From 6294caed077d35d4dea6617c2e60e34f9f116752 Mon Sep 17 00:00:00 2001 From: Szymon Nowak Date: Sun, 9 Jan 2011 20:50:35 +0100 Subject: [PATCH] Added render-to-texture feature to WebGL renderer. --- build/Three.js | 392 +++++++++++++------------- build/ThreeDebug.js | 394 ++++++++++++++------------- build/ThreeExtras.js | 484 +++++++++++++++++---------------- src/materials/RenderTarget.js | 17 ++ src/materials/Texture.js | 20 +- src/renderers/WebGLRenderer.js | 66 ++++- utils/build.py | 2 + 7 files changed, 747 insertions(+), 628 deletions(-) create mode 100644 src/materials/RenderTarget.js diff --git a/build/Three.js b/build/Three.js index 6fdb7ab6..f7807621 100755 --- a/build/Three.js +++ b/build/Three.js @@ -1,193 +1,199 @@ -// Three.js r32 - http://github.com/mrdoob/three.js -var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)}; -THREE.Color.prototype={setRGB:function(a,b,f){this.r=a;this.g=b;this.b=f;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+ -","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; -THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x* -this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,f){this.x=a||0;this.y=b||0;this.z=f||0}; -THREE.Vector3.prototype={set:function(a,b,f){this.x=a;this.y=b;this.z=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this}, -cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,f=this.y,e=this.z;this.x=f*a.z-e*a.y;this.y=e*a.x-b*a.z;this.z=b*a.y-f*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/= -a.z;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+f*f+a*a)},distanceToSquared:function(a){var b=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return b*b+f*f+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x= --this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}}; -THREE.Vector4=function(a,b,f,e){this.x=a||0;this.y=b||0;this.z=f||0;this.w=e||1}; -THREE.Vector4.prototype={set:function(a,b,f,e){this.x=a;this.y=b;this.z=f;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; -return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; -THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; -THREE.Ray.prototype={intersectScene:function(a){var b,f,e=a.objects,g=[];a=0;for(b=e.length;a0&&O>0&&q+O<1}var f,e,g,j,p,c,k,m,B,D, -x,A=a.geometry,M=A.vertices,Q=[];f=0;for(e=A.faces.length;fk?e:k;g=g>m? -g:m}a()};this.add3Points=function(k,m,B,D,x,A){if(c){c=false;b=kB?k>x?k:x:B>x?B:x;g=m>D?m>A?m:A:D>A?D:A}else{b=kB?k>x?k>e?k:e:x>e?x:e:B>x?B>e?B:e:x>e?x:e;g=m>D?m>A?m>g?m:g:A>g?A:g:D>A?D>g?D:g:A>g?A:g}a()};this.addRectangle=function(k){if(c){c=false;b=k.getLeft();f=k.getTop();e=k.getRight();g=k.getBottom()}else{b=bk.getRight()?e:k.getRight();g=g>k.getBottom()?g:k.getBottom()}a()};this.inflate=function(k){b-=k;f-=k;e+=k;g+=k;a()};this.minSelf=function(k){b=b>k.getLeft()?b:k.getLeft();f=f>k.getTop()?f:k.getTop();e=e=0&&Math.min(g,k.getBottom())-Math.max(f,k.getTop())>=0};this.empty=function(){c=true;g=e=f=b=0;a()};this.isEmpty=function(){return c};this.toString= -function(){return"THREE.Rectangle ( left: "+b+", right: "+e+", top: "+f+", bottom: "+g+", width: "+j+", height: "+p+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; -THREE.Matrix4=function(a,b,f,e,g,j,p,c,k,m,B,D,x,A,M,Q){this.n11=a||1;this.n12=b||0;this.n13=f||0;this.n14=e||0;this.n21=g||0;this.n22=j||1;this.n23=p||0;this.n24=c||0;this.n31=k||0;this.n32=m||0;this.n33=B||1;this.n34=D||0;this.n41=x||0;this.n42=A||0;this.n43=M||0;this.n44=Q||1}; -THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,f,e,g,j,p,c,k,m,B,D,x,A,M,Q){this.n11=a;this.n12=b;this.n13=f;this.n14=e;this.n21=g;this.n22=j;this.n23=p;this.n24=c;this.n31=k;this.n32=m;this.n33=B;this.n34=D;this.n41=x;this.n42=A;this.n43=M;this.n44=Q;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= -a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,f){var e=new THREE.Vector3,g=new THREE.Vector3,j=new THREE.Vector3;j.sub(a,b).normalize();e.cross(f,j).normalize();g.cross(j,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=g.x;this.n22=g.y;this.n23=g.z;this.n24=-g.dot(a);this.n31=j.x; -this.n32=j.y;this.n33=j.z;this.n34=-j.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,f=a.y,e=a.z,g=1/(this.n41*b+this.n42*f+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*f+this.n13*e+this.n14)*g;a.y=(this.n21*b+this.n22*f+this.n23*e+this.n24)*g;a.z=(this.n31*b+this.n32*f+this.n33*e+this.n34)*g;return a},multiplyVector4:function(a){var b=a.x,f=a.y,e=a.z,g=a.w;a.x=this.n11*b+this.n12*f+this.n13*e+this.n14*g;a.y=this.n21*b+this.n22*f+this.n23*e+this.n24* -g;a.z=this.n31*b+this.n32*f+this.n33*e+this.n34*g;a.w=this.n41*b+this.n42*f+this.n43*e+this.n44*g;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var f=a.n11,e=a.n12,g=a.n13,j=a.n14,p=a.n21,c=a.n22,k=a.n23,m=a.n24,B=a.n31,D=a.n32, -x=a.n33,A=a.n34,M=a.n41,Q=a.n42,O=a.n43,s=a.n44,L=b.n11,d=b.n12,h=b.n13,q=b.n14,n=b.n21,l=b.n22,i=b.n23,u=b.n24,o=b.n31,y=b.n32,t=b.n33,r=b.n34,v=b.n41,W=b.n42,G=b.n43,S=b.n44;this.n11=f*L+e*n+g*o+j*v;this.n12=f*d+e*l+g*y+j*W;this.n13=f*h+e*i+g*t+j*G;this.n14=f*q+e*u+g*r+j*S;this.n21=p*L+c*n+k*o+m*v;this.n22=p*d+c*l+k*y+m*W;this.n23=p*h+c*i+k*t+m*G;this.n24=p*q+c*u+k*r+m*S;this.n31=B*L+D*n+x*o+A*v;this.n32=B*d+D*l+x*y+A*W;this.n33=B*h+D*i+x*t+A*G;this.n34=B*q+D*u+x*r+A*S;this.n41=M*L+Q*n+O*o+s*v; -this.n42=M*d+Q*l+O*y+s*W;this.n43=M*h+Q*i+O*t+s*G;this.n44=M*q+Q*u+O*r+s*S;return this},multiplySelf:function(a){var b=this.n11,f=this.n12,e=this.n13,g=this.n14,j=this.n21,p=this.n22,c=this.n23,k=this.n24,m=this.n31,B=this.n32,D=this.n33,x=this.n34,A=this.n41,M=this.n42,Q=this.n43,O=this.n44,s=a.n11,L=a.n21,d=a.n31,h=a.n41,q=a.n12,n=a.n22,l=a.n32,i=a.n42,u=a.n13,o=a.n23,y=a.n33,t=a.n43,r=a.n14,v=a.n24,W=a.n34;a=a.n44;this.n11=b*s+f*L+e*d+g*h;this.n12=b*q+f*n+e*l+g*i;this.n13=b*u+f*o+e*y+g*t;this.n14= -b*r+f*v+e*W+g*a;this.n21=j*s+p*L+c*d+k*h;this.n22=j*q+p*n+c*l+k*i;this.n23=j*u+p*o+c*y+k*t;this.n24=j*r+p*v+c*W+k*a;this.n31=m*s+B*L+D*d+x*h;this.n32=m*q+B*n+D*l+x*i;this.n33=m*u+B*o+D*y+x*t;this.n34=m*r+B*v+D*W+x*a;this.n41=A*s+M*L+Q*d+O*h;this.n42=A*q+M*n+Q*l+O*i;this.n43=A*u+M*o+Q*y+O*t;this.n44=A*r+M*v+Q*W+O*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= -a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34* -this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,f,e){var g=b[f];b[f]=b[e]; -b[e]=g}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12, -this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,f){var e=new THREE.Matrix4;e.n14=a;e.n24=b;e.n34=f;return e}; -THREE.Matrix4.scaleMatrix=function(a,b,f){var e=new THREE.Matrix4;e.n11=a;e.n22=b;e.n33=f;return e};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b}; -THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var f=new THREE.Matrix4,e=Math.cos(b),g=Math.sin(b),j=1-e,p=a.x,c=a.y,k=a.z;f.n11=j*p*p+e;f.n12=j*p*c-g*k;f.n13=j*p*k+g*c;f.n21=j*p*c+g*k;f.n22=j*c*c+e;f.n23=j*c*k-g*p;f.n31=j*p*k-g*c;f.n32=j*c*k+g*p;f.n33=j*k*k+e;return f}; -THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12* -a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32* -a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22* -a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b}; -THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var f=b[10]*b[5]-b[6]*b[9],e=-b[10]*b[1]+b[2]*b[9],g=b[6]*b[1]-b[2]*b[5],j=-b[10]*b[4]+b[6]*b[8],p=b[10]*b[0]-b[2]*b[8],c=-b[6]*b[0]+b[2]*b[4],k=b[9]*b[4]-b[5]*b[8],m=-b[9]*b[0]+b[1]*b[8],B=b[5]*b[0]-b[1]*b[4];b=b[0]*f+b[1]*j+b[2]*k;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*f;a.m[1]=b*e;a.m[2]=b*g;a.m[3]=b*j;a.m[4]=b*p;a.m[5]=b*c;a.m[6]=b*k;a.m[7]=b*m;a.m[8]=b*B;return a}; -THREE.Matrix4.makeFrustum=function(a,b,f,e,g,j){var p,c,k;p=new THREE.Matrix4;c=2*g/(b-a);k=2*g/(e-f);a=(b+a)/(b-a);f=(e+f)/(e-f);e=-(j+g)/(j-g);g=-2*j*g/(j-g);p.n11=c;p.n12=0;p.n13=a;p.n14=0;p.n21=0;p.n22=k;p.n23=f;p.n24=0;p.n31=0;p.n32=0;p.n33=e;p.n34=g;p.n41=0;p.n42=0;p.n43=-1;p.n44=0;return p};THREE.Matrix4.makePerspective=function(a,b,f,e){var g;a=f*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*b,a*b,g,a,f,e)}; -THREE.Matrix4.makeOrtho=function(a,b,f,e,g,j){var p,c,k,m;p=new THREE.Matrix4;c=b-a;k=f-e;m=j-g;a=(b+a)/c;f=(f+e)/k;g=(j+g)/m;p.n11=2/c;p.n12=0;p.n13=0;p.n14=-a;p.n21=0;p.n22=2/k;p.n23=0;p.n24=-f;p.n31=0;p.n32=0;p.n33=-2/m;p.n34=-g;p.n41=0;p.n42=0;p.n43=0;p.n44=1;return p}; -THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; -THREE.Face3=function(a,b,f,e,g){this.a=a;this.b=b;this.c=f;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=g instanceof Array?g:[g]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; -THREE.Face4=function(a,b,f,e,g,j){this.a=a;this.b=b;this.c=f;this.d=e;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.materials=j instanceof Array?j:[j]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; -THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false}; -THREE.Geometry.prototype={computeCentroids:function(){var a,b,f;a=0;for(b=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], -y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,f=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z< -this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,f=this.vertices.length;b65535){m[c].counter+=1;k=m[c].hash+"_"+m[c].counter;if(this.geometryChunks[k]==undefined)this.geometryChunks[k]={faces:[],materials:p,vertices:0}}this.geometryChunks[k].faces.push(e); -this.geometryChunks[k].vertices+=j}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; -THREE.Camera=function(a,b,f,e){this.fov=a;this.aspect=b;this.near=f;this.far=e;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.translateX=function(g){g=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(g);g.cross(g.clone(),this.up);this.position.addSelf(g);this.target.position.addSelf(g)};this.translateZ=function(g){g=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(g); -this.position.subSelf(g);this.target.position.subSelf(g)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()};THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)}; -THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight; -THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight; -THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true}; -THREE.Object3D.prototype={updateMatrix:function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition); -this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.autoUpdateMatrix=false}; -THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,b,f){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=f!==undefined?f:THREE.LineContinuous};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line; -THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2; -THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}}; -THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
linewidth: "+this.linewidth+"
linecap: "+this.linecap+"
linejoin: "+this.linejoin+"
)"}}; -THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= -a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== -undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; -THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+ -"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshBasicMaterialCounter={value:0}; -THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= -a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== -undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; -THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+ -this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshLambertMaterialCounter={value:0}; -THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin= -this.wireframe_linecap="round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity= -a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!== -undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; -THREE.MeshPhongMaterial.prototype={toString:function(){return"THREE.MeshPhongMaterial (
id: "+this.id+"
color: "+this.color+"
ambient: "+this.ambient+"
specular: "+this.specular+"
shininess: "+this.shininess+"
map: "+this.map+"
specular_map: "+this.specular_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
wireframe: "+ -this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshPhongMaterialCounter={value:0}; -THREE.MeshDepthMaterial=function(a){this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial"}}; -THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}}; -THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!== -undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; -THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (
id: "+this.id+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshShaderMaterialCounter={value:0}; -THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; -THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (
color: "+this.color+"
map: "+this.map+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; -THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}}; -THREE.Texture=function(a,b,f,e,g,j){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=g!==undefined?g:THREE.LinearFilter;this.min_filter=j!==undefined?j:THREE.LinearMipMapLinearFilter}; -THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
mag_filter: "+this.mag_filter+"
min_filter: "+this.min_filter+"
)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2; -THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;var Uniforms={clone:function(a){var b,f,e,g={};for(b in a){g[b]={};for(f in a[b]){e=a[b][f];g[b][f]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e}}return g},merge:function(a){var b,f,e,g={};for(b=0;b=0&&t>=0&&r>=0&&v>=0)return true;else if(y<0&&t<0||r<0&&v<0)return false;else{if(y<0)u=Math.max(u,y/(y-t));else if(t<0)o=Math.min(o,y/(y-t));if(r<0)u=Math.max(u,r/(r-v));else if(v<0)o=Math.min(o,r/(r-v));if(oy&&G.z0&&O.z<1){x=M[A]=M[A]||new THREE.RenderableParticle;x.x=O.x/O.w;x.y=O.y/O.w;x.z=O.z;x.rotation=H.rotation.z;x.scale.x=H.scale.x*Math.abs(x.x-(O.x+i.projectionMatrix.n11)/(O.w+i.projectionMatrix.n14)); -x.scale.y=H.scale.y*Math.abs(x.y-(O.y+i.projectionMatrix.n22)/(O.w+i.projectionMatrix.n24));x.materials=H.materials;o.push(x);A++}}}}u&&o.sort(a);return o};this.unprojectVector=function(l,i){var u=new THREE.Matrix4;u.multiply(THREE.Matrix4.makeInvert(i.matrix),THREE.Matrix4.makeInvert(i.projectionMatrix));u.multiplyVector3(l);return l}}; -THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,f,e,g,j;this.domElement=document.createElement("div");this.setSize=function(p,c){f=p;e=c;g=f/2;j=e/2};this.render=function(p,c){var k,m,B,D,x,A,M,Q;a=b.projectScene(p,c);k=0;for(m=a.length;k0){z.r+=aa.r*Y;z.g+=aa.g*Y;z.b+=aa.b*Y}}else if(Y instanceof THREE.PointLight){Z.sub(Y.position,R);Z.normalize();Y=J.dot(Z)*ca;if(Y>0){z.r+=aa.r*Y;z.g+=aa.g*Y;z.b+=aa.b*Y}}}}function Na(w,R,J){if(J.opacity!=0){a(J.opacity);b(J.blending);var z, -I,Y,aa,ca,da;if(J instanceof THREE.ParticleBasicMaterial){if(J.map){aa=J.map;ca=aa.width>>1;da=aa.height>>1;I=R.scale.x*c;Y=R.scale.y*k;J=I*ca;z=Y*da;C.set(w.x-J,w.y-z,w.x+J,w.y+z);if(U.instersects(C)){m.save();m.translate(w.x,w.y);m.rotate(-R.rotation);m.scale(I,-Y);m.translate(-ca,-da);m.drawImage(aa,0,0);m.restore()}}}else if(J instanceof THREE.ParticleCircleMaterial){if(N){V.r=ea.r+ma.r+na.r;V.g=ea.g+ma.g+na.g;V.b=ea.b+ma.b+na.b;o.r=J.color.r*V.r;o.g=J.color.g*V.g;o.b=J.color.b*V.b;o.updateStyleString()}else o.__styleString= -J.color.__styleString;J=R.scale.x*c;z=R.scale.y*k;C.set(w.x-J,w.y-z,w.x+J,w.y+z);if(U.instersects(C)){I=o.__styleString;if(Q!=I)m.fillStyle=Q=I;m.save();m.translate(w.x,w.y);m.rotate(-R.rotation);m.scale(J,z);m.beginPath();m.arc(0,0,1,0,La,true);m.closePath();m.fill();m.restore()}}}}function Oa(w,R,J,z){if(z.opacity!=0){a(z.opacity);b(z.blending);m.beginPath();m.moveTo(w.positionScreen.x,w.positionScreen.y);m.lineTo(R.positionScreen.x,R.positionScreen.y);m.closePath();if(z instanceof THREE.LineBasicMaterial){o.__styleString= -z.color.__styleString;w=z.linewidth;if(O!=w)m.lineWidth=O=w;w=o.__styleString;if(M!=w)m.strokeStyle=M=w;m.stroke();C.inflate(z.linewidth*2)}}}function Ha(w,R,J,z,I,Y){if(I.opacity!=0){a(I.opacity);b(I.blending);h=w.positionScreen.x;q=w.positionScreen.y;n=R.positionScreen.x;l=R.positionScreen.y;i=J.positionScreen.x;u=J.positionScreen.y;m.beginPath();m.moveTo(h,q);m.lineTo(n,l);m.lineTo(i,u);m.lineTo(h,q);m.closePath();if(I instanceof THREE.MeshBasicMaterial)if(I.map)I.map.image.loaded&&I.map.mapping instanceof -THREE.UVMapping&&ua(h,q,n,l,i,u,I.map.image,z.uvs[0].u,z.uvs[0].v,z.uvs[1].u,z.uvs[1].v,z.uvs[2].u,z.uvs[2].v);else if(I.env_map){if(I.env_map.image.loaded)if(I.env_map.mapping instanceof THREE.SphericalReflectionMapping){w=la.matrix;Z.copy(z.vertexNormalsWorld[0]);P=(Z.x*w.n11+Z.y*w.n12+Z.z*w.n13)*0.5+0.5;H=-(Z.x*w.n21+Z.y*w.n22+Z.z*w.n23)*0.5+0.5;Z.copy(z.vertexNormalsWorld[1]);X=(Z.x*w.n11+Z.y*w.n12+Z.z*w.n13)*0.5+0.5;K=-(Z.x*w.n21+Z.y*w.n22+Z.z*w.n23)*0.5+0.5;Z.copy(z.vertexNormalsWorld[2]);E= -(Z.x*w.n11+Z.y*w.n12+Z.z*w.n13)*0.5+0.5;F=-(Z.x*w.n21+Z.y*w.n22+Z.z*w.n23)*0.5+0.5;ua(h,q,n,l,i,u,I.env_map.image,P,H,X,K,E,F)}}else I.wireframe?za(I.color.__styleString,I.wireframe_linewidth):Aa(I.color.__styleString);else if(I instanceof THREE.MeshLambertMaterial){if(I.map&&!I.wireframe){I.map.mapping instanceof THREE.UVMapping&&ua(h,q,n,l,i,u,I.map.image,z.uvs[0].u,z.uvs[0].v,z.uvs[1].u,z.uvs[1].v,z.uvs[2].u,z.uvs[2].v);b(THREE.SubtractiveBlending)}if(N)if(!I.wireframe&&I.shading==THREE.SmoothShading&& 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THREE.MeshNormalMaterial){o.r=Ea(z.normalWorld.x);o.g=Ea(z.normalWorld.y); -o.b=Ea(z.normalWorld.z);o.updateStyleString();I.wireframe?za(o.__styleString,I.wireframe_linewidth):Aa(o.__styleString)}}}function za(w,R){if(M!=w)m.strokeStyle=M=w;if(O!=R)m.lineWidth=O=R;m.stroke();C.inflate(R*2)}function Aa(w){if(Q!=w)m.fillStyle=Q=w;m.fill()}function ua(w,R,J,z,I,Y,aa,ca,da,ia,ga,ja,va){var oa,ka;oa=aa.width-1;ka=aa.height-1;ca*=oa;da*=ka;ia*=oa;ga*=ka;ja*=oa;va*=ka;J-=w;z-=R;I-=w;Y-=R;ia-=ca;ga-=da;ja-=ca;va-=da;ka=1/(ia*va-ja*ga);oa=(va*J-ga*I)*ka;ga=(va*z-ga*Y)*ka;J=(ia*I- -ja*J)*ka;z=(ia*Y-ja*z)*ka;w=w-oa*ca-J*da;R=R-ga*ca-z*da;m.save();m.transform(oa,ga,J,z,w,R);m.clip();m.drawImage(aa,0,0);m.restore()}function Ia(w,R,J,z){var I=~~(w.r*255),Y=~~(w.g*255);w=~~(w.b*255);var aa=~~(R.r*255),ca=~~(R.g*255);R=~~(R.b*255);var da=~~(J.r*255),ia=~~(J.g*255);J=~~(J.b*255);var ga=~~(z.r*255),ja=~~(z.g*255);z=~~(z.b*255);fa[0]=I<0?0:I>255?255:I;fa[1]=Y<0?0:Y>255?255:Y;fa[2]=w<0?0:w>255?255:w;fa[4]=aa<0?0:aa>255?255:aa;fa[5]=ca<0?0:ca>255?255:ca;fa[6]=R<0?0:R>255?255:R;fa[8]=da< -0?0:da>255?255:da;fa[9]=ia<0?0:ia>255?255:ia;fa[10]=J<0?0:J>255?255:J;fa[12]=ga<0?0:ga>255?255:ga;fa[13]=ja<0?0:ja>255?255:ja;fa[14]=z<0?0:z>255?255:z;sa.putImageData(Ca,0,0);xa.drawImage(ra,0,0);return ta}function Da(w,R,J){w=(w-R)/(J-R);return w*w*(3-2*w)}function Ea(w){w=(w+1)*0.5;return w<0?0:w>1?1:w}function Fa(w,R){var J=R.x-w.x,z=R.y-w.y,I=1/Math.sqrt(J*J+z*z);J*=I;z*=I;R.x+=J;R.y+=z;w.x-=J;w.y-=z}var Ba,Ja,$,ha,qa,Ga,Ka,wa;m.setTransform(1,0,0,-1,c,k);this.autoClear&&this.clear();f=e.projectScene(ba, -la,this.sortElements);(N=ba.lights.length>0)&&Ma(ba);Ba=0;for(Ja=f.length;Ba0){X.r+=F.color.r*U;X.g+=F.color.g*U;X.b+=F.color.b*U}}else if(F instanceof THREE.PointLight){u.sub(F.position,H.centroidWorld);u.normalize();U=H.normalWorld.dot(u)*F.intensity;if(U>0){X.r+=F.color.r*U;X.g+=F.color.g*U;X.b+=F.color.b*U}}}}function b(P,H,X,K,E,F){r=e(v++);r.setAttribute("d","M "+P.positionScreen.x+ -" "+P.positionScreen.y+" L "+H.positionScreen.x+" "+H.positionScreen.y+" L "+X.positionScreen.x+","+X.positionScreen.y+"z");if(E instanceof THREE.MeshBasicMaterial)d.__styleString=E.color.__styleString;else if(E instanceof THREE.MeshLambertMaterial)if(L){h.r=q.r;h.g=q.g;h.b=q.b;a(F,K,h);d.r=E.color.r*h.r;d.g=E.color.g*h.g;d.b=E.color.b*h.b;d.updateStyleString()}else d.__styleString=E.color.__styleString;else if(E instanceof THREE.MeshDepthMaterial){i=1-E.__2near/(E.__farPlusNear-K.z*E.__farMinusNear); -d.setRGB(i,i,i)}else E instanceof THREE.MeshNormalMaterial&&d.setRGB(g(K.normalWorld.x),g(K.normalWorld.y),g(K.normalWorld.z));E.wireframe?r.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+E.wireframe_linewidth+"; stroke-opacity: "+E.opacity+"; stroke-linecap: "+E.wireframe_linecap+"; stroke-linejoin: "+E.wireframe_linejoin):r.setAttribute("style","fill: "+d.__styleString+"; fill-opacity: "+E.opacity);c.appendChild(r)}function f(P,H,X,K,E,F,U){r=e(v++);r.setAttribute("d", -"M "+P.positionScreen.x+" "+P.positionScreen.y+" L "+H.positionScreen.x+" "+H.positionScreen.y+" L "+X.positionScreen.x+","+X.positionScreen.y+" L "+K.positionScreen.x+","+K.positionScreen.y+"z");if(F instanceof THREE.MeshBasicMaterial)d.__styleString=F.color.__styleString;else if(F instanceof THREE.MeshLambertMaterial)if(L){h.r=q.r;h.g=q.g;h.b=q.b;a(U,E,h);d.r=F.color.r*h.r;d.g=F.color.g*h.g;d.b=F.color.b*h.b;d.updateStyleString()}else d.__styleString=F.color.__styleString;else if(F instanceof THREE.MeshDepthMaterial){i= -1-F.__2near/(F.__farPlusNear-E.z*F.__farMinusNear);d.setRGB(i,i,i)}else F instanceof THREE.MeshNormalMaterial&&d.setRGB(g(E.normalWorld.x),g(E.normalWorld.y),g(E.normalWorld.z));F.wireframe?r.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+F.wireframe_linewidth+"; stroke-opacity: "+F.opacity+"; stroke-linecap: "+F.wireframe_linecap+"; stroke-linejoin: "+F.wireframe_linejoin):r.setAttribute("style","fill: "+d.__styleString+"; fill-opacity: "+F.opacity);c.appendChild(r)} -function e(P){if(o[P]==null){o[P]=document.createElementNS("http://www.w3.org/2000/svg","path");S==0&&o[P].setAttribute("shape-rendering","crispEdges");return o[P]}return o[P]}function g(P){return P<0?Math.min((1+P)*0.5,0.5):0.5+Math.min(P*0.5,0.5)}var j=null,p=new THREE.Projector,c=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,m,B,D,x,A,M,Q,O=new THREE.Rectangle,s=new THREE.Rectangle,L=false,d=new THREE.Color(16777215),h=new THREE.Color(16777215),q=new THREE.Color(0),n=new THREE.Color(0), -l=new THREE.Color(0),i,u=new THREE.Vector3,o=[],y=[],t=[],r,v,W,G,S=1;this.domElement=c;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(P){switch(P){case "high":S=1;break;case "low":S=0}};this.setSize=function(P,H){k=P;m=H;B=k/2;D=m/2;c.setAttribute("viewBox",-B+" "+-D+" "+k+" "+m);c.setAttribute("width",k);c.setAttribute("height",m);O.set(-B,-D,B,D)};this.clear=function(){for(;c.childNodes.length>0;)c.removeChild(c.childNodes[0])};this.render=function(P,H){var X,K, -E,F,U,T,C,N;this.autoClear&&this.clear();j=p.projectScene(P,H,this.sortElements);G=W=v=0;if(L=P.lights.length>0){C=P.lights;q.setRGB(0,0,0);n.setRGB(0,0,0);l.setRGB(0,0,0);X=0;for(K=C.length;X0){E.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,E.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(X),c.STATIC_DRAW)}E.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER, -E.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(W),c.STATIC_DRAW);E.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,E.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(G),c.STATIC_DRAW);E.__webGLFaceCount=W.length;E.__webGLLineCount=G.length}};this.renderBuffer=function(d,h,q,n,l){var i,u,o,y;if(!n.program){if(n instanceof THREE.MeshDepthMaterial){b(n,THREE.ShaderLib.depth);n.uniforms.mNear.value=d.near;n.uniforms.mFar.value=d.far}else if(n instanceof -THREE.MeshNormalMaterial)b(n,THREE.ShaderLib.normal);else if(n instanceof THREE.MeshBasicMaterial){b(n,THREE.ShaderLib.basic);f(n,q)}else if(n instanceof THREE.MeshLambertMaterial){b(n,THREE.ShaderLib.lambert);f(n,q)}else if(n instanceof THREE.MeshPhongMaterial){b(n,THREE.ShaderLib.phong);f(n,q)}else if(n instanceof THREE.LineBasicMaterial){b(n,THREE.ShaderLib.basic);e(n,q)}var t,r,v;t=y=u=0;for(r=h.length;t0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+y.maxDirLights,"#define MAX_POINT_LIGHTS "+y.maxPointLights,y.map?"#define USE_MAP":"",y.env_map?"#define USE_ENVMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");c.attachShader(r, -g("fragment",v+u));c.attachShader(r,g("vertex",y+t));c.linkProgram(r);c.getProgramParameter(r,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(r,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");r.uniforms={};r.attributes={};n.program=r;u=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(i in n.uniforms)u.push(i);i=n.program;t=0;for(r=u.length;t=0){c.bindBuffer(c.ARRAY_BUFFER,l.__webGLNormalBuffer); -c.vertexAttribPointer(o.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(o.normal)}if(o.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,l.__webGLTangentBuffer);c.vertexAttribPointer(o.tangent,4,c.FLOAT,false,0,0);c.enableVertexAttribArray(o.tangent)}if(o.uv>=0)if(l.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,l.__webGLUVBuffer);c.vertexAttribPointer(o.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(o.uv)}else c.disableVertexAttribArray(o.uv);if(n.wireframe||n instanceof THREE.LineBasicMaterial){o= -n.wireframe_linewidth!==undefined?n.wireframe_linewidth:n.linewidth!==undefined?n.linewidth:1;n=n instanceof THREE.LineBasicMaterial&&l.type==THREE.LineStrip?c.LINE_STRIP:c.LINES;c.lineWidth(o);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,l.__webGLLineBuffer);c.drawElements(n,l.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,l.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,l.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(d,h,q,n,l,i,u){var o,y,t,r,v;t=0;for(r= -n.materials.length;t=0;q--){n=d.__webGLObjects[q].object;h==n&&d.__webGLObjects.splice(q,1)}};this.setupMatrices=function(d,h){d.autoUpdateMatrix&&d.updateMatrix(); -m.multiply(h.matrix,d.matrix);x.set(m.flatten());B=THREE.Matrix4.makeInvert3x3(m).transpose();M.set(B.m);Q.set(d.matrix.flatten())};this.loadMatrices=function(d){c.uniformMatrix4fv(d.uniforms.viewMatrix,false,D);c.uniformMatrix4fv(d.uniforms.modelViewMatrix,false,x);c.uniformMatrix4fv(d.uniforms.projectionMatrix,false,A);c.uniformMatrix3fv(d.uniforms.normalMatrix,false,M);c.uniformMatrix4fv(d.uniforms.objectMatrix,false,Q)};this.loadCamera=function(d,h){c.uniform3f(d.uniforms.cameraPosition,h.position.x, -h.position.y,h.position.z)};this.setBlending=function(d){switch(d){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(d,h){if(d){!h||h=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(d=="back")c.cullFace(c.BACK);else d=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)}; -this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}}; -THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif", -envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif", -map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", -lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}", -lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif"}; -THREE.UniformsLib={common:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv", -value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}}}; -THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}", -vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragment_shader:["uniform vec3 color;\nuniform float opacity;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );", -THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor;",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nvarying vec3 vLightWeighting;", -THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex, -THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)}, -shininess:{type:"f",value:30}}]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,THREE.Snippets.lights_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lights_fragment, -"gl_FragColor = mapColor * totalLight * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;", -THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]}; -THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null}; +// Three.js r32 - http://github.com/mrdoob/three.js +var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)}; +THREE.Color.prototype={setRGB:function(a,c,e){this.r=a;this.g=c;this.b=e;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+ +","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0}; +THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x* +this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,c,e){this.x=a||0;this.y=c||0;this.z=e||0}; +THREE.Vector3.prototype={set:function(a,c,e){this.x=a;this.y=c;this.z=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this}, +cross:function(a,c){this.x=a.y*c.z-a.z*c.y;this.y=a.z*c.x-a.x*c.z;this.z=a.x*c.y-a.y*c.x;return this},crossSelf:function(a){var c=this.x,e=this.y,f=this.z;this.x=e*a.z-f*a.y;this.y=f*a.x-c*a.z;this.z=c*a.y-e*a.x;return this},multiply:function(a,c){this.x=a.x*c.x;this.y=a.y*c.y;this.z=a.z*c.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/= +a.z;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var c=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return Math.sqrt(c*c+e*e+a*a)},distanceToSquared:function(a){var c=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return c*c+e*e+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x= +-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}}; +THREE.Vector4=function(a,c,e,f){this.x=a||0;this.y=c||0;this.z=e||0;this.w=f||1}; +THREE.Vector4.prototype={set:function(a,c,e,f){this.x=a;this.y=c;this.z=e;this.w=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; +return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; +THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3}; +THREE.Ray.prototype={intersectScene:function(a){var c,e,f=a.objects,g=[];a=0;for(c=f.length;a0&&O>0&&l+O<1}var e,f,g,j,q,b,k,n,B,D, +y,A=a.geometry,M=A.vertices,Q=[];e=0;for(f=A.faces.length;ek?f:k;g=g>n? +g:n}a()};this.add3Points=function(k,n,B,D,y,A){if(b){b=false;c=kB?k>y?k:y:B>y?B:y;g=n>D?n>A?n:A:D>A?D:A}else{c=kB?k>y?k>f?k:f:y>f?y:f:B>y?B>f?B:f:y>f?y:f;g=n>D?n>A?n>g?n:g:A>g?A:g:D>A?D>g?D:g:A>g?A:g}a()};this.addRectangle=function(k){if(b){b=false;c=k.getLeft();e=k.getTop();f=k.getRight();g=k.getBottom()}else{c=ck.getRight()?f:k.getRight();g=g>k.getBottom()?g:k.getBottom()}a()};this.inflate=function(k){c-=k;e-=k;f+=k;g+=k;a()};this.minSelf=function(k){c=c>k.getLeft()?c:k.getLeft();e=e>k.getTop()?e:k.getTop();f=f=0&&Math.min(g,k.getBottom())-Math.max(e,k.getTop())>=0};this.empty=function(){b=true;g=f=e=c=0;a()};this.isEmpty=function(){return b};this.toString= +function(){return"THREE.Rectangle ( left: "+c+", right: "+f+", top: "+e+", bottom: "+g+", width: "+j+", height: "+q+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; +THREE.Matrix4=function(a,c,e,f,g,j,q,b,k,n,B,D,y,A,M,Q){this.n11=a||1;this.n12=c||0;this.n13=e||0;this.n14=f||0;this.n21=g||0;this.n22=j||1;this.n23=q||0;this.n24=b||0;this.n31=k||0;this.n32=n||0;this.n33=B||1;this.n34=D||0;this.n41=y||0;this.n42=A||0;this.n43=M||0;this.n44=Q||1}; +THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,e,f,g,j,q,b,k,n,B,D,y,A,M,Q){this.n11=a;this.n12=c;this.n13=e;this.n14=f;this.n21=g;this.n22=j;this.n23=q;this.n24=b;this.n31=k;this.n32=n;this.n33=B;this.n34=D;this.n41=y;this.n42=A;this.n43=M;this.n44=Q;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= +a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,e){var f=new THREE.Vector3,g=new THREE.Vector3,j=new THREE.Vector3;j.sub(a,c).normalize();f.cross(e,j).normalize();g.cross(j,f).normalize();this.n11=f.x;this.n12=f.y;this.n13=f.z;this.n14=-f.dot(a);this.n21=g.x;this.n22=g.y;this.n23=g.z;this.n24=-g.dot(a);this.n31=j.x; +this.n32=j.y;this.n33=j.z;this.n34=-j.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,e=a.y,f=a.z,g=1/(this.n41*c+this.n42*e+this.n43*f+this.n44);a.x=(this.n11*c+this.n12*e+this.n13*f+this.n14)*g;a.y=(this.n21*c+this.n22*e+this.n23*f+this.n24)*g;a.z=(this.n31*c+this.n32*e+this.n33*f+this.n34)*g;return a},multiplyVector4:function(a){var c=a.x,e=a.y,f=a.z,g=a.w;a.x=this.n11*c+this.n12*e+this.n13*f+this.n14*g;a.y=this.n21*c+this.n22*e+this.n23*f+this.n24* +g;a.z=this.n31*c+this.n32*e+this.n33*f+this.n34*g;a.w=this.n41*c+this.n42*e+this.n43*f+this.n44*g;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var e=a.n11,f=a.n12,g=a.n13,j=a.n14,q=a.n21,b=a.n22,k=a.n23,n=a.n24,B=a.n31,D=a.n32, +y=a.n33,A=a.n34,M=a.n41,Q=a.n42,O=a.n43,s=a.n44,L=c.n11,d=c.n12,h=c.n13,l=c.n14,o=c.n21,m=c.n22,i=c.n23,t=c.n24,p=c.n31,v=c.n32,u=c.n33,r=c.n34,w=c.n41,W=c.n42,G=c.n43,S=c.n44;this.n11=e*L+f*o+g*p+j*w;this.n12=e*d+f*m+g*v+j*W;this.n13=e*h+f*i+g*u+j*G;this.n14=e*l+f*t+g*r+j*S;this.n21=q*L+b*o+k*p+n*w;this.n22=q*d+b*m+k*v+n*W;this.n23=q*h+b*i+k*u+n*G;this.n24=q*l+b*t+k*r+n*S;this.n31=B*L+D*o+y*p+A*w;this.n32=B*d+D*m+y*v+A*W;this.n33=B*h+D*i+y*u+A*G;this.n34=B*l+D*t+y*r+A*S;this.n41=M*L+Q*o+O*p+s*w; +this.n42=M*d+Q*m+O*v+s*W;this.n43=M*h+Q*i+O*u+s*G;this.n44=M*l+Q*t+O*r+s*S;return this},multiplySelf:function(a){var c=this.n11,e=this.n12,f=this.n13,g=this.n14,j=this.n21,q=this.n22,b=this.n23,k=this.n24,n=this.n31,B=this.n32,D=this.n33,y=this.n34,A=this.n41,M=this.n42,Q=this.n43,O=this.n44,s=a.n11,L=a.n21,d=a.n31,h=a.n41,l=a.n12,o=a.n22,m=a.n32,i=a.n42,t=a.n13,p=a.n23,v=a.n33,u=a.n43,r=a.n14,w=a.n24,W=a.n34;a=a.n44;this.n11=c*s+e*L+f*d+g*h;this.n12=c*l+e*o+f*m+g*i;this.n13=c*t+e*p+f*v+g*u;this.n14= +c*r+e*w+f*W+g*a;this.n21=j*s+q*L+b*d+k*h;this.n22=j*l+q*o+b*m+k*i;this.n23=j*t+q*p+b*v+k*u;this.n24=j*r+q*w+b*W+k*a;this.n31=n*s+B*L+D*d+y*h;this.n32=n*l+B*o+D*m+y*i;this.n33=n*t+B*p+D*v+y*u;this.n34=n*r+B*w+D*W+y*a;this.n41=A*s+M*L+Q*d+O*h;this.n42=A*l+M*o+Q*m+O*i;this.n43=A*t+M*p+Q*v+O*u;this.n44=A*r+M*w+Q*W+O*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= +a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34* +this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(c,e,f){var g=c[e];c[e]=c[f]; +c[f]=g}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12, +this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,e){var f=new THREE.Matrix4;f.n14=a;f.n24=c;f.n34=e;return f}; +THREE.Matrix4.scaleMatrix=function(a,c,e){var f=new THREE.Matrix4;f.n11=a;f.n22=c;f.n33=e;return f};THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.n22=c.n33=Math.cos(a);c.n32=Math.sin(a);c.n23=-c.n32;return c};THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n33=Math.cos(a);c.n13=Math.sin(a);c.n31=-c.n13;return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n22=Math.cos(a);c.n21=Math.sin(a);c.n12=-c.n21;return c}; +THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var e=new THREE.Matrix4,f=Math.cos(c),g=Math.sin(c),j=1-f,q=a.x,b=a.y,k=a.z;e.n11=j*q*q+f;e.n12=j*q*b-g*k;e.n13=j*q*k+g*b;e.n21=j*q*b+g*k;e.n22=j*b*b+f;e.n23=j*b*k-g*q;e.n31=j*q*k-g*b;e.n32=j*b*k+g*q;e.n33=j*k*k+f;return e}; +THREE.Matrix4.makeInvert=function(a){var c=new THREE.Matrix4;c.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;c.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;c.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;c.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12* +a.n23*a.n34;c.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;c.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;c.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;c.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;c.n31=a.n22*a.n34*a.n41-a.n24*a.n32* +a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;c.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;c.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;c.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;c.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22* +a.n31*a.n43-a.n21*a.n32*a.n43;c.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;c.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;c.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;c.multiplyScalar(1/a.determinant());return c}; +THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var e=c[10]*c[5]-c[6]*c[9],f=-c[10]*c[1]+c[2]*c[9],g=c[6]*c[1]-c[2]*c[5],j=-c[10]*c[4]+c[6]*c[8],q=c[10]*c[0]-c[2]*c[8],b=-c[6]*c[0]+c[2]*c[4],k=c[9]*c[4]-c[5]*c[8],n=-c[9]*c[0]+c[1]*c[8],B=c[5]*c[0]-c[1]*c[4];c=c[0]*e+c[1]*j+c[2]*k;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*e;a.m[1]=c*f;a.m[2]=c*g;a.m[3]=c*j;a.m[4]=c*q;a.m[5]=c*b;a.m[6]=c*k;a.m[7]=c*n;a.m[8]=c*B;return a}; +THREE.Matrix4.makeFrustum=function(a,c,e,f,g,j){var q,b,k;q=new THREE.Matrix4;b=2*g/(c-a);k=2*g/(f-e);a=(c+a)/(c-a);e=(f+e)/(f-e);f=-(j+g)/(j-g);g=-2*j*g/(j-g);q.n11=b;q.n12=0;q.n13=a;q.n14=0;q.n21=0;q.n22=k;q.n23=e;q.n24=0;q.n31=0;q.n32=0;q.n33=f;q.n34=g;q.n41=0;q.n42=0;q.n43=-1;q.n44=0;return q};THREE.Matrix4.makePerspective=function(a,c,e,f){var g;a=e*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*c,a*c,g,a,e,f)}; +THREE.Matrix4.makeOrtho=function(a,c,e,f,g,j){var q,b,k,n;q=new THREE.Matrix4;b=c-a;k=e-f;n=j-g;a=(c+a)/b;e=(e+f)/k;g=(j+g)/n;q.n11=2/b;q.n12=0;q.n13=0;q.n14=-a;q.n21=0;q.n22=2/k;q.n23=0;q.n24=-e;q.n31=0;q.n32=0;q.n33=-2/n;q.n34=-g;q.n41=0;q.n42=0;q.n43=0;q.n44=1;return q}; +THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; +THREE.Face3=function(a,c,e,f,g){this.a=a;this.b=c;this.c=e;this.centroid=new THREE.Vector3;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.materials=g instanceof Array?g:[g]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; +THREE.Face4=function(a,c,e,f,g,j){this.a=a;this.b=c;this.c=e;this.d=f;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.materials=j instanceof Array?j:[j]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0}; +THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false}; +THREE.Geometry.prototype={computeCentroids:function(){var a,c,e;a=0;for(c=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], +y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,e=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z< +this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,e=this.vertices.length;c65535){n[b].counter+=1;k=n[b].hash+"_"+n[b].counter;if(this.geometryChunks[k]==undefined)this.geometryChunks[k]={faces:[],materials:q,vertices:0}}this.geometryChunks[k].faces.push(f); +this.geometryChunks[k].vertices+=j}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; +THREE.Camera=function(a,c,e,f){this.fov=a;this.aspect=c;this.near=e;this.far=f;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.translateX=function(g){g=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(g);g.cross(g.clone(),this.up);this.position.addSelf(g);this.target.position.addSelf(g)};this.translateZ=function(g){g=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(g); +this.position.subSelf(g);this.target.position.subSelf(g)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()};THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)}; +THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight; +THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight; +THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true}; +THREE.Object3D.prototype={updateMatrix:function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition); +this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.autoUpdateMatrix=false}; +THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,c,e){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.type=e!==undefined?e:THREE.LineContinuous};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line; +THREE.Mesh=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2; +THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}}; +THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
linewidth: "+this.linewidth+"
linecap: "+this.linecap+"
linejoin: "+this.linejoin+"
)"}}; +THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= +a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== +undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; +THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+ +"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshBasicMaterialCounter={value:0}; +THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= +a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== +undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; +THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+ +this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshLambertMaterialCounter={value:0}; +THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin= +this.wireframe_linecap="round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity= +a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!== +undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; +THREE.MeshPhongMaterial.prototype={toString:function(){return"THREE.MeshPhongMaterial (
id: "+this.id+"
color: "+this.color+"
ambient: "+this.ambient+"
specular: "+this.specular+"
shininess: "+this.shininess+"
map: "+this.map+"
specular_map: "+this.specular_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
wireframe: "+ +this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshPhongMaterialCounter={value:0}; +THREE.MeshDepthMaterial=function(a){this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial"}}; +THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}}; +THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!== +undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; +THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (
id: "+this.id+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshShaderMaterialCounter={value:0}; +THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; +THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (
color: "+this.color+"
map: "+this.map+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; +THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}}; +THREE.Texture=function(a,c,e,f,g,j){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrap_s=e!==undefined?e:THREE.ClampToEdgeWrapping;this.wrap_t=f!==undefined?f:THREE.ClampToEdgeWrapping;this.mag_filter=g!==undefined?g:THREE.LinearFilter;this.min_filter=j!==undefined?j:THREE.LinearMipMapLinearFilter}; +THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
mag_filter: "+this.mag_filter+"
min_filter: "+this.min_filter+"
)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2; +THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20; +THREE.RenderTarget=function(a,c,e){this.width=a;this.height=c;e=e||{};this.wrap_s=e.wrap_s!==undefined?e.wrap_s:THREE.ClampToEdgeWrapping;this.wrap_t=e.wrap_t!==undefined?e.wrap_t:THREE.ClampToEdgeWrapping;this.mag_filter=e.mag_filter!==undefined?e.mag_filter:THREE.LinearFilter;this.min_filter=e.min_filter!==undefined?e.min_filter:THREE.LinearMipMapLinearFilter;this.format=e.format!==undefined?e.format:THREE.RGBFormat;this.type=e.type!==undefined?e.type:THREE.UnsignedByteType}; +var Uniforms={clone:function(a){var c,e,f,g={};for(c in a){g[c]={};for(e in a[c]){f=a[c][e];g[c][e]=f instanceof THREE.Color||f instanceof THREE.Vector3||f instanceof THREE.Texture?f.clone():f}}return g},merge:function(a){var c,e,f,g={};for(c=0;c=0&&u>=0&&r>=0&&w>=0)return true;else if(v<0&&u<0||r<0&&w<0)return false;else{if(v<0)t=Math.max(t,v/(v-u));else if(u<0)p=Math.min(p,v/(v-u));if(r<0)t=Math.max(t,r/(r-w));else if(w<0)p=Math.min(p,r/(r-w));if(pv&&G.z0&&O.z<1){y=M[A]=M[A]||new THREE.RenderableParticle;y.x=O.x/O.w;y.y=O.y/O.w;y.z=O.z;y.rotation=H.rotation.z;y.scale.x=H.scale.x*Math.abs(y.x-(O.x+i.projectionMatrix.n11)/(O.w+i.projectionMatrix.n14)); +y.scale.y=H.scale.y*Math.abs(y.y-(O.y+i.projectionMatrix.n22)/(O.w+i.projectionMatrix.n24));y.materials=H.materials;p.push(y);A++}}}}t&&p.sort(a);return p};this.unprojectVector=function(m,i){var t=new THREE.Matrix4;t.multiply(THREE.Matrix4.makeInvert(i.matrix),THREE.Matrix4.makeInvert(i.projectionMatrix));t.multiplyVector3(m);return m}}; +THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,e,f,g,j;this.domElement=document.createElement("div");this.setSize=function(q,b){e=q;f=b;g=e/2;j=f/2};this.render=function(q,b){var k,n,B,D,y,A,M,Q;a=c.projectScene(q,b);k=0;for(n=a.length;k0){z.r+=aa.r*Y;z.g+=aa.g*Y;z.b+=aa.b*Y}}else if(Y instanceof THREE.PointLight){Z.sub(Y.position,R);Z.normalize();Y=J.dot(Z)*ca;if(Y>0){z.r+=aa.r*Y;z.g+=aa.g*Y;z.b+=aa.b*Y}}}}function Na(x,R,J){if(J.opacity!=0){a(J.opacity);c(J.blending);var z, +I,Y,aa,ca,da;if(J instanceof THREE.ParticleBasicMaterial){if(J.map){aa=J.map;ca=aa.width>>1;da=aa.height>>1;I=R.scale.x*b;Y=R.scale.y*k;J=I*ca;z=Y*da;C.set(x.x-J,x.y-z,x.x+J,x.y+z);if(U.instersects(C)){n.save();n.translate(x.x,x.y);n.rotate(-R.rotation);n.scale(I,-Y);n.translate(-ca,-da);n.drawImage(aa,0,0);n.restore()}}}else if(J instanceof THREE.ParticleCircleMaterial){if(N){V.r=ea.r+ma.r+na.r;V.g=ea.g+ma.g+na.g;V.b=ea.b+ma.b+na.b;p.r=J.color.r*V.r;p.g=J.color.g*V.g;p.b=J.color.b*V.b;p.updateStyleString()}else p.__styleString= +J.color.__styleString;J=R.scale.x*b;z=R.scale.y*k;C.set(x.x-J,x.y-z,x.x+J,x.y+z);if(U.instersects(C)){I=p.__styleString;if(Q!=I)n.fillStyle=Q=I;n.save();n.translate(x.x,x.y);n.rotate(-R.rotation);n.scale(J,z);n.beginPath();n.arc(0,0,1,0,La,true);n.closePath();n.fill();n.restore()}}}}function Oa(x,R,J,z){if(z.opacity!=0){a(z.opacity);c(z.blending);n.beginPath();n.moveTo(x.positionScreen.x,x.positionScreen.y);n.lineTo(R.positionScreen.x,R.positionScreen.y);n.closePath();if(z instanceof THREE.LineBasicMaterial){p.__styleString= +z.color.__styleString;x=z.linewidth;if(O!=x)n.lineWidth=O=x;x=p.__styleString;if(M!=x)n.strokeStyle=M=x;n.stroke();C.inflate(z.linewidth*2)}}}function Ha(x,R,J,z,I,Y){if(I.opacity!=0){a(I.opacity);c(I.blending);h=x.positionScreen.x;l=x.positionScreen.y;o=R.positionScreen.x;m=R.positionScreen.y;i=J.positionScreen.x;t=J.positionScreen.y;n.beginPath();n.moveTo(h,l);n.lineTo(o,m);n.lineTo(i,t);n.lineTo(h,l);n.closePath();if(I instanceof THREE.MeshBasicMaterial)if(I.map)I.map.image.loaded&&I.map.mapping instanceof +THREE.UVMapping&&ua(h,l,o,m,i,t,I.map.image,z.uvs[0].u,z.uvs[0].v,z.uvs[1].u,z.uvs[1].v,z.uvs[2].u,z.uvs[2].v);else if(I.env_map){if(I.env_map.image.loaded)if(I.env_map.mapping instanceof THREE.SphericalReflectionMapping){x=la.matrix;Z.copy(z.vertexNormalsWorld[0]);P=(Z.x*x.n11+Z.y*x.n12+Z.z*x.n13)*0.5+0.5;H=-(Z.x*x.n21+Z.y*x.n22+Z.z*x.n23)*0.5+0.5;Z.copy(z.vertexNormalsWorld[1]);X=(Z.x*x.n11+Z.y*x.n12+Z.z*x.n13)*0.5+0.5;K=-(Z.x*x.n21+Z.y*x.n22+Z.z*x.n23)*0.5+0.5;Z.copy(z.vertexNormalsWorld[2]);E= +(Z.x*x.n11+Z.y*x.n12+Z.z*x.n13)*0.5+0.5;F=-(Z.x*x.n21+Z.y*x.n22+Z.z*x.n23)*0.5+0.5;ua(h,l,o,m,i,t,I.env_map.image,P,H,X,K,E,F)}}else I.wireframe?za(I.color.__styleString,I.wireframe_linewidth):Aa(I.color.__styleString);else if(I instanceof THREE.MeshLambertMaterial){if(I.map&&!I.wireframe){I.map.mapping instanceof THREE.UVMapping&&ua(h,l,o,m,i,t,I.map.image,z.uvs[0].u,z.uvs[0].v,z.uvs[1].u,z.uvs[1].v,z.uvs[2].u,z.uvs[2].v);c(THREE.SubtractiveBlending)}if(N)if(!I.wireframe&&I.shading==THREE.SmoothShading&& +z.vertexNormalsWorld.length==3){v.r=u.r=r.r=ea.r;v.g=u.g=r.g=ea.g;v.b=u.b=r.b=ea.b;ya(Y,z.v1.positionWorld,z.vertexNormalsWorld[0],v);ya(Y,z.v2.positionWorld,z.vertexNormalsWorld[1],u);ya(Y,z.v3.positionWorld,z.vertexNormalsWorld[2],r);w.r=(u.r+r.r)*0.5;w.g=(u.g+r.g)*0.5;w.b=(u.b+r.b)*0.5;S=Ia(v,u,r,w);ua(h,l,o,m,i,t,S,0,0,1,0,0,1)}else{V.r=ea.r;V.g=ea.g;V.b=ea.b;ya(Y,z.centroidWorld,z.normalWorld,V);p.r=I.color.r*V.r;p.g=I.color.g*V.g;p.b=I.color.b*V.b;p.updateStyleString();I.wireframe?za(p.__styleString, +I.wireframe_linewidth):Aa(p.__styleString)}else I.wireframe?za(I.color.__styleString,I.wireframe_linewidth):Aa(I.color.__styleString)}else if(I instanceof THREE.MeshDepthMaterial){W=la.near;G=la.far;v.r=v.g=v.b=1-Da(x.positionScreen.z,W,G);u.r=u.g=u.b=1-Da(R.positionScreen.z,W,G);r.r=r.g=r.b=1-Da(J.positionScreen.z,W,G);w.r=(u.r+r.r)*0.5;w.g=(u.g+r.g)*0.5;w.b=(u.b+r.b)*0.5;S=Ia(v,u,r,w);ua(h,l,o,m,i,t,S,0,0,1,0,0,1)}else if(I instanceof THREE.MeshNormalMaterial){p.r=Ea(z.normalWorld.x);p.g=Ea(z.normalWorld.y); +p.b=Ea(z.normalWorld.z);p.updateStyleString();I.wireframe?za(p.__styleString,I.wireframe_linewidth):Aa(p.__styleString)}}}function za(x,R){if(M!=x)n.strokeStyle=M=x;if(O!=R)n.lineWidth=O=R;n.stroke();C.inflate(R*2)}function Aa(x){if(Q!=x)n.fillStyle=Q=x;n.fill()}function ua(x,R,J,z,I,Y,aa,ca,da,ia,ga,ja,va){var oa,ka;oa=aa.width-1;ka=aa.height-1;ca*=oa;da*=ka;ia*=oa;ga*=ka;ja*=oa;va*=ka;J-=x;z-=R;I-=x;Y-=R;ia-=ca;ga-=da;ja-=ca;va-=da;ka=1/(ia*va-ja*ga);oa=(va*J-ga*I)*ka;ga=(va*z-ga*Y)*ka;J=(ia*I- +ja*J)*ka;z=(ia*Y-ja*z)*ka;x=x-oa*ca-J*da;R=R-ga*ca-z*da;n.save();n.transform(oa,ga,J,z,x,R);n.clip();n.drawImage(aa,0,0);n.restore()}function Ia(x,R,J,z){var I=~~(x.r*255),Y=~~(x.g*255);x=~~(x.b*255);var aa=~~(R.r*255),ca=~~(R.g*255);R=~~(R.b*255);var da=~~(J.r*255),ia=~~(J.g*255);J=~~(J.b*255);var ga=~~(z.r*255),ja=~~(z.g*255);z=~~(z.b*255);fa[0]=I<0?0:I>255?255:I;fa[1]=Y<0?0:Y>255?255:Y;fa[2]=x<0?0:x>255?255:x;fa[4]=aa<0?0:aa>255?255:aa;fa[5]=ca<0?0:ca>255?255:ca;fa[6]=R<0?0:R>255?255:R;fa[8]=da< +0?0:da>255?255:da;fa[9]=ia<0?0:ia>255?255:ia;fa[10]=J<0?0:J>255?255:J;fa[12]=ga<0?0:ga>255?255:ga;fa[13]=ja<0?0:ja>255?255:ja;fa[14]=z<0?0:z>255?255:z;sa.putImageData(Ca,0,0);xa.drawImage(ra,0,0);return ta}function Da(x,R,J){x=(x-R)/(J-R);return x*x*(3-2*x)}function Ea(x){x=(x+1)*0.5;return x<0?0:x>1?1:x}function Fa(x,R){var J=R.x-x.x,z=R.y-x.y,I=1/Math.sqrt(J*J+z*z);J*=I;z*=I;R.x+=J;R.y+=z;x.x-=J;x.y-=z}var Ba,Ja,$,ha,qa,Ga,Ka,wa;n.setTransform(1,0,0,-1,b,k);this.autoClear&&this.clear();e=f.projectScene(ba, +la,this.sortElements);(N=ba.lights.length>0)&&Ma(ba);Ba=0;for(Ja=e.length;Ba0){X.r+=F.color.r*U;X.g+=F.color.g*U;X.b+=F.color.b*U}}else if(F instanceof THREE.PointLight){t.sub(F.position,H.centroidWorld);t.normalize();U=H.normalWorld.dot(t)*F.intensity;if(U>0){X.r+=F.color.r*U;X.g+=F.color.g*U;X.b+=F.color.b*U}}}}function c(P,H,X,K,E,F){r=f(w++);r.setAttribute("d","M "+P.positionScreen.x+ +" "+P.positionScreen.y+" L "+H.positionScreen.x+" "+H.positionScreen.y+" L "+X.positionScreen.x+","+X.positionScreen.y+"z");if(E instanceof THREE.MeshBasicMaterial)d.__styleString=E.color.__styleString;else if(E instanceof THREE.MeshLambertMaterial)if(L){h.r=l.r;h.g=l.g;h.b=l.b;a(F,K,h);d.r=E.color.r*h.r;d.g=E.color.g*h.g;d.b=E.color.b*h.b;d.updateStyleString()}else d.__styleString=E.color.__styleString;else if(E instanceof THREE.MeshDepthMaterial){i=1-E.__2near/(E.__farPlusNear-K.z*E.__farMinusNear); +d.setRGB(i,i,i)}else E instanceof THREE.MeshNormalMaterial&&d.setRGB(g(K.normalWorld.x),g(K.normalWorld.y),g(K.normalWorld.z));E.wireframe?r.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+E.wireframe_linewidth+"; stroke-opacity: "+E.opacity+"; stroke-linecap: "+E.wireframe_linecap+"; stroke-linejoin: "+E.wireframe_linejoin):r.setAttribute("style","fill: "+d.__styleString+"; fill-opacity: "+E.opacity);b.appendChild(r)}function e(P,H,X,K,E,F,U){r=f(w++);r.setAttribute("d", +"M "+P.positionScreen.x+" "+P.positionScreen.y+" L "+H.positionScreen.x+" "+H.positionScreen.y+" L "+X.positionScreen.x+","+X.positionScreen.y+" L "+K.positionScreen.x+","+K.positionScreen.y+"z");if(F instanceof THREE.MeshBasicMaterial)d.__styleString=F.color.__styleString;else if(F instanceof THREE.MeshLambertMaterial)if(L){h.r=l.r;h.g=l.g;h.b=l.b;a(U,E,h);d.r=F.color.r*h.r;d.g=F.color.g*h.g;d.b=F.color.b*h.b;d.updateStyleString()}else d.__styleString=F.color.__styleString;else if(F instanceof THREE.MeshDepthMaterial){i= +1-F.__2near/(F.__farPlusNear-E.z*F.__farMinusNear);d.setRGB(i,i,i)}else F instanceof THREE.MeshNormalMaterial&&d.setRGB(g(E.normalWorld.x),g(E.normalWorld.y),g(E.normalWorld.z));F.wireframe?r.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+F.wireframe_linewidth+"; stroke-opacity: "+F.opacity+"; stroke-linecap: "+F.wireframe_linecap+"; stroke-linejoin: "+F.wireframe_linejoin):r.setAttribute("style","fill: "+d.__styleString+"; fill-opacity: "+F.opacity);b.appendChild(r)} +function f(P){if(p[P]==null){p[P]=document.createElementNS("http://www.w3.org/2000/svg","path");S==0&&p[P].setAttribute("shape-rendering","crispEdges");return p[P]}return p[P]}function g(P){return P<0?Math.min((1+P)*0.5,0.5):0.5+Math.min(P*0.5,0.5)}var j=null,q=new THREE.Projector,b=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,n,B,D,y,A,M,Q,O=new THREE.Rectangle,s=new THREE.Rectangle,L=false,d=new THREE.Color(16777215),h=new THREE.Color(16777215),l=new THREE.Color(0),o=new THREE.Color(0), +m=new THREE.Color(0),i,t=new THREE.Vector3,p=[],v=[],u=[],r,w,W,G,S=1;this.domElement=b;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(P){switch(P){case "high":S=1;break;case "low":S=0}};this.setSize=function(P,H){k=P;n=H;B=k/2;D=n/2;b.setAttribute("viewBox",-B+" "+-D+" "+k+" "+n);b.setAttribute("width",k);b.setAttribute("height",n);O.set(-B,-D,B,D)};this.clear=function(){for(;b.childNodes.length>0;)b.removeChild(b.childNodes[0])};this.render=function(P,H){var X,K, +E,F,U,T,C,N;this.autoClear&&this.clear();j=q.projectScene(P,H,this.sortElements);G=W=w=0;if(L=P.lights.length>0){C=P.lights;l.setRGB(0,0,0);o.setRGB(0,0,0);m.setRGB(0,0,0);X=0;for(K=C.length;X0){E.__webGLUVBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,E.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(X),b.STATIC_DRAW)}E.__webGLFaceBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER, +E.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(W),b.STATIC_DRAW);E.__webGLLineBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,E.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(G),b.STATIC_DRAW);E.__webGLFaceCount=W.length;E.__webGLLineCount=G.length}};this.renderBuffer=function(d,h,l,o,m){var i,t,p,v;if(!o.program){if(o instanceof THREE.MeshDepthMaterial){c(o,THREE.ShaderLib.depth);o.uniforms.mNear.value=d.near;o.uniforms.mFar.value=d.far}else if(o instanceof +THREE.MeshNormalMaterial)c(o,THREE.ShaderLib.normal);else if(o instanceof THREE.MeshBasicMaterial){c(o,THREE.ShaderLib.basic);e(o,l)}else if(o instanceof THREE.MeshLambertMaterial){c(o,THREE.ShaderLib.lambert);e(o,l)}else if(o instanceof THREE.MeshPhongMaterial){c(o,THREE.ShaderLib.phong);e(o,l)}else if(o instanceof THREE.LineBasicMaterial){c(o,THREE.ShaderLib.basic);f(o,l)}var u,r,w;u=v=t=0;for(r=h.length;u0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+v.maxDirLights,"#define MAX_POINT_LIGHTS "+v.maxPointLights,v.map?"#define USE_MAP":"",v.env_map?"#define USE_ENVMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");b.attachShader(r, +g("fragment",w+t));b.attachShader(r,g("vertex",v+u));b.linkProgram(r);b.getProgramParameter(r,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+b.getProgramParameter(r,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");r.uniforms={};r.attributes={};o.program=r;t=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(i in o.uniforms)t.push(i);i=o.program;u=0;for(r=t.length;u=0){b.bindBuffer(b.ARRAY_BUFFER,m.__webGLNormalBuffer); +b.vertexAttribPointer(p.normal,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(p.normal)}if(p.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,m.__webGLTangentBuffer);b.vertexAttribPointer(p.tangent,4,b.FLOAT,false,0,0);b.enableVertexAttribArray(p.tangent)}if(p.uv>=0)if(m.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,m.__webGLUVBuffer);b.vertexAttribPointer(p.uv,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(p.uv)}else b.disableVertexAttribArray(p.uv);if(o.wireframe||o instanceof THREE.LineBasicMaterial){p= +o.wireframe_linewidth!==undefined?o.wireframe_linewidth:o.linewidth!==undefined?o.linewidth:1;o=o instanceof THREE.LineBasicMaterial&&m.type==THREE.LineStrip?b.LINE_STRIP:b.LINES;b.lineWidth(p);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,m.__webGLLineBuffer);b.drawElements(o,m.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,m.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,m.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(d,h,l,o,m,i,t){var p,v,u,r,w;u=0;for(r= +o.materials.length;u=0;l--){o=d.__webGLObjects[l].object;h==o&&d.__webGLObjects.splice(l,1)}};this.setupMatrices=function(d,h){d.autoUpdateMatrix&&d.updateMatrix();n.multiply(h.matrix,d.matrix);y.set(n.flatten());B=THREE.Matrix4.makeInvert3x3(n).transpose();M.set(B.m);Q.set(d.matrix.flatten())};this.loadMatrices=function(d){b.uniformMatrix4fv(d.uniforms.viewMatrix,false,D);b.uniformMatrix4fv(d.uniforms.modelViewMatrix, +false,y);b.uniformMatrix4fv(d.uniforms.projectionMatrix,false,A);b.uniformMatrix3fv(d.uniforms.normalMatrix,false,M);b.uniformMatrix4fv(d.uniforms.objectMatrix,false,Q)};this.loadCamera=function(d,h){b.uniform3f(d.uniforms.cameraPosition,h.position.x,h.position.y,h.position.z)};this.setBlending=function(d){switch(d){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD); +b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(d,h){if(d){!h||h=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(d=="back")b.cullFace(b.BACK);else d=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}}; +THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif", +envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif", +envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif", +map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", +lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}", +lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif"}; +THREE.UniformsLib={common:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv", +value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}}}; +THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}", +vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragment_shader:["uniform vec3 color;\nuniform float opacity;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );", +THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor;",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nvarying vec3 vLightWeighting;", +THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex, +THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)}, +shininess:{type:"f",value:30}}]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,THREE.Snippets.lights_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lights_fragment, +"gl_FragColor = mapColor * totalLight * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;", +THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]}; +THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null}; diff --git a/build/ThreeDebug.js b/build/ThreeDebug.js index f20a6387..9c74d084 100644 --- a/build/ThreeDebug.js +++ b/build/ThreeDebug.js @@ -1,194 +1,200 @@ -// ThreeDebug.js r32 - http://github.com/mrdoob/three.js -var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)}; -THREE.Color.prototype={setRGB:function(a,b,f){this.r=a;this.g=b;this.b=f;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+ -","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; -THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x* -this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,f){this.x=a||0;this.y=b||0;this.z=f||0}; -THREE.Vector3.prototype={set:function(a,b,f){this.x=a;this.y=b;this.z=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this}, -cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,f=this.y,e=this.z;this.x=f*a.z-e*a.y;this.y=e*a.x-b*a.z;this.z=b*a.y-f*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/= -a.z;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+f*f+a*a)},distanceToSquared:function(a){var b=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return b*b+f*f+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x= --this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}}; -THREE.Vector4=function(a,b,f,e){this.x=a||0;this.y=b||0;this.z=f||0;this.w=e||1}; -THREE.Vector4.prototype={set:function(a,b,f,e){this.x=a;this.y=b;this.z=f;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; -return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; -THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; -THREE.Ray.prototype={intersectScene:function(a){var b,f,e=a.objects,g=[];a=0;for(b=e.length;a0&&O>0&&q+O<1}var f,e,g,j,p,c,k,m,B,D, -x,A=a.geometry,M=A.vertices,Q=[];f=0;for(e=A.faces.length;fk?e:k;g=g>m? -g:m}a()};this.add3Points=function(k,m,B,D,x,A){if(c){c=false;b=kB?k>x?k:x:B>x?B:x;g=m>D?m>A?m:A:D>A?D:A}else{b=kB?k>x?k>e?k:e:x>e?x:e:B>x?B>e?B:e:x>e?x:e;g=m>D?m>A?m>g?m:g:A>g?A:g:D>A?D>g?D:g:A>g?A:g}a()};this.addRectangle=function(k){if(c){c=false;b=k.getLeft();f=k.getTop();e=k.getRight();g=k.getBottom()}else{b=bk.getRight()?e:k.getRight();g=g>k.getBottom()?g:k.getBottom()}a()};this.inflate=function(k){b-=k;f-=k;e+=k;g+=k;a()};this.minSelf=function(k){b=b>k.getLeft()?b:k.getLeft();f=f>k.getTop()?f:k.getTop();e=e=0&&Math.min(g,k.getBottom())-Math.max(f,k.getTop())>=0};this.empty=function(){c=true;g=e=f=b=0;a()};this.isEmpty=function(){return c};this.toString= -function(){return"THREE.Rectangle ( left: "+b+", right: "+e+", top: "+f+", bottom: "+g+", width: "+j+", height: "+p+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; -THREE.Matrix4=function(a,b,f,e,g,j,p,c,k,m,B,D,x,A,M,Q){this.n11=a||1;this.n12=b||0;this.n13=f||0;this.n14=e||0;this.n21=g||0;this.n22=j||1;this.n23=p||0;this.n24=c||0;this.n31=k||0;this.n32=m||0;this.n33=B||1;this.n34=D||0;this.n41=x||0;this.n42=A||0;this.n43=M||0;this.n44=Q||1}; -THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,f,e,g,j,p,c,k,m,B,D,x,A,M,Q){this.n11=a;this.n12=b;this.n13=f;this.n14=e;this.n21=g;this.n22=j;this.n23=p;this.n24=c;this.n31=k;this.n32=m;this.n33=B;this.n34=D;this.n41=x;this.n42=A;this.n43=M;this.n44=Q;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= -a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,f){var e=new THREE.Vector3,g=new THREE.Vector3,j=new THREE.Vector3;j.sub(a,b).normalize();e.cross(f,j).normalize();g.cross(j,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=g.x;this.n22=g.y;this.n23=g.z;this.n24=-g.dot(a);this.n31=j.x; -this.n32=j.y;this.n33=j.z;this.n34=-j.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,f=a.y,e=a.z,g=1/(this.n41*b+this.n42*f+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*f+this.n13*e+this.n14)*g;a.y=(this.n21*b+this.n22*f+this.n23*e+this.n24)*g;a.z=(this.n31*b+this.n32*f+this.n33*e+this.n34)*g;return a},multiplyVector4:function(a){var b=a.x,f=a.y,e=a.z,g=a.w;a.x=this.n11*b+this.n12*f+this.n13*e+this.n14*g;a.y=this.n21*b+this.n22*f+this.n23*e+this.n24* -g;a.z=this.n31*b+this.n32*f+this.n33*e+this.n34*g;a.w=this.n41*b+this.n42*f+this.n43*e+this.n44*g;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var f=a.n11,e=a.n12,g=a.n13,j=a.n14,p=a.n21,c=a.n22,k=a.n23,m=a.n24,B=a.n31,D=a.n32, -x=a.n33,A=a.n34,M=a.n41,Q=a.n42,O=a.n43,s=a.n44,L=b.n11,d=b.n12,h=b.n13,q=b.n14,n=b.n21,l=b.n22,i=b.n23,u=b.n24,o=b.n31,y=b.n32,t=b.n33,r=b.n34,w=b.n41,W=b.n42,G=b.n43,T=b.n44;this.n11=f*L+e*n+g*o+j*w;this.n12=f*d+e*l+g*y+j*W;this.n13=f*h+e*i+g*t+j*G;this.n14=f*q+e*u+g*r+j*T;this.n21=p*L+c*n+k*o+m*w;this.n22=p*d+c*l+k*y+m*W;this.n23=p*h+c*i+k*t+m*G;this.n24=p*q+c*u+k*r+m*T;this.n31=B*L+D*n+x*o+A*w;this.n32=B*d+D*l+x*y+A*W;this.n33=B*h+D*i+x*t+A*G;this.n34=B*q+D*u+x*r+A*T;this.n41=M*L+Q*n+O*o+s*w; -this.n42=M*d+Q*l+O*y+s*W;this.n43=M*h+Q*i+O*t+s*G;this.n44=M*q+Q*u+O*r+s*T;return this},multiplySelf:function(a){var b=this.n11,f=this.n12,e=this.n13,g=this.n14,j=this.n21,p=this.n22,c=this.n23,k=this.n24,m=this.n31,B=this.n32,D=this.n33,x=this.n34,A=this.n41,M=this.n42,Q=this.n43,O=this.n44,s=a.n11,L=a.n21,d=a.n31,h=a.n41,q=a.n12,n=a.n22,l=a.n32,i=a.n42,u=a.n13,o=a.n23,y=a.n33,t=a.n43,r=a.n14,w=a.n24,W=a.n34;a=a.n44;this.n11=b*s+f*L+e*d+g*h;this.n12=b*q+f*n+e*l+g*i;this.n13=b*u+f*o+e*y+g*t;this.n14= -b*r+f*w+e*W+g*a;this.n21=j*s+p*L+c*d+k*h;this.n22=j*q+p*n+c*l+k*i;this.n23=j*u+p*o+c*y+k*t;this.n24=j*r+p*w+c*W+k*a;this.n31=m*s+B*L+D*d+x*h;this.n32=m*q+B*n+D*l+x*i;this.n33=m*u+B*o+D*y+x*t;this.n34=m*r+B*w+D*W+x*a;this.n41=A*s+M*L+Q*d+O*h;this.n42=A*q+M*n+Q*l+O*i;this.n43=A*u+M*o+Q*y+O*t;this.n44=A*r+M*w+Q*W+O*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= -a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34* -this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,f,e){var g=b[f];b[f]=b[e]; -b[e]=g}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12, -this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,f){var e=new THREE.Matrix4;e.n14=a;e.n24=b;e.n34=f;return e}; -THREE.Matrix4.scaleMatrix=function(a,b,f){var e=new THREE.Matrix4;e.n11=a;e.n22=b;e.n33=f;return e};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b}; -THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var f=new THREE.Matrix4,e=Math.cos(b),g=Math.sin(b),j=1-e,p=a.x,c=a.y,k=a.z;f.n11=j*p*p+e;f.n12=j*p*c-g*k;f.n13=j*p*k+g*c;f.n21=j*p*c+g*k;f.n22=j*c*c+e;f.n23=j*c*k-g*p;f.n31=j*p*k-g*c;f.n32=j*c*k+g*p;f.n33=j*k*k+e;return f}; -THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12* -a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32* -a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22* -a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b}; -THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var f=b[10]*b[5]-b[6]*b[9],e=-b[10]*b[1]+b[2]*b[9],g=b[6]*b[1]-b[2]*b[5],j=-b[10]*b[4]+b[6]*b[8],p=b[10]*b[0]-b[2]*b[8],c=-b[6]*b[0]+b[2]*b[4],k=b[9]*b[4]-b[5]*b[8],m=-b[9]*b[0]+b[1]*b[8],B=b[5]*b[0]-b[1]*b[4];b=b[0]*f+b[1]*j+b[2]*k;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*f;a.m[1]=b*e;a.m[2]=b*g;a.m[3]=b*j;a.m[4]=b*p;a.m[5]=b*c;a.m[6]=b*k;a.m[7]=b*m;a.m[8]=b*B;return a}; -THREE.Matrix4.makeFrustum=function(a,b,f,e,g,j){var p,c,k;p=new THREE.Matrix4;c=2*g/(b-a);k=2*g/(e-f);a=(b+a)/(b-a);f=(e+f)/(e-f);e=-(j+g)/(j-g);g=-2*j*g/(j-g);p.n11=c;p.n12=0;p.n13=a;p.n14=0;p.n21=0;p.n22=k;p.n23=f;p.n24=0;p.n31=0;p.n32=0;p.n33=e;p.n34=g;p.n41=0;p.n42=0;p.n43=-1;p.n44=0;return p};THREE.Matrix4.makePerspective=function(a,b,f,e){var g;a=f*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*b,a*b,g,a,f,e)}; -THREE.Matrix4.makeOrtho=function(a,b,f,e,g,j){var p,c,k,m;p=new THREE.Matrix4;c=b-a;k=f-e;m=j-g;a=(b+a)/c;f=(f+e)/k;g=(j+g)/m;p.n11=2/c;p.n12=0;p.n13=0;p.n14=-a;p.n21=0;p.n22=2/k;p.n23=0;p.n24=-f;p.n31=0;p.n32=0;p.n33=-2/m;p.n34=-g;p.n41=0;p.n42=0;p.n43=0;p.n44=1;return p}; -THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; -THREE.Face3=function(a,b,f,e,g){this.a=a;this.b=b;this.c=f;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=g instanceof Array?g:[g]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; -THREE.Face4=function(a,b,f,e,g,j){this.a=a;this.b=b;this.c=f;this.d=e;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.materials=j instanceof Array?j:[j]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; -THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false}; -THREE.Geometry.prototype={computeCentroids:function(){var a,b,f;a=0;for(b=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], -y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,f=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z< -this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,f=this.vertices.length;b65535){m[c].counter+=1;k=m[c].hash+"_"+m[c].counter;if(this.geometryChunks[k]==undefined)this.geometryChunks[k]={faces:[],materials:p,vertices:0}}this.geometryChunks[k].faces.push(e); -this.geometryChunks[k].vertices+=j}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; -THREE.Camera=function(a,b,f,e){this.fov=a;this.aspect=b;this.near=f;this.far=e;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.translateX=function(g){g=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(g);g.cross(g.clone(),this.up);this.position.addSelf(g);this.target.position.addSelf(g)};this.translateZ=function(g){g=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(g); -this.position.subSelf(g);this.target.position.subSelf(g)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()};THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)}; -THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight; -THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight; -THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true}; -THREE.Object3D.prototype={updateMatrix:function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition); -this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.autoUpdateMatrix=false}; -THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,b,f){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=f!==undefined?f:THREE.LineContinuous};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line; -THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2; -THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}}; -THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
linewidth: "+this.linewidth+"
linecap: "+this.linecap+"
linejoin: "+this.linejoin+"
)"}}; -THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= -a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== -undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; -THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+ -"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshBasicMaterialCounter={value:0}; -THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= -a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== -undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; -THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+ -this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshLambertMaterialCounter={value:0}; -THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin= -this.wireframe_linecap="round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity= -a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!== -undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; -THREE.MeshPhongMaterial.prototype={toString:function(){return"THREE.MeshPhongMaterial (
id: "+this.id+"
color: "+this.color+"
ambient: "+this.ambient+"
specular: "+this.specular+"
shininess: "+this.shininess+"
map: "+this.map+"
specular_map: "+this.specular_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
wireframe: "+ -this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshPhongMaterialCounter={value:0}; -THREE.MeshDepthMaterial=function(a){this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial"}}; -THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}}; -THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!== -undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; -THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (
id: "+this.id+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshShaderMaterialCounter={value:0}; -THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; -THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (
color: "+this.color+"
map: "+this.map+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; -THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}}; -THREE.Texture=function(a,b,f,e,g,j){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=g!==undefined?g:THREE.LinearFilter;this.min_filter=j!==undefined?j:THREE.LinearMipMapLinearFilter}; -THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
mag_filter: "+this.mag_filter+"
min_filter: "+this.min_filter+"
)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2; -THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;var Uniforms={clone:function(a){var b,f,e,g={};for(b in a){g[b]={};for(f in a[b]){e=a[b][f];g[b][f]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e}}return g},merge:function(a){var b,f,e,g={};for(b=0;b=0&&t>=0&&r>=0&&w>=0)return true;else if(y<0&&t<0||r<0&&w<0)return false;else{if(y<0)u=Math.max(u,y/(y-t));else if(t<0)o=Math.min(o,y/(y-t));if(r<0)u=Math.max(u,r/(r-w));else if(w<0)o=Math.min(o,r/(r-w));if(oy&&G.z0&&O.z<1){x=M[A]=M[A]||new THREE.RenderableParticle;x.x=O.x/O.w;x.y=O.y/O.w;x.z=O.z;x.rotation=H.rotation.z;x.scale.x=H.scale.x*Math.abs(x.x-(O.x+i.projectionMatrix.n11)/(O.w+i.projectionMatrix.n14)); -x.scale.y=H.scale.y*Math.abs(x.y-(O.y+i.projectionMatrix.n22)/(O.w+i.projectionMatrix.n24));x.materials=H.materials;o.push(x);A++}}}}u&&o.sort(a);return o};this.unprojectVector=function(l,i){var u=new THREE.Matrix4;u.multiply(THREE.Matrix4.makeInvert(i.matrix),THREE.Matrix4.makeInvert(i.projectionMatrix));u.multiplyVector3(l);return l}}; -THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,f,e,g,j;this.domElement=document.createElement("div");this.setSize=function(p,c){f=p;e=c;g=f/2;j=e/2};this.render=function(p,c){var k,m,B,D,x,A,M,Q;a=b.projectScene(p,c);k=0;for(m=a.length;k0){z.r+=aa.r*Y;z.g+=aa.g*Y;z.b+=aa.b*Y}}else if(Y instanceof THREE.PointLight){Z.sub(Y.position,S);Z.normalize();Y=J.dot(Z)*ca;if(Y>0){z.r+=aa.r*Y;z.g+=aa.g*Y;z.b+=aa.b*Y}}}}function Na(v,S,J){if(J.opacity!=0){a(J.opacity);b(J.blending);var z, -I,Y,aa,ca,da;if(J instanceof THREE.ParticleBasicMaterial){if(J.map){aa=J.map;ca=aa.width>>1;da=aa.height>>1;I=S.scale.x*c;Y=S.scale.y*k;J=I*ca;z=Y*da;C.set(v.x-J,v.y-z,v.x+J,v.y+z);if(!U.instersects(C))return;m.save();m.translate(v.x,v.y);m.rotate(-S.rotation);m.scale(I,-Y);m.translate(-ca,-da);m.drawImage(aa,0,0);m.restore()}m.beginPath();m.moveTo(v.x-10,v.y);m.lineTo(v.x+10,v.y);m.moveTo(v.x,v.y-10);m.lineTo(v.x,v.y+10);m.closePath();m.strokeStyle="rgb(255,255,0)";m.stroke()}else if(J instanceof -THREE.ParticleCircleMaterial){if(N){V.r=ea.r+ma.r+na.r;V.g=ea.g+ma.g+na.g;V.b=ea.b+ma.b+na.b;o.r=J.color.r*V.r;o.g=J.color.g*V.g;o.b=J.color.b*V.b;o.updateStyleString()}else o.__styleString=J.color.__styleString;J=S.scale.x*c;z=S.scale.y*k;C.set(v.x-J,v.y-z,v.x+J,v.y+z);if(U.instersects(C)){I=o.__styleString;if(Q!=I)m.fillStyle=Q=I;m.save();m.translate(v.x,v.y);m.rotate(-S.rotation);m.scale(J,z);m.beginPath();m.arc(0,0,1,0,La,true);m.closePath();m.fill();m.restore()}}}}function Oa(v,S,J,z){if(z.opacity!= -0){a(z.opacity);b(z.blending);m.beginPath();m.moveTo(v.positionScreen.x,v.positionScreen.y);m.lineTo(S.positionScreen.x,S.positionScreen.y);m.closePath();if(z instanceof THREE.LineBasicMaterial){o.__styleString=z.color.__styleString;v=z.linewidth;if(O!=v)m.lineWidth=O=v;v=o.__styleString;if(M!=v)m.strokeStyle=M=v;m.stroke();C.inflate(z.linewidth*2)}}}function Ha(v,S,J,z,I,Y){if(I.opacity!=0){a(I.opacity);b(I.blending);h=v.positionScreen.x;q=v.positionScreen.y;n=S.positionScreen.x;l=S.positionScreen.y; -i=J.positionScreen.x;u=J.positionScreen.y;m.beginPath();m.moveTo(h,q);m.lineTo(n,l);m.lineTo(i,u);m.lineTo(h,q);m.closePath();if(I instanceof THREE.MeshBasicMaterial)if(I.map)I.map.image.loaded&&I.map.mapping instanceof THREE.UVMapping&&ua(h,q,n,l,i,u,I.map.image,z.uvs[0].u,z.uvs[0].v,z.uvs[1].u,z.uvs[1].v,z.uvs[2].u,z.uvs[2].v);else if(I.env_map){if(I.env_map.image.loaded)if(I.env_map.mapping instanceof THREE.SphericalReflectionMapping){v=la.matrix;Z.copy(z.vertexNormalsWorld[0]);P=(Z.x*v.n11+Z.y* -v.n12+Z.z*v.n13)*0.5+0.5;H=-(Z.x*v.n21+Z.y*v.n22+Z.z*v.n23)*0.5+0.5;Z.copy(z.vertexNormalsWorld[1]);X=(Z.x*v.n11+Z.y*v.n12+Z.z*v.n13)*0.5+0.5;K=-(Z.x*v.n21+Z.y*v.n22+Z.z*v.n23)*0.5+0.5;Z.copy(z.vertexNormalsWorld[2]);E=(Z.x*v.n11+Z.y*v.n12+Z.z*v.n13)*0.5+0.5;F=-(Z.x*v.n21+Z.y*v.n22+Z.z*v.n23)*0.5+0.5;ua(h,q,n,l,i,u,I.env_map.image,P,H,X,K,E,F)}}else I.wireframe?za(I.color.__styleString,I.wireframe_linewidth):Aa(I.color.__styleString);else if(I instanceof THREE.MeshLambertMaterial){if(I.map&&!I.wireframe){I.map.mapping instanceof -THREE.UVMapping&&ua(h,q,n,l,i,u,I.map.image,z.uvs[0].u,z.uvs[0].v,z.uvs[1].u,z.uvs[1].v,z.uvs[2].u,z.uvs[2].v);b(THREE.SubtractiveBlending)}if(N)if(!I.wireframe&&I.shading==THREE.SmoothShading&&z.vertexNormalsWorld.length==3){y.r=t.r=r.r=ea.r;y.g=t.g=r.g=ea.g;y.b=t.b=r.b=ea.b;ya(Y,z.v1.positionWorld,z.vertexNormalsWorld[0],y);ya(Y,z.v2.positionWorld,z.vertexNormalsWorld[1],t);ya(Y,z.v3.positionWorld,z.vertexNormalsWorld[2],r);w.r=(t.r+r.r)*0.5;w.g=(t.g+r.g)*0.5;w.b=(t.b+r.b)*0.5;T=Ia(y,t,r,w);ua(h, -q,n,l,i,u,T,0,0,1,0,0,1)}else{V.r=ea.r;V.g=ea.g;V.b=ea.b;ya(Y,z.centroidWorld,z.normalWorld,V);o.r=I.color.r*V.r;o.g=I.color.g*V.g;o.b=I.color.b*V.b;o.updateStyleString();I.wireframe?za(o.__styleString,I.wireframe_linewidth):Aa(o.__styleString)}else I.wireframe?za(I.color.__styleString,I.wireframe_linewidth):Aa(I.color.__styleString)}else if(I instanceof THREE.MeshDepthMaterial){W=la.near;G=la.far;y.r=y.g=y.b=1-Da(v.positionScreen.z,W,G);t.r=t.g=t.b=1-Da(S.positionScreen.z,W,G);r.r=r.g=r.b=1-Da(J.positionScreen.z, -W,G);w.r=(t.r+r.r)*0.5;w.g=(t.g+r.g)*0.5;w.b=(t.b+r.b)*0.5;T=Ia(y,t,r,w);ua(h,q,n,l,i,u,T,0,0,1,0,0,1)}else if(I instanceof THREE.MeshNormalMaterial){o.r=Ea(z.normalWorld.x);o.g=Ea(z.normalWorld.y);o.b=Ea(z.normalWorld.z);o.updateStyleString();I.wireframe?za(o.__styleString,I.wireframe_linewidth):Aa(o.__styleString)}}}function za(v,S){if(M!=v)m.strokeStyle=M=v;if(O!=S)m.lineWidth=O=S;m.stroke();C.inflate(S*2)}function Aa(v){if(Q!=v)m.fillStyle=Q=v;m.fill()}function ua(v,S,J,z,I,Y,aa,ca,da,ia,ga,ja, -va){var oa,ka;oa=aa.width-1;ka=aa.height-1;ca*=oa;da*=ka;ia*=oa;ga*=ka;ja*=oa;va*=ka;J-=v;z-=S;I-=v;Y-=S;ia-=ca;ga-=da;ja-=ca;va-=da;ka=1/(ia*va-ja*ga);oa=(va*J-ga*I)*ka;ga=(va*z-ga*Y)*ka;J=(ia*I-ja*J)*ka;z=(ia*Y-ja*z)*ka;v=v-oa*ca-J*da;S=S-ga*ca-z*da;m.save();m.transform(oa,ga,J,z,v,S);m.clip();m.drawImage(aa,0,0);m.restore()}function Ia(v,S,J,z){var I=~~(v.r*255),Y=~~(v.g*255);v=~~(v.b*255);var aa=~~(S.r*255),ca=~~(S.g*255);S=~~(S.b*255);var da=~~(J.r*255),ia=~~(J.g*255);J=~~(J.b*255);var ga=~~(z.r* -255),ja=~~(z.g*255);z=~~(z.b*255);fa[0]=I<0?0:I>255?255:I;fa[1]=Y<0?0:Y>255?255:Y;fa[2]=v<0?0:v>255?255:v;fa[4]=aa<0?0:aa>255?255:aa;fa[5]=ca<0?0:ca>255?255:ca;fa[6]=S<0?0:S>255?255:S;fa[8]=da<0?0:da>255?255:da;fa[9]=ia<0?0:ia>255?255:ia;fa[10]=J<0?0:J>255?255:J;fa[12]=ga<0?0:ga>255?255:ga;fa[13]=ja<0?0:ja>255?255:ja;fa[14]=z<0?0:z>255?255:z;sa.putImageData(Ca,0,0);xa.drawImage(ra,0,0);return ta}function Da(v,S,J){v=(v-S)/(J-S);return v*v*(3-2*v)}function Ea(v){v=(v+1)*0.5;return v<0?0:v>1?1:v}function Fa(v, -S){var J=S.x-v.x,z=S.y-v.y,I=1/Math.sqrt(J*J+z*z);J*=I;z*=I;S.x+=J;S.y+=z;v.x-=J;v.y-=z}var Ba,Ja,$,ha,qa,Ga,Ka,wa;m.setTransform(1,0,0,-1,c,k);this.autoClear&&this.clear();f=e.projectScene(ba,la,this.sortElements);m.fillStyle="rgba( 0, 255, 255, 0.5 )";m.fillRect(U.getX(),U.getY(),U.getWidth(),U.getHeight());(N=ba.lights.length>0)&&Ma(ba);Ba=0;for(Ja=f.length;Ba0){X.r+=F.color.r*U;X.g+=F.color.g*U;X.b+=F.color.b*U}}else if(F instanceof THREE.PointLight){u.sub(F.position,H.centroidWorld);u.normalize();U=H.normalWorld.dot(u)*F.intensity;if(U>0){X.r+=F.color.r*U;X.g+=F.color.g*U;X.b+=F.color.b*U}}}}function b(P,H,X,K,E,F){r=e(w++);r.setAttribute("d","M "+P.positionScreen.x+ -" "+P.positionScreen.y+" L "+H.positionScreen.x+" "+H.positionScreen.y+" L "+X.positionScreen.x+","+X.positionScreen.y+"z");if(E instanceof THREE.MeshBasicMaterial)d.__styleString=E.color.__styleString;else if(E instanceof THREE.MeshLambertMaterial)if(L){h.r=q.r;h.g=q.g;h.b=q.b;a(F,K,h);d.r=E.color.r*h.r;d.g=E.color.g*h.g;d.b=E.color.b*h.b;d.updateStyleString()}else d.__styleString=E.color.__styleString;else if(E instanceof THREE.MeshDepthMaterial){i=1-E.__2near/(E.__farPlusNear-K.z*E.__farMinusNear); -d.setRGB(i,i,i)}else E instanceof THREE.MeshNormalMaterial&&d.setRGB(g(K.normalWorld.x),g(K.normalWorld.y),g(K.normalWorld.z));E.wireframe?r.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+E.wireframe_linewidth+"; stroke-opacity: "+E.opacity+"; stroke-linecap: "+E.wireframe_linecap+"; stroke-linejoin: "+E.wireframe_linejoin):r.setAttribute("style","fill: "+d.__styleString+"; fill-opacity: "+E.opacity);c.appendChild(r)}function f(P,H,X,K,E,F,U){r=e(w++);r.setAttribute("d", -"M "+P.positionScreen.x+" "+P.positionScreen.y+" L "+H.positionScreen.x+" "+H.positionScreen.y+" L "+X.positionScreen.x+","+X.positionScreen.y+" L "+K.positionScreen.x+","+K.positionScreen.y+"z");if(F instanceof THREE.MeshBasicMaterial)d.__styleString=F.color.__styleString;else if(F instanceof THREE.MeshLambertMaterial)if(L){h.r=q.r;h.g=q.g;h.b=q.b;a(U,E,h);d.r=F.color.r*h.r;d.g=F.color.g*h.g;d.b=F.color.b*h.b;d.updateStyleString()}else d.__styleString=F.color.__styleString;else if(F instanceof THREE.MeshDepthMaterial){i= -1-F.__2near/(F.__farPlusNear-E.z*F.__farMinusNear);d.setRGB(i,i,i)}else F instanceof THREE.MeshNormalMaterial&&d.setRGB(g(E.normalWorld.x),g(E.normalWorld.y),g(E.normalWorld.z));F.wireframe?r.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+F.wireframe_linewidth+"; stroke-opacity: "+F.opacity+"; stroke-linecap: "+F.wireframe_linecap+"; stroke-linejoin: "+F.wireframe_linejoin):r.setAttribute("style","fill: "+d.__styleString+"; fill-opacity: "+F.opacity);c.appendChild(r)} -function e(P){if(o[P]==null){o[P]=document.createElementNS("http://www.w3.org/2000/svg","path");T==0&&o[P].setAttribute("shape-rendering","crispEdges");return o[P]}return o[P]}function g(P){return P<0?Math.min((1+P)*0.5,0.5):0.5+Math.min(P*0.5,0.5)}var j=null,p=new THREE.Projector,c=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,m,B,D,x,A,M,Q,O=new THREE.Rectangle,s=new THREE.Rectangle,L=false,d=new THREE.Color(16777215),h=new THREE.Color(16777215),q=new THREE.Color(0),n=new THREE.Color(0), -l=new THREE.Color(0),i,u=new THREE.Vector3,o=[],y=[],t=[],r,w,W,G,T=1;this.domElement=c;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(P){switch(P){case "high":T=1;break;case "low":T=0}};this.setSize=function(P,H){k=P;m=H;B=k/2;D=m/2;c.setAttribute("viewBox",-B+" "+-D+" "+k+" "+m);c.setAttribute("width",k);c.setAttribute("height",m);O.set(-B,-D,B,D)};this.clear=function(){for(;c.childNodes.length>0;)c.removeChild(c.childNodes[0])};this.render=function(P,H){var X,K, -E,F,U,R,C,N;this.autoClear&&this.clear();j=p.projectScene(P,H,this.sortElements);G=W=w=0;if(L=P.lights.length>0){C=P.lights;q.setRGB(0,0,0);n.setRGB(0,0,0);l.setRGB(0,0,0);X=0;for(K=C.length;X0){E.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,E.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(X),c.STATIC_DRAW)}E.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER, -E.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(W),c.STATIC_DRAW);E.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,E.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(G),c.STATIC_DRAW);E.__webGLFaceCount=W.length;E.__webGLLineCount=G.length}};this.renderBuffer=function(d,h,q,n,l){var i,u,o,y;if(!n.program){if(n instanceof THREE.MeshDepthMaterial){b(n,THREE.ShaderLib.depth);n.uniforms.mNear.value=d.near;n.uniforms.mFar.value=d.far}else if(n instanceof -THREE.MeshNormalMaterial)b(n,THREE.ShaderLib.normal);else if(n instanceof THREE.MeshBasicMaterial){b(n,THREE.ShaderLib.basic);f(n,q)}else if(n instanceof THREE.MeshLambertMaterial){b(n,THREE.ShaderLib.lambert);f(n,q)}else if(n instanceof THREE.MeshPhongMaterial){b(n,THREE.ShaderLib.phong);f(n,q)}else if(n instanceof THREE.LineBasicMaterial){b(n,THREE.ShaderLib.basic);e(n,q)}var t,r,w;t=y=u=0;for(r=h.length;t0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+y.maxDirLights,"#define MAX_POINT_LIGHTS "+y.maxPointLights,y.map?"#define USE_MAP":"",y.env_map?"#define USE_ENVMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");c.attachShader(r, -g("fragment",w+u));c.attachShader(r,g("vertex",y+t));c.linkProgram(r);c.getProgramParameter(r,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(r,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");r.uniforms={};r.attributes={};n.program=r;u=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(i in n.uniforms)u.push(i);i=n.program;t=0;for(r=u.length;t=0){c.bindBuffer(c.ARRAY_BUFFER,l.__webGLNormalBuffer); -c.vertexAttribPointer(o.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(o.normal)}if(o.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,l.__webGLTangentBuffer);c.vertexAttribPointer(o.tangent,4,c.FLOAT,false,0,0);c.enableVertexAttribArray(o.tangent)}if(o.uv>=0)if(l.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,l.__webGLUVBuffer);c.vertexAttribPointer(o.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(o.uv)}else c.disableVertexAttribArray(o.uv);if(n.wireframe||n instanceof THREE.LineBasicMaterial){o= -n.wireframe_linewidth!==undefined?n.wireframe_linewidth:n.linewidth!==undefined?n.linewidth:1;n=n instanceof THREE.LineBasicMaterial&&l.type==THREE.LineStrip?c.LINE_STRIP:c.LINES;c.lineWidth(o);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,l.__webGLLineBuffer);c.drawElements(n,l.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,l.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,l.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(d,h,q,n,l,i,u){var o,y,t,r,w;t=0;for(r= -n.materials.length;t=0;q--){n=d.__webGLObjects[q].object;h==n&&d.__webGLObjects.splice(q,1)}};this.setupMatrices=function(d,h){d.autoUpdateMatrix&&d.updateMatrix(); -m.multiply(h.matrix,d.matrix);x.set(m.flatten());B=THREE.Matrix4.makeInvert3x3(m).transpose();M.set(B.m);Q.set(d.matrix.flatten())};this.loadMatrices=function(d){c.uniformMatrix4fv(d.uniforms.viewMatrix,false,D);c.uniformMatrix4fv(d.uniforms.modelViewMatrix,false,x);c.uniformMatrix4fv(d.uniforms.projectionMatrix,false,A);c.uniformMatrix3fv(d.uniforms.normalMatrix,false,M);c.uniformMatrix4fv(d.uniforms.objectMatrix,false,Q)};this.loadCamera=function(d,h){c.uniform3f(d.uniforms.cameraPosition,h.position.x, -h.position.y,h.position.z)};this.setBlending=function(d){switch(d){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(d,h){if(d){!h||h=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(d=="back")c.cullFace(c.BACK);else d=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)}; -this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}}; -THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif", -envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif", -map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", -lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}", -lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif"}; -THREE.UniformsLib={common:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv", -value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}}}; -THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}", -vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragment_shader:["uniform vec3 color;\nuniform float opacity;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );", -THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor;",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nvarying vec3 vLightWeighting;", -THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex, -THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)}, -shininess:{type:"f",value:30}}]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,THREE.Snippets.lights_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lights_fragment, -"gl_FragColor = mapColor * totalLight * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;", -THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]}; -THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null}; +// ThreeDebug.js r32 - http://github.com/mrdoob/three.js +var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)}; +THREE.Color.prototype={setRGB:function(a,c,e){this.r=a;this.g=c;this.b=e;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+ +","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0}; +THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x* +this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,c,e){this.x=a||0;this.y=c||0;this.z=e||0}; +THREE.Vector3.prototype={set:function(a,c,e){this.x=a;this.y=c;this.z=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this}, +cross:function(a,c){this.x=a.y*c.z-a.z*c.y;this.y=a.z*c.x-a.x*c.z;this.z=a.x*c.y-a.y*c.x;return this},crossSelf:function(a){var c=this.x,e=this.y,f=this.z;this.x=e*a.z-f*a.y;this.y=f*a.x-c*a.z;this.z=c*a.y-e*a.x;return this},multiply:function(a,c){this.x=a.x*c.x;this.y=a.y*c.y;this.z=a.z*c.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/= +a.z;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var c=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return Math.sqrt(c*c+e*e+a*a)},distanceToSquared:function(a){var c=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return c*c+e*e+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x= +-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}}; +THREE.Vector4=function(a,c,e,f){this.x=a||0;this.y=c||0;this.z=e||0;this.w=f||1}; +THREE.Vector4.prototype={set:function(a,c,e,f){this.x=a;this.y=c;this.z=e;this.w=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; +return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; +THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3}; +THREE.Ray.prototype={intersectScene:function(a){var c,e,f=a.objects,g=[];a=0;for(c=f.length;a0&&O>0&&m+O<1}var e,f,g,j,q,b,k,l,B,D, +y,A=a.geometry,M=A.vertices,Q=[];e=0;for(f=A.faces.length;ek?f:k;g=g>l? +g:l}a()};this.add3Points=function(k,l,B,D,y,A){if(b){b=false;c=kB?k>y?k:y:B>y?B:y;g=l>D?l>A?l:A:D>A?D:A}else{c=kB?k>y?k>f?k:f:y>f?y:f:B>y?B>f?B:f:y>f?y:f;g=l>D?l>A?l>g?l:g:A>g?A:g:D>A?D>g?D:g:A>g?A:g}a()};this.addRectangle=function(k){if(b){b=false;c=k.getLeft();e=k.getTop();f=k.getRight();g=k.getBottom()}else{c=ck.getRight()?f:k.getRight();g=g>k.getBottom()?g:k.getBottom()}a()};this.inflate=function(k){c-=k;e-=k;f+=k;g+=k;a()};this.minSelf=function(k){c=c>k.getLeft()?c:k.getLeft();e=e>k.getTop()?e:k.getTop();f=f=0&&Math.min(g,k.getBottom())-Math.max(e,k.getTop())>=0};this.empty=function(){b=true;g=f=e=c=0;a()};this.isEmpty=function(){return b};this.toString= +function(){return"THREE.Rectangle ( left: "+c+", right: "+f+", top: "+e+", bottom: "+g+", width: "+j+", height: "+q+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; +THREE.Matrix4=function(a,c,e,f,g,j,q,b,k,l,B,D,y,A,M,Q){this.n11=a||1;this.n12=c||0;this.n13=e||0;this.n14=f||0;this.n21=g||0;this.n22=j||1;this.n23=q||0;this.n24=b||0;this.n31=k||0;this.n32=l||0;this.n33=B||1;this.n34=D||0;this.n41=y||0;this.n42=A||0;this.n43=M||0;this.n44=Q||1}; +THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,e,f,g,j,q,b,k,l,B,D,y,A,M,Q){this.n11=a;this.n12=c;this.n13=e;this.n14=f;this.n21=g;this.n22=j;this.n23=q;this.n24=b;this.n31=k;this.n32=l;this.n33=B;this.n34=D;this.n41=y;this.n42=A;this.n43=M;this.n44=Q;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= +a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,e){var f=new THREE.Vector3,g=new THREE.Vector3,j=new THREE.Vector3;j.sub(a,c).normalize();f.cross(e,j).normalize();g.cross(j,f).normalize();this.n11=f.x;this.n12=f.y;this.n13=f.z;this.n14=-f.dot(a);this.n21=g.x;this.n22=g.y;this.n23=g.z;this.n24=-g.dot(a);this.n31=j.x; +this.n32=j.y;this.n33=j.z;this.n34=-j.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,e=a.y,f=a.z,g=1/(this.n41*c+this.n42*e+this.n43*f+this.n44);a.x=(this.n11*c+this.n12*e+this.n13*f+this.n14)*g;a.y=(this.n21*c+this.n22*e+this.n23*f+this.n24)*g;a.z=(this.n31*c+this.n32*e+this.n33*f+this.n34)*g;return a},multiplyVector4:function(a){var c=a.x,e=a.y,f=a.z,g=a.w;a.x=this.n11*c+this.n12*e+this.n13*f+this.n14*g;a.y=this.n21*c+this.n22*e+this.n23*f+this.n24* +g;a.z=this.n31*c+this.n32*e+this.n33*f+this.n34*g;a.w=this.n41*c+this.n42*e+this.n43*f+this.n44*g;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var e=a.n11,f=a.n12,g=a.n13,j=a.n14,q=a.n21,b=a.n22,k=a.n23,l=a.n24,B=a.n31,D=a.n32, +y=a.n33,A=a.n34,M=a.n41,Q=a.n42,O=a.n43,s=a.n44,L=c.n11,d=c.n12,h=c.n13,m=c.n14,o=c.n21,n=c.n22,i=c.n23,t=c.n24,p=c.n31,w=c.n32,u=c.n33,r=c.n34,x=c.n41,W=c.n42,G=c.n43,T=c.n44;this.n11=e*L+f*o+g*p+j*x;this.n12=e*d+f*n+g*w+j*W;this.n13=e*h+f*i+g*u+j*G;this.n14=e*m+f*t+g*r+j*T;this.n21=q*L+b*o+k*p+l*x;this.n22=q*d+b*n+k*w+l*W;this.n23=q*h+b*i+k*u+l*G;this.n24=q*m+b*t+k*r+l*T;this.n31=B*L+D*o+y*p+A*x;this.n32=B*d+D*n+y*w+A*W;this.n33=B*h+D*i+y*u+A*G;this.n34=B*m+D*t+y*r+A*T;this.n41=M*L+Q*o+O*p+s*x; +this.n42=M*d+Q*n+O*w+s*W;this.n43=M*h+Q*i+O*u+s*G;this.n44=M*m+Q*t+O*r+s*T;return this},multiplySelf:function(a){var c=this.n11,e=this.n12,f=this.n13,g=this.n14,j=this.n21,q=this.n22,b=this.n23,k=this.n24,l=this.n31,B=this.n32,D=this.n33,y=this.n34,A=this.n41,M=this.n42,Q=this.n43,O=this.n44,s=a.n11,L=a.n21,d=a.n31,h=a.n41,m=a.n12,o=a.n22,n=a.n32,i=a.n42,t=a.n13,p=a.n23,w=a.n33,u=a.n43,r=a.n14,x=a.n24,W=a.n34;a=a.n44;this.n11=c*s+e*L+f*d+g*h;this.n12=c*m+e*o+f*n+g*i;this.n13=c*t+e*p+f*w+g*u;this.n14= +c*r+e*x+f*W+g*a;this.n21=j*s+q*L+b*d+k*h;this.n22=j*m+q*o+b*n+k*i;this.n23=j*t+q*p+b*w+k*u;this.n24=j*r+q*x+b*W+k*a;this.n31=l*s+B*L+D*d+y*h;this.n32=l*m+B*o+D*n+y*i;this.n33=l*t+B*p+D*w+y*u;this.n34=l*r+B*x+D*W+y*a;this.n41=A*s+M*L+Q*d+O*h;this.n42=A*m+M*o+Q*n+O*i;this.n43=A*t+M*p+Q*w+O*u;this.n44=A*r+M*x+Q*W+O*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= +a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34* +this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(c,e,f){var g=c[e];c[e]=c[f]; +c[f]=g}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12, +this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,e){var f=new THREE.Matrix4;f.n14=a;f.n24=c;f.n34=e;return f}; +THREE.Matrix4.scaleMatrix=function(a,c,e){var f=new THREE.Matrix4;f.n11=a;f.n22=c;f.n33=e;return f};THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.n22=c.n33=Math.cos(a);c.n32=Math.sin(a);c.n23=-c.n32;return c};THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n33=Math.cos(a);c.n13=Math.sin(a);c.n31=-c.n13;return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n22=Math.cos(a);c.n21=Math.sin(a);c.n12=-c.n21;return c}; +THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var e=new THREE.Matrix4,f=Math.cos(c),g=Math.sin(c),j=1-f,q=a.x,b=a.y,k=a.z;e.n11=j*q*q+f;e.n12=j*q*b-g*k;e.n13=j*q*k+g*b;e.n21=j*q*b+g*k;e.n22=j*b*b+f;e.n23=j*b*k-g*q;e.n31=j*q*k-g*b;e.n32=j*b*k+g*q;e.n33=j*k*k+f;return e}; +THREE.Matrix4.makeInvert=function(a){var c=new THREE.Matrix4;c.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;c.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;c.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;c.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12* +a.n23*a.n34;c.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;c.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;c.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;c.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;c.n31=a.n22*a.n34*a.n41-a.n24*a.n32* +a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;c.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;c.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;c.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;c.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22* +a.n31*a.n43-a.n21*a.n32*a.n43;c.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;c.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;c.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;c.multiplyScalar(1/a.determinant());return c}; +THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var e=c[10]*c[5]-c[6]*c[9],f=-c[10]*c[1]+c[2]*c[9],g=c[6]*c[1]-c[2]*c[5],j=-c[10]*c[4]+c[6]*c[8],q=c[10]*c[0]-c[2]*c[8],b=-c[6]*c[0]+c[2]*c[4],k=c[9]*c[4]-c[5]*c[8],l=-c[9]*c[0]+c[1]*c[8],B=c[5]*c[0]-c[1]*c[4];c=c[0]*e+c[1]*j+c[2]*k;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*e;a.m[1]=c*f;a.m[2]=c*g;a.m[3]=c*j;a.m[4]=c*q;a.m[5]=c*b;a.m[6]=c*k;a.m[7]=c*l;a.m[8]=c*B;return a}; +THREE.Matrix4.makeFrustum=function(a,c,e,f,g,j){var q,b,k;q=new THREE.Matrix4;b=2*g/(c-a);k=2*g/(f-e);a=(c+a)/(c-a);e=(f+e)/(f-e);f=-(j+g)/(j-g);g=-2*j*g/(j-g);q.n11=b;q.n12=0;q.n13=a;q.n14=0;q.n21=0;q.n22=k;q.n23=e;q.n24=0;q.n31=0;q.n32=0;q.n33=f;q.n34=g;q.n41=0;q.n42=0;q.n43=-1;q.n44=0;return q};THREE.Matrix4.makePerspective=function(a,c,e,f){var g;a=e*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*c,a*c,g,a,e,f)}; +THREE.Matrix4.makeOrtho=function(a,c,e,f,g,j){var q,b,k,l;q=new THREE.Matrix4;b=c-a;k=e-f;l=j-g;a=(c+a)/b;e=(e+f)/k;g=(j+g)/l;q.n11=2/b;q.n12=0;q.n13=0;q.n14=-a;q.n21=0;q.n22=2/k;q.n23=0;q.n24=-e;q.n31=0;q.n32=0;q.n33=-2/l;q.n34=-g;q.n41=0;q.n42=0;q.n43=0;q.n44=1;return q}; +THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; +THREE.Face3=function(a,c,e,f,g){this.a=a;this.b=c;this.c=e;this.centroid=new THREE.Vector3;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.materials=g instanceof Array?g:[g]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; +THREE.Face4=function(a,c,e,f,g,j){this.a=a;this.b=c;this.c=e;this.d=f;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.materials=j instanceof Array?j:[j]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0}; +THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false}; +THREE.Geometry.prototype={computeCentroids:function(){var a,c,e;a=0;for(c=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], +y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,e=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z< +this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,e=this.vertices.length;c65535){l[b].counter+=1;k=l[b].hash+"_"+l[b].counter;if(this.geometryChunks[k]==undefined)this.geometryChunks[k]={faces:[],materials:q,vertices:0}}this.geometryChunks[k].faces.push(f); +this.geometryChunks[k].vertices+=j}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; +THREE.Camera=function(a,c,e,f){this.fov=a;this.aspect=c;this.near=e;this.far=f;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.translateX=function(g){g=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(g);g.cross(g.clone(),this.up);this.position.addSelf(g);this.target.position.addSelf(g)};this.translateZ=function(g){g=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(g); +this.position.subSelf(g);this.target.position.subSelf(g)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()};THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)}; +THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight; +THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight; +THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true}; +THREE.Object3D.prototype={updateMatrix:function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition); +this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.autoUpdateMatrix=false}; +THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,c,e){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.type=e!==undefined?e:THREE.LineContinuous};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line; +THREE.Mesh=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2; +THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}}; +THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
linewidth: "+this.linewidth+"
linecap: "+this.linecap+"
linejoin: "+this.linejoin+"
)"}}; +THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= +a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== +undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; +THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+ +"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshBasicMaterialCounter={value:0}; +THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= +a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== +undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; +THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+ +this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshLambertMaterialCounter={value:0}; +THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin= +this.wireframe_linecap="round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity= +a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!== +undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; +THREE.MeshPhongMaterial.prototype={toString:function(){return"THREE.MeshPhongMaterial (
id: "+this.id+"
color: "+this.color+"
ambient: "+this.ambient+"
specular: "+this.specular+"
shininess: "+this.shininess+"
map: "+this.map+"
specular_map: "+this.specular_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
wireframe: "+ +this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshPhongMaterialCounter={value:0}; +THREE.MeshDepthMaterial=function(a){this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial"}}; +THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}}; +THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!== +undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; +THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (
id: "+this.id+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshShaderMaterialCounter={value:0}; +THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; +THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (
color: "+this.color+"
map: "+this.map+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; +THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}}; +THREE.Texture=function(a,c,e,f,g,j){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrap_s=e!==undefined?e:THREE.ClampToEdgeWrapping;this.wrap_t=f!==undefined?f:THREE.ClampToEdgeWrapping;this.mag_filter=g!==undefined?g:THREE.LinearFilter;this.min_filter=j!==undefined?j:THREE.LinearMipMapLinearFilter}; +THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
mag_filter: "+this.mag_filter+"
min_filter: "+this.min_filter+"
)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2; +THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20; +THREE.RenderTarget=function(a,c,e){this.width=a;this.height=c;e=e||{};this.wrap_s=e.wrap_s!==undefined?e.wrap_s:THREE.ClampToEdgeWrapping;this.wrap_t=e.wrap_t!==undefined?e.wrap_t:THREE.ClampToEdgeWrapping;this.mag_filter=e.mag_filter!==undefined?e.mag_filter:THREE.LinearFilter;this.min_filter=e.min_filter!==undefined?e.min_filter:THREE.LinearMipMapLinearFilter;this.format=e.format!==undefined?e.format:THREE.RGBFormat;this.type=e.type!==undefined?e.type:THREE.UnsignedByteType}; +var Uniforms={clone:function(a){var c,e,f,g={};for(c in a){g[c]={};for(e in a[c]){f=a[c][e];g[c][e]=f instanceof THREE.Color||f instanceof THREE.Vector3||f instanceof THREE.Texture?f.clone():f}}return g},merge:function(a){var c,e,f,g={};for(c=0;c=0&&u>=0&&r>=0&&x>=0)return true;else if(w<0&&u<0||r<0&&x<0)return false;else{if(w<0)t=Math.max(t,w/(w-u));else if(u<0)p=Math.min(p,w/(w-u));if(r<0)t=Math.max(t,r/(r-x));else if(x<0)p=Math.min(p,r/(r-x));if(pw&&G.z0&&O.z<1){y=M[A]=M[A]||new THREE.RenderableParticle;y.x=O.x/O.w;y.y=O.y/O.w;y.z=O.z;y.rotation=H.rotation.z;y.scale.x=H.scale.x*Math.abs(y.x-(O.x+i.projectionMatrix.n11)/(O.w+i.projectionMatrix.n14)); +y.scale.y=H.scale.y*Math.abs(y.y-(O.y+i.projectionMatrix.n22)/(O.w+i.projectionMatrix.n24));y.materials=H.materials;p.push(y);A++}}}}t&&p.sort(a);return p};this.unprojectVector=function(n,i){var t=new THREE.Matrix4;t.multiply(THREE.Matrix4.makeInvert(i.matrix),THREE.Matrix4.makeInvert(i.projectionMatrix));t.multiplyVector3(n);return n}}; +THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,e,f,g,j;this.domElement=document.createElement("div");this.setSize=function(q,b){e=q;f=b;g=e/2;j=f/2};this.render=function(q,b){var k,l,B,D,y,A,M,Q;a=c.projectScene(q,b);k=0;for(l=a.length;k0){z.r+=aa.r*Y;z.g+=aa.g*Y;z.b+=aa.b*Y}}else if(Y instanceof THREE.PointLight){Z.sub(Y.position,S);Z.normalize();Y=J.dot(Z)*ca;if(Y>0){z.r+=aa.r*Y;z.g+=aa.g*Y;z.b+=aa.b*Y}}}}function Na(v,S,J){if(J.opacity!=0){a(J.opacity);c(J.blending);var z, +I,Y,aa,ca,da;if(J instanceof THREE.ParticleBasicMaterial){if(J.map){aa=J.map;ca=aa.width>>1;da=aa.height>>1;I=S.scale.x*b;Y=S.scale.y*k;J=I*ca;z=Y*da;C.set(v.x-J,v.y-z,v.x+J,v.y+z);if(!U.instersects(C))return;l.save();l.translate(v.x,v.y);l.rotate(-S.rotation);l.scale(I,-Y);l.translate(-ca,-da);l.drawImage(aa,0,0);l.restore()}l.beginPath();l.moveTo(v.x-10,v.y);l.lineTo(v.x+10,v.y);l.moveTo(v.x,v.y-10);l.lineTo(v.x,v.y+10);l.closePath();l.strokeStyle="rgb(255,255,0)";l.stroke()}else if(J instanceof +THREE.ParticleCircleMaterial){if(N){V.r=ea.r+ma.r+na.r;V.g=ea.g+ma.g+na.g;V.b=ea.b+ma.b+na.b;p.r=J.color.r*V.r;p.g=J.color.g*V.g;p.b=J.color.b*V.b;p.updateStyleString()}else p.__styleString=J.color.__styleString;J=S.scale.x*b;z=S.scale.y*k;C.set(v.x-J,v.y-z,v.x+J,v.y+z);if(U.instersects(C)){I=p.__styleString;if(Q!=I)l.fillStyle=Q=I;l.save();l.translate(v.x,v.y);l.rotate(-S.rotation);l.scale(J,z);l.beginPath();l.arc(0,0,1,0,La,true);l.closePath();l.fill();l.restore()}}}}function Oa(v,S,J,z){if(z.opacity!= +0){a(z.opacity);c(z.blending);l.beginPath();l.moveTo(v.positionScreen.x,v.positionScreen.y);l.lineTo(S.positionScreen.x,S.positionScreen.y);l.closePath();if(z instanceof THREE.LineBasicMaterial){p.__styleString=z.color.__styleString;v=z.linewidth;if(O!=v)l.lineWidth=O=v;v=p.__styleString;if(M!=v)l.strokeStyle=M=v;l.stroke();C.inflate(z.linewidth*2)}}}function Ha(v,S,J,z,I,Y){if(I.opacity!=0){a(I.opacity);c(I.blending);h=v.positionScreen.x;m=v.positionScreen.y;o=S.positionScreen.x;n=S.positionScreen.y; +i=J.positionScreen.x;t=J.positionScreen.y;l.beginPath();l.moveTo(h,m);l.lineTo(o,n);l.lineTo(i,t);l.lineTo(h,m);l.closePath();if(I instanceof THREE.MeshBasicMaterial)if(I.map)I.map.image.loaded&&I.map.mapping instanceof THREE.UVMapping&&ua(h,m,o,n,i,t,I.map.image,z.uvs[0].u,z.uvs[0].v,z.uvs[1].u,z.uvs[1].v,z.uvs[2].u,z.uvs[2].v);else if(I.env_map){if(I.env_map.image.loaded)if(I.env_map.mapping instanceof THREE.SphericalReflectionMapping){v=la.matrix;Z.copy(z.vertexNormalsWorld[0]);P=(Z.x*v.n11+Z.y* +v.n12+Z.z*v.n13)*0.5+0.5;H=-(Z.x*v.n21+Z.y*v.n22+Z.z*v.n23)*0.5+0.5;Z.copy(z.vertexNormalsWorld[1]);X=(Z.x*v.n11+Z.y*v.n12+Z.z*v.n13)*0.5+0.5;K=-(Z.x*v.n21+Z.y*v.n22+Z.z*v.n23)*0.5+0.5;Z.copy(z.vertexNormalsWorld[2]);E=(Z.x*v.n11+Z.y*v.n12+Z.z*v.n13)*0.5+0.5;F=-(Z.x*v.n21+Z.y*v.n22+Z.z*v.n23)*0.5+0.5;ua(h,m,o,n,i,t,I.env_map.image,P,H,X,K,E,F)}}else I.wireframe?za(I.color.__styleString,I.wireframe_linewidth):Aa(I.color.__styleString);else if(I instanceof THREE.MeshLambertMaterial){if(I.map&&!I.wireframe){I.map.mapping instanceof +THREE.UVMapping&&ua(h,m,o,n,i,t,I.map.image,z.uvs[0].u,z.uvs[0].v,z.uvs[1].u,z.uvs[1].v,z.uvs[2].u,z.uvs[2].v);c(THREE.SubtractiveBlending)}if(N)if(!I.wireframe&&I.shading==THREE.SmoothShading&&z.vertexNormalsWorld.length==3){w.r=u.r=r.r=ea.r;w.g=u.g=r.g=ea.g;w.b=u.b=r.b=ea.b;ya(Y,z.v1.positionWorld,z.vertexNormalsWorld[0],w);ya(Y,z.v2.positionWorld,z.vertexNormalsWorld[1],u);ya(Y,z.v3.positionWorld,z.vertexNormalsWorld[2],r);x.r=(u.r+r.r)*0.5;x.g=(u.g+r.g)*0.5;x.b=(u.b+r.b)*0.5;T=Ia(w,u,r,x);ua(h, +m,o,n,i,t,T,0,0,1,0,0,1)}else{V.r=ea.r;V.g=ea.g;V.b=ea.b;ya(Y,z.centroidWorld,z.normalWorld,V);p.r=I.color.r*V.r;p.g=I.color.g*V.g;p.b=I.color.b*V.b;p.updateStyleString();I.wireframe?za(p.__styleString,I.wireframe_linewidth):Aa(p.__styleString)}else I.wireframe?za(I.color.__styleString,I.wireframe_linewidth):Aa(I.color.__styleString)}else if(I instanceof THREE.MeshDepthMaterial){W=la.near;G=la.far;w.r=w.g=w.b=1-Da(v.positionScreen.z,W,G);u.r=u.g=u.b=1-Da(S.positionScreen.z,W,G);r.r=r.g=r.b=1-Da(J.positionScreen.z, +W,G);x.r=(u.r+r.r)*0.5;x.g=(u.g+r.g)*0.5;x.b=(u.b+r.b)*0.5;T=Ia(w,u,r,x);ua(h,m,o,n,i,t,T,0,0,1,0,0,1)}else if(I instanceof THREE.MeshNormalMaterial){p.r=Ea(z.normalWorld.x);p.g=Ea(z.normalWorld.y);p.b=Ea(z.normalWorld.z);p.updateStyleString();I.wireframe?za(p.__styleString,I.wireframe_linewidth):Aa(p.__styleString)}}}function za(v,S){if(M!=v)l.strokeStyle=M=v;if(O!=S)l.lineWidth=O=S;l.stroke();C.inflate(S*2)}function Aa(v){if(Q!=v)l.fillStyle=Q=v;l.fill()}function ua(v,S,J,z,I,Y,aa,ca,da,ia,ga,ja, +va){var oa,ka;oa=aa.width-1;ka=aa.height-1;ca*=oa;da*=ka;ia*=oa;ga*=ka;ja*=oa;va*=ka;J-=v;z-=S;I-=v;Y-=S;ia-=ca;ga-=da;ja-=ca;va-=da;ka=1/(ia*va-ja*ga);oa=(va*J-ga*I)*ka;ga=(va*z-ga*Y)*ka;J=(ia*I-ja*J)*ka;z=(ia*Y-ja*z)*ka;v=v-oa*ca-J*da;S=S-ga*ca-z*da;l.save();l.transform(oa,ga,J,z,v,S);l.clip();l.drawImage(aa,0,0);l.restore()}function Ia(v,S,J,z){var I=~~(v.r*255),Y=~~(v.g*255);v=~~(v.b*255);var aa=~~(S.r*255),ca=~~(S.g*255);S=~~(S.b*255);var da=~~(J.r*255),ia=~~(J.g*255);J=~~(J.b*255);var ga=~~(z.r* +255),ja=~~(z.g*255);z=~~(z.b*255);fa[0]=I<0?0:I>255?255:I;fa[1]=Y<0?0:Y>255?255:Y;fa[2]=v<0?0:v>255?255:v;fa[4]=aa<0?0:aa>255?255:aa;fa[5]=ca<0?0:ca>255?255:ca;fa[6]=S<0?0:S>255?255:S;fa[8]=da<0?0:da>255?255:da;fa[9]=ia<0?0:ia>255?255:ia;fa[10]=J<0?0:J>255?255:J;fa[12]=ga<0?0:ga>255?255:ga;fa[13]=ja<0?0:ja>255?255:ja;fa[14]=z<0?0:z>255?255:z;sa.putImageData(Ca,0,0);xa.drawImage(ra,0,0);return ta}function Da(v,S,J){v=(v-S)/(J-S);return v*v*(3-2*v)}function Ea(v){v=(v+1)*0.5;return v<0?0:v>1?1:v}function Fa(v, +S){var J=S.x-v.x,z=S.y-v.y,I=1/Math.sqrt(J*J+z*z);J*=I;z*=I;S.x+=J;S.y+=z;v.x-=J;v.y-=z}var Ba,Ja,$,ha,qa,Ga,Ka,wa;l.setTransform(1,0,0,-1,b,k);this.autoClear&&this.clear();e=f.projectScene(ba,la,this.sortElements);l.fillStyle="rgba( 0, 255, 255, 0.5 )";l.fillRect(U.getX(),U.getY(),U.getWidth(),U.getHeight());(N=ba.lights.length>0)&&Ma(ba);Ba=0;for(Ja=e.length;Ba0){X.r+=F.color.r*U;X.g+=F.color.g*U;X.b+=F.color.b*U}}else if(F instanceof THREE.PointLight){t.sub(F.position,H.centroidWorld);t.normalize();U=H.normalWorld.dot(t)*F.intensity;if(U>0){X.r+=F.color.r*U;X.g+=F.color.g*U;X.b+=F.color.b*U}}}}function c(P,H,X,K,E,F){r=f(x++);r.setAttribute("d","M "+P.positionScreen.x+ +" "+P.positionScreen.y+" L "+H.positionScreen.x+" "+H.positionScreen.y+" L "+X.positionScreen.x+","+X.positionScreen.y+"z");if(E instanceof THREE.MeshBasicMaterial)d.__styleString=E.color.__styleString;else if(E instanceof THREE.MeshLambertMaterial)if(L){h.r=m.r;h.g=m.g;h.b=m.b;a(F,K,h);d.r=E.color.r*h.r;d.g=E.color.g*h.g;d.b=E.color.b*h.b;d.updateStyleString()}else d.__styleString=E.color.__styleString;else if(E instanceof THREE.MeshDepthMaterial){i=1-E.__2near/(E.__farPlusNear-K.z*E.__farMinusNear); +d.setRGB(i,i,i)}else E instanceof THREE.MeshNormalMaterial&&d.setRGB(g(K.normalWorld.x),g(K.normalWorld.y),g(K.normalWorld.z));E.wireframe?r.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+E.wireframe_linewidth+"; stroke-opacity: "+E.opacity+"; stroke-linecap: "+E.wireframe_linecap+"; stroke-linejoin: "+E.wireframe_linejoin):r.setAttribute("style","fill: "+d.__styleString+"; fill-opacity: "+E.opacity);b.appendChild(r)}function e(P,H,X,K,E,F,U){r=f(x++);r.setAttribute("d", +"M "+P.positionScreen.x+" "+P.positionScreen.y+" L "+H.positionScreen.x+" "+H.positionScreen.y+" L "+X.positionScreen.x+","+X.positionScreen.y+" L "+K.positionScreen.x+","+K.positionScreen.y+"z");if(F instanceof THREE.MeshBasicMaterial)d.__styleString=F.color.__styleString;else if(F instanceof THREE.MeshLambertMaterial)if(L){h.r=m.r;h.g=m.g;h.b=m.b;a(U,E,h);d.r=F.color.r*h.r;d.g=F.color.g*h.g;d.b=F.color.b*h.b;d.updateStyleString()}else d.__styleString=F.color.__styleString;else if(F instanceof THREE.MeshDepthMaterial){i= +1-F.__2near/(F.__farPlusNear-E.z*F.__farMinusNear);d.setRGB(i,i,i)}else F instanceof THREE.MeshNormalMaterial&&d.setRGB(g(E.normalWorld.x),g(E.normalWorld.y),g(E.normalWorld.z));F.wireframe?r.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+F.wireframe_linewidth+"; stroke-opacity: "+F.opacity+"; stroke-linecap: "+F.wireframe_linecap+"; stroke-linejoin: "+F.wireframe_linejoin):r.setAttribute("style","fill: "+d.__styleString+"; fill-opacity: "+F.opacity);b.appendChild(r)} +function f(P){if(p[P]==null){p[P]=document.createElementNS("http://www.w3.org/2000/svg","path");T==0&&p[P].setAttribute("shape-rendering","crispEdges");return p[P]}return p[P]}function g(P){return P<0?Math.min((1+P)*0.5,0.5):0.5+Math.min(P*0.5,0.5)}var j=null,q=new THREE.Projector,b=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,l,B,D,y,A,M,Q,O=new THREE.Rectangle,s=new THREE.Rectangle,L=false,d=new THREE.Color(16777215),h=new THREE.Color(16777215),m=new THREE.Color(0),o=new THREE.Color(0), +n=new THREE.Color(0),i,t=new THREE.Vector3,p=[],w=[],u=[],r,x,W,G,T=1;this.domElement=b;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(P){switch(P){case "high":T=1;break;case "low":T=0}};this.setSize=function(P,H){k=P;l=H;B=k/2;D=l/2;b.setAttribute("viewBox",-B+" "+-D+" "+k+" "+l);b.setAttribute("width",k);b.setAttribute("height",l);O.set(-B,-D,B,D)};this.clear=function(){for(;b.childNodes.length>0;)b.removeChild(b.childNodes[0])};this.render=function(P,H){var X,K, +E,F,U,R,C,N;this.autoClear&&this.clear();j=q.projectScene(P,H,this.sortElements);G=W=x=0;if(L=P.lights.length>0){C=P.lights;m.setRGB(0,0,0);o.setRGB(0,0,0);n.setRGB(0,0,0);X=0;for(K=C.length;X0){E.__webGLUVBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,E.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(X),b.STATIC_DRAW)}E.__webGLFaceBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER, +E.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(W),b.STATIC_DRAW);E.__webGLLineBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,E.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(G),b.STATIC_DRAW);E.__webGLFaceCount=W.length;E.__webGLLineCount=G.length}};this.renderBuffer=function(d,h,m,o,n){var i,t,p,w;if(!o.program){if(o instanceof THREE.MeshDepthMaterial){c(o,THREE.ShaderLib.depth);o.uniforms.mNear.value=d.near;o.uniforms.mFar.value=d.far}else if(o instanceof +THREE.MeshNormalMaterial)c(o,THREE.ShaderLib.normal);else if(o instanceof THREE.MeshBasicMaterial){c(o,THREE.ShaderLib.basic);e(o,m)}else if(o instanceof THREE.MeshLambertMaterial){c(o,THREE.ShaderLib.lambert);e(o,m)}else if(o instanceof THREE.MeshPhongMaterial){c(o,THREE.ShaderLib.phong);e(o,m)}else if(o instanceof THREE.LineBasicMaterial){c(o,THREE.ShaderLib.basic);f(o,m)}var u,r,x;u=w=t=0;for(r=h.length;u0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+w.maxDirLights,"#define MAX_POINT_LIGHTS "+w.maxPointLights,w.map?"#define USE_MAP":"",w.env_map?"#define USE_ENVMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");b.attachShader(r, +g("fragment",x+t));b.attachShader(r,g("vertex",w+u));b.linkProgram(r);b.getProgramParameter(r,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+b.getProgramParameter(r,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");r.uniforms={};r.attributes={};o.program=r;t=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(i in o.uniforms)t.push(i);i=o.program;u=0;for(r=t.length;u=0){b.bindBuffer(b.ARRAY_BUFFER,n.__webGLNormalBuffer); +b.vertexAttribPointer(p.normal,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(p.normal)}if(p.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,n.__webGLTangentBuffer);b.vertexAttribPointer(p.tangent,4,b.FLOAT,false,0,0);b.enableVertexAttribArray(p.tangent)}if(p.uv>=0)if(n.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,n.__webGLUVBuffer);b.vertexAttribPointer(p.uv,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(p.uv)}else b.disableVertexAttribArray(p.uv);if(o.wireframe||o instanceof THREE.LineBasicMaterial){p= +o.wireframe_linewidth!==undefined?o.wireframe_linewidth:o.linewidth!==undefined?o.linewidth:1;o=o instanceof THREE.LineBasicMaterial&&n.type==THREE.LineStrip?b.LINE_STRIP:b.LINES;b.lineWidth(p);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,n.__webGLLineBuffer);b.drawElements(o,n.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,n.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,n.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(d,h,m,o,n,i,t){var p,w,u,r,x;u=0;for(r= +o.materials.length;u=0;m--){o=d.__webGLObjects[m].object;h==o&&d.__webGLObjects.splice(m,1)}};this.setupMatrices=function(d,h){d.autoUpdateMatrix&&d.updateMatrix();l.multiply(h.matrix,d.matrix);y.set(l.flatten());B=THREE.Matrix4.makeInvert3x3(l).transpose();M.set(B.m);Q.set(d.matrix.flatten())};this.loadMatrices=function(d){b.uniformMatrix4fv(d.uniforms.viewMatrix,false,D);b.uniformMatrix4fv(d.uniforms.modelViewMatrix, +false,y);b.uniformMatrix4fv(d.uniforms.projectionMatrix,false,A);b.uniformMatrix3fv(d.uniforms.normalMatrix,false,M);b.uniformMatrix4fv(d.uniforms.objectMatrix,false,Q)};this.loadCamera=function(d,h){b.uniform3f(d.uniforms.cameraPosition,h.position.x,h.position.y,h.position.z)};this.setBlending=function(d){switch(d){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD); +b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(d,h){if(d){!h||h=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(d=="back")b.cullFace(b.BACK);else d=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}}; +THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif", +envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif", +envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif", +map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", +lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}", +lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif"}; +THREE.UniformsLib={common:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv", +value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}}}; +THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}", +vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragment_shader:["uniform vec3 color;\nuniform float opacity;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );", +THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor;",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nvarying vec3 vLightWeighting;", +THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex, +THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)}, +shininess:{type:"f",value:30}}]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,THREE.Snippets.lights_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lights_fragment, +"gl_FragColor = mapColor * totalLight * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;", +THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]}; +THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null}; diff --git a/build/ThreeExtras.js b/build/ThreeExtras.js index 09eb721b..83593e21 100644 --- a/build/ThreeExtras.js +++ b/build/ThreeExtras.js @@ -1,239 +1,245 @@ -// ThreeExtras.js r32 - http://github.com/mrdoob/three.js -var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)}; -THREE.Color.prototype={setRGB:function(a,b,f){this.r=a;this.g=b;this.b=f;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+ -","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; -THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x* -this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,f){this.x=a||0;this.y=b||0;this.z=f||0}; -THREE.Vector3.prototype={set:function(a,b,f){this.x=a;this.y=b;this.z=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this}, -cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,f=this.y,e=this.z;this.x=f*a.z-e*a.y;this.y=e*a.x-b*a.z;this.z=b*a.y-f*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/= -a.z;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+f*f+a*a)},distanceToSquared:function(a){var b=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return b*b+f*f+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x= --this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}}; -THREE.Vector4=function(a,b,f,e){this.x=a||0;this.y=b||0;this.z=f||0;this.w=e||1}; -THREE.Vector4.prototype={set:function(a,b,f,e){this.x=a;this.y=b;this.z=f;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; -return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; -THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; -THREE.Ray.prototype={intersectScene:function(a){var b,f,e=a.objects,g=[];a=0;for(b=e.length;a0&&K>0&&q+K<1}var f,e,g,h,j,c,i,l,r,B, -o,v=a.geometry,z=v.vertices,A=[];f=0;for(e=v.faces.length;fi?e:i;g=g>l? -g:l}a()};this.add3Points=function(i,l,r,B,o,v){if(c){c=false;b=ir?i>o?i:o:r>o?r:o;g=l>B?l>v?l:v:B>v?B:v}else{b=ir?i>o?i>e?i:e:o>e?o:e:r>o?r>e?r:e:o>e?o:e;g=l>B?l>v?l>g?l:g:v>g?v:g:B>v?B>g?B:g:v>g?v:g}a()};this.addRectangle=function(i){if(c){c=false;b=i.getLeft();f=i.getTop();e=i.getRight();g=i.getBottom()}else{b=bi.getRight()?e:i.getRight();g=g>i.getBottom()?g:i.getBottom()}a()};this.inflate=function(i){b-=i;f-=i;e+=i;g+=i;a()};this.minSelf=function(i){b=b>i.getLeft()?b:i.getLeft();f=f>i.getTop()?f:i.getTop();e=e=0&&Math.min(g,i.getBottom())-Math.max(f,i.getTop())>=0};this.empty=function(){c=true;g=e=f=b=0;a()};this.isEmpty=function(){return c};this.toString= -function(){return"THREE.Rectangle ( left: "+b+", right: "+e+", top: "+f+", bottom: "+g+", width: "+h+", height: "+j+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; -THREE.Matrix4=function(a,b,f,e,g,h,j,c,i,l,r,B,o,v,z,A){this.n11=a||1;this.n12=b||0;this.n13=f||0;this.n14=e||0;this.n21=g||0;this.n22=h||1;this.n23=j||0;this.n24=c||0;this.n31=i||0;this.n32=l||0;this.n33=r||1;this.n34=B||0;this.n41=o||0;this.n42=v||0;this.n43=z||0;this.n44=A||1}; -THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,f,e,g,h,j,c,i,l,r,B,o,v,z,A){this.n11=a;this.n12=b;this.n13=f;this.n14=e;this.n21=g;this.n22=h;this.n23=j;this.n24=c;this.n31=i;this.n32=l;this.n33=r;this.n34=B;this.n41=o;this.n42=v;this.n43=z;this.n44=A;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= -a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,f){var e=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Vector3;h.sub(a,b).normalize();e.cross(f,h).normalize();g.cross(h,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=g.x;this.n22=g.y;this.n23=g.z;this.n24=-g.dot(a);this.n31=h.x; -this.n32=h.y;this.n33=h.z;this.n34=-h.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,f=a.y,e=a.z,g=1/(this.n41*b+this.n42*f+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*f+this.n13*e+this.n14)*g;a.y=(this.n21*b+this.n22*f+this.n23*e+this.n24)*g;a.z=(this.n31*b+this.n32*f+this.n33*e+this.n34)*g;return a},multiplyVector4:function(a){var b=a.x,f=a.y,e=a.z,g=a.w;a.x=this.n11*b+this.n12*f+this.n13*e+this.n14*g;a.y=this.n21*b+this.n22*f+this.n23*e+this.n24* -g;a.z=this.n31*b+this.n32*f+this.n33*e+this.n34*g;a.w=this.n41*b+this.n42*f+this.n43*e+this.n44*g;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var f=a.n11,e=a.n12,g=a.n13,h=a.n14,j=a.n21,c=a.n22,i=a.n23,l=a.n24,r=a.n31,B=a.n32, -o=a.n33,v=a.n34,z=a.n41,A=a.n42,K=a.n43,p=a.n44,E=b.n11,d=b.n12,k=b.n13,q=b.n14,s=b.n21,n=b.n22,m=b.n23,x=b.n24,t=b.n31,D=b.n32,y=b.n33,w=b.n34,C=b.n41,$=b.n42,M=b.n43,U=b.n44;this.n11=f*E+e*s+g*t+h*C;this.n12=f*d+e*n+g*D+h*$;this.n13=f*k+e*m+g*y+h*M;this.n14=f*q+e*x+g*w+h*U;this.n21=j*E+c*s+i*t+l*C;this.n22=j*d+c*n+i*D+l*$;this.n23=j*k+c*m+i*y+l*M;this.n24=j*q+c*x+i*w+l*U;this.n31=r*E+B*s+o*t+v*C;this.n32=r*d+B*n+o*D+v*$;this.n33=r*k+B*m+o*y+v*M;this.n34=r*q+B*x+o*w+v*U;this.n41=z*E+A*s+K*t+p*C; -this.n42=z*d+A*n+K*D+p*$;this.n43=z*k+A*m+K*y+p*M;this.n44=z*q+A*x+K*w+p*U;return this},multiplySelf:function(a){var b=this.n11,f=this.n12,e=this.n13,g=this.n14,h=this.n21,j=this.n22,c=this.n23,i=this.n24,l=this.n31,r=this.n32,B=this.n33,o=this.n34,v=this.n41,z=this.n42,A=this.n43,K=this.n44,p=a.n11,E=a.n21,d=a.n31,k=a.n41,q=a.n12,s=a.n22,n=a.n32,m=a.n42,x=a.n13,t=a.n23,D=a.n33,y=a.n43,w=a.n14,C=a.n24,$=a.n34;a=a.n44;this.n11=b*p+f*E+e*d+g*k;this.n12=b*q+f*s+e*n+g*m;this.n13=b*x+f*t+e*D+g*y;this.n14= -b*w+f*C+e*$+g*a;this.n21=h*p+j*E+c*d+i*k;this.n22=h*q+j*s+c*n+i*m;this.n23=h*x+j*t+c*D+i*y;this.n24=h*w+j*C+c*$+i*a;this.n31=l*p+r*E+B*d+o*k;this.n32=l*q+r*s+B*n+o*m;this.n33=l*x+r*t+B*D+o*y;this.n34=l*w+r*C+B*$+o*a;this.n41=v*p+z*E+A*d+K*k;this.n42=v*q+z*s+A*n+K*m;this.n43=v*x+z*t+A*D+K*y;this.n44=v*w+z*C+A*$+K*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= -a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34* -this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,f,e){var g=b[f];b[f]=b[e]; -b[e]=g}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12, -this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,f){var e=new THREE.Matrix4;e.n14=a;e.n24=b;e.n34=f;return e}; -THREE.Matrix4.scaleMatrix=function(a,b,f){var e=new THREE.Matrix4;e.n11=a;e.n22=b;e.n33=f;return e};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b}; -THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var f=new THREE.Matrix4,e=Math.cos(b),g=Math.sin(b),h=1-e,j=a.x,c=a.y,i=a.z;f.n11=h*j*j+e;f.n12=h*j*c-g*i;f.n13=h*j*i+g*c;f.n21=h*j*c+g*i;f.n22=h*c*c+e;f.n23=h*c*i-g*j;f.n31=h*j*i-g*c;f.n32=h*c*i+g*j;f.n33=h*i*i+e;return f}; -THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12* -a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32* -a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22* -a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b}; -THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var f=b[10]*b[5]-b[6]*b[9],e=-b[10]*b[1]+b[2]*b[9],g=b[6]*b[1]-b[2]*b[5],h=-b[10]*b[4]+b[6]*b[8],j=b[10]*b[0]-b[2]*b[8],c=-b[6]*b[0]+b[2]*b[4],i=b[9]*b[4]-b[5]*b[8],l=-b[9]*b[0]+b[1]*b[8],r=b[5]*b[0]-b[1]*b[4];b=b[0]*f+b[1]*h+b[2]*i;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*f;a.m[1]=b*e;a.m[2]=b*g;a.m[3]=b*h;a.m[4]=b*j;a.m[5]=b*c;a.m[6]=b*i;a.m[7]=b*l;a.m[8]=b*r;return a}; -THREE.Matrix4.makeFrustum=function(a,b,f,e,g,h){var j,c,i;j=new THREE.Matrix4;c=2*g/(b-a);i=2*g/(e-f);a=(b+a)/(b-a);f=(e+f)/(e-f);e=-(h+g)/(h-g);g=-2*h*g/(h-g);j.n11=c;j.n12=0;j.n13=a;j.n14=0;j.n21=0;j.n22=i;j.n23=f;j.n24=0;j.n31=0;j.n32=0;j.n33=e;j.n34=g;j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(a,b,f,e){var g;a=f*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*b,a*b,g,a,f,e)}; -THREE.Matrix4.makeOrtho=function(a,b,f,e,g,h){var j,c,i,l;j=new THREE.Matrix4;c=b-a;i=f-e;l=h-g;a=(b+a)/c;f=(f+e)/i;g=(h+g)/l;j.n11=2/c;j.n12=0;j.n13=0;j.n14=-a;j.n21=0;j.n22=2/i;j.n23=0;j.n24=-f;j.n31=0;j.n32=0;j.n33=-2/l;j.n34=-g;j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j}; -THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; -THREE.Face3=function(a,b,f,e,g){this.a=a;this.b=b;this.c=f;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=g instanceof Array?g:[g]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; -THREE.Face4=function(a,b,f,e,g,h){this.a=a;this.b=b;this.c=f;this.d=e;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.materials=h instanceof Array?h:[h]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; -THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false}; -THREE.Geometry.prototype={computeCentroids:function(){var a,b,f;a=0;for(b=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], -y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,f=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z< -this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,f=this.vertices.length;b65535){l[c].counter+=1;i=l[c].hash+"_"+l[c].counter;if(this.geometryChunks[i]==undefined)this.geometryChunks[i]={faces:[],materials:j,vertices:0}}this.geometryChunks[i].faces.push(e); -this.geometryChunks[i].vertices+=h}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; -THREE.Camera=function(a,b,f,e){this.fov=a;this.aspect=b;this.near=f;this.far=e;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.translateX=function(g){g=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(g);g.cross(g.clone(),this.up);this.position.addSelf(g);this.target.position.addSelf(g)};this.translateZ=function(g){g=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(g); -this.position.subSelf(g);this.target.position.subSelf(g)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()};THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)}; -THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight; -THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight; -THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true}; -THREE.Object3D.prototype={updateMatrix:function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition); -this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.autoUpdateMatrix=false}; -THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,b,f){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=f!==undefined?f:THREE.LineContinuous};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line; -THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2; -THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}}; -THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
linewidth: "+this.linewidth+"
linecap: "+this.linecap+"
linejoin: "+this.linejoin+"
)"}}; -THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= -a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== -undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; -THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+ -"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshBasicMaterialCounter={value:0}; -THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= -a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== -undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; -THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+ -this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshLambertMaterialCounter={value:0}; -THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin= -this.wireframe_linecap="round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity= -a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!== -undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; -THREE.MeshPhongMaterial.prototype={toString:function(){return"THREE.MeshPhongMaterial (
id: "+this.id+"
color: "+this.color+"
ambient: "+this.ambient+"
specular: "+this.specular+"
shininess: "+this.shininess+"
map: "+this.map+"
specular_map: "+this.specular_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
wireframe: "+ -this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshPhongMaterialCounter={value:0}; -THREE.MeshDepthMaterial=function(a){this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial"}}; -THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}}; -THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!== -undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; -THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (
id: "+this.id+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshShaderMaterialCounter={value:0}; -THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; -THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (
color: "+this.color+"
map: "+this.map+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; -THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}}; -THREE.Texture=function(a,b,f,e,g,h){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=g!==undefined?g:THREE.LinearFilter;this.min_filter=h!==undefined?h:THREE.LinearMipMapLinearFilter}; -THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
mag_filter: "+this.mag_filter+"
min_filter: "+this.min_filter+"
)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2; -THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;var Uniforms={clone:function(a){var b,f,e,g={};for(b in a){g[b]={};for(f in a[b]){e=a[b][f];g[b][f]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e}}return g},merge:function(a){var b,f,e,g={};for(b=0;b=0&&y>=0&&w>=0&&C>=0)return true;else if(D<0&&y<0||w<0&&C<0)return false;else{if(D<0)x=Math.max(x,D/(D-y));else if(y<0)t=Math.min(t,D/(D-y));if(w<0)x=Math.max(x,w/(w-C));else if(C<0)t=Math.min(t,w/(w-C));if(tD&&M.z0&&K.z<1){o=z[v]=z[v]||new THREE.RenderableParticle;o.x=K.x/K.w;o.y=K.y/K.w;o.z=K.z;o.rotation=O.rotation.z;o.scale.x=O.scale.x*Math.abs(o.x-(K.x+m.projectionMatrix.n11)/(K.w+m.projectionMatrix.n14)); -o.scale.y=O.scale.y*Math.abs(o.y-(K.y+m.projectionMatrix.n22)/(K.w+m.projectionMatrix.n24));o.materials=O.materials;t.push(o);v++}}}}x&&t.sort(a);return t};this.unprojectVector=function(n,m){var x=new THREE.Matrix4;x.multiply(THREE.Matrix4.makeInvert(m.matrix),THREE.Matrix4.makeInvert(m.projectionMatrix));x.multiplyVector3(n);return n}}; -THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,f,e,g,h;this.domElement=document.createElement("div");this.setSize=function(j,c){f=j;e=c;g=f/2;h=e/2};this.render=function(j,c){var i,l,r,B,o,v,z,A;a=b.projectScene(j,c);i=0;for(l=a.length;i0){J.r+=fa.r*ca;J.g+=fa.g*ca;J.b+=fa.b*ca}}else if(ca instanceof THREE.PointLight){H.sub(ca.position,X);H.normalize();ca=T.dot(H)*ia;if(ca>0){J.r+=fa.r*ca;J.g+=fa.g*ca;J.b+=fa.b*ca}}}}function Na(F,X,T){if(T.opacity!=0){a(T.opacity); -b(T.blending);var J,P,ca,fa,ia,la;if(T instanceof THREE.ParticleBasicMaterial){if(T.map){fa=T.map;ia=fa.width>>1;la=fa.height>>1;P=X.scale.x*c;ca=X.scale.y*i;T=P*ia;J=ca*la;I.set(F.x-T,F.y-J,F.x+T,F.y+J);if(Z.instersects(I)){l.save();l.translate(F.x,F.y);l.rotate(-X.rotation);l.scale(P,-ca);l.translate(-ia,-la);l.drawImage(fa,0,0);l.restore()}}}else if(T instanceof THREE.ParticleCircleMaterial){if(S){Y.r=ha.r+ja.r+u.r;Y.g=ha.g+ja.g+u.g;Y.b=ha.b+ja.b+u.b;t.r=T.color.r*Y.r;t.g=T.color.g*Y.g;t.b=T.color.b* -Y.b;t.updateStyleString()}else t.__styleString=T.color.__styleString;T=X.scale.x*c;J=X.scale.y*i;I.set(F.x-T,F.y-J,F.x+T,F.y+J);if(Z.instersects(I)){P=t.__styleString;if(A!=P)l.fillStyle=A=P;l.save();l.translate(F.x,F.y);l.rotate(-X.rotation);l.scale(T,J);l.beginPath();l.arc(0,0,1,0,G,true);l.closePath();l.fill();l.restore()}}}}function Oa(F,X,T,J){if(J.opacity!=0){a(J.opacity);b(J.blending);l.beginPath();l.moveTo(F.positionScreen.x,F.positionScreen.y);l.lineTo(X.positionScreen.x,X.positionScreen.y); -l.closePath();if(J instanceof THREE.LineBasicMaterial){t.__styleString=J.color.__styleString;F=J.linewidth;if(K!=F)l.lineWidth=K=F;F=t.__styleString;if(z!=F)l.strokeStyle=z=F;l.stroke();I.inflate(J.linewidth*2)}}}function Ia(F,X,T,J,P,ca){if(P.opacity!=0){a(P.opacity);b(P.blending);k=F.positionScreen.x;q=F.positionScreen.y;s=X.positionScreen.x;n=X.positionScreen.y;m=T.positionScreen.x;x=T.positionScreen.y;l.beginPath();l.moveTo(k,q);l.lineTo(s,n);l.lineTo(m,x);l.lineTo(k,q);l.closePath();if(P instanceof -THREE.MeshBasicMaterial)if(P.map)P.map.image.loaded&&P.map.mapping instanceof THREE.UVMapping&&xa(k,q,s,n,m,x,P.map.image,J.uvs[0].u,J.uvs[0].v,J.uvs[1].u,J.uvs[1].v,J.uvs[2].u,J.uvs[2].v);else if(P.env_map){if(P.env_map.image.loaded)if(P.env_map.mapping instanceof THREE.SphericalReflectionMapping){F=sa.matrix;H.copy(J.vertexNormalsWorld[0]);V=(H.x*F.n11+H.y*F.n12+H.z*F.n13)*0.5+0.5;O=-(H.x*F.n21+H.y*F.n22+H.z*F.n23)*0.5+0.5;H.copy(J.vertexNormalsWorld[1]);ba=(H.x*F.n11+H.y*F.n12+H.z*F.n13)*0.5+0.5; -R=-(H.x*F.n21+H.y*F.n22+H.z*F.n23)*0.5+0.5;H.copy(J.vertexNormalsWorld[2]);L=(H.x*F.n11+H.y*F.n12+H.z*F.n13)*0.5+0.5;N=-(H.x*F.n21+H.y*F.n22+H.z*F.n23)*0.5+0.5;xa(k,q,s,n,m,x,P.env_map.image,V,O,ba,R,L,N)}}else P.wireframe?Ba(P.color.__styleString,P.wireframe_linewidth):Ca(P.color.__styleString);else if(P instanceof THREE.MeshLambertMaterial){if(P.map&&!P.wireframe){P.map.mapping instanceof THREE.UVMapping&&xa(k,q,s,n,m,x,P.map.image,J.uvs[0].u,J.uvs[0].v,J.uvs[1].u,J.uvs[1].v,J.uvs[2].u,J.uvs[2].v); -b(THREE.SubtractiveBlending)}if(S)if(!P.wireframe&&P.shading==THREE.SmoothShading&&J.vertexNormalsWorld.length==3){D.r=y.r=w.r=ha.r;D.g=y.g=w.g=ha.g;D.b=y.b=w.b=ha.b;Aa(ca,J.v1.positionWorld,J.vertexNormalsWorld[0],D);Aa(ca,J.v2.positionWorld,J.vertexNormalsWorld[1],y);Aa(ca,J.v3.positionWorld,J.vertexNormalsWorld[2],w);C.r=(y.r+w.r)*0.5;C.g=(y.g+w.g)*0.5;C.b=(y.b+w.b)*0.5;U=Ja(D,y,w,C);xa(k,q,s,n,m,x,U,0,0,1,0,0,1)}else{Y.r=ha.r;Y.g=ha.g;Y.b=ha.b;Aa(ca,J.centroidWorld,J.normalWorld,Y);t.r=P.color.r* -Y.r;t.g=P.color.g*Y.g;t.b=P.color.b*Y.b;t.updateStyleString();P.wireframe?Ba(t.__styleString,P.wireframe_linewidth):Ca(t.__styleString)}else P.wireframe?Ba(P.color.__styleString,P.wireframe_linewidth):Ca(P.color.__styleString)}else if(P instanceof THREE.MeshDepthMaterial){$=sa.near;M=sa.far;D.r=D.g=D.b=1-Ea(F.positionScreen.z,$,M);y.r=y.g=y.b=1-Ea(X.positionScreen.z,$,M);w.r=w.g=w.b=1-Ea(T.positionScreen.z,$,M);C.r=(y.r+w.r)*0.5;C.g=(y.g+w.g)*0.5;C.b=(y.b+w.b)*0.5;U=Ja(D,y,w,C);xa(k,q,s,n,m,x,U,0, -0,1,0,0,1)}else if(P instanceof THREE.MeshNormalMaterial){t.r=Fa(J.normalWorld.x);t.g=Fa(J.normalWorld.y);t.b=Fa(J.normalWorld.z);t.updateStyleString();P.wireframe?Ba(t.__styleString,P.wireframe_linewidth):Ca(t.__styleString)}}}function Ba(F,X){if(z!=F)l.strokeStyle=z=F;if(K!=X)l.lineWidth=K=X;l.stroke();I.inflate(X*2)}function Ca(F){if(A!=F)l.fillStyle=A=F;l.fill()}function xa(F,X,T,J,P,ca,fa,ia,la,oa,ma,pa,ya){var ua,qa;ua=fa.width-1;qa=fa.height-1;ia*=ua;la*=qa;oa*=ua;ma*=qa;pa*=ua;ya*=qa;T-=F; -J-=X;P-=F;ca-=X;oa-=ia;ma-=la;pa-=ia;ya-=la;qa=1/(oa*ya-pa*ma);ua=(ya*T-ma*P)*qa;ma=(ya*J-ma*ca)*qa;T=(oa*P-pa*T)*qa;J=(oa*ca-pa*J)*qa;F=F-ua*ia-T*la;X=X-ma*ia-J*la;l.save();l.transform(ua,ma,T,J,F,X);l.clip();l.drawImage(fa,0,0);l.restore()}function Ja(F,X,T,J){var P=~~(F.r*255),ca=~~(F.g*255);F=~~(F.b*255);var fa=~~(X.r*255),ia=~~(X.g*255);X=~~(X.b*255);var la=~~(T.r*255),oa=~~(T.g*255);T=~~(T.b*255);var ma=~~(J.r*255),pa=~~(J.g*255);J=~~(J.b*255);ea[0]=P<0?0:P>255?255:P;ea[1]=ca<0?0:ca>255?255: -ca;ea[2]=F<0?0:F>255?255:F;ea[4]=fa<0?0:fa>255?255:fa;ea[5]=ia<0?0:ia>255?255:ia;ea[6]=X<0?0:X>255?255:X;ea[8]=la<0?0:la>255?255:la;ea[9]=oa<0?0:oa>255?255:oa;ea[10]=T<0?0:T>255?255:T;ea[12]=ma<0?0:ma>255?255:ma;ea[13]=pa<0?0:pa>255?255:pa;ea[14]=J<0?0:J>255?255:J;aa.putImageData(ka,0,0);ta.drawImage(Q,0,0);return ra}function Ea(F,X,T){F=(F-X)/(T-X);return F*F*(3-2*F)}function Fa(F){F=(F+1)*0.5;return F<0?0:F>1?1:F}function Ga(F,X){var T=X.x-F.x,J=X.y-F.y,P=1/Math.sqrt(T*T+J*J);T*=P;J*=P;X.x+=T;X.y+= -J;F.x-=T;F.y-=J}var Da,Ka,da,na,wa,Ha,La,za;l.setTransform(1,0,0,-1,c,i);this.autoClear&&this.clear();f=e.projectScene(ga,sa,this.sortElements);(S=ga.lights.length>0)&&Ma(ga);Da=0;for(Ka=f.length;Da0){ba.r+=N.color.r*Z;ba.g+=N.color.g*Z;ba.b+=N.color.b*Z}}else if(N instanceof THREE.PointLight){x.sub(N.position,O.centroidWorld);x.normalize();Z=O.normalWorld.dot(x)*N.intensity;if(Z>0){ba.r+=N.color.r*Z;ba.g+=N.color.g*Z;ba.b+=N.color.b*Z}}}}function b(V,O,ba,R,L,N){w=e(C++);w.setAttribute("d","M "+ -V.positionScreen.x+" "+V.positionScreen.y+" L "+O.positionScreen.x+" "+O.positionScreen.y+" L "+ba.positionScreen.x+","+ba.positionScreen.y+"z");if(L instanceof THREE.MeshBasicMaterial)d.__styleString=L.color.__styleString;else if(L instanceof THREE.MeshLambertMaterial)if(E){k.r=q.r;k.g=q.g;k.b=q.b;a(N,R,k);d.r=L.color.r*k.r;d.g=L.color.g*k.g;d.b=L.color.b*k.b;d.updateStyleString()}else d.__styleString=L.color.__styleString;else if(L instanceof THREE.MeshDepthMaterial){m=1-L.__2near/(L.__farPlusNear- -R.z*L.__farMinusNear);d.setRGB(m,m,m)}else L instanceof THREE.MeshNormalMaterial&&d.setRGB(g(R.normalWorld.x),g(R.normalWorld.y),g(R.normalWorld.z));L.wireframe?w.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+L.wireframe_linewidth+"; stroke-opacity: "+L.opacity+"; stroke-linecap: "+L.wireframe_linecap+"; stroke-linejoin: "+L.wireframe_linejoin):w.setAttribute("style","fill: "+d.__styleString+"; fill-opacity: "+L.opacity);c.appendChild(w)}function f(V,O,ba,R,L,N,Z){w= -e(C++);w.setAttribute("d","M "+V.positionScreen.x+" "+V.positionScreen.y+" L "+O.positionScreen.x+" "+O.positionScreen.y+" L "+ba.positionScreen.x+","+ba.positionScreen.y+" L "+R.positionScreen.x+","+R.positionScreen.y+"z");if(N instanceof THREE.MeshBasicMaterial)d.__styleString=N.color.__styleString;else if(N instanceof THREE.MeshLambertMaterial)if(E){k.r=q.r;k.g=q.g;k.b=q.b;a(Z,L,k);d.r=N.color.r*k.r;d.g=N.color.g*k.g;d.b=N.color.b*k.b;d.updateStyleString()}else d.__styleString=N.color.__styleString; -else if(N instanceof THREE.MeshDepthMaterial){m=1-N.__2near/(N.__farPlusNear-L.z*N.__farMinusNear);d.setRGB(m,m,m)}else N instanceof THREE.MeshNormalMaterial&&d.setRGB(g(L.normalWorld.x),g(L.normalWorld.y),g(L.normalWorld.z));N.wireframe?w.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+N.wireframe_linewidth+"; stroke-opacity: "+N.opacity+"; stroke-linecap: "+N.wireframe_linecap+"; stroke-linejoin: "+N.wireframe_linejoin):w.setAttribute("style","fill: "+d.__styleString+ -"; fill-opacity: "+N.opacity);c.appendChild(w)}function e(V){if(t[V]==null){t[V]=document.createElementNS("http://www.w3.org/2000/svg","path");U==0&&t[V].setAttribute("shape-rendering","crispEdges");return t[V]}return t[V]}function g(V){return V<0?Math.min((1+V)*0.5,0.5):0.5+Math.min(V*0.5,0.5)}var h=null,j=new THREE.Projector,c=document.createElementNS("http://www.w3.org/2000/svg","svg"),i,l,r,B,o,v,z,A,K=new THREE.Rectangle,p=new THREE.Rectangle,E=false,d=new THREE.Color(16777215),k=new THREE.Color(16777215), -q=new THREE.Color(0),s=new THREE.Color(0),n=new THREE.Color(0),m,x=new THREE.Vector3,t=[],D=[],y=[],w,C,$,M,U=1;this.domElement=c;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(V){switch(V){case "high":U=1;break;case "low":U=0}};this.setSize=function(V,O){i=V;l=O;r=i/2;B=l/2;c.setAttribute("viewBox",-r+" "+-B+" "+i+" "+l);c.setAttribute("width",i);c.setAttribute("height",l);K.set(-r,-B,r,B)};this.clear=function(){for(;c.childNodes.length>0;)c.removeChild(c.childNodes[0])}; -this.render=function(V,O){var ba,R,L,N,Z,W,I,S;this.autoClear&&this.clear();h=j.projectScene(V,O,this.sortElements);M=$=C=0;if(E=V.lights.length>0){I=V.lights;q.setRGB(0,0,0);s.setRGB(0,0,0);n.setRGB(0,0,0);ba=0;for(R=I.length;ba0){L.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,L.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(ba),c.STATIC_DRAW)}L.__webGLFaceBuffer=c.createBuffer(); -c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,L.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array($),c.STATIC_DRAW);L.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,L.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(M),c.STATIC_DRAW);L.__webGLFaceCount=$.length;L.__webGLLineCount=M.length}};this.renderBuffer=function(d,k,q,s,n){var m,x,t,D;if(!s.program){if(s instanceof THREE.MeshDepthMaterial){b(s,THREE.ShaderLib.depth);s.uniforms.mNear.value= -d.near;s.uniforms.mFar.value=d.far}else if(s instanceof THREE.MeshNormalMaterial)b(s,THREE.ShaderLib.normal);else if(s instanceof THREE.MeshBasicMaterial){b(s,THREE.ShaderLib.basic);f(s,q)}else if(s instanceof THREE.MeshLambertMaterial){b(s,THREE.ShaderLib.lambert);f(s,q)}else if(s instanceof THREE.MeshPhongMaterial){b(s,THREE.ShaderLib.phong);f(s,q)}else if(s instanceof THREE.LineBasicMaterial){b(s,THREE.ShaderLib.basic);e(s,q)}var y,w,C;y=D=x=0;for(w=k.length;y0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+D.maxDirLights,"#define MAX_POINT_LIGHTS "+D.maxPointLights,D.map?"#define USE_MAP":"",D.env_map?"#define USE_ENVMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n"); -c.attachShader(w,g("fragment",C+x));c.attachShader(w,g("vertex",D+y));c.linkProgram(w);c.getProgramParameter(w,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(w,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");w.uniforms={};w.attributes={};s.program=w;x=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(m in s.uniforms)x.push(m);m=s.program;y=0;for(w=x.length;y=0){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLNormalBuffer); -c.vertexAttribPointer(t.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(t.normal)}if(t.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLTangentBuffer);c.vertexAttribPointer(t.tangent,4,c.FLOAT,false,0,0);c.enableVertexAttribArray(t.tangent)}if(t.uv>=0)if(n.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLUVBuffer);c.vertexAttribPointer(t.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(t.uv)}else c.disableVertexAttribArray(t.uv);if(s.wireframe||s instanceof THREE.LineBasicMaterial){t= -s.wireframe_linewidth!==undefined?s.wireframe_linewidth:s.linewidth!==undefined?s.linewidth:1;s=s instanceof THREE.LineBasicMaterial&&n.type==THREE.LineStrip?c.LINE_STRIP:c.LINES;c.lineWidth(t);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLLineBuffer);c.drawElements(s,n.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,n.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(d,k,q,s,n,m,x){var t,D,y,w,C;y=0;for(w= -s.materials.length;y=0;q--){s=d.__webGLObjects[q].object;k==s&&d.__webGLObjects.splice(q,1)}};this.setupMatrices=function(d,k){d.autoUpdateMatrix&&d.updateMatrix(); -l.multiply(k.matrix,d.matrix);o.set(l.flatten());r=THREE.Matrix4.makeInvert3x3(l).transpose();z.set(r.m);A.set(d.matrix.flatten())};this.loadMatrices=function(d){c.uniformMatrix4fv(d.uniforms.viewMatrix,false,B);c.uniformMatrix4fv(d.uniforms.modelViewMatrix,false,o);c.uniformMatrix4fv(d.uniforms.projectionMatrix,false,v);c.uniformMatrix3fv(d.uniforms.normalMatrix,false,z);c.uniformMatrix4fv(d.uniforms.objectMatrix,false,A)};this.loadCamera=function(d,k){c.uniform3f(d.uniforms.cameraPosition,k.position.x, -k.position.y,k.position.z)};this.setBlending=function(d){switch(d){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(d,k){if(d){!k||k=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(d=="back")c.cullFace(c.BACK);else d=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)}; -this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}}; -THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif", -envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif", -map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", -lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}", -lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif"}; -THREE.UniformsLib={common:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv", -value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}}}; -THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}", -vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragment_shader:["uniform vec3 color;\nuniform float opacity;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );", -THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor;",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nvarying vec3 vLightWeighting;", -THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex, -THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)}, -shininess:{type:"f",value:30}}]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,THREE.Snippets.lights_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lights_fragment, -"gl_FragColor = mapColor * totalLight * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;", -THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]}; -THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null}; -var GeometryUtils={merge:function(a,b){var f=b instanceof THREE.Mesh,e=a.vertices.length,g=f?b.geometry:b,h=a.vertices,j=g.vertices,c=a.faces,i=g.faces,l=a.uvs;g=g.uvs;f&&b.updateMatrix();for(var r=0,B=j.length;r= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}", -vertex_shader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, -basic:{uniforms:{},vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"void main() {\ngl_FragColor = vec4(1.0, 0.0, 0.0, 0.5);\n}"},cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertex_shader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}", -fragment_shader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"}}},Cube=function(a,b,f,e,g,h,j,c){function i(A,K,p,E,d,k,q,s){var n,m,x=e||1,t=g||1,D=x+1,y=t+1,w=d/2,C=k/2;d=d/x;var $=k/t,M=l.vertices.length;if(A=="x"&&K=="y"||A=="y"&&K=="x")n="z";else if(A=="x"&&K=="z"||A=="z"&&K=="x")n="y";else if(A=="z"&&K=="y"||A=="y"&&K=="z")n="x";for(m=0;m0||(r=this.vertices.push(new THREE.Vertex(new THREE.Vector3(B,c,o)))-1);l.push(r)}b.push(l)}var v,z,A;g=b.length;for(f=0;f0)for(e=0;e1){v=this.vertices[j].position.clone(); -z=this.vertices[i].position.clone();A=this.vertices[l].position.clone();v.normalize();z.normalize();A.normalize();this.faces.push(new THREE.Face3(j,i,l,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(z.x,z.y,z.z),new THREE.Vector3(A.x,A.y,A.z)]));this.uvs.push([r,B,K])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; -THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?this.addStatusElement():null}; -THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="#b00";a.style.color="#fff";a.style.width="140px";a.style.padding="0.25em 0.25em 0.25em 0.5em";a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ";b+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML= -b},loadAsciiOld:function(a,b){var f=document.createElement("script");f.type="text/javascript";f.onload=b;f.src=a;document.getElementsByTagName("head")[0].appendChild(f)},loadAscii:function(a){var b=a.model,f=a.callback,e=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(b);a=(new Date).getTime();b=new Worker(b);b.onmessage=function(g){THREE.Loader.prototype.createModel(g.data,f,e)};b.postMessage(a)},loadBinary:function(a){var b=a.model,f=a.callback,e=a.texture_path?a.texture_path: -THREE.Loader.prototype.extractUrlbase(b),g=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(b);a=(new Date).getTime();b=new Worker(b);var h=this.showProgress?THREE.Loader.prototype.updateProgress:null;b.onmessage=function(j){THREE.Loader.prototype.loadAjaxBuffers(j.data.buffers,j.data.materials,f,g,e,h)};b.onerror=function(j){alert("worker.onerror: "+j.message+"\n"+j.data);j.preventDefault()};b.postMessage(a)},loadAjaxBuffers:function(a,b,f,e,g,h){var j=new XMLHttpRequest,c=e+"/"+a,i=0; -j.onreadystatechange=function(){if(j.readyState==4)j.status==200||j.status==0?THREE.Loader.prototype.createBinModel(j.responseText,f,g,b):alert("Couldn't load ["+c+"] ["+j.status+"]");else if(j.readyState==3){if(h){if(i==0)i=j.getResponseHeader("Content-Length");h({total:i,loaded:j.responseText.length})}}else if(j.readyState==2)i=j.getResponseHeader("Content-Length")};j.open("GET",c,true);j.overrideMimeType("text/plain; charset=x-user-defined");j.setRequestHeader("Content-Type","text/plain");j.send(null)}, -createBinModel:function(a,b,f,e){var g=function(h){function j(u,G){var H=r(u,G),Q=r(u,G+1),aa=r(u,G+2),ka=r(u,G+3),ea=(ka<<1&255|aa>>7)-127;H=(aa&127)<<16|Q<<8|H;if(H==0&&ea==-127)return 0;return(1-2*(ka>>7))*(1+H*Math.pow(2,-23))*Math.pow(2,ea)}function c(u,G){var H=r(u,G),Q=r(u,G+1),aa=r(u,G+2);return(r(u,G+3)<<24)+(aa<<16)+(Q<<8)+H}function i(u,G){var H=r(u,G);return(r(u,G+1)<<8)+H}function l(u,G){var H=r(u,G);return H>127?H-256:H}function r(u,G){return u.charCodeAt(G)&255}function B(u){var G, -H,Q;G=c(a,u);H=c(a,u+s);Q=c(a,u+n);u=i(a,u+m);THREE.Loader.prototype.f3(p,G,H,Q,u)}function o(u){var G,H,Q,aa,ka,ea;G=c(a,u);H=c(a,u+s);Q=c(a,u+n);aa=i(a,u+m);ka=c(a,u+x);ea=c(a,u+t);u=c(a,u+D);THREE.Loader.prototype.f3n(p,k,G,H,Q,aa,ka,ea,u)}function v(u){var G,H,Q,aa;G=c(a,u);H=c(a,u+y);Q=c(a,u+w);aa=c(a,u+C);u=i(a,u+$);THREE.Loader.prototype.f4(p,G,H,Q,aa,u)}function z(u){var G,H,Q,aa,ka,ea,ra,ta;G=c(a,u);H=c(a,u+y);Q=c(a,u+w);aa=c(a,u+C);ka=i(a,u+$);ea=c(a,u+M);ra=c(a,u+U);ta=c(a,u+V);u=c(a,u+ -O);THREE.Loader.prototype.f4n(p,k,G,H,Q,aa,ka,ea,ra,ta,u)}function A(u){var G,H;G=c(a,u);H=c(a,u+ba);u=c(a,u+R);THREE.Loader.prototype.uv3(p,q[G*2],q[G*2+1],q[H*2],q[H*2+1],q[u*2],q[u*2+1])}function K(u){var G,H,Q;G=c(a,u);H=c(a,u+L);Q=c(a,u+N);u=c(a,u+Z);THREE.Loader.prototype.uv4(p,q[G*2],q[G*2+1],q[H*2],q[H*2+1],q[Q*2],q[Q*2+1],q[u*2],q[u*2+1])}var p=this,E=0,d,k=[],q=[],s,n,m,x,t,D,y,w,C,$,M,U,V,O,ba,R,L,N,Z,W,I,S,Y,ha,ja;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(p,e,h); -d={signature:a.substr(E,8),header_bytes:r(a,E+8),vertex_coordinate_bytes:r(a,E+9),normal_coordinate_bytes:r(a,E+10),uv_coordinate_bytes:r(a,E+11),vertex_index_bytes:r(a,E+12),normal_index_bytes:r(a,E+13),uv_index_bytes:r(a,E+14),material_index_bytes:r(a,E+15),nvertices:c(a,E+16),nnormals:c(a,E+16+4),nuvs:c(a,E+16+8),ntri_flat:c(a,E+16+12),ntri_smooth:c(a,E+16+16),ntri_flat_uv:c(a,E+16+20),ntri_smooth_uv:c(a,E+16+24),nquad_flat:c(a,E+16+28),nquad_smooth:c(a,E+16+32),nquad_flat_uv:c(a,E+16+36),nquad_smooth_uv:c(a, -E+16+40)};E+=d.header_bytes;s=d.vertex_index_bytes;n=d.vertex_index_bytes*2;m=d.vertex_index_bytes*3;x=d.vertex_index_bytes*3+d.material_index_bytes;t=d.vertex_index_bytes*3+d.material_index_bytes+d.normal_index_bytes;D=d.vertex_index_bytes*3+d.material_index_bytes+d.normal_index_bytes*2;y=d.vertex_index_bytes;w=d.vertex_index_bytes*2;C=d.vertex_index_bytes*3;$=d.vertex_index_bytes*4;M=d.vertex_index_bytes*4+d.material_index_bytes;U=d.vertex_index_bytes*4+d.material_index_bytes+d.normal_index_bytes; -V=d.vertex_index_bytes*4+d.material_index_bytes+d.normal_index_bytes*2;O=d.vertex_index_bytes*4+d.material_index_bytes+d.normal_index_bytes*3;ba=d.uv_index_bytes;R=d.uv_index_bytes*2;L=d.uv_index_bytes;N=d.uv_index_bytes*2;Z=d.uv_index_bytes*3;h=d.vertex_index_bytes*3+d.material_index_bytes;ja=d.vertex_index_bytes*4+d.material_index_bytes;W=d.ntri_flat*h;I=d.ntri_smooth*(h+d.normal_index_bytes*3);S=d.ntri_flat_uv*(h+d.uv_index_bytes*3);Y=d.ntri_smooth_uv*(h+d.normal_index_bytes*3+d.uv_index_bytes* -3);ha=d.nquad_flat*ja;h=d.nquad_smooth*(ja+d.normal_index_bytes*4);ja=d.nquad_flat_uv*(ja+d.uv_index_bytes*4);E+=function(u){var G,H,Q,aa=d.vertex_coordinate_bytes*3,ka=u+d.nvertices*aa;for(u=u;u>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+ +","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; +THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x* +this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,e){this.x=a||0;this.y=b||0;this.z=e||0}; +THREE.Vector3.prototype={set:function(a,b,e){this.x=a;this.y=b;this.z=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this}, +cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,e=this.y,f=this.z;this.x=e*a.z-f*a.y;this.y=f*a.x-b*a.z;this.z=b*a.y-e*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/= +a.z;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+e*e+a*a)},distanceToSquared:function(a){var b=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return b*b+e*e+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x= +-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}}; +THREE.Vector4=function(a,b,e,f){this.x=a||0;this.y=b||0;this.z=e||0;this.w=f||1}; +THREE.Vector4.prototype={set:function(a,b,e,f){this.x=a;this.y=b;this.z=e;this.w=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; +return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; +THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; +THREE.Ray.prototype={intersectScene:function(a){var b,e,f=a.objects,g=[];a=0;for(b=f.length;a0&&K>0&&n+K<1}var e,f,g,h,j,c,i,m,s,B, +o,v=a.geometry,z=v.vertices,A=[];e=0;for(f=v.faces.length;ei?f:i;g=g>m? +g:m}a()};this.add3Points=function(i,m,s,B,o,v){if(c){c=false;b=is?i>o?i:o:s>o?s:o;g=m>B?m>v?m:v:B>v?B:v}else{b=is?i>o?i>f?i:f:o>f?o:f:s>o?s>f?s:f:o>f?o:f;g=m>B?m>v?m>g?m:g:v>g?v:g:B>v?B>g?B:g:v>g?v:g}a()};this.addRectangle=function(i){if(c){c=false;b=i.getLeft();e=i.getTop();f=i.getRight();g=i.getBottom()}else{b=bi.getRight()?f:i.getRight();g=g>i.getBottom()?g:i.getBottom()}a()};this.inflate=function(i){b-=i;e-=i;f+=i;g+=i;a()};this.minSelf=function(i){b=b>i.getLeft()?b:i.getLeft();e=e>i.getTop()?e:i.getTop();f=f=0&&Math.min(g,i.getBottom())-Math.max(e,i.getTop())>=0};this.empty=function(){c=true;g=f=e=b=0;a()};this.isEmpty=function(){return c};this.toString= +function(){return"THREE.Rectangle ( left: "+b+", right: "+f+", top: "+e+", bottom: "+g+", width: "+h+", height: "+j+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; +THREE.Matrix4=function(a,b,e,f,g,h,j,c,i,m,s,B,o,v,z,A){this.n11=a||1;this.n12=b||0;this.n13=e||0;this.n14=f||0;this.n21=g||0;this.n22=h||1;this.n23=j||0;this.n24=c||0;this.n31=i||0;this.n32=m||0;this.n33=s||1;this.n34=B||0;this.n41=o||0;this.n42=v||0;this.n43=z||0;this.n44=A||1}; +THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,e,f,g,h,j,c,i,m,s,B,o,v,z,A){this.n11=a;this.n12=b;this.n13=e;this.n14=f;this.n21=g;this.n22=h;this.n23=j;this.n24=c;this.n31=i;this.n32=m;this.n33=s;this.n34=B;this.n41=o;this.n42=v;this.n43=z;this.n44=A;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= +a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,e){var f=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Vector3;h.sub(a,b).normalize();f.cross(e,h).normalize();g.cross(h,f).normalize();this.n11=f.x;this.n12=f.y;this.n13=f.z;this.n14=-f.dot(a);this.n21=g.x;this.n22=g.y;this.n23=g.z;this.n24=-g.dot(a);this.n31=h.x; +this.n32=h.y;this.n33=h.z;this.n34=-h.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,e=a.y,f=a.z,g=1/(this.n41*b+this.n42*e+this.n43*f+this.n44);a.x=(this.n11*b+this.n12*e+this.n13*f+this.n14)*g;a.y=(this.n21*b+this.n22*e+this.n23*f+this.n24)*g;a.z=(this.n31*b+this.n32*e+this.n33*f+this.n34)*g;return a},multiplyVector4:function(a){var b=a.x,e=a.y,f=a.z,g=a.w;a.x=this.n11*b+this.n12*e+this.n13*f+this.n14*g;a.y=this.n21*b+this.n22*e+this.n23*f+this.n24* +g;a.z=this.n31*b+this.n32*e+this.n33*f+this.n34*g;a.w=this.n41*b+this.n42*e+this.n43*f+this.n44*g;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var e=a.n11,f=a.n12,g=a.n13,h=a.n14,j=a.n21,c=a.n22,i=a.n23,m=a.n24,s=a.n31,B=a.n32, +o=a.n33,v=a.n34,z=a.n41,A=a.n42,K=a.n43,q=a.n44,E=b.n11,d=b.n12,k=b.n13,n=b.n14,r=b.n21,p=b.n22,l=b.n23,w=b.n24,t=b.n31,C=b.n32,y=b.n33,x=b.n34,D=b.n41,$=b.n42,M=b.n43,U=b.n44;this.n11=e*E+f*r+g*t+h*D;this.n12=e*d+f*p+g*C+h*$;this.n13=e*k+f*l+g*y+h*M;this.n14=e*n+f*w+g*x+h*U;this.n21=j*E+c*r+i*t+m*D;this.n22=j*d+c*p+i*C+m*$;this.n23=j*k+c*l+i*y+m*M;this.n24=j*n+c*w+i*x+m*U;this.n31=s*E+B*r+o*t+v*D;this.n32=s*d+B*p+o*C+v*$;this.n33=s*k+B*l+o*y+v*M;this.n34=s*n+B*w+o*x+v*U;this.n41=z*E+A*r+K*t+q*D; +this.n42=z*d+A*p+K*C+q*$;this.n43=z*k+A*l+K*y+q*M;this.n44=z*n+A*w+K*x+q*U;return this},multiplySelf:function(a){var b=this.n11,e=this.n12,f=this.n13,g=this.n14,h=this.n21,j=this.n22,c=this.n23,i=this.n24,m=this.n31,s=this.n32,B=this.n33,o=this.n34,v=this.n41,z=this.n42,A=this.n43,K=this.n44,q=a.n11,E=a.n21,d=a.n31,k=a.n41,n=a.n12,r=a.n22,p=a.n32,l=a.n42,w=a.n13,t=a.n23,C=a.n33,y=a.n43,x=a.n14,D=a.n24,$=a.n34;a=a.n44;this.n11=b*q+e*E+f*d+g*k;this.n12=b*n+e*r+f*p+g*l;this.n13=b*w+e*t+f*C+g*y;this.n14= +b*x+e*D+f*$+g*a;this.n21=h*q+j*E+c*d+i*k;this.n22=h*n+j*r+c*p+i*l;this.n23=h*w+j*t+c*C+i*y;this.n24=h*x+j*D+c*$+i*a;this.n31=m*q+s*E+B*d+o*k;this.n32=m*n+s*r+B*p+o*l;this.n33=m*w+s*t+B*C+o*y;this.n34=m*x+s*D+B*$+o*a;this.n41=v*q+z*E+A*d+K*k;this.n42=v*n+z*r+A*p+K*l;this.n43=v*w+z*t+A*C+K*y;this.n44=v*x+z*D+A*$+K*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= +a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34* +this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,e,f){var g=b[e];b[e]=b[f]; +b[f]=g}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12, +this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,e){var f=new THREE.Matrix4;f.n14=a;f.n24=b;f.n34=e;return f}; +THREE.Matrix4.scaleMatrix=function(a,b,e){var f=new THREE.Matrix4;f.n11=a;f.n22=b;f.n33=e;return f};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b}; +THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var e=new THREE.Matrix4,f=Math.cos(b),g=Math.sin(b),h=1-f,j=a.x,c=a.y,i=a.z;e.n11=h*j*j+f;e.n12=h*j*c-g*i;e.n13=h*j*i+g*c;e.n21=h*j*c+g*i;e.n22=h*c*c+f;e.n23=h*c*i-g*j;e.n31=h*j*i-g*c;e.n32=h*c*i+g*j;e.n33=h*i*i+f;return e}; +THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12* +a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32* +a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22* +a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b}; +THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var e=b[10]*b[5]-b[6]*b[9],f=-b[10]*b[1]+b[2]*b[9],g=b[6]*b[1]-b[2]*b[5],h=-b[10]*b[4]+b[6]*b[8],j=b[10]*b[0]-b[2]*b[8],c=-b[6]*b[0]+b[2]*b[4],i=b[9]*b[4]-b[5]*b[8],m=-b[9]*b[0]+b[1]*b[8],s=b[5]*b[0]-b[1]*b[4];b=b[0]*e+b[1]*h+b[2]*i;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*e;a.m[1]=b*f;a.m[2]=b*g;a.m[3]=b*h;a.m[4]=b*j;a.m[5]=b*c;a.m[6]=b*i;a.m[7]=b*m;a.m[8]=b*s;return a}; +THREE.Matrix4.makeFrustum=function(a,b,e,f,g,h){var j,c,i;j=new THREE.Matrix4;c=2*g/(b-a);i=2*g/(f-e);a=(b+a)/(b-a);e=(f+e)/(f-e);f=-(h+g)/(h-g);g=-2*h*g/(h-g);j.n11=c;j.n12=0;j.n13=a;j.n14=0;j.n21=0;j.n22=i;j.n23=e;j.n24=0;j.n31=0;j.n32=0;j.n33=f;j.n34=g;j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(a,b,e,f){var g;a=e*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*b,a*b,g,a,e,f)}; +THREE.Matrix4.makeOrtho=function(a,b,e,f,g,h){var j,c,i,m;j=new THREE.Matrix4;c=b-a;i=e-f;m=h-g;a=(b+a)/c;e=(e+f)/i;g=(h+g)/m;j.n11=2/c;j.n12=0;j.n13=0;j.n14=-a;j.n21=0;j.n22=2/i;j.n23=0;j.n24=-e;j.n31=0;j.n32=0;j.n33=-2/m;j.n34=-g;j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j}; +THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; +THREE.Face3=function(a,b,e,f,g){this.a=a;this.b=b;this.c=e;this.centroid=new THREE.Vector3;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.materials=g instanceof Array?g:[g]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; +THREE.Face4=function(a,b,e,f,g,h){this.a=a;this.b=b;this.c=e;this.d=f;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.materials=h instanceof Array?h:[h]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; +THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false}; +THREE.Geometry.prototype={computeCentroids:function(){var a,b,e;a=0;for(b=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], +y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,e=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z< +this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,e=this.vertices.length;b65535){m[c].counter+=1;i=m[c].hash+"_"+m[c].counter;if(this.geometryChunks[i]==undefined)this.geometryChunks[i]={faces:[],materials:j,vertices:0}}this.geometryChunks[i].faces.push(f); +this.geometryChunks[i].vertices+=h}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; +THREE.Camera=function(a,b,e,f){this.fov=a;this.aspect=b;this.near=e;this.far=f;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.translateX=function(g){g=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(g);g.cross(g.clone(),this.up);this.position.addSelf(g);this.target.position.addSelf(g)};this.translateZ=function(g){g=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(g); +this.position.subSelf(g);this.target.position.subSelf(g)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()};THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)}; +THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight; +THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight; +THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true}; +THREE.Object3D.prototype={updateMatrix:function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition); +this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.autoUpdateMatrix=false}; +THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,b,e){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=e!==undefined?e:THREE.LineContinuous};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line; +THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2; +THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}}; +THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
linewidth: "+this.linewidth+"
linecap: "+this.linecap+"
linejoin: "+this.linejoin+"
)"}}; +THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= +a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== +undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; +THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+ +"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshBasicMaterialCounter={value:0}; +THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= +a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== +undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; +THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+ +this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshLambertMaterialCounter={value:0}; +THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin= +this.wireframe_linecap="round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity= +a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!== +undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; +THREE.MeshPhongMaterial.prototype={toString:function(){return"THREE.MeshPhongMaterial (
id: "+this.id+"
color: "+this.color+"
ambient: "+this.ambient+"
specular: "+this.specular+"
shininess: "+this.shininess+"
map: "+this.map+"
specular_map: "+this.specular_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
wireframe: "+ +this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshPhongMaterialCounter={value:0}; +THREE.MeshDepthMaterial=function(a){this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial"}}; +THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}}; +THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!== +undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; +THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (
id: "+this.id+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshShaderMaterialCounter={value:0}; +THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; +THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (
color: "+this.color+"
map: "+this.map+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; +THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}}; +THREE.Texture=function(a,b,e,f,g,h){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=e!==undefined?e:THREE.ClampToEdgeWrapping;this.wrap_t=f!==undefined?f:THREE.ClampToEdgeWrapping;this.mag_filter=g!==undefined?g:THREE.LinearFilter;this.min_filter=h!==undefined?h:THREE.LinearMipMapLinearFilter}; +THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
mag_filter: "+this.mag_filter+"
min_filter: "+this.min_filter+"
)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2; +THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20; +THREE.RenderTarget=function(a,b,e){this.width=a;this.height=b;e=e||{};this.wrap_s=e.wrap_s!==undefined?e.wrap_s:THREE.ClampToEdgeWrapping;this.wrap_t=e.wrap_t!==undefined?e.wrap_t:THREE.ClampToEdgeWrapping;this.mag_filter=e.mag_filter!==undefined?e.mag_filter:THREE.LinearFilter;this.min_filter=e.min_filter!==undefined?e.min_filter:THREE.LinearMipMapLinearFilter;this.format=e.format!==undefined?e.format:THREE.RGBFormat;this.type=e.type!==undefined?e.type:THREE.UnsignedByteType}; +var Uniforms={clone:function(a){var b,e,f,g={};for(b in a){g[b]={};for(e in a[b]){f=a[b][e];g[b][e]=f instanceof THREE.Color||f instanceof THREE.Vector3||f instanceof THREE.Texture?f.clone():f}}return g},merge:function(a){var b,e,f,g={};for(b=0;b=0&&y>=0&&x>=0&&D>=0)return true;else if(C<0&&y<0||x<0&&D<0)return false;else{if(C<0)w=Math.max(w,C/(C-y));else if(y<0)t=Math.min(t,C/(C-y));if(x<0)w=Math.max(w,x/(x-D));else if(D<0)t=Math.min(t,x/(x-D));if(tC&&M.z0&&K.z<1){o=z[v]=z[v]||new THREE.RenderableParticle;o.x=K.x/K.w;o.y=K.y/K.w;o.z=K.z;o.rotation=O.rotation.z;o.scale.x=O.scale.x*Math.abs(o.x-(K.x+l.projectionMatrix.n11)/(K.w+l.projectionMatrix.n14)); +o.scale.y=O.scale.y*Math.abs(o.y-(K.y+l.projectionMatrix.n22)/(K.w+l.projectionMatrix.n24));o.materials=O.materials;t.push(o);v++}}}}w&&t.sort(a);return t};this.unprojectVector=function(p,l){var w=new THREE.Matrix4;w.multiply(THREE.Matrix4.makeInvert(l.matrix),THREE.Matrix4.makeInvert(l.projectionMatrix));w.multiplyVector3(p);return p}}; +THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,e,f,g,h;this.domElement=document.createElement("div");this.setSize=function(j,c){e=j;f=c;g=e/2;h=f/2};this.render=function(j,c){var i,m,s,B,o,v,z,A;a=b.projectScene(j,c);i=0;for(m=a.length;i0){J.r+=fa.r*ca;J.g+=fa.g*ca;J.b+=fa.b*ca}}else if(ca instanceof THREE.PointLight){H.sub(ca.position,X);H.normalize();ca=T.dot(H)*ia;if(ca>0){J.r+=fa.r*ca;J.g+=fa.g*ca;J.b+=fa.b*ca}}}}function Na(F,X,T){if(T.opacity!=0){a(T.opacity); +b(T.blending);var J,P,ca,fa,ia,la;if(T instanceof THREE.ParticleBasicMaterial){if(T.map){fa=T.map;ia=fa.width>>1;la=fa.height>>1;P=X.scale.x*c;ca=X.scale.y*i;T=P*ia;J=ca*la;I.set(F.x-T,F.y-J,F.x+T,F.y+J);if(Z.instersects(I)){m.save();m.translate(F.x,F.y);m.rotate(-X.rotation);m.scale(P,-ca);m.translate(-ia,-la);m.drawImage(fa,0,0);m.restore()}}}else if(T instanceof THREE.ParticleCircleMaterial){if(S){Y.r=ha.r+ja.r+u.r;Y.g=ha.g+ja.g+u.g;Y.b=ha.b+ja.b+u.b;t.r=T.color.r*Y.r;t.g=T.color.g*Y.g;t.b=T.color.b* +Y.b;t.updateStyleString()}else t.__styleString=T.color.__styleString;T=X.scale.x*c;J=X.scale.y*i;I.set(F.x-T,F.y-J,F.x+T,F.y+J);if(Z.instersects(I)){P=t.__styleString;if(A!=P)m.fillStyle=A=P;m.save();m.translate(F.x,F.y);m.rotate(-X.rotation);m.scale(T,J);m.beginPath();m.arc(0,0,1,0,G,true);m.closePath();m.fill();m.restore()}}}}function Oa(F,X,T,J){if(J.opacity!=0){a(J.opacity);b(J.blending);m.beginPath();m.moveTo(F.positionScreen.x,F.positionScreen.y);m.lineTo(X.positionScreen.x,X.positionScreen.y); +m.closePath();if(J instanceof THREE.LineBasicMaterial){t.__styleString=J.color.__styleString;F=J.linewidth;if(K!=F)m.lineWidth=K=F;F=t.__styleString;if(z!=F)m.strokeStyle=z=F;m.stroke();I.inflate(J.linewidth*2)}}}function Ia(F,X,T,J,P,ca){if(P.opacity!=0){a(P.opacity);b(P.blending);k=F.positionScreen.x;n=F.positionScreen.y;r=X.positionScreen.x;p=X.positionScreen.y;l=T.positionScreen.x;w=T.positionScreen.y;m.beginPath();m.moveTo(k,n);m.lineTo(r,p);m.lineTo(l,w);m.lineTo(k,n);m.closePath();if(P instanceof +THREE.MeshBasicMaterial)if(P.map)P.map.image.loaded&&P.map.mapping instanceof THREE.UVMapping&&xa(k,n,r,p,l,w,P.map.image,J.uvs[0].u,J.uvs[0].v,J.uvs[1].u,J.uvs[1].v,J.uvs[2].u,J.uvs[2].v);else if(P.env_map){if(P.env_map.image.loaded)if(P.env_map.mapping instanceof THREE.SphericalReflectionMapping){F=sa.matrix;H.copy(J.vertexNormalsWorld[0]);V=(H.x*F.n11+H.y*F.n12+H.z*F.n13)*0.5+0.5;O=-(H.x*F.n21+H.y*F.n22+H.z*F.n23)*0.5+0.5;H.copy(J.vertexNormalsWorld[1]);ba=(H.x*F.n11+H.y*F.n12+H.z*F.n13)*0.5+0.5; +R=-(H.x*F.n21+H.y*F.n22+H.z*F.n23)*0.5+0.5;H.copy(J.vertexNormalsWorld[2]);L=(H.x*F.n11+H.y*F.n12+H.z*F.n13)*0.5+0.5;N=-(H.x*F.n21+H.y*F.n22+H.z*F.n23)*0.5+0.5;xa(k,n,r,p,l,w,P.env_map.image,V,O,ba,R,L,N)}}else P.wireframe?Ba(P.color.__styleString,P.wireframe_linewidth):Ca(P.color.__styleString);else if(P instanceof THREE.MeshLambertMaterial){if(P.map&&!P.wireframe){P.map.mapping instanceof THREE.UVMapping&&xa(k,n,r,p,l,w,P.map.image,J.uvs[0].u,J.uvs[0].v,J.uvs[1].u,J.uvs[1].v,J.uvs[2].u,J.uvs[2].v); +b(THREE.SubtractiveBlending)}if(S)if(!P.wireframe&&P.shading==THREE.SmoothShading&&J.vertexNormalsWorld.length==3){C.r=y.r=x.r=ha.r;C.g=y.g=x.g=ha.g;C.b=y.b=x.b=ha.b;Aa(ca,J.v1.positionWorld,J.vertexNormalsWorld[0],C);Aa(ca,J.v2.positionWorld,J.vertexNormalsWorld[1],y);Aa(ca,J.v3.positionWorld,J.vertexNormalsWorld[2],x);D.r=(y.r+x.r)*0.5;D.g=(y.g+x.g)*0.5;D.b=(y.b+x.b)*0.5;U=Ja(C,y,x,D);xa(k,n,r,p,l,w,U,0,0,1,0,0,1)}else{Y.r=ha.r;Y.g=ha.g;Y.b=ha.b;Aa(ca,J.centroidWorld,J.normalWorld,Y);t.r=P.color.r* +Y.r;t.g=P.color.g*Y.g;t.b=P.color.b*Y.b;t.updateStyleString();P.wireframe?Ba(t.__styleString,P.wireframe_linewidth):Ca(t.__styleString)}else P.wireframe?Ba(P.color.__styleString,P.wireframe_linewidth):Ca(P.color.__styleString)}else if(P instanceof THREE.MeshDepthMaterial){$=sa.near;M=sa.far;C.r=C.g=C.b=1-Ea(F.positionScreen.z,$,M);y.r=y.g=y.b=1-Ea(X.positionScreen.z,$,M);x.r=x.g=x.b=1-Ea(T.positionScreen.z,$,M);D.r=(y.r+x.r)*0.5;D.g=(y.g+x.g)*0.5;D.b=(y.b+x.b)*0.5;U=Ja(C,y,x,D);xa(k,n,r,p,l,w,U,0, +0,1,0,0,1)}else if(P instanceof THREE.MeshNormalMaterial){t.r=Fa(J.normalWorld.x);t.g=Fa(J.normalWorld.y);t.b=Fa(J.normalWorld.z);t.updateStyleString();P.wireframe?Ba(t.__styleString,P.wireframe_linewidth):Ca(t.__styleString)}}}function Ba(F,X){if(z!=F)m.strokeStyle=z=F;if(K!=X)m.lineWidth=K=X;m.stroke();I.inflate(X*2)}function Ca(F){if(A!=F)m.fillStyle=A=F;m.fill()}function xa(F,X,T,J,P,ca,fa,ia,la,oa,ma,pa,ya){var ua,qa;ua=fa.width-1;qa=fa.height-1;ia*=ua;la*=qa;oa*=ua;ma*=qa;pa*=ua;ya*=qa;T-=F; +J-=X;P-=F;ca-=X;oa-=ia;ma-=la;pa-=ia;ya-=la;qa=1/(oa*ya-pa*ma);ua=(ya*T-ma*P)*qa;ma=(ya*J-ma*ca)*qa;T=(oa*P-pa*T)*qa;J=(oa*ca-pa*J)*qa;F=F-ua*ia-T*la;X=X-ma*ia-J*la;m.save();m.transform(ua,ma,T,J,F,X);m.clip();m.drawImage(fa,0,0);m.restore()}function Ja(F,X,T,J){var P=~~(F.r*255),ca=~~(F.g*255);F=~~(F.b*255);var fa=~~(X.r*255),ia=~~(X.g*255);X=~~(X.b*255);var la=~~(T.r*255),oa=~~(T.g*255);T=~~(T.b*255);var ma=~~(J.r*255),pa=~~(J.g*255);J=~~(J.b*255);ea[0]=P<0?0:P>255?255:P;ea[1]=ca<0?0:ca>255?255: +ca;ea[2]=F<0?0:F>255?255:F;ea[4]=fa<0?0:fa>255?255:fa;ea[5]=ia<0?0:ia>255?255:ia;ea[6]=X<0?0:X>255?255:X;ea[8]=la<0?0:la>255?255:la;ea[9]=oa<0?0:oa>255?255:oa;ea[10]=T<0?0:T>255?255:T;ea[12]=ma<0?0:ma>255?255:ma;ea[13]=pa<0?0:pa>255?255:pa;ea[14]=J<0?0:J>255?255:J;aa.putImageData(ka,0,0);ta.drawImage(Q,0,0);return ra}function Ea(F,X,T){F=(F-X)/(T-X);return F*F*(3-2*F)}function Fa(F){F=(F+1)*0.5;return F<0?0:F>1?1:F}function Ga(F,X){var T=X.x-F.x,J=X.y-F.y,P=1/Math.sqrt(T*T+J*J);T*=P;J*=P;X.x+=T;X.y+= +J;F.x-=T;F.y-=J}var Da,Ka,da,na,wa,Ha,La,za;m.setTransform(1,0,0,-1,c,i);this.autoClear&&this.clear();e=f.projectScene(ga,sa,this.sortElements);(S=ga.lights.length>0)&&Ma(ga);Da=0;for(Ka=e.length;Da0){ba.r+=N.color.r*Z;ba.g+=N.color.g*Z;ba.b+=N.color.b*Z}}else if(N instanceof THREE.PointLight){w.sub(N.position,O.centroidWorld);w.normalize();Z=O.normalWorld.dot(w)*N.intensity;if(Z>0){ba.r+=N.color.r*Z;ba.g+=N.color.g*Z;ba.b+=N.color.b*Z}}}}function b(V,O,ba,R,L,N){x=f(D++);x.setAttribute("d","M "+ +V.positionScreen.x+" "+V.positionScreen.y+" L "+O.positionScreen.x+" "+O.positionScreen.y+" L "+ba.positionScreen.x+","+ba.positionScreen.y+"z");if(L instanceof THREE.MeshBasicMaterial)d.__styleString=L.color.__styleString;else if(L instanceof THREE.MeshLambertMaterial)if(E){k.r=n.r;k.g=n.g;k.b=n.b;a(N,R,k);d.r=L.color.r*k.r;d.g=L.color.g*k.g;d.b=L.color.b*k.b;d.updateStyleString()}else d.__styleString=L.color.__styleString;else if(L instanceof THREE.MeshDepthMaterial){l=1-L.__2near/(L.__farPlusNear- +R.z*L.__farMinusNear);d.setRGB(l,l,l)}else L instanceof THREE.MeshNormalMaterial&&d.setRGB(g(R.normalWorld.x),g(R.normalWorld.y),g(R.normalWorld.z));L.wireframe?x.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+L.wireframe_linewidth+"; stroke-opacity: "+L.opacity+"; stroke-linecap: "+L.wireframe_linecap+"; stroke-linejoin: "+L.wireframe_linejoin):x.setAttribute("style","fill: "+d.__styleString+"; fill-opacity: "+L.opacity);c.appendChild(x)}function e(V,O,ba,R,L,N,Z){x= +f(D++);x.setAttribute("d","M "+V.positionScreen.x+" "+V.positionScreen.y+" L "+O.positionScreen.x+" "+O.positionScreen.y+" L "+ba.positionScreen.x+","+ba.positionScreen.y+" L "+R.positionScreen.x+","+R.positionScreen.y+"z");if(N instanceof THREE.MeshBasicMaterial)d.__styleString=N.color.__styleString;else if(N instanceof THREE.MeshLambertMaterial)if(E){k.r=n.r;k.g=n.g;k.b=n.b;a(Z,L,k);d.r=N.color.r*k.r;d.g=N.color.g*k.g;d.b=N.color.b*k.b;d.updateStyleString()}else d.__styleString=N.color.__styleString; +else if(N instanceof THREE.MeshDepthMaterial){l=1-N.__2near/(N.__farPlusNear-L.z*N.__farMinusNear);d.setRGB(l,l,l)}else N instanceof THREE.MeshNormalMaterial&&d.setRGB(g(L.normalWorld.x),g(L.normalWorld.y),g(L.normalWorld.z));N.wireframe?x.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+N.wireframe_linewidth+"; stroke-opacity: "+N.opacity+"; stroke-linecap: "+N.wireframe_linecap+"; stroke-linejoin: "+N.wireframe_linejoin):x.setAttribute("style","fill: "+d.__styleString+ +"; fill-opacity: "+N.opacity);c.appendChild(x)}function f(V){if(t[V]==null){t[V]=document.createElementNS("http://www.w3.org/2000/svg","path");U==0&&t[V].setAttribute("shape-rendering","crispEdges");return t[V]}return t[V]}function g(V){return V<0?Math.min((1+V)*0.5,0.5):0.5+Math.min(V*0.5,0.5)}var h=null,j=new THREE.Projector,c=document.createElementNS("http://www.w3.org/2000/svg","svg"),i,m,s,B,o,v,z,A,K=new THREE.Rectangle,q=new THREE.Rectangle,E=false,d=new THREE.Color(16777215),k=new THREE.Color(16777215), +n=new THREE.Color(0),r=new THREE.Color(0),p=new THREE.Color(0),l,w=new THREE.Vector3,t=[],C=[],y=[],x,D,$,M,U=1;this.domElement=c;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(V){switch(V){case "high":U=1;break;case "low":U=0}};this.setSize=function(V,O){i=V;m=O;s=i/2;B=m/2;c.setAttribute("viewBox",-s+" "+-B+" "+i+" "+m);c.setAttribute("width",i);c.setAttribute("height",m);K.set(-s,-B,s,B)};this.clear=function(){for(;c.childNodes.length>0;)c.removeChild(c.childNodes[0])}; +this.render=function(V,O){var ba,R,L,N,Z,W,I,S;this.autoClear&&this.clear();h=j.projectScene(V,O,this.sortElements);M=$=D=0;if(E=V.lights.length>0){I=V.lights;n.setRGB(0,0,0);r.setRGB(0,0,0);p.setRGB(0,0,0);ba=0;for(R=I.length;ba0){L.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,L.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(ba),c.STATIC_DRAW)}L.__webGLFaceBuffer=c.createBuffer(); +c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,L.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array($),c.STATIC_DRAW);L.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,L.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(M),c.STATIC_DRAW);L.__webGLFaceCount=$.length;L.__webGLLineCount=M.length}};this.renderBuffer=function(d,k,n,r,p){var l,w,t,C;if(!r.program){if(r instanceof THREE.MeshDepthMaterial){b(r,THREE.ShaderLib.depth);r.uniforms.mNear.value= +d.near;r.uniforms.mFar.value=d.far}else if(r instanceof THREE.MeshNormalMaterial)b(r,THREE.ShaderLib.normal);else if(r instanceof THREE.MeshBasicMaterial){b(r,THREE.ShaderLib.basic);e(r,n)}else if(r instanceof THREE.MeshLambertMaterial){b(r,THREE.ShaderLib.lambert);e(r,n)}else if(r instanceof THREE.MeshPhongMaterial){b(r,THREE.ShaderLib.phong);e(r,n)}else if(r instanceof THREE.LineBasicMaterial){b(r,THREE.ShaderLib.basic);f(r,n)}var y,x,D;y=C=w=0;for(x=k.length;y0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+C.maxDirLights,"#define MAX_POINT_LIGHTS "+C.maxPointLights,C.map?"#define USE_MAP":"",C.env_map?"#define USE_ENVMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n"); +c.attachShader(x,g("fragment",D+w));c.attachShader(x,g("vertex",C+y));c.linkProgram(x);c.getProgramParameter(x,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(x,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");x.uniforms={};x.attributes={};r.program=x;w=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(l in r.uniforms)w.push(l);l=r.program;y=0;for(x=w.length;y=0){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLNormalBuffer); +c.vertexAttribPointer(t.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(t.normal)}if(t.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLTangentBuffer);c.vertexAttribPointer(t.tangent,4,c.FLOAT,false,0,0);c.enableVertexAttribArray(t.tangent)}if(t.uv>=0)if(p.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLUVBuffer);c.vertexAttribPointer(t.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(t.uv)}else c.disableVertexAttribArray(t.uv);if(r.wireframe||r instanceof THREE.LineBasicMaterial){t= +r.wireframe_linewidth!==undefined?r.wireframe_linewidth:r.linewidth!==undefined?r.linewidth:1;r=r instanceof THREE.LineBasicMaterial&&p.type==THREE.LineStrip?c.LINE_STRIP:c.LINES;c.lineWidth(t);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,p.__webGLLineBuffer);c.drawElements(r,p.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,p.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,p.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(d,k,n,r,p,l,w){var t,C,y,x,D;y=0;for(x= +r.materials.length;y=0;n--){r=d.__webGLObjects[n].object;k==r&&d.__webGLObjects.splice(n,1)}};this.setupMatrices=function(d,k){d.autoUpdateMatrix&&d.updateMatrix();m.multiply(k.matrix,d.matrix);o.set(m.flatten());s=THREE.Matrix4.makeInvert3x3(m).transpose();z.set(s.m);A.set(d.matrix.flatten())};this.loadMatrices=function(d){c.uniformMatrix4fv(d.uniforms.viewMatrix,false,B);c.uniformMatrix4fv(d.uniforms.modelViewMatrix, +false,o);c.uniformMatrix4fv(d.uniforms.projectionMatrix,false,v);c.uniformMatrix3fv(d.uniforms.normalMatrix,false,z);c.uniformMatrix4fv(d.uniforms.objectMatrix,false,A)};this.loadCamera=function(d,k){c.uniform3f(d.uniforms.cameraPosition,k.position.x,k.position.y,k.position.z)};this.setBlending=function(d){switch(d){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD); +c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(d,k){if(d){!k||k=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(d=="back")c.cullFace(c.BACK);else d=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}}; +THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif", +envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif", +envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif", +map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", +lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}", +lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif"}; +THREE.UniformsLib={common:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv", +value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}}}; +THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}", +vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragment_shader:["uniform vec3 color;\nuniform float opacity;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );", +THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor;",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nvarying vec3 vLightWeighting;", +THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex, +THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)}, +shininess:{type:"f",value:30}}]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,THREE.Snippets.lights_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lights_fragment, +"gl_FragColor = mapColor * totalLight * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;", +THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]}; +THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null}; +var GeometryUtils={merge:function(a,b){var e=b instanceof THREE.Mesh,f=a.vertices.length,g=e?b.geometry:b,h=a.vertices,j=g.vertices,c=a.faces,i=g.faces,m=a.uvs;g=g.uvs;e&&b.updateMatrix();for(var s=0,B=j.length;s= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}", +vertex_shader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, +basic:{uniforms:{},vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"void main() {\ngl_FragColor = vec4(1.0, 0.0, 0.0, 0.5);\n}"},cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertex_shader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}", +fragment_shader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"}}},Cube=function(a,b,e,f,g,h,j,c){function i(A,K,q,E,d,k,n,r){var p,l,w=f||1,t=g||1,C=w+1,y=t+1,x=d/2,D=k/2;d=d/w;var $=k/t,M=m.vertices.length;if(A=="x"&&K=="y"||A=="y"&&K=="x")p="z";else if(A=="x"&&K=="z"||A=="z"&&K=="x")p="y";else if(A=="z"&&K=="y"||A=="y"&&K=="z")p="x";for(l=0;l0||(s=this.vertices.push(new THREE.Vertex(new THREE.Vector3(B,c,o)))-1);m.push(s)}b.push(m)}var v,z,A;g=b.length;for(e=0;e0)for(f=0;f1){v=this.vertices[j].position.clone(); +z=this.vertices[i].position.clone();A=this.vertices[m].position.clone();v.normalize();z.normalize();A.normalize();this.faces.push(new THREE.Face3(j,i,m,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(z.x,z.y,z.z),new THREE.Vector3(A.x,A.y,A.z)]));this.uvs.push([s,B,K])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; +THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?this.addStatusElement():null}; +THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="#b00";a.style.color="#fff";a.style.width="140px";a.style.padding="0.25em 0.25em 0.25em 0.5em";a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ";b+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML= +b},loadAsciiOld:function(a,b){var e=document.createElement("script");e.type="text/javascript";e.onload=b;e.src=a;document.getElementsByTagName("head")[0].appendChild(e)},loadAscii:function(a){var b=a.model,e=a.callback,f=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(b);a=(new Date).getTime();b=new Worker(b);b.onmessage=function(g){THREE.Loader.prototype.createModel(g.data,e,f)};b.postMessage(a)},loadBinary:function(a){var b=a.model,e=a.callback,f=a.texture_path?a.texture_path: +THREE.Loader.prototype.extractUrlbase(b),g=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(b);a=(new Date).getTime();b=new Worker(b);var h=this.showProgress?THREE.Loader.prototype.updateProgress:null;b.onmessage=function(j){THREE.Loader.prototype.loadAjaxBuffers(j.data.buffers,j.data.materials,e,g,f,h)};b.onerror=function(j){alert("worker.onerror: "+j.message+"\n"+j.data);j.preventDefault()};b.postMessage(a)},loadAjaxBuffers:function(a,b,e,f,g,h){var j=new XMLHttpRequest,c=f+"/"+a,i=0; +j.onreadystatechange=function(){if(j.readyState==4)j.status==200||j.status==0?THREE.Loader.prototype.createBinModel(j.responseText,e,g,b):alert("Couldn't load ["+c+"] ["+j.status+"]");else if(j.readyState==3){if(h){if(i==0)i=j.getResponseHeader("Content-Length");h({total:i,loaded:j.responseText.length})}}else if(j.readyState==2)i=j.getResponseHeader("Content-Length")};j.open("GET",c,true);j.overrideMimeType("text/plain; charset=x-user-defined");j.setRequestHeader("Content-Type","text/plain");j.send(null)}, +createBinModel:function(a,b,e,f){var g=function(h){function j(u,G){var H=s(u,G),Q=s(u,G+1),aa=s(u,G+2),ka=s(u,G+3),ea=(ka<<1&255|aa>>7)-127;H=(aa&127)<<16|Q<<8|H;if(H==0&&ea==-127)return 0;return(1-2*(ka>>7))*(1+H*Math.pow(2,-23))*Math.pow(2,ea)}function c(u,G){var H=s(u,G),Q=s(u,G+1),aa=s(u,G+2);return(s(u,G+3)<<24)+(aa<<16)+(Q<<8)+H}function i(u,G){var H=s(u,G);return(s(u,G+1)<<8)+H}function m(u,G){var H=s(u,G);return H>127?H-256:H}function s(u,G){return u.charCodeAt(G)&255}function B(u){var G, +H,Q;G=c(a,u);H=c(a,u+r);Q=c(a,u+p);u=i(a,u+l);THREE.Loader.prototype.f3(q,G,H,Q,u)}function o(u){var G,H,Q,aa,ka,ea;G=c(a,u);H=c(a,u+r);Q=c(a,u+p);aa=i(a,u+l);ka=c(a,u+w);ea=c(a,u+t);u=c(a,u+C);THREE.Loader.prototype.f3n(q,k,G,H,Q,aa,ka,ea,u)}function v(u){var G,H,Q,aa;G=c(a,u);H=c(a,u+y);Q=c(a,u+x);aa=c(a,u+D);u=i(a,u+$);THREE.Loader.prototype.f4(q,G,H,Q,aa,u)}function z(u){var G,H,Q,aa,ka,ea,ra,ta;G=c(a,u);H=c(a,u+y);Q=c(a,u+x);aa=c(a,u+D);ka=i(a,u+$);ea=c(a,u+M);ra=c(a,u+U);ta=c(a,u+V);u=c(a,u+ +O);THREE.Loader.prototype.f4n(q,k,G,H,Q,aa,ka,ea,ra,ta,u)}function A(u){var G,H;G=c(a,u);H=c(a,u+ba);u=c(a,u+R);THREE.Loader.prototype.uv3(q,n[G*2],n[G*2+1],n[H*2],n[H*2+1],n[u*2],n[u*2+1])}function K(u){var G,H,Q;G=c(a,u);H=c(a,u+L);Q=c(a,u+N);u=c(a,u+Z);THREE.Loader.prototype.uv4(q,n[G*2],n[G*2+1],n[H*2],n[H*2+1],n[Q*2],n[Q*2+1],n[u*2],n[u*2+1])}var q=this,E=0,d,k=[],n=[],r,p,l,w,t,C,y,x,D,$,M,U,V,O,ba,R,L,N,Z,W,I,S,Y,ha,ja;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(q,f,h); +d={signature:a.substr(E,8),header_bytes:s(a,E+8),vertex_coordinate_bytes:s(a,E+9),normal_coordinate_bytes:s(a,E+10),uv_coordinate_bytes:s(a,E+11),vertex_index_bytes:s(a,E+12),normal_index_bytes:s(a,E+13),uv_index_bytes:s(a,E+14),material_index_bytes:s(a,E+15),nvertices:c(a,E+16),nnormals:c(a,E+16+4),nuvs:c(a,E+16+8),ntri_flat:c(a,E+16+12),ntri_smooth:c(a,E+16+16),ntri_flat_uv:c(a,E+16+20),ntri_smooth_uv:c(a,E+16+24),nquad_flat:c(a,E+16+28),nquad_smooth:c(a,E+16+32),nquad_flat_uv:c(a,E+16+36),nquad_smooth_uv:c(a, +E+16+40)};E+=d.header_bytes;r=d.vertex_index_bytes;p=d.vertex_index_bytes*2;l=d.vertex_index_bytes*3;w=d.vertex_index_bytes*3+d.material_index_bytes;t=d.vertex_index_bytes*3+d.material_index_bytes+d.normal_index_bytes;C=d.vertex_index_bytes*3+d.material_index_bytes+d.normal_index_bytes*2;y=d.vertex_index_bytes;x=d.vertex_index_bytes*2;D=d.vertex_index_bytes*3;$=d.vertex_index_bytes*4;M=d.vertex_index_bytes*4+d.material_index_bytes;U=d.vertex_index_bytes*4+d.material_index_bytes+d.normal_index_bytes; +V=d.vertex_index_bytes*4+d.material_index_bytes+d.normal_index_bytes*2;O=d.vertex_index_bytes*4+d.material_index_bytes+d.normal_index_bytes*3;ba=d.uv_index_bytes;R=d.uv_index_bytes*2;L=d.uv_index_bytes;N=d.uv_index_bytes*2;Z=d.uv_index_bytes*3;h=d.vertex_index_bytes*3+d.material_index_bytes;ja=d.vertex_index_bytes*4+d.material_index_bytes;W=d.ntri_flat*h;I=d.ntri_smooth*(h+d.normal_index_bytes*3);S=d.ntri_flat_uv*(h+d.uv_index_bytes*3);Y=d.ntri_smooth_uv*(h+d.normal_index_bytes*3+d.uv_index_bytes* +3);ha=d.nquad_flat*ja;h=d.nquad_smooth*(ja+d.normal_index_bytes*4);ja=d.nquad_flat_uv*(ja+d.uv_index_bytes*4);E+=function(u){var G,H,Q,aa=d.vertex_coordinate_bytes*3,ka=u+d.nvertices*aa;for(u=u;u' + @@ -42,13 +42,31 @@ THREE.Texture.prototype = { THREE.MultiplyOperation = 0; THREE.MixOperation = 1; +// Wrapping modes THREE.RepeatWrapping = 0; THREE.ClampToEdgeWrapping = 1; THREE.MirroredRepeatWrapping = 2; +// Filters THREE.NearestFilter = 3; THREE.NearestMipMapNearestFilter = 4; THREE.NearestMipMapLinearFilter = 5; THREE.LinearFilter = 6; THREE.LinearMipMapNearestFilter = 7; THREE.LinearMipMapLinearFilter = 8; + +// Types +THREE.ByteType = 9; +THREE.UnsignedByteType = 10; +THREE.ShortType = 11; +THREE.UnsignedShortType = 12; +THREE.IntType = 13; +THREE.UnsignedIntType = 14; +THREE.FloatType = 15; + +// Formats +THREE.AlphaFormat = 16; +THREE.RGBFormat = 17; +THREE.RGBAFormat = 18; +THREE.LuminanceFormat = 19; +THREE.LuminanceAlphaFormat = 20; diff --git a/src/renderers/WebGLRenderer.js b/src/renderers/WebGLRenderer.js index 7d41cea3..446e9c16 100644 --- a/src/renderers/WebGLRenderer.js +++ b/src/renderers/WebGLRenderer.js @@ -48,6 +48,8 @@ THREE.WebGLRenderer = function ( parameters ) { initGL( antialias, clearColor, clearAlpha ); + this.context = _gl; + //alert( dumpObject( getGLParams() ) ); this.setSize = function ( width, height ) { @@ -658,7 +660,7 @@ THREE.WebGLRenderer = function ( parameters ) { }; - this.render = function( scene, camera ) { + this.render = function( scene, camera, renderTarget ) { var o, ol, webGLObject, object, buffer, lights = scene.lights, @@ -666,6 +668,8 @@ THREE.WebGLRenderer = function ( parameters ) { this.initWebGLObjects( scene ); + setRenderTarget( renderTarget ); + if ( this.autoClear ) { this.clear(); @@ -726,6 +730,15 @@ THREE.WebGLRenderer = function ( parameters ) { } + // Generate mipmap if we're using any kind of mipmap filtering + if ( renderTarget && renderTarget.min_filter !== THREE.NearestFilter && renderTarget.min_filter !== THREE.LinearFilter ) { + + _gl.bindTexture( _gl.TEXTURE_2D, renderTarget.__webGLTexture ); + _gl.generateMipmap(_gl.TEXTURE_2D); + _gl.bindTexture( _gl.TEXTURE_2D, null ); + + } + }; this.initWebGLObjects = function( scene ) { @@ -1159,6 +1172,43 @@ THREE.WebGLRenderer = function ( parameters ) { }; + function setRenderTarget( renderTexture ) { + + var framebuffer; + + if ( renderTexture && !renderTexture.__webGLFramebuffer ) { + renderTexture.__webGLFramebuffer = _gl.createFramebuffer(); + renderTexture.__webGLRenderbuffer = _gl.createRenderbuffer(); + renderTexture.__webGLTexture = _gl.createTexture(); + + // Setup renderbuffer + _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderTexture.__webGLRenderbuffer ); + _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTexture.width, renderTexture.height ); + + // Setup texture + _gl.bindTexture( _gl.TEXTURE_2D, renderTexture.__webGLTexture ); + _gl.texParameteri( _gl.TEXTURE_2D, _gl.TEXTURE_WRAP_S, paramThreeToGL( renderTexture.wrap_s ) ); + _gl.texParameteri( _gl.TEXTURE_2D, _gl.TEXTURE_WRAP_T, paramThreeToGL( renderTexture.wrap_t ) ); + _gl.texParameteri( _gl.TEXTURE_2D, _gl.TEXTURE_MAG_FILTER, paramThreeToGL( renderTexture.mag_filter ) ); + _gl.texParameteri( _gl.TEXTURE_2D, _gl.TEXTURE_MIN_FILTER, paramThreeToGL( renderTexture.min_filter ) ); + _gl.texImage2D( _gl.TEXTURE_2D, 0, paramThreeToGL( renderTexture.format ), renderTexture.width, renderTexture.height, 0, paramThreeToGL( renderTexture.format ), paramThreeToGL( renderTexture.type ), null); + + // Setup framebuffer + _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTexture.__webGLFramebuffer ); + _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, renderTexture.__webGLTexture, 0 ); + _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderTexture.__webGLRenderbuffer); + + // Release everything + _gl.bindTexture( _gl.TEXTURE_2D, null ); + _gl.bindRenderbuffer( _gl.RENDERBUFFER, null ); + _gl.bindFramebuffer( _gl.FRAMEBUFFER, null); + } + + framebuffer = renderTexture ? renderTexture.__webGLFramebuffer : null; + _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); + + } + function cacheUniformLocations( program, identifiers ) { var i, l, id; @@ -1229,6 +1279,20 @@ THREE.WebGLRenderer = function ( parameters ) { case THREE.LinearMipMapNearestFilter: return _gl.LINEAR_MIPMAP_NEAREST; break; case THREE.LinearMipMapLinearFilter: return _gl.LINEAR_MIPMAP_LINEAR; break; + case THREE.ByteType: return _gl.BYTE; break; + case THREE.UnsignedByteType: return _gl.UNSIGNED_BYTE; break; + case THREE.ShortType: return _gl.SHORT; break; + case THREE.UnsignedShortType: return _gl.UNSIGNED_SHORT; break; + case THREE.IntType: return _gl.INT; break; + case THREE.UnsignedShortType: return _gl.UNSIGNED_INT; break; + case THREE.FloatType: return _gl.FLOAT; break; + + case THREE.AlphaFormat: return _gl.ALPHA; break; + case THREE.RGBFormat: return _gl.RGB; break; + case THREE.RGBAFormat: return _gl.RGBA; break; + case THREE.LuminanceFormat: return _gl.LUMINANCE; break; + case THREE.LuminanceAlphaFormat: return _gl.LUMINANCE_ALPHA; break; + } return 0; diff --git a/utils/build.py b/utils/build.py index 21fc1ace..b92eae61 100644 --- a/utils/build.py +++ b/utils/build.py @@ -49,6 +49,7 @@ COMMON_FILES = [ 'materials/ParticleCircleMaterial.js', 'materials/ParticleDOMMaterial.js', 'materials/Texture.js', +'materials/RenderTarget.js', 'materials/Uniforms.js', 'materials/mappings/CubeReflectionMapping.js', 'materials/mappings/CubeRefractionMapping.js', @@ -238,6 +239,7 @@ WEBGL_FILES = [ 'materials/ParticleBasicMaterial.js', 'materials/ParticleCircleMaterial.js', 'materials/Texture.js', +'materials/RenderTarget.js', 'materials/Uniforms.js', 'materials/mappings/CubeReflectionMapping.js', 'materials/mappings/CubeRefractionMapping.js',