diff --git a/build/Three.js b/build/Three.js index 499a3bf9..07e3a02f 100755 --- a/build/Three.js +++ b/build/Three.js @@ -12,33 +12,33 @@ this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPosit 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.set(a||0,b||0,c||0,d||1)}; THREE.Vector4.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z,a.w+b.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z,a.w-b.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x* a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,b){this.set(this.x+(a.x-this.x)*b,this.y+(a.y-this.y)*b,this.z+(a.z-this.z)*b,this.w+(a.w-this.w)*b)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; -THREE.Ray.prototype={intersectScene:function(a){var b,c,d=a.objects,f=[];a=0;for(b=d.length;a0&&D>0&&K+D<1}var c,d,f,g,h,j,k,n,q,x, -u,t=a.geometry,y=t.vertices,B=[];c=0;for(d=t.faces.length;c0&&D>0&&L+D<1}var c,d,f,g,h,j,k,o,q,x, +u,t=a.geometry,z=t.vertices,B=[];c=0;for(d=t.faces.length;ck?d:k;f=f>n?f:n}a()}; -this.add3Points=function(k,n,q,x,u,t){if(j){j=!1;b=kq?k>u?k:u:q>u?q:u;f=n>x?n>t?n:t:x>t?x:t}else{b=kq?k>u?k>d?k:d:u>d?u:d:q>u?q>d?q:d:u>d?u:d;f=n>x?n>t?n>f?n:f:t>f?t:f:x>t?x>f?x:f:t>f?t:f}a()};this.addRectangle=function(k){if(j){j=!1;b=k.getLeft();c=k.getTop();d=k.getRight();f=k.getBottom()}else{b=bk.getRight()? +THREE.Rectangle=function(){function a(){g=d-b;h=f-c}var b,c,d,f,g,h,j=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return h};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(k,o,q,x){j=!1;b=k;c=o;d=q;f=x;a()};this.addPoint=function(k,o){if(j){j=!1;b=k;c=o;d=k;f=o}else{b=bk?d:k;f=f>o?f:o}a()}; +this.add3Points=function(k,o,q,x,u,t){if(j){j=!1;b=kq?k>u?k:u:q>u?q:u;f=o>x?o>t?o:t:x>t?x:t}else{b=kq?k>u?k>d?k:d:u>d?u:d:q>u?q>d?q:d:u>d?u:d;f=o>x?o>t?o>f?o:f:t>f?t:f:x>t?x>f?x:f:t>f?t:f}a()};this.addRectangle=function(k){if(j){j=!1;b=k.getLeft();c=k.getTop();d=k.getRight();f=k.getBottom()}else{b=bk.getRight()? d:k.getRight();f=f>k.getBottom()?f:k.getBottom()}a()};this.inflate=function(k){b-=k;c-=k;d+=k;f+=k;a()};this.minSelf=function(k){b=b>k.getLeft()?b:k.getLeft();c=c>k.getTop()?c:k.getTop();d=d=0&&Math.min(f,k.getBottom())-Math.max(c,k.getTop())>=0};this.empty=function(){j=!0;f=d=c=b=0;a()};this.isEmpty=function(){return j}}; THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}}; -THREE.Matrix4=function(a,b,c,d,f,g,h,j,k,n,q,x,u,t,y,B){this.set(a||1,b||0,c||0,d||0,f||0,g||1,h||0,j||0,k||0,n||0,q||1,x||0,u||0,t||0,y||0,B||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; -THREE.Matrix4.prototype={set:function(a,b,c,d,f,g,h,j,k,n,q,x,u,t,y,B){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=f;this.n22=g;this.n23=h;this.n24=j;this.n31=k;this.n32=n;this.n33=q;this.n34=x;this.n41=u;this.n42=t;this.n43=y;this.n44=B;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,c){var d=THREE.Matrix4.__v1, +THREE.Matrix4=function(a,b,c,d,f,g,h,j,k,o,q,x,u,t,z,B){this.set(a||1,b||0,c||0,d||0,f||0,g||1,h||0,j||0,k||0,o||0,q||1,x||0,u||0,t||0,z||0,B||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; +THREE.Matrix4.prototype={set:function(a,b,c,d,f,g,h,j,k,o,q,x,u,t,z,B){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=f;this.n22=g;this.n23=h;this.n24=j;this.n31=k;this.n32=o;this.n33=q;this.n34=x;this.n41=u;this.n42=t;this.n43=z;this.n44=B;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,c){var d=THREE.Matrix4.__v1, f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;d.cross(c,g).normalize();if(d.length()===0){g.x+=1.0E-4;d.cross(c,g).normalize()}f.cross(g,d).normalize();this.n11=d.x;this.n12=f.x;this.n13=g.x;this.n21=d.y;this.n22=f.y;this.n23=g.y;this.n31=d.z;this.n32=f.z;this.n33=g.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,f=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*f;a.y=(this.n21*b+this.n22*c+this.n23* d+this.n24)*f;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*f;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,f=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*f;a.y=this.n21*b+this.n22*c+this.n23*d+this.n24*f;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*f;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*f;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+c*this.n32+d*this.n33;a.normalize(); -return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,f=a.n13,g=a.n14,h=a.n21,j=a.n22,k=a.n23,n=a.n24,q=a.n31,x=a.n32,u=a.n33,t=a.n34,y=a.n41,B=a.n42,D=a.n43,v=a.n44,E=b.n11,w=b.n12,M=b.n13,K=b.n14,Y=b.n21,L=b.n22, -e=b.n23,X=b.n24,T=b.n31,ca=b.n32,ea=b.n33,I=b.n34;this.n11=c*E+d*Y+f*T;this.n12=c*w+d*L+f*ca;this.n13=c*M+d*e+f*ea;this.n14=c*K+d*X+f*I+g;this.n21=h*E+j*Y+k*T;this.n22=h*w+j*L+k*ca;this.n23=h*M+j*e+k*ea;this.n24=h*K+j*X+k*I+n;this.n31=q*E+x*Y+u*T;this.n32=q*w+x*L+u*ca;this.n33=q*M+x*e+u*ea;this.n34=q*K+x*X+u*I+t;this.n41=y*E+B*Y+D*T;this.n42=y*w+B*L+D*ca;this.n43=y*M+B*e+D*ea;this.n44=y*K+B*X+D*I+v;return this},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31; +return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,f=a.n13,g=a.n14,h=a.n21,j=a.n22,k=a.n23,o=a.n24,q=a.n31,x=a.n32,u=a.n33,t=a.n34,z=a.n41,B=a.n42,D=a.n43,v=a.n44,E=b.n11,w=b.n12,O=b.n13,L=b.n14,Y=b.n21,M=b.n22, +e=b.n23,X=b.n24,S=b.n31,da=b.n32,ga=b.n33,I=b.n34;this.n11=c*E+d*Y+f*S;this.n12=c*w+d*M+f*da;this.n13=c*O+d*e+f*ga;this.n14=c*L+d*X+f*I+g;this.n21=h*E+j*Y+k*S;this.n22=h*w+j*M+k*da;this.n23=h*O+j*e+k*ga;this.n24=h*L+j*X+k*I+o;this.n31=q*E+x*Y+u*S;this.n32=q*w+x*M+u*da;this.n33=q*O+x*e+u*ga;this.n34=q*L+x*X+u*I+t;this.n41=z*E+B*Y+D*S;this.n42=z*w+B*M+D*da;this.n43=z*O+B*e+D*ga;this.n44=z*L+B*X+D*I+v;return this},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31; c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a= -this.n11,b=this.n12,c=this.n13,d=this.n14,f=this.n21,g=this.n22,h=this.n23,j=this.n24,k=this.n31,n=this.n32,q=this.n33,x=this.n34,u=this.n41,t=this.n42,y=this.n43,B=this.n44;return d*h*n*u-c*j*n*u-d*g*q*u+b*j*q*u+c*g*x*u-b*h*x*u-d*h*k*t+c*j*k*t+d*f*q*t-a*j*q*t-c*f*x*t+a*h*x*t+d*g*k*y-b*j*k*y-d*f*n*y+a*j*n*y+b*f*x*y-a*g*x*y-c*g*k*B+b*h*k*B+c*f*n*B-a*h*n*B-b*f*q*B+a*g*q*B},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32= +this.n11,b=this.n12,c=this.n13,d=this.n14,f=this.n21,g=this.n22,h=this.n23,j=this.n24,k=this.n31,o=this.n32,q=this.n33,x=this.n34,u=this.n41,t=this.n42,z=this.n43,B=this.n44;return d*h*o*u-c*j*o*u-d*g*q*u+b*j*q*u+c*g*x*u-b*h*x*u-d*h*k*t+c*j*k*t+d*f*q*t-a*j*q*t-c*f*x*t+a*h*x*t+d*g*k*z-b*j*k*z-d*f*o*z+a*j*o*z+b*f*x*z-a*g*x*z-c*g*k*B+b*h*k*B+c*f*o*B-a*h*o*B-b*f*q*B+a*g*q*B},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32= this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21; this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]= this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a, -b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),f=1-c,g=a.x,h=a.y,j=a.z,k=f*g,n=f*h;this.set(k* -g+c,k*h-d*j,k*j+d*h,0,k*h+d*j,n*h+c,n*j-d*g,0,k*j-d*h,n*j+d*g,f*j*j+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,c=a.y,d=a.z;a=Math.cos(b);b=Math.sin(b);var f=Math.cos(c);c=Math.sin(c);var g=Math.cos(d);d=Math.sin(d);var h=a*c,j=b*c;this.n11=f*g;this.n12=-f*d;this.n13=c;this.n21=j*g+a*d;this.n22=-j*d+a*g;this.n23=-b*f;this.n31=-h*g+b*d;this.n32=h*d+b*g;this.n33=a*f;return this},setRotationFromQuaternion:function(a){var b= -a.x,c=a.y,d=a.z,f=a.w,g=b+b,h=c+c,j=d+d;a=b*g;var k=b*h;b*=j;var n=c*h;c*=j;d*=j;g*=f;h*=f;f*=j;this.n11=1-(n+d);this.n12=k-f;this.n13=b+h;this.n21=k+f;this.n22=1-(a+d);this.n23=c-g;this.n31=b-h;this.n32=c+g;this.n33=1-(a+n);return this},scale:function(a){var b=a.x,c=a.y;a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34= +b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),f=1-c,g=a.x,h=a.y,j=a.z,k=f*g,o=f*h;this.set(k* +g+c,k*h-d*j,k*j+d*h,0,k*h+d*j,o*h+c,o*j-d*g,0,k*j-d*h,o*j+d*g,f*j*j+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,c=a.y,d=a.z;a=Math.cos(b);b=Math.sin(b);var f=Math.cos(c);c=Math.sin(c);var g=Math.cos(d);d=Math.sin(d);var h=a*c,j=b*c;this.n11=f*g;this.n12=-f*d;this.n13=c;this.n21=j*g+a*d;this.n22=-j*d+a*g;this.n23=-b*f;this.n31=-h*g+b*d;this.n32=h*d+b*g;this.n33=a*f;return this},setRotationFromQuaternion:function(a){var b= +a.x,c=a.y,d=a.z,f=a.w,g=b+b,h=c+c,j=d+d;a=b*g;var k=b*h;b*=j;var o=c*h;c*=j;d*=j;g*=f;h*=f;f*=j;this.n11=1-(o+d);this.n12=k-f;this.n13=b+h;this.n21=k+f;this.n22=1-(a+d);this.n23=c-g;this.n31=b-h;this.n32=c+g;this.n33=1-(a+o);return this},scale:function(a){var b=a.x,c=a.y;a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34= a.n34},extractRotation:function(a,b){var c=1/b.x,d=1/b.y,f=1/b.z;this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*f;this.n23=a.n23*f;this.n33=a.n33*f}}; -THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,f=a.n13,g=a.n14,h=a.n21,j=a.n22,k=a.n23,n=a.n24,q=a.n31,x=a.n32,u=a.n33,t=a.n34,y=a.n41,B=a.n42,D=a.n43,v=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=k*t*B-n*u*B+n*x*D-j*t*D-k*x*v+j*u*v;b.n12=g*u*B-f*t*B-g*x*D+d*t*D+f*x*v-d*u*v;b.n13=f*n*B-g*k*B+g*j*D-d*n*D-f*j*v+d*k*v;b.n14=g*k*x-f*n*x-g*j*u+d*n*u+f*j*t-d*k*t;b.n21=n*u*y-k*t*y-n*q*D+h*t*D+k*q*v-h*u*v;b.n22=f*t*y-g*u*y+g*q*D-c*t*D-f*q*v+c*u*v;b.n23=g*k*y-f*n*y-g*h*D+c*n*D+f*h*v-c*k*v; -b.n24=f*n*q-g*k*q+g*h*u-c*n*u-f*h*t+c*k*t;b.n31=j*t*y-n*x*y+n*q*B-h*t*B-j*q*v+h*x*v;b.n32=g*x*y-d*t*y-g*q*B+c*t*B+d*q*v-c*x*v;b.n33=f*n*y-g*j*y+g*h*B-c*n*B-d*h*v+c*j*v;b.n34=g*j*q-d*n*q-g*h*x+c*n*x+d*h*t-c*j*t;b.n41=k*x*y-j*u*y-k*q*B+h*u*B+j*q*D-h*x*D;b.n42=d*u*y-f*x*y+f*q*B-c*u*B-d*q*D+c*x*D;b.n43=f*j*y-d*k*y-f*h*B+c*k*B+d*h*D-c*j*D;b.n44=d*k*q-f*j*q+f*h*x-c*k*x-d*h*u+c*j*u;b.multiplyScalar(1/a.determinant());return b}; -THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,j=a.n33*a.n11-a.n31*a.n13,k=-a.n32*a.n11+a.n31*a.n12,n=a.n23*a.n12-a.n22*a.n13,q=-a.n23*a.n11+a.n21*a.n13,x=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*h+a.n31*n;if(a==0)throw"matrix not invertible";a=1/a;c[0]=a*d;c[1]=a*f;c[2]=a*g;c[3]=a*h;c[4]=a*j;c[5]=a*k;c[6]=a*n;c[7]=a*q;c[8]=a*x;return b}; +THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,f=a.n13,g=a.n14,h=a.n21,j=a.n22,k=a.n23,o=a.n24,q=a.n31,x=a.n32,u=a.n33,t=a.n34,z=a.n41,B=a.n42,D=a.n43,v=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=k*t*B-o*u*B+o*x*D-j*t*D-k*x*v+j*u*v;b.n12=g*u*B-f*t*B-g*x*D+d*t*D+f*x*v-d*u*v;b.n13=f*o*B-g*k*B+g*j*D-d*o*D-f*j*v+d*k*v;b.n14=g*k*x-f*o*x-g*j*u+d*o*u+f*j*t-d*k*t;b.n21=o*u*z-k*t*z-o*q*D+h*t*D+k*q*v-h*u*v;b.n22=f*t*z-g*u*z+g*q*D-c*t*D-f*q*v+c*u*v;b.n23=g*k*z-f*o*z-g*h*D+c*o*D+f*h*v-c*k*v; +b.n24=f*o*q-g*k*q+g*h*u-c*o*u-f*h*t+c*k*t;b.n31=j*t*z-o*x*z+o*q*B-h*t*B-j*q*v+h*x*v;b.n32=g*x*z-d*t*z-g*q*B+c*t*B+d*q*v-c*x*v;b.n33=f*o*z-g*j*z+g*h*B-c*o*B-d*h*v+c*j*v;b.n34=g*j*q-d*o*q-g*h*x+c*o*x+d*h*t-c*j*t;b.n41=k*x*z-j*u*z-k*q*B+h*u*B+j*q*D-h*x*D;b.n42=d*u*z-f*x*z+f*q*B-c*u*B-d*q*D+c*x*D;b.n43=f*j*z-d*k*z-f*h*B+c*k*B+d*h*D-c*j*D;b.n44=d*k*q-f*j*q+f*h*x-c*k*x-d*h*u+c*j*u;b.multiplyScalar(1/a.determinant());return b}; +THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,j=a.n33*a.n11-a.n31*a.n13,k=-a.n32*a.n11+a.n31*a.n12,o=a.n23*a.n12-a.n22*a.n13,q=-a.n23*a.n11+a.n21*a.n13,x=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*h+a.n31*o;if(a==0)throw"matrix not invertible";a=1/a;c[0]=a*d;c[1]=a*f;c[2]=a*g;c[3]=a*h;c[4]=a*j;c[5]=a*k;c[6]=a*o;c[7]=a*q;c[8]=a*x;return b}; THREE.Matrix4.makeFrustum=function(a,b,c,d,f,g){var h;h=new THREE.Matrix4;h.n11=2*f/(b-a);h.n12=0;h.n13=(b+a)/(b-a);h.n14=0;h.n21=0;h.n22=2*f/(d-c);h.n23=(d+c)/(d-c);h.n24=0;h.n31=0;h.n32=0;h.n33=-(g+f)/(g-f);h.n34=-2*g*f/(g-f);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(a,b,c,d){var f;a=c*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*b,a*b,f,a,c,d)}; -THREE.Matrix4.makeOrtho=function(a,b,c,d,f,g){var h,j,k,n;h=new THREE.Matrix4;j=b-a;k=c-d;n=g-f;h.n11=2/j;h.n12=0;h.n13=0;h.n14=-((b+a)/j);h.n21=0;h.n22=2/k;h.n23=0;h.n24=-((c+d)/k);h.n31=0;h.n32=0;h.n33=-2/n;h.n34=-((g+f)/n);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; +THREE.Matrix4.makeOrtho=function(a,b,c,d,f,g){var h,j,k,o;h=new THREE.Matrix4;j=b-a;k=c-d;o=g-f;h.n11=2/j;h.n12=0;h.n13=0;h.n14=-((b+a)/j);h.n21=0;h.n22=2/k;h.n23=0;h.n24=-((c+d)/k);h.n31=0;h.n32=0;h.n33=-2/o;h.n34=-((g+f)/o);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible= !0;this._vector=new THREE.Vector3}; THREE.Object3D.prototype={translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!== @@ -47,22 +47,22 @@ undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var b b,c)}}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==undefined?d:1)}; THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,f=a.z*b;a=Math.cos(d);d=Math.sin(d);b=Math.cos(-f);f=Math.sin(-f);var g=Math.cos(c);c=Math.sin(c);var h=a*b,j=d*f;this.w=h*g-j*c;this.x=h*c+j*g;this.y=d*b*g+a*f*c;this.z=a*f*g-d*b*c;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*= -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,f=this.w,g=a.x,h=a.y,j=a.z;a=a.w;this.x=b*a+f*g+c*j-d*h;this.y=c*a+f*h+d*g-b*j;this.z=d*a+f*j+b*h-c*g;this.w=f*a-b*g-c*h-d*j;return this}, -multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,g=this.x,h=this.y,j=this.z,k=this.w,n=k*c+h*f-j*d,q=k*d+j*c-g*f,x=k*f+g*d-h*c;c=-g*c-h*d-j*f;b.x=n*k+c*-g+q*-j-x*-h;b.y=q*k+c*-h+x*-g-n*-j;b.z=x*k+c*-j+n*-h-q*-g;return b}}; +multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,g=this.x,h=this.y,j=this.z,k=this.w,o=k*c+h*f-j*d,q=k*d+j*c-g*f,x=k*f+g*d-h*c;c=-g*c-h*d-j*f;b.x=o*k+c*-g+q*-j-x*-h;b.y=q*k+c*-h+x*-g-o*-j;b.z=x*k+c*-j+o*-h-q*-g;return b}}; THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(f)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var g=Math.acos(f),h=Math.sqrt(1-f*f);if(Math.abs(h)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}f=Math.sin((1-d)*g)/h;d=Math.sin(d*g)/h;c.w=a.w*f+b.w*d;c.x=a.x*f+b.x*d;c.y=a.y*f+b.y*d;c.z=a.z*f+b.z*d;return c}; THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0}; THREE.Face3=function(a,b,c,d,f){this.a=a;this.b=b;this.c=c;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=f instanceof Array?f:[f]};THREE.Face4=function(a,b,c,d,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.centroid=new THREE.Vector3;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.materials=g instanceof Array?g:[g]}; -THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.vertexKeys=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; +THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.morphTargets=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; THREE.Geometry.prototype={computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y], +this.vertices[d.d].normal.copy(d.vertexNormals[3])}}b=0;for(c=this.vertices.length;b0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y], z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,c=this.vertices.length;bu.length-2?f:f+1;b[3]=f>u.length-3?f:f+2;k=u[b[0]];n=u[b[1]];q=u[b[2]];x=u[b[3]];h=g*g;j=g*h;c.x=a(k.x,n.x,q.x,x.x,g,h,j);c.y=a(k.y,n.y,q.y,x.y,g,h,j);c.z=a(k.z,n.z,q.z,x.z,g,h,j);return c}}; +THREE.Spline=function(){function a(u,t,z,B,D,v,E){u=(z-u)*0.5;B=(B-t)*0.5;return(2*(t-z)+u+B)*E+(-3*(t-z)-2*u-B)*v+u*D+t}var b=[],c={x:0,y:0,z:0},d,f,g,h,j,k,o,q,x;this.get2DPoint=function(u,t){d=(u.length-1)*t;f=Math.floor(d);g=d-f;b[0]=f==0?f:f-1;b[1]=f;b[2]=f>u.length-2?f:f+1;b[3]=f>u.length-3?f:f+2;k=u[b[0]];o=u[b[1]];q=u[b[2]];x=u[b[3]];h=g*g;j=g*h;c.x=a(k.x,o.x,q.x,x.x,g,h,j);c.y=a(k.y,o.y,q.y,x.y,g,h,j);c.z=a(k.z,o.z,q.z,x.z,g,h,j);return c}}; THREE.AnimationHandler=function(){var a=[],b={},c={};c.update=function(f){for(var g=0;g1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+t);d=d<0?0:1}if(c==="pos")if(this.interpolationType===THREE.AnimationHandler.LINEAR){c=a.position;c.x=f[0]+(g[0]-f[0])*d;c.y=f[1]+(g[1]-f[1])*d;c.z=f[2]+(g[2]-f[2])*d}else{var D=[];D[0]=this.getPrevKeyWith(c,t,h.index-1)[c];D[1]=f;D[2]=g;D[3]=this.getNextKeyWith(c,t,j.index+1)[c]; -d=d*0.33+0.33;d=this.interpolateCatmullRom(D,d);a.position.x=d[0];a.position.y=d[1];a.position.z=d[2]}else if(c==="rot")THREE.Quaternion.slerp(f,g,a.quaternion,d);else if(c==="scl"){c=a.scale;c.x=f[0]+(g[0]-f[0])*d;c.y=f[1]+(g[1]-f[1])*d;c.z=f[2]+(g[2]-f[2])*d}}}}if(this.JITCompile&&q[0][n]===undefined){this.hierarchy[0].update(undefined,!0);for(t=0;ta.length-2?g:g+1;c[3]=g>a.length-3?g:g+2;g=a[c[0]];j=a[c[1]];k=a[c[2]];n=a[c[3]];c=f*f;h=f*c;d[0]=this.interpolate(g[0],j[0],k[0],n[0],f,c,h);d[1]=this.interpolate(g[1],j[1],k[1],n[1],f,c,h);d[2]=this.interpolate(g[2],j[2],k[2],n[2],f,c,h);return d}; +d=d*0.33+0.33;d=this.interpolateCatmullRom(D,d);a.position.x=d[0];a.position.y=d[1];a.position.z=d[2]}else if(c==="rot")THREE.Quaternion.slerp(f,g,a.quaternion,d);else if(c==="scl"){c=a.scale;c.x=f[0]+(g[0]-f[0])*d;c.y=f[1]+(g[1]-f[1])*d;c.z=f[2]+(g[2]-f[2])*d}}}}if(this.JITCompile&&q[0][o]===undefined){this.hierarchy[0].update(undefined,!0);for(t=0;ta.length-2?g:g+1;c[3]=g>a.length-3?g:g+2;g=a[c[0]];j=a[c[1]];k=a[c[2]];o=a[c[3]];c=f*f;h=f*c;d[0]=this.interpolate(g[0],j[0],k[0],o[0],f,c,h);d[1]=this.interpolate(g[1],j[1],k[1],o[1],f,c,h);d[2]=this.interpolate(g[2],j[2],k[2],o[2],f,c,h);return d}; THREE.Animation.prototype.interpolate=function(a,b,c,d,f,g,h){a=(c-a)*0.5;d=(d-b)*0.5;return(2*(b-c)+a+d)*h+(-3*(b-c)-2*a-d)*g+a*f+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){var d=this.data.hierarchy[b].keys;for(c%=d.length;c=0?c:c+d.length;c>=0;c--)if(d[c][a]!==undefined)return d[c];return this.data.hierarchy[b].keys[d.length-1]};THREE.Camera=function(a,b,c,d,f){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=c||0.1;this.far=d||2E3;this.target=f||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()}; THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;THREE.Camera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a));this.target.position.addSelf(b.multiplyScalar(a))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)}; @@ -93,25 +93,25 @@ THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLig THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3;THREE.ReverseSubtractiveBlending=4;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){}; THREE.LineBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.linewidth!==undefined)this.linewidth= a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}}; -THREE.MeshBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.vertexAnimated= +THREE.MeshBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1; +if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading; +if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning; +if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}}; +THREE.MeshLambertMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets= !1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading; if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning; -if(a.vertexAnimated!==undefined)this.vertexAnimated=a.vertexAnimated}}; -THREE.MeshLambertMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.vertexAnimated= -!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading; -if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning; -if(a.vertexAnimated!==undefined)this.vertexAnimated=a.vertexAnimated}}; +if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}}; THREE.MeshPhongMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin= -this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.vertexAnimated=!1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.map!==undefined)this.map=a.map;if(a.envMap!==undefined)this.envMap= +this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.map!==undefined)this.map=a.map;if(a.envMap!==undefined)this.envMap= a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth; -if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;if(a.vertexAnimated!==undefined)this.vertexAnimated=a.vertexAnimated}}; +if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}}; THREE.MeshDepthMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!== undefined)this.wireframeLinewidth=a.wireframeLinewidth}}; THREE.MeshNormalMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!== undefined)this.wireframeLinewidth=a.wireframeLinewidth}};THREE.MeshFaceMaterial=function(){}; -THREE.MeshShaderMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.vertexShader=this.fragmentShader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.vertexAnimated=!1;if(a){if(a.fragmentShader!==undefined)this.fragmentShader=a.fragmentShader;if(a.vertexShader!== -undefined)this.vertexShader=a.vertexShader;if(a.uniforms!==undefined)this.uniforms=a.uniforms;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap; -if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;if(a.vertexAnimated!==undefined)this.vertexAnimated=a.vertexAnimated}}; +THREE.MeshShaderMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.vertexShader=this.fragmentShader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;if(a){if(a.fragmentShader!==undefined)this.fragmentShader=a.fragmentShader;if(a.vertexShader!==undefined)this.vertexShader= +a.vertexShader;if(a.uniforms!==undefined)this.uniforms=a.uniforms;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!== +undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}}; THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.offset=new THREE.Vector2;this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!== undefined)this.depthTest=a.depthTest;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};THREE.ParticleCircleMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; THREE.ParticleDOMMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.domElement=a};THREE.Texture=function(a,b,c,d,f,g){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrapS=c!==undefined?c:THREE.ClampToEdgeWrapping;this.wrapT=d!==undefined?d:THREE.ClampToEdgeWrapping;this.magFilter=f!==undefined?f:THREE.LinearFilter;this.minFilter=g!==undefined?g:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1}; @@ -120,8 +120,8 @@ THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedInt THREE.RenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==undefined?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==undefined?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==undefined?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==undefined?c.minFilter:THREE.LinearMipMapLinearFilter;this.format=c.format!==undefined?c.format:THREE.RGBFormat;this.type=c.type!==undefined?c.type:THREE.UnsignedByteType}; var Uniforms={clone:function(a){var b,c,d,f={};for(b in a){f[b]={};for(c in a[b]){d=a[b][c];f[b][c]=d instanceof THREE.Color||d instanceof THREE.Vector3||d instanceof THREE.Texture?d.clone():d}}return f},merge:function(a){var b,c,d,f={};for(b=0;b=0&&ea>=0&&I>=0&&aa>=0)return!0;else if(ca<0&&ea<0||I<0&&aa<0)return!1;else{if(ca<0)X=Math.max(X,ca/(ca-ea));else ea<0&&(T=Math.min(T,ca/(ca-ea)));if(I<0)X=Math.max(X,I/(I-aa));else aa<0&&(T=Math.min(T,I/(I-aa)));if(Tca&&da.z0&& -D.z<1){u=y[t]=y[t]||new THREE.RenderableParticle;u.x=D.x/D.w;u.y=D.y/D.w;u.z=D.z;u.rotation=fa.rotation.z;u.scale.x=fa.scale.x*Math.abs(u.x-(D.x+e.projectionMatrix.n11)/(D.w+e.projectionMatrix.n14));u.scale.y=fa.scale.y*Math.abs(u.y-(D.y+e.projectionMatrix.n22)/(D.w+e.projectionMatrix.n24));u.materials=fa.materials;T.push(u);t++}}}}X&&T.sort(a);return T};this.unprojectVector=function(L,e){var X=e.matrixWorld.clone();X.multiplySelf(THREE.Matrix4.makeInvert(e.projectionMatrix));X.multiplyVector3(L); -return L}}; -THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,c,d,f,g;this.domElement=document.createElement("div");this.setSize=function(h,j){c=h;d=j;f=c/2;g=d/2};this.render=function(h,j){var k,n,q,x,u,t,y,B;a=b.projectScene(h,j);k=0;for(n=a.length;k0){P.r+=oa.r*ka;P.g+=oa.g*ka;P.b+=oa.b*ka}}else if(ka instanceof THREE.PointLight){o.sub(ka.position,na);o.normalize();ka=ga.dot(o)*ra;if(ka>0){P.r+=oa.r*ka;P.g+=oa.g*ka;P.b+=oa.b*ka}}}}function sa(O,na,ga){if(ga.opacity!= -0){a(ga.opacity);b(ga.blending);var P,S,ka,oa,ra,ua;if(ga instanceof THREE.ParticleBasicMaterial){if(ga.map){oa=ga.map.image;ra=oa.width>>1;ua=oa.height>>1;S=na.scale.x*j;ka=na.scale.y*k;ga=S*ra;P=ka*ua;R.set(O.x-ga,O.y-P,O.x+ga,O.y+P);if(pa.instersects(R)){n.save();n.translate(O.x,O.y);n.rotate(-na.rotation);n.scale(S,-ka);n.translate(-ra,-ua);n.drawImage(oa,0,0);n.restore()}}}else if(ga instanceof THREE.ParticleCircleMaterial){if(la){ta.r=l.r+z.r+p.r;ta.g=l.g+z.g+p.g;ta.b=l.b+z.b+p.b;T.r=ga.color.r* -ta.r;T.g=ga.color.g*ta.g;T.b=ga.color.b*ta.b;T.updateStyleString()}else T.__styleString=ga.color.__styleString;ga=na.scale.x*j;P=na.scale.y*k;R.set(O.x-ga,O.y-P,O.x+ga,O.y+P);if(pa.instersects(R)){S=T.__styleString;if(B!=S)n.fillStyle=B=S;n.save();n.translate(O.x,O.y);n.rotate(-na.rotation);n.scale(ga,P);n.beginPath();n.arc(0,0,1,0,m,!0);n.closePath();n.fill();n.restore()}}}}function Ga(O,na,ga,P){if(P.opacity!=0){a(P.opacity);b(P.blending);n.beginPath();n.moveTo(O.positionScreen.x,O.positionScreen.y); -n.lineTo(na.positionScreen.x,na.positionScreen.y);n.closePath();if(P instanceof THREE.LineBasicMaterial){T.__styleString=P.color.__styleString;O=P.linewidth;if(D!=O)n.lineWidth=D=O;O=T.__styleString;if(y!=O)n.strokeStyle=y=O;n.stroke();R.inflate(P.linewidth*2)}}}function Qa(O,na,ga,P,S,ka){if(S.opacity!=0){a(S.opacity);b(S.blending);M=O.positionScreen.x;K=O.positionScreen.y;Y=na.positionScreen.x;L=na.positionScreen.y;e=ga.positionScreen.x;X=ga.positionScreen.y;n.beginPath();n.moveTo(M,K);n.lineTo(Y, -L);n.lineTo(e,X);n.lineTo(M,K);n.closePath();if(S instanceof THREE.MeshBasicMaterial)if(S.map)S.map.mapping instanceof THREE.UVMapping&&Ia(M,K,Y,L,e,X,S.map.image,P.uvs[0].u,P.uvs[0].v,P.uvs[1].u,P.uvs[1].v,P.uvs[2].u,P.uvs[2].v);else if(S.envMap){if(S.envMap.mapping instanceof THREE.SphericalReflectionMapping){O=ma.matrixWorldInverse;o.copy(P.vertexNormalsWorld[0]);ia=(o.x*O.n11+o.y*O.n12+o.z*O.n13)*0.5+0.5;fa=-(o.x*O.n21+o.y*O.n22+o.z*O.n23)*0.5+0.5;o.copy(P.vertexNormalsWorld[1]);va=(o.x*O.n11+ -o.y*O.n12+o.z*O.n13)*0.5+0.5;Ca=-(o.x*O.n21+o.y*O.n22+o.z*O.n23)*0.5+0.5;o.copy(P.vertexNormalsWorld[2]);ha=(o.x*O.n11+o.y*O.n12+o.z*O.n13)*0.5+0.5;Z=-(o.x*O.n21+o.y*O.n22+o.z*O.n23)*0.5+0.5;Ia(M,K,Y,L,e,X,S.envMap.image,ia,fa,va,Ca,ha,Z)}}else S.wireframe?J(S.color.__styleString,S.wireframeLinewidth):Oa(S.color.__styleString);else if(S instanceof THREE.MeshLambertMaterial){if(S.map&&!S.wireframe){S.map.mapping instanceof THREE.UVMapping&&Ia(M,K,Y,L,e,X,S.map.image,P.uvs[0].u,P.uvs[0].v,P.uvs[1].u, -P.uvs[1].v,P.uvs[2].u,P.uvs[2].v);b(THREE.SubtractiveBlending)}if(la)if(!S.wireframe&&S.shading==THREE.SmoothShading&&P.vertexNormalsWorld.length==3){ca.r=ea.r=I.r=l.r;ca.g=ea.g=I.g=l.g;ca.b=ea.b=I.b=l.b;wa(ka,P.v1.positionWorld,P.vertexNormalsWorld[0],ca);wa(ka,P.v2.positionWorld,P.vertexNormalsWorld[1],ea);wa(ka,P.v3.positionWorld,P.vertexNormalsWorld[2],I);aa.r=(ea.r+I.r)*0.5;aa.g=(ea.g+I.g)*0.5;aa.b=(ea.b+I.b)*0.5;xa=Pa(ca,ea,I,aa);Ia(M,K,Y,L,e,X,xa,0,0,1,0,0,1)}else{ta.r=l.r;ta.g=l.g;ta.b=l.b; -wa(ka,P.centroidWorld,P.normalWorld,ta);T.r=S.color.r*ta.r;T.g=S.color.g*ta.g;T.b=S.color.b*ta.b;T.updateStyleString();S.wireframe?J(T.__styleString,S.wireframeLinewidth):Oa(T.__styleString)}else S.wireframe?J(S.color.__styleString,S.wireframeLinewidth):Oa(S.color.__styleString)}else if(S instanceof THREE.MeshDepthMaterial){Ba=ma.near;da=ma.far;ca.r=ca.g=ca.b=1-U(O.positionScreen.z,Ba,da);ea.r=ea.g=ea.b=1-U(na.positionScreen.z,Ba,da);I.r=I.g=I.b=1-U(ga.positionScreen.z,Ba,da);aa.r=(ea.r+I.r)*0.5; -aa.g=(ea.g+I.g)*0.5;aa.b=(ea.b+I.b)*0.5;xa=Pa(ca,ea,I,aa);Ia(M,K,Y,L,e,X,xa,0,0,1,0,0,1)}else if(S instanceof THREE.MeshNormalMaterial){T.r=V(P.normalWorld.x);T.g=V(P.normalWorld.y);T.b=V(P.normalWorld.z);T.updateStyleString();S.wireframe?J(T.__styleString,S.wireframeLinewidth):Oa(T.__styleString)}}}function J(O,na){if(y!=O)n.strokeStyle=y=O;if(D!=na)n.lineWidth=D=na;n.stroke();R.inflate(na*2)}function Oa(O){if(B!=O)n.fillStyle=B=O;n.fill()}function Ia(O,na,ga,P,S,ka,oa,ra,ua,Aa,La,Ka,Wa){var Ea, -Sa;Ea=oa.width-1;Sa=oa.height-1;ra*=Ea;ua*=Sa;Aa*=Ea;La*=Sa;Ka*=Ea;Wa*=Sa;ga-=O;P-=na;S-=O;ka-=na;Aa-=ra;La-=ua;Ka-=ra;Wa-=ua;Ea=Aa*Wa-Ka*La;if(Ea!=0){Sa=1/Ea;Ea=(Wa*ga-La*S)*Sa;La=(Wa*P-La*ka)*Sa;ga=(Aa*S-Ka*ga)*Sa;P=(Aa*ka-Ka*P)*Sa;O=O-Ea*ra-ga*ua;na=na-La*ra-P*ua;n.save();n.transform(Ea,La,ga,P,O,na);n.clip();n.drawImage(oa,0,0);n.restore()}}function Pa(O,na,ga,P){var S=~~(O.r*255),ka=~~(O.g*255);O=~~(O.b*255);var oa=~~(na.r*255),ra=~~(na.g*255);na=~~(na.b*255);var ua=~~(ga.r*255),Aa=~~(ga.g*255); -ga=~~(ga.b*255);var La=~~(P.r*255),Ka=~~(P.g*255);P=~~(P.b*255);Q[0]=S<0?0:S>255?255:S;Q[1]=ka<0?0:ka>255?255:ka;Q[2]=O<0?0:O>255?255:O;Q[4]=oa<0?0:oa>255?255:oa;Q[5]=ra<0?0:ra>255?255:ra;Q[6]=na<0?0:na>255?255:na;Q[8]=ua<0?0:ua>255?255:ua;Q[9]=Aa<0?0:Aa>255?255:Aa;Q[10]=ga<0?0:ga>255?255:ga;Q[12]=La<0?0:La>255?255:La;Q[13]=Ka<0?0:Ka>255?255:Ka;Q[14]=P<0?0:P>255?255:P;A.putImageData(G,0,0);F.drawImage(C,0,0);return N}function U(O,na,ga){O=(O-na)/(ga-na);return O*O*(3-2*O)}function V(O){O=(O+1)*0.5; -return O<0?0:O>1?1:O}function W(O,na){var ga=na.x-O.x,P=na.y-O.y,S=1/Math.sqrt(ga*ga+P*P);ga*=S;P*=S;na.x+=ga;na.y+=P;O.x-=ga;O.y-=P}var za,Ma,Fa,Da,Na,Ja,H,Ha;this.autoClear?this.clear():n.setTransform(1,0,0,-1,j,k);c=d.projectScene(ja,ma,this.sortElements);(la=ja.lights.length>0)&&ya(ja);za=0;for(Ma=c.length;za0){va.r+=Z.color.r*pa;va.g+=Z.color.g*pa;va.b+=Z.color.b*pa}}else if(Z instanceof THREE.PointLight){X.sub(Z.position,fa.centroidWorld);X.normalize();pa=fa.normalWorld.dot(X)*Z.intensity;if(pa>0){va.r+=Z.color.r*pa;va.g+=Z.color.g*pa;va.b+=Z.color.b*pa}}}}function b(ia,fa,va,Ca,ha,Z){I=d(aa++); -I.setAttribute("d","M "+ia.positionScreen.x+" "+ia.positionScreen.y+" L "+fa.positionScreen.x+" "+fa.positionScreen.y+" L "+va.positionScreen.x+","+va.positionScreen.y+"z");if(ha instanceof THREE.MeshBasicMaterial)w.__styleString=ha.color.__styleString;else if(ha instanceof THREE.MeshLambertMaterial)if(E){M.r=K.r;M.g=K.g;M.b=K.b;a(Z,Ca,M);w.r=ha.color.r*M.r;w.g=ha.color.g*M.g;w.b=ha.color.b*M.b;w.updateStyleString()}else w.__styleString=ha.color.__styleString;else if(ha instanceof THREE.MeshDepthMaterial){e= -1-ha.__2near/(ha.__farPlusNear-Ca.z*ha.__farMinusNear);w.setRGB(e,e,e)}else ha instanceof THREE.MeshNormalMaterial&&w.setRGB(f(Ca.normalWorld.x),f(Ca.normalWorld.y),f(Ca.normalWorld.z));ha.wireframe?I.setAttribute("style","fill: none; stroke: "+w.__styleString+"; stroke-width: "+ha.wireframeLinewidth+"; stroke-opacity: "+ha.opacity+"; stroke-linecap: "+ha.wireframeLinecap+"; stroke-linejoin: "+ha.wireframeLinejoin):I.setAttribute("style","fill: "+w.__styleString+"; fill-opacity: "+ha.opacity);j.appendChild(I)} -function c(ia,fa,va,Ca,ha,Z,pa){I=d(aa++);I.setAttribute("d","M "+ia.positionScreen.x+" "+ia.positionScreen.y+" L "+fa.positionScreen.x+" "+fa.positionScreen.y+" L "+va.positionScreen.x+","+va.positionScreen.y+" L "+Ca.positionScreen.x+","+Ca.positionScreen.y+"z");if(Z instanceof THREE.MeshBasicMaterial)w.__styleString=Z.color.__styleString;else if(Z instanceof THREE.MeshLambertMaterial)if(E){M.r=K.r;M.g=K.g;M.b=K.b;a(pa,ha,M);w.r=Z.color.r*M.r;w.g=Z.color.g*M.g;w.b=Z.color.b*M.b;w.updateStyleString()}else w.__styleString= -Z.color.__styleString;else if(Z instanceof THREE.MeshDepthMaterial){e=1-Z.__2near/(Z.__farPlusNear-ha.z*Z.__farMinusNear);w.setRGB(e,e,e)}else Z instanceof THREE.MeshNormalMaterial&&w.setRGB(f(ha.normalWorld.x),f(ha.normalWorld.y),f(ha.normalWorld.z));Z.wireframe?I.setAttribute("style","fill: none; stroke: "+w.__styleString+"; stroke-width: "+Z.wireframeLinewidth+"; stroke-opacity: "+Z.opacity+"; stroke-linecap: "+Z.wireframeLinecap+"; stroke-linejoin: "+Z.wireframeLinejoin):I.setAttribute("style", -"fill: "+w.__styleString+"; fill-opacity: "+Z.opacity);j.appendChild(I)}function d(ia){if(T[ia]==null){T[ia]=document.createElementNS("http://www.w3.org/2000/svg","path");xa==0&&T[ia].setAttribute("shape-rendering","crispEdges")}return T[ia]}function f(ia){return ia<0?Math.min((1+ia)*0.5,0.5):0.5+Math.min(ia*0.5,0.5)}var g=null,h=new THREE.Projector,j=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,n,q,x,u,t,y,B,D=new THREE.Rectangle,v=new THREE.Rectangle,E=!1,w=new THREE.Color(16777215), -M=new THREE.Color(16777215),K=new THREE.Color(0),Y=new THREE.Color(0),L=new THREE.Color(0),e,X=new THREE.Vector3,T=[],ca=[],ea=[],I,aa,Ba,da,xa=1;this.domElement=j;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(ia){switch(ia){case "high":xa=1;break;case "low":xa=0}};this.setSize=function(ia,fa){k=ia;n=fa;q=k/2;x=n/2;j.setAttribute("viewBox",-q+" "+-x+" "+k+" "+n);j.setAttribute("width",k);j.setAttribute("height",n);D.set(-q,-x,q,x)};this.clear=function(){for(;j.childNodes.length> -0;)j.removeChild(j.childNodes[0])};this.render=function(ia,fa){var va,Ca,ha,Z,pa,qa,R,la;this.autoClear&&this.clear();g=h.projectScene(ia,fa,this.sortElements);da=Ba=aa=0;if(E=ia.lights.length>0){R=ia.lights;K.setRGB(0,0,0);Y.setRGB(0,0,0);L.setRGB(0,0,0);va=0;for(Ca=R.length;va=0){e.bindBuffer(e.ARRAY_BUFFER, -o.__webGLColorBuffer);e.vertexAttribPointer(l.color,3,e.FLOAT,!1,0,0)}if(l.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,o.__webGLNormalBuffer);e.vertexAttribPointer(l.normal,3,e.FLOAT,!1,0,0)}if(l.tangent>=0){e.bindBuffer(e.ARRAY_BUFFER,o.__webGLTangentBuffer);e.vertexAttribPointer(l.tangent,4,e.FLOAT,!1,0,0)}if(l.uv>=0)if(o.__webGLUVBuffer){e.bindBuffer(e.ARRAY_BUFFER,o.__webGLUVBuffer);e.vertexAttribPointer(l.uv,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.uv)}else e.disableVertexAttribArray(l.uv);if(l.uv2>= -0)if(o.__webGLUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER,o.__webGLUV2Buffer);e.vertexAttribPointer(l.uv2,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.uv2)}else e.disableVertexAttribArray(l.uv2);if(m.skinning&&l.skinVertexA>=0&&l.skinVertexB>=0&&l.skinIndex>=0&&l.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,o.__webGLSkinVertexABuffer);e.vertexAttribPointer(l.skinVertexA,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,o.__webGLSkinVertexBBuffer);e.vertexAttribPointer(l.skinVertexB,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER, -o.__webGLSkinIndicesBuffer);e.vertexAttribPointer(l.skinIndex,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,o.__webGLSkinWeightsBuffer);e.vertexAttribPointer(l.skinWeight,4,e.FLOAT,!1,0,0)}if(C instanceof THREE.Mesh)if(m.wireframe){e.lineWidth(m.wireframeLinewidth);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,o.__webGLLineBuffer);e.drawElements(e.LINES,o.__webGLLineCount,e.UNSIGNED_SHORT,0)}else{e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,o.__webGLFaceBuffer);e.drawElements(e.TRIANGLES,o.__webGLFaceCount,e.UNSIGNED_SHORT, -0)}else if(C instanceof THREE.Line){C=C.type==THREE.LineStrip?e.LINE_STRIP:e.LINES;e.lineWidth(m.linewidth);e.drawArrays(C,0,o.__webGLLineCount)}else if(C instanceof THREE.ParticleSystem)e.drawArrays(e.POINTS,0,o.__webGLParticleCount);else C instanceof THREE.Ribbon&&e.drawArrays(e.TRIANGLE_STRIP,0,o.__webGLVertexCount)}function g(l,z){if(!l.__webGLVertexBuffer)l.__webGLVertexBuffer=e.createBuffer();if(!l.__webGLNormalBuffer)l.__webGLNormalBuffer=e.createBuffer();if(l.hasPos){e.bindBuffer(e.ARRAY_BUFFER, -l.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,l.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(z.attributes.position);e.vertexAttribPointer(z.attributes.position,3,e.FLOAT,!1,0,0)}if(l.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,l.__webGLNormalBuffer);e.bufferData(e.ARRAY_BUFFER,l.normalArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(z.attributes.normal);e.vertexAttribPointer(z.attributes.normal,3,e.FLOAT,!1,0,0)}e.drawArrays(e.TRIANGLES,0,l.count);l.count=0}function h(l){if(ea!=l.doubleSided){l.doubleSided? -e.disable(e.CULL_FACE):e.enable(e.CULL_FACE);ea=l.doubleSided}if(I!=l.flipSided){l.flipSided?e.frontFace(e.CW):e.frontFace(e.CCW);I=l.flipSided}}function j(l){if(Ba!=l){l?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST);Ba=l}}function k(l){va[0].set(l.n41-l.n11,l.n42-l.n12,l.n43-l.n13,l.n44-l.n14);va[1].set(l.n41+l.n11,l.n42+l.n12,l.n43+l.n13,l.n44+l.n14);va[2].set(l.n41+l.n21,l.n42+l.n22,l.n43+l.n23,l.n44+l.n24);va[3].set(l.n41-l.n21,l.n42-l.n22,l.n43-l.n23,l.n44-l.n24);va[4].set(l.n41-l.n31,l.n42- -l.n32,l.n43-l.n33,l.n44-l.n34);va[5].set(l.n41+l.n31,l.n42+l.n32,l.n43+l.n33,l.n44+l.n34);var z;for(l=0;l<6;l++){z=va[l];z.divideScalar(Math.sqrt(z.x*z.x+z.y*z.y+z.z*z.z))}}function n(l){for(var z=l.matrixWorld,p=-l.geometry.boundingSphere.radius*Math.max(l.scale.x,Math.max(l.scale.y,l.scale.z)),m=0;m<6;m++){l=va[m].x*z.n14+va[m].y*z.n24+va[m].z*z.n34+va[m].w;if(l<=p)return!1}return!0}function q(l,z){l.list[l.count]=z;l.count+=1}function x(l){var z,p,m=l.object,o=l.opaque,C=l.transparent;C.count= -0;l=o.count=0;for(z=m.materials.length;l65535){F[Q].counter+=1;N=F[Q].hash+"_"+F[Q].counter;l.geometryGroups[N]==undefined&&(l.geometryGroups[N]={faces:[],materials:G,vertices:0,numberVertexKeys:$})}l.geometryGroups[N].faces.push(o);l.geometryGroups[N].vertices+= -A}}function D(l,z,p){l.push({buffer:z,object:p,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function v(l){if(l!=aa){switch(l){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ONE,e.ONE);break;case THREE.SubtractiveBlending:e.blendFunc(e.DST_COLOR,e.ZERO);break;case THREE.BillboardBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:e.blendEquation(e.FUNC_REVERSE_SUBTRACT);e.blendFunc(e.ONE, -e.ONE);break;default:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA)}aa=l}}function E(l,z,p){if((p.width&p.width-1)==0&&(p.height&p.height-1)==0){e.texParameteri(l,e.TEXTURE_WRAP_S,Y(z.wrapS));e.texParameteri(l,e.TEXTURE_WRAP_T,Y(z.wrapT));e.texParameteri(l,e.TEXTURE_MAG_FILTER,Y(z.magFilter));e.texParameteri(l,e.TEXTURE_MIN_FILTER,Y(z.minFilter));e.generateMipmap(l)}else{e.texParameteri(l,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(l,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(l, -e.TEXTURE_MAG_FILTER,K(z.magFilter));e.texParameteri(l,e.TEXTURE_MIN_FILTER,K(z.minFilter))}}function w(l){if(l&&!l.__webGLFramebuffer){l.__webGLFramebuffer=e.createFramebuffer();l.__webGLRenderbuffer=e.createRenderbuffer();l.__webGLTexture=e.createTexture();e.bindRenderbuffer(e.RENDERBUFFER,l.__webGLRenderbuffer);e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,l.width,l.height);e.bindTexture(e.TEXTURE_2D,l.__webGLTexture);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,Y(l.wrapS));e.texParameteri(e.TEXTURE_2D, -e.TEXTURE_WRAP_T,Y(l.wrapT));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,Y(l.magFilter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,Y(l.minFilter));e.texImage2D(e.TEXTURE_2D,0,Y(l.format),l.width,l.height,0,Y(l.format),Y(l.type),null);e.bindFramebuffer(e.FRAMEBUFFER,l.__webGLFramebuffer);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,l.__webGLTexture,0);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,l.__webGLRenderbuffer);e.bindTexture(e.TEXTURE_2D, -null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER,null)}var z,p;if(l){z=l.__webGLFramebuffer;p=l.width;l=l.height}else{z=null;p=ia;l=fa}if(z!=T){e.bindFramebuffer(e.FRAMEBUFFER,z);e.viewport(da,xa,p,l);T=z}}function M(l,z){var p;if(l=="fragment")p=e.createShader(e.FRAGMENT_SHADER);else l=="vertex"&&(p=e.createShader(e.VERTEX_SHADER));e.shaderSource(p,z);e.compileShader(p);if(!e.getShaderParameter(p,e.COMPILE_STATUS)){alert(e.getShaderInfoLog(p));return null}return p}function K(l){switch(l){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST; -case THREE.LinearFilter:case THREE.LinearMipMapNearestFilter:case THREE.LinearMipMapLinearFilter:return e.LINEAR}}function Y(l){switch(l){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST;case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return e.LINEAR; -case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return e.BYTE;case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT;case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA; -case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}var L=document.createElement("canvas"),e,X=null,T=null,ca=this,ea=null,I=null,aa=null,Ba=null,da=0,xa=0,ia=0,fa=0,va=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ca=new THREE.Matrix4,ha=new Float32Array(16),Z=new Float32Array(16),pa=new THREE.Vector4,qa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0, -colors:[],positions:[]}},R=!0,la=new THREE.Color(0),ta=0;if(a){if(a.antialias!==undefined)R=a.antialias;a.clearColor!==undefined&&la.setHex(a.clearColor);if(a.clearAlpha!==undefined)ta=a.clearAlpha}this.domElement=L;this.autoClear=!0;this.sortObjects=!0;(function(l,z,p){try{if(!(e=L.getContext("experimental-webgl",{antialias:l})))throw"Error creating WebGL context.";}catch(m){console.error(m)}e.clearColor(0,0,0,1);e.clearDepth(1);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK); -e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA);e.clearColor(z.r,z.g,z.b,p);_cullEnabled=!0})(R,la,ta);this.context=e;this.setSize=function(l,z){L.width=l;L.height=z;this.setViewport(0,0,L.width,L.height)};this.setViewport=function(l,z,p,m){da=l;xa=z;ia=p;fa=m;e.viewport(da,xa,ia,fa)};this.setScissor=function(l,z,p,m){e.scissor(l,z,p,m)};this.enableScissorTest=function(l){l?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.enableDepthBufferWrite=function(l){e.depthMask(l)}; -this.setClearColorHex=function(l,z){var p=new THREE.Color(l);e.clearColor(p.r,p.g,p.b,z)};this.setClearColor=function(l,z){e.clearColor(l.r,l.g,l.b,z)};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT)};this.initMaterial=function(l,z,p,m){var o;if(l instanceof THREE.MeshDepthMaterial)c(l,THREE.ShaderLib.depth);else if(l instanceof THREE.MeshNormalMaterial)c(l,THREE.ShaderLib.normal);else if(l instanceof THREE.MeshBasicMaterial)c(l,THREE.ShaderLib.basic);else if(l instanceof THREE.MeshLambertMaterial)c(l, -THREE.ShaderLib.lambert);else if(l instanceof THREE.MeshPhongMaterial)c(l,THREE.ShaderLib.phong);else if(l instanceof THREE.LineBasicMaterial)c(l,THREE.ShaderLib.basic);else l instanceof THREE.ParticleBasicMaterial&&c(l,THREE.ShaderLib.particle_basic);var C,A,G,Q,N;C=Q=N=0;for(A=z.length;C0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+C.maxDirLights,"#define MAX_POINT_LIGHTS "+C.maxPointLights,"#define MAX_BONES "+C.maxBones,C.map?"#define USE_MAP":"",C.envMap?"#define USE_ENVMAP":"",C.lightMap?"#define USE_LIGHTMAP":"",C.vertexColors?"#define USE_COLOR": -"",C.skinning?"#define USE_SKINNING":"",C.vertexAnimated?"#define USE_VERTEXANIMATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 positionNextKey;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n"); -e.attachShader(p,M("fragment",z+m));e.attachShader(p,M("vertex",C+N));e.linkProgram(p);e.getProgramParameter(p,e.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+e.getProgramParameter(p,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");p.uniforms={};p.attributes={};l.program=p;p=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","positionInterpolation"];for(o in l.uniforms)p.push(o);o= -l.program;m=0;for(N=p.length;m=0&&e.enableVertexAttribArray(o.color);o.normal>=0&&e.enableVertexAttribArray(o.normal);o.tangent>=0&&e.enableVertexAttribArray(o.tangent); -if(l.skinning&&o.skinVertexA>=0&&o.skinVertexB>=0&&o.skinIndex>=0&&o.skinWeight>=0){e.enableVertexAttribArray(o.skinVertexA);e.enableVertexAttribArray(o.skinVertexB);e.enableVertexAttribArray(o.skinIndex);e.enableVertexAttribArray(o.skinWeight)}l.vertexAnimated&&o.positionNextKey>=0&&e.enableVertexAttribArray(o.positionNextKey)};this.render=function(l,z,p,m){var o,C,A,G,Q,N,F,$,ja=l.lights,ma=l.fog;z.matrixAutoUpdate&&z.update();z.matrixWorldInverse.flattenToArray(Z);z.projectionMatrix.flattenToArray(ha); -Ca.multiply(z.projectionMatrix,z.matrixWorldInverse);k(Ca);l.update(undefined,!1,z);this.initWebGLObjects(l);w(p);(this.autoClear||m)&&this.clear();Q=l.__webglObjects.length;for(m=0;m=0;o--){m=p.__webglObjects[o].object;z==m&&p.__webglObjects.splice(o,1)}l.__objectsRemoved.splice(0,1)}z=0;for(p=l.__webglObjects.length;z0){e.bindBuffer(e.ARRAY_BUFFER,A.__webGLUVBuffer);e.bufferData(e.ARRAY_BUFFER,na,G)}if($a&&ya>0){e.bindBuffer(e.ARRAY_BUFFER,A.__webGLUV2Buffer);e.bufferData(e.ARRAY_BUFFER,ga,G)}if(bb){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,A.__webGLFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,La,G);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,A.__webGLLineBuffer); -e.bufferData(e.ELEMENT_ARRAY_BUFFER,Ka,G)}if(H>0){e.bindBuffer(e.ARRAY_BUFFER,A.__webGLSkinVertexABuffer);e.bufferData(e.ARRAY_BUFFER,oa,G);e.bindBuffer(e.ARRAY_BUFFER,A.__webGLSkinVertexBBuffer);e.bufferData(e.ARRAY_BUFFER,ra,G);e.bindBuffer(e.ARRAY_BUFFER,A.__webGLSkinIndicesBuffer);e.bufferData(e.ARRAY_BUFFER,ua,G);e.bindBuffer(e.ARRAY_BUFFER,A.__webGLSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,Aa,G)}}}o.__dirtyVertices=!1;o.__dirtyVertexKeys=!1;o.__dirtyElements=!1;o.__dirtyUvs=!1;o.__dirtyNormals= -!1;o.__dirtyTangents=!1;o.__dirtyColors=!1}else if(m instanceof THREE.Ribbon){o=m.geometry;if(o.__dirtyVertices||o.__dirtyColors){m=o;C=e.DYNAMIC_DRAW;F=void 0;F=void 0;$=void 0;A=void 0;N=m.vertices;G=m.colors;ma=N.length;Q=G.length;ya=m.__vertexArray;ja=m.__colorArray;Ga=m.__dirtyColors;if(m.__dirtyVertices){for(F=0;F0}}; -THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif", -envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif", -envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif", -map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif", -lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", +THREE.Projector=function(){function a(M,e){return e.z-M.z}function b(M,e){var X=0,S=1,da=M.z+M.w,ga=e.z+e.w,I=-M.z+M.w,ca=-e.z+e.w;if(da>=0&&ga>=0&&I>=0&&ca>=0)return!0;else if(da<0&&ga<0||I<0&&ca<0)return!1;else{if(da<0)X=Math.max(X,da/(da-ga));else ga<0&&(S=Math.min(S,da/(da-ga)));if(I<0)X=Math.max(X,I/(I-ca));else ca<0&&(S=Math.min(S,I/(I-ca)));if(Sda&&ea.z0&& +D.z<1){u=z[t]=z[t]||new THREE.RenderableParticle;u.x=D.x/D.w;u.y=D.y/D.w;u.z=D.z;u.rotation=ha.rotation.z;u.scale.x=ha.scale.x*Math.abs(u.x-(D.x+e.projectionMatrix.n11)/(D.w+e.projectionMatrix.n14));u.scale.y=ha.scale.y*Math.abs(u.y-(D.y+e.projectionMatrix.n22)/(D.w+e.projectionMatrix.n24));u.materials=ha.materials;S.push(u);t++}}}}X&&S.sort(a);return S};this.unprojectVector=function(M,e){var X=e.matrixWorld.clone();X.multiplySelf(THREE.Matrix4.makeInvert(e.projectionMatrix));X.multiplyVector3(M); +return M}}; +THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,c,d,f,g;this.domElement=document.createElement("div");this.setSize=function(h,j){c=h;d=j;f=c/2;g=d/2};this.render=function(h,j){var k,o,q,x,u,t,z,B;a=b.projectScene(h,j);k=0;for(o=a.length;k0){J.r+=pa.r*fa;J.g+=pa.g*fa;J.b+=pa.b*fa}}else if(fa instanceof THREE.PointLight){m.sub(fa.position,oa);m.normalize();fa=Z.dot(m)*sa;if(fa>0){J.r+=pa.r*fa;J.g+=pa.g*fa;J.b+=pa.b*fa}}}}function Ca(P,oa,Z){if(Z.opacity!=0){a(Z.opacity); +b(Z.blending);var J,U,fa,pa,sa,ua;if(Z instanceof THREE.ParticleBasicMaterial){if(Z.map){pa=Z.map.image;sa=pa.width>>1;ua=pa.height>>1;U=oa.scale.x*j;fa=oa.scale.y*k;Z=U*sa;J=fa*ua;Q.set(P.x-Z,P.y-J,P.x+Z,P.y+J);if(qa.instersects(Q)){o.save();o.translate(P.x,P.y);o.rotate(-oa.rotation);o.scale(U,-fa);o.translate(-sa,-ua);o.drawImage(pa,0,0);o.restore()}}}else if(Z instanceof THREE.ParticleCircleMaterial){if(ma){ta.r=l.r+A.r+p.r;ta.g=l.g+A.g+p.g;ta.b=l.b+A.b+p.b;S.r=Z.color.r*ta.r;S.g=Z.color.g*ta.g; +S.b=Z.color.b*ta.b;S.updateStyleString()}else S.__styleString=Z.color.__styleString;Z=oa.scale.x*j;J=oa.scale.y*k;Q.set(P.x-Z,P.y-J,P.x+Z,P.y+J);if(qa.instersects(Q)){U=S.__styleString;if(B!=U)o.fillStyle=B=U;o.save();o.translate(P.x,P.y);o.rotate(-oa.rotation);o.scale(Z,J);o.beginPath();o.arc(0,0,1,0,n,!0);o.closePath();o.fill();o.restore()}}}}function Da(P,oa,Z,J){if(J.opacity!=0){a(J.opacity);b(J.blending);o.beginPath();o.moveTo(P.positionScreen.x,P.positionScreen.y);o.lineTo(oa.positionScreen.x, +oa.positionScreen.y);o.closePath();if(J instanceof THREE.LineBasicMaterial){S.__styleString=J.color.__styleString;P=J.linewidth;if(D!=P)o.lineWidth=D=P;P=S.__styleString;if(z!=P)o.strokeStyle=z=P;o.stroke();Q.inflate(J.linewidth*2)}}}function Pa(P,oa,Z,J,U,fa){if(U.opacity!=0){a(U.opacity);b(U.blending);O=P.positionScreen.x;L=P.positionScreen.y;Y=oa.positionScreen.x;M=oa.positionScreen.y;e=Z.positionScreen.x;X=Z.positionScreen.y;o.beginPath();o.moveTo(O,L);o.lineTo(Y,M);o.lineTo(e,X);o.lineTo(O,L); +o.closePath();if(U instanceof THREE.MeshBasicMaterial)if(U.map)U.map.mapping instanceof THREE.UVMapping&&Ia(O,L,Y,M,e,X,U.map.image,J.uvs[0].u,J.uvs[0].v,J.uvs[1].u,J.uvs[1].v,J.uvs[2].u,J.uvs[2].v);else if(U.envMap){if(U.envMap.mapping instanceof THREE.SphericalReflectionMapping){P=na.matrixWorldInverse;m.copy(J.vertexNormalsWorld[0]);ja=(m.x*P.n11+m.y*P.n12+m.z*P.n13)*0.5+0.5;ha=-(m.x*P.n21+m.y*P.n22+m.z*P.n23)*0.5+0.5;m.copy(J.vertexNormalsWorld[1]);va=(m.x*P.n11+m.y*P.n12+m.z*P.n13)*0.5+0.5;Aa= +-(m.x*P.n21+m.y*P.n22+m.z*P.n23)*0.5+0.5;m.copy(J.vertexNormalsWorld[2]);ia=(m.x*P.n11+m.y*P.n12+m.z*P.n13)*0.5+0.5;$=-(m.x*P.n21+m.y*P.n22+m.z*P.n23)*0.5+0.5;Ia(O,L,Y,M,e,X,U.envMap.image,ja,ha,va,Aa,ia,$)}}else U.wireframe?K(U.color.__styleString,U.wireframeLinewidth):Na(U.color.__styleString);else if(U instanceof THREE.MeshLambertMaterial){if(U.map&&!U.wireframe){U.map.mapping instanceof THREE.UVMapping&&Ia(O,L,Y,M,e,X,U.map.image,J.uvs[0].u,J.uvs[0].v,J.uvs[1].u,J.uvs[1].v,J.uvs[2].u,J.uvs[2].v); +b(THREE.SubtractiveBlending)}if(ma)if(!U.wireframe&&U.shading==THREE.SmoothShading&&J.vertexNormalsWorld.length==3){da.r=ga.r=I.r=l.r;da.g=ga.g=I.g=l.g;da.b=ga.b=I.b=l.b;la(fa,J.v1.positionWorld,J.vertexNormalsWorld[0],da);la(fa,J.v2.positionWorld,J.vertexNormalsWorld[1],ga);la(fa,J.v3.positionWorld,J.vertexNormalsWorld[2],I);ca.r=(ga.r+I.r)*0.5;ca.g=(ga.g+I.g)*0.5;ca.b=(ga.b+I.b)*0.5;xa=Oa(da,ga,I,ca);Ia(O,L,Y,M,e,X,xa,0,0,1,0,0,1)}else{ta.r=l.r;ta.g=l.g;ta.b=l.b;la(fa,J.centroidWorld,J.normalWorld, +ta);S.r=U.color.r*ta.r;S.g=U.color.g*ta.g;S.b=U.color.b*ta.b;S.updateStyleString();U.wireframe?K(S.__styleString,U.wireframeLinewidth):Na(S.__styleString)}else U.wireframe?K(U.color.__styleString,U.wireframeLinewidth):Na(U.color.__styleString)}else if(U instanceof THREE.MeshDepthMaterial){za=na.near;ea=na.far;da.r=da.g=da.b=1-T(P.positionScreen.z,za,ea);ga.r=ga.g=ga.b=1-T(oa.positionScreen.z,za,ea);I.r=I.g=I.b=1-T(Z.positionScreen.z,za,ea);ca.r=(ga.r+I.r)*0.5;ca.g=(ga.g+I.g)*0.5;ca.b=(ga.b+I.b)*0.5; +xa=Oa(da,ga,I,ca);Ia(O,L,Y,M,e,X,xa,0,0,1,0,0,1)}else if(U instanceof THREE.MeshNormalMaterial){S.r=V(J.normalWorld.x);S.g=V(J.normalWorld.y);S.b=V(J.normalWorld.z);S.updateStyleString();U.wireframe?K(S.__styleString,U.wireframeLinewidth):Na(S.__styleString)}}}function K(P,oa){if(z!=P)o.strokeStyle=z=P;if(D!=oa)o.lineWidth=D=oa;o.stroke();Q.inflate(oa*2)}function Na(P){if(B!=P)o.fillStyle=B=P;o.fill()}function Ia(P,oa,Z,J,U,fa,pa,sa,ua,Ra,La,Ka,Wa){var Ea,Sa;Ea=pa.width-1;Sa=pa.height-1;sa*=Ea;ua*= +Sa;Ra*=Ea;La*=Sa;Ka*=Ea;Wa*=Sa;Z-=P;J-=oa;U-=P;fa-=oa;Ra-=sa;La-=ua;Ka-=sa;Wa-=ua;Ea=Ra*Wa-Ka*La;if(Ea!=0){Sa=1/Ea;Ea=(Wa*Z-La*U)*Sa;La=(Wa*J-La*fa)*Sa;Z=(Ra*U-Ka*Z)*Sa;J=(Ra*fa-Ka*J)*Sa;P=P-Ea*sa-Z*ua;oa=oa-La*sa-J*ua;o.save();o.transform(Ea,La,Z,J,P,oa);o.clip();o.drawImage(pa,0,0);o.restore()}}function Oa(P,oa,Z,J){var U=~~(P.r*255),fa=~~(P.g*255);P=~~(P.b*255);var pa=~~(oa.r*255),sa=~~(oa.g*255);oa=~~(oa.b*255);var ua=~~(Z.r*255),Ra=~~(Z.g*255);Z=~~(Z.b*255);var La=~~(J.r*255),Ka=~~(J.g*255); +J=~~(J.b*255);N[0]=U<0?0:U>255?255:U;N[1]=fa<0?0:fa>255?255:fa;N[2]=P<0?0:P>255?255:P;N[4]=pa<0?0:pa>255?255:pa;N[5]=sa<0?0:sa>255?255:sa;N[6]=oa<0?0:oa>255?255:oa;N[8]=ua<0?0:ua>255?255:ua;N[9]=Ra<0?0:Ra>255?255:Ra;N[10]=Z<0?0:Z>255?255:Z;N[12]=La<0?0:La>255?255:La;N[13]=Ka<0?0:Ka>255?255:Ka;N[14]=J<0?0:J>255?255:J;y.putImageData(G,0,0);F.drawImage(C,0,0);return R}function T(P,oa,Z){P=(P-oa)/(Z-oa);return P*P*(3-2*P)}function V(P){P=(P+1)*0.5;return P<0?0:P>1?1:P}function W(P,oa){var Z=oa.x-P.x, +J=oa.y-P.y,U=1/Math.sqrt(Z*Z+J*J);Z*=U;J*=U;oa.x+=Z;oa.y+=J;P.x-=Z;P.y-=J}var ya,Ma,Fa,Ba,Ga,H,Ja,Ha;this.autoClear?this.clear():o.setTransform(1,0,0,-1,j,k);c=d.projectScene(ka,na,this.sortElements);(ma=ka.lights.length>0)&&wa(ka);ya=0;for(Ma=c.length;ya0){va.r+=$.color.r*qa;va.g+=$.color.g*qa;va.b+=$.color.b*qa}}else if($ instanceof THREE.PointLight){X.sub($.position,ha.centroidWorld);X.normalize();qa=ha.normalWorld.dot(X)*$.intensity;if(qa>0){va.r+=$.color.r*qa;va.g+=$.color.g*qa;va.b+=$.color.b*qa}}}}function b(ja,ha,va,Aa,ia,$){I=d(ca++); +I.setAttribute("d","M "+ja.positionScreen.x+" "+ja.positionScreen.y+" L "+ha.positionScreen.x+" "+ha.positionScreen.y+" L "+va.positionScreen.x+","+va.positionScreen.y+"z");if(ia instanceof THREE.MeshBasicMaterial)w.__styleString=ia.color.__styleString;else if(ia instanceof THREE.MeshLambertMaterial)if(E){O.r=L.r;O.g=L.g;O.b=L.b;a($,Aa,O);w.r=ia.color.r*O.r;w.g=ia.color.g*O.g;w.b=ia.color.b*O.b;w.updateStyleString()}else w.__styleString=ia.color.__styleString;else if(ia instanceof THREE.MeshDepthMaterial){e= +1-ia.__2near/(ia.__farPlusNear-Aa.z*ia.__farMinusNear);w.setRGB(e,e,e)}else ia instanceof THREE.MeshNormalMaterial&&w.setRGB(f(Aa.normalWorld.x),f(Aa.normalWorld.y),f(Aa.normalWorld.z));ia.wireframe?I.setAttribute("style","fill: none; stroke: "+w.__styleString+"; stroke-width: "+ia.wireframeLinewidth+"; stroke-opacity: "+ia.opacity+"; stroke-linecap: "+ia.wireframeLinecap+"; stroke-linejoin: "+ia.wireframeLinejoin):I.setAttribute("style","fill: "+w.__styleString+"; fill-opacity: "+ia.opacity);j.appendChild(I)} +function c(ja,ha,va,Aa,ia,$,qa){I=d(ca++);I.setAttribute("d","M "+ja.positionScreen.x+" "+ja.positionScreen.y+" L "+ha.positionScreen.x+" "+ha.positionScreen.y+" L "+va.positionScreen.x+","+va.positionScreen.y+" L "+Aa.positionScreen.x+","+Aa.positionScreen.y+"z");if($ instanceof THREE.MeshBasicMaterial)w.__styleString=$.color.__styleString;else if($ instanceof THREE.MeshLambertMaterial)if(E){O.r=L.r;O.g=L.g;O.b=L.b;a(qa,ia,O);w.r=$.color.r*O.r;w.g=$.color.g*O.g;w.b=$.color.b*O.b;w.updateStyleString()}else w.__styleString= +$.color.__styleString;else if($ instanceof THREE.MeshDepthMaterial){e=1-$.__2near/($.__farPlusNear-ia.z*$.__farMinusNear);w.setRGB(e,e,e)}else $ instanceof THREE.MeshNormalMaterial&&w.setRGB(f(ia.normalWorld.x),f(ia.normalWorld.y),f(ia.normalWorld.z));$.wireframe?I.setAttribute("style","fill: none; stroke: "+w.__styleString+"; stroke-width: "+$.wireframeLinewidth+"; stroke-opacity: "+$.opacity+"; stroke-linecap: "+$.wireframeLinecap+"; stroke-linejoin: "+$.wireframeLinejoin):I.setAttribute("style", +"fill: "+w.__styleString+"; fill-opacity: "+$.opacity);j.appendChild(I)}function d(ja){if(S[ja]==null){S[ja]=document.createElementNS("http://www.w3.org/2000/svg","path");xa==0&&S[ja].setAttribute("shape-rendering","crispEdges")}return S[ja]}function f(ja){return ja<0?Math.min((1+ja)*0.5,0.5):0.5+Math.min(ja*0.5,0.5)}var g=null,h=new THREE.Projector,j=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,o,q,x,u,t,z,B,D=new THREE.Rectangle,v=new THREE.Rectangle,E=!1,w=new THREE.Color(16777215), +O=new THREE.Color(16777215),L=new THREE.Color(0),Y=new THREE.Color(0),M=new THREE.Color(0),e,X=new THREE.Vector3,S=[],da=[],ga=[],I,ca,za,ea,xa=1;this.domElement=j;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(ja){switch(ja){case "high":xa=1;break;case "low":xa=0}};this.setSize=function(ja,ha){k=ja;o=ha;q=k/2;x=o/2;j.setAttribute("viewBox",-q+" "+-x+" "+k+" "+o);j.setAttribute("width",k);j.setAttribute("height",o);D.set(-q,-x,q,x)};this.clear=function(){for(;j.childNodes.length> +0;)j.removeChild(j.childNodes[0])};this.render=function(ja,ha){var va,Aa,ia,$,qa,ra,Q,ma;this.autoClear&&this.clear();g=h.projectScene(ja,ha,this.sortElements);ea=za=ca=0;if(E=ja.lights.length>0){Q=ja.lights;L.setRGB(0,0,0);Y.setRGB(0,0,0);M.setRGB(0,0,0);va=0;for(Aa=Q.length;va=0){e.bindBuffer(e.ARRAY_BUFFER,m.__webGLColorBuffer);e.vertexAttribPointer(l.color,3,e.FLOAT,!1,0,0)}if(l.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,m.__webGLNormalBuffer);e.vertexAttribPointer(l.normal,3,e.FLOAT,!1,0,0)}if(l.tangent>=0){e.bindBuffer(e.ARRAY_BUFFER, +m.__webGLTangentBuffer);e.vertexAttribPointer(l.tangent,4,e.FLOAT,!1,0,0)}if(l.uv>=0)if(m.__webGLUVBuffer){e.bindBuffer(e.ARRAY_BUFFER,m.__webGLUVBuffer);e.vertexAttribPointer(l.uv,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.uv)}else e.disableVertexAttribArray(l.uv);if(l.uv2>=0)if(m.__webGLUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER,m.__webGLUV2Buffer);e.vertexAttribPointer(l.uv2,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.uv2)}else e.disableVertexAttribArray(l.uv2);if(n.skinning&&l.skinVertexA>=0&& +l.skinVertexB>=0&&l.skinIndex>=0&&l.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,m.__webGLSkinVertexABuffer);e.vertexAttribPointer(l.skinVertexA,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,m.__webGLSkinVertexBBuffer);e.vertexAttribPointer(l.skinVertexB,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,m.__webGLSkinIndicesBuffer);e.vertexAttribPointer(l.skinIndex,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,m.__webGLSkinWeightsBuffer);e.vertexAttribPointer(l.skinWeight,4,e.FLOAT,!1,0,0)}if(C instanceof +THREE.Mesh)if(n.wireframe){e.lineWidth(n.wireframeLinewidth);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,m.__webGLLineBuffer);e.drawElements(e.LINES,m.__webGLLineCount,e.UNSIGNED_SHORT,0)}else{e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,m.__webGLFaceBuffer);e.drawElements(e.TRIANGLES,m.__webGLFaceCount,e.UNSIGNED_SHORT,0)}else if(C instanceof THREE.Line){C=C.type==THREE.LineStrip?e.LINE_STRIP:e.LINES;e.lineWidth(n.linewidth);e.drawArrays(C,0,m.__webGLLineCount)}else if(C instanceof THREE.ParticleSystem)e.drawArrays(e.POINTS, +0,m.__webGLParticleCount);else C instanceof THREE.Ribbon&&e.drawArrays(e.TRIANGLE_STRIP,0,m.__webGLVertexCount)}function g(l,A){if(!l.__webGLVertexBuffer)l.__webGLVertexBuffer=e.createBuffer();if(!l.__webGLNormalBuffer)l.__webGLNormalBuffer=e.createBuffer();if(l.hasPos){e.bindBuffer(e.ARRAY_BUFFER,l.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,l.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(A.attributes.position);e.vertexAttribPointer(A.attributes.position,3,e.FLOAT,!1,0,0)}if(l.hasNormal){e.bindBuffer(e.ARRAY_BUFFER, +l.__webGLNormalBuffer);e.bufferData(e.ARRAY_BUFFER,l.normalArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(A.attributes.normal);e.vertexAttribPointer(A.attributes.normal,3,e.FLOAT,!1,0,0)}e.drawArrays(e.TRIANGLES,0,l.count);l.count=0}function h(l){if(ga!=l.doubleSided){l.doubleSided?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE);ga=l.doubleSided}if(I!=l.flipSided){l.flipSided?e.frontFace(e.CW):e.frontFace(e.CCW);I=l.flipSided}}function j(l){if(za!=l){l?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST); +za=l}}function k(l){va[0].set(l.n41-l.n11,l.n42-l.n12,l.n43-l.n13,l.n44-l.n14);va[1].set(l.n41+l.n11,l.n42+l.n12,l.n43+l.n13,l.n44+l.n14);va[2].set(l.n41+l.n21,l.n42+l.n22,l.n43+l.n23,l.n44+l.n24);va[3].set(l.n41-l.n21,l.n42-l.n22,l.n43-l.n23,l.n44-l.n24);va[4].set(l.n41-l.n31,l.n42-l.n32,l.n43-l.n33,l.n44-l.n34);va[5].set(l.n41+l.n31,l.n42+l.n32,l.n43+l.n33,l.n44+l.n34);var A;for(l=0;l<6;l++){A=va[l];A.divideScalar(Math.sqrt(A.x*A.x+A.y*A.y+A.z*A.z))}}function o(l){for(var A=l.matrixWorld,p=-l.geometry.boundingSphere.radius* +Math.max(l.scale.x,Math.max(l.scale.y,l.scale.z)),n=0;n<6;n++){l=va[n].x*A.n14+va[n].y*A.n24+va[n].z*A.n34+va[n].w;if(l<=p)return!1}return!0}function q(l,A){l.list[l.count]=A;l.count+=1}function x(l){var A,p,n=l.object,m=l.opaque,C=l.transparent;C.count=0;l=m.count=0;for(A=n.materials.length;l65535){F[N].counter+=1;R=F[N].hash+"_"+F[N].counter;l.geometryGroups[R]==undefined&&(l.geometryGroups[R]={faces:[],materials:G,vertices:0,numMorphTargets:aa})}l.geometryGroups[R].faces.push(m);l.geometryGroups[R].vertices+=y}}function D(l,A,p){l.push({buffer:A,object:p,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function v(l){if(l!=ca){switch(l){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ONE,e.ONE);break;case THREE.SubtractiveBlending:e.blendFunc(e.DST_COLOR, +e.ZERO);break;case THREE.BillboardBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:e.blendEquation(e.FUNC_REVERSE_SUBTRACT);e.blendFunc(e.ONE,e.ONE);break;default:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA)}ca=l}}function E(l,A,p){if((p.width&p.width-1)==0&&(p.height&p.height-1)==0){e.texParameteri(l,e.TEXTURE_WRAP_S,Y(A.wrapS));e.texParameteri(l,e.TEXTURE_WRAP_T,Y(A.wrapT));e.texParameteri(l,e.TEXTURE_MAG_FILTER, +Y(A.magFilter));e.texParameteri(l,e.TEXTURE_MIN_FILTER,Y(A.minFilter));e.generateMipmap(l)}else{e.texParameteri(l,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(l,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(l,e.TEXTURE_MAG_FILTER,L(A.magFilter));e.texParameteri(l,e.TEXTURE_MIN_FILTER,L(A.minFilter))}}function w(l){if(l&&!l.__webGLFramebuffer){l.__webGLFramebuffer=e.createFramebuffer();l.__webGLRenderbuffer=e.createRenderbuffer();l.__webGLTexture=e.createTexture();e.bindRenderbuffer(e.RENDERBUFFER, +l.__webGLRenderbuffer);e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,l.width,l.height);e.bindTexture(e.TEXTURE_2D,l.__webGLTexture);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,Y(l.wrapS));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,Y(l.wrapT));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,Y(l.magFilter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,Y(l.minFilter));e.texImage2D(e.TEXTURE_2D,0,Y(l.format),l.width,l.height,0,Y(l.format),Y(l.type),null);e.bindFramebuffer(e.FRAMEBUFFER, +l.__webGLFramebuffer);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,l.__webGLTexture,0);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,l.__webGLRenderbuffer);e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER,null)}var A,p;if(l){A=l.__webGLFramebuffer;p=l.width;l=l.height}else{A=null;p=ja;l=ha}if(A!=S){e.bindFramebuffer(e.FRAMEBUFFER,A);e.viewport(ea,xa,p,l);S=A}}function O(l,A){var p;if(l=="fragment")p= +e.createShader(e.FRAGMENT_SHADER);else l=="vertex"&&(p=e.createShader(e.VERTEX_SHADER));e.shaderSource(p,A);e.compileShader(p);if(!e.getShaderParameter(p,e.COMPILE_STATUS)){alert(e.getShaderInfoLog(p));return null}return p}function L(l){switch(l){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST;case THREE.LinearFilter:case THREE.LinearMipMapNearestFilter:case THREE.LinearMipMapLinearFilter:return e.LINEAR}}function Y(l){switch(l){case THREE.RepeatWrapping:return e.REPEAT; +case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST;case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return e.BYTE; +case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT;case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}var M=document.createElement("canvas"), +e,X=null,S=null,da=this,ga=null,I=null,ca=null,za=null,ea=0,xa=0,ja=0,ha=0,va=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Aa=new THREE.Matrix4,ia=new Float32Array(16),$=new Float32Array(16),qa=new THREE.Vector4,ra={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}},Q=!0,ma=new THREE.Color(0),ta=0;if(a){if(a.antialias!==undefined)Q=a.antialias;a.clearColor!==undefined&&ma.setHex(a.clearColor); +if(a.clearAlpha!==undefined)ta=a.clearAlpha}this.maxMorphTargets=8;this.domElement=M;this.autoClear=!0;this.sortObjects=!0;(function(l,A,p){try{if(!(e=M.getContext("experimental-webgl",{antialias:l})))throw"Error creating WebGL context.";}catch(n){console.error(n)}e.clearColor(0,0,0,1);e.clearDepth(1);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA);e.clearColor(A.r,A.g,A.b,p);_cullEnabled= +!0})(Q,ma,ta);this.context=e;this.setSize=function(l,A){M.width=l;M.height=A;this.setViewport(0,0,M.width,M.height)};this.setViewport=function(l,A,p,n){ea=l;xa=A;ja=p;ha=n;e.viewport(ea,xa,ja,ha)};this.setScissor=function(l,A,p,n){e.scissor(l,A,p,n)};this.enableScissorTest=function(l){l?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.enableDepthBufferWrite=function(l){e.depthMask(l)};this.setClearColorHex=function(l,A){var p=new THREE.Color(l);e.clearColor(p.r,p.g,p.b,A)};this.setClearColor= +function(l,A){e.clearColor(l.r,l.g,l.b,A)};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT)};this.initMaterial=function(l,A,p,n){var m,C;if(l instanceof THREE.MeshDepthMaterial)c(l,THREE.ShaderLib.depth);else if(l instanceof THREE.MeshNormalMaterial)c(l,THREE.ShaderLib.normal);else if(l instanceof THREE.MeshBasicMaterial)c(l,THREE.ShaderLib.basic);else if(l instanceof THREE.MeshLambertMaterial)c(l,THREE.ShaderLib.lambert);else if(l instanceof THREE.MeshPhongMaterial)c(l,THREE.ShaderLib.phong); +else if(l instanceof THREE.LineBasicMaterial)c(l,THREE.ShaderLib.basic);else l instanceof THREE.ParticleBasicMaterial&&c(l,THREE.ShaderLib.particle_basic);var y,G,N,R;C=N=R=0;for(y=A.length;C0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+y.maxDirLights,"#define MAX_POINT_LIGHTS "+y.maxPointLights,"#define MAX_BONES "+y.maxBones,y.map?"#define USE_MAP":"",y.envMap?"#define USE_ENVMAP":"",y.lightMap?"#define USE_LIGHTMAP":"",y.vertexColors?"#define USE_COLOR":"",y.skinning?"#define USE_SKINNING":"",y.morphTargets?"#define USE_MORPHTARGETS": +"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n"); +e.attachShader(p,O("fragment",C+R));e.attachShader(p,O("vertex",y+A));e.linkProgram(p);e.getProgramParameter(p,e.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+e.getProgramParameter(p,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");p.uniforms={};p.attributes={};l.program=p;p=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(m in l.uniforms)p.push(m);m= +l.program;R=0;for(A=p.length;R=0&&e.enableVertexAttribArray(m.color);m.normal>=0&&e.enableVertexAttribArray(m.normal);m.tangent>= +0&&e.enableVertexAttribArray(m.tangent);if(l.skinning&&m.skinVertexA>=0&&m.skinVertexB>=0&&m.skinIndex>=0&&m.skinWeight>=0){e.enableVertexAttribArray(m.skinVertexA);e.enableVertexAttribArray(m.skinVertexB);e.enableVertexAttribArray(m.skinIndex);e.enableVertexAttribArray(m.skinWeight)}if(l.morphTargets){l.numSupportedMorphTargets=0;if(m.morphTarget0>=0){e.enableVertexAttribArray(m.morphTarget0);l.numSupportedMorphTargets++}if(m.morphTarget1>=0){e.enableVertexAttribArray(m.morphTarget1);l.numSupportedMorphTargets++}if(m.morphTarget2>= +0){e.enableVertexAttribArray(m.morphTarget2);l.numSupportedMorphTargets++}if(m.morphTarget3>=0){e.enableVertexAttribArray(m.morphTarget3);l.numSupportedMorphTargets++}if(m.morphTarget4>=0){e.enableVertexAttribArray(m.morphTarget4);l.numSupportedMorphTargets++}if(m.morphTarget5>=0){e.enableVertexAttribArray(m.morphTarget5);l.numSupportedMorphTargets++}if(m.morphTarget6>=0){e.enableVertexAttribArray(m.morphTarget6);l.numSupportedMorphTargets++}if(m.morphTarget7>=0){e.enableVertexAttribArray(m.morphTarget7); +l.numSupportedMorphTargets++}n.__webGLMorphTargetInfluences=new Float32Array(this.maxMorphTargets);for(m=0;m=0;m--){n=p.__webglObjects[m].object;A==n&&p.__webglObjects.splice(m, +1)}l.__objectsRemoved.splice(0,1)}A=0;for(p=l.__webglObjects.length;A0){e.bindBuffer(e.ARRAY_BUFFER,y.__webGLUVBuffer);e.bufferData(e.ARRAY_BUFFER,P,G)}if($a&&na>0){e.bindBuffer(e.ARRAY_BUFFER,y.__webGLUV2Buffer);e.bufferData(e.ARRAY_BUFFER,oa,G)}if(ab){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,y.__webGLFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,La,G);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,y.__webGLLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Ka,G)}if(H>0){e.bindBuffer(e.ARRAY_BUFFER,y.__webGLSkinVertexABuffer); +e.bufferData(e.ARRAY_BUFFER,fa,G);e.bindBuffer(e.ARRAY_BUFFER,y.__webGLSkinVertexBBuffer);e.bufferData(e.ARRAY_BUFFER,pa,G);e.bindBuffer(e.ARRAY_BUFFER,y.__webGLSkinIndicesBuffer);e.bufferData(e.ARRAY_BUFFER,sa,G);e.bindBuffer(e.ARRAY_BUFFER,y.__webGLSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,ua,G)}}}m.__dirtyVertices=!1;m.__dirtyMorphTargets=!1;m.__dirtyElements=!1;m.__dirtyUvs=!1;m.__dirtyNormals=!1;m.__dirtyTangents=!1;m.__dirtyColors=!1}else if(n instanceof THREE.Ribbon){m=n.geometry;if(m.__dirtyVertices|| +m.__dirtyColors){n=m;C=e.DYNAMIC_DRAW;F=void 0;F=void 0;aa=void 0;y=void 0;R=n.vertices;G=n.colors;na=R.length;N=G.length;wa=n.__vertexArray;ka=n.__colorArray;Da=n.__dirtyColors;if(n.__dirtyVertices){for(F=0;F0}}; +THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif", +envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif", +map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif", +lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}", lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif", -vertexanimated_pars_vertex:"#ifdef USE_VERTEXANIMATION\nuniform float positionInterpolation;\n#endif",vertexanimated_vertex:"#ifdef USE_VERTEXANIMATION\ngl_Position = projectionMatrix * modelViewMatrix * vec4( mix( position, positionNextKey, positionInterpolation ), 1.0 );\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif"}; -THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)},positionInterpolation:{type:"f", +morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[8];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0, 0, 0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed *= 0.25;\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif"}; +THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)},morphTargetInfluences:{type:"f", value:0}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c", value:new THREE.Color(16777215)}}}; THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f", value:1}},fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.Snippets.color_pars_fragment, THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertexShader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.color_pars_vertex, -THREE.Snippets.skinning_pars_vertex,THREE.Snippets.vertexanimated_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,THREE.Snippets.skinning_vertex,THREE.Snippets.vertexanimated_vertex,"}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;", +THREE.Snippets.skinning_pars_vertex,THREE.Snippets.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,THREE.Snippets.skinning_vertex,THREE.Snippets.morphtarget_vertex,"}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;", THREE.Snippets.color_pars_fragment,THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertexShader:["varying vec3 vLightWeighting;", -THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,THREE.Snippets.skinning_pars_vertex,THREE.Snippets.vertexanimated_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex, -THREE.Snippets.skinning_vertex,THREE.Snippets.vertexanimated_vertex,"}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.color_pars_fragment, +THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,THREE.Snippets.skinning_pars_vertex,THREE.Snippets.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex, +THREE.Snippets.skinning_vertex,THREE.Snippets.morphtarget_vertex,"}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.color_pars_fragment, THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,THREE.Snippets.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.Snippets.lights_fragment,THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;", -THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,THREE.Snippets.skinning_pars_vertex,THREE.Snippets.vertexanimated_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;", -THREE.Snippets.lights_vertex,THREE.Snippets.skinning_vertex,THREE.Snippets.vertexanimated_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_particle_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.Snippets.map_particle_fragment,THREE.Snippets.color_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"), +THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,THREE.Snippets.skinning_pars_vertex,THREE.Snippets.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;", +THREE.Snippets.lights_vertex,THREE.Snippets.skinning_vertex,THREE.Snippets.morphtarget_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_particle_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.Snippets.map_particle_fragment,THREE.Snippets.color_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"), vertexShader:["uniform float size;",THREE.Snippets.color_pars_vertex,"void main() {",THREE.Snippets.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\ngl_PointSize = size;\n}"].join("\n")}}; THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,b,c){c&&a.update(undefined,!1,b);c=a.sounds;var d,f=c.length;for(d=0;d25&&(g=25);f=(g-1)*0.5;c=Array(g);for(b=d=0;b25&&(g=25);f=(g-1)*0.5;c=Array(g);for(b=d=0;b0||(q=this.vertices.push(new THREE.Vertex(new THREE.Vector3(x,j,u)))-1);n.push(q)}b.push(n)}var t,y,B;f=b.length;for(c=0;c0)for(d=0;d1){t=this.vertices[h].position.clone(); -y=this.vertices[k].position.clone();B=this.vertices[n].position.clone();t.normalize();y.normalize();B.normalize();this.faces.push(new THREE.Face3(h,k,n,[new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(B.x,B.y,B.z)]));this.uvs.push([q,x,D])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; +var Sphere=function(a,b,c){THREE.Geometry.call(this);var d,f=Math.PI,g=Math.max(3,b||8),h=Math.max(2,c||6);b=[];for(c=0;c0||(q=this.vertices.push(new THREE.Vertex(new THREE.Vector3(x,j,u)))-1);o.push(q)}b.push(o)}var t,z,B;f=b.length;for(c=0;c0)for(d=0;d1){t=this.vertices[h].position.clone(); +z=this.vertices[k].position.clone();B=this.vertices[o].position.clone();t.normalize();z.normalize();B.normalize();this.faces.push(new THREE.Face3(h,k,o,[new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(z.x,z.y,z.z),new THREE.Vector3(B.x,B.y,B.z)]));this.uvs.push([q,x,D])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; var Torus=function(a,b,c,d){this.radius=a||100;this.tube=b||40;this.segmentsR=c||8;this.segmentsT=d||6;a=[];THREE.Geometry.call(this);for(b=0;b<=this.segmentsR;++b)for(c=0;c<=this.segmentsT;++c){d=c/this.segmentsT*2*Math.PI;var f=b/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(f))*Math.cos(d),(this.radius+this.tube*Math.cos(f))*Math.sin(d),this.tube*Math.sin(f))));a.push([c/this.segmentsT,1-b/this.segmentsR])}for(b=1;b<=this.segmentsR;++b)for(c= 1;c<=this.segmentsT;++c){d=(this.segmentsT+1)*b+c;f=(this.segmentsT+1)*b+c-1;var g=(this.segmentsT+1)*(b-1)+c-1,h=(this.segmentsT+1)*(b-1)+c;this.faces.push(new THREE.Face4(d,f,g,h));this.uvs.push([new THREE.UV(a[d][0],a[d][1]),new THREE.UV(a[f][0],a[f][1]),new THREE.UV(a[g][0],a[g][1]),new THREE.UV(a[h][0],a[h][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus; -var Icosahedron=function(a){function b(x,u,t){var y=Math.sqrt(x*x+u*u+t*t);return f.vertices.push(new THREE.Vertex(new THREE.Vector3(x/y,u/y,t/y)))-1}function c(x,u,t,y){y.faces.push(new THREE.Face3(x,u,t))}function d(x,u){var t=f.vertices[x].position,y=f.vertices[u].position;return b((t.x+y.x)/2,(t.y+y.y)/2,(t.z+y.z)/2)}var f=this,g=new THREE.Geometry,h;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;b(-1,a,0);b(1,a,0);b(-1,-a,0);b(1,-a,0);b(0,-1,a);b(0,1,a);b(0,-1,-a);b(0, -1,-a);b(a,0,-1);b(a,0,1);b(-a,0,-1);b(-a,0,1);c(0,11,5,g);c(0,5,1,g);c(0,1,7,g);c(0,7,10,g);c(0,10,11,g);c(1,5,9,g);c(5,11,4,g);c(11,10,2,g);c(10,7,6,g);c(7,1,8,g);c(3,9,4,g);c(3,4,2,g);c(3,2,6,g);c(3,6,8,g);c(3,8,9,g);c(4,9,5,g);c(2,4,11,g);c(6,2,10,g);c(8,6,7,g);c(9,8,1,g);for(a=0;a=this.maxCount-3&&j(this)};this.begin= -function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(c){if(this.count!=0){for(var d=this.count*3;dthis.size-1&&(k=this.size-1);var u=Math.floor(n-j);u<1&&(u=1);n=Math.floor(n+j);n>this.size-1&&(n=this.size-1);var t=Math.floor(q-j);t<1&&(t=1);j=Math.floor(q+j); -j>this.size-1&&(j=this.size-1);for(var y,B,D,v,E,w;x0&&(this.field[D+y]+=v)}}}};this.addPlaneX=function(c,d){var f,g,h,j,k,n=this.size,q=this.yd,x=this.zd,u=this.field,t=n*Math.sqrt(c/d);t>n&&(t=n);for(f=0;f0)for(g=0;gq&&(y=q);for(g=0;g0){k=g*x;for(f=0;fsize&&(dist=size);for(h=0;h0){k=zd*h;for(g=0;gthis.size-1&&(k=this.size-1);var u=Math.floor(o-j);u<1&&(u=1);o=Math.floor(o+j);o>this.size-1&&(o=this.size-1);var t=Math.floor(q-j);t<1&&(t=1);j=Math.floor(q+j); +j>this.size-1&&(j=this.size-1);for(var z,B,D,v,E,w;x0&&(this.field[D+z]+=v)}}}};this.addPlaneX=function(c,d){var f,g,h,j,k,o=this.size,q=this.yd,x=this.zd,u=this.field,t=o*Math.sqrt(c/d);t>o&&(t=o);for(f=0;f0)for(g=0;gq&&(z=q);for(g=0;g0){k=g*x;for(f=0;fsize&&(dist=size);for(h=0;h0){k=zd*h;for(g=0;g>7)-127;o|=(A&127)<<16|C<<8;if(o==0&&Q==-127)return 0;return(1-2*(G>>7))*(1+o*Math.pow(2,-23))*Math.pow(2,Q)}function j(p,m){var o=q(p,m),C=q(p,m+1),A=q(p,m+2);return(q(p,m+3)<<24)+(A<<16)+(C<<8)+o}function k(p,m){var o=q(p,m);return(q(p,m+1)<<8)+o}function n(p,m){var o=q(p,m);return o>127?o-256:o}function q(p,m){return p.charCodeAt(m)&255}function x(p){var m,o,C;m=j(a,p); -o=j(a,p+Y);C=j(a,p+L);p=k(a,p+e);THREE.Loader.prototype.f3(v,m,o,C,p)}function u(p){var m,o,C,A,G,Q;m=j(a,p);o=j(a,p+Y);C=j(a,p+L);A=k(a,p+e);G=j(a,p+X);Q=j(a,p+T);p=j(a,p+ca);THREE.Loader.prototype.f3n(v,M,m,o,C,A,G,Q,p)}function t(p){var m,o,C,A;m=j(a,p);o=j(a,p+ea);C=j(a,p+I);A=j(a,p+aa);p=k(a,p+Ba);THREE.Loader.prototype.f4(v,m,o,C,A,p)}function y(p){var m,o,C,A,G,Q,N,F;m=j(a,p);o=j(a,p+ea);C=j(a,p+I);A=j(a,p+aa);G=k(a,p+Ba);Q=j(a,p+da);N=j(a,p+xa);F=j(a,p+ia);p=j(a,p+fa);THREE.Loader.prototype.f4n(v, -M,m,o,C,A,G,Q,N,F,p)}function B(p){var m,o;m=j(a,p);o=j(a,p+va);p=j(a,p+Ca);THREE.Loader.prototype.uv3(v.uvs,K[m*2],K[m*2+1],K[o*2],K[o*2+1],K[p*2],K[p*2+1])}function D(p){var m,o,C;m=j(a,p);o=j(a,p+ha);C=j(a,p+Z);p=j(a,p+pa);THREE.Loader.prototype.uv4(v.uvs,K[m*2],K[m*2+1],K[o*2],K[o*2+1],K[C*2],K[C*2+1],K[p*2],K[p*2+1])}var v=this,E=0,w,M=[],K=[],Y,L,e,X,T,ca,ea,I,aa,Ba,da,xa,ia,fa,va,Ca,ha,Z,pa,qa,R,la,ta,l,z;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(v,d,g);w={signature:a.substr(E, +createBinModel:function(a,b,c,d){var f=function(g){function h(p,n){var m=q(p,n),C=q(p,n+1),y=q(p,n+2),G=q(p,n+3),N=(G<<1&255|y>>7)-127;m|=(y&127)<<16|C<<8;if(m==0&&N==-127)return 0;return(1-2*(G>>7))*(1+m*Math.pow(2,-23))*Math.pow(2,N)}function j(p,n){var m=q(p,n),C=q(p,n+1),y=q(p,n+2);return(q(p,n+3)<<24)+(y<<16)+(C<<8)+m}function k(p,n){var m=q(p,n);return(q(p,n+1)<<8)+m}function o(p,n){var m=q(p,n);return m>127?m-256:m}function q(p,n){return p.charCodeAt(n)&255}function x(p){var n,m,C;n=j(a,p); +m=j(a,p+Y);C=j(a,p+M);p=k(a,p+e);THREE.Loader.prototype.f3(v,n,m,C,p)}function u(p){var n,m,C,y,G,N;n=j(a,p);m=j(a,p+Y);C=j(a,p+M);y=k(a,p+e);G=j(a,p+X);N=j(a,p+S);p=j(a,p+da);THREE.Loader.prototype.f3n(v,O,n,m,C,y,G,N,p)}function t(p){var n,m,C,y;n=j(a,p);m=j(a,p+ga);C=j(a,p+I);y=j(a,p+ca);p=k(a,p+za);THREE.Loader.prototype.f4(v,n,m,C,y,p)}function z(p){var n,m,C,y,G,N,R,F;n=j(a,p);m=j(a,p+ga);C=j(a,p+I);y=j(a,p+ca);G=k(a,p+za);N=j(a,p+ea);R=j(a,p+xa);F=j(a,p+ja);p=j(a,p+ha);THREE.Loader.prototype.f4n(v, +O,n,m,C,y,G,N,R,F,p)}function B(p){var n,m;n=j(a,p);m=j(a,p+va);p=j(a,p+Aa);THREE.Loader.prototype.uv3(v.uvs,L[n*2],L[n*2+1],L[m*2],L[m*2+1],L[p*2],L[p*2+1])}function D(p){var n,m,C;n=j(a,p);m=j(a,p+ia);C=j(a,p+$);p=j(a,p+qa);THREE.Loader.prototype.uv4(v.uvs,L[n*2],L[n*2+1],L[m*2],L[m*2+1],L[C*2],L[C*2+1],L[p*2],L[p*2+1])}var v=this,E=0,w,O=[],L=[],Y,M,e,X,S,da,ga,I,ca,za,ea,xa,ja,ha,va,Aa,ia,$,qa,ra,Q,ma,ta,l,A;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(v,d,g);w={signature:a.substr(E, 8),header_bytes:q(a,E+8),vertex_coordinate_bytes:q(a,E+9),normal_coordinate_bytes:q(a,E+10),uv_coordinate_bytes:q(a,E+11),vertex_index_bytes:q(a,E+12),normal_index_bytes:q(a,E+13),uv_index_bytes:q(a,E+14),material_index_bytes:q(a,E+15),nvertices:j(a,E+16),nnormals:j(a,E+16+4),nuvs:j(a,E+16+8),ntri_flat:j(a,E+16+12),ntri_smooth:j(a,E+16+16),ntri_flat_uv:j(a,E+16+20),ntri_smooth_uv:j(a,E+16+24),nquad_flat:j(a,E+16+28),nquad_smooth:j(a,E+16+32),nquad_flat_uv:j(a,E+16+36),nquad_smooth_uv:j(a,E+16+40)}; -E+=w.header_bytes;Y=w.vertex_index_bytes;L=w.vertex_index_bytes*2;e=w.vertex_index_bytes*3;X=w.vertex_index_bytes*3+w.material_index_bytes;T=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes;ca=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes*2;ea=w.vertex_index_bytes;I=w.vertex_index_bytes*2;aa=w.vertex_index_bytes*3;Ba=w.vertex_index_bytes*4;da=w.vertex_index_bytes*4+w.material_index_bytes;xa=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes;ia= -w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*2;fa=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*3;va=w.uv_index_bytes;Ca=w.uv_index_bytes*2;ha=w.uv_index_bytes;Z=w.uv_index_bytes*2;pa=w.uv_index_bytes*3;g=w.vertex_index_bytes*3+w.material_index_bytes;z=w.vertex_index_bytes*4+w.material_index_bytes;qa=w.ntri_flat*g;R=w.ntri_smooth*(g+w.normal_index_bytes*3);la=w.ntri_flat_uv*(g+w.uv_index_bytes*3);ta=w.ntri_smooth_uv*(g+w.normal_index_bytes*3+w.uv_index_bytes* -3);l=w.nquad_flat*z;g=w.nquad_smooth*(z+w.normal_index_bytes*4);z=w.nquad_flat_uv*(z+w.uv_index_bytes*4);E+=function(p){for(var m,o,C,A=w.vertex_coordinate_bytes*3,G=p+w.nvertices*A;p= 0 ) { - - _gl.enableVertexAttribArray( attributes.positionNextKey ); + if ( material.morphTargets ) { + + material.numSupportedMorphTargets = 0; + + if( attributes.morphTarget0 >= 0 ) { _gl.enableVertexAttribArray( attributes.morphTarget0 ); material.numSupportedMorphTargets++ } + if( attributes.morphTarget1 >= 0 ) { _gl.enableVertexAttribArray( attributes.morphTarget1 ); material.numSupportedMorphTargets++ } + if( attributes.morphTarget2 >= 0 ) { _gl.enableVertexAttribArray( attributes.morphTarget2 ); material.numSupportedMorphTargets++ } + if( attributes.morphTarget3 >= 0 ) { _gl.enableVertexAttribArray( attributes.morphTarget3 ); material.numSupportedMorphTargets++ } + if( attributes.morphTarget4 >= 0 ) { _gl.enableVertexAttribArray( attributes.morphTarget4 ); material.numSupportedMorphTargets++ } + if( attributes.morphTarget5 >= 0 ) { _gl.enableVertexAttribArray( attributes.morphTarget5 ); material.numSupportedMorphTargets++ } + if( attributes.morphTarget6 >= 0 ) { _gl.enableVertexAttribArray( attributes.morphTarget6 ); material.numSupportedMorphTargets++ } + if( attributes.morphTarget7 >= 0 ) { _gl.enableVertexAttribArray( attributes.morphTarget7 ); material.numSupportedMorphTargets++ } + object.__webGLMorphTargetInfluences = new Float32Array( this.maxMorphTargets ); + + for( var i = 0; i < this.maxMorphTargets; i++ ) { + + object.__webGLMorphTargetInfluences[ i ] = 0; + + } + } }; @@ -1649,11 +1678,6 @@ THREE.WebGLRenderer = function ( parameters ) { } - if ( material.vertexAnimated ) { - - loadUniformsVertexAnimated( p_uniforms, object ); - } - return program; }; @@ -1668,18 +1692,56 @@ THREE.WebGLRenderer = function ( parameters ) { // vertices - if ( !material.vertexAnimated ) { + if ( !material.morphTargets ) { _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webGLVertexBuffer ); _gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 ); } else { - _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webGLVertexKeysBuffers[ object.keyA ] ); + // set base + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webGLMorphTargetsBuffers[ object.morphTargetBase ] ); _gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 ); - _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webGLVertexKeysBuffers[ object.keyB ] ); - _gl.vertexAttribPointer( attributes.positionNextKey, 3, _gl.FLOAT, false, 0, 0 ); + + // find most influencing + + var used = []; + var candidateInfluence = -1; + var candidate = 0; + var influences = object.morphTargetInfluences; + var i, il = influences.length; + var m = 0; + + used[ object.morphTargetBase ] = 1; + + while( m < material.numSupportedMorphTargets ) { + + for( i = 0; i < il; i++ ) { + + if( !used[ i ] && candidateInfluence < influences[ i ] ) { + + candidate = i; + candidateInfluence = influences[ candidate ]; + } + } + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webGLMorphTargetsBuffers[ candidate ] ); + _gl.vertexAttribPointer( attributes[ "morphTarget" + m ], 3, _gl.FLOAT, false, 0, 0 ); + + object.__webGLMorphTargetInfluences[ m ] = candidateInfluence; + + used[ candidate ] = 1; + candidateInfluence = -1; + + m++; + } + + + // load updated influences uniform + + _gl.uniform1fv( material.program.uniforms.morphTargetInfluences, object.__webGLMorphTargetInfluences ); } @@ -2326,7 +2388,7 @@ THREE.WebGLRenderer = function ( parameters ) { initMeshBuffers( geometryGroup, object ); geometry.__dirtyVertices = true; - geometry.__dirtyVertexKeys = true; + geometry.__dirtyMorphTargets = true; geometry.__dirtyElements = true; geometry.__dirtyUvs = true; geometry.__dirtyNormals = true; @@ -2413,7 +2475,7 @@ THREE.WebGLRenderer = function ( parameters ) { geometryGroup = geometry.geometryGroups[ g ]; - if ( geometry.__dirtyVertices || geometry.__dirtyVertexKeys || geometry.__dirtyElements || + if ( geometry.__dirtyVertices || geometry.__dirtyMorphTargets || geometry.__dirtyElements || geometry.__dirtyUvs || geometry.__dirtyNormals || geometry.__dirtyColors || geometry.__dirtyTangents ) { @@ -2424,7 +2486,7 @@ THREE.WebGLRenderer = function ( parameters ) { } geometry.__dirtyVertices = false; - geometry.__dirtyVertexKeys = false; + geometry.__dirtyMorphTargets = false; geometry.__dirtyElements = false; geometry.__dirtyUvs = false; geometry.__dirtyNormals = false; @@ -2506,7 +2568,7 @@ THREE.WebGLRenderer = function ( parameters ) { // in its separate VBO var i, l, f, fl, face, material, materials, vertices, mhash, ghash, hash_map = {}; - var numberVertexKeys = geometry.vertexKeys !== undefined ? geometry.vertexKeys.length : 0; + var numMorphTargets = geometry.morphTargets !== undefined ? geometry.morphTargets.length : 0; geometry.geometryGroups = {}; @@ -2549,7 +2611,7 @@ THREE.WebGLRenderer = function ( parameters ) { if ( geometry.geometryGroups[ ghash ] == undefined ) { - geometry.geometryGroups[ ghash ] = { 'faces': [], 'materials': materials, 'vertices': 0, 'numberVertexKeys': numberVertexKeys }; + geometry.geometryGroups[ ghash ] = { 'faces': [], 'materials': materials, 'vertices': 0, 'numMorphTargets': numMorphTargets }; } @@ -2562,7 +2624,7 @@ THREE.WebGLRenderer = function ( parameters ) { if ( geometry.geometryGroups[ ghash ] == undefined ) { - geometry.geometryGroups[ ghash ] = { 'faces': [], 'materials': materials, 'vertices': 0, 'numberVertexKeys': numberVertexKeys }; + geometry.geometryGroups[ ghash ] = { 'faces': [], 'materials': materials, 'vertices': 0, 'numMorphTargets': numMorphTargets }; } @@ -2715,7 +2777,7 @@ THREE.WebGLRenderer = function ( parameters ) { parameters.lightMap ? "#define USE_LIGHTMAP" : "", parameters.vertexColors ? "#define USE_COLOR" : "", parameters.skinning ? "#define USE_SKINNING" : "", - parameters.vertexAnimated ? "#define USE_VERTEXANIMATION" : "", + parameters.morphTargets ? "#define USE_MORPHTARGETS" : "", "uniform mat4 objectMatrix;", @@ -2728,7 +2790,14 @@ THREE.WebGLRenderer = function ( parameters ) { "uniform mat4 cameraInverseMatrix;", "attribute vec3 position;", - "attribute vec3 positionNextKey;", + "attribute vec3 morphTarget0;", + "attribute vec3 morphTarget1;", + "attribute vec3 morphTarget2;", + "attribute vec3 morphTarget3;", + "attribute vec3 morphTarget4;", + "attribute vec3 morphTarget5;", + "attribute vec3 morphTarget6;", + "attribute vec3 morphTarget7;", "attribute vec3 normal;", "attribute vec3 color;", "attribute vec2 uv;", @@ -2772,11 +2841,7 @@ THREE.WebGLRenderer = function ( parameters ) { _gl.uniformMatrix4fv( uniforms.boneGlobalMatrices, false, object.boneMatrices ); }; - - function loadUniformsVertexAnimated ( uniforms, object ) { - _gl.uniform1f( uniforms.positionInterpolation, object.keyInterpolation ); - } function loadUniformsMatrices ( uniforms, object ) { @@ -3773,21 +3838,29 @@ THREE.Snippets = { // vertex animation - vertexanimated_pars_vertex: [ +// vertexanimated_pars_vertex: [ + morphtarget_pars_vertex: [ - "#ifdef USE_VERTEXANIMATION", + "#ifdef USE_MORPHTARGETS", - "uniform float positionInterpolation;", + "uniform float morphTargetInfluences[8];", "#endif" ].join("\n"), - vertexanimated_vertex: [ + morphtarget_vertex: [ - "#ifdef USE_VERTEXANIMATION", + "#ifdef USE_MORPHTARGETS", - "gl_Position = projectionMatrix * modelViewMatrix * vec4( mix( position, positionNextKey, positionInterpolation ), 1.0 );", + "vec3 morphed = vec3( 0, 0, 0 );", + "morphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];", + "morphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];", + "morphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];", + "morphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];", + "morphed *= 0.25;", + "morphed += position;", + "gl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );", "#else", @@ -3820,7 +3893,7 @@ THREE.UniformsLib = { "fogFar" : { type: "f", value: 2000 }, "fogColor" : { type: "c", value: new THREE.Color( 0xffffff ) }, - "positionInterpolation" : { type: "f", value: 0 } + "morphTargetInfluences" : { type: "f", value: 0 } }, @@ -3958,7 +4031,7 @@ THREE.ShaderLib = { THREE.Snippets[ "envmap_pars_vertex" ], THREE.Snippets[ "color_pars_vertex" ], THREE.Snippets[ "skinning_pars_vertex" ], - THREE.Snippets[ "vertexanimated_pars_vertex" ], + THREE.Snippets[ "morphtarget_pars_vertex" ], "void main() {", @@ -3969,7 +4042,7 @@ THREE.ShaderLib = { THREE.Snippets[ "envmap_vertex" ], THREE.Snippets[ "color_vertex" ], THREE.Snippets[ "skinning_vertex" ], - THREE.Snippets[ "vertexanimated_vertex" ], + THREE.Snippets[ "morphtarget_vertex" ], "}" @@ -4020,7 +4093,7 @@ THREE.ShaderLib = { THREE.Snippets[ "lights_pars_vertex" ], THREE.Snippets[ "color_pars_vertex" ], THREE.Snippets[ "skinning_pars_vertex" ], - THREE.Snippets[ "vertexanimated_pars_vertex" ], + THREE.Snippets[ "morphtarget_pars_vertex" ], "void main() {", @@ -4035,7 +4108,7 @@ THREE.ShaderLib = { THREE.Snippets[ "lights_vertex" ], THREE.Snippets[ "skinning_vertex" ], - THREE.Snippets[ "vertexanimated_vertex" ], + THREE.Snippets[ "morphtarget_vertex" ], "}" @@ -4102,7 +4175,7 @@ THREE.ShaderLib = { THREE.Snippets[ "lights_pars_vertex" ], THREE.Snippets[ "color_pars_vertex" ], THREE.Snippets[ "skinning_pars_vertex" ], - THREE.Snippets[ "vertexanimated_pars_vertex" ], + THREE.Snippets[ "morphtarget_pars_vertex" ], "void main() {", @@ -4124,7 +4197,7 @@ THREE.ShaderLib = { THREE.Snippets[ "lights_vertex" ], THREE.Snippets[ "skinning_vertex" ], - THREE.Snippets[ "vertexanimated_vertex" ], + THREE.Snippets[ "morphtarget_vertex" ], "}"