From 81b60ea2f6f56d42a7a1edeeba4baaf173d2d7dc Mon Sep 17 00:00:00 2001 From: alteredq Date: Fri, 21 Oct 2011 06:18:59 +0200 Subject: [PATCH] All WebGL examples working with array-less materials. Noticeable difference: can't anymore assign Material references to faces directly - "face.materials" became "face.materialIndex". Materials have to go to "geometry.materials" array (to which "face.materialIndex" points). This is necessary to allow run-time changing of face materials (this indirection used to be done by arrays). Some casualties: - multi-materials example, this functionality isn't possible anymore - had to simplify LOD Text examples as LODs don't handle groups (used to fake multi-materials) - multi-materials sphere in materials example can't have faces with undefined materials (this may be fixable I guess, when there'll be some real use-case) - scene format still has materials arrays, only the last material will be used (except when there are face materials, then materials from JSON will be used, as before) Other renderers and their corresponding examples were not touched yet. WebGLRenderer still needs some prettification, some things don't make sense anymore without arrays, code can be cleaned up further. --- build/Three.js | 907 +++++++++--------- build/custom/ThreeCanvas.js | 13 +- build/custom/ThreeDOM.js | 7 +- build/custom/ThreeExtras.js | 275 +++--- build/custom/ThreeSVG.js | 11 +- build/custom/ThreeWebGL.js | 523 +++++----- examples/misc_lights_test.html | 11 +- examples/misc_materials_multimaterials.html | 57 +- examples/misc_ubiquity_test.html | 29 +- examples/obj/Qrcode.js | 11 +- examples/webgl_collisions_box.html | 6 +- examples/webgl_collisions_mesh.html | 8 +- examples/webgl_collisions_normal.html | 12 +- examples/webgl_collisions_primitives.html | 10 +- examples/webgl_collisions_trigger.html | 4 +- examples/webgl_geometries.html | 23 +- .../webgl_geometry_blenderexport_colors.html | 1 + examples/webgl_geometry_colors.html | 28 +- examples/webgl_geometry_shapes.html | 2 +- examples/webgl_geometry_subdivison.html | 48 +- examples/webgl_interactive_cubes.html | 8 +- examples/webgl_lod_text.html | 5 +- examples/webgl_materials.html | 13 +- examples/webgl_materials_cars_anaglyph.html | 13 +- ...webgl_materials_cars_camaro_crosseyed.html | 24 +- .../webgl_materials_cars_parallaxbarrier.html | 6 +- examples/webgl_materials_cubemap_dynamic.html | 121 +-- examples/webgl_materials_normalmap.html | 2 - examples/webgl_materials_shaders.html | 2 +- examples/webgl_multiple_canvases_circle.html | 36 +- examples/webgl_multiple_canvases_complex.html | 56 +- examples/webgl_multiple_canvases_grid.html | 56 +- examples/webgl_objconvert_test.html | 2 +- examples/webgl_particles_shapes.html | 12 +- examples/webgl_scene_test.html | 16 +- examples/webgl_shadowmap.html | 2 +- src/extras/SceneUtils.js | 16 + src/extras/loaders/SceneLoader.js | 14 +- src/renderers/WebGLRenderer.js | 24 +- 39 files changed, 1176 insertions(+), 1238 deletions(-) diff --git a/build/Three.js b/build/Three.js index e1d92850..d3a5d12d 100644 --- a/build/Three.js +++ b/build/Three.js @@ -1,8 +1,8 @@ // Three.js r46dev - http://github.com/mrdoob/three.js var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Clock=function(a){this.autoStart=a!==void 0?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1};THREE.Clock.prototype.start=function(){this.oldTime=this.startTime=Date.now();this.running=!0};THREE.Clock.prototype.stop=function(){this.getElapsedTime();this.running=!1};THREE.Clock.prototype.getElapsedTime=function(){this.elapsedTime+=this.getDelta();return this.elapsedTime}; THREE.Clock.prototype.getDelta=function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=Date.now(),a=0.0010*(b-this.oldTime);this.oldTime=b;this.elapsedTime+=a}return a};THREE.Color=function(a){a!==void 0&&this.setHex(a);return this}; -THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var e,f,k;if(c==0)this.r=this.g=this.b=0;else switch(e=Math.floor(a*6),f=a*6-e,a=c*(1-b),k=c*(1- -b*f),b=c*(1-b*(1-f)),e){case 1:this.r=k;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=k;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r=c;this.g=a;this.b=k;break;case 6:case 0:this.r=c,this.g=b,this.b=a}return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+ +THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var e,f,h;if(c==0)this.r=this.g=this.b=0;else switch(e=Math.floor(a*6),f=a*6-e,a=c*(1-b),h=c*(1- +b*f),b=c*(1-b*(1-f)),e){case 1:this.r=h;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=h;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r=c;this.g=a;this.b=h;break;case 6:case 0:this.r=c,this.g=b,this.b=a}return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+ Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this}, divideScalar:function(a){a?(this.x/=a,this.y/=a):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)}, @@ -16,39 +16,39 @@ THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,e){this.x= b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(a){return this.intersectObjects(a.objects)},intersectObjects:function(a){var b,c,e=[];b=0;for(c=a.length;b0&&a>0&&k+a<1}for(var e,f=[],k=0,h=a.children.length;ka.scale.x)return[];e={distance:k,point:a.position,face:null,object:a};f.push(e)}else if(a instanceof THREE.Mesh){k=b(this.origin, -this.direction,a.matrixWorld.getPosition());if(k==null||k>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return f;for(var l,n,o,u,p,v,t,y,x=a.geometry,w=x.vertices,k=0,h=x.faces.length;k0:v<0)))if(v=p.dot((new THREE.Vector3).sub(l,t))/v,t=t.addSelf(y.multiplyScalar(v)),e instanceof THREE.Face3)c(t,l,n,o)&&(e={distance:this.origin.distanceTo(t),point:t,face:e,object:a},f.push(e));else if(e instanceof THREE.Face4&&(c(t,l,n,u)||c(t,n,o,u)))e={distance:this.origin.distanceTo(t),point:t,face:e,object:a},f.push(e)}return f}}; -THREE.Rectangle=function(){function a(){k=e-b;h=f-c}var b,c,e,f,k,h,l=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return k};this.getHeight=function(){return h};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return e};this.getBottom=function(){return f};this.set=function(k,h,u,p){l=!1;b=k;c=h;e=u;f=p;a()};this.addPoint=function(k,h){l?(l=!1,b=k,c=h,e=k,f=h):(b=bk?e:k,f=f>h?f:h);a()};this.add3Points= -function(k,h,u,p,v,t){l?(l=!1,b=ku?k>v?k:v:u>v?u:v,f=h>p?h>t?h:t:p>t?p:t):(b=ku?k>v?k>e?k:e:v>e?v:e:u>v?u>e?u:e:v>e?v:e,f=h>p?h>t?h>f?h:f:t>f?t:f:p>t?p>f?p:f:t>f?t:f);a()};this.addRectangle=function(k){l?(l=!1,b=k.getLeft(),c=k.getTop(),e=k.getRight(),f=k.getBottom()):(b=bk.getRight()?e:k.getRight(),f=f> +b=b.clone().subSelf(c),f=a.clone().subSelf(c),a=e.dot(e),c=e.dot(b),e=e.dot(f),k=b.dot(b),b=b.dot(f),f=1/(a*k-c*c),k=(k*e-c*b)*f,a=(a*b-c*e)*f;return k>0&&a>0&&k+a<1}for(var e,f=[],h=0,k=a.children.length;ha.scale.x)return[];e={distance:h,point:a.position,face:null,object:a};f.push(e)}else if(a instanceof THREE.Mesh){h=b(this.origin, +this.direction,a.matrixWorld.getPosition());if(h==null||h>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return f;for(var l,m,t,u,p,v,o,z,x=a.geometry,w=x.vertices,h=0,k=x.faces.length;h0:v<0)))if(v=p.dot((new THREE.Vector3).sub(l,o))/v,o=o.addSelf(z.multiplyScalar(v)),e instanceof THREE.Face3)c(o,l,m,t)&&(e={distance:this.origin.distanceTo(o),point:o,face:e,object:a},f.push(e));else if(e instanceof THREE.Face4&&(c(o,l,m,u)||c(o,m,t,u)))e={distance:this.origin.distanceTo(o),point:o,face:e,object:a},f.push(e)}return f}}; +THREE.Rectangle=function(){function a(){h=e-b;k=f-c}var b,c,e,f,h,k,l=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return h};this.getHeight=function(){return k};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return e};this.getBottom=function(){return f};this.set=function(k,h,u,p){l=!1;b=k;c=h;e=u;f=p;a()};this.addPoint=function(k,h){l?(l=!1,b=k,c=h,e=k,f=h):(b=bk?e:k,f=f>h?f:h);a()};this.add3Points= +function(k,h,u,p,v,o){l?(l=!1,b=ku?k>v?k:v:u>v?u:v,f=h>p?h>o?h:o:p>o?p:o):(b=ku?k>v?k>e?k:e:v>e?v:e:u>v?u>e?u:e:v>e?v:e,f=h>p?h>o?h>f?h:f:o>f?o:f:p>o?p>f?p:f:o>f?o:f);a()};this.addRectangle=function(k){l?(l=!1,b=k.getLeft(),c=k.getTop(),e=k.getRight(),f=k.getBottom()):(b=bk.getRight()?e:k.getRight(),f=f> k.getBottom()?f:k.getBottom());a()};this.inflate=function(k){b-=k;c-=k;e+=k;f+=k;a()};this.minSelf=function(k){b=b>k.getLeft()?b:k.getLeft();c=c>k.getTop()?c:k.getTop();e=e=0&&Math.min(f,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){l=!0;f=e=c=b=0;a()};this.isEmpty=function(){return l}}; THREE.Math={clamp:function(a,b,c){return ac?c:a},clampBottom:function(a,b){return a=0&&k>=0&&h>=0&&l>=0?!0:f<0&&k<0||h<0&&l<0?!1:(f<0?b=Math.max(b,f/(f-k)):k<0&&(e=Math.min(e,f/(f-k))),h<0?b=Math.max(b,h/(h-l)):l<0&&(e=Math.min(e,h/(h-l))),em&&h.positionScreen.z0&&F.z<1))aa=z[A]=z[A]||new THREE.RenderableParticle,A++,B=aa,B.x=F.x/F.w,B.y=F.y/F.w,B.z=F.z,B.rotation=X.rotation.z,B.scale.x=X.scale.x*Math.abs(B.x-(F.x+f.projectionMatrix.n11)/(F.w+f.projectionMatrix.n14)),B.scale.y=X.scale.y*Math.abs(B.y-(F.y+f.projectionMatrix.n22)/(F.w+f.projectionMatrix.n24)),B.materials=X.materials,E.push(B);k&&E.sort(b);return E}};THREE.Quaternion=function(a,b,c,e){this.set(a||0,b||0,c||0,e!==void 0?e:1)}; -THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,e=a.y*b,f=a.z*b,a=Math.cos(e),e=Math.sin(e),b=Math.cos(-f),f=Math.sin(-f),k=Math.cos(c),c=Math.sin(c),h=a*b,l=e*f;this.w=h*k-l*c;this.x=h*c+l*k;this.y=e*b*k+a*f*c;this.z=a*f*k-e*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,e=Math.sin(c); +THREE.Projector=function(){function a(){var a=m[l]=m[l]||new THREE.RenderableVertex;l++;return a}function b(a,c){return c.z-a.z}function c(a,c){var b=0,e=1,f=a.z+a.w,k=c.z+c.w,h=-a.z+a.w,l=-c.z+c.w;return f>=0&&k>=0&&h>=0&&l>=0?!0:f<0&&k<0||h<0&&l<0?!1:(f<0?b=Math.max(b,f/(f-k)):k<0&&(e=Math.min(e,f/(f-k))),h<0?b=Math.max(b,h/(h-l)):l<0&&(e=Math.min(e,h/(h-l))),eE&&k.positionScreen.z0&&F.z<1))fa=A[y]=A[y]||new THREE.RenderableParticle,y++,B=fa,B.x=F.x/F.w,B.y=F.y/F.w,B.z=F.z,B.rotation=T.rotation.z,B.scale.x=T.scale.x*Math.abs(B.x-(F.x+f.projectionMatrix.n11)/(F.w+f.projectionMatrix.n14)),B.scale.y=T.scale.y*Math.abs(B.y-(F.y+f.projectionMatrix.n22)/(F.w+f.projectionMatrix.n24)),B.materials=T.materials,C.push(B);h&&C.sort(b);return C}};THREE.Quaternion=function(a,b,c,e){this.set(a||0,b||0,c||0,e!==void 0?e:1)}; +THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,e=a.y*b,f=a.z*b,a=Math.cos(e),e=Math.sin(e),b=Math.cos(-f),f=Math.sin(-f),h=Math.cos(c),c=Math.sin(c),k=a*b,l=e*f;this.w=k*h-l*c;this.x=k*c+l*h;this.y=e*b*h+a*f*c;this.z=a*f*h-e*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,e=Math.sin(c); this.x=a.x*e;this.y=a.y*e;this.z=a.z*e;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a==0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b= -this.x,c=this.y,e=this.z,f=this.w,k=a.x,h=a.y,l=a.z,a=a.w;this.x=b*a+f*k+c*l-e*h;this.y=c*a+f*h+e*k-b*l;this.z=e*a+f*l+b*h-c*k;this.w=f*a-b*k-c*h-e*l;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,e=a.y,f=a.z,k=this.x,h=this.y,l=this.z,n=this.w,o=n*c+h*f-l*e,u=n*e+l*c-k*f,p=n*f+k*e-h*c,c=-k* -c-h*e-l*f;b.x=o*n+c*-k+u*-l-p*-h;b.y=u*n+c*-h+p*-k-o*-l;b.z=p*n+c*-l+o*-h-u*-k;return b}};THREE.Quaternion.slerp=function(a,b,c,e){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var k=Math.acos(f),h=Math.sqrt(1-f*f);if(Math.abs(h)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;f=Math.sin((1-e)*k)/h;e=Math.sin(e*k)/h;c.w=a.w*f+b.w*e;c.x=a.x*f+b.x*e;c.y=a.y*f+b.y*e;c.z=a.z*f+b.z*e;return c}; -THREE.Vertex=function(a){this.position=a||new THREE.Vector3};THREE.Face3=function(a,b,c,e,f,k){this.a=a;this.b=b;this.c=c;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=k;this.centroid=new THREE.Vector3}; -THREE.Face4=function(a,b,c,e,f,k,h){this.a=a;this.b=b;this.c=c;this.d=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=k instanceof THREE.Color?k:new THREE.Color;this.vertexColors=k instanceof Array?k:[];this.vertexTangents=[];this.materialIndex=h;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; +this.x,c=this.y,e=this.z,f=this.w,h=a.x,k=a.y,l=a.z,a=a.w;this.x=b*a+f*h+c*l-e*k;this.y=c*a+f*k+e*h-b*l;this.z=e*a+f*l+b*k-c*h;this.w=f*a-b*h-c*k-e*l;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,e=a.y,f=a.z,h=this.x,k=this.y,l=this.z,m=this.w,t=m*c+k*f-l*e,u=m*e+l*c-h*f,p=m*f+h*e-k*c,c=-h* +c-k*e-l*f;b.x=t*m+c*-h+u*-l-p*-k;b.y=u*m+c*-k+p*-h-t*-l;b.z=p*m+c*-l+t*-k-u*-h;return b}};THREE.Quaternion.slerp=function(a,b,c,e){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var h=Math.acos(f),k=Math.sqrt(1-f*f);if(Math.abs(k)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;f=Math.sin((1-e)*h)/k;e=Math.sin(e*h)/k;c.w=a.w*f+b.w*e;c.x=a.x*f+b.x*e;c.y=a.y*f+b.y*e;c.z=a.z*f+b.z*e;return c}; +THREE.Vertex=function(a){this.position=a||new THREE.Vector3};THREE.Face3=function(a,b,c,e,f,h){this.a=a;this.b=b;this.c=c;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=h;this.centroid=new THREE.Vector3}; +THREE.Face4=function(a,b,c,e,f,h,k){this.a=a;this.b=b;this.c=c;this.d=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materialIndex=k;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}}; THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; -THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a,new THREE.Vector3(1,1,1));for(var c=0,e=this.vertices.length;c0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y, +c.vertexNormals[1].copy(e[c.b]),c.vertexNormals[2].copy(e[c.c]),c.vertexNormals[3].copy(e[c.d]))},computeTangents:function(){function a(a,c,b,e,f,h,G){l=a.vertices[c].position;m=a.vertices[b].position;t=a.vertices[e].position;u=k[f];p=k[h];v=k[G];o=m.x-l.x;z=t.x-l.x;x=m.y-l.y;w=t.y-l.y;B=m.z-l.z;y=t.z-l.z;A=p.u-u.u;E=v.u-u.u;C=p.v-u.v;L=v.v-u.v;F=1/(A*L-E*C);H.set((L*o-C*z)*F,(L*x-C*w)*F,(L*B-C*y)*F);S.set((A*z-E*o)*F,(A*w-E*x)*F,(A*y-E*B)*F);N[c].addSelf(H);N[b].addSelf(H);N[e].addSelf(H);R[c].addSelf(S); +R[b].addSelf(S);R[e].addSelf(S)}var b,c,e,f,h,k,l,m,t,u,p,v,o,z,x,w,B,y,A,E,C,L,F,G,N=[],R=[],H=new THREE.Vector3,S=new THREE.Vector3,J=new THREE.Vector3,V=new THREE.Vector3,X=new THREE.Vector3;b=0;for(c=this.vertices.length;b0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y, this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,b=0,c=this.vertices.length;bthis.points.length-2?k:k+1;c[3]=k>this.points.length-3?k:k+2;o=this.points[c[0]];u=this.points[c[1]]; -p=this.points[c[2]];v=this.points[c[3]];l=h*h;n=h*l;e.x=b(o.x,u.x,p.x,v.x,h,l,n);e.y=b(o.y,u.y,p.y,v.y,h,l,n);e.z=b(o.z,u.z,p.z,v.z,h,l,n);return e};this.getControlPointsArray=function(){var a,c,b=this.points.length,e=[];for(a=0;athis.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,b=0,c=this.vertices.length;bthis.points.length-2?h:h+1;c[3]=h>this.points.length-3?h:h+2;t=this.points[c[0]];u=this.points[c[1]]; +p=this.points[c[2]];v=this.points[c[3]];l=k*k;m=k*l;e.x=b(t.x,u.x,p.x,v.x,k,l,m);e.y=b(t.y,u.y,p.y,v.y,k,l,m);e.z=b(t.z,u.z,p.z,v.z,k,l,m);return e};this.getControlPointsArray=function(){var a,c,b=this.points.length,e=[];for(a=0;athis.duration||this.time<0){this.direction*=-1;if(this.time>this.duration)this.time=this.duration,this.directionBackwards=!0;if(this.time<0)this.time=0,this.directionBackwards=!1}}else this.time%=this.duration;a=THREE.Math.clamp(Math.floor(this.time/b),0,this.geometry.morphTargets.length-1);if(a!=this.currentKeyframe)this.morphTargetInfluences[this.lastKeyframe]= 0,this.morphTargetInfluences[this.currentKeyframe]=1,this.morphTargetInfluences[a]=0,this.lastKeyframe=this.currentKeyframe,this.currentKeyframe=a;b=this.time%b/b;this.directionBackwards&&(b=1-b);this.morphTargetInfluences[this.currentKeyframe]=b;this.morphTargetInfluences[this.lastKeyframe]=1-b};THREE.Ribbon=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b};THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon; @@ -151,49 +151,49 @@ THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)th THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.objects.indexOf(a),b!==-1&&(this.objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),b!==-1&&this.__objectsAdded.splice(b,1)));for(b=0;b0&&(c(THREE.NormalBlending),b(1),f("rgba("+Math.floor(y.r*255)+","+Math.floor(y.g*255)+","+ -Math.floor(y.b*255)+","+x+")"),t.fillRect(Math.floor(H.getX()),Math.floor(H.getY()),Math.floor(H.getWidth()),Math.floor(H.getHeight()))),H.empty())};this.render=function(a,n){function o(a){var c,b,e,f=a.lights;Y.setRGB(0,0,0);N.setRGB(0,0,0);na.setRGB(0,0,0);a=0;for(c=f.length;a>1,wa=o.height>>1,h=k.scale.x*p,n=k.scale.y*v,m=h*u,l=n*wa,L.set(a.x-m,a.y-l,a.x+m,a.y+l),xa.intersects(L)&&(t.save(),t.translate(a.x,a.y),t.rotate(-k.rotation),t.scale(h,-n),t.translate(-u,-wa),t.drawImage(o,0,0),t.restore())}else h instanceof THREE.ParticleCanvasMaterial&&(m=k.scale.x*p,l=k.scale.y*v,L.set(a.x-m,a.y-l,a.x+m,a.y+l),xa.intersects(L)&&(e(h.color.getContextStyle()),f(h.color.getContextStyle()),t.save(),t.translate(a.x,a.y),t.rotate(-k.rotation),t.scale(m,l),h.program(t), -t.restore()))}function w(a,f,k,h){b(h.opacity);c(h.blending);t.beginPath();t.moveTo(a.positionScreen.x,a.positionScreen.y);t.lineTo(f.positionScreen.x,f.positionScreen.y);t.closePath();if(h instanceof THREE.LineBasicMaterial){a=h.linewidth;if(C!=a)t.lineWidth=C=a;a=h.linecap;if(E!=a)t.lineCap=E=a;a=h.linejoin;if(G!=a)t.lineJoin=G=a;e(h.color.getContextStyle());t.stroke();L.inflate(h.linewidth*2)}}function y(a,e,f,h,l,o,p,t,v){k.info.render.vertices+=3;k.info.render.faces++;b(t.opacity);c(t.blending); -O=a.positionScreen.x;W=a.positionScreen.y;S=e.positionScreen.x;m=e.positionScreen.y;ca=f.positionScreen.x;Q=f.positionScreen.y;B(O,W,S,m,ca,Q);if(t instanceof THREE.MeshBasicMaterial)if(t.map)t.map.mapping instanceof THREE.UVMapping&&(ma=p.uvs[0],Za(O,W,S,m,ca,Q,ma[h].u,ma[h].v,ma[l].u,ma[l].v,ma[o].u,ma[o].v,t.map));else if(t.envMap){if(t.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=n.matrixWorldInverse,va.copy(p.vertexNormalsWorld[0]),sa=(va.x*a.n11+va.y*a.n12+va.z*a.n13)*0.5+0.5, -Aa=-(va.x*a.n21+va.y*a.n22+va.z*a.n23)*0.5+0.5,va.copy(p.vertexNormalsWorld[1]),Da=(va.x*a.n11+va.y*a.n12+va.z*a.n13)*0.5+0.5,Ca=-(va.x*a.n21+va.y*a.n22+va.z*a.n23)*0.5+0.5,va.copy(p.vertexNormalsWorld[2]),Ba=(va.x*a.n11+va.y*a.n12+va.z*a.n13)*0.5+0.5,Ea=-(va.x*a.n21+va.y*a.n22+va.z*a.n23)*0.5+0.5,Za(O,W,S,m,ca,Q,sa,Aa,Da,Ca,Ba,Ea,t.envMap)}else t.wireframe?La(t.color,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ma(t.color);else if(t instanceof THREE.MeshLambertMaterial)t.map&&!t.wireframe&& -(t.map.mapping instanceof THREE.UVMapping&&(ma=p.uvs[0],Za(O,W,S,m,ca,Q,ma[h].u,ma[h].v,ma[l].u,ma[l].v,ma[o].u,ma[o].v,t.map)),c(THREE.SubtractiveBlending)),Z?!t.wireframe&&t.shading==THREE.SmoothShading&&p.vertexNormalsWorld.length==3?(R.r=X.r=aa.r=Y.r,R.g=X.g=aa.g=Y.g,R.b=X.b=aa.b=Y.b,u(v,p.v1.positionWorld,p.vertexNormalsWorld[0],R),u(v,p.v2.positionWorld,p.vertexNormalsWorld[1],X),u(v,p.v3.positionWorld,p.vertexNormalsWorld[2],aa),R.r=Math.max(0,Math.min(t.color.r*R.r,1)),R.g=Math.max(0,Math.min(t.color.g* -R.g,1)),R.b=Math.max(0,Math.min(t.color.b*R.b,1)),X.r=Math.max(0,Math.min(t.color.r*X.r,1)),X.g=Math.max(0,Math.min(t.color.g*X.g,1)),X.b=Math.max(0,Math.min(t.color.b*X.b,1)),aa.r=Math.max(0,Math.min(t.color.r*aa.r,1)),aa.g=Math.max(0,Math.min(t.color.g*aa.g,1)),aa.b=Math.max(0,Math.min(t.color.b*aa.b,1)),ga.r=(X.r+aa.r)*0.5,ga.g=(X.g+aa.g)*0.5,ga.b=(X.b+aa.b)*0.5,qa=Wa(R,X,aa,ga),Ta(O,W,S,m,ca,Q,0,0,1,0,0,1,qa)):(fa.r=Y.r,fa.g=Y.g,fa.b=Y.b,u(v,p.centroidWorld,p.normalWorld,fa),$.r=Math.max(0,Math.min(t.color.r* -fa.r,1)),$.g=Math.max(0,Math.min(t.color.g*fa.g,1)),$.b=Math.max(0,Math.min(t.color.b*fa.b,1)),t.wireframe?La($,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ma($)):t.wireframe?La(t.color,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ma(t.color);else if(t instanceof THREE.MeshDepthMaterial)oa=n.near,la=n.far,R.r=R.g=R.b=1-Pa(a.positionScreen.z,oa,la),X.r=X.g=X.b=1-Pa(e.positionScreen.z,oa,la),aa.r=aa.g=aa.b=1-Pa(f.positionScreen.z,oa,la),ga.r=(X.r+aa.r)*0.5,ga.g=(X.g+ -aa.g)*0.5,ga.b=(X.b+aa.b)*0.5,qa=Wa(R,X,aa,ga),Ta(O,W,S,m,ca,Q,0,0,1,0,0,1,qa);else if(t instanceof THREE.MeshNormalMaterial)$.r=Ua(p.normalWorld.x),$.g=Ua(p.normalWorld.y),$.b=Ua(p.normalWorld.z),t.wireframe?La($,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ma($)}function A(a,e,f,h,l,o,t,p,v){k.info.render.vertices+=4;k.info.render.faces++;b(p.opacity);c(p.blending);if(p.map||p.envMap)y(a,e,h,0,1,3,t,p,v),y(l,f,o,1,2,3,t,p,v);else if(O=a.positionScreen.x,W=a.positionScreen.y,S=e.positionScreen.x, -m=e.positionScreen.y,ca=f.positionScreen.x,Q=f.positionScreen.y,ea=h.positionScreen.x,da=h.positionScreen.y,ka=l.positionScreen.x,ia=l.positionScreen.y,ha=o.positionScreen.x,ja=o.positionScreen.y,p instanceof THREE.MeshBasicMaterial)z(O,W,S,m,ca,Q,ea,da),p.wireframe?La(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Ma(p.color);else if(p instanceof THREE.MeshLambertMaterial)Z?!p.wireframe&&p.shading==THREE.SmoothShading&&t.vertexNormalsWorld.length==4?(R.r=X.r=aa.r=ga.r=Y.r,R.g= -X.g=aa.g=ga.g=Y.g,R.b=X.b=aa.b=ga.b=Y.b,u(v,t.v1.positionWorld,t.vertexNormalsWorld[0],R),u(v,t.v2.positionWorld,t.vertexNormalsWorld[1],X),u(v,t.v4.positionWorld,t.vertexNormalsWorld[3],aa),u(v,t.v3.positionWorld,t.vertexNormalsWorld[2],ga),R.r=Math.max(0,Math.min(p.color.r*R.r,1)),R.g=Math.max(0,Math.min(p.color.g*R.g,1)),R.b=Math.max(0,Math.min(p.color.b*R.b,1)),X.r=Math.max(0,Math.min(p.color.r*X.r,1)),X.g=Math.max(0,Math.min(p.color.g*X.g,1)),X.b=Math.max(0,Math.min(p.color.b*X.b,1)),aa.r=Math.max(0, -Math.min(p.color.r*aa.r,1)),aa.g=Math.max(0,Math.min(p.color.g*aa.g,1)),aa.b=Math.max(0,Math.min(p.color.b*aa.b,1)),ga.r=Math.max(0,Math.min(p.color.r*ga.r,1)),ga.g=Math.max(0,Math.min(p.color.g*ga.g,1)),ga.b=Math.max(0,Math.min(p.color.b*ga.b,1)),qa=Wa(R,X,aa,ga),B(O,W,S,m,ea,da),Ta(O,W,S,m,ea,da,0,0,1,0,0,1,qa),B(ka,ia,ca,Q,ha,ja),Ta(ka,ia,ca,Q,ha,ja,1,0,1,1,0,1,qa)):(fa.r=Y.r,fa.g=Y.g,fa.b=Y.b,u(v,t.centroidWorld,t.normalWorld,fa),$.r=Math.max(0,Math.min(p.color.r*fa.r,1)),$.g=Math.max(0,Math.min(p.color.g* -fa.g,1)),$.b=Math.max(0,Math.min(p.color.b*fa.b,1)),z(O,W,S,m,ca,Q,ea,da),p.wireframe?La($,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Ma($)):(z(O,W,S,m,ca,Q,ea,da),p.wireframe?La(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Ma(p.color));else if(p instanceof THREE.MeshNormalMaterial)$.r=Ua(t.normalWorld.x),$.g=Ua(t.normalWorld.y),$.b=Ua(t.normalWorld.z),z(O,W,S,m,ca,Q,ea,da),p.wireframe?La($,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Ma($); -else if(p instanceof THREE.MeshDepthMaterial)oa=n.near,la=n.far,R.r=R.g=R.b=1-Pa(a.positionScreen.z,oa,la),X.r=X.g=X.b=1-Pa(e.positionScreen.z,oa,la),aa.r=aa.g=aa.b=1-Pa(h.positionScreen.z,oa,la),ga.r=ga.g=ga.b=1-Pa(f.positionScreen.z,oa,la),qa=Wa(R,X,aa,ga),B(O,W,S,m,ea,da),Ta(O,W,S,m,ea,da,0,0,1,0,0,1,qa),B(ka,ia,ca,Q,ha,ja),Ta(ka,ia,ca,Q,ha,ja,1,0,1,1,0,1,qa)}function B(a,c,b,e,f,k){t.beginPath();t.moveTo(a,c);t.lineTo(b,e);t.lineTo(f,k);t.lineTo(a,c);t.closePath()}function z(a,c,b,e,f,k,h,m){t.beginPath(); -t.moveTo(a,c);t.lineTo(b,e);t.lineTo(f,k);t.lineTo(h,m);t.lineTo(a,c);t.closePath()}function La(a,c,b,f){if(C!=c)t.lineWidth=C=c;if(E!=b)t.lineCap=E=b;if(G!=f)t.lineJoin=G=f;e(a.getContextStyle());t.stroke();L.inflate(c*2)}function Ma(a){f(a.getContextStyle());t.fill()}function Za(a,c,b,e,k,h,m,l,n,p,o,u,v){if(v.image.width!=0){if(v.needsUpdate==!0||ra[v.id]==void 0){var wa=v.wrapS==THREE.RepeatWrapping,H=v.wrapT==THREE.RepeatWrapping;ra[v.id]=t.createPattern(v.image,wa&&H?"repeat":wa&&!H?"repeat-x": -!wa&&H?"repeat-y":"no-repeat");v.needsUpdate=!1}f(ra[v.id]);var wa=v.offset.x/v.repeat.x,H=v.offset.y/v.repeat.y,x=(v.image.width-1)*v.repeat.x,v=(v.image.height-1)*v.repeat.y,m=(m+wa)*x,l=(l+H)*v,n=(n+wa)*x,p=(p+H)*v,o=(o+wa)*x,u=(u+H)*v;b-=a;e-=c;k-=a;h-=c;n-=m;p-=l;o-=m;u-=l;wa=1/(n*u-o*p);v=(u*b-p*k)*wa;p=(u*e-p*h)*wa;b=(n*k-o*b)*wa;e=(n*h-o*e)*wa;a=a-v*m-b*l;c=c-p*m-e*l;t.save();t.transform(v,p,b,e,a,c);t.fill();t.restore()}}function Ta(a,c,b,e,f,k,h,m,l,n,p,o,v){var u,wa;u=v.width-1;wa=v.height- -1;h*=u;m*=wa;l*=u;n*=wa;p*=u;o*=wa;b-=a;e-=c;f-=a;k-=c;l-=h;n-=m;p-=h;o-=m;wa=1/(l*o-p*n);u=(o*b-n*f)*wa;n=(o*e-n*k)*wa;b=(l*f-p*b)*wa;e=(l*k-p*e)*wa;a=a-u*h-b*m;c=c-n*h-e*m;t.save();t.transform(u,n,b,e,a,c);t.clip();t.drawImage(v,0,0);t.restore()}function Wa(a,c,b,e){var f=~~(a.r*255),k=~~(a.g*255),a=~~(a.b*255),h=~~(c.r*255),m=~~(c.g*255),c=~~(c.b*255),l=~~(b.r*255),n=~~(b.g*255),b=~~(b.b*255),p=~~(e.r*255),o=~~(e.g*255),e=~~(e.b*255);ta[0]=f<0?0:f>255?255:f;ta[1]=k<0?0:k>255?255:k;ta[2]=a<0?0: -a>255?255:a;ta[4]=h<0?0:h>255?255:h;ta[5]=m<0?0:m>255?255:m;ta[6]=c<0?0:c>255?255:c;ta[8]=l<0?0:l>255?255:l;ta[9]=n<0?0:n>255?255:n;ta[10]=b<0?0:b>255?255:b;ta[12]=p<0?0:p>255?255:p;ta[13]=o<0?0:o>255?255:o;ta[14]=e<0?0:e>255?255:e;Fa.putImageData(ya,0,0);U.drawImage(pa,0,0);return Ga}function Pa(a,c,b){a=(a-c)/(b-c);return a*a*(3-2*a)}function Ua(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function Na(a,c){var b=c.x-a.x,e=c.y-a.y,f=b*b+e*e;f!=0&&(f=1/Math.sqrt(f),b*=f,e*=f,c.x+=b,c.y+=e,a.x-=b,a.y-=e)}var Xa, -$a,ua,Ha,Oa,Va,Ya,za;this.autoClear?this.clear():t.setTransform(1,0,0,-1,p,v);k.info.render.vertices=0;k.info.render.faces=0;h=l.projectScene(a,n,this.sortElements);(Z=a.lights.length>0)&&o(a);Xa=0;for($a=h.length;Xa<$a;Xa++){ua=h[Xa];L.empty();if(ua instanceof THREE.RenderableParticle){F=ua;F.x*=p;F.y*=v;Ha=0;for(Oa=ua.materials.length;Ha0&&(c(THREE.NormalBlending),b(1),f("rgba("+Math.floor(z.r*255)+","+Math.floor(z.g*255)+","+ +Math.floor(z.b*255)+","+x+")"),o.fillRect(Math.floor(M.getX()),Math.floor(M.getY()),Math.floor(M.getWidth()),Math.floor(M.getHeight()))),M.empty())};this.render=function(a,m){function t(a){var c,b,e,f=a.lights;K.setRGB(0,0,0);ra.setRGB(0,0,0);wa.setRGB(0,0,0);a=0;for(c=f.length;a>1,va=t.height>>1,h=k.scale.x*p,m=k.scale.y*v,n=h*u,l=m*va,Y.set(a.x-n,a.y-l,a.x+n,a.y+l),Da.intersects(Y)&&(o.save(),o.translate(a.x,a.y),o.rotate(-k.rotation),o.scale(h,-m),o.translate(-u,-va),o.drawImage(t,0,0),o.restore())}else h instanceof THREE.ParticleCanvasMaterial&&(n=k.scale.x*p,l=k.scale.y*v,Y.set(a.x-n,a.y-l,a.x+n,a.y+l),Da.intersects(Y)&&(e(h.color.getContextStyle()),f(h.color.getContextStyle()),o.save(),o.translate(a.x,a.y),o.rotate(-k.rotation),o.scale(n,l),h.program(o), +o.restore()))}function x(a,f,k,h){b(h.opacity);c(h.blending);o.beginPath();o.moveTo(a.positionScreen.x,a.positionScreen.y);o.lineTo(f.positionScreen.x,f.positionScreen.y);o.closePath();if(h instanceof THREE.LineBasicMaterial){a=h.linewidth;if(E!=a)o.lineWidth=E=a;a=h.linecap;if(C!=a)o.lineCap=C=a;a=h.linejoin;if(L!=a)o.lineJoin=L=a;e(h.color.getContextStyle());o.stroke();Y.inflate(h.linewidth*2)}}function z(a,e,f,k,l,t,p,o,v){h.info.render.vertices+=3;h.info.render.faces++;b(o.opacity);c(o.blending); +J=a.positionScreen.x;V=a.positionScreen.y;X=e.positionScreen.x;O=e.positionScreen.y;n=f.positionScreen.x;U=f.positionScreen.y;B(J,V,X,O,n,U);if(o instanceof THREE.MeshBasicMaterial)if(o.map)o.map.mapping instanceof THREE.UVMapping&&(ma=p.uvs[0],$a(J,V,X,O,n,U,ma[k].u,ma[k].v,ma[l].u,ma[l].v,ma[t].u,ma[t].v,o.map));else if(o.envMap){if(o.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=m.matrixWorldInverse,ha.copy(p.vertexNormalsWorld[0]),na=(ha.x*a.n11+ha.y*a.n12+ha.z*a.n13)*0.5+0.5,pa= +-(ha.x*a.n21+ha.y*a.n22+ha.z*a.n23)*0.5+0.5,ha.copy(p.vertexNormalsWorld[1]),Ca=(ha.x*a.n11+ha.y*a.n12+ha.z*a.n13)*0.5+0.5,Fa=-(ha.x*a.n21+ha.y*a.n22+ha.z*a.n23)*0.5+0.5,ha.copy(p.vertexNormalsWorld[2]),Ea=(ha.x*a.n11+ha.y*a.n12+ha.z*a.n13)*0.5+0.5,za=-(ha.x*a.n21+ha.y*a.n22+ha.z*a.n23)*0.5+0.5,$a(J,V,X,O,n,U,na,pa,Ca,Fa,Ea,za,o.envMap)}else o.wireframe?Ma(o.color,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):Na(o.color);else if(o instanceof THREE.MeshLambertMaterial)o.map&&!o.wireframe&& +(o.map.mapping instanceof THREE.UVMapping&&(ma=p.uvs[0],$a(J,V,X,O,n,U,ma[k].u,ma[k].v,ma[l].u,ma[l].v,ma[t].u,ma[t].v,o.map)),c(THREE.SubtractiveBlending)),ia?!o.wireframe&&o.shading==THREE.SmoothShading&&p.vertexNormalsWorld.length==3?(Q.r=T.r=fa.r=K.r,Q.g=T.g=fa.g=K.g,Q.b=T.b=fa.b=K.b,u(v,p.v1.positionWorld,p.vertexNormalsWorld[0],Q),u(v,p.v2.positionWorld,p.vertexNormalsWorld[1],T),u(v,p.v3.positionWorld,p.vertexNormalsWorld[2],fa),Q.r=Math.max(0,Math.min(o.color.r*Q.r,1)),Q.g=Math.max(0,Math.min(o.color.g* +Q.g,1)),Q.b=Math.max(0,Math.min(o.color.b*Q.b,1)),T.r=Math.max(0,Math.min(o.color.r*T.r,1)),T.g=Math.max(0,Math.min(o.color.g*T.g,1)),T.b=Math.max(0,Math.min(o.color.b*T.b,1)),fa.r=Math.max(0,Math.min(o.color.r*fa.r,1)),fa.g=Math.max(0,Math.min(o.color.g*fa.g,1)),fa.b=Math.max(0,Math.min(o.color.b*fa.b,1)),ga.r=(T.r+fa.r)*0.5,ga.g=(T.g+fa.g)*0.5,ga.b=(T.b+fa.b)*0.5,sa=Xa(Q,T,fa,ga),Ua(J,V,X,O,n,U,0,0,1,0,0,1,sa)):(ja.r=K.r,ja.g=K.g,ja.b=K.b,u(v,p.centroidWorld,p.normalWorld,ja),Z.r=Math.max(0,Math.min(o.color.r* +ja.r,1)),Z.g=Math.max(0,Math.min(o.color.g*ja.g,1)),Z.b=Math.max(0,Math.min(o.color.b*ja.b,1)),o.wireframe?Ma(Z,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):Na(Z)):o.wireframe?Ma(o.color,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):Na(o.color);else if(o instanceof THREE.MeshDepthMaterial)oa=m.near,da=m.far,Q.r=Q.g=Q.b=1-Qa(a.positionScreen.z,oa,da),T.r=T.g=T.b=1-Qa(e.positionScreen.z,oa,da),fa.r=fa.g=fa.b=1-Qa(f.positionScreen.z,oa,da),ga.r=(T.r+fa.r)*0.5,ga.g=(T.g+ +fa.g)*0.5,ga.b=(T.b+fa.b)*0.5,sa=Xa(Q,T,fa,ga),Ua(J,V,X,O,n,U,0,0,1,0,0,1,sa);else if(o instanceof THREE.MeshNormalMaterial)Z.r=Va(p.normalWorld.x),Z.g=Va(p.normalWorld.y),Z.b=Va(p.normalWorld.z),o.wireframe?Ma(Z,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):Na(Z)}function y(a,e,f,k,l,t,o,p,v){h.info.render.vertices+=4;h.info.render.faces++;b(p.opacity);c(p.blending);if(p.map||p.envMap)z(a,e,k,0,1,3,o,p,v),z(l,f,t,1,2,3,o,p,v);else if(J=a.positionScreen.x,V=a.positionScreen.y,X=e.positionScreen.x, +O=e.positionScreen.y,n=f.positionScreen.x,U=f.positionScreen.y,$=k.positionScreen.x,aa=k.positionScreen.y,ca=l.positionScreen.x,ea=l.positionScreen.y,la=t.positionScreen.x,ka=t.positionScreen.y,p instanceof THREE.MeshBasicMaterial)A(J,V,X,O,n,U,$,aa),p.wireframe?Ma(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Na(p.color);else if(p instanceof THREE.MeshLambertMaterial)ia?!p.wireframe&&p.shading==THREE.SmoothShading&&o.vertexNormalsWorld.length==4?(Q.r=T.r=fa.r=ga.r=K.r,Q.g= +T.g=fa.g=ga.g=K.g,Q.b=T.b=fa.b=ga.b=K.b,u(v,o.v1.positionWorld,o.vertexNormalsWorld[0],Q),u(v,o.v2.positionWorld,o.vertexNormalsWorld[1],T),u(v,o.v4.positionWorld,o.vertexNormalsWorld[3],fa),u(v,o.v3.positionWorld,o.vertexNormalsWorld[2],ga),Q.r=Math.max(0,Math.min(p.color.r*Q.r,1)),Q.g=Math.max(0,Math.min(p.color.g*Q.g,1)),Q.b=Math.max(0,Math.min(p.color.b*Q.b,1)),T.r=Math.max(0,Math.min(p.color.r*T.r,1)),T.g=Math.max(0,Math.min(p.color.g*T.g,1)),T.b=Math.max(0,Math.min(p.color.b*T.b,1)),fa.r=Math.max(0, +Math.min(p.color.r*fa.r,1)),fa.g=Math.max(0,Math.min(p.color.g*fa.g,1)),fa.b=Math.max(0,Math.min(p.color.b*fa.b,1)),ga.r=Math.max(0,Math.min(p.color.r*ga.r,1)),ga.g=Math.max(0,Math.min(p.color.g*ga.g,1)),ga.b=Math.max(0,Math.min(p.color.b*ga.b,1)),sa=Xa(Q,T,fa,ga),B(J,V,X,O,$,aa),Ua(J,V,X,O,$,aa,0,0,1,0,0,1,sa),B(ca,ea,n,U,la,ka),Ua(ca,ea,n,U,la,ka,1,0,1,1,0,1,sa)):(ja.r=K.r,ja.g=K.g,ja.b=K.b,u(v,o.centroidWorld,o.normalWorld,ja),Z.r=Math.max(0,Math.min(p.color.r*ja.r,1)),Z.g=Math.max(0,Math.min(p.color.g* +ja.g,1)),Z.b=Math.max(0,Math.min(p.color.b*ja.b,1)),A(J,V,X,O,n,U,$,aa),p.wireframe?Ma(Z,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Na(Z)):(A(J,V,X,O,n,U,$,aa),p.wireframe?Ma(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Na(p.color));else if(p instanceof THREE.MeshNormalMaterial)Z.r=Va(o.normalWorld.x),Z.g=Va(o.normalWorld.y),Z.b=Va(o.normalWorld.z),A(J,V,X,O,n,U,$,aa),p.wireframe?Ma(Z,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Na(Z);else if(p instanceof +THREE.MeshDepthMaterial)oa=m.near,da=m.far,Q.r=Q.g=Q.b=1-Qa(a.positionScreen.z,oa,da),T.r=T.g=T.b=1-Qa(e.positionScreen.z,oa,da),fa.r=fa.g=fa.b=1-Qa(k.positionScreen.z,oa,da),ga.r=ga.g=ga.b=1-Qa(f.positionScreen.z,oa,da),sa=Xa(Q,T,fa,ga),B(J,V,X,O,$,aa),Ua(J,V,X,O,$,aa,0,0,1,0,0,1,sa),B(ca,ea,n,U,la,ka),Ua(ca,ea,n,U,la,ka,1,0,1,1,0,1,sa)}function B(a,c,b,e,f,k){o.beginPath();o.moveTo(a,c);o.lineTo(b,e);o.lineTo(f,k);o.lineTo(a,c);o.closePath()}function A(a,c,b,e,f,k,h,n){o.beginPath();o.moveTo(a, +c);o.lineTo(b,e);o.lineTo(f,k);o.lineTo(h,n);o.lineTo(a,c);o.closePath()}function Ma(a,c,b,f){if(E!=c)o.lineWidth=E=c;if(C!=b)o.lineCap=C=b;if(L!=f)o.lineJoin=L=f;e(a.getContextStyle());o.stroke();Y.inflate(c*2)}function Na(a){f(a.getContextStyle());o.fill()}function $a(a,c,b,e,k,h,n,l,m,t,p,v,u){if(u.image.width!=0){if(u.needsUpdate==!0||qa[u.id]==void 0){var va=u.wrapS==THREE.RepeatWrapping,M=u.wrapT==THREE.RepeatWrapping;qa[u.id]=o.createPattern(u.image,va&&M?"repeat":va&&!M?"repeat-x":!va&&M? +"repeat-y":"no-repeat");u.needsUpdate=!1}f(qa[u.id]);var va=u.offset.x/u.repeat.x,M=u.offset.y/u.repeat.y,w=(u.image.width-1)*u.repeat.x,u=(u.image.height-1)*u.repeat.y,n=(n+va)*w,l=(l+M)*u,m=(m+va)*w,t=(t+M)*u,p=(p+va)*w,v=(v+M)*u;b-=a;e-=c;k-=a;h-=c;m-=n;t-=l;p-=n;v-=l;va=1/(m*v-p*t);u=(v*b-t*k)*va;t=(v*e-t*h)*va;b=(m*k-p*b)*va;e=(m*h-p*e)*va;a=a-u*n-b*l;c=c-t*n-e*l;o.save();o.transform(u,t,b,e,a,c);o.fill();o.restore()}}function Ua(a,c,b,e,f,k,h,n,l,m,t,p,u){var v,va;v=u.width-1;va=u.height-1; +h*=v;n*=va;l*=v;m*=va;t*=v;p*=va;b-=a;e-=c;f-=a;k-=c;l-=h;m-=n;t-=h;p-=n;va=1/(l*p-t*m);v=(p*b-m*f)*va;m=(p*e-m*k)*va;b=(l*f-t*b)*va;e=(l*k-t*e)*va;a=a-v*h-b*n;c=c-m*h-e*n;o.save();o.transform(v,m,b,e,a,c);o.clip();o.drawImage(u,0,0);o.restore()}function Xa(a,c,b,e){var f=~~(a.r*255),k=~~(a.g*255),a=~~(a.b*255),h=~~(c.r*255),n=~~(c.g*255),c=~~(c.b*255),l=~~(b.r*255),m=~~(b.g*255),b=~~(b.b*255),t=~~(e.r*255),p=~~(e.g*255),e=~~(e.b*255);Ba[0]=f<0?0:f>255?255:f;Ba[1]=k<0?0:k>255?255:k;Ba[2]=a<0?0:a> +255?255:a;Ba[4]=h<0?0:h>255?255:h;Ba[5]=n<0?0:n>255?255:n;Ba[6]=c<0?0:c>255?255:c;Ba[8]=l<0?0:l>255?255:l;Ba[9]=m<0?0:m>255?255:m;Ba[10]=b<0?0:b>255?255:b;Ba[12]=t<0?0:t>255?255:t;Ba[13]=p<0?0:p>255?255:p;Ba[14]=e<0?0:e>255?255:e;ua.putImageData(ya,0,0);Ia.drawImage(xa,0,0);return Ha}function Qa(a,c,b){a=(a-c)/(b-c);return a*a*(3-2*a)}function Va(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function Oa(a,c){var b=c.x-a.x,e=c.y-a.y,f=b*b+e*e;f!=0&&(f=1/Math.sqrt(f),b*=f,e*=f,c.x+=b,c.y+=e,a.x-=b,a.y-=e)}var Ya, +ab,ta,Ga,Pa,Wa,Za,Aa;this.autoClear?this.clear():o.setTransform(1,0,0,-1,p,v);h.info.render.vertices=0;h.info.render.faces=0;k=l.projectScene(a,m,this.sortElements);(ia=a.lights.length>0)&&t(a);Ya=0;for(ab=k.length;Ya0&&(b.r+=k.color.r*h,b.g+=k.color.g*h,b.b+=k.color.b*h)):k instanceof THREE.PointLight&&(V.sub(k.position,c.centroidWorld),V.normalize(),h=c.normalWorld.dot(V)*k.intensity,h>0&&(b.r+=k.color.r*h,b.g+=k.color.g*h,b.b+=k.color.b*h))}function b(c,b,h,m,l,p){k.info.render.vertices+=3;k.info.render.faces++;O=e(W++); -O.setAttribute("d","M "+c.positionScreen.x+" "+c.positionScreen.y+" L "+b.positionScreen.x+" "+b.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+"z");l instanceof THREE.MeshBasicMaterial?C.copy(l.color):l instanceof THREE.MeshLambertMaterial?z?(E.r=G.r,E.g=G.g,E.b=G.b,a(p,m,E),C.r=Math.max(0,Math.min(l.color.r*E.r,1)),C.g=Math.max(0,Math.min(l.color.g*E.g,1)),C.b=Math.max(0,Math.min(l.color.b*E.b,1))):C.copy(l.color):l instanceof THREE.MeshDepthMaterial?(M=1-l.__2near/(l.__farPlusNear- -m.z*l.__farMinusNear),C.setRGB(M,M,M)):l instanceof THREE.MeshNormalMaterial&&C.setRGB(f(m.normalWorld.x),f(m.normalWorld.y),f(m.normalWorld.z));l.wireframe?O.setAttribute("style","fill: none; stroke: "+C.getContextStyle()+"; stroke-width: "+l.wireframeLinewidth+"; stroke-opacity: "+l.opacity+"; stroke-linecap: "+l.wireframeLinecap+"; stroke-linejoin: "+l.wireframeLinejoin):O.setAttribute("style","fill: "+C.getContextStyle()+"; fill-opacity: "+l.opacity);n.appendChild(O)}function c(c,b,h,m,l,p,o){k.info.render.vertices+= -4;k.info.render.faces++;O=e(W++);O.setAttribute("d","M "+c.positionScreen.x+" "+c.positionScreen.y+" L "+b.positionScreen.x+" "+b.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+" L "+m.positionScreen.x+","+m.positionScreen.y+"z");p instanceof THREE.MeshBasicMaterial?C.copy(p.color):p instanceof THREE.MeshLambertMaterial?z?(E.r=G.r,E.g=G.g,E.b=G.b,a(o,l,E),C.r=Math.max(0,Math.min(p.color.r*E.r,1)),C.g=Math.max(0,Math.min(p.color.g*E.g,1)),C.b=Math.max(0,Math.min(p.color.b*E.b,1))): -C.copy(p.color):p instanceof THREE.MeshDepthMaterial?(M=1-p.__2near/(p.__farPlusNear-l.z*p.__farMinusNear),C.setRGB(M,M,M)):p instanceof THREE.MeshNormalMaterial&&C.setRGB(f(l.normalWorld.x),f(l.normalWorld.y),f(l.normalWorld.z));p.wireframe?O.setAttribute("style","fill: none; stroke: "+C.getContextStyle()+"; stroke-width: "+p.wireframeLinewidth+"; stroke-opacity: "+p.opacity+"; stroke-linecap: "+p.wireframeLinecap+"; stroke-linejoin: "+p.wireframeLinejoin):O.setAttribute("style","fill: "+C.getContextStyle()+ -"; fill-opacity: "+p.opacity);n.appendChild(O)}function e(a){J[a]==null&&(J[a]=document.createElementNS("http://www.w3.org/2000/svg","path"),m==0&&J[a].setAttribute("shape-rendering","crispEdges"));return J[a]}function f(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}var k=this,h=null,l=new THREE.Projector,n=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,u,p,v,t,y,x,w,B=new THREE.Rectangle,A=new THREE.Rectangle,z=!1,C=new THREE.Color(16777215),E=new THREE.Color(16777215),G=new THREE.Color(0), -F=new THREE.Color(0),I=new THREE.Color(0),M,V=new THREE.Vector3,J=[],T=[],O,W,S,m=1;this.domElement=n;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setQuality=function(a){switch(a){case "high":m=1;break;case "low":m=0}};this.setSize=function(a,c){o=a;u=c;p=o/2;v=u/2;n.setAttribute("viewBox",-p+" "+-v+" "+o+" "+u);n.setAttribute("width",o);n.setAttribute("height",u);B.set(-p,-v,p,v)};this.clear=function(){for(;n.childNodes.length>0;)n.removeChild(n.childNodes[0])}; -this.render=function(a,e){var f,o,u,C,M,J,E,R;this.autoClear&&this.clear();k.info.render.vertices=0;k.info.render.faces=0;h=l.projectScene(a,e,this.sortElements);S=W=0;if(z=a.lights.length>0){E=a.lights;G.setRGB(0,0,0);F.setRGB(0,0,0);I.setRGB(0,0,0);f=0;for(o=E.length;f0&&(b.r+=k.color.r*h,b.g+=k.color.g*h,b.b+=k.color.b*h)):k instanceof THREE.PointLight&&(R.sub(k.position,c.centroidWorld),R.normalize(),h=c.normalWorld.dot(R)*k.intensity,h>0&&(b.r+=k.color.r*h,b.g+=k.color.g*h,b.b+=k.color.b*h))}function b(c,b,k,l,t,p){h.info.render.vertices+=3;h.info.render.faces++;J=e(V++); +J.setAttribute("d","M "+c.positionScreen.x+" "+c.positionScreen.y+" L "+b.positionScreen.x+" "+b.positionScreen.y+" L "+k.positionScreen.x+","+k.positionScreen.y+"z");t instanceof THREE.MeshBasicMaterial?E.copy(t.color):t instanceof THREE.MeshLambertMaterial?A?(C.r=L.r,C.g=L.g,C.b=L.b,a(p,l,C),E.r=Math.max(0,Math.min(t.color.r*C.r,1)),E.g=Math.max(0,Math.min(t.color.g*C.g,1)),E.b=Math.max(0,Math.min(t.color.b*C.b,1))):E.copy(t.color):t instanceof THREE.MeshDepthMaterial?(N=1-t.__2near/(t.__farPlusNear- +l.z*t.__farMinusNear),E.setRGB(N,N,N)):t instanceof THREE.MeshNormalMaterial&&E.setRGB(f(l.normalWorld.x),f(l.normalWorld.y),f(l.normalWorld.z));t.wireframe?J.setAttribute("style","fill: none; stroke: "+E.getContextStyle()+"; stroke-width: "+t.wireframeLinewidth+"; stroke-opacity: "+t.opacity+"; stroke-linecap: "+t.wireframeLinecap+"; stroke-linejoin: "+t.wireframeLinejoin):J.setAttribute("style","fill: "+E.getContextStyle()+"; fill-opacity: "+t.opacity);m.appendChild(J)}function c(c,b,k,l,t,p,o){h.info.render.vertices+= +4;h.info.render.faces++;J=e(V++);J.setAttribute("d","M "+c.positionScreen.x+" "+c.positionScreen.y+" L "+b.positionScreen.x+" "+b.positionScreen.y+" L "+k.positionScreen.x+","+k.positionScreen.y+" L "+l.positionScreen.x+","+l.positionScreen.y+"z");p instanceof THREE.MeshBasicMaterial?E.copy(p.color):p instanceof THREE.MeshLambertMaterial?A?(C.r=L.r,C.g=L.g,C.b=L.b,a(o,t,C),E.r=Math.max(0,Math.min(p.color.r*C.r,1)),E.g=Math.max(0,Math.min(p.color.g*C.g,1)),E.b=Math.max(0,Math.min(p.color.b*C.b,1))): +E.copy(p.color):p instanceof THREE.MeshDepthMaterial?(N=1-p.__2near/(p.__farPlusNear-t.z*p.__farMinusNear),E.setRGB(N,N,N)):p instanceof THREE.MeshNormalMaterial&&E.setRGB(f(t.normalWorld.x),f(t.normalWorld.y),f(t.normalWorld.z));p.wireframe?J.setAttribute("style","fill: none; stroke: "+E.getContextStyle()+"; stroke-width: "+p.wireframeLinewidth+"; stroke-opacity: "+p.opacity+"; stroke-linecap: "+p.wireframeLinecap+"; stroke-linejoin: "+p.wireframeLinejoin):J.setAttribute("style","fill: "+E.getContextStyle()+ +"; fill-opacity: "+p.opacity);m.appendChild(J)}function e(a){H[a]==null&&(H[a]=document.createElementNS("http://www.w3.org/2000/svg","path"),O==0&&H[a].setAttribute("shape-rendering","crispEdges"));return H[a]}function f(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}var h=this,k=null,l=new THREE.Projector,m=document.createElementNS("http://www.w3.org/2000/svg","svg"),t,u,p,v,o,z,x,w,B=new THREE.Rectangle,y=new THREE.Rectangle,A=!1,E=new THREE.Color(16777215),C=new THREE.Color(16777215),L=new THREE.Color(0), +F=new THREE.Color(0),G=new THREE.Color(0),N,R=new THREE.Vector3,H=[],S=[],J,V,X,O=1;this.domElement=m;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setQuality=function(a){switch(a){case "high":O=1;break;case "low":O=0}};this.setSize=function(a,c){t=a;u=c;p=t/2;v=u/2;m.setAttribute("viewBox",-p+" "+-v+" "+t+" "+u);m.setAttribute("width",t);m.setAttribute("height",u);B.set(-p,-v,p,v)};this.clear=function(){for(;m.childNodes.length>0;)m.removeChild(m.childNodes[0])}; +this.render=function(a,e){var f,t,u,E,N,H,C,Q;this.autoClear&&this.clear();h.info.render.vertices=0;h.info.render.faces=0;k=l.projectScene(a,e,this.sortElements);X=V=0;if(A=a.lights.length>0){C=a.lights;L.setRGB(0,0,0);F.setRGB(0,0,0);G.setRGB(0,0,0);f=0;for(t=C.length;f=0)b&&(m.bindBuffer(m.ARRAY_BUFFER,f.__webglVertexBuffer),m.vertexAttribPointer(a.position,3,m.FLOAT,!1,0,0));else if(h.morphTargetBase){e=k.program.attributes;h.morphTargetBase!==-1?(m.bindBuffer(m.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[h.morphTargetBase]),m.vertexAttribPointer(e.position,3,m.FLOAT,!1,0,0)):e.position>=0&&(m.bindBuffer(m.ARRAY_BUFFER,f.__webglVertexBuffer),m.vertexAttribPointer(e.position,3,m.FLOAT,!1,0,0));if(h.morphTargetForcedOrder.length){l= -0;var p=h.morphTargetForcedOrder;for(n=h.morphTargetInfluences;lo&&(t=v,o=n[t]);m.bindBuffer(m.ARRAY_BUFFER, -f.__webglMorphTargetsBuffers[t]);m.vertexAttribPointer(e["morphTarget"+l],3,m.FLOAT,!1,0,0);h.__webglMorphTargetInfluences[l]=o;p[t]=1;o=-1;l++}}k.program.uniforms.morphTargetInfluences!==null&&m.uniform1fv(k.program.uniforms.morphTargetInfluences,h.__webglMorphTargetInfluences)}if(b){if(f.__webglCustomAttributesList){l=0;for(n=f.__webglCustomAttributesList.length;l=0&&(m.bindBuffer(m.ARRAY_BUFFER,e.buffer),m.vertexAttribPointer(a[e.buffer.belongsToAttribute], -e.size,m.FLOAT,!1,0,0))}a.color>=0&&(m.bindBuffer(m.ARRAY_BUFFER,f.__webglColorBuffer),m.vertexAttribPointer(a.color,3,m.FLOAT,!1,0,0));a.normal>=0&&(m.bindBuffer(m.ARRAY_BUFFER,f.__webglNormalBuffer),m.vertexAttribPointer(a.normal,3,m.FLOAT,!1,0,0));a.tangent>=0&&(m.bindBuffer(m.ARRAY_BUFFER,f.__webglTangentBuffer),m.vertexAttribPointer(a.tangent,4,m.FLOAT,!1,0,0));a.uv>=0&&(f.__webglUVBuffer?(m.bindBuffer(m.ARRAY_BUFFER,f.__webglUVBuffer),m.vertexAttribPointer(a.uv,2,m.FLOAT,!1,0,0),m.enableVertexAttribArray(a.uv)): -m.disableVertexAttribArray(a.uv));a.uv2>=0&&(f.__webglUV2Buffer?(m.bindBuffer(m.ARRAY_BUFFER,f.__webglUV2Buffer),m.vertexAttribPointer(a.uv2,2,m.FLOAT,!1,0,0),m.enableVertexAttribArray(a.uv2)):m.disableVertexAttribArray(a.uv2));k.skinning&&a.skinVertexA>=0&&a.skinVertexB>=0&&a.skinIndex>=0&&a.skinWeight>=0&&(m.bindBuffer(m.ARRAY_BUFFER,f.__webglSkinVertexABuffer),m.vertexAttribPointer(a.skinVertexA,4,m.FLOAT,!1,0,0),m.bindBuffer(m.ARRAY_BUFFER,f.__webglSkinVertexBBuffer),m.vertexAttribPointer(a.skinVertexB, -4,m.FLOAT,!1,0,0),m.bindBuffer(m.ARRAY_BUFFER,f.__webglSkinIndicesBuffer),m.vertexAttribPointer(a.skinIndex,4,m.FLOAT,!1,0,0),m.bindBuffer(m.ARRAY_BUFFER,f.__webglSkinWeightsBuffer),m.vertexAttribPointer(a.skinWeight,4,m.FLOAT,!1,0,0))}h instanceof THREE.Mesh?(k.wireframe?(m.lineWidth(k.wireframeLinewidth),b&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer),m.drawElements(m.LINES,f.__webglLineCount,m.UNSIGNED_SHORT,0)):(b&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer),m.drawElements(m.TRIANGLES, -f.__webglFaceCount,m.UNSIGNED_SHORT,0)),S.info.render.calls++,S.info.render.vertices+=f.__webglFaceCount,S.info.render.faces+=f.__webglFaceCount/3):h instanceof THREE.Line?(h=h.type==THREE.LineStrip?m.LINE_STRIP:m.LINES,m.lineWidth(k.linewidth),m.drawArrays(h,0,f.__webglLineCount),S.info.render.calls++):h instanceof THREE.ParticleSystem?(m.drawArrays(m.POINTS,0,f.__webglParticleCount),S.info.render.calls++):h instanceof THREE.Ribbon&&(m.drawArrays(m.TRIANGLE_STRIP,0,f.__webglVertexCount),S.info.render.calls++)}} -function f(a,c,b){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=m.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=m.createBuffer();a.hasPos&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,a.positionArray,m.DYNAMIC_DRAW),m.enableVertexAttribArray(c.attributes.position),m.vertexAttribPointer(c.attributes.position,3,m.FLOAT,!1,0,0));if(a.hasNormal){m.bindBuffer(m.ARRAY_BUFFER,a.__webglNormalBuffer);if(b==THREE.FlatShading){var e,f,k,h,l,n,p,o,t,v,u=a.count* -3;for(v=0;v=0&&(c=c.geometry.materials[materialIndex],c.transparent?p(a,c):p(f,c))):(c=b)&&(c.transparent?p(a, -c):p(f,c))}function y(a,c){return c.z-a.z}function x(a){var b,l,n,p=0,t,v,H,w,x=a.lights;na||(na=new THREE.PerspectiveCamera(S.shadowCameraFov,S.shadowMapWidth/S.shadowMapHeight,S.shadowCameraNear,S.shadowCameraFar));b=0;for(l=x.length;b=0?c.geometry.materials[a.materialIndex]:c.material;if(b.attributes)for(var e in b.attributes)if(b.attributes[e].needsUpdate)return!0; -return!1}function z(a,c){var b=a.materialIndex>=0?c.geometry.materials[a.materialIndex]:c.material;if(b.attributes)for(var e in b.attributes)b.attributes[e].needsUpdate=!1}function C(a,c){var b;for(b=a.length-1;b>=0;b--)a[b].object==c&&a.splice(b,1)}function E(a,c,b){a.push({buffer:c,object:b,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function G(a){if(a!=$){switch(a){case THREE.AdditiveBlending:m.blendEquation(m.FUNC_ADD);m.blendFunc(m.SRC_ALPHA,m.ONE);break;case THREE.SubtractiveBlending:m.blendEquation(m.FUNC_ADD); -m.blendFunc(m.ZERO,m.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:m.blendEquation(m.FUNC_ADD);m.blendFunc(m.ZERO,m.SRC_COLOR);break;default:m.blendEquationSeparate(m.FUNC_ADD,m.FUNC_ADD),m.blendFuncSeparate(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA,m.ONE,m.ONE_MINUS_SRC_ALPHA)}$=a}}function F(a,c,b){(b.width&b.width-1)==0&&(b.height&b.height-1)==0?(m.texParameteri(a,m.TEXTURE_WRAP_S,W(c.wrapS)),m.texParameteri(a,m.TEXTURE_WRAP_T,W(c.wrapT)),m.texParameteri(a,m.TEXTURE_MAG_FILTER,W(c.magFilter)), -m.texParameteri(a,m.TEXTURE_MIN_FILTER,W(c.minFilter)),m.generateMipmap(a)):(m.texParameteri(a,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_MAG_FILTER,O(c.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,O(c.minFilter)))}function I(a,c){if(a.needsUpdate){if(!a.__webglInit)a.__webglInit=!0,a.__webglTexture=m.createTexture(),S.info.memory.textures++;m.activeTexture(m.TEXTURE0+c);m.bindTexture(m.TEXTURE_2D,a.__webglTexture);a instanceof -THREE.DataTexture?m.texImage2D(m.TEXTURE_2D,0,W(a.format),a.image.width,a.image.height,0,W(a.format),m.UNSIGNED_BYTE,a.image.data):m.texImage2D(m.TEXTURE_2D,0,m.RGBA,m.RGBA,m.UNSIGNED_BYTE,a.image);F(m.TEXTURE_2D,a,a.image);a.needsUpdate=!1}else m.activeTexture(m.TEXTURE0+c),m.bindTexture(m.TEXTURE_2D,a.__webglTexture)}function M(a,c){m.bindRenderbuffer(m.RENDERBUFFER,a);c.depthBuffer&&!c.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_COMPONENT16,c.width,c.height),m.framebufferRenderbuffer(m.FRAMEBUFFER, -m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a)):c.depthBuffer&&c.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_STENCIL,c.width,c.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a)):m.renderbufferStorage(m.RENDERBUFFER,m.RGBA4,c.width,c.height)}function V(a){var c=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=!0;if(a.stencilBuffer===void 0)a.stencilBuffer=!0;a.__webglTexture=m.createTexture(); -if(c){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];m.bindTexture(m.TEXTURE_CUBE_MAP,a.__webglTexture);F(m.TEXTURE_CUBE_MAP,a,a);for(var b=0;b<6;b++){a.__webglFramebuffer[b]=m.createFramebuffer();a.__webglRenderbuffer[b]=m.createRenderbuffer();m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+b,0,W(a.format),a.width,a.height,0,W(a.format),W(a.type),null);var e=a,f=m.TEXTURE_CUBE_MAP_POSITIVE_X+b;m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer[b]);m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0, -f,e.__webglTexture,0);M(a.__webglRenderbuffer[b],a)}}else a.__webglFramebuffer=m.createFramebuffer(),a.__webglRenderbuffer=m.createRenderbuffer(),m.bindTexture(m.TEXTURE_2D,a.__webglTexture),F(m.TEXTURE_2D,a,a),m.texImage2D(m.TEXTURE_2D,0,W(a.format),a.width,a.height,0,W(a.format),W(a.type),null),b=m.TEXTURE_2D,m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer),m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,b,a.__webglTexture,0),m.bindRenderbuffer(m.RENDERBUFFER,a.__webglRenderbuffer), -M(a.__webglRenderbuffer,a);c?m.bindTexture(m.TEXTURE_CUBE_MAP,null):m.bindTexture(m.TEXTURE_2D,null);m.bindRenderbuffer(m.RENDERBUFFER,null);m.bindFramebuffer(m.FRAMEBUFFER,null)}a?(c=c?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,b=a.width,a=a.height,f=e=0):(c=null,b=qa,a=ma,e=oa,f=la);c!=ea&&(m.bindFramebuffer(m.FRAMEBUFFER,c),m.viewport(e,f,b,a),ea=c)}function J(a){a instanceof THREE.WebGLRenderTargetCube?(m.bindTexture(m.TEXTURE_CUBE_MAP,a.__webglTexture),m.generateMipmap(m.TEXTURE_CUBE_MAP), -m.bindTexture(m.TEXTURE_CUBE_MAP,null)):(m.bindTexture(m.TEXTURE_2D,a.__webglTexture),m.generateMipmap(m.TEXTURE_2D),m.bindTexture(m.TEXTURE_2D,null))}function T(a,c){var b;a=="fragment"?b=m.createShader(m.FRAGMENT_SHADER):a=="vertex"&&(b=m.createShader(m.VERTEX_SHADER));m.shaderSource(b,c);m.compileShader(b);if(!m.getShaderParameter(b,m.COMPILE_STATUS))return console.error(m.getShaderInfoLog(b)),console.error(c),null;return b}function O(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return m.NEAREST; -default:return m.LINEAR}}function W(a){switch(a){case THREE.RepeatWrapping:return m.REPEAT;case THREE.ClampToEdgeWrapping:return m.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return m.MIRRORED_REPEAT;case THREE.NearestFilter:return m.NEAREST;case THREE.NearestMipMapNearestFilter:return m.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return m.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return m.LINEAR;case THREE.LinearMipMapNearestFilter:return m.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return m.LINEAR_MIPMAP_LINEAR; -case THREE.ByteType:return m.BYTE;case THREE.UnsignedByteType:return m.UNSIGNED_BYTE;case THREE.ShortType:return m.SHORT;case THREE.UnsignedShortType:return m.UNSIGNED_SHORT;case THREE.IntType:return m.INT;case THREE.UnsignedShortType:return m.UNSIGNED_INT;case THREE.FloatType:return m.FLOAT;case THREE.AlphaFormat:return m.ALPHA;case THREE.RGBFormat:return m.RGB;case THREE.RGBAFormat:return m.RGBA;case THREE.LuminanceFormat:return m.LUMINANCE;case THREE.LuminanceAlphaFormat:return m.LUMINANCE_ALPHA}return 0} -var S=this,m,ca=[],Q=null,ea=null,da=-1,ka=null,ia=0,ha=null,ja=null,$=null,R=null,X=null,aa=null,ga=null,ra=null,oa=0,la=0,qa=0,ma=0,sa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Aa=new THREE.Matrix4,Da=new Float32Array(16),Ca=new Float32Array(16),Ba=new THREE.Vector4,Ea={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},a=a||{},xa=a.canvas!==void 0?a.canvas:document.createElement("canvas"), -H=a.stencil!==void 0?a.stencil:!0,L=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:!1,Z=a.antialias!==void 0?a.antialias:!1,fa=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),Y=a.clearAlpha!==void 0?a.clearAlpha:0,N=a.maxLights!==void 0?a.maxLights:4;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};this.maxMorphTargets=8;this.domElement=xa;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear= -!0;this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=this.shadowMapAutoUpdate=!0;var na,va=[],a=THREE.ShaderLib.depthRGBA,pa=THREE.UniformsUtils.clone(a.uniforms),Fa=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:pa}), -ya=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:pa,morphTargets:!0});Fa._shadowPass=!0;ya._shadowPass=!0;try{if(!(m=xa.getContext("experimental-webgl",{antialias:Z,stencil:H,preserveDrawingBuffer:L})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+m.getParameter(m.VERSION)+" | "+m.getParameter(m.VENDOR)+" | "+m.getParameter(m.RENDERER)+" | "+m.getParameter(m.SHADING_LANGUAGE_VERSION))}catch(ta){console.error(ta)}m.clearColor(0, -0,0,1);m.clearDepth(1);m.clearStencil(0);m.enable(m.DEPTH_TEST);m.depthFunc(m.LEQUAL);m.frontFace(m.CCW);m.cullFace(m.BACK);m.enable(m.CULL_FACE);m.enable(m.BLEND);m.blendEquation(m.FUNC_ADD);m.blendFunc(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA);m.clearColor(fa.r,fa.g,fa.b,Y);this.context=m;var Ga=m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,U={};U.vertices=new Float32Array(16);U.faces=new Uint16Array(6);H=0;U.vertices[H++]=-1;U.vertices[H++]=-1;U.vertices[H++]=0;U.vertices[H++]=1;U.vertices[H++]= -1;U.vertices[H++]=-1;U.vertices[H++]=1;U.vertices[H++]=1;U.vertices[H++]=1;U.vertices[H++]=1;U.vertices[H++]=1;U.vertices[H++]=0;U.vertices[H++]=-1;U.vertices[H++]=1;U.vertices[H++]=0;H=U.vertices[H++]=0;U.faces[H++]=0;U.faces[H++]=1;U.faces[H++]=2;U.faces[H++]=0;U.faces[H++]=2;U.faces[H++]=3;U.vertexBuffer=m.createBuffer();U.elementBuffer=m.createBuffer();m.bindBuffer(m.ARRAY_BUFFER,U.vertexBuffer);m.bufferData(m.ARRAY_BUFFER,U.vertices,m.STATIC_DRAW);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,U.elementBuffer); -m.bufferData(m.ELEMENT_ARRAY_BUFFER,U.faces,m.STATIC_DRAW);U.program=m.createProgram();m.attachShader(U.program,T("fragment",THREE.ShaderLib.sprite.fragmentShader));m.attachShader(U.program,T("vertex",THREE.ShaderLib.sprite.vertexShader));m.linkProgram(U.program);U.attributes={};U.uniforms={};U.attributes.position=m.getAttribLocation(U.program,"position");U.attributes.uv=m.getAttribLocation(U.program,"uv");U.uniforms.uvOffset=m.getUniformLocation(U.program,"uvOffset");U.uniforms.uvScale=m.getUniformLocation(U.program, -"uvScale");U.uniforms.rotation=m.getUniformLocation(U.program,"rotation");U.uniforms.scale=m.getUniformLocation(U.program,"scale");U.uniforms.alignment=m.getUniformLocation(U.program,"alignment");U.uniforms.color=m.getUniformLocation(U.program,"color");U.uniforms.map=m.getUniformLocation(U.program,"map");U.uniforms.opacity=m.getUniformLocation(U.program,"opacity");U.uniforms.useScreenCoordinates=m.getUniformLocation(U.program,"useScreenCoordinates");U.uniforms.affectedByDistance=m.getUniformLocation(U.program, -"affectedByDistance");U.uniforms.screenPosition=m.getUniformLocation(U.program,"screenPosition");U.uniforms.modelViewMatrix=m.getUniformLocation(U.program,"modelViewMatrix");U.uniforms.projectionMatrix=m.getUniformLocation(U.program,"projectionMatrix");var Ia=!1;this.setSize=function(a,c){xa.width=a;xa.height=c;this.setViewport(0,0,xa.width,xa.height)};this.setViewport=function(a,c,b,e){oa=a;la=c;qa=b;ma=e;m.viewport(oa,la,qa,ma)};this.setScissor=function(a,c,b,e){m.scissor(a,c,b,e)};this.enableScissorTest= -function(a){a?m.enable(m.SCISSOR_TEST):m.disable(m.SCISSOR_TEST)};this.setClearColorHex=function(a,c){fa.setHex(a);Y=c;m.clearColor(fa.r,fa.g,fa.b,Y)};this.setClearColor=function(a,c){fa.copy(a);Y=c;m.clearColor(fa.r,fa.g,fa.b,Y)};this.getClearColor=function(){return fa};this.getClearAlpha=function(){return Y};this.clear=function(a,c,b){var e=0;if(a==void 0||a)e|=m.COLOR_BUFFER_BIT;if(c==void 0||c)e|=m.DEPTH_BUFFER_BIT;if(b==void 0||b)e|=m.STENCIL_BUFFER_BIT;m.clear(e)};this.getContext=function(){return m}; -this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._objectMatrixArray,a instanceof THREE.Mesh)for(g in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[g];m.deleteBuffer(c.__webglVertexBuffer);m.deleteBuffer(c.__webglNormalBuffer);m.deleteBuffer(c.__webglTangentBuffer);m.deleteBuffer(c.__webglColorBuffer);m.deleteBuffer(c.__webglUVBuffer);m.deleteBuffer(c.__webglUV2Buffer);m.deleteBuffer(c.__webglSkinVertexABuffer); -m.deleteBuffer(c.__webglSkinVertexBBuffer);m.deleteBuffer(c.__webglSkinIndicesBuffer);m.deleteBuffer(c.__webglSkinWeightsBuffer);m.deleteBuffer(c.__webglFaceBuffer);m.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var b=0,e=c.numMorphTargets;b=0&&m.enableVertexAttribArray(u.position);u.color>=0&&m.enableVertexAttribArray(u.color);u.normal>=0&&m.enableVertexAttribArray(u.normal); -u.tangent>=0&&m.enableVertexAttribArray(u.tangent);a.skinning&&u.skinVertexA>=0&&u.skinVertexB>=0&&u.skinIndex>=0&&u.skinWeight>=0&&(m.enableVertexAttribArray(u.skinVertexA),m.enableVertexAttribArray(u.skinVertexB),m.enableVertexAttribArray(u.skinIndex),m.enableVertexAttribArray(u.skinWeight));if(a.attributes)for(k in a.attributes)u[k]!==void 0&&u[k]>=0&&m.enableVertexAttribArray(u[k]);if(a.morphTargets)for(k=a.numSupportedMorphTargets=0;k=0&&(m.enableVertexAttribArray(u[H]), -a.numSupportedMorphTargets++);a.uniformsList=[];for(f in a.uniforms)a.uniformsList.push([a.uniforms[f],f])};this.clearTarget=function(a,c,b,e){V(a);this.clear(c,b,e)};this.updateShadowMap=function(a,c){x(a,c)};this.render=function(a,b,p,H){var Z,L,A,z,C,fa,E,I,oa=a.lights,M=a.fog;da=-1;this.shadowMapEnabled&&this.shadowMapAutoUpdate&&x(a,b);S.info.render.calls=0;S.info.render.vertices=0;S.info.render.faces=0;if(b.matrixAutoUpdate){for(C=b;C.parent;)C=C.parent;C.update(void 0,!0)}a.update(void 0,!1, -b);b.matrixWorldInverse.flattenToArray(Ca);b.projectionMatrix.flattenToArray(Da);Aa.multiply(b.projectionMatrix,b.matrixWorldInverse);o(Aa);this.initWebGLObjects(a);V(p);(this.autoClear||H)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);C=a.__webglObjects.length;for(H=0;H=0;H--)if(Z=a.__webglObjects[H],Z.render){E=Z.object;I=Z.buffer;A=Z.opaque;k(E);for(Z=0;Z65535&&(u[t].counter+=1,v=u[t].hash+"_"+u[t].counter,h.geometryGroups[v]==void 0&&(h.geometryGroups[v]={faces:[],materialIndex:o,vertices:0,numMorphTargets:H})),h.geometryGroups[v].faces.push(l),h.geometryGroups[v].vertices+=p;h.geometryGroupsList=[];l=void 0;for(l in h.geometryGroups)h.geometryGroups[l].id=ia++,h.geometryGroupsList.push(h.geometryGroups[l])}for(f in k.geometryGroups)if(h=k.geometryGroups[f],!h.__webglVertexBuffer){l=h;l.__webglVertexBuffer=m.createBuffer();l.__webglNormalBuffer= -m.createBuffer();l.__webglTangentBuffer=m.createBuffer();l.__webglColorBuffer=m.createBuffer();l.__webglUVBuffer=m.createBuffer();l.__webglUV2Buffer=m.createBuffer();l.__webglSkinVertexABuffer=m.createBuffer();l.__webglSkinVertexBBuffer=m.createBuffer();l.__webglSkinIndicesBuffer=m.createBuffer();l.__webglSkinWeightsBuffer=m.createBuffer();l.__webglFaceBuffer=m.createBuffer();l.__webglLineBuffer=m.createBuffer();if(l.numMorphTargets){o=n=void 0;l.__webglMorphTargetsBuffers=[];n=0;for(o=l.numMorphTargets;n< -o;n++)l.__webglMorphTargetsBuffers.push(m.createBuffer())}S.info.memory.geometries++;for(var o=c,w=p=u=void 0,t=w=H=w=void 0,v=t=l=0,x=p=void 0,Z=void 0,p=n=H=u=void 0,H=o.geometry,x=H.faces,Z=h.faces,u=0,p=Z.length;u=0?H.materials[h.materialIndex]:o.material;p=u.map||u.lightMap||u instanceof THREE.ShaderMaterial?!0:!1;Z=u instanceof THREE.MeshBasicMaterial&&!u.envMap||u instanceof -THREE.MeshDepthMaterial?!1:u&&u.shading!=void 0&&u.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;x=u.vertexColors?u.vertexColors:!1;h.__vertexArray=new Float32Array(l*3);if(Z)h.__normalArray=new Float32Array(l*3);if(H.hasTangents)h.__tangentArray=new Float32Array(l*4);if(x)h.__colorArray=new Float32Array(l*3);if(p){if(H.faceUvs.length>0||H.faceVertexUvs.length>0)h.__uvArray=new Float32Array(l*2);if(H.faceUvs.length>1||H.faceVertexUvs.length>1)h.__uv2Array=new Float32Array(l*2)}if(o.geometry.skinWeights.length&& -o.geometry.skinIndices.length)h.__skinVertexAArray=new Float32Array(l*4),h.__skinVertexBArray=new Float32Array(l*4),h.__skinIndexArray=new Float32Array(l*4),h.__skinWeightArray=new Float32Array(l*4);h.__faceArray=new Uint16Array(t*3+(o.geometry.edgeFaces?o.geometry.edgeFaces.length*6:0));h.__lineArray=new Uint16Array(v*2);if(h.numMorphTargets){h.__morphTargetsArrays=[];H=0;for(w=h.numMorphTargets;H=0;k--)e[k]==f&&e.splice(k,1)}else(c instanceof THREE.MarchingCubes||c.immediateRenderCallback)&&C(e.__webglObjectsImmediate,c);c.__webglActive=!1;a.__objectsRemoved.splice(0, -1)}c=0;for(e=a.__webglObjects.length;c0&&(m.bindBuffer(m.ARRAY_BUFFER, -o.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,da,t));Ba&&(m.bindBuffer(m.ARRAY_BUFFER,o.__webglNormalBuffer),m.bufferData(m.ARRAY_BUFFER,sa,t));Ea&&ta.hasTangents&&(m.bindBuffer(m.ARRAY_BUFFER,o.__webglTangentBuffer),m.bufferData(m.ARRAY_BUFFER,pa,t));Ca&&T>0&&(m.bindBuffer(m.ARRAY_BUFFER,o.__webglUVBuffer),m.bufferData(m.ARRAY_BUFFER,va,t));Ca&&qa>0&&(m.bindBuffer(m.ARRAY_BUFFER,o.__webglUV2Buffer),m.bufferData(m.ARRAY_BUFFER,ka,t));Da&&(m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,o.__webglFaceBuffer), -m.bufferData(m.ELEMENT_ARRAY_BUFFER,ra,t),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,o.__webglLineBuffer),m.bufferData(m.ELEMENT_ARRAY_BUFFER,ya,t));P>0&&(m.bindBuffer(m.ARRAY_BUFFER,o.__webglSkinVertexABuffer),m.bufferData(m.ARRAY_BUFFER,ca,t),m.bindBuffer(m.ARRAY_BUFFER,o.__webglSkinVertexBBuffer),m.bufferData(m.ARRAY_BUFFER,ga,t),m.bindBuffer(m.ARRAY_BUFFER,o.__webglSkinIndicesBuffer),m.bufferData(m.ARRAY_BUFFER,ea,t),m.bindBuffer(m.ARRAY_BUFFER,o.__webglSkinWeightsBuffer),m.bufferData(m.ARRAY_BUFFER, -$,t));v&&(delete o.__inittedArrays,delete o.__colorArray,delete o.__normalArray,delete o.__tangentArray,delete o.__uvArray,delete o.__uv2Array,delete o.__faceArray,delete o.__vertexArray,delete o.__lineArray,delete o.__skinVertexAArray,delete o.__skinVertexBArray,delete o.__skinIndexArray,delete o.__skinWeightArray)}f.__dirtyVertices=!1;f.__dirtyMorphTargets=!1;f.__dirtyElements=!1;f.__dirtyUvs=!1;f.__dirtyNormals=!1;f.__dirtyTangents=!1;f.__dirtyColors=!1;z(h,k)}else if(k instanceof THREE.Ribbon){f= -k.geometry;if(f.__dirtyVertices||f.__dirtyColors){k=f;h=m.DYNAMIC_DRAW;l=u=v=v=void 0;H=k.vertices;n=k.colors;p=H.length;o=n.length;x=k.__vertexArray;t=k.__colorArray;Z=k.__dirtyColors;if(k.__dirtyVertices){for(v=0;v=0&&(b=a.geometry.materials[c.materialIndex]);return b}function c(a,c,b){var e,f,k,h=a.vertices,l=h.length,m=a.colors,t=m.length,p=a.__vertexArray,o=a.__colorArray,u=a.__sortArray,v=a.__dirtyVertices,M=a.__dirtyColors,w=a.__webglCustomAttributesList,x;if(w){k=0;for(e=w.length;k=0)c&&(n.bindBuffer(n.ARRAY_BUFFER,f.__webglVertexBuffer),n.vertexAttribPointer(a.position,3,n.FLOAT,!1,0,0));else if(h.morphTargetBase){b=k.program.attributes;h.morphTargetBase!==-1?(n.bindBuffer(n.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[h.morphTargetBase]),n.vertexAttribPointer(b.position,3,n.FLOAT,!1,0,0)):b.position>=0&&(n.bindBuffer(n.ARRAY_BUFFER,f.__webglVertexBuffer), +n.vertexAttribPointer(b.position,3,n.FLOAT,!1,0,0));if(h.morphTargetForcedOrder.length){l=0;var p=h.morphTargetForcedOrder;for(m=h.morphTargetInfluences;lt&&(o=u,t=m[o]);n.bindBuffer(n.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[o]);n.vertexAttribPointer(b["morphTarget"+l],3,n.FLOAT,!1,0,0);h.__webglMorphTargetInfluences[l]=t;p[o]=1;t=-1;l++}}k.program.uniforms.morphTargetInfluences!==null&&n.uniform1fv(k.program.uniforms.morphTargetInfluences,h.__webglMorphTargetInfluences)}if(c){if(f.__webglCustomAttributesList){l=0;for(m=f.__webglCustomAttributesList.length;l= +0&&(n.bindBuffer(n.ARRAY_BUFFER,b.buffer),n.vertexAttribPointer(a[b.buffer.belongsToAttribute],b.size,n.FLOAT,!1,0,0))}a.color>=0&&(n.bindBuffer(n.ARRAY_BUFFER,f.__webglColorBuffer),n.vertexAttribPointer(a.color,3,n.FLOAT,!1,0,0));a.normal>=0&&(n.bindBuffer(n.ARRAY_BUFFER,f.__webglNormalBuffer),n.vertexAttribPointer(a.normal,3,n.FLOAT,!1,0,0));a.tangent>=0&&(n.bindBuffer(n.ARRAY_BUFFER,f.__webglTangentBuffer),n.vertexAttribPointer(a.tangent,4,n.FLOAT,!1,0,0));a.uv>=0&&(f.__webglUVBuffer?(n.bindBuffer(n.ARRAY_BUFFER, +f.__webglUVBuffer),n.vertexAttribPointer(a.uv,2,n.FLOAT,!1,0,0),n.enableVertexAttribArray(a.uv)):n.disableVertexAttribArray(a.uv));a.uv2>=0&&(f.__webglUV2Buffer?(n.bindBuffer(n.ARRAY_BUFFER,f.__webglUV2Buffer),n.vertexAttribPointer(a.uv2,2,n.FLOAT,!1,0,0),n.enableVertexAttribArray(a.uv2)):n.disableVertexAttribArray(a.uv2));k.skinning&&a.skinVertexA>=0&&a.skinVertexB>=0&&a.skinIndex>=0&&a.skinWeight>=0&&(n.bindBuffer(n.ARRAY_BUFFER,f.__webglSkinVertexABuffer),n.vertexAttribPointer(a.skinVertexA,4, +n.FLOAT,!1,0,0),n.bindBuffer(n.ARRAY_BUFFER,f.__webglSkinVertexBBuffer),n.vertexAttribPointer(a.skinVertexB,4,n.FLOAT,!1,0,0),n.bindBuffer(n.ARRAY_BUFFER,f.__webglSkinIndicesBuffer),n.vertexAttribPointer(a.skinIndex,4,n.FLOAT,!1,0,0),n.bindBuffer(n.ARRAY_BUFFER,f.__webglSkinWeightsBuffer),n.vertexAttribPointer(a.skinWeight,4,n.FLOAT,!1,0,0))}h instanceof THREE.Mesh?(k.wireframe?(n.lineWidth(k.wireframeLinewidth),c&&n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer),n.drawElements(n.LINES,f.__webglLineCount, +n.UNSIGNED_SHORT,0)):(c&&n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer),n.drawElements(n.TRIANGLES,f.__webglFaceCount,n.UNSIGNED_SHORT,0)),O.info.render.calls++,O.info.render.vertices+=f.__webglFaceCount,O.info.render.faces+=f.__webglFaceCount/3):h instanceof THREE.Line?(h=h.type==THREE.LineStrip?n.LINE_STRIP:n.LINES,n.lineWidth(k.linewidth),n.drawArrays(h,0,f.__webglLineCount),O.info.render.calls++):h instanceof THREE.ParticleSystem?(n.drawArrays(n.POINTS,0,f.__webglParticleCount),O.info.render.calls++): +h instanceof THREE.Ribbon&&(n.drawArrays(n.TRIANGLE_STRIP,0,f.__webglVertexCount),O.info.render.calls++)}}function h(a,c,b){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=n.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=n.createBuffer();a.hasPos&&(n.bindBuffer(n.ARRAY_BUFFER,a.__webglVertexBuffer),n.bufferData(n.ARRAY_BUFFER,a.positionArray,n.DYNAMIC_DRAW),n.enableVertexAttribArray(c.attributes.position),n.vertexAttribPointer(c.attributes.position,3,n.FLOAT,!1,0,0));if(a.hasNormal){n.bindBuffer(n.ARRAY_BUFFER, +a.__webglNormalBuffer);if(b==THREE.FlatShading){var e,f,k,h,l,m,p,t,o,u,v=a.count*3;for(u=0;u=0&&(c=c.geometry.materials[materialIndex], +c.transparent?v(a,c):v(f,c))):(c=b)&&(c.transparent?v(a,c):v(f,c))}function x(a,c){return c.z-a.z}function w(a){var c,b,m,t=0,o,v,x,w,M=a.lights;ha||(ha=new THREE.PerspectiveCamera(O.shadowCameraFov,O.shadowMapWidth/O.shadowMapHeight,O.shadowCameraNear,O.shadowCameraFar));c=0;for(b=M.length;c=0;b--)a[b].object==c&&a.splice(b,1)}function L(a,c,b){a.push({buffer:c,object:b,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function F(a){if(a!=Q){switch(a){case THREE.AdditiveBlending:n.blendEquation(n.FUNC_ADD);n.blendFunc(n.SRC_ALPHA,n.ONE);break;case THREE.SubtractiveBlending:n.blendEquation(n.FUNC_ADD);n.blendFunc(n.ZERO,n.ONE_MINUS_SRC_COLOR); +break;case THREE.MultiplyBlending:n.blendEquation(n.FUNC_ADD);n.blendFunc(n.ZERO,n.SRC_COLOR);break;default:n.blendEquationSeparate(n.FUNC_ADD,n.FUNC_ADD),n.blendFuncSeparate(n.SRC_ALPHA,n.ONE_MINUS_SRC_ALPHA,n.ONE,n.ONE_MINUS_SRC_ALPHA)}Q=a}}function G(a,c,b){(b.width&b.width-1)==0&&(b.height&b.height-1)==0?(n.texParameteri(a,n.TEXTURE_WRAP_S,X(c.wrapS)),n.texParameteri(a,n.TEXTURE_WRAP_T,X(c.wrapT)),n.texParameteri(a,n.TEXTURE_MAG_FILTER,X(c.magFilter)),n.texParameteri(a,n.TEXTURE_MIN_FILTER,X(c.minFilter)), +n.generateMipmap(a)):(n.texParameteri(a,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE),n.texParameteri(a,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE),n.texParameteri(a,n.TEXTURE_MAG_FILTER,V(c.magFilter)),n.texParameteri(a,n.TEXTURE_MIN_FILTER,V(c.minFilter)))}function N(a,c){if(a.needsUpdate){if(!a.__webglInit)a.__webglInit=!0,a.__webglTexture=n.createTexture(),O.info.memory.textures++;n.activeTexture(n.TEXTURE0+c);n.bindTexture(n.TEXTURE_2D,a.__webglTexture);a instanceof THREE.DataTexture?n.texImage2D(n.TEXTURE_2D,0,X(a.format), +a.image.width,a.image.height,0,X(a.format),n.UNSIGNED_BYTE,a.image.data):n.texImage2D(n.TEXTURE_2D,0,n.RGBA,n.RGBA,n.UNSIGNED_BYTE,a.image);G(n.TEXTURE_2D,a,a.image);a.needsUpdate=!1}else n.activeTexture(n.TEXTURE0+c),n.bindTexture(n.TEXTURE_2D,a.__webglTexture)}function R(a,c){n.bindRenderbuffer(n.RENDERBUFFER,a);c.depthBuffer&&!c.stencilBuffer?(n.renderbufferStorage(n.RENDERBUFFER,n.DEPTH_COMPONENT16,c.width,c.height),n.framebufferRenderbuffer(n.FRAMEBUFFER,n.DEPTH_ATTACHMENT,n.RENDERBUFFER,a)): +c.depthBuffer&&c.stencilBuffer?(n.renderbufferStorage(n.RENDERBUFFER,n.DEPTH_STENCIL,c.width,c.height),n.framebufferRenderbuffer(n.FRAMEBUFFER,n.DEPTH_STENCIL_ATTACHMENT,n.RENDERBUFFER,a)):n.renderbufferStorage(n.RENDERBUFFER,n.RGBA4,c.width,c.height)}function H(a){var c=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=!0;if(a.stencilBuffer===void 0)a.stencilBuffer=!0;a.__webglTexture=n.createTexture();if(c){a.__webglFramebuffer=[];a.__webglRenderbuffer= +[];n.bindTexture(n.TEXTURE_CUBE_MAP,a.__webglTexture);G(n.TEXTURE_CUBE_MAP,a,a);for(var b=0;b<6;b++){a.__webglFramebuffer[b]=n.createFramebuffer();a.__webglRenderbuffer[b]=n.createRenderbuffer();n.texImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X+b,0,X(a.format),a.width,a.height,0,X(a.format),X(a.type),null);var e=a,f=n.TEXTURE_CUBE_MAP_POSITIVE_X+b;n.bindFramebuffer(n.FRAMEBUFFER,a.__webglFramebuffer[b]);n.framebufferTexture2D(n.FRAMEBUFFER,n.COLOR_ATTACHMENT0,f,e.__webglTexture,0);R(a.__webglRenderbuffer[b], +a)}}else a.__webglFramebuffer=n.createFramebuffer(),a.__webglRenderbuffer=n.createRenderbuffer(),n.bindTexture(n.TEXTURE_2D,a.__webglTexture),G(n.TEXTURE_2D,a,a),n.texImage2D(n.TEXTURE_2D,0,X(a.format),a.width,a.height,0,X(a.format),X(a.type),null),b=n.TEXTURE_2D,n.bindFramebuffer(n.FRAMEBUFFER,a.__webglFramebuffer),n.framebufferTexture2D(n.FRAMEBUFFER,n.COLOR_ATTACHMENT0,b,a.__webglTexture,0),n.bindRenderbuffer(n.RENDERBUFFER,a.__webglRenderbuffer),R(a.__webglRenderbuffer,a);c?n.bindTexture(n.TEXTURE_CUBE_MAP, +null):n.bindTexture(n.TEXTURE_2D,null);n.bindRenderbuffer(n.RENDERBUFFER,null);n.bindFramebuffer(n.FRAMEBUFFER,null)}a?(c=c?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,b=a.width,a=a.height,f=e=0):(c=null,b=ma,a=na,e=da,f=sa);c!=aa&&(n.bindFramebuffer(n.FRAMEBUFFER,c),n.viewport(e,f,b,a),aa=c)}function S(a){a instanceof THREE.WebGLRenderTargetCube?(n.bindTexture(n.TEXTURE_CUBE_MAP,a.__webglTexture),n.generateMipmap(n.TEXTURE_CUBE_MAP),n.bindTexture(n.TEXTURE_CUBE_MAP,null)):(n.bindTexture(n.TEXTURE_2D, +a.__webglTexture),n.generateMipmap(n.TEXTURE_2D),n.bindTexture(n.TEXTURE_2D,null))}function J(a,c){var b;a=="fragment"?b=n.createShader(n.FRAGMENT_SHADER):a=="vertex"&&(b=n.createShader(n.VERTEX_SHADER));n.shaderSource(b,c);n.compileShader(b);if(!n.getShaderParameter(b,n.COMPILE_STATUS))return console.error(n.getShaderInfoLog(b)),console.error(c),null;return b}function V(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return n.NEAREST; +default:return n.LINEAR}}function X(a){switch(a){case THREE.RepeatWrapping:return n.REPEAT;case THREE.ClampToEdgeWrapping:return n.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return n.MIRRORED_REPEAT;case THREE.NearestFilter:return n.NEAREST;case THREE.NearestMipMapNearestFilter:return n.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return n.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return n.LINEAR;case THREE.LinearMipMapNearestFilter:return n.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return n.LINEAR_MIPMAP_LINEAR; +case THREE.ByteType:return n.BYTE;case THREE.UnsignedByteType:return n.UNSIGNED_BYTE;case THREE.ShortType:return n.SHORT;case THREE.UnsignedShortType:return n.UNSIGNED_SHORT;case THREE.IntType:return n.INT;case THREE.UnsignedShortType:return n.UNSIGNED_INT;case THREE.FloatType:return n.FLOAT;case THREE.AlphaFormat:return n.ALPHA;case THREE.RGBFormat:return n.RGB;case THREE.RGBAFormat:return n.RGBA;case THREE.LuminanceFormat:return n.LUMINANCE;case THREE.LuminanceAlphaFormat:return n.LUMINANCE_ALPHA}return 0} +var O=this,n,U=[],$=null,aa=null,ca=-1,ea=null,la=0,ka=null,Z=null,Q=null,T=null,fa=null,ga=null,qa=null,oa=null,da=0,sa=0,ma=0,na=0,pa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ca=new THREE.Matrix4,Fa=new Float32Array(16),Ea=new Float32Array(16),za=new THREE.Vector4,Da={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},a=a||{},M=a.canvas!==void 0?a.canvas:document.createElement("canvas"), +Y=a.stencil!==void 0?a.stencil:!0,ia=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:!1,ja=a.antialias!==void 0?a.antialias:!1,K=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),ra=a.clearAlpha!==void 0?a.clearAlpha:0,wa=a.maxLights!==void 0?a.maxLights:4;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};this.maxMorphTargets=8;this.domElement=M;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear= +!0;this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=this.shadowMapAutoUpdate=!0;var ha,xa=[],a=THREE.ShaderLib.depthRGBA,ua=THREE.UniformsUtils.clone(a.uniforms),ya=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:ua}), +Ba=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:ua,morphTargets:!0});ya._shadowPass=!0;Ba._shadowPass=!0;try{if(!(n=M.getContext("experimental-webgl",{antialias:ja,stencil:Y,preserveDrawingBuffer:ia})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+n.getParameter(n.VERSION)+" | "+n.getParameter(n.VENDOR)+" | "+n.getParameter(n.RENDERER)+" | "+n.getParameter(n.SHADING_LANGUAGE_VERSION))}catch(Ha){console.error(Ha)}n.clearColor(0, +0,0,1);n.clearDepth(1);n.clearStencil(0);n.enable(n.DEPTH_TEST);n.depthFunc(n.LEQUAL);n.frontFace(n.CCW);n.cullFace(n.BACK);n.enable(n.CULL_FACE);n.enable(n.BLEND);n.blendEquation(n.FUNC_ADD);n.blendFunc(n.SRC_ALPHA,n.ONE_MINUS_SRC_ALPHA);n.clearColor(K.r,K.g,K.b,ra);this.context=n;var Ia=n.getParameter(n.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,W={};W.vertices=new Float32Array(16);W.faces=new Uint16Array(6);Y=0;W.vertices[Y++]=-1;W.vertices[Y++]=-1;W.vertices[Y++]=0;W.vertices[Y++]=1;W.vertices[Y++]=1; +W.vertices[Y++]=-1;W.vertices[Y++]=1;W.vertices[Y++]=1;W.vertices[Y++]=1;W.vertices[Y++]=1;W.vertices[Y++]=1;W.vertices[Y++]=0;W.vertices[Y++]=-1;W.vertices[Y++]=1;W.vertices[Y++]=0;Y=W.vertices[Y++]=0;W.faces[Y++]=0;W.faces[Y++]=1;W.faces[Y++]=2;W.faces[Y++]=0;W.faces[Y++]=2;W.faces[Y++]=3;W.vertexBuffer=n.createBuffer();W.elementBuffer=n.createBuffer();n.bindBuffer(n.ARRAY_BUFFER,W.vertexBuffer);n.bufferData(n.ARRAY_BUFFER,W.vertices,n.STATIC_DRAW);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,W.elementBuffer); +n.bufferData(n.ELEMENT_ARRAY_BUFFER,W.faces,n.STATIC_DRAW);W.program=n.createProgram();n.attachShader(W.program,J("fragment",THREE.ShaderLib.sprite.fragmentShader));n.attachShader(W.program,J("vertex",THREE.ShaderLib.sprite.vertexShader));n.linkProgram(W.program);W.attributes={};W.uniforms={};W.attributes.position=n.getAttribLocation(W.program,"position");W.attributes.uv=n.getAttribLocation(W.program,"uv");W.uniforms.uvOffset=n.getUniformLocation(W.program,"uvOffset");W.uniforms.uvScale=n.getUniformLocation(W.program, +"uvScale");W.uniforms.rotation=n.getUniformLocation(W.program,"rotation");W.uniforms.scale=n.getUniformLocation(W.program,"scale");W.uniforms.alignment=n.getUniformLocation(W.program,"alignment");W.uniforms.color=n.getUniformLocation(W.program,"color");W.uniforms.map=n.getUniformLocation(W.program,"map");W.uniforms.opacity=n.getUniformLocation(W.program,"opacity");W.uniforms.useScreenCoordinates=n.getUniformLocation(W.program,"useScreenCoordinates");W.uniforms.affectedByDistance=n.getUniformLocation(W.program, +"affectedByDistance");W.uniforms.screenPosition=n.getUniformLocation(W.program,"screenPosition");W.uniforms.modelViewMatrix=n.getUniformLocation(W.program,"modelViewMatrix");W.uniforms.projectionMatrix=n.getUniformLocation(W.program,"projectionMatrix");var Ja=!1;this.setSize=function(a,c){M.width=a;M.height=c;this.setViewport(0,0,M.width,M.height)};this.setViewport=function(a,c,b,e){da=a;sa=c;ma=b;na=e;n.viewport(da,sa,ma,na)};this.setScissor=function(a,c,b,e){n.scissor(a,c,b,e)};this.enableScissorTest= +function(a){a?n.enable(n.SCISSOR_TEST):n.disable(n.SCISSOR_TEST)};this.setClearColorHex=function(a,c){K.setHex(a);ra=c;n.clearColor(K.r,K.g,K.b,ra)};this.setClearColor=function(a,c){K.copy(a);ra=c;n.clearColor(K.r,K.g,K.b,ra)};this.getClearColor=function(){return K};this.getClearAlpha=function(){return ra};this.clear=function(a,c,b){var e=0;if(a==void 0||a)e|=n.COLOR_BUFFER_BIT;if(c==void 0||c)e|=n.DEPTH_BUFFER_BIT;if(b==void 0||b)e|=n.STENCIL_BUFFER_BIT;n.clear(e)};this.getContext=function(){return n}; +this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._objectMatrixArray,a instanceof THREE.Mesh)for(g in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[g];n.deleteBuffer(c.__webglVertexBuffer);n.deleteBuffer(c.__webglNormalBuffer);n.deleteBuffer(c.__webglTangentBuffer);n.deleteBuffer(c.__webglColorBuffer);n.deleteBuffer(c.__webglUVBuffer);n.deleteBuffer(c.__webglUV2Buffer);n.deleteBuffer(c.__webglSkinVertexABuffer); +n.deleteBuffer(c.__webglSkinVertexBBuffer);n.deleteBuffer(c.__webglSkinIndicesBuffer);n.deleteBuffer(c.__webglSkinWeightsBuffer);n.deleteBuffer(c.__webglFaceBuffer);n.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var b=0,e=c.numMorphTargets;b=0&&n.enableVertexAttribArray(v.position);v.color>=0&&n.enableVertexAttribArray(v.color);v.normal>=0&&n.enableVertexAttribArray(v.normal); +v.tangent>=0&&n.enableVertexAttribArray(v.tangent);a.skinning&&v.skinVertexA>=0&&v.skinVertexB>=0&&v.skinIndex>=0&&v.skinWeight>=0&&(n.enableVertexAttribArray(v.skinVertexA),n.enableVertexAttribArray(v.skinVertexB),n.enableVertexAttribArray(v.skinIndex),n.enableVertexAttribArray(v.skinWeight));if(a.attributes)for(k in a.attributes)v[k]!==void 0&&v[k]>=0&&n.enableVertexAttribArray(v[k]);if(a.morphTargets)for(k=a.numSupportedMorphTargets=0;k=0&&(n.enableVertexAttribArray(v[x]), +a.numSupportedMorphTargets++);a.uniformsList=[];for(f in a.uniforms)a.uniformsList.push([a.uniforms[f],f])};this.clearTarget=function(a,c,b,e){H(a);this.clear(c,b,e)};this.updateShadowMap=function(a,c){w(a,c)};this.render=function(a,c,b,v){var M,Y,ia,A,E,ja,C,G,oa=a.lights,N=a.fog;ca=-1;this.shadowMapEnabled&&this.shadowMapAutoUpdate&&w(a,c);O.info.render.calls=0;O.info.render.vertices=0;O.info.render.faces=0;if(c.matrixAutoUpdate){for(E=c;E.parent;)E=E.parent;E.update(void 0,!0)}a.update(void 0, +!1,c);c.matrixWorldInverse.flattenToArray(Ea);c.projectionMatrix.flattenToArray(Fa);Ca.multiply(c.projectionMatrix,c.matrixWorldInverse);u(Ca);this.initWebGLObjects(a);H(b);(this.autoClear||v)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);E=a.__webglObjects.length;for(v=0;v=0;v--)if(M=a.__webglObjects[v],M.render){C=M.object;G=M.buffer;ia=M.opaque;k(C);for(M=0;M65535&&(w[v].counter+=1,u=w[v].hash+"_"+w[v].counter,l.geometryGroups[u]==void 0&&(l.geometryGroups[u]={faces:[],materialIndex:o,vertices:0,numMorphTargets:M})),l.geometryGroups[u].faces.push(m),l.geometryGroups[u].vertices+=t;l.geometryGroupsList=[];m=void 0;for(m in l.geometryGroups)l.geometryGroups[m].id=la++,l.geometryGroupsList.push(l.geometryGroups[m])}for(k in h.geometryGroups)if(l=h.geometryGroups[k],!l.__webglVertexBuffer){m=l;m.__webglVertexBuffer=n.createBuffer();m.__webglNormalBuffer= +n.createBuffer();m.__webglTangentBuffer=n.createBuffer();m.__webglColorBuffer=n.createBuffer();m.__webglUVBuffer=n.createBuffer();m.__webglUV2Buffer=n.createBuffer();m.__webglSkinVertexABuffer=n.createBuffer();m.__webglSkinVertexBBuffer=n.createBuffer();m.__webglSkinIndicesBuffer=n.createBuffer();m.__webglSkinWeightsBuffer=n.createBuffer();m.__webglFaceBuffer=n.createBuffer();m.__webglLineBuffer=n.createBuffer();if(m.numMorphTargets){o=p=void 0;m.__webglMorphTargetsBuffers=[];p=0;for(o=m.numMorphTargets;p< +o;p++)m.__webglMorphTargetsBuffers.push(n.createBuffer())}O.info.memory.geometries++;for(var o=e,x=t=w=void 0,v=x=M=x=void 0,u=v=m=0,z=t=void 0,Y=void 0,t=p=M=w=void 0,M=o.geometry,z=M.faces,Y=l.faces,w=0,t=Y.length;w0||M.faceVertexUvs.length>0)l.__uvArray=new Float32Array(m*2);if(M.faceUvs.length>1||M.faceVertexUvs.length>1)l.__uv2Array=new Float32Array(m*2)}if(o.geometry.skinWeights.length&&o.geometry.skinIndices.length)l.__skinVertexAArray= +new Float32Array(m*4),l.__skinVertexBArray=new Float32Array(m*4),l.__skinIndexArray=new Float32Array(m*4),l.__skinWeightArray=new Float32Array(m*4);l.__faceArray=new Uint16Array(v*3+(o.geometry.edgeFaces?o.geometry.edgeFaces.length*6:0));l.__lineArray=new Uint16Array(u*2);if(l.numMorphTargets){l.__morphTargetsArrays=[];M=0;for(x=l.numMorphTargets;M=0;h--)f[h]==k&&f.splice(h,1)}else(e instanceof THREE.MarchingCubes||e.immediateRenderCallback)&&C(f.__webglObjectsImmediate,e);e.__webglActive=!1;a.__objectsRemoved.splice(0,1)}e=0;for(f=a.__webglObjects.length;e0&&(n.bindBuffer(n.ARRAY_BUFFER,o.__webglColorBuffer), +n.bufferData(n.ARRAY_BUFFER,aa,v));Ia&&(n.bindBuffer(n.ARRAY_BUFFER,o.__webglNormalBuffer),n.bufferData(n.ARRAY_BUFFER,xa,v));Ea&&ua.hasTangents&&(n.bindBuffer(n.ARRAY_BUFFER,o.__webglTangentBuffer),n.bufferData(n.ARRAY_BUFFER,ca,v));za&&sa>0&&(n.bindBuffer(n.ARRAY_BUFFER,o.__webglUVBuffer),n.bufferData(n.ARRAY_BUFFER,fa,v));za&&S>0&&(n.bindBuffer(n.ARRAY_BUFFER,o.__webglUV2Buffer),n.bufferData(n.ARRAY_BUFFER,ea,v));Fa&&(n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,o.__webglFaceBuffer),n.bufferData(n.ELEMENT_ARRAY_BUFFER, +qa,v),n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,o.__webglLineBuffer),n.bufferData(n.ELEMENT_ARRAY_BUFFER,pa,v));P>0&&(n.bindBuffer(n.ARRAY_BUFFER,o.__webglSkinVertexABuffer),n.bufferData(n.ARRAY_BUFFER,ga,v),n.bindBuffer(n.ARRAY_BUFFER,o.__webglSkinVertexBBuffer),n.bufferData(n.ARRAY_BUFFER,$,v),n.bindBuffer(n.ARRAY_BUFFER,o.__webglSkinIndicesBuffer),n.bufferData(n.ARRAY_BUFFER,na,v),n.bindBuffer(n.ARRAY_BUFFER,o.__webglSkinWeightsBuffer),n.bufferData(n.ARRAY_BUFFER,Z,v));u&&(delete o.__inittedArrays,delete o.__colorArray, +delete o.__normalArray,delete o.__tangentArray,delete o.__uvArray,delete o.__uv2Array,delete o.__faceArray,delete o.__vertexArray,delete o.__lineArray,delete o.__skinVertexAArray,delete o.__skinVertexBArray,delete o.__skinIndexArray,delete o.__skinWeightArray)}k.__dirtyVertices=!1;k.__dirtyMorphTargets=!1;k.__dirtyElements=!1;k.__dirtyUvs=!1;k.__dirtyNormals=!1;k.__dirtyTangents=!1;k.__dirtyColors=!1;E(l,h)}else if(h instanceof THREE.Ribbon){k=h.geometry;if(k.__dirtyVertices||k.__dirtyColors){h=k; +l=n.DYNAMIC_DRAW;m=w=u=u=void 0;M=h.vertices;p=h.colors;t=M.length;o=p.length;z=h.__vertexArray;v=h.__colorArray;Y=h.__dirtyColors;if(h.__dirtyVertices){for(u=0;u1&&(c-=1)}b===void 0&&(b={h:0,s:0,v:0});b.h=c;b.s=h;b.v=k;return b}}; +THREE.ColorUtils={adjustHSV:function(a,b,c,e){var f=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,f);f.h=THREE.Math.clamp(f.h+b,0,1);f.s=THREE.Math.clamp(f.s+c,0,1);f.v=THREE.Math.clamp(f.v+e,0,1);a.setHSV(f.h,f.s,f.v)},rgbToHsv:function(a,b){var c=a.r,e=a.g,f=a.b,h=Math.max(Math.max(c,e),f),k=Math.min(Math.min(c,e),f);if(k==h)k=c=0;else{var l=h-k,k=l/h,c=c==h?(e-f)/l:e==h?2+(f-c)/l:4+(c-e)/l;c/=6;c<0&&(c+=1);c>1&&(c-=1)}b===void 0&&(b={h:0,s:0,v:0});b.h=c;b.s=k;b.v=h;return b}}; THREE.ColorUtils.__hsv={h:0,s:0,v:0}; -THREE.GeometryUtils={merge:function(a,b){for(var c,e,f=a.vertices.length,k=b instanceof THREE.Mesh?b.geometry:b,h=a.vertices,l=k.vertices,n=a.faces,o=k.faces,u=a.faceVertexUvs[0],p=k.faceVertexUvs[0],v={},t=0;t1&&(e=1-e,f=1-f);k=1-e-f;h.copy(a);h.multiplyScalar(e);l.copy(b);l.multiplyScalar(f);h.addSelf(l);l.copy(c);l.multiplyScalar(k);h.addSelf(l);return h},randomPointInFace:function(a,b,c){var e,f,k;if(a instanceof THREE.Face3)return e=b.vertices[a.a].position,f=b.vertices[a.b].position, -k=b.vertices[a.c].position,THREE.GeometryUtils.randomPointInTriangle(e,f,k);else if(a instanceof THREE.Face4){e=b.vertices[a.a].position;f=b.vertices[a.b].position;k=b.vertices[a.c].position;var b=b.vertices[a.d].position,h;c?a._area1&&a._area2?(c=a._area1,h=a._area2):(c=THREE.GeometryUtils.triangleArea(e,f,b),h=THREE.GeometryUtils.triangleArea(f,k,b),a._area1=c,a._area2=h):(c=THREE.GeometryUtils.triangleArea(e,f,b),h=THREE.GeometryUtils.triangleArea(f,k,b));return THREE.GeometryUtils.random()*(c+ -h)a?c(b,f-1):o[f]1&&(e=1-e,f=1-f);h=1-e-f;k.copy(a);k.multiplyScalar(e);l.copy(b);l.multiplyScalar(f);k.addSelf(l);l.copy(c);l.multiplyScalar(h);k.addSelf(l);return k},randomPointInFace:function(a,b,c){var e,f,h;if(a instanceof THREE.Face3)return e=b.vertices[a.a].position,f=b.vertices[a.b].position, +h=b.vertices[a.c].position,THREE.GeometryUtils.randomPointInTriangle(e,f,h);else if(a instanceof THREE.Face4){e=b.vertices[a.a].position;f=b.vertices[a.b].position;h=b.vertices[a.c].position;var b=b.vertices[a.d].position,k;c?a._area1&&a._area2?(c=a._area1,k=a._area2):(c=THREE.GeometryUtils.triangleArea(e,f,b),k=THREE.GeometryUtils.triangleArea(f,h,b),a._area1=c,a._area2=k):(c=THREE.GeometryUtils.triangleArea(e,f,b),k=THREE.GeometryUtils.triangleArea(f,h,b));return THREE.GeometryUtils.random()*(c+ +k)a?c(b,f-1):t[f] 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif", THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},cube:{uniforms:{tCube:{type:"t",value:1,texture:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( tFlip * wPos.x, wPos.yz ) );\n}"}}}; THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){return this.getPoint(this.getUtoTmapping(a))};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c}; -THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1)return this.cacheArcLengths;var b=[],c,e=this.getPoint(0),f,k=0;b.push(0);for(f=1;f<=a;f++)c=this.getPoint(f/a),k+=c.distanceTo(e),b.push(k),e=c;return this.cacheArcLengths=b}; -THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),e=0,f=c.length,k;k=b?b:a*c[f-1];time=Date.now();for(var h=0,l=f-1,n;h<=l;)if(e=Math.floor(h+(l-h)/2),n=c[e]-k,n<0)h=e+1;else if(n>0)l=e-1;else{l=e;break}e=l;if(c[e]==k)return e/(f-1);h=c[e];return c=(e+(k-h)/(c[e+1]-h))/(f-1)};THREE.Curve.prototype.getNormalVector=function(a){a=this.getTangent(a);return new THREE.Vector2(-a.y,a.x)}; +THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1)return this.cacheArcLengths;var b=[],c,e=this.getPoint(0),f,h=0;b.push(0);for(f=1;f<=a;f++)c=this.getPoint(f/a),h+=c.distanceTo(e),b.push(h),e=c;return this.cacheArcLengths=b}; +THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),e=0,f=c.length,h;h=b?b:a*c[f-1];time=Date.now();for(var k=0,l=f-1,m;k<=l;)if(e=Math.floor(k+(l-k)/2),m=c[e]-h,m<0)k=e+1;else if(m>0)l=e-1;else{l=e;break}e=l;if(c[e]==h)return e/(f-1);k=c[e];return c=(e+(h-k)/(c[e+1]-k))/(f-1)};THREE.Curve.prototype.getNormalVector=function(a){a=this.getTangent(a);return new THREE.Vector2(-a.y,a.x)}; THREE.Curve.prototype.getTangent=function(a){var b=a-1.0E-4;a+=1.0E-4;b<0&&(b=0);a>1&&(a=1);var b=this.getPoint(b),a=this.getPoint(a),c=new THREE.Vector2;c.sub(a,b);return c.unit()};THREE.LineCurve=function(a,b){a instanceof THREE.Vector2?(this.v1=a,this.v2=b):THREE.LineCurve.oldConstructor.apply(this,arguments)};THREE.LineCurve.oldConstructor=function(a,b,c,e){this.constructor(new THREE.Vector2(a,b),new THREE.Vector2(c,e))};THREE.LineCurve.prototype=new THREE.Curve; THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2;b.sub(this.v2,this.v1);b.multiplyScalar(a).addSelf(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(){var a=new THREE.Vector2;a.sub(this.v2,this.v1);a.normalize();return a}; THREE.QuadraticBezierCurve=function(a,b,c){if(!(b instanceof THREE.Vector2))var e=Array.prototype.slice.call(arguments),a=new THREE.Vector2(e[0],e[1]),b=new THREE.Vector2(e[2],e[3]),c=new THREE.Vector2(e[4],e[5]);this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=new THREE.Curve;THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve; @@ -384,9 +384,9 @@ THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Ut THREE.CubicBezierCurve=function(a,b,c,e){if(!(b instanceof THREE.Vector2))var f=Array.prototype.slice.call(arguments),a=new THREE.Vector2(f[0],f[1]),b=new THREE.Vector2(f[2],f[3]),c=new THREE.Vector2(f[4],f[5]),e=new THREE.Vector2(f[6],f[7]);this.v0=a;this.v1=b;this.v2=c;this.v3=e};THREE.CubicBezierCurve.prototype=new THREE.Curve;THREE.CubicBezierCurve.prototype.constructor=THREE.CubicBezierCurve; THREE.CubicBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(b,a)};THREE.CubicBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b=new THREE.Vector2(b,a);b.normalize();return b}; THREE.SplineCurve=function(a){this.points=a};THREE.SplineCurve.prototype=new THREE.Curve;THREE.SplineCurve.prototype.constructor=THREE.SplineCurve; -THREE.SplineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2,c=[],e=this.points,f;f=(e.length-1)*a;a=Math.floor(f);f-=a;c[0]=a==0?a:a-1;c[1]=a;c[2]=a>e.length-2?a:a+1;c[3]=a>e.length-3?a:a+2;b.x=THREE.Curve.Utils.interpolate(e[c[0]].x,e[c[1]].x,e[c[2]].x,e[c[3]].x,f);b.y=THREE.Curve.Utils.interpolate(e[c[0]].y,e[c[1]].y,e[c[2]].y,e[c[3]].y,f);return b};THREE.ArcCurve=function(a,b,c,e,f,k){this.aX=a;this.aY=b;this.aRadius=c;this.aStartAngle=e;this.aEndAngle=f;this.aClockwise=k}; +THREE.SplineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2,c=[],e=this.points,f;f=(e.length-1)*a;a=Math.floor(f);f-=a;c[0]=a==0?a:a-1;c[1]=a;c[2]=a>e.length-2?a:a+1;c[3]=a>e.length-3?a:a+2;b.x=THREE.Curve.Utils.interpolate(e[c[0]].x,e[c[1]].x,e[c[2]].x,e[c[3]].x,f);b.y=THREE.Curve.Utils.interpolate(e[c[0]].y,e[c[1]].y,e[c[2]].y,e[c[3]].y,f);return b};THREE.ArcCurve=function(a,b,c,e,f,h){this.aX=a;this.aY=b;this.aRadius=c;this.aStartAngle=e;this.aEndAngle=f;this.aClockwise=h}; THREE.ArcCurve.prototype=new THREE.Curve;THREE.ArcCurve.prototype.constructor=THREE.ArcCurve;THREE.ArcCurve.prototype.getPoint=function(a){var b=this.aEndAngle-this.aStartAngle;this.aClockwise||(a=1-a);a=this.aStartAngle+a*b;return new THREE.Vector2(this.aX+this.aRadius*Math.cos(a),this.aY+this.aRadius*Math.sin(a))}; -THREE.Curve.Utils={tangentQuadraticBezier:function(a,b,c,e){return 2*(1-a)*(c-b)+2*a*(e-c)},tangentCubicBezier:function(a,b,c,e,f){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*e*(1-a)-3*a*a*e+3*a*a*f},tangentSpline:function(a){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,e,f){var a=(c-a)*0.5,e=(e-b)*0.5,k=f*f;return(2*b-2*c+a+e)*f*k+(-3*b+3*c-2*a-e)*k+a*f+b}}; +THREE.Curve.Utils={tangentQuadraticBezier:function(a,b,c,e){return 2*(1-a)*(c-b)+2*a*(e-c)},tangentCubicBezier:function(a,b,c,e,f){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*e*(1-a)-3*a*a*e+3*a*a*f},tangentSpline:function(a){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,e,f){var a=(c-a)*0.5,e=(e-b)*0.5,h=f*f;return(2*b-2*c+a+e)*f*h+(-3*b+3*c-2*a-e)*h+a*f+b}}; THREE.Curve.create=function(a,b){a.prototype=new THREE.Curve;a.prototype.constructor=a;a.prototype.getPoint=b;return a};THREE.LineCurve3=THREE.Curve.create(function(a,b){this.v1=a;this.v2=b},function(a){var b=new THREE.Vector3;b.sub(v2,v1);b.multiplyScalar(a);b.addSelf(this.v1);return b}); THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,b,c){this.v0=a;this.v1=b;this.v2=c},function(a){var b,c;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);c=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);a=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(b,c,a)}); THREE.CubicBezierCurve3=THREE.Curve.create(function(a,b,c,e){this.v0=a;this.v1=b;this.v2=c;this.v3=e},function(a){var b,c;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);c=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);a=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(b,c,a)}); @@ -394,55 +394,55 @@ THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=a},function(a){var THREE.CurvePath=function(){this.curves=[];this.bends=[]};THREE.CurvePath.prototype=new THREE.Curve;THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){}; THREE.CurvePath.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.getCurveLengths(),a=0;a=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]}; THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],b=0,c,e=this.curves.length;for(c=0;cb)b=k.x;else if(k.xc)c=k.y;else if(k.yb)b=h.x;else if(h.xc)c=h.y;else if(h.y0?(h=c[c.length-1],t=h.x,y=h.y):(h=this.actions[e-1].args,t=h[h.length-2],y=h[h.length-1]);for(h=1;h<=a;h++)x=h/a,k=THREE.Shape.Utils.b2(x,t,p,l),x=THREE.Shape.Utils.b2(x,y,v, -n),c.push(new THREE.Vector2(k,x));break;case THREE.PathActions.BEZIER_CURVE_TO:l=k[4];n=k[5];p=k[0];v=k[1];o=k[2];u=k[3];c.length>0?(h=c[c.length-1],t=h.x,y=h.y):(h=this.actions[e-1].args,t=h[h.length-2],y=h[h.length-1]);for(h=1;h<=a;h++)x=h/a,k=THREE.Shape.Utils.b3(x,t,p,o,l),x=THREE.Shape.Utils.b3(x,y,v,u,n),c.push(new THREE.Vector2(k,x));break;case THREE.PathActions.CSPLINE_THRU:h=this.actions[e-1].args;h=[new THREE.Vector2(h[h.length-2],h[h.length-1])];x=a*k[0].length;h=h.concat(k[0]);k=new THREE.SplineCurve(h); -for(h=1;h<=x;h++)c.push(k.getPointAt(h/x));break;case THREE.PathActions.ARC:h=this.actions[e-1].args;l=k[0];n=k[1];o=k[2];p=k[3];x=k[4];v=!!k[5];u=h[h.length-2];t=h[h.length-1];h.length==0&&(u=t=0);y=x-p;var w=a*2;for(h=1;h<=w;h++)x=h/w,v||(x=1-x),x=p+x*y,k=u+l+o*Math.cos(x),x=t+n+o*Math.sin(x),c.push(new THREE.Vector2(k,x))}b&&c.push(c[0]);return c};THREE.Path.prototype.transform=function(a,b){this.getBoundingBox();return this.getWrapPoints(this.getPoints(b),a)}; -THREE.Path.prototype.nltransform=function(a,b,c,e,f,k){var h=this.getPoints(),l,n,o,u,p;l=0;for(n=h.length;l0?(k=c[c.length-1],o=k.x,z=k.y):(k=this.actions[e-1].args,o=k[k.length-2],z=k[k.length-1]);for(k=1;k<=a;k++)x=k/a,h=THREE.Shape.Utils.b2(x,o,p,l),x=THREE.Shape.Utils.b2(x,z,v, +m),c.push(new THREE.Vector2(h,x));break;case THREE.PathActions.BEZIER_CURVE_TO:l=h[4];m=h[5];p=h[0];v=h[1];t=h[2];u=h[3];c.length>0?(k=c[c.length-1],o=k.x,z=k.y):(k=this.actions[e-1].args,o=k[k.length-2],z=k[k.length-1]);for(k=1;k<=a;k++)x=k/a,h=THREE.Shape.Utils.b3(x,o,p,t,l),x=THREE.Shape.Utils.b3(x,z,v,u,m),c.push(new THREE.Vector2(h,x));break;case THREE.PathActions.CSPLINE_THRU:k=this.actions[e-1].args;k=[new THREE.Vector2(k[k.length-2],k[k.length-1])];x=a*h[0].length;k=k.concat(h[0]);h=new THREE.SplineCurve(k); +for(k=1;k<=x;k++)c.push(h.getPointAt(k/x));break;case THREE.PathActions.ARC:k=this.actions[e-1].args;l=h[0];m=h[1];t=h[2];p=h[3];x=h[4];v=!!h[5];u=k[k.length-2];o=k[k.length-1];k.length==0&&(u=o=0);z=x-p;var w=a*2;for(k=1;k<=w;k++)x=k/w,v||(x=1-x),x=p+x*z,h=u+l+t*Math.cos(x),x=o+m+t*Math.sin(x),c.push(new THREE.Vector2(h,x))}b&&c.push(c[0]);return c};THREE.Path.prototype.transform=function(a,b){this.getBoundingBox();return this.getWrapPoints(this.getPoints(b),a)}; +THREE.Path.prototype.nltransform=function(a,b,c,e,f,h){var k=this.getPoints(),l,m,t,u,p;l=0;for(m=k.length;l=0?l-1:c.length-1;k=h-1>=0?h-1:o.length-1;var x=[o[h],c[l],c[f]];p=THREE.FontUtils.Triangulate.area(x);var w=[o[h],o[k],c[l]];v=THREE.FontUtils.Triangulate.area(w);t=l;u=h;l+=1;h+=-1;l< -0&&(l+=c.length);l%=c.length;h<0&&(h+=o.length);h%=o.length;f=l-1>=0?l-1:c.length-1;k=h-1>=0?h-1:o.length-1;x=[o[h],c[l],c[f]];x=THREE.FontUtils.Triangulate.area(x);w=[o[h],o[k],c[l]];w=THREE.FontUtils.Triangulate.area(w);p+v>x+w&&(l=t,h=u,l<0&&(l+=c.length),l%=c.length,h<0&&(h+=o.length),h%=o.length,f=l-1>=0?l-1:c.length-1,k=h-1>=0?h-1:o.length-1);p=c.slice(0,l);v=c.slice(l);t=o.slice(h);u=o.slice(0,h);k=[o[h],o[k],c[l]];y.push([o[h],c[l],c[f]]);y.push(k);c=p.concat(t).concat(u).concat(v)}return{shape:c, -isolatedPts:y,allpoints:e}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),e=c.allpoints,f=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),k,h,l,n,o={};k=0;for(h=e.length;k=0?l-1:c.length-1;h=k-1>=0?k-1:t.length-1;var x=[t[k],c[l],c[f]];p=THREE.FontUtils.Triangulate.area(x);var w=[t[k],t[h],c[l]];v=THREE.FontUtils.Triangulate.area(w);o=l;u=k;l+=1;k+=-1;l< +0&&(l+=c.length);l%=c.length;k<0&&(k+=t.length);k%=t.length;f=l-1>=0?l-1:c.length-1;h=k-1>=0?k-1:t.length-1;x=[t[k],c[l],c[f]];x=THREE.FontUtils.Triangulate.area(x);w=[t[k],t[h],c[l]];w=THREE.FontUtils.Triangulate.area(w);p+v>x+w&&(l=o,k=u,l<0&&(l+=c.length),l%=c.length,k<0&&(k+=t.length),k%=t.length,f=l-1>=0?l-1:c.length-1,h=k-1>=0?k-1:t.length-1);p=c.slice(0,l);v=c.slice(l);o=t.slice(k);u=t.slice(0,k);h=[t[k],t[h],c[l]];z.push([t[k],c[l],c[f]]);z.push(h);c=p.concat(o).concat(u).concat(v)}return{shape:c, +isolatedPts:z,allpoints:e}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),e=c.allpoints,f=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),h,k,l,m,t={};h=0;for(k=e.length;h1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+t),e=e<0?0:1;if(c==="pos")if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=f[0]+(k[0]-f[0])*e,c.y=f[1]+(k[1]-f[1])*e,c.z=f[2]+(k[2]-f[2])*e;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= -this.getPrevKeyWith("pos",t,h.index-1).pos,this.points[1]=f,this.points[2]=k,this.points[3]=this.getNextKeyWith("pos",t,l.index+1).pos,e=e*0.33+0.33,f=this.interpolateCatmullRom(this.points,e),c.x=f[0],c.y=f[1],c.z=f[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)e=this.interpolateCatmullRom(this.points,e*1.01),this.target.set(e[0],e[1],e[2]),this.target.subSelf(c),this.target.y=0,this.target.normalize(),e=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,e,0)}else if(c=== -"rot")THREE.Quaternion.slerp(f,k,a.quaternion,e);else if(c==="scl")c=a.scale,c.x=f[0]+(k[0]-f[0])*e,c.y=f[1]+(k[1]-f[1])*e,c.z=f[2]+(k[2]-f[2])*e}}if(this.JITCompile&&u[0][o]===void 0){this.hierarchy[0].update(void 0,!0);for(t=0;ta.length-2?k:k+1;c[3]=k>a.length-3?k:k+2;k=a[c[0]];l=a[c[1]];n=a[c[2]];o=a[c[3]];c=f*f;h=f*c;e[0]=this.interpolate(k[0],l[0],n[0],o[0],f,c,h);e[1]=this.interpolate(k[1],l[1],n[1],o[1],f,c,h);e[2]=this.interpolate(k[2],l[2],n[2],o[2],f,c,h);return e}; -THREE.Animation.prototype.interpolate=function(a,b,c,e,f,k,h){a=(c-a)*0.5;e=(e-b)*0.5;return(2*(b-c)+a+e)*h+(-3*(b-c)-2*a-e)*k+a*f+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){var e=this.data.hierarchy[b].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c=c1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+o),e=e<0?0:1;if(c==="pos")if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=f[0]+(h[0]-f[0])*e,c.y=f[1]+(h[1]-f[1])*e,c.z=f[2]+(h[2]-f[2])*e;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= +this.getPrevKeyWith("pos",o,k.index-1).pos,this.points[1]=f,this.points[2]=h,this.points[3]=this.getNextKeyWith("pos",o,l.index+1).pos,e=e*0.33+0.33,f=this.interpolateCatmullRom(this.points,e),c.x=f[0],c.y=f[1],c.z=f[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)e=this.interpolateCatmullRom(this.points,e*1.01),this.target.set(e[0],e[1],e[2]),this.target.subSelf(c),this.target.y=0,this.target.normalize(),e=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,e,0)}else if(c=== +"rot")THREE.Quaternion.slerp(f,h,a.quaternion,e);else if(c==="scl")c=a.scale,c.x=f[0]+(h[0]-f[0])*e,c.y=f[1]+(h[1]-f[1])*e,c.z=f[2]+(h[2]-f[2])*e}}if(this.JITCompile&&u[0][t]===void 0){this.hierarchy[0].update(void 0,!0);for(o=0;oa.length-2?h:h+1;c[3]=h>a.length-3?h:h+2;h=a[c[0]];l=a[c[1]];m=a[c[2]];t=a[c[3]];c=f*f;k=f*c;e[0]=this.interpolate(h[0],l[0],m[0],t[0],f,c,k);e[1]=this.interpolate(h[1],l[1],m[1],t[1],f,c,k);e[2]=this.interpolate(h[2],l[2],m[2],t[2],f,c,k);return e}; +THREE.Animation.prototype.interpolate=function(a,b,c,e,f,h,k){a=(c-a)*0.5;e=(e-b)*0.5;return(2*(b-c)+a+e)*k+(-3*(b-c)-2*a-e)*h+a*f+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){var e=this.data.hierarchy[b].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c=c0?c:0:c>=0?c:c+e.length;c>=0;c--)if(e[c][a]!==void 0)return e[c];return this.data.hierarchy[b].keys[e.length-1]}; THREE.CubeCamera=function(a,b,c,e){this.heightOffset=c;this.position=new THREE.Vector3(0,c,0);this.cameraPX=new THREE.PerspectiveCamera(90,1,a,b);this.cameraNX=new THREE.PerspectiveCamera(90,1,a,b);this.cameraPY=new THREE.PerspectiveCamera(90,1,a,b);this.cameraNY=new THREE.PerspectiveCamera(90,1,a,b);this.cameraPZ=new THREE.PerspectiveCamera(90,1,a,b);this.cameraNZ=new THREE.PerspectiveCamera(90,1,a,b);this.cameraPX.position=this.position;this.cameraNX.position=this.position;this.cameraPY.position= this.position;this.cameraNY.position=this.position;this.cameraPZ.position=this.position;this.cameraNZ.position=this.position;this.cameraPX.up.set(0,-1,0);this.cameraNX.up.set(0,-1,0);this.cameraPY.up.set(0,0,1);this.cameraNY.up.set(0,0,-1);this.cameraPZ.up.set(0,-1,0);this.cameraNZ.up.set(0,-1,0);this.targetPX=new THREE.Vector3(0,0,0);this.targetNX=new THREE.Vector3(0,0,0);this.targetPY=new THREE.Vector3(0,0,0);this.targetNY=new THREE.Vector3(0,0,0);this.targetPZ=new THREE.Vector3(0,0,0);this.targetNZ= new THREE.Vector3(0,0,0);this.renderTarget=new THREE.WebGLRenderTargetCube(e,e,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updatePosition=function(a){this.position.copy(a);this.position.y+=this.heightOffset;this.targetPX.copy(this.position);this.targetNX.copy(this.position);this.targetPY.copy(this.position);this.targetNY.copy(this.position);this.targetPZ.copy(this.position);this.targetNZ.copy(this.position);this.targetPX.x+=1;this.targetNX.x-=1;this.targetPY.y+= 1;this.targetNY.y-=1;this.targetPZ.z+=1;this.targetNZ.z-=1;this.cameraPX.lookAt(this.targetPX);this.cameraNX.lookAt(this.targetNX);this.cameraPY.lookAt(this.targetPY);this.cameraNY.lookAt(this.targetNY);this.cameraPZ.lookAt(this.targetPZ);this.cameraNZ.lookAt(this.targetNZ)};this.updateCubeMap=function(a,c){var b=this.renderTarget;b.activeCubeFace=0;a.render(c,this.cameraPX,b);b.activeCubeFace=1;a.render(c,this.cameraNX,b);b.activeCubeFace=2;a.render(c,this.cameraPY,b);b.activeCubeFace=3;a.render(c, this.cameraNY,b);b.activeCubeFace=4;a.render(c,this.cameraPZ,b);b.activeCubeFace=5;a.render(c,this.cameraNZ,b)}};THREE.FirstPersonCamera=function(){console.warn("DEPRECATED: FirstPersonCamera() is FirstPersonControls().")};THREE.PathCamera=function(){console.warn("DEPRECATED: PathCamera() is PathControls().")};THREE.FlyCamera=function(){console.warn("DEPRECATED: FlyCamera() is FlyControls().")};THREE.RollCamera=function(){console.warn("DEPRECATED: RollCamera() is RollControls().")}; -THREE.TrackballCamera=function(){console.warn("DEPRECATED: TrackballCamera() is TrackballControls().")};THREE.CombinedCamera=function(a,b,c,e,f,k,h){THREE.Camera.call(this);this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,b/2,b/-2,k,h);this.cameraP=new THREE.PerspectiveCamera(c,a/b,e,f);this.toPerspective()};THREE.CombinedCamera.prototype=new THREE.Camera;THREE.CombinedCamera.prototype.constructor=THREE.CoolCamera; +THREE.TrackballCamera=function(){console.warn("DEPRECATED: TrackballCamera() is TrackballControls().")};THREE.CombinedCamera=function(a,b,c,e,f,h,k){THREE.Camera.call(this);this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,b/2,b/-2,h,k);this.cameraP=new THREE.PerspectiveCamera(c,a/b,e,f);this.toPerspective()};THREE.CombinedCamera.prototype=new THREE.Camera;THREE.CombinedCamera.prototype.constructor=THREE.CoolCamera; THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.projectionMatrix=this.cameraP.projectionMatrix};THREE.CombinedCamera.prototype.toOrthographic=function(){this.near=this.cameraO.near;this.far=this.cameraO.far;this.projectionMatrix=this.cameraO.projectionMatrix};THREE.CombinedCamera.prototype.setFov=function(a){this.cameraP.fov=a;this.cameraP.updateProjectionMatrix();this.toPerspective()}; THREE.CombinedCamera.prototype.setLens=function(a,b){b||(b=43.25);var c=2*Math.atan(b/(a*2));c*=180/Math.PI;this.setFov(c);return c}; THREE.FirstPersonControls=function(a,b){function c(a,c){return function(){c.apply(a,arguments)}}this.object=a;this.target=new THREE.Vector3(0,0,0);this.domElement=b!==void 0?b:document;this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=Math.PI;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor= @@ -454,217 +454,216 @@ this.moveUp&&this.object.translateY(c);this.moveDown&&this.object.translateY(-c) (a=Math.PI/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c*a);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=THREE.Math.mapLinear(this.phi,0,Math.PI,this.verticalMin,this.verticalMax);a=this.target;b=this.object.position;a.x=b.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=b.y+100*Math.cos(this.phi);a.z=b.z+100*Math.sin(this.phi)*Math.sin(this.theta); this.object.lookAt(a)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)}; THREE.PathControls=function(a,b){function c(a){if((a*=2)<1)return 0.5*a*a;return-0.5*(--a*(a-2)-1)}function e(a,c){return function(){c.apply(a,arguments)}}function f(a,c,b,e){var k={name:b,fps:0.6,length:e,hierarchy:[]},h,f=c.getControlPointsArray(),l=c.getLength(),w=f.length,B=0;h=w-1;c={parent:-1,keys:[]};c.keys[0]={time:0,pos:f[0],rot:[0,0,0,1],scl:[1,1,1]};c.keys[h]={time:e,pos:f[h],rot:[0,0,0,1],scl:[1,1,1]};for(h=1;h=0?a:a+h;b=this.verticalAngleMap.srcRange; +this.domElement.offsetWidth/2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));var k=Math.PI*2,l=Math.PI/180;this.update=function(a){var b;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed*a);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed*a);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*l;this.theta=this.lon*l;a=this.phi%k;this.phi=a>=0?a:a+k;b=this.verticalAngleMap.srcRange; a=this.verticalAngleMap.dstRange;b=THREE.Math.mapLinear(this.phi,b[0],b[1],a[0],a[1]);var e=a[1]-a[0];this.phi=c((b-a[0])/e)*e+a[0];b=this.horizontalAngleMap.srcRange;a=this.horizontalAngleMap.dstRange;b=THREE.Math.mapLinear(this.theta,b[0],b[1],a[0],a[1]);e=a[1]-a[0];this.theta=c((b-a[0])/e)*e+a[0];a=this.target.position;a.x=100*Math.sin(this.phi)*Math.cos(this.theta);a.y=100*Math.cos(this.phi);a.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};this.onMouseMove= function(a){this.domElement===document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),c=new THREE.MeshLambertMaterial({color:65280}), -b=new THREE.CubeGeometry(10,10,20),h=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(b,a);a=new THREE.Mesh(h,c);a.position.set(0,10,0);this.animation=f(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(a)}else this.animation=f(this.animationParent,this.spline,this.id,this.duration),this.animationParent.add(this.target),this.animationParent.add(this.object);if(this.createDebugPath){var a= -this.debugPath,c=this.spline,b=k(c,10),h=k(c,10),l=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(b,l);particleObj=new THREE.ParticleSystem(h,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);a.add(lineObj);particleObj.scale.set(1,1,1);a.add(particleObj);h=new THREE.SphereGeometry(1,16,8);l=new THREE.MeshBasicMaterial({color:65280});for(i=0;i0){var c=this.getContainerDimensions(),b=c.size[0]/2,h=c.size[1]/2;this.moveState.yawLeft=-(a.pageX-c.offset[0]-b)/b;this.moveState.pitchDown=(a.pageY-c.offset[1]-h)/h;this.updateRotationVector()}};this.mouseup=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(a.button){case 0:this.moveForward= +!0;break;case 2:this.object.moveBackward=!0}};this.mousemove=function(a){if(!this.dragToLook||this.mouseStatus>0){var c=this.getContainerDimensions(),b=c.size[0]/2,k=c.size[1]/2;this.moveState.yawLeft=-(a.pageX-c.offset[0]-b)/b;this.moveState.pitchDown=(a.pageY-c.offset[1]-k)/k;this.updateRotationVector()}};this.mouseup=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(a.button){case 0:this.moveForward= !1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(a){var c=a*this.movementSpeed;a*=this.rollSpeed;this.object.translateX(this.moveVector.x*c);this.object.translateY(this.moveVector.y*c);this.object.translateZ(this.moveVector.z*c);this.tmpQuaternion.set(this.rotationVector.x*a,this.rotationVector.y*a,this.rotationVector.z*a,1).normalize();this.object.quaternion.multiplySelf(this.tmpQuaternion);this.object.matrix.setPosition(this.object.position);this.object.matrix.setRotationFromQuaternion(this.object.quaternion); this.object.matrixWorldNeedsUpdate=!0};this.updateMovementVector=function(){var a=this.moveState.forward||this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z= -this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",c(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",c(this, this.mouseup),!1);this.domElement.addEventListener("keydown",c(this,this.keydown),!1);this.domElement.addEventListener("keyup",c(this,this.keyup),!1);this.updateMovementVector();this.updateRotationVector()}; -THREE.RollControls=function(a,b){this.object=a;this.domElement=b!==void 0?b:document;this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;var c=new THREE.Vector3,e=new THREE.Vector3,f=new THREE.Vector3,k=new THREE.Matrix4,h=!1,l=1,n=0,o=0,u=0,p=0,v=0,t=window.innerWidth/2,y=window.innerHeight/2;this.update=function(a){if(this.mouseLook){var b=a*this.lookSpeed; -this.rotateHorizontally(b*p);this.rotateVertically(b*v)}b=a*this.movementSpeed;this.object.translateZ(-b*(n>0||this.autoForward&&!(n<0)?1:n));this.object.translateX(b*o);this.object.translateY(b*u);h&&(this.roll+=this.rollSpeed*a*l);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();else if(this.forward.y0||this.autoForward&&!(m<0)?1:m));this.object.translateX(b*t);this.object.translateY(b*u);k&&(this.roll+=this.rollSpeed*a*l);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();else if(this.forward.y1?b.normalize():b.z=Math.sqrt(1-e*e);k.copy(this.object.position).subSelf(this.target);e=this.object.up.clone().setLength(b.y);e.addSelf(this.object.up.clone().crossSelf(k).setLength(b.x));e.addSelf(k.setLength(b.z));return e};this.rotateCamera=function(){var a=Math.acos(h.dot(l)/h.length()/l.length());if(a){var c=(new THREE.Vector3).cross(h,l).normalize(),b=new THREE.Quaternion;a*=this.rotateSpeed;b.setFromAxisAngle(c, --a);b.multiplyVector3(k);b.multiplyVector3(this.object.up);b.multiplyVector3(l);this.staticMoving?h=l:(b.setFromAxisAngle(c,a*(this.dynamicDampingFactor-1)),b.multiplyVector3(h))}};this.zoomCamera=function(){var a=1+(o.y-n.y)*this.zoomSpeed;a!==1&&a>0&&(k.multiplyScalar(a),this.staticMoving?n=o:n.y+=(o.y-n.y)*this.dynamicDampingFactor)};this.panCamera=function(){var a=p.clone().subSelf(u);if(a.lengthSq()){a.multiplyScalar(k.length()*this.panSpeed);var c=k.clone().crossSelf(this.object.up).setLength(a.x); -c.addSelf(this.object.up.clone().setLength(a.y));this.object.position.addSelf(c);this.target.addSelf(c);this.staticMoving?u=p:u.addSelf(a.sub(p,u).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.object.position.lengthSq()>this.maxDistance*this.maxDistance&&this.object.position.setLength(this.maxDistance),k.lengthSq()1?b.normalize():b.z=Math.sqrt(1-e*e);h.copy(this.object.position).subSelf(this.target);e=this.object.up.clone().setLength(b.y);e.addSelf(this.object.up.clone().crossSelf(h).setLength(b.x));e.addSelf(h.setLength(b.z));return e};this.rotateCamera=function(){var a=Math.acos(k.dot(l)/k.length()/l.length());if(a){var c=(new THREE.Vector3).cross(k,l).normalize(),b=new THREE.Quaternion;a*=this.rotateSpeed;b.setFromAxisAngle(c, +-a);b.multiplyVector3(h);b.multiplyVector3(this.object.up);b.multiplyVector3(l);this.staticMoving?k=l:(b.setFromAxisAngle(c,a*(this.dynamicDampingFactor-1)),b.multiplyVector3(k))}};this.zoomCamera=function(){var a=1+(t.y-m.y)*this.zoomSpeed;a!==1&&a>0&&(h.multiplyScalar(a),this.staticMoving?m=t:m.y+=(t.y-m.y)*this.dynamicDampingFactor)};this.panCamera=function(){var a=p.clone().subSelf(u);if(a.lengthSq()){a.multiplyScalar(h.length()*this.panSpeed);var c=h.clone().crossSelf(this.object.up).setLength(a.x); +c.addSelf(this.object.up.clone().setLength(a.y));this.object.position.addSelf(c);this.target.addSelf(c);this.staticMoving?u=p:u.addSelf(a.sub(p,u).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.object.position.lengthSq()>this.maxDistance*this.maxDistance&&this.object.position.setLength(this.maxDistance),h.lengthSq()0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,h,0)));for(l=0;l0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-h,0)));for(l=0;l0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,k,0)));for(l=0;l0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-k,0)));for(l=0;la&&(a+=Math.PI*2),anglec=(c+a)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return e.multiplyScalar(f).addSelf(l).subSelf(a).clone()}function f(a){for(J=a.length;--J>=0;){ha=J;ja=J-1;ja<0&&(ja=a.length- -1);for(var c=0,b=t+u*2,c=0;c=0;O--){W=O/u;S=n*(1-W);W=o*Math.sin(W*Math.PI/2);J=0;for(T=A.length;Ja&&(a+=Math.PI*2),anglec=(c+a)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return e.multiplyScalar(f).addSelf(l).subSelf(a).clone()}function f(a){for(H=a.length;--H>=0;){la=H;ka=H-1;ka<0&&(ka=a.length- +1);for(var c=0,b=o+u*2,c=0;c=0;J--){V=J/u;X=m*(1-V);V=t*Math.sin(V*Math.PI/2);H=0;for(S=y.length;H0||(u=this.vertices.push(new THREE.Vertex(new THREE.Vector3(p,l,v)))-1);o.push(u)}b.push(o)}for(var t,y,x,f=b.length,c=0;c0)for(e=0;e1&&(t= -this.vertices[h].position.clone(),y=this.vertices[n].position.clone(),x=this.vertices[o].position.clone(),t.normalize(),y.normalize(),x.normalize(),this.faces.push(new THREE.Face3(h,n,o,[new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(x.x,x.y,x.z)])),this.faceVertexUvs[0].push([u,p,w]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry; +THREE.SphereGeometry=function(a,b,c){THREE.Geometry.call(this);for(var a=a||50,e,f=Math.PI,h=Math.max(3,b||8),k=Math.max(2,c||6),b=[],c=0;c0||(u=this.vertices.push(new THREE.Vertex(new THREE.Vector3(p,l,v)))-1);t.push(u)}b.push(t)}for(var o,z,x,f=b.length,c=0;c0)for(e=0;e1&&(o= +this.vertices[k].position.clone(),z=this.vertices[m].position.clone(),x=this.vertices[t].position.clone(),o.normalize(),z.normalize(),x.normalize(),this.faces.push(new THREE.Face3(k,m,t,[new THREE.Vector3(o.x,o.y,o.z),new THREE.Vector3(z.x,z.y,z.z),new THREE.Vector3(x.x,x.y,x.z)])),this.faceVertexUvs[0].push([u,p,w]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry; THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry; THREE.TextGeometry=function(a,b){var c=(new THREE.TextPath(a,b)).toShapes();b.amount=b.height!==void 0?b.height:50;if(b.bevelThickness===void 0)b.bevelThickness=10;if(b.bevelSize===void 0)b.bevelSize=8;if(b.bevelEnabled===void 0)b.bevelEnabled=!1;if(b.bend){var e=c[c.length-1].getBoundingBox().maxX;b.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(e/2,120),new THREE.Vector2(e,0))}THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry; THREE.TextGeometry.prototype.constructor=THREE.TextGeometry; THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},getTextShapes:function(a,b){return(new TextPath(a,b)).toShapes()},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b= -this.getFace(),c=this.size/b.resolution,e=0,f=String(a).split(""),k=f.length,h=[],a=0;a0)for(o=0;o2;){if(p--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return l;return k}n=o;f<=n&&(n=0);o=n+1;f<=o&&(o=0);u=o+1;f<=u&&(u=0);var v;a:{v=a;var t=n,y=o,x=u,w=f,B=h,A=void 0,z=void 0,C=void 0, -E=void 0,G=void 0,F=void 0,I=void 0,M=void 0,V=void 0,z=v[B[t]].x,C=v[B[t]].y,E=v[B[y]].x,G=v[B[y]].y,F=v[B[x]].x,I=v[B[x]].y;if(1.0E-10>(E-z)*(I-C)-(G-C)*(F-z))v=!1;else{for(A=0;A=0&&O>=0&&S>=0){v=!1; -break a}}v=!0}}if(v){k.push([a[h[n]],a[h[o]],a[h[u]]]);l.push([h[n],h[o],h[u]]);n=o;for(u=o+1;u0)for(t=0;t2;){if(p--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return l;return h}m=t;f<=m&&(m=0);t=m+1;f<=t&&(t=0);u=t+1;f<=u&&(u=0);var v;a:{v=a;var o=m,z=t,x=u,w=f,B=k,y=void 0,A=void 0,E=void 0, +C=void 0,L=void 0,F=void 0,G=void 0,N=void 0,R=void 0,A=v[B[o]].x,E=v[B[o]].y,C=v[B[z]].x,L=v[B[z]].y,F=v[B[x]].x,G=v[B[x]].y;if(1.0E-10>(C-A)*(G-E)-(L-E)*(F-A))v=!1;else{for(y=0;y=0&&J>=0&&X>=0){v=!1;break a}}v= +!0}}if(v){h.push([a[k[m]],a[k[t]],a[k[u]]]);l.push([k[m],k[t],k[u]]);m=t;for(u=t+1;u0;)this.smooth(a)}; -THREE.SubdivisionModifier.prototype.smooth=function(a){function b(a,c,b,e,l,n){var o=new THREE.Face4(a,c,b,e,null,l.color,l.material);if(h.useOldVertexColors){o.vertexColors=[];for(var m,t,u,v=0;v<4;v++){u=n[v];m=new THREE.Color;m.setRGB(0,0,0);for(var w=0;w>7)-127;e|=(h&127)<<16|f<<8;if(e==0&&l==-127)return 0;return(1-2*(k>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,l)}function f(a,c){var b=u(a,c),e=u(a,c+1),h=u(a,c+2);return(u(a,c+3)<<24)+(h<<16)+(e<<8)+b}function n(a,c){var b=u(a,c);return(u(a,c+1)<<8)+b}function o(a,c){var b=u(a,c);return b>127?b-256:b}function u(a,c){return a.charCodeAt(c)&255}function p(c){var b, -e,h;b=f(a,c);e=f(a,c+G);h=f(a,c+F);c=n(a,c+I);B.faces.push(new THREE.Face3(b,e,h,null,null,c))}function v(c){var b,e,h,k,m,o,p;b=f(a,c);e=f(a,c+G);h=f(a,c+F);k=n(a,c+I);m=f(a,c+M);o=f(a,c+V);p=f(a,c+J);var c=C[o*3],t=C[o*3+1];o=C[o*3+2];var u=C[p*3],v=C[p*3+1];p=C[p*3+2];B.faces.push(new THREE.Face3(b,e,h,[new THREE.Vector3(C[m*3],C[m*3+1],C[m*3+2]),new THREE.Vector3(c,t,o),new THREE.Vector3(u,v,p)],null,k))}function t(c){var b,e,h,k;b=f(a,c);e=f(a,c+T);h=f(a,c+O);k=f(a,c+W);c=n(a,c+S);B.faces.push(new THREE.Face4(b, -e,h,k,null,null,c))}function y(c){var b,e,h,k,o,p,t,u,v;b=f(a,c);e=f(a,c+T);h=f(a,c+O);k=f(a,c+W);o=n(a,c+S);p=f(a,c+m);t=f(a,c+ca);u=f(a,c+Q);v=f(a,c+ea);var c=C[t*3],w=C[t*3+1];t=C[t*3+2];var H=C[u*3],L=C[u*3+1];u=C[u*3+2];var Z=C[v*3],x=C[v*3+1];v=C[v*3+2];B.faces.push(new THREE.Face4(b,e,h,k,[new THREE.Vector3(C[p*3],C[p*3+1],C[p*3+2]),new THREE.Vector3(c,w,t),new THREE.Vector3(H,L,u),new THREE.Vector3(Z,x,v)],null,o))}function x(c){var b,e,h,k;b=f(a,c);e=f(a,c+da);h=f(a,c+ka);c=E[b*2];k=E[b* -2+1];b=E[e*2];var m=B.faceVertexUvs[0];e=E[e*2+1];var n=E[h*2];h=E[h*2+1];var o=[];o.push(new THREE.UV(c,k));o.push(new THREE.UV(b,e));o.push(new THREE.UV(n,h));m.push(o)}function w(c){var b,e,h,k,m,n;b=f(a,c);e=f(a,c+ia);h=f(a,c+ha);k=f(a,c+ja);c=E[b*2];m=E[b*2+1];b=E[e*2];n=E[e*2+1];e=E[h*2];var o=B.faceVertexUvs[0];h=E[h*2+1];var p=E[k*2];k=E[k*2+1];var t=[];t.push(new THREE.UV(c,m));t.push(new THREE.UV(b,n));t.push(new THREE.UV(e,h));t.push(new THREE.UV(p,k));o.push(t)}var B=this,A=0,z,C=[],E= -[],G,F,I,M,V,J,T,O,W,S,m,ca,Q,ea,da,ka,ia,ha,ja,$,R,X,aa,ga,ra;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(B,e,c);z={signature:a.substr(A,8),header_bytes:u(a,A+8),vertex_coordinate_bytes:u(a,A+9),normal_coordinate_bytes:u(a,A+10),uv_coordinate_bytes:u(a,A+11),vertex_index_bytes:u(a,A+12),normal_index_bytes:u(a,A+13),uv_index_bytes:u(a,A+14),material_index_bytes:u(a,A+15),nvertices:f(a,A+16),nnormals:f(a,A+16+4),nuvs:f(a,A+16+8),ntri_flat:f(a,A+16+12),ntri_smooth:f(a,A+16+16),ntri_flat_uv:f(a, -A+16+20),ntri_smooth_uv:f(a,A+16+24),nquad_flat:f(a,A+16+28),nquad_smooth:f(a,A+16+32),nquad_flat_uv:f(a,A+16+36),nquad_smooth_uv:f(a,A+16+40)};A+=z.header_bytes;G=z.vertex_index_bytes;F=z.vertex_index_bytes*2;I=z.vertex_index_bytes*3;M=z.vertex_index_bytes*3+z.material_index_bytes;V=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes;J=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*2;T=z.vertex_index_bytes;O=z.vertex_index_bytes*2;W=z.vertex_index_bytes*3;S=z.vertex_index_bytes* -4;m=z.vertex_index_bytes*4+z.material_index_bytes;ca=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes;Q=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*2;ea=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*3;da=z.uv_index_bytes;ka=z.uv_index_bytes*2;ia=z.uv_index_bytes;ha=z.uv_index_bytes*2;ja=z.uv_index_bytes*3;c=z.vertex_index_bytes*3+z.material_index_bytes;ra=z.vertex_index_bytes*4+z.material_index_bytes;$=z.ntri_flat*c;R=z.ntri_smooth*(c+ -z.normal_index_bytes*3);X=z.ntri_flat_uv*(c+z.uv_index_bytes*3);aa=z.ntri_smooth_uv*(c+z.normal_index_bytes*3+z.uv_index_bytes*3);ga=z.nquad_flat*ra;c=z.nquad_smooth*(ra+z.normal_index_bytes*4);ra=z.nquad_flat_uv*(ra+z.uv_index_bytes*4);A+=function(c){for(var e,f,k,l=z.vertex_coordinate_bytes*3,m=c+z.nvertices*l;c=0){w=m.invBindMatrices[t];n.invBindMatrix=w;n.skinningMatrix=new THREE.Matrix4;n.skinningMatrix.multiply(n.world,w);n.weights=[];for(w=0;w1){m=new THREE.MeshFaceMaterial;for(j=0;j1?b[1].substr(0,c):"0";b[1].length>7)-127;e|=(h&127)<<16|f<<8;if(e==0&&l==-127)return 0;return(1-2*(k>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,l)}function f(a,c){var b=u(a,c),e=u(a,c+1),h=u(a,c+2);return(u(a,c+3)<<24)+(h<<16)+(e<<8)+b}function m(a,c){var b=u(a,c);return(u(a,c+1)<<8)+b}function t(a,c){var b=u(a,c);return b>127?b-256:b}function u(a,c){return a.charCodeAt(c)&255}function p(c){var b, +e,h;b=f(a,c);e=f(a,c+L);h=f(a,c+F);c=m(a,c+G);B.faces.push(new THREE.Face3(b,e,h,null,null,c))}function v(c){var b,e,h,k,n,o,p;b=f(a,c);e=f(a,c+L);h=f(a,c+F);k=m(a,c+G);n=f(a,c+N);o=f(a,c+R);p=f(a,c+H);var c=E[o*3],t=E[o*3+1];o=E[o*3+2];var u=E[p*3],v=E[p*3+1];p=E[p*3+2];B.faces.push(new THREE.Face3(b,e,h,[new THREE.Vector3(E[n*3],E[n*3+1],E[n*3+2]),new THREE.Vector3(c,t,o),new THREE.Vector3(u,v,p)],null,k))}function o(c){var b,e,h,k;b=f(a,c);e=f(a,c+S);h=f(a,c+J);k=f(a,c+V);c=m(a,c+X);B.faces.push(new THREE.Face4(b, +e,h,k,null,null,c))}function z(c){var b,e,h,k,o,p,t,u,v;b=f(a,c);e=f(a,c+S);h=f(a,c+J);k=f(a,c+V);o=m(a,c+X);p=f(a,c+O);t=f(a,c+n);u=f(a,c+U);v=f(a,c+$);var c=E[t*3],w=E[t*3+1];t=E[t*3+2];var M=E[u*3],x=E[u*3+1];u=E[u*3+2];var ia=E[v*3],y=E[v*3+1];v=E[v*3+2];B.faces.push(new THREE.Face4(b,e,h,k,[new THREE.Vector3(E[p*3],E[p*3+1],E[p*3+2]),new THREE.Vector3(c,w,t),new THREE.Vector3(M,x,u),new THREE.Vector3(ia,y,v)],null,o))}function x(c){var b,e,h,k;b=f(a,c);e=f(a,c+aa);h=f(a,c+ca);c=C[b*2];k=C[b* +2+1];b=C[e*2];var m=B.faceVertexUvs[0];e=C[e*2+1];var n=C[h*2];h=C[h*2+1];var o=[];o.push(new THREE.UV(c,k));o.push(new THREE.UV(b,e));o.push(new THREE.UV(n,h));m.push(o)}function w(c){var b,e,h,k,m,n;b=f(a,c);e=f(a,c+ea);h=f(a,c+la);k=f(a,c+ka);c=C[b*2];m=C[b*2+1];b=C[e*2];n=C[e*2+1];e=C[h*2];var o=B.faceVertexUvs[0];h=C[h*2+1];var p=C[k*2];k=C[k*2+1];var t=[];t.push(new THREE.UV(c,m));t.push(new THREE.UV(b,n));t.push(new THREE.UV(e,h));t.push(new THREE.UV(p,k));o.push(t)}var B=this,y=0,A,E=[],C= +[],L,F,G,N,R,H,S,J,V,X,O,n,U,$,aa,ca,ea,la,ka,Z,Q,T,fa,ga,qa;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(B,e,c);A={signature:a.substr(y,8),header_bytes:u(a,y+8),vertex_coordinate_bytes:u(a,y+9),normal_coordinate_bytes:u(a,y+10),uv_coordinate_bytes:u(a,y+11),vertex_index_bytes:u(a,y+12),normal_index_bytes:u(a,y+13),uv_index_bytes:u(a,y+14),material_index_bytes:u(a,y+15),nvertices:f(a,y+16),nnormals:f(a,y+16+4),nuvs:f(a,y+16+8),ntri_flat:f(a,y+16+12),ntri_smooth:f(a,y+16+16),ntri_flat_uv:f(a, +y+16+20),ntri_smooth_uv:f(a,y+16+24),nquad_flat:f(a,y+16+28),nquad_smooth:f(a,y+16+32),nquad_flat_uv:f(a,y+16+36),nquad_smooth_uv:f(a,y+16+40)};y+=A.header_bytes;L=A.vertex_index_bytes;F=A.vertex_index_bytes*2;G=A.vertex_index_bytes*3;N=A.vertex_index_bytes*3+A.material_index_bytes;R=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes;H=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes*2;S=A.vertex_index_bytes;J=A.vertex_index_bytes*2;V=A.vertex_index_bytes*3;X=A.vertex_index_bytes* +4;O=A.vertex_index_bytes*4+A.material_index_bytes;n=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes;U=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*2;$=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*3;aa=A.uv_index_bytes;ca=A.uv_index_bytes*2;ea=A.uv_index_bytes;la=A.uv_index_bytes*2;ka=A.uv_index_bytes*3;c=A.vertex_index_bytes*3+A.material_index_bytes;qa=A.vertex_index_bytes*4+A.material_index_bytes;Z=A.ntri_flat*c;Q=A.ntri_smooth*(c+A.normal_index_bytes* +3);T=A.ntri_flat_uv*(c+A.uv_index_bytes*3);fa=A.ntri_smooth_uv*(c+A.normal_index_bytes*3+A.uv_index_bytes*3);ga=A.nquad_flat*qa;c=A.nquad_smooth*(qa+A.normal_index_bytes*4);qa=A.nquad_flat_uv*(qa+A.uv_index_bytes*4);y+=function(c){for(var e,h,f,l=A.vertex_coordinate_bytes*3,m=c+A.nvertices*l;c=0){w=m.invBindMatrices[t];n.invBindMatrix=w;n.skinningMatrix=new THREE.Matrix4;n.skinningMatrix.multiply(n.world,w);n.weights=[];for(w=0;w1){m=new THREE.MeshFaceMaterial;for(j=0;j1?b[1].substr(0,c):"0";b[1].length=0,k=f.indexOf("(")>=0,l;if(h)e=f.split("."),f=e.shift(),e.shift();else if(k){l=f.split("(");f=l.shift(); -for(e=0;e=0,k=h.indexOf("(")>=0,l;if(f)e=h.split("."),h=e.shift(),e.shift();else if(k){l=h.split("(");h=l.shift(); +for(e=0;ec){o=n.output[m];break}k=o!==void 0?o instanceof THREE.Matrix4? -k.multiply(k,o):k.multiply(k,l.matrix):k.multiply(k,l.matrix)}else k=k.multiply(k,l.matrix);c=k;b.push({time:a,pos:[c.n14,c.n24,c.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=b}this.updateMatrix();return this};p.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;a0&&(this[b.nodeName]=parseFloat(e[0].textContent))}}this.create();return this};V.prototype.create=function(){var a={},c=this.transparency!==void 0&&this.transparency<1,b;for(b in this)switch(b){case "ambient":case "emission":case "diffuse":case "specular":var e=this[b];if(e instanceof M)if(e.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(e=oa[this.effect.surface.init_from]))a.map=THREE.ImageUtils.loadTexture(Ca+e.init_from), -a.map.wrapS=THREE.RepeatWrapping,a.map.wrapT=THREE.RepeatWrapping,a.map.repeat.x=1,a.map.repeat.y=-1}else b=="diffuse"?a.color=e.color.getHex():c||(a[b]=e.color.getHex());break;case "shininess":case "reflectivity":a[b]=this[b];break;case "transparency":if(c)a.transparent=!0,a.opacity=this[b],c=!0}a.shading=xa;return this.material=new THREE.MeshLambertMaterial(a)};J.prototype.parse=function(a){for(var c=0;c=0,e=a.indexOf("(")>=0,h,f;if(b)c=a.split("."),a=c.shift(),f=c.shift();else if(e){h=a.split("(");a=h.shift();for(c=0;cc){t=n.output[m];break}k=t!==void 0?t instanceof THREE.Matrix4?k.multiply(k,t):k.multiply(k,l.matrix):k.multiply(k,l.matrix)}else k=k.multiply(k,l.matrix);c=k;b.push({time:a,pos:[c.n14, +c.n24,c.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=b}this.updateMatrix();return this};p.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;a0&&(this[b.nodeName]=parseFloat(e[0].textContent))}}this.create();return this};R.prototype.create=function(){var a= +{},c=this.transparency!==void 0&&this.transparency<1,b;for(b in this)switch(b){case "ambient":case "emission":case "diffuse":case "specular":var e=this[b];if(e instanceof N)if(e.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(e=oa[this.effect.surface.init_from]))a.map=THREE.ImageUtils.loadTexture(Fa+e.init_from),a.map.wrapS=THREE.RepeatWrapping,a.map.wrapT=THREE.RepeatWrapping,a.map.repeat.x=1,a.map.repeat.y=-1}else b=="diffuse"?a.color= +e.color.getHex():c||(a[b]=e.color.getHex());break;case "shininess":case "reflectivity":a[b]=this[b];break;case "transparency":if(c)a.transparent=!0,a.opacity=this[b],c=!0}a.shading=Da;return this.material=new THREE.MeshLambertMaterial(a)};H.prototype.parse=function(a){for(var c=0;c=0,e=a.indexOf("(")>=0,h,f;if(b)c=a.split("."),a=c.shift(),f=c.shift();else if(e){h=a.split("(");a=h.shift();for(c=0;c1&&(V=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(G,V);object.name=t;object.position.set(z[0],z[1],z[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=A.visible;Q.scene.add(object);Q.objects[t]=object;A.meshCollider&&(a=THREE.CollisionUtils.MeshColliderWBox(object),Q.scene.collisions.colliders.push(a)); -if(A.castsShadow)a=new THREE.ShadowVolume(G),Q.scene.add(a),a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;A.trigger&&A.trigger.toLowerCase()!="none"&&(a={type:A.trigger,object:A},Q.triggers[object.name]=a)}}else z=A.position,r=A.rotation,q=A.quaternion,s=A.scale,q=0,object=new THREE.Object3D,object.name=t,object.position.set(z[0],z[1],z[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0], -s[1],s[2]),object.visible=A.visible!==void 0?A.visible:!1,Q.scene.add(object),Q.objects[t]=object,Q.empties[t]=object,A.trigger&&A.trigger.toLowerCase()!="none"&&(a={type:A.trigger,object:A},Q.triggers[object.name]=a)}function n(a){return function(b){Q.geometries[a]=b;l();W-=1;c.onLoadComplete();u()}}function o(a){return function(c){Q.geometries[a]=c}}function u(){c.callbackProgress({totalModels:m,totalTextures:ca,loadedModels:m-W,loadedTextures:ca-S},Q);c.onLoadProgress();W==0&&S==0&&b(Q)}var p, -v,t,y,x,w,B,A,z,C,E,G,F,I,M,V,J,T,O,W,S,m,ca,Q;T=a.data;M=new THREE.BinaryLoader;O=new THREE.JSONLoader;S=W=0;Q={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(t in T.objects)if(A=T.objects[t],A.meshCollider){a=!0;break}if(a)Q.scene.collisions=new THREE.CollisionSystem;if(T.transform){a=T.transform.position;C=T.transform.rotation;var ea=T.transform.scale;a&&Q.scene.position.set(a[0],a[1],a[2]);C&&Q.scene.rotation.set(C[0], -C[1],C[2]);ea&&Q.scene.scale.set(ea[0],ea[1],ea[2]);(a||C||ea)&&Q.scene.updateMatrix()}a=function(){S-=1;u();c.onLoadComplete()};for(x in T.cameras)C=T.cameras[x],C.type=="perspective"?F=new THREE.PerspectiveCamera(C.fov,C.aspect,C.near,C.far):C.type=="ortho"&&(F=new THREE.OrthographicCamera(C.left,C.right,C.top,C.bottom,C.near,C.far)),z=C.position,C=C.target,F.position.set(z[0],z[1],z[2]),F.target=new THREE.Vector3(C[0],C[1],C[2]),Q.cameras[x]=F;for(y in T.lights)x=T.lights[y],F=x.color!==void 0? -x.color:16777215,C=x.intensity!==void 0?x.intensity:1,x.type=="directional"?(z=x.direction,J=new THREE.DirectionalLight(F,C),J.position.set(z[0],z[1],z[2]),J.position.normalize()):x.type=="point"?(z=x.position,d=x.distance,J=new THREE.PointLight(F,C,d),J.position.set(z[0],z[1],z[2])):x.type=="ambient"&&(J=new THREE.AmbientLight(F)),Q.scene.add(J),Q.lights[y]=J;for(w in T.fogs)y=T.fogs[w],y.type=="linear"?I=new THREE.Fog(0,y.near,y.far):y.type=="exp2"&&(I=new THREE.FogExp2(0,y.density)),C=y.color, -I.color.setRGB(C[0],C[1],C[2]),Q.fogs[w]=I;if(Q.cameras&&T.defaults.camera)Q.currentCamera=Q.cameras[T.defaults.camera];if(Q.fogs&&T.defaults.fog)Q.scene.fog=Q.fogs[T.defaults.fog];C=T.defaults.bgcolor;Q.bgColor=new THREE.Color;Q.bgColor.setRGB(C[0],C[1],C[2]);Q.bgColorAlpha=T.defaults.bgalpha;for(p in T.geometries)if(w=T.geometries[p],w.type=="bin_mesh"||w.type=="ascii_mesh")W+=1,c.onLoadStart();m=W;for(p in T.geometries)w=T.geometries[p],w.type=="cube"?(G=new THREE.CubeGeometry(w.width,w.height, -w.depth,w.segmentsWidth,w.segmentsHeight,w.segmentsDepth,null,w.flipped,w.sides),Q.geometries[p]=G):w.type=="plane"?(G=new THREE.PlaneGeometry(w.width,w.height,w.segmentsWidth,w.segmentsHeight),Q.geometries[p]=G):w.type=="sphere"?(G=new THREE.SphereGeometry(w.radius,w.segmentsWidth,w.segmentsHeight),Q.geometries[p]=G):w.type=="cylinder"?(G=new THREE.CylinderGeometry(w.topRad,w.botRad,w.height,w.radSegs,w.heightSegs),Q.geometries[p]=G):w.type=="torus"?(G=new THREE.TorusGeometry(w.radius,w.tube,w.segmentsR, -w.segmentsT),Q.geometries[p]=G):w.type=="icosahedron"?(G=new THREE.IcosahedronGeometry(w.subdivisions),Q.geometries[p]=G):w.type=="bin_mesh"?M.load(e(w.url,T.urlBaseType),n(p)):w.type=="ascii_mesh"?O.load(e(w.url,T.urlBaseType),n(p)):w.type=="embedded_mesh"&&(w=T.embeds[w.id])&&O.createModel(w,o(p),"");for(B in T.textures)if(p=T.textures[B],p.url instanceof Array){S+=p.url.length;for(M=0;M=57344&&(b-=2048);b++;for(var c=new Float32Array(8*b),e=1,f=0;f<8;f++){for(var k=0,h=0;h>1^-(l&1);c[8*h+f]=k}e+=b}b=a.length-e;k=new Uint16Array(b);for(f=h=0;f1&&(R=new THREE.MeshFaceMaterial);object=new THREE.Mesh(L,R);object.name=o;object.position.set(A[0],A[1],A[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=y.visible;U.scene.add(object);U.objects[o]=object;y.meshCollider&&(a=THREE.CollisionUtils.MeshColliderWBox(object),U.scene.collisions.colliders.push(a));if(y.castsShadow)a= +new THREE.ShadowVolume(L),U.scene.add(a),a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;y.trigger&&y.trigger.toLowerCase()!="none"&&(a={type:y.trigger,object:y},U.triggers[object.name]=a)}}else A=y.position,r=y.rotation,q=y.quaternion,s=y.scale,q=0,object=new THREE.Object3D,object.name=o,object.position.set(A[0],A[1],A[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],s[1],s[2]),object.visible= +y.visible!==void 0?y.visible:!1,U.scene.add(object),U.objects[o]=object,U.empties[o]=object,y.trigger&&y.trigger.toLowerCase()!="none"&&(a={type:y.trigger,object:y},U.triggers[object.name]=a)}function m(a){return function(b){U.geometries[a]=b;l();V-=1;c.onLoadComplete();u()}}function t(a){return function(c){U.geometries[a]=c}}function u(){c.callbackProgress({totalModels:O,totalTextures:n,loadedModels:O-V,loadedTextures:n-X},U);c.onLoadProgress();V==0&&X==0&&b(U)}var p,v,o,z,x,w,B,y,A,E,C,L,F,G,N, +R,H,S,J,V,X,O,n,U;S=a.data;N=new THREE.BinaryLoader;J=new THREE.JSONLoader;X=V=0;U={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(o in S.objects)if(y=S.objects[o],y.meshCollider){a=!0;break}if(a)U.scene.collisions=new THREE.CollisionSystem;if(S.transform){a=S.transform.position;E=S.transform.rotation;var $=S.transform.scale;a&&U.scene.position.set(a[0],a[1],a[2]);E&&U.scene.rotation.set(E[0],E[1],E[2]);$&&U.scene.scale.set($[0], +$[1],$[2]);(a||E||$)&&U.scene.updateMatrix()}a=function(){X-=1;u();c.onLoadComplete()};for(x in S.cameras)E=S.cameras[x],E.type=="perspective"?F=new THREE.PerspectiveCamera(E.fov,E.aspect,E.near,E.far):E.type=="ortho"&&(F=new THREE.OrthographicCamera(E.left,E.right,E.top,E.bottom,E.near,E.far)),A=E.position,E=E.target,F.position.set(A[0],A[1],A[2]),F.target=new THREE.Vector3(E[0],E[1],E[2]),U.cameras[x]=F;for(z in S.lights)x=S.lights[z],F=x.color!==void 0?x.color:16777215,E=x.intensity!==void 0?x.intensity: +1,x.type=="directional"?(A=x.direction,H=new THREE.DirectionalLight(F,E),H.position.set(A[0],A[1],A[2]),H.position.normalize()):x.type=="point"?(A=x.position,d=x.distance,H=new THREE.PointLight(F,E,d),H.position.set(A[0],A[1],A[2])):x.type=="ambient"&&(H=new THREE.AmbientLight(F)),U.scene.add(H),U.lights[z]=H;for(w in S.fogs)z=S.fogs[w],z.type=="linear"?G=new THREE.Fog(0,z.near,z.far):z.type=="exp2"&&(G=new THREE.FogExp2(0,z.density)),E=z.color,G.color.setRGB(E[0],E[1],E[2]),U.fogs[w]=G;if(U.cameras&& +S.defaults.camera)U.currentCamera=U.cameras[S.defaults.camera];if(U.fogs&&S.defaults.fog)U.scene.fog=U.fogs[S.defaults.fog];E=S.defaults.bgcolor;U.bgColor=new THREE.Color;U.bgColor.setRGB(E[0],E[1],E[2]);U.bgColorAlpha=S.defaults.bgalpha;for(p in S.geometries)if(w=S.geometries[p],w.type=="bin_mesh"||w.type=="ascii_mesh")V+=1,c.onLoadStart();O=V;for(p in S.geometries)w=S.geometries[p],w.type=="cube"?(L=new THREE.CubeGeometry(w.width,w.height,w.depth,w.segmentsWidth,w.segmentsHeight,w.segmentsDepth, +null,w.flipped,w.sides),U.geometries[p]=L):w.type=="plane"?(L=new THREE.PlaneGeometry(w.width,w.height,w.segmentsWidth,w.segmentsHeight),U.geometries[p]=L):w.type=="sphere"?(L=new THREE.SphereGeometry(w.radius,w.segmentsWidth,w.segmentsHeight),U.geometries[p]=L):w.type=="cylinder"?(L=new THREE.CylinderGeometry(w.topRad,w.botRad,w.height,w.radSegs,w.heightSegs),U.geometries[p]=L):w.type=="torus"?(L=new THREE.TorusGeometry(w.radius,w.tube,w.segmentsR,w.segmentsT),U.geometries[p]=L):w.type=="icosahedron"? +(L=new THREE.IcosahedronGeometry(w.subdivisions),U.geometries[p]=L):w.type=="bin_mesh"?N.load(e(w.url,S.urlBaseType),m(p)):w.type=="ascii_mesh"?J.load(e(w.url,S.urlBaseType),m(p)):w.type=="embedded_mesh"&&(w=S.embeds[w.id])&&J.createModel(w,t(p),"");for(B in S.textures)if(p=S.textures[B],p.url instanceof Array){X+=p.url.length;for(N=0;N=57344&&(b-=2048);b++;for(var c=new Float32Array(8*b),e=1,f=0;f<8;f++){for(var h=0,k=0;k>1^-(l&1);c[8*k+f]=h}e+=b}b=a.length-e;h=new Uint16Array(b);for(f=k=0;f=this.maxCount-3&&l(this)};this.begin=function(){this.count=0; -this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!=0){for(var b=this.count*3;bthis.size-1&&(n=this.size-1);var v=Math.floor(o-l);v<1&&(v=1);o=Math.floor(o+l);o>this.size-1&&(o=this.size-1);var t=Math.floor(u-l);t<1&&(t=1);l=Math.floor(u+l);l>this.size-1&&(l=this.size- -1);for(var y,x,w,B,A,z;p0&&(this.field[w+y]+=B)}}};this.addPlaneX=function(a,b){var f,k,h,l,n,o=this.size,u=this.yd,p=this.zd,v=this.field,t=o*Math.sqrt(a/b);t>o&&(t=o);for(f=0;f0)for(k=0;ku&&(y=u);for(k=0;k0){n=k*p;for(f=0;fsize&&(dist=size);for(h=0;h0){n=zd*h;for(k=0;k=this.maxCount-3&&l(this)};this.begin=function(){this.count=0; +this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!=0){for(var b=this.count*3;bthis.size-1&&(m=this.size-1);var v=Math.floor(t-l);v<1&&(v=1);t=Math.floor(t+l);t>this.size-1&&(t=this.size-1);var o=Math.floor(u-l);o<1&&(o=1);l=Math.floor(u+l);l>this.size-1&&(l=this.size- +1);for(var z,x,w,B,y,A;p0&&(this.field[w+z]+=B)}}};this.addPlaneX=function(a,b){var f,h,k,l,m,t=this.size,u=this.yd,p=this.zd,v=this.field,o=t*Math.sqrt(a/b);o>t&&(o=t);for(f=0;f0)for(h=0;hu&&(z=u);for(h=0;h0){m=h*p;for(f=0;fsize&&(dist=size);for(k=0;k0){m=zd*k;for(h=0;hk?this.hits.push(f):this.hits.unshift(f),k=e;return this.hits}; +THREE.CollisionSystem.prototype.rayCastAll=function(a){a.direction.normalize();this.hits.length=0;var b,c,e,f,h=0;b=0;for(c=this.colliders.length;bh?this.hits.push(f):this.hits.unshift(f),h=e;return this.hits}; THREE.CollisionSystem.prototype.rayCastNearest=function(a){var b=this.rayCastAll(a);if(b.length==0)return null;for(var c=0;b[c]instanceof THREE.MeshCollider;){var e=this.rayMesh(a,b[c]);if(e.distb.length)return null;return b[c]}; THREE.CollisionSystem.prototype.rayCast=function(a,b){if(b instanceof THREE.PlaneCollider)return this.rayPlane(a,b);else if(b instanceof THREE.SphereCollider)return this.raySphere(a,b);else if(b instanceof THREE.BoxCollider)return this.rayBox(a,b);else if(b instanceof THREE.MeshCollider&&b.box)return this.rayBox(a,b.box)}; -THREE.CollisionSystem.prototype.rayMesh=function(a,b){for(var c=this.makeRayLocal(a,b.mesh),e=Number.MAX_VALUE,f,k=0;k=l*f))return Number.MAX_VALUE;h/=l;l=THREE.CollisionSystem.__v3;l.copy(a.direction);l.multiplyScalar(h);l.addSelf(a.origin);Math.abs(k.x)> -Math.abs(k.y)?Math.abs(k.x)>Math.abs(k.z)?(a=l.y-b.y,k=c.y-b.y,f=e.y-b.y,l=l.z-b.z,c=c.z-b.z,e=e.z-b.z):(a=l.x-b.x,k=c.x-b.x,f=e.x-b.x,l=l.y-b.y,c=c.y-b.y,e=e.y-b.y):Math.abs(k.y)>Math.abs(k.z)?(a=l.x-b.x,k=c.x-b.x,f=e.x-b.x,l=l.z-b.z,c=c.z-b.z,e=e.z-b.z):(a=l.x-b.x,k=c.x-b.x,f=e.x-b.x,l=l.y-b.y,c=c.y-b.y,e=e.y-b.y);b=k*e-c*f;if(b==0)return Number.MAX_VALUE;b=1/b;e=(a*e-l*f)*b;if(!(e>=0))return Number.MAX_VALUE;b*=k*l-c*a;if(!(b>=0))return Number.MAX_VALUE;if(!(1-e-b>=0))return Number.MAX_VALUE;return h}; +THREE.CollisionSystem.prototype.rayMesh=function(a,b){for(var c=this.makeRayLocal(a,b.mesh),e=Number.MAX_VALUE,f,h=0;h=l*f))return Number.MAX_VALUE;k/=l;l=THREE.CollisionSystem.__v3;l.copy(a.direction);l.multiplyScalar(k);l.addSelf(a.origin);Math.abs(h.x)> +Math.abs(h.y)?Math.abs(h.x)>Math.abs(h.z)?(a=l.y-b.y,h=c.y-b.y,f=e.y-b.y,l=l.z-b.z,c=c.z-b.z,e=e.z-b.z):(a=l.x-b.x,h=c.x-b.x,f=e.x-b.x,l=l.y-b.y,c=c.y-b.y,e=e.y-b.y):Math.abs(h.y)>Math.abs(h.z)?(a=l.x-b.x,h=c.x-b.x,f=e.x-b.x,l=l.z-b.z,c=c.z-b.z,e=e.z-b.z):(a=l.x-b.x,h=c.x-b.x,f=e.x-b.x,l=l.y-b.y,c=c.y-b.y,e=e.y-b.y);b=h*e-c*f;if(b==0)return Number.MAX_VALUE;b=1/b;e=(a*e-l*f)*b;if(!(e>=0))return Number.MAX_VALUE;b*=h*l-c*a;if(!(b>=0))return Number.MAX_VALUE;if(!(1-e-b>=0))return Number.MAX_VALUE;return k}; THREE.CollisionSystem.prototype.makeRayLocal=function(a,b){var c=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(b.matrixWorld,c);var e=THREE.CollisionSystem.__r;e.origin.copy(a.origin);e.direction.copy(a.direction);c.multiplyVector3(e.origin);c.rotateAxis(e.direction);e.direction.normalize();return e}; -THREE.CollisionSystem.prototype.rayBox=function(a,b){var c;b.dynamic&&b.mesh&&b.mesh.matrixWorld?c=this.makeRayLocal(a,b.mesh):(c=THREE.CollisionSystem.__r,c.origin.copy(a.origin),c.direction.copy(a.direction));var e=0,f=0,k=0,h=0,l=0,n=0,o=!0;c.origin.xb.max.x&&(e=b.max.x-c.origin.x,e/=c.direction.x,o=!1,h=1);c.origin.yb.max.y&&(f=b.max.y-c.origin.y,f/=c.direction.y, -o=!1,l=1);c.origin.zb.max.z&&(k=b.max.z-c.origin.z,k/=c.direction.z,o=!1,n=1);if(o)return-1;o=0;f>e&&(o=1,e=f);k>e&&(o=2,e=k);switch(o){case 0:l=c.origin.y+c.direction.y*e;if(lb.max.y)return Number.MAX_VALUE;c=c.origin.z+c.direction.z*e;if(cb.max.z)return Number.MAX_VALUE;b.normal.set(h,0,0);break;case 1:h=c.origin.x+c.direction.x*e;if(hb.max.x)return Number.MAX_VALUE;c=c.origin.z+c.direction.z* -e;if(cb.max.z)return Number.MAX_VALUE;b.normal.set(0,l,0);break;case 2:h=c.origin.x+c.direction.x*e;if(hb.max.x)return Number.MAX_VALUE;l=c.origin.y+c.direction.y*e;if(lb.max.y)return Number.MAX_VALUE;b.normal.set(0,0,n)}return e};THREE.CollisionSystem.prototype.rayPlane=function(a,b){var c=a.direction.dot(b.normal),e=b.point.dot(b.normal);if(c<0)c=(e-a.origin.dot(b.normal))/c;else return Number.MAX_VALUE;return c>0?c:Number.MAX_VALUE}; +THREE.CollisionSystem.prototype.rayBox=function(a,b){var c;b.dynamic&&b.mesh&&b.mesh.matrixWorld?c=this.makeRayLocal(a,b.mesh):(c=THREE.CollisionSystem.__r,c.origin.copy(a.origin),c.direction.copy(a.direction));var e=0,f=0,h=0,k=0,l=0,m=0,t=!0;c.origin.xb.max.x&&(e=b.max.x-c.origin.x,e/=c.direction.x,t=!1,k=1);c.origin.yb.max.y&&(f=b.max.y-c.origin.y,f/=c.direction.y, +t=!1,l=1);c.origin.zb.max.z&&(h=b.max.z-c.origin.z,h/=c.direction.z,t=!1,m=1);if(t)return-1;t=0;f>e&&(t=1,e=f);h>e&&(t=2,e=h);switch(t){case 0:l=c.origin.y+c.direction.y*e;if(lb.max.y)return Number.MAX_VALUE;c=c.origin.z+c.direction.z*e;if(cb.max.z)return Number.MAX_VALUE;b.normal.set(k,0,0);break;case 1:k=c.origin.x+c.direction.x*e;if(kb.max.x)return Number.MAX_VALUE;c=c.origin.z+c.direction.z* +e;if(cb.max.z)return Number.MAX_VALUE;b.normal.set(0,l,0);break;case 2:k=c.origin.x+c.direction.x*e;if(kb.max.x)return Number.MAX_VALUE;l=c.origin.y+c.direction.y*e;if(lb.max.y)return Number.MAX_VALUE;b.normal.set(0,0,m)}return e};THREE.CollisionSystem.prototype.rayPlane=function(a,b){var c=a.direction.dot(b.normal),e=b.point.dot(b.normal);if(c<0)c=(e-a.origin.dot(b.normal))/c;else return Number.MAX_VALUE;return c>0?c:Number.MAX_VALUE}; THREE.CollisionSystem.prototype.raySphere=function(a,b){var c=b.center.clone().subSelf(a.origin);if(c.lengthSq=0)return Math.abs(e)-Math.sqrt(c);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4; THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(a){a.geometry.computeBoundingBox();var b=a.geometry.boundingBox,c=new THREE.Vector3(b.x[0],b.y[0],b.z[0]),b=new THREE.Vector3(b.x[1],b.y[1],b.z[1]),c=new THREE.BoxCollider(c,b);c.mesh=a;return c};THREE.CollisionUtils.MeshAABB=function(a){var b=THREE.CollisionUtils.MeshOBB(a);b.min.addSelf(a.position);b.max.addSelf(a.position);b.dynamic=!1;return b}; THREE.CollisionUtils.MeshColliderWBox=function(a){return new THREE.MeshCollider(a,THREE.CollisionUtils.MeshOBB(a))}; -if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);var b=this,c=this.setSize,e=this.render,f=new THREE.PerspectiveCamera,k=new THREE.PerspectiveCamera,h=new THREE.Matrix4,l=new THREE.Matrix4,n,o,u;f.matrixAutoUpdate=k.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},p=new THREE.WebGLRenderTarget(512,512,a),v=new THREE.WebGLRenderTarget(512,512,a),t=new THREE.PerspectiveCamera(53,1,1,1E4);t.position.z= +if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);var b=this,c=this.setSize,e=this.render,f=new THREE.PerspectiveCamera,h=new THREE.PerspectiveCamera,k=new THREE.Matrix4,l=new THREE.Matrix4,m,t,u;f.matrixAutoUpdate=h.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},p=new THREE.WebGLRenderTarget(512,512,a),v=new THREE.WebGLRenderTarget(512,512,a),o=new THREE.PerspectiveCamera(53,1,1,1E4);o.position.z= 2;_material=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:p},mapRight:{type:"t",value:1,texture:v}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}); -var y=new THREE.Scene;y.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(a,e){c.call(b,a,e);p.width=a;p.height=e;v.width=a;v.height=e};this.render=function(a,c){c.update(null,!0);if(n!==c.aspect||o!==c.near||u!==c.fov){n=c.aspect;o=c.near;u=c.fov;var B=c.projectionMatrix.clone(),A=125/30*0.5,z=A*o/125,C=o*Math.tan(u*Math.PI/360),E;h.n14=A;l.n14=-A;A=-C*n+z;E=C*n+z;B.n11=2*o/(E-A);B.n13=(E+A)/(E-A);f.projectionMatrix=B.clone();A=-C*n-z;E=C*n-z;B.n11=2*o/(E-A);B.n13= -(E+A)/(E-A);k.projectionMatrix=B.clone()}f.matrix=c.matrixWorld.clone().multiplySelf(l);f.update(null,!0);f.position.copy(c.position);f.near=o;f.far=c.far;e.call(b,a,f,p,!0);k.matrix=c.matrixWorld.clone().multiplySelf(h);k.update(null,!0);k.position.copy(c.position);k.near=o;k.far=c.far;e.call(b,a,k,v,!0);e.call(b,y,t)}}; -if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var b=this,c=this.setSize,e=this.render,f,k,h=new THREE.PerspectiveCamera;h.target=new THREE.Vector3(0,0,0);var l=new THREE.PerspectiveCamera;l.target=new THREE.Vector3(0,0,0);b.separation=10;if(a&&a.separation!==void 0)b.separation=a.separation;this.setSize=function(a,e){c.call(b,a,e);f=a/2;k=e};this.render=function(a,c){this.clear();h.fov=c.fov;h.aspect=0.5*c.aspect;h.near=c.near;h.far= -c.far;h.updateProjectionMatrix();h.position.copy(c.position);h.target.copy(c.target);h.translateX(b.separation);h.lookAt(h.target);l.projectionMatrix=h.projectionMatrix;l.position.copy(c.position);l.target.copy(c.target);l.translateX(-b.separation);l.lookAt(l.target);this.setViewport(0,0,f,k);e.call(b,a,h);this.setViewport(f,0,f,k);e.call(b,a,l,!1)}}; +var z=new THREE.Scene;z.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(a,e){c.call(b,a,e);p.width=a;p.height=e;v.width=a;v.height=e};this.render=function(a,c){c.update(null,!0);if(m!==c.aspect||t!==c.near||u!==c.fov){m=c.aspect;t=c.near;u=c.fov;var B=c.projectionMatrix.clone(),y=125/30*0.5,A=y*t/125,E=t*Math.tan(u*Math.PI/360),C;k.n14=y;l.n14=-y;y=-E*m+A;C=E*m+A;B.n11=2*t/(C-y);B.n13=(C+y)/(C-y);f.projectionMatrix=B.clone();y=-E*m-A;C=E*m-A;B.n11=2*t/(C-y);B.n13= +(C+y)/(C-y);h.projectionMatrix=B.clone()}f.matrix=c.matrixWorld.clone().multiplySelf(l);f.update(null,!0);f.position.copy(c.position);f.near=t;f.far=c.far;e.call(b,a,f,p,!0);h.matrix=c.matrixWorld.clone().multiplySelf(k);h.update(null,!0);h.position.copy(c.position);h.near=t;h.far=c.far;e.call(b,a,h,v,!0);e.call(b,z,o)}}; +if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var b=this,c=this.setSize,e=this.render,f,h,k=new THREE.PerspectiveCamera;k.target=new THREE.Vector3(0,0,0);var l=new THREE.PerspectiveCamera;l.target=new THREE.Vector3(0,0,0);b.separation=10;if(a&&a.separation!==void 0)b.separation=a.separation;this.setSize=function(a,e){c.call(b,a,e);f=a/2;h=e};this.render=function(a,c){this.clear();k.fov=c.fov;k.aspect=0.5*c.aspect;k.near=c.near;k.far= +c.far;k.updateProjectionMatrix();k.position.copy(c.position);k.target.copy(c.target);k.translateX(b.separation);k.lookAt(k.target);l.projectionMatrix=k.projectionMatrix;l.position.copy(c.position);l.target.copy(c.target);l.translateX(-b.separation);l.lookAt(l.target);this.setViewport(0,0,f,h);e.call(b,a,k);this.setViewport(f,0,f,h);e.call(b,a,l,!1)}}; diff --git a/build/custom/ThreeCanvas.js b/build/custom/ThreeCanvas.js index a28800c6..cbb96193 100644 --- a/build/custom/ThreeCanvas.js +++ b/build/custom/ThreeCanvas.js @@ -70,9 +70,10 @@ this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRo this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a==0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b= this.x,c=this.y,d=this.z,f=this.w,e=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+f*e+c*h-d*g;this.y=c*a+f*g+d*e-b*h;this.z=d*a+f*h+b*g-c*e;this.w=f*a-b*e-c*g-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,e=this.x,g=this.y,h=this.z,m=this.w,k=m*c+g*f-h*d,l=m*d+h*c-e*f,i=m*f+e*d-g*c,c=-e* c-g*d-h*f;b.x=k*m+c*-e+l*-h-i*-g;b.y=l*m+c*-g+i*-e-k*-h;b.z=i*m+c*-h+k*-g-l*-e;return b}};THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var e=Math.acos(f),g=Math.sqrt(1-f*f);if(Math.abs(g)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;f=Math.sin((1-d)*e)/g;d=Math.sin(d*e)/g;c.w=a.w*f+b.w*d;c.x=a.x*f+b.x*d;c.y=a.y*f+b.y*d;c.z=a.z*f+b.z*d;return c}; -THREE.Vertex=function(a){this.position=a||new THREE.Vector3};THREE.Face3=function(a,b,c,d,f,e){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materials=e instanceof Array?e:[e];this.centroid=new THREE.Vector3}; -THREE.Face4=function(a,b,c,d,f,e,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; -THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; +THREE.Vertex=function(a){this.position=a||new THREE.Vector3};THREE.Face3=function(a,b,c,d,f,e){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=e;this.centroid=new THREE.Vector3}; +THREE.Face4=function(a,b,c,d,f,e,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; +THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}}; +THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a,new THREE.Vector3(1,1,1));for(var c=0,d=this.vertices.length;c=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;e=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c}; -THREE.Vertex=function(a){this.position=a||new THREE.Vector3};THREE.Face3=function(a,b,c,d,e,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3}; -THREE.Face4=function(a,b,c,d,e,g,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; +THREE.Vertex=function(a){this.position=a||new THREE.Vector3};THREE.Face3=function(a,b,c,d,e,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3}; +THREE.Face4=function(a,b,c,d,e,g,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}}; THREE.Camera=function(){if(arguments.length)return console.warn("DEPRECATED: Camera() is now PerspectiveCamera() or OrthographicCamera()."),new THREE.PerspectiveCamera(arguments[0],arguments[1],arguments[2],arguments[3]);THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera; THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)}; @@ -80,8 +80,7 @@ THREE.OrthographicCamera=function(a,b,c,d,e,g){THREE.Camera.call(this);this.left THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=a!==void 0?a:50;this.aspect=b!==void 0?b:1;this.near=c!==void 0?c:0.1;this.far=d!==void 0?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=new THREE.Camera;THREE.PerspectiveCamera.prototype.constructor=THREE.PerspectiveCamera;THREE.PerspectiveCamera.prototype.setLens=function(a,b){this.fov=2*Math.atan((b!==void 0?b:43.25)/(a*2));this.fov*=180/Math.PI;this.updateProjectionMatrix()}; THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,g){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=g;this.updateProjectionMatrix()}; THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(this.fov*Math.PI/360)*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix=THREE.Matrix4.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near, -this.far)};THREE.ParticleDOMMaterial=function(a){THREE.Material.call(this);this.domElement=a};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a]};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone; -THREE.Bone.prototype.supr=THREE.Object3D.prototype; +this.far)};THREE.ParticleDOMMaterial=function(a){THREE.Material.call(this);this.domElement=a};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype; THREE.Bone.prototype.update=function(a,b,c){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate)a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0;var d,e=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(d=0;d1&&(b-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=b;c.s=g;c.v=h;return c}}; THREE.ColorUtils.__hsv={h:0,s:0,v:0}; -THREE.GeometryUtils={merge:function(a,c){var b,e,f=a.vertices.length,h=c instanceof THREE.Mesh?c.geometry:c,g=a.vertices,k=h.vertices,l=a.faces,m=h.faces,n=a.faceVertexUvs[0],h=h.faceVertexUvs[0];if(c instanceof THREE.Mesh)c.matrixAutoUpdate&&c.updateMatrix(),b=c.matrix,e=new THREE.Matrix4,e.extractRotation(b,c.scale);for(var o=0,t=k.length;o1&&(e=1-e,f=1-f);h=1-e-f;g.copy(a);g.multiplyScalar(e);k.copy(c);k.multiplyScalar(f);g.addSelf(k);k.copy(b);k.multiplyScalar(h);g.addSelf(k);return g},randomPointInFace:function(a,c,b){var e,f,h;if(a instanceof THREE.Face3)return e=c.vertices[a.a].position,f=c.vertices[a.b].position,h=c.vertices[a.c].position,THREE.GeometryUtils.randomPointInTriangle(e,f,h);else if(a instanceof THREE.Face4){e=c.vertices[a.a].position;f=c.vertices[a.b].position;h=c.vertices[a.c].position;var c=c.vertices[a.d].position, -g;b?a._area1&&a._area2?(b=a._area1,g=a._area2):(b=THREE.GeometryUtils.triangleArea(e,f,c),g=THREE.GeometryUtils.triangleArea(f,h,c),a._area1=b,a._area2=g):(b=THREE.GeometryUtils.triangleArea(e,f,c),g=THREE.GeometryUtils.triangleArea(f,h,c));return THREE.GeometryUtils.random()*(b+g) -a?b(e,g-1):m[g]1&&(e=1-e,f=1-f);h=1-e-f;g.copy(a);g.multiplyScalar(e);k.copy(c);k.multiplyScalar(f);g.addSelf(k);k.copy(b);k.multiplyScalar(h);g.addSelf(k);return g},randomPointInFace:function(a,c,b){var e,f,h;if(a instanceof THREE.Face3)return e=c.vertices[a.a].position,f=c.vertices[a.b].position, +h=c.vertices[a.c].position,THREE.GeometryUtils.randomPointInTriangle(e,f,h);else if(a instanceof THREE.Face4){e=c.vertices[a.a].position;f=c.vertices[a.b].position;h=c.vertices[a.c].position;var c=c.vertices[a.d].position,g;b?a._area1&&a._area2?(b=a._area1,g=a._area2):(b=THREE.GeometryUtils.triangleArea(e,f,c),g=THREE.GeometryUtils.triangleArea(f,h,c),a._area1=b,a._area2=g):(b=THREE.GeometryUtils.triangleArea(e,f,c),g=THREE.GeometryUtils.triangleArea(f,h,c));return THREE.GeometryUtils.random()*(b+ +g)a?b(e,g-1):m[g]0?(g=b[b.length-1],u=g.x,v=g.y):(g=this.actions[e-1].args,u=g[g.length-2],v=g[g.length-1]);for(g=1;g<=a;g++)y=g/a,h=THREE.Shape.Utils.b2(y,u,o,k),y=THREE.Shape.Utils.b2(y,v,t, -l),b.push(new THREE.Vector2(h,y));break;case THREE.PathActions.BEZIER_CURVE_TO:k=h[4];l=h[5];o=h[0];t=h[1];m=h[2];n=h[3];b.length>0?(g=b[b.length-1],u=g.x,v=g.y):(g=this.actions[e-1].args,u=g[g.length-2],v=g[g.length-1]);for(g=1;g<=a;g++)y=g/a,h=THREE.Shape.Utils.b3(y,u,o,m,k),y=THREE.Shape.Utils.b3(y,v,t,n,l),b.push(new THREE.Vector2(h,y));break;case THREE.PathActions.CSPLINE_THRU:g=this.actions[e-1].args;g=[new THREE.Vector2(g[g.length-2],g[g.length-1])];y=a*h[0].length;g=g.concat(h[0]);h=new THREE.SplineCurve(g); -for(g=1;g<=y;g++)b.push(h.getPointAt(g/y));break;case THREE.PathActions.ARC:g=this.actions[e-1].args;k=h[0];l=h[1];m=h[2];o=h[3];y=h[4];t=!!h[5];n=g[g.length-2];u=g[g.length-1];g.length==0&&(n=u=0);v=y-o;var p=a*2;for(g=1;g<=p;g++)y=g/p,t||(y=1-y),y=o+y*v,h=n+k+m*Math.cos(y),y=u+l+m*Math.sin(y),b.push(new THREE.Vector2(h,y))}c&&b.push(b[0]);return b};THREE.Path.prototype.transform=function(a,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),a)}; +THREE.Path.prototype.getPoints=function(a,c){var a=a||12,b=[],e,f,h,g,k,l,m,n,o,u,t,z,v;e=0;for(f=this.actions.length;e0?(g=b[b.length-1],t=g.x,z=g.y):(g=this.actions[e-1].args,t=g[g.length-2],z=g[g.length-1]);for(g=1;g<=a;g++)v=g/a,h=THREE.Shape.Utils.b2(v,t,o,k),v=THREE.Shape.Utils.b2(v,z,u, +l),b.push(new THREE.Vector2(h,v));break;case THREE.PathActions.BEZIER_CURVE_TO:k=h[4];l=h[5];o=h[0];u=h[1];m=h[2];n=h[3];b.length>0?(g=b[b.length-1],t=g.x,z=g.y):(g=this.actions[e-1].args,t=g[g.length-2],z=g[g.length-1]);for(g=1;g<=a;g++)v=g/a,h=THREE.Shape.Utils.b3(v,t,o,m,k),v=THREE.Shape.Utils.b3(v,z,u,n,l),b.push(new THREE.Vector2(h,v));break;case THREE.PathActions.CSPLINE_THRU:g=this.actions[e-1].args;g=[new THREE.Vector2(g[g.length-2],g[g.length-1])];v=a*h[0].length;g=g.concat(h[0]);h=new THREE.SplineCurve(g); +for(g=1;g<=v;g++)b.push(h.getPointAt(g/v));break;case THREE.PathActions.ARC:g=this.actions[e-1].args;k=h[0];l=h[1];m=h[2];o=h[3];v=h[4];u=!!h[5];n=g[g.length-2];t=g[g.length-1];g.length==0&&(n=t=0);z=v-o;var p=a*2;for(g=1;g<=p;g++)v=g/p,u||(v=1-v),v=o+v*z,h=n+k+m*Math.cos(v),v=t+l+m*Math.sin(v),b.push(new THREE.Vector2(h,v))}c&&b.push(b[0]);return b};THREE.Path.prototype.transform=function(a,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),a)}; THREE.Path.prototype.nltransform=function(a,c,b,e,f,h){var g=this.getPoints(),k,l,m,n,o;k=0;for(l=g.length;k=0?k-1:b.length-1;h=g-1>=0?g-1:m.length-1;var y=[m[g],b[k],b[f]];o=THREE.FontUtils.Triangulate.area(y);var p=[m[g],m[h],b[k]];t=THREE.FontUtils.Triangulate.area(p);u=k;n=g;k+=1;g+=-1;k< -0&&(k+=b.length);k%=b.length;g<0&&(g+=m.length);g%=m.length;f=k-1>=0?k-1:b.length-1;h=g-1>=0?g-1:m.length-1;y=[m[g],b[k],b[f]];y=THREE.FontUtils.Triangulate.area(y);p=[m[g],m[h],b[k]];p=THREE.FontUtils.Triangulate.area(p);o+t>y+p&&(k=u,g=n,k<0&&(k+=b.length),k%=b.length,g<0&&(g+=m.length),g%=m.length,f=k-1>=0?k-1:b.length-1,h=g-1>=0?g-1:m.length-1);o=b.slice(0,k);t=b.slice(k);u=m.slice(g);n=m.slice(0,g);h=[m[g],m[h],b[k]];v.push([m[g],b[k],b[f]]);v.push(h);b=o.concat(u).concat(n).concat(t)}return{shape:b, -isolatedPts:v,allpoints:e}},triangulateShape:function(a,c){var b=THREE.Shape.Utils.removeHoles(a,c),e=b.allpoints,f=b.isolatedPts,b=THREE.FontUtils.Triangulate(b.shape,!1),h,g,k,l,m={};h=0;for(g=e.length;h=0?k-1:b.length-1;h=g-1>=0?g-1:m.length-1;var v=[m[g],b[k],b[f]];o=THREE.FontUtils.Triangulate.area(v);var p=[m[g],m[h],b[k]];u=THREE.FontUtils.Triangulate.area(p);t=k;n=g;k+=1;g+=-1;k< +0&&(k+=b.length);k%=b.length;g<0&&(g+=m.length);g%=m.length;f=k-1>=0?k-1:b.length-1;h=g-1>=0?g-1:m.length-1;v=[m[g],b[k],b[f]];v=THREE.FontUtils.Triangulate.area(v);p=[m[g],m[h],b[k]];p=THREE.FontUtils.Triangulate.area(p);o+u>v+p&&(k=t,g=n,k<0&&(k+=b.length),k%=b.length,g<0&&(g+=m.length),g%=m.length,f=k-1>=0?k-1:b.length-1,h=g-1>=0?g-1:m.length-1);o=b.slice(0,k);u=b.slice(k);t=m.slice(g);n=m.slice(0,g);h=[m[g],m[h],b[k]];z.push([m[g],b[k],b[f]]);z.push(h);b=o.concat(t).concat(n).concat(u)}return{shape:b, +isolatedPts:z,allpoints:e}},triangulateShape:function(a,c){var b=THREE.Shape.Utils.removeHoles(a,c),e=b.allpoints,f=b.isolatedPts,b=THREE.FontUtils.Triangulate(b.shape,!1),h,g,k,l,m={};h=0;for(g=e.length;h1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+u),e=e<0?0:1;if(b==="pos")if(b=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)b.x=f[0]+(h[0]-f[0])*e,b.y=f[1]+(h[1]-f[1])*e,b.z=f[2]+(h[2]-f[2])*e;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= -this.getPrevKeyWith("pos",u,g.index-1).pos,this.points[1]=f,this.points[2]=h,this.points[3]=this.getNextKeyWith("pos",u,k.index+1).pos,e=e*0.33+0.33,f=this.interpolateCatmullRom(this.points,e),b.x=f[0],b.y=f[1],b.z=f[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)e=this.interpolateCatmullRom(this.points,e*1.01),this.target.set(e[0],e[1],e[2]),this.target.subSelf(b),this.target.y=0,this.target.normalize(),e=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,e,0)}else if(b=== -"rot")THREE.Quaternion.slerp(f,h,a.quaternion,e);else if(b==="scl")b=a.scale,b.x=f[0]+(h[0]-f[0])*e,b.y=f[1]+(h[1]-f[1])*e,b.z=f[2]+(h[2]-f[2])*e}}if(this.JITCompile&&n[0][m]===void 0){this.hierarchy[0].update(void 0,!0);for(u=0;u1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+t),e=e<0?0:1;if(b==="pos")if(b=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)b.x=f[0]+(h[0]-f[0])*e,b.y=f[1]+(h[1]-f[1])*e,b.z=f[2]+(h[2]-f[2])*e;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= +this.getPrevKeyWith("pos",t,g.index-1).pos,this.points[1]=f,this.points[2]=h,this.points[3]=this.getNextKeyWith("pos",t,k.index+1).pos,e=e*0.33+0.33,f=this.interpolateCatmullRom(this.points,e),b.x=f[0],b.y=f[1],b.z=f[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)e=this.interpolateCatmullRom(this.points,e*1.01),this.target.set(e[0],e[1],e[2]),this.target.subSelf(b),this.target.y=0,this.target.normalize(),e=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,e,0)}else if(b=== +"rot")THREE.Quaternion.slerp(f,h,a.quaternion,e);else if(b==="scl")b=a.scale,b.x=f[0]+(h[0]-f[0])*e,b.y=f[1]+(h[1]-f[1])*e,b.z=f[2]+(h[2]-f[2])*e}}if(this.JITCompile&&n[0][m]===void 0){this.hierarchy[0].update(void 0,!0);for(t=0;ta.length-2?h:h+1;b[3]=h>a.length-3?h:h+2;h=a[b[0]];k=a[b[1]];l=a[b[2]];m=a[b[3]];b=f*f;g=f*b;e[0]=this.interpolate(h[0],k[0],l[0],m[0],f,b,g);e[1]=this.interpolate(h[1],k[1],l[1],m[1],f,b,g);e[2]=this.interpolate(h[2],k[2],l[2],m[2],f,b,g);return e}; THREE.Animation.prototype.interpolate=function(a,c,b,e,f,h,g){a=(b-a)*0.5;e=(e-c)*0.5;return(2*(c-b)+a+e)*g+(-3*(c-b)-2*a-e)*h+a*f+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var e=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?b=b0?b:0:b>=0?b:b+e.length;b>=0;b--)if(e[b][a]!==void 0)return e[b];return this.data.hierarchy[c].keys[e.length-1]}; @@ -101,7 +101,7 @@ function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!0;break;case 37: this.moveUp&&this.object.translateY(b);this.moveDown&&this.object.translateY(-b);b=a*this.lookSpeed;this.activeLook||(b=0);this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var a=this.target,c=this.object.position;a.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=c.y+100*Math.cos(this.phi);a.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta)}a=1;this.constrainVertical&& (a=Math.PI/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b*a);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=THREE.Math.mapLinear(this.phi,0,Math.PI,this.verticalMin,this.verticalMax);a=this.target;c=this.object.position;a.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=c.y+100*Math.cos(this.phi);a.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta); this.object.lookAt(a)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",b(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",b(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",b(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",b(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",b(this,this.onKeyUp),!1)}; -THREE.PathControls=function(a,c){function b(a){if((a*=2)<1)return 0.5*a*a;return-0.5*(--a*(a-2)-1)}function e(a,b){return function(){b.apply(a,arguments)}}function f(a,b,e,c){var g={name:e,fps:0.6,length:c,hierarchy:[]},h,f=b.getControlPointsArray(),k=b.getLength(),p=f.length,z=0;h=p-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:f[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[h]={time:c,pos:f[h],rot:[0,0,0,1],scl:[1,1,1]};for(h=1;h=0?a:a+g;e=this.verticalAngleMap.srcRange; @@ -119,12 +119,12 @@ THREE.FlyControls=function(a,c){function b(a,b){return function(){b.apply(a,argu this.object.matrixWorldNeedsUpdate=!0};this.updateMovementVector=function(){var a=this.moveState.forward||this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z= -this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",b(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",b(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",b(this, this.mouseup),!1);this.domElement.addEventListener("keydown",b(this,this.keydown),!1);this.domElement.addEventListener("keyup",b(this,this.keyup),!1);this.updateMovementVector();this.updateRotationVector()}; -THREE.RollControls=function(a,c){this.object=a;this.domElement=c!==void 0?c:document;this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;var b=new THREE.Vector3,e=new THREE.Vector3,f=new THREE.Vector3,h=new THREE.Matrix4,g=!1,k=1,l=0,m=0,n=0,o=0,t=0,u=window.innerWidth/2,v=window.innerHeight/2;this.update=function(a){if(this.mouseLook){var c=a*this.lookSpeed; -this.rotateHorizontally(c*o);this.rotateVertically(c*t)}c=a*this.movementSpeed;this.object.translateZ(-c*(l>0||this.autoForward&&!(l<0)?1:l));this.object.translateX(c*m);this.object.translateY(c*n);g&&(this.roll+=this.rollSpeed*a*k);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();else if(this.forward.y0||this.autoForward&&!(l<0)?1:l));this.object.translateX(c*m);this.object.translateY(c*n);g&&(this.roll+=this.rollSpeed*a*k);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();else if(this.forward.y0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,g,0)));for(k=0;k0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-g,0)));for(k=0;k0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,g,0)));for(k=0;k0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-g,0)));for(k=0;ka&&(a+=Math.PI*2),anglec=(b+a)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return e.multiplyScalar(f).addSelf(k).subSelf(a).clone()}function f(a){for(C=a.length;--C>=0;){R=C;S=C-1;S<0&&(S=a.length- -1);for(var b=0,c=u+n*2,b=0;ba&&(a+=Math.PI*2),anglec=(b+a)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return e.multiplyScalar(f).addSelf(k).subSelf(a).clone()}function f(a){for(C=a.length;--C>=0;){S=C;T=C-1;T<0&&(T=a.length- +1);for(var b=0,c=t+n*2,b=0;b=0;J--){M=J/n;N=l*(1-M);M=m*Math.sin(M*Math.PI/2);C=0;for(F=x.length;C=0;J--){M=J/n;N=l*(1-M);M=m*Math.sin(M*Math.PI/2);C=0;for(F=x.length;C0||(n=this.vertices.push(new THREE.Vertex(new THREE.Vector3(o,k,t)))-1);m.push(n)}c.push(m)}for(var u,v,y,f=c.length,b=0;b0)for(e=0;e1&&(u= -this.vertices[g].position.clone(),v=this.vertices[l].position.clone(),y=this.vertices[m].position.clone(),u.normalize(),v.normalize(),y.normalize(),this.faces.push(new THREE.Face3(g,l,m,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(y.x,y.y,y.z)])),this.faceVertexUvs[0].push([n,o,p]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry; +THREE.SphereGeometry=function(a,c,b){THREE.Geometry.call(this);for(var a=a||50,e,f=Math.PI,h=Math.max(3,c||8),g=Math.max(2,b||6),c=[],b=0;b0||(n=this.vertices.push(new THREE.Vertex(new THREE.Vector3(o,k,u)))-1);m.push(n)}c.push(m)}for(var t,z,v,f=c.length,b=0;b0)for(e=0;e1&&(t= +this.vertices[g].position.clone(),z=this.vertices[l].position.clone(),v=this.vertices[m].position.clone(),t.normalize(),z.normalize(),v.normalize(),this.faces.push(new THREE.Face3(g,l,m,[new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(z.x,z.y,z.z),new THREE.Vector3(v.x,v.y,v.z)])),this.faceVertexUvs[0].push([n,o,p]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry; THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry; THREE.TextGeometry=function(a,c){var b=(new THREE.TextPath(a,c)).toShapes();c.amount=c.height!==void 0?c.height:50;if(c.bevelThickness===void 0)c.bevelThickness=10;if(c.bevelSize===void 0)c.bevelSize=8;if(c.bevelEnabled===void 0)c.bevelEnabled=!1;if(c.bend){var e=b[b.length-1].getBoundingBox().maxX;c.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(e/2,120),new THREE.Vector2(e,0))}THREE.ExtrudeGeometry.call(this,b,c)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry; THREE.TextGeometry.prototype.constructor=THREE.TextGeometry; THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},getTextShapes:function(a,c){return(new TextPath(a,c)).toShapes()},loadFace:function(a){var c=a.familyName.toLowerCase();this.faces[c]=this.faces[c]||{};this.faces[c][a.cssFontWeight]=this.faces[c][a.cssFontWeight]||{};this.faces[c][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[c][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var c= -this.getFace(),b=this.size/c.resolution,e=0,f=String(a).split(""),h=f.length,g=[],a=0;a0)for(m=0;m2;){if(o--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return k;return h}l=m;f<=l&&(l=0);m=l+1;f<=m&&(m=0);n=m+1;f<=n&&(n=0);var t;a:{t=a;var u=l,v=m,y=n,p=f,z=g,x=void 0,w=void 0,A=void 0, -D=void 0,B=void 0,E=void 0,I=void 0,G=void 0,K=void 0,w=t[z[u]].x,A=t[z[u]].y,D=t[z[v]].x,B=t[z[v]].y,E=t[z[y]].x,I=t[z[y]].y;if(1.0E-10>(D-w)*(I-A)-(B-A)*(E-w))t=!1;else{for(x=0;x=0&&J>=0&&N>=0){t=!1;break a}}t=!0}}if(t){h.push([a[g[l]], +this.getFace(),b=this.size/c.resolution,e=0,f=String(a).split(""),h=f.length,g=[],a=0;a0)for(m=0;m2;){if(o--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return k;return h}l=m;f<=l&&(l=0);m=l+1;f<=m&&(m=0);n=m+1;f<=n&&(n=0);var u;a:{u=a;var t=l,z=m,v=n,p=f,y=g,x=void 0,w=void 0,A=void 0, +D=void 0,B=void 0,E=void 0,I=void 0,G=void 0,L=void 0,w=u[y[t]].x,A=u[y[t]].y,D=u[y[z]].x,B=u[y[z]].y,E=u[y[v]].x,I=u[y[v]].y;if(1.0E-10>(D-w)*(I-A)-(B-A)*(E-w))u=!1;else{for(x=0;x=0&&J>=0&&N>=0){u=!1;break a}}u=!0}}if(u){h.push([a[g[l]], a[g[m]],a[g[n]]]);k.push([g[l],g[m],g[n]]);l=m;for(n=m+1;n0;)this.smooth(a)}; -THREE.SubdivisionModifier.prototype.smooth=function(a){function c(a,b,c,e,k,l){var m=new THREE.Face4(a,b,c,e,null,k.color,k.material);if(g.useOldVertexColors){m.vertexColors=[];for(var n,p,u,t=0;t<4;t++){u=l[t];n=new THREE.Color;n.setRGB(0,0,0);for(var v=0;v>7)-127;e|=(f&127)<<16|g<<8;if(e==0&&k==-127)return 0;return(1-2*(h>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,k)}function f(a,b){var c=n(a,b),e=n(a,b+1),g=n(a,b+2);return(n(a,b+3)<<24)+(g<<16)+(e<<8)+c}function l(a,b){var c=n(a,b);return(n(a,b+1)<<8)+c}function m(a,b){var c=n(a,b);return c>127?c-256:c}function n(a,b){return a.charCodeAt(b)&255}function o(b){var c, -e,g;c=f(a,b);e=f(a,b+B);g=f(a,b+E);b=l(a,b+I);z.faces.push(new THREE.Face3(c,e,g,null,null,z.materials[b]))}function t(b){var c,e,g,h,m,o;c=f(a,b);e=f(a,b+B);g=f(a,b+E);h=l(a,b+I);m=f(a,b+G);o=f(a,b+K);b=f(a,b+C);h=z.materials[h];var n=A[o*3],p=A[o*3+1];o=A[o*3+2];var t=A[b*3],u=A[b*3+1],b=A[b*3+2];z.faces.push(new THREE.Face3(c,e,g,[new THREE.Vector3(A[m*3],A[m*3+1],A[m*3+2]),new THREE.Vector3(n,p,o),new THREE.Vector3(t,u,b)],null,h))}function u(b){var c,e,g,h;c=f(a,b);e=f(a,b+F);g=f(a,b+J);h=f(a, -b+M);b=l(a,b+N);z.faces.push(new THREE.Face4(c,e,g,h,null,null,z.materials[b]))}function v(b){var c,e,g,h,m,o,n,p;c=f(a,b);e=f(a,b+F);g=f(a,b+J);h=f(a,b+M);m=l(a,b+N);o=f(a,b+L);n=f(a,b+O);p=f(a,b+H);b=f(a,b+Q);m=z.materials[m];var t=A[n*3],u=A[n*3+1];n=A[n*3+2];var la=A[p*3],ma=A[p*3+1];p=A[p*3+2];var na=A[b*3],v=A[b*3+1],b=A[b*3+2];z.faces.push(new THREE.Face4(c,e,g,h,[new THREE.Vector3(A[o*3],A[o*3+1],A[o*3+2]),new THREE.Vector3(t,u,n),new THREE.Vector3(la,ma,p),new THREE.Vector3(na,v,b)],null, -m))}function y(b){var c,e,g,h;c=f(a,b);e=f(a,b+P);g=f(a,b+T);b=D[c*2];h=D[c*2+1];c=D[e*2];var l=z.faceVertexUvs[0];e=D[e*2+1];var m=D[g*2];g=D[g*2+1];var o=[];o.push(new THREE.UV(b,h));o.push(new THREE.UV(c,e));o.push(new THREE.UV(m,g));l.push(o)}function p(b){var c,e,g,h,l,m;c=f(a,b);e=f(a,b+X);g=f(a,b+R);h=f(a,b+S);b=D[c*2];l=D[c*2+1];c=D[e*2];m=D[e*2+1];e=D[g*2];var o=z.faceVertexUvs[0];g=D[g*2+1];var n=D[h*2];h=D[h*2+1];var p=[];p.push(new THREE.UV(b,l));p.push(new THREE.UV(c,m));p.push(new THREE.UV(e, -g));p.push(new THREE.UV(n,h));o.push(p)}var z=this,x=0,w,A=[],D=[],B,E,I,G,K,C,F,J,M,N,L,O,H,Q,P,T,X,R,S,W,U,Z,Y,$,V;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(z,e,b);w={signature:a.substr(x,8),header_bytes:n(a,x+8),vertex_coordinate_bytes:n(a,x+9),normal_coordinate_bytes:n(a,x+10),uv_coordinate_bytes:n(a,x+11),vertex_index_bytes:n(a,x+12),normal_index_bytes:n(a,x+13),uv_index_bytes:n(a,x+14),material_index_bytes:n(a,x+15),nvertices:f(a,x+16),nnormals:f(a,x+16+4),nuvs:f(a,x+16+ -8),ntri_flat:f(a,x+16+12),ntri_smooth:f(a,x+16+16),ntri_flat_uv:f(a,x+16+20),ntri_smooth_uv:f(a,x+16+24),nquad_flat:f(a,x+16+28),nquad_smooth:f(a,x+16+32),nquad_flat_uv:f(a,x+16+36),nquad_smooth_uv:f(a,x+16+40)};x+=w.header_bytes;B=w.vertex_index_bytes;E=w.vertex_index_bytes*2;I=w.vertex_index_bytes*3;G=w.vertex_index_bytes*3+w.material_index_bytes;K=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes;C=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes*2;F=w.vertex_index_bytes; -J=w.vertex_index_bytes*2;M=w.vertex_index_bytes*3;N=w.vertex_index_bytes*4;L=w.vertex_index_bytes*4+w.material_index_bytes;O=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes;H=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*2;Q=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*3;P=w.uv_index_bytes;T=w.uv_index_bytes*2;X=w.uv_index_bytes;R=w.uv_index_bytes*2;S=w.uv_index_bytes*3;b=w.vertex_index_bytes*3+w.material_index_bytes;V=w.vertex_index_bytes* -4+w.material_index_bytes;W=w.ntri_flat*b;U=w.ntri_smooth*(b+w.normal_index_bytes*3);Z=w.ntri_flat_uv*(b+w.uv_index_bytes*3);Y=w.ntri_smooth_uv*(b+w.normal_index_bytes*3+w.uv_index_bytes*3);$=w.nquad_flat*V;b=w.nquad_smooth*(V+w.normal_index_bytes*4);V=w.nquad_flat_uv*(V+w.uv_index_bytes*4);x+=function(b){for(var e,h,f,k=w.vertex_coordinate_bytes*3,l=b+w.nvertices*k;b=0){v=l.invBindMatrices[p];m.invBindMatrix=v;m.skinningMatrix=new THREE.Matrix4;m.skinningMatrix.multiply(m.world,v);m.weights=[];for(v=0;v=0){v=l.invBindMatrices[p];m.invBindMatrix=v;m.skinningMatrix=new THREE.Matrix4;m.skinningMatrix.multiply(m.world,v);m.weights=[];for(v=0;v1){l=new THREE.MeshFaceMaterial;for(j=0;j1?c[1].substr(0,b):"0";c[1].length1){l=new THREE.MeshFaceMaterial;for(j=0;j1?c[1].substr(0,b):"0";c[1].length=0,h=g.indexOf("(")>=0,k;if(f)e=g.split("."),g=e.shift(),e.shift();else if(h){k=g.split("(");g=k.shift();for(e=0;eb){n=m.output[l];break}h=n!==void 0?n instanceof THREE.Matrix4?h.multiply(h,n):h.multiply(h,k.matrix):h.multiply(h,k.matrix)}else h=h.multiply(h,k.matrix);b=h;c.push({time:a,pos:[b.n14,b.n24,b.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=c}this.updateMatrix(); -return this};o.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;a0&&(this[c.nodeName]=parseFloat(e[0].textContent))}}this.create();return this};K.prototype.create=function(){var a={},b=this.transparency!== +null};G.prototype.isTexture=function(){return this.texture!=null};G.prototype.parse=function(a){for(var b=0;b0&&(this[c.nodeName]=parseFloat(e[0].textContent))}}this.create();return this};L.prototype.create=function(){var a={},b=this.transparency!== void 0&&this.transparency<1,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var e=this[c];if(e instanceof G)if(e.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(e=fa[this.effect.surface.init_from]))a.map=THREE.ImageUtils.loadTexture(ja+e.init_from),a.map.wrapS=THREE.RepeatWrapping,a.map.wrapT=THREE.RepeatWrapping,a.map.repeat.x=1,a.map.repeat.y=-1}else c=="diffuse"?a.color=e.color.getHex():b||(a[c]= e.color.getHex());break;case "shininess":case "reflectivity":a[c]=this[c];break;case "transparency":if(b)a.transparent=!0,a.opacity=this[c],b=!0}a.shading=ka;return this.material=new THREE.MeshLambertMaterial(a)};C.prototype.parse=function(a){for(var b=0;b=0,e=a.indexOf("(")>=0,g,f;if(c)b=a.split("."),a=b.shift(),f=b.shift();else if(e){g=a.split("(");a=g.shift();for(b=0;b=0,e=a.indexOf("(")>=0,g,f;if(c)b=a.split("."),a=b.shift(),f=b.shift();else if(e){g=a.split("(");a=g.shift();for(b=0;b1&&(K=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(B,K);object.name=u;object.position.set(w[0],w[1],w[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=x.visible;H.scene.add(object);H.objects[u]=object;x.meshCollider&&(a=THREE.CollisionUtils.MeshColliderWBox(object),H.scene.collisions.colliders.push(a)); -if(x.castsShadow)a=new THREE.ShadowVolume(B),H.scene.add(a),a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;x.trigger&&x.trigger.toLowerCase()!="none"&&(a={type:x.trigger,object:x},H.triggers[object.name]=a)}}else w=x.position,r=x.rotation,q=x.quaternion,s=x.scale,q=0,object=new THREE.Object3D,object.name=u,object.position.set(w[0],w[1],w[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0], -s[1],s[2]),object.visible=x.visible!==void 0?x.visible:!1,H.scene.add(object),H.objects[u]=object,H.empties[u]=object,x.trigger&&x.trigger.toLowerCase()!="none"&&(a={type:x.trigger,object:x},H.triggers[object.name]=a)}function l(a){return function(c){H.geometries[a]=c;k();M-=1;b.onLoadComplete();n()}}function m(a){return function(b){H.geometries[a]=b}}function n(){b.callbackProgress({totalModels:L,totalTextures:O,loadedModels:L-M,loadedTextures:O-N},H);b.onLoadProgress();M==0&&N==0&&c(H)}var o,t, -u,v,y,p,z,x,w,A,D,B,E,I,G,K,C,F,J,M,N,L,O,H;F=a.data;G=new THREE.BinaryLoader;J=new THREE.JSONLoader;N=M=0;H={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(u in F.objects)if(x=F.objects[u],x.meshCollider){a=!0;break}if(a)H.scene.collisions=new THREE.CollisionSystem;if(F.transform){a=F.transform.position;A=F.transform.rotation;var Q=F.transform.scale;a&&H.scene.position.set(a[0],a[1],a[2]);A&&H.scene.rotation.set(A[0], -A[1],A[2]);Q&&H.scene.scale.set(Q[0],Q[1],Q[2]);(a||A||Q)&&H.scene.updateMatrix()}a=function(){N-=1;n();b.onLoadComplete()};for(y in F.cameras)A=F.cameras[y],A.type=="perspective"?E=new THREE.PerspectiveCamera(A.fov,A.aspect,A.near,A.far):A.type=="ortho"&&(E=new THREE.OrthographicCamera(A.left,A.right,A.top,A.bottom,A.near,A.far)),w=A.position,A=A.target,E.position.set(w[0],w[1],w[2]),E.target=new THREE.Vector3(A[0],A[1],A[2]),H.cameras[y]=E;for(v in F.lights)y=F.lights[v],E=y.color!==void 0?y.color: -16777215,A=y.intensity!==void 0?y.intensity:1,y.type=="directional"?(w=y.direction,C=new THREE.DirectionalLight(E,A),C.position.set(w[0],w[1],w[2]),C.position.normalize()):y.type=="point"?(w=y.position,d=y.distance,C=new THREE.PointLight(E,A,d),C.position.set(w[0],w[1],w[2])):y.type=="ambient"&&(C=new THREE.AmbientLight(E)),H.scene.add(C),H.lights[v]=C;for(p in F.fogs)v=F.fogs[p],v.type=="linear"?I=new THREE.Fog(0,v.near,v.far):v.type=="exp2"&&(I=new THREE.FogExp2(0,v.density)),A=v.color,I.color.setRGB(A[0], -A[1],A[2]),H.fogs[p]=I;if(H.cameras&&F.defaults.camera)H.currentCamera=H.cameras[F.defaults.camera];if(H.fogs&&F.defaults.fog)H.scene.fog=H.fogs[F.defaults.fog];A=F.defaults.bgcolor;H.bgColor=new THREE.Color;H.bgColor.setRGB(A[0],A[1],A[2]);H.bgColorAlpha=F.defaults.bgalpha;for(o in F.geometries)if(p=F.geometries[o],p.type=="bin_mesh"||p.type=="ascii_mesh")M+=1,b.onLoadStart();L=M;for(o in F.geometries)p=F.geometries[o],p.type=="cube"?(B=new THREE.CubeGeometry(p.width,p.height,p.depth,p.segmentsWidth, -p.segmentsHeight,p.segmentsDepth,null,p.flipped,p.sides),H.geometries[o]=B):p.type=="plane"?(B=new THREE.PlaneGeometry(p.width,p.height,p.segmentsWidth,p.segmentsHeight),H.geometries[o]=B):p.type=="sphere"?(B=new THREE.SphereGeometry(p.radius,p.segmentsWidth,p.segmentsHeight),H.geometries[o]=B):p.type=="cylinder"?(B=new THREE.CylinderGeometry(p.topRad,p.botRad,p.height,p.radSegs,p.heightSegs),H.geometries[o]=B):p.type=="torus"?(B=new THREE.TorusGeometry(p.radius,p.tube,p.segmentsR,p.segmentsT),H.geometries[o]= -B):p.type=="icosahedron"?(B=new THREE.IcosahedronGeometry(p.subdivisions),H.geometries[o]=B):p.type=="bin_mesh"?G.load(e(p.url,F.urlBaseType),l(o)):p.type=="ascii_mesh"?J.load(e(p.url,F.urlBaseType),l(o)):p.type=="embedded_mesh"&&(p=F.embeds[p.id])&&J.createModel(p,m(o),"");for(z in F.textures)if(o=F.textures[z],o.url instanceof Array){N+=o.url.length;for(G=0;G1&&(L=new THREE.MeshFaceMaterial);object=new THREE.Mesh(B,L);object.name=t;object.position.set(w[0],w[1],w[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=x.visible;H.scene.add(object);H.objects[t]=object;x.meshCollider&&(a=THREE.CollisionUtils.MeshColliderWBox(object),H.scene.collisions.colliders.push(a));if(x.castsShadow)a= +new THREE.ShadowVolume(B),H.scene.add(a),a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;x.trigger&&x.trigger.toLowerCase()!="none"&&(a={type:x.trigger,object:x},H.triggers[object.name]=a)}}else w=x.position,r=x.rotation,q=x.quaternion,s=x.scale,q=0,object=new THREE.Object3D,object.name=t,object.position.set(w[0],w[1],w[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],s[1],s[2]),object.visible= +x.visible!==void 0?x.visible:!1,H.scene.add(object),H.objects[t]=object,H.empties[t]=object,x.trigger&&x.trigger.toLowerCase()!="none"&&(a={type:x.trigger,object:x},H.triggers[object.name]=a)}function l(a){return function(c){H.geometries[a]=c;k();M-=1;b.onLoadComplete();n()}}function m(a){return function(b){H.geometries[a]=b}}function n(){b.callbackProgress({totalModels:K,totalTextures:P,loadedModels:K-M,loadedTextures:P-N},H);b.onLoadProgress();M==0&&N==0&&c(H)}var o,u,t,z,v,p,y,x,w,A,D,B,E,I,G, +L,C,F,J,M,N,K,P,H;F=a.data;G=new THREE.BinaryLoader;J=new THREE.JSONLoader;N=M=0;H={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(t in F.objects)if(x=F.objects[t],x.meshCollider){a=!0;break}if(a)H.scene.collisions=new THREE.CollisionSystem;if(F.transform){a=F.transform.position;A=F.transform.rotation;var Q=F.transform.scale;a&&H.scene.position.set(a[0],a[1],a[2]);A&&H.scene.rotation.set(A[0],A[1],A[2]);Q&&H.scene.scale.set(Q[0], +Q[1],Q[2]);(a||A||Q)&&H.scene.updateMatrix()}a=function(){N-=1;n();b.onLoadComplete()};for(v in F.cameras)A=F.cameras[v],A.type=="perspective"?E=new THREE.PerspectiveCamera(A.fov,A.aspect,A.near,A.far):A.type=="ortho"&&(E=new THREE.OrthographicCamera(A.left,A.right,A.top,A.bottom,A.near,A.far)),w=A.position,A=A.target,E.position.set(w[0],w[1],w[2]),E.target=new THREE.Vector3(A[0],A[1],A[2]),H.cameras[v]=E;for(z in F.lights)v=F.lights[z],E=v.color!==void 0?v.color:16777215,A=v.intensity!==void 0?v.intensity: +1,v.type=="directional"?(w=v.direction,C=new THREE.DirectionalLight(E,A),C.position.set(w[0],w[1],w[2]),C.position.normalize()):v.type=="point"?(w=v.position,d=v.distance,C=new THREE.PointLight(E,A,d),C.position.set(w[0],w[1],w[2])):v.type=="ambient"&&(C=new THREE.AmbientLight(E)),H.scene.add(C),H.lights[z]=C;for(p in F.fogs)z=F.fogs[p],z.type=="linear"?I=new THREE.Fog(0,z.near,z.far):z.type=="exp2"&&(I=new THREE.FogExp2(0,z.density)),A=z.color,I.color.setRGB(A[0],A[1],A[2]),H.fogs[p]=I;if(H.cameras&& +F.defaults.camera)H.currentCamera=H.cameras[F.defaults.camera];if(H.fogs&&F.defaults.fog)H.scene.fog=H.fogs[F.defaults.fog];A=F.defaults.bgcolor;H.bgColor=new THREE.Color;H.bgColor.setRGB(A[0],A[1],A[2]);H.bgColorAlpha=F.defaults.bgalpha;for(o in F.geometries)if(p=F.geometries[o],p.type=="bin_mesh"||p.type=="ascii_mesh")M+=1,b.onLoadStart();K=M;for(o in F.geometries)p=F.geometries[o],p.type=="cube"?(B=new THREE.CubeGeometry(p.width,p.height,p.depth,p.segmentsWidth,p.segmentsHeight,p.segmentsDepth, +null,p.flipped,p.sides),H.geometries[o]=B):p.type=="plane"?(B=new THREE.PlaneGeometry(p.width,p.height,p.segmentsWidth,p.segmentsHeight),H.geometries[o]=B):p.type=="sphere"?(B=new THREE.SphereGeometry(p.radius,p.segmentsWidth,p.segmentsHeight),H.geometries[o]=B):p.type=="cylinder"?(B=new THREE.CylinderGeometry(p.topRad,p.botRad,p.height,p.radSegs,p.heightSegs),H.geometries[o]=B):p.type=="torus"?(B=new THREE.TorusGeometry(p.radius,p.tube,p.segmentsR,p.segmentsT),H.geometries[o]=B):p.type=="icosahedron"? +(B=new THREE.IcosahedronGeometry(p.subdivisions),H.geometries[o]=B):p.type=="bin_mesh"?G.load(e(p.url,F.urlBaseType),l(o)):p.type=="ascii_mesh"?J.load(e(p.url,F.urlBaseType),l(o)):p.type=="embedded_mesh"&&(p=F.embeds[p.id])&&J.createModel(p,m(o),"");for(y in F.textures)if(o=F.textures[y],o.url instanceof Array){N+=o.url.length;for(G=0;G=57344&&(c-=2048);c++;for(var b=new Float32Array(8*c),e=1,f=0;f<8;f++){for(var h=0,g=0;g>1^-(k&1);b[8*g+f]=h}e+=c}c=a.length-e;h=new Uint16Array(c);for(f=g=0;f=this.maxCount-3&&k(this)};this.begin=function(){this.count=0; -this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!=0){for(var c=this.count*3;cthis.size-1&&(l=this.size-1);var t=Math.floor(m-k);t<1&&(t=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var u=Math.floor(n-k);u<1&&(u=1);k=Math.floor(n+k);k>this.size-1&&(k=this.size- -1);for(var v,y,p,z,x,w;o0&&(this.field[p+v]+=z)}}};this.addPlaneX=function(a,c){var f,h,g,k,l,m=this.size,n=this.yd,o=this.zd,t=this.field,u=m*Math.sqrt(a/c);u>m&&(u=m);for(f=0;f0)for(h=0;hn&&(v=n);for(h=0;h0){l=h*o;for(f=0;fsize&&(dist=size);for(g=0;g0){l=zd*g;for(h=0;hthis.size-1&&(l=this.size-1);var u=Math.floor(m-k);u<1&&(u=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var t=Math.floor(n-k);t<1&&(t=1);k=Math.floor(n+k);k>this.size-1&&(k=this.size- +1);for(var z,v,p,y,x,w;o0&&(this.field[p+z]+=y)}}};this.addPlaneX=function(a,c){var f,h,g,k,l,m=this.size,n=this.yd,o=this.zd,u=this.field,t=m*Math.sqrt(a/c);t>m&&(t=m);for(f=0;f0)for(h=0;hn&&(z=n);for(h=0;h0){l=h*o;for(f=0;fsize&&(dist=size);for(g=0;g0){l=zd*g;for(h=0;hc.max.z)return Number.MAX_VALUE;c.normal.set(0,k,0);break;case THREE.CollisionSystem.prototype.raySphere=function(a,c){var b=c.center.clone().subSelf(a.origin);if(b.lengthSq=0)return Math.abs(e)-Math.sqrt(b);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4; THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(a){a.geometry.computeBoundingBox();var c=a.geometry.boundingBox,b=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),b=new THREE.BoxCollider(b,c);b.mesh=a;return b};THREE.CollisionUtils.MeshAABB=function(a){var c=THREE.CollisionUtils.MeshOBB(a);c.min.addSelf(a.position);c.max.addSelf(a.position);c.dynamic=!1;return c}; THREE.CollisionUtils.MeshColliderWBox=function(a){return new THREE.MeshCollider(a,THREE.CollisionUtils.MeshOBB(a))}; -if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);var c=this,b=this.setSize,e=this.render,f=new THREE.PerspectiveCamera,h=new THREE.PerspectiveCamera,g=new THREE.Matrix4,k=new THREE.Matrix4,l,m,n;f.matrixAutoUpdate=h.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},o=new THREE.WebGLRenderTarget(512,512,a),t=new THREE.WebGLRenderTarget(512,512,a),u=new THREE.PerspectiveCamera(53,1,1,1E4);u.position.z= -2;_material=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:o},mapRight:{type:"t",value:1,texture:t}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}); -var v=new THREE.Scene;v.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(a,e){b.call(c,a,e);o.width=a;o.height=e;t.width=a;t.height=e};this.render=function(a,b){b.update(null,!0);if(l!==b.aspect||m!==b.near||n!==b.fov){l=b.aspect;m=b.near;n=b.fov;var z=b.projectionMatrix.clone(),x=125/30*0.5,w=x*m/125,A=m*Math.tan(n*Math.PI/360),D;g.n14=x;k.n14=-x;x=-A*l+w;D=A*l+w;z.n11=2*m/(D-x);z.n13=(D+x)/(D-x);f.projectionMatrix=z.clone();x=-A*l-w;D=A*l-w;z.n11=2*m/(D-x);z.n13= -(D+x)/(D-x);h.projectionMatrix=z.clone()}f.matrix=b.matrixWorld.clone().multiplySelf(k);f.update(null,!0);f.position.copy(b.position);f.near=m;f.far=b.far;e.call(c,a,f,o,!0);h.matrix=b.matrixWorld.clone().multiplySelf(g);h.update(null,!0);h.position.copy(b.position);h.near=m;h.far=b.far;e.call(c,a,h,t,!0);e.call(c,v,u)}}; +if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);var c=this,b=this.setSize,e=this.render,f=new THREE.PerspectiveCamera,h=new THREE.PerspectiveCamera,g=new THREE.Matrix4,k=new THREE.Matrix4,l,m,n;f.matrixAutoUpdate=h.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},o=new THREE.WebGLRenderTarget(512,512,a),u=new THREE.WebGLRenderTarget(512,512,a),t=new THREE.PerspectiveCamera(53,1,1,1E4);t.position.z= +2;_material=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:o},mapRight:{type:"t",value:1,texture:u}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}); +var z=new THREE.Scene;z.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(a,e){b.call(c,a,e);o.width=a;o.height=e;u.width=a;u.height=e};this.render=function(a,b){b.update(null,!0);if(l!==b.aspect||m!==b.near||n!==b.fov){l=b.aspect;m=b.near;n=b.fov;var y=b.projectionMatrix.clone(),x=125/30*0.5,w=x*m/125,A=m*Math.tan(n*Math.PI/360),D;g.n14=x;k.n14=-x;x=-A*l+w;D=A*l+w;y.n11=2*m/(D-x);y.n13=(D+x)/(D-x);f.projectionMatrix=y.clone();x=-A*l-w;D=A*l-w;y.n11=2*m/(D-x);y.n13= +(D+x)/(D-x);h.projectionMatrix=y.clone()}f.matrix=b.matrixWorld.clone().multiplySelf(k);f.update(null,!0);f.position.copy(b.position);f.near=m;f.far=b.far;e.call(c,a,f,o,!0);h.matrix=b.matrixWorld.clone().multiplySelf(g);h.update(null,!0);h.position.copy(b.position);h.near=m;h.far=b.far;e.call(c,a,h,u,!0);e.call(c,z,t)}}; if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var c=this,b=this.setSize,e=this.render,f,h,g=new THREE.PerspectiveCamera;g.target=new THREE.Vector3(0,0,0);var k=new THREE.PerspectiveCamera;k.target=new THREE.Vector3(0,0,0);c.separation=10;if(a&&a.separation!==void 0)c.separation=a.separation;this.setSize=function(a,e){b.call(c,a,e);f=a/2;h=e};this.render=function(a,b){this.clear();g.fov=b.fov;g.aspect=0.5*b.aspect;g.near=b.near;g.far= b.far;g.updateProjectionMatrix();g.position.copy(b.position);g.target.copy(b.target);g.translateX(c.separation);g.lookAt(g.target);k.projectionMatrix=g.projectionMatrix;k.position.copy(b.position);k.target.copy(b.target);k.translateX(-c.separation);k.lookAt(k.target);this.setViewport(0,0,f,h);e.call(c,a,g);this.setViewport(f,0,f,h);e.call(c,a,k,!1)}}; diff --git a/build/custom/ThreeSVG.js b/build/custom/ThreeSVG.js index 4c04042e..d94dc0a7 100644 --- a/build/custom/ThreeSVG.js +++ b/build/custom/ThreeSVG.js @@ -70,9 +70,10 @@ this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRo this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a==0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b= this.x,c=this.y,d=this.z,f=this.w,e=a.x,g=a.y,i=a.z,a=a.w;this.x=b*a+f*e+c*i-d*g;this.y=c*a+f*g+d*e-b*i;this.z=d*a+f*i+b*g-c*e;this.w=f*a-b*e-c*g-d*i;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,e=this.x,g=this.y,i=this.z,k=this.w,h=k*c+g*f-i*d,j=k*d+i*c-e*f,m=k*f+e*d-g*c,c=-e* c-g*d-i*f;b.x=h*k+c*-e+j*-i-m*-g;b.y=j*k+c*-g+m*-e-h*-i;b.z=m*k+c*-i+h*-g-j*-e;return b}};THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var e=Math.acos(f),g=Math.sqrt(1-f*f);if(Math.abs(g)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;f=Math.sin((1-d)*e)/g;d=Math.sin(d*e)/g;c.w=a.w*f+b.w*d;c.x=a.x*f+b.x*d;c.y=a.y*f+b.y*d;c.z=a.z*f+b.z*d;return c}; -THREE.Vertex=function(a){this.position=a||new THREE.Vector3};THREE.Face3=function(a,b,c,d,f,e){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materials=e instanceof Array?e:[e];this.centroid=new THREE.Vector3}; -THREE.Face4=function(a,b,c,d,f,e,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; -THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; +THREE.Vertex=function(a){this.position=a||new THREE.Vector3};THREE.Face3=function(a,b,c,d,f,e){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=e;this.centroid=new THREE.Vector3}; +THREE.Face4=function(a,b,c,d,f,e,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; +THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}}; +THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a,new THREE.Vector3(1,1,1));for(var c=0,d=this.vertices.length;c>16&255)/255;this.g=(b>>8&255)/255;this.b=(b&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+ -Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};THREE.Vector2=function(b,c){this.x=b||0;this.y=c||0}; -THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(b,c){this.x=b;this.y=c;return this},copy:function(b){this.x=b.x;this.y=b.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;return this}, -divideScalar:function(b){b?(this.x/=b,this.y/=b):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){var c=this.x-b.x,b=this.y-b.y;return c*c+b*b},setLength:function(b){return this.normalize().multiplyScalar(b)}, -equals:function(b){return b.x==this.x&&b.y==this.y}};THREE.Vector3=function(b,c,d){this.x=b||0;this.y=c||0;this.z=d||0}; -THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(b,c,d){this.x=b;this.y=c;this.z=d;return this},setX:function(b){this.x=b;return this},setY:function(b){this.y=b;return this},setZ:function(b){this.z=b;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;return this}, -addScalar:function(b){this.x+=b;this.y+=b;this.z+=b;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-c.z;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;return this},multiply:function(b,c){this.x=b.x*c.x;this.y=b.y*c.y;this.z=b.z*c.z;return this},multiplySelf:function(b){this.x*=b.x;this.y*=b.y;this.z*=b.z;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;return this},divideSelf:function(b){this.x/=b.x;this.y/=b.y;this.z/=b.z;return this}, -divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)}, -cross:function(b,c){this.x=b.y*c.z-b.z*c.y;this.y=b.z*c.x-b.x*c.z;this.z=b.x*c.y-b.y*c.x;return this},crossSelf:function(b){return this.set(this.y*b.z-this.z*b.y,this.z*b.x-this.x*b.z,this.x*b.y-this.y*b.x)},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){return(new THREE.Vector3).sub(this,b).lengthSq()},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){var c=Math.cos(this.y);this.y=Math.asin(b.n13); -Math.abs(c)>1.0E-5?(this.x=Math.atan2(-b.n23/c,b.n33/c),this.z=Math.atan2(-b.n12/c,b.n11/c)):(this.x=0,this.z=Math.atan2(b.n21,b.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};THREE.Vector4=function(b,c,d,f){this.x=b||0;this.y=c||0;this.z=d||0;this.w=f!==void 0?f:1}; -THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(b,c,d,f){this.x=b;this.y=c;this.z=d;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w!==void 0?b.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;this.w=b.w+c.w;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;this.w+=b.w;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z- -c.z;this.w=b.w-c.w;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;this.w-=b.w;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;this.w*=b;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b,this.w/=b):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z+this.w*b.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, -normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3}; -THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,d,f=[];c=0;for(d=b.length;c0&&b>0&&i+b<1}for(var f,h=[],i=0,j=b.children.length;ib.scale.x)return[];f={distance:i,point:b.position,face:null,object:b};h.push(f)}else if(b instanceof THREE.Mesh){i=c(this.origin, -this.direction,b.matrixWorld.getPosition());if(i==null||i>b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)))return h;for(var k,n,m,r,o,v,w,A,F=b.geometry,L=F.vertices,i=0,j=F.faces.length;i0:v<0)))if(v=o.dot((new THREE.Vector3).sub(k,w))/v,w=w.addSelf(A.multiplyScalar(v)),f instanceof THREE.Face3)d(w,k,n,m)&&(f={distance:this.origin.distanceTo(w),point:w,face:f,object:b},h.push(f));else if(f instanceof THREE.Face4&&(d(w,k,n,r)||d(w,n,m,r)))f={distance:this.origin.distanceTo(w),point:w,face:f,object:b},h.push(f)}return h}}; -THREE.Rectangle=function(){function b(){i=f-c;j=h-d}var c,d,f,h,i,j,k=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return i};this.getHeight=function(){return j};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return f};this.getBottom=function(){return h};this.set=function(i,j,r,o){k=!1;c=i;d=j;f=r;h=o;b()};this.addPoint=function(i,j){k?(k=!1,c=i,d=j,f=i,h=j):(c=ci?f:i,h=h>j?h:j);b()};this.add3Points= -function(i,j,r,o,v,w){k?(k=!1,c=ir?i>v?i:v:r>v?r:v,h=j>o?j>w?j:w:o>w?o:w):(c=ir?i>v?i>f?i:f:v>f?v:f:r>v?r>f?r:f:v>f?v:f,h=j>o?j>w?j>h?j:h:w>h?w:h:o>w?o>h?o:h:w>h?w:h);b()};this.addRectangle=function(i){k?(k=!1,c=i.getLeft(),d=i.getTop(),f=i.getRight(),h=i.getBottom()):(c=ci.getRight()?f:i.getRight(),h=h> -i.getBottom()?h:i.getBottom());b()};this.inflate=function(i){c-=i;d-=i;f+=i;h+=i;b()};this.minSelf=function(i){c=c>i.getLeft()?c:i.getLeft();d=d>i.getTop()?d:i.getTop();f=f=0&&Math.min(h,b.getBottom())-Math.max(d,b.getTop())>=0};this.empty=function(){k=!0;h=f=d=c=0;b()};this.isEmpty=function(){return k}};THREE.Matrix3=function(){this.m=[]}; -THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}}; -THREE.Matrix4=function(b,c,d,f,h,i,j,k,n,m,r,o,v,w,A,F){this.set(b!==void 0?b:1,c||0,d||0,f||0,h||0,i!==void 0?i:1,j||0,k||0,n||0,m||0,r!==void 0?r:1,o||0,v||0,w||0,A||0,F!==void 0?F:1);this.flat=Array(16);this.m33=new THREE.Matrix3}; -THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,d,f,h,i,j,k,n,m,r,o,v,w,A,F){this.n11=b;this.n12=c;this.n13=d;this.n14=f;this.n21=h;this.n22=i;this.n23=j;this.n24=k;this.n31=n;this.n32=m;this.n33=r;this.n34=o;this.n41=v;this.n42=w;this.n43=A;this.n44=F;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b, -c,d){var f=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,i=THREE.Matrix4.__v3;i.sub(b,c).normalize();if(i.length()===0)i.z=1;f.cross(d,i).normalize();f.length()===0&&(i.x+=1.0E-4,f.cross(d,i).normalize());h.cross(i,f).normalize();this.n11=f.x;this.n12=h.x;this.n13=i.x;this.n21=f.y;this.n22=h.y;this.n23=i.y;this.n31=f.z;this.n32=h.z;this.n33=i.z;return this},multiplyVector3:function(b){var c=b.x,d=b.y,f=b.z,h=1/(this.n41*c+this.n42*d+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*d+this.n13*f+this.n14)*h; -b.y=(this.n21*c+this.n22*d+this.n23*f+this.n24)*h;b.z=(this.n31*c+this.n32*d+this.n33*f+this.n34)*h;return b},multiplyVector4:function(b){var c=b.x,d=b.y,f=b.z,h=b.w;b.x=this.n11*c+this.n12*d+this.n13*f+this.n14*h;b.y=this.n21*c+this.n22*d+this.n23*f+this.n24*h;b.z=this.n31*c+this.n32*d+this.n33*f+this.n34*h;b.w=this.n41*c+this.n42*d+this.n43*f+this.n44*h;return b},rotateAxis:function(b){var c=b.x,d=b.y,f=b.z;b.x=c*this.n11+d*this.n12+f*this.n13;b.y=c*this.n21+d*this.n22+f*this.n23;b.z=c*this.n31+ -d*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var d=b.n11,f=b.n12,h=b.n13,i=b.n14,j=b.n21,k=b.n22,n=b.n23,m=b.n24,r=b.n31,o=b.n32,v=b.n33,w=b.n34,A=b.n41,F=b.n42,L=b.n43,H=b.n44,xa=c.n11,ya= -c.n12,ja=c.n13,sa=c.n14,ha=c.n21,O=c.n22,D=c.n23,ka=c.n24,M=c.n31,S=c.n32,la=c.n33,ia=c.n34,Ca=c.n41,aa=c.n42,J=c.n43,e=c.n44;this.n11=d*xa+f*ha+h*M+i*Ca;this.n12=d*ya+f*O+h*S+i*aa;this.n13=d*ja+f*D+h*la+i*J;this.n14=d*sa+f*ka+h*ia+i*e;this.n21=j*xa+k*ha+n*M+m*Ca;this.n22=j*ya+k*O+n*S+m*aa;this.n23=j*ja+k*D+n*la+m*J;this.n24=j*sa+k*ka+n*ia+m*e;this.n31=r*xa+o*ha+v*M+w*Ca;this.n32=r*ya+o*O+v*S+w*aa;this.n33=r*ja+o*D+v*la+w*J;this.n34=r*sa+o*ka+v*ia+w*e;this.n41=A*xa+F*ha+L*M+H*Ca;this.n42=A*ya+F*O+ -L*S+H*aa;this.n43=A*ja+F*D+L*la+H*J;this.n44=A*sa+F*ka+L*ia+H*e;return this},multiplyToArray:function(b,c,d){this.multiply(b,c);d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*= -b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,d=this.n13,f=this.n14,h=this.n21,i=this.n22,j=this.n23,k=this.n24,n=this.n31,m=this.n32,r=this.n33,o=this.n34,v=this.n41,w=this.n42,A=this.n43,F=this.n44;return f*j*m*v-d*k*m*v-f*i*r*v+c*k*r*v+d*i*o*v-c*j*o*v-f*j*n*w+d*k*n*w+f*h*r*w-b*k*r*w-d*h*o*w+b*j*o*w+f*i*n*A-c*k*n*A-f*h*m*A+b*k*m*A+c*h* -o*A-b*i*o*A-d*i*n*F+c*j*n*F+d*h*m*F-b*j*m*F-c*h*r*F+b*i*r*F},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24; -b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44; -return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]= -this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]=this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,d){this.set(1,0,0,b,0,1,0,c,0,0,1,d,0,0,0,1);return this},setScale:function(b,c,d){this.set(b,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c= -Math.cos(b),b=Math.sin(b);this.set(c,-b,0,0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var d=Math.cos(c),f=Math.sin(c),h=1-d,i=b.x,j=b.y,k=b.z,n=h*i,m=h*j;this.set(n*i+d,n*j-f*k,n*k+f*j,0,n*j+f*k,m*j+d,m*k-f*i,0,n*k-f*j,m*k+f*i,h*k*k+d,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position}, -getColumnX:function(){if(!this.columnX)this.columnX=new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var d=b.x,f=b.y,h=b.z,i=Math.cos(d),d=Math.sin(d),j=Math.cos(f), -f=Math.sin(f),k=Math.cos(h),h=Math.sin(h);switch(c){case "YXZ":var n=j*k,m=j*h,r=f*k,o=f*h;this.n11=n+o*d;this.n12=r*d-m;this.n13=i*f;this.n21=i*h;this.n22=i*k;this.n23=-d;this.n31=m*d-r;this.n32=o+n*d;this.n33=i*j;break;case "ZXY":n=j*k;m=j*h;r=f*k;o=f*h;this.n11=n-o*d;this.n12=-i*h;this.n13=r+m*d;this.n21=m+r*d;this.n22=i*k;this.n23=o-n*d;this.n31=-i*f;this.n32=d;this.n33=i*j;break;case "ZYX":n=i*k;m=i*h;r=d*k;o=d*h;this.n11=j*k;this.n12=r*f-m;this.n13=n*f+o;this.n21=j*h;this.n22=o*f+n;this.n23= -m*f-r;this.n31=-f;this.n32=d*j;this.n33=i*j;break;case "YZX":n=i*j;m=i*f;r=d*j;o=d*f;this.n11=j*k;this.n12=o-n*h;this.n13=r*h+m;this.n21=h;this.n22=i*k;this.n23=-d*k;this.n31=-f*k;this.n32=m*h+r;this.n33=n-o*h;break;case "XZY":n=i*j;m=i*f;r=d*j;o=d*f;this.n11=j*k;this.n12=-h;this.n13=f*k;this.n21=n*h+o;this.n22=i*k;this.n23=m*h-r;this.n31=r*h-m;this.n32=d*k;this.n33=o*h+n;break;default:n=i*k,m=i*h,r=d*k,o=d*h,this.n11=j*k,this.n12=-j*h,this.n13=f,this.n21=m+r*f,this.n22=n-o*f,this.n23=-d*j,this.n31= -o-n*f,this.n32=r+m*f,this.n33=i*j}return this},setRotationFromQuaternion:function(b){var c=b.x,d=b.y,f=b.z,h=b.w,i=c+c,j=d+d,k=f+f,b=c*i,n=c*j;c*=k;var m=d*j;d*=k;f*=k;i*=h;j*=h;h*=k;this.n11=1-(m+f);this.n12=n-h;this.n13=c+j;this.n21=n+h;this.n22=1-(b+f);this.n23=d-i;this.n31=c-j;this.n32=d+i;this.n33=1-(b+m);return this},scale:function(b){var c=b.x,d=b.y,b=b.z;this.n11*=c;this.n12*=d;this.n13*=b;this.n21*=c;this.n22*=d;this.n23*=b;this.n31*=c;this.n32*=d;this.n33*=b;this.n41*=c;this.n42*=d;this.n43*= -b;return this},compose:function(b,c,d){var f=THREE.Matrix4.__m1,h=THREE.Matrix4.__m2;f.identity();f.setRotationFromQuaternion(c);h.setScale(d.x,d.y,d.z);this.multiply(f,h);this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},decompose:function(b,c,d){var f=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,i=THREE.Matrix4.__v3;f.set(this.n11,this.n21,this.n31);h.set(this.n12,this.n22,this.n32);i.set(this.n13,this.n23,this.n33);b=b instanceof THREE.Vector3?b:new THREE.Vector3;c=c instanceof THREE.Quaternion?c: -new THREE.Quaternion;d=d instanceof THREE.Vector3?d:new THREE.Vector3;d.x=f.length();d.y=h.length();d.z=i.length();b.x=this.n14;b.y=this.n24;b.z=this.n34;f=THREE.Matrix4.__m1;f.copy(this);f.n11/=d.x;f.n21/=d.x;f.n31/=d.x;f.n12/=d.y;f.n22/=d.y;f.n32/=d.y;f.n13/=d.z;f.n23/=d.z;f.n33/=d.z;c.setFromRotationMatrix(f);return[b,c,d]},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var d=1/c.x,f=1/c.y,h=1/c.z;this.n11=b.n11*d;this.n21=b.n21*d;this.n31= -b.n31*d;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*h;this.n23=b.n23*h;this.n33=b.n33*h}}; -THREE.Matrix4.makeInvert=function(b,c){var d=b.n11,f=b.n12,h=b.n13,i=b.n14,j=b.n21,k=b.n22,n=b.n23,m=b.n24,r=b.n31,o=b.n32,v=b.n33,w=b.n34,A=b.n41,F=b.n42,L=b.n43,H=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=n*w*F-m*v*F+m*o*L-k*w*L-n*o*H+k*v*H;c.n12=i*v*F-h*w*F-i*o*L+f*w*L+h*o*H-f*v*H;c.n13=h*m*F-i*n*F+i*k*L-f*m*L-h*k*H+f*n*H;c.n14=i*n*o-h*m*o-i*k*v+f*m*v+h*k*w-f*n*w;c.n21=m*v*A-n*w*A-m*r*L+j*w*L+n*r*H-j*v*H;c.n22=h*w*A-i*v*A+i*r*L-d*w*L-h*r*H+d*v*H;c.n23=i*n*A-h*m*A-i*j*L+d*m*L+h*j*H-d*n*H;c.n24= -h*m*r-i*n*r+i*j*v-d*m*v-h*j*w+d*n*w;c.n31=k*w*A-m*o*A+m*r*F-j*w*F-k*r*H+j*o*H;c.n32=i*o*A-f*w*A-i*r*F+d*w*F+f*r*H-d*o*H;c.n33=h*m*A-i*k*A+i*j*F-d*m*F-f*j*H+d*k*H;c.n34=i*k*r-f*m*r-i*j*o+d*m*o+f*j*w-d*k*w;c.n41=n*o*A-k*v*A-n*r*F+j*v*F+k*r*L-j*o*L;c.n42=f*v*A-h*o*A+h*r*F-d*v*F-f*r*L+d*o*L;c.n43=h*k*A-f*n*A-h*j*F+d*n*F+f*j*L-d*k*L;c.n44=f*n*r-h*k*r+h*j*o-d*n*o-f*j*v+d*k*v;c.multiplyScalar(1/b.determinant());return c}; -THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,d=c.m,f=b.n33*b.n22-b.n32*b.n23,h=-b.n33*b.n21+b.n31*b.n23,i=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,n=-b.n32*b.n11+b.n31*b.n12,m=b.n23*b.n12-b.n22*b.n13,r=-b.n23*b.n11+b.n21*b.n13,o=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*j+b.n31*m;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;d[0]=b*f;d[1]=b*h;d[2]=b*i;d[3]=b*j;d[4]=b*k;d[5]=b*n;d[6]=b*m;d[7]=b*r;d[8]=b*o;return c}; -THREE.Matrix4.makeFrustum=function(b,c,d,f,h,i){var j;j=new THREE.Matrix4;j.n11=2*h/(c-b);j.n12=0;j.n13=(c+b)/(c-b);j.n14=0;j.n21=0;j.n22=2*h/(f-d);j.n23=(f+d)/(f-d);j.n24=0;j.n31=0;j.n32=0;j.n33=-(i+h)/(i-h);j.n34=-2*i*h/(i-h);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,c,d,f){var h,b=d*Math.tan(b*Math.PI/360);h=-b;return THREE.Matrix4.makeFrustum(h*c,b*c,h,b,d,f)}; -THREE.Matrix4.makeOrtho=function(b,c,d,f,h,i){var j,k,n,m;j=new THREE.Matrix4;k=c-b;n=d-f;m=i-h;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((c+b)/k);j.n21=0;j.n22=2/n;j.n23=0;j.n24=-((d+f)/n);j.n31=0;j.n32=0;j.n33=-2/m;j.n34=-((i+h)/m);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4; +var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Color=function(a){a!==void 0&&this.setHex(a);return this}; +THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var e,f,h;if(c==0)this.r=this.g=this.b=0;else switch(e=Math.floor(a*6),f=a*6-e,a=c*(1-b),h=c*(1- +b*f),b=c*(1-b*(1-f)),e){case 1:this.r=h;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=h;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r=c;this.g=a;this.b=h;break;case 6:case 0:this.r=c,this.g=b,this.b=a}return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+ +Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; +THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this}, +divideScalar:function(a){a?(this.x/=a,this.y/=a):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)}, +equals:function(a){return a.x==this.x&&a.y==this.y}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0}; +THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this}, +addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this}, +divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)}, +cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){return this.set(this.y*a.z-this.z*a.y,this.z*a.x-this.x*a.z,this.x*a.y-this.y*a.x)},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,a).lengthSq()},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){var b=Math.cos(this.y);this.y=Math.asin(a.n13); +Math.abs(b)>1.0E-5?(this.x=Math.atan2(-a.n23/b,a.n33/b),this.z=Math.atan2(-a.n12/b,a.n11/b)):(this.x=0,this.z=Math.atan2(a.n21,a.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};THREE.Vector4=function(a,b,c,e){this.x=a||0;this.y=b||0;this.z=c||0;this.w=e!==void 0?e:1}; +THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z- +b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, +normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; +THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(a){return this.intersectObjects(a.objects)},intersectObjects:function(a){var b,c,e=[];b=0;for(c=a.length;b0&&a>0&&h+a<1}for(var e,f=[],h=0,i=a.children.length;ha.scale.x)return[];e={distance:h,point:a.position,face:null,object:a};f.push(e)}else if(a instanceof THREE.Mesh){h=b(this.origin, +this.direction,a.matrixWorld.getPosition());if(h==null||h>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return f;for(var j,n,k,l,p,m,s,B,A=a.geometry,H=A.vertices,h=0,i=A.faces.length;h0:m<0)))if(m=p.dot((new THREE.Vector3).sub(j,s))/m,s=s.addSelf(B.multiplyScalar(m)),e instanceof THREE.Face3)c(s,j,n,k)&&(e={distance:this.origin.distanceTo(s),point:s,face:e,object:a},f.push(e));else if(e instanceof THREE.Face4&&(c(s,j,n,l)||c(s,n,k,l)))e={distance:this.origin.distanceTo(s),point:s,face:e,object:a},f.push(e)}return f}}; +THREE.Rectangle=function(){function a(){h=e-b;i=f-c}var b,c,e,f,h,i,j=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return h};this.getHeight=function(){return i};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return e};this.getBottom=function(){return f};this.set=function(h,i,l,p){j=!1;b=h;c=i;e=l;f=p;a()};this.addPoint=function(h,i){j?(j=!1,b=h,c=i,e=h,f=i):(b=bh?e:h,f=f>i?f:i);a()};this.add3Points= +function(h,i,l,p,m,s){j?(j=!1,b=hl?h>m?h:m:l>m?l:m,f=i>p?i>s?i:s:p>s?p:s):(b=hl?h>m?h>e?h:e:m>e?m:e:l>m?l>e?l:e:m>e?m:e,f=i>p?i>s?i>f?i:f:s>f?s:f:p>s?p>f?p:f:s>f?s:f);a()};this.addRectangle=function(h){j?(j=!1,b=h.getLeft(),c=h.getTop(),e=h.getRight(),f=h.getBottom()):(b=bh.getRight()?e:h.getRight(),f=f> +h.getBottom()?f:h.getBottom());a()};this.inflate=function(h){b-=h;c-=h;e+=h;f+=h;a()};this.minSelf=function(h){b=b>h.getLeft()?b:h.getLeft();c=c>h.getTop()?c:h.getTop();e=e=0&&Math.min(f,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){j=!0;f=e=c=b=0;a()};this.isEmpty=function(){return j}};THREE.Matrix3=function(){this.m=[]}; +THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}}; +THREE.Matrix4=function(a,b,c,e,f,h,i,j,n,k,l,p,m,s,B,A){this.set(a!==void 0?a:1,b||0,c||0,e||0,f||0,h!==void 0?h:1,i||0,j||0,n||0,k||0,l!==void 0?l:1,p||0,m||0,s||0,B||0,A!==void 0?A:1);this.flat=Array(16);this.m33=new THREE.Matrix3}; +THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,e,f,h,i,j,n,k,l,p,m,s,B,A){this.n11=a;this.n12=b;this.n13=c;this.n14=e;this.n21=f;this.n22=h;this.n23=i;this.n24=j;this.n31=n;this.n32=k;this.n33=l;this.n34=p;this.n41=m;this.n42=s;this.n43=B;this.n44=A;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a, +b,c){var e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(a,b).normalize();if(h.length()===0)h.z=1;e.cross(c,h).normalize();e.length()===0&&(h.x+=1.0E-4,e.cross(c,h).normalize());f.cross(h,e).normalize();this.n11=e.x;this.n12=f.x;this.n13=h.x;this.n21=e.y;this.n22=f.y;this.n23=h.y;this.n31=e.z;this.n32=f.z;this.n33=h.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,e=a.z,f=1/(this.n41*b+this.n42*c+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*e+this.n14)*f; +a.y=(this.n21*b+this.n22*c+this.n23*e+this.n24)*f;a.z=(this.n31*b+this.n32*c+this.n33*e+this.n34)*f;return a},multiplyVector4:function(a){var b=a.x,c=a.y,e=a.z,f=a.w;a.x=this.n11*b+this.n12*c+this.n13*e+this.n14*f;a.y=this.n21*b+this.n22*c+this.n23*e+this.n24*f;a.z=this.n31*b+this.n32*c+this.n33*e+this.n34*f;a.w=this.n41*b+this.n42*c+this.n43*e+this.n44*f;return a},rotateAxis:function(a){var b=a.x,c=a.y,e=a.z;a.x=b*this.n11+c*this.n12+e*this.n13;a.y=b*this.n21+c*this.n22+e*this.n23;a.z=b*this.n31+ +c*this.n32+e*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,e=a.n12,f=a.n13,h=a.n14,i=a.n21,j=a.n22,n=a.n23,k=a.n24,l=a.n31,p=a.n32,m=a.n33,s=a.n34,B=a.n41,A=a.n42,H=a.n43,C=a.n44,Q=b.n11,wa=b.n12, +ja=b.n13,qa=b.n14,ha=b.n21,L=b.n22,z=b.n23,R=b.n24,M=b.n31,T=b.n32,ka=b.n33,Z=b.n34,Aa=b.n41,$=b.n42,F=b.n43,d=b.n44;this.n11=c*Q+e*ha+f*M+h*Aa;this.n12=c*wa+e*L+f*T+h*$;this.n13=c*ja+e*z+f*ka+h*F;this.n14=c*qa+e*R+f*Z+h*d;this.n21=i*Q+j*ha+n*M+k*Aa;this.n22=i*wa+j*L+n*T+k*$;this.n23=i*ja+j*z+n*ka+k*F;this.n24=i*qa+j*R+n*Z+k*d;this.n31=l*Q+p*ha+m*M+s*Aa;this.n32=l*wa+p*L+m*T+s*$;this.n33=l*ja+p*z+m*ka+s*F;this.n34=l*qa+p*R+m*Z+s*d;this.n41=B*Q+A*ha+H*M+C*Aa;this.n42=B*wa+A*L+H*T+C*$;this.n43=B*ja+ +A*z+H*ka+C*F;this.n44=B*qa+A*R+H*Z+C*d;return this},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*= +a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,e=this.n14,f=this.n21,h=this.n22,i=this.n23,j=this.n24,n=this.n31,k=this.n32,l=this.n33,p=this.n34,m=this.n41,s=this.n42,B=this.n43,A=this.n44;return e*i*k*m-c*j*k*m-e*h*l*m+b*j*l*m+c*h*p*m-b*i*p*m-e*i*n*s+c*j*n*s+e*f*l*s-a*j*l*s-c*f*p*s+a*i*p*s+e*h*n*B-b*j*n*B-e*f*k*B+a*j*k*B+b*f*p*B-a*h*p*B-c*h*n*A+b*i* +n*A+c*f*k*A-a*i*k*A-b*f*l*A+a*h*l*A},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32; +a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]= +this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]= +this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0, +0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),e=Math.sin(b),f=1-c,h=a.x,i=a.y,j=a.z,n=f*h,k=f*i;this.set(n*h+c,n*i-e*j,n*j+e*i,0,n*i+e*j,k*i+c,k*j-e*h,0,n*j-e*i,k*j+e*h,f*j*j+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX= +new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(a,b){var c=a.x,e=a.y,f=a.z,h=Math.cos(c),c=Math.sin(c),i=Math.cos(e),e=Math.sin(e),j=Math.cos(f),f=Math.sin(f);switch(b){case "YXZ":var n= +i*j,k=i*f,l=e*j,p=e*f;this.n11=n+p*c;this.n12=l*c-k;this.n13=h*e;this.n21=h*f;this.n22=h*j;this.n23=-c;this.n31=k*c-l;this.n32=p+n*c;this.n33=h*i;break;case "ZXY":n=i*j;k=i*f;l=e*j;p=e*f;this.n11=n-p*c;this.n12=-h*f;this.n13=l+k*c;this.n21=k+l*c;this.n22=h*j;this.n23=p-n*c;this.n31=-h*e;this.n32=c;this.n33=h*i;break;case "ZYX":n=h*j;k=h*f;l=c*j;p=c*f;this.n11=i*j;this.n12=l*e-k;this.n13=n*e+p;this.n21=i*f;this.n22=p*e+n;this.n23=k*e-l;this.n31=-e;this.n32=c*i;this.n33=h*i;break;case "YZX":n=h*i;k= +h*e;l=c*i;p=c*e;this.n11=i*j;this.n12=p-n*f;this.n13=l*f+k;this.n21=f;this.n22=h*j;this.n23=-c*j;this.n31=-e*j;this.n32=k*f+l;this.n33=n-p*f;break;case "XZY":n=h*i;k=h*e;l=c*i;p=c*e;this.n11=i*j;this.n12=-f;this.n13=e*j;this.n21=n*f+p;this.n22=h*j;this.n23=k*f-l;this.n31=l*f-k;this.n32=c*j;this.n33=p*f+n;break;default:n=h*j,k=h*f,l=c*j,p=c*f,this.n11=i*j,this.n12=-i*f,this.n13=e,this.n21=k+l*e,this.n22=n-p*e,this.n23=-c*i,this.n31=p-n*e,this.n32=l+k*e,this.n33=h*i}return this},setRotationFromQuaternion:function(a){var b= +a.x,c=a.y,e=a.z,f=a.w,h=b+b,i=c+c,j=e+e,a=b*h,n=b*i;b*=j;var k=c*i;c*=j;e*=j;h*=f;i*=f;f*=j;this.n11=1-(k+e);this.n12=n-f;this.n13=b+i;this.n21=n+f;this.n22=1-(a+e);this.n23=c-h;this.n31=b-i;this.n32=c+h;this.n33=1-(a+k);return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},compose:function(a,b,c){var e=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2; +e.identity();e.setRotationFromQuaternion(b);f.setScale(c.x,c.y,c.z);this.multiply(e,f);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,b,c){var e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;e.set(this.n11,this.n21,this.n31);f.set(this.n12,this.n22,this.n32);h.set(this.n13,this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=e.length(); +c.y=f.length();c.z=h.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;e=THREE.Matrix4.__m1;e.copy(this);e.n11/=c.x;e.n21/=c.x;e.n31/=c.x;e.n12/=c.y;e.n22/=c.y;e.n32/=c.y;e.n13/=c.z;e.n23/=c.z;e.n33/=c.z;b.setFromRotationMatrix(e);return[a,b,c]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,b){var c=1/b.x,e=1/b.y,f=1/b.z;this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*e;this.n22=a.n22*e;this.n32=a.n32*e;this.n13=a.n13*f;this.n23= +a.n23*f;this.n33=a.n33*f}}; +THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,e=a.n12,f=a.n13,h=a.n14,i=a.n21,j=a.n22,n=a.n23,k=a.n24,l=a.n31,p=a.n32,m=a.n33,s=a.n34,B=a.n41,A=a.n42,H=a.n43,C=a.n44;b===void 0&&(b=new THREE.Matrix4);b.n11=n*s*A-k*m*A+k*p*H-j*s*H-n*p*C+j*m*C;b.n12=h*m*A-f*s*A-h*p*H+e*s*H+f*p*C-e*m*C;b.n13=f*k*A-h*n*A+h*j*H-e*k*H-f*j*C+e*n*C;b.n14=h*n*p-f*k*p-h*j*m+e*k*m+f*j*s-e*n*s;b.n21=k*m*B-n*s*B-k*l*H+i*s*H+n*l*C-i*m*C;b.n22=f*s*B-h*m*B+h*l*H-c*s*H-f*l*C+c*m*C;b.n23=h*n*B-f*k*B-h*i*H+c*k*H+f*i*C-c*n*C;b.n24= +f*k*l-h*n*l+h*i*m-c*k*m-f*i*s+c*n*s;b.n31=j*s*B-k*p*B+k*l*A-i*s*A-j*l*C+i*p*C;b.n32=h*p*B-e*s*B-h*l*A+c*s*A+e*l*C-c*p*C;b.n33=f*k*B-h*j*B+h*i*A-c*k*A-e*i*C+c*j*C;b.n34=h*j*l-e*k*l-h*i*p+c*k*p+e*i*s-c*j*s;b.n41=n*p*B-j*m*B-n*l*A+i*m*A+j*l*H-i*p*H;b.n42=e*m*B-f*p*B+f*l*A-c*m*A-e*l*H+c*p*H;b.n43=f*j*B-e*n*B-f*i*A+c*n*A+e*i*H-c*j*H;b.n44=e*n*l-f*j*l+f*i*p-c*n*p-e*i*m+c*j*m;b.multiplyScalar(1/a.determinant());return b}; +THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,e=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,h=a.n32*a.n21-a.n31*a.n22,i=-a.n33*a.n12+a.n32*a.n13,j=a.n33*a.n11-a.n31*a.n13,n=-a.n32*a.n11+a.n31*a.n12,k=a.n23*a.n12-a.n22*a.n13,l=-a.n23*a.n11+a.n21*a.n13,p=a.n22*a.n11-a.n21*a.n12,a=a.n11*e+a.n21*i+a.n31*k;a==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a=1/a;c[0]=a*e;c[1]=a*f;c[2]=a*h;c[3]=a*i;c[4]=a*j;c[5]=a*n;c[6]=a*k;c[7]=a*l;c[8]=a*p;return b}; +THREE.Matrix4.makeFrustum=function(a,b,c,e,f,h){var i;i=new THREE.Matrix4;i.n11=2*f/(b-a);i.n12=0;i.n13=(b+a)/(b-a);i.n14=0;i.n21=0;i.n22=2*f/(e-c);i.n23=(e+c)/(e-c);i.n24=0;i.n31=0;i.n32=0;i.n33=-(h+f)/(h-f);i.n34=-2*h*f/(h-f);i.n41=0;i.n42=0;i.n43=-1;i.n44=0;return i};THREE.Matrix4.makePerspective=function(a,b,c,e){var f,a=c*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*b,a*b,f,a,c,e)}; +THREE.Matrix4.makeOrtho=function(a,b,c,e,f,h){var i,j,n,k;i=new THREE.Matrix4;j=b-a;n=c-e;k=h-f;i.n11=2/j;i.n12=0;i.n13=0;i.n14=-((b+a)/j);i.n21=0;i.n22=2/n;i.n23=0;i.n24=-((c+e)/n);i.n31=0;i.n32=0;i.n33=-2/k;i.n34=-((h+f)/k);i.n41=0;i.n42=0;i.n43=0;i.n44=1;return i};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4; THREE.Object3D=function(){this.name="";this.id=THREE.Object3DCount++;this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate= !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3}; -THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(b){if(this.children.indexOf(b)=== --1){b.parent!==void 0&&b.parent.remove(b);b.parent=this;this.children.push(b);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addChildRecurse(b)}},remove:function(b){var c=this,d=this.children.indexOf(b);if(d!==-1){b.parent=void 0;for(this.children.splice(d,1);c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.removeChildRecurse(b)}},getChildByName:function(b,c){var d,f,h;d=0;for(f=this.children.length;d=0&&i>=0&&h>=0&&j>=0?!0:e<0&&i<0||h<0&&j<0?!1:(e<0?d=Math.max(d,e/(e-i)):i<0&&(f=Math.min(f,e/(e-i))),h<0?d=Math.max(d,h/(h-j)):j<0&&(f=Math.min(f,h/(h-j))),fJ&&j.positionScreen.z0&&O.z<1))za=ya[xa]=ya[xa]||new THREE.RenderableParticle,xa++,H=za,H.x=O.x/O.w,H.y=O.y/O.w,H.z=O.z,H.rotation=N.rotation.z,H.scale.x=N.scale.x*Math.abs(H.x-(O.x+i.projectionMatrix.n11)/(O.w+i.projectionMatrix.n14)),H.scale.y=N.scale.y*Math.abs(H.y-(O.y+i.projectionMatrix.n22)/(O.w+i.projectionMatrix.n24)),H.materials=N.materials,sa.push(H);h&&sa.sort(c);return sa}};THREE.Quaternion=function(b,c,d,f){this.set(b||0,c||0,d||0,f!==void 0?f:1)}; -THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,d,f){this.x=b;this.y=c;this.z=d;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=Math.PI/360,d=b.x*c,f=b.y*c,h=b.z*c,b=Math.cos(f),f=Math.sin(f),c=Math.cos(-h),h=Math.sin(-h),i=Math.cos(d),d=Math.sin(d),j=b*c,k=f*h;this.w=j*i-k*d;this.x=j*d+k*i;this.y=f*c*i+b*h*d;this.z=b*h*i-f*c*d;return this},setFromAxisAngle:function(b,c){var d=c/2,f=Math.sin(d); -this.x=b.x*f;this.y=b.y*f;this.z=b.z*f;this.w=Math.cos(d);return this},setFromRotationMatrix:function(b){var c=Math.pow(b.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+b.n11+b.n22+b.n33))/2;this.x=Math.sqrt(Math.max(0,c+b.n11-b.n22-b.n33))/2;this.y=Math.sqrt(Math.max(0,c-b.n11+b.n22-b.n33))/2;this.z=Math.sqrt(Math.max(0,c-b.n11-b.n22+b.n33))/2;this.x=b.n32-b.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=b.n13-b.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=b.n21-b.n12<0?-Math.abs(this.z):Math.abs(this.z); -this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},multiplySelf:function(b){var c= -this.x,d=this.y,f=this.z,h=this.w,i=b.x,j=b.y,k=b.z,b=b.w;this.x=c*b+h*i+d*k-f*j;this.y=d*b+h*j+f*i-c*k;this.z=f*b+h*k+c*j-d*i;this.w=h*b-c*i-d*j-f*k;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var d=b.x,f=b.y,h=b.z,i=this.x,j=this.y,k=this.z,n=this.w,m=n*d+j*h-k*f,r=n*f+k*d-i*h,o=n*h+i*f-j*d,d=-i* -d-j*f-k*h;c.x=m*n+d*-i+r*-k-o*-j;c.y=r*n+d*-j+o*-i-m*-k;c.z=o*n+d*-k+m*-j-r*-i;return c}};THREE.Quaternion.slerp=function(b,c,d,f){var h=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(h)>=1)return d.w=b.w,d.x=b.x,d.y=b.y,d.z=b.z,d;var i=Math.acos(h),j=Math.sqrt(1-h*h);if(Math.abs(j)<0.0010)return d.w=0.5*(b.w+c.w),d.x=0.5*(b.x+c.x),d.y=0.5*(b.y+c.y),d.z=0.5*(b.z+c.z),d;h=Math.sin((1-f)*i)/j;f=Math.sin(f*i)/j;d.w=b.w*h+c.w*f;d.x=b.x*h+c.x*f;d.y=b.y*h+c.y*f;d.z=b.z*h+c.z*f;return d}; -THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,d,f,h,i){this.a=b;this.b=c;this.c=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=i instanceof Array?i:[i];this.centroid=new THREE.Vector3}; -THREE.Face4=function(b,c,d,f,h,i,j){this.a=b;this.b=c;this.c=d;this.d=f;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=i instanceof THREE.Color?i:new THREE.Color;this.vertexColors=i instanceof Array?i:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.u=b||0;this.v=c||0}; -THREE.UV.prototype={constructor:THREE.UV,set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.u=b.u;this.v=b.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; -THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(b){var c=new THREE.Matrix4;c.extractRotation(b,new THREE.Vector3(1,1,1));for(var d=0,f=this.vertices.length;d0){this.boundingBox={x:[this.vertices[0].position.x, -this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]= -b.position.y;if(b.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,d=this.vertices.length;cthis.points.length-2?i:i+1;d[3]=i>this.points.length-3?i:i+2;m=this.points[d[0]];r=this.points[d[1]]; -o=this.points[d[2]];v=this.points[d[3]];k=j*j;n=j*k;f.x=c(m.x,r.x,o.x,v.x,j,k,n);f.y=c(m.y,r.y,o.y,v.y,j,k,n);f.z=c(m.z,r.z,o.z,v.z,j,k,n);return f};this.getControlPointsArray=function(){var b,c,d=this.points.length,f=[];for(b=0;b=0&&h>=0&&f>=0&&i>=0?!0:d<0&&h<0||f<0&&i<0?!1:(d<0?c=Math.max(c,d/(d-h)):h<0&&(e=Math.min(e,d/(d-h))),f<0?c=Math.max(c,f/(f-i)):i<0&&(e=Math.min(e,f/(f-i))),eF&&i.positionScreen.z0&&L.z<1))xa=wa[Q]=wa[Q]||new THREE.RenderableParticle,Q++,C=xa,C.x=L.x/L.w,C.y=L.y/L.w,C.z=L.z,C.rotation=S.rotation.z,C.scale.x=S.scale.x*Math.abs(C.x-(L.x+h.projectionMatrix.n11)/(L.w+h.projectionMatrix.n14)),C.scale.y=S.scale.y*Math.abs(C.y-(L.y+h.projectionMatrix.n22)/(L.w+h.projectionMatrix.n24)),C.materials=S.materials,qa.push(C);f&&qa.sort(b);return qa}}; +THREE.Quaternion=function(a,b,c,e){this.set(a||0,b||0,c||0,e!==void 0?e:1)}; +THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,e=a.y*b,f=a.z*b,a=Math.cos(e),e=Math.sin(e),b=Math.cos(-f),f=Math.sin(-f),h=Math.cos(c),c=Math.sin(c),i=a*b,j=e*f;this.w=i*h-j*c;this.x=i*c+j*h;this.y=e*b*h+a*f*c;this.z=a*f*h-e*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,e=Math.sin(c); +this.x=a.x*e;this.y=a.y*e;this.z=a.z*e;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z); +this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a==0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b= +this.x,c=this.y,e=this.z,f=this.w,h=a.x,i=a.y,j=a.z,a=a.w;this.x=b*a+f*h+c*j-e*i;this.y=c*a+f*i+e*h-b*j;this.z=e*a+f*j+b*i-c*h;this.w=f*a-b*h-c*i-e*j;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,e=a.y,f=a.z,h=this.x,i=this.y,j=this.z,n=this.w,k=n*c+i*f-j*e,l=n*e+j*c-h*f,p=n*f+h*e-i*c,c=-h* +c-i*e-j*f;b.x=k*n+c*-h+l*-j-p*-i;b.y=l*n+c*-i+p*-h-k*-j;b.z=p*n+c*-j+k*-i-l*-h;return b}};THREE.Quaternion.slerp=function(a,b,c,e){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var h=Math.acos(f),i=Math.sqrt(1-f*f);if(Math.abs(i)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;f=Math.sin((1-e)*h)/i;e=Math.sin(e*h)/i;c.w=a.w*f+b.w*e;c.x=a.x*f+b.x*e;c.y=a.y*f+b.y*e;c.z=a.z*f+b.z*e;return c}; +THREE.Vertex=function(a){this.position=a||new THREE.Vector3};THREE.Face3=function(a,b,c,e,f,h){this.a=a;this.b=b;this.c=c;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=h;this.centroid=new THREE.Vector3}; +THREE.Face4=function(a,b,c,e,f,h,i){this.a=a;this.b=b;this.c=c;this.d=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materialIndex=i;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; +THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}}; +THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; +THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a,new THREE.Vector3(1,1,1));for(var c=0,e=this.vertices.length;c0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], +y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z< +this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,b=0,c=this.vertices.length;bthis.points.length-2?h:h+1;c[3]=h>this.points.length-3?h:h+2;k=this.points[c[0]];l=this.points[c[1]]; +p=this.points[c[2]];m=this.points[c[3]];j=i*i;n=i*j;e.x=b(k.x,l.x,p.x,m.x,i,j,n);e.y=b(k.y,l.y,p.y,m.y,i,j,n);e.z=b(k.z,l.z,p.z,m.z,i,j,n);return e};this.getControlPointsArray=function(){var a,b,c=this.points.length,e=[];for(a=0;a1){b=d.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f=this.LODs[f].visibleAtDistance)this.LODs[f-1].object3D.visible=!1, -this.LODs[f].object3D.visible=!0;else break;for(;f1){a=c.matrixWorldInverse;a=-(a.n31*this.position.x+a.n32*this.position.y+a.n33*this.position.z+a.n34);this.LODs[0].object3D.visible=!0;for(var e=1;e=this.LODs[e].visibleAtDistance)this.LODs[e-1].object3D.visible=!1, +this.LODs[e].object3D.visible=!0;else break;for(;e= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0 ) {\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nfor ( float y = -1.25; y <= 1.25; y += 1.25 )\nfor ( float x = -1.25; x <= 1.25; x += 1.25 ) {\nvec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadow += 1.0;\n}\nshadow /= 9.0;\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness * shadow ) );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec3( shadowDarkness );\n#endif\n}\n}\n#ifdef GAMMA_OUTPUT\nshadowColor *= shadowColor;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * shadowColor;\n#endif", shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif",linear_to_gamma_fragment:"#ifdef GAMMA_OUTPUT\ngl_FragColor.xyz = sqrt( gl_FragColor.xyz );\n#endif"}; -THREE.UniformsUtils={merge:function(b){var c,d,f,h={};for(c=0;c=0)c&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglVertexBuffer),e.vertexAttribPointer(b.position,3,e.FLOAT,!1,0,0));else if(j.morphTargetBase){f=i.program.attributes;j.morphTargetBase!==-1?(e.bindBuffer(e.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[j.morphTargetBase]),e.vertexAttribPointer(f.position,3,e.FLOAT,!1,0,0)):f.position>=0&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglVertexBuffer),e.vertexAttribPointer(f.position,3,e.FLOAT,!1,0,0));if(j.morphTargetForcedOrder.length){k= -0;var p=j.morphTargetForcedOrder;for(s=j.morphTargetInfluences;km&&(B=n,m=s[B]);e.bindBuffer(e.ARRAY_BUFFER, -h.__webglMorphTargetsBuffers[B]);e.vertexAttribPointer(f["morphTarget"+k],3,e.FLOAT,!1,0,0);j.__webglMorphTargetInfluences[k]=m;p[B]=1;m=-1;k++}}i.program.uniforms.morphTargetInfluences!==null&&e.uniform1fv(i.program.uniforms.morphTargetInfluences,j.__webglMorphTargetInfluences)}if(c){if(h.__webglCustomAttributesList){k=0;for(s=h.__webglCustomAttributesList.length;k=0&&(e.bindBuffer(e.ARRAY_BUFFER,f.buffer),e.vertexAttribPointer(b[f.buffer.belongsToAttribute], -f.size,e.FLOAT,!1,0,0))}b.color>=0&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglColorBuffer),e.vertexAttribPointer(b.color,3,e.FLOAT,!1,0,0));b.normal>=0&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglNormalBuffer),e.vertexAttribPointer(b.normal,3,e.FLOAT,!1,0,0));b.tangent>=0&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglTangentBuffer),e.vertexAttribPointer(b.tangent,4,e.FLOAT,!1,0,0));b.uv>=0&&(h.__webglUVBuffer?(e.bindBuffer(e.ARRAY_BUFFER,h.__webglUVBuffer),e.vertexAttribPointer(b.uv,2,e.FLOAT,!1,0,0),e.enableVertexAttribArray(b.uv)): -e.disableVertexAttribArray(b.uv));b.uv2>=0&&(h.__webglUV2Buffer?(e.bindBuffer(e.ARRAY_BUFFER,h.__webglUV2Buffer),e.vertexAttribPointer(b.uv2,2,e.FLOAT,!1,0,0),e.enableVertexAttribArray(b.uv2)):e.disableVertexAttribArray(b.uv2));i.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglSkinVertexABuffer),e.vertexAttribPointer(b.skinVertexA,4,e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,h.__webglSkinVertexBBuffer),e.vertexAttribPointer(b.skinVertexB, -4,e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,h.__webglSkinIndicesBuffer),e.vertexAttribPointer(b.skinIndex,4,e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,h.__webglSkinWeightsBuffer),e.vertexAttribPointer(b.skinWeight,4,e.FLOAT,!1,0,0))}j instanceof THREE.Mesh?(i.wireframe?(e.lineWidth(i.wireframeLinewidth),c&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),e.drawElements(e.LINES,h.__webglLineCount,e.UNSIGNED_SHORT,0)):(c&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),e.drawElements(e.TRIANGLES, -h.__webglFaceCount,e.UNSIGNED_SHORT,0)),J.info.render.calls++,J.info.render.vertices+=h.__webglFaceCount,J.info.render.faces+=h.__webglFaceCount/3):j instanceof THREE.Line?(j=j.type==THREE.LineStrip?e.LINE_STRIP:e.LINES,e.lineWidth(i.linewidth),e.drawArrays(j,0,h.__webglLineCount),J.info.render.calls++):j instanceof THREE.ParticleSystem?(e.drawArrays(e.POINTS,0,h.__webglParticleCount),J.info.render.calls++):j instanceof THREE.Ribbon&&(e.drawArrays(e.TRIANGLE_STRIP,0,h.__webglVertexCount),J.info.render.calls++)}} -function h(b,c,d){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=e.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=e.createBuffer();b.hasPos&&(e.bindBuffer(e.ARRAY_BUFFER,b.__webglVertexBuffer),e.bufferData(e.ARRAY_BUFFER,b.positionArray,e.DYNAMIC_DRAW),e.enableVertexAttribArray(c.attributes.position),e.vertexAttribPointer(c.attributes.position,3,e.FLOAT,!1,0,0));if(b.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,b.__webglNormalBuffer);if(d==THREE.FlatShading){var f,h,i,j,s,p,k,m,n,o,r=b.count* -3;for(o=0;o=0;e--)b[e].object==c&&b.splice(e,1)}function sa(b){function c(b){var f=[];e=0;for(d=b.length;e65535&&(n[k].counter+=1,m=n[k].hash+"_"+n[k].counter,b.geometryGroups[m]==void 0&&(b.geometryGroups[m]={faces:[],materials:j,vertices:0,numMorphTargets:o})), -b.geometryGroups[m].faces.push(f),b.geometryGroups[m].vertices+=i;b.geometryGroupsList=[];for(var r in b.geometryGroups)b.geometryGroups[r].id=T++,b.geometryGroupsList.push(b.geometryGroups[r])}function ha(b,c,e){b.push({buffer:c,object:e,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function O(b){if(b!=Y){switch(b){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR); -break;case THREE.MultiplyBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.SRC_COLOR);break;default:e.blendEquationSeparate(e.FUNC_ADD,e.FUNC_ADD),e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}Y=b}}function D(b,c,d){(d.width&d.width-1)==0&&(d.height&d.height-1)==0?(e.texParameteri(b,e.TEXTURE_WRAP_S,aa(c.wrapS)),e.texParameteri(b,e.TEXTURE_WRAP_T,aa(c.wrapT)),e.texParameteri(b,e.TEXTURE_MAG_FILTER,aa(c.magFilter)),e.texParameteri(b,e.TEXTURE_MIN_FILTER, -aa(c.minFilter)),e.generateMipmap(b)):(e.texParameteri(b,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(b,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.texParameteri(b,e.TEXTURE_MAG_FILTER,Ca(c.magFilter)),e.texParameteri(b,e.TEXTURE_MIN_FILTER,Ca(c.minFilter)))}function ka(b,c){if(b.needsUpdate){if(!b.__webglInit)b.__webglInit=!0,b.__webglTexture=e.createTexture(),J.info.memory.textures++;e.activeTexture(e.TEXTURE0+c);e.bindTexture(e.TEXTURE_2D,b.__webglTexture);b instanceof THREE.DataTexture?e.texImage2D(e.TEXTURE_2D, -0,aa(b.format),b.image.width,b.image.height,0,aa(b.format),e.UNSIGNED_BYTE,b.image.data):e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,b.image);D(e.TEXTURE_2D,b,b.image);b.needsUpdate=!1}else e.activeTexture(e.TEXTURE0+c),e.bindTexture(e.TEXTURE_2D,b.__webglTexture)}function M(b,c){e.bindRenderbuffer(e.RENDERBUFFER,b);c.depthBuffer&&!c.stencilBuffer?(e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,c.width,c.height),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER, -b)):c.depthBuffer&&c.stencilBuffer?(e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_STENCIL,c.width,c.height),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_STENCIL_ATTACHMENT,e.RENDERBUFFER,b)):e.renderbufferStorage(e.RENDERBUFFER,e.RGBA4,c.width,c.height)}function S(b){var c=b instanceof THREE.WebGLRenderTargetCube;if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglTexture=e.createTexture();if(c){b.__webglFramebuffer=[]; -b.__webglRenderbuffer=[];e.bindTexture(e.TEXTURE_CUBE_MAP,b.__webglTexture);D(e.TEXTURE_CUBE_MAP,b,b);for(var d=0;d<6;d++){b.__webglFramebuffer[d]=e.createFramebuffer();b.__webglRenderbuffer[d]=e.createRenderbuffer();e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+d,0,aa(b.format),b.width,b.height,0,aa(b.format),aa(b.type),null);var f=b,h=e.TEXTURE_CUBE_MAP_POSITIVE_X+d;e.bindFramebuffer(e.FRAMEBUFFER,b.__webglFramebuffer[d]);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,h,f.__webglTexture, -0);M(b.__webglRenderbuffer[d],b)}}else b.__webglFramebuffer=e.createFramebuffer(),b.__webglRenderbuffer=e.createRenderbuffer(),e.bindTexture(e.TEXTURE_2D,b.__webglTexture),D(e.TEXTURE_2D,b,b),e.texImage2D(e.TEXTURE_2D,0,aa(b.format),b.width,b.height,0,aa(b.format),aa(b.type),null),d=e.TEXTURE_2D,e.bindFramebuffer(e.FRAMEBUFFER,b.__webglFramebuffer),e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,d,b.__webglTexture,0),e.bindRenderbuffer(e.RENDERBUFFER,b.__webglRenderbuffer),M(b.__webglRenderbuffer, -b);c?e.bindTexture(e.TEXTURE_CUBE_MAP,null):e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER,null)}b?(c=c?b.__webglFramebuffer[b.activeCubeFace]:b.__webglFramebuffer,d=b.width,b=b.height,h=f=0):(c=null,d=Aa,b=Ra,f=va,h=Da);c!=U&&(e.bindFramebuffer(e.FRAMEBUFFER,c),e.viewport(f,h,d,b),U=c)}function la(b){b instanceof THREE.WebGLRenderTargetCube?(e.bindTexture(e.TEXTURE_CUBE_MAP,b.__webglTexture),e.generateMipmap(e.TEXTURE_CUBE_MAP),e.bindTexture(e.TEXTURE_CUBE_MAP, -null)):(e.bindTexture(e.TEXTURE_2D,b.__webglTexture),e.generateMipmap(e.TEXTURE_2D),e.bindTexture(e.TEXTURE_2D,null))}function ia(b,c){var d;b=="fragment"?d=e.createShader(e.FRAGMENT_SHADER):b=="vertex"&&(d=e.createShader(e.VERTEX_SHADER));e.shaderSource(d,c);e.compileShader(d);if(!e.getShaderParameter(d,e.COMPILE_STATUS))return console.error(e.getShaderInfoLog(d)),console.error(c),null;return d}function Ca(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST; -default:return e.LINEAR}}function aa(b){switch(b){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST;case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR; -case THREE.ByteType:return e.BYTE;case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT;case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0} -var J=this,e,La=[],Ya=null,U=null,W=-1,G=null,T=0,X=null,qa=null,Y=null,N=null,za=null,Ha=null,Sa=null,Ta=null,va=0,Da=0,Aa=0,Ra=0,wa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ea=new THREE.Matrix4,Va=new Float32Array(16),Wa=new Float32Array(16),Ja=new THREE.Vector4,$a={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},Ba=b.canvas!==void 0?b.canvas:document.createElement("canvas"), -P=b.stencil!==void 0?b.stencil:!0,eb=b.preserveDrawingBuffer!==void 0?b.preserveDrawingBuffer:!1,fb=b.antialias!==void 0?b.antialias:!1,ta=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),Fa=b.clearAlpha!==void 0?b.clearAlpha:0,Za=b.maxLights!==void 0?b.maxLights:4;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};this.maxMorphTargets=8;this.domElement=Ba;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor= -this.autoClear=!0;this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=this.shadowMapAutoUpdate=!0;var Z,Ua=[],b=THREE.ShaderLib.depthRGBA,cb=THREE.UniformsUtils.clone(b.uniforms),Xa=new THREE.ShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader, -uniforms:cb}),ab=new THREE.ShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:cb,morphTargets:!0});Xa._shadowPass=!0;ab._shadowPass=!0;try{if(!(e=Ba.getContext("experimental-webgl",{antialias:fb,stencil:P,preserveDrawingBuffer:eb})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+e.getParameter(e.VERSION)+" | "+e.getParameter(e.VENDOR)+" | "+e.getParameter(e.RENDERER)+" | "+e.getParameter(e.SHADING_LANGUAGE_VERSION))}catch(gb){console.error(gb)}e.clearColor(0, -0,0,1);e.clearDepth(1);e.clearStencil(0);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);e.clearColor(ta.r,ta.g,ta.b,Fa);this.context=e;var db=e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,u={};u.vertices=new Float32Array(16);u.faces=new Uint16Array(6);P=0;u.vertices[P++]=-1;u.vertices[P++]=-1;u.vertices[P++]=0;u.vertices[P++]=1;u.vertices[P++]= -1;u.vertices[P++]=-1;u.vertices[P++]=1;u.vertices[P++]=1;u.vertices[P++]=1;u.vertices[P++]=1;u.vertices[P++]=1;u.vertices[P++]=0;u.vertices[P++]=-1;u.vertices[P++]=1;u.vertices[P++]=0;P=u.vertices[P++]=0;u.faces[P++]=0;u.faces[P++]=1;u.faces[P++]=2;u.faces[P++]=0;u.faces[P++]=2;u.faces[P++]=3;u.vertexBuffer=e.createBuffer();u.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,u.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,u.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,u.elementBuffer); -e.bufferData(e.ELEMENT_ARRAY_BUFFER,u.faces,e.STATIC_DRAW);u.program=e.createProgram();e.attachShader(u.program,ia("fragment",THREE.ShaderLib.sprite.fragmentShader));e.attachShader(u.program,ia("vertex",THREE.ShaderLib.sprite.vertexShader));e.linkProgram(u.program);u.attributes={};u.uniforms={};u.attributes.position=e.getAttribLocation(u.program,"position");u.attributes.uv=e.getAttribLocation(u.program,"uv");u.uniforms.uvOffset=e.getUniformLocation(u.program,"uvOffset");u.uniforms.uvScale=e.getUniformLocation(u.program, -"uvScale");u.uniforms.rotation=e.getUniformLocation(u.program,"rotation");u.uniforms.scale=e.getUniformLocation(u.program,"scale");u.uniforms.alignment=e.getUniformLocation(u.program,"alignment");u.uniforms.color=e.getUniformLocation(u.program,"color");u.uniforms.map=e.getUniformLocation(u.program,"map");u.uniforms.opacity=e.getUniformLocation(u.program,"opacity");u.uniforms.useScreenCoordinates=e.getUniformLocation(u.program,"useScreenCoordinates");u.uniforms.affectedByDistance=e.getUniformLocation(u.program, -"affectedByDistance");u.uniforms.screenPosition=e.getUniformLocation(u.program,"screenPosition");u.uniforms.modelViewMatrix=e.getUniformLocation(u.program,"modelViewMatrix");u.uniforms.projectionMatrix=e.getUniformLocation(u.program,"projectionMatrix");var bb=!1;this.setSize=function(b,c){Ba.width=b;Ba.height=c;this.setViewport(0,0,Ba.width,Ba.height)};this.setViewport=function(b,c,d,f){va=b;Da=c;Aa=d;Ra=f;e.viewport(va,Da,Aa,Ra)};this.setScissor=function(b,c,d,f){e.scissor(b,c,d,f)};this.enableScissorTest= -function(b){b?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.setClearColorHex=function(b,c){ta.setHex(b);Fa=c;e.clearColor(ta.r,ta.g,ta.b,Fa)};this.setClearColor=function(b,c){ta.copy(b);Fa=c;e.clearColor(ta.r,ta.g,ta.b,Fa)};this.getClearColor=function(){return ta};this.getClearAlpha=function(){return Fa};this.clear=function(b,c,d){var f=0;if(b==void 0||b)f|=e.COLOR_BUFFER_BIT;if(c==void 0||c)f|=e.DEPTH_BUFFER_BIT;if(d==void 0||d)f|=e.STENCIL_BUFFER_BIT;e.clear(f)};this.getContext=function(){return e}; -this.deallocateObject=function(b){if(b.__webglInit)if(b.__webglInit=!1,delete b._modelViewMatrix,delete b._normalMatrixArray,delete b._modelViewMatrixArray,delete b._objectMatrixArray,b instanceof THREE.Mesh)for(g in b.geometry.geometryGroups){var c=b.geometry.geometryGroups[g];e.deleteBuffer(c.__webglVertexBuffer);e.deleteBuffer(c.__webglNormalBuffer);e.deleteBuffer(c.__webglTangentBuffer);e.deleteBuffer(c.__webglColorBuffer);e.deleteBuffer(c.__webglUVBuffer);e.deleteBuffer(c.__webglUV2Buffer);e.deleteBuffer(c.__webglSkinVertexABuffer); -e.deleteBuffer(c.__webglSkinVertexBBuffer);e.deleteBuffer(c.__webglSkinIndicesBuffer);e.deleteBuffer(c.__webglSkinWeightsBuffer);e.deleteBuffer(c.__webglFaceBuffer);e.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var d=0,f=c.numMorphTargets;d=0&&e.enableVertexAttribArray(x.position);x.color>=0&&e.enableVertexAttribArray(x.color);x.normal>=0&&e.enableVertexAttribArray(x.normal); -x.tangent>=0&&e.enableVertexAttribArray(x.tangent);b.skinning&&x.skinVertexA>=0&&x.skinVertexB>=0&&x.skinIndex>=0&&x.skinWeight>=0&&(e.enableVertexAttribArray(x.skinVertexA),e.enableVertexAttribArray(x.skinVertexB),e.enableVertexAttribArray(x.skinIndex),e.enableVertexAttribArray(x.skinWeight));if(b.attributes)for(i in b.attributes)x[i]!==void 0&&x[i]>=0&&e.enableVertexAttribArray(x[i]);if(b.morphTargets)for(i=b.numSupportedMorphTargets=0;i=0&&(e.enableVertexAttribArray(x[w]), -b.numSupportedMorphTargets++);b.uniformsList=[];for(h in b.uniforms)b.uniformsList.push([b.uniforms[h],h])};this.clearTarget=function(b,c,d,e){S(b);this.clear(c,d,e)};this.updateShadowMap=function(b,c){F(b,c)};this.render=function(b,c,o,u){var K,Ia,ra,s,p,D,B,Pa,Qa=b.lights,x=b.fog;W=-1;this.shadowMapEnabled&&this.shadowMapAutoUpdate&&F(b,c);J.info.render.calls=0;J.info.render.vertices=0;J.info.render.faces=0;if(c.matrixAutoUpdate){for(p=c;p.parent;)p=p.parent;p.update(void 0,!0)}b.update(void 0, -!1,c);c.matrixWorldInverse.flattenToArray(Wa);c.projectionMatrix.flattenToArray(Va);Ea.multiply(c.projectionMatrix,c.matrixWorldInverse);m(Ea);this.initWebGLObjects(b);S(o);(this.autoClear||u)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);p=b.__webglObjects.length;for(u=0;u=0;u--)if(K=b.__webglObjects[u],K.render){B=K.object;Pa=K.buffer;ra=K.opaque;i(B);for(K=0;K0||v.faceVertexUvs.length>0)j.__uvArray=new Float32Array(m*2);if(v.faceUvs.length>1||v.faceVertexUvs.length>1)j.__uv2Array=new Float32Array(m*2)}if(k.geometry.skinWeights.length&&k.geometry.skinIndices.length)j.__skinVertexAArray=new Float32Array(m*4),j.__skinVertexBArray=new Float32Array(m*4),j.__skinIndexArray=new Float32Array(m*4),j.__skinWeightArray=new Float32Array(m*4);j.__faceArray=new Uint16Array(u*3+(k.geometry.edgeFaces?k.geometry.edgeFaces.length*6:0));j.__lineArray= -new Uint16Array(w*2);if(j.numMorphTargets){j.__morphTargetsArrays=[];v=0;for(x=j.numMorphTargets;v=0;i--)f[i]==h&&f.splice(i,1)}else(d instanceof THREE.MarchingCubes||d.immediateRenderCallback)&&ja(f.__webglObjectsImmediate,d);d.__webglActive=!1;b.__objectsRemoved.splice(0,1)}d=0;for(f=b.__webglObjects.length;d0&&(e.bindBuffer(e.ARRAY_BUFFER,p.__webglColorBuffer),e.bufferData(e.ARRAY_BUFFER,pa,u));Aa&&(e.bindBuffer(e.ARRAY_BUFFER,p.__webglNormalBuffer),e.bufferData(e.ARRAY_BUFFER,W,u));Ca&&ua.hasTangents&&(e.bindBuffer(e.ARRAY_BUFFER,p.__webglTangentBuffer),e.bufferData(e.ARRAY_BUFFER,ca,u));va&&X>0&&(e.bindBuffer(e.ARRAY_BUFFER, -p.__webglUVBuffer),e.bufferData(e.ARRAY_BUFFER,ka,u));va&&aa>0&&(e.bindBuffer(e.ARRAY_BUFFER,p.__webglUV2Buffer),e.bufferData(e.ARRAY_BUFFER,la,u));za&&(e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,p.__webglFaceBuffer),e.bufferData(e.ELEMENT_ARRAY_BUFFER,ia,u),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,p.__webglLineBuffer),e.bufferData(e.ELEMENT_ARRAY_BUFFER,Y,u));z>0&&(e.bindBuffer(e.ARRAY_BUFFER,p.__webglSkinVertexABuffer),e.bufferData(e.ARRAY_BUFFER,da,u),e.bindBuffer(e.ARRAY_BUFFER,p.__webglSkinVertexBBuffer), -e.bufferData(e.ARRAY_BUFFER,ea,u),e.bindBuffer(e.ARRAY_BUFFER,p.__webglSkinIndicesBuffer),e.bufferData(e.ARRAY_BUFFER,fa,u),e.bindBuffer(e.ARRAY_BUFFER,p.__webglSkinWeightsBuffer),e.bufferData(e.ARRAY_BUFFER,ga,u));w&&(delete p.__inittedArrays,delete p.__colorArray,delete p.__normalArray,delete p.__tangentArray,delete p.__uvArray,delete p.__uv2Array,delete p.__faceArray,delete p.__vertexArray,delete p.__lineArray,delete p.__skinVertexAArray,delete p.__skinVertexBArray,delete p.__skinIndexArray,delete p.__skinWeightArray)}h.__dirtyVertices= -!1;h.__dirtyMorphTargets=!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyTangents=!1;h.__dirtyColors=!1;ya(j)}else if(i instanceof THREE.Ribbon){h=i.geometry;if(h.__dirtyVertices||h.__dirtyColors){i=h;j=e.DYNAMIC_DRAW;k=v=w=w=void 0;n=i.vertices;m=i.colors;o=n.length;p=m.length;x=i.__vertexArray;u=i.__colorArray;E=i.__dirtyColors;if(i.__dirtyVertices){for(w=0;w=0&&(b=a.geometry.materials[d.materialIndex]);return b}function c(a,b,c){var e,h,f,i=a.vertices,r=i.length,J=a.colors,j=J.length,t=a.__vertexArray,k=a.__colorArray,n=a.__sortArray,v=a.__dirtyVertices,l=a.__dirtyColors,p=a.__webglCustomAttributesList,m;if(p){f=0;for(e=p.length;f=0)b&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglVertexBuffer),d.vertexAttribPointer(a.position,3,d.FLOAT,!1,0,0));else if(i.morphTargetBase){c=h.program.attributes;i.morphTargetBase!==-1?(d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[i.morphTargetBase]),d.vertexAttribPointer(c.position,3,d.FLOAT,!1,0,0)):c.position>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglVertexBuffer), +d.vertexAttribPointer(c.position,3,d.FLOAT,!1,0,0));if(i.morphTargetForcedOrder.length){j=0;var k=i.morphTargetForcedOrder;for(r=i.morphTargetInfluences;jn&&(t=m,n=r[t]);d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[t]);d.vertexAttribPointer(c["morphTarget"+j],3,d.FLOAT,!1,0,0);i.__webglMorphTargetInfluences[j]=n;k[t]=1;n=-1;j++}}h.program.uniforms.morphTargetInfluences!==null&&d.uniform1fv(h.program.uniforms.morphTargetInfluences,i.__webglMorphTargetInfluences)}if(b){if(f.__webglCustomAttributesList){j=0;for(r=f.__webglCustomAttributesList.length;j= +0&&(d.bindBuffer(d.ARRAY_BUFFER,c.buffer),d.vertexAttribPointer(a[c.buffer.belongsToAttribute],c.size,d.FLOAT,!1,0,0))}a.color>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglColorBuffer),d.vertexAttribPointer(a.color,3,d.FLOAT,!1,0,0));a.normal>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglNormalBuffer),d.vertexAttribPointer(a.normal,3,d.FLOAT,!1,0,0));a.tangent>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglTangentBuffer),d.vertexAttribPointer(a.tangent,4,d.FLOAT,!1,0,0));a.uv>=0&&(f.__webglUVBuffer?(d.bindBuffer(d.ARRAY_BUFFER, +f.__webglUVBuffer),d.vertexAttribPointer(a.uv,2,d.FLOAT,!1,0,0),d.enableVertexAttribArray(a.uv)):d.disableVertexAttribArray(a.uv));a.uv2>=0&&(f.__webglUV2Buffer?(d.bindBuffer(d.ARRAY_BUFFER,f.__webglUV2Buffer),d.vertexAttribPointer(a.uv2,2,d.FLOAT,!1,0,0),d.enableVertexAttribArray(a.uv2)):d.disableVertexAttribArray(a.uv2));h.skinning&&a.skinVertexA>=0&&a.skinVertexB>=0&&a.skinIndex>=0&&a.skinWeight>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinVertexABuffer),d.vertexAttribPointer(a.skinVertexA,4, +d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinVertexBBuffer),d.vertexAttribPointer(a.skinVertexB,4,d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinIndicesBuffer),d.vertexAttribPointer(a.skinIndex,4,d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinWeightsBuffer),d.vertexAttribPointer(a.skinWeight,4,d.FLOAT,!1,0,0))}i instanceof THREE.Mesh?(h.wireframe?(d.lineWidth(h.wireframeLinewidth),b&&d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer),d.drawElements(d.LINES,f.__webglLineCount, +d.UNSIGNED_SHORT,0)):(b&&d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer),d.drawElements(d.TRIANGLES,f.__webglFaceCount,d.UNSIGNED_SHORT,0)),F.info.render.calls++,F.info.render.vertices+=f.__webglFaceCount,F.info.render.faces+=f.__webglFaceCount/3):i instanceof THREE.Line?(i=i.type==THREE.LineStrip?d.LINE_STRIP:d.LINES,d.lineWidth(h.linewidth),d.drawArrays(i,0,f.__webglLineCount),F.info.render.calls++):i instanceof THREE.ParticleSystem?(d.drawArrays(d.POINTS,0,f.__webglParticleCount),F.info.render.calls++): +i instanceof THREE.Ribbon&&(d.drawArrays(d.TRIANGLE_STRIP,0,f.__webglVertexCount),F.info.render.calls++)}}function h(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=d.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=d.createBuffer();a.hasPos&&(d.bindBuffer(d.ARRAY_BUFFER,a.__webglVertexBuffer),d.bufferData(d.ARRAY_BUFFER,a.positionArray,d.DYNAMIC_DRAW),d.enableVertexAttribArray(b.attributes.position),d.vertexAttribPointer(b.attributes.position,3,d.FLOAT,!1,0,0));if(a.hasNormal){d.bindBuffer(d.ARRAY_BUFFER, +a.__webglNormalBuffer);if(c==THREE.FlatShading){var e,f,h,i,j,k,n,t,m,l,p=a.count*3;for(l=0;l=0&&(b=b.geometry.materials[materialIndex], +b.transparent?m(a,b):m(e,b))):(b=d)&&(b.transparent?m(a,b):m(e,b))}function A(a,b){return b.z-a.z}function H(a){var b,c,k,G=0,n,m,r,J,W=a.lights;sa||(sa=new THREE.PerspectiveCamera(F.shadowCameraFov,F.shadowMapWidth/F.shadowMapHeight,F.shadowCameraNear,F.shadowCameraFar));b=0;for(c=W.length;b=0;d--)a[d].object==b&&a.splice(d,1)}function ha(a,b,d){a.push({buffer:b,object:d,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function L(a){if(a!=ia){switch(a){case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE);break;case THREE.SubtractiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.ONE_MINUS_SRC_COLOR); +break;case THREE.MultiplyBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.SRC_COLOR);break;default:d.blendEquationSeparate(d.FUNC_ADD,d.FUNC_ADD),d.blendFuncSeparate(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA,d.ONE,d.ONE_MINUS_SRC_ALPHA)}ia=a}}function z(a,b,c){(c.width&c.width-1)==0&&(c.height&c.height-1)==0?(d.texParameteri(a,d.TEXTURE_WRAP_S,$(b.wrapS)),d.texParameteri(a,d.TEXTURE_WRAP_T,$(b.wrapT)),d.texParameteri(a,d.TEXTURE_MAG_FILTER,$(b.magFilter)),d.texParameteri(a,d.TEXTURE_MIN_FILTER,$(b.minFilter)), +d.generateMipmap(a)):(d.texParameteri(a,d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE),d.texParameteri(a,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE),d.texParameteri(a,d.TEXTURE_MAG_FILTER,Aa(b.magFilter)),d.texParameteri(a,d.TEXTURE_MIN_FILTER,Aa(b.minFilter)))}function R(a,b){if(a.needsUpdate){if(!a.__webglInit)a.__webglInit=!0,a.__webglTexture=d.createTexture(),F.info.memory.textures++;d.activeTexture(d.TEXTURE0+b);d.bindTexture(d.TEXTURE_2D,a.__webglTexture);a instanceof THREE.DataTexture?d.texImage2D(d.TEXTURE_2D,0, +$(a.format),a.image.width,a.image.height,0,$(a.format),d.UNSIGNED_BYTE,a.image.data):d.texImage2D(d.TEXTURE_2D,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,a.image);z(d.TEXTURE_2D,a,a.image);a.needsUpdate=!1}else d.activeTexture(d.TEXTURE0+b),d.bindTexture(d.TEXTURE_2D,a.__webglTexture)}function M(a,b){d.bindRenderbuffer(d.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_COMPONENT16,b.width,b.height),d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_ATTACHMENT,d.RENDERBUFFER, +a)):b.depthBuffer&&b.stencilBuffer?(d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_STENCIL,b.width,b.height),d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_STENCIL_ATTACHMENT,d.RENDERBUFFER,a)):d.renderbufferStorage(d.RENDERBUFFER,d.RGBA4,b.width,b.height)}function T(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=!0;if(a.stencilBuffer===void 0)a.stencilBuffer=!0;a.__webglTexture=d.createTexture();if(b){a.__webglFramebuffer=[]; +a.__webglRenderbuffer=[];d.bindTexture(d.TEXTURE_CUBE_MAP,a.__webglTexture);z(d.TEXTURE_CUBE_MAP,a,a);for(var c=0;c<6;c++){a.__webglFramebuffer[c]=d.createFramebuffer();a.__webglRenderbuffer[c]=d.createRenderbuffer();d.texImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,$(a.format),a.width,a.height,0,$(a.format),$(a.type),null);var e=a,f=d.TEXTURE_CUBE_MAP_POSITIVE_X+c;d.bindFramebuffer(d.FRAMEBUFFER,a.__webglFramebuffer[c]);d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,f,e.__webglTexture,0); +M(a.__webglRenderbuffer[c],a)}}else a.__webglFramebuffer=d.createFramebuffer(),a.__webglRenderbuffer=d.createRenderbuffer(),d.bindTexture(d.TEXTURE_2D,a.__webglTexture),z(d.TEXTURE_2D,a,a),d.texImage2D(d.TEXTURE_2D,0,$(a.format),a.width,a.height,0,$(a.format),$(a.type),null),c=d.TEXTURE_2D,d.bindFramebuffer(d.FRAMEBUFFER,a.__webglFramebuffer),d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,c,a.__webglTexture,0),d.bindRenderbuffer(d.RENDERBUFFER,a.__webglRenderbuffer),M(a.__webglRenderbuffer, +a);b?d.bindTexture(d.TEXTURE_CUBE_MAP,null):d.bindTexture(d.TEXTURE_2D,null);d.bindRenderbuffer(d.RENDERBUFFER,null);d.bindFramebuffer(d.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,f=e=0):(b=null,c=ua,a=Ia,e=ya,f=Ba);b!=aa&&(d.bindFramebuffer(d.FRAMEBUFFER,b),d.viewport(e,f,c,a),aa=b)}function ka(a){a instanceof THREE.WebGLRenderTargetCube?(d.bindTexture(d.TEXTURE_CUBE_MAP,a.__webglTexture),d.generateMipmap(d.TEXTURE_CUBE_MAP),d.bindTexture(d.TEXTURE_CUBE_MAP, +null)):(d.bindTexture(d.TEXTURE_2D,a.__webglTexture),d.generateMipmap(d.TEXTURE_2D),d.bindTexture(d.TEXTURE_2D,null))}function Z(a,b){var c;a=="fragment"?c=d.createShader(d.FRAGMENT_SHADER):a=="vertex"&&(c=d.createShader(d.VERTEX_SHADER));d.shaderSource(c,b);d.compileShader(c);if(!d.getShaderParameter(c,d.COMPILE_STATUS))return console.error(d.getShaderInfoLog(c)),console.error(b),null;return c}function Aa(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return d.NEAREST; +default:return d.LINEAR}}function $(a){switch(a){case THREE.RepeatWrapping:return d.REPEAT;case THREE.ClampToEdgeWrapping:return d.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return d.MIRRORED_REPEAT;case THREE.NearestFilter:return d.NEAREST;case THREE.NearestMipMapNearestFilter:return d.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return d.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return d.LINEAR;case THREE.LinearMipMapNearestFilter:return d.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return d.LINEAR_MIPMAP_LINEAR; +case THREE.ByteType:return d.BYTE;case THREE.UnsignedByteType:return d.UNSIGNED_BYTE;case THREE.ShortType:return d.SHORT;case THREE.UnsignedShortType:return d.UNSIGNED_SHORT;case THREE.IntType:return d.INT;case THREE.UnsignedShortType:return d.UNSIGNED_INT;case THREE.FloatType:return d.FLOAT;case THREE.AlphaFormat:return d.ALPHA;case THREE.RGBFormat:return d.RGB;case THREE.RGBAFormat:return d.RGBA;case THREE.LuminanceFormat:return d.LUMINANCE;case THREE.LuminanceAlphaFormat:return d.LUMINANCE_ALPHA}return 0} +var F=this,d,Fa=[],Va=null,aa=null,ma=-1,E=null,ra=0,N=null,V=null,ia=null,S=null,xa=null,Ka=null,Pa=null,Qa=null,ya=0,Ba=0,ua=0,Ia=0,X=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ca=new THREE.Matrix4,Sa=new Float32Array(16),Ta=new Float32Array(16),Ha=new THREE.Vector4,Xa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},a=a||{},Da=a.canvas!==void 0?a.canvas:document.createElement("canvas"), +K=a.stencil!==void 0?a.stencil:!0,bb=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:!1,cb=a.antialias!==void 0?a.antialias:!1,va=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),za=a.clearAlpha!==void 0?a.clearAlpha:0,Wa=a.maxLights!==void 0?a.maxLights:4;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};this.maxMorphTargets=8;this.domElement=Da;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor= +this.autoClear=!0;this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=this.shadowMapAutoUpdate=!0;var sa,Ra=[],a=THREE.ShaderLib.depthRGBA,$a=THREE.UniformsUtils.clone(a.uniforms),Ua=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader, +uniforms:$a}),Ya=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:$a,morphTargets:!0});Ua._shadowPass=!0;Ya._shadowPass=!0;try{if(!(d=Da.getContext("experimental-webgl",{antialias:cb,stencil:K,preserveDrawingBuffer:bb})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+d.getParameter(d.VERSION)+" | "+d.getParameter(d.VENDOR)+" | "+d.getParameter(d.RENDERER)+" | "+d.getParameter(d.SHADING_LANGUAGE_VERSION))}catch(db){console.error(db)}d.clearColor(0, +0,0,1);d.clearDepth(1);d.clearStencil(0);d.enable(d.DEPTH_TEST);d.depthFunc(d.LEQUAL);d.frontFace(d.CCW);d.cullFace(d.BACK);d.enable(d.CULL_FACE);d.enable(d.BLEND);d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA);d.clearColor(va.r,va.g,va.b,za);this.context=d;var ab=d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,u={};u.vertices=new Float32Array(16);u.faces=new Uint16Array(6);K=0;u.vertices[K++]=-1;u.vertices[K++]=-1;u.vertices[K++]=0;u.vertices[K++]=1;u.vertices[K++]= +1;u.vertices[K++]=-1;u.vertices[K++]=1;u.vertices[K++]=1;u.vertices[K++]=1;u.vertices[K++]=1;u.vertices[K++]=1;u.vertices[K++]=0;u.vertices[K++]=-1;u.vertices[K++]=1;u.vertices[K++]=0;K=u.vertices[K++]=0;u.faces[K++]=0;u.faces[K++]=1;u.faces[K++]=2;u.faces[K++]=0;u.faces[K++]=2;u.faces[K++]=3;u.vertexBuffer=d.createBuffer();u.elementBuffer=d.createBuffer();d.bindBuffer(d.ARRAY_BUFFER,u.vertexBuffer);d.bufferData(d.ARRAY_BUFFER,u.vertices,d.STATIC_DRAW);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,u.elementBuffer); +d.bufferData(d.ELEMENT_ARRAY_BUFFER,u.faces,d.STATIC_DRAW);u.program=d.createProgram();d.attachShader(u.program,Z("fragment",THREE.ShaderLib.sprite.fragmentShader));d.attachShader(u.program,Z("vertex",THREE.ShaderLib.sprite.vertexShader));d.linkProgram(u.program);u.attributes={};u.uniforms={};u.attributes.position=d.getAttribLocation(u.program,"position");u.attributes.uv=d.getAttribLocation(u.program,"uv");u.uniforms.uvOffset=d.getUniformLocation(u.program,"uvOffset");u.uniforms.uvScale=d.getUniformLocation(u.program, +"uvScale");u.uniforms.rotation=d.getUniformLocation(u.program,"rotation");u.uniforms.scale=d.getUniformLocation(u.program,"scale");u.uniforms.alignment=d.getUniformLocation(u.program,"alignment");u.uniforms.color=d.getUniformLocation(u.program,"color");u.uniforms.map=d.getUniformLocation(u.program,"map");u.uniforms.opacity=d.getUniformLocation(u.program,"opacity");u.uniforms.useScreenCoordinates=d.getUniformLocation(u.program,"useScreenCoordinates");u.uniforms.affectedByDistance=d.getUniformLocation(u.program, +"affectedByDistance");u.uniforms.screenPosition=d.getUniformLocation(u.program,"screenPosition");u.uniforms.modelViewMatrix=d.getUniformLocation(u.program,"modelViewMatrix");u.uniforms.projectionMatrix=d.getUniformLocation(u.program,"projectionMatrix");var Za=!1;this.setSize=function(a,b){Da.width=a;Da.height=b;this.setViewport(0,0,Da.width,Da.height)};this.setViewport=function(a,b,c,e){ya=a;Ba=b;ua=c;Ia=e;d.viewport(ya,Ba,ua,Ia)};this.setScissor=function(a,b,c,e){d.scissor(a,b,c,e)};this.enableScissorTest= +function(a){a?d.enable(d.SCISSOR_TEST):d.disable(d.SCISSOR_TEST)};this.setClearColorHex=function(a,b){va.setHex(a);za=b;d.clearColor(va.r,va.g,va.b,za)};this.setClearColor=function(a,b){va.copy(a);za=b;d.clearColor(va.r,va.g,va.b,za)};this.getClearColor=function(){return va};this.getClearAlpha=function(){return za};this.clear=function(a,b,c){var e=0;if(a==void 0||a)e|=d.COLOR_BUFFER_BIT;if(b==void 0||b)e|=d.DEPTH_BUFFER_BIT;if(c==void 0||c)e|=d.STENCIL_BUFFER_BIT;d.clear(e)};this.getContext=function(){return d}; +this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._objectMatrixArray,a instanceof THREE.Mesh)for(g in a.geometry.geometryGroups){var b=a.geometry.geometryGroups[g];d.deleteBuffer(b.__webglVertexBuffer);d.deleteBuffer(b.__webglNormalBuffer);d.deleteBuffer(b.__webglTangentBuffer);d.deleteBuffer(b.__webglColorBuffer);d.deleteBuffer(b.__webglUVBuffer);d.deleteBuffer(b.__webglUV2Buffer);d.deleteBuffer(b.__webglSkinVertexABuffer); +d.deleteBuffer(b.__webglSkinVertexBBuffer);d.deleteBuffer(b.__webglSkinIndicesBuffer);d.deleteBuffer(b.__webglSkinWeightsBuffer);d.deleteBuffer(b.__webglFaceBuffer);d.deleteBuffer(b.__webglLineBuffer);if(b.numMorphTargets)for(var c=0,e=b.numMorphTargets;c=0&&d.enableVertexAttribArray(v.position);v.color>=0&&d.enableVertexAttribArray(v.color);v.normal>=0&&d.enableVertexAttribArray(v.normal); +v.tangent>=0&&d.enableVertexAttribArray(v.tangent);a.skinning&&v.skinVertexA>=0&&v.skinVertexB>=0&&v.skinIndex>=0&&v.skinWeight>=0&&(d.enableVertexAttribArray(v.skinVertexA),d.enableVertexAttribArray(v.skinVertexB),d.enableVertexAttribArray(v.skinIndex),d.enableVertexAttribArray(v.skinWeight));if(a.attributes)for(h in a.attributes)v[h]!==void 0&&v[h]>=0&&d.enableVertexAttribArray(v[h]);if(a.morphTargets)for(h=a.numSupportedMorphTargets=0;h=0&&(d.enableVertexAttribArray(v[u]), +a.numSupportedMorphTargets++);a.uniformsList=[];for(f in a.uniforms)a.uniformsList.push([a.uniforms[f],f])};this.clearTarget=function(a,b,c,d){T(a);this.clear(b,c,d)};this.updateShadowMap=function(a,b){H(a,b)};this.render=function(a,b,c,m){var G,Ga,u,r,J,W,t,z,Oa=a.lights,v=a.fog;ma=-1;this.shadowMapEnabled&&this.shadowMapAutoUpdate&&H(a,b);F.info.render.calls=0;F.info.render.vertices=0;F.info.render.faces=0;if(b.matrixAutoUpdate){for(J=b;J.parent;)J=J.parent;J.update(void 0,!0)}a.update(void 0,!1, +b);b.matrixWorldInverse.flattenToArray(Ta);b.projectionMatrix.flattenToArray(Sa);Ca.multiply(b.projectionMatrix,b.matrixWorldInverse);l(Ca);this.initWebGLObjects(a);T(c);(this.autoClear||m)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);J=a.__webglObjects.length;for(m=0;m=0;m--)if(G=a.__webglObjects[m],G.render){t=G.object;z=G.buffer;u=G.opaque;i(t);for(G=0;G65535&&(s[t].counter+=1,p=s[t].hash+"_"+s[t].counter,j.geometryGroups[p]==void 0&&(j.geometryGroups[p]={faces:[],materialIndex:l,vertices:0,numMorphTargets:v})),j.geometryGroups[p].faces.push(k),j.geometryGroups[p].vertices+=n;j.geometryGroupsList=[];k=void 0;for(k in j.geometryGroups)j.geometryGroups[k].id=ra++,j.geometryGroupsList.push(j.geometryGroups[k])}for(h in i.geometryGroups)if(j=i.geometryGroups[h],!j.__webglVertexBuffer){k=j;k.__webglVertexBuffer=d.createBuffer();k.__webglNormalBuffer= +d.createBuffer();k.__webglTangentBuffer=d.createBuffer();k.__webglColorBuffer=d.createBuffer();k.__webglUVBuffer=d.createBuffer();k.__webglUV2Buffer=d.createBuffer();k.__webglSkinVertexABuffer=d.createBuffer();k.__webglSkinVertexBBuffer=d.createBuffer();k.__webglSkinIndicesBuffer=d.createBuffer();k.__webglSkinWeightsBuffer=d.createBuffer();k.__webglFaceBuffer=d.createBuffer();k.__webglLineBuffer=d.createBuffer();if(k.numMorphTargets){l=m=void 0;k.__webglMorphTargetsBuffers=[];m=0;for(l=k.numMorphTargets;m< +l;m++)k.__webglMorphTargetsBuffers.push(d.createBuffer())}F.info.memory.geometries++;for(var l=e,u=n=s=void 0,t=u=v=u=void 0,p=t=k=0,z=n=void 0,B=void 0,n=m=v=s=void 0,v=l.geometry,z=v.faces,B=j.faces,s=0,n=B.length;s0||v.faceVertexUvs.length>0)j.__uvArray=new Float32Array(k*2);if(v.faceUvs.length>1||v.faceVertexUvs.length>1)j.__uv2Array=new Float32Array(k*2)}if(l.geometry.skinWeights.length&&l.geometry.skinIndices.length)j.__skinVertexAArray= +new Float32Array(k*4),j.__skinVertexBArray=new Float32Array(k*4),j.__skinIndexArray=new Float32Array(k*4),j.__skinWeightArray=new Float32Array(k*4);j.__faceArray=new Uint16Array(t*3+(l.geometry.edgeFaces?l.geometry.edgeFaces.length*6:0));j.__lineArray=new Uint16Array(p*2);if(j.numMorphTargets){j.__morphTargetsArrays=[];v=0;for(u=j.numMorphTargets;v=0;i--)f[i]==h&&f.splice(i,1)}else(e instanceof THREE.MarchingCubes||e.immediateRenderCallback)&&qa(f.__webglObjectsImmediate,e);e.__webglActive=!1;a.__objectsRemoved.splice(0,1)}e=0;for(f=a.__webglObjects.length;e< +f;e++)if(i=a.__webglObjects[e].object,l=j=h=void 0,i instanceof THREE.Mesh){h=i.geometry;k=0;for(m=h.geometryGroupsList.length;k0&&(d.bindBuffer(d.ARRAY_BUFFER,l.__webglColorBuffer),d.bufferData(d.ARRAY_BUFFER,pa,t));Aa&&(d.bindBuffer(d.ARRAY_BUFFER,l.__webglNormalBuffer),d.bufferData(d.ARRAY_BUFFER, +V,t));Ba&&ta.hasTangents&&(d.bindBuffer(d.ARRAY_BUFFER,l.__webglTangentBuffer),d.bufferData(d.ARRAY_BUFFER,ca,t));ua&&$>0&&(d.bindBuffer(d.ARRAY_BUFFER,l.__webglUVBuffer),d.bufferData(d.ARRAY_BUFFER,ka,t));ua&&aa>0&&(d.bindBuffer(d.ARRAY_BUFFER,l.__webglUV2Buffer),d.bufferData(d.ARRAY_BUFFER,ma,t));ya&&(d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,l.__webglFaceBuffer),d.bufferData(d.ELEMENT_ARRAY_BUFFER,ia,t),d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,l.__webglLineBuffer),d.bufferData(d.ELEMENT_ARRAY_BUFFER,X,t)); +x>0&&(d.bindBuffer(d.ARRAY_BUFFER,l.__webglSkinVertexABuffer),d.bufferData(d.ARRAY_BUFFER,da,t),d.bindBuffer(d.ARRAY_BUFFER,l.__webglSkinVertexBBuffer),d.bufferData(d.ARRAY_BUFFER,ea,t),d.bindBuffer(d.ARRAY_BUFFER,l.__webglSkinIndicesBuffer),d.bufferData(d.ARRAY_BUFFER,fa,t),d.bindBuffer(d.ARRAY_BUFFER,l.__webglSkinWeightsBuffer),d.bufferData(d.ARRAY_BUFFER,ga,t));p&&(delete l.__inittedArrays,delete l.__colorArray,delete l.__normalArray,delete l.__tangentArray,delete l.__uvArray,delete l.__uv2Array, +delete l.__faceArray,delete l.__vertexArray,delete l.__lineArray,delete l.__skinVertexAArray,delete l.__skinVertexBArray,delete l.__skinIndexArray,delete l.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets=!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyTangents=!1;h.__dirtyColors=!1;ja(j,i)}else if(i instanceof THREE.Ribbon){h=i.geometry;if(h.__dirtyVertices||h.__dirtyColors){i=h;j=d.DYNAMIC_DRAW;k=s=p=p=void 0;v=i.vertices;m=i.colors;n=v.length;l=m.length;z=i.__vertexArray; +t=i.__colorArray;B=i.__dirtyColors;if(i.__dirtyVertices){for(p=0;p= 0 ) { diff --git a/examples/webgl_geometries.html b/examples/webgl_geometries.html index 8530e2b5..73eae3a4 100644 --- a/examples/webgl_geometries.html +++ b/examples/webgl_geometries.html @@ -42,15 +42,15 @@ scene = new THREE.Scene(); - var light, object, material; + var light, object, materials; scene.add( new THREE.AmbientLight( 0x404040 ) ); - light = new THREE.DirectionalLight( 0xffffff, 1 ); + light = new THREE.DirectionalLight( 0xffffff ); light.position.z = 1; scene.add( light ); - material = [ + materials = [ new THREE.MeshLambertMaterial( { ambient: 0xbbbbbb, map: THREE.ImageUtils.loadTexture( 'textures/UV.jpg' ) } ), new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true, transparent: true, opacity: 0.1 } ) ]; @@ -58,25 +58,24 @@ group = new THREE.Object3D(); scene.add( group ); - object = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100, 4, 4, 4 ), material ); + object = THREE.SceneUtils.createMultiMaterialObject( new THREE.CubeGeometry( 100, 100, 100, 4, 4, 4 ), materials ); object.position.set( -200, 0, 200 ); group.add( object ); - - object = new THREE.Mesh( new THREE.CylinderGeometry( 25, 75, 100, 40, 5 ), material ); + object = THREE.SceneUtils.createMultiMaterialObject( new THREE.CylinderGeometry( 25, 75, 100, 40, 5 ), materials ); object.position.set( 0, 0, 200 ); group.add( object ); - object = new THREE.Mesh( new THREE.IcosahedronGeometry( 2 ), material ); + object = THREE.SceneUtils.createMultiMaterialObject( new THREE.IcosahedronGeometry( 2 ), materials ); object.position.set( 200, 0, 200 ); object.scale.x = object.scale.y = object.scale.z = 75; group.add( object ); - object = new THREE.Mesh( new THREE.PlaneGeometry( 100, 100, 4, 4 ), material ); + object = THREE.SceneUtils.createMultiMaterialObject( new THREE.PlaneGeometry( 100, 100, 4, 4 ), materials ); object.position.set( -200, 0, 0 ); group.add( object ); - object = new THREE.Mesh( new THREE.SphereGeometry( 75, 20, 10 ), material ); + object = THREE.SceneUtils.createMultiMaterialObject( new THREE.SphereGeometry( 75, 20, 10 ), materials ); object.position.set( 0, 0, 0 ); group.add( object ); @@ -88,15 +87,15 @@ } - object = new THREE.Mesh( new THREE.LatheGeometry( points, 20 ), material ); + object = THREE.SceneUtils.createMultiMaterialObject( new THREE.LatheGeometry( points, 20 ), materials ); object.position.set( 200, 0, 0 ); group.add( object ); - object = new THREE.Mesh( new THREE.TorusGeometry( 50, 20, 20, 20 ), material ); + object = THREE.SceneUtils.createMultiMaterialObject( new THREE.TorusGeometry( 50, 20, 20, 20 ), materials ); object.position.set( -200, 0, -200 ); group.add( object ); - object = new THREE.Mesh( new THREE.TorusKnotGeometry( 50, 10, 50, 20 ), material ); + object = THREE.SceneUtils.createMultiMaterialObject( new THREE.TorusKnotGeometry( 50, 10, 50, 20 ), materials ); object.position.set( 0, 0, -200 ); group.add( object ); diff --git a/examples/webgl_geometry_blenderexport_colors.html b/examples/webgl_geometry_blenderexport_colors.html index 42b028ea..d18bae0e 100644 --- a/examples/webgl_geometry_blenderexport_colors.html +++ b/examples/webgl_geometry_blenderexport_colors.html @@ -72,6 +72,7 @@ scene.add( light ); var loader = new THREE.JSONLoader(); + loader.load( "obj/cubecolors/cubecolors.js", createScene1 ); loader.load( "obj/cubecolors/cube_fvc.js", createScene2 ); diff --git a/examples/webgl_geometry_colors.html b/examples/webgl_geometry_colors.html index 2c77924b..4fa2197f 100644 --- a/examples/webgl_geometry_colors.html +++ b/examples/webgl_geometry_colors.html @@ -48,7 +48,7 @@ var camera, scene, renderer; - var group1, group2, group3, light; + var mesh, group1, group2, group3, light; var mouseX = 0, mouseY = 0; @@ -141,42 +141,24 @@ ]; - group1 = new THREE.Object3D(); + group1 = THREE.SceneUtils.createMultiMaterialObject( geometry, materials ); group1.position.x = -400; - group1.scale.x = group1.scale.y = group1.scale.z = 200; group1.rotation.x = -1.87; + group1.scale.set( 200, 200, 200 ); scene.add( group1 ); - var p1 = new THREE.Mesh( geometry, materials[ 0 ] ); - var p2 = new THREE.Mesh( geometry, materials[ 1 ] ); - - group1.add( p1 ); - group1.add( p2 ); - - group2 = new THREE.Object3D(); + group2 = THREE.SceneUtils.createMultiMaterialObject( geometry2, materials ); group2.position.x = 400; group2.rotation.x = 0; group2.scale = group1.scale; scene.add( group2 ); - var p1 = new THREE.Mesh( geometry2, materials[ 0 ] ); - var p2 = new THREE.Mesh( geometry2, materials[ 1 ] ); - - group2.add( p1 ); - group2.add( p2 ); - - group3 = new THREE.Object3D(); + group3 = THREE.SceneUtils.createMultiMaterialObject( geometry3, materials ); group3.position.x = 0; group3.rotation.x = 0; group3.scale = group1.scale; scene.add( group3 ); - var p1 = new THREE.Mesh( geometry3, materials[ 0 ] ); - var p2 = new THREE.Mesh( geometry3, materials[ 1 ] ); - - group3.add( p1 ); - group3.add( p2 ); - renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setSize( window.innerWidth, window.innerHeight ); diff --git a/examples/webgl_geometry_shapes.html b/examples/webgl_geometry_shapes.html index 273a957a..2b63cbd2 100644 --- a/examples/webgl_geometry_shapes.html +++ b/examples/webgl_geometry_shapes.html @@ -74,7 +74,7 @@ // 3d shape - var mesh = new THREE.Mesh( geometry, [ new THREE.MeshLambertMaterial( { color: color } ), new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true } ) ] ); + var mesh = THREE.SceneUtils.createMultiMaterialObject( geometry, [ new THREE.MeshLambertMaterial( { color: color } ), new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, transparent: true } ) ] ); mesh.position.set( x, y, z - 75 ); mesh.rotation.set( rx, ry, rz ); mesh.scale.set( s, s, s ); diff --git a/examples/webgl_geometry_subdivison.html b/examples/webgl_geometry_subdivison.html index ebf4aae2..ba2caa10 100644 --- a/examples/webgl_geometry_subdivison.html +++ b/examples/webgl_geometry_subdivison.html @@ -190,57 +190,57 @@ group = new THREE.Object3D(); - group.add( new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: 0xfefefe, wireframe: true, opacity:0.5 } ) ) ); + group.add( new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: 0xfefefe, wireframe: true, opacity: 0.5 } ) ) ); scene.add( group ); var debugNewPoints = false; var debugOldPoints = false; - + // Debug new Points - + if (debugNewPoints) { var PI2 = Math.PI * 2; var program = function ( context ) { - + context.beginPath(); context.arc( 0, 0, 1, 0, PI2, true ); context.closePath(); context.fill(); - + } - + for ( var i = 0; i < smooth.vertices.length; i++ ) { - + particle = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: Math.random() * 0x808008 + 0x808080, program: program } ) ); particle.position = smooth.vertices[i].position; var pos = smooth.vertices.position particle.scale.x = particle.scale.y = 5; group.add( particle ); } - + } - - + + //Debug original points - + if (debugOldPoints) { - + var drawText = function(i) { - + return function ( context ) { - + context.beginPath(); context.scale(0.1,-0.1); - + context.fillText(i, 0,0); - + }; - + } - + for ( var i = 0; i < geometry.vertices.length; i++ ) { - + particle = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: Math.random() * 0x808008 + 0x808080, program: drawText(i) } ) ); particle.position = smooth.vertices[i].position; var pos = geometry.vertices.position @@ -248,21 +248,21 @@ group.add( particle ); } } - + var meshmaterials = [ // new THREE.MeshBasicMaterial( { color: 0x000000, shading: THREE.FlatShading, wireframe: true } ) new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading, vertexColors: THREE.VertexColors } ), - new THREE.MeshBasicMaterial( { color: 0x405040, wireframe:true, opacity:0.8 } ) + new THREE.MeshBasicMaterial( { color: 0x405040, wireframe: true, opacity: 0.8, transparent: true } ) ]; // new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading, vertexColors: THREE.VertexColors } ), // new THREE.MeshBasicMaterial( { color: 0x000000, shading: THREE.FlatShading, wireframe: true } ) - // new THREE.MeshFaceMaterial() + // new THREE.MeshFaceMaterial() // new THREE.MeshPhongMaterial( { color: 0xffffff, shading: THREE.FlatShading } ); // new THREE.MeshPhongMaterial( { color: 0xffffff, shading: THREE.SmoothShading } ); - cube = new THREE.Mesh( smooth, meshmaterials ); + cube = THREE.SceneUtils.createMultiMaterialObject( smooth, meshmaterials ); var toscale = params.scale ? params.scale : 1; @@ -300,7 +300,7 @@ addStuff(); - renderer = new THREE.WebGLRenderer(); // WebGLRenderer CanvasRenderer + renderer = new THREE.WebGLRenderer( { antialias: true } ); // WebGLRenderer CanvasRenderer renderer.setSize( window.innerWidth, window.innerHeight ); container.appendChild( renderer.domElement ); diff --git a/examples/webgl_interactive_cubes.html b/examples/webgl_interactive_cubes.html index 85e26a30..e59fc1fc 100644 --- a/examples/webgl_interactive_cubes.html +++ b/examples/webgl_interactive_cubes.html @@ -143,17 +143,17 @@ if ( INTERSECTED != intersects[ 0 ].object ) { - if ( INTERSECTED ) INTERSECTED.materials[ 0 ].color.setHex( INTERSECTED.currentHex ); + if ( INTERSECTED ) INTERSECTED.material.color.setHex( INTERSECTED.currentHex ); INTERSECTED = intersects[ 0 ].object; - INTERSECTED.currentHex = INTERSECTED.materials[ 0 ].color.getHex(); - INTERSECTED.materials[ 0 ].color.setHex( 0xff0000 ); + INTERSECTED.currentHex = INTERSECTED.material.color.getHex(); + INTERSECTED.material.color.setHex( 0xff0000 ); } } else { - if ( INTERSECTED ) INTERSECTED.materials[ 0 ].color.setHex( INTERSECTED.currentHex ); + if ( INTERSECTED ) INTERSECTED.material.color.setHex( INTERSECTED.currentHex ); INTERSECTED = null; diff --git a/examples/webgl_lod_text.html b/examples/webgl_lod_text.html index d335d94b..1bb672b0 100644 --- a/examples/webgl_lod_text.html +++ b/examples/webgl_lod_text.html @@ -85,7 +85,7 @@ light.position.set( 0, 0, 1 ).normalize(); scene.add( light ); - var wireMaterial = new THREE.MeshLambertMaterial( { color: 0xffffff, opacity: 0.5, wireframe: true } ); + var wireMaterial = new THREE.MeshLambertMaterial( { color: 0xffffff, opacity: 0.5, wireframe: true, transparent: true } ); function getOptionsWithSegments( x, b, bevel ) { @@ -109,6 +109,7 @@ var theText = "&"; // Try $ :) // we could use TextPath and ExtrudeGeometry if we wish to optimize stuff futher + var geometry = [ [ new THREE.TextGeometry( theText, getOptionsWithSegments(8, 6, true)), @@ -132,7 +133,7 @@ for ( i = 0; i < geometry.length; i++ ) { - mesh = new THREE.Mesh( geometry[ i ][ 0 ], geometry[ i ][ 2 ] ); + mesh = new THREE.Mesh( geometry[ i ][ 0 ], geometry[ i ][ 2 ][ 1 ] ); mesh.scale.set( 1.5, 1.5, 1.5 ); mesh.updateMatrix(); mesh.matrixAutoUpdate = false; diff --git a/examples/webgl_materials.html b/examples/webgl_materials.html index 279f74ab..d5ec331e 100644 --- a/examples/webgl_materials.html +++ b/examples/webgl_materials.html @@ -92,10 +92,21 @@ for ( var i = 0, l = geometry_pieces.faces.length; i < l; i ++ ) { var face = geometry_pieces.faces[ i ]; - if ( Math.random() > 0.7 ) face.materials = [ materials[ Math.floor( Math.random() * materials.length ) ] ]; + + if ( Math.random() > 0.7 ) { + + face.materialIndex = Math.floor( Math.random() * materials.length ); + + } else { + + face.materialIndex = 0; + + } } + geometry_pieces.materials = materials; + materials.push( new THREE.MeshFaceMaterial() ); objects = []; diff --git a/examples/webgl_materials_cars_anaglyph.html b/examples/webgl_materials_cars_anaglyph.html index 74c7106e..91135ceb 100644 --- a/examples/webgl_materials_cars_anaglyph.html +++ b/examples/webgl_materials_cars_anaglyph.html @@ -503,7 +503,7 @@ var buttons, i, src = ""; - for( i = 0; i < materials.length; i++ ) { + for( i = 0; i < materials.length; i ++ ) { src += ' '; @@ -520,14 +520,14 @@ function attachButtonMaterials( materials, geometry, material_indices, car ) { - for( var i = 0; i < materials.length; i++ ) { + for( var i = 0; i < materials.length; i ++ ) { $( button_name( car, i ) ).counter = i; $( button_name( car, i ) ).addEventListener( 'click', function() { - for ( var j = 0; j < material_indices.length; j++ ) { + for ( var j = 0; j < material_indices.length; j ++ ) { - geometry.materials[ material_indices [ j ] ][ 0 ] = materials[ this.counter ][ 1 ]; + geometry.materials[ material_indices [ j ] ] = materials[ this.counter ][ 1 ]; } @@ -550,15 +550,18 @@ for( var i in CARS[ car ].mmap ) { - geometry.materials[ i ][ 0 ] = CARS[ car ].mmap[ i ]; + geometry.materials[ i ] = CARS[ car ].mmap[ i ]; } var mesh = new THREE.Mesh( geometry, m ); + mesh.rotation.x = r[ 0 ]; mesh.rotation.y = r[ 1 ]; mesh.rotation.z = r[ 2 ]; + mesh.scale.x = mesh.scale.y = mesh.scale.z = s; + scene.add( mesh ); CARS[ car ].object = mesh; diff --git a/examples/webgl_materials_cars_camaro_crosseyed.html b/examples/webgl_materials_cars_camaro_crosseyed.html index 6e307c8f..8980681c 100644 --- a/examples/webgl_materials_cars_camaro_crosseyed.html +++ b/examples/webgl_materials_cars_camaro_crosseyed.html @@ -154,7 +154,7 @@ var i, src = "", parent = $( "buttons" ); - for( i = 0; i < materials.length; i++ ) { + for( i = 0; i < materials.length; i ++ ) { src += ''; @@ -162,10 +162,10 @@ parent.innerHTML = src; - for( i = 0; i < materials.length; i++ ) { + for( i = 0; i < materials.length; i ++ ) { $( "m" + i ).counter = i; - $( "m" + i ).addEventListener( 'click', function() { geometry.materials[ 0 ][ 0 ] = materials[ this.counter ][ 1 ] }, false ); + $( "m" + i ).addEventListener( 'click', function() { geometry.materials[ 0 ] = materials[ this.counter ][ 1 ] }, false ); } @@ -175,15 +175,15 @@ var s = 75, m = new THREE.MeshFaceMaterial(); - geometry.materials[ 0 ][ 0 ] = materials.body[ 0 ][ 1 ]; // car body - geometry.materials[ 1 ][ 0 ] = materials.chrome; // wheels chrome - geometry.materials[ 2 ][ 0 ] = materials.chrome; // grille chrome - geometry.materials[ 3 ][ 0 ] = materials.darkchrome; // door lines - geometry.materials[ 4 ][ 0 ] = materials.glass; // windshield - geometry.materials[ 5 ][ 0 ] = materials.interior; // interior - geometry.materials[ 6 ][ 0 ] = materials.tire; // tire - geometry.materials[ 7 ][ 0 ] = materials.black; // tireling - geometry.materials[ 8 ][ 0 ] = materials.black; // behind grille + geometry.materials[ 0 ] = materials.body[ 0 ][ 1 ]; // car body + geometry.materials[ 1 ] = materials.chrome; // wheels chrome + geometry.materials[ 2 ] = materials.chrome; // grille chrome + geometry.materials[ 3 ] = materials.darkchrome; // door lines + geometry.materials[ 4 ] = materials.glass; // windshield + geometry.materials[ 5 ] = materials.interior; // interior + geometry.materials[ 6 ] = materials.tire; // tire + geometry.materials[ 7 ] = materials.black; // tireling + geometry.materials[ 8 ] = materials.black; // behind grille var mesh = new THREE.Mesh( geometry, m ); mesh.rotation.y = 1; diff --git a/examples/webgl_materials_cars_parallaxbarrier.html b/examples/webgl_materials_cars_parallaxbarrier.html index 686ddc49..d3e5b258 100644 --- a/examples/webgl_materials_cars_parallaxbarrier.html +++ b/examples/webgl_materials_cars_parallaxbarrier.html @@ -526,9 +526,9 @@ $( button_name( car, i ) ).counter = i; $( button_name( car, i ) ).addEventListener( 'click', function() { - for ( var j = 0; j < material_indices.length; j++ ) { + for ( var j = 0; j < material_indices.length; j ++ ) { - geometry.materials[ material_indices [ j ] ][ 0 ] = materials[ this.counter ][ 1 ]; + geometry.materials[ material_indices [ j ] ] = materials[ this.counter ][ 1 ]; } @@ -551,7 +551,7 @@ for( var i in CARS[ car ].mmap ) { - geometry.materials[ i ][ 0 ] = CARS[ car ].mmap[ i ]; + geometry.materials[ i ] = CARS[ car ].mmap[ i ]; } diff --git a/examples/webgl_materials_cubemap_dynamic.html b/examples/webgl_materials_cubemap_dynamic.html index 8d47654b..00a3c517 100644 --- a/examples/webgl_materials_cubemap_dynamic.html +++ b/examples/webgl_materials_cubemap_dynamic.html @@ -51,127 +51,8 @@ motion blur: b - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/examples/webgl_materials_normalmap.html b/examples/webgl_materials_normalmap.html index dd10192d..642ef8fc 100644 --- a/examples/webgl_materials_normalmap.html +++ b/examples/webgl_materials_normalmap.html @@ -222,8 +222,6 @@ geometry.computeTangents(); - geometry.materials = [ material1 ]; - mesh1 = new THREE.Mesh( geometry, material1 ); mesh1.position.x = - scale * 12; mesh1.scale.set( scale, scale, scale ); diff --git a/examples/webgl_materials_shaders.html b/examples/webgl_materials_shaders.html index 52b07028..8e6ab7d3 100644 --- a/examples/webgl_materials_shaders.html +++ b/examples/webgl_materials_shaders.html @@ -64,7 +64,7 @@ var windowHalfX = window.innerWidth / 2; var windowHalfY = window.innerHeight / 2; - var render_canvas = 1, render_gl = 1; + var render_canvas = 0, render_gl = 1; var has_gl = 0; var bcanvas = document.getElementById( "rcanvas" ); diff --git a/examples/webgl_multiple_canvases_circle.html b/examples/webgl_multiple_canvases_circle.html index f1f0389a..2b27aa34 100644 --- a/examples/webgl_multiple_canvases_circle.html +++ b/examples/webgl_multiple_canvases_circle.html @@ -33,7 +33,7 @@ -moz-transform-style: preserve-3d; transform-style: preserve-3d; } - + #shape { position: relative; top: 160px; @@ -47,7 +47,7 @@ transform: translateZ(-0px); transform-style: preserve-3d; } - + .ring { position: absolute; height: 300px; @@ -111,7 +111,7 @@ background-color: rgba(0,0,0,0.3); width: 50%; } - + @@ -127,7 +127,7 @@ - +
three.js webgl - multiple canvases - circle
@@ -157,7 +157,7 @@ } var rot = degToRad(30); - + var fudge = 0.45; // I don't know why this is needed :-( apps.push( new App( 'container1', rot * -2 * fudge ) ); @@ -219,12 +219,14 @@ var shadowMaterial = new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/shadow.png' ) } ); var shadowGeo = new THREE.PlaneGeometry( 300, 300, 1, 1 ); - for ( var i = 0; i < noof_balls; i++ ) { // create shadows + for ( var i = 0; i < noof_balls; i ++ ) { // create shadows + var mesh = new THREE.Mesh( shadowGeo, shadowMaterial ); mesh.position.y = - 250; mesh.position.x = - (noof_balls - 1) /2 *400 + i * 400; mesh.rotation.x = - 90 * Math.PI / 180; scene.add( mesh ); + } var faceIndices = [ 'a', 'b', 'c', 'd' ]; @@ -233,13 +235,13 @@ geometry1 = new THREE.IcosahedronGeometry( 1 ); - for ( var i = 0; i < geometry1.faces.length; i++ ) { + for ( var i = 0; i < geometry1.faces.length; i ++ ) { f1 = geometry1.faces[ i ]; n = ( f1 instanceof THREE.Face3 ) ? 3 : 4; - for( var j = 0; j < n; j++ ) { + for( var j = 0; j < n; j ++ ) { vertexIndex = f1[ faceIndices[ j ] ]; @@ -253,20 +255,28 @@ color = new THREE.Color( 0xffffff ); color.setHSV( 0.0, ( p.y + 1 ) / 2, 1.0 ); } + } var materials = [ + new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading, vertexColors: THREE.VertexColors } ), new THREE.MeshBasicMaterial( { color: 0x000000, shading: THREE.FlatShading, wireframe: true } ) + ]; - for ( var i = 0; i < noof_balls; i++ ) { // create balls - var mesh = new THREE.Mesh( geometry1, materials ); + var scaleMatrix = new THREE.Matrix4().setScale( 200, 200, 200 ); + geometry1.applyMatrix( scaleMatrix ); + + for ( var i = 0; i < noof_balls; i ++ ) { // create balls + + var mesh = THREE.SceneUtils.createMultiMaterialObject( geometry1, materials ); + mesh.position.x = - (noof_balls - 1) /2 *400 + i *400; - mesh.scale.x = mesh.scale.y = mesh.scale.z = 200; mesh.rotation.x = i * 0.5; scene.add( mesh ); + } renderer = new THREE.WebGLRenderer( { antialias: true } ); @@ -284,7 +294,7 @@ } function onDocumentMouseWheel (event ) { - + var delta = 0; if (event.wheelDelta) { delta = event.wheelDelta / 120; @@ -306,7 +316,7 @@ }; function render() { - + virtualCamera.position.x = -mouseX * 4; virtualCamera.position.y = -mouseY * 4; virtualCamera.position.z = cameraZ; diff --git a/examples/webgl_multiple_canvases_complex.html b/examples/webgl_multiple_canvases_complex.html index 79efd67d..a99c2509 100755 --- a/examples/webgl_multiple_canvases_complex.html +++ b/examples/webgl_multiple_canvases_complex.html @@ -108,7 +108,7 @@ var camera, scene, renderer; - var mesh, mesh2, mesh3, light; + var mesh, group1, group2, group3, light; var mouseX = 0, mouseY = 0; @@ -153,30 +153,30 @@ var faceIndices = [ 'a', 'b', 'c', 'd' ]; - var color, f, f2, f3, p, n, vertexIndex, + var color, f1, f2, f3, p, n, vertexIndex, - geometry = new THREE.IcosahedronGeometry( 1 ), + geometry1 = new THREE.IcosahedronGeometry( 1 ), geometry2 = new THREE.IcosahedronGeometry( 1 ), geometry3 = new THREE.IcosahedronGeometry( 1 ); - for ( var i = 0; i < geometry.faces.length; i++ ) { + for ( var i = 0; i < geometry1.faces.length; i ++ ) { - f = geometry.faces[ i ]; + f1 = geometry1.faces[ i ]; f2 = geometry2.faces[ i ]; f3 = geometry3.faces[ i ]; - n = ( f instanceof THREE.Face3 ) ? 3 : 4; + n = ( f1 instanceof THREE.Face3 ) ? 3 : 4; - for( var j = 0; j < n; j++ ) { + for( var j = 0; j < n; j ++ ) { - vertexIndex = f[ faceIndices[ j ] ]; + vertexIndex = f1[ faceIndices[ j ] ]; - p = geometry.vertices[ vertexIndex ].position; + p = geometry1.vertices[ vertexIndex ].position; color = new THREE.Color( 0xffffff ); color.setHSV( ( p.y + 1 ) / 2, 1.0, 1.0 ); - f.vertexColors[ j ] = color; + f1.vertexColors[ j ] = color; color = new THREE.Color( 0xffffff ); color.setHSV( 0.0, ( p.y + 1 ) / 2, 1.0 ); @@ -184,7 +184,7 @@ f2.vertexColors[ j ] = color; color = new THREE.Color( 0xffffff ); - color.setHSV( 0.125 * vertexIndex/geometry.vertices.length, 1.0, 1.0 ); + color.setHSV( 0.125 * vertexIndex / geometry1.vertices.length, 1.0, 1.0 ); f3.vertexColors[ j ] = color; @@ -196,27 +196,29 @@ var materials = [ new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading, vertexColors: THREE.VertexColors } ), - new THREE.MeshBasicMaterial( { color: 0x000000, shading: THREE.FlatShading, wireframe: true } ) + new THREE.MeshBasicMaterial( { color: 0x000000, shading: THREE.FlatShading, wireframe: true, transparent: true } ) ]; - mesh = new THREE.Mesh( geometry, materials ); - mesh.position.x = -400; - mesh.scale.x = mesh.scale.y = mesh.scale.z = 200; - mesh.rotation.x = -1.87; - scene.add( mesh ); + var scaleMatrix = new THREE.Matrix4().setScale( 200, 200, 200 ); + geometry1.applyMatrix( scaleMatrix ); + geometry2.applyMatrix( scaleMatrix ); + geometry3.applyMatrix( scaleMatrix ); - mesh2 = new THREE.Mesh( geometry2, materials ); - mesh2.position.x = 400; - mesh2.rotation.x = 0; - mesh2.scale = mesh.scale; - scene.add( mesh2 ); + group1 = THREE.SceneUtils.createMultiMaterialObject( geometry1, materials ); + group1.position.x = -400; + group1.rotation.x = -1.87; + scene.add( group1 ); - mesh3 = new THREE.Mesh( geometry3, materials ); - mesh3.position.x = 0; - mesh3.rotation.x = 0; - mesh3.scale = mesh.scale; - scene.add( mesh3 ); + group2 = THREE.SceneUtils.createMultiMaterialObject( geometry2, materials ); + group2.position.x = 400; + group2.rotation.x = 0; + scene.add( group2 ); + + group3 = THREE.SceneUtils.createMultiMaterialObject( geometry3, materials ); + group3.position.x = 0; + group3.rotation.x = 0; + scene.add( group3 ); renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setSize( container.clientWidth, container.clientHeight ); diff --git a/examples/webgl_multiple_canvases_grid.html b/examples/webgl_multiple_canvases_grid.html index bb6b7a49..833389a7 100755 --- a/examples/webgl_multiple_canvases_grid.html +++ b/examples/webgl_multiple_canvases_grid.html @@ -124,7 +124,7 @@ var camera, scene, renderer; - var mesh, mesh2, mesh3, light; + var mesh, group1, group2, group3, light; var mouseX = 0, mouseY = 0; @@ -169,30 +169,30 @@ var faceIndices = [ 'a', 'b', 'c', 'd' ]; - var color, f, f2, f3, p, n, vertexIndex, + var color, f1, f2, f3, p, n, vertexIndex, - geometry = new THREE.IcosahedronGeometry( 1 ), + geometry1 = new THREE.IcosahedronGeometry( 1 ), geometry2 = new THREE.IcosahedronGeometry( 1 ), geometry3 = new THREE.IcosahedronGeometry( 1 ); - for ( var i = 0; i < geometry.faces.length; i++ ) { + for ( var i = 0; i < geometry1.faces.length; i ++ ) { - f = geometry.faces[ i ]; + f1 = geometry1.faces[ i ]; f2 = geometry2.faces[ i ]; f3 = geometry3.faces[ i ]; - n = ( f instanceof THREE.Face3 ) ? 3 : 4; + n = ( f1 instanceof THREE.Face3 ) ? 3 : 4; - for( var j = 0; j < n; j++ ) { + for( var j = 0; j < n; j ++ ) { - vertexIndex = f[ faceIndices[ j ] ]; + vertexIndex = f1[ faceIndices[ j ] ]; - p = geometry.vertices[ vertexIndex ].position; + p = geometry1.vertices[ vertexIndex ].position; color = new THREE.Color( 0xffffff ); color.setHSV( ( p.y + 1 ) / 2, 1.0, 1.0 ); - f.vertexColors[ j ] = color; + f1.vertexColors[ j ] = color; color = new THREE.Color( 0xffffff ); color.setHSV( 0.0, ( p.y + 1 ) / 2, 1.0 ); @@ -200,7 +200,7 @@ f2.vertexColors[ j ] = color; color = new THREE.Color( 0xffffff ); - color.setHSV( 0.125 * vertexIndex/geometry.vertices.length, 1.0, 1.0 ); + color.setHSV( 0.125 * vertexIndex / geometry1.vertices.length, 1.0, 1.0 ); f3.vertexColors[ j ] = color; @@ -212,27 +212,29 @@ var materials = [ new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading, vertexColors: THREE.VertexColors } ), - new THREE.MeshBasicMaterial( { color: 0x000000, shading: THREE.FlatShading, wireframe: true } ) + new THREE.MeshBasicMaterial( { color: 0x000000, shading: THREE.FlatShading, wireframe: true, transparent: true } ) ]; - mesh = new THREE.Mesh( geometry, materials ); - mesh.position.x = -400; - mesh.scale.x = mesh.scale.y = mesh.scale.z = 200; - mesh.rotation.x = -1.87; - scene.add( mesh ); + var scaleMatrix = new THREE.Matrix4().setScale( 200, 200, 200 ); + geometry1.applyMatrix( scaleMatrix ); + geometry2.applyMatrix( scaleMatrix ); + geometry3.applyMatrix( scaleMatrix ); - mesh2 = new THREE.Mesh( geometry2, materials ); - mesh2.position.x = 400; - mesh2.rotation.x = 0; - mesh2.scale = mesh.scale; - scene.add( mesh2 ); + group1 = THREE.SceneUtils.createMultiMaterialObject( geometry1, materials ); + group1.position.x = -400; + group1.rotation.x = -1.87; + scene.add( group1 ); - mesh3 = new THREE.Mesh( geometry3, materials ); - mesh3.position.x = 0; - mesh3.rotation.x = 0; - mesh3.scale = mesh.scale; - scene.add( mesh3 ); + group2 = THREE.SceneUtils.createMultiMaterialObject( geometry2, materials ); + group2.position.x = 400; + group2.rotation.x = 0; + scene.add( group2 ); + + group3 = THREE.SceneUtils.createMultiMaterialObject( geometry3, materials ); + group3.position.x = 0; + group3.rotation.x = 0; + scene.add( group3 ); renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setSize( container.clientWidth, container.clientHeight ); diff --git a/examples/webgl_objconvert_test.html b/examples/webgl_objconvert_test.html index 8f4c5708..8f59ee2d 100644 --- a/examples/webgl_objconvert_test.html +++ b/examples/webgl_objconvert_test.html @@ -59,7 +59,7 @@ var windowHalfX = window.innerWidth / 2; var windowHalfY = window.innerHeight / 2; - var render_canvas = 1, render_gl = 1; + var render_canvas = 0, render_gl = 1; var has_gl = 0; var bcanvas = document.getElementById( "rcanvas" ); diff --git a/examples/webgl_particles_shapes.html b/examples/webgl_particles_shapes.html index 00704dd2..ab6acfd6 100644 --- a/examples/webgl_particles_shapes.html +++ b/examples/webgl_particles_shapes.html @@ -163,11 +163,13 @@ bevelThickness: 2, bevelSize: 2, - material: textMaterialFront, - extrudeMaterial: textMaterialSide + material: 0, + extrudeMaterial: 1 }); + text3d.materials = [ textMaterialFront, textMaterialSide ]; + text3d.computeVertexNormals(); text3d.computeBoundingBox(); @@ -186,8 +188,8 @@ text.rotation.y = Math.PI * 2; parent = new THREE.Object3D(); - parent.addChild( text ); - scene.addObject( parent ); + parent.add( text ); + scene.add( parent ); ///// Create particle objects for Three.js @@ -353,7 +355,7 @@ } - parent.addChild( particleCloud ); + parent.add( particleCloud ); particleCloud.y = 800; diff --git a/examples/webgl_scene_test.html b/examples/webgl_scene_test.html index 87cbf21c..faf550f8 100644 --- a/examples/webgl_scene_test.html +++ b/examples/webgl_scene_test.html @@ -281,14 +281,14 @@ var mat_veyron = result.geometries[ "veyron" ].materials; - mat_veyron[ 0 ][ 0 ] = result.materials[ "interior" ]; - mat_veyron[ 1 ][ 0 ] = result.materials[ "chrome" ]; - mat_veyron[ 2 ][ 0 ] = result.materials[ "darkerchrome" ]; - mat_veyron[ 3 ][ 0 ] = result.materials[ "glass" ]; - mat_veyron[ 4 ][ 0 ] = result.materials[ "chrome" ]; - mat_veyron[ 5 ][ 0 ] = result.materials[ "chrome" ]; - mat_veyron[ 6 ][ 0 ] = result.materials[ "backlights" ]; - mat_veyron[ 7 ][ 0 ] = result.materials[ "backsignals" ]; + mat_veyron[ 0 ] = result.materials[ "interior" ]; + mat_veyron[ 1 ] = result.materials[ "chrome" ]; + mat_veyron[ 2 ] = result.materials[ "darkerchrome" ]; + mat_veyron[ 3 ] = result.materials[ "glass" ]; + mat_veyron[ 4 ] = result.materials[ "chrome" ]; + mat_veyron[ 5 ] = result.materials[ "chrome" ]; + mat_veyron[ 6 ] = result.materials[ "backlights" ]; + mat_veyron[ 7 ] = result.materials[ "backsignals" ]; $( "message" ).style.display = "none"; $( "progressbar" ).style.display = "none"; diff --git a/examples/webgl_shadowmap.html b/examples/webgl_shadowmap.html index 6e1b2e03..8aade07b 100644 --- a/examples/webgl_shadowmap.html +++ b/examples/webgl_shadowmap.html @@ -247,7 +247,7 @@ var material = new THREE.MeshLambertMaterial( { color: 0xffaa55, morphTargets: true, vertexColors: THREE.FaceColors } ); - geometry.materials[ 0 ] = material; + //geometry.materials[ 0 ] = material; if ( fudgeColor ) { diff --git a/src/extras/SceneUtils.js b/src/extras/SceneUtils.js index 2c61dc3d..a82e8c15 100644 --- a/src/extras/SceneUtils.js +++ b/src/extras/SceneUtils.js @@ -24,6 +24,22 @@ THREE.SceneUtils = { } + }, + + createMultiMaterialObject : function ( geometry, materials ) { + + var i, il = materials.length, + group = new THREE.Object3D(); + + for ( i = 0; i < il; i ++ ) { + + var object = new THREE.Mesh( geometry, materials[ i ] ); + group.add( object ); + + } + + return group; + } }; diff --git a/src/extras/loaders/SceneLoader.js b/src/extras/loaders/SceneLoader.js index af9d7a7f..3792a53e 100644 --- a/src/extras/loaders/SceneLoader.js +++ b/src/extras/loaders/SceneLoader.js @@ -134,12 +134,14 @@ THREE.SceneLoader.prototype = { var hasNormals = false; - materials = []; - for( i = 0; i < o.materials.length; i++ ) { + // not anymore support for multiple materials + // shouldn't really be array - materials[ i ] = result.materials[ o.materials[i] ]; + for( i = 0; i < o.materials.length; i ++ ) { - hasNormals = materials[ i ] instanceof THREE.ShaderMaterial; + materials = result.materials[ o.materials[ i ] ]; + + hasNormals = materials instanceof THREE.ShaderMaterial; } @@ -160,7 +162,7 @@ THREE.SceneLoader.prototype = { if ( materials.length == 0 ) { - materials[ 0 ] = new THREE.MeshFaceMaterial(); + materials = new THREE.MeshFaceMaterial(); } @@ -169,7 +171,7 @@ THREE.SceneLoader.prototype = { if ( materials.length > 1 ) { - materials = [ new THREE.MeshFaceMaterial() ]; + materials = new THREE.MeshFaceMaterial(); } diff --git a/src/renderers/WebGLRenderer.js b/src/renderers/WebGLRenderer.js index 8c3406fc..fa5283c6 100644 --- a/src/renderers/WebGLRenderer.js +++ b/src/renderers/WebGLRenderer.js @@ -748,6 +748,24 @@ THREE.WebGLRenderer = function ( parameters ) { }; + function getBufferMaterial( object, geometryGroup ) { + + var material; + + if ( object.material && ! ( object.material instanceof THREE.MeshFaceMaterial ) ) { + + material = object.material; + + } else if ( geometryGroup.materialIndex >= 0 ) { + + material = object.geometry.materials[ geometryGroup.materialIndex ]; + + } + + return material; + + }; + function initMeshBuffers ( geometryGroup, object ) { var f, fl, fi, face, @@ -785,7 +803,7 @@ THREE.WebGLRenderer = function ( parameters ) { } - material = ( geometryGroup.materialIndex >= 0 ) ? geometry.materials[ geometryGroup.materialIndex ] : object.material; + material = getBufferMaterial( object, geometryGroup ); uvType = bufferGuessUVType( material ); normalType = bufferGuessNormalType( material ); @@ -4408,7 +4426,7 @@ THREE.WebGLRenderer = function ( parameters ) { function areCustomAttributesDirty( geometryGroup, object ) { - var material = ( geometryGroup.materialIndex >= 0 ) ? object.geometry.materials[ geometryGroup.materialIndex ] : object.material; + var material = getBufferMaterial( object, geometryGroup ); if ( material.attributes ) { @@ -4426,7 +4444,7 @@ THREE.WebGLRenderer = function ( parameters ) { function clearCustomAttributes( geometryGroup, object ) { - var material = ( geometryGroup.materialIndex >= 0 ) ? object.geometry.materials[ geometryGroup.materialIndex ] : object.material; + var material = getBufferMaterial( object, geometryGroup ); if ( material.attributes ) {