From d30220390aa08677498d4666873ec48f16dfccee Mon Sep 17 00:00:00 2001 From: "Mr.doob" Date: Mon, 11 Apr 2011 07:25:52 +0100 Subject: [PATCH 01/16] More tweaks to grass example. Less texture resolution, same result. --- examples/webgl_materials_grass.html | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/examples/webgl_materials_grass.html b/examples/webgl_materials_grass.html index f77d28b8..93281b8b 100644 --- a/examples/webgl_materials_grass.html +++ b/examples/webgl_materials_grass.html @@ -42,12 +42,11 @@ var geometry = new THREE.Plane( 100, 100 ); - var texture = generateTextureBase(); - texture.needsUpdate = true; + var bitmap = generateTextureBase(); for ( var i = 0; i < 15; i ++ ) { - mesh = levels[ i ] = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { map: new THREE.Texture( generateTextureLevel( texture ), new THREE.UVMapping(), THREE.ClampToEdgeWrapping, THREE.ClampToEdgeWrapping ), depthTest: false } ) ); + mesh = levels[ i ] = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { map: new THREE.Texture( generateTextureLevel( bitmap ) ), depthTest: false } ) ); mesh.materials[0].map.needsUpdate = true; mesh.rotation.x = - 90 * ( Math.PI / 180 ); mesh.position.y = i * 0.25; @@ -65,8 +64,8 @@ function generateTextureBase() { var canvas = document.createElement( 'canvas' ); - canvas.width = 1024; - canvas.height = 1024; + canvas.width = 512; + canvas.height = 512; var context = canvas.getContext( '2d' ); @@ -74,7 +73,7 @@ context.fillStyle = 'rgba(0,' + Math.floor( Math.random() * 64 + 32 ) + ',16,1)'; context.beginPath(); - context.arc( Math.random() * canvas.width, Math.random() * canvas.height, Math.random() * 2 + 1, 0, Math.PI * 2, true ); + context.arc( Math.random() * canvas.width, Math.random() * canvas.height, Math.random() * 1 + 0.5, 0, Math.PI * 2, true ); context.closePath(); context.fill(); From 7361be39df770fab9fe057b5fdff4be70c10a222 Mon Sep 17 00:00:00 2001 From: "Mr.doob" Date: Mon, 11 Apr 2011 09:53:32 +0100 Subject: [PATCH 02/16] WebGLRenderer: Sprites can now be removed from the Scene (thx jetienne) Some white space clean up. --- build/Three.js | 354 ++++++++++++++++----------------- build/custom/ThreeCanvas.js | 2 +- build/custom/ThreeDOM.js | 2 +- build/custom/ThreeExtras.js | 8 +- build/custom/ThreeSVG.js | 2 +- build/custom/ThreeWebGL.js | 134 ++++++------- examples/webgl_sprites.html | 2 - src/renderers/WebGLRenderer.js | 135 +++++++------ 8 files changed, 328 insertions(+), 311 deletions(-) diff --git a/build/Three.js b/build/Three.js index 412f1669..3633ef69 100755 --- a/build/Three.js +++ b/build/Three.js @@ -12,21 +12,21 @@ this.length();b>0?this.multiplyScalar(1/b):this.set(0,0,0);return this},setPosit 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(b,d,c,f){this.set(b||0,d||0,c||0,f||1)}; THREE.Vector4.prototype={set:function(b,d,c,f){this.x=b;this.y=d;this.z=c;this.w=f;return this},copy:function(b){this.set(b.x,b.y,b.z,b.w||1);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y,b.z+d.z,b.w+d.w);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y,this.z+b.z,this.w+b.w);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y,b.z-d.z,b.w-d.w);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y,this.z-b.z,this.w-b.w);return this},multiplyScalar:function(b){this.set(this.x* b,this.y*b,this.z*b,this.w*b);return this},divideScalar:function(b){this.set(this.x/b,this.y/b,this.z/b,this.w/b);return this},lerpSelf:function(b,d){this.set(this.x+(b.x-this.x)*d,this.y+(b.y-this.y)*d,this.z+(b.z-this.z)*d,this.w+(b.w-this.w)*d)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(b,d){this.origin=b||new THREE.Vector3;this.direction=d||new THREE.Vector3}; -THREE.Ray.prototype={intersectScene:function(b){var d,c,f=b.objects,g=[];b=0;for(d=f.length;b0&&H>0&&Q+H<1}var c,f,g,h,j,k,m,p,o,u, -y,t=b.geometry,B=t.vertices,F=[];c=0;for(f=t.faces.length;c0:o<0)){p=p.dot((new THREE.Vector3).sub(h,u))/ -o;u=u.addSelf(y.multiplyScalar(p));if(g instanceof THREE.Face3){if(d(u,h,j,k)){g={distance:this.origin.distanceTo(u),point:u,face:g,object:b};F.push(g)}}else if(g instanceof THREE.Face4&&(d(u,h,j,m)||d(u,j,k,m))){g={distance:this.origin.distanceTo(u),point:u,face:g,object:b};F.push(g)}}}return F}}; -THREE.Rectangle=function(){function b(){h=f-d;j=g-c}var d,c,f,g,h,j,k=!0;this.getX=function(){return d};this.getY=function(){return c};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return d};this.getTop=function(){return c};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(m,p,o,u){k=!1;d=m;c=p;f=o;g=u;b()};this.addPoint=function(m,p){if(k){k=!1;d=m;c=p;f=m;g=p}else{d=dm?f:m;g=g>p?g:p}b()}; -this.add3Points=function(m,p,o,u,y,t){if(k){k=!1;d=mo?m>y?m:y:o>y?o:y;g=p>u?p>t?p:t:u>t?u:t}else{d=mo?m>y?m>f?m:f:y>f?y:f:o>y?o>f?o:f:y>f?y:f;g=p>u?p>t?p>g?p:g:t>g?t:g:u>t?u>g?u:g:t>g?t:g}b()};this.addRectangle=function(m){if(k){k=!1;d=m.getLeft();c=m.getTop();f=m.getRight();g=m.getBottom()}else{d=dm.getRight()? +THREE.Ray.prototype={intersectScene:function(b){var d,c,f=b.objects,g=[];b=0;for(d=f.length;b0&&H>0&&Q+H<1}var c,f,g,h,j,k,m,p,o,v, +y,t=b.geometry,B=t.vertices,F=[];c=0;for(f=t.faces.length;c0:o<0)){p=p.dot((new THREE.Vector3).sub(h,v))/ +o;v=v.addSelf(y.multiplyScalar(p));if(g instanceof THREE.Face3){if(d(v,h,j,k)){g={distance:this.origin.distanceTo(v),point:v,face:g,object:b};F.push(g)}}else if(g instanceof THREE.Face4&&(d(v,h,j,m)||d(v,j,k,m))){g={distance:this.origin.distanceTo(v),point:v,face:g,object:b};F.push(g)}}}return F}}; +THREE.Rectangle=function(){function b(){h=f-d;j=g-c}var d,c,f,g,h,j,k=!0;this.getX=function(){return d};this.getY=function(){return c};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return d};this.getTop=function(){return c};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(m,p,o,v){k=!1;d=m;c=p;f=o;g=v;b()};this.addPoint=function(m,p){if(k){k=!1;d=m;c=p;f=m;g=p}else{d=dm?f:m;g=g>p?g:p}b()}; +this.add3Points=function(m,p,o,v,y,t){if(k){k=!1;d=mo?m>y?m:y:o>y?o:y;g=p>v?p>t?p:t:v>t?v:t}else{d=mo?m>y?m>f?m:f:y>f?y:f:o>y?o>f?o:f:y>f?y:f;g=p>v?p>t?p>g?p:g:t>g?t:g:v>t?v>g?v:g:t>g?t:g}b()};this.addRectangle=function(m){if(k){k=!1;d=m.getLeft();c=m.getTop();f=m.getRight();g=m.getBottom()}else{d=dm.getRight()? f:m.getRight();g=g>m.getBottom()?g:m.getBottom()}b()};this.inflate=function(m){d-=m;c-=m;f+=m;g+=m;b()};this.minSelf=function(m){d=d>m.getLeft()?d:m.getLeft();c=c>m.getTop()?c:m.getTop();f=f=0&&Math.min(g,m.getBottom())-Math.max(c,m.getTop())>=0};this.empty=function(){k=!0;g=f=c=d=0;b()};this.isEmpty=function(){return k}}; THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var b,d=this.m;b=d[1];d[1]=d[3];d[3]=b;b=d[2];d[2]=d[6];d[6]=b;b=d[5];d[5]=d[7];d[7]=b;return this},transposeIntoArray:function(b){var d=this.m;b[0]=d[0];b[1]=d[3];b[2]=d[6];b[3]=d[1];b[4]=d[4];b[5]=d[7];b[6]=d[2];b[7]=d[5];b[8]=d[8];return this}}; -THREE.Matrix4=function(b,d,c,f,g,h,j,k,m,p,o,u,y,t,B,F){this.set(b||1,d||0,c||0,f||0,g||0,h||1,j||0,k||0,m||0,p||0,o||1,u||0,y||0,t||0,B||0,F||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; -THREE.Matrix4.prototype={set:function(b,d,c,f,g,h,j,k,m,p,o,u,y,t,B,F){this.n11=b;this.n12=d;this.n13=c;this.n14=f;this.n21=g;this.n22=h;this.n23=j;this.n24=k;this.n31=m;this.n32=p;this.n33=o;this.n34=u;this.n41=y;this.n42=t;this.n43=B;this.n44=F;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,d,c){var f=THREE.Matrix4.__v1, +THREE.Matrix4=function(b,d,c,f,g,h,j,k,m,p,o,v,y,t,B,F){this.set(b||1,d||0,c||0,f||0,g||0,h||1,j||0,k||0,m||0,p||0,o||1,v||0,y||0,t||0,B||0,F||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; +THREE.Matrix4.prototype={set:function(b,d,c,f,g,h,j,k,m,p,o,v,y,t,B,F){this.n11=b;this.n12=d;this.n13=c;this.n14=f;this.n21=g;this.n22=h;this.n23=j;this.n24=k;this.n31=m;this.n32=p;this.n33=o;this.n34=v;this.n41=y;this.n42=t;this.n43=B;this.n44=F;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,d,c){var f=THREE.Matrix4.__v1, g=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(b,d).normalize();if(h.length()===0)h.z=1;f.cross(c,h).normalize();if(f.length()===0){h.x+=1.0E-4;f.cross(c,h).normalize()}g.cross(h,f).normalize();this.n11=f.x;this.n12=g.x;this.n13=h.x;this.n21=f.y;this.n22=g.y;this.n23=h.y;this.n31=f.z;this.n32=g.z;this.n33=h.z;return this},multiplyVector3:function(b){var d=b.x,c=b.y,f=b.z,g=1/(this.n41*d+this.n42*c+this.n43*f+this.n44);b.x=(this.n11*d+this.n12*c+this.n13*f+this.n14)*g;b.y=(this.n21*d+this.n22*c+this.n23* f+this.n24)*g;b.z=(this.n31*d+this.n32*c+this.n33*f+this.n34)*g;return b},multiplyVector4:function(b){var d=b.x,c=b.y,f=b.z,g=b.w;b.x=this.n11*d+this.n12*c+this.n13*f+this.n14*g;b.y=this.n21*d+this.n22*c+this.n23*f+this.n24*g;b.z=this.n31*d+this.n32*c+this.n33*f+this.n34*g;b.w=this.n41*d+this.n42*c+this.n43*f+this.n44*g;return b},rotateAxis:function(b){var d=b.x,c=b.y,f=b.z;b.x=d*this.n11+c*this.n12+f*this.n13;b.y=d*this.n21+c*this.n22+f*this.n23;b.z=d*this.n31+c*this.n32+f*this.n33;b.normalize(); -return b},crossVector:function(b){var d=new THREE.Vector4;d.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;d.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;d.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;d.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return d},multiply:function(b,d){var c=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,m=b.n23,p=b.n24,o=b.n31,u=b.n32,y=b.n33,t=b.n34,B=b.n41,F=b.n42,H=b.n43,G=b.n44,X=d.n11,A=d.n12,M=d.n13,Q=d.n14,R=d.n21,Da=d.n22, -ma=d.n23,va=d.n24,ca=d.n31,e=d.n32,ea=d.n33,ya=d.n34;this.n11=c*X+f*R+g*ca;this.n12=c*A+f*Da+g*e;this.n13=c*M+f*ma+g*ea;this.n14=c*Q+f*va+g*ya+h;this.n21=j*X+k*R+m*ca;this.n22=j*A+k*Da+m*e;this.n23=j*M+k*ma+m*ea;this.n24=j*Q+k*va+m*ya+p;this.n31=o*X+u*R+y*ca;this.n32=o*A+u*Da+y*e;this.n33=o*M+u*ma+y*ea;this.n34=o*Q+u*va+y*ya+t;this.n41=B*X+F*R+H*ca;this.n42=B*A+F*Da+H*e;this.n43=B*M+F*ma+H*ea;this.n44=B*Q+F*va+H*ya+G;return this},multiplyToArray:function(b,d,c){this.multiply(b,d);c[0]=this.n11;c[1]= +return b},crossVector:function(b){var d=new THREE.Vector4;d.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;d.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;d.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;d.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return d},multiply:function(b,d){var c=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,m=b.n23,p=b.n24,o=b.n31,v=b.n32,y=b.n33,t=b.n34,B=b.n41,F=b.n42,H=b.n43,G=b.n44,X=d.n11,A=d.n12,M=d.n13,Q=d.n14,R=d.n21,Da=d.n22, +ma=d.n23,va=d.n24,ca=d.n31,e=d.n32,ea=d.n33,ya=d.n34;this.n11=c*X+f*R+g*ca;this.n12=c*A+f*Da+g*e;this.n13=c*M+f*ma+g*ea;this.n14=c*Q+f*va+g*ya+h;this.n21=j*X+k*R+m*ca;this.n22=j*A+k*Da+m*e;this.n23=j*M+k*ma+m*ea;this.n24=j*Q+k*va+m*ya+p;this.n31=o*X+v*R+y*ca;this.n32=o*A+v*Da+y*e;this.n33=o*M+v*ma+y*ea;this.n34=o*Q+v*va+y*ya+t;this.n41=B*X+F*R+H*ca;this.n42=B*A+F*Da+H*e;this.n43=B*M+F*ma+H*ea;this.n44=B*Q+F*va+H*ya+G;return this},multiplyToArray:function(b,d,c){this.multiply(b,d);c[0]=this.n11;c[1]= this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*= -b;return this},determinant:function(){var b=this.n11,d=this.n12,c=this.n13,f=this.n14,g=this.n21,h=this.n22,j=this.n23,k=this.n24,m=this.n31,p=this.n32,o=this.n33,u=this.n34,y=this.n41,t=this.n42,B=this.n43,F=this.n44;return f*j*p*y-c*k*p*y-f*h*o*y+d*k*o*y+c*h*u*y-d*j*u*y-f*j*m*t+c*k*m*t+f*g*o*t-b*k*o*t-c*g*u*t+b*j*u*t+f*h*m*B-d*k*m*B-f*g*p*B+b*k*p*B+d*g*u*B-b*h*u*B-c*h*m*F+d*j*m*F+c*g*p*F-b*j*p*F-d*g*o*F+b*h*o*F},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31= +b;return this},determinant:function(){var b=this.n11,d=this.n12,c=this.n13,f=this.n14,g=this.n21,h=this.n22,j=this.n23,k=this.n24,m=this.n31,p=this.n32,o=this.n33,v=this.n34,y=this.n41,t=this.n42,B=this.n43,F=this.n44;return f*j*p*y-c*k*p*y-f*h*o*y+d*k*o*y+c*h*v*y-d*j*v*y-f*j*m*t+c*k*m*t+f*g*o*t-b*k*o*t-c*g*v*t+b*j*v*t+f*h*m*B-d*k*m*B-f*g*p*B+b*k*p*B+d*g*v*B-b*h*v*B-c*h*m*F+d*j*m*F+c*g*p*F-b*j*p*F-d*g*o*F+b*h*o*F},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31= this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]= this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42; b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,d){b[d]=this.n11;b[d+1]=this.n21;b[d+2]=this.n31;b[d+3]=this.n41;b[d+4]=this.n12;b[d+5]=this.n22;b[d+6]=this.n32;b[d+7]=this.n42;b[d+8]=this.n13;b[d+9]=this.n23;b[d+10]=this.n33;b[d+11]=this.n43;b[d+12]=this.n14;b[d+13]=this.n24;b[d+14]=this.n34;b[d+15]=this.n44;return b},setTranslation:function(b,d,c){this.set(1,0,0,b,0,1,0,d,0,0,1,c,0,0, @@ -34,9 +34,9 @@ b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=t 1-c,h=b.x,j=b.y,k=b.z,m=g*h,p=g*j;this.set(m*h+c,m*j-f*k,m*k+f*j,0,m*j+f*k,p*j+c,p*k-f*h,0,m*k-f*j,p*k+f*h,g*k*k+c,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},setRotationFromEuler:function(b){var d=b.x,c=b.y,f=b.z;b=Math.cos(d);d=Math.sin(d);var g=Math.cos(c);c=Math.sin(c);var h=Math.cos(f);f=Math.sin(f);var j=b*c,k=d*c;this.n11=g*h;this.n12=-g*f;this.n13=c;this.n21=k*h+b*f;this.n22=-k*f+b*h;this.n23=-d*g;this.n31=-j*h+d*f;this.n32=j*f+d*h;this.n33= b*g;return this},setRotationFromQuaternion:function(b){var d=b.x,c=b.y,f=b.z,g=b.w,h=d+d,j=c+c,k=f+f;b=d*h;var m=d*j;d*=k;var p=c*j;c*=k;f*=k;h*=g;j*=g;g*=k;this.n11=1-(p+f);this.n12=m-g;this.n13=d+j;this.n21=m+g;this.n22=1-(b+f);this.n23=c-h;this.n31=d-j;this.n32=c+h;this.n33=1-(b+p);return this},scale:function(b){var d=b.x,c=b.y;b=b.z;this.n11*=d;this.n12*=c;this.n13*=b;this.n21*=d;this.n22*=c;this.n23*=b;this.n31*=d;this.n32*=c;this.n33*=b;this.n41*=d;this.n42*=c;this.n43*=b;return this},extractPosition:function(b){this.n14= b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,d){var c=1/d.x,f=1/d.y,g=1/d.z;this.n11=b.n11*c;this.n21=b.n21*c;this.n31=b.n31*c;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*g;this.n23=b.n23*g;this.n33=b.n33*g}}; -THREE.Matrix4.makeInvert=function(b,d){var c=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,m=b.n23,p=b.n24,o=b.n31,u=b.n32,y=b.n33,t=b.n34,B=b.n41,F=b.n42,H=b.n43,G=b.n44;d===undefined&&(d=new THREE.Matrix4);d.n11=m*t*F-p*y*F+p*u*H-k*t*H-m*u*G+k*y*G;d.n12=h*y*F-g*t*F-h*u*H+f*t*H+g*u*G-f*y*G;d.n13=g*p*F-h*m*F+h*k*H-f*p*H-g*k*G+f*m*G;d.n14=h*m*u-g*p*u-h*k*y+f*p*y+g*k*t-f*m*t;d.n21=p*y*B-m*t*B-p*o*H+j*t*H+m*o*G-j*y*G;d.n22=g*t*B-h*y*B+h*o*H-c*t*H-g*o*G+c*y*G;d.n23=h*m*B-g*p*B-h*j*H+c*p*H+g*j*G-c*m*G; -d.n24=g*p*o-h*m*o+h*j*y-c*p*y-g*j*t+c*m*t;d.n31=k*t*B-p*u*B+p*o*F-j*t*F-k*o*G+j*u*G;d.n32=h*u*B-f*t*B-h*o*F+c*t*F+f*o*G-c*u*G;d.n33=g*p*B-h*k*B+h*j*F-c*p*F-f*j*G+c*k*G;d.n34=h*k*o-f*p*o-h*j*u+c*p*u+f*j*t-c*k*t;d.n41=m*u*B-k*y*B-m*o*F+j*y*F+k*o*H-j*u*H;d.n42=f*y*B-g*u*B+g*o*F-c*y*F-f*o*H+c*u*H;d.n43=g*k*B-f*m*B-g*j*F+c*m*F+f*j*H-c*k*H;d.n44=f*m*o-g*k*o+g*j*u-c*m*u-f*j*y+c*k*y;d.multiplyScalar(1/b.determinant());return d}; -THREE.Matrix4.makeInvert3x3=function(b){var d=b.m33,c=d.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,m=-b.n32*b.n11+b.n31*b.n12,p=b.n23*b.n12-b.n22*b.n13,o=-b.n23*b.n11+b.n21*b.n13,u=b.n22*b.n11-b.n21*b.n12;b=b.n11*f+b.n21*j+b.n31*p;if(b==0)throw"matrix not invertible";b=1/b;c[0]=b*f;c[1]=b*g;c[2]=b*h;c[3]=b*j;c[4]=b*k;c[5]=b*m;c[6]=b*p;c[7]=b*o;c[8]=b*u;return d}; +THREE.Matrix4.makeInvert=function(b,d){var c=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,m=b.n23,p=b.n24,o=b.n31,v=b.n32,y=b.n33,t=b.n34,B=b.n41,F=b.n42,H=b.n43,G=b.n44;d===undefined&&(d=new THREE.Matrix4);d.n11=m*t*F-p*y*F+p*v*H-k*t*H-m*v*G+k*y*G;d.n12=h*y*F-g*t*F-h*v*H+f*t*H+g*v*G-f*y*G;d.n13=g*p*F-h*m*F+h*k*H-f*p*H-g*k*G+f*m*G;d.n14=h*m*v-g*p*v-h*k*y+f*p*y+g*k*t-f*m*t;d.n21=p*y*B-m*t*B-p*o*H+j*t*H+m*o*G-j*y*G;d.n22=g*t*B-h*y*B+h*o*H-c*t*H-g*o*G+c*y*G;d.n23=h*m*B-g*p*B-h*j*H+c*p*H+g*j*G-c*m*G; +d.n24=g*p*o-h*m*o+h*j*y-c*p*y-g*j*t+c*m*t;d.n31=k*t*B-p*v*B+p*o*F-j*t*F-k*o*G+j*v*G;d.n32=h*v*B-f*t*B-h*o*F+c*t*F+f*o*G-c*v*G;d.n33=g*p*B-h*k*B+h*j*F-c*p*F-f*j*G+c*k*G;d.n34=h*k*o-f*p*o-h*j*v+c*p*v+f*j*t-c*k*t;d.n41=m*v*B-k*y*B-m*o*F+j*y*F+k*o*H-j*v*H;d.n42=f*y*B-g*v*B+g*o*F-c*y*F-f*o*H+c*v*H;d.n43=g*k*B-f*m*B-g*j*F+c*m*F+f*j*H-c*k*H;d.n44=f*m*o-g*k*o+g*j*v-c*m*v-f*j*y+c*k*y;d.multiplyScalar(1/b.determinant());return d}; +THREE.Matrix4.makeInvert3x3=function(b){var d=b.m33,c=d.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,m=-b.n32*b.n11+b.n31*b.n12,p=b.n23*b.n12-b.n22*b.n13,o=-b.n23*b.n11+b.n21*b.n13,v=b.n22*b.n11-b.n21*b.n12;b=b.n11*f+b.n21*j+b.n31*p;if(b==0)throw"matrix not invertible";b=1/b;c[0]=b*f;c[1]=b*g;c[2]=b*h;c[3]=b*j;c[4]=b*k;c[5]=b*m;c[6]=b*p;c[7]=b*o;c[8]=b*v;return d}; THREE.Matrix4.makeFrustum=function(b,d,c,f,g,h){var j;j=new THREE.Matrix4;j.n11=2*g/(d-b);j.n12=0;j.n13=(d+b)/(d-b);j.n14=0;j.n21=0;j.n22=2*g/(f-c);j.n23=(f+c)/(f-c);j.n24=0;j.n31=0;j.n32=0;j.n33=-(h+g)/(h-g);j.n34=-2*h*g/(h-g);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,d,c,f){var g;b=c*Math.tan(b*Math.PI/360);g=-b;return THREE.Matrix4.makeFrustum(g*d,b*d,g,b,c,f)}; THREE.Matrix4.makeOrtho=function(b,d,c,f,g,h){var j,k,m,p;j=new THREE.Matrix4;k=d-b;m=c-f;p=h-g;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((d+b)/k);j.n21=0;j.n22=2/m;j.n23=0;j.n24=-((c+f)/m);j.n31=0;j.n32=0;j.n33=-2/p;j.n34=-((h+g)/p);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible= @@ -47,8 +47,8 @@ undefined&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var d d,c)}};THREE.Quaternion=function(b,d,c,f){this.set(b||0,d||0,c||0,f!==undefined?f:1)}; THREE.Quaternion.prototype={set:function(b,d,c,f){this.x=b;this.y=d;this.z=c;this.w=f;return this},setFromEuler:function(b){var d=0.5*Math.PI/360,c=b.x*d,f=b.y*d,g=b.z*d;b=Math.cos(f);f=Math.sin(f);d=Math.cos(-g);g=Math.sin(-g);var h=Math.cos(c);c=Math.sin(c);var j=b*d,k=f*g;this.w=j*h-k*c;this.x=j*c+k*h;this.y=f*d*h+b*g*c;this.z=b*g*h-f*d*c;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*= -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(b==0)this.w=this.z=this.y=this.x=0;else{b=1/b;this.x*=b;this.y*=b;this.z*=b;this.w*=b}return this},multiplySelf:function(b){var d=this.x,c=this.y,f=this.z,g=this.w,h=b.x,j=b.y,k=b.z;b=b.w;this.x=d*b+g*h+c*k-f*j;this.y=c*b+g*j+f*h-d*k;this.z=f*b+g*k+d*j-c*h;this.w=g*b-d*h-c*j-f*k;return this}, -multiplyVector3:function(b,d){d||(d=b);var c=b.x,f=b.y,g=b.z,h=this.x,j=this.y,k=this.z,m=this.w,p=m*c+j*g-k*f,o=m*f+k*c-h*g,u=m*g+h*f-j*c;c=-h*c-j*f-k*g;d.x=p*m+c*-h+o*-k-u*-j;d.y=o*m+c*-j+u*-h-p*-k;d.z=u*m+c*-k+p*-j-o*-h;return d}}; -THREE.Quaternion.slerp=function(b,d,c,f){var g=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(g)>=1){c.w=b.w;c.x=b.x;c.y=b.y;c.z=b.z;return c}var h=Math.acos(g),j=Math.sqrt(1-g*g);if(Math.abs(j)<0.0010){c.w=0.5*(b.w+d.w);c.x=0.5*(b.x+d.x);c.y=0.5*(b.y+d.y);c.z=0.5*(b.z+d.z);return c}g=Math.sin((1-f)*h)/j;f=Math.sin(f*h)/j;c.w=b.w*g+d.w*f;c.x=b.x*g+d.x*f;c.y=b.y*g+d.y*f;c.z=b.z*g+d.z*f;return c};THREE.Vertex=function(b){this.position=b||new THREE.Vector3}; +multiplyVector3:function(b,d){d||(d=b);var c=b.x,f=b.y,g=b.z,h=this.x,j=this.y,k=this.z,m=this.w,p=m*c+j*g-k*f,o=m*f+k*c-h*g,v=m*g+h*f-j*c;c=-h*c-j*f-k*g;d.x=p*m+c*-h+o*-k-v*-j;d.y=o*m+c*-j+v*-h-p*-k;d.z=v*m+c*-k+p*-j-o*-h;return d}}; +THREE.Quaternion.slerp=function(b,d,c,f){var g=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(g)>=1){c.w=b.w;c.x=b.x;c.y=b.y;c.z=b.z;return c}var h=Math.acos(g),j=Math.sqrt(1-g*g);if(Math.abs(j)<0.001){c.w=0.5*(b.w+d.w);c.x=0.5*(b.x+d.x);c.y=0.5*(b.y+d.y);c.z=0.5*(b.z+d.z);return c}g=Math.sin((1-f)*h)/j;f=Math.sin(f*h)/j;c.w=b.w*g+d.w*f;c.x=b.x*g+d.x*f;c.y=b.y*g+d.y*f;c.z=b.z*g+d.z*f;return c};THREE.Vertex=function(b){this.position=b||new THREE.Vector3}; THREE.Face3=function(b,d,c,f,g,h){this.a=b;this.b=d;this.c=c;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; THREE.Face4=function(b,d,c,f,g,h,j){this.a=b;this.b=d;this.c=c;this.d=f;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,d){this.set(b||0,d||0)}; THREE.UV.prototype={set:function(b,d){this.u=b;this.v=d;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; @@ -56,15 +56,15 @@ THREE.Geometry.prototype={computeCentroids:function(){var b,d,c;b=0;for(d=this.f c.centroid.addSelf(this.vertices[c.d].position);c.centroid.divideScalar(4)}}},computeFaceNormals:function(b){var d,c,f,g,h,j,k=new THREE.Vector3,m=new THREE.Vector3;f=0;for(g=this.faces.length;f0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var d=1,c=this.vertices.length;dthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x; if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=this.boundingSphere===null?0:this.boundingSphere.radius,d=0,c=this.vertices.length;dthis.points.length-2?h:h+1;c[3]=h>this.points.length-3?h:h+2;p=this.points[c[0]];o=this.points[c[1]]; -u=this.points[c[2]];y=this.points[c[3]];k=j*j;m=j*k;f.x=d(p.x,o.x,u.x,y.x,j,k,m);f.y=d(p.y,o.y,u.y,y.y,j,k,m);f.z=d(p.z,o.z,u.z,y.z,j,k,m);return f};this.getControlPointsArray=function(){var t,B,F=this.points.length,H=[];for(t=0;tthis.points.length-2?h:h+1;c[3]=h>this.points.length-3?h:h+2;p=this.points[c[0]];o=this.points[c[1]]; +v=this.points[c[2]];y=this.points[c[3]];k=j*j;m=j*k;f.x=d(p.x,o.x,v.x,y.x,j,k,m);f.y=d(p.y,o.y,v.y,y.y,j,k,m);f.z=d(p.z,o.z,v.z,y.z,j,k,m);return f};this.getControlPointsArray=function(){var t,B,F=this.points.length,H=[];for(t=0;t1){b=c.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f=this.LODs[f].visibleAtDistance){this.LODs[f-1].object3D.visible= !1;this.LODs[f].object3D.visible=!0}else break;for(;fu){c=o;o=u;u=c}}else if(ot){c=y;y=t;t=c}}else if(yv){c=o;o=v;v=c}}else if(ot){c=y;y=t;t=c}}else if(y=0&&Z>=0&&oa>=0&&pa>=0)return!0;else if(Fa<0&&Z<0||oa<0&&pa<0)return!1;else{if(Fa<0)ya=Math.max(ya,Fa/(Fa-Z));else Z<0&&(Ba=Math.min(Ba,Fa/(Fa-Z)));if(oa<0)ya=Math.max(ya,oa/(oa-pa));else pa<0&&(Ba=Math.min(Ba,oa/(oa-pa)));if(BaFa&&j.positionScreen.z0&&Q.z<1){Ra=A[X]=A[X]||new THREE.RenderableParticle;X++;G=Ra;G.x=Q.x/Q.w;G.y=Q.y/Q.w;G.z=Q.z;G.rotation=ua.rotation.z;G.scale.x=ua.scale.x*Math.abs(G.x-(Q.x+ea.projectionMatrix.n11)/(Q.w+ea.projectionMatrix.n14));G.scale.y=ua.scale.y*Math.abs(G.y-(Q.y+ea.projectionMatrix.n22)/(Q.w+ea.projectionMatrix.n24));G.materials=ua.materials;Ba.push(G)}}}}ya&&Ba.sort(d);return Ba}}; -THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,d=new THREE.Projector,c,f,g,h;this.domElement=document.createElement("div");this.setSize=function(j,k){c=j;f=k;g=c/2;h=f/2};this.render=function(j,k){var m,p,o,u,y,t,B,F;b=d.projectScene(j,k);m=0;for(p=b.length;m>1;Ia=ha.height>>1;ka=ia.scale.x*m;qa=ia.scale.y*p;da=ka*Y;ra=qa*Ia;x.set(W.x-da,W.y-ra,W.x+da,W.y+ra);if(C.instersects(x)){o.save();o.translate(W.x,W.y); -o.rotate(-ia.rotation);o.scale(ka,-qa);o.translate(-Y,-Ia);o.drawImage(ha,0,0);o.restore()}}}else if(ka instanceof THREE.ParticleCanvasMaterial){da=ia.scale.x*m;ra=ia.scale.y*p;x.set(W.x-da,W.y-ra,W.x+da,W.y+ra);if(C.instersects(x)){c(ka.color.__styleString);qa=ka.color.__styleString;if(H!=qa)o.fillStyle=H=qa;o.save();o.translate(W.x,W.y);o.rotate(-ia.rotation);o.scale(da,ra);ka.program(o);o.restore()}}}function Ua(W,ia,ka,da){b(da.opacity);d(da.blending);o.beginPath();o.moveTo(W.positionScreen.x, -W.positionScreen.y);o.lineTo(ia.positionScreen.x,ia.positionScreen.y);o.closePath();if(da instanceof THREE.LineBasicMaterial){na.__styleString=da.color.__styleString;W=da.linewidth;if(G!=W)o.lineWidth=G=W;W=da.linecap;if(X!=W)o.lineCap=X=W;W=da.linejoin;if(A!=W)o.lineJoin=A=W;c(na.__styleString);o.stroke();x.inflate(da.linewidth*2)}}function E(W,ia,ka,da,ra,qa,ha,Y,Ia){b(Y.opacity);d(Y.blending);ca=W.positionScreen.x;e=W.positionScreen.y;ea=ia.positionScreen.x;ya=ia.positionScreen.y;Ba=ka.positionScreen.x; -Fa=ka.positionScreen.y;v(ca,e,ea,ya,Ba,Fa);if(Y instanceof THREE.MeshBasicMaterial)if(Y.map){if(Y.map.mapping instanceof THREE.UVMapping){Na=ha.uvs[0];Pa(ca,e,ea,ya,Ba,Fa,Y.map.image,Na[da].u,Na[da].v,Na[ra].u,Na[ra].v,Na[qa].u,Na[qa].v)}}else if(Y.envMap){if(Y.envMap.mapping instanceof THREE.SphericalReflectionMapping){W=Oa.matrixWorldInverse;D.copy(ha.vertexNormalsWorld[0]);T=(D.x*W.n11+D.y*W.n12+D.z*W.n13)*0.5+0.5;P=-(D.x*W.n21+D.y*W.n22+D.z*W.n23)*0.5+0.5;D.copy(ha.vertexNormalsWorld[1]);N=(D.x* 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Ua(W,ia,ka,da){b(da.opacity);d(da.blending);o.beginPath();o.moveTo(W.positionScreen.x, +W.positionScreen.y);o.lineTo(ia.positionScreen.x,ia.positionScreen.y);o.closePath();if(da instanceof THREE.LineBasicMaterial){na.__styleString=da.color.__styleString;W=da.linewidth;if(G!=W)o.lineWidth=G=W;W=da.linecap;if(X!=W)o.lineCap=X=W;W=da.linejoin;if(A!=W)o.lineJoin=A=W;c(na.__styleString);o.stroke();w.inflate(da.linewidth*2)}}function E(W,ia,ka,da,ra,qa,ha,Y,Ia){b(Y.opacity);d(Y.blending);ca=W.positionScreen.x;e=W.positionScreen.y;ea=ia.positionScreen.x;ya=ia.positionScreen.y;Ba=ka.positionScreen.x; +Fa=ka.positionScreen.y;x(ca,e,ea,ya,Ba,Fa);if(Y instanceof THREE.MeshBasicMaterial)if(Y.map){if(Y.map.mapping instanceof THREE.UVMapping){Na=ha.uvs[0];Pa(ca,e,ea,ya,Ba,Fa,Y.map.image,Na[da].u,Na[da].v,Na[ra].u,Na[ra].v,Na[qa].u,Na[qa].v)}}else if(Y.envMap){if(Y.envMap.mapping instanceof THREE.SphericalReflectionMapping){W=Oa.matrixWorldInverse;D.copy(ha.vertexNormalsWorld[0]);T=(D.x*W.n11+D.y*W.n12+D.z*W.n13)*0.5+0.5;P=-(D.x*W.n21+D.y*W.n22+D.z*W.n23)*0.5+0.5;D.copy(ha.vertexNormalsWorld[1]);N=(D.x* W.n11+D.y*W.n12+D.z*W.n13)*0.5+0.5;Ca=-(D.x*W.n21+D.y*W.n22+D.z*W.n23)*0.5+0.5;D.copy(ha.vertexNormalsWorld[2]);Ka=(D.x*W.n11+D.y*W.n12+D.z*W.n13)*0.5+0.5;n=-(D.x*W.n21+D.y*W.n22+D.z*W.n23)*0.5+0.5;Pa(ca,e,ea,ya,Ba,Fa,Y.envMap.image,T,P,N,Ca,Ka,n)}}else Y.wireframe?db(Y.color.__styleString,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):Ma(Y.color.__styleString);else if(Y instanceof THREE.MeshLambertMaterial){if(Y.map&&!Y.wireframe){if(Y.map.mapping instanceof THREE.UVMapping){Na=ha.uvs[0]; 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THREE.MeshShaderMaterial||w.envMap||w.skinning)&&e.uniformMatrix4fv(K.objectMatrix, +!1,z._objectMatrixArray);(w instanceof THREE.MeshPhongMaterial||w instanceof THREE.MeshLambertMaterial||w instanceof THREE.MeshShaderMaterial||w.skinning)&&e.uniformMatrix4fv(K.viewMatrix,!1,Za);if(w instanceof THREE.ShadowVolumeDynamicMaterial){n=I.directionalLightDirection.value;n[0]=-C[1].position.x;n[1]=-C[1].position.y;n[2]=-C[1].position.z;e.uniform3fv(K.directionalLightDirection,n);e.uniformMatrix4fv(K.objectMatrix,!1,z._objectMatrixArray);e.uniformMatrix4fv(K.viewMatrix,!1,Za)}if(w.skinning){e.uniformMatrix4fv(K.cameraInverseMatrix, +!1,Za);e.uniformMatrix4fv(K.boneGlobalMatrices,!1,z.boneMatrices)}return J}function f(n,C,u,w,z,J){if(w.opacity!=0){var K;n=c(n,C,u,w,J).attributes;if(w.morphTargets){C=w.program.attributes;J.morphTargetBase!==-1?e.bindBuffer(e.ARRAY_BUFFER,z.__webglMorphTargetsBuffers[J.morphTargetBase]):e.bindBuffer(e.ARRAY_BUFFER,z.__webglVertexBuffer);e.vertexAttribPointer(C.position,3,e.FLOAT,!1,0,0);if(J.morphTargetForcedOrder.length){u=0;for(var I=J.morphTargetForcedOrder,S=J.morphTargetInfluences;uD){O=L;D=S[O]}e.bindBuffer(e.ARRAY_BUFFER,z.__webglMorphTargetsBuffers[O]);e.vertexAttribPointer(C["morphTarget"+u],3,e.FLOAT,!1,0,0); +J.__webglMorphTargetInfluences[u]=D;I[O]=1;D=-1;u++}}e.uniform1fv(w.program.uniforms.morphTargetInfluences,J.__webglMorphTargetInfluences)}else{e.bindBuffer(e.ARRAY_BUFFER,z.__webglVertexBuffer);e.vertexAttribPointer(n.position,3,e.FLOAT,!1,0,0)}if(z.__webglCustomAttributes)for(K in z.__webglCustomAttributes)if(n[K]>=0){C=z.__webglCustomAttributes[K];e.bindBuffer(e.ARRAY_BUFFER,C.buffer);e.vertexAttribPointer(n[K],C.size,e.FLOAT,!1,0,0)}if(n.color>=0){e.bindBuffer(e.ARRAY_BUFFER,z.__webglColorBuffer); e.vertexAttribPointer(n.color,3,e.FLOAT,!1,0,0)}if(n.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,z.__webglNormalBuffer);e.vertexAttribPointer(n.normal,3,e.FLOAT,!1,0,0)}if(n.tangent>=0){e.bindBuffer(e.ARRAY_BUFFER,z.__webglTangentBuffer);e.vertexAttribPointer(n.tangent,4,e.FLOAT,!1,0,0)}if(n.uv>=0)if(z.__webglUVBuffer){e.bindBuffer(e.ARRAY_BUFFER,z.__webglUVBuffer);e.vertexAttribPointer(n.uv,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(n.uv)}else e.disableVertexAttribArray(n.uv);if(n.uv2>=0)if(z.__webglUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER, -z.__webglUV2Buffer);e.vertexAttribPointer(n.uv2,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(n.uv2)}else 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x,z,J,K,I,S,D,O,L,$,V=n.count*3;for($=0;$=0&&n.skinVertexB>=0&&n.skinIndex>=0&&n.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,z.__webglSkinVertexABuffer);e.vertexAttribPointer(n.skinVertexA,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,z.__webglSkinVertexBBuffer);e.vertexAttribPointer(n.skinVertexB,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,z.__webglSkinIndicesBuffer);e.vertexAttribPointer(n.skinIndex, +4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,z.__webglSkinWeightsBuffer);e.vertexAttribPointer(n.skinWeight,4,e.FLOAT,!1,0,0)}if(J instanceof THREE.Mesh)if(w.wireframe){e.lineWidth(w.wireframeLinewidth);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,z.__webglLineBuffer);e.drawElements(e.LINES,z.__webglLineCount,e.UNSIGNED_SHORT,0)}else{e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,z.__webglFaceBuffer);e.drawElements(e.TRIANGLES,z.__webglFaceCount,e.UNSIGNED_SHORT,0)}else if(J instanceof THREE.Line){J=J.type==THREE.LineStrip? +e.LINE_STRIP:e.LINES;e.lineWidth(w.linewidth);e.drawArrays(J,0,z.__webglLineCount)}else if(J instanceof THREE.ParticleSystem)e.drawArrays(e.POINTS,0,z.__webglParticleCount);else J instanceof THREE.Ribbon&&e.drawArrays(e.TRIANGLE_STRIP,0,z.__webglVertexCount)}}function g(n,C,u){if(!n.__webglVertexBuffer)n.__webglVertexBuffer=e.createBuffer();if(!n.__webglNormalBuffer)n.__webglNormalBuffer=e.createBuffer();if(n.hasPos){e.bindBuffer(e.ARRAY_BUFFER,n.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,n.positionArray, +e.DYNAMIC_DRAW);e.enableVertexAttribArray(C.attributes.position);e.vertexAttribPointer(C.attributes.position,3,e.FLOAT,!1,0,0)}if(n.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,n.__webglNormalBuffer);if(u==THREE.FlatShading){var w,z,J,K,I,S,D,O,L,$,V=n.count*3;for($=0;$0&&Ja[0]< +e.depthMask(Z)}function F(n,C){var u,w,z=n.__webglLensFlares.length,J,K,I,S=new 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Va=w.__faceArray,Ta=w.__lineArray, +ib=w.__needsSmoothNormals;Ja=w.__vertexColorType;xa=w.__uvType;za=w.__normalType;var Wa=n.geometry,fb=Wa.__dirtyVertices,gb=Wa.__dirtyElements,qb=Wa.__dirtyUvs,rb=Wa.__dirtyNormals,sb=Wa.__dirtyTangents,tb=Wa.__dirtyColors,ub=Wa.__dirtyMorphTargets,mb=Wa.vertices,vb=w.faces,yb=Wa.faces,wb=Wa.faceVertexUvs[0],xb=Wa.faceVertexUvs[1],nb=Wa.skinVerticesA,ob=Wa.skinVerticesB,pb=Wa.skinIndices,kb=Wa.skinWeights,lb=n instanceof THREE.ShadowVolume?Wa.edgeFaces:undefined;morphTargets=Wa.morphTargets;if(Ia)for(db in Ia){Ia[db].offset= +0;Ia[db].offsetSrc=0}K=0;for(I=vb.length;K0){e.bindBuffer(e.ARRAY_BUFFER,x.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,ka,J)}if(rb){e.bindBuffer(e.ARRAY_BUFFER,x.__webglNormalBuffer);e.bufferData(e.ARRAY_BUFFER, 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-Ta,J)}if(U>0){e.bindBuffer(e.ARRAY_BUFFER,x.__webglSkinVertexABuffer);e.bufferData(e.ARRAY_BUFFER,da,J);e.bindBuffer(e.ARRAY_BUFFER,x.__webglSkinVertexBBuffer);e.bufferData(e.ARRAY_BUFFER,ra,J);e.bindBuffer(e.ARRAY_BUFFER,x.__webglSkinIndicesBuffer);e.bufferData(e.ARRAY_BUFFER,qa,J);e.bindBuffer(e.ARRAY_BUFFER,x.__webglSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,ha,J)}}}w.__dirtyVertices=!1;w.__dirtyMorphTargets=!1;w.__dirtyElements=!1;w.__dirtyUvs=!1;w.__dirtyNormals=!1;w.__dirtyTangents=!1;w.__dirtyColors= -!1}else if(n instanceof THREE.Ribbon){w=n.geometry;if(w.__dirtyVertices||w.__dirtyColors){n=w;C=e.DYNAMIC_DRAW;Ja=n.vertices;x=n.colors;za=Ja.length;J=x.length;ta=n.__vertexArray;K=n.__colorArray;Oa=n.__dirtyColors;if(n.__dirtyVertices){for(I=0;I65535){O[S].counter+=1;D=O[S].hash+"_"+O[S].counter;n.geometryGroups[D]==undefined&&(n.geometryGroups[D]= -{faces:[],materials:I,vertices:0,numMorphTargets:L})}n.geometryGroups[D].faces.push(z);n.geometryGroups[D].vertices+=K}}function A(n,C,w){n.push({buffer:C,object:w,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function M(n){if(n!=ga){switch(n){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:e.blendEquation(e.FUNC_ADD); -e.blendFunc(e.ZERO,e.SRC_COLOR);break;default:e.blendEquationSeparate(e.FUNC_ADD,e.FUNC_ADD);e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}ga=n}}function Q(n,C,w){if((w.width&w.width-1)==0&&(w.height&w.height-1)==0){e.texParameteri(n,e.TEXTURE_WRAP_S,ca(C.wrapS));e.texParameteri(n,e.TEXTURE_WRAP_T,ca(C.wrapT));e.texParameteri(n,e.TEXTURE_MAG_FILTER,ca(C.magFilter));e.texParameteri(n,e.TEXTURE_MIN_FILTER,ca(C.minFilter));e.generateMipmap(n)}else{e.texParameteri(n, +w.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Sa,J)}if(Ia)for(db in Ia){x=Ia[db];if(x.needsUpdate){e.bindBuffer(e.ARRAY_BUFFER,x.buffer);e.bufferData(e.ARRAY_BUFFER,x.array,J);x.needsUpdate=!1}}if(ub){E=0;for(fa=morphTargets.length;E0){e.bindBuffer(e.ARRAY_BUFFER,w.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,ka,J)}if(rb){e.bindBuffer(e.ARRAY_BUFFER,w.__webglNormalBuffer);e.bufferData(e.ARRAY_BUFFER, +W,J)}if(sb&&Wa.hasTangents){e.bindBuffer(e.ARRAY_BUFFER,w.__webglTangentBuffer);e.bufferData(e.ARRAY_BUFFER,ia,J)}if(qb&&hb>0){e.bindBuffer(e.ARRAY_BUFFER,w.__webglUVBuffer);e.bufferData(e.ARRAY_BUFFER,jb,J)}if(qb&&eb>0){e.bindBuffer(e.ARRAY_BUFFER,w.__webglUV2Buffer);e.bufferData(e.ARRAY_BUFFER,Xa,J)}if(gb){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,w.__webglFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Va,J);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,w.__webglLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER, +Ta,J)}if(U>0){e.bindBuffer(e.ARRAY_BUFFER,w.__webglSkinVertexABuffer);e.bufferData(e.ARRAY_BUFFER,da,J);e.bindBuffer(e.ARRAY_BUFFER,w.__webglSkinVertexBBuffer);e.bufferData(e.ARRAY_BUFFER,ra,J);e.bindBuffer(e.ARRAY_BUFFER,w.__webglSkinIndicesBuffer);e.bufferData(e.ARRAY_BUFFER,qa,J);e.bindBuffer(e.ARRAY_BUFFER,w.__webglSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,ha,J)}}}u.__dirtyVertices=!1;u.__dirtyMorphTargets=!1;u.__dirtyElements=!1;u.__dirtyUvs=!1;u.__dirtyNormals=!1;u.__dirtyTangents=!1;u.__dirtyColors= +!1}else if(n instanceof THREE.Ribbon){u=n.geometry;if(u.__dirtyVertices||u.__dirtyColors){n=u;C=e.DYNAMIC_DRAW;Ja=n.vertices;w=n.colors;za=Ja.length;J=w.length;ta=n.__vertexArray;K=n.__colorArray;Oa=n.__dirtyColors;if(n.__dirtyVertices){for(I=0;I65535){O[S].counter+=1;D=O[S].hash+"_"+O[S].counter;n.geometryGroups[D]==undefined&&(n.geometryGroups[D]= +{faces:[],materials:I,vertices:0,numMorphTargets:L})}n.geometryGroups[D].faces.push(z);n.geometryGroups[D].vertices+=K}}function A(n,C,u){n.push({buffer:C,object:u,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function M(n){if(n!=ga){switch(n){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:e.blendEquation(e.FUNC_ADD); +e.blendFunc(e.ZERO,e.SRC_COLOR);break;default:e.blendEquationSeparate(e.FUNC_ADD,e.FUNC_ADD);e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}ga=n}}function Q(n,C,u){if((u.width&u.width-1)==0&&(u.height&u.height-1)==0){e.texParameteri(n,e.TEXTURE_WRAP_S,ca(C.wrapS));e.texParameteri(n,e.TEXTURE_WRAP_T,ca(C.wrapT));e.texParameteri(n,e.TEXTURE_MAG_FILTER,ca(C.magFilter));e.texParameteri(n,e.TEXTURE_MIN_FILTER,ca(C.minFilter));e.generateMipmap(n)}else{e.texParameteri(n, e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(n,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(n,e.TEXTURE_MAG_FILTER,va(C.magFilter));e.texParameteri(n,e.TEXTURE_MIN_FILTER,va(C.minFilter))}}function R(n,C){if(n.needsUpdate){if(n.__webglInit){e.bindTexture(e.TEXTURE_2D,n.__webglTexture);e.texSubImage2D(e.TEXTURE_2D,0,0,0,e.RGBA,e.UNSIGNED_BYTE,n.image)}else{n.__webglTexture=e.createTexture();e.bindTexture(e.TEXTURE_2D,n.__webglTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE, n.image);n.__webglInit=!0}Q(e.TEXTURE_2D,n,n.image);e.bindTexture(e.TEXTURE_2D,null);n.needsUpdate=!1}e.activeTexture(e.TEXTURE0+C);e.bindTexture(e.TEXTURE_2D,n.__webglTexture)}function Da(n){if(n&&!n.__webglFramebuffer){if(n.depthBuffer===undefined)n.depthBuffer=!0;if(n.stencilBuffer===undefined)n.stencilBuffer=!0;n.__webglFramebuffer=e.createFramebuffer();n.__webglRenderbuffer=e.createRenderbuffer();n.__webglTexture=e.createTexture();e.bindTexture(e.TEXTURE_2D,n.__webglTexture);e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_S,ca(n.wrapS));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,ca(n.wrapT));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,ca(n.magFilter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,ca(n.minFilter));e.texImage2D(e.TEXTURE_2D,0,ca(n.format),n.width,n.height,0,ca(n.format),ca(n.type),null);e.bindRenderbuffer(e.RENDERBUFFER,n.__webglRenderbuffer);e.bindFramebuffer(e.FRAMEBUFFER,n.__webglFramebuffer);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,n.__webglTexture, 0);if(n.depthBuffer&&!n.stencilBuffer){e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,n.width,n.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,n.__webglRenderbuffer)}else if(n.depthBuffer&&n.stencilBuffer){e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_STENCIL,n.width,n.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_STENCIL_ATTACHMENT,e.RENDERBUFFER,n.__webglRenderbuffer)}else e.renderbufferStorage(e.RENDERBUFFER,e.RGBA4,n.width,n.height);e.bindTexture(e.TEXTURE_2D, -null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER,null)}var C,w;if(n){C=n.__webglFramebuffer;w=n.width;n=n.height}else{C=null;w=ja;n=la}if(C!=Fa){e.bindFramebuffer(e.FRAMEBUFFER,C);e.viewport(na,Ea,w,n);Fa=C}}function ma(n,C){var w;if(n=="fragment")w=e.createShader(e.FRAGMENT_SHADER);else n=="vertex"&&(w=e.createShader(e.VERTEX_SHADER));e.shaderSource(w,C);e.compileShader(w);if(!e.getShaderParameter(w,e.COMPILE_STATUS)){console.error(e.getShaderInfoLog(w));console.error(C); -return null}return w}function va(n){switch(n){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST;default:return e.LINEAR}}function ca(n){switch(n){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST;case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR; +null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER,null)}var C,u;if(n){C=n.__webglFramebuffer;u=n.width;n=n.height}else{C=null;u=ja;n=la}if(C!=Fa){e.bindFramebuffer(e.FRAMEBUFFER,C);e.viewport(na,Ea,u,n);Fa=C}}function ma(n,C){var u;if(n=="fragment")u=e.createShader(e.FRAGMENT_SHADER);else n=="vertex"&&(u=e.createShader(e.VERTEX_SHADER));e.shaderSource(u,C);e.compileShader(u);if(!e.getShaderParameter(u,e.COMPILE_STATUS)){console.error(e.getShaderInfoLog(u));console.error(C); +return null}return u}function va(n){switch(n){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST;default:return e.LINEAR}}function ca(n){switch(n){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST;case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR; case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return e.BYTE;case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT;case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA; case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}var e,ea=document.createElement("canvas"),ya=[],Ba=null,Fa=null,Z=!0,oa=this,pa=null,sa=null,ga=null,aa=null,na=0,Ea=0,ja=0,la=0,ua=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ra=new THREE.Matrix4,Ya=new Float32Array(16),Za=new Float32Array(16),Na=new THREE.Vector4, -T={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}};b=b||{};stencil=b.stencil!==undefined?b.stencil:!0;antialias=b.antialias!==undefined?b.antialias:!1;clearColor=b.clearColor!==undefined?new THREE.Color(b.clearColor):new THREE.Color(0);clearAlpha=b.clearAlpha!==undefined?b.clearAlpha:0;this.maxMorphTargets=8;this.domElement=ea;this.autoClear=!0;this.sortObjects=!0;(function(n,C,w,x){try{if(!(e=ea.getContext("experimental-webgl",{antialias:n, -stencil:x})))throw"Error creating WebGL context.";}catch(z){console.error(z)}console.log(navigator.userAgent+" | "+e.getParameter(e.VERSION)+" | "+e.getParameter(e.VENDOR)+" | "+e.getParameter(e.RENDERER)+" | "+e.getParameter(e.SHADING_LANGUAGE_VERSION));e.clearColor(0,0,0,1);e.clearDepth(1);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);e.clearColor(C.r, -C.g,C.b,w)})(antialias,clearColor,clearAlpha,stencil);this.context=e;if(stencil){var P={};P.vertices=new Float32Array(12);P.faces=new Uint16Array(6);P.darkness=0.5;P.vertices[0]=-20;P.vertices[1]=-20;P.vertices[2]=-1;P.vertices[3]=20;P.vertices[4]=-20;P.vertices[5]=-1;P.vertices[6]=20;P.vertices[7]=20;P.vertices[8]=-1;P.vertices[9]=-20;P.vertices[10]=20;P.vertices[11]=-1;P.faces[0]=0;P.faces[1]=1;P.faces[2]=2;P.faces[3]=0;P.faces[4]=2;P.faces[5]=3;P.vertexBuffer=e.createBuffer();P.elementBuffer=e.createBuffer(); +T={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}};b=b||{};stencil=b.stencil!==undefined?b.stencil:!0;antialias=b.antialias!==undefined?b.antialias:!1;clearColor=b.clearColor!==undefined?new THREE.Color(b.clearColor):new THREE.Color(0);clearAlpha=b.clearAlpha!==undefined?b.clearAlpha:0;this.maxMorphTargets=8;this.domElement=ea;this.autoClear=!0;this.sortObjects=!0;(function(n,C,u,w){try{if(!(e=ea.getContext("experimental-webgl",{antialias:n, +stencil:w})))throw"Error creating WebGL context.";}catch(z){console.error(z)}console.log(navigator.userAgent+" | "+e.getParameter(e.VERSION)+" | "+e.getParameter(e.VENDOR)+" | "+e.getParameter(e.RENDERER)+" | "+e.getParameter(e.SHADING_LANGUAGE_VERSION));e.clearColor(0,0,0,1);e.clearDepth(1);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);e.clearColor(C.r, +C.g,C.b,u)})(antialias,clearColor,clearAlpha,stencil);this.context=e;if(stencil){var P={};P.vertices=new Float32Array(12);P.faces=new Uint16Array(6);P.darkness=0.5;P.vertices[0]=-20;P.vertices[1]=-20;P.vertices[2]=-1;P.vertices[3]=20;P.vertices[4]=-20;P.vertices[5]=-1;P.vertices[6]=20;P.vertices[7]=20;P.vertices[8]=-1;P.vertices[9]=-20;P.vertices[10]=20;P.vertices[11]=-1;P.faces[0]=0;P.faces[1]=1;P.faces[2]=2;P.faces[3]=0;P.faces[4]=2;P.faces[5]=3;P.vertexBuffer=e.createBuffer();P.elementBuffer=e.createBuffer(); e.bindBuffer(e.ARRAY_BUFFER,P.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,P.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,P.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,P.faces,e.STATIC_DRAW);P.program=e.createProgram();e.attachShader(P.program,ma("fragment",THREE.ShaderLib.shadowPost.fragmentShader));e.attachShader(P.program,ma("vertex",THREE.ShaderLib.shadowPost.vertexShader));e.linkProgram(P.program);P.vertexLocation=e.getAttribLocation(P.program,"position");P.projectionLocation= e.getUniformLocation(P.program,"projectionMatrix");P.darknessLocation=e.getUniformLocation(P.program,"darkness")}var N={};N.vertices=new Float32Array(16);N.faces=new Uint16Array(6);b=0;N.vertices[b++]=-1;N.vertices[b++]=-1;N.vertices[b++]=0;N.vertices[b++]=0;N.vertices[b++]=1;N.vertices[b++]=-1;N.vertices[b++]=1;N.vertices[b++]=0;N.vertices[b++]=1;N.vertices[b++]=1;N.vertices[b++]=1;N.vertices[b++]=1;N.vertices[b++]=-1;N.vertices[b++]=1;N.vertices[b++]=0;N.vertices[b++]=1;b=0;N.faces[b++]=0;N.faces[b++]= 1;N.faces[b++]=2;N.faces[b++]=0;N.faces[b++]=2;N.faces[b++]=3;N.vertexBuffer=e.createBuffer();N.elementBuffer=e.createBuffer();N.tempTexture=e.createTexture();N.occlusionTexture=e.createTexture();e.bindBuffer(e.ARRAY_BUFFER,N.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,N.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,N.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,N.faces,e.STATIC_DRAW);e.bindTexture(e.TEXTURE_2D,N.tempTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGB,16,16,0,e.RGB,e.UNSIGNED_BYTE, @@ -303,33 +303,33 @@ e.attachShader(N.program,ma("vertex",THREE.ShaderLib.lensFlareVertexTexture.vert _sprite.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,_sprite.faces,e.STATIC_DRAW);_sprite.program=e.createProgram();e.attachShader(_sprite.program,ma("fragment",THREE.ShaderLib.sprite.fragmentShader));e.attachShader(_sprite.program,ma("vertex",THREE.ShaderLib.sprite.vertexShader));e.linkProgram(_sprite.program);_sprite.attributes={};_sprite.uniforms={};_sprite.attributes.position=e.getAttribLocation(_sprite.program,"position");_sprite.attributes.uv=e.getAttribLocation(_sprite.program,"uv"); _sprite.uniforms.uvOffset=e.getUniformLocation(_sprite.program,"uvOffset");_sprite.uniforms.uvScale=e.getUniformLocation(_sprite.program,"uvScale");_sprite.uniforms.rotation=e.getUniformLocation(_sprite.program,"rotation");_sprite.uniforms.scale=e.getUniformLocation(_sprite.program,"scale");_sprite.uniforms.alignment=e.getUniformLocation(_sprite.program,"alignment");_sprite.uniforms.map=e.getUniformLocation(_sprite.program,"map");_sprite.uniforms.opacity=e.getUniformLocation(_sprite.program,"opacity"); _sprite.uniforms.useScreenCoordinates=e.getUniformLocation(_sprite.program,"useScreenCoordinates");_sprite.uniforms.affectedByDistance=e.getUniformLocation(_sprite.program,"affectedByDistance");_sprite.uniforms.screenPosition=e.getUniformLocation(_sprite.program,"screenPosition");_sprite.uniforms.modelViewMatrix=e.getUniformLocation(_sprite.program,"modelViewMatrix");_sprite.uniforms.projectionMatrix=e.getUniformLocation(_sprite.program,"projectionMatrix");var Ka=!1;this.setSize=function(n,C){ea.width= -n;ea.height=C;this.setViewport(0,0,ea.width,ea.height)};this.setViewport=function(n,C,w,x){na=n;Ea=C;ja=w;la=x;e.viewport(na,Ea,ja,la)};this.setScissor=function(n,C,w,x){e.scissor(n,C,w,x)};this.enableScissorTest=function(n){n?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.enableDepthBufferWrite=function(n){Z=n;e.depthMask(n)};this.setClearColorHex=function(n,C){var w=new THREE.Color(n);e.clearColor(w.r,w.g,w.b,C)};this.setClearColor=function(n,C){e.clearColor(n.r,n.g,n.b,C)};this.clear= -function(){e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT|e.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(n){P.darkness=n};this.initMaterial=function(n,C,w,x){var z,J,K;if(n instanceof THREE.MeshDepthMaterial)K="depth";else if(n instanceof THREE.ShadowVolumeDynamicMaterial)K="shadowVolumeDynamic";else if(n instanceof THREE.MeshNormalMaterial)K="normal";else if(n instanceof THREE.MeshBasicMaterial)K="basic";else if(n instanceof THREE.MeshLambertMaterial)K="lambert";else if(n instanceof +n;ea.height=C;this.setViewport(0,0,ea.width,ea.height)};this.setViewport=function(n,C,u,w){na=n;Ea=C;ja=u;la=w;e.viewport(na,Ea,ja,la)};this.setScissor=function(n,C,u,w){e.scissor(n,C,u,w)};this.enableScissorTest=function(n){n?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.enableDepthBufferWrite=function(n){Z=n;e.depthMask(n)};this.setClearColorHex=function(n,C){var u=new THREE.Color(n);e.clearColor(u.r,u.g,u.b,C)};this.setClearColor=function(n,C){e.clearColor(n.r,n.g,n.b,C)};this.clear= +function(){e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT|e.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(n){P.darkness=n};this.initMaterial=function(n,C,u,w){var z,J,K;if(n instanceof THREE.MeshDepthMaterial)K="depth";else if(n instanceof THREE.ShadowVolumeDynamicMaterial)K="shadowVolumeDynamic";else if(n instanceof THREE.MeshNormalMaterial)K="normal";else if(n instanceof THREE.MeshBasicMaterial)K="basic";else if(n instanceof THREE.MeshLambertMaterial)K="lambert";else if(n instanceof THREE.MeshPhongMaterial)K="phong";else if(n instanceof THREE.LineBasicMaterial)K="basic";else n instanceof THREE.ParticleBasicMaterial&&(K="particle_basic");if(K){var I=THREE.ShaderLib[K];n.uniforms=THREE.UniformsUtils.clone(I.uniforms);n.vertexShader=I.vertexShader;n.fragmentShader=I.fragmentShader}var S,D,O;S=O=I=0;for(D=C.length;S0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+w.maxDirLights,"#define MAX_POINT_LIGHTS "+w.maxPointLights,"#define MAX_BONES "+w.maxBones,w.map?"#define USE_MAP":"",w.envMap?"#define USE_ENVMAP":"",w.lightMap?"#define USE_LIGHTMAP":"",w.vertexColors?"#define USE_COLOR":"",w.skinning?"#define USE_SKINNING":"",w.morphTargets?"#define USE_MORPHTARGETS":"",w.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n"); +50;if(w!==undefined&&w instanceof THREE.SkinnedMesh)O=w.bones.length;var L;a:{S=n.fragmentShader;D=n.vertexShader;I=n.uniforms;C=n.attributes;u={map:!!n.map,envMap:!!n.envMap,lightMap:!!n.lightMap,vertexColors:n.vertexColors,fog:u,sizeAttenuation:n.sizeAttenuation,skinning:n.skinning,morphTargets:n.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:J.directional,maxPointLights:J.point,maxBones:O};var $;J=[];if(K)J.push(K);else{J.push(S);J.push(D)}for($ in u){J.push($);J.push(u[$])}K=J.join(); +$=0;for(J=ya.length;$0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+u.maxDirLights,"#define MAX_POINT_LIGHTS "+u.maxPointLights,"#define MAX_BONES "+u.maxBones,u.map?"#define USE_MAP":"",u.envMap?"#define USE_ENVMAP":"",u.lightMap?"#define USE_LIGHTMAP":"",u.vertexColors?"#define USE_COLOR":"",u.skinning?"#define USE_SKINNING":"",u.morphTargets?"#define USE_MORPHTARGETS":"",u.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n"); e.attachShader($,ma("fragment",prefix_fragment+S));e.attachShader($,ma("vertex",prefix_vertex+D));e.linkProgram($);e.getProgramParameter($,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter($,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");$.uniforms={};$.attributes={};var V;S=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(V in I)S.push(V); -V=S;I=0;for(S=V.length;I=0&&e.enableVertexAttribArray(L.color);L.normal>= +V=S;I=0;for(S=V.length;I=0&&e.enableVertexAttribArray(L.color);L.normal>= 0&&e.enableVertexAttribArray(L.normal);L.tangent>=0&&e.enableVertexAttribArray(L.tangent);if(n.skinning&&L.skinVertexA>=0&&L.skinVertexB>=0&&L.skinIndex>=0&&L.skinWeight>=0){e.enableVertexAttribArray(L.skinVertexA);e.enableVertexAttribArray(L.skinVertexB);e.enableVertexAttribArray(L.skinIndex);e.enableVertexAttribArray(L.skinWeight)}for(z in n.attributes)L[z]>=0&&e.enableVertexAttribArray(L[z]);if(n.morphTargets){n.numSupportedMorphTargets=0;if(L.morphTarget0>=0){e.enableVertexAttribArray(L.morphTarget0); n.numSupportedMorphTargets++}if(L.morphTarget1>=0){e.enableVertexAttribArray(L.morphTarget1);n.numSupportedMorphTargets++}if(L.morphTarget2>=0){e.enableVertexAttribArray(L.morphTarget2);n.numSupportedMorphTargets++}if(L.morphTarget3>=0){e.enableVertexAttribArray(L.morphTarget3);n.numSupportedMorphTargets++}if(L.morphTarget4>=0){e.enableVertexAttribArray(L.morphTarget4);n.numSupportedMorphTargets++}if(L.morphTarget5>=0){e.enableVertexAttribArray(L.morphTarget5);n.numSupportedMorphTargets++}if(L.morphTarget6>= -0){e.enableVertexAttribArray(L.morphTarget6);n.numSupportedMorphTargets++}if(L.morphTarget7>=0){e.enableVertexAttribArray(L.morphTarget7);n.numSupportedMorphTargets++}x.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);n=0;for(z=this.maxMorphTargets;n=0){e.enableVertexAttribArray(L.morphTarget7);n.numSupportedMorphTargets++}w.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);n=0;for(z=this.maxMorphTargets;n0||$.faceVertexUvs.length>0)K.__uvArray=new Float32Array(S*2);if($.faceUvs.length>1||$.faceVertexUvs.length>1)K.__uv2Array=new Float32Array(S*2)}if(I.geometry.skinWeights.length&&I.geometry.skinIndices.length){K.__skinVertexAArray= new Float32Array(S*4);K.__skinVertexBArray=new Float32Array(S*4);K.__skinIndexArray=new Float32Array(S*4);K.__skinWeightArray=new Float32Array(S*4)}K.__faceArray=new Uint16Array(xa*3+(I.geometry.edgeFaces?I.geometry.edgeFaces.length*6:0));K.__lineArray=new Uint16Array(Ja*2);if(K.numMorphTargets){K.__morphTargetsArrays=[];$=0;for(V=K.numMorphTargets;$=0;z--){x=w.__webglObjects[z].object;if(C==x){w.__webglObjects.splice(z,1);break}}n.__objectsRemoved.splice(0,1)}C=0;for(w=n.__webglObjects.length;C0}}; +!0;z.__dirtyUvs=!0;z.__dirtyNormals=!0;z.__dirtyTangents=!0;z.__dirtyColors=!0}C instanceof THREE.ShadowVolume?A(u.__webglShadowVolumes,J,C):A(u.__webglObjects,J,C)}}else if(C instanceof THREE.LensFlare)A(u.__webglLensFlares,undefined,C);else if(C instanceof THREE.Ribbon){z=C.geometry;if(!z.__webglVertexBuffer){w=z;w.__webglVertexBuffer=e.createBuffer();w.__webglColorBuffer=e.createBuffer();w=z;J=w.vertices.length;w.__vertexArray=new Float32Array(J*3);w.__colorArray=new Float32Array(J*3);w.__webglVertexCount= +J;z.__dirtyVertices=!0;z.__dirtyColors=!0}A(u.__webglObjects,z,C)}else if(C instanceof THREE.Line){z=C.geometry;if(!z.__webglVertexBuffer){w=z;w.__webglVertexBuffer=e.createBuffer();w.__webglColorBuffer=e.createBuffer();w=z;J=w.vertices.length;w.__vertexArray=new Float32Array(J*3);w.__colorArray=new Float32Array(J*3);w.__webglLineCount=J;z.__dirtyVertices=!0;z.__dirtyColors=!0}A(u.__webglObjects,z,C)}else if(C instanceof THREE.ParticleSystem){z=C.geometry;if(!z.__webglVertexBuffer){w=z;w.__webglVertexBuffer= +e.createBuffer();w.__webglColorBuffer=e.createBuffer();w=z;J=w.vertices.length;w.__vertexArray=new Float32Array(J*3);w.__colorArray=new Float32Array(J*3);w.__sortArray=[];w.__webglParticleCount=J;z.__dirtyVertices=!0;z.__dirtyColors=!0}A(u.__webglObjects,z,C)}else if(THREE.MarchingCubes!==undefined&&C instanceof THREE.MarchingCubes)u.__webglObjectsImmediate.push({object:C,opaque:{list:[],count:0},transparent:{list:[],count:0}});else C instanceof THREE.Sprite&&u.__webglSprites.push(C);n.__objectsAdded.splice(0, +1)}for(;n.__objectsRemoved.length;){C=n.__objectsRemoved[0];u=n;z=void 0;w=void 0;if(C instanceof THREE.Mesh)for(z=u.__webglObjects.length-1;z>=0;z--){w=u.__webglObjects[z].object;if(C==w){u.__webglObjects.splice(z,1);break}}else if(C instanceof THREE.Sprite)for(z=u.__webglSprites.length-1;z>=0;z--){w=u.__webglSprites[z];if(C==w){u.__webglSprites.splice(z,1);break}}n.__objectsRemoved.splice(0,1)}C=0;for(u=n.__webglObjects.length;C0}}; THREE.WebGLRenderTarget=function(b,d,c){this.width=b;this.height=d;c=c||{};this.wrapS=c.wrapS!==undefined?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==undefined?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==undefined?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==undefined?c.minFilter:THREE.LinearMipMapLinearFilter;this.format=c.format!==undefined?c.format:THREE.RGBAFormat;this.type=c.type!==undefined?c.type:THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!== undefined?c.depthBuffer:!0;this.stencilBuffer=c.stencilBuffer!==undefined?c.stencilBuffer:!0}; THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(b,d,c){c&&b.update(undefined,!1,d);c=b.sounds;var f,g=c.length;for(f=0;f1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+t);f=f<0?0:1}if(c==="pos"){c=b.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){c.x=g[0]+(h[0]-g[0])*f;c.y=g[1]+(h[1]-g[1])*f;c.z=g[2]+(h[2]-g[2])*f}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]= +THREE.Animation.prototype.update=function(b){if(this.isPlaying){var d=["pos","rot","scl"],c,f,g,h,j,k,m,p,o=this.data.JIT.hierarchy,v,y;this.currentTime+=b*this.timeScale;y=this.currentTime;v=this.currentTime%=this.data.length;p=parseInt(Math.min(v*this.data.fps,this.data.length*this.data.fps),10);for(var t=0,B=this.hierarchy.length;t1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+t);f=f<0?0:1}if(c==="pos"){c=b.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){c.x=g[0]+(h[0]-g[0])*f;c.y=g[1]+(h[1]-g[1])*f;c.z=g[2]+(h[2]-g[2])*f}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]= this.getPrevKeyWith("pos",t,j.index-1).pos;this.points[1]=g;this.points[2]=h;this.points[3]=this.getNextKeyWith("pos",t,k.index+1).pos;f=f*0.33+0.33;g=this.interpolateCatmullRom(this.points,f);c.x=g[0];c.y=g[1];c.z=g[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){f=this.interpolateCatmullRom(this.points,f*1.01);this.target.set(f[0],f[1],f[2]);this.target.subSelf(c);this.target.y=0;this.target.normalize();f=Math.atan2(this.target.x,this.target.z);b.rotation.set(0,f,0)}}}else if(c=== "rot")THREE.Quaternion.slerp(g,h,b.quaternion,f);else if(c==="scl"){c=b.scale;c.x=g[0]+(h[0]-g[0])*f;c.y=g[1]+(h[1]-g[1])*f;c.z=g[2]+(h[2]-g[2])*f}}}}if(this.JITCompile&&o[0][p]===undefined){this.hierarchy[0].update(undefined,!0);for(t=0;tb.length-2?h:h+1;c[3]=h>b.length-3?h:h+2;h=b[c[0]];k=b[c[1]];m=b[c[2]];p=b[c[3]];c=g*g;j=g*c;f[0]=this.interpolate(h[0],k[0],m[0],p[0],g,c,j);f[1]=this.interpolate(h[1],k[1],m[1],p[1],g,c,j);f[2]=this.interpolate(h[2],k[2],m[2],p[2],g,c,j);return f}; THREE.Animation.prototype.interpolate=function(b,d,c,f,g,h,j){b=(c-b)*0.5;f=(f-d)*0.5;return(2*(d-c)+b+f)*j+(-3*(d-c)-2*b-f)*h+b*g+d};THREE.Animation.prototype.getNextKeyWith=function(b,d,c){var f=this.data.hierarchy[d].keys;if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)c=c0?c:0:c>=0?c:c+f.length;c>=0;c--)if(f[c][b]!==undefined)return f[c];return this.data.hierarchy[d].keys[f.length-1]}; -var GeometryUtils={merge:function(b,d){var c=d instanceof THREE.Mesh,f=b.vertices.length,g=c?d.geometry:d,h=b.vertices,j=g.vertices,k=b.faces,m=g.faces,p=b.faceVertexUvs[0];g=g.faceVertexUvs[0];c&&d.matrixAutoUpdate&&d.updateMatrix();for(var o=0,u=j.length;o25&&(h=25);g=(h-1)*0.5;c=Array(h);for(d=f=0;d=0?y:y+g;y=this.verticalAngleMap.srcRange;t=this.verticalAngleMap.dstRange; -this.phi=(this.phi-y[0])*(t[1]-t[0])/(y[1]-y[0])+t[0];y=this.horizontalAngleMap.srcRange;t=this.horizontalAngleMap.dstRange;this.theta=(this.theta-y[0])*(t[1]-t[0])/(y[1]-y[0])+t[0];y=this.target.position;y.x=100*Math.sin(this.phi)*Math.cos(this.theta);y.y=100*Math.cos(this.phi);y.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,p,o,u)};this.onMouseMove=function(p){this.mouseX=p.clientX-this.windowHalfX;this.mouseY=p.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints); +this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var g=Math.PI*2,h=Math.PI/180;this.update=function(p,o,v){var y,t;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;y=this.phi%g;this.phi=y>=0?y:y+g;y=this.verticalAngleMap.srcRange;t=this.verticalAngleMap.dstRange; +this.phi=(this.phi-y[0])*(t[1]-t[0])/(y[1]-y[0])+t[0];y=this.horizontalAngleMap.srcRange;t=this.horizontalAngleMap.dstRange;this.theta=(this.theta-y[0])*(t[1]-t[0])/(y[1]-y[0])+t[0];y=this.target.position;y.x=100*Math.sin(this.phi)*Math.cos(this.theta);y.y=100*Math.cos(this.phi);y.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,p,o,v)};this.onMouseMove=function(p){this.mouseX=p.clientX-this.windowHalfX;this.mouseY=p.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints); this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){b=new THREE.MeshLambertMaterial({color:30719});var j=new THREE.MeshLambertMaterial({color:65280}),k=new THREE.Cube(10,10,20),m=new THREE.Cube(2,2,10);this.animationParent=new THREE.Mesh(k,b);b=new THREE.Mesh(m,j);b.position.set(0,10,0);this.animation=d(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else{this.animation= d(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(p,o){return function(){o.apply(p,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; -THREE.FlyCamera=function(b){function d(c,f){return function(){f.apply(c,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.tdiff=0;this.movementSpeed=1;this.rollSpeed=0.0050;this.dragToLook=!1;this.autoForward=!1;this.domElement=document;if(b){if(b.movementSpeed!==undefined)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==undefined)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==undefined)this.dragToLook=b.dragToLook;if(b.autoForward!== +THREE.FlyCamera=function(b){function d(c,f){return function(){f.apply(c,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.tdiff=0;this.movementSpeed=1;this.rollSpeed=0.005;this.dragToLook=!1;this.autoForward=!1;this.domElement=document;if(b){if(b.movementSpeed!==undefined)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==undefined)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==undefined)this.dragToLook=b.dragToLook;if(b.autoForward!== undefined)this.autoForward=b.autoForward;if(b.domElement!==undefined)this.domElement=b.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=(new Date).getTime();this.handleEvent=function(c){if(typeof this[c.type]=="function")this[c.type](c)};this.keydown= function(c){if(!c.altKey){switch(c.keyCode){case 16:this.movementSpeedMultiplier=0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1; break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}};this.keyup=function(c){switch(c.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft= @@ -400,78 +400,78 @@ function(){var c=this.moveState.forward||this.autoForward&&!this.moveState.back? function(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",d(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",d(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",d(this,this.mouseup),!1);window.addEventListener("keydown",d(this,this.keydown),!1); window.addEventListener("keyup",d(this,this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype; THREE.Cube=function(b,d,c,f,g,h,j,k,m){function p(H,G,X,A,M,Q,R,Da){var ma,va,ca=f||1,e=g||1,ea=M/2,ya=Q/2,Ba=o.vertices.length;if(H=="x"&&G=="y"||H=="y"&&G=="x")ma="z";else if(H=="x"&&G=="z"||H=="z"&&G=="x"){ma="y";e=h||1}else if(H=="z"&&G=="y"||H=="y"&&G=="z"){ma="x";ca=h||1}var Fa=ca+1,Z=e+1;M/=ca;var oa=Q/e;for(va=0;va0){j(0,0,-o-(h||0));for(m=b;m0){j(0,0,o+(g||0)); -for(m=b+b/2;m<2*b;m++)k.faces.push(new THREE.Face4(2*b+1,(2*m-2*b+2)%b+b,(2*m-2*b+1)%b+b,(2*m-2*b)%b+b))}m=0;for(b=this.faces.length;m0||(o=this.vertices.push(new THREE.Vertex(new THREE.Vector3(u,k,y)))-1);p.push(o)}d.push(p)}var t,B,F;g=d.length;for(c=0;c0)for(f=0;f1){t=this.vertices[j].position.clone(); -B=this.vertices[m].position.clone();F=this.vertices[p].position.clone();t.normalize();B.normalize();F.normalize();this.faces.push(new THREE.Face3(j,m,p,[new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(B.x,B.y,B.z),new THREE.Vector3(F.x,F.y,F.z)]));this.faceVertexUvs[0].push([o,u,H])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.Sphere.prototype=new THREE.Geometry;THREE.Sphere.prototype.constructor=THREE.Sphere; +THREE.Sphere=function(b,d,c){THREE.Geometry.call(this);var f,g=Math.PI,h=Math.max(3,d||8),j=Math.max(2,c||6);d=[];for(c=0;c0||(o=this.vertices.push(new THREE.Vertex(new THREE.Vector3(v,k,y)))-1);p.push(o)}d.push(p)}var t,B,F;g=d.length;for(c=0;c0)for(f=0;f1){t=this.vertices[j].position.clone(); +B=this.vertices[m].position.clone();F=this.vertices[p].position.clone();t.normalize();B.normalize();F.normalize();this.faces.push(new THREE.Face3(j,m,p,[new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(B.x,B.y,B.z),new THREE.Vector3(F.x,F.y,F.z)]));this.faceVertexUvs[0].push([o,v,H])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.Sphere.prototype=new THREE.Geometry;THREE.Sphere.prototype.constructor=THREE.Sphere; THREE.Torus=function(b,d,c,f){THREE.Geometry.call(this);this.radius=b||100;this.tube=d||40;this.segmentsR=c||8;this.segmentsT=f||6;b=[];for(d=0;d<=this.segmentsR;++d)for(c=0;c<=this.segmentsT;++c){f=c/this.segmentsT*2*Math.PI;var g=d/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(g))*Math.cos(f),(this.radius+this.tube*Math.cos(g))*Math.sin(f),this.tube*Math.sin(g))));b.push([c/this.segmentsT,1-d/this.segmentsR])}for(d=1;d<=this.segmentsR;++d)for(c= 1;c<=this.segmentsT;++c){f=(this.segmentsT+1)*d+c;g=(this.segmentsT+1)*d+c-1;var h=(this.segmentsT+1)*(d-1)+c-1,j=(this.segmentsT+1)*(d-1)+c;this.faces.push(new THREE.Face4(f,g,h,j));this.faceVertexUvs[0].push([new THREE.UV(b[f][0],b[f][1]),new THREE.UV(b[g][0],b[g][1]),new THREE.UV(b[h][0],b[h][1]),new THREE.UV(b[j][0],b[j][1])])}delete b;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.Torus.prototype=new THREE.Geometry;THREE.Torus.prototype.constructor=THREE.Torus; -THREE.TorusKnot=function(b,d,c,f,g,h,j){function k(u,y,t,B,F,H){y=t/B*u;t=Math.cos(y);return new THREE.Vector3(F*(2+t)*0.5*Math.cos(u),F*(2+t)*Math.sin(u)*0.5,H*F*Math.sin(y)*0.5)}THREE.Geometry.call(this);this.radius=b||200;this.tube=d||40;this.segmentsR=c||64;this.segmentsT=f||8;this.p=g||2;this.q=h||3;this.heightScale=j||1;this.grid=Array(this.segmentsR);c=new THREE.Vector3;f=new THREE.Vector3;h=new THREE.Vector3;for(b=0;b>7)-127;N|=(Ka&127)<<16|Ca<<8;if(N==0&&C==-127)return 0;return(1-2*(n>>7))*(1+N*Math.pow(2,-23))*Math.pow(2,C)}function k(T,P){var N=o(T,P),Ca=o(T,P+1),Ka=o(T,P+2);return(o(T,P+3)<<24)+(Ka<<16)+(Ca<<8)+N}function m(T,P){var N=o(T,P);return(o(T,P+1)<<8)+N}function p(T,P){var N=o(T,P);return N>127?N-256:N}function o(T, -P){return T.charCodeAt(P)&255}function u(T){var P,N,Ca;P=k(b,T);N=k(b,T+R);Ca=k(b,T+Da);T=m(b,T+ma);THREE.BinaryLoader.prototype.f3(G,P,N,Ca,T)}function y(T){var P,N,Ca,Ka,n,C;P=k(b,T);N=k(b,T+R);Ca=k(b,T+Da);Ka=m(b,T+ma);n=k(b,T+va);C=k(b,T+ca);T=k(b,T+e);THREE.BinaryLoader.prototype.f3n(G,M,P,N,Ca,Ka,n,C,T)}function t(T){var P,N,Ca,Ka;P=k(b,T);N=k(b,T+ea);Ca=k(b,T+ya);Ka=k(b,T+Ba);T=m(b,T+Fa);THREE.BinaryLoader.prototype.f4(G,P,N,Ca,Ka,T)}function B(T){var P,N,Ca,Ka,n,C,w,x;P=k(b,T);N=k(b,T+ea); -Ca=k(b,T+ya);Ka=k(b,T+Ba);n=m(b,T+Fa);C=k(b,T+Z);w=k(b,T+oa);x=k(b,T+pa);T=k(b,T+sa);THREE.BinaryLoader.prototype.f4n(G,M,P,N,Ca,Ka,n,C,w,x,T)}function F(T){var P,N;P=k(b,T);N=k(b,T+ga);T=k(b,T+aa);THREE.BinaryLoader.prototype.uv3(G.faceVertexUvs[0],Q[P*2],Q[P*2+1],Q[N*2],Q[N*2+1],Q[T*2],Q[T*2+1])}function H(T){var P,N,Ca;P=k(b,T);N=k(b,T+na);Ca=k(b,T+Ea);T=k(b,T+ja);THREE.BinaryLoader.prototype.uv4(G.faceVertexUvs[0],Q[P*2],Q[P*2+1],Q[N*2],Q[N*2+1],Q[Ca*2],Q[Ca*2+1],Q[T*2],Q[T*2+1])}var G=this,X= +P){return T.charCodeAt(P)&255}function v(T){var P,N,Ca;P=k(b,T);N=k(b,T+R);Ca=k(b,T+Da);T=m(b,T+ma);THREE.BinaryLoader.prototype.f3(G,P,N,Ca,T)}function y(T){var P,N,Ca,Ka,n,C;P=k(b,T);N=k(b,T+R);Ca=k(b,T+Da);Ka=m(b,T+ma);n=k(b,T+va);C=k(b,T+ca);T=k(b,T+e);THREE.BinaryLoader.prototype.f3n(G,M,P,N,Ca,Ka,n,C,T)}function t(T){var P,N,Ca,Ka;P=k(b,T);N=k(b,T+ea);Ca=k(b,T+ya);Ka=k(b,T+Ba);T=m(b,T+Fa);THREE.BinaryLoader.prototype.f4(G,P,N,Ca,Ka,T)}function B(T){var P,N,Ca,Ka,n,C,u,w;P=k(b,T);N=k(b,T+ea); +Ca=k(b,T+ya);Ka=k(b,T+Ba);n=m(b,T+Fa);C=k(b,T+Z);u=k(b,T+oa);w=k(b,T+pa);T=k(b,T+sa);THREE.BinaryLoader.prototype.f4n(G,M,P,N,Ca,Ka,n,C,u,w,T)}function F(T){var P,N;P=k(b,T);N=k(b,T+ga);T=k(b,T+aa);THREE.BinaryLoader.prototype.uv3(G.faceVertexUvs[0],Q[P*2],Q[P*2+1],Q[N*2],Q[N*2+1],Q[T*2],Q[T*2+1])}function H(T){var P,N,Ca;P=k(b,T);N=k(b,T+na);Ca=k(b,T+Ea);T=k(b,T+ja);THREE.BinaryLoader.prototype.uv4(G.faceVertexUvs[0],Q[P*2],Q[P*2+1],Q[N*2],Q[N*2+1],Q[Ca*2],Q[Ca*2+1],Q[T*2],Q[T*2+1])}var G=this,X= 0,A,M=[],Q=[],R,Da,ma,va,ca,e,ea,ya,Ba,Fa,Z,oa,pa,sa,ga,aa,na,Ea,ja,la,ua,Ra,Ya,Za,Na;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(G,f,h);A={signature:b.substr(X,8),header_bytes:o(b,X+8),vertex_coordinate_bytes:o(b,X+9),normal_coordinate_bytes:o(b,X+10),uv_coordinate_bytes:o(b,X+11),vertex_index_bytes:o(b,X+12),normal_index_bytes:o(b,X+13),uv_index_bytes:o(b,X+14),material_index_bytes:o(b,X+15),nvertices:k(b,X+16),nnormals:k(b,X+16+4),nuvs:k(b,X+16+8),ntri_flat:k(b,X+16+12),ntri_smooth:k(b, X+16+16),ntri_flat_uv:k(b,X+16+20),ntri_smooth_uv:k(b,X+16+24),nquad_flat:k(b,X+16+28),nquad_smooth:k(b,X+16+32),nquad_flat_uv:k(b,X+16+36),nquad_smooth_uv:k(b,X+16+40)};X+=A.header_bytes;R=A.vertex_index_bytes;Da=A.vertex_index_bytes*2;ma=A.vertex_index_bytes*3;va=A.vertex_index_bytes*3+A.material_index_bytes;ca=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes;e=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes*2;ea=A.vertex_index_bytes;ya=A.vertex_index_bytes* 2;Ba=A.vertex_index_bytes*3;Fa=A.vertex_index_bytes*4;Z=A.vertex_index_bytes*4+A.material_index_bytes;oa=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes;pa=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*2;sa=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*3;ga=A.uv_index_bytes;aa=A.uv_index_bytes*2;na=A.uv_index_bytes;Ea=A.uv_index_bytes*2;ja=A.uv_index_bytes*3;h=A.vertex_index_bytes*3+A.material_index_bytes;Na=A.vertex_index_bytes*4+A.material_index_bytes; la=A.ntri_flat*h;ua=A.ntri_smooth*(h+A.normal_index_bytes*3);Ra=A.ntri_flat_uv*(h+A.uv_index_bytes*3);Ya=A.ntri_smooth_uv*(h+A.normal_index_bytes*3+A.uv_index_bytes*3);Za=A.nquad_flat*Na;h=A.nquad_smooth*(Na+A.normal_index_bytes*4);Na=A.nquad_flat_uv*(Na+A.uv_index_bytes*4);X+=function(T){for(var P,N,Ca,Ka=A.vertex_coordinate_bytes*3,n=T+A.nvertices*Ka;T=this.maxCount-3&&k(this)};this.begin=function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(c){if(this.count!=0){for(var f=this.count*3;fthis.size-1&&(m=this.size-1);var y=Math.floor(p-k);y<1&&(y=1);p=Math.floor(p+k);p>this.size-1&&(p= -this.size-1);var t=Math.floor(o-k);t<1&&(t=1);k=Math.floor(o+k);k>this.size-1&&(k=this.size-1);for(var B,F,H,G,X,A;u0&&(this.field[H+B]+=G)}}}};this.addPlaneX=function(c,f){var g,h,j,k,m,p=this.size,o=this.yd,u=this.zd,y=this.field,t=p*Math.sqrt(c/f);t>p&&(t=p);for(g=0;g0)for(h=0;ho&&(B=o);for(h=0;h0){m=h*u;for(g=0;gsize&&(dist=size);for(j=0;j0){m=zd*j;for(h=0;h=this.maxCount-3&&k(this)};this.begin=function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(c){if(this.count!=0){for(var f=this.count*3;fthis.size-1&&(m=this.size-1);var y=Math.floor(p-k);y<1&&(y=1);p=Math.floor(p+k);p>this.size-1&&(p= +this.size-1);var t=Math.floor(o-k);t<1&&(t=1);k=Math.floor(o+k);k>this.size-1&&(k=this.size-1);for(var B,F,H,G,X,A;v0&&(this.field[H+B]+=G)}}}};this.addPlaneX=function(c,f){var g,h,j,k,m,p=this.size,o=this.yd,v=this.zd,y=this.field,t=p*Math.sqrt(c/f);t>p&&(t=p);for(g=0;g0)for(h=0;ho&&(B=o);for(h=0;h0){m=h*v;for(g=0;gsize&&(dist=size);for(j=0;j0){m=zd*j;for(h=0;h=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*h)/f;d=Math.sin(d*h)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; +THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*h)/f;d=Math.sin(d*h)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; THREE.Face3=function(a,b,c,d,e,h){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,d,e,h,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)}; THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; diff --git a/build/custom/ThreeDOM.js b/build/custom/ThreeDOM.js index a8fe3c22..f02b870b 100644 --- a/build/custom/ThreeDOM.js +++ b/build/custom/ThreeDOM.js @@ -48,7 +48,7 @@ b,c)}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==undefined? THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b;a=Math.cos(d);d=Math.sin(d);b=Math.cos(-e);e=Math.sin(-e);var h=Math.cos(c);c=Math.sin(c);var f=a*b,j=d*e;this.w=f*h-j*c;this.x=f*c+j*h;this.y=d*b*h+a*e*c;this.z=a*e*h-d*b*c;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*= -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,h=a.x,f=a.y,j=a.z;a=a.w;this.x=b*a+e*h+c*j-d*f;this.y=c*a+e*f+d*h-b*j;this.z=d*a+e*j+b*f-c*h;this.w=e*a-b*h-c*f-d*j;return this}, multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,h=this.x,f=this.y,j=this.z,g=this.w,i=g*c+f*e-j*d,l=g*d+j*c-h*e,k=g*e+h*d-f*c;c=-h*c-f*d-j*e;b.x=i*g+c*-h+l*-j-k*-f;b.y=l*g+c*-f+k*-h-i*-j;b.z=k*g+c*-j+i*-f-l*-h;return b}}; -THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*h)/f;d=Math.sin(d*h)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; +THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*h)/f;d=Math.sin(d*h)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; THREE.Face3=function(a,b,c,d,e,h){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,d,e,h,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)}; THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Camera=function(a,b,c,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=c||0.1;this.far=d||2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera; diff --git a/build/custom/ThreeExtras.js b/build/custom/ThreeExtras.js index 3a6ccd6a..e4ba124d 100644 --- a/build/custom/ThreeExtras.js +++ b/build/custom/ThreeExtras.js @@ -33,7 +33,7 @@ value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.00195 film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time * 1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor = vec4( cResult, cTextureScreen.a );\n}"}, screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}", fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var d,b,e,c,f=2*Math.ceil(a*3)+1;f>25&&(f=25);c=(f-1)*0.5;b=Array(f);for(d=e=0;d=0?p:p+c;p=this.verticalAngleMap.srcRange;o=this.verticalAngleMap.dstRange; this.phi=(this.phi-p[0])*(o[1]-o[0])/(p[1]-p[0])+o[0];p=this.horizontalAngleMap.srcRange;o=this.horizontalAngleMap.dstRange;this.theta=(this.theta-p[0])*(o[1]-o[0])/(p[1]-p[0])+o[0];p=this.target.position;p.x=100*Math.sin(this.phi)*Math.cos(this.theta);p.y=100*Math.cos(this.phi);p.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,l,k,m)};this.onMouseMove=function(l){this.mouseX=l.clientX-this.windowHalfX;this.mouseY=l.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints); this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){a=new THREE.MeshLambertMaterial({color:30719});var g=new THREE.MeshLambertMaterial({color:65280}),h=new THREE.Cube(10,10,20),j=new THREE.Cube(2,2,10);this.animationParent=new THREE.Mesh(h,a);a=new THREE.Mesh(j,g);a.position.set(0,10,0);this.animation=d(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else{this.animation= d(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&e(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(l,k){return function(){k.apply(l,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; -THREE.FlyCamera=function(a){function d(b,e){return function(){e.apply(b,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.tmpQuaternion=new THREE.Quaternion;this.tdiff=0;this.movementSpeed=1;this.rollSpeed=0.0050;this.dragToLook=!1;this.autoForward=!1;this.domElement=document;if(a){if(a.movementSpeed!==undefined)this.movementSpeed=a.movementSpeed;if(a.rollSpeed!==undefined)this.rollSpeed=a.rollSpeed;if(a.dragToLook!==undefined)this.dragToLook=a.dragToLook;if(a.autoForward!== +THREE.FlyCamera=function(a){function d(b,e){return function(){e.apply(b,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.tmpQuaternion=new THREE.Quaternion;this.tdiff=0;this.movementSpeed=1;this.rollSpeed=0.005;this.dragToLook=!1;this.autoForward=!1;this.domElement=document;if(a){if(a.movementSpeed!==undefined)this.movementSpeed=a.movementSpeed;if(a.rollSpeed!==undefined)this.rollSpeed=a.rollSpeed;if(a.dragToLook!==undefined)this.dragToLook=a.dragToLook;if(a.autoForward!== undefined)this.autoForward=a.autoForward;if(a.domElement!==undefined)this.domElement=a.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=(new Date).getTime();this.handleEvent=function(b){if(typeof this[b.type]=="function")this[b.type](b)};this.keydown= function(b){if(!b.altKey){switch(b.keyCode){case 16:this.movementSpeedMultiplier=0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1; break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}};this.keyup=function(b){switch(b.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft= @@ -71,7 +71,7 @@ e));b instanceof THREE.Face4&&d.push(new THREE.UV(0.5+Math.atan2(m.position.x,m. THREE.Icosahedron=function(a){function d(m,p,o){var x=Math.sqrt(m*m+p*p+o*o);return c.vertices.push(new THREE.Vertex(new THREE.Vector3(m/x,p/x,o/x)))-1}function b(m,p,o,x){x.faces.push(new THREE.Face3(m,p,o))}function e(m,p){var o=c.vertices[m].position,x=c.vertices[p].position;return d((o.x+x.x)/2,(o.y+x.y)/2,(o.z+x.z)/2)}var c=this,f=new THREE.Geometry,g;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;d(-1,a,0);d(1,a,0);d(-1,-a,0);d(1,-a,0);d(0,-1,a);d(0,1,a);d(0,-1,-a);d(0, 1,-a);d(a,0,-1);d(a,0,1);d(-a,0,-1);d(-a,0,1);b(0,11,5,f);b(0,5,1,f);b(0,1,7,f);b(0,7,10,f);b(0,10,11,f);b(1,5,9,f);b(5,11,4,f);b(11,10,2,f);b(10,7,6,f);b(7,1,8,f);b(3,9,4,f);b(3,4,2,f);b(3,2,6,f);b(3,6,8,f);b(3,8,9,f);b(4,9,5,f);b(2,4,11,f);b(6,2,10,f);b(8,6,7,f);b(9,8,1,f);for(a=0;a=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*h)/f;d=Math.sin(d*h)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; +THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*h)/f;d=Math.sin(d*h)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; THREE.Face3=function(a,b,c,d,e,h){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,d,e,h,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)}; THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; diff --git a/build/custom/ThreeWebGL.js b/build/custom/ThreeWebGL.js index a0f44ac3..3f2e0fbb 100644 --- a/build/custom/ThreeWebGL.js +++ b/build/custom/ThreeWebGL.js @@ -48,7 +48,7 @@ d,e)}};THREE.Quaternion=function(b,d,e,g){this.set(b||0,d||0,e||0,g!==undefined? THREE.Quaternion.prototype={set:function(b,d,e,g){this.x=b;this.y=d;this.z=e;this.w=g;return this},setFromEuler:function(b){var d=0.5*Math.PI/360,e=b.x*d,g=b.y*d,h=b.z*d;b=Math.cos(g);g=Math.sin(g);d=Math.cos(-h);h=Math.sin(-h);var o=Math.cos(e);e=Math.sin(e);var n=b*d,p=g*h;this.w=n*o-p*e;this.x=n*e+p*o;this.y=g*d*o+b*h*e;this.z=b*h*o-g*d*e;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*= -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(b==0)this.w=this.z=this.y=this.x=0;else{b=1/b;this.x*=b;this.y*=b;this.z*=b;this.w*=b}return this},multiplySelf:function(b){var d=this.x,e=this.y,g=this.z,h=this.w,o=b.x,n=b.y,p=b.z;b=b.w;this.x=d*b+h*o+e*p-g*n;this.y=e*b+h*n+g*o-d*p;this.z=g*b+h*p+d*n-e*o;this.w=h*b-d*o-e*n-g*p;return this}, multiplyVector3:function(b,d){d||(d=b);var e=b.x,g=b.y,h=b.z,o=this.x,n=this.y,p=this.z,q=this.w,v=q*e+n*h-p*g,E=q*g+p*e-o*h,F=q*h+o*g-n*e;e=-o*e-n*g-p*h;d.x=v*q+e*-o+E*-p-F*-n;d.y=E*q+e*-n+F*-o-v*-p;d.z=F*q+e*-p+v*-n-E*-o;return d}}; -THREE.Quaternion.slerp=function(b,d,e,g){var h=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(h)>=1){e.w=b.w;e.x=b.x;e.y=b.y;e.z=b.z;return e}var o=Math.acos(h),n=Math.sqrt(1-h*h);if(Math.abs(n)<0.0010){e.w=0.5*(b.w+d.w);e.x=0.5*(b.x+d.x);e.y=0.5*(b.y+d.y);e.z=0.5*(b.z+d.z);return e}h=Math.sin((1-g)*o)/n;g=Math.sin(g*o)/n;e.w=b.w*h+d.w*g;e.x=b.x*h+d.x*g;e.y=b.y*h+d.y*g;e.z=b.z*h+d.z*g;return e};THREE.Vertex=function(b){this.position=b||new THREE.Vector3}; +THREE.Quaternion.slerp=function(b,d,e,g){var h=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(h)>=1){e.w=b.w;e.x=b.x;e.y=b.y;e.z=b.z;return e}var o=Math.acos(h),n=Math.sqrt(1-h*h);if(Math.abs(n)<0.001){e.w=0.5*(b.w+d.w);e.x=0.5*(b.x+d.x);e.y=0.5*(b.y+d.y);e.z=0.5*(b.z+d.z);return e}h=Math.sin((1-g)*o)/n;g=Math.sin(g*o)/n;e.w=b.w*h+d.w*g;e.x=b.x*h+d.x*g;e.y=b.y*h+d.y*g;e.z=b.z*h+d.z*g;return e};THREE.Vertex=function(b){this.position=b||new THREE.Vector3}; THREE.Face3=function(b,d,e,g,h,o){this.a=b;this.b=d;this.c=e;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=o instanceof Array?o:[o];this.centroid=new THREE.Vector3}; THREE.Face4=function(b,d,e,g,h,o,n){this.a=b;this.b=d;this.c=e;this.d=g;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=o instanceof THREE.Color?o:new THREE.Color;this.vertexColors=o instanceof Array?o:[];this.vertexTangents=[];this.materials=n instanceof Array?n:[n];this.centroid=new THREE.Vector3};THREE.UV=function(b,d){this.set(b||0,d||0)}; THREE.UV.prototype={set:function(b,d){this.u=b;this.v=d;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; @@ -169,80 +169,80 @@ THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.Shade "void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex, THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;", THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}}; -THREE.WebGLRenderer=function(b){function d(f,s,j){var k,m,w,x=f.vertices,u=x.length,A=f.colors,t=A.length,y=f.__vertexArray,z=f.__colorArray,D=f.__sortArray,B=f.__dirtyVertices,O=f.__dirtyColors;if(j.sortParticles){Pa.multiplySelf(j.matrixWorld);for(k=0;kt){y=z;t=A[y]}c.bindBuffer(c.ARRAY_BUFFER,m.__webglMorphTargetsBuffers[y]);c.vertexAttribPointer(s["morphTarget"+j],3,c.FLOAT,!1,0,0);w.__webglMorphTargetInfluences[j]=t;u[y]=1;t=-1;j++}}c.uniform1fv(k.program.uniforms.morphTargetInfluences, -w.__webglMorphTargetInfluences)}else{c.bindBuffer(c.ARRAY_BUFFER,m.__webglVertexBuffer);c.vertexAttribPointer(f.position,3,c.FLOAT,!1,0,0)}if(m.__webglCustomAttributes)for(x in m.__webglCustomAttributes)if(f[x]>=0){s=m.__webglCustomAttributes[x];c.bindBuffer(c.ARRAY_BUFFER,s.buffer);c.vertexAttribPointer(f[x],s.size,c.FLOAT,!1,0,0)}if(f.color>=0){c.bindBuffer(c.ARRAY_BUFFER,m.__webglColorBuffer);c.vertexAttribPointer(f.color,3,c.FLOAT,!1,0,0)}if(f.normal>=0){c.bindBuffer(c.ARRAY_BUFFER,m.__webglNormalBuffer); +k instanceof THREE.MeshShaderMaterial||k.skinning)&&c.uniformMatrix4fv(x.viewMatrix,!1,Xa);if(k instanceof THREE.ShadowVolumeDynamicMaterial){f=u.directionalLightDirection.value;f[0]=-r[1].position.x;f[1]=-r[1].position.y;f[2]=-r[1].position.z;c.uniform3fv(x.directionalLightDirection,f);c.uniformMatrix4fv(x.objectMatrix,!1,m._objectMatrixArray);c.uniformMatrix4fv(x.viewMatrix,!1,Xa)}if(k.skinning){c.uniformMatrix4fv(x.cameraInverseMatrix,!1,Xa);c.uniformMatrix4fv(x.boneGlobalMatrices,!1,m.boneMatrices)}return w} +function g(f,r,j,k,m,w){if(k.opacity!=0){var x;f=e(f,r,j,k,w).attributes;if(k.morphTargets){r=k.program.attributes;w.morphTargetBase!==-1?c.bindBuffer(c.ARRAY_BUFFER,m.__webglMorphTargetsBuffers[w.morphTargetBase]):c.bindBuffer(c.ARRAY_BUFFER,m.__webglVertexBuffer);c.vertexAttribPointer(r.position,3,c.FLOAT,!1,0,0);if(w.morphTargetForcedOrder.length){j=0;for(var u=w.morphTargetForcedOrder,A=w.morphTargetInfluences;jt){y=z;t=A[y]}c.bindBuffer(c.ARRAY_BUFFER,m.__webglMorphTargetsBuffers[y]);c.vertexAttribPointer(r["morphTarget"+j],3,c.FLOAT,!1,0,0);w.__webglMorphTargetInfluences[j]=t;u[y]=1;t=-1;j++}}c.uniform1fv(k.program.uniforms.morphTargetInfluences, +w.__webglMorphTargetInfluences)}else{c.bindBuffer(c.ARRAY_BUFFER,m.__webglVertexBuffer);c.vertexAttribPointer(f.position,3,c.FLOAT,!1,0,0)}if(m.__webglCustomAttributes)for(x in m.__webglCustomAttributes)if(f[x]>=0){r=m.__webglCustomAttributes[x];c.bindBuffer(c.ARRAY_BUFFER,r.buffer);c.vertexAttribPointer(f[x],r.size,c.FLOAT,!1,0,0)}if(f.color>=0){c.bindBuffer(c.ARRAY_BUFFER,m.__webglColorBuffer);c.vertexAttribPointer(f.color,3,c.FLOAT,!1,0,0)}if(f.normal>=0){c.bindBuffer(c.ARRAY_BUFFER,m.__webglNormalBuffer); c.vertexAttribPointer(f.normal,3,c.FLOAT,!1,0,0)}if(f.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,m.__webglTangentBuffer);c.vertexAttribPointer(f.tangent,4,c.FLOAT,!1,0,0)}if(f.uv>=0)if(m.__webglUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,m.__webglUVBuffer);c.vertexAttribPointer(f.uv,2,c.FLOAT,!1,0,0);c.enableVertexAttribArray(f.uv)}else c.disableVertexAttribArray(f.uv);if(f.uv2>=0)if(m.__webglUV2Buffer){c.bindBuffer(c.ARRAY_BUFFER,m.__webglUV2Buffer);c.vertexAttribPointer(f.uv2,2,c.FLOAT,!1,0,0);c.enableVertexAttribArray(f.uv2)}else c.disableVertexAttribArray(f.uv2); if(k.skinning&&f.skinVertexA>=0&&f.skinVertexB>=0&&f.skinIndex>=0&&f.skinWeight>=0){c.bindBuffer(c.ARRAY_BUFFER,m.__webglSkinVertexABuffer);c.vertexAttribPointer(f.skinVertexA,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,m.__webglSkinVertexBBuffer);c.vertexAttribPointer(f.skinVertexB,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,m.__webglSkinIndicesBuffer);c.vertexAttribPointer(f.skinIndex,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,m.__webglSkinWeightsBuffer);c.vertexAttribPointer(f.skinWeight, 4,c.FLOAT,!1,0,0)}if(w instanceof THREE.Mesh)if(k.wireframe){c.lineWidth(k.wireframeLinewidth);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,m.__webglLineBuffer);c.drawElements(c.LINES,m.__webglLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,m.__webglFaceBuffer);c.drawElements(c.TRIANGLES,m.__webglFaceCount,c.UNSIGNED_SHORT,0)}else if(w instanceof THREE.Line){w=w.type==THREE.LineStrip?c.LINE_STRIP:c.LINES;c.lineWidth(k.linewidth);c.drawArrays(w,0,m.__webglLineCount)}else if(w instanceof -THREE.ParticleSystem)c.drawArrays(c.POINTS,0,m.__webglParticleCount);else w instanceof THREE.Ribbon&&c.drawArrays(c.TRIANGLE_STRIP,0,m.__webglVertexCount)}}function h(f,s,j){if(!f.__webglVertexBuffer)f.__webglVertexBuffer=c.createBuffer();if(!f.__webglNormalBuffer)f.__webglNormalBuffer=c.createBuffer();if(f.hasPos){c.bindBuffer(c.ARRAY_BUFFER,f.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,f.positionArray,c.DYNAMIC_DRAW);c.enableVertexAttribArray(s.attributes.position);c.vertexAttribPointer(s.attributes.position, -3,c.FLOAT,!1,0,0)}if(f.hasNormal){c.bindBuffer(c.ARRAY_BUFFER,f.__webglNormalBuffer);if(j==THREE.FlatShading){var k,m,w,x,u,A,t,y,z,D,B=f.count*3;for(D=0;D0&&W[0]0&&W[1]0&&W[0]0&&W[1]0.0010&&u.scale>0.0010){O[0]=u.x;O[1]=u.y;O[2]=u.z;D=u.size*u.scale/za;B[0]=D*t;B[1]=D;c.uniform3fv(P.screenPosition,O);c.uniform2fv(P.scale,B);c.uniform1f(P.rotation,u.rotation);c.uniform1f(P.opacity,u.opacity);oa(u.blending);K(u.texture,1);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT, -0)}}}}c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(ta)}function V(f,s){f._modelViewMatrix.multiplyToArray(s.matrixWorldInverse,f.matrixWorld,f._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(f._modelViewMatrix).transposeIntoArray(f._normalMatrixArray)}function L(f){var s,j,k,m,w;if(f instanceof THREE.Mesh){j=f.geometry;for(s in j.geometryGroups){k=j.geometryGroups[s];w=!1;for(m in k.__webglCustomAttributes)if(k.__webglCustomAttributes[m].needsUpdate){w=!0;break}if(j.__dirtyVertices|| -j.__dirtyMorphTargets||j.__dirtyElements||j.__dirtyUvs||j.__dirtyNormals||j.__dirtyColors||j.__dirtyTangents||w){w=c.DYNAMIC_DRAW;var x=void 0,u=void 0,A=void 0,t=void 0;A=void 0;var y=void 0,z=void 0,D=void 0,B=void 0,O=void 0,W=void 0,P=void 0,X=void 0,Ga=void 0,T=void 0,Q=void 0,U=void 0,ua=void 0;z=void 0;D=void 0;t=void 0;B=void 0;t=void 0;var r=void 0,G=void 0;z=void 0;r=void 0;G=void 0;var i=void 0,Ka=void 0;r=void 0;G=void 0;i=void 0;Ka=void 0;r=void 0;G=void 0;i=void 0;Ka=void 0;r=void 0; -G=void 0;i=void 0;t=void 0;B=void 0;y=void 0;A=void 0;A=void 0;r=void 0;G=void 0;i=void 0;var Va=void 0,va=0,Aa=0,Za=0,$a=0,Ja=0,La=0,ea=0,Ma=0,xa=0,C=0,Ba=0;G=r=0;var Ca=k.__vertexArray,fb=k.__uvArray,gb=k.__uv2Array,Qa=k.__normalArray,ha=k.__tangentArray,Da=k.__colorArray,ia=k.__skinVertexAArray,ja=k.__skinVertexBArray,ka=k.__skinIndexArray,la=k.__skinWeightArray,hb=k.__morphTargetsArrays,Ra=k.__webglCustomAttributes;i=void 0;var Na=k.__faceArray,Oa=k.__lineArray,qb=k.__needsSmoothNormals;W=k.__vertexColorType; +O[1];j.positionScreen.z=O[2];j.customUpdateCallback?j.customUpdateCallback(j):j.updateLensFlares();c.uniform1i(P.renderType,2);c.enable(c.BLEND);w=0;for(x=j.lensFlares.length;w0.001&&u.scale>0.001){O[0]=u.x;O[1]=u.y;O[2]=u.z;D=u.size*u.scale/za;B[0]=D*t;B[1]=D;c.uniform3fv(P.screenPosition,O);c.uniform2fv(P.scale,B);c.uniform1f(P.rotation,u.rotation);c.uniform1f(P.opacity,u.opacity);oa(u.blending);K(u.texture,1);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT, +0)}}}}c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(ta)}function V(f,r){f._modelViewMatrix.multiplyToArray(r.matrixWorldInverse,f.matrixWorld,f._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(f._modelViewMatrix).transposeIntoArray(f._normalMatrixArray)}function L(f){var r,j,k,m,w;if(f instanceof THREE.Mesh){j=f.geometry;for(r in j.geometryGroups){k=j.geometryGroups[r];w=!1;for(m in k.__webglCustomAttributes)if(k.__webglCustomAttributes[m].needsUpdate){w=!0;break}if(j.__dirtyVertices|| +j.__dirtyMorphTargets||j.__dirtyElements||j.__dirtyUvs||j.__dirtyNormals||j.__dirtyColors||j.__dirtyTangents||w){w=c.DYNAMIC_DRAW;var x=void 0,u=void 0,A=void 0,t=void 0;A=void 0;var y=void 0,z=void 0,D=void 0,B=void 0,O=void 0,W=void 0,P=void 0,X=void 0,Ga=void 0,T=void 0,Q=void 0,U=void 0,ua=void 0;z=void 0;D=void 0;t=void 0;B=void 0;t=void 0;var s=void 0,G=void 0;z=void 0;s=void 0;G=void 0;var i=void 0,Ka=void 0;s=void 0;G=void 0;i=void 0;Ka=void 0;s=void 0;G=void 0;i=void 0;Ka=void 0;s=void 0; +G=void 0;i=void 0;t=void 0;B=void 0;y=void 0;A=void 0;A=void 0;s=void 0;G=void 0;i=void 0;var Va=void 0,va=0,Aa=0,Za=0,$a=0,Ja=0,La=0,ea=0,Ma=0,xa=0,C=0,Ba=0;G=s=0;var Ca=k.__vertexArray,fb=k.__uvArray,gb=k.__uv2Array,Qa=k.__normalArray,ha=k.__tangentArray,Da=k.__colorArray,ia=k.__skinVertexAArray,ja=k.__skinVertexBArray,ka=k.__skinIndexArray,la=k.__skinWeightArray,hb=k.__morphTargetsArrays,Ra=k.__webglCustomAttributes;i=void 0;var Na=k.__faceArray,Oa=k.__lineArray,qb=k.__needsSmoothNormals;W=k.__vertexColorType; O=k.__uvType;P=k.__normalType;var Ha=f.geometry,ib=Ha.__dirtyVertices,jb=Ha.__dirtyElements,eb=Ha.__dirtyUvs,kb=Ha.__dirtyNormals,lb=Ha.__dirtyTangents,mb=Ha.__dirtyColors,nb=Ha.__dirtyMorphTargets,ab=Ha.vertices,rb=k.faces,ub=Ha.faces,sb=Ha.faceVertexUvs[0],tb=Ha.faceVertexUvs[1],bb=Ha.skinVerticesA,cb=Ha.skinVerticesB,db=Ha.skinIndices,Wa=Ha.skinWeights,Ya=f instanceof THREE.ShadowVolume?Ha.edgeFaces:undefined;morphTargets=Ha.morphTargets;if(Ra)for(Va in Ra){Ra[Va].offset=0;Ra[Va].offsetSrc=0}x= -0;for(u=rb.length;x0){c.bindBuffer(c.ARRAY_BUFFER,k.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,Da,w)}if(kb){c.bindBuffer(c.ARRAY_BUFFER,k.__webglNormalBuffer);c.bufferData(c.ARRAY_BUFFER,Qa,w)}if(lb&&Ha.hasTangents){c.bindBuffer(c.ARRAY_BUFFER,k.__webglTangentBuffer);c.bufferData(c.ARRAY_BUFFER,ha,w)}if(eb&&Za>0){c.bindBuffer(c.ARRAY_BUFFER,k.__webglUVBuffer);c.bufferData(c.ARRAY_BUFFER,fb,w)}if(eb&& +va;Oa[Ma+3]=va+3;Oa[Ma+4]=va+1;Oa[Ma+5]=va+2;Oa[Ma+6]=va+2;Oa[Ma+7]=va+3;Ma+=8;va+=4}}}if(Ya){x=0;for(u=Ya.length;x0){c.bindBuffer(c.ARRAY_BUFFER,k.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,Da,w)}if(kb){c.bindBuffer(c.ARRAY_BUFFER,k.__webglNormalBuffer);c.bufferData(c.ARRAY_BUFFER,Qa,w)}if(lb&&Ha.hasTangents){c.bindBuffer(c.ARRAY_BUFFER,k.__webglTangentBuffer);c.bufferData(c.ARRAY_BUFFER,ha,w)}if(eb&&Za>0){c.bindBuffer(c.ARRAY_BUFFER,k.__webglUVBuffer);c.bufferData(c.ARRAY_BUFFER,fb,w)}if(eb&& $a>0){c.bindBuffer(c.ARRAY_BUFFER,k.__webglUV2Buffer);c.bufferData(c.ARRAY_BUFFER,gb,w)}if(jb){c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,k.__webglFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,Na,w);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,k.__webglLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,Oa,w)}if(C>0){c.bindBuffer(c.ARRAY_BUFFER,k.__webglSkinVertexABuffer);c.bufferData(c.ARRAY_BUFFER,ia,w);c.bindBuffer(c.ARRAY_BUFFER,k.__webglSkinVertexBBuffer);c.bufferData(c.ARRAY_BUFFER,ja,w);c.bindBuffer(c.ARRAY_BUFFER, -k.__webglSkinIndicesBuffer);c.bufferData(c.ARRAY_BUFFER,ka,w);c.bindBuffer(c.ARRAY_BUFFER,k.__webglSkinWeightsBuffer);c.bufferData(c.ARRAY_BUFFER,la,w)}}}j.__dirtyVertices=!1;j.__dirtyMorphTargets=!1;j.__dirtyElements=!1;j.__dirtyUvs=!1;j.__dirtyNormals=!1;j.__dirtyTangents=!1;j.__dirtyColors=!1}else if(f instanceof THREE.Ribbon){j=f.geometry;if(j.__dirtyVertices||j.__dirtyColors){f=j;s=c.DYNAMIC_DRAW;W=f.vertices;k=f.colors;P=W.length;w=k.length;X=f.__vertexArray;x=f.__colorArray;Ga=f.__dirtyColors; -if(f.__dirtyVertices){for(u=0;u65535){y[A].counter+=1;t=y[A].hash+"_"+y[A].counter;f.geometryGroups[t]==undefined&&(f.geometryGroups[t]={faces:[],materials:u,vertices:0,numMorphTargets:z})}f.geometryGroups[t].faces.push(m);f.geometryGroups[t].vertices+=x}}function da(f,s,j){f.push({buffer:s,object:j,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function oa(f){if(f!= -ga){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE);break;case THREE.SubtractiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.SRC_COLOR);break;default:c.blendEquationSeparate(c.FUNC_ADD,c.FUNC_ADD);c.blendFuncSeparate(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA,c.ONE,c.ONE_MINUS_SRC_ALPHA)}ga=f}}function Z(f,s,j){if((j.width&j.width-1)==0&&(j.height& -j.height-1)==0){c.texParameteri(f,c.TEXTURE_WRAP_S,fa(s.wrapS));c.texParameteri(f,c.TEXTURE_WRAP_T,fa(s.wrapT));c.texParameteri(f,c.TEXTURE_MAG_FILTER,fa(s.magFilter));c.texParameteri(f,c.TEXTURE_MIN_FILTER,fa(s.minFilter));c.generateMipmap(f)}else{c.texParameteri(f,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(f,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(f,c.TEXTURE_MAG_FILTER,Ea(s.magFilter));c.texParameteri(f,c.TEXTURE_MIN_FILTER,Ea(s.minFilter))}}function K(f,s){if(f.needsUpdate){if(f.__webglInit){c.bindTexture(c.TEXTURE_2D, -f.__webglTexture);c.texSubImage2D(c.TEXTURE_2D,0,0,0,c.RGBA,c.UNSIGNED_BYTE,f.image)}else{f.__webglTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,f.__webglTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image);f.__webglInit=!0}Z(c.TEXTURE_2D,f,f.image);c.bindTexture(c.TEXTURE_2D,null);f.needsUpdate=!1}c.activeTexture(c.TEXTURE0+s);c.bindTexture(c.TEXTURE_2D,f.__webglTexture)}function Ia(f){if(f&&!f.__webglFramebuffer){if(f.depthBuffer===undefined)f.depthBuffer=!0;if(f.stencilBuffer=== +k.__webglSkinIndicesBuffer);c.bufferData(c.ARRAY_BUFFER,ka,w);c.bindBuffer(c.ARRAY_BUFFER,k.__webglSkinWeightsBuffer);c.bufferData(c.ARRAY_BUFFER,la,w)}}}j.__dirtyVertices=!1;j.__dirtyMorphTargets=!1;j.__dirtyElements=!1;j.__dirtyUvs=!1;j.__dirtyNormals=!1;j.__dirtyTangents=!1;j.__dirtyColors=!1}else if(f instanceof THREE.Ribbon){j=f.geometry;if(j.__dirtyVertices||j.__dirtyColors){f=j;r=c.DYNAMIC_DRAW;W=f.vertices;k=f.colors;P=W.length;w=k.length;X=f.__vertexArray;x=f.__colorArray;Ga=f.__dirtyColors; +if(f.__dirtyVertices){for(u=0;u65535){y[A].counter+=1;t=y[A].hash+"_"+y[A].counter;f.geometryGroups[t]==undefined&&(f.geometryGroups[t]={faces:[],materials:u,vertices:0,numMorphTargets:z})}f.geometryGroups[t].faces.push(m);f.geometryGroups[t].vertices+=x}}function da(f,r,j){f.push({buffer:r,object:j,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function oa(f){if(f!= +ga){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE);break;case THREE.SubtractiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.SRC_COLOR);break;default:c.blendEquationSeparate(c.FUNC_ADD,c.FUNC_ADD);c.blendFuncSeparate(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA,c.ONE,c.ONE_MINUS_SRC_ALPHA)}ga=f}}function Z(f,r,j){if((j.width&j.width-1)==0&&(j.height& +j.height-1)==0){c.texParameteri(f,c.TEXTURE_WRAP_S,fa(r.wrapS));c.texParameteri(f,c.TEXTURE_WRAP_T,fa(r.wrapT));c.texParameteri(f,c.TEXTURE_MAG_FILTER,fa(r.magFilter));c.texParameteri(f,c.TEXTURE_MIN_FILTER,fa(r.minFilter));c.generateMipmap(f)}else{c.texParameteri(f,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(f,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(f,c.TEXTURE_MAG_FILTER,Ea(r.magFilter));c.texParameteri(f,c.TEXTURE_MIN_FILTER,Ea(r.minFilter))}}function K(f,r){if(f.needsUpdate){if(f.__webglInit){c.bindTexture(c.TEXTURE_2D, +f.__webglTexture);c.texSubImage2D(c.TEXTURE_2D,0,0,0,c.RGBA,c.UNSIGNED_BYTE,f.image)}else{f.__webglTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,f.__webglTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image);f.__webglInit=!0}Z(c.TEXTURE_2D,f,f.image);c.bindTexture(c.TEXTURE_2D,null);f.needsUpdate=!1}c.activeTexture(c.TEXTURE0+r);c.bindTexture(c.TEXTURE_2D,f.__webglTexture)}function Ia(f){if(f&&!f.__webglFramebuffer){if(f.depthBuffer===undefined)f.depthBuffer=!0;if(f.stencilBuffer=== undefined)f.stencilBuffer=!0;f.__webglFramebuffer=c.createFramebuffer();f.__webglRenderbuffer=c.createRenderbuffer();f.__webglTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,f.__webglTexture);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,fa(f.wrapS));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,fa(f.wrapT));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,fa(f.magFilter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,fa(f.minFilter));c.texImage2D(c.TEXTURE_2D,0,fa(f.format),f.width,f.height, 0,fa(f.format),fa(f.type),null);c.bindRenderbuffer(c.RENDERBUFFER,f.__webglRenderbuffer);c.bindFramebuffer(c.FRAMEBUFFER,f.__webglFramebuffer);c.framebufferTexture2D(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,c.TEXTURE_2D,f.__webglTexture,0);if(f.depthBuffer&&!f.stencilBuffer){c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_COMPONENT16,f.width,f.height);c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_ATTACHMENT,c.RENDERBUFFER,f.__webglRenderbuffer)}else if(f.depthBuffer&&f.stencilBuffer){c.renderbufferStorage(c.RENDERBUFFER, -c.DEPTH_STENCIL,f.width,f.height);c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_STENCIL_ATTACHMENT,c.RENDERBUFFER,f.__webglRenderbuffer)}else c.renderbufferStorage(c.RENDERBUFFER,c.RGBA4,f.width,f.height);c.bindTexture(c.TEXTURE_2D,null);c.bindRenderbuffer(c.RENDERBUFFER,null);c.bindFramebuffer(c.FRAMEBUFFER,null)}var s,j;if(f){s=f.__webglFramebuffer;j=f.width;f=f.height}else{s=null;j=ya;f=za}if(s!=Fa){c.bindFramebuffer(c.FRAMEBUFFER,s);c.viewport(wa,qa,j,f);Fa=s}}function ca(f,s){var j;if(f=="fragment")j= -c.createShader(c.FRAGMENT_SHADER);else f=="vertex"&&(j=c.createShader(c.VERTEX_SHADER));c.shaderSource(j,s);c.compileShader(j);if(!c.getShaderParameter(j,c.COMPILE_STATUS)){console.error(c.getShaderInfoLog(j));console.error(s);return null}return j}function Ea(f){switch(f){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return c.NEAREST;default:return c.LINEAR}}function fa(f){switch(f){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE; +c.DEPTH_STENCIL,f.width,f.height);c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_STENCIL_ATTACHMENT,c.RENDERBUFFER,f.__webglRenderbuffer)}else c.renderbufferStorage(c.RENDERBUFFER,c.RGBA4,f.width,f.height);c.bindTexture(c.TEXTURE_2D,null);c.bindRenderbuffer(c.RENDERBUFFER,null);c.bindFramebuffer(c.FRAMEBUFFER,null)}var r,j;if(f){r=f.__webglFramebuffer;j=f.width;f=f.height}else{r=null;j=ya;f=za}if(r!=Fa){c.bindFramebuffer(c.FRAMEBUFFER,r);c.viewport(wa,qa,j,f);Fa=r}}function ca(f,r){var j;if(f=="fragment")j= +c.createShader(c.FRAGMENT_SHADER);else f=="vertex"&&(j=c.createShader(c.VERTEX_SHADER));c.shaderSource(j,r);c.compileShader(j);if(!c.getShaderParameter(j,c.COMPILE_STATUS)){console.error(c.getShaderInfoLog(j));console.error(r);return null}return j}function Ea(f){switch(f){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return c.NEAREST;default:return c.LINEAR}}function fa(f){switch(f){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE; case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return c.BYTE;case THREE.UnsignedByteType:return c.UNSIGNED_BYTE;case THREE.ShortType:return c.SHORT; case THREE.UnsignedShortType:return c.UNSIGNED_SHORT;case THREE.IntType:return c.INT;case THREE.UnsignedShortType:return c.UNSIGNED_INT;case THREE.FloatType:return c.FLOAT;case THREE.AlphaFormat:return c.ALPHA;case THREE.RGBFormat:return c.RGB;case THREE.RGBAFormat:return c.RGBA;case THREE.LuminanceFormat:return c.LUMINANCE;case THREE.LuminanceAlphaFormat:return c.LUMINANCE_ALPHA}return 0}var c,S=document.createElement("canvas"),pa=[],ra=null,Fa=null,ta=!0,aa=this,ma=null,na=null,ga=null,Y=null,wa= 0,qa=0,ya=0,za=0,$=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Pa=new THREE.Matrix4,Ta=new Float32Array(16),Xa=new Float32Array(16),Ua=new THREE.Vector4,Sa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}};b=b||{};stencil=b.stencil!==undefined?b.stencil:!0;antialias=b.antialias!==undefined?b.antialias:!1;clearColor=b.clearColor!==undefined?new THREE.Color(b.clearColor): -new THREE.Color(0);clearAlpha=b.clearAlpha!==undefined?b.clearAlpha:0;this.maxMorphTargets=8;this.domElement=S;this.autoClear=!0;this.sortObjects=!0;(function(f,s,j,k){try{if(!(c=S.getContext("experimental-webgl",{antialias:f,stencil:k})))throw"Error creating WebGL context.";}catch(m){console.error(m)}console.log(navigator.userAgent+" | "+c.getParameter(c.VERSION)+" | "+c.getParameter(c.VENDOR)+" | "+c.getParameter(c.RENDERER)+" | "+c.getParameter(c.SHADING_LANGUAGE_VERSION));c.clearColor(0,0,0,1); -c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA);c.clearColor(s.r,s.g,s.b,j)})(antialias,clearColor,clearAlpha,stencil);this.context=c;if(stencil){var R={};R.vertices=new Float32Array(12);R.faces=new Uint16Array(6);R.darkness=0.5;R.vertices[0]=-20;R.vertices[1]=-20;R.vertices[2]=-1;R.vertices[3]=20;R.vertices[4]=-20;R.vertices[5]=-1;R.vertices[6]= +new THREE.Color(0);clearAlpha=b.clearAlpha!==undefined?b.clearAlpha:0;this.maxMorphTargets=8;this.domElement=S;this.autoClear=!0;this.sortObjects=!0;(function(f,r,j,k){try{if(!(c=S.getContext("experimental-webgl",{antialias:f,stencil:k})))throw"Error creating WebGL context.";}catch(m){console.error(m)}console.log(navigator.userAgent+" | "+c.getParameter(c.VERSION)+" | "+c.getParameter(c.VENDOR)+" | "+c.getParameter(c.RENDERER)+" | "+c.getParameter(c.SHADING_LANGUAGE_VERSION));c.clearColor(0,0,0,1); +c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA);c.clearColor(r.r,r.g,r.b,j)})(antialias,clearColor,clearAlpha,stencil);this.context=c;if(stencil){var R={};R.vertices=new Float32Array(12);R.faces=new Uint16Array(6);R.darkness=0.5;R.vertices[0]=-20;R.vertices[1]=-20;R.vertices[2]=-1;R.vertices[3]=20;R.vertices[4]=-20;R.vertices[5]=-1;R.vertices[6]= 20;R.vertices[7]=20;R.vertices[8]=-1;R.vertices[9]=-20;R.vertices[10]=20;R.vertices[11]=-1;R.faces[0]=0;R.faces[1]=1;R.faces[2]=2;R.faces[3]=0;R.faces[4]=2;R.faces[5]=3;R.vertexBuffer=c.createBuffer();R.elementBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,R.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,R.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,R.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,R.faces,c.STATIC_DRAW);R.program=c.createProgram();c.attachShader(R.program,ca("fragment", THREE.ShaderLib.shadowPost.fragmentShader));c.attachShader(R.program,ca("vertex",THREE.ShaderLib.shadowPost.vertexShader));c.linkProgram(R.program);R.vertexLocation=c.getAttribLocation(R.program,"position");R.projectionLocation=c.getUniformLocation(R.program,"projectionMatrix");R.darknessLocation=c.getUniformLocation(R.program,"darkness")}var J={};J.vertices=new Float32Array(16);J.faces=new Uint16Array(6);b=0;J.vertices[b++]=-1;J.vertices[b++]=-1;J.vertices[b++]=0;J.vertices[b++]=0;J.vertices[b++]= 1;J.vertices[b++]=-1;J.vertices[b++]=1;J.vertices[b++]=0;J.vertices[b++]=1;J.vertices[b++]=1;J.vertices[b++]=1;J.vertices[b++]=1;J.vertices[b++]=-1;J.vertices[b++]=1;J.vertices[b++]=0;J.vertices[b++]=1;b=0;J.faces[b++]=0;J.faces[b++]=1;J.faces[b++]=2;J.faces[b++]=0;J.faces[b++]=2;J.faces[b++]=3;J.vertexBuffer=c.createBuffer();J.elementBuffer=c.createBuffer();J.tempTexture=c.createTexture();J.occlusionTexture=c.createTexture();c.bindBuffer(c.ARRAY_BUFFER,J.vertexBuffer);c.bufferData(c.ARRAY_BUFFER, @@ -254,33 +254,33 @@ b=0;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=0;_s _sprite.faces[b++]=3;_sprite.vertexBuffer=c.createBuffer();_sprite.elementBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,_sprite.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,_sprite.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,_sprite.faces,c.STATIC_DRAW);_sprite.program=c.createProgram();c.attachShader(_sprite.program,ca("fragment",THREE.ShaderLib.sprite.fragmentShader));c.attachShader(_sprite.program,ca("vertex",THREE.ShaderLib.sprite.vertexShader)); c.linkProgram(_sprite.program);_sprite.attributes={};_sprite.uniforms={};_sprite.attributes.position=c.getAttribLocation(_sprite.program,"position");_sprite.attributes.uv=c.getAttribLocation(_sprite.program,"uv");_sprite.uniforms.uvOffset=c.getUniformLocation(_sprite.program,"uvOffset");_sprite.uniforms.uvScale=c.getUniformLocation(_sprite.program,"uvScale");_sprite.uniforms.rotation=c.getUniformLocation(_sprite.program,"rotation");_sprite.uniforms.scale=c.getUniformLocation(_sprite.program,"scale"); _sprite.uniforms.alignment=c.getUniformLocation(_sprite.program,"alignment");_sprite.uniforms.map=c.getUniformLocation(_sprite.program,"map");_sprite.uniforms.opacity=c.getUniformLocation(_sprite.program,"opacity");_sprite.uniforms.useScreenCoordinates=c.getUniformLocation(_sprite.program,"useScreenCoordinates");_sprite.uniforms.affectedByDistance=c.getUniformLocation(_sprite.program,"affectedByDistance");_sprite.uniforms.screenPosition=c.getUniformLocation(_sprite.program,"screenPosition");_sprite.uniforms.modelViewMatrix= -c.getUniformLocation(_sprite.program,"modelViewMatrix");_sprite.uniforms.projectionMatrix=c.getUniformLocation(_sprite.program,"projectionMatrix");var ob=!1;this.setSize=function(f,s){S.width=f;S.height=s;this.setViewport(0,0,S.width,S.height)};this.setViewport=function(f,s,j,k){wa=f;qa=s;ya=j;za=k;c.viewport(wa,qa,ya,za)};this.setScissor=function(f,s,j,k){c.scissor(f,s,j,k)};this.enableScissorTest=function(f){f?c.enable(c.SCISSOR_TEST):c.disable(c.SCISSOR_TEST)};this.enableDepthBufferWrite=function(f){ta= -f;c.depthMask(f)};this.setClearColorHex=function(f,s){var j=new THREE.Color(f);c.clearColor(j.r,j.g,j.b,s)};this.setClearColor=function(f,s){c.clearColor(f.r,f.g,f.b,s)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT|c.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(f){R.darkness=f};this.initMaterial=function(f,s,j,k){var m,w,x;if(f instanceof THREE.MeshDepthMaterial)x="depth";else if(f instanceof THREE.ShadowVolumeDynamicMaterial)x="shadowVolumeDynamic";else if(f instanceof -THREE.MeshNormalMaterial)x="normal";else if(f instanceof THREE.MeshBasicMaterial)x="basic";else if(f instanceof THREE.MeshLambertMaterial)x="lambert";else if(f instanceof THREE.MeshPhongMaterial)x="phong";else if(f instanceof THREE.LineBasicMaterial)x="basic";else f instanceof THREE.ParticleBasicMaterial&&(x="particle_basic");if(x){var u=THREE.ShaderLib[x];f.uniforms=THREE.UniformsUtils.clone(u.uniforms);f.vertexShader=u.vertexShader;f.fragmentShader=u.fragmentShader}var A,t,y;A=y=u=0;for(t=s.length;A< -t;A++){w=s[A];w instanceof THREE.DirectionalLight&&y++;w instanceof THREE.PointLight&&u++}if(u+y<=4)s=y;else{s=Math.ceil(4*y/(u+y));u=4-s}w={directional:s,point:u};y=50;if(k!==undefined&&k instanceof THREE.SkinnedMesh)y=k.bones.length;var z;a:{A=f.fragmentShader;t=f.vertexShader;u=f.uniforms;s=f.attributes;j={map:!!f.map,envMap:!!f.envMap,lightMap:!!f.lightMap,vertexColors:f.vertexColors,fog:j,sizeAttenuation:f.sizeAttenuation,skinning:f.skinning,morphTargets:f.morphTargets,maxMorphTargets:this.maxMorphTargets, +c.getUniformLocation(_sprite.program,"modelViewMatrix");_sprite.uniforms.projectionMatrix=c.getUniformLocation(_sprite.program,"projectionMatrix");var ob=!1;this.setSize=function(f,r){S.width=f;S.height=r;this.setViewport(0,0,S.width,S.height)};this.setViewport=function(f,r,j,k){wa=f;qa=r;ya=j;za=k;c.viewport(wa,qa,ya,za)};this.setScissor=function(f,r,j,k){c.scissor(f,r,j,k)};this.enableScissorTest=function(f){f?c.enable(c.SCISSOR_TEST):c.disable(c.SCISSOR_TEST)};this.enableDepthBufferWrite=function(f){ta= +f;c.depthMask(f)};this.setClearColorHex=function(f,r){var j=new THREE.Color(f);c.clearColor(j.r,j.g,j.b,r)};this.setClearColor=function(f,r){c.clearColor(f.r,f.g,f.b,r)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT|c.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(f){R.darkness=f};this.initMaterial=function(f,r,j,k){var m,w,x;if(f instanceof THREE.MeshDepthMaterial)x="depth";else if(f instanceof THREE.ShadowVolumeDynamicMaterial)x="shadowVolumeDynamic";else if(f instanceof +THREE.MeshNormalMaterial)x="normal";else if(f instanceof THREE.MeshBasicMaterial)x="basic";else if(f instanceof THREE.MeshLambertMaterial)x="lambert";else if(f instanceof THREE.MeshPhongMaterial)x="phong";else if(f instanceof THREE.LineBasicMaterial)x="basic";else f instanceof THREE.ParticleBasicMaterial&&(x="particle_basic");if(x){var u=THREE.ShaderLib[x];f.uniforms=THREE.UniformsUtils.clone(u.uniforms);f.vertexShader=u.vertexShader;f.fragmentShader=u.fragmentShader}var A,t,y;A=y=u=0;for(t=r.length;A< +t;A++){w=r[A];w instanceof THREE.DirectionalLight&&y++;w instanceof THREE.PointLight&&u++}if(u+y<=4)r=y;else{r=Math.ceil(4*y/(u+y));u=4-r}w={directional:r,point:u};y=50;if(k!==undefined&&k instanceof THREE.SkinnedMesh)y=k.bones.length;var z;a:{A=f.fragmentShader;t=f.vertexShader;u=f.uniforms;r=f.attributes;j={map:!!f.map,envMap:!!f.envMap,lightMap:!!f.lightMap,vertexColors:f.vertexColors,fog:j,sizeAttenuation:f.sizeAttenuation,skinning:f.skinning,morphTargets:f.morphTargets,maxMorphTargets:this.maxMorphTargets, maxDirLights:w.directional,maxPointLights:w.point,maxBones:y};var D;w=[];if(x)w.push(x);else{w.push(A);w.push(t)}for(D in j){w.push(D);w.push(j[D])}x=w.join();D=0;for(w=pa.length;D0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+j.maxDirLights,"#define MAX_POINT_LIGHTS "+j.maxPointLights,"#define MAX_BONES "+j.maxBones,j.map?"#define USE_MAP":"",j.envMap?"#define USE_ENVMAP":"",j.lightMap?"#define USE_LIGHTMAP":"",j.vertexColors? "#define USE_COLOR":"",j.skinning?"#define USE_SKINNING":"",j.morphTargets?"#define USE_MORPHTARGETS":"",j.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n"); c.attachShader(D,ca("fragment",prefix_fragment+A));c.attachShader(D,ca("vertex",prefix_vertex+t));c.linkProgram(D);c.getProgramParameter(D,c.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+c.getProgramParameter(D,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");D.uniforms={};D.attributes={};var B;A=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(B in u)A.push(B); -B=A;u=0;for(A=B.length;u=0&&c.enableVertexAttribArray(z.color);z.normal>= +B=A;u=0;for(A=B.length;u=0&&c.enableVertexAttribArray(z.color);z.normal>= 0&&c.enableVertexAttribArray(z.normal);z.tangent>=0&&c.enableVertexAttribArray(z.tangent);if(f.skinning&&z.skinVertexA>=0&&z.skinVertexB>=0&&z.skinIndex>=0&&z.skinWeight>=0){c.enableVertexAttribArray(z.skinVertexA);c.enableVertexAttribArray(z.skinVertexB);c.enableVertexAttribArray(z.skinIndex);c.enableVertexAttribArray(z.skinWeight)}for(m in f.attributes)z[m]>=0&&c.enableVertexAttribArray(z[m]);if(f.morphTargets){f.numSupportedMorphTargets=0;if(z.morphTarget0>=0){c.enableVertexAttribArray(z.morphTarget0); f.numSupportedMorphTargets++}if(z.morphTarget1>=0){c.enableVertexAttribArray(z.morphTarget1);f.numSupportedMorphTargets++}if(z.morphTarget2>=0){c.enableVertexAttribArray(z.morphTarget2);f.numSupportedMorphTargets++}if(z.morphTarget3>=0){c.enableVertexAttribArray(z.morphTarget3);f.numSupportedMorphTargets++}if(z.morphTarget4>=0){c.enableVertexAttribArray(z.morphTarget4);f.numSupportedMorphTargets++}if(z.morphTarget5>=0){c.enableVertexAttribArray(z.morphTarget5);f.numSupportedMorphTargets++}if(z.morphTarget6>= -0){c.enableVertexAttribArray(z.morphTarget6);f.numSupportedMorphTargets++}if(z.morphTarget7>=0){c.enableVertexAttribArray(z.morphTarget7);f.numSupportedMorphTargets++}k.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);f=0;for(m=this.maxMorphTargets;f=0){c.enableVertexAttribArray(z.morphTarget7);f.numSupportedMorphTargets++}k.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);f=0;for(m=this.maxMorphTargets;f0||D.faceVertexUvs.length>0)x.__uvArray=new Float32Array(A*2);if(D.faceUvs.length>1||D.faceVertexUvs.length>1)x.__uv2Array=new Float32Array(A*2)}if(u.geometry.skinWeights.length&&u.geometry.skinIndices.length){x.__skinVertexAArray=new Float32Array(A* 4);x.__skinVertexBArray=new Float32Array(A*4);x.__skinIndexArray=new Float32Array(A*4);x.__skinWeightArray=new Float32Array(A*4)}x.__faceArray=new Uint16Array(O*3+(u.geometry.edgeFaces?u.geometry.edgeFaces.length*6:0));x.__lineArray=new Uint16Array(W*2);if(x.numMorphTargets){x.__morphTargetsArrays=[];D=0;for(B=x.numMorphTargets;D=0;m--){k=j.__webglObjects[m].object;if(s==k){j.__webglObjects.splice(m,1);break}}f.__objectsRemoved.splice(0,1)}s=0;for(j=f.__webglObjects.length;s0}}; +!0;m.__dirtyNormals=!0;m.__dirtyTangents=!0;m.__dirtyColors=!0}r instanceof THREE.ShadowVolume?da(j.__webglShadowVolumes,w,r):da(j.__webglObjects,w,r)}}else if(r instanceof THREE.LensFlare)da(j.__webglLensFlares,undefined,r);else if(r instanceof THREE.Ribbon){m=r.geometry;if(!m.__webglVertexBuffer){k=m;k.__webglVertexBuffer=c.createBuffer();k.__webglColorBuffer=c.createBuffer();k=m;w=k.vertices.length;k.__vertexArray=new Float32Array(w*3);k.__colorArray=new Float32Array(w*3);k.__webglVertexCount= +w;m.__dirtyVertices=!0;m.__dirtyColors=!0}da(j.__webglObjects,m,r)}else if(r instanceof THREE.Line){m=r.geometry;if(!m.__webglVertexBuffer){k=m;k.__webglVertexBuffer=c.createBuffer();k.__webglColorBuffer=c.createBuffer();k=m;w=k.vertices.length;k.__vertexArray=new Float32Array(w*3);k.__colorArray=new Float32Array(w*3);k.__webglLineCount=w;m.__dirtyVertices=!0;m.__dirtyColors=!0}da(j.__webglObjects,m,r)}else if(r instanceof THREE.ParticleSystem){m=r.geometry;if(!m.__webglVertexBuffer){k=m;k.__webglVertexBuffer= +c.createBuffer();k.__webglColorBuffer=c.createBuffer();k=m;w=k.vertices.length;k.__vertexArray=new Float32Array(w*3);k.__colorArray=new Float32Array(w*3);k.__sortArray=[];k.__webglParticleCount=w;m.__dirtyVertices=!0;m.__dirtyColors=!0}da(j.__webglObjects,m,r)}else if(THREE.MarchingCubes!==undefined&&r instanceof THREE.MarchingCubes)j.__webglObjectsImmediate.push({object:r,opaque:{list:[],count:0},transparent:{list:[],count:0}});else r instanceof THREE.Sprite&&j.__webglSprites.push(r);f.__objectsAdded.splice(0, +1)}for(;f.__objectsRemoved.length;){r=f.__objectsRemoved[0];j=f;m=void 0;k=void 0;if(r instanceof THREE.Mesh)for(m=j.__webglObjects.length-1;m>=0;m--){k=j.__webglObjects[m].object;if(r==k){j.__webglObjects.splice(m,1);break}}else if(r instanceof THREE.Sprite)for(m=j.__webglSprites.length-1;m>=0;m--){k=j.__webglSprites[m];if(r==k){j.__webglSprites.splice(m,1);break}}f.__objectsRemoved.splice(0,1)}r=0;for(j=f.__webglObjects.length;r0}}; THREE.WebGLRenderTarget=function(b,d,e){this.width=b;this.height=d;e=e||{};this.wrapS=e.wrapS!==undefined?e.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=e.wrapT!==undefined?e.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=e.magFilter!==undefined?e.magFilter:THREE.LinearFilter;this.minFilter=e.minFilter!==undefined?e.minFilter:THREE.LinearMipMapLinearFilter;this.format=e.format!==undefined?e.format:THREE.RGBAFormat;this.type=e.type!==undefined?e.type:THREE.UnsignedByteType;this.depthBuffer=e.depthBuffer!== undefined?e.depthBuffer:!0;this.stencilBuffer=e.stencilBuffer!==undefined?e.stencilBuffer:!0}; diff --git a/examples/webgl_sprites.html b/examples/webgl_sprites.html index 81264b5f..6f196272 100644 --- a/examples/webgl_sprites.html +++ b/examples/webgl_sprites.html @@ -94,8 +94,6 @@ sprite.opacity = 1; scene.addChild( sprite ); - - // renderer renderer = new THREE.WebGLRenderer(); diff --git a/src/renderers/WebGLRenderer.js b/src/renderers/WebGLRenderer.js index 8382f9aa..3c82ade8 100644 --- a/src/renderers/WebGLRenderer.js +++ b/src/renderers/WebGLRenderer.js @@ -3133,11 +3133,11 @@ THREE.WebGLRenderer = function ( parameters ) { } // render 2d - + if ( scene.__webglSprites.length ) { - + renderSprites( scene, camera ); - + } // render stencil shadows @@ -3324,23 +3324,22 @@ THREE.WebGLRenderer = function ( parameters ) { var halfViewportWidth = _viewportWidth * 0.5; var halfViewportHeight = _viewportHeight * 0.5; var mergeWith3D = true; - // setup gl - + _gl.useProgram( _sprite.program ); _currentProgram = _sprite.program; _oldBlending = ""; if ( !_spriteAttributesEnabled ) { - + _gl.enableVertexAttribArray( _sprite.attributes.position ); _gl.enableVertexAttribArray( _sprite.attributes.uv ); - + _spriteAttributesEnabled = true; } - + _gl.disable( _gl.CULL_FACE ); _gl.enable( _gl.BLEND ); _gl.depthMask( true ); @@ -3350,65 +3349,64 @@ THREE.WebGLRenderer = function ( parameters ) { _gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 2 * 8, 8 ); _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, _sprite.elementBuffer ); - + _gl.uniformMatrix4fv( uniforms.projectionMatrix, false, _projectionMatrixArray ); _gl.activeTexture( _gl.TEXTURE0 ); _gl.uniform1i( uniforms.map, 0 ); - + // update positions and sort - + for( o = 0, ol = scene.__webglSprites.length; o < ol; o++ ) { - + object = scene.__webglSprites[ o ]; - + if( !object.useScreenCoordinates ) { - + object._modelViewMatrix.multiplyToArray( camera.matrixWorldInverse, object.matrixWorld, object._modelViewMatrixArray ); object.z = -object._modelViewMatrix.n34; - + } else { - + object.z = -object.position.z; - + } - + } scene.__webglSprites.sort( painterSort ); - // render all non-custom shader sprites - - for( o = 0, ol = scene.__webglSprites.length; o < ol; o++ ) { + + for ( o = 0, ol = scene.__webglSprites.length; o < ol; o++ ) { object = scene.__webglSprites[ o ]; - if( object.material === undefined ) { + if ( object.material === undefined ) { + + if ( object.map && object.map.image && object.map.image.width ) { + + if ( object.useScreenCoordinates ) { - if( object.map && object.map.image && object.map.image.width ) { - - if( object.useScreenCoordinates ) { - _gl.uniform1i( uniforms.useScreenCoordinates, 1 ); _gl.uniform3f( uniforms.screenPosition, ( object.position.x - halfViewportWidth ) / halfViewportWidth, ( halfViewportHeight - object.position.y ) / halfViewportHeight, Math.max( 0, Math.min( 1, object.position.z ))); - + } else { - + _gl.uniform1i( uniforms.useScreenCoordinates, 0 ); _gl.uniform1i( uniforms.affectedByDistance, object.affectedByDistance ? 1 : 0 ); _gl.uniformMatrix4fv( uniforms.modelViewMatrix, false, object._modelViewMatrixArray ); - + } - + size = object.map.image.width / ( object.affectedByDistance ? 1 : _viewportHeight ); scale[ 0 ] = size * invAspect * object.scale.x; scale[ 1 ] = size * object.scale.y; - + _gl.uniform2f( uniforms.uvScale, object.uvScale.x, object.uvScale.y ); _gl.uniform2f( uniforms.uvOffset, object.uvOffset.x, object.uvOffset.y ); _gl.uniform2f( uniforms.alignment, object.alignment.x, object.alignment.y ); @@ -3416,39 +3414,40 @@ THREE.WebGLRenderer = function ( parameters ) { _gl.uniform1f( uniforms.rotation, object.rotation ); _gl.uniform2fv( uniforms.scale, scale ); - if( object.mergeWith3D && !mergeWith3D ) { - + if ( object.mergeWith3D && !mergeWith3D ) { + _gl.enable( _gl.DEPTH_TEST ); mergeWith3D = true; - - } else if( !object.mergeWith3D && mergeWith3D ) { - + + } else if ( !object.mergeWith3D && mergeWith3D ) { + _gl.disable( _gl.DEPTH_TEST ); mergeWith3D = false; - + } - + setBlending( object.blending ); setTexture( object.map, 0 ); - + _gl.drawElements( _gl.TRIANGLES, 6, _gl.UNSIGNED_SHORT, 0 ); } - + } else { - + anyCustom = true; - + } - + } // loop through all custom -/* if( anyCustom ) { - + /* + if( anyCustom ) { + } -*/ + */ // restore gl @@ -3706,11 +3705,13 @@ THREE.WebGLRenderer = function ( parameters ) { } -/* for ( var o = 0, ol = scene.__webglSprites.length; o < ol; o ++ ) { + /* + for ( var o = 0, ol = scene.__webglSprites.length; o < ol; o ++ ) { updateObject( scene.__webglSprites[ o ].object, scene ); - }*/ + } + */ }; @@ -3834,11 +3835,10 @@ THREE.WebGLRenderer = function ( parameters ) { addBufferImmediate( scene.__webglObjectsImmediate, object ); } else if ( object instanceof THREE.Sprite ) { - + scene.__webglSprites.push( object ); } - - + /*else if ( object instanceof THREE.Particle ) { }*/ @@ -3942,20 +3942,39 @@ THREE.WebGLRenderer = function ( parameters ) { var o, ol, zobject; - for ( o = scene.__webglObjects.length - 1; o >= 0; o-- ) { + if ( object instanceof THREE.Mesh ) { - zobject = scene.__webglObjects[ o ].object; + for ( o = scene.__webglObjects.length - 1; o >= 0; o -- ) { - if ( object == zobject ) { + zobject = scene.__webglObjects[ o ].object; - scene.__webglObjects.splice( o, 1 ); - return; + if ( object == zobject ) { + + scene.__webglObjects.splice( o, 1 ); + return; + + } + + } + + } else if ( object instanceof THREE.Sprite ) { + + for ( o = scene.__webglSprites.length - 1; o >= 0; o -- ) { + + zobject = scene.__webglSprites[ o ]; + + if ( object == zobject ) { + + scene.__webglSprites.splice( o, 1 ); + return; + + } } } - - // add shadwos/sprites etc. + + // add shadows, etc }; From bc520665d3debf248468e8a0b392abf856cd3dc9 Mon Sep 17 00:00:00 2001 From: "Mr.doob" Date: Mon, 11 Apr 2011 13:03:19 +0100 Subject: [PATCH 03/16] Cleaned up Blender exporter (visually, code-wise and whitespaces-wise) --- .../scripts/op/io_mesh_threejs/__init__.py | 117 +++--- .../op/io_mesh_threejs/export_threejs.py | 380 +++++++++--------- 2 files changed, 262 insertions(+), 235 deletions(-) diff --git a/utils/exporters/blender/2.56/scripts/op/io_mesh_threejs/__init__.py b/utils/exporters/blender/2.56/scripts/op/io_mesh_threejs/__init__.py index 9734edc8..3a6fad65 100644 --- a/utils/exporters/blender/2.56/scripts/op/io_mesh_threejs/__init__.py +++ b/utils/exporters/blender/2.56/scripts/op/io_mesh_threejs/__init__.py @@ -20,7 +20,7 @@ # Init # ################################################################ -# To support reload properly, try to access a package var, +# To support reload properly, try to access a package var, # if it's there, reload everything if "bpy" in locals(): @@ -44,16 +44,16 @@ bpy.types.Object.THREE_meshCollider = bpy.props.BoolProperty() bpy.types.Material.THREE_useVertexColors = bpy.props.BoolProperty() class OBJECT_PT_hello( bpy.types.Panel ): - + bl_label = "THREE" bl_space_type = "PROPERTIES" bl_region_type = "WINDOW" bl_context = "object" - + def draw(self, context): layout = self.layout obj = context.object - + row = layout.row() row.label(text="Selected object: " + obj.name ) @@ -65,16 +65,16 @@ class OBJECT_PT_hello( bpy.types.Panel ): class MATERIAL_PT_hello( bpy.types.Panel ): - + bl_label = "THREE" bl_space_type = "PROPERTIES" bl_region_type = "WINDOW" bl_context = "material" - + def draw(self, context): layout = self.layout mat = context.material - + row = layout.row() row.label(text="Selected material: " + mat.name ) @@ -123,20 +123,20 @@ import json def file_exists(filename): """Return true if file exists and accessible for reading. - - Should be safer than just testing for existence due to links and + + Should be safer than just testing for existence due to links and permissions magic on Unix filesystems. - + @rtype: boolean """ - + try: f = open(filename, 'r') f.close() return True except IOError: return False - + def get_settings_fullpath(): return os.path.join(bpy.app.tempdir, SETTINGS_FILE_EXPORT) @@ -153,40 +153,42 @@ def save_settings_export(properties): "option_uv_coords" : properties.option_uv_coords, "option_edges" : properties.option_edges, - "option_truncate" : properties.option_truncate, + "option_vertices_truncate" : properties.option_vertices_truncate, "option_scale" : properties.option_scale, "align_model" : properties.align_model } - + fname = get_settings_fullpath() f = open(fname, "w") json.dump(settings, f) - + def restore_settings_export(properties): - + settings = {} fname = get_settings_fullpath() if file_exists(fname): f = open(fname, "r") settings = json.load(f) - - properties.option_export_scene = settings.get("option_export_scene", False) - properties.option_flip_yz = settings.get("option_flip_yz", True) - - properties.option_materials = settings.get("option_materials", True) + properties.option_vertices = settings.get("option_vertices", True) + properties.option_vertices_truncate = settings.get("option_vertices_truncate", False) + properties.option_faces = settings.get("option_faces", True) properties.option_normals = settings.get("option_normals", True) + properties.option_edges = settings.get("option_edges", False) + properties.option_colors = settings.get("option_colors", True) properties.option_uv_coords = settings.get("option_uv_coords", True) - properties.option_edges = settings.get("option_edges", False) - - properties.option_truncate = settings.get("option_truncate", False) - properties.option_scale = settings.get("option_scale", 1.0) - + properties.option_materials = settings.get("option_materials", True) + properties.align_model = settings.get("align_model", "None") + properties.option_scale = settings.get("option_scale", 1.0) + properties.option_flip_yz = settings.get("option_flip_yz", True) + + properties.option_export_scene = settings.get("option_export_scene", False) + # ################################################################ # Exporter # ################################################################ @@ -199,10 +201,13 @@ class ExportTHREEJS(bpy.types.Operator, ExportHelper): filename_ext = ".js" - option_flip_yz = BoolProperty(name = "Flip YZ", description = "Flip YZ", default = True) - option_vertices = BoolProperty(name = "Vertices", description = "Export vertices", default = True) + option_vertices_deltas = BoolProperty(name = "Deltas", description = "Delta vertices", default = False) + option_vertices_truncate = BoolProperty(name = "Truncate", description = "Truncate vertices", default = False) + option_faces = BoolProperty(name = "Faces", description = "Export faces", default = True) + option_faces_deltas = BoolProperty(name = "Deltas", description = "Delta faces", default = False) + option_normals = BoolProperty(name = "Normals", description = "Export normals", default = True) option_edges = BoolProperty(name = "Edges", description = "Export edges", default = False) @@ -210,14 +215,14 @@ class ExportTHREEJS(bpy.types.Operator, ExportHelper): option_uv_coords = BoolProperty(name = "UVs", description = "Export texture coordinates", default = True) option_materials = BoolProperty(name = "Materials", description = "Export materials", default = True) - option_export_scene = BoolProperty(name = "Scene", description = "Export scene", default = False) - - option_truncate = BoolProperty(name = "Truncate", description = "Truncate decimals", default = False) - option_scale = FloatProperty(name = "Scale", description = "Scale data", min = 0.01, max = 1000.0, soft_min = 0.01, soft_max = 1000.0, default = 1.0) - align_types = [("None","None","None"), ("Center","Center","Center"), ("Bottom","Bottom","Bottom"), ("Top","Top","Top")] align_model = EnumProperty(name = "Align model", description = "Align model", items = align_types, default = "None") + option_scale = FloatProperty(name = "Scale", description = "Scale vertices", min = 0.01, max = 1000.0, soft_min = 0.01, soft_max = 1000.0, default = 1.0) + option_flip_yz = BoolProperty(name = "Flip YZ", description = "Flip YZ", default = True) + + option_export_scene = BoolProperty(name = "Scene", description = "Export scene", default = False) + def invoke(self, context, event): restore_settings_export(self.properties) return ExportHelper.invoke(self, context, event) @@ -242,25 +247,34 @@ class ExportTHREEJS(bpy.types.Operator, ExportHelper): layout = self.layout row = layout.row() - row.prop(self.properties, "option_export_scene") - layout.separator() - - row = layout.row() - row.prop(self.properties, "option_flip_yz") - layout.separator() - - row = layout.row() - row.prop(self.properties, "align_model") - layout.separator() + row.label(text="Geometry:") row = layout.row() row.prop(self.properties, "option_vertices") - row.prop(self.properties, "option_normals") + row = layout.row() + row.enabled = self.properties.option_vertices + # row.prop(self.properties, "option_vertices_deltas") + row.prop(self.properties, "option_vertices_truncate") + layout.separator() + row = layout.row() row.prop(self.properties, "option_faces") + row = layout.row() + row.enabled = self.properties.option_faces + # row.prop(self.properties, "option_faces_deltas") + layout.separator() + + row = layout.row() + row.prop(self.properties, "option_normals") + layout.separator() + + row = layout.row() row.prop(self.properties, "option_edges") layout.separator() + row = layout.row() + row.label(text="Materials:") + row = layout.row() row.prop(self.properties, "option_uv_coords") row.prop(self.properties, "option_colors") @@ -269,8 +283,21 @@ class ExportTHREEJS(bpy.types.Operator, ExportHelper): layout.separator() row = layout.row() - row.prop(self.properties, "option_truncate") + row.label(text="Settings:") + + row = layout.row() + row.prop(self.properties, "align_model") + row = layout.row() + row.prop(self.properties, "option_flip_yz") row.prop(self.properties, "option_scale") + layout.separator() + + row = layout.row() + row.label(text="Beta:") + + row = layout.row() + row.prop(self.properties, "option_export_scene") + layout.separator() # ################################################################ diff --git a/utils/exporters/blender/2.56/scripts/op/io_mesh_threejs/export_threejs.py b/utils/exporters/blender/2.56/scripts/op/io_mesh_threejs/export_threejs.py index 98d22caa..93ddf103 100644 --- a/utils/exporters/blender/2.56/scripts/op/io_mesh_threejs/export_threejs.py +++ b/utils/exporters/blender/2.56/scripts/op/io_mesh_threejs/export_threejs.py @@ -49,7 +49,7 @@ DEFAULTS = { "rotation" : [-math.pi/2, 0, 0], "scale" : [1, 1, 1], -"camera" : +"camera" : { "name" : "default_camera", "type" : "perspective", @@ -71,7 +71,7 @@ DEFAULTS = { } } -# default colors for debugging (each material gets one distinct color): +# default colors for debugging (each material gets one distinct color): # white, red, green, blue, yellow, cyan, magenta COLORS = [0xeeeeee, 0xee0000, 0x00ee00, 0x0000ee, 0xeeee00, 0x00eeee, 0xee00ee] @@ -90,7 +90,7 @@ TEMPLATE_SCENE_ASCII = """\ * geometries: %(ngeometries)s * materials: %(nmaterials)s * textures: %(ntextures)s - */ + */ var scene = { @@ -99,14 +99,14 @@ var scene = { %(sections)s -"transform" : +"transform" : { "position" : %(position)s, "rotation" : %(rotation)s, "scale" : %(scale)s, }, -"defaults" : +"defaults" : { "bgcolor" : %(bgcolor)s, "bgalpha" : %(bgalpha)f, @@ -120,7 +120,7 @@ close(); """ TEMPLATE_SECTION = """ -"%s" : +"%s" : { %s }, @@ -154,7 +154,7 @@ TEMPLATE_TEXTURE = """\ TEMPLATE_MATERIAL_SCENE = """\ %(material_id)s : { "type": %(type)s, - "parameters": { %(parameters)s } + "parameters": { %(parameters)s } }""" TEMPLATE_CAMERA_PERSPECTIVE = """\ @@ -225,9 +225,9 @@ TEMPLATE_FILE_ASCII = """\ var model = { "version" : 2, - + "scale" : %(scale)f, - + "materials": [%(materials)s], "vertices": [%(vertices)s], @@ -271,15 +271,15 @@ def veckey3d(v): def veckey2d(v): return round(v[0], 6), round(v[1], 6) - + def get_normal_indices(v, normals, mesh): n = [] mv = mesh.vertices for i in v: - normal = mv[i].normal + normal = mv[i].normal key = veckey3d(normal) - + n.append( normals[key] ) return n @@ -315,7 +315,7 @@ def write_file(fname, content): def ensure_folder_exist(foldername): """Create folder (with whole path) if it doesn't exist yet.""" - + if not os.access(foldername, os.R_OK|os.W_OK|os.X_OK): os.makedirs(foldername) @@ -323,13 +323,13 @@ def ensure_extension(filepath, extension): if not filepath.lower().endswith(extension): filepath += extension return filepath - + def generate_mesh_filename(meshname, filepath): normpath = os.path.normpath(filepath) path, ext = os.path.splitext(normpath) return "%s.%s%s" % (path, meshname, ext) - - + + # ##################################################### # Utils - alignment # ##################################################### @@ -410,36 +410,36 @@ def bottom(vertices): translate(vertices, [-cx,-cy,-cz]) # ##################################################### -# Elements rendering +# Elements rendering # ##################################################### def hexcolor(c): return ( int(c[0] * 255) << 16 ) + ( int(c[1] * 255) << 8 ) + int(c[2] * 255) -def generate_vertices(vertices, option_truncate, option_vertices): +def generate_vertices(vertices, option_vertices_truncate, option_vertices): if not option_vertices: return "" - return ",".join(generate_vertex(v, option_truncate) for v in vertices) + return ",".join(generate_vertex(v, option_vertices_truncate) for v in vertices) -def generate_vertex(v, option_truncate): - if not option_truncate: +def generate_vertex(v, option_vertices_truncate): + if not option_vertices_truncate: return TEMPLATE_VERTEX % (v.co.x, v.co.y, v.co.z) else: return TEMPLATE_VERTEX_TRUNCATE % (v.co.x, v.co.y, v.co.z) def generate_normal(n): return TEMPLATE_N % (n[0], n[1], n[2]) - + def generate_vertex_color(c): return TEMPLATE_C % c - + def generate_uv(uv): return TEMPLATE_UV % (uv[0], 1.0 - uv[1]) def generate_edge(e): return TEMPLATE_EDGE % (e.vertices[0], e.vertices[1]) - + # ##################################################### # Model exporter - faces # ##################################################### @@ -460,20 +460,20 @@ def generate_faces(normals, uvs, colors, mesh, option_normals, option_colors, op def generate_face(f, faceIndex, normals, uvs, colors, mesh, option_normals, option_colors, option_uv_coords, option_materials, flipyz): isTriangle = ( len(f.vertices) == 3 ) - + if isTriangle: nVertices = 3 else: nVertices = 4 - + hasMaterial = option_materials - + hasFaceUvs = False # not supported in Blender hasFaceVertexUvs = option_uv_coords hasFaceNormals = False # don't export any face normals (as they are computed in engine) hasFaceVertexNormals = option_normals - + hasFaceColors = False # not supported in Blender hasFaceVertexColors = option_colors @@ -485,12 +485,12 @@ def generate_face(f, faceIndex, normals, uvs, colors, mesh, option_normals, opti faceType = setBit(faceType, 4, hasFaceNormals) faceType = setBit(faceType, 5, hasFaceVertexNormals) faceType = setBit(faceType, 6, hasFaceColors) - faceType = setBit(faceType, 7, hasFaceVertexColors) - + faceType = setBit(faceType, 7, hasFaceVertexColors) + faceData = [] - + # order is important, must match order in JSONLoader - + # face type # vertex indices # material index @@ -498,15 +498,15 @@ def generate_face(f, faceIndex, normals, uvs, colors, mesh, option_normals, opti # face vertex uvs indices # face color index # face vertex colors indices - - faceData.append(faceType) - + + faceData.append(faceType) + # must clamp in case on polygons bigger than quads for i in range(nVertices): index = f.vertices[i] faceData.append(index) - + if hasMaterial: faceData.append( f.material_index ) @@ -521,7 +521,7 @@ def generate_face(f, faceIndex, normals, uvs, colors, mesh, option_normals, opti for i in range(nVertices): index = n[i] faceData.append(index) - + if hasFaceVertexColors: c = get_color_indices(faceIndex, colors, mesh) for i in range(nVertices): @@ -544,10 +544,10 @@ def extract_vertex_normals(mesh, option_normals): for f in mesh.faces: for v in f.vertices: - - normal = mesh.vertices[v].normal + + normal = mesh.vertices[v].normal key = veckey3d(normal) - + if key not in normals: normals[key] = count count += 1 @@ -569,7 +569,7 @@ def generate_normals(normals, option_normals): # ##################################################### def extract_vertex_colors(mesh, option_colors): - + if not option_colors: return {}, 0 @@ -579,10 +579,10 @@ def extract_vertex_colors(mesh, option_colors): color_layer = mesh.vertex_colors.active.data for face_index, face in enumerate(mesh.faces): - + face_colors = color_layer[face_index] face_colors = face_colors.color1, face_colors.color2, face_colors.color3, face_colors.color4 - + for c in face_colors: key = hexcolor(c) if key not in colors: @@ -697,7 +697,7 @@ def generate_materials(mtl, materials, draw_type): if draw_type in [ "BOUNDS", "WIRE" ]: mtl[m]['wireframe'] = True mtl[m]['DbgColor'] = 0xff0000 - + mtl_raw = ",\n".join(['\t"%s" : %s' % (n, value2string(v)) for n,v in sorted(mtl[m].items())]) mtl_string = "\t{\n%s\n\t}" % mtl_raw mtl_array.append([index, mtl_string]) @@ -712,7 +712,7 @@ def extract_materials(mesh, scene, option_colors): if m: materials[m.name] = {} material = materials[m.name] - + material['colorDiffuse'] = [m.diffuse_intensity * m.diffuse_color[0], m.diffuse_intensity * m.diffuse_color[1], m.diffuse_intensity * m.diffuse_color[2]] @@ -724,7 +724,7 @@ def extract_materials(mesh, scene, option_colors): world_ambient_color = [0, 0, 0] if world: world_ambient_color = world.ambient_color - + material['colorAmbient'] = [m.ambient * world_ambient_color[0], m.ambient * world_ambient_color[1], m.ambient * world_ambient_color[2]] @@ -744,7 +744,7 @@ def extract_materials(mesh, scene, option_colors): material['mapDiffuse'] = fn_strip material["vertexColors"] = m.THREE_useVertexColors and option_colors - + # can't really use this reliably to tell apart Phong from Lambert # as Blender defaults to non-zero specular color #if m.specular_intensity > 0.0 and (m.specular_color[0] > 0 or m.specular_color[1] > 0 or m.specular_color[2] > 0): @@ -771,11 +771,11 @@ def generate_materials_string(mesh, scene, option_colors, draw_type): materials = { 'default':0 } # default dummy materials - + mtl = generate_mtl(materials) # extract real materials from the mesh - + mtl.update(extract_materials(mesh, scene, option_colors)) return generate_materials(mtl, materials, draw_type) @@ -784,18 +784,18 @@ def generate_materials_string(mesh, scene, option_colors, draw_type): # ASCII model generator # ##################################################### -def generate_ascii_model(mesh, scene, - option_vertices, - option_faces, - option_normals, - option_edges, - option_uv_coords, - option_materials, - option_colors, - align_model, - flipyz, - option_truncate, - option_scale, +def generate_ascii_model(mesh, scene, + option_vertices, + option_vertices_truncate, + option_faces, + option_normals, + option_edges, + option_uv_coords, + option_materials, + option_colors, + align_model, + flipyz, + option_scale, draw_type): vertices = mesh.vertices[:] @@ -813,15 +813,15 @@ def generate_ascii_model(mesh, scene, materials_string = "" nmaterial = 0 - + edges_string = "" nedges = 0 - + if option_materials: materials_string, nmaterial = generate_materials_string(mesh, scene, option_colors, draw_type) if option_edges: - nedges = len(mesh.edges) + nedges = len(mesh.edges) edges_string = ",".join(generate_edge(e) for e in mesh.edges) text = TEMPLATE_FILE_ASCII % { @@ -841,7 +841,7 @@ def generate_ascii_model(mesh, scene, "materials" : materials_string, - "vertices" : generate_vertices(vertices, option_truncate, option_vertices), + "vertices" : generate_vertices(vertices, option_vertices_truncate, option_vertices), "faces" : generate_faces(normals, uvs, colors, mesh, option_normals, option_colors, option_uv_coords, option_materials, flipyz, option_faces), @@ -851,29 +851,29 @@ def generate_ascii_model(mesh, scene, return text - + # ##################################################### # Model exporter - export single mesh # ##################################################### -def export_mesh(obj, scene, filepath, - option_vertices, - option_faces, - option_normals, - option_edges, - option_uv_coords, - option_materials, - option_colors, - align_model, - flipyz, - option_truncate, - option_scale, +def export_mesh(obj, scene, filepath, + option_vertices, + option_vertices_truncate, + option_faces, + option_normals, + option_edges, + option_uv_coords, + option_materials, + option_colors, + align_model, + flipyz, + option_scale, export_single_model): """Export single mesh""" # collapse modifiers into mesh - + mesh = obj.create_mesh(scene, True, 'RENDER') if not mesh: @@ -910,18 +910,18 @@ def export_mesh(obj, scene, filepath, if not active_col_layer: option_colors = False - text = generate_ascii_model(mesh, scene, - option_vertices, - option_faces, - option_normals, - option_edges, - option_uv_coords, - option_materials, - option_colors, - align_model, - flipyz, - option_truncate, - option_scale, + text = generate_ascii_model(mesh, scene, + option_vertices, + option_vertices_truncate, + option_faces, + option_normals, + option_edges, + option_uv_coords, + option_materials, + option_colors, + align_model, + flipyz, + option_scale, obj.draw_type) write_file(filepath, text) @@ -931,8 +931,8 @@ def export_mesh(obj, scene, filepath, bpy.data.meshes.remove(mesh) print("writing", filepath, "done") - - + + # ##################################################### # Scene exporter - render elements # ##################################################### @@ -948,49 +948,49 @@ def generate_vec2(vec): def generate_hex(number): return TEMPLATE_HEX % number - + def generate_string(s): return TEMPLATE_STRING % s - + def generate_string_list(src_list): return ", ".join(generate_string(item) for item in src_list) - + def generate_section(label, content): return TEMPLATE_SECTION % (label, content) - + def get_mesh_filename(mesh): object_id = mesh["data"]["name"] filename = "%s.js" % sanitize(object_id) return filename - + def generate_material_id_list(materials): chunks = [] for material in materials: chunks.append(material.name) - + return chunks - + def generate_group_id_list(obj): chunks = [] - + for group in bpy.data.groups: if obj.name in group.objects: chunks.append(group.name) - + return chunks - + def generate_bool_property(property): if property: return "true" return "false" - + # ##################################################### # Scene exporter - objects # ##################################################### def generate_objects(data): chunks = [] - + for obj in data["objects"]: if obj.type == "MESH": object_id = obj.name @@ -1018,11 +1018,11 @@ def generate_objects(data): castsShadow = obj.THREE_castsShadow meshCollider = obj.THREE_meshCollider - + visible = True if obj.draw_type in ["BOUNDS", "WIRE"] and meshCollider: visible = False - + object_string = TEMPLATE_OBJECT % { "object_id" : generate_string(object_id), "geometry_id" : generate_string(geometry_id), @@ -1039,55 +1039,55 @@ def generate_objects(data): "visible" : generate_bool_property(visible) } chunks.append(object_string) - + return ",\n\n".join(chunks), len(chunks) - + # ##################################################### # Scene exporter - geometries # ##################################################### def generate_geometries(data): chunks = [] - + geo_set = set() - + for obj in data["objects"]: if obj.type == "MESH": - + if len(obj.modifiers) > 0: name = obj.name else: name = obj.data.name - + if name not in geo_set: geometry_id = "geo_%s" % name model_filename = os.path.basename(generate_mesh_filename(name, data["filepath"])) - + geometry_string = TEMPLATE_GEOMETRY % { "geometry_id" : generate_string(geometry_id), "model_file" : generate_string(model_filename) } chunks.append(geometry_string) - + geo_set.add(name) - + return ",\n\n".join(chunks), len(chunks) - + # ##################################################### # Scene exporter - textures # ##################################################### def generate_textures_scene(data): chunks = [] - + # TODO: extract just textures actually used by some objects in the scene - + for img in bpy.data.images: - + texture_id = img.name texture_file = extract_texture_filename(img) - + texture_string = TEMPLATE_TEXTURE % { "texture_id" : generate_string(texture_id), "texture_file" : generate_string(texture_file) @@ -1101,16 +1101,16 @@ def extract_texture_filename(image): fn = os.path.normpath(fn) fn_strip = os.path.basename(fn) return fn_strip - + # ##################################################### # Scene exporter - materials # ##################################################### def extract_material_data(m): world = bpy.context.scene.world - + material = { 'name': m.name } - + material['colorDiffuse'] = [m.diffuse_intensity * m.diffuse_color[0], m.diffuse_intensity * m.diffuse_color[1], m.diffuse_intensity * m.diffuse_color[2]] @@ -1122,7 +1122,7 @@ def extract_material_data(m): world_ambient_color = [0, 0, 0] if world: world_ambient_color = world.ambient_color - + material['colorAmbient'] = [m.ambient * world_ambient_color[0], m.ambient * world_ambient_color[1], m.ambient * world_ambient_color[2]] @@ -1137,8 +1137,8 @@ def extract_material_data(m): material['mapDiffuse'] = "" material['mapLight'] = "" - material['mapNormal'] = "" - + material['mapNormal'] = "" + # just take first textures of each, for the moment three.js materials can't handle more for i in range(len(m.texture_slots)): @@ -1155,23 +1155,23 @@ def extract_material_data(m): material['mapDiffuse'] = name else: material['mapLight'] = name - + if material['mapDiffuse'] and material['mapNormal'] and material['mapLight']: break - + if m.specular_intensity > 0.0 and (m.specular_color[0] > 0 or m.specular_color[1] > 0 or m.specular_color[2] > 0): material['shading'] = "Phong" else: material['shading'] = "Lambert" - + return material - + def generate_material_string(material): type_map = { "Lambert" : "MeshLambertMaterial", "Phong" : "MeshPhongMaterial" } - + material_id = material["name"] shading = material["shading"] material_type = type_map.get(shading, "MeshBasicMaterial") @@ -1203,14 +1203,14 @@ def generate_material_string(material): "type" : generate_string(material_type), "parameters" : parameters } - + return material_string - + def generate_materials_scene(data): chunks = [] # TODO: extract just materials actually used by some objects in the scene - + for m in bpy.data.materials: material = extract_material_data(m) material_string = generate_material_string(material) @@ -1226,7 +1226,7 @@ def generate_cameras(data): cameras = data.get("cameras", []) if not cameras: cameras.append(DEFAULTS["camera"]) - + chunks = [] for camera in cameras: @@ -1253,9 +1253,9 @@ def generate_cameras(data): "position" : generate_vec3(camera["position"]), "target" : generate_vec3(camera["target"]) } - + chunks.append(camera_string) - + return ",\n\n".join(chunks) # ##################################################### @@ -1266,7 +1266,7 @@ def generate_lights(data): lights = data.get("lights", []) if not lights: lights.append(DEFAULTS["light"]) - + chunks = [] for light in lights: @@ -1287,9 +1287,9 @@ def generate_lights(data): "color" : rgb2int(light["color"]), "intensity" : light["intensity"] } - + chunks.append(light_string) - + return ",\n\n".join(chunks) # ##################################################### @@ -1305,7 +1305,7 @@ def generate_ascii_scene(data): cameras = generate_cameras(data) lights = generate_lights(data) - + sections = [ ["objects", objects], ["geometries", geometries], @@ -1314,16 +1314,16 @@ def generate_ascii_scene(data): ["cameras", cameras], ["lights", lights] ] - + chunks = [] for label, content in sections: if content: chunks.append(generate_section(label, content)) sections_string = "\n".join(chunks) - + default_camera = "default_camera" - + parameters = { "fname" : data["source_file"], @@ -1337,16 +1337,16 @@ def generate_ascii_scene(data): "ngeometries" : ngeometries, "ntextures" : ntextures, "nmaterials" : nmaterials, - + "position" : generate_vec3(DEFAULTS["position"]), "rotation" : generate_vec3(DEFAULTS["rotation"]), "scale" : generate_vec3(DEFAULTS["scale"]) } text = TEMPLATE_SCENE_ASCII % parameters - + return text - + def export_scene(scene, filepath, flipyz): source_file = os.path.basename(bpy.data.filepath) @@ -1360,25 +1360,25 @@ def export_scene(scene, filepath, flipyz): "flipyz" : flipyz } scene_text += generate_ascii_scene(data) - + write_file(filepath, scene_text) # ##################################################### # Main # ##################################################### -def save(operator, context, filepath = "", - option_flip_yz = True, - option_vertices = True, - option_faces = True, - option_normals = True, - option_edges = False, - option_uv_coords = True, - option_materials = True, - option_colors = True, - align_model = 0, - option_export_scene = False, - option_truncate = False, +def save(operator, context, filepath = "", + option_flip_yz = True, + option_vertices = True, + option_vertices_truncate = False, + option_faces = True, + option_normals = True, + option_edges = False, + option_uv_coords = True, + option_materials = True, + option_colors = True, + align_model = 0, + option_export_scene = False, option_scale = 1.0): filepath = ensure_extension(filepath, '.js') @@ -1393,16 +1393,16 @@ def save(operator, context, filepath = "", export_scene(scene, filepath, option_flip_yz) geo_set = set() - + for obj in scene.objects: if obj.type == "MESH": - + # create extra copy of geometry with applied modifiers # (if they exist) - + if len(obj.modifiers) > 0: name = obj.name - + # otherwise can share geometry else: @@ -1410,18 +1410,18 @@ def save(operator, context, filepath = "", if name not in geo_set: fname = generate_mesh_filename(name, filepath) - export_mesh(obj, scene, fname, - option_vertices, - option_faces, - option_normals, - option_edges, - option_uv_coords, - option_materials, - option_colors, - False, - option_flip_yz, - option_truncate, - option_scale, + export_mesh(obj, scene, fname, + option_vertices, + option_vertices_truncate, + option_faces, + option_normals, + option_edges, + option_uv_coords, + option_materials, + option_colors, + False, + option_flip_yz, + option_scale, False) geo_set.add(name) @@ -1432,19 +1432,19 @@ def save(operator, context, filepath = "", if not obj: raise Exception("Error, Select 1 active object or select 'export scene'") - export_mesh(obj, scene, filepath, - option_vertices, - option_faces, - option_normals, - option_edges, - option_uv_coords, - option_materials, - option_colors, - align_model, - option_flip_yz, - option_truncate, - option_scale, + export_mesh(obj, scene, filepath, + option_vertices, + option_vertices_truncate, + option_faces, + option_normals, + option_edges, + option_uv_coords, + option_materials, + option_colors, + align_model, + option_flip_yz, + option_scale, True) - + return {'FINISHED'} From b58e495de2b7aa41166e6d84979cc8ab99b7221f Mon Sep 17 00:00:00 2001 From: sroucheray Date: Mon, 11 Apr 2011 15:15:13 +0200 Subject: [PATCH 04/16] Add --unminified optional parameter to the build.py, useful when developing without modifying the build script itself Add an Ant build.xml file : another way to launch different pre-configured builds --- utils/build.py | 12 +++++++++--- utils/build.xml | 37 +++++++++++++++++++++++++++++++++++++ 2 files changed, 46 insertions(+), 3 deletions(-) create mode 100644 utils/build.xml diff --git a/utils/build.py b/utils/build.py index 78968b84..ed885937 100644 --- a/utils/build.py +++ b/utils/build.py @@ -351,7 +351,7 @@ def makeDebug(text): return text -def buildLib(files, debug, filename): +def buildLib(files, debug, unminified, filename): text = merge(files) @@ -370,7 +370,10 @@ def buildLib(files, debug, filename): print "Compiling", filename print "=" * 40 - output(addHeader(compress(text), filename), folder + filename) + if not unminified: + text = compress(text) + + output(addHeader(text, filename), folder + filename) def buildIncludes(files, filename): @@ -393,6 +396,7 @@ def parse_args(): parser.add_argument('--svg', help='Build ThreeSVG.js', action='store_true') parser.add_argument('--dom', help='Build ThreeDOM.js', action='store_true') parser.add_argument('--debug', help='Generate debug versions', action='store_const', const=True, default=False) + parser.add_argument('--unminified', help='Generate unminified versions', action='store_const', const=True, default=False) parser.add_argument('--all', help='Build all Three.js versions', action='store_true') args = parser.parse_args() @@ -407,6 +411,7 @@ def parse_args(): parser.add_option('--svg', dest='svg', help='Build ThreeSVG.js', action='store_true') parser.add_option('--dom', dest='dom', help='Build ThreeDOM.js', action='store_true') parser.add_option('--debug', dest='debug', help='Generate debug versions', action='store_const', const=True, default=False) + parser.add_option('--unminified', help='Generate unminified versions', action='store_const', const=True, default=False) parser.add_option('--all', dest='all', help='Build all Three.js versions', action='store_true') args, remainder = parser.parse_args() @@ -423,6 +428,7 @@ def main(argv=None): args = parse_args() debug = args.debug + unminified = args.unminified config = [ ['Three', 'includes', COMMON_FILES + EXTRAS_FILES, args.common], @@ -435,7 +441,7 @@ def main(argv=None): for fname_lib, fname_inc, files, enabled in config: if enabled or args.all: - buildLib(files, debug, fname_lib) + buildLib(files, debug, unminified, fname_lib) if args.includes: buildIncludes(files, fname_inc) diff --git a/utils/build.xml b/utils/build.xml new file mode 100644 index 00000000..ad305d4f --- /dev/null +++ b/utils/build.xml @@ -0,0 +1,37 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file From b72177929e67ada6e353ee354f6f362ee0d19a99 Mon Sep 17 00:00:00 2001 From: alteredq Date: Mon, 11 Apr 2011 16:33:17 +0200 Subject: [PATCH 05/16] Fixes in handling of camera updates. Added few methods to Quaternion API. --- build/Three.js | 42 +++++++++++++++++----------------- build/custom/ThreeCanvas.js | 25 ++++++++++---------- build/custom/ThreeDOM.js | 20 ++++++++-------- build/custom/ThreeExtras.js | 8 +++---- build/custom/ThreeSVG.js | 27 +++++++++++----------- build/custom/ThreeWebGL.js | 28 +++++++++++------------ src/cameras/Camera.js | 17 +------------- src/core/Quaternion.js | 41 +++++++++++++++++++++++++++++++++ src/renderers/Projector.js | 4 ++-- src/renderers/WebGLRenderer.js | 2 +- 10 files changed, 119 insertions(+), 95 deletions(-) diff --git a/build/Three.js b/build/Three.js index 3633ef69..08b80afb 100755 --- a/build/Three.js +++ b/build/Three.js @@ -45,11 +45,11 @@ THREE.Object3D.prototype={translate:function(b,d){this.matrix.rotateAxis(d);this undefined&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var d=this;d instanceof THREE.Scene===!1&&d!==undefined;)d=d.parent;d!==undefined&&d.addChildRecurse(b)}},removeChild:function(b){var d=this.children.indexOf(b);if(d!==-1){b.parent=undefined;this.children.splice(d,1)}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!== 1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=!0},update:function(b,d,c){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||d){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;d=!0}b=0;for(var f=this.children.length;b=1){c.w=b.w;c.x=b.x;c.y=b.y;c.z=b.z;return c}var h=Math.acos(g),j=Math.sqrt(1-g*g);if(Math.abs(j)<0.001){c.w=0.5*(b.w+d.w);c.x=0.5*(b.x+d.x);c.y=0.5*(b.y+d.y);c.z=0.5*(b.z+d.z);return c}g=Math.sin((1-f)*h)/j;f=Math.sin(f*h)/j;c.w=b.w*g+d.w*f;c.x=b.x*g+d.x*f;c.y=b.y*g+d.y*f;c.z=b.z*g+d.z*f;return c};THREE.Vertex=function(b){this.position=b||new THREE.Vector3}; -THREE.Face3=function(b,d,c,f,g,h){this.a=b;this.b=d;this.c=c;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; +THREE.Quaternion.prototype={set:function(b,d,c,f){this.x=b;this.y=d;this.z=c;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var d=0.5*Math.PI/360,c=b.x*d,f=b.y*d,g=b.z*d;b=Math.cos(f);f=Math.sin(f);d=Math.cos(-g);g=Math.sin(-g);var h=Math.cos(c);c=Math.sin(c);var j=b*d,k=f*g;this.w=j*h-k*c;this.x=j*c+k*h;this.y=f*d*h+b*g*c;this.z=b*g*h-f*d*c;return this},setFromAxisAngle:function(b,d){var c=d/2,f=Math.sin(c);this.x=b.x*f;this.y= +b.y*f;this.z=b.z*f;this.w=Math.cos(c);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(b==0)this.w=this.z=this.y=this.x=0;else{b=1/b;this.x*=b;this.y*=b;this.z*=b;this.w*=b}return this}, +multiplySelf:function(b){var d=this.x,c=this.y,f=this.z,g=this.w,h=b.x,j=b.y,k=b.z;b=b.w;this.x=d*b+g*h+c*k-f*j;this.y=c*b+g*j+f*h-d*k;this.z=f*b+g*k+d*j-c*h;this.w=g*b-d*h-c*j-f*k;return this},multiply:function(b,d){this.x=b.x*d.w+b.y*d.z-b.z*d.y+b.w*d.x;this.y=-b.x*d.z+b.y*d.w+b.z*d.x+b.w*d.y;this.z=b.x*d.y-b.y*d.x+b.z*d.w+b.w*d.z;this.w=-b.x*d.x-b.y*d.y-b.z*d.z+b.w*d.w},multiplyVector3:function(b,d){d||(d=b);var c=b.x,f=b.y,g=b.z,h=this.x,j=this.y,k=this.z,m=this.w,p=m*c+j*g-k*f,o=m*f+k*c-h*g, +v=m*g+h*f-j*c;c=-h*c-j*f-k*g;d.x=p*m+c*-h+o*-k-v*-j;d.y=o*m+c*-j+v*-h-p*-k;d.z=v*m+c*-k+p*-j-o*-h;return d}};THREE.Quaternion.slerp=function(b,d,c,f){var g=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(g)>=1){c.w=b.w;c.x=b.x;c.y=b.y;c.z=b.z;return c}var h=Math.acos(g),j=Math.sqrt(1-g*g);if(Math.abs(j)<0.0010){c.w=0.5*(b.w+d.w);c.x=0.5*(b.x+d.x);c.y=0.5*(b.y+d.y);c.z=0.5*(b.z+d.z);return c}g=Math.sin((1-f)*h)/j;f=Math.sin(f*h)/j;c.w=b.w*g+d.w*f;c.x=b.x*g+d.x*f;c.y=b.y*g+d.y*f;c.z=b.z*g+d.z*f;return c}; +THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,d,c,f,g,h){this.a=b;this.b=d;this.c=c;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; THREE.Face4=function(b,d,c,f,g,h,j){this.a=b;this.b=d;this.c=c;this.d=f;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,d){this.set(b||0,d||0)}; THREE.UV.prototype={set:function(b,d){this.u=b;this.v=d;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; THREE.Geometry.prototype={computeCentroids:function(){var b,d,c;b=0;for(d=this.faces.length;b=0&&Z>=0&&oa>=0&&pa>=0)return!0;else if(Fa<0&&Z<0||oa<0&&pa<0)return!1;else{if(Fa<0)ya=Math.max(ya,Fa/(Fa-Z));else Z<0&&(Ba=Math.min(Ba,Fa/(Fa-Z)));if(oa<0)ya=Math.max(ya,oa/(oa-pa));else pa<0&&(Ba=Math.min(Ba,oa/(oa-pa)));if(BaFa&&j.positionScreen.zFa&&j.positionScreen.z0&&Q.z<1){Ra=A[X]=A[X]||new THREE.RenderableParticle;X++;G=Ra;G.x=Q.x/Q.w;G.y=Q.y/Q.w;G.z=Q.z;G.rotation=ua.rotation.z;G.scale.x=ua.scale.x*Math.abs(G.x-(Q.x+ea.projectionMatrix.n11)/(Q.w+ea.projectionMatrix.n14));G.scale.y=ua.scale.y*Math.abs(G.y-(Q.y+ea.projectionMatrix.n22)/(Q.w+ea.projectionMatrix.n24));G.materials=ua.materials;Ba.push(G)}}}}ya&&Ba.sort(d);return Ba}}; @@ -250,7 +250,7 @@ u=0;for(w=n.__webglSprites.length;u0&&Ja[0]< ja&&Ja[1]>0&&Ja[1]0.001&&I.scale>0.001){xa[0]=I.x;xa[1]=I.y;xa[2]=I.z;$=I.size*I.scale/la;V[0]=$*D;V[1]=$;e.uniform3fv(za.screenPosition,xa);e.uniform2fv(za.scale,V);e.uniform1f(za.rotation,I.rotation);e.uniform1f(za.opacity, +e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);u.positionScreen.x=xa[0];u.positionScreen.y=xa[1];u.positionScreen.z=xa[2];u.customUpdateCallback?u.customUpdateCallback(u):u.updateLensFlares();e.uniform1i(za.renderType,2);e.enable(e.BLEND);J=0;for(K=u.lensFlares.length;J0.0010&&I.scale>0.0010){xa[0]=I.x;xa[1]=I.y;xa[2]=I.z;$=I.size*I.scale/la;V[0]=$*D;V[1]=$;e.uniform3fv(za.screenPosition,xa);e.uniform2fv(za.scale,V);e.uniform1f(za.rotation,I.rotation);e.uniform1f(za.opacity, I.opacity);M(I.blending);R(I.texture,1);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0)}}}}e.enable(e.CULL_FACE);e.enable(e.DEPTH_TEST);e.depthMask(Z)}function H(n,C){n._modelViewMatrix.multiplyToArray(C.matrixWorldInverse,n.matrixWorld,n._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(n._modelViewMatrix).transposeIntoArray(n._normalMatrixArray)}function G(n){var C,u,w,z,J;if(n instanceof THREE.Mesh){u=n.geometry;for(C in u.geometryGroups){w=u.geometryGroups[C];J=!1;for(z in w.__webglCustomAttributes)if(w.__webglCustomAttributes[z].needsUpdate){J= !0;break}if(u.__dirtyVertices||u.__dirtyMorphTargets||u.__dirtyElements||u.__dirtyUvs||u.__dirtyNormals||u.__dirtyColors||u.__dirtyTangents||J){J=e.DYNAMIC_DRAW;var K=void 0,I=void 0,S=void 0,D=void 0;S=void 0;var O=void 0,L=void 0,$=void 0,V=void 0,xa=void 0,Ja=void 0,za=void 0,ta=void 0,Oa=void 0,Ga=void 0,wa=void 0,Ha=void 0,Ua=void 0;L=void 0;$=void 0;D=void 0;V=void 0;D=void 0;var E=void 0,fa=void 0;L=void 0;E=void 0;fa=void 0;var x=void 0,bb=void 0;E=void 0;fa=void 0;x=void 0;bb=void 0;E=void 0; fa=void 0;x=void 0;bb=void 0;E=void 0;fa=void 0;x=void 0;D=void 0;V=void 0;O=void 0;S=void 0;S=void 0;E=void 0;fa=void 0;x=void 0;var db=void 0,Ma=0,Pa=0,hb=0,eb=0,$a=0,ab=0,La=0,cb=0,Aa=0,U=0,Qa=0;fa=E=0;var Sa=w.__vertexArray,jb=w.__uvArray,Xa=w.__uv2Array,W=w.__normalArray,ia=w.__tangentArray,ka=w.__colorArray,da=w.__skinVertexAArray,ra=w.__skinVertexBArray,qa=w.__skinIndexArray,ha=w.__skinWeightArray,Y=w.__morphTargetsArrays,Ia=w.__webglCustomAttributes;x=void 0;var Va=w.__faceArray,Ta=w.__lineArray, @@ -313,7 +313,7 @@ e.attachShader($,ma("fragment",prefix_fragment+S));e.attachShader($,ma("vertex", V=S;I=0;for(S=V.length;I=0&&e.enableVertexAttribArray(L.color);L.normal>= 0&&e.enableVertexAttribArray(L.normal);L.tangent>=0&&e.enableVertexAttribArray(L.tangent);if(n.skinning&&L.skinVertexA>=0&&L.skinVertexB>=0&&L.skinIndex>=0&&L.skinWeight>=0){e.enableVertexAttribArray(L.skinVertexA);e.enableVertexAttribArray(L.skinVertexB);e.enableVertexAttribArray(L.skinIndex);e.enableVertexAttribArray(L.skinWeight)}for(z in n.attributes)L[z]>=0&&e.enableVertexAttribArray(L[z]);if(n.morphTargets){n.numSupportedMorphTargets=0;if(L.morphTarget0>=0){e.enableVertexAttribArray(L.morphTarget0); n.numSupportedMorphTargets++}if(L.morphTarget1>=0){e.enableVertexAttribArray(L.morphTarget1);n.numSupportedMorphTargets++}if(L.morphTarget2>=0){e.enableVertexAttribArray(L.morphTarget2);n.numSupportedMorphTargets++}if(L.morphTarget3>=0){e.enableVertexAttribArray(L.morphTarget3);n.numSupportedMorphTargets++}if(L.morphTarget4>=0){e.enableVertexAttribArray(L.morphTarget4);n.numSupportedMorphTargets++}if(L.morphTarget5>=0){e.enableVertexAttribArray(L.morphTarget5);n.numSupportedMorphTargets++}if(L.morphTarget6>= -0){e.enableVertexAttribArray(L.morphTarget6);n.numSupportedMorphTargets++}if(L.morphTarget7>=0){e.enableVertexAttribArray(L.morphTarget7);n.numSupportedMorphTargets++}w.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);n=0;for(z=this.maxMorphTargets;n=0){e.enableVertexAttribArray(L.morphTarget7);n.numSupportedMorphTargets++}w.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);n=0;for(z=this.maxMorphTargets;n25&&(h=25);g=(h-1)*0.5;c=Array(h);for(d=f=0;d=0?y:y+g;y=this.verticalAngleMap.srcRange;t=this.verticalAngleMap.dstRange; this.phi=(this.phi-y[0])*(t[1]-t[0])/(y[1]-y[0])+t[0];y=this.horizontalAngleMap.srcRange;t=this.horizontalAngleMap.dstRange;this.theta=(this.theta-y[0])*(t[1]-t[0])/(y[1]-y[0])+t[0];y=this.target.position;y.x=100*Math.sin(this.phi)*Math.cos(this.theta);y.y=100*Math.cos(this.phi);y.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,p,o,v)};this.onMouseMove=function(p){this.mouseX=p.clientX-this.windowHalfX;this.mouseY=p.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints); this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){b=new THREE.MeshLambertMaterial({color:30719});var j=new THREE.MeshLambertMaterial({color:65280}),k=new THREE.Cube(10,10,20),m=new THREE.Cube(2,2,10);this.animationParent=new THREE.Mesh(k,b);b=new THREE.Mesh(m,j);b.position.set(0,10,0);this.animation=d(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else{this.animation= d(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(p,o){return function(){o.apply(p,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; -THREE.FlyCamera=function(b){function d(c,f){return function(){f.apply(c,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.tdiff=0;this.movementSpeed=1;this.rollSpeed=0.005;this.dragToLook=!1;this.autoForward=!1;this.domElement=document;if(b){if(b.movementSpeed!==undefined)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==undefined)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==undefined)this.dragToLook=b.dragToLook;if(b.autoForward!== +THREE.FlyCamera=function(b){function d(c,f){return function(){f.apply(c,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.tdiff=0;this.movementSpeed=1;this.rollSpeed=0.0050;this.dragToLook=!1;this.autoForward=!1;this.domElement=document;if(b){if(b.movementSpeed!==undefined)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==undefined)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==undefined)this.dragToLook=b.dragToLook;if(b.autoForward!== undefined)this.autoForward=b.autoForward;if(b.domElement!==undefined)this.domElement=b.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=(new Date).getTime();this.handleEvent=function(c){if(typeof this[c.type]=="function")this[c.type](c)};this.keydown= function(c){if(!c.altKey){switch(c.keyCode){case 16:this.movementSpeedMultiplier=0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1; break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}};this.keyup=function(c){switch(c.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft= @@ -409,7 +409,7 @@ f));c instanceof THREE.Face4&&d.push(new THREE.UV(0.5+Math.atan2(v.position.x,v. THREE.Icosahedron=function(b){function d(v,y,t){var B=Math.sqrt(v*v+y*y+t*t);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(v/B,y/B,t/B)))-1}function c(v,y,t,B){B.faces.push(new THREE.Face3(v,y,t))}function f(v,y){var t=g.vertices[v].position,B=g.vertices[y].position;return d((t.x+B.x)/2,(t.y+B.y)/2,(t.z+B.z)/2)}var g=this,h=new THREE.Geometry,j;this.subdivisions=b||0;THREE.Geometry.call(this);b=(1+Math.sqrt(5))/2;d(-1,b,0);d(1,b,0);d(-1,-b,0);d(1,-b,0);d(0,-1,b);d(0,1,b);d(0,-1,-b);d(0, 1,-b);d(b,0,-1);d(b,0,1);d(-b,0,-1);d(-b,0,1);c(0,11,5,h);c(0,5,1,h);c(0,1,7,h);c(0,7,10,h);c(0,10,11,h);c(1,5,9,h);c(5,11,4,h);c(11,10,2,h);c(10,7,6,h);c(7,1,8,h);c(3,9,4,h);c(3,4,2,h);c(3,2,6,h);c(3,6,8,h);c(3,8,9,h);c(4,9,5,h);c(2,4,11,h);c(6,2,10,h);c(8,6,7,h);c(9,8,1,h);for(b=0;b=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*h)/f;d=Math.sin(d*h)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; -THREE.Face3=function(a,b,c,d,e,h){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; +THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b;a=Math.cos(d);d=Math.sin(d);b=Math.cos(-e);e=Math.sin(-e);var h=Math.cos(c);c=Math.sin(c);var f=a*b,k=d*e;this.w=f*h-k*c;this.x=f*c+k*h;this.y=d*b*h+a*e*c;this.z=a*e*h-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y= +a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this}, +multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,h=a.x,f=a.y,k=a.z;a=a.w;this.x=b*a+e*h+c*k-d*f;this.y=c*a+e*f+d*h-b*k;this.z=d*a+e*k+b*f-c*h;this.w=e*a-b*h-c*f-d*k;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,h=this.x,f=this.y,k=this.z,g=this.w,i=g*c+f*e-k*d,j=g*d+k*c-h*e, +o=g*e+h*d-f*c;c=-h*c-f*d-k*e;b.x=i*g+c*-h+j*-k-o*-f;b.y=j*g+c*-f+o*-h-i*-k;b.z=o*g+c*-k+i*-f-j*-h;return b}};THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*h)/f;d=Math.sin(d*h)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c}; +THREE.Vertex=function(a){this.position=a||new THREE.Vector3};THREE.Face3=function(a,b,c,d,e,h){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,d,e,h,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)}; THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; THREE.Geometry.prototype={computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;athis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if i)+"_"+Math.max(g,i)}function b(g,i,j){if(g[i]===undefined){g[i]={set:{},array:[]};g[i].set[j]=1;g[i].array.push(j)}else if(g[i].set[j]===undefined){g[i].set[j]=1;g[i].array.push(j)}}var c,d,e,h,f,k={};c=0;for(d=this.faces.length;c=0&&T>=0&&E>=0&&R>=0)return!0;else if(Q<0&&T<0||E<0&&R<0)return!1;else{if(Q<0)K=Math.max(K,Q/(Q-T));else T<0&&(N=Math.min(N,Q/(Q-T)));if(E<0)K=Math.max(K,E/(E-R));else R<0&&(N=Math.min(N,E/(E-R)));if(NQ&&f.positionScreen.z=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*h)/f;d=Math.sin(d*h)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; -THREE.Face3=function(a,b,c,d,e,h){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; +THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b;a=Math.cos(d);d=Math.sin(d);b=Math.cos(-e);e=Math.sin(-e);var h=Math.cos(c);c=Math.sin(c);var f=a*b,j=d*e;this.w=f*h-j*c;this.x=f*c+j*h;this.y=d*b*h+a*e*c;this.z=a*e*h-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y= +a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this}, +multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,h=a.x,f=a.y,j=a.z;a=a.w;this.x=b*a+e*h+c*j-d*f;this.y=c*a+e*f+d*h-b*j;this.z=d*a+e*j+b*f-c*h;this.w=e*a-b*h-c*f-d*j;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,h=this.x,f=this.y,j=this.z,g=this.w,i=g*c+f*e-j*d,l=g*d+j*c-h*e, +k=g*e+h*d-f*c;c=-h*c-f*d-j*e;b.x=i*g+c*-h+l*-j-k*-f;b.y=l*g+c*-f+k*-h-i*-j;b.z=k*g+c*-j+i*-f-l*-h;return b}};THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*h)/f;d=Math.sin(d*h)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c}; +THREE.Vertex=function(a){this.position=a||new THREE.Vector3};THREE.Face3=function(a,b,c,d,e,h){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,d,e,h,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)}; THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Camera=function(a,b,c,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=c||0.1;this.far=d||2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera; -THREE.Camera.prototype.supr=THREE.Object3D.prototype;THREE.Camera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a));this.target.position.addSelf(b.multiplyScalar(a))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Camera.prototype.updateMatrix=function(){this.update(undefined,!0)}; -THREE.Camera.prototype.update=function(a,b,c){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);b=!0}else if(b||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;b=!0;THREE.Matrix4.makeInvert(this.matrixWorld, -this.matrixWorldInverse)}for(a=0;a=0&&E>=0&&w>=0&&z>=0)return!0;else if(M<0&&E<0||w<0&&z<0)return!1;else{if(M<0)I=Math.max(I,M/(M-E));else E<0&&(J=Math.min(J,M/(M-E)));if(w<0)I=Math.max(I,w/(w-z));else z<0&&(J=Math.min(J,w/(w-z)));if(JM&&f.positionScreen.z25&&(f=25);c=(f-1)*0.5;b=Array(f);for(d=e=0;d=0?p:p+c;p=this.verticalAngleMap.srcRange;o=this.verticalAngleMap.dstRange; this.phi=(this.phi-p[0])*(o[1]-o[0])/(p[1]-p[0])+o[0];p=this.horizontalAngleMap.srcRange;o=this.horizontalAngleMap.dstRange;this.theta=(this.theta-p[0])*(o[1]-o[0])/(p[1]-p[0])+o[0];p=this.target.position;p.x=100*Math.sin(this.phi)*Math.cos(this.theta);p.y=100*Math.cos(this.phi);p.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,l,k,m)};this.onMouseMove=function(l){this.mouseX=l.clientX-this.windowHalfX;this.mouseY=l.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints); this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){a=new THREE.MeshLambertMaterial({color:30719});var g=new THREE.MeshLambertMaterial({color:65280}),h=new THREE.Cube(10,10,20),j=new THREE.Cube(2,2,10);this.animationParent=new THREE.Mesh(h,a);a=new THREE.Mesh(j,g);a.position.set(0,10,0);this.animation=d(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else{this.animation= d(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&e(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(l,k){return function(){k.apply(l,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; -THREE.FlyCamera=function(a){function d(b,e){return function(){e.apply(b,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.tmpQuaternion=new THREE.Quaternion;this.tdiff=0;this.movementSpeed=1;this.rollSpeed=0.005;this.dragToLook=!1;this.autoForward=!1;this.domElement=document;if(a){if(a.movementSpeed!==undefined)this.movementSpeed=a.movementSpeed;if(a.rollSpeed!==undefined)this.rollSpeed=a.rollSpeed;if(a.dragToLook!==undefined)this.dragToLook=a.dragToLook;if(a.autoForward!== +THREE.FlyCamera=function(a){function d(b,e){return function(){e.apply(b,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.tmpQuaternion=new THREE.Quaternion;this.tdiff=0;this.movementSpeed=1;this.rollSpeed=0.0050;this.dragToLook=!1;this.autoForward=!1;this.domElement=document;if(a){if(a.movementSpeed!==undefined)this.movementSpeed=a.movementSpeed;if(a.rollSpeed!==undefined)this.rollSpeed=a.rollSpeed;if(a.dragToLook!==undefined)this.dragToLook=a.dragToLook;if(a.autoForward!== undefined)this.autoForward=a.autoForward;if(a.domElement!==undefined)this.domElement=a.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=(new Date).getTime();this.handleEvent=function(b){if(typeof this[b.type]=="function")this[b.type](b)};this.keydown= function(b){if(!b.altKey){switch(b.keyCode){case 16:this.movementSpeedMultiplier=0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1; break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}};this.keyup=function(b){switch(b.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft= @@ -71,7 +71,7 @@ e));b instanceof THREE.Face4&&d.push(new THREE.UV(0.5+Math.atan2(m.position.x,m. THREE.Icosahedron=function(a){function d(m,p,o){var x=Math.sqrt(m*m+p*p+o*o);return c.vertices.push(new THREE.Vertex(new THREE.Vector3(m/x,p/x,o/x)))-1}function b(m,p,o,x){x.faces.push(new THREE.Face3(m,p,o))}function e(m,p){var o=c.vertices[m].position,x=c.vertices[p].position;return d((o.x+x.x)/2,(o.y+x.y)/2,(o.z+x.z)/2)}var c=this,f=new THREE.Geometry,g;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;d(-1,a,0);d(1,a,0);d(-1,-a,0);d(1,-a,0);d(0,-1,a);d(0,1,a);d(0,-1,-a);d(0, 1,-a);d(a,0,-1);d(a,0,1);d(-a,0,-1);d(-a,0,1);b(0,11,5,f);b(0,5,1,f);b(0,1,7,f);b(0,7,10,f);b(0,10,11,f);b(1,5,9,f);b(5,11,4,f);b(11,10,2,f);b(10,7,6,f);b(7,1,8,f);b(3,9,4,f);b(3,4,2,f);b(3,2,6,f);b(3,6,8,f);b(3,8,9,f);b(4,9,5,f);b(2,4,11,f);b(6,2,10,f);b(8,6,7,f);b(9,8,1,f);for(a=0;a=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*h)/f;d=Math.sin(d*h)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; -THREE.Face3=function(a,b,c,d,e,h){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; +THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b;a=Math.cos(d);d=Math.sin(d);b=Math.cos(-e);e=Math.sin(-e);var h=Math.cos(c);c=Math.sin(c);var f=a*b,i=d*e;this.w=f*h-i*c;this.x=f*c+i*h;this.y=d*b*h+a*e*c;this.z=a*e*h-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y= +a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this}, +multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,h=a.x,f=a.y,i=a.z;a=a.w;this.x=b*a+e*h+c*i-d*f;this.y=c*a+e*f+d*h-b*i;this.z=d*a+e*i+b*f-c*h;this.w=e*a-b*h-c*f-d*i;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,h=this.x,f=this.y,i=this.z,g=this.w,j=g*c+f*e-i*d,k=g*d+i*c-h*e, +m=g*e+h*d-f*c;c=-h*c-f*d-i*e;b.x=j*g+c*-h+k*-i-m*-f;b.y=k*g+c*-f+m*-h-j*-i;b.z=m*g+c*-i+j*-f-k*-h;return b}};THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*h)/f;d=Math.sin(d*h)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c}; +THREE.Vertex=function(a){this.position=a||new THREE.Vector3};THREE.Face3=function(a,b,c,d,e,h){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,d,e,h,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)}; THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; THREE.Geometry.prototype={computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;athis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if j)+"_"+Math.max(g,j)}function b(g,j,k){if(g[j]===undefined){g[j]={set:{},array:[]};g[j].set[k]=1;g[j].array.push(k)}else if(g[j].set[k]===undefined){g[j].set[k]=1;g[j].array.push(k)}}var c,d,e,h,f,i={};c=0;for(d=this.faces.length;c=0&&v>=0&&z>=0&&y>=0)return!0;else if(N<0&&v<0||z<0&&y<0)return!1;else{if(N<0)L=Math.max(L,N/(N-v));else v<0&&(Q=Math.min(Q,N/(N-v)));if(z<0)L=Math.max(L,z/(z-y));else y<0&&(Q=Math.min(Q,z/(z-y)));if(QN&&f.positionScreen.z=1){e.w=b.w;e.x=b.x;e.y=b.y;e.z=b.z;return e}var o=Math.acos(h),n=Math.sqrt(1-h*h);if(Math.abs(n)<0.001){e.w=0.5*(b.w+d.w);e.x=0.5*(b.x+d.x);e.y=0.5*(b.y+d.y);e.z=0.5*(b.z+d.z);return e}h=Math.sin((1-g)*o)/n;g=Math.sin(g*o)/n;e.w=b.w*h+d.w*g;e.x=b.x*h+d.x*g;e.y=b.y*h+d.y*g;e.z=b.z*h+d.z*g;return e};THREE.Vertex=function(b){this.position=b||new THREE.Vector3}; -THREE.Face3=function(b,d,e,g,h,o){this.a=b;this.b=d;this.c=e;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=o instanceof Array?o:[o];this.centroid=new THREE.Vector3}; +THREE.Quaternion.prototype={set:function(b,d,e,g){this.x=b;this.y=d;this.z=e;this.w=g;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var d=0.5*Math.PI/360,e=b.x*d,g=b.y*d,h=b.z*d;b=Math.cos(g);g=Math.sin(g);d=Math.cos(-h);h=Math.sin(-h);var o=Math.cos(e);e=Math.sin(e);var n=b*d,p=g*h;this.w=n*o-p*e;this.x=n*e+p*o;this.y=g*d*o+b*h*e;this.z=b*h*o-g*d*e;return this},setFromAxisAngle:function(b,d){var e=d/2,g=Math.sin(e);this.x=b.x*g;this.y= +b.y*g;this.z=b.z*g;this.w=Math.cos(e);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(b==0)this.w=this.z=this.y=this.x=0;else{b=1/b;this.x*=b;this.y*=b;this.z*=b;this.w*=b}return this}, +multiplySelf:function(b){var d=this.x,e=this.y,g=this.z,h=this.w,o=b.x,n=b.y,p=b.z;b=b.w;this.x=d*b+h*o+e*p-g*n;this.y=e*b+h*n+g*o-d*p;this.z=g*b+h*p+d*n-e*o;this.w=h*b-d*o-e*n-g*p;return this},multiply:function(b,d){this.x=b.x*d.w+b.y*d.z-b.z*d.y+b.w*d.x;this.y=-b.x*d.z+b.y*d.w+b.z*d.x+b.w*d.y;this.z=b.x*d.y-b.y*d.x+b.z*d.w+b.w*d.z;this.w=-b.x*d.x-b.y*d.y-b.z*d.z+b.w*d.w},multiplyVector3:function(b,d){d||(d=b);var e=b.x,g=b.y,h=b.z,o=this.x,n=this.y,p=this.z,q=this.w,v=q*e+n*h-p*g,E=q*g+p*e-o*h, +F=q*h+o*g-n*e;e=-o*e-n*g-p*h;d.x=v*q+e*-o+E*-p-F*-n;d.y=E*q+e*-n+F*-o-v*-p;d.z=F*q+e*-p+v*-n-E*-o;return d}};THREE.Quaternion.slerp=function(b,d,e,g){var h=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(h)>=1){e.w=b.w;e.x=b.x;e.y=b.y;e.z=b.z;return e}var o=Math.acos(h),n=Math.sqrt(1-h*h);if(Math.abs(n)<0.0010){e.w=0.5*(b.w+d.w);e.x=0.5*(b.x+d.x);e.y=0.5*(b.y+d.y);e.z=0.5*(b.z+d.z);return e}h=Math.sin((1-g)*o)/n;g=Math.sin(g*o)/n;e.w=b.w*h+d.w*g;e.x=b.x*h+d.x*g;e.y=b.y*h+d.y*g;e.z=b.z*h+d.z*g;return e}; +THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,d,e,g,h,o){this.a=b;this.b=d;this.c=e;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=o instanceof Array?o:[o];this.centroid=new THREE.Vector3}; THREE.Face4=function(b,d,e,g,h,o,n){this.a=b;this.b=d;this.c=e;this.d=g;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=o instanceof THREE.Color?o:new THREE.Color;this.vertexColors=o instanceof Array?o:[];this.vertexTangents=[];this.materials=n instanceof Array?n:[n];this.centroid=new THREE.Vector3};THREE.UV=function(b,d){this.set(b||0,d||0)}; THREE.UV.prototype={set:function(b,d){this.u=b;this.v=d;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; THREE.Geometry.prototype={computeCentroids:function(){var b,d,e;b=0;for(d=this.faces.length;b=0&&ta>=0&&aa>=0&&ma>=0)return!0;else if(Fa<0&&ta<0||aa<0&&ma<0)return!1;else{if(Fa<0)pa=Math.max(pa,Fa/(Fa-ta));else ta<0&&(ra=Math.min(ra,Fa/(Fa-ta)));if(aa<0)pa=Math.max(pa,aa/(aa-ma));else ma<0&&(ra=Math.min(ra,aa/(aa-ma)));if(raFa&&n.positionScreen.z0&&W[0]0&&W[1]0.001&&u.scale>0.001){O[0]=u.x;O[1]=u.y;O[2]=u.z;D=u.size*u.scale/za;B[0]=D*t;B[1]=D;c.uniform3fv(P.screenPosition,O);c.uniform2fv(P.scale,B);c.uniform1f(P.rotation,u.rotation);c.uniform1f(P.opacity,u.opacity);oa(u.blending);K(u.texture,1);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT, +O[1];j.positionScreen.z=O[2];j.customUpdateCallback?j.customUpdateCallback(j):j.updateLensFlares();c.uniform1i(P.renderType,2);c.enable(c.BLEND);w=0;for(x=j.lensFlares.length;w0.0010&&u.scale>0.0010){O[0]=u.x;O[1]=u.y;O[2]=u.z;D=u.size*u.scale/za;B[0]=D*t;B[1]=D;c.uniform3fv(P.screenPosition,O);c.uniform2fv(P.scale,B);c.uniform1f(P.rotation,u.rotation);c.uniform1f(P.opacity,u.opacity);oa(u.blending);K(u.texture,1);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT, 0)}}}}c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(ta)}function V(f,r){f._modelViewMatrix.multiplyToArray(r.matrixWorldInverse,f.matrixWorld,f._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(f._modelViewMatrix).transposeIntoArray(f._normalMatrixArray)}function L(f){var r,j,k,m,w;if(f instanceof THREE.Mesh){j=f.geometry;for(r in j.geometryGroups){k=j.geometryGroups[r];w=!1;for(m in k.__webglCustomAttributes)if(k.__webglCustomAttributes[m].needsUpdate){w=!0;break}if(j.__dirtyVertices|| j.__dirtyMorphTargets||j.__dirtyElements||j.__dirtyUvs||j.__dirtyNormals||j.__dirtyColors||j.__dirtyTangents||w){w=c.DYNAMIC_DRAW;var x=void 0,u=void 0,A=void 0,t=void 0;A=void 0;var y=void 0,z=void 0,D=void 0,B=void 0,O=void 0,W=void 0,P=void 0,X=void 0,Ga=void 0,T=void 0,Q=void 0,U=void 0,ua=void 0;z=void 0;D=void 0;t=void 0;B=void 0;t=void 0;var s=void 0,G=void 0;z=void 0;s=void 0;G=void 0;var i=void 0,Ka=void 0;s=void 0;G=void 0;i=void 0;Ka=void 0;s=void 0;G=void 0;i=void 0;Ka=void 0;s=void 0; G=void 0;i=void 0;t=void 0;B=void 0;y=void 0;A=void 0;A=void 0;s=void 0;G=void 0;i=void 0;var Va=void 0,va=0,Aa=0,Za=0,$a=0,Ja=0,La=0,ea=0,Ma=0,xa=0,C=0,Ba=0;G=s=0;var Ca=k.__vertexArray,fb=k.__uvArray,gb=k.__uv2Array,Qa=k.__normalArray,ha=k.__tangentArray,Da=k.__colorArray,ia=k.__skinVertexAArray,ja=k.__skinVertexBArray,ka=k.__skinIndexArray,la=k.__skinWeightArray,hb=k.__morphTargetsArrays,Ra=k.__webglCustomAttributes;i=void 0;var Na=k.__faceArray,Oa=k.__lineArray,qb=k.__needsSmoothNormals;W=k.__vertexColorType; @@ -265,7 +265,7 @@ c.attachShader(D,ca("fragment",prefix_fragment+A));c.attachShader(D,ca("vertex", B=A;u=0;for(A=B.length;u=0&&c.enableVertexAttribArray(z.color);z.normal>= 0&&c.enableVertexAttribArray(z.normal);z.tangent>=0&&c.enableVertexAttribArray(z.tangent);if(f.skinning&&z.skinVertexA>=0&&z.skinVertexB>=0&&z.skinIndex>=0&&z.skinWeight>=0){c.enableVertexAttribArray(z.skinVertexA);c.enableVertexAttribArray(z.skinVertexB);c.enableVertexAttribArray(z.skinIndex);c.enableVertexAttribArray(z.skinWeight)}for(m in f.attributes)z[m]>=0&&c.enableVertexAttribArray(z[m]);if(f.morphTargets){f.numSupportedMorphTargets=0;if(z.morphTarget0>=0){c.enableVertexAttribArray(z.morphTarget0); f.numSupportedMorphTargets++}if(z.morphTarget1>=0){c.enableVertexAttribArray(z.morphTarget1);f.numSupportedMorphTargets++}if(z.morphTarget2>=0){c.enableVertexAttribArray(z.morphTarget2);f.numSupportedMorphTargets++}if(z.morphTarget3>=0){c.enableVertexAttribArray(z.morphTarget3);f.numSupportedMorphTargets++}if(z.morphTarget4>=0){c.enableVertexAttribArray(z.morphTarget4);f.numSupportedMorphTargets++}if(z.morphTarget5>=0){c.enableVertexAttribArray(z.morphTarget5);f.numSupportedMorphTargets++}if(z.morphTarget6>= -0){c.enableVertexAttribArray(z.morphTarget6);f.numSupportedMorphTargets++}if(z.morphTarget7>=0){c.enableVertexAttribArray(z.morphTarget7);f.numSupportedMorphTargets++}k.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);f=0;for(m=this.maxMorphTargets;f=0){c.enableVertexAttribArray(z.morphTarget7);f.numSupportedMorphTargets++}k.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);f=0;for(m=this.maxMorphTargets;f Date: Mon, 11 Apr 2011 16:15:46 +0100 Subject: [PATCH 06/16] Fixed Vector3::setRotationFromMatrix --- examples/webgl_sandbox.html | 11 +++++++++-- src/core/Matrix4.js | 15 +++++++++++++++ src/core/Vector3.js | 6 +++--- src/renderers/WebGLRenderer.js | 2 ++ 4 files changed, 29 insertions(+), 5 deletions(-) diff --git a/examples/webgl_sandbox.html b/examples/webgl_sandbox.html index 7260b58d..3fac70f2 100644 --- a/examples/webgl_sandbox.html +++ b/examples/webgl_sandbox.html @@ -52,13 +52,13 @@ - - + + @@ -84,6 +84,7 @@ + @@ -101,12 +102,15 @@ + + + @@ -118,7 +122,10 @@ + + + diff --git a/src/core/Matrix4.js b/src/core/Matrix4.js index a41df09e..8f91053e 100644 --- a/src/core/Matrix4.js +++ b/src/core/Matrix4.js @@ -69,6 +69,21 @@ THREE.Matrix4.prototype = { lookAt : function ( eye, center, up ) { + /* + var x = THREE.Matrix4.__v1, y = THREE.Matrix4.__v2, z = THREE.Matrix4.__v3; + + z.sub( center, eye ).normalize(); + x.cross( up, z ).normalize(); + y.cross( z, x ).normalize(); + + this.n11 = x.x; this.n12 = x.y; this.n13 = x.z; this.n14 = - x.dot( eye ); + this.n21 = y.x; this.n22 = y.y; this.n23 = y.z; this.n24 = - y.dot( eye ); + this.n31 = z.x; this.n32 = z.y; this.n33 = z.z; this.n34 = - z.dot( eye ); + this.n41 = 0; this.n42 = 0; this.n43 = 0; this.n44 = 1; + + return this; + */ + var x = THREE.Matrix4.__v1, y = THREE.Matrix4.__v2, z = THREE.Matrix4.__v3; z.sub( eye, center ).normalize(); diff --git a/src/core/Vector3.js b/src/core/Vector3.js index a15db9a0..4a866cd3 100644 --- a/src/core/Vector3.js +++ b/src/core/Vector3.js @@ -290,14 +290,14 @@ THREE.Vector3.prototype = { setRotationFromMatrix : function ( m ) { - this.y = Math.asin( m.n13 ); - var cosY = Math.cos( this.y ); + this.y = Math.asin( m.n13 ); + if ( Math.abs( cosY ) > 0.00001 ) { this.x = Math.atan2( - m.n23 / cosY, m.n33 / cosY ); - this.z = Math.atan2( - m.n13 / cosY, m.n11 / cosY ); + this.z = Math.atan2( - m.n12 / cosY, m.n11 / cosY ); } else { diff --git a/src/renderers/WebGLRenderer.js b/src/renderers/WebGLRenderer.js index 3c82ade8..596bc4ed 100644 --- a/src/renderers/WebGLRenderer.js +++ b/src/renderers/WebGLRenderer.js @@ -4538,6 +4538,7 @@ THREE.WebGLRenderer = function ( parameters ) { } else { _gl.bindTexture( _gl.TEXTURE_2D, texture.__webglTexture ); + // _gl.texImage2D( _gl.TEXTURE_2D, 0, _gl.RGBA, _gl.RGBA, _gl.UNSIGNED_BYTE, texture.image ); _gl.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, _gl.RGBA, _gl.UNSIGNED_BYTE, texture.image ); } @@ -4580,6 +4581,7 @@ THREE.WebGLRenderer = function ( parameters ) { for ( var i = 0; i < 6; ++i ) { + // _gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, _gl.RGBA, _gl.RGBA, _gl.UNSIGNED_BYTE, texture.image[ i ] ); _gl.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, _gl.RGBA, _gl.UNSIGNED_BYTE, texture.image[ i ] ); } From df54e729c93d7264009eac483e64562aed01221c Mon Sep 17 00:00:00 2001 From: "Mr.doob" Date: Mon, 11 Apr 2011 16:17:30 +0100 Subject: [PATCH 07/16] Updated builds. --- build/Three.js | 14 +++++++------- build/custom/ThreeCanvas.js | 4 ++-- build/custom/ThreeDOM.js | 4 ++-- build/custom/ThreeExtras.js | 8 ++++---- build/custom/ThreeSVG.js | 4 ++-- build/custom/ThreeWebGL.js | 6 +++--- 6 files changed, 20 insertions(+), 20 deletions(-) diff --git a/build/Three.js b/build/Three.js index 08b80afb..e8d70419 100755 --- a/build/Three.js +++ b/build/Three.js @@ -8,7 +8,7 @@ this.length());return this},length:function(){return Math.sqrt(this.lengthSq())} THREE.Vector3.prototype={set:function(b,d,c){this.x=b;this.y=d;this.z=c;return this},copy:function(b){this.set(b.x,b.y,b.z);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y,b.z+d.z);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y,this.z+b.z);return this},addScalar:function(b){this.set(this.x+b,this.y+b,this.z+b);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y,b.z-d.z);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y,this.z-b.z);return this},cross:function(b, d){this.set(b.y*d.z-b.z*d.y,b.z*d.x-b.x*d.z,b.x*d.y-b.y*d.x);return this},crossSelf:function(b){var d=this.x,c=this.y,f=this.z;this.set(c*b.z-f*b.y,f*b.x-d*b.z,d*b.y-c*b.x);return this},multiply:function(b,d){this.set(b.x*d.x,b.y*d.y,b.z*d.z);return this},multiplySelf:function(b){this.set(this.x*b.x,this.y*b.y,this.z*b.z);return this},multiplyScalar:function(b){this.set(this.x*b,this.y*b,this.z*b);return this},divideSelf:function(b){this.set(this.x/b.x,this.y/b.y,this.z/b.z);return this},divideScalar:function(b){this.set(this.x/ b,this.y/b,this.z/b);return this},negate:function(){this.set(-this.x,-this.y,-this.z);return this},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){var d=this.x-b.x,c=this.y-b.y;b=this.z-b.z;return d*d+c*c+b*b},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){var b= -this.length();b>0?this.multiplyScalar(1/b):this.set(0,0,0);return this},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){this.y=Math.asin(b.n13);var d=Math.cos(this.y);if(Math.abs(d)>1.0E-5){this.x=Math.atan2(-b.n23/d,b.n33/d);this.z=Math.atan2(-b.n13/d,b.n11/d)}else{this.x=0;this.z=Math.atan2(b.n21,b.n22)}},setLength:function(b){return this.normalize().multiplyScalar(b)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)< +this.length();b>0?this.multiplyScalar(1/b):this.set(0,0,0);return this},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){var d=Math.cos(this.y);this.y=Math.asin(b.n13);if(Math.abs(d)>1.0E-5){this.x=Math.atan2(-b.n23/d,b.n33/d);this.z=Math.atan2(-b.n12/d,b.n11/d)}else{this.x=0;this.z=Math.atan2(b.n21,b.n22)}},setLength:function(b){return this.normalize().multiplyScalar(b)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)< 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(b,d,c,f){this.set(b||0,d||0,c||0,f||1)}; THREE.Vector4.prototype={set:function(b,d,c,f){this.x=b;this.y=d;this.z=c;this.w=f;return this},copy:function(b){this.set(b.x,b.y,b.z,b.w||1);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y,b.z+d.z,b.w+d.w);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y,this.z+b.z,this.w+b.w);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y,b.z-d.z,b.w-d.w);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y,this.z-b.z,this.w-b.w);return this},multiplyScalar:function(b){this.set(this.x* b,this.y*b,this.z*b,this.w*b);return this},divideScalar:function(b){this.set(this.x/b,this.y/b,this.z/b,this.w/b);return this},lerpSelf:function(b,d){this.set(this.x+(b.x-this.x)*d,this.y+(b.y-this.y)*d,this.z+(b.z-this.z)*d,this.w+(b.w-this.w)*d)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(b,d){this.origin=b||new THREE.Vector3;this.direction=d||new THREE.Vector3}; @@ -48,7 +48,7 @@ d,c)}};THREE.Quaternion=function(b,d,c,f){this.set(b||0,d||0,c||0,f!==undefined? THREE.Quaternion.prototype={set:function(b,d,c,f){this.x=b;this.y=d;this.z=c;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var d=0.5*Math.PI/360,c=b.x*d,f=b.y*d,g=b.z*d;b=Math.cos(f);f=Math.sin(f);d=Math.cos(-g);g=Math.sin(-g);var h=Math.cos(c);c=Math.sin(c);var j=b*d,k=f*g;this.w=j*h-k*c;this.x=j*c+k*h;this.y=f*d*h+b*g*c;this.z=b*g*h-f*d*c;return this},setFromAxisAngle:function(b,d){var c=d/2,f=Math.sin(c);this.x=b.x*f;this.y= b.y*f;this.z=b.z*f;this.w=Math.cos(c);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(b==0)this.w=this.z=this.y=this.x=0;else{b=1/b;this.x*=b;this.y*=b;this.z*=b;this.w*=b}return this}, multiplySelf:function(b){var d=this.x,c=this.y,f=this.z,g=this.w,h=b.x,j=b.y,k=b.z;b=b.w;this.x=d*b+g*h+c*k-f*j;this.y=c*b+g*j+f*h-d*k;this.z=f*b+g*k+d*j-c*h;this.w=g*b-d*h-c*j-f*k;return this},multiply:function(b,d){this.x=b.x*d.w+b.y*d.z-b.z*d.y+b.w*d.x;this.y=-b.x*d.z+b.y*d.w+b.z*d.x+b.w*d.y;this.z=b.x*d.y-b.y*d.x+b.z*d.w+b.w*d.z;this.w=-b.x*d.x-b.y*d.y-b.z*d.z+b.w*d.w},multiplyVector3:function(b,d){d||(d=b);var c=b.x,f=b.y,g=b.z,h=this.x,j=this.y,k=this.z,m=this.w,p=m*c+j*g-k*f,o=m*f+k*c-h*g, -v=m*g+h*f-j*c;c=-h*c-j*f-k*g;d.x=p*m+c*-h+o*-k-v*-j;d.y=o*m+c*-j+v*-h-p*-k;d.z=v*m+c*-k+p*-j-o*-h;return d}};THREE.Quaternion.slerp=function(b,d,c,f){var g=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(g)>=1){c.w=b.w;c.x=b.x;c.y=b.y;c.z=b.z;return c}var h=Math.acos(g),j=Math.sqrt(1-g*g);if(Math.abs(j)<0.0010){c.w=0.5*(b.w+d.w);c.x=0.5*(b.x+d.x);c.y=0.5*(b.y+d.y);c.z=0.5*(b.z+d.z);return c}g=Math.sin((1-f)*h)/j;f=Math.sin(f*h)/j;c.w=b.w*g+d.w*f;c.x=b.x*g+d.x*f;c.y=b.y*g+d.y*f;c.z=b.z*g+d.z*f;return c}; +v=m*g+h*f-j*c;c=-h*c-j*f-k*g;d.x=p*m+c*-h+o*-k-v*-j;d.y=o*m+c*-j+v*-h-p*-k;d.z=v*m+c*-k+p*-j-o*-h;return d}};THREE.Quaternion.slerp=function(b,d,c,f){var g=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(g)>=1){c.w=b.w;c.x=b.x;c.y=b.y;c.z=b.z;return c}var h=Math.acos(g),j=Math.sqrt(1-g*g);if(Math.abs(j)<0.001){c.w=0.5*(b.w+d.w);c.x=0.5*(b.x+d.x);c.y=0.5*(b.y+d.y);c.z=0.5*(b.z+d.z);return c}g=Math.sin((1-f)*h)/j;f=Math.sin(f*h)/j;c.w=b.w*g+d.w*f;c.x=b.x*g+d.x*f;c.y=b.y*g+d.y*f;c.z=b.z*g+d.z*f;return c}; THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,d,c,f,g,h){this.a=b;this.b=d;this.c=c;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; THREE.Face4=function(b,d,c,f,g,h,j){this.a=b;this.b=d;this.c=c;this.d=f;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,d){this.set(b||0,d||0)}; THREE.UV.prototype={set:function(b,d){this.u=b;this.v=d;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; @@ -250,7 +250,7 @@ u=0;for(w=n.__webglSprites.length;u0&&Ja[0]< ja&&Ja[1]>0&&Ja[1]0.0010&&I.scale>0.0010){xa[0]=I.x;xa[1]=I.y;xa[2]=I.z;$=I.size*I.scale/la;V[0]=$*D;V[1]=$;e.uniform3fv(za.screenPosition,xa);e.uniform2fv(za.scale,V);e.uniform1f(za.rotation,I.rotation);e.uniform1f(za.opacity, +e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);u.positionScreen.x=xa[0];u.positionScreen.y=xa[1];u.positionScreen.z=xa[2];u.customUpdateCallback?u.customUpdateCallback(u):u.updateLensFlares();e.uniform1i(za.renderType,2);e.enable(e.BLEND);J=0;for(K=u.lensFlares.length;J0.001&&I.scale>0.001){xa[0]=I.x;xa[1]=I.y;xa[2]=I.z;$=I.size*I.scale/la;V[0]=$*D;V[1]=$;e.uniform3fv(za.screenPosition,xa);e.uniform2fv(za.scale,V);e.uniform1f(za.rotation,I.rotation);e.uniform1f(za.opacity, I.opacity);M(I.blending);R(I.texture,1);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0)}}}}e.enable(e.CULL_FACE);e.enable(e.DEPTH_TEST);e.depthMask(Z)}function H(n,C){n._modelViewMatrix.multiplyToArray(C.matrixWorldInverse,n.matrixWorld,n._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(n._modelViewMatrix).transposeIntoArray(n._normalMatrixArray)}function G(n){var C,u,w,z,J;if(n instanceof THREE.Mesh){u=n.geometry;for(C in u.geometryGroups){w=u.geometryGroups[C];J=!1;for(z in w.__webglCustomAttributes)if(w.__webglCustomAttributes[z].needsUpdate){J= !0;break}if(u.__dirtyVertices||u.__dirtyMorphTargets||u.__dirtyElements||u.__dirtyUvs||u.__dirtyNormals||u.__dirtyColors||u.__dirtyTangents||J){J=e.DYNAMIC_DRAW;var K=void 0,I=void 0,S=void 0,D=void 0;S=void 0;var O=void 0,L=void 0,$=void 0,V=void 0,xa=void 0,Ja=void 0,za=void 0,ta=void 0,Oa=void 0,Ga=void 0,wa=void 0,Ha=void 0,Ua=void 0;L=void 0;$=void 0;D=void 0;V=void 0;D=void 0;var E=void 0,fa=void 0;L=void 0;E=void 0;fa=void 0;var x=void 0,bb=void 0;E=void 0;fa=void 0;x=void 0;bb=void 0;E=void 0; fa=void 0;x=void 0;bb=void 0;E=void 0;fa=void 0;x=void 0;D=void 0;V=void 0;O=void 0;S=void 0;S=void 0;E=void 0;fa=void 0;x=void 0;var db=void 0,Ma=0,Pa=0,hb=0,eb=0,$a=0,ab=0,La=0,cb=0,Aa=0,U=0,Qa=0;fa=E=0;var Sa=w.__vertexArray,jb=w.__uvArray,Xa=w.__uv2Array,W=w.__normalArray,ia=w.__tangentArray,ka=w.__colorArray,da=w.__skinVertexAArray,ra=w.__skinVertexBArray,qa=w.__skinIndexArray,ha=w.__skinWeightArray,Y=w.__morphTargetsArrays,Ia=w.__webglCustomAttributes;x=void 0;var Va=w.__faceArray,Ta=w.__lineArray, @@ -371,7 +371,7 @@ value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.00195 film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time * 1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor = vec4( cResult, cTextureScreen.a );\n}"}, screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}", fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(b){var d,c,f,g,h=2*Math.ceil(b*3)+1;h>25&&(h=25);g=(h-1)*0.5;c=Array(h);for(d=f=0;d=0?y:y+g;y=this.verticalAngleMap.srcRange;t=this.verticalAngleMap.dstRange; this.phi=(this.phi-y[0])*(t[1]-t[0])/(y[1]-y[0])+t[0];y=this.horizontalAngleMap.srcRange;t=this.horizontalAngleMap.dstRange;this.theta=(this.theta-y[0])*(t[1]-t[0])/(y[1]-y[0])+t[0];y=this.target.position;y.x=100*Math.sin(this.phi)*Math.cos(this.theta);y.y=100*Math.cos(this.phi);y.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,p,o,v)};this.onMouseMove=function(p){this.mouseX=p.clientX-this.windowHalfX;this.mouseY=p.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints); this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){b=new THREE.MeshLambertMaterial({color:30719});var j=new THREE.MeshLambertMaterial({color:65280}),k=new THREE.Cube(10,10,20),m=new THREE.Cube(2,2,10);this.animationParent=new THREE.Mesh(k,b);b=new THREE.Mesh(m,j);b.position.set(0,10,0);this.animation=d(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else{this.animation= d(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(p,o){return function(){o.apply(p,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; -THREE.FlyCamera=function(b){function d(c,f){return function(){f.apply(c,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.tdiff=0;this.movementSpeed=1;this.rollSpeed=0.0050;this.dragToLook=!1;this.autoForward=!1;this.domElement=document;if(b){if(b.movementSpeed!==undefined)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==undefined)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==undefined)this.dragToLook=b.dragToLook;if(b.autoForward!== +THREE.FlyCamera=function(b){function d(c,f){return function(){f.apply(c,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.tdiff=0;this.movementSpeed=1;this.rollSpeed=0.005;this.dragToLook=!1;this.autoForward=!1;this.domElement=document;if(b){if(b.movementSpeed!==undefined)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==undefined)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==undefined)this.dragToLook=b.dragToLook;if(b.autoForward!== undefined)this.autoForward=b.autoForward;if(b.domElement!==undefined)this.domElement=b.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=(new Date).getTime();this.handleEvent=function(c){if(typeof this[c.type]=="function")this[c.type](c)};this.keydown= function(c){if(!c.altKey){switch(c.keyCode){case 16:this.movementSpeedMultiplier=0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1; break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}};this.keyup=function(c){switch(c.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft= @@ -409,7 +409,7 @@ f));c instanceof THREE.Face4&&d.push(new THREE.UV(0.5+Math.atan2(v.position.x,v. THREE.Icosahedron=function(b){function d(v,y,t){var B=Math.sqrt(v*v+y*y+t*t);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(v/B,y/B,t/B)))-1}function c(v,y,t,B){B.faces.push(new THREE.Face3(v,y,t))}function f(v,y){var t=g.vertices[v].position,B=g.vertices[y].position;return d((t.x+B.x)/2,(t.y+B.y)/2,(t.z+B.z)/2)}var g=this,h=new THREE.Geometry,j;this.subdivisions=b||0;THREE.Geometry.call(this);b=(1+Math.sqrt(5))/2;d(-1,b,0);d(1,b,0);d(-1,-b,0);d(1,-b,0);d(0,-1,b);d(0,1,b);d(0,-1,-b);d(0, 1,-b);d(b,0,-1);d(b,0,1);d(-b,0,-1);d(-b,0,1);c(0,11,5,h);c(0,5,1,h);c(0,1,7,h);c(0,7,10,h);c(0,10,11,h);c(1,5,9,h);c(5,11,4,h);c(11,10,2,h);c(10,7,6,h);c(7,1,8,h);c(3,9,4,h);c(3,4,2,h);c(3,2,6,h);c(3,6,8,h);c(3,8,9,h);c(4,9,5,h);c(2,4,11,h);c(6,2,10,h);c(8,6,7,h);c(9,8,1,h);for(b=0;b0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){this.y=Math.asin(a.n13);var b=Math.cos(this.y);if(Math.abs(b)>1.0E-5){this.x=Math.atan2(-a.n23/b,a.n33/b);this.z=Math.atan2(-a.n13/b,a.n11/b)}else{this.x=0;this.z=Math.atan2(a.n21,a.n22)}},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)< +this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){var b=Math.cos(this.y);this.y=Math.asin(a.n13);if(Math.abs(b)>1.0E-5){this.x=Math.atan2(-a.n23/b,a.n33/b);this.z=Math.atan2(-a.n12/b,a.n11/b)}else{this.x=0;this.z=Math.atan2(a.n21,a.n22)}},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)< 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.set(a||0,b||0,c||0,d||1)}; THREE.Vector4.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z,a.w+b.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z,a.w-b.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x* a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,b){this.set(this.x+(a.x-this.x)*b,this.y+(a.y-this.y)*b,this.z+(a.z-this.z)*b,this.w+(a.w-this.w)*b)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; @@ -48,7 +48,7 @@ b,c)}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==undefined? THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b;a=Math.cos(d);d=Math.sin(d);b=Math.cos(-e);e=Math.sin(-e);var h=Math.cos(c);c=Math.sin(c);var f=a*b,k=d*e;this.w=f*h-k*c;this.x=f*c+k*h;this.y=d*b*h+a*e*c;this.z=a*e*h-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y= a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this}, multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,h=a.x,f=a.y,k=a.z;a=a.w;this.x=b*a+e*h+c*k-d*f;this.y=c*a+e*f+d*h-b*k;this.z=d*a+e*k+b*f-c*h;this.w=e*a-b*h-c*f-d*k;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,h=this.x,f=this.y,k=this.z,g=this.w,i=g*c+f*e-k*d,j=g*d+k*c-h*e, -o=g*e+h*d-f*c;c=-h*c-f*d-k*e;b.x=i*g+c*-h+j*-k-o*-f;b.y=j*g+c*-f+o*-h-i*-k;b.z=o*g+c*-k+i*-f-j*-h;return b}};THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*h)/f;d=Math.sin(d*h)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c}; +o=g*e+h*d-f*c;c=-h*c-f*d-k*e;b.x=i*g+c*-h+j*-k-o*-f;b.y=j*g+c*-f+o*-h-i*-k;b.z=o*g+c*-k+i*-f-j*-h;return b}};THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*h)/f;d=Math.sin(d*h)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c}; THREE.Vertex=function(a){this.position=a||new THREE.Vector3};THREE.Face3=function(a,b,c,d,e,h){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,d,e,h,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)}; THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; diff --git a/build/custom/ThreeDOM.js b/build/custom/ThreeDOM.js index 60e9b13c..5fe7507d 100644 --- a/build/custom/ThreeDOM.js +++ b/build/custom/ThreeDOM.js @@ -8,7 +8,7 @@ this.length());return this},length:function(){return Math.sqrt(this.lengthSq())} THREE.Vector3.prototype={set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},copy:function(a){this.set(a.x,a.y,a.z);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z);return this},addScalar:function(a){this.set(this.x+a,this.y+a,this.z+a);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z);return this},cross:function(a, b){this.set(a.y*b.z-a.z*b.y,a.z*b.x-a.x*b.z,a.x*b.y-a.y*b.x);return this},crossSelf:function(a){var b=this.x,c=this.y,d=this.z;this.set(c*a.z-d*a.y,d*a.x-b*a.z,b*a.y-c*a.x);return this},multiply:function(a,b){this.set(a.x*b.x,a.y*b.y,a.z*b.z);return this},multiplySelf:function(a){this.set(this.x*a.x,this.y*a.y,this.z*a.z);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a,this.z*a);return this},divideSelf:function(a){this.set(this.x/a.x,this.y/a.y,this.z/a.z);return this},divideScalar:function(a){this.set(this.x/ a,this.y/a,this.z/a);return this},negate:function(){this.set(-this.x,-this.y,-this.z);return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){var a= -this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){this.y=Math.asin(a.n13);var b=Math.cos(this.y);if(Math.abs(b)>1.0E-5){this.x=Math.atan2(-a.n23/b,a.n33/b);this.z=Math.atan2(-a.n13/b,a.n11/b)}else{this.x=0;this.z=Math.atan2(a.n21,a.n22)}},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)< +this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){var b=Math.cos(this.y);this.y=Math.asin(a.n13);if(Math.abs(b)>1.0E-5){this.x=Math.atan2(-a.n23/b,a.n33/b);this.z=Math.atan2(-a.n12/b,a.n11/b)}else{this.x=0;this.z=Math.atan2(a.n21,a.n22)}},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)< 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.set(a||0,b||0,c||0,d||1)}; THREE.Vector4.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z,a.w+b.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z,a.w-b.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x* a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,b){this.set(this.x+(a.x-this.x)*b,this.y+(a.y-this.y)*b,this.z+(a.z-this.z)*b,this.w+(a.w-this.w)*b)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; @@ -48,7 +48,7 @@ b,c)}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==undefined? THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b;a=Math.cos(d);d=Math.sin(d);b=Math.cos(-e);e=Math.sin(-e);var h=Math.cos(c);c=Math.sin(c);var f=a*b,j=d*e;this.w=f*h-j*c;this.x=f*c+j*h;this.y=d*b*h+a*e*c;this.z=a*e*h-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y= a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this}, multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,h=a.x,f=a.y,j=a.z;a=a.w;this.x=b*a+e*h+c*j-d*f;this.y=c*a+e*f+d*h-b*j;this.z=d*a+e*j+b*f-c*h;this.w=e*a-b*h-c*f-d*j;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,h=this.x,f=this.y,j=this.z,g=this.w,i=g*c+f*e-j*d,l=g*d+j*c-h*e, -k=g*e+h*d-f*c;c=-h*c-f*d-j*e;b.x=i*g+c*-h+l*-j-k*-f;b.y=l*g+c*-f+k*-h-i*-j;b.z=k*g+c*-j+i*-f-l*-h;return b}};THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*h)/f;d=Math.sin(d*h)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c}; +k=g*e+h*d-f*c;c=-h*c-f*d-j*e;b.x=i*g+c*-h+l*-j-k*-f;b.y=l*g+c*-f+k*-h-i*-j;b.z=k*g+c*-j+i*-f-l*-h;return b}};THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*h)/f;d=Math.sin(d*h)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c}; THREE.Vertex=function(a){this.position=a||new THREE.Vector3};THREE.Face3=function(a,b,c,d,e,h){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,d,e,h,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)}; THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Camera=function(a,b,c,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=c||0.1;this.far=d||2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera; diff --git a/build/custom/ThreeExtras.js b/build/custom/ThreeExtras.js index 3a6ccd6a..e4ba124d 100644 --- a/build/custom/ThreeExtras.js +++ b/build/custom/ThreeExtras.js @@ -33,7 +33,7 @@ value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.00195 film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time * 1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor = vec4( cResult, cTextureScreen.a );\n}"}, screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}", fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var d,b,e,c,f=2*Math.ceil(a*3)+1;f>25&&(f=25);c=(f-1)*0.5;b=Array(f);for(d=e=0;d=0?p:p+c;p=this.verticalAngleMap.srcRange;o=this.verticalAngleMap.dstRange; this.phi=(this.phi-p[0])*(o[1]-o[0])/(p[1]-p[0])+o[0];p=this.horizontalAngleMap.srcRange;o=this.horizontalAngleMap.dstRange;this.theta=(this.theta-p[0])*(o[1]-o[0])/(p[1]-p[0])+o[0];p=this.target.position;p.x=100*Math.sin(this.phi)*Math.cos(this.theta);p.y=100*Math.cos(this.phi);p.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,l,k,m)};this.onMouseMove=function(l){this.mouseX=l.clientX-this.windowHalfX;this.mouseY=l.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints); this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){a=new THREE.MeshLambertMaterial({color:30719});var g=new THREE.MeshLambertMaterial({color:65280}),h=new THREE.Cube(10,10,20),j=new THREE.Cube(2,2,10);this.animationParent=new THREE.Mesh(h,a);a=new THREE.Mesh(j,g);a.position.set(0,10,0);this.animation=d(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else{this.animation= d(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&e(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(l,k){return function(){k.apply(l,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; -THREE.FlyCamera=function(a){function d(b,e){return function(){e.apply(b,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.tmpQuaternion=new THREE.Quaternion;this.tdiff=0;this.movementSpeed=1;this.rollSpeed=0.0050;this.dragToLook=!1;this.autoForward=!1;this.domElement=document;if(a){if(a.movementSpeed!==undefined)this.movementSpeed=a.movementSpeed;if(a.rollSpeed!==undefined)this.rollSpeed=a.rollSpeed;if(a.dragToLook!==undefined)this.dragToLook=a.dragToLook;if(a.autoForward!== +THREE.FlyCamera=function(a){function d(b,e){return function(){e.apply(b,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.tmpQuaternion=new THREE.Quaternion;this.tdiff=0;this.movementSpeed=1;this.rollSpeed=0.005;this.dragToLook=!1;this.autoForward=!1;this.domElement=document;if(a){if(a.movementSpeed!==undefined)this.movementSpeed=a.movementSpeed;if(a.rollSpeed!==undefined)this.rollSpeed=a.rollSpeed;if(a.dragToLook!==undefined)this.dragToLook=a.dragToLook;if(a.autoForward!== undefined)this.autoForward=a.autoForward;if(a.domElement!==undefined)this.domElement=a.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=(new Date).getTime();this.handleEvent=function(b){if(typeof this[b.type]=="function")this[b.type](b)};this.keydown= function(b){if(!b.altKey){switch(b.keyCode){case 16:this.movementSpeedMultiplier=0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1; break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}};this.keyup=function(b){switch(b.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft= @@ -71,7 +71,7 @@ e));b instanceof THREE.Face4&&d.push(new THREE.UV(0.5+Math.atan2(m.position.x,m. THREE.Icosahedron=function(a){function d(m,p,o){var x=Math.sqrt(m*m+p*p+o*o);return c.vertices.push(new THREE.Vertex(new THREE.Vector3(m/x,p/x,o/x)))-1}function b(m,p,o,x){x.faces.push(new THREE.Face3(m,p,o))}function e(m,p){var o=c.vertices[m].position,x=c.vertices[p].position;return d((o.x+x.x)/2,(o.y+x.y)/2,(o.z+x.z)/2)}var c=this,f=new THREE.Geometry,g;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;d(-1,a,0);d(1,a,0);d(-1,-a,0);d(1,-a,0);d(0,-1,a);d(0,1,a);d(0,-1,-a);d(0, 1,-a);d(a,0,-1);d(a,0,1);d(-a,0,-1);d(-a,0,1);b(0,11,5,f);b(0,5,1,f);b(0,1,7,f);b(0,7,10,f);b(0,10,11,f);b(1,5,9,f);b(5,11,4,f);b(11,10,2,f);b(10,7,6,f);b(7,1,8,f);b(3,9,4,f);b(3,4,2,f);b(3,2,6,f);b(3,6,8,f);b(3,8,9,f);b(4,9,5,f);b(2,4,11,f);b(6,2,10,f);b(8,6,7,f);b(9,8,1,f);for(a=0;a0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){this.y=Math.asin(a.n13);var b=Math.cos(this.y);if(Math.abs(b)>1.0E-5){this.x=Math.atan2(-a.n23/b,a.n33/b);this.z=Math.atan2(-a.n13/b,a.n11/b)}else{this.x=0;this.z=Math.atan2(a.n21,a.n22)}},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)< +this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){var b=Math.cos(this.y);this.y=Math.asin(a.n13);if(Math.abs(b)>1.0E-5){this.x=Math.atan2(-a.n23/b,a.n33/b);this.z=Math.atan2(-a.n12/b,a.n11/b)}else{this.x=0;this.z=Math.atan2(a.n21,a.n22)}},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)< 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.set(a||0,b||0,c||0,d||1)}; THREE.Vector4.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z,a.w+b.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z,a.w-b.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x* a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,b){this.set(this.x+(a.x-this.x)*b,this.y+(a.y-this.y)*b,this.z+(a.z-this.z)*b,this.w+(a.w-this.w)*b)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; @@ -48,7 +48,7 @@ b,c)}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==undefined? THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b;a=Math.cos(d);d=Math.sin(d);b=Math.cos(-e);e=Math.sin(-e);var h=Math.cos(c);c=Math.sin(c);var f=a*b,i=d*e;this.w=f*h-i*c;this.x=f*c+i*h;this.y=d*b*h+a*e*c;this.z=a*e*h-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y= a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this}, multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,h=a.x,f=a.y,i=a.z;a=a.w;this.x=b*a+e*h+c*i-d*f;this.y=c*a+e*f+d*h-b*i;this.z=d*a+e*i+b*f-c*h;this.w=e*a-b*h-c*f-d*i;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,h=this.x,f=this.y,i=this.z,g=this.w,j=g*c+f*e-i*d,k=g*d+i*c-h*e, -m=g*e+h*d-f*c;c=-h*c-f*d-i*e;b.x=j*g+c*-h+k*-i-m*-f;b.y=k*g+c*-f+m*-h-j*-i;b.z=m*g+c*-i+j*-f-k*-h;return b}};THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*h)/f;d=Math.sin(d*h)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c}; +m=g*e+h*d-f*c;c=-h*c-f*d-i*e;b.x=j*g+c*-h+k*-i-m*-f;b.y=k*g+c*-f+m*-h-j*-i;b.z=m*g+c*-i+j*-f-k*-h;return b}};THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*h)/f;d=Math.sin(d*h)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c}; THREE.Vertex=function(a){this.position=a||new THREE.Vector3};THREE.Face3=function(a,b,c,d,e,h){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,d,e,h,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)}; THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; diff --git a/build/custom/ThreeWebGL.js b/build/custom/ThreeWebGL.js index 0088eb78..28c9bc12 100644 --- a/build/custom/ThreeWebGL.js +++ b/build/custom/ThreeWebGL.js @@ -8,7 +8,7 @@ this.length());return this},length:function(){return Math.sqrt(this.lengthSq())} THREE.Vector3.prototype={set:function(b,d,e){this.x=b;this.y=d;this.z=e;return this},copy:function(b){this.set(b.x,b.y,b.z);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y,b.z+d.z);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y,this.z+b.z);return this},addScalar:function(b){this.set(this.x+b,this.y+b,this.z+b);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y,b.z-d.z);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y,this.z-b.z);return this},cross:function(b, d){this.set(b.y*d.z-b.z*d.y,b.z*d.x-b.x*d.z,b.x*d.y-b.y*d.x);return this},crossSelf:function(b){var d=this.x,e=this.y,g=this.z;this.set(e*b.z-g*b.y,g*b.x-d*b.z,d*b.y-e*b.x);return this},multiply:function(b,d){this.set(b.x*d.x,b.y*d.y,b.z*d.z);return this},multiplySelf:function(b){this.set(this.x*b.x,this.y*b.y,this.z*b.z);return this},multiplyScalar:function(b){this.set(this.x*b,this.y*b,this.z*b);return this},divideSelf:function(b){this.set(this.x/b.x,this.y/b.y,this.z/b.z);return this},divideScalar:function(b){this.set(this.x/ b,this.y/b,this.z/b);return this},negate:function(){this.set(-this.x,-this.y,-this.z);return this},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){var d=this.x-b.x,e=this.y-b.y;b=this.z-b.z;return d*d+e*e+b*b},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){var b= -this.length();b>0?this.multiplyScalar(1/b):this.set(0,0,0);return this},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){this.y=Math.asin(b.n13);var d=Math.cos(this.y);if(Math.abs(d)>1.0E-5){this.x=Math.atan2(-b.n23/d,b.n33/d);this.z=Math.atan2(-b.n13/d,b.n11/d)}else{this.x=0;this.z=Math.atan2(b.n21,b.n22)}},setLength:function(b){return this.normalize().multiplyScalar(b)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)< +this.length();b>0?this.multiplyScalar(1/b):this.set(0,0,0);return this},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){var d=Math.cos(this.y);this.y=Math.asin(b.n13);if(Math.abs(d)>1.0E-5){this.x=Math.atan2(-b.n23/d,b.n33/d);this.z=Math.atan2(-b.n12/d,b.n11/d)}else{this.x=0;this.z=Math.atan2(b.n21,b.n22)}},setLength:function(b){return this.normalize().multiplyScalar(b)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)< 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(b,d,e,g){this.set(b||0,d||0,e||0,g||1)}; THREE.Vector4.prototype={set:function(b,d,e,g){this.x=b;this.y=d;this.z=e;this.w=g;return this},copy:function(b){this.set(b.x,b.y,b.z,b.w||1);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y,b.z+d.z,b.w+d.w);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y,this.z+b.z,this.w+b.w);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y,b.z-d.z,b.w-d.w);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y,this.z-b.z,this.w-b.w);return this},multiplyScalar:function(b){this.set(this.x* b,this.y*b,this.z*b,this.w*b);return this},divideScalar:function(b){this.set(this.x/b,this.y/b,this.z/b,this.w/b);return this},lerpSelf:function(b,d){this.set(this.x+(b.x-this.x)*d,this.y+(b.y-this.y)*d,this.z+(b.z-this.z)*d,this.w+(b.w-this.w)*d)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(b,d){this.origin=b||new THREE.Vector3;this.direction=d||new THREE.Vector3}; @@ -48,7 +48,7 @@ d,e)}};THREE.Quaternion=function(b,d,e,g){this.set(b||0,d||0,e||0,g!==undefined? THREE.Quaternion.prototype={set:function(b,d,e,g){this.x=b;this.y=d;this.z=e;this.w=g;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var d=0.5*Math.PI/360,e=b.x*d,g=b.y*d,h=b.z*d;b=Math.cos(g);g=Math.sin(g);d=Math.cos(-h);h=Math.sin(-h);var o=Math.cos(e);e=Math.sin(e);var n=b*d,p=g*h;this.w=n*o-p*e;this.x=n*e+p*o;this.y=g*d*o+b*h*e;this.z=b*h*o-g*d*e;return this},setFromAxisAngle:function(b,d){var e=d/2,g=Math.sin(e);this.x=b.x*g;this.y= b.y*g;this.z=b.z*g;this.w=Math.cos(e);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(b==0)this.w=this.z=this.y=this.x=0;else{b=1/b;this.x*=b;this.y*=b;this.z*=b;this.w*=b}return this}, multiplySelf:function(b){var d=this.x,e=this.y,g=this.z,h=this.w,o=b.x,n=b.y,p=b.z;b=b.w;this.x=d*b+h*o+e*p-g*n;this.y=e*b+h*n+g*o-d*p;this.z=g*b+h*p+d*n-e*o;this.w=h*b-d*o-e*n-g*p;return this},multiply:function(b,d){this.x=b.x*d.w+b.y*d.z-b.z*d.y+b.w*d.x;this.y=-b.x*d.z+b.y*d.w+b.z*d.x+b.w*d.y;this.z=b.x*d.y-b.y*d.x+b.z*d.w+b.w*d.z;this.w=-b.x*d.x-b.y*d.y-b.z*d.z+b.w*d.w},multiplyVector3:function(b,d){d||(d=b);var e=b.x,g=b.y,h=b.z,o=this.x,n=this.y,p=this.z,q=this.w,v=q*e+n*h-p*g,E=q*g+p*e-o*h, -F=q*h+o*g-n*e;e=-o*e-n*g-p*h;d.x=v*q+e*-o+E*-p-F*-n;d.y=E*q+e*-n+F*-o-v*-p;d.z=F*q+e*-p+v*-n-E*-o;return d}};THREE.Quaternion.slerp=function(b,d,e,g){var h=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(h)>=1){e.w=b.w;e.x=b.x;e.y=b.y;e.z=b.z;return e}var o=Math.acos(h),n=Math.sqrt(1-h*h);if(Math.abs(n)<0.0010){e.w=0.5*(b.w+d.w);e.x=0.5*(b.x+d.x);e.y=0.5*(b.y+d.y);e.z=0.5*(b.z+d.z);return e}h=Math.sin((1-g)*o)/n;g=Math.sin(g*o)/n;e.w=b.w*h+d.w*g;e.x=b.x*h+d.x*g;e.y=b.y*h+d.y*g;e.z=b.z*h+d.z*g;return e}; +F=q*h+o*g-n*e;e=-o*e-n*g-p*h;d.x=v*q+e*-o+E*-p-F*-n;d.y=E*q+e*-n+F*-o-v*-p;d.z=F*q+e*-p+v*-n-E*-o;return d}};THREE.Quaternion.slerp=function(b,d,e,g){var h=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(h)>=1){e.w=b.w;e.x=b.x;e.y=b.y;e.z=b.z;return e}var o=Math.acos(h),n=Math.sqrt(1-h*h);if(Math.abs(n)<0.001){e.w=0.5*(b.w+d.w);e.x=0.5*(b.x+d.x);e.y=0.5*(b.y+d.y);e.z=0.5*(b.z+d.z);return e}h=Math.sin((1-g)*o)/n;g=Math.sin(g*o)/n;e.w=b.w*h+d.w*g;e.x=b.x*h+d.x*g;e.y=b.y*h+d.y*g;e.z=b.z*h+d.z*g;return e}; THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,d,e,g,h,o){this.a=b;this.b=d;this.c=e;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=o instanceof Array?o:[o];this.centroid=new THREE.Vector3}; THREE.Face4=function(b,d,e,g,h,o,n){this.a=b;this.b=d;this.c=e;this.d=g;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=o instanceof THREE.Color?o:new THREE.Color;this.vertexColors=o instanceof Array?o:[];this.vertexTangents=[];this.materials=n instanceof Array?n:[n];this.centroid=new THREE.Vector3};THREE.UV=function(b,d){this.set(b||0,d||0)}; THREE.UV.prototype={set:function(b,d){this.u=b;this.v=d;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; @@ -202,7 +202,7 @@ m.uvScale.y);c.uniform2f(w.uvOffset,m.uvOffset.x,m.uvOffset.y);c.uniform2f(w.ali w,x,u,A=new THREE.Vector3,t=za/ya,y=ya*0.5,z=za*0.5,D=16/za,B=[D*t,D],O=[1,1,0],W=[1,1],P=J.uniforms;j=J.attributes;c.useProgram(J.program);ra=J.program;ga="";if(!pb){c.enableVertexAttribArray(J.attributes.vertex);c.enableVertexAttribArray(J.attributes.uv);pb=!0}c.uniform1i(P.occlusionMap,0);c.uniform1i(P.map,1);c.bindBuffer(c.ARRAY_BUFFER,J.vertexBuffer);c.vertexAttribPointer(j.vertex,2,c.FLOAT,!1,16,0);c.vertexAttribPointer(j.uv,2,c.FLOAT,!1,16,8);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,J.elementBuffer); c.disable(c.CULL_FACE);c.depthMask(!1);c.activeTexture(c.TEXTURE0);c.bindTexture(c.TEXTURE_2D,J.occlusionTexture);c.activeTexture(c.TEXTURE1);for(k=0;k0&&W[0]0&&W[1]0.0010&&u.scale>0.0010){O[0]=u.x;O[1]=u.y;O[2]=u.z;D=u.size*u.scale/za;B[0]=D*t;B[1]=D;c.uniform3fv(P.screenPosition,O);c.uniform2fv(P.scale,B);c.uniform1f(P.rotation,u.rotation);c.uniform1f(P.opacity,u.opacity);oa(u.blending);K(u.texture,1);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT, +O[1];j.positionScreen.z=O[2];j.customUpdateCallback?j.customUpdateCallback(j):j.updateLensFlares();c.uniform1i(P.renderType,2);c.enable(c.BLEND);w=0;for(x=j.lensFlares.length;w0.001&&u.scale>0.001){O[0]=u.x;O[1]=u.y;O[2]=u.z;D=u.size*u.scale/za;B[0]=D*t;B[1]=D;c.uniform3fv(P.screenPosition,O);c.uniform2fv(P.scale,B);c.uniform1f(P.rotation,u.rotation);c.uniform1f(P.opacity,u.opacity);oa(u.blending);K(u.texture,1);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT, 0)}}}}c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(ta)}function V(f,r){f._modelViewMatrix.multiplyToArray(r.matrixWorldInverse,f.matrixWorld,f._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(f._modelViewMatrix).transposeIntoArray(f._normalMatrixArray)}function L(f){var r,j,k,m,w;if(f instanceof THREE.Mesh){j=f.geometry;for(r in j.geometryGroups){k=j.geometryGroups[r];w=!1;for(m in k.__webglCustomAttributes)if(k.__webglCustomAttributes[m].needsUpdate){w=!0;break}if(j.__dirtyVertices|| j.__dirtyMorphTargets||j.__dirtyElements||j.__dirtyUvs||j.__dirtyNormals||j.__dirtyColors||j.__dirtyTangents||w){w=c.DYNAMIC_DRAW;var x=void 0,u=void 0,A=void 0,t=void 0;A=void 0;var y=void 0,z=void 0,D=void 0,B=void 0,O=void 0,W=void 0,P=void 0,X=void 0,Ga=void 0,T=void 0,Q=void 0,U=void 0,ua=void 0;z=void 0;D=void 0;t=void 0;B=void 0;t=void 0;var s=void 0,G=void 0;z=void 0;s=void 0;G=void 0;var i=void 0,Ka=void 0;s=void 0;G=void 0;i=void 0;Ka=void 0;s=void 0;G=void 0;i=void 0;Ka=void 0;s=void 0; G=void 0;i=void 0;t=void 0;B=void 0;y=void 0;A=void 0;A=void 0;s=void 0;G=void 0;i=void 0;var Va=void 0,va=0,Aa=0,Za=0,$a=0,Ja=0,La=0,ea=0,Ma=0,xa=0,C=0,Ba=0;G=s=0;var Ca=k.__vertexArray,fb=k.__uvArray,gb=k.__uv2Array,Qa=k.__normalArray,ha=k.__tangentArray,Da=k.__colorArray,ia=k.__skinVertexAArray,ja=k.__skinVertexBArray,ka=k.__skinIndexArray,la=k.__skinWeightArray,hb=k.__morphTargetsArrays,Ra=k.__webglCustomAttributes;i=void 0;var Na=k.__faceArray,Oa=k.__lineArray,qb=k.__needsSmoothNormals;W=k.__vertexColorType; From 9acde650276d2d3f976d2341efa9a0d7c7d5f7bc Mon Sep 17 00:00:00 2001 From: "Mr.doob" Date: Mon, 11 Apr 2011 16:19:50 +0100 Subject: [PATCH 08/16] Updated lookAt example so it's more obvious. --- examples/misc_lookat.html | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/examples/misc_lookat.html b/examples/misc_lookat.html index 6249f3f6..17b8d342 100644 --- a/examples/misc_lookat.html +++ b/examples/misc_lookat.html @@ -30,8 +30,7 @@
three.js - Object3D::lookAt() demo
- - + @@ -65,7 +64,7 @@ scene = new THREE.Scene(); - var geometry = new THREE.Cube( 10, 10, 100 ); + var geometry = new THREE.Cylinder( 3, 0.1, 10, 100 ); var material = new THREE.MeshNormalMaterial( { shading: THREE.SmoothShading } ); target = new THREE.Mesh( new THREE.Sphere( 100, 20, 20 ), material ); @@ -78,7 +77,6 @@ mesh.position.y = Math.random() * 4000 - 2000; mesh.position.z = Math.random() * 4000 - 2000; mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 4 + 2; - scene.addObject( mesh ); } From e0e05f2962666dae2f77508585cad66c9b61051a Mon Sep 17 00:00:00 2001 From: "Mr.doob" Date: Mon, 11 Apr 2011 16:35:46 +0100 Subject: [PATCH 09/16] Fixed Objec3D::lookAt --- build/Three.js | 2 +- build/custom/ThreeCanvas.js | 2 +- build/custom/ThreeDOM.js | 2 +- build/custom/ThreeSVG.js | 2 +- build/custom/ThreeWebGL.js | 2 +- src/core/Matrix4.js | 15 --------------- src/core/Object3D.js | 2 +- 7 files changed, 6 insertions(+), 21 deletions(-) diff --git a/build/Three.js b/build/Three.js index e8d70419..304c9856 100755 --- a/build/Three.js +++ b/build/Three.js @@ -41,7 +41,7 @@ THREE.Matrix4.makeFrustum=function(b,d,c,f,g,h){var j;j=new THREE.Matrix4;j.n11= THREE.Matrix4.makeOrtho=function(b,d,c,f,g,h){var j,k,m,p;j=new THREE.Matrix4;k=d-b;m=c-f;p=h-g;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((d+b)/k);j.n21=0;j.n22=2/m;j.n23=0;j.n24=-((c+f)/m);j.n31=0;j.n32=0;j.n33=-2/p;j.n34=-((h+g)/p);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible= !0;this._vector=new THREE.Vector3}; -THREE.Object3D.prototype={translate:function(b,d){this.matrix.rotateAxis(d);this.position.addSelf(d.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(this.position,b,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)===-1){b.parent!== +THREE.Object3D.prototype={translate:function(b,d){this.matrix.rotateAxis(d);this.position.addSelf(d.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)===-1){b.parent!== undefined&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var d=this;d instanceof THREE.Scene===!1&&d!==undefined;)d=d.parent;d!==undefined&&d.addChildRecurse(b)}},removeChild:function(b){var d=this.children.indexOf(b);if(d!==-1){b.parent=undefined;this.children.splice(d,1)}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!== 1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=!0},update:function(b,d,c){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||d){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;d=!0}b=0;for(var f=this.children.length;b Date: Mon, 11 Apr 2011 16:38:01 +0100 Subject: [PATCH 10/16] Fixed lookAt example. --- examples/misc_lookat.html | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/examples/misc_lookat.html b/examples/misc_lookat.html index 17b8d342..e4ec172f 100644 --- a/examples/misc_lookat.html +++ b/examples/misc_lookat.html @@ -64,7 +64,7 @@ scene = new THREE.Scene(); - var geometry = new THREE.Cylinder( 3, 0.1, 10, 100 ); + var geometry = new THREE.Cylinder( 3, 10, 0.1, 100 ); var material = new THREE.MeshNormalMaterial( { shading: THREE.SmoothShading } ); target = new THREE.Mesh( new THREE.Sphere( 100, 20, 20 ), material ); From 99ac869b24e96ae18f4cce4748445af8f85696a0 Mon Sep 17 00:00:00 2001 From: alteredq Date: Mon, 11 Apr 2011 21:01:54 +0200 Subject: [PATCH 11/16] Added forgotten return to Quaternion.multiply --- build/Three.js | 17 +++++++++-------- build/custom/ThreeCanvas.js | 7 ++++--- build/custom/ThreeDOM.js | 7 ++++--- build/custom/ThreeExtras.js | 8 ++++---- build/custom/ThreeSVG.js | 7 ++++--- build/custom/ThreeWebGL.js | 9 +++++---- src/core/Quaternion.js | 2 ++ 7 files changed, 32 insertions(+), 25 deletions(-) diff --git a/build/Three.js b/build/Three.js index e8d70419..ba384af2 100755 --- a/build/Three.js +++ b/build/Three.js @@ -47,9 +47,10 @@ undefined&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var d d,c)}};THREE.Quaternion=function(b,d,c,f){this.set(b||0,d||0,c||0,f!==undefined?f:1)}; THREE.Quaternion.prototype={set:function(b,d,c,f){this.x=b;this.y=d;this.z=c;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var d=0.5*Math.PI/360,c=b.x*d,f=b.y*d,g=b.z*d;b=Math.cos(f);f=Math.sin(f);d=Math.cos(-g);g=Math.sin(-g);var h=Math.cos(c);c=Math.sin(c);var j=b*d,k=f*g;this.w=j*h-k*c;this.x=j*c+k*h;this.y=f*d*h+b*g*c;this.z=b*g*h-f*d*c;return this},setFromAxisAngle:function(b,d){var c=d/2,f=Math.sin(c);this.x=b.x*f;this.y= b.y*f;this.z=b.z*f;this.w=Math.cos(c);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(b==0)this.w=this.z=this.y=this.x=0;else{b=1/b;this.x*=b;this.y*=b;this.z*=b;this.w*=b}return this}, -multiplySelf:function(b){var d=this.x,c=this.y,f=this.z,g=this.w,h=b.x,j=b.y,k=b.z;b=b.w;this.x=d*b+g*h+c*k-f*j;this.y=c*b+g*j+f*h-d*k;this.z=f*b+g*k+d*j-c*h;this.w=g*b-d*h-c*j-f*k;return this},multiply:function(b,d){this.x=b.x*d.w+b.y*d.z-b.z*d.y+b.w*d.x;this.y=-b.x*d.z+b.y*d.w+b.z*d.x+b.w*d.y;this.z=b.x*d.y-b.y*d.x+b.z*d.w+b.w*d.z;this.w=-b.x*d.x-b.y*d.y-b.z*d.z+b.w*d.w},multiplyVector3:function(b,d){d||(d=b);var c=b.x,f=b.y,g=b.z,h=this.x,j=this.y,k=this.z,m=this.w,p=m*c+j*g-k*f,o=m*f+k*c-h*g, -v=m*g+h*f-j*c;c=-h*c-j*f-k*g;d.x=p*m+c*-h+o*-k-v*-j;d.y=o*m+c*-j+v*-h-p*-k;d.z=v*m+c*-k+p*-j-o*-h;return d}};THREE.Quaternion.slerp=function(b,d,c,f){var g=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(g)>=1){c.w=b.w;c.x=b.x;c.y=b.y;c.z=b.z;return c}var h=Math.acos(g),j=Math.sqrt(1-g*g);if(Math.abs(j)<0.001){c.w=0.5*(b.w+d.w);c.x=0.5*(b.x+d.x);c.y=0.5*(b.y+d.y);c.z=0.5*(b.z+d.z);return c}g=Math.sin((1-f)*h)/j;f=Math.sin(f*h)/j;c.w=b.w*g+d.w*f;c.x=b.x*g+d.x*f;c.y=b.y*g+d.y*f;c.z=b.z*g+d.z*f;return c}; -THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,d,c,f,g,h){this.a=b;this.b=d;this.c=c;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; +multiplySelf:function(b){var d=this.x,c=this.y,f=this.z,g=this.w,h=b.x,j=b.y,k=b.z;b=b.w;this.x=d*b+g*h+c*k-f*j;this.y=c*b+g*j+f*h-d*k;this.z=f*b+g*k+d*j-c*h;this.w=g*b-d*h-c*j-f*k;return this},multiply:function(b,d){this.x=b.x*d.w+b.y*d.z-b.z*d.y+b.w*d.x;this.y=-b.x*d.z+b.y*d.w+b.z*d.x+b.w*d.y;this.z=b.x*d.y-b.y*d.x+b.z*d.w+b.w*d.z;this.w=-b.x*d.x-b.y*d.y-b.z*d.z+b.w*d.w;return this},multiplyVector3:function(b,d){d||(d=b);var c=b.x,f=b.y,g=b.z,h=this.x,j=this.y,k=this.z,m=this.w,p=m*c+j*g-k*f,o= +m*f+k*c-h*g,v=m*g+h*f-j*c;c=-h*c-j*f-k*g;d.x=p*m+c*-h+o*-k-v*-j;d.y=o*m+c*-j+v*-h-p*-k;d.z=v*m+c*-k+p*-j-o*-h;return d}}; +THREE.Quaternion.slerp=function(b,d,c,f){var g=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(g)>=1){c.w=b.w;c.x=b.x;c.y=b.y;c.z=b.z;return c}var h=Math.acos(g),j=Math.sqrt(1-g*g);if(Math.abs(j)<0.0010){c.w=0.5*(b.w+d.w);c.x=0.5*(b.x+d.x);c.y=0.5*(b.y+d.y);c.z=0.5*(b.z+d.z);return c}g=Math.sin((1-f)*h)/j;f=Math.sin(f*h)/j;c.w=b.w*g+d.w*f;c.x=b.x*g+d.x*f;c.y=b.y*g+d.y*f;c.z=b.z*g+d.z*f;return c};THREE.Vertex=function(b){this.position=b||new THREE.Vector3}; +THREE.Face3=function(b,d,c,f,g,h){this.a=b;this.b=d;this.c=c;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; THREE.Face4=function(b,d,c,f,g,h,j){this.a=b;this.b=d;this.c=c;this.d=f;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,d){this.set(b||0,d||0)}; THREE.UV.prototype={set:function(b,d){this.u=b;this.v=d;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; THREE.Geometry.prototype={computeCentroids:function(){var b,d,c;b=0;for(d=this.faces.length;b0&&Ja[0]< ja&&Ja[1]>0&&Ja[1]0.001&&I.scale>0.001){xa[0]=I.x;xa[1]=I.y;xa[2]=I.z;$=I.size*I.scale/la;V[0]=$*D;V[1]=$;e.uniform3fv(za.screenPosition,xa);e.uniform2fv(za.scale,V);e.uniform1f(za.rotation,I.rotation);e.uniform1f(za.opacity, +e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);u.positionScreen.x=xa[0];u.positionScreen.y=xa[1];u.positionScreen.z=xa[2];u.customUpdateCallback?u.customUpdateCallback(u):u.updateLensFlares();e.uniform1i(za.renderType,2);e.enable(e.BLEND);J=0;for(K=u.lensFlares.length;J0.0010&&I.scale>0.0010){xa[0]=I.x;xa[1]=I.y;xa[2]=I.z;$=I.size*I.scale/la;V[0]=$*D;V[1]=$;e.uniform3fv(za.screenPosition,xa);e.uniform2fv(za.scale,V);e.uniform1f(za.rotation,I.rotation);e.uniform1f(za.opacity, I.opacity);M(I.blending);R(I.texture,1);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0)}}}}e.enable(e.CULL_FACE);e.enable(e.DEPTH_TEST);e.depthMask(Z)}function H(n,C){n._modelViewMatrix.multiplyToArray(C.matrixWorldInverse,n.matrixWorld,n._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(n._modelViewMatrix).transposeIntoArray(n._normalMatrixArray)}function G(n){var C,u,w,z,J;if(n instanceof THREE.Mesh){u=n.geometry;for(C in u.geometryGroups){w=u.geometryGroups[C];J=!1;for(z in w.__webglCustomAttributes)if(w.__webglCustomAttributes[z].needsUpdate){J= !0;break}if(u.__dirtyVertices||u.__dirtyMorphTargets||u.__dirtyElements||u.__dirtyUvs||u.__dirtyNormals||u.__dirtyColors||u.__dirtyTangents||J){J=e.DYNAMIC_DRAW;var K=void 0,I=void 0,S=void 0,D=void 0;S=void 0;var O=void 0,L=void 0,$=void 0,V=void 0,xa=void 0,Ja=void 0,za=void 0,ta=void 0,Oa=void 0,Ga=void 0,wa=void 0,Ha=void 0,Ua=void 0;L=void 0;$=void 0;D=void 0;V=void 0;D=void 0;var E=void 0,fa=void 0;L=void 0;E=void 0;fa=void 0;var x=void 0,bb=void 0;E=void 0;fa=void 0;x=void 0;bb=void 0;E=void 0; fa=void 0;x=void 0;bb=void 0;E=void 0;fa=void 0;x=void 0;D=void 0;V=void 0;O=void 0;S=void 0;S=void 0;E=void 0;fa=void 0;x=void 0;var db=void 0,Ma=0,Pa=0,hb=0,eb=0,$a=0,ab=0,La=0,cb=0,Aa=0,U=0,Qa=0;fa=E=0;var Sa=w.__vertexArray,jb=w.__uvArray,Xa=w.__uv2Array,W=w.__normalArray,ia=w.__tangentArray,ka=w.__colorArray,da=w.__skinVertexAArray,ra=w.__skinVertexBArray,qa=w.__skinIndexArray,ha=w.__skinWeightArray,Y=w.__morphTargetsArrays,Ia=w.__webglCustomAttributes;x=void 0;var Va=w.__faceArray,Ta=w.__lineArray, @@ -371,7 +372,7 @@ value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.00195 film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time * 1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor = vec4( cResult, cTextureScreen.a );\n}"}, screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}", fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(b){var d,c,f,g,h=2*Math.ceil(b*3)+1;h>25&&(h=25);g=(h-1)*0.5;c=Array(h);for(d=f=0;d=0?y:y+g;y=this.verticalAngleMap.srcRange;t=this.verticalAngleMap.dstRange; this.phi=(this.phi-y[0])*(t[1]-t[0])/(y[1]-y[0])+t[0];y=this.horizontalAngleMap.srcRange;t=this.horizontalAngleMap.dstRange;this.theta=(this.theta-y[0])*(t[1]-t[0])/(y[1]-y[0])+t[0];y=this.target.position;y.x=100*Math.sin(this.phi)*Math.cos(this.theta);y.y=100*Math.cos(this.phi);y.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,p,o,v)};this.onMouseMove=function(p){this.mouseX=p.clientX-this.windowHalfX;this.mouseY=p.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints); this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){b=new THREE.MeshLambertMaterial({color:30719});var j=new THREE.MeshLambertMaterial({color:65280}),k=new THREE.Cube(10,10,20),m=new THREE.Cube(2,2,10);this.animationParent=new THREE.Mesh(k,b);b=new THREE.Mesh(m,j);b.position.set(0,10,0);this.animation=d(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else{this.animation= d(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(p,o){return function(){o.apply(p,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; -THREE.FlyCamera=function(b){function d(c,f){return function(){f.apply(c,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.tdiff=0;this.movementSpeed=1;this.rollSpeed=0.005;this.dragToLook=!1;this.autoForward=!1;this.domElement=document;if(b){if(b.movementSpeed!==undefined)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==undefined)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==undefined)this.dragToLook=b.dragToLook;if(b.autoForward!== +THREE.FlyCamera=function(b){function d(c,f){return function(){f.apply(c,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.tdiff=0;this.movementSpeed=1;this.rollSpeed=0.0050;this.dragToLook=!1;this.autoForward=!1;this.domElement=document;if(b){if(b.movementSpeed!==undefined)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==undefined)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==undefined)this.dragToLook=b.dragToLook;if(b.autoForward!== undefined)this.autoForward=b.autoForward;if(b.domElement!==undefined)this.domElement=b.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=(new Date).getTime();this.handleEvent=function(c){if(typeof this[c.type]=="function")this[c.type](c)};this.keydown= function(c){if(!c.altKey){switch(c.keyCode){case 16:this.movementSpeedMultiplier=0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1; break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}};this.keyup=function(c){switch(c.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft= @@ -409,7 +410,7 @@ f));c instanceof THREE.Face4&&d.push(new THREE.UV(0.5+Math.atan2(v.position.x,v. THREE.Icosahedron=function(b){function d(v,y,t){var B=Math.sqrt(v*v+y*y+t*t);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(v/B,y/B,t/B)))-1}function c(v,y,t,B){B.faces.push(new THREE.Face3(v,y,t))}function f(v,y){var t=g.vertices[v].position,B=g.vertices[y].position;return d((t.x+B.x)/2,(t.y+B.y)/2,(t.z+B.z)/2)}var g=this,h=new THREE.Geometry,j;this.subdivisions=b||0;THREE.Geometry.call(this);b=(1+Math.sqrt(5))/2;d(-1,b,0);d(1,b,0);d(-1,-b,0);d(1,-b,0);d(0,-1,b);d(0,1,b);d(0,-1,-b);d(0, 1,-b);d(b,0,-1);d(b,0,1);d(-b,0,-1);d(-b,0,1);c(0,11,5,h);c(0,5,1,h);c(0,1,7,h);c(0,7,10,h);c(0,10,11,h);c(1,5,9,h);c(5,11,4,h);c(11,10,2,h);c(10,7,6,h);c(7,1,8,h);c(3,9,4,h);c(3,4,2,h);c(3,2,6,h);c(3,6,8,h);c(3,8,9,h);c(4,9,5,h);c(2,4,11,h);c(6,2,10,h);c(8,6,7,h);c(9,8,1,h);for(b=0;b=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*h)/f;d=Math.sin(d*h)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c}; -THREE.Vertex=function(a){this.position=a||new THREE.Vector3};THREE.Face3=function(a,b,c,d,e,h){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; +multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,h=a.x,f=a.y,k=a.z;a=a.w;this.x=b*a+e*h+c*k-d*f;this.y=c*a+e*f+d*h-b*k;this.z=d*a+e*k+b*f-c*h;this.w=e*a-b*h-c*f-d*k;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,h=this.x,f=this.y,k=this.z,g=this.w,i=g*c+f*e-k*d,j= +g*d+k*c-h*e,o=g*e+h*d-f*c;c=-h*c-f*d-k*e;b.x=i*g+c*-h+j*-k-o*-f;b.y=j*g+c*-f+o*-h-i*-k;b.z=o*g+c*-k+i*-f-j*-h;return b}}; +THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*h)/f;d=Math.sin(d*h)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; +THREE.Face3=function(a,b,c,d,e,h){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,d,e,h,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)}; THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; THREE.Geometry.prototype={computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*h)/f;d=Math.sin(d*h)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c}; -THREE.Vertex=function(a){this.position=a||new THREE.Vector3};THREE.Face3=function(a,b,c,d,e,h){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; +multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,h=a.x,f=a.y,j=a.z;a=a.w;this.x=b*a+e*h+c*j-d*f;this.y=c*a+e*f+d*h-b*j;this.z=d*a+e*j+b*f-c*h;this.w=e*a-b*h-c*f-d*j;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,h=this.x,f=this.y,j=this.z,g=this.w,i=g*c+f*e-j*d,l= +g*d+j*c-h*e,k=g*e+h*d-f*c;c=-h*c-f*d-j*e;b.x=i*g+c*-h+l*-j-k*-f;b.y=l*g+c*-f+k*-h-i*-j;b.z=k*g+c*-j+i*-f-l*-h;return b}}; +THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*h)/f;d=Math.sin(d*h)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; +THREE.Face3=function(a,b,c,d,e,h){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,d,e,h,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)}; THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Camera=function(a,b,c,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=c||0.1;this.far=d||2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera; THREE.Camera.prototype.supr=THREE.Object3D.prototype;THREE.Camera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a));this.target.position.addSelf(b.multiplyScalar(a))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)}; diff --git a/build/custom/ThreeExtras.js b/build/custom/ThreeExtras.js index e4ba124d..3a6ccd6a 100644 --- a/build/custom/ThreeExtras.js +++ b/build/custom/ThreeExtras.js @@ -33,7 +33,7 @@ value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.00195 film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time * 1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor = vec4( cResult, cTextureScreen.a );\n}"}, screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}", fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var d,b,e,c,f=2*Math.ceil(a*3)+1;f>25&&(f=25);c=(f-1)*0.5;b=Array(f);for(d=e=0;d=0?p:p+c;p=this.verticalAngleMap.srcRange;o=this.verticalAngleMap.dstRange; this.phi=(this.phi-p[0])*(o[1]-o[0])/(p[1]-p[0])+o[0];p=this.horizontalAngleMap.srcRange;o=this.horizontalAngleMap.dstRange;this.theta=(this.theta-p[0])*(o[1]-o[0])/(p[1]-p[0])+o[0];p=this.target.position;p.x=100*Math.sin(this.phi)*Math.cos(this.theta);p.y=100*Math.cos(this.phi);p.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,l,k,m)};this.onMouseMove=function(l){this.mouseX=l.clientX-this.windowHalfX;this.mouseY=l.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints); this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){a=new THREE.MeshLambertMaterial({color:30719});var g=new THREE.MeshLambertMaterial({color:65280}),h=new THREE.Cube(10,10,20),j=new THREE.Cube(2,2,10);this.animationParent=new THREE.Mesh(h,a);a=new THREE.Mesh(j,g);a.position.set(0,10,0);this.animation=d(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else{this.animation= d(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&e(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(l,k){return function(){k.apply(l,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; -THREE.FlyCamera=function(a){function d(b,e){return function(){e.apply(b,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.tmpQuaternion=new THREE.Quaternion;this.tdiff=0;this.movementSpeed=1;this.rollSpeed=0.005;this.dragToLook=!1;this.autoForward=!1;this.domElement=document;if(a){if(a.movementSpeed!==undefined)this.movementSpeed=a.movementSpeed;if(a.rollSpeed!==undefined)this.rollSpeed=a.rollSpeed;if(a.dragToLook!==undefined)this.dragToLook=a.dragToLook;if(a.autoForward!== +THREE.FlyCamera=function(a){function d(b,e){return function(){e.apply(b,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.tmpQuaternion=new THREE.Quaternion;this.tdiff=0;this.movementSpeed=1;this.rollSpeed=0.0050;this.dragToLook=!1;this.autoForward=!1;this.domElement=document;if(a){if(a.movementSpeed!==undefined)this.movementSpeed=a.movementSpeed;if(a.rollSpeed!==undefined)this.rollSpeed=a.rollSpeed;if(a.dragToLook!==undefined)this.dragToLook=a.dragToLook;if(a.autoForward!== undefined)this.autoForward=a.autoForward;if(a.domElement!==undefined)this.domElement=a.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=(new Date).getTime();this.handleEvent=function(b){if(typeof this[b.type]=="function")this[b.type](b)};this.keydown= function(b){if(!b.altKey){switch(b.keyCode){case 16:this.movementSpeedMultiplier=0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1; break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}};this.keyup=function(b){switch(b.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft= @@ -71,7 +71,7 @@ e));b instanceof THREE.Face4&&d.push(new THREE.UV(0.5+Math.atan2(m.position.x,m. THREE.Icosahedron=function(a){function d(m,p,o){var x=Math.sqrt(m*m+p*p+o*o);return c.vertices.push(new THREE.Vertex(new THREE.Vector3(m/x,p/x,o/x)))-1}function b(m,p,o,x){x.faces.push(new THREE.Face3(m,p,o))}function e(m,p){var o=c.vertices[m].position,x=c.vertices[p].position;return d((o.x+x.x)/2,(o.y+x.y)/2,(o.z+x.z)/2)}var c=this,f=new THREE.Geometry,g;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;d(-1,a,0);d(1,a,0);d(-1,-a,0);d(1,-a,0);d(0,-1,a);d(0,1,a);d(0,-1,-a);d(0, 1,-a);d(a,0,-1);d(a,0,1);d(-a,0,-1);d(-a,0,1);b(0,11,5,f);b(0,5,1,f);b(0,1,7,f);b(0,7,10,f);b(0,10,11,f);b(1,5,9,f);b(5,11,4,f);b(11,10,2,f);b(10,7,6,f);b(7,1,8,f);b(3,9,4,f);b(3,4,2,f);b(3,2,6,f);b(3,6,8,f);b(3,8,9,f);b(4,9,5,f);b(2,4,11,f);b(6,2,10,f);b(8,6,7,f);b(9,8,1,f);for(a=0;a=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*h)/f;d=Math.sin(d*h)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c}; -THREE.Vertex=function(a){this.position=a||new THREE.Vector3};THREE.Face3=function(a,b,c,d,e,h){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; +multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,h=a.x,f=a.y,i=a.z;a=a.w;this.x=b*a+e*h+c*i-d*f;this.y=c*a+e*f+d*h-b*i;this.z=d*a+e*i+b*f-c*h;this.w=e*a-b*h-c*f-d*i;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,h=this.x,f=this.y,i=this.z,g=this.w,j=g*c+f*e-i*d,k= +g*d+i*c-h*e,m=g*e+h*d-f*c;c=-h*c-f*d-i*e;b.x=j*g+c*-h+k*-i-m*-f;b.y=k*g+c*-f+m*-h-j*-i;b.z=m*g+c*-i+j*-f-k*-h;return b}}; +THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*h)/f;d=Math.sin(d*h)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; +THREE.Face3=function(a,b,c,d,e,h){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,d,e,h,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)}; THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; THREE.Geometry.prototype={computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a=1){e.w=b.w;e.x=b.x;e.y=b.y;e.z=b.z;return e}var o=Math.acos(h),n=Math.sqrt(1-h*h);if(Math.abs(n)<0.001){e.w=0.5*(b.w+d.w);e.x=0.5*(b.x+d.x);e.y=0.5*(b.y+d.y);e.z=0.5*(b.z+d.z);return e}h=Math.sin((1-g)*o)/n;g=Math.sin(g*o)/n;e.w=b.w*h+d.w*g;e.x=b.x*h+d.x*g;e.y=b.y*h+d.y*g;e.z=b.z*h+d.z*g;return e}; -THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,d,e,g,h,o){this.a=b;this.b=d;this.c=e;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=o instanceof Array?o:[o];this.centroid=new THREE.Vector3}; +multiplySelf:function(b){var d=this.x,e=this.y,g=this.z,h=this.w,o=b.x,n=b.y,p=b.z;b=b.w;this.x=d*b+h*o+e*p-g*n;this.y=e*b+h*n+g*o-d*p;this.z=g*b+h*p+d*n-e*o;this.w=h*b-d*o-e*n-g*p;return this},multiply:function(b,d){this.x=b.x*d.w+b.y*d.z-b.z*d.y+b.w*d.x;this.y=-b.x*d.z+b.y*d.w+b.z*d.x+b.w*d.y;this.z=b.x*d.y-b.y*d.x+b.z*d.w+b.w*d.z;this.w=-b.x*d.x-b.y*d.y-b.z*d.z+b.w*d.w;return this},multiplyVector3:function(b,d){d||(d=b);var e=b.x,g=b.y,h=b.z,o=this.x,n=this.y,p=this.z,q=this.w,v=q*e+n*h-p*g,E= +q*g+p*e-o*h,F=q*h+o*g-n*e;e=-o*e-n*g-p*h;d.x=v*q+e*-o+E*-p-F*-n;d.y=E*q+e*-n+F*-o-v*-p;d.z=F*q+e*-p+v*-n-E*-o;return d}}; +THREE.Quaternion.slerp=function(b,d,e,g){var h=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(h)>=1){e.w=b.w;e.x=b.x;e.y=b.y;e.z=b.z;return e}var o=Math.acos(h),n=Math.sqrt(1-h*h);if(Math.abs(n)<0.0010){e.w=0.5*(b.w+d.w);e.x=0.5*(b.x+d.x);e.y=0.5*(b.y+d.y);e.z=0.5*(b.z+d.z);return e}h=Math.sin((1-g)*o)/n;g=Math.sin(g*o)/n;e.w=b.w*h+d.w*g;e.x=b.x*h+d.x*g;e.y=b.y*h+d.y*g;e.z=b.z*h+d.z*g;return e};THREE.Vertex=function(b){this.position=b||new THREE.Vector3}; +THREE.Face3=function(b,d,e,g,h,o){this.a=b;this.b=d;this.c=e;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=o instanceof Array?o:[o];this.centroid=new THREE.Vector3}; THREE.Face4=function(b,d,e,g,h,o,n){this.a=b;this.b=d;this.c=e;this.d=g;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=o instanceof THREE.Color?o:new THREE.Color;this.vertexColors=o instanceof Array?o:[];this.vertexTangents=[];this.materials=n instanceof Array?n:[n];this.centroid=new THREE.Vector3};THREE.UV=function(b,d){this.set(b||0,d||0)}; THREE.UV.prototype={set:function(b,d){this.u=b;this.v=d;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; THREE.Geometry.prototype={computeCentroids:function(){var b,d,e;b=0;for(d=this.faces.length;b0&&W[0]0&&W[1]0.001&&u.scale>0.001){O[0]=u.x;O[1]=u.y;O[2]=u.z;D=u.size*u.scale/za;B[0]=D*t;B[1]=D;c.uniform3fv(P.screenPosition,O);c.uniform2fv(P.scale,B);c.uniform1f(P.rotation,u.rotation);c.uniform1f(P.opacity,u.opacity);oa(u.blending);K(u.texture,1);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT, +O[1];j.positionScreen.z=O[2];j.customUpdateCallback?j.customUpdateCallback(j):j.updateLensFlares();c.uniform1i(P.renderType,2);c.enable(c.BLEND);w=0;for(x=j.lensFlares.length;w0.0010&&u.scale>0.0010){O[0]=u.x;O[1]=u.y;O[2]=u.z;D=u.size*u.scale/za;B[0]=D*t;B[1]=D;c.uniform3fv(P.screenPosition,O);c.uniform2fv(P.scale,B);c.uniform1f(P.rotation,u.rotation);c.uniform1f(P.opacity,u.opacity);oa(u.blending);K(u.texture,1);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT, 0)}}}}c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(ta)}function V(f,r){f._modelViewMatrix.multiplyToArray(r.matrixWorldInverse,f.matrixWorld,f._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(f._modelViewMatrix).transposeIntoArray(f._normalMatrixArray)}function L(f){var r,j,k,m,w;if(f instanceof THREE.Mesh){j=f.geometry;for(r in j.geometryGroups){k=j.geometryGroups[r];w=!1;for(m in k.__webglCustomAttributes)if(k.__webglCustomAttributes[m].needsUpdate){w=!0;break}if(j.__dirtyVertices|| j.__dirtyMorphTargets||j.__dirtyElements||j.__dirtyUvs||j.__dirtyNormals||j.__dirtyColors||j.__dirtyTangents||w){w=c.DYNAMIC_DRAW;var x=void 0,u=void 0,A=void 0,t=void 0;A=void 0;var y=void 0,z=void 0,D=void 0,B=void 0,O=void 0,W=void 0,P=void 0,X=void 0,Ga=void 0,T=void 0,Q=void 0,U=void 0,ua=void 0;z=void 0;D=void 0;t=void 0;B=void 0;t=void 0;var s=void 0,G=void 0;z=void 0;s=void 0;G=void 0;var i=void 0,Ka=void 0;s=void 0;G=void 0;i=void 0;Ka=void 0;s=void 0;G=void 0;i=void 0;Ka=void 0;s=void 0; G=void 0;i=void 0;t=void 0;B=void 0;y=void 0;A=void 0;A=void 0;s=void 0;G=void 0;i=void 0;var Va=void 0,va=0,Aa=0,Za=0,$a=0,Ja=0,La=0,ea=0,Ma=0,xa=0,C=0,Ba=0;G=s=0;var Ca=k.__vertexArray,fb=k.__uvArray,gb=k.__uv2Array,Qa=k.__normalArray,ha=k.__tangentArray,Da=k.__colorArray,ia=k.__skinVertexAArray,ja=k.__skinVertexBArray,ka=k.__skinIndexArray,la=k.__skinWeightArray,hb=k.__morphTargetsArrays,Ra=k.__webglCustomAttributes;i=void 0;var Na=k.__faceArray,Oa=k.__lineArray,qb=k.__needsSmoothNormals;W=k.__vertexColorType; diff --git a/src/core/Quaternion.js b/src/core/Quaternion.js index accc0f6f..8c4617b0 100644 --- a/src/core/Quaternion.js +++ b/src/core/Quaternion.js @@ -155,6 +155,8 @@ THREE.Quaternion.prototype = { this.y = -q1.x * q2.z + q1.y * q2.w + q1.z * q2.x + q1.w * q2.y; this.z = q1.x * q2.y - q1.y * q2.x + q1.z * q2.w + q1.w * q2.z; this.w = -q1.x * q2.x - q1.y * q2.y - q1.z * q2.z + q1.w * q2.w; + + return this; }, From 7e22df47aa7be574ae8485db4ff7f0d7756816b0 Mon Sep 17 00:00:00 2001 From: alteredq Date: Mon, 11 Apr 2011 21:15:02 +0200 Subject: [PATCH 12/16] Synced with mrdoob's branch. --- utils/build.py | 6 ------ 1 file changed, 6 deletions(-) diff --git a/utils/build.py b/utils/build.py index 2730ca39..41b11f5b 100644 --- a/utils/build.py +++ b/utils/build.py @@ -314,12 +314,6 @@ def compress(text): with os.fdopen(in_tuple[0], 'w') as handle: handle.write(text) - # uncomment to get concatenated JS if you can't figure out Closure compiler errors :| - - #f = open( "debug.js" , "w" ) - #f.write(text) - #f.close() - out_tuple = tempfile.mkstemp() # os.system("java -jar yuicompressor-2.4.2.jar %s --type js -o %s --charset utf-8 -v" % (in_tuple[1], out_tuple[1])) os.system("java -jar compiler.jar --language_in=ECMASCRIPT5 --js %s --js_output_file %s" % (in_tuple[1], out_tuple[1])) From c94104147efed3a52219518a161d26c9a1bfcc73 Mon Sep 17 00:00:00 2001 From: alteredq Date: Tue, 12 Apr 2011 00:10:06 +0200 Subject: [PATCH 13/16] Blender exporter / scene loader: added handling of vertex colors for scene materials. Made mesh colliders exported from Blender invisible in scene. Added handling of meshes with multiple materials in scenes (for the moment just by using MeshFaceMaterial where real materials come from model JSON). --- build/Three.js | 158 +++++++++--------- build/custom/ThreeExtras.js | 60 +++---- src/extras/io/SceneLoader.js | 23 +++ .../op/io_mesh_threejs/export_threejs.py | 29 ++-- 4 files changed, 150 insertions(+), 120 deletions(-) diff --git a/build/Three.js b/build/Three.js index c2d8faf0..dc7344c1 100755 --- a/build/Three.js +++ b/build/Three.js @@ -24,7 +24,7 @@ THREE.Matrix4.prototype={set:function(b,d,c,f,g,h,j,k,m,p,o,v,y,t,B,F){this.n11= g=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(b,d).normalize();if(h.length()===0)h.z=1;f.cross(c,h).normalize();if(f.length()===0){h.x+=1.0E-4;f.cross(c,h).normalize()}g.cross(h,f).normalize();this.n11=f.x;this.n12=g.x;this.n13=h.x;this.n21=f.y;this.n22=g.y;this.n23=h.y;this.n31=f.z;this.n32=g.z;this.n33=h.z;return this},multiplyVector3:function(b){var d=b.x,c=b.y,f=b.z,g=1/(this.n41*d+this.n42*c+this.n43*f+this.n44);b.x=(this.n11*d+this.n12*c+this.n13*f+this.n14)*g;b.y=(this.n21*d+this.n22*c+this.n23* f+this.n24)*g;b.z=(this.n31*d+this.n32*c+this.n33*f+this.n34)*g;return b},multiplyVector4:function(b){var d=b.x,c=b.y,f=b.z,g=b.w;b.x=this.n11*d+this.n12*c+this.n13*f+this.n14*g;b.y=this.n21*d+this.n22*c+this.n23*f+this.n24*g;b.z=this.n31*d+this.n32*c+this.n33*f+this.n34*g;b.w=this.n41*d+this.n42*c+this.n43*f+this.n44*g;return b},rotateAxis:function(b){var d=b.x,c=b.y,f=b.z;b.x=d*this.n11+c*this.n12+f*this.n13;b.y=d*this.n21+c*this.n22+f*this.n23;b.z=d*this.n31+c*this.n32+f*this.n33;b.normalize(); return b},crossVector:function(b){var d=new THREE.Vector4;d.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;d.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;d.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;d.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return d},multiply:function(b,d){var c=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,m=b.n23,p=b.n24,o=b.n31,v=b.n32,y=b.n33,t=b.n34,B=b.n41,F=b.n42,H=b.n43,G=b.n44,X=d.n11,A=d.n12,M=d.n13,Q=d.n14,R=d.n21,Da=d.n22, -ma=d.n23,va=d.n24,ca=d.n31,e=d.n32,ea=d.n33,ya=d.n34;this.n11=c*X+f*R+g*ca;this.n12=c*A+f*Da+g*e;this.n13=c*M+f*ma+g*ea;this.n14=c*Q+f*va+g*ya+h;this.n21=j*X+k*R+m*ca;this.n22=j*A+k*Da+m*e;this.n23=j*M+k*ma+m*ea;this.n24=j*Q+k*va+m*ya+p;this.n31=o*X+v*R+y*ca;this.n32=o*A+v*Da+y*e;this.n33=o*M+v*ma+y*ea;this.n34=o*Q+v*va+y*ya+t;this.n41=B*X+F*R+H*ca;this.n42=B*A+F*Da+H*e;this.n43=B*M+F*ma+H*ea;this.n44=B*Q+F*va+H*ya+G;return this},multiplyToArray:function(b,d,c){this.multiply(b,d);c[0]=this.n11;c[1]= +ma=d.n23,sa=d.n24,ca=d.n31,e=d.n32,ea=d.n33,ya=d.n34;this.n11=c*X+f*R+g*ca;this.n12=c*A+f*Da+g*e;this.n13=c*M+f*ma+g*ea;this.n14=c*Q+f*sa+g*ya+h;this.n21=j*X+k*R+m*ca;this.n22=j*A+k*Da+m*e;this.n23=j*M+k*ma+m*ea;this.n24=j*Q+k*sa+m*ya+p;this.n31=o*X+v*R+y*ca;this.n32=o*A+v*Da+y*e;this.n33=o*M+v*ma+y*ea;this.n34=o*Q+v*sa+y*ya+t;this.n41=B*X+F*R+H*ca;this.n42=B*A+F*Da+H*e;this.n43=B*M+F*ma+H*ea;this.n44=B*Q+F*sa+H*ya+G;return this},multiplyToArray:function(b,d,c){this.multiply(b,d);c[0]=this.n11;c[1]= this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*= b;return this},determinant:function(){var b=this.n11,d=this.n12,c=this.n13,f=this.n14,g=this.n21,h=this.n22,j=this.n23,k=this.n24,m=this.n31,p=this.n32,o=this.n33,v=this.n34,y=this.n41,t=this.n42,B=this.n43,F=this.n44;return f*j*p*y-c*k*p*y-f*h*o*y+d*k*o*y+c*h*v*y-d*j*v*y-f*j*m*t+c*k*m*t+f*g*o*t-b*k*o*t-c*g*v*t+b*j*v*t+f*h*m*B-d*k*m*B-f*g*p*B+b*k*p*B+d*g*v*B-b*h*v*B-c*h*m*F+d*j*m*F+c*g*p*F-b*j*p*F-d*g*o*F+b*h*o*F},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31= this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]= @@ -57,9 +57,9 @@ THREE.Geometry.prototype={computeCentroids:function(){var b,d,c;b=0;for(d=this.f c.centroid.addSelf(this.vertices[c.d].position);c.centroid.divideScalar(4)}}},computeFaceNormals:function(b){var d,c,f,g,h,j,k=new THREE.Vector3,m=new THREE.Vector3;f=0;for(g=this.faces.length;f0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var d=1,c=this.vertices.length;dthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x; if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=this.boundingSphere===null?0:this.boundingSphere.radius,d=0,c=this.vertices.length;d=0&&Z>=0&&oa>=0&&pa>=0)return!0;else if(Fa<0&&Z<0||oa<0&&pa<0)return!1;else{if(Fa<0)ya=Math.max(ya,Fa/(Fa-Z));else Z<0&&(Ba=Math.min(Ba,Fa/(Fa-Z)));if(oa<0)ya=Math.max(ya,oa/(oa-pa));else pa<0&&(Ba=Math.min(Ba,oa/(oa-pa)));if(BaFa&&j.positionScreen.z0&&Q.z<1){Ra=A[X]=A[X]||new THREE.RenderableParticle;X++;G=Ra;G.x=Q.x/Q.w;G.y=Q.y/Q.w;G.z=Q.z;G.rotation=ua.rotation.z;G.scale.x=ua.scale.x*Math.abs(G.x-(Q.x+ea.projectionMatrix.n11)/(Q.w+ea.projectionMatrix.n14));G.scale.y=ua.scale.y*Math.abs(G.y-(Q.y+ea.projectionMatrix.n22)/(Q.w+ea.projectionMatrix.n24));G.materials=ua.materials;Ba.push(G)}}}}ya&&Ba.sort(d);return Ba}}; +var f,g,h=[],j,k,m=[],p,o,v=[],y,t=[],B,F,H=[],G,X,A=[],M=new THREE.Vector4,Q=new THREE.Vector4,R=new THREE.Matrix4,Da=new THREE.Matrix4,ma=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],sa=new THREE.Vector4,ca=new THREE.Vector4;this.projectVector=function(e,ea){R.multiply(ea.projectionMatrix,ea.matrixWorldInverse);R.multiplyVector3(e);return e};this.unprojectVector=function(e,ea){R.multiply(ea.matrixWorld,THREE.Matrix4.makeInvert(ea.projectionMatrix)); +R.multiplyVector3(e);return e};this.projectObjects=function(e,ea,ya){ea=[];var Ba,Fa,Z;g=0;Fa=e.objects;e=0;for(Ba=Fa.length;eFa&&j.positionScreen.z0&&Q.z<1){Ra=A[X]=A[X]||new THREE.RenderableParticle;X++;G=Ra;G.x=Q.x/Q.w;G.y=Q.y/Q.w;G.z=Q.z;G.rotation=va.rotation.z;G.scale.x=va.scale.x*Math.abs(G.x-(Q.x+ea.projectionMatrix.n11)/(Q.w+ea.projectionMatrix.n14));G.scale.y=va.scale.y*Math.abs(G.y-(Q.y+ea.projectionMatrix.n22)/(Q.w+ea.projectionMatrix.n24));G.materials=va.materials;Ba.push(G)}}}}ya&&Ba.sort(d);return Ba}}; THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,d=new THREE.Projector,c,f,g,h;this.domElement=document.createElement("div");this.setSize=function(j,k){c=j;f=k;g=c/2;h=f/2};this.render=function(j,k){var m,p,o,v,y,t,B,F;b=d.projectScene(j,k);m=0;for(p=b.length;m>1;Ia=ha.height>>1;ka=ia.scale.x*m;qa=ia.scale.y*p;da=ka*Y;ra=qa*Ia;w.set(W.x-da,W.y-ra,W.x+da,W.y+ra);if(C.instersects(w)){o.save();o.translate(W.x,W.y); o.rotate(-ia.rotation);o.scale(ka,-qa);o.translate(-Y,-Ia);o.drawImage(ha,0,0);o.restore()}}}else if(ka instanceof THREE.ParticleCanvasMaterial){da=ia.scale.x*m;ra=ia.scale.y*p;w.set(W.x-da,W.y-ra,W.x+da,W.y+ra);if(C.instersects(w)){c(ka.color.__styleString);qa=ka.color.__styleString;if(H!=qa)o.fillStyle=H=qa;o.save();o.translate(W.x,W.y);o.rotate(-ia.rotation);o.scale(da,ra);ka.program(o);o.restore()}}}function Ua(W,ia,ka,da){b(da.opacity);d(da.blending);o.beginPath();o.moveTo(W.positionScreen.x, W.positionScreen.y);o.lineTo(ia.positionScreen.x,ia.positionScreen.y);o.closePath();if(da instanceof THREE.LineBasicMaterial){na.__styleString=da.color.__styleString;W=da.linewidth;if(G!=W)o.lineWidth=G=W;W=da.linecap;if(X!=W)o.lineCap=X=W;W=da.linejoin;if(A!=W)o.lineJoin=A=W;c(na.__styleString);o.stroke();w.inflate(da.linewidth*2)}}function E(W,ia,ka,da,ra,qa,ha,Y,Ia){b(Y.opacity);d(Y.blending);ca=W.positionScreen.x;e=W.positionScreen.y;ea=ia.positionScreen.x;ya=ia.positionScreen.y;Ba=ka.positionScreen.x; Fa=ka.positionScreen.y;x(ca,e,ea,ya,Ba,Fa);if(Y instanceof THREE.MeshBasicMaterial)if(Y.map){if(Y.map.mapping instanceof THREE.UVMapping){Na=ha.uvs[0];Pa(ca,e,ea,ya,Ba,Fa,Y.map.image,Na[da].u,Na[da].v,Na[ra].u,Na[ra].v,Na[qa].u,Na[qa].v)}}else if(Y.envMap){if(Y.envMap.mapping instanceof THREE.SphericalReflectionMapping){W=Oa.matrixWorldInverse;D.copy(ha.vertexNormalsWorld[0]);T=(D.x*W.n11+D.y*W.n12+D.z*W.n13)*0.5+0.5;P=-(D.x*W.n21+D.y*W.n22+D.z*W.n23)*0.5+0.5;D.copy(ha.vertexNormalsWorld[1]);N=(D.x* W.n11+D.y*W.n12+D.z*W.n13)*0.5+0.5;Ca=-(D.x*W.n21+D.y*W.n22+D.z*W.n23)*0.5+0.5;D.copy(ha.vertexNormalsWorld[2]);Ka=(D.x*W.n11+D.y*W.n12+D.z*W.n13)*0.5+0.5;n=-(D.x*W.n21+D.y*W.n22+D.z*W.n23)*0.5+0.5;Pa(ca,e,ea,ya,Ba,Fa,Y.envMap.image,T,P,N,Ca,Ka,n)}}else Y.wireframe?db(Y.color.__styleString,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):Ma(Y.color.__styleString);else if(Y instanceof THREE.MeshLambertMaterial){if(Y.map&&!Y.wireframe){if(Y.map.mapping instanceof THREE.UVMapping){Na=ha.uvs[0]; -Pa(ca,e,ea,ya,Ba,Fa,Y.map.image,Na[da].u,Na[da].v,Na[ra].u,Na[ra].v,Na[qa].u,Na[qa].v)}d(THREE.SubtractiveBlending)}if(z)if(!Y.wireframe&&Y.shading==THREE.SmoothShading&&ha.vertexNormalsWorld.length==3){Ea.r=ja.r=la.r=K.r;Ea.g=ja.g=la.g=K.g;Ea.b=ja.b=la.b=K.b;wa(Ia,ha.v1.positionWorld,ha.vertexNormalsWorld[0],Ea);wa(Ia,ha.v2.positionWorld,ha.vertexNormalsWorld[1],ja);wa(Ia,ha.v3.positionWorld,ha.vertexNormalsWorld[2],la);ua.r=(ja.r+la.r)*0.5;ua.g=(ja.g+la.g)*0.5;ua.b=(ja.b+la.b)*0.5;Za=hb(Ea,ja,la, -ua);Pa(ca,e,ea,ya,Ba,Fa,Za,0,0,1,0,0,1)}else{J.r=K.r;J.g=K.g;J.b=K.b;wa(Ia,ha.centroidWorld,ha.normalWorld,J);na.r=Y.color.r*J.r;na.g=Y.color.g*J.g;na.b=Y.color.b*J.b;na.updateStyleString();Y.wireframe?db(na.__styleString,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):Ma(na.__styleString)}else Y.wireframe?db(Y.color.__styleString,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):Ma(Y.color.__styleString)}else if(Y instanceof THREE.MeshDepthMaterial){Ra=Oa.near;Ya=Oa.far;Ea.r= -Ea.g=Ea.b=1-eb(W.positionScreen.z,Ra,Ya);ja.r=ja.g=ja.b=1-eb(ia.positionScreen.z,Ra,Ya);la.r=la.g=la.b=1-eb(ka.positionScreen.z,Ra,Ya);ua.r=(ja.r+la.r)*0.5;ua.g=(ja.g+la.g)*0.5;ua.b=(ja.b+la.b)*0.5;Za=hb(Ea,ja,la,ua);Pa(ca,e,ea,ya,Ba,Fa,Za,0,0,1,0,0,1)}else if(Y instanceof THREE.MeshNormalMaterial){na.r=$a(ha.normalWorld.x);na.g=$a(ha.normalWorld.y);na.b=$a(ha.normalWorld.z);na.updateStyleString();Y.wireframe?db(na.__styleString,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):Ma(na.__styleString)}} -function fa(W,ia,ka,da,ra,qa,ha,Y,Ia){b(Y.opacity);d(Y.blending);if(Y.map||Y.envMap){E(W,ia,da,0,1,3,ha,Y,Ia);E(ra,ka,qa,1,2,3,ha,Y,Ia)}else{ca=W.positionScreen.x;e=W.positionScreen.y;ea=ia.positionScreen.x;ya=ia.positionScreen.y;Ba=ka.positionScreen.x;Fa=ka.positionScreen.y;Z=da.positionScreen.x;oa=da.positionScreen.y;pa=ra.positionScreen.x;sa=ra.positionScreen.y;ga=qa.positionScreen.x;aa=qa.positionScreen.y;if(Y instanceof THREE.MeshBasicMaterial){bb(ca,e,ea,ya,Ba,Fa,Z,oa);Y.wireframe?db(Y.color.__styleString, -Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):Ma(Y.color.__styleString)}else if(Y instanceof THREE.MeshLambertMaterial)if(z)if(!Y.wireframe&&Y.shading==THREE.SmoothShading&&ha.vertexNormalsWorld.length==4){Ea.r=ja.r=la.r=ua.r=K.r;Ea.g=ja.g=la.g=ua.g=K.g;Ea.b=ja.b=la.b=ua.b=K.b;wa(Ia,ha.v1.positionWorld,ha.vertexNormalsWorld[0],Ea);wa(Ia,ha.v2.positionWorld,ha.vertexNormalsWorld[1],ja);wa(Ia,ha.v4.positionWorld,ha.vertexNormalsWorld[3],la);wa(Ia,ha.v3.positionWorld,ha.vertexNormalsWorld[2], -ua);Za=hb(Ea,ja,la,ua);x(ca,e,ea,ya,Z,oa);Pa(ca,e,ea,ya,Z,oa,Za,0,0,1,0,0,1);x(pa,sa,Ba,Fa,ga,aa);Pa(pa,sa,Ba,Fa,ga,aa,Za,1,0,1,1,0,1)}else{J.r=K.r;J.g=K.g;J.b=K.b;wa(Ia,ha.centroidWorld,ha.normalWorld,J);na.r=Y.color.r*J.r;na.g=Y.color.g*J.g;na.b=Y.color.b*J.b;na.updateStyleString();bb(ca,e,ea,ya,Ba,Fa,Z,oa);Y.wireframe?db(na.__styleString,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):Ma(na.__styleString)}else{bb(ca,e,ea,ya,Ba,Fa,Z,oa);Y.wireframe?db(Y.color.__styleString,Y.wireframeLinewidth, +Pa(ca,e,ea,ya,Ba,Fa,Y.map.image,Na[da].u,Na[da].v,Na[ra].u,Na[ra].v,Na[qa].u,Na[qa].v)}d(THREE.SubtractiveBlending)}if(z)if(!Y.wireframe&&Y.shading==THREE.SmoothShading&&ha.vertexNormalsWorld.length==3){Ea.r=ja.r=la.r=K.r;Ea.g=ja.g=la.g=K.g;Ea.b=ja.b=la.b=K.b;wa(Ia,ha.v1.positionWorld,ha.vertexNormalsWorld[0],Ea);wa(Ia,ha.v2.positionWorld,ha.vertexNormalsWorld[1],ja);wa(Ia,ha.v3.positionWorld,ha.vertexNormalsWorld[2],la);va.r=(ja.r+la.r)*0.5;va.g=(ja.g+la.g)*0.5;va.b=(ja.b+la.b)*0.5;Za=hb(Ea,ja,la, +va);Pa(ca,e,ea,ya,Ba,Fa,Za,0,0,1,0,0,1)}else{J.r=K.r;J.g=K.g;J.b=K.b;wa(Ia,ha.centroidWorld,ha.normalWorld,J);na.r=Y.color.r*J.r;na.g=Y.color.g*J.g;na.b=Y.color.b*J.b;na.updateStyleString();Y.wireframe?db(na.__styleString,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):Ma(na.__styleString)}else Y.wireframe?db(Y.color.__styleString,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):Ma(Y.color.__styleString)}else if(Y instanceof THREE.MeshDepthMaterial){Ra=Oa.near;Ya=Oa.far;Ea.r= +Ea.g=Ea.b=1-eb(W.positionScreen.z,Ra,Ya);ja.r=ja.g=ja.b=1-eb(ia.positionScreen.z,Ra,Ya);la.r=la.g=la.b=1-eb(ka.positionScreen.z,Ra,Ya);va.r=(ja.r+la.r)*0.5;va.g=(ja.g+la.g)*0.5;va.b=(ja.b+la.b)*0.5;Za=hb(Ea,ja,la,va);Pa(ca,e,ea,ya,Ba,Fa,Za,0,0,1,0,0,1)}else if(Y instanceof THREE.MeshNormalMaterial){na.r=$a(ha.normalWorld.x);na.g=$a(ha.normalWorld.y);na.b=$a(ha.normalWorld.z);na.updateStyleString();Y.wireframe?db(na.__styleString,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):Ma(na.__styleString)}} +function fa(W,ia,ka,da,ra,qa,ha,Y,Ia){b(Y.opacity);d(Y.blending);if(Y.map||Y.envMap){E(W,ia,da,0,1,3,ha,Y,Ia);E(ra,ka,qa,1,2,3,ha,Y,Ia)}else{ca=W.positionScreen.x;e=W.positionScreen.y;ea=ia.positionScreen.x;ya=ia.positionScreen.y;Ba=ka.positionScreen.x;Fa=ka.positionScreen.y;Z=da.positionScreen.x;oa=da.positionScreen.y;pa=ra.positionScreen.x;ta=ra.positionScreen.y;ga=qa.positionScreen.x;aa=qa.positionScreen.y;if(Y instanceof THREE.MeshBasicMaterial){bb(ca,e,ea,ya,Ba,Fa,Z,oa);Y.wireframe?db(Y.color.__styleString, +Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):Ma(Y.color.__styleString)}else if(Y instanceof THREE.MeshLambertMaterial)if(z)if(!Y.wireframe&&Y.shading==THREE.SmoothShading&&ha.vertexNormalsWorld.length==4){Ea.r=ja.r=la.r=va.r=K.r;Ea.g=ja.g=la.g=va.g=K.g;Ea.b=ja.b=la.b=va.b=K.b;wa(Ia,ha.v1.positionWorld,ha.vertexNormalsWorld[0],Ea);wa(Ia,ha.v2.positionWorld,ha.vertexNormalsWorld[1],ja);wa(Ia,ha.v4.positionWorld,ha.vertexNormalsWorld[3],la);wa(Ia,ha.v3.positionWorld,ha.vertexNormalsWorld[2], 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R(n,C){if(n.needsUpdate){if(n.__webglInit){e.bindTexture(e.TEXTURE_2D,n.__webglTexture);e.texSubImage2D(e.TEXTURE_2D,0,0,0,e.RGBA,e.UNSIGNED_BYTE,n.image)}else{n.__webglTexture=e.createTexture();e.bindTexture(e.TEXTURE_2D,n.__webglTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE, n.image);n.__webglInit=!0}Q(e.TEXTURE_2D,n,n.image);e.bindTexture(e.TEXTURE_2D,null);n.needsUpdate=!1}e.activeTexture(e.TEXTURE0+C);e.bindTexture(e.TEXTURE_2D,n.__webglTexture)}function Da(n){if(n&&!n.__webglFramebuffer){if(n.depthBuffer===undefined)n.depthBuffer=!0;if(n.stencilBuffer===undefined)n.stencilBuffer=!0;n.__webglFramebuffer=e.createFramebuffer();n.__webglRenderbuffer=e.createRenderbuffer();n.__webglTexture=e.createTexture();e.bindTexture(e.TEXTURE_2D,n.__webglTexture);e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_S,ca(n.wrapS));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,ca(n.wrapT));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,ca(n.magFilter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,ca(n.minFilter));e.texImage2D(e.TEXTURE_2D,0,ca(n.format),n.width,n.height,0,ca(n.format),ca(n.type),null);e.bindRenderbuffer(e.RENDERBUFFER,n.__webglRenderbuffer);e.bindFramebuffer(e.FRAMEBUFFER,n.__webglFramebuffer);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,n.__webglTexture, 0);if(n.depthBuffer&&!n.stencilBuffer){e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,n.width,n.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,n.__webglRenderbuffer)}else if(n.depthBuffer&&n.stencilBuffer){e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_STENCIL,n.width,n.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_STENCIL_ATTACHMENT,e.RENDERBUFFER,n.__webglRenderbuffer)}else e.renderbufferStorage(e.RENDERBUFFER,e.RGBA4,n.width,n.height);e.bindTexture(e.TEXTURE_2D, null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER,null)}var C,u;if(n){C=n.__webglFramebuffer;u=n.width;n=n.height}else{C=null;u=ja;n=la}if(C!=Fa){e.bindFramebuffer(e.FRAMEBUFFER,C);e.viewport(na,Ea,u,n);Fa=C}}function ma(n,C){var u;if(n=="fragment")u=e.createShader(e.FRAGMENT_SHADER);else n=="vertex"&&(u=e.createShader(e.VERTEX_SHADER));e.shaderSource(u,C);e.compileShader(u);if(!e.getShaderParameter(u,e.COMPILE_STATUS)){console.error(e.getShaderInfoLog(u));console.error(C); -return null}return u}function va(n){switch(n){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST;default:return e.LINEAR}}function ca(n){switch(n){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST;case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR; +return null}return u}function sa(n){switch(n){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST;default:return e.LINEAR}}function ca(n){switch(n){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST;case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR; case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return e.BYTE;case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT;case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA; -case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}var e,ea=document.createElement("canvas"),ya=[],Ba=null,Fa=null,Z=!0,oa=this,pa=null,sa=null,ga=null,aa=null,na=0,Ea=0,ja=0,la=0,ua=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ra=new THREE.Matrix4,Ya=new Float32Array(16),Za=new Float32Array(16),Na=new THREE.Vector4, +case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}var e,ea=document.createElement("canvas"),ya=[],Ba=null,Fa=null,Z=!0,oa=this,pa=null,ta=null,ga=null,aa=null,na=0,Ea=0,ja=0,la=0,va=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ra=new THREE.Matrix4,Ya=new Float32Array(16),Za=new Float32Array(16),Na=new THREE.Vector4, T={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}};b=b||{};stencil=b.stencil!==undefined?b.stencil:!0;antialias=b.antialias!==undefined?b.antialias:!1;clearColor=b.clearColor!==undefined?new THREE.Color(b.clearColor):new THREE.Color(0);clearAlpha=b.clearAlpha!==undefined?b.clearAlpha:0;this.maxMorphTargets=8;this.domElement=ea;this.autoClear=!0;this.sortObjects=!0;(function(n,C,u,w){try{if(!(e=ea.getContext("experimental-webgl",{antialias:n, stencil:w})))throw"Error creating WebGL context.";}catch(z){console.error(z)}console.log(navigator.userAgent+" | "+e.getParameter(e.VERSION)+" | "+e.getParameter(e.VENDOR)+" | "+e.getParameter(e.RENDERER)+" | "+e.getParameter(e.SHADING_LANGUAGE_VERSION));e.clearColor(0,0,0,1);e.clearDepth(1);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);e.clearColor(C.r, C.g,C.b,u)})(antialias,clearColor,clearAlpha,stencil);this.context=e;if(stencil){var P={};P.vertices=new Float32Array(12);P.faces=new Uint16Array(6);P.darkness=0.5;P.vertices[0]=-20;P.vertices[1]=-20;P.vertices[2]=-1;P.vertices[3]=20;P.vertices[4]=-20;P.vertices[5]=-1;P.vertices[6]=20;P.vertices[7]=20;P.vertices[8]=-1;P.vertices[9]=-20;P.vertices[10]=20;P.vertices[11]=-1;P.faces[0]=0;P.faces[1]=1;P.faces[2]=2;P.faces[3]=0;P.faces[4]=2;P.faces[5]=3;P.vertexBuffer=e.createBuffer();P.elementBuffer=e.createBuffer(); @@ -321,9 +321,9 @@ J,I.shading)})}}}for(w=0;w0||$.faceVertexUvs.length>0)K.__uvArray=new Float32Array(S*2);if($.faceUvs.length>1||$.faceVertexUvs.length>1)K.__uv2Array=new Float32Array(S*2)}if(I.geometry.skinWeights.length&&I.geometry.skinIndices.length){K.__skinVertexAArray= +J;I=C;var D=void 0,O=void 0,L=void 0;L=void 0;var $=void 0,V=void 0,xa=void 0,Ja=xa=S=0;O=void 0;L=void 0;var za=void 0;D=void 0;O=void 0;$=I.geometry;za=$.faces;V=K.faces;D=0;for(O=V.length;D0||$.faceVertexUvs.length>0)K.__uvArray=new Float32Array(S*2);if($.faceUvs.length>1||$.faceVertexUvs.length>1)K.__uv2Array=new Float32Array(S*2)}if(I.geometry.skinWeights.length&&I.geometry.skinIndices.length){K.__skinVertexAArray= new Float32Array(S*4);K.__skinVertexBArray=new Float32Array(S*4);K.__skinIndexArray=new Float32Array(S*4);K.__skinWeightArray=new Float32Array(S*4)}K.__faceArray=new Uint16Array(xa*3+(I.geometry.edgeFaces?I.geometry.edgeFaces.length*6:0));K.__lineArray=new Uint16Array(Ja*2);if(K.numMorphTargets){K.__morphTargetsArrays=[];$=0;for(V=K.numMorphTargets;$0){j(0,0,-o-(h||0));for(m=b;m0){j(0,0,o+(g||0)); @@ -438,34 +438,34 @@ j=b.edges[g+1];f.edges.push(new THREE.Edge(f.vertices[h],f.vertices[j],h,j))}}}) THREE.BinaryLoader.prototype={load:function(b){var d=b.model,c=b.callback,f=b.texture_path?b.texture_path:THREE.Loader.prototype.extractUrlbase(d),g=b.bin_path?b.bin_path:THREE.Loader.prototype.extractUrlbase(d);b=(new Date).getTime();d=new Worker(d);var h=this.showProgress?THREE.Loader.prototype.updateProgress:null;d.onmessage=function(j){THREE.BinaryLoader.prototype.loadAjaxBuffers(j.data.buffers,j.data.materials,c,g,f,h)};d.onerror=function(j){alert("worker.onerror: "+j.message+"\n"+j.data);j.preventDefault()}; d.postMessage(b)},loadAjaxBuffers:function(b,d,c,f,g,h){var j=new XMLHttpRequest,k=f+"/"+b,m=0;j.onreadystatechange=function(){if(j.readyState==4)j.status==200||j.status==0?THREE.BinaryLoader.prototype.createBinModel(j.responseText,c,g,d):alert("Couldn't load ["+k+"] ["+j.status+"]");else if(j.readyState==3){if(h){m==0&&(m=j.getResponseHeader("Content-Length"));h({total:m,loaded:j.responseText.length})}}else j.readyState==2&&(m=j.getResponseHeader("Content-Length"))};j.open("GET",k,!0);j.overrideMimeType("text/plain; charset=x-user-defined"); j.setRequestHeader("Content-Type","text/plain");j.send(null)},createBinModel:function(b,d,c,f){var g=function(h){function j(T,P){var N=o(T,P),Ca=o(T,P+1),Ka=o(T,P+2),n=o(T,P+3),C=(n<<1&255|Ka>>7)-127;N|=(Ka&127)<<16|Ca<<8;if(N==0&&C==-127)return 0;return(1-2*(n>>7))*(1+N*Math.pow(2,-23))*Math.pow(2,C)}function k(T,P){var N=o(T,P),Ca=o(T,P+1),Ka=o(T,P+2);return(o(T,P+3)<<24)+(Ka<<16)+(Ca<<8)+N}function m(T,P){var N=o(T,P);return(o(T,P+1)<<8)+N}function p(T,P){var N=o(T,P);return N>127?N-256:N}function o(T, -P){return T.charCodeAt(P)&255}function v(T){var P,N,Ca;P=k(b,T);N=k(b,T+R);Ca=k(b,T+Da);T=m(b,T+ma);THREE.BinaryLoader.prototype.f3(G,P,N,Ca,T)}function y(T){var P,N,Ca,Ka,n,C;P=k(b,T);N=k(b,T+R);Ca=k(b,T+Da);Ka=m(b,T+ma);n=k(b,T+va);C=k(b,T+ca);T=k(b,T+e);THREE.BinaryLoader.prototype.f3n(G,M,P,N,Ca,Ka,n,C,T)}function t(T){var P,N,Ca,Ka;P=k(b,T);N=k(b,T+ea);Ca=k(b,T+ya);Ka=k(b,T+Ba);T=m(b,T+Fa);THREE.BinaryLoader.prototype.f4(G,P,N,Ca,Ka,T)}function B(T){var P,N,Ca,Ka,n,C,u,w;P=k(b,T);N=k(b,T+ea); -Ca=k(b,T+ya);Ka=k(b,T+Ba);n=m(b,T+Fa);C=k(b,T+Z);u=k(b,T+oa);w=k(b,T+pa);T=k(b,T+sa);THREE.BinaryLoader.prototype.f4n(G,M,P,N,Ca,Ka,n,C,u,w,T)}function F(T){var P,N;P=k(b,T);N=k(b,T+ga);T=k(b,T+aa);THREE.BinaryLoader.prototype.uv3(G.faceVertexUvs[0],Q[P*2],Q[P*2+1],Q[N*2],Q[N*2+1],Q[T*2],Q[T*2+1])}function H(T){var P,N,Ca;P=k(b,T);N=k(b,T+na);Ca=k(b,T+Ea);T=k(b,T+ja);THREE.BinaryLoader.prototype.uv4(G.faceVertexUvs[0],Q[P*2],Q[P*2+1],Q[N*2],Q[N*2+1],Q[Ca*2],Q[Ca*2+1],Q[T*2],Q[T*2+1])}var G=this,X= -0,A,M=[],Q=[],R,Da,ma,va,ca,e,ea,ya,Ba,Fa,Z,oa,pa,sa,ga,aa,na,Ea,ja,la,ua,Ra,Ya,Za,Na;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(G,f,h);A={signature:b.substr(X,8),header_bytes:o(b,X+8),vertex_coordinate_bytes:o(b,X+9),normal_coordinate_bytes:o(b,X+10),uv_coordinate_bytes:o(b,X+11),vertex_index_bytes:o(b,X+12),normal_index_bytes:o(b,X+13),uv_index_bytes:o(b,X+14),material_index_bytes:o(b,X+15),nvertices:k(b,X+16),nnormals:k(b,X+16+4),nuvs:k(b,X+16+8),ntri_flat:k(b,X+16+12),ntri_smooth:k(b, -X+16+16),ntri_flat_uv:k(b,X+16+20),ntri_smooth_uv:k(b,X+16+24),nquad_flat:k(b,X+16+28),nquad_smooth:k(b,X+16+32),nquad_flat_uv:k(b,X+16+36),nquad_smooth_uv:k(b,X+16+40)};X+=A.header_bytes;R=A.vertex_index_bytes;Da=A.vertex_index_bytes*2;ma=A.vertex_index_bytes*3;va=A.vertex_index_bytes*3+A.material_index_bytes;ca=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes;e=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes*2;ea=A.vertex_index_bytes;ya=A.vertex_index_bytes* -2;Ba=A.vertex_index_bytes*3;Fa=A.vertex_index_bytes*4;Z=A.vertex_index_bytes*4+A.material_index_bytes;oa=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes;pa=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*2;sa=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*3;ga=A.uv_index_bytes;aa=A.uv_index_bytes*2;na=A.uv_index_bytes;Ea=A.uv_index_bytes*2;ja=A.uv_index_bytes*3;h=A.vertex_index_bytes*3+A.material_index_bytes;Na=A.vertex_index_bytes*4+A.material_index_bytes; -la=A.ntri_flat*h;ua=A.ntri_smooth*(h+A.normal_index_bytes*3);Ra=A.ntri_flat_uv*(h+A.uv_index_bytes*3);Ya=A.ntri_smooth_uv*(h+A.normal_index_bytes*3+A.uv_index_bytes*3);Za=A.nquad_flat*Na;h=A.nquad_smooth*(Na+A.normal_index_bytes*4);Na=A.nquad_flat_uv*(Na+A.uv_index_bytes*4);X+=function(T){for(var P,N,Ca,Ka=A.vertex_coordinate_bytes*3,n=T+A.nvertices*Ka;T +1&&(sa=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(R,sa);object.position.set(A[0],A[1],A[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=X.visible;Z.scene.addObject(object);Z.objects[t]=object;if(X.meshCollider){var ga=THREE.CollisionUtils.MeshColliderWBox(object);THREE.Collisions.colliders.push(ga)}}}}function p(ga){return function(aa){Z.geometries[ga]=aa;m();ea-=1;o()}}function o(){f({total_models:Ba, +total_textures:Fa,loaded_models:Ba-ea,loaded_textures:Fa-ya},Z);ea==0&&ya==0&&c(Z)}var v,y,t,B,F,H,G,X,A,M,Q,R,Da,ma,sa,ca,e,ea,ya,Ba,Fa,Z;ca=j.data;j=new THREE.BinaryLoader;e=new THREE.JSONLoader;ya=ea=0;Z={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{}};if(ca.transform){var oa=ca.transform.position;M=ca.transform.rotation;var pa=ca.transform.scale;oa&&Z.scene.position.set(oa[0],oa[1],oa[2]);M&&Z.scene.rotation.set(M[0],M[1],M[2]);pa&&Z.scene.scale.set(pa[0], +pa[1],pa[2]);(oa||M||pa)&&Z.scene.updateMatrix()}oa=function(){ya-=1;o()};for(F in ca.cameras){M=ca.cameras[F];if(M.type=="perspective")Da=new THREE.Camera(M.fov,M.aspect,M.near,M.far);else if(M.type=="ortho"){Da=new THREE.Camera;Da.projectionMatrix=THREE.Matrix4.makeOrtho(M.left,M.right,M.top,M.bottom,M.near,M.far)}A=M.position;M=M.target;Da.position.set(A[0],A[1],A[2]);Da.target.position.set(M[0],M[1],M[2]);Z.cameras[F]=Da}for(B in ca.lights){F=ca.lights[B];Da=F.color!==undefined?F.color:16777215; +M=F.intensity!==undefined?F.intensity:1;if(F.type=="directional"){A=F.direction;light=new THREE.DirectionalLight(Da,M);light.position.set(A[0],A[1],A[2]);light.position.normalize()}else if(F.type=="point"){A=F.position;light=new THREE.PointLight(Da,M);light.position.set(A[0],A[1],A[2])}Z.scene.addLight(light);Z.lights[B]=light}for(H in ca.fogs){B=ca.fogs[H];if(B.type=="linear")ma=new THREE.Fog(0,B.near,B.far);else B.type=="exp2"&&(ma=new THREE.FogExp2(0,B.density));M=B.color;ma.color.setRGB(M[0], +M[1],M[2]);Z.fogs[H]=ma}if(Z.cameras&&ca.defaults.camera)Z.currentCamera=Z.cameras[ca.defaults.camera];if(Z.fogs&&ca.defaults.fog)Z.scene.fog=Z.fogs[ca.defaults.fog];M=ca.defaults.bgcolor;Z.bgColor=new THREE.Color;Z.bgColor.setRGB(M[0],M[1],M[2]);Z.bgColorAlpha=ca.defaults.bgalpha;for(v in ca.geometries){H=ca.geometries[v];if(H.type=="bin_mesh"||H.type=="ascii_mesh")ea+=1}Ba=ea;for(v in ca.geometries){H=ca.geometries[v];if(H.type=="cube"){R=new THREE.Cube(H.width,H.height,H.depth,H.segmentsWidth, +H.segmentsHeight,H.segmentsDepth,null,H.flipped,H.sides);Z.geometries[v]=R}else if(H.type=="plane"){R=new THREE.Plane(H.width,H.height,H.segmentsWidth,H.segmentsHeight);Z.geometries[v]=R}else if(H.type=="sphere"){R=new THREE.Sphere(H.radius,H.segmentsWidth,H.segmentsHeight);Z.geometries[v]=R}else if(H.type=="cylinder"){R=new THREE.Cylinder(H.numSegs,H.topRad,H.botRad,H.height,H.topOffset,H.botOffset);Z.geometries[v]=R}else if(H.type=="torus"){R=new THREE.Torus(H.radius,H.tube,H.segmentsR,H.segmentsT); +Z.geometries[v]=R}else if(H.type=="icosahedron"){R=new THREE.Icosahedron(H.subdivisions);Z.geometries[v]=R}else if(H.type=="bin_mesh")j.load({model:k(H.url,ca.urlBaseType),callback:p(v)});else H.type=="ascii_mesh"&&e.load({model:k(H.url,ca.urlBaseType),callback:p(v)})}for(G in ca.textures){v=ca.textures[G];ya+=v.url instanceof Array?v.url.length:1}Fa=ya;for(G in ca.textures){v=ca.textures[G];if(v.mapping!=undefined&&THREE[v.mapping]!=undefined)v.mapping=new THREE[v.mapping];if(v.url instanceof Array){H= +[];for(var ta=0;ta=this.maxCount-3&&k(this)};this.begin=function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(c){if(this.count!=0){for(var f=this.count*3;fthis.size-1&&(m=this.size-1);var y=Math.floor(p-k);y<1&&(y=1);p=Math.floor(p+k);p>this.size-1&&(p= diff --git a/build/custom/ThreeExtras.js b/build/custom/ThreeExtras.js index 3a6ccd6a..410a9c84 100644 --- a/build/custom/ThreeExtras.js +++ b/build/custom/ThreeExtras.js @@ -42,7 +42,7 @@ this.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0 this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var e=this.target.position,c=this.position;e.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);e.y=c.y+100*Math.cos(this.phi);e.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta)}this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax- this.verticalMin)/3.14+this.verticalMin;e=this.target.position;c=this.position;e.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);e.y=c.y+100*Math.cos(this.phi);e.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",d(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",d(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup", d(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",d(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",d(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype;THREE.QuakeCamera.prototype.translate=function(a,d){this.matrix.rotateAxis(d);if(this.noFly)d.y=0;this.position.addSelf(d.multiplyScalar(a));this.target.position.addSelf(d.multiplyScalar(a))}; -THREE.PathCamera=function(a){function d(l,k,m,p){var o={name:m,fps:0.6,length:p,hierarchy:[]},x,w=k.getControlPointsArray(),u=k.getLength(),B=w.length,z=0;x=B-1;k={parent:-1,keys:[]};k.keys[0]={time:0,pos:w[0],rot:[0,0,0,1],scl:[1,1,1]};k.keys[x]={time:p,pos:w[x],rot:[0,0,0,1],scl:[1,1,1]};for(x=1;x0){g(0,0,-k-(f||0));for(j=a;j0){g(0,0,k+(c||0)); for(j=a+a/2;j<2*a;j++)h.faces.push(new THREE.Face4(2*a+1,(2*j-2*a+2)%a+a,(2*j-2*a+1)%a+a,(2*j-2*a)%a+a))}j=0;for(a=this.faces.length;j>7)-127;A|=(H&127)<<16|D<<8;if(A==0&&V==-127)return 0;return(1-2*(S>>7))*(1+A*Math.pow(2,-23))*Math.pow(2,V)}function h(t,v){var A=k(t,v),D=k(t,v+1),H=k(t,v+2);return(k(t,v+3)<<24)+(H<<16)+(D<<8)+A}function j(t,v){var A=k(t,v);return(k(t,v+1)<<8)+A}function l(t,v){var A=k(t,v);return A>127?A-256:A}function k(t, -v){return t.charCodeAt(v)&255}function m(t){var v,A,D;v=h(a,t);A=h(a,t+G);D=h(a,t+K);t=j(a,t+J);THREE.BinaryLoader.prototype.f3(B,v,A,D,t)}function p(t){var v,A,D,H,S,V;v=h(a,t);A=h(a,t+G);D=h(a,t+K);H=j(a,t+J);S=h(a,t+I);V=h(a,t+E);t=h(a,t+L);THREE.BinaryLoader.prototype.f3n(B,y,v,A,D,H,S,V,t)}function o(t){var v,A,D,H;v=h(a,t);A=h(a,t+P);D=h(a,t+Q);H=h(a,t+R);t=j(a,t+M);THREE.BinaryLoader.prototype.f4(B,v,A,D,H,t)}function x(t){var v,A,D,H,S,V,ca,da;v=h(a,t);A=h(a,t+P);D=h(a,t+Q);H=h(a,t+R);S=j(a, -t+M);V=h(a,t+F);ca=h(a,t+N);da=h(a,t+O);t=h(a,t+T);THREE.BinaryLoader.prototype.f4n(B,y,v,A,D,H,S,V,ca,da,t)}function w(t){var v,A;v=h(a,t);A=h(a,t+U);t=h(a,t+X);THREE.BinaryLoader.prototype.uv3(B.faceVertexUvs[0],C[v*2],C[v*2+1],C[A*2],C[A*2+1],C[t*2],C[t*2+1])}function u(t){var v,A,D;v=h(a,t);A=h(a,t+ea);D=h(a,t+fa);t=h(a,t+ga);THREE.BinaryLoader.prototype.uv4(B.faceVertexUvs[0],C[v*2],C[v*2+1],C[A*2],C[A*2+1],C[D*2],C[D*2+1],C[t*2],C[t*2+1])}var B=this,z=0,n,y=[],C=[],G,K,J,I,E,L,P,Q,R,M,F,N,O, -T,U,X,ea,fa,ga,Y,Z,$,aa,ba,W;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(B,e,f);n={signature:a.substr(z,8),header_bytes:k(a,z+8),vertex_coordinate_bytes:k(a,z+9),normal_coordinate_bytes:k(a,z+10),uv_coordinate_bytes:k(a,z+11),vertex_index_bytes:k(a,z+12),normal_index_bytes:k(a,z+13),uv_index_bytes:k(a,z+14),material_index_bytes:k(a,z+15),nvertices:h(a,z+16),nnormals:h(a,z+16+4),nuvs:h(a,z+16+8),ntri_flat:h(a,z+16+12),ntri_smooth:h(a,z+16+16),ntri_flat_uv:h(a,z+16+20),ntri_smooth_uv:h(a, -z+16+24),nquad_flat:h(a,z+16+28),nquad_smooth:h(a,z+16+32),nquad_flat_uv:h(a,z+16+36),nquad_smooth_uv:h(a,z+16+40)};z+=n.header_bytes;G=n.vertex_index_bytes;K=n.vertex_index_bytes*2;J=n.vertex_index_bytes*3;I=n.vertex_index_bytes*3+n.material_index_bytes;E=n.vertex_index_bytes*3+n.material_index_bytes+n.normal_index_bytes;L=n.vertex_index_bytes*3+n.material_index_bytes+n.normal_index_bytes*2;P=n.vertex_index_bytes;Q=n.vertex_index_bytes*2;R=n.vertex_index_bytes*3;M=n.vertex_index_bytes*4;F=n.vertex_index_bytes* +g.setRequestHeader("Content-Type","text/plain");g.send(null)},createBinModel:function(a,d,b,e){var c=function(f){function g(t,v){var C=k(t,v),D=k(t,v+1),I=k(t,v+2),S=k(t,v+3),V=(S<<1&255|I>>7)-127;C|=(I&127)<<16|D<<8;if(C==0&&V==-127)return 0;return(1-2*(S>>7))*(1+C*Math.pow(2,-23))*Math.pow(2,V)}function h(t,v){var C=k(t,v),D=k(t,v+1),I=k(t,v+2);return(k(t,v+3)<<24)+(I<<16)+(D<<8)+C}function j(t,v){var C=k(t,v);return(k(t,v+1)<<8)+C}function l(t,v){var C=k(t,v);return C>127?C-256:C}function k(t, +v){return t.charCodeAt(v)&255}function m(t){var v,C,D;v=h(a,t);C=h(a,t+G);D=h(a,t+K);t=j(a,t+J);THREE.BinaryLoader.prototype.f3(A,v,C,D,t)}function p(t){var v,C,D,I,S,V;v=h(a,t);C=h(a,t+G);D=h(a,t+K);I=j(a,t+J);S=h(a,t+H);V=h(a,t+E);t=h(a,t+L);THREE.BinaryLoader.prototype.f3n(A,y,v,C,D,I,S,V,t)}function o(t){var v,C,D,I;v=h(a,t);C=h(a,t+P);D=h(a,t+Q);I=h(a,t+R);t=j(a,t+M);THREE.BinaryLoader.prototype.f4(A,v,C,D,I,t)}function x(t){var v,C,D,I,S,V,ca,da;v=h(a,t);C=h(a,t+P);D=h(a,t+Q);I=h(a,t+R);S=j(a, +t+M);V=h(a,t+F);ca=h(a,t+N);da=h(a,t+O);t=h(a,t+T);THREE.BinaryLoader.prototype.f4n(A,y,v,C,D,I,S,V,ca,da,t)}function w(t){var v,C;v=h(a,t);C=h(a,t+U);t=h(a,t+X);THREE.BinaryLoader.prototype.uv3(A.faceVertexUvs[0],B[v*2],B[v*2+1],B[C*2],B[C*2+1],B[t*2],B[t*2+1])}function u(t){var v,C,D;v=h(a,t);C=h(a,t+ea);D=h(a,t+fa);t=h(a,t+ga);THREE.BinaryLoader.prototype.uv4(A.faceVertexUvs[0],B[v*2],B[v*2+1],B[C*2],B[C*2+1],B[D*2],B[D*2+1],B[t*2],B[t*2+1])}var A=this,z=0,n,y=[],B=[],G,K,J,H,E,L,P,Q,R,M,F,N,O, +T,U,X,ea,fa,ga,Y,Z,$,aa,ba,W;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(A,e,f);n={signature:a.substr(z,8),header_bytes:k(a,z+8),vertex_coordinate_bytes:k(a,z+9),normal_coordinate_bytes:k(a,z+10),uv_coordinate_bytes:k(a,z+11),vertex_index_bytes:k(a,z+12),normal_index_bytes:k(a,z+13),uv_index_bytes:k(a,z+14),material_index_bytes:k(a,z+15),nvertices:h(a,z+16),nnormals:h(a,z+16+4),nuvs:h(a,z+16+8),ntri_flat:h(a,z+16+12),ntri_smooth:h(a,z+16+16),ntri_flat_uv:h(a,z+16+20),ntri_smooth_uv:h(a, +z+16+24),nquad_flat:h(a,z+16+28),nquad_smooth:h(a,z+16+32),nquad_flat_uv:h(a,z+16+36),nquad_smooth_uv:h(a,z+16+40)};z+=n.header_bytes;G=n.vertex_index_bytes;K=n.vertex_index_bytes*2;J=n.vertex_index_bytes*3;H=n.vertex_index_bytes*3+n.material_index_bytes;E=n.vertex_index_bytes*3+n.material_index_bytes+n.normal_index_bytes;L=n.vertex_index_bytes*3+n.material_index_bytes+n.normal_index_bytes*2;P=n.vertex_index_bytes;Q=n.vertex_index_bytes*2;R=n.vertex_index_bytes*3;M=n.vertex_index_bytes*4;F=n.vertex_index_bytes* 4+n.material_index_bytes;N=n.vertex_index_bytes*4+n.material_index_bytes+n.normal_index_bytes;O=n.vertex_index_bytes*4+n.material_index_bytes+n.normal_index_bytes*2;T=n.vertex_index_bytes*4+n.material_index_bytes+n.normal_index_bytes*3;U=n.uv_index_bytes;X=n.uv_index_bytes*2;ea=n.uv_index_bytes;fa=n.uv_index_bytes*2;ga=n.uv_index_bytes*3;f=n.vertex_index_bytes*3+n.material_index_bytes;W=n.vertex_index_bytes*4+n.material_index_bytes;Y=n.ntri_flat*f;Z=n.ntri_smooth*(f+n.normal_index_bytes*3);$=n.ntri_flat_uv* -(f+n.uv_index_bytes*3);aa=n.ntri_smooth_uv*(f+n.normal_index_bytes*3+n.uv_index_bytes*3);ba=n.nquad_flat*W;f=n.nquad_smooth*(W+n.normal_index_bytes*4);W=n.nquad_flat_uv*(W+n.uv_index_bytes*4);z+=function(t){for(var v,A,D,H=n.vertex_coordinate_bytes*3,S=t+n.nvertices*H;t1&&(H=[new THREE.MeshFaceMaterial]); +object=new THREE.Mesh(G,H);object.position.set(n[0],n[1],n[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=z.visible;F.scene.addObject(object);F.objects[o]=object;if(z.meshCollider){var U=THREE.CollisionUtils.MeshColliderWBox(object);THREE.Collisions.colliders.push(U)}}}}function l(U){return function(X){F.geometries[U]=X;j();P-=1;k()}}function k(){e({total_models:R,total_textures:M, +loaded_models:R-P,loaded_textures:M-Q},F);P==0&&Q==0&&b(F)}var m,p,o,x,w,u,A,z,n,y,B,G,K,J,H,E,L,P,Q,R,M,F;E=g.data;g=new THREE.BinaryLoader;L=new THREE.JSONLoader;Q=P=0;F={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{}};if(E.transform){var N=E.transform.position;y=E.transform.rotation;var O=E.transform.scale;N&&F.scene.position.set(N[0],N[1],N[2]);y&&F.scene.rotation.set(y[0],y[1],y[2]);O&&F.scene.scale.set(O[0],O[1],O[2]);(N||y||O)&&F.scene.updateMatrix()}N= +function(){Q-=1;k()};for(w in E.cameras){y=E.cameras[w];if(y.type=="perspective")K=new THREE.Camera(y.fov,y.aspect,y.near,y.far);else if(y.type=="ortho"){K=new THREE.Camera;K.projectionMatrix=THREE.Matrix4.makeOrtho(y.left,y.right,y.top,y.bottom,y.near,y.far)}n=y.position;y=y.target;K.position.set(n[0],n[1],n[2]);K.target.position.set(y[0],y[1],y[2]);F.cameras[w]=K}for(x in E.lights){w=E.lights[x];K=w.color!==undefined?w.color:16777215;y=w.intensity!==undefined?w.intensity:1;if(w.type=="directional"){n= +w.direction;light=new THREE.DirectionalLight(K,y);light.position.set(n[0],n[1],n[2]);light.position.normalize()}else if(w.type=="point"){n=w.position;light=new THREE.PointLight(K,y);light.position.set(n[0],n[1],n[2])}F.scene.addLight(light);F.lights[x]=light}for(u in E.fogs){x=E.fogs[u];if(x.type=="linear")J=new THREE.Fog(0,x.near,x.far);else x.type=="exp2"&&(J=new THREE.FogExp2(0,x.density));y=x.color;J.color.setRGB(y[0],y[1],y[2]);F.fogs[u]=J}if(F.cameras&&E.defaults.camera)F.currentCamera=F.cameras[E.defaults.camera]; if(F.fogs&&E.defaults.fog)F.scene.fog=F.fogs[E.defaults.fog];y=E.defaults.bgcolor;F.bgColor=new THREE.Color;F.bgColor.setRGB(y[0],y[1],y[2]);F.bgColorAlpha=E.defaults.bgalpha;for(m in E.geometries){u=E.geometries[m];if(u.type=="bin_mesh"||u.type=="ascii_mesh")P+=1}R=P;for(m in E.geometries){u=E.geometries[m];if(u.type=="cube"){G=new THREE.Cube(u.width,u.height,u.depth,u.segmentsWidth,u.segmentsHeight,u.segmentsDepth,null,u.flipped,u.sides);F.geometries[m]=G}else if(u.type=="plane"){G=new THREE.Plane(u.width, u.height,u.segmentsWidth,u.segmentsHeight);F.geometries[m]=G}else if(u.type=="sphere"){G=new THREE.Sphere(u.radius,u.segmentsWidth,u.segmentsHeight);F.geometries[m]=G}else if(u.type=="cylinder"){G=new THREE.Cylinder(u.numSegs,u.topRad,u.botRad,u.height,u.topOffset,u.botOffset);F.geometries[m]=G}else if(u.type=="torus"){G=new THREE.Torus(u.radius,u.tube,u.segmentsR,u.segmentsT);F.geometries[m]=G}else if(u.type=="icosahedron"){G=new THREE.Icosahedron(u.subdivisions);F.geometries[m]=G}else if(u.type== -"bin_mesh")g.load({model:h(u.url,E.urlBaseType),callback:l(m)});else u.type=="ascii_mesh"&&L.load({model:h(u.url,E.urlBaseType),callback:l(m)})}for(B in E.textures){m=E.textures[B];Q+=m.url instanceof Array?m.url.length:1}M=Q;for(B in E.textures){m=E.textures[B];if(m.mapping!=undefined&&THREE[m.mapping]!=undefined)m.mapping=new THREE[m.mapping];if(m.url instanceof Array){u=[];for(var T=0;T=this.maxCount-3&&h(this)};this.begin= function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(b){if(this.count!=0){for(var e=this.count*3;ethis.size-1&&(j=this.size-1);var p=Math.floor(l-h);p<1&&(p=1);l=Math.floor(l+h);l>this.size-1&&(l=this.size-1);var o=Math.floor(k-h);o<1&&(o=1);h=Math.floor(k+h); -h>this.size-1&&(h=this.size-1);for(var x,w,u,B,z,n;m0&&(this.field[u+x]+=B)}}}};this.addPlaneX=function(b,e){var c,f,g,h,j,l=this.size,k=this.yd,m=this.zd,p=this.field,o=l*Math.sqrt(b/e);o>l&&(o=l);for(c=0;c0)for(f=0;fthis.size-1&&(h=this.size-1);for(var x,w,u,A,z,n;m0&&(this.field[u+x]+=A)}}}};this.addPlaneX=function(b,e){var c,f,g,h,j,l=this.size,k=this.yd,m=this.zd,p=this.field,o=l*Math.sqrt(b/e);o>l&&(o=l);for(c=0;c0)for(f=0;fk&&(x=k);for(f=0;f0){j=f*m;for(c=0;csize&&(dist=size);for(g=0;g0){j=zd*g;for(f=0;f 1 ) { + + materials = [ new THREE.MeshFaceMaterial() ]; + + } + object = new THREE.Mesh( geometry, materials ); object.position.set( p[0], p[1], p[2] ); @@ -460,6 +469,20 @@ THREE.SceneLoader.prototype = { m.parameters[ pp ] = ( m.parameters[ pp ] == "MixOperation" ) ? THREE.MixOperation : THREE.MultiplyOperation; + } else if ( pp == "vertexColors" ) { + + if ( m.parameters[ pp ] == "face" ) { + + m.parameters[ pp ] = THREE.FaceColors; + + // default to vertex colors if "vertexColors" is anything else face colors or 0 / null / false + + } else if ( m.parameters[ pp ] ) { + + m.parameters[ pp ] = THREE.VertexColors; + + } + } } diff --git a/utils/exporters/blender/2.56/scripts/op/io_mesh_threejs/export_threejs.py b/utils/exporters/blender/2.56/scripts/op/io_mesh_threejs/export_threejs.py index 93ddf103..5af9a878 100644 --- a/utils/exporters/blender/2.56/scripts/op/io_mesh_threejs/export_threejs.py +++ b/utils/exporters/blender/2.56/scripts/op/io_mesh_threejs/export_threejs.py @@ -1020,7 +1020,8 @@ def generate_objects(data): meshCollider = obj.THREE_meshCollider visible = True - if obj.draw_type in ["BOUNDS", "WIRE"] and meshCollider: + #if obj.draw_type in ["BOUNDS", "WIRE"] and meshCollider: + if meshCollider: visible = False object_string = TEMPLATE_OBJECT % { @@ -1106,7 +1107,7 @@ def extract_texture_filename(image): # Scene exporter - materials # ##################################################### -def extract_material_data(m): +def extract_material_data(m, option_colors): world = bpy.context.scene.world material = { 'name': m.name } @@ -1139,6 +1140,8 @@ def extract_material_data(m): material['mapLight'] = "" material['mapNormal'] = "" + material["vertexColors"] = m.THREE_useVertexColors and option_colors + # just take first textures of each, for the moment three.js materials can't handle more for i in range(len(m.texture_slots)): @@ -1159,10 +1162,10 @@ def extract_material_data(m): if material['mapDiffuse'] and material['mapNormal'] and material['mapLight']: break - if m.specular_intensity > 0.0 and (m.specular_color[0] > 0 or m.specular_color[1] > 0 or m.specular_color[2] > 0): - material['shading'] = "Phong" - else: - material['shading'] = "Lambert" + #if m.specular_intensity > 0.0 and (m.specular_color[0] > 0 or m.specular_color[1] > 0 or m.specular_color[2] > 0): + # material['shading'] = "Phong" + #else: + # material['shading'] = "Lambert" return material @@ -1173,7 +1176,7 @@ def generate_material_string(material): } material_id = material["name"] - shading = material["shading"] + shading = material.get("shading", "Lambert") material_type = type_map.get(shading, "MeshBasicMaterial") #parameters = "color: %s" % generate_hex(rgb2int(material["colorDiffuse"])) @@ -1198,6 +1201,9 @@ def generate_material_string(material): if normalMap: parameters += ", normalMap: %s" % generate_string(normalMap) + if material['vertexColors']: + parameters += ', vertexColors: "vertex"' + material_string = TEMPLATE_MATERIAL_SCENE % { "material_id" : generate_string(material_id), "type" : generate_string(material_type), @@ -1212,7 +1218,7 @@ def generate_materials_scene(data): # TODO: extract just materials actually used by some objects in the scene for m in bpy.data.materials: - material = extract_material_data(m) + material = extract_material_data(m, data["usecolors"]) material_string = generate_material_string(material) chunks.append(material_string) @@ -1347,7 +1353,7 @@ def generate_ascii_scene(data): return text -def export_scene(scene, filepath, flipyz): +def export_scene(scene, filepath, flipyz, option_colors): source_file = os.path.basename(bpy.data.filepath) @@ -1357,7 +1363,8 @@ def export_scene(scene, filepath, flipyz): "objects" : scene.objects, "source_file" : source_file, "filepath" : filepath, - "flipyz" : flipyz + "flipyz" : flipyz, + "usecolors" : option_colors } scene_text += generate_ascii_scene(data) @@ -1390,7 +1397,7 @@ def save(operator, context, filepath = "", if option_export_scene: - export_scene(scene, filepath, option_flip_yz) + export_scene(scene, filepath, option_flip_yz, option_colors) geo_set = set() From ac6e6e7fbd7467a203ab31bf25ac28109b37c8d4 Mon Sep 17 00:00:00 2001 From: alteredq Date: Tue, 12 Apr 2011 01:30:17 +0200 Subject: [PATCH 14/16] Blender exporter: added custom property for selecting material type. For the moment it handles Basic, Lambert and Phong. As with other custom properties, this should be persistent, saved into blend file. --- .../2.56/scripts/op/io_mesh_threejs/__init__.py | 11 ++++++++++- .../2.56/scripts/op/io_mesh_threejs/export_threejs.py | 4 ++++ 2 files changed, 14 insertions(+), 1 deletion(-) diff --git a/utils/exporters/blender/2.56/scripts/op/io_mesh_threejs/__init__.py b/utils/exporters/blender/2.56/scripts/op/io_mesh_threejs/__init__.py index 3a6fad65..b21654e0 100644 --- a/utils/exporters/blender/2.56/scripts/op/io_mesh_threejs/__init__.py +++ b/utils/exporters/blender/2.56/scripts/op/io_mesh_threejs/__init__.py @@ -43,6 +43,9 @@ bpy.types.Object.THREE_meshCollider = bpy.props.BoolProperty() bpy.types.Material.THREE_useVertexColors = bpy.props.BoolProperty() +THREE_material_types = [("Basic", "Basic", "Basic"), ("Phong", "Phong", "Phong"), ("Lambert", "Lambert", "Lambert")] +bpy.types.Material.THREE_materialType = EnumProperty(name = "Material type", description = "Material type", items = THREE_material_types, default = "Lambert") + class OBJECT_PT_hello( bpy.types.Panel ): bl_label = "THREE" @@ -78,9 +81,13 @@ class MATERIAL_PT_hello( bpy.types.Panel ): row = layout.row() row.label(text="Selected material: " + mat.name ) + row = layout.row() + row.prop( mat, "THREE_materialType", text="Material type" ) + row = layout.row() row.prop( mat, "THREE_useVertexColors", text="Use vertex colors" ) + # ################################################################ # Importer # ################################################################ @@ -152,8 +159,10 @@ def save_settings_export(properties): "option_colors" : properties.option_colors, "option_uv_coords" : properties.option_uv_coords, "option_edges" : properties.option_edges, + "option_faces" : properties.option_faces, + "option_vertices" : properties.option_vertices, - "option_vertices_truncate" : properties.option_vertices_truncate, + "option_vertices_truncate" : properties.option_vertices_truncate, "option_scale" : properties.option_scale, "align_model" : properties.align_model diff --git a/utils/exporters/blender/2.56/scripts/op/io_mesh_threejs/export_threejs.py b/utils/exporters/blender/2.56/scripts/op/io_mesh_threejs/export_threejs.py index 5af9a878..45eb1072 100644 --- a/utils/exporters/blender/2.56/scripts/op/io_mesh_threejs/export_threejs.py +++ b/utils/exporters/blender/2.56/scripts/op/io_mesh_threejs/export_threejs.py @@ -751,6 +751,8 @@ def extract_materials(mesh, scene, option_colors): # material['shading'] = "Phong" #else: # material['shading'] = "Lambert" + + material['shading'] = m.THREE_materialType return materials @@ -1167,6 +1169,8 @@ def extract_material_data(m, option_colors): #else: # material['shading'] = "Lambert" + material['shading'] = m.THREE_materialType + return material def generate_material_string(material): From ae327f8ba1f35a44030adb76b4c69ab4a465b047 Mon Sep 17 00:00:00 2001 From: "Mr.doob" Date: Tue, 12 Apr 2011 08:24:00 +0100 Subject: [PATCH 15/16] Fixed link in terrain example. (thx joshuali) --- examples/canvas_geometry_terrain.html | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/examples/canvas_geometry_terrain.html b/examples/canvas_geometry_terrain.html index 3ad66b30..9120fb67 100644 --- a/examples/canvas_geometry_terrain.html +++ b/examples/canvas_geometry_terrain.html @@ -31,7 +31,7 @@





Generating...
-
three.js - terrain demo. generate another
+
three.js - terrain demo. generate another
From 92d702d95d0e4e680bdfebffbaca62ff99284cdd Mon Sep 17 00:00:00 2001 From: "Mr.doob" Date: Tue, 12 Apr 2011 09:25:22 +0100 Subject: [PATCH 16/16] Added `data` object ( vertices, faces ) to Canvas/SVG/WebGLRenderer to get some render counts from the last render call. --- build/Three.js | 560 ++++++++++++++++---------------- build/custom/ThreeCanvas.js | 113 +++---- build/custom/ThreeDOM.js | 2 +- build/custom/ThreeExtras.js | 8 +- build/custom/ThreeSVG.js | 88 ++--- build/custom/ThreeWebGL.js | 216 ++++++------ src/renderers/CanvasRenderer.js | 20 +- src/renderers/SVGRenderer.js | 23 +- src/renderers/WebGLRenderer.js | 113 ++++--- 9 files changed, 592 insertions(+), 551 deletions(-) diff --git a/build/Three.js b/build/Three.js index dc7344c1..feae1f76 100755 --- a/build/Three.js +++ b/build/Three.js @@ -12,33 +12,33 @@ this.length();b>0?this.multiplyScalar(1/b):this.set(0,0,0);return this},setPosit 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(b,d,c,f){this.set(b||0,d||0,c||0,f||1)}; THREE.Vector4.prototype={set:function(b,d,c,f){this.x=b;this.y=d;this.z=c;this.w=f;return this},copy:function(b){this.set(b.x,b.y,b.z,b.w||1);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y,b.z+d.z,b.w+d.w);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y,this.z+b.z,this.w+b.w);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y,b.z-d.z,b.w-d.w);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y,this.z-b.z,this.w-b.w);return this},multiplyScalar:function(b){this.set(this.x* b,this.y*b,this.z*b,this.w*b);return this},divideScalar:function(b){this.set(this.x/b,this.y/b,this.z/b,this.w/b);return this},lerpSelf:function(b,d){this.set(this.x+(b.x-this.x)*d,this.y+(b.y-this.y)*d,this.z+(b.z-this.z)*d,this.w+(b.w-this.w)*d)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(b,d){this.origin=b||new THREE.Vector3;this.direction=d||new THREE.Vector3}; -THREE.Ray.prototype={intersectScene:function(b){var d,c,f=b.objects,g=[];b=0;for(d=f.length;b0&&H>0&&Q+H<1}var c,f,g,h,j,k,m,p,o,v, -y,t=b.geometry,B=t.vertices,F=[];c=0;for(f=t.faces.length;c0:o<0)){p=p.dot((new THREE.Vector3).sub(h,v))/ -o;v=v.addSelf(y.multiplyScalar(p));if(g instanceof THREE.Face3){if(d(v,h,j,k)){g={distance:this.origin.distanceTo(v),point:v,face:g,object:b};F.push(g)}}else if(g instanceof THREE.Face4&&(d(v,h,j,m)||d(v,j,k,m))){g={distance:this.origin.distanceTo(v),point:v,face:g,object:b};F.push(g)}}}return F}}; -THREE.Rectangle=function(){function b(){h=f-d;j=g-c}var d,c,f,g,h,j,k=!0;this.getX=function(){return d};this.getY=function(){return c};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return d};this.getTop=function(){return c};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(m,p,o,v){k=!1;d=m;c=p;f=o;g=v;b()};this.addPoint=function(m,p){if(k){k=!1;d=m;c=p;f=m;g=p}else{d=dm?f:m;g=g>p?g:p}b()}; -this.add3Points=function(m,p,o,v,y,t){if(k){k=!1;d=mo?m>y?m:y:o>y?o:y;g=p>v?p>t?p:t:v>t?v:t}else{d=mo?m>y?m>f?m:f:y>f?y:f:o>y?o>f?o:f:y>f?y:f;g=p>v?p>t?p>g?p:g:t>g?t:g:v>t?v>g?v:g:t>g?t:g}b()};this.addRectangle=function(m){if(k){k=!1;d=m.getLeft();c=m.getTop();f=m.getRight();g=m.getBottom()}else{d=dm.getRight()? +THREE.Ray.prototype={intersectScene:function(b){var d,c,f=b.objects,g=[];b=0;for(d=f.length;b0&&H>0&&N+H<1}var c,f,g,h,j,k,m,o,p,t, +z,u=b.geometry,A=u.vertices,E=[];c=0;for(f=u.faces.length;c0:p<0)){o=o.dot((new THREE.Vector3).sub(h,t))/ +p;t=t.addSelf(z.multiplyScalar(o));if(g instanceof THREE.Face3){if(d(t,h,j,k)){g={distance:this.origin.distanceTo(t),point:t,face:g,object:b};E.push(g)}}else if(g instanceof THREE.Face4&&(d(t,h,j,m)||d(t,j,k,m))){g={distance:this.origin.distanceTo(t),point:t,face:g,object:b};E.push(g)}}}return E}}; +THREE.Rectangle=function(){function b(){h=f-d;j=g-c}var d,c,f,g,h,j,k=!0;this.getX=function(){return d};this.getY=function(){return c};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return d};this.getTop=function(){return c};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(m,o,p,t){k=!1;d=m;c=o;f=p;g=t;b()};this.addPoint=function(m,o){if(k){k=!1;d=m;c=o;f=m;g=o}else{d=dm?f:m;g=g>o?g:o}b()}; +this.add3Points=function(m,o,p,t,z,u){if(k){k=!1;d=mp?m>z?m:z:p>z?p:z;g=o>t?o>u?o:u:t>u?t:u}else{d=mp?m>z?m>f?m:f:z>f?z:f:p>z?p>f?p:f:z>f?z:f;g=o>t?o>u?o>g?o:g:u>g?u:g:t>u?t>g?t:g:u>g?u:g}b()};this.addRectangle=function(m){if(k){k=!1;d=m.getLeft();c=m.getTop();f=m.getRight();g=m.getBottom()}else{d=dm.getRight()? f:m.getRight();g=g>m.getBottom()?g:m.getBottom()}b()};this.inflate=function(m){d-=m;c-=m;f+=m;g+=m;b()};this.minSelf=function(m){d=d>m.getLeft()?d:m.getLeft();c=c>m.getTop()?c:m.getTop();f=f=0&&Math.min(g,m.getBottom())-Math.max(c,m.getTop())>=0};this.empty=function(){k=!0;g=f=c=d=0;b()};this.isEmpty=function(){return k}}; THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var b,d=this.m;b=d[1];d[1]=d[3];d[3]=b;b=d[2];d[2]=d[6];d[6]=b;b=d[5];d[5]=d[7];d[7]=b;return this},transposeIntoArray:function(b){var d=this.m;b[0]=d[0];b[1]=d[3];b[2]=d[6];b[3]=d[1];b[4]=d[4];b[5]=d[7];b[6]=d[2];b[7]=d[5];b[8]=d[8];return this}}; -THREE.Matrix4=function(b,d,c,f,g,h,j,k,m,p,o,v,y,t,B,F){this.set(b||1,d||0,c||0,f||0,g||0,h||1,j||0,k||0,m||0,p||0,o||1,v||0,y||0,t||0,B||0,F||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; -THREE.Matrix4.prototype={set:function(b,d,c,f,g,h,j,k,m,p,o,v,y,t,B,F){this.n11=b;this.n12=d;this.n13=c;this.n14=f;this.n21=g;this.n22=h;this.n23=j;this.n24=k;this.n31=m;this.n32=p;this.n33=o;this.n34=v;this.n41=y;this.n42=t;this.n43=B;this.n44=F;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,d,c){var f=THREE.Matrix4.__v1, +THREE.Matrix4=function(b,d,c,f,g,h,j,k,m,o,p,t,z,u,A,E){this.set(b||1,d||0,c||0,f||0,g||0,h||1,j||0,k||0,m||0,o||0,p||1,t||0,z||0,u||0,A||0,E||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; +THREE.Matrix4.prototype={set:function(b,d,c,f,g,h,j,k,m,o,p,t,z,u,A,E){this.n11=b;this.n12=d;this.n13=c;this.n14=f;this.n21=g;this.n22=h;this.n23=j;this.n24=k;this.n31=m;this.n32=o;this.n33=p;this.n34=t;this.n41=z;this.n42=u;this.n43=A;this.n44=E;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,d,c){var f=THREE.Matrix4.__v1, g=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(b,d).normalize();if(h.length()===0)h.z=1;f.cross(c,h).normalize();if(f.length()===0){h.x+=1.0E-4;f.cross(c,h).normalize()}g.cross(h,f).normalize();this.n11=f.x;this.n12=g.x;this.n13=h.x;this.n21=f.y;this.n22=g.y;this.n23=h.y;this.n31=f.z;this.n32=g.z;this.n33=h.z;return this},multiplyVector3:function(b){var d=b.x,c=b.y,f=b.z,g=1/(this.n41*d+this.n42*c+this.n43*f+this.n44);b.x=(this.n11*d+this.n12*c+this.n13*f+this.n14)*g;b.y=(this.n21*d+this.n22*c+this.n23* f+this.n24)*g;b.z=(this.n31*d+this.n32*c+this.n33*f+this.n34)*g;return b},multiplyVector4:function(b){var d=b.x,c=b.y,f=b.z,g=b.w;b.x=this.n11*d+this.n12*c+this.n13*f+this.n14*g;b.y=this.n21*d+this.n22*c+this.n23*f+this.n24*g;b.z=this.n31*d+this.n32*c+this.n33*f+this.n34*g;b.w=this.n41*d+this.n42*c+this.n43*f+this.n44*g;return b},rotateAxis:function(b){var d=b.x,c=b.y,f=b.z;b.x=d*this.n11+c*this.n12+f*this.n13;b.y=d*this.n21+c*this.n22+f*this.n23;b.z=d*this.n31+c*this.n32+f*this.n33;b.normalize(); -return b},crossVector:function(b){var d=new THREE.Vector4;d.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;d.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;d.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;d.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return d},multiply:function(b,d){var c=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,m=b.n23,p=b.n24,o=b.n31,v=b.n32,y=b.n33,t=b.n34,B=b.n41,F=b.n42,H=b.n43,G=b.n44,X=d.n11,A=d.n12,M=d.n13,Q=d.n14,R=d.n21,Da=d.n22, -ma=d.n23,sa=d.n24,ca=d.n31,e=d.n32,ea=d.n33,ya=d.n34;this.n11=c*X+f*R+g*ca;this.n12=c*A+f*Da+g*e;this.n13=c*M+f*ma+g*ea;this.n14=c*Q+f*sa+g*ya+h;this.n21=j*X+k*R+m*ca;this.n22=j*A+k*Da+m*e;this.n23=j*M+k*ma+m*ea;this.n24=j*Q+k*sa+m*ya+p;this.n31=o*X+v*R+y*ca;this.n32=o*A+v*Da+y*e;this.n33=o*M+v*ma+y*ea;this.n34=o*Q+v*sa+y*ya+t;this.n41=B*X+F*R+H*ca;this.n42=B*A+F*Da+H*e;this.n43=B*M+F*ma+H*ea;this.n44=B*Q+F*sa+H*ya+G;return this},multiplyToArray:function(b,d,c){this.multiply(b,d);c[0]=this.n11;c[1]= +return b},crossVector:function(b){var d=new THREE.Vector4;d.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;d.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;d.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;d.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return d},multiply:function(b,d){var c=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,m=b.n23,o=b.n24,p=b.n31,t=b.n32,z=b.n33,u=b.n34,A=b.n41,E=b.n42,H=b.n43,J=b.n44,W=d.n11,B=d.n12,U=d.n13,N=d.n14,O=d.n21,ua=d.n22, +la=d.n23,pa=d.n24,ga=d.n31,ha=d.n32,e=d.n33,oa=d.n34;this.n11=c*W+f*O+g*ga;this.n12=c*B+f*ua+g*ha;this.n13=c*U+f*la+g*e;this.n14=c*N+f*pa+g*oa+h;this.n21=j*W+k*O+m*ga;this.n22=j*B+k*ua+m*ha;this.n23=j*U+k*la+m*e;this.n24=j*N+k*pa+m*oa+o;this.n31=p*W+t*O+z*ga;this.n32=p*B+t*ua+z*ha;this.n33=p*U+t*la+z*e;this.n34=p*N+t*pa+z*oa+u;this.n41=A*W+E*O+H*ga;this.n42=A*B+E*ua+H*ha;this.n43=A*U+E*la+H*e;this.n44=A*N+E*pa+H*oa+J;return this},multiplyToArray:function(b,d,c){this.multiply(b,d);c[0]=this.n11;c[1]= this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*= -b;return this},determinant:function(){var b=this.n11,d=this.n12,c=this.n13,f=this.n14,g=this.n21,h=this.n22,j=this.n23,k=this.n24,m=this.n31,p=this.n32,o=this.n33,v=this.n34,y=this.n41,t=this.n42,B=this.n43,F=this.n44;return f*j*p*y-c*k*p*y-f*h*o*y+d*k*o*y+c*h*v*y-d*j*v*y-f*j*m*t+c*k*m*t+f*g*o*t-b*k*o*t-c*g*v*t+b*j*v*t+f*h*m*B-d*k*m*B-f*g*p*B+b*k*p*B+d*g*v*B-b*h*v*B-c*h*m*F+d*j*m*F+c*g*p*F-b*j*p*F-d*g*o*F+b*h*o*F},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31= +b;return this},determinant:function(){var b=this.n11,d=this.n12,c=this.n13,f=this.n14,g=this.n21,h=this.n22,j=this.n23,k=this.n24,m=this.n31,o=this.n32,p=this.n33,t=this.n34,z=this.n41,u=this.n42,A=this.n43,E=this.n44;return f*j*o*z-c*k*o*z-f*h*p*z+d*k*p*z+c*h*t*z-d*j*t*z-f*j*m*u+c*k*m*u+f*g*p*u-b*k*p*u-c*g*t*u+b*j*t*u+f*h*m*A-d*k*m*A-f*g*o*A+b*k*o*A+d*g*t*A-b*h*t*A-c*h*m*E+d*j*m*E+c*g*o*E-b*j*o*E-d*g*p*E+b*h*p*E},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31= this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]= this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42; b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,d){b[d]=this.n11;b[d+1]=this.n21;b[d+2]=this.n31;b[d+3]=this.n41;b[d+4]=this.n12;b[d+5]=this.n22;b[d+6]=this.n32;b[d+7]=this.n42;b[d+8]=this.n13;b[d+9]=this.n23;b[d+10]=this.n33;b[d+11]=this.n43;b[d+12]=this.n14;b[d+13]=this.n24;b[d+14]=this.n34;b[d+15]=this.n44;return b},setTranslation:function(b,d,c){this.set(1,0,0,b,0,1,0,d,0,0,1,c,0,0, 0,1);return this},setScale:function(b,d,c){this.set(b,0,0,0,0,d,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(1,0,0,0,0,d,-b,0,0,b,d,0,0,0,0,1);return this},setRotationY:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(d,0,b,0,0,1,0,0,-b,0,d,0,0,0,0,1);return this},setRotationZ:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(d,-b,0,0,b,d,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,d){var c=Math.cos(d),f=Math.sin(d),g= -1-c,h=b.x,j=b.y,k=b.z,m=g*h,p=g*j;this.set(m*h+c,m*j-f*k,m*k+f*j,0,m*j+f*k,p*j+c,p*k-f*h,0,m*k-f*j,p*k+f*h,g*k*k+c,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},setRotationFromEuler:function(b){var d=b.x,c=b.y,f=b.z;b=Math.cos(d);d=Math.sin(d);var g=Math.cos(c);c=Math.sin(c);var h=Math.cos(f);f=Math.sin(f);var j=b*c,k=d*c;this.n11=g*h;this.n12=-g*f;this.n13=c;this.n21=k*h+b*f;this.n22=-k*f+b*h;this.n23=-d*g;this.n31=-j*h+d*f;this.n32=j*f+d*h;this.n33= -b*g;return this},setRotationFromQuaternion:function(b){var d=b.x,c=b.y,f=b.z,g=b.w,h=d+d,j=c+c,k=f+f;b=d*h;var m=d*j;d*=k;var p=c*j;c*=k;f*=k;h*=g;j*=g;g*=k;this.n11=1-(p+f);this.n12=m-g;this.n13=d+j;this.n21=m+g;this.n22=1-(b+f);this.n23=c-h;this.n31=d-j;this.n32=c+h;this.n33=1-(b+p);return this},scale:function(b){var d=b.x,c=b.y;b=b.z;this.n11*=d;this.n12*=c;this.n13*=b;this.n21*=d;this.n22*=c;this.n23*=b;this.n31*=d;this.n32*=c;this.n33*=b;this.n41*=d;this.n42*=c;this.n43*=b;return this},extractPosition:function(b){this.n14= +1-c,h=b.x,j=b.y,k=b.z,m=g*h,o=g*j;this.set(m*h+c,m*j-f*k,m*k+f*j,0,m*j+f*k,o*j+c,o*k-f*h,0,m*k-f*j,o*k+f*h,g*k*k+c,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},setRotationFromEuler:function(b){var d=b.x,c=b.y,f=b.z;b=Math.cos(d);d=Math.sin(d);var g=Math.cos(c);c=Math.sin(c);var h=Math.cos(f);f=Math.sin(f);var j=b*c,k=d*c;this.n11=g*h;this.n12=-g*f;this.n13=c;this.n21=k*h+b*f;this.n22=-k*f+b*h;this.n23=-d*g;this.n31=-j*h+d*f;this.n32=j*f+d*h;this.n33= +b*g;return this},setRotationFromQuaternion:function(b){var d=b.x,c=b.y,f=b.z,g=b.w,h=d+d,j=c+c,k=f+f;b=d*h;var m=d*j;d*=k;var o=c*j;c*=k;f*=k;h*=g;j*=g;g*=k;this.n11=1-(o+f);this.n12=m-g;this.n13=d+j;this.n21=m+g;this.n22=1-(b+f);this.n23=c-h;this.n31=d-j;this.n32=c+h;this.n33=1-(b+o);return this},scale:function(b){var d=b.x,c=b.y;b=b.z;this.n11*=d;this.n12*=c;this.n13*=b;this.n21*=d;this.n22*=c;this.n23*=b;this.n31*=d;this.n32*=c;this.n33*=b;this.n41*=d;this.n42*=c;this.n43*=b;return this},extractPosition:function(b){this.n14= b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,d){var c=1/d.x,f=1/d.y,g=1/d.z;this.n11=b.n11*c;this.n21=b.n21*c;this.n31=b.n31*c;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*g;this.n23=b.n23*g;this.n33=b.n33*g}}; -THREE.Matrix4.makeInvert=function(b,d){var c=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,m=b.n23,p=b.n24,o=b.n31,v=b.n32,y=b.n33,t=b.n34,B=b.n41,F=b.n42,H=b.n43,G=b.n44;d===undefined&&(d=new THREE.Matrix4);d.n11=m*t*F-p*y*F+p*v*H-k*t*H-m*v*G+k*y*G;d.n12=h*y*F-g*t*F-h*v*H+f*t*H+g*v*G-f*y*G;d.n13=g*p*F-h*m*F+h*k*H-f*p*H-g*k*G+f*m*G;d.n14=h*m*v-g*p*v-h*k*y+f*p*y+g*k*t-f*m*t;d.n21=p*y*B-m*t*B-p*o*H+j*t*H+m*o*G-j*y*G;d.n22=g*t*B-h*y*B+h*o*H-c*t*H-g*o*G+c*y*G;d.n23=h*m*B-g*p*B-h*j*H+c*p*H+g*j*G-c*m*G; -d.n24=g*p*o-h*m*o+h*j*y-c*p*y-g*j*t+c*m*t;d.n31=k*t*B-p*v*B+p*o*F-j*t*F-k*o*G+j*v*G;d.n32=h*v*B-f*t*B-h*o*F+c*t*F+f*o*G-c*v*G;d.n33=g*p*B-h*k*B+h*j*F-c*p*F-f*j*G+c*k*G;d.n34=h*k*o-f*p*o-h*j*v+c*p*v+f*j*t-c*k*t;d.n41=m*v*B-k*y*B-m*o*F+j*y*F+k*o*H-j*v*H;d.n42=f*y*B-g*v*B+g*o*F-c*y*F-f*o*H+c*v*H;d.n43=g*k*B-f*m*B-g*j*F+c*m*F+f*j*H-c*k*H;d.n44=f*m*o-g*k*o+g*j*v-c*m*v-f*j*y+c*k*y;d.multiplyScalar(1/b.determinant());return d}; -THREE.Matrix4.makeInvert3x3=function(b){var d=b.m33,c=d.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,m=-b.n32*b.n11+b.n31*b.n12,p=b.n23*b.n12-b.n22*b.n13,o=-b.n23*b.n11+b.n21*b.n13,v=b.n22*b.n11-b.n21*b.n12;b=b.n11*f+b.n21*j+b.n31*p;if(b==0)throw"matrix not invertible";b=1/b;c[0]=b*f;c[1]=b*g;c[2]=b*h;c[3]=b*j;c[4]=b*k;c[5]=b*m;c[6]=b*p;c[7]=b*o;c[8]=b*v;return d}; +THREE.Matrix4.makeInvert=function(b,d){var c=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,m=b.n23,o=b.n24,p=b.n31,t=b.n32,z=b.n33,u=b.n34,A=b.n41,E=b.n42,H=b.n43,J=b.n44;d===undefined&&(d=new THREE.Matrix4);d.n11=m*u*E-o*z*E+o*t*H-k*u*H-m*t*J+k*z*J;d.n12=h*z*E-g*u*E-h*t*H+f*u*H+g*t*J-f*z*J;d.n13=g*o*E-h*m*E+h*k*H-f*o*H-g*k*J+f*m*J;d.n14=h*m*t-g*o*t-h*k*z+f*o*z+g*k*u-f*m*u;d.n21=o*z*A-m*u*A-o*p*H+j*u*H+m*p*J-j*z*J;d.n22=g*u*A-h*z*A+h*p*H-c*u*H-g*p*J+c*z*J;d.n23=h*m*A-g*o*A-h*j*H+c*o*H+g*j*J-c*m*J; +d.n24=g*o*p-h*m*p+h*j*z-c*o*z-g*j*u+c*m*u;d.n31=k*u*A-o*t*A+o*p*E-j*u*E-k*p*J+j*t*J;d.n32=h*t*A-f*u*A-h*p*E+c*u*E+f*p*J-c*t*J;d.n33=g*o*A-h*k*A+h*j*E-c*o*E-f*j*J+c*k*J;d.n34=h*k*p-f*o*p-h*j*t+c*o*t+f*j*u-c*k*u;d.n41=m*t*A-k*z*A-m*p*E+j*z*E+k*p*H-j*t*H;d.n42=f*z*A-g*t*A+g*p*E-c*z*E-f*p*H+c*t*H;d.n43=g*k*A-f*m*A-g*j*E+c*m*E+f*j*H-c*k*H;d.n44=f*m*p-g*k*p+g*j*t-c*m*t-f*j*z+c*k*z;d.multiplyScalar(1/b.determinant());return d}; +THREE.Matrix4.makeInvert3x3=function(b){var d=b.m33,c=d.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,m=-b.n32*b.n11+b.n31*b.n12,o=b.n23*b.n12-b.n22*b.n13,p=-b.n23*b.n11+b.n21*b.n13,t=b.n22*b.n11-b.n21*b.n12;b=b.n11*f+b.n21*j+b.n31*o;if(b==0)throw"matrix not invertible";b=1/b;c[0]=b*f;c[1]=b*g;c[2]=b*h;c[3]=b*j;c[4]=b*k;c[5]=b*m;c[6]=b*o;c[7]=b*p;c[8]=b*t;return d}; THREE.Matrix4.makeFrustum=function(b,d,c,f,g,h){var j;j=new THREE.Matrix4;j.n11=2*g/(d-b);j.n12=0;j.n13=(d+b)/(d-b);j.n14=0;j.n21=0;j.n22=2*g/(f-c);j.n23=(f+c)/(f-c);j.n24=0;j.n31=0;j.n32=0;j.n33=-(h+g)/(h-g);j.n34=-2*h*g/(h-g);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,d,c,f){var g;b=c*Math.tan(b*Math.PI/360);g=-b;return THREE.Matrix4.makeFrustum(g*d,b*d,g,b,c,f)}; -THREE.Matrix4.makeOrtho=function(b,d,c,f,g,h){var j,k,m,p;j=new THREE.Matrix4;k=d-b;m=c-f;p=h-g;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((d+b)/k);j.n21=0;j.n22=2/m;j.n23=0;j.n24=-((c+f)/m);j.n31=0;j.n32=0;j.n33=-2/p;j.n34=-((h+g)/p);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; +THREE.Matrix4.makeOrtho=function(b,d,c,f,g,h){var j,k,m,o;j=new THREE.Matrix4;k=d-b;m=c-f;o=h-g;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((d+b)/k);j.n21=0;j.n22=2/m;j.n23=0;j.n24=-((c+f)/m);j.n31=0;j.n32=0;j.n33=-2/o;j.n34=-((h+g)/o);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible= !0;this._vector=new THREE.Vector3}; THREE.Object3D.prototype={translate:function(b,d){this.matrix.rotateAxis(d);this.position.addSelf(d.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)===-1){b.parent!== @@ -47,9 +47,9 @@ undefined&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var d d,c)}};THREE.Quaternion=function(b,d,c,f){this.set(b||0,d||0,c||0,f!==undefined?f:1)}; THREE.Quaternion.prototype={set:function(b,d,c,f){this.x=b;this.y=d;this.z=c;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var d=0.5*Math.PI/360,c=b.x*d,f=b.y*d,g=b.z*d;b=Math.cos(f);f=Math.sin(f);d=Math.cos(-g);g=Math.sin(-g);var h=Math.cos(c);c=Math.sin(c);var j=b*d,k=f*g;this.w=j*h-k*c;this.x=j*c+k*h;this.y=f*d*h+b*g*c;this.z=b*g*h-f*d*c;return this},setFromAxisAngle:function(b,d){var c=d/2,f=Math.sin(c);this.x=b.x*f;this.y= b.y*f;this.z=b.z*f;this.w=Math.cos(c);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(b==0)this.w=this.z=this.y=this.x=0;else{b=1/b;this.x*=b;this.y*=b;this.z*=b;this.w*=b}return this}, -multiplySelf:function(b){var d=this.x,c=this.y,f=this.z,g=this.w,h=b.x,j=b.y,k=b.z;b=b.w;this.x=d*b+g*h+c*k-f*j;this.y=c*b+g*j+f*h-d*k;this.z=f*b+g*k+d*j-c*h;this.w=g*b-d*h-c*j-f*k;return this},multiply:function(b,d){this.x=b.x*d.w+b.y*d.z-b.z*d.y+b.w*d.x;this.y=-b.x*d.z+b.y*d.w+b.z*d.x+b.w*d.y;this.z=b.x*d.y-b.y*d.x+b.z*d.w+b.w*d.z;this.w=-b.x*d.x-b.y*d.y-b.z*d.z+b.w*d.w;return this},multiplyVector3:function(b,d){d||(d=b);var c=b.x,f=b.y,g=b.z,h=this.x,j=this.y,k=this.z,m=this.w,p=m*c+j*g-k*f,o= -m*f+k*c-h*g,v=m*g+h*f-j*c;c=-h*c-j*f-k*g;d.x=p*m+c*-h+o*-k-v*-j;d.y=o*m+c*-j+v*-h-p*-k;d.z=v*m+c*-k+p*-j-o*-h;return d}}; -THREE.Quaternion.slerp=function(b,d,c,f){var g=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(g)>=1){c.w=b.w;c.x=b.x;c.y=b.y;c.z=b.z;return c}var h=Math.acos(g),j=Math.sqrt(1-g*g);if(Math.abs(j)<0.0010){c.w=0.5*(b.w+d.w);c.x=0.5*(b.x+d.x);c.y=0.5*(b.y+d.y);c.z=0.5*(b.z+d.z);return c}g=Math.sin((1-f)*h)/j;f=Math.sin(f*h)/j;c.w=b.w*g+d.w*f;c.x=b.x*g+d.x*f;c.y=b.y*g+d.y*f;c.z=b.z*g+d.z*f;return c};THREE.Vertex=function(b){this.position=b||new THREE.Vector3}; +multiplySelf:function(b){var d=this.x,c=this.y,f=this.z,g=this.w,h=b.x,j=b.y,k=b.z;b=b.w;this.x=d*b+g*h+c*k-f*j;this.y=c*b+g*j+f*h-d*k;this.z=f*b+g*k+d*j-c*h;this.w=g*b-d*h-c*j-f*k;return this},multiply:function(b,d){this.x=b.x*d.w+b.y*d.z-b.z*d.y+b.w*d.x;this.y=-b.x*d.z+b.y*d.w+b.z*d.x+b.w*d.y;this.z=b.x*d.y-b.y*d.x+b.z*d.w+b.w*d.z;this.w=-b.x*d.x-b.y*d.y-b.z*d.z+b.w*d.w;return this},multiplyVector3:function(b,d){d||(d=b);var c=b.x,f=b.y,g=b.z,h=this.x,j=this.y,k=this.z,m=this.w,o=m*c+j*g-k*f,p= +m*f+k*c-h*g,t=m*g+h*f-j*c;c=-h*c-j*f-k*g;d.x=o*m+c*-h+p*-k-t*-j;d.y=p*m+c*-j+t*-h-o*-k;d.z=t*m+c*-k+o*-j-p*-h;return d}}; +THREE.Quaternion.slerp=function(b,d,c,f){var g=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(g)>=1){c.w=b.w;c.x=b.x;c.y=b.y;c.z=b.z;return c}var h=Math.acos(g),j=Math.sqrt(1-g*g);if(Math.abs(j)<0.001){c.w=0.5*(b.w+d.w);c.x=0.5*(b.x+d.x);c.y=0.5*(b.y+d.y);c.z=0.5*(b.z+d.z);return c}g=Math.sin((1-f)*h)/j;f=Math.sin(f*h)/j;c.w=b.w*g+d.w*f;c.x=b.x*g+d.x*f;c.y=b.y*g+d.y*f;c.z=b.z*g+d.z*f;return c};THREE.Vertex=function(b){this.position=b||new THREE.Vector3}; THREE.Face3=function(b,d,c,f,g,h){this.a=b;this.b=d;this.c=c;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; THREE.Face4=function(b,d,c,f,g,h,j){this.a=b;this.b=d;this.c=c;this.d=f;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,d){this.set(b||0,d||0)}; THREE.UV.prototype={set:function(b,d){this.u=b;this.v=d;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; @@ -57,17 +57,17 @@ THREE.Geometry.prototype={computeCentroids:function(){var b,d,c;b=0;for(d=this.f c.centroid.addSelf(this.vertices[c.d].position);c.centroid.divideScalar(4)}}},computeFaceNormals:function(b){var d,c,f,g,h,j,k=new THREE.Vector3,m=new THREE.Vector3;f=0;for(g=this.faces.length;f0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var d=1,c=this.vertices.length;dthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x; +c.vertexNormals[1].copy(f[c.b]);c.vertexNormals[2].copy(f[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(f[c.a]);c.vertexNormals[1].copy(f[c.b]);c.vertexNormals[2].copy(f[c.c]);c.vertexNormals[3].copy(f[c.d])}}},computeTangents:function(){function b(fa,va,sa,wa,ca,ja,ma){k=fa.vertices[va].position;m=fa.vertices[sa].position;o=fa.vertices[wa].position;p=j[ca];t=j[ja];z=j[ma];u=m.x-k.x;A=o.x-k.x;E=m.y-k.y;H=o.y-k.y;J=m.z-k.z;W=o.z-k.z;B=t.u-p.u;U=z.u-p.u;N=t.v-p.v;O=z.v-p.v;ua=1/(B* +O-U*N);ha.set((O*u-N*A)*ua,(O*E-N*H)*ua,(O*J-N*W)*ua);e.set((B*A-U*u)*ua,(B*H-U*E)*ua,(B*W-U*J)*ua);pa[va].addSelf(ha);pa[sa].addSelf(ha);pa[wa].addSelf(ha);ga[va].addSelf(e);ga[sa].addSelf(e);ga[wa].addSelf(e)}var d,c,f,g,h,j,k,m,o,p,t,z,u,A,E,H,J,W,B,U,N,O,ua,la,pa=[],ga=[],ha=new THREE.Vector3,e=new THREE.Vector3,oa=new THREE.Vector3,Da=new THREE.Vector3,Aa=new THREE.Vector3;d=0;for(c=this.vertices.length;d0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var d=1,c=this.vertices.length;dthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x; if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=this.boundingSphere===null?0:this.boundingSphere.radius,d=0,c=this.vertices.length;dthis.points.length-2?h:h+1;c[3]=h>this.points.length-3?h:h+2;p=this.points[c[0]];o=this.points[c[1]]; -v=this.points[c[2]];y=this.points[c[3]];k=j*j;m=j*k;f.x=d(p.x,o.x,v.x,y.x,j,k,m);f.y=d(p.y,o.y,v.y,y.y,j,k,m);f.z=d(p.z,o.z,v.z,y.z,j,k,m);return f};this.getControlPointsArray=function(){var t,B,F=this.points.length,H=[];for(t=0;tthis.points.length-2?h:h+1;c[3]=h>this.points.length-3?h:h+2;o=this.points[c[0]];p=this.points[c[1]]; +t=this.points[c[2]];z=this.points[c[3]];k=j*j;m=j*k;f.x=d(o.x,p.x,t.x,z.x,j,k,m);f.y=d(o.y,p.y,t.y,z.y,j,k,m);f.z=d(o.z,p.z,t.z,z.z,j,k,m);return f};this.getControlPointsArray=function(){var u,A,E=this.points.length,H=[];for(u=0;u1){b=c.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f=this.LODs[f].visibleAtDistance){this.LODs[f-1].object3D.visible= !1;this.LODs[f].object3D.visible=!0}else break;for(;fv){c=o;o=v;v=c}}else if(ot){c=y;y=t;t=c}}else if(yt){c=p;p=t;t=c}}else if(pu){c=z;z=u;u=c}}else if(z=0&&Z>=0&&oa>=0&&pa>=0)return!0;else if(Fa<0&&Z<0||oa<0&&pa<0)return!1;else{if(Fa<0)ya=Math.max(ya,Fa/(Fa-Z));else Z<0&&(Ba=Math.min(Ba,Fa/(Fa-Z)));if(oa<0)ya=Math.max(ya,oa/(oa-pa));else pa<0&&(Ba=Math.min(Ba,oa/(oa-pa)));if(BaFa&&j.positionScreen.z0&&Q.z<1){Ra=A[X]=A[X]||new THREE.RenderableParticle;X++;G=Ra;G.x=Q.x/Q.w;G.y=Q.y/Q.w;G.z=Q.z;G.rotation=va.rotation.z;G.scale.x=va.scale.x*Math.abs(G.x-(Q.x+ea.projectionMatrix.n11)/(Q.w+ea.projectionMatrix.n14));G.scale.y=va.scale.y*Math.abs(G.y-(Q.y+ea.projectionMatrix.n22)/(Q.w+ea.projectionMatrix.n24));G.materials=va.materials;Ba.push(G)}}}}ya&&Ba.sort(d);return Ba}}; -THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,d=new THREE.Projector,c,f,g,h;this.domElement=document.createElement("div");this.setSize=function(j,k){c=j;f=k;g=c/2;h=f/2};this.render=function(j,k){var m,p,o,v,y,t,B,F;b=d.projectScene(j,k);m=0;for(p=b.length;m>1;Ia=ha.height>>1;ka=ia.scale.x*m;qa=ia.scale.y*p;da=ka*Y;ra=qa*Ia;w.set(W.x-da,W.y-ra,W.x+da,W.y+ra);if(C.instersects(w)){o.save();o.translate(W.x,W.y); -o.rotate(-ia.rotation);o.scale(ka,-qa);o.translate(-Y,-Ia);o.drawImage(ha,0,0);o.restore()}}}else if(ka instanceof THREE.ParticleCanvasMaterial){da=ia.scale.x*m;ra=ia.scale.y*p;w.set(W.x-da,W.y-ra,W.x+da,W.y+ra);if(C.instersects(w)){c(ka.color.__styleString);qa=ka.color.__styleString;if(H!=qa)o.fillStyle=H=qa;o.save();o.translate(W.x,W.y);o.rotate(-ia.rotation);o.scale(da,ra);ka.program(o);o.restore()}}}function Ua(W,ia,ka,da){b(da.opacity);d(da.blending);o.beginPath();o.moveTo(W.positionScreen.x, -W.positionScreen.y);o.lineTo(ia.positionScreen.x,ia.positionScreen.y);o.closePath();if(da instanceof THREE.LineBasicMaterial){na.__styleString=da.color.__styleString;W=da.linewidth;if(G!=W)o.lineWidth=G=W;W=da.linecap;if(X!=W)o.lineCap=X=W;W=da.linejoin;if(A!=W)o.lineJoin=A=W;c(na.__styleString);o.stroke();w.inflate(da.linewidth*2)}}function E(W,ia,ka,da,ra,qa,ha,Y,Ia){b(Y.opacity);d(Y.blending);ca=W.positionScreen.x;e=W.positionScreen.y;ea=ia.positionScreen.x;ya=ia.positionScreen.y;Ba=ka.positionScreen.x; -Fa=ka.positionScreen.y;x(ca,e,ea,ya,Ba,Fa);if(Y instanceof 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+t.beginPath();t.moveTo(V.positionScreen.x,V.positionScreen.y);t.lineTo(na.positionScreen.x,na.positionScreen.y);t.closePath();if($ instanceof THREE.LineBasicMaterial){ma.__styleString=$.color.__styleString;V=$.linewidth;if(W!=V)t.lineWidth=W=V;V=$.linecap;if(B!=V)t.lineCap=B=V;V=$.linejoin;if(U!=V)t.lineJoin=U=V;c(ma.__styleString);t.stroke();y.inflate($.linewidth*2)}}function aa(V,na,ea,$,ta,ra,ya,X,Ia){f.data.vertices+=3;f.data.faces++;b(X.opacity);d(X.blending);ha=V.positionScreen.x;e=V.positionScreen.y; +oa=na.positionScreen.x;Da=na.positionScreen.y;Aa=ea.positionScreen.x;ka=ea.positionScreen.y;ab(ha,e,oa,Da,Aa,ka);if(X instanceof THREE.MeshBasicMaterial)if(X.map){if(X.map.mapping instanceof THREE.UVMapping){R=ya.uvs[0];cb(ha,e,oa,Da,Aa,ka,X.map.image,R[$].u,R[$].v,R[ta].u,R[ta].v,R[ra].u,R[ra].v)}}else if(X.envMap){if(X.envMap.mapping instanceof THREE.SphericalReflectionMapping){V=xa.matrixWorldInverse;I.copy(ya.vertexNormalsWorld[0]);S=(I.x*V.n11+I.y*V.n12+I.z*V.n13)*0.5+0.5;P=-(I.x*V.n21+I.y*V.n22+ +I.z*V.n23)*0.5+0.5;I.copy(ya.vertexNormalsWorld[1]);Ba=(I.x*V.n11+I.y*V.n12+I.z*V.n13)*0.5+0.5;La=-(I.x*V.n21+I.y*V.n22+I.z*V.n23)*0.5+0.5;I.copy(ya.vertexNormalsWorld[2]);n=(I.x*V.n11+I.y*V.n12+I.z*V.n13)*0.5+0.5;C=-(I.x*V.n21+I.y*V.n22+I.z*V.n23)*0.5+0.5;cb(ha,e,oa,Da,Aa,ka,X.envMap.image,S,P,Ba,La,n,C)}}else X.wireframe?Oa(X.color.__styleString,X.wireframeLinewidth,X.wireframeLinecap,X.wireframeLinejoin):Qa(X.color.__styleString);else if(X instanceof THREE.MeshLambertMaterial){if(X.map&&!X.wireframe){if(X.map.mapping instanceof 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THREE.MeshDepthMaterial){Xa= +xa.near;Za=xa.far;Fa.r=Fa.g=Fa.b=1-Wa(V.positionScreen.z,Xa,Za);ia.r=ia.g=ia.b=1-Wa(na.positionScreen.z,Xa,Za);da.r=da.g=da.b=1-Wa(ea.positionScreen.z,Xa,Za);Ja.r=(ia.r+da.r)*0.5;Ja.g=(ia.g+da.g)*0.5;Ja.b=(ia.b+da.b)*0.5;Ta=hb(Fa,ia,da,Ja);cb(ha,e,oa,Da,Aa,ka,Ta,0,0,1,0,0,1)}else if(X instanceof THREE.MeshNormalMaterial){ma.r=$a(ya.normalWorld.x);ma.g=$a(ya.normalWorld.y);ma.b=$a(ya.normalWorld.z);ma.updateStyleString();X.wireframe?Oa(ma.__styleString,X.wireframeLinewidth,X.wireframeLinecap,X.wireframeLinejoin): +Qa(ma.__styleString)}}function v(V,na,ea,$,ta,ra,ya,X,Ia){f.data.vertices+=4;f.data.faces++;b(X.opacity);d(X.blending);if(X.map||X.envMap){aa(V,na,$,0,1,3,ya,X,Ia);aa(ta,ea,ra,1,2,3,ya,X,Ia)}else{ha=V.positionScreen.x;e=V.positionScreen.y;oa=na.positionScreen.x;Da=na.positionScreen.y;Aa=ea.positionScreen.x;ka=ea.positionScreen.y;fa=$.positionScreen.x;va=$.positionScreen.y;sa=ta.positionScreen.x;wa=ta.positionScreen.y;ca=ra.positionScreen.x;ja=ra.positionScreen.y;if(X instanceof THREE.MeshBasicMaterial){fb(ha, +e,oa,Da,Aa,ka,fa,va);X.wireframe?Oa(X.color.__styleString,X.wireframeLinewidth,X.wireframeLinecap,X.wireframeLinejoin):Qa(X.color.__styleString)}else if(X instanceof THREE.MeshLambertMaterial)if(Q)if(!X.wireframe&&X.shading==THREE.SmoothShading&&ya.vertexNormalsWorld.length==4){Fa.r=ia.r=da.r=Ja.r=F.r;Fa.g=ia.g=da.g=Ja.g=F.g;Fa.b=ia.b=da.b=Ja.b=F.b;za(Ia,ya.v1.positionWorld,ya.vertexNormalsWorld[0],Fa);za(Ia,ya.v2.positionWorld,ya.vertexNormalsWorld[1],ia);za(Ia,ya.v4.positionWorld,ya.vertexNormalsWorld[3], 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THREE.MeshDepthMaterial){Xa=xa.near;Za=xa.far;Fa.r= +Fa.g=Fa.b=1-Wa(V.positionScreen.z,Xa,Za);ia.r=ia.g=ia.b=1-Wa(na.positionScreen.z,Xa,Za);da.r=da.g=da.b=1-Wa($.positionScreen.z,Xa,Za);Ja.r=Ja.g=Ja.b=1-Wa(ea.positionScreen.z,Xa,Za);Ta=hb(Fa,ia,da,Ja);ab(ha,e,oa,Da,fa,va);cb(ha,e,oa,Da,fa,va,Ta,0,0,1,0,0,1);ab(sa,wa,Aa,ka,ca,ja);cb(sa,wa,Aa,ka,ca,ja,Ta,1,0,1,1,0,1)}}}function ab(V,na,ea,$,ta,ra){t.beginPath();t.moveTo(V,na);t.lineTo(ea,$);t.lineTo(ta,ra);t.lineTo(V,na);t.closePath()}function fb(V,na,ea,$,ta,ra,ya,X){t.beginPath();t.moveTo(V,na);t.lineTo(ea, +$);t.lineTo(ta,ra);t.lineTo(ya,X);t.lineTo(V,na);t.closePath()}function Oa(V,na,ea,$){if(W!=na)t.lineWidth=W=na;if(B!=ea)t.lineCap=B=ea;if(U!=$)t.lineJoin=U=$;c(V);t.stroke();y.inflate(na*2)}function Qa(V){if(J!=V)t.fillStyle=J=V;t.fill()}function cb(V,na,ea,$,ta,ra,ya,X,Ia,Ya,eb,Sa,kb){var 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instanceof THREE.MeshLambertMaterial)if(B){N.r=O.r;N.g=O.g;N.b=O.b;b(ja,wa,N);U.r=ca.color.r*N.r;U.g=ca.color.g*N.g;U.b=ca.color.b*N.b;U.updateStyleString()}else U.__styleString= +ca.color.__styleString;else if(ca instanceof THREE.MeshDepthMaterial){pa=1-ca.__2near/(ca.__farPlusNear-wa.z*ca.__farMinusNear);U.setRGB(pa,pa,pa)}else ca instanceof THREE.MeshNormalMaterial&&U.setRGB(g(wa.normalWorld.x),g(wa.normalWorld.y),g(wa.normalWorld.z));ca.wireframe?oa.setAttribute("style","fill: none; stroke: "+U.__styleString+"; stroke-width: "+ca.wireframeLinewidth+"; stroke-opacity: "+ca.opacity+"; stroke-linecap: "+ca.wireframeLinecap+"; stroke-linejoin: "+ca.wireframeLinejoin):oa.setAttribute("style", +"fill: "+U.__styleString+"; fill-opacity: "+ca.opacity);m.appendChild(oa)}function c(fa,va,sa,wa,ca,ja,ma){h.data.vertices+=4;h.data.faces++;oa=f(Da++);oa.setAttribute("d","M "+fa.positionScreen.x+" "+fa.positionScreen.y+" L "+va.positionScreen.x+" "+va.positionScreen.y+" L 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f(fa){if(ha[fa]==null){ha[fa]=document.createElementNS("http://www.w3.org/2000/svg","path");ka==0&&ha[fa].setAttribute("shape-rendering","crispEdges")}return ha[fa]}function g(fa){return fa<0?Math.min((1+fa)*0.5,0.5):0.5+Math.min(fa*0.5,0.5)}var h=this,j=null,k=new THREE.Projector, +m=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,p,t,z,u,A,E,H,J=new THREE.Rectangle,W=new THREE.Rectangle,B=!1,U=new THREE.Color(16777215),N=new THREE.Color(16777215),O=new THREE.Color(0),ua=new THREE.Color(0),la=new THREE.Color(0),pa,ga=new THREE.Vector3,ha=[],e=[],oa,Da,Aa,ka=1;this.domElement=m;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.data={vertices:0,faces:0};this.setQuality=function(fa){switch(fa){case "high":ka=1;break;case "low":ka=0}};this.setSize=function(fa, +va){o=fa;p=va;t=o/2;z=p/2;m.setAttribute("viewBox",-t+" "+-z+" "+o+" 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e.disableVertexAttribArray(n.uv);if(n.uv2>=0)if(z.__webglUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER, -z.__webglUV2Buffer);e.vertexAttribPointer(n.uv2,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(n.uv2)}else e.disableVertexAttribArray(n.uv2);if(w.skinning&&n.skinVertexA>=0&&n.skinVertexB>=0&&n.skinIndex>=0&&n.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,z.__webglSkinVertexABuffer);e.vertexAttribPointer(n.skinVertexA,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,z.__webglSkinVertexBBuffer);e.vertexAttribPointer(n.skinVertexB,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,z.__webglSkinIndicesBuffer);e.vertexAttribPointer(n.skinIndex, -4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,z.__webglSkinWeightsBuffer);e.vertexAttribPointer(n.skinWeight,4,e.FLOAT,!1,0,0)}if(J instanceof THREE.Mesh)if(w.wireframe){e.lineWidth(w.wireframeLinewidth);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,z.__webglLineBuffer);e.drawElements(e.LINES,z.__webglLineCount,e.UNSIGNED_SHORT,0)}else{e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,z.__webglFaceBuffer);e.drawElements(e.TRIANGLES,z.__webglFaceCount,e.UNSIGNED_SHORT,0)}else if(J instanceof THREE.Line){J=J.type==THREE.LineStrip? -e.LINE_STRIP:e.LINES;e.lineWidth(w.linewidth);e.drawArrays(J,0,z.__webglLineCount)}else if(J instanceof THREE.ParticleSystem)e.drawArrays(e.POINTS,0,z.__webglParticleCount);else J instanceof THREE.Ribbon&&e.drawArrays(e.TRIANGLE_STRIP,0,z.__webglVertexCount)}}function g(n,C,u){if(!n.__webglVertexBuffer)n.__webglVertexBuffer=e.createBuffer();if(!n.__webglNormalBuffer)n.__webglNormalBuffer=e.createBuffer();if(n.hasPos){e.bindBuffer(e.ARRAY_BUFFER,n.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,n.positionArray, 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w.__webglCustomAttributes)if(w.__webglCustomAttributes[z].needsUpdate){J= -!0;break}if(u.__dirtyVertices||u.__dirtyMorphTargets||u.__dirtyElements||u.__dirtyUvs||u.__dirtyNormals||u.__dirtyColors||u.__dirtyTangents||J){J=e.DYNAMIC_DRAW;var K=void 0,I=void 0,S=void 0,D=void 0;S=void 0;var O=void 0,L=void 0,$=void 0,V=void 0,xa=void 0,Ja=void 0,za=void 0,ua=void 0,Oa=void 0,Ga=void 0,wa=void 0,Ha=void 0,Ua=void 0;L=void 0;$=void 0;D=void 0;V=void 0;D=void 0;var E=void 0,fa=void 0;L=void 0;E=void 0;fa=void 0;var x=void 0,bb=void 0;E=void 0;fa=void 0;x=void 0;bb=void 0;E=void 0; -fa=void 0;x=void 0;bb=void 0;E=void 0;fa=void 0;x=void 0;D=void 0;V=void 0;O=void 0;S=void 0;S=void 0;E=void 0;fa=void 0;x=void 0;var db=void 0,Ma=0,Pa=0,hb=0,eb=0,$a=0,ab=0,La=0,cb=0,Aa=0,U=0,Qa=0;fa=E=0;var 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Ka=!1;this.setSize=function(n,C){ea.width= -n;ea.height=C;this.setViewport(0,0,ea.width,ea.height)};this.setViewport=function(n,C,u,w){na=n;Ea=C;ja=u;la=w;e.viewport(na,Ea,ja,la)};this.setScissor=function(n,C,u,w){e.scissor(n,C,u,w)};this.enableScissorTest=function(n){n?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.enableDepthBufferWrite=function(n){Z=n;e.depthMask(n)};this.setClearColorHex=function(n,C){var u=new THREE.Color(n);e.clearColor(u.r,u.g,u.b,C)};this.setClearColor=function(n,C){e.clearColor(n.r,n.g,n.b,C)};this.clear= -function(){e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT|e.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(n){P.darkness=n};this.initMaterial=function(n,C,u,w){var z,J,K;if(n instanceof THREE.MeshDepthMaterial)K="depth";else if(n instanceof THREE.ShadowVolumeDynamicMaterial)K="shadowVolumeDynamic";else if(n instanceof THREE.MeshNormalMaterial)K="normal";else if(n instanceof THREE.MeshBasicMaterial)K="basic";else if(n instanceof 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V;S=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(V in I)S.push(V); -V=S;I=0;for(S=V.length;I=0&&e.enableVertexAttribArray(L.color);L.normal>= -0&&e.enableVertexAttribArray(L.normal);L.tangent>=0&&e.enableVertexAttribArray(L.tangent);if(n.skinning&&L.skinVertexA>=0&&L.skinVertexB>=0&&L.skinIndex>=0&&L.skinWeight>=0){e.enableVertexAttribArray(L.skinVertexA);e.enableVertexAttribArray(L.skinVertexB);e.enableVertexAttribArray(L.skinIndex);e.enableVertexAttribArray(L.skinWeight)}for(z in n.attributes)L[z]>=0&&e.enableVertexAttribArray(L[z]);if(n.morphTargets){n.numSupportedMorphTargets=0;if(L.morphTarget0>=0){e.enableVertexAttribArray(L.morphTarget0); +THREE.WebGLRenderer=function(b){function d(n,C,w){var 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e.disableVertexAttribArray(n.uv2);if(x.skinning&&n.skinVertexA>=0&&n.skinVertexB>=0&&n.skinIndex>=0&&n.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,y.__webglSkinVertexABuffer);e.vertexAttribPointer(n.skinVertexA,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,y.__webglSkinVertexBBuffer);e.vertexAttribPointer(n.skinVertexB,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,y.__webglSkinIndicesBuffer);e.vertexAttribPointer(n.skinIndex, +4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,y.__webglSkinWeightsBuffer);e.vertexAttribPointer(n.skinWeight,4,e.FLOAT,!1,0,0)}if(Q instanceof THREE.Mesh){if(x.wireframe){e.lineWidth(x.wireframeLinewidth);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,y.__webglLineBuffer);e.drawElements(e.LINES,y.__webglLineCount,e.UNSIGNED_SHORT,0)}else{e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,y.__webglFaceBuffer);e.drawElements(e.TRIANGLES,y.__webglFaceCount,e.UNSIGNED_SHORT,0)}ha.data.vertices+=y.__webglFaceCount;ha.data.faces+= +y.__webglFaceCount/3}else if(Q instanceof 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0;G=void 0;var D=void 0, +aa=void 0;L=void 0;D=void 0;aa=void 0;var v=void 0,ab=void 0;D=void 0;aa=void 0;v=void 0;ab=void 0;D=void 0;aa=void 0;v=void 0;ab=void 0;D=void 0;aa=void 0;v=void 0;G=void 0;Y=void 0;I=void 0;T=void 0;T=void 0;D=void 0;aa=void 0;v=void 0;var fb=void 0,Oa=0,Qa=0,cb=0,hb=0,Wa=0,$a=0,Ma=0,bb=0,Va=0,M=0,Na=0;aa=D=0;var Ra=x.__vertexArray,ib=x.__uvArray,jb=x.__uv2Array,Pa=x.__normalArray,V=x.__tangentArray,na=x.__colorArray,ea=x.__skinVertexAArray,$=x.__skinVertexBArray,ta=x.__skinIndexArray,ra=x.__skinWeightArray, +ya=x.__morphTargetsArrays,X=x.__webglCustomAttributes;v=void 0;var Ia=x.__faceArray,Ya=x.__lineArray,eb=x.__needsSmoothNormals;Ka=x.__vertexColorType;qa=x.__uvType;Ca=x.__normalType;var Sa=n.geometry,kb=Sa.__dirtyVertices,gb=Sa.__dirtyElements,db=Sa.__dirtyUvs,rb=Sa.__dirtyNormals,sb=Sa.__dirtyTangents,tb=Sa.__dirtyColors,ub=Sa.__dirtyMorphTargets,nb=Sa.vertices,vb=x.faces,yb=Sa.faces,wb=Sa.faceVertexUvs[0],xb=Sa.faceVertexUvs[1],ob=Sa.skinVerticesA,pb=Sa.skinVerticesB,qb=Sa.skinIndices,lb=Sa.skinWeights, +mb=n instanceof THREE.ShadowVolume?Sa.edgeFaces:undefined;morphTargets=Sa.morphTargets;if(X)for(fb in X){X[fb].offset=0;X[fb].offsetSrc=0}K=0;for(F=vb.length;K0){e.bindBuffer(e.ARRAY_BUFFER,x.__webglColorBuffer); +e.bufferData(e.ARRAY_BUFFER,na,Q)}if(rb){e.bindBuffer(e.ARRAY_BUFFER,x.__webglNormalBuffer);e.bufferData(e.ARRAY_BUFFER,Pa,Q)}if(sb&&Sa.hasTangents){e.bindBuffer(e.ARRAY_BUFFER,x.__webglTangentBuffer);e.bufferData(e.ARRAY_BUFFER,V,Q)}if(db&&cb>0){e.bindBuffer(e.ARRAY_BUFFER,x.__webglUVBuffer);e.bufferData(e.ARRAY_BUFFER,ib,Q)}if(db&&hb>0){e.bindBuffer(e.ARRAY_BUFFER,x.__webglUV2Buffer);e.bufferData(e.ARRAY_BUFFER,jb,Q)}if(gb){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,x.__webglFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER, 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THREE.Ribbon){w=n.geometry;if(w.__dirtyVertices||w.__dirtyColors){n=w;C=e.DYNAMIC_DRAW;Ka=n.vertices;x=n.colors;Ca=Ka.length;Q=x.length;Ha=n.__vertexArray;K=n.__colorArray;Ga=n.__dirtyColors;if(n.__dirtyVertices){for(F=0;F65535){I[T].counter+=1;G=I[T].hash+"_"+I[T].counter;n.geometryGroups[G]==undefined&&(n.geometryGroups[G]={faces:[],materials:F,vertices:0,numMorphTargets:L})}n.geometryGroups[G].faces.push(y);n.geometryGroups[G].vertices+=K}}function B(n,C,w){n.push({buffer:C,object:w,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function U(n){if(n!=wa){switch(n){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.blendEquation(e.FUNC_ADD); +e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.SRC_COLOR);break;default:e.blendEquationSeparate(e.FUNC_ADD,e.FUNC_ADD);e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}wa=n}}function N(n,C,w){if((w.width&w.width-1)==0&&(w.height&w.height-1)==0){e.texParameteri(n,e.TEXTURE_WRAP_S,ga(C.wrapS));e.texParameteri(n,e.TEXTURE_WRAP_T,ga(C.wrapT));e.texParameteri(n,e.TEXTURE_MAG_FILTER,ga(C.magFilter)); +e.texParameteri(n,e.TEXTURE_MIN_FILTER,ga(C.minFilter));e.generateMipmap(n)}else{e.texParameteri(n,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(n,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(n,e.TEXTURE_MAG_FILTER,pa(C.magFilter));e.texParameteri(n,e.TEXTURE_MIN_FILTER,pa(C.minFilter))}}function O(n,C){if(n.needsUpdate){if(n.__webglInit){e.bindTexture(e.TEXTURE_2D,n.__webglTexture);e.texSubImage2D(e.TEXTURE_2D,0,0,0,e.RGBA,e.UNSIGNED_BYTE,n.image)}else{n.__webglTexture=e.createTexture(); +e.bindTexture(e.TEXTURE_2D,n.__webglTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,n.image);n.__webglInit=!0}N(e.TEXTURE_2D,n,n.image);e.bindTexture(e.TEXTURE_2D,null);n.needsUpdate=!1}e.activeTexture(e.TEXTURE0+C);e.bindTexture(e.TEXTURE_2D,n.__webglTexture)}function ua(n){if(n&&!n.__webglFramebuffer){if(n.depthBuffer===undefined)n.depthBuffer=!0;if(n.stencilBuffer===undefined)n.stencilBuffer=!0;n.__webglFramebuffer=e.createFramebuffer();n.__webglRenderbuffer=e.createRenderbuffer(); +n.__webglTexture=e.createTexture();e.bindTexture(e.TEXTURE_2D,n.__webglTexture);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,ga(n.wrapS));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,ga(n.wrapT));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,ga(n.magFilter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,ga(n.minFilter));e.texImage2D(e.TEXTURE_2D,0,ga(n.format),n.width,n.height,0,ga(n.format),ga(n.type),null);e.bindRenderbuffer(e.RENDERBUFFER,n.__webglRenderbuffer);e.bindFramebuffer(e.FRAMEBUFFER, +n.__webglFramebuffer);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,n.__webglTexture,0);if(n.depthBuffer&&!n.stencilBuffer){e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,n.width,n.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,n.__webglRenderbuffer)}else if(n.depthBuffer&&n.stencilBuffer){e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_STENCIL,n.width,n.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_STENCIL_ATTACHMENT,e.RENDERBUFFER, +n.__webglRenderbuffer)}else e.renderbufferStorage(e.RENDERBUFFER,e.RGBA4,n.width,n.height);e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER,null)}var C,w;if(n){C=n.__webglFramebuffer;w=n.width;n=n.height}else{C=null;w=Fa;n=ia}if(C!=ka){e.bindFramebuffer(e.FRAMEBUFFER,C);e.viewport(ja,ma,w,n);ka=C}}function la(n,C){var w;if(n=="fragment")w=e.createShader(e.FRAGMENT_SHADER);else n=="vertex"&&(w=e.createShader(e.VERTEX_SHADER));e.shaderSource(w, +C);e.compileShader(w);if(!e.getShaderParameter(w,e.COMPILE_STATUS)){console.error(e.getShaderInfoLog(w));console.error(C);return null}return w}function pa(n){switch(n){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST;default:return e.LINEAR}}function ga(n){switch(n){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST; +case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return e.BYTE;case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT; +case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}var ha=this,e,oa=document.createElement("canvas"),Da=[],Aa=null,ka=null,fa=!0,va=null,sa=null,wa=null,ca=null,ja=0,ma=0,Fa=0,ia=0,da=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4, +new THREE.Vector4,new THREE.Vector4],Ja=new THREE.Matrix4,Xa=new Float32Array(16),Za=new Float32Array(16),Ta=new THREE.Vector4,R={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}};b=b||{};stencil=b.stencil!==undefined?b.stencil:!0;antialias=b.antialias!==undefined?b.antialias:!1;clearColor=b.clearColor!==undefined?new THREE.Color(b.clearColor):new THREE.Color(0);clearAlpha=b.clearAlpha!==undefined?b.clearAlpha:0;this.data={vertices:0, +faces:0};this.maxMorphTargets=8;this.domElement=oa;this.autoClear=!0;this.sortObjects=!0;(function(n,C,w,x){try{if(!(e=oa.getContext("experimental-webgl",{antialias:n,stencil:x})))throw"Error creating WebGL 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Uint16Array(6);b=0;P.vertices[b++]=-1;P.vertices[b++]=-1;P.vertices[b++]=0;P.vertices[b++]=0;P.vertices[b++]=1;P.vertices[b++]=-1;P.vertices[b++]=1;P.vertices[b++]= +0;P.vertices[b++]=1;P.vertices[b++]=1;P.vertices[b++]=1;P.vertices[b++]=1;P.vertices[b++]=-1;P.vertices[b++]=1;P.vertices[b++]=0;P.vertices[b++]=1;b=0;P.faces[b++]=0;P.faces[b++]=1;P.faces[b++]=2;P.faces[b++]=0;P.faces[b++]=2;P.faces[b++]=3;P.vertexBuffer=e.createBuffer();P.elementBuffer=e.createBuffer();P.tempTexture=e.createTexture();P.occlusionTexture=e.createTexture();e.bindBuffer(e.ARRAY_BUFFER,P.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,P.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER, +P.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,P.faces,e.STATIC_DRAW);e.bindTexture(e.TEXTURE_2D,P.tempTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGB,16,16,0,e.RGB,e.UNSIGNED_BYTE,null);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST);e.bindTexture(e.TEXTURE_2D,P.occlusionTexture);e.texImage2D(e.TEXTURE_2D, 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+la("vertex",THREE.ShaderLib.lensFlare.vertexShader))}else{P.hasVertexTexture=!0;P.program=e.createProgram();e.attachShader(P.program,la("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader));e.attachShader(P.program,la("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader))}e.linkProgram(P.program);P.attributes={};P.uniforms={};P.attributes.vertex=e.getAttribLocation(P.program,"position");P.attributes.uv=e.getAttribLocation(P.program,"UV");P.uniforms.renderType=e.getUniformLocation(P.program, +"renderType");P.uniforms.map=e.getUniformLocation(P.program,"map");P.uniforms.occlusionMap=e.getUniformLocation(P.program,"occlusionMap");P.uniforms.opacity=e.getUniformLocation(P.program,"opacity");P.uniforms.scale=e.getUniformLocation(P.program,"scale");P.uniforms.rotation=e.getUniformLocation(P.program,"rotation");P.uniforms.screenPosition=e.getUniformLocation(P.program,"screenPosition");var Ba=!1;_sprite={};_sprite.vertices=new Float32Array(16);_sprite.faces=new Uint16Array(6);b=0;_sprite.vertices[b++]= +-1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;b=0;_sprite.faces[b++]=0;_sprite.faces[b++]=1;_sprite.faces[b++]=2;_sprite.faces[b++]=0;_sprite.faces[b++]=2;_sprite.faces[b++]=3;_sprite.vertexBuffer= +e.createBuffer();_sprite.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,_sprite.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,_sprite.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,_sprite.faces,e.STATIC_DRAW);_sprite.program=e.createProgram();e.attachShader(_sprite.program,la("fragment",THREE.ShaderLib.sprite.fragmentShader));e.attachShader(_sprite.program,la("vertex",THREE.ShaderLib.sprite.vertexShader));e.linkProgram(_sprite.program); +_sprite.attributes={};_sprite.uniforms={};_sprite.attributes.position=e.getAttribLocation(_sprite.program,"position");_sprite.attributes.uv=e.getAttribLocation(_sprite.program,"uv");_sprite.uniforms.uvOffset=e.getUniformLocation(_sprite.program,"uvOffset");_sprite.uniforms.uvScale=e.getUniformLocation(_sprite.program,"uvScale");_sprite.uniforms.rotation=e.getUniformLocation(_sprite.program,"rotation");_sprite.uniforms.scale=e.getUniformLocation(_sprite.program,"scale");_sprite.uniforms.alignment= +e.getUniformLocation(_sprite.program,"alignment");_sprite.uniforms.map=e.getUniformLocation(_sprite.program,"map");_sprite.uniforms.opacity=e.getUniformLocation(_sprite.program,"opacity");_sprite.uniforms.useScreenCoordinates=e.getUniformLocation(_sprite.program,"useScreenCoordinates");_sprite.uniforms.affectedByDistance=e.getUniformLocation(_sprite.program,"affectedByDistance");_sprite.uniforms.screenPosition=e.getUniformLocation(_sprite.program,"screenPosition");_sprite.uniforms.modelViewMatrix= +e.getUniformLocation(_sprite.program,"modelViewMatrix");_sprite.uniforms.projectionMatrix=e.getUniformLocation(_sprite.program,"projectionMatrix");var La=!1;this.setSize=function(n,C){oa.width=n;oa.height=C;this.setViewport(0,0,oa.width,oa.height)};this.setViewport=function(n,C,w,x){ja=n;ma=C;Fa=w;ia=x;e.viewport(ja,ma,Fa,ia)};this.setScissor=function(n,C,w,x){e.scissor(n,C,w,x)};this.enableScissorTest=function(n){n?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.enableDepthBufferWrite=function(n){fa= +n;e.depthMask(n)};this.setClearColorHex=function(n,C){var w=new THREE.Color(n);e.clearColor(w.r,w.g,w.b,C)};this.setClearColor=function(n,C){e.clearColor(n.r,n.g,n.b,C)};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT|e.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(n){S.darkness=n};this.initMaterial=function(n,C,w,x){var y,Q,K;if(n instanceof THREE.MeshDepthMaterial)K="depth";else if(n instanceof THREE.ShadowVolumeDynamicMaterial)K="shadowVolumeDynamic";else if(n instanceof +THREE.MeshNormalMaterial)K="normal";else if(n instanceof THREE.MeshBasicMaterial)K="basic";else if(n instanceof THREE.MeshLambertMaterial)K="lambert";else if(n instanceof THREE.MeshPhongMaterial)K="phong";else if(n instanceof THREE.LineBasicMaterial)K="basic";else n instanceof THREE.ParticleBasicMaterial&&(K="particle_basic");if(K){var F=THREE.ShaderLib[K];n.uniforms=THREE.UniformsUtils.clone(F.uniforms);n.vertexShader=F.vertexShader;n.fragmentShader=F.fragmentShader}var T,G,I;T=I=F=0;for(G=C.length;T< +G;T++){Q=C[T];Q instanceof THREE.DirectionalLight&&I++;Q instanceof THREE.PointLight&&F++}if(F+I<=4)C=I;else{C=Math.ceil(4*I/(F+I));F=4-C}Q={directional:C,point:F};I=50;if(x!==undefined&&x instanceof THREE.SkinnedMesh)I=x.bones.length;var L;a:{T=n.fragmentShader;G=n.vertexShader;F=n.uniforms;C=n.attributes;w={map:!!n.map,envMap:!!n.envMap,lightMap:!!n.lightMap,vertexColors:n.vertexColors,fog:w,sizeAttenuation:n.sizeAttenuation,skinning:n.skinning,morphTargets:n.morphTargets,maxMorphTargets:this.maxMorphTargets, +maxDirLights:Q.directional,maxPointLights:Q.point,maxBones:I};var Z;Q=[];if(K)Q.push(K);else{Q.push(T);Q.push(G)}for(Z in w){Q.push(Z);Q.push(w[Z])}K=Q.join();Z=0;for(Q=Da.length;Z0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+w.maxDirLights,"#define MAX_POINT_LIGHTS "+w.maxPointLights,"#define MAX_BONES "+w.maxBones,w.map?"#define USE_MAP":"",w.envMap?"#define USE_ENVMAP":"",w.lightMap?"#define USE_LIGHTMAP":"",w.vertexColors? +"#define USE_COLOR":"",w.skinning?"#define USE_SKINNING":"",w.morphTargets?"#define USE_MORPHTARGETS":"",w.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n"); +e.attachShader(Z,la("fragment",prefix_fragment+T));e.attachShader(Z,la("vertex",prefix_vertex+G));e.linkProgram(Z);e.getProgramParameter(Z,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(Z,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");Z.uniforms={};Z.attributes={};var Y;T=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(Y in F)T.push(Y); +Y=T;F=0;for(T=Y.length;F=0&&e.enableVertexAttribArray(L.color);L.normal>= +0&&e.enableVertexAttribArray(L.normal);L.tangent>=0&&e.enableVertexAttribArray(L.tangent);if(n.skinning&&L.skinVertexA>=0&&L.skinVertexB>=0&&L.skinIndex>=0&&L.skinWeight>=0){e.enableVertexAttribArray(L.skinVertexA);e.enableVertexAttribArray(L.skinVertexB);e.enableVertexAttribArray(L.skinIndex);e.enableVertexAttribArray(L.skinWeight)}for(y in n.attributes)L[y]>=0&&e.enableVertexAttribArray(L[y]);if(n.morphTargets){n.numSupportedMorphTargets=0;if(L.morphTarget0>=0){e.enableVertexAttribArray(L.morphTarget0); n.numSupportedMorphTargets++}if(L.morphTarget1>=0){e.enableVertexAttribArray(L.morphTarget1);n.numSupportedMorphTargets++}if(L.morphTarget2>=0){e.enableVertexAttribArray(L.morphTarget2);n.numSupportedMorphTargets++}if(L.morphTarget3>=0){e.enableVertexAttribArray(L.morphTarget3);n.numSupportedMorphTargets++}if(L.morphTarget4>=0){e.enableVertexAttribArray(L.morphTarget4);n.numSupportedMorphTargets++}if(L.morphTarget5>=0){e.enableVertexAttribArray(L.morphTarget5);n.numSupportedMorphTargets++}if(L.morphTarget6>= -0){e.enableVertexAttribArray(L.morphTarget6);n.numSupportedMorphTargets++}if(L.morphTarget7>=0){e.enableVertexAttribArray(L.morphTarget7);n.numSupportedMorphTargets++}w.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);n=0;for(z=this.maxMorphTargets;n0||$.faceVertexUvs.length>0)K.__uvArray=new Float32Array(S*2);if($.faceUvs.length>1||$.faceVertexUvs.length>1)K.__uv2Array=new Float32Array(S*2)}if(I.geometry.skinWeights.length&&I.geometry.skinIndices.length){K.__skinVertexAArray= -new Float32Array(S*4);K.__skinVertexBArray=new Float32Array(S*4);K.__skinIndexArray=new Float32Array(S*4);K.__skinWeightArray=new Float32Array(S*4)}K.__faceArray=new Uint16Array(xa*3+(I.geometry.edgeFaces?I.geometry.edgeFaces.length*6:0));K.__lineArray=new Uint16Array(Ja*2);if(K.numMorphTargets){K.__morphTargetsArrays=[];$=0;for(V=K.numMorphTargets;$=0;z--){w=u.__webglObjects[z].object;if(C==w){u.__webglObjects.splice(z,1);break}}else if(C instanceof THREE.Sprite)for(z=u.__webglSprites.length-1;z>=0;z--){w=u.__webglSprites[z];if(C==w){u.__webglSprites.splice(z,1);break}}n.__objectsRemoved.splice(0,1)}C=0;for(u=n.__webglObjects.length;C0}}; +0){e.enableVertexAttribArray(L.morphTarget6);n.numSupportedMorphTargets++}if(L.morphTarget7>=0){e.enableVertexAttribArray(L.morphTarget7);n.numSupportedMorphTargets++}x.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);n=0;for(y=this.maxMorphTargets;n0||Z.faceVertexUvs.length>0)K.__uvArray=new Float32Array(T*2);if(Z.faceUvs.length>1||Z.faceVertexUvs.length>1)K.__uv2Array=new Float32Array(T*2)}if(F.geometry.skinWeights.length&&F.geometry.skinIndices.length){K.__skinVertexAArray= +new Float32Array(T*4);K.__skinVertexBArray=new Float32Array(T*4);K.__skinIndexArray=new Float32Array(T*4);K.__skinWeightArray=new Float32Array(T*4)}K.__faceArray=new Uint16Array(qa*3+(F.geometry.edgeFaces?F.geometry.edgeFaces.length*6:0));K.__lineArray=new Uint16Array(Ka*2);if(K.numMorphTargets){K.__morphTargetsArrays=[];Z=0;for(Y=K.numMorphTargets;Z=0;y--){x=w.__webglObjects[y].object;if(C==x){w.__webglObjects.splice(y,1);break}}else if(C instanceof THREE.Sprite)for(y=w.__webglSprites.length-1;y>=0;y--){x=w.__webglSprites[y];if(C==x){w.__webglSprites.splice(y,1);break}}n.__objectsRemoved.splice(0,1)}C=0;for(w=n.__webglObjects.length;C0}}; THREE.WebGLRenderTarget=function(b,d,c){this.width=b;this.height=d;c=c||{};this.wrapS=c.wrapS!==undefined?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==undefined?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==undefined?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==undefined?c.minFilter:THREE.LinearMipMapLinearFilter;this.format=c.format!==undefined?c.format:THREE.RGBAFormat;this.type=c.type!==undefined?c.type:THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!== undefined?c.depthBuffer:!0;this.stencilBuffer=c.stencilBuffer!==undefined?c.stencilBuffer:!0}; THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(b,d,c){c&&b.update(undefined,!1,d);c=b.sounds;var f,g=c.length;for(f=0;f1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+t);f=f<0?0:1}if(c==="pos"){c=b.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){c.x=g[0]+(h[0]-g[0])*f;c.y=g[1]+(h[1]-g[1])*f;c.z=g[2]+(h[2]-g[2])*f}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]= -this.getPrevKeyWith("pos",t,j.index-1).pos;this.points[1]=g;this.points[2]=h;this.points[3]=this.getNextKeyWith("pos",t,k.index+1).pos;f=f*0.33+0.33;g=this.interpolateCatmullRom(this.points,f);c.x=g[0];c.y=g[1];c.z=g[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){f=this.interpolateCatmullRom(this.points,f*1.01);this.target.set(f[0],f[1],f[2]);this.target.subSelf(c);this.target.y=0;this.target.normalize();f=Math.atan2(this.target.x,this.target.z);b.rotation.set(0,f,0)}}}else if(c=== -"rot")THREE.Quaternion.slerp(g,h,b.quaternion,f);else if(c==="scl"){c=b.scale;c.x=g[0]+(h[0]-g[0])*f;c.y=g[1]+(h[1]-g[1])*f;c.z=g[2]+(h[2]-g[2])*f}}}}if(this.JITCompile&&o[0][p]===undefined){this.hierarchy[0].update(undefined,!0);for(t=0;tb.length-2?h:h+1;c[3]=h>b.length-3?h:h+2;h=b[c[0]];k=b[c[1]];m=b[c[2]];p=b[c[3]];c=g*g;j=g*c;f[0]=this.interpolate(h[0],k[0],m[0],p[0],g,c,j);f[1]=this.interpolate(h[1],k[1],m[1],p[1],g,c,j);f[2]=this.interpolate(h[2],k[2],m[2],p[2],g,c,j);return f}; +THREE.Animation.prototype.update=function(b){if(this.isPlaying){var d=["pos","rot","scl"],c,f,g,h,j,k,m,o,p=this.data.JIT.hierarchy,t,z;this.currentTime+=b*this.timeScale;z=this.currentTime;t=this.currentTime%=this.data.length;o=parseInt(Math.min(t*this.data.fps,this.data.length*this.data.fps),10);for(var u=0,A=this.hierarchy.length;u1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+u);f=f<0?0:1}if(c==="pos"){c=b.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){c.x=g[0]+(h[0]-g[0])*f;c.y=g[1]+(h[1]-g[1])*f;c.z=g[2]+(h[2]-g[2])*f}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]= +this.getPrevKeyWith("pos",u,j.index-1).pos;this.points[1]=g;this.points[2]=h;this.points[3]=this.getNextKeyWith("pos",u,k.index+1).pos;f=f*0.33+0.33;g=this.interpolateCatmullRom(this.points,f);c.x=g[0];c.y=g[1];c.z=g[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){f=this.interpolateCatmullRom(this.points,f*1.01);this.target.set(f[0],f[1],f[2]);this.target.subSelf(c);this.target.y=0;this.target.normalize();f=Math.atan2(this.target.x,this.target.z);b.rotation.set(0,f,0)}}}else if(c=== +"rot")THREE.Quaternion.slerp(g,h,b.quaternion,f);else if(c==="scl"){c=b.scale;c.x=g[0]+(h[0]-g[0])*f;c.y=g[1]+(h[1]-g[1])*f;c.z=g[2]+(h[2]-g[2])*f}}}}if(this.JITCompile&&p[0][o]===undefined){this.hierarchy[0].update(undefined,!0);for(u=0;ub.length-2?h:h+1;c[3]=h>b.length-3?h:h+2;h=b[c[0]];k=b[c[1]];m=b[c[2]];o=b[c[3]];c=g*g;j=g*c;f[0]=this.interpolate(h[0],k[0],m[0],o[0],g,c,j);f[1]=this.interpolate(h[1],k[1],m[1],o[1],g,c,j);f[2]=this.interpolate(h[2],k[2],m[2],o[2],g,c,j);return f}; THREE.Animation.prototype.interpolate=function(b,d,c,f,g,h,j){b=(c-b)*0.5;f=(f-d)*0.5;return(2*(d-c)+b+f)*j+(-3*(d-c)-2*b-f)*h+b*g+d};THREE.Animation.prototype.getNextKeyWith=function(b,d,c){var f=this.data.hierarchy[d].keys;if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)c=c0?c:0:c>=0?c:c+f.length;c>=0;c--)if(f[c][b]!==undefined)return f[c];return this.data.hierarchy[d].keys[f.length-1]}; -var GeometryUtils={merge:function(b,d){var c=d instanceof THREE.Mesh,f=b.vertices.length,g=c?d.geometry:d,h=b.vertices,j=g.vertices,k=b.faces,m=g.faces,p=b.faceVertexUvs[0];g=g.faceVertexUvs[0];c&&d.matrixAutoUpdate&&d.updateMatrix();for(var o=0,v=j.length;o25&&(h=25);g=(h-1)*0.5;c=Array(h);for(d=f=0;d=0?y:y+g;y=this.verticalAngleMap.srcRange;t=this.verticalAngleMap.dstRange; -this.phi=(this.phi-y[0])*(t[1]-t[0])/(y[1]-y[0])+t[0];y=this.horizontalAngleMap.srcRange;t=this.horizontalAngleMap.dstRange;this.theta=(this.theta-y[0])*(t[1]-t[0])/(y[1]-y[0])+t[0];y=this.target.position;y.x=100*Math.sin(this.phi)*Math.cos(this.theta);y.y=100*Math.cos(this.phi);y.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,p,o,v)};this.onMouseMove=function(p){this.mouseX=p.clientX-this.windowHalfX;this.mouseY=p.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints); +this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var g=Math.PI*2,h=Math.PI/180;this.update=function(o,p,t){var z,u;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;z=this.phi%g;this.phi=z>=0?z:z+g;z=this.verticalAngleMap.srcRange;u=this.verticalAngleMap.dstRange; +this.phi=(this.phi-z[0])*(u[1]-u[0])/(z[1]-z[0])+u[0];z=this.horizontalAngleMap.srcRange;u=this.horizontalAngleMap.dstRange;this.theta=(this.theta-z[0])*(u[1]-u[0])/(z[1]-z[0])+u[0];z=this.target.position;z.x=100*Math.sin(this.phi)*Math.cos(this.theta);z.y=100*Math.cos(this.phi);z.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,o,p,t)};this.onMouseMove=function(o){this.mouseX=o.clientX-this.windowHalfX;this.mouseY=o.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints); this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){b=new THREE.MeshLambertMaterial({color:30719});var j=new THREE.MeshLambertMaterial({color:65280}),k=new THREE.Cube(10,10,20),m=new THREE.Cube(2,2,10);this.animationParent=new THREE.Mesh(k,b);b=new THREE.Mesh(m,j);b.position.set(0,10,0);this.animation=d(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else{this.animation= -d(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(p,o){return function(){o.apply(p,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; -THREE.FlyCamera=function(b){function d(c,f){return function(){f.apply(c,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.tdiff=0;this.movementSpeed=1;this.rollSpeed=0.0050;this.dragToLook=!1;this.autoForward=!1;this.domElement=document;if(b){if(b.movementSpeed!==undefined)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==undefined)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==undefined)this.dragToLook=b.dragToLook;if(b.autoForward!== +d(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(o,p){return function(){p.apply(o,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; +THREE.FlyCamera=function(b){function d(c,f){return function(){f.apply(c,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.tdiff=0;this.movementSpeed=1;this.rollSpeed=0.005;this.dragToLook=!1;this.autoForward=!1;this.domElement=document;if(b){if(b.movementSpeed!==undefined)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==undefined)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==undefined)this.dragToLook=b.dragToLook;if(b.autoForward!== undefined)this.autoForward=b.autoForward;if(b.domElement!==undefined)this.domElement=b.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=(new Date).getTime();this.handleEvent=function(c){if(typeof this[c.type]=="function")this[c.type](c)};this.keydown= function(c){if(!c.altKey){switch(c.keyCode){case 16:this.movementSpeedMultiplier=0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1; break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}};this.keyup=function(c){switch(c.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft= @@ -400,79 +401,80 @@ c;c=this.tdiff*this.movementSpeed;var f=this.tdiff*this.rollSpeed;this.translate function(){var c=this.moveState.forward||this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-c+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions= function(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",d(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",d(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",d(this,this.mouseup),!1);window.addEventListener("keydown",d(this,this.keydown),!1); window.addEventListener("keyup",d(this,this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype; -THREE.Cube=function(b,d,c,f,g,h,j,k,m){function p(H,G,X,A,M,Q,R,Da){var ma,sa,ca=f||1,e=g||1,ea=M/2,ya=Q/2,Ba=o.vertices.length;if(H=="x"&&G=="y"||H=="y"&&G=="x")ma="z";else if(H=="x"&&G=="z"||H=="z"&&G=="x"){ma="y";e=h||1}else if(H=="z"&&G=="y"||H=="y"&&G=="z"){ma="x";ca=h||1}var Fa=ca+1,Z=e+1;M/=ca;var oa=Q/e;for(sa=0;sa0){j(0,0,-o-(h||0));for(m=b;m0){j(0,0,o+(g||0)); -for(m=b+b/2;m<2*b;m++)k.faces.push(new THREE.Face4(2*b+1,(2*m-2*b+2)%b+b,(2*m-2*b+1)%b+b,(2*m-2*b)%b+b))}m=0;for(b=this.faces.length;m0){j(0,0,-p-(h||0));for(m=b;m0){j(0,0,p+(g||0)); +for(m=b+b/2;m<2*b;m++)k.faces.push(new THREE.Face4(2*b+1,(2*m-2*b+2)%b+b,(2*m-2*b+1)%b+b,(2*m-2*b)%b+b))}m=0;for(b=this.faces.length;m0||(o=this.vertices.push(new THREE.Vertex(new THREE.Vector3(v,k,y)))-1);p.push(o)}d.push(p)}var t,B,F;g=d.length;for(c=0;c0)for(f=0;f1){t=this.vertices[j].position.clone(); -B=this.vertices[m].position.clone();F=this.vertices[p].position.clone();t.normalize();B.normalize();F.normalize();this.faces.push(new THREE.Face3(j,m,p,[new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(B.x,B.y,B.z),new THREE.Vector3(F.x,F.y,F.z)]));this.faceVertexUvs[0].push([o,v,H])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.Sphere.prototype=new THREE.Geometry;THREE.Sphere.prototype.constructor=THREE.Sphere; +THREE.Sphere=function(b,d,c){THREE.Geometry.call(this);var f,g=Math.PI,h=Math.max(3,d||8),j=Math.max(2,c||6);d=[];for(c=0;c0||(p=this.vertices.push(new THREE.Vertex(new THREE.Vector3(t,k,z)))-1);o.push(p)}d.push(o)}var u,A,E;g=d.length;for(c=0;c0)for(f=0;f1){u=this.vertices[j].position.clone(); +A=this.vertices[m].position.clone();E=this.vertices[o].position.clone();u.normalize();A.normalize();E.normalize();this.faces.push(new THREE.Face3(j,m,o,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(A.x,A.y,A.z),new THREE.Vector3(E.x,E.y,E.z)]));this.faceVertexUvs[0].push([p,t,H])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.Sphere.prototype=new THREE.Geometry;THREE.Sphere.prototype.constructor=THREE.Sphere; THREE.Torus=function(b,d,c,f){THREE.Geometry.call(this);this.radius=b||100;this.tube=d||40;this.segmentsR=c||8;this.segmentsT=f||6;b=[];for(d=0;d<=this.segmentsR;++d)for(c=0;c<=this.segmentsT;++c){f=c/this.segmentsT*2*Math.PI;var g=d/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(g))*Math.cos(f),(this.radius+this.tube*Math.cos(g))*Math.sin(f),this.tube*Math.sin(g))));b.push([c/this.segmentsT,1-d/this.segmentsR])}for(d=1;d<=this.segmentsR;++d)for(c= 1;c<=this.segmentsT;++c){f=(this.segmentsT+1)*d+c;g=(this.segmentsT+1)*d+c-1;var h=(this.segmentsT+1)*(d-1)+c-1,j=(this.segmentsT+1)*(d-1)+c;this.faces.push(new THREE.Face4(f,g,h,j));this.faceVertexUvs[0].push([new THREE.UV(b[f][0],b[f][1]),new THREE.UV(b[g][0],b[g][1]),new THREE.UV(b[h][0],b[h][1]),new THREE.UV(b[j][0],b[j][1])])}delete b;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.Torus.prototype=new THREE.Geometry;THREE.Torus.prototype.constructor=THREE.Torus; -THREE.TorusKnot=function(b,d,c,f,g,h,j){function k(v,y,t,B,F,H){y=t/B*v;t=Math.cos(y);return new THREE.Vector3(F*(2+t)*0.5*Math.cos(v),F*(2+t)*Math.sin(v)*0.5,H*F*Math.sin(y)*0.5)}THREE.Geometry.call(this);this.radius=b||200;this.tube=d||40;this.segmentsR=c||64;this.segmentsT=f||8;this.p=g||2;this.q=h||3;this.heightScale=j||1;this.grid=Array(this.segmentsR);c=new THREE.Vector3;f=new THREE.Vector3;h=new THREE.Vector3;for(b=0;b>7)-127;N|=(Ka&127)<<16|Ca<<8;if(N==0&&C==-127)return 0;return(1-2*(n>>7))*(1+N*Math.pow(2,-23))*Math.pow(2,C)}function k(T,P){var N=o(T,P),Ca=o(T,P+1),Ka=o(T,P+2);return(o(T,P+3)<<24)+(Ka<<16)+(Ca<<8)+N}function m(T,P){var N=o(T,P);return(o(T,P+1)<<8)+N}function p(T,P){var N=o(T,P);return N>127?N-256:N}function o(T, -P){return T.charCodeAt(P)&255}function v(T){var P,N,Ca;P=k(b,T);N=k(b,T+R);Ca=k(b,T+Da);T=m(b,T+ma);THREE.BinaryLoader.prototype.f3(G,P,N,Ca,T)}function y(T){var P,N,Ca,Ka,n,C;P=k(b,T);N=k(b,T+R);Ca=k(b,T+Da);Ka=m(b,T+ma);n=k(b,T+sa);C=k(b,T+ca);T=k(b,T+e);THREE.BinaryLoader.prototype.f3n(G,M,P,N,Ca,Ka,n,C,T)}function t(T){var P,N,Ca,Ka;P=k(b,T);N=k(b,T+ea);Ca=k(b,T+ya);Ka=k(b,T+Ba);T=m(b,T+Fa);THREE.BinaryLoader.prototype.f4(G,P,N,Ca,Ka,T)}function B(T){var P,N,Ca,Ka,n,C,u,w;P=k(b,T);N=k(b,T+ea); -Ca=k(b,T+ya);Ka=k(b,T+Ba);n=m(b,T+Fa);C=k(b,T+Z);u=k(b,T+oa);w=k(b,T+pa);T=k(b,T+ta);THREE.BinaryLoader.prototype.f4n(G,M,P,N,Ca,Ka,n,C,u,w,T)}function F(T){var P,N;P=k(b,T);N=k(b,T+ga);T=k(b,T+aa);THREE.BinaryLoader.prototype.uv3(G.faceVertexUvs[0],Q[P*2],Q[P*2+1],Q[N*2],Q[N*2+1],Q[T*2],Q[T*2+1])}function H(T){var P,N,Ca;P=k(b,T);N=k(b,T+na);Ca=k(b,T+Ea);T=k(b,T+ja);THREE.BinaryLoader.prototype.uv4(G.faceVertexUvs[0],Q[P*2],Q[P*2+1],Q[N*2],Q[N*2+1],Q[Ca*2],Q[Ca*2+1],Q[T*2],Q[T*2+1])}var G=this,X= -0,A,M=[],Q=[],R,Da,ma,sa,ca,e,ea,ya,Ba,Fa,Z,oa,pa,ta,ga,aa,na,Ea,ja,la,va,Ra,Ya,Za,Na;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(G,f,h);A={signature:b.substr(X,8),header_bytes:o(b,X+8),vertex_coordinate_bytes:o(b,X+9),normal_coordinate_bytes:o(b,X+10),uv_coordinate_bytes:o(b,X+11),vertex_index_bytes:o(b,X+12),normal_index_bytes:o(b,X+13),uv_index_bytes:o(b,X+14),material_index_bytes:o(b,X+15),nvertices:k(b,X+16),nnormals:k(b,X+16+4),nuvs:k(b,X+16+8),ntri_flat:k(b,X+16+12),ntri_smooth:k(b, -X+16+16),ntri_flat_uv:k(b,X+16+20),ntri_smooth_uv:k(b,X+16+24),nquad_flat:k(b,X+16+28),nquad_smooth:k(b,X+16+32),nquad_flat_uv:k(b,X+16+36),nquad_smooth_uv:k(b,X+16+40)};X+=A.header_bytes;R=A.vertex_index_bytes;Da=A.vertex_index_bytes*2;ma=A.vertex_index_bytes*3;sa=A.vertex_index_bytes*3+A.material_index_bytes;ca=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes;e=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes*2;ea=A.vertex_index_bytes;ya=A.vertex_index_bytes* -2;Ba=A.vertex_index_bytes*3;Fa=A.vertex_index_bytes*4;Z=A.vertex_index_bytes*4+A.material_index_bytes;oa=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes;pa=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*2;ta=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*3;ga=A.uv_index_bytes;aa=A.uv_index_bytes*2;na=A.uv_index_bytes;Ea=A.uv_index_bytes*2;ja=A.uv_index_bytes*3;h=A.vertex_index_bytes*3+A.material_index_bytes;Na=A.vertex_index_bytes*4+A.material_index_bytes; -la=A.ntri_flat*h;va=A.ntri_smooth*(h+A.normal_index_bytes*3);Ra=A.ntri_flat_uv*(h+A.uv_index_bytes*3);Ya=A.ntri_smooth_uv*(h+A.normal_index_bytes*3+A.uv_index_bytes*3);Za=A.nquad_flat*Na;h=A.nquad_smooth*(Na+A.normal_index_bytes*4);Na=A.nquad_flat_uv*(Na+A.uv_index_bytes*4);X+=function(T){for(var P,N,Ca,Ka=A.vertex_coordinate_bytes*3,n=T+A.nvertices*Ka;T -1&&(sa=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(R,sa);object.position.set(A[0],A[1],A[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=X.visible;Z.scene.addObject(object);Z.objects[t]=object;if(X.meshCollider){var ga=THREE.CollisionUtils.MeshColliderWBox(object);THREE.Collisions.colliders.push(ga)}}}}function p(ga){return function(aa){Z.geometries[ga]=aa;m();ea-=1;o()}}function o(){f({total_models:Ba, -total_textures:Fa,loaded_models:Ba-ea,loaded_textures:Fa-ya},Z);ea==0&&ya==0&&c(Z)}var v,y,t,B,F,H,G,X,A,M,Q,R,Da,ma,sa,ca,e,ea,ya,Ba,Fa,Z;ca=j.data;j=new THREE.BinaryLoader;e=new THREE.JSONLoader;ya=ea=0;Z={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{}};if(ca.transform){var oa=ca.transform.position;M=ca.transform.rotation;var pa=ca.transform.scale;oa&&Z.scene.position.set(oa[0],oa[1],oa[2]);M&&Z.scene.rotation.set(M[0],M[1],M[2]);pa&&Z.scene.scale.set(pa[0], -pa[1],pa[2]);(oa||M||pa)&&Z.scene.updateMatrix()}oa=function(){ya-=1;o()};for(F in ca.cameras){M=ca.cameras[F];if(M.type=="perspective")Da=new THREE.Camera(M.fov,M.aspect,M.near,M.far);else if(M.type=="ortho"){Da=new THREE.Camera;Da.projectionMatrix=THREE.Matrix4.makeOrtho(M.left,M.right,M.top,M.bottom,M.near,M.far)}A=M.position;M=M.target;Da.position.set(A[0],A[1],A[2]);Da.target.position.set(M[0],M[1],M[2]);Z.cameras[F]=Da}for(B in ca.lights){F=ca.lights[B];Da=F.color!==undefined?F.color:16777215; -M=F.intensity!==undefined?F.intensity:1;if(F.type=="directional"){A=F.direction;light=new THREE.DirectionalLight(Da,M);light.position.set(A[0],A[1],A[2]);light.position.normalize()}else if(F.type=="point"){A=F.position;light=new THREE.PointLight(Da,M);light.position.set(A[0],A[1],A[2])}Z.scene.addLight(light);Z.lights[B]=light}for(H in ca.fogs){B=ca.fogs[H];if(B.type=="linear")ma=new THREE.Fog(0,B.near,B.far);else B.type=="exp2"&&(ma=new THREE.FogExp2(0,B.density));M=B.color;ma.color.setRGB(M[0], -M[1],M[2]);Z.fogs[H]=ma}if(Z.cameras&&ca.defaults.camera)Z.currentCamera=Z.cameras[ca.defaults.camera];if(Z.fogs&&ca.defaults.fog)Z.scene.fog=Z.fogs[ca.defaults.fog];M=ca.defaults.bgcolor;Z.bgColor=new THREE.Color;Z.bgColor.setRGB(M[0],M[1],M[2]);Z.bgColorAlpha=ca.defaults.bgalpha;for(v in ca.geometries){H=ca.geometries[v];if(H.type=="bin_mesh"||H.type=="ascii_mesh")ea+=1}Ba=ea;for(v in ca.geometries){H=ca.geometries[v];if(H.type=="cube"){R=new THREE.Cube(H.width,H.height,H.depth,H.segmentsWidth, -H.segmentsHeight,H.segmentsDepth,null,H.flipped,H.sides);Z.geometries[v]=R}else if(H.type=="plane"){R=new THREE.Plane(H.width,H.height,H.segmentsWidth,H.segmentsHeight);Z.geometries[v]=R}else if(H.type=="sphere"){R=new THREE.Sphere(H.radius,H.segmentsWidth,H.segmentsHeight);Z.geometries[v]=R}else if(H.type=="cylinder"){R=new THREE.Cylinder(H.numSegs,H.topRad,H.botRad,H.height,H.topOffset,H.botOffset);Z.geometries[v]=R}else if(H.type=="torus"){R=new THREE.Torus(H.radius,H.tube,H.segmentsR,H.segmentsT); -Z.geometries[v]=R}else if(H.type=="icosahedron"){R=new THREE.Icosahedron(H.subdivisions);Z.geometries[v]=R}else if(H.type=="bin_mesh")j.load({model:k(H.url,ca.urlBaseType),callback:p(v)});else H.type=="ascii_mesh"&&e.load({model:k(H.url,ca.urlBaseType),callback:p(v)})}for(G in ca.textures){v=ca.textures[G];ya+=v.url instanceof Array?v.url.length:1}Fa=ya;for(G in ca.textures){v=ca.textures[G];if(v.mapping!=undefined&&THREE[v.mapping]!=undefined)v.mapping=new THREE[v.mapping];if(v.url instanceof Array){H= -[];for(var ta=0;ta>7)-127;P|=(La&127)<<16|Ba<<8;if(P==0&&C==-127)return 0;return(1-2*(n>>7))*(1+P*Math.pow(2,-23))*Math.pow(2,C)}function k(R,S){var P=p(R,S),Ba=p(R,S+1),La=p(R,S+2);return(p(R,S+3)<<24)+(La<<16)+(Ba<<8)+P}function m(R,S){var P=p(R,S);return(p(R,S+1)<<8)+P}function o(R,S){var P=p(R,S);return P>127?P-256:P}function p(R, +S){return R.charCodeAt(S)&255}function t(R){var S,P,Ba;S=k(b,R);P=k(b,R+O);Ba=k(b,R+ua);R=m(b,R+la);THREE.BinaryLoader.prototype.f3(J,S,P,Ba,R)}function z(R){var S,P,Ba,La,n,C;S=k(b,R);P=k(b,R+O);Ba=k(b,R+ua);La=m(b,R+la);n=k(b,R+pa);C=k(b,R+ga);R=k(b,R+ha);THREE.BinaryLoader.prototype.f3n(J,U,S,P,Ba,La,n,C,R)}function u(R){var S,P,Ba,La;S=k(b,R);P=k(b,R+e);Ba=k(b,R+oa);La=k(b,R+Da);R=m(b,R+Aa);THREE.BinaryLoader.prototype.f4(J,S,P,Ba,La,R)}function A(R){var S,P,Ba,La,n,C,w,x;S=k(b,R);P=k(b,R+e); +Ba=k(b,R+oa);La=k(b,R+Da);n=m(b,R+Aa);C=k(b,R+ka);w=k(b,R+fa);x=k(b,R+va);R=k(b,R+sa);THREE.BinaryLoader.prototype.f4n(J,U,S,P,Ba,La,n,C,w,x,R)}function E(R){var S,P;S=k(b,R);P=k(b,R+wa);R=k(b,R+ca);THREE.BinaryLoader.prototype.uv3(J.faceVertexUvs[0],N[S*2],N[S*2+1],N[P*2],N[P*2+1],N[R*2],N[R*2+1])}function H(R){var S,P,Ba;S=k(b,R);P=k(b,R+ja);Ba=k(b,R+ma);R=k(b,R+Fa);THREE.BinaryLoader.prototype.uv4(J.faceVertexUvs[0],N[S*2],N[S*2+1],N[P*2],N[P*2+1],N[Ba*2],N[Ba*2+1],N[R*2],N[R*2+1])}var J=this, +W=0,B,U=[],N=[],O,ua,la,pa,ga,ha,e,oa,Da,Aa,ka,fa,va,sa,wa,ca,ja,ma,Fa,ia,da,Ja,Xa,Za,Ta;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(J,f,h);B={signature:b.substr(W,8),header_bytes:p(b,W+8),vertex_coordinate_bytes:p(b,W+9),normal_coordinate_bytes:p(b,W+10),uv_coordinate_bytes:p(b,W+11),vertex_index_bytes:p(b,W+12),normal_index_bytes:p(b,W+13),uv_index_bytes:p(b,W+14),material_index_bytes:p(b,W+15),nvertices:k(b,W+16),nnormals:k(b,W+16+4),nuvs:k(b,W+16+8),ntri_flat:k(b,W+16+12), +ntri_smooth:k(b,W+16+16),ntri_flat_uv:k(b,W+16+20),ntri_smooth_uv:k(b,W+16+24),nquad_flat:k(b,W+16+28),nquad_smooth:k(b,W+16+32),nquad_flat_uv:k(b,W+16+36),nquad_smooth_uv:k(b,W+16+40)};W+=B.header_bytes;O=B.vertex_index_bytes;ua=B.vertex_index_bytes*2;la=B.vertex_index_bytes*3;pa=B.vertex_index_bytes*3+B.material_index_bytes;ga=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes;ha=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes*2;e=B.vertex_index_bytes;oa=B.vertex_index_bytes* +2;Da=B.vertex_index_bytes*3;Aa=B.vertex_index_bytes*4;ka=B.vertex_index_bytes*4+B.material_index_bytes;fa=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes;va=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*2;sa=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*3;wa=B.uv_index_bytes;ca=B.uv_index_bytes*2;ja=B.uv_index_bytes;ma=B.uv_index_bytes*2;Fa=B.uv_index_bytes*3;h=B.vertex_index_bytes*3+B.material_index_bytes;Ta=B.vertex_index_bytes*4+B.material_index_bytes; +ia=B.ntri_flat*h;da=B.ntri_smooth*(h+B.normal_index_bytes*3);Ja=B.ntri_flat_uv*(h+B.uv_index_bytes*3);Xa=B.ntri_smooth_uv*(h+B.normal_index_bytes*3+B.uv_index_bytes*3);Za=B.nquad_flat*Ta;h=B.nquad_smooth*(Ta+B.normal_index_bytes*4);Ta=B.nquad_flat_uv*(Ta+B.uv_index_bytes*4);W+=function(R){for(var S,P,Ba,La=B.vertex_coordinate_bytes*3,n=R+B.nvertices*La;R1&&(pa=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(O,pa);object.position.set(B[0],B[1],B[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=W.visible;ka.scene.addObject(object);ka.objects[u]=object;if(W.meshCollider){var wa=THREE.CollisionUtils.MeshColliderWBox(object);THREE.Collisions.colliders.push(wa)}}}}function o(wa){return function(ca){ka.geometries[wa]=ca;m(); +e-=1;p()}}function p(){f({total_models:Da,total_textures:Aa,loaded_models:Da-e,loaded_textures:Aa-oa},ka);e==0&&oa==0&&c(ka)}var t,z,u,A,E,H,J,W,B,U,N,O,ua,la,pa,ga,ha,e,oa,Da,Aa,ka;ga=j.data;j=new THREE.BinaryLoader;ha=new THREE.JSONLoader;oa=e=0;ka={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{}};if(ga.transform){var fa=ga.transform.position;U=ga.transform.rotation;var va=ga.transform.scale;fa&&ka.scene.position.set(fa[0],fa[1],fa[2]);U&&ka.scene.rotation.set(U[0], +U[1],U[2]);va&&ka.scene.scale.set(va[0],va[1],va[2]);(fa||U||va)&&ka.scene.updateMatrix()}fa=function(){oa-=1;p()};for(E in ga.cameras){U=ga.cameras[E];if(U.type=="perspective")ua=new THREE.Camera(U.fov,U.aspect,U.near,U.far);else if(U.type=="ortho"){ua=new THREE.Camera;ua.projectionMatrix=THREE.Matrix4.makeOrtho(U.left,U.right,U.top,U.bottom,U.near,U.far)}B=U.position;U=U.target;ua.position.set(B[0],B[1],B[2]);ua.target.position.set(U[0],U[1],U[2]);ka.cameras[E]=ua}for(A in ga.lights){E=ga.lights[A]; +ua=E.color!==undefined?E.color:16777215;U=E.intensity!==undefined?E.intensity:1;if(E.type=="directional"){B=E.direction;light=new THREE.DirectionalLight(ua,U);light.position.set(B[0],B[1],B[2]);light.position.normalize()}else if(E.type=="point"){B=E.position;light=new THREE.PointLight(ua,U);light.position.set(B[0],B[1],B[2])}ka.scene.addLight(light);ka.lights[A]=light}for(H in ga.fogs){A=ga.fogs[H];if(A.type=="linear")la=new THREE.Fog(0,A.near,A.far);else A.type=="exp2"&&(la=new THREE.FogExp2(0,A.density)); +U=A.color;la.color.setRGB(U[0],U[1],U[2]);ka.fogs[H]=la}if(ka.cameras&&ga.defaults.camera)ka.currentCamera=ka.cameras[ga.defaults.camera];if(ka.fogs&&ga.defaults.fog)ka.scene.fog=ka.fogs[ga.defaults.fog];U=ga.defaults.bgcolor;ka.bgColor=new THREE.Color;ka.bgColor.setRGB(U[0],U[1],U[2]);ka.bgColorAlpha=ga.defaults.bgalpha;for(t in ga.geometries){H=ga.geometries[t];if(H.type=="bin_mesh"||H.type=="ascii_mesh")e+=1}Da=e;for(t in ga.geometries){H=ga.geometries[t];if(H.type=="cube"){O=new THREE.Cube(H.width, +H.height,H.depth,H.segmentsWidth,H.segmentsHeight,H.segmentsDepth,null,H.flipped,H.sides);ka.geometries[t]=O}else if(H.type=="plane"){O=new THREE.Plane(H.width,H.height,H.segmentsWidth,H.segmentsHeight);ka.geometries[t]=O}else if(H.type=="sphere"){O=new THREE.Sphere(H.radius,H.segmentsWidth,H.segmentsHeight);ka.geometries[t]=O}else if(H.type=="cylinder"){O=new THREE.Cylinder(H.numSegs,H.topRad,H.botRad,H.height,H.topOffset,H.botOffset);ka.geometries[t]=O}else if(H.type=="torus"){O=new THREE.Torus(H.radius, +H.tube,H.segmentsR,H.segmentsT);ka.geometries[t]=O}else if(H.type=="icosahedron"){O=new THREE.Icosahedron(H.subdivisions);ka.geometries[t]=O}else if(H.type=="bin_mesh")j.load({model:k(H.url,ga.urlBaseType),callback:o(t)});else H.type=="ascii_mesh"&&ha.load({model:k(H.url,ga.urlBaseType),callback:o(t)})}for(J in ga.textures){t=ga.textures[J];oa+=t.url instanceof Array?t.url.length:1}Aa=oa;for(J in ga.textures){t=ga.textures[J];if(t.mapping!=undefined&&THREE[t.mapping]!=undefined)t.mapping=new THREE[t.mapping]; +if(t.url instanceof Array){H=[];for(var sa=0;sa=this.maxCount-3&&k(this)};this.begin=function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(c){if(this.count!=0){for(var f=this.count*3;fthis.size-1&&(m=this.size-1);var y=Math.floor(p-k);y<1&&(y=1);p=Math.floor(p+k);p>this.size-1&&(p= -this.size-1);var t=Math.floor(o-k);t<1&&(t=1);k=Math.floor(o+k);k>this.size-1&&(k=this.size-1);for(var B,F,H,G,X,A;v0&&(this.field[H+B]+=G)}}}};this.addPlaneX=function(c,f){var g,h,j,k,m,p=this.size,o=this.yd,v=this.zd,y=this.field,t=p*Math.sqrt(c/f);t>p&&(t=p);for(g=0;g0)for(h=0;ho&&(B=o);for(h=0;h0){m=h*v;for(g=0;gsize&&(dist=size);for(j=0;j0){m=zd*j;for(h=0;h=this.maxCount-3&&k(this)};this.begin=function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(c){if(this.count!=0){for(var f=this.count*3;fthis.size-1&&(m=this.size-1);var z=Math.floor(o-k);z<1&&(z=1);o=Math.floor(o+k);o>this.size-1&& +(o=this.size-1);var u=Math.floor(p-k);u<1&&(u=1);k=Math.floor(p+k);k>this.size-1&&(k=this.size-1);for(var A,E,H,J,W,B;t0&&(this.field[H+A]+=J)}}}};this.addPlaneX=function(c,f){var g,h,j,k,m,o=this.size,p=this.yd,t=this.zd,z=this.field,u=o*Math.sqrt(c/f);u>o&&(u=o);for(g=0;g0)for(h=0;hp&&(A=p);for(h=0;h0){m=h*t;for(g=0;gsize&&(dist=size);for(j=0;j0){m=zd*j;for(h=0;h=k*h))return Number.MAX_VALUE;j/=k;k=THREE.CollisionSystem.__v3;k.copy(b.direction);k.multiplyScalar(j);k.addSelf(b.origin);if(Math.abs(g.x)>Math.abs(g.y))if(Math.abs(g.x)>Math.abs(g.z)){b=k.y-d.y;g=c.y-d.y;h=f.y-d.y; k=k.z-d.z;c=c.z-d.z;f=f.z-d.z}else{b=k.x-d.x;g=c.x-d.x;h=f.x-d.x;k=k.y-d.y;c=c.y-d.y;f=f.y-d.y}else if(Math.abs(g.y)>Math.abs(g.z)){b=k.x-d.x;g=c.x-d.x;h=f.x-d.x;k=k.z-d.z;c=c.z-d.z;f=f.z-d.z}else{b=k.x-d.x;g=c.x-d.x;h=f.x-d.x;k=k.y-d.y;c=c.y-d.y;f=f.y-d.y}d=g*f-c*h;if(d==0)return Number.MAX_VALUE;d=1/d;f=(b*f-k*h)*d;if(!(f>=0))return Number.MAX_VALUE;d*=g*k-c*b;if(!(d>=0))return Number.MAX_VALUE;if(!(1-f-d>=0))return Number.MAX_VALUE;return j}; THREE.CollisionSystem.prototype.makeRayLocal=function(b,d){var c=new THREE.Ray(b.origin.clone(),b.direction.clone()),f=THREE.Matrix4.makeInvert(d.matrixWorld);f.multiplyVector3(c.origin);f.rotateAxis(c.direction);c.direction.normalize();return c}; -THREE.CollisionSystem.prototype.rayBox=function(b,d){var c;c=d.dynamic&&d.mesh&&d.mesh.matrixWorld?this.makeRayLocal(b,d.mesh):new THREE.Ray(b.origin.clone(),b.direction.clone());var f=0,g=0,h=0,j=0,k=0,m=0,p=!0;if(c.origin.xd.max.x){f=d.max.x-c.origin.x;f/=c.direction.x;p=!1;j=1}if(c.origin.yd.max.y){g=d.max.y-c.origin.y;g/=c.direction.y;p=!1;k= -1}if(c.origin.zd.max.z){h=d.max.z-c.origin.z;h/=c.direction.z;p=!1;m=1}if(p)return-1;p=0;if(g>f){p=1;f=g}if(h>f){p=2;f=h}switch(p){case 0:k=c.origin.y+c.direction.y*f;if(kd.max.y)return Number.MAX_VALUE;c=c.origin.z+c.direction.z*f;if(cd.max.z)return Number.MAX_VALUE;d.normal=new THREE.Vector3(j,0,0);break;case 1:j=c.origin.x+c.direction.x*f;if(jd.max.x)return Number.MAX_VALUE;c=c.origin.z+ +THREE.CollisionSystem.prototype.rayBox=function(b,d){var c;c=d.dynamic&&d.mesh&&d.mesh.matrixWorld?this.makeRayLocal(b,d.mesh):new THREE.Ray(b.origin.clone(),b.direction.clone());var f=0,g=0,h=0,j=0,k=0,m=0,o=!0;if(c.origin.xd.max.x){f=d.max.x-c.origin.x;f/=c.direction.x;o=!1;j=1}if(c.origin.yd.max.y){g=d.max.y-c.origin.y;g/=c.direction.y;o=!1;k= +1}if(c.origin.zd.max.z){h=d.max.z-c.origin.z;h/=c.direction.z;o=!1;m=1}if(o)return-1;o=0;if(g>f){o=1;f=g}if(h>f){o=2;f=h}switch(o){case 0:k=c.origin.y+c.direction.y*f;if(kd.max.y)return Number.MAX_VALUE;c=c.origin.z+c.direction.z*f;if(cd.max.z)return Number.MAX_VALUE;d.normal=new THREE.Vector3(j,0,0);break;case 1:j=c.origin.x+c.direction.x*f;if(jd.max.x)return Number.MAX_VALUE;c=c.origin.z+ c.direction.z*f;if(cd.max.z)return Number.MAX_VALUE;d.normal=new THREE.Vector3(0,k,0);break;case 2:j=c.origin.x+c.direction.x*f;if(jd.max.x)return Number.MAX_VALUE;k=c.origin.y+c.direction.y*f;if(kd.max.y)return Number.MAX_VALUE;d.normal=new THREE.Vector3(0,0,m)}return f};THREE.CollisionSystem.prototype.rayPlane=function(b,d){var c=b.direction.dot(d.normal),f=d.point.dot(d.normal);if(c<0)c=(f-b.origin.dot(d.normal))/c;else return Number.MAX_VALUE;return c>0?c:Number.MAX_VALUE}; THREE.CollisionSystem.prototype.raySphere=function(b,d){var c=d.center.clone().subSelf(b.origin);if(c.lengthSq=0)return Math.abs(f)-Math.sqrt(c);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionUtils={}; THREE.CollisionUtils.MeshOBB=function(b){b.geometry.computeBoundingBox();var d=b.geometry.boundingBox,c=new THREE.Vector3(d.x[0],d.y[0],d.z[0]);d=new THREE.Vector3(d.x[1],d.y[1],d.z[1]);c=new THREE.BoxCollider(c,d);c.mesh=b;return c};THREE.CollisionUtils.MeshAABB=function(b){var d=THREE.CollisionUtils.MeshOBB(b);d.min.addSelf(b.position);d.max.addSelf(b.position);d.dynamic=!1;return d}; diff --git a/build/custom/ThreeCanvas.js b/build/custom/ThreeCanvas.js index 2de4f475..e4e43b6e 100644 --- a/build/custom/ThreeCanvas.js +++ b/build/custom/ThreeCanvas.js @@ -12,21 +12,21 @@ this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPosit 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.set(a||0,b||0,c||0,d||1)}; THREE.Vector4.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z,a.w+b.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z,a.w-b.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x* a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,b){this.set(this.x+(a.x-this.x)*b,this.y+(a.y-this.y)*b,this.z+(a.z-this.z)*b,this.w+(a.w-this.w)*b)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; -THREE.Ray.prototype={intersectScene:function(a){var b,c,d=a.objects,e=[];a=0;for(b=d.length;a0&&D>0&&u+D<1}var c,d,e,h,f,k,g,i,j,o, -p,r=a.geometry,y=r.vertices,A=[];c=0;for(d=r.faces.length;c0:j<0)){i=i.dot((new THREE.Vector3).sub(h,o))/ -j;o=o.addSelf(p.multiplyScalar(i));if(e instanceof THREE.Face3){if(b(o,h,f,k)){e={distance:this.origin.distanceTo(o),point:o,face:e,object:a};A.push(e)}}else if(e instanceof THREE.Face4&&(b(o,h,f,g)||b(o,f,k,g))){e={distance:this.origin.distanceTo(o),point:o,face:e,object:a};A.push(e)}}}return A}}; -THREE.Rectangle=function(){function a(){h=d-b;f=e-c}var b,c,d,e,h,f,k=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return h};this.getHeight=function(){return f};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(g,i,j,o){k=!1;b=g;c=i;d=j;e=o;a()};this.addPoint=function(g,i){if(k){k=!1;b=g;c=i;d=g;e=i}else{b=bg?d:g;e=e>i?e:i}a()}; -this.add3Points=function(g,i,j,o,p,r){if(k){k=!1;b=gj?g>p?g:p:j>p?j:p;e=i>o?i>r?i:r:o>r?o:r}else{b=gj?g>p?g>d?g:d:p>d?p:d:j>p?j>d?j:d:p>d?p:d;e=i>o?i>r?i>e?i:e:r>e?r:e:o>r?o>e?o:e:r>e?r:e}a()};this.addRectangle=function(g){if(k){k=!1;b=g.getLeft();c=g.getTop();d=g.getRight();e=g.getBottom()}else{b=bg.getRight()? +THREE.Ray.prototype={intersectScene:function(a){var b,c,d=a.objects,e=[];a=0;for(b=d.length;a0&&D>0&&s+D<1}var c,d,e,h,f,k,g,i,n,j, +p,r=a.geometry,y=r.vertices,A=[];c=0;for(d=r.faces.length;c0:n<0)){i=i.dot((new THREE.Vector3).sub(h,j))/ +n;j=j.addSelf(p.multiplyScalar(i));if(e instanceof THREE.Face3){if(b(j,h,f,k)){e={distance:this.origin.distanceTo(j),point:j,face:e,object:a};A.push(e)}}else if(e instanceof THREE.Face4&&(b(j,h,f,g)||b(j,f,k,g))){e={distance:this.origin.distanceTo(j),point:j,face:e,object:a};A.push(e)}}}return A}}; +THREE.Rectangle=function(){function a(){h=d-b;f=e-c}var b,c,d,e,h,f,k=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return h};this.getHeight=function(){return f};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(g,i,n,j){k=!1;b=g;c=i;d=n;e=j;a()};this.addPoint=function(g,i){if(k){k=!1;b=g;c=i;d=g;e=i}else{b=bg?d:g;e=e>i?e:i}a()}; +this.add3Points=function(g,i,n,j,p,r){if(k){k=!1;b=gn?g>p?g:p:n>p?n:p;e=i>j?i>r?i:r:j>r?j:r}else{b=gn?g>p?g>d?g:d:p>d?p:d:n>p?n>d?n:d:p>d?p:d;e=i>j?i>r?i>e?i:e:r>e?r:e:j>r?j>e?j:e:r>e?r:e}a()};this.addRectangle=function(g){if(k){k=!1;b=g.getLeft();c=g.getTop();d=g.getRight();e=g.getBottom()}else{b=bg.getRight()? d:g.getRight();e=e>g.getBottom()?e:g.getBottom()}a()};this.inflate=function(g){b-=g;c-=g;d+=g;e+=g;a()};this.minSelf=function(g){b=b>g.getLeft()?b:g.getLeft();c=c>g.getTop()?c:g.getTop();d=d=0&&Math.min(e,g.getBottom())-Math.max(c,g.getTop())>=0};this.empty=function(){k=!0;e=d=c=b=0;a()};this.isEmpty=function(){return k}}; THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}}; -THREE.Matrix4=function(a,b,c,d,e,h,f,k,g,i,j,o,p,r,y,A){this.set(a||1,b||0,c||0,d||0,e||0,h||1,f||0,k||0,g||0,i||0,j||1,o||0,p||0,r||0,y||0,A||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; -THREE.Matrix4.prototype={set:function(a,b,c,d,e,h,f,k,g,i,j,o,p,r,y,A){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=h;this.n23=f;this.n24=k;this.n31=g;this.n32=i;this.n33=j;this.n34=o;this.n41=p;this.n42=r;this.n43=y;this.n44=A;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,c){var d=THREE.Matrix4.__v1, +THREE.Matrix4=function(a,b,c,d,e,h,f,k,g,i,n,j,p,r,y,A){this.set(a||1,b||0,c||0,d||0,e||0,h||1,f||0,k||0,g||0,i||0,n||1,j||0,p||0,r||0,y||0,A||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; +THREE.Matrix4.prototype={set:function(a,b,c,d,e,h,f,k,g,i,n,j,p,r,y,A){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=h;this.n23=f;this.n24=k;this.n31=g;this.n32=i;this.n33=n;this.n34=j;this.n41=p;this.n42=r;this.n43=y;this.n44=A;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,c){var d=THREE.Matrix4.__v1, e=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(a,b).normalize();if(h.length()===0)h.z=1;d.cross(c,h).normalize();if(d.length()===0){h.x+=1.0E-4;d.cross(c,h).normalize()}e.cross(h,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=h.x;this.n21=d.y;this.n22=e.y;this.n23=h.y;this.n31=d.z;this.n32=e.z;this.n33=h.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e;a.y=(this.n21*b+this.n22*c+this.n23* d+this.n24)*e;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,e=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*e;a.y=this.n21*b+this.n22*c+this.n23*d+this.n24*e;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*e;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+c*this.n32+d*this.n33;a.normalize(); -return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,h=a.n14,f=a.n21,k=a.n22,g=a.n23,i=a.n24,j=a.n31,o=a.n32,p=a.n33,r=a.n34,y=a.n41,A=a.n42,D=a.n43,z=a.n44,U=b.n11,V=b.n12,B=b.n13,u=b.n14,n=b.n21,Y=b.n22, -Z=b.n23,aa=b.n24,P=b.n31,w=b.n32,t=b.n33,K=b.n34;this.n11=c*U+d*n+e*P;this.n12=c*V+d*Y+e*w;this.n13=c*B+d*Z+e*t;this.n14=c*u+d*aa+e*K+h;this.n21=f*U+k*n+g*P;this.n22=f*V+k*Y+g*w;this.n23=f*B+k*Z+g*t;this.n24=f*u+k*aa+g*K+i;this.n31=j*U+o*n+p*P;this.n32=j*V+o*Y+p*w;this.n33=j*B+o*Z+p*t;this.n34=j*u+o*aa+p*K+r;this.n41=y*U+A*n+D*P;this.n42=y*V+A*Y+D*w;this.n43=y*B+A*Z+D*t;this.n44=y*u+A*aa+D*K+z;return this},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31; +return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,h=a.n14,f=a.n21,k=a.n22,g=a.n23,i=a.n24,n=a.n31,j=a.n32,p=a.n33,r=a.n34,y=a.n41,A=a.n42,D=a.n43,z=a.n44,T=b.n11,U=b.n12,X=b.n13,s=b.n14,o=b.n21,L=b.n22, +R=b.n23,aa=b.n24,ba=b.n31,w=b.n32,u=b.n33,H=b.n34;this.n11=c*T+d*o+e*ba;this.n12=c*U+d*L+e*w;this.n13=c*X+d*R+e*u;this.n14=c*s+d*aa+e*H+h;this.n21=f*T+k*o+g*ba;this.n22=f*U+k*L+g*w;this.n23=f*X+k*R+g*u;this.n24=f*s+k*aa+g*H+i;this.n31=n*T+j*o+p*ba;this.n32=n*U+j*L+p*w;this.n33=n*X+j*R+p*u;this.n34=n*s+j*aa+p*H+r;this.n41=y*T+A*o+D*ba;this.n42=y*U+A*L+D*w;this.n43=y*X+A*R+D*u;this.n44=y*s+A*aa+D*H+z;return this},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31; c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a= -this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,h=this.n22,f=this.n23,k=this.n24,g=this.n31,i=this.n32,j=this.n33,o=this.n34,p=this.n41,r=this.n42,y=this.n43,A=this.n44;return d*f*i*p-c*k*i*p-d*h*j*p+b*k*j*p+c*h*o*p-b*f*o*p-d*f*g*r+c*k*g*r+d*e*j*r-a*k*j*r-c*e*o*r+a*f*o*r+d*h*g*y-b*k*g*y-d*e*i*y+a*k*i*y+b*e*o*y-a*h*o*y-c*h*g*A+b*f*g*A+c*e*i*A-a*f*i*A-b*e*j*A+a*h*j*A},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32= +this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,h=this.n22,f=this.n23,k=this.n24,g=this.n31,i=this.n32,n=this.n33,j=this.n34,p=this.n41,r=this.n42,y=this.n43,A=this.n44;return d*f*i*p-c*k*i*p-d*h*n*p+b*k*n*p+c*h*j*p-b*f*j*p-d*f*g*r+c*k*g*r+d*e*n*r-a*k*n*r-c*e*j*r+a*f*j*r+d*h*g*y-b*k*g*y-d*e*i*y+a*k*i*y+b*e*j*y-a*h*j*y-c*h*g*A+b*f*g*A+c*e*i*A-a*f*i*A-b*e*n*A+a*h*n*A},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32= this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21; this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]= this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a, @@ -34,9 +34,9 @@ b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:functio h+c,g*f-d*k,g*k+d*f,0,g*f+d*k,i*f+c,i*k-d*h,0,g*k-d*f,i*k+d*h,e*k*k+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,c=a.y,d=a.z;a=Math.cos(b);b=Math.sin(b);var e=Math.cos(c);c=Math.sin(c);var h=Math.cos(d);d=Math.sin(d);var f=a*c,k=b*c;this.n11=e*h;this.n12=-e*d;this.n13=c;this.n21=k*h+a*d;this.n22=-k*d+a*h;this.n23=-b*e;this.n31=-f*h+b*d;this.n32=f*d+b*h;this.n33=a*e;return this},setRotationFromQuaternion:function(a){var b= a.x,c=a.y,d=a.z,e=a.w,h=b+b,f=c+c,k=d+d;a=b*h;var g=b*f;b*=k;var i=c*f;c*=k;d*=k;h*=e;f*=e;e*=k;this.n11=1-(i+d);this.n12=g-e;this.n13=b+f;this.n21=g+e;this.n22=1-(a+d);this.n23=c-h;this.n31=b-f;this.n32=c+h;this.n33=1-(a+i);return this},scale:function(a){var b=a.x,c=a.y;a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34= a.n34},extractRotation:function(a,b){var c=1/b.x,d=1/b.y,e=1/b.z;this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*e;this.n23=a.n23*e;this.n33=a.n33*e}}; -THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,e=a.n13,h=a.n14,f=a.n21,k=a.n22,g=a.n23,i=a.n24,j=a.n31,o=a.n32,p=a.n33,r=a.n34,y=a.n41,A=a.n42,D=a.n43,z=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=g*r*A-i*p*A+i*o*D-k*r*D-g*o*z+k*p*z;b.n12=h*p*A-e*r*A-h*o*D+d*r*D+e*o*z-d*p*z;b.n13=e*i*A-h*g*A+h*k*D-d*i*D-e*k*z+d*g*z;b.n14=h*g*o-e*i*o-h*k*p+d*i*p+e*k*r-d*g*r;b.n21=i*p*y-g*r*y-i*j*D+f*r*D+g*j*z-f*p*z;b.n22=e*r*y-h*p*y+h*j*D-c*r*D-e*j*z+c*p*z;b.n23=h*g*y-e*i*y-h*f*D+c*i*D+e*f*z-c*g*z; -b.n24=e*i*j-h*g*j+h*f*p-c*i*p-e*f*r+c*g*r;b.n31=k*r*y-i*o*y+i*j*A-f*r*A-k*j*z+f*o*z;b.n32=h*o*y-d*r*y-h*j*A+c*r*A+d*j*z-c*o*z;b.n33=e*i*y-h*k*y+h*f*A-c*i*A-d*f*z+c*k*z;b.n34=h*k*j-d*i*j-h*f*o+c*i*o+d*f*r-c*k*r;b.n41=g*o*y-k*p*y-g*j*A+f*p*A+k*j*D-f*o*D;b.n42=d*p*y-e*o*y+e*j*A-c*p*A-d*j*D+c*o*D;b.n43=e*k*y-d*g*y-e*f*A+c*g*A+d*f*D-c*k*D;b.n44=d*g*j-e*k*j+e*f*o-c*g*o-d*f*p+c*k*p;b.multiplyScalar(1/a.determinant());return b}; -THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,h=a.n32*a.n21-a.n31*a.n22,f=-a.n33*a.n12+a.n32*a.n13,k=a.n33*a.n11-a.n31*a.n13,g=-a.n32*a.n11+a.n31*a.n12,i=a.n23*a.n12-a.n22*a.n13,j=-a.n23*a.n11+a.n21*a.n13,o=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*f+a.n31*i;if(a==0)throw"matrix not invertible";a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*h;c[3]=a*f;c[4]=a*k;c[5]=a*g;c[6]=a*i;c[7]=a*j;c[8]=a*o;return b}; +THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,e=a.n13,h=a.n14,f=a.n21,k=a.n22,g=a.n23,i=a.n24,n=a.n31,j=a.n32,p=a.n33,r=a.n34,y=a.n41,A=a.n42,D=a.n43,z=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=g*r*A-i*p*A+i*j*D-k*r*D-g*j*z+k*p*z;b.n12=h*p*A-e*r*A-h*j*D+d*r*D+e*j*z-d*p*z;b.n13=e*i*A-h*g*A+h*k*D-d*i*D-e*k*z+d*g*z;b.n14=h*g*j-e*i*j-h*k*p+d*i*p+e*k*r-d*g*r;b.n21=i*p*y-g*r*y-i*n*D+f*r*D+g*n*z-f*p*z;b.n22=e*r*y-h*p*y+h*n*D-c*r*D-e*n*z+c*p*z;b.n23=h*g*y-e*i*y-h*f*D+c*i*D+e*f*z-c*g*z; +b.n24=e*i*n-h*g*n+h*f*p-c*i*p-e*f*r+c*g*r;b.n31=k*r*y-i*j*y+i*n*A-f*r*A-k*n*z+f*j*z;b.n32=h*j*y-d*r*y-h*n*A+c*r*A+d*n*z-c*j*z;b.n33=e*i*y-h*k*y+h*f*A-c*i*A-d*f*z+c*k*z;b.n34=h*k*n-d*i*n-h*f*j+c*i*j+d*f*r-c*k*r;b.n41=g*j*y-k*p*y-g*n*A+f*p*A+k*n*D-f*j*D;b.n42=d*p*y-e*j*y+e*n*A-c*p*A-d*n*D+c*j*D;b.n43=e*k*y-d*g*y-e*f*A+c*g*A+d*f*D-c*k*D;b.n44=d*g*n-e*k*n+e*f*j-c*g*j-d*f*p+c*k*p;b.multiplyScalar(1/a.determinant());return b}; +THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,h=a.n32*a.n21-a.n31*a.n22,f=-a.n33*a.n12+a.n32*a.n13,k=a.n33*a.n11-a.n31*a.n13,g=-a.n32*a.n11+a.n31*a.n12,i=a.n23*a.n12-a.n22*a.n13,n=-a.n23*a.n11+a.n21*a.n13,j=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*f+a.n31*i;if(a==0)throw"matrix not invertible";a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*h;c[3]=a*f;c[4]=a*k;c[5]=a*g;c[6]=a*i;c[7]=a*n;c[8]=a*j;return b}; THREE.Matrix4.makeFrustum=function(a,b,c,d,e,h){var f;f=new THREE.Matrix4;f.n11=2*e/(b-a);f.n12=0;f.n13=(b+a)/(b-a);f.n14=0;f.n21=0;f.n22=2*e/(d-c);f.n23=(d+c)/(d-c);f.n24=0;f.n31=0;f.n32=0;f.n33=-(h+e)/(h-e);f.n34=-2*h*e/(h-e);f.n41=0;f.n42=0;f.n43=-1;f.n44=0;return f};THREE.Matrix4.makePerspective=function(a,b,c,d){var e;a=c*Math.tan(a*Math.PI/360);e=-a;return THREE.Matrix4.makeFrustum(e*b,a*b,e,a,c,d)}; THREE.Matrix4.makeOrtho=function(a,b,c,d,e,h){var f,k,g,i;f=new THREE.Matrix4;k=b-a;g=c-d;i=h-e;f.n11=2/k;f.n12=0;f.n13=0;f.n14=-((b+a)/k);f.n21=0;f.n22=2/g;f.n23=0;f.n24=-((c+d)/g);f.n31=0;f.n32=0;f.n33=-2/i;f.n34=-((h+e)/i);f.n41=0;f.n42=0;f.n43=0;f.n44=1;return f};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible= @@ -47,9 +47,9 @@ undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var b b,c)}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==undefined?d:1)}; THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b;a=Math.cos(d);d=Math.sin(d);b=Math.cos(-e);e=Math.sin(-e);var h=Math.cos(c);c=Math.sin(c);var f=a*b,k=d*e;this.w=f*h-k*c;this.x=f*c+k*h;this.y=d*b*h+a*e*c;this.z=a*e*h-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y= a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this}, -multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,h=a.x,f=a.y,k=a.z;a=a.w;this.x=b*a+e*h+c*k-d*f;this.y=c*a+e*f+d*h-b*k;this.z=d*a+e*k+b*f-c*h;this.w=e*a-b*h-c*f-d*k;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,h=this.x,f=this.y,k=this.z,g=this.w,i=g*c+f*e-k*d,j= -g*d+k*c-h*e,o=g*e+h*d-f*c;c=-h*c-f*d-k*e;b.x=i*g+c*-h+j*-k-o*-f;b.y=j*g+c*-f+o*-h-i*-k;b.z=o*g+c*-k+i*-f-j*-h;return b}}; -THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*h)/f;d=Math.sin(d*h)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; +multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,h=a.x,f=a.y,k=a.z;a=a.w;this.x=b*a+e*h+c*k-d*f;this.y=c*a+e*f+d*h-b*k;this.z=d*a+e*k+b*f-c*h;this.w=e*a-b*h-c*f-d*k;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,h=this.x,f=this.y,k=this.z,g=this.w,i=g*c+f*e-k*d,n= +g*d+k*c-h*e,j=g*e+h*d-f*c;c=-h*c-f*d-k*e;b.x=i*g+c*-h+n*-k-j*-f;b.y=n*g+c*-f+j*-h-i*-k;b.z=j*g+c*-k+i*-f-n*-h;return b}}; +THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*h)/f;d=Math.sin(d*h)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; THREE.Face3=function(a,b,c,d,e,h){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,d,e,h,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)}; THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; @@ -57,12 +57,12 @@ THREE.Geometry.prototype={computeCentroids:function(){var a,b,c;a=0;for(b=this.f c.centroid.addSelf(this.vertices[c.d].position);c.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,c,d,e,h,f,k=new THREE.Vector3,g=new THREE.Vector3;d=0;for(e=this.faces.length;d0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,c=this.vertices.length;b=0&&T>=0&&E>=0&&R>=0)return!0;else if(Q<0&&T<0||E<0&&R<0)return!1;else{if(Q<0)K=Math.max(K,Q/(Q-T));else T<0&&(N=Math.min(N,Q/(Q-T)));if(E<0)K=Math.max(K,E/(E-R));else R<0&&(N=Math.min(N,E/(E-R)));if(NQ&&f.positionScreen.z0&&u.z<1){da=V[U]=V[U]||new THREE.RenderableParticle;U++;z=da;z.x=u.x/u.w;z.y=u.y/u.w;z.z=u.z;z.rotation=G.rotation.z;z.scale.x=G.scale.x*Math.abs(z.x-(u.x+ -t.projectionMatrix.n11)/(u.w+t.projectionMatrix.n14));z.scale.y=G.scale.y*Math.abs(z.y-(u.y+t.projectionMatrix.n22)/(u.w+t.projectionMatrix.n24));z.materials=G.materials;N.push(z)}}}}K&&N.sort(b);return N}}; -THREE.CanvasRenderer=function(){function a($){if(r!=$)j.globalAlpha=r=$}function b($){if(y!=$){switch($){case THREE.NormalBlending:j.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:j.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:j.globalCompositeOperation="darker"}y=$}}function c($){if(A!=$)j.strokeStyle=A=$}var d=null,e=new THREE.Projector,h=document.createElement("canvas"),f,k,g,i,j=h.getContext("2d"),o=new THREE.Color(0),p=0,r=1,y=0,A=null,D=null, -z=null,U=null,V=null,B,u,n,Y,Z=new THREE.RenderableVertex,aa=new THREE.RenderableVertex,P,w,t,K,N,Q,T,E,R,S,W,H,C=new THREE.Color,F=new THREE.Color,I=new THREE.Color,M=new THREE.Color,G=new THREE.Color,da,ia,ja,fa,pa,Da,wa,Wa,Xa,Ya,Ba=new THREE.Rectangle,ka=new THREE.Rectangle,ea=new THREE.Rectangle,Ua=!1,ha=new THREE.Color,ga=new THREE.Color,Ma=new THREE.Color,Na=new THREE.Color,ba=new THREE.Vector3,Ha,Ia,Va,la,Ja,Oa,Ea=16;Ha=document.createElement("canvas");Ha.width=Ha.height=2;Ia=Ha.getContext("2d"); -Ia.fillStyle="rgba(0,0,0,1)";Ia.fillRect(0,0,2,2);Va=Ia.getImageData(0,0,2,2);la=Va.data;Ja=document.createElement("canvas");Ja.width=Ja.height=Ea;Oa=Ja.getContext("2d");Oa.translate(-Ea/2,-Ea/2);Oa.scale(Ea,Ea);Ea--;this.domElement=h;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function($,ma){f=$;k=ma;g=f/2;i=k/2;h.width=f;h.height=k;Ba.set(-g,-i,g,i);r=1;y=0;V=U=z=D=A=null};this.setClearColor=function($,ma){o=$;p=ma};this.setClearColorHex=function($,ma){o.setHex($);p= -ma};this.clear=function(){j.setTransform(1,0,0,-1,g,i);if(!ka.isEmpty()){ka.inflate(1);ka.minSelf(Ba);if(o.hex==0&&p==0)j.clearRect(ka.getX(),ka.getY(),ka.getWidth(),ka.getHeight());else{b(THREE.NormalBlending);a(1);j.fillStyle="rgba("+Math.floor(o.r*255)+","+Math.floor(o.g*255)+","+Math.floor(o.b*255)+","+p+")";j.fillRect(ka.getX(),ka.getY(),ka.getWidth(),ka.getHeight())}ka.empty()}};this.render=function($,ma){function ab(m){var x,s,q,L=m.lights;ga.setRGB(0,0,0);Ma.setRGB(0,0,0);Na.setRGB(0,0,0); -m=0;for(x=L.length;m>1;X=v.height>>1;s=x.scale.x*g;J=x.scale.y*i;q=s*l;L=J*X;ea.set(m.x-q,m.y-L,m.x+q,m.y+L);if(Ba.instersects(ea)){j.save();j.translate(m.x,m.y);j.rotate(-x.rotation);j.scale(s,-J); -j.translate(-l,-X);j.drawImage(v,0,0);j.restore()}}}else if(s instanceof THREE.ParticleCanvasMaterial){q=x.scale.x*g;L=x.scale.y*i;ea.set(m.x-q,m.y-L,m.x+q,m.y+L);if(Ba.instersects(ea)){c(s.color.__styleString);J=s.color.__styleString;if(D!=J)j.fillStyle=D=J;j.save();j.translate(m.x,m.y);j.rotate(-x.rotation);j.scale(q,L);s.program(j);j.restore()}}}function cb(m,x,s,q){a(q.opacity);b(q.blending);j.beginPath();j.moveTo(m.positionScreen.x,m.positionScreen.y);j.lineTo(x.positionScreen.x,x.positionScreen.y); -j.closePath();if(q instanceof THREE.LineBasicMaterial){C.__styleString=q.color.__styleString;m=q.linewidth;if(z!=m)j.lineWidth=z=m;m=q.linecap;if(U!=m)j.lineCap=U=m;m=q.linejoin;if(V!=m)j.lineJoin=V=m;c(C.__styleString);j.stroke();ea.inflate(q.linewidth*2)}}function Pa(m,x,s,q,L,J,v,l,X){a(l.opacity);b(l.blending);P=m.positionScreen.x;w=m.positionScreen.y;t=x.positionScreen.x;K=x.positionScreen.y;N=s.positionScreen.x;Q=s.positionScreen.y;Ka(P,w,t,K,N,Q);if(l instanceof THREE.MeshBasicMaterial)if(l.map){if(l.map.mapping instanceof -THREE.UVMapping){fa=v.uvs[0];sa(P,w,t,K,N,Q,l.map.image,fa[q].u,fa[q].v,fa[L].u,fa[L].v,fa[J].u,fa[J].v)}}else if(l.envMap){if(l.envMap.mapping instanceof THREE.SphericalReflectionMapping){m=ma.matrixWorldInverse;ba.copy(v.vertexNormalsWorld[0]);pa=(ba.x*m.n11+ba.y*m.n12+ba.z*m.n13)*0.5+0.5;Da=-(ba.x*m.n21+ba.y*m.n22+ba.z*m.n23)*0.5+0.5;ba.copy(v.vertexNormalsWorld[1]);wa=(ba.x*m.n11+ba.y*m.n12+ba.z*m.n13)*0.5+0.5;Wa=-(ba.x*m.n21+ba.y*m.n22+ba.z*m.n23)*0.5+0.5;ba.copy(v.vertexNormalsWorld[2]);Xa= -(ba.x*m.n11+ba.y*m.n12+ba.z*m.n13)*0.5+0.5;Ya=-(ba.x*m.n21+ba.y*m.n22+ba.z*m.n23)*0.5+0.5;sa(P,w,t,K,N,Q,l.envMap.image,pa,Da,wa,Wa,Xa,Ya)}}else l.wireframe?xa(l.color.__styleString,l.wireframeLinewidth,l.wireframeLinecap,l.wireframeLinejoin):ya(l.color.__styleString);else if(l instanceof THREE.MeshLambertMaterial){if(l.map&&!l.wireframe){if(l.map.mapping instanceof THREE.UVMapping){fa=v.uvs[0];sa(P,w,t,K,N,Q,l.map.image,fa[q].u,fa[q].v,fa[L].u,fa[L].v,fa[J].u,fa[J].v)}b(THREE.SubtractiveBlending)}if(Ua)if(!l.wireframe&& -l.shading==THREE.SmoothShading&&v.vertexNormalsWorld.length==3){F.r=I.r=M.r=ga.r;F.g=I.g=M.g=ga.g;F.b=I.b=M.b=ga.b;ra(X,v.v1.positionWorld,v.vertexNormalsWorld[0],F);ra(X,v.v2.positionWorld,v.vertexNormalsWorld[1],I);ra(X,v.v3.positionWorld,v.vertexNormalsWorld[2],M);G.r=(I.r+M.r)*0.5;G.g=(I.g+M.g)*0.5;G.b=(I.b+M.b)*0.5;ja=Qa(F,I,M,G);sa(P,w,t,K,N,Q,ja,0,0,1,0,0,1)}else{ha.r=ga.r;ha.g=ga.g;ha.b=ga.b;ra(X,v.centroidWorld,v.normalWorld,ha);C.r=l.color.r*ha.r;C.g=l.color.g*ha.g;C.b=l.color.b*ha.b;C.updateStyleString(); -l.wireframe?xa(C.__styleString,l.wireframeLinewidth,l.wireframeLinecap,l.wireframeLinejoin):ya(C.__styleString)}else l.wireframe?xa(l.color.__styleString,l.wireframeLinewidth,l.wireframeLinecap,l.wireframeLinejoin):ya(l.color.__styleString)}else if(l instanceof THREE.MeshDepthMaterial){da=ma.near;ia=ma.far;F.r=F.g=F.b=1-Ca(m.positionScreen.z,da,ia);I.r=I.g=I.b=1-Ca(x.positionScreen.z,da,ia);M.r=M.g=M.b=1-Ca(s.positionScreen.z,da,ia);G.r=(I.r+M.r)*0.5;G.g=(I.g+M.g)*0.5;G.b=(I.b+M.b)*0.5;ja=Qa(F,I, -M,G);sa(P,w,t,K,N,Q,ja,0,0,1,0,0,1)}else if(l instanceof THREE.MeshNormalMaterial){C.r=Fa(v.normalWorld.x);C.g=Fa(v.normalWorld.y);C.b=Fa(v.normalWorld.z);C.updateStyleString();l.wireframe?xa(C.__styleString,l.wireframeLinewidth,l.wireframeLinecap,l.wireframeLinejoin):ya(C.__styleString)}}function Za(m,x,s,q,L,J,v,l,X){a(l.opacity);b(l.blending);if(l.map||l.envMap){Pa(m,x,q,0,1,3,v,l,X);Pa(L,s,J,1,2,3,v,l,X)}else{P=m.positionScreen.x;w=m.positionScreen.y;t=x.positionScreen.x;K=x.positionScreen.y; -N=s.positionScreen.x;Q=s.positionScreen.y;T=q.positionScreen.x;E=q.positionScreen.y;R=L.positionScreen.x;S=L.positionScreen.y;W=J.positionScreen.x;H=J.positionScreen.y;if(l instanceof THREE.MeshBasicMaterial){Ra(P,w,t,K,N,Q,T,E);l.wireframe?xa(l.color.__styleString,l.wireframeLinewidth,l.wireframeLinecap,l.wireframeLinejoin):ya(l.color.__styleString)}else if(l instanceof THREE.MeshLambertMaterial)if(Ua)if(!l.wireframe&&l.shading==THREE.SmoothShading&&v.vertexNormalsWorld.length==4){F.r=I.r=M.r=G.r= -ga.r;F.g=I.g=M.g=G.g=ga.g;F.b=I.b=M.b=G.b=ga.b;ra(X,v.v1.positionWorld,v.vertexNormalsWorld[0],F);ra(X,v.v2.positionWorld,v.vertexNormalsWorld[1],I);ra(X,v.v4.positionWorld,v.vertexNormalsWorld[3],M);ra(X,v.v3.positionWorld,v.vertexNormalsWorld[2],G);ja=Qa(F,I,M,G);Ka(P,w,t,K,T,E);sa(P,w,t,K,T,E,ja,0,0,1,0,0,1);Ka(R,S,N,Q,W,H);sa(R,S,N,Q,W,H,ja,1,0,1,1,0,1)}else{ha.r=ga.r;ha.g=ga.g;ha.b=ga.b;ra(X,v.centroidWorld,v.normalWorld,ha);C.r=l.color.r*ha.r;C.g=l.color.g*ha.g;C.b=l.color.b*ha.b;C.updateStyleString(); 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+j.scale(t,-G);j.translate(-l,-W);j.drawImage(v,0,0);j.restore()}}}else if(t instanceof THREE.ParticleCanvasMaterial){q=x.scale.x*i;J=x.scale.y*n;fa.set(m.x-q,m.y-J,m.x+q,m.y+J);if(Ba.instersects(fa)){c(t.color.__styleString);G=t.color.__styleString;if(z!=G)j.fillStyle=z=G;j.save();j.translate(m.x,m.y);j.rotate(-x.rotation);j.scale(q,J);t.program(j);j.restore()}}}function db(m,x,t,q){a(q.opacity);b(q.blending);j.beginPath();j.moveTo(m.positionScreen.x,m.positionScreen.y);j.lineTo(x.positionScreen.x, +x.positionScreen.y);j.closePath();if(q instanceof THREE.LineBasicMaterial){B.__styleString=q.color.__styleString;m=q.linewidth;if(T!=m)j.lineWidth=T=m;m=q.linecap;if(U!=m)j.lineCap=U=m;m=q.linejoin;if(X!=m)j.lineJoin=X=m;c(B.__styleString);j.stroke();fa.inflate(q.linewidth*2)}}function Pa(m,x,t,q,J,G,v,l,W){d.data.vertices+=3;d.data.faces++;a(l.opacity);b(l.blending);w=m.positionScreen.x;u=m.positionScreen.y;H=x.positionScreen.x;M=x.positionScreen.y;P=t.positionScreen.x;I=t.positionScreen.y;Ka(w, +u,H,M,P,I);if(l instanceof THREE.MeshBasicMaterial)if(l.map){if(l.map.mapping instanceof THREE.UVMapping){ca=v.uvs[0];sa(w,u,H,M,P,I,l.map.image,ca[q].u,ca[q].v,ca[J].u,ca[J].v,ca[G].u,ca[G].v)}}else if(l.envMap){if(l.envMap.mapping instanceof THREE.SphericalReflectionMapping){m=na.matrixWorldInverse;da.copy(v.vertexNormalsWorld[0]);Da=(da.x*m.n11+da.y*m.n12+da.z*m.n13)*0.5+0.5;wa=-(da.x*m.n21+da.y*m.n22+da.z*m.n23)*0.5+0.5;da.copy(v.vertexNormalsWorld[1]);Wa=(da.x*m.n11+da.y*m.n12+da.z*m.n13)*0.5+ +0.5;Xa=-(da.x*m.n21+da.y*m.n22+da.z*m.n23)*0.5+0.5;da.copy(v.vertexNormalsWorld[2]);Ya=(da.x*m.n11+da.y*m.n12+da.z*m.n13)*0.5+0.5;Za=-(da.x*m.n21+da.y*m.n22+da.z*m.n23)*0.5+0.5;sa(w,u,H,M,P,I,l.envMap.image,Da,wa,Wa,Xa,Ya,Za)}}else l.wireframe?xa(l.color.__styleString,l.wireframeLinewidth,l.wireframeLinecap,l.wireframeLinejoin):ya(l.color.__styleString);else if(l instanceof THREE.MeshLambertMaterial){if(l.map&&!l.wireframe){if(l.map.mapping instanceof THREE.UVMapping){ca=v.uvs[0];sa(w,u,H,M,P,I,l.map.image, +ca[q].u,ca[q].v,ca[J].u,ca[J].v,ca[G].u,ca[G].v)}b(THREE.SubtractiveBlending)}if(Ua)if(!l.wireframe&&l.shading==THREE.SmoothShading&&v.vertexNormalsWorld.length==3){Q.r=K.r=C.r=ga.r;Q.g=K.g=C.g=ga.g;Q.b=K.b=C.b=ga.b;ra(W,v.v1.positionWorld,v.vertexNormalsWorld[0],Q);ra(W,v.v2.positionWorld,v.vertexNormalsWorld[1],K);ra(W,v.v3.positionWorld,v.vertexNormalsWorld[2],C);Z.r=(K.r+C.r)*0.5;Z.g=(K.g+C.g)*0.5;Z.b=(K.b+C.b)*0.5;ja=Qa(Q,K,C,Z);sa(w,u,H,M,P,I,ja,0,0,1,0,0,1)}else{ha.r=ga.r;ha.g=ga.g;ha.b=ga.b; +ra(W,v.centroidWorld,v.normalWorld,ha);B.r=l.color.r*ha.r;B.g=l.color.g*ha.g;B.b=l.color.b*ha.b;B.updateStyleString();l.wireframe?xa(B.__styleString,l.wireframeLinewidth,l.wireframeLinecap,l.wireframeLinejoin):ya(B.__styleString)}else l.wireframe?xa(l.color.__styleString,l.wireframeLinewidth,l.wireframeLinecap,l.wireframeLinejoin):ya(l.color.__styleString)}else if(l instanceof THREE.MeshDepthMaterial){ia=na.near;ma=na.far;Q.r=Q.g=Q.b=1-Ca(m.positionScreen.z,ia,ma);K.r=K.g=K.b=1-Ca(x.positionScreen.z, +ia,ma);C.r=C.g=C.b=1-Ca(t.positionScreen.z,ia,ma);Z.r=(K.r+C.r)*0.5;Z.g=(K.g+C.g)*0.5;Z.b=(K.b+C.b)*0.5;ja=Qa(Q,K,C,Z);sa(w,u,H,M,P,I,ja,0,0,1,0,0,1)}else if(l instanceof THREE.MeshNormalMaterial){B.r=Fa(v.normalWorld.x);B.g=Fa(v.normalWorld.y);B.b=Fa(v.normalWorld.z);B.updateStyleString();l.wireframe?xa(B.__styleString,l.wireframeLinewidth,l.wireframeLinecap,l.wireframeLinejoin):ya(B.__styleString)}}function $a(m,x,t,q,J,G,v,l,W){d.data.vertices+=4;d.data.faces++;a(l.opacity);b(l.blending);if(l.map|| +l.envMap){Pa(m,x,q,0,1,3,v,l,W);Pa(J,t,G,1,2,3,v,l,W)}else{w=m.positionScreen.x;u=m.positionScreen.y;H=x.positionScreen.x;M=x.positionScreen.y;P=t.positionScreen.x;I=t.positionScreen.y;E=q.positionScreen.x;O=q.positionScreen.y;S=J.positionScreen.x;V=J.positionScreen.y;F=G.positionScreen.x;Y=G.positionScreen.y;if(l instanceof THREE.MeshBasicMaterial){Ra(w,u,H,M,P,I,E,O);l.wireframe?xa(l.color.__styleString,l.wireframeLinewidth,l.wireframeLinecap,l.wireframeLinejoin):ya(l.color.__styleString)}else if(l instanceof +THREE.MeshLambertMaterial)if(Ua)if(!l.wireframe&&l.shading==THREE.SmoothShading&&v.vertexNormalsWorld.length==4){Q.r=K.r=C.r=Z.r=ga.r;Q.g=K.g=C.g=Z.g=ga.g;Q.b=K.b=C.b=Z.b=ga.b;ra(W,v.v1.positionWorld,v.vertexNormalsWorld[0],Q);ra(W,v.v2.positionWorld,v.vertexNormalsWorld[1],K);ra(W,v.v4.positionWorld,v.vertexNormalsWorld[3],C);ra(W,v.v3.positionWorld,v.vertexNormalsWorld[2],Z);ja=Qa(Q,K,C,Z);Ka(w,u,H,M,E,O);sa(w,u,H,M,E,O,ja,0,0,1,0,0,1);Ka(S,V,P,I,F,Y);sa(S,V,P,I,F,Y,ja,1,0,1,1,0,1)}else{ha.r=ga.r; +ha.g=ga.g;ha.b=ga.b;ra(W,v.centroidWorld,v.normalWorld,ha);B.r=l.color.r*ha.r;B.g=l.color.g*ha.g;B.b=l.color.b*ha.b;B.updateStyleString();Ra(w,u,H,M,P,I,E,O);l.wireframe?xa(B.__styleString,l.wireframeLinewidth,l.wireframeLinecap,l.wireframeLinejoin):ya(B.__styleString)}else{Ra(w,u,H,M,P,I,E,O);l.wireframe?xa(l.color.__styleString,l.wireframeLinewidth,l.wireframeLinecap,l.wireframeLinejoin):ya(l.color.__styleString)}else if(l instanceof THREE.MeshNormalMaterial){B.r=Fa(v.normalWorld.x);B.g=Fa(v.normalWorld.y); +B.b=Fa(v.normalWorld.z);B.updateStyleString();Ra(w,u,H,M,P,I,E,O);l.wireframe?xa(B.__styleString,l.wireframeLinewidth,l.wireframeLinecap,l.wireframeLinejoin):ya(B.__styleString)}else if(l instanceof THREE.MeshDepthMaterial){ia=na.near;ma=na.far;Q.r=Q.g=Q.b=1-Ca(m.positionScreen.z,ia,ma);K.r=K.g=K.b=1-Ca(x.positionScreen.z,ia,ma);C.r=C.g=C.b=1-Ca(q.positionScreen.z,ia,ma);Z.r=Z.g=Z.b=1-Ca(t.positionScreen.z,ia,ma);ja=Qa(Q,K,C,Z);Ka(w,u,H,M,E,O);sa(w,u,H,M,E,O,ja,0,0,1,0,0,1);Ka(S,V,P,I,F,Y);sa(S,V, +P,I,F,Y,ja,1,0,1,1,0,1)}}}function Ka(m,x,t,q,J,G){j.beginPath();j.moveTo(m,x);j.lineTo(t,q);j.lineTo(J,G);j.lineTo(m,x);j.closePath()}function Ra(m,x,t,q,J,G,v,l){j.beginPath();j.moveTo(m,x);j.lineTo(t,q);j.lineTo(J,G);j.lineTo(v,l);j.lineTo(m,x);j.closePath()}function xa(m,x,t,q){if(T!=x)j.lineWidth=T=x;if(U!=t)j.lineCap=U=t;if(X!=q)j.lineJoin=X=q;c(m);j.stroke();fa.inflate(x*2)}function ya(m){if(z!=m)j.fillStyle=z=m;j.fill()}function sa(m,x,t,q,J,G,v,l,W,ta,oa,ua,La){var qa,va;qa=v.width-1;va= +v.height-1;l*=qa;W*=va;ta*=qa;oa*=va;ua*=qa;La*=va;t-=m;q-=x;J-=m;G-=x;ta-=l;oa-=W;ua-=l;La-=W;qa=ta*La-ua*oa;if(qa!=0){va=1/qa;qa=(La*t-oa*J)*va;oa=(La*q-oa*G)*va;t=(ta*J-ua*t)*va;q=(ta*G-ua*q)*va;m=m-qa*l-t*W;x=x-oa*l-q*W;j.save();j.transform(qa,oa,t,q,m,x);j.clip();j.drawImage(v,0,0);j.restore()}}function Qa(m,x,t,q){var J=~~(m.r*255),G=~~(m.g*255);m=~~(m.b*255);var v=~~(x.r*255),l=~~(x.g*255);x=~~(x.b*255);var W=~~(t.r*255),ta=~~(t.g*255);t=~~(t.b*255);var oa=~~(q.r*255),ua=~~(q.g*255);q=~~(q.b* +255);la[0]=J<0?0:J>255?255:J;la[1]=G<0?0:G>255?255:G;la[2]=m<0?0:m>255?255:m;la[4]=v<0?0:v>255?255:v;la[5]=l<0?0:l>255?255:l;la[6]=x<0?0:x>255?255:x;la[8]=W<0?0:W>255?255:W;la[9]=ta<0?0:ta>255?255:ta;la[10]=t<0?0:t>255?255:t;la[12]=oa<0?0:oa>255?255:oa;la[13]=ua<0?0:ua>255?255:ua;la[14]=q<0?0:q>255?255:q;Ia.putImageData(Va,0,0);Oa.drawImage(Ha,0,0);return Ja}function Ca(m,x,t){m=(m-x)/(t-x);return m*m*(3-2*m)}function Fa(m){m=(m+1)*0.5;return m<0?0:m>1?1:m}function za(m,x){var t=x.x-m.x,q=x.y-m.y, +J=1/Math.sqrt(t*t+q*q);t*=J;q*=J;x.x+=t;x.y+=q;m.x-=t;m.y-=q}var Sa,ab,N,pa,Aa,Ga,Ta,ea;this.autoClear?this.clear():j.setTransform(1,0,0,-1,i,n);d.data.vertices=0;d.data.faces=0;e=h.projectScene($,na,this.sortElements);(Ua=$.lights.length>0)&&bb($);Sa=0;for(ab=e.length;Sa=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*h)/f;d=Math.sin(d*h)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; +THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*h)/f;d=Math.sin(d*h)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; THREE.Face3=function(a,b,c,d,e,h){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,d,e,h,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)}; THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Camera=function(a,b,c,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=c||0.1;this.far=d||2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera; diff --git a/build/custom/ThreeExtras.js b/build/custom/ThreeExtras.js index 410a9c84..3001afa0 100644 --- a/build/custom/ThreeExtras.js +++ b/build/custom/ThreeExtras.js @@ -33,7 +33,7 @@ value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.00195 film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time * 1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor = vec4( cResult, cTextureScreen.a );\n}"}, screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}", fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var d,b,e,c,f=2*Math.ceil(a*3)+1;f>25&&(f=25);c=(f-1)*0.5;b=Array(f);for(d=e=0;d=0?p:p+c;p=this.verticalAngleMap.srcRange;o=this.verticalAngleMap.dstRange; this.phi=(this.phi-p[0])*(o[1]-o[0])/(p[1]-p[0])+o[0];p=this.horizontalAngleMap.srcRange;o=this.horizontalAngleMap.dstRange;this.theta=(this.theta-p[0])*(o[1]-o[0])/(p[1]-p[0])+o[0];p=this.target.position;p.x=100*Math.sin(this.phi)*Math.cos(this.theta);p.y=100*Math.cos(this.phi);p.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,l,k,m)};this.onMouseMove=function(l){this.mouseX=l.clientX-this.windowHalfX;this.mouseY=l.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints); this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){a=new THREE.MeshLambertMaterial({color:30719});var g=new THREE.MeshLambertMaterial({color:65280}),h=new THREE.Cube(10,10,20),j=new THREE.Cube(2,2,10);this.animationParent=new THREE.Mesh(h,a);a=new THREE.Mesh(j,g);a.position.set(0,10,0);this.animation=d(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else{this.animation= d(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&e(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(l,k){return function(){k.apply(l,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; -THREE.FlyCamera=function(a){function d(b,e){return function(){e.apply(b,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.tmpQuaternion=new THREE.Quaternion;this.tdiff=0;this.movementSpeed=1;this.rollSpeed=0.0050;this.dragToLook=!1;this.autoForward=!1;this.domElement=document;if(a){if(a.movementSpeed!==undefined)this.movementSpeed=a.movementSpeed;if(a.rollSpeed!==undefined)this.rollSpeed=a.rollSpeed;if(a.dragToLook!==undefined)this.dragToLook=a.dragToLook;if(a.autoForward!== +THREE.FlyCamera=function(a){function d(b,e){return function(){e.apply(b,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.tmpQuaternion=new THREE.Quaternion;this.tdiff=0;this.movementSpeed=1;this.rollSpeed=0.005;this.dragToLook=!1;this.autoForward=!1;this.domElement=document;if(a){if(a.movementSpeed!==undefined)this.movementSpeed=a.movementSpeed;if(a.rollSpeed!==undefined)this.rollSpeed=a.rollSpeed;if(a.dragToLook!==undefined)this.dragToLook=a.dragToLook;if(a.autoForward!== undefined)this.autoForward=a.autoForward;if(a.domElement!==undefined)this.domElement=a.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=(new Date).getTime();this.handleEvent=function(b){if(typeof this[b.type]=="function")this[b.type](b)};this.keydown= function(b){if(!b.altKey){switch(b.keyCode){case 16:this.movementSpeedMultiplier=0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1; break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}};this.keyup=function(b){switch(b.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft= @@ -71,7 +71,7 @@ e));b instanceof THREE.Face4&&d.push(new THREE.UV(0.5+Math.atan2(m.position.x,m. THREE.Icosahedron=function(a){function d(m,p,o){var x=Math.sqrt(m*m+p*p+o*o);return c.vertices.push(new THREE.Vertex(new THREE.Vector3(m/x,p/x,o/x)))-1}function b(m,p,o,x){x.faces.push(new THREE.Face3(m,p,o))}function e(m,p){var o=c.vertices[m].position,x=c.vertices[p].position;return d((o.x+x.x)/2,(o.y+x.y)/2,(o.z+x.z)/2)}var c=this,f=new THREE.Geometry,g;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;d(-1,a,0);d(1,a,0);d(-1,-a,0);d(1,-a,0);d(0,-1,a);d(0,1,a);d(0,-1,-a);d(0, 1,-a);d(a,0,-1);d(a,0,1);d(-a,0,-1);d(-a,0,1);b(0,11,5,f);b(0,5,1,f);b(0,1,7,f);b(0,7,10,f);b(0,10,11,f);b(1,5,9,f);b(5,11,4,f);b(11,10,2,f);b(10,7,6,f);b(7,1,8,f);b(3,9,4,f);b(3,4,2,f);b(3,2,6,f);b(3,6,8,f);b(3,8,9,f);b(4,9,5,f);b(2,4,11,f);b(6,2,10,f);b(8,6,7,f);b(9,8,1,f);for(a=0;a0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPosit 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.set(a||0,b||0,c||0,d||1)}; THREE.Vector4.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z,a.w+b.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z,a.w-b.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x* a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,b){this.set(this.x+(a.x-this.x)*b,this.y+(a.y-this.y)*b,this.z+(a.z-this.z)*b,this.w+(a.w-this.w)*b)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; -THREE.Ray.prototype={intersectScene:function(a){var b,c,d=a.objects,e=[];a=0;for(b=d.length;a0&&B>0&&C+B<1}var c,d,e,h,f,i,g,j,k,m, -l,o=a.geometry,r=o.vertices,u=[];c=0;for(d=o.faces.length;c0:k<0)){j=j.dot((new THREE.Vector3).sub(h,m))/ -k;m=m.addSelf(l.multiplyScalar(j));if(e instanceof THREE.Face3){if(b(m,h,f,i)){e={distance:this.origin.distanceTo(m),point:m,face:e,object:a};u.push(e)}}else if(e instanceof THREE.Face4&&(b(m,h,f,g)||b(m,f,i,g))){e={distance:this.origin.distanceTo(m),point:m,face:e,object:a};u.push(e)}}}return u}}; -THREE.Rectangle=function(){function a(){h=d-b;f=e-c}var b,c,d,e,h,f,i=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return h};this.getHeight=function(){return f};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(g,j,k,m){i=!1;b=g;c=j;d=k;e=m;a()};this.addPoint=function(g,j){if(i){i=!1;b=g;c=j;d=g;e=j}else{b=bg?d:g;e=e>j?e:j}a()}; -this.add3Points=function(g,j,k,m,l,o){if(i){i=!1;b=gk?g>l?g:l:k>l?k:l;e=j>m?j>o?j:o:m>o?m:o}else{b=gk?g>l?g>d?g:d:l>d?l:d:k>l?k>d?k:d:l>d?l:d;e=j>m?j>o?j>e?j:e:o>e?o:e:m>o?m>e?m:e:o>e?o:e}a()};this.addRectangle=function(g){if(i){i=!1;b=g.getLeft();c=g.getTop();d=g.getRight();e=g.getBottom()}else{b=bg.getRight()? +THREE.Ray.prototype={intersectScene:function(a){var b,c,d=a.objects,e=[];a=0;for(b=d.length;a0&&y>0&&w+y<1}var c,d,e,h,f,i,g,j,m,k, +n,l=a.geometry,r=l.vertices,s=[];c=0;for(d=l.faces.length;c0:m<0)){j=j.dot((new THREE.Vector3).sub(h,k))/ +m;k=k.addSelf(n.multiplyScalar(j));if(e instanceof THREE.Face3){if(b(k,h,f,i)){e={distance:this.origin.distanceTo(k),point:k,face:e,object:a};s.push(e)}}else if(e instanceof THREE.Face4&&(b(k,h,f,g)||b(k,f,i,g))){e={distance:this.origin.distanceTo(k),point:k,face:e,object:a};s.push(e)}}}return s}}; +THREE.Rectangle=function(){function a(){h=d-b;f=e-c}var b,c,d,e,h,f,i=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return h};this.getHeight=function(){return f};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(g,j,m,k){i=!1;b=g;c=j;d=m;e=k;a()};this.addPoint=function(g,j){if(i){i=!1;b=g;c=j;d=g;e=j}else{b=bg?d:g;e=e>j?e:j}a()}; +this.add3Points=function(g,j,m,k,n,l){if(i){i=!1;b=gm?g>n?g:n:m>n?m:n;e=j>k?j>l?j:l:k>l?k:l}else{b=gm?g>n?g>d?g:d:n>d?n:d:m>n?m>d?m:d:n>d?n:d;e=j>k?j>l?j>e?j:e:l>e?l:e:k>l?k>e?k:e:l>e?l:e}a()};this.addRectangle=function(g){if(i){i=!1;b=g.getLeft();c=g.getTop();d=g.getRight();e=g.getBottom()}else{b=bg.getRight()? d:g.getRight();e=e>g.getBottom()?e:g.getBottom()}a()};this.inflate=function(g){b-=g;c-=g;d+=g;e+=g;a()};this.minSelf=function(g){b=b>g.getLeft()?b:g.getLeft();c=c>g.getTop()?c:g.getTop();d=d=0&&Math.min(e,g.getBottom())-Math.max(c,g.getTop())>=0};this.empty=function(){i=!0;e=d=c=b=0;a()};this.isEmpty=function(){return i}}; THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}}; -THREE.Matrix4=function(a,b,c,d,e,h,f,i,g,j,k,m,l,o,r,u){this.set(a||1,b||0,c||0,d||0,e||0,h||1,f||0,i||0,g||0,j||0,k||1,m||0,l||0,o||0,r||0,u||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; -THREE.Matrix4.prototype={set:function(a,b,c,d,e,h,f,i,g,j,k,m,l,o,r,u){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=h;this.n23=f;this.n24=i;this.n31=g;this.n32=j;this.n33=k;this.n34=m;this.n41=l;this.n42=o;this.n43=r;this.n44=u;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,c){var d=THREE.Matrix4.__v1, +THREE.Matrix4=function(a,b,c,d,e,h,f,i,g,j,m,k,n,l,r,s){this.set(a||1,b||0,c||0,d||0,e||0,h||1,f||0,i||0,g||0,j||0,m||1,k||0,n||0,l||0,r||0,s||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; +THREE.Matrix4.prototype={set:function(a,b,c,d,e,h,f,i,g,j,m,k,n,l,r,s){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=h;this.n23=f;this.n24=i;this.n31=g;this.n32=j;this.n33=m;this.n34=k;this.n41=n;this.n42=l;this.n43=r;this.n44=s;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,c){var d=THREE.Matrix4.__v1, e=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(a,b).normalize();if(h.length()===0)h.z=1;d.cross(c,h).normalize();if(d.length()===0){h.x+=1.0E-4;d.cross(c,h).normalize()}e.cross(h,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=h.x;this.n21=d.y;this.n22=e.y;this.n23=h.y;this.n31=d.z;this.n32=e.z;this.n33=h.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e;a.y=(this.n21*b+this.n22*c+this.n23* d+this.n24)*e;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,e=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*e;a.y=this.n21*b+this.n22*c+this.n23*d+this.n24*e;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*e;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+c*this.n32+d*this.n33;a.normalize(); -return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,h=a.n14,f=a.n21,i=a.n22,g=a.n23,j=a.n24,k=a.n31,m=a.n32,l=a.n33,o=a.n34,r=a.n41,u=a.n42,B=a.n43,t=a.n44,K=b.n11,x=b.n12,G=b.n13,C=b.n14,p=b.n21,O=b.n22, -H=b.n23,P=b.n24,M=b.n31,A=b.n32,s=b.n33,L=b.n34;this.n11=c*K+d*p+e*M;this.n12=c*x+d*O+e*A;this.n13=c*G+d*H+e*s;this.n14=c*C+d*P+e*L+h;this.n21=f*K+i*p+g*M;this.n22=f*x+i*O+g*A;this.n23=f*G+i*H+g*s;this.n24=f*C+i*P+g*L+j;this.n31=k*K+m*p+l*M;this.n32=k*x+m*O+l*A;this.n33=k*G+m*H+l*s;this.n34=k*C+m*P+l*L+o;this.n41=r*K+u*p+B*M;this.n42=r*x+u*O+B*A;this.n43=r*G+u*H+B*s;this.n44=r*C+u*P+B*L+t;return this},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]= +return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,h=a.n14,f=a.n21,i=a.n22,g=a.n23,j=a.n24,m=a.n31,k=a.n32,n=a.n33,l=a.n34,r=a.n41,s=a.n42,y=a.n43,u=a.n44,H=b.n11,I=b.n12,D=b.n13,w=b.n14,o=b.n21,O=b.n22, +J=b.n23,K=b.n24,P=b.n31,C=b.n32,x=b.n33,F=b.n34;this.n11=c*H+d*o+e*P;this.n12=c*I+d*O+e*C;this.n13=c*D+d*J+e*x;this.n14=c*w+d*K+e*F+h;this.n21=f*H+i*o+g*P;this.n22=f*I+i*O+g*C;this.n23=f*D+i*J+g*x;this.n24=f*w+i*K+g*F+j;this.n31=m*H+k*o+n*P;this.n32=m*I+k*O+n*C;this.n33=m*D+k*J+n*x;this.n34=m*w+k*K+n*F+l;this.n41=r*H+s*o+y*P;this.n42=r*I+s*O+y*C;this.n43=r*D+s*J+y*x;this.n44=r*w+s*K+y*F+u;return this},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]= this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a= -this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,h=this.n22,f=this.n23,i=this.n24,g=this.n31,j=this.n32,k=this.n33,m=this.n34,l=this.n41,o=this.n42,r=this.n43,u=this.n44;return d*f*j*l-c*i*j*l-d*h*k*l+b*i*k*l+c*h*m*l-b*f*m*l-d*f*g*o+c*i*g*o+d*e*k*o-a*i*k*o-c*e*m*o+a*f*m*o+d*h*g*r-b*i*g*r-d*e*j*r+a*i*j*r+b*e*m*r-a*h*m*r-c*h*g*u+b*f*g*u+c*e*j*u-a*f*j*u-b*e*k*u+a*h*k*u},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32= +this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,h=this.n22,f=this.n23,i=this.n24,g=this.n31,j=this.n32,m=this.n33,k=this.n34,n=this.n41,l=this.n42,r=this.n43,s=this.n44;return d*f*j*n-c*i*j*n-d*h*m*n+b*i*m*n+c*h*k*n-b*f*k*n-d*f*g*l+c*i*g*l+d*e*m*l-a*i*m*l-c*e*k*l+a*f*k*l+d*h*g*r-b*i*g*r-d*e*j*r+a*i*j*r+b*e*k*r-a*h*k*r-c*h*g*s+b*f*g*s+c*e*j*s-a*f*j*s-b*e*m*s+a*h*m*s},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32= this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21; this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]= this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a, @@ -34,9 +34,9 @@ b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:functio h+c,g*f-d*i,g*i+d*f,0,g*f+d*i,j*f+c,j*i-d*h,0,g*i-d*f,j*i+d*h,e*i*i+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,c=a.y,d=a.z;a=Math.cos(b);b=Math.sin(b);var e=Math.cos(c);c=Math.sin(c);var h=Math.cos(d);d=Math.sin(d);var f=a*c,i=b*c;this.n11=e*h;this.n12=-e*d;this.n13=c;this.n21=i*h+a*d;this.n22=-i*d+a*h;this.n23=-b*e;this.n31=-f*h+b*d;this.n32=f*d+b*h;this.n33=a*e;return this},setRotationFromQuaternion:function(a){var b= a.x,c=a.y,d=a.z,e=a.w,h=b+b,f=c+c,i=d+d;a=b*h;var g=b*f;b*=i;var j=c*f;c*=i;d*=i;h*=e;f*=e;e*=i;this.n11=1-(j+d);this.n12=g-e;this.n13=b+f;this.n21=g+e;this.n22=1-(a+d);this.n23=c-h;this.n31=b-f;this.n32=c+h;this.n33=1-(a+j);return this},scale:function(a){var b=a.x,c=a.y;a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34= a.n34},extractRotation:function(a,b){var c=1/b.x,d=1/b.y,e=1/b.z;this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*e;this.n23=a.n23*e;this.n33=a.n33*e}}; -THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,e=a.n13,h=a.n14,f=a.n21,i=a.n22,g=a.n23,j=a.n24,k=a.n31,m=a.n32,l=a.n33,o=a.n34,r=a.n41,u=a.n42,B=a.n43,t=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=g*o*u-j*l*u+j*m*B-i*o*B-g*m*t+i*l*t;b.n12=h*l*u-e*o*u-h*m*B+d*o*B+e*m*t-d*l*t;b.n13=e*j*u-h*g*u+h*i*B-d*j*B-e*i*t+d*g*t;b.n14=h*g*m-e*j*m-h*i*l+d*j*l+e*i*o-d*g*o;b.n21=j*l*r-g*o*r-j*k*B+f*o*B+g*k*t-f*l*t;b.n22=e*o*r-h*l*r+h*k*B-c*o*B-e*k*t+c*l*t;b.n23=h*g*r-e*j*r-h*f*B+c*j*B+e*f*t-c*g*t; -b.n24=e*j*k-h*g*k+h*f*l-c*j*l-e*f*o+c*g*o;b.n31=i*o*r-j*m*r+j*k*u-f*o*u-i*k*t+f*m*t;b.n32=h*m*r-d*o*r-h*k*u+c*o*u+d*k*t-c*m*t;b.n33=e*j*r-h*i*r+h*f*u-c*j*u-d*f*t+c*i*t;b.n34=h*i*k-d*j*k-h*f*m+c*j*m+d*f*o-c*i*o;b.n41=g*m*r-i*l*r-g*k*u+f*l*u+i*k*B-f*m*B;b.n42=d*l*r-e*m*r+e*k*u-c*l*u-d*k*B+c*m*B;b.n43=e*i*r-d*g*r-e*f*u+c*g*u+d*f*B-c*i*B;b.n44=d*g*k-e*i*k+e*f*m-c*g*m-d*f*l+c*i*l;b.multiplyScalar(1/a.determinant());return b}; -THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,h=a.n32*a.n21-a.n31*a.n22,f=-a.n33*a.n12+a.n32*a.n13,i=a.n33*a.n11-a.n31*a.n13,g=-a.n32*a.n11+a.n31*a.n12,j=a.n23*a.n12-a.n22*a.n13,k=-a.n23*a.n11+a.n21*a.n13,m=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*f+a.n31*j;if(a==0)throw"matrix not invertible";a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*h;c[3]=a*f;c[4]=a*i;c[5]=a*g;c[6]=a*j;c[7]=a*k;c[8]=a*m;return b}; +THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,e=a.n13,h=a.n14,f=a.n21,i=a.n22,g=a.n23,j=a.n24,m=a.n31,k=a.n32,n=a.n33,l=a.n34,r=a.n41,s=a.n42,y=a.n43,u=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=g*l*s-j*n*s+j*k*y-i*l*y-g*k*u+i*n*u;b.n12=h*n*s-e*l*s-h*k*y+d*l*y+e*k*u-d*n*u;b.n13=e*j*s-h*g*s+h*i*y-d*j*y-e*i*u+d*g*u;b.n14=h*g*k-e*j*k-h*i*n+d*j*n+e*i*l-d*g*l;b.n21=j*n*r-g*l*r-j*m*y+f*l*y+g*m*u-f*n*u;b.n22=e*l*r-h*n*r+h*m*y-c*l*y-e*m*u+c*n*u;b.n23=h*g*r-e*j*r-h*f*y+c*j*y+e*f*u-c*g*u; +b.n24=e*j*m-h*g*m+h*f*n-c*j*n-e*f*l+c*g*l;b.n31=i*l*r-j*k*r+j*m*s-f*l*s-i*m*u+f*k*u;b.n32=h*k*r-d*l*r-h*m*s+c*l*s+d*m*u-c*k*u;b.n33=e*j*r-h*i*r+h*f*s-c*j*s-d*f*u+c*i*u;b.n34=h*i*m-d*j*m-h*f*k+c*j*k+d*f*l-c*i*l;b.n41=g*k*r-i*n*r-g*m*s+f*n*s+i*m*y-f*k*y;b.n42=d*n*r-e*k*r+e*m*s-c*n*s-d*m*y+c*k*y;b.n43=e*i*r-d*g*r-e*f*s+c*g*s+d*f*y-c*i*y;b.n44=d*g*m-e*i*m+e*f*k-c*g*k-d*f*n+c*i*n;b.multiplyScalar(1/a.determinant());return b}; +THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,h=a.n32*a.n21-a.n31*a.n22,f=-a.n33*a.n12+a.n32*a.n13,i=a.n33*a.n11-a.n31*a.n13,g=-a.n32*a.n11+a.n31*a.n12,j=a.n23*a.n12-a.n22*a.n13,m=-a.n23*a.n11+a.n21*a.n13,k=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*f+a.n31*j;if(a==0)throw"matrix not invertible";a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*h;c[3]=a*f;c[4]=a*i;c[5]=a*g;c[6]=a*j;c[7]=a*m;c[8]=a*k;return b}; THREE.Matrix4.makeFrustum=function(a,b,c,d,e,h){var f;f=new THREE.Matrix4;f.n11=2*e/(b-a);f.n12=0;f.n13=(b+a)/(b-a);f.n14=0;f.n21=0;f.n22=2*e/(d-c);f.n23=(d+c)/(d-c);f.n24=0;f.n31=0;f.n32=0;f.n33=-(h+e)/(h-e);f.n34=-2*h*e/(h-e);f.n41=0;f.n42=0;f.n43=-1;f.n44=0;return f};THREE.Matrix4.makePerspective=function(a,b,c,d){var e;a=c*Math.tan(a*Math.PI/360);e=-a;return THREE.Matrix4.makeFrustum(e*b,a*b,e,a,c,d)}; THREE.Matrix4.makeOrtho=function(a,b,c,d,e,h){var f,i,g,j;f=new THREE.Matrix4;i=b-a;g=c-d;j=h-e;f.n11=2/i;f.n12=0;f.n13=0;f.n14=-((b+a)/i);f.n21=0;f.n22=2/g;f.n23=0;f.n24=-((c+d)/g);f.n31=0;f.n32=0;f.n33=-2/j;f.n34=-((h+e)/j);f.n41=0;f.n42=0;f.n43=0;f.n44=1;return f};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible= @@ -47,9 +47,9 @@ undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var b b,c)}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==undefined?d:1)}; THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b;a=Math.cos(d);d=Math.sin(d);b=Math.cos(-e);e=Math.sin(-e);var h=Math.cos(c);c=Math.sin(c);var f=a*b,i=d*e;this.w=f*h-i*c;this.x=f*c+i*h;this.y=d*b*h+a*e*c;this.z=a*e*h-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y= a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this}, -multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,h=a.x,f=a.y,i=a.z;a=a.w;this.x=b*a+e*h+c*i-d*f;this.y=c*a+e*f+d*h-b*i;this.z=d*a+e*i+b*f-c*h;this.w=e*a-b*h-c*f-d*i;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,h=this.x,f=this.y,i=this.z,g=this.w,j=g*c+f*e-i*d,k= -g*d+i*c-h*e,m=g*e+h*d-f*c;c=-h*c-f*d-i*e;b.x=j*g+c*-h+k*-i-m*-f;b.y=k*g+c*-f+m*-h-j*-i;b.z=m*g+c*-i+j*-f-k*-h;return b}}; -THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*h)/f;d=Math.sin(d*h)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; +multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,h=a.x,f=a.y,i=a.z;a=a.w;this.x=b*a+e*h+c*i-d*f;this.y=c*a+e*f+d*h-b*i;this.z=d*a+e*i+b*f-c*h;this.w=e*a-b*h-c*f-d*i;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,h=this.x,f=this.y,i=this.z,g=this.w,j=g*c+f*e-i*d,m= +g*d+i*c-h*e,k=g*e+h*d-f*c;c=-h*c-f*d-i*e;b.x=j*g+c*-h+m*-i-k*-f;b.y=m*g+c*-f+k*-h-j*-i;b.z=k*g+c*-i+j*-f-m*-h;return b}}; +THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*h)/f;d=Math.sin(d*h)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; THREE.Face3=function(a,b,c,d,e,h){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,d,e,h,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)}; THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; @@ -57,12 +57,12 @@ THREE.Geometry.prototype={computeCentroids:function(){var a,b,c;a=0;for(b=this.f c.centroid.addSelf(this.vertices[c.d].position);c.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,c,d,e,h,f,i=new THREE.Vector3,g=new THREE.Vector3;d=0;for(e=this.faces.length;d0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,c=this.vertices.length;b=0&&v>=0&&z>=0&&y>=0)return!0;else if(N<0&&v<0||z<0&&y<0)return!1;else{if(N<0)L=Math.max(L,N/(N-v));else v<0&&(Q=Math.min(Q,N/(N-v)));if(z<0)L=Math.max(L,z/(z-y));else y<0&&(Q=Math.min(Q,z/(z-y)));if(QN&&f.positionScreen.z0&&C.z<1){R=x[K]=x[K]||new THREE.RenderableParticle;K++;t=R;t.x=C.x/C.w;t.y=C.y/C.w;t.z=C.z;t.rotation=J.rotation.z;t.scale.x=J.scale.x*Math.abs(t.x-(C.x+s.projectionMatrix.n11)/(C.w+s.projectionMatrix.n14)); -t.scale.y=J.scale.y*Math.abs(t.y-(C.y+s.projectionMatrix.n22)/(C.w+s.projectionMatrix.n24));t.materials=J.materials;Q.push(t)}}}}L&&Q.sort(b);return Q}}; -THREE.SVGRenderer=function(){function a(v,z,y){var D,q,n,E;D=0;for(q=v.lights.length;D0){y.r+=n.color.r*E;y.g+=n.color.g*E;y.b+=n.color.b*E}}else if(n instanceof THREE.PointLight){P.sub(n.position,z.centroidWorld);P.normalize();E=z.normalWorld.dot(P)*n.intensity;if(E>0){y.r+=n.color.r*E;y.g+=n.color.g*E;y.b+=n.color.b*E}}}}function b(v,z,y,D,q,n){s=d(L++);s.setAttribute("d","M "+v.positionScreen.x+ -" "+v.positionScreen.y+" L "+z.positionScreen.x+" "+z.positionScreen.y+" L "+y.positionScreen.x+","+y.positionScreen.y+"z");if(q instanceof THREE.MeshBasicMaterial)x.__styleString=q.color.__styleString;else if(q instanceof THREE.MeshLambertMaterial)if(K){G.r=C.r;G.g=C.g;G.b=C.b;a(n,D,G);x.r=q.color.r*G.r;x.g=q.color.g*G.g;x.b=q.color.b*G.b;x.updateStyleString()}else x.__styleString=q.color.__styleString;else if(q instanceof THREE.MeshDepthMaterial){H=1-q.__2near/(q.__farPlusNear-D.z*q.__farMinusNear); -x.setRGB(H,H,H)}else q instanceof THREE.MeshNormalMaterial&&x.setRGB(e(D.normalWorld.x),e(D.normalWorld.y),e(D.normalWorld.z));q.wireframe?s.setAttribute("style","fill: none; stroke: "+x.__styleString+"; stroke-width: "+q.wireframeLinewidth+"; stroke-opacity: "+q.opacity+"; stroke-linecap: "+q.wireframeLinecap+"; stroke-linejoin: "+q.wireframeLinejoin):s.setAttribute("style","fill: "+x.__styleString+"; fill-opacity: "+q.opacity);i.appendChild(s)}function c(v,z,y,D,q,n,E){s=d(L++);s.setAttribute("d", -"M "+v.positionScreen.x+" "+v.positionScreen.y+" L "+z.positionScreen.x+" "+z.positionScreen.y+" L "+y.positionScreen.x+","+y.positionScreen.y+" L "+D.positionScreen.x+","+D.positionScreen.y+"z");if(n instanceof THREE.MeshBasicMaterial)x.__styleString=n.color.__styleString;else if(n instanceof THREE.MeshLambertMaterial)if(K){G.r=C.r;G.g=C.g;G.b=C.b;a(E,q,G);x.r=n.color.r*G.r;x.g=n.color.g*G.g;x.b=n.color.b*G.b;x.updateStyleString()}else x.__styleString=n.color.__styleString;else if(n instanceof THREE.MeshDepthMaterial){H= -1-n.__2near/(n.__farPlusNear-q.z*n.__farMinusNear);x.setRGB(H,H,H)}else n instanceof THREE.MeshNormalMaterial&&x.setRGB(e(q.normalWorld.x),e(q.normalWorld.y),e(q.normalWorld.z));n.wireframe?s.setAttribute("style","fill: none; stroke: "+x.__styleString+"; stroke-width: "+n.wireframeLinewidth+"; stroke-opacity: "+n.opacity+"; stroke-linecap: "+n.wireframeLinecap+"; stroke-linejoin: "+n.wireframeLinejoin):s.setAttribute("style","fill: "+x.__styleString+"; fill-opacity: "+n.opacity);i.appendChild(s)} -function d(v){if(M[v]==null){M[v]=document.createElementNS("http://www.w3.org/2000/svg","path");N==0&&M[v].setAttribute("shape-rendering","crispEdges")}return M[v]}function e(v){return v<0?Math.min((1+v)*0.5,0.5):0.5+Math.min(v*0.5,0.5)}var h=null,f=new THREE.Projector,i=document.createElementNS("http://www.w3.org/2000/svg","svg"),g,j,k,m,l,o,r,u,B=new THREE.Rectangle,t=new THREE.Rectangle,K=!1,x=new THREE.Color(16777215),G=new THREE.Color(16777215),C=new THREE.Color(0),p=new THREE.Color(0),O=new THREE.Color(0), -H,P=new THREE.Vector3,M=[],A=[],s,L,Q,N=1;this.domElement=i;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(v){switch(v){case "high":N=1;break;case "low":N=0}};this.setSize=function(v,z){g=v;j=z;k=g/2;m=j/2;i.setAttribute("viewBox",-k+" "+-m+" "+g+" "+j);i.setAttribute("width",g);i.setAttribute("height",j);B.set(-k,-m,k,m)};this.clear=function(){for(;i.childNodes.length>0;)i.removeChild(i.childNodes[0])};this.render=function(v,z){var y,D,q,n,E,I,w,F;this.autoClear&& -this.clear();h=f.projectScene(v,z,this.sortElements);Q=L=0;if(K=v.lights.length>0){w=v.lights;C.setRGB(0,0,0);p.setRGB(0,0,0);O.setRGB(0,0,0);y=0;for(D=w.length;y=0&&L>=0&&t>=0&&G>=0)return!0;else if(Q<0&&L<0||t<0&&G<0)return!1;else{if(Q<0)F=Math.max(F,Q/(Q-L));else L<0&&(M=Math.min(M,Q/(Q-L)));if(t<0)F=Math.max(F,t/(t-G));else G<0&&(M=Math.min(M,t/(t-G)));if(MQ&&f.positionScreen.z0&&w.z<1){R=I[H]=I[H]||new THREE.RenderableParticle;H++;u=R;u.x=w.x/w.w;u.y=w.y/w.w;u.z=w.z;u.rotation=v.rotation.z;u.scale.x=v.scale.x*Math.abs(u.x-(w.x+x.projectionMatrix.n11)/(w.w+x.projectionMatrix.n14)); +u.scale.y=v.scale.y*Math.abs(u.y-(w.y+x.projectionMatrix.n22)/(w.w+x.projectionMatrix.n24));u.materials=v.materials;M.push(u)}}}}F&&M.sort(b);return M}}; +THREE.SVGRenderer=function(){function a(t,G,z){var E,p,q,A;E=0;for(p=t.lights.length;E0){z.r+=q.color.r*A;z.g+=q.color.g*A;z.b+=q.color.b*A}}else if(q instanceof THREE.PointLight){P.sub(q.position,G.centroidWorld);P.normalize();A=G.normalWorld.dot(P)*q.intensity;if(A>0){z.r+=q.color.r*A;z.g+=q.color.g*A;z.b+=q.color.b*A}}}}function b(t,G,z,E,p,q){h.data.vertices+=3;h.data.faces++;F=d(M++); +F.setAttribute("d","M "+t.positionScreen.x+" "+t.positionScreen.y+" L "+G.positionScreen.x+" "+G.positionScreen.y+" L "+z.positionScreen.x+","+z.positionScreen.y+"z");if(p instanceof THREE.MeshBasicMaterial)D.__styleString=p.color.__styleString;else if(p instanceof THREE.MeshLambertMaterial)if(I){w.r=o.r;w.g=o.g;w.b=o.b;a(q,E,w);D.r=p.color.r*w.r;D.g=p.color.g*w.g;D.b=p.color.b*w.b;D.updateStyleString()}else D.__styleString=p.color.__styleString;else if(p instanceof THREE.MeshDepthMaterial){K=1-p.__2near/ +(p.__farPlusNear-E.z*p.__farMinusNear);D.setRGB(K,K,K)}else p instanceof THREE.MeshNormalMaterial&&D.setRGB(e(E.normalWorld.x),e(E.normalWorld.y),e(E.normalWorld.z));p.wireframe?F.setAttribute("style","fill: none; stroke: "+D.__styleString+"; stroke-width: "+p.wireframeLinewidth+"; stroke-opacity: "+p.opacity+"; stroke-linecap: "+p.wireframeLinecap+"; stroke-linejoin: "+p.wireframeLinejoin):F.setAttribute("style","fill: "+D.__styleString+"; fill-opacity: "+p.opacity);g.appendChild(F)}function c(t, +G,z,E,p,q,A){h.data.vertices+=4;h.data.faces++;F=d(M++);F.setAttribute("d","M "+t.positionScreen.x+" "+t.positionScreen.y+" L "+G.positionScreen.x+" "+G.positionScreen.y+" L "+z.positionScreen.x+","+z.positionScreen.y+" L "+E.positionScreen.x+","+E.positionScreen.y+"z");if(q instanceof THREE.MeshBasicMaterial)D.__styleString=q.color.__styleString;else if(q instanceof THREE.MeshLambertMaterial)if(I){w.r=o.r;w.g=o.g;w.b=o.b;a(A,p,w);D.r=q.color.r*w.r;D.g=q.color.g*w.g;D.b=q.color.b*w.b;D.updateStyleString()}else D.__styleString= +q.color.__styleString;else if(q instanceof THREE.MeshDepthMaterial){K=1-q.__2near/(q.__farPlusNear-p.z*q.__farMinusNear);D.setRGB(K,K,K)}else q instanceof THREE.MeshNormalMaterial&&D.setRGB(e(p.normalWorld.x),e(p.normalWorld.y),e(p.normalWorld.z));q.wireframe?F.setAttribute("style","fill: none; stroke: "+D.__styleString+"; stroke-width: "+q.wireframeLinewidth+"; stroke-opacity: "+q.opacity+"; stroke-linecap: "+q.wireframeLinecap+"; stroke-linejoin: "+q.wireframeLinejoin):F.setAttribute("style","fill: "+ +D.__styleString+"; fill-opacity: "+q.opacity);g.appendChild(F)}function d(t){if(C[t]==null){C[t]=document.createElementNS("http://www.w3.org/2000/svg","path");L==0&&C[t].setAttribute("shape-rendering","crispEdges")}return C[t]}function e(t){return t<0?Math.min((1+t)*0.5,0.5):0.5+Math.min(t*0.5,0.5)}var h=this,f=null,i=new THREE.Projector,g=document.createElementNS("http://www.w3.org/2000/svg","svg"),j,m,k,n,l,r,s,y,u=new THREE.Rectangle,H=new THREE.Rectangle,I=!1,D=new THREE.Color(16777215),w=new THREE.Color(16777215), +o=new THREE.Color(0),O=new THREE.Color(0),J=new THREE.Color(0),K,P=new THREE.Vector3,C=[],x=[],F,M,Q,L=1;this.domElement=g;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.data={vertices:0,faces:0};this.setQuality=function(t){switch(t){case "high":L=1;break;case "low":L=0}};this.setSize=function(t,G){j=t;m=G;k=j/2;n=m/2;g.setAttribute("viewBox",-k+" "+-n+" "+j+" "+m);g.setAttribute("width",j);g.setAttribute("height",m);u.set(-k,-n,k,n)};this.clear=function(){for(;g.childNodes.length> +0;)g.removeChild(g.childNodes[0])};this.render=function(t,G){var z,E,p,q,A,N,B,v;this.autoClear&&this.clear();h.data.vertices=0;h.data.faces=0;f=i.projectScene(t,G,this.sortElements);Q=M=0;if(I=t.lights.length>0){B=t.lights;o.setRGB(0,0,0);O.setRGB(0,0,0);J.setRGB(0,0,0);z=0;for(E=B.length;z0?this.multiplyScalar(1/b):this.set(0,0,0);return this},setPosit 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(b,d,e,g){this.set(b||0,d||0,e||0,g||1)}; THREE.Vector4.prototype={set:function(b,d,e,g){this.x=b;this.y=d;this.z=e;this.w=g;return this},copy:function(b){this.set(b.x,b.y,b.z,b.w||1);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y,b.z+d.z,b.w+d.w);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y,this.z+b.z,this.w+b.w);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y,b.z-d.z,b.w-d.w);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y,this.z-b.z,this.w-b.w);return this},multiplyScalar:function(b){this.set(this.x* b,this.y*b,this.z*b,this.w*b);return this},divideScalar:function(b){this.set(this.x/b,this.y/b,this.z/b,this.w/b);return this},lerpSelf:function(b,d){this.set(this.x+(b.x-this.x)*d,this.y+(b.y-this.y)*d,this.z+(b.z-this.z)*d,this.w+(b.w-this.w)*d)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(b,d){this.origin=b||new THREE.Vector3;this.direction=d||new THREE.Vector3}; -THREE.Ray.prototype={intersectScene:function(b){var d,e,g=b.objects,h=[];b=0;for(d=g.length;b0&&V>0&&Z+V< +THREE.Ray.prototype={intersectScene:function(b){var d,e,g=b.objects,h=[];b=0;for(d=g.length;b0&&U>0&&$+U< 1}var e,g,h,o,n,p,q,v,E,F,H,I=b.geometry,M=I.vertices,N=[];e=0;for(g=I.faces.length;e0:E<0)){v=v.dot((new THREE.Vector3).sub(o, F))/E;F=F.addSelf(H.multiplyScalar(v));if(h instanceof THREE.Face3){if(d(F,o,n,p)){h={distance:this.origin.distanceTo(F),point:F,face:h,object:b};N.push(h)}}else if(h instanceof THREE.Face4&&(d(F,o,n,q)||d(F,n,p,q))){h={distance:this.origin.distanceTo(F),point:F,face:h,object:b};N.push(h)}}}return N}}; THREE.Rectangle=function(){function b(){o=g-d;n=h-e}var d,e,g,h,o,n,p=!0;this.getX=function(){return d};this.getY=function(){return e};this.getWidth=function(){return o};this.getHeight=function(){return n};this.getLeft=function(){return d};this.getTop=function(){return e};this.getRight=function(){return g};this.getBottom=function(){return h};this.set=function(q,v,E,F){p=!1;d=q;e=v;g=E;h=F;b()};this.addPoint=function(q,v){if(p){p=!1;d=q;e=v;g=q;h=v}else{d=dq?g:q;h=h>v?h:v}b()}; @@ -23,8 +23,8 @@ THREE.Matrix4=function(b,d,e,g,h,o,n,p,q,v,E,F,H,I,M,N){this.set(b||1,d||0,e||0, THREE.Matrix4.prototype={set:function(b,d,e,g,h,o,n,p,q,v,E,F,H,I,M,N){this.n11=b;this.n12=d;this.n13=e;this.n14=g;this.n21=h;this.n22=o;this.n23=n;this.n24=p;this.n31=q;this.n32=v;this.n33=E;this.n34=F;this.n41=H;this.n42=I;this.n43=M;this.n44=N;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,d,e){var g=THREE.Matrix4.__v1, h=THREE.Matrix4.__v2,o=THREE.Matrix4.__v3;o.sub(b,d).normalize();if(o.length()===0)o.z=1;g.cross(e,o).normalize();if(g.length()===0){o.x+=1.0E-4;g.cross(e,o).normalize()}h.cross(o,g).normalize();this.n11=g.x;this.n12=h.x;this.n13=o.x;this.n21=g.y;this.n22=h.y;this.n23=o.y;this.n31=g.z;this.n32=h.z;this.n33=o.z;return this},multiplyVector3:function(b){var d=b.x,e=b.y,g=b.z,h=1/(this.n41*d+this.n42*e+this.n43*g+this.n44);b.x=(this.n11*d+this.n12*e+this.n13*g+this.n14)*h;b.y=(this.n21*d+this.n22*e+this.n23* g+this.n24)*h;b.z=(this.n31*d+this.n32*e+this.n33*g+this.n34)*h;return b},multiplyVector4:function(b){var d=b.x,e=b.y,g=b.z,h=b.w;b.x=this.n11*d+this.n12*e+this.n13*g+this.n14*h;b.y=this.n21*d+this.n22*e+this.n23*g+this.n24*h;b.z=this.n31*d+this.n32*e+this.n33*g+this.n34*h;b.w=this.n41*d+this.n42*e+this.n43*g+this.n44*h;return b},rotateAxis:function(b){var d=b.x,e=b.y,g=b.z;b.x=d*this.n11+e*this.n12+g*this.n13;b.y=d*this.n21+e*this.n22+g*this.n23;b.z=d*this.n31+e*this.n32+g*this.n33;b.normalize(); -return b},crossVector:function(b){var d=new THREE.Vector4;d.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;d.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;d.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;d.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return d},multiply:function(b,d){var e=b.n11,g=b.n12,h=b.n13,o=b.n14,n=b.n21,p=b.n22,q=b.n23,v=b.n24,E=b.n31,F=b.n32,H=b.n33,I=b.n34,M=b.n41,N=b.n42,V=b.n43,L=b.n44,sa=d.n11,da=d.n12,oa=d.n13,Z=d.n14,K=d.n21,Ia=d.n22, -ca=d.n23,Ea=d.n24,fa=d.n31,c=d.n32,S=d.n33,pa=d.n34;this.n11=e*sa+g*K+h*fa;this.n12=e*da+g*Ia+h*c;this.n13=e*oa+g*ca+h*S;this.n14=e*Z+g*Ea+h*pa+o;this.n21=n*sa+p*K+q*fa;this.n22=n*da+p*Ia+q*c;this.n23=n*oa+p*ca+q*S;this.n24=n*Z+p*Ea+q*pa+v;this.n31=E*sa+F*K+H*fa;this.n32=E*da+F*Ia+H*c;this.n33=E*oa+F*ca+H*S;this.n34=E*Z+F*Ea+H*pa+I;this.n41=M*sa+N*K+V*fa;this.n42=M*da+N*Ia+V*c;this.n43=M*oa+N*ca+V*S;this.n44=M*Z+N*Ea+V*pa+L;return this},multiplyToArray:function(b,d,e){this.multiply(b,d);e[0]=this.n11; +return b},crossVector:function(b){var d=new THREE.Vector4;d.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;d.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;d.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;d.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return d},multiply:function(b,d){var e=b.n11,g=b.n12,h=b.n13,o=b.n14,n=b.n21,p=b.n22,q=b.n23,v=b.n24,E=b.n31,F=b.n32,H=b.n33,I=b.n34,M=b.n41,N=b.n42,U=b.n43,L=b.n44,ra=d.n11,da=d.n12,pa=d.n13,$=d.n14,K=d.n21,Ia=d.n22, +ca=d.n23,Fa=d.n24,fa=d.n31,V=d.n32,c=d.n33,ga=d.n34;this.n11=e*ra+g*K+h*fa;this.n12=e*da+g*Ia+h*V;this.n13=e*pa+g*ca+h*c;this.n14=e*$+g*Fa+h*ga+o;this.n21=n*ra+p*K+q*fa;this.n22=n*da+p*Ia+q*V;this.n23=n*pa+p*ca+q*c;this.n24=n*$+p*Fa+q*ga+v;this.n31=E*ra+F*K+H*fa;this.n32=E*da+F*Ia+H*V;this.n33=E*pa+F*ca+H*c;this.n34=E*$+F*Fa+H*ga+I;this.n41=M*ra+N*K+U*fa;this.n42=M*da+N*Ia+U*V;this.n43=M*pa+N*ca+U*c;this.n44=M*$+N*Fa+U*ga+L;return this},multiplyToArray:function(b,d,e){this.multiply(b,d);e[0]=this.n11; e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*= b;return this},determinant:function(){var b=this.n11,d=this.n12,e=this.n13,g=this.n14,h=this.n21,o=this.n22,n=this.n23,p=this.n24,q=this.n31,v=this.n32,E=this.n33,F=this.n34,H=this.n41,I=this.n42,M=this.n43,N=this.n44;return g*n*v*H-e*p*v*H-g*o*E*H+d*p*E*H+e*o*F*H-d*n*F*H-g*n*q*I+e*p*q*I+g*h*E*I-b*p*E*I-e*h*F*I+b*n*F*I+g*o*q*M-d*p*q*M-g*h*v*M+b*p*v*M+d*h*F*M-b*o*F*M-e*o*q*N+d*n*q*N+e*h*v*N-b*n*v*N-d*h*E*N+b*o*E*N},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31= this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]= @@ -34,8 +34,8 @@ b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=t 1-e,o=b.x,n=b.y,p=b.z,q=h*o,v=h*n;this.set(q*o+e,q*n-g*p,q*p+g*n,0,q*n+g*p,v*n+e,v*p-g*o,0,q*p-g*n,v*p+g*o,h*p*p+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},setRotationFromEuler:function(b){var d=b.x,e=b.y,g=b.z;b=Math.cos(d);d=Math.sin(d);var h=Math.cos(e);e=Math.sin(e);var o=Math.cos(g);g=Math.sin(g);var n=b*e,p=d*e;this.n11=h*o;this.n12=-h*g;this.n13=e;this.n21=p*o+b*g;this.n22=-p*g+b*o;this.n23=-d*h;this.n31=-n*o+d*g;this.n32=n*g+d*o;this.n33= b*h;return this},setRotationFromQuaternion:function(b){var d=b.x,e=b.y,g=b.z,h=b.w,o=d+d,n=e+e,p=g+g;b=d*o;var q=d*n;d*=p;var v=e*n;e*=p;g*=p;o*=h;n*=h;h*=p;this.n11=1-(v+g);this.n12=q-h;this.n13=d+n;this.n21=q+h;this.n22=1-(b+g);this.n23=e-o;this.n31=d-n;this.n32=e+o;this.n33=1-(b+v);return this},scale:function(b){var d=b.x,e=b.y;b=b.z;this.n11*=d;this.n12*=e;this.n13*=b;this.n21*=d;this.n22*=e;this.n23*=b;this.n31*=d;this.n32*=e;this.n33*=b;this.n41*=d;this.n42*=e;this.n43*=b;return this},extractPosition:function(b){this.n14= b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,d){var e=1/d.x,g=1/d.y,h=1/d.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*g;this.n22=b.n22*g;this.n32=b.n32*g;this.n13=b.n13*h;this.n23=b.n23*h;this.n33=b.n33*h}}; -THREE.Matrix4.makeInvert=function(b,d){var e=b.n11,g=b.n12,h=b.n13,o=b.n14,n=b.n21,p=b.n22,q=b.n23,v=b.n24,E=b.n31,F=b.n32,H=b.n33,I=b.n34,M=b.n41,N=b.n42,V=b.n43,L=b.n44;d===undefined&&(d=new THREE.Matrix4);d.n11=q*I*N-v*H*N+v*F*V-p*I*V-q*F*L+p*H*L;d.n12=o*H*N-h*I*N-o*F*V+g*I*V+h*F*L-g*H*L;d.n13=h*v*N-o*q*N+o*p*V-g*v*V-h*p*L+g*q*L;d.n14=o*q*F-h*v*F-o*p*H+g*v*H+h*p*I-g*q*I;d.n21=v*H*M-q*I*M-v*E*V+n*I*V+q*E*L-n*H*L;d.n22=h*I*M-o*H*M+o*E*V-e*I*V-h*E*L+e*H*L;d.n23=o*q*M-h*v*M-o*n*V+e*v*V+h*n*L-e*q*L; -d.n24=h*v*E-o*q*E+o*n*H-e*v*H-h*n*I+e*q*I;d.n31=p*I*M-v*F*M+v*E*N-n*I*N-p*E*L+n*F*L;d.n32=o*F*M-g*I*M-o*E*N+e*I*N+g*E*L-e*F*L;d.n33=h*v*M-o*p*M+o*n*N-e*v*N-g*n*L+e*p*L;d.n34=o*p*E-g*v*E-o*n*F+e*v*F+g*n*I-e*p*I;d.n41=q*F*M-p*H*M-q*E*N+n*H*N+p*E*V-n*F*V;d.n42=g*H*M-h*F*M+h*E*N-e*H*N-g*E*V+e*F*V;d.n43=h*p*M-g*q*M-h*n*N+e*q*N+g*n*V-e*p*V;d.n44=g*q*E-h*p*E+h*n*F-e*q*F-g*n*H+e*p*H;d.multiplyScalar(1/b.determinant());return d}; +THREE.Matrix4.makeInvert=function(b,d){var e=b.n11,g=b.n12,h=b.n13,o=b.n14,n=b.n21,p=b.n22,q=b.n23,v=b.n24,E=b.n31,F=b.n32,H=b.n33,I=b.n34,M=b.n41,N=b.n42,U=b.n43,L=b.n44;d===undefined&&(d=new THREE.Matrix4);d.n11=q*I*N-v*H*N+v*F*U-p*I*U-q*F*L+p*H*L;d.n12=o*H*N-h*I*N-o*F*U+g*I*U+h*F*L-g*H*L;d.n13=h*v*N-o*q*N+o*p*U-g*v*U-h*p*L+g*q*L;d.n14=o*q*F-h*v*F-o*p*H+g*v*H+h*p*I-g*q*I;d.n21=v*H*M-q*I*M-v*E*U+n*I*U+q*E*L-n*H*L;d.n22=h*I*M-o*H*M+o*E*U-e*I*U-h*E*L+e*H*L;d.n23=o*q*M-h*v*M-o*n*U+e*v*U+h*n*L-e*q*L; +d.n24=h*v*E-o*q*E+o*n*H-e*v*H-h*n*I+e*q*I;d.n31=p*I*M-v*F*M+v*E*N-n*I*N-p*E*L+n*F*L;d.n32=o*F*M-g*I*M-o*E*N+e*I*N+g*E*L-e*F*L;d.n33=h*v*M-o*p*M+o*n*N-e*v*N-g*n*L+e*p*L;d.n34=o*p*E-g*v*E-o*n*F+e*v*F+g*n*I-e*p*I;d.n41=q*F*M-p*H*M-q*E*N+n*H*N+p*E*U-n*F*U;d.n42=g*H*M-h*F*M+h*E*N-e*H*N-g*E*U+e*F*U;d.n43=h*p*M-g*q*M-h*n*N+e*q*N+g*n*U-e*p*U;d.n44=g*q*E-h*p*E+h*n*F-e*q*F-g*n*H+e*p*H;d.multiplyScalar(1/b.determinant());return d}; THREE.Matrix4.makeInvert3x3=function(b){var d=b.m33,e=d.m,g=b.n33*b.n22-b.n32*b.n23,h=-b.n33*b.n21+b.n31*b.n23,o=b.n32*b.n21-b.n31*b.n22,n=-b.n33*b.n12+b.n32*b.n13,p=b.n33*b.n11-b.n31*b.n13,q=-b.n32*b.n11+b.n31*b.n12,v=b.n23*b.n12-b.n22*b.n13,E=-b.n23*b.n11+b.n21*b.n13,F=b.n22*b.n11-b.n21*b.n12;b=b.n11*g+b.n21*n+b.n31*v;if(b==0)throw"matrix not invertible";b=1/b;e[0]=b*g;e[1]=b*h;e[2]=b*o;e[3]=b*n;e[4]=b*p;e[5]=b*q;e[6]=b*v;e[7]=b*E;e[8]=b*F;return d}; THREE.Matrix4.makeFrustum=function(b,d,e,g,h,o){var n;n=new THREE.Matrix4;n.n11=2*h/(d-b);n.n12=0;n.n13=(d+b)/(d-b);n.n14=0;n.n21=0;n.n22=2*h/(g-e);n.n23=(g+e)/(g-e);n.n24=0;n.n31=0;n.n32=0;n.n33=-(o+h)/(o-h);n.n34=-2*o*h/(o-h);n.n41=0;n.n42=0;n.n43=-1;n.n44=0;return n};THREE.Matrix4.makePerspective=function(b,d,e,g){var h;b=e*Math.tan(b*Math.PI/360);h=-b;return THREE.Matrix4.makeFrustum(h*d,b*d,h,b,e,g)}; THREE.Matrix4.makeOrtho=function(b,d,e,g,h,o){var n,p,q,v;n=new THREE.Matrix4;p=d-b;q=e-g;v=o-h;n.n11=2/p;n.n12=0;n.n13=0;n.n14=-((d+b)/p);n.n21=0;n.n22=2/q;n.n23=0;n.n24=-((e+g)/q);n.n31=0;n.n32=0;n.n33=-2/v;n.n34=-((o+h)/v);n.n41=0;n.n42=0;n.n43=0;n.n44=1;return n};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; @@ -49,7 +49,7 @@ THREE.Quaternion.prototype={set:function(b,d,e,g){this.x=b;this.y=d;this.z=e;thi b.y*g;this.z=b.z*g;this.w=Math.cos(e);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(b==0)this.w=this.z=this.y=this.x=0;else{b=1/b;this.x*=b;this.y*=b;this.z*=b;this.w*=b}return this}, multiplySelf:function(b){var d=this.x,e=this.y,g=this.z,h=this.w,o=b.x,n=b.y,p=b.z;b=b.w;this.x=d*b+h*o+e*p-g*n;this.y=e*b+h*n+g*o-d*p;this.z=g*b+h*p+d*n-e*o;this.w=h*b-d*o-e*n-g*p;return this},multiply:function(b,d){this.x=b.x*d.w+b.y*d.z-b.z*d.y+b.w*d.x;this.y=-b.x*d.z+b.y*d.w+b.z*d.x+b.w*d.y;this.z=b.x*d.y-b.y*d.x+b.z*d.w+b.w*d.z;this.w=-b.x*d.x-b.y*d.y-b.z*d.z+b.w*d.w;return this},multiplyVector3:function(b,d){d||(d=b);var e=b.x,g=b.y,h=b.z,o=this.x,n=this.y,p=this.z,q=this.w,v=q*e+n*h-p*g,E= q*g+p*e-o*h,F=q*h+o*g-n*e;e=-o*e-n*g-p*h;d.x=v*q+e*-o+E*-p-F*-n;d.y=E*q+e*-n+F*-o-v*-p;d.z=F*q+e*-p+v*-n-E*-o;return d}}; -THREE.Quaternion.slerp=function(b,d,e,g){var h=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(h)>=1){e.w=b.w;e.x=b.x;e.y=b.y;e.z=b.z;return e}var o=Math.acos(h),n=Math.sqrt(1-h*h);if(Math.abs(n)<0.0010){e.w=0.5*(b.w+d.w);e.x=0.5*(b.x+d.x);e.y=0.5*(b.y+d.y);e.z=0.5*(b.z+d.z);return e}h=Math.sin((1-g)*o)/n;g=Math.sin(g*o)/n;e.w=b.w*h+d.w*g;e.x=b.x*h+d.x*g;e.y=b.y*h+d.y*g;e.z=b.z*h+d.z*g;return e};THREE.Vertex=function(b){this.position=b||new THREE.Vector3}; +THREE.Quaternion.slerp=function(b,d,e,g){var h=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(h)>=1){e.w=b.w;e.x=b.x;e.y=b.y;e.z=b.z;return e}var o=Math.acos(h),n=Math.sqrt(1-h*h);if(Math.abs(n)<0.001){e.w=0.5*(b.w+d.w);e.x=0.5*(b.x+d.x);e.y=0.5*(b.y+d.y);e.z=0.5*(b.z+d.z);return e}h=Math.sin((1-g)*o)/n;g=Math.sin(g*o)/n;e.w=b.w*h+d.w*g;e.x=b.x*h+d.x*g;e.y=b.y*h+d.y*g;e.z=b.z*h+d.z*g;return e};THREE.Vertex=function(b){this.position=b||new THREE.Vector3}; THREE.Face3=function(b,d,e,g,h,o){this.a=b;this.b=d;this.c=e;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=o instanceof Array?o:[o];this.centroid=new THREE.Vector3}; THREE.Face4=function(b,d,e,g,h,o,n){this.a=b;this.b=d;this.c=e;this.d=g;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=o instanceof THREE.Color?o:new THREE.Color;this.vertexColors=o instanceof Array?o:[];this.vertexTangents=[];this.materials=n instanceof Array?n:[n];this.centroid=new THREE.Vector3};THREE.UV=function(b,d){this.set(b||0,d||0)}; THREE.UV.prototype={set:function(b,d){this.u=b;this.v=d;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; @@ -57,10 +57,10 @@ THREE.Geometry.prototype={computeCentroids:function(){var b,d,e;b=0;for(d=this.f e.centroid.addSelf(this.vertices[e.d].position);e.centroid.divideScalar(4)}}},computeFaceNormals:function(b){var d,e,g,h,o,n,p=new THREE.Vector3,q=new THREE.Vector3;g=0;for(h=this.faces.length;g0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var d=1,e=this.vertices.length;dthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x; +e.vertexNormals[1].copy(g[e.b]);e.vertexNormals[2].copy(g[e.c])}else if(e instanceof THREE.Face4){e.vertexNormals[0].copy(g[e.a]);e.vertexNormals[1].copy(g[e.b]);e.vertexNormals[2].copy(g[e.c]);e.vertexNormals[3].copy(g[e.d])}}},computeTangents:function(){function b(Y,na,oa,ha,Z,va,qa){p=Y.vertices[na].position;q=Y.vertices[oa].position;v=Y.vertices[ha].position;E=n[Z];F=n[va];H=n[qa];I=q.x-p.x;M=v.x-p.x;N=q.y-p.y;U=v.y-p.y;L=q.z-p.z;ra=v.z-p.z;da=F.u-E.u;pa=H.u-E.u;$=F.v-E.v;K=H.v-E.v;Ia=1/(da*K- +pa*$);V.set((K*I-$*M)*Ia,(K*N-$*U)*Ia,(K*L-$*ra)*Ia);c.set((da*M-pa*I)*Ia,(da*U-pa*N)*Ia,(da*ra-pa*L)*Ia);Fa[na].addSelf(V);Fa[oa].addSelf(V);Fa[ha].addSelf(V);fa[na].addSelf(c);fa[oa].addSelf(c);fa[ha].addSelf(c)}var d,e,g,h,o,n,p,q,v,E,F,H,I,M,N,U,L,ra,da,pa,$,K,Ia,ca,Fa=[],fa=[],V=new THREE.Vector3,c=new THREE.Vector3,ga=new THREE.Vector3,xa=new THREE.Vector3,sa=new THREE.Vector3;d=0;for(e=this.vertices.length;d0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var d=1,e=this.vertices.length;dthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x; if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=this.boundingSphere===null?0:this.boundingSphere.radius,d=0,e=this.vertices.length;d1){b=e.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var g=1;g=this.LODs[g].visibleAtDistance){this.LODs[g-1].object3D.visible= !1;this.LODs[g].object3D.visible=!0}else break;for(;gF){e=E;E=F;F=e}}else if(EI){e=H;H=I;I=e}}else if(HF){e=E;E=F;F=e}}else if(EI){e=H;H=I;I=e}}else if(H=0&&ta>=0&&aa>=0&&ma>=0)return!0;else if(Fa<0&&ta<0||aa<0&&ma<0)return!1;else{if(Fa<0)pa=Math.max(pa,Fa/(Fa-ta));else ta<0&&(ra=Math.min(ra,Fa/(Fa-ta)));if(aa<0)pa=Math.max(pa,aa/(aa-ma));else ma<0&&(ra=Math.min(ra,aa/(aa-ma)));if(raFa&&n.positionScreen.z0&&Z.z<1){Pa=da[sa]=da[sa]||new THREE.RenderableParticle;sa++;L=Pa;L.x=Z.x/Z.w;L.y=Z.y/Z.w;L.z=Z.z;L.rotation=$.rotation.z;L.scale.x=$.scale.x*Math.abs(L.x-(Z.x+S.projectionMatrix.n11)/(Z.w+S.projectionMatrix.n14));L.scale.y=$.scale.y*Math.abs(L.y-(Z.y+S.projectionMatrix.n22)/(Z.w+S.projectionMatrix.n24));L.materials=$.materials;ra.push(L)}}}}pa&&ra.sort(d);return ra}}; +THREE.Projector=function(){function b(){var V=q[p]=q[p]||new THREE.RenderableVertex;p++;return V}function d(V,c){return c.z-V.z}function e(V,c){var ga=0,xa=1,sa=V.z+V.w,ya=c.z+c.w,Y=-V.z+V.w,na=-c.z+c.w;if(sa>=0&&ya>=0&&Y>=0&&na>=0)return!0;else if(sa<0&&ya<0||Y<0&&na<0)return!1;else{if(sa<0)ga=Math.max(ga,sa/(sa-ya));else ya<0&&(xa=Math.min(xa,sa/(sa-ya)));if(Y<0)ga=Math.max(ga,Y/(Y-na));else na<0&&(xa=Math.min(xa,Y/(Y-na)));if(xasa&&n.positionScreen.z0&&$.z<1){Pa=da[ra]=da[ra]||new THREE.RenderableParticle;ra++;L=Pa;L.x=$.x/$.w;L.y=$.y/$.w;L.z=$.z;L.rotation=aa.rotation.z;L.scale.x=aa.scale.x*Math.abs(L.x-($.x+c.projectionMatrix.n11)/($.w+c.projectionMatrix.n14));L.scale.y=aa.scale.y*Math.abs(L.y-($.y+c.projectionMatrix.n22)/($.w+c.projectionMatrix.n24));L.materials=aa.materials;xa.push(L)}}}}ga&&xa.sort(d);return xa}}; THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(b,d,e){e&&b.update(undefined,!1,d);e=b.sounds;var g,h=e.length;for(g=0;g=0){r=m.__webglCustomAttributes[x];c.bindBuffer(c.ARRAY_BUFFER,r.buffer);c.vertexAttribPointer(f[x],r.size,c.FLOAT,!1,0,0)}if(f.color>=0){c.bindBuffer(c.ARRAY_BUFFER,m.__webglColorBuffer);c.vertexAttribPointer(f.color,3,c.FLOAT,!1,0,0)}if(f.normal>=0){c.bindBuffer(c.ARRAY_BUFFER,m.__webglNormalBuffer); c.vertexAttribPointer(f.normal,3,c.FLOAT,!1,0,0)}if(f.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,m.__webglTangentBuffer);c.vertexAttribPointer(f.tangent,4,c.FLOAT,!1,0,0)}if(f.uv>=0)if(m.__webglUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,m.__webglUVBuffer);c.vertexAttribPointer(f.uv,2,c.FLOAT,!1,0,0);c.enableVertexAttribArray(f.uv)}else c.disableVertexAttribArray(f.uv);if(f.uv2>=0)if(m.__webglUV2Buffer){c.bindBuffer(c.ARRAY_BUFFER,m.__webglUV2Buffer);c.vertexAttribPointer(f.uv2,2,c.FLOAT,!1,0,0);c.enableVertexAttribArray(f.uv2)}else c.disableVertexAttribArray(f.uv2); if(k.skinning&&f.skinVertexA>=0&&f.skinVertexB>=0&&f.skinIndex>=0&&f.skinWeight>=0){c.bindBuffer(c.ARRAY_BUFFER,m.__webglSkinVertexABuffer);c.vertexAttribPointer(f.skinVertexA,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,m.__webglSkinVertexBBuffer);c.vertexAttribPointer(f.skinVertexB,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,m.__webglSkinIndicesBuffer);c.vertexAttribPointer(f.skinIndex,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,m.__webglSkinWeightsBuffer);c.vertexAttribPointer(f.skinWeight, -4,c.FLOAT,!1,0,0)}if(w instanceof THREE.Mesh)if(k.wireframe){c.lineWidth(k.wireframeLinewidth);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,m.__webglLineBuffer);c.drawElements(c.LINES,m.__webglLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,m.__webglFaceBuffer);c.drawElements(c.TRIANGLES,m.__webglFaceCount,c.UNSIGNED_SHORT,0)}else if(w instanceof THREE.Line){w=w.type==THREE.LineStrip?c.LINE_STRIP:c.LINES;c.lineWidth(k.linewidth);c.drawArrays(w,0,m.__webglLineCount)}else if(w instanceof -THREE.ParticleSystem)c.drawArrays(c.POINTS,0,m.__webglParticleCount);else w instanceof THREE.Ribbon&&c.drawArrays(c.TRIANGLE_STRIP,0,m.__webglVertexCount)}}function h(f,r,j){if(!f.__webglVertexBuffer)f.__webglVertexBuffer=c.createBuffer();if(!f.__webglNormalBuffer)f.__webglNormalBuffer=c.createBuffer();if(f.hasPos){c.bindBuffer(c.ARRAY_BUFFER,f.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,f.positionArray,c.DYNAMIC_DRAW);c.enableVertexAttribArray(r.attributes.position);c.vertexAttribPointer(r.attributes.position, -3,c.FLOAT,!1,0,0)}if(f.hasNormal){c.bindBuffer(c.ARRAY_BUFFER,f.__webglNormalBuffer);if(j==THREE.FlatShading){var k,m,w,x,u,A,t,y,z,D,B=f.count*3;for(D=0;D0&&W[0]0&&W[1]0.0010&&u.scale>0.0010){O[0]=u.x;O[1]=u.y;O[2]=u.z;D=u.size*u.scale/za;B[0]=D*t;B[1]=D;c.uniform3fv(P.screenPosition,O);c.uniform2fv(P.scale,B);c.uniform1f(P.rotation,u.rotation);c.uniform1f(P.opacity,u.opacity);oa(u.blending);K(u.texture,1);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT, -0)}}}}c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(ta)}function V(f,r){f._modelViewMatrix.multiplyToArray(r.matrixWorldInverse,f.matrixWorld,f._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(f._modelViewMatrix).transposeIntoArray(f._normalMatrixArray)}function L(f){var r,j,k,m,w;if(f instanceof THREE.Mesh){j=f.geometry;for(r in j.geometryGroups){k=j.geometryGroups[r];w=!1;for(m in k.__webglCustomAttributes)if(k.__webglCustomAttributes[m].needsUpdate){w=!0;break}if(j.__dirtyVertices|| -j.__dirtyMorphTargets||j.__dirtyElements||j.__dirtyUvs||j.__dirtyNormals||j.__dirtyColors||j.__dirtyTangents||w){w=c.DYNAMIC_DRAW;var x=void 0,u=void 0,A=void 0,t=void 0;A=void 0;var y=void 0,z=void 0,D=void 0,B=void 0,O=void 0,W=void 0,P=void 0,X=void 0,Ga=void 0,T=void 0,Q=void 0,U=void 0,ua=void 0;z=void 0;D=void 0;t=void 0;B=void 0;t=void 0;var s=void 0,G=void 0;z=void 0;s=void 0;G=void 0;var i=void 0,Ka=void 0;s=void 0;G=void 0;i=void 0;Ka=void 0;s=void 0;G=void 0;i=void 0;Ka=void 0;s=void 0; -G=void 0;i=void 0;t=void 0;B=void 0;y=void 0;A=void 0;A=void 0;s=void 0;G=void 0;i=void 0;var Va=void 0,va=0,Aa=0,Za=0,$a=0,Ja=0,La=0,ea=0,Ma=0,xa=0,C=0,Ba=0;G=s=0;var Ca=k.__vertexArray,fb=k.__uvArray,gb=k.__uv2Array,Qa=k.__normalArray,ha=k.__tangentArray,Da=k.__colorArray,ia=k.__skinVertexAArray,ja=k.__skinVertexBArray,ka=k.__skinIndexArray,la=k.__skinWeightArray,hb=k.__morphTargetsArrays,Ra=k.__webglCustomAttributes;i=void 0;var Na=k.__faceArray,Oa=k.__lineArray,qb=k.__needsSmoothNormals;W=k.__vertexColorType; +4,c.FLOAT,!1,0,0)}if(w instanceof THREE.Mesh){if(k.wireframe){c.lineWidth(k.wireframeLinewidth);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,m.__webglLineBuffer);c.drawElements(c.LINES,m.__webglLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,m.__webglFaceBuffer);c.drawElements(c.TRIANGLES,m.__webglFaceCount,c.UNSIGNED_SHORT,0)}V.data.vertices+=m.__webglFaceCount;V.data.faces+=m.__webglFaceCount/3}else if(w instanceof THREE.Line){w=w.type==THREE.LineStrip?c.LINE_STRIP:c.LINES;c.lineWidth(k.linewidth); +c.drawArrays(w,0,m.__webglLineCount)}else if(w instanceof THREE.ParticleSystem)c.drawArrays(c.POINTS,0,m.__webglParticleCount);else w instanceof THREE.Ribbon&&c.drawArrays(c.TRIANGLE_STRIP,0,m.__webglVertexCount)}}function h(f,r,j){if(!f.__webglVertexBuffer)f.__webglVertexBuffer=c.createBuffer();if(!f.__webglNormalBuffer)f.__webglNormalBuffer=c.createBuffer();if(f.hasPos){c.bindBuffer(c.ARRAY_BUFFER,f.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,f.positionArray,c.DYNAMIC_DRAW);c.enableVertexAttribArray(r.attributes.position); +c.vertexAttribPointer(r.attributes.position,3,c.FLOAT,!1,0,0)}if(f.hasNormal){c.bindBuffer(c.ARRAY_BUFFER,f.__webglNormalBuffer);if(j==THREE.FlatShading){var k,m,w,x,u,A,t,y,z,D,B=f.count*3;for(D=0;D0&&W[0]0&&W[1]0.001&&u.scale>0.001){O[0]=u.x;O[1]=u.y;O[2]=u.z;D=u.size*u.scale/Aa;B[0]=D*t;B[1]=D;c.uniform3fv(P.screenPosition,O);c.uniform2fv(P.scale,B);c.uniform1f(P.rotation,u.rotation);c.uniform1f(P.opacity,u.opacity);pa(u.blending);K(u.texture,1);c.drawElements(c.TRIANGLES, +6,c.UNSIGNED_SHORT,0)}}}}c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(Y)}function U(f,r){f._modelViewMatrix.multiplyToArray(r.matrixWorldInverse,f.matrixWorld,f._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(f._modelViewMatrix).transposeIntoArray(f._normalMatrixArray)}function L(f){var r,j,k,m,w;if(f instanceof THREE.Mesh){j=f.geometry;for(r in j.geometryGroups){k=j.geometryGroups[r];w=!1;for(m in k.__webglCustomAttributes)if(k.__webglCustomAttributes[m].needsUpdate){w=!0;break}if(j.__dirtyVertices|| +j.__dirtyMorphTargets||j.__dirtyElements||j.__dirtyUvs||j.__dirtyNormals||j.__dirtyColors||j.__dirtyTangents||w){w=c.DYNAMIC_DRAW;var x=void 0,u=void 0,A=void 0,t=void 0;A=void 0;var y=void 0,z=void 0,D=void 0,B=void 0,O=void 0,W=void 0,P=void 0,X=void 0,Ga=void 0,S=void 0,Q=void 0,T=void 0,ta=void 0;z=void 0;D=void 0;t=void 0;B=void 0;t=void 0;var s=void 0,G=void 0;z=void 0;s=void 0;G=void 0;var i=void 0,Ka=void 0;s=void 0;G=void 0;i=void 0;Ka=void 0;s=void 0;G=void 0;i=void 0;Ka=void 0;s=void 0; +G=void 0;i=void 0;t=void 0;B=void 0;y=void 0;A=void 0;A=void 0;s=void 0;G=void 0;i=void 0;var Va=void 0,ua=0,Ba=0,Za=0,$a=0,Ja=0,La=0,ea=0,Ma=0,wa=0,C=0,Ca=0;G=s=0;var Da=k.__vertexArray,fb=k.__uvArray,gb=k.__uv2Array,Qa=k.__normalArray,ia=k.__tangentArray,Ea=k.__colorArray,ja=k.__skinVertexAArray,ka=k.__skinVertexBArray,la=k.__skinIndexArray,ma=k.__skinWeightArray,hb=k.__morphTargetsArrays,Ra=k.__webglCustomAttributes;i=void 0;var Na=k.__faceArray,Oa=k.__lineArray,qb=k.__needsSmoothNormals;W=k.__vertexColorType; O=k.__uvType;P=k.__normalType;var 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-c.attachShader(J.program,ca("vertex",THREE.ShaderLib.lensFlare.vertexShader))}else{J.hasVertexTexture=!0;J.program=c.createProgram();c.attachShader(J.program,ca("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader));c.attachShader(J.program,ca("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader))}c.linkProgram(J.program);J.attributes={};J.uniforms={};J.attributes.vertex=c.getAttribLocation(J.program,"position");J.attributes.uv=c.getAttribLocation(J.program,"UV");J.uniforms.renderType= -c.getUniformLocation(J.program,"renderType");J.uniforms.map=c.getUniformLocation(J.program,"map");J.uniforms.occlusionMap=c.getUniformLocation(J.program,"occlusionMap");J.uniforms.opacity=c.getUniformLocation(J.program,"opacity");J.uniforms.scale=c.getUniformLocation(J.program,"scale");J.uniforms.rotation=c.getUniformLocation(J.program,"rotation");J.uniforms.screenPosition=c.getUniformLocation(J.program,"screenPosition");var pb=!1;_sprite={};_sprite.vertices=new Float32Array(16);_sprite.faces=new Uint16Array(6); -b=0;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;b=0;_sprite.faces[b++]=0;_sprite.faces[b++]=1;_sprite.faces[b++]=2;_sprite.faces[b++]=0;_sprite.faces[b++]=2; -_sprite.faces[b++]=3;_sprite.vertexBuffer=c.createBuffer();_sprite.elementBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,_sprite.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,_sprite.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,_sprite.faces,c.STATIC_DRAW);_sprite.program=c.createProgram();c.attachShader(_sprite.program,ca("fragment",THREE.ShaderLib.sprite.fragmentShader));c.attachShader(_sprite.program,ca("vertex",THREE.ShaderLib.sprite.vertexShader)); -c.linkProgram(_sprite.program);_sprite.attributes={};_sprite.uniforms={};_sprite.attributes.position=c.getAttribLocation(_sprite.program,"position");_sprite.attributes.uv=c.getAttribLocation(_sprite.program,"uv");_sprite.uniforms.uvOffset=c.getUniformLocation(_sprite.program,"uvOffset");_sprite.uniforms.uvScale=c.getUniformLocation(_sprite.program,"uvScale");_sprite.uniforms.rotation=c.getUniformLocation(_sprite.program,"rotation");_sprite.uniforms.scale=c.getUniformLocation(_sprite.program,"scale"); -_sprite.uniforms.alignment=c.getUniformLocation(_sprite.program,"alignment");_sprite.uniforms.map=c.getUniformLocation(_sprite.program,"map");_sprite.uniforms.opacity=c.getUniformLocation(_sprite.program,"opacity");_sprite.uniforms.useScreenCoordinates=c.getUniformLocation(_sprite.program,"useScreenCoordinates");_sprite.uniforms.affectedByDistance=c.getUniformLocation(_sprite.program,"affectedByDistance");_sprite.uniforms.screenPosition=c.getUniformLocation(_sprite.program,"screenPosition");_sprite.uniforms.modelViewMatrix= -c.getUniformLocation(_sprite.program,"modelViewMatrix");_sprite.uniforms.projectionMatrix=c.getUniformLocation(_sprite.program,"projectionMatrix");var ob=!1;this.setSize=function(f,r){S.width=f;S.height=r;this.setViewport(0,0,S.width,S.height)};this.setViewport=function(f,r,j,k){wa=f;qa=r;ya=j;za=k;c.viewport(wa,qa,ya,za)};this.setScissor=function(f,r,j,k){c.scissor(f,r,j,k)};this.enableScissorTest=function(f){f?c.enable(c.SCISSOR_TEST):c.disable(c.SCISSOR_TEST)};this.enableDepthBufferWrite=function(f){ta= -f;c.depthMask(f)};this.setClearColorHex=function(f,r){var j=new THREE.Color(f);c.clearColor(j.r,j.g,j.b,r)};this.setClearColor=function(f,r){c.clearColor(f.r,f.g,f.b,r)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT|c.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(f){R.darkness=f};this.initMaterial=function(f,r,j,k){var m,w,x;if(f instanceof THREE.MeshDepthMaterial)x="depth";else if(f instanceof THREE.ShadowVolumeDynamicMaterial)x="shadowVolumeDynamic";else if(f instanceof -THREE.MeshNormalMaterial)x="normal";else if(f instanceof THREE.MeshBasicMaterial)x="basic";else if(f instanceof THREE.MeshLambertMaterial)x="lambert";else if(f instanceof THREE.MeshPhongMaterial)x="phong";else if(f instanceof THREE.LineBasicMaterial)x="basic";else f instanceof THREE.ParticleBasicMaterial&&(x="particle_basic");if(x){var u=THREE.ShaderLib[x];f.uniforms=THREE.UniformsUtils.clone(u.uniforms);f.vertexShader=u.vertexShader;f.fragmentShader=u.fragmentShader}var A,t,y;A=y=u=0;for(t=r.length;A< -t;A++){w=r[A];w instanceof THREE.DirectionalLight&&y++;w instanceof THREE.PointLight&&u++}if(u+y<=4)r=y;else{r=Math.ceil(4*y/(u+y));u=4-r}w={directional:r,point:u};y=50;if(k!==undefined&&k instanceof THREE.SkinnedMesh)y=k.bones.length;var z;a:{A=f.fragmentShader;t=f.vertexShader;u=f.uniforms;r=f.attributes;j={map:!!f.map,envMap:!!f.envMap,lightMap:!!f.lightMap,vertexColors:f.vertexColors,fog:j,sizeAttenuation:f.sizeAttenuation,skinning:f.skinning,morphTargets:f.morphTargets,maxMorphTargets:this.maxMorphTargets, -maxDirLights:w.directional,maxPointLights:w.point,maxBones:y};var D;w=[];if(x)w.push(x);else{w.push(A);w.push(t)}for(D in j){w.push(D);w.push(j[D])}x=w.join();D=0;for(w=pa.length;D0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+j.maxDirLights,"#define MAX_POINT_LIGHTS "+j.maxPointLights,"#define MAX_BONES "+j.maxBones,j.map?"#define USE_MAP":"",j.envMap?"#define USE_ENVMAP":"",j.lightMap?"#define USE_LIGHTMAP":"",j.vertexColors? -"#define USE_COLOR":"",j.skinning?"#define USE_SKINNING":"",j.morphTargets?"#define USE_MORPHTARGETS":"",j.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n"); +case THREE.UnsignedShortType:return c.UNSIGNED_SHORT;case THREE.IntType:return c.INT;case THREE.UnsignedShortType:return c.UNSIGNED_INT;case THREE.FloatType:return c.FLOAT;case THREE.AlphaFormat:return c.ALPHA;case THREE.RGBFormat:return c.RGB;case THREE.RGBAFormat:return c.RGBA;case THREE.LuminanceFormat:return c.LUMINANCE;case THREE.LuminanceAlphaFormat:return c.LUMINANCE_ALPHA}return 0}var V=this,c,ga=document.createElement("canvas"),xa=[],sa=null,ya=null,Y=!0,na=null,oa=null,ha=null,Z=null,va= +0,qa=0,za=0,Aa=0,aa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Pa=new THREE.Matrix4,Ta=new Float32Array(16),Xa=new Float32Array(16),Ua=new THREE.Vector4,Sa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}};b=b||{};stencil=b.stencil!==undefined?b.stencil:!0;antialias=b.antialias!==undefined?b.antialias:!1;clearColor=b.clearColor!==undefined?new THREE.Color(b.clearColor): +new THREE.Color(0);clearAlpha=b.clearAlpha!==undefined?b.clearAlpha:0;this.data={vertices:0,faces:0};this.maxMorphTargets=8;this.domElement=ga;this.autoClear=!0;this.sortObjects=!0;(function(f,r,j,k){try{if(!(c=ga.getContext("experimental-webgl",{antialias:f,stencil:k})))throw"Error creating WebGL context.";}catch(m){console.error(m)}console.log(navigator.userAgent+" | "+c.getParameter(c.VERSION)+" | "+c.getParameter(c.VENDOR)+" | "+c.getParameter(c.RENDERER)+" | "+c.getParameter(c.SHADING_LANGUAGE_VERSION)); +c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA);c.clearColor(r.r,r.g,r.b,j)})(antialias,clearColor,clearAlpha,stencil);this.context=c;if(stencil){var R={};R.vertices=new Float32Array(12);R.faces=new Uint16Array(6);R.darkness=0.5;R.vertices[0]=-20;R.vertices[1]=-20;R.vertices[2]=-1;R.vertices[3]=20;R.vertices[4]= +-20;R.vertices[5]=-1;R.vertices[6]=20;R.vertices[7]=20;R.vertices[8]=-1;R.vertices[9]=-20;R.vertices[10]=20;R.vertices[11]=-1;R.faces[0]=0;R.faces[1]=1;R.faces[2]=2;R.faces[3]=0;R.faces[4]=2;R.faces[5]=3;R.vertexBuffer=c.createBuffer();R.elementBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,R.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,R.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,R.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,R.faces,c.STATIC_DRAW);R.program=c.createProgram(); +c.attachShader(R.program,ca("fragment",THREE.ShaderLib.shadowPost.fragmentShader));c.attachShader(R.program,ca("vertex",THREE.ShaderLib.shadowPost.vertexShader));c.linkProgram(R.program);R.vertexLocation=c.getAttribLocation(R.program,"position");R.projectionLocation=c.getUniformLocation(R.program,"projectionMatrix");R.darknessLocation=c.getUniformLocation(R.program,"darkness")}var J={};J.vertices=new Float32Array(16);J.faces=new Uint16Array(6);b=0;J.vertices[b++]=-1;J.vertices[b++]=-1;J.vertices[b++]= +0;J.vertices[b++]=0;J.vertices[b++]=1;J.vertices[b++]=-1;J.vertices[b++]=1;J.vertices[b++]=0;J.vertices[b++]=1;J.vertices[b++]=1;J.vertices[b++]=1;J.vertices[b++]=1;J.vertices[b++]=-1;J.vertices[b++]=1;J.vertices[b++]=0;J.vertices[b++]=1;b=0;J.faces[b++]=0;J.faces[b++]=1;J.faces[b++]=2;J.faces[b++]=0;J.faces[b++]=2;J.faces[b++]=3;J.vertexBuffer=c.createBuffer();J.elementBuffer=c.createBuffer();J.tempTexture=c.createTexture();J.occlusionTexture=c.createTexture();c.bindBuffer(c.ARRAY_BUFFER,J.vertexBuffer); +c.bufferData(c.ARRAY_BUFFER,J.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,J.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,J.faces,c.STATIC_DRAW);c.bindTexture(c.TEXTURE_2D,J.tempTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGB,16,16,0,c.RGB,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER, +c.NEAREST);c.bindTexture(c.TEXTURE_2D,J.occlusionTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,16,16,0,c.RGBA,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);if(c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){J.hasVertexTexture=!1;J.program=c.createProgram();c.attachShader(J.program, +ca("fragment",THREE.ShaderLib.lensFlare.fragmentShader));c.attachShader(J.program,ca("vertex",THREE.ShaderLib.lensFlare.vertexShader))}else{J.hasVertexTexture=!0;J.program=c.createProgram();c.attachShader(J.program,ca("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader));c.attachShader(J.program,ca("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader))}c.linkProgram(J.program);J.attributes={};J.uniforms={};J.attributes.vertex=c.getAttribLocation(J.program,"position");J.attributes.uv= +c.getAttribLocation(J.program,"UV");J.uniforms.renderType=c.getUniformLocation(J.program,"renderType");J.uniforms.map=c.getUniformLocation(J.program,"map");J.uniforms.occlusionMap=c.getUniformLocation(J.program,"occlusionMap");J.uniforms.opacity=c.getUniformLocation(J.program,"opacity");J.uniforms.scale=c.getUniformLocation(J.program,"scale");J.uniforms.rotation=c.getUniformLocation(J.program,"rotation");J.uniforms.screenPosition=c.getUniformLocation(J.program,"screenPosition");var pb=!1;_sprite= +{};_sprite.vertices=new Float32Array(16);_sprite.faces=new Uint16Array(6);b=0;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;b=0;_sprite.faces[b++]=0;_sprite.faces[b++]= +1;_sprite.faces[b++]=2;_sprite.faces[b++]=0;_sprite.faces[b++]=2;_sprite.faces[b++]=3;_sprite.vertexBuffer=c.createBuffer();_sprite.elementBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,_sprite.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,_sprite.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,_sprite.faces,c.STATIC_DRAW);_sprite.program=c.createProgram();c.attachShader(_sprite.program,ca("fragment",THREE.ShaderLib.sprite.fragmentShader)); +c.attachShader(_sprite.program,ca("vertex",THREE.ShaderLib.sprite.vertexShader));c.linkProgram(_sprite.program);_sprite.attributes={};_sprite.uniforms={};_sprite.attributes.position=c.getAttribLocation(_sprite.program,"position");_sprite.attributes.uv=c.getAttribLocation(_sprite.program,"uv");_sprite.uniforms.uvOffset=c.getUniformLocation(_sprite.program,"uvOffset");_sprite.uniforms.uvScale=c.getUniformLocation(_sprite.program,"uvScale");_sprite.uniforms.rotation=c.getUniformLocation(_sprite.program, +"rotation");_sprite.uniforms.scale=c.getUniformLocation(_sprite.program,"scale");_sprite.uniforms.alignment=c.getUniformLocation(_sprite.program,"alignment");_sprite.uniforms.map=c.getUniformLocation(_sprite.program,"map");_sprite.uniforms.opacity=c.getUniformLocation(_sprite.program,"opacity");_sprite.uniforms.useScreenCoordinates=c.getUniformLocation(_sprite.program,"useScreenCoordinates");_sprite.uniforms.affectedByDistance=c.getUniformLocation(_sprite.program,"affectedByDistance");_sprite.uniforms.screenPosition= +c.getUniformLocation(_sprite.program,"screenPosition");_sprite.uniforms.modelViewMatrix=c.getUniformLocation(_sprite.program,"modelViewMatrix");_sprite.uniforms.projectionMatrix=c.getUniformLocation(_sprite.program,"projectionMatrix");var ob=!1;this.setSize=function(f,r){ga.width=f;ga.height=r;this.setViewport(0,0,ga.width,ga.height)};this.setViewport=function(f,r,j,k){va=f;qa=r;za=j;Aa=k;c.viewport(va,qa,za,Aa)};this.setScissor=function(f,r,j,k){c.scissor(f,r,j,k)};this.enableScissorTest=function(f){f? +c.enable(c.SCISSOR_TEST):c.disable(c.SCISSOR_TEST)};this.enableDepthBufferWrite=function(f){Y=f;c.depthMask(f)};this.setClearColorHex=function(f,r){var j=new THREE.Color(f);c.clearColor(j.r,j.g,j.b,r)};this.setClearColor=function(f,r){c.clearColor(f.r,f.g,f.b,r)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT|c.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(f){R.darkness=f};this.initMaterial=function(f,r,j,k){var m,w,x;if(f instanceof THREE.MeshDepthMaterial)x="depth"; +else if(f instanceof THREE.ShadowVolumeDynamicMaterial)x="shadowVolumeDynamic";else if(f instanceof THREE.MeshNormalMaterial)x="normal";else if(f instanceof THREE.MeshBasicMaterial)x="basic";else if(f instanceof THREE.MeshLambertMaterial)x="lambert";else if(f instanceof THREE.MeshPhongMaterial)x="phong";else if(f instanceof THREE.LineBasicMaterial)x="basic";else f instanceof THREE.ParticleBasicMaterial&&(x="particle_basic");if(x){var u=THREE.ShaderLib[x];f.uniforms=THREE.UniformsUtils.clone(u.uniforms); +f.vertexShader=u.vertexShader;f.fragmentShader=u.fragmentShader}var A,t,y;A=y=u=0;for(t=r.length;A0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+j.maxDirLights,"#define MAX_POINT_LIGHTS "+j.maxPointLights,"#define MAX_BONES "+j.maxBones,j.map?"#define USE_MAP":"", +j.envMap?"#define USE_ENVMAP":"",j.lightMap?"#define USE_LIGHTMAP":"",j.vertexColors?"#define USE_COLOR":"",j.skinning?"#define USE_SKINNING":"",j.morphTargets?"#define USE_MORPHTARGETS":"",j.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n"); c.attachShader(D,ca("fragment",prefix_fragment+A));c.attachShader(D,ca("vertex",prefix_vertex+t));c.linkProgram(D);c.getProgramParameter(D,c.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+c.getProgramParameter(D,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");D.uniforms={};D.attributes={};var B;A=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(B in u)A.push(B); -B=A;u=0;for(A=B.length;u=0&&c.enableVertexAttribArray(z.color);z.normal>= +B=A;u=0;for(A=B.length;u=0&&c.enableVertexAttribArray(z.color);z.normal>= 0&&c.enableVertexAttribArray(z.normal);z.tangent>=0&&c.enableVertexAttribArray(z.tangent);if(f.skinning&&z.skinVertexA>=0&&z.skinVertexB>=0&&z.skinIndex>=0&&z.skinWeight>=0){c.enableVertexAttribArray(z.skinVertexA);c.enableVertexAttribArray(z.skinVertexB);c.enableVertexAttribArray(z.skinIndex);c.enableVertexAttribArray(z.skinWeight)}for(m in f.attributes)z[m]>=0&&c.enableVertexAttribArray(z[m]);if(f.morphTargets){f.numSupportedMorphTargets=0;if(z.morphTarget0>=0){c.enableVertexAttribArray(z.morphTarget0); f.numSupportedMorphTargets++}if(z.morphTarget1>=0){c.enableVertexAttribArray(z.morphTarget1);f.numSupportedMorphTargets++}if(z.morphTarget2>=0){c.enableVertexAttribArray(z.morphTarget2);f.numSupportedMorphTargets++}if(z.morphTarget3>=0){c.enableVertexAttribArray(z.morphTarget3);f.numSupportedMorphTargets++}if(z.morphTarget4>=0){c.enableVertexAttribArray(z.morphTarget4);f.numSupportedMorphTargets++}if(z.morphTarget5>=0){c.enableVertexAttribArray(z.morphTarget5);f.numSupportedMorphTargets++}if(z.morphTarget6>= -0){c.enableVertexAttribArray(z.morphTarget6);f.numSupportedMorphTargets++}if(z.morphTarget7>=0){c.enableVertexAttribArray(z.morphTarget7);f.numSupportedMorphTargets++}k.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);f=0;for(m=this.maxMorphTargets;f=0){c.enableVertexAttribArray(z.morphTarget7);f.numSupportedMorphTargets++}k.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);f=0;for(m=this.maxMorphTargets;f0||D.faceVertexUvs.length>0)x.__uvArray=new Float32Array(A*2);if(D.faceUvs.length>1||D.faceVertexUvs.length>1)x.__uv2Array=new Float32Array(A*2)}if(u.geometry.skinWeights.length&&u.geometry.skinIndices.length){x.__skinVertexAArray=new Float32Array(A* diff --git a/src/renderers/CanvasRenderer.js b/src/renderers/CanvasRenderer.js index f451171c..8528d110 100644 --- a/src/renderers/CanvasRenderer.js +++ b/src/renderers/CanvasRenderer.js @@ -4,7 +4,8 @@ THREE.CanvasRenderer = function () { - var _renderList = null, + var _this = this, + _renderList = null, _projector = new THREE.Projector(), _canvas = document.createElement( 'canvas' ), @@ -81,6 +82,13 @@ THREE.CanvasRenderer = function () { this.sortObjects = true; this.sortElements = true; + this.data = { + + vertices: 0, + faces: 0 + + } + this.setSize = function ( width, height ) { _canvasWidth = width; @@ -152,6 +160,9 @@ THREE.CanvasRenderer = function () { this.autoClear ? this.clear() : _context.setTransform( 1, 0, 0, - 1, _canvasWidthHalf, _canvasHeightHalf ); + _this.data.vertices = 0; + _this.data.faces = 0; + _renderList = _projector.projectScene( scene, camera, this.sortElements ); /* DEBUG @@ -538,6 +549,9 @@ THREE.CanvasRenderer = function () { function renderFace3( v1, v2, v3, uv1, uv2, uv3, element, material, scene ) { + _this.data.vertices += 3; + _this.data.faces ++; + setOpacity( material.opacity ); setBlending( material.blending ); @@ -561,7 +575,6 @@ THREE.CanvasRenderer = function () { } else if ( material.envMap ) { - if ( material.envMap.mapping instanceof THREE.SphericalReflectionMapping ) { var cameraMatrix = camera.matrixWorldInverse; @@ -684,6 +697,9 @@ THREE.CanvasRenderer = function () { function renderFace4( v1, v2, v3, v4, v5, v6, element, material, scene ) { + _this.data.vertices += 4; + _this.data.faces ++; + setOpacity( material.opacity ); setBlending( material.blending ); diff --git a/src/renderers/SVGRenderer.js b/src/renderers/SVGRenderer.js index 7e7abbaa..6013c27a 100644 --- a/src/renderers/SVGRenderer.js +++ b/src/renderers/SVGRenderer.js @@ -4,7 +4,8 @@ THREE.SVGRenderer = function () { - var _renderList = null, + var _this = this, + _renderList = null, _projector = new THREE.Projector(), _svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg'), _svgWidth, _svgHeight, _svgWidthHalf, _svgHeightHalf, @@ -34,6 +35,13 @@ THREE.SVGRenderer = function () { this.sortObjects = true; this.sortElements = true; + this.data = { + + vertices: 0, + faces: 0 + + } + this.setQuality = function( quality ) { switch(quality) { @@ -72,11 +80,10 @@ THREE.SVGRenderer = function () { var e, el, m, ml, fm, fml, element, material; - if ( this.autoClear ) { + this.autoClear && this.clear(); - this.clear(); - - } + _this.data.vertices = 0; + _this.data.faces = 0; _renderList = _projector.projectScene( scene, camera, this.sortElements ); @@ -368,6 +375,9 @@ THREE.SVGRenderer = function () { function renderFace3( v1, v2, v3, element, material, scene ) { + _this.data.vertices += 3; + _this.data.faces ++; + _svgNode = getPathNode( _pathCount ++ ); _svgNode.setAttribute( 'd', 'M ' + v1.positionScreen.x + ' ' + v1.positionScreen.y + ' L ' + v2.positionScreen.x + ' ' + v2.positionScreen.y + ' L ' + v3.positionScreen.x + ',' + v3.positionScreen.y + 'z' ); @@ -424,6 +434,9 @@ THREE.SVGRenderer = function () { function renderFace4( v1, v2, v3, v4, element, material, scene ) { + _this.data.vertices += 4; + _this.data.faces ++; + _svgNode = getPathNode( _pathCount ++ ); _svgNode.setAttribute( 'd', 'M ' + v1.positionScreen.x + ' ' + v1.positionScreen.y + ' L ' + v2.positionScreen.x + ' ' + v2.positionScreen.y + ' L ' + v3.positionScreen.x + ',' + v3.positionScreen.y + ' L ' + v4.positionScreen.x + ',' + v4.positionScreen.y + 'z' ); diff --git a/src/renderers/WebGLRenderer.js b/src/renderers/WebGLRenderer.js index e646a1d7..57f184c2 100644 --- a/src/renderers/WebGLRenderer.js +++ b/src/renderers/WebGLRenderer.js @@ -20,15 +20,13 @@ THREE.WebGLRenderer = function ( parameters ) { // See http://code.google.com/p/chromium/issues/detail?id=63491 - var _gl, - _canvas = document.createElement( 'canvas' ), + var _this = this, + _gl, _canvas = document.createElement( 'canvas' ), _programs = [], _currentProgram = null, _currentFramebuffer = null, _currentDepthMask = true, - _this = this, - // gl state cache _oldDoubleSided = null, @@ -79,6 +77,12 @@ THREE.WebGLRenderer = function ( parameters ) { clearColor = parameters.clearColor !== undefined ? new THREE.Color( parameters.clearColor ) : new THREE.Color( 0x000000 ); clearAlpha = parameters.clearAlpha !== undefined ? parameters.clearAlpha : 0; + this.data = { + + vertices: 0, + faces: 0 + + } this.maxMorphTargets = 8; this.domElement = _canvas; @@ -2576,6 +2580,9 @@ THREE.WebGLRenderer = function ( parameters ) { } + _this.data.vertices += geometryGroup.__webglFaceCount; + _this.data.faces += geometryGroup.__webglFaceCount / 3; + // render lines } else if ( object instanceof THREE.Line ) { @@ -2924,6 +2931,9 @@ THREE.WebGLRenderer = function ( parameters ) { lights = scene.lights, fog = scene.fog; + _this.data.vertices = 0; + _this.data.faces = 0; + camera.matrixAutoUpdate && camera.update( undefined, true ); scene.update( undefined, false, camera ); @@ -3550,96 +3560,95 @@ THREE.WebGLRenderer = function ( parameters ) { // screen cull - - if( _lensFlare.hasVertexTexture || - ( screenPositionPixels[ 0 ] > 0 && + + if ( _lensFlare.hasVertexTexture || ( screenPositionPixels[ 0 ] > 0 && screenPositionPixels[ 0 ] < _viewportWidth && screenPositionPixels[ 1 ] > 0 && screenPositionPixels[ 1 ] < _viewportHeight )) { // save current RGB to temp texture - + _gl.bindTexture( _gl.TEXTURE_2D, _lensFlare.tempTexture ); _gl.copyTexImage2D( _gl.TEXTURE_2D, 0, _gl.RGB, screenPositionPixels[ 0 ] - 8, screenPositionPixels[ 1 ] - 8, 16, 16, 0 ); - + // render pink quad - + _gl.uniform1i( uniforms.renderType, 0 ); _gl.uniform2fv( uniforms.scale, scale ); _gl.uniform3fv( uniforms.screenPosition, screenPosition ); - + _gl.disable( _gl.BLEND ); _gl.enable( _gl.DEPTH_TEST ); - + _gl.drawElements( _gl.TRIANGLES, 6, _gl.UNSIGNED_SHORT, 0 ); - - + + // copy result to occlusionMap - + _gl.bindTexture( _gl.TEXTURE_2D, _lensFlare.occlusionTexture ); _gl.copyTexImage2D( _gl.TEXTURE_2D, 0, _gl.RGBA, screenPositionPixels[ 0 ] - 8, screenPositionPixels[ 1 ] - 8, 16, 16, 0 ); - - + + // restore graphics - + _gl.uniform1i( uniforms.renderType, 1 ); _gl.disable( _gl.DEPTH_TEST ); _gl.bindTexture( _gl.TEXTURE_2D, _lensFlare.tempTexture ); _gl.drawElements( _gl.TRIANGLES, 6, _gl.UNSIGNED_SHORT, 0 ); - - + + // update object positions - + object.positionScreen.x = screenPosition[ 0 ]; object.positionScreen.y = screenPosition[ 1 ]; object.positionScreen.z = screenPosition[ 2 ]; - + if ( object.customUpdateCallback ) { - + object.customUpdateCallback( object ); - + } else { - + object.updateLensFlares(); - + } - - + + // render flares - + _gl.uniform1i( uniforms.renderType, 2 ); _gl.enable( _gl.BLEND ); - + for ( f = 0, fl = object.lensFlares.length; f < fl; f ++ ) { - + flare = object.lensFlares[ f ]; - + if ( flare.opacity > 0.001 && flare.scale > 0.001 ) { - + screenPosition[ 0 ] = flare.x; screenPosition[ 1 ] = flare.y; screenPosition[ 2 ] = flare.z; - + size = flare.size * flare.scale / _viewportHeight; scale[ 0 ] = size * invAspect; scale[ 1 ] = size; - + _gl.uniform3fv( uniforms.screenPosition, screenPosition ); _gl.uniform2fv( uniforms.scale, scale ); _gl.uniform1f( uniforms.rotation, flare.rotation ); _gl.uniform1f( uniforms.opacity, flare.opacity ); - + setBlending( flare.blending ); setTexture( flare.texture, 1 ); - + _gl.drawElements( _gl.TRIANGLES, 6, _gl.UNSIGNED_SHORT, 0 ); - + } - + } - + } } @@ -4211,7 +4220,7 @@ THREE.WebGLRenderer = function ( parameters ) { } } - + //console.log( "building new program " ); // @@ -4629,29 +4638,29 @@ THREE.WebGLRenderer = function ( parameters ) { _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTexture.__webglFramebuffer ); _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, renderTexture.__webglTexture, 0 ); - - if( renderTexture.depthBuffer && !renderTexture.stencilBuffer ) { - + + if ( renderTexture.depthBuffer && !renderTexture.stencilBuffer ) { + _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTexture.width, renderTexture.height ); _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderTexture.__webglRenderbuffer ); - - /* For some reason this is not working. Defaulting to RGBA4. + + /* For some reason this is not working. Defaulting to RGBA4. } else if( !renderTexture.depthBuffer && renderTexture.stencilBuffer ) { - + _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.STENCIL_INDEX8, renderTexture.width, renderTexture.height ); _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderTexture.__webglRenderbuffer ); */ } else if( renderTexture.depthBuffer && renderTexture.stencilBuffer ) { - + _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTexture.width, renderTexture.height ); _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderTexture.__webglRenderbuffer ); - + } else { - + _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.RGBA4, renderTexture.width, renderTexture.height ); - + } - + // Release everything