diff --git a/build/Three.js b/build/Three.js index b7cf121e..d7a13f28 100755 --- a/build/Three.js +++ b/build/Three.js @@ -31,9 +31,10 @@ this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41= this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42; b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,d){b[d]=this.n11;b[d+1]=this.n21;b[d+2]=this.n31;b[d+3]=this.n41;b[d+4]=this.n12;b[d+5]=this.n22;b[d+6]=this.n32;b[d+7]=this.n42;b[d+8]=this.n13;b[d+9]=this.n23;b[d+10]=this.n33;b[d+11]=this.n43;b[d+12]=this.n14;b[d+13]=this.n24;b[d+14]=this.n34;b[d+15]=this.n44;return b},setTranslation:function(b,d,c){this.set(1,0,0,b,0,1,0,d,0,0,1,c,0,0, 0,1);return this},setScale:function(b,d,c){this.set(b,0,0,0,0,d,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(1,0,0,0,0,d,-b,0,0,b,d,0,0,0,0,1);return this},setRotationY:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(d,0,b,0,0,1,0,0,-b,0,d,0,0,0,0,1);return this},setRotationZ:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(d,-b,0,0,b,d,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,d){var c=Math.cos(d),f=Math.sin(d),g= -1-c,h=b.x,j=b.y,k=b.z,m=g*h,o=g*j;this.set(m*h+c,m*j-f*k,m*k+f*j,0,m*j+f*k,o*j+c,o*k-f*h,0,m*k-f*j,o*k+f*h,g*k*k+c,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},setRotationFromEuler:function(b){var d=b.x,c=b.y,f=b.z;b=Math.cos(d);d=Math.sin(d);var g=Math.cos(c);c=Math.sin(c);var h=Math.cos(f);f=Math.sin(f);var j=b*c,k=d*c;this.n11=g*h;this.n12=-g*f;this.n13=c;this.n21=k*h+b*f;this.n22=-k*f+b*h;this.n23=-d*g;this.n31=-j*h+d*f;this.n32=j*f+d*h;this.n33= -b*g;return this},setRotationFromQuaternion:function(b){var d=b.x,c=b.y,f=b.z,g=b.w,h=d+d,j=c+c,k=f+f;b=d*h;var m=d*j;d*=k;var o=c*j;c*=k;f*=k;h*=g;j*=g;g*=k;this.n11=1-(o+f);this.n12=m-g;this.n13=d+j;this.n21=m+g;this.n22=1-(b+f);this.n23=c-h;this.n31=d-j;this.n32=c+h;this.n33=1-(b+o);return this},scale:function(b){var d=b.x,c=b.y;b=b.z;this.n11*=d;this.n12*=c;this.n13*=b;this.n21*=d;this.n22*=c;this.n23*=b;this.n31*=d;this.n32*=c;this.n33*=b;this.n41*=d;this.n42*=c;this.n43*=b;return this},extractPosition:function(b){this.n14= -b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,d){var c=1/d.x,f=1/d.y,g=1/d.z;this.n11=b.n11*c;this.n21=b.n21*c;this.n31=b.n31*c;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*g;this.n23=b.n23*g;this.n33=b.n33*g}}; +1-c,h=b.x,j=b.y,k=b.z,m=g*h,o=g*j;this.set(m*h+c,m*j-f*k,m*k+f*j,0,m*j+f*k,o*j+c,o*k-f*h,0,m*k-f*j,o*k+f*h,g*k*k+c,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY= +new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b){var d=b.x,c=b.y,f=b.z;b=Math.cos(d);d=Math.sin(d);var g=Math.cos(c);c=Math.sin(c);var h=Math.cos(f);f=Math.sin(f);var j=b*c,k=d*c;this.n11=g*h;this.n12=-g*f;this.n13=c;this.n21=k*h+b*f;this.n22=-k*f+b*h;this.n23=-d*g;this.n31=-j*h+d*f;this.n32=j*f+ +d*h;this.n33=b*g;return this},setRotationFromQuaternion:function(b){var d=b.x,c=b.y,f=b.z,g=b.w,h=d+d,j=c+c,k=f+f;b=d*h;var m=d*j;d*=k;var o=c*j;c*=k;f*=k;h*=g;j*=g;g*=k;this.n11=1-(o+f);this.n12=m-g;this.n13=d+j;this.n21=m+g;this.n22=1-(b+f);this.n23=c-h;this.n31=d-j;this.n32=c+h;this.n33=1-(b+o);return this},scale:function(b){var d=b.x,c=b.y;b=b.z;this.n11*=d;this.n12*=c;this.n13*=b;this.n21*=d;this.n22*=c;this.n23*=b;this.n31*=d;this.n32*=c;this.n33*=b;this.n41*=d;this.n42*=c;this.n43*=b;return this}, +extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,d){var c=1/d.x,f=1/d.y,g=1/d.z;this.n11=b.n11*c;this.n21=b.n21*c;this.n31=b.n31*c;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*g;this.n23=b.n23*g;this.n33=b.n33*g}}; THREE.Matrix4.makeInvert=function(b,d){var c=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,m=b.n23,o=b.n24,p=b.n31,t=b.n32,z=b.n33,u=b.n34,A=b.n41,E=b.n42,H=b.n43,J=b.n44;d===undefined&&(d=new THREE.Matrix4);d.n11=m*u*E-o*z*E+o*t*H-k*u*H-m*t*J+k*z*J;d.n12=h*z*E-g*u*E-h*t*H+f*u*H+g*t*J-f*z*J;d.n13=g*o*E-h*m*E+h*k*H-f*o*H-g*k*J+f*m*J;d.n14=h*m*t-g*o*t-h*k*z+f*o*z+g*k*u-f*m*u;d.n21=o*z*A-m*u*A-o*p*H+j*u*H+m*p*J-j*z*J;d.n22=g*u*A-h*z*A+h*p*H-c*u*H-g*p*J+c*z*J;d.n23=h*m*A-g*o*A-h*j*H+c*o*H+g*j*J-c*m*J; d.n24=g*o*p-h*m*p+h*j*z-c*o*z-g*j*u+c*m*u;d.n31=k*u*A-o*t*A+o*p*E-j*u*E-k*p*J+j*t*J;d.n32=h*t*A-f*u*A-h*p*E+c*u*E+f*p*J-c*t*J;d.n33=g*o*A-h*k*A+h*j*E-c*o*E-f*j*J+c*k*J;d.n34=h*k*p-f*o*p-h*j*t+c*o*t+f*j*u-c*k*u;d.n41=m*t*A-k*z*A-m*p*E+j*z*E+k*p*H-j*t*H;d.n42=f*z*A-g*t*A+g*p*E-c*z*E-f*p*H+c*t*H;d.n43=g*k*A-f*m*A-g*j*E+c*m*E+f*j*H-c*k*H;d.n44=f*m*p-g*k*p+g*j*t-c*m*t-f*j*z+c*k*z;d.multiplyScalar(1/b.determinant());return d}; THREE.Matrix4.makeInvert3x3=function(b){var d=b.m33,c=d.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,m=-b.n32*b.n11+b.n31*b.n12,o=b.n23*b.n12-b.n22*b.n13,p=-b.n23*b.n11+b.n21*b.n13,t=b.n22*b.n11-b.n21*b.n12;b=b.n11*f+b.n21*j+b.n31*o;if(b==0)throw"matrix not invertible";b=1/b;c[0]=b*f;c[1]=b*g;c[2]=b*h;c[3]=b*j;c[4]=b*k;c[5]=b*m;c[6]=b*o;c[7]=b*p;c[8]=b*t;return d}; @@ -71,8 +72,8 @@ U}};THREE.Edge=function(b,d,c,f){this.vertices=[b,d];this.vertexIndices=[c,f];th THREE.Camera.prototype.supr=THREE.Object3D.prototype;THREE.Camera.prototype.translate=function(b,d){this.matrix.rotateAxis(d);this.position.addSelf(d.multiplyScalar(b));this.target.position.addSelf(d.multiplyScalar(b))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)}; THREE.Camera.prototype.update=function(b,d,c){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);d=!0}else{this.matrixAutoUpdate&&this.updateMatrix();if(d||this.matrixWorldNeedsUpdate){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate= !1;d=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(b=0;b0&&N.z<1){Ja=B[W]=B[W]||new THREE.RenderableParticle;W++;J=Ja;J.x=N.x/N.w;J.y=N.y/N.w;J.z=N.z;J.rotation=da.rotation.z;J.scale.x=da.scale.x*Math.abs(J.x-(N.x+e.projectionMatrix.n11)/(N.w+e.projectionMatrix.n14));J.scale.y=da.scale.y*Math.abs(J.y-(N.y+e.projectionMatrix.n22)/(N.w+e.projectionMatrix.n24));J.materials=da.materials;Da.push(J)}}}}oa&&Da.sort(d);return Da}}; THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,d=new THREE.Projector,c,f,g,h;this.domElement=document.createElement("div");this.setSize=function(j,k){c=j;f=k;g=c/2;h=f/2};this.render=function(j,k){var m,o,p,t,z,u,A,E;b=d.projectScene(j,k);m=0;for(o=b.length;m>1;Ia=ya.height>>1;ea=na.scale.x*o;ra=na.scale.y*p;$=ea*X;ta=ra*Ia;y.set(V.x-$,V.y-ta,V.x+$,V.y+ -ta);if(w.instersects(y)){t.save();t.translate(V.x,V.y);t.rotate(-na.rotation);t.scale(ea,-ra);t.translate(-X,-Ia);t.drawImage(ya,0,0);t.restore()}}}else if(ea instanceof THREE.ParticleCanvasMaterial){$=na.scale.x*o;ta=na.scale.y*p;y.set(V.x-$,V.y-ta,V.x+$,V.y+ta);if(w.instersects(y)){c(ea.color.__styleString);ra=ea.color.__styleString;if(J!=ra)t.fillStyle=J=ra;t.save();t.translate(V.x,V.y);t.rotate(-na.rotation);t.scale($,ta);ea.program(t);t.restore()}}}function D(V,na,ea,$){b($.opacity);d($.blending); +ta);if(x.instersects(y)){t.save();t.translate(V.x,V.y);t.rotate(-na.rotation);t.scale(ea,-ra);t.translate(-X,-Ia);t.drawImage(ya,0,0);t.restore()}}}else if(ea instanceof THREE.ParticleCanvasMaterial){$=na.scale.x*o;ta=na.scale.y*p;y.set(V.x-$,V.y-ta,V.x+$,V.y+ta);if(x.instersects(y)){c(ea.color.__styleString);ra=ea.color.__styleString;if(J!=ra)t.fillStyle=J=ra;t.save();t.translate(V.x,V.y);t.rotate(-na.rotation);t.scale($,ta);ea.program(t);t.restore()}}}function D(V,na,ea,$){b($.opacity);d($.blending); t.beginPath();t.moveTo(V.positionScreen.x,V.positionScreen.y);t.lineTo(na.positionScreen.x,na.positionScreen.y);t.closePath();if($ instanceof THREE.LineBasicMaterial){ma.__styleString=$.color.__styleString;V=$.linewidth;if(W!=V)t.lineWidth=W=V;V=$.linecap;if(B!=V)t.lineCap=B=V;V=$.linejoin;if(U!=V)t.lineJoin=U=V;c(ma.__styleString);t.stroke();y.inflate($.linewidth*2)}}function aa(V,na,ea,$,ta,ra,ya,X,Ia){f.data.vertices+=3;f.data.faces++;b(X.opacity);d(X.blending);ha=V.positionScreen.x;e=V.positionScreen.y; oa=na.positionScreen.x;Da=na.positionScreen.y;Aa=ea.positionScreen.x;ka=ea.positionScreen.y;ab(ha,e,oa,Da,Aa,ka);if(X instanceof THREE.MeshBasicMaterial)if(X.map){if(X.map.mapping instanceof THREE.UVMapping){R=ya.uvs[0];cb(ha,e,oa,Da,Aa,ka,X.map.image,R[$].u,R[$].v,R[ta].u,R[ta].v,R[ra].u,R[ra].v)}}else if(X.envMap){if(X.envMap.mapping instanceof THREE.SphericalReflectionMapping){V=xa.matrixWorldInverse;I.copy(ya.vertexNormalsWorld[0]);S=(I.x*V.n11+I.y*V.n12+I.z*V.n13)*0.5+0.5;P=-(I.x*V.n21+I.y*V.n22+ I.z*V.n23)*0.5+0.5;I.copy(ya.vertexNormalsWorld[1]);Ba=(I.x*V.n11+I.y*V.n12+I.z*V.n13)*0.5+0.5;La=-(I.x*V.n21+I.y*V.n22+I.z*V.n23)*0.5+0.5;I.copy(ya.vertexNormalsWorld[2]);n=(I.x*V.n11+I.y*V.n12+I.z*V.n13)*0.5+0.5;C=-(I.x*V.n21+I.y*V.n22+I.z*V.n23)*0.5+0.5;cb(ha,e,oa,Da,Aa,ka,X.envMap.image,S,P,Ba,La,n,C)}}else X.wireframe?Oa(X.color.__styleString,X.wireframeLinewidth,X.wireframeLinecap,X.wireframeLinejoin):Qa(X.color.__styleString);else if(X instanceof THREE.MeshLambertMaterial){if(X.map&&!X.wireframe){if(X.map.mapping instanceof @@ -170,10 +171,10 @@ $);t.lineTo(ta,ra);t.lineTo(ya,X);t.lineTo(V,na);t.closePath()}function Oa(V,na, Sa*ea)*db;$=(Ya*ra-Sa*$)*db;V=V-gb*X-ea*Ia;na=na-eb*X-$*Ia;t.save();t.transform(gb,eb,ea,$,V,na);t.clip();t.drawImage(ya,0,0);t.restore()}}function hb(V,na,ea,$){var ta=~~(V.r*255),ra=~~(V.g*255);V=~~(V.b*255);var ya=~~(na.r*255),X=~~(na.g*255);na=~~(na.b*255);var Ia=~~(ea.r*255),Ya=~~(ea.g*255);ea=~~(ea.b*255);var eb=~~($.r*255),Sa=~~($.g*255);$=~~($.b*255);qa[0]=ta<0?0:ta>255?255:ta;qa[1]=ra<0?0:ra>255?255:ra;qa[2]=V<0?0:V>255?255:V;qa[4]=ya<0?0:ya>255?255:ya;qa[5]=X<0?0:X>255?255:X;qa[6]=na<0? 0:na>255?255:na;qa[8]=Ia<0?0:Ia>255?255:Ia;qa[9]=Ya<0?0:Ya>255?255:Ya;qa[10]=ea<0?0:ea>255?255:ea;qa[12]=eb<0?0:eb>255?255:eb;qa[13]=Sa<0?0:Sa>255?255:Sa;qa[14]=$<0?0:$>255?255:$;Z.putImageData(Y,0,0);Ca.drawImage(L,0,0);return Ka}function Wa(V,na,ea){V=(V-na)/(ea-na);return V*V*(3-2*V)}function $a(V){V=(V+1)*0.5;return V<0?0:V>1?1:V}function Ma(V,na){var ea=na.x-V.x,$=na.y-V.y,ta=1/Math.sqrt(ea*ea+$*$);ea*=ta;$*=ta;na.x+=ea;na.y+=$;V.x-=ea;V.y-=$}var bb,Va,M,Na,Ra,ib,jb,Pa;this.autoClear?this.clear(): t.setTransform(1,0,0,-1,o,p);f.data.vertices=0;f.data.faces=0;g=h.projectScene(Ga,xa,this.sortElements);(Q=Ga.lights.length>0)&&Ea(Ga);bb=0;for(Va=g.length;bb0){sa.r+=ja.color.r*ma;sa.g+=ja.color.g*ma;sa.b+=ja.color.b*ma}}else if(ja instanceof THREE.PointLight){ga.sub(ja.position,va.centroidWorld);ga.normalize();ma=va.normalWorld.dot(ga)*ja.intensity;if(ma>0){sa.r+=ja.color.r*ma;sa.g+=ja.color.g*ma;sa.b+=ja.color.b*ma}}}}function d(fa,va, sa,wa,ca,ja){h.data.vertices+=3;h.data.faces++;oa=f(Da++);oa.setAttribute("d","M "+fa.positionScreen.x+" "+fa.positionScreen.y+" L "+va.positionScreen.x+" "+va.positionScreen.y+" L "+sa.positionScreen.x+","+sa.positionScreen.y+"z");if(ca instanceof THREE.MeshBasicMaterial)U.__styleString=ca.color.__styleString;else if(ca instanceof THREE.MeshLambertMaterial)if(B){N.r=O.r;N.g=O.g;N.b=O.b;b(ja,wa,N);U.r=ca.color.r*N.r;U.g=ca.color.g*N.g;U.b=ca.color.b*N.b;U.updateStyleString()}else U.__styleString= ca.color.__styleString;else if(ca instanceof THREE.MeshDepthMaterial){pa=1-ca.__2near/(ca.__farPlusNear-wa.z*ca.__farMinusNear);U.setRGB(pa,pa,pa)}else ca instanceof THREE.MeshNormalMaterial&&U.setRGB(g(wa.normalWorld.x),g(wa.normalWorld.y),g(wa.normalWorld.z));ca.wireframe?oa.setAttribute("style","fill: none; stroke: "+U.__styleString+"; stroke-width: "+ca.wireframeLinewidth+"; stroke-opacity: "+ca.opacity+"; stroke-linecap: "+ca.wireframeLinecap+"; stroke-linejoin: "+ca.wireframeLinejoin):oa.setAttribute("style", @@ -218,81 +219,81 @@ THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.Shade "void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex, THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;", THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}}; -THREE.WebGLRenderer=function(b){function d(n,C,w){var x,y,Q,K=n.vertices,F=K.length,T=n.colors,G=T.length,I=n.__vertexArray,L=n.__colorArray,Z=n.__sortArray,Y=n.__dirtyVertices,qa=n.__dirtyColors;if(w.sortParticles){Ja.multiplySelf(w.matrixWorld);for(x=0;xG){I=L;G=T[I]}e.bindBuffer(e.ARRAY_BUFFER,y.__webglMorphTargetsBuffers[I]);e.vertexAttribPointer(C["morphTarget"+w],3,e.FLOAT,!1,0,0); -Q.__webglMorphTargetInfluences[w]=G;F[I]=1;G=-1;w++}}e.uniform1fv(x.program.uniforms.morphTargetInfluences,Q.__webglMorphTargetInfluences)}else{e.bindBuffer(e.ARRAY_BUFFER,y.__webglVertexBuffer);e.vertexAttribPointer(n.position,3,e.FLOAT,!1,0,0)}if(y.__webglCustomAttributes)for(K in y.__webglCustomAttributes)if(n[K]>=0){C=y.__webglCustomAttributes[K];e.bindBuffer(e.ARRAY_BUFFER,C.buffer);e.vertexAttribPointer(n[K],C.size,e.FLOAT,!1,0,0)}if(n.color>=0){e.bindBuffer(e.ARRAY_BUFFER,y.__webglColorBuffer); +null);T.needsUpdate=!1}e.activeTexture(e.TEXTURE0+x);e.bindTexture(e.TEXTURE_CUBE_MAP,T.image.__webglTextureCube)}}else O(T,x)}}e.uniformMatrix4fv(K.modelViewMatrix,!1,y._modelViewMatrixArray);e.uniformMatrix3fv(K.normalMatrix,!1,y._normalMatrixArray);(w instanceof THREE.MeshShaderMaterial||w instanceof THREE.MeshPhongMaterial||w.envMap)&&e.uniform3f(K.cameraPosition,n.position.x,n.position.y,n.position.z);(w instanceof THREE.MeshShaderMaterial||w.envMap||w.skinning)&&e.uniformMatrix4fv(K.objectMatrix, +!1,y._objectMatrixArray);(w instanceof THREE.MeshPhongMaterial||w instanceof THREE.MeshLambertMaterial||w instanceof THREE.MeshShaderMaterial||w.skinning)&&e.uniformMatrix4fv(K.viewMatrix,!1,Za);if(w instanceof THREE.ShadowVolumeDynamicMaterial){n=F.directionalLightDirection.value;n[0]=-C[1].position.x;n[1]=-C[1].position.y;n[2]=-C[1].position.z;e.uniform3fv(K.directionalLightDirection,n);e.uniformMatrix4fv(K.objectMatrix,!1,y._objectMatrixArray);e.uniformMatrix4fv(K.viewMatrix,!1,Za)}if(w.skinning){e.uniformMatrix4fv(K.cameraInverseMatrix, +!1,Za);e.uniformMatrix4fv(K.boneGlobalMatrices,!1,y.boneMatrices)}return Q}function f(n,C,x,w,y,Q){if(w.opacity!=0){var K;n=c(n,C,x,w,Q).attributes;if(w.morphTargets){C=w.program.attributes;Q.morphTargetBase!==-1?e.bindBuffer(e.ARRAY_BUFFER,y.__webglMorphTargetsBuffers[Q.morphTargetBase]):e.bindBuffer(e.ARRAY_BUFFER,y.__webglVertexBuffer);e.vertexAttribPointer(C.position,3,e.FLOAT,!1,0,0);if(Q.morphTargetForcedOrder.length){x=0;for(var F=Q.morphTargetForcedOrder,T=Q.morphTargetInfluences;xG){I=L;G=T[I]}e.bindBuffer(e.ARRAY_BUFFER,y.__webglMorphTargetsBuffers[I]);e.vertexAttribPointer(C["morphTarget"+x],3,e.FLOAT,!1,0,0); +Q.__webglMorphTargetInfluences[x]=G;F[I]=1;G=-1;x++}}e.uniform1fv(w.program.uniforms.morphTargetInfluences,Q.__webglMorphTargetInfluences)}else{e.bindBuffer(e.ARRAY_BUFFER,y.__webglVertexBuffer);e.vertexAttribPointer(n.position,3,e.FLOAT,!1,0,0)}if(y.__webglCustomAttributes)for(K in y.__webglCustomAttributes)if(n[K]>=0){C=y.__webglCustomAttributes[K];e.bindBuffer(e.ARRAY_BUFFER,C.buffer);e.vertexAttribPointer(n[K],C.size,e.FLOAT,!1,0,0)}if(n.color>=0){e.bindBuffer(e.ARRAY_BUFFER,y.__webglColorBuffer); e.vertexAttribPointer(n.color,3,e.FLOAT,!1,0,0)}if(n.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,y.__webglNormalBuffer);e.vertexAttribPointer(n.normal,3,e.FLOAT,!1,0,0)}if(n.tangent>=0){e.bindBuffer(e.ARRAY_BUFFER,y.__webglTangentBuffer);e.vertexAttribPointer(n.tangent,4,e.FLOAT,!1,0,0)}if(n.uv>=0)if(y.__webglUVBuffer){e.bindBuffer(e.ARRAY_BUFFER,y.__webglUVBuffer);e.vertexAttribPointer(n.uv,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(n.uv)}else e.disableVertexAttribArray(n.uv);if(n.uv2>=0)if(y.__webglUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER, -y.__webglUV2Buffer);e.vertexAttribPointer(n.uv2,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(n.uv2)}else e.disableVertexAttribArray(n.uv2);if(x.skinning&&n.skinVertexA>=0&&n.skinVertexB>=0&&n.skinIndex>=0&&n.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,y.__webglSkinVertexABuffer);e.vertexAttribPointer(n.skinVertexA,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,y.__webglSkinVertexBBuffer);e.vertexAttribPointer(n.skinVertexB,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,y.__webglSkinIndicesBuffer);e.vertexAttribPointer(n.skinIndex, -4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,y.__webglSkinWeightsBuffer);e.vertexAttribPointer(n.skinWeight,4,e.FLOAT,!1,0,0)}if(Q instanceof THREE.Mesh){if(x.wireframe){e.lineWidth(x.wireframeLinewidth);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,y.__webglLineBuffer);e.drawElements(e.LINES,y.__webglLineCount,e.UNSIGNED_SHORT,0)}else{e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,y.__webglFaceBuffer);e.drawElements(e.TRIANGLES,y.__webglFaceCount,e.UNSIGNED_SHORT,0)}ha.data.vertices+=y.__webglFaceCount;ha.data.faces+= -y.__webglFaceCount/3}else if(Q instanceof THREE.Line){Q=Q.type==THREE.LineStrip?e.LINE_STRIP:e.LINES;e.lineWidth(x.linewidth);e.drawArrays(Q,0,y.__webglLineCount)}else if(Q instanceof THREE.ParticleSystem)e.drawArrays(e.POINTS,0,y.__webglParticleCount);else Q instanceof THREE.Ribbon&&e.drawArrays(e.TRIANGLE_STRIP,0,y.__webglVertexCount)}}function g(n,C,w){if(!n.__webglVertexBuffer)n.__webglVertexBuffer=e.createBuffer();if(!n.__webglNormalBuffer)n.__webglNormalBuffer=e.createBuffer();if(n.hasPos){e.bindBuffer(e.ARRAY_BUFFER, -n.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,n.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(C.attributes.position);e.vertexAttribPointer(C.attributes.position,3,e.FLOAT,!1,0,0)}if(n.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,n.__webglNormalBuffer);if(w==THREE.FlatShading){var x,y,Q,K,F,T,G,I,L,Z,Y=n.count*3;for(Z=0;Z=0&&n.skinVertexB>=0&&n.skinIndex>=0&&n.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,y.__webglSkinVertexABuffer);e.vertexAttribPointer(n.skinVertexA,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,y.__webglSkinVertexBBuffer);e.vertexAttribPointer(n.skinVertexB,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,y.__webglSkinIndicesBuffer);e.vertexAttribPointer(n.skinIndex, +4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,y.__webglSkinWeightsBuffer);e.vertexAttribPointer(n.skinWeight,4,e.FLOAT,!1,0,0)}if(Q instanceof THREE.Mesh){if(w.wireframe){e.lineWidth(w.wireframeLinewidth);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,y.__webglLineBuffer);e.drawElements(e.LINES,y.__webglLineCount,e.UNSIGNED_SHORT,0)}else{e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,y.__webglFaceBuffer);e.drawElements(e.TRIANGLES,y.__webglFaceCount,e.UNSIGNED_SHORT,0)}ha.data.vertices+=y.__webglFaceCount;ha.data.faces+= +y.__webglFaceCount/3}else if(Q instanceof THREE.Line){Q=Q.type==THREE.LineStrip?e.LINE_STRIP:e.LINES;e.lineWidth(w.linewidth);e.drawArrays(Q,0,y.__webglLineCount)}else if(Q instanceof THREE.ParticleSystem)e.drawArrays(e.POINTS,0,y.__webglParticleCount);else Q instanceof THREE.Ribbon&&e.drawArrays(e.TRIANGLE_STRIP,0,y.__webglVertexCount)}}function g(n,C,x){if(!n.__webglVertexBuffer)n.__webglVertexBuffer=e.createBuffer();if(!n.__webglNormalBuffer)n.__webglNormalBuffer=e.createBuffer();if(n.hasPos){e.bindBuffer(e.ARRAY_BUFFER, +n.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,n.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(C.attributes.position);e.vertexAttribPointer(C.attributes.position,3,e.FLOAT,!1,0,0)}if(n.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,n.__webglNormalBuffer);if(x==THREE.FlatShading){var w,y,Q,K,F,T,G,I,L,Z,Y=n.count*3;for(Z=0;Z0&&Ka[0]0&&Ka[1]0.0010&&F.scale>0.0010){qa[0]=F.x;qa[1]=F.y;qa[2]=F.z;Z=F.size*F.scale/ia;Y[0]=Z*G;Y[1]=Z;e.uniform3fv(Ca.screenPosition,qa);e.uniform2fv(Ca.scale,Y); -e.uniform1f(Ca.rotation,F.rotation);e.uniform1f(Ca.opacity,F.opacity);U(F.blending);O(F.texture,1);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0)}}}}e.enable(e.CULL_FACE);e.enable(e.DEPTH_TEST);e.depthMask(fa)}function H(n,C){n._modelViewMatrix.multiplyToArray(C.matrixWorldInverse,n.matrixWorld,n._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(n._modelViewMatrix).transposeIntoArray(n._normalMatrixArray)}function J(n){var C,w,x,y,Q;if(n instanceof THREE.Mesh){w=n.geometry;for(C in w.geometryGroups){x= -w.geometryGroups[C];Q=!1;for(y in x.__webglCustomAttributes)if(x.__webglCustomAttributes[y].needsUpdate){Q=!0;break}if(w.__dirtyVertices||w.__dirtyMorphTargets||w.__dirtyElements||w.__dirtyUvs||w.__dirtyNormals||w.__dirtyColors||w.__dirtyTangents||Q){Q=e.DYNAMIC_DRAW;var K=void 0,F=void 0,T=void 0,G=void 0;T=void 0;var I=void 0,L=void 0,Z=void 0,Y=void 0,qa=void 0,Ka=void 0,Ca=void 0,Ha=void 0,Ga=void 0,xa=void 0,Ea=void 0,za=void 0,Ua=void 0;L=void 0;Z=void 0;G=void 0;Y=void 0;G=void 0;var D=void 0, -aa=void 0;L=void 0;D=void 0;aa=void 0;var v=void 0,ab=void 0;D=void 0;aa=void 0;v=void 0;ab=void 0;D=void 0;aa=void 0;v=void 0;ab=void 0;D=void 0;aa=void 0;v=void 0;G=void 0;Y=void 0;I=void 0;T=void 0;T=void 0;D=void 0;aa=void 0;v=void 0;var fb=void 0,Oa=0,Qa=0,cb=0,hb=0,Wa=0,$a=0,Ma=0,bb=0,Va=0,M=0,Na=0;aa=D=0;var Ra=x.__vertexArray,ib=x.__uvArray,jb=x.__uv2Array,Pa=x.__normalArray,V=x.__tangentArray,na=x.__colorArray,ea=x.__skinVertexAArray,$=x.__skinVertexBArray,ta=x.__skinIndexArray,ra=x.__skinWeightArray, -ya=x.__morphTargetsArrays,X=x.__webglCustomAttributes;v=void 0;var Ia=x.__faceArray,Ya=x.__lineArray,eb=x.__needsSmoothNormals;Ka=x.__vertexColorType;qa=x.__uvType;Ca=x.__normalType;var Sa=n.geometry,kb=Sa.__dirtyVertices,gb=Sa.__dirtyElements,db=Sa.__dirtyUvs,rb=Sa.__dirtyNormals,sb=Sa.__dirtyTangents,tb=Sa.__dirtyColors,ub=Sa.__dirtyMorphTargets,nb=Sa.vertices,vb=x.faces,yb=Sa.faces,wb=Sa.faceVertexUvs[0],xb=Sa.faceVertexUvs[1],ob=Sa.skinVerticesA,pb=Sa.skinVerticesB,qb=Sa.skinIndices,lb=Sa.skinWeights, -mb=n instanceof THREE.ShadowVolume?Sa.edgeFaces:undefined;morphTargets=Sa.morphTargets;if(X)for(fb in X){X[fb].offset=0;X[fb].offsetSrc=0}K=0;for(F=vb.length;K0){e.bindBuffer(e.ARRAY_BUFFER,x.__webglColorBuffer); -e.bufferData(e.ARRAY_BUFFER,na,Q)}if(rb){e.bindBuffer(e.ARRAY_BUFFER,x.__webglNormalBuffer);e.bufferData(e.ARRAY_BUFFER,Pa,Q)}if(sb&&Sa.hasTangents){e.bindBuffer(e.ARRAY_BUFFER,x.__webglTangentBuffer);e.bufferData(e.ARRAY_BUFFER,V,Q)}if(db&&cb>0){e.bindBuffer(e.ARRAY_BUFFER,x.__webglUVBuffer);e.bufferData(e.ARRAY_BUFFER,ib,Q)}if(db&&hb>0){e.bindBuffer(e.ARRAY_BUFFER,x.__webglUV2Buffer);e.bufferData(e.ARRAY_BUFFER,jb,Q)}if(gb){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,x.__webglFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER, -Ia,Q);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,x.__webglLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Ya,Q)}if(M>0){e.bindBuffer(e.ARRAY_BUFFER,x.__webglSkinVertexABuffer);e.bufferData(e.ARRAY_BUFFER,ea,Q);e.bindBuffer(e.ARRAY_BUFFER,x.__webglSkinVertexBBuffer);e.bufferData(e.ARRAY_BUFFER,$,Q);e.bindBuffer(e.ARRAY_BUFFER,x.__webglSkinIndicesBuffer);e.bufferData(e.ARRAY_BUFFER,ta,Q);e.bindBuffer(e.ARRAY_BUFFER,x.__webglSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,ra,Q)}}}w.__dirtyVertices=!1;w.__dirtyMorphTargets= -!1;w.__dirtyElements=!1;w.__dirtyUvs=!1;w.__dirtyNormals=!1;w.__dirtyTangents=!1;w.__dirtyColors=!1}else if(n instanceof THREE.Ribbon){w=n.geometry;if(w.__dirtyVertices||w.__dirtyColors){n=w;C=e.DYNAMIC_DRAW;Ka=n.vertices;x=n.colors;Ca=Ka.length;Q=x.length;Ha=n.__vertexArray;K=n.__colorArray;Ga=n.__dirtyColors;if(n.__dirtyVertices){for(F=0;F65535){I[T].counter+=1;G=I[T].hash+"_"+I[T].counter;n.geometryGroups[G]==undefined&&(n.geometryGroups[G]={faces:[],materials:F,vertices:0,numMorphTargets:L})}n.geometryGroups[G].faces.push(y);n.geometryGroups[G].vertices+=K}}function B(n,C,w){n.push({buffer:C,object:w,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function U(n){if(n!=wa){switch(n){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.blendEquation(e.FUNC_ADD); -e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.SRC_COLOR);break;default:e.blendEquationSeparate(e.FUNC_ADD,e.FUNC_ADD);e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}wa=n}}function N(n,C,w){if((w.width&w.width-1)==0&&(w.height&w.height-1)==0){e.texParameteri(n,e.TEXTURE_WRAP_S,ga(C.wrapS));e.texParameteri(n,e.TEXTURE_WRAP_T,ga(C.wrapT));e.texParameteri(n,e.TEXTURE_MAG_FILTER,ga(C.magFilter)); +n.matrixWorld,x=-n.geometry.boundingSphere.radius*Math.max(n.scale.x,Math.max(n.scale.y,n.scale.z)),w=0;w<6;w++){n=da[w].x*C.n14+da[w].y*C.n24+da[w].z*C.n34+da[w].w;if(n<=x)return!1}return!0}function o(n,C){n.list[n.count]=C;n.count+=1}function p(n){var C,x,w=n.object,y=n.opaque,Q=n.transparent;Q.count=0;n=y.count=0;for(C=w.materials.length;n0&&Ka[0]0&&Ka[1]0.0010&&F.scale>0.0010){qa[0]=F.x;qa[1]=F.y;qa[2]=F.z;Z=F.size* +F.scale/ia;Y[0]=Z*G;Y[1]=Z;e.uniform3fv(Ca.screenPosition,qa);e.uniform2fv(Ca.scale,Y);e.uniform1f(Ca.rotation,F.rotation);e.uniform1f(Ca.opacity,F.opacity);U(F.blending);O(F.texture,1);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0)}}}}e.enable(e.CULL_FACE);e.enable(e.DEPTH_TEST);e.depthMask(fa)}function H(n,C){n._modelViewMatrix.multiplyToArray(C.matrixWorldInverse,n.matrixWorld,n._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(n._modelViewMatrix).transposeIntoArray(n._normalMatrixArray)}function J(n){var C, +x,w,y,Q;if(n instanceof THREE.Mesh){x=n.geometry;for(C in x.geometryGroups){w=x.geometryGroups[C];Q=!1;for(y in w.__webglCustomAttributes)if(w.__webglCustomAttributes[y].needsUpdate){Q=!0;break}if(x.__dirtyVertices||x.__dirtyMorphTargets||x.__dirtyElements||x.__dirtyUvs||x.__dirtyNormals||x.__dirtyColors||x.__dirtyTangents||Q){Q=e.DYNAMIC_DRAW;var K=void 0,F=void 0,T=void 0,G=void 0;T=void 0;var I=void 0,L=void 0,Z=void 0,Y=void 0,qa=void 0,Ka=void 0,Ca=void 0,Ha=void 0,Ga=void 0,xa=void 0,Ea=void 0, +za=void 0,Ua=void 0;L=void 0;Z=void 0;G=void 0;Y=void 0;G=void 0;var D=void 0,aa=void 0;L=void 0;D=void 0;aa=void 0;var v=void 0,ab=void 0;D=void 0;aa=void 0;v=void 0;ab=void 0;D=void 0;aa=void 0;v=void 0;ab=void 0;D=void 0;aa=void 0;v=void 0;G=void 0;Y=void 0;I=void 0;T=void 0;T=void 0;D=void 0;aa=void 0;v=void 0;var fb=void 0,Oa=0,Qa=0,cb=0,hb=0,Wa=0,$a=0,Ma=0,bb=0,Va=0,M=0,Na=0;aa=D=0;var Ra=w.__vertexArray,ib=w.__uvArray,jb=w.__uv2Array,Pa=w.__normalArray,V=w.__tangentArray,na=w.__colorArray, +ea=w.__skinVertexAArray,$=w.__skinVertexBArray,ta=w.__skinIndexArray,ra=w.__skinWeightArray,ya=w.__morphTargetsArrays,X=w.__webglCustomAttributes;v=void 0;var Ia=w.__faceArray,Ya=w.__lineArray,eb=w.__needsSmoothNormals;Ka=w.__vertexColorType;qa=w.__uvType;Ca=w.__normalType;var Sa=n.geometry,kb=Sa.__dirtyVertices,gb=Sa.__dirtyElements,db=Sa.__dirtyUvs,rb=Sa.__dirtyNormals,sb=Sa.__dirtyTangents,tb=Sa.__dirtyColors,ub=Sa.__dirtyMorphTargets,nb=Sa.vertices,vb=w.faces,yb=Sa.faces,wb=Sa.faceVertexUvs[0], +xb=Sa.faceVertexUvs[1],ob=Sa.skinVerticesA,pb=Sa.skinVerticesB,qb=Sa.skinIndices,lb=Sa.skinWeights,mb=n instanceof THREE.ShadowVolume?Sa.edgeFaces:undefined;morphTargets=Sa.morphTargets;if(X)for(fb in X){X[fb].offset=0;X[fb].offsetSrc=0}K=0;for(F=vb.length;K0){e.bindBuffer(e.ARRAY_BUFFER,w.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,na,Q)}if(rb){e.bindBuffer(e.ARRAY_BUFFER,w.__webglNormalBuffer);e.bufferData(e.ARRAY_BUFFER,Pa,Q)}if(sb&&Sa.hasTangents){e.bindBuffer(e.ARRAY_BUFFER,w.__webglTangentBuffer);e.bufferData(e.ARRAY_BUFFER,V,Q)}if(db&&cb>0){e.bindBuffer(e.ARRAY_BUFFER,w.__webglUVBuffer);e.bufferData(e.ARRAY_BUFFER,ib,Q)}if(db&&hb>0){e.bindBuffer(e.ARRAY_BUFFER,w.__webglUV2Buffer);e.bufferData(e.ARRAY_BUFFER,jb,Q)}if(gb){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER, +w.__webglFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Ia,Q);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,w.__webglLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Ya,Q)}if(M>0){e.bindBuffer(e.ARRAY_BUFFER,w.__webglSkinVertexABuffer);e.bufferData(e.ARRAY_BUFFER,ea,Q);e.bindBuffer(e.ARRAY_BUFFER,w.__webglSkinVertexBBuffer);e.bufferData(e.ARRAY_BUFFER,$,Q);e.bindBuffer(e.ARRAY_BUFFER,w.__webglSkinIndicesBuffer);e.bufferData(e.ARRAY_BUFFER,ta,Q);e.bindBuffer(e.ARRAY_BUFFER,w.__webglSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER, +ra,Q)}}}x.__dirtyVertices=!1;x.__dirtyMorphTargets=!1;x.__dirtyElements=!1;x.__dirtyUvs=!1;x.__dirtyNormals=!1;x.__dirtyTangents=!1;x.__dirtyColors=!1}else if(n instanceof THREE.Ribbon){x=n.geometry;if(x.__dirtyVertices||x.__dirtyColors){n=x;C=e.DYNAMIC_DRAW;Ka=n.vertices;w=n.colors;Ca=Ka.length;Q=w.length;Ha=n.__vertexArray;K=n.__colorArray;Ga=n.__dirtyColors;if(n.__dirtyVertices){for(F=0;F65535){I[T].counter+=1;G=I[T].hash+"_"+I[T].counter;n.geometryGroups[G]==undefined&&(n.geometryGroups[G]={faces:[],materials:F,vertices:0,numMorphTargets:L})}n.geometryGroups[G].faces.push(y);n.geometryGroups[G].vertices+=K}}function B(n,C,x){n.push({buffer:C,object:x,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function U(n){if(n!=wa){switch(n){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.blendEquation(e.FUNC_ADD); +e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.SRC_COLOR);break;default:e.blendEquationSeparate(e.FUNC_ADD,e.FUNC_ADD);e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}wa=n}}function N(n,C,x){if((x.width&x.width-1)==0&&(x.height&x.height-1)==0){e.texParameteri(n,e.TEXTURE_WRAP_S,ga(C.wrapS));e.texParameteri(n,e.TEXTURE_WRAP_T,ga(C.wrapT));e.texParameteri(n,e.TEXTURE_MAG_FILTER,ga(C.magFilter)); e.texParameteri(n,e.TEXTURE_MIN_FILTER,ga(C.minFilter));e.generateMipmap(n)}else{e.texParameteri(n,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(n,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(n,e.TEXTURE_MAG_FILTER,pa(C.magFilter));e.texParameteri(n,e.TEXTURE_MIN_FILTER,pa(C.minFilter))}}function O(n,C){if(n.needsUpdate){if(n.__webglInit){e.bindTexture(e.TEXTURE_2D,n.__webglTexture);e.texSubImage2D(e.TEXTURE_2D,0,0,0,e.RGBA,e.UNSIGNED_BYTE,n.image)}else{n.__webglTexture=e.createTexture(); e.bindTexture(e.TEXTURE_2D,n.__webglTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,n.image);n.__webglInit=!0}N(e.TEXTURE_2D,n,n.image);e.bindTexture(e.TEXTURE_2D,null);n.needsUpdate=!1}e.activeTexture(e.TEXTURE0+C);e.bindTexture(e.TEXTURE_2D,n.__webglTexture)}function ua(n){if(n&&!n.__webglFramebuffer){if(n.depthBuffer===undefined)n.depthBuffer=!0;if(n.stencilBuffer===undefined)n.stencilBuffer=!0;n.__webglFramebuffer=e.createFramebuffer();n.__webglRenderbuffer=e.createRenderbuffer(); n.__webglTexture=e.createTexture();e.bindTexture(e.TEXTURE_2D,n.__webglTexture);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,ga(n.wrapS));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,ga(n.wrapT));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,ga(n.magFilter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,ga(n.minFilter));e.texImage2D(e.TEXTURE_2D,0,ga(n.format),n.width,n.height,0,ga(n.format),ga(n.type),null);e.bindRenderbuffer(e.RENDERBUFFER,n.__webglRenderbuffer);e.bindFramebuffer(e.FRAMEBUFFER, n.__webglFramebuffer);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,n.__webglTexture,0);if(n.depthBuffer&&!n.stencilBuffer){e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,n.width,n.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,n.__webglRenderbuffer)}else if(n.depthBuffer&&n.stencilBuffer){e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_STENCIL,n.width,n.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_STENCIL_ATTACHMENT,e.RENDERBUFFER, -n.__webglRenderbuffer)}else e.renderbufferStorage(e.RENDERBUFFER,e.RGBA4,n.width,n.height);e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER,null)}var C,w;if(n){C=n.__webglFramebuffer;w=n.width;n=n.height}else{C=null;w=Fa;n=ia}if(C!=ka){e.bindFramebuffer(e.FRAMEBUFFER,C);e.viewport(ja,ma,w,n);ka=C}}function la(n,C){var w;if(n=="fragment")w=e.createShader(e.FRAGMENT_SHADER);else n=="vertex"&&(w=e.createShader(e.VERTEX_SHADER));e.shaderSource(w, -C);e.compileShader(w);if(!e.getShaderParameter(w,e.COMPILE_STATUS)){console.error(e.getShaderInfoLog(w));console.error(C);return null}return w}function pa(n){switch(n){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST;default:return e.LINEAR}}function ga(n){switch(n){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST; +n.__webglRenderbuffer)}else e.renderbufferStorage(e.RENDERBUFFER,e.RGBA4,n.width,n.height);e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER,null)}var C,x;if(n){C=n.__webglFramebuffer;x=n.width;n=n.height}else{C=null;x=Fa;n=ia}if(C!=ka){e.bindFramebuffer(e.FRAMEBUFFER,C);e.viewport(ja,ma,x,n);ka=C}}function la(n,C){var x;if(n=="fragment")x=e.createShader(e.FRAGMENT_SHADER);else n=="vertex"&&(x=e.createShader(e.VERTEX_SHADER));e.shaderSource(x, +C);e.compileShader(x);if(!e.getShaderParameter(x,e.COMPILE_STATUS)){console.error(e.getShaderInfoLog(x));console.error(C);return null}return x}function pa(n){switch(n){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST;default:return e.LINEAR}}function ga(n){switch(n){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST; case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return e.BYTE;case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT; case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}var ha=this,e,oa=document.createElement("canvas"),Da=[],Aa=null,ka=null,fa=!0,va=null,sa=null,wa=null,ca=null,ja=0,ma=0,Fa=0,ia=0,da=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4, new THREE.Vector4,new THREE.Vector4],Ja=new THREE.Matrix4,Xa=new Float32Array(16),Za=new Float32Array(16),Ta=new THREE.Vector4,R={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}};b=b||{};stencil=b.stencil!==undefined?b.stencil:!0;antialias=b.antialias!==undefined?b.antialias:!1;clearColor=b.clearColor!==undefined?new THREE.Color(b.clearColor):new THREE.Color(0);clearAlpha=b.clearAlpha!==undefined?b.clearAlpha:0;this.data={vertices:0, -faces:0};this.maxMorphTargets=8;this.domElement=oa;this.autoClear=!0;this.sortObjects=!0;(function(n,C,w,x){try{if(!(e=oa.getContext("experimental-webgl",{antialias:n,stencil:x})))throw"Error creating WebGL context.";}catch(y){console.error(y)}console.log(navigator.userAgent+" | "+e.getParameter(e.VERSION)+" | "+e.getParameter(e.VENDOR)+" | "+e.getParameter(e.RENDERER)+" | "+e.getParameter(e.SHADING_LANGUAGE_VERSION));e.clearColor(0,0,0,1);e.clearDepth(1);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL); -e.frontFace(e.CCW);e.cullFace(e.BACK);e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);e.clearColor(C.r,C.g,C.b,w)})(antialias,clearColor,clearAlpha,stencil);this.context=e;if(stencil){var S={};S.vertices=new Float32Array(12);S.faces=new Uint16Array(6);S.darkness=0.5;S.vertices[0]=-20;S.vertices[1]=-20;S.vertices[2]=-1;S.vertices[3]=20;S.vertices[4]=-20;S.vertices[5]=-1;S.vertices[6]=20;S.vertices[7]=20;S.vertices[8]=-1;S.vertices[9]= +faces:0};this.maxMorphTargets=8;this.domElement=oa;this.autoClear=!0;this.sortObjects=!0;(function(n,C,x,w){try{if(!(e=oa.getContext("experimental-webgl",{antialias:n,stencil:w})))throw"Error creating WebGL context.";}catch(y){console.error(y)}console.log(navigator.userAgent+" | "+e.getParameter(e.VERSION)+" | "+e.getParameter(e.VENDOR)+" | "+e.getParameter(e.RENDERER)+" | "+e.getParameter(e.SHADING_LANGUAGE_VERSION));e.clearColor(0,0,0,1);e.clearDepth(1);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL); +e.frontFace(e.CCW);e.cullFace(e.BACK);e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);e.clearColor(C.r,C.g,C.b,x)})(antialias,clearColor,clearAlpha,stencil);this.context=e;if(stencil){var S={};S.vertices=new Float32Array(12);S.faces=new Uint16Array(6);S.darkness=0.5;S.vertices[0]=-20;S.vertices[1]=-20;S.vertices[2]=-1;S.vertices[3]=20;S.vertices[4]=-20;S.vertices[5]=-1;S.vertices[6]=20;S.vertices[7]=20;S.vertices[8]=-1;S.vertices[9]= -20;S.vertices[10]=20;S.vertices[11]=-1;S.faces[0]=0;S.faces[1]=1;S.faces[2]=2;S.faces[3]=0;S.faces[4]=2;S.faces[5]=3;S.vertexBuffer=e.createBuffer();S.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,S.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,S.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,S.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,S.faces,e.STATIC_DRAW);S.program=e.createProgram();e.attachShader(S.program,la("fragment",THREE.ShaderLib.shadowPost.fragmentShader)); e.attachShader(S.program,la("vertex",THREE.ShaderLib.shadowPost.vertexShader));e.linkProgram(S.program);S.vertexLocation=e.getAttribLocation(S.program,"position");S.projectionLocation=e.getUniformLocation(S.program,"projectionMatrix");S.darknessLocation=e.getUniformLocation(S.program,"darkness")}var P={};P.vertices=new Float32Array(16);P.faces=new Uint16Array(6);b=0;P.vertices[b++]=-1;P.vertices[b++]=-1;P.vertices[b++]=0;P.vertices[b++]=0;P.vertices[b++]=1;P.vertices[b++]=-1;P.vertices[b++]=1;P.vertices[b++]= 0;P.vertices[b++]=1;P.vertices[b++]=1;P.vertices[b++]=1;P.vertices[b++]=1;P.vertices[b++]=-1;P.vertices[b++]=1;P.vertices[b++]=0;P.vertices[b++]=1;b=0;P.faces[b++]=0;P.faces[b++]=1;P.faces[b++]=2;P.faces[b++]=0;P.faces[b++]=2;P.faces[b++]=3;P.vertexBuffer=e.createBuffer();P.elementBuffer=e.createBuffer();P.tempTexture=e.createTexture();P.occlusionTexture=e.createTexture();e.bindBuffer(e.ARRAY_BUFFER,P.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,P.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER, @@ -304,34 +305,34 @@ la("vertex",THREE.ShaderLib.lensFlare.vertexShader))}else{P.hasVertexTexture=!0; e.createBuffer();_sprite.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,_sprite.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,_sprite.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,_sprite.faces,e.STATIC_DRAW);_sprite.program=e.createProgram();e.attachShader(_sprite.program,la("fragment",THREE.ShaderLib.sprite.fragmentShader));e.attachShader(_sprite.program,la("vertex",THREE.ShaderLib.sprite.vertexShader));e.linkProgram(_sprite.program); _sprite.attributes={};_sprite.uniforms={};_sprite.attributes.position=e.getAttribLocation(_sprite.program,"position");_sprite.attributes.uv=e.getAttribLocation(_sprite.program,"uv");_sprite.uniforms.uvOffset=e.getUniformLocation(_sprite.program,"uvOffset");_sprite.uniforms.uvScale=e.getUniformLocation(_sprite.program,"uvScale");_sprite.uniforms.rotation=e.getUniformLocation(_sprite.program,"rotation");_sprite.uniforms.scale=e.getUniformLocation(_sprite.program,"scale");_sprite.uniforms.alignment= e.getUniformLocation(_sprite.program,"alignment");_sprite.uniforms.map=e.getUniformLocation(_sprite.program,"map");_sprite.uniforms.opacity=e.getUniformLocation(_sprite.program,"opacity");_sprite.uniforms.useScreenCoordinates=e.getUniformLocation(_sprite.program,"useScreenCoordinates");_sprite.uniforms.affectedByDistance=e.getUniformLocation(_sprite.program,"affectedByDistance");_sprite.uniforms.screenPosition=e.getUniformLocation(_sprite.program,"screenPosition");_sprite.uniforms.modelViewMatrix= -e.getUniformLocation(_sprite.program,"modelViewMatrix");_sprite.uniforms.projectionMatrix=e.getUniformLocation(_sprite.program,"projectionMatrix");var La=!1;this.setSize=function(n,C){oa.width=n;oa.height=C;this.setViewport(0,0,oa.width,oa.height)};this.setViewport=function(n,C,w,x){ja=n;ma=C;Fa=w;ia=x;e.viewport(ja,ma,Fa,ia)};this.setScissor=function(n,C,w,x){e.scissor(n,C,w,x)};this.enableScissorTest=function(n){n?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.enableDepthBufferWrite=function(n){fa= -n;e.depthMask(n)};this.setClearColorHex=function(n,C){var w=new THREE.Color(n);e.clearColor(w.r,w.g,w.b,C)};this.setClearColor=function(n,C){e.clearColor(n.r,n.g,n.b,C)};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT|e.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(n){S.darkness=n};this.initMaterial=function(n,C,w,x){var y,Q,K;if(n instanceof THREE.MeshDepthMaterial)K="depth";else if(n instanceof THREE.ShadowVolumeDynamicMaterial)K="shadowVolumeDynamic";else if(n instanceof -THREE.MeshNormalMaterial)K="normal";else if(n instanceof THREE.MeshBasicMaterial)K="basic";else if(n instanceof 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Z;Q=[];if(K)Q.push(K);else{Q.push(T);Q.push(G)}for(Z in w){Q.push(Z);Q.push(w[Z])}K=Q.join();Z=0;for(Q=Da.length;Z0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+w.maxDirLights,"#define MAX_POINT_LIGHTS "+w.maxPointLights,"#define MAX_BONES "+w.maxBones,w.map?"#define USE_MAP":"",w.envMap?"#define USE_ENVMAP":"",w.lightMap?"#define USE_LIGHTMAP":"",w.vertexColors? -"#define USE_COLOR":"",w.skinning?"#define USE_SKINNING":"",w.morphTargets?"#define USE_MORPHTARGETS":"",w.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 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THREE.Color(n);e.clearColor(x.r,x.g,x.b,C)};this.setClearColor=function(n,C){e.clearColor(n.r,n.g,n.b,C)};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT|e.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(n){S.darkness=n};this.getContext=function(){return e};this.initMaterial=function(n,C,x,w){var y,Q,K;if(n instanceof THREE.MeshDepthMaterial)K="depth";else if(n instanceof THREE.ShadowVolumeDynamicMaterial)K= +"shadowVolumeDynamic";else if(n instanceof THREE.MeshNormalMaterial)K="normal";else if(n instanceof THREE.MeshBasicMaterial)K="basic";else if(n instanceof THREE.MeshLambertMaterial)K="lambert";else if(n instanceof THREE.MeshPhongMaterial)K="phong";else if(n instanceof THREE.LineBasicMaterial)K="basic";else n instanceof THREE.ParticleBasicMaterial&&(K="particle_basic");if(K){var F=THREE.ShaderLib[K];n.uniforms=THREE.UniformsUtils.clone(F.uniforms);n.vertexShader=F.vertexShader;n.fragmentShader=F.fragmentShader}var T, +G,I;T=I=F=0;for(G=C.length;T0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+x.maxDirLights,"#define MAX_POINT_LIGHTS "+x.maxPointLights,"#define MAX_BONES "+x.maxBones,x.map?"#define USE_MAP":"",x.envMap?"#define USE_ENVMAP":"",x.lightMap?"#define USE_LIGHTMAP": +"",x.vertexColors?"#define USE_COLOR":"",x.skinning?"#define USE_SKINNING":"",x.morphTargets?"#define USE_MORPHTARGETS":"",x.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n"); e.attachShader(Z,la("fragment",prefix_fragment+T));e.attachShader(Z,la("vertex",prefix_vertex+G));e.linkProgram(Z);e.getProgramParameter(Z,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(Z,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");Z.uniforms={};Z.attributes={};var Y;T=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(Y in F)T.push(Y); -Y=T;F=0;for(T=Y.length;F=0&&e.enableVertexAttribArray(L.color);L.normal>= +Y=T;F=0;for(T=Y.length;F=0&&e.enableVertexAttribArray(L.color);L.normal>= 0&&e.enableVertexAttribArray(L.normal);L.tangent>=0&&e.enableVertexAttribArray(L.tangent);if(n.skinning&&L.skinVertexA>=0&&L.skinVertexB>=0&&L.skinIndex>=0&&L.skinWeight>=0){e.enableVertexAttribArray(L.skinVertexA);e.enableVertexAttribArray(L.skinVertexB);e.enableVertexAttribArray(L.skinIndex);e.enableVertexAttribArray(L.skinWeight)}for(y in n.attributes)L[y]>=0&&e.enableVertexAttribArray(L[y]);if(n.morphTargets){n.numSupportedMorphTargets=0;if(L.morphTarget0>=0){e.enableVertexAttribArray(L.morphTarget0); n.numSupportedMorphTargets++}if(L.morphTarget1>=0){e.enableVertexAttribArray(L.morphTarget1);n.numSupportedMorphTargets++}if(L.morphTarget2>=0){e.enableVertexAttribArray(L.morphTarget2);n.numSupportedMorphTargets++}if(L.morphTarget3>=0){e.enableVertexAttribArray(L.morphTarget3);n.numSupportedMorphTargets++}if(L.morphTarget4>=0){e.enableVertexAttribArray(L.morphTarget4);n.numSupportedMorphTargets++}if(L.morphTarget5>=0){e.enableVertexAttribArray(L.morphTarget5);n.numSupportedMorphTargets++}if(L.morphTarget6>= -0){e.enableVertexAttribArray(L.morphTarget6);n.numSupportedMorphTargets++}if(L.morphTarget7>=0){e.enableVertexAttribArray(L.morphTarget7);n.numSupportedMorphTargets++}x.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);n=0;for(y=this.maxMorphTargets;n=0){e.enableVertexAttribArray(L.morphTarget7);n.numSupportedMorphTargets++}w.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);n=0;for(y=this.maxMorphTargets;n0||Z.faceVertexUvs.length>0)K.__uvArray=new Float32Array(T*2);if(Z.faceUvs.length>1||Z.faceVertexUvs.length>1)K.__uv2Array=new Float32Array(T*2)}if(F.geometry.skinWeights.length&&F.geometry.skinIndices.length){K.__skinVertexAArray= new Float32Array(T*4);K.__skinVertexBArray=new Float32Array(T*4);K.__skinIndexArray=new Float32Array(T*4);K.__skinWeightArray=new Float32Array(T*4)}K.__faceArray=new Uint16Array(qa*3+(F.geometry.edgeFaces?F.geometry.edgeFaces.length*6:0));K.__lineArray=new Uint16Array(Ka*2);if(K.numMorphTargets){K.__morphTargetsArrays=[];Z=0;for(Y=K.numMorphTargets;Z=0;y--){x=w.__webglObjects[y].object;if(C==x){w.__webglObjects.splice(y,1);break}}else if(C instanceof THREE.Sprite)for(y=w.__webglSprites.length-1;y>=0;y--){x=w.__webglSprites[y];if(C==x){w.__webglSprites.splice(y,1);break}}n.__objectsRemoved.splice(0,1)}C=0;for(w=n.__webglObjects.length;C0}}; +!0;y.__dirtyUvs=!0;y.__dirtyNormals=!0;y.__dirtyTangents=!0;y.__dirtyColors=!0}C instanceof THREE.ShadowVolume?B(x.__webglShadowVolumes,Q,C):B(x.__webglObjects,Q,C)}}else if(C instanceof THREE.LensFlare)B(x.__webglLensFlares,undefined,C);else if(C instanceof THREE.Ribbon){y=C.geometry;if(!y.__webglVertexBuffer){w=y;w.__webglVertexBuffer=e.createBuffer();w.__webglColorBuffer=e.createBuffer();w=y;Q=w.vertices.length;w.__vertexArray=new Float32Array(Q*3);w.__colorArray=new Float32Array(Q*3);w.__webglVertexCount= +Q;y.__dirtyVertices=!0;y.__dirtyColors=!0}B(x.__webglObjects,y,C)}else if(C instanceof THREE.Line){y=C.geometry;if(!y.__webglVertexBuffer){w=y;w.__webglVertexBuffer=e.createBuffer();w.__webglColorBuffer=e.createBuffer();w=y;Q=w.vertices.length;w.__vertexArray=new Float32Array(Q*3);w.__colorArray=new Float32Array(Q*3);w.__webglLineCount=Q;y.__dirtyVertices=!0;y.__dirtyColors=!0}B(x.__webglObjects,y,C)}else if(C instanceof THREE.ParticleSystem){y=C.geometry;if(!y.__webglVertexBuffer){w=y;w.__webglVertexBuffer= +e.createBuffer();w.__webglColorBuffer=e.createBuffer();w=y;Q=w.vertices.length;w.__vertexArray=new Float32Array(Q*3);w.__colorArray=new Float32Array(Q*3);w.__sortArray=[];w.__webglParticleCount=Q;y.__dirtyVertices=!0;y.__dirtyColors=!0}B(x.__webglObjects,y,C)}else if(THREE.MarchingCubes!==undefined&&C instanceof THREE.MarchingCubes)x.__webglObjectsImmediate.push({object:C,opaque:{list:[],count:0},transparent:{list:[],count:0}});else C instanceof THREE.Sprite&&x.__webglSprites.push(C);n.__objectsAdded.splice(0, +1)}for(;n.__objectsRemoved.length;){C=n.__objectsRemoved[0];x=n;y=void 0;w=void 0;if(C instanceof THREE.Mesh)for(y=x.__webglObjects.length-1;y>=0;y--){w=x.__webglObjects[y].object;if(C==w){x.__webglObjects.splice(y,1);break}}else if(C instanceof THREE.Sprite)for(y=x.__webglSprites.length-1;y>=0;y--){w=x.__webglSprites[y];if(C==w){x.__webglSprites.splice(y,1);break}}n.__objectsRemoved.splice(0,1)}C=0;for(x=n.__webglObjects.length;C0}}; THREE.WebGLRenderTarget=function(b,d,c){this.width=b;this.height=d;c=c||{};this.wrapS=c.wrapS!==undefined?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==undefined?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==undefined?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==undefined?c.minFilter:THREE.LinearMipMapLinearFilter;this.format=c.format!==undefined?c.format:THREE.RGBAFormat;this.type=c.type!==undefined?c.type:THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!== undefined?c.depthBuffer:!0;this.stencilBuffer=c.stencilBuffer!==undefined?c.stencilBuffer:!0}; THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(b,d,c){c&&b.update(undefined,!1,d);c=b.sounds;var f,g=c.length;for(f=0;f0.9){this.forward.y=0.9;this.forward.normalize()}else if(this.forward.y<-0.9){this.forward.y=-0.9;this.forward.normalize()}j.copy(this.forward);h.set(0,1,0);g.cross(h,j).normalize();h.cross(j,g).normalize(); -k.n11=g.x;k.n12=h.x;k.n13=j.x;k.n21=g.y;k.n22=h.y;k.n23=j.y;k.n31=g.z;k.n32=h.z;k.n33=j.z;this.matrix.identity();this.matrix.n11=Math.cos(this.roll);this.matrix.n12=-Math.sin(this.roll);this.matrix.n21=Math.sin(this.roll);this.matrix.n22=Math.cos(this.roll);m.multiply(k,this.matrix);this.matrix.copy(m);this.matrixWorldNeedsUpdate=!0;this.matrix.n14=this.position.x;this.matrix.n24=this.position.y;this.matrix.n34=this.position.z;this.supr.update.call(this)};this.translateX=function(o){this.position.x+= -this.matrix.n11*o;this.position.y+=this.matrix.n21*o;this.position.z+=this.matrix.n31*o};this.translateY=function(o){this.position.x+=this.matrix.n12*o;this.position.y+=this.matrix.n22*o;this.position.z+=this.matrix.n32*o};this.translateZ=function(o){this.position.x-=this.matrix.n13*o;this.position.y-=this.matrix.n23*o;this.position.z-=this.matrix.n33*o};this.rotateHorizontally=function(o){g.set(this.matrix.n11,this.matrix.n21,this.matrix.n31);g.multiplyScalar(o);this.forward.subSelf(g);this.forward.normalize()}; -this.rotateVertically=function(o){h.set(this.matrix.n12,this.matrix.n22,this.matrix.n32);h.multiplyScalar(o);this.forward.addSelf(h);this.forward.normalize()}};THREE.RollCamera.prototype=new THREE.Camera;THREE.RollCamera.prototype.constructor=THREE.RollCamera;THREE.RollCamera.prototype.supr=THREE.Camera.prototype; +THREE.RollCamera=function(b,d,c,f){THREE.Camera.call(this,b,d,c,f);this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.useTarget=!1;this.matrixAutoUpdate=!1;var g=new THREE.Vector3,h=new THREE.Vector3,j=new THREE.Vector3,k=new THREE.Matrix4;this.update=function(){if(this.forward.y>0.9){this.forward.y=0.9;this.forward.normalize()}else if(this.forward.y<-0.9){this.forward.y=-0.9;this.forward.normalize()}j.copy(this.forward);h.set(0,1,0);g.cross(h,j).normalize();h.cross(j,g).normalize();this.matrix.n11= +g.x;this.matrix.n12=h.x;this.matrix.n13=j.x;this.matrix.n21=g.y;this.matrix.n22=h.y;this.matrix.n23=j.y;this.matrix.n31=g.z;this.matrix.n32=h.z;this.matrix.n33=j.z;k.identity();k.n11=Math.cos(this.roll);k.n12=-Math.sin(this.roll);k.n21=Math.sin(this.roll);k.n22=Math.cos(this.roll);this.matrix.multiplySelf(k);this.matrixWorldNeedsUpdate=!0;this.matrix.n14=this.position.x;this.matrix.n24=this.position.y;this.matrix.n34=this.position.z;this.supr.update.call(this)};this.translateX=function(m){this.position.x+= +this.matrix.n11*m;this.position.y+=this.matrix.n21*m;this.position.z+=this.matrix.n31*m};this.translateY=function(m){this.position.x+=this.matrix.n12*m;this.position.y+=this.matrix.n22*m;this.position.z+=this.matrix.n32*m};this.translateZ=function(m){this.position.x-=this.matrix.n13*m;this.position.y-=this.matrix.n23*m;this.position.z-=this.matrix.n33*m};this.rotateHorizontally=function(m){g.set(this.matrix.n11,this.matrix.n21,this.matrix.n31);g.multiplyScalar(m);this.forward.subSelf(g);this.forward.normalize()}; +this.rotateVertically=function(m){h.set(this.matrix.n12,this.matrix.n22,this.matrix.n32);h.multiplyScalar(m);this.forward.addSelf(h);this.forward.normalize()}};THREE.RollCamera.prototype=new THREE.Camera;THREE.RollCamera.prototype.constructor=THREE.RollCamera;THREE.RollCamera.prototype.supr=THREE.Camera.prototype; THREE.Cube=function(b,d,c,f,g,h,j,k,m){function o(H,J,W,B,U,N,O,ua){var la,pa,ga=f||1,ha=g||1,e=U/2,oa=N/2,Da=p.vertices.length;if(H=="x"&&J=="y"||H=="y"&&J=="x")la="z";else if(H=="x"&&J=="z"||H=="z"&&J=="x"){la="y";ha=h||1}else if(H=="z"&&J=="y"||H=="y"&&J=="z"){la="x";ga=h||1}var Aa=ga+1,ka=ha+1;U/=ga;var fa=N/ha;for(pa=0;pa>7)-127;P|=(La&127)<<16|Ba<<8;if(P==0&&C==-127)return 0;return(1-2*(n>>7))*(1+P*Math.pow(2,-23))*Math.pow(2,C)}function k(R,S){var P=p(R,S),Ba=p(R,S+1),La=p(R,S+2);return(p(R,S+3)<<24)+(La<<16)+(Ba<<8)+P}function m(R,S){var P=p(R,S);return(p(R,S+1)<<8)+P}function o(R,S){var P=p(R,S);return P>127?P-256:P}function p(R, -S){return R.charCodeAt(S)&255}function t(R){var S,P,Ba;S=k(b,R);P=k(b,R+O);Ba=k(b,R+ua);R=m(b,R+la);THREE.BinaryLoader.prototype.f3(J,S,P,Ba,R)}function z(R){var S,P,Ba,La,n,C;S=k(b,R);P=k(b,R+O);Ba=k(b,R+ua);La=m(b,R+la);n=k(b,R+pa);C=k(b,R+ga);R=k(b,R+ha);THREE.BinaryLoader.prototype.f3n(J,U,S,P,Ba,La,n,C,R)}function u(R){var S,P,Ba,La;S=k(b,R);P=k(b,R+e);Ba=k(b,R+oa);La=k(b,R+Da);R=m(b,R+Aa);THREE.BinaryLoader.prototype.f4(J,S,P,Ba,La,R)}function A(R){var S,P,Ba,La,n,C,w,x;S=k(b,R);P=k(b,R+e); -Ba=k(b,R+oa);La=k(b,R+Da);n=m(b,R+Aa);C=k(b,R+ka);w=k(b,R+fa);x=k(b,R+va);R=k(b,R+sa);THREE.BinaryLoader.prototype.f4n(J,U,S,P,Ba,La,n,C,w,x,R)}function E(R){var S,P;S=k(b,R);P=k(b,R+wa);R=k(b,R+ca);THREE.BinaryLoader.prototype.uv3(J.faceVertexUvs[0],N[S*2],N[S*2+1],N[P*2],N[P*2+1],N[R*2],N[R*2+1])}function H(R){var S,P,Ba;S=k(b,R);P=k(b,R+ja);Ba=k(b,R+ma);R=k(b,R+Fa);THREE.BinaryLoader.prototype.uv4(J.faceVertexUvs[0],N[S*2],N[S*2+1],N[P*2],N[P*2+1],N[Ba*2],N[Ba*2+1],N[R*2],N[R*2+1])}var J=this, +S){return R.charCodeAt(S)&255}function t(R){var S,P,Ba;S=k(b,R);P=k(b,R+O);Ba=k(b,R+ua);R=m(b,R+la);THREE.BinaryLoader.prototype.f3(J,S,P,Ba,R)}function z(R){var S,P,Ba,La,n,C;S=k(b,R);P=k(b,R+O);Ba=k(b,R+ua);La=m(b,R+la);n=k(b,R+pa);C=k(b,R+ga);R=k(b,R+ha);THREE.BinaryLoader.prototype.f3n(J,U,S,P,Ba,La,n,C,R)}function u(R){var S,P,Ba,La;S=k(b,R);P=k(b,R+e);Ba=k(b,R+oa);La=k(b,R+Da);R=m(b,R+Aa);THREE.BinaryLoader.prototype.f4(J,S,P,Ba,La,R)}function A(R){var S,P,Ba,La,n,C,x,w;S=k(b,R);P=k(b,R+e); +Ba=k(b,R+oa);La=k(b,R+Da);n=m(b,R+Aa);C=k(b,R+ka);x=k(b,R+fa);w=k(b,R+va);R=k(b,R+sa);THREE.BinaryLoader.prototype.f4n(J,U,S,P,Ba,La,n,C,x,w,R)}function E(R){var S,P;S=k(b,R);P=k(b,R+wa);R=k(b,R+ca);THREE.BinaryLoader.prototype.uv3(J.faceVertexUvs[0],N[S*2],N[S*2+1],N[P*2],N[P*2+1],N[R*2],N[R*2+1])}function H(R){var S,P,Ba;S=k(b,R);P=k(b,R+ja);Ba=k(b,R+ma);R=k(b,R+Fa);THREE.BinaryLoader.prototype.uv4(J.faceVertexUvs[0],N[S*2],N[S*2+1],N[P*2],N[P*2+1],N[Ba*2],N[Ba*2+1],N[R*2],N[R*2+1])}var J=this, W=0,B,U=[],N=[],O,ua,la,pa,ga,ha,e,oa,Da,Aa,ka,fa,va,sa,wa,ca,ja,ma,Fa,ia,da,Ja,Xa,Za,Ta;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(J,f,h);B={signature:b.substr(W,8),header_bytes:p(b,W+8),vertex_coordinate_bytes:p(b,W+9),normal_coordinate_bytes:p(b,W+10),uv_coordinate_bytes:p(b,W+11),vertex_index_bytes:p(b,W+12),normal_index_bytes:p(b,W+13),uv_index_bytes:p(b,W+14),material_index_bytes:p(b,W+15),nvertices:k(b,W+16),nnormals:k(b,W+16+4),nuvs:k(b,W+16+8),ntri_flat:k(b,W+16+12), ntri_smooth:k(b,W+16+16),ntri_flat_uv:k(b,W+16+20),ntri_smooth_uv:k(b,W+16+24),nquad_flat:k(b,W+16+28),nquad_smooth:k(b,W+16+32),nquad_flat_uv:k(b,W+16+36),nquad_smooth_uv:k(b,W+16+40)};W+=B.header_bytes;O=B.vertex_index_bytes;ua=B.vertex_index_bytes*2;la=B.vertex_index_bytes*3;pa=B.vertex_index_bytes*3+B.material_index_bytes;ga=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes;ha=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes*2;e=B.vertex_index_bytes;oa=B.vertex_index_bytes* 2;Da=B.vertex_index_bytes*3;Aa=B.vertex_index_bytes*4;ka=B.vertex_index_bytes*4+B.material_index_bytes;fa=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes;va=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*2;sa=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*3;wa=B.uv_index_bytes;ca=B.uv_index_bytes*2;ja=B.uv_index_bytes;ma=B.uv_index_bytes*2;Fa=B.uv_index_bytes*3;h=B.vertex_index_bytes*3+B.material_index_bytes;Ta=B.vertex_index_bytes*4+B.material_index_bytes; diff --git a/examples/webgl_stencil.html b/examples/webgl_stencil.html index 40e7b273..9ac76338 100644 --- a/examples/webgl_stencil.html +++ b/examples/webgl_stencil.html @@ -94,6 +94,7 @@ // lights light = new THREE.DirectionalLight( 0xffffff ); + light.castShadow = true; light.position.set( 0, 1, 0 ); scene.addChild( light ); diff --git a/examples/webgl_stencilLensFlare.html b/examples/webgl_stencilLensFlare.html index 1e456f33..8b6b3f5b 100644 --- a/examples/webgl_stencilLensFlare.html +++ b/examples/webgl_stencilLensFlare.html @@ -97,6 +97,7 @@ light = new THREE.DirectionalLight( 0xffffff ); + light.castShadow = true; light.position.set( 0, 1, 0 ); scene.addChild( light ); diff --git a/src/lights/DirectionalLight.js b/src/lights/DirectionalLight.js index 39e66200..526daf76 100644 --- a/src/lights/DirectionalLight.js +++ b/src/lights/DirectionalLight.js @@ -2,13 +2,14 @@ * @author mr.doob / http://mrdoob.com/ */ -THREE.DirectionalLight = function ( hex, intensity, distance ) { +THREE.DirectionalLight = function ( hex, intensity, distance, castShadow ) { THREE.Light.call( this, hex ); this.position = new THREE.Vector3( 0, 1, 0 ); this.intensity = intensity || 1; this.distance = distance || 0; + this.castShadow = castShadow !== undefined ? castShadow : false; }; diff --git a/src/renderers/WebGLRenderer.js b/src/renderers/WebGLRenderer.js index 57f184c2..58598199 100644 --- a/src/renderers/WebGLRenderer.js +++ b/src/renderers/WebGLRenderer.js @@ -344,6 +344,12 @@ THREE.WebGLRenderer = function ( parameters ) { _stencilShadow.darkness = value; }; + this.getContext = function() { + + return _gl; + + } + function setupLights ( program, lights ) { @@ -3222,7 +3228,7 @@ THREE.WebGLRenderer = function ( parameters ) { light = scene.lights[ l ]; - if ( light instanceof THREE.DirectionalLight ) { + if ( light instanceof THREE.DirectionalLight && light.castShadow ) { dirLight[ 0 ] = -light.position.x; dirLight[ 1 ] = -light.position.y;