From ac6f422a6fa0bb299cfafa4ece955bd4479abc7b Mon Sep 17 00:00:00 2001 From: Mikael Emtinger Date: Tue, 29 Mar 2011 13:30:53 +0200 Subject: [PATCH] Added LensFlares. Note that a new blending mode has been added. Added an (quite ugly example). NOTE: this doesn't seem to work on Chrome+Mac+NVIDIA unless you turn off antialias (which I've done in the example). --- build/Three.js | 628 ++++++++++++++------------- examples/textures/lensflare0.png | Bin 0 -> 4239 bytes examples/textures/lensflare1.png | Bin 0 -> 4548 bytes examples/webgl_stencil.html | 1 - examples/webgl_stencilLensFlare.html | 186 ++++++++ src/lights/LensFlare.js | 50 ++- src/materials/Material.js | 1 + src/renderers/WebGLRenderer.js | 361 +++++++++------ src/renderers/WebGLShaders.js | 6 +- utils/build.py | 1 + 10 files changed, 798 insertions(+), 436 deletions(-) create mode 100644 examples/textures/lensflare0.png create mode 100644 examples/textures/lensflare1.png create mode 100644 examples/webgl_stencilLensFlare.html diff --git a/build/Three.js b/build/Three.js index 98d664f9..a31a12b5 100755 --- a/build/Three.js +++ b/build/Three.js @@ -1,93 +1,97 @@ // Three.js r37 - http://github.com/mrdoob/three.js var THREE=THREE||{};THREE.Color=function(a){this.setHex(a)}; -THREE.Color.prototype={autoUpdate:!0,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;this.hex=a.hex;this.__styleString=a.__styleString},setRGB:function(a,c,b){this.r=a;this.g=c;this.b=b;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,c,b){var d,f,g,h,k,m;if(b==0)d=f=g=0;else{h=Math.floor(a*6);k=a*6-h;a=b*(1-c);m=b*(1-c*k);c=b*(1-c*(1-k));switch(h){case 1:d=m;f=b;g=a;break;case 2:d=a;f=b;g=c;break;case 3:d=a;f=m;g=b;break;case 4:d=c;f=a;g=b;break;case 5:d=b;f=a; -g=m;break;case 6:case 0:d=b;f=c;g=a}}this.r=d;this.g=f;this.b=g;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g* +THREE.Color.prototype={autoUpdate:!0,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;this.hex=a.hex;this.__styleString=a.__styleString},setRGB:function(a,c,b){this.r=a;this.g=c;this.b=b;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,c,b){var e,f,g,h,j,m;if(b==0)e=f=g=0;else{h=Math.floor(a*6);j=a*6-h;a=b*(1-c);m=b*(1-c*j);c=b*(1-c*(1-j));switch(h){case 1:e=m;f=b;g=a;break;case 2:e=a;f=b;g=c;break;case 3:e=a;f=m;g=b;break;case 4:e=c;f=a;g=b;break;case 5:e=b;f=a; +g=m;break;case 6:case 0:e=b;f=c;g=a}}this.r=e;this.g=f;this.b=g;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g* 255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(a,c){this.set(a||0,c||0)}; THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.set(a.x,a.y);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/ this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,c,b){this.set(a||0,c||0,b||0)}; THREE.Vector3.prototype={set:function(a,c,b){this.x=a;this.y=c;this.z=b;return this},copy:function(a){this.set(a.x,a.y,a.z);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y,a.z+c.z);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z);return this},addScalar:function(a){this.set(this.x+a,this.y+a,this.z+a);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y,a.z-c.z);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z);return this},cross:function(a, -c){this.set(a.y*c.z-a.z*c.y,a.z*c.x-a.x*c.z,a.x*c.y-a.y*c.x);return this},crossSelf:function(a){var c=this.x,b=this.y,d=this.z;this.set(b*a.z-d*a.y,d*a.x-c*a.z,c*a.y-b*a.x);return this},multiply:function(a,c){this.set(a.x*c.x,a.y*c.y,a.z*c.z);return this},multiplySelf:function(a){this.set(this.x*a.x,this.y*a.y,this.z*a.z);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a,this.z*a);return this},divideSelf:function(a){this.set(this.x/a.x,this.y/a.y,this.z/a.z);return this},divideScalar:function(a){this.set(this.x/ +c){this.set(a.y*c.z-a.z*c.y,a.z*c.x-a.x*c.z,a.x*c.y-a.y*c.x);return this},crossSelf:function(a){var c=this.x,b=this.y,e=this.z;this.set(b*a.z-e*a.y,e*a.x-c*a.z,c*a.y-b*a.x);return this},multiply:function(a,c){this.set(a.x*c.x,a.y*c.y,a.z*c.z);return this},multiplySelf:function(a){this.set(this.x*a.x,this.y*a.y,this.z*a.z);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a,this.z*a);return this},divideSelf:function(a){this.set(this.x/a.x,this.y/a.y,this.z/a.z);return this},divideScalar:function(a){this.set(this.x/ a,this.y/a,this.z/a);return this},negate:function(){this.set(-this.x,-this.y,-this.z);return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var c=this.x-a.x,b=this.y-a.y;a=this.z-a.z;return c*c+b*b+a*a},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){var a= this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){this.y=Math.asin(a.n13);var c=Math.cos(this.y);if(Math.abs(c)>1.0E-5){this.x=Math.atan2(-a.n23/c,a.n33/c);this.z=Math.atan2(-a.n13/c,a.n11/c)}else{this.x=0;this.z=Math.atan2(a.n21,a.n22)}},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)< -1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,c,b,d){this.set(a||0,c||0,b||0,d||1)}; -THREE.Vector4.prototype={set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y,a.z+c.z,a.w+c.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y,a.z-c.z,a.w-c.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x* +1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,c,b,e){this.set(a||0,c||0,b||0,e||1)}; +THREE.Vector4.prototype={set:function(a,c,b,e){this.x=a;this.y=c;this.z=b;this.w=e;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y,a.z+c.z,a.w+c.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y,a.z-c.z,a.w-c.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x* a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,c){this.set(this.x+(a.x-this.x)*c,this.y+(a.y-this.y)*c,this.z+(a.z-this.z)*c,this.w+(a.w-this.w)*c)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3}; -THREE.Ray.prototype={intersectScene:function(a){var c,b,d=a.objects,f=[];a=0;for(c=d.length;a0&&I>0&&P+I<1}var b,d,f,g,h,k,m,n,q,x, -z,p=a.geometry,A=p.vertices,G=[];b=0;for(d=p.faces.length;bm?d:m;f=f>n?f:n}a()}; -this.add3Points=function(m,n,q,x,z,p){if(k){k=!1;c=mq?m>z?m:z:q>z?q:z;f=n>x?n>p?n:p:x>p?x:p}else{c=mq?m>z?m>d?m:d:z>d?z:d:q>z?q>d?q:d:z>d?z:d;f=n>x?n>p?n>f?n:f:p>f?p:f:x>p?x>f?x:f:p>f?p:f}a()};this.addRectangle=function(m){if(k){k=!1;c=m.getLeft();b=m.getTop();d=m.getRight();f=m.getBottom()}else{c=cm.getRight()? -d:m.getRight();f=f>m.getBottom()?f:m.getBottom()}a()};this.inflate=function(m){c-=m;b-=m;d+=m;f+=m;a()};this.minSelf=function(m){c=c>m.getLeft()?c:m.getLeft();b=b>m.getTop()?b:m.getTop();d=d=0&&Math.min(f,m.getBottom())-Math.max(b,m.getTop())>=0};this.empty=function(){k=!0;f=d=b=c=0;a()};this.isEmpty=function(){return k}}; +THREE.Ray.prototype={intersectScene:function(a){var c,b,e=a.objects,f=[];a=0;for(c=e.length;a0&&J>0&&S+J<1}var b,e,f,g,h,j,m,n,p,t, +x,o=a.geometry,y=o.vertices,H=[];b=0;for(e=o.faces.length;bm?e:m;f=f>n?f:n}a()}; +this.add3Points=function(m,n,p,t,x,o){if(j){j=!1;c=mp?m>x?m:x:p>x?p:x;f=n>t?n>o?n:o:t>o?t:o}else{c=mp?m>x?m>e?m:e:x>e?x:e:p>x?p>e?p:e:x>e?x:e;f=n>t?n>o?n>f?n:f:o>f?o:f:t>o?t>f?t:f:o>f?o:f}a()};this.addRectangle=function(m){if(j){j=!1;c=m.getLeft();b=m.getTop();e=m.getRight();f=m.getBottom()}else{c=cm.getRight()? +e:m.getRight();f=f>m.getBottom()?f:m.getBottom()}a()};this.inflate=function(m){c-=m;b-=m;e+=m;f+=m;a()};this.minSelf=function(m){c=c>m.getLeft()?c:m.getLeft();b=b>m.getTop()?b:m.getTop();e=e=0&&Math.min(f,m.getBottom())-Math.max(b,m.getTop())>=0};this.empty=function(){j=!0;f=e=b=c=0;a()};this.isEmpty=function(){return j}}; THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this},transposeIntoArray:function(a){var c=this.m;a[0]=c[0];a[1]=c[3];a[2]=c[6];a[3]=c[1];a[4]=c[4];a[5]=c[7];a[6]=c[2];a[7]=c[5];a[8]=c[8];return this}}; -THREE.Matrix4=function(a,c,b,d,f,g,h,k,m,n,q,x,z,p,A,G){this.set(a||1,c||0,b||0,d||0,f||0,g||1,h||0,k||0,m||0,n||0,q||1,x||0,z||0,p||0,A||0,G||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; -THREE.Matrix4.prototype={set:function(a,c,b,d,f,g,h,k,m,n,q,x,z,p,A,G){this.n11=a;this.n12=c;this.n13=b;this.n14=d;this.n21=f;this.n22=g;this.n23=h;this.n24=k;this.n31=m;this.n32=n;this.n33=q;this.n34=x;this.n41=z;this.n42=p;this.n43=A;this.n44=G;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,c,b){var d=THREE.Matrix4.__v1, -f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,c).normalize();if(g.length()===0)g.z=1;d.cross(b,g).normalize();if(d.length()===0){g.x+=1.0E-4;d.cross(b,g).normalize()}f.cross(g,d).normalize();this.n11=d.x;this.n12=f.x;this.n13=g.x;this.n21=d.y;this.n22=f.y;this.n23=g.y;this.n31=d.z;this.n32=f.z;this.n33=g.z;return this},multiplyVector3:function(a){var c=a.x,b=a.y,d=a.z,f=1/(this.n41*c+this.n42*b+this.n43*d+this.n44);a.x=(this.n11*c+this.n12*b+this.n13*d+this.n14)*f;a.y=(this.n21*c+this.n22*b+this.n23* -d+this.n24)*f;a.z=(this.n31*c+this.n32*b+this.n33*d+this.n34)*f;return a},multiplyVector4:function(a){var c=a.x,b=a.y,d=a.z,f=a.w;a.x=this.n11*c+this.n12*b+this.n13*d+this.n14*f;a.y=this.n21*c+this.n22*b+this.n23*d+this.n24*f;a.z=this.n31*c+this.n32*b+this.n33*d+this.n34*f;a.w=this.n41*c+this.n42*b+this.n43*d+this.n44*f;return a},rotateAxis:function(a){var c=a.x,b=a.y,d=a.z;a.x=c*this.n11+b*this.n12+d*this.n13;a.y=c*this.n21+b*this.n22+d*this.n23;a.z=c*this.n31+b*this.n32+d*this.n33;a.normalize(); -return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var b=a.n11,d=a.n12,f=a.n13,g=a.n14,h=a.n21,k=a.n22,m=a.n23,n=a.n24,q=a.n31,x=a.n32,z=a.n33,p=a.n34,A=a.n41,G=a.n42,I=a.n43,C=a.n44,J=c.n11,B=c.n12,U=c.n13,P=c.n14,O=c.n21,V=c.n22, -Y=c.n23,e=c.n24,ja=c.n31,X=c.n32,W=c.n33,wa=c.n34;this.n11=b*J+d*O+f*ja;this.n12=b*B+d*V+f*X;this.n13=b*U+d*Y+f*W;this.n14=b*P+d*e+f*wa+g;this.n21=h*J+k*O+m*ja;this.n22=h*B+k*V+m*X;this.n23=h*U+k*Y+m*W;this.n24=h*P+k*e+m*wa+n;this.n31=q*J+x*O+z*ja;this.n32=q*B+x*V+z*X;this.n33=q*U+x*Y+z*W;this.n34=q*P+x*e+z*wa+p;this.n41=A*J+G*O+I*ja;this.n42=A*B+G*V+I*X;this.n43=A*U+G*Y+I*W;this.n44=A*P+G*e+I*wa+C;return this},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21;b[2]=this.n31; -b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a= -this.n11,c=this.n12,b=this.n13,d=this.n14,f=this.n21,g=this.n22,h=this.n23,k=this.n24,m=this.n31,n=this.n32,q=this.n33,x=this.n34,z=this.n41,p=this.n42,A=this.n43,G=this.n44;return d*h*n*z-b*k*n*z-d*g*q*z+c*k*q*z+b*g*x*z-c*h*x*z-d*h*m*p+b*k*m*p+d*f*q*p-a*k*q*p-b*f*x*p+a*h*x*p+d*g*m*A-c*k*m*A-d*f*n*A+a*k*n*A+c*f*x*A-a*g*x*A-b*g*m*G+c*h*m*G+b*f*n*G-a*h*n*G-c*f*q*G+a*g*q*G},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32= -this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21; -this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]= -this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,c){a[c]=this.n11;a[c+1]=this.n21;a[c+2]=this.n31;a[c+3]=this.n41;a[c+4]=this.n12;a[c+5]=this.n22;a[c+6]=this.n32;a[c+7]=this.n42;a[c+8]=this.n13;a[c+9]=this.n23;a[c+10]=this.n33;a[c+11]=this.n43;a[c+12]=this.n14;a[c+13]=this.n24;a[c+14]=this.n34;a[c+15]=this.n44;return a},setTranslation:function(a,c,b){this.set(1,0,0,a,0,1,0,c,0,0,1,b,0,0,0,1);return this},setScale:function(a, -c,b){this.set(a,0,0,0,0,c,0,0,0,0,b,0,0,0,0,1);return this},setRotationX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotationY:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotationZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,c){var b=Math.cos(c),d=Math.sin(c),f=1-b,g=a.x,h=a.y,k=a.z,m=f*g,n=f*h;this.set(m* -g+b,m*h-d*k,m*k+d*h,0,m*h+d*k,n*h+b,n*k-d*g,0,m*k-d*h,n*k+d*g,f*k*k+b,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var c=a.x,b=a.y,d=a.z;a=Math.cos(c);c=Math.sin(c);var f=Math.cos(b);b=Math.sin(b);var g=Math.cos(d);d=Math.sin(d);var h=a*b,k=c*b;this.n11=f*g;this.n12=-f*d;this.n13=b;this.n21=k*g+a*d;this.n22=-k*d+a*g;this.n23=-c*f;this.n31=-h*g+c*d;this.n32=h*d+c*g;this.n33=a*f;return this},setRotationFromQuaternion:function(a){var c= -a.x,b=a.y,d=a.z,f=a.w,g=c+c,h=b+b,k=d+d;a=c*g;var m=c*h;c*=k;var n=b*h;b*=k;d*=k;g*=f;h*=f;f*=k;this.n11=1-(n+d);this.n12=m-f;this.n13=c+h;this.n21=m+f;this.n22=1-(a+d);this.n23=b-g;this.n31=c-h;this.n32=b+g;this.n33=1-(a+n);return this},scale:function(a){var c=a.x,b=a.y;a=a.z;this.n11*=c;this.n12*=b;this.n13*=a;this.n21*=c;this.n22*=b;this.n23*=a;this.n31*=c;this.n32*=b;this.n33*=a;this.n41*=c;this.n42*=b;this.n43*=a;return this},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34= -a.n34},extractRotation:function(a,c){var b=1/c.x,d=1/c.y,f=1/c.z;this.n11=a.n11*b;this.n21=a.n21*b;this.n31=a.n31*b;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*f;this.n23=a.n23*f;this.n33=a.n33*f}}; -THREE.Matrix4.makeInvert=function(a,c){var b=a.n11,d=a.n12,f=a.n13,g=a.n14,h=a.n21,k=a.n22,m=a.n23,n=a.n24,q=a.n31,x=a.n32,z=a.n33,p=a.n34,A=a.n41,G=a.n42,I=a.n43,C=a.n44;c===undefined&&(c=new THREE.Matrix4);c.n11=m*p*G-n*z*G+n*x*I-k*p*I-m*x*C+k*z*C;c.n12=g*z*G-f*p*G-g*x*I+d*p*I+f*x*C-d*z*C;c.n13=f*n*G-g*m*G+g*k*I-d*n*I-f*k*C+d*m*C;c.n14=g*m*x-f*n*x-g*k*z+d*n*z+f*k*p-d*m*p;c.n21=n*z*A-m*p*A-n*q*I+h*p*I+m*q*C-h*z*C;c.n22=f*p*A-g*z*A+g*q*I-b*p*I-f*q*C+b*z*C;c.n23=g*m*A-f*n*A-g*h*I+b*n*I+f*h*C-b*m*C; -c.n24=f*n*q-g*m*q+g*h*z-b*n*z-f*h*p+b*m*p;c.n31=k*p*A-n*x*A+n*q*G-h*p*G-k*q*C+h*x*C;c.n32=g*x*A-d*p*A-g*q*G+b*p*G+d*q*C-b*x*C;c.n33=f*n*A-g*k*A+g*h*G-b*n*G-d*h*C+b*k*C;c.n34=g*k*q-d*n*q-g*h*x+b*n*x+d*h*p-b*k*p;c.n41=m*x*A-k*z*A-m*q*G+h*z*G+k*q*I-h*x*I;c.n42=d*z*A-f*x*A+f*q*G-b*z*G-d*q*I+b*x*I;c.n43=f*k*A-d*m*A-f*h*G+b*m*G+d*h*I-b*k*I;c.n44=d*m*q-f*k*q+f*h*x-b*m*x-d*h*z+b*k*z;c.multiplyScalar(1/a.determinant());return c}; -THREE.Matrix4.makeInvert3x3=function(a){var c=a.m33,b=c.m,d=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,k=a.n33*a.n11-a.n31*a.n13,m=-a.n32*a.n11+a.n31*a.n12,n=a.n23*a.n12-a.n22*a.n13,q=-a.n23*a.n11+a.n21*a.n13,x=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*h+a.n31*n;if(a==0)throw"matrix not invertible";a=1/a;b[0]=a*d;b[1]=a*f;b[2]=a*g;b[3]=a*h;b[4]=a*k;b[5]=a*m;b[6]=a*n;b[7]=a*q;b[8]=a*x;return c}; -THREE.Matrix4.makeFrustum=function(a,c,b,d,f,g){var h;h=new THREE.Matrix4;h.n11=2*f/(c-a);h.n12=0;h.n13=(c+a)/(c-a);h.n14=0;h.n21=0;h.n22=2*f/(d-b);h.n23=(d+b)/(d-b);h.n24=0;h.n31=0;h.n32=0;h.n33=-(g+f)/(g-f);h.n34=-2*g*f/(g-f);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(a,c,b,d){var f;a=b*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*c,a*c,f,a,b,d)}; -THREE.Matrix4.makeOrtho=function(a,c,b,d,f,g){var h,k,m,n;h=new THREE.Matrix4;k=c-a;m=b-d;n=g-f;h.n11=2/k;h.n12=0;h.n13=0;h.n14=-((c+a)/k);h.n21=0;h.n22=2/m;h.n23=0;h.n24=-((b+d)/m);h.n31=0;h.n32=0;h.n33=-2/n;h.n34=-((g+f)/n);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; +THREE.Matrix4=function(a,c,b,e,f,g,h,j,m,n,p,t,x,o,y,H){this.set(a||1,c||0,b||0,e||0,f||0,g||1,h||0,j||0,m||0,n||0,p||1,t||0,x||0,o||0,y||0,H||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; +THREE.Matrix4.prototype={set:function(a,c,b,e,f,g,h,j,m,n,p,t,x,o,y,H){this.n11=a;this.n12=c;this.n13=b;this.n14=e;this.n21=f;this.n22=g;this.n23=h;this.n24=j;this.n31=m;this.n32=n;this.n33=p;this.n34=t;this.n41=x;this.n42=o;this.n43=y;this.n44=H;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,c,b){var e=THREE.Matrix4.__v1, +f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,c).normalize();if(g.length()===0)g.z=1;e.cross(b,g).normalize();if(e.length()===0){g.x+=1.0E-4;e.cross(b,g).normalize()}f.cross(g,e).normalize();this.n11=e.x;this.n12=f.x;this.n13=g.x;this.n21=e.y;this.n22=f.y;this.n23=g.y;this.n31=e.z;this.n32=f.z;this.n33=g.z;return this},multiplyVector3:function(a){var c=a.x,b=a.y,e=a.z,f=1/(this.n41*c+this.n42*b+this.n43*e+this.n44);a.x=(this.n11*c+this.n12*b+this.n13*e+this.n14)*f;a.y=(this.n21*c+this.n22*b+this.n23* +e+this.n24)*f;a.z=(this.n31*c+this.n32*b+this.n33*e+this.n34)*f;return a},multiplyVector4:function(a){var c=a.x,b=a.y,e=a.z,f=a.w;a.x=this.n11*c+this.n12*b+this.n13*e+this.n14*f;a.y=this.n21*c+this.n22*b+this.n23*e+this.n24*f;a.z=this.n31*c+this.n32*b+this.n33*e+this.n34*f;a.w=this.n41*c+this.n42*b+this.n43*e+this.n44*f;return a},rotateAxis:function(a){var c=a.x,b=a.y,e=a.z;a.x=c*this.n11+b*this.n12+e*this.n13;a.y=c*this.n21+b*this.n22+e*this.n23;a.z=c*this.n31+b*this.n32+e*this.n33;a.normalize(); +return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var b=a.n11,e=a.n12,f=a.n13,g=a.n14,h=a.n21,j=a.n22,m=a.n23,n=a.n24,p=a.n31,t=a.n32,x=a.n33,o=a.n34,y=a.n41,H=a.n42,J=a.n43,C=a.n44,K=c.n11,z=c.n12,W=c.n13,S=c.n14,R=c.n21,ia=c.n22, +ea=c.n23,qa=c.n24,na=c.n31,Y=c.n32,d=c.n33,Ea=c.n34;this.n11=b*K+e*R+f*na;this.n12=b*z+e*ia+f*Y;this.n13=b*W+e*ea+f*d;this.n14=b*S+e*qa+f*Ea+g;this.n21=h*K+j*R+m*na;this.n22=h*z+j*ia+m*Y;this.n23=h*W+j*ea+m*d;this.n24=h*S+j*qa+m*Ea+n;this.n31=p*K+t*R+x*na;this.n32=p*z+t*ia+x*Y;this.n33=p*W+t*ea+x*d;this.n34=p*S+t*qa+x*Ea+o;this.n41=y*K+H*R+J*na;this.n42=y*z+H*ia+J*Y;this.n43=y*W+H*ea+J*d;this.n44=y*S+H*qa+J*Ea+C;return this},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21; +b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this}, +determinant:function(){var a=this.n11,c=this.n12,b=this.n13,e=this.n14,f=this.n21,g=this.n22,h=this.n23,j=this.n24,m=this.n31,n=this.n32,p=this.n33,t=this.n34,x=this.n41,o=this.n42,y=this.n43,H=this.n44;return e*h*n*x-b*j*n*x-e*g*p*x+c*j*p*x+b*g*t*x-c*h*t*x-e*h*m*o+b*j*m*o+e*f*p*o-a*j*p*o-b*f*t*o+a*h*t*o+e*g*m*y-c*j*m*y-e*f*n*y+a*j*n*y+c*f*t*y-a*g*t*y-b*g*m*H+c*h*m*H+b*f*n*H-a*h*n*H-c*f*p*H+a*g*p*H},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13= +a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11; +this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13; +a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,c){a[c]=this.n11;a[c+1]=this.n21;a[c+2]=this.n31;a[c+3]=this.n41;a[c+4]=this.n12;a[c+5]=this.n22;a[c+6]=this.n32;a[c+7]=this.n42;a[c+8]=this.n13;a[c+9]=this.n23;a[c+10]=this.n33;a[c+11]=this.n43;a[c+12]=this.n14;a[c+13]=this.n24;a[c+14]=this.n34;a[c+15]=this.n44;return a},setTranslation:function(a,c,b){this.set(1,0,0,a,0,1,0,c,0,0,1,b,0,0,0,1);return this}, +setScale:function(a,c,b){this.set(a,0,0,0,0,c,0,0,0,0,b,0,0,0,0,1);return this},setRotationX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotationY:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotationZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,c){var b=Math.cos(c),e=Math.sin(c),f=1-b,g=a.x,h=a.y,j= +a.z,m=f*g,n=f*h;this.set(m*g+b,m*h-e*j,m*j+e*h,0,m*h+e*j,n*h+b,n*j-e*g,0,m*j-e*h,n*j+e*g,f*j*j+b,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var c=a.x,b=a.y,e=a.z;a=Math.cos(c);c=Math.sin(c);var f=Math.cos(b);b=Math.sin(b);var g=Math.cos(e);e=Math.sin(e);var h=a*b,j=c*b;this.n11=f*g;this.n12=-f*e;this.n13=b;this.n21=j*g+a*e;this.n22=-j*e+a*g;this.n23=-c*f;this.n31=-h*g+c*e;this.n32=h*e+c*g;this.n33=a*f;return this}, +setRotationFromQuaternion:function(a){var c=a.x,b=a.y,e=a.z,f=a.w,g=c+c,h=b+b,j=e+e;a=c*g;var m=c*h;c*=j;var n=b*h;b*=j;e*=j;g*=f;h*=f;f*=j;this.n11=1-(n+e);this.n12=m-f;this.n13=c+h;this.n21=m+f;this.n22=1-(a+e);this.n23=b-g;this.n31=c-h;this.n32=b+g;this.n33=1-(a+n);return this},scale:function(a){var c=a.x,b=a.y;a=a.z;this.n11*=c;this.n12*=b;this.n13*=a;this.n21*=c;this.n22*=b;this.n23*=a;this.n31*=c;this.n32*=b;this.n33*=a;this.n41*=c;this.n42*=b;this.n43*=a;return this},extractPosition:function(a){this.n14= +a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,c){var b=1/c.x,e=1/c.y,f=1/c.z;this.n11=a.n11*b;this.n21=a.n21*b;this.n31=a.n31*b;this.n12=a.n12*e;this.n22=a.n22*e;this.n32=a.n32*e;this.n13=a.n13*f;this.n23=a.n23*f;this.n33=a.n33*f}}; +THREE.Matrix4.makeInvert=function(a,c){var b=a.n11,e=a.n12,f=a.n13,g=a.n14,h=a.n21,j=a.n22,m=a.n23,n=a.n24,p=a.n31,t=a.n32,x=a.n33,o=a.n34,y=a.n41,H=a.n42,J=a.n43,C=a.n44;c===undefined&&(c=new THREE.Matrix4);c.n11=m*o*H-n*x*H+n*t*J-j*o*J-m*t*C+j*x*C;c.n12=g*x*H-f*o*H-g*t*J+e*o*J+f*t*C-e*x*C;c.n13=f*n*H-g*m*H+g*j*J-e*n*J-f*j*C+e*m*C;c.n14=g*m*t-f*n*t-g*j*x+e*n*x+f*j*o-e*m*o;c.n21=n*x*y-m*o*y-n*p*J+h*o*J+m*p*C-h*x*C;c.n22=f*o*y-g*x*y+g*p*J-b*o*J-f*p*C+b*x*C;c.n23=g*m*y-f*n*y-g*h*J+b*n*J+f*h*C-b*m*C; +c.n24=f*n*p-g*m*p+g*h*x-b*n*x-f*h*o+b*m*o;c.n31=j*o*y-n*t*y+n*p*H-h*o*H-j*p*C+h*t*C;c.n32=g*t*y-e*o*y-g*p*H+b*o*H+e*p*C-b*t*C;c.n33=f*n*y-g*j*y+g*h*H-b*n*H-e*h*C+b*j*C;c.n34=g*j*p-e*n*p-g*h*t+b*n*t+e*h*o-b*j*o;c.n41=m*t*y-j*x*y-m*p*H+h*x*H+j*p*J-h*t*J;c.n42=e*x*y-f*t*y+f*p*H-b*x*H-e*p*J+b*t*J;c.n43=f*j*y-e*m*y-f*h*H+b*m*H+e*h*J-b*j*J;c.n44=e*m*p-f*j*p+f*h*t-b*m*t-e*h*x+b*j*x;c.multiplyScalar(1/a.determinant());return c}; +THREE.Matrix4.makeInvert3x3=function(a){var c=a.m33,b=c.m,e=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,j=a.n33*a.n11-a.n31*a.n13,m=-a.n32*a.n11+a.n31*a.n12,n=a.n23*a.n12-a.n22*a.n13,p=-a.n23*a.n11+a.n21*a.n13,t=a.n22*a.n11-a.n21*a.n12;a=a.n11*e+a.n21*h+a.n31*n;if(a==0)throw"matrix not invertible";a=1/a;b[0]=a*e;b[1]=a*f;b[2]=a*g;b[3]=a*h;b[4]=a*j;b[5]=a*m;b[6]=a*n;b[7]=a*p;b[8]=a*t;return c}; +THREE.Matrix4.makeFrustum=function(a,c,b,e,f,g){var h;h=new THREE.Matrix4;h.n11=2*f/(c-a);h.n12=0;h.n13=(c+a)/(c-a);h.n14=0;h.n21=0;h.n22=2*f/(e-b);h.n23=(e+b)/(e-b);h.n24=0;h.n31=0;h.n32=0;h.n33=-(g+f)/(g-f);h.n34=-2*g*f/(g-f);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(a,c,b,e){var f;a=b*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*c,a*c,f,a,b,e)}; +THREE.Matrix4.makeOrtho=function(a,c,b,e,f,g){var h,j,m,n;h=new THREE.Matrix4;j=c-a;m=b-e;n=g-f;h.n11=2/j;h.n12=0;h.n13=0;h.n14=-((c+a)/j);h.n21=0;h.n22=2/m;h.n23=0;h.n24=-((b+e)/m);h.n31=0;h.n32=0;h.n33=-2/n;h.n34=-((g+f)/n);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible= !0;this._vector=new THREE.Vector3}; THREE.Object3D.prototype={translate:function(a,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!== undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var c=this;c instanceof THREE.Scene===!1&&c!==undefined;)c=c.parent;c!==undefined&&c.addChildRecurse(a)}},removeChild:function(a){var c=this.children.indexOf(a);if(c!==-1){a.parent=undefined;this.children.splice(c,1)}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!== -1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=!0},update:function(a,c,b){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||c){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;c=!0}a=0;for(var d=this.children.length;a=1){b.w=a.w;b.x=a.x;b.y=a.y;b.z=a.z;return b}var g=Math.acos(f),h=Math.sqrt(1-f*f);if(Math.abs(h)<0.0010){b.w=0.5*(a.w+c.w);b.x=0.5*(a.x+c.x);b.y=0.5*(a.y+c.y);b.z=0.5*(a.z+c.z);return b}f=Math.sin((1-d)*g)/h;d=Math.sin(d*g)/h;b.w=a.w*f+c.w*d;b.x=a.x*f+c.x*d;b.y=a.y*f+c.y*d;b.z=a.z*f+c.z*d;return b};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; -THREE.Face3=function(a,c,b,d,f,g){this.a=a;this.b=c;this.c=b;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3}; -THREE.Face4=function(a,c,b,d,f,g,h){this.a=a;this.b=c;this.c=b;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};THREE.UV=function(a,c){this.set(a||0,c||0)}; +1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=!0},update:function(a,c,b){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||c){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;c=!0}a=0;for(var e=this.children.length;a=1){b.w=a.w;b.x=a.x;b.y=a.y;b.z=a.z;return b}var g=Math.acos(f),h=Math.sqrt(1-f*f);if(Math.abs(h)<0.0010){b.w=0.5*(a.w+c.w);b.x=0.5*(a.x+c.x);b.y=0.5*(a.y+c.y);b.z=0.5*(a.z+c.z);return b}f=Math.sin((1-e)*g)/h;e=Math.sin(e*g)/h;b.w=a.w*f+c.w*e;b.x=a.x*f+c.x*e;b.y=a.y*f+c.y*e;b.z=a.z*f+c.z*e;return b};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; +THREE.Face3=function(a,c,b,e,f,g){this.a=a;this.b=c;this.c=b;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3}; +THREE.Face4=function(a,c,b,e,f,g,h){this.a=a;this.b=c;this.c=b;this.d=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};THREE.UV=function(a,c){this.set(a||0,c||0)}; THREE.UV.prototype={set:function(a,c){this.u=a;this.v=c;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; THREE.Geometry.prototype={computeCentroids:function(){var a,c,b;a=0;for(c=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,b=this.vertices.length;cthis.points.length-2?g:g+1;b[3]=g>this.points.length-3?g:g+2;n=this.points[b[0]];q=this.points[b[1]]; -x=this.points[b[2]];z=this.points[b[3]];k=h*h;m=h*k;d.x=c(n.x,q.x,x.x,z.x,h,k,m);d.y=c(n.y,q.y,x.y,z.y,h,k,m);d.z=c(n.z,q.z,x.z,z.z,h,k,m);return d};this.getControlPointsArray=function(){var p,A,G=this.points.length,I=[];for(p=0;p0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x; +if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,b=this.vertices.length;cthis.points.length-2?g:g+1;b[3]=g>this.points.length-3?g:g+2;n=this.points[b[0]];p=this.points[b[1]]; +t=this.points[b[2]];x=this.points[b[3]];j=h*h;m=h*j;e.x=c(n.x,p.x,t.x,x.x,h,j,m);e.y=c(n.y,p.y,t.y,x.y,h,j,m);e.z=c(n.z,p.z,t.z,x.z,h,j,m);return e};this.getControlPointsArray=function(){var o,y,H=this.points.length,J=[];for(o=0;o1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+p);d=d<0?0:1}if(b==="pos"){b=a.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){b.x=f[0]+(g[0]-f[0])*d;b.y=f[1]+(g[1]-f[1])*d;b.z=f[2]+(g[2]-f[2])*d}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]= -this.getPrevKeyWith("pos",p,h.index-1).pos;this.points[1]=f;this.points[2]=g;this.points[3]=this.getNextKeyWith("pos",p,k.index+1).pos;d=d*0.33+0.33;f=this.interpolateCatmullRom(this.points,d);b.x=f[0];b.y=f[1];b.z=f[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){d=this.interpolateCatmullRom(this.points,d*1.01);this.target.set(d[0],d[1],d[2]);this.target.subSelf(b);this.target.y=0;this.target.normalize();d=Math.atan2(this.target.x,this.target.z);a.rotation.set(0,d,0)}}}else if(b=== -"rot")THREE.Quaternion.slerp(f,g,a.quaternion,d);else if(b==="scl"){b=a.scale;b.x=f[0]+(g[0]-f[0])*d;b.y=f[1]+(g[1]-f[1])*d;b.z=f[2]+(g[2]-f[2])*d}}}}if(this.JITCompile&&q[0][n]===undefined){this.hierarchy[0].update(undefined,!0);for(p=0;pa.length-2?g:g+1;b[3]=g>a.length-3?g:g+2;g=a[b[0]];k=a[b[1]];m=a[b[2]];n=a[b[3]];b=f*f;h=f*b;d[0]=this.interpolate(g[0],k[0],m[0],n[0],f,b,h);d[1]=this.interpolate(g[1],k[1],m[1],n[1],f,b,h);d[2]=this.interpolate(g[2],k[2],m[2],n[2],f,b,h);return d}; -THREE.Animation.prototype.interpolate=function(a,c,b,d,f,g,h){a=(b-a)*0.5;d=(d-c)*0.5;return(2*(c-b)+a+d)*h+(-3*(c-b)-2*a-d)*g+a*f+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var d=this.data.hierarchy[c].keys;if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)b=b0?b:0:b>=0?b:b+d.length;b>=0;b--)if(d[b][a]!==undefined)return d[b];return this.data.hierarchy[c].keys[d.length-1]}; -THREE.Camera=function(a,c,b,d,f){THREE.Object3D.call(this);this.fov=a||50;this.aspect=c||1;this.near=b||0.1;this.far=d||2E3;this.target=f||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype; +THREE.Animation.prototype.update=function(a){if(this.isPlaying){var c=["pos","rot","scl"],b,e,f,g,h,j,m,n,p=this.data.JIT.hierarchy,t,x;this.currentTime+=a*this.timeScale;x=this.currentTime;t=this.currentTime%=this.data.length;n=parseInt(Math.min(t*this.data.fps,this.data.length*this.data.fps),10);for(var o=0,y=this.hierarchy.length;o1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+o);e=e<0?0:1}if(b==="pos"){b=a.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){b.x=f[0]+(g[0]-f[0])*e;b.y=f[1]+(g[1]-f[1])*e;b.z=f[2]+(g[2]-f[2])*e}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]= +this.getPrevKeyWith("pos",o,h.index-1).pos;this.points[1]=f;this.points[2]=g;this.points[3]=this.getNextKeyWith("pos",o,j.index+1).pos;e=e*0.33+0.33;f=this.interpolateCatmullRom(this.points,e);b.x=f[0];b.y=f[1];b.z=f[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){e=this.interpolateCatmullRom(this.points,e*1.01);this.target.set(e[0],e[1],e[2]);this.target.subSelf(b);this.target.y=0;this.target.normalize();e=Math.atan2(this.target.x,this.target.z);a.rotation.set(0,e,0)}}}else if(b=== +"rot")THREE.Quaternion.slerp(f,g,a.quaternion,e);else if(b==="scl"){b=a.scale;b.x=f[0]+(g[0]-f[0])*e;b.y=f[1]+(g[1]-f[1])*e;b.z=f[2]+(g[2]-f[2])*e}}}}if(this.JITCompile&&p[0][n]===undefined){this.hierarchy[0].update(undefined,!0);for(o=0;oa.length-2?g:g+1;b[3]=g>a.length-3?g:g+2;g=a[b[0]];j=a[b[1]];m=a[b[2]];n=a[b[3]];b=f*f;h=f*b;e[0]=this.interpolate(g[0],j[0],m[0],n[0],f,b,h);e[1]=this.interpolate(g[1],j[1],m[1],n[1],f,b,h);e[2]=this.interpolate(g[2],j[2],m[2],n[2],f,b,h);return e}; +THREE.Animation.prototype.interpolate=function(a,c,b,e,f,g,h){a=(b-a)*0.5;e=(e-c)*0.5;return(2*(c-b)+a+e)*h+(-3*(c-b)-2*a-e)*g+a*f+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var e=this.data.hierarchy[c].keys;if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)b=b0?b:0:b>=0?b:b+e.length;b>=0;b--)if(e[b][a]!==undefined)return e[b];return this.data.hierarchy[c].keys[e.length-1]}; +THREE.Camera=function(a,c,b,e,f){THREE.Object3D.call(this);this.fov=a||50;this.aspect=c||1;this.near=b||0.1;this.far=e||2E3;this.target=f||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype; THREE.Camera.prototype.translate=function(a,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(a));this.target.position.addSelf(c.multiplyScalar(a))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Camera.prototype.updateMatrix=function(){this.update(undefined,!0)}; THREE.Camera.prototype.update=function(a,c,b){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);c=!0}else{this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate= !1;c=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(a=0;a1){a=b.matrixWorldInverse;a=-(a.n31*this.position.x+a.n32*this.position.y+a.n33*this.position.z+a.n34);this.LODs[0].object3D.visible=!0;for(var d=1;d=this.LODs[d].visibleAtDistance){this.LODs[d-1].object3D.visible= -!1;this.LODs[d].object3D.visible=!0}else break;for(;d1){a=b.matrixWorldInverse;a=-(a.n31*this.position.x+a.n32*this.position.y+a.n33*this.position.z+a.n34);this.LODs[0].object3D.visible=!0;for(var e=1;e=this.LODs[e].visibleAtDistance){this.LODs[e-1].object3D.visible= +!1;this.LODs[e].object3D.visible=!0}else break;for(;e=0&&ka>=0&&oa>=0&&ma>=0)return!0;else if(Aa<0&&ka<0||oa<0&&ma<0)return!1;else{if(Aa<0)wa=Math.max(wa,Aa/(Aa-ka));else ka<0&&(ha=Math.min(ha,Aa/(Aa-ka)));if(oa<0)wa=Math.max(wa,oa/(oa-ma));else ma<0&&(ha=Math.min(ha,oa/(oa-ma)));if(haAa&&h.positionScreen.z0&&P.z<1){Ca=B[J]=B[J]||new THREE.RenderableParticle;J++;C=Ca;C.x=P.x/P.w;C.y=P.y/P.w;C.z=P.z;C.rotation=xa.rotation.z;C.scale.x=xa.scale.x*Math.abs(C.x-(P.x+W.projectionMatrix.n11)/(P.w+W.projectionMatrix.n14));C.scale.y=xa.scale.y*Math.abs(C.y-(P.y+W.projectionMatrix.n22)/(P.w+W.projectionMatrix.n24));C.materials=xa.materials;ha.push(C)}}}}wa&&ha.sort(c);return ha}}; -THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,b,d,f,g;this.domElement=document.createElement("div");this.setSize=function(h,k){b=h;d=k;f=b/2;g=d/2};this.render=function(h,k){var m,n,q,x,z,p,A,G;a=c.projectScene(h,k);m=0;for(n=a.length;m0){aa.r+=ea.r*za;aa.g+=ea.g*za;aa.b+=ea.b*za}}else if(za instanceof THREE.PointLight){T.sub(za.position,Z);T.normalize();za=na.dot(T)*$;if(za>0){aa.r+= -ea.r*za;aa.g+=ea.g*za;aa.b+=ea.b*za}}}}function eb(L,Z,na){a(na.opacity);c(na.blending);var aa,ta,za,ea,$,Ka;if(na instanceof THREE.ParticleBasicMaterial){if(na.map){ea=na.map.image;$=ea.width>>1;Ka=ea.height>>1;na=Z.scale.x*k;za=Z.scale.y*m;aa=na*$;ta=za*Ka;E.set(L.x-aa,L.y-ta,L.x+aa,L.y+ta);if(o.instersects(E)){n.save();n.translate(L.x,L.y);n.rotate(-Z.rotation);n.scale(na,-za);n.translate(-$,-Ka);n.drawImage(ea,0,0);n.restore()}}}else if(na instanceof THREE.ParticleCanvasMaterial){if(K){F.r=D.r+ -Q.r+H.r;F.g=D.g+Q.g+H.g;F.b=D.b+Q.b+H.b;ca.r=na.color.r*F.r;ca.g=na.color.g*F.g;ca.b=na.color.b*F.b;ca.updateStyleString()}else ca.__styleString=na.color.__styleString;aa=Z.scale.x*k;ta=Z.scale.y*m;E.set(L.x-aa,L.y-ta,L.x+aa,L.y+ta);if(o.instersects(E)){n.save();n.translate(L.x,L.y);n.rotate(-Z.rotation);n.scale(aa,ta);na.program(n,ca);n.restore()}}}function Ta(L,Z,na,aa){a(aa.opacity);c(aa.blending);n.beginPath();n.moveTo(L.positionScreen.x,L.positionScreen.y);n.lineTo(Z.positionScreen.x,Z.positionScreen.y); -n.closePath();if(aa instanceof THREE.LineBasicMaterial){ca.__styleString=aa.color.__styleString;L=aa.linewidth;if(I!=L)n.lineWidth=I=L;L=ca.__styleString;if(A!=L)n.strokeStyle=A=L;n.stroke();E.inflate(aa.linewidth*2)}}function Ia(L,Z,na,aa,ta,za,ea,$,Ka){a($.opacity);c($.blending);V=L.positionScreen.x;Y=L.positionScreen.y;e=Z.positionScreen.x;ja=Z.positionScreen.y;X=na.positionScreen.x;W=na.positionScreen.y;bb(V,Y,e,ja,X,W);if($ instanceof THREE.MeshBasicMaterial)if($.map){if($.map.mapping instanceof -THREE.UVMapping){Ca=ea.uvs[0];Da(V,Y,e,ja,X,W,$.map.image,Ca[aa].u,Ca[aa].v,Ca[ta].u,Ca[ta].v,Ca[za].u,Ca[za].v)}}else if($.envMap){if($.envMap.mapping instanceof THREE.SphericalReflectionMapping){L=ia.matrixWorldInverse;T.copy(ea.vertexNormalsWorld[0]);Za=(T.x*L.n11+T.y*L.n12+T.z*L.n13)*0.5+0.5;$a=-(T.x*L.n21+T.y*L.n22+T.z*L.n23)*0.5+0.5;T.copy(ea.vertexNormalsWorld[1]);Ha=(T.x*L.n11+T.y*L.n12+T.z*L.n13)*0.5+0.5;j=-(T.x*L.n21+T.y*L.n22+T.z*L.n23)*0.5+0.5;T.copy(ea.vertexNormalsWorld[2]);w=(T.x*L.n11+ -T.y*L.n12+T.z*L.n13)*0.5+0.5;t=-(T.x*L.n21+T.y*L.n22+T.z*L.n23)*0.5+0.5;Da(V,Y,e,ja,X,W,$.envMap.image,Za,$a,Ha,j,w,t)}}else $.wireframe?Pa($.color.__styleString,$.wireframeLinewidth):Ua($.color.__styleString);else if($ instanceof THREE.MeshLambertMaterial){if($.map&&!$.wireframe){if($.map.mapping instanceof THREE.UVMapping){Ca=ea.uvs[0];Da(V,Y,e,ja,X,W,$.map.image,Ca[aa].u,Ca[aa].v,Ca[ta].u,Ca[ta].v,Ca[za].u,Ca[za].v)}c(THREE.SubtractiveBlending)}if(K)if(!$.wireframe&&$.shading==THREE.SmoothShading&& -ea.vertexNormalsWorld.length==3){S.r=M.r=fa.r=D.r;S.g=M.g=fa.g=D.g;S.b=M.b=fa.b=D.b;Ga(Ka,ea.v1.positionWorld,ea.vertexNormalsWorld[0],S);Ga(Ka,ea.v2.positionWorld,ea.vertexNormalsWorld[1],M);Ga(Ka,ea.v3.positionWorld,ea.vertexNormalsWorld[2],fa);ra.r=(M.r+fa.r)*0.5;ra.g=(M.g+fa.g)*0.5;ra.b=(M.b+fa.b)*0.5;xa=Va(S,M,fa,ra);Da(V,Y,e,ja,X,W,xa,0,0,1,0,0,1)}else{F.r=D.r;F.g=D.g;F.b=D.b;Ga(Ka,ea.centroidWorld,ea.normalWorld,F);ca.r=$.color.r*F.r;ca.g=$.color.g*F.g;ca.b=$.color.b*F.b;ca.updateStyleString(); -$.wireframe?Pa(ca.__styleString,$.wireframeLinewidth):Ua(ca.__styleString)}else $.wireframe?Pa($.color.__styleString,$.wireframeLinewidth):Ua($.color.__styleString)}else if($ instanceof THREE.MeshDepthMaterial){la=ia.near;qa=ia.far;S.r=S.g=S.b=1-Ma(L.positionScreen.z,la,qa);M.r=M.g=M.b=1-Ma(Z.positionScreen.z,la,qa);fa.r=fa.g=fa.b=1-Ma(na.positionScreen.z,la,qa);ra.r=(M.r+fa.r)*0.5;ra.g=(M.g+fa.g)*0.5;ra.b=(M.b+fa.b)*0.5;xa=Va(S,M,fa,ra);Da(V,Y,e,ja,X,W,xa,0,0,1,0,0,1)}else if($ instanceof THREE.MeshNormalMaterial){ca.r= -N(ea.normalWorld.x);ca.g=N(ea.normalWorld.y);ca.b=N(ea.normalWorld.z);ca.updateStyleString();$.wireframe?Pa(ca.__styleString,$.wireframeLinewidth):Ua(ca.__styleString)}}function Ra(L,Z,na,aa,ta,za,ea,$,Ka){a($.opacity);c($.blending);if($.map||$.envMap){Ia(L,Z,aa,0,1,3,ea,$,Ka);Ia(ta,na,za,1,2,3,ea,$,Ka)}else{V=L.positionScreen.x;Y=L.positionScreen.y;e=Z.positionScreen.x;ja=Z.positionScreen.y;X=na.positionScreen.x;W=na.positionScreen.y;wa=aa.positionScreen.x;ha=aa.positionScreen.y;Aa=ta.positionScreen.x; -ka=ta.positionScreen.y;oa=za.positionScreen.x;ma=za.positionScreen.y;if($ instanceof THREE.MeshBasicMaterial){db(V,Y,e,ja,X,W,wa,ha);$.wireframe?Pa($.color.__styleString,$.wireframeLinewidth):Ua($.color.__styleString)}else if($ instanceof THREE.MeshLambertMaterial)if(K)if(!$.wireframe&&$.shading==THREE.SmoothShading&&ea.vertexNormalsWorld.length==4){S.r=M.r=fa.r=ra.r=D.r;S.g=M.g=fa.g=ra.g=D.g;S.b=M.b=fa.b=ra.b=D.b;Ga(Ka,ea.v1.positionWorld,ea.vertexNormalsWorld[0],S);Ga(Ka,ea.v2.positionWorld,ea.vertexNormalsWorld[1], -M);Ga(Ka,ea.v4.positionWorld,ea.vertexNormalsWorld[3],fa);Ga(Ka,ea.v3.positionWorld,ea.vertexNormalsWorld[2],ra);xa=Va(S,M,fa,ra);bb(V,Y,e,ja,wa,ha);Da(V,Y,e,ja,wa,ha,xa,0,0,1,0,0,1);bb(Aa,ka,X,W,oa,ma);Da(Aa,ka,X,W,oa,ma,xa,1,0,1,1,0,1)}else{F.r=D.r;F.g=D.g;F.b=D.b;Ga(Ka,ea.centroidWorld,ea.normalWorld,F);ca.r=$.color.r*F.r;ca.g=$.color.g*F.g;ca.b=$.color.b*F.b;ca.updateStyleString();db(V,Y,e,ja,X,W,wa,ha);$.wireframe?Pa(ca.__styleString,$.wireframeLinewidth):Ua(ca.__styleString)}else{db(V,Y,e,ja, -X,W,wa,ha);$.wireframe?Pa($.color.__styleString,$.wireframeLinewidth):Ua($.color.__styleString)}else if($ instanceof THREE.MeshNormalMaterial){ca.r=N(ea.normalWorld.x);ca.g=N(ea.normalWorld.y);ca.b=N(ea.normalWorld.z);ca.updateStyleString();db(V,Y,e,ja,X,W,wa,ha);$.wireframe?Pa(ca.__styleString,$.wireframeLinewidth):Ua(ca.__styleString)}else if($ instanceof THREE.MeshDepthMaterial){la=ia.near;qa=ia.far;S.r=S.g=S.b=1-Ma(L.positionScreen.z,la,qa);M.r=M.g=M.b=1-Ma(Z.positionScreen.z,la,qa);fa.r=fa.g= -fa.b=1-Ma(aa.positionScreen.z,la,qa);ra.r=ra.g=ra.b=1-Ma(na.positionScreen.z,la,qa);xa=Va(S,M,fa,ra);bb(V,Y,e,ja,wa,ha);Da(V,Y,e,ja,wa,ha,xa,0,0,1,0,0,1);bb(Aa,ka,X,W,oa,ma);Da(Aa,ka,X,W,oa,ma,xa,1,0,1,1,0,1)}}}function bb(L,Z,na,aa,ta,za){n.beginPath();n.moveTo(L,Z);n.lineTo(na,aa);n.lineTo(ta,za);n.lineTo(L,Z);n.closePath()}function db(L,Z,na,aa,ta,za,ea,$){n.beginPath();n.moveTo(L,Z);n.lineTo(na,aa);n.lineTo(ta,za);n.lineTo(ea,$);n.lineTo(L,Z);n.closePath()}function Pa(L,Z){if(A!=L)n.strokeStyle= -A=L;if(I!=Z)n.lineWidth=I=Z;n.stroke();E.inflate(Z*2)}function Ua(L){if(G!=L)n.fillStyle=G=L;n.fill()}function Da(L,Z,na,aa,ta,za,ea,$,Ka,Xa,Ya,cb,gb){var ab,Wa;ab=ea.width-1;Wa=ea.height-1;$*=ab;Ka*=Wa;Xa*=ab;Ya*=Wa;cb*=ab;gb*=Wa;na-=L;aa-=Z;ta-=L;za-=Z;Xa-=$;Ya-=Ka;cb-=$;gb-=Ka;ab=Xa*gb-cb*Ya;if(ab!=0){Wa=1/ab;ab=(gb*na-Ya*ta)*Wa;Ya=(gb*aa-Ya*za)*Wa;na=(Xa*ta-cb*na)*Wa;aa=(Xa*za-cb*aa)*Wa;L=L-ab*$-na*Ka;Z=Z-Ya*$-aa*Ka;n.save();n.transform(ab,Ya,na,aa,L,Z);n.clip();n.drawImage(ea,0,0);n.restore()}} -function Va(L,Z,na,aa){var ta=~~(L.r*255),za=~~(L.g*255);L=~~(L.b*255);var ea=~~(Z.r*255),$=~~(Z.g*255);Z=~~(Z.b*255);var Ka=~~(na.r*255),Xa=~~(na.g*255);na=~~(na.b*255);var Ya=~~(aa.r*255),cb=~~(aa.g*255);aa=~~(aa.b*255);ya[0]=ta<0?0:ta>255?255:ta;ya[1]=za<0?0:za>255?255:za;ya[2]=L<0?0:L>255?255:L;ya[4]=ea<0?0:ea>255?255:ea;ya[5]=$<0?0:$>255?255:$;ya[6]=Z<0?0:Z>255?255:Z;ya[8]=Ka<0?0:Ka>255?255:Ka;ya[9]=Xa<0?0:Xa>255?255:Xa;ya[10]=na<0?0:na>255?255:na;ya[12]=Ya<0?0:Ya>255?255:Ya;ya[13]=cb<0?0:cb> -255?255:cb;ya[14]=aa<0?0:aa>255?255:aa;pa.putImageData(sa,0,0);Ea.drawImage(ga,0,0);return ua}function Ma(L,Z,na){L=(L-Z)/(na-Z);return L*L*(3-2*L)}function N(L){L=(L+1)*0.5;return L<0?0:L>1?1:L}function Na(L,Z){var na=Z.x-L.x,aa=Z.y-L.y,ta=1/Math.sqrt(na*na+aa*aa);na*=ta;aa*=ta;Z.x+=na;Z.y+=aa;L.x-=na;L.y-=aa}var Qa,ib,Ba,Sa,Fa,Oa,Ja,va;this.autoClear?this.clear():n.setTransform(1,0,0,-1,k,m);b=d.projectScene(R,ia,this.sortElements);(K=R.lights.length>0)&&La(R);Qa=0;for(ib=b.length;Qa0){ma.r+=M.color.r*fa;ma.g+=M.color.g*fa;ma.b+=M.color.b*fa}}else if(M instanceof THREE.PointLight){e.sub(M.position,oa.centroidWorld);e.normalize();fa=oa.normalWorld.dot(e)*M.intensity;if(fa>0){ma.r+=M.color.r*fa;ma.g+=M.color.g*fa;ma.b+=M.color.b*fa}}}}function c(ka,oa,ma,ca,S,M){W=d(wa++); -W.setAttribute("d","M "+ka.positionScreen.x+" "+ka.positionScreen.y+" L "+oa.positionScreen.x+" "+oa.positionScreen.y+" L "+ma.positionScreen.x+","+ma.positionScreen.y+"z");if(S instanceof THREE.MeshBasicMaterial)B.__styleString=S.color.__styleString;else if(S instanceof THREE.MeshLambertMaterial)if(J){U.r=P.r;U.g=P.g;U.b=P.b;a(M,ca,U);B.r=S.color.r*U.r;B.g=S.color.g*U.g;B.b=S.color.b*U.b;B.updateStyleString()}else B.__styleString=S.color.__styleString;else if(S instanceof THREE.MeshDepthMaterial){Y= -1-S.__2near/(S.__farPlusNear-ca.z*S.__farMinusNear);B.setRGB(Y,Y,Y)}else S instanceof THREE.MeshNormalMaterial&&B.setRGB(f(ca.normalWorld.x),f(ca.normalWorld.y),f(ca.normalWorld.z));S.wireframe?W.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+S.wireframeLinewidth+"; stroke-opacity: "+S.opacity+"; stroke-linecap: "+S.wireframeLinecap+"; stroke-linejoin: "+S.wireframeLinejoin):W.setAttribute("style","fill: "+B.__styleString+"; fill-opacity: "+S.opacity);k.appendChild(W)} -function b(ka,oa,ma,ca,S,M,fa){W=d(wa++);W.setAttribute("d","M "+ka.positionScreen.x+" "+ka.positionScreen.y+" L "+oa.positionScreen.x+" "+oa.positionScreen.y+" L "+ma.positionScreen.x+","+ma.positionScreen.y+" L "+ca.positionScreen.x+","+ca.positionScreen.y+"z");if(M instanceof THREE.MeshBasicMaterial)B.__styleString=M.color.__styleString;else if(M instanceof THREE.MeshLambertMaterial)if(J){U.r=P.r;U.g=P.g;U.b=P.b;a(fa,S,U);B.r=M.color.r*U.r;B.g=M.color.g*U.g;B.b=M.color.b*U.b;B.updateStyleString()}else B.__styleString= -M.color.__styleString;else if(M instanceof THREE.MeshDepthMaterial){Y=1-M.__2near/(M.__farPlusNear-S.z*M.__farMinusNear);B.setRGB(Y,Y,Y)}else M instanceof THREE.MeshNormalMaterial&&B.setRGB(f(S.normalWorld.x),f(S.normalWorld.y),f(S.normalWorld.z));M.wireframe?W.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+M.wireframeLinewidth+"; stroke-opacity: "+M.opacity+"; stroke-linecap: "+M.wireframeLinecap+"; stroke-linejoin: "+M.wireframeLinejoin):W.setAttribute("style","fill: "+ -B.__styleString+"; fill-opacity: "+M.opacity);k.appendChild(W)}function d(ka){if(ja[ka]==null){ja[ka]=document.createElementNS("http://www.w3.org/2000/svg","path");Aa==0&&ja[ka].setAttribute("shape-rendering","crispEdges")}return ja[ka]}function f(ka){return ka<0?Math.min((1+ka)*0.5,0.5):0.5+Math.min(ka*0.5,0.5)}var g=null,h=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),m,n,q,x,z,p,A,G,I=new THREE.Rectangle,C=new THREE.Rectangle,J=!1,B=new THREE.Color(16777215), -U=new THREE.Color(16777215),P=new THREE.Color(0),O=new THREE.Color(0),V=new THREE.Color(0),Y,e=new THREE.Vector3,ja=[],X=[],W,wa,ha,Aa=1;this.domElement=k;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(ka){switch(ka){case "high":Aa=1;break;case "low":Aa=0}};this.setSize=function(ka,oa){m=ka;n=oa;q=m/2;x=n/2;k.setAttribute("viewBox",-q+" "+-x+" "+m+" "+n);k.setAttribute("width",m);k.setAttribute("height",n);I.set(-q,-x,q,x)};this.clear=function(){for(;k.childNodes.length> -0;)k.removeChild(k.childNodes[0])};this.render=function(ka,oa){var ma,ca,S,M,fa,ra,la,qa;this.autoClear&&this.clear();g=h.projectScene(ka,oa,this.sortElements);ha=wa=0;if(J=ka.lights.length>0){la=ka.lights;P.setRGB(0,0,0);O.setRGB(0,0,0);V.setRGB(0,0,0);ma=0;for(ca=la.length;ma=0&&ta>=0&&za>=0&&va>=0)return!0;else if(Ha<0&&ta<0||za<0&&va<0)return!1;else{if(Ha<0)Ea=Math.max(Ea,Ha/(Ha-ta));else ta<0&&(la=Math.min(la,Ha/(Ha-ta)));if(za<0)Ea=Math.max(Ea,za/(za-va));else va<0&&(la=Math.min(la,za/(za-va)));if(laHa&&h.positionScreen.z0&&S.z<1){Ja=z[K]=z[K]||new THREE.RenderableParticle;K++;C=Ja;C.x=S.x/S.w;C.y=S.y/S.w;C.z=S.z;C.rotation=Fa.rotation.z;C.scale.x=Fa.scale.x*Math.abs(C.x-(S.x+d.projectionMatrix.n11)/(S.w+d.projectionMatrix.n14));C.scale.y=Fa.scale.y*Math.abs(C.y-(S.y+d.projectionMatrix.n22)/(S.w+d.projectionMatrix.n24));C.materials=Fa.materials;la.push(C)}}}}Ea&&la.sort(c);return la}}; +THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,b,e,f,g;this.domElement=document.createElement("div");this.setSize=function(h,j){b=h;e=j;f=b/2;g=e/2};this.render=function(h,j){var m,n,p,t,x,o,y,H;a=c.projectScene(h,j);m=0;for(n=a.length;m0){V.r+=Z.r*ra;V.g+=Z.g*ra;V.b+=Z.b*ra}}else if(ra instanceof THREE.PointLight){F.sub(ra.position,ca);F.normalize();ra=fa.dot(F)*da;if(ra>0){V.r+=Z.r*ra; +V.g+=Z.g*ra;V.b+=Z.b*ra}}}}function ja(P,ca,fa){a(fa.opacity);c(fa.blending);var V,sa,ra,Z,da,Ga;if(fa instanceof THREE.ParticleBasicMaterial){if(fa.map){Z=fa.map.image;da=Z.width>>1;Ga=Z.height>>1;fa=ca.scale.x*j;ra=ca.scale.y*m;V=fa*da;sa=ra*Ga;k.set(P.x-V,P.y-sa,P.x+V,P.y+sa);if(Q.instersects(k)){n.save();n.translate(P.x,P.y);n.rotate(-ca.rotation);n.scale(fa,-ra);n.translate(-da,-Ga);n.drawImage(Z,0,0);n.restore()}}}else if(fa instanceof THREE.ParticleCanvasMaterial){if(B){w.r=q.r+A.r+I.r;w.g= +q.g+A.g+I.g;w.b=q.b+A.b+I.b;ga.r=fa.color.r*w.r;ga.g=fa.color.g*w.g;ga.b=fa.color.b*w.b;ga.updateStyleString()}else ga.__styleString=fa.color.__styleString;V=ca.scale.x*j;sa=ca.scale.y*m;k.set(P.x-V,P.y-sa,P.x+V,P.y+sa);if(Q.instersects(k)){n.save();n.translate(P.x,P.y);n.rotate(-ca.rotation);n.scale(V,sa);fa.program(n,ga);n.restore()}}}function oa(P,ca,fa,V){a(V.opacity);c(V.blending);n.beginPath();n.moveTo(P.positionScreen.x,P.positionScreen.y);n.lineTo(ca.positionScreen.x,ca.positionScreen.y); +n.closePath();if(V instanceof THREE.LineBasicMaterial){ga.__styleString=V.color.__styleString;P=V.linewidth;if(J!=P)n.lineWidth=J=P;P=ga.__styleString;if(y!=P)n.strokeStyle=y=P;n.stroke();k.inflate(V.linewidth*2)}}function wa(P,ca,fa,V,sa,ra,Z,da,Ga){a(da.opacity);c(da.blending);ia=P.positionScreen.x;ea=P.positionScreen.y;qa=ca.positionScreen.x;na=ca.positionScreen.y;Y=fa.positionScreen.x;d=fa.positionScreen.y;Pa(ia,ea,qa,na,Y,d);if(da instanceof THREE.MeshBasicMaterial)if(da.map){if(da.map.mapping instanceof +THREE.UVMapping){Ja=Z.uvs[0];La(ia,ea,qa,na,Y,d,da.map.image,Ja[V].u,Ja[V].v,Ja[sa].u,Ja[sa].v,Ja[ra].u,Ja[ra].v)}}else if(da.envMap){if(da.envMap.mapping instanceof THREE.SphericalReflectionMapping){P=xa.matrixWorldInverse;F.copy(Z.vertexNormalsWorld[0]);Wa=(F.x*P.n11+F.y*P.n12+F.z*P.n13)*0.5+0.5;bb=-(F.x*P.n21+F.y*P.n22+F.z*P.n23)*0.5+0.5;F.copy(Z.vertexNormalsWorld[1]);Xa=(F.x*P.n11+F.y*P.n12+F.z*P.n13)*0.5+0.5;L=-(F.x*P.n21+F.y*P.n22+F.z*P.n23)*0.5+0.5;F.copy(Z.vertexNormalsWorld[2]);T=(F.x*P.n11+ +F.y*P.n12+F.z*P.n13)*0.5+0.5;ma=-(F.x*P.n21+F.y*P.n22+F.z*P.n23)*0.5+0.5;La(ia,ea,qa,na,Y,d,da.envMap.image,Wa,bb,Xa,L,T,ma)}}else da.wireframe?Na(da.color.__styleString,da.wireframeLinewidth):Ia(da.color.__styleString);else if(da instanceof THREE.MeshLambertMaterial){if(da.map&&!da.wireframe){if(da.map.mapping instanceof THREE.UVMapping){Ja=Z.uvs[0];La(ia,ea,qa,na,Y,d,da.map.image,Ja[V].u,Ja[V].v,Ja[sa].u,Ja[sa].v,Ja[ra].u,Ja[ra].v)}c(THREE.SubtractiveBlending)}if(B)if(!da.wireframe&&da.shading== +THREE.SmoothShading&&Z.vertexNormalsWorld.length==3){X.r=N.r=ka.r=q.r;X.g=N.g=ka.g=q.g;X.b=N.b=ka.b=q.b;Ca(Ga,Z.v1.positionWorld,Z.vertexNormalsWorld[0],X);Ca(Ga,Z.v2.positionWorld,Z.vertexNormalsWorld[1],N);Ca(Ga,Z.v3.positionWorld,Z.vertexNormalsWorld[2],ka);Aa.r=(N.r+ka.r)*0.5;Aa.g=(N.g+ka.g)*0.5;Aa.b=(N.b+ka.b)*0.5;Fa=eb(X,N,ka,Aa);La(ia,ea,qa,na,Y,d,Fa,0,0,1,0,0,1)}else{w.r=q.r;w.g=q.g;w.b=q.b;Ca(Ga,Z.centroidWorld,Z.normalWorld,w);ga.r=da.color.r*w.r;ga.g=da.color.g*w.g;ga.b=da.color.b*w.b; +ga.updateStyleString();da.wireframe?Na(ga.__styleString,da.wireframeLinewidth):Ia(ga.__styleString)}else da.wireframe?Na(da.color.__styleString,da.wireframeLinewidth):Ia(da.color.__styleString)}else if(da instanceof THREE.MeshDepthMaterial){pa=xa.near;Ba=xa.far;X.r=X.g=X.b=1-$a(P.positionScreen.z,pa,Ba);N.r=N.g=N.b=1-$a(ca.positionScreen.z,pa,Ba);ka.r=ka.g=ka.b=1-$a(fa.positionScreen.z,pa,Ba);Aa.r=(N.r+ka.r)*0.5;Aa.g=(N.g+ka.g)*0.5;Aa.b=(N.b+ka.b)*0.5;Fa=eb(X,N,ka,Aa);La(ia,ea,qa,na,Y,d,Fa,0,0,1, +0,0,1)}else if(da instanceof THREE.MeshNormalMaterial){ga.r=Ta(Z.normalWorld.x);ga.g=Ta(Z.normalWorld.y);ga.b=Ta(Z.normalWorld.z);ga.updateStyleString();da.wireframe?Na(ga.__styleString,da.wireframeLinewidth):Ia(ga.__styleString)}}function Ma(P,ca,fa,V,sa,ra,Z,da,Ga){a(da.opacity);c(da.blending);if(da.map||da.envMap){wa(P,ca,V,0,1,3,Z,da,Ga);wa(sa,fa,ra,1,2,3,Z,da,Ga)}else{ia=P.positionScreen.x;ea=P.positionScreen.y;qa=ca.positionScreen.x;na=ca.positionScreen.y;Y=fa.positionScreen.x;d=fa.positionScreen.y; +Ea=V.positionScreen.x;la=V.positionScreen.y;Ha=sa.positionScreen.x;ta=sa.positionScreen.y;za=ra.positionScreen.x;va=ra.positionScreen.y;if(da instanceof THREE.MeshBasicMaterial){cb(ia,ea,qa,na,Y,d,Ea,la);da.wireframe?Na(da.color.__styleString,da.wireframeLinewidth):Ia(da.color.__styleString)}else if(da instanceof THREE.MeshLambertMaterial)if(B)if(!da.wireframe&&da.shading==THREE.SmoothShading&&Z.vertexNormalsWorld.length==4){X.r=N.r=ka.r=Aa.r=q.r;X.g=N.g=ka.g=Aa.g=q.g;X.b=N.b=ka.b=Aa.b=q.b;Ca(Ga, +Z.v1.positionWorld,Z.vertexNormalsWorld[0],X);Ca(Ga,Z.v2.positionWorld,Z.vertexNormalsWorld[1],N);Ca(Ga,Z.v4.positionWorld,Z.vertexNormalsWorld[3],ka);Ca(Ga,Z.v3.positionWorld,Z.vertexNormalsWorld[2],Aa);Fa=eb(X,N,ka,Aa);Pa(ia,ea,qa,na,Ea,la);La(ia,ea,qa,na,Ea,la,Fa,0,0,1,0,0,1);Pa(Ha,ta,Y,d,za,va);La(Ha,ta,Y,d,za,va,Fa,1,0,1,1,0,1)}else{w.r=q.r;w.g=q.g;w.b=q.b;Ca(Ga,Z.centroidWorld,Z.normalWorld,w);ga.r=da.color.r*w.r;ga.g=da.color.g*w.g;ga.b=da.color.b*w.b;ga.updateStyleString();cb(ia,ea,qa,na, +Y,d,Ea,la);da.wireframe?Na(ga.__styleString,da.wireframeLinewidth):Ia(ga.__styleString)}else{cb(ia,ea,qa,na,Y,d,Ea,la);da.wireframe?Na(da.color.__styleString,da.wireframeLinewidth):Ia(da.color.__styleString)}else if(da instanceof THREE.MeshNormalMaterial){ga.r=Ta(Z.normalWorld.x);ga.g=Ta(Z.normalWorld.y);ga.b=Ta(Z.normalWorld.z);ga.updateStyleString();cb(ia,ea,qa,na,Y,d,Ea,la);da.wireframe?Na(ga.__styleString,da.wireframeLinewidth):Ia(ga.__styleString)}else if(da instanceof THREE.MeshDepthMaterial){pa= +xa.near;Ba=xa.far;X.r=X.g=X.b=1-$a(P.positionScreen.z,pa,Ba);N.r=N.g=N.b=1-$a(ca.positionScreen.z,pa,Ba);ka.r=ka.g=ka.b=1-$a(V.positionScreen.z,pa,Ba);Aa.r=Aa.g=Aa.b=1-$a(fa.positionScreen.z,pa,Ba);Fa=eb(X,N,ka,Aa);Pa(ia,ea,qa,na,Ea,la);La(ia,ea,qa,na,Ea,la,Fa,0,0,1,0,0,1);Pa(Ha,ta,Y,d,za,va);La(Ha,ta,Y,d,za,va,Fa,1,0,1,1,0,1)}}}function Pa(P,ca,fa,V,sa,ra){n.beginPath();n.moveTo(P,ca);n.lineTo(fa,V);n.lineTo(sa,ra);n.lineTo(P,ca);n.closePath()}function cb(P,ca,fa,V,sa,ra,Z,da){n.beginPath();n.moveTo(P, +ca);n.lineTo(fa,V);n.lineTo(sa,ra);n.lineTo(Z,da);n.lineTo(P,ca);n.closePath()}function Na(P,ca){if(y!=P)n.strokeStyle=y=P;if(J!=ca)n.lineWidth=J=ca;n.stroke();k.inflate(ca*2)}function Ia(P){if(H!=P)n.fillStyle=H=P;n.fill()}function La(P,ca,fa,V,sa,ra,Z,da,Ga,Ua,ab,Qa,hb){var db,Za;db=Z.width-1;Za=Z.height-1;da*=db;Ga*=Za;Ua*=db;ab*=Za;Qa*=db;hb*=Za;fa-=P;V-=ca;sa-=P;ra-=ca;Ua-=da;ab-=Ga;Qa-=da;hb-=Ga;db=Ua*hb-Qa*ab;if(db!=0){Za=1/db;db=(hb*fa-ab*sa)*Za;ab=(hb*V-ab*ra)*Za;fa=(Ua*sa-Qa*fa)*Za;V=(Ua* +ra-Qa*V)*Za;P=P-db*da-fa*Ga;ca=ca-ab*da-V*Ga;n.save();n.transform(db,ab,fa,V,P,ca);n.clip();n.drawImage(Z,0,0);n.restore()}}function eb(P,ca,fa,V){var sa=~~(P.r*255),ra=~~(P.g*255);P=~~(P.b*255);var Z=~~(ca.r*255),da=~~(ca.g*255);ca=~~(ca.b*255);var Ga=~~(fa.r*255),Ua=~~(fa.g*255);fa=~~(fa.b*255);var ab=~~(V.r*255),Qa=~~(V.g*255);V=~~(V.b*255);E[0]=sa<0?0:sa>255?255:sa;E[1]=ra<0?0:ra>255?255:ra;E[2]=P<0?0:P>255?255:P;E[4]=Z<0?0:Z>255?255:Z;E[5]=da<0?0:da>255?255:da;E[6]=ca<0?0:ca>255?255:ca;E[8]= +Ga<0?0:Ga>255?255:Ga;E[9]=Ua<0?0:Ua>255?255:Ua;E[10]=fa<0?0:fa>255?255:fa;E[12]=ab<0?0:ab>255?255:ab;E[13]=Qa<0?0:Qa>255?255:Qa;E[14]=V<0?0:V>255?255:V;D.putImageData(U,0,0);$.drawImage(G,0,0);return ha}function $a(P,ca,fa){P=(P-ca)/(fa-ca);return P*P*(3-2*P)}function Ta(P){P=(P+1)*0.5;return P<0?0:P>1?1:P}function Va(P,ca){var fa=ca.x-P.x,V=ca.y-P.y,sa=1/Math.sqrt(fa*fa+V*V);fa*=sa;V*=sa;ca.x+=fa;ca.y+=V;P.x-=fa;P.y-=V}var Ka,Ya,ya,M,Oa,Ra,fb,Sa;this.autoClear?this.clear():n.setTransform(1,0,0,-1, +j,m);b=e.projectScene(aa,xa,this.sortElements);(B=aa.lights.length>0)&&Da(aa);Ka=0;for(Ya=b.length;Ka0){va.r+=N.color.r*ka;va.g+=N.color.g*ka;va.b+=N.color.b*ka}}else if(N instanceof THREE.PointLight){qa.sub(N.position,za.centroidWorld);qa.normalize();ka=za.normalWorld.dot(qa)*N.intensity;if(ka>0){va.r+=N.color.r*ka;va.g+=N.color.g*ka;va.b+=N.color.b*ka}}}}function c(ta,za,va,ga,X,N){d=e(Ea++); +d.setAttribute("d","M "+ta.positionScreen.x+" "+ta.positionScreen.y+" L "+za.positionScreen.x+" "+za.positionScreen.y+" L "+va.positionScreen.x+","+va.positionScreen.y+"z");if(X instanceof THREE.MeshBasicMaterial)z.__styleString=X.color.__styleString;else if(X instanceof THREE.MeshLambertMaterial)if(K){W.r=S.r;W.g=S.g;W.b=S.b;a(N,ga,W);z.r=X.color.r*W.r;z.g=X.color.g*W.g;z.b=X.color.b*W.b;z.updateStyleString()}else z.__styleString=X.color.__styleString;else if(X instanceof THREE.MeshDepthMaterial){ea= +1-X.__2near/(X.__farPlusNear-ga.z*X.__farMinusNear);z.setRGB(ea,ea,ea)}else X instanceof THREE.MeshNormalMaterial&&z.setRGB(f(ga.normalWorld.x),f(ga.normalWorld.y),f(ga.normalWorld.z));X.wireframe?d.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+X.wireframeLinewidth+"; stroke-opacity: "+X.opacity+"; stroke-linecap: "+X.wireframeLinecap+"; stroke-linejoin: "+X.wireframeLinejoin):d.setAttribute("style","fill: "+z.__styleString+"; fill-opacity: "+X.opacity);j.appendChild(d)} +function b(ta,za,va,ga,X,N,ka){d=e(Ea++);d.setAttribute("d","M "+ta.positionScreen.x+" "+ta.positionScreen.y+" L "+za.positionScreen.x+" "+za.positionScreen.y+" L "+va.positionScreen.x+","+va.positionScreen.y+" L "+ga.positionScreen.x+","+ga.positionScreen.y+"z");if(N instanceof THREE.MeshBasicMaterial)z.__styleString=N.color.__styleString;else if(N instanceof THREE.MeshLambertMaterial)if(K){W.r=S.r;W.g=S.g;W.b=S.b;a(ka,X,W);z.r=N.color.r*W.r;z.g=N.color.g*W.g;z.b=N.color.b*W.b;z.updateStyleString()}else z.__styleString= +N.color.__styleString;else if(N instanceof THREE.MeshDepthMaterial){ea=1-N.__2near/(N.__farPlusNear-X.z*N.__farMinusNear);z.setRGB(ea,ea,ea)}else N instanceof THREE.MeshNormalMaterial&&z.setRGB(f(X.normalWorld.x),f(X.normalWorld.y),f(X.normalWorld.z));N.wireframe?d.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+N.wireframeLinewidth+"; stroke-opacity: "+N.opacity+"; stroke-linecap: "+N.wireframeLinecap+"; stroke-linejoin: "+N.wireframeLinejoin):d.setAttribute("style", +"fill: "+z.__styleString+"; fill-opacity: "+N.opacity);j.appendChild(d)}function e(ta){if(na[ta]==null){na[ta]=document.createElementNS("http://www.w3.org/2000/svg","path");Ha==0&&na[ta].setAttribute("shape-rendering","crispEdges")}return na[ta]}function f(ta){return ta<0?Math.min((1+ta)*0.5,0.5):0.5+Math.min(ta*0.5,0.5)}var g=null,h=new THREE.Projector,j=document.createElementNS("http://www.w3.org/2000/svg","svg"),m,n,p,t,x,o,y,H,J=new THREE.Rectangle,C=new THREE.Rectangle,K=!1,z=new THREE.Color(16777215), +W=new THREE.Color(16777215),S=new THREE.Color(0),R=new THREE.Color(0),ia=new THREE.Color(0),ea,qa=new THREE.Vector3,na=[],Y=[],d,Ea,la,Ha=1;this.domElement=j;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(ta){switch(ta){case "high":Ha=1;break;case "low":Ha=0}};this.setSize=function(ta,za){m=ta;n=za;p=m/2;t=n/2;j.setAttribute("viewBox",-p+" "+-t+" "+m+" "+n);j.setAttribute("width",m);j.setAttribute("height",n);J.set(-p,-t,p,t)};this.clear=function(){for(;j.childNodes.length> +0;)j.removeChild(j.childNodes[0])};this.render=function(ta,za){var va,ga,X,N,ka,Aa,pa,Ba;this.autoClear&&this.clear();g=h.projectScene(ta,za,this.sortElements);la=Ea=0;if(K=ta.lights.length>0){pa=ta.lights;S.setRGB(0,0,0);R.setRGB(0,0,0);ia.setRGB(0,0,0);va=0;for(ga=pa.length;vaD){Q=H;D=F[Q]}e.bindBuffer(e.ARRAY_BUFFER,y.__webGLMorphTargetsBuffers[Q]);e.vertexAttribPointer(w["morphTarget"+t],3,e.FLOAT,!1,0,0);E.__webGLMorphTargetInfluences[t]=D;K[Q]=1;D=-1;t++}}e.uniform1fv(o.program.uniforms.morphTargetInfluences,E.__webGLMorphTargetInfluences)}else{e.bindBuffer(e.ARRAY_BUFFER,y.__webGLVertexBuffer);e.vertexAttribPointer(j.position,3, -e.FLOAT,!1,0,0)}if(j.color>=0){e.bindBuffer(e.ARRAY_BUFFER,y.__webGLColorBuffer);e.vertexAttribPointer(j.color,3,e.FLOAT,!1,0,0)}if(j.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,y.__webGLNormalBuffer);e.vertexAttribPointer(j.normal,3,e.FLOAT,!1,0,0)}if(j.tangent>=0){e.bindBuffer(e.ARRAY_BUFFER,y.__webGLTangentBuffer);e.vertexAttribPointer(j.tangent,4,e.FLOAT,!1,0,0)}if(j.uv>=0)if(y.__webGLUVBuffer){e.bindBuffer(e.ARRAY_BUFFER,y.__webGLUVBuffer);e.vertexAttribPointer(j.uv,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(j.uv)}else e.disableVertexAttribArray(j.uv); -if(j.uv2>=0)if(y.__webGLUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER,y.__webGLUV2Buffer);e.vertexAttribPointer(j.uv2,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(j.uv2)}else e.disableVertexAttribArray(j.uv2);if(o.skinning&&j.skinVertexA>=0&&j.skinVertexB>=0&&j.skinIndex>=0&&j.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,y.__webGLSkinVertexABuffer);e.vertexAttribPointer(j.skinVertexA,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,y.__webGLSkinVertexBBuffer);e.vertexAttribPointer(j.skinVertexB,4,e.FLOAT,!1,0, -0);e.bindBuffer(e.ARRAY_BUFFER,y.__webGLSkinIndicesBuffer);e.vertexAttribPointer(j.skinIndex,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,y.__webGLSkinWeightsBuffer);e.vertexAttribPointer(j.skinWeight,4,e.FLOAT,!1,0,0)}if(E instanceof THREE.Mesh)if(o.wireframe){e.lineWidth(o.wireframeLinewidth);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,y.__webGLLineBuffer);e.drawElements(e.LINES,y.__webGLLineCount,e.UNSIGNED_SHORT,0)}else{e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,y.__webGLFaceBuffer);e.drawElements(e.TRIANGLES, -y.__webGLFaceCount,e.UNSIGNED_SHORT,0)}else if(E instanceof THREE.Line){E=E.type==THREE.LineStrip?e.LINE_STRIP:e.LINES;e.lineWidth(o.linewidth);e.drawArrays(E,0,y.__webGLLineCount)}else if(E instanceof THREE.ParticleSystem)e.drawArrays(e.POINTS,0,y.__webGLParticleCount);else E instanceof THREE.Ribbon&&e.drawArrays(e.TRIANGLE_STRIP,0,y.__webGLVertexCount)}}function g(j,w){if(!j.__webGLVertexBuffer)j.__webGLVertexBuffer=e.createBuffer();if(!j.__webGLNormalBuffer)j.__webGLNormalBuffer=e.createBuffer(); -if(j.hasPos){e.bindBuffer(e.ARRAY_BUFFER,j.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,j.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(w.attributes.position);e.vertexAttribPointer(w.attributes.position,3,e.FLOAT,!1,0,0)}if(j.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,j.__webGLNormalBuffer);e.bufferData(e.ARRAY_BUFFER,j.normalArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(w.attributes.normal);e.vertexAttribPointer(w.attributes.normal,3,e.FLOAT,!1,0,0)}e.drawArrays(e.TRIANGLES,0,j.count); -j.count=0}function h(j){if(wa!=j.doubleSided){j.doubleSided?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE);wa=j.doubleSided}if(ha!=j.flipSided){j.flipSided?e.frontFace(e.CW):e.frontFace(e.CCW);ha=j.flipSided}}function k(j){if(ka!=j){j?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST);ka=j}}function m(j){M[0].set(j.n41-j.n11,j.n42-j.n12,j.n43-j.n13,j.n44-j.n14);M[1].set(j.n41+j.n11,j.n42+j.n12,j.n43+j.n13,j.n44+j.n14);M[2].set(j.n41+j.n21,j.n42+j.n22,j.n43+j.n23,j.n44+j.n24);M[3].set(j.n41-j.n21,j.n42- -j.n22,j.n43-j.n23,j.n44-j.n24);M[4].set(j.n41-j.n31,j.n42-j.n32,j.n43-j.n33,j.n44-j.n34);M[5].set(j.n41+j.n31,j.n42+j.n32,j.n43+j.n33,j.n44+j.n34);var w;for(j=0;j<6;j++){w=M[j];w.divideScalar(Math.sqrt(w.x*w.x+w.y*w.y+w.z*w.z))}}function n(j){for(var w=j.matrixWorld,t=-j.geometry.boundingSphere.radius*Math.max(j.scale.x,Math.max(j.scale.y,j.scale.z)),o=0;o<6;o++){j=M[o].x*w.n14+M[o].y*w.n24+M[o].z*w.n34+M[o].w;if(j<=t)return!1}return!0}function q(j,w){j.list[j.count]=w;j.count+=1}function x(j){var w, -t,o=j.object,y=j.opaque,E=j.transparent;E.count=0;j=y.count=0;for(w=o.materials.length;j0){e.bindBuffer(e.ARRAY_BUFFER,o.__webGLColorBuffer);e.bufferData(e.ARRAY_BUFFER,Oa,y)}if(Ya){e.bindBuffer(e.ARRAY_BUFFER,o.__webGLNormalBuffer);e.bufferData(e.ARRAY_BUFFER,Sa,y)}if(cb&&ea.hasTangents){e.bindBuffer(e.ARRAY_BUFFER,o.__webGLTangentBuffer);e.bufferData(e.ARRAY_BUFFER,Fa,y)}if(Xa&&bb>0){e.bindBuffer(e.ARRAY_BUFFER,o.__webGLUVBuffer);e.bufferData(e.ARRAY_BUFFER,ib,y)}if(Xa&&db>0){e.bindBuffer(e.ARRAY_BUFFER, -o.__webGLUV2Buffer);e.bufferData(e.ARRAY_BUFFER,Ba,y)}if(Ka){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,o.__webGLFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,aa,y);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,o.__webGLLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,ta,y)}if(N>0){e.bindBuffer(e.ARRAY_BUFFER,o.__webGLSkinVertexABuffer);e.bufferData(e.ARRAY_BUFFER,Ja,y);e.bindBuffer(e.ARRAY_BUFFER,o.__webGLSkinVertexBBuffer);e.bufferData(e.ARRAY_BUFFER,va,y);e.bindBuffer(e.ARRAY_BUFFER,o.__webGLSkinIndicesBuffer); -e.bufferData(e.ARRAY_BUFFER,L,y);e.bindBuffer(e.ARRAY_BUFFER,o.__webGLSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,Z,y)}}}t.__dirtyVertices=!1;t.__dirtyMorphTargets=!1;t.__dirtyElements=!1;t.__dirtyUvs=!1;t.__dirtyNormals=!1;t.__dirtyTangents=!1;t.__dirtyColors=!1}else if(j instanceof THREE.Ribbon){t=j.geometry;if(t.__dirtyVertices||t.__dirtyColors){j=t;w=e.DYNAMIC_DRAW;ya=j.vertices;y=j.colors;ua=ya.length;E=y.length;Ea=j.__vertexArray;K=j.__colorArray;Ia=j.__dirtyColors;if(j.__dirtyVertices){for(pa= -0;pa65535){H[D].counter+=1;Q=H[D].hash+"_"+H[D].counter;j.geometryGroups[Q]==undefined&&(j.geometryGroups[Q]={faces:[],materials:F,vertices:0,numMorphTargets:T})}j.geometryGroups[Q].faces.push(y);j.geometryGroups[Q].vertices+=K}}function C(j,w,t){j.push({buffer:w,object:t,opaque:{list:[],count:0},transparent:{list:[], -count:0}})}function J(j){if(j!=Aa){switch(j){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ONE,e.ONE);break;case THREE.SubtractiveBlending:e.blendFunc(e.DST_COLOR,e.ZERO);break;case THREE.BillboardBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:e.blendEquation(e.FUNC_REVERSE_SUBTRACT);e.blendFunc(e.ONE,e.ONE);break;default:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA)}Aa= -j}}function B(j,w,t){if((t.width&t.width-1)==0&&(t.height&t.height-1)==0){e.texParameteri(j,e.TEXTURE_WRAP_S,V(w.wrapS));e.texParameteri(j,e.TEXTURE_WRAP_T,V(w.wrapT));e.texParameteri(j,e.TEXTURE_MAG_FILTER,V(w.magFilter));e.texParameteri(j,e.TEXTURE_MIN_FILTER,V(w.minFilter));e.generateMipmap(j)}else{e.texParameteri(j,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(j,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(j,e.TEXTURE_MAG_FILTER,O(w.magFilter));e.texParameteri(j,e.TEXTURE_MIN_FILTER, -O(w.minFilter))}}function U(j){if(j&&!j.__webGLFramebuffer){j.__webGLFramebuffer=e.createFramebuffer();j.__webGLRenderbuffer=e.createRenderbuffer();j.__webGLTexture=e.createTexture();e.bindRenderbuffer(e.RENDERBUFFER,j.__webGLRenderbuffer);e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,j.width,j.height);e.bindTexture(e.TEXTURE_2D,j.__webGLTexture);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,V(j.wrapS));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,V(j.wrapT));e.texParameteri(e.TEXTURE_2D, -e.TEXTURE_MAG_FILTER,V(j.magFilter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,V(j.minFilter));e.texImage2D(e.TEXTURE_2D,0,V(j.format),j.width,j.height,0,V(j.format),V(j.type),null);e.bindFramebuffer(e.FRAMEBUFFER,j.__webGLFramebuffer);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,j.__webGLTexture,0);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,j.__webGLRenderbuffer);e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,null); -e.bindFramebuffer(e.FRAMEBUFFER,null)}var w,t;if(j){w=j.__webGLFramebuffer;t=j.width;j=j.height}else{w=null;t=ca;j=S}if(w!=X){e.bindFramebuffer(e.FRAMEBUFFER,w);e.viewport(oa,ma,t,j);X=w}}function P(j,w){var t;if(j=="fragment")t=e.createShader(e.FRAGMENT_SHADER);else j=="vertex"&&(t=e.createShader(e.VERTEX_SHADER));e.shaderSource(t,w);e.compileShader(t);if(!e.getShaderParameter(t,e.COMPILE_STATUS)){console.error(e.getShaderInfoLog(t));console.error(w);return null}return t}function O(j){switch(j){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST; -default:return e.LINEAR}}function V(j){switch(j){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST;case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR; -case THREE.ByteType:return e.BYTE;case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT;case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0} -var Y=document.createElement("canvas"),e,ja=null,X=null,W=this,wa=null,ha=null,Aa=null,ka=null,oa=0,ma=0,ca=0,S=0,M=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],fa=new THREE.Matrix4,ra=new Float32Array(16),la=new Float32Array(16),qa=new THREE.Vector4,xa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}},Ca=!0,Za=new THREE.Color(0),$a=0;if(a){if(a.antialias!==undefined)Ca=a.antialias; -a.clearColor!==undefined&&Za.setHex(a.clearColor);if(a.clearAlpha!==undefined)$a=a.clearAlpha}this.maxMorphTargets=8;this.domElement=Y;this.autoClear=!0;this.sortObjects=!0;(function(j,w,t){try{if(!(e=Y.getContext("experimental-webgl",{antialias:j,stencil:!0})))throw"Error creating WebGL context.";}catch(o){console.error(o)}e.clearColor(0,0,0,1);e.clearDepth(1);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendFunc(e.ONE, -e.ONE_MINUS_SRC_ALPHA);e.clearColor(w.r,w.g,w.b,t)})(Ca,Za,$a);this.context=e;var Ha={};a=[];Ca=[];a[0]=-2;a[1]=-1;a[2]=-1;a[3]=2;a[4]=-1;a[5]=-1;a[6]=2;a[7]=1;a[8]=-1;a[9]=-2;a[10]=1;a[11]=-1;Ca[0]=0;Ca[1]=1;Ca[2]=2;Ca[3]=0;Ca[4]=2;Ca[5]=3;Ha.vertexBuffer=e.createBuffer();Ha.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,Ha.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,new Float32Array(a),e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,Ha.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER, -new Uint16Array(Ca),e.STATIC_DRAW);Ha.program=e.createProgram();e.attachShader(Ha.program,P("fragment",THREE.ShaderLib.shadowPost.fragmentShader));e.attachShader(Ha.program,P("vertex",THREE.ShaderLib.shadowPost.vertexShader));e.linkProgram(Ha.program);Ha.vertexLocation=e.getAttribLocation(Ha.program,"position");Ha.projectionLocation=e.getUniformLocation(Ha.program,"projectionMatrix");this.setSize=function(j,w){Y.width=j;Y.height=w;this.setViewport(0,0,Y.width,Y.height)};this.setViewport=function(j, -w,t,o){oa=j;ma=w;ca=t;S=o;e.viewport(oa,ma,ca,S)};this.setScissor=function(j,w,t,o){e.scissor(j,w,t,o)};this.enableScissorTest=function(j){j?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.enableDepthBufferWrite=function(j){e.depthMask(j)};this.setClearColorHex=function(j,w){var t=new THREE.Color(j);e.clearColor(t.r,t.g,t.b,w)};this.setClearColor=function(j,w){e.clearColor(j.r,j.g,j.b,w)};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT|e.STENCIL_BUFFER_BIT)};this.initMaterial= -function(j,w,t,o){var y,E,K;if(j instanceof THREE.MeshDepthMaterial)b(j,THREE.ShaderLib.depth);else if(j instanceof THREE.ShadowVolumeDynamicMaterial)b(j,THREE.ShaderLib.shadowVolumeDynamic);else if(j instanceof THREE.MeshNormalMaterial)b(j,THREE.ShaderLib.normal);else if(j instanceof THREE.MeshBasicMaterial)b(j,THREE.ShaderLib.basic);else if(j instanceof THREE.MeshLambertMaterial)b(j,THREE.ShaderLib.lambert);else if(j instanceof THREE.MeshPhongMaterial)b(j,THREE.ShaderLib.phong);else if(j instanceof -THREE.LineBasicMaterial)b(j,THREE.ShaderLib.basic);else j instanceof THREE.ParticleBasicMaterial&&b(j,THREE.ShaderLib.particle_basic);var F,D,Q,H;K=Q=H=0;for(F=w.length;K0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+F.maxDirLights,"#define MAX_POINT_LIGHTS "+F.maxPointLights,"#define MAX_BONES "+F.maxBones,F.map?"#define USE_MAP":"",F.envMap?"#define USE_ENVMAP":"",F.lightMap?"#define USE_LIGHTMAP":"",F.vertexColors?"#define USE_COLOR":"",F.skinning?"#define USE_SKINNING":"",F.morphTargets?"#define USE_MORPHTARGETS":"",F.sizeAttenuation? -"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n"); -e.attachShader(t,P("fragment",K+H));e.attachShader(t,P("vertex",F+w));e.linkProgram(t);e.getProgramParameter(t,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(t,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");t.uniforms={};t.attributes={};j.program=t;t=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(y in j.uniforms)t.push(y); -y=j.program;H=0;for(w=t.length;H=0&&e.enableVertexAttribArray(E.color);E.normal>=0&&e.enableVertexAttribArray(E.normal); -E.tangent>=0&&e.enableVertexAttribArray(E.tangent);if(j.skinning&&E.skinVertexA>=0&&E.skinVertexB>=0&&E.skinIndex>=0&&E.skinWeight>=0){e.enableVertexAttribArray(E.skinVertexA);e.enableVertexAttribArray(E.skinVertexB);e.enableVertexAttribArray(E.skinIndex);e.enableVertexAttribArray(E.skinWeight)}if(j.morphTargets){j.numSupportedMorphTargets=0;if(E.morphTarget0>=0){e.enableVertexAttribArray(E.morphTarget0);j.numSupportedMorphTargets++}if(E.morphTarget1>=0){e.enableVertexAttribArray(E.morphTarget1); -j.numSupportedMorphTargets++}if(E.morphTarget2>=0){e.enableVertexAttribArray(E.morphTarget2);j.numSupportedMorphTargets++}if(E.morphTarget3>=0){e.enableVertexAttribArray(E.morphTarget3);j.numSupportedMorphTargets++}if(E.morphTarget4>=0){e.enableVertexAttribArray(E.morphTarget4);j.numSupportedMorphTargets++}if(E.morphTarget5>=0){e.enableVertexAttribArray(E.morphTarget5);j.numSupportedMorphTargets++}if(E.morphTarget6>=0){e.enableVertexAttribArray(E.morphTarget6);j.numSupportedMorphTargets++}if(E.morphTarget7>= -0){e.enableVertexAttribArray(E.morphTarget7);j.numSupportedMorphTargets++}o.__webGLMorphTargetInfluences=new Float32Array(this.maxMorphTargets);for(y=0;y0||ya.faceVertexUvs.length>0)K.__uvArray=new Float32Array(D*2);if(ya.faceUvs.length>1||ya.faceVertexUvs.length>1)K.__uv2Array=new Float32Array(D*2)}if(F.geometry.skinWeights.length&&F.geometry.skinIndices.length){K.__skinVertexAArray= -new Float32Array(D*4);K.__skinVertexBArray=new Float32Array(D*4);K.__skinIndexArray=new Float32Array(D*4);K.__skinWeightArray=new Float32Array(D*4)}K.__faceArray=new Uint16Array(ga*3+(F.geometry.edgeFaces?F.geometry.edgeFaces.length*6:0));K.__lineArray=new Uint16Array(pa*2);if(K.numMorphTargets){ya=void 0;ua=void 0;K.__morphTargetsArrays=[];ya=0;for(ua=K.numMorphTargets;ya=0;y--){o=t.__webglObjects[y].object;w==o&&t.__webglObjects.splice(y,1)}j.__objectsRemoved.splice(0,1)}w=0;for(t=j.__webglObjects.length;w0}}; -THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,c,b){b&&a.update(undefined,!1,c);b=a.sounds;var d,f=b.length;for(d=0;dD){U=E;D=G[U]}d.bindBuffer(d.ARRAY_BUFFER,A.__webGLMorphTargetsBuffers[U]);d.vertexAttribPointer(B["morphTarget"+w],3,d.FLOAT,!1,0,0);I.__webGLMorphTargetInfluences[w]=D;F[U]=1;D=-1;w++}}d.uniform1fv(q.program.uniforms.morphTargetInfluences,I.__webGLMorphTargetInfluences)}else{d.bindBuffer(d.ARRAY_BUFFER, +A.__webGLVertexBuffer);d.vertexAttribPointer(k.position,3,d.FLOAT,!1,0,0)}if(k.color>=0){d.bindBuffer(d.ARRAY_BUFFER,A.__webGLColorBuffer);d.vertexAttribPointer(k.color,3,d.FLOAT,!1,0,0)}if(k.normal>=0){d.bindBuffer(d.ARRAY_BUFFER,A.__webGLNormalBuffer);d.vertexAttribPointer(k.normal,3,d.FLOAT,!1,0,0)}if(k.tangent>=0){d.bindBuffer(d.ARRAY_BUFFER,A.__webGLTangentBuffer);d.vertexAttribPointer(k.tangent,4,d.FLOAT,!1,0,0)}if(k.uv>=0)if(A.__webGLUVBuffer){d.bindBuffer(d.ARRAY_BUFFER,A.__webGLUVBuffer); +d.vertexAttribPointer(k.uv,2,d.FLOAT,!1,0,0);d.enableVertexAttribArray(k.uv)}else d.disableVertexAttribArray(k.uv);if(k.uv2>=0)if(A.__webGLUV2Buffer){d.bindBuffer(d.ARRAY_BUFFER,A.__webGLUV2Buffer);d.vertexAttribPointer(k.uv2,2,d.FLOAT,!1,0,0);d.enableVertexAttribArray(k.uv2)}else d.disableVertexAttribArray(k.uv2);if(q.skinning&&k.skinVertexA>=0&&k.skinVertexB>=0&&k.skinIndex>=0&&k.skinWeight>=0){d.bindBuffer(d.ARRAY_BUFFER,A.__webGLSkinVertexABuffer);d.vertexAttribPointer(k.skinVertexA,4,d.FLOAT, +!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,A.__webGLSkinVertexBBuffer);d.vertexAttribPointer(k.skinVertexB,4,d.FLOAT,!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,A.__webGLSkinIndicesBuffer);d.vertexAttribPointer(k.skinIndex,4,d.FLOAT,!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,A.__webGLSkinWeightsBuffer);d.vertexAttribPointer(k.skinWeight,4,d.FLOAT,!1,0,0)}if(I instanceof THREE.Mesh)if(q.wireframe){d.lineWidth(q.wireframeLinewidth);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,A.__webGLLineBuffer);d.drawElements(d.LINES,A.__webGLLineCount, +d.UNSIGNED_SHORT,0)}else{d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,A.__webGLFaceBuffer);d.drawElements(d.TRIANGLES,A.__webGLFaceCount,d.UNSIGNED_SHORT,0)}else if(I instanceof THREE.Line){I=I.type==THREE.LineStrip?d.LINE_STRIP:d.LINES;d.lineWidth(q.linewidth);d.drawArrays(I,0,A.__webGLLineCount)}else if(I instanceof THREE.ParticleSystem)d.drawArrays(d.POINTS,0,A.__webGLParticleCount);else I instanceof THREE.Ribbon&&d.drawArrays(d.TRIANGLE_STRIP,0,A.__webGLVertexCount)}}function g(k,B){if(!k.__webGLVertexBuffer)k.__webGLVertexBuffer= +d.createBuffer();if(!k.__webGLNormalBuffer)k.__webGLNormalBuffer=d.createBuffer();if(k.hasPos){d.bindBuffer(d.ARRAY_BUFFER,k.__webGLVertexBuffer);d.bufferData(d.ARRAY_BUFFER,k.positionArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(B.attributes.position);d.vertexAttribPointer(B.attributes.position,3,d.FLOAT,!1,0,0)}if(k.hasNormal){d.bindBuffer(d.ARRAY_BUFFER,k.__webGLNormalBuffer);d.bufferData(d.ARRAY_BUFFER,k.normalArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(B.attributes.normal);d.vertexAttribPointer(B.attributes.normal, +3,d.FLOAT,!1,0,0)}d.drawArrays(d.TRIANGLES,0,k.count);k.count=0}function h(k){if(ta!=k.doubleSided){k.doubleSided?d.disable(d.CULL_FACE):d.enable(d.CULL_FACE);ta=k.doubleSided}if(za!=k.flipSided){k.flipSided?d.frontFace(d.CW):d.frontFace(d.CCW);za=k.flipSided}}function j(k){if(ga!=k){k?d.enable(d.DEPTH_TEST):d.disable(d.DEPTH_TEST);ga=k}}function m(k){pa[0].set(k.n41-k.n11,k.n42-k.n12,k.n43-k.n13,k.n44-k.n14);pa[1].set(k.n41+k.n11,k.n42+k.n12,k.n43+k.n13,k.n44+k.n14);pa[2].set(k.n41+k.n21,k.n42+k.n22, +k.n43+k.n23,k.n44+k.n24);pa[3].set(k.n41-k.n21,k.n42-k.n22,k.n43-k.n23,k.n44-k.n24);pa[4].set(k.n41-k.n31,k.n42-k.n32,k.n43-k.n33,k.n44-k.n34);pa[5].set(k.n41+k.n31,k.n42+k.n32,k.n43+k.n33,k.n44+k.n34);var B;for(k=0;k<6;k++){B=pa[k];B.divideScalar(Math.sqrt(B.x*B.x+B.y*B.y+B.z*B.z))}}function n(k){for(var B=k.matrixWorld,w=-k.geometry.boundingSphere.radius*Math.max(k.scale.x,Math.max(k.scale.y,k.scale.z)),q=0;q<6;q++){k=pa[q].x*B.n14+pa[q].y*B.n24+pa[q].z*B.n34+pa[q].w;if(k<=w)return!1}return!0}function p(k, +B){k.list[k.count]=B;k.count+=1}function t(k){var B,w,q=k.object,A=k.opaque,I=k.transparent;I.count=0;k=A.count=0;for(B=q.materials.length;k0.0010&&D.scale>0.0010){$[0]=D.x;$[1]=D.y;$[2]=D.z;E=D.size*D.scale/Aa;ha[0]=E*U;ha[1]=E;d.uniform3fv(Ca.screenPosition,$);d.uniform1f(Ca.rotation, +D.rotation);d.uniform2fv(Ca.scale,ha);d.uniform1f(Ca.opacity,D.opacity);W(D.blending);R(D.texture,0);d.drawElements(d.TRIANGLES,6,d.UNSIGNED_SHORT,0)}}}d.enable(d.CULL_FACE);d.enable(d.DEPTH_TEST);d.depthMask(!0);d.disable(d.BLEND)}function J(k,B){k._modelViewMatrix.multiplyToArray(B.matrixWorldInverse,k.matrixWorld,k._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(k._modelViewMatrix).transposeIntoArray(k._normalMatrixArray)}function C(k){var B,w,q;if(k instanceof THREE.Mesh){w=k.geometry;for(B in w.geometryGroups){q= +w.geometryGroups[B];if(w.__dirtyVertices||w.__dirtyMorphTargets||w.__dirtyElements||w.__dirtyUvs||w.__dirtyNormals||w.__dirtyColors||w.__dirtyTangents){var A=d.DYNAMIC_DRAW,I=void 0,F=void 0,G=void 0,D=void 0;G=void 0;var U=void 0,E=void 0,ha=void 0,$=void 0,ua=void 0,aa=void 0,xa=void 0,Da=void 0,Ca=void 0,ja=void 0,oa=void 0,wa=void 0,Ma=void 0;E=void 0;ha=void 0;D=void 0;$=void 0;D=void 0;ja=void 0;oa=void 0;E=void 0;ja=void 0;oa=void 0;wa=void 0;Ma=void 0;ja=void 0;oa=void 0;wa=void 0;Ma=void 0; +ja=void 0;oa=void 0;wa=void 0;Ma=void 0;ja=void 0;oa=void 0;wa=void 0;D=void 0;$=void 0;U=void 0;G=void 0;G=void 0;var Pa=void 0,cb=void 0,Na=void 0,Ia=0,La=0,eb=0,$a=0,Ta=0,Va=0,Ka=0,Ya=0,ya=0,M=0,Oa=0,Ra=q.__vertexArray,fb=q.__uvArray,Sa=q.__uv2Array,P=q.__normalArray,ca=q.__tangentArray,fa=q.__colorArray,V=q.__skinVertexAArray,sa=q.__skinVertexBArray,ra=q.__skinIndexArray,Z=q.__skinWeightArray,da=q.__morphTargetsArrays,Ga=q.__faceArray,Ua=q.__lineArray,ab=q.__needsSmoothNormals;aa=q.__vertexColorType; +ua=q.__uvType;xa=q.__normalType;var Qa=k.geometry,hb=Qa.__dirtyVertices,db=Qa.__dirtyElements,Za=Qa.__dirtyUvs,ob=Qa.__dirtyNormals,pb=Qa.__dirtyTangents,qb=Qa.__dirtyColors,rb=Qa.__dirtyMorphTargets,kb=Qa.vertices,sb=q.faces,vb=Qa.faces,tb=Qa.faceVertexUvs[0],ub=Qa.faceVertexUvs[1],lb=Qa.skinVerticesA,mb=Qa.skinVerticesB,nb=Qa.skinIndices,ib=Qa.skinWeights,jb=Qa.edgeFaces,gb=Qa.morphTargets;I=0;for(F=sb.length;I0){d.bindBuffer(d.ARRAY_BUFFER,q.__webGLColorBuffer);d.bufferData(d.ARRAY_BUFFER,fa,A)}if(ob){d.bindBuffer(d.ARRAY_BUFFER,q.__webGLNormalBuffer);d.bufferData(d.ARRAY_BUFFER,P,A)}if(pb&&Qa.hasTangents){d.bindBuffer(d.ARRAY_BUFFER,q.__webGLTangentBuffer);d.bufferData(d.ARRAY_BUFFER,ca,A)}if(Za&& +eb>0){d.bindBuffer(d.ARRAY_BUFFER,q.__webGLUVBuffer);d.bufferData(d.ARRAY_BUFFER,fb,A)}if(Za&&$a>0){d.bindBuffer(d.ARRAY_BUFFER,q.__webGLUV2Buffer);d.bufferData(d.ARRAY_BUFFER,Sa,A)}if(db){d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,q.__webGLFaceBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,Ga,A);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,q.__webGLLineBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,Ua,A)}if(M>0){d.bindBuffer(d.ARRAY_BUFFER,q.__webGLSkinVertexABuffer);d.bufferData(d.ARRAY_BUFFER,V,A);d.bindBuffer(d.ARRAY_BUFFER, +q.__webGLSkinVertexBBuffer);d.bufferData(d.ARRAY_BUFFER,sa,A);d.bindBuffer(d.ARRAY_BUFFER,q.__webGLSkinIndicesBuffer);d.bufferData(d.ARRAY_BUFFER,ra,A);d.bindBuffer(d.ARRAY_BUFFER,q.__webGLSkinWeightsBuffer);d.bufferData(d.ARRAY_BUFFER,Z,A)}}}w.__dirtyVertices=!1;w.__dirtyMorphTargets=!1;w.__dirtyElements=!1;w.__dirtyUvs=!1;w.__dirtyNormals=!1;w.__dirtyTangents=!1;w.__dirtyColors=!1}else if(k instanceof THREE.Ribbon){w=k.geometry;if(w.__dirtyVertices||w.__dirtyColors){k=w;B=d.DYNAMIC_DRAW;xa=k.vertices; +A=k.colors;Da=xa.length;I=A.length;Ca=k.__vertexArray;F=k.__colorArray;Ia=k.__dirtyColors;if(k.__dirtyVertices){for(ua=0;ua65535){E[D].counter+=1;U=E[D].hash+"_"+E[D].counter;k.geometryGroups[U]==undefined&&(k.geometryGroups[U]={faces:[],materials:G,vertices:0,numMorphTargets:ha})}k.geometryGroups[U].faces.push(A);k.geometryGroups[U].vertices+= +F}}function z(k,B,w){k.push({buffer:B,object:w,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function W(k){if(k!=va){switch(k){case THREE.AdditiveAlphaBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE);break;case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ONE,d.ONE);break;case THREE.SubtractiveBlending:d.blendFunc(d.DST_COLOR,d.ZERO);break;case THREE.BillboardBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA);break; +case THREE.ReverseSubtractiveBlending:d.blendEquation(d.FUNC_REVERSE_SUBTRACT);d.blendFunc(d.ONE,d.ONE);break;default:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ONE,d.ONE_MINUS_SRC_ALPHA)}va=k}}function S(k,B,w){if((w.width&w.width-1)==0&&(w.height&w.height-1)==0){d.texParameteri(k,d.TEXTURE_WRAP_S,na(B.wrapS));d.texParameteri(k,d.TEXTURE_WRAP_T,na(B.wrapT));d.texParameteri(k,d.TEXTURE_MAG_FILTER,na(B.magFilter));d.texParameteri(k,d.TEXTURE_MIN_FILTER,na(B.minFilter));d.generateMipmap(k)}else{d.texParameteri(k, +d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE);d.texParameteri(k,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE);d.texParameteri(k,d.TEXTURE_MAG_FILTER,qa(B.magFilter));d.texParameteri(k,d.TEXTURE_MIN_FILTER,qa(B.minFilter))}}function R(k,B){if(k.needsUpdate){if(k.__wasSetOnce){d.bindTexture(d.TEXTURE_2D,k.__webGLTexture);d.texSubImage2D(d.TEXTURE_2D,0,0,0,d.RGBA,d.UNSIGNED_BYTE,k.image)}else{k.__webGLTexture=d.createTexture();d.bindTexture(d.TEXTURE_2D,k.__webGLTexture);d.texImage2D(d.TEXTURE_2D,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE, +k.image);k.__wasSetOnce=!0}S(d.TEXTURE_2D,k,k.image);d.bindTexture(d.TEXTURE_2D,null);k.needsUpdate=!1}d.activeTexture(d.TEXTURE0+B);d.bindTexture(d.TEXTURE_2D,k.__webGLTexture)}function ia(k){if(k&&!k.__webGLFramebuffer){k.__webGLFramebuffer=d.createFramebuffer();k.__webGLRenderbuffer=d.createRenderbuffer();k.__webGLTexture=d.createTexture();d.bindRenderbuffer(d.RENDERBUFFER,k.__webGLRenderbuffer);d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_COMPONENT16,k.width,k.height);d.bindTexture(d.TEXTURE_2D, +k.__webGLTexture);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_S,na(k.wrapS));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_T,na(k.wrapT));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MAG_FILTER,na(k.magFilter));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MIN_FILTER,na(k.minFilter));d.texImage2D(d.TEXTURE_2D,0,na(k.format),k.width,k.height,0,na(k.format),na(k.type),null);d.bindFramebuffer(d.FRAMEBUFFER,k.__webGLFramebuffer);d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,d.TEXTURE_2D,k.__webGLTexture, +0);d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_ATTACHMENT,d.RENDERBUFFER,k.__webGLRenderbuffer);d.bindTexture(d.TEXTURE_2D,null);d.bindRenderbuffer(d.RENDERBUFFER,null);d.bindFramebuffer(d.FRAMEBUFFER,null)}var B,w;if(k){B=k.__webGLFramebuffer;w=k.width;k=k.height}else{B=null;w=ka;k=Aa}if(B!=la){d.bindFramebuffer(d.FRAMEBUFFER,B);d.viewport(X,N,w,k);la=B}}function ea(k,B){var w;if(k=="fragment")w=d.createShader(d.FRAGMENT_SHADER);else k=="vertex"&&(w=d.createShader(d.VERTEX_SHADER));d.shaderSource(w, +B);d.compileShader(w);if(!d.getShaderParameter(w,d.COMPILE_STATUS)){console.error(d.getShaderInfoLog(w));console.error(B);return null}return w}function qa(k){switch(k){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return d.NEAREST;default:return d.LINEAR}}function na(k){switch(k){case THREE.RepeatWrapping:return d.REPEAT;case THREE.ClampToEdgeWrapping:return d.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return d.MIRRORED_REPEAT;case THREE.NearestFilter:return d.NEAREST; +case THREE.NearestMipMapNearestFilter:return d.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return d.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return d.LINEAR;case THREE.LinearMipMapNearestFilter:return d.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return d.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return d.BYTE;case THREE.UnsignedByteType:return d.UNSIGNED_BYTE;case THREE.ShortType:return d.SHORT;case THREE.UnsignedShortType:return d.UNSIGNED_SHORT;case THREE.IntType:return d.INT; +case THREE.UnsignedShortType:return d.UNSIGNED_INT;case THREE.FloatType:return d.FLOAT;case THREE.AlphaFormat:return d.ALPHA;case THREE.RGBFormat:return d.RGB;case THREE.RGBAFormat:return d.RGBA;case THREE.LuminanceFormat:return d.LUMINANCE;case THREE.LuminanceAlphaFormat:return d.LUMINANCE_ALPHA}return 0}var Y=document.createElement("canvas"),d,Ea=null,la=null,Ha=this,ta=null,za=null,va=null,ga=null,X=0,N=0,ka=0,Aa=0,pa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4, +new THREE.Vector4],Ba=new THREE.Matrix4,Fa=new Float32Array(16),Ja=new Float32Array(16),Wa=new THREE.Vector4,bb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}},Xa=!0,L=!0,T=new THREE.Color(0),ma=0;if(a){if(a.stencil!=undefined)Xa=a.stencil;if(a.antialias!==undefined)L=a.antialias;a.clearColor!==undefined&&T.setHex(a.clearColor);if(a.clearAlpha!==undefined)ma=a.clearAlpha}this.maxMorphTargets=8;this.domElement=Y;this.autoClear=!0;this.sortObjects= +!0;(function(k,B,w,q){try{if(!(d=Y.getContext("experimental-webgl",{antialias:k,stencil:q})))throw"Error creating WebGL context.";}catch(A){console.error(A)}d.clearColor(0,0,0,1);d.clearDepth(1);d.enable(d.DEPTH_TEST);d.depthFunc(d.LEQUAL);d.frontFace(d.CCW);d.cullFace(d.BACK);d.enable(d.CULL_FACE);d.enable(d.BLEND);d.blendFunc(d.ONE,d.ONE_MINUS_SRC_ALPHA);d.clearColor(B.r,B.g,B.b,w)})(L,T,ma,Xa);this.context=d;if(Xa){var Q={};Q.vertices=new Float32Array(12);Q.faces=new Uint16Array(6);Q.darkness= +0.5;Q.vertices[0]=-2;Q.vertices[1]=-1;Q.vertices[2]=-1;Q.vertices[3]=2;Q.vertices[4]=-1;Q.vertices[5]=-1;Q.vertices[6]=2;Q.vertices[7]=1;Q.vertices[8]=-1;Q.vertices[9]=-2;Q.vertices[10]=1;Q.vertices[11]=-1;Q.faces[0]=0;Q.faces[1]=1;Q.faces[2]=2;Q.faces[3]=0;Q.faces[4]=2;Q.faces[5]=3;Q.vertexBuffer=d.createBuffer();Q.elementBuffer=d.createBuffer();d.bindBuffer(d.ARRAY_BUFFER,Q.vertexBuffer);d.bufferData(d.ARRAY_BUFFER,Q.vertices,d.STATIC_DRAW);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,Q.elementBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER, +Q.faces,d.STATIC_DRAW);Q.program=d.createProgram();d.attachShader(Q.program,ea("fragment",THREE.ShaderLib.shadowPost.fragmentShader));d.attachShader(Q.program,ea("vertex",THREE.ShaderLib.shadowPost.vertexShader));d.linkProgram(Q.program);Q.vertexLocation=d.getAttribLocation(Q.program,"position");Q.projectionLocation=d.getUniformLocation(Q.program,"projectionMatrix");Q.darknessLocation=d.getUniformLocation(Q.program,"darkness")}var O={};O.vertices=new Float32Array(16);O.faces=new Uint16Array(6);O.transparency= +0.5;a=0;O.vertices[a++]=-1;O.vertices[a++]=-1;O.vertices[a++]=0;O.vertices[a++]=0;O.vertices[a++]=1;O.vertices[a++]=-1;O.vertices[a++]=1;O.vertices[a++]=0;O.vertices[a++]=1;O.vertices[a++]=1;O.vertices[a++]=1;O.vertices[a++]=1;O.vertices[a++]=-1;O.vertices[a++]=1;O.vertices[a++]=0;O.vertices[a++]=1;a=0;O.faces[a++]=0;O.faces[a++]=1;O.faces[a++]=2;O.faces[a++]=0;O.faces[a++]=2;O.faces[a++]=3;O.vertexBuffer=d.createBuffer();O.elementBuffer=d.createBuffer();O.tempTexture=d.createTexture();O.readBackPixels= +new Uint8Array(1024);d.bindBuffer(d.ARRAY_BUFFER,O.vertexBuffer);d.bufferData(d.ARRAY_BUFFER,O.vertices,d.STATIC_DRAW);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,O.elementBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,O.faces,d.STATIC_DRAW);d.bindTexture(d.TEXTURE_2D,O.tempTexture);d.texImage2D(d.TEXTURE_2D,0,d.RGB,16,16,0,d.RGB,d.UNSIGNED_BYTE,null);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MAG_FILTER, +d.NEAREST);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MIN_FILTER,d.NEAREST);O.program=d.createProgram();d.attachShader(O.program,ea("fragment",THREE.ShaderLib.lensFlare.fragmentShader));d.attachShader(O.program,ea("vertex",THREE.ShaderLib.lensFlare.vertexShader));d.linkProgram(O.program);O.attributes={};O.uniforms={};O.attributes.vertex=d.getAttribLocation(O.program,"position");O.attributes.uv=d.getAttribLocation(O.program,"UV");O.uniforms.map=d.getUniformLocation(O.program,"map");O.uniforms.opacity= +d.getUniformLocation(O.program,"opacity");O.uniforms.scale=d.getUniformLocation(O.program,"scale");O.uniforms.rotation=d.getUniformLocation(O.program,"rotation");O.uniforms.screenPosition=d.getUniformLocation(O.program,"screenPosition");O.uniforms.renderPink=d.getUniformLocation(O.program,"renderPink");this.setSize=function(k,B){Y.width=k;Y.height=B;this.setViewport(0,0,Y.width,Y.height)};this.setViewport=function(k,B,w,q){X=k;N=B;ka=w;Aa=q;d.viewport(X,N,ka,Aa)};this.setScissor=function(k,B,w,q){d.scissor(k, +B,w,q)};this.enableScissorTest=function(k){k?d.enable(d.SCISSOR_TEST):d.disable(d.SCISSOR_TEST)};this.enableDepthBufferWrite=function(k){d.depthMask(k)};this.setClearColorHex=function(k,B){var w=new THREE.Color(k);d.clearColor(w.r,w.g,w.b,B)};this.setClearColor=function(k,B){d.clearColor(k.r,k.g,k.b,B)};this.clear=function(){d.clear(d.COLOR_BUFFER_BIT|d.DEPTH_BUFFER_BIT|d.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(k){Q.darkness=k};this.initMaterial=function(k,B,w,q){var A,I,F;if(k instanceof +THREE.MeshDepthMaterial)b(k,THREE.ShaderLib.depth);else if(k instanceof THREE.ShadowVolumeDynamicMaterial)b(k,THREE.ShaderLib.shadowVolumeDynamic);else if(k instanceof THREE.MeshNormalMaterial)b(k,THREE.ShaderLib.normal);else if(k instanceof THREE.MeshBasicMaterial)b(k,THREE.ShaderLib.basic);else if(k instanceof THREE.MeshLambertMaterial)b(k,THREE.ShaderLib.lambert);else if(k instanceof THREE.MeshPhongMaterial)b(k,THREE.ShaderLib.phong);else if(k instanceof THREE.LineBasicMaterial)b(k,THREE.ShaderLib.basic); +else k instanceof THREE.ParticleBasicMaterial&&b(k,THREE.ShaderLib.particle_basic);var G,D,U,E;F=U=E=0;for(G=B.length;F0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+G.maxDirLights,"#define MAX_POINT_LIGHTS "+G.maxPointLights,"#define MAX_BONES "+G.maxBones,G.map?"#define USE_MAP":"",G.envMap?"#define USE_ENVMAP":"",G.lightMap?"#define USE_LIGHTMAP":"",G.vertexColors?"#define USE_COLOR":"",G.skinning?"#define USE_SKINNING":"",G.morphTargets?"#define USE_MORPHTARGETS":"",G.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n"); +d.attachShader(w,ea("fragment",F+E));d.attachShader(w,ea("vertex",G+B));d.linkProgram(w);d.getProgramParameter(w,d.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+d.getProgramParameter(w,d.VALIDATE_STATUS)+", gl error ["+d.getError()+"]");w.uniforms={};w.attributes={};k.program=w;w=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(A in k.uniforms)w.push(A); +A=k.program;E=0;for(B=w.length;E=0&&d.enableVertexAttribArray(I.color);I.normal>=0&&d.enableVertexAttribArray(I.normal); +I.tangent>=0&&d.enableVertexAttribArray(I.tangent);if(k.skinning&&I.skinVertexA>=0&&I.skinVertexB>=0&&I.skinIndex>=0&&I.skinWeight>=0){d.enableVertexAttribArray(I.skinVertexA);d.enableVertexAttribArray(I.skinVertexB);d.enableVertexAttribArray(I.skinIndex);d.enableVertexAttribArray(I.skinWeight)}if(k.morphTargets){k.numSupportedMorphTargets=0;if(I.morphTarget0>=0){d.enableVertexAttribArray(I.morphTarget0);k.numSupportedMorphTargets++}if(I.morphTarget1>=0){d.enableVertexAttribArray(I.morphTarget1); +k.numSupportedMorphTargets++}if(I.morphTarget2>=0){d.enableVertexAttribArray(I.morphTarget2);k.numSupportedMorphTargets++}if(I.morphTarget3>=0){d.enableVertexAttribArray(I.morphTarget3);k.numSupportedMorphTargets++}if(I.morphTarget4>=0){d.enableVertexAttribArray(I.morphTarget4);k.numSupportedMorphTargets++}if(I.morphTarget5>=0){d.enableVertexAttribArray(I.morphTarget5);k.numSupportedMorphTargets++}if(I.morphTarget6>=0){d.enableVertexAttribArray(I.morphTarget6);k.numSupportedMorphTargets++}if(I.morphTarget7>= +0){d.enableVertexAttribArray(I.morphTarget7);k.numSupportedMorphTargets++}q.__webGLMorphTargetInfluences=new Float32Array(this.maxMorphTargets);for(A=0;A0||xa.faceVertexUvs.length>0)F.__uvArray=new Float32Array(D*2);if(xa.faceUvs.length>1||xa.faceVertexUvs.length>1)F.__uv2Array=new Float32Array(D*2)}if(G.geometry.skinWeights.length&&G.geometry.skinIndices.length){F.__skinVertexAArray=new Float32Array(D*4);F.__skinVertexBArray=new Float32Array(D*4);F.__skinIndexArray=new Float32Array(D* +4);F.__skinWeightArray=new Float32Array(D*4)}F.__faceArray=new Uint16Array($*3+(G.geometry.edgeFaces?G.geometry.edgeFaces.length*6:0));F.__lineArray=new Uint16Array(ua*2);if(F.numMorphTargets){xa=void 0;Da=void 0;F.__morphTargetsArrays=[];xa=0;for(Da=F.numMorphTargets;xa=0;A--){q=w.__webglObjects[A].object;B==q&&w.__webglObjects.splice(A,1)}k.__objectsRemoved.splice(0,1)}B=0;for(w=k.__webglObjects.length;B0}}; +THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,c,b){b&&a.update(undefined,!1,c);b=a.sounds;var e,f=b.length;for(e=0;e= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}", @@ -336,87 +352,87 @@ cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i25&&(g=25);f=(g-1)*0.5;b=Array(g);for(c=d=0;c25&&(g=25);f=(g-1)*0.5;b=Array(g);for(c=e=0;cthis.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;(this.moveForward||this.autoForward)&&this.translateZ(-(this.movementSpeed+this.autoSpeedFactor));this.moveBackward&&this.translateZ(this.movementSpeed);this.moveLeft&&this.translateX(-this.movementSpeed);this.moveRight&&this.translateX(this.movementSpeed); -var b=this.lookSpeed;this.dragToLook&&!this.mouseDragOn&&(b=0);this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;b=this.target.position;var d=this.position;b.x=d.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=d.y+100*Math.cos(this.phi);b.z=d.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()}, +var b=this.lookSpeed;this.dragToLook&&!this.mouseDragOn&&(b=0);this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;b=this.target.position;var e=this.position;b.x=e.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=e.y+100*Math.cos(this.phi);b.z=e.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()}, !1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype; THREE.QuakeCamera.prototype.translate=function(a,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(a));this.target.position.addSelf(c.multiplyScalar(a))}; -THREE.PathCamera=function(a){function c(n,q,x,z){var p={name:x,fps:0.6,length:z,hierarchy:[]},A,G=q.getControlPointsArray(),I=q.getLength(),C=G.length,J=0;A=C-1;q={parent:-1,keys:[]};q.keys[0]={time:0,pos:G[0],rot:[0,0,0,1],scl:[1,1,1]};q.keys[A]={time:z,pos:G[A],rot:[0,0,0,1],scl:[1,1,1]};for(A=1;A=0?z:z+f;z=this.verticalAngleMap.srcRange;p=this.verticalAngleMap.dstRange; -this.phi=(this.phi-z[0])*(p[1]-p[0])/(z[1]-z[0])+p[0];z=this.horizontalAngleMap.srcRange;p=this.horizontalAngleMap.dstRange;this.theta=(this.theta-z[0])*(p[1]-p[0])/(z[1]-z[0])+p[0];z=this.target.position;z.x=100*Math.sin(this.phi)*Math.cos(this.theta);z.y=100*Math.cos(this.phi);z.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,n,q,x)};this.onMouseMove=function(n){this.mouseX=n.clientX-this.windowHalfX;this.mouseY=n.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints); -this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){a=new THREE.MeshLambertMaterial({color:30719});var h=new THREE.MeshLambertMaterial({color:65280}),k=new Cube(10,10,20),m=new Cube(2,2,10);this.animationParent=new THREE.Mesh(k,a);a=new THREE.Mesh(m,h);a.position.set(0,10,0);this.animation=c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else{this.animation= -c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&d(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(n,q){return function(){q.apply(n,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; -var Cube=function(a,c,b,d,f,g,h,k,m){function n(I,C,J,B,U,P,O,V){var Y,e,ja=d||1,X=f||1,W=U/2,wa=P/2,ha=q.vertices.length;if(I=="x"&&C=="y"||I=="y"&&C=="x")Y="z";else if(I=="x"&&C=="z"||I=="z"&&C=="x"){Y="y";X=g||1}else if(I=="z"&&C=="y"||I=="y"&&C=="z"){Y="x";ja=g||1}var Aa=ja+1,ka=X+1;U/=ja;var oa=P/X;for(e=0;e0){h(0,0,-n-(g||0));for(d=a;d0){h(0,0,n+(f||0)); -for(d=a+a/2;d<2*a;d++)k.faces.push(new THREE.Face4(2*a+1,(2*d-2*a+2)%a+a,(2*d-2*a+1)%a+a,(2*d-2*a)%a+a))}this.computeCentroids();this.computeFaceNormals()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder; -var Icosahedron=function(a){function c(x,z,p){var A=Math.sqrt(x*x+z*z+p*p);return f.vertices.push(new THREE.Vertex(new THREE.Vector3(x/A,z/A,p/A)))-1}function b(x,z,p,A){A.faces.push(new THREE.Face3(x,z,p))}function d(x,z){var p=f.vertices[x].position,A=f.vertices[z].position;return c((p.x+A.x)/2,(p.y+A.y)/2,(p.z+A.z)/2)}var f=this,g=new THREE.Geometry,h;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,-a);c(0, -1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);b(0,11,5,g);b(0,5,1,g);b(0,1,7,g);b(0,7,10,g);b(0,10,11,g);b(1,5,9,g);b(5,11,4,g);b(11,10,2,g);b(10,7,6,g);b(7,1,8,g);b(3,9,4,g);b(3,4,2,g);b(3,2,6,g);b(3,6,8,g);b(3,8,9,g);b(4,9,5,g);b(2,4,11,g);b(6,2,10,g);b(8,6,7,g);b(9,8,1,g);for(a=0;a=0?x:x+f;x=this.verticalAngleMap.srcRange;o=this.verticalAngleMap.dstRange; +this.phi=(this.phi-x[0])*(o[1]-o[0])/(x[1]-x[0])+o[0];x=this.horizontalAngleMap.srcRange;o=this.horizontalAngleMap.dstRange;this.theta=(this.theta-x[0])*(o[1]-o[0])/(x[1]-x[0])+o[0];x=this.target.position;x.x=100*Math.sin(this.phi)*Math.cos(this.theta);x.y=100*Math.cos(this.phi);x.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,n,p,t)};this.onMouseMove=function(n){this.mouseX=n.clientX-this.windowHalfX;this.mouseY=n.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints); +this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){a=new THREE.MeshLambertMaterial({color:30719});var h=new THREE.MeshLambertMaterial({color:65280}),j=new Cube(10,10,20),m=new Cube(2,2,10);this.animationParent=new THREE.Mesh(j,a);a=new THREE.Mesh(m,h);a.position.set(0,10,0);this.animation=c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else{this.animation= +c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&e(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(n,p){return function(){p.apply(n,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; +var Cube=function(a,c,b,e,f,g,h,j,m){function n(J,C,K,z,W,S,R,ia){var ea,qa,na=e||1,Y=f||1,d=W/2,Ea=S/2,la=p.vertices.length;if(J=="x"&&C=="y"||J=="y"&&C=="x")ea="z";else if(J=="x"&&C=="z"||J=="z"&&C=="x"){ea="y";Y=g||1}else if(J=="z"&&C=="y"||J=="y"&&C=="z"){ea="x";na=g||1}var Ha=na+1,ta=Y+1;W/=na;var za=S/Y;for(qa=0;qa0){h(0,0,-n-(g||0));for(e=a;e0){h(0,0,n+(f||0)); +for(e=a+a/2;e<2*a;e++)j.faces.push(new THREE.Face4(2*a+1,(2*e-2*a+2)%a+a,(2*e-2*a+1)%a+a,(2*e-2*a)%a+a))}this.computeCentroids();this.computeFaceNormals()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder; +var Icosahedron=function(a){function c(t,x,o){var y=Math.sqrt(t*t+x*x+o*o);return f.vertices.push(new THREE.Vertex(new THREE.Vector3(t/y,x/y,o/y)))-1}function b(t,x,o,y){y.faces.push(new THREE.Face3(t,x,o))}function e(t,x){var o=f.vertices[t].position,y=f.vertices[x].position;return c((o.x+y.x)/2,(o.y+y.y)/2,(o.z+y.z)/2)}var f=this,g=new THREE.Geometry,h;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,-a);c(0, +1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);b(0,11,5,g);b(0,5,1,g);b(0,1,7,g);b(0,7,10,g);b(0,10,11,g);b(1,5,9,g);b(5,11,4,g);b(11,10,2,g);b(10,7,6,g);b(7,1,8,g);b(3,9,4,g);b(3,4,2,g);b(3,2,6,g);b(3,6,8,g);b(3,8,9,g);b(4,9,5,g);b(2,4,11,g);b(6,2,10,g);b(8,6,7,g);b(9,8,1,g);for(a=0;a0||(q=this.vertices.push(new THREE.Vertex(new THREE.Vector3(x,k,z)))-1);n.push(q)}c.push(n)}var p,A,G;f=c.length;for(b=0;b0)for(d=0;d1){p=this.vertices[h].position.clone(); -A=this.vertices[m].position.clone();G=this.vertices[n].position.clone();p.normalize();A.normalize();G.normalize();this.faces.push(new THREE.Face3(h,m,n,[new THREE.Vector3(p.x,p.y,p.z),new THREE.Vector3(A.x,A.y,A.z),new THREE.Vector3(G.x,G.y,G.z)]));this.faceVertexUvs[0].push([q,x,I])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; -var Torus=function(a,c,b,d){this.radius=a||100;this.tube=c||40;this.segmentsR=b||8;this.segmentsT=d||6;a=[];THREE.Geometry.call(this);for(c=0;c<=this.segmentsR;++c)for(b=0;b<=this.segmentsT;++b){d=b/this.segmentsT*2*Math.PI;var f=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(f))*Math.cos(d),(this.radius+this.tube*Math.cos(f))*Math.sin(d),this.tube*Math.sin(f))));a.push([b/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(b= -1;b<=this.segmentsT;++b){d=(this.segmentsT+1)*c+b;f=(this.segmentsT+1)*c+b-1;var g=(this.segmentsT+1)*(c-1)+b-1,h=(this.segmentsT+1)*(c-1)+b;this.faces.push(new THREE.Face4(d,f,g,h));this.faceVertexUvs[0].push([new THREE.UV(a[d][0],a[d][1]),new THREE.UV(a[f][0],a[f][1]),new THREE.UV(a[g][0],a[g][1]),new THREE.UV(a[h][0],a[h][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus; -var TorusKnot=function(a,c,b,d,f,g,h){function k(x,z,p,A,G,I){z=p/A*x;p=Math.cos(z);return new THREE.Vector3(G*(2+p)*0.5*Math.cos(x),G*(2+p)*Math.sin(x)*0.5,I*G*Math.sin(z)*0.5)}THREE.Geometry.call(this);this.radius=a||200;this.tube=c||40;this.segmentsR=b||64;this.segmentsT=d||8;this.p=f||2;this.q=g||3;this.heightScale=h||1;this.grid=Array(this.segmentsR);b=new THREE.Vector3;d=new THREE.Vector3;g=new THREE.Vector3;for(a=0;a0||(p=this.vertices.push(new THREE.Vertex(new THREE.Vector3(t,j,x)))-1);n.push(p)}c.push(n)}var o,y,H;f=c.length;for(b=0;b0)for(e=0;e1){o=this.vertices[h].position.clone(); +y=this.vertices[m].position.clone();H=this.vertices[n].position.clone();o.normalize();y.normalize();H.normalize();this.faces.push(new THREE.Face3(h,m,n,[new THREE.Vector3(o.x,o.y,o.z),new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(H.x,H.y,H.z)]));this.faceVertexUvs[0].push([p,t,J])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; +var Torus=function(a,c,b,e){this.radius=a||100;this.tube=c||40;this.segmentsR=b||8;this.segmentsT=e||6;a=[];THREE.Geometry.call(this);for(c=0;c<=this.segmentsR;++c)for(b=0;b<=this.segmentsT;++b){e=b/this.segmentsT*2*Math.PI;var f=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(f))*Math.cos(e),(this.radius+this.tube*Math.cos(f))*Math.sin(e),this.tube*Math.sin(f))));a.push([b/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(b= +1;b<=this.segmentsT;++b){e=(this.segmentsT+1)*c+b;f=(this.segmentsT+1)*c+b-1;var g=(this.segmentsT+1)*(c-1)+b-1,h=(this.segmentsT+1)*(c-1)+b;this.faces.push(new THREE.Face4(e,f,g,h));this.faceVertexUvs[0].push([new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[f][0],a[f][1]),new THREE.UV(a[g][0],a[g][1]),new THREE.UV(a[h][0],a[h][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus; +var TorusKnot=function(a,c,b,e,f,g,h){function j(t,x,o,y,H,J){x=o/y*t;o=Math.cos(x);return new THREE.Vector3(H*(2+o)*0.5*Math.cos(t),H*(2+o)*Math.sin(t)*0.5,J*H*Math.sin(x)*0.5)}THREE.Geometry.call(this);this.radius=a||200;this.tube=c||40;this.segmentsR=b||64;this.segmentsT=e||8;this.p=f||2;this.q=g||3;this.heightScale=h||1;this.grid=Array(this.segmentsR);b=new THREE.Vector3;e=new THREE.Vector3;g=new THREE.Vector3;for(a=0;a>7)-127;t|=(y&127)<<16|o<<8;if(t==0&&K==-127)return 0;return(1-2*(E>>7))*(1+t*Math.pow(2,-23))*Math.pow(2,K)}function k(j,w){var t=q(j,w),o=q(j,w+1),y=q(j,w+2);return(q(j,w+3)<<24)+(y<<16)+(o<<8)+t}function m(j,w){var t=q(j,w);return(q(j,w+1)<<8)+t}function n(j,w){var t=q(j,w);return t>127?t-256:t}function q(j, -w){return j.charCodeAt(w)&255}function x(j){var w,t,o;w=k(a,j);t=k(a,j+O);o=k(a,j+V);j=m(a,j+Y);THREE.BinaryLoader.prototype.f3(C,w,t,o,j)}function z(j){var w,t,o,y,E,K;w=k(a,j);t=k(a,j+O);o=k(a,j+V);y=m(a,j+Y);E=k(a,j+e);K=k(a,j+ja);j=k(a,j+X);THREE.BinaryLoader.prototype.f3n(C,U,w,t,o,y,E,K,j)}function p(j){var w,t,o,y;w=k(a,j);t=k(a,j+W);o=k(a,j+wa);y=k(a,j+ha);j=m(a,j+Aa);THREE.BinaryLoader.prototype.f4(C,w,t,o,y,j)}function A(j){var w,t,o,y,E,K,F,D;w=k(a,j);t=k(a,j+W);o=k(a,j+wa);y=k(a,j+ha); -E=m(a,j+Aa);K=k(a,j+ka);F=k(a,j+oa);D=k(a,j+ma);j=k(a,j+ca);THREE.BinaryLoader.prototype.f4n(C,U,w,t,o,y,E,K,F,D,j)}function G(j){var w,t;w=k(a,j);t=k(a,j+S);j=k(a,j+M);THREE.BinaryLoader.prototype.uv3(C.faceVertexUvs[0],P[w*2],P[w*2+1],P[t*2],P[t*2+1],P[j*2],P[j*2+1])}function I(j){var w,t,o;w=k(a,j);t=k(a,j+fa);o=k(a,j+ra);j=k(a,j+la);THREE.BinaryLoader.prototype.uv4(C.faceVertexUvs[0],P[w*2],P[w*2+1],P[t*2],P[t*2+1],P[o*2],P[o*2+1],P[j*2],P[j*2+1])}var C=this,J=0,B,U=[],P=[],O,V,Y,e,ja,X,W,wa, -ha,Aa,ka,oa,ma,ca,S,M,fa,ra,la,qa,xa,Ca,Za,$a,Ha;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(C,d,g);B={signature:a.substr(J,8),header_bytes:q(a,J+8),vertex_coordinate_bytes:q(a,J+9),normal_coordinate_bytes:q(a,J+10),uv_coordinate_bytes:q(a,J+11),vertex_index_bytes:q(a,J+12),normal_index_bytes:q(a,J+13),uv_index_bytes:q(a,J+14),material_index_bytes:q(a,J+15),nvertices:k(a,J+16),nnormals:k(a,J+16+4),nuvs:k(a,J+16+8),ntri_flat:k(a,J+16+12),ntri_smooth:k(a,J+16+16),ntri_flat_uv:k(a, -J+16+20),ntri_smooth_uv:k(a,J+16+24),nquad_flat:k(a,J+16+28),nquad_smooth:k(a,J+16+32),nquad_flat_uv:k(a,J+16+36),nquad_smooth_uv:k(a,J+16+40)};J+=B.header_bytes;O=B.vertex_index_bytes;V=B.vertex_index_bytes*2;Y=B.vertex_index_bytes*3;e=B.vertex_index_bytes*3+B.material_index_bytes;ja=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes;X=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes*2;W=B.vertex_index_bytes;wa=B.vertex_index_bytes*2;ha=B.vertex_index_bytes*3;Aa= -B.vertex_index_bytes*4;ka=B.vertex_index_bytes*4+B.material_index_bytes;oa=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes;ma=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*2;ca=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*3;S=B.uv_index_bytes;M=B.uv_index_bytes*2;fa=B.uv_index_bytes;ra=B.uv_index_bytes*2;la=B.uv_index_bytes*3;g=B.vertex_index_bytes*3+B.material_index_bytes;Ha=B.vertex_index_bytes*4+B.material_index_bytes;qa=B.ntri_flat* -g;xa=B.ntri_smooth*(g+B.normal_index_bytes*3);Ca=B.ntri_flat_uv*(g+B.uv_index_bytes*3);Za=B.ntri_smooth_uv*(g+B.normal_index_bytes*3+B.uv_index_bytes*3);$a=B.nquad_flat*Ha;g=B.nquad_smooth*(Ha+B.normal_index_bytes*4);Ha=B.nquad_flat_uv*(Ha+B.uv_index_bytes*4);J+=function(j){for(var w,t,o,y=B.vertex_coordinate_bytes*3,E=j+B.nvertices*y;j>7)-127;ma|=(O&127)<<16|Q<<8;if(ma==0&&B==-127)return 0;return(1-2*(k>>7))*(1+ma*Math.pow(2,-23))*Math.pow(2,B)}function j(L,T){var ma=p(L,T),Q=p(L,T+1),O=p(L,T+2);return(p(L,T+3)<<24)+(O<<16)+(Q<<8)+ma}function m(L,T){var ma=p(L,T);return(p(L,T+1)<<8)+ma}function n(L,T){var ma=p(L,T);return ma>127?ma-256:ma}function p(L, +T){return L.charCodeAt(T)&255}function t(L){var T,ma,Q;T=j(a,L);ma=j(a,L+R);Q=j(a,L+ia);L=m(a,L+ea);THREE.BinaryLoader.prototype.f3(C,T,ma,Q,L)}function x(L){var T,ma,Q,O,k,B;T=j(a,L);ma=j(a,L+R);Q=j(a,L+ia);O=m(a,L+ea);k=j(a,L+qa);B=j(a,L+na);L=j(a,L+Y);THREE.BinaryLoader.prototype.f3n(C,W,T,ma,Q,O,k,B,L)}function o(L){var T,ma,Q,O;T=j(a,L);ma=j(a,L+d);Q=j(a,L+Ea);O=j(a,L+la);L=m(a,L+Ha);THREE.BinaryLoader.prototype.f4(C,T,ma,Q,O,L)}function y(L){var T,ma,Q,O,k,B,w,q;T=j(a,L);ma=j(a,L+d);Q=j(a,L+ +Ea);O=j(a,L+la);k=m(a,L+Ha);B=j(a,L+ta);w=j(a,L+za);q=j(a,L+va);L=j(a,L+ga);THREE.BinaryLoader.prototype.f4n(C,W,T,ma,Q,O,k,B,w,q,L)}function H(L){var T,ma;T=j(a,L);ma=j(a,L+X);L=j(a,L+N);THREE.BinaryLoader.prototype.uv3(C.faceVertexUvs[0],S[T*2],S[T*2+1],S[ma*2],S[ma*2+1],S[L*2],S[L*2+1])}function J(L){var T,ma,Q;T=j(a,L);ma=j(a,L+ka);Q=j(a,L+Aa);L=j(a,L+pa);THREE.BinaryLoader.prototype.uv4(C.faceVertexUvs[0],S[T*2],S[T*2+1],S[ma*2],S[ma*2+1],S[Q*2],S[Q*2+1],S[L*2],S[L*2+1])}var C=this,K=0,z,W=[], +S=[],R,ia,ea,qa,na,Y,d,Ea,la,Ha,ta,za,va,ga,X,N,ka,Aa,pa,Ba,Fa,Ja,Wa,bb,Xa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(C,e,g);z={signature:a.substr(K,8),header_bytes:p(a,K+8),vertex_coordinate_bytes:p(a,K+9),normal_coordinate_bytes:p(a,K+10),uv_coordinate_bytes:p(a,K+11),vertex_index_bytes:p(a,K+12),normal_index_bytes:p(a,K+13),uv_index_bytes:p(a,K+14),material_index_bytes:p(a,K+15),nvertices:j(a,K+16),nnormals:j(a,K+16+4),nuvs:j(a,K+16+8),ntri_flat:j(a,K+16+12),ntri_smooth:j(a, +K+16+16),ntri_flat_uv:j(a,K+16+20),ntri_smooth_uv:j(a,K+16+24),nquad_flat:j(a,K+16+28),nquad_smooth:j(a,K+16+32),nquad_flat_uv:j(a,K+16+36),nquad_smooth_uv:j(a,K+16+40)};K+=z.header_bytes;R=z.vertex_index_bytes;ia=z.vertex_index_bytes*2;ea=z.vertex_index_bytes*3;qa=z.vertex_index_bytes*3+z.material_index_bytes;na=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes;Y=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*2;d=z.vertex_index_bytes;Ea=z.vertex_index_bytes*2; +la=z.vertex_index_bytes*3;Ha=z.vertex_index_bytes*4;ta=z.vertex_index_bytes*4+z.material_index_bytes;za=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes;va=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*2;ga=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*3;X=z.uv_index_bytes;N=z.uv_index_bytes*2;ka=z.uv_index_bytes;Aa=z.uv_index_bytes*2;pa=z.uv_index_bytes*3;g=z.vertex_index_bytes*3+z.material_index_bytes;Xa=z.vertex_index_bytes*4+z.material_index_bytes; +Ba=z.ntri_flat*g;Fa=z.ntri_smooth*(g+z.normal_index_bytes*3);Ja=z.ntri_flat_uv*(g+z.uv_index_bytes*3);Wa=z.ntri_smooth_uv*(g+z.normal_index_bytes*3+z.uv_index_bytes*3);bb=z.nquad_flat*Xa;g=z.nquad_smooth*(Xa+z.normal_index_bytes*4);Xa=z.nquad_flat_uv*(Xa+z.uv_index_bytes*4);K+=function(L){for(var T,ma,Q,O=z.vertex_coordinate_bytes*3,k=L+z.nvertices*O;L=this.maxCount-3&&k(this)};this.begin= -function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(b){if(this.count!=0){for(var d=this.count*3;dthis.size-1&&(m=this.size-1);var z=Math.floor(n-k);z<1&&(z=1);n=Math.floor(n+k);n>this.size-1&&(n=this.size-1);var p=Math.floor(q-k);p<1&&(p=1);k=Math.floor(q+k); -k>this.size-1&&(k=this.size-1);for(var A,G,I,C,J,B;x0&&(this.field[I+A]+=C)}}}};this.addPlaneX=function(b,d){var f,g,h,k,m,n=this.size,q=this.yd,x=this.zd,z=this.field,p=n*Math.sqrt(b/d);p>n&&(p=n);for(f=0;f0)for(g=0;gq&&(A=q);for(g=0;g0){m=g*x;for(f=0;fsize&&(dist=size);for(h=0;h0){m=zd*h;for(g=0;g=this.maxCount-3&&j(this)};this.begin=function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(b){if(this.count!=0){for(var e=this.count*3;ethis.size-1&&(m=this.size-1);var x=Math.floor(n-j);x<1&&(x=1);n=Math.floor(n+j);n>this.size-1&&(n= +this.size-1);var o=Math.floor(p-j);o<1&&(o=1);j=Math.floor(p+j);j>this.size-1&&(j=this.size-1);for(var y,H,J,C,K,z;t0&&(this.field[J+y]+=C)}}}};this.addPlaneX=function(b,e){var f,g,h,j,m,n=this.size,p=this.yd,t=this.zd,x=this.field,o=n*Math.sqrt(b/e);o>n&&(o=n);for(f=0;f0)for(g=0;gp&&(y=p);for(g=0;g0){m=g*t;for(f=0;fsize&&(dist=size);for(h=0;h0){m=zd*h;for(g=0;gms(^(e&47p?kc5CV2{kk+aw&=k2!w>5L=vP|K|w&82q?XYz*Sl< zO(2LgQKU-m2tq(CNVy2UaNqU5_v87_TIbB{S>OKlo;}~JnG<7Xs(*w{fDHhEBZdZO zb9x(g__8q2zs9y(ne^r)S=X9uLBNrH9lf!DmNUT#3pMm|bitZq9i9DebYs;304(Na zX-&2^F;>M8ykL%p7?__Ik?suuY8rk-M~nxS40Xb~xZzP^8;vbuP&a3k*p>4p2os_X z*451*z#D53U}}j8@W7}zi)pAs)%;ZH1YTIOBh=5!6Hik0Ly7&xt4i-54#UNue?iC| zD6xMhWo=>x)ggFeq32-;SqwrE0acWP$;m4yDJjW7kq9{i9D#((A!X&1ROOMX2n6)+ zM~oiL+Zm^7j@J7-7TrRLxsu65RXE(&*B9n14_J=1?r!Hf70EuQpundk+B`#BQfaxlc4_Nl0fkMSw%Bf z0+~Q^B@m%H7U!WRjuYh`+6ZNpLrY5up{S!PkN)Y4CSZKLuz2!MU+4e$B7f<7C>@ijX)-(zFEzsF<%qF`qQcPE8a_w{%7`?k+Co*z&SnD+BMcH3p{ zyv$3pm``ktmSSqXV<-vOy}Fd z$5M0+69aq(;{ofKaK?QjC&J0$eCX{94~##7rKO^S5@lAJK88{lfOv7;LZ&L2ZEo-b zrmF+OCf_-fE>&M>8nMSFF}vDO?gnnCK#I>c)=Z}GM5P}EHFg4$5mwp^VFtWB-8DyC z5}03ujb)jlx3Em0a+@dVi|!A2kpVn-vsCf10!f!z+iG^X7rSh7{H4LQKDwD^sw<4) z=Z;zQFMQ5C3WkIko`~!TP_yU8)!P=2kGur~GQy>oW3;;OuA$^1W{HO5+q*$^@}+?DLXSF@$ zlaZNhd>jxRtFjvSs4`RsVb`A>F5lz{0e+8a0fU_<^USzI`tq1Fd4Q|Qr-P4*gU5_JoF;r30U7=iT8-_= z^Pg|Gi59I3m=yZ>j1&QZfilzZZu6y26}2b|o*`^kE6>`j=bWGNv6z~SDGRpMs{D?? zBoG%TrzeK@iLfZYXL0q!&3kht9W_5fKs^#qRYogfT68 zDq0NJ5S4}E^+HRpe)w(W`6br0BX?f3b)zBANq#J|>t2*<9MAoWMLO=um9CqQ`J)-b zdfDUv-i-vEy}*^tyx`{>wg5kb*(@H$!SOP@RSE)2k}+^Q1tf+blZ5yMjJ@zUE8EUd4^}C8o2UJZy33zHcc<$0~ce5 zUgw{G{&|mh^v!$>b7J0j3MHXszKKK{As&4B;;o+Jdw)xK6=ZB_H8nN$*}o~q*-86h z*!(Q>n_}5EBU9F)9S=2;oUAO9$G&N48hmU_%!-5cfM#yh(B*U7EF2u15r)kn`)nK> zfp@;?w4eQrdo`xNzkjT(T6*R(RjqfZc@Pu^b$A+jo$Gc)H=3cNxu(W>CtN&572vON z*Eqpu*Fbg)z%31SCOC+EYQ_kDAOpF!g>ll-(%}w7ry!wc&jYvbWylX)WT7Q^yoB<` zzIkJplb-2EsbhJ3qiV|z0Ll_;YiqTnTI=g$Ei70dIqJdM^|@v$1ELQN#1D4%6LvI% zLPA6;<`nMK_A&t#+4&R-#R1{B&=F4?d8V^)y*Vg+bq++ODzCqYVh`Q_mZM4ivDkgw z^_1h}u1N}08VkoMLvaOlMMa4Gwxo!q)xyF83o8|Jg3h5`cfu)+gRS*P>se~c zufXX5z&K|h?!7VHbiwx{w3WUesQ`0HCSj_9(%887q5t%!=2!u&7+|*{)vet0xe3x! zpm6JfzMlS5yQYrOQ=D?=&wu;8pzrYY)0__CZPLJ6*A1H8SmSolK-SH;4k7=_Zwdub zo|~CR&M5Y}abJrp+Ulql?UT{|JY05V53?UXbc*wi3l2B^+&{%wf*AtQRF9spIwz2E z+!ovNfqYX|FwoHg6X&9LqXXn2yf;jJy^}g!o$J<#nY`bcbbPGwVG?iX>u=@)sn#tG zqvqS}->iOHOh<8?5nLYO>KaUtvdEVlNmz-cj9GeWgDs@}ADp-^_)^k^l3LO<<@uRL! z)H<#~5-J1rJb^v9j7*JUVd}PE_u!7l0*Nm??~R4W$k4<+(C_dW};V+G=bpY+cB*bgKSHd=2nU&>L}JsQR~ zyZd$dZ8mCRY+5ffJ3AYKD)t?Oy`Tz5@t1@K1T4MP*eEX#3jF-#%xj^~fJ|h0F&d|M zSCW&L*FIttG|+m`y0^U{Jn>^qoeMgild-#A`>4k#ColNJL*1ykImee^?*64E3CRm- zJ)$QHO!cCBosqdxSJsx7H{ZY_T4z(oq_5zL`FMHxuFGn->sd=&m5{BAV_@s|qi<2r z?$Vn_1sKfJ(N}H#wft;R+&*VJI<7yrwzjchSXL;8QG!~`-PS5@g+341SH0e~5MOdP zt0g0zgwa$Mx_wMb>TPz5!DHWqOg_ZFZ6%dUC_hoFg1qWZj;Vda% zHYP&1x3=$P8E8wETnrStSGM7*Hu~qM18`Vodb%cCk5mbYlqg=f#RoUdd!ZdbdPRh> zzi=OO>chsq3;lhQ+uFXrQ%$!f48{~Y}3(3dN zFr1VbjC4kZFJxs2GfNbkf`BM1aRFgN3G*kii%IeIZ=^&t2m1zb4Retjf;6g!vp8$V z_{4;-0OYPt&8hhI+mLx0Z6?X%k2aoi`Hc96%n%7RH~G|vcS)%adfo>$Q|Cfcm{}e7wXE<$o(JWYQtHc}TAsrfnZK`6RaPENiAr5&2C9soYAkIBjJ#92+s^5k z0Pj{$`1>v4v5$Qfp7-QXxFflX1Xjfi`$-78LM!p>{XO^lY$+ zmV=q(iBM54=!ImzraT9r_{t3XlRcv(8)HmL@TO_2G!J{Sfu4YwLCNKHV+@HScYJ#% zc-mMZP;dRmr?Ap@Q$7xRyFtyCmv!=T4JYs_?11YG?P~xk+f#9-EEu%fnB(Iwg`7}I zlP=>4luIn{Z+^R+dPYjWv@d)874_U)hoQQiZJxDcMAY|?9J@A`WTx@7E;VJ)oaqMr z+|Pqno!-cpjpX8qJrn*g8YNiyXdi?&VL0~5oB+1-GR-VLnd1I7QY%lqn@#ddka;5B zbeS(6WOJ!`uIIrj`lzimg>@cfW3Tny z@C-Jqb76S13U8H0p%<((y>O$v&vpIc_a*{&16)4EsI0YIwCw41icns zQ2OCpM=!ZB{v%%2D549bY+}*yG-EKffL-8=v>gKkHv;)s3~j(0$+y*x5(RgAMN(Rd zJKl&m^lrDEx6O%DO4PPr6d_h6Gg@3oUU4_H$kMz)IVh{)M9BBb>nr2dmA8REo(^w< zbd!AkOe$)~chJ7P7{Y}}yXAi6G3svq$(;6EMCPk-`fc8E_M?n8ai33&U6q-tE;`i@ z)7SKFT#04a2CfxUP(c;)M<^SQ;B`Yw*I4qqtXiYk`Cztn#5ww*{a>AXX+PKzz^-Ws V^G(xc`tJ|`80wm$pK3cq{0mslX4C)x literal 0 HcmV?d00001 diff --git a/examples/textures/lensflare1.png b/examples/textures/lensflare1.png new file mode 100644 index 0000000000000000000000000000000000000000..59ef4ccc2784a39670ce1daf4f4228a3be079fe1 GIT binary patch literal 4548 zcmaJ_c{r5o-=7)VWQ)ognPY5anZ>@3J%q7jIbacELPD8r06<5d6zb&@gdsw_G5&#AUCE`^c1cK}udbw%sukQS z)Cdz0cs3G`v5&NN@QDoa(e#zn*MsPgw3q@R7@`-16cUUjXpwX!|I*cBwhxD4l90b3 z#2{VC|0LyXg@zd6@EC}y5?s*-t_FvwA(RlxD(dR$3J@e50f)hnFa%N&p{}Kj)Plny ze-}w+G`z2$mYuQb-?5lIUC9614J1;LiBKevu|zMD zB9;LCrC^L9_}~LWiGesQcU#G8L2p1AVoSDr!h&4MSs9 zBtip$Fo7GwH8hP7sz?KMxSElPvhgpjG0rC}1cN31;`;uVYx1w$Lo0-YG9w#f@PXkN zUsF6T1oGFEwF3V=7sG$m`NFbl89%b0U#KN zdT)0trXPJmI-3#Pc}um=!m&OlpXw_uPZn}A4UbWhm_?q-G^^m(dw&1f_x1I4 zjFJt3T*PHv1Adv6k&&SYEh#C{VE>}p&Mxy~X({etf3J*R>>>Cpm`ILNlF*NJbKRMK zF+M(i?-YJN2%hI*8Y|i{Dgf+z`}XY}o3drjv6%AeY1Eh*(BB-i>*L({`Sa&swa#zt zXKB93kE)?qgQKb`11vV2)hGl~_TJeb?LPMoif&yh7kf1W#76pU&To^eboI-&t|>wQw?J z54AAj3k_iPa!k}KWUpjf?zdNgXe1=e6I;4iA$423Tgv^6y0`Ty7F>LqV5JgKgV|3` zmXGw;fO~~7k1U4N01VO@ll>%NQZ&_efcX8J8B{Igf+!a%T~|*}PfN@Dgnru5m`9XX z+9DXn#HWWI?(U^!Wl#%P3mfEN(w82rSz_rFO+WcTMCsW8p@C zJWzkx_3K@nC9DocDKgy4Iw__!j&MYu$s_i2OpHQxin`CFN$ z6V+T|9JMS@1tZSn9j9F9V9l$PD+Xt;^T%C7&c7Mx*hmRN=33~< zy{ibkGJLoFDvKq{Cysy$frg_NVAL`8wULpLGyw_Qw5=Mtarq~2ZbGrI$6%}Z0N{eL zav$&WxkA7s@4M+wEs<;Db1pwhK)UzE(e@u5bK+lrCyA)=)|+-Tu*GjKFT*WY^84j0 z0MrptOFF>mt>2?IaIJvf$k^B89a7tpA{MM$zh}{hb6xE!HJnS*w0#od+rn=c z0PybR`q$3Mjrs862N<0=E5W>BiSikUT%@+lWF>z_S!t=33~i$(@2gIvj9gc)LB9Is zF9n74`)@`Q#d{;7qDG~G%R4WlL5$AMLgQwI6ZU$EsWjDf>r)Y_>8QzMPhc_C!2~eI zJ2df5yLu+mDK10&DUSQ4xGjGxgpvHI(PZ%4n`8%8F>&$Vc2my_>27bM-3mJ4V#N0q zANwm7$3*7jZ`ILt3Xagn#uB$XAEt!$=!vqXbFO|~OHaw$l1Qc8KCST%2tpYN0DF3R zc6N5^R=@5Y{Tf1obvdnWy+>qfOsoz6l;AnufoKp^N`5%_SajWt#b(ge^k!fyFP&R!Q9@>{o+KJ&?PIGPv%gy5&mv5IWuDSO<~aIuTTSd8U6T8p$qzh zNtN6z+`t@*mkNo|B$xCARZ?X0(ou__AH8!O*(t+A6uvDL;hZ*{admNRa+9 z9UUEXcS-?n8yg(lg?&Pw7dr7<3trn?dht5N_tNvyr)_O-p`QN!vNf$M-Q)X1?S!do z{l{s-2I$U%^>0r2+MVS2F!ON?_Rf~!O^<7hfu$-R(HuGZ=cxKu^Un_L=-N2uN|yktcKi8^cJev9W%WCg z|MU}{I~g8pbgp*EK?9T(*pt`M43M$+sRuii1polo(}CTZUwfP&Mf*72_ZLaC3|*6Sr#fd$1{$y!Dfa79=(9A7M|=BftYb;`mx9qgCdo;6CyY`yp?nT>KKwKLzw$pnRFdw<{} z;iP0e+SDn(3U)SU9D|5Gzo2~GPg**9S*?;$ktsi6c{O?=i(>7#Du9ze)l{d^AB1h2 zg@F=ZADQHM`R$>Lp#9u}NCG0YVy36q;Q3H{Ds--}kbTb=;rG446Sy0ESs~0h9LmR_ zd8CFSR5~X1wu1o>?kuh|)f? zNSR@c8o!ga*=6JBD!0z?_h0tw>*AK*+}t!Yq9RJjC%UBfA%Q$;=xgQJs$AJ&&k_i& z%=$$VaNu)K{&IKQg%x%o%sdA7Dk@cTRq7hBO{FNg1_hxRzYWMu2^oyu_?FaR-sO-E*)RD zK?-k+<_<@veHj*)WxUQLgT|tjH|6)&8fWgup~$8O95Gz$2Q_zUeAvw@7gI$GxMzn_ zH>H5Jg)@1@l$^=@B=__uF$Bo1he8YA9PIqnYln_eAkh&K3@}*I9A#9#pAnhDR+=y= z5q0Lf1E+_=pD>ovS8tW@++D$Ht94cHXZ911U9xeix<28IdCY%@ariV z=LvO9v*s5d<41DNiYDo|ZrqOxWqDKjU<}nYI_hc(5YWj@PV-gq3qI$v6o-tI=bE(u zh2kPxhkWny`5m#02dIeU5H?hRnz1B_h|~ls-L-aBc*!tkjVz-QKcX7Ub%Ych{j|CH z5-U0=0xkq-TN6fTGq!C4#Hd+FbOd+x@xu0(mRJv@urSZ z0P*S9JJfC9Rdu1*07I-;xGyUeE+zf?D6`PA44j3z_I7u7r#d-W@tkGaABHAc@e`uA zRW6nijW;0X+^Z!*LPA4!R%f^Z-q_hhMMdqij%e8UxBSRy!3mV503D)S=Zm{UpUJSp z!y#(DZY$T!+6Sm7IiUfgA8OPc3NqyjcfRfnrB(ziFZhV2CAZ}qlV>m(PY-Ne05b~< zoUG1fw{bn&Ob6a3mem8!2nQ61SF|kjB5eOqY_Xye&Zg_0$qc5`V^yw>jWYTGHd$HagRZM2X zu=!?@WakZT?2);+oee9N@6JoTFc|DfI=V@AMPT*qZ8rF~dNy)x8_3o^sT^FfEgqkL zY&iWiIlQU&#}6#_ow=i`)x@2LHj)WoY6C#u(SJ)~t_{DFuESMpN{L?k`IDZRWf2M^iV>6BD!d73zZ3TtYtjq@)VEh~$ zvnXF!$`s`4kDx|H58^4`i~X9bvW#^c5B&6k)UWLZAQ5eXdBM5@@@;+glyghk^Dey0 zyW#2=Vs3iq!!P#=wf0_?V<@Th744A8T8>RE&j(z zV8#BfN8b6|wI64Pt}@TizRml;gCLNnA)|wX_N6RsSt5)Z=1UX1&G^uI-lFq7!`xX@ ztta;qmP~s+6=Z3%u5dg3({>AfV_yUY4>UIKv{2Wjn-xUwno91r)%Oj%a4-Lcs$dbL zuN*J_;o;X*QM51gghhqtGHrS_>;SMwU9>j}qe`sAdxnOG`z@9aD2CtrsM1tD%B31~ z6p%f8+s}C|f7K#NiZ;7GNqdn%xmur4m3AXQRV+`O&IexmCL}nAKOqCw(A2zSsh3iP zPKoVsPqg6uxr!#w=ycmYF$0M{nu14Xx32|39{}Abv3u@`yVg=~@*5wYFSx{Ofb!YU z19I#qEAap=)`Hy7730ZC+b($=Gaxl3nG8!6MTAUUi*vf^d5iYgRn?FC{45S0`!&c@zx8zH%^1U6lRZ1h>Fmr6!?JFeAgFiTW7A*ss=T^ z+aPsyk0?JCdk$hjZko6#B~L>)nz}r@2013?@gso;#ClVPham+99tdZpSMgu8Ia#Tr ztGlQ6XIVC>W;+#N{i*Rn8CMZ%M)+h0dE|;Whp2%&^8%7VD;dovQ-_E}hnGE + + + three.js - webgl + + + + + + + + + + + + diff --git a/src/lights/LensFlare.js b/src/lights/LensFlare.js index bdd2e254..7847f438 100644 --- a/src/lights/LensFlare.js +++ b/src/lights/LensFlare.js @@ -2,7 +2,7 @@ * @author Mikael Emtinger */ -THREE.LensFlare = function ( texture, size ) { +THREE.LensFlare = function ( texture, size, distance, blending ) { THREE.Object3D.call( this ); @@ -10,7 +10,11 @@ THREE.LensFlare = function ( texture, size ) { this.lensFlares = []; this.customUpdateCallback = undefined; - this.add( texture, size, 0 ); + if( texture !== undefined ) { + + this.add( texture, size, distance, blending ); + + } }; THREE.LensFlare.prototype = new THREE.Object3D(); @@ -22,11 +26,23 @@ THREE.LensFlare.prototype.supr = THREE.Object3D.prototype; * Add: adds another flare */ -THREE.LensFlare.prototype.add = function( texture, size, distance ) { +THREE.LensFlare.prototype.add = function( texture, size, distance, blending ) { + + if( size === undefined ) size = -1; + if( distance === undefined ) distance = 0; + if( blending === undefined ) blending = THREE.BillboardBlending; distance = Math.min( distance, Math.max( 0, distance )); - this.lensFlares.push( { texture: texture, size: size, distance: distance, position: new THREE.Vector3() } ); + this.lensFlares.push( { texture: texture, // THREE.Texture + size: size, // size in pixels (-1 = use texture.width) + distance: distance, // distance (0-1) from light source (0=at light source) + x: 0, y: 0, z: 0, // screen position (-1 => 1) z = 0 is ontop z = 1 is back + scale: 1, // scale + rotation: 1, // rotation + opacity: 1, // opacity + blending: blending } ); // blending + } @@ -35,9 +51,31 @@ THREE.LensFlare.prototype.add = function( texture, size, distance ) { * Set myLensFlare.customUpdateCallback to alter the flares in your project specific way. */ -THREE.LensFlare.updateLensFlares = function() { +THREE.LensFlare.prototype.updateLensFlares = function( visibility ) { - // todo: update lens halo positions here + var f, fl = this.lensFlares.length; + var flare; + var vecX = -this.positionScreen.x * 2; + var vecY = -this.positionScreen.y * 2; + + + for( f = 0; f < fl; f++ ) { + + flare = this.lensFlares[ f ]; + + flare.x = this.positionScreen.x + vecX * flare.distance; + flare.y = this.positionScreen.y + vecY * flare.distance; + + flare.wantedScale = ( visibility * 0.2 + 0.8 ); + flare.wantedRotation = flare.x * Math.PI * 0.25; + flare.wantedOpacity = visibility; + + flare.scale += ( flare.wantedScale - flare.scale ) * 0.25; + flare.rotation += ( flare.wantedRotation - flare.rotation ) * 0.25; + flare.opacity += ( flare.wantedOpacity - flare.opacity ) * 0.5; + + } + } diff --git a/src/materials/Material.js b/src/materials/Material.js index f3feeab5..7f86ee57 100644 --- a/src/materials/Material.js +++ b/src/materials/Material.js @@ -15,5 +15,6 @@ THREE.AdditiveBlending = 1; THREE.SubtractiveBlending = 2; THREE.BillboardBlending = 3; THREE.ReverseSubtractiveBlending = 4; +THREE.AdditiveAlphaBlending = 5; THREE.MaterialCounter = { value: 0 }; diff --git a/src/renderers/WebGLRenderer.js b/src/renderers/WebGLRenderer.js index 202c8000..41b2b205 100644 --- a/src/renderers/WebGLRenderer.js +++ b/src/renderers/WebGLRenderer.js @@ -160,6 +160,7 @@ THREE.WebGLRenderer = function ( parameters ) { _lensFlare.vertexBuffer = _gl.createBuffer(); _lensFlare.elementBuffer = _gl.createBuffer(); _lensFlare.tempTexture = _gl.createTexture(); + _lensFlare.readBackPixels = new Uint8Array( 16*16*4 ); _gl.bindBuffer( _gl.ARRAY_BUFFER, _lensFlare.vertexBuffer ); _gl.bufferData( _gl.ARRAY_BUFFER, _lensFlare.vertices, _gl.STATIC_DRAW ); @@ -193,119 +194,6 @@ THREE.WebGLRenderer = function ( parameters ) { _lensFlare.uniforms.screenPosition = _gl.getUniformLocation( _lensFlare.program, "screenPosition" ); _lensFlare.uniforms.renderPink = _gl.getUniformLocation( _lensFlare.program, "renderPink" ); - /* - * Render lens flares - * Method: renders 9 0xff00ff-colored points scattered over the light source area, - * reads these back and calculates occlusion. - * Then LensFlare.updateLensFlares() is called to re-position and - * update transparency of flares. Then they are rendered. - * - */ - - function renderLensFlares( scene, camera, renderTarget ) { - - var object, geometryGroup, material; - var o, ol = scene.__webglLensFlares.length; - var tempPosition = new THREE.Vector3(); - var invAspect = _viewportHeight / _viewportWidth; - var halfViewportWidth = _viewportWidth * 0.5; - var halfViewportHeight = _viewportHeight * 0.5; - var size = 16 / _viewportHeight; - var restoreScale = [ size * invAspect, size ]; - var screenPosition = [ 1, 1, 0 ]; - var screenPositionPixels = [ 1, 1 ]; - - // set lensflare program - - if( _oldProgram !== _lensFlare.program ) { - - _gl.useProgram( _lensFlare.program ); - _oldProgram = _lensFlare.program; - } - - - // loop through all lens flares to update their occlusion and positions - // setup gl and common used attribs/unforms - - _gl.uniform1i( _lensFlare.uniforms.map, 0 ); - _gl.activeTexture( _gl.TEXTURE0 ); - - _gl.uniform1f( _lensFlare.uniforms.opacity, 1 ); - _gl.uniform1f( _lensFlare.uniforms.rotation, 0 ); - _gl.uniform2fv( _lensFlare.uniforms.scale, restoreScale ); - - _gl.bindBuffer( _gl.ARRAY_BUFFER, _lensFlare.vertexBuffer ); - _gl.vertexAttribPointer( _lensFlare.attributes.vertex, 2, _gl.FLOAT, false, 2 * 8, 0 ); - _gl.vertexAttribPointer( _lensFlare.attributes.uv, 2, _gl.FLOAT, false, 2 * 8, 8 ); - - _gl.bindTexture( _gl.TEXTURE_2D, _lensFlare.tempTexture ); - - _gl.cullFace( _gl.BACK ); - _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, _lensFlare.elementBuffer ); - - - for( o = 0; o < ol; o++ ) { - - // calc object screen position - - object = scene.__webglLensFlares[ o ].object; - - tempPosition.set( object.matrixWorld.n14, object.matrixWorld.n24, object.matrixWorld.n34 ); - - camera.matrixWorldInverse.multiplyVector3( tempPosition ); - camera.projectionMatrix.multiplyVector3( tempPosition ); - - - // setup arrays for gl programs - - screenPosition[ 0 ] = tempPosition.x; - screenPosition[ 1 ] = tempPosition.y; - screenPosition[ 2 ] = tempPosition.z; - - screenPositionPixels[ 0 ] = screenPosition[ 0 ] * halfViewportWidth + halfViewportWidth; - screenPositionPixels[ 1 ] = screenPosition[ 1 ] * halfViewportHeight + halfViewportHeight; - - // todo: viewport culling - // save current RGB to temp texture - - _gl.copyTexSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, screenPositionPixels[ 0 ] - 8, screenPositionPixels[ 1 ] - 8, 16, 16 ); - - - // render pink quad - - _gl.uniform3fv( _lensFlare.uniforms.screenPosition, screenPosition ); - _gl.uniform1i( _lensFlare.uniforms.renderPink, 1 ); - - _gl.drawElements( _gl.TRIANGLES, 6, _gl.UNSIGNED_SHORT, 0 ); - - - // restore graphics - - screenPosition[ 2 ] = 0; - - _gl.uniform1i( _lensFlare.uniforms.renderPink, 0 ); - _gl.uniform3fv( _lensFlare.uniforms.screenPosition, screenPosition ); - - _gl.disable( _gl.DEPTH_TEST ); - _gl.depthMask( false ); - - _gl.drawElements( _gl.TRIANGLES, 6, _gl.UNSIGNED_SHORT, 0 ); - - - - - // copy existing -> temp texture - // render pink quad - // read back pixles - // copy temp -> back - // call flare update - // render flares - - - - } - - } @@ -2712,15 +2600,6 @@ THREE.WebGLRenderer = function ( parameters ) { } - // render flares - - if( scene.__webglLensFlares.length ) { - - renderLensFlares( scene, camera, renderTarget ); - - } - - // render stencil shadows if( stencil && scene.__webglShadowVolumes.length && scene.lights.length ) { @@ -2729,6 +2608,14 @@ THREE.WebGLRenderer = function ( parameters ) { } + // render lens flares + + if( scene.__webglLensFlares.length ) { + + renderLensFlares( scene, camera ); + + } + // Generate mipmap if we're using any kind of mipmap filtering @@ -2882,6 +2769,229 @@ THREE.WebGLRenderer = function ( parameters ) { _gl.depthMask( true ); } + /* + * Render lens flares + * Method: renders 16x16 0xff00ff-colored points scattered over the light source area, + * reads these back and calculates occlusion. + * Then LensFlare.updateLensFlares() is called to re-position and + * update transparency of flares. Then they are rendered. + * + */ + + function renderLensFlares( scene, camera ) { + + var object, objectZ, geometryGroup, material; + var o, ol = scene.__webglLensFlares.length; + var f, fl, flare; + var tempPosition = new THREE.Vector3(); + var invAspect = _viewportHeight / _viewportWidth; + var halfViewportWidth = _viewportWidth * 0.5; + var halfViewportHeight = _viewportHeight * 0.5; + var size = 16 / _viewportHeight; + var scale = [ size * invAspect, size ]; + var screenPosition = [ 1, 1, 0 ]; + var screenPositionPixels = [ 1, 1 ]; + var sampleX, sampleY, readBackPixels = _lensFlare.readBackPixels; + var sampleMidX = 7 * 4; + var sampleMidY = 7 * 16 * 4; + var sampleIndex, visibility; + var uniforms = _lensFlare.uniforms; + var attributes = _lensFlare.attributes; + + + // set lensflare program and reset blending + + _gl.useProgram( _lensFlare.program ); + _oldProgram = _lensFlare.program; + _oldBlending = ""; + + + // loop through all lens flares to update their occlusion and positions + // setup gl and common used attribs/unforms + + _gl.uniform1i( uniforms.map, 0 ); + _gl.activeTexture( _gl.TEXTURE0 ); + + _gl.uniform1f( uniforms.opacity, 1 ); + _gl.uniform1f( uniforms.rotation, 0 ); + _gl.uniform2fv( uniforms.scale, scale ); + + _gl.bindBuffer( _gl.ARRAY_BUFFER, _lensFlare.vertexBuffer ); + _gl.vertexAttribPointer( attributes.vertex, 2, _gl.FLOAT, false, 2 * 8, 0 ); + _gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 2 * 8, 8 ); + + _gl.bindTexture( _gl.TEXTURE_2D, _lensFlare.tempTexture ); + + _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, _lensFlare.elementBuffer ); + + _gl.disable( _gl.CULL_FACE ); + _gl.depthMask( false ); + + + for( o = 0; o < ol; o++ ) { + + // calc object screen position + + object = scene.__webglLensFlares[ o ].object; + + tempPosition.set( object.matrixWorld.n14, object.matrixWorld.n24, object.matrixWorld.n34 ); + + camera.matrixWorldInverse.multiplyVector3( tempPosition ); + objectZ = tempPosition.z; + camera.projectionMatrix.multiplyVector3( tempPosition ); + + + // setup arrays for gl programs + + screenPosition[ 0 ] = tempPosition.x; + screenPosition[ 1 ] = tempPosition.y; + screenPosition[ 2 ] = tempPosition.z; + + screenPositionPixels[ 0 ] = screenPosition[ 0 ] * halfViewportWidth + halfViewportWidth; + screenPositionPixels[ 1 ] = screenPosition[ 1 ] * halfViewportHeight + halfViewportHeight; + + + // save current RGB to temp texture + + _gl.copyTexSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, screenPositionPixels[ 0 ] - 8, screenPositionPixels[ 1 ] - 8, 16, 16 ); + + + // render pink quad + + _gl.uniform3fv( uniforms.screenPosition, screenPosition ); + _gl.uniform1i( uniforms.renderPink, 1 ); + + _gl.enable( _gl.DEPTH_TEST ); + + _gl.drawElements( _gl.TRIANGLES, 6, _gl.UNSIGNED_SHORT, 0 ); + + + // read back + + try { + + _gl.readPixels( screenPositionPixels[ 0 ] - 8, screenPositionPixels[ 1 ] - 8, 16, 16, _gl.RGBA, _gl.UNSIGNED_BYTE, _lensFlare.readBackPixels ); + + } + catch( error ) { + + console.log( "WebGLRenderer.renderLensFlare: readPixels failed!" ); + } + + if( _gl.getError()) { + + console.log( "WebGLRenderer.renderLensFlare: readPixels failed!" ); + } + + + // sample read back pixels + + sampleDistance = parseInt( 6 * ( 1 - Math.max( 0, Math.min( -objectZ, camera.far )) / camera.far ), 10 ) + 1; + sampleX = sampleDistance * 4; + sampleY = sampleDistance * 4 * 16; + + visibility = 0; + + sampleIndex = ( sampleMidX - sampleX ) + ( sampleMidY - sampleY ); // upper left + if( _lensFlare.readBackPixels[ sampleIndex + 0 ] === 255 && + _lensFlare.readBackPixels[ sampleIndex + 1 ] === 0 && + _lensFlare.readBackPixels[ sampleIndex + 2 ] === 255 ) visibility += 0.2; + + sampleIndex = ( sampleMidX + sampleX ) + ( sampleMidY - sampleY ); // upper right + if( readBackPixels[ sampleIndex + 0 ] === 255 && + readBackPixels[ sampleIndex + 1 ] === 0 && + readBackPixels[ sampleIndex + 2 ] === 255 ) visibility += 0.2; + + sampleIndex = ( sampleMidX + sampleX ) + ( sampleMidY + sampleY ); // lower right + if( readBackPixels[ sampleIndex + 0 ] === 255 && + readBackPixels[ sampleIndex + 1 ] === 0 && + readBackPixels[ sampleIndex + 2 ] === 255 ) visibility += 0.2; + + sampleIndex = ( sampleMidX - sampleX ) + ( sampleMidY + sampleY ); // lower left + if( readBackPixels[ sampleIndex + 0 ] === 255 && + readBackPixels[ sampleIndex + 1 ] === 0 && + readBackPixels[ sampleIndex + 2 ] === 255 ) visibility += 0.2; + + sampleIndex = sampleMidX + sampleMidY; // center + if( readBackPixels[ sampleIndex + 0 ] === 255 && + readBackPixels[ sampleIndex + 1 ] === 0 && + readBackPixels[ sampleIndex + 2 ] === 255 ) visibility += 0.2; + + + object.positionScreen.x = screenPosition[ 0 ]; + object.positionScreen.y = screenPosition[ 1 ]; + object.positionScreen.z = screenPosition[ 2 ]; + + if( object.customUpdateCallback ) { + + object.customUpdateCallback( visibility, object ); + + } else { + + object.updateLensFlares( visibility ); + + } + + + // restore graphics + + _gl.uniform1i( uniforms.renderPink, 0 ); + _gl.disable( _gl.DEPTH_TEST ); + _gl.drawElements( _gl.TRIANGLES, 6, _gl.UNSIGNED_SHORT, 0 ); + } + + + // loop through all lens flares and draw their flares + // setup gl + + _gl.enable( _gl.BLEND ); + + for( o = 0; o < ol; o++ ) { + + object = scene.__webglLensFlares[ o ].object; + + for( f = 0, fl = object.lensFlares.length; f < fl; f++ ) { + + flare = object.lensFlares[ f ]; + + if( flare.opacity > 0.001 && flare.scale > 0.001 ) { + + screenPosition[ 0 ] = flare.x; + screenPosition[ 1 ] = flare.y; + screenPosition[ 2 ] = flare.z; + + size = flare.size * flare.scale / _viewportHeight; + scale[ 0 ] = size * invAspect; + scale[ 1 ] = size; + + + _gl.uniform3fv( uniforms.screenPosition, screenPosition ); + _gl.uniform1f( uniforms.rotation, flare.rotation ); + _gl.uniform2fv( uniforms.scale, scale ); + _gl.uniform1f( uniforms.opacity, flare.opacity ); + + setBlending( flare.blending ); + setTexture( flare.texture, 0 ); + + // todo: only draw if loaded + + _gl.drawElements( _gl.TRIANGLES, 6, _gl.UNSIGNED_SHORT, 0 ); + } + + } + + } + + + // restore gl + + _gl.enable( _gl.CULL_FACE ); + _gl.enable( _gl.DEPTH_TEST ); + _gl.depthMask( true ); + _gl.disable( _gl.BLEND ); + } + + function setupMatrices ( object, camera ) { @@ -3519,6 +3629,13 @@ THREE.WebGLRenderer = function ( parameters ) { switch ( blending ) { + case THREE.AdditiveAlphaBlending: + + _gl.blendEquation( _gl.FUNC_ADD ); + _gl.blendFunc( _gl.SRC_ALPHA, _gl.ONE ); + + break; + case THREE.AdditiveBlending: _gl.blendEquation( _gl.FUNC_ADD ); diff --git a/src/renderers/WebGLShaders.js b/src/renderers/WebGLShaders.js index 27f9a560..58a2a34b 100644 --- a/src/renderers/WebGLShaders.js +++ b/src/renderers/WebGLShaders.js @@ -586,6 +586,8 @@ THREE.ShaderLib = { "#endif", "uniform sampler2D map;", + "uniform float opacity;", + "uniform int renderPink;", "varying vec2 vUV;", @@ -594,7 +596,9 @@ THREE.ShaderLib = { "if( renderPink == 1 ) {", "gl_FragColor = vec4( 1.0, 0.0, 1.0, 1.0 );", "} else {", - "gl_FragColor = texture2D( map, vUV );", + "vec4 color = texture2D( map, vUV );", + "color.a *= opacity;", + "gl_FragColor = color;", "}", "}" ].join( "\n" ) diff --git a/utils/build.py b/utils/build.py index 6d242c53..036f4e76 100644 --- a/utils/build.py +++ b/utils/build.py @@ -36,6 +36,7 @@ COMMON_FILES = [ 'lights/AmbientLight.js', 'lights/DirectionalLight.js', 'lights/PointLight.js', +'lights/LensFlare.js', 'materials/Material.js', 'materials/Mappings.js', 'materials/LineBasicMaterial.js',