From 6489af4050f4c088ce9660c17703a41638751759 Mon Sep 17 00:00:00 2001 From: "Mr.doob" Date: Sat, 10 Sep 2011 09:51:54 -0400 Subject: [PATCH 01/12] Updated builds. --- build/custom/ThreeWebGL.js | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/build/custom/ThreeWebGL.js b/build/custom/ThreeWebGL.js index eedbc67d..bde8a419 100644 --- a/build/custom/ThreeWebGL.js +++ b/build/custom/ThreeWebGL.js @@ -115,8 +115,10 @@ THREE.ParticleBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this THREE.Texture=function(b,c,d,e,j,h){this.id=THREE.TextureCount++;this.image=b;this.mapping=c!==void 0?c:new THREE.UVMapping;this.wrapS=d!==void 0?d:THREE.ClampToEdgeWrapping;this.wrapT=e!==void 0?e:THREE.ClampToEdgeWrapping;this.magFilter=j!==void 0?j:THREE.LinearFilter;this.minFilter=h!==void 0?h:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.needsUpdate=!1}; THREE.Texture.prototype={constructor:THREE.Texture,clone:function(){var b=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);b.offset.copy(this.offset);b.repeat.copy(this.repeat);return b}};THREE.TextureCount=0;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){}; THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13; -THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.Particle=function(b){THREE.Object3D.call(this);this.materials=b instanceof Array?b:[b]};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c];this.sortParticles=!1}; -THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(b,c,d){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c];this.type=d!=void 0?d:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line; +THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.DataTexture=function(b,c,d,e,j,h,k,m,q){THREE.Texture.call(this,null,j,h,k,m,q);this.image={data:b,width:c,height:d};this.format=e!==void 0?e:THREE.RGBAFormat};THREE.DataTexture.prototype=new THREE.Texture;THREE.DataTexture.prototype.constructor=THREE.DataTexture; +THREE.DataTexture.prototype.clone=function(){var b=new THREE.DataTexture(this.data.slice(0),this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);b.offset.copy(this.offset);b.repeat.copy(this.repeat);return b};THREE.Particle=function(b){THREE.Object3D.call(this);this.materials=b instanceof Array?b:[b]};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle; +THREE.ParticleSystem=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(b,c,d){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c];this.type=d!=void 0?d:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D; +THREE.Line.prototype.constructor=THREE.Line; THREE.Mesh=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c&&c.length?c:[c];this.overdraw=!1;if(this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere(),this.boundRadius=b.boundingSphere.radius,this.geometry.morphTargets.length)){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var d=0;d Date: Sat, 10 Sep 2011 23:47:54 -0700 Subject: [PATCH 02/12] Object3D removeChild removes child from scene too --- src/core/Object3D.js | 21 ++++++++++++++++++--- 1 file changed, 18 insertions(+), 3 deletions(-) diff --git a/src/core/Object3D.js b/src/core/Object3D.js index 1e4460d6..897c0b27 100644 --- a/src/core/Object3D.js +++ b/src/core/Object3D.js @@ -130,15 +130,30 @@ THREE.Object3D.prototype = { }, removeChild: function ( child ) { + var scene = this; var childIndex = this.children.indexOf( child ); if ( childIndex !== - 1 ) { - child.parent = undefined; - this.children.splice( childIndex, 1 ); + child.parent = undefined; + this.children.splice( childIndex, 1 ); - } + // remove from scene + + while ( scene.parent !== undefined ) { + + scene = scene.parent; + + } + + if ( scene !== undefined && scene instanceof THREE.Scene ) { + + scene.removeChildRecurse( child ); + + } + + } }, From 340f82394fb41ab1df5527ce7979c779ab459363 Mon Sep 17 00:00:00 2001 From: Justin Sermeno Date: Sat, 10 Sep 2011 23:54:54 -0700 Subject: [PATCH 03/12] fix whitespace in Object3D.js --- src/core/Object3D.js | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/src/core/Object3D.js b/src/core/Object3D.js index 897c0b27..bb17a37c 100644 --- a/src/core/Object3D.js +++ b/src/core/Object3D.js @@ -130,30 +130,30 @@ THREE.Object3D.prototype = { }, removeChild: function ( child ) { - var scene = this; + var scene = this; var childIndex = this.children.indexOf( child ); if ( childIndex !== - 1 ) { - child.parent = undefined; - this.children.splice( childIndex, 1 ); + child.parent = undefined; + this.children.splice( childIndex, 1 ); - // remove from scene + // remove from scene - while ( scene.parent !== undefined ) { + while ( scene.parent !== undefined ) { - scene = scene.parent; + scene = scene.parent; - } + } - if ( scene !== undefined && scene instanceof THREE.Scene ) { + if ( scene !== undefined && scene instanceof THREE.Scene ) { - scene.removeChildRecurse( child ); + scene.removeChildRecurse( child ); - } + } - } + } }, From b2e633a9996246a68b19fd26e67730d2cf5d97a0 Mon Sep 17 00:00:00 2001 From: "Mr.doob" Date: Sun, 11 Sep 2011 13:47:37 -0400 Subject: [PATCH 04/12] Updated builds. --- build/Three.js | 6 +- build/custom/ThreeCanvas.js | 6 +- build/custom/ThreeDOM.js | 6 +- build/custom/ThreeSVG.js | 6 +- build/custom/ThreeWebGL.js | 308 ++++++++++++++++++------------------ 5 files changed, 166 insertions(+), 166 deletions(-) diff --git a/build/Three.js b/build/Three.js index 60747148..bf39a849 100644 --- a/build/Three.js +++ b/build/Three.js @@ -49,9 +49,9 @@ THREE.Matrix4.makeOrtho=function(b,c,e,f,h,m){var k,n,u,p;k=new THREE.Matrix4;n= THREE.Object3D=function(){this.id=THREE.Object3DCount++;this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate= !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3}; THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)=== --1){b.parent!==void 0&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addChildRecurse(b)}},removeChild:function(b){var c=this.children.indexOf(b);if(c!==-1)b.parent=void 0,this.children.splice(c,1)},getChildByName:function(b,c){var e,f,h;e=0;for(f=this.children.length;e=0&&h>=0&&m>=0&&n>=0?!0:k<0&&h<0||m<0&&n<0?!1:(k<0?c=Math.max(c,k/(k-h)):h<0&&(f=Math.min(f,k/(k-h))),m<0?c=Math.max(c,m/(m-n)):n<0&&(f=Math.min(f,m/(m-n))),f=0&&f>=0&&g>=0&&h>=0?!0:e<0&&f<0||g<0&&h<0?!1:(e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f))),g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h))),d=0&&e>=0&&g>=0&&h>=0?!0:f<0&&e<0||g<0&&h<0?!1:(f<0?c=Math.max(c,f/(f-e)):e<0&&(d=Math.min(d,f/(f-e))),g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h))),d=0&&e>=0&&g>=0&&h>=0?!0:f<0&&e<0||g<0&&h<0?!1:(f<0?c=Math.max(c,f/(f-e)):e<0&&(d=Math.min(d,f/(f-e))),g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h))),d>16&255)/255;this.g=(b>>8&255)/255;this.b=(b&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}}; THREE.Vector2=function(b,c){this.x=b||0;this.y=c||0}; THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(b,c){this.x=b;this.y=c;return this},copy:function(b){this.x=b.x;this.y=b.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;return this}, @@ -10,91 +10,91 @@ THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(b,c,d){this.x=b; b.z-c.z;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;return this},multiply:function(b,c){this.x=b.x*c.x;this.y=b.y*c.y;this.z=b.z*c.z;return this},multiplySelf:function(b){this.x*=b.x;this.y*=b.y;this.z*=b.z;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;return this},divideSelf:function(b){this.x/=b.x;this.y/=b.y;this.z/=b.z;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)}, dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},cross:function(b,c){this.x=b.y*c.z-b.z*c.y;this.y=b.z*c.x-b.x*c.z;this.z=b.x*c.y-b.y*c.x;return this},crossSelf:function(b){return this.set(this.y* b.z-this.z*b.y,this.z*b.x-this.x*b.z,this.x*b.y-this.y*b.x)},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){return(new THREE.Vector3).sub(this,b).lengthSq()},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){var c=Math.cos(this.y);this.y=Math.asin(b.n13);Math.abs(c)>1.0E-5?(this.x=Math.atan2(-b.n23/c,b.n33/c),this.z=Math.atan2(-b.n12/c,b.n11/c)):(this.x=0,this.z=Math.atan2(b.n21,b.n22))},isZero:function(){return this.lengthSq()< -1.0E-4}};THREE.Vector4=function(b,c,d,e){this.x=b||0;this.y=c||0;this.z=d||0;this.w=e||1}; -THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(b,c,d,e){this.x=b;this.y=c;this.z=d;this.w=e;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w||1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;this.w=b.w+c.w;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;this.w+=b.w;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-c.z;this.w= +1.0E-4}};THREE.Vector4=function(b,c,d,f){this.x=b||0;this.y=c||0;this.z=d||0;this.w=f||1}; +THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(b,c,d,f){this.x=b;this.y=c;this.z=d;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w||1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;this.w=b.w+c.w;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;this.w+=b.w;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-c.z;this.w= b.w-c.w;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;this.w-=b.w;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;this.w*=b;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b,this.w/=b):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z+this.w*b.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3}; -THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,d,e=[];c=0;for(d=b.length;c0&&b>0&&h+b<1}if(b instanceof THREE.Particle){var e=c(this.origin,this.direction,b.matrixWorld.getPosition());if(e==null||e>b.scale.x)return[];return[{distance:e,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){e=c(this.origin,this.direction,b.matrixWorld.getPosition());if(e==null||e>b.geometry.boundingSphere.radius*Math.max(b.scale.x, -Math.max(b.scale.y,b.scale.z)))return[];var j,h,k,m,q,p,n,s,r,v,B=b.geometry,y=B.vertices,E=[],e=0;for(j=B.faces.length;e0&&b>0&&h+b<1}if(b instanceof THREE.Particle){var f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x, +Math.max(b.scale.y,b.scale.z)))return[];var j,h,k,m,q,p,n,s,r,v,B=b.geometry,y=B.vertices,E=[],f=0;for(j=B.faces.length;f0:s<0)))if(s=n.dot((new THREE.Vector3).sub(k,r))/s,r=r.addSelf(v.multiplyScalar(s)),h instanceof THREE.Face3)d(r,k,m,q)&&(h={distance:this.origin.distanceTo(r),point:r,face:h,object:b},E.push(h));else if(h instanceof THREE.Face4&&(d(r,k,m,p)||d(r,m,q,p)))h={distance:this.origin.distanceTo(r),point:r,face:h,object:b},E.push(h);E.sort(function(b,c){return b.distance-c.distance});return E}else return[]}}; -THREE.Rectangle=function(){function b(){h=e-c;k=j-d}var c,d,e,j,h,k,m=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return h};this.getHeight=function(){return k};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return j};this.set=function(h,k,n,s){m=!1;c=h;d=k;e=n;j=s;b()};this.addPoint=function(h,k){m?(m=!1,c=h,d=k,e=h,j=k):(c=ch?e:h,j=j>k?j:k);b()};this.add3Points= -function(h,k,n,s,r,v){m?(m=!1,c=hn?h>r?h:r:n>r?n:r,j=k>s?k>v?k:v:s>v?s:v):(c=hn?h>r?h>e?h:e:r>e?r:e:n>r?n>e?n:e:r>e?r:e,j=k>s?k>v?k>j?k:j:v>j?v:j:s>v?s>j?s:j:v>j?v:j);b()};this.addRectangle=function(h){m?(m=!1,c=h.getLeft(),d=h.getTop(),e=h.getRight(),j=h.getBottom()):(c=ch.getRight()?e:h.getRight(),j=j> -h.getBottom()?j:h.getBottom());b()};this.inflate=function(h){c-=h;d-=h;e+=h;j+=h;b()};this.minSelf=function(h){c=c>h.getLeft()?c:h.getLeft();d=d>h.getTop()?d:h.getTop();e=e=0&&Math.min(j,b.getBottom())-Math.max(d,b.getTop())>=0};this.empty=function(){m=!0;j=e=d=c=0;b()};this.isEmpty=function(){return m}};THREE.Matrix3=function(){this.m=[]}; -THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};THREE.Matrix4=function(b,c,d,e,j,h,k,m,q,p,n,s,r,v,B,y){this.set(b||1,c||0,d||0,e||0,j||0,h||1,k||0,m||0,q||0,p||0,n||1,s||0,r||0,v||0,B||0,y||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; -THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,d,e,j,h,k,m,q,p,n,s,r,v,B,y){this.n11=b;this.n12=c;this.n13=d;this.n14=e;this.n21=j;this.n22=h;this.n23=k;this.n24=m;this.n31=q;this.n32=p;this.n33=n;this.n34=s;this.n41=r;this.n42=v;this.n43=B;this.n44=y;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b, -c,d){var e=THREE.Matrix4.__v1,j=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(b,c).normalize();if(h.length()===0)h.z=1;e.cross(d,h).normalize();e.length()===0&&(h.x+=1.0E-4,e.cross(d,h).normalize());j.cross(h,e).normalize();this.n11=e.x;this.n12=j.x;this.n13=h.x;this.n21=e.y;this.n22=j.y;this.n23=h.y;this.n31=e.z;this.n32=j.z;this.n33=h.z;return this},multiplyVector3:function(b){var c=b.x,d=b.y,e=b.z,j=1/(this.n41*c+this.n42*d+this.n43*e+this.n44);b.x=(this.n11*c+this.n12*d+this.n13*e+this.n14)*j; -b.y=(this.n21*c+this.n22*d+this.n23*e+this.n24)*j;b.z=(this.n31*c+this.n32*d+this.n33*e+this.n34)*j;return b},multiplyVector4:function(b){var c=b.x,d=b.y,e=b.z,j=b.w;b.x=this.n11*c+this.n12*d+this.n13*e+this.n14*j;b.y=this.n21*c+this.n22*d+this.n23*e+this.n24*j;b.z=this.n31*c+this.n32*d+this.n33*e+this.n34*j;b.w=this.n41*c+this.n42*d+this.n43*e+this.n44*j;return b},rotateAxis:function(b){var c=b.x,d=b.y,e=b.z;b.x=c*this.n11+d*this.n12+e*this.n13;b.y=c*this.n21+d*this.n22+e*this.n23;b.z=c*this.n31+ -d*this.n32+e*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var d=b.n11,e=b.n12,j=b.n13,h=b.n14,k=b.n21,m=b.n22,q=b.n23,p=b.n24,n=b.n31,s=b.n32,r=b.n33,v=b.n34,B=b.n41,y=b.n42,E=b.n43,L=b.n44,xa=c.n11,ya= -c.n12,ra=c.n13,na=c.n14,R=c.n21,N=c.n22,u=c.n23,U=c.n24,S=c.n31,Z=c.n32,T=c.n33,V=c.n34,I=c.n41,f=c.n42,ua=c.n43,Fa=c.n44;this.n11=d*xa+e*R+j*S+h*I;this.n12=d*ya+e*N+j*Z+h*f;this.n13=d*ra+e*u+j*T+h*ua;this.n14=d*na+e*U+j*V+h*Fa;this.n21=k*xa+m*R+q*S+p*I;this.n22=k*ya+m*N+q*Z+p*f;this.n23=k*ra+m*u+q*T+p*ua;this.n24=k*na+m*U+q*V+p*Fa;this.n31=n*xa+s*R+r*S+v*I;this.n32=n*ya+s*N+r*Z+v*f;this.n33=n*ra+s*u+r*T+v*ua;this.n34=n*na+s*U+r*V+v*Fa;this.n41=B*xa+y*R+E*S+L*I;this.n42=B*ya+y*N+E*Z+L*f;this.n43= +THREE.Rectangle=function(){function b(){h=f-c;k=j-d}var c,d,f,j,h,k,m=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return h};this.getHeight=function(){return k};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return f};this.getBottom=function(){return j};this.set=function(h,k,n,s){m=!1;c=h;d=k;f=n;j=s;b()};this.addPoint=function(h,k){m?(m=!1,c=h,d=k,f=h,j=k):(c=ch?f:h,j=j>k?j:k);b()};this.add3Points= +function(h,k,n,s,r,v){m?(m=!1,c=hn?h>r?h:r:n>r?n:r,j=k>s?k>v?k:v:s>v?s:v):(c=hn?h>r?h>f?h:f:r>f?r:f:n>r?n>f?n:f:r>f?r:f,j=k>s?k>v?k>j?k:j:v>j?v:j:s>v?s>j?s:j:v>j?v:j);b()};this.addRectangle=function(h){m?(m=!1,c=h.getLeft(),d=h.getTop(),f=h.getRight(),j=h.getBottom()):(c=ch.getRight()?f:h.getRight(),j=j> +h.getBottom()?j:h.getBottom());b()};this.inflate=function(h){c-=h;d-=h;f+=h;j+=h;b()};this.minSelf=function(h){c=c>h.getLeft()?c:h.getLeft();d=d>h.getTop()?d:h.getTop();f=f=0&&Math.min(j,b.getBottom())-Math.max(d,b.getTop())>=0};this.empty=function(){m=!0;j=f=d=c=0;b()};this.isEmpty=function(){return m}};THREE.Matrix3=function(){this.m=[]}; +THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};THREE.Matrix4=function(b,c,d,f,j,h,k,m,q,p,n,s,r,v,B,y){this.set(b||1,c||0,d||0,f||0,j||0,h||1,k||0,m||0,q||0,p||0,n||1,s||0,r||0,v||0,B||0,y||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; +THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,d,f,j,h,k,m,q,p,n,s,r,v,B,y){this.n11=b;this.n12=c;this.n13=d;this.n14=f;this.n21=j;this.n22=h;this.n23=k;this.n24=m;this.n31=q;this.n32=p;this.n33=n;this.n34=s;this.n41=r;this.n42=v;this.n43=B;this.n44=y;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b, +c,d){var f=THREE.Matrix4.__v1,j=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(b,c).normalize();if(h.length()===0)h.z=1;f.cross(d,h).normalize();f.length()===0&&(h.x+=1.0E-4,f.cross(d,h).normalize());j.cross(h,f).normalize();this.n11=f.x;this.n12=j.x;this.n13=h.x;this.n21=f.y;this.n22=j.y;this.n23=h.y;this.n31=f.z;this.n32=j.z;this.n33=h.z;return this},multiplyVector3:function(b){var c=b.x,d=b.y,f=b.z,j=1/(this.n41*c+this.n42*d+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*d+this.n13*f+this.n14)*j; +b.y=(this.n21*c+this.n22*d+this.n23*f+this.n24)*j;b.z=(this.n31*c+this.n32*d+this.n33*f+this.n34)*j;return b},multiplyVector4:function(b){var c=b.x,d=b.y,f=b.z,j=b.w;b.x=this.n11*c+this.n12*d+this.n13*f+this.n14*j;b.y=this.n21*c+this.n22*d+this.n23*f+this.n24*j;b.z=this.n31*c+this.n32*d+this.n33*f+this.n34*j;b.w=this.n41*c+this.n42*d+this.n43*f+this.n44*j;return b},rotateAxis:function(b){var c=b.x,d=b.y,f=b.z;b.x=c*this.n11+d*this.n12+f*this.n13;b.y=c*this.n21+d*this.n22+f*this.n23;b.z=c*this.n31+ +d*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var d=b.n11,f=b.n12,j=b.n13,h=b.n14,k=b.n21,m=b.n22,q=b.n23,p=b.n24,n=b.n31,s=b.n32,r=b.n33,v=b.n34,B=b.n41,y=b.n42,E=b.n43,L=b.n44,xa=c.n11,ya= +c.n12,ra=c.n13,na=c.n14,R=c.n21,N=c.n22,u=c.n23,U=c.n24,S=c.n31,Z=c.n32,T=c.n33,V=c.n34,I=c.n41,e=c.n42,ua=c.n43,Fa=c.n44;this.n11=d*xa+f*R+j*S+h*I;this.n12=d*ya+f*N+j*Z+h*e;this.n13=d*ra+f*u+j*T+h*ua;this.n14=d*na+f*U+j*V+h*Fa;this.n21=k*xa+m*R+q*S+p*I;this.n22=k*ya+m*N+q*Z+p*e;this.n23=k*ra+m*u+q*T+p*ua;this.n24=k*na+m*U+q*V+p*Fa;this.n31=n*xa+s*R+r*S+v*I;this.n32=n*ya+s*N+r*Z+v*e;this.n33=n*ra+s*u+r*T+v*ua;this.n34=n*na+s*U+r*V+v*Fa;this.n41=B*xa+y*R+E*S+L*I;this.n42=B*ya+y*N+E*Z+L*e;this.n43= B*ra+y*u+E*T+L*ua;this.n44=B*na+y*U+E*V+L*Fa;return this},multiplyToArray:function(b,c,d){this.multiply(b,c);d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*= -b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,d=this.n13,e=this.n14,j=this.n21,h=this.n22,k=this.n23,m=this.n24,q=this.n31,p=this.n32,n=this.n33,s=this.n34,r=this.n41,v=this.n42,B=this.n43,y=this.n44;return e*k*p*r-d*m*p*r-e*h*n*r+c*m*n*r+d*h*s*r-c*k*s*r-e*k*q*v+d*m*q*v+e*j*n*v-b*m*n*v-d*j*s*v+b*k*s*v+e*h*q*B-c*m*q*B-e*j*p*B+b*m*p*B+c*j*s*B-b*h*s*B-d*h*q*y+c*k* +b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,d=this.n13,f=this.n14,j=this.n21,h=this.n22,k=this.n23,m=this.n24,q=this.n31,p=this.n32,n=this.n33,s=this.n34,r=this.n41,v=this.n42,B=this.n43,y=this.n44;return f*k*p*r-d*m*p*r-f*h*n*r+c*m*n*r+d*h*s*r-c*k*s*r-f*k*q*v+d*m*q*v+f*j*n*v-b*m*n*v-d*j*s*v+b*k*s*v+f*h*q*B-c*m*q*B-f*j*p*B+b*m*p*B+c*j*s*B-b*h*s*B-d*h*q*y+c*k* q*y+d*j*p*y-b*k*p*y-c*j*n*y+b*h*n*y},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32; b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]= this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]= this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,d){this.set(1,0,0,b,0,1,0,c,0,0,1,d,0,0,0,1);return this},setScale:function(b,c,d){this.set(b,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,-b,0, -0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var d=Math.cos(c),e=Math.sin(c),j=1-d,h=b.x,k=b.y,m=b.z,q=j*h,p=j*k;this.set(q*h+d,q*k-e*m,q*m+e*k,0,q*k+e*m,p*k+d,p*m-e*h,0,q*m-e*k,p*m+e*h,j*m*m+d,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX= -new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var d=b.x,e=b.y,j=b.z,h=Math.cos(d),d=Math.sin(d),k=Math.cos(e),e=Math.sin(e),m=Math.cos(j),j=Math.sin(j);switch(c){case "YXZ":var q= -k*m,p=k*j,n=e*m,s=e*j;this.n11=q+s*d;this.n12=n*d-p;this.n13=h*e;this.n21=h*j;this.n22=h*m;this.n23=-d;this.n31=p*d-n;this.n32=s+q*d;this.n33=h*k;break;case "ZXY":q=k*m;p=k*j;n=e*m;s=e*j;this.n11=q-s*d;this.n12=-h*j;this.n13=n+p*d;this.n21=p+n*d;this.n22=h*m;this.n23=s-q*d;this.n31=-h*e;this.n32=d;this.n33=h*k;break;case "ZYX":q=h*m;p=h*j;n=d*m;s=d*j;this.n11=k*m;this.n12=n*e-p;this.n13=q*e+s;this.n21=k*j;this.n22=s*e+q;this.n23=p*e-n;this.n31=-e;this.n32=d*k;this.n33=h*k;break;case "YZX":q=h*k;p= -h*e;n=d*k;s=d*e;this.n11=k*m;this.n12=s-q*j;this.n13=n*j+p;this.n21=j;this.n22=h*m;this.n23=-d*m;this.n31=-e*m;this.n32=p*j+n;this.n33=q-s*j;break;case "XZY":q=h*k;p=h*e;n=d*k;s=d*e;this.n11=k*m;this.n12=-j;this.n13=e*m;this.n21=q*j+s;this.n22=h*m;this.n23=p*j-n;this.n31=n*j-p;this.n32=d*m;this.n33=s*j+q;break;default:q=h*m,p=h*j,n=d*m,s=d*j,this.n11=k*m,this.n12=-k*j,this.n13=e,this.n21=p+n*e,this.n22=q-s*e,this.n23=-d*k,this.n31=s-q*e,this.n32=n+p*e,this.n33=h*k}return this},setRotationFromQuaternion:function(b){var c= -b.x,d=b.y,e=b.z,j=b.w,h=c+c,k=d+d,m=e+e,b=c*h,q=c*k;c*=m;var p=d*k;d*=m;e*=m;h*=j;k*=j;j*=m;this.n11=1-(p+e);this.n12=q-j;this.n13=c+k;this.n21=q+j;this.n22=1-(b+e);this.n23=d-h;this.n31=c-k;this.n32=d+h;this.n33=1-(b+p);return this},scale:function(b){var c=b.x,d=b.y,b=b.z;this.n11*=c;this.n12*=d;this.n13*=b;this.n21*=c;this.n22*=d;this.n23*=b;this.n31*=c;this.n32*=d;this.n33*=b;this.n41*=c;this.n42*=d;this.n43*=b;return this},compose:function(b,c,d){var e=THREE.Matrix4.__m1,j=THREE.Matrix4.__m2; -e.identity();e.setRotationFromQuaternion(c);j.setScale(d.x,d.y,d.z);this.multiply(e,j);this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},decompose:function(b,c,d){var e=THREE.Matrix4.__v1,j=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;e.set(this.n11,this.n21,this.n31);j.set(this.n12,this.n22,this.n32);h.set(this.n13,this.n23,this.n33);b=b instanceof THREE.Vector3?b:new THREE.Vector3;c=c instanceof THREE.Quaternion?c:new THREE.Quaternion;d=d instanceof THREE.Vector3?d:new THREE.Vector3;d.x=e.length(); -d.y=j.length();d.z=h.length();b.x=this.n14;b.y=this.n24;b.z=this.n34;e=THREE.Matrix4.__m1;e.copy(this);e.n11/=d.x;e.n21/=d.x;e.n31/=d.x;e.n12/=d.y;e.n22/=d.y;e.n32/=d.y;e.n13/=d.z;e.n23/=d.z;e.n33/=d.z;c.setFromRotationMatrix(e);return[b,c,d]},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var d=1/c.x,e=1/c.y,j=1/c.z;this.n11=b.n11*d;this.n21=b.n21*d;this.n31=b.n31*d;this.n12=b.n12*e;this.n22=b.n22*e;this.n32=b.n32*e;this.n13=b.n13*j;this.n23= +0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var d=Math.cos(c),f=Math.sin(c),j=1-d,h=b.x,k=b.y,m=b.z,q=j*h,p=j*k;this.set(q*h+d,q*k-f*m,q*m+f*k,0,q*k+f*m,p*k+d,p*m-f*h,0,q*m-f*k,p*m+f*h,j*m*m+d,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX= +new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var d=b.x,f=b.y,j=b.z,h=Math.cos(d),d=Math.sin(d),k=Math.cos(f),f=Math.sin(f),m=Math.cos(j),j=Math.sin(j);switch(c){case "YXZ":var q= +k*m,p=k*j,n=f*m,s=f*j;this.n11=q+s*d;this.n12=n*d-p;this.n13=h*f;this.n21=h*j;this.n22=h*m;this.n23=-d;this.n31=p*d-n;this.n32=s+q*d;this.n33=h*k;break;case "ZXY":q=k*m;p=k*j;n=f*m;s=f*j;this.n11=q-s*d;this.n12=-h*j;this.n13=n+p*d;this.n21=p+n*d;this.n22=h*m;this.n23=s-q*d;this.n31=-h*f;this.n32=d;this.n33=h*k;break;case "ZYX":q=h*m;p=h*j;n=d*m;s=d*j;this.n11=k*m;this.n12=n*f-p;this.n13=q*f+s;this.n21=k*j;this.n22=s*f+q;this.n23=p*f-n;this.n31=-f;this.n32=d*k;this.n33=h*k;break;case "YZX":q=h*k;p= +h*f;n=d*k;s=d*f;this.n11=k*m;this.n12=s-q*j;this.n13=n*j+p;this.n21=j;this.n22=h*m;this.n23=-d*m;this.n31=-f*m;this.n32=p*j+n;this.n33=q-s*j;break;case "XZY":q=h*k;p=h*f;n=d*k;s=d*f;this.n11=k*m;this.n12=-j;this.n13=f*m;this.n21=q*j+s;this.n22=h*m;this.n23=p*j-n;this.n31=n*j-p;this.n32=d*m;this.n33=s*j+q;break;default:q=h*m,p=h*j,n=d*m,s=d*j,this.n11=k*m,this.n12=-k*j,this.n13=f,this.n21=p+n*f,this.n22=q-s*f,this.n23=-d*k,this.n31=s-q*f,this.n32=n+p*f,this.n33=h*k}return this},setRotationFromQuaternion:function(b){var c= +b.x,d=b.y,f=b.z,j=b.w,h=c+c,k=d+d,m=f+f,b=c*h,q=c*k;c*=m;var p=d*k;d*=m;f*=m;h*=j;k*=j;j*=m;this.n11=1-(p+f);this.n12=q-j;this.n13=c+k;this.n21=q+j;this.n22=1-(b+f);this.n23=d-h;this.n31=c-k;this.n32=d+h;this.n33=1-(b+p);return this},scale:function(b){var c=b.x,d=b.y,b=b.z;this.n11*=c;this.n12*=d;this.n13*=b;this.n21*=c;this.n22*=d;this.n23*=b;this.n31*=c;this.n32*=d;this.n33*=b;this.n41*=c;this.n42*=d;this.n43*=b;return this},compose:function(b,c,d){var f=THREE.Matrix4.__m1,j=THREE.Matrix4.__m2; +f.identity();f.setRotationFromQuaternion(c);j.setScale(d.x,d.y,d.z);this.multiply(f,j);this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},decompose:function(b,c,d){var f=THREE.Matrix4.__v1,j=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;f.set(this.n11,this.n21,this.n31);j.set(this.n12,this.n22,this.n32);h.set(this.n13,this.n23,this.n33);b=b instanceof THREE.Vector3?b:new THREE.Vector3;c=c instanceof THREE.Quaternion?c:new THREE.Quaternion;d=d instanceof THREE.Vector3?d:new THREE.Vector3;d.x=f.length(); +d.y=j.length();d.z=h.length();b.x=this.n14;b.y=this.n24;b.z=this.n34;f=THREE.Matrix4.__m1;f.copy(this);f.n11/=d.x;f.n21/=d.x;f.n31/=d.x;f.n12/=d.y;f.n22/=d.y;f.n32/=d.y;f.n13/=d.z;f.n23/=d.z;f.n33/=d.z;c.setFromRotationMatrix(f);return[b,c,d]},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var d=1/c.x,f=1/c.y,j=1/c.z;this.n11=b.n11*d;this.n21=b.n21*d;this.n31=b.n31*d;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*j;this.n23= b.n23*j;this.n33=b.n33*j}}; -THREE.Matrix4.makeInvert=function(b,c){var d=b.n11,e=b.n12,j=b.n13,h=b.n14,k=b.n21,m=b.n22,q=b.n23,p=b.n24,n=b.n31,s=b.n32,r=b.n33,v=b.n34,B=b.n41,y=b.n42,E=b.n43,L=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=q*v*y-p*r*y+p*s*E-m*v*E-q*s*L+m*r*L;c.n12=h*r*y-j*v*y-h*s*E+e*v*E+j*s*L-e*r*L;c.n13=j*p*y-h*q*y+h*m*E-e*p*E-j*m*L+e*q*L;c.n14=h*q*s-j*p*s-h*m*r+e*p*r+j*m*v-e*q*v;c.n21=p*r*B-q*v*B-p*n*E+k*v*E+q*n*L-k*r*L;c.n22=j*v*B-h*r*B+h*n*E-d*v*E-j*n*L+d*r*L;c.n23=h*q*B-j*p*B-h*k*E+d*p*E+j*k*L-d*q*L;c.n24= -j*p*n-h*q*n+h*k*r-d*p*r-j*k*v+d*q*v;c.n31=m*v*B-p*s*B+p*n*y-k*v*y-m*n*L+k*s*L;c.n32=h*s*B-e*v*B-h*n*y+d*v*y+e*n*L-d*s*L;c.n33=j*p*B-h*m*B+h*k*y-d*p*y-e*k*L+d*m*L;c.n34=h*m*n-e*p*n-h*k*s+d*p*s+e*k*v-d*m*v;c.n41=q*s*B-m*r*B-q*n*y+k*r*y+m*n*E-k*s*E;c.n42=e*r*B-j*s*B+j*n*y-d*r*y-e*n*E+d*s*E;c.n43=j*m*B-e*q*B-j*k*y+d*q*y+e*k*E-d*m*E;c.n44=e*q*n-j*m*n+j*k*s-d*q*s-e*k*r+d*m*r;c.multiplyScalar(1/b.determinant());return c}; -THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,d=c.m,e=b.n33*b.n22-b.n32*b.n23,j=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,k=-b.n33*b.n12+b.n32*b.n13,m=b.n33*b.n11-b.n31*b.n13,q=-b.n32*b.n11+b.n31*b.n12,p=b.n23*b.n12-b.n22*b.n13,n=-b.n23*b.n11+b.n21*b.n13,s=b.n22*b.n11-b.n21*b.n12,b=b.n11*e+b.n21*k+b.n31*p;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;d[0]=b*e;d[1]=b*j;d[2]=b*h;d[3]=b*k;d[4]=b*m;d[5]=b*q;d[6]=b*p;d[7]=b*n;d[8]=b*s;return c}; -THREE.Matrix4.makeFrustum=function(b,c,d,e,j,h){var k;k=new THREE.Matrix4;k.n11=2*j/(c-b);k.n12=0;k.n13=(c+b)/(c-b);k.n14=0;k.n21=0;k.n22=2*j/(e-d);k.n23=(e+d)/(e-d);k.n24=0;k.n31=0;k.n32=0;k.n33=-(h+j)/(h-j);k.n34=-2*h*j/(h-j);k.n41=0;k.n42=0;k.n43=-1;k.n44=0;return k};THREE.Matrix4.makePerspective=function(b,c,d,e){var j,b=d*Math.tan(b*Math.PI/360);j=-b;return THREE.Matrix4.makeFrustum(j*c,b*c,j,b,d,e)}; -THREE.Matrix4.makeOrtho=function(b,c,d,e,j,h){var k,m,q,p;k=new THREE.Matrix4;m=c-b;q=d-e;p=h-j;k.n11=2/m;k.n12=0;k.n13=0;k.n14=-((c+b)/m);k.n21=0;k.n22=2/q;k.n23=0;k.n24=-((d+e)/q);k.n31=0;k.n32=0;k.n33=-2/p;k.n34=-((h+j)/p);k.n41=0;k.n42=0;k.n43=0;k.n44=1;return k};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4; +THREE.Matrix4.makeInvert=function(b,c){var d=b.n11,f=b.n12,j=b.n13,h=b.n14,k=b.n21,m=b.n22,q=b.n23,p=b.n24,n=b.n31,s=b.n32,r=b.n33,v=b.n34,B=b.n41,y=b.n42,E=b.n43,L=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=q*v*y-p*r*y+p*s*E-m*v*E-q*s*L+m*r*L;c.n12=h*r*y-j*v*y-h*s*E+f*v*E+j*s*L-f*r*L;c.n13=j*p*y-h*q*y+h*m*E-f*p*E-j*m*L+f*q*L;c.n14=h*q*s-j*p*s-h*m*r+f*p*r+j*m*v-f*q*v;c.n21=p*r*B-q*v*B-p*n*E+k*v*E+q*n*L-k*r*L;c.n22=j*v*B-h*r*B+h*n*E-d*v*E-j*n*L+d*r*L;c.n23=h*q*B-j*p*B-h*k*E+d*p*E+j*k*L-d*q*L;c.n24= +j*p*n-h*q*n+h*k*r-d*p*r-j*k*v+d*q*v;c.n31=m*v*B-p*s*B+p*n*y-k*v*y-m*n*L+k*s*L;c.n32=h*s*B-f*v*B-h*n*y+d*v*y+f*n*L-d*s*L;c.n33=j*p*B-h*m*B+h*k*y-d*p*y-f*k*L+d*m*L;c.n34=h*m*n-f*p*n-h*k*s+d*p*s+f*k*v-d*m*v;c.n41=q*s*B-m*r*B-q*n*y+k*r*y+m*n*E-k*s*E;c.n42=f*r*B-j*s*B+j*n*y-d*r*y-f*n*E+d*s*E;c.n43=j*m*B-f*q*B-j*k*y+d*q*y+f*k*E-d*m*E;c.n44=f*q*n-j*m*n+j*k*s-d*q*s-f*k*r+d*m*r;c.multiplyScalar(1/b.determinant());return c}; +THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,d=c.m,f=b.n33*b.n22-b.n32*b.n23,j=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,k=-b.n33*b.n12+b.n32*b.n13,m=b.n33*b.n11-b.n31*b.n13,q=-b.n32*b.n11+b.n31*b.n12,p=b.n23*b.n12-b.n22*b.n13,n=-b.n23*b.n11+b.n21*b.n13,s=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*k+b.n31*p;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;d[0]=b*f;d[1]=b*j;d[2]=b*h;d[3]=b*k;d[4]=b*m;d[5]=b*q;d[6]=b*p;d[7]=b*n;d[8]=b*s;return c}; +THREE.Matrix4.makeFrustum=function(b,c,d,f,j,h){var k;k=new THREE.Matrix4;k.n11=2*j/(c-b);k.n12=0;k.n13=(c+b)/(c-b);k.n14=0;k.n21=0;k.n22=2*j/(f-d);k.n23=(f+d)/(f-d);k.n24=0;k.n31=0;k.n32=0;k.n33=-(h+j)/(h-j);k.n34=-2*h*j/(h-j);k.n41=0;k.n42=0;k.n43=-1;k.n44=0;return k};THREE.Matrix4.makePerspective=function(b,c,d,f){var j,b=d*Math.tan(b*Math.PI/360);j=-b;return THREE.Matrix4.makeFrustum(j*c,b*c,j,b,d,f)}; +THREE.Matrix4.makeOrtho=function(b,c,d,f,j,h){var k,m,q,p;k=new THREE.Matrix4;m=c-b;q=d-f;p=h-j;k.n11=2/m;k.n12=0;k.n13=0;k.n14=-((c+b)/m);k.n21=0;k.n22=2/q;k.n23=0;k.n24=-((d+f)/q);k.n31=0;k.n32=0;k.n33=-2/p;k.n34=-((h+j)/p);k.n41=0;k.n42=0;k.n43=0;k.n44=1;return k};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4; THREE.Object3D=function(){this.id=THREE.Object3DCount++;this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate= !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3}; THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)=== --1){b.parent!==void 0&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addChildRecurse(b)}},removeChild:function(b){var c=this.children.indexOf(b);if(c!==-1)b.parent=void 0,this.children.splice(c,1)},getChildByName:function(b,c){var d,e,j;d=0;for(e=this.children.length;d=0&&j>=0&&h>=0&&k>=0?!0:e<0&&j<0||h<0&&k<0?!1:(e<0?f=Math.max(f,e/(e-j)):j<0&&(d=Math.min(d,e/(e-j))),h<0?f=Math.max(f,h/(h-k)):k<0&&(d=Math.min(d,h/(h-k))),d=0&&j>=0&&h>=0&&k>=0?!0:f<0&&j<0||h<0&&k<0?!1:(f<0?e=Math.max(e,f/(f-j)):j<0&&(d=Math.min(d,f/(f-j))),h<0?e=Math.max(e,h/(h-k)):k<0&&(d=Math.min(d,h/(h-k))),dh&&k.positionScreen.z0&&N.z<1))za=ya[xa]=ya[xa]||new THREE.RenderableParticle,xa++,L=za,L.x=N.x/N.w,L.y=N.y/N.w,L.z=N.z,L.rotation=M.rotation.z,L.scale.x=M.scale.x*Math.abs(L.x- -(N.x+j.projectionMatrix.n11)/(N.w+j.projectionMatrix.n14)),L.scale.y=M.scale.y*Math.abs(L.y-(N.y+j.projectionMatrix.n22)/(N.w+j.projectionMatrix.n24)),L.materials=M.materials,na.push(L);f&&na.sort(c);return na}};THREE.Quaternion=function(b,c,d,e){this.set(b||0,c||0,d||0,e!==void 0?e:1)}; -THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,d,e){this.x=b;this.y=c;this.z=d;this.w=e;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=0.5*Math.PI/360,d=b.x*c,e=b.y*c,j=b.z*c,b=Math.cos(e),e=Math.sin(e),c=Math.cos(-j),j=Math.sin(-j),h=Math.cos(d),d=Math.sin(d),k=b*c,m=e*j;this.w=k*h-m*d;this.x=k*d+m*h;this.y=e*c*h+b*j*d;this.z=b*j*h-e*c*d;return this},setFromAxisAngle:function(b,c){var d=c/2,e=Math.sin(d); -this.x=b.x*e;this.y=b.y*e;this.z=b.z*e;this.w=Math.cos(d);return this},setFromRotationMatrix:function(b){var c=Math.pow(b.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+b.n11+b.n22+b.n33))/2;this.x=Math.sqrt(Math.max(0,c+b.n11-b.n22-b.n33))/2;this.y=Math.sqrt(Math.max(0,c-b.n11+b.n22-b.n33))/2;this.z=Math.sqrt(Math.max(0,c-b.n11-b.n22+b.n33))/2;this.x=b.n32-b.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=b.n13-b.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=b.n21-b.n12<0?-Math.abs(this.z):Math.abs(this.z); +(N.x+j.projectionMatrix.n11)/(N.w+j.projectionMatrix.n14)),L.scale.y=M.scale.y*Math.abs(L.y-(N.y+j.projectionMatrix.n22)/(N.w+j.projectionMatrix.n24)),L.materials=M.materials,na.push(L);e&&na.sort(c);return na}};THREE.Quaternion=function(b,c,d,f){this.set(b||0,c||0,d||0,f!==void 0?f:1)}; +THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,d,f){this.x=b;this.y=c;this.z=d;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=0.5*Math.PI/360,d=b.x*c,f=b.y*c,j=b.z*c,b=Math.cos(f),f=Math.sin(f),c=Math.cos(-j),j=Math.sin(-j),h=Math.cos(d),d=Math.sin(d),k=b*c,m=f*j;this.w=k*h-m*d;this.x=k*d+m*h;this.y=f*c*h+b*j*d;this.z=b*j*h-f*c*d;return this},setFromAxisAngle:function(b,c){var d=c/2,f=Math.sin(d); +this.x=b.x*f;this.y=b.y*f;this.z=b.z*f;this.w=Math.cos(d);return this},setFromRotationMatrix:function(b){var c=Math.pow(b.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+b.n11+b.n22+b.n33))/2;this.x=Math.sqrt(Math.max(0,c+b.n11-b.n22-b.n33))/2;this.y=Math.sqrt(Math.max(0,c-b.n11+b.n22-b.n33))/2;this.z=Math.sqrt(Math.max(0,c-b.n11-b.n22+b.n33))/2;this.x=b.n32-b.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=b.n13-b.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=b.n21-b.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},multiplySelf:function(b){var c= -this.x,d=this.y,e=this.z,j=this.w,h=b.x,k=b.y,m=b.z,b=b.w;this.x=c*b+j*h+d*m-e*k;this.y=d*b+j*k+e*h-c*m;this.z=e*b+j*m+c*k-d*h;this.w=j*b-c*h-d*k-e*m;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var d=b.x,e=b.y,j=b.z,h=this.x,k=this.y,m=this.z,q=this.w,p=q*d+k*j-m*e,n=q*e+m*d-h*j,s=q*j+h*e-k*d,d=-h* -d-k*e-m*j;c.x=p*q+d*-h+n*-m-s*-k;c.y=n*q+d*-k+s*-h-p*-m;c.z=s*q+d*-m+p*-k-n*-h;return c}};THREE.Quaternion.slerp=function(b,c,d,e){var j=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(j)>=1)return d.w=b.w,d.x=b.x,d.y=b.y,d.z=b.z,d;var h=Math.acos(j),k=Math.sqrt(1-j*j);if(Math.abs(k)<0.001)return d.w=0.5*(b.w+c.w),d.x=0.5*(b.x+c.x),d.y=0.5*(b.y+c.y),d.z=0.5*(b.z+c.z),d;j=Math.sin((1-e)*h)/k;e=Math.sin(e*h)/k;d.w=b.w*j+c.w*e;d.x=b.x*j+c.x*e;d.y=b.y*j+c.y*e;d.z=b.z*j+c.z*e;return d}; -THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,d,e,j,h){this.a=b;this.b=c;this.c=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=j instanceof THREE.Color?j:new THREE.Color;this.vertexColors=j instanceof Array?j:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; -THREE.Face4=function(b,c,d,e,j,h,k){this.a=b;this.b=c;this.c=d;this.d=e;this.normal=j instanceof THREE.Vector3?j:new THREE.Vector3;this.vertexNormals=j instanceof Array?j:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=k instanceof Array?k:[k];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.u=b||0;this.v=c||0}; +this.x,d=this.y,f=this.z,j=this.w,h=b.x,k=b.y,m=b.z,b=b.w;this.x=c*b+j*h+d*m-f*k;this.y=d*b+j*k+f*h-c*m;this.z=f*b+j*m+c*k-d*h;this.w=j*b-c*h-d*k-f*m;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var d=b.x,f=b.y,j=b.z,h=this.x,k=this.y,m=this.z,q=this.w,p=q*d+k*j-m*f,n=q*f+m*d-h*j,s=q*j+h*f-k*d,d=-h* +d-k*f-m*j;c.x=p*q+d*-h+n*-m-s*-k;c.y=n*q+d*-k+s*-h-p*-m;c.z=s*q+d*-m+p*-k-n*-h;return c}};THREE.Quaternion.slerp=function(b,c,d,f){var j=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(j)>=1)return d.w=b.w,d.x=b.x,d.y=b.y,d.z=b.z,d;var h=Math.acos(j),k=Math.sqrt(1-j*j);if(Math.abs(k)<0.001)return d.w=0.5*(b.w+c.w),d.x=0.5*(b.x+c.x),d.y=0.5*(b.y+c.y),d.z=0.5*(b.z+c.z),d;j=Math.sin((1-f)*h)/k;f=Math.sin(f*h)/k;d.w=b.w*j+c.w*f;d.x=b.x*j+c.x*f;d.y=b.y*j+c.y*f;d.z=b.z*j+c.z*f;return d}; +THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,d,f,j,h){this.a=b;this.b=c;this.c=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=j instanceof THREE.Color?j:new THREE.Color;this.vertexColors=j instanceof Array?j:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; +THREE.Face4=function(b,c,d,f,j,h,k){this.a=b;this.b=c;this.c=d;this.d=f;this.normal=j instanceof THREE.Vector3?j:new THREE.Vector3;this.vertexNormals=j instanceof Array?j:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=k instanceof Array?k:[k];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.u=b||0;this.v=c||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.u=b.u;this.v=b.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}}; THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; THREE.Geometry.prototype={constructor:THREE.Geometry,computeCentroids:function(){var b,c,d;b=0;for(c=this.faces.length;b0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,d=this.vertices.length;cthis.points.length-2?h:h+1;d[3]=h>this.points.length-3?h:h+2;p=this.points[d[0]];n=this.points[d[1]]; -s=this.points[d[2]];r=this.points[d[3]];m=k*k;q=k*m;e.x=c(p.x,n.x,s.x,r.x,k,m,q);e.y=c(p.y,n.y,s.y,r.y,k,m,q);e.z=c(p.z,n.z,s.z,r.z,k,m,q);return e};this.getControlPointsArray=function(){var b,c,d=this.points.length,e=[];for(b=0;bthis.points.length-2?h:h+1;d[3]=h>this.points.length-3?h:h+2;p=this.points[d[0]];n=this.points[d[1]]; +s=this.points[d[2]];r=this.points[d[3]];m=k*k;q=k*m;f.x=c(p.x,n.x,s.x,r.x,k,m,q);f.y=c(p.y,n.y,s.y,r.y,k,m,q);f.z=c(p.z,n.z,s.z,r.z,k,m,q);return f};this.getControlPointsArray=function(){var b,c,d=this.points.length,f=[];for(b=0;b1){b=d.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var e=1;e=this.LODs[e].visibleAtDistance)this.LODs[e-1].object3D.visible=!1, -this.LODs[e].object3D.visible=!0;else break;for(;e1){b=d.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f=this.LODs[f].visibleAtDistance)this.LODs[f-1].object3D.visible=!1, +this.LODs[f].object3D.visible=!0;else break;for(;f= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0 ) {\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nfor ( float y = -1.25; y <= 1.25; y += 1.25 )\nfor ( float x = -1.25; x <= 1.25; x += 1.25 ) {\nvec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < ( shadowCoord.z + shadowBias ) )\nshadow += 1.0;\n}\nshadow /= 9.0;\nshadowColor = shadowColor * vec4( vec3( ( 1.0 - shadowDarkness * shadow ) ), 1.0 );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < ( shadowCoord.z + shadowBias ) )\nshadowColor = shadowColor * vec4( vec3( shadowDarkness ), 1.0 );\n#endif\n}\n}\ngl_FragColor = gl_FragColor * shadowColor;\n#endif", shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif"}; -THREE.UniformsUtils={merge:function(b){var c,d,e,j={};for(c=0;c=0)f.bindBuffer(f.ARRAY_BUFFER,h.__webglVertexBuffer),f.vertexAttribPointer(b.position, -3,f.FLOAT,!1,0,0);else if(k.morphTargetBase){c=j.program.attributes;k.morphTargetBase!==-1?(f.bindBuffer(f.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[k.morphTargetBase]),f.vertexAttribPointer(c.position,3,f.FLOAT,!1,0,0)):c.position>=0&&(f.bindBuffer(f.ARRAY_BUFFER,h.__webglVertexBuffer),f.vertexAttribPointer(c.position,3,f.FLOAT,!1,0,0));if(k.morphTargetForcedOrder.length)for(var e=0,p=k.morphTargetForcedOrder,G=k.morphTargetInfluences;eq&&(D=n,q=G[D]);f.bindBuffer(f.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[D]);f.vertexAttribPointer(c["morphTarget"+e],3,f.FLOAT,!1,0,0);k.__webglMorphTargetInfluences[e]=q;p[D]=1;q= --1;e++}}j.program.uniforms.morphTargetInfluences!==null&&f.uniform1fv(j.program.uniforms.morphTargetInfluences,k.__webglMorphTargetInfluences)}if(h.__webglCustomAttributes)for(m in h.__webglCustomAttributes)b[m]>=0&&(c=h.__webglCustomAttributes[m],f.bindBuffer(f.ARRAY_BUFFER,c.buffer),f.vertexAttribPointer(b[m],c.size,f.FLOAT,!1,0,0));b.color>=0&&(f.bindBuffer(f.ARRAY_BUFFER,h.__webglColorBuffer),f.vertexAttribPointer(b.color,3,f.FLOAT,!1,0,0));b.normal>=0&&(f.bindBuffer(f.ARRAY_BUFFER,h.__webglNormalBuffer), -f.vertexAttribPointer(b.normal,3,f.FLOAT,!1,0,0));b.tangent>=0&&(f.bindBuffer(f.ARRAY_BUFFER,h.__webglTangentBuffer),f.vertexAttribPointer(b.tangent,4,f.FLOAT,!1,0,0));b.uv>=0&&(h.__webglUVBuffer?(f.bindBuffer(f.ARRAY_BUFFER,h.__webglUVBuffer),f.vertexAttribPointer(b.uv,2,f.FLOAT,!1,0,0),f.enableVertexAttribArray(b.uv)):f.disableVertexAttribArray(b.uv));b.uv2>=0&&(h.__webglUV2Buffer?(f.bindBuffer(f.ARRAY_BUFFER,h.__webglUV2Buffer),f.vertexAttribPointer(b.uv2,2,f.FLOAT,!1,0,0),f.enableVertexAttribArray(b.uv2)): -f.disableVertexAttribArray(b.uv2));j.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(f.bindBuffer(f.ARRAY_BUFFER,h.__webglSkinVertexABuffer),f.vertexAttribPointer(b.skinVertexA,4,f.FLOAT,!1,0,0),f.bindBuffer(f.ARRAY_BUFFER,h.__webglSkinVertexBBuffer),f.vertexAttribPointer(b.skinVertexB,4,f.FLOAT,!1,0,0),f.bindBuffer(f.ARRAY_BUFFER,h.__webglSkinIndicesBuffer),f.vertexAttribPointer(b.skinIndex,4,f.FLOAT,!1,0,0),f.bindBuffer(f.ARRAY_BUFFER,h.__webglSkinWeightsBuffer), -f.vertexAttribPointer(b.skinWeight,4,f.FLOAT,!1,0,0));k instanceof THREE.Mesh?(j.wireframe?(f.lineWidth(j.wireframeLinewidth),f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),f.drawElements(f.LINES,h.__webglLineCount,f.UNSIGNED_SHORT,0)):(f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),f.drawElements(f.TRIANGLES,h.__webglFaceCount,f.UNSIGNED_SHORT,0)),I.data.vertices+=h.__webglFaceCount,I.data.faces+=h.__webglFaceCount/3,I.data.drawCalls++):k instanceof THREE.Line?(k=k.type==THREE.LineStrip? -f.LINE_STRIP:f.LINES,f.lineWidth(j.linewidth),f.drawArrays(k,0,h.__webglLineCount),I.data.drawCalls++):k instanceof THREE.ParticleSystem?(f.drawArrays(f.POINTS,0,h.__webglParticleCount),I.data.drawCalls++):k instanceof THREE.Ribbon&&(f.drawArrays(f.TRIANGLE_STRIP,0,h.__webglVertexCount),I.data.drawCalls++)}}function j(b,c,d){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=f.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=f.createBuffer();b.hasPos&&(f.bindBuffer(f.ARRAY_BUFFER,b.__webglVertexBuffer), -f.bufferData(f.ARRAY_BUFFER,b.positionArray,f.DYNAMIC_DRAW),f.enableVertexAttribArray(c.attributes.position),f.vertexAttribPointer(c.attributes.position,3,f.FLOAT,!1,0,0));if(b.hasNormal){f.bindBuffer(f.ARRAY_BUFFER,b.__webglNormalBuffer);if(d==THREE.FlatShading){var e,h,j,k,m,G,p,q,n,r,s=b.count*3;for(r=0;r=0)e.bindBuffer(e.ARRAY_BUFFER,h.__webglVertexBuffer),e.vertexAttribPointer(b.position, +3,e.FLOAT,!1,0,0);else if(k.morphTargetBase){c=j.program.attributes;k.morphTargetBase!==-1?(e.bindBuffer(e.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[k.morphTargetBase]),e.vertexAttribPointer(c.position,3,e.FLOAT,!1,0,0)):c.position>=0&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglVertexBuffer),e.vertexAttribPointer(c.position,3,e.FLOAT,!1,0,0));if(k.morphTargetForcedOrder.length)for(var f=0,p=k.morphTargetForcedOrder,G=k.morphTargetInfluences;fq&&(D=n,q=G[D]);e.bindBuffer(e.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[D]);e.vertexAttribPointer(c["morphTarget"+f],3,e.FLOAT,!1,0,0);k.__webglMorphTargetInfluences[f]=q;p[D]=1;q= +-1;f++}}j.program.uniforms.morphTargetInfluences!==null&&e.uniform1fv(j.program.uniforms.morphTargetInfluences,k.__webglMorphTargetInfluences)}if(h.__webglCustomAttributes)for(m in h.__webglCustomAttributes)b[m]>=0&&(c=h.__webglCustomAttributes[m],e.bindBuffer(e.ARRAY_BUFFER,c.buffer),e.vertexAttribPointer(b[m],c.size,e.FLOAT,!1,0,0));b.color>=0&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglColorBuffer),e.vertexAttribPointer(b.color,3,e.FLOAT,!1,0,0));b.normal>=0&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglNormalBuffer), +e.vertexAttribPointer(b.normal,3,e.FLOAT,!1,0,0));b.tangent>=0&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglTangentBuffer),e.vertexAttribPointer(b.tangent,4,e.FLOAT,!1,0,0));b.uv>=0&&(h.__webglUVBuffer?(e.bindBuffer(e.ARRAY_BUFFER,h.__webglUVBuffer),e.vertexAttribPointer(b.uv,2,e.FLOAT,!1,0,0),e.enableVertexAttribArray(b.uv)):e.disableVertexAttribArray(b.uv));b.uv2>=0&&(h.__webglUV2Buffer?(e.bindBuffer(e.ARRAY_BUFFER,h.__webglUV2Buffer),e.vertexAttribPointer(b.uv2,2,e.FLOAT,!1,0,0),e.enableVertexAttribArray(b.uv2)): +e.disableVertexAttribArray(b.uv2));j.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglSkinVertexABuffer),e.vertexAttribPointer(b.skinVertexA,4,e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,h.__webglSkinVertexBBuffer),e.vertexAttribPointer(b.skinVertexB,4,e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,h.__webglSkinIndicesBuffer),e.vertexAttribPointer(b.skinIndex,4,e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,h.__webglSkinWeightsBuffer), +e.vertexAttribPointer(b.skinWeight,4,e.FLOAT,!1,0,0));k instanceof THREE.Mesh?(j.wireframe?(e.lineWidth(j.wireframeLinewidth),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),e.drawElements(e.LINES,h.__webglLineCount,e.UNSIGNED_SHORT,0)):(e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),e.drawElements(e.TRIANGLES,h.__webglFaceCount,e.UNSIGNED_SHORT,0)),I.data.vertices+=h.__webglFaceCount,I.data.faces+=h.__webglFaceCount/3,I.data.drawCalls++):k instanceof THREE.Line?(k=k.type==THREE.LineStrip? +e.LINE_STRIP:e.LINES,e.lineWidth(j.linewidth),e.drawArrays(k,0,h.__webglLineCount),I.data.drawCalls++):k instanceof THREE.ParticleSystem?(e.drawArrays(e.POINTS,0,h.__webglParticleCount),I.data.drawCalls++):k instanceof THREE.Ribbon&&(e.drawArrays(e.TRIANGLE_STRIP,0,h.__webglVertexCount),I.data.drawCalls++)}}function j(b,c,d){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=e.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=e.createBuffer();b.hasPos&&(e.bindBuffer(e.ARRAY_BUFFER,b.__webglVertexBuffer), +e.bufferData(e.ARRAY_BUFFER,b.positionArray,e.DYNAMIC_DRAW),e.enableVertexAttribArray(c.attributes.position),e.vertexAttribPointer(c.attributes.position,3,e.FLOAT,!1,0,0));if(b.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,b.__webglNormalBuffer);if(d==THREE.FlatShading){var f,h,j,k,m,G,p,q,n,r,s=b.count*3;for(r=0;r=0;d--)b[d].object==c&&b.splice(d,1)}function ra(b){function c(b){var e=[];d=0;for(f=b.length;d65535&&(q[m].counter+=1,p=q[m].hash+"_"+q[m].counter,b.geometryGroups[p]==void 0&&(b.geometryGroups[p]={faces:[], -materials:k,vertices:0,numMorphTargets:n})),b.geometryGroups[p].faces.push(e),b.geometryGroups[p].vertices+=j;b.geometryGroupsList=[];for(var r in b.geometryGroups)b.geometryGroupsList.push(b.geometryGroups[r])}function na(b,c,d){b.push({buffer:c,object:d,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function R(b){if(b!=C){switch(b){case THREE.AdditiveBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.SRC_ALPHA,f.ONE);break;case THREE.SubtractiveBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ZERO, -f.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ZERO,f.SRC_COLOR);break;default:f.blendEquationSeparate(f.FUNC_ADD,f.FUNC_ADD),f.blendFuncSeparate(f.SRC_ALPHA,f.ONE_MINUS_SRC_ALPHA,f.ONE,f.ONE_MINUS_SRC_ALPHA)}C=b}}function N(b,c,d){(d.width&d.width-1)==0&&(d.height&d.height-1)==0?(f.texParameteri(b,f.TEXTURE_WRAP_S,V(c.wrapS)),f.texParameteri(b,f.TEXTURE_WRAP_T,V(c.wrapT)),f.texParameteri(b,f.TEXTURE_MAG_FILTER,V(c.magFilter)),f.texParameteri(b, -f.TEXTURE_MIN_FILTER,V(c.minFilter)),f.generateMipmap(b)):(f.texParameteri(b,f.TEXTURE_WRAP_S,f.CLAMP_TO_EDGE),f.texParameteri(b,f.TEXTURE_WRAP_T,f.CLAMP_TO_EDGE),f.texParameteri(b,f.TEXTURE_MAG_FILTER,T(c.magFilter)),f.texParameteri(b,f.TEXTURE_MIN_FILTER,T(c.minFilter)))}function u(b,c){if(b.needsUpdate){if(!b.__webglInit)b.__webglInit=!0,b.__webglTexture=f.createTexture();f.activeTexture(f.TEXTURE0+c);f.bindTexture(f.TEXTURE_2D,b.__webglTexture);b instanceof THREE.DataTexture?f.texImage2D(f.TEXTURE_2D, -0,V(b.format),b.image.width,b.image.height,0,V(b.format),f.UNSIGNED_BYTE,b.image.data):f.texImage2D(f.TEXTURE_2D,0,f.RGBA,f.RGBA,f.UNSIGNED_BYTE,b.image);N(f.TEXTURE_2D,b,b.image);b.needsUpdate=!1}else f.activeTexture(f.TEXTURE0+c),f.bindTexture(f.TEXTURE_2D,b.__webglTexture)}function U(b){var c=b instanceof THREE.WebGLRenderTargetCube;if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglRenderbuffer=f.createRenderbuffer(); -b.__webglTexture=f.createTexture();if(c){f.bindTexture(f.TEXTURE_CUBE_MAP,b.__webglTexture);N(f.TEXTURE_CUBE_MAP,b,b);b.__webglFramebuffer=[];for(var d=0;d<6;d++)b.__webglFramebuffer[d]=f.createFramebuffer(),f.texImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+d,0,V(b.format),b.width,b.height,0,V(b.format),V(b.type),null)}else b.__webglFramebuffer=f.createFramebuffer(),f.bindTexture(f.TEXTURE_2D,b.__webglTexture),N(f.TEXTURE_2D,b,b),f.texImage2D(f.TEXTURE_2D,0,V(b.format),b.width,b.height,0,V(b.format),V(b.type), -null);f.bindRenderbuffer(f.RENDERBUFFER,b.__webglRenderbuffer);if(c)for(d=0;d<6;++d)f.bindFramebuffer(f.FRAMEBUFFER,b.__webglFramebuffer[d]),f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,f.TEXTURE_CUBE_MAP_POSITIVE_X+d,b.__webglTexture,0);else f.bindFramebuffer(f.FRAMEBUFFER,b.__webglFramebuffer),f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,f.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(f.renderbufferStorage(f.RENDERBUFFER,f.DEPTH_COMPONENT16,b.width,b.height), -f.framebufferRenderbuffer(f.FRAMEBUFFER,f.DEPTH_ATTACHMENT,f.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(f.renderbufferStorage(f.RENDERBUFFER,f.DEPTH_STENCIL,b.width,b.height),f.framebufferRenderbuffer(f.FRAMEBUFFER,f.DEPTH_STENCIL_ATTACHMENT,f.RENDERBUFFER,b.__webglRenderbuffer)):f.renderbufferStorage(f.RENDERBUFFER,f.RGBA4,b.width,b.height);c?f.bindTexture(f.TEXTURE_CUBE_MAP,null):f.bindTexture(f.TEXTURE_2D,null);f.bindRenderbuffer(f.RENDERBUFFER,null);f.bindFramebuffer(f.FRAMEBUFFER, -null)}var e,h;b?(c=c?b.__webglFramebuffer[b.activeCubeFace]:b.__webglFramebuffer,d=b.width,b=b.height,h=e=0):(c=null,d=Da,b=Ea,e=M,h=za);c!=Ra&&(f.bindFramebuffer(f.FRAMEBUFFER,c),f.viewport(e,h,d,b),Ra=c)}function S(b){b instanceof THREE.WebGLRenderTargetCube?(f.bindTexture(f.TEXTURE_CUBE_MAP,b.__webglTexture),f.generateMipmap(f.TEXTURE_CUBE_MAP),f.bindTexture(f.TEXTURE_CUBE_MAP,null)):(f.bindTexture(f.TEXTURE_2D,b.__webglTexture),f.generateMipmap(f.TEXTURE_2D),f.bindTexture(f.TEXTURE_2D,null))} -function Z(b,c){var d;b=="fragment"?d=f.createShader(f.FRAGMENT_SHADER):b=="vertex"&&(d=f.createShader(f.VERTEX_SHADER));f.shaderSource(d,c);f.compileShader(d);if(!f.getShaderParameter(d,f.COMPILE_STATUS))return console.error(f.getShaderInfoLog(d)),console.error(c),null;return d}function T(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return f.NEAREST;default:return f.LINEAR}}function V(b){switch(b){case THREE.RepeatWrapping:return f.REPEAT; -case THREE.ClampToEdgeWrapping:return f.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return f.MIRRORED_REPEAT;case THREE.NearestFilter:return f.NEAREST;case THREE.NearestMipMapNearestFilter:return f.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return f.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return f.LINEAR;case THREE.LinearMipMapNearestFilter:return f.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return f.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return f.BYTE; -case THREE.UnsignedByteType:return f.UNSIGNED_BYTE;case THREE.ShortType:return f.SHORT;case THREE.UnsignedShortType:return f.UNSIGNED_SHORT;case THREE.IntType:return f.INT;case THREE.UnsignedShortType:return f.UNSIGNED_INT;case THREE.FloatType:return f.FLOAT;case THREE.AlphaFormat:return f.ALPHA;case THREE.RGBFormat:return f.RGB;case THREE.RGBAFormat:return f.RGBA;case THREE.LuminanceFormat:return f.LUMINANCE;case THREE.LuminanceAlphaFormat:return f.LUMINANCE_ALPHA}return 0}var I=this,f,ua=[],Fa= +oa.matrixWorldInverse.flattenToArray(Ca);oa.projectionMatrix.flattenToArray(Aa);sa.multiply(oa.projectionMatrix,oa.matrixWorldInverse);q(sa);I.initWebGLObjects(b);U(n);e.clearColor(1,1,1,1);I.clear();e.clearColor(wa.r,wa.g,wa.b,Ia);s=b.__webglObjects.length;J=b.__webglObjectsImmediate.length;for(n=0;n=0;d--)b[d].object==c&&b.splice(d,1)}function ra(b){function c(b){var f=[];d=0;for(e=b.length;d65535&&(q[m].counter+=1,p=q[m].hash+"_"+q[m].counter,b.geometryGroups[p]==void 0&&(b.geometryGroups[p]={faces:[], +materials:k,vertices:0,numMorphTargets:n})),b.geometryGroups[p].faces.push(f),b.geometryGroups[p].vertices+=j;b.geometryGroupsList=[];for(var r in b.geometryGroups)b.geometryGroupsList.push(b.geometryGroups[r])}function na(b,c,d){b.push({buffer:c,object:d,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function R(b){if(b!=C){switch(b){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO, +e.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.SRC_COLOR);break;default:e.blendEquationSeparate(e.FUNC_ADD,e.FUNC_ADD),e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}C=b}}function N(b,c,d){(d.width&d.width-1)==0&&(d.height&d.height-1)==0?(e.texParameteri(b,e.TEXTURE_WRAP_S,V(c.wrapS)),e.texParameteri(b,e.TEXTURE_WRAP_T,V(c.wrapT)),e.texParameteri(b,e.TEXTURE_MAG_FILTER,V(c.magFilter)),e.texParameteri(b, +e.TEXTURE_MIN_FILTER,V(c.minFilter)),e.generateMipmap(b)):(e.texParameteri(b,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(b,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.texParameteri(b,e.TEXTURE_MAG_FILTER,T(c.magFilter)),e.texParameteri(b,e.TEXTURE_MIN_FILTER,T(c.minFilter)))}function u(b,c){if(b.needsUpdate){if(!b.__webglInit)b.__webglInit=!0,b.__webglTexture=e.createTexture();e.activeTexture(e.TEXTURE0+c);e.bindTexture(e.TEXTURE_2D,b.__webglTexture);b instanceof THREE.DataTexture?e.texImage2D(e.TEXTURE_2D, +0,V(b.format),b.image.width,b.image.height,0,V(b.format),e.UNSIGNED_BYTE,b.image.data):e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,b.image);N(e.TEXTURE_2D,b,b.image);b.needsUpdate=!1}else e.activeTexture(e.TEXTURE0+c),e.bindTexture(e.TEXTURE_2D,b.__webglTexture)}function U(b){var c=b instanceof THREE.WebGLRenderTargetCube;if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglRenderbuffer=e.createRenderbuffer(); +b.__webglTexture=e.createTexture();if(c){e.bindTexture(e.TEXTURE_CUBE_MAP,b.__webglTexture);N(e.TEXTURE_CUBE_MAP,b,b);b.__webglFramebuffer=[];for(var d=0;d<6;d++)b.__webglFramebuffer[d]=e.createFramebuffer(),e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+d,0,V(b.format),b.width,b.height,0,V(b.format),V(b.type),null)}else b.__webglFramebuffer=e.createFramebuffer(),e.bindTexture(e.TEXTURE_2D,b.__webglTexture),N(e.TEXTURE_2D,b,b),e.texImage2D(e.TEXTURE_2D,0,V(b.format),b.width,b.height,0,V(b.format),V(b.type), +null);e.bindRenderbuffer(e.RENDERBUFFER,b.__webglRenderbuffer);if(c)for(d=0;d<6;++d)e.bindFramebuffer(e.FRAMEBUFFER,b.__webglFramebuffer[d]),e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_CUBE_MAP_POSITIVE_X+d,b.__webglTexture,0);else e.bindFramebuffer(e.FRAMEBUFFER,b.__webglFramebuffer),e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,b.width,b.height), +e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_STENCIL,b.width,b.height),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_STENCIL_ATTACHMENT,e.RENDERBUFFER,b.__webglRenderbuffer)):e.renderbufferStorage(e.RENDERBUFFER,e.RGBA4,b.width,b.height);c?e.bindTexture(e.TEXTURE_CUBE_MAP,null):e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER, +null)}var f,h;b?(c=c?b.__webglFramebuffer[b.activeCubeFace]:b.__webglFramebuffer,d=b.width,b=b.height,h=f=0):(c=null,d=Da,b=Ea,f=M,h=za);c!=Ra&&(e.bindFramebuffer(e.FRAMEBUFFER,c),e.viewport(f,h,d,b),Ra=c)}function S(b){b instanceof THREE.WebGLRenderTargetCube?(e.bindTexture(e.TEXTURE_CUBE_MAP,b.__webglTexture),e.generateMipmap(e.TEXTURE_CUBE_MAP),e.bindTexture(e.TEXTURE_CUBE_MAP,null)):(e.bindTexture(e.TEXTURE_2D,b.__webglTexture),e.generateMipmap(e.TEXTURE_2D),e.bindTexture(e.TEXTURE_2D,null))} +function Z(b,c){var d;b=="fragment"?d=e.createShader(e.FRAGMENT_SHADER):b=="vertex"&&(d=e.createShader(e.VERTEX_SHADER));e.shaderSource(d,c);e.compileShader(d);if(!e.getShaderParameter(d,e.COMPILE_STATUS))return console.error(e.getShaderInfoLog(d)),console.error(c),null;return d}function T(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST;default:return e.LINEAR}}function V(b){switch(b){case THREE.RepeatWrapping:return e.REPEAT; +case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST;case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return e.BYTE; +case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT;case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}var I=this,e,ua=[],Fa= null,Ra=null,va=!0,W=null,$=null,C=null,X=null,P=null,la=null,ga=null,M=0,za=0,Da=0,Ea=0,ia=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new 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oa,La=[],b=THREE.ShaderLib.depthRGBA,Wa=THREE.UniformsUtils.clone(b.uniforms),Qa=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:Wa}),Ua=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:Wa,morphTargets:!0});Qa._shadowPass=!0;Ua._shadowPass=!0;try{if(!(f=Ga.getContext("experimental-webgl", -{antialias:$a,stencil:Ya,preserveDrawingBuffer:Za})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+f.getParameter(f.VERSION)+" | "+f.getParameter(f.VENDOR)+" | "+f.getParameter(f.RENDERER)+" | "+f.getParameter(f.SHADING_LANGUAGE_VERSION))}catch(ab){console.error(ab)}f.clearColor(0,0,0,1);f.clearDepth(1);f.clearStencil(0);f.enable(f.DEPTH_TEST);f.depthFunc(f.LEQUAL);f.frontFace(f.CCW);f.cullFace(f.BACK);f.enable(f.CULL_FACE);f.enable(f.BLEND);f.blendEquation(f.FUNC_ADD); -f.blendFunc(f.SRC_ALPHA,f.ONE_MINUS_SRC_ALPHA);f.clearColor(wa.r,wa.g,wa.b,Ia);this.context=f;var Xa=f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,w={};w.vertices=new Float32Array(16);w.faces=new Uint16Array(6);i=0;w.vertices[i++]=-1;w.vertices[i++]=-1;w.vertices[i++]=0;w.vertices[i++]=1;w.vertices[i++]=1;w.vertices[i++]=-1;w.vertices[i++]=1;w.vertices[i++]=1;w.vertices[i++]=1;w.vertices[i++]=1;w.vertices[i++]=1;w.vertices[i++]=0;w.vertices[i++]=-1;w.vertices[i++]=1;w.vertices[i++]=0;i=w.vertices[i++]= -0;w.faces[i++]=0;w.faces[i++]=1;w.faces[i++]=2;w.faces[i++]=0;w.faces[i++]=2;w.faces[i++]=3;w.vertexBuffer=f.createBuffer();w.elementBuffer=f.createBuffer();f.bindBuffer(f.ARRAY_BUFFER,w.vertexBuffer);f.bufferData(f.ARRAY_BUFFER,w.vertices,f.STATIC_DRAW);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,w.elementBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,w.faces,f.STATIC_DRAW);w.program=f.createProgram();f.attachShader(w.program,Z("fragment",THREE.ShaderLib.sprite.fragmentShader));f.attachShader(w.program,Z("vertex", -THREE.ShaderLib.sprite.vertexShader));f.linkProgram(w.program);w.attributes={};w.uniforms={};w.attributes.position=f.getAttribLocation(w.program,"position");w.attributes.uv=f.getAttribLocation(w.program,"uv");w.uniforms.uvOffset=f.getUniformLocation(w.program,"uvOffset");w.uniforms.uvScale=f.getUniformLocation(w.program,"uvScale");w.uniforms.rotation=f.getUniformLocation(w.program,"rotation");w.uniforms.scale=f.getUniformLocation(w.program,"scale");w.uniforms.alignment=f.getUniformLocation(w.program, -"alignment");w.uniforms.map=f.getUniformLocation(w.program,"map");w.uniforms.opacity=f.getUniformLocation(w.program,"opacity");w.uniforms.useScreenCoordinates=f.getUniformLocation(w.program,"useScreenCoordinates");w.uniforms.affectedByDistance=f.getUniformLocation(w.program,"affectedByDistance");w.uniforms.screenPosition=f.getUniformLocation(w.program,"screenPosition");w.uniforms.modelViewMatrix=f.getUniformLocation(w.program,"modelViewMatrix");w.uniforms.projectionMatrix=f.getUniformLocation(w.program, -"projectionMatrix");var Va=!1;this.setSize=function(b,c){Ga.width=b;Ga.height=c;this.setViewport(0,0,Ga.width,Ga.height)};this.setViewport=function(b,c,d,e){M=b;za=c;Da=d;Ea=e;f.viewport(M,za,Da,Ea)};this.setScissor=function(b,c,d,e){f.scissor(b,c,d,e)};this.enableScissorTest=function(b){b?f.enable(f.SCISSOR_TEST):f.disable(f.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){va=b;f.depthMask(b)};this.setClearColorHex=function(b,c){wa.setHex(b);Ia=c;f.clearColor(wa.r,wa.g,wa.b,Ia)};this.setClearColor= -function(b,c){wa.copy(b);Ia=c;f.clearColor(wa.r,wa.g,wa.b,Ia)};this.clear=function(){f.clear(f.COLOR_BUFFER_BIT|f.DEPTH_BUFFER_BIT|f.STENCIL_BUFFER_BIT)};this.getContext=function(){return f};this.deallocateObject=function(b){if(b.__webglInit)if(b.__webglInit=!1,delete b._modelViewMatrix,delete b._normalMatrixArray,delete b._modelViewMatrixArray,delete b._objectMatrixArray,b instanceof THREE.Mesh)for(g in b.geometry.geometryGroups){var c=b.geometry.geometryGroups[g];f.deleteBuffer(c.__webglVertexBuffer); -f.deleteBuffer(c.__webglNormalBuffer);f.deleteBuffer(c.__webglTangentBuffer);f.deleteBuffer(c.__webglColorBuffer);f.deleteBuffer(c.__webglUVBuffer);f.deleteBuffer(c.__webglUV2Buffer);f.deleteBuffer(c.__webglSkinVertexABuffer);f.deleteBuffer(c.__webglSkinVertexBBuffer);f.deleteBuffer(c.__webglSkinIndicesBuffer);f.deleteBuffer(c.__webglSkinWeightsBuffer);f.deleteBuffer(c.__webglFaceBuffer);f.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var d=0,e=c.numMorphTargets;d0,w={};w.vertices=new Float32Array(16);w.faces=new Uint16Array(6);i=0;w.vertices[i++]=-1;w.vertices[i++]=-1;w.vertices[i++]=0;w.vertices[i++]=1;w.vertices[i++]=1;w.vertices[i++]=-1;w.vertices[i++]=1;w.vertices[i++]=1;w.vertices[i++]=1;w.vertices[i++]=1;w.vertices[i++]=1;w.vertices[i++]=0;w.vertices[i++]=-1;w.vertices[i++]=1;w.vertices[i++]=0;i=w.vertices[i++]= +0;w.faces[i++]=0;w.faces[i++]=1;w.faces[i++]=2;w.faces[i++]=0;w.faces[i++]=2;w.faces[i++]=3;w.vertexBuffer=e.createBuffer();w.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,w.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,w.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,w.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,w.faces,e.STATIC_DRAW);w.program=e.createProgram();e.attachShader(w.program,Z("fragment",THREE.ShaderLib.sprite.fragmentShader));e.attachShader(w.program,Z("vertex", +THREE.ShaderLib.sprite.vertexShader));e.linkProgram(w.program);w.attributes={};w.uniforms={};w.attributes.position=e.getAttribLocation(w.program,"position");w.attributes.uv=e.getAttribLocation(w.program,"uv");w.uniforms.uvOffset=e.getUniformLocation(w.program,"uvOffset");w.uniforms.uvScale=e.getUniformLocation(w.program,"uvScale");w.uniforms.rotation=e.getUniformLocation(w.program,"rotation");w.uniforms.scale=e.getUniformLocation(w.program,"scale");w.uniforms.alignment=e.getUniformLocation(w.program, +"alignment");w.uniforms.map=e.getUniformLocation(w.program,"map");w.uniforms.opacity=e.getUniformLocation(w.program,"opacity");w.uniforms.useScreenCoordinates=e.getUniformLocation(w.program,"useScreenCoordinates");w.uniforms.affectedByDistance=e.getUniformLocation(w.program,"affectedByDistance");w.uniforms.screenPosition=e.getUniformLocation(w.program,"screenPosition");w.uniforms.modelViewMatrix=e.getUniformLocation(w.program,"modelViewMatrix");w.uniforms.projectionMatrix=e.getUniformLocation(w.program, +"projectionMatrix");var Va=!1;this.setSize=function(b,c){Ga.width=b;Ga.height=c;this.setViewport(0,0,Ga.width,Ga.height)};this.setViewport=function(b,c,d,f){M=b;za=c;Da=d;Ea=f;e.viewport(M,za,Da,Ea)};this.setScissor=function(b,c,d,f){e.scissor(b,c,d,f)};this.enableScissorTest=function(b){b?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){va=b;e.depthMask(b)};this.setClearColorHex=function(b,c){wa.setHex(b);Ia=c;e.clearColor(wa.r,wa.g,wa.b,Ia)};this.setClearColor= +function(b,c){wa.copy(b);Ia=c;e.clearColor(wa.r,wa.g,wa.b,Ia)};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT|e.STENCIL_BUFFER_BIT)};this.getContext=function(){return e};this.deallocateObject=function(b){if(b.__webglInit)if(b.__webglInit=!1,delete b._modelViewMatrix,delete b._normalMatrixArray,delete b._modelViewMatrixArray,delete b._objectMatrixArray,b instanceof THREE.Mesh)for(g in b.geometry.geometryGroups){var c=b.geometry.geometryGroups[g];e.deleteBuffer(c.__webglVertexBuffer); +e.deleteBuffer(c.__webglNormalBuffer);e.deleteBuffer(c.__webglTangentBuffer);e.deleteBuffer(c.__webglColorBuffer);e.deleteBuffer(c.__webglUVBuffer);e.deleteBuffer(c.__webglUV2Buffer);e.deleteBuffer(c.__webglSkinVertexABuffer);e.deleteBuffer(c.__webglSkinVertexBBuffer);e.deleteBuffer(c.__webglSkinIndicesBuffer);e.deleteBuffer(c.__webglSkinWeightsBuffer);e.deleteBuffer(c.__webglFaceBuffer);e.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var d=0,f=c.numMorphTargets;d=0&&f.enableVertexAttribArray(s.position);s.color>=0&&f.enableVertexAttribArray(s.color);s.normal>=0&&f.enableVertexAttribArray(s.normal);s.tangent>=0&&f.enableVertexAttribArray(s.tangent);b.skinning&&s.skinVertexA>=0&&s.skinVertexB>=0&&s.skinIndex>=0&&s.skinWeight>=0&&(f.enableVertexAttribArray(s.skinVertexA),f.enableVertexAttribArray(s.skinVertexB),f.enableVertexAttribArray(s.skinIndex), -f.enableVertexAttribArray(s.skinWeight));if(b.attributes)for(h in b.attributes)s[h]!==void 0&&s[h]>=0&&f.enableVertexAttribArray(s[h]);if(b.morphTargets)for(h=b.numSupportedMorphTargets=0;h=0&&(f.enableVertexAttribArray(s[v]),b.numSupportedMorphTargets++)};this.clearTarget=function(b,c,d,e){U(b);b=0;c&&(b|=f.COLOR_BUFFER_BIT);d&&(b|=f.DEPTH_BUFFER_BIT);e&&(b|=f.STENCIL_BUFFER_BIT);f.clear(b)};this.render=function(b,c,f,n){var J,u,w,ha,G,H,D,L,C=b.lights, -Pa=b.fog;this.shadowMapEnabled&&B(b,c);I.data.vertices=0;I.data.faces=0;I.data.drawCalls=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray(Ca);c.projectionMatrix.flattenToArray(Aa);sa.multiply(c.projectionMatrix,c.matrixWorldInverse);q(sa);this.initWebGLObjects(b);U(f);(this.autoClear||n)&&this.clear();G=b.__webglObjects.length;for(n=0;n=0&&e.enableVertexAttribArray(s.position);s.color>=0&&e.enableVertexAttribArray(s.color);s.normal>=0&&e.enableVertexAttribArray(s.normal);s.tangent>=0&&e.enableVertexAttribArray(s.tangent);b.skinning&&s.skinVertexA>=0&&s.skinVertexB>=0&&s.skinIndex>=0&&s.skinWeight>=0&&(e.enableVertexAttribArray(s.skinVertexA),e.enableVertexAttribArray(s.skinVertexB),e.enableVertexAttribArray(s.skinIndex), +e.enableVertexAttribArray(s.skinWeight));if(b.attributes)for(h in b.attributes)s[h]!==void 0&&s[h]>=0&&e.enableVertexAttribArray(s[h]);if(b.morphTargets)for(h=b.numSupportedMorphTargets=0;h=0&&(e.enableVertexAttribArray(s[v]),b.numSupportedMorphTargets++)};this.clearTarget=function(b,c,d,f){U(b);b=0;c&&(b|=e.COLOR_BUFFER_BIT);d&&(b|=e.DEPTH_BUFFER_BIT);f&&(b|=e.STENCIL_BUFFER_BIT);e.clear(b)};this.render=function(b,c,e,n){var J,u,w,ha,G,H,D,L,C=b.lights, +Pa=b.fog;this.shadowMapEnabled&&B(b,c);I.data.vertices=0;I.data.faces=0;I.data.drawCalls=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray(Ca);c.projectionMatrix.flattenToArray(Aa);sa.multiply(c.projectionMatrix,c.matrixWorldInverse);q(sa);this.initWebGLObjects(b);U(e);(this.autoClear||n)&&this.clear();G=b.__webglObjects.length;for(n=0;n=0;n--)if(J=b.__webglObjects[n],J.render){D=J.object;L=J.buffer;w=J.opaque;h(D);for(J=0;J=0;n--)if(J=b.__webglObjects[n],J.render){D=J.object;L=J.buffer;w=J.opaque;h(D);for(J=0;J0||u.faceVertexUvs.length>0)m.__uvArray=new Float32Array(n*2);if(u.faceUvs.length>1||u.faceVertexUvs.length>1)m.__uv2Array=new Float32Array(n*2)}if(p.geometry.skinWeights.length&&p.geometry.skinIndices.length)m.__skinVertexAArray= new Float32Array(n*4),m.__skinVertexBArray=new Float32Array(n*4),m.__skinIndexArray=new Float32Array(n*4),m.__skinWeightArray=new Float32Array(n*4);m.__faceArray=new Uint16Array(w*3+(p.geometry.edgeFaces?p.geometry.edgeFaces.length*6:0));m.__lineArray=new Uint16Array(B*2);if(m.numMorphTargets){m.__morphTargetsArrays=[];u=0;for(v=m.numMorphTargets;u=0;j--)d[j]==e&&d.splice(j,1)}else e instanceof THREE.MarchingCubes&&ya(d.__webglObjectsImmediate,e);b.__objectsRemoved.splice(0,1)}d=0;for(e=b.__webglObjects.length;d=0;j--)d[j]==f&&d.splice(j,1)}else f instanceof THREE.MarchingCubes&&ya(d.__webglObjectsImmediate,f);b.__objectsRemoved.splice(0,1)}d=0;for(f=b.__webglObjects.length;d0&&(f.bindBuffer(f.ARRAY_BUFFER,n.__webglColorBuffer),f.bufferData(f.ARRAY_BUFFER,qa,C));Ca&&(f.bindBuffer(f.ARRAY_BUFFER,n.__webglNormalBuffer),f.bufferData(f.ARRAY_BUFFER,$,C));Da&&ta.hasTangents&&(f.bindBuffer(f.ARRAY_BUFFER,n.__webglTangentBuffer),f.bufferData(f.ARRAY_BUFFER,aa,C));ua&&X>0&&(f.bindBuffer(f.ARRAY_BUFFER,n.__webglUVBuffer),f.bufferData(f.ARRAY_BUFFER,la,C));ua&&Z>0&&(f.bindBuffer(f.ARRAY_BUFFER,n.__webglUV2Buffer),f.bufferData(f.ARRAY_BUFFER,oa,C));za&&(f.bindBuffer(f.ELEMENT_ARRAY_BUFFER, -n.__webglFaceBuffer),f.bufferData(f.ELEMENT_ARRAY_BUFFER,ia,C),f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,n.__webglLineBuffer),f.bufferData(f.ELEMENT_ARRAY_BUFFER,Ba,C));x>0&&(f.bindBuffer(f.ARRAY_BUFFER,n.__webglSkinVertexABuffer),f.bufferData(f.ARRAY_BUFFER,ca,C),f.bindBuffer(f.ARRAY_BUFFER,n.__webglSkinVertexBBuffer),f.bufferData(f.ARRAY_BUFFER,da,C),f.bindBuffer(f.ARRAY_BUFFER,n.__webglSkinIndicesBuffer),f.bufferData(f.ARRAY_BUFFER,ea,C),f.bindBuffer(f.ARRAY_BUFFER,n.__webglSkinWeightsBuffer),f.bufferData(f.ARRAY_BUFFER, +1,ia[W+2]=ja+3,ia[W+3]=ja+1,ia[W+4]=ja+2,ia[W+5]=ja+3,W+=6,Ba[U]=ja,Ba[U+1]=ja+1,Ba[U+2]=ja,Ba[U+3]=ja+3,Ba[U+4]=ja+1,Ba[U+5]=ja+2,Ba[U+6]=ja+2,Ba[U+7]=ja+3,U+=8,ja+=4)}va&&(e.bindBuffer(e.ARRAY_BUFFER,n.__webglVertexBuffer),e.bufferData(e.ARRAY_BUFFER,pa,C));if(ga)for(V in ga)o=ga[V],o.__original.needsUpdate&&(e.bindBuffer(e.ARRAY_BUFFER,o.buffer),e.bufferData(e.ARRAY_BUFFER,o.array,C));if(Fa){t=0;for(o=Ha.length;t0&&(e.bindBuffer(e.ARRAY_BUFFER,n.__webglColorBuffer),e.bufferData(e.ARRAY_BUFFER,qa,C));Ca&&(e.bindBuffer(e.ARRAY_BUFFER,n.__webglNormalBuffer),e.bufferData(e.ARRAY_BUFFER,$,C));Da&&ta.hasTangents&&(e.bindBuffer(e.ARRAY_BUFFER,n.__webglTangentBuffer),e.bufferData(e.ARRAY_BUFFER,aa,C));ua&&X>0&&(e.bindBuffer(e.ARRAY_BUFFER,n.__webglUVBuffer),e.bufferData(e.ARRAY_BUFFER,la,C));ua&&Z>0&&(e.bindBuffer(e.ARRAY_BUFFER,n.__webglUV2Buffer),e.bufferData(e.ARRAY_BUFFER,oa,C));za&&(e.bindBuffer(e.ELEMENT_ARRAY_BUFFER, +n.__webglFaceBuffer),e.bufferData(e.ELEMENT_ARRAY_BUFFER,ia,C),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,n.__webglLineBuffer),e.bufferData(e.ELEMENT_ARRAY_BUFFER,Ba,C));x>0&&(e.bindBuffer(e.ARRAY_BUFFER,n.__webglSkinVertexABuffer),e.bufferData(e.ARRAY_BUFFER,ca,C),e.bindBuffer(e.ARRAY_BUFFER,n.__webglSkinVertexBBuffer),e.bufferData(e.ARRAY_BUFFER,da,C),e.bindBuffer(e.ARRAY_BUFFER,n.__webglSkinIndicesBuffer),e.bufferData(e.ARRAY_BUFFER,ea,C),e.bindBuffer(e.ARRAY_BUFFER,n.__webglSkinWeightsBuffer),e.bufferData(e.ARRAY_BUFFER, fa,C));w&&(delete n.__inittedArrays,delete n.__colorArray,delete n.__normalArray,delete n.__tangentArray,delete n.__uvArray,delete n.__uv2Array,delete n.__faceArray,delete n.__vertexArray,delete n.__lineArray,delete n.__skinVertexAArray,delete n.__skinVertexBArray,delete n.__skinIndexArray,delete n.__skinWeightArray)}j.__dirtyVertices=!1;j.__dirtyMorphTargets=!1;j.__dirtyElements=!1;j.__dirtyUvs=!1;j.__dirtyNormals=!1;j.__dirtyTangents=!1;j.__dirtyColors=!1;xa(k)}else if(h instanceof THREE.Ribbon){j= -h.geometry;if(j.__dirtyVertices||j.__dirtyColors){h=j;k=f.DYNAMIC_DRAW;m=B=w=w=void 0;u=h.vertices;p=h.colors;q=u.length;n=p.length;r=h.__vertexArray;C=h.__colorArray;v=h.__dirtyColors;if(h.__dirtyVertices){for(w=0;w Date: Thu, 6 Oct 2011 04:10:52 +0200 Subject: [PATCH 05/12] Merging with @alteredq's branch. --- build/Three.js | 21 +-- build/custom/ThreeCanvas.js | 2 +- build/custom/ThreeDOM.js | 2 +- build/custom/ThreeExtras.js | 19 ++- build/custom/ThreeSVG.js | 2 +- build/custom/ThreeWebGL.js | 319 ++++++++++++++++++------------------ src/extras/ShaderUtils.js | 7 + 7 files changed, 190 insertions(+), 182 deletions(-) diff --git a/build/Three.js b/build/Three.js index 853070af..65c855cc 100644 --- a/build/Three.js +++ b/build/Three.js @@ -69,7 +69,7 @@ THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,e,f){t this.x=b.x*f;this.y=b.y*f;this.z=b.z*f;this.w=Math.cos(e);return this},setFromRotationMatrix:function(b){var c=Math.pow(b.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+b.n11+b.n22+b.n33))/2;this.x=Math.sqrt(Math.max(0,c+b.n11-b.n22-b.n33))/2;this.y=Math.sqrt(Math.max(0,c-b.n11+b.n22-b.n33))/2;this.z=Math.sqrt(Math.max(0,c-b.n11-b.n22+b.n33))/2;this.x=b.n32-b.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=b.n13-b.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=b.n21-b.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},multiplySelf:function(b){var c= this.x,e=this.y,f=this.z,h=this.w,k=b.x,m=b.y,n=b.z,b=b.w;this.x=c*b+h*k+e*n-f*m;this.y=e*b+h*m+f*k-c*n;this.z=f*b+h*n+c*m-e*k;this.w=h*b-c*k-e*m-f*n;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var e=b.x,f=b.y,h=b.z,k=this.x,m=this.y,n=this.z,p=this.w,t=p*e+m*h-n*f,w=p*f+n*e-k*h,u=p*h+k*f-m*e,e=-k* -e-m*f-n*h;c.x=t*p+e*-k+w*-n-u*-m;c.y=w*p+e*-m+u*-k-t*-n;c.z=u*p+e*-n+t*-m-w*-k;return c}};THREE.Quaternion.slerp=function(b,c,e,f){var h=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(h)>=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var k=Math.acos(h),m=Math.sqrt(1-h*h);if(Math.abs(m)<0.001)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;h=Math.sin((1-f)*k)/m;f=Math.sin(f*k)/m;e.w=b.w*h+c.w*f;e.x=b.x*h+c.x*f;e.y=b.y*h+c.y*f;e.z=b.z*h+c.z*f;return e}; +e-m*f-n*h;c.x=t*p+e*-k+w*-n-u*-m;c.y=w*p+e*-m+u*-k-t*-n;c.z=u*p+e*-n+t*-m-w*-k;return c}};THREE.Quaternion.slerp=function(b,c,e,f){var h=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(h)>=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var k=Math.acos(h),m=Math.sqrt(1-h*h);if(Math.abs(m)<0.0010)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;h=Math.sin((1-f)*k)/m;f=Math.sin(f*k)/m;e.w=b.w*h+c.w*f;e.x=b.x*h+c.x*f;e.y=b.y*h+c.y*f;e.z=b.z*h+c.z*f;return e}; THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,e,f,h,k){this.a=b;this.b=c;this.c=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=k instanceof Array?k:[k];this.centroid=new THREE.Vector3}; THREE.Face4=function(b,c,e,f,h,k,m){this.a=b;this.b=c;this.c=e;this.d=f;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=k instanceof THREE.Color?k:new THREE.Color;this.vertexColors=k instanceof Array?k:[];this.vertexTangents=[];this.materials=m instanceof Array?m:[m];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.u=b||0;this.v=c||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.u=b.u;this.v=b.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; @@ -359,11 +359,12 @@ y.push([1,0,n[(u*f+z)*4]/255*c]);y.push([1,1,n[(v*f+z)*4]/255*c]);y.push([0,1,n[ 255|0;t[E+2]=y[2]*255|0;t[E+3]=255}m.putImageData(p,0,0);return k}};THREE.SceneUtils={showHierarchy:function(b,c){THREE.SceneUtils.traverseHierarchy(b,function(b){b.visible=c})},traverseHierarchy:function(b,c){var e,f,h=b.children.length;for(f=0;f 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;", -THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3( 1.0 ), uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\nif( enableAO )\ngl_FragColor.xyz = gl_FragColor.xyz * texture2D( tAO, vUv ).xyz;\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = specularTex.r * pow( pointDotNormalHalf, uShininess );\npointDiffuse += pointDistance * pointLightColor[ i ] * uDiffuseColor * pointDiffuseWeight;\npointSpecular += pointDistance * pointLightColor[ i ] * uSpecularColor * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = specularTex.r * pow( dirDotNormalHalf, uShininess );\ndirDiffuse += directionalLightColor[ i ] * uDiffuseColor * dirDiffuseWeight;\ndirSpecular += directionalLightColor[ i ] * uSpecularColor * dirSpecularWeight;\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * totalDiffuse + totalSpecular + ambientLightColor * uAmbientColor;", -THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:"attribute vec4 tangent;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvViewPosition = -mvPosition.xyz;\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, -cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"}}}; +normal:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},enableSpecular:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tNormal:{type:"t",value:2,texture:null},tSpecular:{type:"t",value:3,texture:null},tAO:{type:"t",value:4,texture:null},uNormalScale:{type:"f",value:1},tDisplacement:{type:"t",value:5,texture:null},uDisplacementBias:{type:"f",value:0},uDisplacementScale:{type:"f", +value:1},uDiffuseColor:{type:"c",value:new THREE.Color(15658734)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(328965)},uShininess:{type:"f",value:30},uOpacity:{type:"f",value:1}}]),fragmentShader:["uniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform float uOpacity;\nuniform bool enableDiffuse;\nuniform bool enableSpecular;\nuniform bool enableAO;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tSpecular;\nuniform sampler2D tAO;\nuniform float uNormalScale;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;", +THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3( 1.0 ), uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\nif( enableAO )\ngl_FragColor.xyz = gl_FragColor.xyz * texture2D( tAO, vUv ).xyz;\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = specularTex.r * pow( pointDotNormalHalf, uShininess );\npointDiffuse += pointDistance * pointLightColor[ i ] * uDiffuseColor * pointDiffuseWeight;\npointSpecular += pointDistance * pointLightColor[ i ] * uSpecularColor * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = specularTex.r * pow( dirDotNormalHalf, uShininess );\ndirDiffuse += directionalLightColor[ i ] * uDiffuseColor * dirDiffuseWeight;\ndirSpecular += directionalLightColor[ i ] * uSpecularColor * dirSpecularWeight;\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * totalDiffuse + totalSpecular + ambientLightColor * uAmbientColor;", +THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["attribute vec4 tangent;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;", +THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvViewPosition = -mvPosition.xyz;\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif", +THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"}}}; THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(b){return this.getPoint(this.getUtoTmapping(b))};THREE.Curve.prototype.getPoints=function(b){b||(b=5);var c,e=[];for(c=0;c<=b;c++)e.push(this.getPoint(c/b));return e};THREE.Curve.prototype.getSpacedPoints=function(b){b||(b=5);var c,e=[];for(c=0;c<=b;c++)e.push(this.getPointAt(c/b));return e}; THREE.Curve.prototype.getLength=function(){var b=this.getLengths();return b[b.length-1]};THREE.Curve.prototype.getLengths=function(b){b||(b=200);if(this.cacheArcLengths&&this.cacheArcLengths.length==b+1)return this.cacheArcLengths;var c=[],e,f=this.getPoint(0),h,k=0;c.push(0);for(h=1;h<=b;h++)e=this.getPoint(h/b),k+=e.distanceTo(f),c.push(k),f=e;return this.cacheArcLengths=c}; THREE.Curve.prototype.getUtoTmapping=function(b,c){var e=this.getLengths(),f=0,h=e.length,k;k=c?c:b*e[h-1];time=Date.now();for(var m=0,n=h-1,p;m<=n;)if(f=Math.floor(m+(n-m)/2),p=e[f]-k,p<0)m=f+1;else if(p>0)n=f-1;else{n=f;break}f=n;if(e[f]==k)return f/(h-1);m=e[f];return e=(f+(k-m)/(e[f+1]-m))/(h-1)};THREE.Curve.prototype.getNormalVector=function(b){b=this.getTangent(b);return new THREE.Vector2(-b.y,b.x)}; @@ -435,7 +436,7 @@ this.cameraNX,c);e.scale.y=1;e.position.y=0;e.updateMatrix();e.scale.x=-1;e.upda THREE.PathCamera=function(){console.warn("DEPRECATED: PathCamera() is PathControls().")};THREE.FlyCamera=function(){console.warn("DEPRECATED: FlyCamera() is FlyControls().")};THREE.RollCamera=function(){console.warn("DEPRECATED: RollCamera() is RollControls().")};THREE.TrackballCamera=function(){console.warn("DEPRECATED: TrackballCamera() is TrackballControls().")}; THREE.CombinedCamera=function(b,c,e,f,h,k,m){THREE.Camera.call(this);this.cameraO=new THREE.OrthographicCamera(b/-2,b/2,c/2,c/-2,k,m);this.cameraP=new THREE.PerspectiveCamera(e,b/c,f,h);this.toPerspective()};THREE.CombinedCamera.prototype=new THREE.Camera;THREE.CombinedCamera.prototype.constructor=THREE.CoolCamera;THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.projectionMatrix=this.cameraP.projectionMatrix}; THREE.CombinedCamera.prototype.toOrthographic=function(){this.near=this.cameraO.near;this.far=this.cameraO.far;this.projectionMatrix=this.cameraO.projectionMatrix};THREE.CombinedCamera.prototype.setFov=function(b){this.cameraP.fov=b;this.cameraP.updateProjectionMatrix();this.toPerspective()};THREE.CombinedCamera.prototype.setLens=function(b,c){c||(c=43.25);var e=2*Math.atan(c/(b*2));e*=180/Math.PI;this.setFov(e);return e}; -THREE.FirstPersonControls=function(b,c){function e(b,e){return function(){e.apply(b,arguments)}}this.object=b;this.target=new THREE.Vector3(0,0,0);this.domElement=c!==void 0?c:document;this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=Math.PI;this.lastUpdate=(new Date).getTime();this.theta=this.phi=this.lon=this.lat= +THREE.FirstPersonControls=function(b,c){function e(b,e){return function(){e.apply(b,arguments)}}this.object=b;this.target=new THREE.Vector3(0,0,0);this.domElement=c!==void 0?c:document;this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=Math.PI;this.lastUpdate=(new Date).getTime();this.theta=this.phi=this.lon=this.lat= this.mouseY=this.mouseX=this.autoSpeedFactor=this.tdiff=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=this.domElement.offsetWidth/2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));this.onMouseDown=function(b){this.domElement!==document&&this.domElement.focus();b.preventDefault();b.stopPropagation(); if(this.activeLook)switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(b){this.domElement===document?(this.mouseX=b.pageX-this.viewHalfX,this.mouseY=b.pageY-this.viewHalfY):(this.mouseX=b.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY= b.pageY-this.domElement.offsetTop-this.viewHalfY)};this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 82:this.moveUp=!0;break;case 70:this.moveDown=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward= @@ -446,14 +447,14 @@ this.verticalMin)/(Math.PI-0)+this.verticalMin;b=this.target;c=this.object.posit e(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",e(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",e(this,this.onKeyUp),!1)}; THREE.PathControls=function(b,c){function e(b){if((b*=2)<1)return 0.5*b*b;return-0.5*(--b*(b-2)-1)}function f(b,e){return function(){e.apply(b,arguments)}}function h(b,e,c,f){var h={name:c,fps:0.6,length:f,hierarchy:[]},k,m=e.getControlPointsArray(),n=e.getLength(),y=m.length,E=0;k=y-1;e={parent:-1,keys:[]};e.keys[0]={time:0,pos:m[0],rot:[0,0,0,1],scl:[1,1,1]};e.keys[k]={time:f,pos:m[k],rot:[0,0,0,1],scl:[1,1,1]};for(k=1;k=0?b:b+m;b=this.verticalAngleMap.srcRange; c=this.verticalAngleMap.dstRange;var f=c[1]-c[0];this.phi=e(((this.phi-b[0])*(c[1]-c[0])/(b[1]-b[0])+c[0]-c[0])/f)*f+c[0];b=this.horizontalAngleMap.srcRange;c=this.horizontalAngleMap.dstRange;f=c[1]-c[0];this.theta=e(((this.theta-b[0])*(c[1]-c[0])/(b[1]-b[0])+c[0]-c[0])/f)*f+c[0];b=this.target.position;b.x=100*Math.sin(this.phi)*Math.cos(this.theta);b.y=100*Math.cos(this.phi);b.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};this.onMouseMove=function(b){this.domElement=== document?(this.mouseX=b.pageX-this.viewHalfX,this.mouseY=b.pageY-this.viewHalfY):(this.mouseX=b.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=b.pageY-this.domElement.offsetTop-this.viewHalfY)};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var b=new THREE.MeshLambertMaterial({color:30719}),e=new THREE.MeshLambertMaterial({color:65280}), c=new THREE.CubeGeometry(10,10,20),m=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(c,b);b=new THREE.Mesh(m,e);b.position.set(0,10,0);this.animation=h(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(b)}else this.animation=h(this.animationParent,this.spline,this.id,this.duration),this.animationParent.add(this.target),this.animationParent.add(this.object);if(this.createDebugPath){var b= this.debugPath,e=this.spline,c=k(e,10),m=k(e,10),n=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(c,n);particleObj=new THREE.ParticleSystem(m,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);b.add(lineObj);particleObj.scale.set(1,1,1);b.add(particleObj);m=new THREE.SphereGeometry(1,16,8);n=new THREE.MeshBasicMaterial({color:65280});for(i=0;i=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var e=Math.acos(f),g=Math.sqrt(1-f*f);if(Math.abs(g)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;f=Math.sin((1-d)*e)/g;d=Math.sin(d*e)/g;c.w=a.w*f+b.w*d;c.x=a.x*f+b.x*d;c.y=a.y*f+b.y*d;c.z=a.z*f+b.z*d;return c}; +c-g*d-h*f;b.x=k*l+c*-e+o*-h-i*-g;b.y=o*l+c*-g+i*-e-k*-h;b.z=i*l+c*-h+k*-g-o*-e;return b}};THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var e=Math.acos(f),g=Math.sqrt(1-f*f);if(Math.abs(g)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;f=Math.sin((1-d)*e)/g;d=Math.sin(d*e)/g;c.w=a.w*f+b.w*d;c.x=a.x*f+b.x*d;c.y=a.y*f+b.y*d;c.z=a.z*f+b.z*d;return c}; THREE.Vertex=function(a){this.position=a||new THREE.Vector3};THREE.Face3=function(a,b,c,d,f,e){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materials=e instanceof Array?e:[e];this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,d,f,e,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; diff --git a/build/custom/ThreeDOM.js b/build/custom/ThreeDOM.js index 76dc1986..c72d909e 100644 --- a/build/custom/ThreeDOM.js +++ b/build/custom/ThreeDOM.js @@ -69,7 +69,7 @@ THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){t this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a==0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b= this.x,c=this.y,d=this.z,e=this.w,g=a.x,f=a.y,h=a.z,a=a.w;this.x=b*a+e*g+c*h-d*f;this.y=c*a+e*f+d*g-b*h;this.z=d*a+e*h+b*f-c*g;this.w=e*a-b*g-c*f-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,g=this.x,f=this.y,h=this.z,j=this.w,i=j*c+f*e-h*d,k=j*d+h*c-g*e,l=j*e+g*d-f*c,c=-g* -c-f*d-h*e;b.x=i*j+c*-g+k*-h-l*-f;b.y=k*j+c*-f+l*-g-i*-h;b.z=l*j+c*-h+i*-f-k*-g;return b}};THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;e=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c}; +c-f*d-h*e;b.x=i*j+c*-g+k*-h-l*-f;b.y=k*j+c*-f+l*-g-i*-h;b.z=l*j+c*-h+i*-f-k*-g;return b}};THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;e=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c}; THREE.Vertex=function(a){this.position=a||new THREE.Vector3};THREE.Face3=function(a,b,c,d,e,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,d,e,g,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};THREE.Camera=function(){THREE.Object3D.call(this);arguments.length&&console.warn("DEPRECATED: Camera() is now PerspectiveCamera().");this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera; diff --git a/build/custom/ThreeExtras.js b/build/custom/ThreeExtras.js index 2c430750..73aa3a60 100644 --- a/build/custom/ThreeExtras.js +++ b/build/custom/ThreeExtras.js @@ -16,11 +16,12 @@ p.push([1,0,k[(o*e+v)*4]/255*b]);p.push([1,1,k[(u*e+v)*4]/255*b]);p.push([0,1,k[ 255|0;m[z+2]=p[2]*255|0;m[z+3]=255}f.putImageData(l,0,0);return h}};THREE.SceneUtils={showHierarchy:function(a,b){THREE.SceneUtils.traverseHierarchy(a,function(a){a.visible=b})},traverseHierarchy:function(a,b){var c,e,g=a.children.length;for(e=0;e 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;", -THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3( 1.0 ), uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\nif( enableAO )\ngl_FragColor.xyz = gl_FragColor.xyz * texture2D( tAO, vUv ).xyz;\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = specularTex.r * pow( pointDotNormalHalf, uShininess );\npointDiffuse += pointDistance * pointLightColor[ i ] * uDiffuseColor * pointDiffuseWeight;\npointSpecular += pointDistance * pointLightColor[ i ] * uSpecularColor * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = specularTex.r * pow( dirDotNormalHalf, uShininess );\ndirDiffuse += directionalLightColor[ i ] * uDiffuseColor * dirDiffuseWeight;\ndirSpecular += directionalLightColor[ i ] * uSpecularColor * dirSpecularWeight;\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * totalDiffuse + totalSpecular + ambientLightColor * uAmbientColor;", -THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:"attribute vec4 tangent;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvViewPosition = -mvPosition.xyz;\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, -cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"}}}; +normal:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},enableSpecular:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tNormal:{type:"t",value:2,texture:null},tSpecular:{type:"t",value:3,texture:null},tAO:{type:"t",value:4,texture:null},uNormalScale:{type:"f",value:1},tDisplacement:{type:"t",value:5,texture:null},uDisplacementBias:{type:"f",value:0},uDisplacementScale:{type:"f", +value:1},uDiffuseColor:{type:"c",value:new THREE.Color(15658734)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(328965)},uShininess:{type:"f",value:30},uOpacity:{type:"f",value:1}}]),fragmentShader:["uniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform float uOpacity;\nuniform bool enableDiffuse;\nuniform bool enableSpecular;\nuniform bool enableAO;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tSpecular;\nuniform sampler2D tAO;\nuniform float uNormalScale;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;", +THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3( 1.0 ), uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\nif( enableAO )\ngl_FragColor.xyz = gl_FragColor.xyz * texture2D( tAO, vUv ).xyz;\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = specularTex.r * pow( pointDotNormalHalf, uShininess );\npointDiffuse += pointDistance * pointLightColor[ i ] * uDiffuseColor * pointDiffuseWeight;\npointSpecular += pointDistance * pointLightColor[ i ] * uSpecularColor * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = specularTex.r * pow( dirDotNormalHalf, uShininess );\ndirDiffuse += directionalLightColor[ i ] * uDiffuseColor * dirDiffuseWeight;\ndirSpecular += directionalLightColor[ i ] * uSpecularColor * dirSpecularWeight;\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * totalDiffuse + totalSpecular + ambientLightColor * uAmbientColor;", +THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["attribute vec4 tangent;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;", +THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvViewPosition = -mvPosition.xyz;\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif", +THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"}}}; THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){return this.getPoint(this.getUtoTmapping(a))};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c}; THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1)return this.cacheArcLengths;var b=[],c,e=this.getPoint(0),g,h=0;b.push(0);for(g=1;g<=a;g++)c=this.getPoint(g/a),h+=c.distanceTo(e),b.push(h),e=c;return this.cacheArcLengths=b}; THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),e=0,g=c.length,h;h=b?b:a*c[g-1];time=Date.now();for(var f=0,k=g-1,l;f<=k;)if(e=Math.floor(f+(k-f)/2),l=c[e]-h,l<0)f=e+1;else if(l>0)k=e-1;else{k=e;break}e=k;if(c[e]==h)return e/(g-1);f=c[e];return c=(e+(h-f)/(c[e+1]-f))/(g-1)};THREE.Curve.prototype.getNormalVector=function(a){a=this.getTangent(a);return new THREE.Vector2(-a.y,a.x)}; @@ -92,7 +93,7 @@ this.cameraNX,b);c.scale.y=1;c.position.y=0;c.updateMatrix();c.scale.x=-1;c.upda THREE.PathCamera=function(){console.warn("DEPRECATED: PathCamera() is PathControls().")};THREE.FlyCamera=function(){console.warn("DEPRECATED: FlyCamera() is FlyControls().")};THREE.RollCamera=function(){console.warn("DEPRECATED: RollCamera() is RollControls().")};THREE.TrackballCamera=function(){console.warn("DEPRECATED: TrackballCamera() is TrackballControls().")}; THREE.CombinedCamera=function(a,b,c,e,g,h,f){THREE.Camera.call(this);this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,b/2,b/-2,h,f);this.cameraP=new THREE.PerspectiveCamera(c,a/b,e,g);this.toPerspective()};THREE.CombinedCamera.prototype=new THREE.Camera;THREE.CombinedCamera.prototype.constructor=THREE.CoolCamera;THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.projectionMatrix=this.cameraP.projectionMatrix}; THREE.CombinedCamera.prototype.toOrthographic=function(){this.near=this.cameraO.near;this.far=this.cameraO.far;this.projectionMatrix=this.cameraO.projectionMatrix};THREE.CombinedCamera.prototype.setFov=function(a){this.cameraP.fov=a;this.cameraP.updateProjectionMatrix();this.toPerspective()};THREE.CombinedCamera.prototype.setLens=function(a,b){b||(b=43.25);var c=2*Math.atan(b/(a*2));c*=180/Math.PI;this.setFov(c);return c}; -THREE.FirstPersonControls=function(a,b){function c(a,c){return function(){c.apply(a,arguments)}}this.object=a;this.target=new THREE.Vector3(0,0,0);this.domElement=b!==void 0?b:document;this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=Math.PI;this.lastUpdate=(new Date).getTime();this.theta=this.phi=this.lon=this.lat= +THREE.FirstPersonControls=function(a,b){function c(a,c){return function(){c.apply(a,arguments)}}this.object=a;this.target=new THREE.Vector3(0,0,0);this.domElement=b!==void 0?b:document;this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=Math.PI;this.lastUpdate=(new Date).getTime();this.theta=this.phi=this.lon=this.lat= this.mouseY=this.mouseX=this.autoSpeedFactor=this.tdiff=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=this.domElement.offsetWidth/2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));this.onMouseDown=function(a){this.domElement!==document&&this.domElement.focus();a.preventDefault();a.stopPropagation(); if(this.activeLook)switch(a.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(a){a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(a){this.domElement===document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY= a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.onKeyDown=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 82:this.moveUp=!0;break;case 70:this.moveDown=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward= @@ -103,14 +104,14 @@ this.verticalMin)/(Math.PI-0)+this.verticalMin;a=this.target;b=this.object.posit c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)}; THREE.PathControls=function(a,b){function c(a){if((a*=2)<1)return 0.5*a*a;return-0.5*(--a*(a-2)-1)}function e(a,c){return function(){c.apply(a,arguments)}}function g(a,c,b,e){var f={name:b,fps:0.6,length:e,hierarchy:[]},h,g=c.getControlPointsArray(),k=c.getLength(),p=g.length,z=0;h=p-1;c={parent:-1,keys:[]};c.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};c.keys[h]={time:e,pos:g[h],rot:[0,0,0,1],scl:[1,1,1]};for(h=1;h=0?a:a+f;a=this.verticalAngleMap.srcRange; b=this.verticalAngleMap.dstRange;var e=b[1]-b[0];this.phi=c(((this.phi-a[0])*(b[1]-b[0])/(a[1]-a[0])+b[0]-b[0])/e)*e+b[0];a=this.horizontalAngleMap.srcRange;b=this.horizontalAngleMap.dstRange;e=b[1]-b[0];this.theta=c(((this.theta-a[0])*(b[1]-b[0])/(a[1]-a[0])+b[0]-b[0])/e)*e+b[0];a=this.target.position;a.x=100*Math.sin(this.phi)*Math.cos(this.theta);a.y=100*Math.cos(this.phi);a.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};this.onMouseMove=function(a){this.domElement=== document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),c=new THREE.MeshLambertMaterial({color:65280}), b=new THREE.CubeGeometry(10,10,20),f=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(b,a);a=new THREE.Mesh(f,c);a.position.set(0,10,0);this.animation=g(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(a)}else this.animation=g(this.animationParent,this.spline,this.id,this.duration),this.animationParent.add(this.target),this.animationParent.add(this.object);if(this.createDebugPath){var a= this.debugPath,c=this.spline,b=h(c,10),f=h(c,10),k=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(b,k);particleObj=new THREE.ParticleSystem(f,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);a.add(lineObj);particleObj.scale.set(1,1,1);a.add(particleObj);f=new THREE.SphereGeometry(1,16,8);k=new THREE.MeshBasicMaterial({color:65280});for(i=0;i=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var e=Math.acos(f),g=Math.sqrt(1-f*f);if(Math.abs(g)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;f=Math.sin((1-d)*e)/g;d=Math.sin(d*e)/g;c.w=a.w*f+b.w*d;c.x=a.x*f+b.x*d;c.y=a.y*f+b.y*d;c.z=a.z*f+b.z*d;return c}; +c-g*d-i*f;b.x=h*k+c*-e+l*-i-j*-g;b.y=l*k+c*-g+j*-e-h*-i;b.z=j*k+c*-i+h*-g-l*-e;return b}};THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var e=Math.acos(f),g=Math.sqrt(1-f*f);if(Math.abs(g)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;f=Math.sin((1-d)*e)/g;d=Math.sin(d*e)/g;c.w=a.w*f+b.w*d;c.x=a.x*f+b.x*d;c.y=a.y*f+b.y*d;c.z=a.z*f+b.z*d;return c}; THREE.Vertex=function(a){this.position=a||new THREE.Vector3};THREE.Face3=function(a,b,c,d,f,e){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materials=e instanceof Array?e:[e];this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,d,f,e,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; diff --git a/build/custom/ThreeWebGL.js b/build/custom/ThreeWebGL.js index ff08aa61..8df03f83 100644 --- a/build/custom/ThreeWebGL.js +++ b/build/custom/ThreeWebGL.js @@ -1,6 +1,6 @@ // ThreeWebGL.js r45dev - http://github.com/mrdoob/three.js var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Color=function(b){b!==void 0&&this.setHex(b);return this}; -THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;return this},setRGB:function(b,c,d){this.r=b;this.g=c;this.b=d;return this},setHSV:function(b,c,d){var e,i,h;if(d==0)this.r=this.g=this.b=0;else switch(e=Math.floor(b*6),i=b*6-e,b=d*(1-c),h=d*(1-c*i),c=d*(1-c*(1-i)),e){case 1:this.r=h;this.g=d;this.b=b;break;case 2:this.r=b;this.g=d;this.b=c;break;case 3:this.r=b;this.g=h;this.b=d;break;case 4:this.r=c;this.g=b;this.b=d;break;case 5:this.r= +THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;return this},setRGB:function(b,c,d){this.r=b;this.g=c;this.b=d;return this},setHSV:function(b,c,d){var f,i,h;if(d==0)this.r=this.g=this.b=0;else switch(f=Math.floor(b*6),i=b*6-f,b=d*(1-c),h=d*(1-c*i),c=d*(1-c*(1-i)),f){case 1:this.r=h;this.g=d;this.b=b;break;case 2:this.r=b;this.g=d;this.b=c;break;case 3:this.r=b;this.g=h;this.b=d;break;case 4:this.r=c;this.g=b;this.b=d;break;case 5:this.r= d;this.g=b;this.b=h;break;case 6:case 0:this.r=d,this.g=c,this.b=b}return this},setHex:function(b){b=Math.floor(b);this.r=(b>>16&255)/255;this.g=(b>>8&255)/255;this.b=(b&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}}; THREE.Vector2=function(b,c){this.x=b||0;this.y=c||0}; THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(b,c){this.x=b;this.y=c;return this},copy:function(b){this.x=b.x;this.y=b.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;return this}, @@ -10,93 +10,92 @@ THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(b,c,d){this.x=b; addScalar:function(b){this.x+=b;this.y+=b;this.z+=b;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-c.z;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;return this},multiply:function(b,c){this.x=b.x*c.x;this.y=b.y*c.y;this.z=b.z*c.z;return this},multiplySelf:function(b){this.x*=b.x;this.y*=b.y;this.z*=b.z;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;return this},divideSelf:function(b){this.x/=b.x;this.y/=b.y;this.z/=b.z;return this}, divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)}, cross:function(b,c){this.x=b.y*c.z-b.z*c.y;this.y=b.z*c.x-b.x*c.z;this.z=b.x*c.y-b.y*c.x;return this},crossSelf:function(b){return this.set(this.y*b.z-this.z*b.y,this.z*b.x-this.x*b.z,this.x*b.y-this.y*b.x)},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){return(new THREE.Vector3).sub(this,b).lengthSq()},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){var c=Math.cos(this.y);this.y=Math.asin(b.n13); -Math.abs(c)>1.0E-5?(this.x=Math.atan2(-b.n23/c,b.n33/c),this.z=Math.atan2(-b.n12/c,b.n11/c)):(this.x=0,this.z=Math.atan2(b.n21,b.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};THREE.Vector4=function(b,c,d,e){this.x=b||0;this.y=c||0;this.z=d||0;this.w=e!==void 0?e:1}; -THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(b,c,d,e){this.x=b;this.y=c;this.z=d;this.w=e;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w!==void 0?b.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;this.w=b.w+c.w;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;this.w+=b.w;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z- +Math.abs(c)>1.0E-5?(this.x=Math.atan2(-b.n23/c,b.n33/c),this.z=Math.atan2(-b.n12/c,b.n11/c)):(this.x=0,this.z=Math.atan2(b.n21,b.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};THREE.Vector4=function(b,c,d,f){this.x=b||0;this.y=c||0;this.z=d||0;this.w=f!==void 0?f:1}; +THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(b,c,d,f){this.x=b;this.y=c;this.z=d;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w!==void 0?b.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;this.w=b.w+c.w;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;this.w+=b.w;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z- c.z;this.w=b.w-c.w;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;this.w-=b.w;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;this.w*=b;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b,this.w/=b):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z+this.w*b.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3}; -THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,d,e=[];c=0;for(d=b.length;c0&&b>0&&h+b<1}if(b instanceof THREE.Particle){var e=c(this.origin,this.direction,b.matrixWorld.getPosition());if(e==null||e>b.scale.x)return[];return[{distance:e,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){e=c(this.origin,this.direction,b.matrixWorld.getPosition());if(e==null||e>b.geometry.boundingSphere.radius*Math.max(b.scale.x, -Math.max(b.scale.y,b.scale.z)))return[];var i,h,j,k,p,o,q,m,t,w,y=b.geometry,C=y.vertices,E=[],e=0;for(i=y.faces.length;e0&&b>0&&h+b<1}if(b instanceof THREE.Particle){var f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x, +Math.max(b.scale.y,b.scale.z)))return[];var i,h,j,k,p,o,q,m,t,w,y=b.geometry,C=y.vertices,E=[],f=0;for(i=y.faces.length;f0:m<0)))if(m=q.dot((new THREE.Vector3).sub(j,t))/m,t=t.addSelf(w.multiplyScalar(m)),h instanceof THREE.Face3)d(t,j,k,p)&&(h={distance:this.origin.distanceTo(t),point:t,face:h,object:b},E.push(h));else if(h instanceof THREE.Face4&&(d(t,j,k,o)||d(t,k,p,o)))h={distance:this.origin.distanceTo(t),point:t,face:h,object:b},E.push(h);E.sort(function(b,c){return b.distance-c.distance});return E}else return[]}}; -THREE.Rectangle=function(){function b(){h=e-c;j=i-d}var c,d,e,i,h,j,k=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return i};this.set=function(h,j,q,m){k=!1;c=h;d=j;e=q;i=m;b()};this.addPoint=function(h,j){k?(k=!1,c=h,d=j,e=h,i=j):(c=ch?e:h,i=i>j?i:j);b()};this.add3Points= -function(h,j,q,m,t,w){k?(k=!1,c=hq?h>t?h:t:q>t?q:t,i=j>m?j>w?j:w:m>w?m:w):(c=hq?h>t?h>e?h:e:t>e?t:e:q>t?q>e?q:e:t>e?t:e,i=j>m?j>w?j>i?j:i:w>i?w:i:m>w?m>i?m:i:w>i?w:i);b()};this.addRectangle=function(h){k?(k=!1,c=h.getLeft(),d=h.getTop(),e=h.getRight(),i=h.getBottom()):(c=ch.getRight()?e:h.getRight(),i=i> -h.getBottom()?i:h.getBottom());b()};this.inflate=function(h){c-=h;d-=h;e+=h;i+=h;b()};this.minSelf=function(h){c=c>h.getLeft()?c:h.getLeft();d=d>h.getTop()?d:h.getTop();e=e=0&&Math.min(i,b.getBottom())-Math.max(d,b.getTop())>=0};this.empty=function(){k=!0;i=e=d=c=0;b()};this.isEmpty=function(){return k}};THREE.Matrix3=function(){this.m=[]}; +THREE.Rectangle=function(){function b(){h=f-c;j=i-d}var c,d,f,i,h,j,k=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return f};this.getBottom=function(){return i};this.set=function(h,j,q,m){k=!1;c=h;d=j;f=q;i=m;b()};this.addPoint=function(h,j){k?(k=!1,c=h,d=j,f=h,i=j):(c=ch?f:h,i=i>j?i:j);b()};this.add3Points= +function(h,j,q,m,t,w){k?(k=!1,c=hq?h>t?h:t:q>t?q:t,i=j>m?j>w?j:w:m>w?m:w):(c=hq?h>t?h>f?h:f:t>f?t:f:q>t?q>f?q:f:t>f?t:f,i=j>m?j>w?j>i?j:i:w>i?w:i:m>w?m>i?m:i:w>i?w:i);b()};this.addRectangle=function(h){k?(k=!1,c=h.getLeft(),d=h.getTop(),f=h.getRight(),i=h.getBottom()):(c=ch.getRight()?f:h.getRight(),i=i> +h.getBottom()?i:h.getBottom());b()};this.inflate=function(h){c-=h;d-=h;f+=h;i+=h;b()};this.minSelf=function(h){c=c>h.getLeft()?c:h.getLeft();d=d>h.getTop()?d:h.getTop();f=f=0&&Math.min(i,b.getBottom())-Math.max(d,b.getTop())>=0};this.empty=function(){k=!0;i=f=d=c=0;b()};this.isEmpty=function(){return k}};THREE.Matrix3=function(){this.m=[]}; THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}}; -THREE.Matrix4=function(b,c,d,e,i,h,j,k,p,o,q,m,t,w,y,C){this.set(b!==void 0?b:1,c||0,d||0,e||0,i||0,h!==void 0?h:1,j||0,k||0,p||0,o||0,q!==void 0?q:1,m||0,t||0,w||0,y||0,C!==void 0?C:1);this.flat=Array(16);this.m33=new THREE.Matrix3}; -THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,d,e,i,h,j,k,p,o,q,m,t,w,y,C){this.n11=b;this.n12=c;this.n13=d;this.n14=e;this.n21=i;this.n22=h;this.n23=j;this.n24=k;this.n31=p;this.n32=o;this.n33=q;this.n34=m;this.n41=t;this.n42=w;this.n43=y;this.n44=C;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b, -c,d){var e=THREE.Matrix4.__v1,i=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(b,c).normalize();if(h.length()===0)h.z=1;e.cross(d,h).normalize();e.length()===0&&(h.x+=1.0E-4,e.cross(d,h).normalize());i.cross(h,e).normalize();this.n11=e.x;this.n12=i.x;this.n13=h.x;this.n21=e.y;this.n22=i.y;this.n23=h.y;this.n31=e.z;this.n32=i.z;this.n33=h.z;return this},multiplyVector3:function(b){var c=b.x,d=b.y,e=b.z,i=1/(this.n41*c+this.n42*d+this.n43*e+this.n44);b.x=(this.n11*c+this.n12*d+this.n13*e+this.n14)*i; -b.y=(this.n21*c+this.n22*d+this.n23*e+this.n24)*i;b.z=(this.n31*c+this.n32*d+this.n33*e+this.n34)*i;return b},multiplyVector4:function(b){var c=b.x,d=b.y,e=b.z,i=b.w;b.x=this.n11*c+this.n12*d+this.n13*e+this.n14*i;b.y=this.n21*c+this.n22*d+this.n23*e+this.n24*i;b.z=this.n31*c+this.n32*d+this.n33*e+this.n34*i;b.w=this.n41*c+this.n42*d+this.n43*e+this.n44*i;return b},rotateAxis:function(b){var c=b.x,d=b.y,e=b.z;b.x=c*this.n11+d*this.n12+e*this.n13;b.y=c*this.n21+d*this.n22+e*this.n23;b.z=c*this.n31+ -d*this.n32+e*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var d=b.n11,e=b.n12,i=b.n13,h=b.n14,j=b.n21,k=b.n22,p=b.n23,o=b.n24,q=b.n31,m=b.n32,t=b.n33,w=b.n34,y=b.n41,C=b.n42,E=b.n43,D=b.n44,wa=c.n11,xa= -c.n12,qa=c.n13,sa=c.n14,ja=c.n21,G=c.n22,r=c.n23,ka=c.n24,R=c.n31,la=c.n32,$=c.n33,ya=c.n34,S=c.n41,M=c.n42,f=c.n43,ua=c.n44;this.n11=d*wa+e*ja+i*R+h*S;this.n12=d*xa+e*G+i*la+h*M;this.n13=d*qa+e*r+i*$+h*f;this.n14=d*sa+e*ka+i*ya+h*ua;this.n21=j*wa+k*ja+p*R+o*S;this.n22=j*xa+k*G+p*la+o*M;this.n23=j*qa+k*r+p*$+o*f;this.n24=j*sa+k*ka+p*ya+o*ua;this.n31=q*wa+m*ja+t*R+w*S;this.n32=q*xa+m*G+t*la+w*M;this.n33=q*qa+m*r+t*$+w*f;this.n34=q*sa+m*ka+t*ya+w*ua;this.n41=y*wa+C*ja+E*R+D*S;this.n42=y*xa+C*G+E*la+ -D*M;this.n43=y*qa+C*r+E*$+D*f;this.n44=y*sa+C*ka+E*ya+D*ua;return this},multiplyToArray:function(b,c,d){this.multiply(b,c);d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b; -this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,d=this.n13,e=this.n14,i=this.n21,h=this.n22,j=this.n23,k=this.n24,p=this.n31,o=this.n32,q=this.n33,m=this.n34,t=this.n41,w=this.n42,y=this.n43,C=this.n44;return e*j*o*t-d*k*o*t-e*h*q*t+c*k*q*t+d*h*m*t-c*j*m*t-e*j*p*w+d*k*p*w+e*i*q*w-b*k*q*w-d*i*m*w+b*j*m*w+e*h*p*y-c*k*p*y-e*i*o*y+b*k*o*y+c*i*m* +THREE.Matrix4=function(b,c,d,f,i,h,j,k,p,o,q,m,t,w,y,C){this.set(b!==void 0?b:1,c||0,d||0,f||0,i||0,h!==void 0?h:1,j||0,k||0,p||0,o||0,q!==void 0?q:1,m||0,t||0,w||0,y||0,C!==void 0?C:1);this.flat=Array(16);this.m33=new THREE.Matrix3}; +THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,d,f,i,h,j,k,p,o,q,m,t,w,y,C){this.n11=b;this.n12=c;this.n13=d;this.n14=f;this.n21=i;this.n22=h;this.n23=j;this.n24=k;this.n31=p;this.n32=o;this.n33=q;this.n34=m;this.n41=t;this.n42=w;this.n43=y;this.n44=C;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b, +c,d){var f=THREE.Matrix4.__v1,i=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(b,c).normalize();if(h.length()===0)h.z=1;f.cross(d,h).normalize();f.length()===0&&(h.x+=1.0E-4,f.cross(d,h).normalize());i.cross(h,f).normalize();this.n11=f.x;this.n12=i.x;this.n13=h.x;this.n21=f.y;this.n22=i.y;this.n23=h.y;this.n31=f.z;this.n32=i.z;this.n33=h.z;return this},multiplyVector3:function(b){var c=b.x,d=b.y,f=b.z,i=1/(this.n41*c+this.n42*d+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*d+this.n13*f+this.n14)*i; +b.y=(this.n21*c+this.n22*d+this.n23*f+this.n24)*i;b.z=(this.n31*c+this.n32*d+this.n33*f+this.n34)*i;return b},multiplyVector4:function(b){var c=b.x,d=b.y,f=b.z,i=b.w;b.x=this.n11*c+this.n12*d+this.n13*f+this.n14*i;b.y=this.n21*c+this.n22*d+this.n23*f+this.n24*i;b.z=this.n31*c+this.n32*d+this.n33*f+this.n34*i;b.w=this.n41*c+this.n42*d+this.n43*f+this.n44*i;return b},rotateAxis:function(b){var c=b.x,d=b.y,f=b.z;b.x=c*this.n11+d*this.n12+f*this.n13;b.y=c*this.n21+d*this.n22+f*this.n23;b.z=c*this.n31+ +d*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var d=b.n11,f=b.n12,i=b.n13,h=b.n14,j=b.n21,k=b.n22,p=b.n23,o=b.n24,q=b.n31,m=b.n32,t=b.n33,w=b.n34,y=b.n41,C=b.n42,E=b.n43,D=b.n44,wa=c.n11,xa= +c.n12,qa=c.n13,sa=c.n14,ja=c.n21,G=c.n22,r=c.n23,ka=c.n24,R=c.n31,la=c.n32,$=c.n33,ya=c.n34,S=c.n41,M=c.n42,e=c.n43,ua=c.n44;this.n11=d*wa+f*ja+i*R+h*S;this.n12=d*xa+f*G+i*la+h*M;this.n13=d*qa+f*r+i*$+h*e;this.n14=d*sa+f*ka+i*ya+h*ua;this.n21=j*wa+k*ja+p*R+o*S;this.n22=j*xa+k*G+p*la+o*M;this.n23=j*qa+k*r+p*$+o*e;this.n24=j*sa+k*ka+p*ya+o*ua;this.n31=q*wa+m*ja+t*R+w*S;this.n32=q*xa+m*G+t*la+w*M;this.n33=q*qa+m*r+t*$+w*e;this.n34=q*sa+m*ka+t*ya+w*ua;this.n41=y*wa+C*ja+E*R+D*S;this.n42=y*xa+C*G+E*la+ +D*M;this.n43=y*qa+C*r+E*$+D*e;this.n44=y*sa+C*ka+E*ya+D*ua;return this},multiplyToArray:function(b,c,d){this.multiply(b,c);d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b; +this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,d=this.n13,f=this.n14,i=this.n21,h=this.n22,j=this.n23,k=this.n24,p=this.n31,o=this.n32,q=this.n33,m=this.n34,t=this.n41,w=this.n42,y=this.n43,C=this.n44;return f*j*o*t-d*k*o*t-f*h*q*t+c*k*q*t+d*h*m*t-c*j*m*t-f*j*p*w+d*k*p*w+f*i*q*w-b*k*q*w-d*i*m*w+b*j*m*w+f*h*p*y-c*k*p*y-f*i*o*y+b*k*o*y+c*i*m* y-b*h*m*y-d*h*p*C+c*j*p*C+d*i*o*C-b*j*o*C-c*i*q*C+b*h*q*C},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31= this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44; return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]= this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]=this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,d){this.set(1,0,0,b,0,1,0,c,0,0,1,d,0,0,0,1);return this},setScale:function(b,c,d){this.set(b,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c= -Math.cos(b),b=Math.sin(b);this.set(c,-b,0,0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var d=Math.cos(c),e=Math.sin(c),i=1-d,h=b.x,j=b.y,k=b.z,p=i*h,o=i*j;this.set(p*h+d,p*j-e*k,p*k+e*j,0,p*j+e*k,o*j+d,o*k-e*h,0,p*k-e*j,o*k+e*h,i*k*k+d,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position}, -getColumnX:function(){if(!this.columnX)this.columnX=new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var d=b.x,e=b.y,i=b.z,h=Math.cos(d),d=Math.sin(d),j=Math.cos(e), -e=Math.sin(e),k=Math.cos(i),i=Math.sin(i);switch(c){case "YXZ":var p=j*k,o=j*i,q=e*k,m=e*i;this.n11=p+m*d;this.n12=q*d-o;this.n13=h*e;this.n21=h*i;this.n22=h*k;this.n23=-d;this.n31=o*d-q;this.n32=m+p*d;this.n33=h*j;break;case "ZXY":p=j*k;o=j*i;q=e*k;m=e*i;this.n11=p-m*d;this.n12=-h*i;this.n13=q+o*d;this.n21=o+q*d;this.n22=h*k;this.n23=m-p*d;this.n31=-h*e;this.n32=d;this.n33=h*j;break;case "ZYX":p=h*k;o=h*i;q=d*k;m=d*i;this.n11=j*k;this.n12=q*e-o;this.n13=p*e+m;this.n21=j*i;this.n22=m*e+p;this.n23= -o*e-q;this.n31=-e;this.n32=d*j;this.n33=h*j;break;case "YZX":p=h*j;o=h*e;q=d*j;m=d*e;this.n11=j*k;this.n12=m-p*i;this.n13=q*i+o;this.n21=i;this.n22=h*k;this.n23=-d*k;this.n31=-e*k;this.n32=o*i+q;this.n33=p-m*i;break;case "XZY":p=h*j;o=h*e;q=d*j;m=d*e;this.n11=j*k;this.n12=-i;this.n13=e*k;this.n21=p*i+m;this.n22=h*k;this.n23=o*i-q;this.n31=q*i-o;this.n32=d*k;this.n33=m*i+p;break;default:p=h*k,o=h*i,q=d*k,m=d*i,this.n11=j*k,this.n12=-j*i,this.n13=e,this.n21=o+q*e,this.n22=p-m*e,this.n23=-d*j,this.n31= -m-p*e,this.n32=q+o*e,this.n33=h*j}return this},setRotationFromQuaternion:function(b){var c=b.x,d=b.y,e=b.z,i=b.w,h=c+c,j=d+d,k=e+e,b=c*h,p=c*j;c*=k;var o=d*j;d*=k;e*=k;h*=i;j*=i;i*=k;this.n11=1-(o+e);this.n12=p-i;this.n13=c+j;this.n21=p+i;this.n22=1-(b+e);this.n23=d-h;this.n31=c-j;this.n32=d+h;this.n33=1-(b+o);return this},scale:function(b){var c=b.x,d=b.y,b=b.z;this.n11*=c;this.n12*=d;this.n13*=b;this.n21*=c;this.n22*=d;this.n23*=b;this.n31*=c;this.n32*=d;this.n33*=b;this.n41*=c;this.n42*=d;this.n43*= -b;return this},compose:function(b,c,d){var e=THREE.Matrix4.__m1,i=THREE.Matrix4.__m2;e.identity();e.setRotationFromQuaternion(c);i.setScale(d.x,d.y,d.z);this.multiply(e,i);this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},decompose:function(b,c,d){var e=THREE.Matrix4.__v1,i=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;e.set(this.n11,this.n21,this.n31);i.set(this.n12,this.n22,this.n32);h.set(this.n13,this.n23,this.n33);b=b instanceof THREE.Vector3?b:new THREE.Vector3;c=c instanceof THREE.Quaternion?c: -new THREE.Quaternion;d=d instanceof THREE.Vector3?d:new THREE.Vector3;d.x=e.length();d.y=i.length();d.z=h.length();b.x=this.n14;b.y=this.n24;b.z=this.n34;e=THREE.Matrix4.__m1;e.copy(this);e.n11/=d.x;e.n21/=d.x;e.n31/=d.x;e.n12/=d.y;e.n22/=d.y;e.n32/=d.y;e.n13/=d.z;e.n23/=d.z;e.n33/=d.z;c.setFromRotationMatrix(e);return[b,c,d]},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var d=1/c.x,e=1/c.y,i=1/c.z;this.n11=b.n11*d;this.n21=b.n21*d;this.n31= -b.n31*d;this.n12=b.n12*e;this.n22=b.n22*e;this.n32=b.n32*e;this.n13=b.n13*i;this.n23=b.n23*i;this.n33=b.n33*i}}; -THREE.Matrix4.makeInvert=function(b,c){var d=b.n11,e=b.n12,i=b.n13,h=b.n14,j=b.n21,k=b.n22,p=b.n23,o=b.n24,q=b.n31,m=b.n32,t=b.n33,w=b.n34,y=b.n41,C=b.n42,E=b.n43,D=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=p*w*C-o*t*C+o*m*E-k*w*E-p*m*D+k*t*D;c.n12=h*t*C-i*w*C-h*m*E+e*w*E+i*m*D-e*t*D;c.n13=i*o*C-h*p*C+h*k*E-e*o*E-i*k*D+e*p*D;c.n14=h*p*m-i*o*m-h*k*t+e*o*t+i*k*w-e*p*w;c.n21=o*t*y-p*w*y-o*q*E+j*w*E+p*q*D-j*t*D;c.n22=i*w*y-h*t*y+h*q*E-d*w*E-i*q*D+d*t*D;c.n23=h*p*y-i*o*y-h*j*E+d*o*E+i*j*D-d*p*D;c.n24= -i*o*q-h*p*q+h*j*t-d*o*t-i*j*w+d*p*w;c.n31=k*w*y-o*m*y+o*q*C-j*w*C-k*q*D+j*m*D;c.n32=h*m*y-e*w*y-h*q*C+d*w*C+e*q*D-d*m*D;c.n33=i*o*y-h*k*y+h*j*C-d*o*C-e*j*D+d*k*D;c.n34=h*k*q-e*o*q-h*j*m+d*o*m+e*j*w-d*k*w;c.n41=p*m*y-k*t*y-p*q*C+j*t*C+k*q*E-j*m*E;c.n42=e*t*y-i*m*y+i*q*C-d*t*C-e*q*E+d*m*E;c.n43=i*k*y-e*p*y-i*j*C+d*p*C+e*j*E-d*k*E;c.n44=e*p*q-i*k*q+i*j*m-d*p*m-e*j*t+d*k*t;c.multiplyScalar(1/b.determinant());return c}; -THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,d=c.m,e=b.n33*b.n22-b.n32*b.n23,i=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,p=-b.n32*b.n11+b.n31*b.n12,o=b.n23*b.n12-b.n22*b.n13,q=-b.n23*b.n11+b.n21*b.n13,m=b.n22*b.n11-b.n21*b.n12,b=b.n11*e+b.n21*j+b.n31*o;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;d[0]=b*e;d[1]=b*i;d[2]=b*h;d[3]=b*j;d[4]=b*k;d[5]=b*p;d[6]=b*o;d[7]=b*q;d[8]=b*m;return c}; -THREE.Matrix4.makeFrustum=function(b,c,d,e,i,h){var j;j=new THREE.Matrix4;j.n11=2*i/(c-b);j.n12=0;j.n13=(c+b)/(c-b);j.n14=0;j.n21=0;j.n22=2*i/(e-d);j.n23=(e+d)/(e-d);j.n24=0;j.n31=0;j.n32=0;j.n33=-(h+i)/(h-i);j.n34=-2*h*i/(h-i);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,c,d,e){var i,b=d*Math.tan(b*Math.PI/360);i=-b;return THREE.Matrix4.makeFrustum(i*c,b*c,i,b,d,e)}; -THREE.Matrix4.makeOrtho=function(b,c,d,e,i,h){var j,k,p,o;j=new THREE.Matrix4;k=c-b;p=d-e;o=h-i;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((c+b)/k);j.n21=0;j.n22=2/p;j.n23=0;j.n24=-((d+e)/p);j.n31=0;j.n32=0;j.n33=-2/o;j.n34=-((h+i)/o);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4; +Math.cos(b),b=Math.sin(b);this.set(c,-b,0,0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var d=Math.cos(c),f=Math.sin(c),i=1-d,h=b.x,j=b.y,k=b.z,p=i*h,o=i*j;this.set(p*h+d,p*j-f*k,p*k+f*j,0,p*j+f*k,o*j+d,o*k-f*h,0,p*k-f*j,o*k+f*h,i*k*k+d,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position}, +getColumnX:function(){if(!this.columnX)this.columnX=new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var d=b.x,f=b.y,i=b.z,h=Math.cos(d),d=Math.sin(d),j=Math.cos(f), +f=Math.sin(f),k=Math.cos(i),i=Math.sin(i);switch(c){case "YXZ":var p=j*k,o=j*i,q=f*k,m=f*i;this.n11=p+m*d;this.n12=q*d-o;this.n13=h*f;this.n21=h*i;this.n22=h*k;this.n23=-d;this.n31=o*d-q;this.n32=m+p*d;this.n33=h*j;break;case "ZXY":p=j*k;o=j*i;q=f*k;m=f*i;this.n11=p-m*d;this.n12=-h*i;this.n13=q+o*d;this.n21=o+q*d;this.n22=h*k;this.n23=m-p*d;this.n31=-h*f;this.n32=d;this.n33=h*j;break;case "ZYX":p=h*k;o=h*i;q=d*k;m=d*i;this.n11=j*k;this.n12=q*f-o;this.n13=p*f+m;this.n21=j*i;this.n22=m*f+p;this.n23= +o*f-q;this.n31=-f;this.n32=d*j;this.n33=h*j;break;case "YZX":p=h*j;o=h*f;q=d*j;m=d*f;this.n11=j*k;this.n12=m-p*i;this.n13=q*i+o;this.n21=i;this.n22=h*k;this.n23=-d*k;this.n31=-f*k;this.n32=o*i+q;this.n33=p-m*i;break;case "XZY":p=h*j;o=h*f;q=d*j;m=d*f;this.n11=j*k;this.n12=-i;this.n13=f*k;this.n21=p*i+m;this.n22=h*k;this.n23=o*i-q;this.n31=q*i-o;this.n32=d*k;this.n33=m*i+p;break;default:p=h*k,o=h*i,q=d*k,m=d*i,this.n11=j*k,this.n12=-j*i,this.n13=f,this.n21=o+q*f,this.n22=p-m*f,this.n23=-d*j,this.n31= +m-p*f,this.n32=q+o*f,this.n33=h*j}return this},setRotationFromQuaternion:function(b){var c=b.x,d=b.y,f=b.z,i=b.w,h=c+c,j=d+d,k=f+f,b=c*h,p=c*j;c*=k;var o=d*j;d*=k;f*=k;h*=i;j*=i;i*=k;this.n11=1-(o+f);this.n12=p-i;this.n13=c+j;this.n21=p+i;this.n22=1-(b+f);this.n23=d-h;this.n31=c-j;this.n32=d+h;this.n33=1-(b+o);return this},scale:function(b){var c=b.x,d=b.y,b=b.z;this.n11*=c;this.n12*=d;this.n13*=b;this.n21*=c;this.n22*=d;this.n23*=b;this.n31*=c;this.n32*=d;this.n33*=b;this.n41*=c;this.n42*=d;this.n43*= +b;return this},compose:function(b,c,d){var f=THREE.Matrix4.__m1,i=THREE.Matrix4.__m2;f.identity();f.setRotationFromQuaternion(c);i.setScale(d.x,d.y,d.z);this.multiply(f,i);this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},decompose:function(b,c,d){var f=THREE.Matrix4.__v1,i=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;f.set(this.n11,this.n21,this.n31);i.set(this.n12,this.n22,this.n32);h.set(this.n13,this.n23,this.n33);b=b instanceof THREE.Vector3?b:new THREE.Vector3;c=c instanceof THREE.Quaternion?c: +new THREE.Quaternion;d=d instanceof THREE.Vector3?d:new THREE.Vector3;d.x=f.length();d.y=i.length();d.z=h.length();b.x=this.n14;b.y=this.n24;b.z=this.n34;f=THREE.Matrix4.__m1;f.copy(this);f.n11/=d.x;f.n21/=d.x;f.n31/=d.x;f.n12/=d.y;f.n22/=d.y;f.n32/=d.y;f.n13/=d.z;f.n23/=d.z;f.n33/=d.z;c.setFromRotationMatrix(f);return[b,c,d]},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var d=1/c.x,f=1/c.y,i=1/c.z;this.n11=b.n11*d;this.n21=b.n21*d;this.n31= +b.n31*d;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*i;this.n23=b.n23*i;this.n33=b.n33*i}}; +THREE.Matrix4.makeInvert=function(b,c){var d=b.n11,f=b.n12,i=b.n13,h=b.n14,j=b.n21,k=b.n22,p=b.n23,o=b.n24,q=b.n31,m=b.n32,t=b.n33,w=b.n34,y=b.n41,C=b.n42,E=b.n43,D=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=p*w*C-o*t*C+o*m*E-k*w*E-p*m*D+k*t*D;c.n12=h*t*C-i*w*C-h*m*E+f*w*E+i*m*D-f*t*D;c.n13=i*o*C-h*p*C+h*k*E-f*o*E-i*k*D+f*p*D;c.n14=h*p*m-i*o*m-h*k*t+f*o*t+i*k*w-f*p*w;c.n21=o*t*y-p*w*y-o*q*E+j*w*E+p*q*D-j*t*D;c.n22=i*w*y-h*t*y+h*q*E-d*w*E-i*q*D+d*t*D;c.n23=h*p*y-i*o*y-h*j*E+d*o*E+i*j*D-d*p*D;c.n24= +i*o*q-h*p*q+h*j*t-d*o*t-i*j*w+d*p*w;c.n31=k*w*y-o*m*y+o*q*C-j*w*C-k*q*D+j*m*D;c.n32=h*m*y-f*w*y-h*q*C+d*w*C+f*q*D-d*m*D;c.n33=i*o*y-h*k*y+h*j*C-d*o*C-f*j*D+d*k*D;c.n34=h*k*q-f*o*q-h*j*m+d*o*m+f*j*w-d*k*w;c.n41=p*m*y-k*t*y-p*q*C+j*t*C+k*q*E-j*m*E;c.n42=f*t*y-i*m*y+i*q*C-d*t*C-f*q*E+d*m*E;c.n43=i*k*y-f*p*y-i*j*C+d*p*C+f*j*E-d*k*E;c.n44=f*p*q-i*k*q+i*j*m-d*p*m-f*j*t+d*k*t;c.multiplyScalar(1/b.determinant());return c}; +THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,d=c.m,f=b.n33*b.n22-b.n32*b.n23,i=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,p=-b.n32*b.n11+b.n31*b.n12,o=b.n23*b.n12-b.n22*b.n13,q=-b.n23*b.n11+b.n21*b.n13,m=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*j+b.n31*o;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;d[0]=b*f;d[1]=b*i;d[2]=b*h;d[3]=b*j;d[4]=b*k;d[5]=b*p;d[6]=b*o;d[7]=b*q;d[8]=b*m;return c}; +THREE.Matrix4.makeFrustum=function(b,c,d,f,i,h){var j;j=new THREE.Matrix4;j.n11=2*i/(c-b);j.n12=0;j.n13=(c+b)/(c-b);j.n14=0;j.n21=0;j.n22=2*i/(f-d);j.n23=(f+d)/(f-d);j.n24=0;j.n31=0;j.n32=0;j.n33=-(h+i)/(h-i);j.n34=-2*h*i/(h-i);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,c,d,f){var i,b=d*Math.tan(b*Math.PI/360);i=-b;return THREE.Matrix4.makeFrustum(i*c,b*c,i,b,d,f)}; +THREE.Matrix4.makeOrtho=function(b,c,d,f,i,h){var j,k,p,o;j=new THREE.Matrix4;k=c-b;p=d-f;o=h-i;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((c+b)/k);j.n21=0;j.n22=2/p;j.n23=0;j.n24=-((d+f)/p);j.n31=0;j.n32=0;j.n33=-2/o;j.n34=-((h+i)/o);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4; THREE.Object3D=function(){this.name="";this.id=THREE.Object3DCount++;this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate= !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3}; THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(b){if(this.children.indexOf(b)=== --1){b.parent!==void 0&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addChildRecurse(b)}},remove:function(b){var c=this,d=this.children.indexOf(b);if(d!==-1){b.parent=void 0;for(this.children.splice(d,1);c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.removeChildRecurse(b)}},getChildByName:function(b,c){var d,e,i;d=0;for(e=this.children.length;d=0&&h>=0&&i>=0&&j>=0?!0:e<0&&h<0||i<0&&j<0?!1:(e<0?d=Math.max(d,e/(e-h)):h<0&&(f=Math.min(f,e/(e-h))),i<0?d=Math.max(d,i/(i-j)):j<0&&(f=Math.min(f,i/(i-j))),f=0&&h>=0&&i>=0&&j>=0?!0:f<0&&h<0||i<0&&j<0?!1:(f<0?d=Math.max(d,f/(f-h)):h<0&&(e=Math.min(e,f/(f-h))),i<0?d=Math.max(d,i/(i-j)):j<0&&(e=Math.min(e,i/(i-j))),ef&&j.positionScreen.ze&&j.positionScreen.z0&&G.z<1))Aa=xa[wa]=xa[wa]||new THREE.RenderableParticle,wa++,D=Aa,D.x=G.x/G.w,D.y=G.y/G.w,D.z=G.z,D.rotation=J.rotation.z,D.scale.x=J.scale.x*Math.abs(D.x-(G.x+h.projectionMatrix.n11)/(G.w+h.projectionMatrix.n14)),D.scale.y=J.scale.y*Math.abs(D.y-(G.y+h.projectionMatrix.n22)/(G.w+h.projectionMatrix.n24)),D.materials=J.materials,sa.push(D);i&&sa.sort(c);return sa}};THREE.Quaternion=function(b,c,d,e){this.set(b||0,c||0,d||0,e!==void 0?e:1)}; -THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,d,e){this.x=b;this.y=c;this.z=d;this.w=e;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=Math.PI/360,d=b.x*c,e=b.y*c,i=b.z*c,b=Math.cos(e),e=Math.sin(e),c=Math.cos(-i),i=Math.sin(-i),h=Math.cos(d),d=Math.sin(d),j=b*c,k=e*i;this.w=j*h-k*d;this.x=j*d+k*h;this.y=e*c*h+b*i*d;this.z=b*i*h-e*c*d;return this},setFromAxisAngle:function(b,c){var d=c/2,e=Math.sin(d); -this.x=b.x*e;this.y=b.y*e;this.z=b.z*e;this.w=Math.cos(d);return this},setFromRotationMatrix:function(b){var c=Math.pow(b.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+b.n11+b.n22+b.n33))/2;this.x=Math.sqrt(Math.max(0,c+b.n11-b.n22-b.n33))/2;this.y=Math.sqrt(Math.max(0,c-b.n11+b.n22-b.n33))/2;this.z=Math.sqrt(Math.max(0,c-b.n11-b.n22+b.n33))/2;this.x=b.n32-b.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=b.n13-b.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=b.n21-b.n12<0?-Math.abs(this.z):Math.abs(this.z); +G.z/=G.w,G.z>0&&G.z<1))Aa=xa[wa]=xa[wa]||new THREE.RenderableParticle,wa++,D=Aa,D.x=G.x/G.w,D.y=G.y/G.w,D.z=G.z,D.rotation=J.rotation.z,D.scale.x=J.scale.x*Math.abs(D.x-(G.x+h.projectionMatrix.n11)/(G.w+h.projectionMatrix.n14)),D.scale.y=J.scale.y*Math.abs(D.y-(G.y+h.projectionMatrix.n22)/(G.w+h.projectionMatrix.n24)),D.materials=J.materials,sa.push(D);i&&sa.sort(c);return sa}};THREE.Quaternion=function(b,c,d,f){this.set(b||0,c||0,d||0,f!==void 0?f:1)}; +THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,d,f){this.x=b;this.y=c;this.z=d;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=Math.PI/360,d=b.x*c,f=b.y*c,i=b.z*c,b=Math.cos(f),f=Math.sin(f),c=Math.cos(-i),i=Math.sin(-i),h=Math.cos(d),d=Math.sin(d),j=b*c,k=f*i;this.w=j*h-k*d;this.x=j*d+k*h;this.y=f*c*h+b*i*d;this.z=b*i*h-f*c*d;return this},setFromAxisAngle:function(b,c){var d=c/2,f=Math.sin(d); +this.x=b.x*f;this.y=b.y*f;this.z=b.z*f;this.w=Math.cos(d);return this},setFromRotationMatrix:function(b){var c=Math.pow(b.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+b.n11+b.n22+b.n33))/2;this.x=Math.sqrt(Math.max(0,c+b.n11-b.n22-b.n33))/2;this.y=Math.sqrt(Math.max(0,c-b.n11+b.n22-b.n33))/2;this.z=Math.sqrt(Math.max(0,c-b.n11-b.n22+b.n33))/2;this.x=b.n32-b.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=b.n13-b.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=b.n21-b.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},multiplySelf:function(b){var c= -this.x,d=this.y,e=this.z,i=this.w,h=b.x,j=b.y,k=b.z,b=b.w;this.x=c*b+i*h+d*k-e*j;this.y=d*b+i*j+e*h-c*k;this.z=e*b+i*k+c*j-d*h;this.w=i*b-c*h-d*j-e*k;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var d=b.x,e=b.y,i=b.z,h=this.x,j=this.y,k=this.z,p=this.w,o=p*d+j*i-k*e,q=p*e+k*d-h*i,m=p*i+h*e-j*d,d=-h* -d-j*e-k*i;c.x=o*p+d*-h+q*-k-m*-j;c.y=q*p+d*-j+m*-h-o*-k;c.z=m*p+d*-k+o*-j-q*-h;return c}};THREE.Quaternion.slerp=function(b,c,d,e){var i=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(i)>=1)return d.w=b.w,d.x=b.x,d.y=b.y,d.z=b.z,d;var h=Math.acos(i),j=Math.sqrt(1-i*i);if(Math.abs(j)<0.001)return d.w=0.5*(b.w+c.w),d.x=0.5*(b.x+c.x),d.y=0.5*(b.y+c.y),d.z=0.5*(b.z+c.z),d;i=Math.sin((1-e)*h)/j;e=Math.sin(e*h)/j;d.w=b.w*i+c.w*e;d.x=b.x*i+c.x*e;d.y=b.y*i+c.y*e;d.z=b.z*i+c.z*e;return d}; -THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,d,e,i,h){this.a=b;this.b=c;this.c=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=i instanceof THREE.Color?i:new THREE.Color;this.vertexColors=i instanceof Array?i:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; -THREE.Face4=function(b,c,d,e,i,h,j){this.a=b;this.b=c;this.c=d;this.d=e;this.normal=i instanceof THREE.Vector3?i:new THREE.Vector3;this.vertexNormals=i instanceof Array?i:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.u=b||0;this.v=c||0}; +this.x,d=this.y,f=this.z,i=this.w,h=b.x,j=b.y,k=b.z,b=b.w;this.x=c*b+i*h+d*k-f*j;this.y=d*b+i*j+f*h-c*k;this.z=f*b+i*k+c*j-d*h;this.w=i*b-c*h-d*j-f*k;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var d=b.x,f=b.y,i=b.z,h=this.x,j=this.y,k=this.z,p=this.w,o=p*d+j*i-k*f,q=p*f+k*d-h*i,m=p*i+h*f-j*d,d=-h* +d-j*f-k*i;c.x=o*p+d*-h+q*-k-m*-j;c.y=q*p+d*-j+m*-h-o*-k;c.z=m*p+d*-k+o*-j-q*-h;return c}};THREE.Quaternion.slerp=function(b,c,d,f){var i=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(i)>=1)return d.w=b.w,d.x=b.x,d.y=b.y,d.z=b.z,d;var h=Math.acos(i),j=Math.sqrt(1-i*i);if(Math.abs(j)<0.0010)return d.w=0.5*(b.w+c.w),d.x=0.5*(b.x+c.x),d.y=0.5*(b.y+c.y),d.z=0.5*(b.z+c.z),d;i=Math.sin((1-f)*h)/j;f=Math.sin(f*h)/j;d.w=b.w*i+c.w*f;d.x=b.x*i+c.x*f;d.y=b.y*i+c.y*f;d.z=b.z*i+c.z*f;return d}; +THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,d,f,i,h){this.a=b;this.b=c;this.c=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=i instanceof THREE.Color?i:new THREE.Color;this.vertexColors=i instanceof Array?i:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; +THREE.Face4=function(b,c,d,f,i,h,j){this.a=b;this.b=c;this.c=d;this.d=f;this.normal=i instanceof THREE.Vector3?i:new THREE.Vector3;this.vertexNormals=i instanceof Array?i:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.u=b||0;this.v=c||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.u=b.u;this.v=b.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; -THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(b){var c=new THREE.Matrix4;c.extractRotation(b,new THREE.Vector3(1,1,1));for(var d=0,e=this.vertices.length;d0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], +d,f,i,h,j,k=new THREE.Vector3,p=new THREE.Vector3;f=0;for(i=this.faces.length;f0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z< -this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,d=this.vertices.length;cthis.points.length-2?h:h+1;d[3]=h>this.points.length-3?h:h+2;o=this.points[d[0]];q=this.points[d[1]]; -m=this.points[d[2]];t=this.points[d[3]];k=j*j;p=j*k;e.x=c(o.x,q.x,m.x,t.x,j,k,p);e.y=c(o.y,q.y,m.y,t.y,j,k,p);e.z=c(o.z,q.z,m.z,t.z,j,k,p);return e};this.getControlPointsArray=function(){var b,c,d=this.points.length,e=[];for(b=0;bthis.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,d=this.vertices.length;cthis.points.length-2?h:h+1;d[3]=h>this.points.length-3?h:h+2;o=this.points[d[0]];q=this.points[d[1]]; +m=this.points[d[2]];t=this.points[d[3]];k=j*j;p=j*k;f.x=c(o.x,q.x,m.x,t.x,j,k,p);f.y=c(o.y,q.y,m.y,t.y,j,k,p);f.z=c(o.z,q.z,m.z,t.z,j,k,p);return f};this.getControlPointsArray=function(){var b,c,d=this.points.length,f=[];for(b=0;b1){b=d.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var e=1;e=this.LODs[e].visibleAtDistance)this.LODs[e-1].object3D.visible=!1, -this.LODs[e].object3D.visible=!0;else break;for(;e1){b=d.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f=this.LODs[f].visibleAtDistance)this.LODs[f-1].object3D.visible=!1, +this.LODs[f].object3D.visible=!0;else break;for(;f= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0 ) {\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nfor ( float y = -1.25; y <= 1.25; y += 1.25 )\nfor ( float x = -1.25; x <= 1.25; x += 1.25 ) {\nvec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadow += 1.0;\n}\nshadow /= 9.0;\nshadowColor = shadowColor * vec4( vec3( ( 1.0 - shadowDarkness * shadow ) ), 1.0 );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec4( vec3( shadowDarkness ), 1.0 );\n#endif\n}\n}\ngl_FragColor = gl_FragColor * shadowColor;\n#endif", shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif"}; -THREE.UniformsUtils={merge:function(b){var c,d,e,i={};for(c=0;c=0)c&&(f.bindBuffer(f.ARRAY_BUFFER,i.__webglVertexBuffer),f.vertexAttribPointer(b.position,3,f.FLOAT,!1,0,0));else if(j.morphTargetBase){e=h.program.attributes;j.morphTargetBase!==-1?(f.bindBuffer(f.ARRAY_BUFFER,i.__webglMorphTargetsBuffers[j.morphTargetBase]), -f.vertexAttribPointer(e.position,3,f.FLOAT,!1,0,0)):e.position>=0&&(f.bindBuffer(f.ARRAY_BUFFER,i.__webglVertexBuffer),f.vertexAttribPointer(e.position,3,f.FLOAT,!1,0,0));if(j.morphTargetForcedOrder.length)for(var o=0,z=j.morphTargetForcedOrder,q=j.morphTargetInfluences;op&&(m=t,p=q[m]);f.bindBuffer(f.ARRAY_BUFFER,i.__webglMorphTargetsBuffers[m]);f.vertexAttribPointer(e["morphTarget"+o],3,f.FLOAT,!1,0,0);j.__webglMorphTargetInfluences[o]=p;z[m]=1;p=-1;o++}}h.program.uniforms.morphTargetInfluences!==null&&f.uniform1fv(h.program.uniforms.morphTargetInfluences,j.__webglMorphTargetInfluences)}if(c){if(i.__webglCustomAttributes)for(k in i.__webglCustomAttributes)b[k]>= -0&&(e=i.__webglCustomAttributes[k],f.bindBuffer(f.ARRAY_BUFFER,e.buffer),f.vertexAttribPointer(b[k],e.size,f.FLOAT,!1,0,0));b.color>=0&&(f.bindBuffer(f.ARRAY_BUFFER,i.__webglColorBuffer),f.vertexAttribPointer(b.color,3,f.FLOAT,!1,0,0));b.normal>=0&&(f.bindBuffer(f.ARRAY_BUFFER,i.__webglNormalBuffer),f.vertexAttribPointer(b.normal,3,f.FLOAT,!1,0,0));b.tangent>=0&&(f.bindBuffer(f.ARRAY_BUFFER,i.__webglTangentBuffer),f.vertexAttribPointer(b.tangent,4,f.FLOAT,!1,0,0));b.uv>=0&&(i.__webglUVBuffer?(f.bindBuffer(f.ARRAY_BUFFER, -i.__webglUVBuffer),f.vertexAttribPointer(b.uv,2,f.FLOAT,!1,0,0),f.enableVertexAttribArray(b.uv)):f.disableVertexAttribArray(b.uv));b.uv2>=0&&(i.__webglUV2Buffer?(f.bindBuffer(f.ARRAY_BUFFER,i.__webglUV2Buffer),f.vertexAttribPointer(b.uv2,2,f.FLOAT,!1,0,0),f.enableVertexAttribArray(b.uv2)):f.disableVertexAttribArray(b.uv2));h.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(f.bindBuffer(f.ARRAY_BUFFER,i.__webglSkinVertexABuffer),f.vertexAttribPointer(b.skinVertexA,4, -f.FLOAT,!1,0,0),f.bindBuffer(f.ARRAY_BUFFER,i.__webglSkinVertexBBuffer),f.vertexAttribPointer(b.skinVertexB,4,f.FLOAT,!1,0,0),f.bindBuffer(f.ARRAY_BUFFER,i.__webglSkinIndicesBuffer),f.vertexAttribPointer(b.skinIndex,4,f.FLOAT,!1,0,0),f.bindBuffer(f.ARRAY_BUFFER,i.__webglSkinWeightsBuffer),f.vertexAttribPointer(b.skinWeight,4,f.FLOAT,!1,0,0))}j instanceof THREE.Mesh?(h.wireframe?(f.lineWidth(h.wireframeLinewidth),c&&f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,i.__webglLineBuffer),f.drawElements(f.LINES,i.__webglLineCount, -f.UNSIGNED_SHORT,0)):(c&&f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,i.__webglFaceBuffer),f.drawElements(f.TRIANGLES,i.__webglFaceCount,f.UNSIGNED_SHORT,0)),M.info.render.calls++,M.info.render.vertices+=i.__webglFaceCount,M.info.render.faces+=i.__webglFaceCount/3):j instanceof THREE.Line?(j=j.type==THREE.LineStrip?f.LINE_STRIP:f.LINES,f.lineWidth(h.linewidth),f.drawArrays(j,0,i.__webglLineCount),M.info.render.calls++):j instanceof THREE.ParticleSystem?(f.drawArrays(f.POINTS,0,i.__webglParticleCount),M.info.render.calls++): -j instanceof THREE.Ribbon&&(f.drawArrays(f.TRIANGLE_STRIP,0,i.__webglVertexCount),M.info.render.calls++)}}function i(b,c,d){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=f.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=f.createBuffer();b.hasPos&&(f.bindBuffer(f.ARRAY_BUFFER,b.__webglVertexBuffer),f.bufferData(f.ARRAY_BUFFER,b.positionArray,f.DYNAMIC_DRAW),f.enableVertexAttribArray(c.attributes.position),f.vertexAttribPointer(c.attributes.position,3,f.FLOAT,!1,0,0));if(b.hasNormal){f.bindBuffer(f.ARRAY_BUFFER, -b.__webglNormalBuffer);if(d==THREE.FlatShading){var e,h,i,j,k,z,o,q,p,m,v=b.count*3;for(m=0;m=0)c&&(e.bindBuffer(e.ARRAY_BUFFER,i.__webglVertexBuffer),e.vertexAttribPointer(b.position,3,e.FLOAT,!1,0,0));else if(j.morphTargetBase){f=h.program.attributes;j.morphTargetBase!==-1?(e.bindBuffer(e.ARRAY_BUFFER,i.__webglMorphTargetsBuffers[j.morphTargetBase]), +e.vertexAttribPointer(f.position,3,e.FLOAT,!1,0,0)):f.position>=0&&(e.bindBuffer(e.ARRAY_BUFFER,i.__webglVertexBuffer),e.vertexAttribPointer(f.position,3,e.FLOAT,!1,0,0));if(j.morphTargetForcedOrder.length)for(var o=0,z=j.morphTargetForcedOrder,q=j.morphTargetInfluences;op&&(m=t,p=q[m]);e.bindBuffer(e.ARRAY_BUFFER,i.__webglMorphTargetsBuffers[m]);e.vertexAttribPointer(f["morphTarget"+o],3,e.FLOAT,!1,0,0);j.__webglMorphTargetInfluences[o]=p;z[m]=1;p=-1;o++}}h.program.uniforms.morphTargetInfluences!==null&&e.uniform1fv(h.program.uniforms.morphTargetInfluences,j.__webglMorphTargetInfluences)}if(c){if(i.__webglCustomAttributes)for(k in i.__webglCustomAttributes)b[k]>= +0&&(f=i.__webglCustomAttributes[k],e.bindBuffer(e.ARRAY_BUFFER,f.buffer),e.vertexAttribPointer(b[k],f.size,e.FLOAT,!1,0,0));b.color>=0&&(e.bindBuffer(e.ARRAY_BUFFER,i.__webglColorBuffer),e.vertexAttribPointer(b.color,3,e.FLOAT,!1,0,0));b.normal>=0&&(e.bindBuffer(e.ARRAY_BUFFER,i.__webglNormalBuffer),e.vertexAttribPointer(b.normal,3,e.FLOAT,!1,0,0));b.tangent>=0&&(e.bindBuffer(e.ARRAY_BUFFER,i.__webglTangentBuffer),e.vertexAttribPointer(b.tangent,4,e.FLOAT,!1,0,0));b.uv>=0&&(i.__webglUVBuffer?(e.bindBuffer(e.ARRAY_BUFFER, +i.__webglUVBuffer),e.vertexAttribPointer(b.uv,2,e.FLOAT,!1,0,0),e.enableVertexAttribArray(b.uv)):e.disableVertexAttribArray(b.uv));b.uv2>=0&&(i.__webglUV2Buffer?(e.bindBuffer(e.ARRAY_BUFFER,i.__webglUV2Buffer),e.vertexAttribPointer(b.uv2,2,e.FLOAT,!1,0,0),e.enableVertexAttribArray(b.uv2)):e.disableVertexAttribArray(b.uv2));h.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(e.bindBuffer(e.ARRAY_BUFFER,i.__webglSkinVertexABuffer),e.vertexAttribPointer(b.skinVertexA,4, +e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,i.__webglSkinVertexBBuffer),e.vertexAttribPointer(b.skinVertexB,4,e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,i.__webglSkinIndicesBuffer),e.vertexAttribPointer(b.skinIndex,4,e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,i.__webglSkinWeightsBuffer),e.vertexAttribPointer(b.skinWeight,4,e.FLOAT,!1,0,0))}j instanceof THREE.Mesh?(h.wireframe?(e.lineWidth(h.wireframeLinewidth),c&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,i.__webglLineBuffer),e.drawElements(e.LINES,i.__webglLineCount, +e.UNSIGNED_SHORT,0)):(c&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,i.__webglFaceBuffer),e.drawElements(e.TRIANGLES,i.__webglFaceCount,e.UNSIGNED_SHORT,0)),M.info.render.calls++,M.info.render.vertices+=i.__webglFaceCount,M.info.render.faces+=i.__webglFaceCount/3):j instanceof THREE.Line?(j=j.type==THREE.LineStrip?e.LINE_STRIP:e.LINES,e.lineWidth(h.linewidth),e.drawArrays(j,0,i.__webglLineCount),M.info.render.calls++):j instanceof THREE.ParticleSystem?(e.drawArrays(e.POINTS,0,i.__webglParticleCount),M.info.render.calls++): +j instanceof THREE.Ribbon&&(e.drawArrays(e.TRIANGLE_STRIP,0,i.__webglVertexCount),M.info.render.calls++)}}function i(b,c,d){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=e.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=e.createBuffer();b.hasPos&&(e.bindBuffer(e.ARRAY_BUFFER,b.__webglVertexBuffer),e.bufferData(e.ARRAY_BUFFER,b.positionArray,e.DYNAMIC_DRAW),e.enableVertexAttribArray(c.attributes.position),e.vertexAttribPointer(c.attributes.position,3,e.FLOAT,!1,0,0));if(b.hasNormal){e.bindBuffer(e.ARRAY_BUFFER, +b.__webglNormalBuffer);if(d==THREE.FlatShading){var f,h,i,j,k,z,o,q,p,m,v=b.count*3;for(m=0;m=0;f--)b[f].object==c&&b.splice(f,1)}function sa(b){function c(b){var e=[];f=0;for(d=b.length;f65535&&(m[k].counter+=1,o=m[k].hash+"_"+m[k].counter,b.geometryGroups[o]==void 0&&(b.geometryGroups[o]= -{faces:[],materials:j,vertices:0,numMorphTargets:p})),b.geometryGroups[o].faces.push(e),b.geometryGroups[o].vertices+=i;b.geometryGroupsList=[];for(var q in b.geometryGroups)b.geometryGroups[q].id=I++,b.geometryGroupsList.push(b.geometryGroups[q])}function ja(b,c,f){b.push({buffer:c,object:f,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function G(b){if(b!=W){switch(b){case THREE.AdditiveBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.SRC_ALPHA,f.ONE);break;case THREE.SubtractiveBlending:f.blendEquation(f.FUNC_ADD); -f.blendFunc(f.ZERO,f.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ZERO,f.SRC_COLOR);break;default:f.blendEquationSeparate(f.FUNC_ADD,f.FUNC_ADD),f.blendFuncSeparate(f.SRC_ALPHA,f.ONE_MINUS_SRC_ALPHA,f.ONE,f.ONE_MINUS_SRC_ALPHA)}W=b}}function r(b,c,d){(d.width&d.width-1)==0&&(d.height&d.height-1)==0?(f.texParameteri(b,f.TEXTURE_WRAP_S,S(c.wrapS)),f.texParameteri(b,f.TEXTURE_WRAP_T,S(c.wrapT)),f.texParameteri(b,f.TEXTURE_MAG_FILTER,S(c.magFilter)), -f.texParameteri(b,f.TEXTURE_MIN_FILTER,S(c.minFilter)),f.generateMipmap(b)):(f.texParameteri(b,f.TEXTURE_WRAP_S,f.CLAMP_TO_EDGE),f.texParameteri(b,f.TEXTURE_WRAP_T,f.CLAMP_TO_EDGE),f.texParameteri(b,f.TEXTURE_MAG_FILTER,ya(c.magFilter)),f.texParameteri(b,f.TEXTURE_MIN_FILTER,ya(c.minFilter)))}function ka(b,c){if(b.needsUpdate){if(!b.__webglInit)b.__webglInit=!0,b.__webglTexture=f.createTexture(),M.info.memory.textures++;f.activeTexture(f.TEXTURE0+c);f.bindTexture(f.TEXTURE_2D,b.__webglTexture);b instanceof -THREE.DataTexture?f.texImage2D(f.TEXTURE_2D,0,S(b.format),b.image.width,b.image.height,0,S(b.format),f.UNSIGNED_BYTE,b.image.data):f.texImage2D(f.TEXTURE_2D,0,f.RGBA,f.RGBA,f.UNSIGNED_BYTE,b.image);r(f.TEXTURE_2D,b,b.image);b.needsUpdate=!1}else f.activeTexture(f.TEXTURE0+c),f.bindTexture(f.TEXTURE_2D,b.__webglTexture)}function R(b){var c=b instanceof THREE.WebGLRenderTargetCube;if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0; -b.__webglRenderbuffer=f.createRenderbuffer();b.__webglTexture=f.createTexture();if(c){f.bindTexture(f.TEXTURE_CUBE_MAP,b.__webglTexture);r(f.TEXTURE_CUBE_MAP,b,b);b.__webglFramebuffer=[];for(var d=0;d<6;d++)b.__webglFramebuffer[d]=f.createFramebuffer(),f.texImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+d,0,S(b.format),b.width,b.height,0,S(b.format),S(b.type),null)}else b.__webglFramebuffer=f.createFramebuffer(),f.bindTexture(f.TEXTURE_2D,b.__webglTexture),r(f.TEXTURE_2D,b,b),f.texImage2D(f.TEXTURE_2D,0,S(b.format), -b.width,b.height,0,S(b.format),S(b.type),null);f.bindRenderbuffer(f.RENDERBUFFER,b.__webglRenderbuffer);if(c)for(d=0;d<6;++d)f.bindFramebuffer(f.FRAMEBUFFER,b.__webglFramebuffer[d]),f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,f.TEXTURE_CUBE_MAP_POSITIVE_X+d,b.__webglTexture,0);else f.bindFramebuffer(f.FRAMEBUFFER,b.__webglFramebuffer),f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,f.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(f.renderbufferStorage(f.RENDERBUFFER, -f.DEPTH_COMPONENT16,b.width,b.height),f.framebufferRenderbuffer(f.FRAMEBUFFER,f.DEPTH_ATTACHMENT,f.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(f.renderbufferStorage(f.RENDERBUFFER,f.DEPTH_STENCIL,b.width,b.height),f.framebufferRenderbuffer(f.FRAMEBUFFER,f.DEPTH_STENCIL_ATTACHMENT,f.RENDERBUFFER,b.__webglRenderbuffer)):f.renderbufferStorage(f.RENDERBUFFER,f.RGBA4,b.width,b.height);c?f.bindTexture(f.TEXTURE_CUBE_MAP,null):f.bindTexture(f.TEXTURE_2D,null);f.bindRenderbuffer(f.RENDERBUFFER, -null);f.bindFramebuffer(f.FRAMEBUFFER,null)}var e,h;b?(c=c?b.__webglFramebuffer[b.activeCubeFace]:b.__webglFramebuffer,d=b.width,b=b.height,h=e=0):(c=null,d=Da,b=za,e=Ia,h=Ba);c!=va&&(f.bindFramebuffer(f.FRAMEBUFFER,c),f.viewport(e,h,d,b),va=c)}function la(b){b instanceof THREE.WebGLRenderTargetCube?(f.bindTexture(f.TEXTURE_CUBE_MAP,b.__webglTexture),f.generateMipmap(f.TEXTURE_CUBE_MAP),f.bindTexture(f.TEXTURE_CUBE_MAP,null)):(f.bindTexture(f.TEXTURE_2D,b.__webglTexture),f.generateMipmap(f.TEXTURE_2D), -f.bindTexture(f.TEXTURE_2D,null))}function $(b,c){var d;b=="fragment"?d=f.createShader(f.FRAGMENT_SHADER):b=="vertex"&&(d=f.createShader(f.VERTEX_SHADER));f.shaderSource(d,c);f.compileShader(d);if(!f.getShaderParameter(d,f.COMPILE_STATUS))return console.error(f.getShaderInfoLog(d)),console.error(c),null;return d}function ya(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return f.NEAREST;default:return f.LINEAR}}function S(b){switch(b){case THREE.RepeatWrapping:return f.REPEAT; -case THREE.ClampToEdgeWrapping:return f.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return f.MIRRORED_REPEAT;case THREE.NearestFilter:return f.NEAREST;case THREE.NearestMipMapNearestFilter:return f.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return f.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return f.LINEAR;case THREE.LinearMipMapNearestFilter:return f.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return f.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return f.BYTE; -case THREE.UnsignedByteType:return f.UNSIGNED_BYTE;case THREE.ShortType:return f.SHORT;case THREE.UnsignedShortType:return f.UNSIGNED_SHORT;case THREE.IntType:return f.INT;case THREE.UnsignedShortType:return f.UNSIGNED_INT;case THREE.FloatType:return f.FLOAT;case THREE.AlphaFormat:return f.ALPHA;case THREE.RGBFormat:return f.RGB;case THREE.RGBAFormat:return f.RGBA;case THREE.LuminanceFormat:return f.LUMINANCE;case THREE.LuminanceAlphaFormat:return f.LUMINANCE_ALPHA}return 0}var M=this,f,ua=[],Wa= +o(Fa);M.initWebGLObjects(b);R(p);e.clearColor(1,1,1,1);M.clear();e.clearColor(Y.r,Y.g,Y.b,Ga);t=b.__webglObjects.length;m=b.__webglObjectsImmediate.length;for(p=0;p=0;e--)b[e].object==c&&b.splice(e,1)}function sa(b){function c(b){var f=[];e=0;for(d=b.length;e65535&&(m[k].counter+=1,o=m[k].hash+"_"+m[k].counter,b.geometryGroups[o]==void 0&&(b.geometryGroups[o]= +{faces:[],materials:j,vertices:0,numMorphTargets:p})),b.geometryGroups[o].faces.push(f),b.geometryGroups[o].vertices+=i;b.geometryGroupsList=[];for(var q in b.geometryGroups)b.geometryGroups[q].id=I++,b.geometryGroupsList.push(b.geometryGroups[q])}function ja(b,c,e){b.push({buffer:c,object:e,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function G(b){if(b!=W){switch(b){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.blendEquation(e.FUNC_ADD); +e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.SRC_COLOR);break;default:e.blendEquationSeparate(e.FUNC_ADD,e.FUNC_ADD),e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}W=b}}function r(b,c,d){(d.width&d.width-1)==0&&(d.height&d.height-1)==0?(e.texParameteri(b,e.TEXTURE_WRAP_S,S(c.wrapS)),e.texParameteri(b,e.TEXTURE_WRAP_T,S(c.wrapT)),e.texParameteri(b,e.TEXTURE_MAG_FILTER,S(c.magFilter)), +e.texParameteri(b,e.TEXTURE_MIN_FILTER,S(c.minFilter)),e.generateMipmap(b)):(e.texParameteri(b,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(b,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.texParameteri(b,e.TEXTURE_MAG_FILTER,ya(c.magFilter)),e.texParameteri(b,e.TEXTURE_MIN_FILTER,ya(c.minFilter)))}function ka(b,c){if(b.needsUpdate){if(!b.__webglInit)b.__webglInit=!0,b.__webglTexture=e.createTexture(),M.info.memory.textures++;e.activeTexture(e.TEXTURE0+c);e.bindTexture(e.TEXTURE_2D,b.__webglTexture);b instanceof +THREE.DataTexture?e.texImage2D(e.TEXTURE_2D,0,S(b.format),b.image.width,b.image.height,0,S(b.format),e.UNSIGNED_BYTE,b.image.data):e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,b.image);r(e.TEXTURE_2D,b,b.image);b.needsUpdate=!1}else e.activeTexture(e.TEXTURE0+c),e.bindTexture(e.TEXTURE_2D,b.__webglTexture)}function R(b){var c=b instanceof THREE.WebGLRenderTargetCube;if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0; +b.__webglRenderbuffer=e.createRenderbuffer();b.__webglTexture=e.createTexture();if(c){e.bindTexture(e.TEXTURE_CUBE_MAP,b.__webglTexture);r(e.TEXTURE_CUBE_MAP,b,b);b.__webglFramebuffer=[];for(var d=0;d<6;d++)b.__webglFramebuffer[d]=e.createFramebuffer(),e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+d,0,S(b.format),b.width,b.height,0,S(b.format),S(b.type),null)}else b.__webglFramebuffer=e.createFramebuffer(),e.bindTexture(e.TEXTURE_2D,b.__webglTexture),r(e.TEXTURE_2D,b,b),e.texImage2D(e.TEXTURE_2D,0,S(b.format), +b.width,b.height,0,S(b.format),S(b.type),null);e.bindRenderbuffer(e.RENDERBUFFER,b.__webglRenderbuffer);if(c)for(d=0;d<6;++d)e.bindFramebuffer(e.FRAMEBUFFER,b.__webglFramebuffer[d]),e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_CUBE_MAP_POSITIVE_X+d,b.__webglTexture,0);else e.bindFramebuffer(e.FRAMEBUFFER,b.__webglFramebuffer),e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(e.renderbufferStorage(e.RENDERBUFFER, +e.DEPTH_COMPONENT16,b.width,b.height),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_STENCIL,b.width,b.height),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_STENCIL_ATTACHMENT,e.RENDERBUFFER,b.__webglRenderbuffer)):e.renderbufferStorage(e.RENDERBUFFER,e.RGBA4,b.width,b.height);c?e.bindTexture(e.TEXTURE_CUBE_MAP,null):e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER, +null);e.bindFramebuffer(e.FRAMEBUFFER,null)}var f,h;b?(c=c?b.__webglFramebuffer[b.activeCubeFace]:b.__webglFramebuffer,d=b.width,b=b.height,h=f=0):(c=null,d=Da,b=za,f=Ia,h=Ba);c!=va&&(e.bindFramebuffer(e.FRAMEBUFFER,c),e.viewport(f,h,d,b),va=c)}function la(b){b instanceof THREE.WebGLRenderTargetCube?(e.bindTexture(e.TEXTURE_CUBE_MAP,b.__webglTexture),e.generateMipmap(e.TEXTURE_CUBE_MAP),e.bindTexture(e.TEXTURE_CUBE_MAP,null)):(e.bindTexture(e.TEXTURE_2D,b.__webglTexture),e.generateMipmap(e.TEXTURE_2D), +e.bindTexture(e.TEXTURE_2D,null))}function $(b,c){var d;b=="fragment"?d=e.createShader(e.FRAGMENT_SHADER):b=="vertex"&&(d=e.createShader(e.VERTEX_SHADER));e.shaderSource(d,c);e.compileShader(d);if(!e.getShaderParameter(d,e.COMPILE_STATUS))return console.error(e.getShaderInfoLog(d)),console.error(c),null;return d}function ya(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST;default:return e.LINEAR}}function S(b){switch(b){case THREE.RepeatWrapping:return e.REPEAT; +case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST;case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return e.BYTE; +case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT;case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}var M=this,e,ua=[],Wa= null,va=null,N=-1,T=null,I=0,V=null,X=null,W=null,aa=null,J=null,Aa=null,La=null,Ra=null,Ia=0,Ba=0,Da=0,za=0,ha=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Fa=new THREE.Matrix4,Ta=new Float32Array(16),Ua=new Float32Array(16),Ja=new THREE.Vector4,Ya={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},Ca=b.canvas!==void 0?b.canvas:document.createElement("canvas"), U=b.stencil!==void 0?b.stencil:!0,cb=b.preserveDrawingBuffer!==void 0?b.preserveDrawingBuffer:!1,db=b.antialias!==void 0?b.antialias:!1,Y=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),Ga=b.clearAlpha!==void 0?b.clearAlpha:0,Xa=b.maxLights!==void 0?b.maxLights:4;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};this.maxMorphTargets=8;this.domElement=Ca;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear= !0;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=!0;var ra,Sa=[],b=THREE.ShaderLib.depthRGBA,ab=THREE.UniformsUtils.clone(b.uniforms),Va=new THREE.ShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:ab}),Za=new THREE.ShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader, -uniforms:ab,morphTargets:!0});Va._shadowPass=!0;Za._shadowPass=!0;try{if(!(f=Ca.getContext("experimental-webgl",{antialias:db,stencil:U,preserveDrawingBuffer:cb})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+f.getParameter(f.VERSION)+" | "+f.getParameter(f.VENDOR)+" | "+f.getParameter(f.RENDERER)+" | "+f.getParameter(f.SHADING_LANGUAGE_VERSION))}catch(eb){console.error(eb)}f.clearColor(0,0,0,1);f.clearDepth(1);f.clearStencil(0);f.enable(f.DEPTH_TEST);f.depthFunc(f.LEQUAL); -f.frontFace(f.CCW);f.cullFace(f.BACK);f.enable(f.CULL_FACE);f.enable(f.BLEND);f.blendEquation(f.FUNC_ADD);f.blendFunc(f.SRC_ALPHA,f.ONE_MINUS_SRC_ALPHA);f.clearColor(Y.r,Y.g,Y.b,Ga);this.context=f;var bb=f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,u={};u.vertices=new Float32Array(16);u.faces=new Uint16Array(6);U=0;u.vertices[U++]=-1;u.vertices[U++]=-1;u.vertices[U++]=0;u.vertices[U++]=1;u.vertices[U++]=1;u.vertices[U++]=-1;u.vertices[U++]=1;u.vertices[U++]=1;u.vertices[U++]=1;u.vertices[U++]= -1;u.vertices[U++]=1;u.vertices[U++]=0;u.vertices[U++]=-1;u.vertices[U++]=1;u.vertices[U++]=0;U=u.vertices[U++]=0;u.faces[U++]=0;u.faces[U++]=1;u.faces[U++]=2;u.faces[U++]=0;u.faces[U++]=2;u.faces[U++]=3;u.vertexBuffer=f.createBuffer();u.elementBuffer=f.createBuffer();f.bindBuffer(f.ARRAY_BUFFER,u.vertexBuffer);f.bufferData(f.ARRAY_BUFFER,u.vertices,f.STATIC_DRAW);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,u.elementBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,u.faces,f.STATIC_DRAW);u.program=f.createProgram(); -f.attachShader(u.program,$("fragment",THREE.ShaderLib.sprite.fragmentShader));f.attachShader(u.program,$("vertex",THREE.ShaderLib.sprite.vertexShader));f.linkProgram(u.program);u.attributes={};u.uniforms={};u.attributes.position=f.getAttribLocation(u.program,"position");u.attributes.uv=f.getAttribLocation(u.program,"uv");u.uniforms.uvOffset=f.getUniformLocation(u.program,"uvOffset");u.uniforms.uvScale=f.getUniformLocation(u.program,"uvScale");u.uniforms.rotation=f.getUniformLocation(u.program,"rotation"); -u.uniforms.scale=f.getUniformLocation(u.program,"scale");u.uniforms.alignment=f.getUniformLocation(u.program,"alignment");u.uniforms.color=f.getUniformLocation(u.program,"color");u.uniforms.map=f.getUniformLocation(u.program,"map");u.uniforms.opacity=f.getUniformLocation(u.program,"opacity");u.uniforms.useScreenCoordinates=f.getUniformLocation(u.program,"useScreenCoordinates");u.uniforms.affectedByDistance=f.getUniformLocation(u.program,"affectedByDistance");u.uniforms.screenPosition=f.getUniformLocation(u.program, -"screenPosition");u.uniforms.modelViewMatrix=f.getUniformLocation(u.program,"modelViewMatrix");u.uniforms.projectionMatrix=f.getUniformLocation(u.program,"projectionMatrix");var $a=!1;this.setSize=function(b,c){Ca.width=b;Ca.height=c;this.setViewport(0,0,Ca.width,Ca.height)};this.setViewport=function(b,c,d,e){Ia=b;Ba=c;Da=d;za=e;f.viewport(Ia,Ba,Da,za)};this.setScissor=function(b,c,d,e){f.scissor(b,c,d,e)};this.enableScissorTest=function(b){b?f.enable(f.SCISSOR_TEST):f.disable(f.SCISSOR_TEST)};this.setClearColorHex= -function(b,c){Y.setHex(b);Ga=c;f.clearColor(Y.r,Y.g,Y.b,Ga)};this.setClearColor=function(b,c){Y.copy(b);Ga=c;f.clearColor(Y.r,Y.g,Y.b,Ga)};this.getClearColor=function(){return Y};this.getClearAlpha=function(){return Ga};this.clear=function(b,c,d){var e=0;if(b==void 0||b)e|=f.COLOR_BUFFER_BIT;if(c==void 0||c)e|=f.DEPTH_BUFFER_BIT;if(d==void 0||d)e|=f.STENCIL_BUFFER_BIT;f.clear(e)};this.getContext=function(){return f};this.deallocateObject=function(b){if(b.__webglInit)if(b.__webglInit=!1,delete b._modelViewMatrix, -delete b._normalMatrixArray,delete b._modelViewMatrixArray,delete b._objectMatrixArray,b instanceof THREE.Mesh)for(g in b.geometry.geometryGroups){var c=b.geometry.geometryGroups[g];f.deleteBuffer(c.__webglVertexBuffer);f.deleteBuffer(c.__webglNormalBuffer);f.deleteBuffer(c.__webglTangentBuffer);f.deleteBuffer(c.__webglColorBuffer);f.deleteBuffer(c.__webglUVBuffer);f.deleteBuffer(c.__webglUV2Buffer);f.deleteBuffer(c.__webglSkinVertexABuffer);f.deleteBuffer(c.__webglSkinVertexBBuffer);f.deleteBuffer(c.__webglSkinIndicesBuffer); -f.deleteBuffer(c.__webglSkinWeightsBuffer);f.deleteBuffer(c.__webglFaceBuffer);f.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var d=0,e=c.numMorphTargets;d0,u={};u.vertices=new Float32Array(16);u.faces=new Uint16Array(6);U=0;u.vertices[U++]=-1;u.vertices[U++]=-1;u.vertices[U++]=0;u.vertices[U++]=1;u.vertices[U++]=1;u.vertices[U++]=-1;u.vertices[U++]=1;u.vertices[U++]=1;u.vertices[U++]=1;u.vertices[U++]= +1;u.vertices[U++]=1;u.vertices[U++]=0;u.vertices[U++]=-1;u.vertices[U++]=1;u.vertices[U++]=0;U=u.vertices[U++]=0;u.faces[U++]=0;u.faces[U++]=1;u.faces[U++]=2;u.faces[U++]=0;u.faces[U++]=2;u.faces[U++]=3;u.vertexBuffer=e.createBuffer();u.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,u.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,u.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,u.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,u.faces,e.STATIC_DRAW);u.program=e.createProgram(); +e.attachShader(u.program,$("fragment",THREE.ShaderLib.sprite.fragmentShader));e.attachShader(u.program,$("vertex",THREE.ShaderLib.sprite.vertexShader));e.linkProgram(u.program);u.attributes={};u.uniforms={};u.attributes.position=e.getAttribLocation(u.program,"position");u.attributes.uv=e.getAttribLocation(u.program,"uv");u.uniforms.uvOffset=e.getUniformLocation(u.program,"uvOffset");u.uniforms.uvScale=e.getUniformLocation(u.program,"uvScale");u.uniforms.rotation=e.getUniformLocation(u.program,"rotation"); +u.uniforms.scale=e.getUniformLocation(u.program,"scale");u.uniforms.alignment=e.getUniformLocation(u.program,"alignment");u.uniforms.color=e.getUniformLocation(u.program,"color");u.uniforms.map=e.getUniformLocation(u.program,"map");u.uniforms.opacity=e.getUniformLocation(u.program,"opacity");u.uniforms.useScreenCoordinates=e.getUniformLocation(u.program,"useScreenCoordinates");u.uniforms.affectedByDistance=e.getUniformLocation(u.program,"affectedByDistance");u.uniforms.screenPosition=e.getUniformLocation(u.program, +"screenPosition");u.uniforms.modelViewMatrix=e.getUniformLocation(u.program,"modelViewMatrix");u.uniforms.projectionMatrix=e.getUniformLocation(u.program,"projectionMatrix");var $a=!1;this.setSize=function(b,c){Ca.width=b;Ca.height=c;this.setViewport(0,0,Ca.width,Ca.height)};this.setViewport=function(b,c,d,f){Ia=b;Ba=c;Da=d;za=f;e.viewport(Ia,Ba,Da,za)};this.setScissor=function(b,c,d,f){e.scissor(b,c,d,f)};this.enableScissorTest=function(b){b?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.setClearColorHex= +function(b,c){Y.setHex(b);Ga=c;e.clearColor(Y.r,Y.g,Y.b,Ga)};this.setClearColor=function(b,c){Y.copy(b);Ga=c;e.clearColor(Y.r,Y.g,Y.b,Ga)};this.getClearColor=function(){return Y};this.getClearAlpha=function(){return Ga};this.clear=function(b,c,d){var f=0;if(b==void 0||b)f|=e.COLOR_BUFFER_BIT;if(c==void 0||c)f|=e.DEPTH_BUFFER_BIT;if(d==void 0||d)f|=e.STENCIL_BUFFER_BIT;e.clear(f)};this.getContext=function(){return e};this.deallocateObject=function(b){if(b.__webglInit)if(b.__webglInit=!1,delete b._modelViewMatrix, +delete b._normalMatrixArray,delete b._modelViewMatrixArray,delete b._objectMatrixArray,b instanceof THREE.Mesh)for(g in b.geometry.geometryGroups){var c=b.geometry.geometryGroups[g];e.deleteBuffer(c.__webglVertexBuffer);e.deleteBuffer(c.__webglNormalBuffer);e.deleteBuffer(c.__webglTangentBuffer);e.deleteBuffer(c.__webglColorBuffer);e.deleteBuffer(c.__webglUVBuffer);e.deleteBuffer(c.__webglUV2Buffer);e.deleteBuffer(c.__webglSkinVertexABuffer);e.deleteBuffer(c.__webglSkinVertexBBuffer);e.deleteBuffer(c.__webglSkinIndicesBuffer); +e.deleteBuffer(c.__webglSkinWeightsBuffer);e.deleteBuffer(c.__webglFaceBuffer);e.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var d=0,f=c.numMorphTargets;d=0&&f.enableVertexAttribArray(v.position);v.color>=0&&f.enableVertexAttribArray(v.color);v.normal>=0&&f.enableVertexAttribArray(v.normal);v.tangent>=0&&f.enableVertexAttribArray(v.tangent);b.skinning&&v.skinVertexA>=0&&v.skinVertexB>=0&&v.skinIndex>=0&&v.skinWeight>=0&&(f.enableVertexAttribArray(v.skinVertexA), -f.enableVertexAttribArray(v.skinVertexB),f.enableVertexAttribArray(v.skinIndex),f.enableVertexAttribArray(v.skinWeight));if(b.attributes)for(i in b.attributes)v[i]!==void 0&&v[i]>=0&&f.enableVertexAttribArray(v[i]);if(b.morphTargets)for(i=b.numSupportedMorphTargets=0;i=0&&(f.enableVertexAttribArray(v[u]),b.numSupportedMorphTargets++);b.uniformsList=[];for(h in b.uniforms)b.uniformsList.push([b.uniforms[h],h])};this.clearTarget=function(b,c,d,f){R(b); -this.clear(c,d,f)};this.render=function(b,c,m,r){var H,u,Ea,L,z,I,Q,Pa,Qa=b.lights,v=b.fog;N=-1;this.shadowMapEnabled&&C(b,c);M.info.render.calls=0;M.info.render.vertices=0;M.info.render.faces=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray(Ua);c.projectionMatrix.flattenToArray(Ta);Fa.multiply(c.projectionMatrix,c.matrixWorldInverse);o(Fa);this.initWebGLObjects(b);R(m);(this.autoClear||r)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil); +d.shadowMapSoft?"#define SHADOWMAP_SOFT":"",d.shadowMapSoft?"#define SHADOWMAP_WIDTH "+d.shadowMapWidth.toFixed(1):"",d.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+d.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");e.attachShader(r,$("fragment",j+m));e.attachShader(r,$("vertex",f+p));e.linkProgram(r);e.getProgramParameter(r,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(r,e.VALIDATE_STATUS)+", gl error ["+ +e.getError()+"]");r.uniforms={};r.attributes={};var u,f=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(u in o)f.push(u);u=f;f=0;for(o=u.length;f=0&&e.enableVertexAttribArray(v.position);v.color>=0&&e.enableVertexAttribArray(v.color);v.normal>=0&&e.enableVertexAttribArray(v.normal);v.tangent>=0&&e.enableVertexAttribArray(v.tangent);b.skinning&&v.skinVertexA>=0&&v.skinVertexB>=0&&v.skinIndex>=0&&v.skinWeight>=0&&(e.enableVertexAttribArray(v.skinVertexA), +e.enableVertexAttribArray(v.skinVertexB),e.enableVertexAttribArray(v.skinIndex),e.enableVertexAttribArray(v.skinWeight));if(b.attributes)for(i in b.attributes)v[i]!==void 0&&v[i]>=0&&e.enableVertexAttribArray(v[i]);if(b.morphTargets)for(i=b.numSupportedMorphTargets=0;i=0&&(e.enableVertexAttribArray(v[u]),b.numSupportedMorphTargets++);b.uniformsList=[];for(h in b.uniforms)b.uniformsList.push([b.uniforms[h],h])};this.clearTarget=function(b,c,d,e){R(b); +this.clear(c,d,e)};this.render=function(b,c,m,r){var H,u,Ea,L,z,I,Q,Pa,Qa=b.lights,v=b.fog;N=-1;this.shadowMapEnabled&&C(b,c);M.info.render.calls=0;M.info.render.vertices=0;M.info.render.faces=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray(Ua);c.projectionMatrix.flattenToArray(Ta);Fa.multiply(c.projectionMatrix,c.matrixWorldInverse);o(Fa);this.initWebGLObjects(b);R(m);(this.autoClear||r)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil); z=b.__webglObjects.length;for(r=0;r=0;r--)if(H=b.__webglObjects[r],H.render){Q=H.object;Pa=H.buffer;Ea=H.opaque;h(Q);for(H=0;H=0;r--)if(H=b.__webglObjects[r],H.render){Q=H.object;Pa=H.buffer;Ea=H.opaque;h(Q);for(H=0;H0||t.faceVertexUvs.length>0)j.__uvArray=new Float32Array(o*2);if(t.faceUvs.length>1||t.faceVertexUvs.length>1)j.__uv2Array=new Float32Array(o*2)}if(k.geometry.skinWeights.length&&k.geometry.skinIndices.length)j.__skinVertexAArray= new Float32Array(o*4),j.__skinVertexBArray=new Float32Array(o*4),j.__skinIndexArray=new Float32Array(o*4),j.__skinWeightArray=new Float32Array(o*4);j.__faceArray=new Uint16Array(u*3+(k.geometry.edgeFaces?k.geometry.edgeFaces.length*6:0));j.__lineArray=new Uint16Array(w*2);if(j.numMorphTargets){j.__morphTargetsArrays=[];t=0;for(v=j.numMorphTargets;t=0;i--)e[i]==h&&e.splice(i,1)}else(d instanceof THREE.MarchingCubes||d.immediateRenderCallback)&&qa(e.__webglObjectsImmediate,d);d.__webglActive= -!1;b.__objectsRemoved.splice(0,1)}d=0;for(e=b.__webglObjects.length;d=0;i--)f[i]==h&&f.splice(i,1)}else(d instanceof THREE.MarchingCubes||d.immediateRenderCallback)&&qa(f.__webglObjectsImmediate,d);d.__webglActive= +!1;b.__objectsRemoved.splice(0,1)}d=0;for(f=b.__webglObjects.length;d0&&(f.bindBuffer(f.ARRAY_BUFFER,m.__webglColorBuffer),f.bufferData(f.ARRAY_BUFFER,pa,u));Aa&&(f.bindBuffer(f.ARRAY_BUFFER, -m.__webglNormalBuffer),f.bufferData(f.ARRAY_BUFFER,W,u));Ba&&ta.hasTangents&&(f.bindBuffer(f.ARRAY_BUFFER,m.__webglTangentBuffer),f.bufferData(f.ARRAY_BUFFER,ca,u));ua&&X>0&&(f.bindBuffer(f.ARRAY_BUFFER,m.__webglUVBuffer),f.bufferData(f.ARRAY_BUFFER,ka,u));ua&&$>0&&(f.bindBuffer(f.ARRAY_BUFFER,m.__webglUV2Buffer),f.bufferData(f.ARRAY_BUFFER,la,u));za&&(f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,m.__webglFaceBuffer),f.bufferData(f.ELEMENT_ARRAY_BUFFER,ha,u),f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,m.__webglLineBuffer), -f.bufferData(f.ELEMENT_ARRAY_BUFFER,Y,u));x>0&&(f.bindBuffer(f.ARRAY_BUFFER,m.__webglSkinVertexABuffer),f.bufferData(f.ARRAY_BUFFER,da,u),f.bindBuffer(f.ARRAY_BUFFER,m.__webglSkinVertexBBuffer),f.bufferData(f.ARRAY_BUFFER,ea,u),f.bindBuffer(f.ARRAY_BUFFER,m.__webglSkinIndicesBuffer),f.bufferData(f.ARRAY_BUFFER,fa,u),f.bindBuffer(f.ARRAY_BUFFER,m.__webglSkinWeightsBuffer),f.bufferData(f.ARRAY_BUFFER,ga,u));w&&(delete m.__inittedArrays,delete m.__colorArray,delete m.__normalArray,delete m.__tangentArray, -delete m.__uvArray,delete m.__uv2Array,delete m.__faceArray,delete m.__vertexArray,delete m.__lineArray,delete m.__skinVertexAArray,delete m.__skinVertexBArray,delete m.__skinIndexArray,delete m.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets=!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyTangents=!1;h.__dirtyColors=!1;xa(j)}else if(i instanceof THREE.Ribbon){h=i.geometry;if(h.__dirtyVertices||h.__dirtyColors){i=h;j=f.DYNAMIC_DRAW;k=t=w=w=void 0;p=i.vertices;o= -i.colors;q=p.length;m=o.length;v=i.__vertexArray;u=i.__colorArray;y=i.__dirtyColors;if(i.__dirtyVertices){for(w=0;w0&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer),e.bufferData(e.ARRAY_BUFFER,pa,u));Aa&&(e.bindBuffer(e.ARRAY_BUFFER, +m.__webglNormalBuffer),e.bufferData(e.ARRAY_BUFFER,W,u));Ba&&ta.hasTangents&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglTangentBuffer),e.bufferData(e.ARRAY_BUFFER,ca,u));ua&&X>0&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglUVBuffer),e.bufferData(e.ARRAY_BUFFER,ka,u));ua&&$>0&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglUV2Buffer),e.bufferData(e.ARRAY_BUFFER,la,u));za&&(e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,m.__webglFaceBuffer),e.bufferData(e.ELEMENT_ARRAY_BUFFER,ha,u),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,m.__webglLineBuffer), +e.bufferData(e.ELEMENT_ARRAY_BUFFER,Y,u));x>0&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglSkinVertexABuffer),e.bufferData(e.ARRAY_BUFFER,da,u),e.bindBuffer(e.ARRAY_BUFFER,m.__webglSkinVertexBBuffer),e.bufferData(e.ARRAY_BUFFER,ea,u),e.bindBuffer(e.ARRAY_BUFFER,m.__webglSkinIndicesBuffer),e.bufferData(e.ARRAY_BUFFER,fa,u),e.bindBuffer(e.ARRAY_BUFFER,m.__webglSkinWeightsBuffer),e.bufferData(e.ARRAY_BUFFER,ga,u));w&&(delete m.__inittedArrays,delete m.__colorArray,delete m.__normalArray,delete m.__tangentArray, +delete m.__uvArray,delete m.__uv2Array,delete m.__faceArray,delete m.__vertexArray,delete m.__lineArray,delete m.__skinVertexAArray,delete m.__skinVertexBArray,delete m.__skinIndexArray,delete m.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets=!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyTangents=!1;h.__dirtyColors=!1;xa(j)}else if(i instanceof THREE.Ribbon){h=i.geometry;if(h.__dirtyVertices||h.__dirtyColors){i=h;j=e.DYNAMIC_DRAW;k=t=w=w=void 0;p=i.vertices;o= +i.colors;q=p.length;m=o.length;v=i.__vertexArray;u=i.__colorArray;y=i.__dirtyColors;if(i.__dirtyVertices){for(w=0;w Date: Thu, 6 Oct 2011 04:15:30 +0200 Subject: [PATCH 06/12] Updated builds. --- build/Three.js | 10 +- build/custom/ThreeCanvas.js | 2 +- build/custom/ThreeDOM.js | 2 +- build/custom/ThreeExtras.js | 8 +- build/custom/ThreeSVG.js | 2 +- build/custom/ThreeWebGL.js | 319 ++++++++++++++++++------------------ 6 files changed, 172 insertions(+), 171 deletions(-) diff --git a/build/Three.js b/build/Three.js index c2cbf5ad..6f3d2c60 100644 --- a/build/Three.js +++ b/build/Three.js @@ -69,7 +69,7 @@ THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,e,f){t this.x=b.x*f;this.y=b.y*f;this.z=b.z*f;this.w=Math.cos(e);return this},setFromRotationMatrix:function(b){var c=Math.pow(b.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+b.n11+b.n22+b.n33))/2;this.x=Math.sqrt(Math.max(0,c+b.n11-b.n22-b.n33))/2;this.y=Math.sqrt(Math.max(0,c-b.n11+b.n22-b.n33))/2;this.z=Math.sqrt(Math.max(0,c-b.n11-b.n22+b.n33))/2;this.x=b.n32-b.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=b.n13-b.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=b.n21-b.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},multiplySelf:function(b){var c= this.x,e=this.y,f=this.z,h=this.w,k=b.x,m=b.y,n=b.z,b=b.w;this.x=c*b+h*k+e*n-f*m;this.y=e*b+h*m+f*k-c*n;this.z=f*b+h*n+c*m-e*k;this.w=h*b-c*k-e*m-f*n;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var e=b.x,f=b.y,h=b.z,k=this.x,m=this.y,n=this.z,p=this.w,t=p*e+m*h-n*f,w=p*f+n*e-k*h,u=p*h+k*f-m*e,e=-k* -e-m*f-n*h;c.x=t*p+e*-k+w*-n-u*-m;c.y=w*p+e*-m+u*-k-t*-n;c.z=u*p+e*-n+t*-m-w*-k;return c}};THREE.Quaternion.slerp=function(b,c,e,f){var h=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(h)>=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var k=Math.acos(h),m=Math.sqrt(1-h*h);if(Math.abs(m)<0.0010)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;h=Math.sin((1-f)*k)/m;f=Math.sin(f*k)/m;e.w=b.w*h+c.w*f;e.x=b.x*h+c.x*f;e.y=b.y*h+c.y*f;e.z=b.z*h+c.z*f;return e}; +e-m*f-n*h;c.x=t*p+e*-k+w*-n-u*-m;c.y=w*p+e*-m+u*-k-t*-n;c.z=u*p+e*-n+t*-m-w*-k;return c}};THREE.Quaternion.slerp=function(b,c,e,f){var h=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(h)>=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var k=Math.acos(h),m=Math.sqrt(1-h*h);if(Math.abs(m)<0.001)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;h=Math.sin((1-f)*k)/m;f=Math.sin(f*k)/m;e.w=b.w*h+c.w*f;e.x=b.x*h+c.x*f;e.y=b.y*h+c.y*f;e.z=b.z*h+c.z*f;return e}; THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,e,f,h,k){this.a=b;this.b=c;this.c=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=k instanceof Array?k:[k];this.centroid=new THREE.Vector3}; THREE.Face4=function(b,c,e,f,h,k,m){this.a=b;this.b=c;this.c=e;this.d=f;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=k instanceof THREE.Color?k:new THREE.Color;this.vertexColors=k instanceof Array?k:[];this.vertexTangents=[];this.materials=m instanceof Array?m:[m];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.u=b||0;this.v=c||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.u=b.u;this.v=b.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; @@ -436,7 +436,7 @@ this.cameraNX,c);e.scale.y=1;e.position.y=0;e.updateMatrix();e.scale.x=-1;e.upda THREE.PathCamera=function(){console.warn("DEPRECATED: PathCamera() is PathControls().")};THREE.FlyCamera=function(){console.warn("DEPRECATED: FlyCamera() is FlyControls().")};THREE.RollCamera=function(){console.warn("DEPRECATED: RollCamera() is RollControls().")};THREE.TrackballCamera=function(){console.warn("DEPRECATED: TrackballCamera() is TrackballControls().")}; THREE.CombinedCamera=function(b,c,e,f,h,k,m){THREE.Camera.call(this);this.cameraO=new THREE.OrthographicCamera(b/-2,b/2,c/2,c/-2,k,m);this.cameraP=new THREE.PerspectiveCamera(e,b/c,f,h);this.toPerspective()};THREE.CombinedCamera.prototype=new THREE.Camera;THREE.CombinedCamera.prototype.constructor=THREE.CoolCamera;THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.projectionMatrix=this.cameraP.projectionMatrix}; THREE.CombinedCamera.prototype.toOrthographic=function(){this.near=this.cameraO.near;this.far=this.cameraO.far;this.projectionMatrix=this.cameraO.projectionMatrix};THREE.CombinedCamera.prototype.setFov=function(b){this.cameraP.fov=b;this.cameraP.updateProjectionMatrix();this.toPerspective()};THREE.CombinedCamera.prototype.setLens=function(b,c){c||(c=43.25);var e=2*Math.atan(c/(b*2));e*=180/Math.PI;this.setFov(e);return e}; -THREE.FirstPersonControls=function(b,c){function e(b,e){return function(){e.apply(b,arguments)}}this.object=b;this.target=new THREE.Vector3(0,0,0);this.domElement=c!==void 0?c:document;this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=Math.PI;this.lastUpdate=(new Date).getTime();this.theta=this.phi=this.lon=this.lat= +THREE.FirstPersonControls=function(b,c){function e(b,e){return function(){e.apply(b,arguments)}}this.object=b;this.target=new THREE.Vector3(0,0,0);this.domElement=c!==void 0?c:document;this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=Math.PI;this.lastUpdate=(new Date).getTime();this.theta=this.phi=this.lon=this.lat= this.mouseY=this.mouseX=this.autoSpeedFactor=this.tdiff=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=this.domElement.offsetWidth/2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));this.onMouseDown=function(b){this.domElement!==document&&this.domElement.focus();b.preventDefault();b.stopPropagation(); if(this.activeLook)switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(b){this.domElement===document?(this.mouseX=b.pageX-this.viewHalfX,this.mouseY=b.pageY-this.viewHalfY):(this.mouseX=b.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY= b.pageY-this.domElement.offsetTop-this.viewHalfY)};this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 82:this.moveUp=!0;break;case 70:this.moveDown=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward= @@ -447,14 +447,14 @@ this.verticalMin)/(Math.PI-0)+this.verticalMin;b=this.target;c=this.object.posit e(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",e(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",e(this,this.onKeyUp),!1)}; THREE.PathControls=function(b,c){function e(b){if((b*=2)<1)return 0.5*b*b;return-0.5*(--b*(b-2)-1)}function f(b,e){return function(){e.apply(b,arguments)}}function h(b,e,c,f){var h={name:c,fps:0.6,length:f,hierarchy:[]},k,m=e.getControlPointsArray(),n=e.getLength(),y=m.length,E=0;k=y-1;e={parent:-1,keys:[]};e.keys[0]={time:0,pos:m[0],rot:[0,0,0,1],scl:[1,1,1]};e.keys[k]={time:f,pos:m[k],rot:[0,0,0,1],scl:[1,1,1]};for(k=1;k=0?b:b+m;b=this.verticalAngleMap.srcRange; c=this.verticalAngleMap.dstRange;var f=c[1]-c[0];this.phi=e(((this.phi-b[0])*(c[1]-c[0])/(b[1]-b[0])+c[0]-c[0])/f)*f+c[0];b=this.horizontalAngleMap.srcRange;c=this.horizontalAngleMap.dstRange;f=c[1]-c[0];this.theta=e(((this.theta-b[0])*(c[1]-c[0])/(b[1]-b[0])+c[0]-c[0])/f)*f+c[0];b=this.target.position;b.x=100*Math.sin(this.phi)*Math.cos(this.theta);b.y=100*Math.cos(this.phi);b.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};this.onMouseMove=function(b){this.domElement=== document?(this.mouseX=b.pageX-this.viewHalfX,this.mouseY=b.pageY-this.viewHalfY):(this.mouseX=b.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=b.pageY-this.domElement.offsetTop-this.viewHalfY)};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var b=new THREE.MeshLambertMaterial({color:30719}),e=new THREE.MeshLambertMaterial({color:65280}), c=new THREE.CubeGeometry(10,10,20),m=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(c,b);b=new THREE.Mesh(m,e);b.position.set(0,10,0);this.animation=h(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(b)}else this.animation=h(this.animationParent,this.spline,this.id,this.duration),this.animationParent.add(this.target),this.animationParent.add(this.object);if(this.createDebugPath){var b= this.debugPath,e=this.spline,c=k(e,10),m=k(e,10),n=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(c,n);particleObj=new THREE.ParticleSystem(m,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);b.add(lineObj);particleObj.scale.set(1,1,1);b.add(particleObj);m=new THREE.SphereGeometry(1,16,8);n=new THREE.MeshBasicMaterial({color:65280});for(i=0;i=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var e=Math.acos(f),g=Math.sqrt(1-f*f);if(Math.abs(g)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;f=Math.sin((1-d)*e)/g;d=Math.sin(d*e)/g;c.w=a.w*f+b.w*d;c.x=a.x*f+b.x*d;c.y=a.y*f+b.y*d;c.z=a.z*f+b.z*d;return c}; +c-g*d-h*f;b.x=k*l+c*-e+o*-h-i*-g;b.y=o*l+c*-g+i*-e-k*-h;b.z=i*l+c*-h+k*-g-o*-e;return b}};THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var e=Math.acos(f),g=Math.sqrt(1-f*f);if(Math.abs(g)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;f=Math.sin((1-d)*e)/g;d=Math.sin(d*e)/g;c.w=a.w*f+b.w*d;c.x=a.x*f+b.x*d;c.y=a.y*f+b.y*d;c.z=a.z*f+b.z*d;return c}; THREE.Vertex=function(a){this.position=a||new THREE.Vector3};THREE.Face3=function(a,b,c,d,f,e){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materials=e instanceof Array?e:[e];this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,d,f,e,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; diff --git a/build/custom/ThreeDOM.js b/build/custom/ThreeDOM.js index c72d909e..76dc1986 100644 --- a/build/custom/ThreeDOM.js +++ b/build/custom/ThreeDOM.js @@ -69,7 +69,7 @@ THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){t this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a==0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b= this.x,c=this.y,d=this.z,e=this.w,g=a.x,f=a.y,h=a.z,a=a.w;this.x=b*a+e*g+c*h-d*f;this.y=c*a+e*f+d*g-b*h;this.z=d*a+e*h+b*f-c*g;this.w=e*a-b*g-c*f-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,g=this.x,f=this.y,h=this.z,j=this.w,i=j*c+f*e-h*d,k=j*d+h*c-g*e,l=j*e+g*d-f*c,c=-g* -c-f*d-h*e;b.x=i*j+c*-g+k*-h-l*-f;b.y=k*j+c*-f+l*-g-i*-h;b.z=l*j+c*-h+i*-f-k*-g;return b}};THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;e=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c}; +c-f*d-h*e;b.x=i*j+c*-g+k*-h-l*-f;b.y=k*j+c*-f+l*-g-i*-h;b.z=l*j+c*-h+i*-f-k*-g;return b}};THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;e=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c}; THREE.Vertex=function(a){this.position=a||new THREE.Vector3};THREE.Face3=function(a,b,c,d,e,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,d,e,g,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};THREE.Camera=function(){THREE.Object3D.call(this);arguments.length&&console.warn("DEPRECATED: Camera() is now PerspectiveCamera().");this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera; diff --git a/build/custom/ThreeExtras.js b/build/custom/ThreeExtras.js index d39988d3..e9ba613c 100644 --- a/build/custom/ThreeExtras.js +++ b/build/custom/ThreeExtras.js @@ -93,7 +93,7 @@ this.cameraNX,b);c.scale.y=1;c.position.y=0;c.updateMatrix();c.scale.x=-1;c.upda THREE.PathCamera=function(){console.warn("DEPRECATED: PathCamera() is PathControls().")};THREE.FlyCamera=function(){console.warn("DEPRECATED: FlyCamera() is FlyControls().")};THREE.RollCamera=function(){console.warn("DEPRECATED: RollCamera() is RollControls().")};THREE.TrackballCamera=function(){console.warn("DEPRECATED: TrackballCamera() is TrackballControls().")}; THREE.CombinedCamera=function(a,b,c,e,g,h,f){THREE.Camera.call(this);this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,b/2,b/-2,h,f);this.cameraP=new THREE.PerspectiveCamera(c,a/b,e,g);this.toPerspective()};THREE.CombinedCamera.prototype=new THREE.Camera;THREE.CombinedCamera.prototype.constructor=THREE.CoolCamera;THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.projectionMatrix=this.cameraP.projectionMatrix}; THREE.CombinedCamera.prototype.toOrthographic=function(){this.near=this.cameraO.near;this.far=this.cameraO.far;this.projectionMatrix=this.cameraO.projectionMatrix};THREE.CombinedCamera.prototype.setFov=function(a){this.cameraP.fov=a;this.cameraP.updateProjectionMatrix();this.toPerspective()};THREE.CombinedCamera.prototype.setLens=function(a,b){b||(b=43.25);var c=2*Math.atan(b/(a*2));c*=180/Math.PI;this.setFov(c);return c}; -THREE.FirstPersonControls=function(a,b){function c(a,c){return function(){c.apply(a,arguments)}}this.object=a;this.target=new THREE.Vector3(0,0,0);this.domElement=b!==void 0?b:document;this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=Math.PI;this.lastUpdate=(new Date).getTime();this.theta=this.phi=this.lon=this.lat= +THREE.FirstPersonControls=function(a,b){function c(a,c){return function(){c.apply(a,arguments)}}this.object=a;this.target=new THREE.Vector3(0,0,0);this.domElement=b!==void 0?b:document;this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=Math.PI;this.lastUpdate=(new Date).getTime();this.theta=this.phi=this.lon=this.lat= this.mouseY=this.mouseX=this.autoSpeedFactor=this.tdiff=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=this.domElement.offsetWidth/2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));this.onMouseDown=function(a){this.domElement!==document&&this.domElement.focus();a.preventDefault();a.stopPropagation(); if(this.activeLook)switch(a.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(a){a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(a){this.domElement===document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY= a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.onKeyDown=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 82:this.moveUp=!0;break;case 70:this.moveDown=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward= @@ -104,14 +104,14 @@ this.verticalMin)/(Math.PI-0)+this.verticalMin;a=this.target;b=this.object.posit c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)}; THREE.PathControls=function(a,b){function c(a){if((a*=2)<1)return 0.5*a*a;return-0.5*(--a*(a-2)-1)}function e(a,c){return function(){c.apply(a,arguments)}}function g(a,c,b,e){var f={name:b,fps:0.6,length:e,hierarchy:[]},h,g=c.getControlPointsArray(),k=c.getLength(),p=g.length,z=0;h=p-1;c={parent:-1,keys:[]};c.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};c.keys[h]={time:e,pos:g[h],rot:[0,0,0,1],scl:[1,1,1]};for(h=1;h=0?a:a+f;a=this.verticalAngleMap.srcRange; b=this.verticalAngleMap.dstRange;var e=b[1]-b[0];this.phi=c(((this.phi-a[0])*(b[1]-b[0])/(a[1]-a[0])+b[0]-b[0])/e)*e+b[0];a=this.horizontalAngleMap.srcRange;b=this.horizontalAngleMap.dstRange;e=b[1]-b[0];this.theta=c(((this.theta-a[0])*(b[1]-b[0])/(a[1]-a[0])+b[0]-b[0])/e)*e+b[0];a=this.target.position;a.x=100*Math.sin(this.phi)*Math.cos(this.theta);a.y=100*Math.cos(this.phi);a.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};this.onMouseMove=function(a){this.domElement=== document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),c=new THREE.MeshLambertMaterial({color:65280}), b=new THREE.CubeGeometry(10,10,20),f=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(b,a);a=new THREE.Mesh(f,c);a.position.set(0,10,0);this.animation=g(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(a)}else this.animation=g(this.animationParent,this.spline,this.id,this.duration),this.animationParent.add(this.target),this.animationParent.add(this.object);if(this.createDebugPath){var a= this.debugPath,c=this.spline,b=h(c,10),f=h(c,10),k=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(b,k);particleObj=new THREE.ParticleSystem(f,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);a.add(lineObj);particleObj.scale.set(1,1,1);a.add(particleObj);f=new THREE.SphereGeometry(1,16,8);k=new THREE.MeshBasicMaterial({color:65280});for(i=0;i=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var e=Math.acos(f),g=Math.sqrt(1-f*f);if(Math.abs(g)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;f=Math.sin((1-d)*e)/g;d=Math.sin(d*e)/g;c.w=a.w*f+b.w*d;c.x=a.x*f+b.x*d;c.y=a.y*f+b.y*d;c.z=a.z*f+b.z*d;return c}; +c-g*d-i*f;b.x=h*k+c*-e+l*-i-j*-g;b.y=l*k+c*-g+j*-e-h*-i;b.z=j*k+c*-i+h*-g-l*-e;return b}};THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var e=Math.acos(f),g=Math.sqrt(1-f*f);if(Math.abs(g)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;f=Math.sin((1-d)*e)/g;d=Math.sin(d*e)/g;c.w=a.w*f+b.w*d;c.x=a.x*f+b.x*d;c.y=a.y*f+b.y*d;c.z=a.z*f+b.z*d;return c}; THREE.Vertex=function(a){this.position=a||new THREE.Vector3};THREE.Face3=function(a,b,c,d,f,e){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materials=e instanceof Array?e:[e];this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,d,f,e,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; diff --git a/build/custom/ThreeWebGL.js b/build/custom/ThreeWebGL.js index 8df03f83..ff08aa61 100644 --- a/build/custom/ThreeWebGL.js +++ b/build/custom/ThreeWebGL.js @@ -1,6 +1,6 @@ // ThreeWebGL.js r45dev - http://github.com/mrdoob/three.js var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Color=function(b){b!==void 0&&this.setHex(b);return this}; -THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;return this},setRGB:function(b,c,d){this.r=b;this.g=c;this.b=d;return this},setHSV:function(b,c,d){var f,i,h;if(d==0)this.r=this.g=this.b=0;else switch(f=Math.floor(b*6),i=b*6-f,b=d*(1-c),h=d*(1-c*i),c=d*(1-c*(1-i)),f){case 1:this.r=h;this.g=d;this.b=b;break;case 2:this.r=b;this.g=d;this.b=c;break;case 3:this.r=b;this.g=h;this.b=d;break;case 4:this.r=c;this.g=b;this.b=d;break;case 5:this.r= +THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;return this},setRGB:function(b,c,d){this.r=b;this.g=c;this.b=d;return this},setHSV:function(b,c,d){var e,i,h;if(d==0)this.r=this.g=this.b=0;else switch(e=Math.floor(b*6),i=b*6-e,b=d*(1-c),h=d*(1-c*i),c=d*(1-c*(1-i)),e){case 1:this.r=h;this.g=d;this.b=b;break;case 2:this.r=b;this.g=d;this.b=c;break;case 3:this.r=b;this.g=h;this.b=d;break;case 4:this.r=c;this.g=b;this.b=d;break;case 5:this.r= d;this.g=b;this.b=h;break;case 6:case 0:this.r=d,this.g=c,this.b=b}return this},setHex:function(b){b=Math.floor(b);this.r=(b>>16&255)/255;this.g=(b>>8&255)/255;this.b=(b&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}}; THREE.Vector2=function(b,c){this.x=b||0;this.y=c||0}; THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(b,c){this.x=b;this.y=c;return this},copy:function(b){this.x=b.x;this.y=b.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;return this}, @@ -10,92 +10,93 @@ THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(b,c,d){this.x=b; addScalar:function(b){this.x+=b;this.y+=b;this.z+=b;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-c.z;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;return this},multiply:function(b,c){this.x=b.x*c.x;this.y=b.y*c.y;this.z=b.z*c.z;return this},multiplySelf:function(b){this.x*=b.x;this.y*=b.y;this.z*=b.z;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;return this},divideSelf:function(b){this.x/=b.x;this.y/=b.y;this.z/=b.z;return this}, divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)}, cross:function(b,c){this.x=b.y*c.z-b.z*c.y;this.y=b.z*c.x-b.x*c.z;this.z=b.x*c.y-b.y*c.x;return this},crossSelf:function(b){return this.set(this.y*b.z-this.z*b.y,this.z*b.x-this.x*b.z,this.x*b.y-this.y*b.x)},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){return(new THREE.Vector3).sub(this,b).lengthSq()},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){var c=Math.cos(this.y);this.y=Math.asin(b.n13); -Math.abs(c)>1.0E-5?(this.x=Math.atan2(-b.n23/c,b.n33/c),this.z=Math.atan2(-b.n12/c,b.n11/c)):(this.x=0,this.z=Math.atan2(b.n21,b.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};THREE.Vector4=function(b,c,d,f){this.x=b||0;this.y=c||0;this.z=d||0;this.w=f!==void 0?f:1}; -THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(b,c,d,f){this.x=b;this.y=c;this.z=d;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w!==void 0?b.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;this.w=b.w+c.w;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;this.w+=b.w;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z- +Math.abs(c)>1.0E-5?(this.x=Math.atan2(-b.n23/c,b.n33/c),this.z=Math.atan2(-b.n12/c,b.n11/c)):(this.x=0,this.z=Math.atan2(b.n21,b.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};THREE.Vector4=function(b,c,d,e){this.x=b||0;this.y=c||0;this.z=d||0;this.w=e!==void 0?e:1}; +THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(b,c,d,e){this.x=b;this.y=c;this.z=d;this.w=e;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w!==void 0?b.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;this.w=b.w+c.w;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;this.w+=b.w;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z- c.z;this.w=b.w-c.w;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;this.w-=b.w;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;this.w*=b;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b,this.w/=b):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z+this.w*b.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3}; -THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,d,f=[];c=0;for(d=b.length;c0&&b>0&&h+b<1}if(b instanceof THREE.Particle){var f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x, -Math.max(b.scale.y,b.scale.z)))return[];var i,h,j,k,p,o,q,m,t,w,y=b.geometry,C=y.vertices,E=[],f=0;for(i=y.faces.length;f0&&b>0&&h+b<1}if(b instanceof THREE.Particle){var e=c(this.origin,this.direction,b.matrixWorld.getPosition());if(e==null||e>b.scale.x)return[];return[{distance:e,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){e=c(this.origin,this.direction,b.matrixWorld.getPosition());if(e==null||e>b.geometry.boundingSphere.radius*Math.max(b.scale.x, +Math.max(b.scale.y,b.scale.z)))return[];var i,h,j,k,p,o,q,m,t,w,y=b.geometry,C=y.vertices,E=[],e=0;for(i=y.faces.length;e0:m<0)))if(m=q.dot((new THREE.Vector3).sub(j,t))/m,t=t.addSelf(w.multiplyScalar(m)),h instanceof THREE.Face3)d(t,j,k,p)&&(h={distance:this.origin.distanceTo(t),point:t,face:h,object:b},E.push(h));else if(h instanceof THREE.Face4&&(d(t,j,k,o)||d(t,k,p,o)))h={distance:this.origin.distanceTo(t),point:t,face:h,object:b},E.push(h);E.sort(function(b,c){return b.distance-c.distance});return E}else return[]}}; -THREE.Rectangle=function(){function b(){h=f-c;j=i-d}var c,d,f,i,h,j,k=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return f};this.getBottom=function(){return i};this.set=function(h,j,q,m){k=!1;c=h;d=j;f=q;i=m;b()};this.addPoint=function(h,j){k?(k=!1,c=h,d=j,f=h,i=j):(c=ch?f:h,i=i>j?i:j);b()};this.add3Points= -function(h,j,q,m,t,w){k?(k=!1,c=hq?h>t?h:t:q>t?q:t,i=j>m?j>w?j:w:m>w?m:w):(c=hq?h>t?h>f?h:f:t>f?t:f:q>t?q>f?q:f:t>f?t:f,i=j>m?j>w?j>i?j:i:w>i?w:i:m>w?m>i?m:i:w>i?w:i);b()};this.addRectangle=function(h){k?(k=!1,c=h.getLeft(),d=h.getTop(),f=h.getRight(),i=h.getBottom()):(c=ch.getRight()?f:h.getRight(),i=i> -h.getBottom()?i:h.getBottom());b()};this.inflate=function(h){c-=h;d-=h;f+=h;i+=h;b()};this.minSelf=function(h){c=c>h.getLeft()?c:h.getLeft();d=d>h.getTop()?d:h.getTop();f=f=0&&Math.min(i,b.getBottom())-Math.max(d,b.getTop())>=0};this.empty=function(){k=!0;i=f=d=c=0;b()};this.isEmpty=function(){return k}};THREE.Matrix3=function(){this.m=[]}; +THREE.Rectangle=function(){function b(){h=e-c;j=i-d}var c,d,e,i,h,j,k=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return i};this.set=function(h,j,q,m){k=!1;c=h;d=j;e=q;i=m;b()};this.addPoint=function(h,j){k?(k=!1,c=h,d=j,e=h,i=j):(c=ch?e:h,i=i>j?i:j);b()};this.add3Points= +function(h,j,q,m,t,w){k?(k=!1,c=hq?h>t?h:t:q>t?q:t,i=j>m?j>w?j:w:m>w?m:w):(c=hq?h>t?h>e?h:e:t>e?t:e:q>t?q>e?q:e:t>e?t:e,i=j>m?j>w?j>i?j:i:w>i?w:i:m>w?m>i?m:i:w>i?w:i);b()};this.addRectangle=function(h){k?(k=!1,c=h.getLeft(),d=h.getTop(),e=h.getRight(),i=h.getBottom()):(c=ch.getRight()?e:h.getRight(),i=i> +h.getBottom()?i:h.getBottom());b()};this.inflate=function(h){c-=h;d-=h;e+=h;i+=h;b()};this.minSelf=function(h){c=c>h.getLeft()?c:h.getLeft();d=d>h.getTop()?d:h.getTop();e=e=0&&Math.min(i,b.getBottom())-Math.max(d,b.getTop())>=0};this.empty=function(){k=!0;i=e=d=c=0;b()};this.isEmpty=function(){return k}};THREE.Matrix3=function(){this.m=[]}; THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}}; -THREE.Matrix4=function(b,c,d,f,i,h,j,k,p,o,q,m,t,w,y,C){this.set(b!==void 0?b:1,c||0,d||0,f||0,i||0,h!==void 0?h:1,j||0,k||0,p||0,o||0,q!==void 0?q:1,m||0,t||0,w||0,y||0,C!==void 0?C:1);this.flat=Array(16);this.m33=new THREE.Matrix3}; -THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,d,f,i,h,j,k,p,o,q,m,t,w,y,C){this.n11=b;this.n12=c;this.n13=d;this.n14=f;this.n21=i;this.n22=h;this.n23=j;this.n24=k;this.n31=p;this.n32=o;this.n33=q;this.n34=m;this.n41=t;this.n42=w;this.n43=y;this.n44=C;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b, -c,d){var f=THREE.Matrix4.__v1,i=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(b,c).normalize();if(h.length()===0)h.z=1;f.cross(d,h).normalize();f.length()===0&&(h.x+=1.0E-4,f.cross(d,h).normalize());i.cross(h,f).normalize();this.n11=f.x;this.n12=i.x;this.n13=h.x;this.n21=f.y;this.n22=i.y;this.n23=h.y;this.n31=f.z;this.n32=i.z;this.n33=h.z;return this},multiplyVector3:function(b){var c=b.x,d=b.y,f=b.z,i=1/(this.n41*c+this.n42*d+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*d+this.n13*f+this.n14)*i; -b.y=(this.n21*c+this.n22*d+this.n23*f+this.n24)*i;b.z=(this.n31*c+this.n32*d+this.n33*f+this.n34)*i;return b},multiplyVector4:function(b){var c=b.x,d=b.y,f=b.z,i=b.w;b.x=this.n11*c+this.n12*d+this.n13*f+this.n14*i;b.y=this.n21*c+this.n22*d+this.n23*f+this.n24*i;b.z=this.n31*c+this.n32*d+this.n33*f+this.n34*i;b.w=this.n41*c+this.n42*d+this.n43*f+this.n44*i;return b},rotateAxis:function(b){var c=b.x,d=b.y,f=b.z;b.x=c*this.n11+d*this.n12+f*this.n13;b.y=c*this.n21+d*this.n22+f*this.n23;b.z=c*this.n31+ -d*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var d=b.n11,f=b.n12,i=b.n13,h=b.n14,j=b.n21,k=b.n22,p=b.n23,o=b.n24,q=b.n31,m=b.n32,t=b.n33,w=b.n34,y=b.n41,C=b.n42,E=b.n43,D=b.n44,wa=c.n11,xa= -c.n12,qa=c.n13,sa=c.n14,ja=c.n21,G=c.n22,r=c.n23,ka=c.n24,R=c.n31,la=c.n32,$=c.n33,ya=c.n34,S=c.n41,M=c.n42,e=c.n43,ua=c.n44;this.n11=d*wa+f*ja+i*R+h*S;this.n12=d*xa+f*G+i*la+h*M;this.n13=d*qa+f*r+i*$+h*e;this.n14=d*sa+f*ka+i*ya+h*ua;this.n21=j*wa+k*ja+p*R+o*S;this.n22=j*xa+k*G+p*la+o*M;this.n23=j*qa+k*r+p*$+o*e;this.n24=j*sa+k*ka+p*ya+o*ua;this.n31=q*wa+m*ja+t*R+w*S;this.n32=q*xa+m*G+t*la+w*M;this.n33=q*qa+m*r+t*$+w*e;this.n34=q*sa+m*ka+t*ya+w*ua;this.n41=y*wa+C*ja+E*R+D*S;this.n42=y*xa+C*G+E*la+ -D*M;this.n43=y*qa+C*r+E*$+D*e;this.n44=y*sa+C*ka+E*ya+D*ua;return this},multiplyToArray:function(b,c,d){this.multiply(b,c);d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b; -this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,d=this.n13,f=this.n14,i=this.n21,h=this.n22,j=this.n23,k=this.n24,p=this.n31,o=this.n32,q=this.n33,m=this.n34,t=this.n41,w=this.n42,y=this.n43,C=this.n44;return f*j*o*t-d*k*o*t-f*h*q*t+c*k*q*t+d*h*m*t-c*j*m*t-f*j*p*w+d*k*p*w+f*i*q*w-b*k*q*w-d*i*m*w+b*j*m*w+f*h*p*y-c*k*p*y-f*i*o*y+b*k*o*y+c*i*m* +THREE.Matrix4=function(b,c,d,e,i,h,j,k,p,o,q,m,t,w,y,C){this.set(b!==void 0?b:1,c||0,d||0,e||0,i||0,h!==void 0?h:1,j||0,k||0,p||0,o||0,q!==void 0?q:1,m||0,t||0,w||0,y||0,C!==void 0?C:1);this.flat=Array(16);this.m33=new THREE.Matrix3}; +THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,d,e,i,h,j,k,p,o,q,m,t,w,y,C){this.n11=b;this.n12=c;this.n13=d;this.n14=e;this.n21=i;this.n22=h;this.n23=j;this.n24=k;this.n31=p;this.n32=o;this.n33=q;this.n34=m;this.n41=t;this.n42=w;this.n43=y;this.n44=C;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b, +c,d){var e=THREE.Matrix4.__v1,i=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(b,c).normalize();if(h.length()===0)h.z=1;e.cross(d,h).normalize();e.length()===0&&(h.x+=1.0E-4,e.cross(d,h).normalize());i.cross(h,e).normalize();this.n11=e.x;this.n12=i.x;this.n13=h.x;this.n21=e.y;this.n22=i.y;this.n23=h.y;this.n31=e.z;this.n32=i.z;this.n33=h.z;return this},multiplyVector3:function(b){var c=b.x,d=b.y,e=b.z,i=1/(this.n41*c+this.n42*d+this.n43*e+this.n44);b.x=(this.n11*c+this.n12*d+this.n13*e+this.n14)*i; +b.y=(this.n21*c+this.n22*d+this.n23*e+this.n24)*i;b.z=(this.n31*c+this.n32*d+this.n33*e+this.n34)*i;return b},multiplyVector4:function(b){var c=b.x,d=b.y,e=b.z,i=b.w;b.x=this.n11*c+this.n12*d+this.n13*e+this.n14*i;b.y=this.n21*c+this.n22*d+this.n23*e+this.n24*i;b.z=this.n31*c+this.n32*d+this.n33*e+this.n34*i;b.w=this.n41*c+this.n42*d+this.n43*e+this.n44*i;return b},rotateAxis:function(b){var c=b.x,d=b.y,e=b.z;b.x=c*this.n11+d*this.n12+e*this.n13;b.y=c*this.n21+d*this.n22+e*this.n23;b.z=c*this.n31+ +d*this.n32+e*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var d=b.n11,e=b.n12,i=b.n13,h=b.n14,j=b.n21,k=b.n22,p=b.n23,o=b.n24,q=b.n31,m=b.n32,t=b.n33,w=b.n34,y=b.n41,C=b.n42,E=b.n43,D=b.n44,wa=c.n11,xa= +c.n12,qa=c.n13,sa=c.n14,ja=c.n21,G=c.n22,r=c.n23,ka=c.n24,R=c.n31,la=c.n32,$=c.n33,ya=c.n34,S=c.n41,M=c.n42,f=c.n43,ua=c.n44;this.n11=d*wa+e*ja+i*R+h*S;this.n12=d*xa+e*G+i*la+h*M;this.n13=d*qa+e*r+i*$+h*f;this.n14=d*sa+e*ka+i*ya+h*ua;this.n21=j*wa+k*ja+p*R+o*S;this.n22=j*xa+k*G+p*la+o*M;this.n23=j*qa+k*r+p*$+o*f;this.n24=j*sa+k*ka+p*ya+o*ua;this.n31=q*wa+m*ja+t*R+w*S;this.n32=q*xa+m*G+t*la+w*M;this.n33=q*qa+m*r+t*$+w*f;this.n34=q*sa+m*ka+t*ya+w*ua;this.n41=y*wa+C*ja+E*R+D*S;this.n42=y*xa+C*G+E*la+ +D*M;this.n43=y*qa+C*r+E*$+D*f;this.n44=y*sa+C*ka+E*ya+D*ua;return this},multiplyToArray:function(b,c,d){this.multiply(b,c);d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b; +this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,d=this.n13,e=this.n14,i=this.n21,h=this.n22,j=this.n23,k=this.n24,p=this.n31,o=this.n32,q=this.n33,m=this.n34,t=this.n41,w=this.n42,y=this.n43,C=this.n44;return e*j*o*t-d*k*o*t-e*h*q*t+c*k*q*t+d*h*m*t-c*j*m*t-e*j*p*w+d*k*p*w+e*i*q*w-b*k*q*w-d*i*m*w+b*j*m*w+e*h*p*y-c*k*p*y-e*i*o*y+b*k*o*y+c*i*m* y-b*h*m*y-d*h*p*C+c*j*p*C+d*i*o*C-b*j*o*C-c*i*q*C+b*h*q*C},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31= this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44; return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]= this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]=this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,d){this.set(1,0,0,b,0,1,0,c,0,0,1,d,0,0,0,1);return this},setScale:function(b,c,d){this.set(b,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c= -Math.cos(b),b=Math.sin(b);this.set(c,-b,0,0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var d=Math.cos(c),f=Math.sin(c),i=1-d,h=b.x,j=b.y,k=b.z,p=i*h,o=i*j;this.set(p*h+d,p*j-f*k,p*k+f*j,0,p*j+f*k,o*j+d,o*k-f*h,0,p*k-f*j,o*k+f*h,i*k*k+d,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position}, -getColumnX:function(){if(!this.columnX)this.columnX=new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var d=b.x,f=b.y,i=b.z,h=Math.cos(d),d=Math.sin(d),j=Math.cos(f), -f=Math.sin(f),k=Math.cos(i),i=Math.sin(i);switch(c){case "YXZ":var p=j*k,o=j*i,q=f*k,m=f*i;this.n11=p+m*d;this.n12=q*d-o;this.n13=h*f;this.n21=h*i;this.n22=h*k;this.n23=-d;this.n31=o*d-q;this.n32=m+p*d;this.n33=h*j;break;case "ZXY":p=j*k;o=j*i;q=f*k;m=f*i;this.n11=p-m*d;this.n12=-h*i;this.n13=q+o*d;this.n21=o+q*d;this.n22=h*k;this.n23=m-p*d;this.n31=-h*f;this.n32=d;this.n33=h*j;break;case "ZYX":p=h*k;o=h*i;q=d*k;m=d*i;this.n11=j*k;this.n12=q*f-o;this.n13=p*f+m;this.n21=j*i;this.n22=m*f+p;this.n23= -o*f-q;this.n31=-f;this.n32=d*j;this.n33=h*j;break;case "YZX":p=h*j;o=h*f;q=d*j;m=d*f;this.n11=j*k;this.n12=m-p*i;this.n13=q*i+o;this.n21=i;this.n22=h*k;this.n23=-d*k;this.n31=-f*k;this.n32=o*i+q;this.n33=p-m*i;break;case "XZY":p=h*j;o=h*f;q=d*j;m=d*f;this.n11=j*k;this.n12=-i;this.n13=f*k;this.n21=p*i+m;this.n22=h*k;this.n23=o*i-q;this.n31=q*i-o;this.n32=d*k;this.n33=m*i+p;break;default:p=h*k,o=h*i,q=d*k,m=d*i,this.n11=j*k,this.n12=-j*i,this.n13=f,this.n21=o+q*f,this.n22=p-m*f,this.n23=-d*j,this.n31= -m-p*f,this.n32=q+o*f,this.n33=h*j}return this},setRotationFromQuaternion:function(b){var c=b.x,d=b.y,f=b.z,i=b.w,h=c+c,j=d+d,k=f+f,b=c*h,p=c*j;c*=k;var o=d*j;d*=k;f*=k;h*=i;j*=i;i*=k;this.n11=1-(o+f);this.n12=p-i;this.n13=c+j;this.n21=p+i;this.n22=1-(b+f);this.n23=d-h;this.n31=c-j;this.n32=d+h;this.n33=1-(b+o);return this},scale:function(b){var c=b.x,d=b.y,b=b.z;this.n11*=c;this.n12*=d;this.n13*=b;this.n21*=c;this.n22*=d;this.n23*=b;this.n31*=c;this.n32*=d;this.n33*=b;this.n41*=c;this.n42*=d;this.n43*= -b;return this},compose:function(b,c,d){var f=THREE.Matrix4.__m1,i=THREE.Matrix4.__m2;f.identity();f.setRotationFromQuaternion(c);i.setScale(d.x,d.y,d.z);this.multiply(f,i);this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},decompose:function(b,c,d){var f=THREE.Matrix4.__v1,i=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;f.set(this.n11,this.n21,this.n31);i.set(this.n12,this.n22,this.n32);h.set(this.n13,this.n23,this.n33);b=b instanceof THREE.Vector3?b:new THREE.Vector3;c=c instanceof THREE.Quaternion?c: -new THREE.Quaternion;d=d instanceof THREE.Vector3?d:new THREE.Vector3;d.x=f.length();d.y=i.length();d.z=h.length();b.x=this.n14;b.y=this.n24;b.z=this.n34;f=THREE.Matrix4.__m1;f.copy(this);f.n11/=d.x;f.n21/=d.x;f.n31/=d.x;f.n12/=d.y;f.n22/=d.y;f.n32/=d.y;f.n13/=d.z;f.n23/=d.z;f.n33/=d.z;c.setFromRotationMatrix(f);return[b,c,d]},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var d=1/c.x,f=1/c.y,i=1/c.z;this.n11=b.n11*d;this.n21=b.n21*d;this.n31= -b.n31*d;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*i;this.n23=b.n23*i;this.n33=b.n33*i}}; -THREE.Matrix4.makeInvert=function(b,c){var d=b.n11,f=b.n12,i=b.n13,h=b.n14,j=b.n21,k=b.n22,p=b.n23,o=b.n24,q=b.n31,m=b.n32,t=b.n33,w=b.n34,y=b.n41,C=b.n42,E=b.n43,D=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=p*w*C-o*t*C+o*m*E-k*w*E-p*m*D+k*t*D;c.n12=h*t*C-i*w*C-h*m*E+f*w*E+i*m*D-f*t*D;c.n13=i*o*C-h*p*C+h*k*E-f*o*E-i*k*D+f*p*D;c.n14=h*p*m-i*o*m-h*k*t+f*o*t+i*k*w-f*p*w;c.n21=o*t*y-p*w*y-o*q*E+j*w*E+p*q*D-j*t*D;c.n22=i*w*y-h*t*y+h*q*E-d*w*E-i*q*D+d*t*D;c.n23=h*p*y-i*o*y-h*j*E+d*o*E+i*j*D-d*p*D;c.n24= -i*o*q-h*p*q+h*j*t-d*o*t-i*j*w+d*p*w;c.n31=k*w*y-o*m*y+o*q*C-j*w*C-k*q*D+j*m*D;c.n32=h*m*y-f*w*y-h*q*C+d*w*C+f*q*D-d*m*D;c.n33=i*o*y-h*k*y+h*j*C-d*o*C-f*j*D+d*k*D;c.n34=h*k*q-f*o*q-h*j*m+d*o*m+f*j*w-d*k*w;c.n41=p*m*y-k*t*y-p*q*C+j*t*C+k*q*E-j*m*E;c.n42=f*t*y-i*m*y+i*q*C-d*t*C-f*q*E+d*m*E;c.n43=i*k*y-f*p*y-i*j*C+d*p*C+f*j*E-d*k*E;c.n44=f*p*q-i*k*q+i*j*m-d*p*m-f*j*t+d*k*t;c.multiplyScalar(1/b.determinant());return c}; -THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,d=c.m,f=b.n33*b.n22-b.n32*b.n23,i=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,p=-b.n32*b.n11+b.n31*b.n12,o=b.n23*b.n12-b.n22*b.n13,q=-b.n23*b.n11+b.n21*b.n13,m=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*j+b.n31*o;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;d[0]=b*f;d[1]=b*i;d[2]=b*h;d[3]=b*j;d[4]=b*k;d[5]=b*p;d[6]=b*o;d[7]=b*q;d[8]=b*m;return c}; -THREE.Matrix4.makeFrustum=function(b,c,d,f,i,h){var j;j=new THREE.Matrix4;j.n11=2*i/(c-b);j.n12=0;j.n13=(c+b)/(c-b);j.n14=0;j.n21=0;j.n22=2*i/(f-d);j.n23=(f+d)/(f-d);j.n24=0;j.n31=0;j.n32=0;j.n33=-(h+i)/(h-i);j.n34=-2*h*i/(h-i);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,c,d,f){var i,b=d*Math.tan(b*Math.PI/360);i=-b;return THREE.Matrix4.makeFrustum(i*c,b*c,i,b,d,f)}; -THREE.Matrix4.makeOrtho=function(b,c,d,f,i,h){var j,k,p,o;j=new THREE.Matrix4;k=c-b;p=d-f;o=h-i;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((c+b)/k);j.n21=0;j.n22=2/p;j.n23=0;j.n24=-((d+f)/p);j.n31=0;j.n32=0;j.n33=-2/o;j.n34=-((h+i)/o);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4; +Math.cos(b),b=Math.sin(b);this.set(c,-b,0,0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var d=Math.cos(c),e=Math.sin(c),i=1-d,h=b.x,j=b.y,k=b.z,p=i*h,o=i*j;this.set(p*h+d,p*j-e*k,p*k+e*j,0,p*j+e*k,o*j+d,o*k-e*h,0,p*k-e*j,o*k+e*h,i*k*k+d,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position}, +getColumnX:function(){if(!this.columnX)this.columnX=new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var d=b.x,e=b.y,i=b.z,h=Math.cos(d),d=Math.sin(d),j=Math.cos(e), +e=Math.sin(e),k=Math.cos(i),i=Math.sin(i);switch(c){case "YXZ":var p=j*k,o=j*i,q=e*k,m=e*i;this.n11=p+m*d;this.n12=q*d-o;this.n13=h*e;this.n21=h*i;this.n22=h*k;this.n23=-d;this.n31=o*d-q;this.n32=m+p*d;this.n33=h*j;break;case "ZXY":p=j*k;o=j*i;q=e*k;m=e*i;this.n11=p-m*d;this.n12=-h*i;this.n13=q+o*d;this.n21=o+q*d;this.n22=h*k;this.n23=m-p*d;this.n31=-h*e;this.n32=d;this.n33=h*j;break;case "ZYX":p=h*k;o=h*i;q=d*k;m=d*i;this.n11=j*k;this.n12=q*e-o;this.n13=p*e+m;this.n21=j*i;this.n22=m*e+p;this.n23= +o*e-q;this.n31=-e;this.n32=d*j;this.n33=h*j;break;case "YZX":p=h*j;o=h*e;q=d*j;m=d*e;this.n11=j*k;this.n12=m-p*i;this.n13=q*i+o;this.n21=i;this.n22=h*k;this.n23=-d*k;this.n31=-e*k;this.n32=o*i+q;this.n33=p-m*i;break;case "XZY":p=h*j;o=h*e;q=d*j;m=d*e;this.n11=j*k;this.n12=-i;this.n13=e*k;this.n21=p*i+m;this.n22=h*k;this.n23=o*i-q;this.n31=q*i-o;this.n32=d*k;this.n33=m*i+p;break;default:p=h*k,o=h*i,q=d*k,m=d*i,this.n11=j*k,this.n12=-j*i,this.n13=e,this.n21=o+q*e,this.n22=p-m*e,this.n23=-d*j,this.n31= +m-p*e,this.n32=q+o*e,this.n33=h*j}return this},setRotationFromQuaternion:function(b){var c=b.x,d=b.y,e=b.z,i=b.w,h=c+c,j=d+d,k=e+e,b=c*h,p=c*j;c*=k;var o=d*j;d*=k;e*=k;h*=i;j*=i;i*=k;this.n11=1-(o+e);this.n12=p-i;this.n13=c+j;this.n21=p+i;this.n22=1-(b+e);this.n23=d-h;this.n31=c-j;this.n32=d+h;this.n33=1-(b+o);return this},scale:function(b){var c=b.x,d=b.y,b=b.z;this.n11*=c;this.n12*=d;this.n13*=b;this.n21*=c;this.n22*=d;this.n23*=b;this.n31*=c;this.n32*=d;this.n33*=b;this.n41*=c;this.n42*=d;this.n43*= +b;return this},compose:function(b,c,d){var e=THREE.Matrix4.__m1,i=THREE.Matrix4.__m2;e.identity();e.setRotationFromQuaternion(c);i.setScale(d.x,d.y,d.z);this.multiply(e,i);this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},decompose:function(b,c,d){var e=THREE.Matrix4.__v1,i=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;e.set(this.n11,this.n21,this.n31);i.set(this.n12,this.n22,this.n32);h.set(this.n13,this.n23,this.n33);b=b instanceof THREE.Vector3?b:new THREE.Vector3;c=c instanceof THREE.Quaternion?c: +new THREE.Quaternion;d=d instanceof THREE.Vector3?d:new THREE.Vector3;d.x=e.length();d.y=i.length();d.z=h.length();b.x=this.n14;b.y=this.n24;b.z=this.n34;e=THREE.Matrix4.__m1;e.copy(this);e.n11/=d.x;e.n21/=d.x;e.n31/=d.x;e.n12/=d.y;e.n22/=d.y;e.n32/=d.y;e.n13/=d.z;e.n23/=d.z;e.n33/=d.z;c.setFromRotationMatrix(e);return[b,c,d]},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var d=1/c.x,e=1/c.y,i=1/c.z;this.n11=b.n11*d;this.n21=b.n21*d;this.n31= +b.n31*d;this.n12=b.n12*e;this.n22=b.n22*e;this.n32=b.n32*e;this.n13=b.n13*i;this.n23=b.n23*i;this.n33=b.n33*i}}; +THREE.Matrix4.makeInvert=function(b,c){var d=b.n11,e=b.n12,i=b.n13,h=b.n14,j=b.n21,k=b.n22,p=b.n23,o=b.n24,q=b.n31,m=b.n32,t=b.n33,w=b.n34,y=b.n41,C=b.n42,E=b.n43,D=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=p*w*C-o*t*C+o*m*E-k*w*E-p*m*D+k*t*D;c.n12=h*t*C-i*w*C-h*m*E+e*w*E+i*m*D-e*t*D;c.n13=i*o*C-h*p*C+h*k*E-e*o*E-i*k*D+e*p*D;c.n14=h*p*m-i*o*m-h*k*t+e*o*t+i*k*w-e*p*w;c.n21=o*t*y-p*w*y-o*q*E+j*w*E+p*q*D-j*t*D;c.n22=i*w*y-h*t*y+h*q*E-d*w*E-i*q*D+d*t*D;c.n23=h*p*y-i*o*y-h*j*E+d*o*E+i*j*D-d*p*D;c.n24= +i*o*q-h*p*q+h*j*t-d*o*t-i*j*w+d*p*w;c.n31=k*w*y-o*m*y+o*q*C-j*w*C-k*q*D+j*m*D;c.n32=h*m*y-e*w*y-h*q*C+d*w*C+e*q*D-d*m*D;c.n33=i*o*y-h*k*y+h*j*C-d*o*C-e*j*D+d*k*D;c.n34=h*k*q-e*o*q-h*j*m+d*o*m+e*j*w-d*k*w;c.n41=p*m*y-k*t*y-p*q*C+j*t*C+k*q*E-j*m*E;c.n42=e*t*y-i*m*y+i*q*C-d*t*C-e*q*E+d*m*E;c.n43=i*k*y-e*p*y-i*j*C+d*p*C+e*j*E-d*k*E;c.n44=e*p*q-i*k*q+i*j*m-d*p*m-e*j*t+d*k*t;c.multiplyScalar(1/b.determinant());return c}; +THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,d=c.m,e=b.n33*b.n22-b.n32*b.n23,i=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,p=-b.n32*b.n11+b.n31*b.n12,o=b.n23*b.n12-b.n22*b.n13,q=-b.n23*b.n11+b.n21*b.n13,m=b.n22*b.n11-b.n21*b.n12,b=b.n11*e+b.n21*j+b.n31*o;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;d[0]=b*e;d[1]=b*i;d[2]=b*h;d[3]=b*j;d[4]=b*k;d[5]=b*p;d[6]=b*o;d[7]=b*q;d[8]=b*m;return c}; +THREE.Matrix4.makeFrustum=function(b,c,d,e,i,h){var j;j=new THREE.Matrix4;j.n11=2*i/(c-b);j.n12=0;j.n13=(c+b)/(c-b);j.n14=0;j.n21=0;j.n22=2*i/(e-d);j.n23=(e+d)/(e-d);j.n24=0;j.n31=0;j.n32=0;j.n33=-(h+i)/(h-i);j.n34=-2*h*i/(h-i);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,c,d,e){var i,b=d*Math.tan(b*Math.PI/360);i=-b;return THREE.Matrix4.makeFrustum(i*c,b*c,i,b,d,e)}; +THREE.Matrix4.makeOrtho=function(b,c,d,e,i,h){var j,k,p,o;j=new THREE.Matrix4;k=c-b;p=d-e;o=h-i;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((c+b)/k);j.n21=0;j.n22=2/p;j.n23=0;j.n24=-((d+e)/p);j.n31=0;j.n32=0;j.n33=-2/o;j.n34=-((h+i)/o);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4; THREE.Object3D=function(){this.name="";this.id=THREE.Object3DCount++;this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate= !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3}; THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(b){if(this.children.indexOf(b)=== --1){b.parent!==void 0&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addChildRecurse(b)}},remove:function(b){var c=this,d=this.children.indexOf(b);if(d!==-1){b.parent=void 0;for(this.children.splice(d,1);c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.removeChildRecurse(b)}},getChildByName:function(b,c){var d,f,i;d=0;for(f=this.children.length;d=0&&h>=0&&i>=0&&j>=0?!0:f<0&&h<0||i<0&&j<0?!1:(f<0?d=Math.max(d,f/(f-h)):h<0&&(e=Math.min(e,f/(f-h))),i<0?d=Math.max(d,i/(i-j)):j<0&&(e=Math.min(e,i/(i-j))),e=0&&h>=0&&i>=0&&j>=0?!0:e<0&&h<0||i<0&&j<0?!1:(e<0?d=Math.max(d,e/(e-h)):h<0&&(f=Math.min(f,e/(e-h))),i<0?d=Math.max(d,i/(i-j)):j<0&&(f=Math.min(f,i/(i-j))),fe&&j.positionScreen.zf&&j.positionScreen.z0&&G.z<1))Aa=xa[wa]=xa[wa]||new THREE.RenderableParticle,wa++,D=Aa,D.x=G.x/G.w,D.y=G.y/G.w,D.z=G.z,D.rotation=J.rotation.z,D.scale.x=J.scale.x*Math.abs(D.x-(G.x+h.projectionMatrix.n11)/(G.w+h.projectionMatrix.n14)),D.scale.y=J.scale.y*Math.abs(D.y-(G.y+h.projectionMatrix.n22)/(G.w+h.projectionMatrix.n24)),D.materials=J.materials,sa.push(D);i&&sa.sort(c);return sa}};THREE.Quaternion=function(b,c,d,f){this.set(b||0,c||0,d||0,f!==void 0?f:1)}; -THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,d,f){this.x=b;this.y=c;this.z=d;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=Math.PI/360,d=b.x*c,f=b.y*c,i=b.z*c,b=Math.cos(f),f=Math.sin(f),c=Math.cos(-i),i=Math.sin(-i),h=Math.cos(d),d=Math.sin(d),j=b*c,k=f*i;this.w=j*h-k*d;this.x=j*d+k*h;this.y=f*c*h+b*i*d;this.z=b*i*h-f*c*d;return this},setFromAxisAngle:function(b,c){var d=c/2,f=Math.sin(d); -this.x=b.x*f;this.y=b.y*f;this.z=b.z*f;this.w=Math.cos(d);return this},setFromRotationMatrix:function(b){var c=Math.pow(b.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+b.n11+b.n22+b.n33))/2;this.x=Math.sqrt(Math.max(0,c+b.n11-b.n22-b.n33))/2;this.y=Math.sqrt(Math.max(0,c-b.n11+b.n22-b.n33))/2;this.z=Math.sqrt(Math.max(0,c-b.n11-b.n22+b.n33))/2;this.x=b.n32-b.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=b.n13-b.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=b.n21-b.n12<0?-Math.abs(this.z):Math.abs(this.z); +G.z/=G.w,G.z>0&&G.z<1))Aa=xa[wa]=xa[wa]||new THREE.RenderableParticle,wa++,D=Aa,D.x=G.x/G.w,D.y=G.y/G.w,D.z=G.z,D.rotation=J.rotation.z,D.scale.x=J.scale.x*Math.abs(D.x-(G.x+h.projectionMatrix.n11)/(G.w+h.projectionMatrix.n14)),D.scale.y=J.scale.y*Math.abs(D.y-(G.y+h.projectionMatrix.n22)/(G.w+h.projectionMatrix.n24)),D.materials=J.materials,sa.push(D);i&&sa.sort(c);return sa}};THREE.Quaternion=function(b,c,d,e){this.set(b||0,c||0,d||0,e!==void 0?e:1)}; +THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,d,e){this.x=b;this.y=c;this.z=d;this.w=e;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=Math.PI/360,d=b.x*c,e=b.y*c,i=b.z*c,b=Math.cos(e),e=Math.sin(e),c=Math.cos(-i),i=Math.sin(-i),h=Math.cos(d),d=Math.sin(d),j=b*c,k=e*i;this.w=j*h-k*d;this.x=j*d+k*h;this.y=e*c*h+b*i*d;this.z=b*i*h-e*c*d;return this},setFromAxisAngle:function(b,c){var d=c/2,e=Math.sin(d); +this.x=b.x*e;this.y=b.y*e;this.z=b.z*e;this.w=Math.cos(d);return this},setFromRotationMatrix:function(b){var c=Math.pow(b.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+b.n11+b.n22+b.n33))/2;this.x=Math.sqrt(Math.max(0,c+b.n11-b.n22-b.n33))/2;this.y=Math.sqrt(Math.max(0,c-b.n11+b.n22-b.n33))/2;this.z=Math.sqrt(Math.max(0,c-b.n11-b.n22+b.n33))/2;this.x=b.n32-b.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=b.n13-b.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=b.n21-b.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},multiplySelf:function(b){var c= -this.x,d=this.y,f=this.z,i=this.w,h=b.x,j=b.y,k=b.z,b=b.w;this.x=c*b+i*h+d*k-f*j;this.y=d*b+i*j+f*h-c*k;this.z=f*b+i*k+c*j-d*h;this.w=i*b-c*h-d*j-f*k;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var d=b.x,f=b.y,i=b.z,h=this.x,j=this.y,k=this.z,p=this.w,o=p*d+j*i-k*f,q=p*f+k*d-h*i,m=p*i+h*f-j*d,d=-h* -d-j*f-k*i;c.x=o*p+d*-h+q*-k-m*-j;c.y=q*p+d*-j+m*-h-o*-k;c.z=m*p+d*-k+o*-j-q*-h;return c}};THREE.Quaternion.slerp=function(b,c,d,f){var i=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(i)>=1)return d.w=b.w,d.x=b.x,d.y=b.y,d.z=b.z,d;var h=Math.acos(i),j=Math.sqrt(1-i*i);if(Math.abs(j)<0.0010)return d.w=0.5*(b.w+c.w),d.x=0.5*(b.x+c.x),d.y=0.5*(b.y+c.y),d.z=0.5*(b.z+c.z),d;i=Math.sin((1-f)*h)/j;f=Math.sin(f*h)/j;d.w=b.w*i+c.w*f;d.x=b.x*i+c.x*f;d.y=b.y*i+c.y*f;d.z=b.z*i+c.z*f;return d}; -THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,d,f,i,h){this.a=b;this.b=c;this.c=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=i instanceof THREE.Color?i:new THREE.Color;this.vertexColors=i instanceof Array?i:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; -THREE.Face4=function(b,c,d,f,i,h,j){this.a=b;this.b=c;this.c=d;this.d=f;this.normal=i instanceof THREE.Vector3?i:new THREE.Vector3;this.vertexNormals=i instanceof Array?i:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.u=b||0;this.v=c||0}; +this.x,d=this.y,e=this.z,i=this.w,h=b.x,j=b.y,k=b.z,b=b.w;this.x=c*b+i*h+d*k-e*j;this.y=d*b+i*j+e*h-c*k;this.z=e*b+i*k+c*j-d*h;this.w=i*b-c*h-d*j-e*k;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var d=b.x,e=b.y,i=b.z,h=this.x,j=this.y,k=this.z,p=this.w,o=p*d+j*i-k*e,q=p*e+k*d-h*i,m=p*i+h*e-j*d,d=-h* +d-j*e-k*i;c.x=o*p+d*-h+q*-k-m*-j;c.y=q*p+d*-j+m*-h-o*-k;c.z=m*p+d*-k+o*-j-q*-h;return c}};THREE.Quaternion.slerp=function(b,c,d,e){var i=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(i)>=1)return d.w=b.w,d.x=b.x,d.y=b.y,d.z=b.z,d;var h=Math.acos(i),j=Math.sqrt(1-i*i);if(Math.abs(j)<0.001)return d.w=0.5*(b.w+c.w),d.x=0.5*(b.x+c.x),d.y=0.5*(b.y+c.y),d.z=0.5*(b.z+c.z),d;i=Math.sin((1-e)*h)/j;e=Math.sin(e*h)/j;d.w=b.w*i+c.w*e;d.x=b.x*i+c.x*e;d.y=b.y*i+c.y*e;d.z=b.z*i+c.z*e;return d}; +THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,d,e,i,h){this.a=b;this.b=c;this.c=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=i instanceof THREE.Color?i:new THREE.Color;this.vertexColors=i instanceof Array?i:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; +THREE.Face4=function(b,c,d,e,i,h,j){this.a=b;this.b=c;this.c=d;this.d=e;this.normal=i instanceof THREE.Vector3?i:new THREE.Vector3;this.vertexNormals=i instanceof Array?i:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.u=b||0;this.v=c||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.u=b.u;this.v=b.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; -THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(b){var c=new THREE.Matrix4;c.extractRotation(b,new THREE.Vector3(1,1,1));for(var d=0,f=this.vertices.length;d0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], +d,e,i,h,j,k=new THREE.Vector3,p=new THREE.Vector3;e=0;for(i=this.faces.length;e0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z< -this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,d=this.vertices.length;cthis.points.length-2?h:h+1;d[3]=h>this.points.length-3?h:h+2;o=this.points[d[0]];q=this.points[d[1]]; -m=this.points[d[2]];t=this.points[d[3]];k=j*j;p=j*k;f.x=c(o.x,q.x,m.x,t.x,j,k,p);f.y=c(o.y,q.y,m.y,t.y,j,k,p);f.z=c(o.z,q.z,m.z,t.z,j,k,p);return f};this.getControlPointsArray=function(){var b,c,d=this.points.length,f=[];for(b=0;bthis.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,d=this.vertices.length;cthis.points.length-2?h:h+1;d[3]=h>this.points.length-3?h:h+2;o=this.points[d[0]];q=this.points[d[1]]; +m=this.points[d[2]];t=this.points[d[3]];k=j*j;p=j*k;e.x=c(o.x,q.x,m.x,t.x,j,k,p);e.y=c(o.y,q.y,m.y,t.y,j,k,p);e.z=c(o.z,q.z,m.z,t.z,j,k,p);return e};this.getControlPointsArray=function(){var b,c,d=this.points.length,e=[];for(b=0;b1){b=d.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f=this.LODs[f].visibleAtDistance)this.LODs[f-1].object3D.visible=!1, -this.LODs[f].object3D.visible=!0;else break;for(;f1){b=d.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var e=1;e=this.LODs[e].visibleAtDistance)this.LODs[e-1].object3D.visible=!1, +this.LODs[e].object3D.visible=!0;else break;for(;e= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0 ) {\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nfor ( float y = -1.25; y <= 1.25; y += 1.25 )\nfor ( float x = -1.25; x <= 1.25; x += 1.25 ) {\nvec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadow += 1.0;\n}\nshadow /= 9.0;\nshadowColor = shadowColor * vec4( vec3( ( 1.0 - shadowDarkness * shadow ) ), 1.0 );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec4( vec3( shadowDarkness ), 1.0 );\n#endif\n}\n}\ngl_FragColor = gl_FragColor * shadowColor;\n#endif", shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif"}; -THREE.UniformsUtils={merge:function(b){var c,d,f,i={};for(c=0;c=0)c&&(e.bindBuffer(e.ARRAY_BUFFER,i.__webglVertexBuffer),e.vertexAttribPointer(b.position,3,e.FLOAT,!1,0,0));else if(j.morphTargetBase){f=h.program.attributes;j.morphTargetBase!==-1?(e.bindBuffer(e.ARRAY_BUFFER,i.__webglMorphTargetsBuffers[j.morphTargetBase]), -e.vertexAttribPointer(f.position,3,e.FLOAT,!1,0,0)):f.position>=0&&(e.bindBuffer(e.ARRAY_BUFFER,i.__webglVertexBuffer),e.vertexAttribPointer(f.position,3,e.FLOAT,!1,0,0));if(j.morphTargetForcedOrder.length)for(var o=0,z=j.morphTargetForcedOrder,q=j.morphTargetInfluences;op&&(m=t,p=q[m]);e.bindBuffer(e.ARRAY_BUFFER,i.__webglMorphTargetsBuffers[m]);e.vertexAttribPointer(f["morphTarget"+o],3,e.FLOAT,!1,0,0);j.__webglMorphTargetInfluences[o]=p;z[m]=1;p=-1;o++}}h.program.uniforms.morphTargetInfluences!==null&&e.uniform1fv(h.program.uniforms.morphTargetInfluences,j.__webglMorphTargetInfluences)}if(c){if(i.__webglCustomAttributes)for(k in i.__webglCustomAttributes)b[k]>= -0&&(f=i.__webglCustomAttributes[k],e.bindBuffer(e.ARRAY_BUFFER,f.buffer),e.vertexAttribPointer(b[k],f.size,e.FLOAT,!1,0,0));b.color>=0&&(e.bindBuffer(e.ARRAY_BUFFER,i.__webglColorBuffer),e.vertexAttribPointer(b.color,3,e.FLOAT,!1,0,0));b.normal>=0&&(e.bindBuffer(e.ARRAY_BUFFER,i.__webglNormalBuffer),e.vertexAttribPointer(b.normal,3,e.FLOAT,!1,0,0));b.tangent>=0&&(e.bindBuffer(e.ARRAY_BUFFER,i.__webglTangentBuffer),e.vertexAttribPointer(b.tangent,4,e.FLOAT,!1,0,0));b.uv>=0&&(i.__webglUVBuffer?(e.bindBuffer(e.ARRAY_BUFFER, -i.__webglUVBuffer),e.vertexAttribPointer(b.uv,2,e.FLOAT,!1,0,0),e.enableVertexAttribArray(b.uv)):e.disableVertexAttribArray(b.uv));b.uv2>=0&&(i.__webglUV2Buffer?(e.bindBuffer(e.ARRAY_BUFFER,i.__webglUV2Buffer),e.vertexAttribPointer(b.uv2,2,e.FLOAT,!1,0,0),e.enableVertexAttribArray(b.uv2)):e.disableVertexAttribArray(b.uv2));h.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(e.bindBuffer(e.ARRAY_BUFFER,i.__webglSkinVertexABuffer),e.vertexAttribPointer(b.skinVertexA,4, -e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,i.__webglSkinVertexBBuffer),e.vertexAttribPointer(b.skinVertexB,4,e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,i.__webglSkinIndicesBuffer),e.vertexAttribPointer(b.skinIndex,4,e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,i.__webglSkinWeightsBuffer),e.vertexAttribPointer(b.skinWeight,4,e.FLOAT,!1,0,0))}j instanceof THREE.Mesh?(h.wireframe?(e.lineWidth(h.wireframeLinewidth),c&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,i.__webglLineBuffer),e.drawElements(e.LINES,i.__webglLineCount, -e.UNSIGNED_SHORT,0)):(c&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,i.__webglFaceBuffer),e.drawElements(e.TRIANGLES,i.__webglFaceCount,e.UNSIGNED_SHORT,0)),M.info.render.calls++,M.info.render.vertices+=i.__webglFaceCount,M.info.render.faces+=i.__webglFaceCount/3):j instanceof THREE.Line?(j=j.type==THREE.LineStrip?e.LINE_STRIP:e.LINES,e.lineWidth(h.linewidth),e.drawArrays(j,0,i.__webglLineCount),M.info.render.calls++):j instanceof THREE.ParticleSystem?(e.drawArrays(e.POINTS,0,i.__webglParticleCount),M.info.render.calls++): -j instanceof THREE.Ribbon&&(e.drawArrays(e.TRIANGLE_STRIP,0,i.__webglVertexCount),M.info.render.calls++)}}function i(b,c,d){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=e.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=e.createBuffer();b.hasPos&&(e.bindBuffer(e.ARRAY_BUFFER,b.__webglVertexBuffer),e.bufferData(e.ARRAY_BUFFER,b.positionArray,e.DYNAMIC_DRAW),e.enableVertexAttribArray(c.attributes.position),e.vertexAttribPointer(c.attributes.position,3,e.FLOAT,!1,0,0));if(b.hasNormal){e.bindBuffer(e.ARRAY_BUFFER, -b.__webglNormalBuffer);if(d==THREE.FlatShading){var f,h,i,j,k,z,o,q,p,m,v=b.count*3;for(m=0;m=0)c&&(f.bindBuffer(f.ARRAY_BUFFER,i.__webglVertexBuffer),f.vertexAttribPointer(b.position,3,f.FLOAT,!1,0,0));else if(j.morphTargetBase){e=h.program.attributes;j.morphTargetBase!==-1?(f.bindBuffer(f.ARRAY_BUFFER,i.__webglMorphTargetsBuffers[j.morphTargetBase]), +f.vertexAttribPointer(e.position,3,f.FLOAT,!1,0,0)):e.position>=0&&(f.bindBuffer(f.ARRAY_BUFFER,i.__webglVertexBuffer),f.vertexAttribPointer(e.position,3,f.FLOAT,!1,0,0));if(j.morphTargetForcedOrder.length)for(var o=0,z=j.morphTargetForcedOrder,q=j.morphTargetInfluences;op&&(m=t,p=q[m]);f.bindBuffer(f.ARRAY_BUFFER,i.__webglMorphTargetsBuffers[m]);f.vertexAttribPointer(e["morphTarget"+o],3,f.FLOAT,!1,0,0);j.__webglMorphTargetInfluences[o]=p;z[m]=1;p=-1;o++}}h.program.uniforms.morphTargetInfluences!==null&&f.uniform1fv(h.program.uniforms.morphTargetInfluences,j.__webglMorphTargetInfluences)}if(c){if(i.__webglCustomAttributes)for(k in i.__webglCustomAttributes)b[k]>= +0&&(e=i.__webglCustomAttributes[k],f.bindBuffer(f.ARRAY_BUFFER,e.buffer),f.vertexAttribPointer(b[k],e.size,f.FLOAT,!1,0,0));b.color>=0&&(f.bindBuffer(f.ARRAY_BUFFER,i.__webglColorBuffer),f.vertexAttribPointer(b.color,3,f.FLOAT,!1,0,0));b.normal>=0&&(f.bindBuffer(f.ARRAY_BUFFER,i.__webglNormalBuffer),f.vertexAttribPointer(b.normal,3,f.FLOAT,!1,0,0));b.tangent>=0&&(f.bindBuffer(f.ARRAY_BUFFER,i.__webglTangentBuffer),f.vertexAttribPointer(b.tangent,4,f.FLOAT,!1,0,0));b.uv>=0&&(i.__webglUVBuffer?(f.bindBuffer(f.ARRAY_BUFFER, +i.__webglUVBuffer),f.vertexAttribPointer(b.uv,2,f.FLOAT,!1,0,0),f.enableVertexAttribArray(b.uv)):f.disableVertexAttribArray(b.uv));b.uv2>=0&&(i.__webglUV2Buffer?(f.bindBuffer(f.ARRAY_BUFFER,i.__webglUV2Buffer),f.vertexAttribPointer(b.uv2,2,f.FLOAT,!1,0,0),f.enableVertexAttribArray(b.uv2)):f.disableVertexAttribArray(b.uv2));h.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(f.bindBuffer(f.ARRAY_BUFFER,i.__webglSkinVertexABuffer),f.vertexAttribPointer(b.skinVertexA,4, +f.FLOAT,!1,0,0),f.bindBuffer(f.ARRAY_BUFFER,i.__webglSkinVertexBBuffer),f.vertexAttribPointer(b.skinVertexB,4,f.FLOAT,!1,0,0),f.bindBuffer(f.ARRAY_BUFFER,i.__webglSkinIndicesBuffer),f.vertexAttribPointer(b.skinIndex,4,f.FLOAT,!1,0,0),f.bindBuffer(f.ARRAY_BUFFER,i.__webglSkinWeightsBuffer),f.vertexAttribPointer(b.skinWeight,4,f.FLOAT,!1,0,0))}j instanceof THREE.Mesh?(h.wireframe?(f.lineWidth(h.wireframeLinewidth),c&&f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,i.__webglLineBuffer),f.drawElements(f.LINES,i.__webglLineCount, +f.UNSIGNED_SHORT,0)):(c&&f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,i.__webglFaceBuffer),f.drawElements(f.TRIANGLES,i.__webglFaceCount,f.UNSIGNED_SHORT,0)),M.info.render.calls++,M.info.render.vertices+=i.__webglFaceCount,M.info.render.faces+=i.__webglFaceCount/3):j instanceof THREE.Line?(j=j.type==THREE.LineStrip?f.LINE_STRIP:f.LINES,f.lineWidth(h.linewidth),f.drawArrays(j,0,i.__webglLineCount),M.info.render.calls++):j instanceof THREE.ParticleSystem?(f.drawArrays(f.POINTS,0,i.__webglParticleCount),M.info.render.calls++): +j instanceof THREE.Ribbon&&(f.drawArrays(f.TRIANGLE_STRIP,0,i.__webglVertexCount),M.info.render.calls++)}}function i(b,c,d){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=f.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=f.createBuffer();b.hasPos&&(f.bindBuffer(f.ARRAY_BUFFER,b.__webglVertexBuffer),f.bufferData(f.ARRAY_BUFFER,b.positionArray,f.DYNAMIC_DRAW),f.enableVertexAttribArray(c.attributes.position),f.vertexAttribPointer(c.attributes.position,3,f.FLOAT,!1,0,0));if(b.hasNormal){f.bindBuffer(f.ARRAY_BUFFER, +b.__webglNormalBuffer);if(d==THREE.FlatShading){var e,h,i,j,k,z,o,q,p,m,v=b.count*3;for(m=0;m=0;e--)b[e].object==c&&b.splice(e,1)}function sa(b){function c(b){var f=[];e=0;for(d=b.length;e65535&&(m[k].counter+=1,o=m[k].hash+"_"+m[k].counter,b.geometryGroups[o]==void 0&&(b.geometryGroups[o]= -{faces:[],materials:j,vertices:0,numMorphTargets:p})),b.geometryGroups[o].faces.push(f),b.geometryGroups[o].vertices+=i;b.geometryGroupsList=[];for(var q in b.geometryGroups)b.geometryGroups[q].id=I++,b.geometryGroupsList.push(b.geometryGroups[q])}function ja(b,c,e){b.push({buffer:c,object:e,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function G(b){if(b!=W){switch(b){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.blendEquation(e.FUNC_ADD); -e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.SRC_COLOR);break;default:e.blendEquationSeparate(e.FUNC_ADD,e.FUNC_ADD),e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}W=b}}function r(b,c,d){(d.width&d.width-1)==0&&(d.height&d.height-1)==0?(e.texParameteri(b,e.TEXTURE_WRAP_S,S(c.wrapS)),e.texParameteri(b,e.TEXTURE_WRAP_T,S(c.wrapT)),e.texParameteri(b,e.TEXTURE_MAG_FILTER,S(c.magFilter)), 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0)b.stencilBuffer=!0; -b.__webglRenderbuffer=e.createRenderbuffer();b.__webglTexture=e.createTexture();if(c){e.bindTexture(e.TEXTURE_CUBE_MAP,b.__webglTexture);r(e.TEXTURE_CUBE_MAP,b,b);b.__webglFramebuffer=[];for(var d=0;d<6;d++)b.__webglFramebuffer[d]=e.createFramebuffer(),e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+d,0,S(b.format),b.width,b.height,0,S(b.format),S(b.type),null)}else b.__webglFramebuffer=e.createFramebuffer(),e.bindTexture(e.TEXTURE_2D,b.__webglTexture),r(e.TEXTURE_2D,b,b),e.texImage2D(e.TEXTURE_2D,0,S(b.format), -b.width,b.height,0,S(b.format),S(b.type),null);e.bindRenderbuffer(e.RENDERBUFFER,b.__webglRenderbuffer);if(c)for(d=0;d<6;++d)e.bindFramebuffer(e.FRAMEBUFFER,b.__webglFramebuffer[d]),e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_CUBE_MAP_POSITIVE_X+d,b.__webglTexture,0);else e.bindFramebuffer(e.FRAMEBUFFER,b.__webglFramebuffer),e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(e.renderbufferStorage(e.RENDERBUFFER, -e.DEPTH_COMPONENT16,b.width,b.height),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_STENCIL,b.width,b.height),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_STENCIL_ATTACHMENT,e.RENDERBUFFER,b.__webglRenderbuffer)):e.renderbufferStorage(e.RENDERBUFFER,e.RGBA4,b.width,b.height);c?e.bindTexture(e.TEXTURE_CUBE_MAP,null):e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER, -null);e.bindFramebuffer(e.FRAMEBUFFER,null)}var f,h;b?(c=c?b.__webglFramebuffer[b.activeCubeFace]:b.__webglFramebuffer,d=b.width,b=b.height,h=f=0):(c=null,d=Da,b=za,f=Ia,h=Ba);c!=va&&(e.bindFramebuffer(e.FRAMEBUFFER,c),e.viewport(f,h,d,b),va=c)}function la(b){b instanceof THREE.WebGLRenderTargetCube?(e.bindTexture(e.TEXTURE_CUBE_MAP,b.__webglTexture),e.generateMipmap(e.TEXTURE_CUBE_MAP),e.bindTexture(e.TEXTURE_CUBE_MAP,null)):(e.bindTexture(e.TEXTURE_2D,b.__webglTexture),e.generateMipmap(e.TEXTURE_2D), -e.bindTexture(e.TEXTURE_2D,null))}function $(b,c){var d;b=="fragment"?d=e.createShader(e.FRAGMENT_SHADER):b=="vertex"&&(d=e.createShader(e.VERTEX_SHADER));e.shaderSource(d,c);e.compileShader(d);if(!e.getShaderParameter(d,e.COMPILE_STATUS))return console.error(e.getShaderInfoLog(d)),console.error(c),null;return d}function ya(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST;default:return e.LINEAR}}function S(b){switch(b){case THREE.RepeatWrapping:return e.REPEAT; -case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST;case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return e.BYTE; -case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT;case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}var M=this,e,ua=[],Wa= +o(Fa);M.initWebGLObjects(b);R(p);f.clearColor(1,1,1,1);M.clear();f.clearColor(Y.r,Y.g,Y.b,Ga);t=b.__webglObjects.length;m=b.__webglObjectsImmediate.length;for(p=0;p=0;f--)b[f].object==c&&b.splice(f,1)}function sa(b){function c(b){var e=[];f=0;for(d=b.length;f65535&&(m[k].counter+=1,o=m[k].hash+"_"+m[k].counter,b.geometryGroups[o]==void 0&&(b.geometryGroups[o]= +{faces:[],materials:j,vertices:0,numMorphTargets:p})),b.geometryGroups[o].faces.push(e),b.geometryGroups[o].vertices+=i;b.geometryGroupsList=[];for(var q in b.geometryGroups)b.geometryGroups[q].id=I++,b.geometryGroupsList.push(b.geometryGroups[q])}function ja(b,c,f){b.push({buffer:c,object:f,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function G(b){if(b!=W){switch(b){case THREE.AdditiveBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.SRC_ALPHA,f.ONE);break;case THREE.SubtractiveBlending:f.blendEquation(f.FUNC_ADD); +f.blendFunc(f.ZERO,f.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ZERO,f.SRC_COLOR);break;default:f.blendEquationSeparate(f.FUNC_ADD,f.FUNC_ADD),f.blendFuncSeparate(f.SRC_ALPHA,f.ONE_MINUS_SRC_ALPHA,f.ONE,f.ONE_MINUS_SRC_ALPHA)}W=b}}function r(b,c,d){(d.width&d.width-1)==0&&(d.height&d.height-1)==0?(f.texParameteri(b,f.TEXTURE_WRAP_S,S(c.wrapS)),f.texParameteri(b,f.TEXTURE_WRAP_T,S(c.wrapT)),f.texParameteri(b,f.TEXTURE_MAG_FILTER,S(c.magFilter)), +f.texParameteri(b,f.TEXTURE_MIN_FILTER,S(c.minFilter)),f.generateMipmap(b)):(f.texParameteri(b,f.TEXTURE_WRAP_S,f.CLAMP_TO_EDGE),f.texParameteri(b,f.TEXTURE_WRAP_T,f.CLAMP_TO_EDGE),f.texParameteri(b,f.TEXTURE_MAG_FILTER,ya(c.magFilter)),f.texParameteri(b,f.TEXTURE_MIN_FILTER,ya(c.minFilter)))}function ka(b,c){if(b.needsUpdate){if(!b.__webglInit)b.__webglInit=!0,b.__webglTexture=f.createTexture(),M.info.memory.textures++;f.activeTexture(f.TEXTURE0+c);f.bindTexture(f.TEXTURE_2D,b.__webglTexture);b instanceof +THREE.DataTexture?f.texImage2D(f.TEXTURE_2D,0,S(b.format),b.image.width,b.image.height,0,S(b.format),f.UNSIGNED_BYTE,b.image.data):f.texImage2D(f.TEXTURE_2D,0,f.RGBA,f.RGBA,f.UNSIGNED_BYTE,b.image);r(f.TEXTURE_2D,b,b.image);b.needsUpdate=!1}else f.activeTexture(f.TEXTURE0+c),f.bindTexture(f.TEXTURE_2D,b.__webglTexture)}function R(b){var c=b instanceof THREE.WebGLRenderTargetCube;if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0; +b.__webglRenderbuffer=f.createRenderbuffer();b.__webglTexture=f.createTexture();if(c){f.bindTexture(f.TEXTURE_CUBE_MAP,b.__webglTexture);r(f.TEXTURE_CUBE_MAP,b,b);b.__webglFramebuffer=[];for(var d=0;d<6;d++)b.__webglFramebuffer[d]=f.createFramebuffer(),f.texImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+d,0,S(b.format),b.width,b.height,0,S(b.format),S(b.type),null)}else b.__webglFramebuffer=f.createFramebuffer(),f.bindTexture(f.TEXTURE_2D,b.__webglTexture),r(f.TEXTURE_2D,b,b),f.texImage2D(f.TEXTURE_2D,0,S(b.format), +b.width,b.height,0,S(b.format),S(b.type),null);f.bindRenderbuffer(f.RENDERBUFFER,b.__webglRenderbuffer);if(c)for(d=0;d<6;++d)f.bindFramebuffer(f.FRAMEBUFFER,b.__webglFramebuffer[d]),f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,f.TEXTURE_CUBE_MAP_POSITIVE_X+d,b.__webglTexture,0);else f.bindFramebuffer(f.FRAMEBUFFER,b.__webglFramebuffer),f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,f.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(f.renderbufferStorage(f.RENDERBUFFER, +f.DEPTH_COMPONENT16,b.width,b.height),f.framebufferRenderbuffer(f.FRAMEBUFFER,f.DEPTH_ATTACHMENT,f.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(f.renderbufferStorage(f.RENDERBUFFER,f.DEPTH_STENCIL,b.width,b.height),f.framebufferRenderbuffer(f.FRAMEBUFFER,f.DEPTH_STENCIL_ATTACHMENT,f.RENDERBUFFER,b.__webglRenderbuffer)):f.renderbufferStorage(f.RENDERBUFFER,f.RGBA4,b.width,b.height);c?f.bindTexture(f.TEXTURE_CUBE_MAP,null):f.bindTexture(f.TEXTURE_2D,null);f.bindRenderbuffer(f.RENDERBUFFER, +null);f.bindFramebuffer(f.FRAMEBUFFER,null)}var e,h;b?(c=c?b.__webglFramebuffer[b.activeCubeFace]:b.__webglFramebuffer,d=b.width,b=b.height,h=e=0):(c=null,d=Da,b=za,e=Ia,h=Ba);c!=va&&(f.bindFramebuffer(f.FRAMEBUFFER,c),f.viewport(e,h,d,b),va=c)}function la(b){b instanceof THREE.WebGLRenderTargetCube?(f.bindTexture(f.TEXTURE_CUBE_MAP,b.__webglTexture),f.generateMipmap(f.TEXTURE_CUBE_MAP),f.bindTexture(f.TEXTURE_CUBE_MAP,null)):(f.bindTexture(f.TEXTURE_2D,b.__webglTexture),f.generateMipmap(f.TEXTURE_2D), +f.bindTexture(f.TEXTURE_2D,null))}function $(b,c){var d;b=="fragment"?d=f.createShader(f.FRAGMENT_SHADER):b=="vertex"&&(d=f.createShader(f.VERTEX_SHADER));f.shaderSource(d,c);f.compileShader(d);if(!f.getShaderParameter(d,f.COMPILE_STATUS))return console.error(f.getShaderInfoLog(d)),console.error(c),null;return d}function ya(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return f.NEAREST;default:return f.LINEAR}}function S(b){switch(b){case THREE.RepeatWrapping:return f.REPEAT; +case THREE.ClampToEdgeWrapping:return f.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return f.MIRRORED_REPEAT;case THREE.NearestFilter:return f.NEAREST;case THREE.NearestMipMapNearestFilter:return f.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return f.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return f.LINEAR;case THREE.LinearMipMapNearestFilter:return f.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return f.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return f.BYTE; +case THREE.UnsignedByteType:return f.UNSIGNED_BYTE;case THREE.ShortType:return f.SHORT;case THREE.UnsignedShortType:return f.UNSIGNED_SHORT;case THREE.IntType:return f.INT;case THREE.UnsignedShortType:return f.UNSIGNED_INT;case THREE.FloatType:return f.FLOAT;case THREE.AlphaFormat:return f.ALPHA;case THREE.RGBFormat:return f.RGB;case THREE.RGBAFormat:return f.RGBA;case THREE.LuminanceFormat:return f.LUMINANCE;case THREE.LuminanceAlphaFormat:return f.LUMINANCE_ALPHA}return 0}var M=this,f,ua=[],Wa= null,va=null,N=-1,T=null,I=0,V=null,X=null,W=null,aa=null,J=null,Aa=null,La=null,Ra=null,Ia=0,Ba=0,Da=0,za=0,ha=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Fa=new THREE.Matrix4,Ta=new Float32Array(16),Ua=new Float32Array(16),Ja=new THREE.Vector4,Ya={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},Ca=b.canvas!==void 0?b.canvas:document.createElement("canvas"), U=b.stencil!==void 0?b.stencil:!0,cb=b.preserveDrawingBuffer!==void 0?b.preserveDrawingBuffer:!1,db=b.antialias!==void 0?b.antialias:!1,Y=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),Ga=b.clearAlpha!==void 0?b.clearAlpha:0,Xa=b.maxLights!==void 0?b.maxLights:4;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};this.maxMorphTargets=8;this.domElement=Ca;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear= !0;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=!0;var ra,Sa=[],b=THREE.ShaderLib.depthRGBA,ab=THREE.UniformsUtils.clone(b.uniforms),Va=new THREE.ShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:ab}),Za=new THREE.ShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader, -uniforms:ab,morphTargets:!0});Va._shadowPass=!0;Za._shadowPass=!0;try{if(!(e=Ca.getContext("experimental-webgl",{antialias:db,stencil:U,preserveDrawingBuffer:cb})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+e.getParameter(e.VERSION)+" | "+e.getParameter(e.VENDOR)+" | "+e.getParameter(e.RENDERER)+" | "+e.getParameter(e.SHADING_LANGUAGE_VERSION))}catch(eb){console.error(eb)}e.clearColor(0,0,0,1);e.clearDepth(1);e.clearStencil(0);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL); -e.frontFace(e.CCW);e.cullFace(e.BACK);e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);e.clearColor(Y.r,Y.g,Y.b,Ga);this.context=e;var bb=e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,u={};u.vertices=new Float32Array(16);u.faces=new Uint16Array(6);U=0;u.vertices[U++]=-1;u.vertices[U++]=-1;u.vertices[U++]=0;u.vertices[U++]=1;u.vertices[U++]=1;u.vertices[U++]=-1;u.vertices[U++]=1;u.vertices[U++]=1;u.vertices[U++]=1;u.vertices[U++]= -1;u.vertices[U++]=1;u.vertices[U++]=0;u.vertices[U++]=-1;u.vertices[U++]=1;u.vertices[U++]=0;U=u.vertices[U++]=0;u.faces[U++]=0;u.faces[U++]=1;u.faces[U++]=2;u.faces[U++]=0;u.faces[U++]=2;u.faces[U++]=3;u.vertexBuffer=e.createBuffer();u.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,u.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,u.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,u.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,u.faces,e.STATIC_DRAW);u.program=e.createProgram(); -e.attachShader(u.program,$("fragment",THREE.ShaderLib.sprite.fragmentShader));e.attachShader(u.program,$("vertex",THREE.ShaderLib.sprite.vertexShader));e.linkProgram(u.program);u.attributes={};u.uniforms={};u.attributes.position=e.getAttribLocation(u.program,"position");u.attributes.uv=e.getAttribLocation(u.program,"uv");u.uniforms.uvOffset=e.getUniformLocation(u.program,"uvOffset");u.uniforms.uvScale=e.getUniformLocation(u.program,"uvScale");u.uniforms.rotation=e.getUniformLocation(u.program,"rotation"); -u.uniforms.scale=e.getUniformLocation(u.program,"scale");u.uniforms.alignment=e.getUniformLocation(u.program,"alignment");u.uniforms.color=e.getUniformLocation(u.program,"color");u.uniforms.map=e.getUniformLocation(u.program,"map");u.uniforms.opacity=e.getUniformLocation(u.program,"opacity");u.uniforms.useScreenCoordinates=e.getUniformLocation(u.program,"useScreenCoordinates");u.uniforms.affectedByDistance=e.getUniformLocation(u.program,"affectedByDistance");u.uniforms.screenPosition=e.getUniformLocation(u.program, -"screenPosition");u.uniforms.modelViewMatrix=e.getUniformLocation(u.program,"modelViewMatrix");u.uniforms.projectionMatrix=e.getUniformLocation(u.program,"projectionMatrix");var $a=!1;this.setSize=function(b,c){Ca.width=b;Ca.height=c;this.setViewport(0,0,Ca.width,Ca.height)};this.setViewport=function(b,c,d,f){Ia=b;Ba=c;Da=d;za=f;e.viewport(Ia,Ba,Da,za)};this.setScissor=function(b,c,d,f){e.scissor(b,c,d,f)};this.enableScissorTest=function(b){b?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.setClearColorHex= -function(b,c){Y.setHex(b);Ga=c;e.clearColor(Y.r,Y.g,Y.b,Ga)};this.setClearColor=function(b,c){Y.copy(b);Ga=c;e.clearColor(Y.r,Y.g,Y.b,Ga)};this.getClearColor=function(){return Y};this.getClearAlpha=function(){return Ga};this.clear=function(b,c,d){var f=0;if(b==void 0||b)f|=e.COLOR_BUFFER_BIT;if(c==void 0||c)f|=e.DEPTH_BUFFER_BIT;if(d==void 0||d)f|=e.STENCIL_BUFFER_BIT;e.clear(f)};this.getContext=function(){return e};this.deallocateObject=function(b){if(b.__webglInit)if(b.__webglInit=!1,delete b._modelViewMatrix, -delete b._normalMatrixArray,delete b._modelViewMatrixArray,delete b._objectMatrixArray,b instanceof THREE.Mesh)for(g in b.geometry.geometryGroups){var c=b.geometry.geometryGroups[g];e.deleteBuffer(c.__webglVertexBuffer);e.deleteBuffer(c.__webglNormalBuffer);e.deleteBuffer(c.__webglTangentBuffer);e.deleteBuffer(c.__webglColorBuffer);e.deleteBuffer(c.__webglUVBuffer);e.deleteBuffer(c.__webglUV2Buffer);e.deleteBuffer(c.__webglSkinVertexABuffer);e.deleteBuffer(c.__webglSkinVertexBBuffer);e.deleteBuffer(c.__webglSkinIndicesBuffer); -e.deleteBuffer(c.__webglSkinWeightsBuffer);e.deleteBuffer(c.__webglFaceBuffer);e.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var d=0,f=c.numMorphTargets;d0,u={};u.vertices=new Float32Array(16);u.faces=new Uint16Array(6);U=0;u.vertices[U++]=-1;u.vertices[U++]=-1;u.vertices[U++]=0;u.vertices[U++]=1;u.vertices[U++]=1;u.vertices[U++]=-1;u.vertices[U++]=1;u.vertices[U++]=1;u.vertices[U++]=1;u.vertices[U++]= +1;u.vertices[U++]=1;u.vertices[U++]=0;u.vertices[U++]=-1;u.vertices[U++]=1;u.vertices[U++]=0;U=u.vertices[U++]=0;u.faces[U++]=0;u.faces[U++]=1;u.faces[U++]=2;u.faces[U++]=0;u.faces[U++]=2;u.faces[U++]=3;u.vertexBuffer=f.createBuffer();u.elementBuffer=f.createBuffer();f.bindBuffer(f.ARRAY_BUFFER,u.vertexBuffer);f.bufferData(f.ARRAY_BUFFER,u.vertices,f.STATIC_DRAW);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,u.elementBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,u.faces,f.STATIC_DRAW);u.program=f.createProgram(); +f.attachShader(u.program,$("fragment",THREE.ShaderLib.sprite.fragmentShader));f.attachShader(u.program,$("vertex",THREE.ShaderLib.sprite.vertexShader));f.linkProgram(u.program);u.attributes={};u.uniforms={};u.attributes.position=f.getAttribLocation(u.program,"position");u.attributes.uv=f.getAttribLocation(u.program,"uv");u.uniforms.uvOffset=f.getUniformLocation(u.program,"uvOffset");u.uniforms.uvScale=f.getUniformLocation(u.program,"uvScale");u.uniforms.rotation=f.getUniformLocation(u.program,"rotation"); +u.uniforms.scale=f.getUniformLocation(u.program,"scale");u.uniforms.alignment=f.getUniformLocation(u.program,"alignment");u.uniforms.color=f.getUniformLocation(u.program,"color");u.uniforms.map=f.getUniformLocation(u.program,"map");u.uniforms.opacity=f.getUniformLocation(u.program,"opacity");u.uniforms.useScreenCoordinates=f.getUniformLocation(u.program,"useScreenCoordinates");u.uniforms.affectedByDistance=f.getUniformLocation(u.program,"affectedByDistance");u.uniforms.screenPosition=f.getUniformLocation(u.program, +"screenPosition");u.uniforms.modelViewMatrix=f.getUniformLocation(u.program,"modelViewMatrix");u.uniforms.projectionMatrix=f.getUniformLocation(u.program,"projectionMatrix");var $a=!1;this.setSize=function(b,c){Ca.width=b;Ca.height=c;this.setViewport(0,0,Ca.width,Ca.height)};this.setViewport=function(b,c,d,e){Ia=b;Ba=c;Da=d;za=e;f.viewport(Ia,Ba,Da,za)};this.setScissor=function(b,c,d,e){f.scissor(b,c,d,e)};this.enableScissorTest=function(b){b?f.enable(f.SCISSOR_TEST):f.disable(f.SCISSOR_TEST)};this.setClearColorHex= +function(b,c){Y.setHex(b);Ga=c;f.clearColor(Y.r,Y.g,Y.b,Ga)};this.setClearColor=function(b,c){Y.copy(b);Ga=c;f.clearColor(Y.r,Y.g,Y.b,Ga)};this.getClearColor=function(){return Y};this.getClearAlpha=function(){return Ga};this.clear=function(b,c,d){var e=0;if(b==void 0||b)e|=f.COLOR_BUFFER_BIT;if(c==void 0||c)e|=f.DEPTH_BUFFER_BIT;if(d==void 0||d)e|=f.STENCIL_BUFFER_BIT;f.clear(e)};this.getContext=function(){return f};this.deallocateObject=function(b){if(b.__webglInit)if(b.__webglInit=!1,delete b._modelViewMatrix, +delete b._normalMatrixArray,delete b._modelViewMatrixArray,delete b._objectMatrixArray,b instanceof THREE.Mesh)for(g in b.geometry.geometryGroups){var c=b.geometry.geometryGroups[g];f.deleteBuffer(c.__webglVertexBuffer);f.deleteBuffer(c.__webglNormalBuffer);f.deleteBuffer(c.__webglTangentBuffer);f.deleteBuffer(c.__webglColorBuffer);f.deleteBuffer(c.__webglUVBuffer);f.deleteBuffer(c.__webglUV2Buffer);f.deleteBuffer(c.__webglSkinVertexABuffer);f.deleteBuffer(c.__webglSkinVertexBBuffer);f.deleteBuffer(c.__webglSkinIndicesBuffer); +f.deleteBuffer(c.__webglSkinWeightsBuffer);f.deleteBuffer(c.__webglFaceBuffer);f.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var d=0,e=c.numMorphTargets;d=0&&e.enableVertexAttribArray(v.position);v.color>=0&&e.enableVertexAttribArray(v.color);v.normal>=0&&e.enableVertexAttribArray(v.normal);v.tangent>=0&&e.enableVertexAttribArray(v.tangent);b.skinning&&v.skinVertexA>=0&&v.skinVertexB>=0&&v.skinIndex>=0&&v.skinWeight>=0&&(e.enableVertexAttribArray(v.skinVertexA), -e.enableVertexAttribArray(v.skinVertexB),e.enableVertexAttribArray(v.skinIndex),e.enableVertexAttribArray(v.skinWeight));if(b.attributes)for(i in b.attributes)v[i]!==void 0&&v[i]>=0&&e.enableVertexAttribArray(v[i]);if(b.morphTargets)for(i=b.numSupportedMorphTargets=0;i=0&&(e.enableVertexAttribArray(v[u]),b.numSupportedMorphTargets++);b.uniformsList=[];for(h in b.uniforms)b.uniformsList.push([b.uniforms[h],h])};this.clearTarget=function(b,c,d,e){R(b); -this.clear(c,d,e)};this.render=function(b,c,m,r){var H,u,Ea,L,z,I,Q,Pa,Qa=b.lights,v=b.fog;N=-1;this.shadowMapEnabled&&C(b,c);M.info.render.calls=0;M.info.render.vertices=0;M.info.render.faces=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray(Ua);c.projectionMatrix.flattenToArray(Ta);Fa.multiply(c.projectionMatrix,c.matrixWorldInverse);o(Fa);this.initWebGLObjects(b);R(m);(this.autoClear||r)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil); +d.shadowMapSoft?"#define SHADOWMAP_SOFT":"",d.shadowMapSoft?"#define SHADOWMAP_WIDTH "+d.shadowMapWidth.toFixed(1):"",d.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+d.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");f.attachShader(r,$("fragment",j+m));f.attachShader(r,$("vertex",e+p));f.linkProgram(r);f.getProgramParameter(r,f.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+f.getProgramParameter(r,f.VALIDATE_STATUS)+", gl error ["+ +f.getError()+"]");r.uniforms={};r.attributes={};var u,e=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(u in o)e.push(u);u=e;e=0;for(o=u.length;e=0&&f.enableVertexAttribArray(v.position);v.color>=0&&f.enableVertexAttribArray(v.color);v.normal>=0&&f.enableVertexAttribArray(v.normal);v.tangent>=0&&f.enableVertexAttribArray(v.tangent);b.skinning&&v.skinVertexA>=0&&v.skinVertexB>=0&&v.skinIndex>=0&&v.skinWeight>=0&&(f.enableVertexAttribArray(v.skinVertexA), +f.enableVertexAttribArray(v.skinVertexB),f.enableVertexAttribArray(v.skinIndex),f.enableVertexAttribArray(v.skinWeight));if(b.attributes)for(i in b.attributes)v[i]!==void 0&&v[i]>=0&&f.enableVertexAttribArray(v[i]);if(b.morphTargets)for(i=b.numSupportedMorphTargets=0;i=0&&(f.enableVertexAttribArray(v[u]),b.numSupportedMorphTargets++);b.uniformsList=[];for(h in b.uniforms)b.uniformsList.push([b.uniforms[h],h])};this.clearTarget=function(b,c,d,f){R(b); +this.clear(c,d,f)};this.render=function(b,c,m,r){var H,u,Ea,L,z,I,Q,Pa,Qa=b.lights,v=b.fog;N=-1;this.shadowMapEnabled&&C(b,c);M.info.render.calls=0;M.info.render.vertices=0;M.info.render.faces=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray(Ua);c.projectionMatrix.flattenToArray(Ta);Fa.multiply(c.projectionMatrix,c.matrixWorldInverse);o(Fa);this.initWebGLObjects(b);R(m);(this.autoClear||r)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil); z=b.__webglObjects.length;for(r=0;r=0;r--)if(H=b.__webglObjects[r],H.render){Q=H.object;Pa=H.buffer;Ea=H.opaque;h(Q);for(H=0;H=0;r--)if(H=b.__webglObjects[r],H.render){Q=H.object;Pa=H.buffer;Ea=H.opaque;h(Q);for(H=0;H0||t.faceVertexUvs.length>0)j.__uvArray=new Float32Array(o*2);if(t.faceUvs.length>1||t.faceVertexUvs.length>1)j.__uv2Array=new Float32Array(o*2)}if(k.geometry.skinWeights.length&&k.geometry.skinIndices.length)j.__skinVertexAArray= new Float32Array(o*4),j.__skinVertexBArray=new Float32Array(o*4),j.__skinIndexArray=new Float32Array(o*4),j.__skinWeightArray=new Float32Array(o*4);j.__faceArray=new Uint16Array(u*3+(k.geometry.edgeFaces?k.geometry.edgeFaces.length*6:0));j.__lineArray=new Uint16Array(w*2);if(j.numMorphTargets){j.__morphTargetsArrays=[];t=0;for(v=j.numMorphTargets;t=0;i--)f[i]==h&&f.splice(i,1)}else(d instanceof THREE.MarchingCubes||d.immediateRenderCallback)&&qa(f.__webglObjectsImmediate,d);d.__webglActive= -!1;b.__objectsRemoved.splice(0,1)}d=0;for(f=b.__webglObjects.length;d=0;i--)e[i]==h&&e.splice(i,1)}else(d instanceof THREE.MarchingCubes||d.immediateRenderCallback)&&qa(e.__webglObjectsImmediate,d);d.__webglActive= +!1;b.__objectsRemoved.splice(0,1)}d=0;for(e=b.__webglObjects.length;d0&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer),e.bufferData(e.ARRAY_BUFFER,pa,u));Aa&&(e.bindBuffer(e.ARRAY_BUFFER, -m.__webglNormalBuffer),e.bufferData(e.ARRAY_BUFFER,W,u));Ba&&ta.hasTangents&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglTangentBuffer),e.bufferData(e.ARRAY_BUFFER,ca,u));ua&&X>0&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglUVBuffer),e.bufferData(e.ARRAY_BUFFER,ka,u));ua&&$>0&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglUV2Buffer),e.bufferData(e.ARRAY_BUFFER,la,u));za&&(e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,m.__webglFaceBuffer),e.bufferData(e.ELEMENT_ARRAY_BUFFER,ha,u),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,m.__webglLineBuffer), -e.bufferData(e.ELEMENT_ARRAY_BUFFER,Y,u));x>0&&(e.bindBuffer(e.ARRAY_BUFFER,m.__webglSkinVertexABuffer),e.bufferData(e.ARRAY_BUFFER,da,u),e.bindBuffer(e.ARRAY_BUFFER,m.__webglSkinVertexBBuffer),e.bufferData(e.ARRAY_BUFFER,ea,u),e.bindBuffer(e.ARRAY_BUFFER,m.__webglSkinIndicesBuffer),e.bufferData(e.ARRAY_BUFFER,fa,u),e.bindBuffer(e.ARRAY_BUFFER,m.__webglSkinWeightsBuffer),e.bufferData(e.ARRAY_BUFFER,ga,u));w&&(delete m.__inittedArrays,delete m.__colorArray,delete m.__normalArray,delete m.__tangentArray, -delete m.__uvArray,delete m.__uv2Array,delete m.__faceArray,delete m.__vertexArray,delete m.__lineArray,delete m.__skinVertexAArray,delete m.__skinVertexBArray,delete m.__skinIndexArray,delete m.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets=!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyTangents=!1;h.__dirtyColors=!1;xa(j)}else if(i instanceof THREE.Ribbon){h=i.geometry;if(h.__dirtyVertices||h.__dirtyColors){i=h;j=e.DYNAMIC_DRAW;k=t=w=w=void 0;p=i.vertices;o= -i.colors;q=p.length;m=o.length;v=i.__vertexArray;u=i.__colorArray;y=i.__dirtyColors;if(i.__dirtyVertices){for(w=0;w0&&(f.bindBuffer(f.ARRAY_BUFFER,m.__webglColorBuffer),f.bufferData(f.ARRAY_BUFFER,pa,u));Aa&&(f.bindBuffer(f.ARRAY_BUFFER, +m.__webglNormalBuffer),f.bufferData(f.ARRAY_BUFFER,W,u));Ba&&ta.hasTangents&&(f.bindBuffer(f.ARRAY_BUFFER,m.__webglTangentBuffer),f.bufferData(f.ARRAY_BUFFER,ca,u));ua&&X>0&&(f.bindBuffer(f.ARRAY_BUFFER,m.__webglUVBuffer),f.bufferData(f.ARRAY_BUFFER,ka,u));ua&&$>0&&(f.bindBuffer(f.ARRAY_BUFFER,m.__webglUV2Buffer),f.bufferData(f.ARRAY_BUFFER,la,u));za&&(f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,m.__webglFaceBuffer),f.bufferData(f.ELEMENT_ARRAY_BUFFER,ha,u),f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,m.__webglLineBuffer), +f.bufferData(f.ELEMENT_ARRAY_BUFFER,Y,u));x>0&&(f.bindBuffer(f.ARRAY_BUFFER,m.__webglSkinVertexABuffer),f.bufferData(f.ARRAY_BUFFER,da,u),f.bindBuffer(f.ARRAY_BUFFER,m.__webglSkinVertexBBuffer),f.bufferData(f.ARRAY_BUFFER,ea,u),f.bindBuffer(f.ARRAY_BUFFER,m.__webglSkinIndicesBuffer),f.bufferData(f.ARRAY_BUFFER,fa,u),f.bindBuffer(f.ARRAY_BUFFER,m.__webglSkinWeightsBuffer),f.bufferData(f.ARRAY_BUFFER,ga,u));w&&(delete m.__inittedArrays,delete m.__colorArray,delete m.__normalArray,delete m.__tangentArray, +delete m.__uvArray,delete m.__uv2Array,delete m.__faceArray,delete m.__vertexArray,delete m.__lineArray,delete m.__skinVertexAArray,delete m.__skinVertexBArray,delete m.__skinIndexArray,delete m.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets=!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyTangents=!1;h.__dirtyColors=!1;xa(j)}else if(i instanceof THREE.Ribbon){h=i.geometry;if(h.__dirtyVertices||h.__dirtyColors){i=h;j=f.DYNAMIC_DRAW;k=t=w=w=void 0;p=i.vertices;o= +i.colors;q=p.length;m=o.length;v=i.__vertexArray;u=i.__colorArray;y=i.__dirtyColors;if(i.__dirtyVertices){for(w=0;w Date: Thu, 6 Oct 2011 06:02:27 +0200 Subject: [PATCH 07/12] r45 --- README.md | 36 + REVISION | 2 +- build/Three.js | 744 +++++++++--------- build/custom/ThreeCanvas.js | 2 +- build/custom/ThreeDOM.js | 2 +- build/custom/ThreeExtras.js | 187 +++-- build/custom/ThreeSVG.js | 2 +- build/custom/ThreeWebGL.js | 4 +- examples/canvas_geometry_panorama.html | 3 +- .../canvas_geometry_panorama_fisheye.html | 3 +- examples/webgl_collisions_reaction.html | 4 +- examples/webgl_geometry_minecraft.html | 2 +- examples/webgl_geometry_minecraft_ao.html | 2 +- examples/webgl_materials_cars.html | 3 +- examples/webgl_materials_cars_anaglyph.html | 3 +- examples/webgl_materials_cubemap.html | 3 +- ...gl_materials_cubemap_balls_reflection.html | 3 +- ...als_cubemap_balls_reflection_anaglyph.html | 3 +- ...gl_materials_cubemap_balls_refraction.html | 3 +- ...ls_cubemap_balls_refraction_crosseyed.html | 3 +- examples/webgl_materials_cubemap_escher.html | 3 +- .../webgl_materials_cubemap_refraction.html | 3 +- examples/webgl_materials_shaders_fresnel.html | 3 +- src/extras/geometries/CubeGeometry.js | 19 +- 24 files changed, 545 insertions(+), 497 deletions(-) diff --git a/README.md b/README.md index d7ab6a15..4bed6588 100644 --- a/README.md +++ b/README.md @@ -135,6 +135,42 @@ This code creates a camera, then creates a scene, adds a cube on it, creates a & ### Change Log ### +2011 10 06 - **r45** (340.081 KB, gzip: 86.401 KB) + +* `Object/Scene.add*()` and `Object/Scene.remove*()` are now `Object/Scene.add()` and `Object/Scene.remove()`. ([mrdoob](http://github.com/mrdoob)) +* `LOD.add()` is now `LOD.addLevel()`. ([mrdoob](http://github.com/mrdoob)) +* Reworked `CylinderGeometry`. ([mrdoob](http://github.com/mrdoob)) +* Added `.depthWrite` and `.fog` to `Material`. ([alteredq](http://github.com/alteredq)) +* Added `.applyMatrix` to `Geometry`. ([mrdoob](http://github.com/mrdoob)) +* Improved postprocessing stack in `/examples/js/postprocessing`. ([alteredq](http://github.com/alteredq)) +* Added a realistic sking shading example. ([alteredq](http://github.com/alteredq)) +* Started of a GUI for composing scenes and autogenerate code. ([mrdoob](http://github.com/mrdoob)) +* Added `.center()` to `GeometryUtils`. ([alteredq](http://github.com/alteredq)) +* Fixed buggy scenegraph manipulation (adding/removing objects). ([jsermeno](http://github.com/jsermeno), [alteredq](http://github.com/alteredq) and [skython](http://github.com/skython)) +* Renamed `MeshShaderMaterial` to `ShaderMaterial`. ([alteredq](http://github.com/alteredq)) +* Fixed `CanvasRenderer` ignoring color of `SmoothShading`ed `MeshLambertMaterial`. ([mrdoob](http://github.com/mrdoob)) +* Renamed `renderer.data` to `renderer.info`. ([mrdoob](http://github.com/mrdoob)) +* Fixed ShadowMap aspect ratio. ([kig](http://github.com/kig) and [alteredq](http://github.com/alteredq)) +* Fixed `Loader`'s `extractUrlbase()` incorrect output for short urls. ([rectalogic](http://github.com/rectalogic) and [alteredq](http://github.com/alteredq)) +* Added `.color` and `.visible` support to `Sprite`. ([alteredq](http://github.com/alteredq)) +* Added `Face4`, Vertex Colors and Maya support to `ColladaLoader`. ([mrdoob](http://github.com/mrdoob)) +* Rewrite of lighting shader code. ([alteredq](http://github.com/alteredq)) +* Improved internal array concatenation approach. ([pyrotechnick](http://github.com/pyrotechnick)) +* `WebGLRenderer` performance improvements. ([alteredq](http://github.com/alteredq)) +* Added lower level immediate rendering support to `WebGLRenderer`. ([NINE78](http://github.com/NINE78) and [alteredq](http://github.com/alteredq)) +* Added `CubeCamera` for rendering cubemaps. ([alteredq](http://github.com/alteredq)) +* Improved `GeometryUtils`'s `.mergeVertices()` performance. ([zz85](http://github.com/zz85)) +* Removed `Camera`'s `.target`. ([mrdoob](http://github.com/mrdoob)) +* `WebGLRenderer`'s `.clear()` is now `.clear( color, depth, stencil )`. ([mrdoob](http://github.com/mrdoob)) +* Added `.autoClearColor`, `.autoClearDepth` and `.autoClearStencil` to `WebGLRenderer`. ([mrdoob](http://github.com/mrdoob) and [alteredq](http://github.com/alteredq)) +* Added `OctahedronGeometry`. ([clockworkgeek](http://github.com/clockworkgeek)) +* Splitted `Camera` into `PerspectiveCamera` and `OrthographicCamera`. ([mrdoob](http://github.com/mrdoob) and [alteredq](http://github.com/alteredq)) +* Special cameras are now `*Controls`. ([alteredq](http://github.com/alteredq) and [mrdoob](http://github.com/mrdoob)) +* Added `SubdivisionModifier`. ([zz85](http://github.com/zz85)) +* `Projector`'s `unprojectVector()` now also works with `OrthographicCamera`. ([jsermeno](http://github.com/jsermeno)) +* Added `.setLens()` method to `PerspectiveCamera`. ([zz85](http://github.com/zz85)) +* Added Shadow Maps and `Texture`'s `.offset` and `.repeat` support to Normal Map shader. ([alteredq](http://github.com/alteredq)) + 2011 09 04 - **r44** (330.356 KB, gzip: 84.039 KB) diff --git a/REVISION b/REVISION index a09c7c43..ea90ee31 100644 --- a/REVISION +++ b/REVISION @@ -1 +1 @@ -45dev +45 diff --git a/build/Three.js b/build/Three.js index bc3fcd6b..9135a662 100644 --- a/build/Three.js +++ b/build/Three.js @@ -1,4 +1,4 @@ -// Three.js r45dev - http://github.com/mrdoob/three.js +// Three.js r45 - http://github.com/mrdoob/three.js var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Color=function(b){b!==void 0&&this.setHex(b);return this}; THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;return this},setRGB:function(b,c,e){this.r=b;this.g=c;this.b=e;return this},setHSV:function(b,c,e){var f,h,k;if(e==0)this.r=this.g=this.b=0;else switch(f=Math.floor(b*6),h=b*6-f,b=e*(1-c),k=e*(1-c*h),c=e*(1-c*(1-h)),f){case 1:this.r=k;this.g=e;this.b=b;break;case 2:this.r=b;this.g=e;this.b=c;break;case 3:this.r=b;this.g=k;this.b=e;break;case 4:this.r=c;this.g=b;this.b=e;break;case 5:this.r= e;this.g=b;this.b=k;break;case 6:case 0:this.r=e,this.g=c,this.b=b}return this},setHex:function(b){b=Math.floor(b);this.r=(b>>16&255)/255;this.g=(b>>8&255)/255;this.b=(b&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}}; @@ -16,37 +16,37 @@ c.z;this.w=b.w-c.w;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3}; THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,e,f=[];c=0;for(e=b.length;c0&&b>0&&k+b<1}if(b instanceof THREE.Particle){var f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x, -Math.max(b.scale.y,b.scale.z)))return[];var h,k,m,n,p,t,w,u,x,v,A=b.geometry,z=A.vertices,y=[],f=0;for(h=A.faces.length;f0:u<0)))if(u=w.dot((new THREE.Vector3).sub(m,x))/u,x=x.addSelf(v.multiplyScalar(u)),k instanceof THREE.Face3)e(x,m,n,p)&&(k={distance:this.origin.distanceTo(x),point:x,face:k,object:b},y.push(k));else if(k instanceof THREE.Face4&&(e(x,m,n,t)||e(x,n,p,t)))k={distance:this.origin.distanceTo(x),point:x,face:k,object:b},y.push(k);y.sort(function(b,c){return b.distance-c.distance});return y}else return[]}}; -THREE.Rectangle=function(){function b(){k=f-c;m=h-e}var c,e,f,h,k,m,n=!0;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return k};this.getHeight=function(){return m};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return h};this.set=function(k,m,w,u){n=!1;c=k;e=m;f=w;h=u;b()};this.addPoint=function(k,m){n?(n=!1,c=k,e=m,f=k,h=m):(c=ck?f:k,h=h>m?h:m);b()};this.add3Points= -function(k,m,w,u,x,v){n?(n=!1,c=kw?k>x?k:x:w>x?w:x,h=m>u?m>v?m:v:u>v?u:v):(c=kw?k>x?k>f?k:f:x>f?x:f:w>x?w>f?w:f:x>f?x:f,h=m>u?m>v?m>h?m:h:v>h?v:h:u>v?u>h?u:h:v>h?v:h);b()};this.addRectangle=function(k){n?(n=!1,c=k.getLeft(),e=k.getTop(),f=k.getRight(),h=k.getBottom()):(c=ck.getRight()?f:k.getRight(),h=h> +Math.max(b.scale.y,b.scale.z)))return[];var h,k,m,n,t,u,w,p,x,v,A=b.geometry,z=A.vertices,y=[],f=0;for(h=A.faces.length;f0:p<0)))if(p=w.dot((new THREE.Vector3).sub(m,x))/p,x=x.addSelf(v.multiplyScalar(p)),k instanceof THREE.Face3)e(x,m,n,t)&&(k={distance:this.origin.distanceTo(x),point:x,face:k,object:b},y.push(k));else if(k instanceof THREE.Face4&&(e(x,m,n,u)||e(x,n,t,u)))k={distance:this.origin.distanceTo(x),point:x,face:k,object:b},y.push(k);y.sort(function(b,c){return b.distance-c.distance});return y}else return[]}}; +THREE.Rectangle=function(){function b(){k=f-c;m=h-e}var c,e,f,h,k,m,n=!0;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return k};this.getHeight=function(){return m};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return h};this.set=function(k,m,w,p){n=!1;c=k;e=m;f=w;h=p;b()};this.addPoint=function(k,m){n?(n=!1,c=k,e=m,f=k,h=m):(c=ck?f:k,h=h>m?h:m);b()};this.add3Points= +function(k,m,w,p,x,v){n?(n=!1,c=kw?k>x?k:x:w>x?w:x,h=m>p?m>v?m:v:p>v?p:v):(c=kw?k>x?k>f?k:f:x>f?x:f:w>x?w>f?w:f:x>f?x:f,h=m>p?m>v?m>h?m:h:v>h?v:h:p>v?p>h?p:h:v>h?v:h);b()};this.addRectangle=function(k){n?(n=!1,c=k.getLeft(),e=k.getTop(),f=k.getRight(),h=k.getBottom()):(c=ck.getRight()?f:k.getRight(),h=h> k.getBottom()?h:k.getBottom());b()};this.inflate=function(k){c-=k;e-=k;f+=k;h+=k;b()};this.minSelf=function(k){c=c>k.getLeft()?c:k.getLeft();e=e>k.getTop()?e:k.getTop();f=f=0&&Math.min(h,b.getBottom())-Math.max(e,b.getTop())>=0};this.empty=function(){n=!0;h=f=e=c=0;b()};this.isEmpty=function(){return n}};THREE.Matrix3=function(){this.m=[]}; THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}}; -THREE.Matrix4=function(b,c,e,f,h,k,m,n,p,t,w,u,x,v,A,z){this.set(b!==void 0?b:1,c||0,e||0,f||0,h||0,k!==void 0?k:1,m||0,n||0,p||0,t||0,w!==void 0?w:1,u||0,x||0,v||0,A||0,z!==void 0?z:1);this.flat=Array(16);this.m33=new THREE.Matrix3}; -THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,e,f,h,k,m,n,p,t,w,u,x,v,A,z){this.n11=b;this.n12=c;this.n13=e;this.n14=f;this.n21=h;this.n22=k;this.n23=m;this.n24=n;this.n31=p;this.n32=t;this.n33=w;this.n34=u;this.n41=x;this.n42=v;this.n43=A;this.n44=z;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b, +THREE.Matrix4=function(b,c,e,f,h,k,m,n,t,u,w,p,x,v,A,z){this.set(b!==void 0?b:1,c||0,e||0,f||0,h||0,k!==void 0?k:1,m||0,n||0,t||0,u||0,w!==void 0?w:1,p||0,x||0,v||0,A||0,z!==void 0?z:1);this.flat=Array(16);this.m33=new THREE.Matrix3}; +THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,e,f,h,k,m,n,t,u,w,p,x,v,A,z){this.n11=b;this.n12=c;this.n13=e;this.n14=f;this.n21=h;this.n22=k;this.n23=m;this.n24=n;this.n31=t;this.n32=u;this.n33=w;this.n34=p;this.n41=x;this.n42=v;this.n43=A;this.n44=z;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b, c,e){var f=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,k=THREE.Matrix4.__v3;k.sub(b,c).normalize();if(k.length()===0)k.z=1;f.cross(e,k).normalize();f.length()===0&&(k.x+=1.0E-4,f.cross(e,k).normalize());h.cross(k,f).normalize();this.n11=f.x;this.n12=h.x;this.n13=k.x;this.n21=f.y;this.n22=h.y;this.n23=k.y;this.n31=f.z;this.n32=h.z;this.n33=k.z;return this},multiplyVector3:function(b){var c=b.x,e=b.y,f=b.z,h=1/(this.n41*c+this.n42*e+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*e+this.n13*f+this.n14)*h; b.y=(this.n21*c+this.n22*e+this.n23*f+this.n24)*h;b.z=(this.n31*c+this.n32*e+this.n33*f+this.n34)*h;return b},multiplyVector4:function(b){var c=b.x,e=b.y,f=b.z,h=b.w;b.x=this.n11*c+this.n12*e+this.n13*f+this.n14*h;b.y=this.n21*c+this.n22*e+this.n23*f+this.n24*h;b.z=this.n31*c+this.n32*e+this.n33*f+this.n34*h;b.w=this.n41*c+this.n42*e+this.n43*f+this.n44*h;return b},rotateAxis:function(b){var c=b.x,e=b.y,f=b.z;b.x=c*this.n11+e*this.n12+f*this.n13;b.y=c*this.n21+e*this.n22+f*this.n23;b.z=c*this.n31+ -e*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,h=b.n13,k=b.n14,m=b.n21,n=b.n22,p=b.n23,t=b.n24,w=b.n31,u=b.n32,x=b.n33,v=b.n34,A=b.n41,z=b.n42,y=b.n43,E=b.n44,F=c.n11,D=c.n12, -G=c.n13,L=c.n14,M=c.n21,K=c.n22,H=c.n23,B=c.n24,da=c.n31,J=c.n32,P=c.n33,Q=c.n34,T=c.n41,X=c.n42,o=c.n43,ea=c.n44;this.n11=e*F+f*M+h*da+k*T;this.n12=e*D+f*K+h*J+k*X;this.n13=e*G+f*H+h*P+k*o;this.n14=e*L+f*B+h*Q+k*ea;this.n21=m*F+n*M+p*da+t*T;this.n22=m*D+n*K+p*J+t*X;this.n23=m*G+n*H+p*P+t*o;this.n24=m*L+n*B+p*Q+t*ea;this.n31=w*F+u*M+x*da+v*T;this.n32=w*D+u*K+x*J+v*X;this.n33=w*G+u*H+x*P+v*o;this.n34=w*L+u*B+x*Q+v*ea;this.n41=A*F+z*M+y*da+E*T;this.n42=A*D+z*K+y*J+E*X;this.n43=A*G+z*H+y*P+E*o;this.n44= -A*L+z*B+y*Q+E*ea;return this},multiplyToArray:function(b,c,e){this.multiply(b,c);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*= -b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,e=this.n13,f=this.n14,h=this.n21,k=this.n22,m=this.n23,n=this.n24,p=this.n31,t=this.n32,w=this.n33,u=this.n34,x=this.n41,v=this.n42,A=this.n43,z=this.n44;return f*m*t*x-e*n*t*x-f*k*w*x+c*n*w*x+e*k*u*x-c*m*u*x-f*m*p*v+e*n*p*v+f*h*w*v-b*n*w*v-e*h*u*v+b*m*u*v+f*k*p*A-c*n*p*A-f*h*t*A+b*n*t*A+c*h*u*A-b*k*u*A-e*k*p*z+c*m*p*z+e*h*t*z-b*m*t*z-c*h* +e*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,h=b.n13,k=b.n14,m=b.n21,n=b.n22,t=b.n23,u=b.n24,w=b.n31,p=b.n32,x=b.n33,v=b.n34,A=b.n41,z=b.n42,y=b.n43,C=b.n44,E=c.n11,D=c.n12, +F=c.n13,M=c.n14,N=c.n21,G=c.n22,H=c.n23,K=c.n24,Z=c.n31,L=c.n32,P=c.n33,U=c.n34,Y=c.n41,X=c.n42,o=c.n43,ea=c.n44;this.n11=e*E+f*N+h*Z+k*Y;this.n12=e*D+f*G+h*L+k*X;this.n13=e*F+f*H+h*P+k*o;this.n14=e*M+f*K+h*U+k*ea;this.n21=m*E+n*N+t*Z+u*Y;this.n22=m*D+n*G+t*L+u*X;this.n23=m*F+n*H+t*P+u*o;this.n24=m*M+n*K+t*U+u*ea;this.n31=w*E+p*N+x*Z+v*Y;this.n32=w*D+p*G+x*L+v*X;this.n33=w*F+p*H+x*P+v*o;this.n34=w*M+p*K+x*U+v*ea;this.n41=A*E+z*N+y*Z+C*Y;this.n42=A*D+z*G+y*L+C*X;this.n43=A*F+z*H+y*P+C*o;this.n44=A* +M+z*K+y*U+C*ea;return this},multiplyToArray:function(b,c,e){this.multiply(b,c);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*= +b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,e=this.n13,f=this.n14,h=this.n21,k=this.n22,m=this.n23,n=this.n24,t=this.n31,u=this.n32,w=this.n33,p=this.n34,x=this.n41,v=this.n42,A=this.n43,z=this.n44;return f*m*u*x-e*n*u*x-f*k*w*x+c*n*w*x+e*k*p*x-c*m*p*x-f*m*t*v+e*n*t*v+f*h*w*v-b*n*w*v-e*h*p*v+b*m*p*v+f*k*t*A-c*n*t*A-f*h*u*A+b*n*u*A+c*h*p*A-b*k*p*A-e*k*t*z+c*m*t*z+e*h*u*z-b*m*u*z-c*h* w*z+b*k*w*z},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34= this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]= this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]= this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,e){this.set(1,0,0,b,0,1,0,c,0,0,1,e,0,0,0,1);return this},setScale:function(b,c,e){this.set(b,0,0,0,0,c,0,0,0,0,e,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,-b,0, -0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var e=Math.cos(c),f=Math.sin(c),h=1-e,k=b.x,m=b.y,n=b.z,p=h*k,t=h*m;this.set(p*k+e,p*m-f*n,p*n+f*m,0,p*m+f*n,t*m+e,t*n-f*k,0,p*n-f*m,t*n+f*k,h*n*n+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX= -new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var e=b.x,f=b.y,h=b.z,k=Math.cos(e),e=Math.sin(e),m=Math.cos(f),f=Math.sin(f),n=Math.cos(h),h=Math.sin(h);switch(c){case "YXZ":var p= -m*n,t=m*h,w=f*n,u=f*h;this.n11=p+u*e;this.n12=w*e-t;this.n13=k*f;this.n21=k*h;this.n22=k*n;this.n23=-e;this.n31=t*e-w;this.n32=u+p*e;this.n33=k*m;break;case "ZXY":p=m*n;t=m*h;w=f*n;u=f*h;this.n11=p-u*e;this.n12=-k*h;this.n13=w+t*e;this.n21=t+w*e;this.n22=k*n;this.n23=u-p*e;this.n31=-k*f;this.n32=e;this.n33=k*m;break;case "ZYX":p=k*n;t=k*h;w=e*n;u=e*h;this.n11=m*n;this.n12=w*f-t;this.n13=p*f+u;this.n21=m*h;this.n22=u*f+p;this.n23=t*f-w;this.n31=-f;this.n32=e*m;this.n33=k*m;break;case "YZX":p=k*m;t= -k*f;w=e*m;u=e*f;this.n11=m*n;this.n12=u-p*h;this.n13=w*h+t;this.n21=h;this.n22=k*n;this.n23=-e*n;this.n31=-f*n;this.n32=t*h+w;this.n33=p-u*h;break;case "XZY":p=k*m;t=k*f;w=e*m;u=e*f;this.n11=m*n;this.n12=-h;this.n13=f*n;this.n21=p*h+u;this.n22=k*n;this.n23=t*h-w;this.n31=w*h-t;this.n32=e*n;this.n33=u*h+p;break;default:p=k*n,t=k*h,w=e*n,u=e*h,this.n11=m*n,this.n12=-m*h,this.n13=f,this.n21=t+w*f,this.n22=p-u*f,this.n23=-e*m,this.n31=u-p*f,this.n32=w+t*f,this.n33=k*m}return this},setRotationFromQuaternion:function(b){var c= -b.x,e=b.y,f=b.z,h=b.w,k=c+c,m=e+e,n=f+f,b=c*k,p=c*m;c*=n;var t=e*m;e*=n;f*=n;k*=h;m*=h;h*=n;this.n11=1-(t+f);this.n12=p-h;this.n13=c+m;this.n21=p+h;this.n22=1-(b+f);this.n23=e-k;this.n31=c-m;this.n32=e+k;this.n33=1-(b+t);return this},scale:function(b){var c=b.x,e=b.y,b=b.z;this.n11*=c;this.n12*=e;this.n13*=b;this.n21*=c;this.n22*=e;this.n23*=b;this.n31*=c;this.n32*=e;this.n33*=b;this.n41*=c;this.n42*=e;this.n43*=b;return this},compose:function(b,c,e){var f=THREE.Matrix4.__m1,h=THREE.Matrix4.__m2; +0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var e=Math.cos(c),f=Math.sin(c),h=1-e,k=b.x,m=b.y,n=b.z,t=h*k,u=h*m;this.set(t*k+e,t*m-f*n,t*n+f*m,0,t*m+f*n,u*m+e,u*n-f*k,0,t*n-f*m,u*n+f*k,h*n*n+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX= +new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var e=b.x,f=b.y,h=b.z,k=Math.cos(e),e=Math.sin(e),m=Math.cos(f),f=Math.sin(f),n=Math.cos(h),h=Math.sin(h);switch(c){case "YXZ":var t= +m*n,u=m*h,w=f*n,p=f*h;this.n11=t+p*e;this.n12=w*e-u;this.n13=k*f;this.n21=k*h;this.n22=k*n;this.n23=-e;this.n31=u*e-w;this.n32=p+t*e;this.n33=k*m;break;case "ZXY":t=m*n;u=m*h;w=f*n;p=f*h;this.n11=t-p*e;this.n12=-k*h;this.n13=w+u*e;this.n21=u+w*e;this.n22=k*n;this.n23=p-t*e;this.n31=-k*f;this.n32=e;this.n33=k*m;break;case "ZYX":t=k*n;u=k*h;w=e*n;p=e*h;this.n11=m*n;this.n12=w*f-u;this.n13=t*f+p;this.n21=m*h;this.n22=p*f+t;this.n23=u*f-w;this.n31=-f;this.n32=e*m;this.n33=k*m;break;case "YZX":t=k*m;u= +k*f;w=e*m;p=e*f;this.n11=m*n;this.n12=p-t*h;this.n13=w*h+u;this.n21=h;this.n22=k*n;this.n23=-e*n;this.n31=-f*n;this.n32=u*h+w;this.n33=t-p*h;break;case "XZY":t=k*m;u=k*f;w=e*m;p=e*f;this.n11=m*n;this.n12=-h;this.n13=f*n;this.n21=t*h+p;this.n22=k*n;this.n23=u*h-w;this.n31=w*h-u;this.n32=e*n;this.n33=p*h+t;break;default:t=k*n,u=k*h,w=e*n,p=e*h,this.n11=m*n,this.n12=-m*h,this.n13=f,this.n21=u+w*f,this.n22=t-p*f,this.n23=-e*m,this.n31=p-t*f,this.n32=w+u*f,this.n33=k*m}return this},setRotationFromQuaternion:function(b){var c= +b.x,e=b.y,f=b.z,h=b.w,k=c+c,m=e+e,n=f+f,b=c*k,t=c*m;c*=n;var u=e*m;e*=n;f*=n;k*=h;m*=h;h*=n;this.n11=1-(u+f);this.n12=t-h;this.n13=c+m;this.n21=t+h;this.n22=1-(b+f);this.n23=e-k;this.n31=c-m;this.n32=e+k;this.n33=1-(b+u);return this},scale:function(b){var c=b.x,e=b.y,b=b.z;this.n11*=c;this.n12*=e;this.n13*=b;this.n21*=c;this.n22*=e;this.n23*=b;this.n31*=c;this.n32*=e;this.n33*=b;this.n41*=c;this.n42*=e;this.n43*=b;return this},compose:function(b,c,e){var f=THREE.Matrix4.__m1,h=THREE.Matrix4.__m2; f.identity();f.setRotationFromQuaternion(c);h.setScale(e.x,e.y,e.z);this.multiply(f,h);this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},decompose:function(b,c,e){var f=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,k=THREE.Matrix4.__v3;f.set(this.n11,this.n21,this.n31);h.set(this.n12,this.n22,this.n32);k.set(this.n13,this.n23,this.n33);b=b instanceof THREE.Vector3?b:new THREE.Vector3;c=c instanceof THREE.Quaternion?c:new THREE.Quaternion;e=e instanceof THREE.Vector3?e:new THREE.Vector3;e.x=f.length(); e.y=h.length();e.z=k.length();b.x=this.n14;b.y=this.n24;b.z=this.n34;f=THREE.Matrix4.__m1;f.copy(this);f.n11/=e.x;f.n21/=e.x;f.n31/=e.x;f.n12/=e.y;f.n22/=e.y;f.n32/=e.y;f.n13/=e.z;f.n23/=e.z;f.n33/=e.z;c.setFromRotationMatrix(f);return[b,c,e]},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var e=1/c.x,f=1/c.y,h=1/c.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*h;this.n23= b.n23*h;this.n33=b.n33*h}}; -THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,f=b.n12,h=b.n13,k=b.n14,m=b.n21,n=b.n22,p=b.n23,t=b.n24,w=b.n31,u=b.n32,x=b.n33,v=b.n34,A=b.n41,z=b.n42,y=b.n43,E=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=p*v*z-t*x*z+t*u*y-n*v*y-p*u*E+n*x*E;c.n12=k*x*z-h*v*z-k*u*y+f*v*y+h*u*E-f*x*E;c.n13=h*t*z-k*p*z+k*n*y-f*t*y-h*n*E+f*p*E;c.n14=k*p*u-h*t*u-k*n*x+f*t*x+h*n*v-f*p*v;c.n21=t*x*A-p*v*A-t*w*y+m*v*y+p*w*E-m*x*E;c.n22=h*v*A-k*x*A+k*w*y-e*v*y-h*w*E+e*x*E;c.n23=k*p*A-h*t*A-k*m*y+e*t*y+h*m*E-e*p*E;c.n24= -h*t*w-k*p*w+k*m*x-e*t*x-h*m*v+e*p*v;c.n31=n*v*A-t*u*A+t*w*z-m*v*z-n*w*E+m*u*E;c.n32=k*u*A-f*v*A-k*w*z+e*v*z+f*w*E-e*u*E;c.n33=h*t*A-k*n*A+k*m*z-e*t*z-f*m*E+e*n*E;c.n34=k*n*w-f*t*w-k*m*u+e*t*u+f*m*v-e*n*v;c.n41=p*u*A-n*x*A-p*w*z+m*x*z+n*w*y-m*u*y;c.n42=f*x*A-h*u*A+h*w*z-e*x*z-f*w*y+e*u*y;c.n43=h*n*A-f*p*A-h*m*z+e*p*z+f*m*y-e*n*y;c.n44=f*p*w-h*n*w+h*m*u-e*p*u-f*m*x+e*n*x;c.multiplyScalar(1/b.determinant());return c}; -THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,e=c.m,f=b.n33*b.n22-b.n32*b.n23,h=-b.n33*b.n21+b.n31*b.n23,k=b.n32*b.n21-b.n31*b.n22,m=-b.n33*b.n12+b.n32*b.n13,n=b.n33*b.n11-b.n31*b.n13,p=-b.n32*b.n11+b.n31*b.n12,t=b.n23*b.n12-b.n22*b.n13,w=-b.n23*b.n11+b.n21*b.n13,u=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*m+b.n31*t;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*f;e[1]=b*h;e[2]=b*k;e[3]=b*m;e[4]=b*n;e[5]=b*p;e[6]=b*t;e[7]=b*w;e[8]=b*u;return c}; +THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,f=b.n12,h=b.n13,k=b.n14,m=b.n21,n=b.n22,t=b.n23,u=b.n24,w=b.n31,p=b.n32,x=b.n33,v=b.n34,A=b.n41,z=b.n42,y=b.n43,C=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=t*v*z-u*x*z+u*p*y-n*v*y-t*p*C+n*x*C;c.n12=k*x*z-h*v*z-k*p*y+f*v*y+h*p*C-f*x*C;c.n13=h*u*z-k*t*z+k*n*y-f*u*y-h*n*C+f*t*C;c.n14=k*t*p-h*u*p-k*n*x+f*u*x+h*n*v-f*t*v;c.n21=u*x*A-t*v*A-u*w*y+m*v*y+t*w*C-m*x*C;c.n22=h*v*A-k*x*A+k*w*y-e*v*y-h*w*C+e*x*C;c.n23=k*t*A-h*u*A-k*m*y+e*u*y+h*m*C-e*t*C;c.n24= +h*u*w-k*t*w+k*m*x-e*u*x-h*m*v+e*t*v;c.n31=n*v*A-u*p*A+u*w*z-m*v*z-n*w*C+m*p*C;c.n32=k*p*A-f*v*A-k*w*z+e*v*z+f*w*C-e*p*C;c.n33=h*u*A-k*n*A+k*m*z-e*u*z-f*m*C+e*n*C;c.n34=k*n*w-f*u*w-k*m*p+e*u*p+f*m*v-e*n*v;c.n41=t*p*A-n*x*A-t*w*z+m*x*z+n*w*y-m*p*y;c.n42=f*x*A-h*p*A+h*w*z-e*x*z-f*w*y+e*p*y;c.n43=h*n*A-f*t*A-h*m*z+e*t*z+f*m*y-e*n*y;c.n44=f*t*w-h*n*w+h*m*p-e*t*p-f*m*x+e*n*x;c.multiplyScalar(1/b.determinant());return c}; +THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,e=c.m,f=b.n33*b.n22-b.n32*b.n23,h=-b.n33*b.n21+b.n31*b.n23,k=b.n32*b.n21-b.n31*b.n22,m=-b.n33*b.n12+b.n32*b.n13,n=b.n33*b.n11-b.n31*b.n13,t=-b.n32*b.n11+b.n31*b.n12,u=b.n23*b.n12-b.n22*b.n13,w=-b.n23*b.n11+b.n21*b.n13,p=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*m+b.n31*u;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*f;e[1]=b*h;e[2]=b*k;e[3]=b*m;e[4]=b*n;e[5]=b*t;e[6]=b*u;e[7]=b*w;e[8]=b*p;return c}; THREE.Matrix4.makeFrustum=function(b,c,e,f,h,k){var m;m=new THREE.Matrix4;m.n11=2*h/(c-b);m.n12=0;m.n13=(c+b)/(c-b);m.n14=0;m.n21=0;m.n22=2*h/(f-e);m.n23=(f+e)/(f-e);m.n24=0;m.n31=0;m.n32=0;m.n33=-(k+h)/(k-h);m.n34=-2*k*h/(k-h);m.n41=0;m.n42=0;m.n43=-1;m.n44=0;return m};THREE.Matrix4.makePerspective=function(b,c,e,f){var h,b=e*Math.tan(b*Math.PI/360);h=-b;return THREE.Matrix4.makeFrustum(h*c,b*c,h,b,e,f)}; -THREE.Matrix4.makeOrtho=function(b,c,e,f,h,k){var m,n,p,t;m=new THREE.Matrix4;n=c-b;p=e-f;t=k-h;m.n11=2/n;m.n12=0;m.n13=0;m.n14=-((c+b)/n);m.n21=0;m.n22=2/p;m.n23=0;m.n24=-((e+f)/p);m.n31=0;m.n32=0;m.n33=-2/t;m.n34=-((k+h)/t);m.n41=0;m.n42=0;m.n43=0;m.n44=1;return m};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4; +THREE.Matrix4.makeOrtho=function(b,c,e,f,h,k){var m,n,t,u;m=new THREE.Matrix4;n=c-b;t=e-f;u=k-h;m.n11=2/n;m.n12=0;m.n13=0;m.n14=-((c+b)/n);m.n21=0;m.n22=2/t;m.n23=0;m.n24=-((e+f)/t);m.n31=0;m.n32=0;m.n33=-2/u;m.n34=-((k+h)/u);m.n41=0;m.n42=0;m.n43=0;m.n44=1;return m};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4; THREE.Object3D=function(){this.name="";this.id=THREE.Object3DCount++;this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate= !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3}; THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(b){if(this.children.indexOf(b)=== @@ -54,40 +54,41 @@ THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(b,c){thi b)return h;if(c&&(h=h.getChildByName(b,c),h!==void 0))return h}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},update:function(b,c,e){this.matrixAutoUpdate&& this.updateMatrix();if(this.matrixWorldNeedsUpdate||c)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale),this.matrixWorldNeedsUpdate=!1,c=!0;for(var b=0,f=this.children.length;b=0&&h>=0&&m>=0&&n>=0?!0:k<0&&h<0||m<0&&n<0?!1:(k<0?e=Math.max(e,k/(k-h)):h<0&&(f=Math.min(f,k/(k-h))),m<0?e=Math.max(e,m/(m-n)):n<0&&(f=Math.min(f,m/(m-n))),fo&&m.positionScreen.z0&&K.z<1))ga=D[F]=D[F]||new THREE.RenderableParticle,F++,E=ga,E.x=K.x/K.w,E.y=K.y/K.w,E.z=K.z,E.rotation=Y.rotation.z,E.scale.x=Y.scale.x*Math.abs(E.x-(K.x+k.projectionMatrix.n11)/(K.w+k.projectionMatrix.n14)),E.scale.y=Y.scale.y*Math.abs(E.y-(K.y+k.projectionMatrix.n22)/(K.w+k.projectionMatrix.n24)),E.materials=Y.materials,L.push(E);h&&L.sort(c);return L}};THREE.Quaternion=function(b,c,e,f){this.set(b||0,c||0,e||0,f!==void 0?f:1)}; +THREE.Projector=function(){function b(){var b=t[n]=t[n]||new THREE.RenderableVertex;n++;return b}function c(b,c){return c.z-b.z}function e(b,c){var e=0,f=1,k=b.z+b.w,h=c.z+c.w,m=-b.z+b.w,n=-c.z+c.w;return k>=0&&h>=0&&m>=0&&n>=0?!0:k<0&&h<0||m<0&&n<0?!1:(k<0?e=Math.max(e,k/(k-h)):h<0&&(f=Math.min(f,k/(k-h))),m<0?e=Math.max(e,m/(m-n)):n<0&&(f=Math.min(f,m/(m-n))),fo&&m.positionScreen.z0&&G.z<1))ha=D[E]=D[E]||new THREE.RenderableParticle,E++,C=ha,C.x=G.x/G.w,C.y=G.y/G.w,C.z=G.z,C.rotation=aa.rotation.z,C.scale.x=aa.scale.x*Math.abs(C.x-(G.x+k.projectionMatrix.n11)/(G.w+k.projectionMatrix.n14)),C.scale.y=aa.scale.y*Math.abs(C.y-(G.y+k.projectionMatrix.n22)/(G.w+k.projectionMatrix.n24)),C.materials=aa.materials,M.push(C);h&&M.sort(c);return M}}; +THREE.Quaternion=function(b,c,e,f){this.set(b||0,c||0,e||0,f!==void 0?f:1)}; THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,e,f){this.x=b;this.y=c;this.z=e;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=Math.PI/360,e=b.x*c,f=b.y*c,h=b.z*c,b=Math.cos(f),f=Math.sin(f),c=Math.cos(-h),h=Math.sin(-h),k=Math.cos(e),e=Math.sin(e),m=b*c,n=f*h;this.w=m*k-n*e;this.x=m*e+n*k;this.y=f*c*k+b*h*e;this.z=b*h*k-f*c*e;return this},setFromAxisAngle:function(b,c){var e=c/2,f=Math.sin(e); this.x=b.x*f;this.y=b.y*f;this.z=b.z*f;this.w=Math.cos(e);return this},setFromRotationMatrix:function(b){var c=Math.pow(b.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+b.n11+b.n22+b.n33))/2;this.x=Math.sqrt(Math.max(0,c+b.n11-b.n22-b.n33))/2;this.y=Math.sqrt(Math.max(0,c-b.n11+b.n22-b.n33))/2;this.z=Math.sqrt(Math.max(0,c-b.n11-b.n22+b.n33))/2;this.x=b.n32-b.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=b.n13-b.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=b.n21-b.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},multiplySelf:function(b){var c= -this.x,e=this.y,f=this.z,h=this.w,k=b.x,m=b.y,n=b.z,b=b.w;this.x=c*b+h*k+e*n-f*m;this.y=e*b+h*m+f*k-c*n;this.z=f*b+h*n+c*m-e*k;this.w=h*b-c*k-e*m-f*n;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var e=b.x,f=b.y,h=b.z,k=this.x,m=this.y,n=this.z,p=this.w,t=p*e+m*h-n*f,w=p*f+n*e-k*h,u=p*h+k*f-m*e,e=-k* -e-m*f-n*h;c.x=t*p+e*-k+w*-n-u*-m;c.y=w*p+e*-m+u*-k-t*-n;c.z=u*p+e*-n+t*-m-w*-k;return c}};THREE.Quaternion.slerp=function(b,c,e,f){var h=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(h)>=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var k=Math.acos(h),m=Math.sqrt(1-h*h);if(Math.abs(m)<0.001)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;h=Math.sin((1-f)*k)/m;f=Math.sin(f*k)/m;e.w=b.w*h+c.w*f;e.x=b.x*h+c.x*f;e.y=b.y*h+c.y*f;e.z=b.z*h+c.z*f;return e}; +this.x,e=this.y,f=this.z,h=this.w,k=b.x,m=b.y,n=b.z,b=b.w;this.x=c*b+h*k+e*n-f*m;this.y=e*b+h*m+f*k-c*n;this.z=f*b+h*n+c*m-e*k;this.w=h*b-c*k-e*m-f*n;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var e=b.x,f=b.y,h=b.z,k=this.x,m=this.y,n=this.z,t=this.w,u=t*e+m*h-n*f,w=t*f+n*e-k*h,p=t*h+k*f-m*e,e=-k* +e-m*f-n*h;c.x=u*t+e*-k+w*-n-p*-m;c.y=w*t+e*-m+p*-k-u*-n;c.z=p*t+e*-n+u*-m-w*-k;return c}};THREE.Quaternion.slerp=function(b,c,e,f){var h=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(h)>=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var k=Math.acos(h),m=Math.sqrt(1-h*h);if(Math.abs(m)<0.001)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;h=Math.sin((1-f)*k)/m;f=Math.sin(f*k)/m;e.w=b.w*h+c.w*f;e.x=b.x*h+c.x*f;e.y=b.y*h+c.y*f;e.z=b.z*h+c.z*f;return e}; THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,e,f,h,k){this.a=b;this.b=c;this.c=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=k instanceof Array?k:[k];this.centroid=new THREE.Vector3}; THREE.Face4=function(b,c,e,f,h,k,m){this.a=b;this.b=c;this.c=e;this.d=f;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=k instanceof THREE.Color?k:new THREE.Color;this.vertexColors=k instanceof Array?k:[];this.vertexTangents=[];this.materials=m instanceof Array?m:[m];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.u=b||0;this.v=c||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.u=b.u;this.v=b.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(b){var c=new THREE.Matrix4;c.extractRotation(b,new THREE.Vector3(1,1,1));for(var e=0,f=this.vertices.length;e0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y, +e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c]),e.vertexNormals[3].copy(f[e.d]))},computeTangents:function(){function b(b,c,e,f,k,h,o){n=b.vertices[c].position;t=b.vertices[e].position;u=b.vertices[f].position;w=m[k];p=m[h];x=m[o];v=t.x-n.x;A=u.x-n.x;z=t.y-n.y;y=u.y-n.y;C=t.z-n.z;E=u.z-n.z;D=p.u-w.u;F=x.u-w.u;M=p.v-w.v;N=x.v-w.v;G=1/(D*N-F*M);L.set((N*v-M*A)*G,(N*z-M*y)*G,(N*C-M*E)*G);P.set((D*A-F*v)*G,(D*y-F*z)*G,(D*E-F*C)*G);K[c].addSelf(L);K[e].addSelf(L);K[f].addSelf(L);Z[c].addSelf(P); +Z[e].addSelf(P);Z[f].addSelf(P)}var c,e,f,h,k,m,n,t,u,w,p,x,v,A,z,y,C,E,D,F,M,N,G,H,K=[],Z=[],L=new THREE.Vector3,P=new THREE.Vector3,U=new THREE.Vector3,Y=new THREE.Vector3,X=new THREE.Vector3;c=0;for(e=this.vertices.length;c0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y, this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,e=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,e=this.vertices.length;cthis.points.length-2?k:k+1;e[3]=k>this.points.length-3?k:k+2;t=this.points[e[0]];w=this.points[e[1]]; -u=this.points[e[2]];x=this.points[e[3]];n=m*m;p=m*n;f.x=c(t.x,w.x,u.x,x.x,m,n,p);f.y=c(t.y,w.y,u.y,x.y,m,n,p);f.z=c(t.z,w.z,u.z,x.z,m,n,p);return f};this.getControlPointsArray=function(){var b,c,e=this.points.length,f=[];for(b=0;bthis.points.length-2?k:k+1;e[3]=k>this.points.length-3?k:k+2;u=this.points[e[0]];w=this.points[e[1]]; +p=this.points[e[2]];x=this.points[e[3]];n=m*m;t=m*n;f.x=c(u.x,w.x,p.x,x.x,m,n,t);f.y=c(u.y,w.y,p.y,x.y,m,n,t);f.z=c(u.z,w.z,p.z,x.z,m,n,t);return f};this.getControlPointsArray=function(){var b,c,e=this.points.length,f=[];for(b=0;b0&&(e(THREE.NormalBlending),c(1),h("rgba("+Math.floor(A.r*255)+","+Math.floor(A.g*255)+","+Math.floor(A.b* -255)+","+z+")"),v.fillRect(Math.floor(S.getX()),Math.floor(S.getY()),Math.floor(S.getWidth()),Math.floor(S.getHeight()))),S.empty())};this.render=function(b,p){function t(b){var c,e,f,k=b.lights;ia.setRGB(0,0,0);ya.setRGB(0,0,0);wa.setRGB(0,0,0);b=0;for(c=k.length;b>1,xa=t.height>>1,m=k.scale.x*u,p=k.scale.y*x,o=m*w,n=p*xa,N.set(b.x-o,b.y-n,b.x+o,b.y+n),U.intersects(N)&&(v.save(),v.translate(b.x,b.y),v.rotate(-k.rotation),v.scale(m,-p),v.translate(-w,-xa),v.drawImage(t,0,0),v.restore())}else m instanceof THREE.ParticleCanvasMaterial&&(o=k.scale.x*u,n=k.scale.y*x,N.set(b.x-o,b.y-n,b.x+o,b.y+n),U.intersects(N)&&(f(m.color.getContextStyle()),h(m.color.getContextStyle()),v.save(),v.translate(b.x,b.y),v.rotate(-k.rotation),v.scale(o,n),m.program(v), -v.restore()))}function y(b,k,h,m){c(m.opacity);e(m.blending);v.beginPath();v.moveTo(b.positionScreen.x,b.positionScreen.y);v.lineTo(k.positionScreen.x,k.positionScreen.y);v.closePath();if(m instanceof THREE.LineBasicMaterial){b=m.linewidth;if(G!=b)v.lineWidth=G=b;b=m.linecap;if(L!=b)v.lineCap=L=b;b=m.linejoin;if(M!=b)v.lineJoin=M=b;f(m.color.getContextStyle());v.stroke();N.inflate(m.linewidth*2)}}function A(b,f,h,m,n,t,u,v,x){k.info.render.vertices+=3;k.info.render.faces++;c(v.opacity);e(v.blending); -Q=b.positionScreen.x;T=b.positionScreen.y;X=f.positionScreen.x;o=f.positionScreen.y;ea=h.positionScreen.x;V=h.positionScreen.y;F(Q,T,X,o,ea,V);if(v instanceof THREE.MeshBasicMaterial)if(v.map)v.map.mapping instanceof THREE.UVMapping&&(qa=u.uvs[0],ab(Q,T,X,o,ea,V,qa[m].u,qa[m].v,qa[n].u,qa[n].v,qa[t].u,qa[t].v,v.map));else if(v.envMap){if(v.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=p.matrixWorldInverse,oa.copy(u.vertexNormalsWorld[0]),va=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5, -ta=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,oa.copy(u.vertexNormalsWorld[1]),Ea=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,Ba=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,oa.copy(u.vertexNormalsWorld[2]),Da=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,Fa=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,ab(Q,T,X,o,ea,V,va,ta,Ea,Ba,Da,Fa,v.envMap)}else v.wireframe?Na(v.color,v.wireframeLinewidth,v.wireframeLinecap,v.wireframeLinejoin):Oa(v.color);else if(v instanceof THREE.MeshLambertMaterial)v.map&&!v.wireframe&& -(v.map.mapping instanceof THREE.UVMapping&&(qa=u.uvs[0],ab(Q,T,X,o,ea,V,qa[m].u,qa[m].v,qa[n].u,qa[n].v,qa[t].u,qa[t].v,v.map)),e(THREE.SubtractiveBlending)),ua?!v.wireframe&&v.shading==THREE.SmoothShading&&u.vertexNormalsWorld.length==3?(aa.r=Y.r=ga.r=ia.r,aa.g=Y.g=ga.g=ia.g,aa.b=Y.b=ga.b=ia.b,w(x,u.v1.positionWorld,u.vertexNormalsWorld[0],aa),w(x,u.v2.positionWorld,u.vertexNormalsWorld[1],Y),w(x,u.v3.positionWorld,u.vertexNormalsWorld[2],ga),aa.r=Math.max(0,Math.min(v.color.r*aa.r,1)),aa.g=Math.max(0, -Math.min(v.color.g*aa.g,1)),aa.b=Math.max(0,Math.min(v.color.b*aa.b,1)),Y.r=Math.max(0,Math.min(v.color.r*Y.r,1)),Y.g=Math.max(0,Math.min(v.color.g*Y.g,1)),Y.b=Math.max(0,Math.min(v.color.b*Y.b,1)),ga.r=Math.max(0,Math.min(v.color.r*ga.r,1)),ga.g=Math.max(0,Math.min(v.color.g*ga.g,1)),ga.b=Math.max(0,Math.min(v.color.b*ga.b,1)),ja.r=(Y.r+ga.r)*0.5,ja.g=(Y.g+ga.g)*0.5,ja.b=(Y.b+ga.b)*0.5,na=Ya(aa,Y,ga,ja),Va(Q,T,X,o,ea,V,0,0,1,0,0,1,na)):(ha.r=ia.r,ha.g=ia.g,ha.b=ia.b,w(x,u.centroidWorld,u.normalWorld, 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THREE.MeshNormalMaterial)Z.r=Wa(v.normalWorld.x),Z.g=Wa(v.normalWorld.y),Z.b=Wa(v.normalWorld.z),D(Q,T,X,o,ea,V,pa,$),u.wireframe?Na(Z,u.wireframeLinewidth,u.wireframeLinecap, -u.wireframeLinejoin):Oa(Z);else if(u instanceof THREE.MeshDepthMaterial)ma=p.near,O=p.far,aa.r=aa.g=aa.b=1-Ra(b.positionScreen.z,ma,O),Y.r=Y.g=Y.b=1-Ra(f.positionScreen.z,ma,O),ga.r=ga.g=ga.b=1-Ra(m.positionScreen.z,ma,O),ja.r=ja.g=ja.b=1-Ra(h.positionScreen.z,ma,O),na=Ya(aa,Y,ga,ja),F(Q,T,X,o,pa,$),Va(Q,T,X,o,pa,$,0,0,1,0,0,1,na),F(la,ca,ea,V,ka,fa),Va(la,ca,ea,V,ka,fa,1,0,1,1,0,1,na)}function F(b,c,e,f,k,h){v.beginPath();v.moveTo(b,c);v.lineTo(e,f);v.lineTo(k,h);v.lineTo(b,c);v.closePath()}function D(b, -c,e,f,k,h,m,o){v.beginPath();v.moveTo(b,c);v.lineTo(e,f);v.lineTo(k,h);v.lineTo(m,o);v.lineTo(b,c);v.closePath()}function Na(b,c,e,k){if(G!=c)v.lineWidth=G=c;if(L!=e)v.lineCap=L=e;if(M!=k)v.lineJoin=M=k;f(b.getContextStyle());v.stroke();N.inflate(c*2)}function Oa(b){h(b.getContextStyle());v.fill()}function ab(b,c,e,f,k,m,o,n,p,t,u,x,w){if(w.image.width!=0){if(w.needsUpdate==!0||ra[w.id]==void 0){var xa=w.wrapS==THREE.RepeatWrapping,z=w.wrapT==THREE.RepeatWrapping;ra[w.id]=v.createPattern(w.image, -xa&&z?"repeat":xa&&!z?"repeat-x":!xa&&z?"repeat-y":"no-repeat");w.needsUpdate=!1}h(ra[w.id]);var xa=w.offset.x/w.repeat.x,z=w.offset.y/w.repeat.y,U=(w.image.width-1)*w.repeat.x,w=(w.image.height-1)*w.repeat.y,o=(o+xa)*U,n=(n+z)*w,p=(p+xa)*U,t=(t+z)*w,u=(u+xa)*U,x=(x+z)*w;e-=b;f-=c;k-=b;m-=c;p-=o;t-=n;u-=o;x-=n;xa=1/(p*x-u*t);w=(x*e-t*k)*xa;t=(x*f-t*m)*xa;e=(p*k-u*e)*xa;f=(p*m-u*f)*xa;b=b-w*o-e*n;c=c-t*o-f*n;v.save();v.transform(w,t,e,f,b,c);v.fill();v.restore()}}function Va(b,c,e,f,k,h,m,o,n,p,t, -u,w){var x,xa;x=w.width-1;xa=w.height-1;m*=x;o*=xa;n*=x;p*=xa;t*=x;u*=xa;e-=b;f-=c;k-=b;h-=c;n-=m;p-=o;t-=m;u-=o;xa=1/(n*u-t*p);x=(u*e-p*k)*xa;p=(u*f-p*h)*xa;e=(n*k-t*e)*xa;f=(n*h-t*f)*xa;b=b-x*m-e*o;c=c-p*m-f*o;v.save();v.transform(x,p,e,f,b,c);v.clip();v.drawImage(w,0,0);v.restore()}function Ya(b,c,e,f){var k=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),m=~~(c.r*255),o=~~(c.g*255),c=~~(c.b*255),n=~~(e.r*255),p=~~(e.g*255),e=~~(e.b*255),t=~~(f.r*255),u=~~(f.g*255),f=~~(f.b*255);Ca[0]=k<0?0:k>255?255: -k;Ca[1]=h<0?0:h>255?255:h;Ca[2]=b<0?0:b>255?255:b;Ca[4]=m<0?0:m>255?255:m;Ca[5]=o<0?0:o>255?255:o;Ca[6]=c<0?0:c>255?255:c;Ca[8]=n<0?0:n>255?255:n;Ca[9]=p<0?0:p>255?255:p;Ca[10]=e<0?0:e>255?255:e;Ca[12]=t<0?0:t>255?255:t;Ca[13]=u<0?0:u>255?255:u;Ca[14]=f<0?0:f>255?255:f;za.putImageData(Ka,0,0);W.drawImage(Ia,0,0);return Ga}function Ra(b,c,e){b=(b-c)/(e-c);return b*b*(3-2*b)}function Wa(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function Pa(b,c){var e=c.x-b.x,f=c.y-b.y,k=e*e+f*f;k!=0&&(k=1/Math.sqrt(k),e*= -k,f*=k,c.x+=e,c.y+=f,b.x-=e,b.y-=f)}var Za,bb,sa,Ha,Qa,Xa,$a,Aa;this.autoClear?this.clear():v.setTransform(1,0,0,-1,u,x);k.info.render.vertices=0;k.info.render.faces=0;m=n.projectScene(b,p,this.sortElements);(ua=b.lights.length>0)&&t(b);Za=0;for(bb=m.length;Za0&&(e.r+=h.color.r*m,e.g+=h.color.g*m,e.b+=h.color.b*m)):h instanceof THREE.PointLight&&(da.sub(h.position,c.centroidWorld),da.normalize(),m=c.normalWorld.dot(da)*h.intensity,m>0&&(e.r+=h.color.r*m,e.g+=h.color.g*m,e.b+=h.color.b*m))}function c(c,e,m,o,n,t){k.info.render.vertices+=3;k.info.render.faces++;Q=f(T++); -Q.setAttribute("d","M "+c.positionScreen.x+" "+c.positionScreen.y+" L "+e.positionScreen.x+" "+e.positionScreen.y+" L "+m.positionScreen.x+","+m.positionScreen.y+"z");n instanceof THREE.MeshBasicMaterial?G.copy(n.color):n instanceof THREE.MeshLambertMaterial?D?(L.r=M.r,L.g=M.g,L.b=M.b,b(t,o,L),G.r=Math.max(0,Math.min(n.color.r*L.r,1)),G.g=Math.max(0,Math.min(n.color.g*L.g,1)),G.b=Math.max(0,Math.min(n.color.b*L.b,1))):G.copy(n.color):n instanceof THREE.MeshDepthMaterial?(B=1-n.__2near/(n.__farPlusNear- -o.z*n.__farMinusNear),G.setRGB(B,B,B)):n instanceof THREE.MeshNormalMaterial&&G.setRGB(h(o.normalWorld.x),h(o.normalWorld.y),h(o.normalWorld.z));n.wireframe?Q.setAttribute("style","fill: none; stroke: "+G.getContextStyle()+"; stroke-width: "+n.wireframeLinewidth+"; stroke-opacity: "+n.opacity+"; stroke-linecap: "+n.wireframeLinecap+"; stroke-linejoin: "+n.wireframeLinejoin):Q.setAttribute("style","fill: "+G.getContextStyle()+"; fill-opacity: "+n.opacity);p.appendChild(Q)}function e(c,e,m,o,n,t,u){k.info.render.vertices+= -4;k.info.render.faces++;Q=f(T++);Q.setAttribute("d","M "+c.positionScreen.x+" "+c.positionScreen.y+" L "+e.positionScreen.x+" "+e.positionScreen.y+" L "+m.positionScreen.x+","+m.positionScreen.y+" L "+o.positionScreen.x+","+o.positionScreen.y+"z");t instanceof THREE.MeshBasicMaterial?G.copy(t.color):t instanceof THREE.MeshLambertMaterial?D?(L.r=M.r,L.g=M.g,L.b=M.b,b(u,n,L),G.r=Math.max(0,Math.min(t.color.r*L.r,1)),G.g=Math.max(0,Math.min(t.color.g*L.g,1)),G.b=Math.max(0,Math.min(t.color.b*L.b,1))): -G.copy(t.color):t instanceof THREE.MeshDepthMaterial?(B=1-t.__2near/(t.__farPlusNear-n.z*t.__farMinusNear),G.setRGB(B,B,B)):t instanceof THREE.MeshNormalMaterial&&G.setRGB(h(n.normalWorld.x),h(n.normalWorld.y),h(n.normalWorld.z));t.wireframe?Q.setAttribute("style","fill: none; stroke: "+G.getContextStyle()+"; stroke-width: "+t.wireframeLinewidth+"; stroke-opacity: "+t.opacity+"; stroke-linecap: "+t.wireframeLinecap+"; stroke-linejoin: "+t.wireframeLinejoin):Q.setAttribute("style","fill: "+G.getContextStyle()+ -"; fill-opacity: "+t.opacity);p.appendChild(Q)}function f(b){J[b]==null&&(J[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),o==0&&J[b].setAttribute("shape-rendering","crispEdges"));return J[b]}function h(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}var k=this,m=null,n=new THREE.Projector,p=document.createElementNS("http://www.w3.org/2000/svg","svg"),t,w,u,x,v,A,z,y,E=new THREE.Rectangle,F=new THREE.Rectangle,D=!1,G=new THREE.Color(16777215),L=new THREE.Color(16777215),M=new THREE.Color(0), -K=new THREE.Color(0),H=new THREE.Color(0),B,da=new THREE.Vector3,J=[],P=[],Q,T,X,o=1;this.domElement=p;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setQuality=function(b){switch(b){case "high":o=1;break;case "low":o=0}};this.setSize=function(b,c){t=b;w=c;u=t/2;x=w/2;p.setAttribute("viewBox",-u+" "+-x+" "+t+" "+w);p.setAttribute("width",t);p.setAttribute("height",w);E.set(-u,-x,u,x)};this.clear=function(){for(;p.childNodes.length>0;)p.removeChild(p.childNodes[0])}; -this.render=function(b,f){var h,t,w,G,L,J,B,aa;this.autoClear&&this.clear();k.info.render.vertices=0;k.info.render.faces=0;m=n.projectScene(b,f,this.sortElements);X=T=0;if(D=b.lights.length>0){B=b.lights;M.setRGB(0,0,0);K.setRGB(0,0,0);H.setRGB(0,0,0);h=0;for(t=B.length;h 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif", +THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new THREE.Projector,e,f,h,k;this.domElement=document.createElement("div");this.setSize=function(b,c){e=b;f=c;h=e/2;k=f/2};this.render=function(e,f){var t,u,w,p,x,v,A,z;b=c.projectScene(e,f);t=0;for(u=b.length;t0&&(e(THREE.NormalBlending),c(1),h("rgba("+Math.floor(A.r*255)+","+Math.floor(A.g*255)+","+Math.floor(A.b* +255)+","+z+")"),v.fillRect(Math.floor(T.getX()),Math.floor(T.getY()),Math.floor(T.getWidth()),Math.floor(T.getHeight()))),T.empty())};this.render=function(b,t){function u(b){var c,e,f,k=b.lights;ja.setRGB(0,0,0);ya.setRGB(0,0,0);wa.setRGB(0,0,0);b=0;for(c=k.length;b>1,xa=u.height>>1,m=k.scale.x*p,t=k.scale.y*x,o=m*w,n=t*xa,O.set(b.x-o,b.y-n,b.x+o,b.y+n),V.intersects(O)&&(v.save(),v.translate(b.x,b.y),v.rotate(-k.rotation),v.scale(m,-t),v.translate(-w,-xa),v.drawImage(u,0,0),v.restore())}else m instanceof THREE.ParticleCanvasMaterial&&(o=k.scale.x*p,n=k.scale.y*x,O.set(b.x-o,b.y-n,b.x+o,b.y+n),V.intersects(O)&&(f(m.color.getContextStyle()),h(m.color.getContextStyle()),v.save(),v.translate(b.x,b.y),v.rotate(-k.rotation),v.scale(o,n),m.program(v), +v.restore()))}function y(b,k,h,m){c(m.opacity);e(m.blending);v.beginPath();v.moveTo(b.positionScreen.x,b.positionScreen.y);v.lineTo(k.positionScreen.x,k.positionScreen.y);v.closePath();if(m instanceof THREE.LineBasicMaterial){b=m.linewidth;if(F!=b)v.lineWidth=F=b;b=m.linecap;if(M!=b)v.lineCap=M=b;b=m.linejoin;if(N!=b)v.lineJoin=N=b;f(m.color.getContextStyle());v.stroke();O.inflate(m.linewidth*2)}}function A(b,f,h,m,n,u,p,v,x){k.info.render.vertices+=3;k.info.render.faces++;c(v.opacity);e(v.blending); +U=b.positionScreen.x;Y=b.positionScreen.y;X=f.positionScreen.x;o=f.positionScreen.y;ea=h.positionScreen.x;R=h.positionScreen.y;E(U,Y,X,o,ea,R);if(v instanceof THREE.MeshBasicMaterial)if(v.map)v.map.mapping instanceof THREE.UVMapping&&(ra=p.uvs[0],ab(U,Y,X,o,ea,R,ra[m].u,ra[m].v,ra[n].u,ra[n].v,ra[u].u,ra[u].v,v.map));else if(v.envMap){if(v.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=t.matrixWorldInverse,oa.copy(p.vertexNormalsWorld[0]),va=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5, +ua=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,oa.copy(p.vertexNormalsWorld[1]),Ea=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,Ba=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,oa.copy(p.vertexNormalsWorld[2]),Da=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,Fa=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,ab(U,Y,X,o,ea,R,va,ua,Ea,Ba,Da,Fa,v.envMap)}else v.wireframe?Na(v.color,v.wireframeLinewidth,v.wireframeLinecap,v.wireframeLinejoin):Oa(v.color);else if(v instanceof THREE.MeshLambertMaterial)v.map&&!v.wireframe&& +(v.map.mapping instanceof THREE.UVMapping&&(ra=p.uvs[0],ab(U,Y,X,o,ea,R,ra[m].u,ra[m].v,ra[n].u,ra[n].v,ra[u].u,ra[u].v,v.map)),e(THREE.SubtractiveBlending)),qa?!v.wireframe&&v.shading==THREE.SmoothShading&&p.vertexNormalsWorld.length==3?(ca.r=aa.r=ha.r=ja.r,ca.g=aa.g=ha.g=ja.g,ca.b=aa.b=ha.b=ja.b,w(x,p.v1.positionWorld,p.vertexNormalsWorld[0],ca),w(x,p.v2.positionWorld,p.vertexNormalsWorld[1],aa),w(x,p.v3.positionWorld,p.vertexNormalsWorld[2],ha),ca.r=Math.max(0,Math.min(v.color.r*ca.r,1)),ca.g= +Math.max(0,Math.min(v.color.g*ca.g,1)),ca.b=Math.max(0,Math.min(v.color.b*ca.b,1)),aa.r=Math.max(0,Math.min(v.color.r*aa.r,1)),aa.g=Math.max(0,Math.min(v.color.g*aa.g,1)),aa.b=Math.max(0,Math.min(v.color.b*aa.b,1)),ha.r=Math.max(0,Math.min(v.color.r*ha.r,1)),ha.g=Math.max(0,Math.min(v.color.g*ha.g,1)),ha.b=Math.max(0,Math.min(v.color.b*ha.b,1)),ka.r=(aa.r+ha.r)*0.5,ka.g=(aa.g+ha.g)*0.5,ka.b=(aa.b+ha.b)*0.5,na=Ya(ca,aa,ha,ka),Va(U,Y,X,o,ea,R,0,0,1,0,0,1,na)):(ia.r=ja.r,ia.g=ja.g,ia.b=ja.b,w(x,p.centroidWorld, +p.normalWorld,ia),$.r=Math.max(0,Math.min(v.color.r*ia.r,1)),$.g=Math.max(0,Math.min(v.color.g*ia.g,1)),$.b=Math.max(0,Math.min(v.color.b*ia.b,1)),v.wireframe?Na($,v.wireframeLinewidth,v.wireframeLinecap,v.wireframeLinejoin):Oa($)):v.wireframe?Na(v.color,v.wireframeLinewidth,v.wireframeLinecap,v.wireframeLinejoin):Oa(v.color);else if(v instanceof THREE.MeshDepthMaterial)J=t.near,Q=t.far,ca.r=ca.g=ca.b=1-Ra(b.positionScreen.z,J,Q),aa.r=aa.g=aa.b=1-Ra(f.positionScreen.z,J,Q),ha.r=ha.g=ha.b=1-Ra(h.positionScreen.z, +J,Q),ka.r=(aa.r+ha.r)*0.5,ka.g=(aa.g+ha.g)*0.5,ka.b=(aa.b+ha.b)*0.5,na=Ya(ca,aa,ha,ka),Va(U,Y,X,o,ea,R,0,0,1,0,0,1,na);else if(v instanceof THREE.MeshNormalMaterial)$.r=Wa(p.normalWorld.x),$.g=Wa(p.normalWorld.y),$.b=Wa(p.normalWorld.z),v.wireframe?Na($,v.wireframeLinewidth,v.wireframeLinecap,v.wireframeLinejoin):Oa($)}function C(b,f,h,m,n,u,v,p,x){k.info.render.vertices+=4;k.info.render.faces++;c(p.opacity);e(p.blending);if(p.map||p.envMap)A(b,f,m,0,1,3,v,p,x),A(n,h,u,1,2,3,v,p,x);else if(U=b.positionScreen.x, +Y=b.positionScreen.y,X=f.positionScreen.x,o=f.positionScreen.y,ea=h.positionScreen.x,R=h.positionScreen.y,pa=m.positionScreen.x,fa=m.positionScreen.y,ma=n.positionScreen.x,da=n.positionScreen.y,la=u.positionScreen.x,ga=u.positionScreen.y,p instanceof THREE.MeshBasicMaterial)D(U,Y,X,o,ea,R,pa,fa),p.wireframe?Na(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Oa(p.color);else if(p instanceof THREE.MeshLambertMaterial)qa?!p.wireframe&&p.shading==THREE.SmoothShading&&v.vertexNormalsWorld.length== +4?(ca.r=aa.r=ha.r=ka.r=ja.r,ca.g=aa.g=ha.g=ka.g=ja.g,ca.b=aa.b=ha.b=ka.b=ja.b,w(x,v.v1.positionWorld,v.vertexNormalsWorld[0],ca),w(x,v.v2.positionWorld,v.vertexNormalsWorld[1],aa),w(x,v.v4.positionWorld,v.vertexNormalsWorld[3],ha),w(x,v.v3.positionWorld,v.vertexNormalsWorld[2],ka),ca.r=Math.max(0,Math.min(p.color.r*ca.r,1)),ca.g=Math.max(0,Math.min(p.color.g*ca.g,1)),ca.b=Math.max(0,Math.min(p.color.b*ca.b,1)),aa.r=Math.max(0,Math.min(p.color.r*aa.r,1)),aa.g=Math.max(0,Math.min(p.color.g*aa.g,1)), +aa.b=Math.max(0,Math.min(p.color.b*aa.b,1)),ha.r=Math.max(0,Math.min(p.color.r*ha.r,1)),ha.g=Math.max(0,Math.min(p.color.g*ha.g,1)),ha.b=Math.max(0,Math.min(p.color.b*ha.b,1)),ka.r=Math.max(0,Math.min(p.color.r*ka.r,1)),ka.g=Math.max(0,Math.min(p.color.g*ka.g,1)),ka.b=Math.max(0,Math.min(p.color.b*ka.b,1)),na=Ya(ca,aa,ha,ka),E(U,Y,X,o,pa,fa),Va(U,Y,X,o,pa,fa,0,0,1,0,0,1,na),E(ma,da,ea,R,la,ga),Va(ma,da,ea,R,la,ga,1,0,1,1,0,1,na)):(ia.r=ja.r,ia.g=ja.g,ia.b=ja.b,w(x,v.centroidWorld,v.normalWorld,ia), +$.r=Math.max(0,Math.min(p.color.r*ia.r,1)),$.g=Math.max(0,Math.min(p.color.g*ia.g,1)),$.b=Math.max(0,Math.min(p.color.b*ia.b,1)),D(U,Y,X,o,ea,R,pa,fa),p.wireframe?Na($,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Oa($)):(D(U,Y,X,o,ea,R,pa,fa),p.wireframe?Na(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Oa(p.color));else if(p instanceof THREE.MeshNormalMaterial)$.r=Wa(v.normalWorld.x),$.g=Wa(v.normalWorld.y),$.b=Wa(v.normalWorld.z),D(U,Y,X,o,ea,R,pa,fa),p.wireframe? +Na($,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Oa($);else if(p instanceof THREE.MeshDepthMaterial)J=t.near,Q=t.far,ca.r=ca.g=ca.b=1-Ra(b.positionScreen.z,J,Q),aa.r=aa.g=aa.b=1-Ra(f.positionScreen.z,J,Q),ha.r=ha.g=ha.b=1-Ra(m.positionScreen.z,J,Q),ka.r=ka.g=ka.b=1-Ra(h.positionScreen.z,J,Q),na=Ya(ca,aa,ha,ka),E(U,Y,X,o,pa,fa),Va(U,Y,X,o,pa,fa,0,0,1,0,0,1,na),E(ma,da,ea,R,la,ga),Va(ma,da,ea,R,la,ga,1,0,1,1,0,1,na)}function E(b,c,e,f,k,h){v.beginPath();v.moveTo(b,c);v.lineTo(e,f); +v.lineTo(k,h);v.lineTo(b,c);v.closePath()}function D(b,c,e,f,k,h,m,o){v.beginPath();v.moveTo(b,c);v.lineTo(e,f);v.lineTo(k,h);v.lineTo(m,o);v.lineTo(b,c);v.closePath()}function Na(b,c,e,k){if(F!=c)v.lineWidth=F=c;if(M!=e)v.lineCap=M=e;if(N!=k)v.lineJoin=N=k;f(b.getContextStyle());v.stroke();O.inflate(c*2)}function Oa(b){h(b.getContextStyle());v.fill()}function ab(b,c,e,f,k,m,o,n,t,p,u,x,w){if(w.image.width!=0){if(w.needsUpdate==!0||sa[w.id]==void 0){var xa=w.wrapS==THREE.RepeatWrapping,z=w.wrapT== +THREE.RepeatWrapping;sa[w.id]=v.createPattern(w.image,xa&&z?"repeat":xa&&!z?"repeat-x":!xa&&z?"repeat-y":"no-repeat");w.needsUpdate=!1}h(sa[w.id]);var xa=w.offset.x/w.repeat.x,z=w.offset.y/w.repeat.y,V=(w.image.width-1)*w.repeat.x,w=(w.image.height-1)*w.repeat.y,o=(o+xa)*V,n=(n+z)*w,t=(t+xa)*V,p=(p+z)*w,u=(u+xa)*V,x=(x+z)*w;e-=b;f-=c;k-=b;m-=c;t-=o;p-=n;u-=o;x-=n;xa=1/(t*x-u*p);w=(x*e-p*k)*xa;p=(x*f-p*m)*xa;e=(t*k-u*e)*xa;f=(t*m-u*f)*xa;b=b-w*o-e*n;c=c-p*o-f*n;v.save();v.transform(w,p,e,f,b,c);v.fill(); +v.restore()}}function Va(b,c,e,f,k,h,m,o,n,t,p,u,w){var x,xa;x=w.width-1;xa=w.height-1;m*=x;o*=xa;n*=x;t*=xa;p*=x;u*=xa;e-=b;f-=c;k-=b;h-=c;n-=m;t-=o;p-=m;u-=o;xa=1/(n*u-p*t);x=(u*e-t*k)*xa;t=(u*f-t*h)*xa;e=(n*k-p*e)*xa;f=(n*h-p*f)*xa;b=b-x*m-e*o;c=c-t*m-f*o;v.save();v.transform(x,t,e,f,b,c);v.clip();v.drawImage(w,0,0);v.restore()}function Ya(b,c,e,f){var k=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),m=~~(c.r*255),o=~~(c.g*255),c=~~(c.b*255),n=~~(e.r*255),t=~~(e.g*255),e=~~(e.b*255),p=~~(f.r*255),u=~~(f.g* +255),f=~~(f.b*255);Ca[0]=k<0?0:k>255?255:k;Ca[1]=h<0?0:h>255?255:h;Ca[2]=b<0?0:b>255?255:b;Ca[4]=m<0?0:m>255?255:m;Ca[5]=o<0?0:o>255?255:o;Ca[6]=c<0?0:c>255?255:c;Ca[8]=n<0?0:n>255?255:n;Ca[9]=t<0?0:t>255?255:t;Ca[10]=e<0?0:e>255?255:e;Ca[12]=p<0?0:p>255?255:p;Ca[13]=u<0?0:u>255?255:u;Ca[14]=f<0?0:f>255?255:f;za.putImageData(Ka,0,0);W.drawImage(Ia,0,0);return Ga}function Ra(b,c,e){b=(b-c)/(e-c);return b*b*(3-2*b)}function Wa(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function Pa(b,c){var e=c.x-b.x,f=c.y- +b.y,k=e*e+f*f;k!=0&&(k=1/Math.sqrt(k),e*=k,f*=k,c.x+=e,c.y+=f,b.x-=e,b.y-=f)}var Za,bb,ta,Ha,Qa,Xa,$a,Aa;this.autoClear?this.clear():v.setTransform(1,0,0,-1,p,x);k.info.render.vertices=0;k.info.render.faces=0;m=n.projectScene(b,t,this.sortElements);(qa=b.lights.length>0)&&u(b);Za=0;for(bb=m.length;Za0&&(e.r+=h.color.r*m,e.g+=h.color.g*m,e.b+=h.color.b*m)):h instanceof THREE.PointLight&&(Z.sub(h.position,c.centroidWorld),Z.normalize(),m=c.normalWorld.dot(Z)*h.intensity,m>0&&(e.r+=h.color.r*m,e.g+=h.color.g*m,e.b+=h.color.b*m))}function c(c,e,m,o,n,p){k.info.render.vertices+=3;k.info.render.faces++;U=f(Y++); +U.setAttribute("d","M "+c.positionScreen.x+" "+c.positionScreen.y+" L "+e.positionScreen.x+" "+e.positionScreen.y+" L "+m.positionScreen.x+","+m.positionScreen.y+"z");n instanceof THREE.MeshBasicMaterial?F.copy(n.color):n instanceof THREE.MeshLambertMaterial?D?(M.r=N.r,M.g=N.g,M.b=N.b,b(p,o,M),F.r=Math.max(0,Math.min(n.color.r*M.r,1)),F.g=Math.max(0,Math.min(n.color.g*M.g,1)),F.b=Math.max(0,Math.min(n.color.b*M.b,1))):F.copy(n.color):n instanceof THREE.MeshDepthMaterial?(K=1-n.__2near/(n.__farPlusNear- +o.z*n.__farMinusNear),F.setRGB(K,K,K)):n instanceof THREE.MeshNormalMaterial&&F.setRGB(h(o.normalWorld.x),h(o.normalWorld.y),h(o.normalWorld.z));n.wireframe?U.setAttribute("style","fill: none; stroke: "+F.getContextStyle()+"; stroke-width: "+n.wireframeLinewidth+"; stroke-opacity: "+n.opacity+"; stroke-linecap: "+n.wireframeLinecap+"; stroke-linejoin: "+n.wireframeLinejoin):U.setAttribute("style","fill: "+F.getContextStyle()+"; fill-opacity: "+n.opacity);t.appendChild(U)}function e(c,e,m,o,n,p,u){k.info.render.vertices+= +4;k.info.render.faces++;U=f(Y++);U.setAttribute("d","M "+c.positionScreen.x+" "+c.positionScreen.y+" L "+e.positionScreen.x+" "+e.positionScreen.y+" L "+m.positionScreen.x+","+m.positionScreen.y+" L "+o.positionScreen.x+","+o.positionScreen.y+"z");p instanceof THREE.MeshBasicMaterial?F.copy(p.color):p instanceof THREE.MeshLambertMaterial?D?(M.r=N.r,M.g=N.g,M.b=N.b,b(u,n,M),F.r=Math.max(0,Math.min(p.color.r*M.r,1)),F.g=Math.max(0,Math.min(p.color.g*M.g,1)),F.b=Math.max(0,Math.min(p.color.b*M.b,1))): +F.copy(p.color):p instanceof THREE.MeshDepthMaterial?(K=1-p.__2near/(p.__farPlusNear-n.z*p.__farMinusNear),F.setRGB(K,K,K)):p instanceof THREE.MeshNormalMaterial&&F.setRGB(h(n.normalWorld.x),h(n.normalWorld.y),h(n.normalWorld.z));p.wireframe?U.setAttribute("style","fill: none; stroke: "+F.getContextStyle()+"; stroke-width: "+p.wireframeLinewidth+"; stroke-opacity: "+p.opacity+"; stroke-linecap: "+p.wireframeLinecap+"; stroke-linejoin: "+p.wireframeLinejoin):U.setAttribute("style","fill: "+F.getContextStyle()+ +"; fill-opacity: "+p.opacity);t.appendChild(U)}function f(b){L[b]==null&&(L[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),o==0&&L[b].setAttribute("shape-rendering","crispEdges"));return L[b]}function h(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}var k=this,m=null,n=new THREE.Projector,t=document.createElementNS("http://www.w3.org/2000/svg","svg"),u,w,p,x,v,A,z,y,C=new THREE.Rectangle,E=new THREE.Rectangle,D=!1,F=new THREE.Color(16777215),M=new THREE.Color(16777215),N=new THREE.Color(0), +G=new THREE.Color(0),H=new THREE.Color(0),K,Z=new THREE.Vector3,L=[],P=[],U,Y,X,o=1;this.domElement=t;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setQuality=function(b){switch(b){case "high":o=1;break;case "low":o=0}};this.setSize=function(b,c){u=b;w=c;p=u/2;x=w/2;t.setAttribute("viewBox",-p+" "+-x+" "+u+" "+w);t.setAttribute("width",u);t.setAttribute("height",w);C.set(-p,-x,p,x)};this.clear=function(){for(;t.childNodes.length>0;)t.removeChild(t.childNodes[0])}; +this.render=function(b,f){var h,u,w,F,L,M,K,ca;this.autoClear&&this.clear();k.info.render.vertices=0;k.info.render.faces=0;m=n.projectScene(b,f,this.sortElements);X=Y=0;if(D=b.lights.length>0){K=b.lights;N.setRGB(0,0,0);G.setRGB(0,0,0);H.setRGB(0,0,0);h=0;for(u=K.length;h 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n}\n#endif\n}", lights_phong_pars_vertex:"#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif",lights_phong_vertex:"#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif", lights_pars_fragment:"uniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += diffuse * pointLightColor[ i ] * pointDiffuseWeight * pointDistance;\npointSpecular += specular * pointLightColor[ i ] * pointSpecularWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;\ndirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight;\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * totalDiffuse + totalSpecular + ambientLightColor * ambient;", @@ -220,121 +222,121 @@ THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE. THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.particle,THREE.UniformsLib.shadowmap]),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;", THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment, "}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}}; -THREE.WebGLRenderer=function(b){function c(b,c,e){var 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b.geometryGroups)b.geometryGroups[v].id=da++,b.geometryGroupsList.push(b.geometryGroups[v])}function N(b,c,e){b.push({buffer:c,object:e,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function G(b){if(b!=$){switch(b){case THREE.AdditiveBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.SRC_ALPHA,o.ONE);break;case THREE.SubtractiveBlending:o.blendEquation(o.FUNC_ADD); +o.blendFunc(o.ZERO,o.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.ZERO,o.SRC_COLOR);break;default:o.blendEquationSeparate(o.FUNC_ADD,o.FUNC_ADD),o.blendFuncSeparate(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA,o.ONE,o.ONE_MINUS_SRC_ALPHA)}$=b}}function H(b,c,e){(e.width&e.width-1)==0&&(e.height&e.height-1)==0?(o.texParameteri(b,o.TEXTURE_WRAP_S,Y(c.wrapS)),o.texParameteri(b,o.TEXTURE_WRAP_T,Y(c.wrapT)),o.texParameteri(b,o.TEXTURE_MAG_FILTER,Y(c.magFilter)), 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o.REPEAT; case THREE.ClampToEdgeWrapping:return o.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return o.MIRRORED_REPEAT;case THREE.NearestFilter:return o.NEAREST;case THREE.NearestMipMapNearestFilter:return o.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return o.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return o.LINEAR;case THREE.LinearMipMapNearestFilter:return o.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return o.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return o.BYTE; -case THREE.UnsignedByteType:return o.UNSIGNED_BYTE;case THREE.ShortType:return o.SHORT;case THREE.UnsignedShortType:return o.UNSIGNED_SHORT;case THREE.IntType:return o.INT;case THREE.UnsignedShortType:return o.UNSIGNED_INT;case THREE.FloatType:return o.FLOAT;case THREE.AlphaFormat:return o.ALPHA;case THREE.RGBFormat:return o.RGB;case THREE.RGBAFormat:return o.RGBA;case THREE.LuminanceFormat:return o.LUMINANCE;case THREE.LuminanceAlphaFormat:return o.LUMINANCE_ALPHA}return 0}var X=this,o,ea=[],V=null, -pa=null,$=-1,la=null,ca=0,ka=null,fa=null,Z=null,aa=null,Y=null,ga=null,ja=null,ra=null,ma=0,O=0,na=0,qa=0,va=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ta=new THREE.Matrix4,Ea=new Float32Array(16),Ba=new Float32Array(16),Da=new THREE.Vector4,Fa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},U=b.canvas!==void 0?b.canvas:document.createElement("canvas"),S= -b.stencil!==void 0?b.stencil:!0,N=b.preserveDrawingBuffer!==void 0?b.preserveDrawingBuffer:!1,ua=b.antialias!==void 0?b.antialias:!1,ha=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),ia=b.clearAlpha!==void 0?b.clearAlpha:0,ya=b.maxLights!==void 0?b.maxLights:4;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};this.maxMorphTargets=8;this.domElement=U;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear= +case THREE.UnsignedByteType:return o.UNSIGNED_BYTE;case THREE.ShortType:return o.SHORT;case THREE.UnsignedShortType:return o.UNSIGNED_SHORT;case THREE.IntType:return o.INT;case THREE.UnsignedShortType:return o.UNSIGNED_INT;case THREE.FloatType:return o.FLOAT;case THREE.AlphaFormat:return o.ALPHA;case THREE.RGBFormat:return o.RGB;case THREE.RGBAFormat:return o.RGBA;case THREE.LuminanceFormat:return o.LUMINANCE;case THREE.LuminanceAlphaFormat:return o.LUMINANCE_ALPHA}return 0}var X=this,o,ea=[],R=null, +pa=null,fa=-1,ma=null,da=0,la=null,ga=null,$=null,ca=null,aa=null,ha=null,ka=null,sa=null,J=0,Q=0,na=0,ra=0,va=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ua=new THREE.Matrix4,Ea=new Float32Array(16),Ba=new Float32Array(16),Da=new THREE.Vector4,Fa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},V=b.canvas!==void 0?b.canvas:document.createElement("canvas"), +T=b.stencil!==void 0?b.stencil:!0,O=b.preserveDrawingBuffer!==void 0?b.preserveDrawingBuffer:!1,qa=b.antialias!==void 0?b.antialias:!1,ia=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),ja=b.clearAlpha!==void 0?b.clearAlpha:0,ya=b.maxLights!==void 0?b.maxLights:4;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};this.maxMorphTargets=8;this.domElement=V;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear= !0;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=!0;var wa,oa=[],b=THREE.ShaderLib.depthRGBA,Ia=THREE.UniformsUtils.clone(b.uniforms),za=new THREE.ShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:Ia}),Ka=new THREE.ShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader, -uniforms:Ia,morphTargets:!0});za._shadowPass=!0;Ka._shadowPass=!0;try{if(!(o=U.getContext("experimental-webgl",{antialias:ua,stencil:S,preserveDrawingBuffer:N})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+o.getParameter(o.VERSION)+" | "+o.getParameter(o.VENDOR)+" | "+o.getParameter(o.RENDERER)+" | 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-1;W.vertices[S++]=1;W.vertices[S++]=0;W.vertices[S++]=-1;W.vertices[S++]=1;W.vertices[S++]=0;S=W.vertices[S++]=0;W.faces[S++]=0;W.faces[S++]=1;W.faces[S++]=2;W.faces[S++]=0;W.faces[S++]=2;W.faces[S++]=3;W.vertexBuffer=o.createBuffer();W.elementBuffer=o.createBuffer();o.bindBuffer(o.ARRAY_BUFFER,W.vertexBuffer);o.bufferData(o.ARRAY_BUFFER,W.vertices,o.STATIC_DRAW);o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,W.elementBuffer);o.bufferData(o.ELEMENT_ARRAY_BUFFER,W.faces,o.STATIC_DRAW);W.program=o.createProgram(); +uniforms:Ia,morphTargets:!0});za._shadowPass=!0;Ka._shadowPass=!0;try{if(!(o=V.getContext("experimental-webgl",{antialias:qa,stencil:T,preserveDrawingBuffer:O})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+o.getParameter(o.VERSION)+" | "+o.getParameter(o.VENDOR)+" | "+o.getParameter(o.RENDERER)+" | "+o.getParameter(o.SHADING_LANGUAGE_VERSION))}catch(Ca){console.error(Ca)}o.clearColor(0,0,0,1);o.clearDepth(1);o.clearStencil(0);o.enable(o.DEPTH_TEST);o.depthFunc(o.LEQUAL); +o.frontFace(o.CCW);o.cullFace(o.BACK);o.enable(o.CULL_FACE);o.enable(o.BLEND);o.blendEquation(o.FUNC_ADD);o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA);o.clearColor(ia.r,ia.g,ia.b,ja);this.context=o;var Ga=o.getParameter(o.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,W={};W.vertices=new Float32Array(16);W.faces=new Uint16Array(6);T=0;W.vertices[T++]=-1;W.vertices[T++]=-1;W.vertices[T++]=0;W.vertices[T++]=1;W.vertices[T++]=1;W.vertices[T++]=-1;W.vertices[T++]=1;W.vertices[T++]=1;W.vertices[T++]=1;W.vertices[T++]= +1;W.vertices[T++]=1;W.vertices[T++]=0;W.vertices[T++]=-1;W.vertices[T++]=1;W.vertices[T++]=0;T=W.vertices[T++]=0;W.faces[T++]=0;W.faces[T++]=1;W.faces[T++]=2;W.faces[T++]=0;W.faces[T++]=2;W.faces[T++]=3;W.vertexBuffer=o.createBuffer();W.elementBuffer=o.createBuffer();o.bindBuffer(o.ARRAY_BUFFER,W.vertexBuffer);o.bufferData(o.ARRAY_BUFFER,W.vertices,o.STATIC_DRAW);o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,W.elementBuffer);o.bufferData(o.ELEMENT_ARRAY_BUFFER,W.faces,o.STATIC_DRAW);W.program=o.createProgram(); o.attachShader(W.program,P("fragment",THREE.ShaderLib.sprite.fragmentShader));o.attachShader(W.program,P("vertex",THREE.ShaderLib.sprite.vertexShader));o.linkProgram(W.program);W.attributes={};W.uniforms={};W.attributes.position=o.getAttribLocation(W.program,"position");W.attributes.uv=o.getAttribLocation(W.program,"uv");W.uniforms.uvOffset=o.getUniformLocation(W.program,"uvOffset");W.uniforms.uvScale=o.getUniformLocation(W.program,"uvScale");W.uniforms.rotation=o.getUniformLocation(W.program,"rotation"); W.uniforms.scale=o.getUniformLocation(W.program,"scale");W.uniforms.alignment=o.getUniformLocation(W.program,"alignment");W.uniforms.color=o.getUniformLocation(W.program,"color");W.uniforms.map=o.getUniformLocation(W.program,"map");W.uniforms.opacity=o.getUniformLocation(W.program,"opacity");W.uniforms.useScreenCoordinates=o.getUniformLocation(W.program,"useScreenCoordinates");W.uniforms.affectedByDistance=o.getUniformLocation(W.program,"affectedByDistance");W.uniforms.screenPosition=o.getUniformLocation(W.program, -"screenPosition");W.uniforms.modelViewMatrix=o.getUniformLocation(W.program,"modelViewMatrix");W.uniforms.projectionMatrix=o.getUniformLocation(W.program,"projectionMatrix");var Ja=!1;this.setSize=function(b,c){U.width=b;U.height=c;this.setViewport(0,0,U.width,U.height)};this.setViewport=function(b,c,e,f){ma=b;O=c;na=e;qa=f;o.viewport(ma,O,na,qa)};this.setScissor=function(b,c,e,f){o.scissor(b,c,e,f)};this.enableScissorTest=function(b){b?o.enable(o.SCISSOR_TEST):o.disable(o.SCISSOR_TEST)};this.setClearColorHex= -function(b,c){ha.setHex(b);ia=c;o.clearColor(ha.r,ha.g,ha.b,ia)};this.setClearColor=function(b,c){ha.copy(b);ia=c;o.clearColor(ha.r,ha.g,ha.b,ia)};this.getClearColor=function(){return ha};this.getClearAlpha=function(){return ia};this.clear=function(b,c,e){var f=0;if(b==void 0||b)f|=o.COLOR_BUFFER_BIT;if(c==void 0||c)f|=o.DEPTH_BUFFER_BIT;if(e==void 0||e)f|=o.STENCIL_BUFFER_BIT;o.clear(f)};this.getContext=function(){return o};this.deallocateObject=function(b){if(b.__webglInit)if(b.__webglInit=!1,delete b._modelViewMatrix, 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o};this.deallocateObject=function(b){if(b.__webglInit)if(b.__webglInit=!1,delete b._modelViewMatrix, delete b._normalMatrixArray,delete b._modelViewMatrixArray,delete b._objectMatrixArray,b instanceof THREE.Mesh)for(g in b.geometry.geometryGroups){var c=b.geometry.geometryGroups[g];o.deleteBuffer(c.__webglVertexBuffer);o.deleteBuffer(c.__webglNormalBuffer);o.deleteBuffer(c.__webglTangentBuffer);o.deleteBuffer(c.__webglColorBuffer);o.deleteBuffer(c.__webglUVBuffer);o.deleteBuffer(c.__webglUV2Buffer);o.deleteBuffer(c.__webglSkinVertexABuffer);o.deleteBuffer(c.__webglSkinVertexBBuffer);o.deleteBuffer(c.__webglSkinIndicesBuffer); o.deleteBuffer(c.__webglSkinWeightsBuffer);o.deleteBuffer(c.__webglFaceBuffer);o.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var e=0,f=c.numMorphTargets;e=0&&o.enableVertexAttribArray(x.position);x.color>=0&&o.enableVertexAttribArray(x.color);x.normal>=0&&o.enableVertexAttribArray(x.normal);x.tangent>=0&&o.enableVertexAttribArray(x.tangent);b.skinning&&x.skinVertexA>=0&&x.skinVertexB>=0&&x.skinIndex>=0&&x.skinWeight>=0&&(o.enableVertexAttribArray(x.skinVertexA), -o.enableVertexAttribArray(x.skinVertexB),o.enableVertexAttribArray(x.skinIndex),o.enableVertexAttribArray(x.skinWeight));if(b.attributes)for(k in b.attributes)x[k]!==void 0&&x[k]>=0&&o.enableVertexAttribArray(x[k]);if(b.morphTargets)for(k=b.numSupportedMorphTargets=0;k=0&&(o.enableVertexAttribArray(x[y]),b.numSupportedMorphTargets++);b.uniformsList=[];for(h in b.uniforms)b.uniformsList.push([b.uniforms[h],h])};this.clearTarget=function(b,c,e,f){da(b); -this.clear(c,e,f)};this.render=function(b,c,u,U){var N,S,F,D,G,ma,B,H,ua=b.lights,L=b.fog;$=-1;this.shadowMapEnabled&&z(b,c);X.info.render.calls=0;X.info.render.vertices=0;X.info.render.faces=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray(Ba);c.projectionMatrix.flattenToArray(Ea);ta.multiply(c.projectionMatrix,c.matrixWorldInverse);t(ta);this.initWebGLObjects(b);da(u);(this.autoClear||U)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil); -G=b.__webglObjects.length;for(U=0;U=0;U--)if(N=b.__webglObjects[U],N.render){B=N.object;H=N.buffer;F=N.opaque;k(B);for(N=0;N0||x.faceVertexUvs.length>0)m.__uvArray=new Float32Array(t*2);if(x.faceUvs.length>1||x.faceVertexUvs.length>1)m.__uv2Array=new Float32Array(t*2)}if(n.geometry.skinWeights.length&&n.geometry.skinIndices.length)m.__skinVertexAArray=new Float32Array(t*4),m.__skinVertexBArray= -new Float32Array(t*4),m.__skinIndexArray=new Float32Array(t*4),m.__skinWeightArray=new Float32Array(t*4);m.__faceArray=new Uint16Array(y*3+(n.geometry.edgeFaces?n.geometry.edgeFaces.length*6:0));m.__lineArray=new Uint16Array(U*2);if(m.numMorphTargets){m.__morphTargetsArrays=[];x=0;for(z=m.numMorphTargets;x=0&&o.enableVertexAttribArray(x[k]);if(b.morphTargets)for(k=b.numSupportedMorphTargets=0;k=0&&(o.enableVertexAttribArray(x[y]),b.numSupportedMorphTargets++);b.uniformsList=[];for(h in b.uniforms)b.uniformsList.push([b.uniforms[h],h])};this.clearTarget=function(b,c,e,f){Z(b); +this.clear(c,e,f)};this.render=function(b,c,p,V){var O,T,E,D,F,H,J,qa,K=b.lights,ja=b.fog;fa=-1;this.shadowMapEnabled&&z(b,c);X.info.render.calls=0;X.info.render.vertices=0;X.info.render.faces=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray(Ba);c.projectionMatrix.flattenToArray(Ea);ua.multiply(c.projectionMatrix,c.matrixWorldInverse);u(ua);this.initWebGLObjects(b);Z(p);(this.autoClear||V)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil); +F=b.__webglObjects.length;for(V=0;V=0;V--)if(O=b.__webglObjects[V],O.render){J=O.object;qa=O.buffer;E=O.opaque;k(J);for(O=0;O0||w.faceVertexUvs.length>0)m.__uvArray=new Float32Array(p*2);if(w.faceUvs.length>1||w.faceVertexUvs.length>1)m.__uv2Array=new Float32Array(p*2)}if(n.geometry.skinWeights.length&&n.geometry.skinIndices.length)m.__skinVertexAArray=new Float32Array(p*4),m.__skinVertexBArray= +new Float32Array(p*4),m.__skinIndexArray=new Float32Array(p*4),m.__skinWeightArray=new Float32Array(p*4);m.__faceArray=new Uint16Array(y*3+(n.geometry.edgeFaces?n.geometry.edgeFaces.length*6:0));m.__lineArray=new Uint16Array(V*2);if(m.numMorphTargets){m.__morphTargetsArrays=[];w=0;for(z=m.numMorphTargets;w=0;k--)f[k]==h&&f.splice(k,1)}else(e instanceof THREE.MarchingCubes||e.immediateRenderCallback)&&G(f.__webglObjectsImmediate,e);e.__webglActive=!1;b.__objectsRemoved.splice(0, -1)}e=0;for(f=b.__webglObjects.length;e0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglColorBuffer),o.bufferData(o.ARRAY_BUFFER, -ja,y));Ga&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglNormalBuffer),o.bufferData(o.ARRAY_BUFFER,la,y));Ka&&ta.hasTangents&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglTangentBuffer),o.bufferData(o.ARRAY_BUFFER,$,y));Ba&&aa>0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglUVBuffer),o.bufferData(o.ARRAY_BUFFER,wa,y));Ba&&da>0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglUV2Buffer),o.bufferData(o.ARRAY_BUFFER,va,y));Ca&&(o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,p.__webglFaceBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,za,y),o.bindBuffer(o.ELEMENT_ARRAY_BUFFER, -p.__webglLineBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,ra,y));R>0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinVertexABuffer),o.bufferData(o.ARRAY_BUFFER,Z,y),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinVertexBBuffer),o.bufferData(o.ARRAY_BUFFER,ca,y),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinIndicesBuffer),o.bufferData(o.ARRAY_BUFFER,ea,y),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinWeightsBuffer),o.bufferData(o.ARRAY_BUFFER,fa,y));U&&(delete p.__inittedArrays,delete p.__colorArray,delete p.__normalArray, -delete p.__tangentArray,delete p.__uvArray,delete p.__uv2Array,delete p.__faceArray,delete p.__vertexArray,delete p.__lineArray,delete p.__skinVertexAArray,delete p.__skinVertexBArray,delete p.__skinIndexArray,delete p.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets=!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyTangents=!1;h.__dirtyColors=!1;D(m)}else if(k instanceof THREE.Ribbon){h=k.geometry;if(h.__dirtyVertices||h.__dirtyColors){k=h;m=o.DYNAMIC_DRAW;n=x=U=U= -void 0;u=k.vertices;t=k.colors;v=u.length;p=t.length;z=k.__vertexArray;y=k.__colorArray;N=k.__dirtyColors;if(k.__dirtyVertices){for(U=0;U=0;k--)f[k]==h&&f.splice(k,1)}else(e instanceof THREE.MarchingCubes||e.immediateRenderCallback)&&F(f.__webglObjectsImmediate,e);e.__webglActive=!1;b.__objectsRemoved.splice(0, +1)}e=0;for(f=b.__webglObjects.length;e0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglColorBuffer), +o.bufferData(o.ARRAY_BUFFER,fa,y));Ga&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglNormalBuffer),o.bufferData(o.ARRAY_BUFFER,ma,y));Ka&&ua.hasTangents&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglTangentBuffer),o.bufferData(o.ARRAY_BUFFER,ea,y));Ba&&ca>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglUVBuffer),o.bufferData(o.ARRAY_BUFFER,wa,y));Ba&&Z>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglUV2Buffer),o.bufferData(o.ARRAY_BUFFER,va,y));Ca&&(o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,t.__webglFaceBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER, +za,y),o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,t.__webglLineBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,sa,y));S>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinVertexABuffer),o.bufferData(o.ARRAY_BUFFER,ka,y),o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinVertexBBuffer),o.bufferData(o.ARRAY_BUFFER,$,y),o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinIndicesBuffer),o.bufferData(o.ARRAY_BUFFER,da,y),o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinWeightsBuffer),o.bufferData(o.ARRAY_BUFFER,ga,y));V&&(delete t.__inittedArrays, +delete t.__colorArray,delete t.__normalArray,delete t.__tangentArray,delete t.__uvArray,delete t.__uv2Array,delete t.__faceArray,delete t.__vertexArray,delete t.__lineArray,delete t.__skinVertexAArray,delete t.__skinVertexBArray,delete t.__skinIndexArray,delete t.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets=!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyTangents=!1;h.__dirtyColors=!1;D(m)}else if(k instanceof THREE.Ribbon){h=k.geometry;if(h.__dirtyVertices|| +h.__dirtyColors){k=h;m=o.DYNAMIC_DRAW;n=w=V=V=void 0;u=k.vertices;p=k.colors;v=u.length;t=p.length;z=k.__vertexArray;y=k.__colorArray;O=k.__dirtyColors;if(k.__dirtyVertices){for(V=0;V1&&(e-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=e;c.s=m;c.v=k;return c}, clamp:function(b,c,e){return be?e:b}};THREE.ColorUtils.__hsv={h:0,s:0,v:0}; -THREE.GeometryUtils={merge:function(b,c){var e,f,h=b.vertices.length,k=c instanceof THREE.Mesh?c.geometry:c,m=b.vertices,n=k.vertices,p=b.faces,t=k.faces,w=b.faceVertexUvs[0],k=k.faceVertexUvs[0];if(c instanceof THREE.Mesh)c.matrixAutoUpdate&&c.updateMatrix(),e=c.matrix,f=new THREE.Matrix4,f.extractRotation(e,c.scale);for(var u=0,x=n.length;u1&&(f=1-f,h=1-h);k=1-f-h;m.copy(b);m.multiplyScalar(f);n.copy(c);n.multiplyScalar(h);m.addSelf(n);n.copy(e);n.multiplyScalar(k);m.addSelf(n);return m},randomPointInFace:function(b,c,e){var f,h,k;if(b instanceof THREE.Face3)return f=c.vertices[b.a].position,h=c.vertices[b.b].position,k=c.vertices[b.c].position,THREE.GeometryUtils.randomPointInTriangle(f,h,k);else if(b instanceof THREE.Face4){f=c.vertices[b.a].position;h=c.vertices[b.b].position;k=c.vertices[b.c].position;var c=c.vertices[b.d].position, -m;e?b._area1&&b._area2?(e=b._area1,m=b._area2):(e=THREE.GeometryUtils.triangleArea(f,h,c),m=THREE.GeometryUtils.triangleArea(h,k,c),b._area1=e,b._area2=m):(e=THREE.GeometryUtils.triangleArea(f,h,c),m=THREE.GeometryUtils.triangleArea(h,k,c));return THREE.GeometryUtils.random()*(e+m) -b?e(c,h-1):t[h] +b?e(c,h-1):u[h]0)n=f-1;else{n=f;break}f=n;if(e[f]==k)return f/(h-1);m=e[f];return e=(f+(k-m)/(e[f+1]-m))/(h-1)};THREE.Curve.prototype.getNormalVector=function(b){b=this.getTangent(b);return new THREE.Vector2(-b.y,b.x)}; +THREE.Curve.prototype.getUtoTmapping=function(b,c){var e=this.getLengths(),f=0,h=e.length,k;k=c?c:b*e[h-1];time=Date.now();for(var m=0,n=h-1,t;m<=n;)if(f=Math.floor(m+(n-m)/2),t=e[f]-k,t<0)m=f+1;else if(t>0)n=f-1;else{n=f;break}f=n;if(e[f]==k)return f/(h-1);m=e[f];return e=(f+(k-m)/(e[f+1]-m))/(h-1)};THREE.Curve.prototype.getNormalVector=function(b){b=this.getTangent(b);return new THREE.Vector2(-b.y,b.x)}; THREE.Curve.prototype.getTangent=function(b){var c=b-1.0E-4;b+=1.0E-4;c<0&&(c=0);b>1&&(b=1);var c=this.getPoint(c),b=this.getPoint(b),e=new THREE.Vector2;e.sub(b,c);return e.unit()};THREE.LineCurve=function(b,c){b instanceof THREE.Vector2?(this.v1=b,this.v2=c):THREE.LineCurve.oldConstructor.apply(this,arguments)};THREE.LineCurve.oldConstructor=function(b,c,e,f){this.constructor(new THREE.Vector2(b,c),new THREE.Vector2(e,f))};THREE.LineCurve.prototype=new THREE.Curve; THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(b){var c=new THREE.Vector2;c.sub(this.v2,this.v1);c.multiplyScalar(b).addSelf(this.v1);return c};THREE.LineCurve.prototype.getPointAt=function(b){return this.getPoint(b)};THREE.LineCurve.prototype.getTangent=function(){var b=new THREE.Vector2;b.sub(this.v2,this.v1);b.normalize();return b}; THREE.QuadraticBezierCurve=function(b,c,e){if(!(c instanceof THREE.Vector2))var f=Array.prototype.slice.call(arguments),b=new THREE.Vector2(f[0],f[1]),c=new THREE.Vector2(f[2],f[3]),e=new THREE.Vector2(f[4],f[5]);this.v0=b;this.v1=c;this.v2=e};THREE.QuadraticBezierCurve.prototype=new THREE.Curve;THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve; @@ -385,47 +387,47 @@ THREE.SplineCurve3=THREE.Curve.create(function(b){this.points=b},function(b){var THREE.CurvePath=function(){this.curves=[];this.bends=[]};THREE.CurvePath.prototype=new THREE.Curve;THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(b){this.curves.push(b)};THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){}; THREE.CurvePath.prototype.getPoint=function(b){for(var c=b*this.getLength(),e=this.getCurveLengths(),b=0;b=c)return c=e[b]-c,b=this.curves[b],c=1-c/b.getLength(),b.getPointAt(c);b++}return null};THREE.CurvePath.prototype.getLength=function(){var b=this.getCurveLengths();return b[b.length-1]}; THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var b=[],c=0,e,f=this.curves.length;for(e=0;ec)c=k.x;else if(k.xe)e=k.y;else if(k.yc)c=k.x;else if(k.xe)e=k.y;else if(k.y0?(m=e[e.length-1],v=m.x,A=m.y):(m=this.actions[f-1].args,v=m[m.length-2],A=m[m.length-1]);for(m=1;m<=b;m++)z=m/b,k=THREE.Shape.Utils.b2(z,v,u,n),z=THREE.Shape.Utils.b2(z,A,x, -p),e.push(new THREE.Vector2(k,z));break;case THREE.PathActions.BEZIER_CURVE_TO:n=k[4];p=k[5];u=k[0];x=k[1];t=k[2];w=k[3];e.length>0?(m=e[e.length-1],v=m.x,A=m.y):(m=this.actions[f-1].args,v=m[m.length-2],A=m[m.length-1]);for(m=1;m<=b;m++)z=m/b,k=THREE.Shape.Utils.b3(z,v,u,t,n),z=THREE.Shape.Utils.b3(z,A,x,w,p),e.push(new THREE.Vector2(k,z));break;case THREE.PathActions.CSPLINE_THRU:m=this.actions[f-1].args;m=[new THREE.Vector2(m[m.length-2],m[m.length-1])];z=b*k[0].length;m=m.concat(k[0]);k=new THREE.SplineCurve(m); -for(m=1;m<=z;m++)e.push(k.getPointAt(m/z));break;case THREE.PathActions.ARC:m=this.actions[f-1].args;n=k[0];p=k[1];t=k[2];u=k[3];z=k[4];x=!!k[5];w=m[m.length-2];v=m[m.length-1];m.length==0&&(w=v=0);A=z-u;var y=b*2;for(m=1;m<=y;m++)z=m/y,x||(z=1-z),z=u+z*A,k=w+n+t*Math.cos(z),z=v+p+t*Math.sin(z),e.push(new THREE.Vector2(k,z))}c&&e.push(e[0]);return e};THREE.Path.prototype.transform=function(b,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),b)}; -THREE.Path.prototype.nltransform=function(b,c,e,f,h,k){var m=this.getPoints(),n,p,t,w,u;n=0;for(p=m.length;n0?(m=e[e.length-1],v=m.x,A=m.y):(m=this.actions[f-1].args,v=m[m.length-2],A=m[m.length-1]);for(m=1;m<=b;m++)z=m/b,k=THREE.Shape.Utils.b2(z,v,p,n),z=THREE.Shape.Utils.b2(z,A,x, +t),e.push(new THREE.Vector2(k,z));break;case THREE.PathActions.BEZIER_CURVE_TO:n=k[4];t=k[5];p=k[0];x=k[1];u=k[2];w=k[3];e.length>0?(m=e[e.length-1],v=m.x,A=m.y):(m=this.actions[f-1].args,v=m[m.length-2],A=m[m.length-1]);for(m=1;m<=b;m++)z=m/b,k=THREE.Shape.Utils.b3(z,v,p,u,n),z=THREE.Shape.Utils.b3(z,A,x,w,t),e.push(new THREE.Vector2(k,z));break;case THREE.PathActions.CSPLINE_THRU:m=this.actions[f-1].args;m=[new THREE.Vector2(m[m.length-2],m[m.length-1])];z=b*k[0].length;m=m.concat(k[0]);k=new THREE.SplineCurve(m); +for(m=1;m<=z;m++)e.push(k.getPointAt(m/z));break;case THREE.PathActions.ARC:m=this.actions[f-1].args;n=k[0];t=k[1];u=k[2];p=k[3];z=k[4];x=!!k[5];w=m[m.length-2];v=m[m.length-1];m.length==0&&(w=v=0);A=z-p;var y=b*2;for(m=1;m<=y;m++)z=m/y,x||(z=1-z),z=p+z*A,k=w+n+u*Math.cos(z),z=v+t+u*Math.sin(z),e.push(new THREE.Vector2(k,z))}c&&e.push(e[0]);return e};THREE.Path.prototype.transform=function(b,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),b)}; +THREE.Path.prototype.nltransform=function(b,c,e,f,h,k){var m=this.getPoints(),n,t,u,w,p;n=0;for(t=m.length;n=0?n-1:e.length-1;k=m-1>=0?m-1:t.length-1;var z=[t[m],e[n],e[h]];u=THREE.FontUtils.Triangulate.area(z);var y=[t[m],t[k],e[n]];x=THREE.FontUtils.Triangulate.area(y);v=n;w=m;n+=1;m+=-1;n< -0&&(n+=e.length);n%=e.length;m<0&&(m+=t.length);m%=t.length;h=n-1>=0?n-1:e.length-1;k=m-1>=0?m-1:t.length-1;z=[t[m],e[n],e[h]];z=THREE.FontUtils.Triangulate.area(z);y=[t[m],t[k],e[n]];y=THREE.FontUtils.Triangulate.area(y);u+x>z+y&&(n=v,m=w,n<0&&(n+=e.length),n%=e.length,m<0&&(m+=t.length),m%=t.length,h=n-1>=0?n-1:e.length-1,k=m-1>=0?m-1:t.length-1);u=e.slice(0,n);x=e.slice(n);v=t.slice(m);w=t.slice(0,m);k=[t[m],t[k],e[n]];A.push([t[m],e[n],e[h]]);A.push(k);e=u.concat(v).concat(w).concat(x)}return{shape:e, -isolatedPts:A,allpoints:f}},triangulateShape:function(b,c){var e=THREE.Shape.Utils.removeHoles(b,c),f=e.allpoints,h=e.isolatedPts,e=THREE.FontUtils.Triangulate(e.shape,!1),k,m,n,p,t={};k=0;for(m=f.length;k=0?n-1:e.length-1;k=m-1>=0?m-1:u.length-1;var z=[u[m],e[n],e[h]];p=THREE.FontUtils.Triangulate.area(z);var y=[u[m],u[k],e[n]];x=THREE.FontUtils.Triangulate.area(y);v=n;w=m;n+=1;m+=-1;n< +0&&(n+=e.length);n%=e.length;m<0&&(m+=u.length);m%=u.length;h=n-1>=0?n-1:e.length-1;k=m-1>=0?m-1:u.length-1;z=[u[m],e[n],e[h]];z=THREE.FontUtils.Triangulate.area(z);y=[u[m],u[k],e[n]];y=THREE.FontUtils.Triangulate.area(y);p+x>z+y&&(n=v,m=w,n<0&&(n+=e.length),n%=e.length,m<0&&(m+=u.length),m%=u.length,h=n-1>=0?n-1:e.length-1,k=m-1>=0?m-1:u.length-1);p=e.slice(0,n);x=e.slice(n);v=u.slice(m);w=u.slice(0,m);k=[u[m],u[k],e[n]];A.push([u[m],e[n],e[h]]);A.push(k);e=p.concat(v).concat(w).concat(x)}return{shape:e, +isolatedPts:A,allpoints:f}},triangulateShape:function(b,c){var e=THREE.Shape.Utils.removeHoles(b,c),f=e.allpoints,h=e.isolatedPts,e=THREE.FontUtils.Triangulate(e.shape,!1),k,m,n,t,u={};k=0;for(m=f.length;k1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+v),f=f<0?0:1;if(e==="pos")if(e=b.position,this.interpolationType===THREE.AnimationHandler.LINEAR)e.x=h[0]+(k[0]-h[0])*f,e.y=h[1]+(k[1]-h[1])*f,e.z=h[2]+(k[2]-h[2])*f;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= +THREE.Animation.prototype.update=function(b){if(this.isPlaying){var c=["pos","rot","scl"],e,f,h,k,m,n,t,u,w=this.data.JIT.hierarchy,p,x;this.currentTime+=b*this.timeScale;x=this.currentTime;p=this.currentTime%=this.data.length;u=parseInt(Math.min(p*this.data.fps,this.data.length*this.data.fps),10);for(var v=0,A=this.hierarchy.length;v1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+v),f=f<0?0:1;if(e==="pos")if(e=b.position,this.interpolationType===THREE.AnimationHandler.LINEAR)e.x=h[0]+(k[0]-h[0])*f,e.y=h[1]+(k[1]-h[1])*f,e.z=h[2]+(k[2]-h[2])*f;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= this.getPrevKeyWith("pos",v,m.index-1).pos,this.points[1]=h,this.points[2]=k,this.points[3]=this.getNextKeyWith("pos",v,n.index+1).pos,f=f*0.33+0.33,h=this.interpolateCatmullRom(this.points,f),e.x=h[0],e.y=h[1],e.z=h[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)f=this.interpolateCatmullRom(this.points,f*1.01),this.target.set(f[0],f[1],f[2]),this.target.subSelf(e),this.target.y=0,this.target.normalize(),f=Math.atan2(this.target.x,this.target.z),b.rotation.set(0,f,0)}else if(e=== -"rot")THREE.Quaternion.slerp(h,k,b.quaternion,f);else if(e==="scl")e=b.scale,e.x=h[0]+(k[0]-h[0])*f,e.y=h[1]+(k[1]-h[1])*f,e.z=h[2]+(k[2]-h[2])*f}}if(this.JITCompile&&w[0][t]===void 0){this.hierarchy[0].update(void 0,!0);for(v=0;vb.length-2?k:k+1;e[3]=k>b.length-3?k:k+2;k=b[e[0]];n=b[e[1]];p=b[e[2]];t=b[e[3]];e=h*h;m=h*e;f[0]=this.interpolate(k[0],n[0],p[0],t[0],h,e,m);f[1]=this.interpolate(k[1],n[1],p[1],t[1],h,e,m);f[2]=this.interpolate(k[2],n[2],p[2],t[2],h,e,m);return f}; +"rot")THREE.Quaternion.slerp(h,k,b.quaternion,f);else if(e==="scl")e=b.scale,e.x=h[0]+(k[0]-h[0])*f,e.y=h[1]+(k[1]-h[1])*f,e.z=h[2]+(k[2]-h[2])*f}}if(this.JITCompile&&w[0][u]===void 0){this.hierarchy[0].update(void 0,!0);for(v=0;vb.length-2?k:k+1;e[3]=k>b.length-3?k:k+2;k=b[e[0]];n=b[e[1]];t=b[e[2]];u=b[e[3]];e=h*h;m=h*e;f[0]=this.interpolate(k[0],n[0],t[0],u[0],h,e,m);f[1]=this.interpolate(k[1],n[1],t[1],u[1],h,e,m);f[2]=this.interpolate(k[2],n[2],t[2],u[2],h,e,m);return f}; THREE.Animation.prototype.interpolate=function(b,c,e,f,h,k,m){b=(e-b)*0.5;f=(f-c)*0.5;return(2*(c-e)+b+f)*m+(-3*(c-e)-2*b-f)*k+b*h+c};THREE.Animation.prototype.getNextKeyWith=function(b,c,e){var f=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?e=e0?e:0:e>=0?e:e+f.length;e>=0;e--)if(f[e][b]!==void 0)return f[e];return this.data.hierarchy[c].keys[f.length-1]}; THREE.CubeCamera=function(b,c,e,f){this.cameraPX=new THREE.PerspectiveCamera(90,1,b,c);this.cameraNX=new THREE.PerspectiveCamera(90,1,b,c);this.cameraPY=new THREE.PerspectiveCamera(90,1,b,c);this.cameraNY=new THREE.PerspectiveCamera(90,1,b,c);this.cameraPZ=new THREE.PerspectiveCamera(90,1,b,c);this.cameraNZ=new THREE.PerspectiveCamera(90,1,b,c);this.cameraPXTarget=new THREE.Vector3(0,0,0);this.cameraNXTarget=new THREE.Vector3(0,0,0);this.cameraPYTarget=new THREE.Vector3(0,0,0);this.cameraNYTarget= @@ -445,7 +447,7 @@ b.pageY-this.domElement.offsetTop-this.viewHalfY)};this.onKeyDown=function(b){sw Math.PI/180;var b=this.target,c=this.object.position;b.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=c.y+100*Math.cos(this.phi);b.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta)}b=1;this.constrainVertical&&(b=Math.PI/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*e;this.lookVertical&&(this.lat-=this.mouseY*e*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax- this.verticalMin)/(Math.PI-0)+this.verticalMin;b=this.target;c=this.object.position;b.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=c.y+100*Math.cos(this.phi);b.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(b)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",e(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",e(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup", e(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",e(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",e(this,this.onKeyUp),!1)}; -THREE.PathControls=function(b,c){function e(b){if((b*=2)<1)return 0.5*b*b;return-0.5*(--b*(b-2)-1)}function f(b,e){return function(){e.apply(b,arguments)}}function h(b,e,c,f){var h={name:c,fps:0.6,length:f,hierarchy:[]},k,m=e.getControlPointsArray(),n=e.getLength(),y=m.length,E=0;k=y-1;e={parent:-1,keys:[]};e.keys[0]={time:0,pos:m[0],rot:[0,0,0,1],scl:[1,1,1]};e.keys[k]={time:f,pos:m[k],rot:[0,0,0,1],scl:[1,1,1]};for(k=1;k=0?b:b+m;b=this.verticalAngleMap.srcRange; @@ -463,201 +465,201 @@ THREE.FlyControls=function(b,c){function e(b,e){return function(){e.apply(b,argu 1).normalize();this.object.quaternion.multiplySelf(this.tmpQuaternion);this.object.matrix.setPosition(this.object.position);this.object.matrix.setRotationFromQuaternion(this.object.quaternion);this.object.matrixWorldNeedsUpdate=!0};this.updateMovementVector=function(){var b=this.moveState.forward||this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-b+this.moveState.back}; this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0, 0]}};this.domElement.addEventListener("mousemove",e(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",e(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",e(this,this.mouseup),!1);this.domElement.addEventListener("keydown",e(this,this.keydown),!1);this.domElement.addEventListener("keyup",e(this,this.keyup),!1);this.updateMovementVector();this.updateRotationVector()}; -THREE.RollControls=function(b,c){this.object=b;this.domElement=c!==void 0?c:document;this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var e=new THREE.Vector3,f=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Matrix4,m=!1,n=1,p=0,t=0,w=0,u=0,x=0,v=window.innerWidth/2,A=window.innerHeight/2;this.update=function(){var b= -(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.delta=(b-this.lastUpdate)/1E3;this.lastUpdate=b;this.mouseLook&&(b=this.delta*this.lookSpeed,this.rotateHorizontally(b*u),this.rotateVertically(b*x));b=this.delta*this.movementSpeed;this.object.translateZ(-b*(p>0||this.autoForward&&!(p<0)?1:p));this.object.translateX(b*t);this.object.translateY(b*w);m&&(this.roll+=this.rollSpeed*this.delta*n);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize(); +THREE.RollControls=function(b,c){this.object=b;this.domElement=c!==void 0?c:document;this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var e=new THREE.Vector3,f=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Matrix4,m=!1,n=1,t=0,u=0,w=0,p=0,x=0,v=window.innerWidth/2,A=window.innerHeight/2;this.update=function(){var b= +(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.delta=(b-this.lastUpdate)/1E3;this.lastUpdate=b;this.mouseLook&&(b=this.delta*this.lookSpeed,this.rotateHorizontally(b*p),this.rotateVertically(b*x));b=this.delta*this.movementSpeed;this.object.translateZ(-b*(t>0||this.autoForward&&!(t<0)?1:t));this.object.translateX(b*u);this.object.translateY(b*w);m&&(this.roll+=this.rollSpeed*this.delta*n);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize(); else if(this.forward.y1?c.normalize():c.z=Math.sqrt(1-f*f);k.copy(this.object.position).subSelf(this.target);f=this.object.up.clone().setLength(c.y);f.addSelf(this.object.up.clone().crossSelf(k).setLength(c.x));f.addSelf(k.setLength(c.z));return f};this.rotateCamera=function(){var b=Math.acos(m.dot(n)/m.length()/n.length());if(b){var e=(new THREE.Vector3).cross(m,n).normalize(),c=new THREE.Quaternion;b*=this.rotateSpeed;c.setFromAxisAngle(e, --b);c.multiplyVector3(k);c.multiplyVector3(this.object.up);c.multiplyVector3(n);this.staticMoving?m=n:(c.setFromAxisAngle(e,b*(this.dynamicDampingFactor-1)),c.multiplyVector3(m))}};this.zoomCamera=function(){var b=1+(t.y-p.y)*this.zoomSpeed;b!==1&&b>0&&(k.multiplyScalar(b),this.staticMoving?p=t:p.y+=(t.y-p.y)*this.dynamicDampingFactor)};this.panCamera=function(){var b=u.clone().subSelf(w);if(b.lengthSq()){b.multiplyScalar(k.length()*this.panSpeed);var e=k.clone().crossSelf(this.object.up).setLength(b.x); -e.addSelf(this.object.up.clone().setLength(b.y));this.object.position.addSelf(e);this.target.addSelf(e);this.staticMoving?w=u:w.addSelf(b.sub(u,w).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.object.position.lengthSq()>this.maxDistance*this.maxDistance&&this.object.position.setLength(this.maxDistance),k.lengthSq()0&&(k.multiplyScalar(b),this.staticMoving?t=u:t.y+=(u.y-t.y)*this.dynamicDampingFactor)};this.panCamera=function(){var b=p.clone().subSelf(w);if(b.lengthSq()){b.multiplyScalar(k.length()*this.panSpeed);var e=k.clone().crossSelf(this.object.up).setLength(b.x); +e.addSelf(this.object.up.clone().setLength(b.y));this.object.position.addSelf(e);this.target.addSelf(e);this.staticMoving?w=p:w.addSelf(b.sub(p,w).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.object.position.lengthSq()>this.maxDistance*this.maxDistance&&this.object.position.setLength(this.maxDistance),k.lengthSq()0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,m,0)));for(n=0;n0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-m,0)));for(n=0;n0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,m,0)));for(n=0;n0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-m,0)));for(n=0;nb&&(b+=Math.PI*2),anglec=(e+b)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return f.multiplyScalar(m).addSelf(n).subSelf(b).clone()}function h(b){for(J=b.length;--J>=0;){ka=J;fa=J-1;fa<0&&(fa=b.length- -1);for(var e=0,c=v+w*2,e=0;e=0;Q--){T=Q/w;X=p*(1-T);T=t*Math.sin(T*Math.PI/2);J=0;for(P=F.length;Jb&&(b+=Math.PI*2),anglec=(e+b)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return f.multiplyScalar(m).addSelf(n).subSelf(b).clone()}function h(b){for(L=b.length;--L>=0;){la=L;ga=L-1;ga<0&&(ga=b.length- +1);for(var e=0,c=v+w*2,e=0;e=0;U--){Y=U/w;X=t*(1-Y);Y=u*Math.sin(Y*Math.PI/2);L=0;for(P=E.length;L0||(w=this.vertices.push(new THREE.Vertex(new THREE.Vector3(u,n,x)))-1);t.push(w)}c.push(t)}for(var v,A,z,h=c.length,e=0;e0)for(f=0;f1&&(v= -this.vertices[m].position.clone(),A=this.vertices[p].position.clone(),z=this.vertices[t].position.clone(),v.normalize(),A.normalize(),z.normalize(),this.faces.push(new THREE.Face3(m,p,t,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(A.x,A.y,A.z),new THREE.Vector3(z.x,z.y,z.z)])),this.faceVertexUvs[0].push([w,u,y]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.SphereGeometry.prototype=new THREE.Geometry; +THREE.SphereGeometry=function(b,c,e){THREE.Geometry.call(this);for(var b=b||50,f,h=Math.PI,k=Math.max(3,c||8),m=Math.max(2,e||6),c=[],e=0;e0||(w=this.vertices.push(new THREE.Vertex(new THREE.Vector3(p,n,x)))-1);u.push(w)}c.push(u)}for(var v,A,z,h=c.length,e=0;e0)for(f=0;f1&&(v= +this.vertices[m].position.clone(),A=this.vertices[t].position.clone(),z=this.vertices[u].position.clone(),v.normalize(),A.normalize(),z.normalize(),this.faces.push(new THREE.Face3(m,t,u,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(A.x,A.y,A.z),new THREE.Vector3(z.x,z.y,z.z)])),this.faceVertexUvs[0].push([w,p,y]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.SphereGeometry.prototype=new THREE.Geometry; THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry; THREE.TextGeometry=function(b,c){var e=(new THREE.TextPath(b,c)).toShapes();c.amount=c.height!==void 0?c.height:50;if(c.bevelThickness===void 0)c.bevelThickness=10;if(c.bevelSize===void 0)c.bevelSize=8;if(c.bevelEnabled===void 0)c.bevelEnabled=!1;if(c.bend){var f=e[e.length-1].getBoundingBox().maxX;c.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(f/2,120),new THREE.Vector2(f,0))}THREE.ExtrudeGeometry.call(this,e,c)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry; THREE.TextGeometry.prototype.constructor=THREE.TextGeometry; THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},getTextShapes:function(b,c){return(new TextPath(b,c)).toShapes()},loadFace:function(b){var c=b.familyName.toLowerCase();this.faces[c]=this.faces[c]||{};this.faces[c][b.cssFontWeight]=this.faces[c][b.cssFontWeight]||{};this.faces[c][b.cssFontWeight][b.cssFontStyle]=b;return this.faces[c][b.cssFontWeight][b.cssFontStyle]=b},drawText:function(b){for(var c= -this.getFace(),e=this.size/c.resolution,f=0,h=String(b).split(""),k=h.length,m=[],b=0;b0)for(t=0;t2;){if(u--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return n;return k}p=t;h<=p&&(p=0);t=p+1;h<=t&&(t=0);w=t+1;h<=w&&(w=0);var x;a:{x=b;var v=p,A=t,z=w,y=h,E=m,F=void 0,D=void 0,G=void 0, -L=void 0,M=void 0,K=void 0,H=void 0,B=void 0,da=void 0,D=x[E[v]].x,G=x[E[v]].y,L=x[E[A]].x,M=x[E[A]].y,K=x[E[z]].x,H=x[E[z]].y;if(1.0E-10>(L-D)*(H-G)-(M-G)*(K-D))x=!1;else{for(F=0;F=0&&Q>=0&&X>=0){x= -!1;break a}}x=!0}}if(x){k.push([b[m[p]],b[m[t]],b[m[w]]]);n.push([m[p],m[t],m[w]]);p=t;for(w=t+1;w0)for(u=0;u2;){if(p--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return n;return k}t=u;h<=t&&(t=0);u=t+1;h<=u&&(u=0);w=u+1;h<=w&&(w=0);var x;a:{x=b;var v=t,A=u,z=w,y=h,C=m,E=void 0,D=void 0,F=void 0, +M=void 0,N=void 0,G=void 0,H=void 0,K=void 0,Z=void 0,D=x[C[v]].x,F=x[C[v]].y,M=x[C[A]].x,N=x[C[A]].y,G=x[C[z]].x,H=x[C[z]].y;if(1.0E-10>(M-D)*(H-F)-(N-F)*(G-D))x=!1;else{for(E=0;E=0&&U>=0&&X>=0){x=!1; +break a}}x=!0}}if(x){k.push([b[m[t]],b[m[u]],b[m[w]]]);n.push([m[t],m[u],m[w]]);t=u;for(w=u+1;w0;)this.smooth(b)}; -THREE.SubdivisionModifier.prototype.smooth=function(b){function c(b,e,c,f,n,t){var p=new THREE.Face4(b,e,c,f,null,n.color,n.material);if(m.useOldVertexColors){p.vertexColors=[];for(var o,v,w,x=0;x<4;x++){w=t[x];o=new THREE.Color;o.setRGB(0,0,0);for(var y=0;y>7)-127;f|=(k&127)<<16|h<<8;if(f==0&&n==-127)return 0;return(1-2*(m>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,n)}function h(b,e){var c=w(b,e),f=w(b,e+1),k=w(b,e+2);return(w(b,e+3)<<24)+(k<<16)+(f<<8)+c}function p(b,e){var c=w(b,e);return(w(b,e+1)<<8)+c}function t(b,e){var c=w(b,e);return c>127?c-256:c}function w(b,e){return b.charCodeAt(e)&255}function u(e){var c, -f,k;c=h(b,e);f=h(b,e+M);k=h(b,e+K);e=p(b,e+H);E.faces.push(new THREE.Face3(c,f,k,null,null,E.materials[e]))}function x(e){var c,f,k,m,o,t;c=h(b,e);f=h(b,e+M);k=h(b,e+K);m=p(b,e+H);o=h(b,e+B);t=h(b,e+da);e=h(b,e+J);m=E.materials[m];var u=G[t*3],v=G[t*3+1];t=G[t*3+2];var w=G[e*3],x=G[e*3+1],e=G[e*3+2];E.faces.push(new THREE.Face3(c,f,k,[new THREE.Vector3(G[o*3],G[o*3+1],G[o*3+2]),new THREE.Vector3(u,v,t),new THREE.Vector3(w,x,e)],null,m))}function v(e){var c,f,k,m;c=h(b,e);f=h(b,e+P);k=h(b,e+Q);m=h(b, -e+T);e=p(b,e+X);E.faces.push(new THREE.Face4(c,f,k,m,null,null,E.materials[e]))}function A(e){var c,f,k,m,t,u,v,w;c=h(b,e);f=h(b,e+P);k=h(b,e+Q);m=h(b,e+T);t=p(b,e+X);u=h(b,e+o);v=h(b,e+ea);w=h(b,e+V);e=h(b,e+pa);t=E.materials[t];var x=G[v*3],U=G[v*3+1];v=G[v*3+2];var y=G[w*3],N=G[w*3+1];w=G[w*3+2];var z=G[e*3],A=G[e*3+1],e=G[e*3+2];E.faces.push(new THREE.Face4(c,f,k,m,[new THREE.Vector3(G[u*3],G[u*3+1],G[u*3+2]),new THREE.Vector3(x,U,v),new THREE.Vector3(y,N,w),new THREE.Vector3(z,A,e)],null,t))} -function z(e){var c,f,k,m;c=h(b,e);f=h(b,e+$);k=h(b,e+la);e=L[c*2];m=L[c*2+1];c=L[f*2];var o=E.faceVertexUvs[0];f=L[f*2+1];var t=L[k*2];k=L[k*2+1];var p=[];p.push(new THREE.UV(e,m));p.push(new THREE.UV(c,f));p.push(new THREE.UV(t,k));o.push(p)}function y(e){var c,f,k,m,o,t;c=h(b,e);f=h(b,e+ca);k=h(b,e+ka);m=h(b,e+fa);e=L[c*2];o=L[c*2+1];c=L[f*2];t=L[f*2+1];f=L[k*2];var p=E.faceVertexUvs[0];k=L[k*2+1];var u=L[m*2];m=L[m*2+1];var v=[];v.push(new THREE.UV(e,o));v.push(new THREE.UV(c,t));v.push(new THREE.UV(f, -k));v.push(new THREE.UV(u,m));p.push(v)}var E=this,F=0,D,G=[],L=[],M,K,H,B,da,J,P,Q,T,X,o,ea,V,pa,$,la,ca,ka,fa,Z,aa,Y,ga,ja,ra;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(E,f,e);D={signature:b.substr(F,8),header_bytes:w(b,F+8),vertex_coordinate_bytes:w(b,F+9),normal_coordinate_bytes:w(b,F+10),uv_coordinate_bytes:w(b,F+11),vertex_index_bytes:w(b,F+12),normal_index_bytes:w(b,F+13),uv_index_bytes:w(b,F+14),material_index_bytes:w(b,F+15),nvertices:h(b,F+16),nnormals:h(b,F+16+4),nuvs:h(b, -F+16+8),ntri_flat:h(b,F+16+12),ntri_smooth:h(b,F+16+16),ntri_flat_uv:h(b,F+16+20),ntri_smooth_uv:h(b,F+16+24),nquad_flat:h(b,F+16+28),nquad_smooth:h(b,F+16+32),nquad_flat_uv:h(b,F+16+36),nquad_smooth_uv:h(b,F+16+40)};F+=D.header_bytes;M=D.vertex_index_bytes;K=D.vertex_index_bytes*2;H=D.vertex_index_bytes*3;B=D.vertex_index_bytes*3+D.material_index_bytes;da=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes;J=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes*2;P=D.vertex_index_bytes; -Q=D.vertex_index_bytes*2;T=D.vertex_index_bytes*3;X=D.vertex_index_bytes*4;o=D.vertex_index_bytes*4+D.material_index_bytes;ea=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes;V=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*2;pa=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*3;$=D.uv_index_bytes;la=D.uv_index_bytes*2;ca=D.uv_index_bytes;ka=D.uv_index_bytes*2;fa=D.uv_index_bytes*3;e=D.vertex_index_bytes*3+D.material_index_bytes;ra=D.vertex_index_bytes* -4+D.material_index_bytes;Z=D.ntri_flat*e;aa=D.ntri_smooth*(e+D.normal_index_bytes*3);Y=D.ntri_flat_uv*(e+D.uv_index_bytes*3);ga=D.ntri_smooth_uv*(e+D.normal_index_bytes*3+D.uv_index_bytes*3);ja=D.nquad_flat*ra;e=D.nquad_smooth*(ra+D.normal_index_bytes*4);ra=D.nquad_flat_uv*(ra+D.uv_index_bytes*4);F+=function(e){for(var f,h,k,n=D.vertex_coordinate_bytes*3,o=e+D.nvertices*n;e=0){y=o.invBindMatrices[v];t.invBindMatrix=y;t.skinningMatrix=new THREE.Matrix4;t.skinningMatrix.multiply(t.world,y);t.weights=[]; -for(y=0;y1){o=new THREE.MeshFaceMaterial;for(j=0;j1?c[1].substr(0,e):"0";c[1].length>7)-127;f|=(k&127)<<16|h<<8;if(f==0&&n==-127)return 0;return(1-2*(m>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,n)}function h(b,e){var c=w(b,e),f=w(b,e+1),k=w(b,e+2);return(w(b,e+3)<<24)+(k<<16)+(f<<8)+c}function t(b,e){var c=w(b,e);return(w(b,e+1)<<8)+c}function u(b,e){var c=w(b,e);return c>127?c-256:c}function w(b,e){return b.charCodeAt(e)&255}function p(e){var c, +f,k;c=h(b,e);f=h(b,e+N);k=h(b,e+G);e=t(b,e+H);C.faces.push(new THREE.Face3(c,f,k,null,null,C.materials[e]))}function x(e){var c,f,k,m,o,p;c=h(b,e);f=h(b,e+N);k=h(b,e+G);m=t(b,e+H);o=h(b,e+K);p=h(b,e+Z);e=h(b,e+L);m=C.materials[m];var v=F[p*3],u=F[p*3+1];p=F[p*3+2];var w=F[e*3],x=F[e*3+1],e=F[e*3+2];C.faces.push(new THREE.Face3(c,f,k,[new THREE.Vector3(F[o*3],F[o*3+1],F[o*3+2]),new THREE.Vector3(v,u,p),new THREE.Vector3(w,x,e)],null,m))}function v(e){var c,f,k,m;c=h(b,e);f=h(b,e+P);k=h(b,e+U);m=h(b, +e+Y);e=t(b,e+X);C.faces.push(new THREE.Face4(c,f,k,m,null,null,C.materials[e]))}function A(e){var c,f,k,m,p,v,u,w;c=h(b,e);f=h(b,e+P);k=h(b,e+U);m=h(b,e+Y);p=t(b,e+X);v=h(b,e+o);u=h(b,e+ea);w=h(b,e+R);e=h(b,e+pa);p=C.materials[p];var x=F[u*3],V=F[u*3+1];u=F[u*3+2];var y=F[w*3],O=F[w*3+1];w=F[w*3+2];var z=F[e*3],A=F[e*3+1],e=F[e*3+2];C.faces.push(new THREE.Face4(c,f,k,m,[new THREE.Vector3(F[v*3],F[v*3+1],F[v*3+2]),new THREE.Vector3(x,V,u),new THREE.Vector3(y,O,w),new THREE.Vector3(z,A,e)],null,p))} +function z(e){var c,f,k,m;c=h(b,e);f=h(b,e+fa);k=h(b,e+ma);e=M[c*2];m=M[c*2+1];c=M[f*2];var o=C.faceVertexUvs[0];f=M[f*2+1];var p=M[k*2];k=M[k*2+1];var t=[];t.push(new THREE.UV(e,m));t.push(new THREE.UV(c,f));t.push(new THREE.UV(p,k));o.push(t)}function y(e){var c,f,k,m,o,p;c=h(b,e);f=h(b,e+da);k=h(b,e+la);m=h(b,e+ga);e=M[c*2];o=M[c*2+1];c=M[f*2];p=M[f*2+1];f=M[k*2];var t=C.faceVertexUvs[0];k=M[k*2+1];var v=M[m*2];m=M[m*2+1];var u=[];u.push(new THREE.UV(e,o));u.push(new THREE.UV(c,p));u.push(new THREE.UV(f, +k));u.push(new THREE.UV(v,m));t.push(u)}var C=this,E=0,D,F=[],M=[],N,G,H,K,Z,L,P,U,Y,X,o,ea,R,pa,fa,ma,da,la,ga,$,ca,aa,ha,ka,sa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(C,f,e);D={signature:b.substr(E,8),header_bytes:w(b,E+8),vertex_coordinate_bytes:w(b,E+9),normal_coordinate_bytes:w(b,E+10),uv_coordinate_bytes:w(b,E+11),vertex_index_bytes:w(b,E+12),normal_index_bytes:w(b,E+13),uv_index_bytes:w(b,E+14),material_index_bytes:w(b,E+15),nvertices:h(b,E+16),nnormals:h(b,E+16+4), +nuvs:h(b,E+16+8),ntri_flat:h(b,E+16+12),ntri_smooth:h(b,E+16+16),ntri_flat_uv:h(b,E+16+20),ntri_smooth_uv:h(b,E+16+24),nquad_flat:h(b,E+16+28),nquad_smooth:h(b,E+16+32),nquad_flat_uv:h(b,E+16+36),nquad_smooth_uv:h(b,E+16+40)};E+=D.header_bytes;N=D.vertex_index_bytes;G=D.vertex_index_bytes*2;H=D.vertex_index_bytes*3;K=D.vertex_index_bytes*3+D.material_index_bytes;Z=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes;L=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes* +2;P=D.vertex_index_bytes;U=D.vertex_index_bytes*2;Y=D.vertex_index_bytes*3;X=D.vertex_index_bytes*4;o=D.vertex_index_bytes*4+D.material_index_bytes;ea=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes;R=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*2;pa=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*3;fa=D.uv_index_bytes;ma=D.uv_index_bytes*2;da=D.uv_index_bytes;la=D.uv_index_bytes*2;ga=D.uv_index_bytes*3;e=D.vertex_index_bytes*3+D.material_index_bytes; +sa=D.vertex_index_bytes*4+D.material_index_bytes;$=D.ntri_flat*e;ca=D.ntri_smooth*(e+D.normal_index_bytes*3);aa=D.ntri_flat_uv*(e+D.uv_index_bytes*3);ha=D.ntri_smooth_uv*(e+D.normal_index_bytes*3+D.uv_index_bytes*3);ka=D.nquad_flat*sa;e=D.nquad_smooth*(sa+D.normal_index_bytes*4);sa=D.nquad_flat_uv*(sa+D.uv_index_bytes*4);E+=function(e){for(var f,h,k,n=D.vertex_coordinate_bytes*3,o=e+D.nvertices*n;e=0){y=o.invBindMatrices[u];p.invBindMatrix=y;p.skinningMatrix=new THREE.Matrix4;p.skinningMatrix.multiply(p.world,y);p.weights=[]; +for(y=0;y1){o=new THREE.MeshFaceMaterial;for(j=0;j1?c[1].substr(0,e):"0";c[1].length=0,m=h.indexOf("(")>=0,n;if(k)f=h.split("."),h=f.shift(),f.shift();else if(m){n=h.split("(");h=n.shift();for(f=0;fe){p=t.output[o];break}m=p!==void 0?p instanceof THREE.Matrix4?m.multiply(m,p):m.multiply(m,n.matrix):m.multiply(m,n.matrix)}else m=m.multiply(m,n.matrix);e=m;c.push({time:b,pos:[e.n14, -e.n24,e.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=c}this.updateMatrix();return this};w.prototype.updateMatrix=function(){this.matrix.identity();for(var b=0;be){u=t.output[o];break}m=u!==void 0?u instanceof THREE.Matrix4?m.multiply(m,u):m.multiply(m,n.matrix):m.multiply(m,n.matrix)}else m=m.multiply(m,n.matrix);e=m;c.push({time:b,pos:[e.n14, +e.n24,e.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=c}this.updateMatrix();return this};w.prototype.updateMatrix=function(){this.matrix.identity();for(var b=0;b0&&(this[c.nodeName]=parseFloat(f[0].textContent))}}this.create();return this};B.prototype.create=function(){var b= -{},e=this.transparency!==void 0&&this.transparency<1,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var f=this[c];if(f instanceof H)if(f.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(f=ra[this.effect.surface.init_from]))b.map=THREE.ImageUtils.loadTexture(Ea+f.init_from),b.map.wrapS=THREE.RepeatWrapping,b.map.wrapT=THREE.RepeatWrapping,b.map.repeat.x=1,b.map.repeat.y=-1}else c=="diffuse"?b.color= -f.color.getHex():e||(b[c]=f.color.getHex());break;case "shininess":case "reflectivity":b[c]=this[c];break;case "transparency":if(e)b.transparent=!0,b.opacity=this[c],e=!0}b.shading=Fa;return this.material=new THREE.MeshLambertMaterial(b)};da.prototype.parse=function(b){for(var e=0;e0&&(this[c.nodeName]=parseFloat(f[0].textContent))}}this.create();return this};K.prototype.create=function(){var b= +{},e=this.transparency!==void 0&&this.transparency<1,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var f=this[c];if(f instanceof H)if(f.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(f=sa[this.effect.surface.init_from]))b.map=THREE.ImageUtils.loadTexture(Ea+f.init_from),b.map.wrapS=THREE.RepeatWrapping,b.map.wrapT=THREE.RepeatWrapping,b.map.repeat.x=1,b.map.repeat.y=-1}else c=="diffuse"?b.color= +f.color.getHex():e||(b[c]=f.color.getHex());break;case "shininess":case "reflectivity":b[c]=this[c];break;case "transparency":if(e)b.transparent=!0,b.opacity=this[c],e=!0}b.shading=Fa;return this.material=new THREE.MeshLambertMaterial(b)};Z.prototype.parse=function(b){for(var e=0;e=0,f=b.indexOf("(")>=0,h,k;if(c)e=b.split("."),b=e.shift(),k=e.shift();else if(f){h=b.split("(");b=h.shift();for(e=0;e=0,f=b.indexOf("(")>=0,h,k;if(c)e=b.split("."),b=e.shift(),k=e.shift();else if(f){h=b.split("(");b=h.shift();for(e=0;e1&&(da=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(M,da);object.name=v;object.position.set(D[0],D[1],D[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=F.visible;V.scene.add(object);V.objects[v]=object;F.meshCollider&&(b=THREE.CollisionUtils.MeshColliderWBox(object),V.scene.collisions.colliders.push(b)); -if(F.castsShadow)b=new THREE.ShadowVolume(M),V.scene.add(b),b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;F.trigger&&F.trigger.toLowerCase()!="none"&&(b={type:F.trigger,object:F},V.triggers[object.name]=b)}}else D=F.position,r=F.rotation,q=F.quaternion,s=F.scale,q=0,object=new THREE.Object3D,object.name=v,object.position.set(D[0],D[1],D[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0], -s[1],s[2]),object.visible=F.visible!==void 0?F.visible:!1,V.scene.add(object),V.objects[v]=object,V.empties[v]=object,F.trigger&&F.trigger.toLowerCase()!="none"&&(b={type:F.trigger,object:F},V.triggers[object.name]=b)}function p(b){return function(c){V.geometries[b]=c;n();T-=1;e.onLoadComplete();w()}}function t(b){return function(e){V.geometries[b]=e}}function w(){e.callbackProgress({totalModels:o,totalTextures:ea,loadedModels:o-T,loadedTextures:ea-X},V);e.onLoadProgress();T==0&&X==0&&c(V)}var u, -x,v,A,z,y,E,F,D,G,L,M,K,H,B,da,J,P,Q,T,X,o,ea,V;P=b.data;B=new THREE.BinaryLoader;Q=new THREE.JSONLoader;X=T=0;V={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};b=!1;for(v in P.objects)if(F=P.objects[v],F.meshCollider){b=!0;break}if(b)V.scene.collisions=new THREE.CollisionSystem;if(P.transform){b=P.transform.position;G=P.transform.rotation;var pa=P.transform.scale;b&&V.scene.position.set(b[0],b[1],b[2]);G&&V.scene.rotation.set(G[0], -G[1],G[2]);pa&&V.scene.scale.set(pa[0],pa[1],pa[2]);(b||G||pa)&&V.scene.updateMatrix()}b=function(){X-=1;w();e.onLoadComplete()};for(z in P.cameras)G=P.cameras[z],G.type=="perspective"?K=new THREE.PerspectiveCamera(G.fov,G.aspect,G.near,G.far):G.type=="ortho"&&(K=new THREE.OrthographicCamera(G.left,G.right,G.top,G.bottom,G.near,G.far)),D=G.position,G=G.target,K.position.set(D[0],D[1],D[2]),K.target=new THREE.Vector3(G[0],G[1],G[2]),V.cameras[z]=K;for(A in P.lights)z=P.lights[A],K=z.color!==void 0? -z.color:16777215,G=z.intensity!==void 0?z.intensity:1,z.type=="directional"?(D=z.direction,J=new THREE.DirectionalLight(K,G),J.position.set(D[0],D[1],D[2]),J.position.normalize()):z.type=="point"?(D=z.position,d=z.distance,J=new THREE.PointLight(K,G,d),J.position.set(D[0],D[1],D[2])):z.type=="ambient"&&(J=new THREE.AmbientLight(K)),V.scene.add(J),V.lights[A]=J;for(y in P.fogs)A=P.fogs[y],A.type=="linear"?H=new THREE.Fog(0,A.near,A.far):A.type=="exp2"&&(H=new THREE.FogExp2(0,A.density)),G=A.color, -H.color.setRGB(G[0],G[1],G[2]),V.fogs[y]=H;if(V.cameras&&P.defaults.camera)V.currentCamera=V.cameras[P.defaults.camera];if(V.fogs&&P.defaults.fog)V.scene.fog=V.fogs[P.defaults.fog];G=P.defaults.bgcolor;V.bgColor=new THREE.Color;V.bgColor.setRGB(G[0],G[1],G[2]);V.bgColorAlpha=P.defaults.bgalpha;for(u in P.geometries)if(y=P.geometries[u],y.type=="bin_mesh"||y.type=="ascii_mesh")T+=1,e.onLoadStart();o=T;for(u in P.geometries)y=P.geometries[u],y.type=="cube"?(M=new THREE.CubeGeometry(y.width,y.height, -y.depth,y.segmentsWidth,y.segmentsHeight,y.segmentsDepth,null,y.flipped,y.sides),V.geometries[u]=M):y.type=="plane"?(M=new THREE.PlaneGeometry(y.width,y.height,y.segmentsWidth,y.segmentsHeight),V.geometries[u]=M):y.type=="sphere"?(M=new THREE.SphereGeometry(y.radius,y.segmentsWidth,y.segmentsHeight),V.geometries[u]=M):y.type=="cylinder"?(M=new THREE.CylinderGeometry(y.topRad,y.botRad,y.height,y.radSegs,y.heightSegs),V.geometries[u]=M):y.type=="torus"?(M=new THREE.TorusGeometry(y.radius,y.tube,y.segmentsR, -y.segmentsT),V.geometries[u]=M):y.type=="icosahedron"?(M=new THREE.IcosahedronGeometry(y.subdivisions),V.geometries[u]=M):y.type=="bin_mesh"?B.load({model:f(y.url,P.urlBaseType),callback:p(u)}):y.type=="ascii_mesh"?Q.load({model:f(y.url,P.urlBaseType),callback:p(u)}):y.type=="embedded_mesh"&&(y=P.embeds[y.id])&&Q.createModel(y,t(u),"");for(E in P.textures)if(u=P.textures[E],u.url instanceof Array){X+=u.url.length;for(B=0;B1&&(Z=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(N,Z);object.name=v;object.position.set(D[0],D[1],D[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=E.visible;R.scene.add(object);R.objects[v]=object;E.meshCollider&&(b=THREE.CollisionUtils.MeshColliderWBox(object),R.scene.collisions.colliders.push(b)); +if(E.castsShadow)b=new THREE.ShadowVolume(N),R.scene.add(b),b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;E.trigger&&E.trigger.toLowerCase()!="none"&&(b={type:E.trigger,object:E},R.triggers[object.name]=b)}}else D=E.position,r=E.rotation,q=E.quaternion,s=E.scale,q=0,object=new THREE.Object3D,object.name=v,object.position.set(D[0],D[1],D[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0], +s[1],s[2]),object.visible=E.visible!==void 0?E.visible:!1,R.scene.add(object),R.objects[v]=object,R.empties[v]=object,E.trigger&&E.trigger.toLowerCase()!="none"&&(b={type:E.trigger,object:E},R.triggers[object.name]=b)}function t(b){return function(c){R.geometries[b]=c;n();Y-=1;e.onLoadComplete();w()}}function u(b){return function(e){R.geometries[b]=e}}function w(){e.callbackProgress({totalModels:o,totalTextures:ea,loadedModels:o-Y,loadedTextures:ea-X},R);e.onLoadProgress();Y==0&&X==0&&c(R)}var p, +x,v,A,z,y,C,E,D,F,M,N,G,H,K,Z,L,P,U,Y,X,o,ea,R;P=b.data;K=new THREE.BinaryLoader;U=new THREE.JSONLoader;X=Y=0;R={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};b=!1;for(v in P.objects)if(E=P.objects[v],E.meshCollider){b=!0;break}if(b)R.scene.collisions=new THREE.CollisionSystem;if(P.transform){b=P.transform.position;F=P.transform.rotation;var pa=P.transform.scale;b&&R.scene.position.set(b[0],b[1],b[2]);F&&R.scene.rotation.set(F[0], +F[1],F[2]);pa&&R.scene.scale.set(pa[0],pa[1],pa[2]);(b||F||pa)&&R.scene.updateMatrix()}b=function(){X-=1;w();e.onLoadComplete()};for(z in P.cameras)F=P.cameras[z],F.type=="perspective"?G=new THREE.PerspectiveCamera(F.fov,F.aspect,F.near,F.far):F.type=="ortho"&&(G=new THREE.OrthographicCamera(F.left,F.right,F.top,F.bottom,F.near,F.far)),D=F.position,F=F.target,G.position.set(D[0],D[1],D[2]),G.target=new THREE.Vector3(F[0],F[1],F[2]),R.cameras[z]=G;for(A in P.lights)z=P.lights[A],G=z.color!==void 0? +z.color:16777215,F=z.intensity!==void 0?z.intensity:1,z.type=="directional"?(D=z.direction,L=new THREE.DirectionalLight(G,F),L.position.set(D[0],D[1],D[2]),L.position.normalize()):z.type=="point"?(D=z.position,d=z.distance,L=new THREE.PointLight(G,F,d),L.position.set(D[0],D[1],D[2])):z.type=="ambient"&&(L=new THREE.AmbientLight(G)),R.scene.add(L),R.lights[A]=L;for(y in P.fogs)A=P.fogs[y],A.type=="linear"?H=new THREE.Fog(0,A.near,A.far):A.type=="exp2"&&(H=new THREE.FogExp2(0,A.density)),F=A.color, +H.color.setRGB(F[0],F[1],F[2]),R.fogs[y]=H;if(R.cameras&&P.defaults.camera)R.currentCamera=R.cameras[P.defaults.camera];if(R.fogs&&P.defaults.fog)R.scene.fog=R.fogs[P.defaults.fog];F=P.defaults.bgcolor;R.bgColor=new THREE.Color;R.bgColor.setRGB(F[0],F[1],F[2]);R.bgColorAlpha=P.defaults.bgalpha;for(p in P.geometries)if(y=P.geometries[p],y.type=="bin_mesh"||y.type=="ascii_mesh")Y+=1,e.onLoadStart();o=Y;for(p in P.geometries)y=P.geometries[p],y.type=="cube"?(N=new THREE.CubeGeometry(y.width,y.height, +y.depth,y.segmentsWidth,y.segmentsHeight,y.segmentsDepth,null,y.flipped,y.sides),R.geometries[p]=N):y.type=="plane"?(N=new THREE.PlaneGeometry(y.width,y.height,y.segmentsWidth,y.segmentsHeight),R.geometries[p]=N):y.type=="sphere"?(N=new THREE.SphereGeometry(y.radius,y.segmentsWidth,y.segmentsHeight),R.geometries[p]=N):y.type=="cylinder"?(N=new THREE.CylinderGeometry(y.topRad,y.botRad,y.height,y.radSegs,y.heightSegs),R.geometries[p]=N):y.type=="torus"?(N=new THREE.TorusGeometry(y.radius,y.tube,y.segmentsR, +y.segmentsT),R.geometries[p]=N):y.type=="icosahedron"?(N=new THREE.IcosahedronGeometry(y.subdivisions),R.geometries[p]=N):y.type=="bin_mesh"?K.load({model:f(y.url,P.urlBaseType),callback:t(p)}):y.type=="ascii_mesh"?U.load({model:f(y.url,P.urlBaseType),callback:t(p)}):y.type=="embedded_mesh"&&(y=P.embeds[y.id])&&U.createModel(y,u(p),"");for(C in P.textures)if(p=P.textures[C],p.url instanceof Array){X+=p.url.length;for(K=0;K=57344&&(c-=2048);c++;for(var e=new Float32Array(8*c),f=1,h=0;h<8;h++){for(var k=0,m=0;m>1^-(n&1);e[8*m+h]=k}f+=c}c=b.length-f;k=new Uint16Array(c);for(h=m=0;h=this.maxCount-3&&n(this)};this.begin=function(){this.count=0; -this.hasNormal=this.hasPos=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;cthis.size-1&&(p=this.size-1);var x=Math.floor(t-n);x<1&&(x=1);t=Math.floor(t+n);t>this.size-1&&(t=this.size-1);var v=Math.floor(w-n);v<1&&(v=1);n=Math.floor(w+n);n>this.size-1&&(n=this.size- -1);for(var A,z,y,E,F,D;u0&&(this.field[y+A]+=E)}}};this.addPlaneX=function(b,c){var h,k,m,n,p,t=this.size,w=this.yd,u=this.zd,x=this.field,v=t*Math.sqrt(b/c);v>t&&(v=t);for(h=0;h0)for(k=0;kw&&(A=w);for(k=0;k0){p=k*u;for(h=0;hsize&&(dist=size);for(m=0;m0){p=zd*m;for(k=0;k=this.maxCount-3&&n(this)};this.begin=function(){this.count=0; +this.hasNormal=this.hasPos=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;cthis.size-1&&(t=this.size-1);var x=Math.floor(u-n);x<1&&(x=1);u=Math.floor(u+n);u>this.size-1&&(u=this.size-1);var v=Math.floor(w-n);v<1&&(v=1);n=Math.floor(w+n);n>this.size-1&&(n=this.size- +1);for(var A,z,y,C,E,D;p0&&(this.field[y+A]+=C)}}};this.addPlaneX=function(b,c){var h,k,m,n,t,u=this.size,w=this.yd,p=this.zd,x=this.field,v=u*Math.sqrt(b/c);v>u&&(v=u);for(h=0;h0)for(k=0;kw&&(A=w);for(k=0;k0){t=k*p;for(h=0;hsize&&(dist=size);for(m=0;m0){t=zd*m;for(k=0;kk?this.hits.push(h):this.hits.unshift(h),k=f;return this.hits}; THREE.CollisionSystem.prototype.rayCastNearest=function(b){var c=this.rayCastAll(b);if(c.length==0)return null;for(var e=0;c[e]instanceof THREE.MeshCollider;){var f=this.rayMesh(b,c[e]);if(f.distc.length)return null;return c[e]}; THREE.CollisionSystem.prototype.rayCast=function(b,c){if(c instanceof THREE.PlaneCollider)return this.rayPlane(b,c);else if(c instanceof THREE.SphereCollider)return this.raySphere(b,c);else if(c instanceof THREE.BoxCollider)return this.rayBox(b,c);else if(c instanceof THREE.MeshCollider&&c.box)return this.rayBox(b,c.box)}; -THREE.CollisionSystem.prototype.rayMesh=function(b,c){for(var e=this.makeRayLocal(b,c.mesh),f=Number.MAX_VALUE,h,k=0;k=n*h))return Number.MAX_VALUE;m/=n;n=THREE.CollisionSystem.__v3;n.copy(b.direction);n.multiplyScalar(m);n.addSelf(b.origin);Math.abs(k.x)> +THREE.CollisionSystem.prototype.rayMesh=function(b,c){for(var e=this.makeRayLocal(b,c.mesh),f=Number.MAX_VALUE,h,k=0;k=n*h))return Number.MAX_VALUE;m/=n;n=THREE.CollisionSystem.__v3;n.copy(b.direction);n.multiplyScalar(m);n.addSelf(b.origin);Math.abs(k.x)> Math.abs(k.y)?Math.abs(k.x)>Math.abs(k.z)?(b=n.y-c.y,k=e.y-c.y,h=f.y-c.y,n=n.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=n.x-c.x,k=e.x-c.x,h=f.x-c.x,n=n.y-c.y,e=e.y-c.y,f=f.y-c.y):Math.abs(k.y)>Math.abs(k.z)?(b=n.x-c.x,k=e.x-c.x,h=f.x-c.x,n=n.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=n.x-c.x,k=e.x-c.x,h=f.x-c.x,n=n.y-c.y,e=e.y-c.y,f=f.y-c.y);c=k*f-e*h;if(c==0)return Number.MAX_VALUE;c=1/c;f=(b*f-n*h)*c;if(!(f>=0))return Number.MAX_VALUE;c*=k*n-e*b;if(!(c>=0))return Number.MAX_VALUE;if(!(1-f-c>=0))return Number.MAX_VALUE;return m}; THREE.CollisionSystem.prototype.makeRayLocal=function(b,c){var e=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(c.matrixWorld,e);var f=THREE.CollisionSystem.__r;f.origin.copy(b.origin);f.direction.copy(b.direction);e.multiplyVector3(f.origin);e.rotateAxis(f.direction);f.direction.normalize();return f}; -THREE.CollisionSystem.prototype.rayBox=function(b,c){var e;c.dynamic&&c.mesh&&c.mesh.matrixWorld?e=this.makeRayLocal(b,c.mesh):(e=THREE.CollisionSystem.__r,e.origin.copy(b.origin),e.direction.copy(b.direction));var f=0,h=0,k=0,m=0,n=0,p=0,t=!0;e.origin.xc.max.x&&(f=c.max.x-e.origin.x,f/=e.direction.x,t=!1,m=1);e.origin.yc.max.y&&(h=c.max.y-e.origin.y,h/=e.direction.y, -t=!1,n=1);e.origin.zc.max.z&&(k=c.max.z-e.origin.z,k/=e.direction.z,t=!1,p=1);if(t)return-1;t=0;h>f&&(t=1,f=h);k>f&&(t=2,f=k);switch(t){case 0:n=e.origin.y+e.direction.y*f;if(nc.max.y)return Number.MAX_VALUE;e=e.origin.z+e.direction.z*f;if(ec.max.z)return Number.MAX_VALUE;c.normal.set(m,0,0);break;case 1:m=e.origin.x+e.direction.x*f;if(mc.max.x)return Number.MAX_VALUE;e=e.origin.z+e.direction.z* -f;if(ec.max.z)return Number.MAX_VALUE;c.normal.set(0,n,0);break;case 2:m=e.origin.x+e.direction.x*f;if(mc.max.x)return Number.MAX_VALUE;n=e.origin.y+e.direction.y*f;if(nc.max.y)return Number.MAX_VALUE;c.normal.set(0,0,p)}return f};THREE.CollisionSystem.prototype.rayPlane=function(b,c){var e=b.direction.dot(c.normal),f=c.point.dot(c.normal);if(e<0)e=(f-b.origin.dot(c.normal))/e;else return Number.MAX_VALUE;return e>0?e:Number.MAX_VALUE}; +THREE.CollisionSystem.prototype.rayBox=function(b,c){var e;c.dynamic&&c.mesh&&c.mesh.matrixWorld?e=this.makeRayLocal(b,c.mesh):(e=THREE.CollisionSystem.__r,e.origin.copy(b.origin),e.direction.copy(b.direction));var f=0,h=0,k=0,m=0,n=0,t=0,u=!0;e.origin.xc.max.x&&(f=c.max.x-e.origin.x,f/=e.direction.x,u=!1,m=1);e.origin.yc.max.y&&(h=c.max.y-e.origin.y,h/=e.direction.y, +u=!1,n=1);e.origin.zc.max.z&&(k=c.max.z-e.origin.z,k/=e.direction.z,u=!1,t=1);if(u)return-1;u=0;h>f&&(u=1,f=h);k>f&&(u=2,f=k);switch(u){case 0:n=e.origin.y+e.direction.y*f;if(nc.max.y)return Number.MAX_VALUE;e=e.origin.z+e.direction.z*f;if(ec.max.z)return Number.MAX_VALUE;c.normal.set(m,0,0);break;case 1:m=e.origin.x+e.direction.x*f;if(mc.max.x)return Number.MAX_VALUE;e=e.origin.z+e.direction.z* +f;if(ec.max.z)return Number.MAX_VALUE;c.normal.set(0,n,0);break;case 2:m=e.origin.x+e.direction.x*f;if(mc.max.x)return Number.MAX_VALUE;n=e.origin.y+e.direction.y*f;if(nc.max.y)return Number.MAX_VALUE;c.normal.set(0,0,t)}return f};THREE.CollisionSystem.prototype.rayPlane=function(b,c){var e=b.direction.dot(c.normal),f=c.point.dot(c.normal);if(e<0)e=(f-b.origin.dot(c.normal))/e;else return Number.MAX_VALUE;return e>0?e:Number.MAX_VALUE}; THREE.CollisionSystem.prototype.raySphere=function(b,c){var e=c.center.clone().subSelf(b.origin);if(e.lengthSq=0)return Math.abs(f)-Math.sqrt(e);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4; THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(b){b.geometry.computeBoundingBox();var c=b.geometry.boundingBox,e=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),e=new THREE.BoxCollider(e,c);e.mesh=b;return e};THREE.CollisionUtils.MeshAABB=function(b){var c=THREE.CollisionUtils.MeshOBB(b);c.min.addSelf(b.position);c.max.addSelf(b.position);c.dynamic=!1;return c}; THREE.CollisionUtils.MeshColliderWBox=function(b){return new THREE.MeshCollider(b,THREE.CollisionUtils.MeshOBB(b))}; -if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);var c=this,e=this.setSize,f=this.render,h=new THREE.PerspectiveCamera,k=new THREE.PerspectiveCamera,m=new THREE.Matrix4,n=new THREE.Matrix4,p,t,w;h.matrixAutoUpdate=k.matrixAutoUpdate=!1;var b={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},u=new THREE.WebGLRenderTarget(512,512,b),x=new THREE.WebGLRenderTarget(512,512,b),v=new THREE.PerspectiveCamera(53,1,1,1E4);v.position.z= -2;_material=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:u},mapRight:{type:"t",value:1,texture:x}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}); -var A=new THREE.Scene;A.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(b,f){e.call(c,b,f);u.width=b;u.height=f;x.width=b;x.height=f};this.render=function(b,e){e.update(null,!0);if(p!==e.aspect||t!==e.near||w!==e.fov){p=e.aspect;t=e.near;w=e.fov;var E=e.projectionMatrix.clone(),F=125/30*0.5,D=F*t/125,G=t*Math.tan(w*Math.PI/360),L;m.n14=F;n.n14=-F;F=-G*p+D;L=G*p+D;E.n11=2*t/(L-F);E.n13=(L+F)/(L-F);h.projectionMatrix=E.clone();F=-G*p-D;L=G*p-D;E.n11=2*t/(L-F);E.n13= -(L+F)/(L-F);k.projectionMatrix=E.clone()}h.matrix=e.matrixWorld.clone().multiplySelf(n);h.update(null,!0);h.position.copy(e.position);h.near=t;h.far=e.far;f.call(c,b,h,u,!0);k.matrix=e.matrixWorld.clone().multiplySelf(m);k.update(null,!0);k.position.copy(e.position);k.near=t;k.far=e.far;f.call(c,b,k,x,!0);f.call(c,A,v)}}; +if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);var c=this,e=this.setSize,f=this.render,h=new THREE.PerspectiveCamera,k=new THREE.PerspectiveCamera,m=new THREE.Matrix4,n=new THREE.Matrix4,t,u,w;h.matrixAutoUpdate=k.matrixAutoUpdate=!1;var b={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},p=new THREE.WebGLRenderTarget(512,512,b),x=new THREE.WebGLRenderTarget(512,512,b),v=new THREE.PerspectiveCamera(53,1,1,1E4);v.position.z= +2;_material=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:p},mapRight:{type:"t",value:1,texture:x}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}); +var A=new THREE.Scene;A.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(b,f){e.call(c,b,f);p.width=b;p.height=f;x.width=b;x.height=f};this.render=function(b,e){e.update(null,!0);if(t!==e.aspect||u!==e.near||w!==e.fov){t=e.aspect;u=e.near;w=e.fov;var C=e.projectionMatrix.clone(),E=125/30*0.5,D=E*u/125,F=u*Math.tan(w*Math.PI/360),M;m.n14=E;n.n14=-E;E=-F*t+D;M=F*t+D;C.n11=2*u/(M-E);C.n13=(M+E)/(M-E);h.projectionMatrix=C.clone();E=-F*t-D;M=F*t-D;C.n11=2*u/(M-E);C.n13= +(M+E)/(M-E);k.projectionMatrix=C.clone()}h.matrix=e.matrixWorld.clone().multiplySelf(n);h.update(null,!0);h.position.copy(e.position);h.near=u;h.far=e.far;f.call(c,b,h,p,!0);k.matrix=e.matrixWorld.clone().multiplySelf(m);k.update(null,!0);k.position.copy(e.position);k.near=u;k.far=e.far;f.call(c,b,k,x,!0);f.call(c,A,v)}}; if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);this.autoClear=!1;var c=this,e=this.setSize,f=this.render,h,k,m=new THREE.PerspectiveCamera;m.target=new THREE.Vector3(0,0,0);var n=new THREE.PerspectiveCamera;n.target=new THREE.Vector3(0,0,0);c.separation=10;if(b&&b.separation!==void 0)c.separation=b.separation;this.setSize=function(b,f){e.call(c,b,f);h=b/2;k=f};this.render=function(b,e){this.clear();m.fov=e.fov;m.aspect=0.5*e.aspect;m.near=e.near;m.far= e.far;m.updateProjectionMatrix();m.position.copy(e.position);m.target.copy(e.target);m.translateX(c.separation);m.lookAt(m.target);n.projectionMatrix=m.projectionMatrix;n.position.copy(e.position);n.target.copy(e.target);n.translateX(-c.separation);n.lookAt(n.target);this.setViewport(0,0,h,k);f.call(c,b,m);this.setViewport(h,0,h,k);f.call(c,b,n,!1)}}; diff --git a/build/custom/ThreeCanvas.js b/build/custom/ThreeCanvas.js index 77a25bc1..029f1b68 100644 --- a/build/custom/ThreeCanvas.js +++ b/build/custom/ThreeCanvas.js @@ -1,4 +1,4 @@ -// ThreeCanvas.js r45dev - http://github.com/mrdoob/three.js +// ThreeCanvas.js r45 - http://github.com/mrdoob/three.js var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Color=function(a){a!==void 0&&this.setHex(a);return this}; THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,f,e;if(c==0)this.r=this.g=this.b=0;else switch(d=Math.floor(a*6),f=a*6-d,a=c*(1-b),e=c*(1-b*f),b=c*(1-b*(1-f)),d){case 1:this.r=e;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=e;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r= c;this.g=a;this.b=e;break;case 6:case 0:this.r=c,this.g=b,this.b=a}return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}}; diff --git a/build/custom/ThreeDOM.js b/build/custom/ThreeDOM.js index 76dc1986..5002f5cb 100644 --- a/build/custom/ThreeDOM.js +++ b/build/custom/ThreeDOM.js @@ -1,4 +1,4 @@ -// ThreeDOM.js r45dev - http://github.com/mrdoob/three.js +// ThreeDOM.js r45 - http://github.com/mrdoob/three.js var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Color=function(a){a!==void 0&&this.setHex(a);return this}; THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,e,g;if(c==0)this.r=this.g=this.b=0;else switch(d=Math.floor(a*6),e=a*6-d,a=c*(1-b),g=c*(1-b*e),b=c*(1-b*(1-e)),d){case 1:this.r=g;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=g;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r= c;this.g=a;this.b=g;break;case 6:case 0:this.r=c,this.g=b,this.b=a}return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}}; diff --git a/build/custom/ThreeExtras.js b/build/custom/ThreeExtras.js index ca2634c4..f2a2f4ea 100644 --- a/build/custom/ThreeExtras.js +++ b/build/custom/ThreeExtras.js @@ -1,8 +1,8 @@ -// ThreeExtras.js r45dev - http://github.com/mrdoob/three.js +// ThreeExtras.js r45 - http://github.com/mrdoob/three.js THREE.ColorUtils={adjustHSV:function(a,b,c,e){var g=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,g);g.h=THREE.ColorUtils.clamp(g.h+b,0,1);g.s=THREE.ColorUtils.clamp(g.s+c,0,1);g.v=THREE.ColorUtils.clamp(g.v+e,0,1);a.setHSV(g.h,g.s,g.v)},rgbToHsv:function(a,b){var c=a.r,e=a.g,g=a.b,h=Math.max(Math.max(c,e),g),f=Math.min(Math.min(c,e),g);if(f==h)f=c=0;else{var k=h-f,f=k/h,c=c==h?(e-g)/k:e==h?2+(g-c)/k:4+(c-e)/k;c/=6;c<0&&(c+=1);c>1&&(c-=1)}b===void 0&&(b={h:0,s:0,v:0});b.h=c;b.s=f;b.v=h;return b}, clamp:function(a,b,c){return ac?c:a}};THREE.ColorUtils.__hsv={h:0,s:0,v:0}; -THREE.GeometryUtils={merge:function(a,b){var c,e,g=a.vertices.length,h=b instanceof THREE.Mesh?b.geometry:b,f=a.vertices,k=h.vertices,l=a.faces,m=h.faces,n=a.faceVertexUvs[0],h=h.faceVertexUvs[0];if(b instanceof THREE.Mesh)b.matrixAutoUpdate&&b.updateMatrix(),c=b.matrix,e=new THREE.Matrix4,e.extractRotation(c,b.scale);for(var o=0,t=k.length;o1&&(e=1-e,g=1-g);h=1-e-g;f.copy(a);f.multiplyScalar(e);k.copy(b);k.multiplyScalar(g);f.addSelf(k);k.copy(c);k.multiplyScalar(h);f.addSelf(k);return f},randomPointInFace:function(a,b,c){var e,g,h;if(a instanceof THREE.Face3)return e=b.vertices[a.a].position,g=b.vertices[a.b].position,h=b.vertices[a.c].position,THREE.GeometryUtils.randomPointInTriangle(e,g,h);else if(a instanceof THREE.Face4){e=b.vertices[a.a].position;g=b.vertices[a.b].position;h=b.vertices[a.c].position;var b=b.vertices[a.d].position, @@ -11,8 +11,8 @@ a?c(b,f-1):m[f]0?(f=c[c.length-1],u=f.x,y=f.y):(f=this.actions[e-1].args,u=f[f.length-2],y=f[f.length-1]);for(f=1;f<=a;f++)v=f/a,h=THREE.Shape.Utils.b2(v,u,o,k),v=THREE.Shape.Utils.b2(v,y,t, -l),c.push(new THREE.Vector2(h,v));break;case THREE.PathActions.BEZIER_CURVE_TO:k=h[4];l=h[5];o=h[0];t=h[1];m=h[2];n=h[3];c.length>0?(f=c[c.length-1],u=f.x,y=f.y):(f=this.actions[e-1].args,u=f[f.length-2],y=f[f.length-1]);for(f=1;f<=a;f++)v=f/a,h=THREE.Shape.Utils.b3(v,u,o,m,k),v=THREE.Shape.Utils.b3(v,y,t,n,l),c.push(new THREE.Vector2(h,v));break;case THREE.PathActions.CSPLINE_THRU:f=this.actions[e-1].args;f=[new THREE.Vector2(f[f.length-2],f[f.length-1])];v=a*h[0].length;f=f.concat(h[0]);h=new THREE.SplineCurve(f); -for(f=1;f<=v;f++)c.push(h.getPointAt(f/v));break;case THREE.PathActions.ARC:f=this.actions[e-1].args;k=h[0];l=h[1];m=h[2];o=h[3];v=h[4];t=!!h[5];n=f[f.length-2];u=f[f.length-1];f.length==0&&(n=u=0);y=v-o;var p=a*2;for(f=1;f<=p;f++)v=f/p,t||(v=1-v),v=o+v*y,h=n+k+m*Math.cos(v),v=u+l+m*Math.sin(v),c.push(new THREE.Vector2(h,v))}b&&c.push(c[0]);return c};THREE.Path.prototype.transform=function(a,b){this.getBoundingBox();return this.getWrapPoints(this.getPoints(b),a)}; +THREE.Path.prototype.getPoints=function(a,b){var a=a||12,c=[],e,g,h,f,k,l,m,n,o,t,u,v,y;e=0;for(g=this.actions.length;e0?(f=c[c.length-1],u=f.x,v=f.y):(f=this.actions[e-1].args,u=f[f.length-2],v=f[f.length-1]);for(f=1;f<=a;f++)y=f/a,h=THREE.Shape.Utils.b2(y,u,o,k),y=THREE.Shape.Utils.b2(y,v,t, +l),c.push(new THREE.Vector2(h,y));break;case THREE.PathActions.BEZIER_CURVE_TO:k=h[4];l=h[5];o=h[0];t=h[1];m=h[2];n=h[3];c.length>0?(f=c[c.length-1],u=f.x,v=f.y):(f=this.actions[e-1].args,u=f[f.length-2],v=f[f.length-1]);for(f=1;f<=a;f++)y=f/a,h=THREE.Shape.Utils.b3(y,u,o,m,k),y=THREE.Shape.Utils.b3(y,v,t,n,l),c.push(new THREE.Vector2(h,y));break;case THREE.PathActions.CSPLINE_THRU:f=this.actions[e-1].args;f=[new THREE.Vector2(f[f.length-2],f[f.length-1])];y=a*h[0].length;f=f.concat(h[0]);h=new THREE.SplineCurve(f); +for(f=1;f<=y;f++)c.push(h.getPointAt(f/y));break;case THREE.PathActions.ARC:f=this.actions[e-1].args;k=h[0];l=h[1];m=h[2];o=h[3];y=h[4];t=!!h[5];n=f[f.length-2];u=f[f.length-1];f.length==0&&(n=u=0);v=y-o;var p=a*2;for(f=1;f<=p;f++)y=f/p,t||(y=1-y),y=o+y*v,h=n+k+m*Math.cos(y),y=u+l+m*Math.sin(y),c.push(new THREE.Vector2(h,y))}b&&c.push(c[0]);return c};THREE.Path.prototype.transform=function(a,b){this.getBoundingBox();return this.getWrapPoints(this.getPoints(b),a)}; THREE.Path.prototype.nltransform=function(a,b,c,e,g,h){var f=this.getPoints(),k,l,m,n,o;k=0;for(l=f.length;k=0?k-1:c.length-1;h=f-1>=0?f-1:m.length-1;var v=[m[f],c[k],c[g]];o=THREE.FontUtils.Triangulate.area(v);var p=[m[f],m[h],c[k]];t=THREE.FontUtils.Triangulate.area(p);u=k;n=f;k+=1;f+=-1;k< -0&&(k+=c.length);k%=c.length;f<0&&(f+=m.length);f%=m.length;g=k-1>=0?k-1:c.length-1;h=f-1>=0?f-1:m.length-1;v=[m[f],c[k],c[g]];v=THREE.FontUtils.Triangulate.area(v);p=[m[f],m[h],c[k]];p=THREE.FontUtils.Triangulate.area(p);o+t>v+p&&(k=u,f=n,k<0&&(k+=c.length),k%=c.length,f<0&&(f+=m.length),f%=m.length,g=k-1>=0?k-1:c.length-1,h=f-1>=0?f-1:m.length-1);o=c.slice(0,k);t=c.slice(k);u=m.slice(f);n=m.slice(0,f);h=[m[f],m[h],c[k]];y.push([m[f],c[k],c[g]]);y.push(h);c=o.concat(u).concat(n).concat(t)}return{shape:c, -isolatedPts:y,allpoints:e}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),e=c.allpoints,g=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),h,f,k,l,m={};h=0;for(f=e.length;h=0?k-1:c.length-1;h=f-1>=0?f-1:m.length-1;var y=[m[f],c[k],c[g]];o=THREE.FontUtils.Triangulate.area(y);var p=[m[f],m[h],c[k]];t=THREE.FontUtils.Triangulate.area(p);u=k;n=f;k+=1;f+=-1;k< +0&&(k+=c.length);k%=c.length;f<0&&(f+=m.length);f%=m.length;g=k-1>=0?k-1:c.length-1;h=f-1>=0?f-1:m.length-1;y=[m[f],c[k],c[g]];y=THREE.FontUtils.Triangulate.area(y);p=[m[f],m[h],c[k]];p=THREE.FontUtils.Triangulate.area(p);o+t>y+p&&(k=u,f=n,k<0&&(k+=c.length),k%=c.length,f<0&&(f+=m.length),f%=m.length,g=k-1>=0?k-1:c.length-1,h=f-1>=0?f-1:m.length-1);o=c.slice(0,k);t=c.slice(k);u=m.slice(f);n=m.slice(0,f);h=[m[f],m[h],c[k]];v.push([m[f],c[k],c[g]]);v.push(h);c=o.concat(u).concat(n).concat(t)}return{shape:c, +isolatedPts:v,allpoints:e}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),e=c.allpoints,g=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),h,f,k,l,m={};h=0;for(f=e.length;h1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+u),e=e<0?0:1;if(c==="pos")if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=g[0]+(h[0]-g[0])*e,c.y=g[1]+(h[1]-g[1])*e,c.z=g[2]+(h[2]-g[2])*e;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= this.getPrevKeyWith("pos",u,f.index-1).pos,this.points[1]=g,this.points[2]=h,this.points[3]=this.getNextKeyWith("pos",u,k.index+1).pos,e=e*0.33+0.33,g=this.interpolateCatmullRom(this.points,e),c.x=g[0],c.y=g[1],c.z=g[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)e=this.interpolateCatmullRom(this.points,e*1.01),this.target.set(e[0],e[1],e[2]),this.target.subSelf(c),this.target.y=0,this.target.normalize(),e=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,e,0)}else if(c=== "rot")THREE.Quaternion.slerp(g,h,a.quaternion,e);else if(c==="scl")c=a.scale,c.x=g[0]+(h[0]-g[0])*e,c.y=g[1]+(h[1]-g[1])*e,c.z=g[2]+(h[2]-g[2])*e}}if(this.JITCompile&&n[0][m]===void 0){this.hierarchy[0].update(void 0,!0);for(u=0;u0||this.autoForward&&!(l<0)?1:l));this.object.translateX(a*m);this.object.translateY(a*n);f&&(this.roll+=this.rollSpeed*this.delta*k);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize(); else if(this.forward.y0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,f,0)));for(k=0;k0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-f,0)));for(k=0;k0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,f,0)));for(k=0;k0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-f,0)));for(k=0;ka&&(a+=Math.PI*2),anglec=(c+a)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return e.multiplyScalar(g).addSelf(k).subSelf(a).clone()}function g(a){for(C=a.length;--C>=0;){T=C;R=C-1;R<0&&(R=a.length- -1);for(var c=0,b=u+n*2,c=0;c=0;J--){L=J/n;N=l*(1-L);L=m*Math.sin(L*Math.PI/2);C=0;for(F=w.length;C=0;K--){M=K/n;N=l*(1-M);M=m*Math.sin(M*Math.PI/2);C=0;for(F=w.length;C0||(n=this.vertices.push(new THREE.Vertex(new THREE.Vector3(o,k,t)))-1);m.push(n)}b.push(m)}for(var u,y,v,g=b.length,c=0;c0)for(e=0;e1&&(u= -this.vertices[f].position.clone(),y=this.vertices[l].position.clone(),v=this.vertices[m].position.clone(),u.normalize(),y.normalize(),v.normalize(),this.faces.push(new THREE.Face3(f,l,m,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(v.x,v.y,v.z)])),this.faceVertexUvs[0].push([n,o,p]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry; +THREE.SphereGeometry=function(a,b,c){THREE.Geometry.call(this);for(var a=a||50,e,g=Math.PI,h=Math.max(3,b||8),f=Math.max(2,c||6),b=[],c=0;c0||(n=this.vertices.push(new THREE.Vertex(new THREE.Vector3(o,k,t)))-1);m.push(n)}b.push(m)}for(var u,v,y,g=b.length,c=0;c0)for(e=0;e1&&(u= +this.vertices[f].position.clone(),v=this.vertices[l].position.clone(),y=this.vertices[m].position.clone(),u.normalize(),v.normalize(),y.normalize(),this.faces.push(new THREE.Face3(f,l,m,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(y.x,y.y,y.z)])),this.faceVertexUvs[0].push([n,o,p]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry; THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry; THREE.TextGeometry=function(a,b){var c=(new THREE.TextPath(a,b)).toShapes();b.amount=b.height!==void 0?b.height:50;if(b.bevelThickness===void 0)b.bevelThickness=10;if(b.bevelSize===void 0)b.bevelSize=8;if(b.bevelEnabled===void 0)b.bevelEnabled=!1;if(b.bend){var e=c[c.length-1].getBoundingBox().maxX;b.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(e/2,120),new THREE.Vector2(e,0))}THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry; THREE.TextGeometry.prototype.constructor=THREE.TextGeometry; THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},getTextShapes:function(a,b){return(new TextPath(a,b)).toShapes()},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b= -this.getFace(),c=this.size/b.resolution,e=0,g=String(a).split(""),h=g.length,f=[],a=0;a0)for(m=0;m2;){if(o--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return k;return h}l=m;g<=l&&(l=0);m=l+1;g<=m&&(m=0);n=m+1;g<=n&&(n=0);var t;a:{t=a;var u=l,y=m,v=n,p=g,z=f,w=void 0,x=void 0,A=void 0, -D=void 0,B=void 0,E=void 0,I=void 0,H=void 0,M=void 0,x=t[z[u]].x,A=t[z[u]].y,D=t[z[y]].x,B=t[z[y]].y,E=t[z[v]].x,I=t[z[v]].y;if(1.0E-10>(D-x)*(I-A)-(B-A)*(E-x))t=!1;else{for(w=0;w=0&&J>=0&&N>=0){t=!1;break a}}t=!0}}if(t){h.push([a[f[l]], +this.getFace(),c=this.size/b.resolution,e=0,g=String(a).split(""),h=g.length,f=[],a=0;a0)for(m=0;m2;){if(o--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return k;return h}l=m;g<=l&&(l=0);m=l+1;g<=m&&(m=0);n=m+1;g<=n&&(n=0);var t;a:{t=a;var u=l,v=m,y=n,p=g,z=f,w=void 0,x=void 0,A=void 0, +D=void 0,B=void 0,E=void 0,I=void 0,H=void 0,J=void 0,x=t[z[u]].x,A=t[z[u]].y,D=t[z[v]].x,B=t[z[v]].y,E=t[z[y]].x,I=t[z[y]].y;if(1.0E-10>(D-x)*(I-A)-(B-A)*(E-x))t=!1;else{for(w=0;w=0&&K>=0&&N>=0){t=!1;break a}}t=!0}}if(t){h.push([a[f[l]], a[f[m]],a[f[n]]]);k.push([f[l],f[m],f[n]]);l=m;for(n=m+1;n0;)this.smooth(a)}; THREE.SubdivisionModifier.prototype.smooth=function(a){function b(a,c,b,e,k,l){var m=new THREE.Face4(a,c,b,e,null,k.color,k.material);if(f.useOldVertexColors){m.vertexColors=[];for(var n,p,u,t=0;t<4;t++){u=l[t];n=new THREE.Color;n.setRGB(0,0,0);for(var v=0;v>7)-127;e|=(g&127)<<16|f<<8;if(e==0&&k==-127)return 0;return(1-2*(h>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,k)}function g(a,c){var b=n(a,c),e=n(a,c+1),f=n(a,c+2);return(n(a,c+3)<<24)+(f<<16)+(e<<8)+b}function l(a,c){var b=n(a,c);return(n(a,c+1)<<8)+b}function m(a,c){var b=n(a,c);return b>127?b-256:b}function n(a,c){return a.charCodeAt(c)&255}function o(c){var b, -e,f;b=g(a,c);e=g(a,c+B);f=g(a,c+E);c=l(a,c+I);z.faces.push(new THREE.Face3(b,e,f,null,null,z.materials[c]))}function t(c){var b,e,f,h,m,n;b=g(a,c);e=g(a,c+B);f=g(a,c+E);h=l(a,c+I);m=g(a,c+H);n=g(a,c+M);c=g(a,c+C);h=z.materials[h];var o=A[n*3],p=A[n*3+1];n=A[n*3+2];var t=A[c*3],ia=A[c*3+1],c=A[c*3+2];z.faces.push(new THREE.Face3(b,e,f,[new THREE.Vector3(A[m*3],A[m*3+1],A[m*3+2]),new THREE.Vector3(o,p,n),new THREE.Vector3(t,ia,c)],null,h))}function u(c){var b,e,f,h;b=g(a,c);e=g(a,c+F);f=g(a,c+J);h= -g(a,c+L);c=l(a,c+N);z.faces.push(new THREE.Face4(b,e,f,h,null,null,z.materials[c]))}function y(c){var b,e,f,h,m,n,o,p;b=g(a,c);e=g(a,c+F);f=g(a,c+J);h=g(a,c+L);m=l(a,c+N);n=g(a,c+K);o=g(a,c+P);p=g(a,c+G);c=g(a,c+S);m=z.materials[m];var t=A[o*3],ia=A[o*3+1];o=A[o*3+2];var la=A[p*3],ma=A[p*3+1];p=A[p*3+2];var u=A[c*3],v=A[c*3+1],c=A[c*3+2];z.faces.push(new THREE.Face4(b,e,f,h,[new THREE.Vector3(A[n*3],A[n*3+1],A[n*3+2]),new THREE.Vector3(t,ia,o),new THREE.Vector3(la,ma,p),new THREE.Vector3(u,v,c)], -null,m))}function v(c){var b,e,f,h;b=g(a,c);e=g(a,c+O);f=g(a,c+U);c=D[b*2];h=D[b*2+1];b=D[e*2];var l=z.faceVertexUvs[0];e=D[e*2+1];var m=D[f*2];f=D[f*2+1];var n=[];n.push(new THREE.UV(c,h));n.push(new THREE.UV(b,e));n.push(new THREE.UV(m,f));l.push(n)}function p(c){var b,e,f,h,l,m;b=g(a,c);e=g(a,c+V);f=g(a,c+T);h=g(a,c+R);c=D[b*2];l=D[b*2+1];b=D[e*2];m=D[e*2+1];e=D[f*2];var n=z.faceVertexUvs[0];f=D[f*2+1];var o=D[h*2];h=D[h*2+1];var p=[];p.push(new THREE.UV(c,l));p.push(new THREE.UV(b,m));p.push(new THREE.UV(e, -f));p.push(new THREE.UV(o,h));n.push(p)}var z=this,w=0,x,A=[],D=[],B,E,I,H,M,C,F,J,L,N,K,P,G,S,O,U,V,T,R,Q,Z,W,$,X,Y;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(z,e,c);x={signature:a.substr(w,8),header_bytes:n(a,w+8),vertex_coordinate_bytes:n(a,w+9),normal_coordinate_bytes:n(a,w+10),uv_coordinate_bytes:n(a,w+11),vertex_index_bytes:n(a,w+12),normal_index_bytes:n(a,w+13),uv_index_bytes:n(a,w+14),material_index_bytes:n(a,w+15),nvertices:g(a,w+16),nnormals:g(a,w+16+4),nuvs:g(a,w+16+ -8),ntri_flat:g(a,w+16+12),ntri_smooth:g(a,w+16+16),ntri_flat_uv:g(a,w+16+20),ntri_smooth_uv:g(a,w+16+24),nquad_flat:g(a,w+16+28),nquad_smooth:g(a,w+16+32),nquad_flat_uv:g(a,w+16+36),nquad_smooth_uv:g(a,w+16+40)};w+=x.header_bytes;B=x.vertex_index_bytes;E=x.vertex_index_bytes*2;I=x.vertex_index_bytes*3;H=x.vertex_index_bytes*3+x.material_index_bytes;M=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes;C=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes*2;F=x.vertex_index_bytes; -J=x.vertex_index_bytes*2;L=x.vertex_index_bytes*3;N=x.vertex_index_bytes*4;K=x.vertex_index_bytes*4+x.material_index_bytes;P=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes;G=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*2;S=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*3;O=x.uv_index_bytes;U=x.uv_index_bytes*2;V=x.uv_index_bytes;T=x.uv_index_bytes*2;R=x.uv_index_bytes*3;c=x.vertex_index_bytes*3+x.material_index_bytes;Y=x.vertex_index_bytes* +e,f;b=g(a,c);e=g(a,c+B);f=g(a,c+E);c=l(a,c+I);z.faces.push(new THREE.Face3(b,e,f,null,null,z.materials[c]))}function t(c){var b,e,f,h,m,n;b=g(a,c);e=g(a,c+B);f=g(a,c+E);h=l(a,c+I);m=g(a,c+H);n=g(a,c+J);c=g(a,c+C);h=z.materials[h];var o=A[n*3],p=A[n*3+1];n=A[n*3+2];var t=A[c*3],ia=A[c*3+1],c=A[c*3+2];z.faces.push(new THREE.Face3(b,e,f,[new THREE.Vector3(A[m*3],A[m*3+1],A[m*3+2]),new THREE.Vector3(o,p,n),new THREE.Vector3(t,ia,c)],null,h))}function u(c){var b,e,f,h;b=g(a,c);e=g(a,c+F);f=g(a,c+K);h= +g(a,c+M);c=l(a,c+N);z.faces.push(new THREE.Face4(b,e,f,h,null,null,z.materials[c]))}function v(c){var b,e,f,h,m,n,o,p;b=g(a,c);e=g(a,c+F);f=g(a,c+K);h=g(a,c+M);m=l(a,c+N);n=g(a,c+L);o=g(a,c+O);p=g(a,c+G);c=g(a,c+S);m=z.materials[m];var t=A[o*3],ia=A[o*3+1];o=A[o*3+2];var la=A[p*3],ma=A[p*3+1];p=A[p*3+2];var u=A[c*3],v=A[c*3+1],c=A[c*3+2];z.faces.push(new THREE.Face4(b,e,f,h,[new THREE.Vector3(A[n*3],A[n*3+1],A[n*3+2]),new THREE.Vector3(t,ia,o),new THREE.Vector3(la,ma,p),new THREE.Vector3(u,v,c)], +null,m))}function y(c){var b,e,f,h;b=g(a,c);e=g(a,c+P);f=g(a,c+U);c=D[b*2];h=D[b*2+1];b=D[e*2];var l=z.faceVertexUvs[0];e=D[e*2+1];var m=D[f*2];f=D[f*2+1];var n=[];n.push(new THREE.UV(c,h));n.push(new THREE.UV(b,e));n.push(new THREE.UV(m,f));l.push(n)}function p(c){var b,e,f,h,l,m;b=g(a,c);e=g(a,c+V);f=g(a,c+T);h=g(a,c+R);c=D[b*2];l=D[b*2+1];b=D[e*2];m=D[e*2+1];e=D[f*2];var n=z.faceVertexUvs[0];f=D[f*2+1];var o=D[h*2];h=D[h*2+1];var p=[];p.push(new THREE.UV(c,l));p.push(new THREE.UV(b,m));p.push(new THREE.UV(e, +f));p.push(new THREE.UV(o,h));n.push(p)}var z=this,w=0,x,A=[],D=[],B,E,I,H,J,C,F,K,M,N,L,O,G,S,P,U,V,T,R,Q,Z,W,$,X,Y;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(z,e,c);x={signature:a.substr(w,8),header_bytes:n(a,w+8),vertex_coordinate_bytes:n(a,w+9),normal_coordinate_bytes:n(a,w+10),uv_coordinate_bytes:n(a,w+11),vertex_index_bytes:n(a,w+12),normal_index_bytes:n(a,w+13),uv_index_bytes:n(a,w+14),material_index_bytes:n(a,w+15),nvertices:g(a,w+16),nnormals:g(a,w+16+4),nuvs:g(a,w+16+ +8),ntri_flat:g(a,w+16+12),ntri_smooth:g(a,w+16+16),ntri_flat_uv:g(a,w+16+20),ntri_smooth_uv:g(a,w+16+24),nquad_flat:g(a,w+16+28),nquad_smooth:g(a,w+16+32),nquad_flat_uv:g(a,w+16+36),nquad_smooth_uv:g(a,w+16+40)};w+=x.header_bytes;B=x.vertex_index_bytes;E=x.vertex_index_bytes*2;I=x.vertex_index_bytes*3;H=x.vertex_index_bytes*3+x.material_index_bytes;J=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes;C=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes*2;F=x.vertex_index_bytes; +K=x.vertex_index_bytes*2;M=x.vertex_index_bytes*3;N=x.vertex_index_bytes*4;L=x.vertex_index_bytes*4+x.material_index_bytes;O=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes;G=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*2;S=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*3;P=x.uv_index_bytes;U=x.uv_index_bytes*2;V=x.uv_index_bytes;T=x.uv_index_bytes*2;R=x.uv_index_bytes*3;c=x.vertex_index_bytes*3+x.material_index_bytes;Y=x.vertex_index_bytes* 4+x.material_index_bytes;Q=x.ntri_flat*c;Z=x.ntri_smooth*(c+x.normal_index_bytes*3);W=x.ntri_flat_uv*(c+x.uv_index_bytes*3);$=x.ntri_smooth_uv*(c+x.normal_index_bytes*3+x.uv_index_bytes*3);X=x.nquad_flat*Y;c=x.nquad_smooth*(Y+x.normal_index_bytes*4);Y=x.nquad_flat_uv*(Y+x.uv_index_bytes*4);w+=function(c){for(var e,h,g,k=x.vertex_coordinate_bytes*3,l=c+x.nvertices*k;c=0){v=l.invBindMatrices[p];m.invBindMatrix=v;m.skinningMatrix=new THREE.Matrix4;m.skinningMatrix.multiply(m.world,v);m.weights=[]; for(v=0;v1){l=new THREE.MeshFaceMaterial;for(j=0;j1?b[1].substr(0,c):"0";b[1].length=0,g=f.indexOf("(")>=0,k;if(h)e=f.split("."),f=e.shift(),e.shift();else if(g){k=f.split("(");f=k.shift();for(e=0;ec){p=m.output[l];break}g=p!==void 0?p instanceof THREE.Matrix4?g.multiply(g,p):g.multiply(g,k.matrix):g.multiply(g,k.matrix)}else g=g.multiply(g,k.matrix);c=g;b.push({time:a,pos:[c.n14, c.n24,c.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=b}this.updateMatrix();return this};n.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;a0&&(this[b.nodeName]=parseFloat(e[0].textContent))}}this.create();return this};H.prototype.create=function(){var a= {},c=this.transparency!==void 0&&this.transparency<1,b;for(b in this)switch(b){case "ambient":case "emission":case "diffuse":case "specular":var e=this[b];if(e instanceof I)if(e.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(e=Y[this.effect.surface.init_from]))a.map=THREE.ImageUtils.loadTexture(ja+e.init_from),a.map.wrapS=THREE.RepeatWrapping,a.map.wrapT=THREE.RepeatWrapping,a.map.repeat.x=1,a.map.repeat.y=-1}else b=="diffuse"?a.color= -e.color.getHex():c||(a[b]=e.color.getHex());break;case "shininess":case "reflectivity":a[b]=this[b];break;case "transparency":if(c)a.transparent=!0,a.opacity=this[b],c=!0}a.shading=ka;return this.material=new THREE.MeshLambertMaterial(a)};M.prototype.parse=function(a){for(var c=0;c=0,e=a.indexOf("(")>=0,f,h;if(b)c=a.split("."),a=c.shift(),h=c.shift();else if(e){f=a.split("(");a=f.shift();for(c=0;c=0,e=a.indexOf("(")>=0,f,h;if(b)c=a.split("."),a=c.shift(),h=c.shift();else if(e){f=a.split("(");a=f.shift();for(c=0;c1&&(M=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(B,M);object.name=u;object.position.set(x[0],x[1],x[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=w.visible;G.scene.add(object);G.objects[u]=object;w.meshCollider&&(a=THREE.CollisionUtils.MeshColliderWBox(object),G.scene.collisions.colliders.push(a)); +THREE.SceneLoader.prototype={load:function(a,b){var c=this,e=new Worker(a);e.postMessage(0);var g=THREE.Loader.prototype.extractUrlbase(a);e.onmessage=function(a){function e(a,c){return c=="relativeToHTML"?a:g+"/"+a}function k(){for(u in F.objects)if(!G.objects[u])if(w=F.objects[u],w.geometry!==void 0){if(B=G.geometries[w.geometry]){var a=!1;J=[];for(P=0;P1&&(J=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(B,J);object.name=u;object.position.set(x[0],x[1],x[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=w.visible;G.scene.add(object);G.objects[u]=object;w.meshCollider&&(a=THREE.CollisionUtils.MeshColliderWBox(object),G.scene.collisions.colliders.push(a)); if(w.castsShadow)a=new THREE.ShadowVolume(B),G.scene.add(a),a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;w.trigger&&w.trigger.toLowerCase()!="none"&&(a={type:w.trigger,object:w},G.triggers[object.name]=a)}}else x=w.position,r=w.rotation,q=w.quaternion,s=w.scale,q=0,object=new THREE.Object3D,object.name=u,object.position.set(x[0],x[1],x[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0], -s[1],s[2]),object.visible=w.visible!==void 0?w.visible:!1,G.scene.add(object),G.objects[u]=object,G.empties[u]=object,w.trigger&&w.trigger.toLowerCase()!="none"&&(a={type:w.trigger,object:w},G.triggers[object.name]=a)}function l(a){return function(b){G.geometries[a]=b;k();L-=1;c.onLoadComplete();n()}}function m(a){return function(c){G.geometries[a]=c}}function n(){c.callbackProgress({totalModels:K,totalTextures:P,loadedModels:K-L,loadedTextures:P-N},G);c.onLoadProgress();L==0&&N==0&&b(G)}var o,t, -u,y,v,p,z,w,x,A,D,B,E,I,H,M,C,F,J,L,N,K,P,G;F=a.data;H=new THREE.BinaryLoader;J=new THREE.JSONLoader;N=L=0;G={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(u in F.objects)if(w=F.objects[u],w.meshCollider){a=!0;break}if(a)G.scene.collisions=new THREE.CollisionSystem;if(F.transform){a=F.transform.position;A=F.transform.rotation;var S=F.transform.scale;a&&G.scene.position.set(a[0],a[1],a[2]);A&&G.scene.rotation.set(A[0], -A[1],A[2]);S&&G.scene.scale.set(S[0],S[1],S[2]);(a||A||S)&&G.scene.updateMatrix()}a=function(){N-=1;n();c.onLoadComplete()};for(v in F.cameras)A=F.cameras[v],A.type=="perspective"?E=new THREE.PerspectiveCamera(A.fov,A.aspect,A.near,A.far):A.type=="ortho"&&(E=new THREE.OrthographicCamera(A.left,A.right,A.top,A.bottom,A.near,A.far)),x=A.position,A=A.target,E.position.set(x[0],x[1],x[2]),E.target=new THREE.Vector3(A[0],A[1],A[2]),G.cameras[v]=E;for(y in F.lights)v=F.lights[y],E=v.color!==void 0?v.color: -16777215,A=v.intensity!==void 0?v.intensity:1,v.type=="directional"?(x=v.direction,C=new THREE.DirectionalLight(E,A),C.position.set(x[0],x[1],x[2]),C.position.normalize()):v.type=="point"?(x=v.position,d=v.distance,C=new THREE.PointLight(E,A,d),C.position.set(x[0],x[1],x[2])):v.type=="ambient"&&(C=new THREE.AmbientLight(E)),G.scene.add(C),G.lights[y]=C;for(p in F.fogs)y=F.fogs[p],y.type=="linear"?I=new THREE.Fog(0,y.near,y.far):y.type=="exp2"&&(I=new THREE.FogExp2(0,y.density)),A=y.color,I.color.setRGB(A[0], -A[1],A[2]),G.fogs[p]=I;if(G.cameras&&F.defaults.camera)G.currentCamera=G.cameras[F.defaults.camera];if(G.fogs&&F.defaults.fog)G.scene.fog=G.fogs[F.defaults.fog];A=F.defaults.bgcolor;G.bgColor=new THREE.Color;G.bgColor.setRGB(A[0],A[1],A[2]);G.bgColorAlpha=F.defaults.bgalpha;for(o in F.geometries)if(p=F.geometries[o],p.type=="bin_mesh"||p.type=="ascii_mesh")L+=1,c.onLoadStart();K=L;for(o in F.geometries)p=F.geometries[o],p.type=="cube"?(B=new THREE.CubeGeometry(p.width,p.height,p.depth,p.segmentsWidth, +s[1],s[2]),object.visible=w.visible!==void 0?w.visible:!1,G.scene.add(object),G.objects[u]=object,G.empties[u]=object,w.trigger&&w.trigger.toLowerCase()!="none"&&(a={type:w.trigger,object:w},G.triggers[object.name]=a)}function l(a){return function(b){G.geometries[a]=b;k();M-=1;c.onLoadComplete();n()}}function m(a){return function(c){G.geometries[a]=c}}function n(){c.callbackProgress({totalModels:L,totalTextures:O,loadedModels:L-M,loadedTextures:O-N},G);c.onLoadProgress();M==0&&N==0&&b(G)}var o,t, +u,v,y,p,z,w,x,A,D,B,E,I,H,J,C,F,K,M,N,L,O,G;F=a.data;H=new THREE.BinaryLoader;K=new THREE.JSONLoader;N=M=0;G={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(u in F.objects)if(w=F.objects[u],w.meshCollider){a=!0;break}if(a)G.scene.collisions=new THREE.CollisionSystem;if(F.transform){a=F.transform.position;A=F.transform.rotation;var S=F.transform.scale;a&&G.scene.position.set(a[0],a[1],a[2]);A&&G.scene.rotation.set(A[0], +A[1],A[2]);S&&G.scene.scale.set(S[0],S[1],S[2]);(a||A||S)&&G.scene.updateMatrix()}a=function(){N-=1;n();c.onLoadComplete()};for(y in F.cameras)A=F.cameras[y],A.type=="perspective"?E=new THREE.PerspectiveCamera(A.fov,A.aspect,A.near,A.far):A.type=="ortho"&&(E=new THREE.OrthographicCamera(A.left,A.right,A.top,A.bottom,A.near,A.far)),x=A.position,A=A.target,E.position.set(x[0],x[1],x[2]),E.target=new THREE.Vector3(A[0],A[1],A[2]),G.cameras[y]=E;for(v in F.lights)y=F.lights[v],E=y.color!==void 0?y.color: +16777215,A=y.intensity!==void 0?y.intensity:1,y.type=="directional"?(x=y.direction,C=new THREE.DirectionalLight(E,A),C.position.set(x[0],x[1],x[2]),C.position.normalize()):y.type=="point"?(x=y.position,d=y.distance,C=new THREE.PointLight(E,A,d),C.position.set(x[0],x[1],x[2])):y.type=="ambient"&&(C=new THREE.AmbientLight(E)),G.scene.add(C),G.lights[v]=C;for(p in F.fogs)v=F.fogs[p],v.type=="linear"?I=new THREE.Fog(0,v.near,v.far):v.type=="exp2"&&(I=new THREE.FogExp2(0,v.density)),A=v.color,I.color.setRGB(A[0], +A[1],A[2]),G.fogs[p]=I;if(G.cameras&&F.defaults.camera)G.currentCamera=G.cameras[F.defaults.camera];if(G.fogs&&F.defaults.fog)G.scene.fog=G.fogs[F.defaults.fog];A=F.defaults.bgcolor;G.bgColor=new THREE.Color;G.bgColor.setRGB(A[0],A[1],A[2]);G.bgColorAlpha=F.defaults.bgalpha;for(o in F.geometries)if(p=F.geometries[o],p.type=="bin_mesh"||p.type=="ascii_mesh")M+=1,c.onLoadStart();L=M;for(o in F.geometries)p=F.geometries[o],p.type=="cube"?(B=new THREE.CubeGeometry(p.width,p.height,p.depth,p.segmentsWidth, p.segmentsHeight,p.segmentsDepth,null,p.flipped,p.sides),G.geometries[o]=B):p.type=="plane"?(B=new THREE.PlaneGeometry(p.width,p.height,p.segmentsWidth,p.segmentsHeight),G.geometries[o]=B):p.type=="sphere"?(B=new THREE.SphereGeometry(p.radius,p.segmentsWidth,p.segmentsHeight),G.geometries[o]=B):p.type=="cylinder"?(B=new THREE.CylinderGeometry(p.topRad,p.botRad,p.height,p.radSegs,p.heightSegs),G.geometries[o]=B):p.type=="torus"?(B=new THREE.TorusGeometry(p.radius,p.tube,p.segmentsR,p.segmentsT),G.geometries[o]= -B):p.type=="icosahedron"?(B=new THREE.IcosahedronGeometry(p.subdivisions),G.geometries[o]=B):p.type=="bin_mesh"?H.load({model:e(p.url,F.urlBaseType),callback:l(o)}):p.type=="ascii_mesh"?J.load({model:e(p.url,F.urlBaseType),callback:l(o)}):p.type=="embedded_mesh"&&(p=F.embeds[p.id])&&J.createModel(p,m(o),"");for(z in F.textures)if(o=F.textures[z],o.url instanceof Array){N+=o.url.length;for(H=0;H=57344&&(b-=2048);b++;for(var c=new Float32Array(8*b),e=1,g=0;g<8;g++){for(var h=0,f=0;f>1^-(k&1);c[8*f+g]=h}e+=b}b=a.length-e;h=new Uint16Array(b);for(g=f=0;g=this.maxCount-3&&k(this)};this.begin=function(){this.count=0; this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!=0){for(var b=this.count*3;bthis.size-1&&(l=this.size-1);var t=Math.floor(m-k);t<1&&(t=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var u=Math.floor(n-k);u<1&&(u=1);k=Math.floor(n+k);k>this.size-1&&(k=this.size- -1);for(var y,v,p,z,w,x;o0&&(this.field[p+y]+=z)}}};this.addPlaneX=function(a,b){var g,h,f,k,l,m=this.size,n=this.yd,o=this.zd,t=this.field,u=m*Math.sqrt(a/b);u>m&&(u=m);for(g=0;g0)for(h=0;hn&&(y=n);for(h=0;h0){l=h*o;for(g=0;gsize&&(dist=size);for(f=0;f0){l=zd*f;for(h=0;h0&&(this.field[p+v]+=z)}}};this.addPlaneX=function(a,b){var g,h,f,k,l,m=this.size,n=this.yd,o=this.zd,t=this.field,u=m*Math.sqrt(a/b);u>m&&(u=m);for(g=0;g0)for(h=0;hn&&(v=n);for(h=0;h0){l=h*o;for(g=0;gsize&&(dist=size);for(f=0;f0){l=zd*f;for(h=0;h>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}}; diff --git a/build/custom/ThreeWebGL.js b/build/custom/ThreeWebGL.js index 8c608429..ea467958 100644 --- a/build/custom/ThreeWebGL.js +++ b/build/custom/ThreeWebGL.js @@ -1,4 +1,4 @@ -// ThreeWebGL.js r45dev - http://github.com/mrdoob/three.js +// ThreeWebGL.js r45 - http://github.com/mrdoob/three.js var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Color=function(b){b!==void 0&&this.setHex(b);return this}; THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;return this},setRGB:function(b,c,d){this.r=b;this.g=c;this.b=d;return this},setHSV:function(b,c,d){var e,i,h;if(d==0)this.r=this.g=this.b=0;else switch(e=Math.floor(b*6),i=b*6-e,b=d*(1-c),h=d*(1-c*i),c=d*(1-c*(1-i)),e){case 1:this.r=h;this.g=d;this.b=b;break;case 2:this.r=b;this.g=d;this.b=c;break;case 3:this.r=b;this.g=h;this.b=d;break;case 4:this.r=c;this.g=b;this.b=d;break;case 5:this.r= d;this.g=b;this.b=h;break;case 6:case 0:this.r=d,this.g=c,this.b=b}return this},setHex:function(b){b=Math.floor(b);this.r=(b>>16&255)/255;this.g=(b>>8&255)/255;this.b=(b&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}}; @@ -69,7 +69,7 @@ THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,d,e){t this.x=b.x*e;this.y=b.y*e;this.z=b.z*e;this.w=Math.cos(d);return this},setFromRotationMatrix:function(b){var c=Math.pow(b.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+b.n11+b.n22+b.n33))/2;this.x=Math.sqrt(Math.max(0,c+b.n11-b.n22-b.n33))/2;this.y=Math.sqrt(Math.max(0,c-b.n11+b.n22-b.n33))/2;this.z=Math.sqrt(Math.max(0,c-b.n11-b.n22+b.n33))/2;this.x=b.n32-b.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=b.n13-b.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=b.n21-b.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},multiplySelf:function(b){var c= this.x,d=this.y,e=this.z,i=this.w,h=b.x,j=b.y,k=b.z,b=b.w;this.x=c*b+i*h+d*k-e*j;this.y=d*b+i*j+e*h-c*k;this.z=e*b+i*k+c*j-d*h;this.w=i*b-c*h-d*j-e*k;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var d=b.x,e=b.y,i=b.z,h=this.x,j=this.y,k=this.z,p=this.w,o=p*d+j*i-k*e,q=p*e+k*d-h*i,m=p*i+h*e-j*d,d=-h* -d-j*e-k*i;c.x=o*p+d*-h+q*-k-m*-j;c.y=q*p+d*-j+m*-h-o*-k;c.z=m*p+d*-k+o*-j-q*-h;return c}};THREE.Quaternion.slerp=function(b,c,d,e){var i=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(i)>=1)return d.w=b.w,d.x=b.x,d.y=b.y,d.z=b.z,d;var h=Math.acos(i),j=Math.sqrt(1-i*i);if(Math.abs(j)<0.0010)return d.w=0.5*(b.w+c.w),d.x=0.5*(b.x+c.x),d.y=0.5*(b.y+c.y),d.z=0.5*(b.z+c.z),d;i=Math.sin((1-e)*h)/j;e=Math.sin(e*h)/j;d.w=b.w*i+c.w*e;d.x=b.x*i+c.x*e;d.y=b.y*i+c.y*e;d.z=b.z*i+c.z*e;return d}; +d-j*e-k*i;c.x=o*p+d*-h+q*-k-m*-j;c.y=q*p+d*-j+m*-h-o*-k;c.z=m*p+d*-k+o*-j-q*-h;return c}};THREE.Quaternion.slerp=function(b,c,d,e){var i=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(i)>=1)return d.w=b.w,d.x=b.x,d.y=b.y,d.z=b.z,d;var h=Math.acos(i),j=Math.sqrt(1-i*i);if(Math.abs(j)<0.001)return d.w=0.5*(b.w+c.w),d.x=0.5*(b.x+c.x),d.y=0.5*(b.y+c.y),d.z=0.5*(b.z+c.z),d;i=Math.sin((1-e)*h)/j;e=Math.sin(e*h)/j;d.w=b.w*i+c.w*e;d.x=b.x*i+c.x*e;d.y=b.y*i+c.y*e;d.z=b.z*i+c.z*e;return d}; THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,d,e,i,h){this.a=b;this.b=c;this.c=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=i instanceof THREE.Color?i:new THREE.Color;this.vertexColors=i instanceof Array?i:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; THREE.Face4=function(b,c,d,e,i,h,j){this.a=b;this.b=c;this.c=d;this.d=e;this.normal=i instanceof THREE.Vector3?i:new THREE.Vector3;this.vertexNormals=i instanceof Array?i:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.u=b||0;this.v=c||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.u=b.u;this.v=b.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; diff --git a/examples/canvas_geometry_panorama.html b/examples/canvas_geometry_panorama.html index 34df6308..481b437a 100644 --- a/examples/canvas_geometry_panorama.html +++ b/examples/canvas_geometry_panorama.html @@ -77,7 +77,8 @@ ]; - mesh = new THREE.Mesh( new THREE.CubeGeometry( 300, 300, 300, 7, 7, 7, materials, true ), new THREE.MeshFaceMaterial() ); + mesh = new THREE.Mesh( new THREE.CubeGeometry( 300, 300, 300, 7, 7, 7, materials ), new THREE.MeshFaceMaterial() ); + mesh.scale.x = - 1; mesh.overdraw = true; scene.add( mesh ); diff --git a/examples/canvas_geometry_panorama_fisheye.html b/examples/canvas_geometry_panorama_fisheye.html index b859618c..b6068969 100644 --- a/examples/canvas_geometry_panorama_fisheye.html +++ b/examples/canvas_geometry_panorama_fisheye.html @@ -77,7 +77,8 @@ ]; - mesh = new THREE.Mesh( new THREE.CubeGeometry( 300, 300, 300, 7, 7, 7, materials, true ), new THREE.MeshFaceMaterial() ); + mesh = new THREE.Mesh( new THREE.CubeGeometry( 300, 300, 300, 7, 7, 7, materials ), new THREE.MeshFaceMaterial() ); + mesh.scale.x = - 1; mesh.overdraw = true; scene.add( mesh ); diff --git a/examples/webgl_collisions_reaction.html b/examples/webgl_collisions_reaction.html index 38dec6e3..27bea741 100644 --- a/examples/webgl_collisions_reaction.html +++ b/examples/webgl_collisions_reaction.html @@ -100,7 +100,7 @@ function createObstacles(){ createCube(100, 50, 10, new THREE.Vector3( 20, 0, 100), Math.PI / 4); - camera.target = createCube(100, 50, 10, new THREE.Vector3(-20, 0, 200), -Math.PI / 4); + camera.target = createCube(100, 50, 10, new THREE.Vector3(-20, 0, 200), -Math.PI / 4).position; createCube(100, 50, 10, new THREE.Vector3( 20, 0, 300), Math.PI / 4); } @@ -160,7 +160,7 @@ camera.position.y = Math.cos(mouse2d.y * Math.PI) * 300; camera.position.z = 200 + Math.sin(mouse2d.x * Math.PI) * 300 + Math.sin(mouse2d.y * Math.PI) * 300; - camera.lookAt( scene.position ); + camera.lookAt( camera.target ); renderer.render( scene, camera ); diff --git a/examples/webgl_geometry_minecraft.html b/examples/webgl_geometry_minecraft.html index 72051e74..7715257f 100644 --- a/examples/webgl_geometry_minecraft.html +++ b/examples/webgl_geometry_minecraft.html @@ -109,7 +109,7 @@ nx = ( i & 4 ) == 4; pz = ( i & 2 ) == 2; nz = ( i & 1 ) == 1; - cubes[ i ] = new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, materials, false, { px: px, nx: nx, py: true, ny: false, pz: pz, nz: nz } ); + cubes[ i ] = new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, materials, { px: px, nx: nx, py: true, ny: false, pz: pz, nz: nz } ); } diff --git a/examples/webgl_geometry_minecraft_ao.html b/examples/webgl_geometry_minecraft_ao.html index ee086803..c302f857 100644 --- a/examples/webgl_geometry_minecraft_ao.html +++ b/examples/webgl_geometry_minecraft_ao.html @@ -371,7 +371,7 @@ sides = { px: px, nx: nx, py: true, ny: false, pz: pz, nz: nz }; - cube = new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, materials, false, sides ); + cube = new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, materials, sides ); // set UV tiles diff --git a/examples/webgl_materials_cars.html b/examples/webgl_materials_cars.html index d1565a4d..5d536ba4 100644 --- a/examples/webgl_materials_cars.html +++ b/examples/webgl_materials_cars.html @@ -200,7 +200,8 @@ } ), - mesh = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, null, true ), material ); + mesh = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100 ), material ); + mesh.flipSided = true; sceneCube.add( mesh ); // diff --git a/examples/webgl_materials_cars_anaglyph.html b/examples/webgl_materials_cars_anaglyph.html index e1bed181..98f202cd 100644 --- a/examples/webgl_materials_cars_anaglyph.html +++ b/examples/webgl_materials_cars_anaglyph.html @@ -194,7 +194,8 @@ } ), - mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000, 1, 1, 1, null, true ), material ); + mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000 ), material ); + mesh.flipSided = true; scene.add( mesh ); // diff --git a/examples/webgl_materials_cubemap.html b/examples/webgl_materials_cubemap.html index b425d7f3..4b17ad4b 100644 --- a/examples/webgl_materials_cubemap.html +++ b/examples/webgl_materials_cubemap.html @@ -128,7 +128,8 @@ } ), - mesh = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, null, true ), material ); + mesh = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100 ), material ); + mesh.flipSided = true; sceneCube.add( mesh ); // diff --git a/examples/webgl_materials_cubemap_balls_reflection.html b/examples/webgl_materials_cubemap_balls_reflection.html index d48b352a..71e290b7 100644 --- a/examples/webgl_materials_cubemap_balls_reflection.html +++ b/examples/webgl_materials_cubemap_balls_reflection.html @@ -123,7 +123,8 @@ } ), - mesh = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, null, true ), material ); + mesh = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100 ), material ); + mesh.flipSided = true; sceneCube.add( mesh ); // diff --git a/examples/webgl_materials_cubemap_balls_reflection_anaglyph.html b/examples/webgl_materials_cubemap_balls_reflection_anaglyph.html index 38b96502..895c0ba9 100644 --- a/examples/webgl_materials_cubemap_balls_reflection_anaglyph.html +++ b/examples/webgl_materials_cubemap_balls_reflection_anaglyph.html @@ -116,7 +116,8 @@ } ), - mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000, 1, 1, 1, null, true ), material ); + mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000 ), material ); + mesh.flipSided = true; scene.add( mesh ); // diff --git a/examples/webgl_materials_cubemap_balls_refraction.html b/examples/webgl_materials_cubemap_balls_refraction.html index 21fe5761..ceab0e93 100644 --- a/examples/webgl_materials_cubemap_balls_refraction.html +++ b/examples/webgl_materials_cubemap_balls_refraction.html @@ -122,7 +122,8 @@ } ), - mesh = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, null, true ), material ); + mesh = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100 ), material ); + mesh.flipSided = true; sceneCube.add( mesh ); // diff --git a/examples/webgl_materials_cubemap_balls_refraction_crosseyed.html b/examples/webgl_materials_cubemap_balls_refraction_crosseyed.html index ebf047eb..5f1dc063 100644 --- a/examples/webgl_materials_cubemap_balls_refraction_crosseyed.html +++ b/examples/webgl_materials_cubemap_balls_refraction_crosseyed.html @@ -117,7 +117,8 @@ } ), - mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000, 1, 1, 1, null, true ), material ); + mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000 ), material ); + mesh.flipSided = true; scene.add( mesh ); // diff --git a/examples/webgl_materials_cubemap_escher.html b/examples/webgl_materials_cubemap_escher.html index 1da3752a..461b6f0b 100644 --- a/examples/webgl_materials_cubemap_escher.html +++ b/examples/webgl_materials_cubemap_escher.html @@ -99,7 +99,8 @@ } ), - mesh = new THREE.Mesh( new THREE.CubeGeometry( 6000, 6000, 6000, 1, 1, 1, null, true ), material ); + mesh = new THREE.Mesh( new THREE.CubeGeometry( 6000, 6000, 6000 ), material ); + mesh.flipSided = true; scene.add( mesh ); // diff --git a/examples/webgl_materials_cubemap_refraction.html b/examples/webgl_materials_cubemap_refraction.html index 2df9357a..d4ec2ec3 100644 --- a/examples/webgl_materials_cubemap_refraction.html +++ b/examples/webgl_materials_cubemap_refraction.html @@ -123,7 +123,8 @@ } ), - mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000, 1, 1, 1, null, true ), material ); + mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000 ), material ); + mesh.flipSided = true; sceneCube.add( mesh ); // diff --git a/examples/webgl_materials_shaders_fresnel.html b/examples/webgl_materials_shaders_fresnel.html index a96b6eee..2e2d8fea 100644 --- a/examples/webgl_materials_shaders_fresnel.html +++ b/examples/webgl_materials_shaders_fresnel.html @@ -130,7 +130,8 @@ } ), - mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000, 1, 1, 1, null, true ), material ); + mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000 ), material ); + mesh.flipSided = true; sceneCube.add( mesh ); // diff --git a/src/extras/geometries/CubeGeometry.js b/src/extras/geometries/CubeGeometry.js index 99fc81c1..f2a459ab 100644 --- a/src/extras/geometries/CubeGeometry.js +++ b/src/extras/geometries/CubeGeometry.js @@ -3,15 +3,14 @@ * based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Cube.as */ -THREE.CubeGeometry = function ( width, height, depth, segmentsWidth, segmentsHeight, segmentsDepth, materials, flipped, sides ) { +THREE.CubeGeometry = function ( width, height, depth, segmentsWidth, segmentsHeight, segmentsDepth, materials, sides ) { THREE.Geometry.call( this ); var scope = this, width_half = width / 2, height_half = height / 2, - depth_half = depth / 2, - flip = flipped ? - 1 : 1; + depth_half = depth / 2; if ( materials !== undefined ) { @@ -53,13 +52,13 @@ THREE.CubeGeometry = function ( width, height, depth, segmentsWidth, segmentsHei } - this.sides.px && buildPlane( 'z', 'y', - 1 * flip, - 1, depth, height, width_half, this.materials[ 0 ] ); // px - this.sides.nx && buildPlane( 'z', 'y', 1 * flip, - 1, depth, height, - width_half, this.materials[ 1 ] ); // nx - this.sides.py && buildPlane( 'x', 'z', 1 * flip, 1, width, depth, height_half, this.materials[ 2 ] ); // py - this.sides.ny && buildPlane( 'x', 'z', 1 * flip, - 1, width, depth, - height_half, this.materials[ 3 ] ); // ny - this.sides.pz && buildPlane( 'x', 'y', 1 * flip, - 1, width, height, depth_half, this.materials[ 4 ] ); // pz - this.sides.nz && buildPlane( 'x', 'y', - 1 * flip, - 1, width, height, - depth_half, this.materials[ 5 ] ); // nz - + this.sides.px && buildPlane( 'z', 'y', - 1, - 1, depth, height, width_half, this.materials[ 0 ] ); // px + this.sides.nx && buildPlane( 'z', 'y', 1, - 1, depth, height, - width_half, this.materials[ 1 ] ); // nx + this.sides.py && buildPlane( 'x', 'z', 1, 1, width, depth, height_half, this.materials[ 2 ] ); // py + this.sides.ny && buildPlane( 'x', 'z', 1, - 1, width, depth, - height_half, this.materials[ 3 ] ); // ny + this.sides.pz && buildPlane( 'x', 'y', 1, - 1, width, height, depth_half, this.materials[ 4 ] ); // pz + this.sides.nz && buildPlane( 'x', 'y', - 1, - 1, width, height, - depth_half, this.materials[ 5 ] ); // nz + this.mergeVertices(); function buildPlane( u, v, udir, vdir, width, height, depth, material ) { From f357225c2d4d4529d71e098faf8dad880d2e714e Mon Sep 17 00:00:00 2001 From: "Mr.doob" Date: Thu, 6 Oct 2011 06:15:03 +0200 Subject: [PATCH 08/12] Merging dev branch. --- README.md | 40 +- REVISION | 2 +- build/Three.js | 1155 ++++++++-------- build/custom/ThreeCanvas.js | 248 ++-- build/custom/ThreeDOM.js | 117 +- build/custom/ThreeExtras.js | 474 ++++--- build/custom/ThreeSVG.js | 220 +-- build/custom/ThreeWebGL.js | 521 +++---- examples/canvas_camera_orthographic.html | 31 +- examples/canvas_camera_orthographic2.html | 185 +++ examples/canvas_geometry_birds.html | 24 +- examples/canvas_geometry_cube.html | 21 +- examples/canvas_geometry_earth.html | 20 +- examples/canvas_geometry_hierarchy.html | 30 +- examples/canvas_geometry_panorama.html | 51 +- .../canvas_geometry_panorama_fisheye.html | 59 +- examples/canvas_geometry_terrain.html | 23 +- examples/canvas_geometry_text.html | 43 +- examples/canvas_interactive_cubes.html | 21 +- examples/canvas_interactive_cubes_tween.html | 21 +- examples/canvas_interactive_particles.html | 18 +- examples/canvas_interactive_voxelpainter.html | 44 +- examples/canvas_lights_pointlights.html | 31 +- .../canvas_lights_pointlights_smooth.html | 31 +- examples/canvas_lines.html | 19 +- examples/canvas_lines_sphere.html | 19 +- examples/canvas_materials.html | 30 +- examples/canvas_materials_depth.html | 50 +- examples/canvas_materials_normal.html | 17 +- examples/canvas_materials_reflection.html | 19 +- examples/canvas_materials_video.html | 25 +- examples/canvas_particles_floor.html | 19 +- examples/canvas_particles_random.html | 21 +- examples/canvas_particles_shapes.html | 142 +- examples/canvas_particles_sprites.html | 21 +- examples/canvas_particles_waves.html | 19 +- examples/canvas_performance.html | 30 +- examples/canvas_sandbox.html | 144 +- examples/js/Car.js | 371 +++++ examples/js/ShaderExtras.js | 468 ++++++- examples/js/ShaderSkin.js | 509 +++++++ examples/js/SimplexNoise.js | 380 +++-- examples/js/postprocessing/BloomPass.js | 11 +- examples/js/postprocessing/DotScreenPass.js | 3 +- examples/js/postprocessing/EffectComposer.js | 20 +- examples/js/postprocessing/FilmPass.js | 3 +- examples/js/postprocessing/MaskPass.js | 3 + examples/js/postprocessing/RenderPass.js | 25 +- examples/js/postprocessing/SavePass.js | 52 + examples/js/postprocessing/ShaderPass.js | 13 +- examples/js/postprocessing/TexturePass.js | 3 +- examples/misc_camera_path.html | 133 +- examples/misc_camera_roll.html | 126 +- examples/misc_camera_trackball.html | 141 +- examples/misc_lights_test.html | 49 +- examples/misc_lookat.html | 44 +- examples/misc_materials_multimaterials.html | 91 +- examples/misc_sound.html | 45 +- examples/misc_ubiquity_test.html | 155 +-- examples/models/animated/horse.js | 5 +- examples/obj/cubecolors/cube_fvc.js | 15 +- examples/obj/cubecolors/cubecolors.js | 15 +- examples/obj/female02/Female02_slim.js | 39 +- .../obj/gallardo/parts/gallardo_body_bin.bin | Bin 0 -> 2816495 bytes .../obj/gallardo/parts/gallardo_body_bin.js | 110 ++ .../obj/gallardo/parts/gallardo_wheel_bin.bin | Bin 0 -> 209930 bytes .../obj/gallardo/parts/gallardo_wheel_bin.js | 45 + examples/obj/lucy/Lucy100k_slim.js | 11 +- examples/obj/male02/Male02_slim.js | 35 +- examples/obj/veyron/parts/veyron_body_bin.bin | Bin 0 -> 1032665 bytes examples/obj/veyron/parts/veyron_body_bin.js | 123 ++ .../obj/veyron/parts/veyron_wheel_bin.bin | Bin 0 -> 146715 bytes examples/obj/veyron/parts/veyron_wheel_bin.js | 45 + examples/obj/walt/WaltHead_slim.js | 13 +- examples/scenes/test_scene.js | 16 +- examples/textures/lensflare2.jpg | Bin 0 -> 1572 bytes examples/textures/shadowAlpha.png | Bin 0 -> 9344 bytes examples/textures/sprite2.png | Bin 0 -> 4841 bytes examples/webgl_animation_skinning.html | 34 +- examples/webgl_collada.html | 40 +- examples/webgl_collisions_box.html | 226 +-- examples/webgl_collisions_mesh.html | 403 +++--- examples/webgl_collisions_normal.html | 334 ++--- examples/webgl_collisions_primitives.html | 362 ++--- examples/webgl_collisions_reaction.html | 261 ++-- examples/webgl_collisions_terrain.html | 214 +-- examples/webgl_collisions_trigger.html | 255 ++-- examples/webgl_custom_attributes.html | 19 +- .../webgl_custom_attributes_particles.html | 21 +- .../webgl_custom_attributes_particles2.html | 21 +- .../webgl_custom_attributes_particles3.html | 29 +- examples/webgl_flycamera_earth.html | 441 +++--- examples/webgl_geometries.html | 73 +- .../webgl_geometry_blenderexport_colors.html | 33 +- examples/webgl_geometry_colors.html | 33 +- examples/webgl_geometry_dynamic.html | 45 +- examples/webgl_geometry_hierarchy.html | 22 +- examples/webgl_geometry_hierarchy2.html | 31 +- examples/webgl_geometry_large_mesh.html | 48 +- examples/webgl_geometry_minecraft.html | 44 +- examples/webgl_geometry_minecraft_ao.html | 61 +- examples/webgl_geometry_shapes.html | 37 +- examples/webgl_geometry_subdivison.html | 406 ++++++ examples/webgl_geometry_terrain.html | 33 +- examples/webgl_geometry_terrain_fog.html | 33 +- examples/webgl_geometry_text.html | 83 +- examples/webgl_hdr.html | 56 +- examples/webgl_interactive_cubes.html | 41 +- .../webgl_interactive_draggablecubes.html | 38 +- examples/webgl_interactive_voxelpainter.html | 39 +- examples/webgl_lights_pointlights.html | 77 +- examples/webgl_lines_colors.html | 55 +- examples/webgl_lines_cubes.html | 38 +- examples/webgl_lines_sphere.html | 35 +- examples/webgl_lines_splines.html | 41 +- examples/webgl_lod.html | 40 +- examples/webgl_lod_text.html | 68 +- examples/webgl_materials.html | 51 +- examples/webgl_materials_cars.html | 117 +- examples/webgl_materials_cars_anaglyph.html | 91 +- examples/webgl_materials_cars_camaro.html | 75 +- ...webgl_materials_cars_camaro_crosseyed.html | 79 +- examples/webgl_materials_cubemap.html | 77 +- ...gl_materials_cubemap_balls_reflection.html | 70 +- ...als_cubemap_balls_reflection_anaglyph.html | 45 +- ...gl_materials_cubemap_balls_refraction.html | 72 +- ...ls_cubemap_balls_refraction_crosseyed.html | 54 +- examples/webgl_materials_cubemap_dynamic.html | 1025 ++++++++++++++ examples/webgl_materials_cubemap_escher.html | 61 +- .../webgl_materials_cubemap_refraction.html | 87 +- examples/webgl_materials_grass.html | 24 +- examples/webgl_materials_normalmap.html | 42 +- examples/webgl_materials_normalmap2.html | 58 +- examples/webgl_materials_shaders.html | 37 +- examples/webgl_materials_shaders_fresnel.html | 86 +- examples/webgl_materials_skin.html | 331 +++++ examples/webgl_materials_texture_filters.html | 33 +- examples/webgl_materials_video.html | 52 +- examples/webgl_morphtargets.html | 32 +- examples/webgl_morphtargets_horse.html | 45 +- examples/webgl_multiple_canvases_complex.html | 38 +- examples/webgl_multiple_canvases_grid.html | 37 +- examples/webgl_objconvert_test.html | 119 +- examples/webgl_panorama_equirectangular.html | 33 +- examples/webgl_particles_billboards.html | 34 +- .../webgl_particles_billboards_colors.html | 34 +- examples/webgl_particles_dynamic.html | 192 ++- examples/webgl_particles_random.html | 23 +- examples/webgl_particles_shapes.html | 652 +++++++++ examples/webgl_particles_sprites.html | 25 +- examples/webgl_performance.html | 22 +- examples/webgl_postprocessing.html | 51 +- examples/webgl_postprocessing_dof.html | 35 +- examples/webgl_ribbons.html | 41 +- examples/webgl_rtt.html | 58 +- examples/webgl_sandbox.html | 129 +- examples/webgl_scene_test.html | 49 +- examples/webgl_scene_test_blender.html | 43 +- examples/webgl_shader.html | 23 +- examples/webgl_shader2.html | 21 +- examples/webgl_shader_lava.html | 35 +- examples/webgl_shadowmap.html | 70 +- examples/webgl_sprites.html | 61 +- examples/webgl_test_memory.html | 15 +- examples/webgl_trackballcamera_earth.html | 406 +++--- examples/webgl_utf8loader.html | 42 +- gui/files/inconsolata.woff | Bin 0 -> 28040 bytes gui/index.html | 134 ++ gui/js/Code.Templates.js | 135 ++ gui/js/Code.js | 160 +++ gui/js/UI.Toolbar.js | 72 + gui/js/UI.Viewports.js | 424 ++++++ gui/js/UI.js | 30 + gui/js/libs/signals.min.js | 8 + src/Three.js | 6 +- src/cameras/Camera.js | 143 +- src/cameras/OrthoCamera.js | 26 - src/cameras/OrthographicCamera.js | 28 + src/cameras/PerspectiveCamera.js | 118 ++ src/core/Geometry.js | 169 ++- src/core/Matrix4.js | 8 +- src/core/Object3D.js | 44 +- src/core/Projector.js | 26 +- src/core/Quaternion.js | 2 +- src/core/Ray.js | 2 +- src/core/Rectangle.js | 12 +- src/core/Vector3.js | 24 + src/core/Vector4.js | 4 +- src/extras/GeometryUtils.js | 47 +- src/extras/ShaderUtils.js | 53 +- src/extras/cameras/CombinedCamera.js | 63 + src/extras/cameras/CubeCamera.js | 120 ++ src/extras/cameras/FirstPersonCamera.js | 346 +---- src/extras/cameras/FlyCamera.js | 301 +--- src/extras/cameras/PathCamera.js | 348 +---- src/extras/cameras/QuakeCamera.js | 7 - src/extras/cameras/RollCamera.js | 301 +--- src/extras/cameras/TrackballCamera.js | 394 +----- src/extras/controls/FirstPersonControls.js | 302 ++++ src/extras/controls/FlyControls.js | 274 ++++ src/extras/controls/PathControls.js | 323 +++++ src/extras/controls/RollControls.js | 270 ++++ src/extras/controls/TrackballControls.js | 360 +++++ src/extras/core/Curve.js | 78 ++ src/extras/core/Path.js | 4 +- src/extras/core/Shape.js | 2 +- src/extras/core/TextPath.js | 2 +- src/extras/geometries/CubeGeometry.js | 65 +- src/extras/geometries/CylinderGeometry.js | 186 ++- src/extras/geometries/ExtrudeGeometry.js | 3 - src/extras/geometries/OctahedronGeometry.js | 138 ++ src/extras/geometries/TextGeometry.js | 2 +- src/extras/loaders/ColladaLoader.js | 347 +++-- src/extras/loaders/JSONLoader.js | 21 - src/extras/loaders/Loader.js | 16 +- src/extras/loaders/SceneLoader.js | 23 +- src/extras/loaders/UTF8Loader.js | 2 +- src/extras/modifiers/SubdivisionModifier.js | 476 +++++++ src/extras/objects/Axes.js | 50 + src/extras/objects/Trident.js | 77 -- src/extras/physics/Collisions.js | 4 +- src/extras/renderers/AnaglyphWebGLRenderer.js | 69 +- .../renderers/CrosseyedWebGLRenderer.js | 27 +- src/lights/DirectionalLight.js | 9 +- src/lights/PointLight.js | 8 +- src/lights/SpotLight.js | 6 +- src/materials/LineBasicMaterial.js | 12 +- src/materials/Material.js | 4 + src/materials/MeshBasicMaterial.js | 6 +- src/materials/MeshLambertMaterial.js | 6 +- src/materials/MeshPhongMaterial.js | 6 +- src/materials/MeshShaderMaterial.js | 46 +- src/materials/ParticleBasicMaterial.js | 12 +- src/materials/ShaderMaterial.js | 49 + src/objects/LOD.js | 4 +- src/objects/Sprite.js | 26 +- src/renderers/CanvasRenderer.js | 62 +- src/renderers/SVGRenderer.js | 28 +- src/renderers/WebGLRenderer.js | 780 ++++++----- src/renderers/WebGLShaders.js | 1223 +++++++---------- src/scenes/Fog.js | 5 +- src/scenes/Scene.js | 95 +- utils/build.py | 29 +- .../addons/io_mesh_threejs/__init__.py | 7 - .../addons/io_mesh_threejs/export_threejs.py | 37 +- utils/exporters/convert_obj_three.py | 99 +- 246 files changed, 15743 insertions(+), 9716 deletions(-) create mode 100644 examples/canvas_camera_orthographic2.html create mode 100644 examples/js/Car.js create mode 100644 examples/js/ShaderSkin.js create mode 100644 examples/js/postprocessing/SavePass.js create mode 100644 examples/obj/gallardo/parts/gallardo_body_bin.bin create mode 100644 examples/obj/gallardo/parts/gallardo_body_bin.js create mode 100644 examples/obj/gallardo/parts/gallardo_wheel_bin.bin create mode 100644 examples/obj/gallardo/parts/gallardo_wheel_bin.js create mode 100644 examples/obj/veyron/parts/veyron_body_bin.bin create mode 100644 examples/obj/veyron/parts/veyron_body_bin.js create mode 100644 examples/obj/veyron/parts/veyron_wheel_bin.bin create mode 100644 examples/obj/veyron/parts/veyron_wheel_bin.js create mode 100644 examples/textures/lensflare2.jpg create mode 100644 examples/textures/shadowAlpha.png create mode 100644 examples/textures/sprite2.png create mode 100644 examples/webgl_geometry_subdivison.html create mode 100644 examples/webgl_materials_cubemap_dynamic.html create mode 100644 examples/webgl_materials_skin.html create mode 100644 examples/webgl_particles_shapes.html create mode 100644 gui/files/inconsolata.woff create mode 100644 gui/index.html create mode 100644 gui/js/Code.Templates.js create mode 100644 gui/js/Code.js create mode 100644 gui/js/UI.Toolbar.js create mode 100644 gui/js/UI.Viewports.js create mode 100644 gui/js/UI.js create mode 100644 gui/js/libs/signals.min.js delete mode 100644 src/cameras/OrthoCamera.js create mode 100644 src/cameras/OrthographicCamera.js create mode 100644 src/cameras/PerspectiveCamera.js create mode 100644 src/extras/cameras/CombinedCamera.js create mode 100644 src/extras/cameras/CubeCamera.js delete mode 100644 src/extras/cameras/QuakeCamera.js create mode 100644 src/extras/controls/FirstPersonControls.js create mode 100644 src/extras/controls/FlyControls.js create mode 100644 src/extras/controls/PathControls.js create mode 100644 src/extras/controls/RollControls.js create mode 100644 src/extras/controls/TrackballControls.js create mode 100644 src/extras/geometries/OctahedronGeometry.js create mode 100644 src/extras/modifiers/SubdivisionModifier.js create mode 100644 src/extras/objects/Axes.js delete mode 100644 src/extras/objects/Trident.js create mode 100644 src/materials/ShaderMaterial.js diff --git a/README.md b/README.md index 7ccc5afc..4bed6588 100644 --- a/README.md +++ b/README.md @@ -95,7 +95,7 @@ This code creates a camera, then creates a scene, adds a cube on it, creates a & function init() { - camera = new THREE.Camera( 75, window.innerWidth / window.innerHeight, 1, 10000 ); + camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 ); camera.position.z = 1000; scene = new THREE.Scene(); @@ -104,7 +104,7 @@ This code creates a camera, then creates a scene, adds a cube on it, creates a & material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } ); mesh = new THREE.Mesh( geometry, material ); - scene.addObject( mesh ); + scene.add( mesh ); renderer = new THREE.CanvasRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); @@ -135,6 +135,42 @@ This code creates a camera, then creates a scene, adds a cube on it, creates a & ### Change Log ### +2011 10 06 - **r45** (340.081 KB, gzip: 86.401 KB) + +* `Object/Scene.add*()` and `Object/Scene.remove*()` are now `Object/Scene.add()` and `Object/Scene.remove()`. ([mrdoob](http://github.com/mrdoob)) +* `LOD.add()` is now `LOD.addLevel()`. ([mrdoob](http://github.com/mrdoob)) +* Reworked `CylinderGeometry`. ([mrdoob](http://github.com/mrdoob)) +* Added `.depthWrite` and `.fog` to `Material`. ([alteredq](http://github.com/alteredq)) +* Added `.applyMatrix` to `Geometry`. ([mrdoob](http://github.com/mrdoob)) +* Improved postprocessing stack in `/examples/js/postprocessing`. ([alteredq](http://github.com/alteredq)) +* Added a realistic sking shading example. ([alteredq](http://github.com/alteredq)) +* Started of a GUI for composing scenes and autogenerate code. ([mrdoob](http://github.com/mrdoob)) +* Added `.center()` to `GeometryUtils`. ([alteredq](http://github.com/alteredq)) +* Fixed buggy scenegraph manipulation (adding/removing objects). ([jsermeno](http://github.com/jsermeno), [alteredq](http://github.com/alteredq) and [skython](http://github.com/skython)) +* Renamed `MeshShaderMaterial` to `ShaderMaterial`. ([alteredq](http://github.com/alteredq)) +* Fixed `CanvasRenderer` ignoring color of `SmoothShading`ed `MeshLambertMaterial`. ([mrdoob](http://github.com/mrdoob)) +* Renamed `renderer.data` to `renderer.info`. ([mrdoob](http://github.com/mrdoob)) +* Fixed ShadowMap aspect ratio. ([kig](http://github.com/kig) and [alteredq](http://github.com/alteredq)) +* Fixed `Loader`'s `extractUrlbase()` incorrect output for short urls. ([rectalogic](http://github.com/rectalogic) and [alteredq](http://github.com/alteredq)) +* Added `.color` and `.visible` support to `Sprite`. ([alteredq](http://github.com/alteredq)) +* Added `Face4`, Vertex Colors and Maya support to `ColladaLoader`. ([mrdoob](http://github.com/mrdoob)) +* Rewrite of lighting shader code. ([alteredq](http://github.com/alteredq)) +* Improved internal array concatenation approach. ([pyrotechnick](http://github.com/pyrotechnick)) +* `WebGLRenderer` performance improvements. ([alteredq](http://github.com/alteredq)) +* Added lower level immediate rendering support to `WebGLRenderer`. ([NINE78](http://github.com/NINE78) and [alteredq](http://github.com/alteredq)) +* Added `CubeCamera` for rendering cubemaps. ([alteredq](http://github.com/alteredq)) +* Improved `GeometryUtils`'s `.mergeVertices()` performance. ([zz85](http://github.com/zz85)) +* Removed `Camera`'s `.target`. ([mrdoob](http://github.com/mrdoob)) +* `WebGLRenderer`'s `.clear()` is now `.clear( color, depth, stencil )`. ([mrdoob](http://github.com/mrdoob)) +* Added `.autoClearColor`, `.autoClearDepth` and `.autoClearStencil` to `WebGLRenderer`. ([mrdoob](http://github.com/mrdoob) and [alteredq](http://github.com/alteredq)) +* Added `OctahedronGeometry`. ([clockworkgeek](http://github.com/clockworkgeek)) +* Splitted `Camera` into `PerspectiveCamera` and `OrthographicCamera`. ([mrdoob](http://github.com/mrdoob) and [alteredq](http://github.com/alteredq)) +* Special cameras are now `*Controls`. ([alteredq](http://github.com/alteredq) and [mrdoob](http://github.com/mrdoob)) +* Added `SubdivisionModifier`. ([zz85](http://github.com/zz85)) +* `Projector`'s `unprojectVector()` now also works with `OrthographicCamera`. ([jsermeno](http://github.com/jsermeno)) +* Added `.setLens()` method to `PerspectiveCamera`. ([zz85](http://github.com/zz85)) +* Added Shadow Maps and `Texture`'s `.offset` and `.repeat` support to Normal Map shader. ([alteredq](http://github.com/alteredq)) + 2011 09 04 - **r44** (330.356 KB, gzip: 84.039 KB) diff --git a/REVISION b/REVISION index c739b42c..ea90ee31 100644 --- a/REVISION +++ b/REVISION @@ -1 +1 @@ -44 +45 diff --git a/build/Three.js b/build/Three.js index bf39a849..9135a662 100644 --- a/build/Three.js +++ b/build/Three.js @@ -1,122 +1,126 @@ -// Three.js r44 - http://github.com/mrdoob/three.js -var THREE=THREE||{};if(!window.Int32Array)window.Int32Array=Array,window.Float32Array=Array;THREE.Color=function(b){b!==void 0&&this.setHex(b);return this}; -THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;return this},setRGB:function(b,c,e){this.r=b;this.g=c;this.b=e;return this},setHSV:function(b,c,e){var f,h,m;if(e==0)this.r=this.g=this.b=0;else switch(f=Math.floor(b*6),h=b*6-f,b=e*(1-c),m=e*(1-c*h),c=e*(1-c*(1-h)),f){case 1:this.r=m;this.g=e;this.b=b;break;case 2:this.r=b;this.g=e;this.b=c;break;case 3:this.r=b;this.g=m;this.b=e;break;case 4:this.r=c;this.g=b;this.b=e;break;case 5:this.r= -e;this.g=b;this.b=m;break;case 6:case 0:this.r=e,this.g=c,this.b=b}return this},setHex:function(b){b=Math.floor(b);this.r=(b>>16&255)/255;this.g=(b>>8&255)/255;this.b=(b&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}}; +// Three.js r45 - http://github.com/mrdoob/three.js +var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Color=function(b){b!==void 0&&this.setHex(b);return this}; +THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;return this},setRGB:function(b,c,e){this.r=b;this.g=c;this.b=e;return this},setHSV:function(b,c,e){var f,h,k;if(e==0)this.r=this.g=this.b=0;else switch(f=Math.floor(b*6),h=b*6-f,b=e*(1-c),k=e*(1-c*h),c=e*(1-c*(1-h)),f){case 1:this.r=k;this.g=e;this.b=b;break;case 2:this.r=b;this.g=e;this.b=c;break;case 3:this.r=b;this.g=k;this.b=e;break;case 4:this.r=c;this.g=b;this.b=e;break;case 5:this.r= +e;this.g=b;this.b=k;break;case 6:case 0:this.r=e,this.g=c,this.b=b}return this},setHex:function(b){b=Math.floor(b);this.r=(b>>16&255)/255;this.g=(b>>8&255)/255;this.b=(b&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}}; THREE.Vector2=function(b,c){this.x=b||0;this.y=c||0}; THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(b,c){this.x=b;this.y=c;return this},copy:function(b){this.x=b.x;this.y=b.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;return this}, divideScalar:function(b){b?(this.x/=b,this.y/=b):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){var c=this.x-b.x,b=this.y-b.y;return c*c+b*b},setLength:function(b){return this.normalize().multiplyScalar(b)}, equals:function(b){return b.x==this.x&&b.y==this.y}};THREE.Vector3=function(b,c,e){this.x=b||0;this.y=c||0;this.z=e||0}; -THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(b,c,e){this.x=b;this.y=c;this.z=e;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;return this},addScalar:function(b){this.x+=b;this.y+=b;this.z+=b;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z= -b.z-c.z;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;return this},multiply:function(b,c){this.x=b.x*c.x;this.y=b.y*c.y;this.z=b.z*c.z;return this},multiplySelf:function(b){this.x*=b.x;this.y*=b.y;this.z*=b.z;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;return this},divideSelf:function(b){this.x/=b.x;this.y/=b.y;this.z/=b.z;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)}, -dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},cross:function(b,c){this.x=b.y*c.z-b.z*c.y;this.y=b.z*c.x-b.x*c.z;this.z=b.x*c.y-b.y*c.x;return this},crossSelf:function(b){return this.set(this.y* -b.z-this.z*b.y,this.z*b.x-this.x*b.z,this.x*b.y-this.y*b.x)},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){return(new THREE.Vector3).sub(this,b).lengthSq()},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){var c=Math.cos(this.y);this.y=Math.asin(b.n13);Math.abs(c)>1.0E-5?(this.x=Math.atan2(-b.n23/c,b.n33/c),this.z=Math.atan2(-b.n12/c,b.n11/c)):(this.x=0,this.z=Math.atan2(b.n21,b.n22))},isZero:function(){return this.lengthSq()< -1.0E-4}};THREE.Vector4=function(b,c,e,f){this.x=b||0;this.y=c||0;this.z=e||0;this.w=f||1}; -THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(b,c,e,f){this.x=b;this.y=c;this.z=e;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w||1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;this.w=b.w+c.w;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;this.w+=b.w;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-c.z;this.w= -b.w-c.w;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;this.w-=b.w;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;this.w*=b;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b,this.w/=b):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z+this.w*b.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, +THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(b,c,e){this.x=b;this.y=c;this.z=e;return this},setX:function(b){this.x=b;return this},setY:function(b){this.y=b;return this},setZ:function(b){this.z=b;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;return this}, +addScalar:function(b){this.x+=b;this.y+=b;this.z+=b;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-c.z;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;return this},multiply:function(b,c){this.x=b.x*c.x;this.y=b.y*c.y;this.z=b.z*c.z;return this},multiplySelf:function(b){this.x*=b.x;this.y*=b.y;this.z*=b.z;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;return this},divideSelf:function(b){this.x/=b.x;this.y/=b.y;this.z/=b.z;return this}, +divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)}, +cross:function(b,c){this.x=b.y*c.z-b.z*c.y;this.y=b.z*c.x-b.x*c.z;this.z=b.x*c.y-b.y*c.x;return this},crossSelf:function(b){return this.set(this.y*b.z-this.z*b.y,this.z*b.x-this.x*b.z,this.x*b.y-this.y*b.x)},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){return(new THREE.Vector3).sub(this,b).lengthSq()},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){var c=Math.cos(this.y);this.y=Math.asin(b.n13); +Math.abs(c)>1.0E-5?(this.x=Math.atan2(-b.n23/c,b.n33/c),this.z=Math.atan2(-b.n12/c,b.n11/c)):(this.x=0,this.z=Math.atan2(b.n21,b.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};THREE.Vector4=function(b,c,e,f){this.x=b||0;this.y=c||0;this.z=e||0;this.w=f!==void 0?f:1}; +THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(b,c,e,f){this.x=b;this.y=c;this.z=e;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w!==void 0?b.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;this.w=b.w+c.w;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;this.w+=b.w;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z- +c.z;this.w=b.w-c.w;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;this.w-=b.w;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;this.w*=b;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b,this.w/=b):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z+this.w*b.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3}; -THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,e,f=[];c=0;for(e=b.length;c0&&b>0&&k+b<1}if(b instanceof THREE.Particle){var f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x, -Math.max(b.scale.y,b.scale.z)))return[];var h,m,k,n,u,p,v,t,x,w,z=b.geometry,y=z.vertices,B=[],f=0;for(h=z.faces.length;f0:t<0)))if(t=v.dot((new THREE.Vector3).sub(k,x))/t,x=x.addSelf(w.multiplyScalar(t)),m instanceof THREE.Face3)e(x,k,n,u)&&(m={distance:this.origin.distanceTo(x),point:x,face:m,object:b},B.push(m));else if(m instanceof THREE.Face4&&(e(x,k,n,p)||e(x,n,u,p)))m={distance:this.origin.distanceTo(x),point:x,face:m,object:b},B.push(m);B.sort(function(b,e){return b.distance-e.distance});return B}else return[]}}; -THREE.Rectangle=function(){function b(){m=f-c;k=h-e}var c,e,f,h,m,k,n=!0;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return m};this.getHeight=function(){return k};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return h};this.set=function(k,m,v,t){n=!1;c=k;e=m;f=v;h=t;b()};this.addPoint=function(k,m){n?(n=!1,c=k,e=m,f=k,h=m):(c=ck?f:k,h=h>m?h:m);b()};this.add3Points= -function(k,m,v,t,x,w){n?(n=!1,c=kv?k>x?k:x:v>x?v:x,h=m>t?m>w?m:w:t>w?t:w):(c=kv?k>x?k>f?k:f:x>f?x:f:v>x?v>f?v:f:x>f?x:f,h=m>t?m>w?m>h?m:h:w>h?w:h:t>w?t>h?t:h:w>h?w:h);b()};this.addRectangle=function(k){n?(n=!1,c=k.getLeft(),e=k.getTop(),f=k.getRight(),h=k.getBottom()):(c=ck.getRight()?f:k.getRight(),h=h> -k.getBottom()?h:k.getBottom());b()};this.inflate=function(k){c-=k;e-=k;f+=k;h+=k;b()};this.minSelf=function(k){c=c>k.getLeft()?c:k.getLeft();e=e>k.getTop()?e:k.getTop();f=f=0&&Math.min(h,b.getBottom())-Math.max(e,b.getTop())>=0};this.empty=function(){n=!0;h=f=e=c=0;b()};this.isEmpty=function(){return n}};THREE.Matrix3=function(){this.m=[]}; -THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};THREE.Matrix4=function(b,c,e,f,h,m,k,n,u,p,v,t,x,w,z,y){this.set(b||1,c||0,e||0,f||0,h||0,m||1,k||0,n||0,u||0,p||0,v||1,t||0,x||0,w||0,z||0,y||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; -THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,e,f,h,m,k,n,u,p,v,t,x,w,z,y){this.n11=b;this.n12=c;this.n13=e;this.n14=f;this.n21=h;this.n22=m;this.n23=k;this.n24=n;this.n31=u;this.n32=p;this.n33=v;this.n34=t;this.n41=x;this.n42=w;this.n43=z;this.n44=y;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b, -c,e){var f=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,m=THREE.Matrix4.__v3;m.sub(b,c).normalize();if(m.length()===0)m.z=1;f.cross(e,m).normalize();f.length()===0&&(m.x+=1.0E-4,f.cross(e,m).normalize());h.cross(m,f).normalize();this.n11=f.x;this.n12=h.x;this.n13=m.x;this.n21=f.y;this.n22=h.y;this.n23=m.y;this.n31=f.z;this.n32=h.z;this.n33=m.z;return this},multiplyVector3:function(b){var c=b.x,e=b.y,f=b.z,h=1/(this.n41*c+this.n42*e+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*e+this.n13*f+this.n14)*h; +THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,e,f=[];c=0;for(e=b.length;c0&&b>0&&k+b<1}if(b instanceof THREE.Particle){var f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x, +Math.max(b.scale.y,b.scale.z)))return[];var h,k,m,n,t,u,w,p,x,v,A=b.geometry,z=A.vertices,y=[],f=0;for(h=A.faces.length;f0:p<0)))if(p=w.dot((new THREE.Vector3).sub(m,x))/p,x=x.addSelf(v.multiplyScalar(p)),k instanceof THREE.Face3)e(x,m,n,t)&&(k={distance:this.origin.distanceTo(x),point:x,face:k,object:b},y.push(k));else if(k instanceof THREE.Face4&&(e(x,m,n,u)||e(x,n,t,u)))k={distance:this.origin.distanceTo(x),point:x,face:k,object:b},y.push(k);y.sort(function(b,c){return b.distance-c.distance});return y}else return[]}}; +THREE.Rectangle=function(){function b(){k=f-c;m=h-e}var c,e,f,h,k,m,n=!0;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return k};this.getHeight=function(){return m};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return h};this.set=function(k,m,w,p){n=!1;c=k;e=m;f=w;h=p;b()};this.addPoint=function(k,m){n?(n=!1,c=k,e=m,f=k,h=m):(c=ck?f:k,h=h>m?h:m);b()};this.add3Points= +function(k,m,w,p,x,v){n?(n=!1,c=kw?k>x?k:x:w>x?w:x,h=m>p?m>v?m:v:p>v?p:v):(c=kw?k>x?k>f?k:f:x>f?x:f:w>x?w>f?w:f:x>f?x:f,h=m>p?m>v?m>h?m:h:v>h?v:h:p>v?p>h?p:h:v>h?v:h);b()};this.addRectangle=function(k){n?(n=!1,c=k.getLeft(),e=k.getTop(),f=k.getRight(),h=k.getBottom()):(c=ck.getRight()?f:k.getRight(),h=h> +k.getBottom()?h:k.getBottom());b()};this.inflate=function(k){c-=k;e-=k;f+=k;h+=k;b()};this.minSelf=function(k){c=c>k.getLeft()?c:k.getLeft();e=e>k.getTop()?e:k.getTop();f=f=0&&Math.min(h,b.getBottom())-Math.max(e,b.getTop())>=0};this.empty=function(){n=!0;h=f=e=c=0;b()};this.isEmpty=function(){return n}};THREE.Matrix3=function(){this.m=[]}; +THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}}; +THREE.Matrix4=function(b,c,e,f,h,k,m,n,t,u,w,p,x,v,A,z){this.set(b!==void 0?b:1,c||0,e||0,f||0,h||0,k!==void 0?k:1,m||0,n||0,t||0,u||0,w!==void 0?w:1,p||0,x||0,v||0,A||0,z!==void 0?z:1);this.flat=Array(16);this.m33=new THREE.Matrix3}; +THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,e,f,h,k,m,n,t,u,w,p,x,v,A,z){this.n11=b;this.n12=c;this.n13=e;this.n14=f;this.n21=h;this.n22=k;this.n23=m;this.n24=n;this.n31=t;this.n32=u;this.n33=w;this.n34=p;this.n41=x;this.n42=v;this.n43=A;this.n44=z;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b, +c,e){var f=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,k=THREE.Matrix4.__v3;k.sub(b,c).normalize();if(k.length()===0)k.z=1;f.cross(e,k).normalize();f.length()===0&&(k.x+=1.0E-4,f.cross(e,k).normalize());h.cross(k,f).normalize();this.n11=f.x;this.n12=h.x;this.n13=k.x;this.n21=f.y;this.n22=h.y;this.n23=k.y;this.n31=f.z;this.n32=h.z;this.n33=k.z;return this},multiplyVector3:function(b){var c=b.x,e=b.y,f=b.z,h=1/(this.n41*c+this.n42*e+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*e+this.n13*f+this.n14)*h; b.y=(this.n21*c+this.n22*e+this.n23*f+this.n24)*h;b.z=(this.n31*c+this.n32*e+this.n33*f+this.n34)*h;return b},multiplyVector4:function(b){var c=b.x,e=b.y,f=b.z,h=b.w;b.x=this.n11*c+this.n12*e+this.n13*f+this.n14*h;b.y=this.n21*c+this.n22*e+this.n23*f+this.n24*h;b.z=this.n31*c+this.n32*e+this.n33*f+this.n34*h;b.w=this.n41*c+this.n42*e+this.n43*f+this.n44*h;return b},rotateAxis:function(b){var c=b.x,e=b.y,f=b.z;b.x=c*this.n11+e*this.n12+f*this.n13;b.y=c*this.n21+e*this.n22+f*this.n23;b.z=c*this.n31+ -e*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,h=b.n13,m=b.n14,k=b.n21,n=b.n22,u=b.n23,p=b.n24,v=b.n31,t=b.n32,x=b.n33,w=b.n34,z=b.n41,y=b.n42,B=b.n43,D=b.n44,G=c.n11,H=c.n12, -E=c.n13,N=c.n14,F=c.n21,I=c.n22,C=c.n23,K=c.n24,U=c.n31,L=c.n32,O=c.n33,S=c.n34,P=c.n41,o=c.n42,W=c.n43,na=c.n44;this.n11=e*G+f*F+h*U+m*P;this.n12=e*H+f*I+h*L+m*o;this.n13=e*E+f*C+h*O+m*W;this.n14=e*N+f*K+h*S+m*na;this.n21=k*G+n*F+u*U+p*P;this.n22=k*H+n*I+u*L+p*o;this.n23=k*E+n*C+u*O+p*W;this.n24=k*N+n*K+u*S+p*na;this.n31=v*G+t*F+x*U+w*P;this.n32=v*H+t*I+x*L+w*o;this.n33=v*E+t*C+x*O+w*W;this.n34=v*N+t*K+x*S+w*na;this.n41=z*G+y*F+B*U+D*P;this.n42=z*H+y*I+B*L+D*o;this.n43=z*E+y*C+B*O+D*W;this.n44=z* -N+y*K+B*S+D*na;return this},multiplyToArray:function(b,c,e){this.multiply(b,c);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*= -b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,e=this.n13,f=this.n14,h=this.n21,m=this.n22,k=this.n23,n=this.n24,u=this.n31,p=this.n32,v=this.n33,t=this.n34,x=this.n41,w=this.n42,z=this.n43,y=this.n44;return f*k*p*x-e*n*p*x-f*m*v*x+c*n*v*x+e*m*t*x-c*k*t*x-f*k*u*w+e*n*u*w+f*h*v*w-b*n*v*w-e*h*t*w+b*k*t*w+f*m*u*z-c*n*u*z-f*h*p*z+b*n*p*z+c*h*t*z-b*m*t*z-e*m*u*y+c*k*u*y+e*h*p*y-b*k*p*y-c*h* -v*y+b*m*v*y},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34= +e*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,h=b.n13,k=b.n14,m=b.n21,n=b.n22,t=b.n23,u=b.n24,w=b.n31,p=b.n32,x=b.n33,v=b.n34,A=b.n41,z=b.n42,y=b.n43,C=b.n44,E=c.n11,D=c.n12, +F=c.n13,M=c.n14,N=c.n21,G=c.n22,H=c.n23,K=c.n24,Z=c.n31,L=c.n32,P=c.n33,U=c.n34,Y=c.n41,X=c.n42,o=c.n43,ea=c.n44;this.n11=e*E+f*N+h*Z+k*Y;this.n12=e*D+f*G+h*L+k*X;this.n13=e*F+f*H+h*P+k*o;this.n14=e*M+f*K+h*U+k*ea;this.n21=m*E+n*N+t*Z+u*Y;this.n22=m*D+n*G+t*L+u*X;this.n23=m*F+n*H+t*P+u*o;this.n24=m*M+n*K+t*U+u*ea;this.n31=w*E+p*N+x*Z+v*Y;this.n32=w*D+p*G+x*L+v*X;this.n33=w*F+p*H+x*P+v*o;this.n34=w*M+p*K+x*U+v*ea;this.n41=A*E+z*N+y*Z+C*Y;this.n42=A*D+z*G+y*L+C*X;this.n43=A*F+z*H+y*P+C*o;this.n44=A* +M+z*K+y*U+C*ea;return this},multiplyToArray:function(b,c,e){this.multiply(b,c);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*= +b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,e=this.n13,f=this.n14,h=this.n21,k=this.n22,m=this.n23,n=this.n24,t=this.n31,u=this.n32,w=this.n33,p=this.n34,x=this.n41,v=this.n42,A=this.n43,z=this.n44;return f*m*u*x-e*n*u*x-f*k*w*x+c*n*w*x+e*k*p*x-c*m*p*x-f*m*t*v+e*n*t*v+f*h*w*v-b*n*w*v-e*h*p*v+b*m*p*v+f*k*t*A-c*n*t*A-f*h*u*A+b*n*u*A+c*h*p*A-b*k*p*A-e*k*t*z+c*m*t*z+e*h*u*z-b*m*u*z-c*h* +w*z+b*k*w*z},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34= this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]= this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]= this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,e){this.set(1,0,0,b,0,1,0,c,0,0,1,e,0,0,0,1);return this},setScale:function(b,c,e){this.set(b,0,0,0,0,c,0,0,0,0,e,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,-b,0, -0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var e=Math.cos(c),f=Math.sin(c),h=1-e,m=b.x,k=b.y,n=b.z,u=h*m,p=h*k;this.set(u*m+e,u*k-f*n,u*n+f*k,0,u*k+f*n,p*k+e,p*n-f*m,0,u*n-f*k,p*n+f*m,h*n*n+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX= -new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var e=b.x,f=b.y,h=b.z,m=Math.cos(e),e=Math.sin(e),k=Math.cos(f),f=Math.sin(f),n=Math.cos(h),h=Math.sin(h);switch(c){case "YXZ":var u= -k*n,p=k*h,v=f*n,t=f*h;this.n11=u+t*e;this.n12=v*e-p;this.n13=m*f;this.n21=m*h;this.n22=m*n;this.n23=-e;this.n31=p*e-v;this.n32=t+u*e;this.n33=m*k;break;case "ZXY":u=k*n;p=k*h;v=f*n;t=f*h;this.n11=u-t*e;this.n12=-m*h;this.n13=v+p*e;this.n21=p+v*e;this.n22=m*n;this.n23=t-u*e;this.n31=-m*f;this.n32=e;this.n33=m*k;break;case "ZYX":u=m*n;p=m*h;v=e*n;t=e*h;this.n11=k*n;this.n12=v*f-p;this.n13=u*f+t;this.n21=k*h;this.n22=t*f+u;this.n23=p*f-v;this.n31=-f;this.n32=e*k;this.n33=m*k;break;case "YZX":u=m*k;p= -m*f;v=e*k;t=e*f;this.n11=k*n;this.n12=t-u*h;this.n13=v*h+p;this.n21=h;this.n22=m*n;this.n23=-e*n;this.n31=-f*n;this.n32=p*h+v;this.n33=u-t*h;break;case "XZY":u=m*k;p=m*f;v=e*k;t=e*f;this.n11=k*n;this.n12=-h;this.n13=f*n;this.n21=u*h+t;this.n22=m*n;this.n23=p*h-v;this.n31=v*h-p;this.n32=e*n;this.n33=t*h+u;break;default:u=m*n,p=m*h,v=e*n,t=e*h,this.n11=k*n,this.n12=-k*h,this.n13=f,this.n21=p+v*f,this.n22=u-t*f,this.n23=-e*k,this.n31=t-u*f,this.n32=v+p*f,this.n33=m*k}return this},setRotationFromQuaternion:function(b){var c= -b.x,e=b.y,f=b.z,h=b.w,m=c+c,k=e+e,n=f+f,b=c*m,u=c*k;c*=n;var p=e*k;e*=n;f*=n;m*=h;k*=h;h*=n;this.n11=1-(p+f);this.n12=u-h;this.n13=c+k;this.n21=u+h;this.n22=1-(b+f);this.n23=e-m;this.n31=c-k;this.n32=e+m;this.n33=1-(b+p);return this},scale:function(b){var c=b.x,e=b.y,b=b.z;this.n11*=c;this.n12*=e;this.n13*=b;this.n21*=c;this.n22*=e;this.n23*=b;this.n31*=c;this.n32*=e;this.n33*=b;this.n41*=c;this.n42*=e;this.n43*=b;return this},compose:function(b,c,e){var f=THREE.Matrix4.__m1,h=THREE.Matrix4.__m2; -f.identity();f.setRotationFromQuaternion(c);h.setScale(e.x,e.y,e.z);this.multiply(f,h);this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},decompose:function(b,c,e){var f=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,m=THREE.Matrix4.__v3;f.set(this.n11,this.n21,this.n31);h.set(this.n12,this.n22,this.n32);m.set(this.n13,this.n23,this.n33);b=b instanceof THREE.Vector3?b:new THREE.Vector3;c=c instanceof THREE.Quaternion?c:new THREE.Quaternion;e=e instanceof THREE.Vector3?e:new THREE.Vector3;e.x=f.length(); -e.y=h.length();e.z=m.length();b.x=this.n14;b.y=this.n24;b.z=this.n34;f=THREE.Matrix4.__m1;f.copy(this);f.n11/=e.x;f.n21/=e.x;f.n31/=e.x;f.n12/=e.y;f.n22/=e.y;f.n32/=e.y;f.n13/=e.z;f.n23/=e.z;f.n33/=e.z;c.setFromRotationMatrix(f);return[b,c,e]},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var e=1/c.x,f=1/c.y,h=1/c.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*h;this.n23= +0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var e=Math.cos(c),f=Math.sin(c),h=1-e,k=b.x,m=b.y,n=b.z,t=h*k,u=h*m;this.set(t*k+e,t*m-f*n,t*n+f*m,0,t*m+f*n,u*m+e,u*n-f*k,0,t*n-f*m,u*n+f*k,h*n*n+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX= +new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var e=b.x,f=b.y,h=b.z,k=Math.cos(e),e=Math.sin(e),m=Math.cos(f),f=Math.sin(f),n=Math.cos(h),h=Math.sin(h);switch(c){case "YXZ":var t= +m*n,u=m*h,w=f*n,p=f*h;this.n11=t+p*e;this.n12=w*e-u;this.n13=k*f;this.n21=k*h;this.n22=k*n;this.n23=-e;this.n31=u*e-w;this.n32=p+t*e;this.n33=k*m;break;case "ZXY":t=m*n;u=m*h;w=f*n;p=f*h;this.n11=t-p*e;this.n12=-k*h;this.n13=w+u*e;this.n21=u+w*e;this.n22=k*n;this.n23=p-t*e;this.n31=-k*f;this.n32=e;this.n33=k*m;break;case "ZYX":t=k*n;u=k*h;w=e*n;p=e*h;this.n11=m*n;this.n12=w*f-u;this.n13=t*f+p;this.n21=m*h;this.n22=p*f+t;this.n23=u*f-w;this.n31=-f;this.n32=e*m;this.n33=k*m;break;case "YZX":t=k*m;u= +k*f;w=e*m;p=e*f;this.n11=m*n;this.n12=p-t*h;this.n13=w*h+u;this.n21=h;this.n22=k*n;this.n23=-e*n;this.n31=-f*n;this.n32=u*h+w;this.n33=t-p*h;break;case "XZY":t=k*m;u=k*f;w=e*m;p=e*f;this.n11=m*n;this.n12=-h;this.n13=f*n;this.n21=t*h+p;this.n22=k*n;this.n23=u*h-w;this.n31=w*h-u;this.n32=e*n;this.n33=p*h+t;break;default:t=k*n,u=k*h,w=e*n,p=e*h,this.n11=m*n,this.n12=-m*h,this.n13=f,this.n21=u+w*f,this.n22=t-p*f,this.n23=-e*m,this.n31=p-t*f,this.n32=w+u*f,this.n33=k*m}return this},setRotationFromQuaternion:function(b){var c= +b.x,e=b.y,f=b.z,h=b.w,k=c+c,m=e+e,n=f+f,b=c*k,t=c*m;c*=n;var u=e*m;e*=n;f*=n;k*=h;m*=h;h*=n;this.n11=1-(u+f);this.n12=t-h;this.n13=c+m;this.n21=t+h;this.n22=1-(b+f);this.n23=e-k;this.n31=c-m;this.n32=e+k;this.n33=1-(b+u);return this},scale:function(b){var c=b.x,e=b.y,b=b.z;this.n11*=c;this.n12*=e;this.n13*=b;this.n21*=c;this.n22*=e;this.n23*=b;this.n31*=c;this.n32*=e;this.n33*=b;this.n41*=c;this.n42*=e;this.n43*=b;return this},compose:function(b,c,e){var f=THREE.Matrix4.__m1,h=THREE.Matrix4.__m2; +f.identity();f.setRotationFromQuaternion(c);h.setScale(e.x,e.y,e.z);this.multiply(f,h);this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},decompose:function(b,c,e){var f=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,k=THREE.Matrix4.__v3;f.set(this.n11,this.n21,this.n31);h.set(this.n12,this.n22,this.n32);k.set(this.n13,this.n23,this.n33);b=b instanceof THREE.Vector3?b:new THREE.Vector3;c=c instanceof THREE.Quaternion?c:new THREE.Quaternion;e=e instanceof THREE.Vector3?e:new THREE.Vector3;e.x=f.length(); +e.y=h.length();e.z=k.length();b.x=this.n14;b.y=this.n24;b.z=this.n34;f=THREE.Matrix4.__m1;f.copy(this);f.n11/=e.x;f.n21/=e.x;f.n31/=e.x;f.n12/=e.y;f.n22/=e.y;f.n32/=e.y;f.n13/=e.z;f.n23/=e.z;f.n33/=e.z;c.setFromRotationMatrix(f);return[b,c,e]},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var e=1/c.x,f=1/c.y,h=1/c.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*h;this.n23= b.n23*h;this.n33=b.n33*h}}; -THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,f=b.n12,h=b.n13,m=b.n14,k=b.n21,n=b.n22,u=b.n23,p=b.n24,v=b.n31,t=b.n32,x=b.n33,w=b.n34,z=b.n41,y=b.n42,B=b.n43,D=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=u*w*y-p*x*y+p*t*B-n*w*B-u*t*D+n*x*D;c.n12=m*x*y-h*w*y-m*t*B+f*w*B+h*t*D-f*x*D;c.n13=h*p*y-m*u*y+m*n*B-f*p*B-h*n*D+f*u*D;c.n14=m*u*t-h*p*t-m*n*x+f*p*x+h*n*w-f*u*w;c.n21=p*x*z-u*w*z-p*v*B+k*w*B+u*v*D-k*x*D;c.n22=h*w*z-m*x*z+m*v*B-e*w*B-h*v*D+e*x*D;c.n23=m*u*z-h*p*z-m*k*B+e*p*B+h*k*D-e*u*D;c.n24= -h*p*v-m*u*v+m*k*x-e*p*x-h*k*w+e*u*w;c.n31=n*w*z-p*t*z+p*v*y-k*w*y-n*v*D+k*t*D;c.n32=m*t*z-f*w*z-m*v*y+e*w*y+f*v*D-e*t*D;c.n33=h*p*z-m*n*z+m*k*y-e*p*y-f*k*D+e*n*D;c.n34=m*n*v-f*p*v-m*k*t+e*p*t+f*k*w-e*n*w;c.n41=u*t*z-n*x*z-u*v*y+k*x*y+n*v*B-k*t*B;c.n42=f*x*z-h*t*z+h*v*y-e*x*y-f*v*B+e*t*B;c.n43=h*n*z-f*u*z-h*k*y+e*u*y+f*k*B-e*n*B;c.n44=f*u*v-h*n*v+h*k*t-e*u*t-f*k*x+e*n*x;c.multiplyScalar(1/b.determinant());return c}; -THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,e=c.m,f=b.n33*b.n22-b.n32*b.n23,h=-b.n33*b.n21+b.n31*b.n23,m=b.n32*b.n21-b.n31*b.n22,k=-b.n33*b.n12+b.n32*b.n13,n=b.n33*b.n11-b.n31*b.n13,u=-b.n32*b.n11+b.n31*b.n12,p=b.n23*b.n12-b.n22*b.n13,v=-b.n23*b.n11+b.n21*b.n13,t=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*k+b.n31*p;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*f;e[1]=b*h;e[2]=b*m;e[3]=b*k;e[4]=b*n;e[5]=b*u;e[6]=b*p;e[7]=b*v;e[8]=b*t;return c}; -THREE.Matrix4.makeFrustum=function(b,c,e,f,h,m){var k;k=new THREE.Matrix4;k.n11=2*h/(c-b);k.n12=0;k.n13=(c+b)/(c-b);k.n14=0;k.n21=0;k.n22=2*h/(f-e);k.n23=(f+e)/(f-e);k.n24=0;k.n31=0;k.n32=0;k.n33=-(m+h)/(m-h);k.n34=-2*m*h/(m-h);k.n41=0;k.n42=0;k.n43=-1;k.n44=0;return k};THREE.Matrix4.makePerspective=function(b,c,e,f){var h,b=e*Math.tan(b*Math.PI/360);h=-b;return THREE.Matrix4.makeFrustum(h*c,b*c,h,b,e,f)}; -THREE.Matrix4.makeOrtho=function(b,c,e,f,h,m){var k,n,u,p;k=new THREE.Matrix4;n=c-b;u=e-f;p=m-h;k.n11=2/n;k.n12=0;k.n13=0;k.n14=-((c+b)/n);k.n21=0;k.n22=2/u;k.n23=0;k.n24=-((e+f)/u);k.n31=0;k.n32=0;k.n33=-2/p;k.n34=-((m+h)/p);k.n41=0;k.n42=0;k.n43=0;k.n44=1;return k};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4; -THREE.Object3D=function(){this.id=THREE.Object3DCount++;this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate= +THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,f=b.n12,h=b.n13,k=b.n14,m=b.n21,n=b.n22,t=b.n23,u=b.n24,w=b.n31,p=b.n32,x=b.n33,v=b.n34,A=b.n41,z=b.n42,y=b.n43,C=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=t*v*z-u*x*z+u*p*y-n*v*y-t*p*C+n*x*C;c.n12=k*x*z-h*v*z-k*p*y+f*v*y+h*p*C-f*x*C;c.n13=h*u*z-k*t*z+k*n*y-f*u*y-h*n*C+f*t*C;c.n14=k*t*p-h*u*p-k*n*x+f*u*x+h*n*v-f*t*v;c.n21=u*x*A-t*v*A-u*w*y+m*v*y+t*w*C-m*x*C;c.n22=h*v*A-k*x*A+k*w*y-e*v*y-h*w*C+e*x*C;c.n23=k*t*A-h*u*A-k*m*y+e*u*y+h*m*C-e*t*C;c.n24= +h*u*w-k*t*w+k*m*x-e*u*x-h*m*v+e*t*v;c.n31=n*v*A-u*p*A+u*w*z-m*v*z-n*w*C+m*p*C;c.n32=k*p*A-f*v*A-k*w*z+e*v*z+f*w*C-e*p*C;c.n33=h*u*A-k*n*A+k*m*z-e*u*z-f*m*C+e*n*C;c.n34=k*n*w-f*u*w-k*m*p+e*u*p+f*m*v-e*n*v;c.n41=t*p*A-n*x*A-t*w*z+m*x*z+n*w*y-m*p*y;c.n42=f*x*A-h*p*A+h*w*z-e*x*z-f*w*y+e*p*y;c.n43=h*n*A-f*t*A-h*m*z+e*t*z+f*m*y-e*n*y;c.n44=f*t*w-h*n*w+h*m*p-e*t*p-f*m*x+e*n*x;c.multiplyScalar(1/b.determinant());return c}; +THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,e=c.m,f=b.n33*b.n22-b.n32*b.n23,h=-b.n33*b.n21+b.n31*b.n23,k=b.n32*b.n21-b.n31*b.n22,m=-b.n33*b.n12+b.n32*b.n13,n=b.n33*b.n11-b.n31*b.n13,t=-b.n32*b.n11+b.n31*b.n12,u=b.n23*b.n12-b.n22*b.n13,w=-b.n23*b.n11+b.n21*b.n13,p=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*m+b.n31*u;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*f;e[1]=b*h;e[2]=b*k;e[3]=b*m;e[4]=b*n;e[5]=b*t;e[6]=b*u;e[7]=b*w;e[8]=b*p;return c}; +THREE.Matrix4.makeFrustum=function(b,c,e,f,h,k){var m;m=new THREE.Matrix4;m.n11=2*h/(c-b);m.n12=0;m.n13=(c+b)/(c-b);m.n14=0;m.n21=0;m.n22=2*h/(f-e);m.n23=(f+e)/(f-e);m.n24=0;m.n31=0;m.n32=0;m.n33=-(k+h)/(k-h);m.n34=-2*k*h/(k-h);m.n41=0;m.n42=0;m.n43=-1;m.n44=0;return m};THREE.Matrix4.makePerspective=function(b,c,e,f){var h,b=e*Math.tan(b*Math.PI/360);h=-b;return THREE.Matrix4.makeFrustum(h*c,b*c,h,b,e,f)}; +THREE.Matrix4.makeOrtho=function(b,c,e,f,h,k){var m,n,t,u;m=new THREE.Matrix4;n=c-b;t=e-f;u=k-h;m.n11=2/n;m.n12=0;m.n13=0;m.n14=-((c+b)/n);m.n21=0;m.n22=2/t;m.n23=0;m.n24=-((e+f)/t);m.n31=0;m.n32=0;m.n33=-2/u;m.n34=-((k+h)/u);m.n41=0;m.n42=0;m.n43=0;m.n44=1;return m};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4; +THREE.Object3D=function(){this.name="";this.id=THREE.Object3DCount++;this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate= !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3}; -THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)=== --1){b.parent!==void 0&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addChildRecurse(b)}},removeChild:function(b){var c=this,e=this.children.indexOf(b);if(e!==-1){b.parent=void 0;for(this.children.splice(e,1);c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.removeChildRecurse(b)}},getChildByName:function(b,c){var e,f,h;e=0;for(f=this.children.length;e=0&&h>=0&&m>=0&&n>=0?!0:k<0&&h<0||m<0&&n<0?!1:(k<0?c=Math.max(c,k/(k-h)):h<0&&(f=Math.min(f,k/(k-h))),m<0?c=Math.max(c,m/(m-n)):n<0&&(f=Math.min(f,m/(m-n))),fE&&k.positionScreen.z0&&I.z<1))ja=H[G]=H[G]||new THREE.RenderableParticle,G++,D=ja,D.x=I.x/I.w,D.y=I.y/I.w,D.z= -I.z,D.rotation=X.rotation.z,D.scale.x=X.scale.x*Math.abs(D.x-(I.x+h.projectionMatrix.n11)/(I.w+h.projectionMatrix.n14)),D.scale.y=X.scale.y*Math.abs(D.y-(I.y+h.projectionMatrix.n22)/(I.w+h.projectionMatrix.n24)),D.materials=X.materials,N.push(D);m&&N.sort(c);return N}};THREE.Quaternion=function(b,c,e,f){this.set(b||0,c||0,e||0,f!==void 0?f:1)}; -THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,e,f){this.x=b;this.y=c;this.z=e;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=0.5*Math.PI/360,e=b.x*c,f=b.y*c,h=b.z*c,b=Math.cos(f),f=Math.sin(f),c=Math.cos(-h),h=Math.sin(-h),m=Math.cos(e),e=Math.sin(e),k=b*c,n=f*h;this.w=k*m-n*e;this.x=k*e+n*m;this.y=f*c*m+b*h*e;this.z=b*h*m-f*c*e;return this},setFromAxisAngle:function(b,c){var e=c/2,f=Math.sin(e); +this.updateMatrix();if(this.matrixWorldNeedsUpdate||c)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale),this.matrixWorldNeedsUpdate=!1,c=!0;for(var b=0,f=this.children.length;b=0&&h>=0&&m>=0&&n>=0?!0:k<0&&h<0||m<0&&n<0?!1:(k<0?e=Math.max(e,k/(k-h)):h<0&&(f=Math.min(f,k/(k-h))),m<0?e=Math.max(e,m/(m-n)):n<0&&(f=Math.min(f,m/(m-n))),fo&&m.positionScreen.z0&&G.z<1))ha=D[E]=D[E]||new THREE.RenderableParticle,E++,C=ha,C.x=G.x/G.w,C.y=G.y/G.w,C.z=G.z,C.rotation=aa.rotation.z,C.scale.x=aa.scale.x*Math.abs(C.x-(G.x+k.projectionMatrix.n11)/(G.w+k.projectionMatrix.n14)),C.scale.y=aa.scale.y*Math.abs(C.y-(G.y+k.projectionMatrix.n22)/(G.w+k.projectionMatrix.n24)),C.materials=aa.materials,M.push(C);h&&M.sort(c);return M}}; +THREE.Quaternion=function(b,c,e,f){this.set(b||0,c||0,e||0,f!==void 0?f:1)}; +THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,e,f){this.x=b;this.y=c;this.z=e;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=Math.PI/360,e=b.x*c,f=b.y*c,h=b.z*c,b=Math.cos(f),f=Math.sin(f),c=Math.cos(-h),h=Math.sin(-h),k=Math.cos(e),e=Math.sin(e),m=b*c,n=f*h;this.w=m*k-n*e;this.x=m*e+n*k;this.y=f*c*k+b*h*e;this.z=b*h*k-f*c*e;return this},setFromAxisAngle:function(b,c){var e=c/2,f=Math.sin(e); this.x=b.x*f;this.y=b.y*f;this.z=b.z*f;this.w=Math.cos(e);return this},setFromRotationMatrix:function(b){var c=Math.pow(b.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+b.n11+b.n22+b.n33))/2;this.x=Math.sqrt(Math.max(0,c+b.n11-b.n22-b.n33))/2;this.y=Math.sqrt(Math.max(0,c-b.n11+b.n22-b.n33))/2;this.z=Math.sqrt(Math.max(0,c-b.n11-b.n22+b.n33))/2;this.x=b.n32-b.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=b.n13-b.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=b.n21-b.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},multiplySelf:function(b){var c= -this.x,e=this.y,f=this.z,h=this.w,m=b.x,k=b.y,n=b.z,b=b.w;this.x=c*b+h*m+e*n-f*k;this.y=e*b+h*k+f*m-c*n;this.z=f*b+h*n+c*k-e*m;this.w=h*b-c*m-e*k-f*n;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var e=b.x,f=b.y,h=b.z,m=this.x,k=this.y,n=this.z,u=this.w,p=u*e+k*h-n*f,v=u*f+n*e-m*h,t=u*h+m*f-k*e,e=-m* -e-k*f-n*h;c.x=p*u+e*-m+v*-n-t*-k;c.y=v*u+e*-k+t*-m-p*-n;c.z=t*u+e*-n+p*-k-v*-m;return c}};THREE.Quaternion.slerp=function(b,c,e,f){var h=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(h)>=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var m=Math.acos(h),k=Math.sqrt(1-h*h);if(Math.abs(k)<0.001)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;h=Math.sin((1-f)*m)/k;f=Math.sin(f*m)/k;e.w=b.w*h+c.w*f;e.x=b.x*h+c.x*f;e.y=b.y*h+c.y*f;e.z=b.z*h+c.z*f;return e}; -THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,e,f,h,m){this.a=b;this.b=c;this.c=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=m instanceof Array?m:[m];this.centroid=new THREE.Vector3}; -THREE.Face4=function(b,c,e,f,h,m,k){this.a=b;this.b=c;this.c=e;this.d=f;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=m instanceof THREE.Color?m:new THREE.Color;this.vertexColors=m instanceof Array?m:[];this.vertexTangents=[];this.materials=k instanceof Array?k:[k];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.u=b||0;this.v=c||0}; -THREE.UV.prototype={constructor:THREE.UV,set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.u=b.u;this.v=b.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}}; -THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; -THREE.Geometry.prototype={constructor:THREE.Geometry,computeCentroids:function(){var b,c,e;b=0;for(c=this.faces.length;b0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,e=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,e=this.vertices.length;cthis.points.length-2?m:m+1;e[3]=m>this.points.length-3?m:m+2;p=this.points[e[0]];v=this.points[e[1]]; -t=this.points[e[2]];x=this.points[e[3]];n=k*k;u=k*n;f.x=c(p.x,v.x,t.x,x.x,k,n,u);f.y=c(p.y,v.y,t.y,x.y,k,n,u);f.z=c(p.z,v.z,t.z,x.z,k,n,u);return f};this.getControlPointsArray=function(){var b,e,c=this.points.length,f=[];for(b=0;b=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var k=Math.acos(h),m=Math.sqrt(1-h*h);if(Math.abs(m)<0.001)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;h=Math.sin((1-f)*k)/m;f=Math.sin(f*k)/m;e.w=b.w*h+c.w*f;e.x=b.x*h+c.x*f;e.y=b.y*h+c.y*f;e.z=b.z*h+c.z*f;return e}; +THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,e,f,h,k){this.a=b;this.b=c;this.c=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=k instanceof Array?k:[k];this.centroid=new THREE.Vector3}; +THREE.Face4=function(b,c,e,f,h,k,m){this.a=b;this.b=c;this.c=e;this.d=f;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=k instanceof THREE.Color?k:new THREE.Color;this.vertexColors=k instanceof Array?k:[];this.vertexTangents=[];this.materials=m instanceof Array?m:[m];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.u=b||0;this.v=c||0}; +THREE.UV.prototype={constructor:THREE.UV,set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.u=b.u;this.v=b.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; +THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(b){var c=new THREE.Matrix4;c.extractRotation(b,new THREE.Vector3(1,1,1));for(var e=0,f=this.vertices.length;e0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y, +this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,e=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,e=this.vertices.length;cthis.points.length-2?k:k+1;e[3]=k>this.points.length-3?k:k+2;u=this.points[e[0]];w=this.points[e[1]]; +p=this.points[e[2]];x=this.points[e[3]];n=m*m;t=m*n;f.x=c(u.x,w.x,p.x,x.x,m,n,t);f.y=c(u.y,w.y,p.y,x.y,m,n,t);f.z=c(u.z,w.z,p.z,x.z,m,n,t);return f};this.getControlPointsArray=function(){var b,c,e=this.points.length,f=[];for(b=0;b1){b=e.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f=this.LODs[f].visibleAtDistance)this.LODs[f-1].object3D.visible=!1, this.LODs[f].object3D.visible=!0;else break;for(;f0&&(e(THREE.NormalBlending),c(1),h("rgba("+Math.floor(z.r*255)+","+Math.floor(z.g*255)+","+Math.floor(z.b* -255)+","+y+")"),w.fillRect(Math.floor(Z.getX()),Math.floor(Z.getY()),Math.floor(Z.getWidth()),Math.floor(Z.getHeight()))),Z.empty())};this.render=function(b,u){function p(b){var e,c,f,k=b.lights;ka.setRGB(0,0,0);ya.setRGB(0,0,0);ta.setRGB(0,0,0);b=0;for(e=k.length;b>1,v=la.height>>1,m=k.scale.x*t,u=k.scale.y*x,o=m*p,n=u*v,T.set(b.x-o,b.y-n,b.x+o,b.y+n),M.instersects(T)&&(w.save(),w.translate(b.x,b.y),w.rotate(-k.rotation),w.scale(m,-u),w.translate(-p,-v),w.drawImage(la,0,0),w.restore())}else m instanceof THREE.ParticleCanvasMaterial&&(o=k.scale.x*t,n=k.scale.y*x,T.set(b.x-o,b.y-n,b.x+o,b.y+n),M.instersects(T)&&(f(m.color.getContextStyle()),h(m.color.getContextStyle()),w.save(),w.translate(b.x,b.y),w.rotate(-k.rotation),w.scale(o,n),m.program(w), -w.restore()))}function B(b,k,h,m){c(m.opacity);e(m.blending);w.beginPath();w.moveTo(b.positionScreen.x,b.positionScreen.y);w.lineTo(k.positionScreen.x,k.positionScreen.y);w.closePath();if(m instanceof THREE.LineBasicMaterial){b=m.linewidth;if(E!=b)w.lineWidth=E=b;b=m.linecap;if(N!=b)w.lineCap=N=b;b=m.linejoin;if(F!=b)w.lineJoin=F=b;f(m.color.getContextStyle());w.stroke();T.inflate(m.linewidth*2)}}function y(b,f,k,h,n,t,la,p,w){m.data.vertices+=3;m.data.faces++;c(p.opacity);e(p.blending);S=b.positionScreen.x; -P=b.positionScreen.y;o=f.positionScreen.x;W=f.positionScreen.y;na=k.positionScreen.x;R=k.positionScreen.y;G(S,P,o,W,na,R);if(p instanceof THREE.MeshBasicMaterial)if(p.map)p.map.mapping instanceof THREE.UVMapping&&(ra=la.uvs[0],Ya(S,P,o,W,na,R,ra[h].u,ra[h].v,ra[n].u,ra[n].v,ra[t].u,ra[t].v,p.map));else if(p.envMap){if(p.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=u.matrixWorldInverse,oa.copy(la.vertexNormalsWorld[0]),sa=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,Ca=-(oa.x*b.n21+oa.y* -b.n22+oa.z*b.n23)*0.5+0.5,oa.copy(la.vertexNormalsWorld[1]),wa=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,Aa=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,oa.copy(la.vertexNormalsWorld[2]),za=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,Fa=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,Ya(S,P,o,W,na,R,sa,Ca,wa,Aa,za,Fa,p.envMap)}else p.wireframe?Ja(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Ka(p.color);else if(p instanceof THREE.MeshLambertMaterial)p.map&&!p.wireframe&&(p.map.mapping instanceof -THREE.UVMapping&&(ra=la.uvs[0],Ya(S,P,o,W,na,R,ra[h].u,ra[h].v,ra[n].u,ra[n].v,ra[t].u,ra[t].v,p.map)),e(THREE.SubtractiveBlending)),xa?!p.wireframe&&p.shading==THREE.SmoothShading&&la.vertexNormalsWorld.length==3?(ca.r=X.r=ja.r=ka.r,ca.g=X.g=ja.g=ka.g,ca.b=X.b=ja.b=ka.b,v(w,la.v1.positionWorld,la.vertexNormalsWorld[0],ca),v(w,la.v2.positionWorld,la.vertexNormalsWorld[1],X),v(w,la.v3.positionWorld,la.vertexNormalsWorld[2],ja),ea.r=(X.r+ja.r)*0.5,ea.g=(X.g+ja.g)*0.5,ea.b=(X.b+ja.b)*0.5,va=Wa(ca,X, -ja,ea),Sa(S,P,o,W,na,R,0,0,1,0,0,1,va)):(ha.r=ka.r,ha.g=ka.g,ha.b=ka.b,v(w,la.centroidWorld,la.normalWorld,ha),$.r=Math.max(0,Math.min(p.color.r*ha.r,1)),$.g=Math.max(0,Math.min(p.color.g*ha.g,1)),$.b=Math.max(0,Math.min(p.color.b*ha.b,1)),p.wireframe?Ja($,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Ka($)):p.wireframe?Ja(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Ka(p.color);else if(p instanceof THREE.MeshDepthMaterial)V=u.near,pa=u.far,ca.r=ca.g=ca.b=1- -Na(b.positionScreen.z,V,pa),X.r=X.g=X.b=1-Na(f.positionScreen.z,V,pa),ja.r=ja.g=ja.b=1-Na(k.positionScreen.z,V,pa),ea.r=(X.r+ja.r)*0.5,ea.g=(X.g+ja.g)*0.5,ea.b=(X.b+ja.b)*0.5,va=Wa(ca,X,ja,ea),Sa(S,P,o,W,na,R,0,0,1,0,0,1,va);else if(p instanceof THREE.MeshNormalMaterial)$.r=Ta(la.normalWorld.x),$.g=Ta(la.normalWorld.y),$.b=Ta(la.normalWorld.z),p.wireframe?Ja($,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Ka($)}function D(b,f,k,h,n,p,la,t,w){m.data.vertices+=4;m.data.faces++;c(t.opacity); -e(t.blending);if(t.map||t.envMap)y(b,f,h,0,1,3,la,t,w),y(n,k,p,1,2,3,la,t,w);else if(S=b.positionScreen.x,P=b.positionScreen.y,o=f.positionScreen.x,W=f.positionScreen.y,na=k.positionScreen.x,R=k.positionScreen.y,ia=h.positionScreen.x,aa=h.positionScreen.y,ma=n.positionScreen.x,fa=n.positionScreen.y,ga=p.positionScreen.x,da=p.positionScreen.y,t instanceof THREE.MeshBasicMaterial)H(S,P,o,W,na,R,ia,aa),t.wireframe?Ja(t.color,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ka(t.color);else if(t instanceof -THREE.MeshLambertMaterial)xa?!t.wireframe&&t.shading==THREE.SmoothShading&&la.vertexNormalsWorld.length==4?(ca.r=X.r=ja.r=ea.r=ka.r,ca.g=X.g=ja.g=ea.g=ka.g,ca.b=X.b=ja.b=ea.b=ka.b,v(w,la.v1.positionWorld,la.vertexNormalsWorld[0],ca),v(w,la.v2.positionWorld,la.vertexNormalsWorld[1],X),v(w,la.v4.positionWorld,la.vertexNormalsWorld[3],ja),v(w,la.v3.positionWorld,la.vertexNormalsWorld[2],ea),va=Wa(ca,X,ja,ea),G(S,P,o,W,ia,aa),Sa(S,P,o,W,ia,aa,0,0,1,0,0,1,va),G(ma,fa,na,R,ga,da),Sa(ma,fa,na,R,ga,da,1, -0,1,1,0,1,va)):(ha.r=ka.r,ha.g=ka.g,ha.b=ka.b,v(w,la.centroidWorld,la.normalWorld,ha),$.r=Math.max(0,Math.min(t.color.r*ha.r,1)),$.g=Math.max(0,Math.min(t.color.g*ha.g,1)),$.b=Math.max(0,Math.min(t.color.b*ha.b,1)),H(S,P,o,W,na,R,ia,aa),t.wireframe?Ja($,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ka($)):(H(S,P,o,W,na,R,ia,aa),t.wireframe?Ja(t.color,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ka(t.color));else if(t instanceof THREE.MeshNormalMaterial)$.r=Ta(la.normalWorld.x), -$.g=Ta(la.normalWorld.y),$.b=Ta(la.normalWorld.z),H(S,P,o,W,na,R,ia,aa),t.wireframe?Ja($,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ka($);else if(t instanceof THREE.MeshDepthMaterial)V=u.near,pa=u.far,ca.r=ca.g=ca.b=1-Na(b.positionScreen.z,V,pa),X.r=X.g=X.b=1-Na(f.positionScreen.z,V,pa),ja.r=ja.g=ja.b=1-Na(h.positionScreen.z,V,pa),ea.r=ea.g=ea.b=1-Na(k.positionScreen.z,V,pa),va=Wa(ca,X,ja,ea),G(S,P,o,W,ia,aa),Sa(S,P,o,W,ia,aa,0,0,1,0,0,1,va),G(ma,fa,na,R,ga,da),Sa(ma,fa,na,R,ga, -da,1,0,1,1,0,1,va)}function G(b,e,c,f,k,h){w.beginPath();w.moveTo(b,e);w.lineTo(c,f);w.lineTo(k,h);w.lineTo(b,e);w.closePath()}function H(b,e,c,f,k,h,m,o){w.beginPath();w.moveTo(b,e);w.lineTo(c,f);w.lineTo(k,h);w.lineTo(m,o);w.lineTo(b,e);w.closePath()}function Ja(b,e,c,k){if(E!=e)w.lineWidth=E=e;if(N!=c)w.lineCap=N=c;if(F!=k)w.lineJoin=F=k;f(b.getContextStyle());w.stroke();T.inflate(e*2)}function Ka(b){h(b.getContextStyle());w.fill()}function Ya(b,e,c,f,k,m,o,n,t,p,la,u,v){if(v.image.width!=0){if(v.needsUpdate== -!0||qa[v.id]==void 0){var x=v.wrapS==THREE.RepeatWrapping,Da=v.wrapT==THREE.RepeatWrapping;qa[v.id]=w.createPattern(v.image,x&&Da?"repeat":x&&!Da?"repeat-x":!x&&Da?"repeat-y":"no-repeat");v.needsUpdate=!1}h(qa[v.id]);var x=v.offset.x/v.repeat.x,Da=v.offset.y/v.repeat.y,M=(v.image.width-1)*v.repeat.x,v=(v.image.height-1)*v.repeat.y,o=(o+x)*M,n=(n+Da)*v,t=(t+x)*M,p=(p+Da)*v,la=(la+x)*M,u=(u+Da)*v;c-=b;f-=e;k-=b;m-=e;t-=o;p-=n;la-=o;u-=n;x=1/(t*u-la*p);v=(u*c-p*k)*x;p=(u*f-p*m)*x;c=(t*k-la*c)*x;f=(t* -m-la*f)*x;b=b-v*o-c*n;e=e-p*o-f*n;w.save();w.transform(v,p,c,f,b,e);w.fill();w.restore()}}function Sa(b,e,c,f,k,h,m,o,n,t,p,la,u){var v,x;v=u.width-1;x=u.height-1;m*=v;o*=x;n*=v;t*=x;p*=v;la*=x;c-=b;f-=e;k-=b;h-=e;n-=m;t-=o;p-=m;la-=o;x=1/(n*la-p*t);v=(la*c-t*k)*x;t=(la*f-t*h)*x;c=(n*k-p*c)*x;f=(n*h-p*f)*x;b=b-v*m-c*o;e=e-t*m-f*o;w.save();w.transform(v,t,c,f,b,e);w.clip();w.drawImage(u,0,0);w.restore()}function Wa(b,e,c,f){var k=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),m=~~(e.r*255),o=~~(e.g*255), -e=~~(e.b*255),n=~~(c.r*255),t=~~(c.g*255),c=~~(c.b*255),p=~~(f.r*255),u=~~(f.g*255),f=~~(f.b*255);Ba[0]=k<0?0:k>255?255:k;Ba[1]=h<0?0:h>255?255:h;Ba[2]=b<0?0:b>255?255:b;Ba[4]=m<0?0:m>255?255:m;Ba[5]=o<0?0:o>255?255:o;Ba[6]=e<0?0:e>255?255:e;Ba[8]=n<0?0:n>255?255:n;Ba[9]=t<0?0:t>255?255:t;Ba[10]=c<0?0:c>255?255:c;Ba[12]=p<0?0:p>255?255:p;Ba[13]=u<0?0:u>255?255:u;Ba[14]=f<0?0:f>255?255:f;Ga.putImageData(la,0,0);Da.drawImage(Y,0,0);return Va}function Na(b,e,c){b=(b-e)/(c-e);return b*b*(3-2*b)}function Ta(b){b= -(b+1)*0.5;return b<0?0:b>1?1:b}function La(b,e){var c=e.x-b.x,f=e.y-b.y,k=c*c+f*f;k!=0&&(k=1/Math.sqrt(k),c*=k,f*=k,e.x+=c,e.y+=f,b.x-=c,b.y-=f)}var Xa,bb,ua,Ea,Ma,Ua,J,A;this.autoClear?this.clear():w.setTransform(1,0,0,-1,t,x);m.data.vertices=0;m.data.faces=0;k=n.projectScene(b,u,this.sortElements);(xa=b.lights.length>0)&&p(b);Xa=0;for(bb=k.length;Xa0&&(c.r+=h.color.r*m,c.g+=h.color.g*m,c.b+=h.color.b*m)):h instanceof THREE.PointLight&&(U.sub(h.position,e.centroidWorld),U.normalize(),m=e.normalWorld.dot(U)*h.intensity,m>0&&(c.r+=h.color.r*m,c.g+=h.color.g*m,c.b+=h.color.b*m))}function c(e,c,k,o,n,t){m.data.vertices+=3;m.data.faces++;S=f(P++);S.setAttribute("d", -"M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+k.positionScreen.x+","+k.positionScreen.y+"z");n instanceof THREE.MeshBasicMaterial?E.copy(n.color):n instanceof THREE.MeshLambertMaterial?H?(N.r=F.r,N.g=F.g,N.b=F.b,b(t,o,N),E.r=Math.max(0,Math.min(n.color.r*N.r,1)),E.g=Math.max(0,Math.min(n.color.g*N.g,1)),E.b=Math.max(0,Math.min(n.color.b*N.b,1))):E.copy(n.color):n instanceof THREE.MeshDepthMaterial?(K=1-n.__2near/(n.__farPlusNear-o.z*n.__farMinusNear), -E.setRGB(K,K,K)):n instanceof THREE.MeshNormalMaterial&&E.setRGB(h(o.normalWorld.x),h(o.normalWorld.y),h(o.normalWorld.z));n.wireframe?S.setAttribute("style","fill: none; stroke: "+E.getContextStyle()+"; stroke-width: "+n.wireframeLinewidth+"; stroke-opacity: "+n.opacity+"; stroke-linecap: "+n.wireframeLinecap+"; stroke-linejoin: "+n.wireframeLinejoin):S.setAttribute("style","fill: "+E.getContextStyle()+"; fill-opacity: "+n.opacity);u.appendChild(S)}function e(e,c,k,o,n,t,p){m.data.vertices+=4;m.data.faces++; -S=f(P++);S.setAttribute("d","M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+k.positionScreen.x+","+k.positionScreen.y+" L "+o.positionScreen.x+","+o.positionScreen.y+"z");t instanceof THREE.MeshBasicMaterial?E.copy(t.color):t instanceof THREE.MeshLambertMaterial?H?(N.r=F.r,N.g=F.g,N.b=F.b,b(p,n,N),E.r=Math.max(0,Math.min(t.color.r*N.r,1)),E.g=Math.max(0,Math.min(t.color.g*N.g,1)),E.b=Math.max(0,Math.min(t.color.b*N.b,1))):E.copy(t.color):t instanceof -THREE.MeshDepthMaterial?(K=1-t.__2near/(t.__farPlusNear-n.z*t.__farMinusNear),E.setRGB(K,K,K)):t instanceof THREE.MeshNormalMaterial&&E.setRGB(h(n.normalWorld.x),h(n.normalWorld.y),h(n.normalWorld.z));t.wireframe?S.setAttribute("style","fill: none; stroke: "+E.getContextStyle()+"; stroke-width: "+t.wireframeLinewidth+"; stroke-opacity: "+t.opacity+"; stroke-linecap: "+t.wireframeLinecap+"; stroke-linejoin: "+t.wireframeLinejoin):S.setAttribute("style","fill: "+E.getContextStyle()+"; fill-opacity: "+ -t.opacity);u.appendChild(S)}function f(b){L[b]==null&&(L[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),W==0&&L[b].setAttribute("shape-rendering","crispEdges"));return L[b]}function h(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}var m=this,k=null,n=new THREE.Projector,u=document.createElementNS("http://www.w3.org/2000/svg","svg"),p,v,t,x,w,z,y,B,D=new THREE.Rectangle,G=new THREE.Rectangle,H=!1,E=new THREE.Color(16777215),N=new THREE.Color(16777215),F=new THREE.Color(0),I=new THREE.Color(0), -C=new THREE.Color(0),K,U=new THREE.Vector3,L=[],O=[],S,P,o,W=1;this.domElement=u;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setQuality=function(b){switch(b){case "high":W=1;break;case "low":W=0}};this.setSize=function(b,e){p=b;v=e;t=p/2;x=v/2;u.setAttribute("viewBox",-t+" "+-x+" "+p+" "+v);u.setAttribute("width",p);u.setAttribute("height",v);D.set(-t,-x,t,x)};this.clear=function(){for(;u.childNodes.length>0;)u.removeChild(u.childNodes[0])};this.render= -function(b,f){var h,p,v,E,N,L,K,ca;this.autoClear&&this.clear();m.data.vertices=0;m.data.faces=0;k=n.projectScene(b,f,this.sortElements);o=P=0;if(H=b.lights.length>0){K=b.lights;F.setRGB(0,0,0);I.setRGB(0,0,0);C.setRGB(0,0,0);h=0;for(p=K.length;h 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif", -lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef PHONG\nvPointLight[ i ] = vec4( lVector, lDistance );\n#endif\n}\n#endif\n}", -lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( vec3( 0.0 ), 1.0 );\nvec4 pointSpecular = vec4( vec3( 0.0 ), 1.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight * pointDistance;\npointSpecular += mSpecular * pointSpecularWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( vec3( 0.0 ), 1.0 );\nvec4 dirSpecular = vec4( vec3( 0.0 ), 1.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", +THREE.Sprite=function(b){THREE.Object3D.call(this);this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map instanceof THREE.Texture?b.map:THREE.ImageUtils.loadTexture(b.map);this.blending=b.blending!==void 0?b.blending:THREE.NormalBlending;this.useScreenCoordinates=b.useScreenCoordinates!==void 0?b.useScreenCoordinates:!0;this.mergeWith3D=b.mergeWith3D!==void 0?b.mergeWith3D:!this.useScreenCoordinates;this.affectedByDistance=b.affectedByDistance!==void 0?b.affectedByDistance: +!this.useScreenCoordinates;this.scaleByViewport=b.scaleByViewport!==void 0?b.scaleByViewport:!this.affectedByDistance;this.alignment=b.alignment instanceof THREE.Vector2?b.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1)};THREE.Sprite.prototype=new THREE.Object3D;THREE.Sprite.prototype.constructor=THREE.Sprite;THREE.Sprite.prototype.supr=THREE.Object3D.prototype; +THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);if(this.scale.x!==1||this.scale.y!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,this.scale.y);this.matrixWorldNeedsUpdate=!0};THREE.SpriteAlignment={};THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1); +THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(1,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-1,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(1,1);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,1);THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1); +THREE.Scene=function(){THREE.Object3D.call(this);this.fog=null;this.matrixAutoUpdate=!1;this.collisions=this.overrideMaterial=null;this.objects=[];this.lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;THREE.Scene.prototype.add=function(b){this.supr.add.call(this,b);this.addChildRecurse(b)}; +THREE.Scene.prototype.addChildRecurse=function(b){if(b instanceof THREE.Light)this.lights.indexOf(b)===-1&&this.lights.push(b);else if(!(b instanceof THREE.Camera||b instanceof THREE.Bone)&&this.objects.indexOf(b)===-1){this.objects.push(b);this.__objectsAdded.push(b);var c=this.__objectsRemoved.indexOf(b);c!==-1&&this.__objectsRemoved.splice(c,1)}for(c=0;c0&&(e(THREE.NormalBlending),c(1),h("rgba("+Math.floor(A.r*255)+","+Math.floor(A.g*255)+","+Math.floor(A.b* +255)+","+z+")"),v.fillRect(Math.floor(T.getX()),Math.floor(T.getY()),Math.floor(T.getWidth()),Math.floor(T.getHeight()))),T.empty())};this.render=function(b,t){function u(b){var c,e,f,k=b.lights;ja.setRGB(0,0,0);ya.setRGB(0,0,0);wa.setRGB(0,0,0);b=0;for(c=k.length;b>1,xa=u.height>>1,m=k.scale.x*p,t=k.scale.y*x,o=m*w,n=t*xa,O.set(b.x-o,b.y-n,b.x+o,b.y+n),V.intersects(O)&&(v.save(),v.translate(b.x,b.y),v.rotate(-k.rotation),v.scale(m,-t),v.translate(-w,-xa),v.drawImage(u,0,0),v.restore())}else m instanceof THREE.ParticleCanvasMaterial&&(o=k.scale.x*p,n=k.scale.y*x,O.set(b.x-o,b.y-n,b.x+o,b.y+n),V.intersects(O)&&(f(m.color.getContextStyle()),h(m.color.getContextStyle()),v.save(),v.translate(b.x,b.y),v.rotate(-k.rotation),v.scale(o,n),m.program(v), +v.restore()))}function y(b,k,h,m){c(m.opacity);e(m.blending);v.beginPath();v.moveTo(b.positionScreen.x,b.positionScreen.y);v.lineTo(k.positionScreen.x,k.positionScreen.y);v.closePath();if(m instanceof THREE.LineBasicMaterial){b=m.linewidth;if(F!=b)v.lineWidth=F=b;b=m.linecap;if(M!=b)v.lineCap=M=b;b=m.linejoin;if(N!=b)v.lineJoin=N=b;f(m.color.getContextStyle());v.stroke();O.inflate(m.linewidth*2)}}function A(b,f,h,m,n,u,p,v,x){k.info.render.vertices+=3;k.info.render.faces++;c(v.opacity);e(v.blending); +U=b.positionScreen.x;Y=b.positionScreen.y;X=f.positionScreen.x;o=f.positionScreen.y;ea=h.positionScreen.x;R=h.positionScreen.y;E(U,Y,X,o,ea,R);if(v instanceof THREE.MeshBasicMaterial)if(v.map)v.map.mapping instanceof THREE.UVMapping&&(ra=p.uvs[0],ab(U,Y,X,o,ea,R,ra[m].u,ra[m].v,ra[n].u,ra[n].v,ra[u].u,ra[u].v,v.map));else if(v.envMap){if(v.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=t.matrixWorldInverse,oa.copy(p.vertexNormalsWorld[0]),va=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5, +ua=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,oa.copy(p.vertexNormalsWorld[1]),Ea=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,Ba=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,oa.copy(p.vertexNormalsWorld[2]),Da=(oa.x*b.n11+oa.y*b.n12+oa.z*b.n13)*0.5+0.5,Fa=-(oa.x*b.n21+oa.y*b.n22+oa.z*b.n23)*0.5+0.5,ab(U,Y,X,o,ea,R,va,ua,Ea,Ba,Da,Fa,v.envMap)}else v.wireframe?Na(v.color,v.wireframeLinewidth,v.wireframeLinecap,v.wireframeLinejoin):Oa(v.color);else if(v instanceof THREE.MeshLambertMaterial)v.map&&!v.wireframe&& +(v.map.mapping instanceof THREE.UVMapping&&(ra=p.uvs[0],ab(U,Y,X,o,ea,R,ra[m].u,ra[m].v,ra[n].u,ra[n].v,ra[u].u,ra[u].v,v.map)),e(THREE.SubtractiveBlending)),qa?!v.wireframe&&v.shading==THREE.SmoothShading&&p.vertexNormalsWorld.length==3?(ca.r=aa.r=ha.r=ja.r,ca.g=aa.g=ha.g=ja.g,ca.b=aa.b=ha.b=ja.b,w(x,p.v1.positionWorld,p.vertexNormalsWorld[0],ca),w(x,p.v2.positionWorld,p.vertexNormalsWorld[1],aa),w(x,p.v3.positionWorld,p.vertexNormalsWorld[2],ha),ca.r=Math.max(0,Math.min(v.color.r*ca.r,1)),ca.g= +Math.max(0,Math.min(v.color.g*ca.g,1)),ca.b=Math.max(0,Math.min(v.color.b*ca.b,1)),aa.r=Math.max(0,Math.min(v.color.r*aa.r,1)),aa.g=Math.max(0,Math.min(v.color.g*aa.g,1)),aa.b=Math.max(0,Math.min(v.color.b*aa.b,1)),ha.r=Math.max(0,Math.min(v.color.r*ha.r,1)),ha.g=Math.max(0,Math.min(v.color.g*ha.g,1)),ha.b=Math.max(0,Math.min(v.color.b*ha.b,1)),ka.r=(aa.r+ha.r)*0.5,ka.g=(aa.g+ha.g)*0.5,ka.b=(aa.b+ha.b)*0.5,na=Ya(ca,aa,ha,ka),Va(U,Y,X,o,ea,R,0,0,1,0,0,1,na)):(ia.r=ja.r,ia.g=ja.g,ia.b=ja.b,w(x,p.centroidWorld, +p.normalWorld,ia),$.r=Math.max(0,Math.min(v.color.r*ia.r,1)),$.g=Math.max(0,Math.min(v.color.g*ia.g,1)),$.b=Math.max(0,Math.min(v.color.b*ia.b,1)),v.wireframe?Na($,v.wireframeLinewidth,v.wireframeLinecap,v.wireframeLinejoin):Oa($)):v.wireframe?Na(v.color,v.wireframeLinewidth,v.wireframeLinecap,v.wireframeLinejoin):Oa(v.color);else if(v instanceof THREE.MeshDepthMaterial)J=t.near,Q=t.far,ca.r=ca.g=ca.b=1-Ra(b.positionScreen.z,J,Q),aa.r=aa.g=aa.b=1-Ra(f.positionScreen.z,J,Q),ha.r=ha.g=ha.b=1-Ra(h.positionScreen.z, +J,Q),ka.r=(aa.r+ha.r)*0.5,ka.g=(aa.g+ha.g)*0.5,ka.b=(aa.b+ha.b)*0.5,na=Ya(ca,aa,ha,ka),Va(U,Y,X,o,ea,R,0,0,1,0,0,1,na);else if(v instanceof THREE.MeshNormalMaterial)$.r=Wa(p.normalWorld.x),$.g=Wa(p.normalWorld.y),$.b=Wa(p.normalWorld.z),v.wireframe?Na($,v.wireframeLinewidth,v.wireframeLinecap,v.wireframeLinejoin):Oa($)}function C(b,f,h,m,n,u,v,p,x){k.info.render.vertices+=4;k.info.render.faces++;c(p.opacity);e(p.blending);if(p.map||p.envMap)A(b,f,m,0,1,3,v,p,x),A(n,h,u,1,2,3,v,p,x);else if(U=b.positionScreen.x, +Y=b.positionScreen.y,X=f.positionScreen.x,o=f.positionScreen.y,ea=h.positionScreen.x,R=h.positionScreen.y,pa=m.positionScreen.x,fa=m.positionScreen.y,ma=n.positionScreen.x,da=n.positionScreen.y,la=u.positionScreen.x,ga=u.positionScreen.y,p instanceof THREE.MeshBasicMaterial)D(U,Y,X,o,ea,R,pa,fa),p.wireframe?Na(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Oa(p.color);else if(p instanceof THREE.MeshLambertMaterial)qa?!p.wireframe&&p.shading==THREE.SmoothShading&&v.vertexNormalsWorld.length== +4?(ca.r=aa.r=ha.r=ka.r=ja.r,ca.g=aa.g=ha.g=ka.g=ja.g,ca.b=aa.b=ha.b=ka.b=ja.b,w(x,v.v1.positionWorld,v.vertexNormalsWorld[0],ca),w(x,v.v2.positionWorld,v.vertexNormalsWorld[1],aa),w(x,v.v4.positionWorld,v.vertexNormalsWorld[3],ha),w(x,v.v3.positionWorld,v.vertexNormalsWorld[2],ka),ca.r=Math.max(0,Math.min(p.color.r*ca.r,1)),ca.g=Math.max(0,Math.min(p.color.g*ca.g,1)),ca.b=Math.max(0,Math.min(p.color.b*ca.b,1)),aa.r=Math.max(0,Math.min(p.color.r*aa.r,1)),aa.g=Math.max(0,Math.min(p.color.g*aa.g,1)), +aa.b=Math.max(0,Math.min(p.color.b*aa.b,1)),ha.r=Math.max(0,Math.min(p.color.r*ha.r,1)),ha.g=Math.max(0,Math.min(p.color.g*ha.g,1)),ha.b=Math.max(0,Math.min(p.color.b*ha.b,1)),ka.r=Math.max(0,Math.min(p.color.r*ka.r,1)),ka.g=Math.max(0,Math.min(p.color.g*ka.g,1)),ka.b=Math.max(0,Math.min(p.color.b*ka.b,1)),na=Ya(ca,aa,ha,ka),E(U,Y,X,o,pa,fa),Va(U,Y,X,o,pa,fa,0,0,1,0,0,1,na),E(ma,da,ea,R,la,ga),Va(ma,da,ea,R,la,ga,1,0,1,1,0,1,na)):(ia.r=ja.r,ia.g=ja.g,ia.b=ja.b,w(x,v.centroidWorld,v.normalWorld,ia), +$.r=Math.max(0,Math.min(p.color.r*ia.r,1)),$.g=Math.max(0,Math.min(p.color.g*ia.g,1)),$.b=Math.max(0,Math.min(p.color.b*ia.b,1)),D(U,Y,X,o,ea,R,pa,fa),p.wireframe?Na($,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Oa($)):(D(U,Y,X,o,ea,R,pa,fa),p.wireframe?Na(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Oa(p.color));else if(p instanceof THREE.MeshNormalMaterial)$.r=Wa(v.normalWorld.x),$.g=Wa(v.normalWorld.y),$.b=Wa(v.normalWorld.z),D(U,Y,X,o,ea,R,pa,fa),p.wireframe? +Na($,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Oa($);else if(p instanceof THREE.MeshDepthMaterial)J=t.near,Q=t.far,ca.r=ca.g=ca.b=1-Ra(b.positionScreen.z,J,Q),aa.r=aa.g=aa.b=1-Ra(f.positionScreen.z,J,Q),ha.r=ha.g=ha.b=1-Ra(m.positionScreen.z,J,Q),ka.r=ka.g=ka.b=1-Ra(h.positionScreen.z,J,Q),na=Ya(ca,aa,ha,ka),E(U,Y,X,o,pa,fa),Va(U,Y,X,o,pa,fa,0,0,1,0,0,1,na),E(ma,da,ea,R,la,ga),Va(ma,da,ea,R,la,ga,1,0,1,1,0,1,na)}function E(b,c,e,f,k,h){v.beginPath();v.moveTo(b,c);v.lineTo(e,f); +v.lineTo(k,h);v.lineTo(b,c);v.closePath()}function D(b,c,e,f,k,h,m,o){v.beginPath();v.moveTo(b,c);v.lineTo(e,f);v.lineTo(k,h);v.lineTo(m,o);v.lineTo(b,c);v.closePath()}function Na(b,c,e,k){if(F!=c)v.lineWidth=F=c;if(M!=e)v.lineCap=M=e;if(N!=k)v.lineJoin=N=k;f(b.getContextStyle());v.stroke();O.inflate(c*2)}function Oa(b){h(b.getContextStyle());v.fill()}function ab(b,c,e,f,k,m,o,n,t,p,u,x,w){if(w.image.width!=0){if(w.needsUpdate==!0||sa[w.id]==void 0){var xa=w.wrapS==THREE.RepeatWrapping,z=w.wrapT== +THREE.RepeatWrapping;sa[w.id]=v.createPattern(w.image,xa&&z?"repeat":xa&&!z?"repeat-x":!xa&&z?"repeat-y":"no-repeat");w.needsUpdate=!1}h(sa[w.id]);var xa=w.offset.x/w.repeat.x,z=w.offset.y/w.repeat.y,V=(w.image.width-1)*w.repeat.x,w=(w.image.height-1)*w.repeat.y,o=(o+xa)*V,n=(n+z)*w,t=(t+xa)*V,p=(p+z)*w,u=(u+xa)*V,x=(x+z)*w;e-=b;f-=c;k-=b;m-=c;t-=o;p-=n;u-=o;x-=n;xa=1/(t*x-u*p);w=(x*e-p*k)*xa;p=(x*f-p*m)*xa;e=(t*k-u*e)*xa;f=(t*m-u*f)*xa;b=b-w*o-e*n;c=c-p*o-f*n;v.save();v.transform(w,p,e,f,b,c);v.fill(); +v.restore()}}function Va(b,c,e,f,k,h,m,o,n,t,p,u,w){var x,xa;x=w.width-1;xa=w.height-1;m*=x;o*=xa;n*=x;t*=xa;p*=x;u*=xa;e-=b;f-=c;k-=b;h-=c;n-=m;t-=o;p-=m;u-=o;xa=1/(n*u-p*t);x=(u*e-t*k)*xa;t=(u*f-t*h)*xa;e=(n*k-p*e)*xa;f=(n*h-p*f)*xa;b=b-x*m-e*o;c=c-t*m-f*o;v.save();v.transform(x,t,e,f,b,c);v.clip();v.drawImage(w,0,0);v.restore()}function Ya(b,c,e,f){var k=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),m=~~(c.r*255),o=~~(c.g*255),c=~~(c.b*255),n=~~(e.r*255),t=~~(e.g*255),e=~~(e.b*255),p=~~(f.r*255),u=~~(f.g* +255),f=~~(f.b*255);Ca[0]=k<0?0:k>255?255:k;Ca[1]=h<0?0:h>255?255:h;Ca[2]=b<0?0:b>255?255:b;Ca[4]=m<0?0:m>255?255:m;Ca[5]=o<0?0:o>255?255:o;Ca[6]=c<0?0:c>255?255:c;Ca[8]=n<0?0:n>255?255:n;Ca[9]=t<0?0:t>255?255:t;Ca[10]=e<0?0:e>255?255:e;Ca[12]=p<0?0:p>255?255:p;Ca[13]=u<0?0:u>255?255:u;Ca[14]=f<0?0:f>255?255:f;za.putImageData(Ka,0,0);W.drawImage(Ia,0,0);return Ga}function Ra(b,c,e){b=(b-c)/(e-c);return b*b*(3-2*b)}function Wa(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function Pa(b,c){var e=c.x-b.x,f=c.y- +b.y,k=e*e+f*f;k!=0&&(k=1/Math.sqrt(k),e*=k,f*=k,c.x+=e,c.y+=f,b.x-=e,b.y-=f)}var Za,bb,ta,Ha,Qa,Xa,$a,Aa;this.autoClear?this.clear():v.setTransform(1,0,0,-1,p,x);k.info.render.vertices=0;k.info.render.faces=0;m=n.projectScene(b,t,this.sortElements);(qa=b.lights.length>0)&&u(b);Za=0;for(bb=m.length;Za0&&(e.r+=h.color.r*m,e.g+=h.color.g*m,e.b+=h.color.b*m)):h instanceof THREE.PointLight&&(Z.sub(h.position,c.centroidWorld),Z.normalize(),m=c.normalWorld.dot(Z)*h.intensity,m>0&&(e.r+=h.color.r*m,e.g+=h.color.g*m,e.b+=h.color.b*m))}function c(c,e,m,o,n,p){k.info.render.vertices+=3;k.info.render.faces++;U=f(Y++); +U.setAttribute("d","M "+c.positionScreen.x+" "+c.positionScreen.y+" L "+e.positionScreen.x+" "+e.positionScreen.y+" L "+m.positionScreen.x+","+m.positionScreen.y+"z");n instanceof THREE.MeshBasicMaterial?F.copy(n.color):n instanceof THREE.MeshLambertMaterial?D?(M.r=N.r,M.g=N.g,M.b=N.b,b(p,o,M),F.r=Math.max(0,Math.min(n.color.r*M.r,1)),F.g=Math.max(0,Math.min(n.color.g*M.g,1)),F.b=Math.max(0,Math.min(n.color.b*M.b,1))):F.copy(n.color):n instanceof THREE.MeshDepthMaterial?(K=1-n.__2near/(n.__farPlusNear- +o.z*n.__farMinusNear),F.setRGB(K,K,K)):n instanceof THREE.MeshNormalMaterial&&F.setRGB(h(o.normalWorld.x),h(o.normalWorld.y),h(o.normalWorld.z));n.wireframe?U.setAttribute("style","fill: none; stroke: "+F.getContextStyle()+"; stroke-width: "+n.wireframeLinewidth+"; stroke-opacity: "+n.opacity+"; stroke-linecap: "+n.wireframeLinecap+"; stroke-linejoin: "+n.wireframeLinejoin):U.setAttribute("style","fill: "+F.getContextStyle()+"; fill-opacity: "+n.opacity);t.appendChild(U)}function e(c,e,m,o,n,p,u){k.info.render.vertices+= +4;k.info.render.faces++;U=f(Y++);U.setAttribute("d","M "+c.positionScreen.x+" "+c.positionScreen.y+" L "+e.positionScreen.x+" "+e.positionScreen.y+" L "+m.positionScreen.x+","+m.positionScreen.y+" L "+o.positionScreen.x+","+o.positionScreen.y+"z");p instanceof THREE.MeshBasicMaterial?F.copy(p.color):p instanceof THREE.MeshLambertMaterial?D?(M.r=N.r,M.g=N.g,M.b=N.b,b(u,n,M),F.r=Math.max(0,Math.min(p.color.r*M.r,1)),F.g=Math.max(0,Math.min(p.color.g*M.g,1)),F.b=Math.max(0,Math.min(p.color.b*M.b,1))): +F.copy(p.color):p instanceof THREE.MeshDepthMaterial?(K=1-p.__2near/(p.__farPlusNear-n.z*p.__farMinusNear),F.setRGB(K,K,K)):p instanceof THREE.MeshNormalMaterial&&F.setRGB(h(n.normalWorld.x),h(n.normalWorld.y),h(n.normalWorld.z));p.wireframe?U.setAttribute("style","fill: none; stroke: "+F.getContextStyle()+"; stroke-width: "+p.wireframeLinewidth+"; stroke-opacity: "+p.opacity+"; stroke-linecap: "+p.wireframeLinecap+"; stroke-linejoin: "+p.wireframeLinejoin):U.setAttribute("style","fill: "+F.getContextStyle()+ +"; fill-opacity: "+p.opacity);t.appendChild(U)}function f(b){L[b]==null&&(L[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),o==0&&L[b].setAttribute("shape-rendering","crispEdges"));return L[b]}function h(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}var k=this,m=null,n=new THREE.Projector,t=document.createElementNS("http://www.w3.org/2000/svg","svg"),u,w,p,x,v,A,z,y,C=new THREE.Rectangle,E=new THREE.Rectangle,D=!1,F=new THREE.Color(16777215),M=new THREE.Color(16777215),N=new THREE.Color(0), +G=new THREE.Color(0),H=new THREE.Color(0),K,Z=new THREE.Vector3,L=[],P=[],U,Y,X,o=1;this.domElement=t;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setQuality=function(b){switch(b){case "high":o=1;break;case "low":o=0}};this.setSize=function(b,c){u=b;w=c;p=u/2;x=w/2;t.setAttribute("viewBox",-p+" "+-x+" "+u+" "+w);t.setAttribute("width",u);t.setAttribute("height",w);C.set(-p,-x,p,x)};this.clear=function(){for(;t.childNodes.length>0;)t.removeChild(t.childNodes[0])}; +this.render=function(b,f){var h,u,w,F,L,M,K,ca;this.autoClear&&this.clear();k.info.render.vertices=0;k.info.render.faces=0;m=n.projectScene(b,f,this.sortElements);X=Y=0;if(D=b.lights.length>0){K=b.lights;N.setRGB(0,0,0);G.setRGB(0,0,0);H.setRGB(0,0,0);h=0;for(u=K.length;h 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif", +lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n}\n#endif\n}", +lights_phong_pars_vertex:"#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif",lights_phong_vertex:"#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif", +lights_pars_fragment:"uniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += diffuse * pointLightColor[ i ] * pointDiffuseWeight * pointDistance;\npointSpecular += specular * pointLightColor[ i ] * pointSpecularWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;\ndirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight;\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * totalDiffuse + totalSpecular + ambientLightColor * ambient;", color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif", morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif", default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform float shadowDarkness;\nuniform float shadowBias;\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif", -shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_SOFT\nconst float xPixelOffset = 1.0 / SHADOWMAP_WIDTH;\nconst float yPixelOffset = 1.0 / SHADOWMAP_HEIGHT;\n#endif\nvec4 shadowColor = vec4( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nif ( shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0 ) {\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nfor ( float y = -1.25; y <= 1.25; y += 1.25 )\nfor ( float x = -1.25; x <= 1.25; x += 1.25 ) {\nvec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < ( shadowCoord.z + shadowBias ) )\nshadow += 1.0;\n}\nshadow /= 9.0;\nshadowColor = shadowColor * vec4( vec3( ( 1.0 - shadowDarkness * shadow ) ), 1.0 );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < ( shadowCoord.z + shadowBias ) )\nshadowColor = shadowColor * vec4( vec3( shadowDarkness ), 1.0 );\n#endif\n}\n}\ngl_FragColor = gl_FragColor * shadowColor;\n#endif", +shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_SOFT\nconst float xPixelOffset = 1.0 / SHADOWMAP_WIDTH;\nconst float yPixelOffset = 1.0 / SHADOWMAP_HEIGHT;\n#endif\nvec4 shadowColor = vec4( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nshadowCoord.z += shadowBias;\nif ( shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0 ) {\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nfor ( float y = -1.25; y <= 1.25; y += 1.25 )\nfor ( float x = -1.25; x <= 1.25; x += 1.25 ) {\nvec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadow += 1.0;\n}\nshadow /= 9.0;\nshadowColor = shadowColor * vec4( vec3( ( 1.0 - shadowDarkness * shadow ) ), 1.0 );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec4( vec3( shadowDarkness ), 1.0 );\n#endif\n}\n}\ngl_FragColor = gl_FragColor * shadowColor;\n#endif", shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif"}; THREE.UniformsUtils={merge:function(b){var c,e,f,h={};for(c=0;c=0)o.bindBuffer(o.ARRAY_BUFFER,k.__webglVertexBuffer),o.vertexAttribPointer(b.position, -3,o.FLOAT,!1,0,0);else if(m.morphTargetBase){c=h.program.attributes;m.morphTargetBase!==-1?(o.bindBuffer(o.ARRAY_BUFFER,k.__webglMorphTargetsBuffers[m.morphTargetBase]),o.vertexAttribPointer(c.position,3,o.FLOAT,!1,0,0)):c.position>=0&&(o.bindBuffer(o.ARRAY_BUFFER,k.__webglVertexBuffer),o.vertexAttribPointer(c.position,3,o.FLOAT,!1,0,0));if(m.morphTargetForcedOrder.length)for(var f=0,p=m.morphTargetForcedOrder,t=m.morphTargetInfluences;fu&&(v=w,u=t[v]);o.bindBuffer(o.ARRAY_BUFFER,k.__webglMorphTargetsBuffers[v]);o.vertexAttribPointer(c["morphTarget"+f],3,o.FLOAT,!1,0,0);m.__webglMorphTargetInfluences[f]=u;p[v]=1;u= --1;f++}}h.program.uniforms.morphTargetInfluences!==null&&o.uniform1fv(h.program.uniforms.morphTargetInfluences,m.__webglMorphTargetInfluences)}if(k.__webglCustomAttributes)for(n in k.__webglCustomAttributes)b[n]>=0&&(c=k.__webglCustomAttributes[n],o.bindBuffer(o.ARRAY_BUFFER,c.buffer),o.vertexAttribPointer(b[n],c.size,o.FLOAT,!1,0,0));b.color>=0&&(o.bindBuffer(o.ARRAY_BUFFER,k.__webglColorBuffer),o.vertexAttribPointer(b.color,3,o.FLOAT,!1,0,0));b.normal>=0&&(o.bindBuffer(o.ARRAY_BUFFER,k.__webglNormalBuffer), -o.vertexAttribPointer(b.normal,3,o.FLOAT,!1,0,0));b.tangent>=0&&(o.bindBuffer(o.ARRAY_BUFFER,k.__webglTangentBuffer),o.vertexAttribPointer(b.tangent,4,o.FLOAT,!1,0,0));b.uv>=0&&(k.__webglUVBuffer?(o.bindBuffer(o.ARRAY_BUFFER,k.__webglUVBuffer),o.vertexAttribPointer(b.uv,2,o.FLOAT,!1,0,0),o.enableVertexAttribArray(b.uv)):o.disableVertexAttribArray(b.uv));b.uv2>=0&&(k.__webglUV2Buffer?(o.bindBuffer(o.ARRAY_BUFFER,k.__webglUV2Buffer),o.vertexAttribPointer(b.uv2,2,o.FLOAT,!1,0,0),o.enableVertexAttribArray(b.uv2)): -o.disableVertexAttribArray(b.uv2));h.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(o.bindBuffer(o.ARRAY_BUFFER,k.__webglSkinVertexABuffer),o.vertexAttribPointer(b.skinVertexA,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,k.__webglSkinVertexBBuffer),o.vertexAttribPointer(b.skinVertexB,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,k.__webglSkinIndicesBuffer),o.vertexAttribPointer(b.skinIndex,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,k.__webglSkinWeightsBuffer), -o.vertexAttribPointer(b.skinWeight,4,o.FLOAT,!1,0,0));m instanceof THREE.Mesh?(h.wireframe?(o.lineWidth(h.wireframeLinewidth),o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,k.__webglLineBuffer),o.drawElements(o.LINES,k.__webglLineCount,o.UNSIGNED_SHORT,0)):(o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,k.__webglFaceBuffer),o.drawElements(o.TRIANGLES,k.__webglFaceCount,o.UNSIGNED_SHORT,0)),P.data.vertices+=k.__webglFaceCount,P.data.faces+=k.__webglFaceCount/3,P.data.drawCalls++):m instanceof THREE.Line?(m=m.type==THREE.LineStrip? -o.LINE_STRIP:o.LINES,o.lineWidth(h.linewidth),o.drawArrays(m,0,k.__webglLineCount),P.data.drawCalls++):m instanceof THREE.ParticleSystem?(o.drawArrays(o.POINTS,0,k.__webglParticleCount),P.data.drawCalls++):m instanceof THREE.Ribbon&&(o.drawArrays(o.TRIANGLE_STRIP,0,k.__webglVertexCount),P.data.drawCalls++)}}function h(b,e,c){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=o.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=o.createBuffer();b.hasPos&&(o.bindBuffer(o.ARRAY_BUFFER,b.__webglVertexBuffer), -o.bufferData(o.ARRAY_BUFFER,b.positionArray,o.DYNAMIC_DRAW),o.enableVertexAttribArray(e.attributes.position),o.vertexAttribPointer(e.attributes.position,3,o.FLOAT,!1,0,0));if(b.hasNormal){o.bindBuffer(o.ARRAY_BUFFER,b.__webglNormalBuffer);if(c==THREE.FlatShading){var f,k,h,m,n,p,t,u,v,w,x=b.count*3;for(w=0;w=0;c--)b[c].object==e&&b.splice(c,1)}function E(b){function e(b){var k=[];c=0;for(f=b.length;c65535&&(t[o].counter+=1,p=t[o].hash+"_"+t[o].counter,b.geometryGroups[p]==void 0&&(b.geometryGroups[p]={faces:[], -materials:n,vertices:0,numMorphTargets:u})),b.geometryGroups[p].faces.push(k),b.geometryGroups[p].vertices+=m;b.geometryGroupsList=[];for(var v in b.geometryGroups)b.geometryGroupsList.push(b.geometryGroups[v])}function N(b,e,c){b.push({buffer:e,object:c,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function F(b){if(b!=fa){switch(b){case THREE.AdditiveBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.SRC_ALPHA,o.ONE);break;case THREE.SubtractiveBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.ZERO, -o.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.ZERO,o.SRC_COLOR);break;default:o.blendEquationSeparate(o.FUNC_ADD,o.FUNC_ADD),o.blendFuncSeparate(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA,o.ONE,o.ONE_MINUS_SRC_ALPHA)}fa=b}}function I(b,e,c){(c.width&c.width-1)==0&&(c.height&c.height-1)==0?(o.texParameteri(b,o.TEXTURE_WRAP_S,S(e.wrapS)),o.texParameteri(b,o.TEXTURE_WRAP_T,S(e.wrapT)),o.texParameteri(b,o.TEXTURE_MAG_FILTER,S(e.magFilter)),o.texParameteri(b, -o.TEXTURE_MIN_FILTER,S(e.minFilter)),o.generateMipmap(b)):(o.texParameteri(b,o.TEXTURE_WRAP_S,o.CLAMP_TO_EDGE),o.texParameteri(b,o.TEXTURE_WRAP_T,o.CLAMP_TO_EDGE),o.texParameteri(b,o.TEXTURE_MAG_FILTER,O(e.magFilter)),o.texParameteri(b,o.TEXTURE_MIN_FILTER,O(e.minFilter)))}function C(b,e){if(b.needsUpdate){if(!b.__webglInit)b.__webglInit=!0,b.__webglTexture=o.createTexture();o.activeTexture(o.TEXTURE0+e);o.bindTexture(o.TEXTURE_2D,b.__webglTexture);b instanceof THREE.DataTexture?o.texImage2D(o.TEXTURE_2D, -0,S(b.format),b.image.width,b.image.height,0,S(b.format),o.UNSIGNED_BYTE,b.image.data):o.texImage2D(o.TEXTURE_2D,0,o.RGBA,o.RGBA,o.UNSIGNED_BYTE,b.image);I(o.TEXTURE_2D,b,b.image);b.needsUpdate=!1}else o.activeTexture(o.TEXTURE0+e),o.bindTexture(o.TEXTURE_2D,b.__webglTexture)}function K(b){var e=b instanceof THREE.WebGLRenderTargetCube;if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglRenderbuffer=o.createRenderbuffer(); -b.__webglTexture=o.createTexture();if(e){o.bindTexture(o.TEXTURE_CUBE_MAP,b.__webglTexture);I(o.TEXTURE_CUBE_MAP,b,b);b.__webglFramebuffer=[];for(var c=0;c<6;c++)b.__webglFramebuffer[c]=o.createFramebuffer(),o.texImage2D(o.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,S(b.format),b.width,b.height,0,S(b.format),S(b.type),null)}else b.__webglFramebuffer=o.createFramebuffer(),o.bindTexture(o.TEXTURE_2D,b.__webglTexture),I(o.TEXTURE_2D,b,b),o.texImage2D(o.TEXTURE_2D,0,S(b.format),b.width,b.height,0,S(b.format),S(b.type), -null);o.bindRenderbuffer(o.RENDERBUFFER,b.__webglRenderbuffer);if(e)for(c=0;c<6;++c)o.bindFramebuffer(o.FRAMEBUFFER,b.__webglFramebuffer[c]),o.framebufferTexture2D(o.FRAMEBUFFER,o.COLOR_ATTACHMENT0,o.TEXTURE_CUBE_MAP_POSITIVE_X+c,b.__webglTexture,0);else o.bindFramebuffer(o.FRAMEBUFFER,b.__webglFramebuffer),o.framebufferTexture2D(o.FRAMEBUFFER,o.COLOR_ATTACHMENT0,o.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(o.renderbufferStorage(o.RENDERBUFFER,o.DEPTH_COMPONENT16,b.width,b.height), -o.framebufferRenderbuffer(o.FRAMEBUFFER,o.DEPTH_ATTACHMENT,o.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(o.renderbufferStorage(o.RENDERBUFFER,o.DEPTH_STENCIL,b.width,b.height),o.framebufferRenderbuffer(o.FRAMEBUFFER,o.DEPTH_STENCIL_ATTACHMENT,o.RENDERBUFFER,b.__webglRenderbuffer)):o.renderbufferStorage(o.RENDERBUFFER,o.RGBA4,b.width,b.height);e?o.bindTexture(o.TEXTURE_CUBE_MAP,null):o.bindTexture(o.TEXTURE_2D,null);o.bindRenderbuffer(o.RENDERBUFFER,null);o.bindFramebuffer(o.FRAMEBUFFER, -null)}var f,k;b?(e=e?b.__webglFramebuffer[b.activeCubeFace]:b.__webglFramebuffer,c=b.width,b=b.height,k=f=0):(e=null,c=ea,b=qa,f=X,k=ja);e!=R&&(o.bindFramebuffer(o.FRAMEBUFFER,e),o.viewport(f,k,c,b),R=e)}function U(b){b instanceof THREE.WebGLRenderTargetCube?(o.bindTexture(o.TEXTURE_CUBE_MAP,b.__webglTexture),o.generateMipmap(o.TEXTURE_CUBE_MAP),o.bindTexture(o.TEXTURE_CUBE_MAP,null)):(o.bindTexture(o.TEXTURE_2D,b.__webglTexture),o.generateMipmap(o.TEXTURE_2D),o.bindTexture(o.TEXTURE_2D,null))}function L(b, -e){var c;b=="fragment"?c=o.createShader(o.FRAGMENT_SHADER):b=="vertex"&&(c=o.createShader(o.VERTEX_SHADER));o.shaderSource(c,e);o.compileShader(c);if(!o.getShaderParameter(c,o.COMPILE_STATUS))return console.error(o.getShaderInfoLog(c)),console.error(e),null;return c}function O(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return o.NEAREST;default:return o.LINEAR}}function S(b){switch(b){case THREE.RepeatWrapping:return o.REPEAT;case THREE.ClampToEdgeWrapping:return o.CLAMP_TO_EDGE; -case THREE.MirroredRepeatWrapping:return o.MIRRORED_REPEAT;case THREE.NearestFilter:return o.NEAREST;case THREE.NearestMipMapNearestFilter:return o.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return o.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return o.LINEAR;case THREE.LinearMipMapNearestFilter:return o.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return o.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return o.BYTE;case THREE.UnsignedByteType:return o.UNSIGNED_BYTE;case THREE.ShortType:return o.SHORT; -case THREE.UnsignedShortType:return o.UNSIGNED_SHORT;case THREE.IntType:return o.INT;case THREE.UnsignedShortType:return o.UNSIGNED_INT;case THREE.FloatType:return o.FLOAT;case THREE.AlphaFormat:return o.ALPHA;case THREE.RGBFormat:return o.RGB;case THREE.RGBAFormat:return o.RGBA;case THREE.LuminanceFormat:return o.LUMINANCE;case THREE.LuminanceAlphaFormat:return o.LUMINANCE_ALPHA}return 0}var P=this,o,W=[],na=null,R=null,ia=!0,aa=null,ma=null,fa=null,ga=null,da=null,$=null,ca=null,X=0,ja=0,ea=0,qa= -0,V=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],pa=new THREE.Matrix4,va=new Float32Array(16),ra=new Float32Array(16),sa=new THREE.Vector4,Ca={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},wa=b.canvas!==void 0?b.canvas:document.createElement("canvas"),Aa=b.stencil!==void 0?b.stencil:!0,za=b.preserveDrawingBuffer!==void 0?b.preserveDrawingBuffer:!1,Fa=b.antialias!== -void 0?b.antialias:!1,M=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),Z=b.clearAlpha!==void 0?b.clearAlpha:0;_maxLights=b.maxLights!==void 0?b.maxLights:4;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=wa;this.sortObjects=this.autoClear=!0;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled= -!1;this.shadowMapSoft=!0;var T,xa=[],b=THREE.ShaderLib.depthRGBA,ha=THREE.UniformsUtils.clone(b.uniforms),ka=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:ha}),ya=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:ha,morphTargets:!0});ka._shadowPass=!0;ya._shadowPass=!0;try{if(!(o=wa.getContext("experimental-webgl",{antialias:Fa,stencil:Aa,preserveDrawingBuffer:za})))throw"Error creating WebGL context."; -console.log(navigator.userAgent+" | "+o.getParameter(o.VERSION)+" | "+o.getParameter(o.VENDOR)+" | "+o.getParameter(o.RENDERER)+" | "+o.getParameter(o.SHADING_LANGUAGE_VERSION))}catch(ta){console.error(ta)}o.clearColor(0,0,0,1);o.clearDepth(1);o.clearStencil(0);o.enable(o.DEPTH_TEST);o.depthFunc(o.LEQUAL);o.frontFace(o.CCW);o.cullFace(o.BACK);o.enable(o.CULL_FACE);o.enable(o.BLEND);o.blendEquation(o.FUNC_ADD);o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA);o.clearColor(M.r,M.g,M.b,Z);this.context= -o;var oa=o.getParameter(o.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,Y={};Y.vertices=new Float32Array(16);Y.faces=new Uint16Array(6);i=0;Y.vertices[i++]=-1;Y.vertices[i++]=-1;Y.vertices[i++]=0;Y.vertices[i++]=1;Y.vertices[i++]=1;Y.vertices[i++]=-1;Y.vertices[i++]=1;Y.vertices[i++]=1;Y.vertices[i++]=1;Y.vertices[i++]=1;Y.vertices[i++]=1;Y.vertices[i++]=0;Y.vertices[i++]=-1;Y.vertices[i++]=1;Y.vertices[i++]=0;i=Y.vertices[i++]=0;Y.faces[i++]=0;Y.faces[i++]=1;Y.faces[i++]=2;Y.faces[i++]=0;Y.faces[i++]=2;Y.faces[i++]= -3;Y.vertexBuffer=o.createBuffer();Y.elementBuffer=o.createBuffer();o.bindBuffer(o.ARRAY_BUFFER,Y.vertexBuffer);o.bufferData(o.ARRAY_BUFFER,Y.vertices,o.STATIC_DRAW);o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,Y.elementBuffer);o.bufferData(o.ELEMENT_ARRAY_BUFFER,Y.faces,o.STATIC_DRAW);Y.program=o.createProgram();o.attachShader(Y.program,L("fragment",THREE.ShaderLib.sprite.fragmentShader));o.attachShader(Y.program,L("vertex",THREE.ShaderLib.sprite.vertexShader));o.linkProgram(Y.program);Y.attributes={};Y.uniforms= -{};Y.attributes.position=o.getAttribLocation(Y.program,"position");Y.attributes.uv=o.getAttribLocation(Y.program,"uv");Y.uniforms.uvOffset=o.getUniformLocation(Y.program,"uvOffset");Y.uniforms.uvScale=o.getUniformLocation(Y.program,"uvScale");Y.uniforms.rotation=o.getUniformLocation(Y.program,"rotation");Y.uniforms.scale=o.getUniformLocation(Y.program,"scale");Y.uniforms.alignment=o.getUniformLocation(Y.program,"alignment");Y.uniforms.map=o.getUniformLocation(Y.program,"map");Y.uniforms.opacity=o.getUniformLocation(Y.program, -"opacity");Y.uniforms.useScreenCoordinates=o.getUniformLocation(Y.program,"useScreenCoordinates");Y.uniforms.affectedByDistance=o.getUniformLocation(Y.program,"affectedByDistance");Y.uniforms.screenPosition=o.getUniformLocation(Y.program,"screenPosition");Y.uniforms.modelViewMatrix=o.getUniformLocation(Y.program,"modelViewMatrix");Y.uniforms.projectionMatrix=o.getUniformLocation(Y.program,"projectionMatrix");var Ga=!1;this.setSize=function(b,e){wa.width=b;wa.height=e;this.setViewport(0,0,wa.width, -wa.height)};this.setViewport=function(b,e,c,f){X=b;ja=e;ea=c;qa=f;o.viewport(X,ja,ea,qa)};this.setScissor=function(b,e,c,f){o.scissor(b,e,c,f)};this.enableScissorTest=function(b){b?o.enable(o.SCISSOR_TEST):o.disable(o.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){ia=b;o.depthMask(b)};this.setClearColorHex=function(b,e){M.setHex(b);Z=e;o.clearColor(M.r,M.g,M.b,Z)};this.setClearColor=function(b,e){M.copy(b);Z=e;o.clearColor(M.r,M.g,M.b,Z)};this.clear=function(){o.clear(o.COLOR_BUFFER_BIT|o.DEPTH_BUFFER_BIT| -o.STENCIL_BUFFER_BIT)};this.getContext=function(){return o};this.deallocateObject=function(b){if(b.__webglInit)if(b.__webglInit=!1,delete b._modelViewMatrix,delete b._normalMatrixArray,delete b._modelViewMatrixArray,delete b._objectMatrixArray,b instanceof THREE.Mesh)for(g in b.geometry.geometryGroups){var 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t.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets=!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals= -!1;h.__dirtyTangents=!1;h.__dirtyColors=!1;G(m)}else if(k instanceof THREE.Ribbon){h=k.geometry;if(h.__dirtyVertices||h.__dirtyColors){k=h;m=o.DYNAMIC_DRAW;n=z=T=T=void 0;x=k.vertices;p=k.colors;v=x.length;t=p.length;u=k.__vertexArray;Z=k.__colorArray;M=k.__dirtyColors;if(k.__dirtyVertices){for(T=0;T=0)c&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglVertexBuffer),o.vertexAttribPointer(b.position,3,o.FLOAT,!1,0,0));else if(m.morphTargetBase){f=k.program.attributes;m.morphTargetBase!==-1?(o.bindBuffer(o.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[m.morphTargetBase]), +o.vertexAttribPointer(f.position,3,o.FLOAT,!1,0,0)):f.position>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglVertexBuffer),o.vertexAttribPointer(f.position,3,o.FLOAT,!1,0,0));if(m.morphTargetForcedOrder.length)for(var p=0,t=m.morphTargetForcedOrder,u=m.morphTargetInfluences;pv&&(w=x,v=u[w]);o.bindBuffer(o.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[w]);o.vertexAttribPointer(f["morphTarget"+p],3,o.FLOAT,!1,0,0);m.__webglMorphTargetInfluences[p]=v;t[w]=1;v=-1;p++}}k.program.uniforms.morphTargetInfluences!==null&&o.uniform1fv(k.program.uniforms.morphTargetInfluences,m.__webglMorphTargetInfluences)}if(c){if(h.__webglCustomAttributes)for(n in h.__webglCustomAttributes)b[n]>= +0&&(f=h.__webglCustomAttributes[n],o.bindBuffer(o.ARRAY_BUFFER,f.buffer),o.vertexAttribPointer(b[n],f.size,o.FLOAT,!1,0,0));b.color>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglColorBuffer),o.vertexAttribPointer(b.color,3,o.FLOAT,!1,0,0));b.normal>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglNormalBuffer),o.vertexAttribPointer(b.normal,3,o.FLOAT,!1,0,0));b.tangent>=0&&(o.bindBuffer(o.ARRAY_BUFFER,h.__webglTangentBuffer),o.vertexAttribPointer(b.tangent,4,o.FLOAT,!1,0,0));b.uv>=0&&(h.__webglUVBuffer?(o.bindBuffer(o.ARRAY_BUFFER, 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THREE.Mesh?(k.wireframe?(o.lineWidth(k.wireframeLinewidth),c&&o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),o.drawElements(o.LINES,h.__webglLineCount, +o.UNSIGNED_SHORT,0)):(c&&o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),o.drawElements(o.TRIANGLES,h.__webglFaceCount,o.UNSIGNED_SHORT,0)),X.info.render.calls++,X.info.render.vertices+=h.__webglFaceCount,X.info.render.faces+=h.__webglFaceCount/3):m instanceof THREE.Line?(m=m.type==THREE.LineStrip?o.LINE_STRIP:o.LINES,o.lineWidth(k.linewidth),o.drawArrays(m,0,h.__webglLineCount),X.info.render.calls++):m instanceof THREE.ParticleSystem?(o.drawArrays(o.POINTS,0,h.__webglParticleCount),X.info.render.calls++): +m instanceof THREE.Ribbon&&(o.drawArrays(o.TRIANGLE_STRIP,0,h.__webglVertexCount),X.info.render.calls++)}}function h(b,c,e){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=o.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=o.createBuffer();b.hasPos&&(o.bindBuffer(o.ARRAY_BUFFER,b.__webglVertexBuffer),o.bufferData(o.ARRAY_BUFFER,b.positionArray,o.DYNAMIC_DRAW),o.enableVertexAttribArray(c.attributes.position),o.vertexAttribPointer(c.attributes.position,3,o.FLOAT,!1,0,0));if(b.hasNormal){o.bindBuffer(o.ARRAY_BUFFER, +b.__webglNormalBuffer);if(e==THREE.FlatShading){var f,h,k,m,n,p,t,u,v,w,x=b.count*3;for(w=0;w=0;e--)b[e].object==c&&b.splice(e,1)}function M(b){function c(b){var h=[];e=0;for(f=b.length;e65535&&(t[o].counter+=1,p=t[o].hash+"_"+t[o].counter,b.geometryGroups[p]==void 0&&(b.geometryGroups[p]={faces:[], +materials:n,vertices:0,numMorphTargets:u})),b.geometryGroups[p].faces.push(h),b.geometryGroups[p].vertices+=m;b.geometryGroupsList=[];for(var v in b.geometryGroups)b.geometryGroups[v].id=da++,b.geometryGroupsList.push(b.geometryGroups[v])}function N(b,c,e){b.push({buffer:c,object:e,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function G(b){if(b!=$){switch(b){case THREE.AdditiveBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.SRC_ALPHA,o.ONE);break;case THREE.SubtractiveBlending:o.blendEquation(o.FUNC_ADD); +o.blendFunc(o.ZERO,o.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.ZERO,o.SRC_COLOR);break;default:o.blendEquationSeparate(o.FUNC_ADD,o.FUNC_ADD),o.blendFuncSeparate(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA,o.ONE,o.ONE_MINUS_SRC_ALPHA)}$=b}}function H(b,c,e){(e.width&e.width-1)==0&&(e.height&e.height-1)==0?(o.texParameteri(b,o.TEXTURE_WRAP_S,Y(c.wrapS)),o.texParameteri(b,o.TEXTURE_WRAP_T,Y(c.wrapT)),o.texParameteri(b,o.TEXTURE_MAG_FILTER,Y(c.magFilter)), +o.texParameteri(b,o.TEXTURE_MIN_FILTER,Y(c.minFilter)),o.generateMipmap(b)):(o.texParameteri(b,o.TEXTURE_WRAP_S,o.CLAMP_TO_EDGE),o.texParameteri(b,o.TEXTURE_WRAP_T,o.CLAMP_TO_EDGE),o.texParameteri(b,o.TEXTURE_MAG_FILTER,U(c.magFilter)),o.texParameteri(b,o.TEXTURE_MIN_FILTER,U(c.minFilter)))}function K(b,c){if(b.needsUpdate){if(!b.__webglInit)b.__webglInit=!0,b.__webglTexture=o.createTexture(),X.info.memory.textures++;o.activeTexture(o.TEXTURE0+c);o.bindTexture(o.TEXTURE_2D,b.__webglTexture);b instanceof +THREE.DataTexture?o.texImage2D(o.TEXTURE_2D,0,Y(b.format),b.image.width,b.image.height,0,Y(b.format),o.UNSIGNED_BYTE,b.image.data):o.texImage2D(o.TEXTURE_2D,0,o.RGBA,o.RGBA,o.UNSIGNED_BYTE,b.image);H(o.TEXTURE_2D,b,b.image);b.needsUpdate=!1}else o.activeTexture(o.TEXTURE0+c),o.bindTexture(o.TEXTURE_2D,b.__webglTexture)}function Z(b){var c=b instanceof THREE.WebGLRenderTargetCube;if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0; +b.__webglRenderbuffer=o.createRenderbuffer();b.__webglTexture=o.createTexture();if(c){o.bindTexture(o.TEXTURE_CUBE_MAP,b.__webglTexture);H(o.TEXTURE_CUBE_MAP,b,b);b.__webglFramebuffer=[];for(var e=0;e<6;e++)b.__webglFramebuffer[e]=o.createFramebuffer(),o.texImage2D(o.TEXTURE_CUBE_MAP_POSITIVE_X+e,0,Y(b.format),b.width,b.height,0,Y(b.format),Y(b.type),null)}else b.__webglFramebuffer=o.createFramebuffer(),o.bindTexture(o.TEXTURE_2D,b.__webglTexture),H(o.TEXTURE_2D,b,b),o.texImage2D(o.TEXTURE_2D,0,Y(b.format), +b.width,b.height,0,Y(b.format),Y(b.type),null);o.bindRenderbuffer(o.RENDERBUFFER,b.__webglRenderbuffer);if(c)for(e=0;e<6;++e)o.bindFramebuffer(o.FRAMEBUFFER,b.__webglFramebuffer[e]),o.framebufferTexture2D(o.FRAMEBUFFER,o.COLOR_ATTACHMENT0,o.TEXTURE_CUBE_MAP_POSITIVE_X+e,b.__webglTexture,0);else o.bindFramebuffer(o.FRAMEBUFFER,b.__webglFramebuffer),o.framebufferTexture2D(o.FRAMEBUFFER,o.COLOR_ATTACHMENT0,o.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(o.renderbufferStorage(o.RENDERBUFFER, +o.DEPTH_COMPONENT16,b.width,b.height),o.framebufferRenderbuffer(o.FRAMEBUFFER,o.DEPTH_ATTACHMENT,o.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(o.renderbufferStorage(o.RENDERBUFFER,o.DEPTH_STENCIL,b.width,b.height),o.framebufferRenderbuffer(o.FRAMEBUFFER,o.DEPTH_STENCIL_ATTACHMENT,o.RENDERBUFFER,b.__webglRenderbuffer)):o.renderbufferStorage(o.RENDERBUFFER,o.RGBA4,b.width,b.height);c?o.bindTexture(o.TEXTURE_CUBE_MAP,null):o.bindTexture(o.TEXTURE_2D,null);o.bindRenderbuffer(o.RENDERBUFFER, +null);o.bindFramebuffer(o.FRAMEBUFFER,null)}var f,h;b?(c=c?b.__webglFramebuffer[b.activeCubeFace]:b.__webglFramebuffer,e=b.width,b=b.height,h=f=0):(c=null,e=na,b=ra,f=J,h=Q);c!=pa&&(o.bindFramebuffer(o.FRAMEBUFFER,c),o.viewport(f,h,e,b),pa=c)}function L(b){b 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o.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return o.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return o.LINEAR;case THREE.LinearMipMapNearestFilter:return o.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return o.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return o.BYTE; +case THREE.UnsignedByteType:return o.UNSIGNED_BYTE;case THREE.ShortType:return o.SHORT;case THREE.UnsignedShortType:return o.UNSIGNED_SHORT;case THREE.IntType:return o.INT;case THREE.UnsignedShortType:return o.UNSIGNED_INT;case THREE.FloatType:return o.FLOAT;case THREE.AlphaFormat:return o.ALPHA;case THREE.RGBFormat:return o.RGB;case THREE.RGBAFormat:return o.RGBA;case THREE.LuminanceFormat:return o.LUMINANCE;case THREE.LuminanceAlphaFormat:return o.LUMINANCE_ALPHA}return 0}var X=this,o,ea=[],R=null, +pa=null,fa=-1,ma=null,da=0,la=null,ga=null,$=null,ca=null,aa=null,ha=null,ka=null,sa=null,J=0,Q=0,na=0,ra=0,va=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ua=new THREE.Matrix4,Ea=new Float32Array(16),Ba=new Float32Array(16),Da=new THREE.Vector4,Fa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},V=b.canvas!==void 0?b.canvas:document.createElement("canvas"), +T=b.stencil!==void 0?b.stencil:!0,O=b.preserveDrawingBuffer!==void 0?b.preserveDrawingBuffer:!1,qa=b.antialias!==void 0?b.antialias:!1,ia=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),ja=b.clearAlpha!==void 0?b.clearAlpha:0,ya=b.maxLights!==void 0?b.maxLights:4;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};this.maxMorphTargets=8;this.domElement=V;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear= +!0;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=!0;var wa,oa=[],b=THREE.ShaderLib.depthRGBA,Ia=THREE.UniformsUtils.clone(b.uniforms),za=new THREE.ShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:Ia}),Ka=new THREE.ShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader, +uniforms:Ia,morphTargets:!0});za._shadowPass=!0;Ka._shadowPass=!0;try{if(!(o=V.getContext("experimental-webgl",{antialias:qa,stencil:T,preserveDrawingBuffer:O})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+o.getParameter(o.VERSION)+" | "+o.getParameter(o.VENDOR)+" | "+o.getParameter(o.RENDERER)+" | "+o.getParameter(o.SHADING_LANGUAGE_VERSION))}catch(Ca){console.error(Ca)}o.clearColor(0,0,0,1);o.clearDepth(1);o.clearStencil(0);o.enable(o.DEPTH_TEST);o.depthFunc(o.LEQUAL); +o.frontFace(o.CCW);o.cullFace(o.BACK);o.enable(o.CULL_FACE);o.enable(o.BLEND);o.blendEquation(o.FUNC_ADD);o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA);o.clearColor(ia.r,ia.g,ia.b,ja);this.context=o;var Ga=o.getParameter(o.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,W={};W.vertices=new Float32Array(16);W.faces=new Uint16Array(6);T=0;W.vertices[T++]=-1;W.vertices[T++]=-1;W.vertices[T++]=0;W.vertices[T++]=1;W.vertices[T++]=1;W.vertices[T++]=-1;W.vertices[T++]=1;W.vertices[T++]=1;W.vertices[T++]=1;W.vertices[T++]= +1;W.vertices[T++]=1;W.vertices[T++]=0;W.vertices[T++]=-1;W.vertices[T++]=1;W.vertices[T++]=0;T=W.vertices[T++]=0;W.faces[T++]=0;W.faces[T++]=1;W.faces[T++]=2;W.faces[T++]=0;W.faces[T++]=2;W.faces[T++]=3;W.vertexBuffer=o.createBuffer();W.elementBuffer=o.createBuffer();o.bindBuffer(o.ARRAY_BUFFER,W.vertexBuffer);o.bufferData(o.ARRAY_BUFFER,W.vertices,o.STATIC_DRAW);o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,W.elementBuffer);o.bufferData(o.ELEMENT_ARRAY_BUFFER,W.faces,o.STATIC_DRAW);W.program=o.createProgram(); +o.attachShader(W.program,P("fragment",THREE.ShaderLib.sprite.fragmentShader));o.attachShader(W.program,P("vertex",THREE.ShaderLib.sprite.vertexShader));o.linkProgram(W.program);W.attributes={};W.uniforms={};W.attributes.position=o.getAttribLocation(W.program,"position");W.attributes.uv=o.getAttribLocation(W.program,"uv");W.uniforms.uvOffset=o.getUniformLocation(W.program,"uvOffset");W.uniforms.uvScale=o.getUniformLocation(W.program,"uvScale");W.uniforms.rotation=o.getUniformLocation(W.program,"rotation"); +W.uniforms.scale=o.getUniformLocation(W.program,"scale");W.uniforms.alignment=o.getUniformLocation(W.program,"alignment");W.uniforms.color=o.getUniformLocation(W.program,"color");W.uniforms.map=o.getUniformLocation(W.program,"map");W.uniforms.opacity=o.getUniformLocation(W.program,"opacity");W.uniforms.useScreenCoordinates=o.getUniformLocation(W.program,"useScreenCoordinates");W.uniforms.affectedByDistance=o.getUniformLocation(W.program,"affectedByDistance");W.uniforms.screenPosition=o.getUniformLocation(W.program, +"screenPosition");W.uniforms.modelViewMatrix=o.getUniformLocation(W.program,"modelViewMatrix");W.uniforms.projectionMatrix=o.getUniformLocation(W.program,"projectionMatrix");var Ja=!1;this.setSize=function(b,c){V.width=b;V.height=c;this.setViewport(0,0,V.width,V.height)};this.setViewport=function(b,c,e,f){J=b;Q=c;na=e;ra=f;o.viewport(J,Q,na,ra)};this.setScissor=function(b,c,e,f){o.scissor(b,c,e,f)};this.enableScissorTest=function(b){b?o.enable(o.SCISSOR_TEST):o.disable(o.SCISSOR_TEST)};this.setClearColorHex= +function(b,c){ia.setHex(b);ja=c;o.clearColor(ia.r,ia.g,ia.b,ja)};this.setClearColor=function(b,c){ia.copy(b);ja=c;o.clearColor(ia.r,ia.g,ia.b,ja)};this.getClearColor=function(){return ia};this.getClearAlpha=function(){return ja};this.clear=function(b,c,e){var f=0;if(b==void 0||b)f|=o.COLOR_BUFFER_BIT;if(c==void 0||c)f|=o.DEPTH_BUFFER_BIT;if(e==void 0||e)f|=o.STENCIL_BUFFER_BIT;o.clear(f)};this.getContext=function(){return o};this.deallocateObject=function(b){if(b.__webglInit)if(b.__webglInit=!1,delete b._modelViewMatrix, +delete b._normalMatrixArray,delete b._modelViewMatrixArray,delete b._objectMatrixArray,b instanceof THREE.Mesh)for(g in b.geometry.geometryGroups){var c=b.geometry.geometryGroups[g];o.deleteBuffer(c.__webglVertexBuffer);o.deleteBuffer(c.__webglNormalBuffer);o.deleteBuffer(c.__webglTangentBuffer);o.deleteBuffer(c.__webglColorBuffer);o.deleteBuffer(c.__webglUVBuffer);o.deleteBuffer(c.__webglUV2Buffer);o.deleteBuffer(c.__webglSkinVertexABuffer);o.deleteBuffer(c.__webglSkinVertexBBuffer);o.deleteBuffer(c.__webglSkinIndicesBuffer); +o.deleteBuffer(c.__webglSkinWeightsBuffer);o.deleteBuffer(c.__webglFaceBuffer);o.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var e=0,f=c.numMorphTargets;e=0&&o.enableVertexAttribArray(x.position);x.color>=0&&o.enableVertexAttribArray(x.color);x.normal>=0&&o.enableVertexAttribArray(x.normal);x.tangent>=0&&o.enableVertexAttribArray(x.tangent);b.skinning&&x.skinVertexA>=0&&x.skinVertexB>=0&&x.skinIndex>=0&&x.skinWeight>=0&&(o.enableVertexAttribArray(x.skinVertexA), +o.enableVertexAttribArray(x.skinVertexB),o.enableVertexAttribArray(x.skinIndex),o.enableVertexAttribArray(x.skinWeight));if(b.attributes)for(k in b.attributes)x[k]!==void 0&&x[k]>=0&&o.enableVertexAttribArray(x[k]);if(b.morphTargets)for(k=b.numSupportedMorphTargets=0;k=0&&(o.enableVertexAttribArray(x[y]),b.numSupportedMorphTargets++);b.uniformsList=[];for(h in b.uniforms)b.uniformsList.push([b.uniforms[h],h])};this.clearTarget=function(b,c,e,f){Z(b); +this.clear(c,e,f)};this.render=function(b,c,p,V){var O,T,E,D,F,H,J,qa,K=b.lights,ja=b.fog;fa=-1;this.shadowMapEnabled&&z(b,c);X.info.render.calls=0;X.info.render.vertices=0;X.info.render.faces=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray(Ba);c.projectionMatrix.flattenToArray(Ea);ua.multiply(c.projectionMatrix,c.matrixWorldInverse);u(ua);this.initWebGLObjects(b);Z(p);(this.autoClear||V)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil); +F=b.__webglObjects.length;for(V=0;V=0;V--)if(O=b.__webglObjects[V],O.render){J=O.object;qa=O.buffer;E=O.opaque;k(J);for(O=0;O0||w.faceVertexUvs.length>0)m.__uvArray=new Float32Array(p*2);if(w.faceUvs.length>1||w.faceVertexUvs.length>1)m.__uv2Array=new Float32Array(p*2)}if(n.geometry.skinWeights.length&&n.geometry.skinIndices.length)m.__skinVertexAArray=new Float32Array(p*4),m.__skinVertexBArray= +new Float32Array(p*4),m.__skinIndexArray=new Float32Array(p*4),m.__skinWeightArray=new Float32Array(p*4);m.__faceArray=new Uint16Array(y*3+(n.geometry.edgeFaces?n.geometry.edgeFaces.length*6:0));m.__lineArray=new Uint16Array(V*2);if(m.numMorphTargets){m.__morphTargetsArrays=[];w=0;for(z=m.numMorphTargets;w=0;k--)f[k]==h&&f.splice(k,1)}else(e instanceof THREE.MarchingCubes||e.immediateRenderCallback)&&F(f.__webglObjectsImmediate,e);e.__webglActive=!1;b.__objectsRemoved.splice(0, +1)}e=0;for(f=b.__webglObjects.length;e0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglColorBuffer), +o.bufferData(o.ARRAY_BUFFER,fa,y));Ga&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglNormalBuffer),o.bufferData(o.ARRAY_BUFFER,ma,y));Ka&&ua.hasTangents&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglTangentBuffer),o.bufferData(o.ARRAY_BUFFER,ea,y));Ba&&ca>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglUVBuffer),o.bufferData(o.ARRAY_BUFFER,wa,y));Ba&&Z>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglUV2Buffer),o.bufferData(o.ARRAY_BUFFER,va,y));Ca&&(o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,t.__webglFaceBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER, +za,y),o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,t.__webglLineBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,sa,y));S>0&&(o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinVertexABuffer),o.bufferData(o.ARRAY_BUFFER,ka,y),o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinVertexBBuffer),o.bufferData(o.ARRAY_BUFFER,$,y),o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinIndicesBuffer),o.bufferData(o.ARRAY_BUFFER,da,y),o.bindBuffer(o.ARRAY_BUFFER,t.__webglSkinWeightsBuffer),o.bufferData(o.ARRAY_BUFFER,ga,y));V&&(delete t.__inittedArrays, +delete t.__colorArray,delete t.__normalArray,delete t.__tangentArray,delete t.__uvArray,delete t.__uv2Array,delete t.__faceArray,delete t.__vertexArray,delete t.__lineArray,delete t.__skinVertexAArray,delete t.__skinVertexBArray,delete t.__skinIndexArray,delete t.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets=!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyTangents=!1;h.__dirtyColors=!1;D(m)}else if(k instanceof THREE.Ribbon){h=k.geometry;if(h.__dirtyVertices|| +h.__dirtyColors){k=h;m=o.DYNAMIC_DRAW;n=w=V=V=void 0;u=k.vertices;p=k.colors;v=u.length;t=p.length;z=k.__vertexArray;y=k.__colorArray;O=k.__dirtyColors;if(k.__dirtyVertices){for(V=0;V1&&(e-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=e;c.s=k;c.v=m;return c}, +THREE.ColorUtils={adjustHSV:function(b,c,e,f){var h=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(b,h);h.h=THREE.ColorUtils.clamp(h.h+c,0,1);h.s=THREE.ColorUtils.clamp(h.s+e,0,1);h.v=THREE.ColorUtils.clamp(h.v+f,0,1);b.setHSV(h.h,h.s,h.v)},rgbToHsv:function(b,c){var e=b.r,f=b.g,h=b.b,k=Math.max(Math.max(e,f),h),m=Math.min(Math.min(e,f),h);if(m==k)m=e=0;else{var n=k-m,m=n/k,e=e==k?(f-h)/n:f==k?2+(h-e)/n:4+(e-f)/n;e/=6;e<0&&(e+=1);e>1&&(e-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=e;c.s=m;c.v=k;return c}, clamp:function(b,c,e){return be?e:b}};THREE.ColorUtils.__hsv={h:0,s:0,v:0}; -THREE.GeometryUtils={merge:function(b,c){var e=c instanceof THREE.Mesh,f=b.vertices.length,h=e?c.geometry:c,m=b.vertices,k=h.vertices,n=b.faces,u=h.faces,p=b.faceVertexUvs[0],h=h.faceVertexUvs[0];e&&c.matrixAutoUpdate&&c.updateMatrix();for(var v=0,t=k.length;v1&&(f=1-f,h=1-h);m=1-f-h;k.copy(b);k.multiplyScalar(f);n.copy(c);n.multiplyScalar(h);k.addSelf(n);n.copy(e);n.multiplyScalar(m);k.addSelf(n);return k},randomPointInFace:function(b, -c,e){var f,h,m;if(b instanceof THREE.Face3)return f=c.vertices[b.a].position,h=c.vertices[b.b].position,m=c.vertices[b.c].position,THREE.GeometryUtils.randomPointInTriangle(f,h,m);else if(b instanceof THREE.Face4){f=c.vertices[b.a].position;h=c.vertices[b.b].position;m=c.vertices[b.c].position;var c=c.vertices[b.d].position,k;e?b._area1&&b._area2?(e=b._area1,k=b._area2):(e=THREE.GeometryUtils.triangleArea(f,h,c),k=THREE.GeometryUtils.triangleArea(h,m,c),b._area1=e,b._area2=k):(e=THREE.GeometryUtils.triangleArea(f, -h,c),k=THREE.GeometryUtils.triangleArea(h,m,c));return THREE.GeometryUtils.random()*(e+k)b?e(c,k-1):p[k]1&&(f=1-f,h=1-h);k=1-f-h;m.copy(b);m.multiplyScalar(f);n.copy(c);n.multiplyScalar(h);m.addSelf(n);n.copy(e);n.multiplyScalar(k);m.addSelf(n);return m},randomPointInFace:function(b,c,e){var f,h,k;if(b instanceof THREE.Face3)return f=c.vertices[b.a].position,h=c.vertices[b.b].position,k=c.vertices[b.c].position,THREE.GeometryUtils.randomPointInTriangle(f,h,k);else if(b instanceof THREE.Face4){f=c.vertices[b.a].position;h=c.vertices[b.b].position;k=c.vertices[b.c].position;var c=c.vertices[b.d].position, +m;e?b._area1&&b._area2?(e=b._area1,m=b._area2):(e=THREE.GeometryUtils.triangleArea(f,h,c),m=THREE.GeometryUtils.triangleArea(h,k,c),b._area1=e,b._area2=m):(e=THREE.GeometryUtils.triangleArea(f,h,c),m=THREE.GeometryUtils.triangleArea(h,k,c));return THREE.GeometryUtils.random()*(e+m) +b?e(c,h-1):u[h] 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;", -THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( 1.0 );\nvec4 mColor = vec4( uDiffuseColor, uOpacity );\nvec4 mSpecular = vec4( uSpecularColor, uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\nif( enableAO )\ngl_FragColor = gl_FragColor * texture2D( tAO, vUv );\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointTotal = vec4( vec3( 0.0 ), 1.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = specularTex.r * pow( pointDotNormalHalf, uShininess );\npointTotal += pointDistance * vec4( pointLightColor[ i ], 1.0 ) * ( mColor * pointDiffuseWeight + mSpecular * pointSpecularWeight * pointDiffuseWeight );\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirTotal = vec4( vec3( 0.0 ), 1.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = specularTex.r * pow( dirDotNormalHalf, uShininess );\ndirTotal += vec4( directionalLightColor[ i ], 1.0 ) * ( mColor * dirDiffuseWeight + mSpecular * dirSpecularWeight * dirDiffuseWeight );\n}\n#endif\nvec4 totalLight = vec4( ambientLightColor * uAmbientColor, uOpacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirTotal;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointTotal;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", -THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:"attribute vec4 tangent;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvViewPosition = -mvPosition.xyz;\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, -cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"}}}; +normal:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},enableSpecular:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tNormal:{type:"t",value:2,texture:null},tSpecular:{type:"t",value:3,texture:null},tAO:{type:"t",value:4,texture:null},uNormalScale:{type:"f",value:1},tDisplacement:{type:"t",value:5,texture:null},uDisplacementBias:{type:"f",value:0},uDisplacementScale:{type:"f", +value:1},uDiffuseColor:{type:"c",value:new THREE.Color(15658734)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(328965)},uShininess:{type:"f",value:30},uOpacity:{type:"f",value:1},uOffset:{type:"v2",value:new THREE.Vector2(0,0)},uRepeat:{type:"v2",value:new THREE.Vector2(1,1)}}]),fragmentShader:["uniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform float uOpacity;\nuniform bool enableDiffuse;\nuniform bool enableSpecular;\nuniform bool enableAO;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tSpecular;\nuniform sampler2D tAO;\nuniform float uNormalScale;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;", +THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3( 1.0 ), uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\nif( enableAO )\ngl_FragColor.xyz = gl_FragColor.xyz * texture2D( tAO, vUv ).xyz;\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = specularTex.r * pow( pointDotNormalHalf, uShininess );\npointDiffuse += pointDistance * pointLightColor[ i ] * uDiffuseColor * pointDiffuseWeight;\npointSpecular += pointDistance * pointLightColor[ i ] * uSpecularColor * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = specularTex.r * pow( dirDotNormalHalf, uShininess );\ndirDiffuse += directionalLightColor[ i ] * uDiffuseColor * dirDiffuseWeight;\ndirSpecular += directionalLightColor[ i ] * uSpecularColor * dirSpecularWeight;\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * totalDiffuse + totalSpecular + ambientLightColor * uAmbientColor;", +THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["attribute vec4 tangent;\nuniform vec2 uOffset;\nuniform vec2 uRepeat;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;", +THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvViewPosition = -mvPosition.xyz;\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv * uRepeat + uOffset;\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif", +THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"}}}; THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(b){return this.getPoint(this.getUtoTmapping(b))};THREE.Curve.prototype.getPoints=function(b){b||(b=5);var c,e=[];for(c=0;c<=b;c++)e.push(this.getPoint(c/b));return e};THREE.Curve.prototype.getSpacedPoints=function(b){b||(b=5);var c,e=[];for(c=0;c<=b;c++)e.push(this.getPointAt(c/b));return e}; -THREE.Curve.prototype.getLength=function(){var b=this.getLengths();return b[b.length-1]};THREE.Curve.prototype.getLengths=function(b){b||(b=200);if(this.cacheArcLengths&&this.cacheArcLengths.length==b+1)return this.cacheArcLengths;var c=[],e,f=this.getPoint(0),h,m=0;c.push(0);for(h=1;h<=b;h++)e=this.getPoint(h/b),m+=e.distanceTo(f),c.push(m),f=e;return this.cacheArcLengths=c}; -THREE.Curve.prototype.getUtoTmapping=function(b,c){var e=this.getLengths(),f=0,h=e.length,m;m=c?c:b*e[h-1];time=Date.now();for(var k=0,n=h-1,u;k<=n;)if(f=Math.floor(k+(n-k)/2),u=e[f]-m,u<0)k=f+1;else if(u>0)n=f-1;else{n=f;break}f=n;if(e[f]==m)return f/(h-1);k=e[f];return e=(f+(m-k)/(e[f+1]-k))/(h-1)};THREE.Curve.prototype.getNormalVector=function(b){b=this.getTangent(b);return new THREE.Vector2(-b.y,b.x)}; +THREE.Curve.prototype.getLength=function(){var b=this.getLengths();return b[b.length-1]};THREE.Curve.prototype.getLengths=function(b){b||(b=200);if(this.cacheArcLengths&&this.cacheArcLengths.length==b+1)return this.cacheArcLengths;var c=[],e,f=this.getPoint(0),h,k=0;c.push(0);for(h=1;h<=b;h++)e=this.getPoint(h/b),k+=e.distanceTo(f),c.push(k),f=e;return this.cacheArcLengths=c}; +THREE.Curve.prototype.getUtoTmapping=function(b,c){var e=this.getLengths(),f=0,h=e.length,k;k=c?c:b*e[h-1];time=Date.now();for(var m=0,n=h-1,t;m<=n;)if(f=Math.floor(m+(n-m)/2),t=e[f]-k,t<0)m=f+1;else if(t>0)n=f-1;else{n=f;break}f=n;if(e[f]==k)return f/(h-1);m=e[f];return e=(f+(k-m)/(e[f+1]-m))/(h-1)};THREE.Curve.prototype.getNormalVector=function(b){b=this.getTangent(b);return new THREE.Vector2(-b.y,b.x)}; THREE.Curve.prototype.getTangent=function(b){var c=b-1.0E-4;b+=1.0E-4;c<0&&(c=0);b>1&&(b=1);var c=this.getPoint(c),b=this.getPoint(b),e=new THREE.Vector2;e.sub(b,c);return e.unit()};THREE.LineCurve=function(b,c){b instanceof THREE.Vector2?(this.v1=b,this.v2=c):THREE.LineCurve.oldConstructor.apply(this,arguments)};THREE.LineCurve.oldConstructor=function(b,c,e,f){this.constructor(new THREE.Vector2(b,c),new THREE.Vector2(e,f))};THREE.LineCurve.prototype=new THREE.Curve; THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(b){var c=new THREE.Vector2;c.sub(this.v2,this.v1);c.multiplyScalar(b).addSelf(this.v1);return c};THREE.LineCurve.prototype.getPointAt=function(b){return this.getPoint(b)};THREE.LineCurve.prototype.getTangent=function(){var b=new THREE.Vector2;b.sub(this.v2,this.v1);b.normalize();return b}; THREE.QuadraticBezierCurve=function(b,c,e){if(!(c instanceof THREE.Vector2))var f=Array.prototype.slice.call(arguments),b=new THREE.Vector2(f[0],f[1]),c=new THREE.Vector2(f[2],f[3]),e=new THREE.Vector2(f[4],f[5]);this.v0=b;this.v1=c;this.v2=e};THREE.QuadraticBezierCurve.prototype=new THREE.Curve;THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve; @@ -369,269 +377,289 @@ THREE.QuadraticBezierCurve.prototype.getPoint=function(b){var c;c=THREE.Shape.Ut THREE.CubicBezierCurve=function(b,c,e,f){if(!(c instanceof THREE.Vector2))var h=Array.prototype.slice.call(arguments),b=new THREE.Vector2(h[0],h[1]),c=new THREE.Vector2(h[2],h[3]),e=new THREE.Vector2(h[4],h[5]),f=new THREE.Vector2(h[6],h[7]);this.v0=b;this.v1=c;this.v2=e;this.v3=f};THREE.CubicBezierCurve.prototype=new THREE.Curve;THREE.CubicBezierCurve.prototype.constructor=THREE.CubicBezierCurve; THREE.CubicBezierCurve.prototype.getPoint=function(b){var c;c=THREE.Shape.Utils.b3(b,this.v0.x,this.v1.x,this.v2.x,this.v3.x);b=THREE.Shape.Utils.b3(b,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(c,b)};THREE.CubicBezierCurve.prototype.getTangent=function(b){var c;c=THREE.Curve.Utils.tangentCubicBezier(b,this.v0.x,this.v1.x,this.v2.x,this.v3.x);b=THREE.Curve.Utils.tangentCubicBezier(b,this.v0.y,this.v1.y,this.v2.y,this.v3.y);c=new THREE.Vector2(c,b);c.normalize();return c}; THREE.SplineCurve=function(b){this.points=b};THREE.SplineCurve.prototype=new THREE.Curve;THREE.SplineCurve.prototype.constructor=THREE.SplineCurve; -THREE.SplineCurve.prototype.getPoint=function(b){var c=new THREE.Vector2,e=[],f=this.points,h;h=(f.length-1)*b;b=Math.floor(h);h-=b;e[0]=b==0?b:b-1;e[1]=b;e[2]=b>f.length-2?b:b+1;e[3]=b>f.length-3?b:b+2;c.x=THREE.Curve.Utils.interpolate(f[e[0]].x,f[e[1]].x,f[e[2]].x,f[e[3]].x,h);c.y=THREE.Curve.Utils.interpolate(f[e[0]].y,f[e[1]].y,f[e[2]].y,f[e[3]].y,h);return c};THREE.ArcCurve=function(b,c,e,f,h,m){this.aX=b;this.aY=c;this.aRadius=e;this.aStartAngle=f;this.aEndAngle=h;this.aClockwise=m}; +THREE.SplineCurve.prototype.getPoint=function(b){var c=new THREE.Vector2,e=[],f=this.points,h;h=(f.length-1)*b;b=Math.floor(h);h-=b;e[0]=b==0?b:b-1;e[1]=b;e[2]=b>f.length-2?b:b+1;e[3]=b>f.length-3?b:b+2;c.x=THREE.Curve.Utils.interpolate(f[e[0]].x,f[e[1]].x,f[e[2]].x,f[e[3]].x,h);c.y=THREE.Curve.Utils.interpolate(f[e[0]].y,f[e[1]].y,f[e[2]].y,f[e[3]].y,h);return c};THREE.ArcCurve=function(b,c,e,f,h,k){this.aX=b;this.aY=c;this.aRadius=e;this.aStartAngle=f;this.aEndAngle=h;this.aClockwise=k}; THREE.ArcCurve.prototype=new THREE.Curve;THREE.ArcCurve.prototype.constructor=THREE.ArcCurve;THREE.ArcCurve.prototype.getPoint=function(b){var c=this.aEndAngle-this.aStartAngle;this.aClockwise||(b=1-b);b=this.aStartAngle+b*c;return new THREE.Vector2(this.aX+this.aRadius*Math.cos(b),this.aY+this.aRadius*Math.sin(b))}; -THREE.Curve.Utils={tangentQuadraticBezier:function(b,c,e,f){return 2*(1-b)*(e-c)+2*b*(f-e)},tangentCubicBezier:function(b,c,e,f,h){return-3*c*(1-b)*(1-b)+3*e*(1-b)*(1-b)-6*b*e*(1-b)+6*b*f*(1-b)-3*b*b*f+3*b*b*h},tangentSpline:function(b){return 6*b*b-6*b+(3*b*b-4*b+1)+(-6*b*b+6*b)+(3*b*b-2*b)},interpolate:function(b,c,e,f,h){var b=(e-b)*0.5,f=(f-c)*0.5,m=h*h;return(2*c-2*e+b+f)*h*m+(-3*c+3*e-2*b-f)*m+b*h+c}}; +THREE.Curve.Utils={tangentQuadraticBezier:function(b,c,e,f){return 2*(1-b)*(e-c)+2*b*(f-e)},tangentCubicBezier:function(b,c,e,f,h){return-3*c*(1-b)*(1-b)+3*e*(1-b)*(1-b)-6*b*e*(1-b)+6*b*f*(1-b)-3*b*b*f+3*b*b*h},tangentSpline:function(b){return 6*b*b-6*b+(3*b*b-4*b+1)+(-6*b*b+6*b)+(3*b*b-2*b)},interpolate:function(b,c,e,f,h){var b=(e-b)*0.5,f=(f-c)*0.5,k=h*h;return(2*c-2*e+b+f)*h*k+(-3*c+3*e-2*b-f)*k+b*h+c}}; THREE.Curve.create=function(b,c){b.prototype=new THREE.Curve;b.prototype.constructor=b;b.prototype.getPoint=c;return b};THREE.LineCurve3=THREE.Curve.create(function(b,c){this.v1=b;this.v2=c},function(b){var c=new THREE.Vector3;c.sub(v2,v1);c.multiplyScalar(b);c.addSelf(this.v1);return c}); -THREE.QuadraticBezierCurve3=THREE.Curve.create(function(b,c,e){this.v0=b;this.v1=c;this.v2=e},function(b){var c,e;c=THREE.Shape.Utils.b2(b,this.v0.x,this.v1.x,this.v2.x);e=THREE.Shape.Utils.b2(b,this.v0.y,this.v1.y,this.v2.y);b=THREE.Shape.Utils.b2(b,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(c,e,b)});THREE.CurvePath=function(){this.curves=[];this.bends=[]};THREE.CurvePath.prototype=new THREE.Curve;THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(b){this.curves.push(b)}; -THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){};THREE.CurvePath.prototype.getPoint=function(b){for(var c=b*this.getLength(),e=this.getCurveLengths(),b=0;b=c)return c=e[b]-c,b=this.curves[b],c=1-c/b.getLength(),b.getPointAt(c);b++}return null};THREE.CurvePath.prototype.getLength=function(){var b=this.getCurveLengths();return b[b.length-1]}; +THREE.QuadraticBezierCurve3=THREE.Curve.create(function(b,c,e){this.v0=b;this.v1=c;this.v2=e},function(b){var c,e;c=THREE.Shape.Utils.b2(b,this.v0.x,this.v1.x,this.v2.x);e=THREE.Shape.Utils.b2(b,this.v0.y,this.v1.y,this.v2.y);b=THREE.Shape.Utils.b2(b,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(c,e,b)}); +THREE.CubicBezierCurve3=THREE.Curve.create(function(b,c,e,f){this.v0=b;this.v1=c;this.v2=e;this.v3=f},function(b){var c,e;c=THREE.Shape.Utils.b3(b,this.v0.x,this.v1.x,this.v2.x,this.v3.x);e=THREE.Shape.Utils.b3(b,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b=THREE.Shape.Utils.b3(b,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(c,e,b)}); +THREE.SplineCurve3=THREE.Curve.create(function(b){this.points=b},function(b){var c=new THREE.Vector3,e=[],f=this.points,h;h=(f.length-1)*b;b=Math.floor(h);h-=b;e[0]=b==0?b:b-1;e[1]=b;e[2]=b>f.length-2?b:b+1;e[3]=b>f.length-3?b:b+2;c.x=THREE.Curve.Utils.interpolate(f[e[0]].x,f[e[1]].x,f[e[2]].x,f[e[3]].x,h);c.y=THREE.Curve.Utils.interpolate(f[e[0]].y,f[e[1]].y,f[e[2]].y,f[e[3]].y,h);c.z=THREE.Curve.Utils.interpolate(f[e[0]].z,f[e[1]].z,f[e[2]].z,f[e[3]].z,h);return c}); +THREE.CurvePath=function(){this.curves=[];this.bends=[]};THREE.CurvePath.prototype=new THREE.Curve;THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(b){this.curves.push(b)};THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){}; +THREE.CurvePath.prototype.getPoint=function(b){for(var c=b*this.getLength(),e=this.getCurveLengths(),b=0;b=c)return c=e[b]-c,b=this.curves[b],c=1-c/b.getLength(),b.getPointAt(c);b++}return null};THREE.CurvePath.prototype.getLength=function(){var b=this.getCurveLengths();return b[b.length-1]}; THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var b=[],c=0,e,f=this.curves.length;for(e=0;ec)c=m.x;else if(m.xe)e=m.y;else if(m.yc)c=k.x;else if(k.xe)e=k.y;else if(k.y0?(k=e[e.length-1],w=k.x,z=k.y):(k=this.actions[f-1].args,w=k[k.length-2],z=k[k.length-1]);for(k=1;k<=b;k++)y=k/b,m=THREE.Shape.Utils.b2(y,w,t,n),y=THREE.Shape.Utils.b2(y,z,x, -u),e.push(new THREE.Vector2(m,y));break;case THREE.PathActions.BEZIER_CURVE_TO:n=m[4];u=m[5];t=m[0];x=m[1];p=m[2];v=m[3];e.length>0?(k=e[e.length-1],w=k.x,z=k.y):(k=this.actions[f-1].args,w=k[k.length-2],z=k[k.length-1]);for(k=1;k<=b;k++)y=k/b,m=THREE.Shape.Utils.b3(y,w,t,p,n),y=THREE.Shape.Utils.b3(y,z,x,v,u),e.push(new THREE.Vector2(m,y));break;case THREE.PathActions.CSPLINE_THRU:k=this.actions[f-1].args;k=[new THREE.Vector2(k[k.length-2],k[k.length-1])];y=b*m[0].length;k=k.concat(m[0]);m=new THREE.SplineCurve(k); -for(k=1;k<=y;k++)e.push(m.getPointAt(k/y));break;case THREE.PathActions.ARC:k=this.actions[f-1].args;n=m[0];u=m[1];p=m[2];t=m[3];y=m[4];x=!!m[5];v=k[k.length-2];w=k[k.length-1];k.length==0&&(v=w=0);z=y-t;var B=b*2;for(k=1;k<=B;k++)y=k/B,x||(y=1-y),y=t+y*z,m=v+n+p*Math.cos(y),y=w+u+p*Math.sin(y),e.push(new THREE.Vector2(m,y))}c&&e.push(e[0]);return e};THREE.Path.prototype.transform=function(b,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),b)}; -THREE.Path.prototype.nltransform=function(b,c,e,f,h,m){var k=this.getPoints(),n,u,p,v,t;n=0;for(u=k.length;n0?(m=e[e.length-1],v=m.x,A=m.y):(m=this.actions[f-1].args,v=m[m.length-2],A=m[m.length-1]);for(m=1;m<=b;m++)z=m/b,k=THREE.Shape.Utils.b2(z,v,p,n),z=THREE.Shape.Utils.b2(z,A,x, +t),e.push(new THREE.Vector2(k,z));break;case THREE.PathActions.BEZIER_CURVE_TO:n=k[4];t=k[5];p=k[0];x=k[1];u=k[2];w=k[3];e.length>0?(m=e[e.length-1],v=m.x,A=m.y):(m=this.actions[f-1].args,v=m[m.length-2],A=m[m.length-1]);for(m=1;m<=b;m++)z=m/b,k=THREE.Shape.Utils.b3(z,v,p,u,n),z=THREE.Shape.Utils.b3(z,A,x,w,t),e.push(new THREE.Vector2(k,z));break;case THREE.PathActions.CSPLINE_THRU:m=this.actions[f-1].args;m=[new THREE.Vector2(m[m.length-2],m[m.length-1])];z=b*k[0].length;m=m.concat(k[0]);k=new THREE.SplineCurve(m); +for(m=1;m<=z;m++)e.push(k.getPointAt(m/z));break;case THREE.PathActions.ARC:m=this.actions[f-1].args;n=k[0];t=k[1];u=k[2];p=k[3];z=k[4];x=!!k[5];w=m[m.length-2];v=m[m.length-1];m.length==0&&(w=v=0);A=z-p;var y=b*2;for(m=1;m<=y;m++)z=m/y,x||(z=1-z),z=p+z*A,k=w+n+u*Math.cos(z),z=v+t+u*Math.sin(z),e.push(new THREE.Vector2(k,z))}c&&e.push(e[0]);return e};THREE.Path.prototype.transform=function(b,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),b)}; +THREE.Path.prototype.nltransform=function(b,c,e,f,h,k){var m=this.getPoints(),n,t,u,w,p;n=0;for(t=m.length;n=0?n-1:e.length-1;m=k-1>=0?k-1:p.length-1;var y=[p[k],e[n],e[h]];t=THREE.FontUtils.Triangulate.area(y);var B=[p[k],p[m],e[n]];x=THREE.FontUtils.Triangulate.area(B);w=n;v=k;n+=1;k+=-1;n<0&&(n+=e.length);n%= -e.length;k<0&&(k+=p.length);k%=p.length;h=n-1>=0?n-1:e.length-1;m=k-1>=0?k-1:p.length-1;y=[p[k],e[n],e[h]];y=THREE.FontUtils.Triangulate.area(y);B=[p[k],p[m],e[n]];B=THREE.FontUtils.Triangulate.area(B);t+x>y+B&&(n=w,k=v,n<0&&(n+=e.length),n%=e.length,k<0&&(k+=p.length),k%=p.length,h=n-1>=0?n-1:e.length-1,m=k-1>=0?k-1:p.length-1);t=e.slice(0,n);x=e.slice(n);w=p.slice(k);v=p.slice(0,k);m=[p[k],p[m],e[n]];z.push([p[k],e[n],e[h]]);z.push(m);e=t.concat(w).concat(v).concat(x)}return{shape:e,isolatedPts:z, -allpoints:f}},triangulateShape:function(b,c){var e=THREE.Shape.Utils.removeHoles(b,c),f=e.allpoints,h=e.isolatedPts,e=THREE.FontUtils.Triangulate(e.shape,!1),m,k,n,u,p={};m=0;for(k=f.length;m=0?n-1:e.length-1;k=m-1>=0?m-1:u.length-1;var z=[u[m],e[n],e[h]];p=THREE.FontUtils.Triangulate.area(z);var y=[u[m],u[k],e[n]];x=THREE.FontUtils.Triangulate.area(y);v=n;w=m;n+=1;m+=-1;n< +0&&(n+=e.length);n%=e.length;m<0&&(m+=u.length);m%=u.length;h=n-1>=0?n-1:e.length-1;k=m-1>=0?m-1:u.length-1;z=[u[m],e[n],e[h]];z=THREE.FontUtils.Triangulate.area(z);y=[u[m],u[k],e[n]];y=THREE.FontUtils.Triangulate.area(y);p+x>z+y&&(n=v,m=w,n<0&&(n+=e.length),n%=e.length,m<0&&(m+=u.length),m%=u.length,h=n-1>=0?n-1:e.length-1,k=m-1>=0?m-1:u.length-1);p=e.slice(0,n);x=e.slice(n);v=u.slice(m);w=u.slice(0,m);k=[u[m],u[k],e[n]];A.push([u[m],e[n],e[h]]);A.push(k);e=p.concat(v).concat(w).concat(x)}return{shape:e, +isolatedPts:A,allpoints:f}},triangulateShape:function(b,c){var e=THREE.Shape.Utils.removeHoles(b,c),f=e.allpoints,h=e.isolatedPts,e=THREE.FontUtils.Triangulate(e.shape,!1),k,m,n,t,u={};k=0;for(m=f.length;k1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+w),f=f<0?0:1;if(e==="pos")if(e=b.position,this.interpolationType===THREE.AnimationHandler.LINEAR)e.x=h[0]+(m[0]-h[0])*f,e.y=h[1]+(m[1]-h[1])*f,e.z=h[2]+(m[2]-h[2])*f;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= -this.getPrevKeyWith("pos",w,k.index-1).pos,this.points[1]=h,this.points[2]=m,this.points[3]=this.getNextKeyWith("pos",w,n.index+1).pos,f=f*0.33+0.33,h=this.interpolateCatmullRom(this.points,f),e.x=h[0],e.y=h[1],e.z=h[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)f=this.interpolateCatmullRom(this.points,f*1.01),this.target.set(f[0],f[1],f[2]),this.target.subSelf(e),this.target.y=0,this.target.normalize(),f=Math.atan2(this.target.x,this.target.z),b.rotation.set(0,f,0)}else if(e=== -"rot")THREE.Quaternion.slerp(h,m,b.quaternion,f);else if(e==="scl")e=b.scale,e.x=h[0]+(m[0]-h[0])*f,e.y=h[1]+(m[1]-h[1])*f,e.z=h[2]+(m[2]-h[2])*f}}if(this.JITCompile&&v[0][p]===void 0){this.hierarchy[0].update(void 0,!0);for(w=0;wb.length-2?m:m+1;e[3]=m>b.length-3?m:m+2;m=b[e[0]];n=b[e[1]];u=b[e[2]];p=b[e[3]];e=h*h;k=h*e;f[0]=this.interpolate(m[0],n[0],u[0],p[0],h,e,k);f[1]=this.interpolate(m[1],n[1],u[1],p[1],h,e,k);f[2]=this.interpolate(m[2],n[2],u[2],p[2],h,e,k);return f}; -THREE.Animation.prototype.interpolate=function(b,c,e,f,h,m,k){b=(e-b)*0.5;f=(f-c)*0.5;return(2*(c-e)+b+f)*k+(-3*(c-e)-2*b-f)*m+b*h+c};THREE.Animation.prototype.getNextKeyWith=function(b,c,e){var f=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?e=e1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+v),f=f<0?0:1;if(e==="pos")if(e=b.position,this.interpolationType===THREE.AnimationHandler.LINEAR)e.x=h[0]+(k[0]-h[0])*f,e.y=h[1]+(k[1]-h[1])*f,e.z=h[2]+(k[2]-h[2])*f;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= +this.getPrevKeyWith("pos",v,m.index-1).pos,this.points[1]=h,this.points[2]=k,this.points[3]=this.getNextKeyWith("pos",v,n.index+1).pos,f=f*0.33+0.33,h=this.interpolateCatmullRom(this.points,f),e.x=h[0],e.y=h[1],e.z=h[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)f=this.interpolateCatmullRom(this.points,f*1.01),this.target.set(f[0],f[1],f[2]),this.target.subSelf(e),this.target.y=0,this.target.normalize(),f=Math.atan2(this.target.x,this.target.z),b.rotation.set(0,f,0)}else if(e=== +"rot")THREE.Quaternion.slerp(h,k,b.quaternion,f);else if(e==="scl")e=b.scale,e.x=h[0]+(k[0]-h[0])*f,e.y=h[1]+(k[1]-h[1])*f,e.z=h[2]+(k[2]-h[2])*f}}if(this.JITCompile&&w[0][u]===void 0){this.hierarchy[0].update(void 0,!0);for(v=0;vb.length-2?k:k+1;e[3]=k>b.length-3?k:k+2;k=b[e[0]];n=b[e[1]];t=b[e[2]];u=b[e[3]];e=h*h;m=h*e;f[0]=this.interpolate(k[0],n[0],t[0],u[0],h,e,m);f[1]=this.interpolate(k[1],n[1],t[1],u[1],h,e,m);f[2]=this.interpolate(k[2],n[2],t[2],u[2],h,e,m);return f}; +THREE.Animation.prototype.interpolate=function(b,c,e,f,h,k,m){b=(e-b)*0.5;f=(f-c)*0.5;return(2*(c-e)+b+f)*m+(-3*(c-e)-2*b-f)*k+b*h+c};THREE.Animation.prototype.getNextKeyWith=function(b,c,e){var f=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?e=e0?e:0:e>=0?e:e+f.length;e>=0;e--)if(f[e][b]!==void 0)return f[e];return this.data.hierarchy[c].keys[f.length-1]}; -THREE.FirstPersonCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(b){if(b.movementSpeed!==void 0)this.movementSpeed= -b.movementSpeed;if(b.lookSpeed!==void 0)this.lookSpeed=b.lookSpeed;if(b.noFly!==void 0)this.noFly=b.noFly;if(b.lookVertical!==void 0)this.lookVertical=b.lookVertical;if(b.autoForward!==void 0)this.autoForward=b.autoForward;if(b.activeLook!==void 0)this.activeLook=b.activeLook;if(b.heightSpeed!==void 0)this.heightSpeed=b.heightSpeed;if(b.heightCoef!==void 0)this.heightCoef=b.heightCoef;if(b.heightMin!==void 0)this.heightMin=b.heightMin;if(b.heightMax!==void 0)this.heightMax=b.heightMax;if(b.constrainVertical!== -void 0)this.constrainVertical=b.constrainVertical;if(b.verticalMin!==void 0)this.verticalMin=b.verticalMin;if(b.verticalMax!==void 0)this.verticalMax=b.verticalMax;if(b.domElement!==void 0)this.domElement=b.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(b){b.preventDefault(); -b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(b){this.mouseX=b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward= -!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 82:this.moveUp=!0;break;case 70:this.moveDown=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1;break;case 82:this.moveUp=!1;break;case 70:this.moveDown=!1}};this.update= -function(){var b=(new Date).getTime();this.tdiff=(b-this.lastUpdate)/1E3;this.lastUpdate=b;if(!this.freeze){this.autoSpeedFactor=this.heightSpeed?this.tdiff*((this.position.ythis.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;var c=this.tdiff*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.translateZ(-(c+this.autoSpeedFactor));this.moveBackward&&this.translateZ(c);this.moveLeft&&this.translateX(-c); -this.moveRight&&this.translateX(c);this.moveUp&&this.translateY(c);this.moveDown&&this.translateY(-c);c=this.tdiff*this.lookSpeed;this.activeLook||(c=0);this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var b=this.target.position,h=this.position;b.x=h.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=h.y+100*Math.cos(this.phi);b.z=h.z+100*Math.sin(this.phi)*Math.sin(this.theta)}b= -1;this.constrainVertical&&(b=3.14/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;b=this.target.position;h=this.position;b.x=h.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=h.y+100*Math.cos(this.phi);b.z=h.z+100*Math.sin(this.phi)* -Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)}; -THREE.FirstPersonCamera.prototype=new THREE.Camera;THREE.FirstPersonCamera.prototype.constructor=THREE.FirstPersonCamera;THREE.FirstPersonCamera.prototype.supr=THREE.Camera.prototype;THREE.FirstPersonCamera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(b));this.target.position.addSelf(c.multiplyScalar(b))}; -THREE.PathCamera=function(b){function c(b,e,c,f){var k={name:c,fps:0.6,length:f,hierarchy:[]},h,m=e.getControlPointsArray(),n=e.getLength(),u=m.length,G=0;h=u-1;e={parent:-1,keys:[]};e.keys[0]={time:0,pos:m[0],rot:[0,0,0,1],scl:[1,1,1]};e.keys[h]={time:f,pos:m[h],rot:[0,0,0,1],scl:[1,1,1]};for(h=1;h=0?f:f+h;f=this.verticalAngleMap.srcRange;k=this.verticalAngleMap.dstRange;var n=k[1]-k[0];this.phi= -TWEEN.Easing.Quadratic.EaseInOut(((this.phi-f[0])*(k[1]-k[0])/(f[1]-f[0])+k[0]-k[0])/n)*n+k[0];f=this.horizontalAngleMap.srcRange;k=this.horizontalAngleMap.dstRange;n=k[1]-k[0];this.theta=TWEEN.Easing.Quadratic.EaseInOut(((this.theta-f[0])*(k[1]-k[0])/(f[1]-f[0])+k[0]-k[0])/n)*n+k[0];f=this.target.position;f.x=100*Math.sin(this.phi)*Math.cos(this.theta);f.y=100*Math.cos(this.phi);f.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,b,e,c)};this.onMouseMove=function(b){this.mouseX= -b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var b=new THREE.MeshLambertMaterial({color:30719}),k=new THREE.MeshLambertMaterial({color:65280}),n=new THREE.CubeGeometry(10,10,20),u=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(n,b);b=new THREE.Mesh(u,k);b.position.set(0,10,0);this.animation= -c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else this.animation=c(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(b,e){return function(){e.apply(b,arguments)}}(this,this.onMouseMove), -!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; -THREE.FlyCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.005;this.autoForward=this.dragToLook=!1;this.domElement=document;if(b){if(b.movementSpeed!==void 0)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==void 0)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==void 0)this.dragToLook=b.dragToLook;if(b.autoForward!==void 0)this.autoForward= -b.autoForward;if(b.domElement!==void 0)this.domElement=b.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=-1;this.tdiff=0;this.handleEvent=function(b){if(typeof this[b.type]=="function")this[b.type](b)};this.keydown=function(b){if(!b.altKey){switch(b.keyCode){case 16:this.movementSpeedMultiplier= -0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}}; -this.keyup=function(b){switch(b.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break; -case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.mousemove=function(b){if(!this.dragToLook||this.mouseStatus>0){var c=this.getContainerDimensions(),h=c.size[0]/2,m=c.size[1]/2;this.moveState.yawLeft=-(b.clientX-c.offset[0]-h)/h;this.moveState.pitchDown=(b.clientY- -c.offset[1]-m)/m;this.updateRotationVector()}};this.mouseup=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.tdiff=(b-this.lastUpdate)/1E3;this.lastUpdate=b;var b=this.tdiff*this.movementSpeed,c=this.tdiff* -this.rollSpeed;this.translateX(this.moveVector.x*b);this.translateY(this.moveVector.y*b);this.translateZ(this.moveVector.z*b);this.tmpQuaternion.set(this.rotationVector.x*c,this.rotationVector.y*c,this.rotationVector.z*c,1).normalize();this.quaternion.multiplySelf(this.tmpQuaternion);this.matrix.setPosition(this.position);this.matrix.setRotationFromQuaternion(this.quaternion);this.matrixWorldNeedsUpdate=!0;this.supr.update.call(this)};this.updateMovementVector=function(){var b=this.moveState.forward|| -this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-b+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!= -document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",c(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",c(this,this.mouseup),!1);window.addEventListener("keydown",c(this,this.keydown),!1);window.addEventListener("keyup",c(this, -this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype; -THREE.RollCamera=function(b,c,e,f){THREE.Camera.call(this,b,c,e,f);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var h=new THREE.Vector3,m=new THREE.Vector3,k=new THREE.Vector3,n=new THREE.Matrix4,u=!1,p=1,v=0,t=0,x=0,w=0,z=0,y=window.innerWidth/2,B=window.innerHeight/2;this.update= -function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.delta=(b-this.lastUpdate)/1E3;this.lastUpdate=b;this.mouseLook&&(b=this.delta*this.lookSpeed,this.rotateHorizontally(b*w),this.rotateVertically(b*z));b=this.delta*this.movementSpeed;this.translateZ(b*(v>0||this.autoForward&&!(v<0)?1:v));this.translateX(b*t);this.translateY(b*x);u&&(this.roll+=this.rollSpeed*this.delta*p);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize(); -else if(this.forward.y1?e.normalize():e.z=Math.sqrt(1-f*f);h=this.position.clone().subSelf(this.target.position);f=this.up.clone().setLength(e.y);f.addSelf(this.up.clone().crossSelf(h).setLength(e.x));f.addSelf(h.setLength(e.z));return f}; -this.rotateCamera=function(){var b=Math.acos(m.dot(k)/m.length()/k.length());if(b){var c=(new THREE.Vector3).cross(m,k).normalize(),e=new THREE.Quaternion;b*=this.rotateSpeed;e.setFromAxisAngle(c,-b);e.multiplyVector3(h);e.multiplyVector3(this.up);e.multiplyVector3(k);this.staticMoving?m=k:(e.setFromAxisAngle(c,b*(this.dynamicDampingFactor-1)),e.multiplyVector3(m))}};this.zoomCamera=function(){var b=1+(u.y-n.y)*this.zoomSpeed;b!==1&&b>0&&(h.multiplyScalar(b),this.staticMoving?n=u:n.y+=(u.y-n.y)*this.dynamicDampingFactor)}; -this.panCamera=function(){var b=v.clone().subSelf(p);if(b.lengthSq()){b.multiplyScalar(h.length()*this.panSpeed);var c=h.clone().crossSelf(this.up).setLength(b.x);c.addSelf(this.up.clone().setLength(b.y));this.position.addSelf(c);this.target.position.addSelf(c);this.staticMoving?p=v:p.addSelf(b.sub(v,p).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance), -h.lengthSq()0){e=new THREE.Vector3(0,0,-1);k(0,0,-v-(m||0));for(u=b;u0){c=new THREE.Vector3(0,0,1);k(0,0,v+(h||0));for(u=b+b/2;u<2*b;u++)n.faces.push(new THREE.Face4(2*b+1,(2*u-2*b+2)%b+b,(2*u-2*b+1)%b+b,(2*u-2*b)%b+b,[c,c,c,c]))}u= -0;for(b=this.faces.length;ub&&(b+=Math.PI*2),anglec=(c+b)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return f.multiplyScalar(m).addSelf(n).subSelf(b).clone()}function h(b){for(L=b.length;--L>=0;){ga=L;da=L-1;da<0&&(da=b.length- -1);for(var c=0,e=w+v*2,c=0;c=0;S--){P=S/v;o=u*(1-P);P=p*Math.sin(P*Math.PI/2);L=0;for(O=G.length;Lthis.heightMax?this.heightMax:this.object.position.y)-this.heightMin)*this.heightCoef:0;var e=this.tdiff*this.movementSpeed;(this.moveForward||this.autoForward&& +!this.moveBackward)&&this.object.translateZ(-(e+this.autoSpeedFactor));this.moveBackward&&this.object.translateZ(e);this.moveLeft&&this.object.translateX(-e);this.moveRight&&this.object.translateX(e);this.moveUp&&this.object.translateY(e);this.moveDown&&this.object.translateY(-e);e=this.tdiff*this.lookSpeed;this.activeLook||(e=0);this.lon+=this.mouseX*e;this.lookVertical&&(this.lat-=this.mouseY*e);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon* +Math.PI/180;var b=this.target,c=this.object.position;b.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=c.y+100*Math.cos(this.phi);b.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta)}b=1;this.constrainVertical&&(b=Math.PI/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*e;this.lookVertical&&(this.lat-=this.mouseY*e*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax- +this.verticalMin)/(Math.PI-0)+this.verticalMin;b=this.target;c=this.object.position;b.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=c.y+100*Math.cos(this.phi);b.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(b)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",e(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",e(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup", +e(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",e(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",e(this,this.onKeyUp),!1)}; +THREE.PathControls=function(b,c){function e(b){if((b*=2)<1)return 0.5*b*b;return-0.5*(--b*(b-2)-1)}function f(b,e){return function(){e.apply(b,arguments)}}function h(b,e,c,f){var h={name:c,fps:0.6,length:f,hierarchy:[]},k,m=e.getControlPointsArray(),n=e.getLength(),y=m.length,C=0;k=y-1;e={parent:-1,keys:[]};e.keys[0]={time:0,pos:m[0],rot:[0,0,0,1],scl:[1,1,1]};e.keys[k]={time:f,pos:m[k],rot:[0,0,0,1],scl:[1,1,1]};for(k=1;k=0?b:b+m;b=this.verticalAngleMap.srcRange; +c=this.verticalAngleMap.dstRange;var f=c[1]-c[0];this.phi=e(((this.phi-b[0])*(c[1]-c[0])/(b[1]-b[0])+c[0]-c[0])/f)*f+c[0];b=this.horizontalAngleMap.srcRange;c=this.horizontalAngleMap.dstRange;f=c[1]-c[0];this.theta=e(((this.theta-b[0])*(c[1]-c[0])/(b[1]-b[0])+c[0]-c[0])/f)*f+c[0];b=this.target.position;b.x=100*Math.sin(this.phi)*Math.cos(this.theta);b.y=100*Math.cos(this.phi);b.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};this.onMouseMove=function(b){this.domElement=== +document?(this.mouseX=b.pageX-this.viewHalfX,this.mouseY=b.pageY-this.viewHalfY):(this.mouseX=b.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=b.pageY-this.domElement.offsetTop-this.viewHalfY)};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var b=new THREE.MeshLambertMaterial({color:30719}),e=new THREE.MeshLambertMaterial({color:65280}), +c=new THREE.CubeGeometry(10,10,20),m=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(c,b);b=new THREE.Mesh(m,e);b.position.set(0,10,0);this.animation=h(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(b)}else this.animation=h(this.animationParent,this.spline,this.id,this.duration),this.animationParent.add(this.target),this.animationParent.add(this.object);if(this.createDebugPath){var b= +this.debugPath,e=this.spline,c=k(e,10),m=k(e,10),n=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(c,n);particleObj=new THREE.ParticleSystem(m,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);b.add(lineObj);particleObj.scale.set(1,1,1);b.add(particleObj);m=new THREE.SphereGeometry(1,16,8);n=new THREE.MeshBasicMaterial({color:65280});for(i=0;i0){var e=this.getContainerDimensions(),c=e.size[0]/2,m=e.size[1]/2;this.moveState.yawLeft=-(b.pageX-e.offset[0]-c)/c;this.moveState.pitchDown=(b.pageY-e.offset[1]-m)/m;this.updateRotationVector()}};this.mouseup=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(b.button){case 0:this.moveForward= +!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.tdiff=(b-this.lastUpdate)/1E3;this.lastUpdate=b;var b=this.tdiff*this.movementSpeed,e=this.tdiff*this.rollSpeed;this.object.translateX(this.moveVector.x*b);this.object.translateY(this.moveVector.y*b);this.object.translateZ(this.moveVector.z*b);this.tmpQuaternion.set(this.rotationVector.x*e,this.rotationVector.y*e,this.rotationVector.z*e, +1).normalize();this.object.quaternion.multiplySelf(this.tmpQuaternion);this.object.matrix.setPosition(this.object.position);this.object.matrix.setRotationFromQuaternion(this.object.quaternion);this.object.matrixWorldNeedsUpdate=!0};this.updateMovementVector=function(){var b=this.moveState.forward||this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-b+this.moveState.back}; +this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0, +0]}};this.domElement.addEventListener("mousemove",e(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",e(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",e(this,this.mouseup),!1);this.domElement.addEventListener("keydown",e(this,this.keydown),!1);this.domElement.addEventListener("keyup",e(this,this.keyup),!1);this.updateMovementVector();this.updateRotationVector()}; +THREE.RollControls=function(b,c){this.object=b;this.domElement=c!==void 0?c:document;this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var e=new THREE.Vector3,f=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Matrix4,m=!1,n=1,t=0,u=0,w=0,p=0,x=0,v=window.innerWidth/2,A=window.innerHeight/2;this.update=function(){var b= +(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.delta=(b-this.lastUpdate)/1E3;this.lastUpdate=b;this.mouseLook&&(b=this.delta*this.lookSpeed,this.rotateHorizontally(b*p),this.rotateVertically(b*x));b=this.delta*this.movementSpeed;this.object.translateZ(-b*(t>0||this.autoForward&&!(t<0)?1:t));this.object.translateX(b*u);this.object.translateY(b*w);m&&(this.roll+=this.rollSpeed*this.delta*n);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize(); +else if(this.forward.y1?c.normalize():c.z=Math.sqrt(1-f*f);k.copy(this.object.position).subSelf(this.target);f=this.object.up.clone().setLength(c.y);f.addSelf(this.object.up.clone().crossSelf(k).setLength(c.x));f.addSelf(k.setLength(c.z));return f};this.rotateCamera=function(){var b=Math.acos(m.dot(n)/m.length()/n.length());if(b){var e=(new THREE.Vector3).cross(m,n).normalize(),c=new THREE.Quaternion;b*=this.rotateSpeed;c.setFromAxisAngle(e, +-b);c.multiplyVector3(k);c.multiplyVector3(this.object.up);c.multiplyVector3(n);this.staticMoving?m=n:(c.setFromAxisAngle(e,b*(this.dynamicDampingFactor-1)),c.multiplyVector3(m))}};this.zoomCamera=function(){var b=1+(u.y-t.y)*this.zoomSpeed;b!==1&&b>0&&(k.multiplyScalar(b),this.staticMoving?t=u:t.y+=(u.y-t.y)*this.dynamicDampingFactor)};this.panCamera=function(){var b=p.clone().subSelf(w);if(b.lengthSq()){b.multiplyScalar(k.length()*this.panSpeed);var e=k.clone().crossSelf(this.object.up).setLength(b.x); +e.addSelf(this.object.up.clone().setLength(b.y));this.object.position.addSelf(e);this.target.addSelf(e);this.staticMoving?w=p:w.addSelf(b.sub(p,w).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.object.position.lengthSq()>this.maxDistance*this.maxDistance&&this.object.position.setLength(this.maxDistance),k.lengthSq()0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,m,0)));for(n=0;n0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-m,0)));for(n=0;nb&&(b+=Math.PI*2),anglec=(e+b)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return f.multiplyScalar(m).addSelf(n).subSelf(b).clone()}function h(b){for(L=b.length;--L>=0;){la=L;ga=L-1;ga<0&&(ga=b.length- +1);for(var e=0,c=v+w*2,e=0;e=0;U--){Y=U/w;X=t*(1-Y);Y=u*Math.sin(Y*Math.PI/2);L=0;for(P=E.length;L0||(v=this.vertices.push(new THREE.Vertex(new THREE.Vector3(t,n,x)))-1);p.push(v)}c.push(p)}for(var w,z,y,h=c.length,e=0;e0)for(f=0;f1&&(w= -this.vertices[k].position.clone(),z=this.vertices[u].position.clone(),y=this.vertices[p].position.clone(),w.normalize(),z.normalize(),y.normalize(),this.faces.push(new THREE.Face3(k,u,p,[new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(z.x,z.y,z.z),new THREE.Vector3(y.x,y.y,y.z)])),this.faceVertexUvs[0].push([v,t,B]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.SphereGeometry.prototype=new THREE.Geometry; +THREE.SphereGeometry=function(b,c,e){THREE.Geometry.call(this);for(var b=b||50,f,h=Math.PI,k=Math.max(3,c||8),m=Math.max(2,e||6),c=[],e=0;e0||(w=this.vertices.push(new THREE.Vertex(new THREE.Vector3(p,n,x)))-1);u.push(w)}c.push(u)}for(var v,A,z,h=c.length,e=0;e0)for(f=0;f1&&(v= +this.vertices[m].position.clone(),A=this.vertices[t].position.clone(),z=this.vertices[u].position.clone(),v.normalize(),A.normalize(),z.normalize(),this.faces.push(new THREE.Face3(m,t,u,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(A.x,A.y,A.z),new THREE.Vector3(z.x,z.y,z.z)])),this.faceVertexUvs[0].push([w,p,y]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.SphereGeometry.prototype=new THREE.Geometry; THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry; THREE.TextGeometry=function(b,c){var e=(new THREE.TextPath(b,c)).toShapes();c.amount=c.height!==void 0?c.height:50;if(c.bevelThickness===void 0)c.bevelThickness=10;if(c.bevelSize===void 0)c.bevelSize=8;if(c.bevelEnabled===void 0)c.bevelEnabled=!1;if(c.bend){var f=e[e.length-1].getBoundingBox().maxX;c.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(f/2,120),new THREE.Vector2(f,0))}THREE.ExtrudeGeometry.call(this,e,c)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry; THREE.TextGeometry.prototype.constructor=THREE.TextGeometry; THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},getTextShapes:function(b,c){return(new TextPath(b,c)).toShapes()},loadFace:function(b){var c=b.familyName.toLowerCase();this.faces[c]=this.faces[c]||{};this.faces[c][b.cssFontWeight]=this.faces[c][b.cssFontWeight]||{};this.faces[c][b.cssFontWeight][b.cssFontStyle]=b;return this.faces[c][b.cssFontWeight][b.cssFontStyle]=b},drawText:function(b){for(var c= -this.getFace(),e=this.size/c.resolution,f=0,h=String(b).split(""),m=h.length,k=[],b=0;b0)for(p=0;p2;){if(t--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return n;return m}u=p;h<=u&&(u=0);p=u+1;h<=p&&(p=0);v=p+1;h<=v&&(v=0);var x;a:{x=b;var w=u,z=p,y=v,B=h,D=k,G=void 0,H=void 0,E=void 0, -N=void 0,F=void 0,I=void 0,C=void 0,K=void 0,U=void 0,H=x[D[w]].x,E=x[D[w]].y,N=x[D[z]].x,F=x[D[z]].y,I=x[D[y]].x,C=x[D[y]].y;if(1.0E-10>(N-H)*(C-E)-(F-E)*(I-H))x=!1;else{for(G=0;G=0&&S>=0&&o>=0){x=!1; -break a}}x=!0}}if(x){m.push([b[k[u]],b[k[p]],b[k[v]]]);n.push([k[u],k[p],k[v]]);u=p;for(v=p+1;v0)for(u=0;u2;){if(p--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return n;return k}t=u;h<=t&&(t=0);u=t+1;h<=u&&(u=0);w=u+1;h<=w&&(w=0);var x;a:{x=b;var v=t,A=u,z=w,y=h,C=m,E=void 0,D=void 0,F=void 0, +M=void 0,N=void 0,G=void 0,H=void 0,K=void 0,Z=void 0,D=x[C[v]].x,F=x[C[v]].y,M=x[C[A]].x,N=x[C[A]].y,G=x[C[z]].x,H=x[C[z]].y;if(1.0E-10>(M-D)*(H-F)-(N-F)*(G-D))x=!1;else{for(E=0;E=0&&U>=0&&X>=0){x=!1; +break a}}x=!0}}if(x){k.push([b[m[t]],b[m[u]],b[m[w]]]);n.push([m[t],m[u],m[w]]);t=u;for(w=u+1;w0;)this.smooth(b)}; +THREE.SubdivisionModifier.prototype.smooth=function(b){function c(b,e,c,f,n,t){var v=new THREE.Face4(b,e,c,f,null,n.color,n.material);if(m.useOldVertexColors){v.vertexColors=[];for(var o,u,w,x=0;x<4;x++){w=t[x];o=new THREE.Color;o.setRGB(0,0,0);for(var y=0;y>7)-127;f|=(h&127)<<16|k<<8;if(f==0&&n==-127)return 0;return(1-2*(m>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,n)}function h(b,c){var e=v(b,c),f=v(b,c+1),k=v(b,c+2);return(v(b,c+3)<<24)+(k<<16)+(f<<8)+e}function u(b,c){var e=v(b,c);return(v(b,c+1)<<8)+e}function p(b,c){var e=v(b,c);return e>127?e-256:e}function v(b,c){return b.charCodeAt(c)&255}function t(c){var e, -f,k;e=h(b,c);f=h(b,c+F);k=h(b,c+I);c=u(b,c+C);D.faces.push(new THREE.Face3(e,f,k,null,null,D.materials[c]))}function x(c){var e,f,k,m,o,p;e=h(b,c);f=h(b,c+F);k=h(b,c+I);m=u(b,c+C);o=h(b,c+K);p=h(b,c+U);c=h(b,c+L);m=D.materials[m];var t=E[p*3],v=E[p*3+1];p=E[p*3+2];var w=E[c*3],M=E[c*3+1],c=E[c*3+2];D.faces.push(new THREE.Face3(e,f,k,[new THREE.Vector3(E[o*3],E[o*3+1],E[o*3+2]),new THREE.Vector3(t,v,p),new THREE.Vector3(w,M,c)],null,m))}function w(c){var e,f,k,m;e=h(b,c);f=h(b,c+O);k=h(b,c+S);m=h(b, -c+P);c=u(b,c+o);D.faces.push(new THREE.Face4(e,f,k,m,null,null,D.materials[c]))}function z(c){var e,f,k,m,p,t,v,w;e=h(b,c);f=h(b,c+O);k=h(b,c+S);m=h(b,c+P);p=u(b,c+o);t=h(b,c+W);v=h(b,c+na);w=h(b,c+R);c=h(b,c+ia);p=D.materials[p];var x=E[v*3],M=E[v*3+1];v=E[v*3+2];var y=E[w*3],T=E[w*3+1];w=E[w*3+2];var z=E[c*3],B=E[c*3+1],c=E[c*3+2];D.faces.push(new THREE.Face4(e,f,k,m,[new THREE.Vector3(E[t*3],E[t*3+1],E[t*3+2]),new THREE.Vector3(x,M,v),new THREE.Vector3(y,T,w),new THREE.Vector3(z,B,c)],null,p))} -function y(c){var e,f,k,m;e=h(b,c);f=h(b,c+aa);k=h(b,c+ma);c=N[e*2];m=N[e*2+1];e=N[f*2];var o=D.faceVertexUvs[0];f=N[f*2+1];var p=N[k*2];k=N[k*2+1];var t=[];t.push(new THREE.UV(c,m));t.push(new THREE.UV(e,f));t.push(new THREE.UV(p,k));o.push(t)}function B(c){var e,f,k,m,o,p;e=h(b,c);f=h(b,c+fa);k=h(b,c+ga);m=h(b,c+da);c=N[e*2];o=N[e*2+1];e=N[f*2];p=N[f*2+1];f=N[k*2];var t=D.faceVertexUvs[0];k=N[k*2+1];var u=N[m*2];m=N[m*2+1];var v=[];v.push(new THREE.UV(c,o));v.push(new THREE.UV(e,p));v.push(new THREE.UV(f, -k));v.push(new THREE.UV(u,m));t.push(v)}var D=this,G=0,H,E=[],N=[],F,I,C,K,U,L,O,S,P,o,W,na,R,ia,aa,ma,fa,ga,da,$,ca,X,ja,ea,qa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(D,f,c);H={signature:b.substr(G,8),header_bytes:v(b,G+8),vertex_coordinate_bytes:v(b,G+9),normal_coordinate_bytes:v(b,G+10),uv_coordinate_bytes:v(b,G+11),vertex_index_bytes:v(b,G+12),normal_index_bytes:v(b,G+13),uv_index_bytes:v(b,G+14),material_index_bytes:v(b,G+15),nvertices:h(b,G+16),nnormals:h(b,G+16+4),nuvs:h(b, -G+16+8),ntri_flat:h(b,G+16+12),ntri_smooth:h(b,G+16+16),ntri_flat_uv:h(b,G+16+20),ntri_smooth_uv:h(b,G+16+24),nquad_flat:h(b,G+16+28),nquad_smooth:h(b,G+16+32),nquad_flat_uv:h(b,G+16+36),nquad_smooth_uv:h(b,G+16+40)};G+=H.header_bytes;F=H.vertex_index_bytes;I=H.vertex_index_bytes*2;C=H.vertex_index_bytes*3;K=H.vertex_index_bytes*3+H.material_index_bytes;U=H.vertex_index_bytes*3+H.material_index_bytes+H.normal_index_bytes;L=H.vertex_index_bytes*3+H.material_index_bytes+H.normal_index_bytes*2;O=H.vertex_index_bytes; -S=H.vertex_index_bytes*2;P=H.vertex_index_bytes*3;o=H.vertex_index_bytes*4;W=H.vertex_index_bytes*4+H.material_index_bytes;na=H.vertex_index_bytes*4+H.material_index_bytes+H.normal_index_bytes;R=H.vertex_index_bytes*4+H.material_index_bytes+H.normal_index_bytes*2;ia=H.vertex_index_bytes*4+H.material_index_bytes+H.normal_index_bytes*3;aa=H.uv_index_bytes;ma=H.uv_index_bytes*2;fa=H.uv_index_bytes;ga=H.uv_index_bytes*2;da=H.uv_index_bytes*3;c=H.vertex_index_bytes*3+H.material_index_bytes;qa=H.vertex_index_bytes* -4+H.material_index_bytes;$=H.ntri_flat*c;ca=H.ntri_smooth*(c+H.normal_index_bytes*3);X=H.ntri_flat_uv*(c+H.uv_index_bytes*3);ja=H.ntri_smooth_uv*(c+H.normal_index_bytes*3+H.uv_index_bytes*3);ea=H.nquad_flat*qa;c=H.nquad_smooth*(qa+H.normal_index_bytes*4);qa=H.nquad_flat_uv*(qa+H.uv_index_bytes*4);G+=function(c){for(var f,h,m,n=H.vertex_coordinate_bytes*3,o=c+H.nvertices*n;c=0){y=o.invBindMatrices[u];p.invBindMatrix=y;p.skinningMatrix=new THREE.Matrix4;p.skinningMatrix.multiply(p.world,y);p.weights=[]; -for(y=0;y1){o=new THREE.MeshFaceMaterial;for(j=0;j1?e[1].substr(0,c):"0";e[1].length=0,m=k.indexOf("(")>=0,n;if(h)f=k.split("."),k=f.shift(),f.shift();else if(m){n=k.split("(");k=n.shift();for(f=0;fc){u=p.output[o];break}m=u!==void 0?u instanceof THREE.Matrix4?m.multiply(m,u):m.multiply(m,n.matrix):m.multiply(m,n.matrix)}else m=m.multiply(m,n.matrix);c=m;e.push({time:b,pos:[c.n14, -c.n24,c.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=e}this.updateMatrix();return this};v.prototype.updateMatrix=function(){this.matrix.identity();for(var b=0;b>7)-127;f|=(k&127)<<16|h<<8;if(f==0&&n==-127)return 0;return(1-2*(m>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,n)}function h(b,e){var c=w(b,e),f=w(b,e+1),k=w(b,e+2);return(w(b,e+3)<<24)+(k<<16)+(f<<8)+c}function t(b,e){var c=w(b,e);return(w(b,e+1)<<8)+c}function u(b,e){var c=w(b,e);return c>127?c-256:c}function w(b,e){return b.charCodeAt(e)&255}function p(e){var c, +f,k;c=h(b,e);f=h(b,e+N);k=h(b,e+G);e=t(b,e+H);C.faces.push(new THREE.Face3(c,f,k,null,null,C.materials[e]))}function x(e){var c,f,k,m,o,p;c=h(b,e);f=h(b,e+N);k=h(b,e+G);m=t(b,e+H);o=h(b,e+K);p=h(b,e+Z);e=h(b,e+L);m=C.materials[m];var v=F[p*3],u=F[p*3+1];p=F[p*3+2];var w=F[e*3],x=F[e*3+1],e=F[e*3+2];C.faces.push(new THREE.Face3(c,f,k,[new THREE.Vector3(F[o*3],F[o*3+1],F[o*3+2]),new THREE.Vector3(v,u,p),new THREE.Vector3(w,x,e)],null,m))}function v(e){var c,f,k,m;c=h(b,e);f=h(b,e+P);k=h(b,e+U);m=h(b, +e+Y);e=t(b,e+X);C.faces.push(new THREE.Face4(c,f,k,m,null,null,C.materials[e]))}function A(e){var c,f,k,m,p,v,u,w;c=h(b,e);f=h(b,e+P);k=h(b,e+U);m=h(b,e+Y);p=t(b,e+X);v=h(b,e+o);u=h(b,e+ea);w=h(b,e+R);e=h(b,e+pa);p=C.materials[p];var x=F[u*3],V=F[u*3+1];u=F[u*3+2];var y=F[w*3],O=F[w*3+1];w=F[w*3+2];var z=F[e*3],A=F[e*3+1],e=F[e*3+2];C.faces.push(new THREE.Face4(c,f,k,m,[new THREE.Vector3(F[v*3],F[v*3+1],F[v*3+2]),new THREE.Vector3(x,V,u),new THREE.Vector3(y,O,w),new THREE.Vector3(z,A,e)],null,p))} +function z(e){var c,f,k,m;c=h(b,e);f=h(b,e+fa);k=h(b,e+ma);e=M[c*2];m=M[c*2+1];c=M[f*2];var o=C.faceVertexUvs[0];f=M[f*2+1];var p=M[k*2];k=M[k*2+1];var t=[];t.push(new THREE.UV(e,m));t.push(new THREE.UV(c,f));t.push(new THREE.UV(p,k));o.push(t)}function y(e){var c,f,k,m,o,p;c=h(b,e);f=h(b,e+da);k=h(b,e+la);m=h(b,e+ga);e=M[c*2];o=M[c*2+1];c=M[f*2];p=M[f*2+1];f=M[k*2];var t=C.faceVertexUvs[0];k=M[k*2+1];var v=M[m*2];m=M[m*2+1];var u=[];u.push(new THREE.UV(e,o));u.push(new THREE.UV(c,p));u.push(new THREE.UV(f, +k));u.push(new THREE.UV(v,m));t.push(u)}var C=this,E=0,D,F=[],M=[],N,G,H,K,Z,L,P,U,Y,X,o,ea,R,pa,fa,ma,da,la,ga,$,ca,aa,ha,ka,sa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(C,f,e);D={signature:b.substr(E,8),header_bytes:w(b,E+8),vertex_coordinate_bytes:w(b,E+9),normal_coordinate_bytes:w(b,E+10),uv_coordinate_bytes:w(b,E+11),vertex_index_bytes:w(b,E+12),normal_index_bytes:w(b,E+13),uv_index_bytes:w(b,E+14),material_index_bytes:w(b,E+15),nvertices:h(b,E+16),nnormals:h(b,E+16+4), +nuvs:h(b,E+16+8),ntri_flat:h(b,E+16+12),ntri_smooth:h(b,E+16+16),ntri_flat_uv:h(b,E+16+20),ntri_smooth_uv:h(b,E+16+24),nquad_flat:h(b,E+16+28),nquad_smooth:h(b,E+16+32),nquad_flat_uv:h(b,E+16+36),nquad_smooth_uv:h(b,E+16+40)};E+=D.header_bytes;N=D.vertex_index_bytes;G=D.vertex_index_bytes*2;H=D.vertex_index_bytes*3;K=D.vertex_index_bytes*3+D.material_index_bytes;Z=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes;L=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes* +2;P=D.vertex_index_bytes;U=D.vertex_index_bytes*2;Y=D.vertex_index_bytes*3;X=D.vertex_index_bytes*4;o=D.vertex_index_bytes*4+D.material_index_bytes;ea=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes;R=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*2;pa=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*3;fa=D.uv_index_bytes;ma=D.uv_index_bytes*2;da=D.uv_index_bytes;la=D.uv_index_bytes*2;ga=D.uv_index_bytes*3;e=D.vertex_index_bytes*3+D.material_index_bytes; +sa=D.vertex_index_bytes*4+D.material_index_bytes;$=D.ntri_flat*e;ca=D.ntri_smooth*(e+D.normal_index_bytes*3);aa=D.ntri_flat_uv*(e+D.uv_index_bytes*3);ha=D.ntri_smooth_uv*(e+D.normal_index_bytes*3+D.uv_index_bytes*3);ka=D.nquad_flat*sa;e=D.nquad_smooth*(sa+D.normal_index_bytes*4);sa=D.nquad_flat_uv*(sa+D.uv_index_bytes*4);E+=function(e){for(var f,h,k,n=D.vertex_coordinate_bytes*3,o=e+D.nvertices*n;e=0){y=o.invBindMatrices[u];p.invBindMatrix=y;p.skinningMatrix=new THREE.Matrix4;p.skinningMatrix.multiply(p.world,y);p.weights=[]; +for(y=0;y1){o=new THREE.MeshFaceMaterial;for(j=0;j1?c[1].substr(0,e):"0";c[1].length=0,m=h.indexOf("(")>=0,n;if(k)f=h.split("."),h=f.shift(),f.shift();else if(m){n=h.split("(");h=n.shift();for(f=0;fe){u=t.output[o];break}m=u!==void 0?u instanceof THREE.Matrix4?m.multiply(m,u):m.multiply(m,n.matrix):m.multiply(m,n.matrix)}else m=m.multiply(m,n.matrix);e=m;c.push({time:b,pos:[e.n14, +e.n24,e.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=c}this.updateMatrix();return this};w.prototype.updateMatrix=function(){this.matrix.identity();for(var b=0;b3)for(k=2;k0&&(this[e.nodeName]=parseFloat(f[0].textContent))}}this.create();return this};K.prototype.create=function(){var b={},c=this.transparency!==void 0&& -this.transparency<1,e;for(e in this)switch(e){case "ambient":case "emission":case "diffuse":case "specular":var f=this[e];if(f instanceof C)if(f.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(f=ea[this.effect.surface.init_from]))b.map=THREE.ImageUtils.loadTexture(wa+f.init_from),b.map.wrapS=THREE.RepeatWrapping,b.map.wrapT=THREE.RepeatWrapping,b.map.repeat.x=1,b.map.repeat.y=-1}else e=="diffuse"?b.color=f.color.getHex():c||(b[e]=f.color.getHex()); -break;case "shininess":case "reflectivity":b[e]=this[e];break;case "transparency":if(c)b.transparent=!0,b.opacity=this[e],c=!0}b.shading=Fa;return this.material=new THREE.MeshLambertMaterial(b)};U.prototype.parse=function(b){for(var c=0;c=0,f=b.indexOf("(")>=0,k,h;if(e)c=b.split("."),b=c.shift(),h=c.shift();else if(f){k=b.split("(");b=k.shift();for(c=0;c0&&(this[c.nodeName]=parseFloat(f[0].textContent))}}this.create();return this};K.prototype.create=function(){var b= +{},e=this.transparency!==void 0&&this.transparency<1,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var f=this[c];if(f instanceof H)if(f.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(f=sa[this.effect.surface.init_from]))b.map=THREE.ImageUtils.loadTexture(Ea+f.init_from),b.map.wrapS=THREE.RepeatWrapping,b.map.wrapT=THREE.RepeatWrapping,b.map.repeat.x=1,b.map.repeat.y=-1}else c=="diffuse"?b.color= +f.color.getHex():e||(b[c]=f.color.getHex());break;case "shininess":case "reflectivity":b[c]=this[c];break;case "transparency":if(e)b.transparent=!0,b.opacity=this[c],e=!0}b.shading=Fa;return this.material=new THREE.MeshLambertMaterial(b)};Z.prototype.parse=function(b){for(var e=0;e=0,f=b.indexOf("(")>=0,h,k;if(c)e=b.split("."),b=e.shift(),k=e.shift();else if(f){h=b.split("(");b=h.shift();for(e=0;e1&&(U=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(F,U);object.name=w;object.position.set(H[0],H[1],H[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=G.visible;R.scene.addObject(object);R.objects[w]=object;G.meshCollider&&(b=THREE.CollisionUtils.MeshColliderWBox(object),R.scene.collisions.colliders.push(b)); -if(G.castsShadow)b=new THREE.ShadowVolume(F),R.scene.addChild(b),b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;G.trigger&&G.trigger.toLowerCase()!="none"&&(b={type:G.trigger,object:G},R.triggers[object.name]=b)}}else H=G.position,r=G.rotation,q=G.quaternion,s=G.scale,q=0,object=new THREE.Object3D,object.name=w,object.position.set(H[0],H[1],H[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0], -s[1],s[2]),object.visible=G.visible!==void 0?G.visible:!1,R.scene.addObject(object),R.objects[w]=object,R.empties[w]=object,G.trigger&&G.trigger.toLowerCase()!="none"&&(b={type:G.trigger,object:G},R.triggers[object.name]=b)}function u(b){return function(c){R.geometries[b]=c;n();P-=1;e.onLoadComplete();v()}}function p(b){return function(c){R.geometries[b]=c}}function v(){e.callbackProgress({totalModels:W,totalTextures:na,loadedModels:W-P,loadedTextures:na-o},R);e.onLoadProgress();P==0&&o==0&&c(R)} -var t,x,w,z,y,B,D,G,H,E,N,F,I,C,K,U,L,O,S,P,o,W,na,R;O=b.data;K=new THREE.BinaryLoader;S=new THREE.JSONLoader;o=P=0;R={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};b=!1;for(w in O.objects)if(G=O.objects[w],G.meshCollider){b=!0;break}if(b)R.scene.collisions=new THREE.CollisionSystem;if(O.transform){b=O.transform.position;E=O.transform.rotation;var ia=O.transform.scale;b&&R.scene.position.set(b[0],b[1],b[2]);E&&R.scene.rotation.set(E[0], -E[1],E[2]);ia&&R.scene.scale.set(ia[0],ia[1],ia[2]);(b||E||ia)&&R.scene.updateMatrix()}b=function(){o-=1;v();e.onLoadComplete()};for(y in O.cameras){E=O.cameras[y];if(E.type=="perspective")I=new THREE.Camera(E.fov,E.aspect,E.near,E.far);else if(E.type=="ortho")I=new THREE.Camera,I.projectionMatrix=THREE.Matrix4.makeOrtho(E.left,E.right,E.top,E.bottom,E.near,E.far);H=E.position;E=E.target;I.position.set(H[0],H[1],H[2]);I.target.position.set(E[0],E[1],E[2]);R.cameras[y]=I}for(z in O.lights)y=O.lights[z], -I=y.color!==void 0?y.color:16777215,E=y.intensity!==void 0?y.intensity:1,y.type=="directional"?(H=y.direction,L=new THREE.DirectionalLight(I,E),L.position.set(H[0],H[1],H[2]),L.position.normalize()):y.type=="point"?(H=y.position,d=y.distance,L=new THREE.PointLight(I,E,d),L.position.set(H[0],H[1],H[2])):y.type=="ambient"&&(L=new THREE.AmbientLight(I)),R.scene.addLight(L),R.lights[z]=L;for(B in O.fogs)z=O.fogs[B],z.type=="linear"?C=new THREE.Fog(0,z.near,z.far):z.type=="exp2"&&(C=new THREE.FogExp2(0, -z.density)),E=z.color,C.color.setRGB(E[0],E[1],E[2]),R.fogs[B]=C;if(R.cameras&&O.defaults.camera)R.currentCamera=R.cameras[O.defaults.camera];if(R.fogs&&O.defaults.fog)R.scene.fog=R.fogs[O.defaults.fog];E=O.defaults.bgcolor;R.bgColor=new THREE.Color;R.bgColor.setRGB(E[0],E[1],E[2]);R.bgColorAlpha=O.defaults.bgalpha;for(t in O.geometries)if(B=O.geometries[t],B.type=="bin_mesh"||B.type=="ascii_mesh")P+=1,e.onLoadStart();W=P;for(t in O.geometries)B=O.geometries[t],B.type=="cube"?(F=new THREE.CubeGeometry(B.width, -B.height,B.depth,B.segmentsWidth,B.segmentsHeight,B.segmentsDepth,null,B.flipped,B.sides),R.geometries[t]=F):B.type=="plane"?(F=new THREE.PlaneGeometry(B.width,B.height,B.segmentsWidth,B.segmentsHeight),R.geometries[t]=F):B.type=="sphere"?(F=new THREE.SphereGeometry(B.radius,B.segmentsWidth,B.segmentsHeight),R.geometries[t]=F):B.type=="cylinder"?(F=new THREE.CylinderGeometry(B.numSegs,B.topRad,B.botRad,B.height,B.topOffset,B.botOffset),R.geometries[t]=F):B.type=="torus"?(F=new THREE.TorusGeometry(B.radius, -B.tube,B.segmentsR,B.segmentsT),R.geometries[t]=F):B.type=="icosahedron"?(F=new THREE.IcosahedronGeometry(B.subdivisions),R.geometries[t]=F):B.type=="bin_mesh"?K.load({model:f(B.url,O.urlBaseType),callback:u(t)}):B.type=="ascii_mesh"?S.load({model:f(B.url,O.urlBaseType),callback:u(t)}):B.type=="embedded_mesh"&&(B=O.embeds[B.id])&&S.createModel(B,p(t),"");for(D in O.textures)if(t=O.textures[D],t.url instanceof Array){o+=t.url.length;for(K=0;K1&&(Z=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(N,Z);object.name=v;object.position.set(D[0],D[1],D[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=E.visible;R.scene.add(object);R.objects[v]=object;E.meshCollider&&(b=THREE.CollisionUtils.MeshColliderWBox(object),R.scene.collisions.colliders.push(b)); +if(E.castsShadow)b=new THREE.ShadowVolume(N),R.scene.add(b),b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;E.trigger&&E.trigger.toLowerCase()!="none"&&(b={type:E.trigger,object:E},R.triggers[object.name]=b)}}else D=E.position,r=E.rotation,q=E.quaternion,s=E.scale,q=0,object=new THREE.Object3D,object.name=v,object.position.set(D[0],D[1],D[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0], +s[1],s[2]),object.visible=E.visible!==void 0?E.visible:!1,R.scene.add(object),R.objects[v]=object,R.empties[v]=object,E.trigger&&E.trigger.toLowerCase()!="none"&&(b={type:E.trigger,object:E},R.triggers[object.name]=b)}function t(b){return function(c){R.geometries[b]=c;n();Y-=1;e.onLoadComplete();w()}}function u(b){return function(e){R.geometries[b]=e}}function w(){e.callbackProgress({totalModels:o,totalTextures:ea,loadedModels:o-Y,loadedTextures:ea-X},R);e.onLoadProgress();Y==0&&X==0&&c(R)}var p, +x,v,A,z,y,C,E,D,F,M,N,G,H,K,Z,L,P,U,Y,X,o,ea,R;P=b.data;K=new THREE.BinaryLoader;U=new THREE.JSONLoader;X=Y=0;R={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};b=!1;for(v in P.objects)if(E=P.objects[v],E.meshCollider){b=!0;break}if(b)R.scene.collisions=new THREE.CollisionSystem;if(P.transform){b=P.transform.position;F=P.transform.rotation;var pa=P.transform.scale;b&&R.scene.position.set(b[0],b[1],b[2]);F&&R.scene.rotation.set(F[0], +F[1],F[2]);pa&&R.scene.scale.set(pa[0],pa[1],pa[2]);(b||F||pa)&&R.scene.updateMatrix()}b=function(){X-=1;w();e.onLoadComplete()};for(z in P.cameras)F=P.cameras[z],F.type=="perspective"?G=new THREE.PerspectiveCamera(F.fov,F.aspect,F.near,F.far):F.type=="ortho"&&(G=new THREE.OrthographicCamera(F.left,F.right,F.top,F.bottom,F.near,F.far)),D=F.position,F=F.target,G.position.set(D[0],D[1],D[2]),G.target=new THREE.Vector3(F[0],F[1],F[2]),R.cameras[z]=G;for(A in P.lights)z=P.lights[A],G=z.color!==void 0? +z.color:16777215,F=z.intensity!==void 0?z.intensity:1,z.type=="directional"?(D=z.direction,L=new THREE.DirectionalLight(G,F),L.position.set(D[0],D[1],D[2]),L.position.normalize()):z.type=="point"?(D=z.position,d=z.distance,L=new THREE.PointLight(G,F,d),L.position.set(D[0],D[1],D[2])):z.type=="ambient"&&(L=new THREE.AmbientLight(G)),R.scene.add(L),R.lights[A]=L;for(y in P.fogs)A=P.fogs[y],A.type=="linear"?H=new THREE.Fog(0,A.near,A.far):A.type=="exp2"&&(H=new THREE.FogExp2(0,A.density)),F=A.color, +H.color.setRGB(F[0],F[1],F[2]),R.fogs[y]=H;if(R.cameras&&P.defaults.camera)R.currentCamera=R.cameras[P.defaults.camera];if(R.fogs&&P.defaults.fog)R.scene.fog=R.fogs[P.defaults.fog];F=P.defaults.bgcolor;R.bgColor=new THREE.Color;R.bgColor.setRGB(F[0],F[1],F[2]);R.bgColorAlpha=P.defaults.bgalpha;for(p in P.geometries)if(y=P.geometries[p],y.type=="bin_mesh"||y.type=="ascii_mesh")Y+=1,e.onLoadStart();o=Y;for(p in P.geometries)y=P.geometries[p],y.type=="cube"?(N=new THREE.CubeGeometry(y.width,y.height, +y.depth,y.segmentsWidth,y.segmentsHeight,y.segmentsDepth,null,y.flipped,y.sides),R.geometries[p]=N):y.type=="plane"?(N=new THREE.PlaneGeometry(y.width,y.height,y.segmentsWidth,y.segmentsHeight),R.geometries[p]=N):y.type=="sphere"?(N=new THREE.SphereGeometry(y.radius,y.segmentsWidth,y.segmentsHeight),R.geometries[p]=N):y.type=="cylinder"?(N=new THREE.CylinderGeometry(y.topRad,y.botRad,y.height,y.radSegs,y.heightSegs),R.geometries[p]=N):y.type=="torus"?(N=new THREE.TorusGeometry(y.radius,y.tube,y.segmentsR, +y.segmentsT),R.geometries[p]=N):y.type=="icosahedron"?(N=new THREE.IcosahedronGeometry(y.subdivisions),R.geometries[p]=N):y.type=="bin_mesh"?K.load({model:f(y.url,P.urlBaseType),callback:t(p)}):y.type=="ascii_mesh"?U.load({model:f(y.url,P.urlBaseType),callback:t(p)}):y.type=="embedded_mesh"&&(y=P.embeds[y.id])&&U.createModel(y,u(p),"");for(C in P.textures)if(p=P.textures[C],p.url instanceof Array){X+=p.url.length;for(K=0;K=57344&&(c-=2048);c++;for(var e=new Float32Array(8*c),f=1,h=0;h<8;h++){for(var m=0,k=0;k>1^-(n&1);e[8*k+h]=m}f+=c}c=b.length-f;m=new Uint16Array(c);for(h=k=0;h=57344&&(c-=2048);c++;for(var e=new Float32Array(8*c),f=1,h=0;h<8;h++){for(var k=0,m=0;m>1^-(n&1);e[8*m+h]=k}f+=c}c=b.length-f;k=new Uint16Array(c);for(h=m=0;h=this.maxCount-3&&n(this)};this.begin=function(){this.count=0; -this.hasNormal=this.hasPos=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;cthis.size-1&&(u=this.size-1);var x=Math.floor(p-n);x<1&&(x=1);p=Math.floor(p+n);p>this.size-1&&(p=this.size-1);var w=Math.floor(v-n);w<1&&(w=1);n=Math.floor(v+n);n>this.size-1&&(n=this.size- -1);for(var z,y,B,D,G,H;t0&&(this.field[B+z]+=D)}}};this.addPlaneX=function(b,c){var h,m,k,n,u,p=this.size,v=this.yd,t=this.zd,x=this.field,w=p*Math.sqrt(b/c);w>p&&(w=p);for(h=0;h0)for(m=0;mv&&(z=v);for(m=0;m0){u=m*t;for(h=0;hsize&&(dist=size);for(k=0;k0){u=zd*k;for(m=0;m=this.maxCount-3&&n(this)};this.begin=function(){this.count=0; +this.hasNormal=this.hasPos=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;cthis.size-1&&(t=this.size-1);var x=Math.floor(u-n);x<1&&(x=1);u=Math.floor(u+n);u>this.size-1&&(u=this.size-1);var v=Math.floor(w-n);v<1&&(v=1);n=Math.floor(w+n);n>this.size-1&&(n=this.size- +1);for(var A,z,y,C,E,D;p0&&(this.field[y+A]+=C)}}};this.addPlaneX=function(b,c){var h,k,m,n,t,u=this.size,w=this.yd,p=this.zd,x=this.field,v=u*Math.sqrt(b/c);v>u&&(v=u);for(h=0;h0)for(k=0;kw&&(A=w);for(k=0;k0){t=k*p;for(h=0;hsize&&(dist=size);for(m=0;m0){t=zd*m;for(k=0;km?this.hits.push(h):this.hits.unshift(h),m=f;return this.hits}; +2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,3,8,9,1,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,3,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]);THREE.PlaneCollider=function(b,c){this.point=b;this.normal=c};THREE.SphereCollider=function(b,c){this.center=b;this.radius=c;this.radiusSq=c*c};THREE.BoxCollider=function(b,c){this.min=b;this.max=c;this.dynamic=!0;this.normal=new THREE.Vector3}; +THREE.MeshCollider=function(b,c){this.mesh=b;this.box=c;this.numFaces=this.mesh.geometry.faces.length;this.normal=new THREE.Vector3};THREE.CollisionSystem=function(){this.collisionNormal=new THREE.Vector3;this.colliders=[];this.hits=[]};THREE.Collisions=new THREE.CollisionSystem;THREE.CollisionSystem.prototype.merge=function(b){Array.prototype.push.apply(this.colliders,b.colliders);Array.prototype.push.apply(this.hits,b.hits)}; +THREE.CollisionSystem.prototype.rayCastAll=function(b){b.direction.normalize();this.hits.length=0;var c,e,f,h,k=0;c=0;for(e=this.colliders.length;ck?this.hits.push(h):this.hits.unshift(h),k=f;return this.hits}; THREE.CollisionSystem.prototype.rayCastNearest=function(b){var c=this.rayCastAll(b);if(c.length==0)return null;for(var e=0;c[e]instanceof THREE.MeshCollider;){var f=this.rayMesh(b,c[e]);if(f.distc.length)return null;return c[e]}; THREE.CollisionSystem.prototype.rayCast=function(b,c){if(c instanceof THREE.PlaneCollider)return this.rayPlane(b,c);else if(c instanceof THREE.SphereCollider)return this.raySphere(b,c);else if(c instanceof THREE.BoxCollider)return this.rayBox(b,c);else if(c instanceof THREE.MeshCollider&&c.box)return this.rayBox(b,c.box)}; -THREE.CollisionSystem.prototype.rayMesh=function(b,c){for(var e=this.makeRayLocal(b,c.mesh),f=Number.MAX_VALUE,h,m=0;m=n*h))return Number.MAX_VALUE;k/=n;n=THREE.CollisionSystem.__v3;n.copy(b.direction);n.multiplyScalar(k);n.addSelf(b.origin);Math.abs(m.x)> -Math.abs(m.y)?Math.abs(m.x)>Math.abs(m.z)?(b=n.y-c.y,m=e.y-c.y,h=f.y-c.y,n=n.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=n.x-c.x,m=e.x-c.x,h=f.x-c.x,n=n.y-c.y,e=e.y-c.y,f=f.y-c.y):Math.abs(m.y)>Math.abs(m.z)?(b=n.x-c.x,m=e.x-c.x,h=f.x-c.x,n=n.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=n.x-c.x,m=e.x-c.x,h=f.x-c.x,n=n.y-c.y,e=e.y-c.y,f=f.y-c.y);c=m*f-e*h;if(c==0)return Number.MAX_VALUE;c=1/c;f=(b*f-n*h)*c;if(!(f>=0))return Number.MAX_VALUE;c*=m*n-e*b;if(!(c>=0))return Number.MAX_VALUE;if(!(1-f-c>=0))return Number.MAX_VALUE;return k}; +THREE.CollisionSystem.prototype.rayMesh=function(b,c){for(var e=this.makeRayLocal(b,c.mesh),f=Number.MAX_VALUE,h,k=0;k=n*h))return Number.MAX_VALUE;m/=n;n=THREE.CollisionSystem.__v3;n.copy(b.direction);n.multiplyScalar(m);n.addSelf(b.origin);Math.abs(k.x)> +Math.abs(k.y)?Math.abs(k.x)>Math.abs(k.z)?(b=n.y-c.y,k=e.y-c.y,h=f.y-c.y,n=n.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=n.x-c.x,k=e.x-c.x,h=f.x-c.x,n=n.y-c.y,e=e.y-c.y,f=f.y-c.y):Math.abs(k.y)>Math.abs(k.z)?(b=n.x-c.x,k=e.x-c.x,h=f.x-c.x,n=n.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=n.x-c.x,k=e.x-c.x,h=f.x-c.x,n=n.y-c.y,e=e.y-c.y,f=f.y-c.y);c=k*f-e*h;if(c==0)return Number.MAX_VALUE;c=1/c;f=(b*f-n*h)*c;if(!(f>=0))return Number.MAX_VALUE;c*=k*n-e*b;if(!(c>=0))return Number.MAX_VALUE;if(!(1-f-c>=0))return Number.MAX_VALUE;return m}; THREE.CollisionSystem.prototype.makeRayLocal=function(b,c){var e=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(c.matrixWorld,e);var f=THREE.CollisionSystem.__r;f.origin.copy(b.origin);f.direction.copy(b.direction);e.multiplyVector3(f.origin);e.rotateAxis(f.direction);f.direction.normalize();return f}; -THREE.CollisionSystem.prototype.rayBox=function(b,c){var e;c.dynamic&&c.mesh&&c.mesh.matrixWorld?e=this.makeRayLocal(b,c.mesh):(e=THREE.CollisionSystem.__r,e.origin.copy(b.origin),e.direction.copy(b.direction));var f=0,h=0,m=0,k=0,n=0,u=0,p=!0;e.origin.xc.max.x&&(f=c.max.x-e.origin.x,f/=e.direction.x,p=!1,k=1);e.origin.yc.max.y&&(h=c.max.y-e.origin.y,h/=e.direction.y, -p=!1,n=1);e.origin.zc.max.z&&(m=c.max.z-e.origin.z,m/=e.direction.z,p=!1,u=1);if(p)return-1;p=0;h>f&&(p=1,f=h);m>f&&(p=2,f=m);switch(p){case 0:n=e.origin.y+e.direction.y*f;if(nc.max.y)return Number.MAX_VALUE;e=e.origin.z+e.direction.z*f;if(ec.max.z)return Number.MAX_VALUE;c.normal.set(k,0,0);break;case 1:k=e.origin.x+e.direction.x*f;if(kc.max.x)return Number.MAX_VALUE;e=e.origin.z+e.direction.z* -f;if(ec.max.z)return Number.MAX_VALUE;c.normal.set(0,n,0);break;case 2:k=e.origin.x+e.direction.x*f;if(kc.max.x)return Number.MAX_VALUE;n=e.origin.y+e.direction.y*f;if(nc.max.y)return Number.MAX_VALUE;c.normal.set(0,0,u)}return f};THREE.CollisionSystem.prototype.rayPlane=function(b,c){var e=b.direction.dot(c.normal),f=c.point.dot(c.normal);if(e<0)e=(f-b.origin.dot(c.normal))/e;else return Number.MAX_VALUE;return e>0?e:Number.MAX_VALUE}; +THREE.CollisionSystem.prototype.rayBox=function(b,c){var e;c.dynamic&&c.mesh&&c.mesh.matrixWorld?e=this.makeRayLocal(b,c.mesh):(e=THREE.CollisionSystem.__r,e.origin.copy(b.origin),e.direction.copy(b.direction));var f=0,h=0,k=0,m=0,n=0,t=0,u=!0;e.origin.xc.max.x&&(f=c.max.x-e.origin.x,f/=e.direction.x,u=!1,m=1);e.origin.yc.max.y&&(h=c.max.y-e.origin.y,h/=e.direction.y, +u=!1,n=1);e.origin.zc.max.z&&(k=c.max.z-e.origin.z,k/=e.direction.z,u=!1,t=1);if(u)return-1;u=0;h>f&&(u=1,f=h);k>f&&(u=2,f=k);switch(u){case 0:n=e.origin.y+e.direction.y*f;if(nc.max.y)return Number.MAX_VALUE;e=e.origin.z+e.direction.z*f;if(ec.max.z)return Number.MAX_VALUE;c.normal.set(m,0,0);break;case 1:m=e.origin.x+e.direction.x*f;if(mc.max.x)return Number.MAX_VALUE;e=e.origin.z+e.direction.z* +f;if(ec.max.z)return Number.MAX_VALUE;c.normal.set(0,n,0);break;case 2:m=e.origin.x+e.direction.x*f;if(mc.max.x)return Number.MAX_VALUE;n=e.origin.y+e.direction.y*f;if(nc.max.y)return Number.MAX_VALUE;c.normal.set(0,0,t)}return f};THREE.CollisionSystem.prototype.rayPlane=function(b,c){var e=b.direction.dot(c.normal),f=c.point.dot(c.normal);if(e<0)e=(f-b.origin.dot(c.normal))/e;else return Number.MAX_VALUE;return e>0?e:Number.MAX_VALUE}; THREE.CollisionSystem.prototype.raySphere=function(b,c){var e=c.center.clone().subSelf(b.origin);if(e.lengthSq=0)return Math.abs(f)-Math.sqrt(e);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4; THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(b){b.geometry.computeBoundingBox();var c=b.geometry.boundingBox,e=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),e=new THREE.BoxCollider(e,c);e.mesh=b;return e};THREE.CollisionUtils.MeshAABB=function(b){var c=THREE.CollisionUtils.MeshOBB(b);c.min.addSelf(b.position);c.max.addSelf(b.position);c.dynamic=!1;return c}; THREE.CollisionUtils.MeshColliderWBox=function(b){return new THREE.MeshCollider(b,THREE.CollisionUtils.MeshOBB(b))}; -if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);var c=this,e=this.setSize,f=this.render,h=new THREE.Camera,m=new THREE.Camera,k=new THREE.Matrix4,n=new THREE.Matrix4,u,p,v;h.useTarget=m.useTarget=!1;h.matrixAutoUpdate=m.matrixAutoUpdate=!1;var b={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},t=new THREE.WebGLRenderTarget(512,512,b),x=new THREE.WebGLRenderTarget(512,512,b),w=new THREE.Camera(53,1,1,1E4);w.position.z= -2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:t},mapRight:{type:"t",value:1,texture:x}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}); -var z=new THREE.Scene;z.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(b,f){e.call(c,b,f);t.width=b;t.height=f;x.width=b;x.height=f};this.render=function(b,e){e.update(null,!0);if(u!==e.aspect||p!==e.near||v!==e.fov){u=e.aspect;p=e.near;v=e.fov;var D=e.projectionMatrix.clone(),G=125/30*0.5,H=G*p/125,E=p*Math.tan(v*Math.PI/360),N;k.n14=G;n.n14=-G;G=-E*u+H;N=E*u+H;D.n11=2*p/(N-G);D.n13=(N+G)/(N-G);h.projectionMatrix=D.clone();G=-E*u-H;N=E*u-H;D.n11=2*p/(N-G); -D.n13=(N+G)/(N-G);m.projectionMatrix=D.clone()}h.matrix=e.matrixWorld.clone().multiplySelf(n);h.update(null,!0);h.position.copy(e.position);h.near=p;h.far=e.far;f.call(c,b,h,t,!0);m.matrix=e.matrixWorld.clone().multiplySelf(k);m.update(null,!0);m.position.copy(e.position);m.near=p;m.far=e.far;f.call(c,b,m,x,!0);f.call(c,z,w)}}; -if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);this.autoClear=!1;var c=this,e=this.setSize,f=this.render,h,m,k=new THREE.Camera,n=new THREE.Camera;c.separation=10;if(b&&b.separation!==void 0)c.separation=b.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(b,f){e.call(c,b,f);h=b/2;m=f};this.render=function(b,e){this.clear();k.fov=e.fov;k.aspect=0.5*e.aspect;k.near=e.near;k.far=e.far; -k.updateProjectionMatrix();k.position.copy(e.position);k.target.position.copy(e.target.position);k.translateX(c.separation);n.projectionMatrix=k.projectionMatrix;n.position.copy(e.position);n.target.position.copy(e.target.position);n.translateX(-c.separation);this.setViewport(0,0,h,m);f.call(c,b,k);this.setViewport(h,0,h,m);f.call(c,b,n,!1)}}; +if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);var c=this,e=this.setSize,f=this.render,h=new THREE.PerspectiveCamera,k=new THREE.PerspectiveCamera,m=new THREE.Matrix4,n=new THREE.Matrix4,t,u,w;h.matrixAutoUpdate=k.matrixAutoUpdate=!1;var b={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},p=new THREE.WebGLRenderTarget(512,512,b),x=new THREE.WebGLRenderTarget(512,512,b),v=new THREE.PerspectiveCamera(53,1,1,1E4);v.position.z= +2;_material=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:p},mapRight:{type:"t",value:1,texture:x}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}); +var A=new THREE.Scene;A.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(b,f){e.call(c,b,f);p.width=b;p.height=f;x.width=b;x.height=f};this.render=function(b,e){e.update(null,!0);if(t!==e.aspect||u!==e.near||w!==e.fov){t=e.aspect;u=e.near;w=e.fov;var C=e.projectionMatrix.clone(),E=125/30*0.5,D=E*u/125,F=u*Math.tan(w*Math.PI/360),M;m.n14=E;n.n14=-E;E=-F*t+D;M=F*t+D;C.n11=2*u/(M-E);C.n13=(M+E)/(M-E);h.projectionMatrix=C.clone();E=-F*t-D;M=F*t-D;C.n11=2*u/(M-E);C.n13= +(M+E)/(M-E);k.projectionMatrix=C.clone()}h.matrix=e.matrixWorld.clone().multiplySelf(n);h.update(null,!0);h.position.copy(e.position);h.near=u;h.far=e.far;f.call(c,b,h,p,!0);k.matrix=e.matrixWorld.clone().multiplySelf(m);k.update(null,!0);k.position.copy(e.position);k.near=u;k.far=e.far;f.call(c,b,k,x,!0);f.call(c,A,v)}}; +if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);this.autoClear=!1;var c=this,e=this.setSize,f=this.render,h,k,m=new THREE.PerspectiveCamera;m.target=new THREE.Vector3(0,0,0);var n=new THREE.PerspectiveCamera;n.target=new THREE.Vector3(0,0,0);c.separation=10;if(b&&b.separation!==void 0)c.separation=b.separation;this.setSize=function(b,f){e.call(c,b,f);h=b/2;k=f};this.render=function(b,e){this.clear();m.fov=e.fov;m.aspect=0.5*e.aspect;m.near=e.near;m.far= +e.far;m.updateProjectionMatrix();m.position.copy(e.position);m.target.copy(e.target);m.translateX(c.separation);m.lookAt(m.target);n.projectionMatrix=m.projectionMatrix;n.position.copy(e.position);n.target.copy(e.target);n.translateX(-c.separation);n.lookAt(n.target);this.setViewport(0,0,h,k);f.call(c,b,m);this.setViewport(h,0,h,k);f.call(c,b,n,!1)}}; diff --git a/build/custom/ThreeCanvas.js b/build/custom/ThreeCanvas.js index 6855b52e..029f1b68 100644 --- a/build/custom/ThreeCanvas.js +++ b/build/custom/ThreeCanvas.js @@ -1,113 +1,115 @@ -// ThreeCanvas.js r44 - http://github.com/mrdoob/three.js -var THREE=THREE||{};if(!window.Int32Array)window.Int32Array=Array,window.Float32Array=Array;THREE.Color=function(a){a!==void 0&&this.setHex(a);return this}; -THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,f,g;if(c==0)this.r=this.g=this.b=0;else switch(d=Math.floor(a*6),f=a*6-d,a=c*(1-b),g=c*(1-b*f),b=c*(1-b*(1-f)),d){case 1:this.r=g;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=g;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r= -c;this.g=a;this.b=g;break;case 6:case 0:this.r=c,this.g=b,this.b=a}return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}}; +// ThreeCanvas.js r45 - http://github.com/mrdoob/three.js +var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Color=function(a){a!==void 0&&this.setHex(a);return this}; +THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,f,e;if(c==0)this.r=this.g=this.b=0;else switch(d=Math.floor(a*6),f=a*6-d,a=c*(1-b),e=c*(1-b*f),b=c*(1-b*(1-f)),d){case 1:this.r=e;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=e;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r= +c;this.g=a;this.b=e;break;case 6:case 0:this.r=c,this.g=b,this.b=a}return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}}; THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this}, divideScalar:function(a){a?(this.x/=a,this.y/=a):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)}, equals:function(a){return a.x==this.x&&a.y==this.y}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0}; -THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z= -a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)}, -dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){return this.set(this.y* -a.z-this.z*a.y,this.z*a.x-this.x*a.z,this.x*a.y-this.y*a.x)},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,a).lengthSq()},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){var b=Math.cos(this.y);this.y=Math.asin(a.n13);Math.abs(b)>1.0E-5?(this.x=Math.atan2(-a.n23/b,a.n33/b),this.z=Math.atan2(-a.n12/b,a.n11/b)):(this.x=0,this.z=Math.atan2(a.n21,a.n22))},isZero:function(){return this.lengthSq()< -1.0E-4}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d||1}; -THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w= -a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, +THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this}, +addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this}, +divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)}, +cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){return this.set(this.y*a.z-this.z*a.y,this.z*a.x-this.x*a.z,this.x*a.y-this.y*a.x)},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,a).lengthSq()},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){var b=Math.cos(this.y);this.y=Math.asin(a.n13); +Math.abs(b)>1.0E-5?(this.x=Math.atan2(-a.n23/b,a.n33/b),this.z=Math.atan2(-a.n12/b,a.n11/b)):(this.x=0,this.z=Math.atan2(a.n21,a.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1}; +THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z- +b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; -THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(a){return this.intersectObjects(a.objects)},intersectObjects:function(a){var b,c,d=[];b=0;for(c=a.length;b0&&a>0&&e+a<1}if(a instanceof THREE.Particle){var d=b(this.origin,this.direction,a.matrixWorld.getPosition());if(d==null||d>a.scale.x)return[];return[{distance:d,point:a.position,face:null,object:a}]}else if(a instanceof THREE.Mesh){d=b(this.origin,this.direction,a.matrixWorld.getPosition());if(d==null||d>a.geometry.boundingSphere.radius*Math.max(a.scale.x, -Math.max(a.scale.y,a.scale.z)))return[];var f,g,e,h,j,l,o,i,m,k,p=a.geometry,r=p.vertices,u=[],d=0;for(f=p.faces.length;d0:i<0)))if(i=o.dot((new THREE.Vector3).sub(e,m))/i,m=m.addSelf(k.multiplyScalar(i)),g instanceof THREE.Face3)c(m,e,h,j)&&(g={distance:this.origin.distanceTo(m),point:m,face:g,object:a},u.push(g));else if(g instanceof THREE.Face4&&(c(m,e,h,l)||c(m,h,j,l)))g={distance:this.origin.distanceTo(m),point:m,face:g,object:a},u.push(g);u.sort(function(a,b){return a.distance-b.distance});return u}else return[]}}; -THREE.Rectangle=function(){function a(){g=d-b;e=f-c}var b,c,d,f,g,e,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return e};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(e,g,o,i){h=!1;b=e;c=g;d=o;f=i;a()};this.addPoint=function(e,g){h?(h=!1,b=e,c=g,d=e,f=g):(b=be?d:e,f=f>g?f:g);a()};this.add3Points= -function(e,g,o,i,m,k){h?(h=!1,b=eo?e>m?e:m:o>m?o:m,f=g>i?g>k?g:k:i>k?i:k):(b=eo?e>m?e>d?e:d:m>d?m:d:o>m?o>d?o:d:m>d?m:d,f=g>i?g>k?g>f?g:f:k>f?k:f:i>k?i>f?i:f:k>f?k:f);a()};this.addRectangle=function(e){h?(h=!1,b=e.getLeft(),c=e.getTop(),d=e.getRight(),f=e.getBottom()):(b=be.getRight()?d:e.getRight(),f=f> -e.getBottom()?f:e.getBottom());a()};this.inflate=function(e){b-=e;c-=e;d+=e;f+=e;a()};this.minSelf=function(e){b=b>e.getLeft()?b:e.getLeft();c=c>e.getTop()?c:e.getTop();d=d=0&&Math.min(f,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){h=!0;f=d=c=b=0;a()};this.isEmpty=function(){return h}};THREE.Matrix3=function(){this.m=[]}; -THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,f,g,e,h,j,l,o,i,m,k,p,r){this.set(a||1,b||0,c||0,d||0,f||0,g||1,e||0,h||0,j||0,l||0,o||1,i||0,m||0,k||0,p||0,r||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; -THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,f,g,e,h,j,l,o,i,m,k,p,r){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=f;this.n22=g;this.n23=e;this.n24=h;this.n31=j;this.n32=l;this.n33=o;this.n34=i;this.n41=m;this.n42=k;this.n43=p;this.n44=r;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a, -b,c){var d=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;d.cross(c,g).normalize();d.length()===0&&(g.x+=1.0E-4,d.cross(c,g).normalize());f.cross(g,d).normalize();this.n11=d.x;this.n12=f.x;this.n13=g.x;this.n21=d.y;this.n22=f.y;this.n23=g.y;this.n31=d.z;this.n32=f.z;this.n33=g.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,f=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*f; +Math.max(a.scale.y,a.scale.z)))return[];var f,e,g,h,l,k,o,i,n,j,r=a.geometry,s=r.vertices,w=[],d=0;for(f=r.faces.length;d0:i<0)))if(i=o.dot((new THREE.Vector3).sub(g,n))/i,n=n.addSelf(j.multiplyScalar(i)),e instanceof THREE.Face3)c(n,g,h,l)&&(e={distance:this.origin.distanceTo(n),point:n,face:e,object:a},w.push(e));else if(e instanceof THREE.Face4&&(c(n,g,h,k)||c(n,h,l,k)))e={distance:this.origin.distanceTo(n),point:n,face:e,object:a},w.push(e);w.sort(function(a,b){return a.distance-b.distance});return w}else return[]}}; +THREE.Rectangle=function(){function a(){e=d-b;g=f-c}var b,c,d,f,e,g,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return e};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(e,g,o,i){h=!1;b=e;c=g;d=o;f=i;a()};this.addPoint=function(e,g){h?(h=!1,b=e,c=g,d=e,f=g):(b=be?d:e,f=f>g?f:g);a()};this.add3Points= +function(e,g,o,i,n,j){h?(h=!1,b=eo?e>n?e:n:o>n?o:n,f=g>i?g>j?g:j:i>j?i:j):(b=eo?e>n?e>d?e:d:n>d?n:d:o>n?o>d?o:d:n>d?n:d,f=g>i?g>j?g>f?g:f:j>f?j:f:i>j?i>f?i:f:j>f?j:f);a()};this.addRectangle=function(e){h?(h=!1,b=e.getLeft(),c=e.getTop(),d=e.getRight(),f=e.getBottom()):(b=be.getRight()?d:e.getRight(),f=f> +e.getBottom()?f:e.getBottom());a()};this.inflate=function(e){b-=e;c-=e;d+=e;f+=e;a()};this.minSelf=function(e){b=b>e.getLeft()?b:e.getLeft();c=c>e.getTop()?c:e.getTop();d=d=0&&Math.min(f,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){h=!0;f=d=c=b=0;a()};this.isEmpty=function(){return h}};THREE.Matrix3=function(){this.m=[]}; +THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}}; +THREE.Matrix4=function(a,b,c,d,f,e,g,h,l,k,o,i,n,j,r,s){this.set(a!==void 0?a:1,b||0,c||0,d||0,f||0,e!==void 0?e:1,g||0,h||0,l||0,k||0,o!==void 0?o:1,i||0,n||0,j||0,r||0,s!==void 0?s:1);this.flat=Array(16);this.m33=new THREE.Matrix3}; +THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,f,e,g,h,l,k,o,i,n,j,r,s){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=f;this.n22=e;this.n23=g;this.n24=h;this.n31=l;this.n32=k;this.n33=o;this.n34=i;this.n41=n;this.n42=j;this.n43=r;this.n44=s;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a, +b,c){var d=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,e=THREE.Matrix4.__v3;e.sub(a,b).normalize();if(e.length()===0)e.z=1;d.cross(c,e).normalize();d.length()===0&&(e.x+=1.0E-4,d.cross(c,e).normalize());f.cross(e,d).normalize();this.n11=d.x;this.n12=f.x;this.n13=e.x;this.n21=d.y;this.n22=f.y;this.n23=e.y;this.n31=d.z;this.n32=f.z;this.n33=e.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,f=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*f; a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*f;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*f;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,f=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*f;a.y=this.n21*b+this.n22*c+this.n23*d+this.n24*f;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*f;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*f;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+ -c*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,f=a.n13,g=a.n14,e=a.n21,h=a.n22,j=a.n23,l=a.n24,o=a.n31,i=a.n32,m=a.n33,k=a.n34,p=a.n41,r=a.n42,u=a.n43,s=a.n44,K=b.n11,P=b.n12, -y=b.n13,L=b.n14,M=b.n21,q=b.n22,n=b.n23,z=b.n24,A=b.n31,R=b.n32,S=b.n33,E=b.n34,I=b.n41,G=b.n42,H=b.n43,N=b.n44;this.n11=c*K+d*M+f*A+g*I;this.n12=c*P+d*q+f*R+g*G;this.n13=c*y+d*n+f*S+g*H;this.n14=c*L+d*z+f*E+g*N;this.n21=e*K+h*M+j*A+l*I;this.n22=e*P+h*q+j*R+l*G;this.n23=e*y+h*n+j*S+l*H;this.n24=e*L+h*z+j*E+l*N;this.n31=o*K+i*M+m*A+k*I;this.n32=o*P+i*q+m*R+k*G;this.n33=o*y+i*n+m*S+k*H;this.n34=o*L+i*z+m*E+k*N;this.n41=p*K+r*M+u*A+s*I;this.n42=p*P+r*q+u*R+s*G;this.n43=p*y+r*n+u*S+s*H;this.n44=p*L+r* -z+u*E+s*N;return this},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*= -a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,f=this.n21,g=this.n22,e=this.n23,h=this.n24,j=this.n31,l=this.n32,o=this.n33,i=this.n34,m=this.n41,k=this.n42,p=this.n43,r=this.n44;return d*e*l*m-c*h*l*m-d*g*o*m+b*h*o*m+c*g*i*m-b*e*i*m-d*e*j*k+c*h*j*k+d*f*o*k-a*h*o*k-c*f*i*k+a*e*i*k+d*g*j*p-b*h*j*p-d*f*l*p+a*h*l*p+b*f*i*p-a*g*i*p-c*g*j*r+b*e*j*r+c*f*l*r-a*e*l*r-b*f*o*r+a*g*o*r}, +c*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,f=a.n13,e=a.n14,g=a.n21,h=a.n22,l=a.n23,k=a.n24,o=a.n31,i=a.n32,n=a.n33,j=a.n34,r=a.n41,s=a.n42,w=a.n43,u=a.n44,M=b.n11,R=b.n12, +B=b.n13,N=b.n14,O=b.n21,t=b.n22,m=b.n23,C=b.n24,D=b.n31,T=b.n32,U=b.n33,F=b.n34,K=b.n41,I=b.n42,J=b.n43,P=b.n44;this.n11=c*M+d*O+f*D+e*K;this.n12=c*R+d*t+f*T+e*I;this.n13=c*B+d*m+f*U+e*J;this.n14=c*N+d*C+f*F+e*P;this.n21=g*M+h*O+l*D+k*K;this.n22=g*R+h*t+l*T+k*I;this.n23=g*B+h*m+l*U+k*J;this.n24=g*N+h*C+l*F+k*P;this.n31=o*M+i*O+n*D+j*K;this.n32=o*R+i*t+n*T+j*I;this.n33=o*B+i*m+n*U+j*J;this.n34=o*N+i*C+n*F+j*P;this.n41=r*M+s*O+w*D+u*K;this.n42=r*R+s*t+w*T+u*I;this.n43=r*B+s*m+w*U+u*J;this.n44=r*N+s* +C+w*F+u*P;return this},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*= +a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,f=this.n21,e=this.n22,g=this.n23,h=this.n24,l=this.n31,k=this.n32,o=this.n33,i=this.n34,n=this.n41,j=this.n42,r=this.n43,s=this.n44;return d*g*k*n-c*h*k*n-d*e*o*n+b*h*o*n+c*e*i*n-b*g*i*n-d*g*l*j+c*h*l*j+d*f*o*j-a*h*o*j-c*f*i*j+a*g*i*j+d*e*l*r-b*h*l*r-d*f*k*r+a*h*k*r+b*f*i*r-a*e*i*r-c*e*l*s+b*g*l*s+c*f*k*s-a*g*k*s-b*f*o*s+a*e*o*s}, transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34; a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11; a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34; a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0, -0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),f=1-c,g=a.x,e=a.y,h=a.z,j=f*g,l=f*e;this.set(j*g+c,j*e-d*h,j*h+d*e,0,j*e+d*h,l*e+c,l*h-d*g,0,j*h-d*e,l*h+d*g,f*h*h+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX= -new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(a,b){var c=a.x,d=a.y,f=a.z,g=Math.cos(c),c=Math.sin(c),e=Math.cos(d),d=Math.sin(d),h=Math.cos(f),f=Math.sin(f);switch(b){case "YXZ":var j= -e*h,l=e*f,o=d*h,i=d*f;this.n11=j+i*c;this.n12=o*c-l;this.n13=g*d;this.n21=g*f;this.n22=g*h;this.n23=-c;this.n31=l*c-o;this.n32=i+j*c;this.n33=g*e;break;case "ZXY":j=e*h;l=e*f;o=d*h;i=d*f;this.n11=j-i*c;this.n12=-g*f;this.n13=o+l*c;this.n21=l+o*c;this.n22=g*h;this.n23=i-j*c;this.n31=-g*d;this.n32=c;this.n33=g*e;break;case "ZYX":j=g*h;l=g*f;o=c*h;i=c*f;this.n11=e*h;this.n12=o*d-l;this.n13=j*d+i;this.n21=e*f;this.n22=i*d+j;this.n23=l*d-o;this.n31=-d;this.n32=c*e;this.n33=g*e;break;case "YZX":j=g*e;l= -g*d;o=c*e;i=c*d;this.n11=e*h;this.n12=i-j*f;this.n13=o*f+l;this.n21=f;this.n22=g*h;this.n23=-c*h;this.n31=-d*h;this.n32=l*f+o;this.n33=j-i*f;break;case "XZY":j=g*e;l=g*d;o=c*e;i=c*d;this.n11=e*h;this.n12=-f;this.n13=d*h;this.n21=j*f+i;this.n22=g*h;this.n23=l*f-o;this.n31=o*f-l;this.n32=c*h;this.n33=i*f+j;break;default:j=g*h,l=g*f,o=c*h,i=c*f,this.n11=e*h,this.n12=-e*f,this.n13=d,this.n21=l+o*d,this.n22=j-i*d,this.n23=-c*e,this.n31=i-j*d,this.n32=o+l*d,this.n33=g*e}return this},setRotationFromQuaternion:function(a){var b= -a.x,c=a.y,d=a.z,f=a.w,g=b+b,e=c+c,h=d+d,a=b*g,j=b*e;b*=h;var l=c*e;c*=h;d*=h;g*=f;e*=f;f*=h;this.n11=1-(l+d);this.n12=j-f;this.n13=b+e;this.n21=j+f;this.n22=1-(a+d);this.n23=c-g;this.n31=b-e;this.n32=c+g;this.n33=1-(a+l);return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},compose:function(a,b,c){var d=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2; -d.identity();d.setRotationFromQuaternion(b);f.setScale(c.x,c.y,c.z);this.multiply(d,f);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,b,c){var d=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;d.set(this.n11,this.n21,this.n31);f.set(this.n12,this.n22,this.n32);g.set(this.n13,this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=d.length(); -c.y=f.length();c.z=g.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;d=THREE.Matrix4.__m1;d.copy(this);d.n11/=c.x;d.n21/=c.x;d.n31/=c.x;d.n12/=c.y;d.n22/=c.y;d.n32/=c.y;d.n13/=c.z;d.n23/=c.z;d.n33/=c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,b){var c=1/b.x,d=1/b.y,f=1/b.z;this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*f;this.n23= +0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),f=1-c,e=a.x,g=a.y,h=a.z,l=f*e,k=f*g;this.set(l*e+c,l*g-d*h,l*h+d*g,0,l*g+d*h,k*g+c,k*h-d*e,0,l*h-d*g,k*h+d*e,f*h*h+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX= +new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(a,b){var c=a.x,d=a.y,f=a.z,e=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),h=Math.cos(f),f=Math.sin(f);switch(b){case "YXZ":var l= +g*h,k=g*f,o=d*h,i=d*f;this.n11=l+i*c;this.n12=o*c-k;this.n13=e*d;this.n21=e*f;this.n22=e*h;this.n23=-c;this.n31=k*c-o;this.n32=i+l*c;this.n33=e*g;break;case "ZXY":l=g*h;k=g*f;o=d*h;i=d*f;this.n11=l-i*c;this.n12=-e*f;this.n13=o+k*c;this.n21=k+o*c;this.n22=e*h;this.n23=i-l*c;this.n31=-e*d;this.n32=c;this.n33=e*g;break;case "ZYX":l=e*h;k=e*f;o=c*h;i=c*f;this.n11=g*h;this.n12=o*d-k;this.n13=l*d+i;this.n21=g*f;this.n22=i*d+l;this.n23=k*d-o;this.n31=-d;this.n32=c*g;this.n33=e*g;break;case "YZX":l=e*g;k= +e*d;o=c*g;i=c*d;this.n11=g*h;this.n12=i-l*f;this.n13=o*f+k;this.n21=f;this.n22=e*h;this.n23=-c*h;this.n31=-d*h;this.n32=k*f+o;this.n33=l-i*f;break;case "XZY":l=e*g;k=e*d;o=c*g;i=c*d;this.n11=g*h;this.n12=-f;this.n13=d*h;this.n21=l*f+i;this.n22=e*h;this.n23=k*f-o;this.n31=o*f-k;this.n32=c*h;this.n33=i*f+l;break;default:l=e*h,k=e*f,o=c*h,i=c*f,this.n11=g*h,this.n12=-g*f,this.n13=d,this.n21=k+o*d,this.n22=l-i*d,this.n23=-c*g,this.n31=i-l*d,this.n32=o+k*d,this.n33=e*g}return this},setRotationFromQuaternion:function(a){var b= +a.x,c=a.y,d=a.z,f=a.w,e=b+b,g=c+c,h=d+d,a=b*e,l=b*g;b*=h;var k=c*g;c*=h;d*=h;e*=f;g*=f;f*=h;this.n11=1-(k+d);this.n12=l-f;this.n13=b+g;this.n21=l+f;this.n22=1-(a+d);this.n23=c-e;this.n31=b-g;this.n32=c+e;this.n33=1-(a+k);return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},compose:function(a,b,c){var d=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2; +d.identity();d.setRotationFromQuaternion(b);f.setScale(c.x,c.y,c.z);this.multiply(d,f);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,b,c){var d=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,e=THREE.Matrix4.__v3;d.set(this.n11,this.n21,this.n31);f.set(this.n12,this.n22,this.n32);e.set(this.n13,this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=d.length(); +c.y=f.length();c.z=e.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;d=THREE.Matrix4.__m1;d.copy(this);d.n11/=c.x;d.n21/=c.x;d.n31/=c.x;d.n12/=c.y;d.n22/=c.y;d.n32/=c.y;d.n13/=c.z;d.n23/=c.z;d.n33/=c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,b){var c=1/b.x,d=1/b.y,f=1/b.z;this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*f;this.n23= a.n23*f;this.n33=a.n33*f}}; -THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,f=a.n13,g=a.n14,e=a.n21,h=a.n22,j=a.n23,l=a.n24,o=a.n31,i=a.n32,m=a.n33,k=a.n34,p=a.n41,r=a.n42,u=a.n43,s=a.n44;b===void 0&&(b=new THREE.Matrix4);b.n11=j*k*r-l*m*r+l*i*u-h*k*u-j*i*s+h*m*s;b.n12=g*m*r-f*k*r-g*i*u+d*k*u+f*i*s-d*m*s;b.n13=f*l*r-g*j*r+g*h*u-d*l*u-f*h*s+d*j*s;b.n14=g*j*i-f*l*i-g*h*m+d*l*m+f*h*k-d*j*k;b.n21=l*m*p-j*k*p-l*o*u+e*k*u+j*o*s-e*m*s;b.n22=f*k*p-g*m*p+g*o*u-c*k*u-f*o*s+c*m*s;b.n23=g*j*p-f*l*p-g*e*u+c*l*u+f*e*s-c*j*s;b.n24= -f*l*o-g*j*o+g*e*m-c*l*m-f*e*k+c*j*k;b.n31=h*k*p-l*i*p+l*o*r-e*k*r-h*o*s+e*i*s;b.n32=g*i*p-d*k*p-g*o*r+c*k*r+d*o*s-c*i*s;b.n33=f*l*p-g*h*p+g*e*r-c*l*r-d*e*s+c*h*s;b.n34=g*h*o-d*l*o-g*e*i+c*l*i+d*e*k-c*h*k;b.n41=j*i*p-h*m*p-j*o*r+e*m*r+h*o*u-e*i*u;b.n42=d*m*p-f*i*p+f*o*r-c*m*r-d*o*u+c*i*u;b.n43=f*h*p-d*j*p-f*e*r+c*j*r+d*e*u-c*h*u;b.n44=d*j*o-f*h*o+f*e*i-c*j*i-d*e*m+c*h*m;b.multiplyScalar(1/a.determinant());return b}; -THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,e=-a.n33*a.n12+a.n32*a.n13,h=a.n33*a.n11-a.n31*a.n13,j=-a.n32*a.n11+a.n31*a.n12,l=a.n23*a.n12-a.n22*a.n13,o=-a.n23*a.n11+a.n21*a.n13,i=a.n22*a.n11-a.n21*a.n12,a=a.n11*d+a.n21*e+a.n31*l;a==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a=1/a;c[0]=a*d;c[1]=a*f;c[2]=a*g;c[3]=a*e;c[4]=a*h;c[5]=a*j;c[6]=a*l;c[7]=a*o;c[8]=a*i;return b}; -THREE.Matrix4.makeFrustum=function(a,b,c,d,f,g){var e;e=new THREE.Matrix4;e.n11=2*f/(b-a);e.n12=0;e.n13=(b+a)/(b-a);e.n14=0;e.n21=0;e.n22=2*f/(d-c);e.n23=(d+c)/(d-c);e.n24=0;e.n31=0;e.n32=0;e.n33=-(g+f)/(g-f);e.n34=-2*g*f/(g-f);e.n41=0;e.n42=0;e.n43=-1;e.n44=0;return e};THREE.Matrix4.makePerspective=function(a,b,c,d){var f,a=c*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*b,a*b,f,a,c,d)}; -THREE.Matrix4.makeOrtho=function(a,b,c,d,f,g){var e,h,j,l;e=new THREE.Matrix4;h=b-a;j=c-d;l=g-f;e.n11=2/h;e.n12=0;e.n13=0;e.n14=-((b+a)/h);e.n21=0;e.n22=2/j;e.n23=0;e.n24=-((c+d)/j);e.n31=0;e.n32=0;e.n33=-2/l;e.n34=-((g+f)/l);e.n41=0;e.n42=0;e.n43=0;e.n44=1;return e};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4; -THREE.Object3D=function(){this.id=THREE.Object3DCount++;this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate= +THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,f=a.n13,e=a.n14,g=a.n21,h=a.n22,l=a.n23,k=a.n24,o=a.n31,i=a.n32,n=a.n33,j=a.n34,r=a.n41,s=a.n42,w=a.n43,u=a.n44;b===void 0&&(b=new THREE.Matrix4);b.n11=l*j*s-k*n*s+k*i*w-h*j*w-l*i*u+h*n*u;b.n12=e*n*s-f*j*s-e*i*w+d*j*w+f*i*u-d*n*u;b.n13=f*k*s-e*l*s+e*h*w-d*k*w-f*h*u+d*l*u;b.n14=e*l*i-f*k*i-e*h*n+d*k*n+f*h*j-d*l*j;b.n21=k*n*r-l*j*r-k*o*w+g*j*w+l*o*u-g*n*u;b.n22=f*j*r-e*n*r+e*o*w-c*j*w-f*o*u+c*n*u;b.n23=e*l*r-f*k*r-e*g*w+c*k*w+f*g*u-c*l*u;b.n24= +f*k*o-e*l*o+e*g*n-c*k*n-f*g*j+c*l*j;b.n31=h*j*r-k*i*r+k*o*s-g*j*s-h*o*u+g*i*u;b.n32=e*i*r-d*j*r-e*o*s+c*j*s+d*o*u-c*i*u;b.n33=f*k*r-e*h*r+e*g*s-c*k*s-d*g*u+c*h*u;b.n34=e*h*o-d*k*o-e*g*i+c*k*i+d*g*j-c*h*j;b.n41=l*i*r-h*n*r-l*o*s+g*n*s+h*o*w-g*i*w;b.n42=d*n*r-f*i*r+f*o*s-c*n*s-d*o*w+c*i*w;b.n43=f*h*r-d*l*r-f*g*s+c*l*s+d*g*w-c*h*w;b.n44=d*l*o-f*h*o+f*g*i-c*l*i-d*g*n+c*h*n;b.multiplyScalar(1/a.determinant());return b}; +THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,e=a.n32*a.n21-a.n31*a.n22,g=-a.n33*a.n12+a.n32*a.n13,h=a.n33*a.n11-a.n31*a.n13,l=-a.n32*a.n11+a.n31*a.n12,k=a.n23*a.n12-a.n22*a.n13,o=-a.n23*a.n11+a.n21*a.n13,i=a.n22*a.n11-a.n21*a.n12,a=a.n11*d+a.n21*g+a.n31*k;a==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a=1/a;c[0]=a*d;c[1]=a*f;c[2]=a*e;c[3]=a*g;c[4]=a*h;c[5]=a*l;c[6]=a*k;c[7]=a*o;c[8]=a*i;return b}; +THREE.Matrix4.makeFrustum=function(a,b,c,d,f,e){var g;g=new THREE.Matrix4;g.n11=2*f/(b-a);g.n12=0;g.n13=(b+a)/(b-a);g.n14=0;g.n21=0;g.n22=2*f/(d-c);g.n23=(d+c)/(d-c);g.n24=0;g.n31=0;g.n32=0;g.n33=-(e+f)/(e-f);g.n34=-2*e*f/(e-f);g.n41=0;g.n42=0;g.n43=-1;g.n44=0;return g};THREE.Matrix4.makePerspective=function(a,b,c,d){var f,a=c*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*b,a*b,f,a,c,d)}; +THREE.Matrix4.makeOrtho=function(a,b,c,d,f,e){var g,h,l,k;g=new THREE.Matrix4;h=b-a;l=c-d;k=e-f;g.n11=2/h;g.n12=0;g.n13=0;g.n14=-((b+a)/h);g.n21=0;g.n22=2/l;g.n23=0;g.n24=-((c+d)/l);g.n31=0;g.n32=0;g.n33=-2/k;g.n34=-((e+f)/k);g.n41=0;g.n42=0;g.n43=0;g.n44=1;return g};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4; +THREE.Object3D=function(){this.name="";this.id=THREE.Object3DCount++;this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate= !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3}; -THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(a){if(this.children.indexOf(a)=== --1){a.parent!==void 0&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.addChildRecurse(a)}},removeChild:function(a){var b=this,c=this.children.indexOf(a);if(c!==-1){a.parent=void 0;for(this.children.splice(c,1);b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.removeChildRecurse(a)}},getChildByName:function(a,b){var c,d,f;c=0;for(d=this.children.length;c=0&&f>=0&&g>=0&&h>=0?!0:e<0&&f<0||g<0&&h<0?!1:(e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f))),g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h))),dH&&e.positionScreen.z0&&q.z<1))B=P[K]=P[K]||new THREE.RenderableParticle,K++,s=B,s.x=q.x/q.w,s.y=q.y/q.w,s.z=q.z,s.rotation=t.rotation.z,s.scale.x=t.scale.x*Math.abs(s.x-(q.x+f.projectionMatrix.n11)/(q.w+f.projectionMatrix.n14)),s.scale.y=t.scale.y*Math.abs(s.y-(q.y+ -f.projectionMatrix.n22)/(q.w+f.projectionMatrix.n24)),s.materials=t.materials,L.push(s);g&&L.sort(b);return L}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==void 0?d:1)}; -THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,f=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-f),f=Math.sin(-f),g=Math.cos(c),c=Math.sin(c),e=a*b,h=d*f;this.w=e*g-h*c;this.x=e*c+h*g;this.y=d*b*g+a*f*c;this.z=a*f*g-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c); +this.updateMatrix();if(this.matrixWorldNeedsUpdate||b)a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale),this.matrixWorldNeedsUpdate=!1,b=!0;for(var a=0,d=this.children.length;a=0&&f>=0&&g>=0&&h>=0?!0:e<0&&f<0||g<0&&h<0?!1:(e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f))),g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h))),dJ&&g.positionScreen.z0&&t.z<1))v=R[M]=R[M]||new THREE.RenderableParticle,M++,u= +v,u.x=t.x/t.w,u.y=t.y/t.w,u.z=t.z,u.rotation=q.rotation.z,u.scale.x=q.scale.x*Math.abs(u.x-(t.x+e.projectionMatrix.n11)/(t.w+e.projectionMatrix.n14)),u.scale.y=q.scale.y*Math.abs(u.y-(t.y+e.projectionMatrix.n22)/(t.w+e.projectionMatrix.n24)),u.materials=q.materials,N.push(u);f&&N.sort(b);return N}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==void 0?d:1)}; +THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,f=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-f),f=Math.sin(-f),e=Math.cos(c),c=Math.sin(c),g=a*b,h=d*f;this.w=g*e-h*c;this.x=g*c+h*e;this.y=d*b*e+a*f*c;this.z=a*f*e-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c); this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a==0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b= -this.x,c=this.y,d=this.z,f=this.w,g=a.x,e=a.y,h=a.z,a=a.w;this.x=b*a+f*g+c*h-d*e;this.y=c*a+f*e+d*g-b*h;this.z=d*a+f*h+b*e-c*g;this.w=f*a-b*g-c*e-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,g=this.x,e=this.y,h=this.z,j=this.w,l=j*c+e*f-h*d,o=j*d+h*c-g*f,i=j*f+g*d-e*c,c=-g* -c-e*d-h*f;b.x=l*j+c*-g+o*-h-i*-e;b.y=o*j+c*-e+i*-g-l*-h;b.z=i*j+c*-h+l*-e-o*-g;return b}};THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(f),e=Math.sqrt(1-f*f);if(Math.abs(e)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;f=Math.sin((1-d)*g)/e;d=Math.sin(d*g)/e;c.w=a.w*f+b.w*d;c.x=a.x*f+b.x*d;c.y=a.y*f+b.y*d;c.z=a.z*f+b.z*d;return c}; -THREE.Vertex=function(a){this.position=a||new THREE.Vector3};THREE.Face3=function(a,b,c,d,f,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3}; -THREE.Face4=function(a,b,c,d,f,g,e){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=e instanceof Array?e:[e];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; -THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}}; -THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; -THREE.Geometry.prototype={constructor:THREE.Geometry,computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,b=0,c=this.vertices.length;b=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var e=Math.acos(f),g=Math.sqrt(1-f*f);if(Math.abs(g)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;f=Math.sin((1-d)*e)/g;d=Math.sin(d*e)/g;c.w=a.w*f+b.w*d;c.x=a.x*f+b.x*d;c.y=a.y*f+b.y*d;c.z=a.z*f+b.z*d;return c}; +THREE.Vertex=function(a){this.position=a||new THREE.Vector3};THREE.Face3=function(a,b,c,d,f,e){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materials=e instanceof Array?e:[e];this.centroid=new THREE.Vector3}; +THREE.Face4=function(a,b,c,d,f,e,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; +THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; +THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a,new THREE.Vector3(1,1,1));for(var c=0,d=this.vertices.length;c0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y, +this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,b=0,c=this.vertices.length;b0&&(c(THREE.NormalBlending),b(1),f("rgba("+Math.floor(p.r*255)+","+Math.floor(p.g*255)+","+Math.floor(p.b* -255)+","+r+")"),k.fillRect(Math.floor(Z.getX()),Math.floor(Z.getY()),Math.floor(Z.getWidth()),Math.floor(Z.getHeight()))),Z.empty())};this.render=function(a,l){function j(a){var b,c,d,f=a.lights;$.setRGB(0,0,0);sa.setRGB(0,0,0);ta.setRGB(0,0,0);a=0;for(b=f.length;a>1,n=o.height>>1,g=e.scale.x*i,j=e.scale.y*m,h=g*Ba,l=j*n,X.set(a.x-h,a.y-l,a.x+h,a.y+l),ja.instersects(X)&&(k.save(),k.translate(a.x,a.y),k.rotate(-e.rotation),k.scale(g,-j),k.translate(-Ba,-n),k.drawImage(o,0,0),k.restore())}else g instanceof THREE.ParticleCanvasMaterial&&(h=e.scale.x*i,l=e.scale.y*m,X.set(a.x-h,a.y-l,a.x+h,a.y+l),ja.instersects(X)&&(d(g.color.getContextStyle()),f(g.color.getContextStyle()),k.save(),k.translate(a.x,a.y),k.rotate(-e.rotation),k.scale(h,l),g.program(k), -k.restore()))}function r(a,e,f,g){b(g.opacity);c(g.blending);k.beginPath();k.moveTo(a.positionScreen.x,a.positionScreen.y);k.lineTo(e.positionScreen.x,e.positionScreen.y);k.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(y!=a)k.lineWidth=y=a;a=g.linecap;if(L!=a)k.lineCap=L=a;a=g.linejoin;if(M!=a)k.lineJoin=M=a;d(g.color.getContextStyle());k.stroke();X.inflate(g.linewidth*2)}}function s(a,d,e,f,h,k,i,j,m){g.data.vertices+=3;g.data.faces++;b(j.opacity);c(j.blending);E=a.positionScreen.x; -I=a.positionScreen.y;G=d.positionScreen.x;H=d.positionScreen.y;N=e.positionScreen.x;O=e.positionScreen.y;K(E,I,G,H,N,O);if(j instanceof THREE.MeshBasicMaterial)if(j.map)j.map.mapping instanceof THREE.UVMapping&&(V=i.uvs[0],Ca(E,I,G,H,N,O,V[f].u,V[f].v,V[h].u,V[h].v,V[k].u,V[k].v,j.map));else if(j.envMap){if(j.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=l.matrixWorldInverse,Q.copy(i.vertexNormalsWorld[0]),Da=(Q.x*a.n11+Q.y*a.n12+Q.z*a.n13)*0.5+0.5,Ea=-(Q.x*a.n21+Q.y*a.n22+Q.z*a.n23)* -0.5+0.5,Q.copy(i.vertexNormalsWorld[1]),Fa=(Q.x*a.n11+Q.y*a.n12+Q.z*a.n13)*0.5+0.5,Ga=-(Q.x*a.n21+Q.y*a.n22+Q.z*a.n23)*0.5+0.5,Q.copy(i.vertexNormalsWorld[2]),Ha=(Q.x*a.n11+Q.y*a.n12+Q.z*a.n13)*0.5+0.5,Ia=-(Q.x*a.n21+Q.y*a.n22+Q.z*a.n23)*0.5+0.5,Ca(E,I,G,H,N,O,Da,Ea,Fa,Ga,Ha,Ia,j.envMap)}else j.wireframe?fa(j.color,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):ga(j.color);else if(j instanceof THREE.MeshLambertMaterial)j.map&&!j.wireframe&&(j.map.mapping instanceof THREE.UVMapping&& -(V=i.uvs[0],Ca(E,I,G,H,N,O,V[f].u,V[f].v,V[h].u,V[h].v,V[k].u,V[k].v,j.map)),c(THREE.SubtractiveBlending)),za?!j.wireframe&&j.shading==THREE.SmoothShading&&i.vertexNormalsWorld.length==3?(C.r=t.r=B.r=$.r,C.g=t.g=B.g=$.g,C.b=t.b=B.b=$.b,o(m,i.v1.positionWorld,i.vertexNormalsWorld[0],C),o(m,i.v2.positionWorld,i.vertexNormalsWorld[1],t),o(m,i.v3.positionWorld,i.vertexNormalsWorld[2],B),T.r=(t.r+B.r)*0.5,T.g=(t.g+B.g)*0.5,T.b=(t.b+B.b)*0.5,aa=va(C,t,B,T),la(E,I,G,H,N,O,0,0,1,0,0,1,aa)):(ba.r=$.r,ba.g= -$.g,ba.b=$.b,o(m,i.centroidWorld,i.normalWorld,ba),w.r=Math.max(0,Math.min(j.color.r*ba.r,1)),w.g=Math.max(0,Math.min(j.color.g*ba.g,1)),w.b=Math.max(0,Math.min(j.color.b*ba.b,1)),j.wireframe?fa(w,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):ga(w)):j.wireframe?fa(j.color,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):ga(j.color);else if(j instanceof THREE.MeshDepthMaterial)da=l.near,Y=l.far,C.r=C.g=C.b=1-ka(a.positionScreen.z,da,Y),t.r=t.g=t.b=1-ka(d.positionScreen.z, -da,Y),B.r=B.g=B.b=1-ka(e.positionScreen.z,da,Y),T.r=(t.r+B.r)*0.5,T.g=(t.g+B.g)*0.5,T.b=(t.b+B.b)*0.5,aa=va(C,t,B,T),la(E,I,G,H,N,O,0,0,1,0,0,1,aa);else if(j instanceof THREE.MeshNormalMaterial)w.r=ma(i.normalWorld.x),w.g=ma(i.normalWorld.y),w.b=ma(i.normalWorld.z),j.wireframe?fa(w,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):ga(w)}function u(a,d,e,f,h,j,k,i,m){g.data.vertices+=4;g.data.faces++;b(i.opacity);c(i.blending);if(i.map||i.envMap)s(a,d,f,0,1,3,k,i,m),s(h,e,j,1,2,3,k,i,m); -else if(E=a.positionScreen.x,I=a.positionScreen.y,G=d.positionScreen.x,H=d.positionScreen.y,N=e.positionScreen.x,O=e.positionScreen.y,U=f.positionScreen.x,D=f.positionScreen.y,oa=h.positionScreen.x,v=h.positionScreen.y,J=j.positionScreen.x,F=j.positionScreen.y,i instanceof THREE.MeshBasicMaterial)P(E,I,G,H,N,O,U,D),i.wireframe?fa(i.color,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):ga(i.color);else if(i instanceof THREE.MeshLambertMaterial)za?!i.wireframe&&i.shading==THREE.SmoothShading&& -k.vertexNormalsWorld.length==4?(C.r=t.r=B.r=T.r=$.r,C.g=t.g=B.g=T.g=$.g,C.b=t.b=B.b=T.b=$.b,o(m,k.v1.positionWorld,k.vertexNormalsWorld[0],C),o(m,k.v2.positionWorld,k.vertexNormalsWorld[1],t),o(m,k.v4.positionWorld,k.vertexNormalsWorld[3],B),o(m,k.v3.positionWorld,k.vertexNormalsWorld[2],T),aa=va(C,t,B,T),K(E,I,G,H,U,D),la(E,I,G,H,U,D,0,0,1,0,0,1,aa),K(oa,v,N,O,J,F),la(oa,v,N,O,J,F,1,0,1,1,0,1,aa)):(ba.r=$.r,ba.g=$.g,ba.b=$.b,o(m,k.centroidWorld,k.normalWorld,ba),w.r=Math.max(0,Math.min(i.color.r* -ba.r,1)),w.g=Math.max(0,Math.min(i.color.g*ba.g,1)),w.b=Math.max(0,Math.min(i.color.b*ba.b,1)),P(E,I,G,H,N,O,U,D),i.wireframe?fa(w,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):ga(w)):(P(E,I,G,H,N,O,U,D),i.wireframe?fa(i.color,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):ga(i.color));else if(i instanceof THREE.MeshNormalMaterial)w.r=ma(k.normalWorld.x),w.g=ma(k.normalWorld.y),w.b=ma(k.normalWorld.z),P(E,I,G,H,N,O,U,D),i.wireframe?fa(w,i.wireframeLinewidth,i.wireframeLinecap, -i.wireframeLinejoin):ga(w);else if(i instanceof THREE.MeshDepthMaterial)da=l.near,Y=l.far,C.r=C.g=C.b=1-ka(a.positionScreen.z,da,Y),t.r=t.g=t.b=1-ka(d.positionScreen.z,da,Y),B.r=B.g=B.b=1-ka(f.positionScreen.z,da,Y),T.r=T.g=T.b=1-ka(e.positionScreen.z,da,Y),aa=va(C,t,B,T),K(E,I,G,H,U,D),la(E,I,G,H,U,D,0,0,1,0,0,1,aa),K(oa,v,N,O,J,F),la(oa,v,N,O,J,F,1,0,1,1,0,1,aa)}function K(a,b,c,d,e,f){k.beginPath();k.moveTo(a,b);k.lineTo(c,d);k.lineTo(e,f);k.lineTo(a,b);k.closePath()}function P(a,b,c,d,e,f,g,h){k.beginPath(); -k.moveTo(a,b);k.lineTo(c,d);k.lineTo(e,f);k.lineTo(g,h);k.lineTo(a,b);k.closePath()}function fa(a,b,c,e){if(y!=b)k.lineWidth=y=b;if(L!=c)k.lineCap=L=c;if(M!=e)k.lineJoin=M=e;d(a.getContextStyle());k.stroke();X.inflate(b*2)}function ga(a){f(a.getContextStyle());k.fill()}function Ca(a,b,c,d,e,g,h,i,j,l,m,o,n){if(n.image.width!=0){if(n.needsUpdate==!0||ya[n.id]==void 0){var p=n.wrapS==THREE.RepeatWrapping,q=n.wrapT==THREE.RepeatWrapping;ya[n.id]=k.createPattern(n.image,p&&q?"repeat":p&&!q?"repeat-x": -!p&&q?"repeat-y":"no-repeat");n.needsUpdate=!1}f(ya[n.id]);var p=n.offset.x/n.repeat.x,q=n.offset.y/n.repeat.y,r=(n.image.width-1)*n.repeat.x,n=(n.image.height-1)*n.repeat.y,h=(h+p)*r,i=(i+q)*n,j=(j+p)*r,l=(l+q)*n,m=(m+p)*r,o=(o+q)*n;c-=a;d-=b;e-=a;g-=b;j-=h;l-=i;m-=h;o-=i;p=1/(j*o-m*l);n=(o*c-l*e)*p;l=(o*d-l*g)*p;c=(j*e-m*c)*p;d=(j*g-m*d)*p;a=a-n*h-c*i;b=b-l*h-d*i;k.save();k.transform(n,l,c,d,a,b);k.fill();k.restore()}}function la(a,b,c,d,e,f,g,h,i,j,l,m,n){var o,p;o=n.width-1;p=n.height-1;g*=o; -h*=p;i*=o;j*=p;l*=o;m*=p;c-=a;d-=b;e-=a;f-=b;i-=g;j-=h;l-=g;m-=h;p=1/(i*m-l*j);o=(m*c-j*e)*p;j=(m*d-j*f)*p;c=(i*e-l*c)*p;d=(i*f-l*d)*p;a=a-o*g-c*h;b=b-j*g-d*h;k.save();k.transform(o,j,c,d,a,b);k.clip();k.drawImage(n,0,0);k.restore()}function va(a,b,c,d){var e=~~(a.r*255),f=~~(a.g*255),a=~~(a.b*255),g=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),i=~~(c.r*255),j=~~(c.g*255),c=~~(c.b*255),k=~~(d.r*255),l=~~(d.g*255),d=~~(d.b*255);ca[0]=e<0?0:e>255?255:e;ca[1]=f<0?0:f>255?255:f;ca[2]=a<0?0:a>255?255:a;ca[4]= -g<0?0:g>255?255:g;ca[5]=h<0?0:h>255?255:h;ca[6]=b<0?0:b>255?255:b;ca[8]=i<0?0:i>255?255:i;ca[9]=j<0?0:j>255?255:j;ca[10]=c<0?0:c>255?255:c;ca[12]=k<0?0:k>255?255:k;ca[13]=l<0?0:l>255?255:l;ca[14]=d<0?0:d>255?255:d;qa.putImageData(Aa,0,0);ua.drawImage(pa,0,0);return ra}function ka(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function ma(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function ha(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;e!=0&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}var wa,Ja,x,ea,ia, -na,xa,W;this.autoClear?this.clear():k.setTransform(1,0,0,-1,i,m);g.data.vertices=0;g.data.faces=0;e=h.projectScene(a,l,this.sortElements);(za=a.lights.length>0)&&j(a);wa=0;for(Ja=e.length;wa0&&(c(THREE.NormalBlending),b(1),f("rgba("+Math.floor(r.r*255)+","+Math.floor(r.g*255)+","+Math.floor(r.b* +255)+","+s+")"),j.fillRect(Math.floor($.getX()),Math.floor($.getY()),Math.floor($.getWidth()),Math.floor($.getHeight()))),$.empty())};this.render=function(a,k){function l(a){var b,c,d,e=a.lights;aa.setRGB(0,0,0);ta.setRGB(0,0,0);ua.setRGB(0,0,0);a=0;for(b=e.length;a>1,m=o.height>>1,g=e.scale.x*i,l=e.scale.y*n,h=g*p,k=l*m,Y.set(a.x-h,a.y-k,a.x+h,a.y+k),ka.intersects(Y)&&(j.save(),j.translate(a.x,a.y),j.rotate(-e.rotation),j.scale(g,-l),j.translate(-p,-m),j.drawImage(o,0,0),j.restore())}else g instanceof THREE.ParticleCanvasMaterial&&(h=e.scale.x*i,k=e.scale.y*n,Y.set(a.x-h,a.y-k,a.x+h,a.y+k),ka.intersects(Y)&&(d(g.color.getContextStyle()),f(g.color.getContextStyle()),j.save(),j.translate(a.x,a.y),j.rotate(-e.rotation),j.scale(h,k),g.program(j), +j.restore()))}function s(a,e,f,g){b(g.opacity);c(g.blending);j.beginPath();j.moveTo(a.positionScreen.x,a.positionScreen.y);j.lineTo(e.positionScreen.x,e.positionScreen.y);j.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(B!=a)j.lineWidth=B=a;a=g.linecap;if(N!=a)j.lineCap=N=a;a=g.linejoin;if(O!=a)j.lineJoin=O=a;d(g.color.getContextStyle());j.stroke();Y.inflate(g.linewidth*2)}}function u(a,d,f,g,h,j,i,p,l){e.info.render.vertices+=3;e.info.render.faces++;b(p.opacity);c(p.blending); +F=a.positionScreen.x;K=a.positionScreen.y;I=d.positionScreen.x;J=d.positionScreen.y;P=f.positionScreen.x;Q=f.positionScreen.y;M(F,K,I,J,P,Q);if(p instanceof THREE.MeshBasicMaterial)if(p.map)p.map.mapping instanceof 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THREE.MeshDepthMaterial)ea=k.near,Z=k.far,x.r=x.g=x.b=1-la(a.positionScreen.z,ea,Z),q.r=q.g=q.b=1-la(d.positionScreen.z,ea,Z),v.r=v.g=v.b=1-la(f.positionScreen.z,ea,Z),G.r=(q.r+v.r)*0.5,G.g=(q.g+v.g)*0.5,G.b=(q.b+v.b)*0.5,ba=wa(x, +q,v,G),ma(F,K,I,J,P,Q,0,0,1,0,0,1,ba);else if(p instanceof THREE.MeshNormalMaterial)z.r=na(i.normalWorld.x),z.g=na(i.normalWorld.y),z.b=na(i.normalWorld.z),p.wireframe?ga(z,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):ha(z)}function w(a,d,f,g,h,j,i,p,l){e.info.render.vertices+=4;e.info.render.faces++;b(p.opacity);c(p.blending);if(p.map||p.envMap)u(a,d,g,0,1,3,i,p,l),u(h,f,j,1,2,3,i,p,l);else if(F=a.positionScreen.x,K=a.positionScreen.y,I=d.positionScreen.x,J=d.positionScreen.y,P=f.positionScreen.x, +Q=f.positionScreen.y,V=g.positionScreen.x,E=g.positionScreen.y,pa=h.positionScreen.x,y=h.positionScreen.y,L=j.positionScreen.x,H=j.positionScreen.y,p instanceof THREE.MeshBasicMaterial)R(F,K,I,J,P,Q,V,E),p.wireframe?ga(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):ha(p.color);else if(p instanceof THREE.MeshLambertMaterial)Aa?!p.wireframe&&p.shading==THREE.SmoothShading&&i.vertexNormalsWorld.length==4?(x.r=q.r=v.r=G.r=aa.r,x.g=q.g=v.g=G.g=aa.g,x.b=q.b=v.b=G.b=aa.b,o(l,i.v1.positionWorld, +i.vertexNormalsWorld[0],x),o(l,i.v2.positionWorld,i.vertexNormalsWorld[1],q),o(l,i.v4.positionWorld,i.vertexNormalsWorld[3],v),o(l,i.v3.positionWorld,i.vertexNormalsWorld[2],G),x.r=Math.max(0,Math.min(p.color.r*x.r,1)),x.g=Math.max(0,Math.min(p.color.g*x.g,1)),x.b=Math.max(0,Math.min(p.color.b*x.b,1)),q.r=Math.max(0,Math.min(p.color.r*q.r,1)),q.g=Math.max(0,Math.min(p.color.g*q.g,1)),q.b=Math.max(0,Math.min(p.color.b*q.b,1)),v.r=Math.max(0,Math.min(p.color.r*v.r,1)),v.g=Math.max(0,Math.min(p.color.g* 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e=~~(a.r*255),f=~~(a.g*255),a=~~(a.b*255),g=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),i=~~(c.r*255),j=~~(c.g*255),c=~~(c.b*255),k=~~(d.r*255),l=~~(d.g*255),d=~~(d.b*255);da[0]=e<0?0:e>255?255:e;da[1]=f<0?0:f>255?255:f;da[2]=a<0?0:a>255?255:a;da[4]=g<0?0:g>255?255:g;da[5]=h<0?0:h>255?255:h;da[6]=b<0?0:b>255?255:b;da[8]=i<0?0:i>255?255:i;da[9]=j<0?0:j>255?255: +j;da[10]=c<0?0:c>255?255:c;da[12]=k<0?0:k>255?255:k;da[13]=l<0?0:l>255?255:l;da[14]=d<0?0:d>255?255:d;ra.putImageData(Ba,0,0);va.drawImage(qa,0,0);return sa}function la(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function na(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function ia(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;e!=0&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}var xa,Ja,A,fa,ja,oa,ya,X;this.autoClear?this.clear():j.setTransform(1,0,0,-1,i,n);e.info.render.vertices=0;e.info.render.faces=0; +g=h.projectScene(a,k,this.sortElements);(Aa=a.lights.length>0)&&l(a);xa=0;for(Ja=g.length;xa>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}}; THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this}, 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this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w= -a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, +THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this}, +addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this}, +divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)}, +cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){return this.set(this.y*a.z-this.z*a.y,this.z*a.x-this.x*a.z,this.x*a.y-this.y*a.x)},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,a).lengthSq()},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){var b=Math.cos(this.y);this.y=Math.asin(a.n13); +Math.abs(b)>1.0E-5?(this.x=Math.atan2(-a.n23/b,a.n33/b),this.z=Math.atan2(-a.n12/b,a.n11/b)):(this.x=0,this.z=Math.atan2(a.n21,a.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1}; +THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z- +b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; -THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(a){return this.intersectObjects(a.objects)},intersectObjects:function(a){var b,c,d=[];b=0;for(c=a.length;b0&&a>0&&f+a<1}if(a instanceof THREE.Particle){var d=b(this.origin,this.direction,a.matrixWorld.getPosition());if(d==null||d>a.scale.x)return[];return[{distance:d,point:a.position,face:null,object:a}]}else if(a instanceof THREE.Mesh){d=b(this.origin,this.direction,a.matrixWorld.getPosition());if(d==null||d>a.geometry.boundingSphere.radius*Math.max(a.scale.x, -Math.max(a.scale.y,a.scale.z)))return[];var e,g,f,h,j,i,l,k,m,n,p=a.geometry,q=p.vertices,s=[],d=0;for(e=p.faces.length;d0:k<0)))if(k=l.dot((new THREE.Vector3).sub(f,m))/k,m=m.addSelf(n.multiplyScalar(k)),g instanceof THREE.Face3)c(m,f,h,j)&&(g={distance:this.origin.distanceTo(m),point:m,face:g,object:a},s.push(g));else if(g instanceof THREE.Face4&&(c(m,f,h,i)||c(m,h,j,i)))g={distance:this.origin.distanceTo(m),point:m,face:g,object:a},s.push(g);s.sort(function(a,b){return a.distance-b.distance});return s}else return[]}}; -THREE.Rectangle=function(){function a(){g=d-b;f=e-c}var b,c,d,e,g,f,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return f};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,l,k){h=!1;b=f;c=g;d=l;e=k;a()};this.addPoint=function(f,g){h?(h=!1,b=f,c=g,d=f,e=g):(b=bf?d:f,e=e>g?e:g);a()};this.add3Points= -function(f,g,l,k,m,n){h?(h=!1,b=fl?f>m?f:m:l>m?l:m,e=g>k?g>n?g:n:k>n?k:n):(b=fl?f>m?f>d?f:d:m>d?m:d:l>m?l>d?l:d:m>d?m:d,e=g>k?g>n?g>e?g:e:n>e?n:e:k>n?k>e?k:e:n>e?n:e);a()};this.addRectangle=function(f){h?(h=!1,b=f.getLeft(),c=f.getTop(),d=f.getRight(),e=f.getBottom()):(b=bf.getRight()?d:f.getRight(),e=e> -f.getBottom()?e:f.getBottom());a()};this.inflate=function(f){b-=f;c-=f;d+=f;e+=f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=d=0&&Math.min(e,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){h=!0;e=d=c=b=0;a()};this.isEmpty=function(){return h}};THREE.Matrix3=function(){this.m=[]}; -THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,g,f,h,j,i,l,k,m,n,p,q){this.set(a||1,b||0,c||0,d||0,e||0,g||1,f||0,h||0,j||0,i||0,l||1,k||0,m||0,n||0,p||0,q||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; -THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,g,f,h,j,i,l,k,m,n,p,q){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=g;this.n23=f;this.n24=h;this.n31=j;this.n32=i;this.n33=l;this.n34=k;this.n41=m;this.n42=n;this.n43=p;this.n44=q;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a, +Math.max(a.scale.y,a.scale.z)))return[];var e,g,f,h,j,i,k,l,m,n,p=a.geometry,q=p.vertices,s=[],d=0;for(e=p.faces.length;d0:l<0)))if(l=k.dot((new THREE.Vector3).sub(f,m))/l,m=m.addSelf(n.multiplyScalar(l)),g instanceof THREE.Face3)c(m,f,h,j)&&(g={distance:this.origin.distanceTo(m),point:m,face:g,object:a},s.push(g));else if(g instanceof THREE.Face4&&(c(m,f,h,i)||c(m,h,j,i)))g={distance:this.origin.distanceTo(m),point:m,face:g,object:a},s.push(g);s.sort(function(a,b){return a.distance-b.distance});return s}else return[]}}; +THREE.Rectangle=function(){function a(){g=d-b;f=e-c}var b,c,d,e,g,f,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return f};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,k,l){h=!1;b=f;c=g;d=k;e=l;a()};this.addPoint=function(f,g){h?(h=!1,b=f,c=g,d=f,e=g):(b=bf?d:f,e=e>g?e:g);a()};this.add3Points= +function(f,g,k,l,m,n){h?(h=!1,b=fk?f>m?f:m:k>m?k:m,e=g>l?g>n?g:n:l>n?l:n):(b=fk?f>m?f>d?f:d:m>d?m:d:k>m?k>d?k:d:m>d?m:d,e=g>l?g>n?g>e?g:e:n>e?n:e:l>n?l>e?l:e:n>e?n:e);a()};this.addRectangle=function(f){h?(h=!1,b=f.getLeft(),c=f.getTop(),d=f.getRight(),e=f.getBottom()):(b=bf.getRight()?d:f.getRight(),e=e> +f.getBottom()?e:f.getBottom());a()};this.inflate=function(f){b-=f;c-=f;d+=f;e+=f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=d=0&&Math.min(e,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){h=!0;e=d=c=b=0;a()};this.isEmpty=function(){return h}};THREE.Matrix3=function(){this.m=[]}; +THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}}; +THREE.Matrix4=function(a,b,c,d,e,g,f,h,j,i,k,l,m,n,p,q){this.set(a!==void 0?a:1,b||0,c||0,d||0,e||0,g!==void 0?g:1,f||0,h||0,j||0,i||0,k!==void 0?k:1,l||0,m||0,n||0,p||0,q!==void 0?q:1);this.flat=Array(16);this.m33=new THREE.Matrix3}; +THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,g,f,h,j,i,k,l,m,n,p,q){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=g;this.n23=f;this.n24=h;this.n31=j;this.n32=i;this.n33=k;this.n34=l;this.n41=m;this.n42=n;this.n43=p;this.n44=q;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a, b,c){var d=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;d.cross(c,g).normalize();d.length()===0&&(g.x+=1.0E-4,d.cross(c,g).normalize());e.cross(g,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=g.x;this.n21=d.y;this.n22=e.y;this.n23=g.y;this.n31=d.z;this.n32=e.z;this.n33=g.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e; a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*e;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,e=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*e;a.y=this.n21*b+this.n22*c+this.n23*d+this.n24*e;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*e;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+ -c*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,g=a.n14,f=a.n21,h=a.n22,j=a.n23,i=a.n24,l=a.n31,k=a.n32,m=a.n33,n=a.n34,p=a.n41,q=a.n42,s=a.n43,r=a.n44,J=b.n11,M=b.n12, -C=b.n13,D=b.n14,H=b.n21,v=b.n22,o=b.n23,K=b.n24,z=b.n31,E=b.n32,F=b.n33,Q=b.n34,R=b.n41,S=b.n42,T=b.n43,U=b.n44;this.n11=c*J+d*H+e*z+g*R;this.n12=c*M+d*v+e*E+g*S;this.n13=c*C+d*o+e*F+g*T;this.n14=c*D+d*K+e*Q+g*U;this.n21=f*J+h*H+j*z+i*R;this.n22=f*M+h*v+j*E+i*S;this.n23=f*C+h*o+j*F+i*T;this.n24=f*D+h*K+j*Q+i*U;this.n31=l*J+k*H+m*z+n*R;this.n32=l*M+k*v+m*E+n*S;this.n33=l*C+k*o+m*F+n*T;this.n34=l*D+k*K+m*Q+n*U;this.n41=p*J+q*H+s*z+r*R;this.n42=p*M+q*v+s*E+r*S;this.n43=p*C+q*o+s*F+r*T;this.n44=p*D+q* +c*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,g=a.n14,f=a.n21,h=a.n22,j=a.n23,i=a.n24,k=a.n31,l=a.n32,m=a.n33,n=a.n34,p=a.n41,q=a.n42,s=a.n43,r=a.n44,J=b.n11,M=b.n12, +C=b.n13,D=b.n14,H=b.n21,v=b.n22,o=b.n23,K=b.n24,z=b.n31,E=b.n32,F=b.n33,Q=b.n34,R=b.n41,S=b.n42,T=b.n43,U=b.n44;this.n11=c*J+d*H+e*z+g*R;this.n12=c*M+d*v+e*E+g*S;this.n13=c*C+d*o+e*F+g*T;this.n14=c*D+d*K+e*Q+g*U;this.n21=f*J+h*H+j*z+i*R;this.n22=f*M+h*v+j*E+i*S;this.n23=f*C+h*o+j*F+i*T;this.n24=f*D+h*K+j*Q+i*U;this.n31=k*J+l*H+m*z+n*R;this.n32=k*M+l*v+m*E+n*S;this.n33=k*C+l*o+m*F+n*T;this.n34=k*D+l*K+m*Q+n*U;this.n41=p*J+q*H+s*z+r*R;this.n42=p*M+q*v+s*E+r*S;this.n43=p*C+q*o+s*F+r*T;this.n44=p*D+q* K+s*Q+r*U;return this},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*= -a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,g=this.n22,f=this.n23,h=this.n24,j=this.n31,i=this.n32,l=this.n33,k=this.n34,m=this.n41,n=this.n42,p=this.n43,q=this.n44;return d*f*i*m-c*h*i*m-d*g*l*m+b*h*l*m+c*g*k*m-b*f*k*m-d*f*j*n+c*h*j*n+d*e*l*n-a*h*l*n-c*e*k*n+a*f*k*n+d*g*j*p-b*h*j*p-d*e*i*p+a*h*i*p+b*e*k*p-a*g*k*p-c*g*j*q+b*f*j*q+c*e*i*q-a*f*i*q-b*e*l*q+a*g*l*q}, +a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,g=this.n22,f=this.n23,h=this.n24,j=this.n31,i=this.n32,k=this.n33,l=this.n34,m=this.n41,n=this.n42,p=this.n43,q=this.n44;return d*f*i*m-c*h*i*m-d*g*k*m+b*h*k*m+c*g*l*m-b*f*l*m-d*f*j*n+c*h*j*n+d*e*k*n-a*h*k*n-c*e*l*n+a*f*l*n+d*g*j*p-b*h*j*p-d*e*i*p+a*h*i*p+b*e*l*p-a*g*l*p-c*g*j*q+b*f*j*q+c*e*i*q-a*f*i*q-b*e*k*q+a*g*k*q}, transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34; a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11; a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34; a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0, 0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,g=a.x,f=a.y,h=a.z,j=e*g,i=e*f;this.set(j*g+c,j*f-d*h,j*h+d*f,0,j*f+d*h,i*f+c,i*h-d*g,0,j*h-d*f,i*h+d*g,e*h*h+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX= new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(a,b){var c=a.x,d=a.y,e=a.z,g=Math.cos(c),c=Math.sin(c),f=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e);switch(b){case "YXZ":var j= -f*h,i=f*e,l=d*h,k=d*e;this.n11=j+k*c;this.n12=l*c-i;this.n13=g*d;this.n21=g*e;this.n22=g*h;this.n23=-c;this.n31=i*c-l;this.n32=k+j*c;this.n33=g*f;break;case "ZXY":j=f*h;i=f*e;l=d*h;k=d*e;this.n11=j-k*c;this.n12=-g*e;this.n13=l+i*c;this.n21=i+l*c;this.n22=g*h;this.n23=k-j*c;this.n31=-g*d;this.n32=c;this.n33=g*f;break;case "ZYX":j=g*h;i=g*e;l=c*h;k=c*e;this.n11=f*h;this.n12=l*d-i;this.n13=j*d+k;this.n21=f*e;this.n22=k*d+j;this.n23=i*d-l;this.n31=-d;this.n32=c*f;this.n33=g*f;break;case "YZX":j=g*f;i= -g*d;l=c*f;k=c*d;this.n11=f*h;this.n12=k-j*e;this.n13=l*e+i;this.n21=e;this.n22=g*h;this.n23=-c*h;this.n31=-d*h;this.n32=i*e+l;this.n33=j-k*e;break;case "XZY":j=g*f;i=g*d;l=c*f;k=c*d;this.n11=f*h;this.n12=-e;this.n13=d*h;this.n21=j*e+k;this.n22=g*h;this.n23=i*e-l;this.n31=l*e-i;this.n32=c*h;this.n33=k*e+j;break;default:j=g*h,i=g*e,l=c*h,k=c*e,this.n11=f*h,this.n12=-f*e,this.n13=d,this.n21=i+l*d,this.n22=j-k*d,this.n23=-c*f,this.n31=k-j*d,this.n32=l+i*d,this.n33=g*f}return this},setRotationFromQuaternion:function(a){var b= +f*h,i=f*e,k=d*h,l=d*e;this.n11=j+l*c;this.n12=k*c-i;this.n13=g*d;this.n21=g*e;this.n22=g*h;this.n23=-c;this.n31=i*c-k;this.n32=l+j*c;this.n33=g*f;break;case "ZXY":j=f*h;i=f*e;k=d*h;l=d*e;this.n11=j-l*c;this.n12=-g*e;this.n13=k+i*c;this.n21=i+k*c;this.n22=g*h;this.n23=l-j*c;this.n31=-g*d;this.n32=c;this.n33=g*f;break;case "ZYX":j=g*h;i=g*e;k=c*h;l=c*e;this.n11=f*h;this.n12=k*d-i;this.n13=j*d+l;this.n21=f*e;this.n22=l*d+j;this.n23=i*d-k;this.n31=-d;this.n32=c*f;this.n33=g*f;break;case "YZX":j=g*f;i= +g*d;k=c*f;l=c*d;this.n11=f*h;this.n12=l-j*e;this.n13=k*e+i;this.n21=e;this.n22=g*h;this.n23=-c*h;this.n31=-d*h;this.n32=i*e+k;this.n33=j-l*e;break;case "XZY":j=g*f;i=g*d;k=c*f;l=c*d;this.n11=f*h;this.n12=-e;this.n13=d*h;this.n21=j*e+l;this.n22=g*h;this.n23=i*e-k;this.n31=k*e-i;this.n32=c*h;this.n33=l*e+j;break;default:j=g*h,i=g*e,k=c*h,l=c*e,this.n11=f*h,this.n12=-f*e,this.n13=d,this.n21=i+k*d,this.n22=j-l*d,this.n23=-c*f,this.n31=l-j*d,this.n32=k+i*d,this.n33=g*f}return this},setRotationFromQuaternion:function(a){var b= a.x,c=a.y,d=a.z,e=a.w,g=b+b,f=c+c,h=d+d,a=b*g,j=b*f;b*=h;var i=c*f;c*=h;d*=h;g*=e;f*=e;e*=h;this.n11=1-(i+d);this.n12=j-e;this.n13=b+f;this.n21=j+e;this.n22=1-(a+d);this.n23=c-g;this.n31=b-f;this.n32=c+g;this.n33=1-(a+i);return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},compose:function(a,b,c){var d=THREE.Matrix4.__m1,e=THREE.Matrix4.__m2; d.identity();d.setRotationFromQuaternion(b);e.setScale(c.x,c.y,c.z);this.multiply(d,e);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,b,c){var d=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;d.set(this.n11,this.n21,this.n31);e.set(this.n12,this.n22,this.n32);g.set(this.n13,this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=d.length(); c.y=e.length();c.z=g.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;d=THREE.Matrix4.__m1;d.copy(this);d.n11/=c.x;d.n21/=c.x;d.n31/=c.x;d.n12/=c.y;d.n22/=c.y;d.n32/=c.y;d.n13/=c.z;d.n23/=c.z;d.n33/=c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,b){var c=1/b.x,d=1/b.y,e=1/b.z;this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*e;this.n23= a.n23*e;this.n33=a.n33*e}}; -THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,e=a.n13,g=a.n14,f=a.n21,h=a.n22,j=a.n23,i=a.n24,l=a.n31,k=a.n32,m=a.n33,n=a.n34,p=a.n41,q=a.n42,s=a.n43,r=a.n44;b===void 0&&(b=new THREE.Matrix4);b.n11=j*n*q-i*m*q+i*k*s-h*n*s-j*k*r+h*m*r;b.n12=g*m*q-e*n*q-g*k*s+d*n*s+e*k*r-d*m*r;b.n13=e*i*q-g*j*q+g*h*s-d*i*s-e*h*r+d*j*r;b.n14=g*j*k-e*i*k-g*h*m+d*i*m+e*h*n-d*j*n;b.n21=i*m*p-j*n*p-i*l*s+f*n*s+j*l*r-f*m*r;b.n22=e*n*p-g*m*p+g*l*s-c*n*s-e*l*r+c*m*r;b.n23=g*j*p-e*i*p-g*f*s+c*i*s+e*f*r-c*j*r;b.n24= -e*i*l-g*j*l+g*f*m-c*i*m-e*f*n+c*j*n;b.n31=h*n*p-i*k*p+i*l*q-f*n*q-h*l*r+f*k*r;b.n32=g*k*p-d*n*p-g*l*q+c*n*q+d*l*r-c*k*r;b.n33=e*i*p-g*h*p+g*f*q-c*i*q-d*f*r+c*h*r;b.n34=g*h*l-d*i*l-g*f*k+c*i*k+d*f*n-c*h*n;b.n41=j*k*p-h*m*p-j*l*q+f*m*q+h*l*s-f*k*s;b.n42=d*m*p-e*k*p+e*l*q-c*m*q-d*l*s+c*k*s;b.n43=e*h*p-d*j*p-e*f*q+c*j*q+d*f*s-c*h*s;b.n44=d*j*l-e*h*l+e*f*k-c*j*k-d*f*m+c*h*m;b.multiplyScalar(1/a.determinant());return b}; -THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,f=-a.n33*a.n12+a.n32*a.n13,h=a.n33*a.n11-a.n31*a.n13,j=-a.n32*a.n11+a.n31*a.n12,i=a.n23*a.n12-a.n22*a.n13,l=-a.n23*a.n11+a.n21*a.n13,k=a.n22*a.n11-a.n21*a.n12,a=a.n11*d+a.n21*f+a.n31*i;a==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*g;c[3]=a*f;c[4]=a*h;c[5]=a*j;c[6]=a*i;c[7]=a*l;c[8]=a*k;return b}; +THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,e=a.n13,g=a.n14,f=a.n21,h=a.n22,j=a.n23,i=a.n24,k=a.n31,l=a.n32,m=a.n33,n=a.n34,p=a.n41,q=a.n42,s=a.n43,r=a.n44;b===void 0&&(b=new THREE.Matrix4);b.n11=j*n*q-i*m*q+i*l*s-h*n*s-j*l*r+h*m*r;b.n12=g*m*q-e*n*q-g*l*s+d*n*s+e*l*r-d*m*r;b.n13=e*i*q-g*j*q+g*h*s-d*i*s-e*h*r+d*j*r;b.n14=g*j*l-e*i*l-g*h*m+d*i*m+e*h*n-d*j*n;b.n21=i*m*p-j*n*p-i*k*s+f*n*s+j*k*r-f*m*r;b.n22=e*n*p-g*m*p+g*k*s-c*n*s-e*k*r+c*m*r;b.n23=g*j*p-e*i*p-g*f*s+c*i*s+e*f*r-c*j*r;b.n24= +e*i*k-g*j*k+g*f*m-c*i*m-e*f*n+c*j*n;b.n31=h*n*p-i*l*p+i*k*q-f*n*q-h*k*r+f*l*r;b.n32=g*l*p-d*n*p-g*k*q+c*n*q+d*k*r-c*l*r;b.n33=e*i*p-g*h*p+g*f*q-c*i*q-d*f*r+c*h*r;b.n34=g*h*k-d*i*k-g*f*l+c*i*l+d*f*n-c*h*n;b.n41=j*l*p-h*m*p-j*k*q+f*m*q+h*k*s-f*l*s;b.n42=d*m*p-e*l*p+e*k*q-c*m*q-d*k*s+c*l*s;b.n43=e*h*p-d*j*p-e*f*q+c*j*q+d*f*s-c*h*s;b.n44=d*j*k-e*h*k+e*f*l-c*j*l-d*f*m+c*h*m;b.multiplyScalar(1/a.determinant());return b}; +THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,f=-a.n33*a.n12+a.n32*a.n13,h=a.n33*a.n11-a.n31*a.n13,j=-a.n32*a.n11+a.n31*a.n12,i=a.n23*a.n12-a.n22*a.n13,k=-a.n23*a.n11+a.n21*a.n13,l=a.n22*a.n11-a.n21*a.n12,a=a.n11*d+a.n21*f+a.n31*i;a==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*g;c[3]=a*f;c[4]=a*h;c[5]=a*j;c[6]=a*i;c[7]=a*k;c[8]=a*l;return b}; THREE.Matrix4.makeFrustum=function(a,b,c,d,e,g){var f;f=new THREE.Matrix4;f.n11=2*e/(b-a);f.n12=0;f.n13=(b+a)/(b-a);f.n14=0;f.n21=0;f.n22=2*e/(d-c);f.n23=(d+c)/(d-c);f.n24=0;f.n31=0;f.n32=0;f.n33=-(g+e)/(g-e);f.n34=-2*g*e/(g-e);f.n41=0;f.n42=0;f.n43=-1;f.n44=0;return f};THREE.Matrix4.makePerspective=function(a,b,c,d){var e,a=c*Math.tan(a*Math.PI/360);e=-a;return THREE.Matrix4.makeFrustum(e*b,a*b,e,a,c,d)}; THREE.Matrix4.makeOrtho=function(a,b,c,d,e,g){var f,h,j,i;f=new THREE.Matrix4;h=b-a;j=c-d;i=g-e;f.n11=2/h;f.n12=0;f.n13=0;f.n14=-((b+a)/h);f.n21=0;f.n22=2/j;f.n23=0;f.n24=-((c+d)/j);f.n31=0;f.n32=0;f.n33=-2/i;f.n34=-((g+e)/i);f.n41=0;f.n42=0;f.n43=0;f.n44=1;return f};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4; -THREE.Object3D=function(){this.id=THREE.Object3DCount++;this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate= +THREE.Object3D=function(){this.name="";this.id=THREE.Object3DCount++;this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate= !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3}; -THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(a){if(this.children.indexOf(a)=== --1){a.parent!==void 0&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.addChildRecurse(a)}},removeChild:function(a){var b=this,c=this.children.indexOf(a);if(c!==-1){a.parent=void 0;for(this.children.splice(c,1);b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.removeChildRecurse(a)}},getChildByName:function(a,b){var c,d,e;c=0;for(d=this.children.length;c=0&&e>=0&&g>=0&&h>=0?!0:f<0&&e<0||g<0&&h<0?!1:(f<0?c=Math.max(c,f/(f-e)):e<0&&(d=Math.min(d,f/(f-e))),g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h))),dC&&f.positionScreen.z0&&v.z<1))L=M[J]=M[J]||new THREE.RenderableParticle,J++,r=L,r.x=v.x/v.w,r.y=v.y/v.w,r.z=v.z,r.rotation=u.rotation.z,r.scale.x=u.scale.x*Math.abs(r.x-(v.x+e.projectionMatrix.n11)/(v.w+e.projectionMatrix.n14)),r.scale.y=u.scale.y*Math.abs(r.y-(v.y+ -e.projectionMatrix.n22)/(v.w+e.projectionMatrix.n24)),r.materials=u.materials,D.push(r);g&&D.sort(b);return D}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==void 0?d:1)}; -THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-e),e=Math.sin(-e),g=Math.cos(c),c=Math.sin(c),f=a*b,h=d*e;this.w=f*g-h*c;this.x=f*c+h*g;this.y=d*b*g+a*e*c;this.z=a*e*g-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c); +this.updateMatrix();if(this.matrixWorldNeedsUpdate||b)a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale),this.matrixWorldNeedsUpdate=!1,b=!0;for(var a=0,d=this.children.length;a=0&&e>=0&&g>=0&&h>=0?!0:f<0&&e<0||g<0&&h<0?!1:(f<0?c=Math.max(c,f/(f-e)):e<0&&(d=Math.min(d,f/(f-e))),g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h))),dC&&f.positionScreen.z0&&v.z<1))L=M[J]=M[J]||new THREE.RenderableParticle,J++,r= +L,r.x=v.x/v.w,r.y=v.y/v.w,r.z=v.z,r.rotation=u.rotation.z,r.scale.x=u.scale.x*Math.abs(r.x-(v.x+e.projectionMatrix.n11)/(v.w+e.projectionMatrix.n14)),r.scale.y=u.scale.y*Math.abs(r.y-(v.y+e.projectionMatrix.n22)/(v.w+e.projectionMatrix.n24)),r.materials=u.materials,D.push(r);g&&D.sort(b);return D}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==void 0?d:1)}; +THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-e),e=Math.sin(-e),g=Math.cos(c),c=Math.sin(c),f=a*b,h=d*e;this.w=f*g-h*c;this.x=f*c+h*g;this.y=d*b*g+a*e*c;this.z=a*e*g-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c); this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a==0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b= -this.x,c=this.y,d=this.z,e=this.w,g=a.x,f=a.y,h=a.z,a=a.w;this.x=b*a+e*g+c*h-d*f;this.y=c*a+e*f+d*g-b*h;this.z=d*a+e*h+b*f-c*g;this.w=e*a-b*g-c*f-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,g=this.x,f=this.y,h=this.z,j=this.w,i=j*c+f*e-h*d,l=j*d+h*c-g*e,k=j*e+g*d-f*c,c=-g* -c-f*d-h*e;b.x=i*j+c*-g+l*-h-k*-f;b.y=l*j+c*-f+k*-g-i*-h;b.z=k*j+c*-h+i*-f-l*-g;return b}};THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;e=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c}; +this.x,c=this.y,d=this.z,e=this.w,g=a.x,f=a.y,h=a.z,a=a.w;this.x=b*a+e*g+c*h-d*f;this.y=c*a+e*f+d*g-b*h;this.z=d*a+e*h+b*f-c*g;this.w=e*a-b*g-c*f-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,g=this.x,f=this.y,h=this.z,j=this.w,i=j*c+f*e-h*d,k=j*d+h*c-g*e,l=j*e+g*d-f*c,c=-g* +c-f*d-h*e;b.x=i*j+c*-g+k*-h-l*-f;b.y=k*j+c*-f+l*-g-i*-h;b.z=l*j+c*-h+i*-f-k*-g;return b}};THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;e=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c}; THREE.Vertex=function(a){this.position=a||new THREE.Vector3};THREE.Face3=function(a,b,c,d,e,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,d,e,g,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; -THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};THREE.Camera=function(a,b,c,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=c||0.1;this.far=d||2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D; -THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;THREE.Camera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);b.multiplyScalar(a);this.position.addSelf(b);this.target.position.addSelf(b)}; -THREE.Camera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(this.fov*Math.PI/360)*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix=THREE.Matrix4.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)}; -THREE.Camera.prototype.setViewOffset=function(a,b,c,d,e,g){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=g;this.updateProjectionMatrix()}; -THREE.Camera.prototype.update=function(a,b,c){if(this.useTarget)this.matrix.lookAt(this.position,this.target.position,this.up),this.matrix.setPosition(this.position),a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix),THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse),b=!0;else if(this.matrixAutoUpdate&&this.updateMatrix(),b||this.matrixWorldNeedsUpdate)a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate= -!1,b=!0,THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);for(a=0;a1&&(c-=1)}b===void 0&&(b={h:0,s:0,v:0});b.h=c;b.s=f;b.v=h;return b}, clamp:function(a,b,c){return ac?c:a}};THREE.ColorUtils.__hsv={h:0,s:0,v:0}; -THREE.GeometryUtils={merge:function(a,b){var c=b instanceof THREE.Mesh,e=a.vertices.length,g=c?b.geometry:b,h=a.vertices,f=g.vertices,k=a.faces,l=g.faces,m=a.faceVertexUvs[0],g=g.faceVertexUvs[0];c&&b.matrixAutoUpdate&&b.updateMatrix();for(var n=0,o=f.length;n1&&(e=1-e,g=1-g);h=1-e-g;f.copy(a);f.multiplyScalar(e);k.copy(b);k.multiplyScalar(g);f.addSelf(k);k.copy(c);k.multiplyScalar(h);f.addSelf(k);return f},randomPointInFace:function(a, -b,c){var e,g,h;if(a instanceof THREE.Face3)return e=b.vertices[a.a].position,g=b.vertices[a.b].position,h=b.vertices[a.c].position,THREE.GeometryUtils.randomPointInTriangle(e,g,h);else if(a instanceof THREE.Face4){e=b.vertices[a.a].position;g=b.vertices[a.b].position;h=b.vertices[a.c].position;var b=b.vertices[a.d].position,f;c?a._area1&&a._area2?(c=a._area1,f=a._area2):(c=THREE.GeometryUtils.triangleArea(e,g,b),f=THREE.GeometryUtils.triangleArea(g,h,b),a._area1=c,a._area2=f):(c=THREE.GeometryUtils.triangleArea(e, -g,b),f=THREE.GeometryUtils.triangleArea(g,h,b));return THREE.GeometryUtils.random()*(c+f)a?c(b,f-1):m[f]1&&(e=1-e,g=1-g);h=1-e-g;f.copy(a);f.multiplyScalar(e);k.copy(b);k.multiplyScalar(g);f.addSelf(k);k.copy(c);k.multiplyScalar(h);f.addSelf(k);return f},randomPointInFace:function(a,b,c){var e,g,h;if(a instanceof THREE.Face3)return e=b.vertices[a.a].position,g=b.vertices[a.b].position,h=b.vertices[a.c].position,THREE.GeometryUtils.randomPointInTriangle(e,g,h);else if(a instanceof THREE.Face4){e=b.vertices[a.a].position;g=b.vertices[a.b].position;h=b.vertices[a.c].position;var b=b.vertices[a.d].position, +f;c?a._area1&&a._area2?(c=a._area1,f=a._area2):(c=THREE.GeometryUtils.triangleArea(e,g,b),f=THREE.GeometryUtils.triangleArea(g,h,b),a._area1=c,a._area2=f):(c=THREE.GeometryUtils.triangleArea(e,g,b),f=THREE.GeometryUtils.triangleArea(g,h,b));return THREE.GeometryUtils.random()*(c+f) +a?c(b,f-1):m[f] 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;", -THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( 1.0 );\nvec4 mColor = vec4( uDiffuseColor, uOpacity );\nvec4 mSpecular = vec4( uSpecularColor, uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\nif( enableAO )\ngl_FragColor = gl_FragColor * texture2D( tAO, vUv );\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointTotal = vec4( vec3( 0.0 ), 1.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = specularTex.r * pow( pointDotNormalHalf, uShininess );\npointTotal += pointDistance * vec4( pointLightColor[ i ], 1.0 ) * ( mColor * pointDiffuseWeight + mSpecular * pointSpecularWeight * pointDiffuseWeight );\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirTotal = vec4( vec3( 0.0 ), 1.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = specularTex.r * pow( dirDotNormalHalf, uShininess );\ndirTotal += vec4( directionalLightColor[ i ], 1.0 ) * ( mColor * dirDiffuseWeight + mSpecular * dirSpecularWeight * dirDiffuseWeight );\n}\n#endif\nvec4 totalLight = vec4( ambientLightColor * uAmbientColor, uOpacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirTotal;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointTotal;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", -THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:"attribute vec4 tangent;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvViewPosition = -mvPosition.xyz;\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, -cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"}}}; +normal:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},enableSpecular:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tNormal:{type:"t",value:2,texture:null},tSpecular:{type:"t",value:3,texture:null},tAO:{type:"t",value:4,texture:null},uNormalScale:{type:"f",value:1},tDisplacement:{type:"t",value:5,texture:null},uDisplacementBias:{type:"f",value:0},uDisplacementScale:{type:"f", +value:1},uDiffuseColor:{type:"c",value:new THREE.Color(15658734)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(328965)},uShininess:{type:"f",value:30},uOpacity:{type:"f",value:1},uOffset:{type:"v2",value:new THREE.Vector2(0,0)},uRepeat:{type:"v2",value:new THREE.Vector2(1,1)}}]),fragmentShader:["uniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform float uOpacity;\nuniform bool enableDiffuse;\nuniform bool enableSpecular;\nuniform bool enableAO;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tSpecular;\nuniform sampler2D tAO;\nuniform float uNormalScale;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;", +THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3( 1.0 ), uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\nif( enableAO )\ngl_FragColor.xyz = gl_FragColor.xyz * texture2D( tAO, vUv ).xyz;\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = specularTex.r * pow( pointDotNormalHalf, uShininess );\npointDiffuse += pointDistance * pointLightColor[ i ] * uDiffuseColor * pointDiffuseWeight;\npointSpecular += pointDistance * pointLightColor[ i ] * uSpecularColor * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = specularTex.r * pow( dirDotNormalHalf, uShininess );\ndirDiffuse += directionalLightColor[ i ] * uDiffuseColor * dirDiffuseWeight;\ndirSpecular += directionalLightColor[ i ] * uSpecularColor * dirSpecularWeight;\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * totalDiffuse + totalSpecular + ambientLightColor * uAmbientColor;", +THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["attribute vec4 tangent;\nuniform vec2 uOffset;\nuniform vec2 uRepeat;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;", +THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvViewPosition = -mvPosition.xyz;\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv * uRepeat + uOffset;\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif", +THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"}}}; THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){return this.getPoint(this.getUtoTmapping(a))};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c}; THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1)return this.cacheArcLengths;var b=[],c,e=this.getPoint(0),g,h=0;b.push(0);for(g=1;g<=a;g++)c=this.getPoint(g/a),h+=c.distanceTo(e),b.push(h),e=c;return this.cacheArcLengths=b}; THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),e=0,g=c.length,h;h=b?b:a*c[g-1];time=Date.now();for(var f=0,k=g-1,l;f<=k;)if(e=Math.floor(f+(k-f)/2),l=c[e]-h,l<0)f=e+1;else if(l>0)k=e-1;else{k=e;break}e=k;if(c[e]==h)return e/(g-1);f=c[e];return c=(e+(h-f)/(c[e+1]-f))/(g-1)};THREE.Curve.prototype.getNormalVector=function(a){a=this.getTangent(a);return new THREE.Vector2(-a.y,a.x)}; @@ -34,8 +36,11 @@ THREE.SplineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2,c=[],e= THREE.ArcCurve.prototype=new THREE.Curve;THREE.ArcCurve.prototype.constructor=THREE.ArcCurve;THREE.ArcCurve.prototype.getPoint=function(a){var b=this.aEndAngle-this.aStartAngle;this.aClockwise||(a=1-a);a=this.aStartAngle+a*b;return new THREE.Vector2(this.aX+this.aRadius*Math.cos(a),this.aY+this.aRadius*Math.sin(a))}; THREE.Curve.Utils={tangentQuadraticBezier:function(a,b,c,e){return 2*(1-a)*(c-b)+2*a*(e-c)},tangentCubicBezier:function(a,b,c,e,g){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*e*(1-a)-3*a*a*e+3*a*a*g},tangentSpline:function(a){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,e,g){var a=(c-a)*0.5,e=(e-b)*0.5,h=g*g;return(2*b-2*c+a+e)*g*h+(-3*b+3*c-2*a-e)*h+a*g+b}}; THREE.Curve.create=function(a,b){a.prototype=new THREE.Curve;a.prototype.constructor=a;a.prototype.getPoint=b;return a};THREE.LineCurve3=THREE.Curve.create(function(a,b){this.v1=a;this.v2=b},function(a){var b=new THREE.Vector3;b.sub(v2,v1);b.multiplyScalar(a);b.addSelf(this.v1);return b}); -THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,b,c){this.v0=a;this.v1=b;this.v2=c},function(a){var b,c;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);c=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);a=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(b,c,a)});THREE.CurvePath=function(){this.curves=[];this.bends=[]};THREE.CurvePath.prototype=new THREE.Curve;THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(a){this.curves.push(a)}; -THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){};THREE.CurvePath.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.getCurveLengths(),a=0;a=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]}; +THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,b,c){this.v0=a;this.v1=b;this.v2=c},function(a){var b,c;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);c=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);a=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(b,c,a)}); +THREE.CubicBezierCurve3=THREE.Curve.create(function(a,b,c,e){this.v0=a;this.v1=b;this.v2=c;this.v3=e},function(a){var b,c;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);c=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);a=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(b,c,a)}); +THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=a},function(a){var b=new THREE.Vector3,c=[],e=this.points,g;g=(e.length-1)*a;a=Math.floor(g);g-=a;c[0]=a==0?a:a-1;c[1]=a;c[2]=a>e.length-2?a:a+1;c[3]=a>e.length-3?a:a+2;b.x=THREE.Curve.Utils.interpolate(e[c[0]].x,e[c[1]].x,e[c[2]].x,e[c[3]].x,g);b.y=THREE.Curve.Utils.interpolate(e[c[0]].y,e[c[1]].y,e[c[2]].y,e[c[3]].y,g);b.z=THREE.Curve.Utils.interpolate(e[c[0]].z,e[c[1]].z,e[c[2]].z,e[c[3]].z,g);return b}); +THREE.CurvePath=function(){this.curves=[];this.bends=[]};THREE.CurvePath.prototype=new THREE.Curve;THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){}; +THREE.CurvePath.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.getCurveLengths(),a=0;a=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]}; THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],b=0,c,e=this.curves.length;for(c=0;cb)b=h.x;else if(h.xc)c=h.y;else if(h.y0?(f=c[c.length-1],t=f.x,x=f.y):(f=this.actions[e-1].args,t=f[f.length-2],x=f[f.length-1]);for(f=1;f<=a;f++)v=f/a,h=THREE.Shape.Utils.b2(v,t,o,k),v=THREE.Shape.Utils.b2(v,x,p, -l),c.push(new THREE.Vector2(h,v));break;case THREE.PathActions.BEZIER_CURVE_TO:k=h[4];l=h[5];o=h[0];p=h[1];m=h[2];n=h[3];c.length>0?(f=c[c.length-1],t=f.x,x=f.y):(f=this.actions[e-1].args,t=f[f.length-2],x=f[f.length-1]);for(f=1;f<=a;f++)v=f/a,h=THREE.Shape.Utils.b3(v,t,o,m,k),v=THREE.Shape.Utils.b3(v,x,p,n,l),c.push(new THREE.Vector2(h,v));break;case THREE.PathActions.CSPLINE_THRU:f=this.actions[e-1].args;f=[new THREE.Vector2(f[f.length-2],f[f.length-1])];v=a*h[0].length;f=f.concat(h[0]);h=new THREE.SplineCurve(f); -for(f=1;f<=v;f++)c.push(h.getPointAt(f/v));break;case THREE.PathActions.ARC:f=this.actions[e-1].args;k=h[0];l=h[1];m=h[2];o=h[3];v=h[4];p=!!h[5];n=f[f.length-2];t=f[f.length-1];f.length==0&&(n=t=0);x=v-o;var u=a*2;for(f=1;f<=u;f++)v=f/u,p||(v=1-v),v=o+v*x,h=n+k+m*Math.cos(v),v=t+l+m*Math.sin(v),c.push(new THREE.Vector2(h,v))}b&&c.push(c[0]);return c};THREE.Path.prototype.transform=function(a,b){this.getBoundingBox();return this.getWrapPoints(this.getPoints(b),a)}; +THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);this.curves.push(new THREE.SplineCurve(c));this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b})}; +THREE.Path.prototype.arc=function(a,b,c,e,g,h){var f=Array.prototype.slice.call(arguments);this.curves.push(new THREE.ArcCurve(a,b,c,e,g,h));this.actions.push({action:THREE.PathActions.ARC,args:f})};THREE.Path.prototype.getSpacedPoints=function(a){a||(a=40);for(var b=[],c=0;c0?(f=c[c.length-1],u=f.x,v=f.y):(f=this.actions[e-1].args,u=f[f.length-2],v=f[f.length-1]);for(f=1;f<=a;f++)y=f/a,h=THREE.Shape.Utils.b2(y,u,o,k),y=THREE.Shape.Utils.b2(y,v,t, +l),c.push(new THREE.Vector2(h,y));break;case THREE.PathActions.BEZIER_CURVE_TO:k=h[4];l=h[5];o=h[0];t=h[1];m=h[2];n=h[3];c.length>0?(f=c[c.length-1],u=f.x,v=f.y):(f=this.actions[e-1].args,u=f[f.length-2],v=f[f.length-1]);for(f=1;f<=a;f++)y=f/a,h=THREE.Shape.Utils.b3(y,u,o,m,k),y=THREE.Shape.Utils.b3(y,v,t,n,l),c.push(new THREE.Vector2(h,y));break;case THREE.PathActions.CSPLINE_THRU:f=this.actions[e-1].args;f=[new THREE.Vector2(f[f.length-2],f[f.length-1])];y=a*h[0].length;f=f.concat(h[0]);h=new THREE.SplineCurve(f); +for(f=1;f<=y;f++)c.push(h.getPointAt(f/y));break;case THREE.PathActions.ARC:f=this.actions[e-1].args;k=h[0];l=h[1];m=h[2];o=h[3];y=h[4];t=!!h[5];n=f[f.length-2];u=f[f.length-1];f.length==0&&(n=u=0);v=y-o;var p=a*2;for(f=1;f<=p;f++)y=f/p,t||(y=1-y),y=o+y*v,h=n+k+m*Math.cos(y),y=u+l+m*Math.sin(y),c.push(new THREE.Vector2(h,y))}b&&c.push(c[0]);return c};THREE.Path.prototype.transform=function(a,b){this.getBoundingBox();return this.getWrapPoints(this.getPoints(b),a)}; THREE.Path.prototype.nltransform=function(a,b,c,e,g,h){var f=this.getPoints(),k,l,m,n,o;k=0;for(l=f.length;k=0?k-1:c.length-1;h=f-1>=0?f-1:m.length-1;var v=[m[f],c[k],c[g]];o=THREE.FontUtils.Triangulate.area(v);var u=[m[f],m[h],c[k]];p=THREE.FontUtils.Triangulate.area(u);t=k;n=f;k+=1;f+=-1;k<0&&(k+=c.length);k%= -c.length;f<0&&(f+=m.length);f%=m.length;g=k-1>=0?k-1:c.length-1;h=f-1>=0?f-1:m.length-1;v=[m[f],c[k],c[g]];v=THREE.FontUtils.Triangulate.area(v);u=[m[f],m[h],c[k]];u=THREE.FontUtils.Triangulate.area(u);o+p>v+u&&(k=t,f=n,k<0&&(k+=c.length),k%=c.length,f<0&&(f+=m.length),f%=m.length,g=k-1>=0?k-1:c.length-1,h=f-1>=0?f-1:m.length-1);o=c.slice(0,k);p=c.slice(k);t=m.slice(f);n=m.slice(0,f);h=[m[f],m[h],c[k]];x.push([m[f],c[k],c[g]]);x.push(h);c=o.concat(t).concat(n).concat(p)}return{shape:c,isolatedPts:x, -allpoints:e}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),e=c.allpoints,g=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),h,f,k,l,m={};h=0;for(f=e.length;h=0?k-1:c.length-1;h=f-1>=0?f-1:m.length-1;var y=[m[f],c[k],c[g]];o=THREE.FontUtils.Triangulate.area(y);var p=[m[f],m[h],c[k]];t=THREE.FontUtils.Triangulate.area(p);u=k;n=f;k+=1;f+=-1;k< +0&&(k+=c.length);k%=c.length;f<0&&(f+=m.length);f%=m.length;g=k-1>=0?k-1:c.length-1;h=f-1>=0?f-1:m.length-1;y=[m[f],c[k],c[g]];y=THREE.FontUtils.Triangulate.area(y);p=[m[f],m[h],c[k]];p=THREE.FontUtils.Triangulate.area(p);o+t>y+p&&(k=u,f=n,k<0&&(k+=c.length),k%=c.length,f<0&&(f+=m.length),f%=m.length,g=k-1>=0?k-1:c.length-1,h=f-1>=0?f-1:m.length-1);o=c.slice(0,k);t=c.slice(k);u=m.slice(f);n=m.slice(0,f);h=[m[f],m[h],c[k]];v.push([m[f],c[k],c[g]]);v.push(h);c=o.concat(u).concat(n).concat(t)}return{shape:c, +isolatedPts:v,allpoints:e}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),e=c.allpoints,g=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),h,f,k,l,m={};h=0;for(f=e.length;h1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+t),e=e<0?0:1;if(c==="pos")if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=g[0]+(h[0]-g[0])*e,c.y=g[1]+(h[1]-g[1])*e,c.z=g[2]+(h[2]-g[2])*e;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= -this.getPrevKeyWith("pos",t,f.index-1).pos,this.points[1]=g,this.points[2]=h,this.points[3]=this.getNextKeyWith("pos",t,k.index+1).pos,e=e*0.33+0.33,g=this.interpolateCatmullRom(this.points,e),c.x=g[0],c.y=g[1],c.z=g[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)e=this.interpolateCatmullRom(this.points,e*1.01),this.target.set(e[0],e[1],e[2]),this.target.subSelf(c),this.target.y=0,this.target.normalize(),e=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,e,0)}else if(c=== -"rot")THREE.Quaternion.slerp(g,h,a.quaternion,e);else if(c==="scl")c=a.scale,c.x=g[0]+(h[0]-g[0])*e,c.y=g[1]+(h[1]-g[1])*e,c.z=g[2]+(h[2]-g[2])*e}}if(this.JITCompile&&n[0][m]===void 0){this.hierarchy[0].update(void 0,!0);for(t=0;t1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+u),e=e<0?0:1;if(c==="pos")if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=g[0]+(h[0]-g[0])*e,c.y=g[1]+(h[1]-g[1])*e,c.z=g[2]+(h[2]-g[2])*e;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= +this.getPrevKeyWith("pos",u,f.index-1).pos,this.points[1]=g,this.points[2]=h,this.points[3]=this.getNextKeyWith("pos",u,k.index+1).pos,e=e*0.33+0.33,g=this.interpolateCatmullRom(this.points,e),c.x=g[0],c.y=g[1],c.z=g[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)e=this.interpolateCatmullRom(this.points,e*1.01),this.target.set(e[0],e[1],e[2]),this.target.subSelf(c),this.target.y=0,this.target.normalize(),e=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,e,0)}else if(c=== +"rot")THREE.Quaternion.slerp(g,h,a.quaternion,e);else if(c==="scl")c=a.scale,c.x=g[0]+(h[0]-g[0])*e,c.y=g[1]+(h[1]-g[1])*e,c.z=g[2]+(h[2]-g[2])*e}}if(this.JITCompile&&n[0][m]===void 0){this.hierarchy[0].update(void 0,!0);for(u=0;ua.length-2?h:h+1;c[3]=h>a.length-3?h:h+2;h=a[c[0]];k=a[c[1]];l=a[c[2]];m=a[c[3]];c=g*g;f=g*c;e[0]=this.interpolate(h[0],k[0],l[0],m[0],g,c,f);e[1]=this.interpolate(h[1],k[1],l[1],m[1],g,c,f);e[2]=this.interpolate(h[2],k[2],l[2],m[2],g,c,f);return e}; THREE.Animation.prototype.interpolate=function(a,b,c,e,g,h,f){a=(c-a)*0.5;e=(e-b)*0.5;return(2*(b-c)+a+e)*f+(-3*(b-c)-2*a-e)*h+a*g+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){var e=this.data.hierarchy[b].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c=c0?c:0:c>=0?c:c+e.length;c>=0;c--)if(e[c][a]!==void 0)return e[c];return this.data.hierarchy[b].keys[e.length-1]}; -THREE.FirstPersonCamera=function(a){function b(a,b){return function(){b.apply(a,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(a){if(a.movementSpeed!==void 0)this.movementSpeed= -a.movementSpeed;if(a.lookSpeed!==void 0)this.lookSpeed=a.lookSpeed;if(a.noFly!==void 0)this.noFly=a.noFly;if(a.lookVertical!==void 0)this.lookVertical=a.lookVertical;if(a.autoForward!==void 0)this.autoForward=a.autoForward;if(a.activeLook!==void 0)this.activeLook=a.activeLook;if(a.heightSpeed!==void 0)this.heightSpeed=a.heightSpeed;if(a.heightCoef!==void 0)this.heightCoef=a.heightCoef;if(a.heightMin!==void 0)this.heightMin=a.heightMin;if(a.heightMax!==void 0)this.heightMax=a.heightMax;if(a.constrainVertical!== -void 0)this.constrainVertical=a.constrainVertical;if(a.verticalMin!==void 0)this.verticalMin=a.verticalMin;if(a.verticalMax!==void 0)this.verticalMax=a.verticalMax;if(a.domElement!==void 0)this.domElement=a.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(a){a.preventDefault(); -a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(a){a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(a){this.mouseX=a.clientX-this.windowHalfX;this.mouseY=a.clientY-this.windowHalfY};this.onKeyDown=function(a){switch(a.keyCode){case 38:case 87:this.moveForward= -!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 82:this.moveUp=!0;break;case 70:this.moveDown=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1;break;case 82:this.moveUp=!1;break;case 70:this.moveDown=!1}};this.update= -function(){var a=(new Date).getTime();this.tdiff=(a-this.lastUpdate)/1E3;this.lastUpdate=a;if(!this.freeze){this.autoSpeedFactor=this.heightSpeed?this.tdiff*((this.position.ythis.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;var b=this.tdiff*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.translateZ(-(b+this.autoSpeedFactor));this.moveBackward&&this.translateZ(b);this.moveLeft&&this.translateX(-b); -this.moveRight&&this.translateX(b);this.moveUp&&this.translateY(b);this.moveDown&&this.translateY(-b);b=this.tdiff*this.lookSpeed;this.activeLook||(b=0);this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var a=this.target.position,g=this.position;a.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=g.y+100*Math.cos(this.phi);a.z=g.z+100*Math.sin(this.phi)*Math.sin(this.theta)}a= -1;this.constrainVertical&&(a=3.14/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b*a);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;a=this.target.position;g=this.position;a.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=g.y+100*Math.cos(this.phi);a.z=g.z+100*Math.sin(this.phi)* -Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",b(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",b(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",b(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",b(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",b(this,this.onKeyUp),!1)}; -THREE.FirstPersonCamera.prototype=new THREE.Camera;THREE.FirstPersonCamera.prototype.constructor=THREE.FirstPersonCamera;THREE.FirstPersonCamera.prototype.supr=THREE.Camera.prototype;THREE.FirstPersonCamera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);if(this.noFly)b.y=0;this.position.addSelf(b.multiplyScalar(a));this.target.position.addSelf(b.multiplyScalar(a))}; -THREE.PathCamera=function(a){function b(a,c,b,e){var f={name:b,fps:0.6,length:e,hierarchy:[]},h,g=c.getControlPointsArray(),k=c.getLength(),l=g.length,y=0;h=l-1;c={parent:-1,keys:[]};c.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};c.keys[h]={time:e,pos:g[h],rot:[0,0,0,1],scl:[1,1,1]};for(h=1;h=0?e:e+g;e=this.verticalAngleMap.srcRange;f=this.verticalAngleMap.dstRange;var k=f[1]-f[0];this.phi= -TWEEN.Easing.Quadratic.EaseInOut(((this.phi-e[0])*(f[1]-f[0])/(e[1]-e[0])+f[0]-f[0])/k)*k+f[0];e=this.horizontalAngleMap.srcRange;f=this.horizontalAngleMap.dstRange;k=f[1]-f[0];this.theta=TWEEN.Easing.Quadratic.EaseInOut(((this.theta-e[0])*(f[1]-f[0])/(e[1]-e[0])+f[0]-f[0])/k)*k+f[0];e=this.target.position;e.x=100*Math.sin(this.phi)*Math.cos(this.theta);e.y=100*Math.cos(this.phi);e.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,a,c,b)};this.onMouseMove=function(a){this.mouseX= -a.clientX-this.windowHalfX;this.mouseY=a.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),f=new THREE.MeshLambertMaterial({color:65280}),k=new THREE.CubeGeometry(10,10,20),l=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(k,a);a=new THREE.Mesh(l,f);a.position.set(0,10,0);this.animation= -b(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else this.animation=b(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&e(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(a,c){return function(){c.apply(a,arguments)}}(this,this.onMouseMove), -!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; -THREE.FlyCamera=function(a){function b(a,b){return function(){b.apply(a,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.005;this.autoForward=this.dragToLook=!1;this.domElement=document;if(a){if(a.movementSpeed!==void 0)this.movementSpeed=a.movementSpeed;if(a.rollSpeed!==void 0)this.rollSpeed=a.rollSpeed;if(a.dragToLook!==void 0)this.dragToLook=a.dragToLook;if(a.autoForward!==void 0)this.autoForward= -a.autoForward;if(a.domElement!==void 0)this.domElement=a.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=-1;this.tdiff=0;this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.keydown=function(a){if(!a.altKey){switch(a.keyCode){case 16:this.movementSpeedMultiplier= -0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}}; -this.keyup=function(a){switch(a.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break; -case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(a.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.mousemove=function(a){if(!this.dragToLook||this.mouseStatus>0){var b=this.getContainerDimensions(),g=b.size[0]/2,h=b.size[1]/2;this.moveState.yawLeft=-(a.clientX-b.offset[0]-g)/g;this.moveState.pitchDown=(a.clientY- -b.offset[1]-h)/h;this.updateRotationVector()}};this.mouseup=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(){var a=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=a;this.tdiff=(a-this.lastUpdate)/1E3;this.lastUpdate=a;var a=this.tdiff*this.movementSpeed,b=this.tdiff* -this.rollSpeed;this.translateX(this.moveVector.x*a);this.translateY(this.moveVector.y*a);this.translateZ(this.moveVector.z*a);this.tmpQuaternion.set(this.rotationVector.x*b,this.rotationVector.y*b,this.rotationVector.z*b,1).normalize();this.quaternion.multiplySelf(this.tmpQuaternion);this.matrix.setPosition(this.position);this.matrix.setRotationFromQuaternion(this.quaternion);this.matrixWorldNeedsUpdate=!0;this.supr.update.call(this)};this.updateMovementVector=function(){var a=this.moveState.forward|| -this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!= -document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",b(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",b(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",b(this,this.mouseup),!1);window.addEventListener("keydown",b(this,this.keydown),!1);window.addEventListener("keyup",b(this, -this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype; -THREE.RollCamera=function(a,b,c,e){THREE.Camera.call(this,a,b,c,e);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var g=new THREE.Vector3,h=new THREE.Vector3,f=new THREE.Vector3,k=new THREE.Matrix4,l=!1,m=1,n=0,o=0,p=0,t=0,x=0,v=window.innerWidth/2,u=window.innerHeight/2;this.update= -function(){var a=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=a;this.delta=(a-this.lastUpdate)/1E3;this.lastUpdate=a;this.mouseLook&&(a=this.delta*this.lookSpeed,this.rotateHorizontally(a*t),this.rotateVertically(a*x));a=this.delta*this.movementSpeed;this.translateZ(a*(n>0||this.autoForward&&!(n<0)?1:n));this.translateX(a*o);this.translateY(a*p);l&&(this.roll+=this.rollSpeed*this.delta*m);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize(); -else if(this.forward.y1?b.normalize():b.z=Math.sqrt(1-e*e);g=this.position.clone().subSelf(this.target.position);e=this.up.clone().setLength(b.y);e.addSelf(this.up.clone().crossSelf(g).setLength(b.x));e.addSelf(g.setLength(b.z));return e}; -this.rotateCamera=function(){var a=Math.acos(h.dot(f)/h.length()/f.length());if(a){var c=(new THREE.Vector3).cross(h,f).normalize(),b=new THREE.Quaternion;a*=this.rotateSpeed;b.setFromAxisAngle(c,-a);b.multiplyVector3(g);b.multiplyVector3(this.up);b.multiplyVector3(f);this.staticMoving?h=f:(b.setFromAxisAngle(c,a*(this.dynamicDampingFactor-1)),b.multiplyVector3(h))}};this.zoomCamera=function(){var a=1+(l.y-k.y)*this.zoomSpeed;a!==1&&a>0&&(g.multiplyScalar(a),this.staticMoving?k=l:k.y+=(l.y-k.y)*this.dynamicDampingFactor)}; -this.panCamera=function(){var a=n.clone().subSelf(m);if(a.lengthSq()){a.multiplyScalar(g.length()*this.panSpeed);var b=g.clone().crossSelf(this.up).setLength(a.x);b.addSelf(this.up.clone().setLength(a.y));this.position.addSelf(b);this.target.position.addSelf(b);this.staticMoving?m=n:m.addSelf(a.sub(n,m).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance), -g.lengthSq()0){c=new THREE.Vector3(0,0,-1);f(0,0,-n-(h||0));for(l=a;l0){b=new THREE.Vector3(0,0,1);f(0,0,n+(g||0));for(l=a+a/2;l<2*a;l++)k.faces.push(new THREE.Face4(2*a+1,(2*l-2*a+2)%a+a,(2*l-2*a+1)%a+a,(2*l-2*a)%a+a,[b,b,b,b]))}l= -0;for(a=this.faces.length;la&&(a+=Math.PI*2),anglec=(b+a)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return e.multiplyScalar(g).addSelf(k).subSelf(a).clone()}function g(a){for(B=a.length;--B>=0;){T=B;R=B-1;R<0&&(R=a.length- -1);for(var b=0,c=t+n*2,b=0;b=0;J--){L=J/n;N=l*(1-L);L=m*Math.sin(L*Math.PI/2);B=0;for(D=y.length;Bthis.heightMax?this.heightMax:this.object.position.y)-this.heightMin)*this.heightCoef:0;var c=this.tdiff*this.movementSpeed;(this.moveForward||this.autoForward&& +!this.moveBackward)&&this.object.translateZ(-(c+this.autoSpeedFactor));this.moveBackward&&this.object.translateZ(c);this.moveLeft&&this.object.translateX(-c);this.moveRight&&this.object.translateX(c);this.moveUp&&this.object.translateY(c);this.moveDown&&this.object.translateY(-c);c=this.tdiff*this.lookSpeed;this.activeLook||(c=0);this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon* +Math.PI/180;var a=this.target,b=this.object.position;a.x=b.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=b.y+100*Math.cos(this.phi);a.z=b.z+100*Math.sin(this.phi)*Math.sin(this.theta)}a=1;this.constrainVertical&&(a=Math.PI/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c*a);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax- +this.verticalMin)/(Math.PI-0)+this.verticalMin;a=this.target;b=this.object.position;a.x=b.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=b.y+100*Math.cos(this.phi);a.z=b.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(a)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup", +c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)}; +THREE.PathControls=function(a,b){function c(a){if((a*=2)<1)return 0.5*a*a;return-0.5*(--a*(a-2)-1)}function e(a,c){return function(){c.apply(a,arguments)}}function g(a,c,b,e){var f={name:b,fps:0.6,length:e,hierarchy:[]},h,g=c.getControlPointsArray(),k=c.getLength(),p=g.length,z=0;h=p-1;c={parent:-1,keys:[]};c.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};c.keys[h]={time:e,pos:g[h],rot:[0,0,0,1],scl:[1,1,1]};for(h=1;h=0?a:a+f;a=this.verticalAngleMap.srcRange; +b=this.verticalAngleMap.dstRange;var e=b[1]-b[0];this.phi=c(((this.phi-a[0])*(b[1]-b[0])/(a[1]-a[0])+b[0]-b[0])/e)*e+b[0];a=this.horizontalAngleMap.srcRange;b=this.horizontalAngleMap.dstRange;e=b[1]-b[0];this.theta=c(((this.theta-a[0])*(b[1]-b[0])/(a[1]-a[0])+b[0]-b[0])/e)*e+b[0];a=this.target.position;a.x=100*Math.sin(this.phi)*Math.cos(this.theta);a.y=100*Math.cos(this.phi);a.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};this.onMouseMove=function(a){this.domElement=== +document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),c=new THREE.MeshLambertMaterial({color:65280}), +b=new THREE.CubeGeometry(10,10,20),f=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(b,a);a=new THREE.Mesh(f,c);a.position.set(0,10,0);this.animation=g(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(a)}else this.animation=g(this.animationParent,this.spline,this.id,this.duration),this.animationParent.add(this.target),this.animationParent.add(this.object);if(this.createDebugPath){var a= +this.debugPath,c=this.spline,b=h(c,10),f=h(c,10),k=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(b,k);particleObj=new THREE.ParticleSystem(f,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);a.add(lineObj);particleObj.scale.set(1,1,1);a.add(particleObj);f=new THREE.SphereGeometry(1,16,8);k=new THREE.MeshBasicMaterial({color:65280});for(i=0;i0){var c=this.getContainerDimensions(),b=c.size[0]/2,f=c.size[1]/2;this.moveState.yawLeft=-(a.pageX-c.offset[0]-b)/b;this.moveState.pitchDown=(a.pageY-c.offset[1]-f)/f;this.updateRotationVector()}};this.mouseup=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(a.button){case 0:this.moveForward= +!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(){var a=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=a;this.tdiff=(a-this.lastUpdate)/1E3;this.lastUpdate=a;var a=this.tdiff*this.movementSpeed,c=this.tdiff*this.rollSpeed;this.object.translateX(this.moveVector.x*a);this.object.translateY(this.moveVector.y*a);this.object.translateZ(this.moveVector.z*a);this.tmpQuaternion.set(this.rotationVector.x*c,this.rotationVector.y*c,this.rotationVector.z*c, +1).normalize();this.object.quaternion.multiplySelf(this.tmpQuaternion);this.object.matrix.setPosition(this.object.position);this.object.matrix.setRotationFromQuaternion(this.object.quaternion);this.object.matrixWorldNeedsUpdate=!0};this.updateMovementVector=function(){var a=this.moveState.forward||this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back}; +this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0, +0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",c(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",c(this,this.mouseup),!1);this.domElement.addEventListener("keydown",c(this,this.keydown),!1);this.domElement.addEventListener("keyup",c(this,this.keyup),!1);this.updateMovementVector();this.updateRotationVector()}; +THREE.RollControls=function(a,b){this.object=a;this.domElement=b!==void 0?b:document;this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var c=new THREE.Vector3,e=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Matrix4,f=!1,k=1,l=0,m=0,n=0,o=0,t=0,u=window.innerWidth/2,v=window.innerHeight/2;this.update=function(){var a= +(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=a;this.delta=(a-this.lastUpdate)/1E3;this.lastUpdate=a;this.mouseLook&&(a=this.delta*this.lookSpeed,this.rotateHorizontally(a*o),this.rotateVertically(a*t));a=this.delta*this.movementSpeed;this.object.translateZ(-a*(l>0||this.autoForward&&!(l<0)?1:l));this.object.translateX(a*m);this.object.translateY(a*n);f&&(this.roll+=this.rollSpeed*this.delta*k);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize(); +else if(this.forward.y1?b.normalize():b.z=Math.sqrt(1-e*e);h.copy(this.object.position).subSelf(this.target);e=this.object.up.clone().setLength(b.y);e.addSelf(this.object.up.clone().crossSelf(h).setLength(b.x));e.addSelf(h.setLength(b.z));return e};this.rotateCamera=function(){var a=Math.acos(f.dot(k)/f.length()/k.length());if(a){var c=(new THREE.Vector3).cross(f,k).normalize(),b=new THREE.Quaternion;a*=this.rotateSpeed;b.setFromAxisAngle(c, +-a);b.multiplyVector3(h);b.multiplyVector3(this.object.up);b.multiplyVector3(k);this.staticMoving?f=k:(b.setFromAxisAngle(c,a*(this.dynamicDampingFactor-1)),b.multiplyVector3(f))}};this.zoomCamera=function(){var a=1+(m.y-l.y)*this.zoomSpeed;a!==1&&a>0&&(h.multiplyScalar(a),this.staticMoving?l=m:l.y+=(m.y-l.y)*this.dynamicDampingFactor)};this.panCamera=function(){var a=o.clone().subSelf(n);if(a.lengthSq()){a.multiplyScalar(h.length()*this.panSpeed);var c=h.clone().crossSelf(this.object.up).setLength(a.x); +c.addSelf(this.object.up.clone().setLength(a.y));this.object.position.addSelf(c);this.target.addSelf(c);this.staticMoving?n=o:n.addSelf(a.sub(o,n).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.object.position.lengthSq()>this.maxDistance*this.maxDistance&&this.object.position.setLength(this.maxDistance),h.lengthSq()0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,f,0)));for(k=0;k0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-f,0)));for(k=0;ka&&(a+=Math.PI*2),anglec=(c+a)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return e.multiplyScalar(g).addSelf(k).subSelf(a).clone()}function g(a){for(C=a.length;--C>=0;){T=C;R=C-1;R<0&&(R=a.length- +1);for(var c=0,b=u+n*2,c=0;c=0;K--){M=K/n;N=l*(1-M);M=m*Math.sin(M*Math.PI/2);C=0;for(F=w.length;C0||(n=this.vertices.push(new THREE.Vertex(new THREE.Vector3(o,k,p)))-1);m.push(n)}b.push(m)}for(var t,x,v,g=b.length,c=0;c0)for(e=0;e1&&(t= -this.vertices[f].position.clone(),x=this.vertices[l].position.clone(),v=this.vertices[m].position.clone(),t.normalize(),x.normalize(),v.normalize(),this.faces.push(new THREE.Face3(f,l,m,[new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(v.x,v.y,v.z)])),this.faceVertexUvs[0].push([n,o,u]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry; +THREE.SphereGeometry=function(a,b,c){THREE.Geometry.call(this);for(var a=a||50,e,g=Math.PI,h=Math.max(3,b||8),f=Math.max(2,c||6),b=[],c=0;c0||(n=this.vertices.push(new THREE.Vertex(new THREE.Vector3(o,k,t)))-1);m.push(n)}b.push(m)}for(var u,v,y,g=b.length,c=0;c0)for(e=0;e1&&(u= +this.vertices[f].position.clone(),v=this.vertices[l].position.clone(),y=this.vertices[m].position.clone(),u.normalize(),v.normalize(),y.normalize(),this.faces.push(new THREE.Face3(f,l,m,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(y.x,y.y,y.z)])),this.faceVertexUvs[0].push([n,o,p]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry; THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry; THREE.TextGeometry=function(a,b){var c=(new THREE.TextPath(a,b)).toShapes();b.amount=b.height!==void 0?b.height:50;if(b.bevelThickness===void 0)b.bevelThickness=10;if(b.bevelSize===void 0)b.bevelSize=8;if(b.bevelEnabled===void 0)b.bevelEnabled=!1;if(b.bend){var e=c[c.length-1].getBoundingBox().maxX;b.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(e/2,120),new THREE.Vector2(e,0))}THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry; THREE.TextGeometry.prototype.constructor=THREE.TextGeometry; THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},getTextShapes:function(a,b){return(new TextPath(a,b)).toShapes()},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b= -this.getFace(),c=this.size/b.resolution,e=0,g=String(a).split(""),h=g.length,f=[],a=0;a0)for(m=0;m2;){if(o--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return k;return h}l=m;g<=l&&(l=0);m=l+1;g<=m&&(m=0);n=m+1;g<=n&&(n=0);var p;a:{p=a;var t=l,x=m,v=n,u=g,z=f,y=void 0,w=void 0,A=void 0, -C=void 0,F=void 0,G=void 0,I=void 0,H=void 0,M=void 0,w=p[z[t]].x,A=p[z[t]].y,C=p[z[x]].x,F=p[z[x]].y,G=p[z[v]].x,I=p[z[v]].y;if(1.0E-10>(C-w)*(I-A)-(F-A)*(G-w))p=!1;else{for(y=0;y=0&&J>=0&&N>=0){p=!1;break a}}p=!0}}if(p){h.push([a[f[l]], -a[f[m]],a[f[n]]]);k.push([f[l],f[m],f[n]]);l=m;for(n=m+1;n0)for(m=0;m2;){if(o--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return k;return h}l=m;g<=l&&(l=0);m=l+1;g<=m&&(m=0);n=m+1;g<=n&&(n=0);var t;a:{t=a;var u=l,v=m,y=n,p=g,z=f,w=void 0,x=void 0,A=void 0, +D=void 0,B=void 0,E=void 0,I=void 0,H=void 0,J=void 0,x=t[z[u]].x,A=t[z[u]].y,D=t[z[v]].x,B=t[z[v]].y,E=t[z[y]].x,I=t[z[y]].y;if(1.0E-10>(D-x)*(I-A)-(B-A)*(E-x))t=!1;else{for(w=0;w=0&&K>=0&&N>=0){t=!1;break a}}t=!0}}if(t){h.push([a[f[l]], +a[f[m]],a[f[n]]]);k.push([f[l],f[m],f[n]]);l=m;for(n=m+1;n0;)this.smooth(a)}; +THREE.SubdivisionModifier.prototype.smooth=function(a){function b(a,c,b,e,k,l){var m=new THREE.Face4(a,c,b,e,null,k.color,k.material);if(f.useOldVertexColors){m.vertexColors=[];for(var n,p,u,t=0;t<4;t++){u=l[t];n=new THREE.Color;n.setRGB(0,0,0);for(var v=0;v>7)-127;e|=(g&127)<<16|f<<8;if(e==0&&k==-127)return 0;return(1-2*(h>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,k)}function g(a,b){var c=n(a,b),e=n(a,b+1),f=n(a,b+2);return(n(a,b+3)<<24)+(f<<16)+(e<<8)+c}function l(a,b){var c=n(a,b);return(n(a,b+1)<<8)+c}function m(a,b){var c=n(a,b);return c>127?c-256:c}function n(a,b){return a.charCodeAt(b)&255}function o(b){var c, -e,f;c=g(a,b);e=g(a,b+F);f=g(a,b+G);b=l(a,b+I);z.faces.push(new THREE.Face3(c,e,f,null,null,z.materials[b]))}function p(b){var c,e,f,h,m,n;c=g(a,b);e=g(a,b+F);f=g(a,b+G);h=l(a,b+I);m=g(a,b+H);n=g(a,b+M);b=g(a,b+B);h=z.materials[h];var o=A[n*3],p=A[n*3+1];n=A[n*3+2];var t=A[b*3],ha=A[b*3+1],b=A[b*3+2];z.faces.push(new THREE.Face3(c,e,f,[new THREE.Vector3(A[m*3],A[m*3+1],A[m*3+2]),new THREE.Vector3(o,p,n),new THREE.Vector3(t,ha,b)],null,h))}function t(b){var c,e,f,h;c=g(a,b);e=g(a,b+D);f=g(a,b+J);h= -g(a,b+L);b=l(a,b+N);z.faces.push(new THREE.Face4(c,e,f,h,null,null,z.materials[b]))}function x(b){var c,e,f,h,m,n,o,p;c=g(a,b);e=g(a,b+D);f=g(a,b+J);h=g(a,b+L);m=l(a,b+N);n=g(a,b+K);o=g(a,b+P);p=g(a,b+E);b=g(a,b+S);m=z.materials[m];var t=A[o*3],ha=A[o*3+1];o=A[o*3+2];var la=A[p*3],ma=A[p*3+1];p=A[p*3+2];var v=A[b*3],u=A[b*3+1],b=A[b*3+2];z.faces.push(new THREE.Face4(c,e,f,h,[new THREE.Vector3(A[n*3],A[n*3+1],A[n*3+2]),new THREE.Vector3(t,ha,o),new THREE.Vector3(la,ma,p),new THREE.Vector3(v,u,b)], -null,m))}function v(b){var c,e,f,h;c=g(a,b);e=g(a,b+O);f=g(a,b+U);b=C[c*2];h=C[c*2+1];c=C[e*2];var l=z.faceVertexUvs[0];e=C[e*2+1];var m=C[f*2];f=C[f*2+1];var n=[];n.push(new THREE.UV(b,h));n.push(new THREE.UV(c,e));n.push(new THREE.UV(m,f));l.push(n)}function u(b){var c,e,f,h,l,m;c=g(a,b);e=g(a,b+W);f=g(a,b+T);h=g(a,b+R);b=C[c*2];l=C[c*2+1];c=C[e*2];m=C[e*2+1];e=C[f*2];var n=z.faceVertexUvs[0];f=C[f*2+1];var o=C[h*2];h=C[h*2+1];var p=[];p.push(new THREE.UV(b,l));p.push(new THREE.UV(c,m));p.push(new THREE.UV(e, -f));p.push(new THREE.UV(o,h));n.push(p)}var z=this,y=0,w,A=[],C=[],F,G,I,H,M,B,D,J,L,N,K,P,E,S,O,U,W,T,R,Q,Z,X,Y,$,V;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(z,e,b);w={signature:a.substr(y,8),header_bytes:n(a,y+8),vertex_coordinate_bytes:n(a,y+9),normal_coordinate_bytes:n(a,y+10),uv_coordinate_bytes:n(a,y+11),vertex_index_bytes:n(a,y+12),normal_index_bytes:n(a,y+13),uv_index_bytes:n(a,y+14),material_index_bytes:n(a,y+15),nvertices:g(a,y+16),nnormals:g(a,y+16+4),nuvs:g(a,y+16+ -8),ntri_flat:g(a,y+16+12),ntri_smooth:g(a,y+16+16),ntri_flat_uv:g(a,y+16+20),ntri_smooth_uv:g(a,y+16+24),nquad_flat:g(a,y+16+28),nquad_smooth:g(a,y+16+32),nquad_flat_uv:g(a,y+16+36),nquad_smooth_uv:g(a,y+16+40)};y+=w.header_bytes;F=w.vertex_index_bytes;G=w.vertex_index_bytes*2;I=w.vertex_index_bytes*3;H=w.vertex_index_bytes*3+w.material_index_bytes;M=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes;B=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes*2;D=w.vertex_index_bytes; -J=w.vertex_index_bytes*2;L=w.vertex_index_bytes*3;N=w.vertex_index_bytes*4;K=w.vertex_index_bytes*4+w.material_index_bytes;P=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes;E=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*2;S=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*3;O=w.uv_index_bytes;U=w.uv_index_bytes*2;W=w.uv_index_bytes;T=w.uv_index_bytes*2;R=w.uv_index_bytes*3;b=w.vertex_index_bytes*3+w.material_index_bytes;V=w.vertex_index_bytes* -4+w.material_index_bytes;Q=w.ntri_flat*b;Z=w.ntri_smooth*(b+w.normal_index_bytes*3);X=w.ntri_flat_uv*(b+w.uv_index_bytes*3);Y=w.ntri_smooth_uv*(b+w.normal_index_bytes*3+w.uv_index_bytes*3);$=w.nquad_flat*V;b=w.nquad_smooth*(V+w.normal_index_bytes*4);V=w.nquad_flat_uv*(V+w.uv_index_bytes*4);y+=function(b){for(var e,h,g,k=w.vertex_coordinate_bytes*3,l=b+w.nvertices*k;b=0){u=l.invBindMatrices[p];m.invBindMatrix=u;m.skinningMatrix=new THREE.Matrix4;m.skinningMatrix.multiply(m.world,u);m.weights=[]; -for(u=0;u1){l=new THREE.MeshFaceMaterial;for(j=0;j>7)-127;e|=(g&127)<<16|f<<8;if(e==0&&k==-127)return 0;return(1-2*(h>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,k)}function g(a,c){var b=n(a,c),e=n(a,c+1),f=n(a,c+2);return(n(a,c+3)<<24)+(f<<16)+(e<<8)+b}function l(a,c){var b=n(a,c);return(n(a,c+1)<<8)+b}function m(a,c){var b=n(a,c);return b>127?b-256:b}function n(a,c){return a.charCodeAt(c)&255}function o(c){var b, +e,f;b=g(a,c);e=g(a,c+B);f=g(a,c+E);c=l(a,c+I);z.faces.push(new THREE.Face3(b,e,f,null,null,z.materials[c]))}function t(c){var b,e,f,h,m,n;b=g(a,c);e=g(a,c+B);f=g(a,c+E);h=l(a,c+I);m=g(a,c+H);n=g(a,c+J);c=g(a,c+C);h=z.materials[h];var o=A[n*3],p=A[n*3+1];n=A[n*3+2];var t=A[c*3],ia=A[c*3+1],c=A[c*3+2];z.faces.push(new THREE.Face3(b,e,f,[new THREE.Vector3(A[m*3],A[m*3+1],A[m*3+2]),new THREE.Vector3(o,p,n),new THREE.Vector3(t,ia,c)],null,h))}function u(c){var b,e,f,h;b=g(a,c);e=g(a,c+F);f=g(a,c+K);h= +g(a,c+M);c=l(a,c+N);z.faces.push(new THREE.Face4(b,e,f,h,null,null,z.materials[c]))}function v(c){var b,e,f,h,m,n,o,p;b=g(a,c);e=g(a,c+F);f=g(a,c+K);h=g(a,c+M);m=l(a,c+N);n=g(a,c+L);o=g(a,c+O);p=g(a,c+G);c=g(a,c+S);m=z.materials[m];var t=A[o*3],ia=A[o*3+1];o=A[o*3+2];var la=A[p*3],ma=A[p*3+1];p=A[p*3+2];var u=A[c*3],v=A[c*3+1],c=A[c*3+2];z.faces.push(new THREE.Face4(b,e,f,h,[new THREE.Vector3(A[n*3],A[n*3+1],A[n*3+2]),new THREE.Vector3(t,ia,o),new THREE.Vector3(la,ma,p),new THREE.Vector3(u,v,c)], +null,m))}function y(c){var b,e,f,h;b=g(a,c);e=g(a,c+P);f=g(a,c+U);c=D[b*2];h=D[b*2+1];b=D[e*2];var l=z.faceVertexUvs[0];e=D[e*2+1];var m=D[f*2];f=D[f*2+1];var n=[];n.push(new THREE.UV(c,h));n.push(new THREE.UV(b,e));n.push(new THREE.UV(m,f));l.push(n)}function p(c){var b,e,f,h,l,m;b=g(a,c);e=g(a,c+V);f=g(a,c+T);h=g(a,c+R);c=D[b*2];l=D[b*2+1];b=D[e*2];m=D[e*2+1];e=D[f*2];var n=z.faceVertexUvs[0];f=D[f*2+1];var o=D[h*2];h=D[h*2+1];var p=[];p.push(new THREE.UV(c,l));p.push(new THREE.UV(b,m));p.push(new THREE.UV(e, +f));p.push(new THREE.UV(o,h));n.push(p)}var z=this,w=0,x,A=[],D=[],B,E,I,H,J,C,F,K,M,N,L,O,G,S,P,U,V,T,R,Q,Z,W,$,X,Y;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(z,e,c);x={signature:a.substr(w,8),header_bytes:n(a,w+8),vertex_coordinate_bytes:n(a,w+9),normal_coordinate_bytes:n(a,w+10),uv_coordinate_bytes:n(a,w+11),vertex_index_bytes:n(a,w+12),normal_index_bytes:n(a,w+13),uv_index_bytes:n(a,w+14),material_index_bytes:n(a,w+15),nvertices:g(a,w+16),nnormals:g(a,w+16+4),nuvs:g(a,w+16+ +8),ntri_flat:g(a,w+16+12),ntri_smooth:g(a,w+16+16),ntri_flat_uv:g(a,w+16+20),ntri_smooth_uv:g(a,w+16+24),nquad_flat:g(a,w+16+28),nquad_smooth:g(a,w+16+32),nquad_flat_uv:g(a,w+16+36),nquad_smooth_uv:g(a,w+16+40)};w+=x.header_bytes;B=x.vertex_index_bytes;E=x.vertex_index_bytes*2;I=x.vertex_index_bytes*3;H=x.vertex_index_bytes*3+x.material_index_bytes;J=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes;C=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes*2;F=x.vertex_index_bytes; +K=x.vertex_index_bytes*2;M=x.vertex_index_bytes*3;N=x.vertex_index_bytes*4;L=x.vertex_index_bytes*4+x.material_index_bytes;O=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes;G=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*2;S=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*3;P=x.uv_index_bytes;U=x.uv_index_bytes*2;V=x.uv_index_bytes;T=x.uv_index_bytes*2;R=x.uv_index_bytes*3;c=x.vertex_index_bytes*3+x.material_index_bytes;Y=x.vertex_index_bytes* +4+x.material_index_bytes;Q=x.ntri_flat*c;Z=x.ntri_smooth*(c+x.normal_index_bytes*3);W=x.ntri_flat_uv*(c+x.uv_index_bytes*3);$=x.ntri_smooth_uv*(c+x.normal_index_bytes*3+x.uv_index_bytes*3);X=x.nquad_flat*Y;c=x.nquad_smooth*(Y+x.normal_index_bytes*4);Y=x.nquad_flat_uv*(Y+x.uv_index_bytes*4);w+=function(c){for(var e,h,g,k=x.vertex_coordinate_bytes*3,l=c+x.nvertices*k;c=0){v=l.invBindMatrices[p];m.invBindMatrix=v;m.skinningMatrix=new THREE.Matrix4;m.skinningMatrix.multiply(m.world,v);m.weights=[]; +for(v=0;v1){l=new THREE.MeshFaceMaterial;for(j=0;j1?c[1].substr(0,b):"0";c[1].length=0,g=f.indexOf("(")>=0,k;if(h)e=f.split("."),f=e.shift(),e.shift();else if(g){k=f.split("(");f=k.shift();for(e=0;eb){t=m.output[l];break}g=t!==void 0?t instanceof THREE.Matrix4?g.multiply(g,t):g.multiply(g,k.matrix):g.multiply(g,k.matrix)}else g=g.multiply(g,k.matrix);b=g;c.push({time:a,pos:[b.n14, -b.n24,b.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=c}this.updateMatrix();return this};n.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;a1?b[1].substr(0,c):"0";b[1].length=0,g=f.indexOf("(")>=0,k;if(h)e=f.split("."),f=e.shift(),e.shift();else if(g){k=f.split("(");f=k.shift();for(e=0;ec){p=m.output[l];break}g=p!==void 0?p instanceof THREE.Matrix4?g.multiply(g,p):g.multiply(g,k.matrix):g.multiply(g,k.matrix)}else g=g.multiply(g,k.matrix);c=g;b.push({time:a,pos:[c.n14, +c.n24,c.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=b}this.updateMatrix();return this};n.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;a3)for(f=2;f0&&(this[c.nodeName]=parseFloat(e[0].textContent))}}this.create();return this};H.prototype.create=function(){var a={},b=this.transparency!== -void 0&&this.transparency<1,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var e=this[c];if(e instanceof I)if(e.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(e=$[this.effect.surface.init_from]))a.map=THREE.ImageUtils.loadTexture(ja+e.init_from),a.map.wrapS=THREE.RepeatWrapping,a.map.wrapT=THREE.RepeatWrapping,a.map.repeat.x=1,a.map.repeat.y=-1}else c=="diffuse"?a.color=e.color.getHex():b||(a[c]= -e.color.getHex());break;case "shininess":case "reflectivity":a[c]=this[c];break;case "transparency":if(b)a.transparent=!0,a.opacity=this[c],b=!0}a.shading=ka;return this.material=new THREE.MeshLambertMaterial(a)};M.prototype.parse=function(a){for(var b=0;b=0,e=a.indexOf("(")>=0,f,h;if(c)b=a.split("."),a=b.shift(),h=b.shift();else if(e){f=a.split("(");a=f.shift();for(b=0;b0&&(this[b.nodeName]=parseFloat(e[0].textContent))}}this.create();return this};H.prototype.create=function(){var a= +{},c=this.transparency!==void 0&&this.transparency<1,b;for(b in this)switch(b){case "ambient":case "emission":case "diffuse":case "specular":var e=this[b];if(e instanceof I)if(e.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(e=Y[this.effect.surface.init_from]))a.map=THREE.ImageUtils.loadTexture(ja+e.init_from),a.map.wrapS=THREE.RepeatWrapping,a.map.wrapT=THREE.RepeatWrapping,a.map.repeat.x=1,a.map.repeat.y=-1}else b=="diffuse"?a.color= +e.color.getHex():c||(a[b]=e.color.getHex());break;case "shininess":case "reflectivity":a[b]=this[b];break;case "transparency":if(c)a.transparent=!0,a.opacity=this[b],c=!0}a.shading=ka;return this.material=new THREE.MeshLambertMaterial(a)};J.prototype.parse=function(a){for(var c=0;c=0,e=a.indexOf("(")>=0,f,h;if(b)c=a.split("."),a=c.shift(),h=c.shift();else if(e){f=a.split("(");a=f.shift();for(c=0;c1&&(M=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(F,M);object.name=t;object.position.set(w[0],w[1],w[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=y.visible;E.scene.addObject(object);E.objects[t]=object;y.meshCollider&&(a=THREE.CollisionUtils.MeshColliderWBox(object),E.scene.collisions.colliders.push(a)); -if(y.castsShadow)a=new THREE.ShadowVolume(F),E.scene.addChild(a),a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;y.trigger&&y.trigger.toLowerCase()!="none"&&(a={type:y.trigger,object:y},E.triggers[object.name]=a)}}else w=y.position,r=y.rotation,q=y.quaternion,s=y.scale,q=0,object=new THREE.Object3D,object.name=t,object.position.set(w[0],w[1],w[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0], -s[1],s[2]),object.visible=y.visible!==void 0?y.visible:!1,E.scene.addObject(object),E.objects[t]=object,E.empties[t]=object,y.trigger&&y.trigger.toLowerCase()!="none"&&(a={type:y.trigger,object:y},E.triggers[object.name]=a)}function l(a){return function(b){E.geometries[a]=b;k();L-=1;c.onLoadComplete();n()}}function m(a){return function(b){E.geometries[a]=b}}function n(){c.callbackProgress({totalModels:K,totalTextures:P,loadedModels:K-L,loadedTextures:P-N},E);c.onLoadProgress();L==0&&N==0&&b(E)}var o, -p,t,x,v,u,z,y,w,A,C,F,G,I,H,M,B,D,J,L,N,K,P,E;D=a.data;H=new THREE.BinaryLoader;J=new THREE.JSONLoader;N=L=0;E={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(t in D.objects)if(y=D.objects[t],y.meshCollider){a=!0;break}if(a)E.scene.collisions=new THREE.CollisionSystem;if(D.transform){a=D.transform.position;A=D.transform.rotation;var S=D.transform.scale;a&&E.scene.position.set(a[0],a[1],a[2]);A&&E.scene.rotation.set(A[0], -A[1],A[2]);S&&E.scene.scale.set(S[0],S[1],S[2]);(a||A||S)&&E.scene.updateMatrix()}a=function(){N-=1;n();c.onLoadComplete()};for(v in D.cameras){A=D.cameras[v];if(A.type=="perspective")G=new THREE.Camera(A.fov,A.aspect,A.near,A.far);else if(A.type=="ortho")G=new THREE.Camera,G.projectionMatrix=THREE.Matrix4.makeOrtho(A.left,A.right,A.top,A.bottom,A.near,A.far);w=A.position;A=A.target;G.position.set(w[0],w[1],w[2]);G.target.position.set(A[0],A[1],A[2]);E.cameras[v]=G}for(x in D.lights)v=D.lights[x], -G=v.color!==void 0?v.color:16777215,A=v.intensity!==void 0?v.intensity:1,v.type=="directional"?(w=v.direction,B=new THREE.DirectionalLight(G,A),B.position.set(w[0],w[1],w[2]),B.position.normalize()):v.type=="point"?(w=v.position,d=v.distance,B=new THREE.PointLight(G,A,d),B.position.set(w[0],w[1],w[2])):v.type=="ambient"&&(B=new THREE.AmbientLight(G)),E.scene.addLight(B),E.lights[x]=B;for(u in D.fogs)x=D.fogs[u],x.type=="linear"?I=new THREE.Fog(0,x.near,x.far):x.type=="exp2"&&(I=new THREE.FogExp2(0, -x.density)),A=x.color,I.color.setRGB(A[0],A[1],A[2]),E.fogs[u]=I;if(E.cameras&&D.defaults.camera)E.currentCamera=E.cameras[D.defaults.camera];if(E.fogs&&D.defaults.fog)E.scene.fog=E.fogs[D.defaults.fog];A=D.defaults.bgcolor;E.bgColor=new THREE.Color;E.bgColor.setRGB(A[0],A[1],A[2]);E.bgColorAlpha=D.defaults.bgalpha;for(o in D.geometries)if(u=D.geometries[o],u.type=="bin_mesh"||u.type=="ascii_mesh")L+=1,c.onLoadStart();K=L;for(o in D.geometries)u=D.geometries[o],u.type=="cube"?(F=new THREE.CubeGeometry(u.width, -u.height,u.depth,u.segmentsWidth,u.segmentsHeight,u.segmentsDepth,null,u.flipped,u.sides),E.geometries[o]=F):u.type=="plane"?(F=new THREE.PlaneGeometry(u.width,u.height,u.segmentsWidth,u.segmentsHeight),E.geometries[o]=F):u.type=="sphere"?(F=new THREE.SphereGeometry(u.radius,u.segmentsWidth,u.segmentsHeight),E.geometries[o]=F):u.type=="cylinder"?(F=new THREE.CylinderGeometry(u.numSegs,u.topRad,u.botRad,u.height,u.topOffset,u.botOffset),E.geometries[o]=F):u.type=="torus"?(F=new THREE.TorusGeometry(u.radius, -u.tube,u.segmentsR,u.segmentsT),E.geometries[o]=F):u.type=="icosahedron"?(F=new THREE.IcosahedronGeometry(u.subdivisions),E.geometries[o]=F):u.type=="bin_mesh"?H.load({model:e(u.url,D.urlBaseType),callback:l(o)}):u.type=="ascii_mesh"?J.load({model:e(u.url,D.urlBaseType),callback:l(o)}):u.type=="embedded_mesh"&&(u=D.embeds[u.id])&&J.createModel(u,m(o),"");for(z in D.textures)if(o=D.textures[z],o.url instanceof Array){N+=o.url.length;for(H=0;H1&&(J=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(B,J);object.name=u;object.position.set(x[0],x[1],x[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=w.visible;G.scene.add(object);G.objects[u]=object;w.meshCollider&&(a=THREE.CollisionUtils.MeshColliderWBox(object),G.scene.collisions.colliders.push(a)); +if(w.castsShadow)a=new THREE.ShadowVolume(B),G.scene.add(a),a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;w.trigger&&w.trigger.toLowerCase()!="none"&&(a={type:w.trigger,object:w},G.triggers[object.name]=a)}}else x=w.position,r=w.rotation,q=w.quaternion,s=w.scale,q=0,object=new THREE.Object3D,object.name=u,object.position.set(x[0],x[1],x[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0], +s[1],s[2]),object.visible=w.visible!==void 0?w.visible:!1,G.scene.add(object),G.objects[u]=object,G.empties[u]=object,w.trigger&&w.trigger.toLowerCase()!="none"&&(a={type:w.trigger,object:w},G.triggers[object.name]=a)}function l(a){return function(b){G.geometries[a]=b;k();M-=1;c.onLoadComplete();n()}}function m(a){return function(c){G.geometries[a]=c}}function n(){c.callbackProgress({totalModels:L,totalTextures:O,loadedModels:L-M,loadedTextures:O-N},G);c.onLoadProgress();M==0&&N==0&&b(G)}var o,t, +u,v,y,p,z,w,x,A,D,B,E,I,H,J,C,F,K,M,N,L,O,G;F=a.data;H=new THREE.BinaryLoader;K=new THREE.JSONLoader;N=M=0;G={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(u in F.objects)if(w=F.objects[u],w.meshCollider){a=!0;break}if(a)G.scene.collisions=new THREE.CollisionSystem;if(F.transform){a=F.transform.position;A=F.transform.rotation;var S=F.transform.scale;a&&G.scene.position.set(a[0],a[1],a[2]);A&&G.scene.rotation.set(A[0], +A[1],A[2]);S&&G.scene.scale.set(S[0],S[1],S[2]);(a||A||S)&&G.scene.updateMatrix()}a=function(){N-=1;n();c.onLoadComplete()};for(y in F.cameras)A=F.cameras[y],A.type=="perspective"?E=new THREE.PerspectiveCamera(A.fov,A.aspect,A.near,A.far):A.type=="ortho"&&(E=new THREE.OrthographicCamera(A.left,A.right,A.top,A.bottom,A.near,A.far)),x=A.position,A=A.target,E.position.set(x[0],x[1],x[2]),E.target=new THREE.Vector3(A[0],A[1],A[2]),G.cameras[y]=E;for(v in F.lights)y=F.lights[v],E=y.color!==void 0?y.color: +16777215,A=y.intensity!==void 0?y.intensity:1,y.type=="directional"?(x=y.direction,C=new THREE.DirectionalLight(E,A),C.position.set(x[0],x[1],x[2]),C.position.normalize()):y.type=="point"?(x=y.position,d=y.distance,C=new THREE.PointLight(E,A,d),C.position.set(x[0],x[1],x[2])):y.type=="ambient"&&(C=new THREE.AmbientLight(E)),G.scene.add(C),G.lights[v]=C;for(p in F.fogs)v=F.fogs[p],v.type=="linear"?I=new THREE.Fog(0,v.near,v.far):v.type=="exp2"&&(I=new THREE.FogExp2(0,v.density)),A=v.color,I.color.setRGB(A[0], +A[1],A[2]),G.fogs[p]=I;if(G.cameras&&F.defaults.camera)G.currentCamera=G.cameras[F.defaults.camera];if(G.fogs&&F.defaults.fog)G.scene.fog=G.fogs[F.defaults.fog];A=F.defaults.bgcolor;G.bgColor=new THREE.Color;G.bgColor.setRGB(A[0],A[1],A[2]);G.bgColorAlpha=F.defaults.bgalpha;for(o in F.geometries)if(p=F.geometries[o],p.type=="bin_mesh"||p.type=="ascii_mesh")M+=1,c.onLoadStart();L=M;for(o in F.geometries)p=F.geometries[o],p.type=="cube"?(B=new THREE.CubeGeometry(p.width,p.height,p.depth,p.segmentsWidth, +p.segmentsHeight,p.segmentsDepth,null,p.flipped,p.sides),G.geometries[o]=B):p.type=="plane"?(B=new THREE.PlaneGeometry(p.width,p.height,p.segmentsWidth,p.segmentsHeight),G.geometries[o]=B):p.type=="sphere"?(B=new THREE.SphereGeometry(p.radius,p.segmentsWidth,p.segmentsHeight),G.geometries[o]=B):p.type=="cylinder"?(B=new THREE.CylinderGeometry(p.topRad,p.botRad,p.height,p.radSegs,p.heightSegs),G.geometries[o]=B):p.type=="torus"?(B=new THREE.TorusGeometry(p.radius,p.tube,p.segmentsR,p.segmentsT),G.geometries[o]= +B):p.type=="icosahedron"?(B=new THREE.IcosahedronGeometry(p.subdivisions),G.geometries[o]=B):p.type=="bin_mesh"?H.load({model:e(p.url,F.urlBaseType),callback:l(o)}):p.type=="ascii_mesh"?K.load({model:e(p.url,F.urlBaseType),callback:l(o)}):p.type=="embedded_mesh"&&(p=F.embeds[p.id])&&K.createModel(p,m(o),"");for(z in F.textures)if(o=F.textures[z],o.url instanceof Array){N+=o.url.length;for(H=0;H=57344&&(b-=2048);b++;for(var c=new Float32Array(8*b),e=1,g=0;g<8;g++){for(var h=0,f=0;f>1^-(k&1);c[8*f+g]=h}e+=b}b=a.length-e;h=new Uint16Array(b);for(g=f=0;g=this.maxCount-3&&k(this)};this.begin=function(){this.count=0; -this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!=0){for(var b=this.count*3;bthis.size-1&&(l=this.size-1);var p=Math.floor(m-k);p<1&&(p=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var t=Math.floor(n-k);t<1&&(t=1);k=Math.floor(n+k);k>this.size-1&&(k=this.size- -1);for(var x,v,u,z,y,w;o0&&(this.field[u+x]+=z)}}};this.addPlaneX=function(a,b){var g,h,f,k,l,m=this.size,n=this.yd,o=this.zd,p=this.field,t=m*Math.sqrt(a/b);t>m&&(t=m);for(g=0;g0)for(h=0;hn&&(x=n);for(h=0;h0){l=h*o;for(g=0;gsize&&(dist=size);for(f=0;f0){l=zd*f;for(h=0;hthis.size-1&&(l=this.size-1);var t=Math.floor(m-k);t<1&&(t=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var u=Math.floor(n-k);u<1&&(u=1);k=Math.floor(n+k);k>this.size-1&&(k=this.size- +1);for(var v,y,p,z,w,x;o0&&(this.field[p+v]+=z)}}};this.addPlaneX=function(a,b){var g,h,f,k,l,m=this.size,n=this.yd,o=this.zd,t=this.field,u=m*Math.sqrt(a/b);u>m&&(u=m);for(g=0;g0)for(h=0;hn&&(v=n);for(h=0;h0){l=h*o;for(g=0;gsize&&(dist=size);for(f=0;f0){l=zd*f;for(h=0;hh?this.hits.push(g):this.hits.unshift(g),h=e;return this.hits}; THREE.CollisionSystem.prototype.rayCastNearest=function(a){var b=this.rayCastAll(a);if(b.length==0)return null;for(var c=0;b[c]instanceof THREE.MeshCollider;){var e=this.rayMesh(a,b[c]);if(e.distb.length)return null;return b[c]}; THREE.CollisionSystem.prototype.rayCast=function(a,b){if(b instanceof THREE.PlaneCollider)return this.rayPlane(a,b);else if(b instanceof THREE.SphereCollider)return this.raySphere(a,b);else if(b instanceof THREE.BoxCollider)return this.rayBox(a,b);else if(b instanceof THREE.MeshCollider&&b.box)return this.rayBox(a,b.box)}; @@ -335,9 +353,9 @@ e;if(cb.max.z)return Number.MAX_VALUE;b.normal.set(0,k,0);break;case THREE.CollisionSystem.prototype.raySphere=function(a,b){var c=b.center.clone().subSelf(a.origin);if(c.lengthSq=0)return Math.abs(e)-Math.sqrt(c);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4; THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(a){a.geometry.computeBoundingBox();var b=a.geometry.boundingBox,c=new THREE.Vector3(b.x[0],b.y[0],b.z[0]),b=new THREE.Vector3(b.x[1],b.y[1],b.z[1]),c=new THREE.BoxCollider(c,b);c.mesh=a;return c};THREE.CollisionUtils.MeshAABB=function(a){var b=THREE.CollisionUtils.MeshOBB(a);b.min.addSelf(a.position);b.max.addSelf(a.position);b.dynamic=!1;return b}; THREE.CollisionUtils.MeshColliderWBox=function(a){return new THREE.MeshCollider(a,THREE.CollisionUtils.MeshOBB(a))}; -if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);var b=this,c=this.setSize,e=this.render,g=new THREE.Camera,h=new THREE.Camera,f=new THREE.Matrix4,k=new THREE.Matrix4,l,m,n;g.useTarget=h.useTarget=!1;g.matrixAutoUpdate=h.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},o=new THREE.WebGLRenderTarget(512,512,a),p=new THREE.WebGLRenderTarget(512,512,a),t=new THREE.Camera(53,1,1,1E4);t.position.z= -2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:o},mapRight:{type:"t",value:1,texture:p}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}); -var x=new THREE.Scene;x.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(a,e){c.call(b,a,e);o.width=a;o.height=e;p.width=a;p.height=e};this.render=function(a,c){c.update(null,!0);if(l!==c.aspect||m!==c.near||n!==c.fov){l=c.aspect;m=c.near;n=c.fov;var z=c.projectionMatrix.clone(),y=125/30*0.5,w=y*m/125,A=m*Math.tan(n*Math.PI/360),C;f.n14=y;k.n14=-y;y=-A*l+w;C=A*l+w;z.n11=2*m/(C-y);z.n13=(C+y)/(C-y);g.projectionMatrix=z.clone();y=-A*l-w;C=A*l-w;z.n11=2*m/(C-y); -z.n13=(C+y)/(C-y);h.projectionMatrix=z.clone()}g.matrix=c.matrixWorld.clone().multiplySelf(k);g.update(null,!0);g.position.copy(c.position);g.near=m;g.far=c.far;e.call(b,a,g,o,!0);h.matrix=c.matrixWorld.clone().multiplySelf(f);h.update(null,!0);h.position.copy(c.position);h.near=m;h.far=c.far;e.call(b,a,h,p,!0);e.call(b,x,t)}}; -if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var b=this,c=this.setSize,e=this.render,g,h,f=new THREE.Camera,k=new THREE.Camera;b.separation=10;if(a&&a.separation!==void 0)b.separation=a.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(a,e){c.call(b,a,e);g=a/2;h=e};this.render=function(a,c){this.clear();f.fov=c.fov;f.aspect=0.5*c.aspect;f.near=c.near;f.far=c.far; -f.updateProjectionMatrix();f.position.copy(c.position);f.target.position.copy(c.target.position);f.translateX(b.separation);k.projectionMatrix=f.projectionMatrix;k.position.copy(c.position);k.target.position.copy(c.target.position);k.translateX(-b.separation);this.setViewport(0,0,g,h);e.call(b,a,f);this.setViewport(g,0,g,h);e.call(b,a,k,!1)}}; +if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);var b=this,c=this.setSize,e=this.render,g=new THREE.PerspectiveCamera,h=new THREE.PerspectiveCamera,f=new THREE.Matrix4,k=new THREE.Matrix4,l,m,n;g.matrixAutoUpdate=h.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},o=new THREE.WebGLRenderTarget(512,512,a),t=new THREE.WebGLRenderTarget(512,512,a),u=new THREE.PerspectiveCamera(53,1,1,1E4);u.position.z= +2;_material=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:o},mapRight:{type:"t",value:1,texture:t}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}); +var v=new THREE.Scene;v.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(a,e){c.call(b,a,e);o.width=a;o.height=e;t.width=a;t.height=e};this.render=function(a,c){c.update(null,!0);if(l!==c.aspect||m!==c.near||n!==c.fov){l=c.aspect;m=c.near;n=c.fov;var z=c.projectionMatrix.clone(),w=125/30*0.5,x=w*m/125,A=m*Math.tan(n*Math.PI/360),D;f.n14=w;k.n14=-w;w=-A*l+x;D=A*l+x;z.n11=2*m/(D-w);z.n13=(D+w)/(D-w);g.projectionMatrix=z.clone();w=-A*l-x;D=A*l-x;z.n11=2*m/(D-w);z.n13= +(D+w)/(D-w);h.projectionMatrix=z.clone()}g.matrix=c.matrixWorld.clone().multiplySelf(k);g.update(null,!0);g.position.copy(c.position);g.near=m;g.far=c.far;e.call(b,a,g,o,!0);h.matrix=c.matrixWorld.clone().multiplySelf(f);h.update(null,!0);h.position.copy(c.position);h.near=m;h.far=c.far;e.call(b,a,h,t,!0);e.call(b,v,u)}}; +if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var b=this,c=this.setSize,e=this.render,g,h,f=new THREE.PerspectiveCamera;f.target=new THREE.Vector3(0,0,0);var k=new THREE.PerspectiveCamera;k.target=new THREE.Vector3(0,0,0);b.separation=10;if(a&&a.separation!==void 0)b.separation=a.separation;this.setSize=function(a,e){c.call(b,a,e);g=a/2;h=e};this.render=function(a,c){this.clear();f.fov=c.fov;f.aspect=0.5*c.aspect;f.near=c.near;f.far= +c.far;f.updateProjectionMatrix();f.position.copy(c.position);f.target.copy(c.target);f.translateX(b.separation);f.lookAt(f.target);k.projectionMatrix=f.projectionMatrix;k.position.copy(c.position);k.target.copy(c.target);k.translateX(-b.separation);k.lookAt(k.target);this.setViewport(0,0,g,h);e.call(b,a,f);this.setViewport(g,0,g,h);e.call(b,a,k,!1)}}; diff --git a/build/custom/ThreeSVG.js b/build/custom/ThreeSVG.js index e6e27f9a..68ef597a 100644 --- a/build/custom/ThreeSVG.js +++ b/build/custom/ThreeSVG.js @@ -1,133 +1,137 @@ -// ThreeSVG.js r44 - http://github.com/mrdoob/three.js -var THREE=THREE||{};if(!window.Int32Array)window.Int32Array=Array,window.Float32Array=Array;THREE.Color=function(a){a!==void 0&&this.setHex(a);return this}; -THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,e,g;if(c==0)this.r=this.g=this.b=0;else switch(d=Math.floor(a*6),e=a*6-d,a=c*(1-b),g=c*(1-b*e),b=c*(1-b*(1-e)),d){case 1:this.r=g;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=g;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r= -c;this.g=a;this.b=g;break;case 6:case 0:this.r=c,this.g=b,this.b=a}return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}}; +// ThreeSVG.js r45 - http://github.com/mrdoob/three.js +var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Color=function(a){a!==void 0&&this.setHex(a);return this}; +THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,f,e;if(c==0)this.r=this.g=this.b=0;else switch(d=Math.floor(a*6),f=a*6-d,a=c*(1-b),e=c*(1-b*f),b=c*(1-b*(1-f)),d){case 1:this.r=e;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=e;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r= +c;this.g=a;this.b=e;break;case 6:case 0:this.r=c,this.g=b,this.b=a}return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}}; THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this}, divideScalar:function(a){a?(this.x/=a,this.y/=a):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)}, equals:function(a){return a.x==this.x&&a.y==this.y}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0}; -THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z= -a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)}, -dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){return this.set(this.y* -a.z-this.z*a.y,this.z*a.x-this.x*a.z,this.x*a.y-this.y*a.x)},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,a).lengthSq()},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){var b=Math.cos(this.y);this.y=Math.asin(a.n13);Math.abs(b)>1.0E-5?(this.x=Math.atan2(-a.n23/b,a.n33/b),this.z=Math.atan2(-a.n12/b,a.n11/b)):(this.x=0,this.z=Math.atan2(a.n21,a.n22))},isZero:function(){return this.lengthSq()< -1.0E-4}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d||1}; -THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w= -a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, +THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this}, +addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this}, +divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)}, +cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){return this.set(this.y*a.z-this.z*a.y,this.z*a.x-this.x*a.z,this.x*a.y-this.y*a.x)},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,a).lengthSq()},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){var b=Math.cos(this.y);this.y=Math.asin(a.n13); +Math.abs(b)>1.0E-5?(this.x=Math.atan2(-a.n23/b,a.n33/b),this.z=Math.atan2(-a.n12/b,a.n11/b)):(this.x=0,this.z=Math.atan2(a.n21,a.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1}; +THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z- +b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; -THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(a){return this.intersectObjects(a.objects)},intersectObjects:function(a){var b,c,d=[];b=0;for(c=a.length;b0&&a>0&&f+a<1}if(a instanceof THREE.Particle){var d=b(this.origin,this.direction,a.matrixWorld.getPosition());if(d==null||d>a.scale.x)return[];return[{distance:d,point:a.position,face:null,object:a}]}else if(a instanceof THREE.Mesh){d=b(this.origin,this.direction,a.matrixWorld.getPosition());if(d==null||d>a.geometry.boundingSphere.radius*Math.max(a.scale.x, -Math.max(a.scale.y,a.scale.z)))return[];var e,g,f,h,k,i,l,j,m,n,p=a.geometry,q=p.vertices,v=[],d=0;for(e=p.faces.length;d0:j<0)))if(j=l.dot((new THREE.Vector3).sub(f,m))/j,m=m.addSelf(n.multiplyScalar(j)),g instanceof THREE.Face3)c(m,f,h,k)&&(g={distance:this.origin.distanceTo(m),point:m,face:g,object:a},v.push(g));else if(g instanceof THREE.Face4&&(c(m,f,h,i)||c(m,h,k,i)))g={distance:this.origin.distanceTo(m),point:m,face:g,object:a},v.push(g);v.sort(function(a,b){return a.distance-b.distance});return v}else return[]}}; -THREE.Rectangle=function(){function a(){g=d-b;f=e-c}var b,c,d,e,g,f,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return f};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,l,j){h=!1;b=f;c=g;d=l;e=j;a()};this.addPoint=function(f,g){h?(h=!1,b=f,c=g,d=f,e=g):(b=bf?d:f,e=e>g?e:g);a()};this.add3Points= -function(f,g,l,j,m,n){h?(h=!1,b=fl?f>m?f:m:l>m?l:m,e=g>j?g>n?g:n:j>n?j:n):(b=fl?f>m?f>d?f:d:m>d?m:d:l>m?l>d?l:d:m>d?m:d,e=g>j?g>n?g>e?g:e:n>e?n:e:j>n?j>e?j:e:n>e?n:e);a()};this.addRectangle=function(f){h?(h=!1,b=f.getLeft(),c=f.getTop(),d=f.getRight(),e=f.getBottom()):(b=bf.getRight()?d:f.getRight(),e=e> -f.getBottom()?e:f.getBottom());a()};this.inflate=function(f){b-=f;c-=f;d+=f;e+=f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=d=0&&Math.min(e,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){h=!0;e=d=c=b=0;a()};this.isEmpty=function(){return h}};THREE.Matrix3=function(){this.m=[]}; -THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,g,f,h,k,i,l,j,m,n,p,q){this.set(a||1,b||0,c||0,d||0,e||0,g||1,f||0,h||0,k||0,i||0,l||1,j||0,m||0,n||0,p||0,q||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; -THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,g,f,h,k,i,l,j,m,n,p,q){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=g;this.n23=f;this.n24=h;this.n31=k;this.n32=i;this.n33=l;this.n34=j;this.n41=m;this.n42=n;this.n43=p;this.n44=q;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a, -b,c){var d=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;d.cross(c,g).normalize();d.length()===0&&(g.x+=1.0E-4,d.cross(c,g).normalize());e.cross(g,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=g.x;this.n21=d.y;this.n22=e.y;this.n23=g.y;this.n31=d.z;this.n32=e.z;this.n33=g.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e; -a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*e;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,e=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*e;a.y=this.n21*b+this.n22*c+this.n23*d+this.n24*e;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*e;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+ -c*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,g=a.n14,f=a.n21,h=a.n22,k=a.n23,i=a.n24,l=a.n31,j=a.n32,m=a.n33,n=a.n34,p=a.n41,q=a.n42,v=a.n43,u=a.n44,C=b.n11,K=b.n12, -t=b.n13,w=b.n14,z=b.n21,y=b.n22,o=b.n23,E=b.n24,D=b.n31,F=b.n32,G=b.n33,A=b.n34,M=b.n41,N=b.n42,O=b.n43,S=b.n44;this.n11=c*C+d*z+e*D+g*M;this.n12=c*K+d*y+e*F+g*N;this.n13=c*t+d*o+e*G+g*O;this.n14=c*w+d*E+e*A+g*S;this.n21=f*C+h*z+k*D+i*M;this.n22=f*K+h*y+k*F+i*N;this.n23=f*t+h*o+k*G+i*O;this.n24=f*w+h*E+k*A+i*S;this.n31=l*C+j*z+m*D+n*M;this.n32=l*K+j*y+m*F+n*N;this.n33=l*t+j*o+m*G+n*O;this.n34=l*w+j*E+m*A+n*S;this.n41=p*C+q*z+v*D+u*M;this.n42=p*K+q*y+v*F+u*N;this.n43=p*t+q*o+v*G+u*O;this.n44=p*w+q* +THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(a){return this.intersectObjects(a.objects)},intersectObjects:function(a){var b,c,d=[];b=0;for(c=a.length;b0&&a>0&&e+a<1}if(a instanceof THREE.Particle){var d=b(this.origin,this.direction,a.matrixWorld.getPosition());if(d==null||d>a.scale.x)return[];return[{distance:d,point:a.position,face:null,object:a}]}else if(a instanceof THREE.Mesh){d=b(this.origin,this.direction,a.matrixWorld.getPosition());if(d==null||d>a.geometry.boundingSphere.radius*Math.max(a.scale.x, +Math.max(a.scale.y,a.scale.z)))return[];var f,e,g,i,k,h,l,j,m,n,p=a.geometry,q=p.vertices,v=[],d=0;for(f=p.faces.length;d0:j<0)))if(j=l.dot((new THREE.Vector3).sub(g,m))/j,m=m.addSelf(n.multiplyScalar(j)),e instanceof THREE.Face3)c(m,g,i,k)&&(e={distance:this.origin.distanceTo(m),point:m,face:e,object:a},v.push(e));else if(e instanceof THREE.Face4&&(c(m,g,i,h)||c(m,i,k,h)))e={distance:this.origin.distanceTo(m),point:m,face:e,object:a},v.push(e);v.sort(function(a,b){return a.distance-b.distance});return v}else return[]}}; +THREE.Rectangle=function(){function a(){e=d-b;g=f-c}var b,c,d,f,e,g,i=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return e};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(e,g,l,j){i=!1;b=e;c=g;d=l;f=j;a()};this.addPoint=function(e,g){i?(i=!1,b=e,c=g,d=e,f=g):(b=be?d:e,f=f>g?f:g);a()};this.add3Points= +function(e,g,l,j,m,n){i?(i=!1,b=el?e>m?e:m:l>m?l:m,f=g>j?g>n?g:n:j>n?j:n):(b=el?e>m?e>d?e:d:m>d?m:d:l>m?l>d?l:d:m>d?m:d,f=g>j?g>n?g>f?g:f:n>f?n:f:j>n?j>f?j:f:n>f?n:f);a()};this.addRectangle=function(e){i?(i=!1,b=e.getLeft(),c=e.getTop(),d=e.getRight(),f=e.getBottom()):(b=be.getRight()?d:e.getRight(),f=f> +e.getBottom()?f:e.getBottom());a()};this.inflate=function(e){b-=e;c-=e;d+=e;f+=e;a()};this.minSelf=function(e){b=b>e.getLeft()?b:e.getLeft();c=c>e.getTop()?c:e.getTop();d=d=0&&Math.min(f,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){i=!0;f=d=c=b=0;a()};this.isEmpty=function(){return i}};THREE.Matrix3=function(){this.m=[]}; +THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}}; +THREE.Matrix4=function(a,b,c,d,f,e,g,i,k,h,l,j,m,n,p,q){this.set(a!==void 0?a:1,b||0,c||0,d||0,f||0,e!==void 0?e:1,g||0,i||0,k||0,h||0,l!==void 0?l:1,j||0,m||0,n||0,p||0,q!==void 0?q:1);this.flat=Array(16);this.m33=new THREE.Matrix3}; +THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,f,e,g,i,k,h,l,j,m,n,p,q){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=f;this.n22=e;this.n23=g;this.n24=i;this.n31=k;this.n32=h;this.n33=l;this.n34=j;this.n41=m;this.n42=n;this.n43=p;this.n44=q;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a, +b,c){var d=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,e=THREE.Matrix4.__v3;e.sub(a,b).normalize();if(e.length()===0)e.z=1;d.cross(c,e).normalize();d.length()===0&&(e.x+=1.0E-4,d.cross(c,e).normalize());f.cross(e,d).normalize();this.n11=d.x;this.n12=f.x;this.n13=e.x;this.n21=d.y;this.n22=f.y;this.n23=e.y;this.n31=d.z;this.n32=f.z;this.n33=e.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,f=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*f; +a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*f;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*f;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,f=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*f;a.y=this.n21*b+this.n22*c+this.n23*d+this.n24*f;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*f;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*f;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+ +c*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,f=a.n13,e=a.n14,g=a.n21,i=a.n22,k=a.n23,h=a.n24,l=a.n31,j=a.n32,m=a.n33,n=a.n34,p=a.n41,q=a.n42,v=a.n43,u=a.n44,C=b.n11,K=b.n12, +t=b.n13,w=b.n14,z=b.n21,y=b.n22,o=b.n23,E=b.n24,D=b.n31,F=b.n32,G=b.n33,A=b.n34,M=b.n41,N=b.n42,O=b.n43,S=b.n44;this.n11=c*C+d*z+f*D+e*M;this.n12=c*K+d*y+f*F+e*N;this.n13=c*t+d*o+f*G+e*O;this.n14=c*w+d*E+f*A+e*S;this.n21=g*C+i*z+k*D+h*M;this.n22=g*K+i*y+k*F+h*N;this.n23=g*t+i*o+k*G+h*O;this.n24=g*w+i*E+k*A+h*S;this.n31=l*C+j*z+m*D+n*M;this.n32=l*K+j*y+m*F+n*N;this.n33=l*t+j*o+m*G+n*O;this.n34=l*w+j*E+m*A+n*S;this.n41=p*C+q*z+v*D+u*M;this.n42=p*K+q*y+v*F+u*N;this.n43=p*t+q*o+v*G+u*O;this.n44=p*w+q* E+v*A+u*S;return this},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*= -a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,g=this.n22,f=this.n23,h=this.n24,k=this.n31,i=this.n32,l=this.n33,j=this.n34,m=this.n41,n=this.n42,p=this.n43,q=this.n44;return d*f*i*m-c*h*i*m-d*g*l*m+b*h*l*m+c*g*j*m-b*f*j*m-d*f*k*n+c*h*k*n+d*e*l*n-a*h*l*n-c*e*j*n+a*f*j*n+d*g*k*p-b*h*k*p-d*e*i*p+a*h*i*p+b*e*j*p-a*g*j*p-c*g*k*q+b*f*k*q+c*e*i*q-a*f*i*q-b*e*l*q+a*g*l*q}, +a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,f=this.n21,e=this.n22,g=this.n23,i=this.n24,k=this.n31,h=this.n32,l=this.n33,j=this.n34,m=this.n41,n=this.n42,p=this.n43,q=this.n44;return d*g*h*m-c*i*h*m-d*e*l*m+b*i*l*m+c*e*j*m-b*g*j*m-d*g*k*n+c*i*k*n+d*f*l*n-a*i*l*n-c*f*j*n+a*g*j*n+d*e*k*p-b*i*k*p-d*f*h*p+a*i*h*p+b*f*j*p-a*e*j*p-c*e*k*q+b*g*k*q+c*f*h*q-a*g*h*q-b*f*l*q+a*e*l*q}, transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34; a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11; a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34; a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0, -0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,g=a.x,f=a.y,h=a.z,k=e*g,i=e*f;this.set(k*g+c,k*f-d*h,k*h+d*f,0,k*f+d*h,i*f+c,i*h-d*g,0,k*h-d*f,i*h+d*g,e*h*h+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX= -new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(a,b){var c=a.x,d=a.y,e=a.z,g=Math.cos(c),c=Math.sin(c),f=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e);switch(b){case "YXZ":var k= -f*h,i=f*e,l=d*h,j=d*e;this.n11=k+j*c;this.n12=l*c-i;this.n13=g*d;this.n21=g*e;this.n22=g*h;this.n23=-c;this.n31=i*c-l;this.n32=j+k*c;this.n33=g*f;break;case "ZXY":k=f*h;i=f*e;l=d*h;j=d*e;this.n11=k-j*c;this.n12=-g*e;this.n13=l+i*c;this.n21=i+l*c;this.n22=g*h;this.n23=j-k*c;this.n31=-g*d;this.n32=c;this.n33=g*f;break;case "ZYX":k=g*h;i=g*e;l=c*h;j=c*e;this.n11=f*h;this.n12=l*d-i;this.n13=k*d+j;this.n21=f*e;this.n22=j*d+k;this.n23=i*d-l;this.n31=-d;this.n32=c*f;this.n33=g*f;break;case "YZX":k=g*f;i= -g*d;l=c*f;j=c*d;this.n11=f*h;this.n12=j-k*e;this.n13=l*e+i;this.n21=e;this.n22=g*h;this.n23=-c*h;this.n31=-d*h;this.n32=i*e+l;this.n33=k-j*e;break;case "XZY":k=g*f;i=g*d;l=c*f;j=c*d;this.n11=f*h;this.n12=-e;this.n13=d*h;this.n21=k*e+j;this.n22=g*h;this.n23=i*e-l;this.n31=l*e-i;this.n32=c*h;this.n33=j*e+k;break;default:k=g*h,i=g*e,l=c*h,j=c*e,this.n11=f*h,this.n12=-f*e,this.n13=d,this.n21=i+l*d,this.n22=k-j*d,this.n23=-c*f,this.n31=j-k*d,this.n32=l+i*d,this.n33=g*f}return this},setRotationFromQuaternion:function(a){var b= -a.x,c=a.y,d=a.z,e=a.w,g=b+b,f=c+c,h=d+d,a=b*g,k=b*f;b*=h;var i=c*f;c*=h;d*=h;g*=e;f*=e;e*=h;this.n11=1-(i+d);this.n12=k-e;this.n13=b+f;this.n21=k+e;this.n22=1-(a+d);this.n23=c-g;this.n31=b-f;this.n32=c+g;this.n33=1-(a+i);return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},compose:function(a,b,c){var d=THREE.Matrix4.__m1,e=THREE.Matrix4.__m2; -d.identity();d.setRotationFromQuaternion(b);e.setScale(c.x,c.y,c.z);this.multiply(d,e);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,b,c){var d=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;d.set(this.n11,this.n21,this.n31);e.set(this.n12,this.n22,this.n32);g.set(this.n13,this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=d.length(); -c.y=e.length();c.z=g.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;d=THREE.Matrix4.__m1;d.copy(this);d.n11/=c.x;d.n21/=c.x;d.n31/=c.x;d.n12/=c.y;d.n22/=c.y;d.n32/=c.y;d.n13/=c.z;d.n23/=c.z;d.n33/=c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,b){var c=1/b.x,d=1/b.y,e=1/b.z;this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*e;this.n23= -a.n23*e;this.n33=a.n33*e}}; -THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,e=a.n13,g=a.n14,f=a.n21,h=a.n22,k=a.n23,i=a.n24,l=a.n31,j=a.n32,m=a.n33,n=a.n34,p=a.n41,q=a.n42,v=a.n43,u=a.n44;b===void 0&&(b=new THREE.Matrix4);b.n11=k*n*q-i*m*q+i*j*v-h*n*v-k*j*u+h*m*u;b.n12=g*m*q-e*n*q-g*j*v+d*n*v+e*j*u-d*m*u;b.n13=e*i*q-g*k*q+g*h*v-d*i*v-e*h*u+d*k*u;b.n14=g*k*j-e*i*j-g*h*m+d*i*m+e*h*n-d*k*n;b.n21=i*m*p-k*n*p-i*l*v+f*n*v+k*l*u-f*m*u;b.n22=e*n*p-g*m*p+g*l*v-c*n*v-e*l*u+c*m*u;b.n23=g*k*p-e*i*p-g*f*v+c*i*v+e*f*u-c*k*u;b.n24= -e*i*l-g*k*l+g*f*m-c*i*m-e*f*n+c*k*n;b.n31=h*n*p-i*j*p+i*l*q-f*n*q-h*l*u+f*j*u;b.n32=g*j*p-d*n*p-g*l*q+c*n*q+d*l*u-c*j*u;b.n33=e*i*p-g*h*p+g*f*q-c*i*q-d*f*u+c*h*u;b.n34=g*h*l-d*i*l-g*f*j+c*i*j+d*f*n-c*h*n;b.n41=k*j*p-h*m*p-k*l*q+f*m*q+h*l*v-f*j*v;b.n42=d*m*p-e*j*p+e*l*q-c*m*q-d*l*v+c*j*v;b.n43=e*h*p-d*k*p-e*f*q+c*k*q+d*f*v-c*h*v;b.n44=d*k*l-e*h*l+e*f*j-c*k*j-d*f*m+c*h*m;b.multiplyScalar(1/a.determinant());return b}; -THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,f=-a.n33*a.n12+a.n32*a.n13,h=a.n33*a.n11-a.n31*a.n13,k=-a.n32*a.n11+a.n31*a.n12,i=a.n23*a.n12-a.n22*a.n13,l=-a.n23*a.n11+a.n21*a.n13,j=a.n22*a.n11-a.n21*a.n12,a=a.n11*d+a.n21*f+a.n31*i;a==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*g;c[3]=a*f;c[4]=a*h;c[5]=a*k;c[6]=a*i;c[7]=a*l;c[8]=a*j;return b}; -THREE.Matrix4.makeFrustum=function(a,b,c,d,e,g){var f;f=new THREE.Matrix4;f.n11=2*e/(b-a);f.n12=0;f.n13=(b+a)/(b-a);f.n14=0;f.n21=0;f.n22=2*e/(d-c);f.n23=(d+c)/(d-c);f.n24=0;f.n31=0;f.n32=0;f.n33=-(g+e)/(g-e);f.n34=-2*g*e/(g-e);f.n41=0;f.n42=0;f.n43=-1;f.n44=0;return f};THREE.Matrix4.makePerspective=function(a,b,c,d){var e,a=c*Math.tan(a*Math.PI/360);e=-a;return THREE.Matrix4.makeFrustum(e*b,a*b,e,a,c,d)}; -THREE.Matrix4.makeOrtho=function(a,b,c,d,e,g){var f,h,k,i;f=new THREE.Matrix4;h=b-a;k=c-d;i=g-e;f.n11=2/h;f.n12=0;f.n13=0;f.n14=-((b+a)/h);f.n21=0;f.n22=2/k;f.n23=0;f.n24=-((c+d)/k);f.n31=0;f.n32=0;f.n33=-2/i;f.n34=-((g+e)/i);f.n41=0;f.n42=0;f.n43=0;f.n44=1;return f};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4; -THREE.Object3D=function(){this.id=THREE.Object3DCount++;this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate= +0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),f=1-c,e=a.x,g=a.y,i=a.z,k=f*e,h=f*g;this.set(k*e+c,k*g-d*i,k*i+d*g,0,k*g+d*i,h*g+c,h*i-d*e,0,k*i-d*g,h*i+d*e,f*i*i+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX= +new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(a,b){var c=a.x,d=a.y,f=a.z,e=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),i=Math.cos(f),f=Math.sin(f);switch(b){case "YXZ":var k= +g*i,h=g*f,l=d*i,j=d*f;this.n11=k+j*c;this.n12=l*c-h;this.n13=e*d;this.n21=e*f;this.n22=e*i;this.n23=-c;this.n31=h*c-l;this.n32=j+k*c;this.n33=e*g;break;case "ZXY":k=g*i;h=g*f;l=d*i;j=d*f;this.n11=k-j*c;this.n12=-e*f;this.n13=l+h*c;this.n21=h+l*c;this.n22=e*i;this.n23=j-k*c;this.n31=-e*d;this.n32=c;this.n33=e*g;break;case "ZYX":k=e*i;h=e*f;l=c*i;j=c*f;this.n11=g*i;this.n12=l*d-h;this.n13=k*d+j;this.n21=g*f;this.n22=j*d+k;this.n23=h*d-l;this.n31=-d;this.n32=c*g;this.n33=e*g;break;case "YZX":k=e*g;h= +e*d;l=c*g;j=c*d;this.n11=g*i;this.n12=j-k*f;this.n13=l*f+h;this.n21=f;this.n22=e*i;this.n23=-c*i;this.n31=-d*i;this.n32=h*f+l;this.n33=k-j*f;break;case "XZY":k=e*g;h=e*d;l=c*g;j=c*d;this.n11=g*i;this.n12=-f;this.n13=d*i;this.n21=k*f+j;this.n22=e*i;this.n23=h*f-l;this.n31=l*f-h;this.n32=c*i;this.n33=j*f+k;break;default:k=e*i,h=e*f,l=c*i,j=c*f,this.n11=g*i,this.n12=-g*f,this.n13=d,this.n21=h+l*d,this.n22=k-j*d,this.n23=-c*g,this.n31=j-k*d,this.n32=l+h*d,this.n33=e*g}return this},setRotationFromQuaternion:function(a){var b= +a.x,c=a.y,d=a.z,f=a.w,e=b+b,g=c+c,i=d+d,a=b*e,k=b*g;b*=i;var h=c*g;c*=i;d*=i;e*=f;g*=f;f*=i;this.n11=1-(h+d);this.n12=k-f;this.n13=b+g;this.n21=k+f;this.n22=1-(a+d);this.n23=c-e;this.n31=b-g;this.n32=c+e;this.n33=1-(a+h);return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},compose:function(a,b,c){var d=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2; +d.identity();d.setRotationFromQuaternion(b);f.setScale(c.x,c.y,c.z);this.multiply(d,f);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,b,c){var d=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,e=THREE.Matrix4.__v3;d.set(this.n11,this.n21,this.n31);f.set(this.n12,this.n22,this.n32);e.set(this.n13,this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=d.length(); +c.y=f.length();c.z=e.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;d=THREE.Matrix4.__m1;d.copy(this);d.n11/=c.x;d.n21/=c.x;d.n31/=c.x;d.n12/=c.y;d.n22/=c.y;d.n32/=c.y;d.n13/=c.z;d.n23/=c.z;d.n33/=c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,b){var c=1/b.x,d=1/b.y,f=1/b.z;this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*f;this.n23= +a.n23*f;this.n33=a.n33*f}}; +THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,f=a.n13,e=a.n14,g=a.n21,i=a.n22,k=a.n23,h=a.n24,l=a.n31,j=a.n32,m=a.n33,n=a.n34,p=a.n41,q=a.n42,v=a.n43,u=a.n44;b===void 0&&(b=new THREE.Matrix4);b.n11=k*n*q-h*m*q+h*j*v-i*n*v-k*j*u+i*m*u;b.n12=e*m*q-f*n*q-e*j*v+d*n*v+f*j*u-d*m*u;b.n13=f*h*q-e*k*q+e*i*v-d*h*v-f*i*u+d*k*u;b.n14=e*k*j-f*h*j-e*i*m+d*h*m+f*i*n-d*k*n;b.n21=h*m*p-k*n*p-h*l*v+g*n*v+k*l*u-g*m*u;b.n22=f*n*p-e*m*p+e*l*v-c*n*v-f*l*u+c*m*u;b.n23=e*k*p-f*h*p-e*g*v+c*h*v+f*g*u-c*k*u;b.n24= +f*h*l-e*k*l+e*g*m-c*h*m-f*g*n+c*k*n;b.n31=i*n*p-h*j*p+h*l*q-g*n*q-i*l*u+g*j*u;b.n32=e*j*p-d*n*p-e*l*q+c*n*q+d*l*u-c*j*u;b.n33=f*h*p-e*i*p+e*g*q-c*h*q-d*g*u+c*i*u;b.n34=e*i*l-d*h*l-e*g*j+c*h*j+d*g*n-c*i*n;b.n41=k*j*p-i*m*p-k*l*q+g*m*q+i*l*v-g*j*v;b.n42=d*m*p-f*j*p+f*l*q-c*m*q-d*l*v+c*j*v;b.n43=f*i*p-d*k*p-f*g*q+c*k*q+d*g*v-c*i*v;b.n44=d*k*l-f*i*l+f*g*j-c*k*j-d*g*m+c*i*m;b.multiplyScalar(1/a.determinant());return b}; +THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,e=a.n32*a.n21-a.n31*a.n22,g=-a.n33*a.n12+a.n32*a.n13,i=a.n33*a.n11-a.n31*a.n13,k=-a.n32*a.n11+a.n31*a.n12,h=a.n23*a.n12-a.n22*a.n13,l=-a.n23*a.n11+a.n21*a.n13,j=a.n22*a.n11-a.n21*a.n12,a=a.n11*d+a.n21*g+a.n31*h;a==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a=1/a;c[0]=a*d;c[1]=a*f;c[2]=a*e;c[3]=a*g;c[4]=a*i;c[5]=a*k;c[6]=a*h;c[7]=a*l;c[8]=a*j;return b}; +THREE.Matrix4.makeFrustum=function(a,b,c,d,f,e){var g;g=new THREE.Matrix4;g.n11=2*f/(b-a);g.n12=0;g.n13=(b+a)/(b-a);g.n14=0;g.n21=0;g.n22=2*f/(d-c);g.n23=(d+c)/(d-c);g.n24=0;g.n31=0;g.n32=0;g.n33=-(e+f)/(e-f);g.n34=-2*e*f/(e-f);g.n41=0;g.n42=0;g.n43=-1;g.n44=0;return g};THREE.Matrix4.makePerspective=function(a,b,c,d){var f,a=c*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*b,a*b,f,a,c,d)}; +THREE.Matrix4.makeOrtho=function(a,b,c,d,f,e){var g,i,k,h;g=new THREE.Matrix4;i=b-a;k=c-d;h=e-f;g.n11=2/i;g.n12=0;g.n13=0;g.n14=-((b+a)/i);g.n21=0;g.n22=2/k;g.n23=0;g.n24=-((c+d)/k);g.n31=0;g.n32=0;g.n33=-2/h;g.n34=-((e+f)/h);g.n41=0;g.n42=0;g.n43=0;g.n44=1;return g};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4; +THREE.Object3D=function(){this.name="";this.id=THREE.Object3DCount++;this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate= !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3}; -THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(a){if(this.children.indexOf(a)=== --1){a.parent!==void 0&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.addChildRecurse(a)}},removeChild:function(a){var b=this,c=this.children.indexOf(a);if(c!==-1){a.parent=void 0;for(this.children.splice(c,1);b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.removeChildRecurse(a)}},getChildByName:function(a,b){var c,d,e;c=0;for(d=this.children.length;c=0&&e>=0&&g>=0&&h>=0?!0:f<0&&e<0||g<0&&h<0?!1:(f<0?c=Math.max(c,f/(f-e)):e<0&&(d=Math.min(d,f/(f-e))),g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h))),dt&&f.positionScreen.z0&&y.z<1))Q=K[C]=K[C]||new THREE.RenderableParticle,C++,u=Q,u.x=y.x/y.w,u.y=y.y/y.w,u.z=y.z,u.rotation=B.rotation.z,u.scale.x=B.scale.x*Math.abs(u.x-(y.x+e.projectionMatrix.n11)/(y.w+e.projectionMatrix.n14)),u.scale.y=B.scale.y*Math.abs(u.y-(y.y+ -e.projectionMatrix.n22)/(y.w+e.projectionMatrix.n24)),u.materials=B.materials,w.push(u);g&&w.sort(b);return w}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==void 0?d:1)}; -THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-e),e=Math.sin(-e),g=Math.cos(c),c=Math.sin(c),f=a*b,h=d*e;this.w=f*g-h*c;this.x=f*c+h*g;this.y=d*b*g+a*e*c;this.z=a*e*g-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c); +THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(a){if(this.children.indexOf(a)=== +-1){a.parent!==void 0&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.addChildRecurse(a)}},remove:function(a){var b=this,c=this.children.indexOf(a);if(c!==-1){a.parent=void 0;for(this.children.splice(c,1);b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.removeChildRecurse(a)}},getChildByName:function(a,b){var c,d,f;c=0;for(d=this.children.length;c=0&&f>=0&&g>=0&&i>=0?!0:e<0&&f<0||g<0&&i<0?!1:(e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f))),g<0?c=Math.max(c,g/(g-i)):i<0&&(d=Math.min(d,g/(g-i))),dt&&g.positionScreen.z0&&y.z<1))Q=K[C]=K[C]||new THREE.RenderableParticle,C++,u= +Q,u.x=y.x/y.w,u.y=y.y/y.w,u.z=y.z,u.rotation=B.rotation.z,u.scale.x=B.scale.x*Math.abs(u.x-(y.x+e.projectionMatrix.n11)/(y.w+e.projectionMatrix.n14)),u.scale.y=B.scale.y*Math.abs(u.y-(y.y+e.projectionMatrix.n22)/(y.w+e.projectionMatrix.n24)),u.materials=B.materials,w.push(u);f&&w.sort(b);return w}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==void 0?d:1)}; +THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,f=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-f),f=Math.sin(-f),e=Math.cos(c),c=Math.sin(c),g=a*b,i=d*f;this.w=g*e-i*c;this.x=g*c+i*e;this.y=d*b*e+a*f*c;this.z=a*f*e-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c); this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a==0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b= -this.x,c=this.y,d=this.z,e=this.w,g=a.x,f=a.y,h=a.z,a=a.w;this.x=b*a+e*g+c*h-d*f;this.y=c*a+e*f+d*g-b*h;this.z=d*a+e*h+b*f-c*g;this.w=e*a-b*g-c*f-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,g=this.x,f=this.y,h=this.z,k=this.w,i=k*c+f*e-h*d,l=k*d+h*c-g*e,j=k*e+g*d-f*c,c=-g* -c-f*d-h*e;b.x=i*k+c*-g+l*-h-j*-f;b.y=l*k+c*-f+j*-g-i*-h;b.z=j*k+c*-h+i*-f-l*-g;return b}};THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;e=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c}; -THREE.Vertex=function(a){this.position=a||new THREE.Vector3};THREE.Face3=function(a,b,c,d,e,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3}; -THREE.Face4=function(a,b,c,d,e,g,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; -THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}}; -THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; -THREE.Geometry.prototype={constructor:THREE.Geometry,computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,b=0,c=this.vertices.length;b=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var e=Math.acos(f),g=Math.sqrt(1-f*f);if(Math.abs(g)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;f=Math.sin((1-d)*e)/g;d=Math.sin(d*e)/g;c.w=a.w*f+b.w*d;c.x=a.x*f+b.x*d;c.y=a.y*f+b.y*d;c.z=a.z*f+b.z*d;return c}; +THREE.Vertex=function(a){this.position=a||new THREE.Vector3};THREE.Face3=function(a,b,c,d,f,e){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materials=e instanceof Array?e:[e];this.centroid=new THREE.Vector3}; +THREE.Face4=function(a,b,c,d,f,e,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; +THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; +THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a,new THREE.Vector3(1,1,1));for(var c=0,d=this.vertices.length;c0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y, +this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,b=0,c=this.vertices.length;b0&&(c.r+=f.color.r*g,c.g+=f.color.g*g,c.b+=f.color.b*g)):f instanceof THREE.PointLight&&(D.sub(f.position,b.centroidWorld),D.normalize(),g=b.normalWorld.dot(D)*f.intensity,g>0&&(c.r+=f.color.r*g,c.g+=f.color.g*g,c.b+=f.color.b*g))}function b(b,c,f,h,i,j){g.data.vertices+=3;g.data.faces++;A=d(M++);A.setAttribute("d", -"M "+b.positionScreen.x+" "+b.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+f.positionScreen.x+","+f.positionScreen.y+"z");i instanceof THREE.MeshBasicMaterial?t.copy(i.color):i instanceof THREE.MeshLambertMaterial?K?(w.r=z.r,w.g=z.g,w.b=z.b,a(j,h,w),t.r=Math.max(0,Math.min(i.color.r*w.r,1)),t.g=Math.max(0,Math.min(i.color.g*w.g,1)),t.b=Math.max(0,Math.min(i.color.b*w.b,1))):t.copy(i.color):i instanceof THREE.MeshDepthMaterial?(E=1-i.__2near/(i.__farPlusNear-h.z*i.__farMinusNear), -t.setRGB(E,E,E)):i instanceof THREE.MeshNormalMaterial&&t.setRGB(e(h.normalWorld.x),e(h.normalWorld.y),e(h.normalWorld.z));i.wireframe?A.setAttribute("style","fill: none; stroke: "+t.getContextStyle()+"; stroke-width: "+i.wireframeLinewidth+"; stroke-opacity: "+i.opacity+"; stroke-linecap: "+i.wireframeLinecap+"; stroke-linejoin: "+i.wireframeLinejoin):A.setAttribute("style","fill: "+t.getContextStyle()+"; fill-opacity: "+i.opacity);k.appendChild(A)}function c(b,c,f,h,i,j,m){g.data.vertices+=4;g.data.faces++; -A=d(M++);A.setAttribute("d","M "+b.positionScreen.x+" "+b.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+f.positionScreen.x+","+f.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+"z");j instanceof THREE.MeshBasicMaterial?t.copy(j.color):j instanceof THREE.MeshLambertMaterial?K?(w.r=z.r,w.g=z.g,w.b=z.b,a(m,i,w),t.r=Math.max(0,Math.min(j.color.r*w.r,1)),t.g=Math.max(0,Math.min(j.color.g*w.g,1)),t.b=Math.max(0,Math.min(j.color.b*w.b,1))):t.copy(j.color):j instanceof -THREE.MeshDepthMaterial?(E=1-j.__2near/(j.__farPlusNear-i.z*j.__farMinusNear),t.setRGB(E,E,E)):j instanceof THREE.MeshNormalMaterial&&t.setRGB(e(i.normalWorld.x),e(i.normalWorld.y),e(i.normalWorld.z));j.wireframe?A.setAttribute("style","fill: none; stroke: "+t.getContextStyle()+"; stroke-width: "+j.wireframeLinewidth+"; stroke-opacity: "+j.opacity+"; stroke-linecap: "+j.wireframeLinecap+"; stroke-linejoin: "+j.wireframeLinejoin):A.setAttribute("style","fill: "+t.getContextStyle()+"; fill-opacity: "+ -j.opacity);k.appendChild(A)}function d(a){F[a]==null&&(F[a]=document.createElementNS("http://www.w3.org/2000/svg","path"),O==0&&F[a].setAttribute("shape-rendering","crispEdges"));return F[a]}function e(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}var g=this,f=null,h=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),i,l,j,m,n,p,q,v,u=new THREE.Rectangle,C=new THREE.Rectangle,K=!1,t=new THREE.Color(16777215),w=new THREE.Color(16777215),z=new THREE.Color(0),y=new THREE.Color(0), -o=new THREE.Color(0),E,D=new THREE.Vector3,F=[],G=[],A,M,N,O=1;this.domElement=k;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setQuality=function(a){switch(a){case "high":O=1;break;case "low":O=0}};this.setSize=function(a,b){i=a;l=b;j=i/2;m=l/2;k.setAttribute("viewBox",-j+" "+-m+" "+i+" "+l);k.setAttribute("width",i);k.setAttribute("height",l);u.set(-j,-m,j,m)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};this.render= -function(a,d){var e,i,l,r,t,w,s,x;this.autoClear&&this.clear();g.data.vertices=0;g.data.faces=0;f=h.projectScene(a,d,this.sortElements);N=M=0;if(K=a.lights.length>0){s=a.lights;z.setRGB(0,0,0);y.setRGB(0,0,0);o.setRGB(0,0,0);e=0;for(i=s.length;e0&&(c.r+=f.color.r*g,c.g+=f.color.g*g,c.b+=f.color.b*g)):f instanceof THREE.PointLight&&(D.sub(f.position,b.centroidWorld),D.normalize(),g=b.normalWorld.dot(D)*f.intensity,g>0&&(c.r+=f.color.r*g,c.g+=f.color.g*g,c.b+=f.color.b*g))}function b(b,c,g,i,h,j){e.info.render.vertices+=3;e.info.render.faces++;A=d(M++); +A.setAttribute("d","M "+b.positionScreen.x+" "+b.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+g.positionScreen.x+","+g.positionScreen.y+"z");h instanceof THREE.MeshBasicMaterial?t.copy(h.color):h instanceof THREE.MeshLambertMaterial?K?(w.r=z.r,w.g=z.g,w.b=z.b,a(j,i,w),t.r=Math.max(0,Math.min(h.color.r*w.r,1)),t.g=Math.max(0,Math.min(h.color.g*w.g,1)),t.b=Math.max(0,Math.min(h.color.b*w.b,1))):t.copy(h.color):h instanceof THREE.MeshDepthMaterial?(E=1-h.__2near/(h.__farPlusNear- +i.z*h.__farMinusNear),t.setRGB(E,E,E)):h instanceof THREE.MeshNormalMaterial&&t.setRGB(f(i.normalWorld.x),f(i.normalWorld.y),f(i.normalWorld.z));h.wireframe?A.setAttribute("style","fill: none; stroke: "+t.getContextStyle()+"; stroke-width: "+h.wireframeLinewidth+"; stroke-opacity: "+h.opacity+"; stroke-linecap: "+h.wireframeLinecap+"; stroke-linejoin: "+h.wireframeLinejoin):A.setAttribute("style","fill: "+t.getContextStyle()+"; fill-opacity: "+h.opacity);k.appendChild(A)}function c(b,c,g,i,h,j,m){e.info.render.vertices+= +4;e.info.render.faces++;A=d(M++);A.setAttribute("d","M "+b.positionScreen.x+" "+b.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+g.positionScreen.x+","+g.positionScreen.y+" L "+i.positionScreen.x+","+i.positionScreen.y+"z");j instanceof THREE.MeshBasicMaterial?t.copy(j.color):j instanceof THREE.MeshLambertMaterial?K?(w.r=z.r,w.g=z.g,w.b=z.b,a(m,h,w),t.r=Math.max(0,Math.min(j.color.r*w.r,1)),t.g=Math.max(0,Math.min(j.color.g*w.g,1)),t.b=Math.max(0,Math.min(j.color.b*w.b,1))): +t.copy(j.color):j instanceof THREE.MeshDepthMaterial?(E=1-j.__2near/(j.__farPlusNear-h.z*j.__farMinusNear),t.setRGB(E,E,E)):j instanceof THREE.MeshNormalMaterial&&t.setRGB(f(h.normalWorld.x),f(h.normalWorld.y),f(h.normalWorld.z));j.wireframe?A.setAttribute("style","fill: none; stroke: "+t.getContextStyle()+"; stroke-width: "+j.wireframeLinewidth+"; stroke-opacity: "+j.opacity+"; stroke-linecap: "+j.wireframeLinecap+"; stroke-linejoin: "+j.wireframeLinejoin):A.setAttribute("style","fill: "+t.getContextStyle()+ +"; fill-opacity: "+j.opacity);k.appendChild(A)}function d(a){F[a]==null&&(F[a]=document.createElementNS("http://www.w3.org/2000/svg","path"),O==0&&F[a].setAttribute("shape-rendering","crispEdges"));return F[a]}function f(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}var e=this,g=null,i=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),h,l,j,m,n,p,q,v,u=new THREE.Rectangle,C=new THREE.Rectangle,K=!1,t=new THREE.Color(16777215),w=new THREE.Color(16777215),z=new THREE.Color(0), +y=new THREE.Color(0),o=new THREE.Color(0),E,D=new THREE.Vector3,F=[],G=[],A,M,N,O=1;this.domElement=k;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setQuality=function(a){switch(a){case "high":O=1;break;case "low":O=0}};this.setSize=function(a,b){h=a;l=b;j=h/2;m=l/2;k.setAttribute("viewBox",-j+" "+-m+" "+h+" "+l);k.setAttribute("width",h);k.setAttribute("height",l);u.set(-j,-m,j,m)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])}; +this.render=function(a,d){var f,h,l,r,t,w,s,x;this.autoClear&&this.clear();e.info.render.vertices=0;e.info.render.faces=0;g=i.projectScene(a,d,this.sortElements);N=M=0;if(K=a.lights.length>0){s=a.lights;z.setRGB(0,0,0);y.setRGB(0,0,0);o.setRGB(0,0,0);f=0;for(h=s.length;f>16&255)/255;this.g=(b>>8&255)/255;this.b=(b&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}}; THREE.Vector2=function(b,c){this.x=b||0;this.y=c||0}; THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(b,c){this.x=b;this.y=c;return this},copy:function(b){this.x=b.x;this.y=b.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;return this}, divideScalar:function(b){b?(this.x/=b,this.y/=b):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){var c=this.x-b.x,b=this.y-b.y;return c*c+b*b},setLength:function(b){return this.normalize().multiplyScalar(b)}, equals:function(b){return b.x==this.x&&b.y==this.y}};THREE.Vector3=function(b,c,d){this.x=b||0;this.y=c||0;this.z=d||0}; -THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(b,c,d){this.x=b;this.y=c;this.z=d;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;return this},addScalar:function(b){this.x+=b;this.y+=b;this.z+=b;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z= -b.z-c.z;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;return this},multiply:function(b,c){this.x=b.x*c.x;this.y=b.y*c.y;this.z=b.z*c.z;return this},multiplySelf:function(b){this.x*=b.x;this.y*=b.y;this.z*=b.z;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;return this},divideSelf:function(b){this.x/=b.x;this.y/=b.y;this.z/=b.z;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)}, -dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},cross:function(b,c){this.x=b.y*c.z-b.z*c.y;this.y=b.z*c.x-b.x*c.z;this.z=b.x*c.y-b.y*c.x;return this},crossSelf:function(b){return this.set(this.y* -b.z-this.z*b.y,this.z*b.x-this.x*b.z,this.x*b.y-this.y*b.x)},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){return(new THREE.Vector3).sub(this,b).lengthSq()},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){var c=Math.cos(this.y);this.y=Math.asin(b.n13);Math.abs(c)>1.0E-5?(this.x=Math.atan2(-b.n23/c,b.n33/c),this.z=Math.atan2(-b.n12/c,b.n11/c)):(this.x=0,this.z=Math.atan2(b.n21,b.n22))},isZero:function(){return this.lengthSq()< -1.0E-4}};THREE.Vector4=function(b,c,d,f){this.x=b||0;this.y=c||0;this.z=d||0;this.w=f||1}; -THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(b,c,d,f){this.x=b;this.y=c;this.z=d;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w||1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;this.w=b.w+c.w;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;this.w+=b.w;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-c.z;this.w= -b.w-c.w;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;this.w-=b.w;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;this.w*=b;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b,this.w/=b):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z+this.w*b.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, +THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(b,c,d){this.x=b;this.y=c;this.z=d;return this},setX:function(b){this.x=b;return this},setY:function(b){this.y=b;return this},setZ:function(b){this.z=b;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;return this}, +addScalar:function(b){this.x+=b;this.y+=b;this.z+=b;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-c.z;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;return this},multiply:function(b,c){this.x=b.x*c.x;this.y=b.y*c.y;this.z=b.z*c.z;return this},multiplySelf:function(b){this.x*=b.x;this.y*=b.y;this.z*=b.z;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;return this},divideSelf:function(b){this.x/=b.x;this.y/=b.y;this.z/=b.z;return this}, +divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)}, +cross:function(b,c){this.x=b.y*c.z-b.z*c.y;this.y=b.z*c.x-b.x*c.z;this.z=b.x*c.y-b.y*c.x;return this},crossSelf:function(b){return this.set(this.y*b.z-this.z*b.y,this.z*b.x-this.x*b.z,this.x*b.y-this.y*b.x)},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){return(new THREE.Vector3).sub(this,b).lengthSq()},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){var c=Math.cos(this.y);this.y=Math.asin(b.n13); +Math.abs(c)>1.0E-5?(this.x=Math.atan2(-b.n23/c,b.n33/c),this.z=Math.atan2(-b.n12/c,b.n11/c)):(this.x=0,this.z=Math.atan2(b.n21,b.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};THREE.Vector4=function(b,c,d,e){this.x=b||0;this.y=c||0;this.z=d||0;this.w=e!==void 0?e:1}; +THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(b,c,d,e){this.x=b;this.y=c;this.z=d;this.w=e;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w!==void 0?b.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;this.w=b.w+c.w;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;this.w+=b.w;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z- +c.z;this.w=b.w-c.w;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;this.w-=b.w;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;this.w*=b;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b,this.w/=b):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z+this.w*b.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3}; -THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,d,f=[];c=0;for(d=b.length;c0&&b>0&&h+b<1}if(b instanceof THREE.Particle){var f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x, -Math.max(b.scale.y,b.scale.z)))return[];var j,h,k,m,q,p,n,s,r,v,B=b.geometry,y=B.vertices,E=[],f=0;for(j=B.faces.length;f0:s<0)))if(s=n.dot((new THREE.Vector3).sub(k,r))/s,r=r.addSelf(v.multiplyScalar(s)),h instanceof THREE.Face3)d(r,k,m,q)&&(h={distance:this.origin.distanceTo(r),point:r,face:h,object:b},E.push(h));else if(h instanceof THREE.Face4&&(d(r,k,m,p)||d(r,m,q,p)))h={distance:this.origin.distanceTo(r),point:r,face:h,object:b},E.push(h);E.sort(function(b,c){return b.distance-c.distance});return E}else return[]}}; -THREE.Rectangle=function(){function b(){h=f-c;k=j-d}var c,d,f,j,h,k,m=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return h};this.getHeight=function(){return k};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return f};this.getBottom=function(){return j};this.set=function(h,k,n,s){m=!1;c=h;d=k;f=n;j=s;b()};this.addPoint=function(h,k){m?(m=!1,c=h,d=k,f=h,j=k):(c=ch?f:h,j=j>k?j:k);b()};this.add3Points= -function(h,k,n,s,r,v){m?(m=!1,c=hn?h>r?h:r:n>r?n:r,j=k>s?k>v?k:v:s>v?s:v):(c=hn?h>r?h>f?h:f:r>f?r:f:n>r?n>f?n:f:r>f?r:f,j=k>s?k>v?k>j?k:j:v>j?v:j:s>v?s>j?s:j:v>j?v:j);b()};this.addRectangle=function(h){m?(m=!1,c=h.getLeft(),d=h.getTop(),f=h.getRight(),j=h.getBottom()):(c=ch.getRight()?f:h.getRight(),j=j> -h.getBottom()?j:h.getBottom());b()};this.inflate=function(h){c-=h;d-=h;f+=h;j+=h;b()};this.minSelf=function(h){c=c>h.getLeft()?c:h.getLeft();d=d>h.getTop()?d:h.getTop();f=f=0&&Math.min(j,b.getBottom())-Math.max(d,b.getTop())>=0};this.empty=function(){m=!0;j=f=d=c=0;b()};this.isEmpty=function(){return m}};THREE.Matrix3=function(){this.m=[]}; -THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};THREE.Matrix4=function(b,c,d,f,j,h,k,m,q,p,n,s,r,v,B,y){this.set(b||1,c||0,d||0,f||0,j||0,h||1,k||0,m||0,q||0,p||0,n||1,s||0,r||0,v||0,B||0,y||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; -THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,d,f,j,h,k,m,q,p,n,s,r,v,B,y){this.n11=b;this.n12=c;this.n13=d;this.n14=f;this.n21=j;this.n22=h;this.n23=k;this.n24=m;this.n31=q;this.n32=p;this.n33=n;this.n34=s;this.n41=r;this.n42=v;this.n43=B;this.n44=y;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b, -c,d){var f=THREE.Matrix4.__v1,j=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(b,c).normalize();if(h.length()===0)h.z=1;f.cross(d,h).normalize();f.length()===0&&(h.x+=1.0E-4,f.cross(d,h).normalize());j.cross(h,f).normalize();this.n11=f.x;this.n12=j.x;this.n13=h.x;this.n21=f.y;this.n22=j.y;this.n23=h.y;this.n31=f.z;this.n32=j.z;this.n33=h.z;return this},multiplyVector3:function(b){var c=b.x,d=b.y,f=b.z,j=1/(this.n41*c+this.n42*d+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*d+this.n13*f+this.n14)*j; -b.y=(this.n21*c+this.n22*d+this.n23*f+this.n24)*j;b.z=(this.n31*c+this.n32*d+this.n33*f+this.n34)*j;return b},multiplyVector4:function(b){var c=b.x,d=b.y,f=b.z,j=b.w;b.x=this.n11*c+this.n12*d+this.n13*f+this.n14*j;b.y=this.n21*c+this.n22*d+this.n23*f+this.n24*j;b.z=this.n31*c+this.n32*d+this.n33*f+this.n34*j;b.w=this.n41*c+this.n42*d+this.n43*f+this.n44*j;return b},rotateAxis:function(b){var c=b.x,d=b.y,f=b.z;b.x=c*this.n11+d*this.n12+f*this.n13;b.y=c*this.n21+d*this.n22+f*this.n23;b.z=c*this.n31+ -d*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var d=b.n11,f=b.n12,j=b.n13,h=b.n14,k=b.n21,m=b.n22,q=b.n23,p=b.n24,n=b.n31,s=b.n32,r=b.n33,v=b.n34,B=b.n41,y=b.n42,E=b.n43,L=b.n44,xa=c.n11,ya= -c.n12,ra=c.n13,na=c.n14,R=c.n21,N=c.n22,u=c.n23,U=c.n24,S=c.n31,Z=c.n32,T=c.n33,V=c.n34,I=c.n41,e=c.n42,ua=c.n43,Fa=c.n44;this.n11=d*xa+f*R+j*S+h*I;this.n12=d*ya+f*N+j*Z+h*e;this.n13=d*ra+f*u+j*T+h*ua;this.n14=d*na+f*U+j*V+h*Fa;this.n21=k*xa+m*R+q*S+p*I;this.n22=k*ya+m*N+q*Z+p*e;this.n23=k*ra+m*u+q*T+p*ua;this.n24=k*na+m*U+q*V+p*Fa;this.n31=n*xa+s*R+r*S+v*I;this.n32=n*ya+s*N+r*Z+v*e;this.n33=n*ra+s*u+r*T+v*ua;this.n34=n*na+s*U+r*V+v*Fa;this.n41=B*xa+y*R+E*S+L*I;this.n42=B*ya+y*N+E*Z+L*e;this.n43= -B*ra+y*u+E*T+L*ua;this.n44=B*na+y*U+E*V+L*Fa;return this},multiplyToArray:function(b,c,d){this.multiply(b,c);d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*= -b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,d=this.n13,f=this.n14,j=this.n21,h=this.n22,k=this.n23,m=this.n24,q=this.n31,p=this.n32,n=this.n33,s=this.n34,r=this.n41,v=this.n42,B=this.n43,y=this.n44;return f*k*p*r-d*m*p*r-f*h*n*r+c*m*n*r+d*h*s*r-c*k*s*r-f*k*q*v+d*m*q*v+f*j*n*v-b*m*n*v-d*j*s*v+b*k*s*v+f*h*q*B-c*m*q*B-f*j*p*B+b*m*p*B+c*j*s*B-b*h*s*B-d*h*q*y+c*k* -q*y+d*j*p*y-b*k*p*y-c*j*n*y+b*h*n*y},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32; -b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]= -this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]= -this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,d){this.set(1,0,0,b,0,1,0,c,0,0,1,d,0,0,0,1);return this},setScale:function(b,c,d){this.set(b,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,-b,0, -0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var d=Math.cos(c),f=Math.sin(c),j=1-d,h=b.x,k=b.y,m=b.z,q=j*h,p=j*k;this.set(q*h+d,q*k-f*m,q*m+f*k,0,q*k+f*m,p*k+d,p*m-f*h,0,q*m-f*k,p*m+f*h,j*m*m+d,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX= -new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var d=b.x,f=b.y,j=b.z,h=Math.cos(d),d=Math.sin(d),k=Math.cos(f),f=Math.sin(f),m=Math.cos(j),j=Math.sin(j);switch(c){case "YXZ":var q= -k*m,p=k*j,n=f*m,s=f*j;this.n11=q+s*d;this.n12=n*d-p;this.n13=h*f;this.n21=h*j;this.n22=h*m;this.n23=-d;this.n31=p*d-n;this.n32=s+q*d;this.n33=h*k;break;case "ZXY":q=k*m;p=k*j;n=f*m;s=f*j;this.n11=q-s*d;this.n12=-h*j;this.n13=n+p*d;this.n21=p+n*d;this.n22=h*m;this.n23=s-q*d;this.n31=-h*f;this.n32=d;this.n33=h*k;break;case "ZYX":q=h*m;p=h*j;n=d*m;s=d*j;this.n11=k*m;this.n12=n*f-p;this.n13=q*f+s;this.n21=k*j;this.n22=s*f+q;this.n23=p*f-n;this.n31=-f;this.n32=d*k;this.n33=h*k;break;case "YZX":q=h*k;p= -h*f;n=d*k;s=d*f;this.n11=k*m;this.n12=s-q*j;this.n13=n*j+p;this.n21=j;this.n22=h*m;this.n23=-d*m;this.n31=-f*m;this.n32=p*j+n;this.n33=q-s*j;break;case "XZY":q=h*k;p=h*f;n=d*k;s=d*f;this.n11=k*m;this.n12=-j;this.n13=f*m;this.n21=q*j+s;this.n22=h*m;this.n23=p*j-n;this.n31=n*j-p;this.n32=d*m;this.n33=s*j+q;break;default:q=h*m,p=h*j,n=d*m,s=d*j,this.n11=k*m,this.n12=-k*j,this.n13=f,this.n21=p+n*f,this.n22=q-s*f,this.n23=-d*k,this.n31=s-q*f,this.n32=n+p*f,this.n33=h*k}return this},setRotationFromQuaternion:function(b){var c= -b.x,d=b.y,f=b.z,j=b.w,h=c+c,k=d+d,m=f+f,b=c*h,q=c*k;c*=m;var p=d*k;d*=m;f*=m;h*=j;k*=j;j*=m;this.n11=1-(p+f);this.n12=q-j;this.n13=c+k;this.n21=q+j;this.n22=1-(b+f);this.n23=d-h;this.n31=c-k;this.n32=d+h;this.n33=1-(b+p);return this},scale:function(b){var c=b.x,d=b.y,b=b.z;this.n11*=c;this.n12*=d;this.n13*=b;this.n21*=c;this.n22*=d;this.n23*=b;this.n31*=c;this.n32*=d;this.n33*=b;this.n41*=c;this.n42*=d;this.n43*=b;return this},compose:function(b,c,d){var f=THREE.Matrix4.__m1,j=THREE.Matrix4.__m2; -f.identity();f.setRotationFromQuaternion(c);j.setScale(d.x,d.y,d.z);this.multiply(f,j);this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},decompose:function(b,c,d){var f=THREE.Matrix4.__v1,j=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;f.set(this.n11,this.n21,this.n31);j.set(this.n12,this.n22,this.n32);h.set(this.n13,this.n23,this.n33);b=b instanceof THREE.Vector3?b:new THREE.Vector3;c=c instanceof THREE.Quaternion?c:new THREE.Quaternion;d=d instanceof THREE.Vector3?d:new THREE.Vector3;d.x=f.length(); -d.y=j.length();d.z=h.length();b.x=this.n14;b.y=this.n24;b.z=this.n34;f=THREE.Matrix4.__m1;f.copy(this);f.n11/=d.x;f.n21/=d.x;f.n31/=d.x;f.n12/=d.y;f.n22/=d.y;f.n32/=d.y;f.n13/=d.z;f.n23/=d.z;f.n33/=d.z;c.setFromRotationMatrix(f);return[b,c,d]},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var d=1/c.x,f=1/c.y,j=1/c.z;this.n11=b.n11*d;this.n21=b.n21*d;this.n31=b.n31*d;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*j;this.n23= -b.n23*j;this.n33=b.n33*j}}; -THREE.Matrix4.makeInvert=function(b,c){var d=b.n11,f=b.n12,j=b.n13,h=b.n14,k=b.n21,m=b.n22,q=b.n23,p=b.n24,n=b.n31,s=b.n32,r=b.n33,v=b.n34,B=b.n41,y=b.n42,E=b.n43,L=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=q*v*y-p*r*y+p*s*E-m*v*E-q*s*L+m*r*L;c.n12=h*r*y-j*v*y-h*s*E+f*v*E+j*s*L-f*r*L;c.n13=j*p*y-h*q*y+h*m*E-f*p*E-j*m*L+f*q*L;c.n14=h*q*s-j*p*s-h*m*r+f*p*r+j*m*v-f*q*v;c.n21=p*r*B-q*v*B-p*n*E+k*v*E+q*n*L-k*r*L;c.n22=j*v*B-h*r*B+h*n*E-d*v*E-j*n*L+d*r*L;c.n23=h*q*B-j*p*B-h*k*E+d*p*E+j*k*L-d*q*L;c.n24= -j*p*n-h*q*n+h*k*r-d*p*r-j*k*v+d*q*v;c.n31=m*v*B-p*s*B+p*n*y-k*v*y-m*n*L+k*s*L;c.n32=h*s*B-f*v*B-h*n*y+d*v*y+f*n*L-d*s*L;c.n33=j*p*B-h*m*B+h*k*y-d*p*y-f*k*L+d*m*L;c.n34=h*m*n-f*p*n-h*k*s+d*p*s+f*k*v-d*m*v;c.n41=q*s*B-m*r*B-q*n*y+k*r*y+m*n*E-k*s*E;c.n42=f*r*B-j*s*B+j*n*y-d*r*y-f*n*E+d*s*E;c.n43=j*m*B-f*q*B-j*k*y+d*q*y+f*k*E-d*m*E;c.n44=f*q*n-j*m*n+j*k*s-d*q*s-f*k*r+d*m*r;c.multiplyScalar(1/b.determinant());return c}; -THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,d=c.m,f=b.n33*b.n22-b.n32*b.n23,j=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,k=-b.n33*b.n12+b.n32*b.n13,m=b.n33*b.n11-b.n31*b.n13,q=-b.n32*b.n11+b.n31*b.n12,p=b.n23*b.n12-b.n22*b.n13,n=-b.n23*b.n11+b.n21*b.n13,s=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*k+b.n31*p;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;d[0]=b*f;d[1]=b*j;d[2]=b*h;d[3]=b*k;d[4]=b*m;d[5]=b*q;d[6]=b*p;d[7]=b*n;d[8]=b*s;return c}; -THREE.Matrix4.makeFrustum=function(b,c,d,f,j,h){var k;k=new THREE.Matrix4;k.n11=2*j/(c-b);k.n12=0;k.n13=(c+b)/(c-b);k.n14=0;k.n21=0;k.n22=2*j/(f-d);k.n23=(f+d)/(f-d);k.n24=0;k.n31=0;k.n32=0;k.n33=-(h+j)/(h-j);k.n34=-2*h*j/(h-j);k.n41=0;k.n42=0;k.n43=-1;k.n44=0;return k};THREE.Matrix4.makePerspective=function(b,c,d,f){var j,b=d*Math.tan(b*Math.PI/360);j=-b;return THREE.Matrix4.makeFrustum(j*c,b*c,j,b,d,f)}; -THREE.Matrix4.makeOrtho=function(b,c,d,f,j,h){var k,m,q,p;k=new THREE.Matrix4;m=c-b;q=d-f;p=h-j;k.n11=2/m;k.n12=0;k.n13=0;k.n14=-((c+b)/m);k.n21=0;k.n22=2/q;k.n23=0;k.n24=-((d+f)/q);k.n31=0;k.n32=0;k.n33=-2/p;k.n34=-((h+j)/p);k.n41=0;k.n42=0;k.n43=0;k.n44=1;return k};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4; -THREE.Object3D=function(){this.id=THREE.Object3DCount++;this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate= +THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,d,e=[];c=0;for(d=b.length;c0&&b>0&&h+b<1}if(b instanceof THREE.Particle){var e=c(this.origin,this.direction,b.matrixWorld.getPosition());if(e==null||e>b.scale.x)return[];return[{distance:e,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){e=c(this.origin,this.direction,b.matrixWorld.getPosition());if(e==null||e>b.geometry.boundingSphere.radius*Math.max(b.scale.x, +Math.max(b.scale.y,b.scale.z)))return[];var i,h,j,k,p,o,q,m,t,w,y=b.geometry,C=y.vertices,E=[],e=0;for(i=y.faces.length;e0:m<0)))if(m=q.dot((new THREE.Vector3).sub(j,t))/m,t=t.addSelf(w.multiplyScalar(m)),h instanceof THREE.Face3)d(t,j,k,p)&&(h={distance:this.origin.distanceTo(t),point:t,face:h,object:b},E.push(h));else if(h instanceof THREE.Face4&&(d(t,j,k,o)||d(t,k,p,o)))h={distance:this.origin.distanceTo(t),point:t,face:h,object:b},E.push(h);E.sort(function(b,c){return b.distance-c.distance});return E}else return[]}}; +THREE.Rectangle=function(){function b(){h=e-c;j=i-d}var c,d,e,i,h,j,k=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return i};this.set=function(h,j,q,m){k=!1;c=h;d=j;e=q;i=m;b()};this.addPoint=function(h,j){k?(k=!1,c=h,d=j,e=h,i=j):(c=ch?e:h,i=i>j?i:j);b()};this.add3Points= +function(h,j,q,m,t,w){k?(k=!1,c=hq?h>t?h:t:q>t?q:t,i=j>m?j>w?j:w:m>w?m:w):(c=hq?h>t?h>e?h:e:t>e?t:e:q>t?q>e?q:e:t>e?t:e,i=j>m?j>w?j>i?j:i:w>i?w:i:m>w?m>i?m:i:w>i?w:i);b()};this.addRectangle=function(h){k?(k=!1,c=h.getLeft(),d=h.getTop(),e=h.getRight(),i=h.getBottom()):(c=ch.getRight()?e:h.getRight(),i=i> +h.getBottom()?i:h.getBottom());b()};this.inflate=function(h){c-=h;d-=h;e+=h;i+=h;b()};this.minSelf=function(h){c=c>h.getLeft()?c:h.getLeft();d=d>h.getTop()?d:h.getTop();e=e=0&&Math.min(i,b.getBottom())-Math.max(d,b.getTop())>=0};this.empty=function(){k=!0;i=e=d=c=0;b()};this.isEmpty=function(){return k}};THREE.Matrix3=function(){this.m=[]}; +THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}}; +THREE.Matrix4=function(b,c,d,e,i,h,j,k,p,o,q,m,t,w,y,C){this.set(b!==void 0?b:1,c||0,d||0,e||0,i||0,h!==void 0?h:1,j||0,k||0,p||0,o||0,q!==void 0?q:1,m||0,t||0,w||0,y||0,C!==void 0?C:1);this.flat=Array(16);this.m33=new THREE.Matrix3}; +THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,d,e,i,h,j,k,p,o,q,m,t,w,y,C){this.n11=b;this.n12=c;this.n13=d;this.n14=e;this.n21=i;this.n22=h;this.n23=j;this.n24=k;this.n31=p;this.n32=o;this.n33=q;this.n34=m;this.n41=t;this.n42=w;this.n43=y;this.n44=C;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b, +c,d){var e=THREE.Matrix4.__v1,i=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(b,c).normalize();if(h.length()===0)h.z=1;e.cross(d,h).normalize();e.length()===0&&(h.x+=1.0E-4,e.cross(d,h).normalize());i.cross(h,e).normalize();this.n11=e.x;this.n12=i.x;this.n13=h.x;this.n21=e.y;this.n22=i.y;this.n23=h.y;this.n31=e.z;this.n32=i.z;this.n33=h.z;return this},multiplyVector3:function(b){var c=b.x,d=b.y,e=b.z,i=1/(this.n41*c+this.n42*d+this.n43*e+this.n44);b.x=(this.n11*c+this.n12*d+this.n13*e+this.n14)*i; +b.y=(this.n21*c+this.n22*d+this.n23*e+this.n24)*i;b.z=(this.n31*c+this.n32*d+this.n33*e+this.n34)*i;return b},multiplyVector4:function(b){var c=b.x,d=b.y,e=b.z,i=b.w;b.x=this.n11*c+this.n12*d+this.n13*e+this.n14*i;b.y=this.n21*c+this.n22*d+this.n23*e+this.n24*i;b.z=this.n31*c+this.n32*d+this.n33*e+this.n34*i;b.w=this.n41*c+this.n42*d+this.n43*e+this.n44*i;return b},rotateAxis:function(b){var c=b.x,d=b.y,e=b.z;b.x=c*this.n11+d*this.n12+e*this.n13;b.y=c*this.n21+d*this.n22+e*this.n23;b.z=c*this.n31+ +d*this.n32+e*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var d=b.n11,e=b.n12,i=b.n13,h=b.n14,j=b.n21,k=b.n22,p=b.n23,o=b.n24,q=b.n31,m=b.n32,t=b.n33,w=b.n34,y=b.n41,C=b.n42,E=b.n43,D=b.n44,wa=c.n11,xa= +c.n12,qa=c.n13,sa=c.n14,ja=c.n21,G=c.n22,r=c.n23,ka=c.n24,R=c.n31,la=c.n32,$=c.n33,ya=c.n34,S=c.n41,M=c.n42,f=c.n43,ua=c.n44;this.n11=d*wa+e*ja+i*R+h*S;this.n12=d*xa+e*G+i*la+h*M;this.n13=d*qa+e*r+i*$+h*f;this.n14=d*sa+e*ka+i*ya+h*ua;this.n21=j*wa+k*ja+p*R+o*S;this.n22=j*xa+k*G+p*la+o*M;this.n23=j*qa+k*r+p*$+o*f;this.n24=j*sa+k*ka+p*ya+o*ua;this.n31=q*wa+m*ja+t*R+w*S;this.n32=q*xa+m*G+t*la+w*M;this.n33=q*qa+m*r+t*$+w*f;this.n34=q*sa+m*ka+t*ya+w*ua;this.n41=y*wa+C*ja+E*R+D*S;this.n42=y*xa+C*G+E*la+ +D*M;this.n43=y*qa+C*r+E*$+D*f;this.n44=y*sa+C*ka+E*ya+D*ua;return this},multiplyToArray:function(b,c,d){this.multiply(b,c);d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b; +this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,d=this.n13,e=this.n14,i=this.n21,h=this.n22,j=this.n23,k=this.n24,p=this.n31,o=this.n32,q=this.n33,m=this.n34,t=this.n41,w=this.n42,y=this.n43,C=this.n44;return e*j*o*t-d*k*o*t-e*h*q*t+c*k*q*t+d*h*m*t-c*j*m*t-e*j*p*w+d*k*p*w+e*i*q*w-b*k*q*w-d*i*m*w+b*j*m*w+e*h*p*y-c*k*p*y-e*i*o*y+b*k*o*y+c*i*m* +y-b*h*m*y-d*h*p*C+c*j*p*C+d*i*o*C-b*j*o*C-c*i*q*C+b*h*q*C},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31= +this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44; +return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]= +this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]=this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,d){this.set(1,0,0,b,0,1,0,c,0,0,1,d,0,0,0,1);return this},setScale:function(b,c,d){this.set(b,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c= +Math.cos(b),b=Math.sin(b);this.set(c,-b,0,0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var d=Math.cos(c),e=Math.sin(c),i=1-d,h=b.x,j=b.y,k=b.z,p=i*h,o=i*j;this.set(p*h+d,p*j-e*k,p*k+e*j,0,p*j+e*k,o*j+d,o*k-e*h,0,p*k-e*j,o*k+e*h,i*k*k+d,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position}, +getColumnX:function(){if(!this.columnX)this.columnX=new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var d=b.x,e=b.y,i=b.z,h=Math.cos(d),d=Math.sin(d),j=Math.cos(e), +e=Math.sin(e),k=Math.cos(i),i=Math.sin(i);switch(c){case "YXZ":var p=j*k,o=j*i,q=e*k,m=e*i;this.n11=p+m*d;this.n12=q*d-o;this.n13=h*e;this.n21=h*i;this.n22=h*k;this.n23=-d;this.n31=o*d-q;this.n32=m+p*d;this.n33=h*j;break;case "ZXY":p=j*k;o=j*i;q=e*k;m=e*i;this.n11=p-m*d;this.n12=-h*i;this.n13=q+o*d;this.n21=o+q*d;this.n22=h*k;this.n23=m-p*d;this.n31=-h*e;this.n32=d;this.n33=h*j;break;case "ZYX":p=h*k;o=h*i;q=d*k;m=d*i;this.n11=j*k;this.n12=q*e-o;this.n13=p*e+m;this.n21=j*i;this.n22=m*e+p;this.n23= +o*e-q;this.n31=-e;this.n32=d*j;this.n33=h*j;break;case "YZX":p=h*j;o=h*e;q=d*j;m=d*e;this.n11=j*k;this.n12=m-p*i;this.n13=q*i+o;this.n21=i;this.n22=h*k;this.n23=-d*k;this.n31=-e*k;this.n32=o*i+q;this.n33=p-m*i;break;case "XZY":p=h*j;o=h*e;q=d*j;m=d*e;this.n11=j*k;this.n12=-i;this.n13=e*k;this.n21=p*i+m;this.n22=h*k;this.n23=o*i-q;this.n31=q*i-o;this.n32=d*k;this.n33=m*i+p;break;default:p=h*k,o=h*i,q=d*k,m=d*i,this.n11=j*k,this.n12=-j*i,this.n13=e,this.n21=o+q*e,this.n22=p-m*e,this.n23=-d*j,this.n31= +m-p*e,this.n32=q+o*e,this.n33=h*j}return this},setRotationFromQuaternion:function(b){var c=b.x,d=b.y,e=b.z,i=b.w,h=c+c,j=d+d,k=e+e,b=c*h,p=c*j;c*=k;var o=d*j;d*=k;e*=k;h*=i;j*=i;i*=k;this.n11=1-(o+e);this.n12=p-i;this.n13=c+j;this.n21=p+i;this.n22=1-(b+e);this.n23=d-h;this.n31=c-j;this.n32=d+h;this.n33=1-(b+o);return this},scale:function(b){var c=b.x,d=b.y,b=b.z;this.n11*=c;this.n12*=d;this.n13*=b;this.n21*=c;this.n22*=d;this.n23*=b;this.n31*=c;this.n32*=d;this.n33*=b;this.n41*=c;this.n42*=d;this.n43*= +b;return this},compose:function(b,c,d){var e=THREE.Matrix4.__m1,i=THREE.Matrix4.__m2;e.identity();e.setRotationFromQuaternion(c);i.setScale(d.x,d.y,d.z);this.multiply(e,i);this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},decompose:function(b,c,d){var e=THREE.Matrix4.__v1,i=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;e.set(this.n11,this.n21,this.n31);i.set(this.n12,this.n22,this.n32);h.set(this.n13,this.n23,this.n33);b=b instanceof THREE.Vector3?b:new THREE.Vector3;c=c instanceof THREE.Quaternion?c: +new THREE.Quaternion;d=d instanceof THREE.Vector3?d:new THREE.Vector3;d.x=e.length();d.y=i.length();d.z=h.length();b.x=this.n14;b.y=this.n24;b.z=this.n34;e=THREE.Matrix4.__m1;e.copy(this);e.n11/=d.x;e.n21/=d.x;e.n31/=d.x;e.n12/=d.y;e.n22/=d.y;e.n32/=d.y;e.n13/=d.z;e.n23/=d.z;e.n33/=d.z;c.setFromRotationMatrix(e);return[b,c,d]},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var d=1/c.x,e=1/c.y,i=1/c.z;this.n11=b.n11*d;this.n21=b.n21*d;this.n31= +b.n31*d;this.n12=b.n12*e;this.n22=b.n22*e;this.n32=b.n32*e;this.n13=b.n13*i;this.n23=b.n23*i;this.n33=b.n33*i}}; +THREE.Matrix4.makeInvert=function(b,c){var d=b.n11,e=b.n12,i=b.n13,h=b.n14,j=b.n21,k=b.n22,p=b.n23,o=b.n24,q=b.n31,m=b.n32,t=b.n33,w=b.n34,y=b.n41,C=b.n42,E=b.n43,D=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=p*w*C-o*t*C+o*m*E-k*w*E-p*m*D+k*t*D;c.n12=h*t*C-i*w*C-h*m*E+e*w*E+i*m*D-e*t*D;c.n13=i*o*C-h*p*C+h*k*E-e*o*E-i*k*D+e*p*D;c.n14=h*p*m-i*o*m-h*k*t+e*o*t+i*k*w-e*p*w;c.n21=o*t*y-p*w*y-o*q*E+j*w*E+p*q*D-j*t*D;c.n22=i*w*y-h*t*y+h*q*E-d*w*E-i*q*D+d*t*D;c.n23=h*p*y-i*o*y-h*j*E+d*o*E+i*j*D-d*p*D;c.n24= +i*o*q-h*p*q+h*j*t-d*o*t-i*j*w+d*p*w;c.n31=k*w*y-o*m*y+o*q*C-j*w*C-k*q*D+j*m*D;c.n32=h*m*y-e*w*y-h*q*C+d*w*C+e*q*D-d*m*D;c.n33=i*o*y-h*k*y+h*j*C-d*o*C-e*j*D+d*k*D;c.n34=h*k*q-e*o*q-h*j*m+d*o*m+e*j*w-d*k*w;c.n41=p*m*y-k*t*y-p*q*C+j*t*C+k*q*E-j*m*E;c.n42=e*t*y-i*m*y+i*q*C-d*t*C-e*q*E+d*m*E;c.n43=i*k*y-e*p*y-i*j*C+d*p*C+e*j*E-d*k*E;c.n44=e*p*q-i*k*q+i*j*m-d*p*m-e*j*t+d*k*t;c.multiplyScalar(1/b.determinant());return c}; +THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,d=c.m,e=b.n33*b.n22-b.n32*b.n23,i=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,p=-b.n32*b.n11+b.n31*b.n12,o=b.n23*b.n12-b.n22*b.n13,q=-b.n23*b.n11+b.n21*b.n13,m=b.n22*b.n11-b.n21*b.n12,b=b.n11*e+b.n21*j+b.n31*o;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;d[0]=b*e;d[1]=b*i;d[2]=b*h;d[3]=b*j;d[4]=b*k;d[5]=b*p;d[6]=b*o;d[7]=b*q;d[8]=b*m;return c}; +THREE.Matrix4.makeFrustum=function(b,c,d,e,i,h){var j;j=new THREE.Matrix4;j.n11=2*i/(c-b);j.n12=0;j.n13=(c+b)/(c-b);j.n14=0;j.n21=0;j.n22=2*i/(e-d);j.n23=(e+d)/(e-d);j.n24=0;j.n31=0;j.n32=0;j.n33=-(h+i)/(h-i);j.n34=-2*h*i/(h-i);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,c,d,e){var i,b=d*Math.tan(b*Math.PI/360);i=-b;return THREE.Matrix4.makeFrustum(i*c,b*c,i,b,d,e)}; +THREE.Matrix4.makeOrtho=function(b,c,d,e,i,h){var j,k,p,o;j=new THREE.Matrix4;k=c-b;p=d-e;o=h-i;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((c+b)/k);j.n21=0;j.n22=2/p;j.n23=0;j.n24=-((d+e)/p);j.n31=0;j.n32=0;j.n33=-2/o;j.n34=-((h+i)/o);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4; +THREE.Object3D=function(){this.name="";this.id=THREE.Object3DCount++;this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate= !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3}; -THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)=== --1){b.parent!==void 0&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addChildRecurse(b)}},removeChild:function(b){var c=this,d=this.children.indexOf(b);if(d!==-1){b.parent=void 0;for(this.children.splice(d,1);c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.removeChildRecurse(b)}},getChildByName:function(b,c){var d,f,j;d=0;for(f=this.children.length;d=0&&j>=0&&h>=0&&k>=0?!0:f<0&&j<0||h<0&&k<0?!1:(f<0?e=Math.max(e,f/(f-j)):j<0&&(d=Math.min(d,f/(f-j))),h<0?e=Math.max(e,h/(h-k)):k<0&&(d=Math.min(d,h/(h-k))),dh&&k.positionScreen.z0&&N.z<1))za=ya[xa]=ya[xa]||new THREE.RenderableParticle,xa++,L=za,L.x=N.x/N.w,L.y=N.y/N.w,L.z=N.z,L.rotation=M.rotation.z,L.scale.x=M.scale.x*Math.abs(L.x- -(N.x+j.projectionMatrix.n11)/(N.w+j.projectionMatrix.n14)),L.scale.y=M.scale.y*Math.abs(L.y-(N.y+j.projectionMatrix.n22)/(N.w+j.projectionMatrix.n24)),L.materials=M.materials,na.push(L);e&&na.sort(c);return na}};THREE.Quaternion=function(b,c,d,f){this.set(b||0,c||0,d||0,f!==void 0?f:1)}; -THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,d,f){this.x=b;this.y=c;this.z=d;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=0.5*Math.PI/360,d=b.x*c,f=b.y*c,j=b.z*c,b=Math.cos(f),f=Math.sin(f),c=Math.cos(-j),j=Math.sin(-j),h=Math.cos(d),d=Math.sin(d),k=b*c,m=f*j;this.w=k*h-m*d;this.x=k*d+m*h;this.y=f*c*h+b*j*d;this.z=b*j*h-f*c*d;return this},setFromAxisAngle:function(b,c){var d=c/2,f=Math.sin(d); -this.x=b.x*f;this.y=b.y*f;this.z=b.z*f;this.w=Math.cos(d);return this},setFromRotationMatrix:function(b){var c=Math.pow(b.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+b.n11+b.n22+b.n33))/2;this.x=Math.sqrt(Math.max(0,c+b.n11-b.n22-b.n33))/2;this.y=Math.sqrt(Math.max(0,c-b.n11+b.n22-b.n33))/2;this.z=Math.sqrt(Math.max(0,c-b.n11-b.n22+b.n33))/2;this.x=b.n32-b.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=b.n13-b.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=b.n21-b.n12<0?-Math.abs(this.z):Math.abs(this.z); +THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(b){if(this.children.indexOf(b)=== +-1){b.parent!==void 0&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addChildRecurse(b)}},remove:function(b){var c=this,d=this.children.indexOf(b);if(d!==-1){b.parent=void 0;for(this.children.splice(d,1);c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.removeChildRecurse(b)}},getChildByName:function(b,c){var d,e,i;d=0;for(e=this.children.length;d=0&&h>=0&&i>=0&&j>=0?!0:e<0&&h<0||i<0&&j<0?!1:(e<0?d=Math.max(d,e/(e-h)):h<0&&(f=Math.min(f,e/(e-h))),i<0?d=Math.max(d,i/(i-j)):j<0&&(f=Math.min(f,i/(i-j))),ff&&j.positionScreen.z0&&G.z<1))Aa=xa[wa]=xa[wa]||new THREE.RenderableParticle,wa++,D=Aa,D.x=G.x/G.w,D.y=G.y/G.w,D.z=G.z,D.rotation=J.rotation.z,D.scale.x=J.scale.x*Math.abs(D.x-(G.x+h.projectionMatrix.n11)/(G.w+h.projectionMatrix.n14)),D.scale.y=J.scale.y*Math.abs(D.y-(G.y+h.projectionMatrix.n22)/(G.w+h.projectionMatrix.n24)),D.materials=J.materials,sa.push(D);i&&sa.sort(c);return sa}};THREE.Quaternion=function(b,c,d,e){this.set(b||0,c||0,d||0,e!==void 0?e:1)}; +THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,d,e){this.x=b;this.y=c;this.z=d;this.w=e;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=Math.PI/360,d=b.x*c,e=b.y*c,i=b.z*c,b=Math.cos(e),e=Math.sin(e),c=Math.cos(-i),i=Math.sin(-i),h=Math.cos(d),d=Math.sin(d),j=b*c,k=e*i;this.w=j*h-k*d;this.x=j*d+k*h;this.y=e*c*h+b*i*d;this.z=b*i*h-e*c*d;return this},setFromAxisAngle:function(b,c){var d=c/2,e=Math.sin(d); +this.x=b.x*e;this.y=b.y*e;this.z=b.z*e;this.w=Math.cos(d);return this},setFromRotationMatrix:function(b){var c=Math.pow(b.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+b.n11+b.n22+b.n33))/2;this.x=Math.sqrt(Math.max(0,c+b.n11-b.n22-b.n33))/2;this.y=Math.sqrt(Math.max(0,c-b.n11+b.n22-b.n33))/2;this.z=Math.sqrt(Math.max(0,c-b.n11-b.n22+b.n33))/2;this.x=b.n32-b.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=b.n13-b.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=b.n21-b.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},multiplySelf:function(b){var c= -this.x,d=this.y,f=this.z,j=this.w,h=b.x,k=b.y,m=b.z,b=b.w;this.x=c*b+j*h+d*m-f*k;this.y=d*b+j*k+f*h-c*m;this.z=f*b+j*m+c*k-d*h;this.w=j*b-c*h-d*k-f*m;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var d=b.x,f=b.y,j=b.z,h=this.x,k=this.y,m=this.z,q=this.w,p=q*d+k*j-m*f,n=q*f+m*d-h*j,s=q*j+h*f-k*d,d=-h* -d-k*f-m*j;c.x=p*q+d*-h+n*-m-s*-k;c.y=n*q+d*-k+s*-h-p*-m;c.z=s*q+d*-m+p*-k-n*-h;return c}};THREE.Quaternion.slerp=function(b,c,d,f){var j=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(j)>=1)return d.w=b.w,d.x=b.x,d.y=b.y,d.z=b.z,d;var h=Math.acos(j),k=Math.sqrt(1-j*j);if(Math.abs(k)<0.001)return d.w=0.5*(b.w+c.w),d.x=0.5*(b.x+c.x),d.y=0.5*(b.y+c.y),d.z=0.5*(b.z+c.z),d;j=Math.sin((1-f)*h)/k;f=Math.sin(f*h)/k;d.w=b.w*j+c.w*f;d.x=b.x*j+c.x*f;d.y=b.y*j+c.y*f;d.z=b.z*j+c.z*f;return d}; -THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,d,f,j,h){this.a=b;this.b=c;this.c=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=j instanceof THREE.Color?j:new THREE.Color;this.vertexColors=j instanceof Array?j:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; -THREE.Face4=function(b,c,d,f,j,h,k){this.a=b;this.b=c;this.c=d;this.d=f;this.normal=j instanceof THREE.Vector3?j:new THREE.Vector3;this.vertexNormals=j instanceof Array?j:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=k instanceof Array?k:[k];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.u=b||0;this.v=c||0}; -THREE.UV.prototype={constructor:THREE.UV,set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.u=b.u;this.v=b.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}}; -THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; -THREE.Geometry.prototype={constructor:THREE.Geometry,computeCentroids:function(){var b,c,d;b=0;for(c=this.faces.length;b0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,d=this.vertices.length;cthis.points.length-2?h:h+1;d[3]=h>this.points.length-3?h:h+2;p=this.points[d[0]];n=this.points[d[1]]; -s=this.points[d[2]];r=this.points[d[3]];m=k*k;q=k*m;f.x=c(p.x,n.x,s.x,r.x,k,m,q);f.y=c(p.y,n.y,s.y,r.y,k,m,q);f.z=c(p.z,n.z,s.z,r.z,k,m,q);return f};this.getControlPointsArray=function(){var b,c,d=this.points.length,f=[];for(b=0;b=1)return d.w=b.w,d.x=b.x,d.y=b.y,d.z=b.z,d;var h=Math.acos(i),j=Math.sqrt(1-i*i);if(Math.abs(j)<0.001)return d.w=0.5*(b.w+c.w),d.x=0.5*(b.x+c.x),d.y=0.5*(b.y+c.y),d.z=0.5*(b.z+c.z),d;i=Math.sin((1-e)*h)/j;e=Math.sin(e*h)/j;d.w=b.w*i+c.w*e;d.x=b.x*i+c.x*e;d.y=b.y*i+c.y*e;d.z=b.z*i+c.z*e;return d}; +THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,d,e,i,h){this.a=b;this.b=c;this.c=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=i instanceof THREE.Color?i:new THREE.Color;this.vertexColors=i instanceof Array?i:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; +THREE.Face4=function(b,c,d,e,i,h,j){this.a=b;this.b=c;this.c=d;this.d=e;this.normal=i instanceof THREE.Vector3?i:new THREE.Vector3;this.vertexNormals=i instanceof Array?i:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.u=b||0;this.v=c||0}; +THREE.UV.prototype={constructor:THREE.UV,set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.u=b.u;this.v=b.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; +THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(b){var c=new THREE.Matrix4;c.extractRotation(b,new THREE.Vector3(1,1,1));for(var d=0,e=this.vertices.length;d0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], +y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z< +this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,d=this.vertices.length;cthis.points.length-2?h:h+1;d[3]=h>this.points.length-3?h:h+2;o=this.points[d[0]];q=this.points[d[1]]; +m=this.points[d[2]];t=this.points[d[3]];k=j*j;p=j*k;e.x=c(o.x,q.x,m.x,t.x,j,k,p);e.y=c(o.y,q.y,m.y,t.y,j,k,p);e.z=c(o.z,q.z,m.z,t.z,j,k,p);return e};this.getControlPointsArray=function(){var b,c,d=this.points.length,e=[];for(b=0;b1){b=d.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f=this.LODs[f].visibleAtDistance)this.LODs[f-1].object3D.visible=!1, -this.LODs[f].object3D.visible=!0;else break;for(;f1){b=d.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var e=1;e=this.LODs[e].visibleAtDistance)this.LODs[e-1].object3D.visible=!1, +this.LODs[e].object3D.visible=!0;else break;for(;e 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif", -lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef PHONG\nvPointLight[ i ] = vec4( lVector, lDistance );\n#endif\n}\n#endif\n}", -lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( vec3( 0.0 ), 1.0 );\nvec4 pointSpecular = vec4( vec3( 0.0 ), 1.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight * pointDistance;\npointSpecular += mSpecular * pointSpecularWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( vec3( 0.0 ), 1.0 );\nvec4 dirSpecular = vec4( vec3( 0.0 ), 1.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", +lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif", +lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n}\n#endif\n}", +lights_phong_pars_vertex:"#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif",lights_phong_vertex:"#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif", +lights_pars_fragment:"uniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += diffuse * pointLightColor[ i ] * pointDiffuseWeight * pointDistance;\npointSpecular += specular * pointLightColor[ i ] * pointSpecularWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;\ndirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight;\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * totalDiffuse + totalSpecular + ambientLightColor * ambient;", color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif", morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif", default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform float shadowDarkness;\nuniform float shadowBias;\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif", -shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_SOFT\nconst float xPixelOffset = 1.0 / SHADOWMAP_WIDTH;\nconst float yPixelOffset = 1.0 / SHADOWMAP_HEIGHT;\n#endif\nvec4 shadowColor = vec4( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nif ( shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0 ) {\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nfor ( float y = -1.25; y <= 1.25; y += 1.25 )\nfor ( float x = -1.25; x <= 1.25; x += 1.25 ) {\nvec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < ( shadowCoord.z + shadowBias ) )\nshadow += 1.0;\n}\nshadow /= 9.0;\nshadowColor = shadowColor * vec4( vec3( ( 1.0 - shadowDarkness * shadow ) ), 1.0 );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < ( shadowCoord.z + shadowBias ) )\nshadowColor = shadowColor * vec4( vec3( shadowDarkness ), 1.0 );\n#endif\n}\n}\ngl_FragColor = gl_FragColor * shadowColor;\n#endif", +shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_SOFT\nconst float xPixelOffset = 1.0 / SHADOWMAP_WIDTH;\nconst float yPixelOffset = 1.0 / SHADOWMAP_HEIGHT;\n#endif\nvec4 shadowColor = vec4( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nshadowCoord.z += shadowBias;\nif ( shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0 ) {\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nfor ( float y = -1.25; y <= 1.25; y += 1.25 )\nfor ( float x = -1.25; x <= 1.25; x += 1.25 ) {\nvec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadow += 1.0;\n}\nshadow /= 9.0;\nshadowColor = shadowColor * vec4( vec3( ( 1.0 - shadowDarkness * shadow ) ), 1.0 );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec4( vec3( shadowDarkness ), 1.0 );\n#endif\n}\n}\ngl_FragColor = gl_FragColor * shadowColor;\n#endif", shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif"}; -THREE.UniformsUtils={merge:function(b){var c,d,f,j={};for(c=0;c=0)e.bindBuffer(e.ARRAY_BUFFER,h.__webglVertexBuffer),e.vertexAttribPointer(b.position, -3,e.FLOAT,!1,0,0);else if(k.morphTargetBase){c=j.program.attributes;k.morphTargetBase!==-1?(e.bindBuffer(e.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[k.morphTargetBase]),e.vertexAttribPointer(c.position,3,e.FLOAT,!1,0,0)):c.position>=0&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglVertexBuffer),e.vertexAttribPointer(c.position,3,e.FLOAT,!1,0,0));if(k.morphTargetForcedOrder.length)for(var f=0,p=k.morphTargetForcedOrder,G=k.morphTargetInfluences;fq&&(D=n,q=G[D]);e.bindBuffer(e.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[D]);e.vertexAttribPointer(c["morphTarget"+f],3,e.FLOAT,!1,0,0);k.__webglMorphTargetInfluences[f]=q;p[D]=1;q= --1;f++}}j.program.uniforms.morphTargetInfluences!==null&&e.uniform1fv(j.program.uniforms.morphTargetInfluences,k.__webglMorphTargetInfluences)}if(h.__webglCustomAttributes)for(m in h.__webglCustomAttributes)b[m]>=0&&(c=h.__webglCustomAttributes[m],e.bindBuffer(e.ARRAY_BUFFER,c.buffer),e.vertexAttribPointer(b[m],c.size,e.FLOAT,!1,0,0));b.color>=0&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglColorBuffer),e.vertexAttribPointer(b.color,3,e.FLOAT,!1,0,0));b.normal>=0&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglNormalBuffer), -e.vertexAttribPointer(b.normal,3,e.FLOAT,!1,0,0));b.tangent>=0&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglTangentBuffer),e.vertexAttribPointer(b.tangent,4,e.FLOAT,!1,0,0));b.uv>=0&&(h.__webglUVBuffer?(e.bindBuffer(e.ARRAY_BUFFER,h.__webglUVBuffer),e.vertexAttribPointer(b.uv,2,e.FLOAT,!1,0,0),e.enableVertexAttribArray(b.uv)):e.disableVertexAttribArray(b.uv));b.uv2>=0&&(h.__webglUV2Buffer?(e.bindBuffer(e.ARRAY_BUFFER,h.__webglUV2Buffer),e.vertexAttribPointer(b.uv2,2,e.FLOAT,!1,0,0),e.enableVertexAttribArray(b.uv2)): -e.disableVertexAttribArray(b.uv2));j.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(e.bindBuffer(e.ARRAY_BUFFER,h.__webglSkinVertexABuffer),e.vertexAttribPointer(b.skinVertexA,4,e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,h.__webglSkinVertexBBuffer),e.vertexAttribPointer(b.skinVertexB,4,e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,h.__webglSkinIndicesBuffer),e.vertexAttribPointer(b.skinIndex,4,e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,h.__webglSkinWeightsBuffer), -e.vertexAttribPointer(b.skinWeight,4,e.FLOAT,!1,0,0));k instanceof THREE.Mesh?(j.wireframe?(e.lineWidth(j.wireframeLinewidth),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),e.drawElements(e.LINES,h.__webglLineCount,e.UNSIGNED_SHORT,0)):(e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),e.drawElements(e.TRIANGLES,h.__webglFaceCount,e.UNSIGNED_SHORT,0)),I.data.vertices+=h.__webglFaceCount,I.data.faces+=h.__webglFaceCount/3,I.data.drawCalls++):k instanceof THREE.Line?(k=k.type==THREE.LineStrip? -e.LINE_STRIP:e.LINES,e.lineWidth(j.linewidth),e.drawArrays(k,0,h.__webglLineCount),I.data.drawCalls++):k instanceof THREE.ParticleSystem?(e.drawArrays(e.POINTS,0,h.__webglParticleCount),I.data.drawCalls++):k instanceof THREE.Ribbon&&(e.drawArrays(e.TRIANGLE_STRIP,0,h.__webglVertexCount),I.data.drawCalls++)}}function j(b,c,d){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=e.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=e.createBuffer();b.hasPos&&(e.bindBuffer(e.ARRAY_BUFFER,b.__webglVertexBuffer), -e.bufferData(e.ARRAY_BUFFER,b.positionArray,e.DYNAMIC_DRAW),e.enableVertexAttribArray(c.attributes.position),e.vertexAttribPointer(c.attributes.position,3,e.FLOAT,!1,0,0));if(b.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,b.__webglNormalBuffer);if(d==THREE.FlatShading){var f,h,j,k,m,G,p,q,n,r,s=b.count*3;for(r=0;r=0;d--)b[d].object==c&&b.splice(d,1)}function ra(b){function c(b){var f=[];d=0;for(e=b.length;d65535&&(q[m].counter+=1,p=q[m].hash+"_"+q[m].counter,b.geometryGroups[p]==void 0&&(b.geometryGroups[p]={faces:[], -materials:k,vertices:0,numMorphTargets:n})),b.geometryGroups[p].faces.push(f),b.geometryGroups[p].vertices+=j;b.geometryGroupsList=[];for(var r in b.geometryGroups)b.geometryGroupsList.push(b.geometryGroups[r])}function na(b,c,d){b.push({buffer:c,object:d,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function R(b){if(b!=C){switch(b){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO, -e.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.SRC_COLOR);break;default:e.blendEquationSeparate(e.FUNC_ADD,e.FUNC_ADD),e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}C=b}}function N(b,c,d){(d.width&d.width-1)==0&&(d.height&d.height-1)==0?(e.texParameteri(b,e.TEXTURE_WRAP_S,V(c.wrapS)),e.texParameteri(b,e.TEXTURE_WRAP_T,V(c.wrapT)),e.texParameteri(b,e.TEXTURE_MAG_FILTER,V(c.magFilter)),e.texParameteri(b, -e.TEXTURE_MIN_FILTER,V(c.minFilter)),e.generateMipmap(b)):(e.texParameteri(b,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(b,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.texParameteri(b,e.TEXTURE_MAG_FILTER,T(c.magFilter)),e.texParameteri(b,e.TEXTURE_MIN_FILTER,T(c.minFilter)))}function u(b,c){if(b.needsUpdate){if(!b.__webglInit)b.__webglInit=!0,b.__webglTexture=e.createTexture();e.activeTexture(e.TEXTURE0+c);e.bindTexture(e.TEXTURE_2D,b.__webglTexture);b instanceof THREE.DataTexture?e.texImage2D(e.TEXTURE_2D, -0,V(b.format),b.image.width,b.image.height,0,V(b.format),e.UNSIGNED_BYTE,b.image.data):e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,b.image);N(e.TEXTURE_2D,b,b.image);b.needsUpdate=!1}else e.activeTexture(e.TEXTURE0+c),e.bindTexture(e.TEXTURE_2D,b.__webglTexture)}function U(b){var c=b instanceof THREE.WebGLRenderTargetCube;if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglRenderbuffer=e.createRenderbuffer(); -b.__webglTexture=e.createTexture();if(c){e.bindTexture(e.TEXTURE_CUBE_MAP,b.__webglTexture);N(e.TEXTURE_CUBE_MAP,b,b);b.__webglFramebuffer=[];for(var d=0;d<6;d++)b.__webglFramebuffer[d]=e.createFramebuffer(),e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+d,0,V(b.format),b.width,b.height,0,V(b.format),V(b.type),null)}else b.__webglFramebuffer=e.createFramebuffer(),e.bindTexture(e.TEXTURE_2D,b.__webglTexture),N(e.TEXTURE_2D,b,b),e.texImage2D(e.TEXTURE_2D,0,V(b.format),b.width,b.height,0,V(b.format),V(b.type), -null);e.bindRenderbuffer(e.RENDERBUFFER,b.__webglRenderbuffer);if(c)for(d=0;d<6;++d)e.bindFramebuffer(e.FRAMEBUFFER,b.__webglFramebuffer[d]),e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_CUBE_MAP_POSITIVE_X+d,b.__webglTexture,0);else e.bindFramebuffer(e.FRAMEBUFFER,b.__webglFramebuffer),e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,b.width,b.height), -e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_STENCIL,b.width,b.height),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_STENCIL_ATTACHMENT,e.RENDERBUFFER,b.__webglRenderbuffer)):e.renderbufferStorage(e.RENDERBUFFER,e.RGBA4,b.width,b.height);c?e.bindTexture(e.TEXTURE_CUBE_MAP,null):e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER, -null)}var f,h;b?(c=c?b.__webglFramebuffer[b.activeCubeFace]:b.__webglFramebuffer,d=b.width,b=b.height,h=f=0):(c=null,d=Da,b=Ea,f=M,h=za);c!=Ra&&(e.bindFramebuffer(e.FRAMEBUFFER,c),e.viewport(f,h,d,b),Ra=c)}function S(b){b instanceof THREE.WebGLRenderTargetCube?(e.bindTexture(e.TEXTURE_CUBE_MAP,b.__webglTexture),e.generateMipmap(e.TEXTURE_CUBE_MAP),e.bindTexture(e.TEXTURE_CUBE_MAP,null)):(e.bindTexture(e.TEXTURE_2D,b.__webglTexture),e.generateMipmap(e.TEXTURE_2D),e.bindTexture(e.TEXTURE_2D,null))} -function Z(b,c){var d;b=="fragment"?d=e.createShader(e.FRAGMENT_SHADER):b=="vertex"&&(d=e.createShader(e.VERTEX_SHADER));e.shaderSource(d,c);e.compileShader(d);if(!e.getShaderParameter(d,e.COMPILE_STATUS))return console.error(e.getShaderInfoLog(d)),console.error(c),null;return d}function T(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST;default:return e.LINEAR}}function V(b){switch(b){case THREE.RepeatWrapping:return e.REPEAT; -case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST;case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return e.BYTE; -case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT;case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}var I=this,e,ua=[],Fa= -null,Ra=null,va=!0,W=null,$=null,C=null,X=null,P=null,la=null,ga=null,M=0,za=0,Da=0,Ea=0,ia=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],sa=new THREE.Matrix4,Aa=new Float32Array(16),Ca=new Float32Array(16),Ka=new THREE.Vector4,Ta={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},Ga=b.canvas!==void 0?b.canvas:document.createElement("canvas"),Ya=b.stencil!==void 0? -b.stencil:!0,Za=b.preserveDrawingBuffer!==void 0?b.preserveDrawingBuffer:!1,$a=b.antialias!==void 0?b.antialias:!1,wa=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),Ia=b.clearAlpha!==void 0?b.clearAlpha:0;_maxLights=b.maxLights!==void 0?b.maxLights:4;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=Ga;this.sortObjects=this.autoClear=!0;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear= -1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=!0;var oa,La=[],b=THREE.ShaderLib.depthRGBA,Wa=THREE.UniformsUtils.clone(b.uniforms),Qa=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:Wa}),Ua=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:Wa,morphTargets:!0});Qa._shadowPass=!0;Ua._shadowPass=!0;try{if(!(e=Ga.getContext("experimental-webgl", -{antialias:$a,stencil:Ya,preserveDrawingBuffer:Za})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+e.getParameter(e.VERSION)+" | "+e.getParameter(e.VENDOR)+" | "+e.getParameter(e.RENDERER)+" | "+e.getParameter(e.SHADING_LANGUAGE_VERSION))}catch(ab){console.error(ab)}e.clearColor(0,0,0,1);e.clearDepth(1);e.clearStencil(0);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD); -e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);e.clearColor(wa.r,wa.g,wa.b,Ia);this.context=e;var Xa=e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,w={};w.vertices=new Float32Array(16);w.faces=new Uint16Array(6);i=0;w.vertices[i++]=-1;w.vertices[i++]=-1;w.vertices[i++]=0;w.vertices[i++]=1;w.vertices[i++]=1;w.vertices[i++]=-1;w.vertices[i++]=1;w.vertices[i++]=1;w.vertices[i++]=1;w.vertices[i++]=1;w.vertices[i++]=1;w.vertices[i++]=0;w.vertices[i++]=-1;w.vertices[i++]=1;w.vertices[i++]=0;i=w.vertices[i++]= -0;w.faces[i++]=0;w.faces[i++]=1;w.faces[i++]=2;w.faces[i++]=0;w.faces[i++]=2;w.faces[i++]=3;w.vertexBuffer=e.createBuffer();w.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,w.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,w.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,w.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,w.faces,e.STATIC_DRAW);w.program=e.createProgram();e.attachShader(w.program,Z("fragment",THREE.ShaderLib.sprite.fragmentShader));e.attachShader(w.program,Z("vertex", -THREE.ShaderLib.sprite.vertexShader));e.linkProgram(w.program);w.attributes={};w.uniforms={};w.attributes.position=e.getAttribLocation(w.program,"position");w.attributes.uv=e.getAttribLocation(w.program,"uv");w.uniforms.uvOffset=e.getUniformLocation(w.program,"uvOffset");w.uniforms.uvScale=e.getUniformLocation(w.program,"uvScale");w.uniforms.rotation=e.getUniformLocation(w.program,"rotation");w.uniforms.scale=e.getUniformLocation(w.program,"scale");w.uniforms.alignment=e.getUniformLocation(w.program, -"alignment");w.uniforms.map=e.getUniformLocation(w.program,"map");w.uniforms.opacity=e.getUniformLocation(w.program,"opacity");w.uniforms.useScreenCoordinates=e.getUniformLocation(w.program,"useScreenCoordinates");w.uniforms.affectedByDistance=e.getUniformLocation(w.program,"affectedByDistance");w.uniforms.screenPosition=e.getUniformLocation(w.program,"screenPosition");w.uniforms.modelViewMatrix=e.getUniformLocation(w.program,"modelViewMatrix");w.uniforms.projectionMatrix=e.getUniformLocation(w.program, -"projectionMatrix");var Va=!1;this.setSize=function(b,c){Ga.width=b;Ga.height=c;this.setViewport(0,0,Ga.width,Ga.height)};this.setViewport=function(b,c,d,f){M=b;za=c;Da=d;Ea=f;e.viewport(M,za,Da,Ea)};this.setScissor=function(b,c,d,f){e.scissor(b,c,d,f)};this.enableScissorTest=function(b){b?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){va=b;e.depthMask(b)};this.setClearColorHex=function(b,c){wa.setHex(b);Ia=c;e.clearColor(wa.r,wa.g,wa.b,Ia)};this.setClearColor= -function(b,c){wa.copy(b);Ia=c;e.clearColor(wa.r,wa.g,wa.b,Ia)};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT|e.STENCIL_BUFFER_BIT)};this.getContext=function(){return e};this.deallocateObject=function(b){if(b.__webglInit)if(b.__webglInit=!1,delete b._modelViewMatrix,delete b._normalMatrixArray,delete b._modelViewMatrixArray,delete b._objectMatrixArray,b instanceof THREE.Mesh)for(g in b.geometry.geometryGroups){var c=b.geometry.geometryGroups[g];e.deleteBuffer(c.__webglVertexBuffer); -e.deleteBuffer(c.__webglNormalBuffer);e.deleteBuffer(c.__webglTangentBuffer);e.deleteBuffer(c.__webglColorBuffer);e.deleteBuffer(c.__webglUVBuffer);e.deleteBuffer(c.__webglUV2Buffer);e.deleteBuffer(c.__webglSkinVertexABuffer);e.deleteBuffer(c.__webglSkinVertexBBuffer);e.deleteBuffer(c.__webglSkinIndicesBuffer);e.deleteBuffer(c.__webglSkinWeightsBuffer);e.deleteBuffer(c.__webglFaceBuffer);e.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var d=0,f=c.numMorphTargets;d=0&&e.enableVertexAttribArray(s.position);s.color>=0&&e.enableVertexAttribArray(s.color);s.normal>=0&&e.enableVertexAttribArray(s.normal);s.tangent>=0&&e.enableVertexAttribArray(s.tangent);b.skinning&&s.skinVertexA>=0&&s.skinVertexB>=0&&s.skinIndex>=0&&s.skinWeight>=0&&(e.enableVertexAttribArray(s.skinVertexA),e.enableVertexAttribArray(s.skinVertexB),e.enableVertexAttribArray(s.skinIndex), -e.enableVertexAttribArray(s.skinWeight));if(b.attributes)for(h in b.attributes)s[h]!==void 0&&s[h]>=0&&e.enableVertexAttribArray(s[h]);if(b.morphTargets)for(h=b.numSupportedMorphTargets=0;h=0&&(e.enableVertexAttribArray(s[v]),b.numSupportedMorphTargets++)};this.clearTarget=function(b,c,d,f){U(b);b=0;c&&(b|=e.COLOR_BUFFER_BIT);d&&(b|=e.DEPTH_BUFFER_BIT);f&&(b|=e.STENCIL_BUFFER_BIT);e.clear(b)};this.render=function(b,c,e,n){var J,u,w,ha,G,H,D,L,C=b.lights, -Pa=b.fog;this.shadowMapEnabled&&B(b,c);I.data.vertices=0;I.data.faces=0;I.data.drawCalls=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray(Ca);c.projectionMatrix.flattenToArray(Aa);sa.multiply(c.projectionMatrix,c.matrixWorldInverse);q(sa);this.initWebGLObjects(b);U(e);(this.autoClear||n)&&this.clear();G=b.__webglObjects.length;for(n=0;n=0;n--)if(J=b.__webglObjects[n],J.render){D=J.object;L=J.buffer;w=J.opaque;h(D);for(J=0;J0||u.faceVertexUvs.length>0)m.__uvArray=new Float32Array(n*2);if(u.faceUvs.length>1||u.faceVertexUvs.length>1)m.__uv2Array=new Float32Array(n*2)}if(p.geometry.skinWeights.length&&p.geometry.skinIndices.length)m.__skinVertexAArray= -new Float32Array(n*4),m.__skinVertexBArray=new Float32Array(n*4),m.__skinIndexArray=new Float32Array(n*4),m.__skinWeightArray=new Float32Array(n*4);m.__faceArray=new Uint16Array(w*3+(p.geometry.edgeFaces?p.geometry.edgeFaces.length*6:0));m.__lineArray=new Uint16Array(B*2);if(m.numMorphTargets){m.__morphTargetsArrays=[];u=0;for(v=m.numMorphTargets;u=0;j--)d[j]==f&&d.splice(j,1)}else f instanceof THREE.MarchingCubes&&ya(d.__webglObjectsImmediate,f);b.__objectsRemoved.splice(0,1)}d=0;for(f=b.__webglObjects.length;d0&&(e.bindBuffer(e.ARRAY_BUFFER,n.__webglColorBuffer),e.bufferData(e.ARRAY_BUFFER,qa,C));Ca&&(e.bindBuffer(e.ARRAY_BUFFER,n.__webglNormalBuffer),e.bufferData(e.ARRAY_BUFFER,$,C));Da&&ta.hasTangents&&(e.bindBuffer(e.ARRAY_BUFFER,n.__webglTangentBuffer),e.bufferData(e.ARRAY_BUFFER,aa,C));ua&&X>0&&(e.bindBuffer(e.ARRAY_BUFFER,n.__webglUVBuffer),e.bufferData(e.ARRAY_BUFFER,la,C));ua&&Z>0&&(e.bindBuffer(e.ARRAY_BUFFER,n.__webglUV2Buffer),e.bufferData(e.ARRAY_BUFFER,oa,C));za&&(e.bindBuffer(e.ELEMENT_ARRAY_BUFFER, -n.__webglFaceBuffer),e.bufferData(e.ELEMENT_ARRAY_BUFFER,ia,C),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,n.__webglLineBuffer),e.bufferData(e.ELEMENT_ARRAY_BUFFER,Ba,C));x>0&&(e.bindBuffer(e.ARRAY_BUFFER,n.__webglSkinVertexABuffer),e.bufferData(e.ARRAY_BUFFER,ca,C),e.bindBuffer(e.ARRAY_BUFFER,n.__webglSkinVertexBBuffer),e.bufferData(e.ARRAY_BUFFER,da,C),e.bindBuffer(e.ARRAY_BUFFER,n.__webglSkinIndicesBuffer),e.bufferData(e.ARRAY_BUFFER,ea,C),e.bindBuffer(e.ARRAY_BUFFER,n.__webglSkinWeightsBuffer),e.bufferData(e.ARRAY_BUFFER, -fa,C));w&&(delete n.__inittedArrays,delete n.__colorArray,delete n.__normalArray,delete n.__tangentArray,delete n.__uvArray,delete n.__uv2Array,delete n.__faceArray,delete n.__vertexArray,delete n.__lineArray,delete n.__skinVertexAArray,delete n.__skinVertexBArray,delete n.__skinIndexArray,delete n.__skinWeightArray)}j.__dirtyVertices=!1;j.__dirtyMorphTargets=!1;j.__dirtyElements=!1;j.__dirtyUvs=!1;j.__dirtyNormals=!1;j.__dirtyTangents=!1;j.__dirtyColors=!1;xa(k)}else if(h instanceof THREE.Ribbon){j= -h.geometry;if(j.__dirtyVertices||j.__dirtyColors){h=j;k=e.DYNAMIC_DRAW;m=B=w=w=void 0;u=h.vertices;p=h.colors;q=u.length;n=p.length;r=h.__vertexArray;C=h.__colorArray;v=h.__dirtyColors;if(h.__dirtyVertices){for(w=0;w=0)c&&(f.bindBuffer(f.ARRAY_BUFFER,i.__webglVertexBuffer),f.vertexAttribPointer(b.position,3,f.FLOAT,!1,0,0));else if(j.morphTargetBase){e=h.program.attributes;j.morphTargetBase!==-1?(f.bindBuffer(f.ARRAY_BUFFER,i.__webglMorphTargetsBuffers[j.morphTargetBase]), +f.vertexAttribPointer(e.position,3,f.FLOAT,!1,0,0)):e.position>=0&&(f.bindBuffer(f.ARRAY_BUFFER,i.__webglVertexBuffer),f.vertexAttribPointer(e.position,3,f.FLOAT,!1,0,0));if(j.morphTargetForcedOrder.length)for(var o=0,z=j.morphTargetForcedOrder,q=j.morphTargetInfluences;op&&(m=t,p=q[m]);f.bindBuffer(f.ARRAY_BUFFER,i.__webglMorphTargetsBuffers[m]);f.vertexAttribPointer(e["morphTarget"+o],3,f.FLOAT,!1,0,0);j.__webglMorphTargetInfluences[o]=p;z[m]=1;p=-1;o++}}h.program.uniforms.morphTargetInfluences!==null&&f.uniform1fv(h.program.uniforms.morphTargetInfluences,j.__webglMorphTargetInfluences)}if(c){if(i.__webglCustomAttributes)for(k in i.__webglCustomAttributes)b[k]>= +0&&(e=i.__webglCustomAttributes[k],f.bindBuffer(f.ARRAY_BUFFER,e.buffer),f.vertexAttribPointer(b[k],e.size,f.FLOAT,!1,0,0));b.color>=0&&(f.bindBuffer(f.ARRAY_BUFFER,i.__webglColorBuffer),f.vertexAttribPointer(b.color,3,f.FLOAT,!1,0,0));b.normal>=0&&(f.bindBuffer(f.ARRAY_BUFFER,i.__webglNormalBuffer),f.vertexAttribPointer(b.normal,3,f.FLOAT,!1,0,0));b.tangent>=0&&(f.bindBuffer(f.ARRAY_BUFFER,i.__webglTangentBuffer),f.vertexAttribPointer(b.tangent,4,f.FLOAT,!1,0,0));b.uv>=0&&(i.__webglUVBuffer?(f.bindBuffer(f.ARRAY_BUFFER, +i.__webglUVBuffer),f.vertexAttribPointer(b.uv,2,f.FLOAT,!1,0,0),f.enableVertexAttribArray(b.uv)):f.disableVertexAttribArray(b.uv));b.uv2>=0&&(i.__webglUV2Buffer?(f.bindBuffer(f.ARRAY_BUFFER,i.__webglUV2Buffer),f.vertexAttribPointer(b.uv2,2,f.FLOAT,!1,0,0),f.enableVertexAttribArray(b.uv2)):f.disableVertexAttribArray(b.uv2));h.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(f.bindBuffer(f.ARRAY_BUFFER,i.__webglSkinVertexABuffer),f.vertexAttribPointer(b.skinVertexA,4, +f.FLOAT,!1,0,0),f.bindBuffer(f.ARRAY_BUFFER,i.__webglSkinVertexBBuffer),f.vertexAttribPointer(b.skinVertexB,4,f.FLOAT,!1,0,0),f.bindBuffer(f.ARRAY_BUFFER,i.__webglSkinIndicesBuffer),f.vertexAttribPointer(b.skinIndex,4,f.FLOAT,!1,0,0),f.bindBuffer(f.ARRAY_BUFFER,i.__webglSkinWeightsBuffer),f.vertexAttribPointer(b.skinWeight,4,f.FLOAT,!1,0,0))}j instanceof THREE.Mesh?(h.wireframe?(f.lineWidth(h.wireframeLinewidth),c&&f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,i.__webglLineBuffer),f.drawElements(f.LINES,i.__webglLineCount, +f.UNSIGNED_SHORT,0)):(c&&f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,i.__webglFaceBuffer),f.drawElements(f.TRIANGLES,i.__webglFaceCount,f.UNSIGNED_SHORT,0)),M.info.render.calls++,M.info.render.vertices+=i.__webglFaceCount,M.info.render.faces+=i.__webglFaceCount/3):j instanceof THREE.Line?(j=j.type==THREE.LineStrip?f.LINE_STRIP:f.LINES,f.lineWidth(h.linewidth),f.drawArrays(j,0,i.__webglLineCount),M.info.render.calls++):j instanceof THREE.ParticleSystem?(f.drawArrays(f.POINTS,0,i.__webglParticleCount),M.info.render.calls++): +j instanceof THREE.Ribbon&&(f.drawArrays(f.TRIANGLE_STRIP,0,i.__webglVertexCount),M.info.render.calls++)}}function i(b,c,d){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=f.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=f.createBuffer();b.hasPos&&(f.bindBuffer(f.ARRAY_BUFFER,b.__webglVertexBuffer),f.bufferData(f.ARRAY_BUFFER,b.positionArray,f.DYNAMIC_DRAW),f.enableVertexAttribArray(c.attributes.position),f.vertexAttribPointer(c.attributes.position,3,f.FLOAT,!1,0,0));if(b.hasNormal){f.bindBuffer(f.ARRAY_BUFFER, +b.__webglNormalBuffer);if(d==THREE.FlatShading){var e,h,i,j,k,z,o,q,p,m,v=b.count*3;for(m=0;m=0;f--)b[f].object==c&&b.splice(f,1)}function sa(b){function c(b){var e=[];f=0;for(d=b.length;f65535&&(m[k].counter+=1,o=m[k].hash+"_"+m[k].counter,b.geometryGroups[o]==void 0&&(b.geometryGroups[o]= +{faces:[],materials:j,vertices:0,numMorphTargets:p})),b.geometryGroups[o].faces.push(e),b.geometryGroups[o].vertices+=i;b.geometryGroupsList=[];for(var q in b.geometryGroups)b.geometryGroups[q].id=I++,b.geometryGroupsList.push(b.geometryGroups[q])}function ja(b,c,f){b.push({buffer:c,object:f,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function G(b){if(b!=W){switch(b){case THREE.AdditiveBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.SRC_ALPHA,f.ONE);break;case THREE.SubtractiveBlending:f.blendEquation(f.FUNC_ADD); +f.blendFunc(f.ZERO,f.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ZERO,f.SRC_COLOR);break;default:f.blendEquationSeparate(f.FUNC_ADD,f.FUNC_ADD),f.blendFuncSeparate(f.SRC_ALPHA,f.ONE_MINUS_SRC_ALPHA,f.ONE,f.ONE_MINUS_SRC_ALPHA)}W=b}}function r(b,c,d){(d.width&d.width-1)==0&&(d.height&d.height-1)==0?(f.texParameteri(b,f.TEXTURE_WRAP_S,S(c.wrapS)),f.texParameteri(b,f.TEXTURE_WRAP_T,S(c.wrapT)),f.texParameteri(b,f.TEXTURE_MAG_FILTER,S(c.magFilter)), +f.texParameteri(b,f.TEXTURE_MIN_FILTER,S(c.minFilter)),f.generateMipmap(b)):(f.texParameteri(b,f.TEXTURE_WRAP_S,f.CLAMP_TO_EDGE),f.texParameteri(b,f.TEXTURE_WRAP_T,f.CLAMP_TO_EDGE),f.texParameteri(b,f.TEXTURE_MAG_FILTER,ya(c.magFilter)),f.texParameteri(b,f.TEXTURE_MIN_FILTER,ya(c.minFilter)))}function ka(b,c){if(b.needsUpdate){if(!b.__webglInit)b.__webglInit=!0,b.__webglTexture=f.createTexture(),M.info.memory.textures++;f.activeTexture(f.TEXTURE0+c);f.bindTexture(f.TEXTURE_2D,b.__webglTexture);b instanceof +THREE.DataTexture?f.texImage2D(f.TEXTURE_2D,0,S(b.format),b.image.width,b.image.height,0,S(b.format),f.UNSIGNED_BYTE,b.image.data):f.texImage2D(f.TEXTURE_2D,0,f.RGBA,f.RGBA,f.UNSIGNED_BYTE,b.image);r(f.TEXTURE_2D,b,b.image);b.needsUpdate=!1}else f.activeTexture(f.TEXTURE0+c),f.bindTexture(f.TEXTURE_2D,b.__webglTexture)}function R(b){var c=b instanceof THREE.WebGLRenderTargetCube;if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0; +b.__webglRenderbuffer=f.createRenderbuffer();b.__webglTexture=f.createTexture();if(c){f.bindTexture(f.TEXTURE_CUBE_MAP,b.__webglTexture);r(f.TEXTURE_CUBE_MAP,b,b);b.__webglFramebuffer=[];for(var d=0;d<6;d++)b.__webglFramebuffer[d]=f.createFramebuffer(),f.texImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+d,0,S(b.format),b.width,b.height,0,S(b.format),S(b.type),null)}else b.__webglFramebuffer=f.createFramebuffer(),f.bindTexture(f.TEXTURE_2D,b.__webglTexture),r(f.TEXTURE_2D,b,b),f.texImage2D(f.TEXTURE_2D,0,S(b.format), +b.width,b.height,0,S(b.format),S(b.type),null);f.bindRenderbuffer(f.RENDERBUFFER,b.__webglRenderbuffer);if(c)for(d=0;d<6;++d)f.bindFramebuffer(f.FRAMEBUFFER,b.__webglFramebuffer[d]),f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,f.TEXTURE_CUBE_MAP_POSITIVE_X+d,b.__webglTexture,0);else f.bindFramebuffer(f.FRAMEBUFFER,b.__webglFramebuffer),f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,f.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(f.renderbufferStorage(f.RENDERBUFFER, +f.DEPTH_COMPONENT16,b.width,b.height),f.framebufferRenderbuffer(f.FRAMEBUFFER,f.DEPTH_ATTACHMENT,f.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(f.renderbufferStorage(f.RENDERBUFFER,f.DEPTH_STENCIL,b.width,b.height),f.framebufferRenderbuffer(f.FRAMEBUFFER,f.DEPTH_STENCIL_ATTACHMENT,f.RENDERBUFFER,b.__webglRenderbuffer)):f.renderbufferStorage(f.RENDERBUFFER,f.RGBA4,b.width,b.height);c?f.bindTexture(f.TEXTURE_CUBE_MAP,null):f.bindTexture(f.TEXTURE_2D,null);f.bindRenderbuffer(f.RENDERBUFFER, +null);f.bindFramebuffer(f.FRAMEBUFFER,null)}var e,h;b?(c=c?b.__webglFramebuffer[b.activeCubeFace]:b.__webglFramebuffer,d=b.width,b=b.height,h=e=0):(c=null,d=Da,b=za,e=Ia,h=Ba);c!=va&&(f.bindFramebuffer(f.FRAMEBUFFER,c),f.viewport(e,h,d,b),va=c)}function la(b){b instanceof THREE.WebGLRenderTargetCube?(f.bindTexture(f.TEXTURE_CUBE_MAP,b.__webglTexture),f.generateMipmap(f.TEXTURE_CUBE_MAP),f.bindTexture(f.TEXTURE_CUBE_MAP,null)):(f.bindTexture(f.TEXTURE_2D,b.__webglTexture),f.generateMipmap(f.TEXTURE_2D), +f.bindTexture(f.TEXTURE_2D,null))}function $(b,c){var d;b=="fragment"?d=f.createShader(f.FRAGMENT_SHADER):b=="vertex"&&(d=f.createShader(f.VERTEX_SHADER));f.shaderSource(d,c);f.compileShader(d);if(!f.getShaderParameter(d,f.COMPILE_STATUS))return console.error(f.getShaderInfoLog(d)),console.error(c),null;return d}function ya(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return f.NEAREST;default:return f.LINEAR}}function S(b){switch(b){case THREE.RepeatWrapping:return f.REPEAT; +case THREE.ClampToEdgeWrapping:return f.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return f.MIRRORED_REPEAT;case THREE.NearestFilter:return f.NEAREST;case THREE.NearestMipMapNearestFilter:return f.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return f.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return f.LINEAR;case THREE.LinearMipMapNearestFilter:return f.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return f.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return f.BYTE; +case THREE.UnsignedByteType:return f.UNSIGNED_BYTE;case THREE.ShortType:return f.SHORT;case THREE.UnsignedShortType:return f.UNSIGNED_SHORT;case THREE.IntType:return f.INT;case THREE.UnsignedShortType:return f.UNSIGNED_INT;case THREE.FloatType:return f.FLOAT;case THREE.AlphaFormat:return f.ALPHA;case THREE.RGBFormat:return f.RGB;case THREE.RGBAFormat:return f.RGBA;case THREE.LuminanceFormat:return f.LUMINANCE;case THREE.LuminanceAlphaFormat:return f.LUMINANCE_ALPHA}return 0}var M=this,f,ua=[],Wa= +null,va=null,N=-1,T=null,I=0,V=null,X=null,W=null,aa=null,J=null,Aa=null,La=null,Ra=null,Ia=0,Ba=0,Da=0,za=0,ha=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Fa=new THREE.Matrix4,Ta=new Float32Array(16),Ua=new Float32Array(16),Ja=new THREE.Vector4,Ya={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},Ca=b.canvas!==void 0?b.canvas:document.createElement("canvas"), +U=b.stencil!==void 0?b.stencil:!0,cb=b.preserveDrawingBuffer!==void 0?b.preserveDrawingBuffer:!1,db=b.antialias!==void 0?b.antialias:!1,Y=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),Ga=b.clearAlpha!==void 0?b.clearAlpha:0,Xa=b.maxLights!==void 0?b.maxLights:4;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};this.maxMorphTargets=8;this.domElement=Ca;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear= +!0;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=!0;var ra,Sa=[],b=THREE.ShaderLib.depthRGBA,ab=THREE.UniformsUtils.clone(b.uniforms),Va=new THREE.ShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:ab}),Za=new THREE.ShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader, +uniforms:ab,morphTargets:!0});Va._shadowPass=!0;Za._shadowPass=!0;try{if(!(f=Ca.getContext("experimental-webgl",{antialias:db,stencil:U,preserveDrawingBuffer:cb})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+f.getParameter(f.VERSION)+" | "+f.getParameter(f.VENDOR)+" | "+f.getParameter(f.RENDERER)+" | "+f.getParameter(f.SHADING_LANGUAGE_VERSION))}catch(eb){console.error(eb)}f.clearColor(0,0,0,1);f.clearDepth(1);f.clearStencil(0);f.enable(f.DEPTH_TEST);f.depthFunc(f.LEQUAL); +f.frontFace(f.CCW);f.cullFace(f.BACK);f.enable(f.CULL_FACE);f.enable(f.BLEND);f.blendEquation(f.FUNC_ADD);f.blendFunc(f.SRC_ALPHA,f.ONE_MINUS_SRC_ALPHA);f.clearColor(Y.r,Y.g,Y.b,Ga);this.context=f;var bb=f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,u={};u.vertices=new Float32Array(16);u.faces=new Uint16Array(6);U=0;u.vertices[U++]=-1;u.vertices[U++]=-1;u.vertices[U++]=0;u.vertices[U++]=1;u.vertices[U++]=1;u.vertices[U++]=-1;u.vertices[U++]=1;u.vertices[U++]=1;u.vertices[U++]=1;u.vertices[U++]= +1;u.vertices[U++]=1;u.vertices[U++]=0;u.vertices[U++]=-1;u.vertices[U++]=1;u.vertices[U++]=0;U=u.vertices[U++]=0;u.faces[U++]=0;u.faces[U++]=1;u.faces[U++]=2;u.faces[U++]=0;u.faces[U++]=2;u.faces[U++]=3;u.vertexBuffer=f.createBuffer();u.elementBuffer=f.createBuffer();f.bindBuffer(f.ARRAY_BUFFER,u.vertexBuffer);f.bufferData(f.ARRAY_BUFFER,u.vertices,f.STATIC_DRAW);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,u.elementBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,u.faces,f.STATIC_DRAW);u.program=f.createProgram(); +f.attachShader(u.program,$("fragment",THREE.ShaderLib.sprite.fragmentShader));f.attachShader(u.program,$("vertex",THREE.ShaderLib.sprite.vertexShader));f.linkProgram(u.program);u.attributes={};u.uniforms={};u.attributes.position=f.getAttribLocation(u.program,"position");u.attributes.uv=f.getAttribLocation(u.program,"uv");u.uniforms.uvOffset=f.getUniformLocation(u.program,"uvOffset");u.uniforms.uvScale=f.getUniformLocation(u.program,"uvScale");u.uniforms.rotation=f.getUniformLocation(u.program,"rotation"); +u.uniforms.scale=f.getUniformLocation(u.program,"scale");u.uniforms.alignment=f.getUniformLocation(u.program,"alignment");u.uniforms.color=f.getUniformLocation(u.program,"color");u.uniforms.map=f.getUniformLocation(u.program,"map");u.uniforms.opacity=f.getUniformLocation(u.program,"opacity");u.uniforms.useScreenCoordinates=f.getUniformLocation(u.program,"useScreenCoordinates");u.uniforms.affectedByDistance=f.getUniformLocation(u.program,"affectedByDistance");u.uniforms.screenPosition=f.getUniformLocation(u.program, +"screenPosition");u.uniforms.modelViewMatrix=f.getUniformLocation(u.program,"modelViewMatrix");u.uniforms.projectionMatrix=f.getUniformLocation(u.program,"projectionMatrix");var $a=!1;this.setSize=function(b,c){Ca.width=b;Ca.height=c;this.setViewport(0,0,Ca.width,Ca.height)};this.setViewport=function(b,c,d,e){Ia=b;Ba=c;Da=d;za=e;f.viewport(Ia,Ba,Da,za)};this.setScissor=function(b,c,d,e){f.scissor(b,c,d,e)};this.enableScissorTest=function(b){b?f.enable(f.SCISSOR_TEST):f.disable(f.SCISSOR_TEST)};this.setClearColorHex= +function(b,c){Y.setHex(b);Ga=c;f.clearColor(Y.r,Y.g,Y.b,Ga)};this.setClearColor=function(b,c){Y.copy(b);Ga=c;f.clearColor(Y.r,Y.g,Y.b,Ga)};this.getClearColor=function(){return Y};this.getClearAlpha=function(){return Ga};this.clear=function(b,c,d){var e=0;if(b==void 0||b)e|=f.COLOR_BUFFER_BIT;if(c==void 0||c)e|=f.DEPTH_BUFFER_BIT;if(d==void 0||d)e|=f.STENCIL_BUFFER_BIT;f.clear(e)};this.getContext=function(){return f};this.deallocateObject=function(b){if(b.__webglInit)if(b.__webglInit=!1,delete b._modelViewMatrix, +delete b._normalMatrixArray,delete b._modelViewMatrixArray,delete b._objectMatrixArray,b instanceof THREE.Mesh)for(g in b.geometry.geometryGroups){var c=b.geometry.geometryGroups[g];f.deleteBuffer(c.__webglVertexBuffer);f.deleteBuffer(c.__webglNormalBuffer);f.deleteBuffer(c.__webglTangentBuffer);f.deleteBuffer(c.__webglColorBuffer);f.deleteBuffer(c.__webglUVBuffer);f.deleteBuffer(c.__webglUV2Buffer);f.deleteBuffer(c.__webglSkinVertexABuffer);f.deleteBuffer(c.__webglSkinVertexBBuffer);f.deleteBuffer(c.__webglSkinIndicesBuffer); +f.deleteBuffer(c.__webglSkinWeightsBuffer);f.deleteBuffer(c.__webglFaceBuffer);f.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var d=0,e=c.numMorphTargets;d=0&&f.enableVertexAttribArray(v.position);v.color>=0&&f.enableVertexAttribArray(v.color);v.normal>=0&&f.enableVertexAttribArray(v.normal);v.tangent>=0&&f.enableVertexAttribArray(v.tangent);b.skinning&&v.skinVertexA>=0&&v.skinVertexB>=0&&v.skinIndex>=0&&v.skinWeight>=0&&(f.enableVertexAttribArray(v.skinVertexA), +f.enableVertexAttribArray(v.skinVertexB),f.enableVertexAttribArray(v.skinIndex),f.enableVertexAttribArray(v.skinWeight));if(b.attributes)for(i in b.attributes)v[i]!==void 0&&v[i]>=0&&f.enableVertexAttribArray(v[i]);if(b.morphTargets)for(i=b.numSupportedMorphTargets=0;i=0&&(f.enableVertexAttribArray(v[u]),b.numSupportedMorphTargets++);b.uniformsList=[];for(h in b.uniforms)b.uniformsList.push([b.uniforms[h],h])};this.clearTarget=function(b,c,d,f){R(b); +this.clear(c,d,f)};this.render=function(b,c,m,r){var H,u,Ea,L,z,I,Q,Pa,Qa=b.lights,v=b.fog;N=-1;this.shadowMapEnabled&&C(b,c);M.info.render.calls=0;M.info.render.vertices=0;M.info.render.faces=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray(Ua);c.projectionMatrix.flattenToArray(Ta);Fa.multiply(c.projectionMatrix,c.matrixWorldInverse);o(Fa);this.initWebGLObjects(b);R(m);(this.autoClear||r)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil); +z=b.__webglObjects.length;for(r=0;r=0;r--)if(H=b.__webglObjects[r],H.render){Q=H.object;Pa=H.buffer;Ea=H.opaque;h(Q);for(H=0;H0||t.faceVertexUvs.length>0)j.__uvArray=new Float32Array(o*2);if(t.faceUvs.length>1||t.faceVertexUvs.length>1)j.__uv2Array=new Float32Array(o*2)}if(k.geometry.skinWeights.length&&k.geometry.skinIndices.length)j.__skinVertexAArray= +new Float32Array(o*4),j.__skinVertexBArray=new Float32Array(o*4),j.__skinIndexArray=new Float32Array(o*4),j.__skinWeightArray=new Float32Array(o*4);j.__faceArray=new Uint16Array(u*3+(k.geometry.edgeFaces?k.geometry.edgeFaces.length*6:0));j.__lineArray=new Uint16Array(w*2);if(j.numMorphTargets){j.__morphTargetsArrays=[];t=0;for(v=j.numMorphTargets;t=0;i--)e[i]==h&&e.splice(i,1)}else(d instanceof THREE.MarchingCubes||d.immediateRenderCallback)&&qa(e.__webglObjectsImmediate,d);d.__webglActive= +!1;b.__objectsRemoved.splice(0,1)}d=0;for(e=b.__webglObjects.length;d0&&(f.bindBuffer(f.ARRAY_BUFFER,m.__webglColorBuffer),f.bufferData(f.ARRAY_BUFFER,pa,u));Aa&&(f.bindBuffer(f.ARRAY_BUFFER, +m.__webglNormalBuffer),f.bufferData(f.ARRAY_BUFFER,W,u));Ba&&ta.hasTangents&&(f.bindBuffer(f.ARRAY_BUFFER,m.__webglTangentBuffer),f.bufferData(f.ARRAY_BUFFER,ca,u));ua&&X>0&&(f.bindBuffer(f.ARRAY_BUFFER,m.__webglUVBuffer),f.bufferData(f.ARRAY_BUFFER,ka,u));ua&&$>0&&(f.bindBuffer(f.ARRAY_BUFFER,m.__webglUV2Buffer),f.bufferData(f.ARRAY_BUFFER,la,u));za&&(f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,m.__webglFaceBuffer),f.bufferData(f.ELEMENT_ARRAY_BUFFER,ha,u),f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,m.__webglLineBuffer), +f.bufferData(f.ELEMENT_ARRAY_BUFFER,Y,u));x>0&&(f.bindBuffer(f.ARRAY_BUFFER,m.__webglSkinVertexABuffer),f.bufferData(f.ARRAY_BUFFER,da,u),f.bindBuffer(f.ARRAY_BUFFER,m.__webglSkinVertexBBuffer),f.bufferData(f.ARRAY_BUFFER,ea,u),f.bindBuffer(f.ARRAY_BUFFER,m.__webglSkinIndicesBuffer),f.bufferData(f.ARRAY_BUFFER,fa,u),f.bindBuffer(f.ARRAY_BUFFER,m.__webglSkinWeightsBuffer),f.bufferData(f.ARRAY_BUFFER,ga,u));w&&(delete m.__inittedArrays,delete m.__colorArray,delete m.__normalArray,delete m.__tangentArray, +delete m.__uvArray,delete m.__uv2Array,delete m.__faceArray,delete m.__vertexArray,delete m.__lineArray,delete m.__skinVertexAArray,delete m.__skinVertexBArray,delete m.__skinIndexArray,delete m.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets=!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyTangents=!1;h.__dirtyColors=!1;xa(j)}else if(i instanceof THREE.Ribbon){h=i.geometry;if(h.__dirtyVertices||h.__dirtyColors){i=h;j=f.DYNAMIC_DRAW;k=t=w=w=void 0;p=i.vertices;o= +i.colors;q=p.length;m=o.length;v=i.__vertexArray;u=i.__colorArray;y=i.__dirtyColors;if(i.__dirtyVertices){for(w=0;w + three.js canvas - camera - orthographic - - + + + + + + + + + + + + + diff --git a/examples/canvas_geometry_birds.html b/examples/canvas_geometry_birds.html index 9c45b580..fcc0ac3c 100644 --- a/examples/canvas_geometry_birds.html +++ b/examples/canvas_geometry_birds.html @@ -1,8 +1,10 @@ - + + - three.js canvas - geometry - birds - - + - - + + - + - - + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + - - - - + - - + + + - - - + - + + + + - + \ No newline at end of file diff --git a/examples/misc_camera_trackball.html b/examples/misc_camera_trackball.html index 3eb58fa5..22df6674 100644 --- a/examples/misc_camera_trackball.html +++ b/examples/misc_camera_trackball.html @@ -1,9 +1,10 @@ - + three.js webgl - trackball camera - @@ -36,14 +35,12 @@

Canvas renderer is very slow on anything other than Chrome. -


+		
 
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+		
 
-#info {
-	position: absolute;
-	top: 30px; left: 150px; width: 800px;
-	color: #000000;
-	padding: 5px;
-	font-family: Monospace;
-	font-size: 13px;
-	text-align: left;
-	z-index:100;
-}
+		
-
-
+			function init() {
 
-
+			};
 
-
+		
 
-
-
-
- + + + +
+
+ diff --git a/examples/webgl_collisions_mesh.html b/examples/webgl_collisions_mesh.html index 2f3c3e24..8fce8c71 100644 --- a/examples/webgl_collisions_mesh.html +++ b/examples/webgl_collisions_mesh.html @@ -1,256 +1,247 @@ + + + + three.js webgl - intersection: ray with mesh (through box) + + + -#options { - position: absolute; - top: 10px; left: 10px; width: 800px; - color: #000000; - padding: 5px; - font-family: Monospace; - font-size: 13px; - text-align: left; - z-index:100; -} + + + - - - - - + + meshes[ i ].materials[ 0 ].color.setHex( 0x003300 ); - + } - -
-
- + var vector = new THREE.Vector3( mouse.x, mouse.y, 0.5 ); + projector.unprojectVector( vector, camera ); - + var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() ); + + var c = THREE.Collisions.rayCastNearest( ray ); + + if( c ) { + + //info.innerHTML += "Found @ distance " + c.distance; + c.mesh.materials[ 0 ].color.setHex( 0xbb0000 ); + + } else { + + //info.innerHTML += "No intersection"; + + } + + camera.position.x = camdist * Math.cos( theta ); + camera.position.z = camdist * Math.sin( theta ); + camera.position.y = camdist/2 * Math.sin( theta * 2 ); + + camera.lookAt( scene.position ); + + sun.position.copy( camera.position ); + sun.position.normalize(); + + theta += 0.005; + + renderer.render( scene, camera ); + + stats.update(); + + }; + + function vts(v) { + + if(!v) return "undefined
"; + else return v.x + " , " + v.y + " , " + v.z + "
"; + + }; + + + + + + +
+
+ + + diff --git a/examples/webgl_collisions_normal.html b/examples/webgl_collisions_normal.html index a6ea935d..e5384a0e 100644 --- a/examples/webgl_collisions_normal.html +++ b/examples/webgl_collisions_normal.html @@ -1,217 +1,217 @@ + + + + three.js webgl - intersection: ray/mesh readinf normal + + + -#options { - position: absolute; - top: 10px; left: 10px; width: 800px; - color: #000000; - padding: 5px; - font-family: Monospace; - font-size: 13px; - text-align: left; - z-index:100; -} + + + - - - - - + + if( c ) { - + info.innerHTML += "Found @ normal " + vts(c.normal); - -
-
- + var poi = ray.origin.clone().addSelf( ray.direction.clone().multiplyScalar(c.distance) ); + line.geometry.vertices[0].position = poi; + line.geometry.vertices[1].position = poi.clone().addSelf(c.normal.multiplyScalar(100)); + line.geometry.__dirtyVertices = true; + line.geometry.__dirtyElements = true; - + c.mesh.materials[ 0 ].color.setHex( 0xbb0000 ); + + } else { + + info.innerHTML += "No intersection"; + + } + + camera.position.x = camdist * Math.cos( theta ); + camera.position.z = camdist * Math.sin( theta ); + camera.position.y = camdist/2 * Math.sin( theta * 2 ); + + camera.lookAt( scene.position ); + + sun.position.copy( camera.position ); + sun.position.normalize(); + + theta += 0.005; + + renderer.render( scene, camera ); + + stats.update(); + + }; + + function vts(v) { + + if(!v) return "undefined
"; + else return v.x.toFixed(2) + " , " + v.y.toFixed(2) + " , " + v.z.toFixed(2) + "
"; + + }; + + + + + + +
+
+ + + diff --git a/examples/webgl_collisions_primitives.html b/examples/webgl_collisions_primitives.html index def66f3d..c4a9671a 100644 --- a/examples/webgl_collisions_primitives.html +++ b/examples/webgl_collisions_primitives.html @@ -1,238 +1,248 @@ - - - three.js webgl - intersection: ray with sphere/AABB/plane - - + + + - #options { - position: absolute; - top: 10px; - left: 150px; - width: 800px; - color: #000000; - padding: 5px; - font-family: Monospace; - font-size: 13px; - text-align: left; - z-index: 100; - } + - - + var camera, scene, projector, renderer, + info, mouse = { x: 0, y: 0 }, sun; - - - -
-
-
- Nearest collider only -
-
- + } else { + + info.innerHTML = "No intersection"; + + } + + } + + camera.position.x = camdist * Math.cos(theta); + camera.position.z = camdist * Math.sin(theta); + camera.position.y = camdist / 2 * Math.sin(theta * 2); + + camera.lookAt( scene.position ); + + sun.position.copy( camera.position ); + sun.position.normalize(); + theta += 0.005; + + renderer.render( scene, camera ); + + stats.update(); + + } + + function vts(v){ + if (!v) + return "undefined
"; + else + return v.x + " , " + v.y + " , " + v.z + "
"; + } + + + + +
+
+
+ Nearest collider only +
+
+ diff --git a/examples/webgl_collisions_reaction.html b/examples/webgl_collisions_reaction.html index 319b91bd..27bea741 100644 --- a/examples/webgl_collisions_reaction.html +++ b/examples/webgl_collisions_reaction.html @@ -1,179 +1,186 @@ - - - three.js webgl - collision reaction - - + + + - - - - -
-
-
-
- + } + + function vts(v) { + + if (!v) + return "undefined
"; + else + return v.x + " , " + v.y + " , " + v.z + "
"; + + } + + + + +
+
+
+
+ diff --git a/examples/webgl_collisions_terrain.html b/examples/webgl_collisions_terrain.html index bee6c3b0..14413c30 100644 --- a/examples/webgl_collisions_terrain.html +++ b/examples/webgl_collisions_terrain.html @@ -1,145 +1,145 @@ - + + + + three.js webgl - intersection: ray with terrain mesh (through box) + + + -#info { - position: absolute; - top: 30px; left: 10px; width: 800px; - color: #000000; - padding: 5px; - font-family: Monospace; - font-size: 13px; - text-align: left; - z-index:100; -} + + -#options { - position: absolute; - top: 10px; left: 10px; width: 800px; - color: #000000; - padding: 5px; - font-family: Monospace; - font-size: 13px; - text-align: left; - z-index:100; -} + - - - + renderer.render( scene, camera ); + } - + function vts(v) { + if(!v) return "undefined
"; + else return v.x + " , " + v.y + " , " + v.z + "
"; + } - -
-
- + + + + + +
+
+ diff --git a/examples/webgl_collisions_trigger.html b/examples/webgl_collisions_trigger.html index c69dbb5f..c4d37360 100644 --- a/examples/webgl_collisions_trigger.html +++ b/examples/webgl_collisions_trigger.html @@ -1,161 +1,184 @@ - - - three.js webgl - collision detection - - - #options { - position: absolute; - top: 10px; - left: 10px; - width: 800px; - color: #000000; - padding: 5px; - font-family: Monospace; - font-size: 13px; - text-align: left; - z-index: 100; - } + + - + - + var camera, cameraTarget, scene, renderer, info, mouse2d, sun, loader, sphere; - - - -
-
-
-
- + } + + function vts(v){ + + if (!v) + return "undefined
"; + else + return v.x + " , " + v.y + " , " + v.z + "
"; + + } + + + + +
+
+
+
+ diff --git a/examples/webgl_custom_attributes.html b/examples/webgl_custom_attributes.html index 927dbd3c..4dacdcb8 100644 --- a/examples/webgl_custom_attributes.html +++ b/examples/webgl_custom_attributes.html @@ -1,8 +1,9 @@ - + - three.js webgl - custom attributes + + - + - + - + + + + + - - - - - + + + - - - + - + - +
three.js - earth [fly camera]

+ WASD move, R|F up | down, Q|E roll, up|down pitch, left|right yaw
+
-
three.js - earth [fly camera]

-WASD move, R|F up | down, Q|E roll, up|down pitch, left|right yaw
-
+ - + var now = new Date().getTime(); + var tdiff = ( now - lastUpdate ) / 1000; + lastUpdate = now; + return tdiff; + + }; + + + diff --git a/examples/webgl_geometries.html b/examples/webgl_geometries.html index ec2e0abd..2b97ec1e 100644 --- a/examples/webgl_geometries.html +++ b/examples/webgl_geometries.html @@ -1,37 +1,33 @@ - + three.js webgl - geometries - -

+		
 
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+
diff --git a/examples/webgl_geometry_terrain.html b/examples/webgl_geometry_terrain.html
index 3c335837..ecc39b81 100644
--- a/examples/webgl_geometry_terrain.html
+++ b/examples/webgl_geometry_terrain.html
@@ -1,9 +1,10 @@
-
+
 
 	
 		three.js webgl - geometry - terrain
 		
-		
 	
 	
 
-		

-
 		
three.js - point lights WebGL demo.
Walt Disney head by David OReilly
- + - - - + + - diff --git a/examples/webgl_lines_colors.html b/examples/webgl_lines_colors.html index 5854470d..7272d5cc 100644 --- a/examples/webgl_lines_colors.html +++ b/examples/webgl_lines_colors.html @@ -1,9 +1,10 @@ - + three.js webgl - lines - cubes - colors - -

+		
 
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diff --git a/examples/webgl_materials_cars_anaglyph.html b/examples/webgl_materials_cars_anaglyph.html
index 66aa7d03..98f202cd 100644
--- a/examples/webgl_materials_cars_anaglyph.html
+++ b/examples/webgl_materials_cars_anaglyph.html
@@ -1,9 +1,10 @@
-
+
 
 	
 		three.js webgl - materials - cube reflection [cars]
 		
-		
+	
+
+	
+		
+ three.js - webgl dynamic cube reflection demo - + veyron by Troyano - + gallardo by machman_3d +
+ +
Loading...
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + diff --git a/examples/webgl_materials_cubemap_escher.html b/examples/webgl_materials_cubemap_escher.html index 49d57561..461b6f0b 100644 --- a/examples/webgl_materials_cubemap_escher.html +++ b/examples/webgl_materials_cubemap_escher.html @@ -1,9 +1,10 @@ - + three.js webgl - materials - cube reflection [Escher] - @@ -29,15 +30,13 @@

Texture by Mark VandeWettering -


+		
 
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diff --git a/examples/webgl_materials_grass.html b/examples/webgl_materials_grass.html
index ba37262c..f7288741 100644
--- a/examples/webgl_materials_grass.html
+++ b/examples/webgl_materials_grass.html
@@ -1,9 +1,10 @@
-
+
 
 	
 		three.js webgl - materials - grass
 		
-		
 	
 
 	
-		

-
 		
three.js - webgl normalmap demo. Lee Perry-Smith head. @@ -52,13 +50,13 @@
- + - - - + + + - + - - - + + + - + - - + + - + + + + + + + + + + + + + + + + + + + + diff --git a/examples/webgl_materials_texture_filters.html b/examples/webgl_materials_texture_filters.html index 372d2bdd..2b7f5f91 100644 --- a/examples/webgl_materials_texture_filters.html +++ b/examples/webgl_materials_texture_filters.html @@ -1,9 +1,10 @@ - + three.js webgl - materials - texture filtering - - - + + + -
-
- three.js - webgl dynamic particles + postprocessing - - models by Reallusion - iClone, - Troyano +
+
+ three.js - webgl dynamic particles + postprocessing + - models by Reallusion + iClone, + Troyano -
+
- + - + - - - - - - + + + + + + - - - + + - + + + - diff --git a/examples/webgl_particles_random.html b/examples/webgl_particles_random.html index 9c729c00..4d23ad08 100644 --- a/examples/webgl_particles_random.html +++ b/examples/webgl_particles_random.html @@ -1,9 +1,10 @@ - + three.js webgl - particles - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/examples/webgl_particles_sprites.html b/examples/webgl_particles_sprites.html index 981605a1..0d3565a9 100644 --- a/examples/webgl_particles_sprites.html +++ b/examples/webgl_particles_sprites.html @@ -1,9 +1,10 @@ - + three.js webgl - particles - sprites - - #info { - position: absolute; - top: 0px; - width: 100%; - padding: 5px; - z-index: 100; - } + - a { color: green; } - b { color: green; } + + + - + - - - - + - +
+ three.js - earth [trackball camera]

+ MOVE mouse & press LEFT/A: rotate, MIDDLE/S: zoom, RIGHT/D: pan +
- + - + + diff --git a/examples/webgl_utf8loader.html b/examples/webgl_utf8loader.html index dd8b5562..6d312fdd 100644 --- a/examples/webgl_utf8loader.html +++ b/examples/webgl_utf8loader.html @@ -1,9 +1,10 @@ - + three.js webgl - io - UTF8 loader - + + + + + + + + + + + + + + + + diff --git a/gui/js/Code.Templates.js b/gui/js/Code.Templates.js new file mode 100644 index 00000000..be11259b --- /dev/null +++ b/gui/js/Code.Templates.js @@ -0,0 +1,135 @@ +// CubeGeometry + +THREE._CubeGeometry = THREE.CubeGeometry; +THREE.CubeGeometry = function ( width, height, depth, segmentsWidth, segmentsHeight, segmentsDepth, materials, flipped, sides ) { + + var geometry = new THREE._CubeGeometry( width, height, depth, segmentsWidth, segmentsHeight, segmentsDepth, materials, flipped, sides ); + + geometry.gui = { + + parameters: { + + width: width, + height: height, + depth: depth, + segmentsWidth: segmentsWidth, + segmentsHeight: segmentsHeight, + segmentsDepth: segmentsDepth, + materials: materials, + flipped: flipped, + sides: sides + + }, + + getCode: function () { + + return 'new THREE.CubeGeometry( ' + [ + + geometry.gui.parameters.width, + geometry.gui.parameters.height, + geometry.gui.parameters.depth, + geometry.gui.parameters.segmentsWidth, + geometry.gui.parameters.segmentsHeight, + geometry.gui.parameters.segmentsDepth, + geometry.gui.parameters.materials, + geometry.gui.parameters.flipped, + geometry.gui.parameters.sides + + ].join( ', ' ) + ' )'; + + } + + } + + return geometry; + +}; + +// SphereGeometry + +THREE._SphereGeometry = THREE.SphereGeometry; +THREE.SphereGeometry = function ( radius, segmentsWidth, segmentsHeight ) { + + var geometry = new THREE._SphereGeometry( radius, segmentsWidth, segmentsHeight ); + + geometry.gui = { + + parameters: { + + radius: radius, + segmentsWidth: segmentsWidth, + segmentsHeight: segmentsHeight + + }, + + getCode: function () { + + return 'new THREE.SphereGeometry( ' + [ + + geometry.gui.parameters.radius, + geometry.gui.parameters.segmentsWidth, + geometry.gui.parameters.segmentsHeight + + ].join( ', ' ) + ' )'; + + } + + } + + return geometry; + +}; + +// TorusGeometry + +THREE._TorusGeometry = THREE.TorusGeometry; +THREE.TorusGeometry = function ( radius, tube, segmentsR, segmentsT, arc ) { + + var geometry = new THREE._TorusGeometry( radius, tube, segmentsR, segmentsT, arc ); + + geometry.gui = { + + parameters: { + + radius: radius, + tube: tube, + segmentsR: segmentsR, + segmentsT: segmentsT, + arc: arc + + }, + + getCode: function () { + + return 'new THREE.TorusGeometry( ' + [ + + geometry.gui.parameters.radius, + geometry.gui.parameters.tube, + geometry.gui.parameters.segmentsR, + geometry.gui.parameters.segmentsT + + ].join( ', ' ) + ' )'; + + } + + } + + return geometry; + +}; + +// MeshBasicMaterial + +THREE.MeshBasicMaterial.prototype.gui = { + + getCode: function () { + + return 'new THREE.MeshBasicMaterial( { ' + [ + + 'color: ' + material.color.getHex() + + ].join( ', ' ) + ' } )'; + + } + +}; diff --git a/gui/js/Code.js b/gui/js/Code.js new file mode 100644 index 00000000..f1bca790 --- /dev/null +++ b/gui/js/Code.js @@ -0,0 +1,160 @@ +var Code = function () { + + var _domElement = document.createElement( 'div' ); + _domElement.style.position = 'absolute'; + _domElement.style.backgroundColor = '#f0f0f0'; + _domElement.style.overflow = 'auto'; + + // + + var _html = false; + + var _checkbox = document.createElement( 'input' ); + _checkbox.type = 'checkbox'; + _checkbox.style.margin = '20px 6px 0px 20px'; + _checkbox.addEventListener( 'click', function () { _html = !_html; _update(); }, false ); + _domElement.appendChild( _checkbox ); + + /* + var _checkboxText = document.createElement( 'span' ); + _checkboxText.style.fontFamily = 'Monospace'; + _checkboxText.innerText = 'HTML'; + _domElement.appendChild( _checkboxText ); + */ + + // + + var _code = document.createElement( 'pre' ); + _code.style.color = '#404040'; + _code.style.margin = '20px'; + _code.style.fontSize = '13px'; + _code.style.whiteSpace = 'pre'; // 'pre-wrap' + _domElement.appendChild( _code ); + + // + + var _list = []; + + var _update = function () { + + var string = ''; + + string += [ + + 'var camera, scene, renderer;', + '', + 'init();', + 'animate();', + '', + 'function init() {', + '', + '\tcamera = new THREE.Camera();', + '', + '\tscene = new THREE.Scene();', + '' + + ].join( '\n' ); + + for ( var i = 0, l = _list.length; i < l; i ++ ) { + + string += _list[ i ] + '\n'; + + } + + string += [ + + '', + '\trenderer = new THREE.WebGLRenderer()', + '\tdocument.body.appendChild( renderer.domElement );', + '', + '}', + '', + 'function animate() {', + '', + '\trequestAnimationFrame( animate );', + '\trender();', + '', + '}', + '', + 'function render() {', + '', + '\trenderer.render( scene, camera );', + '', + '}' + + ].join( '\n' ); + + if ( _html ) { + + string = '<!doctype html>\n<html>\n\t<body>\n\t\t<script src=\"js/Three.js\"></script>\n\t\t<script src=\"js/RequestAnimationFrame.js\"></script>\n\t\t<script>\n' + ( '\n' + string ).replace( /\n/gi, '\n\t\t\t' ) + '\n\n\t\t</script>\n\t</body>\n</html>'; + + } + + _code.innerHTML = string; + + } + + // signals + + signals.updated.add( function ( scene ) { + + _list.length = 0; + + for ( var i = 0, l = scene.objects.length; i < l; i ++ ) { + + var object = scene.objects[ i ]; + + if ( object instanceof THREE.Mesh ) { + + var string = ''; + string += '\n\tvar geometry = ' + object.geometry.gui.getCode() + ';'; + string += '\n\tvar material = ' + object.materials[ 0 ].gui.getCode() + ';'; + string += '\n\tvar mesh = new THREE.Mesh( geometry, material );'; + + if ( object.position.x != 0 ) string += '\n\tmesh.position.x = ' + object.position.x + ';'; + if ( object.position.y != 0 ) string += '\n\tmesh.position.y = ' + object.position.y + ';'; + if ( object.position.z != 0 ) string += '\n\tmesh.position.z = ' + object.position.z + ';'; + + if ( object.rotation.x != 0 ) string += '\n\tmesh.rotation.x = ' + object.rotation.x + ';'; + if ( object.rotation.y != 0 ) string += '\n\tmesh.rotation.y = ' + object.rotation.y + ';'; + if ( object.rotation.z != 0 ) string += '\n\tmesh.rotation.z = ' + object.rotation.z + ';'; + + if ( object.scale.x != 1 ) string += '\n\tmesh.scale.x = ' + object.scale.x + ';'; + if ( object.scale.y != 1 ) string += '\n\tmesh.scale.y = ' + object.scale.y + ';'; + if ( object.scale.z != 1 ) string += '\n\tmesh.scale.z = ' + object.scale.z + ';'; + + string += '\n\tscene.addObject( mesh );'; // string += '\n\tscene.add( mesh );'; + + _list.push( string ); + + } + + } + + _update(); + + } ); + + // + + this.getDOMElement = function () { + + return _domElement; + + } + + this.setPosition = function ( x, y ) { + + _domElement.style.left = x + 'px'; + _domElement.style.top = y + 'px'; + + } + + this.setSize = function ( width, height ) { + + _domElement.style.width = width + 'px'; + _domElement.style.height = height + 'px'; + + } + +} diff --git a/gui/js/UI.Toolbar.js b/gui/js/UI.Toolbar.js new file mode 100644 index 00000000..cb2a22e3 --- /dev/null +++ b/gui/js/UI.Toolbar.js @@ -0,0 +1,72 @@ +UI.Toolbar = function () { + + var _domElement = document.createElement( 'div' ); + _domElement.style.position = 'absolute'; + _domElement.style.backgroundColor = '#404040'; + + // CUBE + + var _button = document.createElement( 'button' ); + _button.innerHTML = 'Cube'; + _button.addEventListener( 'click', function ( event ) { + + var geometry = new THREE.CubeGeometry( 100, 100, 100, 4, 4, 4 ); + var material = new THREE.MeshBasicMaterial( { color: 0xffffff } ); + var mesh = new THREE.Mesh( geometry, material ); + + signals.added.dispatch( mesh ); + + }, false ); + _domElement.appendChild( _button ); + + // SPHERE + + var _button = document.createElement( 'button' ); + _button.innerHTML = 'Sphere'; + _button.addEventListener( 'click', function ( event ) { + + var geometry = new THREE.SphereGeometry( 75, 20, 10 ); + var material = new THREE.MeshBasicMaterial( { color: 0xffffff } ); + var mesh = new THREE.Mesh( geometry, material ); + + signals.added.dispatch( mesh ); + + }, false ); + _domElement.appendChild( _button ); + + // TORUS + + var _button = document.createElement( 'button' ); + _button.innerHTML = 'Torus'; + _button.addEventListener( 'click', function ( event ) { + + var geometry = new THREE.TorusGeometry( 50, 20, 20, 20 ); + var material = new THREE.MeshBasicMaterial( { color: 0xffffff } ); + var mesh = new THREE.Mesh( geometry, material ); + + signals.added.dispatch( mesh ); + + }, false ); + _domElement.appendChild( _button ); + + this.getDOMElement = function () { + + return _domElement; + + }; + + this.setPosition = function ( x, y ) { + + _domElement.style.left = x + 'px'; + _domElement.style.top = y + 'px'; + + }; + + this.setSize = function ( width, height ) { + + _domElement.style.width = width + 'px'; + _domElement.style.height = height + 'px'; + + }; + +}; diff --git a/gui/js/UI.Viewports.js b/gui/js/UI.Viewports.js new file mode 100644 index 00000000..efebf578 --- /dev/null +++ b/gui/js/UI.Viewports.js @@ -0,0 +1,424 @@ +UI.Viewports = function () { + + var _width, _height; + var _xhalf = 0.5, _yhalf = 0.5; + + var _HOVERED, _SELECTED; + var _offset = new THREE.Vector3(); + + // + + var _domElement = document.createElement( 'div' ); + _domElement.style.position = 'absolute'; + _domElement.style.backgroundColor = '#808080'; + + // + + var _views = [ + { x: null, y: null, width: null, height: null, camera: null }, + { x: null, y: null, width: null, height: null, camera: null }, + { x: null, y: null, width: null, height: null, camera: null }, + { x: null, y: null, width: null, height: null, camera: null } + ]; + + _views[ 0 ].camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 ); // top + _views[ 0 ].camera.position.y = 1000; + _views[ 0 ].camera.rotation.x = - Math.PI / 2; + + _views[ 1 ].camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 ); // front + _views[ 1 ].camera.position.z = 1000; + + _views[ 2 ].camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 ); // left + _views[ 2 ].camera.position.x = - 1000; + _views[ 2 ].camera.rotation.y = - Math.PI / 2; + + _views[ 3 ].camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 ); // perspective + _views[ 3 ].camera.position.x = 1000; + _views[ 3 ].camera.position.y = 1000; + _views[ 3 ].camera.position.z = 1000; + _views[ 3 ].camera.useTarget = true; + + // guides + + var _sceneHelpers = new THREE.Scene(); + + var _grid = new THREE.Mesh( new THREE.PlaneGeometry( 1000, 1000, 20, 20 ), new THREE.MeshBasicMaterial( { color: 0x606060, wireframe: true, transparent: true } ) ); + _grid.rotation.x = Math.PI / 2; + _sceneHelpers.add( _grid ); + + // + + var _scene = new THREE.Scene(); + + /* + var light = new THREE.AmbientLight( 0x404040 ); + _scene.add( light ); + + var light = new THREE.DirectionalLight( 0xffffff ); + light.position.set( 1000, 1000, - 1000 ); + light.position.normalize(); + _scene.add( light ); + */ + + var _plane = new THREE.Mesh( new THREE.PlaneGeometry( 2000, 2000, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0x000000, opacity: 0.25, transparent: true, wireframe: true } ) ); + _plane.visible = false; + _sceneHelpers.add( _plane ); + + var _projector = new THREE.Projector(); + + var _renderer = new THREE.WebGLRenderer( { antialias: true } ); + _renderer.autoClear = false; + _renderer.domElement.addEventListener( 'mousedown', function ( event ) { + + event.preventDefault(); + + var mouse = getViewportMouse( event.clientX, event.clientY ); + + var camera = _views[ mouse.view ].camera; + var vector = new THREE.Vector3( mouse.x * 2 - 1, - mouse.y * 2 + 1, 0.5 ); + _projector.unprojectVector( vector, camera ); + + var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() ); + var intersects = ray.intersectScene( _scene ); + + if ( intersects.length ) { + + _SELECTED = intersects[ 0 ].object; + + var intersects = ray.intersectObject( _plane ); + _offset.copy( intersects[ 0 ].point ).subSelf( _plane.position ); + + } + + }, false ); + _renderer.domElement.addEventListener( 'mousemove', function ( event ) { + + event.preventDefault(); + + var mouse = getViewportMouse( event.clientX, event.clientY ); + + var camera = _views[ mouse.view ].camera; + var vector = new THREE.Vector3( mouse.x * 2 - 1, - mouse.y * 2 + 1, 0.5 ); + _projector.unprojectVector( vector, camera ); + + var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() ); + var intersects = ray.intersectScene( _scene ); + + if ( _SELECTED ) { + + var intersects = ray.intersectObject( _plane ); + _SELECTED.position.copy( intersects[ 0 ].point.subSelf( _offset ) ); + + _render(); + + signals.updated.dispatch( _scene ); + + return; + + } + + if ( intersects.length ) { + + _HOVERED = intersects[ 0 ].object; + + _plane.position.set( 0, 0, 0 ); + _plane.lookAt( camera.position ); + _plane.position.copy( _HOVERED.position ); + + _render(); + + } else { + + _HOVERED = null; + + } + + }, false ); + _renderer.domElement.addEventListener( 'mouseup', function ( event ) { + + event.preventDefault(); + + if ( _SELECTED ) { + + _plane.position.copy( _SELECTED.position ); + _SELECTED = null; + + } + + }, false ); + _renderer.domElement.addEventListener( 'mousewheel', function ( event ) { + + if ( event.wheelDeltaY ) { + + event.preventDefault(); + + var mouse = getViewportMouse( event.clientX, event.clientY ); + var camera = _views[ mouse.view ].camera; + var vector = camera.position.clone(); + var amount = event.wheelDeltaY * 0.2; + + if ( vector.length() - amount < 10 ) return; + + vector.normalize().multiplyScalar( amount ); + camera.position.subSelf( vector ); + + _render(); + + } + + }, false ); + _domElement.appendChild( _renderer.domElement ); + + // + + var _xr = document.createElement( 'div' ); + _xr.style.position = 'absolute'; + _xr.style.top = '0px'; + _xr.style.width = '1px'; + _xr.style.borderLeft = '1px solid #808080'; + _xr.style.borderRight = '1px solid #808080'; + _xr.style.backgroundColor = '#404040'; + _xr.style.cursor = 'col-resize'; + _xr.addEventListener( 'mousedown', function ( event ) { + + event.preventDefault(); + + document.body.style.cursor = 'col-resize'; + document.addEventListener( 'mousemove', onMouseMove, false ); + document.addEventListener( 'mouseup', onMouseUp, false ); + + function onMouseMove( event ) { + + event.preventDefault(); + + _xhalf = Math.max( 0, Math.min( 1, event.clientX / _width ) ); + + _updateViews(); + _updateCameras(); + _render(); + + } + + function onMouseUp( event ) { + + document.body.style.cursor = 'auto'; + document.removeEventListener( 'mousemove', onMouseMove, false ); + document.removeEventListener( 'mouseup', onMouseUp, false ); + + } + + }, false ); + _xr.addEventListener( 'dblclick', function ( event ) { + + _xhalf = 0.5; + + _updateViews(); + _updateCameras(); + _render(); + + }, false ); + _domElement.appendChild( _xr ); + + var _yr = document.createElement( 'div' ); + _yr.style.position = 'absolute'; + _yr.style.height = '1px'; + _yr.style.borderTop = '1px solid #808080'; + _yr.style.borderBottom = '1px solid #808080'; + _yr.style.backgroundColor = '#404040'; + _yr.style.cursor = 'row-resize'; + _yr.addEventListener( 'mousedown', function ( event ) { + + event.preventDefault(); + + document.body.style.cursor = 'row-resize'; + document.addEventListener( 'mousemove', onMouseMove, false ); + document.addEventListener( 'mouseup', onMouseUp, false ); + + function onMouseMove( event ) { + + event.preventDefault(); + + _yhalf = Math.max( 0, Math.min( 1, event.clientY / _height ) ); + + _updateViews(); + _updateCameras(); + _render(); + + } + + function onMouseUp( event ) { + + document.body.style.cursor = 'auto'; + document.removeEventListener( 'mousemove', onMouseMove, false ); + document.removeEventListener( 'mouseup', onMouseUp, false ); + + } + + }, false ); + _yr.addEventListener( 'dblclick', function ( event ) { + + _yhalf = 0.5; + + _updateViews(); + _updateCameras(); + _render(); + + }, false ); + _domElement.appendChild( _yr ); + + function getViewportMouse( x, y ) { + + var width = _views[ 0 ].width; + var height = _views[ 0 ].height; + + if ( x < width && y < height ) { + + return { + + view: 0, + x: x / _views[ 0 ].width, + y: y / _views[ 0 ].height + + }; + + } else if ( x > width && y < height ) { + + return { + + view: 1, + x: ( x - _views[ 1 ].x ) / _views[ 1 ].width, + y: y / _views[ 1 ].height + + }; + + } else if ( x < width && y > height ) { + + return { + + view: 2, + x: x / _views[ 2 ].width, + y: ( y - _views[ 2 ].y ) / _views[ 2 ].height + + }; + + } else if ( x > width && y > height ) { + + return { + + view: 3, + x: ( x - _views[ 3 ].x ) / _views[ 3 ].width, + y: ( y - _views[ 3 ].y ) / _views[ 3 ].height + + }; + + } + + } + + // signals + + signals.added.add( function ( object ) { + + _scene.add( object ); + _render(); + + signals.updated.dispatch( _scene ); + + } ); + + // + + this.getDOMElement = function () { + + return _domElement; + + }; + + this.setSize = function ( width, height ) { + + _width = width; + _height = height; + + _updateViews(); + _updateCameras(); + + _renderer.setSize( _width, _height ); + + _render(); + + }; + + var _updateViews = function () { + + _views[ 0 ].x = 0; + _views[ 0 ].y = 0; + _views[ 0 ].width = _width * _xhalf; + _views[ 0 ].height = _height * _yhalf; + + _views[ 1 ].x = _width * _xhalf; + _views[ 1 ].y = 0; + _views[ 1 ].width = _width - _width * _xhalf; + _views[ 1 ].height = _height * _yhalf; + + _views[ 2 ].x = 0; + _views[ 2 ].y = _height * _yhalf; + _views[ 2 ].width = _width * _xhalf; + _views[ 2 ].height = _height - _height * _yhalf; + + _views[ 3 ].x = _width * _xhalf; + _views[ 3 ].y = _height * _yhalf; + _views[ 3 ].width = _width - _width * _xhalf; + _views[ 3 ].height = _height - _height * _yhalf; + + }; + + var _updateCameras = function () { + + _views[ 0 ].camera.aspect = _views[ 0 ].width / _views[ 0 ].height; + _views[ 0 ].camera.updateProjectionMatrix(); + + _views[ 1 ].camera.aspect = _views[ 1 ].width / _views[ 1 ].height; + _views[ 1 ].camera.updateProjectionMatrix(); + + _views[ 2 ].camera.aspect = _views[ 2 ].width / _views[ 2 ].height; + _views[ 2 ].camera.updateProjectionMatrix(); + + _views[ 3 ].camera.aspect = _views[ 3 ].width / _views[ 3 ].height; + _views[ 3 ].camera.updateProjectionMatrix(); + + + }; + + var _render = function () { + + _xr.style.left = ( _width * _xhalf ) + 'px'; + _xr.style.height = _height + 'px'; + + _yr.style.top = ( _height * _yhalf ) + 'px'; + _yr.style.width = _width + 'px'; + + // + + _views[ 3 ].camera.lookAt( _scene.origin ); + + _renderer.clear(); + + _renderer.setViewport( 0, _height - _height * _yhalf, _views[ 0 ].width, _views[ 0 ].height ); + _renderer.render( _sceneHelpers, _views[ 0 ].camera ); + _renderer.render( _scene, _views[ 0 ].camera ); + + _renderer.setViewport( _width * _xhalf, _height - _height * _yhalf, _views[ 1 ].width, _views[ 1 ].height ); + _renderer.render( _sceneHelpers, _views[ 1 ].camera ); + _renderer.render( _scene, _views[ 1 ].camera ); + + _renderer.setViewport( 0, 0, _views[ 2 ].width, _views[ 2 ].height ); + _renderer.render( _sceneHelpers, _views[ 2 ].camera ); + _renderer.render( _scene, _views[ 2 ].camera ); + + _renderer.setViewport( _width * _xhalf, 0, _views[ 3 ].width, _views[ 3 ].height ); + _renderer.render( _sceneHelpers, _views[ 3 ].camera ); + _renderer.render( _scene, _views[ 3 ].camera ); + + }; + +} diff --git a/gui/js/UI.js b/gui/js/UI.js new file mode 100644 index 00000000..270a6989 --- /dev/null +++ b/gui/js/UI.js @@ -0,0 +1,30 @@ +var UI = function () { + + var _domElement = document.createElement( 'div' ); + _domElement.style.position = 'absolute'; + + var _viewports = new UI.Viewports(); + _domElement.appendChild( _viewports.getDOMElement() ); + + var _toolbar = new UI.Toolbar(); + _domElement.appendChild( _toolbar.getDOMElement() ); + + this.getDOMElement = function () { + + return _domElement; + + } + + this.setSize = function ( width, height ) { + + _domElement.style.width = width + 'px'; + _domElement.style.height = height + 'px'; + + _viewports.setSize( width, height - 50 ); + + _toolbar.setPosition( 0, height - 50 ); + _toolbar.setSize( width, 50 ); + + } + +}; diff --git a/gui/js/libs/signals.min.js b/gui/js/libs/signals.min.js new file mode 100644 index 00000000..9a6c3723 --- /dev/null +++ b/gui/js/libs/signals.min.js @@ -0,0 +1,8 @@ +/*! + * JS Signals + * Released under the MIT license + * @author Miller Medeiros + * @version 0.6.3 + * @build 187 (07/11/2011 10:14 AM) + */ +(function(d){var b={VERSION:"0.6.3"};function c(i,h,f,g,e){this._listener=h;this._isOnce=f;this.context=g;this._signal=i;this._priority=e||0}c.prototype={active:true,params:null,execute:function(e){var g,f;if(this.active&&!!this._listener){f=this.params?this.params.concat(e):e;g=this._listener.apply(this.context,f);if(this._isOnce){this.detach()}}return g},detach:function(){return this.isBound()?this._signal.remove(this._listener):null},isBound:function(){return(!!this._signal&&!!this._listener)},getListener:function(){return this._listener},_destroy:function(){delete this._signal;delete this._listener;delete this.context},isOnce:function(){return this._isOnce},toString:function(){return"[SignalBinding isOnce: "+this._isOnce+", isBound: "+this.isBound()+", active: "+this.active+"]"}};function a(e,f){if(typeof e!=="function"){throw new Error("listener is a required param of {fn}() and should be a Function.".replace("{fn}",f))}}b.Signal=function(){this._bindings=[]};b.Signal.prototype={_shouldPropagate:true,active:true,_registerListener:function(i,h,g,f){var e=this._indexOfListener(i),j;if(e!==-1){j=this._bindings[e];if(j.isOnce()!==h){throw new Error("You cannot add"+(h?"":"Once")+"() then add"+(!h?"":"Once")+"() the same listener without removing the relationship first.")}}else{j=new c(this,i,h,g,f);this._addBinding(j)}return j},_addBinding:function(e){var f=this._bindings.length;do{--f}while(this._bindings[f]&&e._priority<=this._bindings[f]._priority);this._bindings.splice(f+1,0,e)},_indexOfListener:function(e){var f=this._bindings.length;while(f--){if(this._bindings[f]._listener===e){return f}}return -1},add:function(g,f,e){a(g,"add");return this._registerListener(g,false,f,e)},addOnce:function(g,f,e){a(g,"addOnce");return this._registerListener(g,true,f,e)},remove:function(f){a(f,"remove");var e=this._indexOfListener(f);if(e!==-1){this._bindings[e]._destroy();this._bindings.splice(e,1)}return f},removeAll:function(){var e=this._bindings.length;while(e--){this._bindings[e]._destroy()}this._bindings.length=0},getNumListeners:function(){return this._bindings.length},halt:function(){this._shouldPropagate=false},dispatch:function(f){if(!this.active){return}var e=Array.prototype.slice.call(arguments),h=this._bindings.slice(),g=this._bindings.length;this._shouldPropagate=true;do{g--}while(h[g]&&this._shouldPropagate&&h[g].execute(e)!==false)},dispose:function(){this.removeAll();delete this._bindings},toString:function(){return"[Signal active: "+this.active+" numListeners: "+this.getNumListeners()+"]"}};d.signals=b}(window||this)); \ No newline at end of file diff --git a/src/Three.js b/src/Three.js index f593c83e..602a36a8 100644 --- a/src/Three.js +++ b/src/Three.js @@ -4,9 +4,9 @@ var THREE = THREE || {}; -if ( ! window.Int32Array ) { +if ( ! self.Int32Array ) { - window.Int32Array = Array; - window.Float32Array = Array; + self.Int32Array = Array; + self.Float32Array = Array; } diff --git a/src/cameras/Camera.js b/src/cameras/Camera.js index 46e7b15d..0154fc57 100644 --- a/src/cameras/Camera.js +++ b/src/cameras/Camera.js @@ -1,135 +1,43 @@ /** * @author mr.doob / http://mrdoob.com/ * @author mikael emtinger / http://gomo.se/ - * @author greggman / http://games.greggman.com/ */ -THREE.Camera = function ( fov, aspect, near, far, target ) { +THREE.Camera = function () { THREE.Object3D.call( this ); - this.fov = fov || 50; - this.aspect = aspect || 1; - this.near = near || 0.1; - this.far = far || 2000; - - this.target = target || new THREE.Object3D(); - this.useTarget = true; + if ( arguments.length ) console.warn( 'DEPRECATED: Camera() is now PerspectiveCamera().' ); this.matrixWorldInverse = new THREE.Matrix4(); - this.projectionMatrix = null; - - this.updateProjectionMatrix(); + this.projectionMatrix = new THREE.Matrix4(); }; THREE.Camera.prototype = new THREE.Object3D(); THREE.Camera.prototype.constructor = THREE.Camera; -THREE.Camera.prototype.supr = THREE.Object3D.prototype; +THREE.Camera.prototype.lookAt = function ( vector ) { -THREE.Camera.prototype.translate = function ( distance, axis ) { + // TODO: Add hierarchy support. - this.matrix.rotateAxis( axis ); + this.matrix.lookAt( this.position, vector, this.up ); - axis.multiplyScalar( distance ) + if ( this.rotationAutoUpdate ) { - this.position.addSelf( axis ); - this.target.position.addSelf( axis ); - -}; - - -THREE.Camera.prototype.updateProjectionMatrix = function () { - - if ( this.fullWidth ) { - - var aspect = this.fullWidth / this.fullHeight; - var top = Math.tan( this.fov * Math.PI / 360 ) * this.near; - var bottom = -top; - var left = aspect * bottom; - var right = aspect * top; - var width = Math.abs( right - left ); - var height = Math.abs( top - bottom ); - - this.projectionMatrix = THREE.Matrix4.makeFrustum( - left + this.x * width / this.fullWidth, - left + ( this.x + this.width ) * width / this.fullWidth, - top - ( this.y + this.height ) * height / this.fullHeight, - top - this.y * height / this.fullHeight, - this.near, - this.far ); - - } else { - - this.projectionMatrix = THREE.Matrix4.makePerspective( this.fov, this.aspect, this.near, this.far ); + this.rotation.setRotationFromMatrix( this.matrix ); } -}; - -/** - * Sets an offset in a larger frustum. This is useful for multi-window or - * multi-monitor/multi-machine setups. - * - * For example, if you have 3x2 monitors and each monitor is 1920x1080 and - * the monitors are in grid like this - * - * +---+---+---+ - * | A | B | C | - * +---+---+---+ - * | D | E | F | - * +---+---+---+ - * - * then for monitor each monitor you would call it like this - * - * var w = 1920; - * var h = 1080; - * var fullWidth = w * 3; - * var fullHeight = h * 2; - * - * --A-- - * camera.setOffset( fullWidth, fullHeight, w * 0, h * 0, w, h ); - * --B-- - * camera.setOffset( fullWidth, fullHeight, w * 1, h * 0, w, h ); - * --C-- - * camera.setOffset( fullWidth, fullHeight, w * 2, h * 0, w, h ); - * --D-- - * camera.setOffset( fullWidth, fullHeight, w * 0, h * 1, w, h ); - * --E-- - * camera.setOffset( fullWidth, fullHeight, w * 1, h * 1, w, h ); - * --F-- - * camera.setOffset( fullWidth, fullHeight, w * 2, h * 1, w, h ); - * - * Note there is no reason monitors have to be the same size or in a grid. - */ - -THREE.Camera.prototype.setViewOffset = function( fullWidth, fullHeight, x, y, width, height ) { - - this.fullWidth = fullWidth; - this.fullHeight = fullHeight; - this.x = x; - this.y = y; - this.width = width; - this.height = height; - - this.updateProjectionMatrix(); - -}; +} THREE.Camera.prototype.update = function ( parentMatrixWorld, forceUpdate, camera ) { - if ( this.useTarget ) { + this.matrixAutoUpdate && this.updateMatrix(); - // local + if ( forceUpdate || this.matrixWorldNeedsUpdate ) { - this.matrix.lookAt( this.position, this.target.position, this.up ); - this.matrix.setPosition( this.position ); - - - // global - - if( parentMatrixWorld ) { + if ( parentMatrixWorld ) { this.matrixWorld.multiply( parentMatrixWorld, this.matrix ); @@ -139,35 +47,14 @@ THREE.Camera.prototype.update = function ( parentMatrixWorld, forceUpdate, camer } - THREE.Matrix4.makeInvert( this.matrixWorld, this.matrixWorldInverse ); - + this.matrixWorldNeedsUpdate = false; forceUpdate = true; - } else { - - this.matrixAutoUpdate && this.updateMatrix(); - - if ( forceUpdate || this.matrixWorldNeedsUpdate ) { - - if ( parentMatrixWorld ) { - - this.matrixWorld.multiply( parentMatrixWorld, this.matrix ); - - } else { - - this.matrixWorld.copy( this.matrix ); - - } - - this.matrixWorldNeedsUpdate = false; - forceUpdate = true; - - THREE.Matrix4.makeInvert( this.matrixWorld, this.matrixWorldInverse ); - - } + THREE.Matrix4.makeInvert( this.matrixWorld, this.matrixWorldInverse ); } + // update children for ( var i = 0; i < this.children.length; i ++ ) { diff --git a/src/cameras/OrthoCamera.js b/src/cameras/OrthoCamera.js deleted file mode 100644 index 285f6fdb..00000000 --- a/src/cameras/OrthoCamera.js +++ /dev/null @@ -1,26 +0,0 @@ -/** - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.OrthoCamera = function ( left, right, top, bottom, near, far, target ) { - - THREE.Camera.call( this, 45, 1, near, far, target ); - - this.left = left; - this.right = right; - this.top = top; - this.bottom = bottom; - - this.updateProjectionMatrix(); - -}; - -THREE.OrthoCamera.prototype = new THREE.Camera(); -THREE.OrthoCamera.prototype.constructor = THREE.OrthoCamera; - -THREE.OrthoCamera.prototype.updateProjectionMatrix = function () { - - this.projectionMatrix = THREE.Matrix4.makeOrtho( this.left, this.right, this.top, this.bottom, this.near, this.far ); - -}; - diff --git a/src/cameras/OrthographicCamera.js b/src/cameras/OrthographicCamera.js new file mode 100644 index 00000000..1a6dc1e3 --- /dev/null +++ b/src/cameras/OrthographicCamera.js @@ -0,0 +1,28 @@ +/** + * @author alteredq / http://alteredqualia.com/ + */ + +THREE.OrthographicCamera = function ( left, right, top, bottom, near, far ) { + + THREE.Camera.call( this ); + + this.left = left; + this.right = right; + this.top = top; + this.bottom = bottom; + + this.near = ( near !== undefined ) ? near : 0.1; + this.far = ( far !== undefined ) ? far : 2000; + + this.updateProjectionMatrix(); + +}; + +THREE.OrthographicCamera.prototype = new THREE.Camera(); +THREE.OrthographicCamera.prototype.constructor = THREE.OrthographicCamera; + +THREE.OrthographicCamera.prototype.updateProjectionMatrix = function () { + + this.projectionMatrix = THREE.Matrix4.makeOrtho( this.left, this.right, this.top, this.bottom, this.near, this.far ); + +}; diff --git a/src/cameras/PerspectiveCamera.js b/src/cameras/PerspectiveCamera.js new file mode 100644 index 00000000..a50c9948 --- /dev/null +++ b/src/cameras/PerspectiveCamera.js @@ -0,0 +1,118 @@ +/** + * @author mr.doob / http://mrdoob.com/ + * @author greggman / http://games.greggman.com/ + * @author zz85 / http://www.lab4games.net/zz85/blog + */ + +THREE.PerspectiveCamera = function ( fov, aspect, near, far ) { + + THREE.Camera.call( this ); + + this.fov = fov !== undefined ? fov : 50; + this.aspect = aspect !== undefined ? aspect : 1; + this.near = near !== undefined ? near : 0.1; + this.far = far !== undefined ? far : 2000; + + this.updateProjectionMatrix(); + +}; + +THREE.PerspectiveCamera.prototype = new THREE.Camera(); +THREE.PerspectiveCamera.prototype.constructor = THREE.PerspectiveCamera; + + +/** + * Uses Focal Length (in mm) to estimate and set FOV + * 35mm (fullframe) camera is used if frame size is not specified; + * Formula based on http://www.bobatkins.com/photography/technical/field_of_view.html + */ + +THREE.PerspectiveCamera.prototype.setLens = function ( focalLength, frameSize ) { + + frameSize = frameSize !== undefined ? frameSize : 43.25; // 36x24mm + + this.fov = 2 * Math.atan( frameSize / ( focalLength * 2 ) ); + this.fov = 180 / Math.PI * this.fov; + + this.updateProjectionMatrix(); + +} + + +/** + * Sets an offset in a larger frustum. This is useful for multi-window or + * multi-monitor/multi-machine setups. + * + * For example, if you have 3x2 monitors and each monitor is 1920x1080 and + * the monitors are in grid like this + * + * +---+---+---+ + * | A | B | C | + * +---+---+---+ + * | D | E | F | + * +---+---+---+ + * + * then for each monitor you would call it like this + * + * var w = 1920; + * var h = 1080; + * var fullWidth = w * 3; + * var fullHeight = h * 2; + * + * --A-- + * camera.setOffset( fullWidth, fullHeight, w * 0, h * 0, w, h ); + * --B-- + * camera.setOffset( fullWidth, fullHeight, w * 1, h * 0, w, h ); + * --C-- + * camera.setOffset( fullWidth, fullHeight, w * 2, h * 0, w, h ); + * --D-- + * camera.setOffset( fullWidth, fullHeight, w * 0, h * 1, w, h ); + * --E-- + * camera.setOffset( fullWidth, fullHeight, w * 1, h * 1, w, h ); + * --F-- + * camera.setOffset( fullWidth, fullHeight, w * 2, h * 1, w, h ); + * + * Note there is no reason monitors have to be the same size or in a grid. + */ + +THREE.PerspectiveCamera.prototype.setViewOffset = function ( fullWidth, fullHeight, x, y, width, height ) { + + this.fullWidth = fullWidth; + this.fullHeight = fullHeight; + this.x = x; + this.y = y; + this.width = width; + this.height = height; + + this.updateProjectionMatrix(); + +}; + + +THREE.PerspectiveCamera.prototype.updateProjectionMatrix = function () { + + if ( this.fullWidth ) { + + var aspect = this.fullWidth / this.fullHeight; + var top = Math.tan( this.fov * Math.PI / 360 ) * this.near; + var bottom = -top; + var left = aspect * bottom; + var right = aspect * top; + var width = Math.abs( right - left ); + var height = Math.abs( top - bottom ); + + this.projectionMatrix = THREE.Matrix4.makeFrustum( + left + this.x * width / this.fullWidth, + left + ( this.x + this.width ) * width / this.fullWidth, + top - ( this.y + this.height ) * height / this.fullHeight, + top - this.y * height / this.fullHeight, + this.near, + this.far ); + + } else { + + this.projectionMatrix = THREE.Matrix4.makePerspective( this.fov, this.aspect, this.near, this.far ); + + } + +}; diff --git a/src/core/Geometry.js b/src/core/Geometry.js index 12b78fb2..99611277 100644 --- a/src/core/Geometry.js +++ b/src/core/Geometry.js @@ -3,6 +3,7 @@ * @author kile / http://kile.stravaganza.org/ * @author alteredq / http://alteredqualia.com/ * @author mikael emtinger / http://gomo.se/ + * @author zz85 / http://www.lab4games.net/zz85/blog */ THREE.Geometry = function () { @@ -14,8 +15,6 @@ THREE.Geometry = function () { this.faces = []; - this.edges = []; - this.faceUvs = [[]]; this.faceVertexUvs = [[]]; @@ -38,6 +37,37 @@ THREE.Geometry.prototype = { constructor : THREE.Geometry, + applyMatrix: function ( matrix ) { + + var matrixRotation = new THREE.Matrix4(); + matrixRotation.extractRotation( matrix, new THREE.Vector3( 1, 1, 1 ) ); + + for ( var i = 0, il = this.vertices.length; i < il; i ++ ) { + + var vertex = this.vertices[ i ]; + + matrix.multiplyVector3( vertex.position ); + + } + + for ( var i = 0, il = this.faces.length; i < il; i ++ ) { + + var face = this.faces[ i ]; + + matrixRotation.multiplyVector3( face.normal ); + + for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) { + + matrixRotation.multiplyVector3( face.vertexNormals[ j ] ); + + } + + matrix.multiplyVector3( face.centroid ); + + } + + }, + computeCentroids: function () { var f, fl, face; @@ -405,107 +435,62 @@ THREE.Geometry.prototype = { this.boundingSphere = { radius: radius }; }, - - computeEdgeFaces: function () { - - function edge_hash( a, b ) { - - return Math.min( a, b ) + "_" + Math.max( a, b ); - - }; - - function addToMap( map, hash, i ) { - - if ( map[ hash ] === undefined ) { - - map[ hash ] = { "set": {}, "array": [] }; - map[ hash ].set[ i ] = 1; - map[ hash ].array.push( i ); - + + /* + * Checks for duplicate vertices with hashmap. + * Duplicated vertices are removed + * and faces' vertices are updated. + */ + mergeVertices: function() { + + var verticesMap = {}; // Hashmap for looking up vertice by position coordinates (and making sure they are unique) + var unique = [], changes = []; + + var v, key; + var precisionPoints = 4; // number of decimal points, eg. 4 for epsilon of 0.0001 + var precision = Math.pow(10, precisionPoints) + var i,il, face; + + for (i=0,il=this.vertices.length;i face map - + + + // Start to patch face indices. for( i = 0, il = this.faces.length; i < il; i ++ ) { face = this.faces[ i ]; if ( face instanceof THREE.Face3 ) { + face.a = changes[face.a]; + face.b = changes[face.b]; + face.c = changes[face.c]; + + } if ( face instanceof THREE.Face4 ) { - hash = edge_hash( face.a, face.b ); - addToMap( vfMap, hash, i ); - - hash = edge_hash( face.b, face.c ); - addToMap( vfMap, hash, i ); - - hash = edge_hash( face.a, face.c ); - addToMap( vfMap, hash, i ); - - } else if ( face instanceof THREE.Face4 ) { - - // in WebGLRenderer quad is tesselated - // to triangles: a,b,d / b,c,d - // shared edge is: b,d - - // should shared edge be included? - // comment out if not - - hash = edge_hash( face.b, face.d ); - addToMap( vfMap, hash, i ); - - hash = edge_hash( face.a, face.b ); - addToMap( vfMap, hash, i ); - - hash = edge_hash( face.a, face.d ); - addToMap( vfMap, hash, i ); - - hash = edge_hash( face.b, face.c ); - addToMap( vfMap, hash, i ); - - hash = edge_hash( face.c, face.d ); - addToMap( vfMap, hash, i ); - + face.a = changes[face.a]; + face.b = changes[face.b]; + face.c = changes[face.c]; + face.d = changes[face.d]; + } - } - - // extract faces - - for( i = 0, il = this.edges.length; i < il; i ++ ) { - - edge = this.edges[ i ]; - - v1 = edge.vertexIndices[ 0 ]; - v2 = edge.vertexIndices[ 1 ]; - - edge.faceIndices = vfMap[ edge_hash( v1, v2 ) ].array; - - for( j = 0; j < edge.faceIndices.length; j ++ ) { - - faceIndex = edge.faceIndices[ j ]; - edge.faces.push( this.faces[ faceIndex ] ); - - } - - } - + + // Use unique set of vertices + this.vertices = unique; + } }; diff --git a/src/core/Matrix4.js b/src/core/Matrix4.js index be76d17f..fe2b6584 100644 --- a/src/core/Matrix4.js +++ b/src/core/Matrix4.js @@ -13,10 +13,10 @@ THREE.Matrix4 = function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33 this.set( - n11 || 1, n12 || 0, n13 || 0, n14 || 0, - n21 || 0, n22 || 1, n23 || 0, n24 || 0, - n31 || 0, n32 || 0, n33 || 1, n34 || 0, - n41 || 0, n42 || 0, n43 || 0, n44 || 1 + ( n11 !== undefined ) ? n11 : 1, n12 || 0, n13 || 0, n14 || 0, + n21 || 0, ( n22 !== undefined ) ? n22 : 1, n23 || 0, n24 || 0, + n31 || 0, n32 || 0, ( n33 !== undefined ) ? n33 : 1, n34 || 0, + n41 || 0, n42 || 0, n43 || 0, ( n44 !== undefined ) ? n44 : 1 ); diff --git a/src/core/Object3D.js b/src/core/Object3D.js index bb17a37c..9b252f08 100644 --- a/src/core/Object3D.js +++ b/src/core/Object3D.js @@ -6,8 +6,9 @@ THREE.Object3D = function() { + this.name = ''; + this.id = THREE.Object3DCount ++; - this.name = ""; this.parent = undefined; this.children = []; @@ -96,18 +97,18 @@ THREE.Object3D.prototype = { }, - addChild: function ( child ) { + add: function ( object ) { - if ( this.children.indexOf( child ) === - 1 ) { + if ( this.children.indexOf( object ) === - 1 ) { - if( child.parent !== undefined ) { + if( object.parent !== undefined ) { - child.parent.removeChild( child ); + object.parent.removeChild( object ); } - child.parent = this; - this.children.push( child ); + object.parent = this; + this.children.push( object ); // add to scene @@ -121,7 +122,7 @@ THREE.Object3D.prototype = { if ( scene !== undefined && scene instanceof THREE.Scene ) { - scene.addChildRecurse( child ); + scene.addChildRecurse( object ); } @@ -129,14 +130,15 @@ THREE.Object3D.prototype = { }, - removeChild: function ( child ) { + remove: function ( object ) { + var scene = this; - var childIndex = this.children.indexOf( child ); + var childIndex = this.children.indexOf( object ); if ( childIndex !== - 1 ) { - child.parent = undefined; + object.parent = undefined; this.children.splice( childIndex, 1 ); // remove from scene @@ -149,7 +151,7 @@ THREE.Object3D.prototype = { if ( scene !== undefined && scene instanceof THREE.Scene ) { - scene.removeChildRecurse( child ); + scene.removeChildRecurse( object ); } @@ -161,7 +163,7 @@ THREE.Object3D.prototype = { var c, cl, child, recurseResult; - for ( c = 0, cl = this.children.length; c < cl; c++ ) { + for ( c = 0, cl = this.children.length; c < cl; c ++ ) { child = this.children[ c ]; @@ -248,6 +250,22 @@ THREE.Object3D.prototype = { } + }, + + // DEPRECATED + + addChild: function ( child ) { + + console.warn( 'DEPRECATED: Object3D.addChild() is now Object3D.add().' ); + this.add( child ); + + }, + + removeChild: function ( child ) { + + console.warn( 'DEPRECATED: Object3D.removeChild() is now Object3D.remove().' ); + this.remove( child ); + } }; diff --git a/src/core/Projector.js b/src/core/Projector.js index dc7c18d5..84cef916 100644 --- a/src/core/Projector.js +++ b/src/core/Projector.js @@ -40,7 +40,7 @@ THREE.Projector = function() { _projScreenMatrix.multiplyVector3( vector ); return vector; - + }; this.unprojectVector = function ( vector, camera ) { @@ -49,7 +49,31 @@ THREE.Projector = function() { _projScreenMatrix.multiplyVector3( vector ); return vector; + + }; + /** + * Translates a 2D point from NDC to a THREE.Ray + * that can be used for picking. + * @vector - THREE.Vector3 that represents 2D point + * @camera - THREE.Camera + */ + this.pickingRay = function ( vector, camera ) { + + var end, ray, t; + + // set two vectors with opposing z values + vector.z = -1.0; + end = new THREE.Vector3( vector.x, vector.y, 1.0 ); + + this.unprojectVector( vector, camera ); + this.unprojectVector( end, camera ); + + // find direction from vector to end + end.subSelf( vector ).normalize(); + + return new THREE.Ray( vector, end ); + }; this.projectObjects = function ( scene, camera, sort ) { diff --git a/src/core/Quaternion.js b/src/core/Quaternion.js index fe2cd587..67e22799 100644 --- a/src/core/Quaternion.js +++ b/src/core/Quaternion.js @@ -44,7 +44,7 @@ THREE.Quaternion.prototype = { setFromEuler: function ( vec3 ) { - var c = 0.5 * Math.PI / 360, // 0.5 is an optimization + var c = Math.PI / 360, // 0.5 * Math.PI / 360, // 0.5 is an optimization x = vec3.x * c, y = vec3.y * c, z = vec3.z * c, diff --git a/src/core/Ray.js b/src/core/Ray.js index cc509e5f..21a07578 100644 --- a/src/core/Ray.js +++ b/src/core/Ray.js @@ -26,7 +26,7 @@ THREE.Ray.prototype = { for ( i = 0, l = objects.length; i < l; i ++ ) { - intersects = intersects.concat( this.intersectObject( objects[ i ] ) ); + Array.prototype.push.apply( intersects, this.intersectObject( objects[ i ] ) ); } diff --git a/src/core/Rectangle.js b/src/core/Rectangle.js index 7bad574e..6e33bd51 100644 --- a/src/core/Rectangle.js +++ b/src/core/Rectangle.js @@ -163,17 +163,7 @@ THREE.Rectangle = function () { }; - /* - this.contains = function ( x, y ) { - - return x > _left && x < _right && y > _top && y < _bottom; - - }; - */ - - this.instersects = function ( r ) { - - // return this.contains( r.getLeft(), r.getTop() ) || this.contains( r.getRight(), r.getTop() ) || this.contains( r.getLeft(), r.getBottom() ) || this.contains( r.getRight(), r.getBottom() ); + this.intersects = function ( r ) { return Math.min( _right, r.getRight() ) - Math.max( _left, r.getLeft() ) >= 0 && Math.min( _bottom, r.getBottom() ) - Math.max( _top, r.getTop() ) >= 0; diff --git a/src/core/Vector3.js b/src/core/Vector3.js index c3792d13..dfabfbcc 100644 --- a/src/core/Vector3.js +++ b/src/core/Vector3.js @@ -29,6 +29,30 @@ THREE.Vector3.prototype = { }, + setX: function ( x ) { + + this.x = x; + + return this; + + }, + + setY: function ( y ) { + + this.y = y; + + return this; + + }, + + setZ: function ( z ) { + + this.z = z; + + return this; + + }, + copy: function ( v ) { this.x = v.x; diff --git a/src/core/Vector4.js b/src/core/Vector4.js index c4b71602..bcda1cb0 100644 --- a/src/core/Vector4.js +++ b/src/core/Vector4.js @@ -10,7 +10,7 @@ THREE.Vector4 = function ( x, y, z, w ) { this.x = x || 0; this.y = y || 0; this.z = z || 0; - this.w = w || 1; + this.w = ( w !== undefined ) ? w : 1; }; @@ -34,7 +34,7 @@ THREE.Vector4.prototype = { this.x = v.x; this.y = v.y; this.z = v.z; - this.w = v.w || 1; + this.w = ( v.w !== undefined ) ? v.w : 1; }, diff --git a/src/extras/GeometryUtils.js b/src/extras/GeometryUtils.js index 0392befd..81089680 100644 --- a/src/extras/GeometryUtils.js +++ b/src/extras/GeometryUtils.js @@ -4,13 +4,13 @@ */ THREE.GeometryUtils = { - + merge: function ( geometry1, object2 /* mesh | geometry */ ) { - var isMesh = object2 instanceof THREE.Mesh, + var matrix, matrixRotation, vertexOffset = geometry1.vertices.length, uvPosition = geometry1.faceVertexUvs[ 0 ].length, - geometry2 = isMesh ? object2.geometry : object2, + geometry2 = object2 instanceof THREE.Mesh ? object2.geometry : object2, vertices1 = geometry1.vertices, vertices2 = geometry2.vertices, faces1 = geometry1.faces, @@ -18,7 +18,15 @@ THREE.GeometryUtils = { uvs1 = geometry1.faceVertexUvs[ 0 ], uvs2 = geometry2.faceVertexUvs[ 0 ]; - isMesh && object2.matrixAutoUpdate && object2.updateMatrix(); + if ( object2 instanceof THREE.Mesh ) { + + object2.matrixAutoUpdate && object2.updateMatrix(); + + matrix = object2.matrix; + matrixRotation = new THREE.Matrix4(); + matrixRotation.extractRotation( matrix, object2.scale ); + + } // vertices @@ -28,7 +36,7 @@ THREE.GeometryUtils = { var vertexCopy = new THREE.Vertex( vertex.position.clone() ); - isMesh && object2.matrix.multiplyVector3( vertexCopy.position ); + if ( matrix ) matrix.multiplyVector3( vertexCopy.position ); vertices1.push( vertexCopy ); @@ -54,10 +62,15 @@ THREE.GeometryUtils = { faceCopy.normal.copy( face.normal ); + if ( matrixRotation ) matrixRotation.multiplyVector3( faceCopy.normal ); + for ( var j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) { - normal = faceVertexNormals[ j ]; - faceCopy.vertexNormals.push( normal.clone() ); + normal = faceVertexNormals[ j ].clone(); + + if ( matrixRotation ) matrixRotation.multiplyVector3( normal ); + + faceCopy.vertexNormals.push( normal ); } @@ -73,6 +86,7 @@ THREE.GeometryUtils = { faceCopy.materials = face.materials.slice(); faceCopy.centroid.copy( face.centroid ); + if ( matrix ) matrix.multiplyVector3( faceCopy.centroid ); faces1.push( faceCopy ); @@ -430,8 +444,27 @@ THREE.GeometryUtils = { return ( 65280 * Math.random() + 255 * Math.random() ) / 65535; + }, + + center: function( geometry ) { + + geometry.computeBoundingBox(); + + var matrix = new THREE.Matrix4(); + + var dx = -0.5 * ( geometry.boundingBox.x[ 1 ] + geometry.boundingBox.x[ 0 ] ); + var dy = -0.5 * ( geometry.boundingBox.y[ 1 ] + geometry.boundingBox.y[ 0 ] ); + var dz = -0.5 * ( geometry.boundingBox.z[ 1 ] + geometry.boundingBox.z[ 0 ] ); + + matrix.setTranslation( dx, dy, dz ); + + geometry.applyMatrix( matrix ); + + geometry.computeBoundingBox(); + } + }; THREE.GeometryUtils.random = THREE.GeometryUtils.random16; diff --git a/src/extras/ShaderUtils.js b/src/extras/ShaderUtils.js index 072efcee..6179bc43 100644 --- a/src/extras/ShaderUtils.js +++ b/src/extras/ShaderUtils.js @@ -104,6 +104,7 @@ THREE.ShaderUtils = { THREE.UniformsLib[ "fog" ], THREE.UniformsLib[ "lights" ], + THREE.UniformsLib[ "shadowmap" ], { @@ -126,7 +127,10 @@ THREE.ShaderUtils = { "uSpecularColor": { type: "c", value: new THREE.Color( 0x111111 ) }, "uAmbientColor": { type: "c", value: new THREE.Color( 0x050505 ) }, "uShininess": { type: "f", value: 30 }, - "uOpacity": { type: "f", value: 1 } + "uOpacity": { type: "f", value: 1 }, + + "uOffset" : { type: "v2", value: new THREE.Vector2( 0, 0 ) }, + "uRepeat" : { type: "v2", value: new THREE.Vector2( 1, 1 ) } } @@ -170,14 +174,12 @@ THREE.ShaderUtils = { "varying vec3 vViewPosition;", + THREE.ShaderChunk[ "shadowmap_pars_fragment" ], THREE.ShaderChunk[ "fog_pars_fragment" ], "void main() {", - "gl_FragColor = vec4( 1.0 );", - - "vec4 mColor = vec4( uDiffuseColor, uOpacity );", - "vec4 mSpecular = vec4( uSpecularColor, uOpacity );", + "gl_FragColor = vec4( vec3( 1.0 ), uOpacity );", "vec3 specularTex = vec3( 1.0 );", @@ -189,7 +191,7 @@ THREE.ShaderUtils = { "gl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );", "if( enableAO )", - "gl_FragColor = gl_FragColor * texture2D( tAO, vUv );", + "gl_FragColor.xyz = gl_FragColor.xyz * texture2D( tAO, vUv ).xyz;", "if( enableSpecular )", "specularTex = texture2D( tSpecular, vUv ).xyz;", @@ -204,7 +206,8 @@ THREE.ShaderUtils = { "#if MAX_POINT_LIGHTS > 0", - "vec4 pointTotal = vec4( vec3( 0.0 ), 1.0 );", + "vec3 pointDiffuse = vec3( 0.0 );", + "vec3 pointSpecular = vec3( 0.0 );", "for ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {", @@ -219,7 +222,8 @@ THREE.ShaderUtils = { "if ( pointDotNormalHalf >= 0.0 )", "pointSpecularWeight = specularTex.r * pow( pointDotNormalHalf, uShininess );", - "pointTotal += pointDistance * vec4( pointLightColor[ i ], 1.0 ) * ( mColor * pointDiffuseWeight + mSpecular * pointSpecularWeight * pointDiffuseWeight );", + "pointDiffuse += pointDistance * pointLightColor[ i ] * uDiffuseColor * pointDiffuseWeight;", + "pointSpecular += pointDistance * pointLightColor[ i ] * uSpecularColor * pointSpecularWeight;", "}", @@ -229,7 +233,8 @@ THREE.ShaderUtils = { "#if MAX_DIR_LIGHTS > 0", - "vec4 dirTotal = vec4( vec3( 0.0 ), 1.0 );", + "vec3 dirDiffuse = vec3( 0.0 );", + "vec3 dirSpecular = vec3( 0.0 );", "for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {", @@ -245,7 +250,8 @@ THREE.ShaderUtils = { "if ( dirDotNormalHalf >= 0.0 )", "dirSpecularWeight = specularTex.r * pow( dirDotNormalHalf, uShininess );", - "dirTotal += vec4( directionalLightColor[ i ], 1.0 ) * ( mColor * dirDiffuseWeight + mSpecular * dirSpecularWeight * dirDiffuseWeight );", + "dirDiffuse += directionalLightColor[ i ] * uDiffuseColor * dirDiffuseWeight;", + "dirSpecular += directionalLightColor[ i ] * uSpecularColor * dirSpecularWeight;", "}", @@ -253,18 +259,26 @@ THREE.ShaderUtils = { // all lights contribution summation - "vec4 totalLight = vec4( ambientLightColor * uAmbientColor, uOpacity );", + "vec3 totalDiffuse = vec3( 0.0 );", + "vec3 totalSpecular = vec3( 0.0 );", "#if MAX_DIR_LIGHTS > 0", - "totalLight += dirTotal;", + + "totalDiffuse += dirDiffuse;", + "totalSpecular += dirSpecular;", + "#endif", "#if MAX_POINT_LIGHTS > 0", - "totalLight += pointTotal;", + + "totalDiffuse += pointDiffuse;", + "totalSpecular += pointSpecular;", + "#endif", - "gl_FragColor = gl_FragColor * totalLight;", + "gl_FragColor.xyz = gl_FragColor.xyz * totalDiffuse + totalSpecular + ambientLightColor * uAmbientColor;", + THREE.ShaderChunk[ "shadowmap_fragment" ], THREE.ShaderChunk[ "fog_fragment" ], "}" @@ -275,6 +289,9 @@ THREE.ShaderUtils = { "attribute vec4 tangent;", + "uniform vec2 uOffset;", + "uniform vec2 uRepeat;", + "#ifdef VERTEX_TEXTURES", "uniform sampler2D tDisplacement;", @@ -299,9 +316,9 @@ THREE.ShaderUtils = { "varying vec3 vViewPosition;", - "void main() {", + THREE.ShaderChunk[ "shadowmap_pars_vertex" ], - "vec4 mPosition = objectMatrix * vec4( position, 1.0 );", + "void main() {", "vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );", @@ -316,7 +333,7 @@ THREE.ShaderUtils = { "vBinormal = cross( vNormal, vTangent ) * tangent.w;", "vBinormal = normalize( vBinormal );", - "vUv = uv;", + "vUv = uv * uRepeat + uOffset;", // point lights @@ -356,6 +373,8 @@ THREE.ShaderUtils = { "#endif", + THREE.ShaderChunk[ "shadowmap_vertex" ], + "}" ].join("\n") diff --git a/src/extras/cameras/CombinedCamera.js b/src/extras/cameras/CombinedCamera.js new file mode 100644 index 00000000..d977e0e5 --- /dev/null +++ b/src/extras/cameras/CombinedCamera.js @@ -0,0 +1,63 @@ +/* + * @author zz85 / http://twitter.com/blurspline / http://www.lab4games.net/zz85/blog + * + * A handy general perpose camera, for setting FOV, Lens Focal Length, + * and switching between perspective and orthographic views easily. + * + */ + + +THREE.CombinedCamera = function ( width, height, fov, near, far, orthonear, orthofar ) { + + THREE.Camera.call( this ); + + // We could also handle the projectionMatrix internally, but just wanted to test nested camera objects + this.cameraO = new THREE.OrthographicCamera( width / - 2, width / 2, height / 2, height / - 2, orthonear, orthofar ); + this.cameraP = new THREE.PerspectiveCamera( fov, width/height, near, far ); + + this.toPerspective(); + +}; + +THREE.CombinedCamera.prototype = new THREE.Camera(); +THREE.CombinedCamera.prototype.constructor = THREE.CoolCamera; + +THREE.CombinedCamera.prototype.toPerspective = function () { + + this.near = this.cameraP.near; + this.far = this.cameraP.far; + this.projectionMatrix = this.cameraP.projectionMatrix; + +}; + +THREE.CombinedCamera.prototype.toOrthographic = function () { + + this.near = this.cameraO.near; + this.far = this.cameraO.far; + this.projectionMatrix = this.cameraO.projectionMatrix; + +}; + +THREE.CombinedCamera.prototype.setFov = function(fov) { + + this.cameraP.fov = fov; + this.cameraP.updateProjectionMatrix(); + this.toPerspective(); + +}; + +/* +* Uses Focal Length (in mm) to estimate and set FOV +* 35mm (fullframe) camera is used if frame size is not specified; +* Formula based on http://www.bobatkins.com/photography/technical/field_of_view.html +*/ +THREE.CombinedCamera.prototype.setLens = function(focalLength, framesize) { + + if (!framesize) framesize = 43.25; // 36x24mm + + var fov = 2 * Math.atan( framesize / (focalLength * 2)); + fov = 180 / Math.PI * fov; + this.setFov(fov); + + return fov; +}; diff --git a/src/extras/cameras/CubeCamera.js b/src/extras/cameras/CubeCamera.js new file mode 100644 index 00000000..a278d50f --- /dev/null +++ b/src/extras/cameras/CubeCamera.js @@ -0,0 +1,120 @@ +/** + * Camera for rendering cube maps + * - renders scene into axis-aligned cube + * + * @author alteredq / http://alteredqualia.com/ + */ + +THREE.CubeCamera = function ( near, far, height, resolution ) { + + var fov = 90, aspect = 1; + + this.cameraPX = new THREE.PerspectiveCamera( fov, aspect, near, far ); + this.cameraNX = new THREE.PerspectiveCamera( fov, aspect, near, far ); + this.cameraPY = new THREE.PerspectiveCamera( fov, aspect, near, far ); + this.cameraNY = new THREE.PerspectiveCamera( fov, aspect, near, far ); + this.cameraPZ = new THREE.PerspectiveCamera( fov, aspect, near, far ); + this.cameraNZ = new THREE.PerspectiveCamera( fov, aspect, near, far ); + + this.cameraPXTarget = new THREE.Vector3( 0, 0, 0 ); + this.cameraNXTarget = new THREE.Vector3( 0, 0, 0 ); + this.cameraPYTarget = new THREE.Vector3( 0, 0, 0 ); + this.cameraNYTarget = new THREE.Vector3( 0, 0, 0 ); + this.cameraPZTarget = new THREE.Vector3( 0, 0, 0 ); + this.cameraNZTarget = new THREE.Vector3( 0, 0, 0 ); + + this.height = height; + this.position = new THREE.Vector3( 0, height, 0 ); + + this.cameraPX.position = this.position; + this.cameraNX.position = this.position; + this.cameraPY.position = this.position; + this.cameraNY.position = this.position; + this.cameraPZ.position = this.position; + this.cameraNZ.position = this.position; + + this.cameraPY.up.set( 0, 0, 1 ); + this.cameraPZ.up.set( 0, -1, 0 ); + this.cameraNZ.up.set( 0, -1, 0 ); + + this.renderTarget = new THREE.WebGLRenderTargetCube( resolution, resolution, { format: THREE.RGBFormat, magFilter: THREE.LinearFilter, minFilter: THREE.LinearFilter } ); + + this.updatePosition = function ( position ) { + + this.position.x = position.x; + this.position.z = position.z; + + this.cameraPXTarget.add( this.position, new THREE.Vector3( -1, 0, 0 ) ); + this.cameraNXTarget.add( this.position, new THREE.Vector3( 1, 0, 0 ) ); + + this.cameraPYTarget.add( this.position, new THREE.Vector3( 0, 1, 0 ) ); + this.cameraNYTarget.add( this.position, new THREE.Vector3( 0, -1, 0 ) ); + + this.cameraPZTarget.add( this.position, new THREE.Vector3( 0, 0, 1 ) ); + this.cameraNZTarget.add( this.position, new THREE.Vector3( 0, 0, -1 ) ); + + this.cameraPX.lookAt( this.cameraPXTarget ); + this.cameraNX.lookAt( this.cameraNXTarget ); + + this.cameraPY.lookAt( this.cameraPYTarget ); + this.cameraNY.lookAt( this.cameraNYTarget ); + + this.cameraPZ.lookAt( this.cameraPZTarget ); + this.cameraNZ.lookAt( this.cameraNZTarget ); + + }; + + this.updateCubeMap = function ( renderer, scene ) { + + var cubeTarget = this.renderTarget; + + renderer.setFaceCulling( "back", "cw" ); + + scene.scale.y = -1; + scene.position.y = 2 * this.height; + scene.updateMatrix(); + + cubeTarget.activeCubeFace = 0; + renderer.render( scene, this.cameraPX, cubeTarget ); + + cubeTarget.activeCubeFace = 1; + renderer.render( scene, this.cameraNX, cubeTarget ); + + scene.scale.y = 1; + scene.position.y = 0; + scene.updateMatrix(); + + scene.scale.x = -1; + scene.updateMatrix(); + + cubeTarget.activeCubeFace = 2; + renderer.render( scene, this.cameraPY, cubeTarget ); + + scene.scale.x = 1; + scene.updateMatrix(); + + renderer.setFaceCulling( "back", "ccw" ); + + cubeTarget.activeCubeFace = 3; + renderer.render( scene, this.cameraNY, cubeTarget ); + + scene.scale.x = -1; + scene.updateMatrix(); + + renderer.setFaceCulling( "back", "cw" ); + + cubeTarget.activeCubeFace = 4; + renderer.render( scene, this.cameraPZ, cubeTarget ); + + cubeTarget.activeCubeFace = 5; + renderer.render( scene, this.cameraNZ, cubeTarget ); + + scene.scale.x = 1; + scene.updateMatrix(); + + renderer.setFaceCulling( "back", "ccw" ); + + }; + +}; + diff --git a/src/extras/cameras/FirstPersonCamera.js b/src/extras/cameras/FirstPersonCamera.js index 3aa478a6..4e526ada 100644 --- a/src/extras/cameras/FirstPersonCamera.js +++ b/src/extras/cameras/FirstPersonCamera.js @@ -1,347 +1,5 @@ -/** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * @author paulirish / http://paulirish.com/ - * - * parameters = { - * fov: , - * aspect: , - * near: , - * far: , - * target: , +THREE.FirstPersonCamera = function () { - * movementSpeed: , - * lookSpeed: , - - * noFly: , - * lookVertical: , - * autoForward: , - - * constrainVertical: , - * verticalMin: , - * verticalMax: , - - * heightSpeed: , - * heightCoef: , - * heightMin: , - * heightMax: , - - * domElement: , - * } - */ - -THREE.FirstPersonCamera = function ( parameters ) { - - THREE.Camera.call( this, parameters.fov, parameters.aspect, parameters.near, parameters.far, parameters.target ); - - this.movementSpeed = 1.0; - this.lookSpeed = 0.005; - - this.noFly = false; - this.lookVertical = true; - this.autoForward = false; - - this.activeLook = true; - - this.heightSpeed = false; - this.heightCoef = 1.0; - this.heightMin = 0.0; - - this.constrainVertical = false; - this.verticalMin = 0; - this.verticalMax = 3.14; - - this.domElement = document; - - this.lastUpdate = new Date().getTime(); - this.tdiff = 0; - - if ( parameters ) { - - if ( parameters.movementSpeed !== undefined ) this.movementSpeed = parameters.movementSpeed; - if ( parameters.lookSpeed !== undefined ) this.lookSpeed = parameters.lookSpeed; - if ( parameters.noFly !== undefined ) this.noFly = parameters.noFly; - if ( parameters.lookVertical !== undefined ) this.lookVertical = parameters.lookVertical; - - if ( parameters.autoForward !== undefined ) this.autoForward = parameters.autoForward; - - if ( parameters.activeLook !== undefined ) this.activeLook = parameters.activeLook; - - if ( parameters.heightSpeed !== undefined ) this.heightSpeed = parameters.heightSpeed; - if ( parameters.heightCoef !== undefined ) this.heightCoef = parameters.heightCoef; - if ( parameters.heightMin !== undefined ) this.heightMin = parameters.heightMin; - if ( parameters.heightMax !== undefined ) this.heightMax = parameters.heightMax; - - if ( parameters.constrainVertical !== undefined ) this.constrainVertical = parameters.constrainVertical; - if ( parameters.verticalMin !== undefined ) this.verticalMin = parameters.verticalMin; - if ( parameters.verticalMax !== undefined ) this.verticalMax = parameters.verticalMax; - - if ( parameters.domElement !== undefined ) this.domElement = parameters.domElement; - - } - - this.autoSpeedFactor = 0.0; - - this.mouseX = 0; - this.mouseY = 0; - - this.lat = 0; - this.lon = 0; - this.phi = 0; - this.theta = 0; - - this.moveForward = false; - this.moveBackward = false; - this.moveLeft = false; - this.moveRight = false; - this.freeze = false; - - this.mouseDragOn = false; - - this.windowHalfX = window.innerWidth / 2; - this.windowHalfY = window.innerHeight / 2; - - this.onMouseDown = function ( event ) { - - event.preventDefault(); - event.stopPropagation(); - - if ( this.activeLook ) { - - switch ( event.button ) { - - case 0: this.moveForward = true; break; - case 2: this.moveBackward = true; break; - - } - - } - - this.mouseDragOn = true; - - }; - - this.onMouseUp = function ( event ) { - - event.preventDefault(); - event.stopPropagation(); - - if ( this.activeLook ) { - - switch ( event.button ) { - - case 0: this.moveForward = false; break; - case 2: this.moveBackward = false; break; - - } - - } - - this.mouseDragOn = false; - - }; - - this.onMouseMove = function ( event ) { - - this.mouseX = event.clientX - this.windowHalfX; - this.mouseY = event.clientY - this.windowHalfY; - - }; - - this.onKeyDown = function ( event ) { - - switch( event.keyCode ) { - - case 38: /*up*/ - case 87: /*W*/ this.moveForward = true; break; - - case 37: /*left*/ - case 65: /*A*/ this.moveLeft = true; break; - - case 40: /*down*/ - case 83: /*S*/ this.moveBackward = true; break; - - case 39: /*right*/ - case 68: /*D*/ this.moveRight = true; break; - - case 82: /*R*/ this.moveUp = true; break; - case 70: /*F*/ this.moveDown = true; break; - - case 81: this.freeze = !this.freeze; break; - - } - - }; - - this.onKeyUp = function ( event ) { - - switch( event.keyCode ) { - - case 38: /*up*/ - case 87: /*W*/ this.moveForward = false; break; - - case 37: /*left*/ - case 65: /*A*/ this.moveLeft = false; break; - - case 40: /*down*/ - case 83: /*S*/ this.moveBackward = false; break; - - case 39: /*right*/ - case 68: /*D*/ this.moveRight = false; break; - - case 82: /*R*/ this.moveUp = false; break; - case 70: /*F*/ this.moveDown = false; break; - - } - - }; - - this.update = function() { - - var now = new Date().getTime(); - this.tdiff = ( now - this.lastUpdate ) / 1000; - this.lastUpdate = now; - - if ( !this.freeze ) { - - - if ( this.heightSpeed ) { - - var y = clamp( this.position.y, this.heightMin, this.heightMax ), - delta = y - this.heightMin; - - this.autoSpeedFactor = this.tdiff * ( delta * this.heightCoef ); - - } else { - - this.autoSpeedFactor = 0.0; - - } - - var actualMoveSpeed = this.tdiff * this.movementSpeed; - - if ( this.moveForward || ( this.autoForward && !this.moveBackward ) ) this.translateZ( - ( actualMoveSpeed + this.autoSpeedFactor ) ); - if ( this.moveBackward ) this.translateZ( actualMoveSpeed ); - - if ( this.moveLeft ) this.translateX( - actualMoveSpeed ); - if ( this.moveRight ) this.translateX( actualMoveSpeed ); - - if ( this.moveUp ) this.translateY( actualMoveSpeed ); - if ( this.moveDown ) this.translateY( - actualMoveSpeed ); - - var actualLookSpeed = this.tdiff * this.lookSpeed; - - if ( !this.activeLook ) { - - actualLookSpeed = 0; - - } - - this.lon += this.mouseX * actualLookSpeed; - if( this.lookVertical ) this.lat -= this.mouseY * actualLookSpeed; - - this.lat = Math.max( - 85, Math.min( 85, this.lat ) ); - this.phi = ( 90 - this.lat ) * Math.PI / 180; - this.theta = this.lon * Math.PI / 180; - - var targetPosition = this.target.position, - position = this.position; - - targetPosition.x = position.x + 100 * Math.sin( this.phi ) * Math.cos( this.theta ); - targetPosition.y = position.y + 100 * Math.cos( this.phi ); - targetPosition.z = position.z + 100 * Math.sin( this.phi ) * Math.sin( this.theta ); - - } - - var verticalLookRatio = 1; - - if ( this.constrainVertical ) { - - verticalLookRatio = 3.14 / ( this.verticalMax - this.verticalMin ); - - } - - this.lon += this.mouseX * actualLookSpeed; - if( this.lookVertical ) this.lat -= this.mouseY * actualLookSpeed * verticalLookRatio; - - this.lat = Math.max( - 85, Math.min( 85, this.lat ) ); - this.phi = ( 90 - this.lat ) * Math.PI / 180; - - this.theta = this.lon * Math.PI / 180; - - if ( this.constrainVertical ) { - - this.phi = map_linear( this.phi, 0, 3.14, this.verticalMin, this.verticalMax ); - - } - - var targetPosition = this.target.position, - position = this.position; - - targetPosition.x = position.x + 100 * Math.sin( this.phi ) * Math.cos( this.theta ); - targetPosition.y = position.y + 100 * Math.cos( this.phi ); - targetPosition.z = position.z + 100 * Math.sin( this.phi ) * Math.sin( this.theta ); - - this.supr.update.call( this ); - - }; - - - this.domElement.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false ); - - this.domElement.addEventListener( 'mousemove', bind( this, this.onMouseMove ), false ); - this.domElement.addEventListener( 'mousedown', bind( this, this.onMouseDown ), false ); - this.domElement.addEventListener( 'mouseup', bind( this, this.onMouseUp ), false ); - this.domElement.addEventListener( 'keydown', bind( this, this.onKeyDown ), false ); - this.domElement.addEventListener( 'keyup', bind( this, this.onKeyUp ), false ); - - function bind( scope, fn ) { - - return function () { - - fn.apply( scope, arguments ); - - }; - - }; - - function map_linear( x, sa, sb, ea, eb ) { - - return ( x - sa ) * ( eb - ea ) / ( sb - sa ) + ea; - - }; - - function clamp_bottom( x, a ) { - - return x < a ? a : x; - - }; - - function clamp( x, a, b ) { - - return x < a ? a : ( x > b ? b : x ); - - }; - -}; - - -THREE.FirstPersonCamera.prototype = new THREE.Camera(); -THREE.FirstPersonCamera.prototype.constructor = THREE.FirstPersonCamera; -THREE.FirstPersonCamera.prototype.supr = THREE.Camera.prototype; - - -THREE.FirstPersonCamera.prototype.translate = function ( distance, axis ) { - - this.matrix.rotateAxis( axis ); - - if ( this.noFly ) { - - axis.y = 0; - - } - - this.position.addSelf( axis.multiplyScalar( distance ) ); - this.target.position.addSelf( axis.multiplyScalar( distance ) ); + console.warn( 'DEPRECATED: FirstPersonCamera() is FirstPersonControls().' ); }; diff --git a/src/extras/cameras/FlyCamera.js b/src/extras/cameras/FlyCamera.js index 0f4da483..e7067d4d 100644 --- a/src/extras/cameras/FlyCamera.js +++ b/src/extras/cameras/FlyCamera.js @@ -1,302 +1,5 @@ -/** - * @author James Baicoianu / http://www.baicoianu.com/ +THREE.FlyCamera = function () { - * parameters = { - * fov: , - * aspect: , - * near: , - * far: , - * target: , - - * movementSpeed: , - * rollSpeed: , - - * noFly: , - * lookVertical: , - * autoForward: , - - * heightSpeed: , - * heightCoef: , - * heightMin: , - * heightMax: , - - * domElement: , - * } - */ - -THREE.FlyCamera = function ( parameters ) { - - THREE.Camera.call( this, parameters.fov, parameters.aspect, parameters.near, parameters.far, parameters.target ); - - this.tmpQuaternion = new THREE.Quaternion(); - - this.movementSpeed = 1.0; - this.rollSpeed = 0.005; - - this.dragToLook = false; - this.autoForward = false; - - this.domElement = document; - - if ( parameters ) { - - if ( parameters.movementSpeed !== undefined ) this.movementSpeed = parameters.movementSpeed; - if ( parameters.rollSpeed !== undefined ) this.rollSpeed = parameters.rollSpeed; - - if ( parameters.dragToLook !== undefined ) this.dragToLook = parameters.dragToLook; - if ( parameters.autoForward !== undefined ) this.autoForward = parameters.autoForward; - - if ( parameters.domElement !== undefined ) this.domElement = parameters.domElement; - - } - - this.useTarget = false; - this.useQuaternion = true; - - this.mouseStatus = 0; - - this.moveState = { up: 0, down: 0, left: 0, right: 0, forward: 0, back: 0, pitchUp: 0, pitchDown: 0, yawLeft: 0, yawRight: 0, rollLeft: 0, rollRight: 0 }; - this.moveVector = new THREE.Vector3( 0, 0, 0 ); - this.rotationVector = new THREE.Vector3( 0, 0, 0 ); - - this.lastUpdate = -1; - this.tdiff = 0; - - this.handleEvent = function ( event ) { - - if ( typeof this[ event.type ] == 'function' ) { - - this[ event.type ]( event ); - - } - - }; - - this.keydown = function( event ) { - - if ( event.altKey ) { - - return; - - } - - switch( event.keyCode ) { - - case 16: /* shift */ this.movementSpeedMultiplier = .1; break; - - case 87: /*W*/ this.moveState.forward = 1; break; - case 83: /*S*/ this.moveState.back = 1; break; - - case 65: /*A*/ this.moveState.left = 1; break; - case 68: /*D*/ this.moveState.right = 1; break; - - case 82: /*R*/ this.moveState.up = 1; break; - case 70: /*F*/ this.moveState.down = 1; break; - - case 38: /*up*/ this.moveState.pitchUp = 1; break; - case 40: /*down*/ this.moveState.pitchDown = 1; break; - - case 37: /*left*/ this.moveState.yawLeft = 1; break; - case 39: /*right*/ this.moveState.yawRight = 1; break; - - case 81: /*Q*/ this.moveState.rollLeft = 1; break; - case 69: /*E*/ this.moveState.rollRight = 1; break; - - } - - this.updateMovementVector(); - this.updateRotationVector(); - - }; - - this.keyup = function( event ) { - - switch( event.keyCode ) { - - case 16: /* shift */ this.movementSpeedMultiplier = 1; break; - - case 87: /*W*/ this.moveState.forward = 0; break; - case 83: /*S*/ this.moveState.back = 0; break; - - case 65: /*A*/ this.moveState.left = 0; break; - case 68: /*D*/ this.moveState.right = 0; break; - - case 82: /*R*/ this.moveState.up = 0; break; - case 70: /*F*/ this.moveState.down = 0; break; - - case 38: /*up*/ this.moveState.pitchUp = 0; break; - case 40: /*down*/ this.moveState.pitchDown = 0; break; - - case 37: /*left*/ this.moveState.yawLeft = 0; break; - case 39: /*right*/ this.moveState.yawRight = 0; break; - - case 81: /*Q*/ this.moveState.rollLeft = 0; break; - case 69: /*E*/ this.moveState.rollRight = 0; break; - - } - - this.updateMovementVector(); - this.updateRotationVector(); - - }; - - this.mousedown = function(event) { - - event.preventDefault(); - event.stopPropagation(); - - if ( this.dragToLook ) { - - this.mouseStatus ++; - - } else { - - switch ( event.button ) { - - case 0: this.moveForward = true; break; - case 2: this.moveBackward = true; break; - - } - - } - - }; - - this.mousemove = function( event ) { - - if ( !this.dragToLook || this.mouseStatus > 0 ) { - - var container = this.getContainerDimensions(); - var halfWidth = container.size[ 0 ] / 2; - var halfHeight = container.size[ 1 ] / 2; - - this.moveState.yawLeft = - ( ( event.clientX - container.offset[ 0 ] ) - halfWidth ) / halfWidth; - this.moveState.pitchDown = ( ( event.clientY - container.offset[ 1 ] ) - halfHeight ) / halfHeight; - this.updateRotationVector(); - - } - - }; - - this.mouseup = function( event ) { - - event.preventDefault(); - event.stopPropagation(); - - if ( this.dragToLook ) { - - this.mouseStatus --; - - //this.mouseX = this.mouseY = 0; - this.moveState.yawLeft = this.moveState.pitchDown = 0; - - } else { - - switch ( event.button ) { - - case 0: this.moveForward = false; break; - case 2: this.moveBackward = false; break; - - } - - } - - this.updateRotationVector(); - - }; - - this.update = function( parentMatrixWorld, forceUpdate, camera ) { - - var now = new Date().getTime(); - - if ( this.lastUpdate == -1 ) this.lastUpdate = now; - - this.tdiff = ( now - this.lastUpdate ) / 1000; - this.lastUpdate = now; - - //this.position.addSelf( this.moveVector.multiplyScalar( tdiff ) ); - var moveMult = this.tdiff * this.movementSpeed; - var rotMult = this.tdiff * this.rollSpeed; - - this.translateX( this.moveVector.x * moveMult ); - this.translateY( this.moveVector.y * moveMult ); - this.translateZ( this.moveVector.z * moveMult ); - - this.tmpQuaternion.set( this.rotationVector.x * rotMult, this.rotationVector.y * rotMult, this.rotationVector.z * rotMult, 1 ).normalize(); - this.quaternion.multiplySelf( this.tmpQuaternion ); - - this.matrix.setPosition( this.position ); - this.matrix.setRotationFromQuaternion( this.quaternion ); - this.matrixWorldNeedsUpdate = true; - - this.supr.update.call( this ); - - }; - - this.updateMovementVector = function() { - - var forward = ( this.moveState.forward || ( this.autoForward && !this.moveState.back ) ) ? 1 : 0; - - this.moveVector.x = ( -this.moveState.left + this.moveState.right ); - this.moveVector.y = ( -this.moveState.down + this.moveState.up ); - this.moveVector.z = ( -forward + this.moveState.back ); - - //console.log( 'move:', [ this.moveVector.x, this.moveVector.y, this.moveVector.z ] ); - - }; - - this.updateRotationVector = function() { - - this.rotationVector.x = ( -this.moveState.pitchDown + this.moveState.pitchUp ); - this.rotationVector.y = ( -this.moveState.yawRight + this.moveState.yawLeft ); - this.rotationVector.z = ( -this.moveState.rollRight + this.moveState.rollLeft ); - - //console.log( 'rotate:', [ this.rotationVector.x, this.rotationVector.y, this.rotationVector.z ] ); - - }; - - this.getContainerDimensions = function() { - - if ( this.domElement != document ) { - - return { - size : [ this.domElement.offsetWidth, this.domElement.offsetHeight ], - offset : [ this.domElement.offsetLeft, this.domElement.offsetTop ] - }; - - } else { - - return { - size : [ window.innerWidth, window.innerHeight ], - offset : [ 0, 0 ] - }; - - } - - }; - - function bind( scope, fn ) { - - return function () { - - fn.apply( scope, arguments ); - - }; - - }; - - this.domElement.addEventListener( 'mousemove', bind( this, this.mousemove ), false ); - this.domElement.addEventListener( 'mousedown', bind( this, this.mousedown ), false ); - this.domElement.addEventListener( 'mouseup', bind( this, this.mouseup ), false ); - - window.addEventListener( 'keydown', bind( this, this.keydown ), false ); - window.addEventListener( 'keyup', bind( this, this.keyup ), false ); - - this.updateMovementVector(); - this.updateRotationVector(); + console.warn( 'DEPRECATED: FlyCamera() is FlyControls().' ); }; - -THREE.FlyCamera.prototype = new THREE.Camera(); -THREE.FlyCamera.prototype.constructor = THREE.FlyCamera; -THREE.FlyCamera.prototype.supr = THREE.Camera.prototype; diff --git a/src/extras/cameras/PathCamera.js b/src/extras/cameras/PathCamera.js index 3f555845..7210a9fe 100644 --- a/src/extras/cameras/PathCamera.js +++ b/src/extras/cameras/PathCamera.js @@ -1,349 +1,5 @@ -/** - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * fov: , - * aspect: , - * near: , - * far: , - * target: , +THREE.PathCamera = function () { - * waypoints: , // [ [x,y,z], [x,y,z] ... ] - * duration: , // seconds - - * useConstantSpeed: , - * resamplingCoef: , - - * createDebugPath: , - * createDebugDummy: , - - * lookSpeed: , - * lookVertical: , - * lookHorizontal: , - * verticalAngleMap: { srcRange: [ , ], dstRange: [ , ] } - * horizontalAngleMap: { srcRange: [ , ], dstRange: [ , ] } - - * domElement: , - * } - */ - -THREE.PathCamera = function ( parameters ) { - - THREE.Camera.call( this, parameters.fov, parameters.aspect, parameters.near, parameters.far, parameters.target ); - - this.id = "PathCamera" + THREE.PathCameraIdCounter ++; - - this.duration = 10 * 1000; // milliseconds - this.waypoints = []; - - this.useConstantSpeed = true; - this.resamplingCoef = 50; - - this.debugPath = new THREE.Object3D(); - this.debugDummy = new THREE.Object3D(); - - this.animationParent = new THREE.Object3D(); - - this.lookSpeed = 0.005; - this.lookVertical = true; - this.lookHorizontal = true; - this.verticalAngleMap = { srcRange: [ 0, 6.28 ], dstRange: [ 0, 6.28 ] }; - this.horizontalAngleMap = { srcRange: [ 0, 6.28 ], dstRange: [ 0, 6.28 ] }; - - this.domElement = document; - - if ( parameters ) { - - if ( parameters.duration !== undefined ) this.duration = parameters.duration * 1000; - if ( parameters.waypoints !== undefined ) this.waypoints = parameters.waypoints; - - if ( parameters.useConstantSpeed !== undefined ) this.useConstantSpeed = parameters.useConstantSpeed; - if ( parameters.resamplingCoef !== undefined ) this.resamplingCoef = parameters.resamplingCoef; - - if ( parameters.createDebugPath !== undefined ) this.createDebugPath = parameters.createDebugPath; - if ( parameters.createDebugDummy !== undefined ) this.createDebugDummy = parameters.createDebugDummy; - - if ( parameters.lookSpeed !== undefined ) this.lookSpeed = parameters.lookSpeed; - if ( parameters.lookVertical !== undefined ) this.lookVertical = parameters.lookVertical; - if ( parameters.lookHorizontal !== undefined ) this.lookHorizontal = parameters.lookHorizontal; - if ( parameters.verticalAngleMap !== undefined ) this.verticalAngleMap = parameters.verticalAngleMap; - if ( parameters.horizontalAngleMap !== undefined ) this.horizontalAngleMap = parameters.horizontalAngleMap; - - if ( parameters.domElement !== undefined ) this.domElement = parameters.domElement; - - } - - this.mouseX = 0; - this.mouseY = 0; - - this.lat = 0; - this.lon = 0; - - this.phi = 0; - this.theta = 0; - - this.windowHalfX = window.innerWidth / 2; - this.windowHalfY = window.innerHeight / 2; - - var PI2 = Math.PI * 2, - PI180 = Math.PI / 180; - - // methods - - this.update = function ( parentMatrixWorld, forceUpdate, camera ) { - - var srcRange, dstRange; - - if( this.lookHorizontal ) this.lon += this.mouseX * this.lookSpeed; - if( this.lookVertical ) this.lat -= this.mouseY * this.lookSpeed; - - this.lon = Math.max( 0, Math.min( 360, this.lon ) ); - this.lat = Math.max( - 85, Math.min( 85, this.lat ) ); - - this.phi = ( 90 - this.lat ) * PI180; - this.theta = this.lon * PI180; - - this.phi = normalize_angle_rad( this.phi ); - - // constrain vertical look angle - - srcRange = this.verticalAngleMap.srcRange; - dstRange = this.verticalAngleMap.dstRange; - - //this.phi = map_linear( this.phi, srcRange[ 0 ], srcRange[ 1 ], dstRange[ 0 ], dstRange[ 1 ] ); - - var tmpPhi = map_linear( this.phi, srcRange[ 0 ], srcRange[ 1 ], dstRange[ 0 ], dstRange[ 1 ] ); - var tmpPhiFullRange = dstRange[ 1 ] - dstRange[ 0 ]; - var tmpPhiNormalized = ( tmpPhi - dstRange[ 0 ] ) / tmpPhiFullRange; - - this.phi = TWEEN.Easing.Quadratic.EaseInOut( tmpPhiNormalized ) * tmpPhiFullRange + dstRange[ 0 ]; - - // constrain horizontal look angle - - srcRange = this.horizontalAngleMap.srcRange; - dstRange = this.horizontalAngleMap.dstRange; - - //this.theta = map_linear( this.theta, srcRange[ 0 ], srcRange[ 1 ], dstRange[ 0 ], dstRange[ 1 ] ); - - var tmpTheta = map_linear( this.theta, srcRange[ 0 ], srcRange[ 1 ], dstRange[ 0 ], dstRange[ 1 ] ); - var tmpThetaFullRange = dstRange[ 1 ] - dstRange[ 0 ]; - var tmpThetaNormalized = ( tmpTheta - dstRange[ 0 ] ) / tmpThetaFullRange; - - this.theta = TWEEN.Easing.Quadratic.EaseInOut( tmpThetaNormalized ) * tmpThetaFullRange + dstRange[ 0 ]; - - var targetPosition = this.target.position, - position = this.position; - - /* - targetPosition.x = position.x + 100 * Math.sin( this.phi ) * Math.cos( this.theta ); - targetPosition.y = position.y + 100 * Math.cos( this.phi ); - targetPosition.z = position.z + 100 * Math.sin( this.phi ) * Math.sin( this.theta ); - */ - - targetPosition.x = 100 * Math.sin( this.phi ) * Math.cos( this.theta ); - targetPosition.y = 100 * Math.cos( this.phi ); - targetPosition.z = 100 * Math.sin( this.phi ) * Math.sin( this.theta ); - - this.supr.update.call( this, parentMatrixWorld, forceUpdate, camera ); - - }; - - this.onMouseMove = function ( event ) { - - this.mouseX = event.clientX - this.windowHalfX; - this.mouseY = event.clientY - this.windowHalfY; - - }; - - // utils - - function normalize_angle_rad( a ) { - - var b = a % PI2; - return b >= 0 ? b : b + PI2; - - }; - - function cap( x, a, b ) { - - return ( x < a ) ? a : ( ( x > b ) ? b : x ); - - }; - - function map_linear( x, sa, sb, ea, eb ) { - - return ( x - sa ) * ( eb - ea ) / ( sb - sa ) + ea; - - }; - - function distance( a, b ) { - - var dx = a[ 0 ] - b[ 0 ], - dy = a[ 1 ] - b[ 1 ], - dz = a[ 2 ] - b[ 2 ]; - - return Math.sqrt( dx * dx + dy * dy + dz * dz ); - - }; - - function bind( scope, fn ) { - - return function () { - - fn.apply( scope, arguments ); - - }; - - }; - - function initAnimationPath( parent, spline, name, duration ) { - - var animationData = { - - name: name, - fps: 0.6, - length: duration, - - hierarchy: [] - - }; - - var i, - parentAnimation, childAnimation, - path = spline.getControlPointsArray(), - sl = spline.getLength(), - pl = path.length, - t = 0, - first = 0, - last = pl - 1; - - parentAnimation = { parent: -1, keys: [] }; - parentAnimation.keys[ first ] = { time: 0, pos: path[ first ], rot: [ 0, 0, 0, 1 ], scl: [ 1, 1, 1 ] }; - parentAnimation.keys[ last ] = { time: duration, pos: path[ last ], rot: [ 0, 0, 0, 1 ], scl: [ 1, 1, 1 ] }; - - for ( i = 1; i < pl - 1; i++ ) { - - // real distance (approximation via linear segments) - - t = duration * sl.chunks[ i ] / sl.total; - - // equal distance - - //t = duration * ( i / pl ); - - // linear distance - - //t += duration * distance( path[ i ], path[ i - 1 ] ) / sl.total; - - parentAnimation.keys[ i ] = { time: t, pos: path[ i ] }; - - } - - animationData.hierarchy[ 0 ] = parentAnimation; - - THREE.AnimationHandler.add( animationData ); - - return new THREE.Animation( parent, name, THREE.AnimationHandler.CATMULLROM_FORWARD, false ); - - }; - - - function createSplineGeometry( spline, n_sub ) { - - var i, index, position, - geometry = new THREE.Geometry(); - - for ( i = 0; i < spline.points.length * n_sub; i ++ ) { - - index = i / ( spline.points.length * n_sub ); - position = spline.getPoint( index ); - - geometry.vertices[ i ] = new THREE.Vertex( new THREE.Vector3( position.x, position.y, position.z ) ); - - } - - return geometry; - - }; - - function createPath( parent, spline ) { - - var lineGeo = createSplineGeometry( spline, 10 ), - particleGeo = createSplineGeometry( spline, 10 ), - lineMat = new THREE.LineBasicMaterial( { color: 0xff0000, linewidth: 3 } ); - lineObj = new THREE.Line( lineGeo, lineMat ); - particleObj = new THREE.ParticleSystem( particleGeo, new THREE.ParticleBasicMaterial( { color: 0xffaa00, size: 3 } ) ); - - lineObj.scale.set( 1, 1, 1 ); - parent.addChild( lineObj ); - - particleObj.scale.set( 1, 1, 1 ); - parent.addChild( particleObj ); - - var waypoint, - geo = new THREE.SphereGeometry( 1, 16, 8 ), - mat = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); - - for ( i = 0; i < spline.points.length; i++ ) { - - waypoint = new THREE.Mesh( geo, mat ); - waypoint.position.copy( spline.points[ i ] ); - waypoint.updateMatrix(); - parent.addChild( waypoint ); - - } - - }; - - // constructor - - this.spline = new THREE.Spline(); - this.spline.initFromArray( this.waypoints ); - - if ( this.useConstantSpeed ) { - - this.spline.reparametrizeByArcLength( this.resamplingCoef ); - - } - - if ( this.createDebugDummy ) { - - var dummyParentMaterial = new THREE.MeshLambertMaterial( { color: 0x0077ff } ), - dummyChildMaterial = new THREE.MeshLambertMaterial( { color: 0x00ff00 } ), - dummyParentGeo = new THREE.CubeGeometry( 10, 10, 20 ), - dummyChildGeo = new THREE.CubeGeometry( 2, 2, 10 ); - - this.animationParent = new THREE.Mesh( dummyParentGeo, dummyParentMaterial ); - - var dummyChild = new THREE.Mesh( dummyChildGeo, dummyChildMaterial ); - dummyChild.position.set( 0, 10, 0 ); - - this.animation = initAnimationPath( this.animationParent, this.spline, this.id, this.duration ); - - this.animationParent.addChild( this ); - this.animationParent.addChild( this.target ); - this.animationParent.addChild( dummyChild ); - - } else { - - this.animation = initAnimationPath( this.animationParent, this.spline, this.id, this.duration ); - this.animationParent.addChild( this.target ); - this.animationParent.addChild( this ); - - } - - if ( this.createDebugPath ) { - - createPath( this.debugPath, this.spline ); - - } - - this.domElement.addEventListener( 'mousemove', bind( this, this.onMouseMove ), false ); + console.warn( 'DEPRECATED: PathCamera() is PathControls().' ); }; - -THREE.PathCamera.prototype = new THREE.Camera(); -THREE.PathCamera.prototype.constructor = THREE.PathCamera; -THREE.PathCamera.prototype.supr = THREE.Camera.prototype; - -THREE.PathCameraIdCounter = 0; diff --git a/src/extras/cameras/QuakeCamera.js b/src/extras/cameras/QuakeCamera.js deleted file mode 100644 index a0885c2b..00000000 --- a/src/extras/cameras/QuakeCamera.js +++ /dev/null @@ -1,7 +0,0 @@ -/** - * @author chriskillpack / http://chriskillpack.com/ - * - * QuakeCamera has been renamed FirstPersonCamera. This property exists for backwards - * compatibility only. - */ -THREE.QuakeCamera = THREE.FirstPersonCamera; diff --git a/src/extras/cameras/RollCamera.js b/src/extras/cameras/RollCamera.js index 248c5e45..5f0ade5a 100644 --- a/src/extras/cameras/RollCamera.js +++ b/src/extras/cameras/RollCamera.js @@ -1,302 +1,5 @@ -/** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * fov: , - * aspect: , - * near: , - * far: , +THREE.RollCamera = function () { - * movementSpeed: , - * lookSpeed: , - * rollSpeed: , - - * autoForward: , - * mouseLook: , - - * domElement: , - * } - */ - -THREE.RollCamera = function ( fov, aspect, near, far ) { - - THREE.Camera.call( this, fov, aspect, near, far ); - - // API - - this.mouseLook = true; - this.autoForward = false; - - this.lookSpeed = 1; - this.movementSpeed = 1; - this.rollSpeed = 1; - - this.constrainVertical = [ -0.9, 0.9 ]; - - this.domElement = document; - - // disable default camera behavior - - this.useTarget = false; - this.matrixAutoUpdate = false; - - // internals - - this.forward = new THREE.Vector3( 0, 0, 1 ); - this.roll = 0; - - this.lastUpdate = -1; - this.delta = 0; - - var xTemp = new THREE.Vector3(); - var yTemp = new THREE.Vector3(); - var zTemp = new THREE.Vector3(); - var rollMatrix = new THREE.Matrix4(); - - var doRoll = false, rollDirection = 1, forwardSpeed = 0, sideSpeed = 0, upSpeed = 0; - - var mouseX = 0, mouseY = 0; - - var windowHalfX = window.innerWidth / 2; - var windowHalfY = window.innerHeight / 2; - - // custom update - - this.update = function() { - - var now = new Date().getTime(); - - if ( this.lastUpdate == -1 ) this.lastUpdate = now; - - this.delta = ( now - this.lastUpdate ) / 1000; - this.lastUpdate = now; - - if ( this.mouseLook ) { - - var actualLookSpeed = this.delta * this.lookSpeed; - - this.rotateHorizontally( actualLookSpeed * mouseX ); - this.rotateVertically( actualLookSpeed * mouseY ); - - } - - var actualSpeed = this.delta * this.movementSpeed; - var forwardOrAuto = ( forwardSpeed > 0 || ( this.autoForward && ! ( forwardSpeed < 0 ) ) ) ? 1 : forwardSpeed; - - this.translateZ( actualSpeed * forwardOrAuto ); - this.translateX( actualSpeed * sideSpeed ); - this.translateY( actualSpeed * upSpeed ); - - if( doRoll ) { - - this.roll += this.rollSpeed * this.delta * rollDirection; - - } - - // cap forward up / down - - if( this.forward.y > this.constrainVertical[ 1 ] ) { - - this.forward.y = this.constrainVertical[ 1 ]; - this.forward.normalize(); - - } else if( this.forward.y < this.constrainVertical[ 0 ] ) { - - this.forward.y = this.constrainVertical[ 0 ]; - this.forward.normalize(); - - } - - - // construct unrolled camera matrix - - zTemp.copy( this.forward ); - yTemp.set( 0, 1, 0 ); - - xTemp.cross( yTemp, zTemp ).normalize(); - yTemp.cross( zTemp, xTemp ).normalize(); - - this.matrix.n11 = xTemp.x; this.matrix.n12 = yTemp.x; this.matrix.n13 = zTemp.x; - this.matrix.n21 = xTemp.y; this.matrix.n22 = yTemp.y; this.matrix.n23 = zTemp.y; - this.matrix.n31 = xTemp.z; this.matrix.n32 = yTemp.z; this.matrix.n33 = zTemp.z; - - - // calculate roll matrix - - rollMatrix.identity(); - rollMatrix.n11 = Math.cos( this.roll ); rollMatrix.n12 = -Math.sin( this.roll ); - rollMatrix.n21 = Math.sin( this.roll ); rollMatrix.n22 = Math.cos( this.roll ); - - - // multiply camera with roll - - this.matrix.multiplySelf( rollMatrix ); - this.matrixWorldNeedsUpdate = true; - - - // set position - - this.matrix.n14 = this.position.x; - this.matrix.n24 = this.position.y; - this.matrix.n34 = this.position.z; - - - // call supr - - this.supr.update.call( this ); - - }; - - this.translateX = function ( distance ) { - - this.position.x += this.matrix.n11 * distance; - this.position.y += this.matrix.n21 * distance; - this.position.z += this.matrix.n31 * distance; - - }; - - this.translateY = function ( distance ) { - - this.position.x += this.matrix.n12 * distance; - this.position.y += this.matrix.n22 * distance; - this.position.z += this.matrix.n32 * distance; - - }; - - this.translateZ = function ( distance ) { - - this.position.x -= this.matrix.n13 * distance; - this.position.y -= this.matrix.n23 * distance; - this.position.z -= this.matrix.n33 * distance; - - }; - - - this.rotateHorizontally = function ( amount ) { - - // please note that the amount is NOT degrees, but a scale value - - xTemp.set( this.matrix.n11, this.matrix.n21, this.matrix.n31 ); - xTemp.multiplyScalar( amount ); - - this.forward.subSelf( xTemp ); - this.forward.normalize(); - - }; - - this.rotateVertically = function ( amount ) { - - // please note that the amount is NOT degrees, but a scale value - - yTemp.set( this.matrix.n12, this.matrix.n22, this.matrix.n32 ); - yTemp.multiplyScalar( amount ); - - this.forward.addSelf( yTemp ); - this.forward.normalize(); - - }; - - function onKeyDown( event ) { - - switch( event.keyCode ) { - - case 38: /*up*/ - case 87: /*W*/ forwardSpeed = 1; break; - - case 37: /*left*/ - case 65: /*A*/ sideSpeed = -1; break; - - case 40: /*down*/ - case 83: /*S*/ forwardSpeed = -1; break; - - case 39: /*right*/ - case 68: /*D*/ sideSpeed = 1; break; - - case 81: /*Q*/ doRoll = true; rollDirection = 1; break; - case 69: /*E*/ doRoll = true; rollDirection = -1; break; - - case 82: /*R*/ upSpeed = 1; break; - case 70: /*F*/ upSpeed = -1; break; - - } - - }; - - function onKeyUp( event ) { - - switch( event.keyCode ) { - - case 38: /*up*/ - case 87: /*W*/ forwardSpeed = 0; break; - - case 37: /*left*/ - case 65: /*A*/ sideSpeed = 0; break; - - case 40: /*down*/ - case 83: /*S*/ forwardSpeed = 0; break; - - case 39: /*right*/ - case 68: /*D*/ sideSpeed = 0; break; - - case 81: /*Q*/ doRoll = false; break; - case 69: /*E*/ doRoll = false; break; - - case 82: /*R*/ upSpeed = 0; break; - case 70: /*F*/ upSpeed = 0; break; - - } - - }; - - function onMouseMove( event ) { - - mouseX = ( event.clientX - windowHalfX ) / window.innerWidth; - mouseY = ( event.clientY - windowHalfY ) / window.innerHeight; - - }; - - function onMouseDown ( event ) { - - event.preventDefault(); - event.stopPropagation(); - - switch ( event.button ) { - - case 0: forwardSpeed = 1; break; - case 2: forwardSpeed = -1; break; - - } - - }; - - function onMouseUp ( event ) { - - event.preventDefault(); - event.stopPropagation(); - - switch ( event.button ) { - - case 0: forwardSpeed = 0; break; - case 2: forwardSpeed = 0; break; - - } - - }; - - this.domElement.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false ); - - this.domElement.addEventListener( 'mousemove', onMouseMove, false ); - this.domElement.addEventListener( 'mousedown', onMouseDown, false ); - this.domElement.addEventListener( 'mouseup', onMouseUp, false ); - this.domElement.addEventListener( 'keydown', onKeyDown, false ); - this.domElement.addEventListener( 'keyup', onKeyUp, false ); + console.warn( 'DEPRECATED: RollCamera() is RollControls().' ); }; - - -THREE.RollCamera.prototype = new THREE.Camera(); -THREE.RollCamera.prototype.constructor = THREE.RollCamera; -THREE.RollCamera.prototype.supr = THREE.Camera.prototype; - - diff --git a/src/extras/cameras/TrackballCamera.js b/src/extras/cameras/TrackballCamera.js index 2c9f3495..a32d75e2 100644 --- a/src/extras/cameras/TrackballCamera.js +++ b/src/extras/cameras/TrackballCamera.js @@ -1,395 +1,5 @@ -/** - * @author Eberhard Graether / http://egraether.com/ +THREE.TrackballCamera = function () { - * parameters = { - * fov: , - * aspect: , - * near: , - * far: , - * target: , - - * radius: , - * screen: { width : , height : , offsetLeft : , offsetTop : }, - - * rotateSpeed: , - * zoomSpeed: , - * panSpeed: , - - * noZoom: , - * noPan: , - - * staticMoving: , - * dynamicDampingFactor: , - - * minDistance: , - * maxDistance: , - - * keys: , // [ rotateKey, zoomKey, panKey ], - - * domElement: , - * } - */ - -THREE.TrackballCamera = function ( parameters ) { - - // target.position is modified when panning - - parameters = parameters || {}; - - THREE.Camera.call( this, parameters.fov, parameters.aspect, parameters.near, parameters.far, parameters.target ); - - this.domElement = parameters.domElement || document; - - this.screen = parameters.screen || { width : window.innerWidth, height : window.innerHeight, offsetLeft : 0, offsetTop : 0 }; - this.radius = parameters.radius || ( this.screen.width + this.screen.height ) / 4; - - this.rotateSpeed = parameters.rotateSpeed || 1.0; - this.zoomSpeed = parameters.zoomSpeed || 1.2; - this.panSpeed = parameters.panSpeed || 0.3; - - this.noZoom = parameters.noZoom || false; - this.noPan = parameters.noPan || false; - - this.staticMoving = parameters.staticMoving || false; - this.dynamicDampingFactor = parameters.dynamicDampingFactor || 0.2; - - this.minDistance = parameters.minDistance || 0; - this.maxDistance = parameters.maxDistance || Infinity; - - this.keys = parameters.keys || [ 65 /*A*/, 83 /*S*/, 68 /*D*/ ]; - - this.useTarget = true; - - - //internals - - var _keyPressed = false, - _state = this.STATE.NONE, - - _eye = new THREE.Vector3(), - - _rotateStart = new THREE.Vector3(), - _rotateEnd = new THREE.Vector3(), - - _zoomStart = new THREE.Vector2(), - _zoomEnd = new THREE.Vector2(), - - _panStart = new THREE.Vector2(), - _panEnd = new THREE.Vector2(); - - - // methods - - this.handleEvent = function ( event ) { - - if ( typeof this[ event.type ] == 'function' ) { - - this[ event.type ]( event ); - - } - - }; - - this.getMouseOnScreen = function( clientX, clientY ) { - - return new THREE.Vector2( - ( clientX - this.screen.offsetLeft ) / this.radius * 0.5, - ( clientY - this.screen.offsetTop ) / this.radius * 0.5 - ); - - }; - - this.getMouseProjectionOnBall = function( clientX, clientY ) { - - var mouseOnBall = new THREE.Vector3( - ( clientX - this.screen.width * 0.5 - this.screen.offsetLeft ) / this.radius, - ( this.screen.height * 0.5 + this.screen.offsetTop - clientY ) / this.radius, - 0.0 - ); - - var length = mouseOnBall.length(); - - if ( length > 1.0 ) { - - mouseOnBall.normalize(); - - } else { - - mouseOnBall.z = Math.sqrt( 1.0 - length * length ); - - } - - _eye = this.position.clone().subSelf( this.target.position ); - - var projection = this.up.clone().setLength( mouseOnBall.y ); - projection.addSelf( this.up.clone().crossSelf( _eye ).setLength( mouseOnBall.x ) ); - projection.addSelf( _eye.setLength( mouseOnBall.z ) ); - - return projection; - - }; - - this.rotateCamera = function() { - - var angle = Math.acos( _rotateStart.dot( _rotateEnd ) / _rotateStart.length() / _rotateEnd.length() ); - - if ( angle ) { - - var axis = (new THREE.Vector3()).cross( _rotateStart, _rotateEnd ).normalize(), - quaternion = new THREE.Quaternion(); - - angle *= this.rotateSpeed; - - quaternion.setFromAxisAngle( axis, -angle ); - - quaternion.multiplyVector3( _eye ); - quaternion.multiplyVector3( this.up ); - - quaternion.multiplyVector3( _rotateEnd ); - - if ( this.staticMoving ) { - - _rotateStart = _rotateEnd; - - } else { - - quaternion.setFromAxisAngle( axis, angle * ( this.dynamicDampingFactor - 1.0 ) ); - quaternion.multiplyVector3( _rotateStart ); - - } - - } - - }; - - this.zoomCamera = function() { - - var factor = 1.0 + ( _zoomEnd.y - _zoomStart.y ) * this.zoomSpeed; - - if ( factor !== 1.0 && factor > 0.0 ) { - - _eye.multiplyScalar( factor ); - - if ( this.staticMoving ) { - - _zoomStart = _zoomEnd; - - } else { - - _zoomStart.y += ( _zoomEnd.y - _zoomStart.y ) * this.dynamicDampingFactor; - - } - - } - - }; - - this.panCamera = function() { - - var mouseChange = _panEnd.clone().subSelf( _panStart ); - - if ( mouseChange.lengthSq() ) { - - mouseChange.multiplyScalar( _eye.length() * this.panSpeed ); - - var pan = _eye.clone().crossSelf( this.up ).setLength( mouseChange.x ); - pan.addSelf( this.up.clone().setLength( mouseChange.y ) ); - - this.position.addSelf( pan ); - this.target.position.addSelf( pan ); - - if ( this.staticMoving ) { - - _panStart = _panEnd; - - } else { - - _panStart.addSelf( mouseChange.sub( _panEnd, _panStart ).multiplyScalar( this.dynamicDampingFactor ) ); - - } - - } - - }; - - this.checkDistances = function() { - - if ( !this.noZoom || !this.noPan ) { - - if ( this.position.lengthSq() > this.maxDistance * this.maxDistance ) { - - this.position.setLength( this.maxDistance ); - - } - - if ( _eye.lengthSq() < this.minDistance * this.minDistance ) { - - this.position.add( this.target.position, _eye.setLength( this.minDistance ) ); - - } - - } - - }; - - this.update = function( parentMatrixWorld, forceUpdate, camera ) { - - _eye = this.position.clone().subSelf( this.target.position ), - - this.rotateCamera(); - - if ( !this.noZoom ) { - - this.zoomCamera(); - - } - - if ( !this.noPan ) { - - this.panCamera(); - - } - - this.position.add( this.target.position, _eye ); - - this.checkDistances(); - - this.supr.update.call( this, parentMatrixWorld, forceUpdate, camera ); - - }; - - - // listeners - - function keydown( event ) { - - if ( _state !== this.STATE.NONE ) { - - return; - - } else if ( event.keyCode === this.keys[ this.STATE.ROTATE ] ) { - - _state = this.STATE.ROTATE; - - } else if ( event.keyCode === this.keys[ this.STATE.ZOOM ] && !this.noZoom ) { - - _state = this.STATE.ZOOM; - - } else if ( event.keyCode === this.keys[ this.STATE.PAN ] && !this.noPan ) { - - _state = this.STATE.PAN; - - } - - if ( _state !== this.STATE.NONE ) { - - _keyPressed = true; - - } - - }; - - function keyup( event ) { - - if ( _state !== this.STATE.NONE ) { - - _state = this.STATE.NONE; - - } - - }; - - function mousedown(event) { - - event.preventDefault(); - event.stopPropagation(); - - if ( _state === this.STATE.NONE ) { - - _state = event.button; - - if ( _state === this.STATE.ROTATE ) { - - _rotateStart = _rotateEnd = this.getMouseProjectionOnBall( event.clientX, event.clientY ); - - } else if ( _state === this.STATE.ZOOM && !this.noZoom ) { - - _zoomStart = _zoomEnd = this.getMouseOnScreen( event.clientX, event.clientY ); - - } else if ( !this.noPan ) { - - _panStart = _panEnd = this.getMouseOnScreen( event.clientX, event.clientY ); - - } - - } - - }; - - function mousemove( event ) { - - if ( _keyPressed ) { - - _rotateStart = _rotateEnd = this.getMouseProjectionOnBall( event.clientX, event.clientY ); - _zoomStart = _zoomEnd = this.getMouseOnScreen( event.clientX, event.clientY ); - _panStart = _panEnd = this.getMouseOnScreen( event.clientX, event.clientY ); - - _keyPressed = false; - - } - - if ( _state === this.STATE.NONE ) { - - return; - - } else if ( _state === this.STATE.ROTATE ) { - - _rotateEnd = this.getMouseProjectionOnBall( event.clientX, event.clientY ); - - } else if ( _state === this.STATE.ZOOM && !this.noZoom ) { - - _zoomEnd = this.getMouseOnScreen( event.clientX, event.clientY ); - - } else if ( _state === this.STATE.PAN && !this.noPan ) { - - _panEnd = this.getMouseOnScreen( event.clientX, event.clientY ); - - } - - }; - - function mouseup( event ) { - - event.preventDefault(); - event.stopPropagation(); - - _state = this.STATE.NONE; - - }; - - function bind( scope, fn ) { - - return function () { - - fn.apply( scope, arguments ); - - }; - - }; - - this.domElement.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false ); - - this.domElement.addEventListener( 'mousemove', bind( this, mousemove ), false ); - this.domElement.addEventListener( 'mousedown', bind( this, mousedown ), false ); - this.domElement.addEventListener( 'mouseup', bind( this, mouseup ), false ); - - window.addEventListener( 'keydown', bind( this, keydown ), false ); - window.addEventListener( 'keyup', bind( this, keyup ), false ); + console.warn( 'DEPRECATED: TrackballCamera() is TrackballControls().' ); }; - -THREE.TrackballCamera.prototype = new THREE.Camera(); -THREE.TrackballCamera.prototype.constructor = THREE.TrackballCamera; -THREE.TrackballCamera.prototype.supr = THREE.Camera.prototype; - -THREE.TrackballCamera.prototype.STATE = { NONE : -1, ROTATE : 0, ZOOM : 1, PAN : 2 }; diff --git a/src/extras/controls/FirstPersonControls.js b/src/extras/controls/FirstPersonControls.js new file mode 100644 index 00000000..80ee2c1c --- /dev/null +++ b/src/extras/controls/FirstPersonControls.js @@ -0,0 +1,302 @@ +/** + * @author mrdoob / http://mrdoob.com/ + * @author alteredq / http://alteredqualia.com/ + * @author paulirish / http://paulirish.com/ + */ + +THREE.FirstPersonControls = function ( object, domElement ) { + + this.object = object; + this.target = new THREE.Vector3( 0, 0, 0 ); + + this.domElement = ( domElement !== undefined ) ? domElement : document; + + this.movementSpeed = 1.0; + this.lookSpeed = 0.005; + + this.noFly = false; + this.lookVertical = true; + this.autoForward = false; + + this.activeLook = true; + + this.heightSpeed = false; + this.heightCoef = 1.0; + this.heightMin = 0.0; + + this.constrainVertical = false; + this.verticalMin = 0; + this.verticalMax = Math.PI; + + this.lastUpdate = new Date().getTime(); + this.tdiff = 0; + + this.autoSpeedFactor = 0.0; + + this.mouseX = 0; + this.mouseY = 0; + + this.lat = 0; + this.lon = 0; + this.phi = 0; + this.theta = 0; + + this.moveForward = false; + this.moveBackward = false; + this.moveLeft = false; + this.moveRight = false; + this.freeze = false; + + this.mouseDragOn = false; + + if ( this.domElement === document ) { + + this.viewHalfX = window.innerWidth / 2; + this.viewHalfY = window.innerHeight / 2; + + } else { + + this.viewHalfX = this.domElement.offsetWidth / 2; + this.viewHalfY = this.domElement.offsetHeight / 2; + this.domElement.setAttribute( 'tabindex', -1 ); + + } + + this.onMouseDown = function ( event ) { + + if ( this.domElement !== document ) { + + this.domElement.focus(); + + } + + event.preventDefault(); + event.stopPropagation(); + + if ( this.activeLook ) { + + switch ( event.button ) { + + case 0: this.moveForward = true; break; + case 2: this.moveBackward = true; break; + + } + + } + + this.mouseDragOn = true; + + }; + + this.onMouseUp = function ( event ) { + + event.preventDefault(); + event.stopPropagation(); + + if ( this.activeLook ) { + + switch ( event.button ) { + + case 0: this.moveForward = false; break; + case 2: this.moveBackward = false; break; + + } + + } + + this.mouseDragOn = false; + + }; + + this.onMouseMove = function ( event ) { + + if ( this.domElement === document ) { + + this.mouseX = event.pageX - this.viewHalfX; + this.mouseY = event.pageY - this.viewHalfY; + + } else { + + this.mouseX = event.pageX - this.domElement.offsetLeft - this.viewHalfX; + this.mouseY = event.pageY - this.domElement.offsetTop - this.viewHalfY; + + } + + }; + + this.onKeyDown = function ( event ) { + + switch( event.keyCode ) { + + case 38: /*up*/ + case 87: /*W*/ this.moveForward = true; break; + + case 37: /*left*/ + case 65: /*A*/ this.moveLeft = true; break; + + case 40: /*down*/ + case 83: /*S*/ this.moveBackward = true; break; + + case 39: /*right*/ + case 68: /*D*/ this.moveRight = true; break; + + case 82: /*R*/ this.moveUp = true; break; + case 70: /*F*/ this.moveDown = true; break; + + case 81: this.freeze = !this.freeze; break; + + } + + }; + + this.onKeyUp = function ( event ) { + + switch( event.keyCode ) { + + case 38: /*up*/ + case 87: /*W*/ this.moveForward = false; break; + + case 37: /*left*/ + case 65: /*A*/ this.moveLeft = false; break; + + case 40: /*down*/ + case 83: /*S*/ this.moveBackward = false; break; + + case 39: /*right*/ + case 68: /*D*/ this.moveRight = false; break; + + case 82: /*R*/ this.moveUp = false; break; + case 70: /*F*/ this.moveDown = false; break; + + } + + }; + + this.update = function() { + + var now = new Date().getTime(); + this.tdiff = ( now - this.lastUpdate ) / 1000; + this.lastUpdate = now; + + if ( !this.freeze ) { + + + if ( this.heightSpeed ) { + + var y = clamp( this.object.position.y, this.heightMin, this.heightMax ); + var delta = y - this.heightMin; + + this.autoSpeedFactor = this.tdiff * ( delta * this.heightCoef ); + + } else { + + this.autoSpeedFactor = 0.0; + + } + + var actualMoveSpeed = this.tdiff * this.movementSpeed; + + if ( this.moveForward || ( this.autoForward && !this.moveBackward ) ) this.object.translateZ( - ( actualMoveSpeed + this.autoSpeedFactor ) ); + if ( this.moveBackward ) this.object.translateZ( actualMoveSpeed ); + + if ( this.moveLeft ) this.object.translateX( - actualMoveSpeed ); + if ( this.moveRight ) this.object.translateX( actualMoveSpeed ); + + if ( this.moveUp ) this.object.translateY( actualMoveSpeed ); + if ( this.moveDown ) this.object.translateY( - actualMoveSpeed ); + + var actualLookSpeed = this.tdiff * this.lookSpeed; + + if ( !this.activeLook ) { + + actualLookSpeed = 0; + + } + + this.lon += this.mouseX * actualLookSpeed; + if( this.lookVertical ) this.lat -= this.mouseY * actualLookSpeed; + + this.lat = Math.max( - 85, Math.min( 85, this.lat ) ); + this.phi = ( 90 - this.lat ) * Math.PI / 180; + this.theta = this.lon * Math.PI / 180; + + var targetPosition = this.target, + position = this.object.position; + + targetPosition.x = position.x + 100 * Math.sin( this.phi ) * Math.cos( this.theta ); + targetPosition.y = position.y + 100 * Math.cos( this.phi ); + targetPosition.z = position.z + 100 * Math.sin( this.phi ) * Math.sin( this.theta ); + + } + + var verticalLookRatio = 1; + + if ( this.constrainVertical ) { + + verticalLookRatio = Math.PI / ( this.verticalMax - this.verticalMin ); + + } + + this.lon += this.mouseX * actualLookSpeed; + if( this.lookVertical ) this.lat -= this.mouseY * actualLookSpeed * verticalLookRatio; + + this.lat = Math.max( - 85, Math.min( 85, this.lat ) ); + this.phi = ( 90 - this.lat ) * Math.PI / 180; + + this.theta = this.lon * Math.PI / 180; + + if ( this.constrainVertical ) { + + this.phi = map_linear( this.phi, 0, Math.PI, this.verticalMin, this.verticalMax ); + + } + + var targetPosition = this.target, + position = this.object.position; + + targetPosition.x = position.x + 100 * Math.sin( this.phi ) * Math.cos( this.theta ); + targetPosition.y = position.y + 100 * Math.cos( this.phi ); + targetPosition.z = position.z + 100 * Math.sin( this.phi ) * Math.sin( this.theta ); + + this.object.lookAt( targetPosition ); + + }; + + + this.domElement.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false ); + + this.domElement.addEventListener( 'mousemove', bind( this, this.onMouseMove ), false ); + this.domElement.addEventListener( 'mousedown', bind( this, this.onMouseDown ), false ); + this.domElement.addEventListener( 'mouseup', bind( this, this.onMouseUp ), false ); + this.domElement.addEventListener( 'keydown', bind( this, this.onKeyDown ), false ); + this.domElement.addEventListener( 'keyup', bind( this, this.onKeyUp ), false ); + + function bind( scope, fn ) { + + return function () { + + fn.apply( scope, arguments ); + + }; + + }; + + function map_linear( x, sa, sb, ea, eb ) { + + return ( x - sa ) * ( eb - ea ) / ( sb - sa ) + ea; + + }; + + function clamp_bottom( x, a ) { + + return x < a ? a : x; + + }; + + function clamp( x, a, b ) { + + return x < a ? a : ( x > b ? b : x ); + + }; + +}; diff --git a/src/extras/controls/FlyControls.js b/src/extras/controls/FlyControls.js new file mode 100644 index 00000000..0ed97f7e --- /dev/null +++ b/src/extras/controls/FlyControls.js @@ -0,0 +1,274 @@ +/** + * @author James Baicoianu / http://www.baicoianu.com/ + */ + +THREE.FlyControls = function ( object, domElement ) { + + this.object = object; + + this.domElement = ( domElement !== undefined ) ? domElement : document; + if ( domElement ) this.domElement.setAttribute( 'tabindex', -1 ); + + // API + + this.movementSpeed = 1.0; + this.rollSpeed = 0.005; + + this.dragToLook = false; + this.autoForward = false; + + // disable default target object behavior + + this.object.useQuaternion = true; + + // internals + + this.tmpQuaternion = new THREE.Quaternion(); + + this.mouseStatus = 0; + + this.moveState = { up: 0, down: 0, left: 0, right: 0, forward: 0, back: 0, pitchUp: 0, pitchDown: 0, yawLeft: 0, yawRight: 0, rollLeft: 0, rollRight: 0 }; + this.moveVector = new THREE.Vector3( 0, 0, 0 ); + this.rotationVector = new THREE.Vector3( 0, 0, 0 ); + + this.lastUpdate = -1; + this.tdiff = 0; + + this.handleEvent = function ( event ) { + + if ( typeof this[ event.type ] == 'function' ) { + + this[ event.type ]( event ); + + } + + }; + + this.keydown = function( event ) { + + if ( event.altKey ) { + + return; + + } + + switch( event.keyCode ) { + + case 16: /* shift */ this.movementSpeedMultiplier = .1; break; + + case 87: /*W*/ this.moveState.forward = 1; break; + case 83: /*S*/ this.moveState.back = 1; break; + + case 65: /*A*/ this.moveState.left = 1; break; + case 68: /*D*/ this.moveState.right = 1; break; + + case 82: /*R*/ this.moveState.up = 1; break; + case 70: /*F*/ this.moveState.down = 1; break; + + case 38: /*up*/ this.moveState.pitchUp = 1; break; + case 40: /*down*/ this.moveState.pitchDown = 1; break; + + case 37: /*left*/ this.moveState.yawLeft = 1; break; + case 39: /*right*/ this.moveState.yawRight = 1; break; + + case 81: /*Q*/ this.moveState.rollLeft = 1; break; + case 69: /*E*/ this.moveState.rollRight = 1; break; + + } + + this.updateMovementVector(); + this.updateRotationVector(); + + }; + + this.keyup = function( event ) { + + switch( event.keyCode ) { + + case 16: /* shift */ this.movementSpeedMultiplier = 1; break; + + case 87: /*W*/ this.moveState.forward = 0; break; + case 83: /*S*/ this.moveState.back = 0; break; + + case 65: /*A*/ this.moveState.left = 0; break; + case 68: /*D*/ this.moveState.right = 0; break; + + case 82: /*R*/ this.moveState.up = 0; break; + case 70: /*F*/ this.moveState.down = 0; break; + + case 38: /*up*/ this.moveState.pitchUp = 0; break; + case 40: /*down*/ this.moveState.pitchDown = 0; break; + + case 37: /*left*/ this.moveState.yawLeft = 0; break; + case 39: /*right*/ this.moveState.yawRight = 0; break; + + case 81: /*Q*/ this.moveState.rollLeft = 0; break; + case 69: /*E*/ this.moveState.rollRight = 0; break; + + } + + this.updateMovementVector(); + this.updateRotationVector(); + + }; + + this.mousedown = function( event ) { + + if ( this.domElement !== document ) { + + this.domElement.focus(); + + } + + event.preventDefault(); + event.stopPropagation(); + + if ( this.dragToLook ) { + + this.mouseStatus ++; + + } else { + + switch ( event.button ) { + + case 0: this.object.moveForward = true; break; + case 2: this.object.moveBackward = true; break; + + } + + } + + }; + + this.mousemove = function( event ) { + + if ( !this.dragToLook || this.mouseStatus > 0 ) { + + var container = this.getContainerDimensions(); + var halfWidth = container.size[ 0 ] / 2; + var halfHeight = container.size[ 1 ] / 2; + + this.moveState.yawLeft = - ( ( event.pageX - container.offset[ 0 ] ) - halfWidth ) / halfWidth; + this.moveState.pitchDown = ( ( event.pageY - container.offset[ 1 ] ) - halfHeight ) / halfHeight; + + this.updateRotationVector(); + + } + + }; + + this.mouseup = function( event ) { + + event.preventDefault(); + event.stopPropagation(); + + if ( this.dragToLook ) { + + this.mouseStatus --; + + this.moveState.yawLeft = this.moveState.pitchDown = 0; + + } else { + + switch ( event.button ) { + + case 0: this.moveForward = false; break; + case 2: this.moveBackward = false; break; + + } + + } + + this.updateRotationVector(); + + }; + + this.update = function( parentMatrixWorld, forceUpdate, camera ) { + + var now = new Date().getTime(); + + if ( this.lastUpdate == -1 ) this.lastUpdate = now; + + this.tdiff = ( now - this.lastUpdate ) / 1000; + this.lastUpdate = now; + + var moveMult = this.tdiff * this.movementSpeed; + var rotMult = this.tdiff * this.rollSpeed; + + this.object.translateX( this.moveVector.x * moveMult ); + this.object.translateY( this.moveVector.y * moveMult ); + this.object.translateZ( this.moveVector.z * moveMult ); + + this.tmpQuaternion.set( this.rotationVector.x * rotMult, this.rotationVector.y * rotMult, this.rotationVector.z * rotMult, 1 ).normalize(); + this.object.quaternion.multiplySelf( this.tmpQuaternion ); + + this.object.matrix.setPosition( this.object.position ); + this.object.matrix.setRotationFromQuaternion( this.object.quaternion ); + this.object.matrixWorldNeedsUpdate = true; + + + }; + + this.updateMovementVector = function() { + + var forward = ( this.moveState.forward || ( this.autoForward && !this.moveState.back ) ) ? 1 : 0; + + this.moveVector.x = ( -this.moveState.left + this.moveState.right ); + this.moveVector.y = ( -this.moveState.down + this.moveState.up ); + this.moveVector.z = ( -forward + this.moveState.back ); + + //console.log( 'move:', [ this.moveVector.x, this.moveVector.y, this.moveVector.z ] ); + + }; + + this.updateRotationVector = function() { + + this.rotationVector.x = ( -this.moveState.pitchDown + this.moveState.pitchUp ); + this.rotationVector.y = ( -this.moveState.yawRight + this.moveState.yawLeft ); + this.rotationVector.z = ( -this.moveState.rollRight + this.moveState.rollLeft ); + + //console.log( 'rotate:', [ this.rotationVector.x, this.rotationVector.y, this.rotationVector.z ] ); + + }; + + this.getContainerDimensions = function() { + + if ( this.domElement != document ) { + + return { + size : [ this.domElement.offsetWidth, this.domElement.offsetHeight ], + offset : [ this.domElement.offsetLeft, this.domElement.offsetTop ] + }; + + } else { + + return { + size : [ window.innerWidth, window.innerHeight ], + offset : [ 0, 0 ] + }; + + } + + }; + + function bind( scope, fn ) { + + return function () { + + fn.apply( scope, arguments ); + + }; + + }; + + this.domElement.addEventListener( 'mousemove', bind( this, this.mousemove ), false ); + this.domElement.addEventListener( 'mousedown', bind( this, this.mousedown ), false ); + this.domElement.addEventListener( 'mouseup', bind( this, this.mouseup ), false ); + + this.domElement.addEventListener( 'keydown', bind( this, this.keydown ), false ); + this.domElement.addEventListener( 'keyup', bind( this, this.keyup ), false ); + + this.updateMovementVector(); + this.updateRotationVector(); + +}; diff --git a/src/extras/controls/PathControls.js b/src/extras/controls/PathControls.js new file mode 100644 index 00000000..d8ab3ee6 --- /dev/null +++ b/src/extras/controls/PathControls.js @@ -0,0 +1,323 @@ +/** + * @author alteredq / http://alteredqualia.com/ + */ + +THREE.PathControls = function ( object, domElement ) { + + this.object = object; + this.domElement = ( domElement !== undefined ) ? domElement : document; + + this.id = "PathControls" + THREE.PathControlsIdCounter ++; + + // API + + this.duration = 10 * 1000; // milliseconds + this.waypoints = []; + + this.useConstantSpeed = true; + this.resamplingCoef = 50; + + this.debugPath = new THREE.Object3D(); + this.debugDummy = new THREE.Object3D(); + + this.animationParent = new THREE.Object3D(); + + this.lookSpeed = 0.005; + this.lookVertical = true; + this.lookHorizontal = true; + this.verticalAngleMap = { srcRange: [ 0, 2 * Math.PI ], dstRange: [ 0, 2 * Math.PI ] }; + this.horizontalAngleMap = { srcRange: [ 0, 2 * Math.PI ], dstRange: [ 0, 2 * Math.PI ] }; + + // internals + + this.target = new THREE.Object3D(); + + this.mouseX = 0; + this.mouseY = 0; + + this.lat = 0; + this.lon = 0; + + this.phi = 0; + this.theta = 0; + + if ( this.domElement === document ) { + + this.viewHalfX = window.innerWidth / 2; + this.viewHalfY = window.innerHeight / 2; + + } else { + + this.viewHalfX = this.domElement.offsetWidth / 2; + this.viewHalfY = this.domElement.offsetHeight / 2; + this.domElement.setAttribute( 'tabindex', -1 ); + + } + + var PI2 = Math.PI * 2, + PI180 = Math.PI / 180; + + // methods + + this.update = function () { + + var srcRange, dstRange; + + if( this.lookHorizontal ) this.lon += this.mouseX * this.lookSpeed; + if( this.lookVertical ) this.lat -= this.mouseY * this.lookSpeed; + + this.lon = Math.max( 0, Math.min( 360, this.lon ) ); + this.lat = Math.max( - 85, Math.min( 85, this.lat ) ); + + this.phi = ( 90 - this.lat ) * PI180; + this.theta = this.lon * PI180; + + this.phi = normalize_angle_rad( this.phi ); + + // constrain vertical look angle + + srcRange = this.verticalAngleMap.srcRange; + dstRange = this.verticalAngleMap.dstRange; + + var tmpPhi = map_linear( this.phi, srcRange[ 0 ], srcRange[ 1 ], dstRange[ 0 ], dstRange[ 1 ] ); + var tmpPhiFullRange = dstRange[ 1 ] - dstRange[ 0 ]; + var tmpPhiNormalized = ( tmpPhi - dstRange[ 0 ] ) / tmpPhiFullRange; + + this.phi = QuadraticEaseInOut( tmpPhiNormalized ) * tmpPhiFullRange + dstRange[ 0 ]; + + // constrain horizontal look angle + + srcRange = this.horizontalAngleMap.srcRange; + dstRange = this.horizontalAngleMap.dstRange; + + var tmpTheta = map_linear( this.theta, srcRange[ 0 ], srcRange[ 1 ], dstRange[ 0 ], dstRange[ 1 ] ); + var tmpThetaFullRange = dstRange[ 1 ] - dstRange[ 0 ]; + var tmpThetaNormalized = ( tmpTheta - dstRange[ 0 ] ) / tmpThetaFullRange; + + this.theta = QuadraticEaseInOut( tmpThetaNormalized ) * tmpThetaFullRange + dstRange[ 0 ]; + + var targetPosition = this.target.position, + position = this.object.position; + + targetPosition.x = 100 * Math.sin( this.phi ) * Math.cos( this.theta ); + targetPosition.y = 100 * Math.cos( this.phi ); + targetPosition.z = 100 * Math.sin( this.phi ) * Math.sin( this.theta ); + + this.object.lookAt( this.target.position ); + + }; + + this.onMouseMove = function ( event ) { + + if ( this.domElement === document ) { + + this.mouseX = event.pageX - this.viewHalfX; + this.mouseY = event.pageY - this.viewHalfY; + + } else { + + this.mouseX = event.pageX - this.domElement.offsetLeft - this.viewHalfX; + this.mouseY = event.pageY - this.domElement.offsetTop - this.viewHalfY; + + } + + }; + + // utils + + function normalize_angle_rad( a ) { + + var b = a % PI2; + return b >= 0 ? b : b + PI2; + + }; + + function cap( x, a, b ) { + + return ( x < a ) ? a : ( ( x > b ) ? b : x ); + + }; + + function map_linear( x, sa, sb, ea, eb ) { + + return ( x - sa ) * ( eb - ea ) / ( sb - sa ) + ea; + + }; + + function distance( a, b ) { + + var dx = a[ 0 ] - b[ 0 ], + dy = a[ 1 ] - b[ 1 ], + dz = a[ 2 ] - b[ 2 ]; + + return Math.sqrt( dx * dx + dy * dy + dz * dz ); + + }; + + function QuadraticEaseInOut ( k ) { + + if ( ( k *= 2 ) < 1 ) return 0.5 * k * k; + return - 0.5 * ( --k * ( k - 2 ) - 1 ); + + }; + + function bind( scope, fn ) { + + return function () { + + fn.apply( scope, arguments ); + + }; + + }; + + function initAnimationPath( parent, spline, name, duration ) { + + var animationData = { + + name: name, + fps: 0.6, + length: duration, + + hierarchy: [] + + }; + + var i, + parentAnimation, childAnimation, + path = spline.getControlPointsArray(), + sl = spline.getLength(), + pl = path.length, + t = 0, + first = 0, + last = pl - 1; + + parentAnimation = { parent: -1, keys: [] }; + parentAnimation.keys[ first ] = { time: 0, pos: path[ first ], rot: [ 0, 0, 0, 1 ], scl: [ 1, 1, 1 ] }; + parentAnimation.keys[ last ] = { time: duration, pos: path[ last ], rot: [ 0, 0, 0, 1 ], scl: [ 1, 1, 1 ] }; + + for ( i = 1; i < pl - 1; i++ ) { + + // real distance (approximation via linear segments) + + t = duration * sl.chunks[ i ] / sl.total; + + // equal distance + + //t = duration * ( i / pl ); + + // linear distance + + //t += duration * distance( path[ i ], path[ i - 1 ] ) / sl.total; + + parentAnimation.keys[ i ] = { time: t, pos: path[ i ] }; + + } + + animationData.hierarchy[ 0 ] = parentAnimation; + + THREE.AnimationHandler.add( animationData ); + + return new THREE.Animation( parent, name, THREE.AnimationHandler.CATMULLROM_FORWARD, false ); + + }; + + + function createSplineGeometry( spline, n_sub ) { + + var i, index, position, + geometry = new THREE.Geometry(); + + for ( i = 0; i < spline.points.length * n_sub; i ++ ) { + + index = i / ( spline.points.length * n_sub ); + position = spline.getPoint( index ); + + geometry.vertices[ i ] = new THREE.Vertex( new THREE.Vector3( position.x, position.y, position.z ) ); + + } + + return geometry; + + }; + + function createPath( parent, spline ) { + + var lineGeo = createSplineGeometry( spline, 10 ), + particleGeo = createSplineGeometry( spline, 10 ), + lineMat = new THREE.LineBasicMaterial( { color: 0xff0000, linewidth: 3 } ); + lineObj = new THREE.Line( lineGeo, lineMat ); + particleObj = new THREE.ParticleSystem( particleGeo, new THREE.ParticleBasicMaterial( { color: 0xffaa00, size: 3 } ) ); + + lineObj.scale.set( 1, 1, 1 ); + parent.add( lineObj ); + + particleObj.scale.set( 1, 1, 1 ); + parent.add( particleObj ); + + var waypoint, + geo = new THREE.SphereGeometry( 1, 16, 8 ), + mat = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); + + for ( i = 0; i < spline.points.length; i++ ) { + + waypoint = new THREE.Mesh( geo, mat ); + waypoint.position.copy( spline.points[ i ] ); + parent.add( waypoint ); + + } + + }; + + this.init = function ( ) { + + // constructor + + this.spline = new THREE.Spline(); + this.spline.initFromArray( this.waypoints ); + + if ( this.useConstantSpeed ) { + + this.spline.reparametrizeByArcLength( this.resamplingCoef ); + + } + + if ( this.createDebugDummy ) { + + var dummyParentMaterial = new THREE.MeshLambertMaterial( { color: 0x0077ff } ), + dummyChildMaterial = new THREE.MeshLambertMaterial( { color: 0x00ff00 } ), + dummyParentGeo = new THREE.CubeGeometry( 10, 10, 20 ), + dummyChildGeo = new THREE.CubeGeometry( 2, 2, 10 ); + + this.animationParent = new THREE.Mesh( dummyParentGeo, dummyParentMaterial ); + + var dummyChild = new THREE.Mesh( dummyChildGeo, dummyChildMaterial ); + dummyChild.position.set( 0, 10, 0 ); + + this.animation = initAnimationPath( this.animationParent, this.spline, this.id, this.duration ); + + this.animationParent.add( this.object ); + this.animationParent.add( this.target ); + this.animationParent.add( dummyChild ); + + } else { + + this.animation = initAnimationPath( this.animationParent, this.spline, this.id, this.duration ); + this.animationParent.add( this.target ); + this.animationParent.add( this.object ); + + } + + if ( this.createDebugPath ) { + + createPath( this.debugPath, this.spline ); + + } + + this.domElement.addEventListener( 'mousemove', bind( this, this.onMouseMove ), false ); + + }; + +}; + +THREE.PathControlsIdCounter = 0; diff --git a/src/extras/controls/RollControls.js b/src/extras/controls/RollControls.js new file mode 100644 index 00000000..e8dadb7b --- /dev/null +++ b/src/extras/controls/RollControls.js @@ -0,0 +1,270 @@ +/** + * @author mikael emtinger / http://gomo.se/ + * @author alteredq / http://alteredqualia.com/ + */ + +THREE.RollControls = function ( object, domElement ) { + + this.object = object; + this.domElement = ( domElement !== undefined ) ? domElement : document; + + // API + + this.mouseLook = true; + this.autoForward = false; + + this.lookSpeed = 1; + this.movementSpeed = 1; + this.rollSpeed = 1; + + this.constrainVertical = [ -0.9, 0.9 ]; + + // disable default target object behavior + + this.object.matrixAutoUpdate = false; + + // internals + + this.forward = new THREE.Vector3( 0, 0, 1 ); + this.roll = 0; + + this.lastUpdate = -1; + this.delta = 0; + + var xTemp = new THREE.Vector3(); + var yTemp = new THREE.Vector3(); + var zTemp = new THREE.Vector3(); + var rollMatrix = new THREE.Matrix4(); + + var doRoll = false, rollDirection = 1, forwardSpeed = 0, sideSpeed = 0, upSpeed = 0; + + var mouseX = 0, mouseY = 0; + + var windowHalfX = window.innerWidth / 2; + var windowHalfY = window.innerHeight / 2; + + // custom update + + this.update = function() { + + var now = new Date().getTime(); + + if ( this.lastUpdate == -1 ) this.lastUpdate = now; + + this.delta = ( now - this.lastUpdate ) / 1000; + this.lastUpdate = now; + + if ( this.mouseLook ) { + + var actualLookSpeed = this.delta * this.lookSpeed; + + this.rotateHorizontally( actualLookSpeed * mouseX ); + this.rotateVertically( actualLookSpeed * mouseY ); + + } + + var actualSpeed = this.delta * this.movementSpeed; + var forwardOrAuto = ( forwardSpeed > 0 || ( this.autoForward && ! ( forwardSpeed < 0 ) ) ) ? 1 : forwardSpeed; + + this.object.translateZ( -actualSpeed * forwardOrAuto ); + this.object.translateX( actualSpeed * sideSpeed ); + this.object.translateY( actualSpeed * upSpeed ); + + if( doRoll ) { + + this.roll += this.rollSpeed * this.delta * rollDirection; + + } + + // cap forward up / down + + if( this.forward.y > this.constrainVertical[ 1 ] ) { + + this.forward.y = this.constrainVertical[ 1 ]; + this.forward.normalize(); + + } else if( this.forward.y < this.constrainVertical[ 0 ] ) { + + this.forward.y = this.constrainVertical[ 0 ]; + this.forward.normalize(); + + } + + + // construct unrolled camera matrix + + zTemp.copy( this.forward ); + yTemp.set( 0, 1, 0 ); + + xTemp.cross( yTemp, zTemp ).normalize(); + yTemp.cross( zTemp, xTemp ).normalize(); + + this.object.matrix.n11 = xTemp.x; this.object.matrix.n12 = yTemp.x; this.object.matrix.n13 = zTemp.x; + this.object.matrix.n21 = xTemp.y; this.object.matrix.n22 = yTemp.y; this.object.matrix.n23 = zTemp.y; + this.object.matrix.n31 = xTemp.z; this.object.matrix.n32 = yTemp.z; this.object.matrix.n33 = zTemp.z; + + // calculate roll matrix + + rollMatrix.identity(); + rollMatrix.n11 = Math.cos( this.roll ); rollMatrix.n12 = -Math.sin( this.roll ); + rollMatrix.n21 = Math.sin( this.roll ); rollMatrix.n22 = Math.cos( this.roll ); + + // multiply camera with roll + + this.object.matrix.multiplySelf( rollMatrix ); + this.object.matrixWorldNeedsUpdate = true; + + // set position + + this.object.matrix.n14 = this.object.position.x; + this.object.matrix.n24 = this.object.position.y; + this.object.matrix.n34 = this.object.position.z; + + + }; + + this.translateX = function ( distance ) { + + this.object.position.x += this.object.matrix.n11 * distance; + this.object.position.y += this.object.matrix.n21 * distance; + this.object.position.z += this.object.matrix.n31 * distance; + + }; + + this.translateY = function ( distance ) { + + this.object.position.x += this.object.matrix.n12 * distance; + this.object.position.y += this.object.matrix.n22 * distance; + this.object.position.z += this.object.matrix.n32 * distance; + + }; + + this.translateZ = function ( distance ) { + + this.object.position.x -= this.object.matrix.n13 * distance; + this.object.position.y -= this.object.matrix.n23 * distance; + this.object.position.z -= this.object.matrix.n33 * distance; + + }; + + + this.rotateHorizontally = function ( amount ) { + + // please note that the amount is NOT degrees, but a scale value + + xTemp.set( this.object.matrix.n11, this.object.matrix.n21, this.object.matrix.n31 ); + xTemp.multiplyScalar( amount ); + + this.forward.subSelf( xTemp ); + this.forward.normalize(); + + }; + + this.rotateVertically = function ( amount ) { + + // please note that the amount is NOT degrees, but a scale value + + yTemp.set( this.object.matrix.n12, this.object.matrix.n22, this.object.matrix.n32 ); + yTemp.multiplyScalar( amount ); + + this.forward.addSelf( yTemp ); + this.forward.normalize(); + + }; + + function onKeyDown( event ) { + + switch( event.keyCode ) { + + case 38: /*up*/ + case 87: /*W*/ forwardSpeed = 1; break; + + case 37: /*left*/ + case 65: /*A*/ sideSpeed = -1; break; + + case 40: /*down*/ + case 83: /*S*/ forwardSpeed = -1; break; + + case 39: /*right*/ + case 68: /*D*/ sideSpeed = 1; break; + + case 81: /*Q*/ doRoll = true; rollDirection = 1; break; + case 69: /*E*/ doRoll = true; rollDirection = -1; break; + + case 82: /*R*/ upSpeed = 1; break; + case 70: /*F*/ upSpeed = -1; break; + + } + + }; + + function onKeyUp( event ) { + + switch( event.keyCode ) { + + case 38: /*up*/ + case 87: /*W*/ forwardSpeed = 0; break; + + case 37: /*left*/ + case 65: /*A*/ sideSpeed = 0; break; + + case 40: /*down*/ + case 83: /*S*/ forwardSpeed = 0; break; + + case 39: /*right*/ + case 68: /*D*/ sideSpeed = 0; break; + + case 81: /*Q*/ doRoll = false; break; + case 69: /*E*/ doRoll = false; break; + + case 82: /*R*/ upSpeed = 0; break; + case 70: /*F*/ upSpeed = 0; break; + + } + + }; + + function onMouseMove( event ) { + + mouseX = ( event.clientX - windowHalfX ) / window.innerWidth; + mouseY = ( event.clientY - windowHalfY ) / window.innerHeight; + + }; + + function onMouseDown ( event ) { + + event.preventDefault(); + event.stopPropagation(); + + switch ( event.button ) { + + case 0: forwardSpeed = 1; break; + case 2: forwardSpeed = -1; break; + + } + + }; + + function onMouseUp ( event ) { + + event.preventDefault(); + event.stopPropagation(); + + switch ( event.button ) { + + case 0: forwardSpeed = 0; break; + case 2: forwardSpeed = 0; break; + + } + + }; + + this.domElement.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false ); + + this.domElement.addEventListener( 'mousemove', onMouseMove, false ); + this.domElement.addEventListener( 'mousedown', onMouseDown, false ); + this.domElement.addEventListener( 'mouseup', onMouseUp, false ); + this.domElement.addEventListener( 'keydown', onKeyDown, false ); + this.domElement.addEventListener( 'keyup', onKeyUp, false ); + +}; diff --git a/src/extras/controls/TrackballControls.js b/src/extras/controls/TrackballControls.js new file mode 100644 index 00000000..abf4086d --- /dev/null +++ b/src/extras/controls/TrackballControls.js @@ -0,0 +1,360 @@ +/** + * @author Eberhard Graether / http://egraether.com/ + */ + +THREE.TrackballControls = function ( object, domElement ) { + + this.object = object; + + this.domElement = ( domElement !== undefined ) ? domElement : document; + + // API + + this.screen = { width: window.innerWidth, height: window.innerHeight, offsetLeft: 0, offsetTop: 0 }; + this.radius = ( this.screen.width + this.screen.height ) / 4; + + this.rotateSpeed = 1.0; + this.zoomSpeed = 1.2; + this.panSpeed = 0.3; + + this.noZoom = false; + this.noPan = false; + + this.staticMoving = false; + this.dynamicDampingFactor = 0.2; + + this.minDistance = 0; + this.maxDistance = Infinity; + + this.keys = [ 65 /*A*/, 83 /*S*/, 68 /*D*/ ]; + + // internals + + this.target = new THREE.Vector3( 0, 0, 0 ); + + var _keyPressed = false, + _state = this.STATE.NONE, + + _eye = new THREE.Vector3(), + + _rotateStart = new THREE.Vector3(), + _rotateEnd = new THREE.Vector3(), + + _zoomStart = new THREE.Vector2(), + _zoomEnd = new THREE.Vector2(), + + _panStart = new THREE.Vector2(), + _panEnd = new THREE.Vector2(); + + + // methods + + this.handleEvent = function ( event ) { + + if ( typeof this[ event.type ] == 'function' ) { + + this[ event.type ]( event ); + + } + + }; + + this.getMouseOnScreen = function( clientX, clientY ) { + + return new THREE.Vector2( + ( clientX - this.screen.offsetLeft ) / this.radius * 0.5, + ( clientY - this.screen.offsetTop ) / this.radius * 0.5 + ); + + }; + + this.getMouseProjectionOnBall = function( clientX, clientY ) { + + var mouseOnBall = new THREE.Vector3( + ( clientX - this.screen.width * 0.5 - this.screen.offsetLeft ) / this.radius, + ( this.screen.height * 0.5 + this.screen.offsetTop - clientY ) / this.radius, + 0.0 + ); + + var length = mouseOnBall.length(); + + if ( length > 1.0 ) { + + mouseOnBall.normalize(); + + } else { + + mouseOnBall.z = Math.sqrt( 1.0 - length * length ); + + } + + _eye.copy( this.object.position ).subSelf( this.target ); + + var projection = this.object.up.clone().setLength( mouseOnBall.y ); + projection.addSelf( this.object.up.clone().crossSelf( _eye ).setLength( mouseOnBall.x ) ); + projection.addSelf( _eye.setLength( mouseOnBall.z ) ); + + return projection; + + }; + + this.rotateCamera = function() { + + var angle = Math.acos( _rotateStart.dot( _rotateEnd ) / _rotateStart.length() / _rotateEnd.length() ); + + if ( angle ) { + + var axis = ( new THREE.Vector3() ).cross( _rotateStart, _rotateEnd ).normalize(), + quaternion = new THREE.Quaternion(); + + angle *= this.rotateSpeed; + + quaternion.setFromAxisAngle( axis, -angle ); + + quaternion.multiplyVector3( _eye ); + quaternion.multiplyVector3( this.object.up ); + + quaternion.multiplyVector3( _rotateEnd ); + + if ( this.staticMoving ) { + + _rotateStart = _rotateEnd; + + } else { + + quaternion.setFromAxisAngle( axis, angle * ( this.dynamicDampingFactor - 1.0 ) ); + quaternion.multiplyVector3( _rotateStart ); + + } + + } + + }; + + this.zoomCamera = function() { + + var factor = 1.0 + ( _zoomEnd.y - _zoomStart.y ) * this.zoomSpeed; + + if ( factor !== 1.0 && factor > 0.0 ) { + + _eye.multiplyScalar( factor ); + + if ( this.staticMoving ) { + + _zoomStart = _zoomEnd; + + } else { + + _zoomStart.y += ( _zoomEnd.y - _zoomStart.y ) * this.dynamicDampingFactor; + + } + + } + + }; + + this.panCamera = function() { + + var mouseChange = _panEnd.clone().subSelf( _panStart ); + + if ( mouseChange.lengthSq() ) { + + mouseChange.multiplyScalar( _eye.length() * this.panSpeed ); + + var pan = _eye.clone().crossSelf( this.object.up ).setLength( mouseChange.x ); + pan.addSelf( this.object.up.clone().setLength( mouseChange.y ) ); + + this.object.position.addSelf( pan ); + this.target.addSelf( pan ); + + if ( this.staticMoving ) { + + _panStart = _panEnd; + + } else { + + _panStart.addSelf( mouseChange.sub( _panEnd, _panStart ).multiplyScalar( this.dynamicDampingFactor ) ); + + } + + } + + }; + + this.checkDistances = function() { + + if ( !this.noZoom || !this.noPan ) { + + if ( this.object.position.lengthSq() > this.maxDistance * this.maxDistance ) { + + this.object.position.setLength( this.maxDistance ); + + } + + if ( _eye.lengthSq() < this.minDistance * this.minDistance ) { + + this.object.position.add( this.target, _eye.setLength( this.minDistance ) ); + + } + + } + + }; + + this.update = function() { + + _eye.copy( this.object.position ).subSelf( this.target ); + + this.rotateCamera(); + + if ( !this.noZoom ) { + + this.zoomCamera(); + + } + + if ( !this.noPan ) { + + this.panCamera(); + + } + + this.object.position.add( this.target, _eye ); + + this.checkDistances(); + + this.object.lookAt( this.target ); + + }; + + + // listeners + + function keydown( event ) { + + if ( _state !== this.STATE.NONE ) { + + return; + + } else if ( event.keyCode === this.keys[ this.STATE.ROTATE ] ) { + + _state = this.STATE.ROTATE; + + } else if ( event.keyCode === this.keys[ this.STATE.ZOOM ] && !this.noZoom ) { + + _state = this.STATE.ZOOM; + + } else if ( event.keyCode === this.keys[ this.STATE.PAN ] && !this.noPan ) { + + _state = this.STATE.PAN; + + } + + if ( _state !== this.STATE.NONE ) { + + _keyPressed = true; + + } + + }; + + function keyup( event ) { + + if ( _state !== this.STATE.NONE ) { + + _state = this.STATE.NONE; + + } + + }; + + function mousedown( event ) { + + event.preventDefault(); + event.stopPropagation(); + + if ( _state === this.STATE.NONE ) { + + _state = event.button; + + if ( _state === this.STATE.ROTATE ) { + + _rotateStart = _rotateEnd = this.getMouseProjectionOnBall( event.clientX, event.clientY ); + + } else if ( _state === this.STATE.ZOOM && !this.noZoom ) { + + _zoomStart = _zoomEnd = this.getMouseOnScreen( event.clientX, event.clientY ); + + } else if ( !this.noPan ) { + + _panStart = _panEnd = this.getMouseOnScreen( event.clientX, event.clientY ); + + } + + } + + }; + + function mousemove( event ) { + + if ( _keyPressed ) { + + _rotateStart = _rotateEnd = this.getMouseProjectionOnBall( event.clientX, event.clientY ); + _zoomStart = _zoomEnd = this.getMouseOnScreen( event.clientX, event.clientY ); + _panStart = _panEnd = this.getMouseOnScreen( event.clientX, event.clientY ); + + _keyPressed = false; + + } + + if ( _state === this.STATE.NONE ) { + + return; + + } else if ( _state === this.STATE.ROTATE ) { + + _rotateEnd = this.getMouseProjectionOnBall( event.clientX, event.clientY ); + + } else if ( _state === this.STATE.ZOOM && !this.noZoom ) { + + _zoomEnd = this.getMouseOnScreen( event.clientX, event.clientY ); + + } else if ( _state === this.STATE.PAN && !this.noPan ) { + + _panEnd = this.getMouseOnScreen( event.clientX, event.clientY ); + + } + + }; + + function mouseup( event ) { + + event.preventDefault(); + event.stopPropagation(); + + _state = this.STATE.NONE; + + }; + + function bind( scope, fn ) { + + return function () { + + fn.apply( scope, arguments ); + + }; + + }; + + this.domElement.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false ); + + this.domElement.addEventListener( 'mousemove', bind( this, mousemove ), false ); + this.domElement.addEventListener( 'mousedown', bind( this, mousedown ), false ); + this.domElement.addEventListener( 'mouseup', bind( this, mouseup ), false ); + + window.addEventListener( 'keydown', bind( this, keydown ), false ); + window.addEventListener( 'keyup', bind( this, keyup ), false ); + +}; + +THREE.TrackballControls.prototype.STATE = { NONE : -1, ROTATE : 0, ZOOM : 1, PAN : 2 }; diff --git a/src/extras/core/Curve.js b/src/extras/core/Curve.js index b91ae5ed..2f12bf04 100644 --- a/src/extras/core/Curve.js +++ b/src/extras/core/Curve.js @@ -4,12 +4,19 @@ * * This file contains following classes: * + * -- 2d classes -- * THREE.Curve * THREE.LineCurve * THREE.QuadraticBezierCurve * THREE.CubicBezierCurve * THREE.SplineCurve * THREE.ArcCurve + * + * -- 3d classes -- + * THREE.LineCurve3 + * THREE.QuadraticBezierCurve3 + * THREE.CubicBezierCurve3 + * THREE.SplineCurve3 * **/ @@ -660,3 +667,74 @@ THREE.QuadraticBezierCurve3 = THREE.Curve.create( } ); + + + +/************************************************************** + * Cubic Bezier 3D curve + **************************************************************/ + +THREE.CubicBezierCurve3 = THREE.Curve.create( + + function ( v0, v1, v2, v3 ) { + + this.v0 = v0; + this.v1 = v1; + this.v2 = v2; + this.v3 = v3; + + }, + + function ( t ) { + + var tx, ty, tz; + + tx = THREE.Shape.Utils.b3( t, this.v0.x, this.v1.x, this.v2.x, this.v3.x ); + ty = THREE.Shape.Utils.b3( t, this.v0.y, this.v1.y, this.v2.y, this.v3.y ); + tz = THREE.Shape.Utils.b3( t, this.v0.z, this.v1.z, this.v2.z, this.v3.z ); + + return new THREE.Vector3( tx, ty, tz ); + + } + +); + + + +/************************************************************** + * Spline 3D curve + **************************************************************/ + + +THREE.SplineCurve3 = THREE.Curve.create( + + function ( points /* array of Vector3 */) { + + this.points = points; + + }, + + function ( t ) { + + var v = new THREE.Vector3(); + var c = []; + var points = this.points, point, intPoint, weight; + point = ( points.length - 1 ) * t; + + intPoint = Math.floor( point ); + weight = point - intPoint; + + c[ 0 ] = intPoint == 0 ? intPoint : intPoint - 1; + c[ 1 ] = intPoint; + c[ 2 ] = intPoint > points.length - 2 ? intPoint : intPoint + 1; + c[ 3 ] = intPoint > points.length - 3 ? intPoint : intPoint + 2; + + v.x = THREE.Curve.Utils.interpolate( points[ c[ 0 ] ].x, points[ c[ 1 ] ].x, points[ c[ 2 ] ].x, points[ c[ 3 ] ].x, weight ); + v.y = THREE.Curve.Utils.interpolate( points[ c[ 0 ] ].y, points[ c[ 1 ] ].y, points[ c[ 2 ] ].y, points[ c[ 3 ] ].y, weight ); + v.z = THREE.Curve.Utils.interpolate( points[ c[ 0 ] ].z, points[ c[ 1 ] ].z, points[ c[ 2 ] ].z, points[ c[ 3 ] ].z, weight ); + + return v; + + } + +); diff --git a/src/extras/core/Path.js b/src/extras/core/Path.js index 9d409108..2e16811e 100644 --- a/src/extras/core/Path.js +++ b/src/extras/core/Path.js @@ -123,9 +123,9 @@ THREE.Path.prototype.splineThru = function( pts /*Array of Vector*/ ) { var x0 = lastargs[ lastargs.length - 2 ]; var y0 = lastargs[ lastargs.length - 1 ]; - +//--- var npts = [ new THREE.Vector2( x0, y0 ) ]; - npts = npts.concat( pts ); + Array.prototype.push.apply( npts, pts ); var curve = new THREE.SplineCurve( npts ); this.curves.push( curve ); diff --git a/src/extras/core/Shape.js b/src/extras/core/Shape.js index 163be68f..86613e4e 100644 --- a/src/extras/core/Shape.js +++ b/src/extras/core/Shape.js @@ -138,7 +138,7 @@ THREE.Shape.Utils = { holes.push( hole ); */ - allpoints = allpoints.concat( hole ); + Array.prototype.push.apply( allpoints, hole ); shortest = Number.POSITIVE_INFINITY; diff --git a/src/extras/core/TextPath.js b/src/extras/core/TextPath.js index 162908c8..3c3e3c36 100644 --- a/src/extras/core/TextPath.js +++ b/src/extras/core/TextPath.js @@ -50,7 +50,7 @@ THREE.TextPath.prototype.toShapes = function () { for ( var p = 0, pl = paths.length; p < pl; p ++ ) { - shapes = shapes.concat( paths[ p ].toShapes() ); + Array.prototype.push.apply( shapes, paths[ p ].toShapes() ); } diff --git a/src/extras/geometries/CubeGeometry.js b/src/extras/geometries/CubeGeometry.js index 39c34ab5..f2a459ab 100644 --- a/src/extras/geometries/CubeGeometry.js +++ b/src/extras/geometries/CubeGeometry.js @@ -3,15 +3,14 @@ * based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Cube.as */ -THREE.CubeGeometry = function ( width, height, depth, segmentsWidth, segmentsHeight, segmentsDepth, materials, flipped, sides ) { +THREE.CubeGeometry = function ( width, height, depth, segmentsWidth, segmentsHeight, segmentsDepth, materials, sides ) { THREE.Geometry.call( this ); var scope = this, width_half = width / 2, height_half = height / 2, - depth_half = depth / 2, - flip = flipped ? - 1 : 1; + depth_half = depth / 2; if ( materials !== undefined ) { @@ -53,14 +52,14 @@ THREE.CubeGeometry = function ( width, height, depth, segmentsWidth, segmentsHei } - this.sides.px && buildPlane( 'z', 'y', 1 * flip, - 1, depth, height, - width_half, this.materials[ 0 ] ); // px - this.sides.nx && buildPlane( 'z', 'y', - 1 * flip, - 1, depth, height, width_half, this.materials[ 1 ] ); // nx - this.sides.py && buildPlane( 'x', 'z', 1 * flip, 1, width, depth, height_half, this.materials[ 2 ] ); // py - this.sides.ny && buildPlane( 'x', 'z', 1 * flip, - 1, width, depth, - height_half, this.materials[ 3 ] ); // ny - this.sides.pz && buildPlane( 'x', 'y', 1 * flip, - 1, width, height, depth_half, this.materials[ 4 ] ); // pz - this.sides.nz && buildPlane( 'x', 'y', - 1 * flip, - 1, width, height, - depth_half, this.materials[ 5 ] ); // nz + this.sides.px && buildPlane( 'z', 'y', - 1, - 1, depth, height, width_half, this.materials[ 0 ] ); // px + this.sides.nx && buildPlane( 'z', 'y', 1, - 1, depth, height, - width_half, this.materials[ 1 ] ); // nx + this.sides.py && buildPlane( 'x', 'z', 1, 1, width, depth, height_half, this.materials[ 2 ] ); // py + this.sides.ny && buildPlane( 'x', 'z', 1, - 1, width, depth, - height_half, this.materials[ 3 ] ); // ny + this.sides.pz && buildPlane( 'x', 'y', 1, - 1, width, height, depth_half, this.materials[ 4 ] ); // pz + this.sides.nz && buildPlane( 'x', 'y', - 1, - 1, width, height, - depth_half, this.materials[ 5 ] ); // nz - mergeVertices(); + this.mergeVertices(); function buildPlane( u, v, udir, vdir, width, height, depth, material ) { @@ -130,52 +129,6 @@ THREE.CubeGeometry = function ( width, height, depth, segmentsWidth, segmentsHei } - function mergeVertices() { - - var unique = [], changes = []; - - for ( var i = 0, il = scope.vertices.length; i < il; i ++ ) { - - var v = scope.vertices[ i ], - duplicate = false; - - for ( var j = 0, jl = unique.length; j < jl; j ++ ) { - - var vu = unique[ j ]; - - if( v.position.x == vu.position.x && v.position.y == vu.position.y && v.position.z == vu.position.z ) { - - changes[ i ] = j; - duplicate = true; - break; - - } - - } - - if ( ! duplicate ) { - - changes[ i ] = unique.length; - unique.push( new THREE.Vertex( v.position.clone() ) ); - - } - - } - - for ( i = 0, il = scope.faces.length; i < il; i ++ ) { - - var face = scope.faces[ i ]; - - face.a = changes[ face.a ]; - face.b = changes[ face.b ]; - face.c = changes[ face.c ]; - face.d = changes[ face.d ]; - - } - - scope.vertices = unique; - - } this.computeCentroids(); this.computeFaceNormals(); diff --git a/src/extras/geometries/CylinderGeometry.js b/src/extras/geometries/CylinderGeometry.js index 491d7087..ace9776f 100644 --- a/src/extras/geometries/CylinderGeometry.js +++ b/src/extras/geometries/CylinderGeometry.js @@ -1,151 +1,133 @@ /** - * @author kile / http://kile.stravaganza.org/ * @author mr.doob / http://mrdoob.com/ - * @author fuzzthink */ -THREE.CylinderGeometry = function ( numSegs, topRad, botRad, height, topOffset, botOffset ) { +THREE.CylinderGeometry = function ( radiusTop, radiusBottom, height, segmentsRadius, segmentsHeight, openEnded ) { THREE.Geometry.call( this ); - var scope = this, i, PI2 = Math.PI * 2, halfHeight = height / 2; + var radiusTop = radiusTop != null ? radiusTop : 20; + var radiusBottom = radiusBottom != null ? radiusBottom : 20; + var height = height || 100; + var heightHalf = height / 2; + var segmentsX = segmentsRadius || 8; + var segmentsY = segmentsHeight || 1; - // Top circle vertices + var x, y, vertices = [], uvs = []; - for ( i = 0; i < numSegs; i ++ ) { + for ( y = 0; y <= segmentsY; y ++ ) { - v( Math.sin( PI2 * i / numSegs ) * topRad, Math.cos( PI2 * i / numSegs ) * topRad, - halfHeight ); + var verticesRow = []; + var uvsRow = []; + + var v = y / segmentsY; + var radius = v * ( radiusBottom - radiusTop ) + radiusTop; + + for ( x = 0; x <= segmentsX; x ++ ) { + + var u = x / segmentsX; + + var xpos = radius * Math.sin( u * Math.PI * 2 ); + var ypos = - v * height + heightHalf; + var zpos = radius * Math.cos( u * Math.PI * 2 ); + + this.vertices.push( new THREE.Vertex( new THREE.Vector3( xpos, ypos, zpos ) ) ); + + verticesRow.push( this.vertices.length - 1 ); + uvsRow.push( new THREE.UV( u, v ) ); + + } + + vertices.push( verticesRow ); + uvs.push( uvsRow ); } - // Bottom circle vertices + for ( y = 0; y < segmentsY; y ++ ) { - for ( i = 0; i < numSegs; i ++ ) { + for ( x = 0; x < segmentsX; x ++ ) { - v( Math.sin( PI2 * i / numSegs ) * botRad, Math.cos( PI2 * i / numSegs ) * botRad, halfHeight ); + var v1 = vertices[ y ][ x ]; + var v2 = vertices[ y + 1 ][ x ]; + var v3 = vertices[ y + 1 ][ x + 1 ]; + var v4 = vertices[ y ][ x + 1 ]; - } + // FIXME: These normals aren't right for cones. - // Body faces + var n1 = this.vertices[ v1 ].position.clone().setY( 0 ).normalize(); + var n2 = this.vertices[ v2 ].position.clone().setY( 0 ).normalize(); + var n3 = this.vertices[ v3 ].position.clone().setY( 0 ).normalize(); + var n4 = this.vertices[ v4 ].position.clone().setY( 0 ).normalize(); - var na, nb, nc, nd; - - var nz = topRad - botRad; - - for ( i = 0; i < numSegs; i++ ) { - - na = new THREE.Vector3(); - na.copy( scope.vertices[ i ].position ); - na.z = nz; - na.normalize(); - - nb = new THREE.Vector3(); - nb.copy( scope.vertices[ i + numSegs ].position ); - nb.z = nz; - nb.normalize(); - - nc = new THREE.Vector3(); - nc.copy( scope.vertices[ numSegs + ( i + 1 ) % numSegs ].position ); - nc.z = nz; - nc.normalize(); - - nd = new THREE.Vector3(); - nd.copy( scope.vertices[ ( i + 1 ) % numSegs ].position ); - nd.z = nz; - nd.normalize(); - - f4n( i, - i + numSegs, - numSegs + ( i + 1 ) % numSegs, - ( i + 1 ) % numSegs, - na, nb, nc, nd - ); - - } - - // Bottom circle faces - - if ( botRad > 0 ) { - - var nbottom = new THREE.Vector3( 0, 0, -1 ); - - v( 0, 0, - halfHeight - ( botOffset || 0 ) ); - - for ( i = numSegs; i < numSegs + ( numSegs / 2 ); i++ ) { - - f4n( 2 * numSegs, - ( 2 * i - 2 * numSegs ) % numSegs, - ( 2 * i - 2 * numSegs + 1 ) % numSegs, - ( 2 * i - 2 * numSegs + 2 ) % numSegs, - nbottom, nbottom, nbottom, nbottom - ); + var uv1 = uvs[ y ][ x ].clone(); + var uv2 = uvs[ y + 1 ][ x ].clone(); + var uv3 = uvs[ y + 1 ][ x + 1 ].clone(); + var uv4 = uvs[ y ][ x + 1 ].clone(); + this.faces.push( new THREE.Face4( v1, v2, v3, v4, [ n1, n2, n3, n4 ] ) ); + this.faceVertexUvs[ 0 ].push( [ uv1, uv2, uv3, uv4 ] ); } } - // Top circle faces + // top cap - if ( topRad > 0 ) { + if ( !openEnded && radiusTop > 0 ) { - var ntop = new THREE.Vector3( 0, 0, 1 ); + this.vertices.push( new THREE.Vertex( new THREE.Vector3( 0, heightHalf, 0 ) ) ); - v( 0, 0, halfHeight + ( topOffset || 0 ) ); + for ( x = 0; x < segmentsX; x ++ ) { - for ( i = numSegs + ( numSegs / 2 ); i < 2 * numSegs; i ++ ) { + var v1 = vertices[ 0 ][ x ]; + var v2 = vertices[ 0 ][ x + 1 ]; + var v3 = this.vertices.length - 1; - f4n( 2 * numSegs + 1, - ( 2 * i - 2 * numSegs + 2 ) % numSegs + numSegs, - ( 2 * i - 2 * numSegs + 1 ) % numSegs + numSegs, - ( 2 * i - 2 * numSegs ) % numSegs + numSegs, - ntop, ntop, ntop, ntop - ); + var n1 = new THREE.Vector3( 0, 1, 0 ); + var n2 = new THREE.Vector3( 0, 1, 0 ); + var n3 = new THREE.Vector3( 0, 1, 0 ); + + var uv1 = uvs[ 0 ][ x ].clone(); + var uv2 = uvs[ 0 ][ x + 1 ].clone(); + var uv3 = new THREE.UV( uv2.u, 0 ); + + this.faces.push( new THREE.Face3( v1, v2, v3, [ n1, n2, n3 ] ) ); + this.faceVertexUvs[ 0 ].push( [ uv1, uv2, uv3 ] ); } } - // Cylindrical mapping + // bottom cap - for ( var i = 0, il = this.faces.length; i < il; i ++ ) { + if ( !openEnded && radiusBottom > 0 ) { - var uvs = [], face = this.faces[ i ], - a = this.vertices[ face.a ], - b = this.vertices[ face.b ], - c = this.vertices[ face.c ], - d = this.vertices[ face.d ]; + this.vertices.push( new THREE.Vertex( new THREE.Vector3( 0, - heightHalf, 0 ) ) ); - uvs.push( new THREE.UV( 0.5 + Math.atan2( a.position.x, a.position.y ) / PI2, 0.5 + ( a.position.z / height ) ) ); - uvs.push( new THREE.UV( 0.5 + Math.atan2( b.position.x, b.position.y ) / PI2, 0.5 + ( b.position.z / height ) ) ); - uvs.push( new THREE.UV( 0.5 + Math.atan2( c.position.x, c.position.y ) / PI2, 0.5 + ( c.position.z / height ) ) ); + for ( x = 0; x < segmentsX; x ++ ) { - if ( face instanceof THREE.Face4 ) { + var v1 = vertices[ y ][ x + 1 ]; + var v2 = vertices[ y ][ x ]; + var v3 = this.vertices.length - 1; - uvs.push( new THREE.UV( 0.5 + ( Math.atan2( d.position.x, d.position.y ) / PI2 ), 0.5 + ( d.position.z / height ) ) ); + var n1 = new THREE.Vector3( 0, - 1, 0 ); + var n2 = new THREE.Vector3( 0, - 1, 0 ); + var n3 = new THREE.Vector3( 0, - 1, 0 ); + + var uv1 = uvs[ y ][ x + 1 ].clone(); + var uv2 = uvs[ y ][ x ].clone(); + var uv3 = new THREE.UV( uv2.u, 1 ); + + this.faces.push( new THREE.Face3( v1, v2, v3, [ n1, n2, n3 ] ) ); + this.faceVertexUvs[ 0 ].push( [ uv1, uv2, uv3 ] ); } - this.faceVertexUvs[ 0 ].push( uvs ); - } this.computeCentroids(); this.computeFaceNormals(); - function v( x, y, z ) { - - scope.vertices.push( new THREE.Vertex( new THREE.Vector3( x, y, z ) ) ); - - } - - function f4n( a, b, c, d, na, nb, nc, nd ) { - - scope.faces.push( new THREE.Face4( a, b, c, d, [ na, nb, nc, nd ] ) ); - - } - -}; - +} THREE.CylinderGeometry.prototype = new THREE.Geometry(); THREE.CylinderGeometry.prototype.constructor = THREE.CylinderGeometry; diff --git a/src/extras/geometries/ExtrudeGeometry.js b/src/extras/geometries/ExtrudeGeometry.js index b05a44a0..6a5e60e8 100644 --- a/src/extras/geometries/ExtrudeGeometry.js +++ b/src/extras/geometries/ExtrudeGeometry.js @@ -54,9 +54,6 @@ THREE.ExtrudeGeometry = function( shapes, options ) { } - // UVs to be added - // How can we create UVs on this? - this.computeCentroids(); this.computeFaceNormals(); diff --git a/src/extras/geometries/OctahedronGeometry.js b/src/extras/geometries/OctahedronGeometry.js new file mode 100644 index 00000000..7a856bd0 --- /dev/null +++ b/src/extras/geometries/OctahedronGeometry.js @@ -0,0 +1,138 @@ +/** + * Octahedrons have 8 sides. This octahedron supports subdivision. + * + * Vertices have 'smooth' normals, + * to make a sharp edge choose a material that uses face normals instead. + * + * @author daniel.deady@knectar.com + * @param radius + * @param detail Final number of triangles = 4^detail * 8 + */ + +THREE.OctahedronGeometry = function ( radius, detail ) { + + THREE.Geometry.call( this ); + + detail = isFinite(detail) ? detail : 3; // allow a zero value + + var that = this; // ugly scope hack + + prepare( new THREE.Vector3( +1, 0, 0 ) ); // right + prepare( new THREE.Vector3( -1, 0, 0 ) ); // left + prepare( new THREE.Vector3( 0, +1, 0 ) ); // up + prepare( new THREE.Vector3( 0, -1, 0 ) ); // down + prepare( new THREE.Vector3( 0, 0, +1 ) ); // front + prepare( new THREE.Vector3( 0, 0, -1 ) ); // back + var midpoints = [], p = this.vertices; + + // careful to output faces counter-clockwise, that is required for meshes + make( p[0], p[2], p[4], detail ); + make( p[0], p[4], p[3], detail ); + make( p[0], p[3], p[5], detail ); + make( p[0], p[5], p[2], detail ); + make( p[1], p[2], p[5], detail ); + make( p[1], p[5], p[3], detail ); + make( p[1], p[3], p[4], detail ); + make( p[1], p[4], p[2], detail ); + + /** + * Project vector onto sphere's surface + */ + function prepare( vector ) { + + var normal = vector.clone().normalize(); + var vertex = new THREE.Vertex( normal.clone().multiplyScalar( radius ) ); + vertex.index = that.vertices.push( vertex ) - 1; + + // Texture coords are equivalent to map coords, calculate angle and convert to fraction of a circle. + var u = azimuth( vector ) / 2 / Math.PI + 0.5; + var v = inclination( vector ) / Math.PI + 0.5; + vertex.uv = new THREE.UV( u, v ); + + return vertex; + + } + + /** + * Approximate a curved face with recursively sub-divided triangles. + */ + function make( v1, v2, v3, detail ) { + + if ( detail < 1 ) { + + var face = new THREE.Face3( v1.index, v2.index, v3.index, [ v1.position, v2.position, v3.position ] ); + face.centroid.addSelf( v1.position ).addSelf( v2.position ).addSelf( v3.position ).divideScalar( 3 ); + face.normal = face.centroid.clone().normalize(); + that.faces.push( face ); + + var azi = azimuth( face.centroid ); + that.faceVertexUvs[ 0 ].push( [ + correctUV( v1.uv, v1.position, azi ), + correctUV( v2.uv, v2.position, azi ), + correctUV( v3.uv, v3.position, azi ) + ] ); + + } + else { + + detail -= 1; + // split triangle into 4 smaller triangles + make( v1, midpoint( v1, v2 ), midpoint( v1, v3 ), detail ); // top quadrant + make( midpoint( v1, v2 ), v2, midpoint( v2, v3 ), detail ); // left quadrant + make( midpoint( v1, v3 ), midpoint( v2, v3 ), v3, detail ); // right quadrant + make( midpoint( v1, v2 ), midpoint( v2, v3 ), midpoint( v1, v3 ), detail ); // center quadrant + + } + + } + + function midpoint( v1, v2 ) { + + if ( !midpoints[ v1.index ] ) midpoints[ v1.index ] = []; + if ( !midpoints[ v2.index ] ) midpoints[ v2.index ] = []; + var mid = midpoints[ v1.index ][ v2.index ]; + if ( mid === undefined ) { + // generate mean point and project to surface with prepare() + midpoints[ v1.index ][ v2.index ] = midpoints[ v2.index ][ v1.index ] = mid = prepare( + new THREE.Vector3().add( v1.position, v2.position ).divideScalar( 2 ) + ); + } + return mid; + + } + + /** + * Angle around the Y axis, counter-clockwise when looking from above. + */ + function azimuth( vector ) { + + return Math.atan2( vector.z, -vector.x ); + + } + + /** + * Angle above the XZ plane. + */ + function inclination( vector ) { + + return Math.atan2( -vector.y, Math.sqrt( ( vector.x * vector.x ) + ( vector.z * vector.z ) ) ); + + } + + /** + * Texture fixing helper. Spheres have some odd behaviours. + */ + function correctUV( uv, vector, azimuth ) { + + if ( (azimuth < 0) && (uv.u === 1) ) uv = new THREE.UV( uv.u - 1, uv.v ); + if ( (vector.x === 0) && (vector.z === 0) ) uv = new THREE.UV( azimuth / 2 / Math.PI + 0.5, uv.v ); + return uv; + + } + + this.boundingSphere = { radius: radius }; + +}; + +THREE.OctahedronGeometry.prototype = new THREE.Geometry(); +THREE.OctahedronGeometry.prototype.constructor = THREE.OctahedronGeometry; diff --git a/src/extras/geometries/TextGeometry.js b/src/extras/geometries/TextGeometry.js index de1a3469..cfea4892 100644 --- a/src/extras/geometries/TextGeometry.js +++ b/src/extras/geometries/TextGeometry.js @@ -568,4 +568,4 @@ THREE.FontUtils = { })(THREE.FontUtils); // To use the typeface.js face files, hook up the API -window._typeface_js = { faces: THREE.FontUtils.faces, loadFace: THREE.FontUtils.loadFace }; +self._typeface_js = { faces: THREE.FontUtils.faces, loadFace: THREE.FontUtils.loadFace }; diff --git a/src/extras/loaders/ColladaLoader.js b/src/extras/loaders/ColladaLoader.js index 5fae9c49..835207e5 100644 --- a/src/extras/loaders/ColladaLoader.js +++ b/src/extras/loaders/ColladaLoader.js @@ -2,11 +2,14 @@ * @author Tim Knip / http://www.floorplanner.com/ / tim at floorplanner.com */ -var ColladaLoader = function () { +THREE.ColladaLoader = function () { var COLLADA = null; var scene = null; var daeScene; + + var readyCallbackFunc = null; + var sources = {}; var images = {}; var animations = {}; @@ -14,12 +17,13 @@ var ColladaLoader = function () { var geometries = {}; var materials = {}; var effects = {}; + var visualScenes; - var flip_uv = true; - var readyCallbackFunc = null; var baseUrl; var morphs; var skins; + + var flip_uv = true; var preferredShading = THREE.SmoothShading; function load ( url, readyCallback ) { @@ -29,8 +33,12 @@ var ColladaLoader = function () { var namespaceURL = "http://www.collada.org/2005/11/COLLADASchema"; var rootTagName = "COLLADA"; - var xmldoc = document.implementation.createDocument(namespaceURL, rootTagName, null); + var xmldoc = document.implementation.createDocument( namespaceURL, rootTagName, null ); var me = this; + + // force reloading + // (should be configurable? sometimes caching is desirable) + url += "?rnd=" + Math.random(); var req = new XMLHttpRequest(); @@ -38,7 +46,8 @@ var ColladaLoader = function () { if( req.overrideMimeType ) { // need this? yes... if extension is other then *.xml :-S - req.overrideMimeType("text/xml"); + + req.overrideMimeType( "text/xml" ); } @@ -62,7 +71,7 @@ var ColladaLoader = function () { } else { - alert("Don't know how to parse XML!"); + alert( "Don't know how to parse XML!" ); } @@ -75,9 +84,9 @@ var ColladaLoader = function () { if ( url !== undefined ) { - var parts = url.split('/'); + var parts = url.split( '/' ); parts.pop(); - baseUrl = parts.join('/') + '/'; + baseUrl = parts.join( '/' ) + '/'; } @@ -95,9 +104,9 @@ var ColladaLoader = function () { daeScene = parseScene(); scene = new THREE.Object3D(); - for ( var i = 0; i < daeScene.nodes.length; i++ ) { + for ( var i = 0; i < daeScene.nodes.length; i ++ ) { - scene.addChild( createSceneGraph( daeScene.nodes[ i ] ) ); + scene.add( createSceneGraph( daeScene.nodes[ i ] ) ); } @@ -246,7 +255,7 @@ var ColladaLoader = function () { if ( !daeGeometry.mesh || !daeGeometry.mesh.primitives || - !daeGeometry.mesh.primitives.length) { + !daeGeometry.mesh.primitives.length ) { continue; } @@ -257,6 +266,7 @@ var ColladaLoader = function () { geometry.morphTargets.push( { name: "target_1", vertices: target.vertices } ); } + } geometry.morphTargets.push( { name: "target_Z", vertices: geometry.vertices } ); @@ -269,14 +279,14 @@ var ColladaLoader = function () { if ( !skinCtrl || !skinCtrl.skin ) { - console.log("could not find skin controller!"); + console.log( "could not find skin controller!" ); return; } if ( !ctrl.skeleton || !ctrl.skeleton.length ) { - console.log("could not find the skeleton for the skin!"); + console.log( "could not find the skeleton for the skin!" ); return; } @@ -328,7 +338,7 @@ var ColladaLoader = function () { if ( m instanceof THREE.Matrix4 ) { - node.world.copy(m); + node.world.copy( m ); } @@ -370,7 +380,7 @@ var ColladaLoader = function () { } - if ( found >= 0 ){ + if ( found >= 0 ) { var inv = skin.invBindMatrices[ found ]; @@ -509,49 +519,60 @@ var ColladaLoader = function () { // FIXME: controllers - for ( i =0; i < node.controllers.length; i ++ ) { + for ( i = 0; i < node.controllers.length; i ++ ) { - var controller = controllers[node.controllers[i].url]; + var controller = controllers[ node.controllers[ i ].url ]; switch ( controller.type ) { case 'skin': - if ( geometries[controller.skin.source] ) { + if ( geometries[ controller.skin.source ] ) { var inst_geom = new InstanceGeometry(); - inst_geom.url = controller.skin.source; - inst_geom.instance_material = node.controllers[i].instance_material; - node.geometries.push(inst_geom); - skinned = true; - skinController = node.controllers[i]; - } else if (controllers[controller.skin.source]) { + inst_geom.url = controller.skin.source; + inst_geom.instance_material = node.controllers[ i ].instance_material; + + node.geometries.push( inst_geom ); + skinned = true; + skinController = node.controllers[ i ]; + + } else if ( controllers[ controller.skin.source ] ) { // urgh: controller can be chained // handle the most basic case... - var second = controllers[controller.skin.source]; + + var second = controllers[ controller.skin.source ]; morphController = second; // skinController = node.controllers[i]; - if (second.morph && geometries[second.morph.source]) { + + if ( second.morph && geometries[ second.morph.source ] ) { + var inst_geom = new InstanceGeometry(); + inst_geom.url = second.morph.source; - inst_geom.instance_material = node.controllers[i].instance_material; - node.geometries.push(inst_geom); + inst_geom.instance_material = node.controllers[ i ].instance_material; + + node.geometries.push( inst_geom ); + } + } break; case 'morph': - if ( geometries[controller.morph.source] ) { + if ( geometries[ controller.morph.source ] ) { var inst_geom = new InstanceGeometry(); + inst_geom.url = controller.morph.source; - inst_geom.instance_material = node.controllers[i].instance_material; - node.geometries.push(inst_geom); - morphController = node.controllers[i]; + inst_geom.instance_material = node.controllers[ i ].instance_material; + + node.geometries.push( inst_geom ); + morphController = node.controllers[ i ]; } @@ -559,7 +580,9 @@ var ColladaLoader = function () { default: break; + } + } // FIXME: multi-material mesh? @@ -576,10 +599,10 @@ var ColladaLoader = function () { if ( geometry ) { - if (!geometry.mesh || !geometry.mesh.primitives) + if ( !geometry.mesh || !geometry.mesh.primitives ) continue; - if (obj.name.length == 0) { + if ( obj.name.length == 0 ) { obj.name = geometry.id; @@ -652,7 +675,7 @@ var ColladaLoader = function () { } - obj.addChild( mesh ); + obj.add( mesh ); } @@ -660,7 +683,7 @@ var ColladaLoader = function () { for ( i = 0; i < node.nodes.length; i ++ ) { - obj.addChild(createSceneGraph(node.nodes[i], node)); + obj.add( createSceneGraph( node.nodes[i], node ) ); } @@ -902,11 +925,13 @@ var ColladaLoader = function () { switch ( child.nodeName ) { case 'skin': + this.skin = (new Skin()).parse(child); this.type = child.nodeName; break; case 'morph': + this.morph = (new Morph()).parse(child); this.type = child.nodeName; break; @@ -1135,17 +1160,17 @@ var ColladaLoader = function () { case 'input': - inputs.push((new Input()).parse(child)); + inputs.push( ( new Input() ).parse( child ) ); break; case 'v': - v = _ints(child.textContent); + v = _ints( child.textContent ); break; case 'vcount': - vcount = _ints(child.textContent); + vcount = _ints( child.textContent ); break; default: @@ -1326,9 +1351,9 @@ var ColladaLoader = function () { } - if (sid == transformSid) { + if ( sid == transformSid ) { - channel.info = {sid:sid, dotSyntax:dotSyntax, arrSyntax:arrSyntax, arrIndices:arrIndices}; + channel.info = { sid: sid, dotSyntax: dotSyntax, arrSyntax: arrSyntax, arrIndices: arrIndices }; return channel; } @@ -1356,6 +1381,7 @@ var ColladaLoader = function () { if ( n ) { return n; + } } @@ -1383,6 +1409,7 @@ var ColladaLoader = function () { if ( n ) { return n; + } } @@ -1424,7 +1451,7 @@ var ColladaLoader = function () { for ( var i = 0; i < element.childNodes.length; i ++ ) { var child = element.childNodes[ i ]; - if (child.nodeType != 1) continue; + if ( child.nodeType != 1 ) continue; switch ( child.nodeName ) { @@ -1615,6 +1642,7 @@ var ColladaLoader = function () { instance = instances.iterateNext(); } + } break; @@ -1654,7 +1682,7 @@ var ColladaLoader = function () { }; - InstanceGeometry.prototype.parse = function( element ) { + InstanceGeometry.prototype.parse = function ( element ) { this.url = element.getAttribute('url').replace(/^#/, ''); this.instance_material = []; @@ -1662,7 +1690,7 @@ var ColladaLoader = function () { for ( var i = 0; i < element.childNodes.length; i ++ ) { var child = element.childNodes[i]; - if (child.nodeType != 1) continue; + if ( child.nodeType != 1 ) continue; if ( child.nodeName == 'bind_material' ) { @@ -1672,7 +1700,7 @@ var ColladaLoader = function () { XPathResult.ORDERED_NODE_ITERATOR_TYPE, null); - if (instances) { + if ( instances ) { var instance = instances.iterateNext(); @@ -1717,6 +1745,11 @@ var ColladaLoader = function () { this.mesh = (new Mesh(this)).parse(child); break; + case 'extra': + + // console.log( child ); + break; + default: break; } @@ -1743,32 +1776,32 @@ var ColladaLoader = function () { for ( i = 0; i < element.childNodes.length; i ++ ) { - var child = element.childNodes[i]; + var child = element.childNodes[ i ]; - switch (child.nodeName) { + switch ( child.nodeName ) { case 'source': - _source(child); + _source( child ); break; case 'vertices': - this.vertices = (new Vertices()).parse(child); + this.vertices = ( new Vertices() ).parse( child ); break; case 'triangles': - this.primitives.push((new Triangles().parse(child))); + this.primitives.push( ( new Triangles().parse( child ) ) ); break; case 'polygons': - console.warn('polygon holes not yet supported!'); + console.warn( 'polygon holes not yet supported!' ); case 'polylist': - this.primitives.push((new Polylist().parse(child))); + this.primitives.push( ( new Polylist().parse( child ) ) ); break; default: @@ -1786,7 +1819,7 @@ var ColladaLoader = function () { if ( vertex_store[ hash ] === undefined ) { - vertex_store[ hash ] = { v:v, index:index }; + vertex_store[ hash ] = { v: v, index: index }; } @@ -1800,16 +1833,16 @@ var ColladaLoader = function () { for ( i = 0, j = 0; i < vertexData.length; i += 3, j ++ ) { - var v = new THREE.Vertex( new THREE.Vector3( vertexData[i], vertexData[i+1], vertexData[i+2] ) ); - get_vertex(v, j); - this.geometry3js.vertices.push(v); + var v = new THREE.Vertex( new THREE.Vector3( vertexData[ i ], vertexData[ i + 1 ], vertexData[ i + 2 ] ) ); + get_vertex( v, j ); + this.geometry3js.vertices.push( v ); } for ( i = 0; i < this.primitives.length; i ++ ) { - primitive = this.primitives[i]; - primitive.setVertices(this.vertices); + primitive = this.primitives[ i ]; + primitive.setVertices( this.vertices ); this.handlePrimitive( primitive, this.geometry3js, vertex_store ); } @@ -1832,11 +1865,13 @@ var ColladaLoader = function () { for ( j = 0; j < inputs.length; j ++ ) { - input = inputs[j]; + input = inputs[ j ]; - if ( input.semantic == 'TEXCOORD' ) { + switch ( input.semantic ) { - texture_sets.push(input.set); + case 'TEXCOORD': + texture_sets.push( input.set ); + break; } @@ -1847,6 +1882,7 @@ var ColladaLoader = function () { var vs = []; var ns = []; var ts = {}; + var cs = []; if ( primitive.vcount ) { @@ -1858,29 +1894,39 @@ var ColladaLoader = function () { for ( k = 0; k < inputs.length; k ++ ) { - input = inputs[k]; - source = sources[input.source]; - index = p[i + (j*inputs.length) + input.offset]; + input = inputs[ k ]; + source = sources[ input.source ]; + + index = p[ i + ( j * inputs.length ) + input.offset ]; numParams = source.accessor.params.length; idx32 = index * numParams; - switch (input.semantic) { + switch ( input.semantic ) { case 'VERTEX': - var hash = _hash_vector3( geom.vertices[index].position ); - vs.push(vertex_store[hash].index); + var hash = _hash_vector3( geom.vertices[ index ].position ); + vs.push( vertex_store[ hash ].index ); + break; case 'NORMAL': - ns.push( new THREE.Vector3( source.data[idx32+0], source.data[idx32+1], source.data[idx32+2] ) ); + ns.push( new THREE.Vector3( source.data[ idx32 ], source.data[ idx32 + 1 ], source.data[ idx32 + 2 ] ) ); + break; case 'TEXCOORD': - if (ts[input.set] === undefined) ts[input.set] = []; - ts[input.set].push( new THREE.UV( source.data[idx32+0], source.data[idx32+1] ) ); + if ( ts[ input.set ] === undefined ) ts[ input.set ] = []; + ts[ input.set ].push( new THREE.UV( source.data[ idx32 ], source.data[ idx32 + 1 ] ) ); + + break; + + case 'COLOR': + + cs.push( new THREE.Color().setRGB( source.data[ idx32 ], source.data[ idx32 + 1 ], source.data[ idx32 + 2 ] ) ); + break; default: @@ -1892,9 +1938,19 @@ var ColladaLoader = function () { } - var face = new THREE.Face3( vs[0], vs[1], vs[2], [ ns[0], ns[1], ns[2] ] ); - var uv; + var face, uv; + + if ( vcount == 3 ) { + + face = new THREE.Face3( vs[0], vs[1], vs[2], [ ns[0], ns[1], ns[2] ], cs.length ? cs : new THREE.Color() ); + + } else if ( vcount == 4 ) { + + face = new THREE.Face4( vs[0], vs[1], vs[2], vs[3], [ ns[0], ns[1], ns[2], ns[3] ], cs.length ? cs : new THREE.Color() ); + + } + face.daeMaterial = primitive.material; geom.faces.push( face ); @@ -1905,27 +1961,6 @@ var ColladaLoader = function () { } - if ( vcount > 3 ) { - - for ( j = 2; j < vs.length - 1; j ++ ) { - - face = new THREE.Face3( vs[0], vs[j], vs[j+1], [ns[0], ns[j], ns[j+1]] ); - - face.daeMaterial = primitive.material; - - geom.faces.push(face); - - for ( k = 0; k < texture_sets.length; k ++ ) { - - uv = ts[ texture_sets[ k ] ]; - geom.faceVertexUvs[ k ].push( [ uv[0], uv[j], uv[j+1] ] ); - - } - - } - - } - i += inputs.length * vcount; } @@ -1964,11 +1999,11 @@ var ColladaLoader = function () { }; - Triangles.prototype.parse = function(element) { + Triangles.prototype.parse = function ( element ) { this.inputs = []; - this.material = element.getAttribute('material'); - this.count = _attr_as_int(element, 'count', 0); + this.material = element.getAttribute( 'material' ); + this.count = _attr_as_int( element, 'count', 0 ); for ( var i = 0; i < element.childNodes.length; i ++ ) { @@ -1978,17 +2013,17 @@ var ColladaLoader = function () { case 'input': - this.inputs.push((new Input()).parse(element.childNodes[i])); + this.inputs.push( ( new Input() ).parse( element.childNodes[ i ] ) ); break; case 'vcount': - this.vcount = _ints(child.textContent); + this.vcount = _ints( child.textContent ); break; case 'p': - this.p = _ints(child.textContent); + this.p = _ints( child.textContent ); break; default: @@ -2011,23 +2046,23 @@ var ColladaLoader = function () { }; - Accessor.prototype.parse = function( element ) { + Accessor.prototype.parse = function ( element ) { this.params = []; - this.source = element.getAttribute('source'); - this.count = _attr_as_int(element, 'count', 0); - this.stride = _attr_as_int(element, 'stride', 0); + this.source = element.getAttribute( 'source' ); + this.count = _attr_as_int( element, 'count', 0 ); + this.stride = _attr_as_int( element, 'stride', 0 ); for ( var i = 0; i < element.childNodes.length; i ++ ) { - var child = element.childNodes[i]; + var child = element.childNodes[ i ]; if ( child.nodeName == 'param' ) { var param = {}; - param['name'] = child.getAttribute('name'); - param['type'] = child.getAttribute('type'); - this.params.push(param); + param[ 'name' ] = child.getAttribute( 'name' ); + param[ 'type' ] = child.getAttribute( 'type' ); + this.params.push( param ); } @@ -2107,26 +2142,26 @@ var ColladaLoader = function () { case 'bool_array': - this.data = _bools(child.textContent); + this.data = _bools( child.textContent ); this.type = child.nodeName; break; case 'float_array': - this.data = _floats(child.textContent); + this.data = _floats( child.textContent ); this.type = child.nodeName; break; case 'int_array': - this.data = _ints(child.textContent); + this.data = _ints( child.textContent ); this.type = child.nodeName; break; case 'IDREF_array': case 'Name_array': - this.data = _strings(child.textContent); + this.data = _strings( child.textContent ); this.type = child.nodeName; break; @@ -2134,9 +2169,9 @@ var ColladaLoader = function () { for ( var j = 0; j < child.childNodes.length; j ++ ) { - if ( child.childNodes[j].nodeName == 'accessor' ) { + if ( child.childNodes[ j ].nodeName == 'accessor' ) { - this.accessor = (new Accessor()).parse(child.childNodes[j]); + this.accessor = ( new Accessor() ).parse( child.childNodes[ j ] ); break; } @@ -2161,14 +2196,14 @@ var ColladaLoader = function () { //for (var i = 0; i < this.accessor.params.length; i++) { - var param = this.accessor.params[0]; + var param = this.accessor.params[ 0 ]; //console.log(param.name + " " + param.type); - switch (param.type) { + switch ( param.type ) { case 'IDREF': - case 'Name': + case 'Name': case 'name': case 'float': return this.data; @@ -2177,7 +2212,7 @@ var ColladaLoader = function () { for ( var j = 0; j < this.data.length; j += 16 ) { - var s = this.data.slice(j, j+16); + var s = this.data.slice( j, j + 16 ); var m = new THREE.Matrix4(); m.set( s[0], s[1], s[2], s[3], @@ -2185,7 +2220,7 @@ var ColladaLoader = function () { s[8], s[9], s[10], s[11], s[12], s[13], s[14], s[15] ); - result.push(m); + result.push( m ); } break; @@ -2213,14 +2248,16 @@ var ColladaLoader = function () { Material.prototype.parse = function ( element ) { - this.id = element.getAttribute('id'); - this.name = element.getAttribute('name'); + this.id = element.getAttribute( 'id' ); + this.name = element.getAttribute( 'name' ); for ( var i = 0; i < element.childNodes.length; i ++ ) { - if (element.childNodes[i].nodeName == 'instance_effect') { - this.instance_effect = (new InstanceEffect()).parse(element.childNodes[i]); + if ( element.childNodes[ i ].nodeName == 'instance_effect' ) { + + this.instance_effect = ( new InstanceEffect() ).parse( element.childNodes[ i ] ); break; + } } @@ -2231,8 +2268,8 @@ var ColladaLoader = function () { function ColorOrTexture () { - this.color = new THREE.Color(0); - this.color.setRGB(Math.random(), Math.random(), Math.random()); + this.color = new THREE.Color( 0 ); + this.color.setRGB( Math.random(), Math.random(), Math.random() ); this.color.a = 1.0; this.texture = null; @@ -2242,13 +2279,13 @@ var ColladaLoader = function () { ColorOrTexture.prototype.isColor = function () { - return (this.texture == null); + return ( this.texture == null ); }; ColorOrTexture.prototype.isTexture = function () { - return (this.texture != null); + return ( this.texture != null ); }; @@ -2256,16 +2293,16 @@ var ColladaLoader = function () { for ( var i = 0; i < element.childNodes.length; i ++ ) { - var child = element.childNodes[i]; - if (child.nodeType != 1) continue; + var child = element.childNodes[ i ]; + if ( child.nodeType != 1 ) continue; switch ( child.nodeName ) { case 'color': - var rgba = _floats(child.textContent); + var rgba = _floats( child.textContent ); this.color = new THREE.Color(0); - this.color.setRGB(rgba[0], rgba[1], rgba[2]); + this.color.setRGB( rgba[0], rgba[1], rgba[2] ); this.color.a = rgba[3]; break; @@ -2298,10 +2335,10 @@ var ColladaLoader = function () { for ( var i = 0; i < element.childNodes.length; i ++ ) { - var child = element.childNodes[i]; - if (child.nodeType != 1) continue; + var child = element.childNodes[ i ]; + if ( child.nodeType != 1 ) continue; - switch (child.nodeName) { + switch ( child.nodeName ) { case 'ambient': case 'emission': @@ -2309,16 +2346,18 @@ var ColladaLoader = function () { case 'specular': case 'transparent': - this[child.nodeName] = (new ColorOrTexture()).parse(child); + this[ child.nodeName ] = ( new ColorOrTexture() ).parse( child ); break; case 'shininess': case 'reflectivity': case 'transparency': - var f = evaluateXPath(child, ".//dae:float"); - if (f.length > 0) - this[child.nodeName] = parseFloat(f[0].textContent); + var f = evaluateXPath( child, ".//dae:float" ); + + if ( f.length > 0 ) + this[ child.nodeName ] = parseFloat( f[ 0 ].textContent ); + break; default: @@ -2355,7 +2394,7 @@ var ColladaLoader = function () { if ( this.effect.sampler && this.effect.surface ) { - if (this.effect.sampler.source == this.effect.surface.sid) { + if ( this.effect.sampler.source == this.effect.surface.sid ) { var image = images[this.effect.surface.init_from]; @@ -2368,19 +2407,20 @@ var ColladaLoader = function () { props['map'].repeat.y = -1; } + } } } else { - if (prop == 'diffuse') { + if ( prop == 'diffuse' ) { - props['color'] = cot.color.getHex(); + props[ 'color' ] = cot.color.getHex(); - } else if (!transparent) { + } else if ( !transparent ) { - props[prop] = cot.color.getHex(); + props[ prop ] = cot.color.getHex(); } @@ -2393,18 +2433,19 @@ var ColladaLoader = function () { case 'shininess': case 'reflectivity': - props[prop] = this[prop]; + props[ prop ] = this[ prop ]; break; case 'transparency': if ( transparent ) { - props['transparent'] = true; - props['opacity'] = this[prop]; + props[ 'transparent' ] = true; + props[ 'opacity' ] = this[ prop ]; transparent = true; } + break; default: @@ -2456,8 +2497,8 @@ var ColladaLoader = function () { for ( var i = 0; i < element.childNodes.length; i ++ ) { - var child = element.childNodes[i]; - if (child.nodeType != 1) continue; + var child = element.childNodes[ i ]; + if ( child.nodeType != 1 ) continue; switch ( child.nodeName ) { @@ -2473,7 +2514,7 @@ var ColladaLoader = function () { default: - console.log("unhandled Surface prop: " + child.nodeName); + console.log( "unhandled Surface prop: " + child.nodeName ); break; } @@ -2503,7 +2544,7 @@ var ColladaLoader = function () { var child = element.childNodes[ i ]; if ( child.nodeType != 1 ) continue; - switch ( child.nodeName) { + switch ( child.nodeName ) { case 'source': @@ -2537,7 +2578,7 @@ var ColladaLoader = function () { default: - console.log("unhandled Sampler2D prop: " + child.nodeName); + console.log( "unhandled Sampler2D prop: " + child.nodeName ); break; } @@ -2683,7 +2724,7 @@ var ColladaLoader = function () { for ( var i = 0; i < element.childNodes.length; i ++ ) { var child = element.childNodes[i]; - if (child.nodeType != 1) continue; + if ( child.nodeType != 1 ) continue; switch ( child.nodeName ) { @@ -2950,6 +2991,7 @@ var ColladaLoader = function () { if ( nsPrefix == "dae" ) { return "http://www.collada.org/2005/11/COLLADASchema"; + } return null; @@ -2961,9 +3003,10 @@ var ColladaLoader = function () { var raw = _strings( str ); var data = []; - for (var i = 0; i < raw.length; i ++ ) { + for ( var i = 0; i < raw.length; i ++ ) { data.push( (raw[i] == 'true' || raw[i] == '1') ? true : false ); + } return data; diff --git a/src/extras/loaders/JSONLoader.js b/src/extras/loaders/JSONLoader.js index 21edc6d0..ef371053 100644 --- a/src/extras/loaders/JSONLoader.js +++ b/src/extras/loaders/JSONLoader.js @@ -54,14 +54,12 @@ THREE.JSONLoader.prototype.createModel = function ( json, callback, texture_path parseSkin(); parseMorphing( scale ); - parseEdges(); geometry.computeCentroids(); geometry.computeFaceNormals(); if ( this.hasNormals( geometry ) ) geometry.computeTangents(); - // geometry.computeEdgeFaces(); function parseModel( scale ) { @@ -384,25 +382,6 @@ THREE.JSONLoader.prototype.createModel = function ( json, callback, texture_path }; - function parseEdges() { - - if( json.edges !== undefined ) { - - var i, il, v1, v2; - - for ( i = 0; i < json.edges.length; i+= 2 ) { - - v1 = json.edges[ i ]; - v2 = json.edges[ i + 1 ]; - - geometry.edges.push( new THREE.Edge( geometry.vertices[ v1 ], geometry.vertices[ v2 ], v1, v2 ) ); - - } - - } - - }; - callback( geometry ); }; diff --git a/src/extras/loaders/Loader.js b/src/extras/loaders/Loader.js index a0211b0b..3899bfaf 100644 --- a/src/extras/loaders/Loader.js +++ b/src/extras/loaders/Loader.js @@ -15,6 +15,8 @@ THREE.Loader = function ( showStatus ) { THREE.Loader.prototype = { + constructor: THREE.Loader, + addStatusElement: function () { var e = document.createElement( "div" ); @@ -59,7 +61,7 @@ THREE.Loader.prototype = { var chunks = url.split( "/" ); chunks.pop(); - return chunks.join( "/" ); + return chunks.length < 1 ? "." : chunks.join( "/" ); }, @@ -83,7 +85,7 @@ THREE.Loader.prototype = { m = scope.materials[ i ][ 0 ]; - if ( m instanceof THREE.MeshShaderMaterial ) return true; + if ( m instanceof THREE.ShaderMaterial ) return true; } @@ -136,7 +138,7 @@ THREE.Loader.prototype = { } - function create_texture ( where, name, sourceFile, repeat, offset, wrap ) { + function create_texture( where, name, sourceFile, repeat, offset, wrap ) { var texture = document.createElement( 'canvas' ); @@ -174,7 +176,7 @@ THREE.Loader.prototype = { } - function rgb2hex ( rgb ) { + function rgb2hex( rgb ) { return ( rgb[ 0 ] * 255 << 16 ) + ( rgb[ 1 ] * 255 << 8 ) + rgb[ 2 ] * 255; @@ -356,7 +358,7 @@ THREE.Loader.prototype = { var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true, fog: true }; - material = new THREE.MeshShaderMaterial( parameters ); + material = new THREE.ShaderMaterial( parameters ); } else { @@ -366,8 +368,6 @@ THREE.Loader.prototype = { return material; - }, - - constructor : THREE.Loader + } }; diff --git a/src/extras/loaders/SceneLoader.js b/src/extras/loaders/SceneLoader.js index 239dc6b9..e0698639 100644 --- a/src/extras/loaders/SceneLoader.js +++ b/src/extras/loaders/SceneLoader.js @@ -139,7 +139,7 @@ THREE.SceneLoader.prototype = { materials[ i ] = result.materials[ o.materials[i] ]; - hasNormals = materials[ i ] instanceof THREE.MeshShaderMaterial; + hasNormals = materials[ i ] instanceof THREE.ShaderMaterial; } @@ -191,7 +191,7 @@ THREE.SceneLoader.prototype = { object.scale.set( s[0], s[1], s[2] ); object.visible = o.visible; - result.scene.addObject( object ); + result.scene.add( object ); result.objects[ dd ] = object; @@ -208,7 +208,7 @@ THREE.SceneLoader.prototype = { //object.materials = [ new THREE.MeshBasicMaterial( { color: 0xff0000 } ) ]; var shadow = new THREE.ShadowVolume( geometry ) - result.scene.addChild( shadow ); + result.scene.add( shadow ); shadow.position = object.position; shadow.rotation = object.rotation; @@ -260,7 +260,7 @@ THREE.SceneLoader.prototype = { object.scale.set( s[0], s[1], s[2] ); object.visible = ( o.visible !== undefined ) ? o.visible : false; - result.scene.addObject( object ); + result.scene.add( object ); result.objects[ dd ] = object; result.empties[ dd ] = object; @@ -359,19 +359,18 @@ THREE.SceneLoader.prototype = { if ( c.type == "perspective" ) { - camera = new THREE.Camera( c.fov, c.aspect, c.near, c.far ); + camera = new THREE.PerspectiveCamera( c.fov, c.aspect, c.near, c.far ); } else if ( c.type == "ortho" ) { - camera = new THREE.Camera(); - camera.projectionMatrix = THREE.Matrix4.makeOrtho( c.left, c.right, c.top, c.bottom, c.near, c.far ); + camera = new THREE.OrthographicCamera( c.left, c.right, c.top, c.bottom, c.near, c.far ); } p = c.position; t = c.target; camera.position.set( p[0], p[1], p[2] ); - camera.target.position.set( t[0], t[1], t[2] ); + camera.target = new THREE.Vector3( t[0], t[1], t[2] ); result.cameras[ dc ] = camera; @@ -410,7 +409,7 @@ THREE.SceneLoader.prototype = { } - result.scene.addLight( light ); + result.scene.add( light ); result.lights[ dl ] = light; @@ -502,7 +501,7 @@ THREE.SceneLoader.prototype = { } else if ( g.type == "cylinder" ) { - geometry = new THREE.CylinderGeometry( g.numSegs, g.topRad, g.botRad, g.height, g.topOffset, g.botOffset ); + geometry = new THREE.CylinderGeometry( g.topRad, g.botRad, g.height, g.radSegs, g.heightSegs ); result.geometries[ dg ] = geometry; } else if ( g.type == "torus" ) { @@ -741,7 +740,7 @@ THREE.SceneLoader.prototype = { var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true, fog: true }; - material = new THREE.MeshShaderMaterial( parameters ); + material = new THREE.ShaderMaterial( parameters ); } else { @@ -764,7 +763,7 @@ THREE.SceneLoader.prototype = { }; }, - + constructor : THREE.SceneLoader }; diff --git a/src/extras/loaders/UTF8Loader.js b/src/extras/loaders/UTF8Loader.js index 18acabb4..e11ee47c 100644 --- a/src/extras/loaders/UTF8Loader.js +++ b/src/extras/loaders/UTF8Loader.js @@ -253,7 +253,7 @@ THREE.UTF8Loader.prototype.createModel = function ( data, callback, scale, offse u /= 1023; v /= 1023; - uvs.push( u, v ); + uvs.push( u, 1 - v ); } diff --git a/src/extras/modifiers/SubdivisionModifier.js b/src/extras/modifiers/SubdivisionModifier.js new file mode 100644 index 00000000..151d78c0 --- /dev/null +++ b/src/extras/modifiers/SubdivisionModifier.js @@ -0,0 +1,476 @@ +/* + * @author zz85 / http://twitter.com/blurspline / http://www.lab4games.net/zz85/blog + * + * Subdivision Geometry Modifier + * using Catmull-Clark Subdivision Surfaces + * for creating smooth geometry meshes + * + * Note: a modifier modifies vertices and faces of geometry, + * so use THREE.GeometryUtils.clone() if orignal geoemtry needs to be retained + * + * Readings: + * http://en.wikipedia.org/wiki/Catmull%E2%80%93Clark_subdivision_surface + * http://www.rorydriscoll.com/2008/08/01/catmull-clark-subdivision-the-basics/ + */ + +THREE.SubdivisionModifier = function( subdivisions ) { + + this.subdivisions = (subdivisions === undefined ) ? 1 : subdivisions; + + // Settings + this.useOldVertexColors = false; + this.supportUVs = true; + +}; + +//THREE.SubdivisionModifier.prototype = new THREE.Modifier(); + +THREE.SubdivisionModifier.prototype.constructor = THREE.SubdivisionModifier; + +// Applies the "modify" pattern +THREE.SubdivisionModifier.prototype.modify = function ( geometry ) { + + var repeats = this.subdivisions; + + while ( repeats-- > 0 ) { + this.smooth( geometry ); + } + +}; + +// Performs an iteration of Catmull-Clark Subdivision +THREE.SubdivisionModifier.prototype.smooth = function ( oldGeometry ) { + + //console.log( 'running smooth' ); + + // New set of vertices, faces and uvs + var newVertices = [], newFaces = [], newUVs = []; + + function v( x, y, z ) { + newVertices.push( new THREE.Vertex( new THREE.Vector3( x, y, z ) ) ); + } + + var scope = this; + + function f4( a, b, c, d, oldFace, orders ) { + + // TODO move vertex selection over here! + + var newFace = new THREE.Face4( a, b, c, d, null, oldFace.color, oldFace.material ); + + if (scope.useOldVertexColors) { + + newFace.vertexColors = []; + + var color, tmpColor, order; + for (var i=0;i<4;i++) { + order = orders[i]; + + color = new THREE.Color(), + color.setRGB(0,0,0); + + for (var j=0, jl=0; j face map + + for( i = 0, il = geometry.faces.length; i < il; i ++ ) { + + face = geometry.faces[ i ]; + + if ( face instanceof THREE.Face3 ) { + + hash = edge_hash( face.a, face.b ); + addToMap( vfMap, hash, i ); + + hash = edge_hash( face.b, face.c ); + addToMap( vfMap, hash, i ); + + hash = edge_hash( face.c, face.a ); + addToMap( vfMap, hash, i ); + + } else if ( face instanceof THREE.Face4 ) { + + hash = edge_hash( face.a, face.b ); + addToMap( vfMap, hash, i ); + + hash = edge_hash( face.b, face.c ); + addToMap( vfMap, hash, i ); + + hash = edge_hash( face.c, face.d ); + addToMap( vfMap, hash, i ); + + hash = edge_hash( face.d, face.a ); + addToMap( vfMap, hash, i ); + + } + + } + + // extract faces + + // var edges = []; + // + // var numOfEdges = 0; + // for (i in vfMap) { + // numOfEdges++; + // + // edge = vfMap[i]; + // edges.push(edge); + // + // } + + //console.log('vfMap', vfMap, 'geometry.edges',geometry.edges, 'numOfEdges', numOfEdges); + + return vfMap; + + }; + + var originalPoints = oldGeometry.vertices; + var originalFaces = oldGeometry.faces; + + var newPoints = originalPoints.concat(); // Vertices + + var facePoints = [], edgePoints = {}; + + var uvForVertices = []; + + // Step 1 + // For each face, add a face point + // Set each face point to be the centroid of all original points for the respective face. + + var i, il, j, jl, face; + + // For Uvs + var uvs = oldGeometry.faceVertexUvs[0]; + var abcd = 'abcd', vertice; + + for (i=0, il = uvs.length; i, * opacity: , - + * * blending: THREE.NormalBlending, * depthTest: , - + * * linewidth: , - * linecap: "round", + * linecap: "round", * linejoin: "round", - + * * vertexColors: + * + * fog: * } */ @@ -31,6 +33,8 @@ THREE.LineBasicMaterial = function ( parameters ) { this.vertexColors = parameters.vertexColors ? parameters.vertexColors : false; + this.fog = parameters.fog !== undefined ? parameters.fog : true; + }; THREE.LineBasicMaterial.prototype = new THREE.Material(); diff --git a/src/materials/Material.js b/src/materials/Material.js index 1727125c..b899e9db 100644 --- a/src/materials/Material.js +++ b/src/materials/Material.js @@ -4,6 +4,8 @@ THREE.Material = function ( parameters ) { + this.name = ''; + this.id = THREE.MaterialCount ++; parameters = parameters || {}; @@ -12,7 +14,9 @@ THREE.Material = function ( parameters ) { this.transparent = parameters.transparent !== undefined ? parameters.transparent : false; this.blending = parameters.blending !== undefined ? parameters.blending : THREE.NormalBlending; + this.depthTest = parameters.depthTest !== undefined ? parameters.depthTest : true; + this.depthWrite = parameters.depthWrite !== undefined ? parameters.depthWrite : true; this.polygonOffset = parameters.polygonOffset !== undefined ? parameters.polygonOffset : false; this.polygonOffsetFactor = parameters.polygonOffsetFactor !== undefined ? parameters.polygonOffsetFactor : 0; diff --git a/src/materials/MeshBasicMaterial.js b/src/materials/MeshBasicMaterial.js index 1c41551f..3035a9a0 100644 --- a/src/materials/MeshBasicMaterial.js +++ b/src/materials/MeshBasicMaterial.js @@ -22,7 +22,9 @@ * wireframeLinewidth: , * * vertexColors: false / THREE.VertexColors / THREE.FaceColors, - * skinning: + * skinning: , + * + * fog: * } */ @@ -43,7 +45,7 @@ THREE.MeshBasicMaterial = function ( parameters ) { this.reflectivity = parameters.reflectivity !== undefined ? parameters.reflectivity : 1; this.refractionRatio = parameters.refractionRatio !== undefined ? parameters.refractionRatio : 0.98; - // this.enableFog = parameters.enableFog ? parameters.enableFog : true; + this.fog = parameters.fog !== undefined ? parameters.fog : true; this.shading = parameters.shading !== undefined ? parameters.shading : THREE.SmoothShading; diff --git a/src/materials/MeshLambertMaterial.js b/src/materials/MeshLambertMaterial.js index 710d5b39..34e223c3 100644 --- a/src/materials/MeshLambertMaterial.js +++ b/src/materials/MeshLambertMaterial.js @@ -22,7 +22,9 @@ * wireframeLinewidth: , * * vertexColors: false / THREE.VertexColors / THREE.FaceColors, - * skinning: + * skinning: , + * + * fog: * } */ @@ -43,7 +45,7 @@ THREE.MeshLambertMaterial = function ( parameters ) { this.reflectivity = parameters.reflectivity !== undefined ? parameters.reflectivity : 1; this.refractionRatio = parameters.refractionRatio !== undefined ? parameters.refractionRatio : 0.98; - // this.enableFog = parameters.enableFog ? parameters.enableFog : true; + this.fog = parameters.fog !== undefined ? parameters.fog : true; this.shading = parameters.shading !== undefined ? parameters.shading : THREE.SmoothShading; diff --git a/src/materials/MeshPhongMaterial.js b/src/materials/MeshPhongMaterial.js index 80fa898f..20773b0a 100644 --- a/src/materials/MeshPhongMaterial.js +++ b/src/materials/MeshPhongMaterial.js @@ -26,7 +26,9 @@ * wireframeLinewidth: , * * vertexColors: false / THREE.VertexColors / THREE.FaceColors, - * skinning: + * skinning: , + * + * fog: * } */ @@ -50,7 +52,7 @@ THREE.MeshPhongMaterial = function ( parameters ) { this.reflectivity = parameters.reflectivity !== undefined ? parameters.reflectivity : 1; this.refractionRatio = parameters.refractionRatio !== undefined ? parameters.refractionRatio : 0.98; - // this.enableFog = parameters.enableFog ? parameters.enableFog : true; + this.fog = parameters.fog !== undefined ? parameters.fog : true; this.shading = parameters.shading !== undefined ? parameters.shading : THREE.SmoothShading; diff --git a/src/materials/MeshShaderMaterial.js b/src/materials/MeshShaderMaterial.js index a4f396b6..4dff63f1 100644 --- a/src/materials/MeshShaderMaterial.js +++ b/src/materials/MeshShaderMaterial.js @@ -1,49 +1,7 @@ -/** - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * fragmentShader: , - * vertexShader: , - - * uniforms: { "parameter1": { type: "f", value: 1.0 }, "parameter2": { type: "i" value2: 2 } }, - - * shading: THREE.SmoothShading, - * blending: THREE.NormalBlending, - * depthTest: , - - * wireframe: , - * wireframeLinewidth: , - - * lights: , - * vertexColors: , - * skinning: , - * morphTargets: , - * } - */ - THREE.MeshShaderMaterial = function ( parameters ) { - THREE.Material.call( this, parameters ); + console.warn( 'DEPRECATED: MeshShaderMaterial() is now ShaderMaterial().' ); - parameters = parameters || {}; - - this.fragmentShader = parameters.fragmentShader !== undefined ? parameters.fragmentShader : "void main() {}"; - this.vertexShader = parameters.vertexShader !== undefined ? parameters.vertexShader : "void main() {}"; - this.uniforms = parameters.uniforms !== undefined ? parameters.uniforms : {}; - this.attributes = parameters.attributes; - - this.shading = parameters.shading !== undefined ? parameters.shading : THREE.SmoothShading; - - this.wireframe = parameters.wireframe !== undefined ? parameters.wireframe : false; - this.wireframeLinewidth = parameters.wireframeLinewidth !== undefined ? parameters.wireframeLinewidth : 1; - - this.fog = parameters.fog !== undefined ? parameters.fog : false; // set to use scene fog - this.lights = parameters.lights !== undefined ? parameters.lights : false; // set to use scene lights - this.vertexColors = parameters.vertexColors !== undefined ? parameters.vertexColors : false; // set to use "color" attribute stream - this.skinning = parameters.skinning !== undefined ? parameters.skinning : false; // set to use skinning attribute streams - this.morphTargets = parameters.morphTargets !== undefined ? parameters.morphTargets : false; // set to use morph targets + return new THREE.ShaderMaterial( parameters ); }; - -THREE.MeshShaderMaterial.prototype = new THREE.Material(); -THREE.MeshShaderMaterial.prototype.constructor = THREE.MeshShaderMaterial; diff --git a/src/materials/ParticleBasicMaterial.js b/src/materials/ParticleBasicMaterial.js index 455e3d98..e2971316 100644 --- a/src/materials/ParticleBasicMaterial.js +++ b/src/materials/ParticleBasicMaterial.js @@ -6,13 +6,15 @@ * color: , * opacity: , * map: new THREE.Texture( ), - + * * size: , - + * * blending: THREE.NormalBlending, * depthTest: , - - * vertexColors: + * + * vertexColors: , + * + * fog: * } */ @@ -31,6 +33,8 @@ THREE.ParticleBasicMaterial = function ( parameters ) { this.vertexColors = parameters.vertexColors !== undefined ? parameters.vertexColors : false; + this.fog = parameters.fog !== undefined ? parameters.fog : true; + }; THREE.ParticleBasicMaterial.prototype = new THREE.Material(); diff --git a/src/materials/ShaderMaterial.js b/src/materials/ShaderMaterial.js new file mode 100644 index 00000000..47eb9edb --- /dev/null +++ b/src/materials/ShaderMaterial.js @@ -0,0 +1,49 @@ +/** + * @author alteredq / http://alteredqualia.com/ + * + * parameters = { + * fragmentShader: , + * vertexShader: , + + * uniforms: { "parameter1": { type: "f", value: 1.0 }, "parameter2": { type: "i" value2: 2 } }, + + * shading: THREE.SmoothShading, + * blending: THREE.NormalBlending, + * depthTest: , + + * wireframe: , + * wireframeLinewidth: , + + * lights: , + * vertexColors: , + * skinning: , + * morphTargets: , + * } + */ + +THREE.ShaderMaterial = function ( parameters ) { + + THREE.Material.call( this, parameters ); + + parameters = parameters || {}; + + this.fragmentShader = parameters.fragmentShader !== undefined ? parameters.fragmentShader : "void main() {}"; + this.vertexShader = parameters.vertexShader !== undefined ? parameters.vertexShader : "void main() {}"; + this.uniforms = parameters.uniforms !== undefined ? parameters.uniforms : {}; + this.attributes = parameters.attributes; + + this.shading = parameters.shading !== undefined ? parameters.shading : THREE.SmoothShading; + + this.wireframe = parameters.wireframe !== undefined ? parameters.wireframe : false; + this.wireframeLinewidth = parameters.wireframeLinewidth !== undefined ? parameters.wireframeLinewidth : 1; + + this.fog = parameters.fog !== undefined ? parameters.fog : false; // set to use scene fog + this.lights = parameters.lights !== undefined ? parameters.lights : false; // set to use scene lights + this.vertexColors = parameters.vertexColors !== undefined ? parameters.vertexColors : false; // set to use "color" attribute stream + this.skinning = parameters.skinning !== undefined ? parameters.skinning : false; // set to use skinning attribute streams + this.morphTargets = parameters.morphTargets !== undefined ? parameters.morphTargets : false; // set to use morph targets + +}; + +THREE.ShaderMaterial.prototype = new THREE.Material(); +THREE.ShaderMaterial.prototype.constructor = THREE.ShaderMaterial; diff --git a/src/objects/LOD.js b/src/objects/LOD.js index e2bde303..142075f6 100644 --- a/src/objects/LOD.js +++ b/src/objects/LOD.js @@ -18,7 +18,7 @@ THREE.LOD.prototype.supr = THREE.Object3D.prototype; * Add */ -THREE.LOD.prototype.add = function ( object3D, visibleAtDistance ) { +THREE.LOD.prototype.addLevel = function ( object3D, visibleAtDistance ) { if ( visibleAtDistance === undefined ) { @@ -39,7 +39,7 @@ THREE.LOD.prototype.add = function ( object3D, visibleAtDistance ) { } this.LODs.splice( l, 0, { visibleAtDistance: visibleAtDistance, object3D: object3D } ); - this.addChild( object3D ); + this.add( object3D ); }; diff --git a/src/objects/Sprite.js b/src/objects/Sprite.js index 56a42421..554ca8f9 100644 --- a/src/objects/Sprite.js +++ b/src/objects/Sprite.js @@ -6,25 +6,15 @@ THREE.Sprite = function( parameters ) { THREE.Object3D.call( this ); - if( parameters.material !== undefined ) { + this.color = ( parameters.color !== undefined ) ? new THREE.Color( parameters.color ) : new THREE.Color( 0xffffff ); + this.map = ( parameters.map instanceof THREE.Texture ) ? parameters.map : THREE.ImageUtils.loadTexture( parameters.map ); + this.blending = ( parameters.blending !== undefined ) ? parameters.blending : THREE.NormalBlending; - this.material = parameters.material; - this.map = undefined; - this.blending = material.blending; - - } else if( parameters.map !== undefined ) { - - this.map = parameters.map instanceof THREE.Texture ? parameters.map : THREE.ImageUtils.loadTexture( parameters.map ); - this.material = undefined; - this.blending = parameters.blending !== undefined ? parameters.blending : THREE.NormalBlending; - - } - - this.useScreenCoordinates = parameters.useScreenCoordinates !== undefined ? parameters.useScreenCoordinates : true; - this.mergeWith3D = parameters.mergeWith3D !== undefined ? parameters.mergeWith3D : !this.useScreenCoordinates; - this.affectedByDistance = parameters.affectedByDistance !== undefined ? parameters.affectedByDistance : !this.useScreenCoordinates; - this.scaleByViewport = parameters.scaleByViewport !== undefined ? parameters.scaleByViewport : !this.affectedByDistance; - this.alignment = parameters.alignment instanceof THREE.Vector2 ? parameters.alignment : THREE.SpriteAlignment.center; + this.useScreenCoordinates = ( parameters.useScreenCoordinates !== undefined ) ? parameters.useScreenCoordinates : true; + this.mergeWith3D = ( parameters.mergeWith3D !== undefined ) ? parameters.mergeWith3D : !this.useScreenCoordinates; + this.affectedByDistance = ( parameters.affectedByDistance !== undefined ) ? parameters.affectedByDistance : !this.useScreenCoordinates; + this.scaleByViewport = ( parameters.scaleByViewport !== undefined ) ? parameters.scaleByViewport : !this.affectedByDistance; + this.alignment = ( parameters.alignment instanceof THREE.Vector2 ) ? parameters.alignment : THREE.SpriteAlignment.center; this.rotation3d = this.rotation; this.rotation = 0; diff --git a/src/renderers/CanvasRenderer.js b/src/renderers/CanvasRenderer.js index d6f69bb6..46fc0b40 100644 --- a/src/renderers/CanvasRenderer.js +++ b/src/renderers/CanvasRenderer.js @@ -87,10 +87,14 @@ THREE.CanvasRenderer = function ( parameters ) { this.sortObjects = true; this.sortElements = true; - this.data = { + this.info = { - vertices: 0, - faces: 0 + render: { + + vertices: 0, + faces: 0 + + } } @@ -174,8 +178,8 @@ THREE.CanvasRenderer = function ( parameters ) { this.autoClear ? this.clear() : _context.setTransform( 1, 0, 0, - 1, _canvasWidthHalf, _canvasHeightHalf ); - _this.data.vertices = 0; - _this.data.faces = 0; + _this.info.render.vertices = 0; + _this.info.render.faces = 0; _renderList = _projector.projectScene( scene, camera, this.sortElements ); @@ -222,7 +226,7 @@ THREE.CanvasRenderer = function ( parameters ) { _bboxRect.addPoint( _v1.positionScreen.x, _v1.positionScreen.y ); _bboxRect.addPoint( _v2.positionScreen.x, _v2.positionScreen.y ); - if ( _clipRect.instersects( _bboxRect ) ) { + if ( _clipRect.intersects( _bboxRect ) ) { m = 0; ml = element.materials.length; @@ -256,7 +260,7 @@ THREE.CanvasRenderer = function ( parameters ) { _v2.positionScreen.x, _v2.positionScreen.y, _v3.positionScreen.x, _v3.positionScreen.y ); - if ( _clipRect.instersects( _bboxRect ) ) { + if ( _clipRect.intersects( _bboxRect ) ) { m = 0; ml = element.meshMaterials.length; @@ -313,7 +317,7 @@ THREE.CanvasRenderer = function ( parameters ) { _bboxRect.addPoint( _v3.positionScreen.x, _v3.positionScreen.y ); _bboxRect.addPoint( _v4.positionScreen.x, _v4.positionScreen.y ); - if ( _clipRect.instersects( _bboxRect ) ) { + if ( _clipRect.intersects( _bboxRect ) ) { m = 0; ml = element.meshMaterials.length; @@ -477,7 +481,7 @@ THREE.CanvasRenderer = function ( parameters ) { _bboxRect.set( v1.x - width, v1.y - height, v1.x + width, v1.y + height ); - if ( !_clipRect.instersects( _bboxRect ) ) { + if ( !_clipRect.intersects( _bboxRect ) ) { return; @@ -513,7 +517,7 @@ THREE.CanvasRenderer = function ( parameters ) { _bboxRect.set( v1.x - width, v1.y - height, v1.x + width, v1.y + height ); - if ( !_clipRect.instersects( _bboxRect ) ) { + if ( !_clipRect.intersects( _bboxRect ) ) { return; @@ -561,8 +565,8 @@ THREE.CanvasRenderer = function ( parameters ) { function renderFace3( v1, v2, v3, uv1, uv2, uv3, element, material, scene ) { - _this.data.vertices += 3; - _this.data.faces ++; + _this.info.render.vertices += 3; + _this.info.render.faces ++; setOpacity( material.opacity ); setBlending( material.blending ); @@ -645,7 +649,19 @@ THREE.CanvasRenderer = function ( parameters ) { calculateLight( scene, element.v2.positionWorld, element.vertexNormalsWorld[ 1 ], _color2 ); calculateLight( scene, element.v3.positionWorld, element.vertexNormalsWorld[ 2 ], _color3 ); - _color4.r = ( _color2.r + _color3.r ) * 0.5; + _color1.r = Math.max( 0, Math.min( material.color.r * _color1.r, 1 ) ); + _color1.g = Math.max( 0, Math.min( material.color.g * _color1.g, 1 ) ); + _color1.b = Math.max( 0, Math.min( material.color.b * _color1.b, 1 ) ); + + _color2.r = Math.max( 0, Math.min( material.color.r * _color2.r, 1 ) ); + _color2.g = Math.max( 0, Math.min( material.color.g * _color2.g, 1 ) ); + _color2.b = Math.max( 0, Math.min( material.color.b * _color2.b, 1 ) ); + + _color3.r = Math.max( 0, Math.min( material.color.r * _color3.r, 1 ) ); + _color3.g = Math.max( 0, Math.min( material.color.g * _color3.g, 1 ) ); + _color3.b = Math.max( 0, Math.min( material.color.b * _color3.b, 1 ) ); + + _color4.r = ( _color2.r + _color3.r ) * 0.5; _color4.g = ( _color2.g + _color3.g ) * 0.5; _color4.b = ( _color2.b + _color3.b ) * 0.5; @@ -706,8 +722,8 @@ THREE.CanvasRenderer = function ( parameters ) { function renderFace4( v1, v2, v3, v4, v5, v6, element, material, scene ) { - _this.data.vertices += 4; - _this.data.faces ++; + _this.info.render.vertices += 4; + _this.info.render.faces ++; setOpacity( material.opacity ); setBlending( material.blending ); @@ -751,6 +767,22 @@ THREE.CanvasRenderer = function ( parameters ) { calculateLight( scene, element.v4.positionWorld, element.vertexNormalsWorld[ 3 ], _color3 ); calculateLight( scene, element.v3.positionWorld, element.vertexNormalsWorld[ 2 ], _color4 ); + _color1.r = Math.max( 0, Math.min( material.color.r * _color1.r, 1 ) ); + _color1.g = Math.max( 0, Math.min( material.color.g * _color1.g, 1 ) ); + _color1.b = Math.max( 0, Math.min( material.color.b * _color1.b, 1 ) ); + + _color2.r = Math.max( 0, Math.min( material.color.r * _color2.r, 1 ) ); + _color2.g = Math.max( 0, Math.min( material.color.g * _color2.g, 1 ) ); + _color2.b = Math.max( 0, Math.min( material.color.b * _color2.b, 1 ) ); + + _color3.r = Math.max( 0, Math.min( material.color.r * _color3.r, 1 ) ); + _color3.g = Math.max( 0, Math.min( material.color.g * _color3.g, 1 ) ); + _color3.b = Math.max( 0, Math.min( material.color.b * _color3.b, 1 ) ); + + _color4.r = Math.max( 0, Math.min( material.color.r * _color4.r, 1 ) ); + _color4.g = Math.max( 0, Math.min( material.color.g * _color4.g, 1 ) ); + _color4.b = Math.max( 0, Math.min( material.color.b * _color4.b, 1 ) ); + _image = getGradientTexture( _color1, _color2, _color3, _color4 ); // TODO: UVs are incorrect, v4->v3? diff --git a/src/renderers/SVGRenderer.js b/src/renderers/SVGRenderer.js index 59b9de3b..5b6975db 100644 --- a/src/renderers/SVGRenderer.js +++ b/src/renderers/SVGRenderer.js @@ -35,10 +35,14 @@ THREE.SVGRenderer = function () { this.sortObjects = true; this.sortElements = true; - this.data = { + this.info = { - vertices: 0, - faces: 0 + render: { + + vertices: 0, + faces: 0 + + } } @@ -82,8 +86,8 @@ THREE.SVGRenderer = function () { this.autoClear && this.clear(); - _this.data.vertices = 0; - _this.data.faces = 0; + _this.info.render.vertices = 0; + _this.info.render.faces = 0; _renderList = _projector.projectScene( scene, camera, this.sortElements ); @@ -127,7 +131,7 @@ THREE.SVGRenderer = function () { _bboxRect.addPoint( _v1.positionScreen.x, _v1.positionScreen.y ); _bboxRect.addPoint( _v2.positionScreen.x, _v2.positionScreen.y ); - if ( !_clipRect.instersects( _bboxRect ) ) { + if ( !_clipRect.intersects( _bboxRect ) ) { continue; @@ -154,7 +158,7 @@ THREE.SVGRenderer = function () { _bboxRect.addPoint( _v2.positionScreen.x, _v2.positionScreen.y ); _bboxRect.addPoint( _v3.positionScreen.x, _v3.positionScreen.y ); - if ( !_clipRect.instersects( _bboxRect ) ) { + if ( !_clipRect.intersects( _bboxRect ) ) { continue; @@ -199,7 +203,7 @@ THREE.SVGRenderer = function () { _bboxRect.addPoint( _v3.positionScreen.x, _v3.positionScreen.y ); _bboxRect.addPoint( _v4.positionScreen.x, _v4.positionScreen.y ); - if ( !_clipRect.instersects( _bboxRect) ) { + if ( !_clipRect.intersects( _bboxRect) ) { continue; @@ -373,8 +377,8 @@ THREE.SVGRenderer = function () { function renderFace3( v1, v2, v3, element, material, scene ) { - _this.data.vertices += 3; - _this.data.faces ++; + _this.info.render.vertices += 3; + _this.info.render.faces ++; _svgNode = getPathNode( _pathCount ++ ); _svgNode.setAttribute( 'd', 'M ' + v1.positionScreen.x + ' ' + v1.positionScreen.y + ' L ' + v2.positionScreen.x + ' ' + v2.positionScreen.y + ' L ' + v3.positionScreen.x + ',' + v3.positionScreen.y + 'z' ); @@ -430,8 +434,8 @@ THREE.SVGRenderer = function () { function renderFace4( v1, v2, v3, v4, element, material, scene ) { - _this.data.vertices += 4; - _this.data.faces ++; + _this.info.render.vertices += 4; + _this.info.render.faces ++; _svgNode = getPathNode( _pathCount ++ ); _svgNode.setAttribute( 'd', 'M ' + v1.positionScreen.x + ' ' + v1.positionScreen.y + ' L ' + v2.positionScreen.x + ' ' + v2.positionScreen.y + ' L ' + v3.positionScreen.x + ',' + v3.positionScreen.y + ' L ' + v4.positionScreen.x + ',' + v4.positionScreen.y + 'z' ); diff --git a/src/renderers/WebGLRenderer.js b/src/renderers/WebGLRenderer.js index fa5101c9..9203a6ff 100644 --- a/src/renderers/WebGLRenderer.js +++ b/src/renderers/WebGLRenderer.js @@ -15,14 +15,17 @@ THREE.WebGLRenderer = function ( parameters ) { _gl, _programs = [], _currentProgram = null, _currentFramebuffer = null, - _currentDepthMask = true, + _currentMaterialId = -1, + _currentGeometryGroupHash = null, + _geometryGroupCounter = 0, // gl state cache _oldDoubleSided = null, _oldFlipSided = null, _oldBlending = null, - _oldDepth = null, + _oldDepthTest = null, + _oldDepthWrite = null, _oldPolygonOffset = null, _oldPolygonOffsetFactor = null, _oldPolygonOffsetUnits = null, @@ -69,20 +72,37 @@ THREE.WebGLRenderer = function ( parameters ) { _preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false, _antialias = parameters.antialias !== undefined ? parameters.antialias : false, _clearColor = parameters.clearColor !== undefined ? new THREE.Color( parameters.clearColor ) : new THREE.Color( 0x000000 ), - _clearAlpha = parameters.clearAlpha !== undefined ? parameters.clearAlpha : 0; + _clearAlpha = parameters.clearAlpha !== undefined ? parameters.clearAlpha : 0, _maxLights = parameters.maxLights !== undefined ? parameters.maxLights : 4; - this.data = { + this.info = { - vertices: 0, - faces: 0, - drawCalls: 0 + memory: { + + programs: 0, + geometries: 0, + textures: 0 + + }, + + render: { + + calls: 0, + vertices: 0, + faces: 0 + + } }; this.maxMorphTargets = 8; this.domElement = _canvas; + this.autoClear = true; + this.autoClearColor = true; + this.autoClearDepth = true; + this.autoClearStencil = true; + this.sortObjects = true; // shadow map @@ -105,9 +125,9 @@ THREE.WebGLRenderer = function ( parameters ) { var depthShader = THREE.ShaderLib[ "depthRGBA" ]; var depthUniforms = THREE.UniformsUtils.clone( depthShader.uniforms ); - var _depthMaterial = new THREE.MeshShaderMaterial( { fragmentShader: depthShader.fragmentShader, vertexShader: depthShader.vertexShader, uniforms: depthUniforms } ); + var _depthMaterial = new THREE.ShaderMaterial( { fragmentShader: depthShader.fragmentShader, vertexShader: depthShader.vertexShader, uniforms: depthUniforms } ); - var _depthMaterialMorph = new THREE.MeshShaderMaterial( { fragmentShader: depthShader.fragmentShader, vertexShader: depthShader.vertexShader, uniforms: depthUniforms, morphTargets: true } ); + var _depthMaterialMorph = new THREE.ShaderMaterial( { fragmentShader: depthShader.fragmentShader, vertexShader: depthShader.vertexShader, uniforms: depthUniforms, morphTargets: true } ); _depthMaterial._shadowPass = true; _depthMaterialMorph._shadowPass = true; @@ -168,7 +188,7 @@ THREE.WebGLRenderer = function ( parameters ) { _sprite.vertices = new Float32Array( 8 + 8 ); _sprite.faces = new Uint16Array( 6 ); - i = 0; + var i = 0; _sprite.vertices[ i++ ] = -1; _sprite.vertices[ i++ ] = -1; // vertex 0 _sprite.vertices[ i++ ] = 0; _sprite.vertices[ i++ ] = 1; // uv 0 @@ -183,6 +203,7 @@ THREE.WebGLRenderer = function ( parameters ) { _sprite.vertices[ i++ ] = 0; _sprite.vertices[ i++ ] = 0; // uv 3 i = 0; + _sprite.faces[ i++ ] = 0; _sprite.faces[ i++ ] = 1; _sprite.faces[ i++ ] = 2; _sprite.faces[ i++ ] = 0; _sprite.faces[ i++ ] = 2; _sprite.faces[ i++ ] = 3; @@ -190,28 +211,34 @@ THREE.WebGLRenderer = function ( parameters ) { _sprite.elementBuffer = _gl.createBuffer(); _gl.bindBuffer( _gl.ARRAY_BUFFER, _sprite.vertexBuffer ); - _gl.bufferData( _gl.ARRAY_BUFFER, _sprite.vertices, _gl.STATIC_DRAW ); + _gl.bufferData( _gl.ARRAY_BUFFER, _sprite.vertices, _gl.STATIC_DRAW ); _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, _sprite.elementBuffer ); _gl.bufferData( _gl.ELEMENT_ARRAY_BUFFER, _sprite.faces, _gl.STATIC_DRAW ); _sprite.program = _gl.createProgram(); - _gl.attachShader( _sprite.program, getShader( "fragment", THREE.ShaderLib.sprite.fragmentShader )); - _gl.attachShader( _sprite.program, getShader( "vertex", THREE.ShaderLib.sprite.vertexShader )); + _gl.attachShader( _sprite.program, getShader( "fragment", THREE.ShaderLib.sprite.fragmentShader ) ); + _gl.attachShader( _sprite.program, getShader( "vertex", THREE.ShaderLib.sprite.vertexShader ) ); _gl.linkProgram( _sprite.program ); _sprite.attributes = {}; _sprite.uniforms = {}; + _sprite.attributes.position = _gl.getAttribLocation ( _sprite.program, "position" ); _sprite.attributes.uv = _gl.getAttribLocation ( _sprite.program, "uv" ); + _sprite.uniforms.uvOffset = _gl.getUniformLocation( _sprite.program, "uvOffset" ); _sprite.uniforms.uvScale = _gl.getUniformLocation( _sprite.program, "uvScale" ); + _sprite.uniforms.rotation = _gl.getUniformLocation( _sprite.program, "rotation" ); _sprite.uniforms.scale = _gl.getUniformLocation( _sprite.program, "scale" ); _sprite.uniforms.alignment = _gl.getUniformLocation( _sprite.program, "alignment" ); + + _sprite.uniforms.color = _gl.getUniformLocation( _sprite.program, "color" ); _sprite.uniforms.map = _gl.getUniformLocation( _sprite.program, "map" ); _sprite.uniforms.opacity = _gl.getUniformLocation( _sprite.program, "opacity" ); + _sprite.uniforms.useScreenCoordinates = _gl.getUniformLocation( _sprite.program, "useScreenCoordinates" ); _sprite.uniforms.affectedByDistance = _gl.getUniformLocation( _sprite.program, "affectedByDistance" ); _sprite.uniforms.screenPosition = _gl.getUniformLocation( _sprite.program, "screenPosition" ); @@ -252,17 +279,7 @@ THREE.WebGLRenderer = function ( parameters ) { this.enableScissorTest = function ( enable ) { - if ( enable ) - _gl.enable( _gl.SCISSOR_TEST ); - else - _gl.disable( _gl.SCISSOR_TEST ); - - }; - - this.enableDepthBufferWrite = function ( enable ) { - - _currentDepthMask = enable; - _gl.depthMask( enable ); + enable ? _gl.enable( _gl.SCISSOR_TEST ) : _gl.disable( _gl.SCISSOR_TEST ); }; @@ -284,9 +301,27 @@ THREE.WebGLRenderer = function ( parameters ) { }; - this.clear = function () { + this.getClearColor = function () { - _gl.clear( _gl.COLOR_BUFFER_BIT | _gl.DEPTH_BUFFER_BIT | _gl.STENCIL_BUFFER_BIT ); + return _clearColor; + + }; + + this.getClearAlpha = function () { + + return _clearAlpha; + + }; + + this.clear = function ( color, depth, stencil ) { + + var bits = 0; + + if ( color == undefined || color ) bits |= _gl.COLOR_BUFFER_BIT; + if ( depth == undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT; + if ( stencil == undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT; + + _gl.clear( bits ); }; @@ -339,11 +374,13 @@ THREE.WebGLRenderer = function ( parameters ) { texture.__webglInit = false; _gl.deleteTexture( texture.__webglTexture ); + _this.info.memory.textures --; + }; // - function setupLights ( program, lights ) { + function setupLights( program, lights ) { var l, ll, light, n, r = 0, g = 0, b = 0, @@ -364,7 +401,7 @@ THREE.WebGLRenderer = function ( parameters ) { doffset = 0, poffset = 0; - for ( l = 0, ll = lights.length; l < ll; l++ ) { + for ( l = 0, ll = lights.length; l < ll; l ++ ) { light = lights[ l ]; color = light.color; @@ -432,8 +469,8 @@ THREE.WebGLRenderer = function ( parameters ) { // null eventual remains from removed lights // (this is to avoid if in shader) - for( l = dlength * 3; l < dcolors.length; l++ ) dcolors[ l ] = 0.0; - for( l = plength * 3; l < pcolors.length; l++ ) pcolors[ l ] = 0.0; + for ( l = dlength * 3, ll = dcolors.length; l < ll; l ++ ) dcolors[ l ] = 0.0; + for ( l = plength * 3, ll = pcolors.length; l < ll; l ++ ) pcolors[ l ] = 0.0; zlights.point.length = plength; zlights.directional.length = dlength; @@ -451,6 +488,8 @@ THREE.WebGLRenderer = function ( parameters ) { geometry.__webglVertexBuffer = _gl.createBuffer(); geometry.__webglColorBuffer = _gl.createBuffer(); + _this.info.geometries ++; + }; function createLineBuffers( geometry ) { @@ -458,6 +497,8 @@ THREE.WebGLRenderer = function ( parameters ) { geometry.__webglVertexBuffer = _gl.createBuffer(); geometry.__webglColorBuffer = _gl.createBuffer(); + _this.info.memory.geometries ++; + }; function createRibbonBuffers( geometry ) { @@ -465,6 +506,8 @@ THREE.WebGLRenderer = function ( parameters ) { geometry.__webglVertexBuffer = _gl.createBuffer(); geometry.__webglColorBuffer = _gl.createBuffer(); + _this.info.memory.geometries ++; + }; function createMeshBuffers( geometryGroup ) { @@ -498,6 +541,8 @@ THREE.WebGLRenderer = function ( parameters ) { } + _this.info.memory.geometries ++; + }; // Buffer deallocation @@ -507,6 +552,8 @@ THREE.WebGLRenderer = function ( parameters ) { _gl.deleteBuffer( geometry.__webglVertexBuffer ); _gl.deleteBuffer( geometry.__webglColorBuffer ); + _this.info.memory.geometries --; + }; function deleteLineBuffers( geometry ) { @@ -514,6 +561,8 @@ THREE.WebGLRenderer = function ( parameters ) { _gl.deleteBuffer( geometry.__webglVertexBuffer ); _gl.deleteBuffer( geometry.__webglColorBuffer ); + _this.info.memory.geometries --; + }; function deleteRibbonBuffers( geometry ) { @@ -521,6 +570,8 @@ THREE.WebGLRenderer = function ( parameters ) { _gl.deleteBuffer( geometry.__webglVertexBuffer ); _gl.deleteBuffer( geometry.__webglColorBuffer ); + _this.info.memory.geometries --; + }; function deleteMeshBuffers( geometryGroup ) { @@ -550,6 +601,8 @@ THREE.WebGLRenderer = function ( parameters ) { } + _this.info.memory.geometries --; + }; // @@ -630,10 +683,10 @@ THREE.WebGLRenderer = function ( parameters ) { size = 1; // "f" and "i" - if( attribute.type === "v2" ) size = 2; - else if( attribute.type === "v3" ) size = 3; - else if( attribute.type === "v4" ) size = 4; - else if( attribute.type === "c" ) size = 3; + if ( attribute.type === "v2" ) size = 2; + else if ( attribute.type === "v3" ) size = 3; + else if ( attribute.type === "v4" ) size = 4; + else if ( attribute.type === "c" ) size = 3; attribute.size = size; attribute.array = new Float32Array( nvertices * size ); @@ -2586,7 +2639,8 @@ THREE.WebGLRenderer = function ( parameters ) { map: !!material.map, envMap: !!material.envMap, lightMap: !!material.lightMap, vertexColors: material.vertexColors, - fog: fog, sizeAttenuation: material.sizeAttenuation, + fog: fog, useFog: material.fog, + sizeAttenuation: material.sizeAttenuation, skinning: material.skinning, morphTargets: material.morphTargets, maxMorphTargets: this.maxMorphTargets, @@ -2652,6 +2706,14 @@ THREE.WebGLRenderer = function ( parameters ) { } + material.uniformsList = []; + + for ( u in material.uniforms ) { + + material.uniformsList.push( [ material.uniforms[ u ], u ] ); + + } + }; function setProgram( camera, lights, fog, material, object ) { @@ -2678,6 +2740,8 @@ THREE.WebGLRenderer = function ( parameters ) { } + var refreshMaterial = false; + var program = material.program, p_uniforms = program.uniforms, m_uniforms = material.uniforms; @@ -2687,95 +2751,121 @@ THREE.WebGLRenderer = function ( parameters ) { _gl.useProgram( program ); _currentProgram = program; - } - - _gl.uniformMatrix4fv( p_uniforms.projectionMatrix, false, _projectionMatrixArray ); - - // refresh uniforms common to several materials - - if ( fog && ( - material instanceof THREE.MeshBasicMaterial || - material instanceof THREE.MeshLambertMaterial || - material instanceof THREE.MeshPhongMaterial || - material instanceof THREE.LineBasicMaterial || - material instanceof THREE.ParticleBasicMaterial || - material.fog ) - ) { - - refreshUniformsFog( m_uniforms, fog ); + refreshMaterial = true; } - if ( material instanceof THREE.MeshPhongMaterial || - material instanceof THREE.MeshLambertMaterial || - material.lights ) { + if ( material.id != _currentMaterialId ) { - setupLights( program, lights ); - refreshUniformsLights( m_uniforms, _lights ); + _currentMaterialId = material.id; + refreshMaterial = true; } - if ( material instanceof THREE.MeshBasicMaterial || - material instanceof THREE.MeshLambertMaterial || - material instanceof THREE.MeshPhongMaterial ) { + if ( refreshMaterial ) { - refreshUniformsCommon( m_uniforms, material ); + _gl.uniformMatrix4fv( p_uniforms.projectionMatrix, false, _projectionMatrixArray ); - } + // refresh uniforms common to several materials - // refresh single material specific uniforms + if ( fog && material.fog ) { - if ( material instanceof THREE.LineBasicMaterial ) { + refreshUniformsFog( m_uniforms, fog ); - refreshUniformsLine( m_uniforms, material ); + } - } else if ( material instanceof THREE.ParticleBasicMaterial ) { + if ( material instanceof THREE.MeshPhongMaterial || + material instanceof THREE.MeshLambertMaterial || + material.lights ) { - refreshUniformsParticle( m_uniforms, material ); + setupLights( program, lights ); + refreshUniformsLights( m_uniforms, _lights ); - } else if ( material instanceof THREE.MeshPhongMaterial ) { + } - refreshUniformsPhong( m_uniforms, material ); + if ( material instanceof THREE.MeshBasicMaterial || + material instanceof THREE.MeshLambertMaterial || + material instanceof THREE.MeshPhongMaterial ) { - } else if ( material instanceof THREE.MeshDepthMaterial ) { + refreshUniformsCommon( m_uniforms, material ); - m_uniforms.mNear.value = camera.near; - m_uniforms.mFar.value = camera.far; - m_uniforms.opacity.value = material.opacity; + } - } else if ( material instanceof THREE.MeshNormalMaterial ) { + // refresh single material specific uniforms - m_uniforms.opacity.value = material.opacity; + if ( material instanceof THREE.LineBasicMaterial ) { - } + refreshUniformsLine( m_uniforms, material ); - if ( object.receiveShadow && ! material._shadowPass ) { + } else if ( material instanceof THREE.ParticleBasicMaterial ) { - refreshUniformsShadow( m_uniforms, material ); + refreshUniformsParticle( m_uniforms, material ); - } + } else if ( material instanceof THREE.MeshPhongMaterial ) { - // load common uniforms + refreshUniformsPhong( m_uniforms, material ); - loadUniformsGeneric( program, m_uniforms ); - loadUniformsMatrices( p_uniforms, object ); + } else if ( material instanceof THREE.MeshDepthMaterial ) { - // load material specific uniforms - // (shader material also gets them for the sake of genericity) + m_uniforms.mNear.value = camera.near; + m_uniforms.mFar.value = camera.far; + m_uniforms.opacity.value = material.opacity; - if ( material instanceof THREE.MeshShaderMaterial || - material instanceof THREE.MeshPhongMaterial || - material.envMap ) { + } else if ( material instanceof THREE.MeshNormalMaterial ) { - if( p_uniforms.cameraPosition !== null ) { + m_uniforms.opacity.value = material.opacity; - _gl.uniform3f( p_uniforms.cameraPosition, camera.position.x, camera.position.y, camera.position.z ); + } + + if ( object.receiveShadow && ! material._shadowPass ) { + + refreshUniformsShadow( m_uniforms, material ); + + } + + // load common uniforms + + loadUniformsGeneric( program, material.uniformsList ); + + // load material specific uniforms + // (shader material also gets them for the sake of genericity) + + if ( material instanceof THREE.ShaderMaterial || + material instanceof THREE.MeshPhongMaterial || + material.envMap ) { + + if( p_uniforms.cameraPosition !== null ) { + + _gl.uniform3f( p_uniforms.cameraPosition, camera.position.x, camera.position.y, camera.position.z ); + + } + + } + + if ( material instanceof THREE.MeshPhongMaterial || + material instanceof THREE.MeshLambertMaterial || + material instanceof THREE.ShaderMaterial || + material.skinning ) { + + if( p_uniforms.viewMatrix !== null ) { + + _gl.uniformMatrix4fv( p_uniforms.viewMatrix, false, _viewMatrixArray ); + + } + + } + + if ( material.skinning ) { + + loadUniformsSkinning( p_uniforms, object ); } } - if ( material instanceof THREE.MeshShaderMaterial || + loadUniformsMatrices( p_uniforms, object ); + + if ( material instanceof THREE.ShaderMaterial || material.envMap || material.skinning || object.receiveShadow ) { @@ -2788,25 +2878,6 @@ THREE.WebGLRenderer = function ( parameters ) { } - if ( material instanceof THREE.MeshPhongMaterial || - material instanceof THREE.MeshLambertMaterial || - material instanceof THREE.MeshShaderMaterial || - material.skinning ) { - - if( p_uniforms.viewMatrix !== null ) { - - _gl.uniformMatrix4fv( p_uniforms.viewMatrix, false, _viewMatrixArray ); - - } - - } - - if ( material.skinning ) { - - loadUniformsSkinning( p_uniforms, object ); - - } - return program; }; @@ -2821,12 +2892,26 @@ THREE.WebGLRenderer = function ( parameters ) { attributes = program.attributes; + var updateBuffers = false, + geometryGroupHash = geometryGroup.id * 0xffffff + program.id; + + if ( geometryGroupHash != _currentGeometryGroupHash ) { + + _currentGeometryGroupHash = geometryGroupHash; + updateBuffers = true; + + } + // vertices if ( !material.morphTargets && attributes.position >= 0 ) { - _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglVertexBuffer ); - _gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 ); + if ( updateBuffers ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglVertexBuffer ); + _gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 ); + + } } else { @@ -2839,37 +2924,19 @@ THREE.WebGLRenderer = function ( parameters ) { } - // custom attributes + if ( updateBuffers ) { - // Use the per-geometryGroup custom attribute arrays which are setup in initMeshBuffers + // custom attributes - if ( geometryGroup.__webglCustomAttributes ) { + // Use the per-geometryGroup custom attribute arrays which are setup in initMeshBuffers - for( a in geometryGroup.__webglCustomAttributes ) { + if ( geometryGroup.__webglCustomAttributes ) { - if( attributes[ a ] >= 0 ) { + for( a in geometryGroup.__webglCustomAttributes ) { - attribute = geometryGroup.__webglCustomAttributes[ a ]; + if( attributes[ a ] >= 0 ) { - _gl.bindBuffer( _gl.ARRAY_BUFFER, attribute.buffer ); - _gl.vertexAttribPointer( attributes[ a ], attribute.size, _gl.FLOAT, false, 0, 0 ); - - } - - } - - } - - -/* if ( material.attributes ) { - - for( a in material.attributes ) { - - if( attributes[ a ] !== undefined && attributes[ a ] >= 0 ) { - - attribute = material.attributes[ a ]; - - if( attribute.buffer ) { + attribute = geometryGroup.__webglCustomAttributes[ a ]; _gl.bindBuffer( _gl.ARRAY_BUFFER, attribute.buffer ); _gl.vertexAttribPointer( attributes[ a ], attribute.size, _gl.FLOAT, false, 0, 0 ); @@ -2880,88 +2947,110 @@ THREE.WebGLRenderer = function ( parameters ) { } - }*/ + + /* if ( material.attributes ) { + + for( a in material.attributes ) { + + if( attributes[ a ] !== undefined && attributes[ a ] >= 0 ) { + + attribute = material.attributes[ a ]; + + if( attribute.buffer ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, attribute.buffer ); + _gl.vertexAttribPointer( attributes[ a ], attribute.size, _gl.FLOAT, false, 0, 0 ); + + } + + } + + } + + }*/ - // colors + // colors - if ( attributes.color >= 0 ) { + if ( attributes.color >= 0 ) { - _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglColorBuffer ); - _gl.vertexAttribPointer( attributes.color, 3, _gl.FLOAT, false, 0, 0 ); - - } - - // normals - - if ( attributes.normal >= 0 ) { - - _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglNormalBuffer ); - _gl.vertexAttribPointer( attributes.normal, 3, _gl.FLOAT, false, 0, 0 ); - - } - - // tangents - - if ( attributes.tangent >= 0 ) { - - _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglTangentBuffer ); - _gl.vertexAttribPointer( attributes.tangent, 4, _gl.FLOAT, false, 0, 0 ); - - } - - // uvs - - if ( attributes.uv >= 0 ) { - - if ( geometryGroup.__webglUVBuffer ) { - - _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUVBuffer ); - _gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 0, 0 ); - - _gl.enableVertexAttribArray( attributes.uv ); - - } else { - - _gl.disableVertexAttribArray( attributes.uv ); + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglColorBuffer ); + _gl.vertexAttribPointer( attributes.color, 3, _gl.FLOAT, false, 0, 0 ); } - } + // normals - if ( attributes.uv2 >= 0 ) { + if ( attributes.normal >= 0 ) { - if ( geometryGroup.__webglUV2Buffer ) { - - _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUV2Buffer ); - _gl.vertexAttribPointer( attributes.uv2, 2, _gl.FLOAT, false, 0, 0 ); - - _gl.enableVertexAttribArray( attributes.uv2 ); - - } else { - - _gl.disableVertexAttribArray( attributes.uv2 ); + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglNormalBuffer ); + _gl.vertexAttribPointer( attributes.normal, 3, _gl.FLOAT, false, 0, 0 ); } - } + // tangents - if ( material.skinning && - attributes.skinVertexA >= 0 && attributes.skinVertexB >= 0 && - attributes.skinIndex >= 0 && attributes.skinWeight >= 0 ) { + if ( attributes.tangent >= 0 ) { - _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinVertexABuffer ); - _gl.vertexAttribPointer( attributes.skinVertexA, 4, _gl.FLOAT, false, 0, 0 ); + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglTangentBuffer ); + _gl.vertexAttribPointer( attributes.tangent, 4, _gl.FLOAT, false, 0, 0 ); - _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinVertexBBuffer ); - _gl.vertexAttribPointer( attributes.skinVertexB, 4, _gl.FLOAT, false, 0, 0 ); + } - _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinIndicesBuffer ); - _gl.vertexAttribPointer( attributes.skinIndex, 4, _gl.FLOAT, false, 0, 0 ); + // uvs - _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinWeightsBuffer ); - _gl.vertexAttribPointer( attributes.skinWeight, 4, _gl.FLOAT, false, 0, 0 ); + if ( attributes.uv >= 0 ) { + + if ( geometryGroup.__webglUVBuffer ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUVBuffer ); + _gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 0, 0 ); + + _gl.enableVertexAttribArray( attributes.uv ); + + } else { + + _gl.disableVertexAttribArray( attributes.uv ); + + } + + } + + if ( attributes.uv2 >= 0 ) { + + if ( geometryGroup.__webglUV2Buffer ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUV2Buffer ); + _gl.vertexAttribPointer( attributes.uv2, 2, _gl.FLOAT, false, 0, 0 ); + + _gl.enableVertexAttribArray( attributes.uv2 ); + + } else { + + _gl.disableVertexAttribArray( attributes.uv2 ); + + } + + } + + if ( material.skinning && + attributes.skinVertexA >= 0 && attributes.skinVertexB >= 0 && + attributes.skinIndex >= 0 && attributes.skinWeight >= 0 ) { + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinVertexABuffer ); + _gl.vertexAttribPointer( attributes.skinVertexA, 4, _gl.FLOAT, false, 0, 0 ); + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinVertexBBuffer ); + _gl.vertexAttribPointer( attributes.skinVertexB, 4, _gl.FLOAT, false, 0, 0 ); + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinIndicesBuffer ); + _gl.vertexAttribPointer( attributes.skinIndex, 4, _gl.FLOAT, false, 0, 0 ); + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinWeightsBuffer ); + _gl.vertexAttribPointer( attributes.skinWeight, 4, _gl.FLOAT, false, 0, 0 ); + + } } @@ -2974,21 +3063,22 @@ THREE.WebGLRenderer = function ( parameters ) { if ( material.wireframe ) { _gl.lineWidth( material.wireframeLinewidth ); - _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglLineBuffer ); + + if ( updateBuffers ) _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglLineBuffer ); _gl.drawElements( _gl.LINES, geometryGroup.__webglLineCount, _gl.UNSIGNED_SHORT, 0 ); // triangles } else { - _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglFaceBuffer ); + if ( updateBuffers ) _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglFaceBuffer ); _gl.drawElements( _gl.TRIANGLES, geometryGroup.__webglFaceCount, _gl.UNSIGNED_SHORT, 0 ); } - _this.data.vertices += geometryGroup.__webglFaceCount; - _this.data.faces += geometryGroup.__webglFaceCount / 3; - _this.data.drawCalls ++; + _this.info.render.calls ++; + _this.info.render.vertices += geometryGroup.__webglFaceCount; + _this.info.render.faces += geometryGroup.__webglFaceCount / 3; // render lines @@ -2999,7 +3089,7 @@ THREE.WebGLRenderer = function ( parameters ) { _gl.lineWidth( material.linewidth ); _gl.drawArrays( primitives, 0, geometryGroup.__webglLineCount ); - _this.data.drawCalls ++; + _this.info.render.calls ++; // render particles @@ -3007,7 +3097,7 @@ THREE.WebGLRenderer = function ( parameters ) { _gl.drawArrays( _gl.POINTS, 0, geometryGroup.__webglParticleCount ); - _this.data.drawCalls ++; + _this.info.render.calls ++; // render ribbon @@ -3015,7 +3105,7 @@ THREE.WebGLRenderer = function ( parameters ) { _gl.drawArrays( _gl.TRIANGLE_STRIP, 0, geometryGroup.__webglVertexCount ); - _this.data.drawCalls ++; + _this.info.render.calls ++; } @@ -3221,11 +3311,11 @@ THREE.WebGLRenderer = function ( parameters ) { }; - function setDepthTest( test ) { + function setDepthTest( depthTest ) { - if ( _oldDepth != test ) { + if ( _oldDepthTest != depthTest ) { - if( test ) { + if( depthTest ) { _gl.enable( _gl.DEPTH_TEST ); @@ -3235,7 +3325,18 @@ THREE.WebGLRenderer = function ( parameters ) { } - _oldDepth = test; + _oldDepthTest = depthTest; + + } + + }; + + function setDepthWrite( depthWrite ) { + + if ( _oldDepthWrite != depthWrite ) { + + _gl.depthMask( depthWrite ); + _oldDepthWrite = depthWrite; } @@ -3386,7 +3487,7 @@ THREE.WebGLRenderer = function ( parameters ) { if ( ! _cameraLight ) { - _cameraLight = new THREE.Camera( _this.shadowCameraFov, camera.aspect, _this.shadowCameraNear, _this.shadowCameraFar ); + _cameraLight = new THREE.PerspectiveCamera( _this.shadowCameraFov, _this.shadowMapWidth / _this.shadowMapHeight, _this.shadowCameraNear, _this.shadowCameraFar ); } @@ -3396,6 +3497,8 @@ THREE.WebGLRenderer = function ( parameters ) { if ( light instanceof THREE.SpotLight && light.castShadow ) { + _currentMaterialId = -1; + if ( ! _this.shadowMap[ j ] ) { var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBAFormat }; @@ -3413,7 +3516,7 @@ THREE.WebGLRenderer = function ( parameters ) { shadowMatrix = _shadowMatrix[ j ]; _cameraLight.position.copy( light.position ); - _cameraLight.target.position.copy( light.target.position ); + _cameraLight.lookAt( light.target.position ); _cameraLight.update( undefined, true ); @@ -3536,12 +3639,23 @@ THREE.WebGLRenderer = function ( parameters ) { } + _currentGeometryGroupHash = -1; + setupMatrices( object, _cameraLight, false ); setObjectFaces( object ); program = setProgram( _cameraLight, lights, fog, _depthMaterial, object ); - object.render( function( object ) { renderBufferImmediate( object, program, _depthMaterial.shading ); } ); + + if ( object.immediateRenderCallback ) { + + object.immediateRenderCallback( program, _gl, _frustum ); + + } else { + + object.render( function( object ) { renderBufferImmediate( object, program, _depthMaterial.shading ); } ); + + } } @@ -3557,17 +3671,10 @@ THREE.WebGLRenderer = function ( parameters ) { }; - this.clearTarget = function ( renderTarget, colorBit, depthBit, stencilBit ) { + this.clearTarget = function ( renderTarget, color, depth, stencil ) { setRenderTarget( renderTarget ); - - var bits = 0; - - if ( colorBit ) bits |= _gl.COLOR_BUFFER_BIT; - if ( depthBit ) bits |= _gl.DEPTH_BUFFER_BIT; - if ( stencilBit ) bits |= _gl.STENCIL_BUFFER_BIT; - - _gl.clear( bits ); + this.clear( color, depth, stencil ); }; @@ -3578,11 +3685,13 @@ THREE.WebGLRenderer = function ( parameters ) { lights = scene.lights, fog = scene.fog; + _currentMaterialId = -1; + if ( this.shadowMapEnabled ) renderShadowMap( scene, camera ); - _this.data.vertices = 0; - _this.data.faces = 0; - _this.data.drawCalls = 0; + _this.info.render.calls = 0; + _this.info.render.vertices = 0; + _this.info.render.faces = 0; camera.matrixAutoUpdate && camera.update( undefined, true ); @@ -3600,7 +3709,7 @@ THREE.WebGLRenderer = function ( parameters ) { if ( this.autoClear || forceClear ) { - this.clear(); + this.clear( this.autoClearColor, this.autoClearDepth, this.autoClearStencil ); } @@ -3714,10 +3823,21 @@ THREE.WebGLRenderer = function ( parameters ) { if ( object.visible ) { + _currentGeometryGroupHash = -1; + setObjectFaces( object ); program = setProgram( camera, lights, fog, scene.overrideMaterial, object ); - object.render( function( object ) { renderBufferImmediate( object, program, scene.overrideMaterial.shading ); } ); + + if ( object.immediateRenderCallback ) { + + object.immediateRenderCallback( program, _gl, _frustum ); + + } else { + + object.render( function( object ) { renderBufferImmediate( object, program, scene.overrideMaterial.shading ); } ); + + } } @@ -3747,6 +3867,7 @@ THREE.WebGLRenderer = function ( parameters ) { material = opaque.list[ i ]; setDepthTest( material.depthTest ); + setDepthWrite( material.depthWrite ); setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits ); renderBuffer( camera, lights, fog, material, buffer, object ); @@ -3765,6 +3886,8 @@ THREE.WebGLRenderer = function ( parameters ) { if ( object.visible ) { + _currentGeometryGroupHash = -1; + opaque = webglObject.opaque; setObjectFaces( object ); @@ -3774,10 +3897,20 @@ THREE.WebGLRenderer = function ( parameters ) { material = opaque.list[ i ]; setDepthTest( material.depthTest ); + setDepthWrite( material.depthWrite ); setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits ); program = setProgram( camera, lights, fog, material, object ); - object.render( function( object ) { renderBufferImmediate( object, program, material.shading ); } ); + + if ( object.immediateRenderCallback ) { + + object.immediateRenderCallback( program, _gl, _frustum ); + + } else { + + object.render( function( object ) { renderBufferImmediate( object, program, material.shading ); } ); + + } } @@ -3806,6 +3939,7 @@ THREE.WebGLRenderer = function ( parameters ) { setBlending( material.blending ); setDepthTest( material.depthTest ); + setDepthWrite( material.depthWrite ); setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits ); renderBuffer( camera, lights, fog, material, buffer, object ); @@ -3825,6 +3959,8 @@ THREE.WebGLRenderer = function ( parameters ) { if ( object.visible ) { + _currentGeometryGroupHash = -1; + transparent = webglObject.transparent; setObjectFaces( object ); @@ -3835,10 +3971,20 @@ THREE.WebGLRenderer = function ( parameters ) { setBlending( material.blending ); setDepthTest( material.depthTest ); + setDepthWrite( material.depthWrite ); setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits ); program = setProgram( camera, lights, fog, material, object ); - object.render( function( object ) { renderBufferImmediate( object, program, material.shading ); } ); + + if ( object.immediateRenderCallback ) { + + object.immediateRenderCallback( program, _gl, _frustum ); + + } else { + + object.render( function( object ) { renderBufferImmediate( object, program, material.shading ); } ); + + } } @@ -3878,7 +4024,6 @@ THREE.WebGLRenderer = function ( parameters ) { var o, ol, object; var attributes = _sprite.attributes; var uniforms = _sprite.uniforms; - var anyCustom = false; var invAspect = _viewportHeight / _viewportWidth; var size, scale = []; var screenPosition; @@ -3891,7 +4036,8 @@ THREE.WebGLRenderer = function ( parameters ) { _gl.useProgram( _sprite.program ); _currentProgram = _sprite.program; _oldBlending = -1; - _oldDepth = -1; + _oldDepthTest = -1; + _currentGeometryGroupHash = -1; if ( !_spriteAttributesEnabled ) { @@ -3919,10 +4065,12 @@ THREE.WebGLRenderer = function ( parameters ) { // update positions and sort - for( o = 0, ol = scene.__webglSprites.length; o < ol; o++ ) { + for( o = 0, ol = scene.__webglSprites.length; o < ol; o ++ ) { object = scene.__webglSprites[ o ]; + if ( !object.visible || object.opacity == 0 ) continue; + if( !object.useScreenCoordinates ) { object._modelViewMatrix.multiplyToArray( camera.matrixWorldInverse, object.matrixWorld, object._modelViewMatrixArray ); @@ -3938,84 +4086,73 @@ THREE.WebGLRenderer = function ( parameters ) { scene.__webglSprites.sort( painterSort ); - // render all non-custom shader sprites + // render all sprites - for ( o = 0, ol = scene.__webglSprites.length; o < ol; o++ ) { + for ( o = 0, ol = scene.__webglSprites.length; o < ol; o ++ ) { object = scene.__webglSprites[ o ]; - if ( object.material === undefined ) { + if ( !object.visible || object.opacity == 0 ) continue; - if ( object.map && object.map.image && object.map.image.width ) { + if ( object.map && object.map.image && object.map.image.width ) { - if ( object.useScreenCoordinates ) { + if ( object.useScreenCoordinates ) { - _gl.uniform1i( uniforms.useScreenCoordinates, 1 ); - _gl.uniform3f( uniforms.screenPosition, ( object.position.x - halfViewportWidth ) / halfViewportWidth, - ( halfViewportHeight - object.position.y ) / halfViewportHeight, - Math.max( 0, Math.min( 1, object.position.z ))); + _gl.uniform1i( uniforms.useScreenCoordinates, 1 ); + _gl.uniform3f( uniforms.screenPosition, ( object.position.x - halfViewportWidth ) / halfViewportWidth, + ( halfViewportHeight - object.position.y ) / halfViewportHeight, + Math.max( 0, Math.min( 1, object.position.z ))); - } else { + } else { + _gl.uniform1i( uniforms.useScreenCoordinates, 0 ); + _gl.uniform1i( uniforms.affectedByDistance, object.affectedByDistance ? 1 : 0 ); + _gl.uniformMatrix4fv( uniforms.modelViewMatrix, false, object._modelViewMatrixArray ); - - _gl.uniform1i( uniforms.useScreenCoordinates, 0 ); - _gl.uniform1i( uniforms.affectedByDistance, object.affectedByDistance ? 1 : 0 ); - _gl.uniformMatrix4fv( uniforms.modelViewMatrix, false, object._modelViewMatrixArray ); - - } - - size = object.map.image.width / ( object.scaleByViewport ? _viewportHeight : 1 ); - scale[ 0 ] = size * invAspect * object.scale.x; - scale[ 1 ] = size * object.scale.y; - - _gl.uniform2f( uniforms.uvScale, object.uvScale.x, object.uvScale.y ); - _gl.uniform2f( uniforms.uvOffset, object.uvOffset.x, object.uvOffset.y ); - _gl.uniform2f( uniforms.alignment, object.alignment.x, object.alignment.y ); - _gl.uniform1f( uniforms.opacity, object.opacity ); - _gl.uniform1f( uniforms.rotation, object.rotation ); - _gl.uniform2fv( uniforms.scale, scale ); - - if ( object.mergeWith3D && !mergeWith3D ) { - - _gl.enable( _gl.DEPTH_TEST ); - mergeWith3D = true; - - } else if ( !object.mergeWith3D && mergeWith3D ) { - - _gl.disable( _gl.DEPTH_TEST ); - mergeWith3D = false; - - } - - setBlending( object.blending ); - setTexture( object.map, 0 ); - - _gl.drawElements( _gl.TRIANGLES, 6, _gl.UNSIGNED_SHORT, 0 ); } - } else { + size = object.map.image.width / ( object.scaleByViewport ? _viewportHeight : 1 ); - anyCustom = true; + scale[ 0 ] = size * invAspect * object.scale.x; + scale[ 1 ] = size * object.scale.y; + + _gl.uniform2f( uniforms.uvScale, object.uvScale.x, object.uvScale.y ); + _gl.uniform2f( uniforms.uvOffset, object.uvOffset.x, object.uvOffset.y ); + _gl.uniform2f( uniforms.alignment, object.alignment.x, object.alignment.y ); + + _gl.uniform1f( uniforms.opacity, object.opacity ); + _gl.uniform3f( uniforms.color, object.color.r, object.color.g, object.color.b ); + + _gl.uniform1f( uniforms.rotation, object.rotation ); + _gl.uniform2fv( uniforms.scale, scale ); + + if ( object.mergeWith3D && !mergeWith3D ) { + + _gl.enable( _gl.DEPTH_TEST ); + mergeWith3D = true; + + } else if ( !object.mergeWith3D && mergeWith3D ) { + + _gl.disable( _gl.DEPTH_TEST ); + mergeWith3D = false; + + } + + setBlending( object.blending ); + setTexture( object.map, 0 ); + + _gl.drawElements( _gl.TRIANGLES, 6, _gl.UNSIGNED_SHORT, 0 ); } } - // loop through all custom - - /* - if( anyCustom ) { - - } - */ - // restore gl _gl.enable( _gl.CULL_FACE ); _gl.enable( _gl.DEPTH_TEST ); - _gl.depthMask( _currentDepthMask ); + _gl.depthMask( _oldDepthWrite ); } @@ -4081,7 +4218,6 @@ THREE.WebGLRenderer = function ( parameters ) { object.matrixWorld.flattenToArray( object._objectMatrixArray ); - if ( object instanceof THREE.Mesh ) { geometry = object.geometry; @@ -4115,8 +4251,6 @@ THREE.WebGLRenderer = function ( parameters ) { } - addBuffer( scene.__webglObjects, geometryGroup, object ); - } } else if ( object instanceof THREE.Ribbon ) { @@ -4133,8 +4267,6 @@ THREE.WebGLRenderer = function ( parameters ) { } - addBuffer( scene.__webglObjects, geometry, object ); - } else if ( object instanceof THREE.Line ) { geometry = object.geometry; @@ -4149,8 +4281,6 @@ THREE.WebGLRenderer = function ( parameters ) { } - addBuffer( scene.__webglObjects, geometry, object ); - } else if ( object instanceof THREE.ParticleSystem ) { geometry = object.geometry; @@ -4165,9 +4295,32 @@ THREE.WebGLRenderer = function ( parameters ) { } + } + + } + + if ( ! object.__webglActive ) { + + if ( object instanceof THREE.Mesh ) { + + geometry = object.geometry; + + for ( g in geometry.geometryGroups ) { + + geometryGroup = geometry.geometryGroups[ g ]; + + addBuffer( scene.__webglObjects, geometryGroup, object ); + + } + + } else if ( object instanceof THREE.Ribbon || + object instanceof THREE.Line || + object instanceof THREE.ParticleSystem ) { + + geometry = object.geometry; addBuffer( scene.__webglObjects, geometry, object ); - } else if ( THREE.MarchingCubes !== undefined && object instanceof THREE.MarchingCubes ) { + } else if ( THREE.MarchingCubes !== undefined && object instanceof THREE.MarchingCubes || object.immediateRenderCallback ) { addBufferImmediate( scene.__webglObjectsImmediate, object ); @@ -4177,9 +4330,7 @@ THREE.WebGLRenderer = function ( parameters ) { } - /*else if ( object instanceof THREE.Particle ) { - - }*/ + object.__webglActive = true; } @@ -4318,9 +4469,8 @@ THREE.WebGLRenderer = function ( parameters ) { // it updates itself in render callback - } else if ( object instanceof THREE.Particle ) { - - }*/ + } + */ /* delete geometry.vertices; @@ -4375,12 +4525,14 @@ THREE.WebGLRenderer = function ( parameters ) { removeInstancesDirect( scene.__webglSprites, object ); - } else if ( object instanceof THREE.MarchingCubes ) { + } else if ( object instanceof THREE.MarchingCubes || object.immediateRenderCallback ) { removeInstances( scene.__webglObjectsImmediate, object ); } + object.__webglActive = false; + }; function sortFacesByMaterial( geometry ) { @@ -4462,6 +4614,8 @@ THREE.WebGLRenderer = function ( parameters ) { for ( var g in geometry.geometryGroups ) { + geometry.geometryGroups[ g ].id = _geometryGroupCounter ++; + geometry.geometryGroupsList.push( geometry.geometryGroups[ g ] ); } @@ -4667,8 +4821,8 @@ THREE.WebGLRenderer = function ( parameters ) { parameters.alphaTest ? "#define ALPHATEST " + parameters.alphaTest: "", - parameters.fog ? "#define USE_FOG" : "", - parameters.fog instanceof THREE.FogExp2 ? "#define FOG_EXP2" : "", + ( parameters.useFog && parameters.fog ) ? "#define USE_FOG" : "", + ( parameters.useFog && parameters.fog instanceof THREE.FogExp2 ) ? "#define FOG_EXP2" : "", parameters.map ? "#define USE_MAP" : "", parameters.envMap ? "#define USE_ENVMAP" : "", @@ -4745,8 +4899,12 @@ THREE.WebGLRenderer = function ( parameters ) { cacheAttributeLocations( program, identifiers ); + program.id = _programs.length; + _programs.push( { program: program, code: code } ); + _this.info.memory.programs = _programs.length; + return program; }; @@ -4773,14 +4931,14 @@ THREE.WebGLRenderer = function ( parameters ) { function loadUniformsGeneric( program, uniforms ) { - var u, uniform, value, type, location, texture, i, il, offset; + var uniform, value, type, location, texture, i, il, j, jl, offset; - for( u in uniforms ) { + for( j = 0, jl = uniforms.length; j < jl; j ++ ) { - location = program.uniforms[ u ]; + location = program.uniforms[ uniforms[ j ][ 1 ] ]; if ( !location ) continue; - uniform = uniforms[ u ]; + uniform = uniforms[ j ][ 0 ]; type = uniform.type; value = uniform.value; @@ -5024,6 +5182,8 @@ THREE.WebGLRenderer = function ( parameters ) { texture.__webglInit = true; texture.__webglTexture = _gl.createTexture(); + _this.info.memory.textures ++; + } _gl.activeTexture( _gl.TEXTURE0 + slot ); @@ -5523,7 +5683,7 @@ THREE.WebGLRenderer = function ( parameters ) { m = materials[ i ]; - if ( m.map || m.lightMap || m instanceof THREE.MeshShaderMaterial ) { + if ( m.map || m.lightMap || m instanceof THREE.ShaderMaterial ) { return true; diff --git a/src/renderers/WebGLShaders.js b/src/renderers/WebGLShaders.js index d403d768..9967d6a8 100644 --- a/src/renderers/WebGLShaders.js +++ b/src/renderers/WebGLShaders.js @@ -10,46 +10,46 @@ THREE.ShaderChunk = { fog_pars_fragment: [ - "#ifdef USE_FOG", + "#ifdef USE_FOG", - "uniform vec3 fogColor;", + "uniform vec3 fogColor;", - "#ifdef FOG_EXP2", + "#ifdef FOG_EXP2", - "uniform float fogDensity;", + "uniform float fogDensity;", - "#else", + "#else", - "uniform float fogNear;", - "uniform float fogFar;", + "uniform float fogNear;", + "uniform float fogFar;", - "#endif", + "#endif", - "#endif" + "#endif" ].join("\n"), fog_fragment: [ - "#ifdef USE_FOG", + "#ifdef USE_FOG", - "float depth = gl_FragCoord.z / gl_FragCoord.w;", + "float depth = gl_FragCoord.z / gl_FragCoord.w;", - "#ifdef FOG_EXP2", + "#ifdef FOG_EXP2", - "const float LOG2 = 1.442695;", - "float fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );", - "fogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );", + "const float LOG2 = 1.442695;", + "float fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );", + "fogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );", - "#else", + "#else", - "float fogFactor = smoothstep( fogNear, fogFar, depth );", + "float fogFactor = smoothstep( fogNear, fogFar, depth );", - "#endif", + "#endif", - "gl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );", + "gl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );", - "#endif" + "#endif" ].join("\n"), @@ -57,69 +57,69 @@ THREE.ShaderChunk = { envmap_pars_fragment: [ - "#ifdef USE_ENVMAP", + "#ifdef USE_ENVMAP", - "varying vec3 vReflect;", + "varying vec3 vReflect;", - "uniform float reflectivity;", - "uniform samplerCube envMap;", - "uniform int combine;", + "uniform float reflectivity;", + "uniform samplerCube envMap;", + "uniform int combine;", - "#endif" + "#endif" ].join("\n"), envmap_fragment: [ - "#ifdef USE_ENVMAP", + "#ifdef USE_ENVMAP", - "vec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );", + "vec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );", - "if ( combine == 1 ) {", + "if ( combine == 1 ) {", - "gl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );", + "gl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );", - "} else {", + "} else {", - "gl_FragColor = gl_FragColor * cubeColor;", + "gl_FragColor = gl_FragColor * cubeColor;", - "}", + "}", - "#endif" + "#endif" ].join("\n"), envmap_pars_vertex: [ - "#ifdef USE_ENVMAP", + "#ifdef USE_ENVMAP", - "varying vec3 vReflect;", + "varying vec3 vReflect;", - "uniform float refractionRatio;", - "uniform bool useRefract;", + "uniform float refractionRatio;", + "uniform bool useRefract;", - "#endif" + "#endif" ].join("\n"), envmap_vertex : [ - "#ifdef USE_ENVMAP", + "#ifdef USE_ENVMAP", - "vec4 mPosition = objectMatrix * vec4( position, 1.0 );", - "vec3 nWorld = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;", + "vec4 mPosition = objectMatrix * vec4( position, 1.0 );", + "vec3 nWorld = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;", - "if ( useRefract ) {", + "if ( useRefract ) {", - "vReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );", + "vReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );", - "} else {", + "} else {", - "vReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );", + "vReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );", - "}", + "}", - "#endif" + "#endif" ].join("\n"), @@ -127,22 +127,22 @@ THREE.ShaderChunk = { map_particle_pars_fragment: [ - "#ifdef USE_MAP", + "#ifdef USE_MAP", - "uniform sampler2D map;", + "uniform sampler2D map;", - "#endif" + "#endif" ].join("\n"), map_particle_fragment: [ - "#ifdef USE_MAP", + "#ifdef USE_MAP", - "gl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );", + "gl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );", - "#endif" + "#endif" ].join("\n"), @@ -150,43 +150,43 @@ THREE.ShaderChunk = { map_pars_vertex: [ - "#ifdef USE_MAP", + "#ifdef USE_MAP", - "varying vec2 vUv;", - "uniform vec4 offsetRepeat;", + "varying vec2 vUv;", + "uniform vec4 offsetRepeat;", - "#endif" + "#endif" ].join("\n"), map_pars_fragment: [ - "#ifdef USE_MAP", + "#ifdef USE_MAP", - "varying vec2 vUv;", - "uniform sampler2D map;", + "varying vec2 vUv;", + "uniform sampler2D map;", - "#endif" + "#endif" ].join("\n"), map_vertex: [ - "#ifdef USE_MAP", + "#ifdef USE_MAP", - "vUv = uv * offsetRepeat.zw + offsetRepeat.xy;", + "vUv = uv * offsetRepeat.zw + offsetRepeat.xy;", - "#endif" + "#endif" ].join("\n"), map_fragment: [ - "#ifdef USE_MAP", + "#ifdef USE_MAP", - "gl_FragColor = gl_FragColor * texture2D( map, vUv );", + "gl_FragColor = gl_FragColor * texture2D( map, vUv );", - "#endif" + "#endif" ].join("\n"), @@ -194,97 +194,135 @@ THREE.ShaderChunk = { lightmap_pars_fragment: [ - "#ifdef USE_LIGHTMAP", + "#ifdef USE_LIGHTMAP", - "varying vec2 vUv2;", - "uniform sampler2D lightMap;", + "varying vec2 vUv2;", + "uniform sampler2D lightMap;", - "#endif" + "#endif" ].join("\n"), lightmap_pars_vertex: [ - "#ifdef USE_LIGHTMAP", + "#ifdef USE_LIGHTMAP", - "varying vec2 vUv2;", + "varying vec2 vUv2;", - "#endif" + "#endif" ].join("\n"), lightmap_fragment: [ - "#ifdef USE_LIGHTMAP", + "#ifdef USE_LIGHTMAP", - "gl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );", + "gl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );", - "#endif" + "#endif" ].join("\n"), lightmap_vertex: [ - "#ifdef USE_LIGHTMAP", + "#ifdef USE_LIGHTMAP", - "vUv2 = uv2;", + "vUv2 = uv2;", - "#endif" + "#endif" ].join("\n"), + // LIGHTS LAMBERT + lights_pars_vertex: [ - "uniform bool enableLighting;", - "uniform vec3 ambientLightColor;", - - "#if MAX_DIR_LIGHTS > 0", - - "uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];", - "uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];", - - "#endif", - - "#if MAX_POINT_LIGHTS > 0", - - "uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];", - "uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];", - "uniform float pointLightDistance[ MAX_POINT_LIGHTS ];", - - "#ifdef PHONG", - - "varying vec4 vPointLight[ MAX_POINT_LIGHTS ];", - - "#endif", - - "#endif" - - ].join("\n"), - - // LIGHTS - - lights_vertex: [ - - "if ( !enableLighting ) {", - - "vLightWeighting = vec3( 1.0 );", - - "} else {", - - "vLightWeighting = ambientLightColor;", + "uniform bool enableLighting;", + "uniform vec3 ambientLightColor;", "#if MAX_DIR_LIGHTS > 0", - "for( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {", - - "vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );", - "float directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );", - "vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;", - - "}", + "uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];", + "uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];", "#endif", + "#if MAX_POINT_LIGHTS > 0", + + "uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];", + "uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];", + "uniform float pointLightDistance[ MAX_POINT_LIGHTS ];", + + "#endif" + + ].join("\n"), + + lights_vertex: [ + + "if ( !enableLighting ) {", + + "vLightWeighting = vec3( 1.0 );", + + "} else {", + + "vLightWeighting = ambientLightColor;", + + "#if MAX_DIR_LIGHTS > 0", + + "for( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {", + + "vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );", + "float directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );", + "vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;", + + "}", + + "#endif", + + "#if MAX_POINT_LIGHTS > 0", + + "for( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {", + + "vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );", + + "vec3 lVector = lPosition.xyz - mvPosition.xyz;", + + "float lDistance = 1.0;", + + "if ( pointLightDistance[ i ] > 0.0 )", + "lDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );", + + "lVector = normalize( lVector );", + + "float pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );", + "vLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;", + + "}", + + "#endif", + + "}" + + ].join("\n"), + + // LIGHTS PHONG + + lights_phong_pars_vertex: [ + + "#if MAX_POINT_LIGHTS > 0", + + "uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];", + "uniform float pointLightDistance[ MAX_POINT_LIGHTS ];", + + "varying vec4 vPointLight[ MAX_POINT_LIGHTS ];", + + "#endif" + + ].join("\n"), + + + lights_phong_vertex: [ + "#if MAX_POINT_LIGHTS > 0", "for( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {", @@ -300,112 +338,113 @@ THREE.ShaderChunk = { "lVector = normalize( lVector );", - "float pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );", - "vLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;", - - "#ifdef PHONG", - "vPointLight[ i ] = vec4( lVector, lDistance );", - "#endif", + "vPointLight[ i ] = vec4( lVector, lDistance );", "}", "#endif", - "}" - ].join("\n"), lights_pars_fragment: [ - "#if MAX_DIR_LIGHTS > 0", - "uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];", - "#endif", + "uniform vec3 ambientLightColor;", - "#if MAX_POINT_LIGHTS > 0", - "varying vec4 vPointLight[ MAX_POINT_LIGHTS ];", - "#endif", + "#if MAX_DIR_LIGHTS > 0", - "varying vec3 vViewPosition;", - "varying vec3 vNormal;" + "uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];", + "uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];", + + "#endif", + + "#if MAX_POINT_LIGHTS > 0", + + "uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];", + "varying vec4 vPointLight[ MAX_POINT_LIGHTS ];", + + "#endif", + + "varying vec3 vViewPosition;", + "varying vec3 vNormal;" ].join("\n"), lights_fragment: [ - "vec3 normal = normalize( vNormal );", - "vec3 viewPosition = normalize( vViewPosition );", + "vec3 normal = normalize( vNormal );", + "vec3 viewPosition = normalize( vViewPosition );", - "vec4 mColor = vec4( diffuse, opacity );", - "vec4 mSpecular = vec4( specular, opacity );", + "#if MAX_POINT_LIGHTS > 0", - "#if MAX_POINT_LIGHTS > 0", + "vec3 pointDiffuse = vec3( 0.0 );", + "vec3 pointSpecular = vec3( 0.0 );", - "vec4 pointDiffuse = vec4( vec3( 0.0 ), 1.0 );", - "vec4 pointSpecular = vec4( vec3( 0.0 ), 1.0 );", + "for ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {", - "for ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {", + "vec3 pointVector = normalize( vPointLight[ i ].xyz );", + "vec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );", + "float pointDistance = vPointLight[ i ].w;", - "vec3 pointVector = normalize( vPointLight[ i ].xyz );", - "vec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );", - "float pointDistance = vPointLight[ i ].w;", + "float pointDotNormalHalf = dot( normal, pointHalfVector );", + "float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );", - "float pointDotNormalHalf = dot( normal, pointHalfVector );", - "float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );", + "float pointSpecularWeight = 0.0;", - "float pointSpecularWeight = 0.0;", + "if ( pointDotNormalHalf >= 0.0 )", + "pointSpecularWeight = pow( pointDotNormalHalf, shininess );", - "if ( pointDotNormalHalf >= 0.0 )", - "pointSpecularWeight = pow( pointDotNormalHalf, shininess );", + "pointDiffuse += diffuse * pointLightColor[ i ] * pointDiffuseWeight * pointDistance;", + "pointSpecular += specular * pointLightColor[ i ] * pointSpecularWeight * pointDistance;", - "pointDiffuse += mColor * pointDiffuseWeight * pointDistance;", - "pointSpecular += mSpecular * pointSpecularWeight * pointDistance;", + "}", - "}", + "#endif", - "#endif", + "#if MAX_DIR_LIGHTS > 0", - "#if MAX_DIR_LIGHTS > 0", + "vec3 dirDiffuse = vec3( 0.0 );", + "vec3 dirSpecular = vec3( 0.0 );" , - "vec4 dirDiffuse = vec4( vec3( 0.0 ), 1.0 );", - "vec4 dirSpecular = vec4( vec3( 0.0 ), 1.0 );" , + "for( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {", - "for( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {", + "vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );", - "vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );", + "vec3 dirVector = normalize( lDirection.xyz );", + "vec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );", - "vec3 dirVector = normalize( lDirection.xyz );", - "vec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );", + "float dirDotNormalHalf = dot( normal, dirHalfVector );", - "float dirDotNormalHalf = dot( normal, dirHalfVector );", + "float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );", - "float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );", + "float dirSpecularWeight = 0.0;", + "if ( dirDotNormalHalf >= 0.0 )", + "dirSpecularWeight = pow( dirDotNormalHalf, shininess );", - "float dirSpecularWeight = 0.0;", - "if ( dirDotNormalHalf >= 0.0 )", - "dirSpecularWeight = pow( dirDotNormalHalf, shininess );", + "dirDiffuse += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;", + "dirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight;", - "dirDiffuse += mColor * dirDiffuseWeight;", - "dirSpecular += mSpecular * dirSpecularWeight;", + "}", - "}", + "#endif", - "#endif", + "vec3 totalDiffuse = vec3( 0.0 );", + "vec3 totalSpecular = vec3( 0.0 );", - "vec4 totalLight = vec4( ambient, opacity );", + "#if MAX_DIR_LIGHTS > 0", - "#if MAX_DIR_LIGHTS > 0", + "totalDiffuse += dirDiffuse;", + "totalSpecular += dirSpecular;", - "totalLight += dirDiffuse + dirSpecular;", + "#endif", - "#endif", + "#if MAX_POINT_LIGHTS > 0", - "#if MAX_POINT_LIGHTS > 0", + "totalDiffuse += pointDiffuse;", + "totalSpecular += pointSpecular;", - "totalLight += pointDiffuse + pointSpecular;", + "#endif", - "#endif", - - "gl_FragColor = gl_FragColor * totalLight;" + "gl_FragColor.xyz = gl_FragColor.xyz * totalDiffuse + totalSpecular + ambientLightColor * ambient;" ].join("\n"), @@ -413,43 +452,43 @@ THREE.ShaderChunk = { color_pars_fragment: [ - "#ifdef USE_COLOR", + "#ifdef USE_COLOR", - "varying vec3 vColor;", + "varying vec3 vColor;", - "#endif" + "#endif" ].join("\n"), color_fragment: [ - "#ifdef USE_COLOR", + "#ifdef USE_COLOR", - "gl_FragColor = gl_FragColor * vec4( vColor, opacity );", + "gl_FragColor = gl_FragColor * vec4( vColor, opacity );", - "#endif" + "#endif" ].join("\n"), color_pars_vertex: [ - "#ifdef USE_COLOR", + "#ifdef USE_COLOR", - "varying vec3 vColor;", + "varying vec3 vColor;", - "#endif" + "#endif" ].join("\n"), color_vertex: [ - "#ifdef USE_COLOR", + "#ifdef USE_COLOR", - "vColor = color;", + "vColor = color;", - "#endif" + "#endif" ].join("\n"), @@ -457,27 +496,27 @@ THREE.ShaderChunk = { skinning_pars_vertex: [ - "#ifdef USE_SKINNING", + "#ifdef USE_SKINNING", - "uniform mat4 boneGlobalMatrices[ MAX_BONES ];", + "uniform mat4 boneGlobalMatrices[ MAX_BONES ];", - "#endif" + "#endif" ].join("\n"), skinning_vertex: [ - "#ifdef USE_SKINNING", + "#ifdef USE_SKINNING", - "gl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;", - "gl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;", + "gl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;", + "gl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;", - // this doesn't work, no idea why - //"gl_Position = projectionMatrix * cameraInverseMatrix * objectMatrix * gl_Position;", + // this doesn't work, no idea why + //"gl_Position = projectionMatrix * cameraInverseMatrix * objectMatrix * gl_Position;", - "gl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;", + "gl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;", - "#endif" + "#endif" ].join("\n"), @@ -485,44 +524,44 @@ THREE.ShaderChunk = { morphtarget_pars_vertex: [ - "#ifdef USE_MORPHTARGETS", + "#ifdef USE_MORPHTARGETS", - "uniform float morphTargetInfluences[ 8 ];", + "uniform float morphTargetInfluences[ 8 ];", - "#endif" + "#endif" ].join("\n"), morphtarget_vertex: [ - "#ifdef USE_MORPHTARGETS", + "#ifdef USE_MORPHTARGETS", - "vec3 morphed = vec3( 0.0, 0.0, 0.0 );", - "morphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];", - "morphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];", - "morphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];", - "morphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];", - "morphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];", - "morphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];", - "morphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];", - "morphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];", - "morphed += position;", + "vec3 morphed = vec3( 0.0, 0.0, 0.0 );", + "morphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];", + "morphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];", + "morphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];", + "morphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];", + "morphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];", + "morphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];", + "morphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];", + "morphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];", + "morphed += position;", - "gl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );", + "gl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );", - "#endif" + "#endif" ].join("\n"), default_vertex : [ - "#ifndef USE_MORPHTARGETS", - "#ifndef USE_SKINNING", + "#ifndef USE_MORPHTARGETS", + "#ifndef USE_SKINNING", - "gl_Position = projectionMatrix * mvPosition;", + "gl_Position = projectionMatrix * mvPosition;", - "#endif", - "#endif" + "#endif", + "#endif" ].join("\n"), @@ -534,127 +573,128 @@ THREE.ShaderChunk = { shadowmap_pars_fragment: [ - "#ifdef USE_SHADOWMAP", + "#ifdef USE_SHADOWMAP", - "uniform sampler2D shadowMap[ MAX_SHADOWS ];", + "uniform sampler2D shadowMap[ MAX_SHADOWS ];", - "uniform float shadowDarkness;", - "uniform float shadowBias;", + "uniform float shadowDarkness;", + "uniform float shadowBias;", - "varying vec4 vShadowCoord[ MAX_SHADOWS ];", + "varying vec4 vShadowCoord[ MAX_SHADOWS ];", - "float unpackDepth( const in vec4 rgba_depth ) {", + "float unpackDepth( const in vec4 rgba_depth ) {", - "const vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );", - "float depth = dot( rgba_depth, bit_shift );", - "return depth;", + "const vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );", + "float depth = dot( rgba_depth, bit_shift );", + "return depth;", - "}", + "}", - "#endif" + "#endif" ].join("\n"), shadowmap_fragment: [ - "#ifdef USE_SHADOWMAP", + "#ifdef USE_SHADOWMAP", - "#ifdef SHADOWMAP_SOFT", + "#ifdef SHADOWMAP_SOFT", - "const float xPixelOffset = 1.0 / SHADOWMAP_WIDTH;", - "const float yPixelOffset = 1.0 / SHADOWMAP_HEIGHT;", + "const float xPixelOffset = 1.0 / SHADOWMAP_WIDTH;", + "const float yPixelOffset = 1.0 / SHADOWMAP_HEIGHT;", - "#endif", + "#endif", - "vec4 shadowColor = vec4( 1.0 );", + "vec4 shadowColor = vec4( 1.0 );", - "for( int i = 0; i < MAX_SHADOWS; i ++ ) {", + "for( int i = 0; i < MAX_SHADOWS; i ++ ) {", - "vec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;", + "vec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;", + "shadowCoord.z += shadowBias;", - "if ( shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0 ) {", + "if ( shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0 ) {", - "#ifdef SHADOWMAP_SOFT", + "#ifdef SHADOWMAP_SOFT", - // Percentage-close filtering - // (9 pixel kernel) - // http://fabiensanglard.net/shadowmappingPCF/ + // Percentage-close filtering + // (9 pixel kernel) + // http://fabiensanglard.net/shadowmappingPCF/ - "float shadow = 0.0;", + "float shadow = 0.0;", - "for ( float y = -1.25; y <= 1.25; y += 1.25 )", - "for ( float x = -1.25; x <= 1.25; x += 1.25 ) {", + "for ( float y = -1.25; y <= 1.25; y += 1.25 )", + "for ( float x = -1.25; x <= 1.25; x += 1.25 ) {", - "vec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );", + "vec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );", - // doesn't seem to produce any noticeable visual difference compared to simple "texture2D" lookup - //"vec4 rgbaDepth = texture2DProj( shadowMap[ i ], vec4( vShadowCoord[ i ].w * ( vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy ), 0.05, vShadowCoord[ i ].w ) );", + // doesn't seem to produce any noticeable visual difference compared to simple "texture2D" lookup + //"vec4 rgbaDepth = texture2DProj( shadowMap[ i ], vec4( vShadowCoord[ i ].w * ( vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy ), 0.05, vShadowCoord[ i ].w ) );", - "float fDepth = unpackDepth( rgbaDepth );", + "float fDepth = unpackDepth( rgbaDepth );", - "if ( fDepth < ( shadowCoord.z + shadowBias ) )", - "shadow += 1.0;", + "if ( fDepth < shadowCoord.z )", + "shadow += 1.0;", - "}", + "}", - "shadow /= 9.0;", + "shadow /= 9.0;", - "shadowColor = shadowColor * vec4( vec3( ( 1.0 - shadowDarkness * shadow ) ), 1.0 );", + "shadowColor = shadowColor * vec4( vec3( ( 1.0 - shadowDarkness * shadow ) ), 1.0 );", - "#else", + "#else", - "vec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );", - "float fDepth = unpackDepth( rgbaDepth );", + "vec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );", + "float fDepth = unpackDepth( rgbaDepth );", - "if ( fDepth < ( shadowCoord.z + shadowBias ) )", + "if ( fDepth < shadowCoord.z )", - // spot with multiple shadows is darker + // spot with multiple shadows is darker - "shadowColor = shadowColor * vec4( vec3( shadowDarkness ), 1.0 );", + "shadowColor = shadowColor * vec4( vec3( shadowDarkness ), 1.0 );", - // spot with multiple shadows has the same color as single shadow spot + // spot with multiple shadows has the same color as single shadow spot - //"shadowColor = min( shadowColor, vec4( vec3( shadowDarkness ), 1.0 ) );", + //"shadowColor = min( shadowColor, vec4( vec3( shadowDarkness ), 1.0 ) );", - "#endif", + "#endif", + + "}", + + + // uncomment to see light frustum boundaries + //"if ( !( shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0 ) )", + // "gl_FragColor = gl_FragColor * vec4( 1.0, 0.0, 0.0, 1.0 );", "}", + "gl_FragColor = gl_FragColor * shadowColor;", - // uncomment to see light frustum boundaries - //"if ( !( shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0 ) )", - // "gl_FragColor = gl_FragColor * vec4( 1.0, 0.0, 0.0, 1.0 );", - - "}", - - "gl_FragColor = gl_FragColor * shadowColor;", - - "#endif" + "#endif" ].join("\n"), shadowmap_pars_vertex: [ - "#ifdef USE_SHADOWMAP", + "#ifdef USE_SHADOWMAP", - "varying vec4 vShadowCoord[ MAX_SHADOWS ];", - "uniform mat4 shadowMatrix[ MAX_SHADOWS ];", + "varying vec4 vShadowCoord[ MAX_SHADOWS ];", + "uniform mat4 shadowMatrix[ MAX_SHADOWS ];", - "#endif" + "#endif" ].join("\n"), shadowmap_vertex: [ - "#ifdef USE_SHADOWMAP", + "#ifdef USE_SHADOWMAP", - "for( int i = 0; i < MAX_SHADOWS; i ++ ) {", + "for( int i = 0; i < MAX_SHADOWS; i ++ ) {", - "vShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );", + "vShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );", - "}", + "}", - "#endif" + "#endif" ].join("\n"), @@ -662,11 +702,11 @@ THREE.ShaderChunk = { alphatest_fragment: [ - "#ifdef ALPHATEST", + "#ifdef ALPHATEST", - "if ( gl_FragColor.a < ALPHATEST ) discard;", + "if ( gl_FragColor.a < ALPHATEST ) discard;", - "#endif" + "#endif" ].join("\n") @@ -807,182 +847,6 @@ THREE.UniformsLib = { THREE.ShaderLib = { - 'lensFlareVertexTexture': { - - vertexShader: [ - - "uniform vec3 screenPosition;", - "uniform vec2 scale;", - "uniform float rotation;", - "uniform int renderType;", - - "uniform sampler2D occlusionMap;", - - "attribute vec2 position;", - "attribute vec2 UV;", - "varying vec2 vUV;", - "varying float vVisibility;", - - "void main() {", - - "vUV = UV;", - - "vec2 pos = position;", - - "if( renderType == 2 ) {", - - "vec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +", - "texture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +", - "texture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +", - "texture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +", - "texture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +", - "texture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +", - "texture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +", - "texture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +", - "texture2D( occlusionMap, vec2( 0.5, 0.5 ) );", - - "vVisibility = ( visibility.r / 9.0 ) *", - "( 1.0 - visibility.g / 9.0 ) *", - "( visibility.b / 9.0 ) *", - "( 1.0 - visibility.a / 9.0 );", - - "pos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;", - "pos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;", - - "}", - - "gl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );", - - "}" - - ].join( "\n" ), - - fragmentShader: [ - - "#ifdef GL_ES", - "precision highp float;", - "#endif", - - "uniform sampler2D map;", - "uniform float opacity;", - "uniform int renderType;", - - "varying vec2 vUV;", - "varying float vVisibility;", - - "void main() {", - - // pink square - - "if( renderType == 0 ) {", - - "gl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );", - - // restore - - "} else if( renderType == 1 ) {", - - "gl_FragColor = texture2D( map, vUV );", - - // flare - - "} else {", - - "vec4 color = texture2D( map, vUV );", - "color.a *= opacity * vVisibility;", - "gl_FragColor = color;", - - "}", - - "}" - ].join( "\n" ) - - }, - - - 'lensFlare': { - - vertexShader: [ - - "uniform vec3 screenPosition;", - "uniform vec2 scale;", - "uniform float rotation;", - "uniform int renderType;", - - "attribute vec2 position;", - "attribute vec2 UV;", - - "varying vec2 vUV;", - - "void main() {", - - "vUV = UV;", - - "vec2 pos = position;", - - "if( renderType == 2 ) {", - - "pos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;", - "pos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;", - - "}", - - "gl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );", - - "}" - - ].join( "\n" ), - - fragmentShader: [ - - "#ifdef GL_ES", - "precision highp float;", - "#endif", - - "uniform sampler2D map;", - "uniform sampler2D occlusionMap;", - "uniform float opacity;", - "uniform int renderType;", - - "varying vec2 vUV;", - - "void main() {", - - // pink square - - "if( renderType == 0 ) {", - - "gl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );", - - // restore - - "} else if( renderType == 1 ) {", - - "gl_FragColor = texture2D( map, vUV );", - - // flare - - "} else {", - - "float visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a +", - "texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a +", - "texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a +", - "texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;", - - "visibility = ( 1.0 - visibility / 4.0 );", - - "vec4 color = texture2D( map, vUV );", - "color.a *= opacity * visibility;", - "gl_FragColor = color;", - - "}", - - "}" - - ].join( "\n" ) - - }, - 'sprite': { vertexShader: [ @@ -1038,6 +902,7 @@ THREE.ShaderLib = { "precision highp float;", "#endif", + "uniform vec3 color;", "uniform sampler2D map;", "uniform float opacity;", @@ -1045,9 +910,8 @@ THREE.ShaderLib = { "void main() {", - "vec4 color = texture2D( map, vUV );", - "color.a *= opacity;", - "gl_FragColor = color;", + "vec4 texture = texture2D( map, vUV );", + "gl_FragColor = vec4( color * texture.xyz, texture.a * opacity );", "}" @@ -1055,81 +919,25 @@ THREE.ShaderLib = { }, - - - 'shadowPost': { - - vertexShader: [ - - "uniform mat4 projectionMatrix;", - "attribute vec3 position;", - - "void main() {", - - "gl_Position = projectionMatrix * vec4( position, 1.0 );", - - "}" - - ].join( "\n" ), - - fragmentShader: [ - - "#ifdef GL_ES", - "precision highp float;", - "#endif", - - "uniform float darkness;", - - "void main() {", - - "gl_FragColor = vec4( 0, 0, 0, darkness );", - - "}" - - ].join( "\n" ) - - }, - - - 'shadowVolumeDynamic': { - - uniforms: { "directionalLightDirection": { type: "fv", value: [] }}, - - vertexShader: [ - - "uniform vec3 directionalLightDirection;", - - "void main() {", - - "vec4 pos = objectMatrix * vec4( position, 1.0 );", - "vec3 norm = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;", - "vec4 extruded = vec4( directionalLightDirection * 5000.0 * step( 0.0, dot( directionalLightDirection, norm ) ), 0.0 );", - - "gl_Position = projectionMatrix * viewMatrix * ( pos + extruded );", - - "}" - - ].join( "\n" ), - - fragmentShader: [ - - "void main() {", - - "gl_FragColor = vec4( 1.0 );", - - "}" - - ].join( "\n" ) - - }, - - 'depth': { - uniforms: { "mNear": { type: "f", value: 1.0 }, - "mFar" : { type: "f", value: 2000.0 }, - "opacity" : { type: "f", value: 1.0 } - }, + uniforms: { + + "mNear": { type: "f", value: 1.0 }, + "mFar" : { type: "f", value: 2000.0 }, + "opacity" : { type: "f", value: 1.0 } + + }, + + vertexShader: [ + + "void main() {", + + "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", + + "}" + + ].join("\n"), fragmentShader: [ @@ -1145,36 +953,17 @@ THREE.ShaderLib = { "}" - ].join("\n"), - - vertexShader: [ - - "void main() {", - - "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", - - "}" - ].join("\n") }, 'normal': { - uniforms: { "opacity" : { type: "f", value: 1.0 } }, + uniforms: { - fragmentShader: [ + "opacity" : { type: "f", value: 1.0 } - "uniform float opacity;", - "varying vec3 vNormal;", - - "void main() {", - - "gl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );", - - "}" - - ].join("\n"), + }, vertexShader: [ @@ -1189,6 +978,19 @@ THREE.ShaderLib = { "}" + ].join("\n"), + + fragmentShader: [ + + "uniform float opacity;", + "varying vec3 vNormal;", + + "void main() {", + + "gl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );", + + "}" + ].join("\n") }, @@ -1203,6 +1005,33 @@ THREE.ShaderLib = { ] ), + vertexShader: [ + + THREE.ShaderChunk[ "map_pars_vertex" ], + THREE.ShaderChunk[ "lightmap_pars_vertex" ], + THREE.ShaderChunk[ "envmap_pars_vertex" ], + THREE.ShaderChunk[ "color_pars_vertex" ], + THREE.ShaderChunk[ "skinning_pars_vertex" ], + THREE.ShaderChunk[ "morphtarget_pars_vertex" ], + THREE.ShaderChunk[ "shadowmap_pars_vertex" ], + + "void main() {", + + "vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );", + + THREE.ShaderChunk[ "map_vertex" ], + THREE.ShaderChunk[ "lightmap_vertex" ], + THREE.ShaderChunk[ "envmap_vertex" ], + THREE.ShaderChunk[ "color_vertex" ], + THREE.ShaderChunk[ "skinning_vertex" ], + THREE.ShaderChunk[ "morphtarget_vertex" ], + THREE.ShaderChunk[ "default_vertex" ], + THREE.ShaderChunk[ "shadowmap_vertex" ], + + "}" + + ].join("\n"), + fragmentShader: [ "uniform vec3 diffuse;", @@ -1229,33 +1058,6 @@ THREE.ShaderLib = { "}" - ].join("\n"), - - vertexShader: [ - - THREE.ShaderChunk[ "map_pars_vertex" ], - THREE.ShaderChunk[ "lightmap_pars_vertex" ], - THREE.ShaderChunk[ "envmap_pars_vertex" ], - THREE.ShaderChunk[ "color_pars_vertex" ], - THREE.ShaderChunk[ "skinning_pars_vertex" ], - THREE.ShaderChunk[ "morphtarget_pars_vertex" ], - THREE.ShaderChunk[ "shadowmap_pars_vertex" ], - - "void main() {", - - "vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );", - - THREE.ShaderChunk[ "map_vertex" ], - THREE.ShaderChunk[ "lightmap_vertex" ], - THREE.ShaderChunk[ "envmap_vertex" ], - THREE.ShaderChunk[ "color_vertex" ], - THREE.ShaderChunk[ "skinning_vertex" ], - THREE.ShaderChunk[ "morphtarget_vertex" ], - THREE.ShaderChunk[ "default_vertex" ], - THREE.ShaderChunk[ "shadowmap_vertex" ], - - "}" - ].join("\n") }, @@ -1271,6 +1073,41 @@ THREE.ShaderLib = { ] ), + vertexShader: [ + + "varying vec3 vLightWeighting;", + + THREE.ShaderChunk[ "map_pars_vertex" ], + THREE.ShaderChunk[ "lightmap_pars_vertex" ], + THREE.ShaderChunk[ "envmap_pars_vertex" ], + THREE.ShaderChunk[ "lights_pars_vertex" ], + THREE.ShaderChunk[ "color_pars_vertex" ], + THREE.ShaderChunk[ "skinning_pars_vertex" ], + THREE.ShaderChunk[ "morphtarget_pars_vertex" ], + THREE.ShaderChunk[ "shadowmap_pars_vertex" ], + + "void main() {", + + "vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );", + + THREE.ShaderChunk[ "map_vertex" ], + THREE.ShaderChunk[ "lightmap_vertex" ], + THREE.ShaderChunk[ "envmap_vertex" ], + THREE.ShaderChunk[ "color_vertex" ], + + "vec3 transformedNormal = normalize( normalMatrix * normal );", + + THREE.ShaderChunk[ "lights_vertex" ], + THREE.ShaderChunk[ "skinning_vertex" ], + THREE.ShaderChunk[ "morphtarget_vertex" ], + THREE.ShaderChunk[ "default_vertex" ], + THREE.ShaderChunk[ "shadowmap_vertex" ], + + + "}" + + ].join("\n"), + fragmentShader: [ "uniform vec3 diffuse;", @@ -1302,41 +1139,6 @@ THREE.ShaderLib = { "}" - ].join("\n"), - - vertexShader: [ - - "varying vec3 vLightWeighting;", - - THREE.ShaderChunk[ "map_pars_vertex" ], - THREE.ShaderChunk[ "lightmap_pars_vertex" ], - THREE.ShaderChunk[ "envmap_pars_vertex" ], - THREE.ShaderChunk[ "lights_pars_vertex" ], - THREE.ShaderChunk[ "color_pars_vertex" ], - THREE.ShaderChunk[ "skinning_pars_vertex" ], - THREE.ShaderChunk[ "morphtarget_pars_vertex" ], - THREE.ShaderChunk[ "shadowmap_pars_vertex" ], - - "void main() {", - - "vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );", - - THREE.ShaderChunk[ "map_vertex" ], - THREE.ShaderChunk[ "lightmap_vertex" ], - THREE.ShaderChunk[ "envmap_vertex" ], - THREE.ShaderChunk[ "color_vertex" ], - - "vec3 transformedNormal = normalize( normalMatrix * normal );", - - THREE.ShaderChunk[ "lights_vertex" ], - THREE.ShaderChunk[ "skinning_vertex" ], - THREE.ShaderChunk[ "morphtarget_vertex" ], - THREE.ShaderChunk[ "default_vertex" ], - THREE.ShaderChunk[ "shadowmap_vertex" ], - - - "}" - ].join("\n") }, @@ -1358,56 +1160,15 @@ THREE.ShaderLib = { ] ), - fragmentShader: [ - - "uniform vec3 diffuse;", - "uniform float opacity;", - - "uniform vec3 ambient;", - "uniform vec3 specular;", - "uniform float shininess;", - - "varying vec3 vLightWeighting;", - - THREE.ShaderChunk[ "color_pars_fragment" ], - THREE.ShaderChunk[ "map_pars_fragment" ], - THREE.ShaderChunk[ "lightmap_pars_fragment" ], - THREE.ShaderChunk[ "envmap_pars_fragment" ], - THREE.ShaderChunk[ "fog_pars_fragment" ], - THREE.ShaderChunk[ "lights_pars_fragment" ], - THREE.ShaderChunk[ "shadowmap_pars_fragment" ], - - "void main() {", - - "gl_FragColor = vec4( vLightWeighting, 1.0 );", - - THREE.ShaderChunk[ "map_fragment" ], - THREE.ShaderChunk[ "alphatest_fragment" ], - - THREE.ShaderChunk[ "lights_fragment" ], - - THREE.ShaderChunk[ "lightmap_fragment" ], - THREE.ShaderChunk[ "color_fragment" ], - THREE.ShaderChunk[ "envmap_fragment" ], - THREE.ShaderChunk[ "shadowmap_fragment" ], - THREE.ShaderChunk[ "fog_fragment" ], - - "}" - - ].join("\n"), - vertexShader: [ - "#define PHONG", - - "varying vec3 vLightWeighting;", "varying vec3 vViewPosition;", "varying vec3 vNormal;", THREE.ShaderChunk[ "map_pars_vertex" ], THREE.ShaderChunk[ "lightmap_pars_vertex" ], THREE.ShaderChunk[ "envmap_pars_vertex" ], - THREE.ShaderChunk[ "lights_pars_vertex" ], + THREE.ShaderChunk[ "lights_phong_pars_vertex" ], THREE.ShaderChunk[ "color_pars_vertex" ], THREE.ShaderChunk[ "skinning_pars_vertex" ], THREE.ShaderChunk[ "morphtarget_pars_vertex" ], @@ -1433,7 +1194,7 @@ THREE.ShaderLib = { "vec3 transformedNormal = normalize( normalMatrix * normal );", "vNormal = transformedNormal;", - THREE.ShaderChunk[ "lights_vertex" ], + THREE.ShaderChunk[ "lights_phong_vertex" ], THREE.ShaderChunk[ "skinning_vertex" ], THREE.ShaderChunk[ "morphtarget_vertex" ], THREE.ShaderChunk[ "default_vertex" ], @@ -1441,6 +1202,42 @@ THREE.ShaderLib = { "}" + ].join("\n"), + + fragmentShader: [ + + "uniform vec3 diffuse;", + "uniform float opacity;", + + "uniform vec3 ambient;", + "uniform vec3 specular;", + "uniform float shininess;", + + THREE.ShaderChunk[ "color_pars_fragment" ], + THREE.ShaderChunk[ "map_pars_fragment" ], + THREE.ShaderChunk[ "lightmap_pars_fragment" ], + THREE.ShaderChunk[ "envmap_pars_fragment" ], + THREE.ShaderChunk[ "fog_pars_fragment" ], + THREE.ShaderChunk[ "lights_pars_fragment" ], + THREE.ShaderChunk[ "shadowmap_pars_fragment" ], + + "void main() {", + + "gl_FragColor = vec4( vec3 ( 1.0 ), opacity );", + + THREE.ShaderChunk[ "map_fragment" ], + THREE.ShaderChunk[ "alphatest_fragment" ], + + THREE.ShaderChunk[ "lights_fragment" ], + + THREE.ShaderChunk[ "lightmap_fragment" ], + THREE.ShaderChunk[ "color_fragment" ], + THREE.ShaderChunk[ "envmap_fragment" ], + THREE.ShaderChunk[ "shadowmap_fragment" ], + THREE.ShaderChunk[ "fog_fragment" ], + + "}" + ].join("\n") }, @@ -1454,30 +1251,6 @@ THREE.ShaderLib = { ] ), - fragmentShader: [ - - "uniform vec3 psColor;", - "uniform float opacity;", - - THREE.ShaderChunk[ "color_pars_fragment" ], - THREE.ShaderChunk[ "map_particle_pars_fragment" ], - THREE.ShaderChunk[ "fog_pars_fragment" ], - THREE.ShaderChunk[ "shadowmap_pars_fragment" ], - - "void main() {", - - "gl_FragColor = vec4( psColor, opacity );", - - THREE.ShaderChunk[ "map_particle_fragment" ], - THREE.ShaderChunk[ "alphatest_fragment" ], - THREE.ShaderChunk[ "color_fragment" ], - THREE.ShaderChunk[ "shadowmap_fragment" ], - THREE.ShaderChunk[ "fog_fragment" ], - - "}" - - ].join("\n"), - vertexShader: [ "uniform float size;", @@ -1504,6 +1277,30 @@ THREE.ShaderLib = { "}" + ].join("\n"), + + fragmentShader: [ + + "uniform vec3 psColor;", + "uniform float opacity;", + + THREE.ShaderChunk[ "color_pars_fragment" ], + THREE.ShaderChunk[ "map_particle_pars_fragment" ], + THREE.ShaderChunk[ "fog_pars_fragment" ], + THREE.ShaderChunk[ "shadowmap_pars_fragment" ], + + "void main() {", + + "gl_FragColor = vec4( psColor, opacity );", + + THREE.ShaderChunk[ "map_particle_fragment" ], + THREE.ShaderChunk[ "alphatest_fragment" ], + THREE.ShaderChunk[ "color_fragment" ], + THREE.ShaderChunk[ "shadowmap_fragment" ], + THREE.ShaderChunk[ "fog_fragment" ], + + "}" + ].join("\n") }, @@ -1520,6 +1317,21 @@ THREE.ShaderLib = { uniforms: {}, + vertexShader: [ + + THREE.ShaderChunk[ "morphtarget_pars_vertex" ], + + "void main() {", + + "vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );", + + THREE.ShaderChunk[ "morphtarget_vertex" ], + THREE.ShaderChunk[ "default_vertex" ], + + "}" + + ].join("\n"), + fragmentShader: [ "vec4 pack_depth( const in float depth ) {", @@ -1543,21 +1355,6 @@ THREE.ShaderLib = { "}" - ].join("\n"), - - vertexShader: [ - - THREE.ShaderChunk[ "morphtarget_pars_vertex" ], - - "void main() {", - - "vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );", - - THREE.ShaderChunk[ "morphtarget_vertex" ], - THREE.ShaderChunk[ "default_vertex" ], - - "}" - ].join("\n") } diff --git a/src/scenes/Fog.js b/src/scenes/Fog.js index 82c9d67b..80872fd1 100644 --- a/src/scenes/Fog.js +++ b/src/scenes/Fog.js @@ -6,7 +6,8 @@ THREE.Fog = function ( hex, near, far ) { this.color = new THREE.Color( hex ); - this.near = near || 1; - this.far = far || 1000; + + this.near = ( near !== undefined ) ? near : 1; + this.far = ( far !== undefined ) ? far : 1000; }; diff --git a/src/scenes/Scene.js b/src/scenes/Scene.js index c9618fa9..ab4be4ed 100644 --- a/src/scenes/Scene.js +++ b/src/scenes/Scene.js @@ -7,10 +7,10 @@ THREE.Scene = function () { THREE.Object3D.call( this ); - this.matrixAutoUpdate = false; - this.fog = null; + this.matrixAutoUpdate = false; + this.overrideMaterial = null; this.collisions = null; @@ -27,18 +27,18 @@ THREE.Scene.prototype = new THREE.Object3D(); THREE.Scene.prototype.constructor = THREE.Scene; THREE.Scene.prototype.supr = THREE.Object3D.prototype; -THREE.Scene.prototype.addChild = function( child ) { +THREE.Scene.prototype.add = function ( object ) { - this.supr.addChild.call( this, child ); - this.addChildRecurse( child ); + this.supr.add.call( this, object ); + this.addChildRecurse( object ); } -THREE.Scene.prototype.addChildRecurse = function( child ) { +THREE.Scene.prototype.addChildRecurse = function ( child ) { if ( child instanceof THREE.Light ) { - if ( this.lights.indexOf( child ) === -1 ) { + if ( this.lights.indexOf( child ) === - 1 ) { this.lights.push( child ); @@ -46,16 +46,26 @@ THREE.Scene.prototype.addChildRecurse = function( child ) { } else if ( !( child instanceof THREE.Camera || child instanceof THREE.Bone ) ) { - if ( this.objects.indexOf( child ) === -1 ) { + if ( this.objects.indexOf( child ) === - 1 ) { this.objects.push( child ); this.__objectsAdded.push( child ); + // check if previously removed + + var i = this.__objectsRemoved.indexOf( child ); + + if ( i !== -1 ) { + + this.__objectsRemoved.splice( i, 1 ); + + } + } } - for ( var c = 0; c < child.children.length; c++ ) { + for ( var c = 0; c < child.children.length; c ++ ) { this.addChildRecurse( child.children[ c ] ); @@ -63,15 +73,14 @@ THREE.Scene.prototype.addChildRecurse = function( child ) { } +THREE.Scene.prototype.remove = function ( object ) { -THREE.Scene.prototype.removeChild = function( child ) { - - this.supr.removeChild.call( this, child ); - this.removeChildRecurse( child ); + this.supr.remove.call( this, object ); + this.removeChildRecurse( object ); } -THREE.Scene.prototype.removeChildRecurse = function( child ) { +THREE.Scene.prototype.removeChildRecurse = function ( child ) { if ( child instanceof THREE.Light ) { @@ -92,11 +101,20 @@ THREE.Scene.prototype.removeChildRecurse = function( child ) { this.objects.splice( i, 1 ); this.__objectsRemoved.push( child ); + // check if previously added + + var ai = this.__objectsAdded.indexOf( child ); + + if ( ai !== -1 ) { + + this.__objectsAdded.splice( ai, 1 ); + + } } } - for ( var c = 0; c < child.children.length; c++ ) { + for ( var c = 0; c < child.children.length; c ++ ) { this.removeChildRecurse( child.children[ c ] ); @@ -104,7 +122,46 @@ THREE.Scene.prototype.removeChildRecurse = function( child ) { } -THREE.Scene.prototype.addObject = THREE.Scene.prototype.addChild; -THREE.Scene.prototype.removeObject = THREE.Scene.prototype.removeChild; -THREE.Scene.prototype.addLight = THREE.Scene.prototype.addChild; -THREE.Scene.prototype.removeLight = THREE.Scene.prototype.removeChild; +// DEPRECATED + +THREE.Scene.prototype.addChild = function ( child ) { + + console.warn( 'DEPRECATED: Scene.addChild() is now Scene.add().' ); + this.add( child ); + +} + +THREE.Scene.prototype.addObject = function ( child ) { + + console.warn( 'DEPRECATED: Scene.addObject() is now Scene.add().' ); + this.add( child ); + +} + +THREE.Scene.prototype.addLight = function ( child ) { + + console.warn( 'DEPRECATED: Scene.addLight() is now Scene.add().' ); + this.add( child ); + +} + +THREE.Scene.prototype.removeChild = function ( child ) { + + console.warn( 'DEPRECATED: Scene.removeChild() is now Scene.remove().' ); + this.remove( child ); + +} + +THREE.Scene.prototype.removeObject = function ( child ) { + + console.warn( 'DEPRECATED: Scene.removeObject() is now Scene.remove().' ); + this.remove( child ); + +} + +THREE.Scene.prototype.removeLight = function ( child ) { + + console.warn( 'DEPRECATED: Scene.removeLight() is now Scene.remove().' ); + this.remove( child ); + +} diff --git a/utils/build.py b/utils/build.py index aee08cee..f0398d34 100644 --- a/utils/build.py +++ b/utils/build.py @@ -32,7 +32,8 @@ COMMON_FILES = [ 'core/Spline.js', 'core/Edge.js', 'cameras/Camera.js', -'cameras/OrthoCamera.js', +'cameras/OrthographicCamera.js', +'cameras/PerspectiveCamera.js', 'lights/Light.js', 'lights/AmbientLight.js', 'lights/DirectionalLight.js', @@ -50,6 +51,7 @@ COMMON_FILES = [ 'materials/ParticleBasicMaterial.js', 'materials/ParticleCanvasMaterial.js', 'materials/ParticleDOMMaterial.js', +'materials/ShaderMaterial.js', 'textures/Texture.js', 'textures/DataTexture.js', 'objects/Particle.js', @@ -92,30 +94,38 @@ EXTRAS_FILES = [ 'extras/core/TextPath.js', 'extras/animation/AnimationHandler.js', 'extras/animation/Animation.js', +'extras/cameras/CubeCamera.js', 'extras/cameras/FirstPersonCamera.js', 'extras/cameras/PathCamera.js', 'extras/cameras/FlyCamera.js', 'extras/cameras/RollCamera.js', 'extras/cameras/TrackballCamera.js', -'extras/cameras/QuakeCamera.js', +'extras/cameras/CombinedCamera.js', +'extras/controls/FirstPersonControls.js', +'extras/controls/PathControls.js', +'extras/controls/FlyControls.js', +'extras/controls/RollControls.js', +'extras/controls/TrackballControls.js', 'extras/geometries/CubeGeometry.js', 'extras/geometries/CylinderGeometry.js', 'extras/geometries/ExtrudeGeometry.js', 'extras/geometries/IcosahedronGeometry.js', 'extras/geometries/LatheGeometry.js', +'extras/geometries/OctahedronGeometry.js', 'extras/geometries/PlaneGeometry.js', 'extras/geometries/SphereGeometry.js', 'extras/geometries/TextGeometry.js', 'extras/geometries/TorusGeometry.js', 'extras/geometries/TorusKnotGeometry.js', +'extras/modifiers/SubdivisionModifier.js', 'extras/loaders/Loader.js', 'extras/loaders/BinaryLoader.js', 'extras/loaders/ColladaLoader.js', 'extras/loaders/JSONLoader.js', 'extras/loaders/SceneLoader.js', 'extras/loaders/UTF8Loader.js', +'extras/objects/Axes.js', 'extras/objects/MarchingCubes.js', -'extras/objects/Trident.js', 'extras/physics/Collisions.js', 'extras/physics/CollisionUtils.js', 'extras/renderers/AnaglyphWebGLRenderer.js', @@ -141,7 +151,8 @@ CANVAS_FILES = [ 'core/UV.js', 'core/Geometry.js', 'cameras/Camera.js', -'cameras/OrthoCamera.js', +'cameras/OrthographicCamera.js', +'cameras/PerspectiveCamera.js', 'lights/Light.js', 'lights/AmbientLight.js', 'lights/DirectionalLight.js', @@ -189,7 +200,8 @@ DOM_FILES = [ 'core/Face4.js', 'core/UV.js', 'cameras/Camera.js', -'cameras/OrthoCamera.js', +'cameras/OrthographicCamera.js', +'cameras/PerspectiveCamera.js', 'materials/ParticleDOMMaterial.js', 'objects/Particle.js', 'objects/Bone.js', @@ -217,7 +229,8 @@ SVG_FILES = [ 'core/UV.js', 'core/Geometry.js', 'cameras/Camera.js', -'cameras/OrthoCamera.js', +'cameras/OrthographicCamera.js', +'cameras/PerspectiveCamera.js', 'lights/Light.js', 'lights/AmbientLight.js', 'lights/DirectionalLight.js', @@ -266,7 +279,8 @@ WEBGL_FILES = [ 'core/Spline.js', 'core/Edge.js', 'cameras/Camera.js', -'cameras/OrthoCamera.js', +'cameras/OrthographicCamera.js', +'cameras/PerspectiveCamera.js', 'lights/Light.js', 'lights/AmbientLight.js', 'lights/DirectionalLight.js', @@ -282,6 +296,7 @@ WEBGL_FILES = [ 'materials/MeshFaceMaterial.js', 'materials/MeshShaderMaterial.js', 'materials/ParticleBasicMaterial.js', +'materials/ShaderMaterial.js', 'textures/Texture.js', 'textures/DataTexture.js', 'objects/Particle.js', diff --git a/utils/exporters/blender/2.59/scripts/addons/io_mesh_threejs/__init__.py b/utils/exporters/blender/2.59/scripts/addons/io_mesh_threejs/__init__.py index 142bdab2..0a226831 100755 --- a/utils/exporters/blender/2.59/scripts/addons/io_mesh_threejs/__init__.py +++ b/utils/exporters/blender/2.59/scripts/addons/io_mesh_threejs/__init__.py @@ -193,7 +193,6 @@ def save_settings_export(properties): "option_normals" : properties.option_normals, "option_colors" : properties.option_colors, "option_uv_coords" : properties.option_uv_coords, - "option_edges" : properties.option_edges, "option_faces" : properties.option_faces, "option_vertices" : properties.option_vertices, @@ -220,7 +219,6 @@ def restore_settings_export(properties): properties.option_vertices_truncate = settings.get("option_vertices_truncate", False) properties.option_faces = settings.get("option_faces", True) properties.option_normals = settings.get("option_normals", True) - properties.option_edges = settings.get("option_edges", False) properties.option_colors = settings.get("option_colors", True) properties.option_uv_coords = settings.get("option_uv_coords", True) @@ -263,7 +261,6 @@ class ExportTHREEJS(bpy.types.Operator, ExportHelper): option_faces_deltas = BoolProperty(name = "Deltas", description = "Delta faces", default = False) option_normals = BoolProperty(name = "Normals", description = "Export normals", default = True) - option_edges = BoolProperty(name = "Edges", description = "Export edges", default = False) option_colors = BoolProperty(name = "Colors", description = "Export vertex colors", default = True) option_uv_coords = BoolProperty(name = "UVs", description = "Export texture coordinates", default = True) @@ -333,10 +330,6 @@ class ExportTHREEJS(bpy.types.Operator, ExportHelper): row.prop(self.properties, "option_normals") layout.separator() - row = layout.row() - row.prop(self.properties, "option_edges") - layout.separator() - row = layout.row() row.label(text="Materials:") diff --git a/utils/exporters/blender/2.59/scripts/addons/io_mesh_threejs/export_threejs.py b/utils/exporters/blender/2.59/scripts/addons/io_mesh_threejs/export_threejs.py index cdc39f91..ce8eed4d 100644 --- a/utils/exporters/blender/2.59/scripts/addons/io_mesh_threejs/export_threejs.py +++ b/utils/exporters/blender/2.59/scripts/addons/io_mesh_threejs/export_threejs.py @@ -222,7 +222,7 @@ TEMPLATE_HEX = "0x%06x" TEMPLATE_FILE_ASCII = """\ /* - * File generated with Blender 2.58 Exporter + * File generated with Blender 2.59 Exporter * https://github.com/mrdoob/three.js/tree/master/utils/exporters/blender/ * * vertices: %(nvertex)d @@ -231,7 +231,6 @@ TEMPLATE_FILE_ASCII = """\ * uvs: %(nuv)d * colors: %(ncolor)d * materials: %(nmaterial)d - * edges: %(nedges)d * morphTargets: %(nmorphTarget)d * */ @@ -263,9 +262,8 @@ TEMPLATE_MODEL_ASCII = """\ "uvs": [[%(uvs)s]], - "faces": [%(faces)s], + "faces": [%(faces)s] - "edges" : [%(edges)s] """ TEMPLATE_VERTEX = "%f,%f,%f" @@ -274,7 +272,6 @@ TEMPLATE_VERTEX_TRUNCATE = "%d,%d,%d" TEMPLATE_N = "%f,%f,%f" TEMPLATE_UV = "%f,%f" TEMPLATE_C = "%d" -TEMPLATE_EDGE = "%d,%d" # ##################################################### # Utils @@ -454,9 +451,6 @@ def generate_vertex_color(c): def generate_uv(uv): return TEMPLATE_UV % (uv[0], 1.0 - uv[1]) -def generate_edge(e, offset): - return TEMPLATE_EDGE % (e.vertices[0] + offset, e.vertices[1] + offset) - # ##################################################### # Model exporter - faces # ##################################################### @@ -868,7 +862,6 @@ def generate_ascii_model(meshes, morphs, option_vertices_truncate, option_faces, option_normals, - option_edges, option_uv_coords, option_materials, option_colors, @@ -885,8 +878,6 @@ def generate_ascii_model(meshes, morphs, vertex_offset = 0 vertex_offsets = [] - edges = [] - nnormal = 0 normals = {} @@ -923,8 +914,6 @@ def generate_ascii_model(meshes, morphs, vertices.extend(mesh.vertices[:]) - edges.append(mesh.edges[:]) - if option_normals: nnormal = extract_vertex_normals(mesh, normals, nnormal) @@ -951,17 +940,6 @@ def generate_ascii_model(meshes, morphs, morphTargets_string = ",\n\t".join(chunks) nmorphTarget = len(morphs) - edges_string = "" - nedges = 0 - - if option_edges: - chunks = [] - for edges_mesh, offset in zip(edges, vertex_offsets): - for edge in edges_mesh: - chunks.append(generate_edge(edge, offset)) - nedges = len(chunks) - edges_string = ",".join(chunks) - if align_model == 1: center(vertices) elif align_model == 2: @@ -986,8 +964,6 @@ def generate_ascii_model(meshes, morphs, "faces" : faces_string, - "edges" : edges_string, - "morphTargets" : morphTargets_string } @@ -998,7 +974,6 @@ def generate_ascii_model(meshes, morphs, "nnormal" : nnormal, "ncolor" : ncolor, "nmaterial" : nmaterial, - "nedges" : nedges, "nmorphTarget": nmorphTarget, "model" : model_string @@ -1045,7 +1020,6 @@ def generate_mesh_string(objects, scene, option_vertices_truncate, option_faces, option_normals, - option_edges, option_uv_coords, option_materials, option_colors, @@ -1095,7 +1069,6 @@ def generate_mesh_string(objects, scene, option_vertices_truncate, option_faces, option_normals, - option_edges, option_uv_coords, option_materials, option_colors, @@ -1120,7 +1093,6 @@ def export_mesh(objects, option_vertices_truncate, option_faces, option_normals, - option_edges, option_uv_coords, option_materials, option_colors, @@ -1140,7 +1112,6 @@ def export_mesh(objects, option_vertices_truncate, option_faces, option_normals, - option_edges, option_uv_coords, option_materials, option_colors, @@ -1807,7 +1778,6 @@ def save(operator, context, filepath = "", option_vertices_truncate = False, option_faces = True, option_normals = True, - option_edges = False, option_uv_coords = True, option_materials = True, option_colors = True, @@ -1865,7 +1835,6 @@ def save(operator, context, filepath = "", option_vertices_truncate, option_faces, option_normals, - option_edges, option_uv_coords, option_materials, option_colors, @@ -1889,7 +1858,6 @@ def save(operator, context, filepath = "", option_vertices_truncate, option_faces, option_normals, - option_edges, option_uv_coords, option_materials, option_colors, @@ -1920,7 +1888,6 @@ def save(operator, context, filepath = "", option_vertices_truncate, option_faces, option_normals, - option_edges, option_uv_coords, option_materials, option_colors, diff --git a/utils/exporters/convert_obj_three.py b/utils/exporters/convert_obj_three.py index b40032fd..be19e19d 100644 --- a/utils/exporters/convert_obj_three.py +++ b/utils/exporters/convert_obj_three.py @@ -17,7 +17,6 @@ Notes: -t ascii|binary export ascii or binary format (ascii has more features, binary just supports vertices, faces, normals, uvs and materials) -d invert|normal invert transparency -b bake material colors into face colors - -e export edges -x 10.0 scale and truncate -f 2 morph frame sampling step @@ -26,7 +25,6 @@ Notes: will be in ASCII format original model is assumed to use non-inverted transparency / dissolve (0.0 fully transparent, 1.0 fully opaque) no face colors baking - no edges export no scale and truncate morph frame step = 1 (all files will be processed) @@ -106,7 +104,6 @@ How to get proper OBJ + MTL files with Blender UVs Normals Materials - Edges - select empty folder - give your exported file name with "obj" extension @@ -154,7 +151,6 @@ SCALE = 1.0 FRAMESTEP = 1 BAKE_COLORS = False -EXPORT_EDGES = False # default colors for debugging (each material gets one distinct color): # white, red, green, blue, yellow, cyan, magenta @@ -171,7 +167,6 @@ TEMPLATE_FILE_ASCII = u"""\ // colors: %(ncolor)d // uvs: %(nuv)d // materials: %(nmaterial)d -// edges: %(nedge)d // // Generated with OBJ -> Three.js converter // http://github.com/alteredq/three.js/blob/master/utils/exporters/convert_obj_three.py @@ -197,9 +192,7 @@ var model = { "uvs": [[%(uvs)s]], - "faces": [%(faces)s], - - "edges" : [%(edges)s] + "faces": [%(faces)s] }; @@ -238,7 +231,6 @@ TEMPLATE_N = "%.5g,%.5g,%.5g" TEMPLATE_UV = "%.5g,%.5g" TEMPLATE_COLOR = "%.3g,%.3g,%.3g" TEMPLATE_COLOR_DEC = "%d" -TEMPLATE_EDGE = "%d,%d" TEMPLATE_MORPH_VERTICES = '\t{ "name": "%s", "vertices": [%s] }' TEMPLATE_MORPH_COLORS = '\t{ "name": "%s", "colors": [%s] }' @@ -707,9 +699,6 @@ def generate_color_rgb(c): def generate_color_decimal(c): return TEMPLATE_COLOR_DEC % hexcolor(c) -def generate_edge(e): - return TEMPLATE_EDGE % (e[0], e[1]) - # ##################################################### # Morphs # ##################################################### @@ -849,74 +838,6 @@ def generate_morph_colors(colorfiles, n_vertices, n_faces): return morphColors, colorFaces, materialColors -# ##################################################### -# Edges -# ##################################################### -def edge_hash(a, b): - return "%d_%d" % (min(a, b), max(a, b)) - -def add_unique_edge(a, b, edge_set, edges): - h = edge_hash(a[0], b[0]) - if h not in edge_set: - x = min(a[1], b[1]) - y = max(a[1], b[1]) - edges.append([x, y]) - edge_set.add(h) - -def compute_edges(faces, vertices): - edges = [] - - # compute unique vertices - - unique_vertices = {} - vertex_count = 0 - - for i, v in enumerate(vertices): - key = veckey3(v) - if key not in unique_vertices: - unique_vertices[key] = [vertex_count, i] - vertex_count += 1 - - # find edges between unique vertices - - edge_set = set() - - for f in faces: - vertex_indices = f["vertex"] - unique_indices = [] - - for vi in vertex_indices: - v = vertices[vi - 1] - key = veckey3(v) - unique_indices.append(unique_vertices[key]) - - if len(unique_indices) == 3: - a = unique_indices[0] - b = unique_indices[1] - c = unique_indices[2] - - add_unique_edge(a, b, edge_set, edges) - add_unique_edge(b, c, edge_set, edges) - add_unique_edge(a, c, edge_set, edges) - - elif len(unique_indices) == 4: - a = unique_indices[0] - b = unique_indices[1] - c = unique_indices[2] - d = unique_indices[3] - - # this should be inside edge of quad, should it go in? - # add_unique_edge(b, d, edge_set, edges) - - add_unique_edge(a, b, edge_set, edges) - add_unique_edge(a, d, edge_set, edges) - add_unique_edge(b, c, edge_set, edges) - add_unique_edge(c, d, edge_set, edges) - - edges.sort() - - return edges - # ##################################################### # Materials # ##################################################### @@ -1151,16 +1072,6 @@ def convert_ascii(infile, morphfiles, colorfiles, outfile): colors_string = ",".join(generate_color_decimal(c) for c in materialColors) ncolor = len(materialColors) - # generate edges string - - nedge = 0 - edges_string = "" - - if EXPORT_EDGES: - edges = compute_edges(faces, vertices) - nedge = len(edges) - edges_string = ",".join(generate_edge(e) for e in edges) - # generate ascii model string text = TEMPLATE_FILE_ASCII % { @@ -1172,7 +1083,6 @@ def convert_ascii(infile, morphfiles, colorfiles, outfile): "nnormal" : nnormal, "ncolor" : ncolor, "nmaterial" : len(materials), - "nedge" : nedge, "materials" : generate_materials_string(materials, mtllib, infile), @@ -1186,8 +1096,6 @@ def convert_ascii(infile, morphfiles, colorfiles, outfile): "faces" : ",".join(generate_face(f, fc) for f, fc in zip(faces, colorFaces)), - "edges" : edges_string, - "scale" : SCALE } @@ -1523,7 +1431,7 @@ if __name__ == "__main__": # get parameters from the command line try: - opts, args = getopt.getopt(sys.argv[1:], "hbei:m:c:b:o:a:s:t:d:x:f:", ["help", "bakecolors", "edges", "input=", "morphs=", "colors=", "output=", "align=", "shading=", "type=", "dissolve=", "truncatescale=", "framestep="]) + opts, args = getopt.getopt(sys.argv[1:], "hbi:m:c:b:o:a:s:t:d:x:f:", ["help", "bakecolors", "input=", "morphs=", "colors=", "output=", "align=", "shading=", "type=", "dissolve=", "truncatescale=", "framestep="]) except getopt.GetoptError: usage() @@ -1569,9 +1477,6 @@ if __name__ == "__main__": elif o in ("-b", "--bakecolors"): BAKE_COLORS = True - elif o in ("-e", "--edges"): - EXPORT_EDGES = True - elif o in ("-x", "--truncatescale"): TRUNCATE = True SCALE = float(a) From e645a562b07823b87e1d498f237f81c453803f6a Mon Sep 17 00:00:00 2001 From: Justin Sermeno Date: Wed, 5 Oct 2011 22:11:30 -0700 Subject: [PATCH 09/12] update voxelpainter to use projector pickingRay() --- examples/webgl_interactive_voxelpainter.html | 41 ++++++++++++++++---- 1 file changed, 33 insertions(+), 8 deletions(-) diff --git a/examples/webgl_interactive_voxelpainter.html b/examples/webgl_interactive_voxelpainter.html index c15fb10c..a3a5895a 100644 --- a/examples/webgl_interactive_voxelpainter.html +++ b/examples/webgl_interactive_voxelpainter.html @@ -22,13 +22,16 @@ + + +