diff --git a/README.md b/README.md index d7ab6a15..4bed6588 100644 --- a/README.md +++ b/README.md @@ -135,6 +135,42 @@ This code creates a camera, then creates a scene, adds a cube on it, creates a & ### Change Log ### +2011 10 06 - **r45** (340.081 KB, gzip: 86.401 KB) + +* `Object/Scene.add*()` and `Object/Scene.remove*()` are now `Object/Scene.add()` and `Object/Scene.remove()`. ([mrdoob](http://github.com/mrdoob)) +* `LOD.add()` is now `LOD.addLevel()`. ([mrdoob](http://github.com/mrdoob)) +* Reworked `CylinderGeometry`. ([mrdoob](http://github.com/mrdoob)) +* Added `.depthWrite` and `.fog` to `Material`. ([alteredq](http://github.com/alteredq)) +* Added `.applyMatrix` to `Geometry`. ([mrdoob](http://github.com/mrdoob)) +* Improved postprocessing stack in `/examples/js/postprocessing`. ([alteredq](http://github.com/alteredq)) +* Added a realistic sking shading example. ([alteredq](http://github.com/alteredq)) +* Started of a GUI for composing scenes and autogenerate code. ([mrdoob](http://github.com/mrdoob)) +* Added `.center()` to `GeometryUtils`. ([alteredq](http://github.com/alteredq)) +* Fixed buggy scenegraph manipulation (adding/removing objects). ([jsermeno](http://github.com/jsermeno), [alteredq](http://github.com/alteredq) and [skython](http://github.com/skython)) +* Renamed `MeshShaderMaterial` to `ShaderMaterial`. ([alteredq](http://github.com/alteredq)) +* Fixed `CanvasRenderer` ignoring color of `SmoothShading`ed `MeshLambertMaterial`. ([mrdoob](http://github.com/mrdoob)) +* Renamed `renderer.data` to `renderer.info`. ([mrdoob](http://github.com/mrdoob)) +* Fixed ShadowMap aspect ratio. ([kig](http://github.com/kig) and [alteredq](http://github.com/alteredq)) +* Fixed `Loader`'s `extractUrlbase()` incorrect output for short urls. ([rectalogic](http://github.com/rectalogic) and [alteredq](http://github.com/alteredq)) +* Added `.color` and `.visible` support to `Sprite`. ([alteredq](http://github.com/alteredq)) +* Added `Face4`, Vertex Colors and Maya support to `ColladaLoader`. ([mrdoob](http://github.com/mrdoob)) +* Rewrite of lighting shader code. ([alteredq](http://github.com/alteredq)) +* Improved internal array concatenation approach. ([pyrotechnick](http://github.com/pyrotechnick)) +* `WebGLRenderer` performance improvements. ([alteredq](http://github.com/alteredq)) +* Added lower level immediate rendering support to `WebGLRenderer`. ([NINE78](http://github.com/NINE78) and [alteredq](http://github.com/alteredq)) +* Added `CubeCamera` for rendering cubemaps. ([alteredq](http://github.com/alteredq)) +* Improved `GeometryUtils`'s `.mergeVertices()` performance. ([zz85](http://github.com/zz85)) +* Removed `Camera`'s `.target`. ([mrdoob](http://github.com/mrdoob)) +* `WebGLRenderer`'s `.clear()` is now `.clear( color, depth, stencil )`. ([mrdoob](http://github.com/mrdoob)) +* Added `.autoClearColor`, `.autoClearDepth` and `.autoClearStencil` to `WebGLRenderer`. ([mrdoob](http://github.com/mrdoob) and [alteredq](http://github.com/alteredq)) +* Added `OctahedronGeometry`. ([clockworkgeek](http://github.com/clockworkgeek)) +* Splitted `Camera` into `PerspectiveCamera` and `OrthographicCamera`. ([mrdoob](http://github.com/mrdoob) and [alteredq](http://github.com/alteredq)) +* Special cameras are now `*Controls`. ([alteredq](http://github.com/alteredq) and [mrdoob](http://github.com/mrdoob)) +* Added `SubdivisionModifier`. ([zz85](http://github.com/zz85)) +* `Projector`'s `unprojectVector()` now also works with `OrthographicCamera`. ([jsermeno](http://github.com/jsermeno)) +* Added `.setLens()` method to `PerspectiveCamera`. ([zz85](http://github.com/zz85)) +* Added Shadow Maps and `Texture`'s `.offset` and `.repeat` support to Normal Map shader. ([alteredq](http://github.com/alteredq)) + 2011 09 04 - **r44** (330.356 KB, gzip: 84.039 KB) diff --git a/REVISION b/REVISION index a09c7c43..640c64e2 100644 --- a/REVISION +++ b/REVISION @@ -1 +1 @@ -45dev +46dev diff --git a/build/Three.js b/build/Three.js index a6eea35d..abc358c1 100644 --- a/build/Three.js +++ b/build/Three.js @@ -1,4 +1,4 @@ -// Three.js r45dev - http://github.com/mrdoob/three.js +// Three.js r45 - http://github.com/mrdoob/three.js var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Color=function(b){b!==void 0&&this.setHex(b);return this}; THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;return this},setRGB:function(b,c,e){this.r=b;this.g=c;this.b=e;return this},setHSV:function(b,c,e){var f,h,k;if(e==0)this.r=this.g=this.b=0;else switch(f=Math.floor(b*6),h=b*6-f,b=e*(1-c),k=e*(1-c*h),c=e*(1-c*(1-h)),f){case 1:this.r=k;this.g=e;this.b=b;break;case 2:this.r=b;this.g=e;this.b=c;break;case 3:this.r=b;this.g=k;this.b=e;break;case 4:this.r=c;this.g=b;this.b=e;break;case 5:this.r= e;this.g=b;this.b=k;break;case 6:case 0:this.r=e,this.g=c,this.b=b}return this},setHex:function(b){b=Math.floor(b);this.r=(b>>16&255)/255;this.g=(b>>8&255)/255;this.b=(b&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}}; @@ -16,37 +16,37 @@ c.z;this.w=b.w-c.w;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3}; THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,e,f=[];c=0;for(e=b.length;c0&&b>0&&k+b<1}if(b instanceof THREE.Particle){var f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x, -Math.max(b.scale.y,b.scale.z)))return[];var h,k,m,n,p,t,w,u,x,v,A=b.geometry,z=A.vertices,y=[],f=0;for(h=A.faces.length;f0:u<0)))if(u=w.dot((new THREE.Vector3).sub(m,x))/u,x=x.addSelf(v.multiplyScalar(u)),k instanceof THREE.Face3)e(x,m,n,p)&&(k={distance:this.origin.distanceTo(x),point:x,face:k,object:b},y.push(k));else if(k instanceof THREE.Face4&&(e(x,m,n,t)||e(x,n,p,t)))k={distance:this.origin.distanceTo(x),point:x,face:k,object:b},y.push(k);y.sort(function(b,c){return b.distance-c.distance});return y}else return[]}}; -THREE.Rectangle=function(){function b(){k=f-c;m=h-e}var c,e,f,h,k,m,n=!0;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return k};this.getHeight=function(){return m};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return h};this.set=function(k,m,w,u){n=!1;c=k;e=m;f=w;h=u;b()};this.addPoint=function(k,m){n?(n=!1,c=k,e=m,f=k,h=m):(c=ck?f:k,h=h>m?h:m);b()};this.add3Points= -function(k,m,w,u,x,v){n?(n=!1,c=kw?k>x?k:x:w>x?w:x,h=m>u?m>v?m:v:u>v?u:v):(c=kw?k>x?k>f?k:f:x>f?x:f:w>x?w>f?w:f:x>f?x:f,h=m>u?m>v?m>h?m:h:v>h?v:h:u>v?u>h?u:h:v>h?v:h);b()};this.addRectangle=function(k){n?(n=!1,c=k.getLeft(),e=k.getTop(),f=k.getRight(),h=k.getBottom()):(c=ck.getRight()?f:k.getRight(),h=h> +Math.max(b.scale.y,b.scale.z)))return[];var h,k,m,n,t,u,w,p,x,v,A=b.geometry,z=A.vertices,y=[],f=0;for(h=A.faces.length;f0:p<0)))if(p=w.dot((new THREE.Vector3).sub(m,x))/p,x=x.addSelf(v.multiplyScalar(p)),k instanceof THREE.Face3)e(x,m,n,t)&&(k={distance:this.origin.distanceTo(x),point:x,face:k,object:b},y.push(k));else if(k instanceof THREE.Face4&&(e(x,m,n,u)||e(x,n,t,u)))k={distance:this.origin.distanceTo(x),point:x,face:k,object:b},y.push(k);y.sort(function(b,c){return b.distance-c.distance});return y}else return[]}}; +THREE.Rectangle=function(){function b(){k=f-c;m=h-e}var c,e,f,h,k,m,n=!0;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return k};this.getHeight=function(){return m};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return h};this.set=function(k,m,w,p){n=!1;c=k;e=m;f=w;h=p;b()};this.addPoint=function(k,m){n?(n=!1,c=k,e=m,f=k,h=m):(c=ck?f:k,h=h>m?h:m);b()};this.add3Points= +function(k,m,w,p,x,v){n?(n=!1,c=kw?k>x?k:x:w>x?w:x,h=m>p?m>v?m:v:p>v?p:v):(c=kw?k>x?k>f?k:f:x>f?x:f:w>x?w>f?w:f:x>f?x:f,h=m>p?m>v?m>h?m:h:v>h?v:h:p>v?p>h?p:h:v>h?v:h);b()};this.addRectangle=function(k){n?(n=!1,c=k.getLeft(),e=k.getTop(),f=k.getRight(),h=k.getBottom()):(c=ck.getRight()?f:k.getRight(),h=h> k.getBottom()?h:k.getBottom());b()};this.inflate=function(k){c-=k;e-=k;f+=k;h+=k;b()};this.minSelf=function(k){c=c>k.getLeft()?c:k.getLeft();e=e>k.getTop()?e:k.getTop();f=f=0&&Math.min(h,b.getBottom())-Math.max(e,b.getTop())>=0};this.empty=function(){n=!0;h=f=e=c=0;b()};this.isEmpty=function(){return n}};THREE.Matrix3=function(){this.m=[]}; THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}}; -THREE.Matrix4=function(b,c,e,f,h,k,m,n,p,t,w,u,x,v,A,z){this.set(b!==void 0?b:1,c||0,e||0,f||0,h||0,k!==void 0?k:1,m||0,n||0,p||0,t||0,w!==void 0?w:1,u||0,x||0,v||0,A||0,z!==void 0?z:1);this.flat=Array(16);this.m33=new THREE.Matrix3}; -THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,e,f,h,k,m,n,p,t,w,u,x,v,A,z){this.n11=b;this.n12=c;this.n13=e;this.n14=f;this.n21=h;this.n22=k;this.n23=m;this.n24=n;this.n31=p;this.n32=t;this.n33=w;this.n34=u;this.n41=x;this.n42=v;this.n43=A;this.n44=z;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b, +THREE.Matrix4=function(b,c,e,f,h,k,m,n,t,u,w,p,x,v,A,z){this.set(b!==void 0?b:1,c||0,e||0,f||0,h||0,k!==void 0?k:1,m||0,n||0,t||0,u||0,w!==void 0?w:1,p||0,x||0,v||0,A||0,z!==void 0?z:1);this.flat=Array(16);this.m33=new THREE.Matrix3}; +THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,e,f,h,k,m,n,t,u,w,p,x,v,A,z){this.n11=b;this.n12=c;this.n13=e;this.n14=f;this.n21=h;this.n22=k;this.n23=m;this.n24=n;this.n31=t;this.n32=u;this.n33=w;this.n34=p;this.n41=x;this.n42=v;this.n43=A;this.n44=z;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b, c,e){var f=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,k=THREE.Matrix4.__v3;k.sub(b,c).normalize();if(k.length()===0)k.z=1;f.cross(e,k).normalize();f.length()===0&&(k.x+=1.0E-4,f.cross(e,k).normalize());h.cross(k,f).normalize();this.n11=f.x;this.n12=h.x;this.n13=k.x;this.n21=f.y;this.n22=h.y;this.n23=k.y;this.n31=f.z;this.n32=h.z;this.n33=k.z;return this},multiplyVector3:function(b){var c=b.x,e=b.y,f=b.z,h=1/(this.n41*c+this.n42*e+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*e+this.n13*f+this.n14)*h; b.y=(this.n21*c+this.n22*e+this.n23*f+this.n24)*h;b.z=(this.n31*c+this.n32*e+this.n33*f+this.n34)*h;return b},multiplyVector4:function(b){var c=b.x,e=b.y,f=b.z,h=b.w;b.x=this.n11*c+this.n12*e+this.n13*f+this.n14*h;b.y=this.n21*c+this.n22*e+this.n23*f+this.n24*h;b.z=this.n31*c+this.n32*e+this.n33*f+this.n34*h;b.w=this.n41*c+this.n42*e+this.n43*f+this.n44*h;return b},rotateAxis:function(b){var c=b.x,e=b.y,f=b.z;b.x=c*this.n11+e*this.n12+f*this.n13;b.y=c*this.n21+e*this.n22+f*this.n23;b.z=c*this.n31+ -e*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,h=b.n13,k=b.n14,m=b.n21,n=b.n22,p=b.n23,t=b.n24,w=b.n31,u=b.n32,x=b.n33,v=b.n34,A=b.n41,z=b.n42,y=b.n43,E=b.n44,F=c.n11,D=c.n12, -G=c.n13,L=c.n14,M=c.n21,K=c.n22,H=c.n23,B=c.n24,da=c.n31,J=c.n32,P=c.n33,Q=c.n34,T=c.n41,X=c.n42,o=c.n43,ea=c.n44;this.n11=e*F+f*M+h*da+k*T;this.n12=e*D+f*K+h*J+k*X;this.n13=e*G+f*H+h*P+k*o;this.n14=e*L+f*B+h*Q+k*ea;this.n21=m*F+n*M+p*da+t*T;this.n22=m*D+n*K+p*J+t*X;this.n23=m*G+n*H+p*P+t*o;this.n24=m*L+n*B+p*Q+t*ea;this.n31=w*F+u*M+x*da+v*T;this.n32=w*D+u*K+x*J+v*X;this.n33=w*G+u*H+x*P+v*o;this.n34=w*L+u*B+x*Q+v*ea;this.n41=A*F+z*M+y*da+E*T;this.n42=A*D+z*K+y*J+E*X;this.n43=A*G+z*H+y*P+E*o;this.n44= -A*L+z*B+y*Q+E*ea;return this},multiplyToArray:function(b,c,e){this.multiply(b,c);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*= -b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,e=this.n13,f=this.n14,h=this.n21,k=this.n22,m=this.n23,n=this.n24,p=this.n31,t=this.n32,w=this.n33,u=this.n34,x=this.n41,v=this.n42,A=this.n43,z=this.n44;return f*m*t*x-e*n*t*x-f*k*w*x+c*n*w*x+e*k*u*x-c*m*u*x-f*m*p*v+e*n*p*v+f*h*w*v-b*n*w*v-e*h*u*v+b*m*u*v+f*k*p*A-c*n*p*A-f*h*t*A+b*n*t*A+c*h*u*A-b*k*u*A-e*k*p*z+c*m*p*z+e*h*t*z-b*m*t*z-c*h* +e*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,h=b.n13,k=b.n14,m=b.n21,n=b.n22,t=b.n23,u=b.n24,w=b.n31,p=b.n32,x=b.n33,v=b.n34,A=b.n41,z=b.n42,y=b.n43,C=b.n44,E=c.n11,D=c.n12, +F=c.n13,M=c.n14,N=c.n21,G=c.n22,H=c.n23,K=c.n24,Z=c.n31,L=c.n32,P=c.n33,U=c.n34,Y=c.n41,X=c.n42,o=c.n43,ea=c.n44;this.n11=e*E+f*N+h*Z+k*Y;this.n12=e*D+f*G+h*L+k*X;this.n13=e*F+f*H+h*P+k*o;this.n14=e*M+f*K+h*U+k*ea;this.n21=m*E+n*N+t*Z+u*Y;this.n22=m*D+n*G+t*L+u*X;this.n23=m*F+n*H+t*P+u*o;this.n24=m*M+n*K+t*U+u*ea;this.n31=w*E+p*N+x*Z+v*Y;this.n32=w*D+p*G+x*L+v*X;this.n33=w*F+p*H+x*P+v*o;this.n34=w*M+p*K+x*U+v*ea;this.n41=A*E+z*N+y*Z+C*Y;this.n42=A*D+z*G+y*L+C*X;this.n43=A*F+z*H+y*P+C*o;this.n44=A* +M+z*K+y*U+C*ea;return this},multiplyToArray:function(b,c,e){this.multiply(b,c);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*= +b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,e=this.n13,f=this.n14,h=this.n21,k=this.n22,m=this.n23,n=this.n24,t=this.n31,u=this.n32,w=this.n33,p=this.n34,x=this.n41,v=this.n42,A=this.n43,z=this.n44;return f*m*u*x-e*n*u*x-f*k*w*x+c*n*w*x+e*k*p*x-c*m*p*x-f*m*t*v+e*n*t*v+f*h*w*v-b*n*w*v-e*h*p*v+b*m*p*v+f*k*t*A-c*n*t*A-f*h*u*A+b*n*u*A+c*h*p*A-b*k*p*A-e*k*t*z+c*m*t*z+e*h*u*z-b*m*u*z-c*h* w*z+b*k*w*z},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34= this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]= this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]= this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,e){this.set(1,0,0,b,0,1,0,c,0,0,1,e,0,0,0,1);return this},setScale:function(b,c,e){this.set(b,0,0,0,0,c,0,0,0,0,e,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,-b,0, -0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var e=Math.cos(c),f=Math.sin(c),h=1-e,k=b.x,m=b.y,n=b.z,p=h*k,t=h*m;this.set(p*k+e,p*m-f*n,p*n+f*m,0,p*m+f*n,t*m+e,t*n-f*k,0,p*n-f*m,t*n+f*k,h*n*n+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX= -new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var e=b.x,f=b.y,h=b.z,k=Math.cos(e),e=Math.sin(e),m=Math.cos(f),f=Math.sin(f),n=Math.cos(h),h=Math.sin(h);switch(c){case "YXZ":var p= -m*n,t=m*h,w=f*n,u=f*h;this.n11=p+u*e;this.n12=w*e-t;this.n13=k*f;this.n21=k*h;this.n22=k*n;this.n23=-e;this.n31=t*e-w;this.n32=u+p*e;this.n33=k*m;break;case "ZXY":p=m*n;t=m*h;w=f*n;u=f*h;this.n11=p-u*e;this.n12=-k*h;this.n13=w+t*e;this.n21=t+w*e;this.n22=k*n;this.n23=u-p*e;this.n31=-k*f;this.n32=e;this.n33=k*m;break;case "ZYX":p=k*n;t=k*h;w=e*n;u=e*h;this.n11=m*n;this.n12=w*f-t;this.n13=p*f+u;this.n21=m*h;this.n22=u*f+p;this.n23=t*f-w;this.n31=-f;this.n32=e*m;this.n33=k*m;break;case "YZX":p=k*m;t= -k*f;w=e*m;u=e*f;this.n11=m*n;this.n12=u-p*h;this.n13=w*h+t;this.n21=h;this.n22=k*n;this.n23=-e*n;this.n31=-f*n;this.n32=t*h+w;this.n33=p-u*h;break;case "XZY":p=k*m;t=k*f;w=e*m;u=e*f;this.n11=m*n;this.n12=-h;this.n13=f*n;this.n21=p*h+u;this.n22=k*n;this.n23=t*h-w;this.n31=w*h-t;this.n32=e*n;this.n33=u*h+p;break;default:p=k*n,t=k*h,w=e*n,u=e*h,this.n11=m*n,this.n12=-m*h,this.n13=f,this.n21=t+w*f,this.n22=p-u*f,this.n23=-e*m,this.n31=u-p*f,this.n32=w+t*f,this.n33=k*m}return this},setRotationFromQuaternion:function(b){var c= -b.x,e=b.y,f=b.z,h=b.w,k=c+c,m=e+e,n=f+f,b=c*k,p=c*m;c*=n;var t=e*m;e*=n;f*=n;k*=h;m*=h;h*=n;this.n11=1-(t+f);this.n12=p-h;this.n13=c+m;this.n21=p+h;this.n22=1-(b+f);this.n23=e-k;this.n31=c-m;this.n32=e+k;this.n33=1-(b+t);return this},scale:function(b){var c=b.x,e=b.y,b=b.z;this.n11*=c;this.n12*=e;this.n13*=b;this.n21*=c;this.n22*=e;this.n23*=b;this.n31*=c;this.n32*=e;this.n33*=b;this.n41*=c;this.n42*=e;this.n43*=b;return this},compose:function(b,c,e){var f=THREE.Matrix4.__m1,h=THREE.Matrix4.__m2; +0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var e=Math.cos(c),f=Math.sin(c),h=1-e,k=b.x,m=b.y,n=b.z,t=h*k,u=h*m;this.set(t*k+e,t*m-f*n,t*n+f*m,0,t*m+f*n,u*m+e,u*n-f*k,0,t*n-f*m,u*n+f*k,h*n*n+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX= +new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var e=b.x,f=b.y,h=b.z,k=Math.cos(e),e=Math.sin(e),m=Math.cos(f),f=Math.sin(f),n=Math.cos(h),h=Math.sin(h);switch(c){case "YXZ":var t= +m*n,u=m*h,w=f*n,p=f*h;this.n11=t+p*e;this.n12=w*e-u;this.n13=k*f;this.n21=k*h;this.n22=k*n;this.n23=-e;this.n31=u*e-w;this.n32=p+t*e;this.n33=k*m;break;case "ZXY":t=m*n;u=m*h;w=f*n;p=f*h;this.n11=t-p*e;this.n12=-k*h;this.n13=w+u*e;this.n21=u+w*e;this.n22=k*n;this.n23=p-t*e;this.n31=-k*f;this.n32=e;this.n33=k*m;break;case "ZYX":t=k*n;u=k*h;w=e*n;p=e*h;this.n11=m*n;this.n12=w*f-u;this.n13=t*f+p;this.n21=m*h;this.n22=p*f+t;this.n23=u*f-w;this.n31=-f;this.n32=e*m;this.n33=k*m;break;case "YZX":t=k*m;u= +k*f;w=e*m;p=e*f;this.n11=m*n;this.n12=p-t*h;this.n13=w*h+u;this.n21=h;this.n22=k*n;this.n23=-e*n;this.n31=-f*n;this.n32=u*h+w;this.n33=t-p*h;break;case "XZY":t=k*m;u=k*f;w=e*m;p=e*f;this.n11=m*n;this.n12=-h;this.n13=f*n;this.n21=t*h+p;this.n22=k*n;this.n23=u*h-w;this.n31=w*h-u;this.n32=e*n;this.n33=p*h+t;break;default:t=k*n,u=k*h,w=e*n,p=e*h,this.n11=m*n,this.n12=-m*h,this.n13=f,this.n21=u+w*f,this.n22=t-p*f,this.n23=-e*m,this.n31=p-t*f,this.n32=w+u*f,this.n33=k*m}return this},setRotationFromQuaternion:function(b){var c= +b.x,e=b.y,f=b.z,h=b.w,k=c+c,m=e+e,n=f+f,b=c*k,t=c*m;c*=n;var u=e*m;e*=n;f*=n;k*=h;m*=h;h*=n;this.n11=1-(u+f);this.n12=t-h;this.n13=c+m;this.n21=t+h;this.n22=1-(b+f);this.n23=e-k;this.n31=c-m;this.n32=e+k;this.n33=1-(b+u);return this},scale:function(b){var c=b.x,e=b.y,b=b.z;this.n11*=c;this.n12*=e;this.n13*=b;this.n21*=c;this.n22*=e;this.n23*=b;this.n31*=c;this.n32*=e;this.n33*=b;this.n41*=c;this.n42*=e;this.n43*=b;return this},compose:function(b,c,e){var f=THREE.Matrix4.__m1,h=THREE.Matrix4.__m2; f.identity();f.setRotationFromQuaternion(c);h.setScale(e.x,e.y,e.z);this.multiply(f,h);this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},decompose:function(b,c,e){var f=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,k=THREE.Matrix4.__v3;f.set(this.n11,this.n21,this.n31);h.set(this.n12,this.n22,this.n32);k.set(this.n13,this.n23,this.n33);b=b instanceof THREE.Vector3?b:new THREE.Vector3;c=c instanceof THREE.Quaternion?c:new THREE.Quaternion;e=e instanceof THREE.Vector3?e:new THREE.Vector3;e.x=f.length(); e.y=h.length();e.z=k.length();b.x=this.n14;b.y=this.n24;b.z=this.n34;f=THREE.Matrix4.__m1;f.copy(this);f.n11/=e.x;f.n21/=e.x;f.n31/=e.x;f.n12/=e.y;f.n22/=e.y;f.n32/=e.y;f.n13/=e.z;f.n23/=e.z;f.n33/=e.z;c.setFromRotationMatrix(f);return[b,c,e]},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var e=1/c.x,f=1/c.y,h=1/c.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*h;this.n23= b.n23*h;this.n33=b.n33*h}}; -THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,f=b.n12,h=b.n13,k=b.n14,m=b.n21,n=b.n22,p=b.n23,t=b.n24,w=b.n31,u=b.n32,x=b.n33,v=b.n34,A=b.n41,z=b.n42,y=b.n43,E=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=p*v*z-t*x*z+t*u*y-n*v*y-p*u*E+n*x*E;c.n12=k*x*z-h*v*z-k*u*y+f*v*y+h*u*E-f*x*E;c.n13=h*t*z-k*p*z+k*n*y-f*t*y-h*n*E+f*p*E;c.n14=k*p*u-h*t*u-k*n*x+f*t*x+h*n*v-f*p*v;c.n21=t*x*A-p*v*A-t*w*y+m*v*y+p*w*E-m*x*E;c.n22=h*v*A-k*x*A+k*w*y-e*v*y-h*w*E+e*x*E;c.n23=k*p*A-h*t*A-k*m*y+e*t*y+h*m*E-e*p*E;c.n24= -h*t*w-k*p*w+k*m*x-e*t*x-h*m*v+e*p*v;c.n31=n*v*A-t*u*A+t*w*z-m*v*z-n*w*E+m*u*E;c.n32=k*u*A-f*v*A-k*w*z+e*v*z+f*w*E-e*u*E;c.n33=h*t*A-k*n*A+k*m*z-e*t*z-f*m*E+e*n*E;c.n34=k*n*w-f*t*w-k*m*u+e*t*u+f*m*v-e*n*v;c.n41=p*u*A-n*x*A-p*w*z+m*x*z+n*w*y-m*u*y;c.n42=f*x*A-h*u*A+h*w*z-e*x*z-f*w*y+e*u*y;c.n43=h*n*A-f*p*A-h*m*z+e*p*z+f*m*y-e*n*y;c.n44=f*p*w-h*n*w+h*m*u-e*p*u-f*m*x+e*n*x;c.multiplyScalar(1/b.determinant());return c}; -THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,e=c.m,f=b.n33*b.n22-b.n32*b.n23,h=-b.n33*b.n21+b.n31*b.n23,k=b.n32*b.n21-b.n31*b.n22,m=-b.n33*b.n12+b.n32*b.n13,n=b.n33*b.n11-b.n31*b.n13,p=-b.n32*b.n11+b.n31*b.n12,t=b.n23*b.n12-b.n22*b.n13,w=-b.n23*b.n11+b.n21*b.n13,u=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*m+b.n31*t;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*f;e[1]=b*h;e[2]=b*k;e[3]=b*m;e[4]=b*n;e[5]=b*p;e[6]=b*t;e[7]=b*w;e[8]=b*u;return c}; +THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,f=b.n12,h=b.n13,k=b.n14,m=b.n21,n=b.n22,t=b.n23,u=b.n24,w=b.n31,p=b.n32,x=b.n33,v=b.n34,A=b.n41,z=b.n42,y=b.n43,C=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=t*v*z-u*x*z+u*p*y-n*v*y-t*p*C+n*x*C;c.n12=k*x*z-h*v*z-k*p*y+f*v*y+h*p*C-f*x*C;c.n13=h*u*z-k*t*z+k*n*y-f*u*y-h*n*C+f*t*C;c.n14=k*t*p-h*u*p-k*n*x+f*u*x+h*n*v-f*t*v;c.n21=u*x*A-t*v*A-u*w*y+m*v*y+t*w*C-m*x*C;c.n22=h*v*A-k*x*A+k*w*y-e*v*y-h*w*C+e*x*C;c.n23=k*t*A-h*u*A-k*m*y+e*u*y+h*m*C-e*t*C;c.n24= +h*u*w-k*t*w+k*m*x-e*u*x-h*m*v+e*t*v;c.n31=n*v*A-u*p*A+u*w*z-m*v*z-n*w*C+m*p*C;c.n32=k*p*A-f*v*A-k*w*z+e*v*z+f*w*C-e*p*C;c.n33=h*u*A-k*n*A+k*m*z-e*u*z-f*m*C+e*n*C;c.n34=k*n*w-f*u*w-k*m*p+e*u*p+f*m*v-e*n*v;c.n41=t*p*A-n*x*A-t*w*z+m*x*z+n*w*y-m*p*y;c.n42=f*x*A-h*p*A+h*w*z-e*x*z-f*w*y+e*p*y;c.n43=h*n*A-f*t*A-h*m*z+e*t*z+f*m*y-e*n*y;c.n44=f*t*w-h*n*w+h*m*p-e*t*p-f*m*x+e*n*x;c.multiplyScalar(1/b.determinant());return c}; +THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,e=c.m,f=b.n33*b.n22-b.n32*b.n23,h=-b.n33*b.n21+b.n31*b.n23,k=b.n32*b.n21-b.n31*b.n22,m=-b.n33*b.n12+b.n32*b.n13,n=b.n33*b.n11-b.n31*b.n13,t=-b.n32*b.n11+b.n31*b.n12,u=b.n23*b.n12-b.n22*b.n13,w=-b.n23*b.n11+b.n21*b.n13,p=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*m+b.n31*u;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*f;e[1]=b*h;e[2]=b*k;e[3]=b*m;e[4]=b*n;e[5]=b*t;e[6]=b*u;e[7]=b*w;e[8]=b*p;return c}; THREE.Matrix4.makeFrustum=function(b,c,e,f,h,k){var m;m=new THREE.Matrix4;m.n11=2*h/(c-b);m.n12=0;m.n13=(c+b)/(c-b);m.n14=0;m.n21=0;m.n22=2*h/(f-e);m.n23=(f+e)/(f-e);m.n24=0;m.n31=0;m.n32=0;m.n33=-(k+h)/(k-h);m.n34=-2*k*h/(k-h);m.n41=0;m.n42=0;m.n43=-1;m.n44=0;return m};THREE.Matrix4.makePerspective=function(b,c,e,f){var h,b=e*Math.tan(b*Math.PI/360);h=-b;return THREE.Matrix4.makeFrustum(h*c,b*c,h,b,e,f)}; -THREE.Matrix4.makeOrtho=function(b,c,e,f,h,k){var m,n,p,t;m=new THREE.Matrix4;n=c-b;p=e-f;t=k-h;m.n11=2/n;m.n12=0;m.n13=0;m.n14=-((c+b)/n);m.n21=0;m.n22=2/p;m.n23=0;m.n24=-((e+f)/p);m.n31=0;m.n32=0;m.n33=-2/t;m.n34=-((k+h)/t);m.n41=0;m.n42=0;m.n43=0;m.n44=1;return m};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4; +THREE.Matrix4.makeOrtho=function(b,c,e,f,h,k){var m,n,t,u;m=new THREE.Matrix4;n=c-b;t=e-f;u=k-h;m.n11=2/n;m.n12=0;m.n13=0;m.n14=-((c+b)/n);m.n21=0;m.n22=2/t;m.n23=0;m.n24=-((e+f)/t);m.n31=0;m.n32=0;m.n33=-2/u;m.n34=-((k+h)/u);m.n41=0;m.n42=0;m.n43=0;m.n44=1;return m};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4; THREE.Object3D=function(){this.name="";this.id=THREE.Object3DCount++;this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate= !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3}; THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(b){if(this.children.indexOf(b)=== @@ -54,40 +54,41 @@ THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(b,c){thi b)return h;if(c&&(h=h.getChildByName(b,c),h!==void 0))return h}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},update:function(b,c,e){this.matrixAutoUpdate&& this.updateMatrix();if(this.matrixWorldNeedsUpdate||c)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale),this.matrixWorldNeedsUpdate=!1,c=!0;for(var b=0,f=this.children.length;b=0&&h>=0&&m>=0&&n>=0?!0:k<0&&h<0||m<0&&n<0?!1:(k<0?e=Math.max(e,k/(k-h)):h<0&&(f=Math.min(f,k/(k-h))),m<0?e=Math.max(e,m/(m-n)):n<0&&(f=Math.min(f,m/(m-n))),fo&&m.positionScreen.z0&&K.z<1))ga=D[F]=D[F]||new THREE.RenderableParticle,F++,E=ga,E.x=K.x/K.w,E.y=K.y/K.w,E.z=K.z,E.rotation=Y.rotation.z,E.scale.x=Y.scale.x*Math.abs(E.x-(K.x+k.projectionMatrix.n11)/(K.w+k.projectionMatrix.n14)),E.scale.y=Y.scale.y*Math.abs(E.y-(K.y+k.projectionMatrix.n22)/(K.w+k.projectionMatrix.n24)),E.materials=Y.materials,L.push(E);h&&L.sort(c);return L}};THREE.Quaternion=function(b,c,e,f){this.set(b||0,c||0,e||0,f!==void 0?f:1)}; +THREE.Projector=function(){function b(){var b=t[n]=t[n]||new THREE.RenderableVertex;n++;return b}function c(b,c){return c.z-b.z}function e(b,c){var e=0,f=1,k=b.z+b.w,h=c.z+c.w,m=-b.z+b.w,n=-c.z+c.w;return k>=0&&h>=0&&m>=0&&n>=0?!0:k<0&&h<0||m<0&&n<0?!1:(k<0?e=Math.max(e,k/(k-h)):h<0&&(f=Math.min(f,k/(k-h))),m<0?e=Math.max(e,m/(m-n)):n<0&&(f=Math.min(f,m/(m-n))),fo&&m.positionScreen.z0&&G.z<1))ha=D[E]=D[E]||new THREE.RenderableParticle,E++,C=ha,C.x=G.x/G.w,C.y=G.y/G.w,C.z=G.z,C.rotation=aa.rotation.z,C.scale.x=aa.scale.x*Math.abs(C.x-(G.x+k.projectionMatrix.n11)/(G.w+k.projectionMatrix.n14)),C.scale.y=aa.scale.y*Math.abs(C.y-(G.y+k.projectionMatrix.n22)/(G.w+k.projectionMatrix.n24)),C.materials=aa.materials,M.push(C);h&&M.sort(c);return M}}; +THREE.Quaternion=function(b,c,e,f){this.set(b||0,c||0,e||0,f!==void 0?f:1)}; THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,e,f){this.x=b;this.y=c;this.z=e;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=Math.PI/360,e=b.x*c,f=b.y*c,h=b.z*c,b=Math.cos(f),f=Math.sin(f),c=Math.cos(-h),h=Math.sin(-h),k=Math.cos(e),e=Math.sin(e),m=b*c,n=f*h;this.w=m*k-n*e;this.x=m*e+n*k;this.y=f*c*k+b*h*e;this.z=b*h*k-f*c*e;return this},setFromAxisAngle:function(b,c){var e=c/2,f=Math.sin(e); this.x=b.x*f;this.y=b.y*f;this.z=b.z*f;this.w=Math.cos(e);return this},setFromRotationMatrix:function(b){var c=Math.pow(b.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+b.n11+b.n22+b.n33))/2;this.x=Math.sqrt(Math.max(0,c+b.n11-b.n22-b.n33))/2;this.y=Math.sqrt(Math.max(0,c-b.n11+b.n22-b.n33))/2;this.z=Math.sqrt(Math.max(0,c-b.n11-b.n22+b.n33))/2;this.x=b.n32-b.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=b.n13-b.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=b.n21-b.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},multiplySelf:function(b){var c= -this.x,e=this.y,f=this.z,h=this.w,k=b.x,m=b.y,n=b.z,b=b.w;this.x=c*b+h*k+e*n-f*m;this.y=e*b+h*m+f*k-c*n;this.z=f*b+h*n+c*m-e*k;this.w=h*b-c*k-e*m-f*n;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var e=b.x,f=b.y,h=b.z,k=this.x,m=this.y,n=this.z,p=this.w,t=p*e+m*h-n*f,w=p*f+n*e-k*h,u=p*h+k*f-m*e,e=-k* -e-m*f-n*h;c.x=t*p+e*-k+w*-n-u*-m;c.y=w*p+e*-m+u*-k-t*-n;c.z=u*p+e*-n+t*-m-w*-k;return c}};THREE.Quaternion.slerp=function(b,c,e,f){var h=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(h)>=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var k=Math.acos(h),m=Math.sqrt(1-h*h);if(Math.abs(m)<0.0010)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;h=Math.sin((1-f)*k)/m;f=Math.sin(f*k)/m;e.w=b.w*h+c.w*f;e.x=b.x*h+c.x*f;e.y=b.y*h+c.y*f;e.z=b.z*h+c.z*f;return e}; +this.x,e=this.y,f=this.z,h=this.w,k=b.x,m=b.y,n=b.z,b=b.w;this.x=c*b+h*k+e*n-f*m;this.y=e*b+h*m+f*k-c*n;this.z=f*b+h*n+c*m-e*k;this.w=h*b-c*k-e*m-f*n;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var e=b.x,f=b.y,h=b.z,k=this.x,m=this.y,n=this.z,t=this.w,u=t*e+m*h-n*f,w=t*f+n*e-k*h,p=t*h+k*f-m*e,e=-k* +e-m*f-n*h;c.x=u*t+e*-k+w*-n-p*-m;c.y=w*t+e*-m+p*-k-u*-n;c.z=p*t+e*-n+u*-m-w*-k;return c}};THREE.Quaternion.slerp=function(b,c,e,f){var h=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(h)>=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var k=Math.acos(h),m=Math.sqrt(1-h*h);if(Math.abs(m)<0.001)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;h=Math.sin((1-f)*k)/m;f=Math.sin(f*k)/m;e.w=b.w*h+c.w*f;e.x=b.x*h+c.x*f;e.y=b.y*h+c.y*f;e.z=b.z*h+c.z*f;return e}; THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,e,f,h,k){this.a=b;this.b=c;this.c=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=k instanceof Array?k:[k];this.centroid=new THREE.Vector3}; THREE.Face4=function(b,c,e,f,h,k,m){this.a=b;this.b=c;this.c=e;this.d=f;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=k instanceof THREE.Color?k:new THREE.Color;this.vertexColors=k instanceof Array?k:[];this.vertexTangents=[];this.materials=m instanceof Array?m:[m];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.u=b||0;this.v=c||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.u=b.u;this.v=b.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(b){var c=new THREE.Matrix4;c.extractRotation(b,new THREE.Vector3(1,1,1));for(var e=0,f=this.vertices.length;e0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y, +e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c]),e.vertexNormals[3].copy(f[e.d]))},computeTangents:function(){function b(b,c,e,f,k,h,o){n=b.vertices[c].position;t=b.vertices[e].position;u=b.vertices[f].position;w=m[k];p=m[h];x=m[o];v=t.x-n.x;A=u.x-n.x;z=t.y-n.y;y=u.y-n.y;C=t.z-n.z;E=u.z-n.z;D=p.u-w.u;F=x.u-w.u;M=p.v-w.v;N=x.v-w.v;G=1/(D*N-F*M);L.set((N*v-M*A)*G,(N*z-M*y)*G,(N*C-M*E)*G);P.set((D*A-F*v)*G,(D*y-F*z)*G,(D*E-F*C)*G);K[c].addSelf(L);K[e].addSelf(L);K[f].addSelf(L);Z[c].addSelf(P); +Z[e].addSelf(P);Z[f].addSelf(P)}var c,e,f,h,k,m,n,t,u,w,p,x,v,A,z,y,C,E,D,F,M,N,G,H,K=[],Z=[],L=new THREE.Vector3,P=new THREE.Vector3,U=new THREE.Vector3,Y=new THREE.Vector3,X=new THREE.Vector3;c=0;for(e=this.vertices.length;c0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y, this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,e=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,e=this.vertices.length;cthis.points.length-2?k:k+1;e[3]=k>this.points.length-3?k:k+2;t=this.points[e[0]];w=this.points[e[1]]; -u=this.points[e[2]];x=this.points[e[3]];n=m*m;p=m*n;f.x=c(t.x,w.x,u.x,x.x,m,n,p);f.y=c(t.y,w.y,u.y,x.y,m,n,p);f.z=c(t.z,w.z,u.z,x.z,m,n,p);return f};this.getControlPointsArray=function(){var b,c,e=this.points.length,f=[];for(b=0;bthis.points.length-2?k:k+1;e[3]=k>this.points.length-3?k:k+2;u=this.points[e[0]];w=this.points[e[1]]; +p=this.points[e[2]];x=this.points[e[3]];n=m*m;t=m*n;f.x=c(u.x,w.x,p.x,x.x,m,n,t);f.y=c(u.y,w.y,p.y,x.y,m,n,t);f.z=c(u.z,w.z,p.z,x.z,m,n,t);return f};this.getControlPointsArray=function(){var b,c,e=this.points.length,f=[];for(b=0;b0&&(e(THREE.NormalBlending),c(1),h("rgba("+Math.floor(A.r*255)+","+Math.floor(A.g*255)+","+Math.floor(A.b* -255)+","+z+")"),v.fillRect(Math.floor(S.getX()),Math.floor(S.getY()),Math.floor(S.getWidth()),Math.floor(S.getHeight()))),S.empty())};this.render=function(b,p){function t(b){var c,e,f,k=b.lights;ia.setRGB(0,0,0);ya.setRGB(0,0,0);wa.setRGB(0,0,0);b=0;for(c=k.length;b>1,xa=t.height>>1,m=k.scale.x*u,p=k.scale.y*x,o=m*w,n=p*xa,N.set(b.x-o,b.y-n,b.x+o,b.y+n),U.intersects(N)&&(v.save(),v.translate(b.x,b.y),v.rotate(-k.rotation),v.scale(m,-p),v.translate(-w,-xa),v.drawImage(t,0,0),v.restore())}else m instanceof THREE.ParticleCanvasMaterial&&(o=k.scale.x*u,n=k.scale.y*x,N.set(b.x-o,b.y-n,b.x+o,b.y+n),U.intersects(N)&&(f(m.color.getContextStyle()),h(m.color.getContextStyle()),v.save(),v.translate(b.x,b.y),v.rotate(-k.rotation),v.scale(o,n),m.program(v), -v.restore()))}function y(b,k,h,m){c(m.opacity);e(m.blending);v.beginPath();v.moveTo(b.positionScreen.x,b.positionScreen.y);v.lineTo(k.positionScreen.x,k.positionScreen.y);v.closePath();if(m instanceof THREE.LineBasicMaterial){b=m.linewidth;if(G!=b)v.lineWidth=G=b;b=m.linecap;if(L!=b)v.lineCap=L=b;b=m.linejoin;if(M!=b)v.lineJoin=M=b;f(m.color.getContextStyle());v.stroke();N.inflate(m.linewidth*2)}}function A(b,f,h,m,n,t,u,v,x){k.info.render.vertices+=3;k.info.render.faces++;c(v.opacity);e(v.blending); -Q=b.positionScreen.x;T=b.positionScreen.y;X=f.positionScreen.x;o=f.positionScreen.y;ea=h.positionScreen.x;V=h.positionScreen.y;F(Q,T,X,o,ea,V);if(v instanceof THREE.MeshBasicMaterial)if(v.map)v.map.mapping instanceof THREE.UVMapping&&(qa=u.uvs[0],ab(Q,T,X,o,ea,V,qa[m].u,qa[m].v,qa[n].u,qa[n].v,qa[t].u,qa[t].v,v.map));else if(v.envMap){if(v.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=p.matrixWorldInverse,oa.copy(u.vertexNormalsWorld[0]),va=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5, -ta=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,oa.copy(u.vertexNormalsWorld[1]),Ea=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,Ba=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,oa.copy(u.vertexNormalsWorld[2]),Da=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,Fa=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,ab(Q,T,X,o,ea,V,va,ta,Ea,Ba,Da,Fa,v.envMap)}else v.wireframe?Na(v.color,v.wireframeLinewidth,v.wireframeLinecap,v.wireframeLinejoin):Oa(v.color);else if(v instanceof THREE.MeshLambertMaterial)v.map&&!v.wireframe&& -(v.map.mapping instanceof THREE.UVMapping&&(qa=u.uvs[0],ab(Q,T,X,o,ea,V,qa[m].u,qa[m].v,qa[n].u,qa[n].v,qa[t].u,qa[t].v,v.map)),e(THREE.SubtractiveBlending)),ua?!v.wireframe&&v.shading==THREE.SmoothShading&&u.vertexNormalsWorld.length==3?(aa.r=Y.r=ga.r=ia.r,aa.g=Y.g=ga.g=ia.g,aa.b=Y.b=ga.b=ia.b,w(x,u.v1.positionWorld,u.vertexNormalsWorld[0],aa),w(x,u.v2.positionWorld,u.vertexNormalsWorld[1],Y),w(x,u.v3.positionWorld,u.vertexNormalsWorld[2],ga),aa.r=Math.max(0,Math.min(v.color.r*aa.r,1)),aa.g=Math.max(0, -Math.min(v.color.g*aa.g,1)),aa.b=Math.max(0,Math.min(v.color.b*aa.b,1)),Y.r=Math.max(0,Math.min(v.color.r*Y.r,1)),Y.g=Math.max(0,Math.min(v.color.g*Y.g,1)),Y.b=Math.max(0,Math.min(v.color.b*Y.b,1)),ga.r=Math.max(0,Math.min(v.color.r*ga.r,1)),ga.g=Math.max(0,Math.min(v.color.g*ga.g,1)),ga.b=Math.max(0,Math.min(v.color.b*ga.b,1)),ja.r=(Y.r+ga.r)*0.5,ja.g=(Y.g+ga.g)*0.5,ja.b=(Y.b+ga.b)*0.5,na=Ya(aa,Y,ga,ja),Va(Q,T,X,o,ea,V,0,0,1,0,0,1,na)):(ha.r=ia.r,ha.g=ia.g,ha.b=ia.b,w(x,u.centroidWorld,u.normalWorld, -ha),Z.r=Math.max(0,Math.min(v.color.r*ha.r,1)),Z.g=Math.max(0,Math.min(v.color.g*ha.g,1)),Z.b=Math.max(0,Math.min(v.color.b*ha.b,1)),v.wireframe?Na(Z,v.wireframeLinewidth,v.wireframeLinecap,v.wireframeLinejoin):Oa(Z)):v.wireframe?Na(v.color,v.wireframeLinewidth,v.wireframeLinecap,v.wireframeLinejoin):Oa(v.color);else if(v instanceof THREE.MeshDepthMaterial)ma=p.near,O=p.far,aa.r=aa.g=aa.b=1-Ra(b.positionScreen.z,ma,O),Y.r=Y.g=Y.b=1-Ra(f.positionScreen.z,ma,O),ga.r=ga.g=ga.b=1-Ra(h.positionScreen.z, -ma,O),ja.r=(Y.r+ga.r)*0.5,ja.g=(Y.g+ga.g)*0.5,ja.b=(Y.b+ga.b)*0.5,na=Ya(aa,Y,ga,ja),Va(Q,T,X,o,ea,V,0,0,1,0,0,1,na);else if(v instanceof THREE.MeshNormalMaterial)Z.r=Wa(u.normalWorld.x),Z.g=Wa(u.normalWorld.y),Z.b=Wa(u.normalWorld.z),v.wireframe?Na(Z,v.wireframeLinewidth,v.wireframeLinecap,v.wireframeLinejoin):Oa(Z)}function E(b,f,h,m,n,t,v,u,x){k.info.render.vertices+=4;k.info.render.faces++;c(u.opacity);e(u.blending);if(u.map||u.envMap)A(b,f,m,0,1,3,v,u,x),A(n,h,t,1,2,3,v,u,x);else if(Q=b.positionScreen.x, -T=b.positionScreen.y,X=f.positionScreen.x,o=f.positionScreen.y,ea=h.positionScreen.x,V=h.positionScreen.y,pa=m.positionScreen.x,$=m.positionScreen.y,la=n.positionScreen.x,ca=n.positionScreen.y,ka=t.positionScreen.x,fa=t.positionScreen.y,u instanceof THREE.MeshBasicMaterial)D(Q,T,X,o,ea,V,pa,$),u.wireframe?Na(u.color,u.wireframeLinewidth,u.wireframeLinecap,u.wireframeLinejoin):Oa(u.color);else if(u instanceof THREE.MeshLambertMaterial)ua?!u.wireframe&&u.shading==THREE.SmoothShading&&v.vertexNormalsWorld.length== -4?(aa.r=Y.r=ga.r=ja.r=ia.r,aa.g=Y.g=ga.g=ja.g=ia.g,aa.b=Y.b=ga.b=ja.b=ia.b,w(x,v.v1.positionWorld,v.vertexNormalsWorld[0],aa),w(x,v.v2.positionWorld,v.vertexNormalsWorld[1],Y),w(x,v.v4.positionWorld,v.vertexNormalsWorld[3],ga),w(x,v.v3.positionWorld,v.vertexNormalsWorld[2],ja),aa.r=Math.max(0,Math.min(u.color.r*aa.r,1)),aa.g=Math.max(0,Math.min(u.color.g*aa.g,1)),aa.b=Math.max(0,Math.min(u.color.b*aa.b,1)),Y.r=Math.max(0,Math.min(u.color.r*Y.r,1)),Y.g=Math.max(0,Math.min(u.color.g*Y.g,1)),Y.b=Math.max(0, -Math.min(u.color.b*Y.b,1)),ga.r=Math.max(0,Math.min(u.color.r*ga.r,1)),ga.g=Math.max(0,Math.min(u.color.g*ga.g,1)),ga.b=Math.max(0,Math.min(u.color.b*ga.b,1)),ja.r=Math.max(0,Math.min(u.color.r*ja.r,1)),ja.g=Math.max(0,Math.min(u.color.g*ja.g,1)),ja.b=Math.max(0,Math.min(u.color.b*ja.b,1)),na=Ya(aa,Y,ga,ja),F(Q,T,X,o,pa,$),Va(Q,T,X,o,pa,$,0,0,1,0,0,1,na),F(la,ca,ea,V,ka,fa),Va(la,ca,ea,V,ka,fa,1,0,1,1,0,1,na)):(ha.r=ia.r,ha.g=ia.g,ha.b=ia.b,w(x,v.centroidWorld,v.normalWorld,ha),Z.r=Math.max(0,Math.min(u.color.r* -ha.r,1)),Z.g=Math.max(0,Math.min(u.color.g*ha.g,1)),Z.b=Math.max(0,Math.min(u.color.b*ha.b,1)),D(Q,T,X,o,ea,V,pa,$),u.wireframe?Na(Z,u.wireframeLinewidth,u.wireframeLinecap,u.wireframeLinejoin):Oa(Z)):(D(Q,T,X,o,ea,V,pa,$),u.wireframe?Na(u.color,u.wireframeLinewidth,u.wireframeLinecap,u.wireframeLinejoin):Oa(u.color));else if(u instanceof THREE.MeshNormalMaterial)Z.r=Wa(v.normalWorld.x),Z.g=Wa(v.normalWorld.y),Z.b=Wa(v.normalWorld.z),D(Q,T,X,o,ea,V,pa,$),u.wireframe?Na(Z,u.wireframeLinewidth,u.wireframeLinecap, -u.wireframeLinejoin):Oa(Z);else if(u instanceof THREE.MeshDepthMaterial)ma=p.near,O=p.far,aa.r=aa.g=aa.b=1-Ra(b.positionScreen.z,ma,O),Y.r=Y.g=Y.b=1-Ra(f.positionScreen.z,ma,O),ga.r=ga.g=ga.b=1-Ra(m.positionScreen.z,ma,O),ja.r=ja.g=ja.b=1-Ra(h.positionScreen.z,ma,O),na=Ya(aa,Y,ga,ja),F(Q,T,X,o,pa,$),Va(Q,T,X,o,pa,$,0,0,1,0,0,1,na),F(la,ca,ea,V,ka,fa),Va(la,ca,ea,V,ka,fa,1,0,1,1,0,1,na)}function F(b,c,e,f,k,h){v.beginPath();v.moveTo(b,c);v.lineTo(e,f);v.lineTo(k,h);v.lineTo(b,c);v.closePath()}function D(b, -c,e,f,k,h,m,o){v.beginPath();v.moveTo(b,c);v.lineTo(e,f);v.lineTo(k,h);v.lineTo(m,o);v.lineTo(b,c);v.closePath()}function Na(b,c,e,k){if(G!=c)v.lineWidth=G=c;if(L!=e)v.lineCap=L=e;if(M!=k)v.lineJoin=M=k;f(b.getContextStyle());v.stroke();N.inflate(c*2)}function Oa(b){h(b.getContextStyle());v.fill()}function ab(b,c,e,f,k,m,o,n,p,t,u,x,w){if(w.image.width!=0){if(w.needsUpdate==!0||ra[w.id]==void 0){var xa=w.wrapS==THREE.RepeatWrapping,z=w.wrapT==THREE.RepeatWrapping;ra[w.id]=v.createPattern(w.image, -xa&&z?"repeat":xa&&!z?"repeat-x":!xa&&z?"repeat-y":"no-repeat");w.needsUpdate=!1}h(ra[w.id]);var xa=w.offset.x/w.repeat.x,z=w.offset.y/w.repeat.y,U=(w.image.width-1)*w.repeat.x,w=(w.image.height-1)*w.repeat.y,o=(o+xa)*U,n=(n+z)*w,p=(p+xa)*U,t=(t+z)*w,u=(u+xa)*U,x=(x+z)*w;e-=b;f-=c;k-=b;m-=c;p-=o;t-=n;u-=o;x-=n;xa=1/(p*x-u*t);w=(x*e-t*k)*xa;t=(x*f-t*m)*xa;e=(p*k-u*e)*xa;f=(p*m-u*f)*xa;b=b-w*o-e*n;c=c-t*o-f*n;v.save();v.transform(w,t,e,f,b,c);v.fill();v.restore()}}function Va(b,c,e,f,k,h,m,o,n,p,t, -u,w){var x,xa;x=w.width-1;xa=w.height-1;m*=x;o*=xa;n*=x;p*=xa;t*=x;u*=xa;e-=b;f-=c;k-=b;h-=c;n-=m;p-=o;t-=m;u-=o;xa=1/(n*u-t*p);x=(u*e-p*k)*xa;p=(u*f-p*h)*xa;e=(n*k-t*e)*xa;f=(n*h-t*f)*xa;b=b-x*m-e*o;c=c-p*m-f*o;v.save();v.transform(x,p,e,f,b,c);v.clip();v.drawImage(w,0,0);v.restore()}function Ya(b,c,e,f){var k=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),m=~~(c.r*255),o=~~(c.g*255),c=~~(c.b*255),n=~~(e.r*255),p=~~(e.g*255),e=~~(e.b*255),t=~~(f.r*255),u=~~(f.g*255),f=~~(f.b*255);Ca[0]=k<0?0:k>255?255: -k;Ca[1]=h<0?0:h>255?255:h;Ca[2]=b<0?0:b>255?255:b;Ca[4]=m<0?0:m>255?255:m;Ca[5]=o<0?0:o>255?255:o;Ca[6]=c<0?0:c>255?255:c;Ca[8]=n<0?0:n>255?255:n;Ca[9]=p<0?0:p>255?255:p;Ca[10]=e<0?0:e>255?255:e;Ca[12]=t<0?0:t>255?255:t;Ca[13]=u<0?0:u>255?255:u;Ca[14]=f<0?0:f>255?255:f;za.putImageData(Ka,0,0);W.drawImage(Ia,0,0);return Ga}function Ra(b,c,e){b=(b-c)/(e-c);return b*b*(3-2*b)}function Wa(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function Pa(b,c){var e=c.x-b.x,f=c.y-b.y,k=e*e+f*f;k!=0&&(k=1/Math.sqrt(k),e*= -k,f*=k,c.x+=e,c.y+=f,b.x-=e,b.y-=f)}var Za,bb,sa,Ha,Qa,Xa,$a,Aa;this.autoClear?this.clear():v.setTransform(1,0,0,-1,u,x);k.info.render.vertices=0;k.info.render.faces=0;m=n.projectScene(b,p,this.sortElements);(ua=b.lights.length>0)&&t(b);Za=0;for(bb=m.length;Za0&&(e.r+=h.color.r*m,e.g+=h.color.g*m,e.b+=h.color.b*m)):h instanceof THREE.PointLight&&(da.sub(h.position,c.centroidWorld),da.normalize(),m=c.normalWorld.dot(da)*h.intensity,m>0&&(e.r+=h.color.r*m,e.g+=h.color.g*m,e.b+=h.color.b*m))}function c(c,e,m,o,n,t){k.info.render.vertices+=3;k.info.render.faces++;Q=f(T++); -Q.setAttribute("d","M "+c.positionScreen.x+" "+c.positionScreen.y+" L "+e.positionScreen.x+" "+e.positionScreen.y+" L "+m.positionScreen.x+","+m.positionScreen.y+"z");n instanceof THREE.MeshBasicMaterial?G.copy(n.color):n instanceof THREE.MeshLambertMaterial?D?(L.r=M.r,L.g=M.g,L.b=M.b,b(t,o,L),G.r=Math.max(0,Math.min(n.color.r*L.r,1)),G.g=Math.max(0,Math.min(n.color.g*L.g,1)),G.b=Math.max(0,Math.min(n.color.b*L.b,1))):G.copy(n.color):n instanceof THREE.MeshDepthMaterial?(B=1-n.__2near/(n.__farPlusNear- -o.z*n.__farMinusNear),G.setRGB(B,B,B)):n instanceof THREE.MeshNormalMaterial&&G.setRGB(h(o.normalWorld.x),h(o.normalWorld.y),h(o.normalWorld.z));n.wireframe?Q.setAttribute("style","fill: none; stroke: "+G.getContextStyle()+"; stroke-width: "+n.wireframeLinewidth+"; stroke-opacity: "+n.opacity+"; stroke-linecap: "+n.wireframeLinecap+"; stroke-linejoin: "+n.wireframeLinejoin):Q.setAttribute("style","fill: "+G.getContextStyle()+"; fill-opacity: "+n.opacity);p.appendChild(Q)}function e(c,e,m,o,n,t,u){k.info.render.vertices+= -4;k.info.render.faces++;Q=f(T++);Q.setAttribute("d","M "+c.positionScreen.x+" "+c.positionScreen.y+" L "+e.positionScreen.x+" "+e.positionScreen.y+" L "+m.positionScreen.x+","+m.positionScreen.y+" L "+o.positionScreen.x+","+o.positionScreen.y+"z");t instanceof THREE.MeshBasicMaterial?G.copy(t.color):t instanceof THREE.MeshLambertMaterial?D?(L.r=M.r,L.g=M.g,L.b=M.b,b(u,n,L),G.r=Math.max(0,Math.min(t.color.r*L.r,1)),G.g=Math.max(0,Math.min(t.color.g*L.g,1)),G.b=Math.max(0,Math.min(t.color.b*L.b,1))): -G.copy(t.color):t instanceof THREE.MeshDepthMaterial?(B=1-t.__2near/(t.__farPlusNear-n.z*t.__farMinusNear),G.setRGB(B,B,B)):t instanceof THREE.MeshNormalMaterial&&G.setRGB(h(n.normalWorld.x),h(n.normalWorld.y),h(n.normalWorld.z));t.wireframe?Q.setAttribute("style","fill: none; stroke: "+G.getContextStyle()+"; stroke-width: "+t.wireframeLinewidth+"; stroke-opacity: "+t.opacity+"; stroke-linecap: "+t.wireframeLinecap+"; stroke-linejoin: "+t.wireframeLinejoin):Q.setAttribute("style","fill: "+G.getContextStyle()+ -"; fill-opacity: "+t.opacity);p.appendChild(Q)}function f(b){J[b]==null&&(J[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),o==0&&J[b].setAttribute("shape-rendering","crispEdges"));return J[b]}function h(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}var k=this,m=null,n=new THREE.Projector,p=document.createElementNS("http://www.w3.org/2000/svg","svg"),t,w,u,x,v,A,z,y,E=new THREE.Rectangle,F=new THREE.Rectangle,D=!1,G=new THREE.Color(16777215),L=new THREE.Color(16777215),M=new THREE.Color(0), -K=new THREE.Color(0),H=new THREE.Color(0),B,da=new THREE.Vector3,J=[],P=[],Q,T,X,o=1;this.domElement=p;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setQuality=function(b){switch(b){case "high":o=1;break;case "low":o=0}};this.setSize=function(b,c){t=b;w=c;u=t/2;x=w/2;p.setAttribute("viewBox",-u+" "+-x+" "+t+" "+w);p.setAttribute("width",t);p.setAttribute("height",w);E.set(-u,-x,u,x)};this.clear=function(){for(;p.childNodes.length>0;)p.removeChild(p.childNodes[0])}; -this.render=function(b,f){var h,t,w,G,L,J,B,aa;this.autoClear&&this.clear();k.info.render.vertices=0;k.info.render.faces=0;m=n.projectScene(b,f,this.sortElements);X=T=0;if(D=b.lights.length>0){B=b.lights;M.setRGB(0,0,0);K.setRGB(0,0,0);H.setRGB(0,0,0);h=0;for(t=B.length;h 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif", +THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new THREE.Projector,e,f,h,k;this.domElement=document.createElement("div");this.setSize=function(b,c){e=b;f=c;h=e/2;k=f/2};this.render=function(e,f){var t,u,w,p,x,v,A,z;b=c.projectScene(e,f);t=0;for(u=b.length;t0&&(e(THREE.NormalBlending),c(1),h("rgba("+Math.floor(A.r*255)+","+Math.floor(A.g*255)+","+Math.floor(A.b* +255)+","+z+")"),v.fillRect(Math.floor(T.getX()),Math.floor(T.getY()),Math.floor(T.getWidth()),Math.floor(T.getHeight()))),T.empty())};this.render=function(b,t){function u(b){var c,e,f,k=b.lights;ja.setRGB(0,0,0);ya.setRGB(0,0,0);wa.setRGB(0,0,0);b=0;for(c=k.length;b>1,xa=u.height>>1,m=k.scale.x*p,t=k.scale.y*x,o=m*w,n=t*xa,O.set(b.x-o,b.y-n,b.x+o,b.y+n),V.intersects(O)&&(v.save(),v.translate(b.x,b.y),v.rotate(-k.rotation),v.scale(m,-t),v.translate(-w,-xa),v.drawImage(u,0,0),v.restore())}else m instanceof THREE.ParticleCanvasMaterial&&(o=k.scale.x*p,n=k.scale.y*x,O.set(b.x-o,b.y-n,b.x+o,b.y+n),V.intersects(O)&&(f(m.color.getContextStyle()),h(m.color.getContextStyle()),v.save(),v.translate(b.x,b.y),v.rotate(-k.rotation),v.scale(o,n),m.program(v), +v.restore()))}function y(b,k,h,m){c(m.opacity);e(m.blending);v.beginPath();v.moveTo(b.positionScreen.x,b.positionScreen.y);v.lineTo(k.positionScreen.x,k.positionScreen.y);v.closePath();if(m instanceof THREE.LineBasicMaterial){b=m.linewidth;if(F!=b)v.lineWidth=F=b;b=m.linecap;if(M!=b)v.lineCap=M=b;b=m.linejoin;if(N!=b)v.lineJoin=N=b;f(m.color.getContextStyle());v.stroke();O.inflate(m.linewidth*2)}}function A(b,f,h,m,n,u,p,v,x){k.info.render.vertices+=3;k.info.render.faces++;c(v.opacity);e(v.blending); +U=b.positionScreen.x;Y=b.positionScreen.y;X=f.positionScreen.x;o=f.positionScreen.y;ea=h.positionScreen.x;R=h.positionScreen.y;E(U,Y,X,o,ea,R);if(v instanceof THREE.MeshBasicMaterial)if(v.map)v.map.mapping instanceof THREE.UVMapping&&(ra=p.uvs[0],ab(U,Y,X,o,ea,R,ra[m].u,ra[m].v,ra[n].u,ra[n].v,ra[u].u,ra[u].v,v.map));else if(v.envMap){if(v.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=t.matrixWorldInverse,oa.copy(p.vertexNormalsWorld[0]),va=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5, 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THREE.UVMapping&&(ra=p.uvs[0],ab(U,Y,X,o,ea,R,ra[m].u,ra[m].v,ra[n].u,ra[n].v,ra[u].u,ra[u].v,v.map)),e(THREE.SubtractiveBlending)),qa?!v.wireframe&&v.shading==THREE.SmoothShading&&p.vertexNormalsWorld.length==3?(ca.r=aa.r=ha.r=ja.r,ca.g=aa.g=ha.g=ja.g,ca.b=aa.b=ha.b=ja.b,w(x,p.v1.positionWorld,p.vertexNormalsWorld[0],ca),w(x,p.v2.positionWorld,p.vertexNormalsWorld[1],aa),w(x,p.v3.positionWorld,p.vertexNormalsWorld[2],ha),ca.r=Math.max(0,Math.min(v.color.r*ca.r,1)),ca.g= +Math.max(0,Math.min(v.color.g*ca.g,1)),ca.b=Math.max(0,Math.min(v.color.b*ca.b,1)),aa.r=Math.max(0,Math.min(v.color.r*aa.r,1)),aa.g=Math.max(0,Math.min(v.color.g*aa.g,1)),aa.b=Math.max(0,Math.min(v.color.b*aa.b,1)),ha.r=Math.max(0,Math.min(v.color.r*ha.r,1)),ha.g=Math.max(0,Math.min(v.color.g*ha.g,1)),ha.b=Math.max(0,Math.min(v.color.b*ha.b,1)),ka.r=(aa.r+ha.r)*0.5,ka.g=(aa.g+ha.g)*0.5,ka.b=(aa.b+ha.b)*0.5,na=Ya(ca,aa,ha,ka),Va(U,Y,X,o,ea,R,0,0,1,0,0,1,na)):(ia.r=ja.r,ia.g=ja.g,ia.b=ja.b,w(x,p.centroidWorld, 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C(b,f,h,m,n,u,v,p,x){k.info.render.vertices+=4;k.info.render.faces++;c(p.opacity);e(p.blending);if(p.map||p.envMap)A(b,f,m,0,1,3,v,p,x),A(n,h,u,1,2,3,v,p,x);else if(U=b.positionScreen.x, +Y=b.positionScreen.y,X=f.positionScreen.x,o=f.positionScreen.y,ea=h.positionScreen.x,R=h.positionScreen.y,pa=m.positionScreen.x,fa=m.positionScreen.y,ma=n.positionScreen.x,da=n.positionScreen.y,la=u.positionScreen.x,ga=u.positionScreen.y,p instanceof THREE.MeshBasicMaterial)D(U,Y,X,o,ea,R,pa,fa),p.wireframe?Na(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Oa(p.color);else if(p instanceof THREE.MeshLambertMaterial)qa?!p.wireframe&&p.shading==THREE.SmoothShading&&v.vertexNormalsWorld.length== 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+aa.b=Math.max(0,Math.min(p.color.b*aa.b,1)),ha.r=Math.max(0,Math.min(p.color.r*ha.r,1)),ha.g=Math.max(0,Math.min(p.color.g*ha.g,1)),ha.b=Math.max(0,Math.min(p.color.b*ha.b,1)),ka.r=Math.max(0,Math.min(p.color.r*ka.r,1)),ka.g=Math.max(0,Math.min(p.color.g*ka.g,1)),ka.b=Math.max(0,Math.min(p.color.b*ka.b,1)),na=Ya(ca,aa,ha,ka),E(U,Y,X,o,pa,fa),Va(U,Y,X,o,pa,fa,0,0,1,0,0,1,na),E(ma,da,ea,R,la,ga),Va(ma,da,ea,R,la,ga,1,0,1,1,0,1,na)):(ia.r=ja.r,ia.g=ja.g,ia.b=ja.b,w(x,v.centroidWorld,v.normalWorld,ia), +$.r=Math.max(0,Math.min(p.color.r*ia.r,1)),$.g=Math.max(0,Math.min(p.color.g*ia.g,1)),$.b=Math.max(0,Math.min(p.color.b*ia.b,1)),D(U,Y,X,o,ea,R,pa,fa),p.wireframe?Na($,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Oa($)):(D(U,Y,X,o,ea,R,pa,fa),p.wireframe?Na(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Oa(p.color));else if(p instanceof THREE.MeshNormalMaterial)$.r=Wa(v.normalWorld.x),$.g=Wa(v.normalWorld.y),$.b=Wa(v.normalWorld.z),D(U,Y,X,o,ea,R,pa,fa),p.wireframe? +Na($,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Oa($);else if(p instanceof THREE.MeshDepthMaterial)J=t.near,Q=t.far,ca.r=ca.g=ca.b=1-Ra(b.positionScreen.z,J,Q),aa.r=aa.g=aa.b=1-Ra(f.positionScreen.z,J,Q),ha.r=ha.g=ha.b=1-Ra(m.positionScreen.z,J,Q),ka.r=ka.g=ka.b=1-Ra(h.positionScreen.z,J,Q),na=Ya(ca,aa,ha,ka),E(U,Y,X,o,pa,fa),Va(U,Y,X,o,pa,fa,0,0,1,0,0,1,na),E(ma,da,ea,R,la,ga),Va(ma,da,ea,R,la,ga,1,0,1,1,0,1,na)}function E(b,c,e,f,k,h){v.beginPath();v.moveTo(b,c);v.lineTo(e,f); +v.lineTo(k,h);v.lineTo(b,c);v.closePath()}function D(b,c,e,f,k,h,m,o){v.beginPath();v.moveTo(b,c);v.lineTo(e,f);v.lineTo(k,h);v.lineTo(m,o);v.lineTo(b,c);v.closePath()}function Na(b,c,e,k){if(F!=c)v.lineWidth=F=c;if(M!=e)v.lineCap=M=e;if(N!=k)v.lineJoin=N=k;f(b.getContextStyle());v.stroke();O.inflate(c*2)}function Oa(b){h(b.getContextStyle());v.fill()}function ab(b,c,e,f,k,m,o,n,t,p,u,x,w){if(w.image.width!=0){if(w.needsUpdate==!0||sa[w.id]==void 0){var xa=w.wrapS==THREE.RepeatWrapping,z=w.wrapT== +THREE.RepeatWrapping;sa[w.id]=v.createPattern(w.image,xa&&z?"repeat":xa&&!z?"repeat-x":!xa&&z?"repeat-y":"no-repeat");w.needsUpdate=!1}h(sa[w.id]);var xa=w.offset.x/w.repeat.x,z=w.offset.y/w.repeat.y,V=(w.image.width-1)*w.repeat.x,w=(w.image.height-1)*w.repeat.y,o=(o+xa)*V,n=(n+z)*w,t=(t+xa)*V,p=(p+z)*w,u=(u+xa)*V,x=(x+z)*w;e-=b;f-=c;k-=b;m-=c;t-=o;p-=n;u-=o;x-=n;xa=1/(t*x-u*p);w=(x*e-p*k)*xa;p=(x*f-p*m)*xa;e=(t*k-u*e)*xa;f=(t*m-u*f)*xa;b=b-w*o-e*n;c=c-p*o-f*n;v.save();v.transform(w,p,e,f,b,c);v.fill(); +v.restore()}}function Va(b,c,e,f,k,h,m,o,n,t,p,u,w){var x,xa;x=w.width-1;xa=w.height-1;m*=x;o*=xa;n*=x;t*=xa;p*=x;u*=xa;e-=b;f-=c;k-=b;h-=c;n-=m;t-=o;p-=m;u-=o;xa=1/(n*u-p*t);x=(u*e-t*k)*xa;t=(u*f-t*h)*xa;e=(n*k-p*e)*xa;f=(n*h-p*f)*xa;b=b-x*m-e*o;c=c-t*m-f*o;v.save();v.transform(x,t,e,f,b,c);v.clip();v.drawImage(w,0,0);v.restore()}function Ya(b,c,e,f){var k=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),m=~~(c.r*255),o=~~(c.g*255),c=~~(c.b*255),n=~~(e.r*255),t=~~(e.g*255),e=~~(e.b*255),p=~~(f.r*255),u=~~(f.g* +255),f=~~(f.b*255);Ca[0]=k<0?0:k>255?255:k;Ca[1]=h<0?0:h>255?255:h;Ca[2]=b<0?0:b>255?255:b;Ca[4]=m<0?0:m>255?255:m;Ca[5]=o<0?0:o>255?255:o;Ca[6]=c<0?0:c>255?255:c;Ca[8]=n<0?0:n>255?255:n;Ca[9]=t<0?0:t>255?255:t;Ca[10]=e<0?0:e>255?255:e;Ca[12]=p<0?0:p>255?255:p;Ca[13]=u<0?0:u>255?255:u;Ca[14]=f<0?0:f>255?255:f;za.putImageData(Ka,0,0);W.drawImage(Ia,0,0);return Ga}function Ra(b,c,e){b=(b-c)/(e-c);return b*b*(3-2*b)}function Wa(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function Pa(b,c){var e=c.x-b.x,f=c.y- +b.y,k=e*e+f*f;k!=0&&(k=1/Math.sqrt(k),e*=k,f*=k,c.x+=e,c.y+=f,b.x-=e,b.y-=f)}var Za,bb,ta,Ha,Qa,Xa,$a,Aa;this.autoClear?this.clear():v.setTransform(1,0,0,-1,p,x);k.info.render.vertices=0;k.info.render.faces=0;m=n.projectScene(b,t,this.sortElements);(qa=b.lights.length>0)&&u(b);Za=0;for(bb=m.length;Za0&&(e.r+=h.color.r*m,e.g+=h.color.g*m,e.b+=h.color.b*m)):h instanceof THREE.PointLight&&(Z.sub(h.position,c.centroidWorld),Z.normalize(),m=c.normalWorld.dot(Z)*h.intensity,m>0&&(e.r+=h.color.r*m,e.g+=h.color.g*m,e.b+=h.color.b*m))}function c(c,e,m,o,n,p){k.info.render.vertices+=3;k.info.render.faces++;U=f(Y++); +U.setAttribute("d","M "+c.positionScreen.x+" "+c.positionScreen.y+" L "+e.positionScreen.x+" "+e.positionScreen.y+" L "+m.positionScreen.x+","+m.positionScreen.y+"z");n instanceof THREE.MeshBasicMaterial?F.copy(n.color):n instanceof THREE.MeshLambertMaterial?D?(M.r=N.r,M.g=N.g,M.b=N.b,b(p,o,M),F.r=Math.max(0,Math.min(n.color.r*M.r,1)),F.g=Math.max(0,Math.min(n.color.g*M.g,1)),F.b=Math.max(0,Math.min(n.color.b*M.b,1))):F.copy(n.color):n instanceof THREE.MeshDepthMaterial?(K=1-n.__2near/(n.__farPlusNear- +o.z*n.__farMinusNear),F.setRGB(K,K,K)):n instanceof THREE.MeshNormalMaterial&&F.setRGB(h(o.normalWorld.x),h(o.normalWorld.y),h(o.normalWorld.z));n.wireframe?U.setAttribute("style","fill: none; stroke: "+F.getContextStyle()+"; stroke-width: "+n.wireframeLinewidth+"; stroke-opacity: "+n.opacity+"; stroke-linecap: "+n.wireframeLinecap+"; stroke-linejoin: "+n.wireframeLinejoin):U.setAttribute("style","fill: "+F.getContextStyle()+"; fill-opacity: "+n.opacity);t.appendChild(U)}function e(c,e,m,o,n,p,u){k.info.render.vertices+= +4;k.info.render.faces++;U=f(Y++);U.setAttribute("d","M "+c.positionScreen.x+" "+c.positionScreen.y+" L "+e.positionScreen.x+" "+e.positionScreen.y+" L "+m.positionScreen.x+","+m.positionScreen.y+" L "+o.positionScreen.x+","+o.positionScreen.y+"z");p instanceof THREE.MeshBasicMaterial?F.copy(p.color):p instanceof THREE.MeshLambertMaterial?D?(M.r=N.r,M.g=N.g,M.b=N.b,b(u,n,M),F.r=Math.max(0,Math.min(p.color.r*M.r,1)),F.g=Math.max(0,Math.min(p.color.g*M.g,1)),F.b=Math.max(0,Math.min(p.color.b*M.b,1))): +F.copy(p.color):p instanceof THREE.MeshDepthMaterial?(K=1-p.__2near/(p.__farPlusNear-n.z*p.__farMinusNear),F.setRGB(K,K,K)):p instanceof THREE.MeshNormalMaterial&&F.setRGB(h(n.normalWorld.x),h(n.normalWorld.y),h(n.normalWorld.z));p.wireframe?U.setAttribute("style","fill: none; stroke: "+F.getContextStyle()+"; stroke-width: "+p.wireframeLinewidth+"; stroke-opacity: "+p.opacity+"; stroke-linecap: "+p.wireframeLinecap+"; stroke-linejoin: "+p.wireframeLinejoin):U.setAttribute("style","fill: "+F.getContextStyle()+ +"; fill-opacity: "+p.opacity);t.appendChild(U)}function f(b){L[b]==null&&(L[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),o==0&&L[b].setAttribute("shape-rendering","crispEdges"));return L[b]}function h(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}var k=this,m=null,n=new THREE.Projector,t=document.createElementNS("http://www.w3.org/2000/svg","svg"),u,w,p,x,v,A,z,y,C=new THREE.Rectangle,E=new THREE.Rectangle,D=!1,F=new THREE.Color(16777215),M=new THREE.Color(16777215),N=new THREE.Color(0), +G=new THREE.Color(0),H=new THREE.Color(0),K,Z=new THREE.Vector3,L=[],P=[],U,Y,X,o=1;this.domElement=t;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setQuality=function(b){switch(b){case "high":o=1;break;case "low":o=0}};this.setSize=function(b,c){u=b;w=c;p=u/2;x=w/2;t.setAttribute("viewBox",-p+" "+-x+" "+u+" "+w);t.setAttribute("width",u);t.setAttribute("height",w);C.set(-p,-x,p,x)};this.clear=function(){for(;t.childNodes.length>0;)t.removeChild(t.childNodes[0])}; +this.render=function(b,f){var h,u,w,F,L,M,K,ca;this.autoClear&&this.clear();k.info.render.vertices=0;k.info.render.faces=0;m=n.projectScene(b,f,this.sortElements);X=Y=0;if(D=b.lights.length>0){K=b.lights;N.setRGB(0,0,0);G.setRGB(0,0,0);H.setRGB(0,0,0);h=0;for(u=K.length;h 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n}\n#endif\n}", lights_phong_pars_vertex:"#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif",lights_phong_vertex:"#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif", lights_pars_fragment:"uniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += diffuse * pointLightColor[ i ] * pointDiffuseWeight * pointDistance;\npointSpecular += specular * pointLightColor[ i ] * pointSpecularWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;\ndirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight;\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * totalDiffuse + totalSpecular + ambientLightColor * ambient;", @@ -220,121 +222,121 @@ THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE. THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.particle,THREE.UniformsLib.shadowmap]),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;", THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment, "}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}}; -THREE.WebGLRenderer=function(b){function c(b,c,e){var f,k,h,m=b.vertices,n=m.length,p=b.colors,t=p.length,u=b.__vertexArray,v=b.__colorArray,w=b.__sortArray,x=b.__dirtyVertices,z=b.__dirtyColors,U=b.__webglCustomAttributes,y,A;if(U)for(y in U)U[y].offset=0;if(e.sortParticles){ta.multiplySelf(e.matrixWorld);for(f=0;f=0)c&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglVertexBuffer),o.vertexAttribPointer(b.position,3,o.FLOAT,!1,0,0));else if(m.morphTargetBase){f=k.program.attributes;m.morphTargetBase!==-1?(o.bindBuffer(o.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[m.morphTargetBase]), -o.vertexAttribPointer(f.position,3,o.FLOAT,!1,0,0)):f.position>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglVertexBuffer),o.vertexAttribPointer(f.position,3,o.FLOAT,!1,0,0));if(m.morphTargetForcedOrder.length)for(var t=0,p=m.morphTargetForcedOrder,u=m.morphTargetInfluences;tv&&(w=x,v=u[w]);o.bindBuffer(o.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[w]);o.vertexAttribPointer(f["morphTarget"+t],3,o.FLOAT,!1,0,0);m.__webglMorphTargetInfluences[t]=v;p[w]=1;v=-1;t++}}k.program.uniforms.morphTargetInfluences!==null&&o.uniform1fv(k.program.uniforms.morphTargetInfluences,m.__webglMorphTargetInfluences)}if(c){if(h.__webglCustomAttributes)for(n in h.__webglCustomAttributes)b[n]>= +m.objectMatrix!==null&&o.uniformMatrix4fv(m.objectMatrix,!1,k._objectMatrixArray);return h}function f(b,c,f,k,h,m){if(k.opacity!=0){var n,f=e(b,c,f,k,m),b=f.attributes,c=!1,f=h.id*16777215+f.id;f!=ma&&(ma=f,c=!0);if(!k.morphTargets&&b.position>=0)c&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglVertexBuffer),o.vertexAttribPointer(b.position,3,o.FLOAT,!1,0,0));else if(m.morphTargetBase){f=k.program.attributes;m.morphTargetBase!==-1?(o.bindBuffer(o.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[m.morphTargetBase]), +o.vertexAttribPointer(f.position,3,o.FLOAT,!1,0,0)):f.position>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglVertexBuffer),o.vertexAttribPointer(f.position,3,o.FLOAT,!1,0,0));if(m.morphTargetForcedOrder.length)for(var p=0,t=m.morphTargetForcedOrder,u=m.morphTargetInfluences;pv&&(w=x,v=u[w]);o.bindBuffer(o.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[w]);o.vertexAttribPointer(f["morphTarget"+p],3,o.FLOAT,!1,0,0);m.__webglMorphTargetInfluences[p]=v;t[w]=1;v=-1;p++}}k.program.uniforms.morphTargetInfluences!==null&&o.uniform1fv(k.program.uniforms.morphTargetInfluences,m.__webglMorphTargetInfluences)}if(c){if(h.__webglCustomAttributes)for(n in h.__webglCustomAttributes)b[n]>= 0&&(f=h.__webglCustomAttributes[n],o.bindBuffer(o.ARRAY_BUFFER,f.buffer),o.vertexAttribPointer(b[n],f.size,o.FLOAT,!1,0,0));b.color>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglColorBuffer),o.vertexAttribPointer(b.color,3,o.FLOAT,!1,0,0));b.normal>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglNormalBuffer),o.vertexAttribPointer(b.normal,3,o.FLOAT,!1,0,0));b.tangent>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglTangentBuffer),o.vertexAttribPointer(b.tangent,4,o.FLOAT,!1,0,0));b.uv>=0&&(h.__webglUVBuffer?(o.bindBuffer(o.ARRAY_BUFFER, h.__webglUVBuffer),o.vertexAttribPointer(b.uv,2,o.FLOAT,!1,0,0),o.enableVertexAttribArray(b.uv)):o.disableVertexAttribArray(b.uv));b.uv2>=0&&(h.__webglUV2Buffer?(o.bindBuffer(o.ARRAY_BUFFER,h.__webglUV2Buffer),o.vertexAttribPointer(b.uv2,2,o.FLOAT,!1,0,0),o.enableVertexAttribArray(b.uv2)):o.disableVertexAttribArray(b.uv2));k.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglSkinVertexABuffer),o.vertexAttribPointer(b.skinVertexA,4, o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,h.__webglSkinVertexBBuffer),o.vertexAttribPointer(b.skinVertexB,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,h.__webglSkinIndicesBuffer),o.vertexAttribPointer(b.skinIndex,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,h.__webglSkinWeightsBuffer),o.vertexAttribPointer(b.skinWeight,4,o.FLOAT,!1,0,0))}m instanceof THREE.Mesh?(k.wireframe?(o.lineWidth(k.wireframeLinewidth),c&&o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),o.drawElements(o.LINES,h.__webglLineCount, o.UNSIGNED_SHORT,0)):(c&&o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),o.drawElements(o.TRIANGLES,h.__webglFaceCount,o.UNSIGNED_SHORT,0)),X.info.render.calls++,X.info.render.vertices+=h.__webglFaceCount,X.info.render.faces+=h.__webglFaceCount/3):m instanceof THREE.Line?(m=m.type==THREE.LineStrip?o.LINE_STRIP:o.LINES,o.lineWidth(k.linewidth),o.drawArrays(m,0,h.__webglLineCount),X.info.render.calls++):m instanceof THREE.ParticleSystem?(o.drawArrays(o.POINTS,0,h.__webglParticleCount),X.info.render.calls++): m instanceof THREE.Ribbon&&(o.drawArrays(o.TRIANGLE_STRIP,0,h.__webglVertexCount),X.info.render.calls++)}}function h(b,c,e){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=o.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=o.createBuffer();b.hasPos&&(o.bindBuffer(o.ARRAY_BUFFER,b.__webglVertexBuffer),o.bufferData(o.ARRAY_BUFFER,b.positionArray,o.DYNAMIC_DRAW),o.enableVertexAttribArray(c.attributes.position),o.vertexAttribPointer(c.attributes.position,3,o.FLOAT,!1,0,0));if(b.hasNormal){o.bindBuffer(o.ARRAY_BUFFER, -b.__webglNormalBuffer);if(e==THREE.FlatShading){var f,h,k,m,n,t,p,u,v,w,x=b.count*3;for(w=0;w=0;e--)b[e].object==c&&b.splice(e,1)}function L(b){function c(b){var h=[];e=0;for(f=b.length;e65535&&(p[o].counter+=1,t=p[o].hash+"_"+p[o].counter,b.geometryGroups[t]==void 0&&(b.geometryGroups[t]={faces:[], -materials:n,vertices:0,numMorphTargets:u})),b.geometryGroups[t].faces.push(h),b.geometryGroups[t].vertices+=m;b.geometryGroupsList=[];for(var v in b.geometryGroups)b.geometryGroups[v].id=ca++,b.geometryGroupsList.push(b.geometryGroups[v])}function M(b,c,e){b.push({buffer:c,object:e,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function K(b){if(b!=Z){switch(b){case THREE.AdditiveBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.SRC_ALPHA,o.ONE);break;case THREE.SubtractiveBlending:o.blendEquation(o.FUNC_ADD); -o.blendFunc(o.ZERO,o.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.ZERO,o.SRC_COLOR);break;default:o.blendEquationSeparate(o.FUNC_ADD,o.FUNC_ADD),o.blendFuncSeparate(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA,o.ONE,o.ONE_MINUS_SRC_ALPHA)}Z=b}}function H(b,c,e){(e.width&e.width-1)==0&&(e.height&e.height-1)==0?(o.texParameteri(b,o.TEXTURE_WRAP_S,T(c.wrapS)),o.texParameteri(b,o.TEXTURE_WRAP_T,T(c.wrapT)),o.texParameteri(b,o.TEXTURE_MAG_FILTER,T(c.magFilter)), -o.texParameteri(b,o.TEXTURE_MIN_FILTER,T(c.minFilter)),o.generateMipmap(b)):(o.texParameteri(b,o.TEXTURE_WRAP_S,o.CLAMP_TO_EDGE),o.texParameteri(b,o.TEXTURE_WRAP_T,o.CLAMP_TO_EDGE),o.texParameteri(b,o.TEXTURE_MAG_FILTER,Q(c.magFilter)),o.texParameteri(b,o.TEXTURE_MIN_FILTER,Q(c.minFilter)))}function B(b,c){if(b.needsUpdate){if(!b.__webglInit)b.__webglInit=!0,b.__webglTexture=o.createTexture(),X.info.memory.textures++;o.activeTexture(o.TEXTURE0+c);o.bindTexture(o.TEXTURE_2D,b.__webglTexture);b instanceof -THREE.DataTexture?o.texImage2D(o.TEXTURE_2D,0,T(b.format),b.image.width,b.image.height,0,T(b.format),o.UNSIGNED_BYTE,b.image.data):o.texImage2D(o.TEXTURE_2D,0,o.RGBA,o.RGBA,o.UNSIGNED_BYTE,b.image);H(o.TEXTURE_2D,b,b.image);b.needsUpdate=!1}else o.activeTexture(o.TEXTURE0+c),o.bindTexture(o.TEXTURE_2D,b.__webglTexture)}function da(b){var c=b instanceof THREE.WebGLRenderTargetCube;if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0; -b.__webglRenderbuffer=o.createRenderbuffer();b.__webglTexture=o.createTexture();if(c){o.bindTexture(o.TEXTURE_CUBE_MAP,b.__webglTexture);H(o.TEXTURE_CUBE_MAP,b,b);b.__webglFramebuffer=[];for(var e=0;e<6;e++)b.__webglFramebuffer[e]=o.createFramebuffer(),o.texImage2D(o.TEXTURE_CUBE_MAP_POSITIVE_X+e,0,T(b.format),b.width,b.height,0,T(b.format),T(b.type),null)}else b.__webglFramebuffer=o.createFramebuffer(),o.bindTexture(o.TEXTURE_2D,b.__webglTexture),H(o.TEXTURE_2D,b,b),o.texImage2D(o.TEXTURE_2D,0,T(b.format), -b.width,b.height,0,T(b.format),T(b.type),null);o.bindRenderbuffer(o.RENDERBUFFER,b.__webglRenderbuffer);if(c)for(e=0;e<6;++e)o.bindFramebuffer(o.FRAMEBUFFER,b.__webglFramebuffer[e]),o.framebufferTexture2D(o.FRAMEBUFFER,o.COLOR_ATTACHMENT0,o.TEXTURE_CUBE_MAP_POSITIVE_X+e,b.__webglTexture,0);else o.bindFramebuffer(o.FRAMEBUFFER,b.__webglFramebuffer),o.framebufferTexture2D(o.FRAMEBUFFER,o.COLOR_ATTACHMENT0,o.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(o.renderbufferStorage(o.RENDERBUFFER, +t)/t,(u-h.position.y)/u,Math.max(0,Math.min(1,h.position.z)))):(o.uniform1i(k.useScreenCoordinates,0),o.uniform1i(k.affectedByDistance,h.affectedByDistance?1:0),o.uniformMatrix4fv(k.modelViewMatrix,!1,h._modelViewMatrixArray)),n=h.map.image.width/(h.scaleByViewport?ra:1),p[0]=n*m*h.scale.x,p[1]=n*h.scale.y,o.uniform2f(k.uvScale,h.uvScale.x,h.uvScale.y),o.uniform2f(k.uvOffset,h.uvOffset.x,h.uvOffset.y),o.uniform2f(k.alignment,h.alignment.x,h.alignment.y),o.uniform1f(k.opacity,h.opacity),o.uniform3f(k.color, +h.color.r,h.color.g,h.color.b),o.uniform1f(k.rotation,h.rotation),o.uniform2fv(k.scale,p),h.mergeWith3D&&!v?(o.enable(o.DEPTH_TEST),v=!0):!h.mergeWith3D&&v&&(o.disable(o.DEPTH_TEST),v=!1),G(h.blending),K(h.map,0),o.drawElements(o.TRIANGLES,6,o.UNSIGNED_SHORT,0));o.enable(o.CULL_FACE);o.enable(o.DEPTH_TEST);o.depthMask(aa)}function C(b,c,e){b._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,b.matrixWorld,b._modelViewMatrixArray);e&&THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)} +function E(b){var c,e,f,h;h=b.__materials;b=0;for(e=h.length;b=0;e--)b[e].object==c&&b.splice(e,1)}function M(b){function c(b){var h=[];e=0;for(f=b.length;e65535&&(t[o].counter+=1,p=t[o].hash+"_"+t[o].counter,b.geometryGroups[p]==void 0&&(b.geometryGroups[p]={faces:[], +materials:n,vertices:0,numMorphTargets:u})),b.geometryGroups[p].faces.push(h),b.geometryGroups[p].vertices+=m;b.geometryGroupsList=[];for(var v in b.geometryGroups)b.geometryGroups[v].id=da++,b.geometryGroupsList.push(b.geometryGroups[v])}function N(b,c,e){b.push({buffer:c,object:e,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function G(b){if(b!=$){switch(b){case THREE.AdditiveBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.SRC_ALPHA,o.ONE);break;case THREE.SubtractiveBlending:o.blendEquation(o.FUNC_ADD); +o.blendFunc(o.ZERO,o.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.ZERO,o.SRC_COLOR);break;default:o.blendEquationSeparate(o.FUNC_ADD,o.FUNC_ADD),o.blendFuncSeparate(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA,o.ONE,o.ONE_MINUS_SRC_ALPHA)}$=b}}function H(b,c,e){(e.width&e.width-1)==0&&(e.height&e.height-1)==0?(o.texParameteri(b,o.TEXTURE_WRAP_S,Y(c.wrapS)),o.texParameteri(b,o.TEXTURE_WRAP_T,Y(c.wrapT)),o.texParameteri(b,o.TEXTURE_MAG_FILTER,Y(c.magFilter)), 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e=0,f=c.numMorphTargets;e=0&&o.enableVertexAttribArray(x.position);x.color>=0&&o.enableVertexAttribArray(x.color);x.normal>=0&&o.enableVertexAttribArray(x.normal);x.tangent>=0&&o.enableVertexAttribArray(x.tangent);b.skinning&&x.skinVertexA>=0&&x.skinVertexB>=0&&x.skinIndex>=0&&x.skinWeight>=0&&(o.enableVertexAttribArray(x.skinVertexA), -o.enableVertexAttribArray(x.skinVertexB),o.enableVertexAttribArray(x.skinIndex),o.enableVertexAttribArray(x.skinWeight));if(b.attributes)for(k in b.attributes)x[k]!==void 0&&x[k]>=0&&o.enableVertexAttribArray(x[k]);if(b.morphTargets)for(k=b.numSupportedMorphTargets=0;k=0&&(o.enableVertexAttribArray(x[y]),b.numSupportedMorphTargets++);b.uniformsList=[];for(h in b.uniforms)b.uniformsList.push([b.uniforms[h],h])};this.clearTarget=function(b,c,e,f){da(b); -this.clear(c,e,f)};this.render=function(b,c,u,U){var N,S,F,D,G,ma,B,H,ua=b.lights,L=b.fog;$=-1;this.shadowMapEnabled&&z(b,c);X.info.render.calls=0;X.info.render.vertices=0;X.info.render.faces=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray(Ba);c.projectionMatrix.flattenToArray(Ea);ta.multiply(c.projectionMatrix,c.matrixWorldInverse);t(ta);this.initWebGLObjects(b);da(u);(this.autoClear||U)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil); -G=b.__webglObjects.length;for(U=0;U=0;U--)if(N=b.__webglObjects[U],N.render){B=N.object;H=N.buffer;F=N.opaque;k(B);for(N=0;N0||x.faceVertexUvs.length>0)m.__uvArray=new Float32Array(t*2);if(x.faceUvs.length>1||x.faceVertexUvs.length>1)m.__uv2Array=new Float32Array(t*2)}if(n.geometry.skinWeights.length&&n.geometry.skinIndices.length)m.__skinVertexAArray=new Float32Array(t*4),m.__skinVertexBArray= -new Float32Array(t*4),m.__skinIndexArray=new Float32Array(t*4),m.__skinWeightArray=new Float32Array(t*4);m.__faceArray=new Uint16Array(y*3+(n.geometry.edgeFaces?n.geometry.edgeFaces.length*6:0));m.__lineArray=new Uint16Array(U*2);if(m.numMorphTargets){m.__morphTargetsArrays=[];x=0;for(z=m.numMorphTargets;x=0&&o.enableVertexAttribArray(x[k]);if(b.morphTargets)for(k=b.numSupportedMorphTargets=0;k=0&&(o.enableVertexAttribArray(x[y]),b.numSupportedMorphTargets++);b.uniformsList=[];for(h in b.uniforms)b.uniformsList.push([b.uniforms[h],h])};this.clearTarget=function(b,c,e,f){Z(b); +this.clear(c,e,f)};this.render=function(b,c,p,V){var O,T,E,D,F,H,J,qa,K=b.lights,ja=b.fog;fa=-1;this.shadowMapEnabled&&z(b,c);X.info.render.calls=0;X.info.render.vertices=0;X.info.render.faces=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray(Ba);c.projectionMatrix.flattenToArray(Ea);ua.multiply(c.projectionMatrix,c.matrixWorldInverse);u(ua);this.initWebGLObjects(b);Z(p);(this.autoClear||V)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil); +F=b.__webglObjects.length;for(V=0;V=0;V--)if(O=b.__webglObjects[V],O.render){J=O.object;qa=O.buffer;E=O.opaque;k(J);for(O=0;O0||w.faceVertexUvs.length>0)m.__uvArray=new Float32Array(p*2);if(w.faceUvs.length>1||w.faceVertexUvs.length>1)m.__uv2Array=new Float32Array(p*2)}if(n.geometry.skinWeights.length&&n.geometry.skinIndices.length)m.__skinVertexAArray=new Float32Array(p*4),m.__skinVertexBArray= +new Float32Array(p*4),m.__skinIndexArray=new Float32Array(p*4),m.__skinWeightArray=new Float32Array(p*4);m.__faceArray=new Uint16Array(y*3+(n.geometry.edgeFaces?n.geometry.edgeFaces.length*6:0));m.__lineArray=new Uint16Array(V*2);if(m.numMorphTargets){m.__morphTargetsArrays=[];w=0;for(z=m.numMorphTargets;w=0;k--)f[k]==h&&f.splice(k,1)}else(e instanceof THREE.MarchingCubes||e.immediateRenderCallback)&&G(f.__webglObjectsImmediate,e);e.__webglActive=!1;b.__objectsRemoved.splice(0, -1)}e=0;for(f=b.__webglObjects.length;e0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglColorBuffer),o.bufferData(o.ARRAY_BUFFER, -ja,y));Ga&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglNormalBuffer),o.bufferData(o.ARRAY_BUFFER,la,y));Ka&&ta.hasTangents&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglTangentBuffer),o.bufferData(o.ARRAY_BUFFER,$,y));Ba&&aa>0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglUVBuffer),o.bufferData(o.ARRAY_BUFFER,wa,y));Ba&&da>0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglUV2Buffer),o.bufferData(o.ARRAY_BUFFER,va,y));Ca&&(o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,p.__webglFaceBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,za,y),o.bindBuffer(o.ELEMENT_ARRAY_BUFFER, -p.__webglLineBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,ra,y));R>0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinVertexABuffer),o.bufferData(o.ARRAY_BUFFER,Z,y),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinVertexBBuffer),o.bufferData(o.ARRAY_BUFFER,ca,y),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinIndicesBuffer),o.bufferData(o.ARRAY_BUFFER,ea,y),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinWeightsBuffer),o.bufferData(o.ARRAY_BUFFER,fa,y));U&&(delete p.__inittedArrays,delete p.__colorArray,delete p.__normalArray, -delete p.__tangentArray,delete p.__uvArray,delete p.__uv2Array,delete p.__faceArray,delete p.__vertexArray,delete p.__lineArray,delete p.__skinVertexAArray,delete p.__skinVertexBArray,delete p.__skinIndexArray,delete p.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets=!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyTangents=!1;h.__dirtyColors=!1;D(m)}else if(k instanceof THREE.Ribbon){h=k.geometry;if(h.__dirtyVertices||h.__dirtyColors){k=h;m=o.DYNAMIC_DRAW;n=x=U=U= -void 0;u=k.vertices;t=k.colors;v=u.length;p=t.length;z=k.__vertexArray;y=k.__colorArray;N=k.__dirtyColors;if(k.__dirtyVertices){for(U=0;U=0;k--)f[k]==h&&f.splice(k,1)}else(e instanceof THREE.MarchingCubes||e.immediateRenderCallback)&&F(f.__webglObjectsImmediate,e);e.__webglActive=!1;b.__objectsRemoved.splice(0, +1)}e=0;for(f=b.__webglObjects.length;e0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglColorBuffer), +o.bufferData(o.ARRAY_BUFFER,fa,y));Ga&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglNormalBuffer),o.bufferData(o.ARRAY_BUFFER,ma,y));Ka&&ua.hasTangents&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglTangentBuffer),o.bufferData(o.ARRAY_BUFFER,ea,y));Ba&&ca>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglUVBuffer),o.bufferData(o.ARRAY_BUFFER,wa,y));Ba&&Z>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglUV2Buffer),o.bufferData(o.ARRAY_BUFFER,va,y));Ca&&(o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,t.__webglFaceBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER, +za,y),o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,t.__webglLineBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,sa,y));S>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinVertexABuffer),o.bufferData(o.ARRAY_BUFFER,ka,y),o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinVertexBBuffer),o.bufferData(o.ARRAY_BUFFER,$,y),o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinIndicesBuffer),o.bufferData(o.ARRAY_BUFFER,da,y),o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinWeightsBuffer),o.bufferData(o.ARRAY_BUFFER,ga,y));V&&(delete t.__inittedArrays, +delete t.__colorArray,delete t.__normalArray,delete t.__tangentArray,delete t.__uvArray,delete t.__uv2Array,delete t.__faceArray,delete t.__vertexArray,delete t.__lineArray,delete t.__skinVertexAArray,delete t.__skinVertexBArray,delete t.__skinIndexArray,delete t.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets=!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyTangents=!1;h.__dirtyColors=!1;D(m)}else if(k instanceof THREE.Ribbon){h=k.geometry;if(h.__dirtyVertices|| +h.__dirtyColors){k=h;m=o.DYNAMIC_DRAW;n=w=V=V=void 0;u=k.vertices;p=k.colors;v=u.length;t=p.length;z=k.__vertexArray;y=k.__colorArray;O=k.__dirtyColors;if(k.__dirtyVertices){for(V=0;V1&&(e-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=e;c.s=m;c.v=k;return c}, clamp:function(b,c,e){return be?e:b}};THREE.ColorUtils.__hsv={h:0,s:0,v:0}; -THREE.GeometryUtils={merge:function(b,c){var e,f,h=b.vertices.length,k=c instanceof THREE.Mesh?c.geometry:c,m=b.vertices,n=k.vertices,p=b.faces,t=k.faces,w=b.faceVertexUvs[0],k=k.faceVertexUvs[0];if(c instanceof THREE.Mesh)c.matrixAutoUpdate&&c.updateMatrix(),e=c.matrix,f=new THREE.Matrix4,f.extractRotation(e,c.scale);for(var u=0,x=n.length;u1&&(f=1-f,h=1-h);k=1-f-h;m.copy(b);m.multiplyScalar(f);n.copy(c);n.multiplyScalar(h);m.addSelf(n);n.copy(e);n.multiplyScalar(k);m.addSelf(n);return m},randomPointInFace:function(b,c,e){var f,h,k;if(b instanceof THREE.Face3)return f=c.vertices[b.a].position,h=c.vertices[b.b].position,k=c.vertices[b.c].position,THREE.GeometryUtils.randomPointInTriangle(f,h,k);else if(b instanceof THREE.Face4){f=c.vertices[b.a].position;h=c.vertices[b.b].position;k=c.vertices[b.c].position;var c=c.vertices[b.d].position, -m;e?b._area1&&b._area2?(e=b._area1,m=b._area2):(e=THREE.GeometryUtils.triangleArea(f,h,c),m=THREE.GeometryUtils.triangleArea(h,k,c),b._area1=e,b._area2=m):(e=THREE.GeometryUtils.triangleArea(f,h,c),m=THREE.GeometryUtils.triangleArea(h,k,c));return THREE.GeometryUtils.random()*(e+m) -b?e(c,h-1):t[h] +b?e(c,h-1):u[h]0)n=f-1;else{n=f;break}f=n;if(e[f]==k)return f/(h-1);m=e[f];return e=(f+(k-m)/(e[f+1]-m))/(h-1)};THREE.Curve.prototype.getNormalVector=function(b){b=this.getTangent(b);return new THREE.Vector2(-b.y,b.x)}; +THREE.Curve.prototype.getUtoTmapping=function(b,c){var e=this.getLengths(),f=0,h=e.length,k;k=c?c:b*e[h-1];time=Date.now();for(var m=0,n=h-1,t;m<=n;)if(f=Math.floor(m+(n-m)/2),t=e[f]-k,t<0)m=f+1;else if(t>0)n=f-1;else{n=f;break}f=n;if(e[f]==k)return f/(h-1);m=e[f];return e=(f+(k-m)/(e[f+1]-m))/(h-1)};THREE.Curve.prototype.getNormalVector=function(b){b=this.getTangent(b);return new THREE.Vector2(-b.y,b.x)}; THREE.Curve.prototype.getTangent=function(b){var c=b-1.0E-4;b+=1.0E-4;c<0&&(c=0);b>1&&(b=1);var c=this.getPoint(c),b=this.getPoint(b),e=new THREE.Vector2;e.sub(b,c);return e.unit()};THREE.LineCurve=function(b,c){b instanceof THREE.Vector2?(this.v1=b,this.v2=c):THREE.LineCurve.oldConstructor.apply(this,arguments)};THREE.LineCurve.oldConstructor=function(b,c,e,f){this.constructor(new THREE.Vector2(b,c),new THREE.Vector2(e,f))};THREE.LineCurve.prototype=new THREE.Curve; THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(b){var c=new THREE.Vector2;c.sub(this.v2,this.v1);c.multiplyScalar(b).addSelf(this.v1);return c};THREE.LineCurve.prototype.getPointAt=function(b){return this.getPoint(b)};THREE.LineCurve.prototype.getTangent=function(){var b=new THREE.Vector2;b.sub(this.v2,this.v1);b.normalize();return b}; THREE.QuadraticBezierCurve=function(b,c,e){if(!(c instanceof THREE.Vector2))var f=Array.prototype.slice.call(arguments),b=new THREE.Vector2(f[0],f[1]),c=new THREE.Vector2(f[2],f[3]),e=new THREE.Vector2(f[4],f[5]);this.v0=b;this.v1=c;this.v2=e};THREE.QuadraticBezierCurve.prototype=new THREE.Curve;THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve; @@ -385,47 +387,47 @@ THREE.SplineCurve3=THREE.Curve.create(function(b){this.points=b},function(b){var THREE.CurvePath=function(){this.curves=[];this.bends=[]};THREE.CurvePath.prototype=new THREE.Curve;THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(b){this.curves.push(b)};THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){}; THREE.CurvePath.prototype.getPoint=function(b){for(var c=b*this.getLength(),e=this.getCurveLengths(),b=0;b=c)return c=e[b]-c,b=this.curves[b],c=1-c/b.getLength(),b.getPointAt(c);b++}return null};THREE.CurvePath.prototype.getLength=function(){var b=this.getCurveLengths();return b[b.length-1]}; THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var b=[],c=0,e,f=this.curves.length;for(e=0;ec)c=k.x;else if(k.xe)e=k.y;else if(k.yc)c=k.x;else if(k.xe)e=k.y;else if(k.y0?(m=e[e.length-1],v=m.x,A=m.y):(m=this.actions[f-1].args,v=m[m.length-2],A=m[m.length-1]);for(m=1;m<=b;m++)z=m/b,k=THREE.Shape.Utils.b2(z,v,u,n),z=THREE.Shape.Utils.b2(z,A,x, -p),e.push(new THREE.Vector2(k,z));break;case THREE.PathActions.BEZIER_CURVE_TO:n=k[4];p=k[5];u=k[0];x=k[1];t=k[2];w=k[3];e.length>0?(m=e[e.length-1],v=m.x,A=m.y):(m=this.actions[f-1].args,v=m[m.length-2],A=m[m.length-1]);for(m=1;m<=b;m++)z=m/b,k=THREE.Shape.Utils.b3(z,v,u,t,n),z=THREE.Shape.Utils.b3(z,A,x,w,p),e.push(new THREE.Vector2(k,z));break;case THREE.PathActions.CSPLINE_THRU:m=this.actions[f-1].args;m=[new THREE.Vector2(m[m.length-2],m[m.length-1])];z=b*k[0].length;m=m.concat(k[0]);k=new THREE.SplineCurve(m); -for(m=1;m<=z;m++)e.push(k.getPointAt(m/z));break;case THREE.PathActions.ARC:m=this.actions[f-1].args;n=k[0];p=k[1];t=k[2];u=k[3];z=k[4];x=!!k[5];w=m[m.length-2];v=m[m.length-1];m.length==0&&(w=v=0);A=z-u;var y=b*2;for(m=1;m<=y;m++)z=m/y,x||(z=1-z),z=u+z*A,k=w+n+t*Math.cos(z),z=v+p+t*Math.sin(z),e.push(new THREE.Vector2(k,z))}c&&e.push(e[0]);return e};THREE.Path.prototype.transform=function(b,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),b)}; -THREE.Path.prototype.nltransform=function(b,c,e,f,h,k){var m=this.getPoints(),n,p,t,w,u;n=0;for(p=m.length;n0?(m=e[e.length-1],v=m.x,A=m.y):(m=this.actions[f-1].args,v=m[m.length-2],A=m[m.length-1]);for(m=1;m<=b;m++)z=m/b,k=THREE.Shape.Utils.b2(z,v,p,n),z=THREE.Shape.Utils.b2(z,A,x, +t),e.push(new THREE.Vector2(k,z));break;case THREE.PathActions.BEZIER_CURVE_TO:n=k[4];t=k[5];p=k[0];x=k[1];u=k[2];w=k[3];e.length>0?(m=e[e.length-1],v=m.x,A=m.y):(m=this.actions[f-1].args,v=m[m.length-2],A=m[m.length-1]);for(m=1;m<=b;m++)z=m/b,k=THREE.Shape.Utils.b3(z,v,p,u,n),z=THREE.Shape.Utils.b3(z,A,x,w,t),e.push(new THREE.Vector2(k,z));break;case THREE.PathActions.CSPLINE_THRU:m=this.actions[f-1].args;m=[new THREE.Vector2(m[m.length-2],m[m.length-1])];z=b*k[0].length;m=m.concat(k[0]);k=new THREE.SplineCurve(m); +for(m=1;m<=z;m++)e.push(k.getPointAt(m/z));break;case THREE.PathActions.ARC:m=this.actions[f-1].args;n=k[0];t=k[1];u=k[2];p=k[3];z=k[4];x=!!k[5];w=m[m.length-2];v=m[m.length-1];m.length==0&&(w=v=0);A=z-p;var y=b*2;for(m=1;m<=y;m++)z=m/y,x||(z=1-z),z=p+z*A,k=w+n+u*Math.cos(z),z=v+t+u*Math.sin(z),e.push(new THREE.Vector2(k,z))}c&&e.push(e[0]);return e};THREE.Path.prototype.transform=function(b,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),b)}; +THREE.Path.prototype.nltransform=function(b,c,e,f,h,k){var m=this.getPoints(),n,t,u,w,p;n=0;for(t=m.length;n=0?n-1:e.length-1;k=m-1>=0?m-1:t.length-1;var z=[t[m],e[n],e[h]];u=THREE.FontUtils.Triangulate.area(z);var y=[t[m],t[k],e[n]];x=THREE.FontUtils.Triangulate.area(y);v=n;w=m;n+=1;m+=-1;n< -0&&(n+=e.length);n%=e.length;m<0&&(m+=t.length);m%=t.length;h=n-1>=0?n-1:e.length-1;k=m-1>=0?m-1:t.length-1;z=[t[m],e[n],e[h]];z=THREE.FontUtils.Triangulate.area(z);y=[t[m],t[k],e[n]];y=THREE.FontUtils.Triangulate.area(y);u+x>z+y&&(n=v,m=w,n<0&&(n+=e.length),n%=e.length,m<0&&(m+=t.length),m%=t.length,h=n-1>=0?n-1:e.length-1,k=m-1>=0?m-1:t.length-1);u=e.slice(0,n);x=e.slice(n);v=t.slice(m);w=t.slice(0,m);k=[t[m],t[k],e[n]];A.push([t[m],e[n],e[h]]);A.push(k);e=u.concat(v).concat(w).concat(x)}return{shape:e, -isolatedPts:A,allpoints:f}},triangulateShape:function(b,c){var e=THREE.Shape.Utils.removeHoles(b,c),f=e.allpoints,h=e.isolatedPts,e=THREE.FontUtils.Triangulate(e.shape,!1),k,m,n,p,t={};k=0;for(m=f.length;k=0?n-1:e.length-1;k=m-1>=0?m-1:u.length-1;var z=[u[m],e[n],e[h]];p=THREE.FontUtils.Triangulate.area(z);var y=[u[m],u[k],e[n]];x=THREE.FontUtils.Triangulate.area(y);v=n;w=m;n+=1;m+=-1;n< +0&&(n+=e.length);n%=e.length;m<0&&(m+=u.length);m%=u.length;h=n-1>=0?n-1:e.length-1;k=m-1>=0?m-1:u.length-1;z=[u[m],e[n],e[h]];z=THREE.FontUtils.Triangulate.area(z);y=[u[m],u[k],e[n]];y=THREE.FontUtils.Triangulate.area(y);p+x>z+y&&(n=v,m=w,n<0&&(n+=e.length),n%=e.length,m<0&&(m+=u.length),m%=u.length,h=n-1>=0?n-1:e.length-1,k=m-1>=0?m-1:u.length-1);p=e.slice(0,n);x=e.slice(n);v=u.slice(m);w=u.slice(0,m);k=[u[m],u[k],e[n]];A.push([u[m],e[n],e[h]]);A.push(k);e=p.concat(v).concat(w).concat(x)}return{shape:e, +isolatedPts:A,allpoints:f}},triangulateShape:function(b,c){var e=THREE.Shape.Utils.removeHoles(b,c),f=e.allpoints,h=e.isolatedPts,e=THREE.FontUtils.Triangulate(e.shape,!1),k,m,n,t,u={};k=0;for(m=f.length;k1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+v),f=f<0?0:1;if(e==="pos")if(e=b.position,this.interpolationType===THREE.AnimationHandler.LINEAR)e.x=h[0]+(k[0]-h[0])*f,e.y=h[1]+(k[1]-h[1])*f,e.z=h[2]+(k[2]-h[2])*f;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= +THREE.Animation.prototype.update=function(b){if(this.isPlaying){var c=["pos","rot","scl"],e,f,h,k,m,n,t,u,w=this.data.JIT.hierarchy,p,x;this.currentTime+=b*this.timeScale;x=this.currentTime;p=this.currentTime%=this.data.length;u=parseInt(Math.min(p*this.data.fps,this.data.length*this.data.fps),10);for(var v=0,A=this.hierarchy.length;v1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+v),f=f<0?0:1;if(e==="pos")if(e=b.position,this.interpolationType===THREE.AnimationHandler.LINEAR)e.x=h[0]+(k[0]-h[0])*f,e.y=h[1]+(k[1]-h[1])*f,e.z=h[2]+(k[2]-h[2])*f;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= this.getPrevKeyWith("pos",v,m.index-1).pos,this.points[1]=h,this.points[2]=k,this.points[3]=this.getNextKeyWith("pos",v,n.index+1).pos,f=f*0.33+0.33,h=this.interpolateCatmullRom(this.points,f),e.x=h[0],e.y=h[1],e.z=h[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)f=this.interpolateCatmullRom(this.points,f*1.01),this.target.set(f[0],f[1],f[2]),this.target.subSelf(e),this.target.y=0,this.target.normalize(),f=Math.atan2(this.target.x,this.target.z),b.rotation.set(0,f,0)}else if(e=== -"rot")THREE.Quaternion.slerp(h,k,b.quaternion,f);else if(e==="scl")e=b.scale,e.x=h[0]+(k[0]-h[0])*f,e.y=h[1]+(k[1]-h[1])*f,e.z=h[2]+(k[2]-h[2])*f}}if(this.JITCompile&&w[0][t]===void 0){this.hierarchy[0].update(void 0,!0);for(v=0;vb.length-2?k:k+1;e[3]=k>b.length-3?k:k+2;k=b[e[0]];n=b[e[1]];p=b[e[2]];t=b[e[3]];e=h*h;m=h*e;f[0]=this.interpolate(k[0],n[0],p[0],t[0],h,e,m);f[1]=this.interpolate(k[1],n[1],p[1],t[1],h,e,m);f[2]=this.interpolate(k[2],n[2],p[2],t[2],h,e,m);return f}; +"rot")THREE.Quaternion.slerp(h,k,b.quaternion,f);else if(e==="scl")e=b.scale,e.x=h[0]+(k[0]-h[0])*f,e.y=h[1]+(k[1]-h[1])*f,e.z=h[2]+(k[2]-h[2])*f}}if(this.JITCompile&&w[0][u]===void 0){this.hierarchy[0].update(void 0,!0);for(v=0;vb.length-2?k:k+1;e[3]=k>b.length-3?k:k+2;k=b[e[0]];n=b[e[1]];t=b[e[2]];u=b[e[3]];e=h*h;m=h*e;f[0]=this.interpolate(k[0],n[0],t[0],u[0],h,e,m);f[1]=this.interpolate(k[1],n[1],t[1],u[1],h,e,m);f[2]=this.interpolate(k[2],n[2],t[2],u[2],h,e,m);return f}; THREE.Animation.prototype.interpolate=function(b,c,e,f,h,k,m){b=(e-b)*0.5;f=(f-c)*0.5;return(2*(c-e)+b+f)*m+(-3*(c-e)-2*b-f)*k+b*h+c};THREE.Animation.prototype.getNextKeyWith=function(b,c,e){var f=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?e=e0?e:0:e>=0?e:e+f.length;e>=0;e--)if(f[e][b]!==void 0)return f[e];return this.data.hierarchy[c].keys[f.length-1]}; THREE.CubeCamera=function(b,c,e,f){this.cameraPX=new THREE.PerspectiveCamera(90,1,b,c);this.cameraNX=new THREE.PerspectiveCamera(90,1,b,c);this.cameraPY=new THREE.PerspectiveCamera(90,1,b,c);this.cameraNY=new THREE.PerspectiveCamera(90,1,b,c);this.cameraPZ=new THREE.PerspectiveCamera(90,1,b,c);this.cameraNZ=new THREE.PerspectiveCamera(90,1,b,c);this.cameraPXTarget=new THREE.Vector3(0,0,0);this.cameraNXTarget=new THREE.Vector3(0,0,0);this.cameraPYTarget=new THREE.Vector3(0,0,0);this.cameraNYTarget= @@ -436,7 +438,7 @@ this.cameraNX,c);e.scale.y=1;e.position.y=0;e.updateMatrix();e.scale.x=-1;e.upda THREE.PathCamera=function(){console.warn("DEPRECATED: PathCamera() is PathControls().")};THREE.FlyCamera=function(){console.warn("DEPRECATED: FlyCamera() is FlyControls().")};THREE.RollCamera=function(){console.warn("DEPRECATED: RollCamera() is RollControls().")};THREE.TrackballCamera=function(){console.warn("DEPRECATED: TrackballCamera() is TrackballControls().")}; THREE.CombinedCamera=function(b,c,e,f,h,k,m){THREE.Camera.call(this);this.cameraO=new THREE.OrthographicCamera(b/-2,b/2,c/2,c/-2,k,m);this.cameraP=new THREE.PerspectiveCamera(e,b/c,f,h);this.toPerspective()};THREE.CombinedCamera.prototype=new THREE.Camera;THREE.CombinedCamera.prototype.constructor=THREE.CoolCamera;THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.projectionMatrix=this.cameraP.projectionMatrix}; THREE.CombinedCamera.prototype.toOrthographic=function(){this.near=this.cameraO.near;this.far=this.cameraO.far;this.projectionMatrix=this.cameraO.projectionMatrix};THREE.CombinedCamera.prototype.setFov=function(b){this.cameraP.fov=b;this.cameraP.updateProjectionMatrix();this.toPerspective()};THREE.CombinedCamera.prototype.setLens=function(b,c){c||(c=43.25);var e=2*Math.atan(c/(b*2));e*=180/Math.PI;this.setFov(e);return e}; -THREE.FirstPersonControls=function(b,c){function e(b,e){return function(){e.apply(b,arguments)}}this.object=b;this.target=new THREE.Vector3(0,0,0);this.domElement=c!==void 0?c:document;this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=Math.PI;this.lastUpdate=(new Date).getTime();this.theta=this.phi=this.lon=this.lat= +THREE.FirstPersonControls=function(b,c){function e(b,e){return function(){e.apply(b,arguments)}}this.object=b;this.target=new THREE.Vector3(0,0,0);this.domElement=c!==void 0?c:document;this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=Math.PI;this.lastUpdate=(new Date).getTime();this.theta=this.phi=this.lon=this.lat= this.mouseY=this.mouseX=this.autoSpeedFactor=this.tdiff=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=this.domElement.offsetWidth/2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));this.onMouseDown=function(b){this.domElement!==document&&this.domElement.focus();b.preventDefault();b.stopPropagation(); if(this.activeLook)switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(b){this.domElement===document?(this.mouseX=b.pageX-this.viewHalfX,this.mouseY=b.pageY-this.viewHalfY):(this.mouseX=b.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY= b.pageY-this.domElement.offsetTop-this.viewHalfY)};this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 82:this.moveUp=!0;break;case 70:this.moveDown=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward= @@ -445,16 +447,16 @@ b.pageY-this.domElement.offsetTop-this.viewHalfY)};this.onKeyDown=function(b){sw Math.PI/180;var b=this.target,c=this.object.position;b.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=c.y+100*Math.cos(this.phi);b.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta)}b=1;this.constrainVertical&&(b=Math.PI/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*e;this.lookVertical&&(this.lat-=this.mouseY*e*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax- this.verticalMin)/(Math.PI-0)+this.verticalMin;b=this.target;c=this.object.position;b.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=c.y+100*Math.cos(this.phi);b.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(b)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",e(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",e(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup", e(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",e(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",e(this,this.onKeyUp),!1)}; -THREE.PathControls=function(b,c){function e(b){if((b*=2)<1)return 0.5*b*b;return-0.5*(--b*(b-2)-1)}function f(b,e){return function(){e.apply(b,arguments)}}function h(b,e,c,f){var h={name:c,fps:0.6,length:f,hierarchy:[]},k,m=e.getControlPointsArray(),n=e.getLength(),y=m.length,E=0;k=y-1;e={parent:-1,keys:[]};e.keys[0]={time:0,pos:m[0],rot:[0,0,0,1],scl:[1,1,1]};e.keys[k]={time:f,pos:m[k],rot:[0,0,0,1],scl:[1,1,1]};for(k=1;k=0?b:b+m;b=this.verticalAngleMap.srcRange; c=this.verticalAngleMap.dstRange;var f=c[1]-c[0];this.phi=e(((this.phi-b[0])*(c[1]-c[0])/(b[1]-b[0])+c[0]-c[0])/f)*f+c[0];b=this.horizontalAngleMap.srcRange;c=this.horizontalAngleMap.dstRange;f=c[1]-c[0];this.theta=e(((this.theta-b[0])*(c[1]-c[0])/(b[1]-b[0])+c[0]-c[0])/f)*f+c[0];b=this.target.position;b.x=100*Math.sin(this.phi)*Math.cos(this.theta);b.y=100*Math.cos(this.phi);b.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};this.onMouseMove=function(b){this.domElement=== document?(this.mouseX=b.pageX-this.viewHalfX,this.mouseY=b.pageY-this.viewHalfY):(this.mouseX=b.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=b.pageY-this.domElement.offsetTop-this.viewHalfY)};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var b=new THREE.MeshLambertMaterial({color:30719}),e=new THREE.MeshLambertMaterial({color:65280}), c=new THREE.CubeGeometry(10,10,20),m=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(c,b);b=new THREE.Mesh(m,e);b.position.set(0,10,0);this.animation=h(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(b)}else this.animation=h(this.animationParent,this.spline,this.id,this.duration),this.animationParent.add(this.target),this.animationParent.add(this.object);if(this.createDebugPath){var b= this.debugPath,e=this.spline,c=k(e,10),m=k(e,10),n=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(c,n);particleObj=new THREE.ParticleSystem(m,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);b.add(lineObj);particleObj.scale.set(1,1,1);b.add(particleObj);m=new THREE.SphereGeometry(1,16,8);n=new THREE.MeshBasicMaterial({color:65280});for(i=0;i0||this.autoForward&&!(p<0)?1:p));this.object.translateX(b*t);this.object.translateY(b*w);m&&(this.roll+=this.rollSpeed*this.delta*n);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize(); +THREE.RollControls=function(b,c){this.object=b;this.domElement=c!==void 0?c:document;this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var e=new THREE.Vector3,f=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Matrix4,m=!1,n=1,t=0,u=0,w=0,p=0,x=0,v=window.innerWidth/2,A=window.innerHeight/2;this.update=function(){var b= +(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.delta=(b-this.lastUpdate)/1E3;this.lastUpdate=b;this.mouseLook&&(b=this.delta*this.lookSpeed,this.rotateHorizontally(b*p),this.rotateVertically(b*x));b=this.delta*this.movementSpeed;this.object.translateZ(-b*(t>0||this.autoForward&&!(t<0)?1:t));this.object.translateX(b*u);this.object.translateY(b*w);m&&(this.roll+=this.rollSpeed*this.delta*n);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize(); else if(this.forward.y1?c.normalize():c.z=Math.sqrt(1-f*f);k.copy(this.object.position).subSelf(this.target);f=this.object.up.clone().setLength(c.y);f.addSelf(this.object.up.clone().crossSelf(k).setLength(c.x));f.addSelf(k.setLength(c.z));return f};this.rotateCamera=function(){var b=Math.acos(m.dot(n)/m.length()/n.length());if(b){var e=(new THREE.Vector3).cross(m,n).normalize(),c=new THREE.Quaternion;b*=this.rotateSpeed;c.setFromAxisAngle(e, --b);c.multiplyVector3(k);c.multiplyVector3(this.object.up);c.multiplyVector3(n);this.staticMoving?m=n:(c.setFromAxisAngle(e,b*(this.dynamicDampingFactor-1)),c.multiplyVector3(m))}};this.zoomCamera=function(){var b=1+(t.y-p.y)*this.zoomSpeed;b!==1&&b>0&&(k.multiplyScalar(b),this.staticMoving?p=t:p.y+=(t.y-p.y)*this.dynamicDampingFactor)};this.panCamera=function(){var b=u.clone().subSelf(w);if(b.lengthSq()){b.multiplyScalar(k.length()*this.panSpeed);var e=k.clone().crossSelf(this.object.up).setLength(b.x); -e.addSelf(this.object.up.clone().setLength(b.y));this.object.position.addSelf(e);this.target.addSelf(e);this.staticMoving?w=u:w.addSelf(b.sub(u,w).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.object.position.lengthSq()>this.maxDistance*this.maxDistance&&this.object.position.setLength(this.maxDistance),k.lengthSq()0&&(k.multiplyScalar(b),this.staticMoving?t=u:t.y+=(u.y-t.y)*this.dynamicDampingFactor)};this.panCamera=function(){var b=p.clone().subSelf(w);if(b.lengthSq()){b.multiplyScalar(k.length()*this.panSpeed);var e=k.clone().crossSelf(this.object.up).setLength(b.x); +e.addSelf(this.object.up.clone().setLength(b.y));this.object.position.addSelf(e);this.target.addSelf(e);this.staticMoving?w=p:w.addSelf(b.sub(p,w).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.object.position.lengthSq()>this.maxDistance*this.maxDistance&&this.object.position.setLength(this.maxDistance),k.lengthSq()0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,m,0)));for(n=0;n0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-m,0)));for(n=0;n0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,m,0)));for(n=0;n0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-m,0)));for(n=0;nb&&(b+=Math.PI*2),anglec=(e+b)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return f.multiplyScalar(m).addSelf(n).subSelf(b).clone()}function h(b){for(J=b.length;--J>=0;){ka=J;fa=J-1;fa<0&&(fa=b.length- -1);for(var e=0,c=v+w*2,e=0;e=0;Q--){T=Q/w;X=p*(1-T);T=t*Math.sin(T*Math.PI/2);J=0;for(P=F.length;Jb&&(b+=Math.PI*2),anglec=(e+b)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return f.multiplyScalar(m).addSelf(n).subSelf(b).clone()}function h(b){for(L=b.length;--L>=0;){la=L;ga=L-1;ga<0&&(ga=b.length- +1);for(var e=0,c=v+w*2,e=0;e=0;U--){Y=U/w;X=t*(1-Y);Y=u*Math.sin(Y*Math.PI/2);L=0;for(P=E.length;L0||(w=this.vertices.push(new THREE.Vertex(new THREE.Vector3(u,n,x)))-1);t.push(w)}c.push(t)}for(var v,A,z,h=c.length,e=0;e0)for(f=0;f1&&(v= -this.vertices[m].position.clone(),A=this.vertices[p].position.clone(),z=this.vertices[t].position.clone(),v.normalize(),A.normalize(),z.normalize(),this.faces.push(new THREE.Face3(m,p,t,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(A.x,A.y,A.z),new THREE.Vector3(z.x,z.y,z.z)])),this.faceVertexUvs[0].push([w,u,y]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.SphereGeometry.prototype=new THREE.Geometry; +THREE.SphereGeometry=function(b,c,e){THREE.Geometry.call(this);for(var b=b||50,f,h=Math.PI,k=Math.max(3,c||8),m=Math.max(2,e||6),c=[],e=0;e0||(w=this.vertices.push(new THREE.Vertex(new THREE.Vector3(p,n,x)))-1);u.push(w)}c.push(u)}for(var v,A,z,h=c.length,e=0;e0)for(f=0;f1&&(v= +this.vertices[m].position.clone(),A=this.vertices[t].position.clone(),z=this.vertices[u].position.clone(),v.normalize(),A.normalize(),z.normalize(),this.faces.push(new THREE.Face3(m,t,u,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(A.x,A.y,A.z),new THREE.Vector3(z.x,z.y,z.z)])),this.faceVertexUvs[0].push([w,p,y]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.SphereGeometry.prototype=new THREE.Geometry; THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry; THREE.TextGeometry=function(b,c){var e=(new THREE.TextPath(b,c)).toShapes();c.amount=c.height!==void 0?c.height:50;if(c.bevelThickness===void 0)c.bevelThickness=10;if(c.bevelSize===void 0)c.bevelSize=8;if(c.bevelEnabled===void 0)c.bevelEnabled=!1;if(c.bend){var f=e[e.length-1].getBoundingBox().maxX;c.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(f/2,120),new THREE.Vector2(f,0))}THREE.ExtrudeGeometry.call(this,e,c)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry; THREE.TextGeometry.prototype.constructor=THREE.TextGeometry; THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},getTextShapes:function(b,c){return(new TextPath(b,c)).toShapes()},loadFace:function(b){var c=b.familyName.toLowerCase();this.faces[c]=this.faces[c]||{};this.faces[c][b.cssFontWeight]=this.faces[c][b.cssFontWeight]||{};this.faces[c][b.cssFontWeight][b.cssFontStyle]=b;return this.faces[c][b.cssFontWeight][b.cssFontStyle]=b},drawText:function(b){for(var c= -this.getFace(),e=this.size/c.resolution,f=0,h=String(b).split(""),k=h.length,m=[],b=0;b0)for(t=0;t2;){if(u--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return n;return k}p=t;h<=p&&(p=0);t=p+1;h<=t&&(t=0);w=t+1;h<=w&&(w=0);var x;a:{x=b;var v=p,A=t,z=w,y=h,E=m,F=void 0,D=void 0,G=void 0, -L=void 0,M=void 0,K=void 0,H=void 0,B=void 0,da=void 0,D=x[E[v]].x,G=x[E[v]].y,L=x[E[A]].x,M=x[E[A]].y,K=x[E[z]].x,H=x[E[z]].y;if(1.0E-10>(L-D)*(H-G)-(M-G)*(K-D))x=!1;else{for(F=0;F=0&&Q>=0&&X>=0){x= -!1;break a}}x=!0}}if(x){k.push([b[m[p]],b[m[t]],b[m[w]]]);n.push([m[p],m[t],m[w]]);p=t;for(w=t+1;w0)for(u=0;u2;){if(p--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return n;return k}t=u;h<=t&&(t=0);u=t+1;h<=u&&(u=0);w=u+1;h<=w&&(w=0);var x;a:{x=b;var v=t,A=u,z=w,y=h,C=m,E=void 0,D=void 0,F=void 0, +M=void 0,N=void 0,G=void 0,H=void 0,K=void 0,Z=void 0,D=x[C[v]].x,F=x[C[v]].y,M=x[C[A]].x,N=x[C[A]].y,G=x[C[z]].x,H=x[C[z]].y;if(1.0E-10>(M-D)*(H-F)-(N-F)*(G-D))x=!1;else{for(E=0;E=0&&U>=0&&X>=0){x=!1; +break a}}x=!0}}if(x){k.push([b[m[t]],b[m[u]],b[m[w]]]);n.push([m[t],m[u],m[w]]);t=u;for(w=u+1;w0;)this.smooth(b)}; -THREE.SubdivisionModifier.prototype.smooth=function(b){function c(b,e,c,f,n,t){var p=new THREE.Face4(b,e,c,f,null,n.color,n.material);if(m.useOldVertexColors){p.vertexColors=[];for(var o,v,w,x=0;x<4;x++){w=t[x];o=new THREE.Color;o.setRGB(0,0,0);for(var y=0;y>7)-127;f|=(k&127)<<16|h<<8;if(f==0&&n==-127)return 0;return(1-2*(m>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,n)}function h(b,e){var c=w(b,e),f=w(b,e+1),k=w(b,e+2);return(w(b,e+3)<<24)+(k<<16)+(f<<8)+c}function p(b,e){var c=w(b,e);return(w(b,e+1)<<8)+c}function t(b,e){var c=w(b,e);return c>127?c-256:c}function w(b,e){return b.charCodeAt(e)&255}function u(e){var c, -f,k;c=h(b,e);f=h(b,e+M);k=h(b,e+K);e=p(b,e+H);E.faces.push(new THREE.Face3(c,f,k,null,null,E.materials[e]))}function x(e){var c,f,k,m,o,t;c=h(b,e);f=h(b,e+M);k=h(b,e+K);m=p(b,e+H);o=h(b,e+B);t=h(b,e+da);e=h(b,e+J);m=E.materials[m];var u=G[t*3],v=G[t*3+1];t=G[t*3+2];var w=G[e*3],x=G[e*3+1],e=G[e*3+2];E.faces.push(new THREE.Face3(c,f,k,[new THREE.Vector3(G[o*3],G[o*3+1],G[o*3+2]),new THREE.Vector3(u,v,t),new THREE.Vector3(w,x,e)],null,m))}function v(e){var c,f,k,m;c=h(b,e);f=h(b,e+P);k=h(b,e+Q);m=h(b, -e+T);e=p(b,e+X);E.faces.push(new THREE.Face4(c,f,k,m,null,null,E.materials[e]))}function A(e){var c,f,k,m,t,u,v,w;c=h(b,e);f=h(b,e+P);k=h(b,e+Q);m=h(b,e+T);t=p(b,e+X);u=h(b,e+o);v=h(b,e+ea);w=h(b,e+V);e=h(b,e+pa);t=E.materials[t];var x=G[v*3],U=G[v*3+1];v=G[v*3+2];var y=G[w*3],N=G[w*3+1];w=G[w*3+2];var z=G[e*3],A=G[e*3+1],e=G[e*3+2];E.faces.push(new THREE.Face4(c,f,k,m,[new THREE.Vector3(G[u*3],G[u*3+1],G[u*3+2]),new THREE.Vector3(x,U,v),new THREE.Vector3(y,N,w),new THREE.Vector3(z,A,e)],null,t))} -function z(e){var c,f,k,m;c=h(b,e);f=h(b,e+$);k=h(b,e+la);e=L[c*2];m=L[c*2+1];c=L[f*2];var o=E.faceVertexUvs[0];f=L[f*2+1];var t=L[k*2];k=L[k*2+1];var p=[];p.push(new THREE.UV(e,m));p.push(new THREE.UV(c,f));p.push(new THREE.UV(t,k));o.push(p)}function y(e){var c,f,k,m,o,t;c=h(b,e);f=h(b,e+ca);k=h(b,e+ka);m=h(b,e+fa);e=L[c*2];o=L[c*2+1];c=L[f*2];t=L[f*2+1];f=L[k*2];var p=E.faceVertexUvs[0];k=L[k*2+1];var u=L[m*2];m=L[m*2+1];var v=[];v.push(new THREE.UV(e,o));v.push(new THREE.UV(c,t));v.push(new THREE.UV(f, -k));v.push(new THREE.UV(u,m));p.push(v)}var E=this,F=0,D,G=[],L=[],M,K,H,B,da,J,P,Q,T,X,o,ea,V,pa,$,la,ca,ka,fa,Z,aa,Y,ga,ja,ra;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(E,f,e);D={signature:b.substr(F,8),header_bytes:w(b,F+8),vertex_coordinate_bytes:w(b,F+9),normal_coordinate_bytes:w(b,F+10),uv_coordinate_bytes:w(b,F+11),vertex_index_bytes:w(b,F+12),normal_index_bytes:w(b,F+13),uv_index_bytes:w(b,F+14),material_index_bytes:w(b,F+15),nvertices:h(b,F+16),nnormals:h(b,F+16+4),nuvs:h(b, -F+16+8),ntri_flat:h(b,F+16+12),ntri_smooth:h(b,F+16+16),ntri_flat_uv:h(b,F+16+20),ntri_smooth_uv:h(b,F+16+24),nquad_flat:h(b,F+16+28),nquad_smooth:h(b,F+16+32),nquad_flat_uv:h(b,F+16+36),nquad_smooth_uv:h(b,F+16+40)};F+=D.header_bytes;M=D.vertex_index_bytes;K=D.vertex_index_bytes*2;H=D.vertex_index_bytes*3;B=D.vertex_index_bytes*3+D.material_index_bytes;da=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes;J=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes*2;P=D.vertex_index_bytes; -Q=D.vertex_index_bytes*2;T=D.vertex_index_bytes*3;X=D.vertex_index_bytes*4;o=D.vertex_index_bytes*4+D.material_index_bytes;ea=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes;V=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*2;pa=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*3;$=D.uv_index_bytes;la=D.uv_index_bytes*2;ca=D.uv_index_bytes;ka=D.uv_index_bytes*2;fa=D.uv_index_bytes*3;e=D.vertex_index_bytes*3+D.material_index_bytes;ra=D.vertex_index_bytes* -4+D.material_index_bytes;Z=D.ntri_flat*e;aa=D.ntri_smooth*(e+D.normal_index_bytes*3);Y=D.ntri_flat_uv*(e+D.uv_index_bytes*3);ga=D.ntri_smooth_uv*(e+D.normal_index_bytes*3+D.uv_index_bytes*3);ja=D.nquad_flat*ra;e=D.nquad_smooth*(ra+D.normal_index_bytes*4);ra=D.nquad_flat_uv*(ra+D.uv_index_bytes*4);F+=function(e){for(var f,h,k,n=D.vertex_coordinate_bytes*3,o=e+D.nvertices*n;e=0){y=o.invBindMatrices[v];t.invBindMatrix=y;t.skinningMatrix=new THREE.Matrix4;t.skinningMatrix.multiply(t.world,y);t.weights=[]; -for(y=0;y1){o=new THREE.MeshFaceMaterial;for(j=0;j1?c[1].substr(0,e):"0";c[1].length>7)-127;f|=(k&127)<<16|h<<8;if(f==0&&n==-127)return 0;return(1-2*(m>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,n)}function h(b,e){var c=w(b,e),f=w(b,e+1),k=w(b,e+2);return(w(b,e+3)<<24)+(k<<16)+(f<<8)+c}function t(b,e){var c=w(b,e);return(w(b,e+1)<<8)+c}function u(b,e){var c=w(b,e);return c>127?c-256:c}function w(b,e){return b.charCodeAt(e)&255}function p(e){var c, +f,k;c=h(b,e);f=h(b,e+N);k=h(b,e+G);e=t(b,e+H);C.faces.push(new THREE.Face3(c,f,k,null,null,C.materials[e]))}function x(e){var c,f,k,m,o,p;c=h(b,e);f=h(b,e+N);k=h(b,e+G);m=t(b,e+H);o=h(b,e+K);p=h(b,e+Z);e=h(b,e+L);m=C.materials[m];var v=F[p*3],u=F[p*3+1];p=F[p*3+2];var w=F[e*3],x=F[e*3+1],e=F[e*3+2];C.faces.push(new THREE.Face3(c,f,k,[new THREE.Vector3(F[o*3],F[o*3+1],F[o*3+2]),new THREE.Vector3(v,u,p),new THREE.Vector3(w,x,e)],null,m))}function v(e){var c,f,k,m;c=h(b,e);f=h(b,e+P);k=h(b,e+U);m=h(b, +e+Y);e=t(b,e+X);C.faces.push(new THREE.Face4(c,f,k,m,null,null,C.materials[e]))}function A(e){var c,f,k,m,p,v,u,w;c=h(b,e);f=h(b,e+P);k=h(b,e+U);m=h(b,e+Y);p=t(b,e+X);v=h(b,e+o);u=h(b,e+ea);w=h(b,e+R);e=h(b,e+pa);p=C.materials[p];var x=F[u*3],V=F[u*3+1];u=F[u*3+2];var y=F[w*3],O=F[w*3+1];w=F[w*3+2];var z=F[e*3],A=F[e*3+1],e=F[e*3+2];C.faces.push(new THREE.Face4(c,f,k,m,[new THREE.Vector3(F[v*3],F[v*3+1],F[v*3+2]),new THREE.Vector3(x,V,u),new THREE.Vector3(y,O,w),new THREE.Vector3(z,A,e)],null,p))} +function z(e){var c,f,k,m;c=h(b,e);f=h(b,e+fa);k=h(b,e+ma);e=M[c*2];m=M[c*2+1];c=M[f*2];var o=C.faceVertexUvs[0];f=M[f*2+1];var p=M[k*2];k=M[k*2+1];var t=[];t.push(new THREE.UV(e,m));t.push(new THREE.UV(c,f));t.push(new THREE.UV(p,k));o.push(t)}function y(e){var c,f,k,m,o,p;c=h(b,e);f=h(b,e+da);k=h(b,e+la);m=h(b,e+ga);e=M[c*2];o=M[c*2+1];c=M[f*2];p=M[f*2+1];f=M[k*2];var t=C.faceVertexUvs[0];k=M[k*2+1];var v=M[m*2];m=M[m*2+1];var u=[];u.push(new THREE.UV(e,o));u.push(new THREE.UV(c,p));u.push(new THREE.UV(f, +k));u.push(new THREE.UV(v,m));t.push(u)}var C=this,E=0,D,F=[],M=[],N,G,H,K,Z,L,P,U,Y,X,o,ea,R,pa,fa,ma,da,la,ga,$,ca,aa,ha,ka,sa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(C,f,e);D={signature:b.substr(E,8),header_bytes:w(b,E+8),vertex_coordinate_bytes:w(b,E+9),normal_coordinate_bytes:w(b,E+10),uv_coordinate_bytes:w(b,E+11),vertex_index_bytes:w(b,E+12),normal_index_bytes:w(b,E+13),uv_index_bytes:w(b,E+14),material_index_bytes:w(b,E+15),nvertices:h(b,E+16),nnormals:h(b,E+16+4), +nuvs:h(b,E+16+8),ntri_flat:h(b,E+16+12),ntri_smooth:h(b,E+16+16),ntri_flat_uv:h(b,E+16+20),ntri_smooth_uv:h(b,E+16+24),nquad_flat:h(b,E+16+28),nquad_smooth:h(b,E+16+32),nquad_flat_uv:h(b,E+16+36),nquad_smooth_uv:h(b,E+16+40)};E+=D.header_bytes;N=D.vertex_index_bytes;G=D.vertex_index_bytes*2;H=D.vertex_index_bytes*3;K=D.vertex_index_bytes*3+D.material_index_bytes;Z=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes;L=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes* +2;P=D.vertex_index_bytes;U=D.vertex_index_bytes*2;Y=D.vertex_index_bytes*3;X=D.vertex_index_bytes*4;o=D.vertex_index_bytes*4+D.material_index_bytes;ea=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes;R=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*2;pa=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*3;fa=D.uv_index_bytes;ma=D.uv_index_bytes*2;da=D.uv_index_bytes;la=D.uv_index_bytes*2;ga=D.uv_index_bytes*3;e=D.vertex_index_bytes*3+D.material_index_bytes; +sa=D.vertex_index_bytes*4+D.material_index_bytes;$=D.ntri_flat*e;ca=D.ntri_smooth*(e+D.normal_index_bytes*3);aa=D.ntri_flat_uv*(e+D.uv_index_bytes*3);ha=D.ntri_smooth_uv*(e+D.normal_index_bytes*3+D.uv_index_bytes*3);ka=D.nquad_flat*sa;e=D.nquad_smooth*(sa+D.normal_index_bytes*4);sa=D.nquad_flat_uv*(sa+D.uv_index_bytes*4);E+=function(e){for(var f,h,k,n=D.vertex_coordinate_bytes*3,o=e+D.nvertices*n;e=0){y=o.invBindMatrices[u];p.invBindMatrix=y;p.skinningMatrix=new THREE.Matrix4;p.skinningMatrix.multiply(p.world,y);p.weights=[]; +for(y=0;y1){o=new THREE.MeshFaceMaterial;for(j=0;j1?c[1].substr(0,e):"0";c[1].length=0,m=h.indexOf("(")>=0,n;if(k)f=h.split("."),h=f.shift(),f.shift();else if(m){n=h.split("(");h=n.shift();for(f=0;fe){p=t.output[o];break}m=p!==void 0?p instanceof THREE.Matrix4?m.multiply(m,p):m.multiply(m,n.matrix):m.multiply(m,n.matrix)}else m=m.multiply(m,n.matrix);e=m;c.push({time:b,pos:[e.n14, -e.n24,e.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=c}this.updateMatrix();return this};w.prototype.updateMatrix=function(){this.matrix.identity();for(var b=0;be){u=t.output[o];break}m=u!==void 0?u instanceof THREE.Matrix4?m.multiply(m,u):m.multiply(m,n.matrix):m.multiply(m,n.matrix)}else m=m.multiply(m,n.matrix);e=m;c.push({time:b,pos:[e.n14, +e.n24,e.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=c}this.updateMatrix();return this};w.prototype.updateMatrix=function(){this.matrix.identity();for(var b=0;b0&&(this[c.nodeName]=parseFloat(f[0].textContent))}}this.create();return this};B.prototype.create=function(){var b= -{},e=this.transparency!==void 0&&this.transparency<1,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var f=this[c];if(f instanceof H)if(f.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(f=ra[this.effect.surface.init_from]))b.map=THREE.ImageUtils.loadTexture(Ea+f.init_from),b.map.wrapS=THREE.RepeatWrapping,b.map.wrapT=THREE.RepeatWrapping,b.map.repeat.x=1,b.map.repeat.y=-1}else c=="diffuse"?b.color= -f.color.getHex():e||(b[c]=f.color.getHex());break;case "shininess":case "reflectivity":b[c]=this[c];break;case "transparency":if(e)b.transparent=!0,b.opacity=this[c],e=!0}b.shading=Fa;return this.material=new THREE.MeshLambertMaterial(b)};da.prototype.parse=function(b){for(var e=0;e0&&(this[c.nodeName]=parseFloat(f[0].textContent))}}this.create();return this};K.prototype.create=function(){var b= +{},e=this.transparency!==void 0&&this.transparency<1,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var f=this[c];if(f instanceof H)if(f.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(f=sa[this.effect.surface.init_from]))b.map=THREE.ImageUtils.loadTexture(Ea+f.init_from),b.map.wrapS=THREE.RepeatWrapping,b.map.wrapT=THREE.RepeatWrapping,b.map.repeat.x=1,b.map.repeat.y=-1}else c=="diffuse"?b.color= +f.color.getHex():e||(b[c]=f.color.getHex());break;case "shininess":case "reflectivity":b[c]=this[c];break;case "transparency":if(e)b.transparent=!0,b.opacity=this[c],e=!0}b.shading=Fa;return this.material=new THREE.MeshLambertMaterial(b)};Z.prototype.parse=function(b){for(var e=0;e=0,f=b.indexOf("(")>=0,h,k;if(c)e=b.split("."),b=e.shift(),k=e.shift();else if(f){h=b.split("(");b=h.shift();for(e=0;e=0,f=b.indexOf("(")>=0,h,k;if(c)e=b.split("."),b=e.shift(),k=e.shift();else if(f){h=b.split("(");b=h.shift();for(e=0;e1&&(da=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(M,da);object.name=v;object.position.set(D[0],D[1],D[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=F.visible;V.scene.add(object);V.objects[v]=object;F.meshCollider&&(b=THREE.CollisionUtils.MeshColliderWBox(object),V.scene.collisions.colliders.push(b)); -if(F.castsShadow)b=new THREE.ShadowVolume(M),V.scene.add(b),b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;F.trigger&&F.trigger.toLowerCase()!="none"&&(b={type:F.trigger,object:F},V.triggers[object.name]=b)}}else D=F.position,r=F.rotation,q=F.quaternion,s=F.scale,q=0,object=new THREE.Object3D,object.name=v,object.position.set(D[0],D[1],D[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0], -s[1],s[2]),object.visible=F.visible!==void 0?F.visible:!1,V.scene.add(object),V.objects[v]=object,V.empties[v]=object,F.trigger&&F.trigger.toLowerCase()!="none"&&(b={type:F.trigger,object:F},V.triggers[object.name]=b)}function p(b){return function(c){V.geometries[b]=c;n();T-=1;e.onLoadComplete();w()}}function t(b){return function(e){V.geometries[b]=e}}function w(){e.callbackProgress({totalModels:o,totalTextures:ea,loadedModels:o-T,loadedTextures:ea-X},V);e.onLoadProgress();T==0&&X==0&&c(V)}var u, -x,v,A,z,y,E,F,D,G,L,M,K,H,B,da,J,P,Q,T,X,o,ea,V;P=b.data;B=new THREE.BinaryLoader;Q=new THREE.JSONLoader;X=T=0;V={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};b=!1;for(v in P.objects)if(F=P.objects[v],F.meshCollider){b=!0;break}if(b)V.scene.collisions=new THREE.CollisionSystem;if(P.transform){b=P.transform.position;G=P.transform.rotation;var pa=P.transform.scale;b&&V.scene.position.set(b[0],b[1],b[2]);G&&V.scene.rotation.set(G[0], -G[1],G[2]);pa&&V.scene.scale.set(pa[0],pa[1],pa[2]);(b||G||pa)&&V.scene.updateMatrix()}b=function(){X-=1;w();e.onLoadComplete()};for(z in P.cameras)G=P.cameras[z],G.type=="perspective"?K=new THREE.PerspectiveCamera(G.fov,G.aspect,G.near,G.far):G.type=="ortho"&&(K=new THREE.OrthographicCamera(G.left,G.right,G.top,G.bottom,G.near,G.far)),D=G.position,G=G.target,K.position.set(D[0],D[1],D[2]),K.target=new THREE.Vector3(G[0],G[1],G[2]),V.cameras[z]=K;for(A in P.lights)z=P.lights[A],K=z.color!==void 0? -z.color:16777215,G=z.intensity!==void 0?z.intensity:1,z.type=="directional"?(D=z.direction,J=new THREE.DirectionalLight(K,G),J.position.set(D[0],D[1],D[2]),J.position.normalize()):z.type=="point"?(D=z.position,d=z.distance,J=new THREE.PointLight(K,G,d),J.position.set(D[0],D[1],D[2])):z.type=="ambient"&&(J=new THREE.AmbientLight(K)),V.scene.add(J),V.lights[A]=J;for(y in P.fogs)A=P.fogs[y],A.type=="linear"?H=new THREE.Fog(0,A.near,A.far):A.type=="exp2"&&(H=new THREE.FogExp2(0,A.density)),G=A.color, -H.color.setRGB(G[0],G[1],G[2]),V.fogs[y]=H;if(V.cameras&&P.defaults.camera)V.currentCamera=V.cameras[P.defaults.camera];if(V.fogs&&P.defaults.fog)V.scene.fog=V.fogs[P.defaults.fog];G=P.defaults.bgcolor;V.bgColor=new THREE.Color;V.bgColor.setRGB(G[0],G[1],G[2]);V.bgColorAlpha=P.defaults.bgalpha;for(u in P.geometries)if(y=P.geometries[u],y.type=="bin_mesh"||y.type=="ascii_mesh")T+=1,e.onLoadStart();o=T;for(u in P.geometries)y=P.geometries[u],y.type=="cube"?(M=new THREE.CubeGeometry(y.width,y.height, -y.depth,y.segmentsWidth,y.segmentsHeight,y.segmentsDepth,null,y.flipped,y.sides),V.geometries[u]=M):y.type=="plane"?(M=new THREE.PlaneGeometry(y.width,y.height,y.segmentsWidth,y.segmentsHeight),V.geometries[u]=M):y.type=="sphere"?(M=new THREE.SphereGeometry(y.radius,y.segmentsWidth,y.segmentsHeight),V.geometries[u]=M):y.type=="cylinder"?(M=new THREE.CylinderGeometry(y.topRad,y.botRad,y.height,y.radSegs,y.heightSegs),V.geometries[u]=M):y.type=="torus"?(M=new THREE.TorusGeometry(y.radius,y.tube,y.segmentsR, -y.segmentsT),V.geometries[u]=M):y.type=="icosahedron"?(M=new THREE.IcosahedronGeometry(y.subdivisions),V.geometries[u]=M):y.type=="bin_mesh"?B.load({model:f(y.url,P.urlBaseType),callback:p(u)}):y.type=="ascii_mesh"?Q.load({model:f(y.url,P.urlBaseType),callback:p(u)}):y.type=="embedded_mesh"&&(y=P.embeds[y.id])&&Q.createModel(y,t(u),"");for(E in P.textures)if(u=P.textures[E],u.url instanceof Array){X+=u.url.length;for(B=0;B1&&(Z=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(N,Z);object.name=v;object.position.set(D[0],D[1],D[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=E.visible;R.scene.add(object);R.objects[v]=object;E.meshCollider&&(b=THREE.CollisionUtils.MeshColliderWBox(object),R.scene.collisions.colliders.push(b)); +if(E.castsShadow)b=new THREE.ShadowVolume(N),R.scene.add(b),b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;E.trigger&&E.trigger.toLowerCase()!="none"&&(b={type:E.trigger,object:E},R.triggers[object.name]=b)}}else D=E.position,r=E.rotation,q=E.quaternion,s=E.scale,q=0,object=new THREE.Object3D,object.name=v,object.position.set(D[0],D[1],D[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0], +s[1],s[2]),object.visible=E.visible!==void 0?E.visible:!1,R.scene.add(object),R.objects[v]=object,R.empties[v]=object,E.trigger&&E.trigger.toLowerCase()!="none"&&(b={type:E.trigger,object:E},R.triggers[object.name]=b)}function t(b){return function(c){R.geometries[b]=c;n();Y-=1;e.onLoadComplete();w()}}function u(b){return function(e){R.geometries[b]=e}}function w(){e.callbackProgress({totalModels:o,totalTextures:ea,loadedModels:o-Y,loadedTextures:ea-X},R);e.onLoadProgress();Y==0&&X==0&&c(R)}var p, +x,v,A,z,y,C,E,D,F,M,N,G,H,K,Z,L,P,U,Y,X,o,ea,R;P=b.data;K=new THREE.BinaryLoader;U=new THREE.JSONLoader;X=Y=0;R={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};b=!1;for(v in P.objects)if(E=P.objects[v],E.meshCollider){b=!0;break}if(b)R.scene.collisions=new THREE.CollisionSystem;if(P.transform){b=P.transform.position;F=P.transform.rotation;var pa=P.transform.scale;b&&R.scene.position.set(b[0],b[1],b[2]);F&&R.scene.rotation.set(F[0], +F[1],F[2]);pa&&R.scene.scale.set(pa[0],pa[1],pa[2]);(b||F||pa)&&R.scene.updateMatrix()}b=function(){X-=1;w();e.onLoadComplete()};for(z in P.cameras)F=P.cameras[z],F.type=="perspective"?G=new THREE.PerspectiveCamera(F.fov,F.aspect,F.near,F.far):F.type=="ortho"&&(G=new THREE.OrthographicCamera(F.left,F.right,F.top,F.bottom,F.near,F.far)),D=F.position,F=F.target,G.position.set(D[0],D[1],D[2]),G.target=new THREE.Vector3(F[0],F[1],F[2]),R.cameras[z]=G;for(A in P.lights)z=P.lights[A],G=z.color!==void 0? +z.color:16777215,F=z.intensity!==void 0?z.intensity:1,z.type=="directional"?(D=z.direction,L=new THREE.DirectionalLight(G,F),L.position.set(D[0],D[1],D[2]),L.position.normalize()):z.type=="point"?(D=z.position,d=z.distance,L=new THREE.PointLight(G,F,d),L.position.set(D[0],D[1],D[2])):z.type=="ambient"&&(L=new THREE.AmbientLight(G)),R.scene.add(L),R.lights[A]=L;for(y in P.fogs)A=P.fogs[y],A.type=="linear"?H=new THREE.Fog(0,A.near,A.far):A.type=="exp2"&&(H=new THREE.FogExp2(0,A.density)),F=A.color, +H.color.setRGB(F[0],F[1],F[2]),R.fogs[y]=H;if(R.cameras&&P.defaults.camera)R.currentCamera=R.cameras[P.defaults.camera];if(R.fogs&&P.defaults.fog)R.scene.fog=R.fogs[P.defaults.fog];F=P.defaults.bgcolor;R.bgColor=new THREE.Color;R.bgColor.setRGB(F[0],F[1],F[2]);R.bgColorAlpha=P.defaults.bgalpha;for(p in P.geometries)if(y=P.geometries[p],y.type=="bin_mesh"||y.type=="ascii_mesh")Y+=1,e.onLoadStart();o=Y;for(p in P.geometries)y=P.geometries[p],y.type=="cube"?(N=new THREE.CubeGeometry(y.width,y.height, +y.depth,y.segmentsWidth,y.segmentsHeight,y.segmentsDepth,null,y.flipped,y.sides),R.geometries[p]=N):y.type=="plane"?(N=new THREE.PlaneGeometry(y.width,y.height,y.segmentsWidth,y.segmentsHeight),R.geometries[p]=N):y.type=="sphere"?(N=new THREE.SphereGeometry(y.radius,y.segmentsWidth,y.segmentsHeight),R.geometries[p]=N):y.type=="cylinder"?(N=new THREE.CylinderGeometry(y.topRad,y.botRad,y.height,y.radSegs,y.heightSegs),R.geometries[p]=N):y.type=="torus"?(N=new THREE.TorusGeometry(y.radius,y.tube,y.segmentsR, +y.segmentsT),R.geometries[p]=N):y.type=="icosahedron"?(N=new THREE.IcosahedronGeometry(y.subdivisions),R.geometries[p]=N):y.type=="bin_mesh"?K.load({model:f(y.url,P.urlBaseType),callback:t(p)}):y.type=="ascii_mesh"?U.load({model:f(y.url,P.urlBaseType),callback:t(p)}):y.type=="embedded_mesh"&&(y=P.embeds[y.id])&&U.createModel(y,u(p),"");for(C in P.textures)if(p=P.textures[C],p.url instanceof Array){X+=p.url.length;for(K=0;K=57344&&(c-=2048);c++;for(var e=new Float32Array(8*c),f=1,h=0;h<8;h++){for(var k=0,m=0;m>1^-(n&1);e[8*m+h]=k}f+=c}c=b.length-f;k=new Uint16Array(c);for(h=m=0;h=this.maxCount-3&&n(this)};this.begin=function(){this.count=0; -this.hasNormal=this.hasPos=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;cthis.size-1&&(p=this.size-1);var x=Math.floor(t-n);x<1&&(x=1);t=Math.floor(t+n);t>this.size-1&&(t=this.size-1);var v=Math.floor(w-n);v<1&&(v=1);n=Math.floor(w+n);n>this.size-1&&(n=this.size- -1);for(var A,z,y,E,F,D;u0&&(this.field[y+A]+=E)}}};this.addPlaneX=function(b,c){var h,k,m,n,p,t=this.size,w=this.yd,u=this.zd,x=this.field,v=t*Math.sqrt(b/c);v>t&&(v=t);for(h=0;h0)for(k=0;kw&&(A=w);for(k=0;k0){p=k*u;for(h=0;hsize&&(dist=size);for(m=0;m0){p=zd*m;for(k=0;k=this.maxCount-3&&n(this)};this.begin=function(){this.count=0; +this.hasNormal=this.hasPos=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;cthis.size-1&&(t=this.size-1);var x=Math.floor(u-n);x<1&&(x=1);u=Math.floor(u+n);u>this.size-1&&(u=this.size-1);var v=Math.floor(w-n);v<1&&(v=1);n=Math.floor(w+n);n>this.size-1&&(n=this.size- +1);for(var A,z,y,C,E,D;p0&&(this.field[y+A]+=C)}}};this.addPlaneX=function(b,c){var h,k,m,n,t,u=this.size,w=this.yd,p=this.zd,x=this.field,v=u*Math.sqrt(b/c);v>u&&(v=u);for(h=0;h0)for(k=0;kw&&(A=w);for(k=0;k0){t=k*p;for(h=0;hsize&&(dist=size);for(m=0;m0){t=zd*m;for(k=0;kk?this.hits.push(h):this.hits.unshift(h),k=f;return this.hits}; THREE.CollisionSystem.prototype.rayCastNearest=function(b){var c=this.rayCastAll(b);if(c.length==0)return null;for(var e=0;c[e]instanceof THREE.MeshCollider;){var f=this.rayMesh(b,c[e]);if(f.distc.length)return null;return c[e]}; THREE.CollisionSystem.prototype.rayCast=function(b,c){if(c instanceof THREE.PlaneCollider)return this.rayPlane(b,c);else if(c instanceof THREE.SphereCollider)return this.raySphere(b,c);else if(c instanceof THREE.BoxCollider)return this.rayBox(b,c);else if(c instanceof THREE.MeshCollider&&c.box)return this.rayBox(b,c.box)}; -THREE.CollisionSystem.prototype.rayMesh=function(b,c){for(var e=this.makeRayLocal(b,c.mesh),f=Number.MAX_VALUE,h,k=0;k=n*h))return Number.MAX_VALUE;m/=n;n=THREE.CollisionSystem.__v3;n.copy(b.direction);n.multiplyScalar(m);n.addSelf(b.origin);Math.abs(k.x)> +THREE.CollisionSystem.prototype.rayMesh=function(b,c){for(var e=this.makeRayLocal(b,c.mesh),f=Number.MAX_VALUE,h,k=0;k=n*h))return Number.MAX_VALUE;m/=n;n=THREE.CollisionSystem.__v3;n.copy(b.direction);n.multiplyScalar(m);n.addSelf(b.origin);Math.abs(k.x)> Math.abs(k.y)?Math.abs(k.x)>Math.abs(k.z)?(b=n.y-c.y,k=e.y-c.y,h=f.y-c.y,n=n.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=n.x-c.x,k=e.x-c.x,h=f.x-c.x,n=n.y-c.y,e=e.y-c.y,f=f.y-c.y):Math.abs(k.y)>Math.abs(k.z)?(b=n.x-c.x,k=e.x-c.x,h=f.x-c.x,n=n.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=n.x-c.x,k=e.x-c.x,h=f.x-c.x,n=n.y-c.y,e=e.y-c.y,f=f.y-c.y);c=k*f-e*h;if(c==0)return Number.MAX_VALUE;c=1/c;f=(b*f-n*h)*c;if(!(f>=0))return Number.MAX_VALUE;c*=k*n-e*b;if(!(c>=0))return Number.MAX_VALUE;if(!(1-f-c>=0))return Number.MAX_VALUE;return m}; THREE.CollisionSystem.prototype.makeRayLocal=function(b,c){var e=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(c.matrixWorld,e);var f=THREE.CollisionSystem.__r;f.origin.copy(b.origin);f.direction.copy(b.direction);e.multiplyVector3(f.origin);e.rotateAxis(f.direction);f.direction.normalize();return f}; -THREE.CollisionSystem.prototype.rayBox=function(b,c){var e;c.dynamic&&c.mesh&&c.mesh.matrixWorld?e=this.makeRayLocal(b,c.mesh):(e=THREE.CollisionSystem.__r,e.origin.copy(b.origin),e.direction.copy(b.direction));var f=0,h=0,k=0,m=0,n=0,p=0,t=!0;e.origin.xc.max.x&&(f=c.max.x-e.origin.x,f/=e.direction.x,t=!1,m=1);e.origin.yc.max.y&&(h=c.max.y-e.origin.y,h/=e.direction.y, -t=!1,n=1);e.origin.zc.max.z&&(k=c.max.z-e.origin.z,k/=e.direction.z,t=!1,p=1);if(t)return-1;t=0;h>f&&(t=1,f=h);k>f&&(t=2,f=k);switch(t){case 0:n=e.origin.y+e.direction.y*f;if(nc.max.y)return Number.MAX_VALUE;e=e.origin.z+e.direction.z*f;if(ec.max.z)return Number.MAX_VALUE;c.normal.set(m,0,0);break;case 1:m=e.origin.x+e.direction.x*f;if(mc.max.x)return Number.MAX_VALUE;e=e.origin.z+e.direction.z* -f;if(ec.max.z)return Number.MAX_VALUE;c.normal.set(0,n,0);break;case 2:m=e.origin.x+e.direction.x*f;if(mc.max.x)return Number.MAX_VALUE;n=e.origin.y+e.direction.y*f;if(nc.max.y)return Number.MAX_VALUE;c.normal.set(0,0,p)}return f};THREE.CollisionSystem.prototype.rayPlane=function(b,c){var e=b.direction.dot(c.normal),f=c.point.dot(c.normal);if(e<0)e=(f-b.origin.dot(c.normal))/e;else return Number.MAX_VALUE;return e>0?e:Number.MAX_VALUE}; +THREE.CollisionSystem.prototype.rayBox=function(b,c){var e;c.dynamic&&c.mesh&&c.mesh.matrixWorld?e=this.makeRayLocal(b,c.mesh):(e=THREE.CollisionSystem.__r,e.origin.copy(b.origin),e.direction.copy(b.direction));var f=0,h=0,k=0,m=0,n=0,t=0,u=!0;e.origin.xc.max.x&&(f=c.max.x-e.origin.x,f/=e.direction.x,u=!1,m=1);e.origin.yc.max.y&&(h=c.max.y-e.origin.y,h/=e.direction.y, +u=!1,n=1);e.origin.zc.max.z&&(k=c.max.z-e.origin.z,k/=e.direction.z,u=!1,t=1);if(u)return-1;u=0;h>f&&(u=1,f=h);k>f&&(u=2,f=k);switch(u){case 0:n=e.origin.y+e.direction.y*f;if(nc.max.y)return Number.MAX_VALUE;e=e.origin.z+e.direction.z*f;if(ec.max.z)return Number.MAX_VALUE;c.normal.set(m,0,0);break;case 1:m=e.origin.x+e.direction.x*f;if(mc.max.x)return Number.MAX_VALUE;e=e.origin.z+e.direction.z* +f;if(ec.max.z)return Number.MAX_VALUE;c.normal.set(0,n,0);break;case 2:m=e.origin.x+e.direction.x*f;if(mc.max.x)return Number.MAX_VALUE;n=e.origin.y+e.direction.y*f;if(nc.max.y)return Number.MAX_VALUE;c.normal.set(0,0,t)}return f};THREE.CollisionSystem.prototype.rayPlane=function(b,c){var e=b.direction.dot(c.normal),f=c.point.dot(c.normal);if(e<0)e=(f-b.origin.dot(c.normal))/e;else return Number.MAX_VALUE;return e>0?e:Number.MAX_VALUE}; THREE.CollisionSystem.prototype.raySphere=function(b,c){var e=c.center.clone().subSelf(b.origin);if(e.lengthSq=0)return Math.abs(f)-Math.sqrt(e);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4; THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(b){b.geometry.computeBoundingBox();var c=b.geometry.boundingBox,e=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),e=new THREE.BoxCollider(e,c);e.mesh=b;return e};THREE.CollisionUtils.MeshAABB=function(b){var c=THREE.CollisionUtils.MeshOBB(b);c.min.addSelf(b.position);c.max.addSelf(b.position);c.dynamic=!1;return c}; THREE.CollisionUtils.MeshColliderWBox=function(b){return new THREE.MeshCollider(b,THREE.CollisionUtils.MeshOBB(b))}; -if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);var c=this,e=this.setSize,f=this.render,h=new THREE.PerspectiveCamera,k=new THREE.PerspectiveCamera,m=new THREE.Matrix4,n=new THREE.Matrix4,p,t,w;h.matrixAutoUpdate=k.matrixAutoUpdate=!1;var b={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},u=new THREE.WebGLRenderTarget(512,512,b),x=new THREE.WebGLRenderTarget(512,512,b),v=new THREE.PerspectiveCamera(53,1,1,1E4);v.position.z= -2;_material=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:u},mapRight:{type:"t",value:1,texture:x}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}); -var A=new THREE.Scene;A.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(b,f){e.call(c,b,f);u.width=b;u.height=f;x.width=b;x.height=f};this.render=function(b,e){e.update(null,!0);if(p!==e.aspect||t!==e.near||w!==e.fov){p=e.aspect;t=e.near;w=e.fov;var E=e.projectionMatrix.clone(),F=125/30*0.5,D=F*t/125,G=t*Math.tan(w*Math.PI/360),L;m.n14=F;n.n14=-F;F=-G*p+D;L=G*p+D;E.n11=2*t/(L-F);E.n13=(L+F)/(L-F);h.projectionMatrix=E.clone();F=-G*p-D;L=G*p-D;E.n11=2*t/(L-F);E.n13= -(L+F)/(L-F);k.projectionMatrix=E.clone()}h.matrix=e.matrixWorld.clone().multiplySelf(n);h.update(null,!0);h.position.copy(e.position);h.near=t;h.far=e.far;f.call(c,b,h,u,!0);k.matrix=e.matrixWorld.clone().multiplySelf(m);k.update(null,!0);k.position.copy(e.position);k.near=t;k.far=e.far;f.call(c,b,k,x,!0);f.call(c,A,v)}}; +if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);var c=this,e=this.setSize,f=this.render,h=new THREE.PerspectiveCamera,k=new THREE.PerspectiveCamera,m=new THREE.Matrix4,n=new THREE.Matrix4,t,u,w;h.matrixAutoUpdate=k.matrixAutoUpdate=!1;var b={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},p=new THREE.WebGLRenderTarget(512,512,b),x=new THREE.WebGLRenderTarget(512,512,b),v=new THREE.PerspectiveCamera(53,1,1,1E4);v.position.z= +2;_material=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:p},mapRight:{type:"t",value:1,texture:x}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}); +var A=new THREE.Scene;A.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(b,f){e.call(c,b,f);p.width=b;p.height=f;x.width=b;x.height=f};this.render=function(b,e){e.update(null,!0);if(t!==e.aspect||u!==e.near||w!==e.fov){t=e.aspect;u=e.near;w=e.fov;var C=e.projectionMatrix.clone(),E=125/30*0.5,D=E*u/125,F=u*Math.tan(w*Math.PI/360),M;m.n14=E;n.n14=-E;E=-F*t+D;M=F*t+D;C.n11=2*u/(M-E);C.n13=(M+E)/(M-E);h.projectionMatrix=C.clone();E=-F*t-D;M=F*t-D;C.n11=2*u/(M-E);C.n13= +(M+E)/(M-E);k.projectionMatrix=C.clone()}h.matrix=e.matrixWorld.clone().multiplySelf(n);h.update(null,!0);h.position.copy(e.position);h.near=u;h.far=e.far;f.call(c,b,h,p,!0);k.matrix=e.matrixWorld.clone().multiplySelf(m);k.update(null,!0);k.position.copy(e.position);k.near=u;k.far=e.far;f.call(c,b,k,x,!0);f.call(c,A,v)}}; if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);this.autoClear=!1;var c=this,e=this.setSize,f=this.render,h,k,m=new THREE.PerspectiveCamera;m.target=new THREE.Vector3(0,0,0);var n=new THREE.PerspectiveCamera;n.target=new THREE.Vector3(0,0,0);c.separation=10;if(b&&b.separation!==void 0)c.separation=b.separation;this.setSize=function(b,f){e.call(c,b,f);h=b/2;k=f};this.render=function(b,e){this.clear();m.fov=e.fov;m.aspect=0.5*e.aspect;m.near=e.near;m.far= e.far;m.updateProjectionMatrix();m.position.copy(e.position);m.target.copy(e.target);m.translateX(c.separation);m.lookAt(m.target);n.projectionMatrix=m.projectionMatrix;n.position.copy(e.position);n.target.copy(e.target);n.translateX(-c.separation);n.lookAt(n.target);this.setViewport(0,0,h,k);f.call(c,b,m);this.setViewport(h,0,h,k);f.call(c,b,n,!1)}}; diff --git a/build/custom/ThreeCanvas.js b/build/custom/ThreeCanvas.js index c5ee74bd..029f1b68 100644 --- a/build/custom/ThreeCanvas.js +++ b/build/custom/ThreeCanvas.js @@ -1,4 +1,4 @@ -// ThreeCanvas.js r45dev - http://github.com/mrdoob/three.js +// ThreeCanvas.js r45 - http://github.com/mrdoob/three.js var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Color=function(a){a!==void 0&&this.setHex(a);return this}; THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,f,e;if(c==0)this.r=this.g=this.b=0;else switch(d=Math.floor(a*6),f=a*6-d,a=c*(1-b),e=c*(1-b*f),b=c*(1-b*(1-f)),d){case 1:this.r=e;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=e;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r= c;this.g=a;this.b=e;break;case 6:case 0:this.r=c,this.g=b,this.b=a}return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}}; @@ -69,7 +69,7 @@ THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){t this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a==0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b= this.x,c=this.y,d=this.z,f=this.w,e=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+f*e+c*h-d*g;this.y=c*a+f*g+d*e-b*h;this.z=d*a+f*h+b*g-c*e;this.w=f*a-b*e-c*g-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,e=this.x,g=this.y,h=this.z,l=this.w,k=l*c+g*f-h*d,o=l*d+h*c-e*f,i=l*f+e*d-g*c,c=-e* -c-g*d-h*f;b.x=k*l+c*-e+o*-h-i*-g;b.y=o*l+c*-g+i*-e-k*-h;b.z=i*l+c*-h+k*-g-o*-e;return b}};THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var e=Math.acos(f),g=Math.sqrt(1-f*f);if(Math.abs(g)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;f=Math.sin((1-d)*e)/g;d=Math.sin(d*e)/g;c.w=a.w*f+b.w*d;c.x=a.x*f+b.x*d;c.y=a.y*f+b.y*d;c.z=a.z*f+b.z*d;return c}; +c-g*d-h*f;b.x=k*l+c*-e+o*-h-i*-g;b.y=o*l+c*-g+i*-e-k*-h;b.z=i*l+c*-h+k*-g-o*-e;return b}};THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var e=Math.acos(f),g=Math.sqrt(1-f*f);if(Math.abs(g)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;f=Math.sin((1-d)*e)/g;d=Math.sin(d*e)/g;c.w=a.w*f+b.w*d;c.x=a.x*f+b.x*d;c.y=a.y*f+b.y*d;c.z=a.z*f+b.z*d;return c}; THREE.Vertex=function(a){this.position=a||new THREE.Vector3};THREE.Face3=function(a,b,c,d,f,e){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materials=e instanceof Array?e:[e];this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,d,f,e,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; diff --git a/build/custom/ThreeDOM.js b/build/custom/ThreeDOM.js index c72d909e..5002f5cb 100644 --- a/build/custom/ThreeDOM.js +++ b/build/custom/ThreeDOM.js @@ -1,4 +1,4 @@ -// ThreeDOM.js r45dev - http://github.com/mrdoob/three.js +// ThreeDOM.js r45 - http://github.com/mrdoob/three.js var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Color=function(a){a!==void 0&&this.setHex(a);return this}; THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,e,g;if(c==0)this.r=this.g=this.b=0;else switch(d=Math.floor(a*6),e=a*6-d,a=c*(1-b),g=c*(1-b*e),b=c*(1-b*(1-e)),d){case 1:this.r=g;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=g;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r= c;this.g=a;this.b=g;break;case 6:case 0:this.r=c,this.g=b,this.b=a}return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}}; @@ -69,7 +69,7 @@ THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){t this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a==0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b= this.x,c=this.y,d=this.z,e=this.w,g=a.x,f=a.y,h=a.z,a=a.w;this.x=b*a+e*g+c*h-d*f;this.y=c*a+e*f+d*g-b*h;this.z=d*a+e*h+b*f-c*g;this.w=e*a-b*g-c*f-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,g=this.x,f=this.y,h=this.z,j=this.w,i=j*c+f*e-h*d,k=j*d+h*c-g*e,l=j*e+g*d-f*c,c=-g* -c-f*d-h*e;b.x=i*j+c*-g+k*-h-l*-f;b.y=k*j+c*-f+l*-g-i*-h;b.z=l*j+c*-h+i*-f-k*-g;return b}};THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;e=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c}; +c-f*d-h*e;b.x=i*j+c*-g+k*-h-l*-f;b.y=k*j+c*-f+l*-g-i*-h;b.z=l*j+c*-h+i*-f-k*-g;return b}};THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;e=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c}; THREE.Vertex=function(a){this.position=a||new THREE.Vector3};THREE.Face3=function(a,b,c,d,e,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,d,e,g,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};THREE.Camera=function(){THREE.Object3D.call(this);arguments.length&&console.warn("DEPRECATED: Camera() is now PerspectiveCamera().");this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera; diff --git a/build/custom/ThreeExtras.js b/build/custom/ThreeExtras.js index 3530d123..51d0e57e 100644 --- a/build/custom/ThreeExtras.js +++ b/build/custom/ThreeExtras.js @@ -1,8 +1,8 @@ -// ThreeExtras.js r45dev - http://github.com/mrdoob/three.js +// ThreeExtras.js r45 - http://github.com/mrdoob/three.js THREE.ColorUtils={adjustHSV:function(a,b,c,e){var g=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,g);g.h=THREE.ColorUtils.clamp(g.h+b,0,1);g.s=THREE.ColorUtils.clamp(g.s+c,0,1);g.v=THREE.ColorUtils.clamp(g.v+e,0,1);a.setHSV(g.h,g.s,g.v)},rgbToHsv:function(a,b){var c=a.r,e=a.g,g=a.b,h=Math.max(Math.max(c,e),g),f=Math.min(Math.min(c,e),g);if(f==h)f=c=0;else{var k=h-f,f=k/h,c=c==h?(e-g)/k:e==h?2+(g-c)/k:4+(c-e)/k;c/=6;c<0&&(c+=1);c>1&&(c-=1)}b===void 0&&(b={h:0,s:0,v:0});b.h=c;b.s=f;b.v=h;return b}, clamp:function(a,b,c){return ac?c:a}};THREE.ColorUtils.__hsv={h:0,s:0,v:0}; -THREE.GeometryUtils={merge:function(a,b){var c,e,g=a.vertices.length,h=b instanceof THREE.Mesh?b.geometry:b,f=a.vertices,k=h.vertices,l=a.faces,m=h.faces,n=a.faceVertexUvs[0],h=h.faceVertexUvs[0];if(b instanceof THREE.Mesh)b.matrixAutoUpdate&&b.updateMatrix(),c=b.matrix,e=new THREE.Matrix4,e.extractRotation(c,b.scale);for(var o=0,t=k.length;o1&&(e=1-e,g=1-g);h=1-e-g;f.copy(a);f.multiplyScalar(e);k.copy(b);k.multiplyScalar(g);f.addSelf(k);k.copy(c);k.multiplyScalar(h);f.addSelf(k);return f},randomPointInFace:function(a,b,c){var e,g,h;if(a instanceof THREE.Face3)return e=b.vertices[a.a].position,g=b.vertices[a.b].position,h=b.vertices[a.c].position,THREE.GeometryUtils.randomPointInTriangle(e,g,h);else if(a instanceof THREE.Face4){e=b.vertices[a.a].position;g=b.vertices[a.b].position;h=b.vertices[a.c].position;var b=b.vertices[a.d].position, @@ -11,8 +11,8 @@ a?c(b,f-1):m[f]0?(f=c[c.length-1],u=f.x,y=f.y):(f=this.actions[e-1].args,u=f[f.length-2],y=f[f.length-1]);for(f=1;f<=a;f++)v=f/a,h=THREE.Shape.Utils.b2(v,u,o,k),v=THREE.Shape.Utils.b2(v,y,t, -l),c.push(new THREE.Vector2(h,v));break;case THREE.PathActions.BEZIER_CURVE_TO:k=h[4];l=h[5];o=h[0];t=h[1];m=h[2];n=h[3];c.length>0?(f=c[c.length-1],u=f.x,y=f.y):(f=this.actions[e-1].args,u=f[f.length-2],y=f[f.length-1]);for(f=1;f<=a;f++)v=f/a,h=THREE.Shape.Utils.b3(v,u,o,m,k),v=THREE.Shape.Utils.b3(v,y,t,n,l),c.push(new THREE.Vector2(h,v));break;case THREE.PathActions.CSPLINE_THRU:f=this.actions[e-1].args;f=[new THREE.Vector2(f[f.length-2],f[f.length-1])];v=a*h[0].length;f=f.concat(h[0]);h=new THREE.SplineCurve(f); -for(f=1;f<=v;f++)c.push(h.getPointAt(f/v));break;case THREE.PathActions.ARC:f=this.actions[e-1].args;k=h[0];l=h[1];m=h[2];o=h[3];v=h[4];t=!!h[5];n=f[f.length-2];u=f[f.length-1];f.length==0&&(n=u=0);y=v-o;var p=a*2;for(f=1;f<=p;f++)v=f/p,t||(v=1-v),v=o+v*y,h=n+k+m*Math.cos(v),v=u+l+m*Math.sin(v),c.push(new THREE.Vector2(h,v))}b&&c.push(c[0]);return c};THREE.Path.prototype.transform=function(a,b){this.getBoundingBox();return this.getWrapPoints(this.getPoints(b),a)}; +THREE.Path.prototype.getPoints=function(a,b){var a=a||12,c=[],e,g,h,f,k,l,m,n,o,t,u,v,y;e=0;for(g=this.actions.length;e0?(f=c[c.length-1],u=f.x,v=f.y):(f=this.actions[e-1].args,u=f[f.length-2],v=f[f.length-1]);for(f=1;f<=a;f++)y=f/a,h=THREE.Shape.Utils.b2(y,u,o,k),y=THREE.Shape.Utils.b2(y,v,t, +l),c.push(new THREE.Vector2(h,y));break;case THREE.PathActions.BEZIER_CURVE_TO:k=h[4];l=h[5];o=h[0];t=h[1];m=h[2];n=h[3];c.length>0?(f=c[c.length-1],u=f.x,v=f.y):(f=this.actions[e-1].args,u=f[f.length-2],v=f[f.length-1]);for(f=1;f<=a;f++)y=f/a,h=THREE.Shape.Utils.b3(y,u,o,m,k),y=THREE.Shape.Utils.b3(y,v,t,n,l),c.push(new THREE.Vector2(h,y));break;case THREE.PathActions.CSPLINE_THRU:f=this.actions[e-1].args;f=[new THREE.Vector2(f[f.length-2],f[f.length-1])];y=a*h[0].length;f=f.concat(h[0]);h=new THREE.SplineCurve(f); +for(f=1;f<=y;f++)c.push(h.getPointAt(f/y));break;case THREE.PathActions.ARC:f=this.actions[e-1].args;k=h[0];l=h[1];m=h[2];o=h[3];y=h[4];t=!!h[5];n=f[f.length-2];u=f[f.length-1];f.length==0&&(n=u=0);v=y-o;var p=a*2;for(f=1;f<=p;f++)y=f/p,t||(y=1-y),y=o+y*v,h=n+k+m*Math.cos(y),y=u+l+m*Math.sin(y),c.push(new THREE.Vector2(h,y))}b&&c.push(c[0]);return c};THREE.Path.prototype.transform=function(a,b){this.getBoundingBox();return this.getWrapPoints(this.getPoints(b),a)}; THREE.Path.prototype.nltransform=function(a,b,c,e,g,h){var f=this.getPoints(),k,l,m,n,o;k=0;for(l=f.length;k=0?k-1:c.length-1;h=f-1>=0?f-1:m.length-1;var v=[m[f],c[k],c[g]];o=THREE.FontUtils.Triangulate.area(v);var p=[m[f],m[h],c[k]];t=THREE.FontUtils.Triangulate.area(p);u=k;n=f;k+=1;f+=-1;k< -0&&(k+=c.length);k%=c.length;f<0&&(f+=m.length);f%=m.length;g=k-1>=0?k-1:c.length-1;h=f-1>=0?f-1:m.length-1;v=[m[f],c[k],c[g]];v=THREE.FontUtils.Triangulate.area(v);p=[m[f],m[h],c[k]];p=THREE.FontUtils.Triangulate.area(p);o+t>v+p&&(k=u,f=n,k<0&&(k+=c.length),k%=c.length,f<0&&(f+=m.length),f%=m.length,g=k-1>=0?k-1:c.length-1,h=f-1>=0?f-1:m.length-1);o=c.slice(0,k);t=c.slice(k);u=m.slice(f);n=m.slice(0,f);h=[m[f],m[h],c[k]];y.push([m[f],c[k],c[g]]);y.push(h);c=o.concat(u).concat(n).concat(t)}return{shape:c, -isolatedPts:y,allpoints:e}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),e=c.allpoints,g=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),h,f,k,l,m={};h=0;for(f=e.length;h=0?k-1:c.length-1;h=f-1>=0?f-1:m.length-1;var y=[m[f],c[k],c[g]];o=THREE.FontUtils.Triangulate.area(y);var p=[m[f],m[h],c[k]];t=THREE.FontUtils.Triangulate.area(p);u=k;n=f;k+=1;f+=-1;k< +0&&(k+=c.length);k%=c.length;f<0&&(f+=m.length);f%=m.length;g=k-1>=0?k-1:c.length-1;h=f-1>=0?f-1:m.length-1;y=[m[f],c[k],c[g]];y=THREE.FontUtils.Triangulate.area(y);p=[m[f],m[h],c[k]];p=THREE.FontUtils.Triangulate.area(p);o+t>y+p&&(k=u,f=n,k<0&&(k+=c.length),k%=c.length,f<0&&(f+=m.length),f%=m.length,g=k-1>=0?k-1:c.length-1,h=f-1>=0?f-1:m.length-1);o=c.slice(0,k);t=c.slice(k);u=m.slice(f);n=m.slice(0,f);h=[m[f],m[h],c[k]];v.push([m[f],c[k],c[g]]);v.push(h);c=o.concat(u).concat(n).concat(t)}return{shape:c, +isolatedPts:v,allpoints:e}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),e=c.allpoints,g=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),h,f,k,l,m={};h=0;for(f=e.length;h1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+u),e=e<0?0:1;if(c==="pos")if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=g[0]+(h[0]-g[0])*e,c.y=g[1]+(h[1]-g[1])*e,c.z=g[2]+(h[2]-g[2])*e;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= this.getPrevKeyWith("pos",u,f.index-1).pos,this.points[1]=g,this.points[2]=h,this.points[3]=this.getNextKeyWith("pos",u,k.index+1).pos,e=e*0.33+0.33,g=this.interpolateCatmullRom(this.points,e),c.x=g[0],c.y=g[1],c.z=g[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)e=this.interpolateCatmullRom(this.points,e*1.01),this.target.set(e[0],e[1],e[2]),this.target.subSelf(c),this.target.y=0,this.target.normalize(),e=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,e,0)}else if(c=== "rot")THREE.Quaternion.slerp(g,h,a.quaternion,e);else if(c==="scl")c=a.scale,c.x=g[0]+(h[0]-g[0])*e,c.y=g[1]+(h[1]-g[1])*e,c.z=g[2]+(h[2]-g[2])*e}}if(this.JITCompile&&n[0][m]===void 0){this.hierarchy[0].update(void 0,!0);for(u=0;u=0?a:a+f;a=this.verticalAngleMap.srcRange; b=this.verticalAngleMap.dstRange;var e=b[1]-b[0];this.phi=c(((this.phi-a[0])*(b[1]-b[0])/(a[1]-a[0])+b[0]-b[0])/e)*e+b[0];a=this.horizontalAngleMap.srcRange;b=this.horizontalAngleMap.dstRange;e=b[1]-b[0];this.theta=c(((this.theta-a[0])*(b[1]-b[0])/(a[1]-a[0])+b[0]-b[0])/e)*e+b[0];a=this.target.position;a.x=100*Math.sin(this.phi)*Math.cos(this.theta);a.y=100*Math.cos(this.phi);a.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};this.onMouseMove=function(a){this.domElement=== document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),c=new THREE.MeshLambertMaterial({color:65280}), b=new THREE.CubeGeometry(10,10,20),f=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(b,a);a=new THREE.Mesh(f,c);a.position.set(0,10,0);this.animation=g(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(a)}else this.animation=g(this.animationParent,this.spline,this.id,this.duration),this.animationParent.add(this.target),this.animationParent.add(this.object);if(this.createDebugPath){var a= this.debugPath,c=this.spline,b=h(c,10),f=h(c,10),k=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(b,k);particleObj=new THREE.ParticleSystem(f,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);a.add(lineObj);particleObj.scale.set(1,1,1);a.add(particleObj);f=new THREE.SphereGeometry(1,16,8);k=new THREE.MeshBasicMaterial({color:65280});for(i=0;i0||this.autoForward&&!(l<0)?1:l));this.object.translateX(a*m);this.object.translateY(a*n);f&&(this.roll+=this.rollSpeed*this.delta*k);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize(); else if(this.forward.y0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,f,0)));for(k=0;k0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-f,0)));for(k=0;k0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,f,0)));for(k=0;k0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-f,0)));for(k=0;ka&&(a+=Math.PI*2),anglec=(c+a)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return e.multiplyScalar(g).addSelf(k).subSelf(a).clone()}function g(a){for(C=a.length;--C>=0;){T=C;R=C-1;R<0&&(R=a.length- -1);for(var c=0,b=u+n*2,c=0;c=0;J--){L=J/n;N=l*(1-L);L=m*Math.sin(L*Math.PI/2);C=0;for(F=w.length;C=0;K--){M=K/n;N=l*(1-M);M=m*Math.sin(M*Math.PI/2);C=0;for(F=w.length;C0||(n=this.vertices.push(new THREE.Vertex(new THREE.Vector3(o,k,t)))-1);m.push(n)}b.push(m)}for(var u,y,v,g=b.length,c=0;c0)for(e=0;e1&&(u= -this.vertices[f].position.clone(),y=this.vertices[l].position.clone(),v=this.vertices[m].position.clone(),u.normalize(),y.normalize(),v.normalize(),this.faces.push(new THREE.Face3(f,l,m,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(v.x,v.y,v.z)])),this.faceVertexUvs[0].push([n,o,p]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry; +THREE.SphereGeometry=function(a,b,c){THREE.Geometry.call(this);for(var a=a||50,e,g=Math.PI,h=Math.max(3,b||8),f=Math.max(2,c||6),b=[],c=0;c0||(n=this.vertices.push(new THREE.Vertex(new THREE.Vector3(o,k,t)))-1);m.push(n)}b.push(m)}for(var u,v,y,g=b.length,c=0;c0)for(e=0;e1&&(u= +this.vertices[f].position.clone(),v=this.vertices[l].position.clone(),y=this.vertices[m].position.clone(),u.normalize(),v.normalize(),y.normalize(),this.faces.push(new THREE.Face3(f,l,m,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(y.x,y.y,y.z)])),this.faceVertexUvs[0].push([n,o,p]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry; THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry; THREE.TextGeometry=function(a,b){var c=(new THREE.TextPath(a,b)).toShapes();b.amount=b.height!==void 0?b.height:50;if(b.bevelThickness===void 0)b.bevelThickness=10;if(b.bevelSize===void 0)b.bevelSize=8;if(b.bevelEnabled===void 0)b.bevelEnabled=!1;if(b.bend){var e=c[c.length-1].getBoundingBox().maxX;b.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(e/2,120),new THREE.Vector2(e,0))}THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry; THREE.TextGeometry.prototype.constructor=THREE.TextGeometry; THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},getTextShapes:function(a,b){return(new TextPath(a,b)).toShapes()},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b= -this.getFace(),c=this.size/b.resolution,e=0,g=String(a).split(""),h=g.length,f=[],a=0;a0)for(m=0;m2;){if(o--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return k;return h}l=m;g<=l&&(l=0);m=l+1;g<=m&&(m=0);n=m+1;g<=n&&(n=0);var t;a:{t=a;var u=l,y=m,v=n,p=g,z=f,w=void 0,x=void 0,A=void 0, -D=void 0,B=void 0,E=void 0,I=void 0,H=void 0,M=void 0,x=t[z[u]].x,A=t[z[u]].y,D=t[z[y]].x,B=t[z[y]].y,E=t[z[v]].x,I=t[z[v]].y;if(1.0E-10>(D-x)*(I-A)-(B-A)*(E-x))t=!1;else{for(w=0;w=0&&J>=0&&N>=0){t=!1;break a}}t=!0}}if(t){h.push([a[f[l]], +this.getFace(),c=this.size/b.resolution,e=0,g=String(a).split(""),h=g.length,f=[],a=0;a0)for(m=0;m2;){if(o--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return k;return h}l=m;g<=l&&(l=0);m=l+1;g<=m&&(m=0);n=m+1;g<=n&&(n=0);var t;a:{t=a;var u=l,v=m,y=n,p=g,z=f,w=void 0,x=void 0,A=void 0, +D=void 0,B=void 0,E=void 0,I=void 0,H=void 0,J=void 0,x=t[z[u]].x,A=t[z[u]].y,D=t[z[v]].x,B=t[z[v]].y,E=t[z[y]].x,I=t[z[y]].y;if(1.0E-10>(D-x)*(I-A)-(B-A)*(E-x))t=!1;else{for(w=0;w=0&&K>=0&&N>=0){t=!1;break a}}t=!0}}if(t){h.push([a[f[l]], a[f[m]],a[f[n]]]);k.push([f[l],f[m],f[n]]);l=m;for(n=m+1;n0;)this.smooth(a)}; THREE.SubdivisionModifier.prototype.smooth=function(a){function b(a,c,b,e,k,l){var m=new THREE.Face4(a,c,b,e,null,k.color,k.material);if(f.useOldVertexColors){m.vertexColors=[];for(var n,p,u,t=0;t<4;t++){u=l[t];n=new THREE.Color;n.setRGB(0,0,0);for(var v=0;v>7)-127;e|=(g&127)<<16|f<<8;if(e==0&&k==-127)return 0;return(1-2*(h>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,k)}function g(a,c){var b=n(a,c),e=n(a,c+1),f=n(a,c+2);return(n(a,c+3)<<24)+(f<<16)+(e<<8)+b}function l(a,c){var b=n(a,c);return(n(a,c+1)<<8)+b}function m(a,c){var b=n(a,c);return b>127?b-256:b}function n(a,c){return a.charCodeAt(c)&255}function o(c){var b, -e,f;b=g(a,c);e=g(a,c+B);f=g(a,c+E);c=l(a,c+I);z.faces.push(new THREE.Face3(b,e,f,null,null,z.materials[c]))}function t(c){var b,e,f,h,m,n;b=g(a,c);e=g(a,c+B);f=g(a,c+E);h=l(a,c+I);m=g(a,c+H);n=g(a,c+M);c=g(a,c+C);h=z.materials[h];var o=A[n*3],p=A[n*3+1];n=A[n*3+2];var t=A[c*3],ia=A[c*3+1],c=A[c*3+2];z.faces.push(new THREE.Face3(b,e,f,[new THREE.Vector3(A[m*3],A[m*3+1],A[m*3+2]),new THREE.Vector3(o,p,n),new THREE.Vector3(t,ia,c)],null,h))}function u(c){var b,e,f,h;b=g(a,c);e=g(a,c+F);f=g(a,c+J);h= -g(a,c+L);c=l(a,c+N);z.faces.push(new THREE.Face4(b,e,f,h,null,null,z.materials[c]))}function y(c){var b,e,f,h,m,n,o,p;b=g(a,c);e=g(a,c+F);f=g(a,c+J);h=g(a,c+L);m=l(a,c+N);n=g(a,c+K);o=g(a,c+P);p=g(a,c+G);c=g(a,c+S);m=z.materials[m];var t=A[o*3],ia=A[o*3+1];o=A[o*3+2];var la=A[p*3],ma=A[p*3+1];p=A[p*3+2];var u=A[c*3],v=A[c*3+1],c=A[c*3+2];z.faces.push(new THREE.Face4(b,e,f,h,[new THREE.Vector3(A[n*3],A[n*3+1],A[n*3+2]),new THREE.Vector3(t,ia,o),new THREE.Vector3(la,ma,p),new THREE.Vector3(u,v,c)], -null,m))}function v(c){var b,e,f,h;b=g(a,c);e=g(a,c+O);f=g(a,c+U);c=D[b*2];h=D[b*2+1];b=D[e*2];var l=z.faceVertexUvs[0];e=D[e*2+1];var m=D[f*2];f=D[f*2+1];var n=[];n.push(new THREE.UV(c,h));n.push(new THREE.UV(b,e));n.push(new THREE.UV(m,f));l.push(n)}function p(c){var b,e,f,h,l,m;b=g(a,c);e=g(a,c+V);f=g(a,c+T);h=g(a,c+R);c=D[b*2];l=D[b*2+1];b=D[e*2];m=D[e*2+1];e=D[f*2];var n=z.faceVertexUvs[0];f=D[f*2+1];var o=D[h*2];h=D[h*2+1];var p=[];p.push(new THREE.UV(c,l));p.push(new THREE.UV(b,m));p.push(new THREE.UV(e, -f));p.push(new THREE.UV(o,h));n.push(p)}var z=this,w=0,x,A=[],D=[],B,E,I,H,M,C,F,J,L,N,K,P,G,S,O,U,V,T,R,Q,Z,W,$,X,Y;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(z,e,c);x={signature:a.substr(w,8),header_bytes:n(a,w+8),vertex_coordinate_bytes:n(a,w+9),normal_coordinate_bytes:n(a,w+10),uv_coordinate_bytes:n(a,w+11),vertex_index_bytes:n(a,w+12),normal_index_bytes:n(a,w+13),uv_index_bytes:n(a,w+14),material_index_bytes:n(a,w+15),nvertices:g(a,w+16),nnormals:g(a,w+16+4),nuvs:g(a,w+16+ -8),ntri_flat:g(a,w+16+12),ntri_smooth:g(a,w+16+16),ntri_flat_uv:g(a,w+16+20),ntri_smooth_uv:g(a,w+16+24),nquad_flat:g(a,w+16+28),nquad_smooth:g(a,w+16+32),nquad_flat_uv:g(a,w+16+36),nquad_smooth_uv:g(a,w+16+40)};w+=x.header_bytes;B=x.vertex_index_bytes;E=x.vertex_index_bytes*2;I=x.vertex_index_bytes*3;H=x.vertex_index_bytes*3+x.material_index_bytes;M=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes;C=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes*2;F=x.vertex_index_bytes; -J=x.vertex_index_bytes*2;L=x.vertex_index_bytes*3;N=x.vertex_index_bytes*4;K=x.vertex_index_bytes*4+x.material_index_bytes;P=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes;G=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*2;S=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*3;O=x.uv_index_bytes;U=x.uv_index_bytes*2;V=x.uv_index_bytes;T=x.uv_index_bytes*2;R=x.uv_index_bytes*3;c=x.vertex_index_bytes*3+x.material_index_bytes;Y=x.vertex_index_bytes* +e,f;b=g(a,c);e=g(a,c+B);f=g(a,c+E);c=l(a,c+I);z.faces.push(new THREE.Face3(b,e,f,null,null,z.materials[c]))}function t(c){var b,e,f,h,m,n;b=g(a,c);e=g(a,c+B);f=g(a,c+E);h=l(a,c+I);m=g(a,c+H);n=g(a,c+J);c=g(a,c+C);h=z.materials[h];var o=A[n*3],p=A[n*3+1];n=A[n*3+2];var t=A[c*3],ia=A[c*3+1],c=A[c*3+2];z.faces.push(new THREE.Face3(b,e,f,[new THREE.Vector3(A[m*3],A[m*3+1],A[m*3+2]),new THREE.Vector3(o,p,n),new THREE.Vector3(t,ia,c)],null,h))}function u(c){var b,e,f,h;b=g(a,c);e=g(a,c+F);f=g(a,c+K);h= +g(a,c+M);c=l(a,c+N);z.faces.push(new THREE.Face4(b,e,f,h,null,null,z.materials[c]))}function v(c){var b,e,f,h,m,n,o,p;b=g(a,c);e=g(a,c+F);f=g(a,c+K);h=g(a,c+M);m=l(a,c+N);n=g(a,c+L);o=g(a,c+O);p=g(a,c+G);c=g(a,c+S);m=z.materials[m];var t=A[o*3],ia=A[o*3+1];o=A[o*3+2];var la=A[p*3],ma=A[p*3+1];p=A[p*3+2];var u=A[c*3],v=A[c*3+1],c=A[c*3+2];z.faces.push(new THREE.Face4(b,e,f,h,[new THREE.Vector3(A[n*3],A[n*3+1],A[n*3+2]),new THREE.Vector3(t,ia,o),new THREE.Vector3(la,ma,p),new THREE.Vector3(u,v,c)], +null,m))}function y(c){var b,e,f,h;b=g(a,c);e=g(a,c+P);f=g(a,c+U);c=D[b*2];h=D[b*2+1];b=D[e*2];var l=z.faceVertexUvs[0];e=D[e*2+1];var m=D[f*2];f=D[f*2+1];var n=[];n.push(new THREE.UV(c,h));n.push(new THREE.UV(b,e));n.push(new THREE.UV(m,f));l.push(n)}function p(c){var b,e,f,h,l,m;b=g(a,c);e=g(a,c+V);f=g(a,c+T);h=g(a,c+R);c=D[b*2];l=D[b*2+1];b=D[e*2];m=D[e*2+1];e=D[f*2];var n=z.faceVertexUvs[0];f=D[f*2+1];var o=D[h*2];h=D[h*2+1];var p=[];p.push(new THREE.UV(c,l));p.push(new THREE.UV(b,m));p.push(new THREE.UV(e, +f));p.push(new THREE.UV(o,h));n.push(p)}var z=this,w=0,x,A=[],D=[],B,E,I,H,J,C,F,K,M,N,L,O,G,S,P,U,V,T,R,Q,Z,W,$,X,Y;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(z,e,c);x={signature:a.substr(w,8),header_bytes:n(a,w+8),vertex_coordinate_bytes:n(a,w+9),normal_coordinate_bytes:n(a,w+10),uv_coordinate_bytes:n(a,w+11),vertex_index_bytes:n(a,w+12),normal_index_bytes:n(a,w+13),uv_index_bytes:n(a,w+14),material_index_bytes:n(a,w+15),nvertices:g(a,w+16),nnormals:g(a,w+16+4),nuvs:g(a,w+16+ +8),ntri_flat:g(a,w+16+12),ntri_smooth:g(a,w+16+16),ntri_flat_uv:g(a,w+16+20),ntri_smooth_uv:g(a,w+16+24),nquad_flat:g(a,w+16+28),nquad_smooth:g(a,w+16+32),nquad_flat_uv:g(a,w+16+36),nquad_smooth_uv:g(a,w+16+40)};w+=x.header_bytes;B=x.vertex_index_bytes;E=x.vertex_index_bytes*2;I=x.vertex_index_bytes*3;H=x.vertex_index_bytes*3+x.material_index_bytes;J=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes;C=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes*2;F=x.vertex_index_bytes; +K=x.vertex_index_bytes*2;M=x.vertex_index_bytes*3;N=x.vertex_index_bytes*4;L=x.vertex_index_bytes*4+x.material_index_bytes;O=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes;G=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*2;S=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*3;P=x.uv_index_bytes;U=x.uv_index_bytes*2;V=x.uv_index_bytes;T=x.uv_index_bytes*2;R=x.uv_index_bytes*3;c=x.vertex_index_bytes*3+x.material_index_bytes;Y=x.vertex_index_bytes* 4+x.material_index_bytes;Q=x.ntri_flat*c;Z=x.ntri_smooth*(c+x.normal_index_bytes*3);W=x.ntri_flat_uv*(c+x.uv_index_bytes*3);$=x.ntri_smooth_uv*(c+x.normal_index_bytes*3+x.uv_index_bytes*3);X=x.nquad_flat*Y;c=x.nquad_smooth*(Y+x.normal_index_bytes*4);Y=x.nquad_flat_uv*(Y+x.uv_index_bytes*4);w+=function(c){for(var e,h,g,k=x.vertex_coordinate_bytes*3,l=c+x.nvertices*k;c=0){v=l.invBindMatrices[p];m.invBindMatrix=v;m.skinningMatrix=new THREE.Matrix4;m.skinningMatrix.multiply(m.world,v);m.weights=[]; for(v=0;v1){l=new THREE.MeshFaceMaterial;for(j=0;j1?b[1].substr(0,c):"0";b[1].length=0,g=f.indexOf("(")>=0,k;if(h)e=f.split("."),f=e.shift(),e.shift();else if(g){k=f.split("(");f=k.shift();for(e=0;ec){p=m.output[l];break}g=p!==void 0?p instanceof THREE.Matrix4?g.multiply(g,p):g.multiply(g,k.matrix):g.multiply(g,k.matrix)}else g=g.multiply(g,k.matrix);c=g;b.push({time:a,pos:[c.n14, c.n24,c.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=b}this.updateMatrix();return this};n.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;a0&&(this[b.nodeName]=parseFloat(e[0].textContent))}}this.create();return this};H.prototype.create=function(){var a= {},c=this.transparency!==void 0&&this.transparency<1,b;for(b in this)switch(b){case "ambient":case "emission":case "diffuse":case "specular":var e=this[b];if(e instanceof I)if(e.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(e=Y[this.effect.surface.init_from]))a.map=THREE.ImageUtils.loadTexture(ja+e.init_from),a.map.wrapS=THREE.RepeatWrapping,a.map.wrapT=THREE.RepeatWrapping,a.map.repeat.x=1,a.map.repeat.y=-1}else b=="diffuse"?a.color= -e.color.getHex():c||(a[b]=e.color.getHex());break;case "shininess":case "reflectivity":a[b]=this[b];break;case "transparency":if(c)a.transparent=!0,a.opacity=this[b],c=!0}a.shading=ka;return this.material=new THREE.MeshLambertMaterial(a)};M.prototype.parse=function(a){for(var c=0;c=0,e=a.indexOf("(")>=0,f,h;if(b)c=a.split("."),a=c.shift(),h=c.shift();else if(e){f=a.split("(");a=f.shift();for(c=0;c=0,e=a.indexOf("(")>=0,f,h;if(b)c=a.split("."),a=c.shift(),h=c.shift();else if(e){f=a.split("(");a=f.shift();for(c=0;c1&&(M=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(B,M);object.name=u;object.position.set(x[0],x[1],x[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=w.visible;G.scene.add(object);G.objects[u]=object;w.meshCollider&&(a=THREE.CollisionUtils.MeshColliderWBox(object),G.scene.collisions.colliders.push(a)); +THREE.SceneLoader.prototype={load:function(a,b){var c=this,e=new Worker(a);e.postMessage(0);var g=THREE.Loader.prototype.extractUrlbase(a);e.onmessage=function(a){function e(a,c){return c=="relativeToHTML"?a:g+"/"+a}function k(){for(u in F.objects)if(!G.objects[u])if(w=F.objects[u],w.geometry!==void 0){if(B=G.geometries[w.geometry]){var a=!1;J=[];for(P=0;P1&&(J=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(B,J);object.name=u;object.position.set(x[0],x[1],x[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=w.visible;G.scene.add(object);G.objects[u]=object;w.meshCollider&&(a=THREE.CollisionUtils.MeshColliderWBox(object),G.scene.collisions.colliders.push(a)); if(w.castsShadow)a=new THREE.ShadowVolume(B),G.scene.add(a),a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;w.trigger&&w.trigger.toLowerCase()!="none"&&(a={type:w.trigger,object:w},G.triggers[object.name]=a)}}else x=w.position,r=w.rotation,q=w.quaternion,s=w.scale,q=0,object=new THREE.Object3D,object.name=u,object.position.set(x[0],x[1],x[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0], -s[1],s[2]),object.visible=w.visible!==void 0?w.visible:!1,G.scene.add(object),G.objects[u]=object,G.empties[u]=object,w.trigger&&w.trigger.toLowerCase()!="none"&&(a={type:w.trigger,object:w},G.triggers[object.name]=a)}function l(a){return function(b){G.geometries[a]=b;k();L-=1;c.onLoadComplete();n()}}function m(a){return function(c){G.geometries[a]=c}}function n(){c.callbackProgress({totalModels:K,totalTextures:P,loadedModels:K-L,loadedTextures:P-N},G);c.onLoadProgress();L==0&&N==0&&b(G)}var o,t, -u,y,v,p,z,w,x,A,D,B,E,I,H,M,C,F,J,L,N,K,P,G;F=a.data;H=new THREE.BinaryLoader;J=new THREE.JSONLoader;N=L=0;G={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(u in F.objects)if(w=F.objects[u],w.meshCollider){a=!0;break}if(a)G.scene.collisions=new THREE.CollisionSystem;if(F.transform){a=F.transform.position;A=F.transform.rotation;var S=F.transform.scale;a&&G.scene.position.set(a[0],a[1],a[2]);A&&G.scene.rotation.set(A[0], -A[1],A[2]);S&&G.scene.scale.set(S[0],S[1],S[2]);(a||A||S)&&G.scene.updateMatrix()}a=function(){N-=1;n();c.onLoadComplete()};for(v in F.cameras)A=F.cameras[v],A.type=="perspective"?E=new THREE.PerspectiveCamera(A.fov,A.aspect,A.near,A.far):A.type=="ortho"&&(E=new THREE.OrthographicCamera(A.left,A.right,A.top,A.bottom,A.near,A.far)),x=A.position,A=A.target,E.position.set(x[0],x[1],x[2]),E.target=new THREE.Vector3(A[0],A[1],A[2]),G.cameras[v]=E;for(y in F.lights)v=F.lights[y],E=v.color!==void 0?v.color: -16777215,A=v.intensity!==void 0?v.intensity:1,v.type=="directional"?(x=v.direction,C=new THREE.DirectionalLight(E,A),C.position.set(x[0],x[1],x[2]),C.position.normalize()):v.type=="point"?(x=v.position,d=v.distance,C=new THREE.PointLight(E,A,d),C.position.set(x[0],x[1],x[2])):v.type=="ambient"&&(C=new THREE.AmbientLight(E)),G.scene.add(C),G.lights[y]=C;for(p in F.fogs)y=F.fogs[p],y.type=="linear"?I=new THREE.Fog(0,y.near,y.far):y.type=="exp2"&&(I=new THREE.FogExp2(0,y.density)),A=y.color,I.color.setRGB(A[0], -A[1],A[2]),G.fogs[p]=I;if(G.cameras&&F.defaults.camera)G.currentCamera=G.cameras[F.defaults.camera];if(G.fogs&&F.defaults.fog)G.scene.fog=G.fogs[F.defaults.fog];A=F.defaults.bgcolor;G.bgColor=new THREE.Color;G.bgColor.setRGB(A[0],A[1],A[2]);G.bgColorAlpha=F.defaults.bgalpha;for(o in F.geometries)if(p=F.geometries[o],p.type=="bin_mesh"||p.type=="ascii_mesh")L+=1,c.onLoadStart();K=L;for(o in F.geometries)p=F.geometries[o],p.type=="cube"?(B=new THREE.CubeGeometry(p.width,p.height,p.depth,p.segmentsWidth, +s[1],s[2]),object.visible=w.visible!==void 0?w.visible:!1,G.scene.add(object),G.objects[u]=object,G.empties[u]=object,w.trigger&&w.trigger.toLowerCase()!="none"&&(a={type:w.trigger,object:w},G.triggers[object.name]=a)}function l(a){return function(b){G.geometries[a]=b;k();M-=1;c.onLoadComplete();n()}}function m(a){return function(c){G.geometries[a]=c}}function n(){c.callbackProgress({totalModels:L,totalTextures:O,loadedModels:L-M,loadedTextures:O-N},G);c.onLoadProgress();M==0&&N==0&&b(G)}var o,t, +u,v,y,p,z,w,x,A,D,B,E,I,H,J,C,F,K,M,N,L,O,G;F=a.data;H=new THREE.BinaryLoader;K=new THREE.JSONLoader;N=M=0;G={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(u in F.objects)if(w=F.objects[u],w.meshCollider){a=!0;break}if(a)G.scene.collisions=new THREE.CollisionSystem;if(F.transform){a=F.transform.position;A=F.transform.rotation;var S=F.transform.scale;a&&G.scene.position.set(a[0],a[1],a[2]);A&&G.scene.rotation.set(A[0], +A[1],A[2]);S&&G.scene.scale.set(S[0],S[1],S[2]);(a||A||S)&&G.scene.updateMatrix()}a=function(){N-=1;n();c.onLoadComplete()};for(y in F.cameras)A=F.cameras[y],A.type=="perspective"?E=new THREE.PerspectiveCamera(A.fov,A.aspect,A.near,A.far):A.type=="ortho"&&(E=new THREE.OrthographicCamera(A.left,A.right,A.top,A.bottom,A.near,A.far)),x=A.position,A=A.target,E.position.set(x[0],x[1],x[2]),E.target=new THREE.Vector3(A[0],A[1],A[2]),G.cameras[y]=E;for(v in F.lights)y=F.lights[v],E=y.color!==void 0?y.color: +16777215,A=y.intensity!==void 0?y.intensity:1,y.type=="directional"?(x=y.direction,C=new THREE.DirectionalLight(E,A),C.position.set(x[0],x[1],x[2]),C.position.normalize()):y.type=="point"?(x=y.position,d=y.distance,C=new THREE.PointLight(E,A,d),C.position.set(x[0],x[1],x[2])):y.type=="ambient"&&(C=new THREE.AmbientLight(E)),G.scene.add(C),G.lights[v]=C;for(p in F.fogs)v=F.fogs[p],v.type=="linear"?I=new THREE.Fog(0,v.near,v.far):v.type=="exp2"&&(I=new THREE.FogExp2(0,v.density)),A=v.color,I.color.setRGB(A[0], +A[1],A[2]),G.fogs[p]=I;if(G.cameras&&F.defaults.camera)G.currentCamera=G.cameras[F.defaults.camera];if(G.fogs&&F.defaults.fog)G.scene.fog=G.fogs[F.defaults.fog];A=F.defaults.bgcolor;G.bgColor=new THREE.Color;G.bgColor.setRGB(A[0],A[1],A[2]);G.bgColorAlpha=F.defaults.bgalpha;for(o in F.geometries)if(p=F.geometries[o],p.type=="bin_mesh"||p.type=="ascii_mesh")M+=1,c.onLoadStart();L=M;for(o in F.geometries)p=F.geometries[o],p.type=="cube"?(B=new THREE.CubeGeometry(p.width,p.height,p.depth,p.segmentsWidth, p.segmentsHeight,p.segmentsDepth,null,p.flipped,p.sides),G.geometries[o]=B):p.type=="plane"?(B=new THREE.PlaneGeometry(p.width,p.height,p.segmentsWidth,p.segmentsHeight),G.geometries[o]=B):p.type=="sphere"?(B=new THREE.SphereGeometry(p.radius,p.segmentsWidth,p.segmentsHeight),G.geometries[o]=B):p.type=="cylinder"?(B=new THREE.CylinderGeometry(p.topRad,p.botRad,p.height,p.radSegs,p.heightSegs),G.geometries[o]=B):p.type=="torus"?(B=new THREE.TorusGeometry(p.radius,p.tube,p.segmentsR,p.segmentsT),G.geometries[o]= -B):p.type=="icosahedron"?(B=new THREE.IcosahedronGeometry(p.subdivisions),G.geometries[o]=B):p.type=="bin_mesh"?H.load({model:e(p.url,F.urlBaseType),callback:l(o)}):p.type=="ascii_mesh"?J.load({model:e(p.url,F.urlBaseType),callback:l(o)}):p.type=="embedded_mesh"&&(p=F.embeds[p.id])&&J.createModel(p,m(o),"");for(z in F.textures)if(o=F.textures[z],o.url instanceof Array){N+=o.url.length;for(H=0;H=57344&&(b-=2048);b++;for(var c=new Float32Array(8*b),e=1,g=0;g<8;g++){for(var h=0,f=0;f>1^-(k&1);c[8*f+g]=h}e+=b}b=a.length-e;h=new Uint16Array(b);for(g=f=0;g=this.maxCount-3&&k(this)};this.begin=function(){this.count=0; this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!=0){for(var b=this.count*3;bthis.size-1&&(l=this.size-1);var t=Math.floor(m-k);t<1&&(t=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var u=Math.floor(n-k);u<1&&(u=1);k=Math.floor(n+k);k>this.size-1&&(k=this.size- -1);for(var y,v,p,z,w,x;o0&&(this.field[p+y]+=z)}}};this.addPlaneX=function(a,b){var g,h,f,k,l,m=this.size,n=this.yd,o=this.zd,t=this.field,u=m*Math.sqrt(a/b);u>m&&(u=m);for(g=0;g0)for(h=0;hn&&(y=n);for(h=0;h0){l=h*o;for(g=0;gsize&&(dist=size);for(f=0;f0){l=zd*f;for(h=0;h0&&(this.field[p+v]+=z)}}};this.addPlaneX=function(a,b){var g,h,f,k,l,m=this.size,n=this.yd,o=this.zd,t=this.field,u=m*Math.sqrt(a/b);u>m&&(u=m);for(g=0;g0)for(h=0;hn&&(v=n);for(h=0;h0){l=h*o;for(g=0;gsize&&(dist=size);for(f=0;f0){l=zd*f;for(h=0;h>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}}; @@ -69,7 +69,7 @@ THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){t this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a==0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b= this.x,c=this.y,d=this.z,f=this.w,e=a.x,g=a.y,i=a.z,a=a.w;this.x=b*a+f*e+c*i-d*g;this.y=c*a+f*g+d*e-b*i;this.z=d*a+f*i+b*g-c*e;this.w=f*a-b*e-c*g-d*i;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,e=this.x,g=this.y,i=this.z,k=this.w,h=k*c+g*f-i*d,l=k*d+i*c-e*f,j=k*f+e*d-g*c,c=-e* -c-g*d-i*f;b.x=h*k+c*-e+l*-i-j*-g;b.y=l*k+c*-g+j*-e-h*-i;b.z=j*k+c*-i+h*-g-l*-e;return b}};THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var e=Math.acos(f),g=Math.sqrt(1-f*f);if(Math.abs(g)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;f=Math.sin((1-d)*e)/g;d=Math.sin(d*e)/g;c.w=a.w*f+b.w*d;c.x=a.x*f+b.x*d;c.y=a.y*f+b.y*d;c.z=a.z*f+b.z*d;return c}; +c-g*d-i*f;b.x=h*k+c*-e+l*-i-j*-g;b.y=l*k+c*-g+j*-e-h*-i;b.z=j*k+c*-i+h*-g-l*-e;return b}};THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var e=Math.acos(f),g=Math.sqrt(1-f*f);if(Math.abs(g)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;f=Math.sin((1-d)*e)/g;d=Math.sin(d*e)/g;c.w=a.w*f+b.w*d;c.x=a.x*f+b.x*d;c.y=a.y*f+b.y*d;c.z=a.z*f+b.z*d;return c}; THREE.Vertex=function(a){this.position=a||new THREE.Vector3};THREE.Face3=function(a,b,c,d,f,e){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materials=e instanceof Array?e:[e];this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,d,f,e,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; diff --git a/build/custom/ThreeWebGL.js b/build/custom/ThreeWebGL.js index ea04fd8a..0fdcbfe7 100644 --- a/build/custom/ThreeWebGL.js +++ b/build/custom/ThreeWebGL.js @@ -1,4 +1,4 @@ -// ThreeWebGL.js r45dev - http://github.com/mrdoob/three.js +// ThreeWebGL.js r45 - http://github.com/mrdoob/three.js var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Color=function(b){b!==void 0&&this.setHex(b);return this}; THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;return this},setRGB:function(b,c,d){this.r=b;this.g=c;this.b=d;return this},setHSV:function(b,c,d){var e,i,h;if(d==0)this.r=this.g=this.b=0;else switch(e=Math.floor(b*6),i=b*6-e,b=d*(1-c),h=d*(1-c*i),c=d*(1-c*(1-i)),e){case 1:this.r=h;this.g=d;this.b=b;break;case 2:this.r=b;this.g=d;this.b=c;break;case 3:this.r=b;this.g=h;this.b=d;break;case 4:this.r=c;this.g=b;this.b=d;break;case 5:this.r= d;this.g=b;this.b=h;break;case 6:case 0:this.r=d,this.g=c,this.b=b}return this},setHex:function(b){b=Math.floor(b);this.r=(b>>16&255)/255;this.g=(b>>8&255)/255;this.b=(b&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}}; @@ -69,7 +69,7 @@ THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,d,e){t this.x=b.x*e;this.y=b.y*e;this.z=b.z*e;this.w=Math.cos(d);return this},setFromRotationMatrix:function(b){var c=Math.pow(b.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+b.n11+b.n22+b.n33))/2;this.x=Math.sqrt(Math.max(0,c+b.n11-b.n22-b.n33))/2;this.y=Math.sqrt(Math.max(0,c-b.n11+b.n22-b.n33))/2;this.z=Math.sqrt(Math.max(0,c-b.n11-b.n22+b.n33))/2;this.x=b.n32-b.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=b.n13-b.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=b.n21-b.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},multiplySelf:function(b){var c= this.x,d=this.y,e=this.z,i=this.w,h=b.x,j=b.y,k=b.z,b=b.w;this.x=c*b+i*h+d*k-e*j;this.y=d*b+i*j+e*h-c*k;this.z=e*b+i*k+c*j-d*h;this.w=i*b-c*h-d*j-e*k;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var d=b.x,e=b.y,i=b.z,h=this.x,j=this.y,k=this.z,p=this.w,o=p*d+j*i-k*e,q=p*e+k*d-h*i,m=p*i+h*e-j*d,d=-h* -d-j*e-k*i;c.x=o*p+d*-h+q*-k-m*-j;c.y=q*p+d*-j+m*-h-o*-k;c.z=m*p+d*-k+o*-j-q*-h;return c}};THREE.Quaternion.slerp=function(b,c,d,e){var i=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(i)>=1)return d.w=b.w,d.x=b.x,d.y=b.y,d.z=b.z,d;var h=Math.acos(i),j=Math.sqrt(1-i*i);if(Math.abs(j)<0.0010)return d.w=0.5*(b.w+c.w),d.x=0.5*(b.x+c.x),d.y=0.5*(b.y+c.y),d.z=0.5*(b.z+c.z),d;i=Math.sin((1-e)*h)/j;e=Math.sin(e*h)/j;d.w=b.w*i+c.w*e;d.x=b.x*i+c.x*e;d.y=b.y*i+c.y*e;d.z=b.z*i+c.z*e;return d}; +d-j*e-k*i;c.x=o*p+d*-h+q*-k-m*-j;c.y=q*p+d*-j+m*-h-o*-k;c.z=m*p+d*-k+o*-j-q*-h;return c}};THREE.Quaternion.slerp=function(b,c,d,e){var i=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(i)>=1)return d.w=b.w,d.x=b.x,d.y=b.y,d.z=b.z,d;var h=Math.acos(i),j=Math.sqrt(1-i*i);if(Math.abs(j)<0.001)return d.w=0.5*(b.w+c.w),d.x=0.5*(b.x+c.x),d.y=0.5*(b.y+c.y),d.z=0.5*(b.z+c.z),d;i=Math.sin((1-e)*h)/j;e=Math.sin(e*h)/j;d.w=b.w*i+c.w*e;d.x=b.x*i+c.x*e;d.y=b.y*i+c.y*e;d.z=b.z*i+c.z*e;return d}; THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,d,e,i,h){this.a=b;this.b=c;this.c=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=i instanceof THREE.Color?i:new THREE.Color;this.vertexColors=i instanceof Array?i:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; THREE.Face4=function(b,c,d,e,i,h,j){this.a=b;this.b=c;this.c=d;this.d=e;this.normal=i instanceof THREE.Vector3?i:new THREE.Vector3;this.vertexNormals=i instanceof Array?i:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.u=b||0;this.v=c||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.u=b.u;this.v=b.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; diff --git a/examples/canvas_geometry_panorama.html b/examples/canvas_geometry_panorama.html index 34df6308..481b437a 100644 --- a/examples/canvas_geometry_panorama.html +++ b/examples/canvas_geometry_panorama.html @@ -77,7 +77,8 @@ ]; - mesh = new THREE.Mesh( new THREE.CubeGeometry( 300, 300, 300, 7, 7, 7, materials, true ), new THREE.MeshFaceMaterial() ); + mesh = new THREE.Mesh( new THREE.CubeGeometry( 300, 300, 300, 7, 7, 7, materials ), new THREE.MeshFaceMaterial() ); + mesh.scale.x = - 1; mesh.overdraw = true; scene.add( mesh ); diff --git a/examples/canvas_geometry_panorama_fisheye.html b/examples/canvas_geometry_panorama_fisheye.html index b859618c..b6068969 100644 --- a/examples/canvas_geometry_panorama_fisheye.html +++ b/examples/canvas_geometry_panorama_fisheye.html @@ -77,7 +77,8 @@ ]; - mesh = new THREE.Mesh( new THREE.CubeGeometry( 300, 300, 300, 7, 7, 7, materials, true ), new THREE.MeshFaceMaterial() ); + mesh = new THREE.Mesh( new THREE.CubeGeometry( 300, 300, 300, 7, 7, 7, materials ), new THREE.MeshFaceMaterial() ); + mesh.scale.x = - 1; mesh.overdraw = true; scene.add( mesh ); diff --git a/examples/webgl_collisions_reaction.html b/examples/webgl_collisions_reaction.html index 38dec6e3..27bea741 100644 --- a/examples/webgl_collisions_reaction.html +++ b/examples/webgl_collisions_reaction.html @@ -100,7 +100,7 @@ function createObstacles(){ createCube(100, 50, 10, new THREE.Vector3( 20, 0, 100), Math.PI / 4); - camera.target = createCube(100, 50, 10, new THREE.Vector3(-20, 0, 200), -Math.PI / 4); + camera.target = createCube(100, 50, 10, new THREE.Vector3(-20, 0, 200), -Math.PI / 4).position; createCube(100, 50, 10, new THREE.Vector3( 20, 0, 300), Math.PI / 4); } @@ -160,7 +160,7 @@ camera.position.y = Math.cos(mouse2d.y * Math.PI) * 300; camera.position.z = 200 + Math.sin(mouse2d.x * Math.PI) * 300 + Math.sin(mouse2d.y * Math.PI) * 300; - camera.lookAt( scene.position ); + camera.lookAt( camera.target ); renderer.render( scene, camera ); diff --git a/examples/webgl_geometry_minecraft.html b/examples/webgl_geometry_minecraft.html index 72051e74..7715257f 100644 --- a/examples/webgl_geometry_minecraft.html +++ b/examples/webgl_geometry_minecraft.html @@ -109,7 +109,7 @@ nx = ( i & 4 ) == 4; pz = ( i & 2 ) == 2; nz = ( i & 1 ) == 1; - cubes[ i ] = new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, materials, false, { px: px, nx: nx, py: true, ny: false, pz: pz, nz: nz } ); + cubes[ i ] = new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, materials, { px: px, nx: nx, py: true, ny: false, pz: pz, nz: nz } ); } diff --git a/examples/webgl_geometry_minecraft_ao.html b/examples/webgl_geometry_minecraft_ao.html index ee086803..c302f857 100644 --- a/examples/webgl_geometry_minecraft_ao.html +++ b/examples/webgl_geometry_minecraft_ao.html @@ -371,7 +371,7 @@ sides = { px: px, nx: nx, py: true, ny: false, pz: pz, nz: nz }; - cube = new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, materials, false, sides ); + cube = new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, materials, sides ); // set UV tiles diff --git a/examples/webgl_interactive_voxelpainter.html b/examples/webgl_interactive_voxelpainter.html index c15fb10c..247ee6b0 100644 --- a/examples/webgl_interactive_voxelpainter.html +++ b/examples/webgl_interactive_voxelpainter.html @@ -22,6 +22,9 @@ + + +