*g;return e};THREE.Vertex=function(b){this.position=b||new THREE.Vector3}; THREE.Face3=function(b,d,e,g,h,o){this.a=b;this.b=d;this.c=e;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=o instanceof Array?o:[o];this.centroid=new THREE.Vector3}; THREE.Face4=function(b,d,e,g,h,o,n){this.a=b;this.b=d;this.c=e;this.d=g;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=o instanceof THREE.Color?o:new THREE.Color;this.vertexColors=o instanceof Array?o:[];this.vertexTangents=[];this.materials=n instanceof Array?n:[n];this.centroid=new THREE.Vector3};THREE.UV=function(b,d){this.set(b||0,d||0)}; THREE.UV.prototype={set:function(b,d){this.u=b;this.v=d;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; @@ -205,7 +205,7 @@ m.rotation);c.uniform2fv(x.scale,A);if(m.mergeWith3D&&!z){c.enable(c.DEPTH_TEST) c.enableVertexAttribArray(J.attributes.uv);pb=!0}c.uniform1i(P.occlusionMap,0);c.uniform1i(P.map,1);c.bindBuffer(c.ARRAY_BUFFER,J.vertexBuffer);c.vertexAttribPointer(j.vertex,2,c.FLOAT,!1,16,0);c.vertexAttribPointer(j.uv,2,c.FLOAT,!1,16,8);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,J.elementBuffer);c.disable(c.CULL_FACE);c.depthMask(!1);c.activeTexture(c.TEXTURE0);c.bindTexture(c.TEXTURE_2D,J.occlusionTexture);c.activeTexture(c.TEXTURE1);for(k=0;k0&&W[0]0&&W[1] -0.001&&u.scale>0.001){O[0]=u.x;O[1]=u.y;O[2]=u.z;D=u.size*u.scale/Aa;B[0]=D*t;B[1]=D;c.uniform3fv(P.screenPosition,O);c.uniform2fv(P.scale,B);c.uniform1f(P.rotation,u.rotation);c.uniform1f(P.opacity,u.opacity);pa(u.blending);K(u.texture,1);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0)}}}}c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(Y)}function V(f,p){f._modelViewMatrix.multiplyToArray(p.matrixWorldInverse,f.matrixWorld,f._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(f._modelViewMatrix).transposeIntoArray(f._normalMatrixArray)} +0.0010&&u.scale>0.0010){O[0]=u.x;O[1]=u.y;O[2]=u.z;D=u.size*u.scale/Aa;B[0]=D*t;B[1]=D;c.uniform3fv(P.screenPosition,O);c.uniform2fv(P.scale,B);c.uniform1f(P.rotation,u.rotation);c.uniform1f(P.opacity,u.opacity);pa(u.blending);K(u.texture,1);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0)}}}}c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(Y)}function V(f,p){f._modelViewMatrix.multiplyToArray(p.matrixWorldInverse,f.matrixWorld,f._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(f._modelViewMatrix).transposeIntoArray(f._normalMatrixArray)} function L(f){var p,j,k,m,x;if(f instanceof THREE.Mesh){j=f.geometry;for(p in j.geometryGroups){k=j.geometryGroups[p];x=!1;for(m in k.__webglCustomAttributes)if(k.__webglCustomAttributes[m].needsUpdate){x=!0;break}if(j.__dirtyVertices||j.__dirtyMorphTargets||j.__dirtyElements||j.__dirtyUvs||j.__dirtyNormals||j.__dirtyColors||j.__dirtyTangents||x){x=c.DYNAMIC_DRAW;var y=void 0,u=void 0,A=void 0,t=void 0;A=void 0;var w=void 0,z=void 0,D=void 0,B=void 0,O=void 0,W=void 0,P=void 0,X=void 0,Ga=void 0, T=void 0,Q=void 0,U=void 0,ta=void 0;z=void 0;D=void 0;t=void 0;B=void 0;t=void 0;var s=void 0,G=void 0;z=void 0;s=void 0;G=void 0;var i=void 0,Ka=void 0;s=void 0;G=void 0;i=void 0;Ka=void 0;s=void 0;G=void 0;i=void 0;Ka=void 0;s=void 0;G=void 0;i=void 0;t=void 0;B=void 0;w=void 0;A=void 0;A=void 0;s=void 0;G=void 0;i=void 0;var Va=void 0,ua=0,Ba=0,Za=0,$a=0,Ja=0,La=0,ea=0,Ma=0,wa=0,C=0,Ca=0;G=s=0;var Da=k.__vertexArray,fb=k.__uvArray,gb=k.__uv2Array,Qa=k.__normalArray,ia=k.__tangentArray,Ea=k.__colorArray, ja=k.__skinVertexAArray,ka=k.__skinVertexBArray,la=k.__skinIndexArray,ma=k.__skinWeightArray,hb=k.__morphTargetsArrays,Ra=k.__webglCustomAttributes;i=void 0;var Na=k.__faceArray,Oa=k.__lineArray,qb=k.__needsSmoothNormals;W=k.__vertexColorType;O=k.__uvType;P=k.__normalType;var Ha=f.geometry,ib=Ha.__dirtyVertices,jb=Ha.__dirtyElements,eb=Ha.__dirtyUvs,kb=Ha.__dirtyNormals,lb=Ha.__dirtyTangents,mb=Ha.__dirtyColors,nb=Ha.__dirtyMorphTargets,ab=Ha.vertices,rb=k.faces,ub=Ha.faces,sb=Ha.faceVertexUvs[0],