From c1e9cb77ea715138494a9164cd93640ccc75b178 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Ma=C3=ABl=20Nison?= Date: Tue, 4 Oct 2011 11:18:05 +0200 Subject: [PATCH 1/3] Fix CubeGeometry faces inversion. --- examples/webgl_geometry_minecraft.html | 4 ++-- examples/webgl_geometry_minecraft_ao.html | 4 ++-- src/extras/geometries/CubeGeometry.js | 4 ++-- 3 files changed, 6 insertions(+), 6 deletions(-) diff --git a/examples/webgl_geometry_minecraft.html b/examples/webgl_geometry_minecraft.html index 8b4464a0..1f587608 100644 --- a/examples/webgl_geometry_minecraft.html +++ b/examples/webgl_geometry_minecraft.html @@ -127,10 +127,10 @@ h = getY( x, z ); - h2 = getY( x - 1, z ); + h2 = getY( x + 1, z ); px = ( h2 != h && h2 != h + 1 ) || x == 0 ? 1 : 0; - h2 = getY( x + 1, z ); + h2 = getY( x - 1, z ); nx = ( h2 != h && h2 != h + 1 ) || x == worldWidth - 1 ? 1 : 0; h2 = getY( x, z + 1 ); diff --git a/examples/webgl_geometry_minecraft_ao.html b/examples/webgl_geometry_minecraft_ao.html index 63e5d9bc..aff357fd 100644 --- a/examples/webgl_geometry_minecraft_ao.html +++ b/examples/webgl_geometry_minecraft_ao.html @@ -364,8 +364,8 @@ px = nx = pz = nz = 0; - px = !nleft || x == 0 ? 1 : 0; - nx = !nright || x == worldWidth - 1 ? 1 : 0; + px = !nright || x == 0 ? 1 : 0; + nx = !nleft || x == worldWidth - 1 ? 1 : 0; pz = !nback || z == worldDepth - 1 ? 1 : 0; nz = !nfront || z == 0 ? 1 : 0; diff --git a/src/extras/geometries/CubeGeometry.js b/src/extras/geometries/CubeGeometry.js index 39c34ab5..bbc88c66 100644 --- a/src/extras/geometries/CubeGeometry.js +++ b/src/extras/geometries/CubeGeometry.js @@ -53,8 +53,8 @@ THREE.CubeGeometry = function ( width, height, depth, segmentsWidth, segmentsHei } - this.sides.px && buildPlane( 'z', 'y', 1 * flip, - 1, depth, height, - width_half, this.materials[ 0 ] ); // px - this.sides.nx && buildPlane( 'z', 'y', - 1 * flip, - 1, depth, height, width_half, this.materials[ 1 ] ); // nx + this.sides.px && buildPlane( 'z', 'y', - 1 * flip, - 1, depth, height, width_half, this.materials[ 0 ] ); // px + this.sides.nx && buildPlane( 'z', 'y', 1 * flip, - 1, depth, height, - width_half, this.materials[ 1 ] ); // nx this.sides.py && buildPlane( 'x', 'z', 1 * flip, 1, width, depth, height_half, this.materials[ 2 ] ); // py this.sides.ny && buildPlane( 'x', 'z', 1 * flip, - 1, width, depth, - height_half, this.materials[ 3 ] ); // ny this.sides.pz && buildPlane( 'x', 'y', 1 * flip, - 1, width, height, depth_half, this.materials[ 4 ] ); // pz From 1a48b525403df965d6188dca7a2d4a099d0cc099 Mon Sep 17 00:00:00 2001 From: "Mr.doob" Date: Thu, 6 Oct 2011 03:24:31 +0200 Subject: [PATCH 2/3] Added @zz85's setLens() method to PerspectiveCamera too. --- build/Three.js | 9 +- build/custom/ThreeCanvas.js | 9 +- build/custom/ThreeDOM.js | 7 +- build/custom/ThreeSVG.js | 9 +- build/custom/ThreeWebGL.js | 319 +++++++++++----------- examples/canvas_camera_orthographic2.html | 22 +- src/cameras/OrthographicCamera.js | 1 - src/cameras/PerspectiveCamera.js | 72 +++-- src/extras/cameras/CombinedCamera.js | 19 +- 9 files changed, 247 insertions(+), 220 deletions(-) diff --git a/build/Three.js b/build/Three.js index 3071d164..bb64398b 100644 --- a/build/Three.js +++ b/build/Three.js @@ -91,11 +91,12 @@ n.push(p.copy(this.points[c]).clone())}this.points=n}};THREE.Edge=function(b,c,e THREE.Camera.prototype.lookAt=function(b){this.matrix.lookAt(this.position,b,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)}; THREE.Camera.prototype.update=function(b,c,e){this.matrixAutoUpdate&&this.updateMatrix();if(c||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0,THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);for(b=0;b>16&255)/255;this.g=(b>>8&255)/255;this.b=(b&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}}; THREE.Vector2=function(b,c){this.x=b||0;this.y=c||0}; THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(b,c){this.x=b;this.y=c;return this},copy:function(b){this.x=b.x;this.y=b.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;return this}, @@ -10,92 +10,93 @@ THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(b,c,d){this.x=b; addScalar:function(b){this.x+=b;this.y+=b;this.z+=b;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-c.z;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;return this},multiply:function(b,c){this.x=b.x*c.x;this.y=b.y*c.y;this.z=b.z*c.z;return this},multiplySelf:function(b){this.x*=b.x;this.y*=b.y;this.z*=b.z;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;return this},divideSelf:function(b){this.x/=b.x;this.y/=b.y;this.z/=b.z;return this}, divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)}, cross:function(b,c){this.x=b.y*c.z-b.z*c.y;this.y=b.z*c.x-b.x*c.z;this.z=b.x*c.y-b.y*c.x;return this},crossSelf:function(b){return this.set(this.y*b.z-this.z*b.y,this.z*b.x-this.x*b.z,this.x*b.y-this.y*b.x)},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){return(new THREE.Vector3).sub(this,b).lengthSq()},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){var c=Math.cos(this.y);this.y=Math.asin(b.n13); -Math.abs(c)>1.0E-5?(this.x=Math.atan2(-b.n23/c,b.n33/c),this.z=Math.atan2(-b.n12/c,b.n11/c)):(this.x=0,this.z=Math.atan2(b.n21,b.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};THREE.Vector4=function(b,c,d,f){this.x=b||0;this.y=c||0;this.z=d||0;this.w=f!==void 0?f:1}; -THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(b,c,d,f){this.x=b;this.y=c;this.z=d;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w!==void 0?b.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;this.w=b.w+c.w;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;this.w+=b.w;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z- +Math.abs(c)>1.0E-5?(this.x=Math.atan2(-b.n23/c,b.n33/c),this.z=Math.atan2(-b.n12/c,b.n11/c)):(this.x=0,this.z=Math.atan2(b.n21,b.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};THREE.Vector4=function(b,c,d,e){this.x=b||0;this.y=c||0;this.z=d||0;this.w=e!==void 0?e:1}; +THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(b,c,d,e){this.x=b;this.y=c;this.z=d;this.w=e;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w!==void 0?b.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;this.w=b.w+c.w;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;this.w+=b.w;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z- c.z;this.w=b.w-c.w;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;this.w-=b.w;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;this.w*=b;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b,this.w/=b):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z+this.w*b.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3}; -THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,d,f=[];c=0;for(d=b.length;c0&&b>0&&h+b<1}if(b instanceof THREE.Particle){var f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x, -Math.max(b.scale.y,b.scale.z)))return[];var i,h,j,k,p,o,q,m,t,w,y=b.geometry,C=y.vertices,E=[],f=0;for(i=y.faces.length;f0&&b>0&&h+b<1}if(b instanceof THREE.Particle){var e=c(this.origin,this.direction,b.matrixWorld.getPosition());if(e==null||e>b.scale.x)return[];return[{distance:e,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){e=c(this.origin,this.direction,b.matrixWorld.getPosition());if(e==null||e>b.geometry.boundingSphere.radius*Math.max(b.scale.x, +Math.max(b.scale.y,b.scale.z)))return[];var i,h,j,k,p,o,q,m,t,w,y=b.geometry,C=y.vertices,E=[],e=0;for(i=y.faces.length;e0:m<0)))if(m=q.dot((new THREE.Vector3).sub(j,t))/m,t=t.addSelf(w.multiplyScalar(m)),h instanceof THREE.Face3)d(t,j,k,p)&&(h={distance:this.origin.distanceTo(t),point:t,face:h,object:b},E.push(h));else if(h instanceof THREE.Face4&&(d(t,j,k,o)||d(t,k,p,o)))h={distance:this.origin.distanceTo(t),point:t,face:h,object:b},E.push(h);E.sort(function(b,c){return b.distance-c.distance});return E}else return[]}}; -THREE.Rectangle=function(){function b(){h=f-c;j=i-d}var c,d,f,i,h,j,k=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return f};this.getBottom=function(){return i};this.set=function(h,j,q,m){k=!1;c=h;d=j;f=q;i=m;b()};this.addPoint=function(h,j){k?(k=!1,c=h,d=j,f=h,i=j):(c=ch?f:h,i=i>j?i:j);b()};this.add3Points= -function(h,j,q,m,t,w){k?(k=!1,c=hq?h>t?h:t:q>t?q:t,i=j>m?j>w?j:w:m>w?m:w):(c=hq?h>t?h>f?h:f:t>f?t:f:q>t?q>f?q:f:t>f?t:f,i=j>m?j>w?j>i?j:i:w>i?w:i:m>w?m>i?m:i:w>i?w:i);b()};this.addRectangle=function(h){k?(k=!1,c=h.getLeft(),d=h.getTop(),f=h.getRight(),i=h.getBottom()):(c=ch.getRight()?f:h.getRight(),i=i> -h.getBottom()?i:h.getBottom());b()};this.inflate=function(h){c-=h;d-=h;f+=h;i+=h;b()};this.minSelf=function(h){c=c>h.getLeft()?c:h.getLeft();d=d>h.getTop()?d:h.getTop();f=f=0&&Math.min(i,b.getBottom())-Math.max(d,b.getTop())>=0};this.empty=function(){k=!0;i=f=d=c=0;b()};this.isEmpty=function(){return k}};THREE.Matrix3=function(){this.m=[]}; +THREE.Rectangle=function(){function b(){h=e-c;j=i-d}var c,d,e,i,h,j,k=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return i};this.set=function(h,j,q,m){k=!1;c=h;d=j;e=q;i=m;b()};this.addPoint=function(h,j){k?(k=!1,c=h,d=j,e=h,i=j):(c=ch?e:h,i=i>j?i:j);b()};this.add3Points= +function(h,j,q,m,t,w){k?(k=!1,c=hq?h>t?h:t:q>t?q:t,i=j>m?j>w?j:w:m>w?m:w):(c=hq?h>t?h>e?h:e:t>e?t:e:q>t?q>e?q:e:t>e?t:e,i=j>m?j>w?j>i?j:i:w>i?w:i:m>w?m>i?m:i:w>i?w:i);b()};this.addRectangle=function(h){k?(k=!1,c=h.getLeft(),d=h.getTop(),e=h.getRight(),i=h.getBottom()):(c=ch.getRight()?e:h.getRight(),i=i> +h.getBottom()?i:h.getBottom());b()};this.inflate=function(h){c-=h;d-=h;e+=h;i+=h;b()};this.minSelf=function(h){c=c>h.getLeft()?c:h.getLeft();d=d>h.getTop()?d:h.getTop();e=e=0&&Math.min(i,b.getBottom())-Math.max(d,b.getTop())>=0};this.empty=function(){k=!0;i=e=d=c=0;b()};this.isEmpty=function(){return k}};THREE.Matrix3=function(){this.m=[]}; THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}}; -THREE.Matrix4=function(b,c,d,f,i,h,j,k,p,o,q,m,t,w,y,C){this.set(b!==void 0?b:1,c||0,d||0,f||0,i||0,h!==void 0?h:1,j||0,k||0,p||0,o||0,q!==void 0?q:1,m||0,t||0,w||0,y||0,C!==void 0?C:1);this.flat=Array(16);this.m33=new THREE.Matrix3}; -THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,d,f,i,h,j,k,p,o,q,m,t,w,y,C){this.n11=b;this.n12=c;this.n13=d;this.n14=f;this.n21=i;this.n22=h;this.n23=j;this.n24=k;this.n31=p;this.n32=o;this.n33=q;this.n34=m;this.n41=t;this.n42=w;this.n43=y;this.n44=C;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b, -c,d){var f=THREE.Matrix4.__v1,i=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(b,c).normalize();if(h.length()===0)h.z=1;f.cross(d,h).normalize();f.length()===0&&(h.x+=1.0E-4,f.cross(d,h).normalize());i.cross(h,f).normalize();this.n11=f.x;this.n12=i.x;this.n13=h.x;this.n21=f.y;this.n22=i.y;this.n23=h.y;this.n31=f.z;this.n32=i.z;this.n33=h.z;return this},multiplyVector3:function(b){var c=b.x,d=b.y,f=b.z,i=1/(this.n41*c+this.n42*d+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*d+this.n13*f+this.n14)*i; -b.y=(this.n21*c+this.n22*d+this.n23*f+this.n24)*i;b.z=(this.n31*c+this.n32*d+this.n33*f+this.n34)*i;return b},multiplyVector4:function(b){var c=b.x,d=b.y,f=b.z,i=b.w;b.x=this.n11*c+this.n12*d+this.n13*f+this.n14*i;b.y=this.n21*c+this.n22*d+this.n23*f+this.n24*i;b.z=this.n31*c+this.n32*d+this.n33*f+this.n34*i;b.w=this.n41*c+this.n42*d+this.n43*f+this.n44*i;return b},rotateAxis:function(b){var c=b.x,d=b.y,f=b.z;b.x=c*this.n11+d*this.n12+f*this.n13;b.y=c*this.n21+d*this.n22+f*this.n23;b.z=c*this.n31+ -d*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var d=b.n11,f=b.n12,i=b.n13,h=b.n14,j=b.n21,k=b.n22,p=b.n23,o=b.n24,q=b.n31,m=b.n32,t=b.n33,w=b.n34,y=b.n41,C=b.n42,E=b.n43,D=b.n44,wa=c.n11,xa= -c.n12,qa=c.n13,sa=c.n14,ja=c.n21,G=c.n22,r=c.n23,ka=c.n24,R=c.n31,la=c.n32,$=c.n33,ya=c.n34,S=c.n41,M=c.n42,e=c.n43,ua=c.n44;this.n11=d*wa+f*ja+i*R+h*S;this.n12=d*xa+f*G+i*la+h*M;this.n13=d*qa+f*r+i*$+h*e;this.n14=d*sa+f*ka+i*ya+h*ua;this.n21=j*wa+k*ja+p*R+o*S;this.n22=j*xa+k*G+p*la+o*M;this.n23=j*qa+k*r+p*$+o*e;this.n24=j*sa+k*ka+p*ya+o*ua;this.n31=q*wa+m*ja+t*R+w*S;this.n32=q*xa+m*G+t*la+w*M;this.n33=q*qa+m*r+t*$+w*e;this.n34=q*sa+m*ka+t*ya+w*ua;this.n41=y*wa+C*ja+E*R+D*S;this.n42=y*xa+C*G+E*la+ -D*M;this.n43=y*qa+C*r+E*$+D*e;this.n44=y*sa+C*ka+E*ya+D*ua;return this},multiplyToArray:function(b,c,d){this.multiply(b,c);d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b; -this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,d=this.n13,f=this.n14,i=this.n21,h=this.n22,j=this.n23,k=this.n24,p=this.n31,o=this.n32,q=this.n33,m=this.n34,t=this.n41,w=this.n42,y=this.n43,C=this.n44;return f*j*o*t-d*k*o*t-f*h*q*t+c*k*q*t+d*h*m*t-c*j*m*t-f*j*p*w+d*k*p*w+f*i*q*w-b*k*q*w-d*i*m*w+b*j*m*w+f*h*p*y-c*k*p*y-f*i*o*y+b*k*o*y+c*i*m* +THREE.Matrix4=function(b,c,d,e,i,h,j,k,p,o,q,m,t,w,y,C){this.set(b!==void 0?b:1,c||0,d||0,e||0,i||0,h!==void 0?h:1,j||0,k||0,p||0,o||0,q!==void 0?q:1,m||0,t||0,w||0,y||0,C!==void 0?C:1);this.flat=Array(16);this.m33=new THREE.Matrix3}; +THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,d,e,i,h,j,k,p,o,q,m,t,w,y,C){this.n11=b;this.n12=c;this.n13=d;this.n14=e;this.n21=i;this.n22=h;this.n23=j;this.n24=k;this.n31=p;this.n32=o;this.n33=q;this.n34=m;this.n41=t;this.n42=w;this.n43=y;this.n44=C;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b, +c,d){var e=THREE.Matrix4.__v1,i=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(b,c).normalize();if(h.length()===0)h.z=1;e.cross(d,h).normalize();e.length()===0&&(h.x+=1.0E-4,e.cross(d,h).normalize());i.cross(h,e).normalize();this.n11=e.x;this.n12=i.x;this.n13=h.x;this.n21=e.y;this.n22=i.y;this.n23=h.y;this.n31=e.z;this.n32=i.z;this.n33=h.z;return this},multiplyVector3:function(b){var c=b.x,d=b.y,e=b.z,i=1/(this.n41*c+this.n42*d+this.n43*e+this.n44);b.x=(this.n11*c+this.n12*d+this.n13*e+this.n14)*i; +b.y=(this.n21*c+this.n22*d+this.n23*e+this.n24)*i;b.z=(this.n31*c+this.n32*d+this.n33*e+this.n34)*i;return b},multiplyVector4:function(b){var c=b.x,d=b.y,e=b.z,i=b.w;b.x=this.n11*c+this.n12*d+this.n13*e+this.n14*i;b.y=this.n21*c+this.n22*d+this.n23*e+this.n24*i;b.z=this.n31*c+this.n32*d+this.n33*e+this.n34*i;b.w=this.n41*c+this.n42*d+this.n43*e+this.n44*i;return b},rotateAxis:function(b){var c=b.x,d=b.y,e=b.z;b.x=c*this.n11+d*this.n12+e*this.n13;b.y=c*this.n21+d*this.n22+e*this.n23;b.z=c*this.n31+ +d*this.n32+e*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var d=b.n11,e=b.n12,i=b.n13,h=b.n14,j=b.n21,k=b.n22,p=b.n23,o=b.n24,q=b.n31,m=b.n32,t=b.n33,w=b.n34,y=b.n41,C=b.n42,E=b.n43,D=b.n44,wa=c.n11,xa= +c.n12,qa=c.n13,sa=c.n14,ja=c.n21,G=c.n22,r=c.n23,ka=c.n24,R=c.n31,la=c.n32,$=c.n33,ya=c.n34,S=c.n41,M=c.n42,f=c.n43,ua=c.n44;this.n11=d*wa+e*ja+i*R+h*S;this.n12=d*xa+e*G+i*la+h*M;this.n13=d*qa+e*r+i*$+h*f;this.n14=d*sa+e*ka+i*ya+h*ua;this.n21=j*wa+k*ja+p*R+o*S;this.n22=j*xa+k*G+p*la+o*M;this.n23=j*qa+k*r+p*$+o*f;this.n24=j*sa+k*ka+p*ya+o*ua;this.n31=q*wa+m*ja+t*R+w*S;this.n32=q*xa+m*G+t*la+w*M;this.n33=q*qa+m*r+t*$+w*f;this.n34=q*sa+m*ka+t*ya+w*ua;this.n41=y*wa+C*ja+E*R+D*S;this.n42=y*xa+C*G+E*la+ +D*M;this.n43=y*qa+C*r+E*$+D*f;this.n44=y*sa+C*ka+E*ya+D*ua;return this},multiplyToArray:function(b,c,d){this.multiply(b,c);d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b; +this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,d=this.n13,e=this.n14,i=this.n21,h=this.n22,j=this.n23,k=this.n24,p=this.n31,o=this.n32,q=this.n33,m=this.n34,t=this.n41,w=this.n42,y=this.n43,C=this.n44;return e*j*o*t-d*k*o*t-e*h*q*t+c*k*q*t+d*h*m*t-c*j*m*t-e*j*p*w+d*k*p*w+e*i*q*w-b*k*q*w-d*i*m*w+b*j*m*w+e*h*p*y-c*k*p*y-e*i*o*y+b*k*o*y+c*i*m* y-b*h*m*y-d*h*p*C+c*j*p*C+d*i*o*C-b*j*o*C-c*i*q*C+b*h*q*C},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31= this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44; return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]= this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]=this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,d){this.set(1,0,0,b,0,1,0,c,0,0,1,d,0,0,0,1);return this},setScale:function(b,c,d){this.set(b,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c= -Math.cos(b),b=Math.sin(b);this.set(c,-b,0,0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var d=Math.cos(c),f=Math.sin(c),i=1-d,h=b.x,j=b.y,k=b.z,p=i*h,o=i*j;this.set(p*h+d,p*j-f*k,p*k+f*j,0,p*j+f*k,o*j+d,o*k-f*h,0,p*k-f*j,o*k+f*h,i*k*k+d,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position}, -getColumnX:function(){if(!this.columnX)this.columnX=new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var d=b.x,f=b.y,i=b.z,h=Math.cos(d),d=Math.sin(d),j=Math.cos(f), -f=Math.sin(f),k=Math.cos(i),i=Math.sin(i);switch(c){case "YXZ":var p=j*k,o=j*i,q=f*k,m=f*i;this.n11=p+m*d;this.n12=q*d-o;this.n13=h*f;this.n21=h*i;this.n22=h*k;this.n23=-d;this.n31=o*d-q;this.n32=m+p*d;this.n33=h*j;break;case "ZXY":p=j*k;o=j*i;q=f*k;m=f*i;this.n11=p-m*d;this.n12=-h*i;this.n13=q+o*d;this.n21=o+q*d;this.n22=h*k;this.n23=m-p*d;this.n31=-h*f;this.n32=d;this.n33=h*j;break;case "ZYX":p=h*k;o=h*i;q=d*k;m=d*i;this.n11=j*k;this.n12=q*f-o;this.n13=p*f+m;this.n21=j*i;this.n22=m*f+p;this.n23= -o*f-q;this.n31=-f;this.n32=d*j;this.n33=h*j;break;case "YZX":p=h*j;o=h*f;q=d*j;m=d*f;this.n11=j*k;this.n12=m-p*i;this.n13=q*i+o;this.n21=i;this.n22=h*k;this.n23=-d*k;this.n31=-f*k;this.n32=o*i+q;this.n33=p-m*i;break;case "XZY":p=h*j;o=h*f;q=d*j;m=d*f;this.n11=j*k;this.n12=-i;this.n13=f*k;this.n21=p*i+m;this.n22=h*k;this.n23=o*i-q;this.n31=q*i-o;this.n32=d*k;this.n33=m*i+p;break;default:p=h*k,o=h*i,q=d*k,m=d*i,this.n11=j*k,this.n12=-j*i,this.n13=f,this.n21=o+q*f,this.n22=p-m*f,this.n23=-d*j,this.n31= -m-p*f,this.n32=q+o*f,this.n33=h*j}return this},setRotationFromQuaternion:function(b){var c=b.x,d=b.y,f=b.z,i=b.w,h=c+c,j=d+d,k=f+f,b=c*h,p=c*j;c*=k;var o=d*j;d*=k;f*=k;h*=i;j*=i;i*=k;this.n11=1-(o+f);this.n12=p-i;this.n13=c+j;this.n21=p+i;this.n22=1-(b+f);this.n23=d-h;this.n31=c-j;this.n32=d+h;this.n33=1-(b+o);return this},scale:function(b){var c=b.x,d=b.y,b=b.z;this.n11*=c;this.n12*=d;this.n13*=b;this.n21*=c;this.n22*=d;this.n23*=b;this.n31*=c;this.n32*=d;this.n33*=b;this.n41*=c;this.n42*=d;this.n43*= -b;return this},compose:function(b,c,d){var f=THREE.Matrix4.__m1,i=THREE.Matrix4.__m2;f.identity();f.setRotationFromQuaternion(c);i.setScale(d.x,d.y,d.z);this.multiply(f,i);this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},decompose:function(b,c,d){var f=THREE.Matrix4.__v1,i=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;f.set(this.n11,this.n21,this.n31);i.set(this.n12,this.n22,this.n32);h.set(this.n13,this.n23,this.n33);b=b instanceof THREE.Vector3?b:new THREE.Vector3;c=c instanceof THREE.Quaternion?c: -new THREE.Quaternion;d=d instanceof THREE.Vector3?d:new THREE.Vector3;d.x=f.length();d.y=i.length();d.z=h.length();b.x=this.n14;b.y=this.n24;b.z=this.n34;f=THREE.Matrix4.__m1;f.copy(this);f.n11/=d.x;f.n21/=d.x;f.n31/=d.x;f.n12/=d.y;f.n22/=d.y;f.n32/=d.y;f.n13/=d.z;f.n23/=d.z;f.n33/=d.z;c.setFromRotationMatrix(f);return[b,c,d]},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var d=1/c.x,f=1/c.y,i=1/c.z;this.n11=b.n11*d;this.n21=b.n21*d;this.n31= -b.n31*d;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*i;this.n23=b.n23*i;this.n33=b.n33*i}}; -THREE.Matrix4.makeInvert=function(b,c){var d=b.n11,f=b.n12,i=b.n13,h=b.n14,j=b.n21,k=b.n22,p=b.n23,o=b.n24,q=b.n31,m=b.n32,t=b.n33,w=b.n34,y=b.n41,C=b.n42,E=b.n43,D=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=p*w*C-o*t*C+o*m*E-k*w*E-p*m*D+k*t*D;c.n12=h*t*C-i*w*C-h*m*E+f*w*E+i*m*D-f*t*D;c.n13=i*o*C-h*p*C+h*k*E-f*o*E-i*k*D+f*p*D;c.n14=h*p*m-i*o*m-h*k*t+f*o*t+i*k*w-f*p*w;c.n21=o*t*y-p*w*y-o*q*E+j*w*E+p*q*D-j*t*D;c.n22=i*w*y-h*t*y+h*q*E-d*w*E-i*q*D+d*t*D;c.n23=h*p*y-i*o*y-h*j*E+d*o*E+i*j*D-d*p*D;c.n24= -i*o*q-h*p*q+h*j*t-d*o*t-i*j*w+d*p*w;c.n31=k*w*y-o*m*y+o*q*C-j*w*C-k*q*D+j*m*D;c.n32=h*m*y-f*w*y-h*q*C+d*w*C+f*q*D-d*m*D;c.n33=i*o*y-h*k*y+h*j*C-d*o*C-f*j*D+d*k*D;c.n34=h*k*q-f*o*q-h*j*m+d*o*m+f*j*w-d*k*w;c.n41=p*m*y-k*t*y-p*q*C+j*t*C+k*q*E-j*m*E;c.n42=f*t*y-i*m*y+i*q*C-d*t*C-f*q*E+d*m*E;c.n43=i*k*y-f*p*y-i*j*C+d*p*C+f*j*E-d*k*E;c.n44=f*p*q-i*k*q+i*j*m-d*p*m-f*j*t+d*k*t;c.multiplyScalar(1/b.determinant());return c}; -THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,d=c.m,f=b.n33*b.n22-b.n32*b.n23,i=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,p=-b.n32*b.n11+b.n31*b.n12,o=b.n23*b.n12-b.n22*b.n13,q=-b.n23*b.n11+b.n21*b.n13,m=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*j+b.n31*o;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;d[0]=b*f;d[1]=b*i;d[2]=b*h;d[3]=b*j;d[4]=b*k;d[5]=b*p;d[6]=b*o;d[7]=b*q;d[8]=b*m;return c}; -THREE.Matrix4.makeFrustum=function(b,c,d,f,i,h){var j;j=new THREE.Matrix4;j.n11=2*i/(c-b);j.n12=0;j.n13=(c+b)/(c-b);j.n14=0;j.n21=0;j.n22=2*i/(f-d);j.n23=(f+d)/(f-d);j.n24=0;j.n31=0;j.n32=0;j.n33=-(h+i)/(h-i);j.n34=-2*h*i/(h-i);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,c,d,f){var i,b=d*Math.tan(b*Math.PI/360);i=-b;return THREE.Matrix4.makeFrustum(i*c,b*c,i,b,d,f)}; -THREE.Matrix4.makeOrtho=function(b,c,d,f,i,h){var j,k,p,o;j=new THREE.Matrix4;k=c-b;p=d-f;o=h-i;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((c+b)/k);j.n21=0;j.n22=2/p;j.n23=0;j.n24=-((d+f)/p);j.n31=0;j.n32=0;j.n33=-2/o;j.n34=-((h+i)/o);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4; +Math.cos(b),b=Math.sin(b);this.set(c,-b,0,0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var d=Math.cos(c),e=Math.sin(c),i=1-d,h=b.x,j=b.y,k=b.z,p=i*h,o=i*j;this.set(p*h+d,p*j-e*k,p*k+e*j,0,p*j+e*k,o*j+d,o*k-e*h,0,p*k-e*j,o*k+e*h,i*k*k+d,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position}, +getColumnX:function(){if(!this.columnX)this.columnX=new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var d=b.x,e=b.y,i=b.z,h=Math.cos(d),d=Math.sin(d),j=Math.cos(e), +e=Math.sin(e),k=Math.cos(i),i=Math.sin(i);switch(c){case "YXZ":var p=j*k,o=j*i,q=e*k,m=e*i;this.n11=p+m*d;this.n12=q*d-o;this.n13=h*e;this.n21=h*i;this.n22=h*k;this.n23=-d;this.n31=o*d-q;this.n32=m+p*d;this.n33=h*j;break;case "ZXY":p=j*k;o=j*i;q=e*k;m=e*i;this.n11=p-m*d;this.n12=-h*i;this.n13=q+o*d;this.n21=o+q*d;this.n22=h*k;this.n23=m-p*d;this.n31=-h*e;this.n32=d;this.n33=h*j;break;case "ZYX":p=h*k;o=h*i;q=d*k;m=d*i;this.n11=j*k;this.n12=q*e-o;this.n13=p*e+m;this.n21=j*i;this.n22=m*e+p;this.n23= +o*e-q;this.n31=-e;this.n32=d*j;this.n33=h*j;break;case "YZX":p=h*j;o=h*e;q=d*j;m=d*e;this.n11=j*k;this.n12=m-p*i;this.n13=q*i+o;this.n21=i;this.n22=h*k;this.n23=-d*k;this.n31=-e*k;this.n32=o*i+q;this.n33=p-m*i;break;case "XZY":p=h*j;o=h*e;q=d*j;m=d*e;this.n11=j*k;this.n12=-i;this.n13=e*k;this.n21=p*i+m;this.n22=h*k;this.n23=o*i-q;this.n31=q*i-o;this.n32=d*k;this.n33=m*i+p;break;default:p=h*k,o=h*i,q=d*k,m=d*i,this.n11=j*k,this.n12=-j*i,this.n13=e,this.n21=o+q*e,this.n22=p-m*e,this.n23=-d*j,this.n31= +m-p*e,this.n32=q+o*e,this.n33=h*j}return this},setRotationFromQuaternion:function(b){var c=b.x,d=b.y,e=b.z,i=b.w,h=c+c,j=d+d,k=e+e,b=c*h,p=c*j;c*=k;var o=d*j;d*=k;e*=k;h*=i;j*=i;i*=k;this.n11=1-(o+e);this.n12=p-i;this.n13=c+j;this.n21=p+i;this.n22=1-(b+e);this.n23=d-h;this.n31=c-j;this.n32=d+h;this.n33=1-(b+o);return this},scale:function(b){var c=b.x,d=b.y,b=b.z;this.n11*=c;this.n12*=d;this.n13*=b;this.n21*=c;this.n22*=d;this.n23*=b;this.n31*=c;this.n32*=d;this.n33*=b;this.n41*=c;this.n42*=d;this.n43*= +b;return this},compose:function(b,c,d){var e=THREE.Matrix4.__m1,i=THREE.Matrix4.__m2;e.identity();e.setRotationFromQuaternion(c);i.setScale(d.x,d.y,d.z);this.multiply(e,i);this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},decompose:function(b,c,d){var e=THREE.Matrix4.__v1,i=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;e.set(this.n11,this.n21,this.n31);i.set(this.n12,this.n22,this.n32);h.set(this.n13,this.n23,this.n33);b=b instanceof THREE.Vector3?b:new THREE.Vector3;c=c instanceof THREE.Quaternion?c: +new THREE.Quaternion;d=d instanceof THREE.Vector3?d:new THREE.Vector3;d.x=e.length();d.y=i.length();d.z=h.length();b.x=this.n14;b.y=this.n24;b.z=this.n34;e=THREE.Matrix4.__m1;e.copy(this);e.n11/=d.x;e.n21/=d.x;e.n31/=d.x;e.n12/=d.y;e.n22/=d.y;e.n32/=d.y;e.n13/=d.z;e.n23/=d.z;e.n33/=d.z;c.setFromRotationMatrix(e);return[b,c,d]},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var d=1/c.x,e=1/c.y,i=1/c.z;this.n11=b.n11*d;this.n21=b.n21*d;this.n31= +b.n31*d;this.n12=b.n12*e;this.n22=b.n22*e;this.n32=b.n32*e;this.n13=b.n13*i;this.n23=b.n23*i;this.n33=b.n33*i}}; +THREE.Matrix4.makeInvert=function(b,c){var d=b.n11,e=b.n12,i=b.n13,h=b.n14,j=b.n21,k=b.n22,p=b.n23,o=b.n24,q=b.n31,m=b.n32,t=b.n33,w=b.n34,y=b.n41,C=b.n42,E=b.n43,D=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=p*w*C-o*t*C+o*m*E-k*w*E-p*m*D+k*t*D;c.n12=h*t*C-i*w*C-h*m*E+e*w*E+i*m*D-e*t*D;c.n13=i*o*C-h*p*C+h*k*E-e*o*E-i*k*D+e*p*D;c.n14=h*p*m-i*o*m-h*k*t+e*o*t+i*k*w-e*p*w;c.n21=o*t*y-p*w*y-o*q*E+j*w*E+p*q*D-j*t*D;c.n22=i*w*y-h*t*y+h*q*E-d*w*E-i*q*D+d*t*D;c.n23=h*p*y-i*o*y-h*j*E+d*o*E+i*j*D-d*p*D;c.n24= +i*o*q-h*p*q+h*j*t-d*o*t-i*j*w+d*p*w;c.n31=k*w*y-o*m*y+o*q*C-j*w*C-k*q*D+j*m*D;c.n32=h*m*y-e*w*y-h*q*C+d*w*C+e*q*D-d*m*D;c.n33=i*o*y-h*k*y+h*j*C-d*o*C-e*j*D+d*k*D;c.n34=h*k*q-e*o*q-h*j*m+d*o*m+e*j*w-d*k*w;c.n41=p*m*y-k*t*y-p*q*C+j*t*C+k*q*E-j*m*E;c.n42=e*t*y-i*m*y+i*q*C-d*t*C-e*q*E+d*m*E;c.n43=i*k*y-e*p*y-i*j*C+d*p*C+e*j*E-d*k*E;c.n44=e*p*q-i*k*q+i*j*m-d*p*m-e*j*t+d*k*t;c.multiplyScalar(1/b.determinant());return c}; +THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,d=c.m,e=b.n33*b.n22-b.n32*b.n23,i=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,p=-b.n32*b.n11+b.n31*b.n12,o=b.n23*b.n12-b.n22*b.n13,q=-b.n23*b.n11+b.n21*b.n13,m=b.n22*b.n11-b.n21*b.n12,b=b.n11*e+b.n21*j+b.n31*o;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;d[0]=b*e;d[1]=b*i;d[2]=b*h;d[3]=b*j;d[4]=b*k;d[5]=b*p;d[6]=b*o;d[7]=b*q;d[8]=b*m;return c}; +THREE.Matrix4.makeFrustum=function(b,c,d,e,i,h){var j;j=new THREE.Matrix4;j.n11=2*i/(c-b);j.n12=0;j.n13=(c+b)/(c-b);j.n14=0;j.n21=0;j.n22=2*i/(e-d);j.n23=(e+d)/(e-d);j.n24=0;j.n31=0;j.n32=0;j.n33=-(h+i)/(h-i);j.n34=-2*h*i/(h-i);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,c,d,e){var i,b=d*Math.tan(b*Math.PI/360);i=-b;return THREE.Matrix4.makeFrustum(i*c,b*c,i,b,d,e)}; +THREE.Matrix4.makeOrtho=function(b,c,d,e,i,h){var j,k,p,o;j=new THREE.Matrix4;k=c-b;p=d-e;o=h-i;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((c+b)/k);j.n21=0;j.n22=2/p;j.n23=0;j.n24=-((d+e)/p);j.n31=0;j.n32=0;j.n33=-2/o;j.n34=-((h+i)/o);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4; THREE.Object3D=function(){this.name="";this.id=THREE.Object3DCount++;this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate= !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3}; THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(b){if(this.children.indexOf(b)=== --1){b.parent!==void 0&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addChildRecurse(b)}},remove:function(b){var c=this,d=this.children.indexOf(b);if(d!==-1){b.parent=void 0;for(this.children.splice(d,1);c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.removeChildRecurse(b)}},getChildByName:function(b,c){var d,f,i;d=0;for(f=this.children.length;d=0&&h>=0&&i>=0&&j>=0?!0:f<0&&h<0||i<0&&j<0?!1:(f<0?d=Math.max(d,f/(f-h)):h<0&&(e=Math.min(e,f/(f-h))),i<0?d=Math.max(d,i/(i-j)):j<0&&(e=Math.min(e,i/(i-j))),e=0&&h>=0&&i>=0&&j>=0?!0:e<0&&h<0||i<0&&j<0?!1:(e<0?d=Math.max(d,e/(e-h)):h<0&&(f=Math.min(f,e/(e-h))),i<0?d=Math.max(d,i/(i-j)):j<0&&(f=Math.min(f,i/(i-j))),fe&&j.positionScreen.zf&&j.positionScreen.z0&&G.z<1))Aa=xa[wa]=xa[wa]||new THREE.RenderableParticle,wa++,D=Aa,D.x=G.x/G.w,D.y=G.y/G.w,D.z=G.z,D.rotation=J.rotation.z,D.scale.x=J.scale.x*Math.abs(D.x-(G.x+h.projectionMatrix.n11)/(G.w+h.projectionMatrix.n14)),D.scale.y=J.scale.y*Math.abs(D.y-(G.y+h.projectionMatrix.n22)/(G.w+h.projectionMatrix.n24)),D.materials=J.materials,sa.push(D);i&&sa.sort(c);return sa}};THREE.Quaternion=function(b,c,d,f){this.set(b||0,c||0,d||0,f!==void 0?f:1)}; -THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,d,f){this.x=b;this.y=c;this.z=d;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=Math.PI/360,d=b.x*c,f=b.y*c,i=b.z*c,b=Math.cos(f),f=Math.sin(f),c=Math.cos(-i),i=Math.sin(-i),h=Math.cos(d),d=Math.sin(d),j=b*c,k=f*i;this.w=j*h-k*d;this.x=j*d+k*h;this.y=f*c*h+b*i*d;this.z=b*i*h-f*c*d;return this},setFromAxisAngle:function(b,c){var d=c/2,f=Math.sin(d); -this.x=b.x*f;this.y=b.y*f;this.z=b.z*f;this.w=Math.cos(d);return this},setFromRotationMatrix:function(b){var c=Math.pow(b.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+b.n11+b.n22+b.n33))/2;this.x=Math.sqrt(Math.max(0,c+b.n11-b.n22-b.n33))/2;this.y=Math.sqrt(Math.max(0,c-b.n11+b.n22-b.n33))/2;this.z=Math.sqrt(Math.max(0,c-b.n11-b.n22+b.n33))/2;this.x=b.n32-b.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=b.n13-b.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=b.n21-b.n12<0?-Math.abs(this.z):Math.abs(this.z); +G.z/=G.w,G.z>0&&G.z<1))Aa=xa[wa]=xa[wa]||new THREE.RenderableParticle,wa++,D=Aa,D.x=G.x/G.w,D.y=G.y/G.w,D.z=G.z,D.rotation=J.rotation.z,D.scale.x=J.scale.x*Math.abs(D.x-(G.x+h.projectionMatrix.n11)/(G.w+h.projectionMatrix.n14)),D.scale.y=J.scale.y*Math.abs(D.y-(G.y+h.projectionMatrix.n22)/(G.w+h.projectionMatrix.n24)),D.materials=J.materials,sa.push(D);i&&sa.sort(c);return sa}};THREE.Quaternion=function(b,c,d,e){this.set(b||0,c||0,d||0,e!==void 0?e:1)}; +THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,d,e){this.x=b;this.y=c;this.z=d;this.w=e;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=Math.PI/360,d=b.x*c,e=b.y*c,i=b.z*c,b=Math.cos(e),e=Math.sin(e),c=Math.cos(-i),i=Math.sin(-i),h=Math.cos(d),d=Math.sin(d),j=b*c,k=e*i;this.w=j*h-k*d;this.x=j*d+k*h;this.y=e*c*h+b*i*d;this.z=b*i*h-e*c*d;return this},setFromAxisAngle:function(b,c){var d=c/2,e=Math.sin(d); +this.x=b.x*e;this.y=b.y*e;this.z=b.z*e;this.w=Math.cos(d);return this},setFromRotationMatrix:function(b){var c=Math.pow(b.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+b.n11+b.n22+b.n33))/2;this.x=Math.sqrt(Math.max(0,c+b.n11-b.n22-b.n33))/2;this.y=Math.sqrt(Math.max(0,c-b.n11+b.n22-b.n33))/2;this.z=Math.sqrt(Math.max(0,c-b.n11-b.n22+b.n33))/2;this.x=b.n32-b.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=b.n13-b.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=b.n21-b.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},multiplySelf:function(b){var c= -this.x,d=this.y,f=this.z,i=this.w,h=b.x,j=b.y,k=b.z,b=b.w;this.x=c*b+i*h+d*k-f*j;this.y=d*b+i*j+f*h-c*k;this.z=f*b+i*k+c*j-d*h;this.w=i*b-c*h-d*j-f*k;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var d=b.x,f=b.y,i=b.z,h=this.x,j=this.y,k=this.z,p=this.w,o=p*d+j*i-k*f,q=p*f+k*d-h*i,m=p*i+h*f-j*d,d=-h* -d-j*f-k*i;c.x=o*p+d*-h+q*-k-m*-j;c.y=q*p+d*-j+m*-h-o*-k;c.z=m*p+d*-k+o*-j-q*-h;return c}};THREE.Quaternion.slerp=function(b,c,d,f){var i=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(i)>=1)return d.w=b.w,d.x=b.x,d.y=b.y,d.z=b.z,d;var h=Math.acos(i),j=Math.sqrt(1-i*i);if(Math.abs(j)<0.001)return d.w=0.5*(b.w+c.w),d.x=0.5*(b.x+c.x),d.y=0.5*(b.y+c.y),d.z=0.5*(b.z+c.z),d;i=Math.sin((1-f)*h)/j;f=Math.sin(f*h)/j;d.w=b.w*i+c.w*f;d.x=b.x*i+c.x*f;d.y=b.y*i+c.y*f;d.z=b.z*i+c.z*f;return d}; -THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,d,f,i,h){this.a=b;this.b=c;this.c=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=i instanceof THREE.Color?i:new THREE.Color;this.vertexColors=i instanceof Array?i:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; -THREE.Face4=function(b,c,d,f,i,h,j){this.a=b;this.b=c;this.c=d;this.d=f;this.normal=i instanceof THREE.Vector3?i:new THREE.Vector3;this.vertexNormals=i instanceof Array?i:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.u=b||0;this.v=c||0}; +this.x,d=this.y,e=this.z,i=this.w,h=b.x,j=b.y,k=b.z,b=b.w;this.x=c*b+i*h+d*k-e*j;this.y=d*b+i*j+e*h-c*k;this.z=e*b+i*k+c*j-d*h;this.w=i*b-c*h-d*j-e*k;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var d=b.x,e=b.y,i=b.z,h=this.x,j=this.y,k=this.z,p=this.w,o=p*d+j*i-k*e,q=p*e+k*d-h*i,m=p*i+h*e-j*d,d=-h* +d-j*e-k*i;c.x=o*p+d*-h+q*-k-m*-j;c.y=q*p+d*-j+m*-h-o*-k;c.z=m*p+d*-k+o*-j-q*-h;return c}};THREE.Quaternion.slerp=function(b,c,d,e){var i=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(i)>=1)return d.w=b.w,d.x=b.x,d.y=b.y,d.z=b.z,d;var h=Math.acos(i),j=Math.sqrt(1-i*i);if(Math.abs(j)<0.001)return d.w=0.5*(b.w+c.w),d.x=0.5*(b.x+c.x),d.y=0.5*(b.y+c.y),d.z=0.5*(b.z+c.z),d;i=Math.sin((1-e)*h)/j;e=Math.sin(e*h)/j;d.w=b.w*i+c.w*e;d.x=b.x*i+c.x*e;d.y=b.y*i+c.y*e;d.z=b.z*i+c.z*e;return d}; +THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,d,e,i,h){this.a=b;this.b=c;this.c=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=i instanceof THREE.Color?i:new THREE.Color;this.vertexColors=i instanceof Array?i:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; +THREE.Face4=function(b,c,d,e,i,h,j){this.a=b;this.b=c;this.c=d;this.d=e;this.normal=i instanceof THREE.Vector3?i:new THREE.Vector3;this.vertexNormals=i instanceof Array?i:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.u=b||0;this.v=c||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.u=b.u;this.v=b.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; -THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(b){var c=new THREE.Matrix4;c.extractRotation(b,new THREE.Vector3(1,1,1));for(var d=0,f=this.vertices.length;d0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], +d,e,i,h,j,k=new THREE.Vector3,p=new THREE.Vector3;e=0;for(i=this.faces.length;e0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z< -this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,d=this.vertices.length;cthis.points.length-2?h:h+1;d[3]=h>this.points.length-3?h:h+2;o=this.points[d[0]];q=this.points[d[1]]; -m=this.points[d[2]];t=this.points[d[3]];k=j*j;p=j*k;f.x=c(o.x,q.x,m.x,t.x,j,k,p);f.y=c(o.y,q.y,m.y,t.y,j,k,p);f.z=c(o.z,q.z,m.z,t.z,j,k,p);return f};this.getControlPointsArray=function(){var b,c,d=this.points.length,f=[];for(b=0;bthis.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,d=this.vertices.length;cthis.points.length-2?h:h+1;d[3]=h>this.points.length-3?h:h+2;o=this.points[d[0]];q=this.points[d[1]]; +m=this.points[d[2]];t=this.points[d[3]];k=j*j;p=j*k;e.x=c(o.x,q.x,m.x,t.x,j,k,p);e.y=c(o.y,q.y,m.y,t.y,j,k,p);e.z=c(o.z,q.z,m.z,t.z,j,k,p);return e};this.getControlPointsArray=function(){var b,c,d=this.points.length,e=[];for(b=0;b1){b=d.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f=this.LODs[f].visibleAtDistance)this.LODs[f-1].object3D.visible=!1, -this.LODs[f].object3D.visible=!0;else break;for(;f1){b=d.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var e=1;e=this.LODs[e].visibleAtDistance)this.LODs[e-1].object3D.visible=!1, +this.LODs[e].object3D.visible=!0;else break;for(;e= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0 ) {\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nfor ( float y = -1.25; y <= 1.25; y += 1.25 )\nfor ( float x = -1.25; x <= 1.25; x += 1.25 ) {\nvec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadow += 1.0;\n}\nshadow /= 9.0;\nshadowColor = shadowColor * vec4( vec3( ( 1.0 - shadowDarkness * shadow ) ), 1.0 );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec4( vec3( shadowDarkness ), 1.0 );\n#endif\n}\n}\ngl_FragColor = gl_FragColor * shadowColor;\n#endif", shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif"}; -THREE.UniformsUtils={merge:function(b){var c,d,f,i={};for(c=0;c=0)c&&(e.bindBuffer(e.ARRAY_BUFFER,i.__webglVertexBuffer),e.vertexAttribPointer(b.position,3,e.FLOAT,!1,0,0));else if(j.morphTargetBase){f=h.program.attributes;j.morphTargetBase!==-1?(e.bindBuffer(e.ARRAY_BUFFER,i.__webglMorphTargetsBuffers[j.morphTargetBase]), -e.vertexAttribPointer(f.position,3,e.FLOAT,!1,0,0)):f.position>=0&&(e.bindBuffer(e.ARRAY_BUFFER,i.__webglVertexBuffer),e.vertexAttribPointer(f.position,3,e.FLOAT,!1,0,0));if(j.morphTargetForcedOrder.length)for(var o=0,z=j.morphTargetForcedOrder,q=j.morphTargetInfluences;op&&(m=t,p=q[m]);e.bindBuffer(e.ARRAY_BUFFER,i.__webglMorphTargetsBuffers[m]);e.vertexAttribPointer(f["morphTarget"+o],3,e.FLOAT,!1,0,0);j.__webglMorphTargetInfluences[o]=p;z[m]=1;p=-1;o++}}h.program.uniforms.morphTargetInfluences!==null&&e.uniform1fv(h.program.uniforms.morphTargetInfluences,j.__webglMorphTargetInfluences)}if(c){if(i.__webglCustomAttributes)for(k in i.__webglCustomAttributes)b[k]>= -0&&(f=i.__webglCustomAttributes[k],e.bindBuffer(e.ARRAY_BUFFER,f.buffer),e.vertexAttribPointer(b[k],f.size,e.FLOAT,!1,0,0));b.color>=0&&(e.bindBuffer(e.ARRAY_BUFFER,i.__webglColorBuffer),e.vertexAttribPointer(b.color,3,e.FLOAT,!1,0,0));b.normal>=0&&(e.bindBuffer(e.ARRAY_BUFFER,i.__webglNormalBuffer),e.vertexAttribPointer(b.normal,3,e.FLOAT,!1,0,0));b.tangent>=0&&(e.bindBuffer(e.ARRAY_BUFFER,i.__webglTangentBuffer),e.vertexAttribPointer(b.tangent,4,e.FLOAT,!1,0,0));b.uv>=0&&(i.__webglUVBuffer?(e.bindBuffer(e.ARRAY_BUFFER, -i.__webglUVBuffer),e.vertexAttribPointer(b.uv,2,e.FLOAT,!1,0,0),e.enableVertexAttribArray(b.uv)):e.disableVertexAttribArray(b.uv));b.uv2>=0&&(i.__webglUV2Buffer?(e.bindBuffer(e.ARRAY_BUFFER,i.__webglUV2Buffer),e.vertexAttribPointer(b.uv2,2,e.FLOAT,!1,0,0),e.enableVertexAttribArray(b.uv2)):e.disableVertexAttribArray(b.uv2));h.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(e.bindBuffer(e.ARRAY_BUFFER,i.__webglSkinVertexABuffer),e.vertexAttribPointer(b.skinVertexA,4, -e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,i.__webglSkinVertexBBuffer),e.vertexAttribPointer(b.skinVertexB,4,e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,i.__webglSkinIndicesBuffer),e.vertexAttribPointer(b.skinIndex,4,e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,i.__webglSkinWeightsBuffer),e.vertexAttribPointer(b.skinWeight,4,e.FLOAT,!1,0,0))}j instanceof THREE.Mesh?(h.wireframe?(e.lineWidth(h.wireframeLinewidth),c&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,i.__webglLineBuffer),e.drawElements(e.LINES,i.__webglLineCount, -e.UNSIGNED_SHORT,0)):(c&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,i.__webglFaceBuffer),e.drawElements(e.TRIANGLES,i.__webglFaceCount,e.UNSIGNED_SHORT,0)),M.info.render.calls++,M.info.render.vertices+=i.__webglFaceCount,M.info.render.faces+=i.__webglFaceCount/3):j instanceof THREE.Line?(j=j.type==THREE.LineStrip?e.LINE_STRIP:e.LINES,e.lineWidth(h.linewidth),e.drawArrays(j,0,i.__webglLineCount),M.info.render.calls++):j instanceof THREE.ParticleSystem?(e.drawArrays(e.POINTS,0,i.__webglParticleCount),M.info.render.calls++): -j instanceof THREE.Ribbon&&(e.drawArrays(e.TRIANGLE_STRIP,0,i.__webglVertexCount),M.info.render.calls++)}}function i(b,c,d){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=e.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=e.createBuffer();b.hasPos&&(e.bindBuffer(e.ARRAY_BUFFER,b.__webglVertexBuffer),e.bufferData(e.ARRAY_BUFFER,b.positionArray,e.DYNAMIC_DRAW),e.enableVertexAttribArray(c.attributes.position),e.vertexAttribPointer(c.attributes.position,3,e.FLOAT,!1,0,0));if(b.hasNormal){e.bindBuffer(e.ARRAY_BUFFER, -b.__webglNormalBuffer);if(d==THREE.FlatShading){var f,h,i,j,k,z,o,q,p,m,v=b.count*3;for(m=0;m=0)c&&(f.bindBuffer(f.ARRAY_BUFFER,i.__webglVertexBuffer),f.vertexAttribPointer(b.position,3,f.FLOAT,!1,0,0));else if(j.morphTargetBase){e=h.program.attributes;j.morphTargetBase!==-1?(f.bindBuffer(f.ARRAY_BUFFER,i.__webglMorphTargetsBuffers[j.morphTargetBase]), +f.vertexAttribPointer(e.position,3,f.FLOAT,!1,0,0)):e.position>=0&&(f.bindBuffer(f.ARRAY_BUFFER,i.__webglVertexBuffer),f.vertexAttribPointer(e.position,3,f.FLOAT,!1,0,0));if(j.morphTargetForcedOrder.length)for(var o=0,z=j.morphTargetForcedOrder,q=j.morphTargetInfluences;op&&(m=t,p=q[m]);f.bindBuffer(f.ARRAY_BUFFER,i.__webglMorphTargetsBuffers[m]);f.vertexAttribPointer(e["morphTarget"+o],3,f.FLOAT,!1,0,0);j.__webglMorphTargetInfluences[o]=p;z[m]=1;p=-1;o++}}h.program.uniforms.morphTargetInfluences!==null&&f.uniform1fv(h.program.uniforms.morphTargetInfluences,j.__webglMorphTargetInfluences)}if(c){if(i.__webglCustomAttributes)for(k in i.__webglCustomAttributes)b[k]>= +0&&(e=i.__webglCustomAttributes[k],f.bindBuffer(f.ARRAY_BUFFER,e.buffer),f.vertexAttribPointer(b[k],e.size,f.FLOAT,!1,0,0));b.color>=0&&(f.bindBuffer(f.ARRAY_BUFFER,i.__webglColorBuffer),f.vertexAttribPointer(b.color,3,f.FLOAT,!1,0,0));b.normal>=0&&(f.bindBuffer(f.ARRAY_BUFFER,i.__webglNormalBuffer),f.vertexAttribPointer(b.normal,3,f.FLOAT,!1,0,0));b.tangent>=0&&(f.bindBuffer(f.ARRAY_BUFFER,i.__webglTangentBuffer),f.vertexAttribPointer(b.tangent,4,f.FLOAT,!1,0,0));b.uv>=0&&(i.__webglUVBuffer?(f.bindBuffer(f.ARRAY_BUFFER, +i.__webglUVBuffer),f.vertexAttribPointer(b.uv,2,f.FLOAT,!1,0,0),f.enableVertexAttribArray(b.uv)):f.disableVertexAttribArray(b.uv));b.uv2>=0&&(i.__webglUV2Buffer?(f.bindBuffer(f.ARRAY_BUFFER,i.__webglUV2Buffer),f.vertexAttribPointer(b.uv2,2,f.FLOAT,!1,0,0),f.enableVertexAttribArray(b.uv2)):f.disableVertexAttribArray(b.uv2));h.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(f.bindBuffer(f.ARRAY_BUFFER,i.__webglSkinVertexABuffer),f.vertexAttribPointer(b.skinVertexA,4, +f.FLOAT,!1,0,0),f.bindBuffer(f.ARRAY_BUFFER,i.__webglSkinVertexBBuffer),f.vertexAttribPointer(b.skinVertexB,4,f.FLOAT,!1,0,0),f.bindBuffer(f.ARRAY_BUFFER,i.__webglSkinIndicesBuffer),f.vertexAttribPointer(b.skinIndex,4,f.FLOAT,!1,0,0),f.bindBuffer(f.ARRAY_BUFFER,i.__webglSkinWeightsBuffer),f.vertexAttribPointer(b.skinWeight,4,f.FLOAT,!1,0,0))}j instanceof THREE.Mesh?(h.wireframe?(f.lineWidth(h.wireframeLinewidth),c&&f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,i.__webglLineBuffer),f.drawElements(f.LINES,i.__webglLineCount, +f.UNSIGNED_SHORT,0)):(c&&f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,i.__webglFaceBuffer),f.drawElements(f.TRIANGLES,i.__webglFaceCount,f.UNSIGNED_SHORT,0)),M.info.render.calls++,M.info.render.vertices+=i.__webglFaceCount,M.info.render.faces+=i.__webglFaceCount/3):j instanceof THREE.Line?(j=j.type==THREE.LineStrip?f.LINE_STRIP:f.LINES,f.lineWidth(h.linewidth),f.drawArrays(j,0,i.__webglLineCount),M.info.render.calls++):j instanceof THREE.ParticleSystem?(f.drawArrays(f.POINTS,0,i.__webglParticleCount),M.info.render.calls++): +j instanceof THREE.Ribbon&&(f.drawArrays(f.TRIANGLE_STRIP,0,i.__webglVertexCount),M.info.render.calls++)}}function i(b,c,d){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=f.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=f.createBuffer();b.hasPos&&(f.bindBuffer(f.ARRAY_BUFFER,b.__webglVertexBuffer),f.bufferData(f.ARRAY_BUFFER,b.positionArray,f.DYNAMIC_DRAW),f.enableVertexAttribArray(c.attributes.position),f.vertexAttribPointer(c.attributes.position,3,f.FLOAT,!1,0,0));if(b.hasNormal){f.bindBuffer(f.ARRAY_BUFFER, +b.__webglNormalBuffer);if(d==THREE.FlatShading){var e,h,i,j,k,z,o,q,p,m,v=b.count*3;for(m=0;m=0;e--)b[e].object==c&&b.splice(e,1)}function sa(b){function c(b){var f=[];e=0;for(d=b.length;e65535&&(m[k].counter+=1,o=m[k].hash+"_"+m[k].counter,b.geometryGroups[o]==void 0&&(b.geometryGroups[o]= -{faces:[],materials:j,vertices:0,numMorphTargets:p})),b.geometryGroups[o].faces.push(f),b.geometryGroups[o].vertices+=i;b.geometryGroupsList=[];for(var q in b.geometryGroups)b.geometryGroups[q].id=I++,b.geometryGroupsList.push(b.geometryGroups[q])}function ja(b,c,e){b.push({buffer:c,object:e,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function G(b){if(b!=W){switch(b){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.blendEquation(e.FUNC_ADD); -e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.SRC_COLOR);break;default:e.blendEquationSeparate(e.FUNC_ADD,e.FUNC_ADD),e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}W=b}}function r(b,c,d){(d.width&d.width-1)==0&&(d.height&d.height-1)==0?(e.texParameteri(b,e.TEXTURE_WRAP_S,S(c.wrapS)),e.texParameteri(b,e.TEXTURE_WRAP_T,S(c.wrapT)),e.texParameteri(b,e.TEXTURE_MAG_FILTER,S(c.magFilter)), -e.texParameteri(b,e.TEXTURE_MIN_FILTER,S(c.minFilter)),e.generateMipmap(b)):(e.texParameteri(b,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(b,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.texParameteri(b,e.TEXTURE_MAG_FILTER,ya(c.magFilter)),e.texParameteri(b,e.TEXTURE_MIN_FILTER,ya(c.minFilter)))}function ka(b,c){if(b.needsUpdate){if(!b.__webglInit)b.__webglInit=!0,b.__webglTexture=e.createTexture(),M.info.memory.textures++;e.activeTexture(e.TEXTURE0+c);e.bindTexture(e.TEXTURE_2D,b.__webglTexture);b instanceof -THREE.DataTexture?e.texImage2D(e.TEXTURE_2D,0,S(b.format),b.image.width,b.image.height,0,S(b.format),e.UNSIGNED_BYTE,b.image.data):e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,b.image);r(e.TEXTURE_2D,b,b.image);b.needsUpdate=!1}else e.activeTexture(e.TEXTURE0+c),e.bindTexture(e.TEXTURE_2D,b.__webglTexture)}function R(b){var c=b instanceof THREE.WebGLRenderTargetCube;if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0; -b.__webglRenderbuffer=e.createRenderbuffer();b.__webglTexture=e.createTexture();if(c){e.bindTexture(e.TEXTURE_CUBE_MAP,b.__webglTexture);r(e.TEXTURE_CUBE_MAP,b,b);b.__webglFramebuffer=[];for(var d=0;d<6;d++)b.__webglFramebuffer[d]=e.createFramebuffer(),e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+d,0,S(b.format),b.width,b.height,0,S(b.format),S(b.type),null)}else b.__webglFramebuffer=e.createFramebuffer(),e.bindTexture(e.TEXTURE_2D,b.__webglTexture),r(e.TEXTURE_2D,b,b),e.texImage2D(e.TEXTURE_2D,0,S(b.format), -b.width,b.height,0,S(b.format),S(b.type),null);e.bindRenderbuffer(e.RENDERBUFFER,b.__webglRenderbuffer);if(c)for(d=0;d<6;++d)e.bindFramebuffer(e.FRAMEBUFFER,b.__webglFramebuffer[d]),e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_CUBE_MAP_POSITIVE_X+d,b.__webglTexture,0);else e.bindFramebuffer(e.FRAMEBUFFER,b.__webglFramebuffer),e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(e.renderbufferStorage(e.RENDERBUFFER, -e.DEPTH_COMPONENT16,b.width,b.height),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_STENCIL,b.width,b.height),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_STENCIL_ATTACHMENT,e.RENDERBUFFER,b.__webglRenderbuffer)):e.renderbufferStorage(e.RENDERBUFFER,e.RGBA4,b.width,b.height);c?e.bindTexture(e.TEXTURE_CUBE_MAP,null):e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER, -null);e.bindFramebuffer(e.FRAMEBUFFER,null)}var f,h;b?(c=c?b.__webglFramebuffer[b.activeCubeFace]:b.__webglFramebuffer,d=b.width,b=b.height,h=f=0):(c=null,d=Da,b=za,f=Ia,h=Ba);c!=va&&(e.bindFramebuffer(e.FRAMEBUFFER,c),e.viewport(f,h,d,b),va=c)}function la(b){b instanceof THREE.WebGLRenderTargetCube?(e.bindTexture(e.TEXTURE_CUBE_MAP,b.__webglTexture),e.generateMipmap(e.TEXTURE_CUBE_MAP),e.bindTexture(e.TEXTURE_CUBE_MAP,null)):(e.bindTexture(e.TEXTURE_2D,b.__webglTexture),e.generateMipmap(e.TEXTURE_2D), -e.bindTexture(e.TEXTURE_2D,null))}function $(b,c){var d;b=="fragment"?d=e.createShader(e.FRAGMENT_SHADER):b=="vertex"&&(d=e.createShader(e.VERTEX_SHADER));e.shaderSource(d,c);e.compileShader(d);if(!e.getShaderParameter(d,e.COMPILE_STATUS))return console.error(e.getShaderInfoLog(d)),console.error(c),null;return d}function ya(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST;default:return e.LINEAR}}function S(b){switch(b){case THREE.RepeatWrapping:return e.REPEAT; -case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST;case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return e.BYTE; -case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT;case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}var M=this,e,ua=[],Wa= +o(Fa);M.initWebGLObjects(b);R(p);f.clearColor(1,1,1,1);M.clear();f.clearColor(Y.r,Y.g,Y.b,Ga);t=b.__webglObjects.length;m=b.__webglObjectsImmediate.length;for(p=0;p=0;f--)b[f].object==c&&b.splice(f,1)}function sa(b){function c(b){var e=[];f=0;for(d=b.length;f65535&&(m[k].counter+=1,o=m[k].hash+"_"+m[k].counter,b.geometryGroups[o]==void 0&&(b.geometryGroups[o]= +{faces:[],materials:j,vertices:0,numMorphTargets:p})),b.geometryGroups[o].faces.push(e),b.geometryGroups[o].vertices+=i;b.geometryGroupsList=[];for(var q in b.geometryGroups)b.geometryGroups[q].id=I++,b.geometryGroupsList.push(b.geometryGroups[q])}function ja(b,c,f){b.push({buffer:c,object:f,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function G(b){if(b!=W){switch(b){case THREE.AdditiveBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.SRC_ALPHA,f.ONE);break;case THREE.SubtractiveBlending:f.blendEquation(f.FUNC_ADD); +f.blendFunc(f.ZERO,f.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ZERO,f.SRC_COLOR);break;default:f.blendEquationSeparate(f.FUNC_ADD,f.FUNC_ADD),f.blendFuncSeparate(f.SRC_ALPHA,f.ONE_MINUS_SRC_ALPHA,f.ONE,f.ONE_MINUS_SRC_ALPHA)}W=b}}function r(b,c,d){(d.width&d.width-1)==0&&(d.height&d.height-1)==0?(f.texParameteri(b,f.TEXTURE_WRAP_S,S(c.wrapS)),f.texParameteri(b,f.TEXTURE_WRAP_T,S(c.wrapT)),f.texParameteri(b,f.TEXTURE_MAG_FILTER,S(c.magFilter)), +f.texParameteri(b,f.TEXTURE_MIN_FILTER,S(c.minFilter)),f.generateMipmap(b)):(f.texParameteri(b,f.TEXTURE_WRAP_S,f.CLAMP_TO_EDGE),f.texParameteri(b,f.TEXTURE_WRAP_T,f.CLAMP_TO_EDGE),f.texParameteri(b,f.TEXTURE_MAG_FILTER,ya(c.magFilter)),f.texParameteri(b,f.TEXTURE_MIN_FILTER,ya(c.minFilter)))}function ka(b,c){if(b.needsUpdate){if(!b.__webglInit)b.__webglInit=!0,b.__webglTexture=f.createTexture(),M.info.memory.textures++;f.activeTexture(f.TEXTURE0+c);f.bindTexture(f.TEXTURE_2D,b.__webglTexture);b instanceof +THREE.DataTexture?f.texImage2D(f.TEXTURE_2D,0,S(b.format),b.image.width,b.image.height,0,S(b.format),f.UNSIGNED_BYTE,b.image.data):f.texImage2D(f.TEXTURE_2D,0,f.RGBA,f.RGBA,f.UNSIGNED_BYTE,b.image);r(f.TEXTURE_2D,b,b.image);b.needsUpdate=!1}else f.activeTexture(f.TEXTURE0+c),f.bindTexture(f.TEXTURE_2D,b.__webglTexture)}function R(b){var c=b instanceof THREE.WebGLRenderTargetCube;if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0; +b.__webglRenderbuffer=f.createRenderbuffer();b.__webglTexture=f.createTexture();if(c){f.bindTexture(f.TEXTURE_CUBE_MAP,b.__webglTexture);r(f.TEXTURE_CUBE_MAP,b,b);b.__webglFramebuffer=[];for(var d=0;d<6;d++)b.__webglFramebuffer[d]=f.createFramebuffer(),f.texImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+d,0,S(b.format),b.width,b.height,0,S(b.format),S(b.type),null)}else b.__webglFramebuffer=f.createFramebuffer(),f.bindTexture(f.TEXTURE_2D,b.__webglTexture),r(f.TEXTURE_2D,b,b),f.texImage2D(f.TEXTURE_2D,0,S(b.format), +b.width,b.height,0,S(b.format),S(b.type),null);f.bindRenderbuffer(f.RENDERBUFFER,b.__webglRenderbuffer);if(c)for(d=0;d<6;++d)f.bindFramebuffer(f.FRAMEBUFFER,b.__webglFramebuffer[d]),f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,f.TEXTURE_CUBE_MAP_POSITIVE_X+d,b.__webglTexture,0);else f.bindFramebuffer(f.FRAMEBUFFER,b.__webglFramebuffer),f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,f.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(f.renderbufferStorage(f.RENDERBUFFER, +f.DEPTH_COMPONENT16,b.width,b.height),f.framebufferRenderbuffer(f.FRAMEBUFFER,f.DEPTH_ATTACHMENT,f.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(f.renderbufferStorage(f.RENDERBUFFER,f.DEPTH_STENCIL,b.width,b.height),f.framebufferRenderbuffer(f.FRAMEBUFFER,f.DEPTH_STENCIL_ATTACHMENT,f.RENDERBUFFER,b.__webglRenderbuffer)):f.renderbufferStorage(f.RENDERBUFFER,f.RGBA4,b.width,b.height);c?f.bindTexture(f.TEXTURE_CUBE_MAP,null):f.bindTexture(f.TEXTURE_2D,null);f.bindRenderbuffer(f.RENDERBUFFER, +null);f.bindFramebuffer(f.FRAMEBUFFER,null)}var e,h;b?(c=c?b.__webglFramebuffer[b.activeCubeFace]:b.__webglFramebuffer,d=b.width,b=b.height,h=e=0):(c=null,d=Da,b=za,e=Ia,h=Ba);c!=va&&(f.bindFramebuffer(f.FRAMEBUFFER,c),f.viewport(e,h,d,b),va=c)}function la(b){b instanceof THREE.WebGLRenderTargetCube?(f.bindTexture(f.TEXTURE_CUBE_MAP,b.__webglTexture),f.generateMipmap(f.TEXTURE_CUBE_MAP),f.bindTexture(f.TEXTURE_CUBE_MAP,null)):(f.bindTexture(f.TEXTURE_2D,b.__webglTexture),f.generateMipmap(f.TEXTURE_2D), +f.bindTexture(f.TEXTURE_2D,null))}function $(b,c){var d;b=="fragment"?d=f.createShader(f.FRAGMENT_SHADER):b=="vertex"&&(d=f.createShader(f.VERTEX_SHADER));f.shaderSource(d,c);f.compileShader(d);if(!f.getShaderParameter(d,f.COMPILE_STATUS))return console.error(f.getShaderInfoLog(d)),console.error(c),null;return d}function ya(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return f.NEAREST;default:return f.LINEAR}}function S(b){switch(b){case THREE.RepeatWrapping:return f.REPEAT; +case THREE.ClampToEdgeWrapping:return f.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return f.MIRRORED_REPEAT;case THREE.NearestFilter:return f.NEAREST;case THREE.NearestMipMapNearestFilter:return f.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return f.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return f.LINEAR;case THREE.LinearMipMapNearestFilter:return f.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return f.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return f.BYTE; +case THREE.UnsignedByteType:return f.UNSIGNED_BYTE;case THREE.ShortType:return f.SHORT;case THREE.UnsignedShortType:return f.UNSIGNED_SHORT;case THREE.IntType:return f.INT;case THREE.UnsignedShortType:return f.UNSIGNED_INT;case THREE.FloatType:return f.FLOAT;case THREE.AlphaFormat:return f.ALPHA;case THREE.RGBFormat:return f.RGB;case THREE.RGBAFormat:return f.RGBA;case THREE.LuminanceFormat:return f.LUMINANCE;case THREE.LuminanceAlphaFormat:return f.LUMINANCE_ALPHA}return 0}var M=this,f,ua=[],Wa= null,va=null,N=-1,T=null,I=0,V=null,X=null,W=null,aa=null,J=null,Aa=null,La=null,Ra=null,Ia=0,Ba=0,Da=0,za=0,ha=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Fa=new THREE.Matrix4,Ta=new Float32Array(16),Ua=new Float32Array(16),Ja=new THREE.Vector4,Ya={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},Ca=b.canvas!==void 0?b.canvas:document.createElement("canvas"), U=b.stencil!==void 0?b.stencil:!0,cb=b.preserveDrawingBuffer!==void 0?b.preserveDrawingBuffer:!1,db=b.antialias!==void 0?b.antialias:!1,Y=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),Ga=b.clearAlpha!==void 0?b.clearAlpha:0,Xa=b.maxLights!==void 0?b.maxLights:4;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};this.maxMorphTargets=8;this.domElement=Ca;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear= !0;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=!0;var ra,Sa=[],b=THREE.ShaderLib.depthRGBA,ab=THREE.UniformsUtils.clone(b.uniforms),Va=new THREE.ShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:ab}),Za=new THREE.ShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader, -uniforms:ab,morphTargets:!0});Va._shadowPass=!0;Za._shadowPass=!0;try{if(!(e=Ca.getContext("experimental-webgl",{antialias:db,stencil:U,preserveDrawingBuffer:cb})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+e.getParameter(e.VERSION)+" | "+e.getParameter(e.VENDOR)+" | "+e.getParameter(e.RENDERER)+" | "+e.getParameter(e.SHADING_LANGUAGE_VERSION))}catch(eb){console.error(eb)}e.clearColor(0,0,0,1);e.clearDepth(1);e.clearStencil(0);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL); -e.frontFace(e.CCW);e.cullFace(e.BACK);e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);e.clearColor(Y.r,Y.g,Y.b,Ga);this.context=e;var bb=e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,u={};u.vertices=new Float32Array(16);u.faces=new Uint16Array(6);U=0;u.vertices[U++]=-1;u.vertices[U++]=-1;u.vertices[U++]=0;u.vertices[U++]=1;u.vertices[U++]=1;u.vertices[U++]=-1;u.vertices[U++]=1;u.vertices[U++]=1;u.vertices[U++]=1;u.vertices[U++]= 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$a=!1;this.setSize=function(b,c){Ca.width=b;Ca.height=c;this.setViewport(0,0,Ca.width,Ca.height)};this.setViewport=function(b,c,d,f){Ia=b;Ba=c;Da=d;za=f;e.viewport(Ia,Ba,Da,za)};this.setScissor=function(b,c,d,f){e.scissor(b,c,d,f)};this.enableScissorTest=function(b){b?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.setClearColorHex= -function(b,c){Y.setHex(b);Ga=c;e.clearColor(Y.r,Y.g,Y.b,Ga)};this.setClearColor=function(b,c){Y.copy(b);Ga=c;e.clearColor(Y.r,Y.g,Y.b,Ga)};this.getClearColor=function(){return Y};this.getClearAlpha=function(){return Ga};this.clear=function(b,c,d){var f=0;if(b==void 0||b)f|=e.COLOR_BUFFER_BIT;if(c==void 0||c)f|=e.DEPTH_BUFFER_BIT;if(d==void 0||d)f|=e.STENCIL_BUFFER_BIT;e.clear(f)};this.getContext=function(){return e};this.deallocateObject=function(b){if(b.__webglInit)if(b.__webglInit=!1,delete b._modelViewMatrix, -delete b._normalMatrixArray,delete b._modelViewMatrixArray,delete b._objectMatrixArray,b instanceof THREE.Mesh)for(g in b.geometry.geometryGroups){var c=b.geometry.geometryGroups[g];e.deleteBuffer(c.__webglVertexBuffer);e.deleteBuffer(c.__webglNormalBuffer);e.deleteBuffer(c.__webglTangentBuffer);e.deleteBuffer(c.__webglColorBuffer);e.deleteBuffer(c.__webglUVBuffer);e.deleteBuffer(c.__webglUV2Buffer);e.deleteBuffer(c.__webglSkinVertexABuffer);e.deleteBuffer(c.__webglSkinVertexBBuffer);e.deleteBuffer(c.__webglSkinIndicesBuffer); -e.deleteBuffer(c.__webglSkinWeightsBuffer);e.deleteBuffer(c.__webglFaceBuffer);e.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var d=0,f=c.numMorphTargets;d0,u={};u.vertices=new Float32Array(16);u.faces=new Uint16Array(6);U=0;u.vertices[U++]=-1;u.vertices[U++]=-1;u.vertices[U++]=0;u.vertices[U++]=1;u.vertices[U++]=1;u.vertices[U++]=-1;u.vertices[U++]=1;u.vertices[U++]=1;u.vertices[U++]=1;u.vertices[U++]= +1;u.vertices[U++]=1;u.vertices[U++]=0;u.vertices[U++]=-1;u.vertices[U++]=1;u.vertices[U++]=0;U=u.vertices[U++]=0;u.faces[U++]=0;u.faces[U++]=1;u.faces[U++]=2;u.faces[U++]=0;u.faces[U++]=2;u.faces[U++]=3;u.vertexBuffer=f.createBuffer();u.elementBuffer=f.createBuffer();f.bindBuffer(f.ARRAY_BUFFER,u.vertexBuffer);f.bufferData(f.ARRAY_BUFFER,u.vertices,f.STATIC_DRAW);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,u.elementBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,u.faces,f.STATIC_DRAW);u.program=f.createProgram(); +f.attachShader(u.program,$("fragment",THREE.ShaderLib.sprite.fragmentShader));f.attachShader(u.program,$("vertex",THREE.ShaderLib.sprite.vertexShader));f.linkProgram(u.program);u.attributes={};u.uniforms={};u.attributes.position=f.getAttribLocation(u.program,"position");u.attributes.uv=f.getAttribLocation(u.program,"uv");u.uniforms.uvOffset=f.getUniformLocation(u.program,"uvOffset");u.uniforms.uvScale=f.getUniformLocation(u.program,"uvScale");u.uniforms.rotation=f.getUniformLocation(u.program,"rotation"); +u.uniforms.scale=f.getUniformLocation(u.program,"scale");u.uniforms.alignment=f.getUniformLocation(u.program,"alignment");u.uniforms.color=f.getUniformLocation(u.program,"color");u.uniforms.map=f.getUniformLocation(u.program,"map");u.uniforms.opacity=f.getUniformLocation(u.program,"opacity");u.uniforms.useScreenCoordinates=f.getUniformLocation(u.program,"useScreenCoordinates");u.uniforms.affectedByDistance=f.getUniformLocation(u.program,"affectedByDistance");u.uniforms.screenPosition=f.getUniformLocation(u.program, +"screenPosition");u.uniforms.modelViewMatrix=f.getUniformLocation(u.program,"modelViewMatrix");u.uniforms.projectionMatrix=f.getUniformLocation(u.program,"projectionMatrix");var $a=!1;this.setSize=function(b,c){Ca.width=b;Ca.height=c;this.setViewport(0,0,Ca.width,Ca.height)};this.setViewport=function(b,c,d,e){Ia=b;Ba=c;Da=d;za=e;f.viewport(Ia,Ba,Da,za)};this.setScissor=function(b,c,d,e){f.scissor(b,c,d,e)};this.enableScissorTest=function(b){b?f.enable(f.SCISSOR_TEST):f.disable(f.SCISSOR_TEST)};this.setClearColorHex= +function(b,c){Y.setHex(b);Ga=c;f.clearColor(Y.r,Y.g,Y.b,Ga)};this.setClearColor=function(b,c){Y.copy(b);Ga=c;f.clearColor(Y.r,Y.g,Y.b,Ga)};this.getClearColor=function(){return Y};this.getClearAlpha=function(){return Ga};this.clear=function(b,c,d){var e=0;if(b==void 0||b)e|=f.COLOR_BUFFER_BIT;if(c==void 0||c)e|=f.DEPTH_BUFFER_BIT;if(d==void 0||d)e|=f.STENCIL_BUFFER_BIT;f.clear(e)};this.getContext=function(){return f};this.deallocateObject=function(b){if(b.__webglInit)if(b.__webglInit=!1,delete b._modelViewMatrix, +delete b._normalMatrixArray,delete b._modelViewMatrixArray,delete b._objectMatrixArray,b instanceof THREE.Mesh)for(g in b.geometry.geometryGroups){var c=b.geometry.geometryGroups[g];f.deleteBuffer(c.__webglVertexBuffer);f.deleteBuffer(c.__webglNormalBuffer);f.deleteBuffer(c.__webglTangentBuffer);f.deleteBuffer(c.__webglColorBuffer);f.deleteBuffer(c.__webglUVBuffer);f.deleteBuffer(c.__webglUV2Buffer);f.deleteBuffer(c.__webglSkinVertexABuffer);f.deleteBuffer(c.__webglSkinVertexBBuffer);f.deleteBuffer(c.__webglSkinIndicesBuffer); +f.deleteBuffer(c.__webglSkinWeightsBuffer);f.deleteBuffer(c.__webglFaceBuffer);f.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var d=0,e=c.numMorphTargets;d=0&&e.enableVertexAttribArray(v.position);v.color>=0&&e.enableVertexAttribArray(v.color);v.normal>=0&&e.enableVertexAttribArray(v.normal);v.tangent>=0&&e.enableVertexAttribArray(v.tangent);b.skinning&&v.skinVertexA>=0&&v.skinVertexB>=0&&v.skinIndex>=0&&v.skinWeight>=0&&(e.enableVertexAttribArray(v.skinVertexA), -e.enableVertexAttribArray(v.skinVertexB),e.enableVertexAttribArray(v.skinIndex),e.enableVertexAttribArray(v.skinWeight));if(b.attributes)for(i in b.attributes)v[i]!==void 0&&v[i]>=0&&e.enableVertexAttribArray(v[i]);if(b.morphTargets)for(i=b.numSupportedMorphTargets=0;i=0&&(e.enableVertexAttribArray(v[u]),b.numSupportedMorphTargets++);b.uniformsList=[];for(h in b.uniforms)b.uniformsList.push([b.uniforms[h],h])};this.clearTarget=function(b,c,d,e){R(b); -this.clear(c,d,e)};this.render=function(b,c,m,r){var H,u,Ea,L,z,I,Q,Pa,Qa=b.lights,v=b.fog;N=-1;this.shadowMapEnabled&&C(b,c);M.info.render.calls=0;M.info.render.vertices=0;M.info.render.faces=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray(Ua);c.projectionMatrix.flattenToArray(Ta);Fa.multiply(c.projectionMatrix,c.matrixWorldInverse);o(Fa);this.initWebGLObjects(b);R(m);(this.autoClear||r)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil); +d.shadowMapSoft?"#define SHADOWMAP_SOFT":"",d.shadowMapSoft?"#define SHADOWMAP_WIDTH "+d.shadowMapWidth.toFixed(1):"",d.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+d.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");f.attachShader(r,$("fragment",j+m));f.attachShader(r,$("vertex",e+p));f.linkProgram(r);f.getProgramParameter(r,f.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+f.getProgramParameter(r,f.VALIDATE_STATUS)+", gl error ["+ +f.getError()+"]");r.uniforms={};r.attributes={};var u,e=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(u in o)e.push(u);u=e;e=0;for(o=u.length;e=0&&f.enableVertexAttribArray(v.position);v.color>=0&&f.enableVertexAttribArray(v.color);v.normal>=0&&f.enableVertexAttribArray(v.normal);v.tangent>=0&&f.enableVertexAttribArray(v.tangent);b.skinning&&v.skinVertexA>=0&&v.skinVertexB>=0&&v.skinIndex>=0&&v.skinWeight>=0&&(f.enableVertexAttribArray(v.skinVertexA), +f.enableVertexAttribArray(v.skinVertexB),f.enableVertexAttribArray(v.skinIndex),f.enableVertexAttribArray(v.skinWeight));if(b.attributes)for(i in b.attributes)v[i]!==void 0&&v[i]>=0&&f.enableVertexAttribArray(v[i]);if(b.morphTargets)for(i=b.numSupportedMorphTargets=0;i=0&&(f.enableVertexAttribArray(v[u]),b.numSupportedMorphTargets++);b.uniformsList=[];for(h in b.uniforms)b.uniformsList.push([b.uniforms[h],h])};this.clearTarget=function(b,c,d,f){R(b); +this.clear(c,d,f)};this.render=function(b,c,m,r){var H,u,Ea,L,z,I,Q,Pa,Qa=b.lights,v=b.fog;N=-1;this.shadowMapEnabled&&C(b,c);M.info.render.calls=0;M.info.render.vertices=0;M.info.render.faces=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray(Ua);c.projectionMatrix.flattenToArray(Ta);Fa.multiply(c.projectionMatrix,c.matrixWorldInverse);o(Fa);this.initWebGLObjects(b);R(m);(this.autoClear||r)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil); z=b.__webglObjects.length;for(r=0;r=0;r--)if(H=b.__webglObjects[r],H.render){Q=H.object;Pa=H.buffer;Ea=H.opaque;h(Q);for(H=0;H=0;r--)if(H=b.__webglObjects[r],H.render){Q=H.object;Pa=H.buffer;Ea=H.opaque;h(Q);for(H=0;H0||t.faceVertexUvs.length>0)j.__uvArray=new Float32Array(o*2);if(t.faceUvs.length>1||t.faceVertexUvs.length>1)j.__uv2Array=new Float32Array(o*2)}if(k.geometry.skinWeights.length&&k.geometry.skinIndices.length)j.__skinVertexAArray= new Float32Array(o*4),j.__skinVertexBArray=new Float32Array(o*4),j.__skinIndexArray=new Float32Array(o*4),j.__skinWeightArray=new Float32Array(o*4);j.__faceArray=new Uint16Array(u*3+(k.geometry.edgeFaces?k.geometry.edgeFaces.length*6:0));j.__lineArray=new Uint16Array(w*2);if(j.numMorphTargets){j.__morphTargetsArrays=[];t=0;for(v=j.numMorphTargets;t=0;i--)f[i]==h&&f.splice(i,1)}else(d instanceof THREE.MarchingCubes||d.immediateRenderCallback)&&qa(f.__webglObjectsImmediate,d);d.__webglActive= -!1;b.__objectsRemoved.splice(0,1)}d=0;for(f=b.__webglObjects.length;d=0;i--)e[i]==h&&e.splice(i,1)}else(d instanceof THREE.MarchingCubes||d.immediateRenderCallback)&&qa(e.__webglObjectsImmediate,d);d.__webglActive= +!1;b.__objectsRemoved.splice(0,1)}d=0;for(e=b.__webglObjects.length;d0&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer),e.bufferData(e.ARRAY_BUFFER,pa,u));Aa&&(e.bindBuffer(e.ARRAY_BUFFER, -m.__webglNormalBuffer),e.bufferData(e.ARRAY_BUFFER,W,u));Ba&&ta.hasTangents&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglTangentBuffer),e.bufferData(e.ARRAY_BUFFER,ca,u));ua&&X>0&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglUVBuffer),e.bufferData(e.ARRAY_BUFFER,ka,u));ua&&$>0&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglUV2Buffer),e.bufferData(e.ARRAY_BUFFER,la,u));za&&(e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,m.__webglFaceBuffer),e.bufferData(e.ELEMENT_ARRAY_BUFFER,ha,u),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,m.__webglLineBuffer), -e.bufferData(e.ELEMENT_ARRAY_BUFFER,Y,u));x>0&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglSkinVertexABuffer),e.bufferData(e.ARRAY_BUFFER,da,u),e.bindBuffer(e.ARRAY_BUFFER,m.__webglSkinVertexBBuffer),e.bufferData(e.ARRAY_BUFFER,ea,u),e.bindBuffer(e.ARRAY_BUFFER,m.__webglSkinIndicesBuffer),e.bufferData(e.ARRAY_BUFFER,fa,u),e.bindBuffer(e.ARRAY_BUFFER,m.__webglSkinWeightsBuffer),e.bufferData(e.ARRAY_BUFFER,ga,u));w&&(delete m.__inittedArrays,delete m.__colorArray,delete m.__normalArray,delete m.__tangentArray, -delete m.__uvArray,delete m.__uv2Array,delete m.__faceArray,delete m.__vertexArray,delete m.__lineArray,delete m.__skinVertexAArray,delete m.__skinVertexBArray,delete m.__skinIndexArray,delete m.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets=!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyTangents=!1;h.__dirtyColors=!1;xa(j)}else if(i instanceof THREE.Ribbon){h=i.geometry;if(h.__dirtyVertices||h.__dirtyColors){i=h;j=e.DYNAMIC_DRAW;k=t=w=w=void 0;p=i.vertices;o= -i.colors;q=p.length;m=o.length;v=i.__vertexArray;u=i.__colorArray;y=i.__dirtyColors;if(i.__dirtyVertices){for(w=0;w0&&(f.bindBuffer(f.ARRAY_BUFFER,m.__webglColorBuffer),f.bufferData(f.ARRAY_BUFFER,pa,u));Aa&&(f.bindBuffer(f.ARRAY_BUFFER, +m.__webglNormalBuffer),f.bufferData(f.ARRAY_BUFFER,W,u));Ba&&ta.hasTangents&&(f.bindBuffer(f.ARRAY_BUFFER,m.__webglTangentBuffer),f.bufferData(f.ARRAY_BUFFER,ca,u));ua&&X>0&&(f.bindBuffer(f.ARRAY_BUFFER,m.__webglUVBuffer),f.bufferData(f.ARRAY_BUFFER,ka,u));ua&&$>0&&(f.bindBuffer(f.ARRAY_BUFFER,m.__webglUV2Buffer),f.bufferData(f.ARRAY_BUFFER,la,u));za&&(f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,m.__webglFaceBuffer),f.bufferData(f.ELEMENT_ARRAY_BUFFER,ha,u),f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,m.__webglLineBuffer), +f.bufferData(f.ELEMENT_ARRAY_BUFFER,Y,u));x>0&&(f.bindBuffer(f.ARRAY_BUFFER,m.__webglSkinVertexABuffer),f.bufferData(f.ARRAY_BUFFER,da,u),f.bindBuffer(f.ARRAY_BUFFER,m.__webglSkinVertexBBuffer),f.bufferData(f.ARRAY_BUFFER,ea,u),f.bindBuffer(f.ARRAY_BUFFER,m.__webglSkinIndicesBuffer),f.bufferData(f.ARRAY_BUFFER,fa,u),f.bindBuffer(f.ARRAY_BUFFER,m.__webglSkinWeightsBuffer),f.bufferData(f.ARRAY_BUFFER,ga,u));w&&(delete m.__inittedArrays,delete m.__colorArray,delete m.__normalArray,delete m.__tangentArray, +delete m.__uvArray,delete m.__uv2Array,delete m.__faceArray,delete m.__vertexArray,delete m.__lineArray,delete m.__skinVertexAArray,delete m.__skinVertexBArray,delete m.__skinIndexArray,delete m.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets=!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyTangents=!1;h.__dirtyColors=!1;xa(j)}else if(i instanceof THREE.Ribbon){h=i.geometry;if(h.__dirtyVertices||h.__dirtyColors){i=h;j=f.DYNAMIC_DRAW;k=t=w=w=void 0;p=i.vertices;o= +i.colors;q=p.length;m=o.length;v=i.__vertexArray;u=i.__colorArray;y=i.__dirtyColors;if(i.__dirtyVertices){for(w=0;wFov: 30° | 50° | 70° | 100°
'; container.appendChild( info ); - + camera = new THREE.CombinedCamera( window.innerWidth, window.innerHeight, 70, 1, 1000, -1000, 1000, 1000 ); - + camera.position.x = 200; camera.position.y = 100; camera.position.z = 200; diff --git a/src/cameras/OrthographicCamera.js b/src/cameras/OrthographicCamera.js index 617e3a07..1a6dc1e3 100644 --- a/src/cameras/OrthographicCamera.js +++ b/src/cameras/OrthographicCamera.js @@ -26,4 +26,3 @@ THREE.OrthographicCamera.prototype.updateProjectionMatrix = function () { this.projectionMatrix = THREE.Matrix4.makeOrtho( this.left, this.right, this.top, this.bottom, this.near, this.far ); }; - diff --git a/src/cameras/PerspectiveCamera.js b/src/cameras/PerspectiveCamera.js index 16d57e66..a50c9948 100644 --- a/src/cameras/PerspectiveCamera.js +++ b/src/cameras/PerspectiveCamera.js @@ -1,17 +1,17 @@ /** * @author mr.doob / http://mrdoob.com/ * @author greggman / http://games.greggman.com/ + * @author zz85 / http://www.lab4games.net/zz85/blog */ THREE.PerspectiveCamera = function ( fov, aspect, near, far ) { THREE.Camera.call( this ); - this.fov = fov || 50; - this.aspect = aspect || 1; - - this.near = ( near !== undefined ) ? near : 0.1; - this.far = ( far !== undefined ) ? far : 2000; + this.fov = fov !== undefined ? fov : 50; + this.aspect = aspect !== undefined ? aspect : 1; + this.near = near !== undefined ? near : 0.1; + this.far = far !== undefined ? far : 2000; this.updateProjectionMatrix(); @@ -20,33 +20,24 @@ THREE.PerspectiveCamera = function ( fov, aspect, near, far ) { THREE.PerspectiveCamera.prototype = new THREE.Camera(); THREE.PerspectiveCamera.prototype.constructor = THREE.PerspectiveCamera; -THREE.PerspectiveCamera.prototype.updateProjectionMatrix = function () { - if ( this.fullWidth ) { +/** + * Uses Focal Length (in mm) to estimate and set FOV + * 35mm (fullframe) camera is used if frame size is not specified; + * Formula based on http://www.bobatkins.com/photography/technical/field_of_view.html + */ - var aspect = this.fullWidth / this.fullHeight; - var top = Math.tan( this.fov * Math.PI / 360 ) * this.near; - var bottom = -top; - var left = aspect * bottom; - var right = aspect * top; - var width = Math.abs( right - left ); - var height = Math.abs( top - bottom ); +THREE.PerspectiveCamera.prototype.setLens = function ( focalLength, frameSize ) { - this.projectionMatrix = THREE.Matrix4.makeFrustum( - left + this.x * width / this.fullWidth, - left + ( this.x + this.width ) * width / this.fullWidth, - top - ( this.y + this.height ) * height / this.fullHeight, - top - this.y * height / this.fullHeight, - this.near, - this.far ); + frameSize = frameSize !== undefined ? frameSize : 43.25; // 36x24mm - } else { + this.fov = 2 * Math.atan( frameSize / ( focalLength * 2 ) ); + this.fov = 180 / Math.PI * this.fov; - this.projectionMatrix = THREE.Matrix4.makePerspective( this.fov, this.aspect, this.near, this.far ); + this.updateProjectionMatrix(); - } +} -}; /** * Sets an offset in a larger frustum. This is useful for multi-window or @@ -61,7 +52,7 @@ THREE.PerspectiveCamera.prototype.updateProjectionMatrix = function () { * | D | E | F | * +---+---+---+ * - * then for monitor each monitor you would call it like this + * then for each monitor you would call it like this * * var w = 1920; * var h = 1080; @@ -96,3 +87,32 @@ THREE.PerspectiveCamera.prototype.setViewOffset = function ( fullWidth, fullHeig this.updateProjectionMatrix(); }; + + +THREE.PerspectiveCamera.prototype.updateProjectionMatrix = function () { + + if ( this.fullWidth ) { + + var aspect = this.fullWidth / this.fullHeight; + var top = Math.tan( this.fov * Math.PI / 360 ) * this.near; + var bottom = -top; + var left = aspect * bottom; + var right = aspect * top; + var width = Math.abs( right - left ); + var height = Math.abs( top - bottom ); + + this.projectionMatrix = THREE.Matrix4.makeFrustum( + left + this.x * width / this.fullWidth, + left + ( this.x + this.width ) * width / this.fullWidth, + top - ( this.y + this.height ) * height / this.fullHeight, + top - this.y * height / this.fullHeight, + this.near, + this.far ); + + } else { + + this.projectionMatrix = THREE.Matrix4.makePerspective( this.fov, this.aspect, this.near, this.far ); + + } + +}; diff --git a/src/extras/cameras/CombinedCamera.js b/src/extras/cameras/CombinedCamera.js index f431bc1c..d977e0e5 100644 --- a/src/extras/cameras/CombinedCamera.js +++ b/src/extras/cameras/CombinedCamera.js @@ -10,11 +10,11 @@ THREE.CombinedCamera = function ( width, height, fov, near, far, orthonear, orthofar ) { THREE.Camera.call( this ); - + // We could also handle the projectionMatrix internally, but just wanted to test nested camera objects this.cameraO = new THREE.OrthographicCamera( width / - 2, width / 2, height / 2, height / - 2, orthonear, orthofar ); this.cameraP = new THREE.PerspectiveCamera( fov, width/height, near, far ); - + this.toPerspective(); }; @@ -31,16 +31,19 @@ THREE.CombinedCamera.prototype.toPerspective = function () { }; THREE.CombinedCamera.prototype.toOrthographic = function () { + this.near = this.cameraO.near; this.far = this.cameraO.far; this.projectionMatrix = this.cameraO.projectionMatrix; + }; THREE.CombinedCamera.prototype.setFov = function(fov) { + this.cameraP.fov = fov; this.cameraP.updateProjectionMatrix(); this.toPerspective(); - + }; /* @@ -50,11 +53,11 @@ THREE.CombinedCamera.prototype.setFov = function(fov) { */ THREE.CombinedCamera.prototype.setLens = function(focalLength, framesize) { - if (!framesize) framesize = 43.25; // 36x24mm + if (!framesize) framesize = 43.25; // 36x24mm - var fov = 2 * Math.atan( framesize / (focalLength * 2)); - fov = 180 / Math.PI * fov; + var fov = 2 * Math.atan( framesize / (focalLength * 2)); + fov = 180 / Math.PI * fov; this.setFov(fov); - + return fov; -}; \ No newline at end of file +}; From 40d1ea1083a156753995801b985576bee775f244 Mon Sep 17 00:00:00 2001 From: "Mr.doob" Date: Thu, 6 Oct 2011 03:42:40 +0200 Subject: [PATCH 3/3] Updated builds. --- build/Three.js | 2 +- build/custom/ThreeExtras.js | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/build/Three.js b/build/Three.js index bb64398b..853070af 100644 --- a/build/Three.js +++ b/build/Three.js @@ -481,7 +481,7 @@ b.clientY):this.noPan||(w=u=this.getMouseOnScreen(b.clientX,b.clientY))}),!1);th this.STATE.NONE&&(f=!0)}}),!1);window.addEventListener("keyup",e(this,function(){if(h!==this.STATE.NONE)h=this.STATE.NONE}),!1)};THREE.TrackballControls.prototype.STATE={NONE:-1,ROTATE:0,ZOOM:1,PAN:2}; THREE.CubeGeometry=function(b,c,e,f,h,k,m,n,p){function t(b,e,c,m,n,t,p,u){var v,x,z=f||1,A=h||1,P=n/2,Q=t/2,T=w.vertices.length;if(b=="x"&&e=="y"||b=="y"&&e=="x")v="z";else if(b=="x"&&e=="z"||b=="z"&&e=="x")v="y",A=k||1;else if(b=="z"&&e=="y"||b=="y"&&e=="z")v="x",z=k||1;var X=z+1,o=A+1;n/=z;var ea=t/A;for(x=0;x0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,m,0)));for(n=0;n0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,f,0)));for(k=0;k