diff --git a/build/Three.js b/build/Three.js index 41cb03f7..c8b68ca1 100755 --- a/build/Three.js +++ b/build/Three.js @@ -1,231 +1,280 @@ // Three.js r32 - http://github.com/mrdoob/three.js -var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)}; -THREE.Color.prototype={setRGB:function(a,c,e){this.r=a;this.g=c;this.b=e;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,c,e){var g,i,k,q,p,l;if(e==0)g=i=k=0;else{q=Math.floor(a*6);p=a*6-q;a=e*(1-c);l=e*(1-c*p);c=e*(1-c*(1-p));switch(q){case 1:g=l;i=e;k=a;break;case 2:g=a;i=e;k=c;break;case 3:g=a;i=l;k=e;break;case 4:g=c;i=a;k=e;break;case 5:g=e;i=a;k=l;break;case 6:case 0:g=e;i=c;k=a}}this.r=g;this.g=i;this.b=k;if(this.autoUpdate){this.updateHex();this.updateStyleString()}}, +var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=!0;this.setHex(a)}; +THREE.Color.prototype={setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,b,c){var e,g,h,l,m,k;if(c==0)e=g=h=0;else{l=Math.floor(a*6);m=a*6-l;a=c*(1-b);k=c*(1-b*m);b=c*(1-b*(1-m));switch(l){case 1:e=k;g=c;h=a;break;case 2:e=a;g=c;h=b;break;case 3:e=a;g=k;h=c;break;case 4:e=b;g=a;h=c;break;case 5:e=c;g=a;h=k;break;case 6:case 0:e=c;g=b;h=a}}this.r=e;this.g=g;this.b=h;if(this.autoUpdate){this.updateHex();this.updateStyleString()}}, setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+ -this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0}; -THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x* -this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,c,e){this.x=a||0;this.y=c||0;this.z=e||0}; -THREE.Vector3.prototype={set:function(a,c,e){this.x=a;this.y=c;this.z=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this}, -cross:function(a,c){this.x=a.y*c.z-a.z*c.y;this.y=a.z*c.x-a.x*c.z;this.z=a.x*c.y-a.y*c.x;return this},crossSelf:function(a){var c=this.x,e=this.y,g=this.z;this.x=e*a.z-g*a.y;this.y=g*a.x-c*a.z;this.z=c*a.y-e*a.x;return this},multiply:function(a,c){this.x=a.x*c.x;this.y=a.y*c.y;this.z=a.z*c.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/= -a.z;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var c=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return Math.sqrt(c*c+e*e+a*a)},distanceToSquared:function(a){var c=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return c*c+e*e+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x= --this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}}; -THREE.Vector4=function(a,c,e,g){this.x=a||0;this.y=c||0;this.z=e||0;this.w=g||1}; -THREE.Vector4.prototype={set:function(a,c,e,g){this.x=a;this.y=c;this.z=e;this.w=g;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; -return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; -THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3}; -THREE.Ray.prototype={intersectScene:function(a){var c,e,g=a.objects,i=[];a=0;for(c=g.length;a0&&G>0&&b+G<1}var e,g,i,k,q,p,l,n,y,z, -t,x=a.geometry,D=x.vertices,H=[];e=0;for(g=x.faces.length;el?g:l;i=i>n? -i:n}a()};this.add3Points=function(l,n,y,z,t,x){if(p){p=false;c=ly?l>t?l:t:y>t?y:t;i=n>z?n>x?n:x:z>x?z:x}else{c=ly?l>t?l>g?l:g:t>g?t:g:y>t?y>g?y:g:t>g?t:g;i=n>z?n>x?n>i?n:i:x>i?x:i:z>x?z>i?z:i:x>i?x:i}a()};this.addRectangle=function(l){if(p){p=false;c=l.getLeft();e=l.getTop();g=l.getRight();i=l.getBottom()}else{c=cl.getRight()?g:l.getRight();i=i>l.getBottom()?i:l.getBottom()}a()};this.inflate=function(l){c-=l;e-=l;g+=l;i+=l;a()};this.minSelf=function(l){c=c>l.getLeft()?c:l.getLeft();e=e>l.getTop()?e:l.getTop();g=g=0&&Math.min(i,l.getBottom())-Math.max(e,l.getTop())>=0};this.empty=function(){p=true;i=g=e=c=0;a()};this.isEmpty=function(){return p};this.toString= -function(){return"THREE.Rectangle ( left: "+c+", right: "+g+", top: "+e+", bottom: "+i+", width: "+k+", height: "+q+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this},transposeIntoArray:function(a){var c=this.m;a[0]=c[0];a[1]=c[3];a[2]=c[6];a[3]=c[1];a[4]=c[4];a[5]=c[7];a[6]=c[2];a[7]=c[5];a[8]=c[8];return this}}; -THREE.Matrix4=function(a,c,e,g,i,k,q,p,l,n,y,z,t,x,D,H){this.n11=a||1;this.n12=c||0;this.n13=e||0;this.n14=g||0;this.n21=i||0;this.n22=k||1;this.n23=q||0;this.n24=p||0;this.n31=l||0;this.n32=n||0;this.n33=y||1;this.n34=z||0;this.n41=t||0;this.n42=x||0;this.n43=D||0;this.n44=H||1;this.flat=Array(16);this.m33=new THREE.Matrix3}; -THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,e,g,i,k,q,p,l,n,y,z,t,x,D,H){this.n11=a;this.n12=c;this.n13=e;this.n14=g;this.n21=i;this.n22=k;this.n23=q;this.n24=p;this.n31=l;this.n32=n;this.n33=y;this.n34=z;this.n41=t;this.n42=x;this.n43=D;this.n44=H;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= -a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,e){var g=THREE.Matrix4.__tmpVec1,i=THREE.Matrix4.__tmpVec2,k=THREE.Matrix4.__tmpVec3;k.sub(a,c).normalize();g.cross(e,k).normalize();i.cross(k,g).normalize();this.n11=g.x;this.n12=g.y;this.n13=g.z;this.n14=-g.dot(a);this.n21=i.x;this.n22=i.y;this.n23=i.z;this.n24=-i.dot(a); -this.n31=k.x;this.n32=k.y;this.n33=k.z;this.n34=-k.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,e=a.y,g=a.z,i=1/(this.n41*c+this.n42*e+this.n43*g+this.n44);a.x=(this.n11*c+this.n12*e+this.n13*g+this.n14)*i;a.y=(this.n21*c+this.n22*e+this.n23*g+this.n24)*i;a.z=(this.n31*c+this.n32*e+this.n33*g+this.n34)*i;return a},multiplyVector4:function(a){var c=a.x,e=a.y,g=a.z,i=a.w;a.x=this.n11*c+this.n12*e+this.n13*g+this.n14*i;a.y=this.n21*c+this.n22*e+this.n23* -g+this.n24*i;a.z=this.n31*c+this.n32*e+this.n33*g+this.n34*i;a.w=this.n41*c+this.n42*e+this.n43*g+this.n44*i;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var e=a.n11,g=a.n12,i=a.n13,k=a.n14,q=a.n21,p=a.n22,l=a.n23,n=a.n24,y=a.n31, -z=a.n32,t=a.n33,x=a.n34,D=a.n41,H=a.n42,G=a.n43,r=a.n44,S=c.n11,B=c.n12,I=c.n13,b=c.n14,aa=c.n21,P=c.n22,J=c.n23,W=c.n24,M=c.n31,R=c.n32,K=c.n33,C=c.n34,L=c.n41,ba=c.n42,N=c.n43,da=c.n44;this.n11=e*S+g*aa+i*M+k*L;this.n12=e*B+g*P+i*R+k*ba;this.n13=e*I+g*J+i*K+k*N;this.n14=e*b+g*W+i*C+k*da;this.n21=q*S+p*aa+l*M+n*L;this.n22=q*B+p*P+l*R+n*ba;this.n23=q*I+p*J+l*K+n*N;this.n24=q*b+p*W+l*C+n*da;this.n31=y*S+z*aa+t*M+x*L;this.n32=y*B+z*P+t*R+x*ba;this.n33=y*I+z*J+t*K+x*N;this.n34=y*b+z*W+t*C+x*da;this.n41= -D*S+H*aa+G*M+r*L;this.n42=D*B+H*P+G*R+r*ba;this.n43=D*I+H*J+G*K+r*N;this.n44=D*b+H*W+G*C+r*da;return this},multiplyToArray:function(a,c,e){var g=a.n11,i=a.n12,k=a.n13,q=a.n14,p=a.n21,l=a.n22,n=a.n23,y=a.n24,z=a.n31,t=a.n32,x=a.n33,D=a.n34,H=a.n41,G=a.n42,r=a.n43;a=a.n44;var S=c.n11,B=c.n12,I=c.n13,b=c.n14,aa=c.n21,P=c.n22,J=c.n23,W=c.n24,M=c.n31,R=c.n32,K=c.n33,C=c.n34,L=c.n41,ba=c.n42,N=c.n43;c=c.n44;this.n11=g*S+i*aa+k*M+q*L;this.n12=g*B+i*P+k*R+q*ba;this.n13=g*I+i*J+k*K+q*N;this.n14=g*b+i*W+k* -C+q*c;this.n21=p*S+l*aa+n*M+y*L;this.n22=p*B+l*P+n*R+y*ba;this.n23=p*I+l*J+n*K+y*N;this.n24=p*b+l*W+n*C+y*c;this.n31=z*S+t*aa+x*M+D*L;this.n32=z*B+t*P+x*R+D*ba;this.n33=z*I+t*J+x*K+D*N;this.n34=z*b+t*W+x*C+D*c;this.n41=H*S+G*aa+r*M+a*L;this.n42=H*B+G*P+r*R+a*ba;this.n43=H*I+G*J+r*K+a*N;this.n44=H*b+G*W+r*C+a*c;e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]= -this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(a){var c=this.n11,e=this.n12,g=this.n13,i=this.n14,k=this.n21,q=this.n22,p=this.n23,l=this.n24,n=this.n31,y=this.n32,z=this.n33,t=this.n34,x=this.n41,D=this.n42,H=this.n43,G=this.n44,r=a.n11,S=a.n21,B=a.n31,I=a.n41,b=a.n12,aa=a.n22,P=a.n32,J=a.n42,W=a.n13,M=a.n23,R=a.n33,K=a.n43,C=a.n14,L=a.n24,ba=a.n34;a=a.n44;this.n11=c*r+e*S+g*B+i*I;this.n12=c*b+e*aa+g*P+i*J;this.n13=c*W+e*M+g*R+i*K;this.n14=c*C+e*L+g*ba+i*a;this.n21=k*r+ -q*S+p*B+l*I;this.n22=k*b+q*aa+p*P+l*J;this.n23=k*W+q*M+p*R+l*K;this.n24=k*C+q*L+p*ba+l*a;this.n31=n*r+y*S+z*B+t*I;this.n32=n*b+y*aa+z*P+t*J;this.n33=n*W+y*M+z*R+t*K;this.n34=n*C+y*L+z*ba+t*a;this.n41=x*r+D*S+H*B+G*I;this.n42=x*b+D*aa+H*P+G*J;this.n43=x*W+D*M+H*R+G*K;this.n44=x*C+D*L+H*ba+G*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a; -this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,c=this.n12,e=this.n13,g=this.n14,i=this.n21,k=this.n22,q=this.n23,p=this.n24,l=this.n31,n=this.n32,y=this.n33,z=this.n34,t=this.n41,x=this.n42,D=this.n43,H=this.n44;return g*q*n*t-e*p*n*t-g*k*y*t+c*p*y*t+e*k*z*t-c*q*z*t-g*q*l*x+e*p*l*x+g*i*y*x-a*p*y*x-e*i*z*x+a*q*z*x+g*k*l*D-c*p*l*D-g*i*n*D+a*p*n*D+c*i*z*D-a*k*z*D-e*k*l*H+c*q*l*H+e*i*n*H-a*q*n*H-c*i*y*H+a*k*y*H},transpose:function(){function a(c,e,g){var i=c[e];c[e]=c[g];c[g]= -i}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){var a=this.flat;a[0]=this.n11;a[1]=this.n21;a[2]=this.n31; -a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},setTranslation:function(a,c,e){this.set(1, -0,0,a,0,1,0,c,0,0,1,e,0,0,0,1);return this},setScale:function(a,c,e){this.set(a,0,0,0,0,c,0,0,0,0,e,0,0,0,0,1);return this},setRotX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotY:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,c){var e=Math.cos(c),g=Math.sin(c), -i=1-e,k=a.x,q=a.y,p=a.z,l=i*k,n=i*q;this.set(l*k+e,l*q-g*p,l*p+g*q,0,l*q+g*p,n*q+e,n*p-g*k,0,l*p-g*q,n*p+g*k,i*p*p+e,0,0,0,0,1);return this},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,e){var g=new THREE.Matrix4;g.setTranslation(a,c,e);return g}; -THREE.Matrix4.scaleMatrix=function(a,c,e){var g=new THREE.Matrix4;g.setScale(a,c,e);return g};THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.setRotX(a);return c};THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.setRotY(a);return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.setRotZ(a);return c};THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var e=new THREE.Matrix4;e.setRotAxis(a,c);return e}; -THREE.Matrix4.makeInvert=function(a){var c=a.n11,e=a.n12,g=a.n13,i=a.n14,k=a.n21,q=a.n22,p=a.n23,l=a.n24,n=a.n31,y=a.n32,z=a.n33,t=a.n34,x=a.n41,D=a.n42,H=a.n43,G=a.n44,r=new THREE.Matrix4;r.n11=p*t*D-l*z*D+l*y*H-q*t*H-p*y*G+q*z*G;r.n12=i*z*D-g*t*D-i*y*H+e*t*H+g*y*G-e*z*G;r.n13=g*l*D-i*p*D+i*q*H-e*l*H-g*q*G+e*p*G;r.n14=i*p*y-g*l*y-i*q*z+e*l*z+g*q*t-e*p*t;r.n21=l*z*x-p*t*x-l*n*H+k*t*H+p*n*G-k*z*G;r.n22=g*t*x-i*z*x+i*n*H-c*t*H-g*n*G+c*z*G;r.n23=i*p*x-g*l*x-i*k*H+c*l*H+g*k*G-c*p*G;r.n24=g*l*n-i*p*n+ -i*k*z-c*l*z-g*k*t+c*p*t;r.n31=q*t*x-l*y*x+l*n*D-k*t*D-q*n*G+k*y*G;r.n32=i*y*x-e*t*x-i*n*D+c*t*D+e*n*G-c*y*G;r.n33=g*l*x-i*q*x+i*k*D-c*l*D-e*k*G+c*q*G;r.n34=i*q*n-e*l*n-i*k*y+c*l*y+e*k*t-c*q*t;r.n41=p*y*x-q*z*x-p*n*D+k*z*D+q*n*H-k*y*H;r.n42=e*z*x-g*y*x+g*n*D-c*z*D-e*n*H+c*y*H;r.n43=g*q*x-e*p*x-g*k*D+c*p*D+e*k*H-c*q*H;r.n44=e*p*n-g*q*n+g*k*y-c*p*y-e*k*z+c*q*z;r.multiplyScalar(1/a.determinant());return r}; -THREE.Matrix4.makeInvert3x3=function(a){var c=a.m33,e=c.m,g=a.n33*a.n22-a.n32*a.n23,i=-a.n33*a.n21+a.n31*a.n23,k=a.n32*a.n21-a.n31*a.n22,q=-a.n33*a.n12+a.n32*a.n13,p=a.n33*a.n11-a.n31*a.n13,l=-a.n32*a.n11+a.n31*a.n12,n=a.n23*a.n12-a.n22*a.n13,y=-a.n23*a.n11+a.n21*a.n13,z=a.n22*a.n11-a.n21*a.n12;a=a.n11*g+a.n21*q+a.n31*n;if(a==0)throw"matrix not invertible";a=1/a;e[0]=a*g;e[1]=a*i;e[2]=a*k;e[3]=a*q;e[4]=a*p;e[5]=a*l;e[6]=a*n;e[7]=a*y;e[8]=a*z;return c}; -THREE.Matrix4.makeFrustum=function(a,c,e,g,i,k){var q,p,l;q=new THREE.Matrix4;p=2*i/(c-a);l=2*i/(g-e);a=(c+a)/(c-a);e=(g+e)/(g-e);g=-(k+i)/(k-i);i=-2*k*i/(k-i);q.n11=p;q.n12=0;q.n13=a;q.n14=0;q.n21=0;q.n22=l;q.n23=e;q.n24=0;q.n31=0;q.n32=0;q.n33=g;q.n34=i;q.n41=0;q.n42=0;q.n43=-1;q.n44=0;return q};THREE.Matrix4.makePerspective=function(a,c,e,g){var i;a=e*Math.tan(a*Math.PI/360);i=-a;return THREE.Matrix4.makeFrustum(i*c,a*c,i,a,e,g)}; -THREE.Matrix4.makeOrtho=function(a,c,e,g,i,k){var q,p,l,n;q=new THREE.Matrix4;p=c-a;l=e-g;n=k-i;a=(c+a)/p;e=(e+g)/l;i=(k+i)/n;q.n11=2/p;q.n12=0;q.n13=0;q.n14=-a;q.n21=0;q.n22=2/l;q.n23=0;q.n24=-e;q.n31=0;q.n32=0;q.n33=-2/n;q.n34=-i;q.n41=0;q.n42=0;q.n43=0;q.n44=1;return q};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3; -THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; -THREE.Face3=function(a,c,e,g,i){this.a=a;this.b=c;this.c=e;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.materials=i instanceof Array?i:[i]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; -THREE.Face4=function(a,c,e,g,i,k){this.a=a;this.b=c;this.c=e;this.d=g;this.centroid=new THREE.Vector3;this.normal=i instanceof THREE.Vector3?i:new THREE.Vector3;this.vertexNormals=i instanceof Array?i:[];this.materials=k instanceof Array?k:[k]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0}; -THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false}; -THREE.Geometry.prototype={computeCentroids:function(){var a,c,e;a=0;for(c=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y], -z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,e=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z -this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,e=this.vertices.length;c65535){n[p].counter+=1;l=n[p].hash+"_"+n[p].counter;if(this.geometryChunks[l]==undefined)this.geometryChunks[l]={faces:[],materials:q,vertices:0}}this.geometryChunks[l].faces.push(g);this.geometryChunks[l].vertices+=k}},toString:function(){return"THREE.Geometry ( vertices: "+ +this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; +THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x* +this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}}; +THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0;this.api={isDirty:!1,that:this,get x(){return this.that.x},get y(){return this.that.y},get z(){return this.that.z},set x(e){this.that.x=e;this.isDirty=!0},set y(e){this.that.y=e;this.isDirty=!0},set z(e){this.that.z=e;this.isDirty=!0}};this.api.__proto__=THREE.Vector3.prototype;return this.api}; +THREE.Vector3.prototype={set:function(a,b,c){var e=this.that;e.x=a;e.y=b;e.z=c;this.isDirty=!0;return this},copy:function(a){var b=this.that;b.x=a.x;b.y=a.y;b.z=a.z;this.isDirty=!0;return this},add:function(a,b){var c=this.that;c.x=a.x+b.x;c.y=a.y+b.y;c.z=a.z+b.z;this.isDirty=!0;return this},addSelf:function(a){var b=this.that;b.x+=a.x;b.y+=a.y;b.z+=a.z;this.isDirty=!0;return this},addScalar:function(a){var b=this.that;b.x+=a;b.y+=a;b.z+=a;this.isDirty=!0;return this},sub:function(a,b){var c=this.that; +c.x=a.x-b.x;c.y=a.y-b.y;c.z=a.z-b.z;this.isDirty=!0;return this},subSelf:function(a){var b=this.that;b.x-=a.x;b.y-=a.y;b.z-=a.z;this.isDirty=!0;return this},cross:function(a,b){var c=this.that;c.x=a.y*b.z-a.z*b.y;c.y=a.z*b.x-a.x*b.z;c.z=a.x*b.y-a.y*b.x;this.isDirty=!0;return this},crossSelf:function(a){var b=this.that,c=b.x,e=b.y,g=b.z;b.x=e*a.z-g*a.y;b.y=g*a.x-c*a.z;b.z=c*a.y-e*a.x;this.isDirty=!0;return this},multiply:function(a,b){var c=this.that;c.x=a.x*b.x;c.y=a.y*b.y;c.z=a.z*b.z;this.isDirty= +!0;return this},multiplySelf:function(a){var b=this.that;b.x*=a.x;b.y*=a.y;b.z*=a.z;this.isDirty=!0;return this},multiplyScalar:function(a){var b=this.that;b.x*=a;b.y*=a;b.z*=a;this.isDirty=!0;return this},divideSelf:function(a){var b=this.that;b.x/=a.x;b.y/=a.y;b.z/=a.z;this.isDirty=!0;return this},divideScalar:function(a){var b=this.that;b.x/=a;b.y/=a;b.z/=a;this.isDirty=!0;return this},dot:function(a){var b=this.that;return b.x*a.x+b.y*a.y+b.z*a.z},distanceTo:function(a){var b=this.that,c=b.x- +a.x,e=b.y-a.y;a=b.z-a.z;return Math.sqrt(c*c+e*e+a*a)},distanceToSquared:function(a){var b=this.that,c=b.x-a.x,e=b.y-a.y;a=b.z-a.z;return c*c+e*e+a*a},length:function(){var a=this.that;return Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z)},lengthSq:function(){var a=this.that;return a.x*a.x+a.y*a.y+a.z*a.z},lengthManhattan:function(){var a=this.that;return a.x+a.y+a.z},negate:function(){var a=this.that;a.x=-this.x;a.y=-this.y;a.z=-this.z;this.isDirty=!0;return this},normalize:function(){var a=this.that;a=Math.sqrt(a.x* +a.x+a.y*a.y+a.z*a.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);this.isDirty=!0;return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){var a=this.that;return Math.abs(a.x)<1.0E-4&&Math.abs(a.y)<1.0E-4&&Math.abs(a.z)<1.0E-4},clone:function(){var a=this.that;return new THREE.Vector3(a.x,a.y,a.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}}; +THREE.Vector4=function(a,b,c,e){this.x=a||0;this.y=b||0;this.z=c||0;this.w=e!==undefined?e:1}; +THREE.Vector4.prototype={set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; +return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; +THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; +THREE.Ray.prototype={intersectScene:function(a){var b,c,e=a.objects,g=[];a=0;for(b=e.length;a0&&A>0&&W+A<1}var c,e,g,h,l,m,k,n,u,w, +v,z=a.geometry,K=z.vertices,N=[];c=0;for(e=z.faces.length;ck?e:k;g=g>n?g:n}a()}; +this.add3Points=function(k,n,u,w,v,z){if(m){m=!1;b=ku?k>v?k:v:u>v?u:v;g=n>w?n>z?n:z:w>z?w:z}else{b=ku?k>v?k>e?k:e:v>e?v:e:u>v?u>e?u:e:v>e?v:e;g=n>w?n>z?n>g?n:g:z>g?z:g:w>z?w>g?w:g:z>g?z:g}a()};this.addRectangle=function(k){if(m){m=!1;b=k.getLeft();c=k.getTop();e=k.getRight();g=k.getBottom()}else{b=bk.getRight()? +e:k.getRight();g=g>k.getBottom()?g:k.getBottom()}a()};this.inflate=function(k){b-=k;c-=k;e+=k;g+=k;a()};this.minSelf=function(k){b=b>k.getLeft()?b:k.getLeft();c=c>k.getTop()?c:k.getTop();e=e=0&&Math.min(g,k.getBottom())-Math.max(c,k.getTop())>=0};this.empty=function(){m=!0;g=e=c=b=0;a()};this.isEmpty=function(){return m};this.toString=function(){return"THREE.Rectangle ( left: "+ +b+", right: "+e+", top: "+c+", bottom: "+g+", width: "+h+", height: "+l+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}}; +THREE.Matrix4=function(a,b,c,e,g,h,l,m,k,n,u,w,v,z,K,N){this.n11=a||1;this.n12=b||0;this.n13=c||0;this.n14=e||0;this.n21=g||0;this.n22=h||1;this.n23=l||0;this.n24=m||0;this.n31=k||0;this.n32=n||0;this.n33=u||1;this.n34=w||0;this.n41=v||0;this.n42=z||0;this.n43=K||0;this.n44=N||1;this.flat=Array(16);this.m33=new THREE.Matrix3;if(typeof Float32Array!=="undefined"){var A=this;this.float32Array=new Float32Array(16);this.float32Array3x3=new Float32Array(9);this.flatten32=function(){var p=A.float32Array; +p[0]=A.n11;p[1]=A.n21;p[2]=A.n31;p[3]=A.n41;p[4]=A.n12;p[5]=A.n22;p[6]=A.n32;p[7]=A.n42;p[8]=A.n13;p[9]=A.n23;p[10]=A.n33;p[11]=A.n43;p[12]=A.n14;p[13]=A.n24;p[14]=A.n34;p[15]=A.n44;return p};this.flatten323x3=function(){var p=A.float32Array3x3;p[0]=A.n11;p[1]=A.n21;p[2]=A.n31;p[3]=A.n12;p[4]=A.n22;p[5]=A.n32;p[6]=A.n13;p[7]=A.n23;p[8]=A.n33;return p}}}; +THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,c,e,g,h,l,m,k,n,u,w,v,z,K,N){this.n11=a;this.n12=b;this.n13=c;this.n14=e;this.n21=g;this.n22=h;this.n23=l;this.n24=m;this.n31=k;this.n32=n;this.n33=u;this.n34=w;this.n41=v;this.n42=z;this.n43=K;this.n44=N;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= +a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,c){var e=THREE.Matrix4.__tmpVec1,g=THREE.Matrix4.__tmpVec2,h=THREE.Matrix4.__tmpVec3;h.sub(a,b).normalize();e.cross(c,h).normalize();g.cross(h,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=g.x;this.n22=g.y;this.n23=g.z;this.n24=-g.dot(a); +this.n31=h.x;this.n32=h.y;this.n33=h.z;this.n34=-h.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,c=a.y,e=a.z,g=1/(this.n41*b+this.n42*c+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*e+this.n14)*g;a.y=(this.n21*b+this.n22*c+this.n23*e+this.n24)*g;a.z=(this.n31*b+this.n32*c+this.n33*e+this.n34)*g;return a},multiplyVector3OnlyZ:function(a){var b=a.x,c=a.y;a=a.z;return(this.n31*b+this.n32*c+this.n33*a+this.n34)*(1/(this.n41*b+this.n42*c+this.n43* +a+this.n44))},multiplyVector4:function(a){var b=a.x,c=a.y,e=a.z,g=a.w;a.x=this.n11*b+this.n12*c+this.n13*e+this.n14*g;a.y=this.n21*b+this.n22*c+this.n23*e+this.n24*g;a.z=this.n31*b+this.n32*c+this.n33*e+this.n34*g;a.w=this.n41*b+this.n42*c+this.n43*e+this.n44*g;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41* +a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,e=a.n12,g=a.n13,h=a.n14,l=a.n21,m=a.n22,k=a.n23,n=a.n24,u=a.n31,w=a.n32,v=a.n33,z=a.n34,K=a.n41,N=a.n42,A=a.n43,p=a.n44,d=b.n11,J=b.n12,T=b.n13,W=b.n14,ea=b.n21,V=b.n22,L=b.n23,aa=b.n24,R=b.n31,ba=b.n32,Q=b.n33,H=b.n34,O=b.n41,ia=b.n42,S=b.n43,f=b.n44;this.n11=c*d+e*ea+g*R+h*O;this.n12=c*J+e*V+g*ba+h*ia;this.n13=c*T+e*L+g*Q+h*S;this.n14=c*W+e*aa+g*H+h*f;this.n21=l*d+m*ea+k*R+n*O;this.n22=l*J+m*V+k*ba+n*ia;this.n23= +l*T+m*L+k*Q+n*S;this.n24=l*W+m*aa+k*H+n*f;this.n31=u*d+w*ea+v*R+z*O;this.n32=u*J+w*V+v*ba+z*ia;this.n33=u*T+w*L+v*Q+z*S;this.n34=u*W+w*aa+v*H+z*f;this.n41=K*d+N*ea+A*R+p*O;this.n42=K*J+N*V+A*ba+p*ia;this.n43=K*T+N*L+A*Q+p*S;this.n44=K*W+N*aa+A*H+p*f;return this},multiplyToArray:function(a,b,c){var e=a.n11,g=a.n12,h=a.n13,l=a.n14,m=a.n21,k=a.n22,n=a.n23,u=a.n24,w=a.n31,v=a.n32,z=a.n33,K=a.n34,N=a.n41,A=a.n42,p=a.n43;a=a.n44;var d=b.n11,J=b.n12,T=b.n13,W=b.n14,ea=b.n21,V=b.n22,L=b.n23,aa=b.n24,R=b.n31, +ba=b.n32,Q=b.n33,H=b.n34,O=b.n41,ia=b.n42,S=b.n43;b=b.n44;this.n11=e*d+g*ea+h*R+l*O;this.n12=e*J+g*V+h*ba+l*ia;this.n13=e*T+g*L+h*Q+l*S;this.n14=e*W+g*aa+h*H+l*b;this.n21=m*d+k*ea+n*R+u*O;this.n22=m*J+k*V+n*ba+u*ia;this.n23=m*T+k*L+n*Q+u*S;this.n24=m*W+k*aa+n*H+u*b;this.n31=w*d+v*ea+z*R+K*O;this.n32=w*J+v*V+z*ba+K*ia;this.n33=w*T+v*L+z*Q+K*S;this.n34=w*W+v*aa+z*H+K*b;this.n41=N*d+A*ea+p*R+a*O;this.n42=N*J+A*V+p*ba+a*ia;this.n43=N*T+A*L+p*Q+a*S;this.n44=N*W+A*aa+p*H+a*b;c[0]=this.n11;c[1]=this.n21; +c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){var b=this.n11,c=this.n12,e=this.n13,g=this.n14,h=this.n21,l=this.n22,m=this.n23,k=this.n24,n=this.n31,u=this.n32,w=this.n33,v=this.n34,z=this.n41,K=this.n42,N=this.n43,A=this.n44,p=a.n11,d=a.n21,J=a.n31,T=a.n41,W=a.n12,ea=a.n22,V=a.n32,L=a.n42,aa=a.n13,R=a.n23, +ba=a.n33,Q=a.n43,H=a.n14,O=a.n24,ia=a.n34;a=a.n44;this.n11=b*p+c*d+e*J+g*T;this.n12=b*W+c*ea+e*V+g*L;this.n13=b*aa+c*R+e*ba+g*Q;this.n14=b*H+c*O+e*ia+g*a;this.n21=h*p+l*d+m*J+k*T;this.n22=h*W+l*ea+m*V+k*L;this.n23=h*aa+l*R+m*ba+k*Q;this.n24=h*H+l*O+m*ia+k*a;this.n31=n*p+u*d+w*J+v*T;this.n32=n*W+u*ea+w*V+v*L;this.n33=n*aa+u*R+w*ba+v*Q;this.n34=n*H+u*O+w*ia+v*a;this.n41=z*p+K*d+N*J+A*T;this.n42=z*W+K*ea+N*V+A*L;this.n43=z*aa+K*R+N*ba+A*Q;this.n44=z*H+K*O+N*ia+A*a;return this},multiplyScalar:function(a){this.n11*= +a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,e=this.n14,g=this.n21,h=this.n22,l=this.n23,m=this.n24,k=this.n31,n=this.n32,u=this.n33,w=this.n34,v=this.n41,z=this.n42,K=this.n43,N=this.n44;return e*l*n*v-c*m*n*v-e*h*u*v+b*m*u*v+c*h*w*v-b*l*w*v-e*l*k*z+c*m*k*z+e*g*u*z-a*m*u*z-c*g*w*z+a*l*w*z+ +e*h*k*K-b*m*k*K-e*g*n*K+a*m*n*K+b*g*w*K-a*h*w*K-c*h*k*N+b*l*k*N+c*g*n*N-a*l*n*N-b*g*u*N+a*h*u*N},transpose:function(){function a(b,c,e){var g=b[c];b[c]=b[e];b[e]=g}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33; +a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){var a=this.flat;a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]= +this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1); +return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,b){var c=Math.cos(b),e=Math.sin(b),g=1-c,h=a.x,l=a.y,m=a.z,k=g* +h,n=g*l;this.set(k*h+c,k*l-e*m,k*m+e*l,0,k*l+e*m,n*l+c,n*m-e*h,0,k*m-e*l,n*m+e*h,g*m*m+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,c=a.y,e=a.z;a=Math.cos(c);c=Math.sin(c);var g=Math.cos(-e);e=Math.sin(-e);var h=Math.cos(b);b=Math.sin(b);var l=a*e,m=c*e;this.n11=a*g;this.n12=c*b-l*h;this.n13=l*b+c*h;this.n21=e;this.n22=g*h;this.n23=-g*b;this.n31=-c*g;this.n32=m*h+a*b;this.n33=-m*b+a*h},setRotationFromQuaternion:function(a){var b= +a.x,c=a.y,e=a.z,g=a.w,h=b+b,l=c+c,m=e+e;a=b*h;var k=b*l;b*=m;var n=c*l;c*=m;e*=m;h*=g;l*=g;g*=m;this.n11=1-(n+e);this.n12=k-g;this.n13=b+l;this.n21=k+g;this.n22=1-(a+e);this.n23=c-h;this.n31=b-l;this.n32=c+h;this.n33=1-(a+n)},scale:function(a){var b=a.x,c=a.y;a=a.z;this.n11*=b;this.n12*=b;this.n13*=b;this.n21*=c;this.n22*=c;this.n23*=c;this.n31*=a;this.n32*=a;this.n33*=a;return this},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+ +this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,c){var e=new THREE.Matrix4;e.setTranslation(a,b,c);return e};THREE.Matrix4.scaleMatrix=function(a,b,c){var e=new THREE.Matrix4;e.setScale(a,b,c);return e};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.setRotX(a);return b}; +THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.setRotY(a);return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.setRotZ(a);return b};THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var c=new THREE.Matrix4;c.setRotAxis(a,b);return c}; +THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,e=a.n12,g=a.n13,h=a.n14,l=a.n21,m=a.n22,k=a.n23,n=a.n24,u=a.n31,w=a.n32,v=a.n33,z=a.n34,K=a.n41,N=a.n42,A=a.n43,p=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=k*z*N-n*v*N+n*w*A-m*z*A-k*w*p+m*v*p;b.n12=h*v*N-g*z*N-h*w*A+e*z*A+g*w*p-e*v*p;b.n13=g*n*N-h*k*N+h*m*A-e*n*A-g*m*p+e*k*p;b.n14=h*k*w-g*n*w-h*m*v+e*n*v+g*m*z-e*k*z;b.n21=n*v*K-k*z*K-n*u*A+l*z*A+k*u*p-l*v*p;b.n22=g*z*K-h*v*K+h*u*A-c*z*A-g*u*p+c*v*p;b.n23=h*k*K-g*n*K-h*l*A+c*n*A+g*l*p-c*k*p; +b.n24=g*n*u-h*k*u+h*l*v-c*n*v-g*l*z+c*k*z;b.n31=m*z*K-n*w*K+n*u*N-l*z*N-m*u*p+l*w*p;b.n32=h*w*K-e*z*K-h*u*N+c*z*N+e*u*p-c*w*p;b.n33=g*n*K-h*m*K+h*l*N-c*n*N-e*l*p+c*m*p;b.n34=h*m*u-e*n*u-h*l*w+c*n*w+e*l*z-c*m*z;b.n41=k*w*K-m*v*K-k*u*N+l*v*N+m*u*A-l*w*A;b.n42=e*v*K-g*w*K+g*u*N-c*v*N-e*u*A+c*w*A;b.n43=g*m*K-e*k*K-g*l*N+c*k*N+e*l*A-c*m*A;b.n44=e*k*u-g*m*u+g*l*w-c*k*w-e*l*v+c*m*v;b.multiplyScalar(1/a.determinant());return b}; +THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,e=a.n33*a.n22-a.n32*a.n23,g=-a.n33*a.n21+a.n31*a.n23,h=a.n32*a.n21-a.n31*a.n22,l=-a.n33*a.n12+a.n32*a.n13,m=a.n33*a.n11-a.n31*a.n13,k=-a.n32*a.n11+a.n31*a.n12,n=a.n23*a.n12-a.n22*a.n13,u=-a.n23*a.n11+a.n21*a.n13,w=a.n22*a.n11-a.n21*a.n12;a=a.n11*e+a.n21*l+a.n31*n;if(a==0)throw"matrix not invertible";a=1/a;c[0]=a*e;c[1]=a*g;c[2]=a*h;c[3]=a*l;c[4]=a*m;c[5]=a*k;c[6]=a*n;c[7]=a*u;c[8]=a*w;return b}; +THREE.Matrix4.makeFrustum=function(a,b,c,e,g,h){var l;l=new THREE.Matrix4;l.n11=2*g/(b-a);l.n12=0;l.n13=(b+a)/(b-a);l.n14=0;l.n21=0;l.n22=2*g/(e-c);l.n23=(e+c)/(e-c);l.n24=0;l.n31=0;l.n32=0;l.n33=-(h+g)/(h-g);l.n34=-2*h*g/(h-g);l.n41=0;l.n42=0;l.n43=-1;l.n44=0;return l};THREE.Matrix4.makePerspective=function(a,b,c,e){var g;a=c*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*b,a*b,g,a,c,e)}; +THREE.Matrix4.makeOrtho=function(a,b,c,e,g,h){var l,m,k,n;l=new THREE.Matrix4;m=b-a;k=c-e;n=h-g;l.n11=2/m;l.n12=0;l.n13=0;l.n14=-((b+a)/m);l.n21=0;l.n22=2/k;l.n23=0;l.n24=-((c+e)/k);l.n31=0;l.n32=0;l.n33=-2/n;l.n34=-((h+g)/n);l.n41=0;l.n42=0;l.n43=0;l.n44=1;return l};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3; +THREE.Quaternion=function(a,b,c,e){this.x=a||0;this.y=b||0;this.z=c||0;this.w=e!==undefined?e:1;this.api={isDirty:!1,that:this,get x(){return this.that.x},get y(){return this.that.y},get z(){return this.that.z},get w(){return this.that.w},set x(g){this.that.x=g;this.isDirty=!0},set y(g){this.that.y=g;this.isDirty=!0},set z(g){this.that.z=g;this.isDirty=!0},set w(g){this.that.w=g;this.isDirty=!0}};this.api.__proto__=THREE.Quaternion.prototype;return this.api}; +THREE.Quaternion.prototype.set=function(a,b,c,e){var g=this.that;g.x=a;g.y=b;g.z=c;g.w=e;this.isDirty=!0;return this};THREE.Quaternion.prototype.setFromEuler=function(a){var b=0.5*Math.PI/360,c=a.x*b,e=a.y*b,g=a.z*b;a=Math.cos(e);e=Math.sin(e);b=Math.cos(-g);g=Math.sin(-g);var h=Math.cos(c);c=Math.sin(c);var l=a*b,m=e*g,k=this.that;k.w=l*h-m*c;k.x=l*c+m*h;k.y=e*b*h+a*g*c;k.z=a*g*h-e*b*c;this.isDirty=!0;return this}; +THREE.Quaternion.prototype.calculateW=function(){var a=this.that,b=a.x,c=a.y,e=a.z;a.w=-Math.sqrt(Math.abs(1-b*b-c*c-e*e));this.isDirty=!0;return this};THREE.Quaternion.prototype.inverse=function(){var a=this.that;a.x*=-1;a.y*=-1;a.z*=-1;this.isDirty=!0;return this};THREE.Quaternion.prototype.length=function(){var a=this.that;return Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z+a.w*a.w)}; +THREE.Quaternion.prototype.normalize=function(){var a=this.that,b=a.x,c=a.y,e=a.z,g=a.w,h=Math.sqrt(b*b+c*c+e*e+g*g);if(h==0){a.x=0;a.y=0;a.z=0;a.w=0;this.isDirty=!0;return this}h=1/h;a.x=b*h;a.y=c*h;a.z=e*h;a.w=g*h;this.isDirty=!0;return this}; +THREE.Quaternion.prototype.multiplySelf=function(a){var b=this.that;qax=b.x;qay=b.y;qaz=b.z;qaw=b.w;qbx=a.x;qby=a.y;qbz=a.z;qbw=a.w;b.x=qax*qbw+qaw*qbx+qay*qbz-qaz*qby;b.y=qay*qbw+qaw*qby+qaz*qbx-qax*qbz;b.z=qaz*qbw+qaw*qbz+qax*qby-qay*qbx;b.w=qaw*qbw-qax*qbx-qay*qby-qaz*qbz;this.isDirty=!0;return this}; +THREE.Quaternion.prototype.multiplyVector3=function(a,b){b||(b=a);var c=this.that,e=a.x,g=a.y,h=a.z,l=c.x,m=c.y,k=c.z;c=c.w;var n=c*e+m*h-k*g,u=c*g+k*e-l*h,w=c*h+l*g-m*e;e=-l*e-m*g-k*h;b.x=n*c+e*-l+u*-k-w*-m;b.y=u*c+e*-m+w*-l-n*-k;b.z=w*c+e*-k+n*-m-u*-l;return b};THREE.Quaternion.prototype.toMatrix3=function(){};THREE.Quaternion.prototype.toMatrix4=function(){}; +THREE.Quaternion.slerp=function(a,b,c,e){var g=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(g)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(g),l=Math.sqrt(1-g*g);if(Math.abs(l)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}g=Math.sin((1-e)*h)/l;e=Math.sin(e*h)/l;c.w=a.w*g+b.w*e;c.x=a.x*g+b.x*e;c.y=a.y*g+b.y*e;c.z=a.z*g+b.z*e;return c}; +THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; +THREE.Face3=function(a,b,c,e,g){this.a=a;this.b=b;this.c=c;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=g instanceof Array?g:[g]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; +THREE.Face4=function(a,b,c,e,g,h){this.a=a;this.b=b;this.c=c;this.d=e;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.materials=h instanceof Array?h:[h]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; +THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=!1}; +THREE.Geometry.prototype={computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y], +z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z +this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,c=this.vertices.length;b65535){n[m].counter+=1;k=n[m].hash+"_"+n[m].counter;this.geometryChunks[k]==undefined&&(this.geometryChunks[k]={faces:[],materials:l,vertices:0})}this.geometryChunks[k].faces.push(e);this.geometryChunks[k].vertices+=h}},toString:function(){return"THREE.Geometry ( vertices: "+ this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};THREE.GeometryIdCounter=0; -THREE.Camera=function(a,c,e,g){this.fov=a;this.aspect=c;this.near=e;this.far=g;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.tmpVec=new THREE.Vector3;this.translateX=function(i){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(i);this.tmpVec.crossSelf(this.up);this.position.addSelf(this.tmpVec);this.target.position.addSelf(this.tmpVec)}; -this.translateZ=function(i){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(i);this.position.subSelf(this.tmpVec);this.target.position.subSelf(this.tmpVec)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()}; -THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light; -THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight; -THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.tmpMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true;this.children=[]}; -THREE.Object3D.prototype={addChild:function(a){this.children.indexOf(a)===-1&&this.children.push(a)},removeChild:function(a){a=this.children.indexOf(a);a!==-1&&this.children.splice(a,1)},updateMatrix:function(){var a=this.position,c=this.rotation,e=this.scale,g=this.matrix,i=this.rotationMatrix,k=this.tmpMatrix;g.setTranslation(a.x,a.y,a.z);i.setRotX(c.x);c.y!=0&&i.multiplySelf(k.setRotY(c.y));c.z!=0&&i.multiplySelf(k.setRotZ(c.z));g.multiplySelf(i);if(e.x!=0||e.y!=0||e.z!=0)g.multiplySelf(k.setScale(e.x, -e.y,e.z))}};THREE.Object3DCounter={value:0};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.sortParticles=false};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem; -THREE.Line=function(a,c,e){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.type=e!=undefined?e:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()}; -THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3; -THREE.LineBasicMaterial=function(a){this.id=THREE.LineBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depth_test=true;this.linewidth=1;this.linejoin=this.linecap="round";this.vertex_colors=false;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.linewidth!==undefined)this.linewidth= +THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.visible=!0;this.autoUpdateMatrix=!0;this.matrixNeedsToUpdate=!0;this.parent=undefined;this.children=[];this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.localMatrix=new THREE.Matrix4;this.globalMatrix=new THREE.Matrix4;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.screenPosition=new THREE.Vector4;this.boundRadius=0;this.boundRadiusScale=1}; +THREE.Object3D.prototype.update=function(a,b,c,e){if(this.visible){this.autoUpdateMatrix&&(b|=this.updateMatrix());if(b||this.matrixNeedsToUpdate){a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);this.matrixNeedsToUpdate=!1;b=!0}for(a=0;athis.data.length){for(;k>this.data.length;)k-=this.data.length;this.startTime=(new Date).getTime()*0.0010-k;k=(new Date).getTime()*0.0010-this.startTime}l=Math.min(parseInt(k*this.data.fps),parseInt(this.data.length*this.data.fps));for(var u=0,w=this.hierarchy.length;u1){console.log("Scale out of bounds:"+b);b=b<0?0:1}THREE.Quaternion.slerp(e,g,h.quaternion,b)}else{c=c==="pos"?h.position:h.scale;c.x=e[0]+(g[0]-e[0])*b;c.y=e[1]+(g[1]-e[1])*b;c.z=e[2]+(g[2]-e[2])*b}}}if(m[0][l]===undefined){this.hierarchy[0].update(undefined,!0);for(u=0;u-this.zNear)return!1;if(l+h<-this.zFar)return!1;l-=h;var m=this.projectionMatrix,k=1/(m.n43*l),n=k*this.screenCenterX,u=(g.n11*b+g.n12*c+g.n13*e+g.n14)*m.n11*n;h=m.n11*h*n;if(u+h<-this.screenCenterX)return!1;if(u-h>this.screenCenterX)return!1;b=(g.n21*b+g.n22*c+g.n23*e+g.n24)*m.n22*k*this.screenCenterY; +if(b+h<-this.screenCenterY)return!1;if(b-h>this.screenCenterY)return!1;a.screenPosition.set(u,b,l,h);return!0};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight; +THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.FlatShading=0;THREE.SmoothShading=1; +THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3; +THREE.LineBasicMaterial=function(a){this.id=THREE.LineBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depth_test=!0;this.linewidth=1;this.linejoin=this.linecap="round";this.vertex_colors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.linewidth!==undefined)this.linewidth= a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}}; THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (
id: "+this.id+"
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
linewidth: "+this.linewidth+"
linecap: "+this.linecap+"
linejoin: "+this.linejoin+"
vertex_colors: "+this.vertex_colors+"
)"}};THREE.LineBasicMaterialCounter={value:0}; -THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=false;if(a){a.color!== +THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;if(a){a.color!== undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!== -undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}}; +undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors;if(a.skinning!==undefined)this.skinning=a.skinning}}; THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (
id: "+this.id+"
color: "+this.color+"
opacity: "+this.opacity+"
map: "+this.map+"
light_map: "+this.light_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+ -"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
vertex_colors: "+this.vertex_colors+"
)"}};THREE.MeshBasicMaterialCounter={value:0}; -THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=false;if(a){a.color!== -undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!== -undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}}; -THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (
id: "+this.id+"
color: "+this.color+"
opacity: "+this.opacity+"
map: "+this.map+"
light_map: "+this.light_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
shading: "+this.shading+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
wireframe: "+this.wireframe+ -"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
vertex_colors: "+this.vertex_colors+"
)"}};THREE.MeshLambertMaterialCounter={value:0}; -THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth= -1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=false;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map= -a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth= -a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}}; +"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
vertex_colors: "+this.vertex_colors+"
skinning: "+this.skinning+"
)"}};THREE.MeshBasicMaterialCounter={value:0}; +THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1; +if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading; +if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors;if(a.skinning!==undefined)this.skinning= +a.skinning}}; +THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (
id: "+this.id+"
color: "+this.color+"
opacity: "+this.opacity+"
map: "+this.map+"
light_map: "+this.light_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
shading: "+this.shading+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+ +this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
vertex_colors: "+this.vertex_colors+"
skinning: "+this.skinning+"
)"}};THREE.MeshLambertMaterialCounter={value:0}; +THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin= +this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map; +if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth; +if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors;if(a.skinning!==undefined)this.skinning=a.skinning}}; THREE.MeshPhongMaterial.prototype={toString:function(){return"THREE.MeshPhongMaterial (
id: "+this.id+"
color: "+this.color+"
ambient: "+this.ambient+"
specular: "+this.specular+"
shininess: "+this.shininess+"
opacity: "+this.opacity+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
shading: "+this.shading+"
blending: "+this.blending+"
depth_test: "+ -this.depth_test+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
vertex_colors: "+this.vertex_colors+"
)"}};THREE.MeshPhongMaterialCounter={value:0}; -THREE.MeshDepthMaterial=function(a){this.id=THREE.MeshDepthMaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== +this.depth_test+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
vertex_colors: "+this.vertex_colors+"
skinning: "+this.skinning+"
)"}};THREE.MeshPhongMaterialCounter={value:0}; +THREE.MeshDepthMaterial=function(a){this.id=THREE.MeshDepthMaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== undefined)this.wireframe_linewidth=a.wireframe_linewidth}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial (
id: "+this.id+"
opacity: "+this.opacity+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
)"}};THREE.MeshDepthMaterialCounter={value:0}; -THREE.MeshNormalMaterial=function(a){this.id=THREE.MeshNormalMaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== +THREE.MeshNormalMaterial=function(a){this.id=THREE.MeshNormalMaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== undefined)this.wireframe_linewidth=a.wireframe_linewidth}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial (
id: "+this.id+"
opacity: "+this.opacity+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
)"}};THREE.MeshNormalMaterialCounter={value:0};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}}; -THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=false;if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader= +THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader= a.vertex_shader;if(a.uniforms!==undefined)this.uniforms=a.uniforms;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!== -undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}}; -THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (
id: "+this.id+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
vertex_colors: "+this.vertex_colors+"
)"}};THREE.MeshShaderMaterialCounter={value:0}; -THREE.ParticleBasicMaterial=function(a){this.id=THREE.ParticleBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.blending=THREE.NormalBlending;this.depth_test=true;this.offset=new THREE.Vector2;this.vertex_colors=false;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending; +undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors;if(a.skinning!==undefined)this.skinning=a.skinning}}; +THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (
id: "+this.id+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
vertex_colors: "+this.vertex_colors+"
skinning: "+this.skinning+"
)"}};THREE.MeshShaderMaterialCounter={value:0}; +THREE.ParticleBasicMaterial=function(a){this.id=THREE.ParticleBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.blending=THREE.NormalBlending;this.depth_test=!0;this.offset=new THREE.Vector2;this.vertex_colors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending; if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}};THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (
id: "+this.id+"
color: "+this.color+"
opacity: "+this.opacity+"
map: "+this.map+"
size: "+this.size+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
vertex_colors: "+this.vertex_colors+"
)"}};THREE.ParticleBasicMaterialCounter={value:0}; THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}}; -THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c,e,g,i,k){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrap_s=e!==undefined?e:THREE.ClampToEdgeWrapping;this.wrap_t=g!==undefined?g:THREE.ClampToEdgeWrapping;this.mag_filter=i!==undefined?i:THREE.LinearFilter;this.min_filter=k!==undefined?k:THREE.LinearMipMapLinearFilter}; +THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,b,c,e,g,h){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=c!==undefined?c:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=g!==undefined?g:THREE.LinearFilter;this.min_filter=h!==undefined?h:THREE.LinearMipMapLinearFilter}; THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
mag_filter: "+this.mag_filter+"
min_filter: "+this.min_filter+"
)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2; THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20; -THREE.RenderTarget=function(a,c,e){this.width=a;this.height=c;e=e||{};this.wrap_s=e.wrap_s!==undefined?e.wrap_s:THREE.ClampToEdgeWrapping;this.wrap_t=e.wrap_t!==undefined?e.wrap_t:THREE.ClampToEdgeWrapping;this.mag_filter=e.mag_filter!==undefined?e.mag_filter:THREE.LinearFilter;this.min_filter=e.min_filter!==undefined?e.min_filter:THREE.LinearMipMapLinearFilter;this.format=e.format!==undefined?e.format:THREE.RGBFormat;this.type=e.type!==undefined?e.type:THREE.UnsignedByteType}; -var Uniforms={clone:function(a){var c,e,g,i={};for(c in a){i[c]={};for(e in a[c]){g=a[c][e];i[c][e]=g instanceof THREE.Color||g instanceof THREE.Vector3||g instanceof THREE.Texture?g.clone():g}}return i},merge:function(a){var c,e,g,i={};for(c=0;c=0&&K>=0&&C>=0&&L>=0)return true;else if(R<0&&K<0||C<0&&L<0)return false;else{if(R<0)W=Math.max(W,R/(R-K));else if(K<0)M=Math.min(M,R/(R-K));if(C<0)W=Math.max(W,C/(C-L));else if(L<0)M=Math.min(M,C/(C-L));if(MR&&N.z0&&G.z<1){t=D[x]=D[x]||new THREE.RenderableParticle;t.x=G.x/G.w;t.y=G.y/G.w;t.z=G.z;t.rotation=d.rotation.z;t.scale.x=d.scale.x*Math.abs(t.x-(G.x+J.projectionMatrix.n11)/ -(G.w+J.projectionMatrix.n14));t.scale.y=d.scale.y*Math.abs(t.y-(G.y+J.projectionMatrix.n22)/(G.w+J.projectionMatrix.n24));t.materials=d.materials;M.push(t);x++}}}}W&&M.sort(a);return M};this.unprojectVector=function(P,J){var W=THREE.Matrix4.makeInvert(J.matrix);W.multiplySelf(THREE.Matrix4.makeInvert(J.projectionMatrix));W.multiplyVector3(P);return P}}; -THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,e,g,i,k;this.domElement=document.createElement("div");this.setSize=function(q,p){e=q;g=p;i=e/2;k=g/2};this.render=function(q,p){var l,n,y,z,t,x,D,H;a=c.projectScene(q,p);l=0;for(n=a.length;l0){E.r+=pa.r*$;E.g+=pa.g*$;E.b+=pa.b*$}}else if($ instanceof THREE.PointLight){U.sub($.position,X);U.normalize();$=T.dot(U)*wa;if($>0){E.r+= -pa.r*$;E.g+=pa.g*$;E.b+=pa.b*$}}}}function va(A,X,T){if(T.opacity!=0){a(T.opacity);c(T.blending);var E,Q,$,pa,wa,ya;if(T instanceof THREE.ParticleBasicMaterial){if(T.map&&T.map.image.loaded){pa=T.map.image;wa=pa.width>>1;ya=pa.height>>1;Q=X.scale.x*p;$=X.scale.y*l;T=Q*wa;E=$*ya;m.set(A.x-T,A.y-E,A.x+T,A.y+E);if(w.instersects(m)){n.save();n.translate(A.x,A.y);n.rotate(-X.rotation);n.scale(Q,-$);n.translate(-wa,-ya);n.drawImage(pa,0,0);n.restore()}}}else if(T instanceof THREE.ParticleCircleMaterial){if(v){s.r= -O.r+Y.r+ga.r;s.g=O.g+Y.g+ga.g;s.b=O.b+Y.b+ga.b;M.r=T.color.r*s.r;M.g=T.color.g*s.g;M.b=T.color.b*s.b;M.updateStyleString()}else M.__styleString=T.color.__styleString;T=X.scale.x*p;E=X.scale.y*l;m.set(A.x-T,A.y-E,A.x+T,A.y+E);if(w.instersects(m)){Q=M.__styleString;if(H!=Q)n.fillStyle=H=Q;n.save();n.translate(A.x,A.y);n.rotate(-X.rotation);n.scale(T,E);n.beginPath();n.arc(0,0,1,0,ia,true);n.closePath();n.fill();n.restore()}}}}function ma(A,X,T,E){if(E.opacity!=0){a(E.opacity);c(E.blending);n.beginPath(); 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THREE.SphericalReflectionMapping){A=fa.matrix;U.copy(E.vertexNormalsWorld[0]);ca=(U.x*A.n11+U.y*A.n12+U.z*A.n13)*0.5+0.5;d=-(U.x*A.n21+ -U.y*A.n22+U.z*A.n23)*0.5+0.5;U.copy(E.vertexNormalsWorld[1]);j=(U.x*A.n11+U.y*A.n12+U.z*A.n13)*0.5+0.5;o=-(U.x*A.n21+U.y*A.n22+U.z*A.n23)*0.5+0.5;U.copy(E.vertexNormalsWorld[2]);h=(U.x*A.n11+U.y*A.n12+U.z*A.n13)*0.5+0.5;f=-(U.x*A.n21+U.y*A.n22+U.z*A.n23)*0.5+0.5;sa(I,b,aa,P,J,W,Q.env_map.image,ca,d,j,o,h,f)}}else Q.wireframe?Ea(Q.color.__styleString,Q.wireframe_linewidth):Fa(Q.color.__styleString);else if(Q instanceof THREE.MeshLambertMaterial){if(Q.map&&!Q.wireframe){Q.map.mapping instanceof THREE.UVMapping&& -sa(I,b,aa,P,J,W,Q.map.image,E.uvs[0].u,E.uvs[0].v,E.uvs[1].u,E.uvs[1].v,E.uvs[2].u,E.uvs[2].v);c(THREE.SubtractiveBlending)}if(v)if(!Q.wireframe&&Q.shading==THREE.SmoothShading&&E.vertexNormalsWorld.length==3){R.r=K.r=C.r=O.r;R.g=K.g=C.g=O.g;R.b=K.b=C.b=O.b;za($,E.v1.positionWorld,E.vertexNormalsWorld[0],R);za($,E.v2.positionWorld,E.vertexNormalsWorld[1],K);za($,E.v3.positionWorld,E.vertexNormalsWorld[2],C);L.r=(K.r+C.r)*0.5;L.g=(K.g+C.g)*0.5;L.b=(K.b+C.b)*0.5;da=ha(R,K,C,L);sa(I,b,aa,P,J,W,da,0, -0,1,0,0,1)}else{s.r=O.r;s.g=O.g;s.b=O.b;za($,E.centroidWorld,E.normalWorld,s);M.r=Q.color.r*s.r;M.g=Q.color.g*s.g;M.b=Q.color.b*s.b;M.updateStyleString();Q.wireframe?Ea(M.__styleString,Q.wireframe_linewidth):Fa(M.__styleString)}else Q.wireframe?Ea(Q.color.__styleString,Q.wireframe_linewidth):Fa(Q.color.__styleString)}else if(Q instanceof THREE.MeshDepthMaterial){ba=fa.near;N=fa.far;R.r=R.g=R.b=1-la(A.positionScreen.z,ba,N);K.r=K.g=K.b=1-la(X.positionScreen.z,ba,N);C.r=C.g=C.b=1-la(T.positionScreen.z, -ba,N);L.r=(K.r+C.r)*0.5;L.g=(K.g+C.g)*0.5;L.b=(K.b+C.b)*0.5;da=ha(R,K,C,L);sa(I,b,aa,P,J,W,da,0,0,1,0,0,1)}else if(Q instanceof THREE.MeshNormalMaterial){M.r=Aa(E.normalWorld.x);M.g=Aa(E.normalWorld.y);M.b=Aa(E.normalWorld.z);M.updateStyleString();Q.wireframe?Ea(M.__styleString,Q.wireframe_linewidth):Fa(M.__styleString)}}}function Ea(A,X){if(D!=A)n.strokeStyle=D=A;if(G!=X)n.lineWidth=G=X;n.stroke();m.inflate(X*2)}function Fa(A){if(H!=A)n.fillStyle=H=A;n.fill()}function sa(A,X,T,E,Q,$,pa,wa,ya,Ha, -Da,Ia,Oa){var Ga,Ja;Ga=pa.width-1;Ja=pa.height-1;wa*=Ga;ya*=Ja;Ha*=Ga;Da*=Ja;Ia*=Ga;Oa*=Ja;T-=A;E-=X;Q-=A;$-=X;Ha-=wa;Da-=ya;Ia-=wa;Oa-=ya;Ga=Ha*Oa-Ia*Da;if(Ga!=0){Ja=1/Ga;Ga=(Oa*T-Da*Q)*Ja;Da=(Oa*E-Da*$)*Ja;T=(Ha*Q-Ia*T)*Ja;E=(Ha*$-Ia*E)*Ja;A=A-Ga*wa-T*ya;X=X-Da*wa-E*ya;n.save();n.transform(Ga,Da,T,E,A,X);n.clip();n.drawImage(pa,0,0);n.restore()}}function ha(A,X,T,E){var Q=~~(A.r*255),$=~~(A.g*255);A=~~(A.b*255);var pa=~~(X.r*255),wa=~~(X.g*255);X=~~(X.b*255);var ya=~~(T.r*255),Ha=~~(T.g*255);T= -~~(T.b*255);var Da=~~(E.r*255),Ia=~~(E.g*255);E=~~(E.b*255);F[0]=Q<0?0:Q>255?255:Q;F[1]=$<0?0:$>255?255:$;F[2]=A<0?0:A>255?255:A;F[4]=pa<0?0:pa>255?255:pa;F[5]=wa<0?0:wa>255?255:wa;F[6]=X<0?0:X>255?255:X;F[8]=ya<0?0:ya>255?255:ya;F[9]=Ha<0?0:Ha>255?255:Ha;F[10]=T<0?0:T>255?255:T;F[12]=Da<0?0:Da>255?255:Da;F[13]=Ia<0?0:Ia>255?255:Ia;F[14]=E<0?0:E>255?255:E;Z.putImageData(qa,0,0);oa.drawImage(ea,0,0);return ua}function la(A,X,T){A=(A-X)/(T-X);return A*A*(3-2*A)}function Aa(A){A=(A+1)*0.5;return A<0? -0:A>1?1:A}function ta(A,X){var T=X.x-A.x,E=X.y-A.y,Q=1/Math.sqrt(T*T+E*E);T*=Q;E*=Q;X.x+=T;X.y+=E;A.x-=T;A.y-=E}var La,xa,ka,Ba,Ca,Ma,Na,Ka;this.autoClear?this.clear():n.setTransform(1,0,0,-1,p,l);e=g.projectScene(V,fa,this.sortElements);(v=V.lights.length>0)&&ja(V);La=0;for(xa=e.length;La0){j.r+=f.color.r*w;j.g+=f.color.g*w;j.b+=f.color.b*w}}else if(f instanceof THREE.PointLight){W.sub(f.position,d.centroidWorld);W.normalize();w=d.normalWorld.dot(W)*f.intensity;if(w>0){j.r+=f.color.r*w;j.g+=f.color.g*w;j.b+=f.color.b*w}}}}function c(ca,d,j,o,h,f){C=g(L++);C.setAttribute("d","M "+ca.positionScreen.x+ -" "+ca.positionScreen.y+" L "+d.positionScreen.x+" "+d.positionScreen.y+" L "+j.positionScreen.x+","+j.positionScreen.y+"z");if(h instanceof THREE.MeshBasicMaterial)B.__styleString=h.color.__styleString;else if(h instanceof THREE.MeshLambertMaterial)if(S){I.r=b.r;I.g=b.g;I.b=b.b;a(f,o,I);B.r=h.color.r*I.r;B.g=h.color.g*I.g;B.b=h.color.b*I.b;B.updateStyleString()}else B.__styleString=h.color.__styleString;else if(h instanceof THREE.MeshDepthMaterial){J=1-h.__2near/(h.__farPlusNear-o.z*h.__farMinusNear); -B.setRGB(J,J,J)}else h instanceof THREE.MeshNormalMaterial&&B.setRGB(i(o.normalWorld.x),i(o.normalWorld.y),i(o.normalWorld.z));h.wireframe?C.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+h.wireframe_linewidth+"; stroke-opacity: "+h.opacity+"; stroke-linecap: "+h.wireframe_linecap+"; stroke-linejoin: "+h.wireframe_linejoin):C.setAttribute("style","fill: "+B.__styleString+"; fill-opacity: "+h.opacity);p.appendChild(C)}function e(ca,d,j,o,h,f,w){C=g(L++);C.setAttribute("d", -"M "+ca.positionScreen.x+" "+ca.positionScreen.y+" L "+d.positionScreen.x+" "+d.positionScreen.y+" L "+j.positionScreen.x+","+j.positionScreen.y+" L "+o.positionScreen.x+","+o.positionScreen.y+"z");if(f instanceof THREE.MeshBasicMaterial)B.__styleString=f.color.__styleString;else if(f instanceof THREE.MeshLambertMaterial)if(S){I.r=b.r;I.g=b.g;I.b=b.b;a(w,h,I);B.r=f.color.r*I.r;B.g=f.color.g*I.g;B.b=f.color.b*I.b;B.updateStyleString()}else B.__styleString=f.color.__styleString;else if(f instanceof -THREE.MeshDepthMaterial){J=1-f.__2near/(f.__farPlusNear-h.z*f.__farMinusNear);B.setRGB(J,J,J)}else f instanceof THREE.MeshNormalMaterial&&B.setRGB(i(h.normalWorld.x),i(h.normalWorld.y),i(h.normalWorld.z));f.wireframe?C.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+f.wireframe_linewidth+"; stroke-opacity: "+f.opacity+"; stroke-linecap: "+f.wireframe_linecap+"; stroke-linejoin: "+f.wireframe_linejoin):C.setAttribute("style","fill: "+B.__styleString+"; fill-opacity: "+ -f.opacity);p.appendChild(C)}function g(ca){if(M[ca]==null){M[ca]=document.createElementNS("http://www.w3.org/2000/svg","path");da==0&&M[ca].setAttribute("shape-rendering","crispEdges");return M[ca]}return M[ca]}function i(ca){return ca<0?Math.min((1+ca)*0.5,0.5):0.5+Math.min(ca*0.5,0.5)}var k=null,q=new THREE.Projector,p=document.createElementNS("http://www.w3.org/2000/svg","svg"),l,n,y,z,t,x,D,H,G=new THREE.Rectangle,r=new THREE.Rectangle,S=false,B=new THREE.Color(16777215),I=new THREE.Color(16777215), -b=new THREE.Color(0),aa=new THREE.Color(0),P=new THREE.Color(0),J,W=new THREE.Vector3,M=[],R=[],K=[],C,L,ba,N,da=1;this.domElement=p;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(ca){switch(ca){case "high":da=1;break;case "low":da=0}};this.setSize=function(ca,d){l=ca;n=d;y=l/2;z=n/2;p.setAttribute("viewBox",-y+" "+-z+" "+l+" "+n);p.setAttribute("width",l);p.setAttribute("height",n);G.set(-y,-z,y,z)};this.clear=function(){for(;p.childNodes.length>0;)p.removeChild(p.childNodes[0])}; -this.render=function(ca,d){var j,o,h,f,w,u,m,v;this.autoClear&&this.clear();k=q.projectScene(ca,d,this.sortElements);N=ba=L=0;if(S=ca.lights.length>0){m=ca.lights;b.setRGB(0,0,0);aa.setRGB(0,0,0);P.setRGB(0,0,0);j=0;for(o=m.length;j0){b.bindBuffer(b.ARRAY_BUFFER,u.__webGLUVBuffer); -b.bufferData(b.ARRAY_BUFFER,Ea,Y)}if(Ca&&ia>0){b.bindBuffer(b.ARRAY_BUFFER,u.__webGLUV2Buffer);b.bufferData(b.ARRAY_BUFFER,Fa,Y)}if(Ba){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,u.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,Aa,Y);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,u.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,ta,Y)}}D(objlist,w,h,d,j,o)}f.__dirtyVertices=false;f.__dirtyElements=false;f.__dirtyUvs=false;f.__dirtyNormals=false;f.__dirtyTangents=false;f.__dirtyColors=false}else if(j instanceof -THREE.Line){if(!f.__webGLVertexBuffer){f.__webGLVertexBuffer=b.createBuffer();f.__webGLColorBuffer=b.createBuffer();h=f.vertices.length;f.__vertexArray=new Float32Array(h*3);f.__colorArray=new Float32Array(h*3);f.__webGLLineCount=h;f.__dirtyVertices=true;f.__dirtyColors=true}if(f.__dirtyVertices||f.__dirtyColors){h=b.DYNAMIC_DRAW;m=f.vertices;u=f.colors;O=m.length;Y=u.length;ia=f.__vertexArray;ga=f.__colorArray;U=f.__dirtyColors;if(f.__dirtyVertices){for(v=0;v0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+w.maxDirLights,"#define MAX_POINT_LIGHTS "+w.maxPointLights,w.map?"#define USE_MAP":"",w.env_map?"#define USE_ENVMAP":"",w.light_map?"#define USE_LIGHTMAP":"",w.vertex_colors?"#define USE_COLOR":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\n"].join("\n"); -b.attachShader(o,S("fragment",f+v));b.attachShader(o,S("vertex",w+j));b.linkProgram(o);b.getProgramParameter(o,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+b.getProgramParameter(o,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");o.uniforms={};o.attributes={};d.program=o;o=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(h in d.uniforms)o.push(h);h=d.program;v=0;for(j=o.length;v=0){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLColorBuffer);b.vertexAttribPointer(d.color,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(d.color)}if(d.normal>= -0){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLNormalBuffer);b.vertexAttribPointer(d.normal,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(d.normal)}if(d.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLTangentBuffer);b.vertexAttribPointer(d.tangent,4,b.FLOAT,false,0,0);b.enableVertexAttribArray(d.tangent)}if(d.uv>=0)if(f.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLUVBuffer);b.vertexAttribPointer(d.uv,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(d.uv)}else b.disableVertexAttribArray(d.uv);if(d.uv2>= -0)if(f.__webGLUV2Buffer){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLUV2Buffer);b.vertexAttribPointer(d.uv2,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(d.uv2)}else b.disableVertexAttribArray(d.uv2);if(w instanceof THREE.Mesh)if(h.wireframe){b.lineWidth(h.wireframe_linewidth);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f.__webGLLineBuffer);b.drawElements(b.LINES,f.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,f.__webGLFaceCount,b.UNSIGNED_SHORT, -0)}else if(w instanceof THREE.Line){w=w.type==THREE.LineStrip?b.LINE_STRIP:b.LINES;b.lineWidth(h.linewidth);b.drawArrays(w,0,f.__webGLLineCount)}else w instanceof THREE.ParticleSystem&&b.drawArrays(b.POINTS,0,f.__webGLParticleCount)};this.render=function(d,j,o,h){var f,w,u,m,v,s,O,Y=d.lights,ga=d.fog;j.autoUpdateMatrix&&j.updateMatrix();j.matrix.flattenToArray(L);j.projectionMatrix.flattenToArray(C);K.multiply(j.projectionMatrix,j.matrix);k(K);this.initWebGLObjects(d,j);r(o,h!==undefined?h:true); -this.autoClear&&this.clear();m=d.__webGLObjects.length;for(h=0;h=0;o--){h=d.__webGLObjects[o].object;j==h&&d.__webGLObjects.splice(o,1)}};this.setDepthTest=function(d){d?b.enable(b.DEPTH_TEST):b.disable(b.DEPTH_TEST)};this.setFaceCulling=function(d,j){if(d){!j||j=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(d=="back")b.cullFace(b.BACK);else d=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)> -0}}; +THREE.RenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrap_s=c.wrap_s!==undefined?c.wrap_s:THREE.ClampToEdgeWrapping;this.wrap_t=c.wrap_t!==undefined?c.wrap_t:THREE.ClampToEdgeWrapping;this.mag_filter=c.mag_filter!==undefined?c.mag_filter:THREE.LinearFilter;this.min_filter=c.min_filter!==undefined?c.min_filter:THREE.LinearMipMapLinearFilter;this.format=c.format!==undefined?c.format:THREE.RGBFormat;this.type=c.type!==undefined?c.type:THREE.UnsignedByteType}; +var Uniforms={clone:function(a){var b,c,e,g={};for(b in a){g[b]={};for(c in a[b]){e=a[b][c];g[b][c]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e}}return g},merge:function(a){var b,c,e,g={};for(b=0;b=0&&Q>=0&&H>=0&&O>=0)return!0;else if(ba<0&&Q<0||H<0&&O<0)return!1;else{if(ba<0)aa=Math.max(aa,ba/(ba-Q));else Q<0&&(R=Math.min(R,ba/(ba-Q)));if(H<0)aa=Math.max(aa,H/(H-O));else O<0&&(R=Math.min(R,H/(H-O)));if(Rba&&S.z0&&A.z<1){v=K[z]=K[z]||new THREE.RenderableParticle;v.x=A.x/A.w;v.y=A.y/A.w;v.z=A.z;v.rotation=o.rotation.z;v.scale.x=o.scale.x*Math.abs(v.x-(A.x+L.projectionMatrix.n11)/(A.w+L.projectionMatrix.n14)); +v.scale.y=o.scale.y*Math.abs(v.y-(A.y+L.projectionMatrix.n22)/(A.w+L.projectionMatrix.n24));v.materials=o.materials;R.push(v);z++}}}}aa&&R.sort(a);return R};this.unprojectVector=function(V,L){var aa=THREE.Matrix4.makeInvert(L.matrix);aa.multiplySelf(THREE.Matrix4.makeInvert(L.projectionMatrix));aa.multiplyVector3(V);return V}}; +THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,c,e,g,h;this.domElement=document.createElement("div");this.setSize=function(l,m){c=l;e=m;g=c/2;h=e/2};this.render=function(l,m){var k,n,u,w,v,z,K,N;a=b.projectScene(l,m);k=0;for(n=a.length;k0){I.r+=sa.r*da;I.g+=sa.g*da;I.b+=sa.b*da}}else if(da instanceof THREE.PointLight){Z.sub(da.position,ca);Z.normalize();da= +X.dot(Z)*Aa;if(da>0){I.r+=sa.r*da;I.g+=sa.g*da;I.b+=sa.b*da}}}}function Ea(D,ca,X){if(X.opacity!=0){a(X.opacity);b(X.blending);var I,U,da,sa,Aa,Da;if(X instanceof THREE.ParticleBasicMaterial){if(X.map&&X.map.image.loaded){sa=X.map.image;Aa=sa.width>>1;Da=sa.height>>1;U=ca.scale.x*m;da=ca.scale.y*k;X=U*Aa;I=da*Da;r.set(D.x-X,D.y-I,D.x+X,D.y+I);if(y.instersects(r)){n.save();n.translate(D.x,D.y);n.rotate(-ca.rotation);n.scale(U,-da);n.translate(-Aa,-Da);n.drawImage(sa,0,0);n.restore()}}}else if(X instanceof +THREE.ParticleCircleMaterial){if(E){B.r=Y.r+ga.r+oa.r;B.g=Y.g+ga.g+oa.g;B.b=Y.b+ga.b+oa.b;R.r=X.color.r*B.r;R.g=X.color.g*B.g;R.b=X.color.b*B.b;R.updateStyleString()}else R.__styleString=X.color.__styleString;X=ca.scale.x*m;I=ca.scale.y*k;r.set(D.x-X,D.y-I,D.x+X,D.y+I);if(y.instersects(r)){U=R.__styleString;if(N!=U)n.fillStyle=N=U;n.save();n.translate(D.x,D.y);n.rotate(-ca.rotation);n.scale(X,I);n.beginPath();n.arc(0,0,1,0,ua,!0);n.closePath();n.fill();n.restore()}}}}function ra(D,ca,X,I){if(I.opacity!= +0){a(I.opacity);b(I.blending);n.beginPath();n.moveTo(D.positionScreen.x,D.positionScreen.y);n.lineTo(ca.positionScreen.x,ca.positionScreen.y);n.closePath();if(I instanceof THREE.LineBasicMaterial){R.__styleString=I.color.__styleString;D=I.linewidth;if(A!=D)n.lineWidth=A=D;D=R.__styleString;if(K!=D)n.strokeStyle=K=D;n.stroke();r.inflate(I.linewidth*2)}}}function x(D,ca,X,I,U,da){if(U.opacity!=0){a(U.opacity);b(U.blending);T=D.positionScreen.x;W=D.positionScreen.y;ea=ca.positionScreen.x;V=ca.positionScreen.y; +L=X.positionScreen.x;aa=X.positionScreen.y;n.beginPath();n.moveTo(T,W);n.lineTo(ea,V);n.lineTo(L,aa);n.lineTo(T,W);n.closePath();if(U instanceof THREE.MeshBasicMaterial)if(U.map)U.map.image.loaded&&U.map.mapping instanceof THREE.UVMapping&&Ka(T,W,ea,V,L,aa,U.map.image,I.uvs[0].u,I.uvs[0].v,I.uvs[1].u,I.uvs[1].v,I.uvs[2].u,I.uvs[2].v);else if(U.env_map){if(U.env_map.image.loaded&&U.env_map.mapping instanceof THREE.SphericalReflectionMapping){D=M.matrix;Z.copy(I.vertexNormalsWorld[0]);q=(Z.x*D.n11+ +Z.y*D.n12+Z.z*D.n13)*0.5+0.5;o=-(Z.x*D.n21+Z.y*D.n22+Z.z*D.n23)*0.5+0.5;Z.copy(I.vertexNormalsWorld[1]);j=(Z.x*D.n11+Z.y*D.n12+Z.z*D.n13)*0.5+0.5;i=-(Z.x*D.n21+Z.y*D.n22+Z.z*D.n23)*0.5+0.5;Z.copy(I.vertexNormalsWorld[2]);s=(Z.x*D.n11+Z.y*D.n12+Z.z*D.n13)*0.5+0.5;t=-(Z.x*D.n21+Z.y*D.n22+Z.z*D.n23)*0.5+0.5;Ka(T,W,ea,V,L,aa,U.env_map.image,q,o,j,i,s,t)}}else U.wireframe?pa(U.color.__styleString,U.wireframe_linewidth):Ma(U.color.__styleString);else if(U instanceof THREE.MeshLambertMaterial){if(U.map&& +!U.wireframe){U.map.mapping instanceof THREE.UVMapping&&Ka(T,W,ea,V,L,aa,U.map.image,I.uvs[0].u,I.uvs[0].v,I.uvs[1].u,I.uvs[1].v,I.uvs[2].u,I.uvs[2].v);b(THREE.SubtractiveBlending)}if(E)if(!U.wireframe&&U.shading==THREE.SmoothShading&&I.vertexNormalsWorld.length==3){ba.r=Q.r=H.r=Y.r;ba.g=Q.g=H.g=Y.g;ba.b=Q.b=H.b=Y.b;ja(da,I.v1.positionWorld,I.vertexNormalsWorld[0],ba);ja(da,I.v2.positionWorld,I.vertexNormalsWorld[1],Q);ja(da,I.v3.positionWorld,I.vertexNormalsWorld[2],H);O.r=(Q.r+H.r)*0.5;O.g=(Q.g+ +H.g)*0.5;O.b=(Q.b+H.b)*0.5;f=Ha(ba,Q,H,O);Ka(T,W,ea,V,L,aa,f,0,0,1,0,0,1)}else{B.r=Y.r;B.g=Y.g;B.b=Y.b;ja(da,I.centroidWorld,I.normalWorld,B);R.r=U.color.r*B.r;R.g=U.color.g*B.g;R.b=U.color.b*B.b;R.updateStyleString();U.wireframe?pa(R.__styleString,U.wireframe_linewidth):Ma(R.__styleString)}else U.wireframe?pa(U.color.__styleString,U.wireframe_linewidth):Ma(U.color.__styleString)}else if(U instanceof THREE.MeshDepthMaterial){ia=M.near;S=M.far;ba.r=ba.g=ba.b=1-la(D.positionScreen.z,ia,S);Q.r=Q.g=Q.b= +1-la(ca.positionScreen.z,ia,S);H.r=H.g=H.b=1-la(X.positionScreen.z,ia,S);O.r=(Q.r+H.r)*0.5;O.g=(Q.g+H.g)*0.5;O.b=(Q.b+H.b)*0.5;f=Ha(ba,Q,H,O);Ka(T,W,ea,V,L,aa,f,0,0,1,0,0,1)}else if(U instanceof THREE.MeshNormalMaterial){R.r=qa(I.normalWorld.x);R.g=qa(I.normalWorld.y);R.b=qa(I.normalWorld.z);R.updateStyleString();U.wireframe?pa(R.__styleString,U.wireframe_linewidth):Ma(R.__styleString)}}}function pa(D,ca){if(K!=D)n.strokeStyle=K=D;if(A!=ca)n.lineWidth=A=ca;n.stroke();r.inflate(ca*2)}function Ma(D){if(N!= +D)n.fillStyle=N=D;n.fill()}function Ka(D,ca,X,I,U,da,sa,Aa,Da,La,ta,Ga,Ja){var Fa,Ba;Fa=sa.width-1;Ba=sa.height-1;Aa*=Fa;Da*=Ba;La*=Fa;ta*=Ba;Ga*=Fa;Ja*=Ba;X-=D;I-=ca;U-=D;da-=ca;La-=Aa;ta-=Da;Ga-=Aa;Ja-=Da;Fa=La*Ja-Ga*ta;if(Fa!=0){Ba=1/Fa;Fa=(Ja*X-ta*U)*Ba;ta=(Ja*I-ta*da)*Ba;X=(La*U-Ga*X)*Ba;I=(La*da-Ga*I)*Ba;D=D-Fa*Aa-X*Da;ca=ca-ta*Aa-I*Da;n.save();n.transform(Fa,ta,X,I,D,ca);n.clip();n.drawImage(sa,0,0);n.restore()}}function Ha(D,ca,X,I){var U=~~(D.r*255),da=~~(D.g*255);D=~~(D.b*255);var sa=~~(ca.r* +255),Aa=~~(ca.g*255);ca=~~(ca.b*255);var Da=~~(X.r*255),La=~~(X.g*255);X=~~(X.b*255);var ta=~~(I.r*255),Ga=~~(I.g*255);I=~~(I.b*255);C[0]=U<0?0:U>255?255:U;C[1]=da<0?0:da>255?255:da;C[2]=D<0?0:D>255?255:D;C[4]=sa<0?0:sa>255?255:sa;C[5]=Aa<0?0:Aa>255?255:Aa;C[6]=ca<0?0:ca>255?255:ca;C[8]=Da<0?0:Da>255?255:Da;C[9]=La<0?0:La>255?255:La;C[10]=X<0?0:X>255?255:X;C[12]=ta<0?0:ta>255?255:ta;C[13]=Ga<0?0:Ga>255?255:Ga;C[14]=I<0?0:I>255?255:I;ha.putImageData(Ia,0,0);wa.drawImage(fa,0,0);return Ca}function la(D, +ca,X){D=(D-ca)/(X-ca);return D*D*(3-2*D)}function qa(D){D=(D+1)*0.5;return D<0?0:D>1?1:D}function ma(D,ca){var X=ca.x-D.x,I=ca.y-D.y,U=1/Math.sqrt(X*X+I*I);X*=U;I*=U;ca.x+=X;ca.y+=I;D.x-=X;D.y-=I}var ka,na,$,xa,va,Oa,ya,Na;this.autoClear?this.clear():n.setTransform(1,0,0,-1,m,k);c=e.projectScene(G,M,this.sortElements);(E=G.lights.length>0)&&P(G);ka=0;for(na=c.length;ka0){j.r+=t.color.r*y;j.g+=t.color.g*y;j.b+=t.color.b*y}}else if(t instanceof THREE.PointLight){aa.sub(t.position,o.centroidWorld);aa.normalize();y=o.normalWorld.dot(aa)*t.intensity;if(y>0){j.r+=t.color.r*y;j.g+=t.color.g*y;j.b+=t.color.b*y}}}}function b(q,o,j,i,s,t){H=e(O++);H.setAttribute("d","M "+q.positionScreen.x+ +" "+q.positionScreen.y+" L "+o.positionScreen.x+" "+o.positionScreen.y+" L "+j.positionScreen.x+","+j.positionScreen.y+"z");if(s instanceof THREE.MeshBasicMaterial)J.__styleString=s.color.__styleString;else if(s instanceof THREE.MeshLambertMaterial)if(d){T.r=W.r;T.g=W.g;T.b=W.b;a(t,i,T);J.r=s.color.r*T.r;J.g=s.color.g*T.g;J.b=s.color.b*T.b;J.updateStyleString()}else J.__styleString=s.color.__styleString;else if(s instanceof THREE.MeshDepthMaterial){L=1-s.__2near/(s.__farPlusNear-i.z*s.__farMinusNear); +J.setRGB(L,L,L)}else s instanceof THREE.MeshNormalMaterial&&J.setRGB(g(i.normalWorld.x),g(i.normalWorld.y),g(i.normalWorld.z));s.wireframe?H.setAttribute("style","fill: none; stroke: "+J.__styleString+"; stroke-width: "+s.wireframe_linewidth+"; stroke-opacity: "+s.opacity+"; stroke-linecap: "+s.wireframe_linecap+"; stroke-linejoin: "+s.wireframe_linejoin):H.setAttribute("style","fill: "+J.__styleString+"; fill-opacity: "+s.opacity);m.appendChild(H)}function c(q,o,j,i,s,t,y){H=e(O++);H.setAttribute("d", +"M "+q.positionScreen.x+" "+q.positionScreen.y+" L "+o.positionScreen.x+" "+o.positionScreen.y+" L "+j.positionScreen.x+","+j.positionScreen.y+" L "+i.positionScreen.x+","+i.positionScreen.y+"z");if(t instanceof THREE.MeshBasicMaterial)J.__styleString=t.color.__styleString;else if(t instanceof THREE.MeshLambertMaterial)if(d){T.r=W.r;T.g=W.g;T.b=W.b;a(y,s,T);J.r=t.color.r*T.r;J.g=t.color.g*T.g;J.b=t.color.b*T.b;J.updateStyleString()}else J.__styleString=t.color.__styleString;else if(t instanceof THREE.MeshDepthMaterial){L= +1-t.__2near/(t.__farPlusNear-s.z*t.__farMinusNear);J.setRGB(L,L,L)}else t instanceof THREE.MeshNormalMaterial&&J.setRGB(g(s.normalWorld.x),g(s.normalWorld.y),g(s.normalWorld.z));t.wireframe?H.setAttribute("style","fill: none; stroke: "+J.__styleString+"; stroke-width: "+t.wireframe_linewidth+"; stroke-opacity: "+t.opacity+"; stroke-linecap: "+t.wireframe_linecap+"; stroke-linejoin: "+t.wireframe_linejoin):H.setAttribute("style","fill: "+J.__styleString+"; fill-opacity: "+t.opacity);m.appendChild(H)} +function e(q){if(R[q]==null){R[q]=document.createElementNS("http://www.w3.org/2000/svg","path");f==0&&R[q].setAttribute("shape-rendering","crispEdges")}return R[q]}function g(q){return q<0?Math.min((1+q)*0.5,0.5):0.5+Math.min(q*0.5,0.5)}var h=null,l=new THREE.Projector,m=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,n,u,w,v,z,K,N,A=new THREE.Rectangle,p=new THREE.Rectangle,d=!1,J=new THREE.Color(16777215),T=new THREE.Color(16777215),W=new THREE.Color(0),ea=new THREE.Color(0),V=new THREE.Color(0), +L,aa=new THREE.Vector3,R=[],ba=[],Q=[],H,O,ia,S,f=1;this.domElement=m;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(q){switch(q){case "high":f=1;break;case "low":f=0}};this.setSize=function(q,o){k=q;n=o;u=k/2;w=n/2;m.setAttribute("viewBox",-u+" "+-w+" "+k+" "+n);m.setAttribute("width",k);m.setAttribute("height",n);A.set(-u,-w,u,w)};this.clear=function(){for(;m.childNodes.length>0;)m.removeChild(m.childNodes[0])};this.render=function(q,o){var j,i,s,t,y,F,r,E;this.autoClear&& +this.clear();h=l.projectScene(q,o,this.sortElements);S=ia=O=0;if(d=q.lights.length>0){r=q.lights;W.setRGB(0,0,0);ea.setRGB(0,0,0);V.setRGB(0,0,0);j=0;for(i=r.length;j0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+s.maxDirLights,"#define MAX_POINT_LIGHTS "+s.maxPointLights,s.map?"#define USE_MAP":"",s.env_map?"#define USE_ENVMAP":"",s.light_map?"#define USE_LIGHTMAP": +"",s.vertex_colors?"#define USE_COLOR":"",s.skinning?"#define USE_SKINNING":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n"); +d.attachShader(o,N("fragment",i+F));d.attachShader(o,N("vertex",s+q));d.linkProgram(o);d.getProgramParameter(o,d.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+d.getProgramParameter(o,d.VALIDATE_STATUS)+", gl error ["+d.getError()+"]");o.uniforms={};o.attributes={};f.program=o;o=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","uBoneGlobalMatrices"];for(j in f.uniforms)o.push(j);j=f.program;F=0;for(q=o.length;F< +q;F++){i=o[F];j.uniforms[i]=d.getUniformLocation(j,i)}f=f.program;j=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];o=0;for(F=j.length;o=0){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLColorBuffer);d.vertexAttribPointer(f.color,3,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.color)}if(f.normal>=0){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLNormalBuffer);d.vertexAttribPointer(f.normal,3,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.normal)}if(f.tangent>=0){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLTangentBuffer);d.vertexAttribPointer(f.tangent,4,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.tangent)}if(f.uv>= +0)if(i.__webGLUVBuffer){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLUVBuffer);d.vertexAttribPointer(f.uv,2,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.uv)}else d.disableVertexAttribArray(f.uv);if(f.uv2>=0)if(i.__webGLUV2Buffer){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLUV2Buffer);d.vertexAttribPointer(f.uv2,2,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.uv2)}else d.disableVertexAttribArray(f.uv2);if(s instanceof THREE.SkinnedMesh){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinVertexABuffer);d.vertexAttribPointer(f.skinVertexA, +4,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.skinVertexA);d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinVertexBBuffer);d.vertexAttribPointer(f.skinVertexB,4,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.skinVertexB);d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinIndicesBuffer);d.vertexAttribPointer(f.skinIndex,4,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.skinIndex);d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinWeightsBuffer);d.vertexAttribPointer(f.skinWeight,4,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.skinWeight)}if(s instanceof +THREE.Mesh)if(j.wireframe){d.lineWidth(j.wireframe_linewidth);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,i.__webGLLineBuffer);d.drawElements(d.LINES,i.__webGLLineCount,d.UNSIGNED_SHORT,0)}else{d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,i.__webGLFaceBuffer);d.drawElements(d.TRIANGLES,i.__webGLFaceCount,d.UNSIGNED_SHORT,0)}else if(s instanceof THREE.Line){s=s.type==THREE.LineStrip?d.LINE_STRIP:d.LINES;d.lineWidth(j.linewidth);d.drawArrays(s,0,i.__webGLLineCount)}else s instanceof THREE.ParticleSystem&&d.drawArrays(d.POINTS, +0,i.__webGLParticleCount)};this.render=function(f,q,o,j){var i,s,t,y,F,r,E,B=f.lights,Y=f.fog;q.autoUpdateMatrix&&q.update();q.globalMatrix.flattenToArray(Q);q.projectionMatrix.flattenToArray(R);q.inverseMatrix.flattenToArray(ba);aa.multiply(q.projectionMatrix,q.globalMatrix);h(aa);THREE.AnimationHandler&&THREE.AnimationHandler.update();f.update(undefined,!1,q,this);this.initWebGLObjects(f,q);K(o,j!==undefined?j:!0);this.autoClear&&this.clear();y=f.__webGLObjects.length;for(j=0;j0){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLUVBuffer);d.bufferData(d.ARRAY_BUFFER,Ma,ga)}if(ca&&ua>0){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLUV2Buffer);d.bufferData(d.ARRAY_BUFFER,Ka,ga)}if(D){d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,i.__webGLFaceBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,xa,ga);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,i.__webGLLineBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,va,ga)}if(x>0){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinVertexABuffer); +d.bufferData(d.ARRAY_BUFFER,ma,ga);d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinVertexBBuffer);d.bufferData(d.ARRAY_BUFFER,ka,ga);d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinIndicesBuffer);d.bufferData(d.ARRAY_BUFFER,na,ga);d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinWeightsBuffer);d.bufferData(d.ARRAY_BUFFER,$,ga)}}w(objlist,F,s,y,j)}t.__dirtyVertices=!1;t.__dirtyElements=!1;t.__dirtyUvs=!1;t.__dirtyNormals=!1;t.__dirtyTangents=!1;t.__dirtyColors=!1}else if(j instanceof THREE.Line){if(!t.__webGLVertexBuffer){s= +t;s.__webGLVertexBuffer=d.createBuffer();s.__webGLColorBuffer=d.createBuffer();s=t;y=s.vertices.length;s.__vertexArray=new Float32Array(y*3);s.__colorArray=new Float32Array(y*3);s.__webGLLineCount=y;t.__dirtyVertices=!0;t.__dirtyColors=!0}if(t.__dirtyVertices||t.__dirtyColors){s=t;y=d.DYNAMIC_DRAW;B=void 0;B=void 0;r=void 0;i=void 0;Y=s.vertices;ga=s.colors;ua=Y.length;oa=ga.length;Z=s.__vertexArray;E=s.__colorArray;fa=s.__dirtyColors;if(s.__dirtyVertices){for(B=0;B=0;o--){j=f.__webGLObjects[o].object;q==j&&f.__webGLObjects.splice(o,1)}};this.addToRenderList=function(){};this.removeFromRenderList=function(){};this.setDepthTest=function(f){f?d.enable(d.DEPTH_TEST):d.disable(d.DEPTH_TEST)};this.setFaceCulling=function(f,q){if(f){!q||q=="ccw"?d.frontFace(d.CCW):d.frontFace(d.CW);if(f=="back")d.cullFace(d.BACK);else f=="front"?d.cullFace(d.FRONT):d.cullFace(d.FRONT_AND_BACK);d.enable(d.CULL_FACE)}else d.disable(d.CULL_FACE)}; +this.supportsVertexTextures=function(){return d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}}; THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif", envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif", map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D light_map;\n#endif", lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( light_map, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}", lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", -color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif"}; +color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 uBoneGlobalMatrices[20];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( uBoneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( uBoneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif"}; THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},light_map:{type:"t",value:2,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i", value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}}; THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f", value:1}},fragment_shader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.Snippets.color_pars_fragment, THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.color_pars_vertex, -"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_pars_fragment, +THREE.Snippets.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,THREE.Snippets.skinning_vertex,"}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_pars_fragment, THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex, -THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common, +THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,THREE.Snippets.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,THREE.Snippets.skinning_vertex,"}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common, THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment, THREE.Snippets.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.Snippets.lights_fragment,THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex, -THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.Snippets.lights_vertex, -"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragment_shader:["uniform vec3 psColor;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_particle_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.Snippets.map_particle_fragment,THREE.Snippets.color_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["uniform float size;",THREE.Snippets.color_pars_vertex, -"void main() {",THREE.Snippets.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\ngl_PointSize = size;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null}; -THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null}; +THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,THREE.Snippets.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;", +THREE.Snippets.lights_vertex,THREE.Snippets.skinning_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragment_shader:["uniform vec3 psColor;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_particle_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.Snippets.map_particle_fragment,THREE.Snippets.color_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["uniform float size;", +THREE.Snippets.color_pars_vertex,"void main() {",THREE.Snippets.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\ngl_PointSize = size;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null}; +THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null}; THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null}; diff --git a/build/ThreeDebug.js b/build/ThreeDebug.js index b872e6de..61f9a079 100644 --- a/build/ThreeDebug.js +++ b/build/ThreeDebug.js @@ -1,231 +1,280 @@ // ThreeDebug.js r32 - http://github.com/mrdoob/three.js -var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)}; -THREE.Color.prototype={setRGB:function(a,c,e){this.r=a;this.g=c;this.b=e;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,c,e){var g,i,k,q,p,l;if(e==0)g=i=k=0;else{q=Math.floor(a*6);p=a*6-q;a=e*(1-c);l=e*(1-c*p);c=e*(1-c*(1-p));switch(q){case 1:g=l;i=e;k=a;break;case 2:g=a;i=e;k=c;break;case 3:g=a;i=l;k=e;break;case 4:g=c;i=a;k=e;break;case 5:g=e;i=a;k=l;break;case 6:case 0:g=e;i=c;k=a}}this.r=g;this.g=i;this.b=k;if(this.autoUpdate){this.updateHex();this.updateStyleString()}}, +var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=!0;this.setHex(a)}; +THREE.Color.prototype={setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,b,c){var e,g,h,m,n,k;if(c==0)e=g=h=0;else{m=Math.floor(a*6);n=a*6-m;a=c*(1-b);k=c*(1-b*n);b=c*(1-b*(1-n));switch(m){case 1:e=k;g=c;h=a;break;case 2:e=a;g=c;h=b;break;case 3:e=a;g=k;h=c;break;case 4:e=b;g=a;h=c;break;case 5:e=c;g=a;h=k;break;case 6:case 0:e=c;g=b;h=a}}this.r=e;this.g=g;this.b=h;if(this.autoUpdate){this.updateHex();this.updateStyleString()}}, setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+ -this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0}; -THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x* -this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,c,e){this.x=a||0;this.y=c||0;this.z=e||0}; -THREE.Vector3.prototype={set:function(a,c,e){this.x=a;this.y=c;this.z=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this}, -cross:function(a,c){this.x=a.y*c.z-a.z*c.y;this.y=a.z*c.x-a.x*c.z;this.z=a.x*c.y-a.y*c.x;return this},crossSelf:function(a){var c=this.x,e=this.y,g=this.z;this.x=e*a.z-g*a.y;this.y=g*a.x-c*a.z;this.z=c*a.y-e*a.x;return this},multiply:function(a,c){this.x=a.x*c.x;this.y=a.y*c.y;this.z=a.z*c.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/= -a.z;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var c=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return Math.sqrt(c*c+e*e+a*a)},distanceToSquared:function(a){var c=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return c*c+e*e+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x= --this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}}; -THREE.Vector4=function(a,c,e,g){this.x=a||0;this.y=c||0;this.z=e||0;this.w=g||1}; -THREE.Vector4.prototype={set:function(a,c,e,g){this.x=a;this.y=c;this.z=e;this.w=g;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; -return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; -THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3}; -THREE.Ray.prototype={intersectScene:function(a){var c,e,g=a.objects,i=[];a=0;for(c=g.length;a0&&G>0&&b+G<1}var e,g,i,k,q,p,l,m,z,A, -t,y=a.geometry,D=y.vertices,H=[];e=0;for(g=y.faces.length;el?g:l;i=i>m? -i:m}a()};this.add3Points=function(l,m,z,A,t,y){if(p){p=false;c=lz?l>t?l:t:z>t?z:t;i=m>A?m>y?m:y:A>y?A:y}else{c=lz?l>t?l>g?l:g:t>g?t:g:z>t?z>g?z:g:t>g?t:g;i=m>A?m>y?m>i?m:i:y>i?y:i:A>y?A>i?A:i:y>i?y:i}a()};this.addRectangle=function(l){if(p){p=false;c=l.getLeft();e=l.getTop();g=l.getRight();i=l.getBottom()}else{c=cl.getRight()?g:l.getRight();i=i>l.getBottom()?i:l.getBottom()}a()};this.inflate=function(l){c-=l;e-=l;g+=l;i+=l;a()};this.minSelf=function(l){c=c>l.getLeft()?c:l.getLeft();e=e>l.getTop()?e:l.getTop();g=g=0&&Math.min(i,l.getBottom())-Math.max(e,l.getTop())>=0};this.empty=function(){p=true;i=g=e=c=0;a()};this.isEmpty=function(){return p};this.toString= -function(){return"THREE.Rectangle ( left: "+c+", right: "+g+", top: "+e+", bottom: "+i+", width: "+k+", height: "+q+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this},transposeIntoArray:function(a){var c=this.m;a[0]=c[0];a[1]=c[3];a[2]=c[6];a[3]=c[1];a[4]=c[4];a[5]=c[7];a[6]=c[2];a[7]=c[5];a[8]=c[8];return this}}; -THREE.Matrix4=function(a,c,e,g,i,k,q,p,l,m,z,A,t,y,D,H){this.n11=a||1;this.n12=c||0;this.n13=e||0;this.n14=g||0;this.n21=i||0;this.n22=k||1;this.n23=q||0;this.n24=p||0;this.n31=l||0;this.n32=m||0;this.n33=z||1;this.n34=A||0;this.n41=t||0;this.n42=y||0;this.n43=D||0;this.n44=H||1;this.flat=Array(16);this.m33=new THREE.Matrix3}; -THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,e,g,i,k,q,p,l,m,z,A,t,y,D,H){this.n11=a;this.n12=c;this.n13=e;this.n14=g;this.n21=i;this.n22=k;this.n23=q;this.n24=p;this.n31=l;this.n32=m;this.n33=z;this.n34=A;this.n41=t;this.n42=y;this.n43=D;this.n44=H;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= -a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,e){var g=THREE.Matrix4.__tmpVec1,i=THREE.Matrix4.__tmpVec2,k=THREE.Matrix4.__tmpVec3;k.sub(a,c).normalize();g.cross(e,k).normalize();i.cross(k,g).normalize();this.n11=g.x;this.n12=g.y;this.n13=g.z;this.n14=-g.dot(a);this.n21=i.x;this.n22=i.y;this.n23=i.z;this.n24=-i.dot(a); -this.n31=k.x;this.n32=k.y;this.n33=k.z;this.n34=-k.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,e=a.y,g=a.z,i=1/(this.n41*c+this.n42*e+this.n43*g+this.n44);a.x=(this.n11*c+this.n12*e+this.n13*g+this.n14)*i;a.y=(this.n21*c+this.n22*e+this.n23*g+this.n24)*i;a.z=(this.n31*c+this.n32*e+this.n33*g+this.n34)*i;return a},multiplyVector4:function(a){var c=a.x,e=a.y,g=a.z,i=a.w;a.x=this.n11*c+this.n12*e+this.n13*g+this.n14*i;a.y=this.n21*c+this.n22*e+this.n23* -g+this.n24*i;a.z=this.n31*c+this.n32*e+this.n33*g+this.n34*i;a.w=this.n41*c+this.n42*e+this.n43*g+this.n44*i;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var e=a.n11,g=a.n12,i=a.n13,k=a.n14,q=a.n21,p=a.n22,l=a.n23,m=a.n24,z=a.n31, -A=a.n32,t=a.n33,y=a.n34,D=a.n41,H=a.n42,G=a.n43,r=a.n44,S=c.n11,B=c.n12,I=c.n13,b=c.n14,aa=c.n21,P=c.n22,J=c.n23,W=c.n24,M=c.n31,R=c.n32,K=c.n33,C=c.n34,L=c.n41,ba=c.n42,N=c.n43,da=c.n44;this.n11=e*S+g*aa+i*M+k*L;this.n12=e*B+g*P+i*R+k*ba;this.n13=e*I+g*J+i*K+k*N;this.n14=e*b+g*W+i*C+k*da;this.n21=q*S+p*aa+l*M+m*L;this.n22=q*B+p*P+l*R+m*ba;this.n23=q*I+p*J+l*K+m*N;this.n24=q*b+p*W+l*C+m*da;this.n31=z*S+A*aa+t*M+y*L;this.n32=z*B+A*P+t*R+y*ba;this.n33=z*I+A*J+t*K+y*N;this.n34=z*b+A*W+t*C+y*da;this.n41= -D*S+H*aa+G*M+r*L;this.n42=D*B+H*P+G*R+r*ba;this.n43=D*I+H*J+G*K+r*N;this.n44=D*b+H*W+G*C+r*da;return this},multiplyToArray:function(a,c,e){var g=a.n11,i=a.n12,k=a.n13,q=a.n14,p=a.n21,l=a.n22,m=a.n23,z=a.n24,A=a.n31,t=a.n32,y=a.n33,D=a.n34,H=a.n41,G=a.n42,r=a.n43;a=a.n44;var S=c.n11,B=c.n12,I=c.n13,b=c.n14,aa=c.n21,P=c.n22,J=c.n23,W=c.n24,M=c.n31,R=c.n32,K=c.n33,C=c.n34,L=c.n41,ba=c.n42,N=c.n43;c=c.n44;this.n11=g*S+i*aa+k*M+q*L;this.n12=g*B+i*P+k*R+q*ba;this.n13=g*I+i*J+k*K+q*N;this.n14=g*b+i*W+k* -C+q*c;this.n21=p*S+l*aa+m*M+z*L;this.n22=p*B+l*P+m*R+z*ba;this.n23=p*I+l*J+m*K+z*N;this.n24=p*b+l*W+m*C+z*c;this.n31=A*S+t*aa+y*M+D*L;this.n32=A*B+t*P+y*R+D*ba;this.n33=A*I+t*J+y*K+D*N;this.n34=A*b+t*W+y*C+D*c;this.n41=H*S+G*aa+r*M+a*L;this.n42=H*B+G*P+r*R+a*ba;this.n43=H*I+G*J+r*K+a*N;this.n44=H*b+G*W+r*C+a*c;e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]= -this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(a){var c=this.n11,e=this.n12,g=this.n13,i=this.n14,k=this.n21,q=this.n22,p=this.n23,l=this.n24,m=this.n31,z=this.n32,A=this.n33,t=this.n34,y=this.n41,D=this.n42,H=this.n43,G=this.n44,r=a.n11,S=a.n21,B=a.n31,I=a.n41,b=a.n12,aa=a.n22,P=a.n32,J=a.n42,W=a.n13,M=a.n23,R=a.n33,K=a.n43,C=a.n14,L=a.n24,ba=a.n34;a=a.n44;this.n11=c*r+e*S+g*B+i*I;this.n12=c*b+e*aa+g*P+i*J;this.n13=c*W+e*M+g*R+i*K;this.n14=c*C+e*L+g*ba+i*a;this.n21=k*r+ -q*S+p*B+l*I;this.n22=k*b+q*aa+p*P+l*J;this.n23=k*W+q*M+p*R+l*K;this.n24=k*C+q*L+p*ba+l*a;this.n31=m*r+z*S+A*B+t*I;this.n32=m*b+z*aa+A*P+t*J;this.n33=m*W+z*M+A*R+t*K;this.n34=m*C+z*L+A*ba+t*a;this.n41=y*r+D*S+H*B+G*I;this.n42=y*b+D*aa+H*P+G*J;this.n43=y*W+D*M+H*R+G*K;this.n44=y*C+D*L+H*ba+G*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a; -this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,c=this.n12,e=this.n13,g=this.n14,i=this.n21,k=this.n22,q=this.n23,p=this.n24,l=this.n31,m=this.n32,z=this.n33,A=this.n34,t=this.n41,y=this.n42,D=this.n43,H=this.n44;return g*q*m*t-e*p*m*t-g*k*z*t+c*p*z*t+e*k*A*t-c*q*A*t-g*q*l*y+e*p*l*y+g*i*z*y-a*p*z*y-e*i*A*y+a*q*A*y+g*k*l*D-c*p*l*D-g*i*m*D+a*p*m*D+c*i*A*D-a*k*A*D-e*k*l*H+c*q*l*H+e*i*m*H-a*q*m*H-c*i*z*H+a*k*z*H},transpose:function(){function a(c,e,g){var i=c[e];c[e]=c[g];c[g]= -i}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){var a=this.flat;a[0]=this.n11;a[1]=this.n21;a[2]=this.n31; -a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},setTranslation:function(a,c,e){this.set(1, -0,0,a,0,1,0,c,0,0,1,e,0,0,0,1);return this},setScale:function(a,c,e){this.set(a,0,0,0,0,c,0,0,0,0,e,0,0,0,0,1);return this},setRotX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotY:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,c){var e=Math.cos(c),g=Math.sin(c), -i=1-e,k=a.x,q=a.y,p=a.z,l=i*k,m=i*q;this.set(l*k+e,l*q-g*p,l*p+g*q,0,l*q+g*p,m*q+e,m*p-g*k,0,l*p-g*q,m*p+g*k,i*p*p+e,0,0,0,0,1);return this},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,e){var g=new THREE.Matrix4;g.setTranslation(a,c,e);return g}; -THREE.Matrix4.scaleMatrix=function(a,c,e){var g=new THREE.Matrix4;g.setScale(a,c,e);return g};THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.setRotX(a);return c};THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.setRotY(a);return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.setRotZ(a);return c};THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var e=new THREE.Matrix4;e.setRotAxis(a,c);return e}; -THREE.Matrix4.makeInvert=function(a){var c=a.n11,e=a.n12,g=a.n13,i=a.n14,k=a.n21,q=a.n22,p=a.n23,l=a.n24,m=a.n31,z=a.n32,A=a.n33,t=a.n34,y=a.n41,D=a.n42,H=a.n43,G=a.n44,r=new THREE.Matrix4;r.n11=p*t*D-l*A*D+l*z*H-q*t*H-p*z*G+q*A*G;r.n12=i*A*D-g*t*D-i*z*H+e*t*H+g*z*G-e*A*G;r.n13=g*l*D-i*p*D+i*q*H-e*l*H-g*q*G+e*p*G;r.n14=i*p*z-g*l*z-i*q*A+e*l*A+g*q*t-e*p*t;r.n21=l*A*y-p*t*y-l*m*H+k*t*H+p*m*G-k*A*G;r.n22=g*t*y-i*A*y+i*m*H-c*t*H-g*m*G+c*A*G;r.n23=i*p*y-g*l*y-i*k*H+c*l*H+g*k*G-c*p*G;r.n24=g*l*m-i*p*m+ -i*k*A-c*l*A-g*k*t+c*p*t;r.n31=q*t*y-l*z*y+l*m*D-k*t*D-q*m*G+k*z*G;r.n32=i*z*y-e*t*y-i*m*D+c*t*D+e*m*G-c*z*G;r.n33=g*l*y-i*q*y+i*k*D-c*l*D-e*k*G+c*q*G;r.n34=i*q*m-e*l*m-i*k*z+c*l*z+e*k*t-c*q*t;r.n41=p*z*y-q*A*y-p*m*D+k*A*D+q*m*H-k*z*H;r.n42=e*A*y-g*z*y+g*m*D-c*A*D-e*m*H+c*z*H;r.n43=g*q*y-e*p*y-g*k*D+c*p*D+e*k*H-c*q*H;r.n44=e*p*m-g*q*m+g*k*z-c*p*z-e*k*A+c*q*A;r.multiplyScalar(1/a.determinant());return r}; -THREE.Matrix4.makeInvert3x3=function(a){var c=a.m33,e=c.m,g=a.n33*a.n22-a.n32*a.n23,i=-a.n33*a.n21+a.n31*a.n23,k=a.n32*a.n21-a.n31*a.n22,q=-a.n33*a.n12+a.n32*a.n13,p=a.n33*a.n11-a.n31*a.n13,l=-a.n32*a.n11+a.n31*a.n12,m=a.n23*a.n12-a.n22*a.n13,z=-a.n23*a.n11+a.n21*a.n13,A=a.n22*a.n11-a.n21*a.n12;a=a.n11*g+a.n21*q+a.n31*m;if(a==0)throw"matrix not invertible";a=1/a;e[0]=a*g;e[1]=a*i;e[2]=a*k;e[3]=a*q;e[4]=a*p;e[5]=a*l;e[6]=a*m;e[7]=a*z;e[8]=a*A;return c}; -THREE.Matrix4.makeFrustum=function(a,c,e,g,i,k){var q,p,l;q=new THREE.Matrix4;p=2*i/(c-a);l=2*i/(g-e);a=(c+a)/(c-a);e=(g+e)/(g-e);g=-(k+i)/(k-i);i=-2*k*i/(k-i);q.n11=p;q.n12=0;q.n13=a;q.n14=0;q.n21=0;q.n22=l;q.n23=e;q.n24=0;q.n31=0;q.n32=0;q.n33=g;q.n34=i;q.n41=0;q.n42=0;q.n43=-1;q.n44=0;return q};THREE.Matrix4.makePerspective=function(a,c,e,g){var i;a=e*Math.tan(a*Math.PI/360);i=-a;return THREE.Matrix4.makeFrustum(i*c,a*c,i,a,e,g)}; -THREE.Matrix4.makeOrtho=function(a,c,e,g,i,k){var q,p,l,m;q=new THREE.Matrix4;p=c-a;l=e-g;m=k-i;a=(c+a)/p;e=(e+g)/l;i=(k+i)/m;q.n11=2/p;q.n12=0;q.n13=0;q.n14=-a;q.n21=0;q.n22=2/l;q.n23=0;q.n24=-e;q.n31=0;q.n32=0;q.n33=-2/m;q.n34=-i;q.n41=0;q.n42=0;q.n43=0;q.n44=1;return q};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3; -THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; -THREE.Face3=function(a,c,e,g,i){this.a=a;this.b=c;this.c=e;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.materials=i instanceof Array?i:[i]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; -THREE.Face4=function(a,c,e,g,i,k){this.a=a;this.b=c;this.c=e;this.d=g;this.centroid=new THREE.Vector3;this.normal=i instanceof THREE.Vector3?i:new THREE.Vector3;this.vertexNormals=i instanceof Array?i:[];this.materials=k instanceof Array?k:[k]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0}; -THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false}; -THREE.Geometry.prototype={computeCentroids:function(){var a,c,e;a=0;for(c=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y], -z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,e=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z -this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,e=this.vertices.length;c65535){m[p].counter+=1;l=m[p].hash+"_"+m[p].counter;if(this.geometryChunks[l]==undefined)this.geometryChunks[l]={faces:[],materials:q,vertices:0}}this.geometryChunks[l].faces.push(g);this.geometryChunks[l].vertices+=k}},toString:function(){return"THREE.Geometry ( vertices: "+ +this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; +THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x* +this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}}; +THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0;this.api={isDirty:!1,that:this,get x(){return this.that.x},get y(){return this.that.y},get z(){return this.that.z},set x(e){this.that.x=e;this.isDirty=!0},set y(e){this.that.y=e;this.isDirty=!0},set z(e){this.that.z=e;this.isDirty=!0}};this.api.__proto__=THREE.Vector3.prototype;return this.api}; +THREE.Vector3.prototype={set:function(a,b,c){var e=this.that;e.x=a;e.y=b;e.z=c;this.isDirty=!0;return this},copy:function(a){var b=this.that;b.x=a.x;b.y=a.y;b.z=a.z;this.isDirty=!0;return this},add:function(a,b){var c=this.that;c.x=a.x+b.x;c.y=a.y+b.y;c.z=a.z+b.z;this.isDirty=!0;return this},addSelf:function(a){var b=this.that;b.x+=a.x;b.y+=a.y;b.z+=a.z;this.isDirty=!0;return this},addScalar:function(a){var b=this.that;b.x+=a;b.y+=a;b.z+=a;this.isDirty=!0;return this},sub:function(a,b){var c=this.that; +c.x=a.x-b.x;c.y=a.y-b.y;c.z=a.z-b.z;this.isDirty=!0;return this},subSelf:function(a){var b=this.that;b.x-=a.x;b.y-=a.y;b.z-=a.z;this.isDirty=!0;return this},cross:function(a,b){var c=this.that;c.x=a.y*b.z-a.z*b.y;c.y=a.z*b.x-a.x*b.z;c.z=a.x*b.y-a.y*b.x;this.isDirty=!0;return this},crossSelf:function(a){var b=this.that,c=b.x,e=b.y,g=b.z;b.x=e*a.z-g*a.y;b.y=g*a.x-c*a.z;b.z=c*a.y-e*a.x;this.isDirty=!0;return this},multiply:function(a,b){var c=this.that;c.x=a.x*b.x;c.y=a.y*b.y;c.z=a.z*b.z;this.isDirty= +!0;return this},multiplySelf:function(a){var b=this.that;b.x*=a.x;b.y*=a.y;b.z*=a.z;this.isDirty=!0;return this},multiplyScalar:function(a){var b=this.that;b.x*=a;b.y*=a;b.z*=a;this.isDirty=!0;return this},divideSelf:function(a){var b=this.that;b.x/=a.x;b.y/=a.y;b.z/=a.z;this.isDirty=!0;return this},divideScalar:function(a){var b=this.that;b.x/=a;b.y/=a;b.z/=a;this.isDirty=!0;return this},dot:function(a){var b=this.that;return b.x*a.x+b.y*a.y+b.z*a.z},distanceTo:function(a){var b=this.that,c=b.x- +a.x,e=b.y-a.y;a=b.z-a.z;return Math.sqrt(c*c+e*e+a*a)},distanceToSquared:function(a){var b=this.that,c=b.x-a.x,e=b.y-a.y;a=b.z-a.z;return c*c+e*e+a*a},length:function(){var a=this.that;return Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z)},lengthSq:function(){var a=this.that;return a.x*a.x+a.y*a.y+a.z*a.z},lengthManhattan:function(){var a=this.that;return a.x+a.y+a.z},negate:function(){var a=this.that;a.x=-this.x;a.y=-this.y;a.z=-this.z;this.isDirty=!0;return this},normalize:function(){var a=this.that;a=Math.sqrt(a.x* +a.x+a.y*a.y+a.z*a.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);this.isDirty=!0;return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){var a=this.that;return Math.abs(a.x)<1.0E-4&&Math.abs(a.y)<1.0E-4&&Math.abs(a.z)<1.0E-4},clone:function(){var a=this.that;return new THREE.Vector3(a.x,a.y,a.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}}; +THREE.Vector4=function(a,b,c,e){this.x=a||0;this.y=b||0;this.z=c||0;this.w=e!==undefined?e:1}; +THREE.Vector4.prototype={set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; +return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; +THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; +THREE.Ray.prototype={intersectScene:function(a){var b,c,e=a.objects,g=[];a=0;for(b=e.length;a0&&A>0&&W+A<1}var c,e,g,h,m,n,k,l,u,w, +v,z=a.geometry,K=z.vertices,N=[];c=0;for(e=z.faces.length;ck?e:k;g=g>l?g:l}a()}; +this.add3Points=function(k,l,u,w,v,z){if(n){n=!1;b=ku?k>v?k:v:u>v?u:v;g=l>w?l>z?l:z:w>z?w:z}else{b=ku?k>v?k>e?k:e:v>e?v:e:u>v?u>e?u:e:v>e?v:e;g=l>w?l>z?l>g?l:g:z>g?z:g:w>z?w>g?w:g:z>g?z:g}a()};this.addRectangle=function(k){if(n){n=!1;b=k.getLeft();c=k.getTop();e=k.getRight();g=k.getBottom()}else{b=bk.getRight()? +e:k.getRight();g=g>k.getBottom()?g:k.getBottom()}a()};this.inflate=function(k){b-=k;c-=k;e+=k;g+=k;a()};this.minSelf=function(k){b=b>k.getLeft()?b:k.getLeft();c=c>k.getTop()?c:k.getTop();e=e=0&&Math.min(g,k.getBottom())-Math.max(c,k.getTop())>=0};this.empty=function(){n=!0;g=e=c=b=0;a()};this.isEmpty=function(){return n};this.toString=function(){return"THREE.Rectangle ( left: "+ +b+", right: "+e+", top: "+c+", bottom: "+g+", width: "+h+", height: "+m+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}}; +THREE.Matrix4=function(a,b,c,e,g,h,m,n,k,l,u,w,v,z,K,N){this.n11=a||1;this.n12=b||0;this.n13=c||0;this.n14=e||0;this.n21=g||0;this.n22=h||1;this.n23=m||0;this.n24=n||0;this.n31=k||0;this.n32=l||0;this.n33=u||1;this.n34=w||0;this.n41=v||0;this.n42=z||0;this.n43=K||0;this.n44=N||1;this.flat=Array(16);this.m33=new THREE.Matrix3;if(typeof Float32Array!=="undefined"){var A=this;this.float32Array=new Float32Array(16);this.float32Array3x3=new Float32Array(9);this.flatten32=function(){var p=A.float32Array; +p[0]=A.n11;p[1]=A.n21;p[2]=A.n31;p[3]=A.n41;p[4]=A.n12;p[5]=A.n22;p[6]=A.n32;p[7]=A.n42;p[8]=A.n13;p[9]=A.n23;p[10]=A.n33;p[11]=A.n43;p[12]=A.n14;p[13]=A.n24;p[14]=A.n34;p[15]=A.n44;return p};this.flatten323x3=function(){var p=A.float32Array3x3;p[0]=A.n11;p[1]=A.n21;p[2]=A.n31;p[3]=A.n12;p[4]=A.n22;p[5]=A.n32;p[6]=A.n13;p[7]=A.n23;p[8]=A.n33;return p}}}; +THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,c,e,g,h,m,n,k,l,u,w,v,z,K,N){this.n11=a;this.n12=b;this.n13=c;this.n14=e;this.n21=g;this.n22=h;this.n23=m;this.n24=n;this.n31=k;this.n32=l;this.n33=u;this.n34=w;this.n41=v;this.n42=z;this.n43=K;this.n44=N;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= +a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,c){var e=THREE.Matrix4.__tmpVec1,g=THREE.Matrix4.__tmpVec2,h=THREE.Matrix4.__tmpVec3;h.sub(a,b).normalize();e.cross(c,h).normalize();g.cross(h,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=g.x;this.n22=g.y;this.n23=g.z;this.n24=-g.dot(a); +this.n31=h.x;this.n32=h.y;this.n33=h.z;this.n34=-h.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,c=a.y,e=a.z,g=1/(this.n41*b+this.n42*c+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*e+this.n14)*g;a.y=(this.n21*b+this.n22*c+this.n23*e+this.n24)*g;a.z=(this.n31*b+this.n32*c+this.n33*e+this.n34)*g;return a},multiplyVector3OnlyZ:function(a){var b=a.x,c=a.y;a=a.z;return(this.n31*b+this.n32*c+this.n33*a+this.n34)*(1/(this.n41*b+this.n42*c+this.n43* +a+this.n44))},multiplyVector4:function(a){var b=a.x,c=a.y,e=a.z,g=a.w;a.x=this.n11*b+this.n12*c+this.n13*e+this.n14*g;a.y=this.n21*b+this.n22*c+this.n23*e+this.n24*g;a.z=this.n31*b+this.n32*c+this.n33*e+this.n34*g;a.w=this.n41*b+this.n42*c+this.n43*e+this.n44*g;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41* +a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,e=a.n12,g=a.n13,h=a.n14,m=a.n21,n=a.n22,k=a.n23,l=a.n24,u=a.n31,w=a.n32,v=a.n33,z=a.n34,K=a.n41,N=a.n42,A=a.n43,p=a.n44,d=b.n11,J=b.n12,T=b.n13,W=b.n14,ea=b.n21,V=b.n22,L=b.n23,aa=b.n24,R=b.n31,ba=b.n32,Q=b.n33,H=b.n34,O=b.n41,ia=b.n42,S=b.n43,f=b.n44;this.n11=c*d+e*ea+g*R+h*O;this.n12=c*J+e*V+g*ba+h*ia;this.n13=c*T+e*L+g*Q+h*S;this.n14=c*W+e*aa+g*H+h*f;this.n21=m*d+n*ea+k*R+l*O;this.n22=m*J+n*V+k*ba+l*ia;this.n23= +m*T+n*L+k*Q+l*S;this.n24=m*W+n*aa+k*H+l*f;this.n31=u*d+w*ea+v*R+z*O;this.n32=u*J+w*V+v*ba+z*ia;this.n33=u*T+w*L+v*Q+z*S;this.n34=u*W+w*aa+v*H+z*f;this.n41=K*d+N*ea+A*R+p*O;this.n42=K*J+N*V+A*ba+p*ia;this.n43=K*T+N*L+A*Q+p*S;this.n44=K*W+N*aa+A*H+p*f;return this},multiplyToArray:function(a,b,c){var e=a.n11,g=a.n12,h=a.n13,m=a.n14,n=a.n21,k=a.n22,l=a.n23,u=a.n24,w=a.n31,v=a.n32,z=a.n33,K=a.n34,N=a.n41,A=a.n42,p=a.n43;a=a.n44;var d=b.n11,J=b.n12,T=b.n13,W=b.n14,ea=b.n21,V=b.n22,L=b.n23,aa=b.n24,R=b.n31, +ba=b.n32,Q=b.n33,H=b.n34,O=b.n41,ia=b.n42,S=b.n43;b=b.n44;this.n11=e*d+g*ea+h*R+m*O;this.n12=e*J+g*V+h*ba+m*ia;this.n13=e*T+g*L+h*Q+m*S;this.n14=e*W+g*aa+h*H+m*b;this.n21=n*d+k*ea+l*R+u*O;this.n22=n*J+k*V+l*ba+u*ia;this.n23=n*T+k*L+l*Q+u*S;this.n24=n*W+k*aa+l*H+u*b;this.n31=w*d+v*ea+z*R+K*O;this.n32=w*J+v*V+z*ba+K*ia;this.n33=w*T+v*L+z*Q+K*S;this.n34=w*W+v*aa+z*H+K*b;this.n41=N*d+A*ea+p*R+a*O;this.n42=N*J+A*V+p*ba+a*ia;this.n43=N*T+A*L+p*Q+a*S;this.n44=N*W+A*aa+p*H+a*b;c[0]=this.n11;c[1]=this.n21; +c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){var b=this.n11,c=this.n12,e=this.n13,g=this.n14,h=this.n21,m=this.n22,n=this.n23,k=this.n24,l=this.n31,u=this.n32,w=this.n33,v=this.n34,z=this.n41,K=this.n42,N=this.n43,A=this.n44,p=a.n11,d=a.n21,J=a.n31,T=a.n41,W=a.n12,ea=a.n22,V=a.n32,L=a.n42,aa=a.n13,R=a.n23, +ba=a.n33,Q=a.n43,H=a.n14,O=a.n24,ia=a.n34;a=a.n44;this.n11=b*p+c*d+e*J+g*T;this.n12=b*W+c*ea+e*V+g*L;this.n13=b*aa+c*R+e*ba+g*Q;this.n14=b*H+c*O+e*ia+g*a;this.n21=h*p+m*d+n*J+k*T;this.n22=h*W+m*ea+n*V+k*L;this.n23=h*aa+m*R+n*ba+k*Q;this.n24=h*H+m*O+n*ia+k*a;this.n31=l*p+u*d+w*J+v*T;this.n32=l*W+u*ea+w*V+v*L;this.n33=l*aa+u*R+w*ba+v*Q;this.n34=l*H+u*O+w*ia+v*a;this.n41=z*p+K*d+N*J+A*T;this.n42=z*W+K*ea+N*V+A*L;this.n43=z*aa+K*R+N*ba+A*Q;this.n44=z*H+K*O+N*ia+A*a;return this},multiplyScalar:function(a){this.n11*= +a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,e=this.n14,g=this.n21,h=this.n22,m=this.n23,n=this.n24,k=this.n31,l=this.n32,u=this.n33,w=this.n34,v=this.n41,z=this.n42,K=this.n43,N=this.n44;return e*m*l*v-c*n*l*v-e*h*u*v+b*n*u*v+c*h*w*v-b*m*w*v-e*m*k*z+c*n*k*z+e*g*u*z-a*n*u*z-c*g*w*z+a*m*w*z+ +e*h*k*K-b*n*k*K-e*g*l*K+a*n*l*K+b*g*w*K-a*h*w*K-c*h*k*N+b*m*k*N+c*g*l*N-a*m*l*N-b*g*u*N+a*h*u*N},transpose:function(){function a(b,c,e){var g=b[c];b[c]=b[e];b[e]=g}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33; +a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){var a=this.flat;a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]= +this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1); +return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,b){var c=Math.cos(b),e=Math.sin(b),g=1-c,h=a.x,m=a.y,n=a.z,k=g* +h,l=g*m;this.set(k*h+c,k*m-e*n,k*n+e*m,0,k*m+e*n,l*m+c,l*n-e*h,0,k*n-e*m,l*n+e*h,g*n*n+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,c=a.y,e=a.z;a=Math.cos(c);c=Math.sin(c);var g=Math.cos(-e);e=Math.sin(-e);var h=Math.cos(b);b=Math.sin(b);var m=a*e,n=c*e;this.n11=a*g;this.n12=c*b-m*h;this.n13=m*b+c*h;this.n21=e;this.n22=g*h;this.n23=-g*b;this.n31=-c*g;this.n32=n*h+a*b;this.n33=-n*b+a*h},setRotationFromQuaternion:function(a){var b= +a.x,c=a.y,e=a.z,g=a.w,h=b+b,m=c+c,n=e+e;a=b*h;var k=b*m;b*=n;var l=c*m;c*=n;e*=n;h*=g;m*=g;g*=n;this.n11=1-(l+e);this.n12=k-g;this.n13=b+m;this.n21=k+g;this.n22=1-(a+e);this.n23=c-h;this.n31=b-m;this.n32=c+h;this.n33=1-(a+l)},scale:function(a){var b=a.x,c=a.y;a=a.z;this.n11*=b;this.n12*=b;this.n13*=b;this.n21*=c;this.n22*=c;this.n23*=c;this.n31*=a;this.n32*=a;this.n33*=a;return this},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+ +this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,c){var e=new THREE.Matrix4;e.setTranslation(a,b,c);return e};THREE.Matrix4.scaleMatrix=function(a,b,c){var e=new THREE.Matrix4;e.setScale(a,b,c);return e};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.setRotX(a);return b}; +THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.setRotY(a);return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.setRotZ(a);return b};THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var c=new THREE.Matrix4;c.setRotAxis(a,b);return c}; +THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,e=a.n12,g=a.n13,h=a.n14,m=a.n21,n=a.n22,k=a.n23,l=a.n24,u=a.n31,w=a.n32,v=a.n33,z=a.n34,K=a.n41,N=a.n42,A=a.n43,p=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=k*z*N-l*v*N+l*w*A-n*z*A-k*w*p+n*v*p;b.n12=h*v*N-g*z*N-h*w*A+e*z*A+g*w*p-e*v*p;b.n13=g*l*N-h*k*N+h*n*A-e*l*A-g*n*p+e*k*p;b.n14=h*k*w-g*l*w-h*n*v+e*l*v+g*n*z-e*k*z;b.n21=l*v*K-k*z*K-l*u*A+m*z*A+k*u*p-m*v*p;b.n22=g*z*K-h*v*K+h*u*A-c*z*A-g*u*p+c*v*p;b.n23=h*k*K-g*l*K-h*m*A+c*l*A+g*m*p-c*k*p; +b.n24=g*l*u-h*k*u+h*m*v-c*l*v-g*m*z+c*k*z;b.n31=n*z*K-l*w*K+l*u*N-m*z*N-n*u*p+m*w*p;b.n32=h*w*K-e*z*K-h*u*N+c*z*N+e*u*p-c*w*p;b.n33=g*l*K-h*n*K+h*m*N-c*l*N-e*m*p+c*n*p;b.n34=h*n*u-e*l*u-h*m*w+c*l*w+e*m*z-c*n*z;b.n41=k*w*K-n*v*K-k*u*N+m*v*N+n*u*A-m*w*A;b.n42=e*v*K-g*w*K+g*u*N-c*v*N-e*u*A+c*w*A;b.n43=g*n*K-e*k*K-g*m*N+c*k*N+e*m*A-c*n*A;b.n44=e*k*u-g*n*u+g*m*w-c*k*w-e*m*v+c*n*v;b.multiplyScalar(1/a.determinant());return b}; +THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,e=a.n33*a.n22-a.n32*a.n23,g=-a.n33*a.n21+a.n31*a.n23,h=a.n32*a.n21-a.n31*a.n22,m=-a.n33*a.n12+a.n32*a.n13,n=a.n33*a.n11-a.n31*a.n13,k=-a.n32*a.n11+a.n31*a.n12,l=a.n23*a.n12-a.n22*a.n13,u=-a.n23*a.n11+a.n21*a.n13,w=a.n22*a.n11-a.n21*a.n12;a=a.n11*e+a.n21*m+a.n31*l;if(a==0)throw"matrix not invertible";a=1/a;c[0]=a*e;c[1]=a*g;c[2]=a*h;c[3]=a*m;c[4]=a*n;c[5]=a*k;c[6]=a*l;c[7]=a*u;c[8]=a*w;return b}; +THREE.Matrix4.makeFrustum=function(a,b,c,e,g,h){var m;m=new THREE.Matrix4;m.n11=2*g/(b-a);m.n12=0;m.n13=(b+a)/(b-a);m.n14=0;m.n21=0;m.n22=2*g/(e-c);m.n23=(e+c)/(e-c);m.n24=0;m.n31=0;m.n32=0;m.n33=-(h+g)/(h-g);m.n34=-2*h*g/(h-g);m.n41=0;m.n42=0;m.n43=-1;m.n44=0;return m};THREE.Matrix4.makePerspective=function(a,b,c,e){var g;a=c*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*b,a*b,g,a,c,e)}; +THREE.Matrix4.makeOrtho=function(a,b,c,e,g,h){var m,n,k,l;m=new THREE.Matrix4;n=b-a;k=c-e;l=h-g;m.n11=2/n;m.n12=0;m.n13=0;m.n14=-((b+a)/n);m.n21=0;m.n22=2/k;m.n23=0;m.n24=-((c+e)/k);m.n31=0;m.n32=0;m.n33=-2/l;m.n34=-((h+g)/l);m.n41=0;m.n42=0;m.n43=0;m.n44=1;return m};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3; +THREE.Quaternion=function(a,b,c,e){this.x=a||0;this.y=b||0;this.z=c||0;this.w=e!==undefined?e:1;this.api={isDirty:!1,that:this,get x(){return this.that.x},get y(){return this.that.y},get z(){return this.that.z},get w(){return this.that.w},set x(g){this.that.x=g;this.isDirty=!0},set y(g){this.that.y=g;this.isDirty=!0},set z(g){this.that.z=g;this.isDirty=!0},set w(g){this.that.w=g;this.isDirty=!0}};this.api.__proto__=THREE.Quaternion.prototype;return this.api}; +THREE.Quaternion.prototype.set=function(a,b,c,e){var g=this.that;g.x=a;g.y=b;g.z=c;g.w=e;this.isDirty=!0;return this};THREE.Quaternion.prototype.setFromEuler=function(a){var b=0.5*Math.PI/360,c=a.x*b,e=a.y*b,g=a.z*b;a=Math.cos(e);e=Math.sin(e);b=Math.cos(-g);g=Math.sin(-g);var h=Math.cos(c);c=Math.sin(c);var m=a*b,n=e*g,k=this.that;k.w=m*h-n*c;k.x=m*c+n*h;k.y=e*b*h+a*g*c;k.z=a*g*h-e*b*c;this.isDirty=!0;return this}; +THREE.Quaternion.prototype.calculateW=function(){var a=this.that,b=a.x,c=a.y,e=a.z;a.w=-Math.sqrt(Math.abs(1-b*b-c*c-e*e));this.isDirty=!0;return this};THREE.Quaternion.prototype.inverse=function(){var a=this.that;a.x*=-1;a.y*=-1;a.z*=-1;this.isDirty=!0;return this};THREE.Quaternion.prototype.length=function(){var a=this.that;return Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z+a.w*a.w)}; +THREE.Quaternion.prototype.normalize=function(){var a=this.that,b=a.x,c=a.y,e=a.z,g=a.w,h=Math.sqrt(b*b+c*c+e*e+g*g);if(h==0){a.x=0;a.y=0;a.z=0;a.w=0;this.isDirty=!0;return this}h=1/h;a.x=b*h;a.y=c*h;a.z=e*h;a.w=g*h;this.isDirty=!0;return this}; +THREE.Quaternion.prototype.multiplySelf=function(a){var b=this.that;qax=b.x;qay=b.y;qaz=b.z;qaw=b.w;qbx=a.x;qby=a.y;qbz=a.z;qbw=a.w;b.x=qax*qbw+qaw*qbx+qay*qbz-qaz*qby;b.y=qay*qbw+qaw*qby+qaz*qbx-qax*qbz;b.z=qaz*qbw+qaw*qbz+qax*qby-qay*qbx;b.w=qaw*qbw-qax*qbx-qay*qby-qaz*qbz;this.isDirty=!0;return this}; +THREE.Quaternion.prototype.multiplyVector3=function(a,b){b||(b=a);var c=this.that,e=a.x,g=a.y,h=a.z,m=c.x,n=c.y,k=c.z;c=c.w;var l=c*e+n*h-k*g,u=c*g+k*e-m*h,w=c*h+m*g-n*e;e=-m*e-n*g-k*h;b.x=l*c+e*-m+u*-k-w*-n;b.y=u*c+e*-n+w*-m-l*-k;b.z=w*c+e*-k+l*-n-u*-m;return b};THREE.Quaternion.prototype.toMatrix3=function(){};THREE.Quaternion.prototype.toMatrix4=function(){}; +THREE.Quaternion.slerp=function(a,b,c,e){var g=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(g)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(g),m=Math.sqrt(1-g*g);if(Math.abs(m)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}g=Math.sin((1-e)*h)/m;e=Math.sin(e*h)/m;c.w=a.w*g+b.w*e;c.x=a.x*g+b.x*e;c.y=a.y*g+b.y*e;c.z=a.z*g+b.z*e;return c}; +THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; +THREE.Face3=function(a,b,c,e,g){this.a=a;this.b=b;this.c=c;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=g instanceof Array?g:[g]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; +THREE.Face4=function(a,b,c,e,g,h){this.a=a;this.b=b;this.c=c;this.d=e;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.materials=h instanceof Array?h:[h]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; +THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=!1}; +THREE.Geometry.prototype={computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y], +z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z +this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,c=this.vertices.length;b65535){l[n].counter+=1;k=l[n].hash+"_"+l[n].counter;this.geometryChunks[k]==undefined&&(this.geometryChunks[k]={faces:[],materials:m,vertices:0})}this.geometryChunks[k].faces.push(e);this.geometryChunks[k].vertices+=h}},toString:function(){return"THREE.Geometry ( vertices: "+ this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};THREE.GeometryIdCounter=0; -THREE.Camera=function(a,c,e,g){this.fov=a;this.aspect=c;this.near=e;this.far=g;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.tmpVec=new THREE.Vector3;this.translateX=function(i){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(i);this.tmpVec.crossSelf(this.up);this.position.addSelf(this.tmpVec);this.target.position.addSelf(this.tmpVec)}; -this.translateZ=function(i){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(i);this.position.subSelf(this.tmpVec);this.target.position.subSelf(this.tmpVec)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()}; -THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light; -THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight; -THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.tmpMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true;this.children=[]}; -THREE.Object3D.prototype={addChild:function(a){this.children.indexOf(a)===-1&&this.children.push(a)},removeChild:function(a){a=this.children.indexOf(a);a!==-1&&this.children.splice(a,1)},updateMatrix:function(){var a=this.position,c=this.rotation,e=this.scale,g=this.matrix,i=this.rotationMatrix,k=this.tmpMatrix;g.setTranslation(a.x,a.y,a.z);i.setRotX(c.x);c.y!=0&&i.multiplySelf(k.setRotY(c.y));c.z!=0&&i.multiplySelf(k.setRotZ(c.z));g.multiplySelf(i);if(e.x!=0||e.y!=0||e.z!=0)g.multiplySelf(k.setScale(e.x, -e.y,e.z))}};THREE.Object3DCounter={value:0};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.sortParticles=false};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem; -THREE.Line=function(a,c,e){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.type=e!=undefined?e:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()}; -THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3; -THREE.LineBasicMaterial=function(a){this.id=THREE.LineBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depth_test=true;this.linewidth=1;this.linejoin=this.linecap="round";this.vertex_colors=false;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.linewidth!==undefined)this.linewidth= +THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.visible=!0;this.autoUpdateMatrix=!0;this.matrixNeedsToUpdate=!0;this.parent=undefined;this.children=[];this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.localMatrix=new THREE.Matrix4;this.globalMatrix=new THREE.Matrix4;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.screenPosition=new THREE.Vector4;this.boundRadius=0;this.boundRadiusScale=1}; +THREE.Object3D.prototype.update=function(a,b,c,e){if(this.visible){this.autoUpdateMatrix&&(b|=this.updateMatrix());if(b||this.matrixNeedsToUpdate){a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);this.matrixNeedsToUpdate=!1;b=!0}for(a=0;athis.data.length){for(;k>this.data.length;)k-=this.data.length;this.startTime=(new Date).getTime()*0.0010-k;k=(new Date).getTime()*0.0010-this.startTime}m=Math.min(parseInt(k*this.data.fps),parseInt(this.data.length*this.data.fps));for(var u=0,w=this.hierarchy.length;u1){console.log("Scale out of bounds:"+b);b=b<0?0:1}THREE.Quaternion.slerp(e,g,h.quaternion,b)}else{c=c==="pos"?h.position:h.scale;c.x=e[0]+(g[0]-e[0])*b;c.y=e[1]+(g[1]-e[1])*b;c.z=e[2]+(g[2]-e[2])*b}}}if(n[0][m]===undefined){this.hierarchy[0].update(undefined,!0);for(u=0;u-this.zNear)return!1;if(m+h<-this.zFar)return!1;m-=h;var n=this.projectionMatrix,k=1/(n.n43*m),l=k*this.screenCenterX,u=(g.n11*b+g.n12*c+g.n13*e+g.n14)*n.n11*l;h=n.n11*h*l;if(u+h<-this.screenCenterX)return!1;if(u-h>this.screenCenterX)return!1;b=(g.n21*b+g.n22*c+g.n23*e+g.n24)*n.n22*k*this.screenCenterY; +if(b+h<-this.screenCenterY)return!1;if(b-h>this.screenCenterY)return!1;a.screenPosition.set(u,b,m,h);return!0};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight; +THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.FlatShading=0;THREE.SmoothShading=1; +THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3; +THREE.LineBasicMaterial=function(a){this.id=THREE.LineBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depth_test=!0;this.linewidth=1;this.linejoin=this.linecap="round";this.vertex_colors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.linewidth!==undefined)this.linewidth= a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}}; THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (
id: "+this.id+"
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
linewidth: "+this.linewidth+"
linecap: "+this.linecap+"
linejoin: "+this.linejoin+"
vertex_colors: "+this.vertex_colors+"
)"}};THREE.LineBasicMaterialCounter={value:0}; -THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=false;if(a){a.color!== +THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;if(a){a.color!== undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!== -undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}}; +undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors;if(a.skinning!==undefined)this.skinning=a.skinning}}; THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (
id: "+this.id+"
color: "+this.color+"
opacity: "+this.opacity+"
map: "+this.map+"
light_map: "+this.light_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+ -"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
vertex_colors: "+this.vertex_colors+"
)"}};THREE.MeshBasicMaterialCounter={value:0}; -THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=false;if(a){a.color!== -undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!== -undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}}; -THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (
id: "+this.id+"
color: "+this.color+"
opacity: "+this.opacity+"
map: "+this.map+"
light_map: "+this.light_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
shading: "+this.shading+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
wireframe: "+this.wireframe+ -"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
vertex_colors: "+this.vertex_colors+"
)"}};THREE.MeshLambertMaterialCounter={value:0}; -THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth= -1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=false;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map= -a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth= -a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}}; +"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
vertex_colors: "+this.vertex_colors+"
skinning: "+this.skinning+"
)"}};THREE.MeshBasicMaterialCounter={value:0}; +THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1; +if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading; +if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors;if(a.skinning!==undefined)this.skinning= +a.skinning}}; +THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (
id: "+this.id+"
color: "+this.color+"
opacity: "+this.opacity+"
map: "+this.map+"
light_map: "+this.light_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
shading: "+this.shading+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+ +this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
vertex_colors: "+this.vertex_colors+"
skinning: "+this.skinning+"
)"}};THREE.MeshLambertMaterialCounter={value:0}; +THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin= +this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map; +if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth; +if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors;if(a.skinning!==undefined)this.skinning=a.skinning}}; THREE.MeshPhongMaterial.prototype={toString:function(){return"THREE.MeshPhongMaterial (
id: "+this.id+"
color: "+this.color+"
ambient: "+this.ambient+"
specular: "+this.specular+"
shininess: "+this.shininess+"
opacity: "+this.opacity+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
shading: "+this.shading+"
blending: "+this.blending+"
depth_test: "+ -this.depth_test+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
vertex_colors: "+this.vertex_colors+"
)"}};THREE.MeshPhongMaterialCounter={value:0}; -THREE.MeshDepthMaterial=function(a){this.id=THREE.MeshDepthMaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== +this.depth_test+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
vertex_colors: "+this.vertex_colors+"
skinning: "+this.skinning+"
)"}};THREE.MeshPhongMaterialCounter={value:0}; +THREE.MeshDepthMaterial=function(a){this.id=THREE.MeshDepthMaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== undefined)this.wireframe_linewidth=a.wireframe_linewidth}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial (
id: "+this.id+"
opacity: "+this.opacity+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
)"}};THREE.MeshDepthMaterialCounter={value:0}; -THREE.MeshNormalMaterial=function(a){this.id=THREE.MeshNormalMaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== +THREE.MeshNormalMaterial=function(a){this.id=THREE.MeshNormalMaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== undefined)this.wireframe_linewidth=a.wireframe_linewidth}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial (
id: "+this.id+"
opacity: "+this.opacity+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
)"}};THREE.MeshNormalMaterialCounter={value:0};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}}; -THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=false;if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader= +THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader= a.vertex_shader;if(a.uniforms!==undefined)this.uniforms=a.uniforms;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!== -undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}}; -THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (
id: "+this.id+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
vertex_colors: "+this.vertex_colors+"
)"}};THREE.MeshShaderMaterialCounter={value:0}; -THREE.ParticleBasicMaterial=function(a){this.id=THREE.ParticleBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.blending=THREE.NormalBlending;this.depth_test=true;this.offset=new THREE.Vector2;this.vertex_colors=false;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending; +undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors;if(a.skinning!==undefined)this.skinning=a.skinning}}; +THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (
id: "+this.id+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
vertex_colors: "+this.vertex_colors+"
skinning: "+this.skinning+"
)"}};THREE.MeshShaderMaterialCounter={value:0}; +THREE.ParticleBasicMaterial=function(a){this.id=THREE.ParticleBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.blending=THREE.NormalBlending;this.depth_test=!0;this.offset=new THREE.Vector2;this.vertex_colors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending; if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}};THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (
id: "+this.id+"
color: "+this.color+"
opacity: "+this.opacity+"
map: "+this.map+"
size: "+this.size+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
vertex_colors: "+this.vertex_colors+"
)"}};THREE.ParticleBasicMaterialCounter={value:0}; THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}}; -THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c,e,g,i,k){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrap_s=e!==undefined?e:THREE.ClampToEdgeWrapping;this.wrap_t=g!==undefined?g:THREE.ClampToEdgeWrapping;this.mag_filter=i!==undefined?i:THREE.LinearFilter;this.min_filter=k!==undefined?k:THREE.LinearMipMapLinearFilter}; +THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,b,c,e,g,h){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=c!==undefined?c:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=g!==undefined?g:THREE.LinearFilter;this.min_filter=h!==undefined?h:THREE.LinearMipMapLinearFilter}; THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
mag_filter: "+this.mag_filter+"
min_filter: "+this.min_filter+"
)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2; THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20; -THREE.RenderTarget=function(a,c,e){this.width=a;this.height=c;e=e||{};this.wrap_s=e.wrap_s!==undefined?e.wrap_s:THREE.ClampToEdgeWrapping;this.wrap_t=e.wrap_t!==undefined?e.wrap_t:THREE.ClampToEdgeWrapping;this.mag_filter=e.mag_filter!==undefined?e.mag_filter:THREE.LinearFilter;this.min_filter=e.min_filter!==undefined?e.min_filter:THREE.LinearMipMapLinearFilter;this.format=e.format!==undefined?e.format:THREE.RGBFormat;this.type=e.type!==undefined?e.type:THREE.UnsignedByteType}; -var Uniforms={clone:function(a){var c,e,g,i={};for(c in a){i[c]={};for(e in a[c]){g=a[c][e];i[c][e]=g instanceof THREE.Color||g instanceof THREE.Vector3||g instanceof THREE.Texture?g.clone():g}}return i},merge:function(a){var c,e,g,i={};for(c=0;c=0&&K>=0&&C>=0&&L>=0)return true;else if(R<0&&K<0||C<0&&L<0)return false;else{if(R<0)W=Math.max(W,R/(R-K));else if(K<0)M=Math.min(M,R/(R-K));if(C<0)W=Math.max(W,C/(C-L));else if(L<0)M=Math.min(M,C/(C-L));if(MR&&N.z0&&G.z<1){t=D[y]=D[y]||new THREE.RenderableParticle;t.x=G.x/G.w;t.y=G.y/G.w;t.z=G.z;t.rotation=d.rotation.z;t.scale.x=d.scale.x*Math.abs(t.x-(G.x+J.projectionMatrix.n11)/ -(G.w+J.projectionMatrix.n14));t.scale.y=d.scale.y*Math.abs(t.y-(G.y+J.projectionMatrix.n22)/(G.w+J.projectionMatrix.n24));t.materials=d.materials;M.push(t);y++}}}}W&&M.sort(a);return M};this.unprojectVector=function(P,J){var W=THREE.Matrix4.makeInvert(J.matrix);W.multiplySelf(THREE.Matrix4.makeInvert(J.projectionMatrix));W.multiplyVector3(P);return P}}; -THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,e,g,i,k;this.domElement=document.createElement("div");this.setSize=function(q,p){e=q;g=p;i=e/2;k=g/2};this.render=function(q,p){var l,m,z,A,t,y,D,H;a=c.projectScene(q,p);l=0;for(m=a.length;l0){E.r+=pa.r*$;E.g+=pa.g*$;E.b+=pa.b*$}}else if($ instanceof THREE.PointLight){U.sub($.position,X);U.normalize();$=T.dot(U)*wa;if($>0){E.r+= -pa.r*$;E.g+=pa.g*$;E.b+=pa.b*$}}}}function va(x,X,T){if(T.opacity!=0){a(T.opacity);c(T.blending);var E,Q,$,pa,wa,ya;if(T instanceof THREE.ParticleBasicMaterial){if(T.map&&T.map.image.loaded){pa=T.map.image;wa=pa.width>>1;ya=pa.height>>1;Q=X.scale.x*p;$=X.scale.y*l;T=Q*wa;E=$*ya;n.set(x.x-T,x.y-E,x.x+T,x.y+E);if(!v.instersects(n))return;m.save();m.translate(x.x,x.y);m.rotate(-X.rotation);m.scale(Q,-$);m.translate(-wa,-ya);m.drawImage(pa,0,0);m.restore()}m.beginPath();m.moveTo(x.x-10,x.y);m.lineTo(x.x+ -10,x.y);m.moveTo(x.x,x.y-10);m.lineTo(x.x,x.y+10);m.closePath();m.strokeStyle="rgb(255,255,0)";m.stroke()}else if(T instanceof THREE.ParticleCircleMaterial){if(w){s.r=O.r+Y.r+ga.r;s.g=O.g+Y.g+ga.g;s.b=O.b+Y.b+ga.b;M.r=T.color.r*s.r;M.g=T.color.g*s.g;M.b=T.color.b*s.b;M.updateStyleString()}else M.__styleString=T.color.__styleString;T=X.scale.x*p;E=X.scale.y*l;n.set(x.x-T,x.y-E,x.x+T,x.y+E);if(v.instersects(n)){Q=M.__styleString;if(H!=Q)m.fillStyle=H=Q;m.save();m.translate(x.x,x.y);m.rotate(-X.rotation); 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if(Q.env_map){if(Q.env_map.image.loaded)if(Q.env_map.mapping instanceof -THREE.SphericalReflectionMapping){x=fa.matrix;U.copy(E.vertexNormalsWorld[0]);ca=(U.x*x.n11+U.y*x.n12+U.z*x.n13)*0.5+0.5;d=-(U.x*x.n21+U.y*x.n22+U.z*x.n23)*0.5+0.5;U.copy(E.vertexNormalsWorld[1]);j=(U.x*x.n11+U.y*x.n12+U.z*x.n13)*0.5+0.5;o=-(U.x*x.n21+U.y*x.n22+U.z*x.n23)*0.5+0.5;U.copy(E.vertexNormalsWorld[2]);h=(U.x*x.n11+U.y*x.n12+U.z*x.n13)*0.5+0.5;f=-(U.x*x.n21+U.y*x.n22+U.z*x.n23)*0.5+0.5;sa(I,b,aa,P,J,W,Q.env_map.image,ca,d,j,o,h,f)}}else Q.wireframe?Ea(Q.color.__styleString,Q.wireframe_linewidth): -Fa(Q.color.__styleString);else if(Q instanceof THREE.MeshLambertMaterial){if(Q.map&&!Q.wireframe){Q.map.mapping instanceof THREE.UVMapping&&sa(I,b,aa,P,J,W,Q.map.image,E.uvs[0].u,E.uvs[0].v,E.uvs[1].u,E.uvs[1].v,E.uvs[2].u,E.uvs[2].v);c(THREE.SubtractiveBlending)}if(w)if(!Q.wireframe&&Q.shading==THREE.SmoothShading&&E.vertexNormalsWorld.length==3){R.r=K.r=C.r=O.r;R.g=K.g=C.g=O.g;R.b=K.b=C.b=O.b;za($,E.v1.positionWorld,E.vertexNormalsWorld[0],R);za($,E.v2.positionWorld,E.vertexNormalsWorld[1],K);za($, -E.v3.positionWorld,E.vertexNormalsWorld[2],C);L.r=(K.r+C.r)*0.5;L.g=(K.g+C.g)*0.5;L.b=(K.b+C.b)*0.5;da=ha(R,K,C,L);sa(I,b,aa,P,J,W,da,0,0,1,0,0,1)}else{s.r=O.r;s.g=O.g;s.b=O.b;za($,E.centroidWorld,E.normalWorld,s);M.r=Q.color.r*s.r;M.g=Q.color.g*s.g;M.b=Q.color.b*s.b;M.updateStyleString();Q.wireframe?Ea(M.__styleString,Q.wireframe_linewidth):Fa(M.__styleString)}else Q.wireframe?Ea(Q.color.__styleString,Q.wireframe_linewidth):Fa(Q.color.__styleString)}else if(Q instanceof THREE.MeshDepthMaterial){ba= -fa.near;N=fa.far;R.r=R.g=R.b=1-la(x.positionScreen.z,ba,N);K.r=K.g=K.b=1-la(X.positionScreen.z,ba,N);C.r=C.g=C.b=1-la(T.positionScreen.z,ba,N);L.r=(K.r+C.r)*0.5;L.g=(K.g+C.g)*0.5;L.b=(K.b+C.b)*0.5;da=ha(R,K,C,L);sa(I,b,aa,P,J,W,da,0,0,1,0,0,1)}else if(Q instanceof THREE.MeshNormalMaterial){M.r=Aa(E.normalWorld.x);M.g=Aa(E.normalWorld.y);M.b=Aa(E.normalWorld.z);M.updateStyleString();Q.wireframe?Ea(M.__styleString,Q.wireframe_linewidth):Fa(M.__styleString)}}}function Ea(x,X){if(D!=x)m.strokeStyle=D= -x;if(G!=X)m.lineWidth=G=X;m.stroke();n.inflate(X*2)}function Fa(x){if(H!=x)m.fillStyle=H=x;m.fill()}function sa(x,X,T,E,Q,$,pa,wa,ya,Ha,Da,Ia,Oa){var Ga,Ja;Ga=pa.width-1;Ja=pa.height-1;wa*=Ga;ya*=Ja;Ha*=Ga;Da*=Ja;Ia*=Ga;Oa*=Ja;T-=x;E-=X;Q-=x;$-=X;Ha-=wa;Da-=ya;Ia-=wa;Oa-=ya;Ga=Ha*Oa-Ia*Da;if(Ga!=0){Ja=1/Ga;Ga=(Oa*T-Da*Q)*Ja;Da=(Oa*E-Da*$)*Ja;T=(Ha*Q-Ia*T)*Ja;E=(Ha*$-Ia*E)*Ja;x=x-Ga*wa-T*ya;X=X-Da*wa-E*ya;m.save();m.transform(Ga,Da,T,E,x,X);m.clip();m.drawImage(pa,0,0);m.restore()}}function ha(x,X, -T,E){var Q=~~(x.r*255),$=~~(x.g*255);x=~~(x.b*255);var pa=~~(X.r*255),wa=~~(X.g*255);X=~~(X.b*255);var ya=~~(T.r*255),Ha=~~(T.g*255);T=~~(T.b*255);var Da=~~(E.r*255),Ia=~~(E.g*255);E=~~(E.b*255);F[0]=Q<0?0:Q>255?255:Q;F[1]=$<0?0:$>255?255:$;F[2]=x<0?0:x>255?255:x;F[4]=pa<0?0:pa>255?255:pa;F[5]=wa<0?0:wa>255?255:wa;F[6]=X<0?0:X>255?255:X;F[8]=ya<0?0:ya>255?255:ya;F[9]=Ha<0?0:Ha>255?255:Ha;F[10]=T<0?0:T>255?255:T;F[12]=Da<0?0:Da>255?255:Da;F[13]=Ia<0?0:Ia>255?255:Ia;F[14]=E<0?0:E>255?255:E;Z.putImageData(qa, -0,0);oa.drawImage(ea,0,0);return ua}function la(x,X,T){x=(x-X)/(T-X);return x*x*(3-2*x)}function Aa(x){x=(x+1)*0.5;return x<0?0:x>1?1:x}function ta(x,X){var T=X.x-x.x,E=X.y-x.y,Q=1/Math.sqrt(T*T+E*E);T*=Q;E*=Q;X.x+=T;X.y+=E;x.x-=T;x.y-=E}var La,xa,ka,Ba,Ca,Ma,Na,Ka;this.autoClear?this.clear():m.setTransform(1,0,0,-1,p,l);e=g.projectScene(V,fa,this.sortElements);m.fillStyle="rgba( 0, 255, 255, 0.5 )";m.fillRect(v.getX(),v.getY(),v.getWidth(),v.getHeight());(w=V.lights.length>0)&&ja(V);La=0;for(xa= -e.length;La0){j.r+=f.color.r*v;j.g+=f.color.g*v;j.b+=f.color.b*v}}else if(f instanceof THREE.PointLight){W.sub(f.position,d.centroidWorld);W.normalize();v=d.normalWorld.dot(W)*f.intensity;if(v>0){j.r+=f.color.r*v;j.g+=f.color.g*v;j.b+=f.color.b*v}}}}function c(ca,d,j,o,h,f){C=g(L++);C.setAttribute("d","M "+ca.positionScreen.x+ -" "+ca.positionScreen.y+" L "+d.positionScreen.x+" "+d.positionScreen.y+" L "+j.positionScreen.x+","+j.positionScreen.y+"z");if(h instanceof THREE.MeshBasicMaterial)B.__styleString=h.color.__styleString;else if(h instanceof THREE.MeshLambertMaterial)if(S){I.r=b.r;I.g=b.g;I.b=b.b;a(f,o,I);B.r=h.color.r*I.r;B.g=h.color.g*I.g;B.b=h.color.b*I.b;B.updateStyleString()}else B.__styleString=h.color.__styleString;else if(h instanceof THREE.MeshDepthMaterial){J=1-h.__2near/(h.__farPlusNear-o.z*h.__farMinusNear); -B.setRGB(J,J,J)}else h instanceof THREE.MeshNormalMaterial&&B.setRGB(i(o.normalWorld.x),i(o.normalWorld.y),i(o.normalWorld.z));h.wireframe?C.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+h.wireframe_linewidth+"; stroke-opacity: "+h.opacity+"; stroke-linecap: "+h.wireframe_linecap+"; stroke-linejoin: "+h.wireframe_linejoin):C.setAttribute("style","fill: "+B.__styleString+"; fill-opacity: "+h.opacity);p.appendChild(C)}function e(ca,d,j,o,h,f,v){C=g(L++);C.setAttribute("d", -"M "+ca.positionScreen.x+" "+ca.positionScreen.y+" L "+d.positionScreen.x+" "+d.positionScreen.y+" L "+j.positionScreen.x+","+j.positionScreen.y+" L "+o.positionScreen.x+","+o.positionScreen.y+"z");if(f instanceof THREE.MeshBasicMaterial)B.__styleString=f.color.__styleString;else if(f instanceof THREE.MeshLambertMaterial)if(S){I.r=b.r;I.g=b.g;I.b=b.b;a(v,h,I);B.r=f.color.r*I.r;B.g=f.color.g*I.g;B.b=f.color.b*I.b;B.updateStyleString()}else B.__styleString=f.color.__styleString;else if(f instanceof -THREE.MeshDepthMaterial){J=1-f.__2near/(f.__farPlusNear-h.z*f.__farMinusNear);B.setRGB(J,J,J)}else f instanceof THREE.MeshNormalMaterial&&B.setRGB(i(h.normalWorld.x),i(h.normalWorld.y),i(h.normalWorld.z));f.wireframe?C.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+f.wireframe_linewidth+"; stroke-opacity: "+f.opacity+"; stroke-linecap: "+f.wireframe_linecap+"; stroke-linejoin: "+f.wireframe_linejoin):C.setAttribute("style","fill: "+B.__styleString+"; fill-opacity: "+ -f.opacity);p.appendChild(C)}function g(ca){if(M[ca]==null){M[ca]=document.createElementNS("http://www.w3.org/2000/svg","path");da==0&&M[ca].setAttribute("shape-rendering","crispEdges");return M[ca]}return M[ca]}function i(ca){return ca<0?Math.min((1+ca)*0.5,0.5):0.5+Math.min(ca*0.5,0.5)}var k=null,q=new THREE.Projector,p=document.createElementNS("http://www.w3.org/2000/svg","svg"),l,m,z,A,t,y,D,H,G=new THREE.Rectangle,r=new THREE.Rectangle,S=false,B=new THREE.Color(16777215),I=new THREE.Color(16777215), -b=new THREE.Color(0),aa=new THREE.Color(0),P=new THREE.Color(0),J,W=new THREE.Vector3,M=[],R=[],K=[],C,L,ba,N,da=1;this.domElement=p;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(ca){switch(ca){case "high":da=1;break;case "low":da=0}};this.setSize=function(ca,d){l=ca;m=d;z=l/2;A=m/2;p.setAttribute("viewBox",-z+" "+-A+" "+l+" "+m);p.setAttribute("width",l);p.setAttribute("height",m);G.set(-z,-A,z,A)};this.clear=function(){for(;p.childNodes.length>0;)p.removeChild(p.childNodes[0])}; -this.render=function(ca,d){var j,o,h,f,v,u,n,w;this.autoClear&&this.clear();k=q.projectScene(ca,d,this.sortElements);N=ba=L=0;if(S=ca.lights.length>0){n=ca.lights;b.setRGB(0,0,0);aa.setRGB(0,0,0);P.setRGB(0,0,0);j=0;for(o=n.length;j0){b.bindBuffer(b.ARRAY_BUFFER,u.__webGLUVBuffer); -b.bufferData(b.ARRAY_BUFFER,Ea,Y)}if(Ca&&ia>0){b.bindBuffer(b.ARRAY_BUFFER,u.__webGLUV2Buffer);b.bufferData(b.ARRAY_BUFFER,Fa,Y)}if(Ba){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,u.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,Aa,Y);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,u.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,ta,Y)}}D(objlist,v,h,d,j,o)}f.__dirtyVertices=false;f.__dirtyElements=false;f.__dirtyUvs=false;f.__dirtyNormals=false;f.__dirtyTangents=false;f.__dirtyColors=false}else if(j instanceof -THREE.Line){if(!f.__webGLVertexBuffer){f.__webGLVertexBuffer=b.createBuffer();f.__webGLColorBuffer=b.createBuffer();h=f.vertices.length;f.__vertexArray=new Float32Array(h*3);f.__colorArray=new Float32Array(h*3);f.__webGLLineCount=h;f.__dirtyVertices=true;f.__dirtyColors=true}if(f.__dirtyVertices||f.__dirtyColors){h=b.DYNAMIC_DRAW;n=f.vertices;u=f.colors;O=n.length;Y=u.length;ia=f.__vertexArray;ga=f.__colorArray;U=f.__dirtyColors;if(f.__dirtyVertices){for(w=0;w0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+v.maxDirLights,"#define MAX_POINT_LIGHTS "+v.maxPointLights,v.map?"#define USE_MAP":"",v.env_map?"#define USE_ENVMAP":"",v.light_map?"#define USE_LIGHTMAP":"",v.vertex_colors?"#define USE_COLOR":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\n"].join("\n"); -b.attachShader(o,S("fragment",f+w));b.attachShader(o,S("vertex",v+j));b.linkProgram(o);b.getProgramParameter(o,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+b.getProgramParameter(o,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");o.uniforms={};o.attributes={};d.program=o;o=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(h in d.uniforms)o.push(h);h=d.program;w=0;for(j=o.length;w=0){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLColorBuffer);b.vertexAttribPointer(d.color,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(d.color)}if(d.normal>= -0){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLNormalBuffer);b.vertexAttribPointer(d.normal,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(d.normal)}if(d.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLTangentBuffer);b.vertexAttribPointer(d.tangent,4,b.FLOAT,false,0,0);b.enableVertexAttribArray(d.tangent)}if(d.uv>=0)if(f.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLUVBuffer);b.vertexAttribPointer(d.uv,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(d.uv)}else b.disableVertexAttribArray(d.uv);if(d.uv2>= -0)if(f.__webGLUV2Buffer){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLUV2Buffer);b.vertexAttribPointer(d.uv2,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(d.uv2)}else b.disableVertexAttribArray(d.uv2);if(v instanceof THREE.Mesh)if(h.wireframe){b.lineWidth(h.wireframe_linewidth);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f.__webGLLineBuffer);b.drawElements(b.LINES,f.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,f.__webGLFaceCount,b.UNSIGNED_SHORT, -0)}else if(v instanceof THREE.Line){v=v.type==THREE.LineStrip?b.LINE_STRIP:b.LINES;b.lineWidth(h.linewidth);b.drawArrays(v,0,f.__webGLLineCount)}else v instanceof THREE.ParticleSystem&&b.drawArrays(b.POINTS,0,f.__webGLParticleCount)};this.render=function(d,j,o,h){var f,v,u,n,w,s,O,Y=d.lights,ga=d.fog;j.autoUpdateMatrix&&j.updateMatrix();j.matrix.flattenToArray(L);j.projectionMatrix.flattenToArray(C);K.multiply(j.projectionMatrix,j.matrix);k(K);this.initWebGLObjects(d,j);r(o,h!==undefined?h:true); -this.autoClear&&this.clear();n=d.__webGLObjects.length;for(h=0;h=0;o--){h=d.__webGLObjects[o].object;j==h&&d.__webGLObjects.splice(o,1)}};this.setDepthTest=function(d){d?b.enable(b.DEPTH_TEST):b.disable(b.DEPTH_TEST)};this.setFaceCulling=function(d,j){if(d){!j||j=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(d=="back")b.cullFace(b.BACK);else d=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)> -0}}; +THREE.RenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrap_s=c.wrap_s!==undefined?c.wrap_s:THREE.ClampToEdgeWrapping;this.wrap_t=c.wrap_t!==undefined?c.wrap_t:THREE.ClampToEdgeWrapping;this.mag_filter=c.mag_filter!==undefined?c.mag_filter:THREE.LinearFilter;this.min_filter=c.min_filter!==undefined?c.min_filter:THREE.LinearMipMapLinearFilter;this.format=c.format!==undefined?c.format:THREE.RGBFormat;this.type=c.type!==undefined?c.type:THREE.UnsignedByteType}; +var Uniforms={clone:function(a){var b,c,e,g={};for(b in a){g[b]={};for(c in a[b]){e=a[b][c];g[b][c]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e}}return g},merge:function(a){var b,c,e,g={};for(b=0;b=0&&Q>=0&&H>=0&&O>=0)return!0;else if(ba<0&&Q<0||H<0&&O<0)return!1;else{if(ba<0)aa=Math.max(aa,ba/(ba-Q));else Q<0&&(R=Math.min(R,ba/(ba-Q)));if(H<0)aa=Math.max(aa,H/(H-O));else O<0&&(R=Math.min(R,H/(H-O)));if(Rba&&S.z0&&A.z<1){v=K[z]=K[z]||new THREE.RenderableParticle;v.x=A.x/A.w;v.y=A.y/A.w;v.z=A.z;v.rotation=o.rotation.z;v.scale.x=o.scale.x*Math.abs(v.x-(A.x+L.projectionMatrix.n11)/(A.w+L.projectionMatrix.n14)); +v.scale.y=o.scale.y*Math.abs(v.y-(A.y+L.projectionMatrix.n22)/(A.w+L.projectionMatrix.n24));v.materials=o.materials;R.push(v);z++}}}}aa&&R.sort(a);return R};this.unprojectVector=function(V,L){var aa=THREE.Matrix4.makeInvert(L.matrix);aa.multiplySelf(THREE.Matrix4.makeInvert(L.projectionMatrix));aa.multiplyVector3(V);return V}}; +THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,c,e,g,h;this.domElement=document.createElement("div");this.setSize=function(m,n){c=m;e=n;g=c/2;h=e/2};this.render=function(m,n){var k,l,u,w,v,z,K,N;a=b.projectScene(m,n);k=0;for(l=a.length;k0){I.r+=sa.r*da;I.g+=sa.g*da;I.b+=sa.b*da}}else if(da instanceof THREE.PointLight){Z.sub(da.position,ca);Z.normalize();da= +X.dot(Z)*Aa;if(da>0){I.r+=sa.r*da;I.g+=sa.g*da;I.b+=sa.b*da}}}}function Ea(D,ca,X){if(X.opacity!=0){a(X.opacity);b(X.blending);var I,U,da,sa,Aa,Da;if(X instanceof THREE.ParticleBasicMaterial){if(X.map&&X.map.image.loaded){sa=X.map.image;Aa=sa.width>>1;Da=sa.height>>1;U=ca.scale.x*n;da=ca.scale.y*k;X=U*Aa;I=da*Da;r.set(D.x-X,D.y-I,D.x+X,D.y+I);if(!x.instersects(r))return;l.save();l.translate(D.x,D.y);l.rotate(-ca.rotation);l.scale(U,-da);l.translate(-Aa,-Da);l.drawImage(sa,0,0);l.restore()}l.beginPath(); +l.moveTo(D.x-10,D.y);l.lineTo(D.x+10,D.y);l.moveTo(D.x,D.y-10);l.lineTo(D.x,D.y+10);l.closePath();l.strokeStyle="rgb(255,255,0)";l.stroke()}else if(X instanceof THREE.ParticleCircleMaterial){if(F){B.r=Y.r+ga.r+oa.r;B.g=Y.g+ga.g+oa.g;B.b=Y.b+ga.b+oa.b;R.r=X.color.r*B.r;R.g=X.color.g*B.g;R.b=X.color.b*B.b;R.updateStyleString()}else R.__styleString=X.color.__styleString;X=ca.scale.x*n;I=ca.scale.y*k;r.set(D.x-X,D.y-I,D.x+X,D.y+I);if(x.instersects(r)){U=R.__styleString;if(N!=U)l.fillStyle=N=U;l.save(); 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THREE.UVMapping&&Ka(T,W,ea,V,L,aa,U.map.image,I.uvs[0].u,I.uvs[0].v,I.uvs[1].u,I.uvs[1].v,I.uvs[2].u,I.uvs[2].v);else if(U.env_map){if(U.env_map.image.loaded&& +U.env_map.mapping instanceof THREE.SphericalReflectionMapping){D=M.matrix;Z.copy(I.vertexNormalsWorld[0]);q=(Z.x*D.n11+Z.y*D.n12+Z.z*D.n13)*0.5+0.5;o=-(Z.x*D.n21+Z.y*D.n22+Z.z*D.n23)*0.5+0.5;Z.copy(I.vertexNormalsWorld[1]);j=(Z.x*D.n11+Z.y*D.n12+Z.z*D.n13)*0.5+0.5;i=-(Z.x*D.n21+Z.y*D.n22+Z.z*D.n23)*0.5+0.5;Z.copy(I.vertexNormalsWorld[2]);s=(Z.x*D.n11+Z.y*D.n12+Z.z*D.n13)*0.5+0.5;t=-(Z.x*D.n21+Z.y*D.n22+Z.z*D.n23)*0.5+0.5;Ka(T,W,ea,V,L,aa,U.env_map.image,q,o,j,i,s,t)}}else U.wireframe?pa(U.color.__styleString, +U.wireframe_linewidth):Ma(U.color.__styleString);else if(U instanceof THREE.MeshLambertMaterial){if(U.map&&!U.wireframe){U.map.mapping instanceof THREE.UVMapping&&Ka(T,W,ea,V,L,aa,U.map.image,I.uvs[0].u,I.uvs[0].v,I.uvs[1].u,I.uvs[1].v,I.uvs[2].u,I.uvs[2].v);b(THREE.SubtractiveBlending)}if(F)if(!U.wireframe&&U.shading==THREE.SmoothShading&&I.vertexNormalsWorld.length==3){ba.r=Q.r=H.r=Y.r;ba.g=Q.g=H.g=Y.g;ba.b=Q.b=H.b=Y.b;ja(da,I.v1.positionWorld,I.vertexNormalsWorld[0],ba);ja(da,I.v2.positionWorld, +I.vertexNormalsWorld[1],Q);ja(da,I.v3.positionWorld,I.vertexNormalsWorld[2],H);O.r=(Q.r+H.r)*0.5;O.g=(Q.g+H.g)*0.5;O.b=(Q.b+H.b)*0.5;f=Ha(ba,Q,H,O);Ka(T,W,ea,V,L,aa,f,0,0,1,0,0,1)}else{B.r=Y.r;B.g=Y.g;B.b=Y.b;ja(da,I.centroidWorld,I.normalWorld,B);R.r=U.color.r*B.r;R.g=U.color.g*B.g;R.b=U.color.b*B.b;R.updateStyleString();U.wireframe?pa(R.__styleString,U.wireframe_linewidth):Ma(R.__styleString)}else U.wireframe?pa(U.color.__styleString,U.wireframe_linewidth):Ma(U.color.__styleString)}else if(U instanceof +THREE.MeshDepthMaterial){ia=M.near;S=M.far;ba.r=ba.g=ba.b=1-la(D.positionScreen.z,ia,S);Q.r=Q.g=Q.b=1-la(ca.positionScreen.z,ia,S);H.r=H.g=H.b=1-la(X.positionScreen.z,ia,S);O.r=(Q.r+H.r)*0.5;O.g=(Q.g+H.g)*0.5;O.b=(Q.b+H.b)*0.5;f=Ha(ba,Q,H,O);Ka(T,W,ea,V,L,aa,f,0,0,1,0,0,1)}else if(U instanceof THREE.MeshNormalMaterial){R.r=qa(I.normalWorld.x);R.g=qa(I.normalWorld.y);R.b=qa(I.normalWorld.z);R.updateStyleString();U.wireframe?pa(R.__styleString,U.wireframe_linewidth):Ma(R.__styleString)}}}function pa(D, +ca){if(K!=D)l.strokeStyle=K=D;if(A!=ca)l.lineWidth=A=ca;l.stroke();r.inflate(ca*2)}function Ma(D){if(N!=D)l.fillStyle=N=D;l.fill()}function Ka(D,ca,X,I,U,da,sa,Aa,Da,La,ta,Ga,Ja){var Fa,Ba;Fa=sa.width-1;Ba=sa.height-1;Aa*=Fa;Da*=Ba;La*=Fa;ta*=Ba;Ga*=Fa;Ja*=Ba;X-=D;I-=ca;U-=D;da-=ca;La-=Aa;ta-=Da;Ga-=Aa;Ja-=Da;Fa=La*Ja-Ga*ta;if(Fa!=0){Ba=1/Fa;Fa=(Ja*X-ta*U)*Ba;ta=(Ja*I-ta*da)*Ba;X=(La*U-Ga*X)*Ba;I=(La*da-Ga*I)*Ba;D=D-Fa*Aa-X*Da;ca=ca-ta*Aa-I*Da;l.save();l.transform(Fa,ta,X,I,D,ca);l.clip();l.drawImage(sa, +0,0);l.restore()}}function Ha(D,ca,X,I){var U=~~(D.r*255),da=~~(D.g*255);D=~~(D.b*255);var sa=~~(ca.r*255),Aa=~~(ca.g*255);ca=~~(ca.b*255);var Da=~~(X.r*255),La=~~(X.g*255);X=~~(X.b*255);var ta=~~(I.r*255),Ga=~~(I.g*255);I=~~(I.b*255);C[0]=U<0?0:U>255?255:U;C[1]=da<0?0:da>255?255:da;C[2]=D<0?0:D>255?255:D;C[4]=sa<0?0:sa>255?255:sa;C[5]=Aa<0?0:Aa>255?255:Aa;C[6]=ca<0?0:ca>255?255:ca;C[8]=Da<0?0:Da>255?255:Da;C[9]=La<0?0:La>255?255:La;C[10]=X<0?0:X>255?255:X;C[12]=ta<0?0:ta>255?255:ta;C[13]=Ga<0?0: +Ga>255?255:Ga;C[14]=I<0?0:I>255?255:I;ha.putImageData(Ia,0,0);wa.drawImage(fa,0,0);return Ca}function la(D,ca,X){D=(D-ca)/(X-ca);return D*D*(3-2*D)}function qa(D){D=(D+1)*0.5;return D<0?0:D>1?1:D}function ma(D,ca){var X=ca.x-D.x,I=ca.y-D.y,U=1/Math.sqrt(X*X+I*I);X*=U;I*=U;ca.x+=X;ca.y+=I;D.x-=X;D.y-=I}var ka,na,$,xa,va,Oa,ya,Na;this.autoClear?this.clear():l.setTransform(1,0,0,-1,n,k);c=e.projectScene(G,M,this.sortElements);l.fillStyle="rgba( 0, 255, 255, 0.5 )";l.fillRect(x.getX(),x.getY(),x.getWidth(), +x.getHeight());(F=G.lights.length>0)&&P(G);ka=0;for(na=c.length;ka0){j.r+=t.color.r*x;j.g+=t.color.g*x;j.b+=t.color.b*x}}else if(t instanceof THREE.PointLight){aa.sub(t.position,o.centroidWorld);aa.normalize();x=o.normalWorld.dot(aa)*t.intensity;if(x>0){j.r+=t.color.r*x;j.g+=t.color.g*x;j.b+=t.color.b*x}}}}function b(q,o,j,i,s,t){H=e(O++);H.setAttribute("d","M "+q.positionScreen.x+ +" "+q.positionScreen.y+" L "+o.positionScreen.x+" "+o.positionScreen.y+" L "+j.positionScreen.x+","+j.positionScreen.y+"z");if(s instanceof THREE.MeshBasicMaterial)J.__styleString=s.color.__styleString;else if(s instanceof THREE.MeshLambertMaterial)if(d){T.r=W.r;T.g=W.g;T.b=W.b;a(t,i,T);J.r=s.color.r*T.r;J.g=s.color.g*T.g;J.b=s.color.b*T.b;J.updateStyleString()}else J.__styleString=s.color.__styleString;else if(s instanceof THREE.MeshDepthMaterial){L=1-s.__2near/(s.__farPlusNear-i.z*s.__farMinusNear); +J.setRGB(L,L,L)}else s instanceof THREE.MeshNormalMaterial&&J.setRGB(g(i.normalWorld.x),g(i.normalWorld.y),g(i.normalWorld.z));s.wireframe?H.setAttribute("style","fill: none; stroke: "+J.__styleString+"; stroke-width: "+s.wireframe_linewidth+"; stroke-opacity: "+s.opacity+"; stroke-linecap: "+s.wireframe_linecap+"; stroke-linejoin: "+s.wireframe_linejoin):H.setAttribute("style","fill: "+J.__styleString+"; fill-opacity: "+s.opacity);n.appendChild(H)}function c(q,o,j,i,s,t,x){H=e(O++);H.setAttribute("d", +"M "+q.positionScreen.x+" "+q.positionScreen.y+" L "+o.positionScreen.x+" "+o.positionScreen.y+" L "+j.positionScreen.x+","+j.positionScreen.y+" L "+i.positionScreen.x+","+i.positionScreen.y+"z");if(t instanceof THREE.MeshBasicMaterial)J.__styleString=t.color.__styleString;else if(t instanceof THREE.MeshLambertMaterial)if(d){T.r=W.r;T.g=W.g;T.b=W.b;a(x,s,T);J.r=t.color.r*T.r;J.g=t.color.g*T.g;J.b=t.color.b*T.b;J.updateStyleString()}else J.__styleString=t.color.__styleString;else if(t instanceof THREE.MeshDepthMaterial){L= +1-t.__2near/(t.__farPlusNear-s.z*t.__farMinusNear);J.setRGB(L,L,L)}else t instanceof THREE.MeshNormalMaterial&&J.setRGB(g(s.normalWorld.x),g(s.normalWorld.y),g(s.normalWorld.z));t.wireframe?H.setAttribute("style","fill: none; stroke: "+J.__styleString+"; stroke-width: "+t.wireframe_linewidth+"; stroke-opacity: "+t.opacity+"; stroke-linecap: "+t.wireframe_linecap+"; stroke-linejoin: "+t.wireframe_linejoin):H.setAttribute("style","fill: "+J.__styleString+"; fill-opacity: "+t.opacity);n.appendChild(H)} +function e(q){if(R[q]==null){R[q]=document.createElementNS("http://www.w3.org/2000/svg","path");f==0&&R[q].setAttribute("shape-rendering","crispEdges")}return R[q]}function g(q){return q<0?Math.min((1+q)*0.5,0.5):0.5+Math.min(q*0.5,0.5)}var h=null,m=new THREE.Projector,n=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,l,u,w,v,z,K,N,A=new THREE.Rectangle,p=new THREE.Rectangle,d=!1,J=new THREE.Color(16777215),T=new THREE.Color(16777215),W=new THREE.Color(0),ea=new THREE.Color(0),V=new THREE.Color(0), +L,aa=new THREE.Vector3,R=[],ba=[],Q=[],H,O,ia,S,f=1;this.domElement=n;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(q){switch(q){case "high":f=1;break;case "low":f=0}};this.setSize=function(q,o){k=q;l=o;u=k/2;w=l/2;n.setAttribute("viewBox",-u+" "+-w+" "+k+" "+l);n.setAttribute("width",k);n.setAttribute("height",l);A.set(-u,-w,u,w)};this.clear=function(){for(;n.childNodes.length>0;)n.removeChild(n.childNodes[0])};this.render=function(q,o){var j,i,s,t,x,E,r,F;this.autoClear&& +this.clear();h=m.projectScene(q,o,this.sortElements);S=ia=O=0;if(d=q.lights.length>0){r=q.lights;W.setRGB(0,0,0);ea.setRGB(0,0,0);V.setRGB(0,0,0);j=0;for(i=r.length;j0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+s.maxDirLights,"#define MAX_POINT_LIGHTS "+s.maxPointLights,s.map?"#define USE_MAP":"",s.env_map?"#define USE_ENVMAP":"",s.light_map?"#define USE_LIGHTMAP": +"",s.vertex_colors?"#define USE_COLOR":"",s.skinning?"#define USE_SKINNING":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n"); +d.attachShader(o,N("fragment",i+E));d.attachShader(o,N("vertex",s+q));d.linkProgram(o);d.getProgramParameter(o,d.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+d.getProgramParameter(o,d.VALIDATE_STATUS)+", gl error ["+d.getError()+"]");o.uniforms={};o.attributes={};f.program=o;o=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","uBoneGlobalMatrices"];for(j in f.uniforms)o.push(j);j=f.program;E=0;for(q=o.length;E< +q;E++){i=o[E];j.uniforms[i]=d.getUniformLocation(j,i)}f=f.program;j=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];o=0;for(E=j.length;o=0){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLColorBuffer);d.vertexAttribPointer(f.color,3,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.color)}if(f.normal>=0){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLNormalBuffer);d.vertexAttribPointer(f.normal,3,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.normal)}if(f.tangent>=0){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLTangentBuffer);d.vertexAttribPointer(f.tangent,4,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.tangent)}if(f.uv>= +0)if(i.__webGLUVBuffer){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLUVBuffer);d.vertexAttribPointer(f.uv,2,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.uv)}else d.disableVertexAttribArray(f.uv);if(f.uv2>=0)if(i.__webGLUV2Buffer){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLUV2Buffer);d.vertexAttribPointer(f.uv2,2,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.uv2)}else d.disableVertexAttribArray(f.uv2);if(s instanceof THREE.SkinnedMesh){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinVertexABuffer);d.vertexAttribPointer(f.skinVertexA, +4,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.skinVertexA);d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinVertexBBuffer);d.vertexAttribPointer(f.skinVertexB,4,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.skinVertexB);d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinIndicesBuffer);d.vertexAttribPointer(f.skinIndex,4,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.skinIndex);d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinWeightsBuffer);d.vertexAttribPointer(f.skinWeight,4,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.skinWeight)}if(s instanceof +THREE.Mesh)if(j.wireframe){d.lineWidth(j.wireframe_linewidth);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,i.__webGLLineBuffer);d.drawElements(d.LINES,i.__webGLLineCount,d.UNSIGNED_SHORT,0)}else{d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,i.__webGLFaceBuffer);d.drawElements(d.TRIANGLES,i.__webGLFaceCount,d.UNSIGNED_SHORT,0)}else if(s instanceof THREE.Line){s=s.type==THREE.LineStrip?d.LINE_STRIP:d.LINES;d.lineWidth(j.linewidth);d.drawArrays(s,0,i.__webGLLineCount)}else s instanceof THREE.ParticleSystem&&d.drawArrays(d.POINTS, +0,i.__webGLParticleCount)};this.render=function(f,q,o,j){var i,s,t,x,E,r,F,B=f.lights,Y=f.fog;q.autoUpdateMatrix&&q.update();q.globalMatrix.flattenToArray(Q);q.projectionMatrix.flattenToArray(R);q.inverseMatrix.flattenToArray(ba);aa.multiply(q.projectionMatrix,q.globalMatrix);h(aa);THREE.AnimationHandler&&THREE.AnimationHandler.update();f.update(undefined,!1,q,this);this.initWebGLObjects(f,q);K(o,j!==undefined?j:!0);this.autoClear&&this.clear();x=f.__webGLObjects.length;for(j=0;j0){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLUVBuffer);d.bufferData(d.ARRAY_BUFFER,Ma,ga)}if(ca&&ua>0){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLUV2Buffer);d.bufferData(d.ARRAY_BUFFER,Ka,ga)}if(D){d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,i.__webGLFaceBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,xa,ga);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,i.__webGLLineBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,va,ga)}if(y>0){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinVertexABuffer); +d.bufferData(d.ARRAY_BUFFER,ma,ga);d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinVertexBBuffer);d.bufferData(d.ARRAY_BUFFER,ka,ga);d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinIndicesBuffer);d.bufferData(d.ARRAY_BUFFER,na,ga);d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinWeightsBuffer);d.bufferData(d.ARRAY_BUFFER,$,ga)}}w(objlist,E,s,x,j)}t.__dirtyVertices=!1;t.__dirtyElements=!1;t.__dirtyUvs=!1;t.__dirtyNormals=!1;t.__dirtyTangents=!1;t.__dirtyColors=!1}else if(j instanceof THREE.Line){if(!t.__webGLVertexBuffer){s= +t;s.__webGLVertexBuffer=d.createBuffer();s.__webGLColorBuffer=d.createBuffer();s=t;x=s.vertices.length;s.__vertexArray=new Float32Array(x*3);s.__colorArray=new Float32Array(x*3);s.__webGLLineCount=x;t.__dirtyVertices=!0;t.__dirtyColors=!0}if(t.__dirtyVertices||t.__dirtyColors){s=t;x=d.DYNAMIC_DRAW;B=void 0;B=void 0;r=void 0;i=void 0;Y=s.vertices;ga=s.colors;ua=Y.length;oa=ga.length;Z=s.__vertexArray;F=s.__colorArray;fa=s.__dirtyColors;if(s.__dirtyVertices){for(B=0;B=0;o--){j=f.__webGLObjects[o].object;q==j&&f.__webGLObjects.splice(o,1)}};this.addToRenderList=function(){};this.removeFromRenderList=function(){};this.setDepthTest=function(f){f?d.enable(d.DEPTH_TEST):d.disable(d.DEPTH_TEST)};this.setFaceCulling=function(f,q){if(f){!q||q=="ccw"?d.frontFace(d.CCW):d.frontFace(d.CW);if(f=="back")d.cullFace(d.BACK);else f=="front"?d.cullFace(d.FRONT):d.cullFace(d.FRONT_AND_BACK);d.enable(d.CULL_FACE)}else d.disable(d.CULL_FACE)}; +this.supportsVertexTextures=function(){return d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}}; THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif", envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif", map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D light_map;\n#endif", lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( light_map, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}", lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", -color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif"}; +color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 uBoneGlobalMatrices[20];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( uBoneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( uBoneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif"}; THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},light_map:{type:"t",value:2,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i", value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}}; THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f", value:1}},fragment_shader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.Snippets.color_pars_fragment, THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.color_pars_vertex, -"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_pars_fragment, +THREE.Snippets.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,THREE.Snippets.skinning_vertex,"}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_pars_fragment, THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex, -THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common, +THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,THREE.Snippets.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,THREE.Snippets.skinning_vertex,"}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common, THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment, THREE.Snippets.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.Snippets.lights_fragment,THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex, -THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.Snippets.lights_vertex, -"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragment_shader:["uniform vec3 psColor;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_particle_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.Snippets.map_particle_fragment,THREE.Snippets.color_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["uniform float size;",THREE.Snippets.color_pars_vertex, -"void main() {",THREE.Snippets.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\ngl_PointSize = size;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null}; -THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null}; +THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,THREE.Snippets.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;", +THREE.Snippets.lights_vertex,THREE.Snippets.skinning_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragment_shader:["uniform vec3 psColor;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_particle_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.Snippets.map_particle_fragment,THREE.Snippets.color_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["uniform float size;", +THREE.Snippets.color_pars_vertex,"void main() {",THREE.Snippets.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\ngl_PointSize = size;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null}; +THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null}; THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null}; diff --git a/build/ThreeExtras.js b/build/ThreeExtras.js index 3ad35edc..3c350610 100644 --- a/build/ThreeExtras.js +++ b/build/ThreeExtras.js @@ -1,290 +1,339 @@ // ThreeExtras.js r32 - http://github.com/mrdoob/three.js -var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)}; -THREE.Color.prototype={setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,b,c){var e,g,f,h,k,j;if(c==0)e=g=f=0;else{h=Math.floor(a*6);k=a*6-h;a=c*(1-b);j=c*(1-b*k);b=c*(1-b*(1-k));switch(h){case 1:e=j;g=c;f=a;break;case 2:e=a;g=c;f=b;break;case 3:e=a;g=j;f=c;break;case 4:e=b;g=a;f=c;break;case 5:e=c;g=a;f=j;break;case 6:case 0:e=c;g=b;f=a}}this.r=e;this.g=g;this.b=f;if(this.autoUpdate){this.updateHex();this.updateStyleString()}}, +var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=!0;this.setHex(a)}; +THREE.Color.prototype={setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,b,c){var d,f,g,h,k,j;if(c==0)d=f=g=0;else{h=Math.floor(a*6);k=a*6-h;a=c*(1-b);j=c*(1-b*k);b=c*(1-b*(1-k));switch(h){case 1:d=j;f=c;g=a;break;case 2:d=a;f=c;g=b;break;case 3:d=a;f=j;g=c;break;case 4:d=b;f=a;g=c;break;case 5:d=c;f=a;g=j;break;case 6:case 0:d=c;f=b;g=a}}this.r=d;this.g=f;this.b=g;if(this.autoUpdate){this.updateHex();this.updateStyleString()}}, setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+ this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x* -this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0}; -THREE.Vector3.prototype={set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this}, -cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,c=this.y,e=this.z;this.x=c*a.z-e*a.y;this.y=e*a.x-b*a.z;this.z=b*a.y-c*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/= -a.z;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+c*c+a*a)},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x= --this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}}; -THREE.Vector4=function(a,b,c,e){this.x=a||0;this.y=b||0;this.z=c||0;this.w=e||1}; -THREE.Vector4.prototype={set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; +this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}}; +THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0;this.api={isDirty:!1,that:this,get x(){return this.that.x},get y(){return this.that.y},get z(){return this.that.z},set x(d){this.that.x=d;this.isDirty=!0},set y(d){this.that.y=d;this.isDirty=!0},set z(d){this.that.z=d;this.isDirty=!0}};this.api.__proto__=THREE.Vector3.prototype;return this.api}; +THREE.Vector3.prototype={set:function(a,b,c){var d=this.that;d.x=a;d.y=b;d.z=c;this.isDirty=!0;return this},copy:function(a){var b=this.that;b.x=a.x;b.y=a.y;b.z=a.z;this.isDirty=!0;return this},add:function(a,b){var c=this.that;c.x=a.x+b.x;c.y=a.y+b.y;c.z=a.z+b.z;this.isDirty=!0;return this},addSelf:function(a){var b=this.that;b.x+=a.x;b.y+=a.y;b.z+=a.z;this.isDirty=!0;return this},addScalar:function(a){var b=this.that;b.x+=a;b.y+=a;b.z+=a;this.isDirty=!0;return this},sub:function(a,b){var c=this.that; +c.x=a.x-b.x;c.y=a.y-b.y;c.z=a.z-b.z;this.isDirty=!0;return this},subSelf:function(a){var b=this.that;b.x-=a.x;b.y-=a.y;b.z-=a.z;this.isDirty=!0;return this},cross:function(a,b){var c=this.that;c.x=a.y*b.z-a.z*b.y;c.y=a.z*b.x-a.x*b.z;c.z=a.x*b.y-a.y*b.x;this.isDirty=!0;return this},crossSelf:function(a){var b=this.that,c=b.x,d=b.y,f=b.z;b.x=d*a.z-f*a.y;b.y=f*a.x-c*a.z;b.z=c*a.y-d*a.x;this.isDirty=!0;return this},multiply:function(a,b){var c=this.that;c.x=a.x*b.x;c.y=a.y*b.y;c.z=a.z*b.z;this.isDirty= +!0;return this},multiplySelf:function(a){var b=this.that;b.x*=a.x;b.y*=a.y;b.z*=a.z;this.isDirty=!0;return this},multiplyScalar:function(a){var b=this.that;b.x*=a;b.y*=a;b.z*=a;this.isDirty=!0;return this},divideSelf:function(a){var b=this.that;b.x/=a.x;b.y/=a.y;b.z/=a.z;this.isDirty=!0;return this},divideScalar:function(a){var b=this.that;b.x/=a;b.y/=a;b.z/=a;this.isDirty=!0;return this},dot:function(a){var b=this.that;return b.x*a.x+b.y*a.y+b.z*a.z},distanceTo:function(a){var b=this.that,c=b.x- +a.x,d=b.y-a.y;a=b.z-a.z;return Math.sqrt(c*c+d*d+a*a)},distanceToSquared:function(a){var b=this.that,c=b.x-a.x,d=b.y-a.y;a=b.z-a.z;return c*c+d*d+a*a},length:function(){var a=this.that;return Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z)},lengthSq:function(){var a=this.that;return a.x*a.x+a.y*a.y+a.z*a.z},lengthManhattan:function(){var a=this.that;return a.x+a.y+a.z},negate:function(){var a=this.that;a.x=-this.x;a.y=-this.y;a.z=-this.z;this.isDirty=!0;return this},normalize:function(){var a=this.that;a=Math.sqrt(a.x* +a.x+a.y*a.y+a.z*a.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);this.isDirty=!0;return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){var a=this.that;return Math.abs(a.x)<1.0E-4&&Math.abs(a.y)<1.0E-4&&Math.abs(a.z)<1.0E-4},clone:function(){var a=this.that;return new THREE.Vector3(a.x,a.y,a.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}}; +THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==undefined?d:1}; +THREE.Vector4.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; -THREE.Ray.prototype={intersectScene:function(a){var b,c,e=a.objects,g=[];a=0;for(b=e.length;a0&&E>0&&d+E<1}var c,e,g,f,h,k,j,m,q,w, -u,t=a.geometry,x=t.vertices,A=[];c=0;for(e=t.faces.length;cj?e:j;g=g>m? -g:m}a()};this.add3Points=function(j,m,q,w,u,t){if(k){k=false;b=jq?j>u?j:u:q>u?q:u;g=m>w?m>t?m:t:w>t?w:t}else{b=jq?j>u?j>e?j:e:u>e?u:e:q>u?q>e?q:e:u>e?u:e;g=m>w?m>t?m>g?m:g:t>g?t:g:w>t?w>g?w:g:t>g?t:g}a()};this.addRectangle=function(j){if(k){k=false;b=j.getLeft();c=j.getTop();e=j.getRight();g=j.getBottom()}else{b=bj.getRight()?e:j.getRight();g=g>j.getBottom()?g:j.getBottom()}a()};this.inflate=function(j){b-=j;c-=j;e+=j;g+=j;a()};this.minSelf=function(j){b=b>j.getLeft()?b:j.getLeft();c=c>j.getTop()?c:j.getTop();e=e=0&&Math.min(g,j.getBottom())-Math.max(c,j.getTop())>=0};this.empty=function(){k=true;g=e=c=b=0;a()};this.isEmpty=function(){return k};this.toString= -function(){return"THREE.Rectangle ( left: "+b+", right: "+e+", top: "+c+", bottom: "+g+", width: "+f+", height: "+h+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}}; -THREE.Matrix4=function(a,b,c,e,g,f,h,k,j,m,q,w,u,t,x,A){this.n11=a||1;this.n12=b||0;this.n13=c||0;this.n14=e||0;this.n21=g||0;this.n22=f||1;this.n23=h||0;this.n24=k||0;this.n31=j||0;this.n32=m||0;this.n33=q||1;this.n34=w||0;this.n41=u||0;this.n42=t||0;this.n43=x||0;this.n44=A||1;this.flat=Array(16);this.m33=new THREE.Matrix3}; -THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,c,e,g,f,h,k,j,m,q,w,u,t,x,A){this.n11=a;this.n12=b;this.n13=c;this.n14=e;this.n21=g;this.n22=f;this.n23=h;this.n24=k;this.n31=j;this.n32=m;this.n33=q;this.n34=w;this.n41=u;this.n42=t;this.n43=x;this.n44=A;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= -a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,c){var e=THREE.Matrix4.__tmpVec1,g=THREE.Matrix4.__tmpVec2,f=THREE.Matrix4.__tmpVec3;f.sub(a,b).normalize();e.cross(c,f).normalize();g.cross(f,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=g.x;this.n22=g.y;this.n23=g.z;this.n24=-g.dot(a); -this.n31=f.x;this.n32=f.y;this.n33=f.z;this.n34=-f.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,c=a.y,e=a.z,g=1/(this.n41*b+this.n42*c+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*e+this.n14)*g;a.y=(this.n21*b+this.n22*c+this.n23*e+this.n24)*g;a.z=(this.n31*b+this.n32*c+this.n33*e+this.n34)*g;return a},multiplyVector4:function(a){var b=a.x,c=a.y,e=a.z,g=a.w;a.x=this.n11*b+this.n12*c+this.n13*e+this.n14*g;a.y=this.n21*b+this.n22*c+this.n23* -e+this.n24*g;a.z=this.n31*b+this.n32*c+this.n33*e+this.n34*g;a.w=this.n41*b+this.n42*c+this.n43*e+this.n44*g;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,e=a.n12,g=a.n13,f=a.n14,h=a.n21,k=a.n22,j=a.n23,m=a.n24,q=a.n31, -w=a.n32,u=a.n33,t=a.n34,x=a.n41,A=a.n42,E=a.n43,v=a.n44,F=b.n11,p=b.n12,M=b.n13,d=b.n14,aa=b.n21,O=b.n22,K=b.n23,X=b.n24,Q=b.n31,U=b.n32,V=b.n33,H=b.n34,Y=b.n41,ea=b.n42,Z=b.n43,fa=b.n44;this.n11=c*F+e*aa+g*Q+f*Y;this.n12=c*p+e*O+g*U+f*ea;this.n13=c*M+e*K+g*V+f*Z;this.n14=c*d+e*X+g*H+f*fa;this.n21=h*F+k*aa+j*Q+m*Y;this.n22=h*p+k*O+j*U+m*ea;this.n23=h*M+k*K+j*V+m*Z;this.n24=h*d+k*X+j*H+m*fa;this.n31=q*F+w*aa+u*Q+t*Y;this.n32=q*p+w*O+u*U+t*ea;this.n33=q*M+w*K+u*V+t*Z;this.n34=q*d+w*X+u*H+t*fa;this.n41= -x*F+A*aa+E*Q+v*Y;this.n42=x*p+A*O+E*U+v*ea;this.n43=x*M+A*K+E*V+v*Z;this.n44=x*d+A*X+E*H+v*fa;return this},multiplyToArray:function(a,b,c){var e=a.n11,g=a.n12,f=a.n13,h=a.n14,k=a.n21,j=a.n22,m=a.n23,q=a.n24,w=a.n31,u=a.n32,t=a.n33,x=a.n34,A=a.n41,E=a.n42,v=a.n43;a=a.n44;var F=b.n11,p=b.n12,M=b.n13,d=b.n14,aa=b.n21,O=b.n22,K=b.n23,X=b.n24,Q=b.n31,U=b.n32,V=b.n33,H=b.n34,Y=b.n41,ea=b.n42,Z=b.n43;b=b.n44;this.n11=e*F+g*aa+f*Q+h*Y;this.n12=e*p+g*O+f*U+h*ea;this.n13=e*M+g*K+f*V+h*Z;this.n14=e*d+g*X+f* -H+h*b;this.n21=k*F+j*aa+m*Q+q*Y;this.n22=k*p+j*O+m*U+q*ea;this.n23=k*M+j*K+m*V+q*Z;this.n24=k*d+j*X+m*H+q*b;this.n31=w*F+u*aa+t*Q+x*Y;this.n32=w*p+u*O+t*U+x*ea;this.n33=w*M+u*K+t*V+x*Z;this.n34=w*d+u*X+t*H+x*b;this.n41=A*F+E*aa+v*Q+a*Y;this.n42=A*p+E*O+v*U+a*ea;this.n43=A*M+E*K+v*V+a*Z;this.n44=A*d+E*X+v*H+a*b;c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]= -this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){var b=this.n11,c=this.n12,e=this.n13,g=this.n14,f=this.n21,h=this.n22,k=this.n23,j=this.n24,m=this.n31,q=this.n32,w=this.n33,u=this.n34,t=this.n41,x=this.n42,A=this.n43,E=this.n44,v=a.n11,F=a.n21,p=a.n31,M=a.n41,d=a.n12,aa=a.n22,O=a.n32,K=a.n42,X=a.n13,Q=a.n23,U=a.n33,V=a.n43,H=a.n14,Y=a.n24,ea=a.n34;a=a.n44;this.n11=b*v+c*F+e*p+g*M;this.n12=b*d+c*aa+e*O+g*K;this.n13=b*X+c*Q+e*U+g*V;this.n14=b*H+c*Y+e*ea+g*a;this.n21=f*v+ -h*F+k*p+j*M;this.n22=f*d+h*aa+k*O+j*K;this.n23=f*X+h*Q+k*U+j*V;this.n24=f*H+h*Y+k*ea+j*a;this.n31=m*v+q*F+w*p+u*M;this.n32=m*d+q*aa+w*O+u*K;this.n33=m*X+q*Q+w*U+u*V;this.n34=m*H+q*Y+w*ea+u*a;this.n41=t*v+x*F+A*p+E*M;this.n42=t*d+x*aa+A*O+E*K;this.n43=t*X+x*Q+A*U+E*V;this.n44=t*H+x*Y+A*ea+E*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a; -this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,e=this.n14,g=this.n21,f=this.n22,h=this.n23,k=this.n24,j=this.n31,m=this.n32,q=this.n33,w=this.n34,u=this.n41,t=this.n42,x=this.n43,A=this.n44;return e*h*m*u-c*k*m*u-e*f*q*u+b*k*q*u+c*f*w*u-b*h*w*u-e*h*j*t+c*k*j*t+e*g*q*t-a*k*q*t-c*g*w*t+a*h*w*t+e*f*j*x-b*k*j*x-e*g*m*x+a*k*m*x+b*g*w*x-a*f*w*x-c*f*j*A+b*h*j*A+c*g*m*A-a*h*m*A-b*g*q*A+a*f*q*A},transpose:function(){function a(b,c,e){var g=b[c];b[c]=b[e];b[e]= -g}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){var a=this.flat;a[0]=this.n11;a[1]=this.n21;a[2]=this.n31; -a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1, -0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,b){var c=Math.cos(b),e=Math.sin(b), -g=1-c,f=a.x,h=a.y,k=a.z,j=g*f,m=g*h;this.set(j*f+c,j*h-e*k,j*k+e*h,0,j*h+e*k,m*h+c,m*k-e*f,0,j*k-e*h,m*k+e*f,g*k*k+c,0,0,0,0,1);return this},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,c){var e=new THREE.Matrix4;e.setTranslation(a,b,c);return e}; -THREE.Matrix4.scaleMatrix=function(a,b,c){var e=new THREE.Matrix4;e.setScale(a,b,c);return e};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.setRotX(a);return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.setRotY(a);return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.setRotZ(a);return b};THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var c=new THREE.Matrix4;c.setRotAxis(a,b);return c}; -THREE.Matrix4.makeInvert=function(a){var b=a.n11,c=a.n12,e=a.n13,g=a.n14,f=a.n21,h=a.n22,k=a.n23,j=a.n24,m=a.n31,q=a.n32,w=a.n33,u=a.n34,t=a.n41,x=a.n42,A=a.n43,E=a.n44,v=new THREE.Matrix4;v.n11=k*u*x-j*w*x+j*q*A-h*u*A-k*q*E+h*w*E;v.n12=g*w*x-e*u*x-g*q*A+c*u*A+e*q*E-c*w*E;v.n13=e*j*x-g*k*x+g*h*A-c*j*A-e*h*E+c*k*E;v.n14=g*k*q-e*j*q-g*h*w+c*j*w+e*h*u-c*k*u;v.n21=j*w*t-k*u*t-j*m*A+f*u*A+k*m*E-f*w*E;v.n22=e*u*t-g*w*t+g*m*A-b*u*A-e*m*E+b*w*E;v.n23=g*k*t-e*j*t-g*f*A+b*j*A+e*f*E-b*k*E;v.n24=e*j*m-g*k*m+ -g*f*w-b*j*w-e*f*u+b*k*u;v.n31=h*u*t-j*q*t+j*m*x-f*u*x-h*m*E+f*q*E;v.n32=g*q*t-c*u*t-g*m*x+b*u*x+c*m*E-b*q*E;v.n33=e*j*t-g*h*t+g*f*x-b*j*x-c*f*E+b*h*E;v.n34=g*h*m-c*j*m-g*f*q+b*j*q+c*f*u-b*h*u;v.n41=k*q*t-h*w*t-k*m*x+f*w*x+h*m*A-f*q*A;v.n42=c*w*t-e*q*t+e*m*x-b*w*x-c*m*A+b*q*A;v.n43=e*h*t-c*k*t-e*f*x+b*k*x+c*f*A-b*h*A;v.n44=c*k*m-e*h*m+e*f*q-b*k*q-c*f*w+b*h*w;v.multiplyScalar(1/a.determinant());return v}; -THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,e=a.n33*a.n22-a.n32*a.n23,g=-a.n33*a.n21+a.n31*a.n23,f=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,k=a.n33*a.n11-a.n31*a.n13,j=-a.n32*a.n11+a.n31*a.n12,m=a.n23*a.n12-a.n22*a.n13,q=-a.n23*a.n11+a.n21*a.n13,w=a.n22*a.n11-a.n21*a.n12;a=a.n11*e+a.n21*h+a.n31*m;if(a==0)throw"matrix not invertible";a=1/a;c[0]=a*e;c[1]=a*g;c[2]=a*f;c[3]=a*h;c[4]=a*k;c[5]=a*j;c[6]=a*m;c[7]=a*q;c[8]=a*w;return b}; -THREE.Matrix4.makeFrustum=function(a,b,c,e,g,f){var h,k,j;h=new THREE.Matrix4;k=2*g/(b-a);j=2*g/(e-c);a=(b+a)/(b-a);c=(e+c)/(e-c);e=-(f+g)/(f-g);g=-2*f*g/(f-g);h.n11=k;h.n12=0;h.n13=a;h.n14=0;h.n21=0;h.n22=j;h.n23=c;h.n24=0;h.n31=0;h.n32=0;h.n33=e;h.n34=g;h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(a,b,c,e){var g;a=c*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*b,a*b,g,a,c,e)}; -THREE.Matrix4.makeOrtho=function(a,b,c,e,g,f){var h,k,j,m;h=new THREE.Matrix4;k=b-a;j=c-e;m=f-g;a=(b+a)/k;c=(c+e)/j;g=(f+g)/m;h.n11=2/k;h.n12=0;h.n13=0;h.n14=-a;h.n21=0;h.n22=2/j;h.n23=0;h.n24=-c;h.n31=0;h.n32=0;h.n33=-2/m;h.n34=-g;h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3; -THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; -THREE.Face3=function(a,b,c,e,g){this.a=a;this.b=b;this.c=c;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=g instanceof Array?g:[g]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; -THREE.Face4=function(a,b,c,e,g,f){this.a=a;this.b=b;this.c=c;this.d=e;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.materials=f instanceof Array?f:[f]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; -THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false}; +THREE.Ray.prototype={intersectScene:function(a){var b,c,d=a.objects,f=[];a=0;for(b=d.length;a0&&C>0&&Q+C<1}var c,d,f,g,h,k,j,m,n,w, +u,q=a.geometry,x=q.vertices,z=[];c=0;for(d=q.faces.length;cj?d:j;f=f>m?f:m}a()}; +this.add3Points=function(j,m,n,w,u,q){if(k){k=!1;b=jn?j>u?j:u:n>u?n:u;f=m>w?m>q?m:q:w>q?w:q}else{b=jn?j>u?j>d?j:d:u>d?u:d:n>u?n>d?n:d:u>d?u:d;f=m>w?m>q?m>f?m:f:q>f?q:f:w>q?w>f?w:f:q>f?q:f}a()};this.addRectangle=function(j){if(k){k=!1;b=j.getLeft();c=j.getTop();d=j.getRight();f=j.getBottom()}else{b=bj.getRight()? +d:j.getRight();f=f>j.getBottom()?f:j.getBottom()}a()};this.inflate=function(j){b-=j;c-=j;d+=j;f+=j;a()};this.minSelf=function(j){b=b>j.getLeft()?b:j.getLeft();c=c>j.getTop()?c:j.getTop();d=d=0&&Math.min(f,j.getBottom())-Math.max(c,j.getTop())>=0};this.empty=function(){k=!0;f=d=c=b=0;a()};this.isEmpty=function(){return k};this.toString=function(){return"THREE.Rectangle ( left: "+ +b+", right: "+d+", top: "+c+", bottom: "+f+", width: "+g+", height: "+h+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}}; +THREE.Matrix4=function(a,b,c,d,f,g,h,k,j,m,n,w,u,q,x,z){this.n11=a||1;this.n12=b||0;this.n13=c||0;this.n14=d||0;this.n21=f||0;this.n22=g||1;this.n23=h||0;this.n24=k||0;this.n31=j||0;this.n32=m||0;this.n33=n||1;this.n34=w||0;this.n41=u||0;this.n42=q||0;this.n43=x||0;this.n44=z||1;this.flat=Array(16);this.m33=new THREE.Matrix3;if(typeof Float32Array!=="undefined"){var C=this;this.float32Array=new Float32Array(16);this.float32Array3x3=new Float32Array(9);this.flatten32=function(){var o=C.float32Array; +o[0]=C.n11;o[1]=C.n21;o[2]=C.n31;o[3]=C.n41;o[4]=C.n12;o[5]=C.n22;o[6]=C.n32;o[7]=C.n42;o[8]=C.n13;o[9]=C.n23;o[10]=C.n33;o[11]=C.n43;o[12]=C.n14;o[13]=C.n24;o[14]=C.n34;o[15]=C.n44;return o};this.flatten323x3=function(){var o=C.float32Array3x3;o[0]=C.n11;o[1]=C.n21;o[2]=C.n31;o[3]=C.n12;o[4]=C.n22;o[5]=C.n32;o[6]=C.n13;o[7]=C.n23;o[8]=C.n33;return o}}}; +THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,c,d,f,g,h,k,j,m,n,w,u,q,x,z){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=f;this.n22=g;this.n23=h;this.n24=k;this.n31=j;this.n32=m;this.n33=n;this.n34=w;this.n41=u;this.n42=q;this.n43=x;this.n44=z;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= +a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,c){var d=THREE.Matrix4.__tmpVec1,f=THREE.Matrix4.__tmpVec2,g=THREE.Matrix4.__tmpVec3;g.sub(a,b).normalize();d.cross(c,g).normalize();f.cross(g,d).normalize();this.n11=d.x;this.n12=d.y;this.n13=d.z;this.n14=-d.dot(a);this.n21=f.x;this.n22=f.y;this.n23=f.z;this.n24=-f.dot(a); +this.n31=g.x;this.n32=g.y;this.n33=g.z;this.n34=-g.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,f=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*f;a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*f;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*f;return a},multiplyVector3OnlyZ:function(a){var b=a.x,c=a.y;a=a.z;return(this.n31*b+this.n32*c+this.n33*a+this.n34)*(1/(this.n41*b+this.n42*c+this.n43* +a+this.n44))},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,f=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*f;a.y=this.n21*b+this.n22*c+this.n23*d+this.n24*f;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*f;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*f;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41* +a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,f=a.n13,g=a.n14,h=a.n21,k=a.n22,j=a.n23,m=a.n24,n=a.n31,w=a.n32,u=a.n33,q=a.n34,x=a.n41,z=a.n42,C=a.n43,o=a.n44,e=b.n11,t=b.n12,N=b.n13,Q=b.n14,ea=b.n21,L=b.n22,G=b.n23,Y=b.n24,T=b.n31,da=b.n32,Z=b.n33,H=b.n34,aa=b.n41,na=b.n42,ba=b.n43,l=b.n44;this.n11=c*e+d*ea+f*T+g*aa;this.n12=c*t+d*L+f*da+g*na;this.n13=c*N+d*G+f*Z+g*ba;this.n14=c*Q+d*Y+f*H+g*l;this.n21=h*e+k*ea+j*T+m*aa;this.n22=h*t+k*L+j*da+m*na; +this.n23=h*N+k*G+j*Z+m*ba;this.n24=h*Q+k*Y+j*H+m*l;this.n31=n*e+w*ea+u*T+q*aa;this.n32=n*t+w*L+u*da+q*na;this.n33=n*N+w*G+u*Z+q*ba;this.n34=n*Q+w*Y+u*H+q*l;this.n41=x*e+z*ea+C*T+o*aa;this.n42=x*t+z*L+C*da+o*na;this.n43=x*N+z*G+C*Z+o*ba;this.n44=x*Q+z*Y+C*H+o*l;return this},multiplyToArray:function(a,b,c){var d=a.n11,f=a.n12,g=a.n13,h=a.n14,k=a.n21,j=a.n22,m=a.n23,n=a.n24,w=a.n31,u=a.n32,q=a.n33,x=a.n34,z=a.n41,C=a.n42,o=a.n43;a=a.n44;var e=b.n11,t=b.n12,N=b.n13,Q=b.n14,ea=b.n21,L=b.n22,G=b.n23,Y= +b.n24,T=b.n31,da=b.n32,Z=b.n33,H=b.n34,aa=b.n41,na=b.n42,ba=b.n43;b=b.n44;this.n11=d*e+f*ea+g*T+h*aa;this.n12=d*t+f*L+g*da+h*na;this.n13=d*N+f*G+g*Z+h*ba;this.n14=d*Q+f*Y+g*H+h*b;this.n21=k*e+j*ea+m*T+n*aa;this.n22=k*t+j*L+m*da+n*na;this.n23=k*N+j*G+m*Z+n*ba;this.n24=k*Q+j*Y+m*H+n*b;this.n31=w*e+u*ea+q*T+x*aa;this.n32=w*t+u*L+q*da+x*na;this.n33=w*N+u*G+q*Z+x*ba;this.n34=w*Q+u*Y+q*H+x*b;this.n41=z*e+C*ea+o*T+a*aa;this.n42=z*t+C*L+o*da+a*na;this.n43=z*N+C*G+o*Z+a*ba;this.n44=z*Q+C*Y+o*H+a*b;c[0]=this.n11; +c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){var b=this.n11,c=this.n12,d=this.n13,f=this.n14,g=this.n21,h=this.n22,k=this.n23,j=this.n24,m=this.n31,n=this.n32,w=this.n33,u=this.n34,q=this.n41,x=this.n42,z=this.n43,C=this.n44,o=a.n11,e=a.n21,t=a.n31,N=a.n41,Q=a.n12,ea=a.n22,L=a.n32,G=a.n42,Y= +a.n13,T=a.n23,da=a.n33,Z=a.n43,H=a.n14,aa=a.n24,na=a.n34;a=a.n44;this.n11=b*o+c*e+d*t+f*N;this.n12=b*Q+c*ea+d*L+f*G;this.n13=b*Y+c*T+d*da+f*Z;this.n14=b*H+c*aa+d*na+f*a;this.n21=g*o+h*e+k*t+j*N;this.n22=g*Q+h*ea+k*L+j*G;this.n23=g*Y+h*T+k*da+j*Z;this.n24=g*H+h*aa+k*na+j*a;this.n31=m*o+n*e+w*t+u*N;this.n32=m*Q+n*ea+w*L+u*G;this.n33=m*Y+n*T+w*da+u*Z;this.n34=m*H+n*aa+w*na+u*a;this.n41=q*o+x*e+z*t+C*N;this.n42=q*Q+x*ea+z*L+C*G;this.n43=q*Y+x*T+z*da+C*Z;this.n44=q*H+x*aa+z*na+C*a;return this},multiplyScalar:function(a){this.n11*= +a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,f=this.n21,g=this.n22,h=this.n23,k=this.n24,j=this.n31,m=this.n32,n=this.n33,w=this.n34,u=this.n41,q=this.n42,x=this.n43,z=this.n44;return d*h*m*u-c*k*m*u-d*g*n*u+b*k*n*u+c*g*w*u-b*h*w*u-d*h*j*q+c*k*j*q+d*f*n*q-a*k*n*q-c*f*w*q+a*h*w*q+ +d*g*j*x-b*k*j*x-d*f*m*x+a*k*m*x+b*f*w*x-a*g*w*x-c*g*j*z+b*h*j*z+c*f*m*z-a*h*m*z-b*f*n*z+a*g*n*z},transpose:function(){function a(b,c,d){var f=b[c];b[c]=b[d];b[d]=f}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33; +a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){var a=this.flat;a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]= +this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1); +return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),f=1-c,g=a.x,h=a.y,k=a.z,j=f* +g,m=f*h;this.set(j*g+c,j*h-d*k,j*k+d*h,0,j*h+d*k,m*h+c,m*k-d*g,0,j*k-d*h,m*k+d*g,f*k*k+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,c=a.y,d=a.z;a=Math.cos(c);c=Math.sin(c);var f=Math.cos(-d);d=Math.sin(-d);var g=Math.cos(b);b=Math.sin(b);var h=a*d,k=c*d;this.n11=a*f;this.n12=c*b-h*g;this.n13=h*b+c*g;this.n21=d;this.n22=f*g;this.n23=-f*b;this.n31=-c*f;this.n32=k*g+a*b;this.n33=-k*b+a*g},setRotationFromQuaternion:function(a){var b= +a.x,c=a.y,d=a.z,f=a.w,g=b+b,h=c+c,k=d+d;a=b*g;var j=b*h;b*=k;var m=c*h;c*=k;d*=k;g*=f;h*=f;f*=k;this.n11=1-(m+d);this.n12=j-f;this.n13=b+h;this.n21=j+f;this.n22=1-(a+d);this.n23=c-g;this.n31=b-h;this.n32=c+g;this.n33=1-(a+m)},scale:function(a){var b=a.x,c=a.y;a=a.z;this.n11*=b;this.n12*=b;this.n13*=b;this.n21*=c;this.n22*=c;this.n23*=c;this.n31*=a;this.n32*=a;this.n33*=a;return this},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+ +this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,c){var d=new THREE.Matrix4;d.setTranslation(a,b,c);return d};THREE.Matrix4.scaleMatrix=function(a,b,c){var d=new THREE.Matrix4;d.setScale(a,b,c);return d};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.setRotX(a);return b}; +THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.setRotY(a);return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.setRotZ(a);return b};THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var c=new THREE.Matrix4;c.setRotAxis(a,b);return c}; +THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,f=a.n13,g=a.n14,h=a.n21,k=a.n22,j=a.n23,m=a.n24,n=a.n31,w=a.n32,u=a.n33,q=a.n34,x=a.n41,z=a.n42,C=a.n43,o=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=j*q*z-m*u*z+m*w*C-k*q*C-j*w*o+k*u*o;b.n12=g*u*z-f*q*z-g*w*C+d*q*C+f*w*o-d*u*o;b.n13=f*m*z-g*j*z+g*k*C-d*m*C-f*k*o+d*j*o;b.n14=g*j*w-f*m*w-g*k*u+d*m*u+f*k*q-d*j*q;b.n21=m*u*x-j*q*x-m*n*C+h*q*C+j*n*o-h*u*o;b.n22=f*q*x-g*u*x+g*n*C-c*q*C-f*n*o+c*u*o;b.n23=g*j*x-f*m*x-g*h*C+c*m*C+f*h*o-c*j*o; +b.n24=f*m*n-g*j*n+g*h*u-c*m*u-f*h*q+c*j*q;b.n31=k*q*x-m*w*x+m*n*z-h*q*z-k*n*o+h*w*o;b.n32=g*w*x-d*q*x-g*n*z+c*q*z+d*n*o-c*w*o;b.n33=f*m*x-g*k*x+g*h*z-c*m*z-d*h*o+c*k*o;b.n34=g*k*n-d*m*n-g*h*w+c*m*w+d*h*q-c*k*q;b.n41=j*w*x-k*u*x-j*n*z+h*u*z+k*n*C-h*w*C;b.n42=d*u*x-f*w*x+f*n*z-c*u*z-d*n*C+c*w*C;b.n43=f*k*x-d*j*x-f*h*z+c*j*z+d*h*C-c*k*C;b.n44=d*j*n-f*k*n+f*h*w-c*j*w-d*h*u+c*k*u;b.multiplyScalar(1/a.determinant());return b}; +THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,k=a.n33*a.n11-a.n31*a.n13,j=-a.n32*a.n11+a.n31*a.n12,m=a.n23*a.n12-a.n22*a.n13,n=-a.n23*a.n11+a.n21*a.n13,w=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*h+a.n31*m;if(a==0)throw"matrix not invertible";a=1/a;c[0]=a*d;c[1]=a*f;c[2]=a*g;c[3]=a*h;c[4]=a*k;c[5]=a*j;c[6]=a*m;c[7]=a*n;c[8]=a*w;return b}; +THREE.Matrix4.makeFrustum=function(a,b,c,d,f,g){var h;h=new THREE.Matrix4;h.n11=2*f/(b-a);h.n12=0;h.n13=(b+a)/(b-a);h.n14=0;h.n21=0;h.n22=2*f/(d-c);h.n23=(d+c)/(d-c);h.n24=0;h.n31=0;h.n32=0;h.n33=-(g+f)/(g-f);h.n34=-2*g*f/(g-f);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(a,b,c,d){var f;a=c*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*b,a*b,f,a,c,d)}; +THREE.Matrix4.makeOrtho=function(a,b,c,d,f,g){var h,k,j,m;h=new THREE.Matrix4;k=b-a;j=c-d;m=g-f;h.n11=2/k;h.n12=0;h.n13=0;h.n14=-((b+a)/k);h.n21=0;h.n22=2/j;h.n23=0;h.n24=-((c+d)/j);h.n31=0;h.n32=0;h.n33=-2/m;h.n34=-((g+f)/m);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3; +THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==undefined?d:1;this.api={isDirty:!1,that:this,get x(){return this.that.x},get y(){return this.that.y},get z(){return this.that.z},get w(){return this.that.w},set x(f){this.that.x=f;this.isDirty=!0},set y(f){this.that.y=f;this.isDirty=!0},set z(f){this.that.z=f;this.isDirty=!0},set w(f){this.that.w=f;this.isDirty=!0}};this.api.__proto__=THREE.Quaternion.prototype;return this.api}; +THREE.Quaternion.prototype.set=function(a,b,c,d){var f=this.that;f.x=a;f.y=b;f.z=c;f.w=d;this.isDirty=!0;return this};THREE.Quaternion.prototype.setFromEuler=function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,f=a.z*b;a=Math.cos(d);d=Math.sin(d);b=Math.cos(-f);f=Math.sin(-f);var g=Math.cos(c);c=Math.sin(c);var h=a*b,k=d*f,j=this.that;j.w=h*g-k*c;j.x=h*c+k*g;j.y=d*b*g+a*f*c;j.z=a*f*g-d*b*c;this.isDirty=!0;return this}; +THREE.Quaternion.prototype.calculateW=function(){var a=this.that,b=a.x,c=a.y,d=a.z;a.w=-Math.sqrt(Math.abs(1-b*b-c*c-d*d));this.isDirty=!0;return this};THREE.Quaternion.prototype.inverse=function(){var a=this.that;a.x*=-1;a.y*=-1;a.z*=-1;this.isDirty=!0;return this};THREE.Quaternion.prototype.length=function(){var a=this.that;return Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z+a.w*a.w)}; +THREE.Quaternion.prototype.normalize=function(){var a=this.that,b=a.x,c=a.y,d=a.z,f=a.w,g=Math.sqrt(b*b+c*c+d*d+f*f);if(g==0){a.x=0;a.y=0;a.z=0;a.w=0;this.isDirty=!0;return this}g=1/g;a.x=b*g;a.y=c*g;a.z=d*g;a.w=f*g;this.isDirty=!0;return this}; +THREE.Quaternion.prototype.multiplySelf=function(a){var b=this.that;qax=b.x;qay=b.y;qaz=b.z;qaw=b.w;qbx=a.x;qby=a.y;qbz=a.z;qbw=a.w;b.x=qax*qbw+qaw*qbx+qay*qbz-qaz*qby;b.y=qay*qbw+qaw*qby+qaz*qbx-qax*qbz;b.z=qaz*qbw+qaw*qbz+qax*qby-qay*qbx;b.w=qaw*qbw-qax*qbx-qay*qby-qaz*qbz;this.isDirty=!0;return this}; +THREE.Quaternion.prototype.multiplyVector3=function(a,b){b||(b=a);var c=this.that,d=a.x,f=a.y,g=a.z,h=c.x,k=c.y,j=c.z;c=c.w;var m=c*d+k*g-j*f,n=c*f+j*d-h*g,w=c*g+h*f-k*d;d=-h*d-k*f-j*g;b.x=m*c+d*-h+n*-j-w*-k;b.y=n*c+d*-k+w*-h-m*-j;b.z=w*c+d*-j+m*-k-n*-h;return b};THREE.Quaternion.prototype.toMatrix3=function(){};THREE.Quaternion.prototype.toMatrix4=function(){}; +THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(f)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var g=Math.acos(f),h=Math.sqrt(1-f*f);if(Math.abs(h)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}f=Math.sin((1-d)*g)/h;d=Math.sin(d*g)/h;c.w=a.w*f+b.w*d;c.x=a.x*f+b.x*d;c.y=a.y*f+b.y*d;c.z=a.z*f+b.z*d;return c}; +THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; +THREE.Face3=function(a,b,c,d,f){this.a=a;this.b=b;this.c=c;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=f instanceof Array?f:[f]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; +THREE.Face4=function(a,b,c,d,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.centroid=new THREE.Vector3;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.materials=g instanceof Array?g:[g]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; +THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=!1}; THREE.Geometry.prototype={computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y], +c.centroid.addSelf(this.vertices[c.d].position);c.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,c,d,f,g,h,k=new THREE.Vector3,j=new THREE.Vector3;d=0;for(f=this.vertices.length;d0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y], z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z -this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,c=this.vertices.length;b65535){m[k].counter+=1;j=m[k].hash+"_"+m[k].counter;if(this.geometryChunks[j]==undefined)this.geometryChunks[j]={faces:[],materials:h,vertices:0}}this.geometryChunks[j].faces.push(e);this.geometryChunks[j].vertices+=f}},toString:function(){return"THREE.Geometry ( vertices: "+ +this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,c=this.vertices.length;b65535){m[k].counter+=1;j=m[k].hash+"_"+m[k].counter;this.geometryChunks[j]==undefined&&(this.geometryChunks[j]={faces:[],materials:h,vertices:0})}this.geometryChunks[j].faces.push(d);this.geometryChunks[j].vertices+=g}},toString:function(){return"THREE.Geometry ( vertices: "+ this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};THREE.GeometryIdCounter=0; -THREE.Camera=function(a,b,c,e){this.fov=a;this.aspect=b;this.near=c;this.far=e;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.tmpVec=new THREE.Vector3;this.translateX=function(g){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(g);this.tmpVec.crossSelf(this.up);this.position.addSelf(this.tmpVec);this.target.position.addSelf(this.tmpVec)}; -this.translateZ=function(g){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(g);this.position.subSelf(this.tmpVec);this.target.position.subSelf(this.tmpVec)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()}; -THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light; -THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight; -THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.tmpMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true;this.children=[]}; -THREE.Object3D.prototype={addChild:function(a){this.children.indexOf(a)===-1&&this.children.push(a)},removeChild:function(a){a=this.children.indexOf(a);a!==-1&&this.children.splice(a,1)},updateMatrix:function(){var a=this.position,b=this.rotation,c=this.scale,e=this.matrix,g=this.rotationMatrix,f=this.tmpMatrix;e.setTranslation(a.x,a.y,a.z);g.setRotX(b.x);b.y!=0&&g.multiplySelf(f.setRotY(b.y));b.z!=0&&g.multiplySelf(f.setRotZ(b.z));e.multiplySelf(g);if(c.x!=0||c.y!=0||c.z!=0)e.multiplySelf(f.setScale(c.x, -c.y,c.z))}};THREE.Object3DCounter={value:0};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.sortParticles=false};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem; -THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=c!=undefined?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()}; -THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3; -THREE.LineBasicMaterial=function(a){this.id=THREE.LineBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depth_test=true;this.linewidth=1;this.linejoin=this.linecap="round";this.vertex_colors=false;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.linewidth!==undefined)this.linewidth= +THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.visible=!0;this.autoUpdateMatrix=!0;this.matrixNeedsToUpdate=!0;this.parent=undefined;this.children=[];this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.localMatrix=new THREE.Matrix4;this.globalMatrix=new THREE.Matrix4;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.screenPosition=new THREE.Vector4;this.boundRadius=0;this.boundRadiusScale=1}; +THREE.Object3D.prototype.update=function(a,b,c,d){if(this.visible){this.autoUpdateMatrix&&(b|=this.updateMatrix());if(b||this.matrixNeedsToUpdate){a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);this.matrixNeedsToUpdate=!1;b=!0}for(a=0;athis.data.length){for(;j>this.data.length;)j-=this.data.length;this.startTime=(new Date).getTime()*0.0010-j;j=(new Date).getTime()*0.0010-this.startTime}h=Math.min(parseInt(j*this.data.fps),parseInt(this.data.length*this.data.fps));for(var n=0,w=this.hierarchy.length;n1){console.log("Scale out of bounds:"+b);b=b<0?0:1}THREE.Quaternion.slerp(d,f,g.quaternion,b)}else{c=c==="pos"?g.position:g.scale;c.x=d[0]+(f[0]-d[0])*b;c.y=d[1]+(f[1]-d[1])*b;c.z=d[2]+(f[2]-d[2])*b}}}if(k[0][h]===undefined){this.hierarchy[0].update(undefined,!0);for(n=0;n-this.zNear)return!1;if(h+g<-this.zFar)return!1;h-=g;var k=this.projectionMatrix,j=1/(k.n43*h),m=j*this.screenCenterX,n=(f.n11*b+f.n12*c+f.n13*d+f.n14)*k.n11*m;g=k.n11*g*m;if(n+g<-this.screenCenterX)return!1;if(n-g>this.screenCenterX)return!1;b=(f.n21*b+f.n22*c+f.n23*d+f.n24)*k.n22*j*this.screenCenterY; +if(b+g<-this.screenCenterY)return!1;if(b-g>this.screenCenterY)return!1;a.screenPosition.set(n,b,h,g);return!0};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight; +THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.FlatShading=0;THREE.SmoothShading=1; +THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3; +THREE.LineBasicMaterial=function(a){this.id=THREE.LineBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depth_test=!0;this.linewidth=1;this.linejoin=this.linecap="round";this.vertex_colors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.linewidth!==undefined)this.linewidth= a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}}; THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (
id: "+this.id+"
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
linewidth: "+this.linewidth+"
linecap: "+this.linecap+"
linejoin: "+this.linejoin+"
vertex_colors: "+this.vertex_colors+"
)"}};THREE.LineBasicMaterialCounter={value:0}; -THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=false;if(a){a.color!== +THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;if(a){a.color!== undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!== -undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}}; +undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors;if(a.skinning!==undefined)this.skinning=a.skinning}}; THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (
id: "+this.id+"
color: "+this.color+"
opacity: "+this.opacity+"
map: "+this.map+"
light_map: "+this.light_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+ -"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
vertex_colors: "+this.vertex_colors+"
)"}};THREE.MeshBasicMaterialCounter={value:0}; -THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=false;if(a){a.color!== -undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!== -undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}}; -THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (
id: "+this.id+"
color: "+this.color+"
opacity: "+this.opacity+"
map: "+this.map+"
light_map: "+this.light_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
shading: "+this.shading+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
wireframe: "+this.wireframe+ -"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
vertex_colors: "+this.vertex_colors+"
)"}};THREE.MeshLambertMaterialCounter={value:0}; -THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth= -1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=false;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map= -a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth= -a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}}; +"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
vertex_colors: "+this.vertex_colors+"
skinning: "+this.skinning+"
)"}};THREE.MeshBasicMaterialCounter={value:0}; +THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1; +if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading; +if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors;if(a.skinning!==undefined)this.skinning= +a.skinning}}; +THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (
id: "+this.id+"
color: "+this.color+"
opacity: "+this.opacity+"
map: "+this.map+"
light_map: "+this.light_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
shading: "+this.shading+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+ +this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
vertex_colors: "+this.vertex_colors+"
skinning: "+this.skinning+"
)"}};THREE.MeshLambertMaterialCounter={value:0}; +THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin= +this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map; +if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth; +if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors;if(a.skinning!==undefined)this.skinning=a.skinning}}; THREE.MeshPhongMaterial.prototype={toString:function(){return"THREE.MeshPhongMaterial (
id: "+this.id+"
color: "+this.color+"
ambient: "+this.ambient+"
specular: "+this.specular+"
shininess: "+this.shininess+"
opacity: "+this.opacity+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
shading: "+this.shading+"
blending: "+this.blending+"
depth_test: "+ -this.depth_test+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
vertex_colors: "+this.vertex_colors+"
)"}};THREE.MeshPhongMaterialCounter={value:0}; -THREE.MeshDepthMaterial=function(a){this.id=THREE.MeshDepthMaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== +this.depth_test+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
vertex_colors: "+this.vertex_colors+"
skinning: "+this.skinning+"
)"}};THREE.MeshPhongMaterialCounter={value:0}; +THREE.MeshDepthMaterial=function(a){this.id=THREE.MeshDepthMaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== undefined)this.wireframe_linewidth=a.wireframe_linewidth}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial (
id: "+this.id+"
opacity: "+this.opacity+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
)"}};THREE.MeshDepthMaterialCounter={value:0}; -THREE.MeshNormalMaterial=function(a){this.id=THREE.MeshNormalMaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== +THREE.MeshNormalMaterial=function(a){this.id=THREE.MeshNormalMaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== undefined)this.wireframe_linewidth=a.wireframe_linewidth}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial (
id: "+this.id+"
opacity: "+this.opacity+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
)"}};THREE.MeshNormalMaterialCounter={value:0};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}}; -THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=false;if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader= +THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader= a.vertex_shader;if(a.uniforms!==undefined)this.uniforms=a.uniforms;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!== -undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}}; -THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (
id: "+this.id+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
vertex_colors: "+this.vertex_colors+"
)"}};THREE.MeshShaderMaterialCounter={value:0}; -THREE.ParticleBasicMaterial=function(a){this.id=THREE.ParticleBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.blending=THREE.NormalBlending;this.depth_test=true;this.offset=new THREE.Vector2;this.vertex_colors=false;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending; +undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors;if(a.skinning!==undefined)this.skinning=a.skinning}}; +THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (
id: "+this.id+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
vertex_colors: "+this.vertex_colors+"
skinning: "+this.skinning+"
)"}};THREE.MeshShaderMaterialCounter={value:0}; +THREE.ParticleBasicMaterial=function(a){this.id=THREE.ParticleBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.blending=THREE.NormalBlending;this.depth_test=!0;this.offset=new THREE.Vector2;this.vertex_colors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending; if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}};THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (
id: "+this.id+"
color: "+this.color+"
opacity: "+this.opacity+"
map: "+this.map+"
size: "+this.size+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
vertex_colors: "+this.vertex_colors+"
)"}};THREE.ParticleBasicMaterialCounter={value:0}; THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}}; -THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,b,c,e,g,f){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=c!==undefined?c:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=g!==undefined?g:THREE.LinearFilter;this.min_filter=f!==undefined?f:THREE.LinearMipMapLinearFilter}; +THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,b,c,d,f,g){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=c!==undefined?c:THREE.ClampToEdgeWrapping;this.wrap_t=d!==undefined?d:THREE.ClampToEdgeWrapping;this.mag_filter=f!==undefined?f:THREE.LinearFilter;this.min_filter=g!==undefined?g:THREE.LinearMipMapLinearFilter}; THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
mag_filter: "+this.mag_filter+"
min_filter: "+this.min_filter+"
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ba=~~(P.r*255),ja= -~~(P.g*255);P=~~(P.b*255);var ua=~~(ha.r*255),za=~~(ha.g*255);ha=~~(ha.b*255);var Ba=~~(ca.r*255),Ka=~~(ca.g*255);ca=~~(ca.b*255);var Ga=~~(T.r*255),La=~~(T.g*255);T=~~(T.b*255);S[0]=ba<0?0:ba>255?255:ba;S[1]=ja<0?0:ja>255?255:ja;S[2]=P<0?0:P>255?255:P;S[4]=ua<0?0:ua>255?255:ua;S[5]=za<0?0:za>255?255:za;S[6]=ha<0?0:ha>255?255:ha;S[8]=Ba<0?0:Ba>255?255:Ba;S[9]=Ka<0?0:Ka>255?255:Ka;S[10]=ca<0?0:ca>255?255:ca;S[12]=Ga<0?0:Ga>255?255:Ga;S[13]=La<0?0:La>255?255:La;S[14]=T<0?0:T>255?255:T;W.putImageData(la, -0,0);sa.drawImage(R,0,0);return ta}function pa(P,ha,ca){P=(P-ha)/(ca-ha);return P*P*(3-2*P)}function Da(P){P=(P+1)*0.5;return P<0?0:P>1?1:P}function xa(P,ha){var ca=ha.x-P.x,T=ha.y-P.y,ba=1/Math.sqrt(ca*ca+T*T);ca*=ba;T*=ba;ha.x+=ca;ha.y+=T;P.x-=ca;P.y-=T}var Oa,Aa,oa,Ea,Fa,Pa,Qa,Na;this.autoClear?this.clear():m.setTransform(1,0,0,-1,k,j);c=e.projectScene(ga,ka,this.sortElements);(I=ga.lights.length>0)&&na(ga);Oa=0;for(Aa=c.length;Oa0){y.r+=n.color.r*N;y.g+=n.color.g*N;y.b+=n.color.b*N}}else if(n instanceof THREE.PointLight){X.sub(n.position,l.centroidWorld);X.normalize();N=l.normalWorld.dot(X)*n.intensity;if(N>0){y.r+=n.color.r*N;y.g+=n.color.g*N;y.b+=n.color.b*N}}}}function b(ia,l,y,B,o,n){H=e(Y++);H.setAttribute("d","M "+ia.positionScreen.x+ -" "+ia.positionScreen.y+" L "+l.positionScreen.x+" "+l.positionScreen.y+" L "+y.positionScreen.x+","+y.positionScreen.y+"z");if(o instanceof THREE.MeshBasicMaterial)p.__styleString=o.color.__styleString;else if(o instanceof THREE.MeshLambertMaterial)if(F){M.r=d.r;M.g=d.g;M.b=d.b;a(n,B,M);p.r=o.color.r*M.r;p.g=o.color.g*M.g;p.b=o.color.b*M.b;p.updateStyleString()}else p.__styleString=o.color.__styleString;else if(o instanceof THREE.MeshDepthMaterial){K=1-o.__2near/(o.__farPlusNear-B.z*o.__farMinusNear); -p.setRGB(K,K,K)}else o instanceof THREE.MeshNormalMaterial&&p.setRGB(g(B.normalWorld.x),g(B.normalWorld.y),g(B.normalWorld.z));o.wireframe?H.setAttribute("style","fill: none; stroke: "+p.__styleString+"; stroke-width: "+o.wireframe_linewidth+"; stroke-opacity: "+o.opacity+"; stroke-linecap: "+o.wireframe_linecap+"; stroke-linejoin: "+o.wireframe_linejoin):H.setAttribute("style","fill: "+p.__styleString+"; fill-opacity: "+o.opacity);k.appendChild(H)}function c(ia,l,y,B,o,n,N){H=e(Y++);H.setAttribute("d", -"M "+ia.positionScreen.x+" "+ia.positionScreen.y+" L "+l.positionScreen.x+" "+l.positionScreen.y+" L "+y.positionScreen.x+","+y.positionScreen.y+" L "+B.positionScreen.x+","+B.positionScreen.y+"z");if(n instanceof THREE.MeshBasicMaterial)p.__styleString=n.color.__styleString;else if(n instanceof THREE.MeshLambertMaterial)if(F){M.r=d.r;M.g=d.g;M.b=d.b;a(N,o,M);p.r=n.color.r*M.r;p.g=n.color.g*M.g;p.b=n.color.b*M.b;p.updateStyleString()}else p.__styleString=n.color.__styleString;else if(n instanceof -THREE.MeshDepthMaterial){K=1-n.__2near/(n.__farPlusNear-o.z*n.__farMinusNear);p.setRGB(K,K,K)}else n instanceof THREE.MeshNormalMaterial&&p.setRGB(g(o.normalWorld.x),g(o.normalWorld.y),g(o.normalWorld.z));n.wireframe?H.setAttribute("style","fill: none; stroke: "+p.__styleString+"; stroke-width: "+n.wireframe_linewidth+"; stroke-opacity: "+n.opacity+"; stroke-linecap: "+n.wireframe_linecap+"; stroke-linejoin: "+n.wireframe_linejoin):H.setAttribute("style","fill: "+p.__styleString+"; fill-opacity: "+ -n.opacity);k.appendChild(H)}function e(ia){if(Q[ia]==null){Q[ia]=document.createElementNS("http://www.w3.org/2000/svg","path");fa==0&&Q[ia].setAttribute("shape-rendering","crispEdges");return Q[ia]}return Q[ia]}function g(ia){return ia<0?Math.min((1+ia)*0.5,0.5):0.5+Math.min(ia*0.5,0.5)}var f=null,h=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),j,m,q,w,u,t,x,A,E=new THREE.Rectangle,v=new THREE.Rectangle,F=false,p=new THREE.Color(16777215),M=new THREE.Color(16777215), -d=new THREE.Color(0),aa=new THREE.Color(0),O=new THREE.Color(0),K,X=new THREE.Vector3,Q=[],U=[],V=[],H,Y,ea,Z,fa=1;this.domElement=k;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(ia){switch(ia){case "high":fa=1;break;case "low":fa=0}};this.setSize=function(ia,l){j=ia;m=l;q=j/2;w=m/2;k.setAttribute("viewBox",-q+" "+-w+" "+j+" "+m);k.setAttribute("width",j);k.setAttribute("height",m);E.set(-q,-w,q,w)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])}; -this.render=function(ia,l){var y,B,o,n,N,G,z,I;this.autoClear&&this.clear();f=h.projectScene(ia,l,this.sortElements);Z=ea=Y=0;if(F=ia.lights.length>0){z=ia.lights;d.setRGB(0,0,0);aa.setRGB(0,0,0);O.setRGB(0,0,0);y=0;for(B=z.length;y0){d.bindBuffer(d.ARRAY_BUFFER,G.__webGLUVBuffer); -d.bufferData(d.ARRAY_BUFFER,Ha,da)}if(Fa&&L>0){d.bindBuffer(d.ARRAY_BUFFER,G.__webGLUV2Buffer);d.bufferData(d.ARRAY_BUFFER,Ia,da)}if(Ea){d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,G.__webGLFaceBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,Da,da);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,G.__webGLLineBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,xa,da)}}x(objlist,N,o,l,y,B)}n.__dirtyVertices=false;n.__dirtyElements=false;n.__dirtyUvs=false;n.__dirtyNormals=false;n.__dirtyTangents=false;n.__dirtyColors=false}else if(y instanceof -THREE.Line){if(!n.__webGLVertexBuffer){n.__webGLVertexBuffer=d.createBuffer();n.__webGLColorBuffer=d.createBuffer();o=n.vertices.length;n.__vertexArray=new Float32Array(o*3);n.__colorArray=new 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aa<0&&(T=Math.min(T,H/(H-aa)));if(Tda&&ba.z0&&C.z<1){u=x[q]=x[q]||new THREE.RenderableParticle;u.x=C.x/C.w;u.y=C.y/C.w;u.z=C.z;u.rotation=y.rotation.z;u.scale.x=y.scale.x*Math.abs(u.x- +(C.x+G.projectionMatrix.n11)/(C.w+G.projectionMatrix.n14));u.scale.y=y.scale.y*Math.abs(u.y-(C.y+G.projectionMatrix.n22)/(C.w+G.projectionMatrix.n24));u.materials=y.materials;T.push(u);q++}}}}Y&&T.sort(a);return T};this.unprojectVector=function(L,G){var Y=THREE.Matrix4.makeInvert(G.matrix);Y.multiplySelf(THREE.Matrix4.makeInvert(G.projectionMatrix));Y.multiplyVector3(L);return L}}; +THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,c,d,f,g;this.domElement=document.createElement("div");this.setSize=function(h,k){c=h;d=k;f=c/2;g=d/2};this.render=function(h,k){var j,m,n,w,u,q,x,z;a=b.projectScene(h,k);j=0;for(m=a.length;j0){X.r+=ya.r*la;X.g+=ya.g*la;X.b+=ya.b*la}}else if(la instanceof THREE.PointLight){I.sub(la.position,ka);I.normalize(); 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THREE.UVMapping&&Na(N,Q,ea,L,G,Y,ha.map.image,X.uvs[0].u,X.uvs[0].v,X.uvs[1].u,X.uvs[1].v,X.uvs[2].u,X.uvs[2].v);b(THREE.SubtractiveBlending)}if(R)if(!ha.wireframe&&ha.shading==THREE.SmoothShading&&X.vertexNormalsWorld.length==3){da.r=Z.r=H.r=ga.r;da.g=Z.g=H.g=ga.g;da.b=Z.b=H.b=ga.b;oa(la,X.v1.positionWorld,X.vertexNormalsWorld[0],da);oa(la,X.v2.positionWorld,X.vertexNormalsWorld[1],Z);oa(la,X.v3.positionWorld,X.vertexNormalsWorld[2],H);aa.r=(Z.r+H.r)*0.5; +aa.g=(Z.g+H.g)*0.5;aa.b=(Z.b+H.b)*0.5;l=La(da,Z,H,aa);Na(N,Q,ea,L,G,Y,l,0,0,1,0,0,1)}else{O.r=ga.r;O.g=ga.g;O.b=ga.b;oa(la,X.centroidWorld,X.normalWorld,O);T.r=ha.color.r*O.r;T.g=ha.color.g*O.g;T.b=ha.color.b*O.b;T.updateStyleString();ha.wireframe?ua(T.__styleString,ha.wireframe_linewidth):Pa(T.__styleString)}else ha.wireframe?ua(ha.color.__styleString,ha.wireframe_linewidth):Pa(ha.color.__styleString)}else if(ha instanceof THREE.MeshDepthMaterial){na=$.near;ba=$.far;da.r=da.g=da.b=1-qa(S.positionScreen.z, 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ha=~~(S.r*255),la= +~~(S.g*255);S=~~(S.b*255);var ya=~~(ka.r*255),Fa=~~(ka.g*255);ka=~~(ka.b*255);var Ha=~~(ia.r*255),Oa=~~(ia.g*255);ia=~~(ia.b*255);var za=~~(X.r*255),Ka=~~(X.g*255);X=~~(X.b*255);M[0]=ha<0?0:ha>255?255:ha;M[1]=la<0?0:la>255?255:la;M[2]=S<0?0:S>255?255:S;M[4]=ya<0?0:ya>255?255:ya;M[5]=Fa<0?0:Fa>255?255:Fa;M[6]=ka<0?0:ka>255?255:ka;M[8]=Ha<0?0:Ha>255?255:Ha;M[9]=Oa<0?0:Oa>255?255:Oa;M[10]=ia<0?0:ia>255?255:ia;M[12]=za<0?0:za>255?255:za;M[13]=Ka<0?0:Ka>255?255:Ka;M[14]=X<0?0:X>255?255:X;ca.putImageData(ta, +0,0);xa.drawImage(V,0,0);return Ba}function qa(S,ka,ia){S=(S-ka)/(ia-ka);return S*S*(3-2*S)}function va(S){S=(S+1)*0.5;return S<0?0:S>1?1:S}function ra(S,ka){var ia=ka.x-S.x,X=ka.y-S.y,ha=1/Math.sqrt(ia*ia+X*X);ia*=ha;X*=ha;ka.x+=ia;ka.y+=X;S.x-=ia;S.y-=X}var pa,sa,ja,Ca,Aa,Ra,Da,Qa;this.autoClear?this.clear():m.setTransform(1,0,0,-1,k,j);c=d.projectScene(W,$,this.sortElements);(R=W.lights.length>0)&&fa(W);pa=0;for(sa=c.length;pa0){v.r+=F.color.r*J;v.g+=F.color.g*J;v.b+=F.color.b*J}}else if(F instanceof THREE.PointLight){Y.sub(F.position,y.centroidWorld);Y.normalize();J=y.normalWorld.dot(Y)*F.intensity;if(J>0){v.r+=F.color.r*J;v.g+=F.color.g*J;v.b+=F.color.b*J}}}}function b(B,y,v,p,D,F){H=d(aa++);H.setAttribute("d","M "+B.positionScreen.x+ +" "+B.positionScreen.y+" L "+y.positionScreen.x+" "+y.positionScreen.y+" L "+v.positionScreen.x+","+v.positionScreen.y+"z");if(D instanceof THREE.MeshBasicMaterial)t.__styleString=D.color.__styleString;else if(D instanceof THREE.MeshLambertMaterial)if(e){N.r=Q.r;N.g=Q.g;N.b=Q.b;a(F,p,N);t.r=D.color.r*N.r;t.g=D.color.g*N.g;t.b=D.color.b*N.b;t.updateStyleString()}else t.__styleString=D.color.__styleString;else if(D instanceof THREE.MeshDepthMaterial){G=1-D.__2near/(D.__farPlusNear-p.z*D.__farMinusNear); +t.setRGB(G,G,G)}else D instanceof THREE.MeshNormalMaterial&&t.setRGB(f(p.normalWorld.x),f(p.normalWorld.y),f(p.normalWorld.z));D.wireframe?H.setAttribute("style","fill: none; stroke: "+t.__styleString+"; stroke-width: "+D.wireframe_linewidth+"; stroke-opacity: "+D.opacity+"; stroke-linecap: "+D.wireframe_linecap+"; stroke-linejoin: "+D.wireframe_linejoin):H.setAttribute("style","fill: "+t.__styleString+"; fill-opacity: "+D.opacity);k.appendChild(H)}function c(B,y,v,p,D,F,J){H=d(aa++);H.setAttribute("d", +"M "+B.positionScreen.x+" "+B.positionScreen.y+" L "+y.positionScreen.x+" "+y.positionScreen.y+" L "+v.positionScreen.x+","+v.positionScreen.y+" L "+p.positionScreen.x+","+p.positionScreen.y+"z");if(F instanceof THREE.MeshBasicMaterial)t.__styleString=F.color.__styleString;else if(F instanceof THREE.MeshLambertMaterial)if(e){N.r=Q.r;N.g=Q.g;N.b=Q.b;a(J,D,N);t.r=F.color.r*N.r;t.g=F.color.g*N.g;t.b=F.color.b*N.b;t.updateStyleString()}else t.__styleString=F.color.__styleString;else if(F instanceof THREE.MeshDepthMaterial){G= +1-F.__2near/(F.__farPlusNear-D.z*F.__farMinusNear);t.setRGB(G,G,G)}else F instanceof THREE.MeshNormalMaterial&&t.setRGB(f(D.normalWorld.x),f(D.normalWorld.y),f(D.normalWorld.z));F.wireframe?H.setAttribute("style","fill: none; stroke: "+t.__styleString+"; stroke-width: "+F.wireframe_linewidth+"; stroke-opacity: "+F.opacity+"; stroke-linecap: "+F.wireframe_linecap+"; stroke-linejoin: "+F.wireframe_linejoin):H.setAttribute("style","fill: "+t.__styleString+"; fill-opacity: "+F.opacity);k.appendChild(H)} +function d(B){if(T[B]==null){T[B]=document.createElementNS("http://www.w3.org/2000/svg","path");l==0&&T[B].setAttribute("shape-rendering","crispEdges")}return T[B]}function f(B){return B<0?Math.min((1+B)*0.5,0.5):0.5+Math.min(B*0.5,0.5)}var g=null,h=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),j,m,n,w,u,q,x,z,C=new THREE.Rectangle,o=new THREE.Rectangle,e=!1,t=new THREE.Color(16777215),N=new THREE.Color(16777215),Q=new THREE.Color(0),ea=new THREE.Color(0),L=new THREE.Color(0), +G,Y=new THREE.Vector3,T=[],da=[],Z=[],H,aa,na,ba,l=1;this.domElement=k;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(B){switch(B){case "high":l=1;break;case "low":l=0}};this.setSize=function(B,y){j=B;m=y;n=j/2;w=m/2;k.setAttribute("viewBox",-n+" "+-w+" "+j+" "+m);k.setAttribute("width",j);k.setAttribute("height",m);C.set(-n,-w,n,w)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};this.render=function(B,y){var v,p,D,F,J,U,A,R; +this.autoClear&&this.clear();g=h.projectScene(B,y,this.sortElements);ba=na=aa=0;if(e=B.lights.length>0){A=B.lights;Q.setRGB(0,0,0);ea.setRGB(0,0,0);L.setRGB(0,0,0);v=0;for(p=A.length;v0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+D.maxDirLights,"#define MAX_POINT_LIGHTS "+D.maxPointLights,D.map?"#define USE_MAP":"",D.env_map?"#define USE_ENVMAP":"",D.light_map?"#define USE_LIGHTMAP": +"",D.vertex_colors?"#define USE_COLOR":"",D.skinning?"#define USE_SKINNING":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n"); +e.attachShader(y,z("fragment",p+U));e.attachShader(y,z("vertex",D+B));e.linkProgram(y);e.getProgramParameter(y,e.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+e.getProgramParameter(y,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");y.uniforms={};y.attributes={};l.program=y;y=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","uBoneGlobalMatrices"];for(v in l.uniforms)y.push(v);v=l.program;U=0;for(B=y.length;U< +B;U++){p=y[U];v.uniforms[p]=e.getUniformLocation(v,p)}l=l.program;v=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];y=0;for(U=v.length;y=0){e.bindBuffer(e.ARRAY_BUFFER,p.__webGLColorBuffer);e.vertexAttribPointer(l.color,3,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.color)}if(l.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,p.__webGLNormalBuffer);e.vertexAttribPointer(l.normal,3,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.normal)}if(l.tangent>=0){e.bindBuffer(e.ARRAY_BUFFER,p.__webGLTangentBuffer);e.vertexAttribPointer(l.tangent,4,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.tangent)}if(l.uv>= +0)if(p.__webGLUVBuffer){e.bindBuffer(e.ARRAY_BUFFER,p.__webGLUVBuffer);e.vertexAttribPointer(l.uv,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.uv)}else e.disableVertexAttribArray(l.uv);if(l.uv2>=0)if(p.__webGLUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER,p.__webGLUV2Buffer);e.vertexAttribPointer(l.uv2,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.uv2)}else e.disableVertexAttribArray(l.uv2);if(D instanceof THREE.SkinnedMesh){e.bindBuffer(e.ARRAY_BUFFER,p.__webGLSkinVertexABuffer);e.vertexAttribPointer(l.skinVertexA, +4,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.skinVertexA);e.bindBuffer(e.ARRAY_BUFFER,p.__webGLSkinVertexBBuffer);e.vertexAttribPointer(l.skinVertexB,4,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.skinVertexB);e.bindBuffer(e.ARRAY_BUFFER,p.__webGLSkinIndicesBuffer);e.vertexAttribPointer(l.skinIndex,4,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.skinIndex);e.bindBuffer(e.ARRAY_BUFFER,p.__webGLSkinWeightsBuffer);e.vertexAttribPointer(l.skinWeight,4,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.skinWeight)}if(D instanceof +THREE.Mesh)if(v.wireframe){e.lineWidth(v.wireframe_linewidth);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,p.__webGLLineBuffer);e.drawElements(e.LINES,p.__webGLLineCount,e.UNSIGNED_SHORT,0)}else{e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,p.__webGLFaceBuffer);e.drawElements(e.TRIANGLES,p.__webGLFaceCount,e.UNSIGNED_SHORT,0)}else if(D instanceof THREE.Line){D=D.type==THREE.LineStrip?e.LINE_STRIP:e.LINES;e.lineWidth(v.linewidth);e.drawArrays(D,0,p.__webGLLineCount)}else D instanceof THREE.ParticleSystem&&e.drawArrays(e.POINTS, +0,p.__webGLParticleCount)};this.render=function(l,B,y,v){var p,D,F,J,U,A,R,O=l.lights,ga=l.fog;B.autoUpdateMatrix&&B.update();B.globalMatrix.flattenToArray(Z);B.projectionMatrix.flattenToArray(T);B.inverseMatrix.flattenToArray(da);Y.multiply(B.projectionMatrix,B.globalMatrix);g(Y);THREE.AnimationHandler&&THREE.AnimationHandler.update();l.update(undefined,!1,B,this);this.initWebGLObjects(l,B);x(y,v!==undefined?v:!0);this.autoClear&&this.clear();J=l.__webGLObjects.length;for(v=0;v0){e.bindBuffer(e.ARRAY_BUFFER,p.__webGLUVBuffer);e.bufferData(e.ARRAY_BUFFER,Pa,ma)}if(ka&&P>0){e.bindBuffer(e.ARRAY_BUFFER,p.__webGLUV2Buffer);e.bufferData(e.ARRAY_BUFFER,Na,ma)}if(S){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,p.__webGLFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Ca,ma);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,p.__webGLLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER, +Aa,ma)}if(K>0){e.bindBuffer(e.ARRAY_BUFFER,p.__webGLSkinVertexABuffer);e.bufferData(e.ARRAY_BUFFER,ra,ma);e.bindBuffer(e.ARRAY_BUFFER,p.__webGLSkinVertexBBuffer);e.bufferData(e.ARRAY_BUFFER,pa,ma);e.bindBuffer(e.ARRAY_BUFFER,p.__webGLSkinIndicesBuffer);e.bufferData(e.ARRAY_BUFFER,sa,ma);e.bindBuffer(e.ARRAY_BUFFER,p.__webGLSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,ja,ma)}}w(objlist,U,D,J,v)}F.__dirtyVertices=!1;F.__dirtyElements=!1;F.__dirtyUvs=!1;F.__dirtyNormals=!1;F.__dirtyTangents=!1;F.__dirtyColors= +!1}else if(v instanceof THREE.Line){if(!F.__webGLVertexBuffer){D=F;D.__webGLVertexBuffer=e.createBuffer();D.__webGLColorBuffer=e.createBuffer();D=F;J=D.vertices.length;D.__vertexArray=new Float32Array(J*3);D.__colorArray=new Float32Array(J*3);D.__webGLLineCount=J;F.__dirtyVertices=!0;F.__dirtyColors=!0}if(F.__dirtyVertices||F.__dirtyColors){D=F;J=e.DYNAMIC_DRAW;O=void 0;O=void 0;A=void 0;p=void 0;ga=D.vertices;ma=D.colors;P=ga.length;E=ma.length;I=D.__vertexArray;R=D.__colorArray;V=D.__dirtyColors; +if(D.__dirtyVertices){for(O=0;O=0;y--){v=l.__webGLObjects[y].object;B==v&&l.__webGLObjects.splice(y,1)}};this.addToRenderList=function(){};this.removeFromRenderList=function(){};this.setDepthTest=function(l){l?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST)};this.setFaceCulling=function(l,B){if(l){!B||B=="ccw"?e.frontFace(e.CCW):e.frontFace(e.CW);if(l=="back")e.cullFace(e.BACK);else l=="front"?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK); +e.enable(e.CULL_FACE)}else e.disable(e.CULL_FACE)};this.supportsVertexTextures=function(){return e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}}; THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif", envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif", map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D light_map;\n#endif", lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( light_map, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}", lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", -color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif"}; +color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 uBoneGlobalMatrices[20];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( uBoneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( uBoneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif"}; THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},light_map:{type:"t",value:2,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i", value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}}; THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f", value:1}},fragment_shader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.Snippets.color_pars_fragment, THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.color_pars_vertex, -"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_pars_fragment, +THREE.Snippets.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,THREE.Snippets.skinning_vertex,"}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_pars_fragment, THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex, -THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common, +THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,THREE.Snippets.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,THREE.Snippets.skinning_vertex,"}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common, THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment, THREE.Snippets.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.Snippets.lights_fragment,THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex, -THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.Snippets.lights_vertex, -"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragment_shader:["uniform vec3 psColor;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_particle_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.Snippets.map_particle_fragment,THREE.Snippets.color_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["uniform float size;",THREE.Snippets.color_pars_vertex, -"void main() {",THREE.Snippets.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\ngl_PointSize = size;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null}; -THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null}; +THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,THREE.Snippets.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;", +THREE.Snippets.lights_vertex,THREE.Snippets.skinning_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragment_shader:["uniform vec3 psColor;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_particle_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.Snippets.map_particle_fragment,THREE.Snippets.color_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["uniform float size;", +THREE.Snippets.color_pars_vertex,"void main() {",THREE.Snippets.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\ngl_PointSize = size;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null}; +THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null}; THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null}; -THREE.Detector={canvas:!!document.createElement("canvas").getContext,webgl:window.Uint8Array!=undefined,workers:!!window.Worker,addGetWebGLMessage:function(a){var b=document.body,c="oldie";if(a){if(a.parent!==undefined)b=a.parent;if(a.id!==undefined)c=a.id}a=document.createElement("center");var e=document.createElement("div");e.innerHTML='Sorry, your browser doesn\'t support WebGL
\n
\nPlease try in\nChrome 9+ /\nFirefox 4+ /\nSafari OSX 10.6+';e.id= -c;c=e.style;c.fontFamily="monospace";c.fontSize="13px";c.textAlign="center";c.background="#eee";c.color="#000";c.padding="1em";c.width="475px";c.margin="5em auto 0";a.appendChild(e);b.appendChild(a);return e}}; -var GeometryUtils={merge:function(a,b){var c=b instanceof THREE.Mesh,e=a.vertices.length,g=c?b.geometry:b,f=a.vertices,h=g.vertices,k=a.faces,j=g.faces,m=a.uvs;g=g.uvs;c&&b.autoUpdateMatrix&&b.updateMatrix();for(var q=0,w=h.length;qWebGL
\n
\nPlease try in\nChrome 9+ /\nFirefox 4+ /\nSafari OSX 10.6+';d.id= +c;c=d.style;c.fontFamily="monospace";c.fontSize="13px";c.textAlign="center";c.background="#eee";c.color="#000";c.padding="1em";c.width="475px";c.margin="5em auto 0";a.appendChild(d);b.appendChild(a);return d}}; +var GeometryUtils={merge:function(a,b){var c=b instanceof THREE.Mesh,d=a.vertices.length,f=c?b.geometry:b,g=a.vertices,h=f.vertices,k=a.faces,j=f.faces,m=a.uvs;f=f.uvs;c&&b.autoUpdateMatrix&&b.updateMatrix();for(var n=0,w=h.length;n= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}", vertex_shader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertex_shader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"},convolution:{uniforms:{tDiffuse:{type:"t", value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertex_shader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i25)f=25;g=(f-1)*0.5;c=Array(f);for(b=e=0;b25&&(g=25);f=(g-1)*0.5;c=Array(g);for(b=d=0;b0||(q=this.vertices.push(new THREE.Vertex(new THREE.Vector3(w,k,u)))-1);m.push(q)}b.push(m)}var t,x,A;g=b.length;for(c=0;c0)for(e=0;e1){t=this.vertices[h].position.clone(); -x=this.vertices[j].position.clone();A=this.vertices[m].position.clone();t.normalize();x.normalize();A.normalize();this.faces.push(new THREE.Face3(h,j,m,[new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(A.x,A.y,A.z)]));this.uvs.push([q,w,E])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; -var Torus=function(a,b,c,e){this.radius=a||100;this.tube=b||40;this.segmentsR=c||8;this.segmentsT=e||6;a=[];THREE.Geometry.call(this);for(b=0;b<=this.segmentsR;++b)for(c=0;c<=this.segmentsT;++c){e=c/this.segmentsT*2*Math.PI;var g=b/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(g))*Math.cos(e),(this.radius+this.tube*Math.cos(g))*Math.sin(e),this.tube*Math.sin(g))));a.push([c/this.segmentsT,1-b/this.segmentsR])}for(b=1;b<=this.segmentsR;++b)for(c= -1;c<=this.segmentsT;++c){e=(this.segmentsT+1)*b+c;g=(this.segmentsT+1)*b+c-1;var f=(this.segmentsT+1)*(b-1)+c-1,h=(this.segmentsT+1)*(b-1)+c;this.faces.push(new THREE.Face4(e,g,f,h));this.uvs.push([new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[g][0],a[g][1]),new THREE.UV(a[f][0],a[f][1]),new THREE.UV(a[h][0],a[h][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus; -var Icosahedron=function(a){function b(w,u,t){var x=Math.sqrt(w*w+u*u+t*t);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(w/x,u/x,t/x)))-1}function c(w,u,t,x){x.faces.push(new THREE.Face3(w,u,t))}function e(w,u){var t=g.vertices[w].position,x=g.vertices[u].position;return b((t.x+x.x)/2,(t.y+x.y)/2,(t.z+x.z)/2)}var g=this,f=new THREE.Geometry,h;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;b(-1,a,0);b(1,a,0);b(-1,-a,0);b(1,-a,0);b(0,-1,a);b(0,1,a);b(0,-1,-a);b(0, -1,-a);b(a,0,-1);b(a,0,1);b(-a,0,-1);b(-a,0,1);c(0,11,5,f);c(0,5,1,f);c(0,1,7,f);c(0,7,10,f);c(0,10,11,f);c(1,5,9,f);c(5,11,4,f);c(11,10,2,f);c(10,7,6,f);c(7,1,8,f);c(3,9,4,f);c(3,4,2,f);c(3,2,6,f);c(3,6,8,f);c(3,8,9,f);c(4,9,5,f);c(2,4,11,f);c(6,2,10,f);c(8,6,7,f);c(9,8,1,f);for(a=0;a=this.maxCount-3&&k(this)};this.begin= -function(){this.count=0;this.hasNormal=this.hasPos=false};this.end=function(c){if(this.count!=0){for(var e=this.count*3;ethis.size-1)j=this.size-1;var u=Math.floor(m-k);if(u<1)u=1;m=Math.floor(m+k);if(m>this.size-1)m=this.size-1;var t=Math.floor(q-k);if(t<1)t=1;k=Math.floor(q+k); -if(k>this.size-1)k=this.size-1;var x,A,E,v,F,p;for(w=w;w0)this.field[E+x]+=v}}}};this.addPlaneX=function(c,e){var g,f,h,k,j,m=this.size,q=this.yd,w=this.zd,u=this.field,t=m*Math.sqrt(c/e);if(t>m)t=m;for(g=0;g0)for(f=0;fq)x=q;for(f=0;f0){j=f*w;for(g=0;gsize)dist=size;for(h=0;h0){j=zd*h;for(f=0;f0||(n=this.vertices.push(new THREE.Vertex(new THREE.Vector3(w,k,u)))-1);m.push(n)}b.push(m)}var q,x,z;f=b.length;for(c=0;c0)for(d=0;d1){q=this.vertices[h].position.clone(); +x=this.vertices[j].position.clone();z=this.vertices[m].position.clone();q.normalize();x.normalize();z.normalize();this.faces.push(new THREE.Face3(h,j,m,[new THREE.Vector3(q.x,q.y,q.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(z.x,z.y,z.z)]));this.uvs.push([n,w,C])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; +var Torus=function(a,b,c,d){this.radius=a||100;this.tube=b||40;this.segmentsR=c||8;this.segmentsT=d||6;a=[];THREE.Geometry.call(this);for(b=0;b<=this.segmentsR;++b)for(c=0;c<=this.segmentsT;++c){d=c/this.segmentsT*2*Math.PI;var f=b/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(f))*Math.cos(d),(this.radius+this.tube*Math.cos(f))*Math.sin(d),this.tube*Math.sin(f))));a.push([c/this.segmentsT,1-b/this.segmentsR])}for(b=1;b<=this.segmentsR;++b)for(c= +1;c<=this.segmentsT;++c){d=(this.segmentsT+1)*b+c;f=(this.segmentsT+1)*b+c-1;var g=(this.segmentsT+1)*(b-1)+c-1,h=(this.segmentsT+1)*(b-1)+c;this.faces.push(new THREE.Face4(d,f,g,h));this.uvs.push([new THREE.UV(a[d][0],a[d][1]),new THREE.UV(a[f][0],a[f][1]),new THREE.UV(a[g][0],a[g][1]),new THREE.UV(a[h][0],a[h][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus; +var Icosahedron=function(a){function b(w,u,q){var x=Math.sqrt(w*w+u*u+q*q);return f.vertices.push(new THREE.Vertex(new THREE.Vector3(w/x,u/x,q/x)))-1}function c(w,u,q,x){x.faces.push(new THREE.Face3(w,u,q))}function d(w,u){var q=f.vertices[w].position,x=f.vertices[u].position;return b((q.x+x.x)/2,(q.y+x.y)/2,(q.z+x.z)/2)}var f=this,g=new THREE.Geometry,h;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;b(-1,a,0);b(1,a,0);b(-1,-a,0);b(1,-a,0);b(0,-1,a);b(0,1,a);b(0,-1,-a);b(0, +1,-a);b(a,0,-1);b(a,0,1);b(-a,0,-1);b(-a,0,1);c(0,11,5,g);c(0,5,1,g);c(0,1,7,g);c(0,7,10,g);c(0,10,11,g);c(1,5,9,g);c(5,11,4,g);c(11,10,2,g);c(10,7,6,g);c(7,1,8,g);c(3,9,4,g);c(3,4,2,g);c(3,2,6,g);c(3,6,8,g);c(3,8,9,g);c(4,9,5,g);c(2,4,11,g);c(6,2,10,g);c(8,6,7,g);c(9,8,1,g);for(a=0;a=this.maxCount-3&&k(this)};this.begin= +function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(c){if(this.count!=0){for(var d=this.count*3;dthis.size-1&&(j=this.size-1);var u=Math.floor(m-k);u<1&&(u=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var q=Math.floor(n-k);q<1&&(q=1);k=Math.floor(n+k); +k>this.size-1&&(k=this.size-1);for(var x,z,C,o,e,t;w0&&(this.field[C+x]+=o)}}}};this.addPlaneX=function(c,d){var f,g,h,k,j,m=this.size,n=this.yd,w=this.zd,u=this.field,q=m*Math.sqrt(c/d);q>m&&(q=m);for(f=0;f0)for(g=0;gn&&(x=n);for(g=0;g0){j=g*w;for(f=0;fsize&&(dist=size);for(h=0;h0){j=zd*h;for(g=0;g>7)-127;J=(W&127)<<16|R<<8|J;if(J==0&&S==-127)return 0;return(1-2*(la>>7))*(1+J*Math.pow(2,-23))*Math.pow(2,S)}function k(C,L){var J=q(C,L),R=q(C,L+1),W=q(C,L+2);return(q(C,L+3)<<24)+(W<<16)+(R<<8)+J}function j(C,L){var J=q(C,L);return(q(C,L+1)<<8)+J}function m(C,L){var J=q(C,L);return J>127?J-256:J}function q(C,L){return C.charCodeAt(L)&255}function w(C){var L,J,R;L=k(a, -C);J=k(a,C+aa);R=k(a,C+O);C=j(a,C+K);THREE.Loader.prototype.f3(v,L,J,R,C)}function u(C){var L,J,R,W,la,S;L=k(a,C);J=k(a,C+aa);R=k(a,C+O);W=j(a,C+K);la=k(a,C+X);S=k(a,C+Q);C=k(a,C+U);THREE.Loader.prototype.f3n(v,M,L,J,R,W,la,S,C)}function t(C){var L,J,R,W;L=k(a,C);J=k(a,C+V);R=k(a,C+H);W=k(a,C+Y);C=j(a,C+ea);THREE.Loader.prototype.f4(v,L,J,R,W,C)}function x(C){var L,J,R,W,la,S,ta,sa;L=k(a,C);J=k(a,C+V);R=k(a,C+H);W=k(a,C+Y);la=j(a,C+ea);S=k(a,C+Z);ta=k(a,C+fa);sa=k(a,C+ia);C=k(a,C+l);THREE.Loader.prototype.f4n(v, -M,L,J,R,W,la,S,ta,sa,C)}function A(C){var L,J;L=k(a,C);J=k(a,C+y);C=k(a,C+B);THREE.Loader.prototype.uv3(v.uvs,d[L*2],d[L*2+1],d[J*2],d[J*2+1],d[C*2],d[C*2+1])}function E(C){var L,J,R;L=k(a,C);J=k(a,C+o);R=k(a,C+n);C=k(a,C+N);THREE.Loader.prototype.uv4(v.uvs,d[L*2],d[L*2+1],d[J*2],d[J*2+1],d[R*2],d[R*2+1],d[C*2],d[C*2+1])}var v=this,F=0,p,M=[],d=[],aa,O,K,X,Q,U,V,H,Y,ea,Z,fa,ia,l,y,B,o,n,N,G,z,I,D,$,da;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(v,e,f);p={signature:a.substr(F,8), -header_bytes:q(a,F+8),vertex_coordinate_bytes:q(a,F+9),normal_coordinate_bytes:q(a,F+10),uv_coordinate_bytes:q(a,F+11),vertex_index_bytes:q(a,F+12),normal_index_bytes:q(a,F+13),uv_index_bytes:q(a,F+14),material_index_bytes:q(a,F+15),nvertices:k(a,F+16),nnormals:k(a,F+16+4),nuvs:k(a,F+16+8),ntri_flat:k(a,F+16+12),ntri_smooth:k(a,F+16+16),ntri_flat_uv:k(a,F+16+20),ntri_smooth_uv:k(a,F+16+24),nquad_flat:k(a,F+16+28),nquad_smooth:k(a,F+16+32),nquad_flat_uv:k(a,F+16+36),nquad_smooth_uv:k(a,F+16+40)};F+= -p.header_bytes;aa=p.vertex_index_bytes;O=p.vertex_index_bytes*2;K=p.vertex_index_bytes*3;X=p.vertex_index_bytes*3+p.material_index_bytes;Q=p.vertex_index_bytes*3+p.material_index_bytes+p.normal_index_bytes;U=p.vertex_index_bytes*3+p.material_index_bytes+p.normal_index_bytes*2;V=p.vertex_index_bytes;H=p.vertex_index_bytes*2;Y=p.vertex_index_bytes*3;ea=p.vertex_index_bytes*4;Z=p.vertex_index_bytes*4+p.material_index_bytes;fa=p.vertex_index_bytes*4+p.material_index_bytes+p.normal_index_bytes;ia=p.vertex_index_bytes* -4+p.material_index_bytes+p.normal_index_bytes*2;l=p.vertex_index_bytes*4+p.material_index_bytes+p.normal_index_bytes*3;y=p.uv_index_bytes;B=p.uv_index_bytes*2;o=p.uv_index_bytes;n=p.uv_index_bytes*2;N=p.uv_index_bytes*3;f=p.vertex_index_bytes*3+p.material_index_bytes;da=p.vertex_index_bytes*4+p.material_index_bytes;G=p.ntri_flat*f;z=p.ntri_smooth*(f+p.normal_index_bytes*3);I=p.ntri_flat_uv*(f+p.uv_index_bytes*3);D=p.ntri_smooth_uv*(f+p.normal_index_bytes*3+p.uv_index_bytes*3);$=p.nquad_flat*da;f= -p.nquad_smooth*(da+p.normal_index_bytes*4);da=p.nquad_flat_uv*(da+p.uv_index_bytes*4);F+=function(C){var L,J,R,W=p.vertex_coordinate_bytes*3,la=C+p.nvertices*W;for(C=C;C>7)-127;I|=(ca&127)<<16|V<<8;if(I==0&&M==-127)return 0;return(1-2*(ta>>7))*(1+I*Math.pow(2,-23))*Math.pow(2,M)}function k(E,P){var I=n(E,P),V=n(E,P+1),ca=n(E,P+2);return(n(E,P+3)<<24)+(ca<<16)+(V<<8)+I}function j(E,P){var I=n(E,P);return(n(E,P+1)<<8)+I}function m(E,P){var I=n(E,P);return I>127?I-256:I}function n(E,P){return E.charCodeAt(P)&255}function w(E){var P,I,V; +P=k(a,E);I=k(a,E+ea);V=k(a,E+L);E=j(a,E+G);THREE.Loader.prototype.f3(o,P,I,V,E)}function u(E){var P,I,V,ca,ta,M;P=k(a,E);I=k(a,E+ea);V=k(a,E+L);ca=j(a,E+G);ta=k(a,E+Y);M=k(a,E+T);E=k(a,E+da);THREE.Loader.prototype.f3n(o,N,P,I,V,ca,ta,M,E)}function q(E){var P,I,V,ca;P=k(a,E);I=k(a,E+Z);V=k(a,E+H);ca=k(a,E+aa);E=j(a,E+na);THREE.Loader.prototype.f4(o,P,I,V,ca,E)}function x(E){var P,I,V,ca,ta,M,Ba,xa;P=k(a,E);I=k(a,E+Z);V=k(a,E+H);ca=k(a,E+aa);ta=j(a,E+na);M=k(a,E+ba);Ba=k(a,E+l);xa=k(a,E+B);E=k(a,E+ +y);THREE.Loader.prototype.f4n(o,N,P,I,V,ca,ta,M,Ba,xa,E)}function z(E){var P,I;P=k(a,E);I=k(a,E+v);E=k(a,E+p);THREE.Loader.prototype.uv3(o.uvs,Q[P*2],Q[P*2+1],Q[I*2],Q[I*2+1],Q[E*2],Q[E*2+1])}function C(E){var P,I,V;P=k(a,E);I=k(a,E+D);V=k(a,E+F);E=k(a,E+J);THREE.Loader.prototype.uv4(o.uvs,Q[P*2],Q[P*2+1],Q[I*2],Q[I*2+1],Q[V*2],Q[V*2+1],Q[E*2],Q[E*2+1])}var o=this,e=0,t,N=[],Q=[],ea,L,G,Y,T,da,Z,H,aa,na,ba,l,B,y,v,p,D,F,J,U,A,R,O,ga,ma;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(o, +d,g);t={signature:a.substr(e,8),header_bytes:n(a,e+8),vertex_coordinate_bytes:n(a,e+9),normal_coordinate_bytes:n(a,e+10),uv_coordinate_bytes:n(a,e+11),vertex_index_bytes:n(a,e+12),normal_index_bytes:n(a,e+13),uv_index_bytes:n(a,e+14),material_index_bytes:n(a,e+15),nvertices:k(a,e+16),nnormals:k(a,e+16+4),nuvs:k(a,e+16+8),ntri_flat:k(a,e+16+12),ntri_smooth:k(a,e+16+16),ntri_flat_uv:k(a,e+16+20),ntri_smooth_uv:k(a,e+16+24),nquad_flat:k(a,e+16+28),nquad_smooth:k(a,e+16+32),nquad_flat_uv:k(a,e+16+36), +nquad_smooth_uv:k(a,e+16+40)};e+=t.header_bytes;ea=t.vertex_index_bytes;L=t.vertex_index_bytes*2;G=t.vertex_index_bytes*3;Y=t.vertex_index_bytes*3+t.material_index_bytes;T=t.vertex_index_bytes*3+t.material_index_bytes+t.normal_index_bytes;da=t.vertex_index_bytes*3+t.material_index_bytes+t.normal_index_bytes*2;Z=t.vertex_index_bytes;H=t.vertex_index_bytes*2;aa=t.vertex_index_bytes*3;na=t.vertex_index_bytes*4;ba=t.vertex_index_bytes*4+t.material_index_bytes;l=t.vertex_index_bytes*4+t.material_index_bytes+ +t.normal_index_bytes;B=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes*2;y=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes*3;v=t.uv_index_bytes;p=t.uv_index_bytes*2;D=t.uv_index_bytes;F=t.uv_index_bytes*2;J=t.uv_index_bytes*3;g=t.vertex_index_bytes*3+t.material_index_bytes;ma=t.vertex_index_bytes*4+t.material_index_bytes;U=t.ntri_flat*g;A=t.ntri_smooth*(g+t.normal_index_bytes*3);R=t.ntri_flat_uv*(g+t.uv_index_bytes*3);O=t.ntri_smooth_uv*(g+t.normal_index_bytes* +3+t.uv_index_bytes*3);ga=t.nquad_flat*ma;g=t.nquad_smooth*(ma+t.normal_index_bytes*4);ma=t.nquad_flat_uv*(ma+t.uv_index_bytes*4);e+=function(E){for(var P,I,V,ca=t.vertex_coordinate_bytes*3,ta=E+t.nvertices*ca;E