From a529e4c78356aeaae95f76bc9e66f6dd1e309aba Mon Sep 17 00:00:00 2001 From: alteredq Date: Tue, 11 Oct 2011 02:31:55 +0200 Subject: [PATCH] Fixed dynamic cube map cars demo. Finally, the trouble was at the application level: renderer.clear clears the current framebuffer, which, if you juggle multiple render targets, doesn't have to be necessarily the screen. Here it was the last face of cube render target. --- examples/webgl_materials_cubemap_dynamic.html | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/examples/webgl_materials_cubemap_dynamic.html b/examples/webgl_materials_cubemap_dynamic.html index fd02c07e..3c5670f4 100644 --- a/examples/webgl_materials_cubemap_dynamic.html +++ b/examples/webgl_materials_cubemap_dynamic.html @@ -1012,7 +1012,7 @@ camera.lookAt( cameraTarget ); - renderer.clear(); + renderer.clearTarget( null ); composer.render( 0.1 ); renderer.shadowMapEnabled = false;