diff --git a/README.md b/README.md index 880b8eda..6a677bf5 100644 --- a/README.md +++ b/README.md @@ -5,7 +5,7 @@ three.js The aim of this project is to create a lightweight 3D engine with a very low level of abstraction — in other words, for dummies. The engine can render using <canvas>, <svg> and WebGL. -[API Reference](https://github.com/mrdoob/three.js/wiki/r35-API-Reference) — be aware that the API may change from revision to revision breaking backwards compatibility. +[API Reference](https://github.com/mrdoob/three.js/wiki/r36-API-Reference) — be aware that the API may change from revision to revision breaking backwards compatibility. More? [#three.js on irc.freenode.net](http://webchat.freenode.net/?channels=three.js) @@ -63,6 +63,7 @@ More? [#three.js on irc.freenode.net](http://webchat.freenode.net/?channels=thre ### Featured projects ### +[![HelloRacer](http://mrdoob.github.com/three.js/assets/projects/13_helloracer.png)](http://helloracer.com/webgl/) [![FastKat](http://mrdoob.github.com/three.js/assets/projects/12_fastkat.png)](http://www.omiod.com/games/fastkat.php) [![Sculpt](http://mrdoob.github.com/three.js/assets/projects/11_sculpt.png)](http://antimatter15.com/wp/2010/11/digital-sculpting-with-three-js/) [![Voxels](http://mrdoob.github.com/three.js/assets/projects/10_voxels.png)](http://mrdoob.com/projects/voxels/) @@ -77,6 +78,7 @@ More? [#three.js on irc.freenode.net](http://webchat.freenode.net/?channels=thre [![jsflowfield4d](http://mrdoob.github.com/three.js/assets/projects/00_jsflowfield4d.png)](http://test.sjeiti.com/jsflowfield4d/) [![spikeball](http://mrdoob.github.com/three.js/assets/projects/03_spikeball.png)](http://kile.stravaganza.org/lab/js/spikeball/) + ### Usage ### Download the [minified library](http://mrdoob.github.com/three.js/build/Three.js) and include it in your html. @@ -136,6 +138,16 @@ This code creates a camera, then creates a scene object, adds a bunch of random ### Change Log ### +2011 03 14 - **r36** (194.524 KB, gzip: 48.597 KB) + +* Added 3D Studio MAX Mascript exporter. ([alteredq](http://github.com/alteredq)) +* Fixed `WebGLRenderer` aspect ratio bug when scene had only one material. ([mrdoob](http://github.com/mrdoob)) +* Added `sizeAttenuation` property to `ParticleBasicMaterial`. ([mrdoob](http://github.com/mrdoob)) +* Added `PathCamera`. ([alteredq](http://github.com/alteredq)) +* Fixed `WebGLRenderer` bug when Camera has a parent. Camera`Camera.updateMatrix` method. ([empaempa](http://github.com/empaempa)) +* Fixed `Camera.updateMatrix` method. ([mrdoob](http://github.com/mrdoob)) + + 2011 03 06 - **r35** (187.875 KB, gzip: 46.433 KB) * Added methods `translate`, `translateX`, `translateY`, `translateZ` and `lookAt` methods to `Object3D`. ([mrdoob](http://github.com/mrdoob)) diff --git a/TODO b/TODO index 1ae491a2..fbe47280 100644 --- a/TODO +++ b/TODO @@ -7,4 +7,3 @@ Materials Renderers * FrustrumClipping near to Projector (CanvasRenderer and SVGRenderer) * Implement VertexColors in CanvasRenderer -* Move Geometry.sortFacesByMaterial to WebGLRenderer (always an issue when creating geometry by hand)