diff --git a/build/Three.js b/build/Three.js index d95a9e81..7d6a7ef2 100644 --- a/build/Three.js +++ b/build/Three.js @@ -16,10 +16,10 @@ THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,c,b,e){this.x= c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c;return this}};THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3}; THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(a){return this.intersectObjects(a.children)},intersectObjects:function(a){var c,b,e=[];c=0;for(b=a.length;c=0&&v>=0&&x+v<1}for(var e=new THREE.Vector3,l=new THREE.Vector3,f=new THREE.Vector3,h,k,n,t,u,p,x,v,y,w=[],z=0,B=a.children.length;za.scale.x)return[];y={distance:z,point:a.position, -face:null,object:a};w.push(y)}else if(a instanceof THREE.Mesh){z=c(this.origin,this.direction,a.matrixWorld.getPosition());if(z===null||z>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return w;var C,A,D,K,P,F,Q,H,N=a.geometry,L=N.vertices;a.matrixRotationWorld.extractRotation(a.matrixWorld);z=0;for(B=N.faces.length;z0:F<0)))if(F=P.dot((new THREE.Vector3).sub(C,Q))/F,Q=Q.addSelf(H.multiplyScalar(F)),y instanceof THREE.Face3)b(Q,C,A,D)&&(y={distance:this.origin.distanceTo(Q),point:Q,face:y,object:a}, -w.push(y));else if(y instanceof THREE.Face4&&(b(Q,C,A,K)||b(Q,A,D,K)))y={distance:this.origin.distanceTo(Q),point:Q,face:y,object:a},w.push(y)}return w}}; +l.copy(c).subSelf(b);f.copy(a).subSelf(b);h=e.dot(e);k=e.dot(l);n=e.dot(f);t=l.dot(l);u=l.dot(f);p=1/(h*t-k*k);x=(t*n-k*u)*p;v=(h*u-k*n)*p;return x>=0&&v>=0&&x+v<1}for(var e=new THREE.Vector3,l=new THREE.Vector3,f=new THREE.Vector3,h,k,n,t,u,p,x,v,y,w=[],A=0,z=a.children.length;Aa.scale.x)return[];y={distance:A,point:a.position, +face:null,object:a};w.push(y)}else if(a instanceof THREE.Mesh){A=c(this.origin,this.direction,a.matrixWorld.getPosition());if(A===null||A>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return w;var C,B,D,K,O,F,P,H,M=a.geometry,J=M.vertices;a.matrixRotationWorld.extractRotation(a.matrixWorld);A=0;for(z=M.faces.length;A0:F<0)))if(F=O.dot((new THREE.Vector3).sub(C,P))/F,P=P.addSelf(H.multiplyScalar(F)),y instanceof THREE.Face3)b(P,C,B,D)&&(y={distance:this.origin.distanceTo(P),point:P,face:y,object:a}, +w.push(y));else if(y instanceof THREE.Face4&&(b(P,C,B,K)||b(P,B,D,K)))y={distance:this.origin.distanceTo(P),point:P,face:y,object:a},w.push(y)}return w}}; THREE.Rectangle=function(){function a(){f=e-c;h=l-b}var c,b,e,l,f,h,k=!0;this.getX=function(){return c};this.getY=function(){return b};this.getWidth=function(){return f};this.getHeight=function(){return h};this.getLeft=function(){return c};this.getTop=function(){return b};this.getRight=function(){return e};this.getBottom=function(){return l};this.set=function(f,h,u,p){k=!1;c=f;b=h;e=u;l=p;a()};this.addPoint=function(f,h){k?(k=!1,c=f,b=h,e=f,l=h):(c=cf?e:f,l=l>h?l:h);a()};this.add3Points= function(f,h,u,p,x,v){k?(k=!1,c=fu?f>x?f:x:u>x?u:x,l=h>p?h>v?h:v:p>v?p:v):(c=fu?f>x?f>e?f:e:x>e?x:e:u>x?u>e?u:e:x>e?x:e,l=h>p?h>v?h>l?h:l:v>l?v:l:p>v?p>l?p:l:v>l?v:l);a()};this.addRectangle=function(f){k?(k=!1,c=f.getLeft(),b=f.getTop(),e=f.getRight(),l=f.getBottom()):(c=cf.getRight()?e:f.getRight(),l=l> f.getBottom()?l:f.getBottom());a()};this.inflate=function(f){c-=f;b-=f;e+=f;l+=f;a()};this.minSelf=function(f){c=c>f.getLeft()?c:f.getLeft();b=b>f.getTop()?b:f.getTop();e=e=0&&Math.min(l,a.getBottom())-Math.max(b,a.getTop())>=0};this.empty=function(){k=!0;l=e=b=c=0;a()};this.isEmpty=function(){return k}}; @@ -27,9 +27,9 @@ THREE.Math={clamp:function(a,c,b){return ab?b:a},clampBottom:function(a,c THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this},transposeIntoArray:function(a){var c=this.m;a[0]=c[0];a[1]=c[3];a[2]=c[6];a[3]=c[1];a[4]=c[4];a[5]=c[7];a[6]=c[2];a[7]=c[5];a[8]=c[8];return this}}; THREE.Matrix4=function(a,c,b,e,l,f,h,k,n,t,u,p,x,v,y,w){this.set(a!==void 0?a:1,c||0,b||0,e||0,l||0,f!==void 0?f:1,h||0,k||0,n||0,t||0,u!==void 0?u:1,p||0,x||0,v||0,y||0,w!==void 0?w:1);this.flat=Array(16);this.m33=new THREE.Matrix3}; THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,c,b,e,l,f,h,k,n,t,u,p,x,v,y,w){this.n11=a;this.n12=c;this.n13=b;this.n14=e;this.n21=l;this.n22=f;this.n23=h;this.n24=k;this.n31=n;this.n32=t;this.n33=u;this.n34=p;this.n41=x;this.n42=v;this.n43=y;this.n44=w;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a, -c,b){var e=THREE.Matrix4.__v1,l=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;f.sub(a,c).normalize();if(f.length()===0)f.z=1;e.cross(b,f).normalize();e.length()===0&&(f.x+=1.0E-4,e.cross(b,f).normalize());l.cross(f,e).normalize();this.n11=e.x;this.n12=l.x;this.n13=f.x;this.n21=e.y;this.n22=l.y;this.n23=f.y;this.n31=e.z;this.n32=l.z;this.n33=f.z;return this},multiply:function(a,c){var b=a.n11,e=a.n12,l=a.n13,f=a.n14,h=a.n21,k=a.n22,n=a.n23,t=a.n24,u=a.n31,p=a.n32,x=a.n33,v=a.n34,y=a.n41,w=a.n42,z=a.n43, -B=a.n44,C=c.n11,A=c.n12,D=c.n13,K=c.n14,P=c.n21,F=c.n22,Q=c.n23,H=c.n24,N=c.n31,L=c.n32,G=c.n33,W=c.n34,ca=c.n41,X=c.n42,U=c.n43,o=c.n44;this.n11=b*C+e*P+l*N+f*ca;this.n12=b*A+e*F+l*L+f*X;this.n13=b*D+e*Q+l*G+f*U;this.n14=b*K+e*H+l*W+f*o;this.n21=h*C+k*P+n*N+t*ca;this.n22=h*A+k*F+n*L+t*X;this.n23=h*D+k*Q+n*G+t*U;this.n24=h*K+k*H+n*W+t*o;this.n31=u*C+p*P+x*N+v*ca;this.n32=u*A+p*F+x*L+v*X;this.n33=u*D+p*Q+x*G+v*U;this.n34=u*K+p*H+x*W+v*o;this.n41=y*C+w*P+z*N+B*ca;this.n42=y*A+w*F+z*L+B*X;this.n43=y* -D+w*Q+z*G+B*U;this.n44=y*K+w*H+z*W+B*o;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*= +c,b){var e=THREE.Matrix4.__v1,l=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;f.sub(a,c).normalize();if(f.length()===0)f.z=1;e.cross(b,f).normalize();e.length()===0&&(f.x+=1.0E-4,e.cross(b,f).normalize());l.cross(f,e).normalize();this.n11=e.x;this.n12=l.x;this.n13=f.x;this.n21=e.y;this.n22=l.y;this.n23=f.y;this.n31=e.z;this.n32=l.z;this.n33=f.z;return this},multiply:function(a,c){var b=a.n11,e=a.n12,l=a.n13,f=a.n14,h=a.n21,k=a.n22,n=a.n23,t=a.n24,u=a.n31,p=a.n32,x=a.n33,v=a.n34,y=a.n41,w=a.n42,A=a.n43, +z=a.n44,C=c.n11,B=c.n12,D=c.n13,K=c.n14,O=c.n21,F=c.n22,P=c.n23,H=c.n24,M=c.n31,J=c.n32,G=c.n33,X=c.n34,ca=c.n41,T=c.n42,S=c.n43,o=c.n44;this.n11=b*C+e*O+l*M+f*ca;this.n12=b*B+e*F+l*J+f*T;this.n13=b*D+e*P+l*G+f*S;this.n14=b*K+e*H+l*X+f*o;this.n21=h*C+k*O+n*M+t*ca;this.n22=h*B+k*F+n*J+t*T;this.n23=h*D+k*P+n*G+t*S;this.n24=h*K+k*H+n*X+t*o;this.n31=u*C+p*O+x*M+v*ca;this.n32=u*B+p*F+x*J+v*T;this.n33=u*D+p*P+x*G+v*S;this.n34=u*K+p*H+x*X+v*o;this.n41=y*C+w*O+A*M+z*ca;this.n42=y*B+w*F+A*J+z*T;this.n43=y* +D+w*P+A*G+z*S;this.n44=y*K+w*H+A*X+z*o;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*= a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},multiplyVector3:function(a){var c=a.x,b=a.y,e=a.z,l=1/(this.n41*c+this.n42*b+this.n43*e+this.n44);a.x=(this.n11*c+this.n12*b+this.n13*e+this.n14)*l;a.y=(this.n21*c+this.n22*b+this.n23*e+this.n24)*l;a.z=(this.n31*c+this.n32*b+this.n33*e+this.n34)*l;return a},multiplyVector4:function(a){var c=a.x,b=a.y,e=a.z,l=a.w;a.x=this.n11*c+this.n12*b+this.n13*e+this.n14*l;a.y=this.n21*c+this.n22* b+this.n23*e+this.n24*l;a.z=this.n31*c+this.n32*b+this.n33*e+this.n34*l;a.w=this.n41*c+this.n42*b+this.n43*e+this.n44*l;return a},rotateAxis:function(a){var c=a.x,b=a.y,e=a.z;a.x=c*this.n11+b*this.n12+e*this.n13;a.y=c*this.n21+b*this.n22+e*this.n23;a.z=c*this.n31+b*this.n32+e*this.n33;a.normalize();return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33* a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},determinant:function(){var a=this.n11,c=this.n12,b=this.n13,e=this.n14,l=this.n21,f=this.n22,h=this.n23,k=this.n24,n=this.n31,t=this.n32,u=this.n33,p=this.n34,x=this.n41,v=this.n42,y=this.n43,w=this.n44;return e*h*t*x-b*k*t*x-e*f*u*x+c*k*u*x+b*f*p*x-c*h*p*x-e*h*n*v+b*k*n*v+e*l*u*v-a*k*u*v-b*l*p*v+a*h*p*v+e*f*n*y-c*k*n*y-e*l*t*y+a*k*t*y+c*l*p*y-a*f*p*y-b*f*n*w+c*h*n*w+b*l*t*w-a*h*t*w-c*l*u*w+a*f*u*w},transpose:function(){var a; @@ -38,8 +38,8 @@ a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11 a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,c){a[c]=this.n11;a[c+1]=this.n21;a[c+2]=this.n31;a[c+3]=this.n41;a[c+4]=this.n12;a[c+5]=this.n22;a[c+6]=this.n32;a[c+7]=this.n42;a[c+8]=this.n13;a[c+9]=this.n23;a[c+10]=this.n33;a[c+11]=this.n43;a[c+12]=this.n14;a[c+13]=this.n24;a[c+14]=this.n34;a[c+15]=this.n44;return a}, setTranslation:function(a,c,b){this.set(1,0,0,a,0,1,0,c,0,0,1,b,0,0,0,1);return this},setScale:function(a,c,b){this.set(a,0,0,0,0,c,0,0,0,0,b,0,0,0,0,1);return this},setRotationX:function(a){var c=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotationY:function(a){var c=Math.cos(a),a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotationZ:function(a){var c=Math.cos(a),a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this}, setRotationAxis:function(a,c){var b=Math.cos(c),e=Math.sin(c),l=1-b,f=a.x,h=a.y,k=a.z,n=l*f,t=l*h;this.set(n*f+b,n*h-e*k,n*k+e*h,0,n*h+e*k,t*h+b,t*k-e*f,0,n*k-e*h,t*k+e*f,l*k*k+b,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){return THREE.Matrix4.__v1.set(this.n14,this.n24,this.n34)},getColumnX:function(){return THREE.Matrix4.__v1.set(this.n11,this.n21,this.n31)},getColumnY:function(){return THREE.Matrix4.__v1.set(this.n12, -this.n22,this.n32)},getColumnZ:function(){return THREE.Matrix4.__v1.set(this.n13,this.n23,this.n33)},getInverse:function(a){var c=a.n11,b=a.n12,e=a.n13,l=a.n14,f=a.n21,h=a.n22,k=a.n23,n=a.n24,t=a.n31,u=a.n32,p=a.n33,x=a.n34,v=a.n41,y=a.n42,w=a.n43,z=a.n44;this.n11=k*x*y-n*p*y+n*u*w-h*x*w-k*u*z+h*p*z;this.n12=l*p*y-e*x*y-l*u*w+b*x*w+e*u*z-b*p*z;this.n13=e*n*y-l*k*y+l*h*w-b*n*w-e*h*z+b*k*z;this.n14=l*k*u-e*n*u-l*h*p+b*n*p+e*h*x-b*k*x;this.n21=n*p*v-k*x*v-n*t*w+f*x*w+k*t*z-f*p*z;this.n22=e*x*v-l*p*v+ -l*t*w-c*x*w-e*t*z+c*p*z;this.n23=l*k*v-e*n*v-l*f*w+c*n*w+e*f*z-c*k*z;this.n24=e*n*t-l*k*t+l*f*p-c*n*p-e*f*x+c*k*x;this.n31=h*x*v-n*u*v+n*t*y-f*x*y-h*t*z+f*u*z;this.n32=l*u*v-b*x*v-l*t*y+c*x*y+b*t*z-c*u*z;this.n33=e*n*v-l*h*v+l*f*y-c*n*y-b*f*z+c*h*z;this.n34=l*h*t-b*n*t-l*f*u+c*n*u+b*f*x-c*h*x;this.n41=k*u*v-h*p*v-k*t*y+f*p*y+h*t*w-f*u*w;this.n42=b*p*v-e*u*v+e*t*y-c*p*y-b*t*w+c*u*w;this.n43=e*h*v-b*k*v-e*f*y+c*k*y+b*f*w-c*h*w;this.n44=b*k*t-e*h*t+e*f*u-c*k*u-b*f*p+c*h*p;this.multiplyScalar(1/a.determinant()); +this.n22,this.n32)},getColumnZ:function(){return THREE.Matrix4.__v1.set(this.n13,this.n23,this.n33)},getInverse:function(a){var c=a.n11,b=a.n12,e=a.n13,l=a.n14,f=a.n21,h=a.n22,k=a.n23,n=a.n24,t=a.n31,u=a.n32,p=a.n33,x=a.n34,v=a.n41,y=a.n42,w=a.n43,A=a.n44;this.n11=k*x*y-n*p*y+n*u*w-h*x*w-k*u*A+h*p*A;this.n12=l*p*y-e*x*y-l*u*w+b*x*w+e*u*A-b*p*A;this.n13=e*n*y-l*k*y+l*h*w-b*n*w-e*h*A+b*k*A;this.n14=l*k*u-e*n*u-l*h*p+b*n*p+e*h*x-b*k*x;this.n21=n*p*v-k*x*v-n*t*w+f*x*w+k*t*A-f*p*A;this.n22=e*x*v-l*p*v+ +l*t*w-c*x*w-e*t*A+c*p*A;this.n23=l*k*v-e*n*v-l*f*w+c*n*w+e*f*A-c*k*A;this.n24=e*n*t-l*k*t+l*f*p-c*n*p-e*f*x+c*k*x;this.n31=h*x*v-n*u*v+n*t*y-f*x*y-h*t*A+f*u*A;this.n32=l*u*v-b*x*v-l*t*y+c*x*y+b*t*A-c*u*A;this.n33=e*n*v-l*h*v+l*f*y-c*n*y-b*f*A+c*h*A;this.n34=l*h*t-b*n*t-l*f*u+c*n*u+b*f*x-c*h*x;this.n41=k*u*v-h*p*v-k*t*y+f*p*y+h*t*w-f*u*w;this.n42=b*p*v-e*u*v+e*t*y-c*p*y-b*t*w+c*u*w;this.n43=e*h*v-b*k*v-e*f*y+c*k*y+b*f*w-c*h*w;this.n44=b*k*t-e*h*t+e*f*u-c*k*u-b*f*p+c*h*p;this.multiplyScalar(1/a.determinant()); return this},setRotationFromEuler:function(a,c){var b=a.x,e=a.y,l=a.z,f=Math.cos(b),b=Math.sin(b),h=Math.cos(e),e=Math.sin(e),k=Math.cos(l),l=Math.sin(l);switch(c){case "YXZ":var n=h*k,t=h*l,u=e*k,p=e*l;this.n11=n+p*b;this.n12=u*b-t;this.n13=f*e;this.n21=f*l;this.n22=f*k;this.n23=-b;this.n31=t*b-u;this.n32=p+n*b;this.n33=f*h;break;case "ZXY":n=h*k;t=h*l;u=e*k;p=e*l;this.n11=n-p*b;this.n12=-f*l;this.n13=u+t*b;this.n21=t+u*b;this.n22=f*k;this.n23=p-n*b;this.n31=-f*e;this.n32=b;this.n33=f*h;break;case "ZYX":n= f*k;t=f*l;u=b*k;p=b*l;this.n11=h*k;this.n12=u*e-t;this.n13=n*e+p;this.n21=h*l;this.n22=p*e+n;this.n23=t*e-u;this.n31=-e;this.n32=b*h;this.n33=f*h;break;case "YZX":n=f*h;t=f*e;u=b*h;p=b*e;this.n11=h*k;this.n12=p-n*l;this.n13=u*l+t;this.n21=l;this.n22=f*k;this.n23=-b*k;this.n31=-e*k;this.n32=t*l+u;this.n33=n-p*l;break;case "XZY":n=f*h;t=f*e;u=b*h;p=b*e;this.n11=h*k;this.n12=-l;this.n13=e*k;this.n21=n*l+p;this.n22=f*k;this.n23=t*l-u;this.n31=u*l-t;this.n32=b*k;this.n33=p*l+n;break;default:n=f*k,t=f* l,u=b*k,p=b*l,this.n11=h*k,this.n12=-h*l,this.n13=e,this.n21=t+u*e,this.n22=n-p*e,this.n23=-b*h,this.n31=p-n*e,this.n32=u+t*e,this.n33=f*h}return this},setRotationFromQuaternion:function(a){var c=a.x,b=a.y,e=a.z,l=a.w,f=c+c,h=b+b,k=e+e,a=c*f,n=c*h;c*=k;var t=b*h;b*=k;e*=k;f*=l;h*=l;l*=k;this.n11=1-(t+e);this.n12=n-l;this.n13=c+h;this.n21=n+l;this.n22=1-(a+e);this.n23=b-f;this.n31=c-h;this.n32=b+f;this.n33=1-(a+t);return this},scale:function(a){var c=a.x,b=a.y,a=a.z;this.n11*=c;this.n12*=b;this.n13*= @@ -56,18 +56,18 @@ THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(a,c){thi if(c&&(l=l.getChildByName(a,c),l!==void 0))return l}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){this.matrixAutoUpdate&& this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var c=0,b=this.children.length;c=0&&l>=0&&h>=0&&k>=0?!0:f<0&&l<0||h<0&&k<0?!1:(f<0?c=Math.max(c,f/(f-l)):l<0&&(e=Math.min(e,f/(f-l))),h<0?c=Math.max(c,h/(h-k)):k<0&&(e=Math.min(e,h/(h-k))),eh&&k.positionScreen.z0&&F.z<1))h=D[A]=D[A]||new THREE.RenderableParticle,A++,C=h,C.x=F.x/F.w,C.y=F.y/F.w,C.z=F.z,C.rotation=na.rotation.z,C.scale.x=na.scale.x*Math.abs(C.x-(F.x+f.projectionMatrix.n11)/(F.w+f.projectionMatrix.n14)),C.scale.y=na.scale.y*Math.abs(C.y-(F.y+f.projectionMatrix.n22)/ -(F.w+f.projectionMatrix.n24)),C.material=na.material,K.elements.push(C);l&&K.elements.sort(b);return K}};THREE.Quaternion=function(a,c,b,e){this.set(a||0,c||0,b||0,e!==void 0?e:1)}; +u,p,x=[],v,y=[],w,A,z=[],C,B,D=[],K={objects:[],sprites:[],lights:[],elements:[]},O=new THREE.Vector3,F=new THREE.Vector4,P=new THREE.Matrix4,H=new THREE.Matrix4,M=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],J=new THREE.Vector4,G=new THREE.Vector4;this.computeFrustum=function(a){M[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);M[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);M[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+ +a.n23,a.n44+a.n24);M[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);M[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);M[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(a=0;a<6;a++){var b=M[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);P.multiply(b.projectionMatrix,b.matrixWorldInverse);P.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix); +P.multiply(b.matrixWorld,b.projectionMatrixInverse);P.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(c,e){f=0;K.objects.length=0;K.sprites.length=0;K.lights.length=0;var h=function(b){if(b.visible!==!1){var c;if(c=b instanceof THREE.Mesh||b instanceof THREE.Line)if(!(c=b.frustumCulled===!1))a:{for(var e=b.matrixWorld, +f=-b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)),k=0;k<6;k++)if(c=M[k].x*e.n14+M[k].y*e.n24+M[k].z*e.n34+M[k].w,c<=f){c=!1;break a}c=!0}c?(P.multiplyVector3(O.copy(b.position)),l=a(),l.object=b,l.z=O.z,K.objects.push(l)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(P.multiplyVector3(O.copy(b.position)),l=a(),l.object=b,l.z=O.z,K.sprites.push(l)):b instanceof THREE.Light&&K.lights.push(b);c=0;for(e=b.children.length;ch&&k.positionScreen.z0&&F.z<1))h=D[B]=D[B]||new THREE.RenderableParticle,B++,C=h,C.x=F.x/F.w,C.y=F.y/F.w,C.z=F.z,C.rotation=ia.rotation.z,C.scale.x=ia.scale.x*Math.abs(C.x-(F.x+f.projectionMatrix.n11)/(F.w+f.projectionMatrix.n14)),C.scale.y=ia.scale.y*Math.abs(C.y-(F.y+f.projectionMatrix.n22)/(F.w+ +f.projectionMatrix.n24)),C.material=ia.material,K.elements.push(C);l&&K.elements.sort(b);return K}};THREE.Quaternion=function(a,c,b,e){this.set(a||0,c||0,b||0,e!==void 0?e:1)}; THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,c,b,e){this.x=a;this.y=c;this.z=b;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var c=Math.PI/360,b=a.x*c,e=a.y*c,l=a.z*c,a=Math.cos(e),e=Math.sin(e),c=Math.cos(-l),l=Math.sin(-l),f=Math.cos(b),b=Math.sin(b),h=a*c,k=e*l;this.w=h*f-k*b;this.x=h*b+k*f;this.y=e*c*f+a*l*b;this.z=a*l*f-e*c*b;return this},setFromAxisAngle:function(a,c){var b=c/2,e=Math.sin(b); this.x=a.x*e;this.y=a.y*e;this.z=a.z*e;this.w=Math.cos(b);return this},setFromRotationMatrix:function(a){var c=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,c+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,c-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,c-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a===0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var c= @@ -83,9 +83,9 @@ c;a++)b=this.faces[a],b.centroid.set(0,0,0),b instanceof THREE.Face3?(b.centroid b,e,l,f,h,k=new THREE.Vector3,n=new THREE.Vector3;e=0;for(l=this.faces.length;e0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y, +b.vertexNormals[1].copy(e[b.b]),b.vertexNormals[2].copy(e[b.c]),b.vertexNormals[3].copy(e[b.d]))},computeTangents:function(){function a(a,b,c,e,f,l,S){k=a.vertices[b].position;n=a.vertices[c].position;t=a.vertices[e].position;u=h[f];p=h[l];x=h[S];v=n.x-k.x;y=t.x-k.x;w=n.y-k.y;A=t.y-k.y;z=n.z-k.z;C=t.z-k.z;B=p.u-u.u;D=x.u-u.u;K=p.v-u.v;O=x.v-u.v;F=1/(B*O-D*K);J.set((O*v-K*y)*F,(O*w-K*A)*F,(O*z-K*C)*F);G.set((B*y-D*v)*F,(B*A-D*w)*F,(B*C-D*z)*F);H[b].addSelf(J);H[c].addSelf(J);H[e].addSelf(J);M[b].addSelf(G); +M[c].addSelf(G);M[e].addSelf(G)}var c,b,e,l,f,h,k,n,t,u,p,x,v,y,w,A,z,C,B,D,K,O,F,P,H=[],M=[],J=new THREE.Vector3,G=new THREE.Vector3,X=new THREE.Vector3,ca=new THREE.Vector3,T=new THREE.Vector3;c=0;for(b=this.vertices.length;c0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y, this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,c=0,b=this.vertices.length;c0&&(b(THREE.NormalBlending),c(1),l("rgba("+Math.floor(z.r*255)+","+Math.floor(z.g*255)+","+Math.floor(z.b*255)+","+B+")"),w.fillRect(Math.floor(Z.getX()), -Math.floor(Z.getY()),Math.floor(Z.getWidth()),Math.floor(Z.getHeight()))),Z.empty())};this.render=function(a,u){function p(a){var b,c,e,f;ra.setRGB(0,0,0);xa.setRGB(0,0,0);oa.setRGB(0,0,0);b=0;for(c=a.length;b>1,wa= -t.height>>1,h=f.scale.x*v,n=f.scale.y*y,k=h*u,o=n*wa,J.set(a.x-k,a.y-o,a.x+k,a.y+o),ja.intersects(J)&&(w.save(),w.translate(a.x,a.y),w.rotate(-f.rotation),w.scale(h,-n),w.translate(-u,-wa),w.drawImage(t,0,0),w.restore())}else h instanceof THREE.ParticleCanvasMaterial&&(k=f.scale.x*v,o=f.scale.y*y,J.set(a.x-k,a.y-o,a.x+k,a.y+o),ja.intersects(J)&&(e(h.color.getContextStyle()),l(h.color.getContextStyle()),w.save(),w.translate(a.x,a.y),w.rotate(-f.rotation),w.scale(k,o),h.program(w),w.restore()))}function B(a, -f,l,h){c(h.opacity);b(h.blending);w.beginPath();w.moveTo(a.positionScreen.x,a.positionScreen.y);w.lineTo(f.positionScreen.x,f.positionScreen.y);w.closePath();if(h instanceof THREE.LineBasicMaterial){a=h.linewidth;if(P!=a)w.lineWidth=P=a;a=h.linecap;if(F!=a)w.lineCap=F=a;a=h.linejoin;if(Q!=a)w.lineJoin=Q=a;e(h.color.getContextStyle());w.stroke();J.inflate(h.linewidth*2)}}function A(a,e,h,l,k,t,v,p){f.info.render.vertices+=3;f.info.render.faces++;c(p.opacity);b(p.blending);X=a.positionScreen.x;U=a.positionScreen.y; -o=e.positionScreen.x;$=e.positionScreen.y;ha=h.positionScreen.x;M=h.positionScreen.y;Ua(X,U,o,$,ha,M);if(p instanceof THREE.MeshBasicMaterial)if(p.map)p.map.mapping instanceof THREE.UVMapping&&(sa=v.uvs[0],Ya(X,U,o,$,ha,M,sa[l].u,sa[l].v,sa[k].u,sa[k].v,sa[t].u,sa[t].v,p.map));else if(p.envMap){if(p.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=u.matrixWorldInverse,pa.copy(v.vertexNormalsWorld[l]),Da=(pa.x*a.n11+pa.y*a.n12+pa.z*a.n13)*0.5+0.5,va=-(pa.x*a.n21+pa.y*a.n22+pa.z*a.n23)* -0.5+0.5,pa.copy(v.vertexNormalsWorld[k]),Ea=(pa.x*a.n11+pa.y*a.n12+pa.z*a.n13)*0.5+0.5,Ca=-(pa.x*a.n21+pa.y*a.n22+pa.z*a.n23)*0.5+0.5,pa.copy(v.vertexNormalsWorld[t]),Ga=(pa.x*a.n11+pa.y*a.n12+pa.z*a.n13)*0.5+0.5,R=-(pa.x*a.n21+pa.y*a.n22+pa.z*a.n23)*0.5+0.5,Ya(X,U,o,$,ha,M,Da,va,Ea,Ca,Ga,R,p.envMap)}else p.wireframe?D(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):K(p.color);else if(p instanceof THREE.MeshLambertMaterial)p.map&&!p.wireframe&&(p.map.mapping instanceof THREE.UVMapping&& -(sa=v.uvs[0],Ya(X,U,o,$,ha,M,sa[l].u,sa[l].v,sa[k].u,sa[k].v,sa[t].u,sa[t].v,p.map)),b(THREE.SubtractiveBlending)),O?!p.wireframe&&p.shading==THREE.SmoothShading&&v.vertexNormalsWorld.length==3?(ka.r=fa.r=ia.r=ra.r,ka.g=fa.g=ia.g=ra.g,ka.b=fa.b=ia.b=ra.b,x(n,v.v1.positionWorld,v.vertexNormalsWorld[0],ka),x(n,v.v2.positionWorld,v.vertexNormalsWorld[1],fa),x(n,v.v3.positionWorld,v.vertexNormalsWorld[2],ia),ka.r=Math.max(0,Math.min(p.color.r*ka.r,1)),ka.g=Math.max(0,Math.min(p.color.g*ka.g,1)),ka.b= 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THREE.MeshDepthMaterial)ta=u.near,ua=u.far,ka.r=ka.g=ka.b=1-Ma(a.positionScreen.z,ta,ua),fa.r=fa.g=fa.b=1-Ma(e.positionScreen.z,ta,ua),ia.r=ia.g=ia.b=1-Ma(h.positionScreen.z,ta,ua),ga.r= -(fa.r+ia.r)*0.5,ga.g=(fa.g+ia.g)*0.5,ga.b=(fa.b+ia.b)*0.5,qa=Va(ka,fa,ia,ga),Sa(X,U,o,$,ha,M,0,0,1,0,0,1,qa);else if(p instanceof THREE.MeshNormalMaterial)ea.r=Ta(v.normalWorld.x),ea.g=Ta(v.normalWorld.y),ea.b=Ta(v.normalWorld.z),p.wireframe?D(ea,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):K(ea)}function C(a,e,h,l,k,t,v,p,w){f.info.render.vertices+=4;f.info.render.faces++;c(p.opacity);b(p.blending);if(p.map||p.envMap)A(a,e,l,0,1,3,v,p,w),A(k,h,t,1,2,3,v,p,w);else if(X=a.positionScreen.x, -U=a.positionScreen.y,o=e.positionScreen.x,$=e.positionScreen.y,ha=h.positionScreen.x,M=h.positionScreen.y,S=l.positionScreen.x,Y=l.positionScreen.y,la=k.positionScreen.x,aa=k.positionScreen.y,ma=t.positionScreen.x,na=t.positionScreen.y,p instanceof THREE.MeshBasicMaterial)Wa(X,U,o,$,ha,M,S,Y),p.wireframe?D(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):K(p.color);else if(p instanceof THREE.MeshLambertMaterial)O?!p.wireframe&&p.shading==THREE.SmoothShading&&v.vertexNormalsWorld.length== -4?(ka.r=fa.r=ia.r=ga.r=ra.r,ka.g=fa.g=ia.g=ga.g=ra.g,ka.b=fa.b=ia.b=ga.b=ra.b,x(n,v.v1.positionWorld,v.vertexNormalsWorld[0],ka),x(n,v.v2.positionWorld,v.vertexNormalsWorld[1],fa),x(n,v.v4.positionWorld,v.vertexNormalsWorld[3],ia),x(n,v.v3.positionWorld,v.vertexNormalsWorld[2],ga),ka.r=Math.max(0,Math.min(p.color.r*ka.r,1)),ka.g=Math.max(0,Math.min(p.color.g*ka.g,1)),ka.b=Math.max(0,Math.min(p.color.b*ka.b,1)),fa.r=Math.max(0,Math.min(p.color.r*fa.r,1)),fa.g=Math.max(0,Math.min(p.color.g*fa.g,1)), -fa.b=Math.max(0,Math.min(p.color.b*fa.b,1)),ia.r=Math.max(0,Math.min(p.color.r*ia.r,1)),ia.g=Math.max(0,Math.min(p.color.g*ia.g,1)),ia.b=Math.max(0,Math.min(p.color.b*ia.b,1)),ga.r=Math.max(0,Math.min(p.color.r*ga.r,1)),ga.g=Math.max(0,Math.min(p.color.g*ga.g,1)),ga.b=Math.max(0,Math.min(p.color.b*ga.b,1)),qa=Va(ka,fa,ia,ga),Ua(X,U,o,$,S,Y),Sa(X,U,o,$,S,Y,0,0,1,0,0,1,qa),Ua(la,aa,ha,M,ma,na),Sa(la,aa,ha,M,ma,na,1,0,1,1,0,1,qa)):(ea.r=ra.r,ea.g=ra.g,ea.b=ra.b,x(n,v.centroidWorld,v.normalWorld,ea), -ea.r=Math.max(0,Math.min(p.color.r*ea.r,1)),ea.g=Math.max(0,Math.min(p.color.g*ea.g,1)),ea.b=Math.max(0,Math.min(p.color.b*ea.b,1)),Wa(X,U,o,$,ha,M,S,Y),p.wireframe?D(ea,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):K(ea)):(Wa(X,U,o,$,ha,M,S,Y),p.wireframe?D(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):K(p.color));else if(p instanceof THREE.MeshNormalMaterial)ea.r=Ta(v.normalWorld.x),ea.g=Ta(v.normalWorld.y),ea.b=Ta(v.normalWorld.z),Wa(X,U,o,$,ha,M,S,Y),p.wireframe? -D(ea,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):K(ea);else if(p instanceof THREE.MeshDepthMaterial)ta=u.near,ua=u.far,ka.r=ka.g=ka.b=1-Ma(a.positionScreen.z,ta,ua),fa.r=fa.g=fa.b=1-Ma(e.positionScreen.z,ta,ua),ia.r=ia.g=ia.b=1-Ma(l.positionScreen.z,ta,ua),ga.r=ga.g=ga.b=1-Ma(h.positionScreen.z,ta,ua),qa=Va(ka,fa,ia,ga),Ua(X,U,o,$,S,Y),Sa(X,U,o,$,S,Y,0,0,1,0,0,1,qa),Ua(la,aa,ha,M,ma,na),Sa(la,aa,ha,M,ma,na,1,0,1,1,0,1,qa)}function Ua(a,b,c,e,f,h){w.beginPath();w.moveTo(a,b);w.lineTo(c, -e);w.lineTo(f,h);w.lineTo(a,b);w.closePath()}function Wa(a,b,c,e,f,h,l,k){w.beginPath();w.moveTo(a,b);w.lineTo(c,e);w.lineTo(f,h);w.lineTo(l,k);w.lineTo(a,b);w.closePath()}function D(a,b,c,f){if(P!=b)w.lineWidth=P=b;if(F!=c)w.lineCap=F=c;if(Q!=f)w.lineJoin=Q=f;e(a.getContextStyle());w.stroke();J.inflate(b*2)}function K(a){l(a.getContextStyle());w.fill()}function Ya(a,b,c,e,f,h,k,o,n,p,t,v,u){if(u.image.width!=0){if(u.needsUpdate==!0||da[u.id]==void 0){var wa=u.wrapS==THREE.RepeatWrapping,x=u.wrapT== -THREE.RepeatWrapping;da[u.id]=w.createPattern(u.image,wa&&x?"repeat":wa&&!x?"repeat-x":!wa&&x?"repeat-y":"no-repeat");u.needsUpdate=!1}l(da[u.id]);var wa=u.offset.x/u.repeat.x,x=u.offset.y/u.repeat.y,R=(u.image.width-1)*u.repeat.x,u=(u.image.height-1)*u.repeat.y,k=(k+wa)*R,o=(o+x)*u,n=(n+wa)*R,p=(p+x)*u,t=(t+wa)*R,v=(v+x)*u;c-=a;e-=b;f-=a;h-=b;n-=k;p-=o;t-=k;v-=o;wa=1/(n*v-t*p);u=(v*c-p*f)*wa;p=(v*e-p*h)*wa;c=(n*f-t*c)*wa;e=(n*h-t*e)*wa;a=a-u*k-c*o;b=b-p*k-e*o;w.save();w.transform(u,p,c,e,a,b);w.fill(); -w.restore()}}function Sa(a,b,c,e,f,h,l,k,o,n,p,t,v){var u,wa;u=v.width-1;wa=v.height-1;l*=u;k*=wa;o*=u;n*=wa;p*=u;t*=wa;c-=a;e-=b;f-=a;h-=b;o-=l;n-=k;p-=l;t-=k;wa=1/(o*t-p*n);u=(t*c-n*f)*wa;n=(t*e-n*h)*wa;c=(o*f-p*c)*wa;e=(o*h-p*e)*wa;a=a-u*l-c*k;b=b-n*l-e*k;w.save();w.transform(u,n,c,e,a,b);w.clip();w.drawImage(v,0,0);w.restore()}function Va(a,b,c,e){var f=~~(a.r*255),h=~~(a.g*255),a=~~(a.b*255),l=~~(b.r*255),k=~~(b.g*255),b=~~(b.b*255),o=~~(c.r*255),n=~~(c.g*255),c=~~(c.b*255),p=~~(e.r*255),t=~~(e.g* -255),e=~~(e.b*255);Ba[0]=f<0?0:f>255?255:f;Ba[1]=h<0?0:h>255?255:h;Ba[2]=a<0?0:a>255?255:a;Ba[4]=l<0?0:l>255?255:l;Ba[5]=k<0?0:k>255?255:k;Ba[6]=b<0?0:b>255?255:b;Ba[8]=o<0?0:o>255?255:o;Ba[9]=n<0?0:n>255?255:n;Ba[10]=c<0?0:c>255?255:c;Ba[12]=p<0?0:p>255?255:p;Ba[13]=t<0?0:t>255?255:t;Ba[14]=e<0?0:e>255?255:e;za.putImageData(Fa,0,0);V.drawImage(ya,0,0);return Ha}function Ma(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function Ta(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function La(a,b){var c=b.x-a.x,e=b.y- -a.y,f=c*c+e*e;f!=0&&(f=1/Math.sqrt(f),c*=f,e*=f,b.x+=c,b.y+=e,a.x-=c,a.y-=e)}var Xa,Za,Aa,Ia;this.autoClear?this.clear():w.setTransform(1,0,0,-1,v,y);f.info.render.vertices=0;f.info.render.faces=0;h=t.projectScene(a,u,this.sortElements);k=h.elements;n=h.lights;(O=n.length>0)&&p(n);Xa=0;for(Za=k.length;Xa1?1:a}var e=this,l,f,h,k=new THREE.Projector,n=document.createElementNS("http://www.w3.org/2000/svg","svg"),t,u,p,x,v,y,w,z,B=new THREE.Rectangle,C=new THREE.Rectangle,A=!1,D=new THREE.Color,K=new THREE.Color,P=new THREE.Color,F=new THREE.Color,Q,H=new THREE.Vector3,N=[],L=[],G,W,ca,X=1;this.domElement=n;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0, -faces:0}};this.setQuality=function(a){switch(a){case "high":X=1;break;case "low":X=0}};this.setSize=function(a,b){t=a;u=b;p=t/2;x=u/2;n.setAttribute("viewBox",-p+" "+-x+" "+t+" "+u);n.setAttribute("width",t);n.setAttribute("height",u);B.set(-p,-x,p,x)};this.clear=function(){for(;n.childNodes.length>0;)n.removeChild(n.childNodes[0])};this.render=function(t,o){var u,H,M,S;this.autoClear&&this.clear();e.info.render.vertices=0;e.info.render.faces=0;l=k.projectScene(t,o,this.sortElements);f=l.elements; -h=l.lights;ca=W=0;if(A=h.length>0){K.setRGB(0,0,0);P.setRGB(0,0,0);F.setRGB(0,0,0);u=0;for(H=h.length;u0&&(b(THREE.NormalBlending),c(1),l("rgba("+Math.floor(A.r*255)+","+Math.floor(A.g*255)+","+Math.floor(A.b*255)+","+z+")"),w.fillRect(Math.floor(ea.getX()), +Math.floor(ea.getY()),Math.floor(ea.getWidth()),Math.floor(ea.getHeight()))),ea.empty())};this.render=function(a,u){function p(a){var b,c,e,f;ra.setRGB(0,0,0);Aa.setRGB(0,0,0);ta.setRGB(0,0,0);b=0;for(c=a.length;b> 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B(a,e,h,l,k,t,v,p){f.info.render.vertices+=3;f.info.render.faces++;c(p.opacity);b(p.blending);T=a.positionScreen.x; +S=a.positionScreen.y;o=e.positionScreen.x;Y=e.positionScreen.y;ha=h.positionScreen.x;L=h.positionScreen.y;Ua(T,S,o,Y,ha,L);if(p instanceof THREE.MeshBasicMaterial)if(p.map)p.map.mapping instanceof THREE.UVMapping&&(ka=v.uvs[0],$a(T,S,o,Y,ha,L,ka[l].u,ka[l].v,ka[k].u,ka[k].v,ka[t].u,ka[t].v,p.map));else if(p.envMap){if(p.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=u.matrixWorldInverse,oa.copy(v.vertexNormalsWorld[l]),wa=(oa.x*a.n11+oa.y*a.n12+oa.z*a.n13)*0.5+0.5,Fa=-(oa.x*a.n21+oa.y* +a.n22+oa.z*a.n23)*0.5+0.5,oa.copy(v.vertexNormalsWorld[k]),Da=(oa.x*a.n11+oa.y*a.n12+oa.z*a.n13)*0.5+0.5,ua=-(oa.x*a.n21+oa.y*a.n22+oa.z*a.n23)*0.5+0.5,oa.copy(v.vertexNormalsWorld[t]),Ga=(oa.x*a.n11+oa.y*a.n12+oa.z*a.n13)*0.5+0.5,U=-(oa.x*a.n21+oa.y*a.n22+oa.z*a.n23)*0.5+0.5,$a(T,S,o,Y,ha,L,wa,Fa,Da,ua,Ga,U,p.envMap)}else p.wireframe?D(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):K(p.color);else if(p instanceof THREE.MeshLambertMaterial)p.map&&!p.wireframe&&(p.map.mapping instanceof +THREE.UVMapping&&(ka=v.uvs[0],$a(T,S,o,Y,ha,L,ka[l].u,ka[l].v,ka[k].u,ka[k].v,ka[t].u,ka[t].v,p.map)),b(THREE.SubtractiveBlending)),N?!p.wireframe&&p.shading==THREE.SmoothShading&&v.vertexNormalsWorld.length==3?(ma.r=da.r=ja.r=ra.r,ma.g=da.g=ja.g=ra.g,ma.b=da.b=ja.b=ra.b,x(n,v.v1.positionWorld,v.vertexNormalsWorld[0],ma),x(n,v.v2.positionWorld,v.vertexNormalsWorld[1],da),x(n,v.v3.positionWorld,v.vertexNormalsWorld[2],ja),ma.r=Math.max(0,Math.min(p.color.r*ma.r,1)),ma.g=Math.max(0,Math.min(p.color.g* 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c;a==="fragment"?c=o.createShader(o.FRAGMENT_SHADER):a==="vertex"&&(c=o.createShader(o.VERTEX_SHADER));o.shaderSource(c,b);o.compileShader(c);if(!o.getShaderParameter(c, -o.COMPILE_STATUS))return console.error(o.getShaderInfoLog(c)),console.error(b),null;return c}function ca(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return o.NEAREST;default:return o.LINEAR}}function X(a){switch(a){case THREE.RepeatWrapping:return o.REPEAT;case THREE.ClampToEdgeWrapping:return o.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return o.MIRRORED_REPEAT;case THREE.NearestFilter:return o.NEAREST;case THREE.NearestMipMapNearestFilter:return o.NEAREST_MIPMAP_NEAREST; 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Ra=!1;this.setSize=function(a,b){R.width=a;R.height=b;this.setViewport(0,0,R.width,R.height)};this.setViewport=function(a,b,c,e){da=a;ta=b;ua=c;qa=e;o.viewport(da,ta,ua,qa)};this.setScissor=function(a,b,c,e){o.scissor(a,b,c,e)};this.enableScissorTest=function(a){a?o.enable(o.SCISSOR_TEST):o.disable(o.SCISSOR_TEST)};this.setClearColorHex=function(a,b){O.setHex(a);ra=b;o.clearColor(O.r,O.g,O.b,ra)};this.setClearColor= -function(a,b){O.copy(a);ra=b;o.clearColor(O.r,O.g,O.b,ra)};this.getClearColor=function(){return O};this.getClearAlpha=function(){return ra};this.clear=function(a,b,c){var e=0;if(a===void 0||a)e|=o.COLOR_BUFFER_BIT;if(b===void 0||b)e|=o.DEPTH_BUFFER_BIT;if(c===void 0||c)e|=o.STENCIL_BUFFER_BIT;o.clear(e)};this.getContext=function(){return o};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._objectMatrixArray, -a instanceof THREE.Mesh)for(g in 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-w.tangent>=0&&o.enableVertexAttribArray(w.tangent);a.skinning&&w.skinVertexA>=0&&w.skinVertexB>=0&&w.skinIndex>=0&&w.skinWeight>=0&&(o.enableVertexAttribArray(w.skinVertexA),o.enableVertexAttribArray(w.skinVertexB),o.enableVertexAttribArray(w.skinIndex),o.enableVertexAttribArray(w.skinWeight));if(a.attributes)for(h in a.attributes)w[h]!==void 0&&w[h]>=0&&o.enableVertexAttribArray(w[h]);if(a.morphTargets)for(h=a.numSupportedMorphTargets=0;h=0&&(o.enableVertexAttribArray(w[R]), -a.numSupportedMorphTargets++);a.uniformsList=[];for(f in a.uniforms)a.uniformsList.push([a.uniforms[f],f])};this.clearTarget=function(a,b,c,e){L(a);this.clear(b,c,e)};this.updateShadowMap=function(a,b){z(a,b)};this.render=function(a,b,c,e){var R,Z,ja,A,D,J,ga,K=a.lights,ra=a.fog;S=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);this.shadowMapEnabled&&this.shadowMapAutoUpdate&&z(a,b);U.info.render.calls=0;U.info.render.vertices=0;U.info.render.faces=0;b.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."), -a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(Ea);b.projectionMatrix.flattenToArray(va);Da.multiply(b.projectionMatrix,b.matrixWorldInverse);p(Da);L(c);(this.autoClear||e)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);ja=a.__webglObjects.length;for(e=0;e=0;e--)if(D=a.__webglObjects[e],D.render&&(J=D.object,ga=D.buffer,Z=D.opaque))k(J),n(Z.depthTest),t(Z.depthWrite),u(Z.polygonOffset,Z.polygonOffsetFactor, -Z.polygonOffsetUnits),f(b,K,ra,Z,ga,J);for(e=0;e65535&&(R[w].counter+=1,x=R[w].hash+"_"+R[w].counter,n.geometryGroups[x]=== -void 0&&(n.geometryGroups[x]={faces:[],materialIndex:u,vertices:0,numMorphTargets:y})),n.geometryGroups[x].faces.push(t),n.geometryGroups[x].vertices+=v;n.geometryGroupsList=[];t=void 0;for(t in n.geometryGroups)n.geometryGroups[t].id=la++,n.geometryGroupsList.push(n.geometryGroups[t])}for(l in k.geometryGroups)if(n=k.geometryGroups[l],!n.__webglVertexBuffer){t=n;t.__webglVertexBuffer=o.createBuffer();t.__webglNormalBuffer=o.createBuffer();t.__webglTangentBuffer=o.createBuffer();t.__webglColorBuffer= -o.createBuffer();t.__webglUVBuffer=o.createBuffer();t.__webglUV2Buffer=o.createBuffer();t.__webglSkinVertexABuffer=o.createBuffer();t.__webglSkinVertexBBuffer=o.createBuffer();t.__webglSkinIndicesBuffer=o.createBuffer();t.__webglSkinWeightsBuffer=o.createBuffer();t.__webglFaceBuffer=o.createBuffer();t.__webglLineBuffer=o.createBuffer();if(t.numMorphTargets){u=p=void 0;t.__webglMorphTargetsBuffers=[];p=0;for(u=t.numMorphTargets;p0||y.faceVertexUvs.length>0)n.__uvArray=new Float32Array(t*2);if(y.faceUvs.length>1||y.faceVertexUvs.length>1)n.__uv2Array=new Float32Array(t*2)}if(u.geometry.skinWeights.length&&u.geometry.skinIndices.length)n.__skinVertexAArray=new Float32Array(t*4),n.__skinVertexBArray=new Float32Array(t* -4),n.__skinIndexArray=new Float32Array(t*4),n.__skinWeightArray=new Float32Array(t*4);n.__faceArray=new Uint16Array(w*3);n.__lineArray=new Uint16Array(x*2);if(n.numMorphTargets){n.__morphTargetsArrays=[];y=0;for(Z=n.numMorphTargets;y=0;k--)h[k]===l&&h.splice(k,1)}else(f instanceof THREE.MarchingCubes||f.immediateRenderCallback)&&K(h.__webglObjectsImmediate,f); -f.__webglActive=!1;a.__objectsRemoved.splice(0,1)}f=0;for(h=a.__webglObjects.length;f0&&(o.bindBuffer(o.ARRAY_BUFFER,u.__webglColorBuffer),o.bufferData(o.ARRAY_BUFFER,fa,w));Ha&&(o.bindBuffer(o.ARRAY_BUFFER,u.__webglNormalBuffer),o.bufferData(o.ARRAY_BUFFER,ia,w));Ea&&va.hasTangents&&(o.bindBuffer(o.ARRAY_BUFFER,u.__webglTangentBuffer),o.bufferData(o.ARRAY_BUFFER,oa,w));Fa&&ta>0&&(o.bindBuffer(o.ARRAY_BUFFER,u.__webglUVBuffer),o.bufferData(o.ARRAY_BUFFER,na,w));Fa&&$>0&&(o.bindBuffer(o.ARRAY_BUFFER,u.__webglUV2Buffer),o.bufferData(o.ARRAY_BUFFER, -ka,w));Ba&&(o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,u.__webglFaceBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,za,w),o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,u.__webglLineBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,ya,w));T>0&&(o.bindBuffer(o.ARRAY_BUFFER,u.__webglSkinVertexABuffer),o.bufferData(o.ARRAY_BUFFER,aa,w),o.bindBuffer(o.ARRAY_BUFFER,u.__webglSkinVertexBBuffer),o.bufferData(o.ARRAY_BUFFER,qa,w),o.bindBuffer(o.ARRAY_BUFFER,u.__webglSkinIndicesBuffer),o.bufferData(o.ARRAY_BUFFER,ca,w),o.bindBuffer(o.ARRAY_BUFFER, -u.__webglSkinWeightsBuffer),o.bufferData(o.ARRAY_BUFFER,ha,w));x&&(delete u.__inittedArrays,delete u.__colorArray,delete u.__normalArray,delete u.__tangentArray,delete u.__uvArray,delete u.__uv2Array,delete u.__faceArray,delete u.__vertexArray,delete u.__lineArray,delete u.__skinVertexAArray,delete u.__skinVertexBArray,delete u.__skinIndexArray,delete u.__skinWeightArray)}l.__dirtyVertices=!1;l.__dirtyMorphTargets=!1;l.__dirtyElements=!1;l.__dirtyUvs=!1;l.__dirtyNormals=!1;l.__dirtyColors=!1;l.__dirtyTangents= -!1;k.attributes&&D(k)}else if(n instanceof THREE.Ribbon){if(l.__dirtyVertices||l.__dirtyColors){k=l;n=o.DYNAMIC_DRAW;t=R=x=x=void 0;y=k.vertices;p=k.colors;v=y.length;u=p.length;z=k.__vertexArray;w=k.__colorArray;ja=k.__dirtyColors;if(k.__dirtyVertices){for(x=0;x0,V={};V.vertices=new Float32Array(16);V.faces=new Uint16Array(6);aa=0;V.vertices[aa++]=-1;V.vertices[aa++]=-1;V.vertices[aa++]=0;V.vertices[aa++]=1;V.vertices[aa++]=1;V.vertices[aa++]=-1;V.vertices[aa++]=1;V.vertices[aa++]=1;V.vertices[aa++]=1;V.vertices[aa++]=1;V.vertices[aa++]=1;V.vertices[aa++]=0;V.vertices[aa++]=-1;V.vertices[aa++]=1;V.vertices[aa++]= +0;aa=V.vertices[aa++]=0;V.faces[aa++]=0;V.faces[aa++]=1;V.faces[aa++]=2;V.faces[aa++]=0;V.faces[aa++]=2;V.faces[aa++]=3;V.vertexBuffer=o.createBuffer();V.elementBuffer=o.createBuffer();o.bindBuffer(o.ARRAY_BUFFER,V.vertexBuffer);o.bufferData(o.ARRAY_BUFFER,V.vertices,o.STATIC_DRAW);o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,V.elementBuffer);o.bufferData(o.ELEMENT_ARRAY_BUFFER,V.faces,o.STATIC_DRAW);V.program=o.createProgram();o.attachShader(V.program,X("fragment",THREE.ShaderLib.sprite.fragmentShader)); +o.attachShader(V.program,X("vertex",THREE.ShaderLib.sprite.vertexShader));o.linkProgram(V.program);V.attributes={};V.uniforms={};V.attributes.position=o.getAttribLocation(V.program,"position");V.attributes.uv=o.getAttribLocation(V.program,"uv");V.uniforms.uvOffset=o.getUniformLocation(V.program,"uvOffset");V.uniforms.uvScale=o.getUniformLocation(V.program,"uvScale");V.uniforms.rotation=o.getUniformLocation(V.program,"rotation");V.uniforms.scale=o.getUniformLocation(V.program,"scale");V.uniforms.alignment= +o.getUniformLocation(V.program,"alignment");V.uniforms.color=o.getUniformLocation(V.program,"color");V.uniforms.map=o.getUniformLocation(V.program,"map");V.uniforms.opacity=o.getUniformLocation(V.program,"opacity");V.uniforms.useScreenCoordinates=o.getUniformLocation(V.program,"useScreenCoordinates");V.uniforms.affectedByDistance=o.getUniformLocation(V.program,"affectedByDistance");V.uniforms.screenPosition=o.getUniformLocation(V.program,"screenPosition");V.uniforms.modelViewMatrix=o.getUniformLocation(V.program, +"modelViewMatrix");V.uniforms.projectionMatrix=o.getUniformLocation(V.program,"projectionMatrix");var Ra=!1;this.setSize=function(a,b){U.width=a;U.height=b;this.setViewport(0,0,U.width,U.height)};this.setViewport=function(a,b,c,e){ga=a;pa=b;va=c;qa=e;o.viewport(ga,pa,va,qa)};this.setScissor=function(a,b,c,e){o.scissor(a,b,c,e)};this.enableScissorTest=function(a){a?o.enable(o.SCISSOR_TEST):o.disable(o.SCISSOR_TEST)};this.setClearColorHex=function(a,b){N.setHex(a);ra=b;o.clearColor(N.r,N.g,N.b,ra)}; +this.setClearColor=function(a,b){N.copy(a);ra=b;o.clearColor(N.r,N.g,N.b,ra)};this.getClearColor=function(){return N};this.getClearAlpha=function(){return ra};this.clear=function(a,b,c){var e=0;if(a===void 0||a)e|=o.COLOR_BUFFER_BIT;if(b===void 0||b)e|=o.DEPTH_BUFFER_BIT;if(c===void 0||c)e|=o.STENCIL_BUFFER_BIT;o.clear(e)};this.getContext=function(){return o};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray, +delete a._objectMatrixArray,a instanceof THREE.Mesh)for(g in a.geometry.geometryGroups){var b=a.geometry.geometryGroups[g];o.deleteBuffer(b.__webglVertexBuffer);o.deleteBuffer(b.__webglNormalBuffer);o.deleteBuffer(b.__webglTangentBuffer);o.deleteBuffer(b.__webglColorBuffer);o.deleteBuffer(b.__webglUVBuffer);o.deleteBuffer(b.__webglUV2Buffer);o.deleteBuffer(b.__webglSkinVertexABuffer);o.deleteBuffer(b.__webglSkinVertexBBuffer);o.deleteBuffer(b.__webglSkinIndicesBuffer);o.deleteBuffer(b.__webglSkinWeightsBuffer); +o.deleteBuffer(b.__webglFaceBuffer);o.deleteBuffer(b.__webglLineBuffer);if(b.numMorphTargets)for(var c=0,e=b.numMorphTargets;c=0&&o.enableVertexAttribArray(w.position);w.color>=0&&o.enableVertexAttribArray(w.color);w.normal>=0&&o.enableVertexAttribArray(w.normal); +w.tangent>=0&&o.enableVertexAttribArray(w.tangent);a.skinning&&w.skinVertexA>=0&&w.skinVertexB>=0&&w.skinIndex>=0&&w.skinWeight>=0&&(o.enableVertexAttribArray(w.skinVertexA),o.enableVertexAttribArray(w.skinVertexB),o.enableVertexAttribArray(w.skinIndex),o.enableVertexAttribArray(w.skinWeight));if(a.attributes)for(h in a.attributes)w[h]!==void 0&&w[h]>=0&&o.enableVertexAttribArray(w[h]);if(a.morphTargets)for(h=a.numSupportedMorphTargets=0;h=0&&(o.enableVertexAttribArray(w[U]), +a.numSupportedMorphTargets++);a.uniformsList=[];for(f in a.uniforms)a.uniformsList.push([a.uniforms[f],f])};this.clearTarget=function(a,b,c,e){J(a);this.clear(b,c,e)};this.updateShadowMap=function(a,b){A(a,b)};this.render=function(a,b,c,e){var U,ea,aa,B,D,W,la,K=a.lights,ra=a.fog;Q=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);this.shadowMapEnabled&&this.shadowMapAutoUpdate&&A(a,b);S.info.render.calls=0;S.info.render.vertices=0;S.info.render.faces=0;b.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."), +a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(Da);b.projectionMatrix.flattenToArray(Fa);wa.multiply(b.projectionMatrix,b.matrixWorldInverse);p(wa);J(c);(this.autoClear||e)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);aa=a.__webglObjects.length;for(e=0;e=0;e--)if(D=a.__webglObjects[e],D.render&&(W=D.object,la=D.buffer,ea=D.opaque))k(W),n(ea.depthTest),t(ea.depthWrite),u(ea.polygonOffset,ea.polygonOffsetFactor, +ea.polygonOffsetUnits),f(b,K,ra,ea,la,W);for(e=0;e65535&&(y[x].counter+= +1,U=y[x].hash+"_"+y[x].counter,n.geometryGroups[U]===void 0&&(n.geometryGroups[U]={faces3:[],faces4:[],materialIndex:u,vertices:0,numMorphTargets:ea})),v instanceof THREE.Face3?n.geometryGroups[U].faces3.push(t):n.geometryGroups[U].faces4.push(t),n.geometryGroups[U].vertices+=w;n.geometryGroupsList=[];t=void 0;for(t in n.geometryGroups)n.geometryGroups[t].id=na++,n.geometryGroupsList.push(n.geometryGroups[t])}for(l in k.geometryGroups)if(n=k.geometryGroups[l],!n.__webglVertexBuffer){t=n;t.__webglVertexBuffer= +o.createBuffer();t.__webglNormalBuffer=o.createBuffer();t.__webglTangentBuffer=o.createBuffer();t.__webglColorBuffer=o.createBuffer();t.__webglUVBuffer=o.createBuffer();t.__webglUV2Buffer=o.createBuffer();t.__webglSkinVertexABuffer=o.createBuffer();t.__webglSkinVertexBBuffer=o.createBuffer();t.__webglSkinIndicesBuffer=o.createBuffer();t.__webglSkinWeightsBuffer=o.createBuffer();t.__webglFaceBuffer=o.createBuffer();t.__webglLineBuffer=o.createBuffer();if(t.numMorphTargets){v=p=void 0;t.__webglMorphTargetsBuffers= +[];p=0;for(v=t.numMorphTargets;p0||w.faceVertexUvs.length>0)n.__uvArray=new Float32Array(t*2);if(w.faceUvs.length>1||w.faceVertexUvs.length>1)n.__uv2Array=new Float32Array(t*2)}if(u.geometry.skinWeights.length&&u.geometry.skinIndices.length)n.__skinVertexAArray=new Float32Array(t*4),n.__skinVertexBArray=new Float32Array(t* +4),n.__skinIndexArray=new Float32Array(t*4),n.__skinWeightArray=new Float32Array(t*4);n.__faceArray=new Uint16Array(v*3);n.__lineArray=new Uint16Array(x*2);if(n.numMorphTargets){n.__morphTargetsArrays=[];u=0;for(w=n.numMorphTargets;u=0;k--)h[k]===l&&h.splice(k,1)}else(f instanceof THREE.MarchingCubes||f.immediateRenderCallback)&& +K(h.__webglObjectsImmediate,f);f.__webglActive=!1;a.__objectsRemoved.splice(0,1)}f=0;for(h=a.__webglObjects.length;f0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglColorBuffer),o.bufferData(o.ARRAY_BUFFER,fa,v));Da&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglNormalBuffer),o.bufferData(o.ARRAY_BUFFER,ta,v));Ra&&ua.hasTangents&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglTangentBuffer),o.bufferData(o.ARRAY_BUFFER,da, +v));Ea&&Y>0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglUVBuffer),o.bufferData(o.ARRAY_BUFFER,ma,v));Ea&&va>0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglUV2Buffer),o.bufferData(o.ARRAY_BUFFER,ja,v));Ia&&(o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,p.__webglFaceBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,Ba,v),o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,p.__webglLineBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,wa,v));R>0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinVertexABuffer),o.bufferData(o.ARRAY_BUFFER,qa,v),o.bindBuffer(o.ARRAY_BUFFER, +p.__webglSkinVertexBBuffer),o.bufferData(o.ARRAY_BUFFER,ca,v),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinIndicesBuffer),o.bufferData(o.ARRAY_BUFFER,ha,v),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinWeightsBuffer),o.bufferData(o.ARRAY_BUFFER,ka,v));u&&(delete p.__inittedArrays,delete p.__colorArray,delete p.__normalArray,delete p.__tangentArray,delete p.__uvArray,delete p.__uv2Array,delete p.__faceArray,delete p.__vertexArray,delete p.__lineArray,delete p.__skinVertexAArray,delete p.__skinVertexBArray, +delete p.__skinIndexArray,delete p.__skinWeightArray)}l.__dirtyVertices=!1;l.__dirtyMorphTargets=!1;l.__dirtyElements=!1;l.__dirtyUvs=!1;l.__dirtyNormals=!1;l.__dirtyColors=!1;l.__dirtyTangents=!1;k.attributes&&D(k)}else if(A instanceof THREE.Ribbon){if(l.__dirtyVertices||l.__dirtyColors){k=l;A=o.DYNAMIC_DRAW;n=w=u=u=void 0;x=k.vertices;t=k.colors;U=x.length;p=t.length;y=k.__vertexArray;v=k.__colorArray;ea=k.__dirtyColors;if(k.__dirtyVertices){for(u=0;u1&&(b-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=b;c.s=h;c.v=f;return c}}; THREE.ColorUtils.__hsv={h:0,s:0,v:0}; THREE.GeometryUtils={merge:function(a,c){for(var b,e,l=a.vertices.length,f=c instanceof THREE.Mesh?c.geometry:c,h=a.vertices,k=f.vertices,n=a.faces,t=f.faces,u=a.faceVertexUvs[0],p=f.faceVertexUvs[0],x={},v=0;v1&&(e=1-e,l=1-l);f=1-e-l;h.copy(a);h.multiplyScalar(e);k.copy(c);k.multiplyScalar(l);h.addSelf(k);k.copy(b);k.multiplyScalar(f);h.addSelf(k);return h},randomPointInFace:function(a,c,b){var e,l,f;if(a instanceof THREE.Face3)return e=c.vertices[a.a].position,l=c.vertices[a.b].position, f=c.vertices[a.c].position,THREE.GeometryUtils.randomPointInTriangle(e,l,f);else if(a instanceof THREE.Face4){e=c.vertices[a.a].position;l=c.vertices[a.b].position;f=c.vertices[a.c].position;var c=c.vertices[a.d].position,h;b?a._area1&&a._area2?(b=a._area1,h=a._area2):(b=THREE.GeometryUtils.triangleArea(e,l,c),h=THREE.GeometryUtils.triangleArea(l,f,c),a._area1=b,a._area2=h):(b=THREE.GeometryUtils.triangleArea(e,l,c),h=THREE.GeometryUtils.triangleArea(l,f,c));return THREE.GeometryUtils.random()*(b+ @@ -361,9 +361,9 @@ h)0?(h=b[b.length-1],v=h.x,y=h.y):(h=this.actions[e-1].args,v=h[h.length-2],y=h[h.length-1]);for(h=1;h<=a;h++)w=h/a,f=THREE.Shape.Utils.b2(w,v,p,k),w=THREE.Shape.Utils.b2(w,y,x, n),b.push(new THREE.Vector2(f,w));break;case THREE.PathActions.BEZIER_CURVE_TO:k=f[4];n=f[5];p=f[0];x=f[1];t=f[2];u=f[3];b.length>0?(h=b[b.length-1],v=h.x,y=h.y):(h=this.actions[e-1].args,v=h[h.length-2],y=h[h.length-1]);for(h=1;h<=a;h++)w=h/a,f=THREE.Shape.Utils.b3(w,v,p,t,k),w=THREE.Shape.Utils.b3(w,y,x,u,n),b.push(new THREE.Vector2(f,w));break;case THREE.PathActions.CSPLINE_THRU:h=this.actions[e-1].args;h=[new THREE.Vector2(h[h.length-2],h[h.length-1])];w=a*f[0].length;h=h.concat(f[0]);f=new THREE.SplineCurve(h); -for(h=1;h<=w;h++)b.push(f.getPointAt(h/w));break;case THREE.PathActions.ARC:h=this.actions[e-1].args;k=f[0];n=f[1];t=f[2];p=f[3];w=f[4];x=!!f[5];u=h[h.length-2];v=h[h.length-1];h.length==0&&(u=v=0);y=w-p;var z=a*2;for(h=1;h<=z;h++)w=h/z,x||(w=1-w),w=p+w*y,f=u+k+t*Math.cos(w),w=v+n+t*Math.sin(w),b.push(new THREE.Vector2(f,w))}c&&b.push(b[0]);return b};THREE.Path.prototype.transform=function(a,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),a)}; +for(h=1;h<=w;h++)b.push(f.getPointAt(h/w));break;case THREE.PathActions.ARC:h=this.actions[e-1].args;k=f[0];n=f[1];t=f[2];p=f[3];w=f[4];x=!!f[5];u=h[h.length-2];v=h[h.length-1];h.length==0&&(u=v=0);y=w-p;var A=a*2;for(h=1;h<=A;h++)w=h/A,x||(w=1-w),w=p+w*y,f=u+k+t*Math.cos(w),w=v+n+t*Math.sin(w),b.push(new THREE.Vector2(f,w))}c&&b.push(b[0]);return b};THREE.Path.prototype.transform=function(a,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),a)}; THREE.Path.prototype.nltransform=function(a,c,b,e,l,f){var h=this.getPoints(),k,n,t,u,p;k=0;for(n=h.length;k=0?k-1:b.length-1;f=h-1>=0?h-1:t.length-1;var w=[t[h],b[k],b[l]];p=THREE.FontUtils.Triangulate.area(w);var z=[t[h],t[f],b[k]];x=THREE.FontUtils.Triangulate.area(z);v=k;u=h;k+=1;h+=-1;k< -0&&(k+=b.length);k%=b.length;h<0&&(h+=t.length);h%=t.length;l=k-1>=0?k-1:b.length-1;f=h-1>=0?h-1:t.length-1;w=[t[h],b[k],b[l]];w=THREE.FontUtils.Triangulate.area(w);z=[t[h],t[f],b[k]];z=THREE.FontUtils.Triangulate.area(z);p+x>w+z&&(k=v,h=u,k<0&&(k+=b.length),k%=b.length,h<0&&(h+=t.length),h%=t.length,l=k-1>=0?k-1:b.length-1,f=h-1>=0?h-1:t.length-1);p=b.slice(0,k);x=b.slice(k);v=t.slice(h);u=t.slice(0,h);f=[t[h],t[f],b[k]];y.push([t[h],b[k],b[l]]);y.push(f);b=p.concat(v).concat(u).concat(x)}return{shape:b, +THREE.Shape.Utils={removeHoles:function(a,c){var b=a.concat(),e=b.concat(),l,f,h,k,n,t,u,p,x,v,y=[];for(n=0;n=0?k-1:b.length-1;f=h-1>=0?h-1:t.length-1;var w=[t[h],b[k],b[l]];p=THREE.FontUtils.Triangulate.area(w);var A=[t[h],t[f],b[k]];x=THREE.FontUtils.Triangulate.area(A);v=k;u=h;k+=1;h+=-1;k< +0&&(k+=b.length);k%=b.length;h<0&&(h+=t.length);h%=t.length;l=k-1>=0?k-1:b.length-1;f=h-1>=0?h-1:t.length-1;w=[t[h],b[k],b[l]];w=THREE.FontUtils.Triangulate.area(w);A=[t[h],t[f],b[k]];A=THREE.FontUtils.Triangulate.area(A);p+x>w+A&&(k=v,h=u,k<0&&(k+=b.length),k%=b.length,h<0&&(h+=t.length),h%=t.length,l=k-1>=0?k-1:b.length-1,f=h-1>=0?h-1:t.length-1);p=b.slice(0,k);x=b.slice(k);v=t.slice(h);u=t.slice(0,h);f=[t[h],t[f],b[k]];y.push([t[h],b[k],b[l]]);y.push(f);b=p.concat(v).concat(u).concat(x)}return{shape:b, isolatedPts:y,allpoints:e}},triangulateShape:function(a,c){var b=THREE.Shape.Utils.removeHoles(a,c),e=b.allpoints,l=b.isolatedPts,b=THREE.FontUtils.Triangulate(b.shape,!1),f,h,k,n,t={};f=0;for(h=e.length;f=0?a:a+h;c=this.verticalAngleMap.srcRange; @@ -487,22 +487,22 @@ b.object.position.addSelf(c);b.target.addSelf(c);b.staticMoving?p=x:p.addSelf(a. b.panCamera();b.object.position.add(b.target,h);b.checkDistances();b.object.lookAt(b.target)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",function(a){b.enabled&&(l&&(k=n=b.getMouseProjectionOnBall(a.clientX,a.clientY),t=u=b.getMouseOnScreen(a.clientX,a.clientY),p=x=b.getMouseOnScreen(a.clientX,a.clientY),l=!1),f!==e.NONE&&(f===e.ROTATE?n=b.getMouseProjectionOnBall(a.clientX,a.clientY):f===e.ZOOM&&!b.noZoom?u=b.getMouseOnScreen(a.clientX, a.clientY):f===e.PAN&&!b.noPan&&(x=b.getMouseOnScreen(a.clientX,a.clientY))))},!1);this.domElement.addEventListener("mousedown",function(a){if(b.enabled&&(a.preventDefault(),a.stopPropagation(),f===e.NONE))f=a.button,f===e.ROTATE?k=n=b.getMouseProjectionOnBall(a.clientX,a.clientY):f===e.ZOOM&&!b.noZoom?t=u=b.getMouseOnScreen(a.clientX,a.clientY):this.noPan||(p=x=b.getMouseOnScreen(a.clientX,a.clientY))},!1);this.domElement.addEventListener("mouseup",function(a){if(b.enabled)a.preventDefault(),a.stopPropagation(), f=e.NONE},!1);window.addEventListener("keydown",function(a){if(b.enabled&&f===e.NONE){if(a.keyCode===b.keys[e.ROTATE])f=e.ROTATE;else if(a.keyCode===b.keys[e.ZOOM]&&!b.noZoom)f=e.ZOOM;else if(a.keyCode===b.keys[e.PAN]&&!b.noPan)f=e.PAN;f!==e.NONE&&(l=!0)}},!1);window.addEventListener("keyup",function(){if(b.enabled&&f!==e.NONE)f=e.NONE},!1)}; -THREE.CubeGeometry=function(a,c,b,e,l,f,h,k){function n(a,b,c,h,k,n,p,u){var v,w,x=e||1,y=l||1,z=k/2,o=n/2,B=t.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")v="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x")v="y",y=f||1;else if(a==="z"&&b==="y"||a==="y"&&b==="z")v="x",x=f||1;var A=x+1,C=y+1;k/=x;var S=n/y;for(w=0;w0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,h,0)));for(k=0;k0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-h,0)));for(k=0;k0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,h,0)));for(k=0;k0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-h,0)));for(k=0;ka&&(a+=Math.PI*2),anglec=(b+a)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return e.multiplyScalar(k).addSelf(l).subSelf(a).clone()}function l(a){for(L=a.length;--L>=0;){la=L;aa=L-1;aa<0&&(aa=a.length- -1);for(var b=0,c=v+u*2,b=0;b=0;W--){ca=W/u;X=n*(1-ca);ca=t*Math.sin(ca*Math.PI/2);L=0;for(G=C.length;La&&(a+=Math.PI*2),anglec=(b+a)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return e.multiplyScalar(k).addSelf(l).subSelf(a).clone()}function l(a){for(J=a.length;--J>=0;){na=J;fa=J-1;fa<0&&(fa=a.length- +1);for(var b=0,c=v+u*2,b=0;b=0;X--){ca=X/u;T=n*(1-ca);ca=t*Math.sin(ca*Math.PI/2);J=0;for(G=C.length;J0||(u=this.vertices.push(new THREE.Vertex(new THREE.Vector3(p,k,x)))-1);t.push(u)}c.push(t)}for(var v,y,w,l=c.length,b=0;b0)for(e=0;e1&&(v= -this.vertices[h].position.clone(),y=this.vertices[n].position.clone(),w=this.vertices[t].position.clone(),v.normalize(),y.normalize(),w.normalize(),this.faces.push(new THREE.Face3(h,n,t,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(w.x,w.y,w.z)])),this.faceVertexUvs[0].push([u,p,z]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry; +f-1:e];t=c[b-1][t?0:e+1];x=b/(l-1);v=(b-1)/(l-1);y=(e+1)/f;var p=e/f,u=new THREE.UV(1-y,x),x=new THREE.UV(1-p,x),p=new THREE.UV(1-p,v),A=new THREE.UV(1-y,v);b1&&(v= +this.vertices[h].position.clone(),y=this.vertices[n].position.clone(),w=this.vertices[t].position.clone(),v.normalize(),y.normalize(),w.normalize(),this.faces.push(new THREE.Face3(h,n,t,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(w.x,w.y,w.z)])),this.faceVertexUvs[0].push([u,p,A]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry; THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry; THREE.TextGeometry=function(a,c){var b=(new THREE.TextPath(a,c)).toShapes();c.amount=c.height!==void 0?c.height:50;if(c.bevelThickness===void 0)c.bevelThickness=10;if(c.bevelSize===void 0)c.bevelSize=8;if(c.bevelEnabled===void 0)c.bevelEnabled=!1;if(c.bend){var e=b[b.length-1].getBoundingBox().maxX;c.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(e/2,120),new THREE.Vector2(e,0))}THREE.ExtrudeGeometry.call(this,b,c)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry; THREE.TextGeometry.prototype.constructor=THREE.TextGeometry; THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},getTextShapes:function(a,c){return(new TextPath(a,c)).toShapes()},loadFace:function(a){var c=a.familyName.toLowerCase();this.faces[c]=this.faces[c]||{};this.faces[c][a.cssFontWeight]=this.faces[c][a.cssFontWeight]||{};this.faces[c][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[c][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var c= -this.getFace(),b=this.size/c.resolution,e=0,l=String(a).split(""),f=l.length,h=[],a=0;a0)for(t=0;t2;){if(p--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return k;return f}n=t;l<=n&&(n=0);t=n+1;l<=t&&(t=0);u=t+1;l<=u&&(u=0);var x;a:{x=a;var v=n,y=t,w=u,z=l,B=h,C=void 0,A=void 0,D=void 0, -K=void 0,P=void 0,F=void 0,Q=void 0,H=void 0,N=void 0,A=x[B[v]].x,D=x[B[v]].y,K=x[B[y]].x,P=x[B[y]].y,F=x[B[w]].x,Q=x[B[w]].y;if(1.0E-10>(K-A)*(Q-D)-(P-D)*(F-A))x=!1;else{for(C=0;C=0&&W>=0&&X>=0){x=!1;break a}}x= +this.getFace(),b=this.size/c.resolution,e=0,l=String(a).split(""),f=l.length,h=[],a=0;a0)for(t=0;t2;){if(p--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return k;return f}n=t;l<=n&&(n=0);t=n+1;l<=t&&(t=0);u=t+1;l<=u&&(u=0);var x;a:{x=a;var v=n,y=t,w=u,A=l,z=h,C=void 0,B=void 0,D=void 0, +K=void 0,O=void 0,F=void 0,P=void 0,H=void 0,M=void 0,B=x[z[v]].x,D=x[z[v]].y,K=x[z[y]].x,O=x[z[y]].y,F=x[z[w]].x,P=x[z[w]].y;if(1.0E-10>(K-B)*(P-D)-(O-D)*(F-B))x=!1;else{for(C=0;C=0&&X>=0&&T>=0){x=!1;break a}}x= !0}}if(x){f.push([a[h[n]],a[h[t]],a[h[u]]]);k.push([h[n],h[t],h[u]]);n=t;for(u=t+1;u0;)this.smooth(a)}; -THREE.SubdivisionModifier.prototype.smooth=function(a){function c(a,b,c,e,k,n){var t=new THREE.Face4(a,b,c,e,null,k.color,k.material);if(h.useOldVertexColors){t.vertexColors=[];for(var p,u,v,w=0;w<4;w++){v=n[w];p=new THREE.Color;p.setRGB(0,0,0);for(var y=0;y>7)-127;e|=(h&127)<<16|f<<8;if(e==0&&l==-127)return 0;return(1-2*(k>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,l)}function k(a,b){var c=u(a,b),e=u(a,b+1),f=u(a,b+2);return(u(a,b+3)<<24)+(f<<16)+(e<<8)+c}function l(a,b){var c=u(a,b);return(u(a,b+1)<<8)+c}function t(a,b){var c=u(a,b);return c>127?c-256:c}function u(a,b){return a.charCodeAt(b)&255}function p(b){var c, -e,f;c=k(a,b);e=k(a,b+P);f=k(a,b+F);b=l(a,b+Q);B.faces.push(new THREE.Face3(c,e,f,null,null,b))}function x(b){var c,e,f,h,o,t,p;c=k(a,b);e=k(a,b+P);f=k(a,b+F);h=l(a,b+Q);o=k(a,b+H);t=k(a,b+N);p=k(a,b+L);var b=D[t*3],u=D[t*3+1];t=D[t*3+2];var v=D[p*3],w=D[p*3+1];p=D[p*3+2];B.faces.push(new THREE.Face3(c,e,f,[new THREE.Vector3(D[o*3],D[o*3+1],D[o*3+2]),new THREE.Vector3(b,u,t),new THREE.Vector3(v,w,p)],null,h))}function v(b){var c,e,f,h;c=k(a,b);e=k(a,b+G);f=k(a,b+W);h=k(a,b+ca);b=l(a,b+X);B.faces.push(new THREE.Face4(c, -e,f,h,null,null,b))}function y(b){var c,e,f,h,t,p,u,v,w;c=k(a,b);e=k(a,b+G);f=k(a,b+W);h=k(a,b+ca);t=l(a,b+X);p=k(a,b+U);u=k(a,b+o);v=k(a,b+$);w=k(a,b+ha);var b=D[u*3],x=D[u*3+1];u=D[u*3+2];var R=D[v*3],y=D[v*3+1];v=D[v*3+2];var Z=D[w*3],J=D[w*3+1];w=D[w*3+2];B.faces.push(new THREE.Face4(c,e,f,h,[new THREE.Vector3(D[p*3],D[p*3+1],D[p*3+2]),new THREE.Vector3(b,x,u),new THREE.Vector3(R,y,v),new THREE.Vector3(Z,J,w)],null,t))}function w(b){var c,e,f,h;c=k(a,b);e=k(a,b+M);f=k(a,b+S);b=K[c*2];h=K[c*2+ -1];c=K[e*2];var l=B.faceVertexUvs[0];e=K[e*2+1];var n=K[f*2];f=K[f*2+1];var o=[];o.push(new THREE.UV(b,h));o.push(new THREE.UV(c,e));o.push(new THREE.UV(n,f));l.push(o)}function z(b){var c,e,f,h,l,n;c=k(a,b);e=k(a,b+Y);f=k(a,b+la);h=k(a,b+aa);b=K[c*2];l=K[c*2+1];c=K[e*2];n=K[e*2+1];e=K[f*2];var o=B.faceVertexUvs[0];f=K[f*2+1];var t=K[h*2];h=K[h*2+1];var p=[];p.push(new THREE.UV(b,l));p.push(new THREE.UV(c,n));p.push(new THREE.UV(e,f));p.push(new THREE.UV(t,h));o.push(p)}var B=this,C=0,A,D=[],K=[], -P,F,Q,H,N,L,G,W,ca,X,U,o,$,ha,M,S,Y,la,aa,ma,na,ea,ka,fa,ia;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(B,e,b);A={signature:a.substr(C,8),header_bytes:u(a,C+8),vertex_coordinate_bytes:u(a,C+9),normal_coordinate_bytes:u(a,C+10),uv_coordinate_bytes:u(a,C+11),vertex_index_bytes:u(a,C+12),normal_index_bytes:u(a,C+13),uv_index_bytes:u(a,C+14),material_index_bytes:u(a,C+15),nvertices:k(a,C+16),nnormals:k(a,C+16+4),nuvs:k(a,C+16+8),ntri_flat:k(a,C+16+12),ntri_smooth:k(a,C+16+16),ntri_flat_uv:k(a, -C+16+20),ntri_smooth_uv:k(a,C+16+24),nquad_flat:k(a,C+16+28),nquad_smooth:k(a,C+16+32),nquad_flat_uv:k(a,C+16+36),nquad_smooth_uv:k(a,C+16+40)};C+=A.header_bytes;P=A.vertex_index_bytes;F=A.vertex_index_bytes*2;Q=A.vertex_index_bytes*3;H=A.vertex_index_bytes*3+A.material_index_bytes;N=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes;L=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes*2;G=A.vertex_index_bytes;W=A.vertex_index_bytes*2;ca=A.vertex_index_bytes*3;X=A.vertex_index_bytes* -4;U=A.vertex_index_bytes*4+A.material_index_bytes;o=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes;$=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*2;ha=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*3;M=A.uv_index_bytes;S=A.uv_index_bytes*2;Y=A.uv_index_bytes;la=A.uv_index_bytes*2;aa=A.uv_index_bytes*3;b=A.vertex_index_bytes*3+A.material_index_bytes;ia=A.vertex_index_bytes*4+A.material_index_bytes;ma=A.ntri_flat*b;na=A.ntri_smooth*(b+A.normal_index_bytes* -3);ea=A.ntri_flat_uv*(b+A.uv_index_bytes*3);ka=A.ntri_smooth_uv*(b+A.normal_index_bytes*3+A.uv_index_bytes*3);fa=A.nquad_flat*ia;b=A.nquad_smooth*(ia+A.normal_index_bytes*4);ia=A.nquad_flat_uv*(ia+A.uv_index_bytes*4);C+=function(b){for(var e,f,k,l=A.vertex_coordinate_bytes*3,n=b+A.nvertices*l;b=0){x=n.invBindMatrices[u];o.invBindMatrix=x;o.skinningMatrix=new THREE.Matrix4;o.skinningMatrix.multiply(o.world,x);o.weights=[];for(x=0;x1){n=new THREE.MeshFaceMaterial;for(j=0;j1?b.add(n):b=n}}b.name=a.id||"";a.matrix.decompose(b.position,b.rotation, +new THREE.Object3D,c,e,h;for(h=0;h1){n=new THREE.MeshFaceMaterial;for(j=0;j1?b.add(n):b=n}}b.name=a.id||"";a.matrix.decompose(b.position,b.rotation, b.scale);for(h=0;h1?c[1].substr(0,b):"0";c[1].length1?c[1].substr(0,b):"0";c[1].length=0,k=f.indexOf("(")>=0,l;if(h)e=f.split("."), f=e.shift(),e.shift();else if(k){l=f.split("(");f=l.shift();for(e=0;eb){t=o.output[n];break}k=t!==void 0?t instanceof THREE.Matrix4?k.multiply(k,t):k.multiply(k,l.matrix):k.multiply(k,l.matrix)}else k=k.multiply(k,l.matrix);b=k;c.push({time:a,pos:[b.n14,b.n24,b.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=c}this.updateMatrix();return this};p.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;a0&&(this[c.nodeName]=parseFloat(e[0].textContent))}}this.create();return this};N.prototype.create=function(){var a={},b=this.transparency!==void 0&&this.transparency<1,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var e=this[c];if(e instanceof H)if(e.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(e=ga[this.effect.surface.init_from]))a.map= -THREE.ImageUtils.loadTexture(va+e.init_from),a.map.wrapS=THREE.RepeatWrapping,a.map.wrapT=THREE.RepeatWrapping,a.map.repeat.x=1,a.map.repeat.y=-1}else c=="diffuse"?a.color=e.color.getHex():b||(a[c]=e.color.getHex());break;case "shininess":case "reflectivity":a[c]=this[c];break;case "transparency":if(b)a.transparent=!0,a.opacity=this[c],b=!0}a.shading=Ga;return this.material=new THREE.MeshLambertMaterial(a)};L.prototype.parse=function(a){for(var b=0;b0&&(this[c.nodeName]=parseFloat(e[0].textContent))}}this.create();return this};M.prototype.create=function(){var a={},b=this.transparency!==void 0&&this.transparency<1,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var e=this[c];if(e instanceof H)if(e.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(e=la[this.effect.surface.init_from]))a.map= +THREE.ImageUtils.loadTexture(Fa+e.init_from),a.map.wrapS=THREE.RepeatWrapping,a.map.wrapT=THREE.RepeatWrapping,a.map.repeat.x=1,a.map.repeat.y=-1}else c=="diffuse"?a.color=e.color.getHex():b||(a[c]=e.color.getHex());break;case "shininess":case "reflectivity":a[c]=this[c];break;case "transparency":if(b)a.transparent=!0,a.opacity=this[c],b=!0}a.shading=Ga;return this.material=new THREE.MeshLambertMaterial(a)};J.prototype.parse=function(a){for(var b=0;b=0,e=a.indexOf("(")>=0,f,h;if(c)b=a.split("."),a=b.shift(),h=b.shift();else if(e){f=a.split("(");a=f.shift();for(b=0;b=0,e=a.indexOf("(")>=0,f,h;if(c)b=a.split("."),a=b.shift(),h=b.shift();else if(e){f=a.split("(");a=f.shift();for(b=0;b1&&(N=new THREE.MeshFaceMaterial);object=new 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0?C.visible:!1,$.scene.add(object),$.objects[v]=object,$.empties[v]=object,C.trigger&&C.trigger.toLowerCase()!="none"&&(a={type:C.trigger,object:C},$.triggers[object.name]=a)}function n(a){return function(c){$.geometries[a]=c;k();ca-=1;b.onLoadComplete();u()}}function t(a){return function(b){$.geometries[a]=b}}function u(){b.callbackProgress({totalModels:U,totalTextures:o,loadedModels:U-ca,loadedTextures:o-X},$);b.onLoadProgress();ca==0&&X==0&&c($)}var p,x,v,y,w,z,B,C,A,D,K,P,F,Q, -H,N,L,G,W,ca,X,U,o,$;G=a.data;H=new THREE.BinaryLoader;W=new THREE.JSONLoader;X=ca=0;$={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(v in G.objects)if(C=G.objects[v],C.meshCollider){a=!0;break}if(a)$.scene.collisions=new THREE.CollisionSystem;if(G.transform){a=G.transform.position;D=G.transform.rotation;var ha=G.transform.scale;a&&$.scene.position.set(a[0],a[1],a[2]);D&&$.scene.rotation.set(D[0],D[1],D[2]);ha&& 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p,x,v,y,w,A,z,C,B,D,K,O,F,P, +H,M,J,G,X,ca,T,S,o,Y;G=a.data;H=new THREE.BinaryLoader;X=new THREE.JSONLoader;T=ca=0;Y={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(v in G.objects)if(C=G.objects[v],C.meshCollider){a=!0;break}if(a)Y.scene.collisions=new THREE.CollisionSystem;if(G.transform){a=G.transform.position;D=G.transform.rotation;var ha=G.transform.scale;a&&Y.scene.position.set(a[0],a[1],a[2]);D&&Y.scene.rotation.set(D[0],D[1],D[2]);ha&& +Y.scene.scale.set(ha[0],ha[1],ha[2]);(a||D||ha)&&Y.scene.updateMatrix()}a=function(){T-=1;u();b.onLoadComplete()};for(w in G.cameras)D=G.cameras[w],D.type=="perspective"?F=new THREE.PerspectiveCamera(D.fov,D.aspect,D.near,D.far):D.type=="ortho"&&(F=new THREE.OrthographicCamera(D.left,D.right,D.top,D.bottom,D.near,D.far)),B=D.position,D=D.target,F.position.set(B[0],B[1],B[2]),F.target=new THREE.Vector3(D[0],D[1],D[2]),Y.cameras[w]=F;for(y in G.lights)w=G.lights[y],F=w.color!==void 0?w.color:16777215, +D=w.intensity!==void 0?w.intensity:1,w.type=="directional"?(B=w.direction,J=new THREE.DirectionalLight(F,D),J.position.set(B[0],B[1],B[2]),J.position.normalize()):w.type=="point"?(B=w.position,d=w.distance,J=new THREE.PointLight(F,D,d),J.position.set(B[0],B[1],B[2])):w.type=="ambient"&&(J=new THREE.AmbientLight(F)),Y.scene.add(J),Y.lights[y]=J;for(A in G.fogs)y=G.fogs[A],y.type=="linear"?P=new THREE.Fog(0,y.near,y.far):y.type=="exp2"&&(P=new THREE.FogExp2(0,y.density)),D=y.color,P.color.setRGB(D[0], +D[1],D[2]),Y.fogs[A]=P;if(Y.cameras&&G.defaults.camera)Y.currentCamera=Y.cameras[G.defaults.camera];if(Y.fogs&&G.defaults.fog)Y.scene.fog=Y.fogs[G.defaults.fog];D=G.defaults.bgcolor;Y.bgColor=new THREE.Color;Y.bgColor.setRGB(D[0],D[1],D[2]);Y.bgColorAlpha=G.defaults.bgalpha;for(p in G.geometries)if(A=G.geometries[p],A.type=="bin_mesh"||A.type=="ascii_mesh")ca+=1,b.onLoadStart();S=ca;for(p in G.geometries)A=G.geometries[p],A.type=="cube"?(O=new THREE.CubeGeometry(A.width,A.height,A.depth,A.segmentsWidth, +A.segmentsHeight,A.segmentsDepth,null,A.flipped,A.sides),Y.geometries[p]=O):A.type=="plane"?(O=new THREE.PlaneGeometry(A.width,A.height,A.segmentsWidth,A.segmentsHeight),Y.geometries[p]=O):A.type=="sphere"?(O=new THREE.SphereGeometry(A.radius,A.segmentsWidth,A.segmentsHeight),Y.geometries[p]=O):A.type=="cylinder"?(O=new THREE.CylinderGeometry(A.topRad,A.botRad,A.height,A.radSegs,A.heightSegs),Y.geometries[p]=O):A.type=="torus"?(O=new THREE.TorusGeometry(A.radius,A.tube,A.segmentsR,A.segmentsT),Y.geometries[p]= +O):A.type=="icosahedron"?(O=new THREE.IcosahedronGeometry(A.subdivisions),Y.geometries[p]=O):A.type=="bin_mesh"?H.load(e(A.url,G.urlBaseType),n(p)):A.type=="ascii_mesh"?X.load(e(A.url,G.urlBaseType),n(p)):A.type=="embedded_mesh"&&(A=G.embeds[A.id])&&X.createModel(A,t(p),"");for(z in G.textures)if(p=G.textures[z],p.url instanceof Array){T+=p.url.length;for(H=0;H=57344&&(c-=2048);c++;for(var b=new Float32Array(8*c),e=1,l=0;l<8;l++){for(var f=0,h=0;h>1^-(k&1);b[8*h+l]=f}e+=c}c=a.length-e;f=new Uint16Array(c);for(l=h=0;l=this.maxCount-3&&k(this)};this.begin= function(){this.count=0;this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!==0){for(var c=this.count*3;cthis.size-1&&(n=this.size-1);var x=Math.floor(t-k);x<1&&(x=1);t=Math.floor(t+k);t>this.size-1&&(t=this.size-1);var v=Math.floor(u-k);v<1&&(v=1);k=Math.floor(u+k); -k>this.size-1&&(k=this.size-1);for(var y,w,z,B,C,A;p0&&(this.field[z+y]+=B)}}};this.addPlaneX=function(a,c){var l,f,h,k,n,t=this.size,u=this.yd,p=this.zd,x=this.field,v=t*Math.sqrt(a/c);v>t&&(v=t);for(l=0;l0)for(f=0;fthis.size-1&&(k=this.size-1);for(var y,w,A,z,C,B;p0&&(this.field[A+y]+=z)}}};this.addPlaneX=function(a,c){var l,f,h,k,n,t=this.size,u=this.yd,p=this.zd,x=this.field,v=t*Math.sqrt(a/c);v>t&&(v=t);for(l=0;l0)for(f=0;fu&&(y=u);for(f=0;f0){n=f*p;for(l=0;lsize&&(dist=size);for(h=0;h0){n=zd*h;for(f=0;f1.0E-5?(this.x=Math.atan2(-a.n23/b,a.n33/b),this.z=Math.atan2(-a.n12 THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z- b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; -THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(a){return this.intersectObjects(a.children)},intersectObjects:function(a){var b,c,e=[];b=0;for(c=a.length;b=0&&z>=0&&t+z<1}for(var e=new THREE.Vector3,h=new THREE.Vector3,f=new THREE.Vector3,i,j,m,l,k,s,t,z,A,B=[],D=0,pa=a.children.length;Da.scale.x)return[];A={distance:D,point:a.position, -face:null,object:a};B.push(A)}else if(a instanceof THREE.Mesh){D=b(this.origin,this.direction,a.matrixWorld.getPosition());if(D===null||D>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return B;var H,ka,qa,M,U,C,J,T,P=a.geometry,V=P.vertices;a.matrixRotationWorld.extractRotation(a.matrixWorld);D=0;for(pa=P.faces.length;D0:C<0)))if(C=U.dot((new THREE.Vector3).sub(H,J))/C,J=J.addSelf(T.multiplyScalar(C)),A instanceof THREE.Face3)c(J,H,ka,qa)&&(A={distance:this.origin.distanceTo(J),point:J,face:A,object:a}, -B.push(A));else if(A instanceof THREE.Face4&&(c(J,H,ka,M)||c(J,ka,qa,M)))A={distance:this.origin.distanceTo(J),point:J,face:A,object:a},B.push(A)}return B}}; -THREE.Rectangle=function(){function a(){f=e-b;i=h-c}var b,c,e,h,f,i,j=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return i};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return e};this.getBottom=function(){return h};this.set=function(f,i,k,s){j=!1;b=f;c=i;e=k;h=s;a()};this.addPoint=function(f,i){j?(j=!1,b=f,c=i,e=f,h=i):(b=bf?e:f,h=h>i?h:i);a()};this.add3Points= -function(f,i,k,s,t,z){j?(j=!1,b=fk?f>t?f:t:k>t?k:t,h=i>s?i>z?i:z:s>z?s:z):(b=fk?f>t?f>e?f:e:t>e?t:e:k>t?k>e?k:e:t>e?t:e,h=i>s?i>z?i>h?i:h:z>h?z:h:s>z?s>h?s:h:z>h?z:h);a()};this.addRectangle=function(f){j?(j=!1,b=f.getLeft(),c=f.getTop(),e=f.getRight(),h=f.getBottom()):(b=bf.getRight()?e:f.getRight(),h=h> +THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(a){return this.intersectObjects(a.children)},intersectObjects:function(a){var b,c,e=[];b=0;for(c=a.length;b=0&&z>=0&&s+z<1}for(var e=new THREE.Vector3,h=new THREE.Vector3,f=new THREE.Vector3,i,j,m,n,k,o,s,z,y,A=[],C=0,Z=a.children.length;Ca.scale.x)return[];y={distance:C,point:a.position, +face:null,object:a};A.push(y)}else if(a instanceof THREE.Mesh){C=b(this.origin,this.direction,a.matrixWorld.getPosition());if(C===null||C>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return A;var R,ma,sa,O,W,B,I,$,K=a.geometry,P=K.vertices;a.matrixRotationWorld.extractRotation(a.matrixWorld);C=0;for(Z=K.faces.length;C0:B<0)))if(B=W.dot((new THREE.Vector3).sub(R,I))/B,I=I.addSelf($.multiplyScalar(B)),y instanceof THREE.Face3)c(I,R,ma,sa)&&(y={distance:this.origin.distanceTo(I),point:I,face:y,object:a}, +A.push(y));else if(y instanceof THREE.Face4&&(c(I,R,ma,O)||c(I,ma,sa,O)))y={distance:this.origin.distanceTo(I),point:I,face:y,object:a},A.push(y)}return A}}; +THREE.Rectangle=function(){function a(){f=e-b;i=h-c}var b,c,e,h,f,i,j=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return i};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return e};this.getBottom=function(){return h};this.set=function(f,i,k,o){j=!1;b=f;c=i;e=k;h=o;a()};this.addPoint=function(f,i){j?(j=!1,b=f,c=i,e=f,h=i):(b=bf?e:f,h=h>i?h:i);a()};this.add3Points= +function(f,i,k,o,s,z){j?(j=!1,b=fk?f>s?f:s:k>s?k:s,h=i>o?i>z?i:z:o>z?o:z):(b=fk?f>s?f>e?f:e:s>e?s:e:k>s?k>e?k:e:s>e?s:e,h=i>o?i>z?i>h?i:h:z>h?z:h:o>z?o>h?o:h:z>h?z:h);a()};this.addRectangle=function(f){j?(j=!1,b=f.getLeft(),c=f.getTop(),e=f.getRight(),h=f.getBottom()):(b=bf.getRight()?e:f.getRight(),h=h> f.getBottom()?h:f.getBottom());a()};this.inflate=function(f){b-=f;c-=f;e+=f;h+=f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();e=e=0&&Math.min(h,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){j=!0;h=e=c=b=0;a()};this.isEmpty=function(){return j}}; THREE.Math={clamp:function(a,b,c){return ac?c:a},clampBottom:function(a,b){return a=0&&f>=0&&h>=0&&i>=0?!0:d<0&&f<0||h<0&&i<0?!1:(d<0?c=Math.max(c,d/(d-f)):f<0&&(e=Math.min(e,d/(d-f))),h<0?c=Math.max(c,h/(h-i)):i<0&&(e=Math.min(e,h/(h-i))),ei&&j.positionScreen.z0&&C.z<1))i=qa[ka]=qa[ka]||new THREE.RenderableParticle,ka++,H=i,H.x=C.x/C.w,H.y=C.y/C.w,H.z=C.z,H.rotation=N.rotation.z,H.scale.x=N.scale.x*Math.abs(H.x-(C.x+f.projectionMatrix.n11)/(C.w+f.projectionMatrix.n14)),H.scale.y=N.scale.y*Math.abs(H.y-(C.y+f.projectionMatrix.n22)/ -(C.w+f.projectionMatrix.n24)),H.material=N.material,M.elements.push(H);h&&M.elements.sort(c);return M}};THREE.Quaternion=function(a,b,c,e){this.set(a||0,b||0,c||0,e!==void 0?e:1)}; +THREE.Projector=function(){function a(){var a=i[f]=i[f]||new THREE.RenderableObject;f++;return a}function b(){var a=n[m]=n[m]||new THREE.RenderableVertex;m++;return a}function c(a,b){return b.z-a.z}function e(a,b){var c=0,e=1,d=a.z+a.w,f=b.z+b.w,h=-a.z+a.w,i=-b.z+b.w;return d>=0&&f>=0&&h>=0&&i>=0?!0:d<0&&f<0||h<0&&i<0?!1:(d<0?c=Math.max(c,d/(d-f)):f<0&&(e=Math.min(e,d/(d-f))),h<0?c=Math.max(c,h/(h-i)):i<0&&(e=Math.min(e,h/(h-i))),ei&&j.positionScreen.z0&&B.z<1))i=sa[ma]=sa[ma]||new THREE.RenderableParticle,ma++,R=i,R.x=B.x/B.w,R.y=B.y/B.w,R.z=B.z,R.rotation=L.rotation.z,R.scale.x=L.scale.x*Math.abs(R.x-(B.x+f.projectionMatrix.n11)/(B.w+f.projectionMatrix.n14)),R.scale.y=L.scale.y*Math.abs(R.y-(B.y+f.projectionMatrix.n22)/ +(B.w+f.projectionMatrix.n24)),R.material=L.material,O.elements.push(R);h&&O.elements.sort(c);return O}};THREE.Quaternion=function(a,b,c,e){this.set(a||0,b||0,c||0,e!==void 0?e:1)}; THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,e=a.y*b,h=a.z*b,a=Math.cos(e),e=Math.sin(e),b=Math.cos(-h),h=Math.sin(-h),f=Math.cos(c),c=Math.sin(c),i=a*b,j=e*h;this.w=i*f-j*c;this.x=i*c+j*f;this.y=e*b*f+a*h*c;this.z=a*h*f-e*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,e=Math.sin(c); this.x=a.x*e;this.y=a.y*e;this.z=a.z*e;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a===0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b= -this.x,c=this.y,e=this.z,h=this.w,f=a.x,i=a.y,j=a.z,a=a.w;this.x=b*a+h*f+c*j-e*i;this.y=c*a+h*i+e*f-b*j;this.z=e*a+h*j+b*i-c*f;this.w=h*a-b*f-c*i-e*j;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,e=a.y,h=a.z,f=this.x,i=this.y,j=this.z,m=this.w,l=m*c+i*h-j*e,k=m*e+j*c-f*h,s=m*h+f*e-i*c,c=-f* -c-i*e-j*h;b.x=l*m+c*-f+k*-j-s*-i;b.y=k*m+c*-i+s*-f-l*-j;b.z=s*m+c*-j+l*-i-k*-f;return b}}; +this.x,c=this.y,e=this.z,h=this.w,f=a.x,i=a.y,j=a.z,a=a.w;this.x=b*a+h*f+c*j-e*i;this.y=c*a+h*i+e*f-b*j;this.z=e*a+h*j+b*i-c*f;this.w=h*a-b*f-c*i-e*j;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,e=a.y,h=a.z,f=this.x,i=this.y,j=this.z,m=this.w,n=m*c+i*h-j*e,k=m*e+j*c-f*h,o=m*h+f*e-i*c,c=-f* +c-i*e-j*h;b.x=n*m+c*-f+k*-j-o*-i;b.y=k*m+c*-i+o*-f-n*-j;b.z=o*m+c*-j+n*-i-k*-f;return b}}; THREE.Quaternion.slerp=function(a,b,c,e){var h=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;h<0?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,h=-h):c.copy(b);if(Math.abs(h)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var f=Math.acos(h),h=Math.sqrt(1-h*h);if(Math.abs(h)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-e)*f)/h;e=Math.sin(e*f)/h;c.w=a.w*b+c.w*e;c.x=a.x*b+c.x*e;c.y=a.y*b+c.y*e;c.z=a.z*b+c.z*e;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; THREE.Face3=function(a,b,c,e,h,f){this.a=a;this.b=b;this.c=c;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,e,h,f,i){this.a=a;this.b=b;this.c=c;this.d=e;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=i;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; @@ -82,14 +82,14 @@ b;a++)c=this.faces[a],c.centroid.set(0,0,0),c instanceof THREE.Face3?(c.centroid c,e,h,f,i,j=new THREE.Vector3,m=new THREE.Vector3;e=0;for(h=this.faces.length;e0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], +c.vertexNormals[1].copy(e[c.b]),c.vertexNormals[2].copy(e[c.c]),c.vertexNormals[3].copy(e[c.d]))},computeTangents:function(){function a(a,b,c,e,f,h,F){j=a.vertices[b].position;m=a.vertices[c].position;n=a.vertices[e].position;k=i[f];o=i[h];s=i[F];z=m.x-j.x;y=n.x-j.x;A=m.y-j.y;C=n.y-j.y;Z=m.z-j.z;R=n.z-j.z;ma=o.u-k.u;sa=s.u-k.u;O=o.v-k.v;W=s.v-k.v;B=1/(ma*W-sa*O);P.set((W*z-O*y)*B,(W*A-O*C)*B,(W*Z-O*R)*B);la.set((ma*y-sa*z)*B,(ma*C-sa*A)*B,(ma*R-sa*Z)*B);$[b].addSelf(P);$[c].addSelf(P);$[e].addSelf(P); +K[b].addSelf(la);K[c].addSelf(la);K[e].addSelf(la)}var b,c,e,h,f,i,j,m,n,k,o,s,z,y,A,C,Z,R,ma,sa,O,W,B,I,$=[],K=[],P=new THREE.Vector3,la=new THREE.Vector3,ka=new THREE.Vector3,xa=new THREE.Vector3,U=new THREE.Vector3;b=0;for(c=this.vertices.length;b0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z< this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,b=0,c=this.vertices.length;bthis.points.length-2?f:f+1;c[3]=f>this.points.length-3?f:f+2;l=this.points[c[0]];k=this.points[c[1]]; -s=this.points[c[2]];t=this.points[c[3]];j=i*i;m=i*j;e.x=b(l.x,k.x,s.x,t.x,i,j,m);e.y=b(l.y,k.y,s.y,t.y,i,j,m);e.z=b(l.z,k.z,s.z,t.z,i,j,m);return e};this.getControlPointsArray=function(){var a,b,c=this.points.length,e=[];for(a=0;athis.points.length-2?f:f+1;c[3]=f>this.points.length-3?f:f+2;n=this.points[c[0]];k=this.points[c[1]]; +o=this.points[c[2]];s=this.points[c[3]];j=i*i;m=i*j;e.x=b(n.x,k.x,o.x,s.x,i,j,m);e.y=b(n.y,k.y,o.y,s.y,i,j,m);e.z=b(n.z,k.z,o.z,s.z,i,j,m);return e};this.getControlPointsArray=function(){var a,b,c=this.points.length,e=[];for(a=0;a=0)return a.geometry.materials[b.materialIndex]}function e(a,b,c){var e,f,h,i=a.vertices, -o=i.length,q=a.colors,p=q.length,j=a.__vertexArray,k=a.__colorArray,m=a.__sortArray,w=a.__dirtyVertices,l=a.__dirtyColors,s=a.__webglCustomAttributesList;if(c.sortParticles){Ba.multiplySelf(c.matrixWorld);for(e=0;e=0)b&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglVertexBuffer),d.vertexAttribPointer(a.position,3,d.FLOAT,!1,0,0));else if(i.morphTargetBase){c=e.program.attributes;i.morphTargetBase!==-1?(d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[i.morphTargetBase]), -d.vertexAttribPointer(c.position,3,d.FLOAT,!1,0,0)):c.position>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglVertexBuffer),d.vertexAttribPointer(c.position,3,d.FLOAT,!1,0,0));if(i.morphTargetForcedOrder.length){j=0;var q=i.morphTargetForcedOrder;for(o=i.morphTargetInfluences;jp&&(k=m,p=o[k]);d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[k]);d.vertexAttribPointer(c["morphTarget"+j],3,d.FLOAT,!1,0,0);i.__webglMorphTargetInfluences[j]=p;q[k]=1;p=-1;j++}}e.program.uniforms.morphTargetInfluences!==null&&d.uniform1fv(e.program.uniforms.morphTargetInfluences,i.__webglMorphTargetInfluences)}if(b){if(f.__webglCustomAttributesList){j= -0;for(o=f.__webglCustomAttributesList.length;j=0&&(d.bindBuffer(d.ARRAY_BUFFER,c.buffer),d.vertexAttribPointer(a[c.buffer.belongsToAttribute],c.size,d.FLOAT,!1,0,0))}a.color>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglColorBuffer),d.vertexAttribPointer(a.color,3,d.FLOAT,!1,0,0));a.normal>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglNormalBuffer),d.vertexAttribPointer(a.normal,3,d.FLOAT,!1,0,0));a.tangent>=0&&(d.bindBuffer(d.ARRAY_BUFFER, +l=i.length,q=a.colors,j=q.length,k=a.__vertexArray,H=a.__colorArray,m=a.__sortArray,x=a.__dirtyVertices,n=a.__dirtyColors,o=a.__webglCustomAttributesList;if(c.sortParticles){Ea.multiplySelf(c.matrixWorld);for(e=0;e=0)b&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglVertexBuffer),d.vertexAttribPointer(a.position,3,d.FLOAT,!1,0,0));else if(i.morphTargetBase){c=e.program.attributes;i.morphTargetBase!==-1?(d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[i.morphTargetBase]), +d.vertexAttribPointer(c.position,3,d.FLOAT,!1,0,0)):c.position>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglVertexBuffer),d.vertexAttribPointer(c.position,3,d.FLOAT,!1,0,0));if(i.morphTargetForcedOrder.length){j=0;var q=i.morphTargetForcedOrder;for(l=i.morphTargetInfluences;jk&&(m=n,k=l[m]);d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[m]);d.vertexAttribPointer(c["morphTarget"+j],3,d.FLOAT,!1,0,0);i.__webglMorphTargetInfluences[j]=k;q[m]=1;k=-1;j++}}e.program.uniforms.morphTargetInfluences!==null&&d.uniform1fv(e.program.uniforms.morphTargetInfluences,i.__webglMorphTargetInfluences)}if(b){if(f.__webglCustomAttributesList){j= +0;for(l=f.__webglCustomAttributesList.length;j=0&&(d.bindBuffer(d.ARRAY_BUFFER,c.buffer),d.vertexAttribPointer(a[c.buffer.belongsToAttribute],c.size,d.FLOAT,!1,0,0))}a.color>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglColorBuffer),d.vertexAttribPointer(a.color,3,d.FLOAT,!1,0,0));a.normal>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglNormalBuffer),d.vertexAttribPointer(a.normal,3,d.FLOAT,!1,0,0));a.tangent>=0&&(d.bindBuffer(d.ARRAY_BUFFER, f.__webglTangentBuffer),d.vertexAttribPointer(a.tangent,4,d.FLOAT,!1,0,0));a.uv>=0&&(f.__webglUVBuffer?(d.bindBuffer(d.ARRAY_BUFFER,f.__webglUVBuffer),d.vertexAttribPointer(a.uv,2,d.FLOAT,!1,0,0),d.enableVertexAttribArray(a.uv)):d.disableVertexAttribArray(a.uv));a.uv2>=0&&(f.__webglUV2Buffer?(d.bindBuffer(d.ARRAY_BUFFER,f.__webglUV2Buffer),d.vertexAttribPointer(a.uv2,2,d.FLOAT,!1,0,0),d.enableVertexAttribArray(a.uv2)):d.disableVertexAttribArray(a.uv2));e.skinning&&a.skinVertexA>=0&&a.skinVertexB>= 0&&a.skinIndex>=0&&a.skinWeight>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinVertexABuffer),d.vertexAttribPointer(a.skinVertexA,4,d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinVertexBBuffer),d.vertexAttribPointer(a.skinVertexB,4,d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinIndicesBuffer),d.vertexAttribPointer(a.skinIndex,4,d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinWeightsBuffer),d.vertexAttribPointer(a.skinWeight,4,d.FLOAT,!1,0,0))}i instanceof THREE.Mesh?(e.wireframe? -(d.lineWidth(e.wireframeLinewidth),b&&d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer),d.drawElements(d.LINES,f.__webglLineCount,d.UNSIGNED_SHORT,0)):(b&&d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer),d.drawElements(d.TRIANGLES,f.__webglFaceCount,d.UNSIGNED_SHORT,0)),G.info.render.calls++,G.info.render.vertices+=f.__webglFaceCount,G.info.render.faces+=f.__webglFaceCount/3):i instanceof THREE.Line?(i=i.type===THREE.LineStrip?d.LINE_STRIP:d.LINES,d.lineWidth(e.linewidth),d.drawArrays(i, -0,f.__webglLineCount),G.info.render.calls++):i instanceof THREE.ParticleSystem?(d.drawArrays(d.POINTS,0,f.__webglParticleCount),G.info.render.calls++):i instanceof THREE.Ribbon&&(d.drawArrays(d.TRIANGLE_STRIP,0,f.__webglVertexCount),G.info.render.calls++)}}function i(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=d.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=d.createBuffer();a.hasPos&&(d.bindBuffer(d.ARRAY_BUFFER,a.__webglVertexBuffer),d.bufferData(d.ARRAY_BUFFER,a.positionArray, -d.DYNAMIC_DRAW),d.enableVertexAttribArray(b.attributes.position),d.vertexAttribPointer(b.attributes.position,3,d.FLOAT,!1,0,0));if(a.hasNormal){d.bindBuffer(d.ARRAY_BUFFER,a.__webglNormalBuffer);if(c===THREE.FlatShading){var e,f,h,i,j,q,p,k,m,l,s=a.count*3;for(l=0;l=0)b=b.geometry.materials[d],b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}else if(b=c)b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}function B(a,b){return b.z-a.z}function D(a){var b,c,e,k=0,Q,l,o,q,p=a.lights;X||(X=new THREE.PerspectiveCamera(G.shadowCameraFov,G.shadowMapWidth/G.shadowMapHeight,G.shadowCameraNear,G.shadowCameraFar));b=0;for(c=p.length;b=0;d--)a[d].object===b&&a.splice(d,1)}function U(a,b,d){a.push({buffer:b,object:d,opaque:null,transparent:null})} -function C(a){if(a!==N){switch(a){case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE);break;case THREE.SubtractiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.SRC_COLOR);break;default:d.blendEquationSeparate(d.FUNC_ADD,d.FUNC_ADD),d.blendFuncSeparate(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA,d.ONE,d.ONE_MINUS_SRC_ALPHA)}N=a}}function J(a,b,c){(c.width&c.width- 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c;a==="fragment"?c=d.createShader(d.FRAGMENT_SHADER):a==="vertex"&&(c=d.createShader(d.VERTEX_SHADER));d.shaderSource(c,b);d.compileShader(c);if(!d.getShaderParameter(c, -d.COMPILE_STATUS))return console.error(d.getShaderInfoLog(c)),console.error(b),null;return c}function ya(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return d.NEAREST;default:return d.LINEAR}}function ia(a){switch(a){case THREE.RepeatWrapping:return d.REPEAT;case THREE.ClampToEdgeWrapping:return d.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return d.MIRRORED_REPEAT;case THREE.NearestFilter:return d.NEAREST;case THREE.NearestMipMapNearestFilter:return d.NEAREST_MIPMAP_NEAREST; 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W(a,b,d){a.push({buffer:b,object:d,opaque:null,transparent:null})} +function B(a){if(a!==L){switch(a){case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE);break;case THREE.SubtractiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.SRC_COLOR);break;default:d.blendEquationSeparate(d.FUNC_ADD,d.FUNC_ADD),d.blendFuncSeparate(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA,d.ONE,d.ONE_MINUS_SRC_ALPHA)}L=a}}function I(a,b,c){(c.width&c.width- 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d.activeTexture(d.TEXTURE0+b),d.bindTexture(d.TEXTURE_2D,a.__webglTexture)}function K(a,b){d.bindRenderbuffer(d.RENDERBUFFER, +a);b.depthBuffer&&!b.stencilBuffer?(d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_COMPONENT16,b.width,b.height),d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_ATTACHMENT,d.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_STENCIL,b.width,b.height),d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_STENCIL_ATTACHMENT,d.RENDERBUFFER,a)):d.renderbufferStorage(d.RENDERBUFFER,d.RGBA4,b.width,b.height)}function P(a){var b=a instanceof THREE.WebGLRenderTargetCube; +if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=!0;if(a.stencilBuffer===void 0)a.stencilBuffer=!0;a.__webglTexture=d.createTexture();if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];d.bindTexture(d.TEXTURE_CUBE_MAP,a.__webglTexture);I(d.TEXTURE_CUBE_MAP,a,a);for(var 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$a=!1;this.setSize=function(a,b){xa.width=a;xa.height=b;this.setViewport(0,0,xa.width,xa.height)};this.setViewport=function(a,b,c,e){Aa=a;za=b;Sa=c;Oa=e;d.viewport(Aa,za,Sa,Oa)};this.setScissor=function(a,b,c,e){d.scissor(a,b,c,e)};this.enableScissorTest=function(a){a?d.enable(d.SCISSOR_TEST):d.disable(d.SCISSOR_TEST)};this.setClearColorHex=function(a,b){sa.setHex(a);Ca=b;d.clearColor(sa.r,sa.g,sa.b,Ca)};this.setClearColor= -function(a,b){sa.copy(a);Ca=b;d.clearColor(sa.r,sa.g,sa.b,Ca)};this.getClearColor=function(){return sa};this.getClearAlpha=function(){return Ca};this.clear=function(a,b,c){var e=0;if(a===void 0||a)e|=d.COLOR_BUFFER_BIT;if(b===void 0||b)e|=d.DEPTH_BUFFER_BIT;if(c===void 0||c)e|=d.STENCIL_BUFFER_BIT;d.clear(e)};this.getContext=function(){return d};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray, +case THREE.AlphaFormat:return d.ALPHA;case THREE.RGBFormat:return 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0?a.maxLights:4;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};this.maxMorphTargets=8;this.domElement=Ga;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar= +5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=this.shadowMapAutoUpdate=!0;var na,Sa=[],a=THREE.ShaderLib.depthRGBA,bb=THREE.UniformsUtils.clone(a.uniforms),Wa=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:bb}),$a=new 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Uint16Array(6);X=0;t.vertices[X++]=-1;t.vertices[X++]=-1;t.vertices[X++]=0;t.vertices[X++]=1;t.vertices[X++]=1;t.vertices[X++]=-1;t.vertices[X++]=1;t.vertices[X++]=1;t.vertices[X++]=1;t.vertices[X++]=1;t.vertices[X++]=1;t.vertices[X++]=0;t.vertices[X++]=-1;t.vertices[X++]=1;t.vertices[X++]=0;X=t.vertices[X++]= +0;t.faces[X++]=0;t.faces[X++]=1;t.faces[X++]=2;t.faces[X++]=0;t.faces[X++]=2;t.faces[X++]=3;t.vertexBuffer=d.createBuffer();t.elementBuffer=d.createBuffer();d.bindBuffer(d.ARRAY_BUFFER,t.vertexBuffer);d.bufferData(d.ARRAY_BUFFER,t.vertices,d.STATIC_DRAW);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,t.elementBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,t.faces,d.STATIC_DRAW);t.program=d.createProgram();d.attachShader(t.program,ka("fragment",THREE.ShaderLib.sprite.fragmentShader));d.attachShader(t.program,ka("vertex", +THREE.ShaderLib.sprite.vertexShader));d.linkProgram(t.program);t.attributes={};t.uniforms={};t.attributes.position=d.getAttribLocation(t.program,"position");t.attributes.uv=d.getAttribLocation(t.program,"uv");t.uniforms.uvOffset=d.getUniformLocation(t.program,"uvOffset");t.uniforms.uvScale=d.getUniformLocation(t.program,"uvScale");t.uniforms.rotation=d.getUniformLocation(t.program,"rotation");t.uniforms.scale=d.getUniformLocation(t.program,"scale");t.uniforms.alignment=d.getUniformLocation(t.program, +"alignment");t.uniforms.color=d.getUniformLocation(t.program,"color");t.uniforms.map=d.getUniformLocation(t.program,"map");t.uniforms.opacity=d.getUniformLocation(t.program,"opacity");t.uniforms.useScreenCoordinates=d.getUniformLocation(t.program,"useScreenCoordinates");t.uniforms.affectedByDistance=d.getUniformLocation(t.program,"affectedByDistance");t.uniforms.screenPosition=d.getUniformLocation(t.program,"screenPosition");t.uniforms.modelViewMatrix=d.getUniformLocation(t.program,"modelViewMatrix"); +t.uniforms.projectionMatrix=d.getUniformLocation(t.program,"projectionMatrix");var ab=!1;this.setSize=function(a,b){Ga.width=a;Ga.height=b;this.setViewport(0,0,Ga.width,Ga.height)};this.setViewport=function(a,b,c,e){Da=a;Ba=b;Ta=c;Pa=e;d.viewport(Da,Ba,Ta,Pa)};this.setScissor=function(a,b,c,e){d.scissor(a,b,c,e)};this.enableScissorTest=function(a){a?d.enable(d.SCISSOR_TEST):d.disable(d.SCISSOR_TEST)};this.setClearColorHex=function(a,b){wa.setHex(a);Aa=b;d.clearColor(wa.r,wa.g,wa.b,Aa)};this.setClearColor= +function(a,b){wa.copy(a);Aa=b;d.clearColor(wa.r,wa.g,wa.b,Aa)};this.getClearColor=function(){return wa};this.getClearAlpha=function(){return Aa};this.clear=function(a,b,c){var e=0;if(a===void 0||a)e|=d.COLOR_BUFFER_BIT;if(b===void 0||b)e|=d.DEPTH_BUFFER_BIT;if(c===void 0||c)e|=d.STENCIL_BUFFER_BIT;d.clear(e)};this.getContext=function(){return d};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray, delete a._objectMatrixArray,a instanceof THREE.Mesh)for(g in a.geometry.geometryGroups){var b=a.geometry.geometryGroups[g];d.deleteBuffer(b.__webglVertexBuffer);d.deleteBuffer(b.__webglNormalBuffer);d.deleteBuffer(b.__webglTangentBuffer);d.deleteBuffer(b.__webglColorBuffer);d.deleteBuffer(b.__webglUVBuffer);d.deleteBuffer(b.__webglUV2Buffer);d.deleteBuffer(b.__webglSkinVertexABuffer);d.deleteBuffer(b.__webglSkinVertexBBuffer);d.deleteBuffer(b.__webglSkinIndicesBuffer);d.deleteBuffer(b.__webglSkinWeightsBuffer); -d.deleteBuffer(b.__webglFaceBuffer);d.deleteBuffer(b.__webglLineBuffer);if(b.numMorphTargets)for(var c=0,e=b.numMorphTargets;c=0&&d.enableVertexAttribArray(w.position);w.color>=0&&d.enableVertexAttribArray(w.color);w.normal>=0&&d.enableVertexAttribArray(w.normal); -w.tangent>=0&&d.enableVertexAttribArray(w.tangent);a.skinning&&w.skinVertexA>=0&&w.skinVertexB>=0&&w.skinIndex>=0&&w.skinWeight>=0&&(d.enableVertexAttribArray(w.skinVertexA),d.enableVertexAttribArray(w.skinVertexB),d.enableVertexAttribArray(w.skinIndex),d.enableVertexAttribArray(w.skinWeight));if(a.attributes)for(h in a.attributes)w[h]!==void 0&&w[h]>=0&&d.enableVertexAttribArray(w[h]);if(a.morphTargets)for(h=a.numSupportedMorphTargets=0;h=0&&(d.enableVertexAttribArray(w[u]), -a.numSupportedMorphTargets++);a.uniformsList=[];for(f in a.uniforms)a.uniformsList.push([a.uniforms[f],f])};this.clearTarget=function(a,b,c,d){V(a);this.clear(b,c,d)};this.updateShadowMap=function(a,b){D(a,b)};this.render=function(a,b,c,e){var u,Q,Qa,o,q,p,La,M=a.lights,Ma=a.fog;$=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);this.shadowMapEnabled&&this.shadowMapAutoUpdate&&D(a,b);G.info.render.calls=0;G.info.render.vertices=0;G.info.render.faces=0;b.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."), -a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(Ua);b.projectionMatrix.flattenToArray(Ta);Ba.multiply(b.projectionMatrix,b.matrixWorldInverse);s(Ba);V(c);(this.autoClear||e)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);Qa=a.__webglObjects.length;for(e=0;e=0;e--)if(q=a.__webglObjects[e],q.render&&(p=q.object,La=q.buffer,Q=q.opaque))j(p),m(Q.depthTest),l(Q.depthWrite),k(Q.polygonOffset,Q.polygonOffsetFactor, -Q.polygonOffsetUnits),f(b,M,Ma,Q,La,p);for(e=0;e=0&&d.enableVertexAttribArray(x.position);x.color>=0&&d.enableVertexAttribArray(x.color);x.normal>=0&&d.enableVertexAttribArray(x.normal); +x.tangent>=0&&d.enableVertexAttribArray(x.tangent);a.skinning&&x.skinVertexA>=0&&x.skinVertexB>=0&&x.skinIndex>=0&&x.skinWeight>=0&&(d.enableVertexAttribArray(x.skinVertexA),d.enableVertexAttribArray(x.skinVertexB),d.enableVertexAttribArray(x.skinIndex),d.enableVertexAttribArray(x.skinWeight));if(a.attributes)for(h in a.attributes)x[h]!==void 0&&x[h]>=0&&d.enableVertexAttribArray(x[h]);if(a.morphTargets)for(h=a.numSupportedMorphTargets=0;h=0&&(d.enableVertexAttribArray(x[t]), +a.numSupportedMorphTargets++);a.uniformsList=[];for(f in a.uniforms)a.uniformsList.push([a.uniforms[f],f])};this.clearTarget=function(a,b,c,d){P(a);this.clear(b,c,d)};this.updateShadowMap=function(a,b){C(a,b)};this.render=function(a,b,c,e){var t,S,Ra,l,q,M,Oa,H=a.lights,O=a.fog;ta=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);this.shadowMapEnabled&&this.shadowMapAutoUpdate&&C(a,b);F.info.render.calls=0;F.info.render.vertices=0;F.info.render.faces=0;b.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."), +a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(Va);b.projectionMatrix.flattenToArray(Ua);Ea.multiply(b.projectionMatrix,b.matrixWorldInverse);o(Ea);P(c);(this.autoClear||e)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);Ra=a.__webglObjects.length;for(e=0;e=0;e--)if(q=a.__webglObjects[e],q.render&&(M=q.object,Oa=q.buffer,S=q.opaque))j(M),m(S.depthTest),n(S.depthWrite),k(S.polygonOffset,S.polygonOffsetFactor, +S.polygonOffsetUnits),f(b,H,O,S,Oa,M);for(e=0;e65535&&(t[m].counter+=1,s=t[m].hash+"_"+t[m].counter,k.geometryGroups[s]=== -void 0&&(k.geometryGroups[s]={faces:[],materialIndex:p,vertices:0,numMorphTargets:w})),k.geometryGroups[s].faces.push(l),k.geometryGroups[s].vertices+=q;k.geometryGroupsList=[];l=void 0;for(l in k.geometryGroups)k.geometryGroups[l].id=ra++,k.geometryGroupsList.push(k.geometryGroups[l])}for(i in j.geometryGroups)if(k=j.geometryGroups[i],!k.__webglVertexBuffer){l=k;l.__webglVertexBuffer=d.createBuffer();l.__webglNormalBuffer=d.createBuffer();l.__webglTangentBuffer=d.createBuffer();l.__webglColorBuffer= -d.createBuffer();l.__webglUVBuffer=d.createBuffer();l.__webglUV2Buffer=d.createBuffer();l.__webglSkinVertexABuffer=d.createBuffer();l.__webglSkinVertexBBuffer=d.createBuffer();l.__webglSkinIndicesBuffer=d.createBuffer();l.__webglSkinWeightsBuffer=d.createBuffer();l.__webglFaceBuffer=d.createBuffer();l.__webglLineBuffer=d.createBuffer();if(l.numMorphTargets){p=o=void 0;l.__webglMorphTargetsBuffers=[];o=0;for(p=l.numMorphTargets;o0||w.faceVertexUvs.length>0)k.__uvArray=new Float32Array(l*2);if(w.faceUvs.length>1||w.faceVertexUvs.length>1)k.__uv2Array=new Float32Array(l*2)}if(p.geometry.skinWeights.length&&p.geometry.skinIndices.length)k.__skinVertexAArray=new Float32Array(l*4),k.__skinVertexBArray=new Float32Array(l* -4),k.__skinIndexArray=new Float32Array(l*4),k.__skinWeightArray=new Float32Array(l*4);k.__faceArray=new Uint16Array(m*3);k.__lineArray=new Uint16Array(s*2);if(k.numMorphTargets){k.__morphTargetsArrays=[];w=0;for(u=k.numMorphTargets;w=0;j--)h[j]===i&&h.splice(j,1)}else(f instanceof THREE.MarchingCubes||f.immediateRenderCallback)&&M(h.__webglObjectsImmediate,f); -f.__webglActive=!1;a.__objectsRemoved.splice(0,1)}f=0;for(h=a.__webglObjects.length;f0&&(d.bindBuffer(d.ARRAY_BUFFER, -p.__webglColorBuffer),d.bufferData(d.ARRAY_BUFFER,oa,m));ya&&(d.bindBuffer(d.ARRAY_BUFFER,p.__webglNormalBuffer),d.bufferData(d.ARRAY_BUFFER,X,m));za&&ta.hasTangents&&(d.bindBuffer(d.ARRAY_BUFFER,p.__webglTangentBuffer),d.bufferData(d.ARRAY_BUFFER,ca,m));ua&&V>0&&(d.bindBuffer(d.ARRAY_BUFFER,p.__webglUVBuffer),d.bufferData(d.ARRAY_BUFFER,ia,m));ua&&W>0&&(d.bindBuffer(d.ARRAY_BUFFER,p.__webglUV2Buffer),d.bufferData(d.ARRAY_BUFFER,ja,m));wa&&(d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,p.__webglFaceBuffer), -d.bufferData(d.ELEMENT_ARRAY_BUFFER,ha,m),d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,p.__webglLineBuffer),d.bufferData(d.ELEMENT_ARRAY_BUFFER,Z,m));x>0&&(d.bindBuffer(d.ARRAY_BUFFER,p.__webglSkinVertexABuffer),d.bufferData(d.ARRAY_BUFFER,da,m),d.bindBuffer(d.ARRAY_BUFFER,p.__webglSkinVertexBBuffer),d.bufferData(d.ARRAY_BUFFER,ea,m),d.bindBuffer(d.ARRAY_BUFFER,p.__webglSkinIndicesBuffer),d.bufferData(d.ARRAY_BUFFER,fa,m),d.bindBuffer(d.ARRAY_BUFFER,p.__webglSkinWeightsBuffer),d.bufferData(d.ARRAY_BUFFER, -ga,m));s&&(delete p.__inittedArrays,delete p.__colorArray,delete p.__normalArray,delete p.__tangentArray,delete p.__uvArray,delete p.__uv2Array,delete p.__faceArray,delete p.__vertexArray,delete p.__lineArray,delete p.__skinVertexAArray,delete p.__skinVertexBArray,delete p.__skinIndexArray,delete p.__skinWeightArray)}i.__dirtyVertices=!1;i.__dirtyMorphTargets=!1;i.__dirtyElements=!1;i.__dirtyUvs=!1;i.__dirtyNormals=!1;i.__dirtyColors=!1;i.__dirtyTangents=!1;j.attributes&&qa(j)}else if(k instanceof -THREE.Ribbon){if(i.__dirtyVertices||i.__dirtyColors){j=i;k=d.DYNAMIC_DRAW;l=t=s=s=void 0;w=j.vertices;o=j.colors;q=w.length;p=o.length;z=j.__vertexArray;m=j.__colorArray;A=j.__dirtyColors;if(j.__dirtyVertices){for(s=0;s65535&&(x[s].counter+=1,t=x[s].hash+"_"+ +x[s].counter,k.geometryGroups[t]===void 0&&(k.geometryGroups[t]={faces3:[],faces4:[],materialIndex:n,vertices:0,numMorphTargets:z})),q instanceof THREE.Face3?k.geometryGroups[t].faces3.push(m):k.geometryGroups[t].faces4.push(m),k.geometryGroups[t].vertices+=o;k.geometryGroupsList=[];m=void 0;for(m in k.geometryGroups)k.geometryGroups[m].id=ua++,k.geometryGroupsList.push(k.geometryGroups[m])}for(i in j.geometryGroups)if(k=j.geometryGroups[i],!k.__webglVertexBuffer){m=k;m.__webglVertexBuffer=d.createBuffer(); +m.__webglNormalBuffer=d.createBuffer();m.__webglTangentBuffer=d.createBuffer();m.__webglColorBuffer=d.createBuffer();m.__webglUVBuffer=d.createBuffer();m.__webglUV2Buffer=d.createBuffer();m.__webglSkinVertexABuffer=d.createBuffer();m.__webglSkinVertexBBuffer=d.createBuffer();m.__webglSkinIndicesBuffer=d.createBuffer();m.__webglSkinWeightsBuffer=d.createBuffer();m.__webglFaceBuffer=d.createBuffer();m.__webglLineBuffer=d.createBuffer();if(m.numMorphTargets){q=l=void 0;m.__webglMorphTargetsBuffers=[]; +l=0;for(q=m.numMorphTargets;l0||o.faceVertexUvs.length>0)k.__uvArray=new Float32Array(m*2);if(o.faceUvs.length>1||o.faceVertexUvs.length>1)k.__uv2Array=new Float32Array(m*2)}if(n.geometry.skinWeights.length&&n.geometry.skinIndices.length)k.__skinVertexAArray=new Float32Array(m*4),k.__skinVertexBArray=new Float32Array(m*4), +k.__skinIndexArray=new Float32Array(m*4),k.__skinWeightArray=new Float32Array(m*4);k.__faceArray=new Uint16Array(q*3);k.__lineArray=new Uint16Array(s*2);if(k.numMorphTargets){k.__morphTargetsArrays=[];n=0;for(o=k.numMorphTargets;n=0;j--)h[j]===i&&h.splice(j,1)}else(f instanceof THREE.MarchingCubes||f.immediateRenderCallback)&& +O(h.__webglObjectsImmediate,f);f.__webglActive=!1;a.__objectsRemoved.splice(0,1)}f=0;for(h=a.__webglObjects.length;f0&&(d.bindBuffer(d.ARRAY_BUFFER,l.__webglColorBuffer),d.bufferData(d.ARRAY_BUFFER,ra,q));Ba&&(d.bindBuffer(d.ARRAY_BUFFER,l.__webglNormalBuffer),d.bufferData(d.ARRAY_BUFFER,Z,q));Da&&va.hasTangents&&(d.bindBuffer(d.ARRAY_BUFFER,l.__webglTangentBuffer),d.bufferData(d.ARRAY_BUFFER,fa,q));xa&&X>0&&(d.bindBuffer(d.ARRAY_BUFFER, +l.__webglUVBuffer),d.bufferData(d.ARRAY_BUFFER,la,q));xa&&$>0&&(d.bindBuffer(d.ARRAY_BUFFER,l.__webglUV2Buffer),d.bufferData(d.ARRAY_BUFFER,na,q));za&&(d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,l.__webglFaceBuffer),d.bufferData(d.ELEMENT_ARRAY_BUFFER,ka,q),d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,l.__webglLineBuffer),d.bufferData(d.ELEMENT_ARRAY_BUFFER,ca,q));v>0&&(d.bindBuffer(d.ARRAY_BUFFER,l.__webglSkinVertexABuffer),d.bufferData(d.ARRAY_BUFFER,ga,q),d.bindBuffer(d.ARRAY_BUFFER,l.__webglSkinVertexBBuffer), +d.bufferData(d.ARRAY_BUFFER,ha,q),d.bindBuffer(d.ARRAY_BUFFER,l.__webglSkinIndicesBuffer),d.bufferData(d.ARRAY_BUFFER,ia,q),d.bindBuffer(d.ARRAY_BUFFER,l.__webglSkinWeightsBuffer),d.bufferData(d.ARRAY_BUFFER,ja,q));n&&(delete l.__inittedArrays,delete l.__colorArray,delete l.__normalArray,delete l.__tangentArray,delete l.__uvArray,delete l.__uv2Array,delete l.__faceArray,delete l.__vertexArray,delete l.__lineArray,delete l.__skinVertexAArray,delete l.__skinVertexBArray,delete l.__skinIndexArray,delete l.__skinWeightArray)}i.__dirtyVertices= +!1;i.__dirtyMorphTargets=!1;i.__dirtyElements=!1;i.__dirtyUvs=!1;i.__dirtyNormals=!1;i.__dirtyColors=!1;i.__dirtyTangents=!1;j.attributes&&sa(j)}else if(y instanceof THREE.Ribbon){if(i.__dirtyVertices||i.__dirtyColors){j=i;y=d.DYNAMIC_DRAW;k=o=n=n=void 0;s=j.vertices;m=j.colors;t=s.length;l=m.length;x=j.__vertexArray;q=j.__colorArray;z=j.__dirtyColors;if(j.__dirtyVertices){for(n=0;n