diff --git a/build/Three.js b/build/Three.js index 13c5a8e2..8f71278a 100644 --- a/build/Three.js +++ b/build/Three.js @@ -16,20 +16,20 @@ subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;this.w-=b.w;return this} setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3}; THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,e,f=[];c=0;for(e=b.length;c0&&b>0&&g+b<1}if(b instanceof THREE.Particle){var f=c(this.origin,this.direction,b);if(!f||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=c(this.origin,this.direction,b);if(!f||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)))return[];var h,j,g,m, -n,p,o,t,v,u,w=b.geometry,B=w.vertices,x=[],f=0;for(h=w.faces.length;f0:t<0))if(o=o.dot((new THREE.Vector3).sub(g, +n,p,o,t,v,u,y=b.geometry,z=y.vertices,x=[],f=0;for(h=y.faces.length;f0:t<0))if(o=o.dot((new THREE.Vector3).sub(g, v))/t,v=v.addSelf(u.multiplyScalar(o)),j instanceof THREE.Face3)e(v,g,m,n)&&(j={distance:this.origin.distanceTo(v),point:v,face:j,object:b},x.push(j));else if(j instanceof THREE.Face4&&(e(v,g,m,p)||e(v,m,n,p)))j={distance:this.origin.distanceTo(v),point:v,face:j,object:b},x.push(j);return x}else return[]}}; THREE.Rectangle=function(){function b(){j=f-c;g=h-e}var c,e,f,h,j,g,m=!0;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return j};this.getHeight=function(){return g};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return h};this.set=function(g,j,o,t){m=!1;c=g;e=j;f=o;h=t;b()};this.addPoint=function(g,j){m?(m=!1,c=g,e=j,f=g,h=j):(c=cg?f:g,h=h>j?h:j);b()};this.add3Points= function(g,j,o,t,v,u){m?(m=!1,c=go?g>v?g:v:o>v?o:v,h=j>t?j>u?j:u:t>u?t:u):(c=go?g>v?g>f?g:f:v>f?v:f:o>v?o>f?o:f:v>f?v:f,h=j>t?j>u?j>h?j:h:u>h?u:h:t>u?t>h?t:h:u>h?u:h);b()};this.addRectangle=function(g){m?(m=!1,c=g.getLeft(),e=g.getTop(),f=g.getRight(),h=g.getBottom()):(c=cg.getRight()?f:g.getRight(),h=h> g.getBottom()?h:g.getBottom());b()};this.inflate=function(g){c-=g;e-=g;f+=g;h+=g;b()};this.minSelf=function(g){c=c>g.getLeft()?c:g.getLeft();e=e>g.getTop()?e:g.getTop();f=f=0&&Math.min(h,b.getBottom())-Math.max(e,b.getTop())>=0};this.empty=function(){m=!0;h=f=e=c=0;b()};this.isEmpty=function(){return m}};THREE.Matrix3=function(){this.m=[]}; -THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};THREE.Matrix4=function(b,c,e,f,h,j,g,m,n,p,o,t,v,u,w,B){this.set(b||1,c||0,e||0,f||0,h||0,j||1,g||0,m||0,n||0,p||0,o||1,t||0,v||0,u||0,w||0,B||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; -THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,e,f,h,j,g,m,n,p,o,t,v,u,w,B){this.n11=b;this.n12=c;this.n13=e;this.n14=f;this.n21=h;this.n22=j;this.n23=g;this.n24=m;this.n31=n;this.n32=p;this.n33=o;this.n34=t;this.n41=v;this.n42=u;this.n43=w;this.n44=B;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b, +THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};THREE.Matrix4=function(b,c,e,f,h,j,g,m,n,p,o,t,v,u,y,z){this.set(b||1,c||0,e||0,f||0,h||0,j||1,g||0,m||0,n||0,p||0,o||1,t||0,v||0,u||0,y||0,z||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; +THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,e,f,h,j,g,m,n,p,o,t,v,u,y,z){this.n11=b;this.n12=c;this.n13=e;this.n14=f;this.n21=h;this.n22=j;this.n23=g;this.n24=m;this.n31=n;this.n32=p;this.n33=o;this.n34=t;this.n41=v;this.n42=u;this.n43=y;this.n44=z;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b, c,e){var f=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,j=THREE.Matrix4.__v3;j.sub(b,c).normalize();if(j.length()===0)j.z=1;f.cross(e,j).normalize();f.length()===0&&(j.x+=1.0E-4,f.cross(e,j).normalize());h.cross(j,f).normalize();this.n11=f.x;this.n12=h.x;this.n13=j.x;this.n21=f.y;this.n22=h.y;this.n23=j.y;this.n31=f.z;this.n32=h.z;this.n33=j.z;return this},multiplyVector3:function(b){var c=b.x,e=b.y,f=b.z,h=1/(this.n41*c+this.n42*e+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*e+this.n13*f+this.n14)*h; b.y=(this.n21*c+this.n22*e+this.n23*f+this.n24)*h;b.z=(this.n31*c+this.n32*e+this.n33*f+this.n34)*h;return b},multiplyVector4:function(b){var c=b.x,e=b.y,f=b.z,h=b.w;b.x=this.n11*c+this.n12*e+this.n13*f+this.n14*h;b.y=this.n21*c+this.n22*e+this.n23*f+this.n24*h;b.z=this.n31*c+this.n32*e+this.n33*f+this.n34*h;b.w=this.n41*c+this.n42*e+this.n43*f+this.n44*h;return b},rotateAxis:function(b){var c=b.x,e=b.y,f=b.z;b.x=c*this.n11+e*this.n12+f*this.n13;b.y=c*this.n21+e*this.n22+f*this.n23;b.z=c*this.n31+ -e*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,h=b.n13,j=b.n14,g=b.n21,m=b.n22,n=b.n23,p=b.n24,o=b.n31,t=b.n32,v=b.n33,u=b.n34,w=b.n41,B=b.n42,x=b.n43,A=b.n44,E=c.n11,F=c.n12, -J=c.n13,C=c.n14,G=c.n21,O=c.n22,D=c.n23,I=c.n24,V=c.n31,da=c.n32,S=c.n33,z=c.n34,ea=c.n41,R=c.n42,P=c.n43,k=c.n44;this.n11=e*E+f*G+h*V+j*ea;this.n12=e*F+f*O+h*da+j*R;this.n13=e*J+f*D+h*S+j*P;this.n14=e*C+f*I+h*z+j*k;this.n21=g*E+m*G+n*V+p*ea;this.n22=g*F+m*O+n*da+p*R;this.n23=g*J+m*D+n*S+p*P;this.n24=g*C+m*I+n*z+p*k;this.n31=o*E+t*G+v*V+u*ea;this.n32=o*F+t*O+v*da+u*R;this.n33=o*J+t*D+v*S+u*P;this.n34=o*C+t*I+v*z+u*k;this.n41=w*E+B*G+x*V+A*ea;this.n42=w*F+B*O+x*da+A*R;this.n43=w*J+B*D+x*S+A*P;this.n44= -w*C+B*I+x*z+A*k;return this},multiplyToArray:function(b,c,e){this.multiply(b,c);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*= -b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,e=this.n13,f=this.n14,h=this.n21,j=this.n22,g=this.n23,m=this.n24,n=this.n31,p=this.n32,o=this.n33,t=this.n34,v=this.n41,u=this.n42,w=this.n43,B=this.n44;return f*g*p*v-e*m*p*v-f*j*o*v+c*m*o*v+e*j*t*v-c*g*t*v-f*g*n*u+e*m*n*u+f*h*o*u-b*m*o*u-e*h*t*u+b*g*t*u+f*j*n*w-c*m*n*w-f*h*p*w+b*m*p*w+c*h*t*w-b*j*t*w-e*j*n*B+c*g*n*B+e*h*p*B-b*g*p*B-c*h* -o*B+b*j*o*B},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34= +e*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,h=b.n13,j=b.n14,g=b.n21,m=b.n22,n=b.n23,p=b.n24,o=b.n31,t=b.n32,v=b.n33,u=b.n34,y=b.n41,z=b.n42,x=b.n43,w=b.n44,H=c.n11,B=c.n12, +J=c.n13,C=c.n14,G=c.n21,O=c.n22,F=c.n23,I=c.n24,R=c.n31,ca=c.n32,T=c.n33,D=c.n34,da=c.n41,S=c.n42,P=c.n43,k=c.n44;this.n11=e*H+f*G+h*R+j*da;this.n12=e*B+f*O+h*ca+j*S;this.n13=e*J+f*F+h*T+j*P;this.n14=e*C+f*I+h*D+j*k;this.n21=g*H+m*G+n*R+p*da;this.n22=g*B+m*O+n*ca+p*S;this.n23=g*J+m*F+n*T+p*P;this.n24=g*C+m*I+n*D+p*k;this.n31=o*H+t*G+v*R+u*da;this.n32=o*B+t*O+v*ca+u*S;this.n33=o*J+t*F+v*T+u*P;this.n34=o*C+t*I+v*D+u*k;this.n41=y*H+z*G+x*R+w*da;this.n42=y*B+z*O+x*ca+w*S;this.n43=y*J+z*F+x*T+w*P;this.n44= +y*C+z*I+x*D+w*k;return this},multiplyToArray:function(b,c,e){this.multiply(b,c);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*= +b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,e=this.n13,f=this.n14,h=this.n21,j=this.n22,g=this.n23,m=this.n24,n=this.n31,p=this.n32,o=this.n33,t=this.n34,v=this.n41,u=this.n42,y=this.n43,z=this.n44;return f*g*p*v-e*m*p*v-f*j*o*v+c*m*o*v+e*j*t*v-c*g*t*v-f*g*n*u+e*m*n*u+f*h*o*u-b*m*o*u-e*h*t*u+b*g*t*u+f*j*n*y-c*m*n*y-f*h*p*y+b*m*p*y+c*h*t*y-b*j*t*y-e*j*n*z+c*g*n*z+e*h*p*z-b*g*p*z-c*h* +o*z+b*j*o*z},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34= this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]= this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]= this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,e){this.set(1,0,0,b,0,1,0,c,0,0,1,e,0,0,0,1);return this},setScale:function(b,c,e){this.set(b,0,0,0,0,c,0,0,0,0,e,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,-b,0, @@ -39,8 +39,8 @@ g*m,p=g*h,o=f*m,t=f*h;this.n11=n+t*e;this.n12=o*e-p;this.n13=j*f;this.n21=j*h;th j*f;o=e*g;t=e*f;this.n11=g*m;this.n12=t-n*h;this.n13=o*h+p;this.n21=h;this.n22=j*m;this.n23=-e*m;this.n31=-f*m;this.n32=p*h+o;this.n33=n-t*h;break;case "XZY":n=j*g;p=j*f;o=e*g;t=e*f;this.n11=g*m;this.n12=-h;this.n13=f*m;this.n21=n*h+t;this.n22=j*m;this.n23=p*h-o;this.n31=o*h-p;this.n32=e*m;this.n33=t*h+n;break;default:n=j*m,p=j*h,o=e*m,t=e*h,this.n11=g*m,this.n12=-g*h,this.n13=f,this.n21=p+o*f,this.n22=n-t*f,this.n23=-e*g,this.n31=t-n*f,this.n32=o+p*f,this.n33=j*g}return this},setRotationFromQuaternion:function(b){var c= b.x,e=b.y,f=b.z,h=b.w,j=c+c,g=e+e,m=f+f,b=c*j,n=c*g;c*=m;var p=e*g;e*=m;f*=m;j*=h;g*=h;h*=m;this.n11=1-(p+f);this.n12=n-h;this.n13=c+g;this.n21=n+h;this.n22=1-(b+f);this.n23=e-j;this.n31=c-g;this.n32=e+j;this.n33=1-(b+p);return this},scale:function(b){var c=b.x,e=b.y,b=b.z;this.n11*=c;this.n12*=e;this.n13*=b;this.n21*=c;this.n22*=e;this.n23*=b;this.n31*=c;this.n32*=e;this.n33*=b;this.n41*=c;this.n42*=e;this.n43*=b;return this},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34}, extractRotation:function(b,c){var e=1/c.x,f=1/c.y,h=1/c.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*h;this.n23=b.n23*h;this.n33=b.n33*h}}; -THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,f=b.n12,h=b.n13,j=b.n14,g=b.n21,m=b.n22,n=b.n23,p=b.n24,o=b.n31,t=b.n32,v=b.n33,u=b.n34,w=b.n41,B=b.n42,x=b.n43,A=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=n*u*B-p*v*B+p*t*x-m*u*x-n*t*A+m*v*A;c.n12=j*v*B-h*u*B-j*t*x+f*u*x+h*t*A-f*v*A;c.n13=h*p*B-j*n*B+j*m*x-f*p*x-h*m*A+f*n*A;c.n14=j*n*t-h*p*t-j*m*v+f*p*v+h*m*u-f*n*u;c.n21=p*v*w-n*u*w-p*o*x+g*u*x+n*o*A-g*v*A;c.n22=h*u*w-j*v*w+j*o*x-e*u*x-h*o*A+e*v*A;c.n23=j*n*w-h*p*w-j*g*x+e*p*x+h*g*A-e*n*A;c.n24= -h*p*o-j*n*o+j*g*v-e*p*v-h*g*u+e*n*u;c.n31=m*u*w-p*t*w+p*o*B-g*u*B-m*o*A+g*t*A;c.n32=j*t*w-f*u*w-j*o*B+e*u*B+f*o*A-e*t*A;c.n33=h*p*w-j*m*w+j*g*B-e*p*B-f*g*A+e*m*A;c.n34=j*m*o-f*p*o-j*g*t+e*p*t+f*g*u-e*m*u;c.n41=n*t*w-m*v*w-n*o*B+g*v*B+m*o*x-g*t*x;c.n42=f*v*w-h*t*w+h*o*B-e*v*B-f*o*x+e*t*x;c.n43=h*m*w-f*n*w-h*g*B+e*n*B+f*g*x-e*m*x;c.n44=f*n*o-h*m*o+h*g*t-e*n*t-f*g*v+e*m*v;c.multiplyScalar(1/b.determinant());return c}; +THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,f=b.n12,h=b.n13,j=b.n14,g=b.n21,m=b.n22,n=b.n23,p=b.n24,o=b.n31,t=b.n32,v=b.n33,u=b.n34,y=b.n41,z=b.n42,x=b.n43,w=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=n*u*z-p*v*z+p*t*x-m*u*x-n*t*w+m*v*w;c.n12=j*v*z-h*u*z-j*t*x+f*u*x+h*t*w-f*v*w;c.n13=h*p*z-j*n*z+j*m*x-f*p*x-h*m*w+f*n*w;c.n14=j*n*t-h*p*t-j*m*v+f*p*v+h*m*u-f*n*u;c.n21=p*v*y-n*u*y-p*o*x+g*u*x+n*o*w-g*v*w;c.n22=h*u*y-j*v*y+j*o*x-e*u*x-h*o*w+e*v*w;c.n23=j*n*y-h*p*y-j*g*x+e*p*x+h*g*w-e*n*w;c.n24= +h*p*o-j*n*o+j*g*v-e*p*v-h*g*u+e*n*u;c.n31=m*u*y-p*t*y+p*o*z-g*u*z-m*o*w+g*t*w;c.n32=j*t*y-f*u*y-j*o*z+e*u*z+f*o*w-e*t*w;c.n33=h*p*y-j*m*y+j*g*z-e*p*z-f*g*w+e*m*w;c.n34=j*m*o-f*p*o-j*g*t+e*p*t+f*g*u-e*m*u;c.n41=n*t*y-m*v*y-n*o*z+g*v*z+m*o*x-g*t*x;c.n42=f*v*y-h*t*y+h*o*z-e*v*z-f*o*x+e*t*x;c.n43=h*m*y-f*n*y-h*g*z+e*n*z+f*g*x-e*m*x;c.n44=f*n*o-h*m*o+h*g*t-e*n*t-f*g*v+e*m*v;c.multiplyScalar(1/b.determinant());return c}; THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,e=c.m,f=b.n33*b.n22-b.n32*b.n23,h=-b.n33*b.n21+b.n31*b.n23,j=b.n32*b.n21-b.n31*b.n22,g=-b.n33*b.n12+b.n32*b.n13,m=b.n33*b.n11-b.n31*b.n13,n=-b.n32*b.n11+b.n31*b.n12,p=b.n23*b.n12-b.n22*b.n13,o=-b.n23*b.n11+b.n21*b.n13,t=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*g+b.n31*p;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*f;e[1]=b*h;e[2]=b*j;e[3]=b*g;e[4]=b*m;e[5]=b*n;e[6]=b*p;e[7]=b*o;e[8]=b*t;return c}; THREE.Matrix4.makeFrustum=function(b,c,e,f,h,j){var g;g=new THREE.Matrix4;g.n11=2*h/(c-b);g.n12=0;g.n13=(c+b)/(c-b);g.n14=0;g.n21=0;g.n22=2*h/(f-e);g.n23=(f+e)/(f-e);g.n24=0;g.n31=0;g.n32=0;g.n33=-(j+h)/(j-h);g.n34=-2*j*h/(j-h);g.n41=0;g.n42=0;g.n43=-1;g.n44=0;return g};THREE.Matrix4.makePerspective=function(b,c,e,f){var h,b=e*Math.tan(b*Math.PI/360);h=-b;return THREE.Matrix4.makeFrustum(h*c,b*c,h,b,e,f)}; THREE.Matrix4.makeOrtho=function(b,c,e,f,h,j){var g,m,n,p;g=new THREE.Matrix4;m=c-b;n=e-f;p=j-h;g.n11=2/m;g.n12=0;g.n13=0;g.n14=-((c+b)/m);g.n21=0;g.n22=2/n;g.n23=0;g.n24=-((e+f)/n);g.n31=0;g.n32=0;g.n33=-2/p;g.n34=-((j+h)/p);g.n41=0;g.n42=0;g.n43=0;g.n44=1;return g};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; @@ -54,7 +54,7 @@ THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,e,f){t this.x=b.x*f;this.y=b.y*f;this.z=b.z*f;this.w=Math.cos(e);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*= b,this.w*=b);return this},multiplySelf:function(b){var c=this.x,e=this.y,f=this.z,h=this.w,j=b.x,g=b.y,m=b.z,b=b.w;this.x=c*b+h*j+e*m-f*g;this.y=e*b+h*g+f*j-c*m;this.z=f*b+h*m+c*g-e*j;this.w=h*b-c*j-e*g-f*m;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var e=b.x,f=b.y,h=b.z,j=this.x,g=this.y,m=this.z, n=this.w,p=n*e+g*h-m*f,o=n*f+m*e-j*h,t=n*h+j*f-g*e,e=-j*e-g*f-m*h;c.x=p*n+e*-j+o*-m-t*-g;c.y=o*n+e*-g+t*-j-p*-m;c.z=t*n+e*-m+p*-g-o*-j;return c}}; -THREE.Quaternion.slerp=function(b,c,e,f){var h=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(h)>=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var j=Math.acos(h),g=Math.sqrt(1-h*h);if(Math.abs(g)<0.001)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;h=Math.sin((1-f)*j)/g;f=Math.sin(f*j)/g;e.w=b.w*h+c.w*f;e.x=b.x*h+c.x*f;e.y=b.y*h+c.y*f;e.z=b.z*h+c.z*f;return e};THREE.Vertex=function(b){this.position=b||new THREE.Vector3}; +THREE.Quaternion.slerp=function(b,c,e,f){var h=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(h)>=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var j=Math.acos(h),g=Math.sqrt(1-h*h);if(Math.abs(g)<0.0010)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;h=Math.sin((1-f)*j)/g;f=Math.sin(f*j)/g;e.w=b.w*h+c.w*f;e.x=b.x*h+c.x*f;e.y=b.y*h+c.y*f;e.z=b.z*h+c.z*f;return e};THREE.Vertex=function(b){this.position=b||new THREE.Vector3}; THREE.Face3=function(b,c,e,f,h,j){this.a=b;this.b=c;this.c=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3}; THREE.Face4=function(b,c,e,f,h,j,g){this.a=b;this.b=c;this.c=e;this.d=f;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=j instanceof THREE.Color?j:new THREE.Color;this.vertexColors=j instanceof Array?j:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.set(b||0,c||0)}; THREE.UV.prototype={constructor:THREE.UV,set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; @@ -62,9 +62,9 @@ THREE.Geometry.prototype={constructor:THREE.Geometry,computeCentroids:function() e.centroid.addSelf(this.vertices[e.d].position),e.centroid.divideScalar(4))},computeFaceNormals:function(b){var c,e,f,h,j,g,m=new THREE.Vector3,n=new THREE.Vector3;f=0;for(h=this.faces.length;f0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,e=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,e=this.vertices.length;c1){b=e.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f=this.LODs[f].visibleAtDistance)this.LODs[f-1].object3D.visible=!1, this.LODs[f].object3D.visible=!0;else break;for(;ft&&(e=o,o=t,t=e):ou&&(e=v,v=u,u=e):vt&&(e=o,o=t,t=e):ou&&(e=v,v=u,u=e):v=0&&j>=0&&k>=0&&h>=0?!0:g<0&&j<0||k<0&&h<0?!1:(g<0?c=Math.max(c,g/(g-j)):j<0&&(f=Math.min(f,g/(g-j))),k<0?c=Math.max(c,k/(k-h)):h<0&&(f=Math.min(f,k/(k-h))),fR&&g.positionScreen.z0&&C.z<1))ca=F[E]=F[E]||new THREE.RenderableParticle,E++,A=ca,A.x=C.x/C.w,A.y=C.y/C.w,A.z=C.z,A.rotation=W.rotation.z,A.scale.x=W.scale.x*Math.abs(A.x-(C.x+j.projectionMatrix.n11)/ -(C.w+j.projectionMatrix.n14)),A.scale.y=W.scale.y*Math.abs(A.y-(C.y+j.projectionMatrix.n22)/(C.w+j.projectionMatrix.n24)),A.materials=W.materials,J.push(A);h&&J.sort(c);return J}}; -THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new THREE.Projector,e,f,h,j;this.domElement=document.createElement("div");this.setSize=function(b,c){e=b;f=c;h=e/2;j=f/2};this.render=function(e,f){var n,p,o,t,v,u,w,B;b=c.projectScene(e,f);n=0;for(p=b.length;n>1,o=p.height>>1,k=g.scale.x*t,n=g.scale.y*v,j=k*aa,m=n*o,qa.set(b.x-j,b.y- -m,b.x+j,b.y+m),U.instersects(qa)&&(u.save(),u.translate(b.x,b.y),u.rotate(-g.rotation),u.scale(k,-n),u.translate(-aa,-o),u.drawImage(p,0,0),u.restore())}else k instanceof THREE.ParticleCanvasMaterial&&(j=g.scale.x*t,m=g.scale.y*v,qa.set(b.x-j,b.y-m,b.x+j,b.y+m),U.instersects(qa)&&(f(k.color.getContextStyle()),h(k.color.getContextStyle()),u.save(),u.translate(b.x,b.y),u.rotate(-g.rotation),u.scale(j,m),k.program(u),u.restore()))}function A(b,g,k,j){c(j.opacity);e(j.blending);u.beginPath();u.moveTo(b.positionScreen.x, -b.positionScreen.y);u.lineTo(g.positionScreen.x,g.positionScreen.y);u.closePath();if(j instanceof THREE.LineBasicMaterial){b=j.linewidth;if(J!=b)u.lineWidth=J=b;b=j.linecap;if(C!=b)u.lineCap=C=b;b=j.linejoin;if(G!=b)u.lineJoin=G=b;f(j.color.getContextStyle());u.stroke();qa.inflate(j.linewidth*2)}}function w(b,f,g,h,m,p,aa,t,u){j.data.vertices+=3;j.data.faces++;c(t.opacity);e(t.blending);z=b.positionScreen.x;ea=b.positionScreen.y;R=f.positionScreen.x;P=f.positionScreen.y;k=g.positionScreen.x;K=g.positionScreen.y; -x(z,ea,R,P,k,K);if(t instanceof THREE.MeshBasicMaterial)if(t.map)t.map.mapping instanceof THREE.UVMapping&&(ia=aa.uvs[0],Va(z,ea,R,P,k,K,ia[h].u,ia[h].v,ia[m].u,ia[m].v,ia[p].u,ia[p].v,t.map));else if(t.envMap){if(t.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=n.matrixWorldInverse,ra.copy(aa.vertexNormalsWorld[0]),sa=(ra.x*b.n11+ra.y*b.n12+ra.z*b.n13)*0.5+0.5,xa=-(ra.x*b.n21+ra.y*b.n22+ra.z*b.n23)*0.5+0.5,ra.copy(aa.vertexNormalsWorld[1]),Aa=(ra.x*b.n11+ra.y*b.n12+ra.z*b.n13)*0.5+ -0.5,Ha=-(ra.x*b.n21+ra.y*b.n22+ra.z*b.n23)*0.5+0.5,ra.copy(aa.vertexNormalsWorld[2]),Ba=(ra.x*b.n11+ra.y*b.n12+ra.z*b.n13)*0.5+0.5,Oa=-(ra.x*b.n21+ra.y*b.n22+ra.z*b.n23)*0.5+0.5,Va(z,ea,R,P,k,K,sa,xa,Aa,Ha,Ba,Oa,t.envMap)}else t.wireframe?Ia(t.color,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):E(t.color);else if(t instanceof THREE.MeshLambertMaterial)t.map&&!t.wireframe&&(t.map.mapping instanceof THREE.UVMapping&&(ia=aa.uvs[0],Va(z,ea,R,P,k,K,ia[h].u,ia[h].v,ia[m].u,ia[m].v,ia[p].u, 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THREE.MeshDepthMaterial)la=n.near,T=n.far,W.r=W.g=W.b=1-Ma(b.positionScreen.z,la,T),ca.r=ca.g=ca.b=1-Ma(f.positionScreen.z,la,T),ma.r=ma.g=ma.b=1-Ma(g.positionScreen.z, -la,T),ka.r=(ca.r+ma.r)*0.5,ka.g=(ca.g+ma.g)*0.5,ka.b=(ca.b+ma.b)*0.5,ga=Sa(W,ca,ma,ka),Pa(z,ea,R,P,k,K,0,0,1,0,0,1,ga);else if(t instanceof THREE.MeshNormalMaterial)M.r=Qa(aa.normalWorld.x),M.g=Qa(aa.normalWorld.y),M.b=Qa(aa.normalWorld.z),t.wireframe?Ia(M,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):E(M)}function B(b,f,g,h,m,t,p,aa,u){j.data.vertices+=4;j.data.faces++;c(aa.opacity);e(aa.blending);if(aa.map||aa.envMap)w(b,f,h,0,1,3,p,aa,u),w(m,g,t,1,2,3,p,aa,u);else if(z=b.positionScreen.x, -ea=b.positionScreen.y,R=f.positionScreen.x,P=f.positionScreen.y,k=g.positionScreen.x,K=g.positionScreen.y,X=h.positionScreen.x,$=h.positionScreen.y,Y=m.positionScreen.x,ha=m.positionScreen.y,ja=t.positionScreen.x,fa=t.positionScreen.y,aa instanceof THREE.MeshBasicMaterial)F(z,ea,R,P,k,K,X,$),aa.wireframe?Ia(aa.color,aa.wireframeLinewidth,aa.wireframeLinecap,aa.wireframeLinejoin):E(aa.color);else if(aa instanceof THREE.MeshLambertMaterial)ta?!aa.wireframe&&aa.shading==THREE.SmoothShading&&p.vertexNormalsWorld.length== -4?(W.r=ca.r=ma.r=ka.r=wa.r,W.g=ca.g=ma.g=ka.g=wa.g,W.b=ca.b=ma.b=ka.b=wa.b,o(u,p.v1.positionWorld,p.vertexNormalsWorld[0],W),o(u,p.v2.positionWorld,p.vertexNormalsWorld[1],ca),o(u,p.v4.positionWorld,p.vertexNormalsWorld[3],ma),o(u,p.v3.positionWorld,p.vertexNormalsWorld[2],ka),ga=Sa(W,ca,ma,ka),x(z,ea,R,P,X,$),Pa(z,ea,R,P,X,$,0,0,1,0,0,1,ga),x(Y,ha,k,K,ja,fa),Pa(Y,ha,k,K,ja,fa,1,0,1,1,0,1,ga)):(ua.r=wa.r,ua.g=wa.g,ua.b=wa.b,o(u,p.centroidWorld,p.normalWorld,ua),M.r=Math.max(0,Math.min(aa.color.r* 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g=~~(b.r*255),k=~~(b.g*255),b=~~(b.b*255),j=~~(e.r*255),h=~~(e.g*255),e=~~(e.b*255),m=~~(c.r*255),n=~~(c.g*255),c=~~(c.b*255),aa=~~(f.r*255),p=~~(f.g*255),f=~~(f.b*255);va[0]=g<0?0:g>255?255:g;va[1]=k<0?0:k>255?255:k;va[2]=b<0?0:b>255?255:b;va[4]=j<0?0:j>255?255:j;va[5]=h<0?0: -h>255?255:h;va[6]=e<0?0:e>255?255:e;va[8]=m<0?0:m>255?255:m;va[9]=n<0?0:n>255?255:n;va[10]=c<0?0:c>255?255:c;va[12]=aa<0?0:aa>255?255:aa;va[13]=p<0?0:p>255?255:p;va[14]=f<0?0:f>255?255:f;Z.putImageData(Q,0,0);za.drawImage(Ea,0,0);return N}function Ma(b,e,c){b=(b-e)/(c-e);return b*b*(3-2*b)}function Qa(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function Ja(b,e){var c=e.x-b.x,f=e.y-b.y,g=c*c+f*f;g!=0&&(g=1/Math.sqrt(g),c*=g,f*=g,e.x+=c,e.y+=f,b.x-=c,b.y-=f)}var Ta,Wa,oa,Ca,Ka,Ra,H,y;this.autoClear?this.clear(): -u.setTransform(1,0,0,-1,t,v);j.data.vertices=0;j.data.faces=0;g=m.projectScene(b,n,this.sortElements);(ta=b.lights.length>0)&&p(b);Ta=0;for(Wa=g.length;Ta0&&(c.r+=j.color.r*h,c.g+=j.color.g*h,c.b+=j.color.b*h)):j 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THREE.MeshNormalMaterial&&J.setRGB(h(p.normalWorld.x),h(p.normalWorld.y),h(p.normalWorld.z));t.wireframe?z.setAttribute("style","fill: none; stroke: "+J.getContextStyle()+"; stroke-width: "+t.wireframeLinewidth+"; stroke-opacity: "+t.opacity+"; stroke-linecap: "+t.wireframeLinecap+"; stroke-linejoin: "+t.wireframeLinejoin):z.setAttribute("style","fill: "+J.getContextStyle()+"; fill-opacity: "+ -t.opacity);n.appendChild(z)}function f(b){da[b]==null&&(da[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),P==0&&da[b].setAttribute("shape-rendering","crispEdges"));return da[b]}function h(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}var j=this,g=null,m=new THREE.Projector,n=document.createElementNS("http://www.w3.org/2000/svg","svg"),p,o,t,v,u,w,B,x,A=new THREE.Rectangle,E=new THREE.Rectangle,F=!1,J=new THREE.Color(16777215),C=new THREE.Color(16777215),G=new THREE.Color(0),O=new THREE.Color(0), -D=new THREE.Color(0),I,V=new THREE.Vector3,da=[],S=[],z,ea,R,P=1;this.domElement=n;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setQuality=function(b){switch(b){case "high":P=1;break;case "low":P=0}};this.setSize=function(b,e){p=b;o=e;t=p/2;v=o/2;n.setAttribute("viewBox",-t+" "+-v+" "+p+" "+o);n.setAttribute("width",p);n.setAttribute("height",o);A.set(-t,-v,t,v)};this.clear=function(){for(;n.childNodes.length>0;)n.removeChild(n.childNodes[0])};this.render= -function(b,f){var h,p,o,J,C,I,M,W;this.autoClear&&this.clear();j.data.vertices=0;j.data.faces=0;g=m.projectScene(b,f,this.sortElements);R=ea=0;if(F=b.lights.length>0){M=b.lights;G.setRGB(0,0,0);O.setRGB(0,0,0);D.setRGB(0,0,0);h=0;for(p=M.length;h=0&&j>=0&&k>=0&&h>=0?!0:g<0&&j<0||k<0&&h<0?!1:(g<0?c=Math.max(c,g/(g-j)):j<0&&(f=Math.min(f,g/(g-j))),k<0?c=Math.max(c,k/(k-h)):h<0&&(f=Math.min(f,k/(k-h))),fS&&g.positionScreen.z0&&C.z<1))aa=B[H]=B[H]||new THREE.RenderableParticle,H++,w=aa,w.x=C.x/C.w,w.y=C.y/C.w,w.z=C.z,w.rotation=W.rotation.z,w.scale.x=W.scale.x*Math.abs(w.x-(C.x+j.projectionMatrix.n11)/ +(C.w+j.projectionMatrix.n14)),w.scale.y=W.scale.y*Math.abs(w.y-(C.y+j.projectionMatrix.n22)/(C.w+j.projectionMatrix.n24)),w.materials=W.materials,J.push(w);h&&J.sort(c);return J}}; +THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new THREE.Projector,e,f,h,j;this.domElement=document.createElement("div");this.setSize=function(b,c){e=b;f=c;h=e/2;j=f/2};this.render=function(e,f){var n,p,o,t,v,u,y,z;b=c.projectScene(e,f);n=0;for(p=b.length;n>1,o=p.height>>1,k=g.scale.x*t,n=g.scale.y*v,j=k*Aa,m=n*o,na.set(b.x-j,b.y- +m,b.x+j,b.y+m),V.instersects(na)&&(u.save(),u.translate(b.x,b.y),u.rotate(-g.rotation),u.scale(k,-n),u.translate(-Aa,-o),u.drawImage(p,0,0),u.restore())}else k instanceof THREE.ParticleCanvasMaterial&&(j=g.scale.x*t,m=g.scale.y*v,na.set(b.x-j,b.y-m,b.x+j,b.y+m),V.instersects(na)&&(f(k.color.getContextStyle()),h(k.color.getContextStyle()),u.save(),u.translate(b.x,b.y),u.rotate(-g.rotation),u.scale(j,m),k.program(u),u.restore()))}function Ya(b,g,k,j){c(j.opacity);e(j.blending);u.beginPath();u.moveTo(b.positionScreen.x, +b.positionScreen.y);u.lineTo(g.positionScreen.x,g.positionScreen.y);u.closePath();if(j instanceof THREE.LineBasicMaterial){b=j.linewidth;if(J!=b)u.lineWidth=J=b;b=j.linecap;if(C!=b)u.lineCap=C=b;b=j.linejoin;if(G!=b)u.lineJoin=G=b;f(j.color.getContextStyle());u.stroke();na.inflate(j.linewidth*2)}}function w(b,f,g,h,m,p,t,u,v){j.data.vertices+=3;j.data.faces++;c(u.opacity);e(u.blending);D=b.positionScreen.x;da=b.positionScreen.y;S=f.positionScreen.x;P=f.positionScreen.y;k=g.positionScreen.x;K=g.positionScreen.y; +z(D,da,S,P,k,K);if(u instanceof THREE.MeshBasicMaterial)if(u.map)u.map.mapping instanceof THREE.UVMapping&&(ia=t.uvs[0],H(D,da,S,P,k,K,ia[h].u,ia[h].v,ia[m].u,ia[m].v,ia[p].u,ia[p].v,u.map));else if(u.envMap){if(u.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=n.matrixWorldInverse,pa.copy(t.vertexNormalsWorld[0]),qa=(pa.x*b.n11+pa.y*b.n12+pa.z*b.n13)*0.5+0.5,va=-(pa.x*b.n21+pa.y*b.n22+pa.z*b.n23)*0.5+0.5,pa.copy(t.vertexNormalsWorld[1]),za=(pa.x*b.n11+pa.y*b.n12+pa.z*b.n13)*0.5+0.5, +La=-(pa.x*b.n21+pa.y*b.n22+pa.z*b.n23)*0.5+0.5,pa.copy(t.vertexNormalsWorld[2]),ya=(pa.x*b.n11+pa.y*b.n12+pa.z*b.n13)*0.5+0.5,Oa=-(pa.x*b.n21+pa.y*b.n22+pa.z*b.n23)*0.5+0.5,H(D,da,S,P,k,K,qa,va,za,La,ya,Oa,u.envMap)}else u.wireframe?B(u.color,u.wireframeLinewidth,u.wireframeLinecap,u.wireframeLinejoin):Ha(u.color);else if(u instanceof THREE.MeshLambertMaterial)u.map&&!u.wireframe&&(u.map.mapping instanceof THREE.UVMapping&&(ia=t.uvs[0],H(D,da,S,P,k,K,ia[h].u,ia[h].v,ia[m].u,ia[m].v,ia[p].u,ia[p].v, 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THREE.MeshDepthMaterial)la=n.near,U=n.far,W.r=W.g=W.b=1-Ma(b.positionScreen.z,la,U),aa.r=aa.g=aa.b=1-Ma(f.positionScreen.z,la,U),ma.r=ma.g=ma.b=1-Ma(g.positionScreen.z, +la,U),ka.r=(aa.r+ma.r)*0.5,ka.g=(aa.g+ma.g)*0.5,ka.b=(aa.b+ma.b)*0.5,fa=Ta(W,aa,ma,ka),Pa(D,da,S,P,k,K,0,0,1,0,0,1,fa);else if(u instanceof THREE.MeshNormalMaterial)M.r=Qa(t.normalWorld.x),M.g=Qa(t.normalWorld.y),M.b=Qa(t.normalWorld.z),u.wireframe?B(M,u.wireframeLinewidth,u.wireframeLinecap,u.wireframeLinejoin):Ha(M)}function y(b,f,g,h,m,p,t,u,v){j.data.vertices+=4;j.data.faces++;c(u.opacity);e(u.blending);if(u.map||u.envMap)w(b,f,h,0,1,3,t,u,v),w(m,g,p,1,2,3,t,u,v);else if(D=b.positionScreen.x, +da=b.positionScreen.y,S=f.positionScreen.x,P=f.positionScreen.y,k=g.positionScreen.x,K=g.positionScreen.y,X=h.positionScreen.x,$=h.positionScreen.y,Y=m.positionScreen.x,ga=m.positionScreen.y,ja=p.positionScreen.x,ea=p.positionScreen.y,u instanceof THREE.MeshBasicMaterial)x(D,da,S,P,k,K,X,$),u.wireframe?B(u.color,u.wireframeLinewidth,u.wireframeLinecap,u.wireframeLinejoin):Ha(u.color);else if(u instanceof THREE.MeshLambertMaterial)ua?!u.wireframe&&u.shading==THREE.SmoothShading&&t.vertexNormalsWorld.length== +4?(W.r=aa.r=ma.r=ka.r=ra.r,W.g=aa.g=ma.g=ka.g=ra.g,W.b=aa.b=ma.b=ka.b=ra.b,o(v,t.v1.positionWorld,t.vertexNormalsWorld[0],W),o(v,t.v2.positionWorld,t.vertexNormalsWorld[1],aa),o(v,t.v4.positionWorld,t.vertexNormalsWorld[3],ma),o(v,t.v3.positionWorld,t.vertexNormalsWorld[2],ka),fa=Ta(W,aa,ma,ka),z(D,da,S,P,X,$),Pa(D,da,S,P,X,$,0,0,1,0,0,1,fa),z(Y,ga,k,K,ja,ea),Pa(Y,ga,k,K,ja,ea,1,0,1,1,0,1,fa)):(ha.r=ra.r,ha.g=ra.g,ha.b=ra.b,o(v,t.centroidWorld,t.normalWorld,ha),M.r=Math.max(0,Math.min(u.color.r*ha.r, 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g=~~(b.r*255),k=~~(b.g*255),b=~~(b.b*255),j=~~(e.r*255),h=~~(e.g*255),e=~~(e.b*255),m=~~(c.r*255),n=~~(c.g*255),c=~~(c.b*255),p=~~(f.r*255),u=~~(f.g*255),f=~~(f.b*255);Q[0]=g<0?0:g>255?255:g;Q[1]=k<0?0:k>255?255:k;Q[2]=b<0?0:b>255?255:b;Q[4]=j<0?0:j>255?255:j;Q[5]=h<0?0:h>255?255:h; +Q[6]=e<0?0:e>255?255:e;Q[8]=m<0?0:m>255?255:m;Q[9]=n<0?0:n>255?255:n;Q[10]=c<0?0:c>255?255:c;Q[12]=p<0?0:p>255?255:p;Q[13]=u<0?0:u>255?255:u;Q[14]=f<0?0:f>255?255:f;Da.putImageData(Z,0,0);N.drawImage(xa,0,0);return Ea}function Ma(b,e,c){b=(b-e)/(c-e);return b*b*(3-2*b)}function Qa(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function Ia(b,e){var c=e.x-b.x,f=e.y-b.y,g=c*c+f*f;g!=0&&(g=1/Math.sqrt(g),c*=g,f*=g,e.x+=c,e.y+=f,b.x-=c,b.y-=f)}var Ua,Xa,oa,Ca,Ja,Ra,Va,E;this.autoClear?this.clear():u.setTransform(1, +0,0,-1,t,v);j.data.vertices=0;j.data.faces=0;g=m.projectScene(b,n,this.sortElements);(ua=b.lights.length>0)&&p(b);Ua=0;for(Xa=g.length;Ua0&&(c.r+=j.color.r*h,c.g+=j.color.g*h,c.b+=j.color.b*h)):j instanceof THREE.PointLight&&(R.sub(j.position,e.centroidWorld),R.normalize(),h=e.normalWorld.dot(R)*j.intensity,h>0&&(c.r+=j.color.r*h,c.g+=j.color.g*h,c.b+=j.color.b*h))}function c(e,c,g,m,p,u){j.data.vertices+=3;j.data.faces++;D=f(da++);D.setAttribute("d", +"M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+g.positionScreen.x+","+g.positionScreen.y+"z");p instanceof THREE.MeshBasicMaterial?J.copy(p.color):p instanceof THREE.MeshLambertMaterial?B?(C.r=G.r,C.g=G.g,C.b=G.b,b(u,m,C),J.r=Math.max(0,Math.min(p.color.r*C.r,1)),J.g=Math.max(0,Math.min(p.color.g*C.g,1)),J.b=Math.max(0,Math.min(p.color.b*C.b,1))):J.copy(p.color):p instanceof THREE.MeshDepthMaterial?(I=1-p.__2near/(p.__farPlusNear-m.z*p.__farMinusNear), +J.setRGB(I,I,I)):p instanceof THREE.MeshNormalMaterial&&J.setRGB(h(m.normalWorld.x),h(m.normalWorld.y),h(m.normalWorld.z));p.wireframe?D.setAttribute("style","fill: none; stroke: "+J.getContextStyle()+"; stroke-width: 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THREE.MeshNormalMaterial&&J.setRGB(h(p.normalWorld.x),h(p.normalWorld.y),h(p.normalWorld.z));u.wireframe?D.setAttribute("style","fill: none; stroke: "+J.getContextStyle()+"; stroke-width: "+u.wireframeLinewidth+"; stroke-opacity: "+u.opacity+"; stroke-linecap: "+u.wireframeLinecap+"; stroke-linejoin: "+u.wireframeLinejoin):D.setAttribute("style","fill: "+J.getContextStyle()+"; fill-opacity: "+ +u.opacity);n.appendChild(D)}function f(b){ca[b]==null&&(ca[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),P==0&&ca[b].setAttribute("shape-rendering","crispEdges"));return ca[b]}function h(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}var j=this,g=null,m=new THREE.Projector,n=document.createElementNS("http://www.w3.org/2000/svg","svg"),p,o,t,v,u,y,z,x,w=new THREE.Rectangle,H=new THREE.Rectangle,B=!1,J=new THREE.Color(16777215),C=new THREE.Color(16777215),G=new THREE.Color(0),O=new THREE.Color(0), +F=new THREE.Color(0),I,R=new THREE.Vector3,ca=[],T=[],D,da,S,P=1;this.domElement=n;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setQuality=function(b){switch(b){case "high":P=1;break;case "low":P=0}};this.setSize=function(b,e){p=b;o=e;t=p/2;v=o/2;n.setAttribute("viewBox",-t+" "+-v+" "+p+" "+o);n.setAttribute("width",p);n.setAttribute("height",o);w.set(-t,-v,t,v)};this.clear=function(){for(;n.childNodes.length>0;)n.removeChild(n.childNodes[0])};this.render= +function(b,f){var h,p,o,J,C,I,M,W;this.autoClear&&this.clear();j.data.vertices=0;j.data.faces=0;g=m.projectScene(b,f,this.sortElements);S=da=0;if(B=b.lights.length>0){M=b.lights;G.setRGB(0,0,0);O.setRGB(0,0,0);F.setRGB(0,0,0);h=0;for(p=M.length;h=0)k.bindBuffer(k.ARRAY_BUFFER,j.__webglVertexBuffer),k.vertexAttribPointer(b.position,3,k.FLOAT,!1,0,0);else if(h.morphTargetBase){c=g.program.attributes;h.morphTargetBase!==-1?(k.bindBuffer(k.ARRAY_BUFFER,j.__webglMorphTargetsBuffers[h.morphTargetBase]),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0)):c.position>=0&&(k.bindBuffer(k.ARRAY_BUFFER,j.__webglVertexBuffer),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0));if(h.morphTargetForcedOrder.length)for(var f= -0,n=h.morphTargetForcedOrder,p=h.morphTargetInfluences;ft&&(o=u,t=p[o]);k.bindBuffer(k.ARRAY_BUFFER,j.__webglMorphTargetsBuffers[o]); -k.vertexAttribPointer(c["morphTarget"+f],3,k.FLOAT,!1,0,0);h.__webglMorphTargetInfluences[f]=t;n[o]=1;t=-1;f++}}g.program.uniforms.morphTargetInfluences!==null&&k.uniform1fv(g.program.uniforms.morphTargetInfluences,h.__webglMorphTargetInfluences)}if(j.__webglCustomAttributes)for(m in j.__webglCustomAttributes)b[m]>=0&&(c=j.__webglCustomAttributes[m],k.bindBuffer(k.ARRAY_BUFFER,c.buffer),k.vertexAttribPointer(b[m],c.size,k.FLOAT,!1,0,0));b.color>=0&&(k.bindBuffer(k.ARRAY_BUFFER,j.__webglColorBuffer), +0,n=h.morphTargetForcedOrder,p=h.morphTargetInfluences;fu&&(t=o,u=p[t]);k.bindBuffer(k.ARRAY_BUFFER,j.__webglMorphTargetsBuffers[t]); +k.vertexAttribPointer(c["morphTarget"+f],3,k.FLOAT,!1,0,0);h.__webglMorphTargetInfluences[f]=u;n[t]=1;u=-1;f++}}g.program.uniforms.morphTargetInfluences!==null&&k.uniform1fv(g.program.uniforms.morphTargetInfluences,h.__webglMorphTargetInfluences)}if(j.__webglCustomAttributes)for(m in j.__webglCustomAttributes)b[m]>=0&&(c=j.__webglCustomAttributes[m],k.bindBuffer(k.ARRAY_BUFFER,c.buffer),k.vertexAttribPointer(b[m],c.size,k.FLOAT,!1,0,0));b.color>=0&&(k.bindBuffer(k.ARRAY_BUFFER,j.__webglColorBuffer), k.vertexAttribPointer(b.color,3,k.FLOAT,!1,0,0));b.normal>=0&&(k.bindBuffer(k.ARRAY_BUFFER,j.__webglNormalBuffer),k.vertexAttribPointer(b.normal,3,k.FLOAT,!1,0,0));b.tangent>=0&&(k.bindBuffer(k.ARRAY_BUFFER,j.__webglTangentBuffer),k.vertexAttribPointer(b.tangent,4,k.FLOAT,!1,0,0));b.uv>=0&&(j.__webglUVBuffer?(k.bindBuffer(k.ARRAY_BUFFER,j.__webglUVBuffer),k.vertexAttribPointer(b.uv,2,k.FLOAT,!1,0,0),k.enableVertexAttribArray(b.uv)):k.disableVertexAttribArray(b.uv));b.uv2>=0&&(j.__webglUV2Buffer?(k.bindBuffer(k.ARRAY_BUFFER, j.__webglUV2Buffer),k.vertexAttribPointer(b.uv2,2,k.FLOAT,!1,0,0),k.enableVertexAttribArray(b.uv2)):k.disableVertexAttribArray(b.uv2));g.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(k.bindBuffer(k.ARRAY_BUFFER,j.__webglSkinVertexABuffer),k.vertexAttribPointer(b.skinVertexA,4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,j.__webglSkinVertexBBuffer),k.vertexAttribPointer(b.skinVertexB,4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,j.__webglSkinIndicesBuffer),k.vertexAttribPointer(b.skinIndex, 4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,j.__webglSkinWeightsBuffer),k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,!1,0,0));h instanceof THREE.Mesh?(g.wireframe?(k.lineWidth(g.wireframeLinewidth),k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,j.__webglLineBuffer),k.drawElements(k.LINES,j.__webglLineCount,k.UNSIGNED_SHORT,0)):(k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,j.__webglFaceBuffer),k.drawElements(k.TRIANGLES,j.__webglFaceCount,k.UNSIGNED_SHORT,0)),P.data.vertices+=j.__webglFaceCount,P.data.faces+=j.__webglFaceCount/ 3,P.data.drawCalls++):h instanceof THREE.Line?(h=h.type==THREE.LineStrip?k.LINE_STRIP:k.LINES,k.lineWidth(g.linewidth),k.drawArrays(h,0,j.__webglLineCount),P.data.drawCalls++):h instanceof THREE.ParticleSystem?(k.drawArrays(k.POINTS,0,j.__webglParticleCount),P.data.drawCalls++):h instanceof THREE.Ribbon&&(k.drawArrays(k.TRIANGLE_STRIP,0,j.__webglVertexCount),P.data.drawCalls++)}}function h(b,e,c){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=k.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer= -k.createBuffer();b.hasPos&&(k.bindBuffer(k.ARRAY_BUFFER,b.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,b.positionArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(e.attributes.position),k.vertexAttribPointer(e.attributes.position,3,k.FLOAT,!1,0,0));if(b.hasNormal){k.bindBuffer(k.ARRAY_BUFFER,b.__webglNormalBuffer);if(c==THREE.FlatShading){var f,j,g,h,m,n,p,t,o,u,v=b.count*3;for(u=0;u0&&w[0]0&&w[1]0.001&&m.scale>0.001)A[0]=m.x,A[1]=m.y,A[2]=m.z,u=m.size*m.scale/T,v[0]=u*p,v[1]=u,k.uniform3fv(x.screenPosition,A),k.uniform2fv(x.scale,v),k.uniform1f(x.rotation,m.rotation),k.uniform1f(x.opacity,m.opacity),I(m.blending),da(m.texture,1),k.drawElements(k.TRIANGLES,6,k.UNSIGNED_SHORT,0)}k.enable(k.CULL_FACE);k.enable(k.DEPTH_TEST);k.depthMask(Y)}function E(b,e,c){b._modelViewMatrix.multiplyToArray(e.matrixWorldInverse, -b.matrixWorld,b._modelViewMatrixArray);c&&THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}function F(b){var e,c,f,j;j=b.__materials;b=0;for(c=j.length;b0&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,$,m));ta&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglNormalBuffer),k.bufferData(k.ARRAY_BUFFER,ja,m));ua&&na.hasTangents&&(k.bindBuffer(k.ARRAY_BUFFER, -g.__webglTangentBuffer),k.bufferData(k.ARRAY_BUFFER,U,m));xa&&W>0&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,da,m));xa&&V>0&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER,ea,m));ra&&(k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,g.__webglFaceBuffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,sa,m),k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,g.__webglLineBuffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,ka,m));L>0&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglSkinVertexABuffer), -k.bufferData(k.ARRAY_BUFFER,X,m),k.bindBuffer(k.ARRAY_BUFFER,g.__webglSkinVertexBBuffer),k.bufferData(k.ARRAY_BUFFER,Z,m),k.bindBuffer(k.ARRAY_BUFFER,g.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,fa,m),k.bindBuffer(k.ARRAY_BUFFER,g.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,ca,m));h.dynamic||(delete g.__inittedArrays,delete g.__colorArray,delete g.__normalArray,delete g.__tangentArray,delete g.__uvArray,delete g.__uv2Array,delete g.__faceArray,delete g.__vertexArray,delete g.__lineArray, -delete g.__skinVertexAArray,delete g.__skinVertexBArray,delete g.__skinIndexArray,delete g.__skinWeightArray)}}f.__dirtyVertices=!1;f.__dirtyMorphTargets=!1;f.__dirtyElements=!1;f.__dirtyUvs=!1;f.__dirtyNormals=!1;f.__dirtyTangents=!1;f.__dirtyColors=!1;J(j)}else if(b instanceof THREE.Ribbon){f=b.geometry;if(f.__dirtyVertices||f.__dirtyColors){b=f;e=k.DYNAMIC_DRAW;x=b.vertices;g=b.colors;B=x.length;h=g.length;E=b.__vertexArray;m=b.__colorArray;D=b.__dirtyColors;if(b.__dirtyVertices){for(n=0;n=0;c--)b[c].object==e&&b.splice(c,1)}function O(b){function e(b){var g=[];c=0;for(f=b.length;c65535&&(o[m].counter+=1,n=o[m].hash+"_"+o[m].counter,b.geometryGroups[n]==void 0&&(b.geometryGroups[n]={faces:[],materials:k,vertices:0,numMorphTargets:p})),b.geometryGroups[n].faces.push(g),b.geometryGroups[n].vertices+=h}function D(b,e,c){b.push({buffer:e,object:c,opaque:{list:[],count:0},transparent:{list:[], -count:0}})}function I(b){if(b!=fa){switch(b){case THREE.AdditiveBlending:k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE);break;case THREE.SubtractiveBlending:k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.SRC_COLOR);break;default:k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)}fa=b}}function V(b,e,c){(c.width& -c.width-1)==0&&(c.height&c.height-1)==0?(k.texParameteri(b,k.TEXTURE_WRAP_S,R(e.wrapS)),k.texParameteri(b,k.TEXTURE_WRAP_T,R(e.wrapT)),k.texParameteri(b,k.TEXTURE_MAG_FILTER,R(e.magFilter)),k.texParameteri(b,k.TEXTURE_MIN_FILTER,R(e.minFilter)),k.generateMipmap(b)):(k.texParameteri(b,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE),k.texParameteri(b,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE),k.texParameteri(b,k.TEXTURE_MAG_FILTER,ea(e.magFilter)),k.texParameteri(b,k.TEXTURE_MIN_FILTER,ea(e.minFilter)))}function da(b,e){if(b.needsUpdate){if(!b.__webglInit)b.__webglTexture= -k.createTexture(),b.__webglInit=!0;k.bindTexture(k.TEXTURE_2D,b.__webglTexture);b.image.data?k.texImage2D(k.TEXTURE_2D,0,R(b.format),b.image.width,b.image.height,0,R(b.format),k.UNSIGNED_BYTE,b.image.data):k.texImage2D(k.TEXTURE_2D,0,k.RGBA,k.RGBA,k.UNSIGNED_BYTE,b.image);V(k.TEXTURE_2D,b,b.image);k.bindTexture(k.TEXTURE_2D,null);b.needsUpdate=!1}k.activeTexture(k.TEXTURE0+e);k.bindTexture(k.TEXTURE_2D,b.__webglTexture)}function S(b){if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer= -!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglFramebuffer=k.createFramebuffer();b.__webglRenderbuffer=k.createRenderbuffer();b.__webglTexture=k.createTexture();k.bindTexture(k.TEXTURE_2D,b.__webglTexture);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_WRAP_S,R(b.wrapS));k.texParameteri(k.TEXTURE_2D,k.TEXTURE_WRAP_T,R(b.wrapT));k.texParameteri(k.TEXTURE_2D,k.TEXTURE_MAG_FILTER,R(b.magFilter));k.texParameteri(k.TEXTURE_2D,k.TEXTURE_MIN_FILTER,R(b.minFilter));k.texImage2D(k.TEXTURE_2D,0,R(b.format), -b.width,b.height,0,R(b.format),R(b.type),null);k.bindRenderbuffer(k.RENDERBUFFER,b.__webglRenderbuffer);k.bindFramebuffer(k.FRAMEBUFFER,b.__webglFramebuffer);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,k.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER, -k.DEPTH_STENCIL,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,b.__webglRenderbuffer)):k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height);k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,null)}var e,c;b?(e=b.__webglFramebuffer,c=b.width,b=b.height):(e=null,c=la,b=T);e!=$&&(k.bindFramebuffer(k.FRAMEBUFFER,e),k.viewport(ka,na,c,b),$=e)}function z(b,e){var c;b=="fragment"?c=k.createShader(k.FRAGMENT_SHADER): -b=="vertex"&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,e);k.compileShader(c);if(!k.getShaderParameter(c,k.COMPILE_STATUS))return console.error(k.getShaderInfoLog(c)),console.error(e),null;return c}function ea(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return k.NEAREST;default:return k.LINEAR}}function R(b){switch(b){case THREE.RepeatWrapping:return k.REPEAT;case THREE.ClampToEdgeWrapping:return k.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return k.MIRRORED_REPEAT; +0,255);k.stencilOp(k.KEEP,k.KEEP,k.KEEP);k.disable(k.DEPTH_TEST);M=ea=-1;X=Z.program;k.useProgram(Z.program);k.uniformMatrix4fv(Z.projectionLocation,!1,qa);k.uniform1f(Z.darknessLocation,Z.darkness);k.bindBuffer(k.ARRAY_BUFFER,Z.vertexBuffer);k.vertexAttribPointer(Z.vertexLocation,3,k.FLOAT,!1,0,0);k.enableVertexAttribArray(Z.vertexLocation);k.blendFunc(k.ONE,k.ONE_MINUS_SRC_ALPHA);k.blendEquation(k.FUNC_ADD);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,Z.elementBuffer);k.drawElements(k.TRIANGLES,6,k.UNSIGNED_SHORT, +0);k.disable(k.STENCIL_TEST);k.enable(k.DEPTH_TEST);k.depthMask(Y)}function x(b,e){var c,f,j;c=N.attributes;var g=N.uniforms,h=U/la,m,n=[],p=la*0.5,o=U*0.5,t=!0;k.useProgram(N.program);X=N.program;M=ea=-1;Wa||(k.enableVertexAttribArray(N.attributes.position),k.enableVertexAttribArray(N.attributes.uv),Wa=!0);k.disable(k.CULL_FACE);k.enable(k.BLEND);k.depthMask(!0);k.bindBuffer(k.ARRAY_BUFFER,N.vertexBuffer);k.vertexAttribPointer(c.position,2,k.FLOAT,!1,16,0);k.vertexAttribPointer(c.uv,2,k.FLOAT,!1, +16,8);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,N.elementBuffer);k.uniformMatrix4fv(g.projectionMatrix,!1,qa);k.activeTexture(k.TEXTURE0);k.uniform1i(g.map,0);c=0;for(f=b.__webglSprites.length;c0&&w[0]0&&w[1]0.0010&&m.scale>0.0010)y[0]=m.x,y[1]=m.y,y[2]=m.z,t=m.size*m.scale/U,v[0]=t*p,v[1]=t,k.uniform3fv(x.screenPosition,y),k.uniform2fv(x.scale,v),k.uniform1f(x.rotation,m.rotation),k.uniform1f(x.opacity,m.opacity),I(m.blending),ca(m.texture,1),k.drawElements(k.TRIANGLES,6,k.UNSIGNED_SHORT,0)}k.enable(k.CULL_FACE);k.enable(k.DEPTH_TEST);k.depthMask(Y)}function H(b,e,c){b._modelViewMatrix.multiplyToArray(e.matrixWorldInverse, +b.matrixWorld,b._modelViewMatrixArray);c&&THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}function B(b){var e,c,f,j;j=b.__materials;b=0;for(c=j.length;b0&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,$,m));ra&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglNormalBuffer),k.bufferData(k.ARRAY_BUFFER,ja,m));za&&ha.hasTangents&& +(k.bindBuffer(k.ARRAY_BUFFER,g.__webglTangentBuffer),k.bufferData(k.ARRAY_BUFFER,V,m));va&&W>0&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,ca,m));va&&Q>0&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER,da,m));pa&&(k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,g.__webglFaceBuffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,qa,m),k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,g.__webglLineBuffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,ka,m));L>0&&(k.bindBuffer(k.ARRAY_BUFFER, +g.__webglSkinVertexABuffer),k.bufferData(k.ARRAY_BUFFER,X,m),k.bindBuffer(k.ARRAY_BUFFER,g.__webglSkinVertexBBuffer),k.bufferData(k.ARRAY_BUFFER,ea,m),k.bindBuffer(k.ARRAY_BUFFER,g.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,aa,m),k.bindBuffer(k.ARRAY_BUFFER,g.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,Z,m));h.dynamic||(delete g.__inittedArrays,delete g.__colorArray,delete g.__normalArray,delete g.__tangentArray,delete g.__uvArray,delete g.__uv2Array,delete g.__faceArray,delete g.__vertexArray, +delete g.__lineArray,delete g.__skinVertexAArray,delete g.__skinVertexBArray,delete g.__skinIndexArray,delete g.__skinWeightArray)}}f.__dirtyVertices=!1;f.__dirtyMorphTargets=!1;f.__dirtyElements=!1;f.__dirtyUvs=!1;f.__dirtyNormals=!1;f.__dirtyTangents=!1;f.__dirtyColors=!1;J(j)}else if(b instanceof THREE.Ribbon){f=b.geometry;if(f.__dirtyVertices||f.__dirtyColors){b=f;e=k.DYNAMIC_DRAW;x=b.vertices;g=b.colors;z=x.length;h=g.length;H=b.__vertexArray;m=b.__colorArray;F=b.__dirtyColors;if(b.__dirtyVertices){for(n= +0;n=0;c--)b[c].object==e&&b.splice(c,1)}function O(b){function e(b){var g=[];c=0;for(f=b.length;c65535&&(o[m].counter+=1,n=o[m].hash+"_"+o[m].counter,b.geometryGroups[n]==void 0&&(b.geometryGroups[n]={faces:[],materials:k,vertices:0,numMorphTargets:p})),b.geometryGroups[n].faces.push(g),b.geometryGroups[n].vertices+=h}function F(b,e,c){b.push({buffer:e,object:c,opaque:{list:[],count:0},transparent:{list:[], +count:0}})}function I(b){if(b!=ea){switch(b){case THREE.AdditiveBlending:k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE);break;case THREE.SubtractiveBlending:k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.SRC_COLOR);break;default:k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)}ea=b}}function R(b,e,c){(c.width& +c.width-1)==0&&(c.height&c.height-1)==0?(k.texParameteri(b,k.TEXTURE_WRAP_S,S(e.wrapS)),k.texParameteri(b,k.TEXTURE_WRAP_T,S(e.wrapT)),k.texParameteri(b,k.TEXTURE_MAG_FILTER,S(e.magFilter)),k.texParameteri(b,k.TEXTURE_MIN_FILTER,S(e.minFilter)),k.generateMipmap(b)):(k.texParameteri(b,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE),k.texParameteri(b,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE),k.texParameteri(b,k.TEXTURE_MAG_FILTER,da(e.magFilter)),k.texParameteri(b,k.TEXTURE_MIN_FILTER,da(e.minFilter)))}function ca(b,e){if(b.needsUpdate){if(!b.__webglInit)b.__webglTexture= +k.createTexture(),b.__webglInit=!0;k.bindTexture(k.TEXTURE_2D,b.__webglTexture);b.image.data?k.texImage2D(k.TEXTURE_2D,0,S(b.format),b.image.width,b.image.height,0,S(b.format),k.UNSIGNED_BYTE,b.image.data):k.texImage2D(k.TEXTURE_2D,0,k.RGBA,k.RGBA,k.UNSIGNED_BYTE,b.image);R(k.TEXTURE_2D,b,b.image);k.bindTexture(k.TEXTURE_2D,null);b.needsUpdate=!1}k.activeTexture(k.TEXTURE0+e);k.bindTexture(k.TEXTURE_2D,b.__webglTexture)}function T(b){if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer= +!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglFramebuffer=k.createFramebuffer();b.__webglRenderbuffer=k.createRenderbuffer();b.__webglTexture=k.createTexture();k.bindTexture(k.TEXTURE_2D,b.__webglTexture);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_WRAP_S,S(b.wrapS));k.texParameteri(k.TEXTURE_2D,k.TEXTURE_WRAP_T,S(b.wrapT));k.texParameteri(k.TEXTURE_2D,k.TEXTURE_MAG_FILTER,S(b.magFilter));k.texParameteri(k.TEXTURE_2D,k.TEXTURE_MIN_FILTER,S(b.minFilter));k.texImage2D(k.TEXTURE_2D,0,S(b.format), +b.width,b.height,0,S(b.format),S(b.type),null);k.bindRenderbuffer(k.RENDERBUFFER,b.__webglRenderbuffer);k.bindFramebuffer(k.FRAMEBUFFER,b.__webglFramebuffer);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,k.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER, +k.DEPTH_STENCIL,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,b.__webglRenderbuffer)):k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height);k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,null)}var e,c;b?(e=b.__webglFramebuffer,c=b.width,b=b.height):(e=null,c=la,b=U);e!=$&&(k.bindFramebuffer(k.FRAMEBUFFER,e),k.viewport(ka,sa,c,b),$=e)}function D(b,e){var c;b=="fragment"?c=k.createShader(k.FRAGMENT_SHADER): +b=="vertex"&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,e);k.compileShader(c);if(!k.getShaderParameter(c,k.COMPILE_STATUS))return console.error(k.getShaderInfoLog(c)),console.error(e),null;return c}function da(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return k.NEAREST;default:return k.LINEAR}}function S(b){switch(b){case THREE.RepeatWrapping:return k.REPEAT;case THREE.ClampToEdgeWrapping:return k.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return k.MIRRORED_REPEAT; case THREE.NearestFilter:return k.NEAREST;case THREE.NearestMipMapNearestFilter:return k.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return k.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return k.LINEAR;case THREE.LinearMipMapNearestFilter:return k.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return k.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return k.BYTE;case THREE.UnsignedByteType:return k.UNSIGNED_BYTE;case THREE.ShortType:return k.SHORT;case THREE.UnsignedShortType:return k.UNSIGNED_SHORT; -case THREE.IntType:return k.INT;case THREE.UnsignedShortType:return k.UNSIGNED_INT;case THREE.FloatType:return k.FLOAT;case THREE.AlphaFormat:return k.ALPHA;case THREE.RGBFormat:return k.RGB;case THREE.RGBAFormat:return k.RGBA;case THREE.LuminanceFormat:return k.LUMINANCE;case THREE.LuminanceAlphaFormat:return k.LUMINANCE_ALPHA}return 0}var P=this,k,K=[],X=null,$=null,Y=!0,ha=null,ja=null,fa=null,M=null,W=null,ca=null,ma=null,ka=0,na=0,la=0,T=0,ga=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4, -new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ia=new THREE.Matrix4,sa=new Float32Array(16),xa=new Float32Array(16),Aa=new THREE.Vector4,Ha={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},Ba=b.canvas!==void 0?b.canvas:document.createElement("canvas"),Oa=b.stencil!==void 0?b.stencil:!0,U=b.antialias!==void 0?b.antialias:!1,pa=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),qa=b.clearAlpha!== -void 0?b.clearAlpha:0;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=Ba;this.sortObjects=this.autoClear=!0;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=!0;var ta,ua=[],b=THREE.ShaderLib.depthRGBA,wa=THREE.UniformsUtils.clone(b.uniforms),Da=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader, -vertexShader:b.vertexShader,uniforms:wa}),ya=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:wa,morphTargets:!0});Da._shadowPass=!0;ya._shadowPass=!0;try{if(!(k=Ba.getContext("experimental-webgl",{antialias:U,stencil:Oa})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+k.getParameter(k.VERSION)+" | "+k.getParameter(k.VENDOR)+" | "+k.getParameter(k.RENDERER)+" | "+k.getParameter(k.SHADING_LANGUAGE_VERSION))}catch(ra){console.error(ra)}k.clearColor(0, -0,0,1);k.clearDepth(1);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(pa.r,pa.g,pa.b,qa);this.context=k;var Ea=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;if(Oa){var Z={};Z.vertices=new Float32Array(12);Z.faces=new Uint16Array(6);Z.darkness=0.5;Z.vertices[0]=-20;Z.vertices[1]=-20;Z.vertices[2]=-1;Z.vertices[3]=20;Z.vertices[4]=-20; +case THREE.IntType:return k.INT;case THREE.UnsignedShortType:return k.UNSIGNED_INT;case THREE.FloatType:return k.FLOAT;case THREE.AlphaFormat:return k.ALPHA;case THREE.RGBFormat:return k.RGB;case THREE.RGBAFormat:return k.RGBA;case THREE.LuminanceFormat:return k.LUMINANCE;case THREE.LuminanceAlphaFormat:return k.LUMINANCE_ALPHA}return 0}var P=this,k,K=[],X=null,$=null,Y=!0,ga=null,ja=null,ea=null,M=null,W=null,aa=null,ma=null,ka=0,sa=0,la=0,U=0,fa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4, +new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ia=new THREE.Matrix4,qa=new Float32Array(16),va=new Float32Array(16),za=new THREE.Vector4,La={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},ya=b.canvas!==void 0?b.canvas:document.createElement("canvas"),Oa=b.stencil!==void 0?b.stencil:!0,V=b.preserveDrawingBuffer!==void 0?b.preserveDrawingBuffer:!1,ta=b.antialias!==void 0?b.antialias:!1,na=b.clearColor!==void 0?new THREE.Color(b.clearColor): +new THREE.Color(0),ua=b.clearAlpha!==void 0?b.clearAlpha:0;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=ya;this.sortObjects=this.autoClear=!0;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=!0;var ha,ra=[],b=THREE.ShaderLib.depthRGBA,wa=THREE.UniformsUtils.clone(b.uniforms),Ba=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader, +vertexShader:b.vertexShader,uniforms:wa}),pa=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:wa,morphTargets:!0});Ba._shadowPass=!0;pa._shadowPass=!0;try{if(!(k=ya.getContext("experimental-webgl",{antialias:ta,stencil:Oa,preserveDrawingBuffer:V})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+k.getParameter(k.VERSION)+" | "+k.getParameter(k.VENDOR)+" | "+k.getParameter(k.RENDERER)+" | "+k.getParameter(k.SHADING_LANGUAGE_VERSION))}catch(xa){console.error(xa)}k.clearColor(0, +0,0,1);k.clearDepth(1);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(na.r,na.g,na.b,ua);this.context=k;var Da=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;if(Oa){var Z={};Z.vertices=new Float32Array(12);Z.faces=new Uint16Array(6);Z.darkness=0.5;Z.vertices[0]=-20;Z.vertices[1]=-20;Z.vertices[2]=-1;Z.vertices[3]=20;Z.vertices[4]=-20; Z.vertices[5]=-1;Z.vertices[6]=20;Z.vertices[7]=20;Z.vertices[8]=-1;Z.vertices[9]=-20;Z.vertices[10]=20;Z.vertices[11]=-1;Z.faces[0]=0;Z.faces[1]=1;Z.faces[2]=2;Z.faces[3]=0;Z.faces[4]=2;Z.faces[5]=3;Z.vertexBuffer=k.createBuffer();Z.elementBuffer=k.createBuffer();k.bindBuffer(k.ARRAY_BUFFER,Z.vertexBuffer);k.bufferData(k.ARRAY_BUFFER,Z.vertices,k.STATIC_DRAW);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,Z.elementBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Z.faces,k.STATIC_DRAW);Z.program=k.createProgram(); -k.attachShader(Z.program,z("fragment",THREE.ShaderLib.shadowPost.fragmentShader));k.attachShader(Z.program,z("vertex",THREE.ShaderLib.shadowPost.vertexShader));k.linkProgram(Z.program);Z.vertexLocation=k.getAttribLocation(Z.program,"position");Z.projectionLocation=k.getUniformLocation(Z.program,"projectionMatrix");Z.darknessLocation=k.getUniformLocation(Z.program,"darkness")}var Q={};Q.vertices=new Float32Array(16);Q.faces=new Uint16Array(6);U=0;Q.vertices[U++]=-1;Q.vertices[U++]=-1;Q.vertices[U++]= -0;Q.vertices[U++]=0;Q.vertices[U++]=1;Q.vertices[U++]=-1;Q.vertices[U++]=1;Q.vertices[U++]=0;Q.vertices[U++]=1;Q.vertices[U++]=1;Q.vertices[U++]=1;Q.vertices[U++]=1;Q.vertices[U++]=-1;Q.vertices[U++]=1;Q.vertices[U++]=0;Q.vertices[U++]=1;U=0;Q.faces[U++]=0;Q.faces[U++]=1;Q.faces[U++]=2;Q.faces[U++]=0;Q.faces[U++]=2;Q.faces[U++]=3;Q.vertexBuffer=k.createBuffer();Q.elementBuffer=k.createBuffer();Q.tempTexture=k.createTexture();Q.occlusionTexture=k.createTexture();k.bindBuffer(k.ARRAY_BUFFER,Q.vertexBuffer); +k.attachShader(Z.program,D("fragment",THREE.ShaderLib.shadowPost.fragmentShader));k.attachShader(Z.program,D("vertex",THREE.ShaderLib.shadowPost.vertexShader));k.linkProgram(Z.program);Z.vertexLocation=k.getAttribLocation(Z.program,"position");Z.projectionLocation=k.getUniformLocation(Z.program,"projectionMatrix");Z.darknessLocation=k.getUniformLocation(Z.program,"darkness")}var Q={};Q.vertices=new Float32Array(16);Q.faces=new Uint16Array(6);V=0;Q.vertices[V++]=-1;Q.vertices[V++]=-1;Q.vertices[V++]= +0;Q.vertices[V++]=0;Q.vertices[V++]=1;Q.vertices[V++]=-1;Q.vertices[V++]=1;Q.vertices[V++]=0;Q.vertices[V++]=1;Q.vertices[V++]=1;Q.vertices[V++]=1;Q.vertices[V++]=1;Q.vertices[V++]=-1;Q.vertices[V++]=1;Q.vertices[V++]=0;Q.vertices[V++]=1;V=0;Q.faces[V++]=0;Q.faces[V++]=1;Q.faces[V++]=2;Q.faces[V++]=0;Q.faces[V++]=2;Q.faces[V++]=3;Q.vertexBuffer=k.createBuffer();Q.elementBuffer=k.createBuffer();Q.tempTexture=k.createTexture();Q.occlusionTexture=k.createTexture();k.bindBuffer(k.ARRAY_BUFFER,Q.vertexBuffer); k.bufferData(k.ARRAY_BUFFER,Q.vertices,k.STATIC_DRAW);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,Q.elementBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Q.faces,k.STATIC_DRAW);k.bindTexture(k.TEXTURE_2D,Q.tempTexture);k.texImage2D(k.TEXTURE_2D,0,k.RGB,16,16,0,k.RGB,k.UNSIGNED_BYTE,null);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_MAG_FILTER,k.NEAREST);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_MIN_FILTER, k.NEAREST);k.bindTexture(k.TEXTURE_2D,Q.occlusionTexture);k.texImage2D(k.TEXTURE_2D,0,k.RGBA,16,16,0,k.RGBA,k.UNSIGNED_BYTE,null);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_MAG_FILTER,k.NEAREST);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_MIN_FILTER,k.NEAREST);k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0?(Q.hasVertexTexture=!1,Q.program=k.createProgram(),k.attachShader(Q.program, -z("fragment",THREE.ShaderLib.lensFlare.fragmentShader)),k.attachShader(Q.program,z("vertex",THREE.ShaderLib.lensFlare.vertexShader))):(Q.hasVertexTexture=!0,Q.program=k.createProgram(),k.attachShader(Q.program,z("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader)),k.attachShader(Q.program,z("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader)));k.linkProgram(Q.program);Q.attributes={};Q.uniforms={};Q.attributes.vertex=k.getAttribLocation(Q.program,"position");Q.attributes.uv= -k.getAttribLocation(Q.program,"UV");Q.uniforms.renderType=k.getUniformLocation(Q.program,"renderType");Q.uniforms.map=k.getUniformLocation(Q.program,"map");Q.uniforms.occlusionMap=k.getUniformLocation(Q.program,"occlusionMap");Q.uniforms.opacity=k.getUniformLocation(Q.program,"opacity");Q.uniforms.scale=k.getUniformLocation(Q.program,"scale");Q.uniforms.rotation=k.getUniformLocation(Q.program,"rotation");Q.uniforms.screenPosition=k.getUniformLocation(Q.program,"screenPosition");var va=!1,N={};N.vertices= -new Float32Array(16);N.faces=new Uint16Array(6);U=0;N.vertices[U++]=-1;N.vertices[U++]=-1;N.vertices[U++]=0;N.vertices[U++]=1;N.vertices[U++]=1;N.vertices[U++]=-1;N.vertices[U++]=1;N.vertices[U++]=1;N.vertices[U++]=1;N.vertices[U++]=1;N.vertices[U++]=1;N.vertices[U++]=0;N.vertices[U++]=-1;N.vertices[U++]=1;N.vertices[U++]=0;U=N.vertices[U++]=0;N.faces[U++]=0;N.faces[U++]=1;N.faces[U++]=2;N.faces[U++]=0;N.faces[U++]=2;N.faces[U++]=3;N.vertexBuffer=k.createBuffer();N.elementBuffer=k.createBuffer(); -k.bindBuffer(k.ARRAY_BUFFER,N.vertexBuffer);k.bufferData(k.ARRAY_BUFFER,N.vertices,k.STATIC_DRAW);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,N.elementBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,N.faces,k.STATIC_DRAW);N.program=k.createProgram();k.attachShader(N.program,z("fragment",THREE.ShaderLib.sprite.fragmentShader));k.attachShader(N.program,z("vertex",THREE.ShaderLib.sprite.vertexShader));k.linkProgram(N.program);N.attributes={};N.uniforms={};N.attributes.position=k.getAttribLocation(N.program,"position"); +D("fragment",THREE.ShaderLib.lensFlare.fragmentShader)),k.attachShader(Q.program,D("vertex",THREE.ShaderLib.lensFlare.vertexShader))):(Q.hasVertexTexture=!0,Q.program=k.createProgram(),k.attachShader(Q.program,D("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader)),k.attachShader(Q.program,D("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader)));k.linkProgram(Q.program);Q.attributes={};Q.uniforms={};Q.attributes.vertex=k.getAttribLocation(Q.program,"position");Q.attributes.uv= +k.getAttribLocation(Q.program,"UV");Q.uniforms.renderType=k.getUniformLocation(Q.program,"renderType");Q.uniforms.map=k.getUniformLocation(Q.program,"map");Q.uniforms.occlusionMap=k.getUniformLocation(Q.program,"occlusionMap");Q.uniforms.opacity=k.getUniformLocation(Q.program,"opacity");Q.uniforms.scale=k.getUniformLocation(Q.program,"scale");Q.uniforms.rotation=k.getUniformLocation(Q.program,"rotation");Q.uniforms.screenPosition=k.getUniformLocation(Q.program,"screenPosition");var Ea=!1,N={};N.vertices= +new Float32Array(16);N.faces=new Uint16Array(6);V=0;N.vertices[V++]=-1;N.vertices[V++]=-1;N.vertices[V++]=0;N.vertices[V++]=1;N.vertices[V++]=1;N.vertices[V++]=-1;N.vertices[V++]=1;N.vertices[V++]=1;N.vertices[V++]=1;N.vertices[V++]=1;N.vertices[V++]=1;N.vertices[V++]=0;N.vertices[V++]=-1;N.vertices[V++]=1;N.vertices[V++]=0;V=N.vertices[V++]=0;N.faces[V++]=0;N.faces[V++]=1;N.faces[V++]=2;N.faces[V++]=0;N.faces[V++]=2;N.faces[V++]=3;N.vertexBuffer=k.createBuffer();N.elementBuffer=k.createBuffer(); +k.bindBuffer(k.ARRAY_BUFFER,N.vertexBuffer);k.bufferData(k.ARRAY_BUFFER,N.vertices,k.STATIC_DRAW);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,N.elementBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,N.faces,k.STATIC_DRAW);N.program=k.createProgram();k.attachShader(N.program,D("fragment",THREE.ShaderLib.sprite.fragmentShader));k.attachShader(N.program,D("vertex",THREE.ShaderLib.sprite.vertexShader));k.linkProgram(N.program);N.attributes={};N.uniforms={};N.attributes.position=k.getAttribLocation(N.program,"position"); N.attributes.uv=k.getAttribLocation(N.program,"uv");N.uniforms.uvOffset=k.getUniformLocation(N.program,"uvOffset");N.uniforms.uvScale=k.getUniformLocation(N.program,"uvScale");N.uniforms.rotation=k.getUniformLocation(N.program,"rotation");N.uniforms.scale=k.getUniformLocation(N.program,"scale");N.uniforms.alignment=k.getUniformLocation(N.program,"alignment");N.uniforms.map=k.getUniformLocation(N.program,"map");N.uniforms.opacity=k.getUniformLocation(N.program,"opacity");N.uniforms.useScreenCoordinates= -k.getUniformLocation(N.program,"useScreenCoordinates");N.uniforms.affectedByDistance=k.getUniformLocation(N.program,"affectedByDistance");N.uniforms.screenPosition=k.getUniformLocation(N.program,"screenPosition");N.uniforms.modelViewMatrix=k.getUniformLocation(N.program,"modelViewMatrix");N.uniforms.projectionMatrix=k.getUniformLocation(N.program,"projectionMatrix");var za=!1;this.setSize=function(b,e){Ba.width=b;Ba.height=e;this.setViewport(0,0,Ba.width,Ba.height)};this.setViewport=function(b,e, -c,f){ka=b;na=e;la=c;T=f;k.viewport(ka,na,la,T)};this.setScissor=function(b,e,c,f){k.scissor(b,e,c,f)};this.enableScissorTest=function(b){b?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){Y=b;k.depthMask(b)};this.setClearColorHex=function(b,e){pa.setHex(b);qa=e;k.clearColor(pa.r,pa.g,pa.b,qa)};this.setClearColor=function(b,e){pa.copy(b);qa=e;k.clearColor(pa.r,pa.g,pa.b,qa)};this.clear=function(){k.clear(k.COLOR_BUFFER_BIT|k.DEPTH_BUFFER_BIT|k.STENCIL_BUFFER_BIT)}; +k.getUniformLocation(N.program,"useScreenCoordinates");N.uniforms.affectedByDistance=k.getUniformLocation(N.program,"affectedByDistance");N.uniforms.screenPosition=k.getUniformLocation(N.program,"screenPosition");N.uniforms.modelViewMatrix=k.getUniformLocation(N.program,"modelViewMatrix");N.uniforms.projectionMatrix=k.getUniformLocation(N.program,"projectionMatrix");var Wa=!1;this.setSize=function(b,e){ya.width=b;ya.height=e;this.setViewport(0,0,ya.width,ya.height)};this.setViewport=function(b,e, +c,f){ka=b;sa=e;la=c;U=f;k.viewport(ka,sa,la,U)};this.setScissor=function(b,e,c,f){k.scissor(b,e,c,f)};this.enableScissorTest=function(b){b?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){Y=b;k.depthMask(b)};this.setClearColorHex=function(b,e){na.setHex(b);ua=e;k.clearColor(na.r,na.g,na.b,ua)};this.setClearColor=function(b,e){na.copy(b);ua=e;k.clearColor(na.r,na.g,na.b,ua)};this.clear=function(){k.clear(k.COLOR_BUFFER_BIT|k.DEPTH_BUFFER_BIT|k.STENCIL_BUFFER_BIT)}; this.setStencilShadowDarkness=function(b){Z.darkness=b};this.getContext=function(){return k};this.initMaterial=function(b,e,c,f){var g,j,h;b instanceof THREE.MeshDepthMaterial?h="depth":b instanceof THREE.ShadowVolumeDynamicMaterial?h="shadowVolumeDynamic":b instanceof THREE.MeshNormalMaterial?h="normal":b instanceof THREE.MeshBasicMaterial?h="basic":b instanceof THREE.MeshLambertMaterial?h="lambert":b instanceof THREE.MeshPhongMaterial?h="phong":b instanceof THREE.LineBasicMaterial?h="basic":b instanceof THREE.ParticleBasicMaterial&&(h="particle_basic");if(h){var m=THREE.ShaderLib[h];b.uniforms=THREE.UniformsUtils.clone(m.uniforms);b.vertexShader=m.vertexShader;b.fragmentShader=m.fragmentShader}var n,o,p;n=p=m=0;for(o=e.length;n=0&&k.enableVertexAttribArray(u.position);u.color>=0&&k.enableVertexAttribArray(u.color);u.normal>=0&&k.enableVertexAttribArray(u.normal);u.tangent>=0&&k.enableVertexAttribArray(u.tangent);b.skinning&&u.skinVertexA>=0&&u.skinVertexB>=0&&u.skinIndex>=0&&u.skinWeight>=0&&(k.enableVertexAttribArray(u.skinVertexA),k.enableVertexAttribArray(u.skinVertexB),k.enableVertexAttribArray(u.skinIndex), -k.enableVertexAttribArray(u.skinWeight));if(b.attributes)for(g in b.attributes)u[g]!==void 0&&u[g]>=0&&k.enableVertexAttribArray(u[g]);if(b.morphTargets)for(g=b.numSupportedMorphTargets=0;g=0&&(k.enableVertexAttribArray(u[w]),b.numSupportedMorphTargets++)};this.render=function(b,c,o,C){var z,F,G,D,J,la,T,M,K=b.lights,ga=b.fog;this.shadowMapEnabled&&w(b,c);P.data.vertices=0;P.data.faces=0;P.data.drawCalls=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0, -!1,c);c.matrixWorldInverse.flattenToArray(xa);c.projectionMatrix.flattenToArray(sa);ia.multiply(c.projectionMatrix,c.matrixWorldInverse);n(ia);this.initWebGLObjects(b);S(o);(this.autoClear||C)&&this.clear();J=b.__webglObjects.length;for(C=0;C=0;C--)if(z=b.__webglObjects[C],z.render){T=z.object;M=z.buffer;G=z.opaque;j(T);for(z=0;z=0&&k.enableVertexAttribArray(t.position);t.color>=0&&k.enableVertexAttribArray(t.color);t.normal>=0&&k.enableVertexAttribArray(t.normal);t.tangent>=0&&k.enableVertexAttribArray(t.tangent);b.skinning&&t.skinVertexA>=0&&t.skinVertexB>=0&&t.skinIndex>=0&&t.skinWeight>=0&&(k.enableVertexAttribArray(t.skinVertexA),k.enableVertexAttribArray(t.skinVertexB),k.enableVertexAttribArray(t.skinIndex), +k.enableVertexAttribArray(t.skinWeight));if(b.attributes)for(g in b.attributes)t[g]!==void 0&&t[g]>=0&&k.enableVertexAttribArray(t[g]);if(b.morphTargets)for(g=b.numSupportedMorphTargets=0;g=0&&(k.enableVertexAttribArray(t[w]),b.numSupportedMorphTargets++)};this.render=function(b,c,o,B){var C,D,G,F,J,la,U,M,K=b.lights,fa=b.fog;this.shadowMapEnabled&&y(b,c);P.data.vertices=0;P.data.faces=0;P.data.drawCalls=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0, +!1,c);c.matrixWorldInverse.flattenToArray(va);c.projectionMatrix.flattenToArray(qa);ia.multiply(c.projectionMatrix,c.matrixWorldInverse);n(ia);this.initWebGLObjects(b);T(o);(this.autoClear||B)&&this.clear();J=b.__webglObjects.length;for(B=0;B=0;B--)if(C=b.__webglObjects[B],C.render){U=C.object;M=C.buffer;G=C.opaque;j(U);for(C=0;C0||u.faceVertexUvs.length>0)h.__uvArray=new Float32Array(n*2);if(u.faceUvs.length>1||u.faceVertexUvs.length> -1)h.__uv2Array=new Float32Array(n*2)}if(m.geometry.skinWeights.length&&m.geometry.skinIndices.length)h.__skinVertexAArray=new Float32Array(n*4),h.__skinVertexBArray=new Float32Array(n*4),h.__skinIndexArray=new Float32Array(n*4),h.__skinWeightArray=new Float32Array(n*4);h.__faceArray=new Uint16Array(w*3+(m.geometry.edgeFaces?m.geometry.edgeFaces.length*6:0));h.__lineArray=new Uint16Array(A*2);if(h.numMorphTargets){h.__morphTargetsArrays=[];u=0;for(v=h.numMorphTargets;u0||u.faceVertexUvs.length>0)h.__uvArray=new Float32Array(n*2);if(u.faceUvs.length>1||u.faceVertexUvs.length> +1)h.__uv2Array=new Float32Array(n*2)}if(m.geometry.skinWeights.length&&m.geometry.skinIndices.length)h.__skinVertexAArray=new Float32Array(n*4),h.__skinVertexBArray=new Float32Array(n*4),h.__skinIndexArray=new Float32Array(n*4),h.__skinWeightArray=new Float32Array(n*4);h.__faceArray=new Uint16Array(w*3+(m.geometry.edgeFaces?m.geometry.edgeFaces.length*6:0));h.__lineArray=new Uint16Array(y*2);if(h.numMorphTargets){h.__morphTargetsArrays=[];u=0;for(v=h.numMorphTargets;u=0;g--)c[g]==e&&c.splice(g,1)}else e instanceof THREE.LensFlare?G(c.__webglLensFlares, e):e instanceof THREE.MarchingCubes&&G(c.__webglObjectsImmediate,e);b.__objectsRemoved.splice(0,1)}c=0;for(e=b.__webglObjects.length;c1&&(e-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=e;c.s=g;c.v=j;return c}, clamp:function(b,c,e){return be?e:b}};THREE.ColorUtils.__hsv={h:0,s:0,v:0}; -THREE.GeometryUtils={merge:function(b,c){var e=c instanceof THREE.Mesh,f=b.vertices.length,h=e?c.geometry:c,j=b.vertices,g=h.vertices,m=b.faces,n=h.faces,p=b.faceVertexUvs[0],h=h.faceVertexUvs[0];e&&c.matrixAutoUpdate&&c.updateMatrix();for(var o=0,t=g.length;o1&&(f=1-f,h=1-h);j=1-f-h;g.copy(b);g.multiplyScalar(f);m.copy(c);m.multiplyScalar(h);g.addSelf(m);m.copy(e);m.multiplyScalar(j);g.addSelf(m);return g},randomPointInFace:function(b, c,e){var f,h,j;if(b instanceof THREE.Face3)return f=c.vertices[b.a].position,h=c.vertices[b.b].position,j=c.vertices[b.c].position,THREE.GeometryUtils.randomPointInTriangle(f,h,j);else if(b instanceof THREE.Face4){f=c.vertices[b.a].position;h=c.vertices[b.b].position;j=c.vertices[b.c].position;var c=c.vertices[b.d].position,g;e?b._area1&&b._area2?(e=b._area1,g=b._area2):(e=THREE.GeometryUtils.triangleArea(f,h,c),g=THREE.GeometryUtils.triangleArea(h,j,c),b._area1=e,b._area2=g):(e=THREE.GeometryUtils.triangleArea(f, @@ -388,15 +388,15 @@ THREE.Animation.prototype.play=function(b,c){if(!this.isPlaying){this.isPlaying= THREE.Bone?h.skinMatrix:h.matrix;var j=h.animationCache.prevKey;h=h.animationCache.nextKey;j.pos=this.data.hierarchy[e].keys[0];j.rot=this.data.hierarchy[e].keys[0];j.scl=this.data.hierarchy[e].keys[0];h.pos=this.getNextKeyWith("pos",e,1);h.rot=this.getNextKeyWith("rot",e,1);h.scl=this.getNextKeyWith("scl",e,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)}; THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused}; THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var b=0;b1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+u),f=f<0?0:1;if(e==="pos")if(e=b.position,this.interpolationType===THREE.AnimationHandler.LINEAR)e.x=h[0]+(j[0]-h[0])*f,e.y=h[1]+(j[1]-h[1])*f,e.z=h[2]+(j[2]-h[2])*f;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= this.getPrevKeyWith("pos",u,g.index-1).pos,this.points[1]=h,this.points[2]=j,this.points[3]=this.getNextKeyWith("pos",u,m.index+1).pos,f=f*0.33+0.33,h=this.interpolateCatmullRom(this.points,f),e.x=h[0],e.y=h[1],e.z=h[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)f=this.interpolateCatmullRom(this.points,f*1.01),this.target.set(f[0],f[1],f[2]),this.target.subSelf(e),this.target.y=0,this.target.normalize(),f=Math.atan2(this.target.x,this.target.z),b.rotation.set(0,f,0)}else if(e=== "rot")THREE.Quaternion.slerp(h,j,b.quaternion,f);else if(e==="scl")e=b.scale,e.x=h[0]+(j[0]-h[0])*f,e.y=h[1]+(j[1]-h[1])*f,e.z=h[2]+(j[2]-h[2])*f}}if(this.JITCompile&&o[0][p]===void 0){this.hierarchy[0].update(void 0,!0);for(u=0;ub.length-2?j:j+1;e[3]=j>b.length-3?j:j+2;j=b[e[0]];m=b[e[1]];n=b[e[2]];p=b[e[3]];e=h*h;g=h*e;f[0]=this.interpolate(j[0],m[0],n[0],p[0],h,e,g);f[1]=this.interpolate(j[1],m[1],n[1],p[1],h,e,g);f[2]=this.interpolate(j[2],m[2],n[2],p[2],h,e,g);return f}; THREE.Animation.prototype.interpolate=function(b,c,e,f,h,j,g){b=(e-b)*0.5;f=(f-c)*0.5;return(2*(c-e)+b+f)*g+(-3*(c-e)-2*b-f)*j+b*h+c};THREE.Animation.prototype.getNextKeyWith=function(b,c,e){var f=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?e=e0?e:0:e>=0?e:e+f.length;e>=0;e--)if(f[e][b]!==void 0)return f[e];return this.data.hierarchy[c].keys[f.length-1]}; -THREE.FirstPersonCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(b){if(b.movementSpeed!==void 0)this.movementSpeed= +THREE.FirstPersonCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(b){if(b.movementSpeed!==void 0)this.movementSpeed= b.movementSpeed;if(b.lookSpeed!==void 0)this.lookSpeed=b.lookSpeed;if(b.noFly!==void 0)this.noFly=b.noFly;if(b.lookVertical!==void 0)this.lookVertical=b.lookVertical;if(b.autoForward!==void 0)this.autoForward=b.autoForward;if(b.activeLook!==void 0)this.activeLook=b.activeLook;if(b.heightSpeed!==void 0)this.heightSpeed=b.heightSpeed;if(b.heightCoef!==void 0)this.heightCoef=b.heightCoef;if(b.heightMin!==void 0)this.heightMin=b.heightMin;if(b.heightMax!==void 0)this.heightMax=b.heightMax;if(b.constrainVertical!== void 0)this.constrainVertical=b.constrainVertical;if(b.verticalMin!==void 0)this.verticalMin=b.verticalMin;if(b.verticalMax!==void 0)this.verticalMax=b.verticalMax;if(b.domElement!==void 0)this.domElement=b.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(b){b.preventDefault(); b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(b){this.mouseX=b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward= @@ -406,9 +406,9 @@ this.moveRight&&this.translateX(c);this.moveUp&&this.translateY(c);this.moveDown 1;this.constrainVertical&&(b=3.14/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;b=this.target.position;h=this.position;b.x=h.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=h.y+100*Math.cos(this.phi);b.z=h.z+100*Math.sin(this.phi)* Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)}; THREE.FirstPersonCamera.prototype=new THREE.Camera;THREE.FirstPersonCamera.prototype.constructor=THREE.FirstPersonCamera;THREE.FirstPersonCamera.prototype.supr=THREE.Camera.prototype;THREE.FirstPersonCamera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(b));this.target.position.addSelf(c.multiplyScalar(b))}; -THREE.PathCamera=function(b){function c(b,c,e,f){var g={name:e,fps:0.6,length:f,hierarchy:[]},j,h=c.getControlPointsArray(),m=c.getLength(),n=h.length,E=0;j=n-1;c={parent:-1,keys:[]};c.keys[0]={time:0,pos:h[0],rot:[0,0,0,1],scl:[1,1,1]};c.keys[j]={time:f,pos:h[j],rot:[0,0,0,1],scl:[1,1,1]};for(j=1;j=0?f:f+h;f=this.verticalAngleMap.srcRange;g=this.verticalAngleMap.dstRange;var m=g[1]-g[0];this.phi= @@ -416,7 +416,7 @@ TWEEN.Easing.Quadratic.EaseInOut(((this.phi-f[0])*(g[1]-g[0])/(f[1]-f[0])+g[0]-g b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var b=new THREE.MeshLambertMaterial({color:30719}),g=new THREE.MeshLambertMaterial({color:65280}),m=new THREE.CubeGeometry(10,10,20),n=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(m,b);b=new THREE.Mesh(n,g);b.position.set(0,10,0);this.animation= c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else this.animation=c(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(b,c){return function(){c.apply(b,arguments)}}(this,this.onMouseMove), !1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; -THREE.FlyCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.005;this.autoForward=this.dragToLook=!1;this.domElement=document;if(b){if(b.movementSpeed!==void 0)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==void 0)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==void 0)this.dragToLook=b.dragToLook;if(b.autoForward!==void 0)this.autoForward= +THREE.FlyCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.0050;this.autoForward=this.dragToLook=!1;this.domElement=document;if(b){if(b.movementSpeed!==void 0)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==void 0)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==void 0)this.dragToLook=b.dragToLook;if(b.autoForward!==void 0)this.autoForward= b.autoForward;if(b.domElement!==void 0)this.domElement=b.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=-1;this.tdiff=0;this.handleEvent=function(b){if(typeof this[b.type]=="function")this[b.type](b)};this.keydown=function(b){if(!b.altKey){switch(b.keyCode){case 16:this.movementSpeedMultiplier= 0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}}; this.keyup=function(b){switch(b.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break; @@ -426,12 +426,12 @@ this.rollSpeed;this.translateX(this.moveVector.x*b);this.translateY(this.moveVec this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-b+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!= document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",c(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",c(this,this.mouseup),!1);window.addEventListener("keydown",c(this,this.keydown),!1);window.addEventListener("keyup",c(this, this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype; -THREE.RollCamera=function(b,c,e,f){THREE.Camera.call(this,b,c,e,f);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var h=new THREE.Vector3,j=new THREE.Vector3,g=new THREE.Vector3,m=new THREE.Matrix4,n=!1,p=1,o=0,t=0,v=0,u=0,w=0,B=window.innerWidth/2,x=window.innerHeight/2;this.update= -function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.delta=(b-this.lastUpdate)/1E3;this.lastUpdate=b;this.mouseLook&&(b=this.delta*this.lookSpeed,this.rotateHorizontally(b*u),this.rotateVertically(b*w));b=this.delta*this.movementSpeed;this.translateZ(b*(o>0||this.autoForward&&!(o<0)?1:o));this.translateX(b*t);this.translateY(b*v);n&&(this.roll+=this.rollSpeed*this.delta*p);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize(); +THREE.RollCamera=function(b,c,e,f){THREE.Camera.call(this,b,c,e,f);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var h=new THREE.Vector3,j=new THREE.Vector3,g=new THREE.Vector3,m=new THREE.Matrix4,n=!1,p=1,o=0,t=0,v=0,u=0,y=0,z=window.innerWidth/2,x=window.innerHeight/2;this.update= +function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.delta=(b-this.lastUpdate)/1E3;this.lastUpdate=b;this.mouseLook&&(b=this.delta*this.lookSpeed,this.rotateHorizontally(b*u),this.rotateVertically(b*y));b=this.delta*this.movementSpeed;this.translateZ(b*(o>0||this.autoForward&&!(o<0)?1:o));this.translateX(b*t);this.translateY(b*v);n&&(this.roll+=this.rollSpeed*this.delta*p);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize(); else if(this.forward.y0?(g=e[e.length-1],u=g.x,w=g.y):(g=this.actions[f-1].args,u=g[g.length-2],w=g[g.length-1]);for(g=1;g<=b;g++)B=g/b,j=THREE.Shape.Utils.b2(B,u,t,m),B=THREE.Shape.Utils.b2(B,w,v, -n),e.push(new THREE.Vector2(j,B));break;case THREE.PathActions.BEZIER_CURVE_TO:m=j[4];n=j[5];t=j[0];v=j[1];p=j[2];o=j[3];e.length>0?(g=e[e.length-1],u=g.x,w=g.y):(g=this.actions[f-1].args,u=g[g.length-2],w=g[g.length-1]);for(g=1;g<=b;g++)B=g/b,j=THREE.Shape.Utils.b3(B,u,t,p,m),B=THREE.Shape.Utils.b3(B,w,v,o,n),e.push(new THREE.Vector2(j,B));break;case THREE.PathActions.CSPLINE_THRU:g=this.actions[f-1].args;g=[new THREE.Vector2(g[g.length-2],g[g.length-1])];B=b*j[0].length;g=g.concat(j[0]);j=new THREE.SplineCurve(g); -for(g=1;g<=B;g++)e.push(j.getPointAt(g/B));break;case THREE.PathActions.ARC:g=this.actions[f-1].args;m=j[0];n=j[1];p=j[2];t=j[3];B=j[4];v=!!j[5];o=g[g.length-2];u=g[g.length-1];g.length==0&&(o=u=0);w=B-t;var x=b*2;for(g=1;g<=x;g++)B=g/x,v||(B=1-B),B=t+B*w,j=o+m+p*Math.cos(B),B=u+n+p*Math.sin(B),e.push(new THREE.Vector2(j,B))}c&&e.push(e[0]);return e}; +THREE.Path.prototype.getPoints=function(b,c){var b=b||12,e=[],f,h,j,g,m,n,p,o,t,v,u,y,z;f=0;for(h=this.actions.length;f0?(g=e[e.length-1],u=g.x,y=g.y):(g=this.actions[f-1].args,u=g[g.length-2],y=g[g.length-1]);for(g=1;g<=b;g++)z=g/b,j=THREE.Shape.Utils.b2(z,u,t,m),z=THREE.Shape.Utils.b2(z,y,v, +n),e.push(new THREE.Vector2(j,z));break;case THREE.PathActions.BEZIER_CURVE_TO:m=j[4];n=j[5];t=j[0];v=j[1];p=j[2];o=j[3];e.length>0?(g=e[e.length-1],u=g.x,y=g.y):(g=this.actions[f-1].args,u=g[g.length-2],y=g[g.length-1]);for(g=1;g<=b;g++)z=g/b,j=THREE.Shape.Utils.b3(z,u,t,p,m),z=THREE.Shape.Utils.b3(z,y,v,o,n),e.push(new THREE.Vector2(j,z));break;case THREE.PathActions.CSPLINE_THRU:g=this.actions[f-1].args;g=[new THREE.Vector2(g[g.length-2],g[g.length-1])];z=b*j[0].length;g=g.concat(j[0]);j=new THREE.SplineCurve(g); +for(g=1;g<=z;g++)e.push(j.getPointAt(g/z));break;case THREE.PathActions.ARC:g=this.actions[f-1].args;m=j[0];n=j[1];p=j[2];t=j[3];z=j[4];v=!!j[5];o=g[g.length-2];u=g[g.length-1];g.length==0&&(o=u=0);y=z-t;var x=b*2;for(g=1;g<=x;g++)z=g/x,v||(z=1-z),z=t+z*y,j=o+m+p*Math.cos(z),z=u+n+p*Math.sin(z),e.push(new THREE.Vector2(j,z))}c&&e.push(e[0]);return e}; THREE.Path.prototype.getBoundingBox=function(){var b=this.getPoints(),c,e,f,h;c=e=Number.NEGATIVE_INFINITY;f=h=Number.POSITIVE_INFINITY;var j,g,m,n;n=new THREE.Vector2;g=0;for(m=b.length;gc)c=j.x;else if(j.xe)e=j.y;else if(j.y=c)return c=e[b]-c,b=this.curves[b],c=1-c/b.getLength(),b.getPointAt(c);b++}return null};THREE.Path.prototype.getLength=function(){var b=[],c=0,e,f=this.curves.length;for(e=0;e=0?m-1:e.length-1;j=g-1>=0?g-1:p.length-1;var B=[p[g],e[m],e[h]];t=THREE.FontUtils.Triangulate.area(B);var x=[p[g],p[j],e[m]];v=THREE.FontUtils.Triangulate.area(x);u=m;o=g;m+=1;g+=-1;m<0&&(m+=e.length);m%= -e.length;g<0&&(g+=p.length);g%=p.length;h=m-1>=0?m-1:e.length-1;j=g-1>=0?g-1:p.length-1;B=[p[g],e[m],e[h]];B=THREE.FontUtils.Triangulate.area(B);x=[p[g],p[j],e[m]];x=THREE.FontUtils.Triangulate.area(x);t+v>B+x&&(m=u,g=o,m<0&&(m+=e.length),m%=e.length,g<0&&(g+=p.length),g%=p.length,h=m-1>=0?m-1:e.length-1,j=g-1>=0?g-1:p.length-1);t=e.slice(0,m);v=e.slice(m);u=p.slice(g);o=p.slice(0,g);j=[p[g],p[j],e[m]];w.push([p[g],e[m],e[h]]);w.push(j);e=t.concat(u).concat(o).concat(v)}return{shape:e,isolatedPts:w, +THREE.Shape.Utils={removeHoles:function(b,c){var e=b.concat(),f=e.concat(),h,j,g,m,n,p,o,t,v,u,y=[];for(n=0;n=0?m-1:e.length-1;j=g-1>=0?g-1:p.length-1;var z=[p[g],e[m],e[h]];t=THREE.FontUtils.Triangulate.area(z);var x=[p[g],p[j],e[m]];v=THREE.FontUtils.Triangulate.area(x);u=m;o=g;m+=1;g+=-1;m<0&&(m+=e.length);m%= +e.length;g<0&&(g+=p.length);g%=p.length;h=m-1>=0?m-1:e.length-1;j=g-1>=0?g-1:p.length-1;z=[p[g],e[m],e[h]];z=THREE.FontUtils.Triangulate.area(z);x=[p[g],p[j],e[m]];x=THREE.FontUtils.Triangulate.area(x);t+v>z+x&&(m=u,g=o,m<0&&(m+=e.length),m%=e.length,g<0&&(g+=p.length),g%=p.length,h=m-1>=0?m-1:e.length-1,j=g-1>=0?g-1:p.length-1);t=e.slice(0,m);v=e.slice(m);u=p.slice(g);o=p.slice(0,g);j=[p[g],p[j],e[m]];y.push([p[g],e[m],e[h]]);y.push(j);e=t.concat(u).concat(o).concat(v)}return{shape:e,isolatedPts:y, allpoints:f}},triangulateShape:function(b,c){var e=THREE.Shape.Utils.removeHoles(b,c),f=e.allpoints,h=e.isolatedPts,e=THREE.FontUtils.Triangulate(e.shape,!1),j,g,m,n,p={};j=0;for(g=f.length;j0){g(0,0,-o-(j||0));for(n=b;n0){g(0,0,o+ (h||0));for(n=b+b/2;n<2*b;n++)m.faces.push(new THREE.Face4(2*b+1,(2*n-2*b+2)%b+b,(2*n-2*b+1)%b+b,(2*n-2*b)%b+b))}n=0;for(b=this.faces.length;nb&&(b+=Math.PI*2),anglec=(c+b)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return f.multiplyScalar(h).addSelf(k).subSelf(b).clone()}function h(b){for(D=b.length;--D>=0;){$=D;Y=D-1;Y<0&&(Y=b.length- -1);for(var c=0,c=0;c=0;V--){da=V/o;S=n*(1-da);da=p*Math.sin(da*Math.PI/2);D=0;for(I=O.length;Db&&(b+=Math.PI*2),anglec=(c+b)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return f.multiplyScalar(h).addSelf(k).subSelf(b).clone()}function h(b){for(F=b.length;--F>=0;){$=F;Y=F-1;Y<0&&(Y=b.length- +1);for(var c=0,c=0;c=0;R--){ca=R/o;T=n*(1-ca);ca=p*Math.sin(ca*Math.PI/2);F=0;for(I=O.length;F0||(o=this.vertices.push(new THREE.Vertex(new THREE.Vector3(t,m,v)))-1);p.push(o)}c.push(p)}for(var u,w,B,h=c.length,e=0;e0)for(f=0;f1&&(u= -this.vertices[g].position.clone(),w=this.vertices[n].position.clone(),B=this.vertices[p].position.clone(),u.normalize(),w.normalize(),B.normalize(),this.faces.push(new THREE.Face3(g,n,p,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(B.x,B.y,B.z)])),this.faceVertexUvs[0].push([o,t,x]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.SphereGeometry.prototype=new THREE.Geometry; +THREE.SphereGeometry=function(b,c,e){THREE.Geometry.call(this);for(var b=b||50,f,h=Math.PI,j=Math.max(3,c||8),g=Math.max(2,e||6),c=[],e=0;e0||(o=this.vertices.push(new THREE.Vertex(new THREE.Vector3(t,m,v)))-1);p.push(o)}c.push(p)}for(var u,y,z,h=c.length,e=0;e0)for(f=0;f1&&(u= +this.vertices[g].position.clone(),y=this.vertices[n].position.clone(),z=this.vertices[p].position.clone(),u.normalize(),y.normalize(),z.normalize(),this.faces.push(new THREE.Face3(g,n,p,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(z.x,z.y,z.z)])),this.faceVertexUvs[0].push([o,t,x]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.SphereGeometry.prototype=new THREE.Geometry; THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;THREE.TextGeometry=function(b,c){var e=(new THREE.TextPath(b,c)).toShapes();c.amount=c.height!==void 0?c.height:50;if(c.bevelThickness===void 0)c.bevelThickness=10;if(c.bevelSize===void 0)c.bevelSize=8;if(c.bevelEnabled===void 0)c.bevelEnabled=!1;THREE.ExtrudeGeometry.call(this,e,c)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry;THREE.TextGeometry.prototype.constructor=THREE.TextGeometry; THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},getTextShapes:function(b,c){return(new TextPath(b,c)).toShapes()},loadFace:function(b){var c=b.familyName.toLowerCase();this.faces[c]=this.faces[c]||{};this.faces[c][b.cssFontWeight]=this.faces[c][b.cssFontWeight]||{};this.faces[c][b.cssFontWeight][b.cssFontStyle]=b;return this.faces[c][b.cssFontWeight][b.cssFontStyle]=b},drawText:function(b){for(var c= -this.getFace(),e=this.size/c.resolution,f=0,h=String(b).split(""),j=h.length,g=[],b=0;b0)for(p=0;p2;){if(t--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return m;return j}n=p;h<=n&&(n=0);p=n+1;h<=p&&(p=0);o=p+1;h<=o&&(o=0);var v;a:{v=b;var u=n,w=p,B=o,x=h,A=g,E=void 0,F=void 0,J=void 0, -C=void 0,G=void 0,O=void 0,D=void 0,I=void 0,V=void 0,F=v[A[u]].x,J=v[A[u]].y,C=v[A[w]].x,G=v[A[w]].y,O=v[A[B]].x,D=v[A[B]].y;if(1.0E-10>(C-F)*(D-J)-(G-J)*(O-F))v=!1;else{for(E=0;E=0&&z>=0&&R>=0){v=!1;break a}}v= +this.getFace(),e=this.size/c.resolution,f=0,h=String(b).split(""),j=h.length,g=[],b=0;b0)for(p=0;p2;){if(t--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return m;return j}n=p;h<=n&&(n=0);p=n+1;h<=p&&(p=0);o=p+1;h<=o&&(o=0);var v;a:{v=b;var u=n,y=p,z=o,x=h,w=g,H=void 0,B=void 0,J=void 0, +C=void 0,G=void 0,O=void 0,F=void 0,I=void 0,R=void 0,B=v[w[u]].x,J=v[w[u]].y,C=v[w[y]].x,G=v[w[y]].y,O=v[w[z]].x,F=v[w[z]].y;if(1.0E-10>(C-B)*(F-J)-(G-J)*(O-B))v=!1;else{for(H=0;H=0&&D>=0&&S>=0){v=!1;break a}}v= !0}}if(v){j.push([b[g[n]],b[g[p]],b[g[o]]]);m.push([g[n],g[p],g[o]]);n=p;for(o=p+1;o>7)-127;f|=(h&127)<<16|g<<8;if(f==0&&k==-127)return 0;return(1-2*(j>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,k)}function h(b,c){var e=o(b,c),f=o(b,c+1),g=o(b,c+2);return(o(b,c+3)<<24)+(g<<16)+(f<<8)+e}function n(b,c){var e=o(b,c);return(o(b,c+1)<<8)+e}function p(b,c){var e=o(b,c);return e>127?e-256:e}function o(b, -c){return b.charCodeAt(c)&255}function t(c){var e,f,g;e=h(b,c);f=h(b,c+G);g=h(b,c+O);c=n(b,c+D);THREE.BinaryLoader.prototype.f3(A,e,f,g,c)}function v(c){var e,f,g,j,k,o;e=h(b,c);f=h(b,c+G);g=h(b,c+O);j=n(b,c+D);k=h(b,c+I);o=h(b,c+V);c=h(b,c+da);THREE.BinaryLoader.prototype.f3n(A,J,e,f,g,j,k,o,c)}function u(c){var e,f,g,j;e=h(b,c);f=h(b,c+S);g=h(b,c+z);j=h(b,c+ea);c=n(b,c+R);THREE.BinaryLoader.prototype.f4(A,e,f,g,j,c)}function w(c){var e,f,g,j,o,p,t,u;e=h(b,c);f=h(b,c+S);g=h(b,c+z);j=h(b,c+ea);o= -n(b,c+R);p=h(b,c+P);t=h(b,c+k);u=h(b,c+K);c=h(b,c+X);THREE.BinaryLoader.prototype.f4n(A,J,e,f,g,j,o,p,t,u,c)}function B(c){var e,f;e=h(b,c);f=h(b,c+$);c=h(b,c+Y);THREE.BinaryLoader.prototype.uv3(A.faceVertexUvs[0],C[e*2],C[e*2+1],C[f*2],C[f*2+1],C[c*2],C[c*2+1])}function x(c){var e,f,g;e=h(b,c);f=h(b,c+ha);g=h(b,c+ja);c=h(b,c+fa);THREE.BinaryLoader.prototype.uv4(A.faceVertexUvs[0],C[e*2],C[e*2+1],C[f*2],C[f*2+1],C[g*2],C[g*2+1],C[c*2],C[c*2+1])}var A=this,E=0,F,J=[],C=[],G,O,D,I,V,da,S,z,ea,R,P,k, -K,X,$,Y,ha,ja,fa,M,W,ca,ma,ka,na;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(A,f,c);F={signature:b.substr(E,8),header_bytes:o(b,E+8),vertex_coordinate_bytes:o(b,E+9),normal_coordinate_bytes:o(b,E+10),uv_coordinate_bytes:o(b,E+11),vertex_index_bytes:o(b,E+12),normal_index_bytes:o(b,E+13),uv_index_bytes:o(b,E+14),material_index_bytes:o(b,E+15),nvertices:h(b,E+16),nnormals:h(b,E+16+4),nuvs:h(b,E+16+8),ntri_flat:h(b,E+16+12),ntri_smooth:h(b,E+16+16),ntri_flat_uv:h(b,E+16+20),ntri_smooth_uv:h(b, -E+16+24),nquad_flat:h(b,E+16+28),nquad_smooth:h(b,E+16+32),nquad_flat_uv:h(b,E+16+36),nquad_smooth_uv:h(b,E+16+40)};E+=F.header_bytes;G=F.vertex_index_bytes;O=F.vertex_index_bytes*2;D=F.vertex_index_bytes*3;I=F.vertex_index_bytes*3+F.material_index_bytes;V=F.vertex_index_bytes*3+F.material_index_bytes+F.normal_index_bytes;da=F.vertex_index_bytes*3+F.material_index_bytes+F.normal_index_bytes*2;S=F.vertex_index_bytes;z=F.vertex_index_bytes*2;ea=F.vertex_index_bytes*3;R=F.vertex_index_bytes*4;P=F.vertex_index_bytes* -4+F.material_index_bytes;k=F.vertex_index_bytes*4+F.material_index_bytes+F.normal_index_bytes;K=F.vertex_index_bytes*4+F.material_index_bytes+F.normal_index_bytes*2;X=F.vertex_index_bytes*4+F.material_index_bytes+F.normal_index_bytes*3;$=F.uv_index_bytes;Y=F.uv_index_bytes*2;ha=F.uv_index_bytes;ja=F.uv_index_bytes*2;fa=F.uv_index_bytes*3;c=F.vertex_index_bytes*3+F.material_index_bytes;na=F.vertex_index_bytes*4+F.material_index_bytes;M=F.ntri_flat*c;W=F.ntri_smooth*(c+F.normal_index_bytes*3);ca=F.ntri_flat_uv* -(c+F.uv_index_bytes*3);ma=F.ntri_smooth_uv*(c+F.normal_index_bytes*3+F.uv_index_bytes*3);ka=F.nquad_flat*na;c=F.nquad_smooth*(na+F.normal_index_bytes*4);na=F.nquad_flat_uv*(na+F.uv_index_bytes*4);E+=function(c){for(var f,h,j,k=F.vertex_coordinate_bytes*3,m=c+F.nvertices*k;c1&&(V=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(G,V);object.name=u;object.position.set(F[0],F[1],F[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=E.visible;K.scene.addObject(object);K.objects[u]=object;E.meshCollider&&(b=THREE.CollisionUtils.MeshColliderWBox(object),K.scene.collisions.colliders.push(b)); -if(E.castsShadow)b=new THREE.ShadowVolume(G),K.scene.addChild(b),b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;E.trigger&&E.trigger.toLowerCase()!="none"&&(b={type:E.trigger,object:E},K.triggers[object.name]=b)}}else F=E.position,r=E.rotation,q=E.quaternion,s=E.scale,q=0,object=new THREE.Object3D,object.name=u,object.position.set(F[0],F[1],F[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0], -s[1],s[2]),object.visible=E.visible!==void 0?E.visible:!1,K.scene.addObject(object),K.objects[u]=object,K.empties[u]=object,E.trigger&&E.trigger.toLowerCase()!="none"&&(b={type:E.trigger,object:E},K.triggers[object.name]=b)}function n(b){return function(c){K.geometries[b]=c;m();ea-=1;e.onLoadComplete();o()}}function p(b){return function(c){K.geometries[b]=c}}function o(){e.callbackProgress({totalModels:P,totalTextures:k,loadedModels:P-ea,loadedTextures:k-R},K);e.onLoadProgress();ea==0&&R==0&&c(K)} -var t,v,u,w,B,x,A,E,F,J,C,G,O,D,I,V,da,S,z,ea,R,P,k,K;S=b.data;I=new THREE.BinaryLoader;z=new THREE.JSONLoader;R=ea=0;K={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};b=!1;for(u in S.objects)if(E=S.objects[u],E.meshCollider){b=!0;break}if(b)K.scene.collisions=new THREE.CollisionSystem;if(S.transform){b=S.transform.position;J=S.transform.rotation;var X=S.transform.scale;b&&K.scene.position.set(b[0],b[1],b[2]);J&&K.scene.rotation.set(J[0], -J[1],J[2]);X&&K.scene.scale.set(X[0],X[1],X[2]);(b||J||X)&&K.scene.updateMatrix()}b=function(){R-=1;o();e.onLoadComplete()};for(B in S.cameras){J=S.cameras[B];if(J.type=="perspective")O=new THREE.Camera(J.fov,J.aspect,J.near,J.far);else if(J.type=="ortho")O=new THREE.Camera,O.projectionMatrix=THREE.Matrix4.makeOrtho(J.left,J.right,J.top,J.bottom,J.near,J.far);F=J.position;J=J.target;O.position.set(F[0],F[1],F[2]);O.target.position.set(J[0],J[1],J[2]);K.cameras[B]=O}for(w in S.lights)B=S.lights[w], -O=B.color!==void 0?B.color:16777215,J=B.intensity!==void 0?B.intensity:1,B.type=="directional"?(F=B.direction,da=new THREE.DirectionalLight(O,J),da.position.set(F[0],F[1],F[2]),da.position.normalize()):B.type=="point"?(F=B.position,d=B.distance,da=new THREE.PointLight(O,J,d),da.position.set(F[0],F[1],F[2])):B.type=="ambient"&&(da=new THREE.AmbientLight(O)),K.scene.addLight(da),K.lights[w]=da;for(x in S.fogs)w=S.fogs[x],w.type=="linear"?D=new THREE.Fog(0,w.near,w.far):w.type=="exp2"&&(D=new THREE.FogExp2(0, -w.density)),J=w.color,D.color.setRGB(J[0],J[1],J[2]),K.fogs[x]=D;if(K.cameras&&S.defaults.camera)K.currentCamera=K.cameras[S.defaults.camera];if(K.fogs&&S.defaults.fog)K.scene.fog=K.fogs[S.defaults.fog];J=S.defaults.bgcolor;K.bgColor=new THREE.Color;K.bgColor.setRGB(J[0],J[1],J[2]);K.bgColorAlpha=S.defaults.bgalpha;for(t in S.geometries)if(x=S.geometries[t],x.type=="bin_mesh"||x.type=="ascii_mesh")ea+=1,e.onLoadStart();P=ea;for(t in S.geometries)x=S.geometries[t],x.type=="cube"?(G=new THREE.CubeGeometry(x.width, +THREE.SceneLoader.prototype={load:function(b,c){var e=this,f=new Worker(b);f.postMessage(0);var h=THREE.Loader.prototype.extractUrlbase(b);f.onmessage=function(b){function f(b,c){return c=="relativeToHTML"?b:h+"/"+b}function m(){for(u in T.objects)if(!K.objects[u])if(H=T.objects[u],H.geometry!==void 0){if(G=K.geometries[H.geometry]){var b=!1;R=[];for($=0;$1&&(R=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(G,R);object.name=u;object.position.set(B[0],B[1],B[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=H.visible;K.scene.addObject(object);K.objects[u]=object;H.meshCollider&&(b=THREE.CollisionUtils.MeshColliderWBox(object),K.scene.collisions.colliders.push(b)); +if(H.castsShadow)b=new THREE.ShadowVolume(G),K.scene.addChild(b),b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;H.trigger&&H.trigger.toLowerCase()!="none"&&(b={type:H.trigger,object:H},K.triggers[object.name]=b)}}else B=H.position,r=H.rotation,q=H.quaternion,s=H.scale,q=0,object=new THREE.Object3D,object.name=u,object.position.set(B[0],B[1],B[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0], +s[1],s[2]),object.visible=H.visible!==void 0?H.visible:!1,K.scene.addObject(object),K.objects[u]=object,K.empties[u]=object,H.trigger&&H.trigger.toLowerCase()!="none"&&(b={type:H.trigger,object:H},K.triggers[object.name]=b)}function n(b){return function(c){K.geometries[b]=c;m();da-=1;e.onLoadComplete();o()}}function p(b){return function(c){K.geometries[b]=c}}function o(){e.callbackProgress({totalModels:P,totalTextures:k,loadedModels:P-da,loadedTextures:k-S},K);e.onLoadProgress();da==0&&S==0&&c(K)} +var t,v,u,y,z,x,w,H,B,J,C,G,O,F,I,R,ca,T,D,da,S,P,k,K;T=b.data;I=new THREE.BinaryLoader;D=new THREE.JSONLoader;S=da=0;K={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};b=!1;for(u in T.objects)if(H=T.objects[u],H.meshCollider){b=!0;break}if(b)K.scene.collisions=new THREE.CollisionSystem;if(T.transform){b=T.transform.position;J=T.transform.rotation;var X=T.transform.scale;b&&K.scene.position.set(b[0],b[1],b[2]);J&&K.scene.rotation.set(J[0], +J[1],J[2]);X&&K.scene.scale.set(X[0],X[1],X[2]);(b||J||X)&&K.scene.updateMatrix()}b=function(){S-=1;o();e.onLoadComplete()};for(z in T.cameras){J=T.cameras[z];if(J.type=="perspective")O=new THREE.Camera(J.fov,J.aspect,J.near,J.far);else if(J.type=="ortho")O=new THREE.Camera,O.projectionMatrix=THREE.Matrix4.makeOrtho(J.left,J.right,J.top,J.bottom,J.near,J.far);B=J.position;J=J.target;O.position.set(B[0],B[1],B[2]);O.target.position.set(J[0],J[1],J[2]);K.cameras[z]=O}for(y in T.lights)z=T.lights[y], +O=z.color!==void 0?z.color:16777215,J=z.intensity!==void 0?z.intensity:1,z.type=="directional"?(B=z.direction,ca=new THREE.DirectionalLight(O,J),ca.position.set(B[0],B[1],B[2]),ca.position.normalize()):z.type=="point"?(B=z.position,d=z.distance,ca=new THREE.PointLight(O,J,d),ca.position.set(B[0],B[1],B[2])):z.type=="ambient"&&(ca=new THREE.AmbientLight(O)),K.scene.addLight(ca),K.lights[y]=ca;for(x in T.fogs)y=T.fogs[x],y.type=="linear"?F=new THREE.Fog(0,y.near,y.far):y.type=="exp2"&&(F=new THREE.FogExp2(0, +y.density)),J=y.color,F.color.setRGB(J[0],J[1],J[2]),K.fogs[x]=F;if(K.cameras&&T.defaults.camera)K.currentCamera=K.cameras[T.defaults.camera];if(K.fogs&&T.defaults.fog)K.scene.fog=K.fogs[T.defaults.fog];J=T.defaults.bgcolor;K.bgColor=new THREE.Color;K.bgColor.setRGB(J[0],J[1],J[2]);K.bgColorAlpha=T.defaults.bgalpha;for(t in T.geometries)if(x=T.geometries[t],x.type=="bin_mesh"||x.type=="ascii_mesh")da+=1,e.onLoadStart();P=da;for(t in T.geometries)x=T.geometries[t],x.type=="cube"?(G=new THREE.CubeGeometry(x.width, x.height,x.depth,x.segmentsWidth,x.segmentsHeight,x.segmentsDepth,null,x.flipped,x.sides),K.geometries[t]=G):x.type=="plane"?(G=new THREE.PlaneGeometry(x.width,x.height,x.segmentsWidth,x.segmentsHeight),K.geometries[t]=G):x.type=="sphere"?(G=new THREE.SphereGeometry(x.radius,x.segmentsWidth,x.segmentsHeight),K.geometries[t]=G):x.type=="cylinder"?(G=new THREE.CylinderGeometry(x.numSegs,x.topRad,x.botRad,x.height,x.topOffset,x.botOffset),K.geometries[t]=G):x.type=="torus"?(G=new THREE.TorusGeometry(x.radius, -x.tube,x.segmentsR,x.segmentsT),K.geometries[t]=G):x.type=="icosahedron"?(G=new THREE.IcosahedronGeometry(x.subdivisions),K.geometries[t]=G):x.type=="bin_mesh"?I.load({model:f(x.url,S.urlBaseType),callback:n(t)}):x.type=="ascii_mesh"?z.load({model:f(x.url,S.urlBaseType),callback:n(t)}):x.type=="embedded_mesh"&&(x=S.embeds[x.id])&&z.createModel(x,p(t),"");for(A in S.textures)if(t=S.textures[A],t.url instanceof Array){R+=t.url.length;for(I=0;I=this.maxCount-3&&m(this)};this.begin=function(){this.count=0; this.hasNormal=this.hasPos=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;cthis.size-1&&(n=this.size-1);var v=Math.floor(p-m);v<1&&(v=1);p=Math.floor(p+m);p>this.size-1&&(p=this.size-1);var u=Math.floor(o-m);u<1&&(u=1);m=Math.floor(o+m);m>this.size-1&&(m=this.size- -1);for(var w,B,x,A,E,F;t0&&(this.field[x+w]+=A)}}};this.addPlaneX=function(b,c){var h,j,g,m,n,p=this.size,o=this.yd,t=this.zd,v=this.field,u=p*Math.sqrt(b/c);u>p&&(u=p);for(h=0;h0)for(j=0;jo&&(w=o);for(j=0;j0){n=j*t;for(h=0;hsize&&(dist=size);for(g=0;g0){n=zd*g;for(j=0;j0&&(this.field[x+y]+=w)}}};this.addPlaneX=function(b,c){var h,j,g,m,n,p=this.size,o=this.yd,t=this.zd,v=this.field,u=p*Math.sqrt(b/c);u>p&&(u=p);for(h=0;h0)for(j=0;jo&&(y=o);for(j=0;j0){n=j*t;for(h=0;hsize&&(dist=size);for(g=0;g0){n=zd*g;for(j=0;j=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(f),e=Math.sqrt(1-f*f);if(Math.abs(e)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;f=Math.sin((1-d)*g)/e;d=Math.sin(d*g)/e;c.w=a.w*f+b.w*d;c.x=a.x*f+b.x*d;c.y=a.y*f+b.y*d;c.z=a.z*f+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; +THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(f),e=Math.sqrt(1-f*f);if(Math.abs(e)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;f=Math.sin((1-d)*g)/e;d=Math.sin(d*g)/e;c.w=a.w*f+b.w*d;c.x=a.x*f+b.x*d;c.y=a.y*f+b.y*d;c.z=a.z*f+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; THREE.Face3=function(a,b,c,d,f,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,d,f,g,e){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=e instanceof Array?e:[e];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)}; THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; diff --git a/build/custom/ThreeDOM.js b/build/custom/ThreeDOM.js index 5954bf3b..294816f3 100644 --- a/build/custom/ThreeDOM.js +++ b/build/custom/ThreeDOM.js @@ -54,7 +54,7 @@ THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){t this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a==0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*= a,this.w*=a);return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,g=a.x,f=a.y,h=a.z,a=a.w;this.x=b*a+e*g+c*h-d*f;this.y=c*a+e*f+d*g-b*h;this.z=d*a+e*h+b*f-c*g;this.w=e*a-b*g-c*f-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,g=this.x,f=this.y,h=this.z, j=this.w,i=j*c+f*e-h*d,k=j*d+h*c-g*e,l=j*e+g*d-f*c,c=-g*c-f*d-h*e;b.x=i*j+c*-g+k*-h-l*-f;b.y=k*j+c*-f+l*-g-i*-h;b.z=l*j+c*-h+i*-f-k*-g;return b}}; -THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;e=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; +THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;e=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; THREE.Face3=function(a,b,c,d,e,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,d,e,g,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)}; THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Camera=function(a,b,c,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=c||0.1;this.far=d||2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera; diff --git a/build/custom/ThreeExtras.js b/build/custom/ThreeExtras.js index 642cf0ee..ff5fa0af 100644 --- a/build/custom/ThreeExtras.js +++ b/build/custom/ThreeExtras.js @@ -38,7 +38,7 @@ this.getPrevKeyWith("pos",t,g.index-1).pos,this.points[1]=f,this.points[2]=h,thi THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],e=[],f,h,g,j,k,l;f=(a.length-1)*b;h=Math.floor(f);f-=h;c[0]=h==0?h:h-1;c[1]=h;c[2]=h>a.length-2?h:h+1;c[3]=h>a.length-3?h:h+2;h=a[c[0]];j=a[c[1]];k=a[c[2]];l=a[c[3]];c=f*f;g=f*c;e[0]=this.interpolate(h[0],j[0],k[0],l[0],f,c,g);e[1]=this.interpolate(h[1],j[1],k[1],l[1],f,c,g);e[2]=this.interpolate(h[2],j[2],k[2],l[2],f,c,g);return e}; THREE.Animation.prototype.interpolate=function(a,b,c,e,f,h,g){a=(c-a)*0.5;e=(e-b)*0.5;return(2*(b-c)+a+e)*g+(-3*(b-c)-2*a-e)*h+a*f+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){var e=this.data.hierarchy[b].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c=c0?c:0:c>=0?c:c+e.length;c>=0;c--)if(e[c][a]!==void 0)return e[c];return this.data.hierarchy[b].keys[e.length-1]}; -THREE.FirstPersonCamera=function(a){function b(a,b){return function(){b.apply(a,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(a){if(a.movementSpeed!==void 0)this.movementSpeed= +THREE.FirstPersonCamera=function(a){function b(a,b){return function(){b.apply(a,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(a){if(a.movementSpeed!==void 0)this.movementSpeed= a.movementSpeed;if(a.lookSpeed!==void 0)this.lookSpeed=a.lookSpeed;if(a.noFly!==void 0)this.noFly=a.noFly;if(a.lookVertical!==void 0)this.lookVertical=a.lookVertical;if(a.autoForward!==void 0)this.autoForward=a.autoForward;if(a.activeLook!==void 0)this.activeLook=a.activeLook;if(a.heightSpeed!==void 0)this.heightSpeed=a.heightSpeed;if(a.heightCoef!==void 0)this.heightCoef=a.heightCoef;if(a.heightMin!==void 0)this.heightMin=a.heightMin;if(a.heightMax!==void 0)this.heightMax=a.heightMax;if(a.constrainVertical!== void 0)this.constrainVertical=a.constrainVertical;if(a.verticalMin!==void 0)this.verticalMin=a.verticalMin;if(a.verticalMax!==void 0)this.verticalMax=a.verticalMax;if(a.domElement!==void 0)this.domElement=a.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(a){a.preventDefault(); a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(a){a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(a){this.mouseX=a.clientX-this.windowHalfX;this.mouseY=a.clientY-this.windowHalfY};this.onKeyDown=function(a){switch(a.keyCode){case 38:case 87:this.moveForward= @@ -50,7 +50,7 @@ Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListen THREE.FirstPersonCamera.prototype=new THREE.Camera;THREE.FirstPersonCamera.prototype.constructor=THREE.FirstPersonCamera;THREE.FirstPersonCamera.prototype.supr=THREE.Camera.prototype;THREE.FirstPersonCamera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);if(this.noFly)b.y=0;this.position.addSelf(b.multiplyScalar(a));this.target.position.addSelf(b.multiplyScalar(a))}; THREE.PathCamera=function(a){function b(a,c,b,e){var g={name:b,fps:0.6,length:e,hierarchy:[]},h,f=c.getControlPointsArray(),j=c.getLength(),k=f.length,v=0;h=k-1;c={parent:-1,keys:[]};c.keys[0]={time:0,pos:f[0],rot:[0,0,0,1],scl:[1,1,1]};c.keys[h]={time:e,pos:f[h],rot:[0,0,0,1],scl:[1,1,1]};for(h=1;h=0?e:e+f;e=this.verticalAngleMap.srcRange;g=this.verticalAngleMap.dstRange;var j=g[1]-g[0];this.phi= @@ -58,7 +58,7 @@ TWEEN.Easing.Quadratic.EaseInOut(((this.phi-e[0])*(g[1]-g[0])/(e[1]-e[0])+g[0]-g a.clientX-this.windowHalfX;this.mouseY=a.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),g=new THREE.MeshLambertMaterial({color:65280}),j=new THREE.CubeGeometry(10,10,20),k=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(j,a);a=new THREE.Mesh(k,g);a.position.set(0,10,0);this.animation= b(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else this.animation=b(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&e(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(a,c){return function(){c.apply(a,arguments)}}(this,this.onMouseMove), !1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; -THREE.FlyCamera=function(a){function b(a,b){return function(){b.apply(a,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.005;this.autoForward=this.dragToLook=!1;this.domElement=document;if(a){if(a.movementSpeed!==void 0)this.movementSpeed=a.movementSpeed;if(a.rollSpeed!==void 0)this.rollSpeed=a.rollSpeed;if(a.dragToLook!==void 0)this.dragToLook=a.dragToLook;if(a.autoForward!==void 0)this.autoForward= +THREE.FlyCamera=function(a){function b(a,b){return function(){b.apply(a,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.0050;this.autoForward=this.dragToLook=!1;this.domElement=document;if(a){if(a.movementSpeed!==void 0)this.movementSpeed=a.movementSpeed;if(a.rollSpeed!==void 0)this.rollSpeed=a.rollSpeed;if(a.dragToLook!==void 0)this.dragToLook=a.dragToLook;if(a.autoForward!==void 0)this.autoForward= a.autoForward;if(a.domElement!==void 0)this.domElement=a.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=-1;this.tdiff=0;this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.keydown=function(a){if(!a.altKey){switch(a.keyCode){case 16:this.movementSpeedMultiplier= 0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}}; this.keyup=function(a){switch(a.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break; @@ -139,7 +139,7 @@ THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THRE THREE.IcosahedronGeometry=function(a){function b(a,c,b){var e=Math.sqrt(a*a+c*c+b*b);return f.vertices.push(new THREE.Vertex(new THREE.Vector3(a/e,c/e,b/e)))-1}function c(a,c,b,e){e.faces.push(new THREE.Face3(a,c,b))}function e(a,c){var e=f.vertices[a].position,g=f.vertices[c].position;return b((e.x+g.x)/2,(e.y+g.y)/2,(e.z+g.z)/2)}var f=this,h=new THREE.Geometry,g;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;b(-1,a,0);b(1,a,0);b(-1,-a,0);b(1,-a,0);b(0,-1,a);b(0,1,a);b(0,-1, -a);b(0,1,-a);b(a,0,-1);b(a,0,1);b(-a,0,-1);b(-a,0,1);c(0,11,5,h);c(0,5,1,h);c(0,1,7,h);c(0,7,10,h);c(0,10,11,h);c(1,5,9,h);c(5,11,4,h);c(11,10,2,h);c(10,7,6,h);c(7,1,8,h);c(3,9,4,h);c(3,4,2,h);c(3,2,6,h);c(3,6,8,h);c(3,8,9,h);c(4,9,5,h);c(2,4,11,h);c(6,2,10,h);c(8,6,7,h);c(9,8,1,h);for(a=0;a=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(f),e=Math.sqrt(1-f*f);if(Math.abs(e)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;f=Math.sin((1-d)*g)/e;d=Math.sin(d*g)/e;c.w=a.w*f+b.w*d;c.x=a.x*f+b.x*d;c.y=a.y*f+b.y*d;c.z=a.z*f+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; +THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(f),e=Math.sqrt(1-f*f);if(Math.abs(e)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;f=Math.sin((1-d)*g)/e;d=Math.sin(d*g)/e;c.w=a.w*f+b.w*d;c.x=a.x*f+b.x*d;c.y=a.y*f+b.y*d;c.z=a.z*f+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; THREE.Face3=function(a,b,c,d,f,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,d,f,g,e){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=e instanceof Array?e:[e];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)}; THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; diff --git a/build/custom/ThreeWebGL.js b/build/custom/ThreeWebGL.js index 2a381f60..035cc9db 100644 --- a/build/custom/ThreeWebGL.js +++ b/build/custom/ThreeWebGL.js @@ -54,7 +54,7 @@ THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,d,e,f){t this.x=b.x*f;this.y=b.y*f;this.z=b.z*f;this.w=Math.cos(e);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*= b,this.w*=b);return this},multiplySelf:function(b){var d=this.x,e=this.y,f=this.z,h=this.w,i=b.x,g=b.y,j=b.z,b=b.w;this.x=d*b+h*i+e*j-f*g;this.y=e*b+h*g+f*i-d*j;this.z=f*b+h*j+d*g-e*i;this.w=h*b-d*i-e*g-f*j;return this},multiply:function(b,d){this.x=b.x*d.w+b.y*d.z-b.z*d.y+b.w*d.x;this.y=-b.x*d.z+b.y*d.w+b.z*d.x+b.w*d.y;this.z=b.x*d.y-b.y*d.x+b.z*d.w+b.w*d.z;this.w=-b.x*d.x-b.y*d.y-b.z*d.z+b.w*d.w;return this},multiplyVector3:function(b,d){d||(d=b);var e=b.x,f=b.y,h=b.z,i=this.x,g=this.y,j=this.z, k=this.w,q=k*e+g*h-j*f,n=k*f+j*e-i*h,r=k*h+i*f-g*e,e=-i*e-g*f-j*h;d.x=q*k+e*-i+n*-j-r*-g;d.y=n*k+e*-g+r*-i-q*-j;d.z=r*k+e*-j+q*-g-n*-i;return d}}; -THREE.Quaternion.slerp=function(b,d,e,f){var h=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(h)>=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var i=Math.acos(h),g=Math.sqrt(1-h*h);if(Math.abs(g)<0.001)return e.w=0.5*(b.w+d.w),e.x=0.5*(b.x+d.x),e.y=0.5*(b.y+d.y),e.z=0.5*(b.z+d.z),e;h=Math.sin((1-f)*i)/g;f=Math.sin(f*i)/g;e.w=b.w*h+d.w*f;e.x=b.x*h+d.x*f;e.y=b.y*h+d.y*f;e.z=b.z*h+d.z*f;return e};THREE.Vertex=function(b){this.position=b||new THREE.Vector3}; +THREE.Quaternion.slerp=function(b,d,e,f){var h=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(h)>=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var i=Math.acos(h),g=Math.sqrt(1-h*h);if(Math.abs(g)<0.0010)return e.w=0.5*(b.w+d.w),e.x=0.5*(b.x+d.x),e.y=0.5*(b.y+d.y),e.z=0.5*(b.z+d.z),e;h=Math.sin((1-f)*i)/g;f=Math.sin(f*i)/g;e.w=b.w*h+d.w*f;e.x=b.x*h+d.x*f;e.y=b.y*h+d.y*f;e.z=b.z*h+d.z*f;return e};THREE.Vertex=function(b){this.position=b||new THREE.Vector3}; THREE.Face3=function(b,d,e,f,h,i){this.a=b;this.b=d;this.c=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=i instanceof Array?i:[i];this.centroid=new THREE.Vector3}; THREE.Face4=function(b,d,e,f,h,i,g){this.a=b;this.b=d;this.c=e;this.d=f;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=i instanceof THREE.Color?i:new THREE.Color;this.vertexColors=i instanceof Array?i:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};THREE.UV=function(b,d){this.set(b||0,d||0)}; THREE.UV.prototype={constructor:THREE.UV,set:function(b,d){this.u=b;this.v=d;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; @@ -227,64 +227,64 @@ g.uvScale.x,g.uvScale.y),c.uniform2f(h.uvOffset,g.uvOffset.x,g.uvOffset.y),c.uni h,i,j,k=new THREE.Vector3,q=qa/la,p=la*0.5,n=qa*0.5,r=16/qa,t=[r*q,r],o=[1,1,0],w=[1,1],v=A.uniforms;d=A.attributes;c.useProgram(A.program);R=A.program;T=da=-1;Ua||(c.enableVertexAttribArray(A.attributes.vertex),c.enableVertexAttribArray(A.attributes.uv),Ua=!0);c.uniform1i(v.occlusionMap,0);c.uniform1i(v.map,1);c.bindBuffer(c.ARRAY_BUFFER,A.vertexBuffer);c.vertexAttribPointer(d.vertex,2,c.FLOAT,!1,16,0);c.vertexAttribPointer(d.uv,2,c.FLOAT,!1,16,8);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,A.elementBuffer); c.disable(c.CULL_FACE);c.depthMask(!1);c.activeTexture(c.TEXTURE0);c.bindTexture(c.TEXTURE_2D,A.occlusionTexture);c.activeTexture(c.TEXTURE1);for(f=0;f0&&w[0]0&&w[1]0.001&&j.scale>0.001)o[0]=j.x,o[1]=j.y,o[2]=j.z,r=j.size*j.scale/qa,t[0]=r*q,t[1]=r,c.uniform3fv(v.screenPosition,o),c.uniform2fv(v.scale,t),c.uniform1f(v.rotation,j.rotation),c.uniform1f(v.opacity,j.opacity),M(j.blending),ra(j.texture,1),c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0)}c.enable(c.CULL_FACE); -c.enable(c.DEPTH_TEST);c.depthMask(L)}function U(b,c,d){b._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,b.matrixWorld,b._modelViewMatrixArray);d&&THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}function ta(b){var c,d,e,f;f=b.__materials;b=0;for(d=f.length;b0&&(c.bindBuffer(c.ARRAY_BUFFER,h.__webglColorBuffer),c.bufferData(c.ARRAY_BUFFER,ja,j));pa&&(c.bindBuffer(c.ARRAY_BUFFER,h.__webglNormalBuffer),c.bufferData(c.ARRAY_BUFFER,Q,j));qa&&oa.hasTangents&& -(c.bindBuffer(c.ARRAY_BUFFER,h.__webglTangentBuffer),c.bufferData(c.ARRAY_BUFFER,W,j));ha&&R>0&&(c.bindBuffer(c.ARRAY_BUFFER,h.__webglUVBuffer),c.bufferData(c.ARRAY_BUFFER,aa,j));ha&&S>0&&(c.bindBuffer(c.ARRAY_BUFFER,h.__webglUV2Buffer),c.bufferData(c.ARRAY_BUFFER,ca,j));na&&(c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),c.bufferData(c.ELEMENT_ARRAY_BUFFER,P,j),c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),c.bufferData(c.ELEMENT_ARRAY_BUFFER,T,j));z>0&&(c.bindBuffer(c.ARRAY_BUFFER, -h.__webglSkinVertexABuffer),c.bufferData(c.ARRAY_BUFFER,X,j),c.bindBuffer(c.ARRAY_BUFFER,h.__webglSkinVertexBBuffer),c.bufferData(c.ARRAY_BUFFER,Y,j),c.bindBuffer(c.ARRAY_BUFFER,h.__webglSkinIndicesBuffer),c.bufferData(c.ARRAY_BUFFER,Z,j),c.bindBuffer(c.ARRAY_BUFFER,h.__webglSkinWeightsBuffer),c.bufferData(c.ARRAY_BUFFER,$,j));i.dynamic||(delete h.__inittedArrays,delete h.__colorArray,delete h.__normalArray,delete h.__tangentArray,delete h.__uvArray,delete h.__uv2Array,delete h.__faceArray,delete h.__vertexArray, -delete h.__lineArray,delete h.__skinVertexAArray,delete h.__skinVertexBArray,delete h.__skinIndexArray,delete h.__skinWeightArray)}}f.__dirtyVertices=!1;f.__dirtyMorphTargets=!1;f.__dirtyElements=!1;f.__dirtyUvs=!1;f.__dirtyNormals=!1;f.__dirtyTangents=!1;f.__dirtyColors=!1;fa(g)}else if(b instanceof THREE.Ribbon){f=b.geometry;if(f.__dirtyVertices||f.__dirtyColors){b=f;e=c.DYNAMIC_DRAW;w=b.vertices;h=b.colors;v=w.length;i=h.length;A=b.__vertexArray;j=b.__colorArray;E=b.__dirtyColors;if(b.__dirtyVertices){for(k= -0;k=0;d--)b[d].object==c&&b.splice(d,1)}function P(b){function c(b){var f=[];d=0;for(e=b.length;d65535&&(p[j].counter+=1,k=p[j].hash+"_"+p[j].counter,b.geometryGroups[k]==void 0&&(b.geometryGroups[k]={faces:[],materials:i,vertices:0,numMorphTargets:n})),b.geometryGroups[k].faces.push(f),b.geometryGroups[k].vertices+=g}function J(b,c,d){b.push({buffer:c,object:d,opaque:{list:[],count:0},transparent:{list:[], -count:0}})}function M(b){if(b!=da){switch(b){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE);break;case THREE.SubtractiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.SRC_COLOR);break;default:c.blendEquationSeparate(c.FUNC_ADD,c.FUNC_ADD),c.blendFuncSeparate(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA,c.ONE,c.ONE_MINUS_SRC_ALPHA)}da=b}}function Q(b,d,e){(e.width& -e.width-1)==0&&(e.height&e.height-1)==0?(c.texParameteri(b,c.TEXTURE_WRAP_S,N(d.wrapS)),c.texParameteri(b,c.TEXTURE_WRAP_T,N(d.wrapT)),c.texParameteri(b,c.TEXTURE_MAG_FILTER,N(d.magFilter)),c.texParameteri(b,c.TEXTURE_MIN_FILTER,N(d.minFilter)),c.generateMipmap(b)):(c.texParameteri(b,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE),c.texParameteri(b,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE),c.texParameteri(b,c.TEXTURE_MAG_FILTER,va(d.magFilter)),c.texParameteri(b,c.TEXTURE_MIN_FILTER,va(d.minFilter)))}function ra(b,d){if(b.needsUpdate){if(!b.__webglInit)b.__webglTexture= -c.createTexture(),b.__webglInit=!0;c.bindTexture(c.TEXTURE_2D,b.__webglTexture);b.image.data?c.texImage2D(c.TEXTURE_2D,0,N(b.format),b.image.width,b.image.height,0,N(b.format),c.UNSIGNED_BYTE,b.image.data):c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,b.image);Q(c.TEXTURE_2D,b,b.image);c.bindTexture(c.TEXTURE_2D,null);b.needsUpdate=!1}c.activeTexture(c.TEXTURE0+d);c.bindTexture(c.TEXTURE_2D,b.__webglTexture)}function ka(b){if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer= -!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglFramebuffer=c.createFramebuffer();b.__webglRenderbuffer=c.createRenderbuffer();b.__webglTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,b.__webglTexture);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,N(b.wrapS));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,N(b.wrapT));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,N(b.magFilter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,N(b.minFilter));c.texImage2D(c.TEXTURE_2D,0,N(b.format), -b.width,b.height,0,N(b.format),N(b.type),null);c.bindRenderbuffer(c.RENDERBUFFER,b.__webglRenderbuffer);c.bindFramebuffer(c.FRAMEBUFFER,b.__webglFramebuffer);c.framebufferTexture2D(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,c.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_COMPONENT16,b.width,b.height),c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_ATTACHMENT,c.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(c.renderbufferStorage(c.RENDERBUFFER, -c.DEPTH_STENCIL,b.width,b.height),c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_STENCIL_ATTACHMENT,c.RENDERBUFFER,b.__webglRenderbuffer)):c.renderbufferStorage(c.RENDERBUFFER,c.RGBA4,b.width,b.height);c.bindTexture(c.TEXTURE_2D,null);c.bindRenderbuffer(c.RENDERBUFFER,null);c.bindFramebuffer(c.FRAMEBUFFER,null)}var d,e;b?(d=b.__webglFramebuffer,e=b.width,b=b.height):(d=null,e=la,b=qa);d!=pa&&(c.bindFramebuffer(c.FRAMEBUFFER,d),c.viewport(Ha,Ia,e,b),pa=d)}function aa(b,d){var e;b=="fragment"?e=c.createShader(c.FRAGMENT_SHADER): -b=="vertex"&&(e=c.createShader(c.VERTEX_SHADER));c.shaderSource(e,d);c.compileShader(e);if(!c.getShaderParameter(e,c.COMPILE_STATUS))return console.error(c.getShaderInfoLog(e)),console.error(d),null;return e}function va(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return c.NEAREST;default:return c.LINEAR}}function N(b){switch(b){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT; -case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return c.BYTE;case THREE.UnsignedByteType:return c.UNSIGNED_BYTE;case THREE.ShortType:return c.SHORT;case THREE.UnsignedShortType:return c.UNSIGNED_SHORT; -case THREE.IntType:return c.INT;case THREE.UnsignedShortType:return c.UNSIGNED_INT;case THREE.FloatType:return c.FLOAT;case THREE.AlphaFormat:return c.ALPHA;case THREE.RGBFormat:return c.RGB;case THREE.RGBAFormat:return c.RGBA;case THREE.LuminanceFormat:return c.LUMINANCE;case THREE.LuminanceAlphaFormat:return c.LUMINANCE_ALPHA}return 0}var K=this,c,ha=[],R=null,pa=null,L=!0,ca=null,O=null,da=null,T=null,S=null,ua=null,Ga=null,Ha=0,Ia=0,la=0,qa=0,ma=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4, -new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],wa=new THREE.Matrix4,Ka=new Float32Array(16),La=new Float32Array(16),Ja=new THREE.Vector4,Ra={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},xa=b.canvas!==void 0?b.canvas:document.createElement("canvas"),Pa=b.stencil!==void 0?b.stencil:!0,y=b.antialias!==void 0?b.antialias:!1,sa=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),Ma=b.clearAlpha!== -void 0?b.clearAlpha:0;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=xa;this.sortObjects=this.autoClear=!0;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=!0;var na,Na=[],b=THREE.ShaderLib.depthRGBA,Va=THREE.UniformsUtils.clone(b.uniforms),Oa=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader, -vertexShader:b.vertexShader,uniforms:Va}),Sa=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:Va,morphTargets:!0});Oa._shadowPass=!0;Sa._shadowPass=!0;try{if(!(c=xa.getContext("experimental-webgl",{antialias:y,stencil:Pa})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+c.getParameter(c.VERSION)+" | "+c.getParameter(c.VENDOR)+" | "+c.getParameter(c.RENDERER)+" | "+c.getParameter(c.SHADING_LANGUAGE_VERSION))}catch(Xa){console.error(Xa)}c.clearColor(0, -0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA);c.clearColor(sa.r,sa.g,sa.b,Ma);this.context=c;var Wa=c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;if(Pa){var u={};u.vertices=new Float32Array(12);u.faces=new Uint16Array(6);u.darkness=0.5;u.vertices[0]=-20;u.vertices[1]=-20;u.vertices[2]=-1;u.vertices[3]=20;u.vertices[4]=-20; -u.vertices[5]=-1;u.vertices[6]=20;u.vertices[7]=20;u.vertices[8]=-1;u.vertices[9]=-20;u.vertices[10]=20;u.vertices[11]=-1;u.faces[0]=0;u.faces[1]=1;u.faces[2]=2;u.faces[3]=0;u.faces[4]=2;u.faces[5]=3;u.vertexBuffer=c.createBuffer();u.elementBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,u.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,u.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,u.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,u.faces,c.STATIC_DRAW);u.program=c.createProgram(); -c.attachShader(u.program,aa("fragment",THREE.ShaderLib.shadowPost.fragmentShader));c.attachShader(u.program,aa("vertex",THREE.ShaderLib.shadowPost.vertexShader));c.linkProgram(u.program);u.vertexLocation=c.getAttribLocation(u.program,"position");u.projectionLocation=c.getUniformLocation(u.program,"projectionMatrix");u.darknessLocation=c.getUniformLocation(u.program,"darkness")}var A={};A.vertices=new Float32Array(16);A.faces=new Uint16Array(6);y=0;A.vertices[y++]=-1;A.vertices[y++]=-1;A.vertices[y++]= -0;A.vertices[y++]=0;A.vertices[y++]=1;A.vertices[y++]=-1;A.vertices[y++]=1;A.vertices[y++]=0;A.vertices[y++]=1;A.vertices[y++]=1;A.vertices[y++]=1;A.vertices[y++]=1;A.vertices[y++]=-1;A.vertices[y++]=1;A.vertices[y++]=0;A.vertices[y++]=1;y=0;A.faces[y++]=0;A.faces[y++]=1;A.faces[y++]=2;A.faces[y++]=0;A.faces[y++]=2;A.faces[y++]=3;A.vertexBuffer=c.createBuffer();A.elementBuffer=c.createBuffer();A.tempTexture=c.createTexture();A.occlusionTexture=c.createTexture();c.bindBuffer(c.ARRAY_BUFFER,A.vertexBuffer); -c.bufferData(c.ARRAY_BUFFER,A.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,A.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,A.faces,c.STATIC_DRAW);c.bindTexture(c.TEXTURE_2D,A.tempTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGB,16,16,0,c.RGB,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER, -c.NEAREST);c.bindTexture(c.TEXTURE_2D,A.occlusionTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,16,16,0,c.RGBA,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0?(A.hasVertexTexture=!1,A.program=c.createProgram(),c.attachShader(A.program, -aa("fragment",THREE.ShaderLib.lensFlare.fragmentShader)),c.attachShader(A.program,aa("vertex",THREE.ShaderLib.lensFlare.vertexShader))):(A.hasVertexTexture=!0,A.program=c.createProgram(),c.attachShader(A.program,aa("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader)),c.attachShader(A.program,aa("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader)));c.linkProgram(A.program);A.attributes={};A.uniforms={};A.attributes.vertex=c.getAttribLocation(A.program,"position");A.attributes.uv= -c.getAttribLocation(A.program,"UV");A.uniforms.renderType=c.getUniformLocation(A.program,"renderType");A.uniforms.map=c.getUniformLocation(A.program,"map");A.uniforms.occlusionMap=c.getUniformLocation(A.program,"occlusionMap");A.uniforms.opacity=c.getUniformLocation(A.program,"opacity");A.uniforms.scale=c.getUniformLocation(A.program,"scale");A.uniforms.rotation=c.getUniformLocation(A.program,"rotation");A.uniforms.screenPosition=c.getUniformLocation(A.program,"screenPosition");var Ua=!1,v={};v.vertices= -new Float32Array(16);v.faces=new Uint16Array(6);y=0;v.vertices[y++]=-1;v.vertices[y++]=-1;v.vertices[y++]=0;v.vertices[y++]=1;v.vertices[y++]=1;v.vertices[y++]=-1;v.vertices[y++]=1;v.vertices[y++]=1;v.vertices[y++]=1;v.vertices[y++]=1;v.vertices[y++]=1;v.vertices[y++]=0;v.vertices[y++]=-1;v.vertices[y++]=1;v.vertices[y++]=0;y=v.vertices[y++]=0;v.faces[y++]=0;v.faces[y++]=1;v.faces[y++]=2;v.faces[y++]=0;v.faces[y++]=2;v.faces[y++]=3;v.vertexBuffer=c.createBuffer();v.elementBuffer=c.createBuffer(); -c.bindBuffer(c.ARRAY_BUFFER,v.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,v.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,v.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,v.faces,c.STATIC_DRAW);v.program=c.createProgram();c.attachShader(v.program,aa("fragment",THREE.ShaderLib.sprite.fragmentShader));c.attachShader(v.program,aa("vertex",THREE.ShaderLib.sprite.vertexShader));c.linkProgram(v.program);v.attributes={};v.uniforms={};v.attributes.position=c.getAttribLocation(v.program,"position"); -v.attributes.uv=c.getAttribLocation(v.program,"uv");v.uniforms.uvOffset=c.getUniformLocation(v.program,"uvOffset");v.uniforms.uvScale=c.getUniformLocation(v.program,"uvScale");v.uniforms.rotation=c.getUniformLocation(v.program,"rotation");v.uniforms.scale=c.getUniformLocation(v.program,"scale");v.uniforms.alignment=c.getUniformLocation(v.program,"alignment");v.uniforms.map=c.getUniformLocation(v.program,"map");v.uniforms.opacity=c.getUniformLocation(v.program,"opacity");v.uniforms.useScreenCoordinates= -c.getUniformLocation(v.program,"useScreenCoordinates");v.uniforms.affectedByDistance=c.getUniformLocation(v.program,"affectedByDistance");v.uniforms.screenPosition=c.getUniformLocation(v.program,"screenPosition");v.uniforms.modelViewMatrix=c.getUniformLocation(v.program,"modelViewMatrix");v.uniforms.projectionMatrix=c.getUniformLocation(v.program,"projectionMatrix");var Ta=!1;this.setSize=function(b,c){xa.width=b;xa.height=c;this.setViewport(0,0,xa.width,xa.height)};this.setViewport=function(b,d, -e,f){Ha=b;Ia=d;la=e;qa=f;c.viewport(Ha,Ia,la,qa)};this.setScissor=function(b,d,e,f){c.scissor(b,d,e,f)};this.enableScissorTest=function(b){b?c.enable(c.SCISSOR_TEST):c.disable(c.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){L=b;c.depthMask(b)};this.setClearColorHex=function(b,d){sa.setHex(b);Ma=d;c.clearColor(sa.r,sa.g,sa.b,Ma)};this.setClearColor=function(b,d){sa.copy(b);Ma=d;c.clearColor(sa.r,sa.g,sa.b,Ma)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT|c.STENCIL_BUFFER_BIT)}; -this.setStencilShadowDarkness=function(b){u.darkness=b};this.getContext=function(){return c};this.initMaterial=function(b,d,e,f){var h,g,i;b instanceof THREE.MeshDepthMaterial?i="depth":b instanceof THREE.ShadowVolumeDynamicMaterial?i="shadowVolumeDynamic":b instanceof THREE.MeshNormalMaterial?i="normal":b instanceof THREE.MeshBasicMaterial?i="basic":b instanceof THREE.MeshLambertMaterial?i="lambert":b instanceof THREE.MeshPhongMaterial?i="phong":b instanceof THREE.LineBasicMaterial?i="basic":b instanceof -THREE.ParticleBasicMaterial&&(i="particle_basic");if(i){var j=THREE.ShaderLib[i];b.uniforms=THREE.UniformsUtils.clone(j.uniforms);b.vertexShader=j.vertexShader;b.fragmentShader=j.fragmentShader}var k,n,p;k=p=j=0;for(n=d.length;k0.0010&&j.scale>0.0010)o[0]=j.x,o[1]=j.y,o[2]=j.z,r=j.size*j.scale/qa,t[0]=r*q,t[1]=r,c.uniform3fv(v.screenPosition,o),c.uniform2fv(v.scale,t),c.uniform1f(v.rotation,j.rotation),c.uniform1f(v.opacity,j.opacity),M(j.blending),ra(j.texture,1),c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT, +0)}c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(L)}function U(b,c,d){b._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,b.matrixWorld,b._modelViewMatrixArray);d&&THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}function ta(b){var c,d,e,f;f=b.__materials;b=0;for(d=f.length;b0&&(c.bindBuffer(c.ARRAY_BUFFER,h.__webglColorBuffer),c.bufferData(c.ARRAY_BUFFER,ja,j));pa&&(c.bindBuffer(c.ARRAY_BUFFER,h.__webglNormalBuffer), +c.bufferData(c.ARRAY_BUFFER,Q,j));qa&&oa.hasTangents&&(c.bindBuffer(c.ARRAY_BUFFER,h.__webglTangentBuffer),c.bufferData(c.ARRAY_BUFFER,W,j));ha&&R>0&&(c.bindBuffer(c.ARRAY_BUFFER,h.__webglUVBuffer),c.bufferData(c.ARRAY_BUFFER,aa,j));ha&&S>0&&(c.bindBuffer(c.ARRAY_BUFFER,h.__webglUV2Buffer),c.bufferData(c.ARRAY_BUFFER,ca,j));na&&(c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),c.bufferData(c.ELEMENT_ARRAY_BUFFER,P,j),c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),c.bufferData(c.ELEMENT_ARRAY_BUFFER, +T,j));z>0&&(c.bindBuffer(c.ARRAY_BUFFER,h.__webglSkinVertexABuffer),c.bufferData(c.ARRAY_BUFFER,X,j),c.bindBuffer(c.ARRAY_BUFFER,h.__webglSkinVertexBBuffer),c.bufferData(c.ARRAY_BUFFER,Y,j),c.bindBuffer(c.ARRAY_BUFFER,h.__webglSkinIndicesBuffer),c.bufferData(c.ARRAY_BUFFER,Z,j),c.bindBuffer(c.ARRAY_BUFFER,h.__webglSkinWeightsBuffer),c.bufferData(c.ARRAY_BUFFER,$,j));i.dynamic||(delete h.__inittedArrays,delete h.__colorArray,delete h.__normalArray,delete h.__tangentArray,delete h.__uvArray,delete h.__uv2Array, +delete h.__faceArray,delete h.__vertexArray,delete h.__lineArray,delete h.__skinVertexAArray,delete h.__skinVertexBArray,delete h.__skinIndexArray,delete h.__skinWeightArray)}}f.__dirtyVertices=!1;f.__dirtyMorphTargets=!1;f.__dirtyElements=!1;f.__dirtyUvs=!1;f.__dirtyNormals=!1;f.__dirtyTangents=!1;f.__dirtyColors=!1;fa(g)}else if(b instanceof THREE.Ribbon){f=b.geometry;if(f.__dirtyVertices||f.__dirtyColors){b=f;e=c.DYNAMIC_DRAW;w=b.vertices;h=b.colors;v=w.length;i=h.length;A=b.__vertexArray;j=b.__colorArray; +E=b.__dirtyColors;if(b.__dirtyVertices){for(k=0;k=0;d--)b[d].object==c&&b.splice(d,1)}function P(b){function c(b){var f=[];d=0;for(e=b.length;d65535&&(p[j].counter+=1,k=p[j].hash+"_"+p[j].counter,b.geometryGroups[k]==void 0&&(b.geometryGroups[k]={faces:[],materials:i,vertices:0,numMorphTargets:n})),b.geometryGroups[k].faces.push(f),b.geometryGroups[k].vertices+=g}function J(b,c,d){b.push({buffer:c,object:d, +opaque:{list:[],count:0},transparent:{list:[],count:0}})}function M(b){if(b!=da){switch(b){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE);break;case THREE.SubtractiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.SRC_COLOR);break;default:c.blendEquationSeparate(c.FUNC_ADD,c.FUNC_ADD),c.blendFuncSeparate(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA,c.ONE,c.ONE_MINUS_SRC_ALPHA)}da= +b}}function Q(b,d,e){(e.width&e.width-1)==0&&(e.height&e.height-1)==0?(c.texParameteri(b,c.TEXTURE_WRAP_S,N(d.wrapS)),c.texParameteri(b,c.TEXTURE_WRAP_T,N(d.wrapT)),c.texParameteri(b,c.TEXTURE_MAG_FILTER,N(d.magFilter)),c.texParameteri(b,c.TEXTURE_MIN_FILTER,N(d.minFilter)),c.generateMipmap(b)):(c.texParameteri(b,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE),c.texParameteri(b,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE),c.texParameteri(b,c.TEXTURE_MAG_FILTER,va(d.magFilter)),c.texParameteri(b,c.TEXTURE_MIN_FILTER,va(d.minFilter)))} +function ra(b,d){if(b.needsUpdate){if(!b.__webglInit)b.__webglTexture=c.createTexture(),b.__webglInit=!0;c.bindTexture(c.TEXTURE_2D,b.__webglTexture);b.image.data?c.texImage2D(c.TEXTURE_2D,0,N(b.format),b.image.width,b.image.height,0,N(b.format),c.UNSIGNED_BYTE,b.image.data):c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,b.image);Q(c.TEXTURE_2D,b,b.image);c.bindTexture(c.TEXTURE_2D,null);b.needsUpdate=!1}c.activeTexture(c.TEXTURE0+d);c.bindTexture(c.TEXTURE_2D,b.__webglTexture)}function ka(b){if(b&& +!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglFramebuffer=c.createFramebuffer();b.__webglRenderbuffer=c.createRenderbuffer();b.__webglTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,b.__webglTexture);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,N(b.wrapS));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,N(b.wrapT));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,N(b.magFilter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER, +N(b.minFilter));c.texImage2D(c.TEXTURE_2D,0,N(b.format),b.width,b.height,0,N(b.format),N(b.type),null);c.bindRenderbuffer(c.RENDERBUFFER,b.__webglRenderbuffer);c.bindFramebuffer(c.FRAMEBUFFER,b.__webglFramebuffer);c.framebufferTexture2D(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,c.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_COMPONENT16,b.width,b.height),c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_ATTACHMENT,c.RENDERBUFFER,b.__webglRenderbuffer)): +b.depthBuffer&&b.stencilBuffer?(c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_STENCIL,b.width,b.height),c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_STENCIL_ATTACHMENT,c.RENDERBUFFER,b.__webglRenderbuffer)):c.renderbufferStorage(c.RENDERBUFFER,c.RGBA4,b.width,b.height);c.bindTexture(c.TEXTURE_2D,null);c.bindRenderbuffer(c.RENDERBUFFER,null);c.bindFramebuffer(c.FRAMEBUFFER,null)}var d,e;b?(d=b.__webglFramebuffer,e=b.width,b=b.height):(d=null,e=la,b=qa);d!=pa&&(c.bindFramebuffer(c.FRAMEBUFFER,d), +c.viewport(Ha,Ia,e,b),pa=d)}function aa(b,d){var e;b=="fragment"?e=c.createShader(c.FRAGMENT_SHADER):b=="vertex"&&(e=c.createShader(c.VERTEX_SHADER));c.shaderSource(e,d);c.compileShader(e);if(!c.getShaderParameter(e,c.COMPILE_STATUS))return console.error(c.getShaderInfoLog(e)),console.error(d),null;return e}function va(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return c.NEAREST;default:return c.LINEAR}}function N(b){switch(b){case THREE.RepeatWrapping:return c.REPEAT; +case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return c.BYTE; +case THREE.UnsignedByteType:return c.UNSIGNED_BYTE;case THREE.ShortType:return c.SHORT;case THREE.UnsignedShortType:return c.UNSIGNED_SHORT;case THREE.IntType:return c.INT;case THREE.UnsignedShortType:return c.UNSIGNED_INT;case THREE.FloatType:return c.FLOAT;case THREE.AlphaFormat:return c.ALPHA;case THREE.RGBFormat:return c.RGB;case THREE.RGBAFormat:return c.RGBA;case THREE.LuminanceFormat:return c.LUMINANCE;case THREE.LuminanceAlphaFormat:return c.LUMINANCE_ALPHA}return 0}var K=this,c,ha=[],R=null, +pa=null,L=!0,ca=null,O=null,da=null,T=null,S=null,ua=null,Ga=null,Ha=0,Ia=0,la=0,qa=0,ma=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],wa=new THREE.Matrix4,Ka=new Float32Array(16),La=new Float32Array(16),Ja=new THREE.Vector4,Ra={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},xa=b.canvas!==void 0?b.canvas:document.createElement("canvas"),Pa=b.stencil!==void 0? +b.stencil:!0,y=b.preserveDrawingBuffer!==void 0?b.preserveDrawingBuffer:!1,Xa=b.antialias!==void 0?b.antialias:!1,sa=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),Ma=b.clearAlpha!==void 0?b.clearAlpha:0;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=xa;this.sortObjects=this.autoClear=!0;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov= +50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=!0;var na,Na=[],b=THREE.ShaderLib.depthRGBA,Va=THREE.UniformsUtils.clone(b.uniforms),Oa=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:Va}),Sa=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:Va,morphTargets:!0});Oa._shadowPass=!0;Sa._shadowPass=!0;try{if(!(c=xa.getContext("experimental-webgl",{antialias:Xa,stencil:Pa,preserveDrawingBuffer:y})))throw"Error creating WebGL context."; +console.log(navigator.userAgent+" | "+c.getParameter(c.VERSION)+" | "+c.getParameter(c.VENDOR)+" | "+c.getParameter(c.RENDERER)+" | "+c.getParameter(c.SHADING_LANGUAGE_VERSION))}catch(Ya){console.error(Ya)}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA);c.clearColor(sa.r,sa.g,sa.b,Ma);this.context=c;var Wa=c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)> +0;if(Pa){var u={};u.vertices=new Float32Array(12);u.faces=new Uint16Array(6);u.darkness=0.5;u.vertices[0]=-20;u.vertices[1]=-20;u.vertices[2]=-1;u.vertices[3]=20;u.vertices[4]=-20;u.vertices[5]=-1;u.vertices[6]=20;u.vertices[7]=20;u.vertices[8]=-1;u.vertices[9]=-20;u.vertices[10]=20;u.vertices[11]=-1;u.faces[0]=0;u.faces[1]=1;u.faces[2]=2;u.faces[3]=0;u.faces[4]=2;u.faces[5]=3;u.vertexBuffer=c.createBuffer();u.elementBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,u.vertexBuffer);c.bufferData(c.ARRAY_BUFFER, +u.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,u.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,u.faces,c.STATIC_DRAW);u.program=c.createProgram();c.attachShader(u.program,aa("fragment",THREE.ShaderLib.shadowPost.fragmentShader));c.attachShader(u.program,aa("vertex",THREE.ShaderLib.shadowPost.vertexShader));c.linkProgram(u.program);u.vertexLocation=c.getAttribLocation(u.program,"position");u.projectionLocation=c.getUniformLocation(u.program,"projectionMatrix");u.darknessLocation= +c.getUniformLocation(u.program,"darkness")}var A={};A.vertices=new Float32Array(16);A.faces=new Uint16Array(6);y=0;A.vertices[y++]=-1;A.vertices[y++]=-1;A.vertices[y++]=0;A.vertices[y++]=0;A.vertices[y++]=1;A.vertices[y++]=-1;A.vertices[y++]=1;A.vertices[y++]=0;A.vertices[y++]=1;A.vertices[y++]=1;A.vertices[y++]=1;A.vertices[y++]=1;A.vertices[y++]=-1;A.vertices[y++]=1;A.vertices[y++]=0;A.vertices[y++]=1;y=0;A.faces[y++]=0;A.faces[y++]=1;A.faces[y++]=2;A.faces[y++]=0;A.faces[y++]=2;A.faces[y++]=3; +A.vertexBuffer=c.createBuffer();A.elementBuffer=c.createBuffer();A.tempTexture=c.createTexture();A.occlusionTexture=c.createTexture();c.bindBuffer(c.ARRAY_BUFFER,A.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,A.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,A.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,A.faces,c.STATIC_DRAW);c.bindTexture(c.TEXTURE_2D,A.tempTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGB,16,16,0,c.RGB,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S, +c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);c.bindTexture(c.TEXTURE_2D,A.occlusionTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,16,16,0,c.RGBA,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST); +c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0?(A.hasVertexTexture=!1,A.program=c.createProgram(),c.attachShader(A.program,aa("fragment",THREE.ShaderLib.lensFlare.fragmentShader)),c.attachShader(A.program,aa("vertex",THREE.ShaderLib.lensFlare.vertexShader))):(A.hasVertexTexture=!0,A.program=c.createProgram(),c.attachShader(A.program,aa("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader)),c.attachShader(A.program,aa("vertex", +THREE.ShaderLib.lensFlareVertexTexture.vertexShader)));c.linkProgram(A.program);A.attributes={};A.uniforms={};A.attributes.vertex=c.getAttribLocation(A.program,"position");A.attributes.uv=c.getAttribLocation(A.program,"UV");A.uniforms.renderType=c.getUniformLocation(A.program,"renderType");A.uniforms.map=c.getUniformLocation(A.program,"map");A.uniforms.occlusionMap=c.getUniformLocation(A.program,"occlusionMap");A.uniforms.opacity=c.getUniformLocation(A.program,"opacity");A.uniforms.scale=c.getUniformLocation(A.program, +"scale");A.uniforms.rotation=c.getUniformLocation(A.program,"rotation");A.uniforms.screenPosition=c.getUniformLocation(A.program,"screenPosition");var Ua=!1,v={};v.vertices=new Float32Array(16);v.faces=new Uint16Array(6);y=0;v.vertices[y++]=-1;v.vertices[y++]=-1;v.vertices[y++]=0;v.vertices[y++]=1;v.vertices[y++]=1;v.vertices[y++]=-1;v.vertices[y++]=1;v.vertices[y++]=1;v.vertices[y++]=1;v.vertices[y++]=1;v.vertices[y++]=1;v.vertices[y++]=0;v.vertices[y++]=-1;v.vertices[y++]=1;v.vertices[y++]=0;y= +v.vertices[y++]=0;v.faces[y++]=0;v.faces[y++]=1;v.faces[y++]=2;v.faces[y++]=0;v.faces[y++]=2;v.faces[y++]=3;v.vertexBuffer=c.createBuffer();v.elementBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,v.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,v.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,v.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,v.faces,c.STATIC_DRAW);v.program=c.createProgram();c.attachShader(v.program,aa("fragment",THREE.ShaderLib.sprite.fragmentShader));c.attachShader(v.program, +aa("vertex",THREE.ShaderLib.sprite.vertexShader));c.linkProgram(v.program);v.attributes={};v.uniforms={};v.attributes.position=c.getAttribLocation(v.program,"position");v.attributes.uv=c.getAttribLocation(v.program,"uv");v.uniforms.uvOffset=c.getUniformLocation(v.program,"uvOffset");v.uniforms.uvScale=c.getUniformLocation(v.program,"uvScale");v.uniforms.rotation=c.getUniformLocation(v.program,"rotation");v.uniforms.scale=c.getUniformLocation(v.program,"scale");v.uniforms.alignment=c.getUniformLocation(v.program, +"alignment");v.uniforms.map=c.getUniformLocation(v.program,"map");v.uniforms.opacity=c.getUniformLocation(v.program,"opacity");v.uniforms.useScreenCoordinates=c.getUniformLocation(v.program,"useScreenCoordinates");v.uniforms.affectedByDistance=c.getUniformLocation(v.program,"affectedByDistance");v.uniforms.screenPosition=c.getUniformLocation(v.program,"screenPosition");v.uniforms.modelViewMatrix=c.getUniformLocation(v.program,"modelViewMatrix");v.uniforms.projectionMatrix=c.getUniformLocation(v.program, +"projectionMatrix");var Ta=!1;this.setSize=function(b,c){xa.width=b;xa.height=c;this.setViewport(0,0,xa.width,xa.height)};this.setViewport=function(b,d,e,f){Ha=b;Ia=d;la=e;qa=f;c.viewport(Ha,Ia,la,qa)};this.setScissor=function(b,d,e,f){c.scissor(b,d,e,f)};this.enableScissorTest=function(b){b?c.enable(c.SCISSOR_TEST):c.disable(c.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){L=b;c.depthMask(b)};this.setClearColorHex=function(b,d){sa.setHex(b);Ma=d;c.clearColor(sa.r,sa.g,sa.b,Ma)};this.setClearColor= +function(b,d){sa.copy(b);Ma=d;c.clearColor(sa.r,sa.g,sa.b,Ma)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT|c.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(b){u.darkness=b};this.getContext=function(){return c};this.initMaterial=function(b,d,e,f){var h,g,i;b instanceof THREE.MeshDepthMaterial?i="depth":b instanceof THREE.ShadowVolumeDynamicMaterial?i="shadowVolumeDynamic":b instanceof THREE.MeshNormalMaterial?i="normal":b instanceof THREE.MeshBasicMaterial?i="basic": +b instanceof THREE.MeshLambertMaterial?i="lambert":b instanceof THREE.MeshPhongMaterial?i="phong":b instanceof THREE.LineBasicMaterial?i="basic":b instanceof THREE.ParticleBasicMaterial&&(i="particle_basic");if(i){var j=THREE.ShaderLib[i];b.uniforms=THREE.UniformsUtils.clone(j.uniforms);b.vertexShader=j.vertexShader;b.fragmentShader=j.fragmentShader}var k,n,p;k=p=j=0;for(n=d.length;k