From bbe976061242ae3211736de0b9d8a6f39f94d8f3 Mon Sep 17 00:00:00 2001 From: alteredq Date: Wed, 26 Oct 2011 14:12:52 +0200 Subject: [PATCH] Refactored custom attributes setting for meshes. More moving ifs out of inner loops: gained 25% performance for dynamic meshes with custom attributes. Hope I didn't break something. --- build/Three.js | 716 ++++++++++++------------- build/custom/ThreeWebGL.js | 324 ++++++------ src/renderers/WebGLRenderer.js | 939 +++++++++++++++++++++------------ 3 files changed, 1137 insertions(+), 842 deletions(-) diff --git a/build/Three.js b/build/Three.js index 77462b85..bc359045 100644 --- a/build/Three.js +++ b/build/Three.js @@ -15,38 +15,38 @@ Math.abs(c)>1.0E-5?(this.x=Math.atan2(-a.n23/c,a.n33/c),this.z=Math.atan2(-a.n12 THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,c,b,e){this.x=a;this.y=c;this.z=b;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z- c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c;return this}};THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3}; -THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(a){return this.intersectObjects(a.children)},intersectObjects:function(a){var c,b,e=[];c=0;for(b=a.length;c=0&&w>=0&&x+w<1}for(var e=new THREE.Vector3,l=new THREE.Vector3,f=new THREE.Vector3,h,k,n,t,u,p,x,w,y,v=[],A=0,z=a.children.length;Aa.scale.x)return[];y={distance:A,point:a.position, -face:null,object:a};v.push(y)}else if(a instanceof THREE.Mesh){A=c(this.origin,this.direction,a.matrixWorld.getPosition());if(A===null||A>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return v;var C,B,D,K,P,I,F,O,G=a.geometry,J=G.vertices;a.matrixRotationWorld.extractRotation(a.matrixWorld);A=0;for(z=G.faces.length;A0:I<0)))if(I=P.dot((new THREE.Vector3).sub(C,F))/I,F=F.addSelf(O.multiplyScalar(I)),y instanceof THREE.Face3)b(F,C,B,D)&&(y={distance:this.origin.distanceTo(F),point:F,face:y,object:a}, -v.push(y));else if(y instanceof THREE.Face4&&(b(F,C,B,K)||b(F,B,D,K)))y={distance:this.origin.distanceTo(F),point:F,face:y,object:a},v.push(y)}return v}}; -THREE.Rectangle=function(){function a(){f=e-c;h=l-b}var c,b,e,l,f,h,k=!0;this.getX=function(){return c};this.getY=function(){return b};this.getWidth=function(){return f};this.getHeight=function(){return h};this.getLeft=function(){return c};this.getTop=function(){return b};this.getRight=function(){return e};this.getBottom=function(){return l};this.set=function(f,h,u,p){k=!1;c=f;b=h;e=u;l=p;a()};this.addPoint=function(f,h){k?(k=!1,c=f,b=h,e=f,l=h):(c=cf?e:f,l=l>h?l:h);a()};this.add3Points= -function(f,h,u,p,x,w){k?(k=!1,c=fu?f>x?f:x:u>x?u:x,l=h>p?h>w?h:w:p>w?p:w):(c=fu?f>x?f>e?f:e:x>e?x:e:u>x?u>e?u:e:x>e?x:e,l=h>p?h>w?h>l?h:l:w>l?w:l:p>w?p>l?p:l:w>l?w:l);a()};this.addRectangle=function(f){k?(k=!1,c=f.getLeft(),b=f.getTop(),e=f.getRight(),l=f.getBottom()):(c=cf.getRight()?e:f.getRight(),l=l> +THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(a){return this.intersectObjects(a.children)},intersectObjects:function(a){var c,b,e=[];c=0;for(b=a.length;c=0&&w>=0&&x+w<1}for(var e=new THREE.Vector3,l=new THREE.Vector3,f=new THREE.Vector3,h,k,n,t,v,p,x,w,z,u=[],B=0,y=a.children.length;Ba.scale.x)return[];z={distance:B,point:a.position, +face:null,object:a};u.push(z)}else if(a instanceof THREE.Mesh){B=c(this.origin,this.direction,a.matrixWorld.getPosition());if(B===null||B>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return u;var F,C,H,L,R,D,O,K,N=a.geometry,J=N.vertices;a.matrixRotationWorld.extractRotation(a.matrixWorld);B=0;for(y=N.faces.length;B0:D<0)))if(D=R.dot((new THREE.Vector3).sub(F,O))/D,O=O.addSelf(K.multiplyScalar(D)),z instanceof THREE.Face3)b(O,F,C,H)&&(z={distance:this.origin.distanceTo(O),point:O,face:z,object:a}, +u.push(z));else if(z instanceof THREE.Face4&&(b(O,F,C,L)||b(O,C,H,L)))z={distance:this.origin.distanceTo(O),point:O,face:z,object:a},u.push(z)}return u}}; +THREE.Rectangle=function(){function a(){f=e-c;h=l-b}var c,b,e,l,f,h,k=!0;this.getX=function(){return c};this.getY=function(){return b};this.getWidth=function(){return f};this.getHeight=function(){return h};this.getLeft=function(){return c};this.getTop=function(){return b};this.getRight=function(){return e};this.getBottom=function(){return l};this.set=function(f,h,v,p){k=!1;c=f;b=h;e=v;l=p;a()};this.addPoint=function(f,h){k?(k=!1,c=f,b=h,e=f,l=h):(c=cf?e:f,l=l>h?l:h);a()};this.add3Points= +function(f,h,v,p,x,w){k?(k=!1,c=fv?f>x?f:x:v>x?v:x,l=h>p?h>w?h:w:p>w?p:w):(c=fv?f>x?f>e?f:e:x>e?x:e:v>x?v>e?v:e:x>e?x:e,l=h>p?h>w?h>l?h:l:w>l?w:l:p>w?p>l?p:l:w>l?w:l);a()};this.addRectangle=function(f){k?(k=!1,c=f.getLeft(),b=f.getTop(),e=f.getRight(),l=f.getBottom()):(c=cf.getRight()?e:f.getRight(),l=l> f.getBottom()?l:f.getBottom());a()};this.inflate=function(f){c-=f;b-=f;e+=f;l+=f;a()};this.minSelf=function(f){c=c>f.getLeft()?c:f.getLeft();b=b>f.getTop()?b:f.getTop();e=e=0&&Math.min(l,a.getBottom())-Math.max(b,a.getTop())>=0};this.empty=function(){k=!0;l=e=b=c=0;a()};this.isEmpty=function(){return k}}; THREE.Math={clamp:function(a,c,b){return ab?b:a},clampBottom:function(a,c){return a=0&&l>=0&&h>=0&&k>=0?!0:f<0&&l<0||h<0&&k<0?!1:(f<0?c=Math.max(c,f/(f-l)):l<0&&(e=Math.min(e,f/(f-l))),h<0?c=Math.max(c,h/(h-k)):k<0&&(e=Math.min(e,h/(h-k))),eh&&k.positionScreen.z0&&I.z<1))h=D[B]=D[B]||new THREE.RenderableParticle,B++,C=h,C.x=I.x/I.w,C.y=I.y/I.w,C.z=I.z,C.rotation=Y.rotation.z,C.scale.x=Y.scale.x*Math.abs(C.x-(I.x+f.projectionMatrix.n11)/(I.w+f.projectionMatrix.n14)),C.scale.y=Y.scale.y*Math.abs(C.y-(I.y+f.projectionMatrix.n22)/(I.w+ -f.projectionMatrix.n24)),C.material=Y.material,K.elements.push(C);l&&K.elements.sort(b);return K}};THREE.Quaternion=function(a,c,b,e){this.set(a||0,c||0,b||0,e!==void 0?e:1)}; +v,p,x=[],w,z=[],u,B,y=[],F,C,H=[],L={objects:[],sprites:[],lights:[],elements:[]},R=new THREE.Vector3,D=new THREE.Vector4,O=new THREE.Matrix4,K=new THREE.Matrix4,N=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],J=new THREE.Vector4,M=new THREE.Vector4;this.computeFrustum=function(a){N[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);N[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);N[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+ +a.n23,a.n44+a.n24);N[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);N[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);N[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(a=0;a<6;a++){var b=N[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);O.multiply(b.projectionMatrix,b.matrixWorldInverse);O.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix); +O.multiply(b.matrixWorld,b.projectionMatrixInverse);O.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(c,e){f=0;L.objects.length=0;L.sprites.length=0;L.lights.length=0;var h=function(b){if(b.visible!==!1){var c;if(c=b instanceof THREE.Mesh||b instanceof THREE.Line)if(!(c=b.frustumCulled===!1))a:{for(var e=b.matrixWorld, +f=-b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)),k=0;k<6;k++)if(c=N[k].x*e.n14+N[k].y*e.n24+N[k].z*e.n34+N[k].w,c<=f){c=!1;break a}c=!0}c?(O.multiplyVector3(R.copy(b.position)),l=a(),l.object=b,l.z=R.z,L.objects.push(l)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(O.multiplyVector3(R.copy(b.position)),l=a(),l.object=b,l.z=R.z,L.sprites.push(l)):b instanceof THREE.Light&&L.lights.push(b);c=0;for(e=b.children.length;ch&&k.positionScreen.z0&&D.z<1))h=H[C]=H[C]||new THREE.RenderableParticle,C++,F=h,F.x=D.x/D.w,F.y=D.y/D.w,F.z=D.z,F.rotation=ia.rotation.z,F.scale.x=ia.scale.x*Math.abs(F.x-(D.x+f.projectionMatrix.n11)/(D.w+f.projectionMatrix.n14)),F.scale.y= +ia.scale.y*Math.abs(F.y-(D.y+f.projectionMatrix.n22)/(D.w+f.projectionMatrix.n24)),F.material=ia.material,L.elements.push(F);l&&L.elements.sort(b);return L}};THREE.Quaternion=function(a,c,b,e){this.set(a||0,c||0,b||0,e!==void 0?e:1)}; THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,c,b,e){this.x=a;this.y=c;this.z=b;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var c=Math.PI/360,b=a.x*c,e=a.y*c,l=a.z*c,a=Math.cos(e),e=Math.sin(e),c=Math.cos(-l),l=Math.sin(-l),f=Math.cos(b),b=Math.sin(b),h=a*c,k=e*l;this.w=h*f-k*b;this.x=h*b+k*f;this.y=e*c*f+a*l*b;this.z=a*l*f-e*c*b;return this},setFromAxisAngle:function(a,c){var b=c/2,e=Math.sin(b); this.x=a.x*e;this.y=a.y*e;this.z=a.z*e;this.w=Math.cos(b);return this},setFromRotationMatrix:function(a){var c=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,c+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,c-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,c-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a===0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var c= -this.x,b=this.y,e=this.z,l=this.w,f=a.x,h=a.y,k=a.z,a=a.w;this.x=c*a+l*f+b*k-e*h;this.y=b*a+l*h+e*f-c*k;this.z=e*a+l*k+c*h-b*f;this.w=l*a-c*f-b*h-e*k;return this},multiply:function(a,c){this.x=a.x*c.w+a.y*c.z-a.z*c.y+a.w*c.x;this.y=-a.x*c.z+a.y*c.w+a.z*c.x+a.w*c.y;this.z=a.x*c.y-a.y*c.x+a.z*c.w+a.w*c.z;this.w=-a.x*c.x-a.y*c.y-a.z*c.z+a.w*c.w;return this},multiplyVector3:function(a,c){c||(c=a);var b=a.x,e=a.y,l=a.z,f=this.x,h=this.y,k=this.z,n=this.w,t=n*b+h*l-k*e,u=n*e+k*b-f*l,p=n*l+f*e-h*b,b=-f* -b-h*e-k*l;c.x=t*n+b*-f+u*-k-p*-h;c.y=u*n+b*-h+p*-f-t*-k;c.z=p*n+b*-k+t*-h-u*-f;return c}}; +this.x,b=this.y,e=this.z,l=this.w,f=a.x,h=a.y,k=a.z,a=a.w;this.x=c*a+l*f+b*k-e*h;this.y=b*a+l*h+e*f-c*k;this.z=e*a+l*k+c*h-b*f;this.w=l*a-c*f-b*h-e*k;return this},multiply:function(a,c){this.x=a.x*c.w+a.y*c.z-a.z*c.y+a.w*c.x;this.y=-a.x*c.z+a.y*c.w+a.z*c.x+a.w*c.y;this.z=a.x*c.y-a.y*c.x+a.z*c.w+a.w*c.z;this.w=-a.x*c.x-a.y*c.y-a.z*c.z+a.w*c.w;return this},multiplyVector3:function(a,c){c||(c=a);var b=a.x,e=a.y,l=a.z,f=this.x,h=this.y,k=this.z,n=this.w,t=n*b+h*l-k*e,v=n*e+k*b-f*l,p=n*l+f*e-h*b,b=-f* +b-h*e-k*l;c.x=t*n+b*-f+v*-k-p*-h;c.y=v*n+b*-h+p*-f-t*-k;c.z=p*n+b*-k+t*-h-v*-f;return c}}; THREE.Quaternion.slerp=function(a,c,b,e){var l=a.w*c.w+a.x*c.x+a.y*c.y+a.z*c.z;l<0?(b.w=-c.w,b.x=-c.x,b.y=-c.y,b.z=-c.z,l=-l):b.copy(c);if(Math.abs(l)>=1)return b.w=a.w,b.x=a.x,b.y=a.y,b.z=a.z,b;var f=Math.acos(l),l=Math.sqrt(1-l*l);if(Math.abs(l)<0.0010)return b.w=0.5*(a.w+c.w),b.x=0.5*(a.x+c.x),b.y=0.5*(a.y+c.y),b.z=0.5*(a.z+c.z),b;c=Math.sin((1-e)*f)/l;e=Math.sin(e*f)/l;b.w=a.w*c+b.w*e;b.x=a.x*c+b.x*e;b.y=a.y*c+b.y*e;b.z=a.z*c+b.z*e;return b};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; THREE.Face3=function(a,c,b,e,l,f){this.a=a;this.b=c;this.c=b;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=l instanceof THREE.Color?l:new THREE.Color;this.vertexColors=l instanceof Array?l:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3}; THREE.Face4=function(a,c,b,e,l,f,h){this.a=a;this.b=c;this.c=b;this.d=e;this.normal=l instanceof THREE.Vector3?l:new THREE.Vector3;this.vertexNormals=l instanceof Array?l:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=h;this.centroid=new THREE.Vector3};THREE.UV=function(a,c){this.u=a||0;this.v=c||0}; @@ -83,14 +83,14 @@ c;a++)b=this.faces[a],b.centroid.set(0,0,0),b instanceof THREE.Face3?(b.centroid b,e,l,f,h,k=new THREE.Vector3,n=new THREE.Vector3;e=0;for(l=this.faces.length;e0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y, +b.vertexNormals[1].copy(e[b.b]),b.vertexNormals[2].copy(e[b.c]),b.vertexNormals[3].copy(e[b.d]))},computeTangents:function(){function a(a,b,c,e,f,l,U){k=a.vertices[b].position;n=a.vertices[c].position;t=a.vertices[e].position;v=h[f];p=h[l];x=h[U];w=n.x-k.x;z=t.x-k.x;u=n.y-k.y;B=t.y-k.y;y=n.z-k.z;F=t.z-k.z;C=p.u-v.u;H=x.u-v.u;L=p.v-v.v;R=x.v-v.v;D=1/(C*R-H*L);J.set((R*w-L*z)*D,(R*u-L*B)*D,(R*y-L*F)*D);M.set((C*z-H*w)*D,(C*B-H*u)*D,(C*F-H*y)*D);K[b].addSelf(J);K[c].addSelf(J);K[e].addSelf(J);N[b].addSelf(M); +N[c].addSelf(M);N[e].addSelf(M)}var c,b,e,l,f,h,k,n,t,v,p,x,w,z,u,B,y,F,C,H,L,R,D,O,K=[],N=[],J=new THREE.Vector3,M=new THREE.Vector3,ea=new THREE.Vector3,ja=new THREE.Vector3,Z=new THREE.Vector3;c=0;for(b=this.vertices.length;c0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y, this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,c=0,b=this.vertices.length;cthis.points.length-2?f:f+1;b[3]=f>this.points.length-3?f:f+2;t=this.points[b[0]];u=this.points[b[1]]; -p=this.points[b[2]];x=this.points[b[3]];k=h*h;n=h*k;e.x=c(t.x,u.x,p.x,x.x,h,k,n);e.y=c(t.y,u.y,p.y,x.y,h,k,n);e.z=c(t.z,u.z,p.z,x.z,h,k,n);return e};this.getControlPointsArray=function(){var a,b,c=this.points.length,e=[];for(a=0;athis.points.length-2?f:f+1;b[3]=f>this.points.length-3?f:f+2;t=this.points[b[0]];v=this.points[b[1]]; +p=this.points[b[2]];x=this.points[b[3]];k=h*h;n=h*k;e.x=c(t.x,v.x,p.x,x.x,h,k,n);e.y=c(t.y,v.y,p.y,x.y,h,k,n);e.z=c(t.z,v.z,p.z,x.z,h,k,n);return e};this.getControlPointsArray=function(){var a,b,c=this.points.length,e=[];for(a=0;a0&&(b(THREE.NormalBlending),c(1),l("rgba("+Math.floor(A.r*255)+","+Math.floor(A.g*255)+","+Math.floor(A.b*255)+","+z+")"),v.fillRect(Math.floor(Q.getX()), -Math.floor(Q.getY()),Math.floor(Q.getWidth()),Math.floor(Q.getHeight()))),Q.empty())};this.render=function(a,u){function p(a){var b,c,e,f;ia.setRGB(0,0,0);ha.setRGB(0,0,0);ra.setRGB(0,0,0);b=0;for(c=a.length;b>1,xa= -t.height>>1,h=f.scale.x*w,n=f.scale.y*y,k=h*u,o=n*xa,U.set(a.x-k,a.y-o,a.x+k,a.y+o),$.intersects(U)&&(v.save(),v.translate(a.x,a.y),v.rotate(-f.rotation),v.scale(h,-n),v.translate(-u,-xa),v.drawImage(t,0,0),v.restore())}else h instanceof THREE.ParticleCanvasMaterial&&(k=f.scale.x*w,o=f.scale.y*y,U.set(a.x-k,a.y-o,a.x+k,a.y+o),$.intersects(U)&&(e(h.color.getContextStyle()),l(h.color.getContextStyle()),v.save(),v.translate(a.x,a.y),v.rotate(-f.rotation),v.scale(k,o),h.program(v),v.restore()))}function z(a, -f,l,h){c(h.opacity);b(h.blending);v.beginPath();v.moveTo(a.positionScreen.x,a.positionScreen.y);v.lineTo(f.positionScreen.x,f.positionScreen.y);v.closePath();if(h instanceof THREE.LineBasicMaterial){a=h.linewidth;if(P!=a)v.lineWidth=P=a;a=h.linecap;if(I!=a)v.lineCap=I=a;a=h.linejoin;if(F!=a)v.lineJoin=F=a;e(h.color.getContextStyle());v.stroke();U.inflate(h.linewidth*2)}}function B(a,e,h,l,k,t,w,p){f.info.render.vertices+=3;f.info.render.faces++;c(p.opacity);b(p.blending);aa=a.positionScreen.x;R=a.positionScreen.y; -o=e.positionScreen.x;T=e.positionScreen.y;pa=h.positionScreen.x;N=h.positionScreen.y;Na(aa,R,o,T,pa,N);if(p instanceof THREE.MeshBasicMaterial)if(p.map)p.map.mapping instanceof THREE.UVMapping&&(ua=w.uvs[0],Ra(aa,R,o,T,pa,N,ua[l].u,ua[l].v,ua[k].u,ua[k].v,ua[t].u,ua[t].v,p.map));else if(p.envMap){if(p.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=u.matrixWorldInverse,va.copy(w.vertexNormalsWorld[l]),ta=(va.x*a.n11+va.y*a.n12+va.z*a.n13)*0.5+0.5,sa=-(va.x*a.n21+va.y*a.n22+va.z*a.n23)* -0.5+0.5,va.copy(w.vertexNormalsWorld[k]),Aa=(va.x*a.n11+va.y*a.n12+va.z*a.n13)*0.5+0.5,Ca=-(va.x*a.n21+va.y*a.n22+va.z*a.n23)*0.5+0.5,va.copy(w.vertexNormalsWorld[t]),Ia=(va.x*a.n11+va.y*a.n12+va.z*a.n13)*0.5+0.5,M=-(va.x*a.n21+va.y*a.n22+va.z*a.n23)*0.5+0.5,Ra(aa,R,o,T,pa,N,ta,sa,Aa,Ca,Ia,M,p.envMap)}else p.wireframe?D(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Ja(p.color);else if(p instanceof THREE.MeshLambertMaterial)p.map&&!p.wireframe&&(p.map.mapping instanceof THREE.UVMapping&& -(ua=w.uvs[0],Ra(aa,R,o,T,pa,N,ua[l].u,ua[l].v,ua[k].u,ua[k].v,ua[t].u,ua[t].v,p.map)),b(THREE.SubtractiveBlending)),la?!p.wireframe&&p.shading==THREE.SmoothShading&&w.vertexNormalsWorld.length==3?(ja.r=na.r=da.r=ia.r,ja.g=na.g=da.g=ia.g,ja.b=na.b=da.b=ia.b,x(n,w.v1.positionWorld,w.vertexNormalsWorld[0],ja),x(n,w.v2.positionWorld,w.vertexNormalsWorld[1],na),x(n,w.v3.positionWorld,w.vertexNormalsWorld[2],da),ja.r=Math.max(0,Math.min(p.color.r*ja.r,1)),ja.g=Math.max(0,Math.min(p.color.g*ja.g,1)),ja.b= -Math.max(0,Math.min(p.color.b*ja.b,1)),na.r=Math.max(0,Math.min(p.color.r*na.r,1)),na.g=Math.max(0,Math.min(p.color.g*na.g,1)),na.b=Math.max(0,Math.min(p.color.b*na.b,1)),da.r=Math.max(0,Math.min(p.color.r*da.r,1)),da.g=Math.max(0,Math.min(p.color.g*da.g,1)),da.b=Math.max(0,Math.min(p.color.b*da.b,1)),H.r=(na.r+da.r)*0.5,H.g=(na.g+da.g)*0.5,H.b=(na.b+da.b)*0.5,ya=Oa(ja,na,da,H),K(aa,R,o,T,pa,N,0,0,1,0,0,1,ya)):(ca.r=ia.r,ca.g=ia.g,ca.b=ia.b,x(n,w.centroidWorld,w.normalWorld,ca),ca.r=Math.max(0,Math.min(p.color.r* -ca.r,1)),ca.g=Math.max(0,Math.min(p.color.g*ca.g,1)),ca.b=Math.max(0,Math.min(p.color.b*ca.b,1)),p.wireframe?D(ca,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Ja(ca)):p.wireframe?D(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Ja(p.color);else if(p instanceof THREE.MeshDepthMaterial)ga=u.near,W=u.far,ja.r=ja.g=ja.b=1-La(a.positionScreen.z,ga,W),na.r=na.g=na.b=1-La(e.positionScreen.z,ga,W),da.r=da.g=da.b=1-La(h.positionScreen.z,ga,W),H.r=(na.r+da.r)*0.5,H.g=(na.g+ -da.g)*0.5,H.b=(na.b+da.b)*0.5,ya=Oa(ja,na,da,H),K(aa,R,o,T,pa,N,0,0,1,0,0,1,ya);else if(p instanceof THREE.MeshNormalMaterial)ca.r=Ma(w.normalWorld.x),ca.g=Ma(w.normalWorld.y),ca.b=Ma(w.normalWorld.z),p.wireframe?D(ca,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Ja(ca)}function C(a,e,h,l,k,t,w,p,v){f.info.render.vertices+=4;f.info.render.faces++;c(p.opacity);b(p.blending);if(p.map||p.envMap)B(a,e,l,0,1,3,w,p,v),B(k,h,t,1,2,3,w,p,v);else if(aa=a.positionScreen.x,R=a.positionScreen.y, -o=e.positionScreen.x,T=e.positionScreen.y,pa=h.positionScreen.x,N=h.positionScreen.y,V=l.positionScreen.x,Z=l.positionScreen.y,ka=k.positionScreen.x,fa=k.positionScreen.y,qa=t.positionScreen.x,Y=t.positionScreen.y,p instanceof THREE.MeshBasicMaterial)Pa(aa,R,o,T,pa,N,V,Z),p.wireframe?D(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Ja(p.color);else if(p instanceof THREE.MeshLambertMaterial)la?!p.wireframe&&p.shading==THREE.SmoothShading&&w.vertexNormalsWorld.length==4?(ja.r= -na.r=da.r=H.r=ia.r,ja.g=na.g=da.g=H.g=ia.g,ja.b=na.b=da.b=H.b=ia.b,x(n,w.v1.positionWorld,w.vertexNormalsWorld[0],ja),x(n,w.v2.positionWorld,w.vertexNormalsWorld[1],na),x(n,w.v4.positionWorld,w.vertexNormalsWorld[3],da),x(n,w.v3.positionWorld,w.vertexNormalsWorld[2],H),ja.r=Math.max(0,Math.min(p.color.r*ja.r,1)),ja.g=Math.max(0,Math.min(p.color.g*ja.g,1)),ja.b=Math.max(0,Math.min(p.color.b*ja.b,1)),na.r=Math.max(0,Math.min(p.color.r*na.r,1)),na.g=Math.max(0,Math.min(p.color.g*na.g,1)),na.b=Math.max(0, -Math.min(p.color.b*na.b,1)),da.r=Math.max(0,Math.min(p.color.r*da.r,1)),da.g=Math.max(0,Math.min(p.color.g*da.g,1)),da.b=Math.max(0,Math.min(p.color.b*da.b,1)),H.r=Math.max(0,Math.min(p.color.r*H.r,1)),H.g=Math.max(0,Math.min(p.color.g*H.g,1)),H.b=Math.max(0,Math.min(p.color.b*H.b,1)),ya=Oa(ja,na,da,H),Na(aa,R,o,T,V,Z),K(aa,R,o,T,V,Z,0,0,1,0,0,1,ya),Na(ka,fa,pa,N,qa,Y),K(ka,fa,pa,N,qa,Y,1,0,1,1,0,1,ya)):(ca.r=ia.r,ca.g=ia.g,ca.b=ia.b,x(n,w.centroidWorld,w.normalWorld,ca),ca.r=Math.max(0,Math.min(p.color.r* -ca.r,1)),ca.g=Math.max(0,Math.min(p.color.g*ca.g,1)),ca.b=Math.max(0,Math.min(p.color.b*ca.b,1)),Pa(aa,R,o,T,pa,N,V,Z),p.wireframe?D(ca,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Ja(ca)):(Pa(aa,R,o,T,pa,N,V,Z),p.wireframe?D(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Ja(p.color));else if(p instanceof THREE.MeshNormalMaterial)ca.r=Ma(w.normalWorld.x),ca.g=Ma(w.normalWorld.y),ca.b=Ma(w.normalWorld.z),Pa(aa,R,o,T,pa,N,V,Z),p.wireframe?D(ca,p.wireframeLinewidth, -p.wireframeLinecap,p.wireframeLinejoin):Ja(ca);else if(p instanceof THREE.MeshDepthMaterial)ga=u.near,W=u.far,ja.r=ja.g=ja.b=1-La(a.positionScreen.z,ga,W),na.r=na.g=na.b=1-La(e.positionScreen.z,ga,W),da.r=da.g=da.b=1-La(l.positionScreen.z,ga,W),H.r=H.g=H.b=1-La(h.positionScreen.z,ga,W),ya=Oa(ja,na,da,H),Na(aa,R,o,T,V,Z),K(aa,R,o,T,V,Z,0,0,1,0,0,1,ya),Na(ka,fa,pa,N,qa,Y),K(ka,fa,pa,N,qa,Y,1,0,1,1,0,1,ya)}function Na(a,b,c,e,f,h){v.beginPath();v.moveTo(a,b);v.lineTo(c,e);v.lineTo(f,h);v.lineTo(a,b); -v.closePath()}function Pa(a,b,c,e,f,h,l,k){v.beginPath();v.moveTo(a,b);v.lineTo(c,e);v.lineTo(f,h);v.lineTo(l,k);v.lineTo(a,b);v.closePath()}function D(a,b,c,f){if(P!=b)v.lineWidth=P=b;if(I!=c)v.lineCap=I=c;if(F!=f)v.lineJoin=F=f;e(a.getContextStyle());v.stroke();U.inflate(b*2)}function Ja(a){l(a.getContextStyle());v.fill()}function Ra(a,b,c,e,f,h,k,o,n,p,t,w,u){if(u.image.width!=0){if(u.needsUpdate==!0||oa[u.id]==void 0){var xa=u.wrapS==THREE.RepeatWrapping,x=u.wrapT==THREE.RepeatWrapping;oa[u.id]= -v.createPattern(u.image,xa&&x?"repeat":xa&&!x?"repeat-x":!xa&&x?"repeat-y":"no-repeat");u.needsUpdate=!1}l(oa[u.id]);var xa=u.offset.x/u.repeat.x,x=u.offset.y/u.repeat.y,M=(u.image.width-1)*u.repeat.x,u=(u.image.height-1)*u.repeat.y,k=(k+xa)*M,o=(o+x)*u,n=(n+xa)*M,p=(p+x)*u,t=(t+xa)*M,w=(w+x)*u;c-=a;e-=b;f-=a;h-=b;n-=k;p-=o;t-=k;w-=o;xa=1/(n*w-t*p);u=(w*c-p*f)*xa;p=(w*e-p*h)*xa;c=(n*f-t*c)*xa;e=(n*h-t*e)*xa;a=a-u*k-c*o;b=b-p*k-e*o;v.save();v.transform(u,p,c,e,a,b);v.fill();v.restore()}}function K(a, -b,c,e,f,h,l,k,o,n,p,t,w){var u,xa;u=w.width-1;xa=w.height-1;l*=u;k*=xa;o*=u;n*=xa;p*=u;t*=xa;c-=a;e-=b;f-=a;h-=b;o-=l;n-=k;p-=l;t-=k;xa=1/(o*t-p*n);u=(t*c-n*f)*xa;n=(t*e-n*h)*xa;c=(o*f-p*c)*xa;e=(o*h-p*e)*xa;a=a-u*l-c*k;b=b-n*l-e*k;v.save();v.transform(u,n,c,e,a,b);v.clip();v.drawImage(w,0,0);v.restore()}function Oa(a,b,c,e){var f=~~(a.r*255),h=~~(a.g*255),a=~~(a.b*255),l=~~(b.r*255),k=~~(b.g*255),b=~~(b.b*255),o=~~(c.r*255),n=~~(c.g*255),c=~~(c.b*255),p=~~(e.r*255),t=~~(e.g*255),e=~~(e.b*255);Ba[0]= -f<0?0:f>255?255:f;Ba[1]=h<0?0:h>255?255:h;Ba[2]=a<0?0:a>255?255:a;Ba[4]=l<0?0:l>255?255:l;Ba[5]=k<0?0:k>255?255:k;Ba[6]=b<0?0:b>255?255:b;Ba[8]=o<0?0:o>255?255:o;Ba[9]=n<0?0:n>255?255:n;Ba[10]=c<0?0:c>255?255:c;Ba[12]=p<0?0:p>255?255:p;Ba[13]=t<0?0:t>255?255:t;Ba[14]=e<0?0:e>255?255:e;Da.putImageData(Fa,0,0);X.drawImage(wa,0,0);return Ea}function La(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function Ma(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function Ka(a,b){var c=b.x-a.x,e=b.y-a.y,f=c*c+e*e;f!=0&&(f=1/ -Math.sqrt(f),c*=f,e*=f,b.x+=c,b.y+=e,a.x-=c,a.y-=e)}var Qa,Sa,za,Ga;this.autoClear?this.clear():v.setTransform(1,0,0,-1,w,y);f.info.render.vertices=0;f.info.render.faces=0;h=t.projectScene(a,u,this.sortElements);k=h.elements;n=h.lights;(la=n.length>0)&&p(n);Qa=0;for(Sa=k.length;Qa0&&(b(THREE.NormalBlending),c(1),l("rgba("+Math.floor(B.r*255)+","+Math.floor(B.g*255)+","+Math.floor(B.b*255)+","+y+")"),u.fillRect(Math.floor(V.getX()), +Math.floor(V.getY()),Math.floor(V.getWidth()),Math.floor(V.getHeight()))),V.empty())};this.render=function(a,v){function p(a){var b,c,e,f;oa.setRGB(0,0,0);ta.setRGB(0,0,0);ua.setRGB(0,0,0);b=0;for(c=a.length;b>1,va=t.height>> +1,h=f.scale.x*w,n=f.scale.y*z,k=h*v,o=n*va,W.set(a.x-k,a.y-o,a.x+k,a.y+o),ca.intersects(W)&&(u.save(),u.translate(a.x,a.y),u.rotate(-f.rotation),u.scale(h,-n),u.translate(-v,-va),u.drawImage(t,0,0),u.restore())}else h instanceof THREE.ParticleCanvasMaterial&&(k=f.scale.x*w,o=f.scale.y*z,W.set(a.x-k,a.y-o,a.x+k,a.y+o),ca.intersects(W)&&(e(h.color.getContextStyle()),l(h.color.getContextStyle()),u.save(),u.translate(a.x,a.y),u.rotate(-f.rotation),u.scale(k,o),h.program(u),u.restore()))}function y(a, +f,l,h){c(h.opacity);b(h.blending);u.beginPath();u.moveTo(a.positionScreen.x,a.positionScreen.y);u.lineTo(f.positionScreen.x,f.positionScreen.y);u.closePath();if(h instanceof THREE.LineBasicMaterial){a=h.linewidth;if(R!=a)u.lineWidth=R=a;a=h.linecap;if(D!=a)u.lineCap=D=a;a=h.linejoin;if(O!=a)u.lineJoin=O=a;e(h.color.getContextStyle());u.stroke();W.inflate(h.linewidth*2)}}function C(a,e,h,l,k,t,w,p){f.info.render.vertices+=3;f.info.render.faces++;c(p.opacity);b(p.blending);Z=a.positionScreen.x;U=a.positionScreen.y; +o=e.positionScreen.x;P=e.positionScreen.y;pa=h.positionScreen.x;G=h.positionScreen.y;Na(Z,U,o,P,pa,G);if(p instanceof THREE.MeshBasicMaterial)if(p.map)p.map.mapping instanceof THREE.UVMapping&&(sa=w.uvs[0],Ra(Z,U,o,P,pa,G,sa[l].u,sa[l].v,sa[k].u,sa[k].v,sa[t].u,sa[t].v,p.map));else if(p.envMap){if(p.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=v.matrixWorldInverse,Y.copy(w.vertexNormalsWorld[l]),qa=(Y.x*a.n11+Y.y*a.n12+Y.z*a.n13)*0.5+0.5,Ea=-(Y.x*a.n21+Y.y*a.n22+Y.z*a.n23)*0.5+0.5, +Y.copy(w.vertexNormalsWorld[k]),ya=(Y.x*a.n11+Y.y*a.n12+Y.z*a.n13)*0.5+0.5,Aa=-(Y.x*a.n21+Y.y*a.n22+Y.z*a.n23)*0.5+0.5,Y.copy(w.vertexNormalsWorld[t]),Ja=(Y.x*a.n11+Y.y*a.n12+Y.z*a.n13)*0.5+0.5,$=-(Y.x*a.n21+Y.y*a.n22+Y.z*a.n23)*0.5+0.5,Ra(Z,U,o,P,pa,G,qa,Ea,ya,Aa,Ja,$,p.envMap)}else p.wireframe?H(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Da(p.color);else if(p instanceof THREE.MeshLambertMaterial)p.map&&!p.wireframe&&(p.map.mapping instanceof THREE.UVMapping&&(sa=w.uvs[0], 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THREE.MeshDepthMaterial)ka=v.near,ma=v.far,S.r=S.g=S.b=1-La(a.positionScreen.z,ka,ma),fa.r=fa.g=fa.b=1-La(e.positionScreen.z,ka,ma),ha.r=ha.g=ha.b=1-La(h.positionScreen.z,ka,ma),I.r=(fa.r+ha.r)*0.5,I.g=(fa.g+ha.g)*0.5,I.b=(fa.b+ +ha.b)*0.5,wa=Oa(S,fa,ha,I),L(Z,U,o,P,pa,G,0,0,1,0,0,1,wa);else if(p instanceof THREE.MeshNormalMaterial)da.r=Ma(w.normalWorld.x),da.g=Ma(w.normalWorld.y),da.b=Ma(w.normalWorld.z),p.wireframe?H(da,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Da(da)}function F(a,e,h,l,k,t,w,p,u){f.info.render.vertices+=4;f.info.render.faces++;c(p.opacity);b(p.blending);if(p.map||p.envMap)C(a,e,l,0,1,3,w,p,u),C(k,h,t,1,2,3,w,p,u);else if(Z=a.positionScreen.x,U=a.positionScreen.y,o=e.positionScreen.x, +P=e.positionScreen.y,pa=h.positionScreen.x,G=h.positionScreen.y,X=l.positionScreen.x,aa=l.positionScreen.y,na=k.positionScreen.x,la=k.positionScreen.y,ra=t.positionScreen.x,ia=t.positionScreen.y,p instanceof THREE.MeshBasicMaterial)Pa(Z,U,o,P,pa,G,X,aa),p.wireframe?H(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Da(p.color);else if(p instanceof THREE.MeshLambertMaterial)ga?!p.wireframe&&p.shading==THREE.SmoothShading&&w.vertexNormalsWorld.length==4?(S.r=fa.r=ha.r=I.r=oa.r,S.g= +fa.g=ha.g=I.g=oa.g,S.b=fa.b=ha.b=I.b=oa.b,x(n,w.v1.positionWorld,w.vertexNormalsWorld[0],S),x(n,w.v2.positionWorld,w.vertexNormalsWorld[1],fa),x(n,w.v4.positionWorld,w.vertexNormalsWorld[3],ha),x(n,w.v3.positionWorld,w.vertexNormalsWorld[2],I),S.r=Math.max(0,Math.min(p.color.r*S.r,1)),S.g=Math.max(0,Math.min(p.color.g*S.g,1)),S.b=Math.max(0,Math.min(p.color.b*S.b,1)),fa.r=Math.max(0,Math.min(p.color.r*fa.r,1)),fa.g=Math.max(0,Math.min(p.color.g*fa.g,1)),fa.b=Math.max(0,Math.min(p.color.b*fa.b,1)), 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THREE.MeshNormalMaterial)da.r=Ma(w.normalWorld.x),da.g=Ma(w.normalWorld.y),da.b=Ma(w.normalWorld.z),Pa(Z,U,o,P,pa,G,X,aa),p.wireframe?H(da,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin): +Da(da);else if(p instanceof THREE.MeshDepthMaterial)ka=v.near,ma=v.far,S.r=S.g=S.b=1-La(a.positionScreen.z,ka,ma),fa.r=fa.g=fa.b=1-La(e.positionScreen.z,ka,ma),ha.r=ha.g=ha.b=1-La(l.positionScreen.z,ka,ma),I.r=I.g=I.b=1-La(h.positionScreen.z,ka,ma),wa=Oa(S,fa,ha,I),Na(Z,U,o,P,X,aa),L(Z,U,o,P,X,aa,0,0,1,0,0,1,wa),Na(na,la,pa,G,ra,ia),L(na,la,pa,G,ra,ia,1,0,1,1,0,1,wa)}function Na(a,b,c,e,f,h){u.beginPath();u.moveTo(a,b);u.lineTo(c,e);u.lineTo(f,h);u.lineTo(a,b);u.closePath()}function Pa(a,b,c,e,f, +h,l,k){u.beginPath();u.moveTo(a,b);u.lineTo(c,e);u.lineTo(f,h);u.lineTo(l,k);u.lineTo(a,b);u.closePath()}function H(a,b,c,f){if(R!=b)u.lineWidth=R=b;if(D!=c)u.lineCap=D=c;if(O!=f)u.lineJoin=O=f;e(a.getContextStyle());u.stroke();W.inflate(b*2)}function 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+1;va=w.height-1;l*=v;k*=va;o*=v;n*=va;p*=v;t*=va;c-=a;e-=b;f-=a;h-=b;o-=l;n-=k;p-=l;t-=k;va=1/(o*t-p*n);v=(t*c-n*f)*va;n=(t*e-n*h)*va;c=(o*f-p*c)*va;e=(o*h-p*e)*va;a=a-v*l-c*k;b=b-n*l-e*k;u.save();u.transform(v,n,c,e,a,b);u.clip();u.drawImage(w,0,0);u.restore()}function Oa(a,b,c,e){var f=~~(a.r*255),h=~~(a.g*255),a=~~(a.b*255),l=~~(b.r*255),k=~~(b.g*255),b=~~(b.b*255),o=~~(c.r*255),n=~~(c.g*255),c=~~(c.b*255),p=~~(e.r*255),t=~~(e.g*255),e=~~(e.b*255);xa[0]=f<0?0:f>255?255:f;xa[1]=h<0?0:h>255?255: +h;xa[2]=a<0?0:a>255?255:a;xa[4]=l<0?0:l>255?255:l;xa[5]=k<0?0:k>255?255:k;xa[6]=b<0?0:b>255?255:b;xa[8]=o<0?0:o>255?255:o;xa[9]=n<0?0:n>255?255:n;xa[10]=c<0?0:c>255?255:c;xa[12]=p<0?0:p>255?255:p;xa[13]=t<0?0:t>255?255:t;xa[14]=e<0?0:e>255?255:e;Ha.putImageData(Fa,0,0);T.drawImage(Ba,0,0);return Ca}function La(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function Ma(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function Ka(a,b){var c=b.x-a.x,e=b.y-a.y,f=c*c+e*e;f!=0&&(f=1/Math.sqrt(f),c*=f,e*=f,b.x+=c,b.y+=e,a.x-= +c,a.y-=e)}var Qa,Sa,za,Ia;this.autoClear?this.clear():u.setTransform(1,0,0,-1,w,z);f.info.render.vertices=0;f.info.render.faces=0;h=t.projectScene(a,v,this.sortElements);k=h.elements;n=h.lights;(ga=n.length>0)&&p(n);Qa=0;for(Sa=k.length;Qa1?1:a}var e=this,l,f,h,k=new THREE.Projector,n=document.createElementNS("http://www.w3.org/2000/svg","svg"),t,u,p,x,w,y,v,A,z=new THREE.Rectangle,C=new THREE.Rectangle,B=!1,D=new THREE.Color,K=new THREE.Color,P=new THREE.Color,I=new THREE.Color,F,O=new THREE.Vector3,G=[],J=[],L,ea,ma,aa=1;this.domElement=n;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0, -faces:0}};this.setQuality=function(a){switch(a){case "high":aa=1;break;case "low":aa=0}};this.setSize=function(a,b){t=a;u=b;p=t/2;x=u/2;n.setAttribute("viewBox",-p+" "+-x+" "+t+" 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p=h.morphTargetForcedOrder;for(n=h.morphTargetInfluences;kt&&(w=u,t=n[w]);o.bindBuffer(o.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[w]);o.vertexAttribPointer(c["morphTarget"+k],3,o.FLOAT,!1,0,0);h.__webglMorphTargetInfluences[k]=t;p[w]=1;t=-1;k++}}e.program.uniforms.morphTargetInfluences!==null&&o.uniform1fv(e.program.uniforms.morphTargetInfluences,h.__webglMorphTargetInfluences)}if(b){if(f.__webglCustomAttributesList){k= +w=0;n=h.morphTargetInfluences;var v,u=n.length;k=0;for(h.morphTargetBase!==-1&&(p[h.morphTargetBase]=!0);kt&&(w=v,t=n[w]);o.bindBuffer(o.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[w]);o.vertexAttribPointer(c["morphTarget"+k],3,o.FLOAT,!1,0,0);h.__webglMorphTargetInfluences[k]=t;p[w]=1;t=-1;k++}}e.program.uniforms.morphTargetInfluences!==null&&o.uniform1fv(e.program.uniforms.morphTargetInfluences,h.__webglMorphTargetInfluences)}if(b){if(f.__webglCustomAttributesList){k= 0;for(n=f.__webglCustomAttributesList.length;k=0&&(o.bindBuffer(o.ARRAY_BUFFER,c.buffer),o.vertexAttribPointer(a[c.buffer.belongsToAttribute],c.size,o.FLOAT,!1,0,0))}a.color>=0&&(o.bindBuffer(o.ARRAY_BUFFER,f.__webglColorBuffer),o.vertexAttribPointer(a.color,3,o.FLOAT,!1,0,0));a.normal>=0&&(o.bindBuffer(o.ARRAY_BUFFER,f.__webglNormalBuffer),o.vertexAttribPointer(a.normal,3,o.FLOAT,!1,0,0));a.tangent>=0&&(o.bindBuffer(o.ARRAY_BUFFER, f.__webglTangentBuffer),o.vertexAttribPointer(a.tangent,4,o.FLOAT,!1,0,0));a.uv>=0&&(f.__webglUVBuffer?(o.bindBuffer(o.ARRAY_BUFFER,f.__webglUVBuffer),o.vertexAttribPointer(a.uv,2,o.FLOAT,!1,0,0),o.enableVertexAttribArray(a.uv)):o.disableVertexAttribArray(a.uv));a.uv2>=0&&(f.__webglUV2Buffer?(o.bindBuffer(o.ARRAY_BUFFER,f.__webglUV2Buffer),o.vertexAttribPointer(a.uv2,2,o.FLOAT,!1,0,0),o.enableVertexAttribArray(a.uv2)):o.disableVertexAttribArray(a.uv2));e.skinning&&a.skinVertexA>=0&&a.skinVertexB>= 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Ha=!1;this.setSize=function(a,b){M.width=a;M.height=b;this.setViewport(0,0,M.width,M.height)};this.setViewport=function(a,b,c,e){oa=a;ga=b;W=c;ya=e;o.viewport(oa,ga,W,ya)};this.setScissor=function(a,b,c,e){o.scissor(a,b,c,e)};this.enableScissorTest=function(a){a?o.enable(o.SCISSOR_TEST):o.disable(o.SCISSOR_TEST)};this.setClearColorHex=function(a,b){la.setHex(a);ia=b;o.clearColor(la.r,la.g,la.b,ia)};this.setClearColor=function(a,b){la.copy(a);ia=b;o.clearColor(la.r,la.g,la.b, -ia)};this.getClearColor=function(){return la};this.getClearAlpha=function(){return ia};this.clear=function(a,b,c){var e=0;if(a===void 0||a)e|=o.COLOR_BUFFER_BIT;if(b===void 0||b)e|=o.DEPTH_BUFFER_BIT;if(c===void 0||c)e|=o.STENCIL_BUFFER_BIT;o.clear(e)};this.getContext=function(){return o};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._objectMatrixArray,a instanceof THREE.Mesh)for(g in a.geometry.geometryGroups){var b= -a.geometry.geometryGroups[g];o.deleteBuffer(b.__webglVertexBuffer);o.deleteBuffer(b.__webglNormalBuffer);o.deleteBuffer(b.__webglTangentBuffer);o.deleteBuffer(b.__webglColorBuffer);o.deleteBuffer(b.__webglUVBuffer);o.deleteBuffer(b.__webglUV2Buffer);o.deleteBuffer(b.__webglSkinVertexABuffer);o.deleteBuffer(b.__webglSkinVertexBBuffer);o.deleteBuffer(b.__webglSkinIndicesBuffer);o.deleteBuffer(b.__webglSkinWeightsBuffer);o.deleteBuffer(b.__webglFaceBuffer);o.deleteBuffer(b.__webglLineBuffer);if(b.numMorphTargets)for(var c= -0,e=b.numMorphTargets;c0,T={};T.vertices=new Float32Array(16);T.faces=new Uint16Array(6);ca=0;T.vertices[ca++]=-1;T.vertices[ca++]=-1;T.vertices[ca++]=0;T.vertices[ca++]=1;T.vertices[ca++]=1;T.vertices[ca++]=-1;T.vertices[ca++]=1;T.vertices[ca++]=1;T.vertices[ca++]=1;T.vertices[ca++]=1;T.vertices[ca++]=1;T.vertices[ca++]=0;T.vertices[ca++]=-1;T.vertices[ca++]=1;T.vertices[ca++]= 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+o.attachShader(T.program,ea("vertex",THREE.ShaderLib.sprite.vertexShader));o.linkProgram(T.program);T.attributes={};T.uniforms={};T.attributes.position=o.getAttribLocation(T.program,"position");T.attributes.uv=o.getAttribLocation(T.program,"uv");T.uniforms.uvOffset=o.getUniformLocation(T.program,"uvOffset");T.uniforms.uvScale=o.getUniformLocation(T.program,"uvScale");T.uniforms.rotation=o.getUniformLocation(T.program,"rotation");T.uniforms.scale=o.getUniformLocation(T.program,"scale");T.uniforms.alignment= +o.getUniformLocation(T.program,"alignment");T.uniforms.color=o.getUniformLocation(T.program,"color");T.uniforms.map=o.getUniformLocation(T.program,"map");T.uniforms.opacity=o.getUniformLocation(T.program,"opacity");T.uniforms.useScreenCoordinates=o.getUniformLocation(T.program,"useScreenCoordinates");T.uniforms.affectedByDistance=o.getUniformLocation(T.program,"affectedByDistance");T.uniforms.screenPosition=o.getUniformLocation(T.program,"screenPosition");T.uniforms.modelViewMatrix=o.getUniformLocation(T.program, +"modelViewMatrix");T.uniforms.projectionMatrix=o.getUniformLocation(T.program,"projectionMatrix");var Ga=!1;this.setSize=function(a,b){$.width=a;$.height=b;this.setViewport(0,0,$.width,$.height)};this.setViewport=function(a,b,c,e){Q=a;ka=b;ma=c;wa=e;o.viewport(Q,ka,ma,wa)};this.setScissor=function(a,b,c,e){o.scissor(a,b,c,e)};this.enableScissorTest=function(a){a?o.enable(o.SCISSOR_TEST):o.disable(o.SCISSOR_TEST)};this.setClearColorHex=function(a,b){ga.setHex(a);oa=b;o.clearColor(ga.r,ga.g,ga.b,oa)}; +this.setClearColor=function(a,b){ga.copy(a);oa=b;o.clearColor(ga.r,ga.g,ga.b,oa)};this.getClearColor=function(){return ga};this.getClearAlpha=function(){return oa};this.clear=function(a,b,c){var e=0;if(a===void 0||a)e|=o.COLOR_BUFFER_BIT;if(b===void 0||b)e|=o.DEPTH_BUFFER_BIT;if(c===void 0||c)e|=o.STENCIL_BUFFER_BIT;o.clear(e)};this.getContext=function(){return o};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray, +delete a._objectMatrixArray,a instanceof THREE.Mesh)for(g in a.geometry.geometryGroups){var b=a.geometry.geometryGroups[g];o.deleteBuffer(b.__webglVertexBuffer);o.deleteBuffer(b.__webglNormalBuffer);o.deleteBuffer(b.__webglTangentBuffer);o.deleteBuffer(b.__webglColorBuffer);o.deleteBuffer(b.__webglUVBuffer);o.deleteBuffer(b.__webglUV2Buffer);o.deleteBuffer(b.__webglSkinVertexABuffer);o.deleteBuffer(b.__webglSkinVertexBBuffer);o.deleteBuffer(b.__webglSkinIndicesBuffer);o.deleteBuffer(b.__webglSkinWeightsBuffer); +o.deleteBuffer(b.__webglFaceBuffer);o.deleteBuffer(b.__webglLineBuffer);if(b.numMorphTargets)for(var c=0,e=b.numMorphTargets;c=0&&o.enableVertexAttribArray(v.position);v.color>=0&&o.enableVertexAttribArray(v.color);v.normal>=0&&o.enableVertexAttribArray(v.normal); -v.tangent>=0&&o.enableVertexAttribArray(v.tangent);a.skinning&&v.skinVertexA>=0&&v.skinVertexB>=0&&v.skinIndex>=0&&v.skinWeight>=0&&(o.enableVertexAttribArray(v.skinVertexA),o.enableVertexAttribArray(v.skinVertexB),o.enableVertexAttribArray(v.skinIndex),o.enableVertexAttribArray(v.skinWeight));if(a.attributes)for(h in a.attributes)v[h]!==void 0&&v[h]>=0&&o.enableVertexAttribArray(v[h]);if(a.morphTargets)for(h=a.numSupportedMorphTargets=0;h=0&&(o.enableVertexAttribArray(v[M]), -a.numSupportedMorphTargets++);a.uniformsList=[];for(f in a.uniforms)a.uniformsList.push([a.uniforms[f],f])};this.clearTarget=function(a,b,c,e){J(a);this.clear(b,c,e)};this.updateShadowMap=function(a,b){A(a,b)};this.render=function(a,b,c,e){var M,Q,$,B,D,U,H,K=a.lights,ia=a.fog;V=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);this.shadowMapEnabled&&this.shadowMapAutoUpdate&&A(a,b);R.info.render.calls=0;R.info.render.vertices=0;R.info.render.faces=0;b.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."), -a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(Aa);b.projectionMatrix.flattenToArray(sa);ta.multiply(b.projectionMatrix,b.matrixWorldInverse);p(ta);J(c);(this.autoClear||e)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);$=a.__webglObjects.length;for(e=0;e<$;e++)if(D=a.__webglObjects[e],U=D.object,U.visible)if(!(U instanceof THREE.Mesh)||!U.frustumCulled||x(U)){if(U.matrixWorld.flattenToArray(U._objectMatrixArray), -C(U,b,!0),y(D),D.render=!0,this.sortObjects)U.renderDepth?D.z=U.renderDepth:(Ca.copy(U.position),ta.multiplyVector3(Ca),D.z=Ca.z)}else D.render=!1;else D.render=!1;this.sortObjects&&a.__webglObjects.sort(v);B=a.__webglObjectsImmediate.length;for(e=0;e=0;e--)if(D=a.__webglObjects[e],D.render&&(U=D.object,H=D.buffer,Q=D.opaque))k(U),n(Q.depthTest),t(Q.depthWrite),u(Q.polygonOffset,Q.polygonOffsetFactor, -Q.polygonOffsetUnits),f(b,K,ia,Q,H,U);for(e=0;e=0&&o.enableVertexAttribArray(u.position);u.color>=0&&o.enableVertexAttribArray(u.color);u.normal>=0&&o.enableVertexAttribArray(u.normal); +u.tangent>=0&&o.enableVertexAttribArray(u.tangent);a.skinning&&u.skinVertexA>=0&&u.skinVertexB>=0&&u.skinIndex>=0&&u.skinWeight>=0&&(o.enableVertexAttribArray(u.skinVertexA),o.enableVertexAttribArray(u.skinVertexB),o.enableVertexAttribArray(u.skinIndex),o.enableVertexAttribArray(u.skinWeight));if(a.attributes)for(h in a.attributes)u[h]!==void 0&&u[h]>=0&&o.enableVertexAttribArray(u[h]);if(a.morphTargets)for(h=a.numSupportedMorphTargets=0;h=0&&(o.enableVertexAttribArray(u[$]), +a.numSupportedMorphTargets++);a.uniformsList=[];for(f in a.uniforms)a.uniformsList.push([a.uniforms[f],f])};this.clearTarget=function(a,b,c,e){J(a);this.clear(b,c,e)};this.updateShadowMap=function(a,b){B(a,b)};this.render=function(a,b,c,e){var $,V,ca,C,H,W,Da,I=a.lights,L=a.fog;X=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);this.shadowMapEnabled&&this.shadowMapAutoUpdate&&B(a,b);U.info.render.calls=0;U.info.render.vertices=0;U.info.render.faces=0;b.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."), +a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(ya);b.projectionMatrix.flattenToArray(Ea);qa.multiply(b.projectionMatrix,b.matrixWorldInverse);p(qa);J(c);(this.autoClear||e)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);ca=a.__webglObjects.length;for(e=0;e=0;e--)if(H=a.__webglObjects[e],H.render&&(W=H.object,Da=H.buffer,V=H.opaque))k(W),n(V.depthTest),t(V.depthWrite),v(V.polygonOffset,V.polygonOffsetFactor, +V.polygonOffsetUnits),f(b,I,L,V,Da,W);for(e=0;e65535&&(y[x].counter+=1,M=y[x].hash+"_"+ -y[x].counter,n.geometryGroups[M]===void 0&&(n.geometryGroups[M]={faces3:[],faces4:[],materialIndex:u,vertices:0,numMorphTargets:Q})),w instanceof THREE.Face3?n.geometryGroups[M].faces3.push(t):n.geometryGroups[M].faces4.push(t),n.geometryGroups[M].vertices+=v;n.geometryGroupsList=[];t=void 0;for(t in n.geometryGroups)n.geometryGroups[t].id=ka++,n.geometryGroupsList.push(n.geometryGroups[t])}for(l in k.geometryGroups)if(n=k.geometryGroups[l],!n.__webglVertexBuffer){t=n;t.__webglVertexBuffer=o.createBuffer(); +void 0){var n=k,t=void 0,p=void 0,w=void 0,v=void 0,u=void 0,x=void 0,$=void 0,z={},V=n.morphTargets.length;n.geometryGroups={};t=0;for(p=n.faces.length;t65535&&(z[x].counter+=1,$=z[x].hash+"_"+ +z[x].counter,n.geometryGroups[$]===void 0&&(n.geometryGroups[$]={faces3:[],faces4:[],materialIndex:v,vertices:0,numMorphTargets:V})),w instanceof THREE.Face3?n.geometryGroups[$].faces3.push(t):n.geometryGroups[$].faces4.push(t),n.geometryGroups[$].vertices+=u;n.geometryGroupsList=[];t=void 0;for(t in n.geometryGroups)n.geometryGroups[t].id=na++,n.geometryGroupsList.push(n.geometryGroups[t])}for(l in k.geometryGroups)if(n=k.geometryGroups[l],!n.__webglVertexBuffer){t=n;t.__webglVertexBuffer=o.createBuffer(); t.__webglNormalBuffer=o.createBuffer();t.__webglTangentBuffer=o.createBuffer();t.__webglColorBuffer=o.createBuffer();t.__webglUVBuffer=o.createBuffer();t.__webglUV2Buffer=o.createBuffer();t.__webglSkinVertexABuffer=o.createBuffer();t.__webglSkinVertexBBuffer=o.createBuffer();t.__webglSkinIndicesBuffer=o.createBuffer();t.__webglSkinWeightsBuffer=o.createBuffer();t.__webglFaceBuffer=o.createBuffer();t.__webglLineBuffer=o.createBuffer();if(t.numMorphTargets){w=p=void 0;t.__webglMorphTargetsBuffers=[]; -p=0;for(w=t.numMorphTargets;p0||v.faceVertexUvs.length>0)n.__uvArray=new Float32Array(t*2);if(v.faceUvs.length>1||v.faceVertexUvs.length>1)n.__uv2Array=new Float32Array(t*2)}if(u.geometry.skinWeights.length&&u.geometry.skinIndices.length)n.__skinVertexAArray=new Float32Array(t*4),n.__skinVertexBArray=new Float32Array(t*4), -n.__skinIndexArray=new Float32Array(t*4),n.__skinWeightArray=new Float32Array(t*4);n.__faceArray=new Uint16Array(w*3);n.__lineArray=new Uint16Array(x*2);if(n.numMorphTargets){n.__morphTargetsArrays=[];u=0;for(v=n.numMorphTargets;u=0;k--)h[k]===l&&h.splice(k,1)}else(f instanceof THREE.MarchingCubes||f.immediateRenderCallback)&& -K(h.__webglObjectsImmediate,f);f.__webglActive=!1;a.__objectsRemoved.splice(0,1)}f=0;for(h=a.__webglObjects.length;f0&&(o.bindBuffer(o.ARRAY_BUFFER, -p.__webglSkinVertexABuffer),o.bufferData(o.ARRAY_BUFFER,la,w),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinVertexBBuffer),o.bufferData(o.ARRAY_BUFFER,L,w),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinIndicesBuffer),o.bufferData(o.ARRAY_BUFFER,ia,w),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinWeightsBuffer),o.bufferData(o.ARRAY_BUFFER,da,w))}if(qa&&J){v=0;for(x=wa.length;v0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglColorBuffer),o.bufferData(o.ARRAY_BUFFER,N,w))}if(ua&&fa.hasTangents){v= -0;for(x=wa.length;v0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglUVBuffer),o.bufferData(o.ARRAY_BUFFER,ja,w))}if(ma&&Ba&&V){v=0;for(x=wa.length;v0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglUV2Buffer),o.bufferData(o.ARRAY_BUFFER,S,w))}if(ya){v=0;for(x=wa.length;v0||u.faceVertexUvs.length>0)n.__uvArray=new Float32Array(t*2);if(u.faceUvs.length>1||u.faceVertexUvs.length>1)n.__uv2Array=new Float32Array(t*2)}if(v.geometry.skinWeights.length&&v.geometry.skinIndices.length)n.__skinVertexAArray=new Float32Array(t*4),n.__skinVertexBArray=new Float32Array(t*4), +n.__skinIndexArray=new Float32Array(t*4),n.__skinWeightArray=new Float32Array(t*4);n.__faceArray=new Uint16Array(w*3);n.__lineArray=new Uint16Array(x*2);if(n.numMorphTargets){n.__morphTargetsArrays=[];v=0;for(u=n.numMorphTargets;v=0;k--)h[k]===l&&h.splice(k,1)}else(f instanceof THREE.MarchingCubes||f.immediateRenderCallback)&& +L(h.__webglObjectsImmediate,f);f.__webglActive=!1;a.__objectsRemoved.splice(0,1)}f=0;for(h=a.__webglObjects.length;f0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinVertexABuffer),o.bufferData(o.ARRAY_BUFFER,O,w),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinVertexBBuffer),o.bufferData(o.ARRAY_BUFFER,ka,w),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinIndicesBuffer),o.bufferData(o.ARRAY_BUFFER,oa,w),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinWeightsBuffer),o.bufferData(o.ARRAY_BUFFER,fa,w))}if(Ha&&J){u=0;for(x=z.length;u0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglColorBuffer),o.bufferData(o.ARRAY_BUFFER, +N,w))}if(ra&&ja.hasTangents){u=0;for(x=z.length;u0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglUVBuffer),o.bufferData(o.ARRAY_BUFFER,ua,w))}if(pa&&Aa&&X){u=0;for(x=z.length;u0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglUV2Buffer),o.bufferData(o.ARRAY_BUFFER,E,w))}if(ha){u=0;for(x=z.length;u1&&(b-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=b;c.s=h;c.v=f;return c}}; THREE.ColorUtils.__hsv={h:0,s:0,v:0}; -THREE.GeometryUtils={merge:function(a,c){for(var b,e,l=a.vertices.length,f=c instanceof THREE.Mesh?c.geometry:c,h=a.vertices,k=f.vertices,n=a.faces,t=f.faces,u=a.faceVertexUvs[0],p=f.faceVertexUvs[0],x={},w=0;w1&&(e=1-e,l=1-l);f=1-e-l;h.copy(a);h.multiplyScalar(e);k.copy(c);k.multiplyScalar(l);h.addSelf(k);k.copy(b);k.multiplyScalar(f);h.addSelf(k);return h},randomPointInFace:function(a,c,b){var e,l,f;if(a instanceof THREE.Face3)return e=c.vertices[a.a].position,l=c.vertices[a.b].position, f=c.vertices[a.c].position,THREE.GeometryUtils.randomPointInTriangle(e,l,f);else if(a instanceof THREE.Face4){e=c.vertices[a.a].position;l=c.vertices[a.b].position;f=c.vertices[a.c].position;var c=c.vertices[a.d].position,h;b?a._area1&&a._area2?(b=a._area1,h=a._area2):(b=THREE.GeometryUtils.triangleArea(e,l,c),h=THREE.GeometryUtils.triangleArea(l,f,c),a._area1=b,a._area2=h):(b=THREE.GeometryUtils.triangleArea(e,l,c),h=THREE.GeometryUtils.triangleArea(l,f,c));return THREE.GeometryUtils.random()*(b+ -h)a?b(c,f-1):t[f]a?b(c,f-1):t[f]0?(h=b[b.length-1],w=h.x,y=h.y):(h=this.actions[e-1].args,w=h[h.length-2],y=h[h.length-1]);for(h=1;h<=a;h++)v=h/a,f=THREE.Shape.Utils.b2(v,w,p,k),v=THREE.Shape.Utils.b2(v,y,x, -n),b.push(new THREE.Vector2(f,v));break;case THREE.PathActions.BEZIER_CURVE_TO:k=f[4];n=f[5];p=f[0];x=f[1];t=f[2];u=f[3];b.length>0?(h=b[b.length-1],w=h.x,y=h.y):(h=this.actions[e-1].args,w=h[h.length-2],y=h[h.length-1]);for(h=1;h<=a;h++)v=h/a,f=THREE.Shape.Utils.b3(v,w,p,t,k),v=THREE.Shape.Utils.b3(v,y,x,u,n),b.push(new THREE.Vector2(f,v));break;case THREE.PathActions.CSPLINE_THRU:h=this.actions[e-1].args;h=[new THREE.Vector2(h[h.length-2],h[h.length-1])];v=a*f[0].length;h=h.concat(f[0]);f=new THREE.SplineCurve(h); -for(h=1;h<=v;h++)b.push(f.getPointAt(h/v));break;case THREE.PathActions.ARC:h=this.actions[e-1].args;k=f[0];n=f[1];t=f[2];p=f[3];v=f[4];x=!!f[5];u=h[h.length-2];w=h[h.length-1];h.length==0&&(u=w=0);y=v-p;var A=a*2;for(h=1;h<=A;h++)v=h/A,x||(v=1-v),v=p+v*y,f=u+k+t*Math.cos(v),v=w+n+t*Math.sin(v),b.push(new THREE.Vector2(f,v))}c&&b.push(b[0]);return b};THREE.Path.prototype.transform=function(a,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),a)}; -THREE.Path.prototype.nltransform=function(a,c,b,e,l,f){var h=this.getPoints(),k,n,t,u,p;k=0;for(n=h.length;k0?(h=b[b.length-1],w=h.x,z=h.y):(h=this.actions[e-1].args,w=h[h.length-2],z=h[h.length-1]);for(h=1;h<=a;h++)u=h/a,f=THREE.Shape.Utils.b2(u,w,p,k),u=THREE.Shape.Utils.b2(u,z,x, +n),b.push(new THREE.Vector2(f,u));break;case THREE.PathActions.BEZIER_CURVE_TO:k=f[4];n=f[5];p=f[0];x=f[1];t=f[2];v=f[3];b.length>0?(h=b[b.length-1],w=h.x,z=h.y):(h=this.actions[e-1].args,w=h[h.length-2],z=h[h.length-1]);for(h=1;h<=a;h++)u=h/a,f=THREE.Shape.Utils.b3(u,w,p,t,k),u=THREE.Shape.Utils.b3(u,z,x,v,n),b.push(new THREE.Vector2(f,u));break;case THREE.PathActions.CSPLINE_THRU:h=this.actions[e-1].args;h=[new THREE.Vector2(h[h.length-2],h[h.length-1])];u=a*f[0].length;h=h.concat(f[0]);f=new THREE.SplineCurve(h); +for(h=1;h<=u;h++)b.push(f.getPointAt(h/u));break;case THREE.PathActions.ARC:h=this.actions[e-1].args;k=f[0];n=f[1];t=f[2];p=f[3];u=f[4];x=!!f[5];v=h[h.length-2];w=h[h.length-1];h.length==0&&(v=w=0);z=u-p;var B=a*2;for(h=1;h<=B;h++)u=h/B,x||(u=1-u),u=p+u*z,f=v+k+t*Math.cos(u),u=w+n+t*Math.sin(u),b.push(new THREE.Vector2(f,u))}c&&b.push(b[0]);return b};THREE.Path.prototype.transform=function(a,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),a)}; +THREE.Path.prototype.nltransform=function(a,c,b,e,l,f){var h=this.getPoints(),k,n,t,v,p;k=0;for(n=h.length;k=0?k-1:b.length-1;f=h-1>=0?h-1:t.length-1;var v=[t[h],b[k],b[l]];p=THREE.FontUtils.Triangulate.area(v);var A=[t[h],t[f],b[k]];x=THREE.FontUtils.Triangulate.area(A);w=k;u=h;k+=1;h+=-1;k< -0&&(k+=b.length);k%=b.length;h<0&&(h+=t.length);h%=t.length;l=k-1>=0?k-1:b.length-1;f=h-1>=0?h-1:t.length-1;v=[t[h],b[k],b[l]];v=THREE.FontUtils.Triangulate.area(v);A=[t[h],t[f],b[k]];A=THREE.FontUtils.Triangulate.area(A);p+x>v+A&&(k=w,h=u,k<0&&(k+=b.length),k%=b.length,h<0&&(h+=t.length),h%=t.length,l=k-1>=0?k-1:b.length-1,f=h-1>=0?h-1:t.length-1);p=b.slice(0,k);x=b.slice(k);w=t.slice(h);u=t.slice(0,h);f=[t[h],t[f],b[k]];y.push([t[h],b[k],b[l]]);y.push(f);b=p.concat(w).concat(u).concat(x)}return{shape:b, -isolatedPts:y,allpoints:e}},triangulateShape:function(a,c){var b=THREE.Shape.Utils.removeHoles(a,c),e=b.allpoints,l=b.isolatedPts,b=THREE.FontUtils.Triangulate(b.shape,!1),f,h,k,n,t={};f=0;for(h=e.length;f=0?k-1:b.length-1;f=h-1>=0?h-1:t.length-1;var u=[t[h],b[k],b[l]];p=THREE.FontUtils.Triangulate.area(u);var B=[t[h],t[f],b[k]];x=THREE.FontUtils.Triangulate.area(B);w=k;v=h;k+=1;h+=-1;k< +0&&(k+=b.length);k%=b.length;h<0&&(h+=t.length);h%=t.length;l=k-1>=0?k-1:b.length-1;f=h-1>=0?h-1:t.length-1;u=[t[h],b[k],b[l]];u=THREE.FontUtils.Triangulate.area(u);B=[t[h],t[f],b[k]];B=THREE.FontUtils.Triangulate.area(B);p+x>u+B&&(k=w,h=v,k<0&&(k+=b.length),k%=b.length,h<0&&(h+=t.length),h%=t.length,l=k-1>=0?k-1:b.length-1,f=h-1>=0?h-1:t.length-1);p=b.slice(0,k);x=b.slice(k);w=t.slice(h);v=t.slice(0,h);f=[t[h],t[f],b[k]];z.push([t[h],b[k],b[l]]);z.push(f);b=p.concat(w).concat(v).concat(x)}return{shape:b, +isolatedPts:z,allpoints:e}},triangulateShape:function(a,c){var b=THREE.Shape.Utils.removeHoles(a,c),e=b.allpoints,l=b.isolatedPts,b=THREE.FontUtils.Triangulate(b.shape,!1),f,h,k,n,t={};f=0;for(h=e.length;f1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+w),e=e<0?0:1;if(b==="pos")if(b=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)b.x=l[0]+(f[0]-l[0])*e,b.y=l[1]+(f[1]-l[1])*e,b.z=l[2]+(f[2]-l[2])*e;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= this.getPrevKeyWith("pos",w,h.index-1).pos,this.points[1]=l,this.points[2]=f,this.points[3]=this.getNextKeyWith("pos",w,k.index+1).pos,e=e*0.33+0.33,l=this.interpolateCatmullRom(this.points,e),b.x=l[0],b.y=l[1],b.z=l[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)e=this.interpolateCatmullRom(this.points,e*1.01),this.target.set(e[0],e[1],e[2]),this.target.subSelf(b),this.target.y=0,this.target.normalize(),e=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,e,0)}else if(b=== -"rot")THREE.Quaternion.slerp(l,f,a.quaternion,e);else if(b==="scl")b=a.scale,b.x=l[0]+(f[0]-l[0])*e,b.y=l[1]+(f[1]-l[1])*e,b.z=l[2]+(f[2]-l[2])*e}}if(this.JITCompile&&u[0][t]===void 0){this.hierarchy[0].update(null,!0);for(w=0;wa.length-2?f:f+1;b[3]=f>a.length-3?f:f+2;f=a[b[0]];k=a[b[1]];n=a[b[2]];t=a[b[3]];b=l*l;h=l*b;e[0]=this.interpolate(f[0],k[0],n[0],t[0],l,b,h);e[1]=this.interpolate(f[1],k[1],n[1],t[1],l,b,h);e[2]=this.interpolate(f[2],k[2],n[2],t[2],l,b,h);return e}; THREE.Animation.prototype.interpolate=function(a,c,b,e,l,f,h){a=(b-a)*0.5;e=(e-c)*0.5;return(2*(c-b)+a+e)*h+(-3*(c-b)-2*a-e)*f+a*l+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var e=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?b=b0?b:0:b>=0?b:b+e.length;b>=0;b--)if(e[b][a]!==void 0)return e[b];return this.data.hierarchy[c].keys[e.length-1]}; @@ -455,7 +461,7 @@ function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!0;break;case 37: this.moveUp&&this.object.translateY(b);this.moveDown&&this.object.translateY(-b);b=a*this.lookSpeed;this.activeLook||(b=0);this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var a=this.target,c=this.object.position;a.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=c.y+100*Math.cos(this.phi);a.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta)}a=1;this.constrainVertical&& (a=Math.PI/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b*a);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=THREE.Math.mapLinear(this.phi,0,Math.PI,this.verticalMin,this.verticalMax);a=this.target;c=this.object.position;a.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=c.y+100*Math.cos(this.phi);a.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta); this.object.lookAt(a)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",b(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",b(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",b(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",b(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",b(this,this.onKeyUp),!1)}; -THREE.PathControls=function(a,c){function b(a){if((a*=2)<1)return 0.5*a*a;return-0.5*(--a*(a-2)-1)}function e(a,b){return function(){b.apply(a,arguments)}}function l(a,b,c,e){var f={name:c,fps:0.6,length:e,hierarchy:[]},h,l=b.getControlPointsArray(),k=b.getLength(),A=l.length,z=0;h=A-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:l[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[h]={time:e,pos:l[h],rot:[0,0,0,1],scl:[1,1,1]};for(h=1;h=0?a:a+h;c=this.verticalAngleMap.srcRange; @@ -473,41 +479,41 @@ THREE.FlyControls=function(a,c){function b(a,b){return function(){b.apply(a,argu this.object.matrixWorldNeedsUpdate=!0};this.updateMovementVector=function(){var a=this.moveState.forward||this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z= -this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",b(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",b(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",b(this, this.mouseup),!1);this.domElement.addEventListener("keydown",b(this,this.keydown),!1);this.domElement.addEventListener("keyup",b(this,this.keyup),!1);this.updateMovementVector();this.updateRotationVector()}; -THREE.RollControls=function(a,c){this.object=a;this.domElement=c!==void 0?c:document;this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;var b=new THREE.Vector3,e=new THREE.Vector3,l=new THREE.Vector3,f=new THREE.Matrix4,h=!1,k=1,n=0,t=0,u=0,p=0,x=0,w=window.innerWidth/2,y=window.innerHeight/2;this.update=function(a){if(this.mouseLook){var c=a*this.lookSpeed; -this.rotateHorizontally(c*p);this.rotateVertically(c*x)}c=a*this.movementSpeed;this.object.translateZ(-c*(n>0||this.autoForward&&!(n<0)?1:n));this.object.translateX(c*t);this.object.translateY(c*u);h&&(this.roll+=this.rollSpeed*a*k);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();else if(this.forward.y0||this.autoForward&&!(n<0)?1:n));this.object.translateX(c*t);this.object.translateY(c*v);h&&(this.roll+=this.rollSpeed*a*k);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();else if(this.forward.y1?e.normalize():e.z=Math.sqrt(1-f*f);h.copy(b.object.position).subSelf(b.target);f=b.object.up.clone().setLength(e.y);f.addSelf(b.object.up.clone().crossSelf(h).setLength(e.x));f.addSelf(h.setLength(e.z));return f};this.rotateCamera=function(){var a=Math.acos(k.dot(n)/k.length()/n.length());if(a){var c=(new THREE.Vector3).cross(k,n).normalize(),e=new THREE.Quaternion;a*=b.rotateSpeed;e.setFromAxisAngle(c,-a);e.multiplyVector3(h); -e.multiplyVector3(b.object.up);e.multiplyVector3(n);b.staticMoving?k=n:(e.setFromAxisAngle(c,a*(b.dynamicDampingFactor-1)),e.multiplyVector3(k))}};this.zoomCamera=function(){var a=1+(u.y-t.y)*b.zoomSpeed;a!==1&&a>0&&(h.multiplyScalar(a),b.staticMoving?t=u:t.y+=(u.y-t.y)*this.dynamicDampingFactor)};this.panCamera=function(){var a=x.clone().subSelf(p);if(a.lengthSq()){a.multiplyScalar(h.length()*b.panSpeed);var c=h.clone().crossSelf(b.object.up).setLength(a.x);c.addSelf(b.object.up.clone().setLength(a.y)); +e.multiplyVector3(b.object.up);e.multiplyVector3(n);b.staticMoving?k=n:(e.setFromAxisAngle(c,a*(b.dynamicDampingFactor-1)),e.multiplyVector3(k))}};this.zoomCamera=function(){var a=1+(v.y-t.y)*b.zoomSpeed;a!==1&&a>0&&(h.multiplyScalar(a),b.staticMoving?t=v:t.y+=(v.y-t.y)*this.dynamicDampingFactor)};this.panCamera=function(){var a=x.clone().subSelf(p);if(a.lengthSq()){a.multiplyScalar(h.length()*b.panSpeed);var c=h.clone().crossSelf(b.object.up).setLength(a.x);c.addSelf(b.object.up.clone().setLength(a.y)); b.object.position.addSelf(c);b.target.addSelf(c);b.staticMoving?p=x:p.addSelf(a.sub(x,p).multiplyScalar(b.dynamicDampingFactor))}};this.checkDistances=function(){if(!b.noZoom||!b.noPan)b.object.position.lengthSq()>b.maxDistance*b.maxDistance&&b.object.position.setLength(b.maxDistance),h.lengthSq()0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,h,0)));for(k=0;k0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-h,0)));for(k=0;k0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,h,0)));for(k=0;k0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-h,0)));for(k=0;ka&&(a+=Math.PI*2),anglec=(b+a)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return e.multiplyScalar(k).addSelf(l).subSelf(a).clone()}function l(a){for(J=a.length;--J>=0;){ka=J;fa=J-1;fa<0&&(fa=a.length- -1);for(var b=0,c=w+u*2,b=0;b=0;ea--){ma=ea/u;aa=n*(1-ma);ma=t*Math.sin(ma*Math.PI/2);J=0;for(L=C.length;Ja&&(a+=Math.PI*2),anglec=(b+a)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return e.multiplyScalar(k).addSelf(l).subSelf(a).clone()}function l(a){for(J=a.length;--J>=0;){na=J;la=J-1;la<0&&(la=a.length- +1);for(var b=0,c=w+v*2,b=0;b=0;ea--){ja=ea/v;Z=n*(1-ja);ja=t*Math.sin(ja*Math.PI/2);J=0;for(M=F.length;J0||(u=this.vertices.push(new THREE.Vertex(new THREE.Vector3(p,k,x)))-1);t.push(u)}c.push(t)}for(var w,y,v,l=c.length,b=0;b0)for(e=0;e1&&(w= -this.vertices[h].position.clone(),y=this.vertices[n].position.clone(),v=this.vertices[t].position.clone(),w.normalize(),y.normalize(),v.normalize(),this.faces.push(new THREE.Face3(h,n,t,[new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(v.x,v.y,v.z)])),this.faceVertexUvs[0].push([u,p,A]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry; +THREE.SphereGeometry=function(a,c,b){THREE.Geometry.call(this);for(var a=a||50,e,l=Math.PI,f=Math.max(3,c||8),h=Math.max(2,b||6),c=[],b=0;b0||(v=this.vertices.push(new THREE.Vertex(new THREE.Vector3(p,k,x)))-1);t.push(v)}c.push(t)}for(var w,z,u,l=c.length,b=0;b0)for(e=0;e1&&(w= +this.vertices[h].position.clone(),z=this.vertices[n].position.clone(),u=this.vertices[t].position.clone(),w.normalize(),z.normalize(),u.normalize(),this.faces.push(new THREE.Face3(h,n,t,[new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(z.x,z.y,z.z),new THREE.Vector3(u.x,u.y,u.z)])),this.faceVertexUvs[0].push([v,p,B]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry; THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry; THREE.TextGeometry=function(a,c){var b=(new THREE.TextPath(a,c)).toShapes();c.amount=c.height!==void 0?c.height:50;if(c.bevelThickness===void 0)c.bevelThickness=10;if(c.bevelSize===void 0)c.bevelSize=8;if(c.bevelEnabled===void 0)c.bevelEnabled=!1;if(c.bend){var e=b[b.length-1].getBoundingBox().maxX;c.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(e/2,120),new THREE.Vector2(e,0))}THREE.ExtrudeGeometry.call(this,b,c)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry; THREE.TextGeometry.prototype.constructor=THREE.TextGeometry; THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},getTextShapes:function(a,c){return(new TextPath(a,c)).toShapes()},loadFace:function(a){var c=a.familyName.toLowerCase();this.faces[c]=this.faces[c]||{};this.faces[c][a.cssFontWeight]=this.faces[c][a.cssFontWeight]||{};this.faces[c][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[c][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var c= -this.getFace(),b=this.size/c.resolution,e=0,l=String(a).split(""),f=l.length,h=[],a=0;a0)for(t=0;t2;){if(p--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return k;return f}n=t;l<=n&&(n=0);t=n+1;l<=t&&(t=0);u=t+1;l<=u&&(u=0);var x;a:{x=a;var w=n,y=t,v=u,A=l,z=h,C=void 0,B=void 0,D=void 0, -K=void 0,P=void 0,I=void 0,F=void 0,O=void 0,G=void 0,B=x[z[w]].x,D=x[z[w]].y,K=x[z[y]].x,P=x[z[y]].y,I=x[z[v]].x,F=x[z[v]].y;if(1.0E-10>(K-B)*(F-D)-(P-D)*(I-B))x=!1;else{for(C=0;C=0&&ea>=0&&aa>=0){x= -!1;break a}}x=!0}}if(x){f.push([a[h[n]],a[h[t]],a[h[u]]]);k.push([h[n],h[t],h[u]]);n=t;for(u=t+1;u0)for(t=0;t2;){if(p--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return k;return f}n=t;l<=n&&(n=0);t=n+1;l<=t&&(t=0);v=t+1;l<=v&&(v=0);var x;a:{x=a;var w=n,z=t,u=v,B=l,y=h,F=void 0,C=void 0,H=void 0, +L=void 0,R=void 0,D=void 0,O=void 0,K=void 0,N=void 0,C=x[y[w]].x,H=x[y[w]].y,L=x[y[z]].x,R=x[y[z]].y,D=x[y[u]].x,O=x[y[u]].y;if(1.0E-10>(L-C)*(O-H)-(R-H)*(D-C))x=!1;else{for(F=0;F=0&&ea>=0&&Z>=0){x=!1; +break a}}x=!0}}if(x){f.push([a[h[n]],a[h[t]],a[h[v]]]);k.push([h[n],h[t],h[v]]);n=t;for(v=t+1;v0;)this.smooth(a)}; -THREE.SubdivisionModifier.prototype.smooth=function(a){function c(a,b,c,e,k,n){var p=new THREE.Face4(a,b,c,e,null,k.color,k.material);if(h.useOldVertexColors){p.vertexColors=[];for(var t,w,v,u=0;u<4;u++){v=n[u];t=new THREE.Color;t.setRGB(0,0,0);for(var y=0;y>7)-127;e|=(h&127)<<16|f<<8;if(e==0&&l==-127)return 0;return(1-2*(k>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,l)}function k(a,b){var c=u(a,b),e=u(a,b+1),f=u(a,b+2);return(u(a,b+3)<<24)+(f<<16)+(e<<8)+c}function l(a,b){var c=u(a,b);return(u(a,b+1)<<8)+c}function t(a,b){var c=u(a,b);return c>127?c-256:c}function u(a,b){return a.charCodeAt(b)&255}function p(b){var c, -e,f;c=k(a,b);e=k(a,b+P);f=k(a,b+I);b=l(a,b+F);z.faces.push(new THREE.Face3(c,e,f,null,null,b))}function x(b){var c,e,f,h,o,p,t;c=k(a,b);e=k(a,b+P);f=k(a,b+I);h=l(a,b+F);o=k(a,b+O);p=k(a,b+G);t=k(a,b+J);var b=D[p*3],u=D[p*3+1];p=D[p*3+2];var v=D[t*3],w=D[t*3+1];t=D[t*3+2];z.faces.push(new THREE.Face3(c,e,f,[new THREE.Vector3(D[o*3],D[o*3+1],D[o*3+2]),new THREE.Vector3(b,u,p),new THREE.Vector3(v,w,t)],null,h))}function w(b){var c,e,f,h;c=k(a,b);e=k(a,b+L);f=k(a,b+ea);h=k(a,b+ma);b=l(a,b+aa);z.faces.push(new THREE.Face4(c, -e,f,h,null,null,b))}function y(b){var c,e,f,h,p,t,u,v,w;c=k(a,b);e=k(a,b+L);f=k(a,b+ea);h=k(a,b+ma);p=l(a,b+aa);t=k(a,b+R);u=k(a,b+o);v=k(a,b+T);w=k(a,b+pa);var b=D[u*3],x=D[u*3+1];u=D[u*3+2];var M=D[v*3],y=D[v*3+1];v=D[v*3+2];var Q=D[w*3],A=D[w*3+1];w=D[w*3+2];z.faces.push(new THREE.Face4(c,e,f,h,[new THREE.Vector3(D[t*3],D[t*3+1],D[t*3+2]),new THREE.Vector3(b,x,u),new THREE.Vector3(M,y,v),new THREE.Vector3(Q,A,w)],null,p))}function v(b){var c,e,f,h;c=k(a,b);e=k(a,b+N);f=k(a,b+V);b=K[c*2];h=K[c* -2+1];c=K[e*2];var l=z.faceVertexUvs[0];e=K[e*2+1];var n=K[f*2];f=K[f*2+1];var o=[];o.push(new THREE.UV(b,h));o.push(new THREE.UV(c,e));o.push(new THREE.UV(n,f));l.push(o)}function A(b){var c,e,f,h,l,n;c=k(a,b);e=k(a,b+Z);f=k(a,b+ka);h=k(a,b+fa);b=K[c*2];l=K[c*2+1];c=K[e*2];n=K[e*2+1];e=K[f*2];var o=z.faceVertexUvs[0];f=K[f*2+1];var p=K[h*2];h=K[h*2+1];var t=[];t.push(new THREE.UV(b,l));t.push(new THREE.UV(c,n));t.push(new THREE.UV(e,f));t.push(new THREE.UV(p,h));o.push(t)}var z=this,C=0,B,D=[],K= -[],P,I,F,O,G,J,L,ea,ma,aa,R,o,T,pa,N,V,Z,ka,fa,qa,Y,ca,ja,na,da;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(z,e,b);B={signature:a.substr(C,8),header_bytes:u(a,C+8),vertex_coordinate_bytes:u(a,C+9),normal_coordinate_bytes:u(a,C+10),uv_coordinate_bytes:u(a,C+11),vertex_index_bytes:u(a,C+12),normal_index_bytes:u(a,C+13),uv_index_bytes:u(a,C+14),material_index_bytes:u(a,C+15),nvertices:k(a,C+16),nnormals:k(a,C+16+4),nuvs:k(a,C+16+8),ntri_flat:k(a,C+16+12),ntri_smooth:k(a,C+16+16),ntri_flat_uv:k(a, -C+16+20),ntri_smooth_uv:k(a,C+16+24),nquad_flat:k(a,C+16+28),nquad_smooth:k(a,C+16+32),nquad_flat_uv:k(a,C+16+36),nquad_smooth_uv:k(a,C+16+40)};C+=B.header_bytes;P=B.vertex_index_bytes;I=B.vertex_index_bytes*2;F=B.vertex_index_bytes*3;O=B.vertex_index_bytes*3+B.material_index_bytes;G=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes;J=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes*2;L=B.vertex_index_bytes;ea=B.vertex_index_bytes*2;ma=B.vertex_index_bytes*3;aa= -B.vertex_index_bytes*4;R=B.vertex_index_bytes*4+B.material_index_bytes;o=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes;T=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*2;pa=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*3;N=B.uv_index_bytes;V=B.uv_index_bytes*2;Z=B.uv_index_bytes;ka=B.uv_index_bytes*2;fa=B.uv_index_bytes*3;b=B.vertex_index_bytes*3+B.material_index_bytes;da=B.vertex_index_bytes*4+B.material_index_bytes;qa=B.ntri_flat*b;Y= -B.ntri_smooth*(b+B.normal_index_bytes*3);ca=B.ntri_flat_uv*(b+B.uv_index_bytes*3);ja=B.ntri_smooth_uv*(b+B.normal_index_bytes*3+B.uv_index_bytes*3);na=B.nquad_flat*da;b=B.nquad_smooth*(da+B.normal_index_bytes*4);da=B.nquad_flat_uv*(da+B.uv_index_bytes*4);C+=function(b){for(var e,f,k,l=B.vertex_coordinate_bytes*3,n=b+B.nvertices*l;b>7)-127;e|=(h&127)<<16|f<<8;if(e==0&&l==-127)return 0;return(1-2*(k>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,l)}function k(a,b){var c=v(a,b),e=v(a,b+1),f=v(a,b+2);return(v(a,b+3)<<24)+(f<<16)+(e<<8)+c}function l(a,b){var c=v(a,b);return(v(a,b+1)<<8)+c}function t(a,b){var c=v(a,b);return c>127?c-256:c}function v(a,b){return a.charCodeAt(b)&255}function p(b){var c, +e,f;c=k(a,b);e=k(a,b+R);f=k(a,b+D);b=l(a,b+O);y.faces.push(new THREE.Face3(c,e,f,null,null,b))}function x(b){var c,e,f,h,o,p,t;c=k(a,b);e=k(a,b+R);f=k(a,b+D);h=l(a,b+O);o=k(a,b+K);p=k(a,b+N);t=k(a,b+J);var b=H[p*3],u=H[p*3+1];p=H[p*3+2];var v=H[t*3],w=H[t*3+1];t=H[t*3+2];y.faces.push(new THREE.Face3(c,e,f,[new THREE.Vector3(H[o*3],H[o*3+1],H[o*3+2]),new THREE.Vector3(b,u,p),new THREE.Vector3(v,w,t)],null,h))}function w(b){var c,e,f,h;c=k(a,b);e=k(a,b+M);f=k(a,b+ea);h=k(a,b+ja);b=l(a,b+Z);y.faces.push(new THREE.Face4(c, +e,f,h,null,null,b))}function z(b){var c,e,f,h,p,t,u,v,w;c=k(a,b);e=k(a,b+M);f=k(a,b+ea);h=k(a,b+ja);p=l(a,b+Z);t=k(a,b+U);u=k(a,b+o);v=k(a,b+P);w=k(a,b+pa);var b=H[u*3],x=H[u*3+1];u=H[u*3+2];var $=H[v*3],z=H[v*3+1];v=H[v*3+2];var V=H[w*3],B=H[w*3+1];w=H[w*3+2];y.faces.push(new THREE.Face4(c,e,f,h,[new THREE.Vector3(H[t*3],H[t*3+1],H[t*3+2]),new THREE.Vector3(b,x,u),new THREE.Vector3($,z,v),new THREE.Vector3(V,B,w)],null,p))}function u(b){var c,e,f,h;c=k(a,b);e=k(a,b+G);f=k(a,b+X);b=L[c*2];h=L[c*2+ +1];c=L[e*2];var l=y.faceVertexUvs[0];e=L[e*2+1];var n=L[f*2];f=L[f*2+1];var o=[];o.push(new THREE.UV(b,h));o.push(new THREE.UV(c,e));o.push(new THREE.UV(n,f));l.push(o)}function B(b){var c,e,f,h,l,n;c=k(a,b);e=k(a,b+aa);f=k(a,b+na);h=k(a,b+la);b=L[c*2];l=L[c*2+1];c=L[e*2];n=L[e*2+1];e=L[f*2];var o=y.faceVertexUvs[0];f=L[f*2+1];var p=L[h*2];h=L[h*2+1];var t=[];t.push(new THREE.UV(b,l));t.push(new THREE.UV(c,n));t.push(new THREE.UV(e,f));t.push(new THREE.UV(p,h));o.push(t)}var y=this,F=0,C,H=[],L=[], +R,D,O,K,N,J,M,ea,ja,Z,U,o,P,pa,G,X,aa,na,la,ra,ia,da,S,fa,ha;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(y,e,b);C={signature:a.substr(F,8),header_bytes:v(a,F+8),vertex_coordinate_bytes:v(a,F+9),normal_coordinate_bytes:v(a,F+10),uv_coordinate_bytes:v(a,F+11),vertex_index_bytes:v(a,F+12),normal_index_bytes:v(a,F+13),uv_index_bytes:v(a,F+14),material_index_bytes:v(a,F+15),nvertices:k(a,F+16),nnormals:k(a,F+16+4),nuvs:k(a,F+16+8),ntri_flat:k(a,F+16+12),ntri_smooth:k(a,F+16+16),ntri_flat_uv:k(a, +F+16+20),ntri_smooth_uv:k(a,F+16+24),nquad_flat:k(a,F+16+28),nquad_smooth:k(a,F+16+32),nquad_flat_uv:k(a,F+16+36),nquad_smooth_uv:k(a,F+16+40)};F+=C.header_bytes;R=C.vertex_index_bytes;D=C.vertex_index_bytes*2;O=C.vertex_index_bytes*3;K=C.vertex_index_bytes*3+C.material_index_bytes;N=C.vertex_index_bytes*3+C.material_index_bytes+C.normal_index_bytes;J=C.vertex_index_bytes*3+C.material_index_bytes+C.normal_index_bytes*2;M=C.vertex_index_bytes;ea=C.vertex_index_bytes*2;ja=C.vertex_index_bytes*3;Z=C.vertex_index_bytes* +4;U=C.vertex_index_bytes*4+C.material_index_bytes;o=C.vertex_index_bytes*4+C.material_index_bytes+C.normal_index_bytes;P=C.vertex_index_bytes*4+C.material_index_bytes+C.normal_index_bytes*2;pa=C.vertex_index_bytes*4+C.material_index_bytes+C.normal_index_bytes*3;G=C.uv_index_bytes;X=C.uv_index_bytes*2;aa=C.uv_index_bytes;na=C.uv_index_bytes*2;la=C.uv_index_bytes*3;b=C.vertex_index_bytes*3+C.material_index_bytes;ha=C.vertex_index_bytes*4+C.material_index_bytes;ra=C.ntri_flat*b;ia=C.ntri_smooth*(b+C.normal_index_bytes* +3);da=C.ntri_flat_uv*(b+C.uv_index_bytes*3);S=C.ntri_smooth_uv*(b+C.normal_index_bytes*3+C.uv_index_bytes*3);fa=C.nquad_flat*ha;b=C.nquad_smooth*(ha+C.normal_index_bytes*4);ha=C.nquad_flat_uv*(ha+C.uv_index_bytes*4);F+=function(b){for(var e,f,k,l=C.vertex_coordinate_bytes*3,n=b+C.nvertices*l;b=0){x=n.invBindMatrices[u];o.invBindMatrix=x;o.skinningMatrix=new THREE.Matrix4;o.skinningMatrix.multiply(o.world,x);o.weights=[];for(x=0;x1){n=new THREE.MeshFaceMaterial;for(j=0;j1?b.add(n):b=n}}b.name=a.id||"";a.matrix.decompose(b.position,b.rotation, -b.scale);for(h=0;h1?c[1].substr(0,b):"0";c[1].length=0,k=f.indexOf("(")>=0,l;if(h)e=f.split("."),f=e.shift(),e.shift();else if(k){l=f.split("(");f=l.shift(); -for(e=0;eb){t=o.output[n];break}k=t!==void 0?t instanceof THREE.Matrix4? -k.multiply(k,t):k.multiply(k,l.matrix):k.multiply(k,l.matrix)}else k=k.multiply(k,l.matrix);b=k;c.push({time:a,pos:[b.n14,b.n24,b.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=c}this.updateMatrix();return this};p.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;a0&&(this[c.nodeName]=parseFloat(e[0].textContent))}}this.create();return this};G.prototype.create=function(){var a={},b=this.transparency!==void 0&&this.transparency<1,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var e=this[c];if(e instanceof O)if(e.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(e=H[this.effect.surface.init_from]))a.map=THREE.ImageUtils.loadTexture(sa+e.init_from), -a.map.wrapS=THREE.RepeatWrapping,a.map.wrapT=THREE.RepeatWrapping,a.map.repeat.x=1,a.map.repeat.y=-1}else c=="diffuse"?a.color=e.color.getHex():b||(a[c]=e.color.getHex());break;case "shininess":case "reflectivity":a[c]=this[c];break;case "transparency":if(b)a.transparent=!0,a.opacity=this[c],b=!0}a.shading=Ia;return this.material=new THREE.MeshLambertMaterial(a)};J.prototype.parse=function(a){for(var b=0;b=0,e=a.indexOf("(")>=0,f,h;if(c)b=a.split("."),a=b.shift(),h=b.shift();else if(e){f=a.split("(");a=f.shift();for(b=0;b1){n=new THREE.MeshFaceMaterial;for(j=0;j1?b.add(n):b=n}}b.name=a.id||"";a.matrix.decompose(b.position,b.rotation, +b.scale);for(h=0;h1?c[1].substr(0,b):"0";c[1].length=0,k=f.indexOf("(")>=0,l;if(h)e=f.split("."), +f=e.shift(),e.shift();else if(k){l=f.split("(");f=l.shift();for(e=0;eb){t=o.output[n];break}k=t!==void 0?t instanceof THREE.Matrix4?k.multiply(k,t):k.multiply(k,l.matrix):k.multiply(k,l.matrix)}else k=k.multiply(k,l.matrix);b=k;c.push({time:a,pos:[b.n14,b.n24,b.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=c}this.updateMatrix();return this};p.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;a0&&(this[c.nodeName]=parseFloat(e[0].textContent))}}this.create();return this};N.prototype.create=function(){var a={},b=this.transparency!==void 0&&this.transparency<1,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var e=this[c];if(e instanceof K)if(e.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(e=I[this.effect.surface.init_from]))a.map= +THREE.ImageUtils.loadTexture(Ea+e.init_from),a.map.wrapS=THREE.RepeatWrapping,a.map.wrapT=THREE.RepeatWrapping,a.map.repeat.x=1,a.map.repeat.y=-1}else c=="diffuse"?a.color=e.color.getHex():b||(a[c]=e.color.getHex());break;case "shininess":case "reflectivity":a[c]=this[c];break;case "transparency":if(b)a.transparent=!0,a.opacity=this[c],b=!0}a.shading=Ja;return this.material=new THREE.MeshLambertMaterial(a)};J.prototype.parse=function(a){for(var b=0;b=0,e=a.indexOf("(")>=0,f,h;if(c)b=a.split("."),a=b.shift(),h=b.shift();else if(e){f=a.split("(");a=f.shift();for(b=0;b1&&(G=new THREE.MeshFaceMaterial);object=new THREE.Mesh(P,G);object.name=w;object.position.set(B[0],B[1],B[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=C.visible;T.scene.add(object);T.objects[w]=object;C.meshCollider&&(a=THREE.CollisionUtils.MeshColliderWBox(object),T.scene.collisions.colliders.push(a));if(C.castsShadow)a= -new THREE.ShadowVolume(P),T.scene.add(a),a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;C.trigger&&C.trigger.toLowerCase()!="none"&&(a={type:C.trigger,object:C},T.triggers[object.name]=a)}}else B=C.position,r=C.rotation,q=C.quaternion,s=C.scale,q=0,object=new THREE.Object3D,object.name=w,object.position.set(B[0],B[1],B[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],s[1],s[2]),object.visible= -C.visible!==void 0?C.visible:!1,T.scene.add(object),T.objects[w]=object,T.empties[w]=object,C.trigger&&C.trigger.toLowerCase()!="none"&&(a={type:C.trigger,object:C},T.triggers[object.name]=a)}function n(a){return function(c){T.geometries[a]=c;k();ma-=1;b.onLoadComplete();u()}}function t(a){return function(b){T.geometries[a]=b}}function u(){b.callbackProgress({totalModels:R,totalTextures:o,loadedModels:R-ma,loadedTextures:o-aa},T);b.onLoadProgress();ma==0&&aa==0&&c(T)}var p,x,w,y,v,A,z,C,B,D,K,P,I, -F,O,G,J,L,ea,ma,aa,R,o,T;L=a.data;O=new THREE.BinaryLoader;ea=new THREE.JSONLoader;aa=ma=0;T={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(w in L.objects)if(C=L.objects[w],C.meshCollider){a=!0;break}if(a)T.scene.collisions=new THREE.CollisionSystem;if(L.transform){a=L.transform.position;D=L.transform.rotation;var pa=L.transform.scale;a&&T.scene.position.set(a[0],a[1],a[2]);D&&T.scene.rotation.set(D[0],D[1],D[2]); -pa&&T.scene.scale.set(pa[0],pa[1],pa[2]);(a||D||pa)&&T.scene.updateMatrix()}a=function(){aa-=1;u();b.onLoadComplete()};for(v in L.cameras)D=L.cameras[v],D.type=="perspective"?I=new THREE.PerspectiveCamera(D.fov,D.aspect,D.near,D.far):D.type=="ortho"&&(I=new THREE.OrthographicCamera(D.left,D.right,D.top,D.bottom,D.near,D.far)),B=D.position,D=D.target,I.position.set(B[0],B[1],B[2]),I.target=new THREE.Vector3(D[0],D[1],D[2]),T.cameras[v]=I;for(y in L.lights)v=L.lights[y],I=v.color!==void 0?v.color:16777215, -D=v.intensity!==void 0?v.intensity:1,v.type=="directional"?(B=v.direction,J=new THREE.DirectionalLight(I,D),J.position.set(B[0],B[1],B[2]),J.position.normalize()):v.type=="point"?(B=v.position,d=v.distance,J=new THREE.PointLight(I,D,d),J.position.set(B[0],B[1],B[2])):v.type=="ambient"&&(J=new THREE.AmbientLight(I)),T.scene.add(J),T.lights[y]=J;for(A in L.fogs)y=L.fogs[A],y.type=="linear"?F=new THREE.Fog(0,y.near,y.far):y.type=="exp2"&&(F=new THREE.FogExp2(0,y.density)),D=y.color,F.color.setRGB(D[0], -D[1],D[2]),T.fogs[A]=F;if(T.cameras&&L.defaults.camera)T.currentCamera=T.cameras[L.defaults.camera];if(T.fogs&&L.defaults.fog)T.scene.fog=T.fogs[L.defaults.fog];D=L.defaults.bgcolor;T.bgColor=new THREE.Color;T.bgColor.setRGB(D[0],D[1],D[2]);T.bgColorAlpha=L.defaults.bgalpha;for(p in L.geometries)if(A=L.geometries[p],A.type=="bin_mesh"||A.type=="ascii_mesh")ma+=1,b.onLoadStart();R=ma;for(p in L.geometries)A=L.geometries[p],A.type=="cube"?(P=new THREE.CubeGeometry(A.width,A.height,A.depth,A.segmentsWidth, -A.segmentsHeight,A.segmentsDepth,null,A.flipped,A.sides),T.geometries[p]=P):A.type=="plane"?(P=new THREE.PlaneGeometry(A.width,A.height,A.segmentsWidth,A.segmentsHeight),T.geometries[p]=P):A.type=="sphere"?(P=new THREE.SphereGeometry(A.radius,A.segmentsWidth,A.segmentsHeight),T.geometries[p]=P):A.type=="cylinder"?(P=new THREE.CylinderGeometry(A.topRad,A.botRad,A.height,A.radSegs,A.heightSegs),T.geometries[p]=P):A.type=="torus"?(P=new THREE.TorusGeometry(A.radius,A.tube,A.segmentsR,A.segmentsT),T.geometries[p]= -P):A.type=="icosahedron"?(P=new THREE.IcosahedronGeometry(A.subdivisions),T.geometries[p]=P):A.type=="bin_mesh"?O.load(e(A.url,L.urlBaseType),n(p)):A.type=="ascii_mesh"?ea.load(e(A.url,L.urlBaseType),n(p)):A.type=="embedded_mesh"&&(A=L.embeds[A.id])&&ea.createModel(A,t(p),"");for(z in L.textures)if(p=L.textures[z],p.url instanceof Array){aa+=p.url.length;for(O=0;O1&&(N=new THREE.MeshFaceMaterial);object=new THREE.Mesh(R,N);object.name=w;object.position.set(C[0],C[1],C[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=F.visible;P.scene.add(object);P.objects[w]=object;F.meshCollider&&(a=THREE.CollisionUtils.MeshColliderWBox(object),P.scene.collisions.colliders.push(a));if(F.castsShadow)a= +new THREE.ShadowVolume(R),P.scene.add(a),a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;F.trigger&&F.trigger.toLowerCase()!="none"&&(a={type:F.trigger,object:F},P.triggers[object.name]=a)}}else C=F.position,r=F.rotation,q=F.quaternion,s=F.scale,q=0,object=new THREE.Object3D,object.name=w,object.position.set(C[0],C[1],C[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],s[1],s[2]),object.visible= +F.visible!==void 0?F.visible:!1,P.scene.add(object),P.objects[w]=object,P.empties[w]=object,F.trigger&&F.trigger.toLowerCase()!="none"&&(a={type:F.trigger,object:F},P.triggers[object.name]=a)}function n(a){return function(c){P.geometries[a]=c;k();ja-=1;b.onLoadComplete();v()}}function t(a){return function(b){P.geometries[a]=b}}function v(){b.callbackProgress({totalModels:U,totalTextures:o,loadedModels:U-ja,loadedTextures:o-Z},P);b.onLoadProgress();ja==0&&Z==0&&c(P)}var p,x,w,z,u,B,y,F,C,H,L,R,D,O, +K,N,J,M,ea,ja,Z,U,o,P;M=a.data;K=new THREE.BinaryLoader;ea=new THREE.JSONLoader;Z=ja=0;P={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(w in M.objects)if(F=M.objects[w],F.meshCollider){a=!0;break}if(a)P.scene.collisions=new THREE.CollisionSystem;if(M.transform){a=M.transform.position;H=M.transform.rotation;var pa=M.transform.scale;a&&P.scene.position.set(a[0],a[1],a[2]);H&&P.scene.rotation.set(H[0],H[1],H[2]); +pa&&P.scene.scale.set(pa[0],pa[1],pa[2]);(a||H||pa)&&P.scene.updateMatrix()}a=function(){Z-=1;v();b.onLoadComplete()};for(u in M.cameras)H=M.cameras[u],H.type=="perspective"?D=new THREE.PerspectiveCamera(H.fov,H.aspect,H.near,H.far):H.type=="ortho"&&(D=new THREE.OrthographicCamera(H.left,H.right,H.top,H.bottom,H.near,H.far)),C=H.position,H=H.target,D.position.set(C[0],C[1],C[2]),D.target=new THREE.Vector3(H[0],H[1],H[2]),P.cameras[u]=D;for(z in M.lights)u=M.lights[z],D=u.color!==void 0?u.color:16777215, +H=u.intensity!==void 0?u.intensity:1,u.type=="directional"?(C=u.direction,J=new THREE.DirectionalLight(D,H),J.position.set(C[0],C[1],C[2]),J.position.normalize()):u.type=="point"?(C=u.position,d=u.distance,J=new THREE.PointLight(D,H,d),J.position.set(C[0],C[1],C[2])):u.type=="ambient"&&(J=new THREE.AmbientLight(D)),P.scene.add(J),P.lights[z]=J;for(B in M.fogs)z=M.fogs[B],z.type=="linear"?O=new THREE.Fog(0,z.near,z.far):z.type=="exp2"&&(O=new THREE.FogExp2(0,z.density)),H=z.color,O.color.setRGB(H[0], +H[1],H[2]),P.fogs[B]=O;if(P.cameras&&M.defaults.camera)P.currentCamera=P.cameras[M.defaults.camera];if(P.fogs&&M.defaults.fog)P.scene.fog=P.fogs[M.defaults.fog];H=M.defaults.bgcolor;P.bgColor=new THREE.Color;P.bgColor.setRGB(H[0],H[1],H[2]);P.bgColorAlpha=M.defaults.bgalpha;for(p in M.geometries)if(B=M.geometries[p],B.type=="bin_mesh"||B.type=="ascii_mesh")ja+=1,b.onLoadStart();U=ja;for(p in M.geometries)B=M.geometries[p],B.type=="cube"?(R=new THREE.CubeGeometry(B.width,B.height,B.depth,B.segmentsWidth, +B.segmentsHeight,B.segmentsDepth,null,B.flipped,B.sides),P.geometries[p]=R):B.type=="plane"?(R=new THREE.PlaneGeometry(B.width,B.height,B.segmentsWidth,B.segmentsHeight),P.geometries[p]=R):B.type=="sphere"?(R=new THREE.SphereGeometry(B.radius,B.segmentsWidth,B.segmentsHeight),P.geometries[p]=R):B.type=="cylinder"?(R=new THREE.CylinderGeometry(B.topRad,B.botRad,B.height,B.radSegs,B.heightSegs),P.geometries[p]=R):B.type=="torus"?(R=new THREE.TorusGeometry(B.radius,B.tube,B.segmentsR,B.segmentsT),P.geometries[p]= +R):B.type=="icosahedron"?(R=new THREE.IcosahedronGeometry(B.subdivisions),P.geometries[p]=R):B.type=="bin_mesh"?K.load(e(B.url,M.urlBaseType),n(p)):B.type=="ascii_mesh"?ea.load(e(B.url,M.urlBaseType),n(p)):B.type=="embedded_mesh"&&(B=M.embeds[B.id])&&ea.createModel(B,t(p),"");for(y in M.textures)if(p=M.textures[y],p.url instanceof Array){Z+=p.url.length;for(K=0;K=57344&&(c-=2048);c++;for(var b=new Float32Array(8*c),e=1,l=0;l<8;l++){for(var f=0,h=0;h>1^-(k&1);b[8*h+l]=f}e+=c}c=a.length-e;f=new Uint16Array(c);for(l=h=0;l=this.maxCount-3&&k(this)};this.begin= -function(){this.count=0;this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!==0){for(var c=this.count*3;cthis.size-1&&(n=this.size-1);var x=Math.floor(t-k);x<1&&(x=1);t=Math.floor(t+k);t>this.size-1&&(t=this.size-1);var w=Math.floor(u-k);w<1&&(w=1);k=Math.floor(u+k); -k>this.size-1&&(k=this.size-1);for(var y,v,A,z,C,B;p0&&(this.field[A+y]+=z)}}};this.addPlaneX=function(a,c){var l,f,h,k,n,t=this.size,u=this.yd,p=this.zd,x=this.field,w=t*Math.sqrt(a/c);w>t&&(w=t);for(l=0;l0)for(f=0;fu&&(y=u);for(f=0;f0){n=f*p;for(l=0;lsize&&(dist=size);for(h=0;h0){n=zd*h;for(f=0;fthis.size-1&&(n=this.size-1);var x=Math.floor(t-k);x<1&&(x=1);t=Math.floor(t+k);t>this.size-1&&(t=this.size-1);var w=Math.floor(v-k);w<1&&(w=1);k=Math.floor(v+k); +k>this.size-1&&(k=this.size-1);for(var z,u,B,y,F,C;p0&&(this.field[B+z]+=y)}}};this.addPlaneX=function(a,c){var l,f,h,k,n,t=this.size,v=this.yd,p=this.zd,x=this.field,w=t*Math.sqrt(a/c);w>t&&(w=t);for(l=0;l0)for(f=0;fv&&(z=v);for(f=0;f0){n=f*p;for(l=0;lsize&&(dist=size);for(h=0;h0){n=zd*h;for(f=0;ff?this.hits.push(l):this.hits.unshift(l),f=e;return this.hits}; THREE.CollisionSystem.prototype.rayCastNearest=function(a){var c=this.rayCastAll(a);if(c.length==0)return null;for(var b=0;c[b]instanceof THREE.MeshCollider;){var e=this.rayMesh(a,c[b]);if(e.distc.length)return null;return c[b]}; THREE.CollisionSystem.prototype.rayCast=function(a,c){if(c instanceof THREE.PlaneCollider)return this.rayPlane(a,c);else if(c instanceof THREE.SphereCollider)return this.raySphere(a,c);else if(c instanceof THREE.BoxCollider)return this.rayBox(a,c);else if(c instanceof THREE.MeshCollider&&c.box)return this.rayBox(a,c.box)}; -THREE.CollisionSystem.prototype.rayMesh=function(a,c){for(var b=this.makeRayLocal(a,c.mesh),e=Number.MAX_VALUE,l,f=0;f=k*l))return Number.MAX_VALUE;h/=k;k=THREE.CollisionSystem.__v3;k.copy(a.direction);k.multiplyScalar(h);k.addSelf(a.origin);Math.abs(f.x)> Math.abs(f.y)?Math.abs(f.x)>Math.abs(f.z)?(a=k.y-c.y,f=b.y-c.y,l=e.y-c.y,k=k.z-c.z,b=b.z-c.z,e=e.z-c.z):(a=k.x-c.x,f=b.x-c.x,l=e.x-c.x,k=k.y-c.y,b=b.y-c.y,e=e.y-c.y):Math.abs(f.y)>Math.abs(f.z)?(a=k.x-c.x,f=b.x-c.x,l=e.x-c.x,k=k.z-c.z,b=b.z-c.z,e=e.z-c.z):(a=k.x-c.x,f=b.x-c.x,l=e.x-c.x,k=k.y-c.y,b=b.y-c.y,e=e.y-c.y);c=f*e-b*l;if(c==0)return Number.MAX_VALUE;c=1/c;e=(a*e-k*l)*c;if(!(e>=0))return Number.MAX_VALUE;c*=f*k-b*a;if(!(c>=0))return Number.MAX_VALUE;if(!(1-e-c>=0))return Number.MAX_VALUE;return h}; THREE.CollisionSystem.prototype.makeRayLocal=function(a,c){var b=THREE.CollisionSystem.__m;b.getInverse(c.matrixWorld);var e=THREE.CollisionSystem.__r;e.origin.copy(a.origin);e.direction.copy(a.direction);b.multiplyVector3(e.origin);b.rotateAxis(e.direction);e.direction.normalize();return e}; @@ -707,9 +713,9 @@ e;if(bc.max.z)return Number.MAX_VALUE;c.normal.set(0,k,0);break;case THREE.CollisionSystem.prototype.raySphere=function(a,c){var b=c.center.clone().subSelf(a.origin);if(b.lengthSq=0)return Math.abs(e)-Math.sqrt(b);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4; THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(a){a.geometry.computeBoundingBox();var c=a.geometry.boundingBox,b=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),b=new THREE.BoxCollider(b,c);b.mesh=a;return b};THREE.CollisionUtils.MeshAABB=function(a){var c=THREE.CollisionUtils.MeshOBB(a);c.min.addSelf(a.position);c.max.addSelf(a.position);c.dynamic=!1;return c}; THREE.CollisionUtils.MeshColliderWBox=function(a){return new THREE.MeshCollider(a,THREE.CollisionUtils.MeshOBB(a))}; -if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoUpdateScene=!1;var c=this,b=this.setSize,e=this.render,l=new THREE.PerspectiveCamera,f=new THREE.PerspectiveCamera,h=new THREE.Matrix4,k=new THREE.Matrix4,n,t,u,p;l.matrixAutoUpdate=f.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},x=new THREE.WebGLRenderTarget(512,512,a),w=new THREE.WebGLRenderTarget(512,512,a),y=new THREE.PerspectiveCamera(53, -1,1,1E4);y.position.z=2;_material=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:x},mapRight:{type:"t",value:1,texture:w}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}); -var v=new THREE.Scene;v.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));v.add(y);this.setSize=function(a,e){b.call(c,a,e);x.width=a;x.height=e;w.width=a;w.height=e};this.render=function(a,b){a.updateMatrixWorld();if(n!==b.aspect||t!==b.near||u!==b.far||p!==b.fov){n=b.aspect;t=b.near;u=b.far;p=b.fov;var C=b.projectionMatrix.clone(),B=125/30*0.5,D=B*t/125,K=t*Math.tan(p*Math.PI/360),P;h.n14=B;k.n14=-B;B=-K*n+D;P=K*n+D;C.n11=2*t/(P-B);C.n13=(P+B)/(P-B);l.projectionMatrix.copy(C);B=-K*n-D; -P=K*n-D;C.n11=2*t/(P-B);C.n13=(P+B)/(P-B);f.projectionMatrix.copy(C)}l.matrixWorld.copy(b.matrixWorld).multiplySelf(k);l.position.copy(b.position);l.near=b.near;l.far=b.far;e.call(c,a,l,x,!0);f.matrixWorld.copy(b.matrixWorld).multiplySelf(h);f.position.copy(b.position);f.near=b.near;f.far=b.far;e.call(c,a,f,w,!0);v.updateMatrixWorld();e.call(c,v,y)}}; +if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoUpdateScene=!1;var c=this,b=this.setSize,e=this.render,l=new THREE.PerspectiveCamera,f=new THREE.PerspectiveCamera,h=new THREE.Matrix4,k=new THREE.Matrix4,n,t,v,p;l.matrixAutoUpdate=f.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},x=new THREE.WebGLRenderTarget(512,512,a),w=new THREE.WebGLRenderTarget(512,512,a),z=new THREE.PerspectiveCamera(53, +1,1,1E4);z.position.z=2;_material=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:x},mapRight:{type:"t",value:1,texture:w}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}); +var u=new THREE.Scene;u.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));u.add(z);this.setSize=function(a,e){b.call(c,a,e);x.width=a;x.height=e;w.width=a;w.height=e};this.render=function(a,b){a.updateMatrixWorld();if(n!==b.aspect||t!==b.near||v!==b.far||p!==b.fov){n=b.aspect;t=b.near;v=b.far;p=b.fov;var F=b.projectionMatrix.clone(),C=125/30*0.5,H=C*t/125,L=t*Math.tan(p*Math.PI/360),R;h.n14=C;k.n14=-C;C=-L*n+H;R=L*n+H;F.n11=2*t/(R-C);F.n13=(R+C)/(R-C);l.projectionMatrix.copy(F);C=-L*n-H; +R=L*n-H;F.n11=2*t/(R-C);F.n13=(R+C)/(R-C);f.projectionMatrix.copy(F)}l.matrixWorld.copy(b.matrixWorld).multiplySelf(k);l.position.copy(b.position);l.near=b.near;l.far=b.far;e.call(c,a,l,x,!0);f.matrixWorld.copy(b.matrixWorld).multiplySelf(h);f.position.copy(b.position);f.near=b.near;f.far=b.far;e.call(c,a,f,w,!0);u.updateMatrixWorld();e.call(c,u,z)}}; if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var c=this,b=this.setSize,e=this.render,l,f,h=new THREE.PerspectiveCamera;h.target=new THREE.Vector3(0,0,0);var k=new THREE.PerspectiveCamera;k.target=new THREE.Vector3(0,0,0);c.separation=10;if(a&&a.separation!==void 0)c.separation=a.separation;this.setSize=function(a,e){b.call(c,a,e);l=a/2;f=e};this.render=function(a,b){this.clear();h.fov=b.fov;h.aspect=0.5*b.aspect;h.near=b.near;h.far= b.far;h.updateProjectionMatrix();h.position.copy(b.position);h.target.copy(b.target);h.translateX(c.separation);h.lookAt(h.target);k.projectionMatrix=h.projectionMatrix;k.position.copy(b.position);k.target.copy(b.target);k.translateX(-c.separation);k.lookAt(k.target);this.setViewport(0,0,l,f);e.call(c,a,h);this.setViewport(l,0,l,f);e.call(c,a,k,!1)}}; diff --git a/build/custom/ThreeWebGL.js b/build/custom/ThreeWebGL.js index cfe5134f..d6b5d676 100644 --- a/build/custom/ThreeWebGL.js +++ b/build/custom/ThreeWebGL.js @@ -14,64 +14,64 @@ Math.abs(b)>1.0E-5?(this.x=Math.atan2(-a.n23/b,a.n33/b),this.z=Math.atan2(-a.n12 THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z- b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; -THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(a){return this.intersectObjects(a.children)},intersectObjects:function(a){var b,c,e=[];b=0;for(c=a.length;b=0&&y>=0&&z+y<1}for(var e=new THREE.Vector3,h=new THREE.Vector3,f=new THREE.Vector3,i,j,m,o,k,p,z,y,A,D=[],B=0,ra=a.children.length;Ba.scale.x)return[];A={distance:B,point:a.position, -face:null,object:a};D.push(A)}else if(a instanceof THREE.Mesh){B=b(this.origin,this.direction,a.matrixWorld.getPosition());if(B===null||B>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return D;var J,ka,oa,S,ca,G,R,$,F=a.geometry,N=F.vertices;a.matrixRotationWorld.extractRotation(a.matrixWorld);B=0;for(ra=F.faces.length;B0:G<0)))if(G=ca.dot((new THREE.Vector3).sub(J,R))/G,R=R.addSelf($.multiplyScalar(G)),A instanceof THREE.Face3)c(R,J,ka,oa)&&(A={distance:this.origin.distanceTo(R),point:R,face:A, -object:a},D.push(A));else if(A instanceof THREE.Face4&&(c(R,J,ka,S)||c(R,ka,oa,S)))A={distance:this.origin.distanceTo(R),point:R,face:A,object:a},D.push(A)}return D}}; -THREE.Rectangle=function(){function a(){f=e-b;i=h-c}var b,c,e,h,f,i,j=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return i};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return e};this.getBottom=function(){return h};this.set=function(f,i,k,p){j=!1;b=f;c=i;e=k;h=p;a()};this.addPoint=function(f,i){j?(j=!1,b=f,c=i,e=f,h=i):(b=bf?e:f,h=h>i?h:i);a()};this.add3Points= -function(f,i,k,p,z,y){j?(j=!1,b=fk?f>z?f:z:k>z?k:z,h=i>p?i>y?i:y:p>y?p:y):(b=fk?f>z?f>e?f:e:z>e?z:e:k>z?k>e?k:e:z>e?z:e,h=i>p?i>y?i>h?i:h:y>h?y:h:p>y?p>h?p:h:y>h?y:h);a()};this.addRectangle=function(f){j?(j=!1,b=f.getLeft(),c=f.getTop(),e=f.getRight(),h=f.getBottom()):(b=bf.getRight()?e:f.getRight(),h=h> -f.getBottom()?h:f.getBottom());a()};this.inflate=function(f){b-=f;c-=f;e+=f;h+=f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();e=e=0&&Math.min(h,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){j=!0;h=e=c=b=0;a()};this.isEmpty=function(){return j}}; +THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(a){return this.intersectObjects(a.children)},intersectObjects:function(a){var b,c,e=[];b=0;for(c=a.length;b=0&&C>=0&&B+C<1}for(var e=new THREE.Vector3,h=new THREE.Vector3,f=new THREE.Vector3,i,k,r,n,l,t,B,C,D,F=[],E=0,ra=a.children.length;Ea.scale.x)return[];D={distance:E,point:a.position, +face:null,object:a};F.push(D)}else if(a instanceof THREE.Mesh){E=b(this.origin,this.direction,a.matrixWorld.getPosition());if(E===null||E>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return F;var O,la,na,R,da,K,U,X,J=a.geometry,Y=J.vertices;a.matrixRotationWorld.extractRotation(a.matrixWorld);E=0;for(ra=J.faces.length;E0:K<0)))if(K=da.dot((new THREE.Vector3).sub(O,U))/K,U=U.addSelf(X.multiplyScalar(K)),D instanceof THREE.Face3)c(U,O,la,na)&&(D={distance:this.origin.distanceTo(U),point:U,face:D, +object:a},F.push(D));else if(D instanceof THREE.Face4&&(c(U,O,la,R)||c(U,la,na,R)))D={distance:this.origin.distanceTo(U),point:U,face:D,object:a},F.push(D)}return F}}; +THREE.Rectangle=function(){function a(){f=e-b;i=h-c}var b,c,e,h,f,i,k=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return i};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return e};this.getBottom=function(){return h};this.set=function(f,i,l,t){k=!1;b=f;c=i;e=l;h=t;a()};this.addPoint=function(f,i){k?(k=!1,b=f,c=i,e=f,h=i):(b=bf?e:f,h=h>i?h:i);a()};this.add3Points= +function(f,i,l,t,B,C){k?(k=!1,b=fl?f>B?f:B:l>B?l:B,h=i>t?i>C?i:C:t>C?t:C):(b=fl?f>B?f>e?f:e:B>e?B:e:l>B?l>e?l:e:B>e?B:e,h=i>t?i>C?i>h?i:h:C>h?C:h:t>C?t>h?t:h:C>h?C:h);a()};this.addRectangle=function(f){k?(k=!1,b=f.getLeft(),c=f.getTop(),e=f.getRight(),h=f.getBottom()):(b=bf.getRight()?e:f.getRight(),h=h> +f.getBottom()?h:f.getBottom());a()};this.inflate=function(f){b-=f;c-=f;e+=f;h+=f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();e=e=0&&Math.min(h,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){k=!0;h=e=c=b=0;a()};this.isEmpty=function(){return k}}; THREE.Math={clamp:function(a,b,c){return ac?c:a},clampBottom:function(a,b){return a=0&&f>=0&&h>=0&&i>=0?!0:d<0&&f<0||h<0&&i<0?!1:(d<0?c=Math.max(c,d/(d-f)):f<0&&(e=Math.min(e,d/(d-f))),h<0?c=Math.max(c,h/(h-i)):i<0&&(e=Math.min(e,h/(h-i))),ei&&j.positionScreen.z< -d;pa=0;for(ca=Ga.length;pa0&&G.z<1))i=oa[ka]=oa[ka]||new THREE.RenderableParticle,ka++,J=i,J.x=G.x/G.w,J.y=G.y/G.w,J.z=G.z,J.rotation=P.rotation.z,J.scale.x=P.scale.x*Math.abs(J.x-(G.x+f.projectionMatrix.n11)/(G.w+f.projectionMatrix.n14)),J.scale.y=P.scale.y*Math.abs(J.y- -(G.y+f.projectionMatrix.n22)/(G.w+f.projectionMatrix.n24)),J.material=P.material,S.elements.push(J);h&&S.elements.sort(c);return S}};THREE.Quaternion=function(a,b,c,e){this.set(a||0,b||0,c||0,e!==void 0?e:1)}; -THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,e=a.y*b,h=a.z*b,a=Math.cos(e),e=Math.sin(e),b=Math.cos(-h),h=Math.sin(-h),f=Math.cos(c),c=Math.sin(c),i=a*b,j=e*h;this.w=i*f-j*c;this.x=i*c+j*f;this.y=e*b*f+a*h*c;this.z=a*h*f-e*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,e=Math.sin(c); +THREE.Projector=function(){function a(){var a=i[f]=i[f]||new THREE.RenderableObject;f++;return a}function b(){var a=n[r]=n[r]||new THREE.RenderableVertex;r++;return a}function c(a,b){return b.z-a.z}function e(a,b){var c=0,e=1,d=a.z+a.w,f=b.z+b.w,h=-a.z+a.w,i=-b.z+b.w;return d>=0&&f>=0&&h>=0&&i>=0?!0:d<0&&f<0||h<0&&i<0?!1:(d<0?c=Math.max(c,d/(d-f)):f<0&&(e=Math.min(e,d/(d-f))),h<0?c=Math.max(c,h/(h-i)):i<0&&(e=Math.min(e,h/(h-i))),ei&&k.positionScreen.z< +d;sa=0;for(da=Ga.length;sa0&&K.z<1))i=na[la]=na[la]||new THREE.RenderableParticle,la++,O=i,O.x=K.x/K.w,O.y=K.y/K.w,O.z=K.z,O.rotation=P.rotation.z,O.scale.x=P.scale.x*Math.abs(O.x-(K.x+f.projectionMatrix.n11)/(K.w+f.projectionMatrix.n14)), +O.scale.y=P.scale.y*Math.abs(O.y-(K.y+f.projectionMatrix.n22)/(K.w+f.projectionMatrix.n24)),O.material=P.material,R.elements.push(O);h&&R.elements.sort(c);return R}};THREE.Quaternion=function(a,b,c,e){this.set(a||0,b||0,c||0,e!==void 0?e:1)}; +THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,e=a.y*b,h=a.z*b,a=Math.cos(e),e=Math.sin(e),b=Math.cos(-h),h=Math.sin(-h),f=Math.cos(c),c=Math.sin(c),i=a*b,k=e*h;this.w=i*f-k*c;this.x=i*c+k*f;this.y=e*b*f+a*h*c;this.z=a*h*f-e*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,e=Math.sin(c); this.x=a.x*e;this.y=a.y*e;this.z=a.z*e;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a===0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b= -this.x,c=this.y,e=this.z,h=this.w,f=a.x,i=a.y,j=a.z,a=a.w;this.x=b*a+h*f+c*j-e*i;this.y=c*a+h*i+e*f-b*j;this.z=e*a+h*j+b*i-c*f;this.w=h*a-b*f-c*i-e*j;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,e=a.y,h=a.z,f=this.x,i=this.y,j=this.z,m=this.w,o=m*c+i*h-j*e,k=m*e+j*c-f*h,p=m*h+f*e-i*c,c=-f* -c-i*e-j*h;b.x=o*m+c*-f+k*-j-p*-i;b.y=k*m+c*-i+p*-f-o*-j;b.z=p*m+c*-j+o*-i-k*-f;return b}}; +this.x,c=this.y,e=this.z,h=this.w,f=a.x,i=a.y,k=a.z,a=a.w;this.x=b*a+h*f+c*k-e*i;this.y=c*a+h*i+e*f-b*k;this.z=e*a+h*k+b*i-c*f;this.w=h*a-b*f-c*i-e*k;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,e=a.y,h=a.z,f=this.x,i=this.y,k=this.z,r=this.w,n=r*c+i*h-k*e,l=r*e+k*c-f*h,t=r*h+f*e-i*c,c=-f* +c-i*e-k*h;b.x=n*r+c*-f+l*-k-t*-i;b.y=l*r+c*-i+t*-f-n*-k;b.z=t*r+c*-k+n*-i-l*-f;return b}}; THREE.Quaternion.slerp=function(a,b,c,e){var h=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;h<0?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,h=-h):c.copy(b);if(Math.abs(h)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var f=Math.acos(h),h=Math.sqrt(1-h*h);if(Math.abs(h)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-e)*f)/h;e=Math.sin(e*f)/h;c.w=a.w*b+c.w*e;c.x=a.x*b+c.x*e;c.y=a.y*b+c.y*e;c.z=a.z*b+c.z*e;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; THREE.Face3=function(a,b,c,e,h,f){this.a=a;this.b=b;this.c=c;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,e,h,f,i){this.a=a;this.b=b;this.c=c;this.d=e;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=i;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; @@ -79,19 +79,19 @@ THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;ret THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a,new THREE.Vector3(1,1,1));for(var c=0,e=this.vertices.length;c0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], +c.vertexNormals[1].copy(e[c.b]),c.vertexNormals[2].copy(e[c.c]),c.vertexNormals[3].copy(e[c.d]))},computeTangents:function(){function a(a,b,c,e,f,h,N){k=a.vertices[b].position;r=a.vertices[c].position;n=a.vertices[e].position;l=i[f];t=i[h];B=i[N];C=r.x-k.x;D=n.x-k.x;F=r.y-k.y;E=n.y-k.y;ra=r.z-k.z;O=n.z-k.z;la=t.u-l.u;na=B.u-l.u;R=t.v-l.v;da=B.v-l.v;K=1/(la*da-na*R);Y.set((da*C-R*D)*K,(da*F-R*E)*K,(da*ra-R*O)*K);aa.set((la*D-na*C)*K,(la*E-na*F)*K,(la*O-na*ra)*K);X[b].addSelf(Y);X[c].addSelf(Y);X[e].addSelf(Y); +J[b].addSelf(aa);J[c].addSelf(aa);J[e].addSelf(aa)}var b,c,e,h,f,i,k,r,n,l,t,B,C,D,F,E,ra,O,la,na,R,da,K,U,X=[],J=[],Y=new THREE.Vector3,aa=new THREE.Vector3,ma=new THREE.Vector3,xa=new THREE.Vector3,ka=new THREE.Vector3;b=0;for(c=this.vertices.length;b0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z< this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,b=0,c=this.vertices.length;bthis.points.length-2?f:f+1;c[3]=f>this.points.length-3?f:f+2;o=this.points[c[0]];k=this.points[c[1]]; -p=this.points[c[2]];z=this.points[c[3]];j=i*i;m=i*j;e.x=b(o.x,k.x,p.x,z.x,i,j,m);e.y=b(o.y,k.y,p.y,z.y,i,j,m);e.z=b(o.z,k.z,p.z,z.z,i,j,m);return e};this.getControlPointsArray=function(){var a,b,c=this.points.length,e=[];for(a=0;athis.points.length-2?f:f+1;c[3]=f>this.points.length-3?f:f+2;n=this.points[c[0]];l=this.points[c[1]]; +t=this.points[c[2]];B=this.points[c[3]];k=i*i;r=i*k;e.x=b(n.x,l.x,t.x,B.x,i,k,r);e.y=b(n.y,l.y,t.y,B.y,i,k,r);e.z=b(n.z,l.z,t.z,B.z,i,k,r);return e};this.getControlPointsArray=function(){var a,b,c=this.points.length,e=[];for(a=0;a=0)return a.geometry.materials[b.materialIndex]}function e(a,b,c){var e,f,h,i=a.vertices, -l=i.length,r=a.colors,j=r.length,q=a.__vertexArray,s=a.__colorArray,Y=a.__sortArray,u=a.__dirtyVertices,k=a.__dirtyColors,m=a.__webglCustomAttributesList;if(c.sortParticles){Ba.multiplySelf(c.matrixWorld);for(e=0;e=0)b&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglVertexBuffer),d.vertexAttribPointer(a.position,3,d.FLOAT,!1,0,0));else if(i.morphTargetBase){c=e.program.attributes;i.morphTargetBase!==-1?(d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[i.morphTargetBase]), -d.vertexAttribPointer(c.position,3,d.FLOAT,!1,0,0)):c.position>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglVertexBuffer),d.vertexAttribPointer(c.position,3,d.FLOAT,!1,0,0));if(i.morphTargetForcedOrder.length){j=0;var r=i.morphTargetForcedOrder;for(l=i.morphTargetInfluences;jm&&(q=s,m=l[q]);d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[q]);d.vertexAttribPointer(c["morphTarget"+j],3,d.FLOAT,!1,0,0);i.__webglMorphTargetInfluences[j]=m;r[q]=1;m=-1;j++}}e.program.uniforms.morphTargetInfluences!==null&&d.uniform1fv(e.program.uniforms.morphTargetInfluences,i.__webglMorphTargetInfluences)}if(b){if(f.__webglCustomAttributesList){j= -0;for(l=f.__webglCustomAttributesList.length;j=0&&(d.bindBuffer(d.ARRAY_BUFFER,c.buffer),d.vertexAttribPointer(a[c.buffer.belongsToAttribute],c.size,d.FLOAT,!1,0,0))}a.color>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglColorBuffer),d.vertexAttribPointer(a.color,3,d.FLOAT,!1,0,0));a.normal>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglNormalBuffer),d.vertexAttribPointer(a.normal,3,d.FLOAT,!1,0,0));a.tangent>=0&&(d.bindBuffer(d.ARRAY_BUFFER, +i.objectMatrix!==null&&d.uniformMatrix4fv(i.objectMatrix,!1,h._objectMatrixArray);return f}function f(a,b,c,e,f,i){if(e.opacity!==0){var k,o,c=h(a,b,c,e,i),a=c.attributes,b=!1,c=f.id*16777215+c.id*2+(e.wireframe?1:0);c!==H&&(H=c,b=!0);if(!e.morphTargets&&a.position>=0)b&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglVertexBuffer),d.vertexAttribPointer(a.position,3,d.FLOAT,!1,0,0));else if(i.morphTargetBase){c=e.program.attributes;i.morphTargetBase!==-1?(d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[i.morphTargetBase]), +d.vertexAttribPointer(c.position,3,d.FLOAT,!1,0,0)):c.position>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglVertexBuffer),d.vertexAttribPointer(c.position,3,d.FLOAT,!1,0,0));if(i.morphTargetForcedOrder.length){k=0;var s=i.morphTargetForcedOrder;for(o=i.morphTargetInfluences;kl&&(m=q,l=o[m]);d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[m]);d.vertexAttribPointer(c["morphTarget"+k],3,d.FLOAT,!1,0,0);i.__webglMorphTargetInfluences[k]=l;s[m]=1;l=-1;k++}}e.program.uniforms.morphTargetInfluences!==null&&d.uniform1fv(e.program.uniforms.morphTargetInfluences,i.__webglMorphTargetInfluences)}if(b){if(f.__webglCustomAttributesList){k= +0;for(o=f.__webglCustomAttributesList.length;k=0&&(d.bindBuffer(d.ARRAY_BUFFER,c.buffer),d.vertexAttribPointer(a[c.buffer.belongsToAttribute],c.size,d.FLOAT,!1,0,0))}a.color>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglColorBuffer),d.vertexAttribPointer(a.color,3,d.FLOAT,!1,0,0));a.normal>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglNormalBuffer),d.vertexAttribPointer(a.normal,3,d.FLOAT,!1,0,0));a.tangent>=0&&(d.bindBuffer(d.ARRAY_BUFFER, f.__webglTangentBuffer),d.vertexAttribPointer(a.tangent,4,d.FLOAT,!1,0,0));a.uv>=0&&(f.__webglUVBuffer?(d.bindBuffer(d.ARRAY_BUFFER,f.__webglUVBuffer),d.vertexAttribPointer(a.uv,2,d.FLOAT,!1,0,0),d.enableVertexAttribArray(a.uv)):d.disableVertexAttribArray(a.uv));a.uv2>=0&&(f.__webglUV2Buffer?(d.bindBuffer(d.ARRAY_BUFFER,f.__webglUV2Buffer),d.vertexAttribPointer(a.uv2,2,d.FLOAT,!1,0,0),d.enableVertexAttribArray(a.uv2)):d.disableVertexAttribArray(a.uv2));e.skinning&&a.skinVertexA>=0&&a.skinVertexB>= 0&&a.skinIndex>=0&&a.skinWeight>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinVertexABuffer),d.vertexAttribPointer(a.skinVertexA,4,d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinVertexBBuffer),d.vertexAttribPointer(a.skinVertexB,4,d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinIndicesBuffer),d.vertexAttribPointer(a.skinIndex,4,d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinWeightsBuffer),d.vertexAttribPointer(a.skinWeight,4,d.FLOAT,!1,0,0))}i instanceof THREE.Mesh?(e.wireframe? -(d.lineWidth(e.wireframeLinewidth),b&&d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer),d.drawElements(d.LINES,f.__webglLineCount,d.UNSIGNED_SHORT,0)):(b&&d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer),d.drawElements(d.TRIANGLES,f.__webglFaceCount,d.UNSIGNED_SHORT,0)),K.info.render.calls++,K.info.render.vertices+=f.__webglFaceCount,K.info.render.faces+=f.__webglFaceCount/3):i instanceof THREE.Line?(i=i.type===THREE.LineStrip?d.LINE_STRIP:d.LINES,d.lineWidth(e.linewidth),d.drawArrays(i, -0,f.__webglLineCount),K.info.render.calls++):i instanceof THREE.ParticleSystem?(d.drawArrays(d.POINTS,0,f.__webglParticleCount),K.info.render.calls++):i instanceof THREE.Ribbon&&(d.drawArrays(d.TRIANGLE_STRIP,0,f.__webglVertexCount),K.info.render.calls++)}}function i(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=d.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=d.createBuffer();a.hasPos&&(d.bindBuffer(d.ARRAY_BUFFER,a.__webglVertexBuffer),d.bufferData(d.ARRAY_BUFFER,a.positionArray, -d.DYNAMIC_DRAW),d.enableVertexAttribArray(b.attributes.position),d.vertexAttribPointer(b.attributes.position,3,d.FLOAT,!1,0,0));if(a.hasNormal){d.bindBuffer(d.ARRAY_BUFFER,a.__webglNormalBuffer);if(c===THREE.FlatShading){var e,f,h,i,l,j,m,q,s,k,u=a.count*3;for(k=0;k=0)b=b.geometry.materials[d],b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}else if(b=c)b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}function D(a,b){return b.z-a.z}function B(a){var b,c,e,k=0,Q,o,l,r,M=a.lights;Z||(Z=new THREE.PerspectiveCamera(K.shadowCameraFov,K.shadowMapWidth/K.shadowMapHeight,K.shadowCameraNear,K.shadowCameraFar));b=0;for(c=M.length;b=0;d--)a[d].object===b&&a.splice(d,1)}function ca(a,b,d){a.push({buffer:b,object:d,opaque:null,transparent:null})} -function G(a){if(a!==P){switch(a){case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE);break;case THREE.SubtractiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.SRC_COLOR);break;default:d.blendEquationSeparate(d.FUNC_ADD,d.FUNC_ADD),d.blendFuncSeparate(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA,d.ONE,d.ONE_MINUS_SRC_ALPHA)}P=a}}function R(a,b,c){(c.width&c.width- -1)===0&&(c.height&c.height-1)===0?(d.texParameteri(a,d.TEXTURE_WRAP_S,U(b.wrapS)),d.texParameteri(a,d.TEXTURE_WRAP_T,U(b.wrapT)),d.texParameteri(a,d.TEXTURE_MAG_FILTER,U(b.magFilter)),d.texParameteri(a,d.TEXTURE_MIN_FILTER,U(b.minFilter)),d.generateMipmap(a)):(d.texParameteri(a,d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE),d.texParameteri(a,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE),d.texParameteri(a,d.TEXTURE_MAG_FILTER,ta(b.magFilter)),d.texParameteri(a,d.TEXTURE_MIN_FILTER,ta(b.minFilter)))}function $(a,b){if(a.needsUpdate){if(!a.__webglInit)a.__webglInit= -!0,a.__webglTexture=d.createTexture(),K.info.memory.textures++;d.activeTexture(d.TEXTURE0+b);d.bindTexture(d.TEXTURE_2D,a.__webglTexture);a instanceof THREE.DataTexture?d.texImage2D(d.TEXTURE_2D,0,U(a.format),a.image.width,a.image.height,0,U(a.format),d.UNSIGNED_BYTE,a.image.data):d.texImage2D(d.TEXTURE_2D,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,a.image);R(d.TEXTURE_2D,a,a.image);a.needsUpdate=!1}else d.activeTexture(d.TEXTURE0+b),d.bindTexture(d.TEXTURE_2D,a.__webglTexture)}function F(a,b){d.bindRenderbuffer(d.RENDERBUFFER, -a);b.depthBuffer&&!b.stencilBuffer?(d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_COMPONENT16,b.width,b.height),d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_ATTACHMENT,d.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_STENCIL,b.width,b.height),d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_STENCIL_ATTACHMENT,d.RENDERBUFFER,a)):d.renderbufferStorage(d.RENDERBUFFER,d.RGBA4,b.width,b.height)}function N(a){var b=a instanceof THREE.WebGLRenderTargetCube; -if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=!0;if(a.stencilBuffer===void 0)a.stencilBuffer=!0;a.__webglTexture=d.createTexture();if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];d.bindTexture(d.TEXTURE_CUBE_MAP,a.__webglTexture);R(d.TEXTURE_CUBE_MAP,a,a);for(var c=0;c<6;c++){a.__webglFramebuffer[c]=d.createFramebuffer();a.__webglRenderbuffer[c]=d.createRenderbuffer();d.texImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,U(a.format),a.width,a.height,0,U(a.format),U(a.type), -null);var e=a,f=d.TEXTURE_CUBE_MAP_POSITIVE_X+c;d.bindFramebuffer(d.FRAMEBUFFER,a.__webglFramebuffer[c]);d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,f,e.__webglTexture,0);F(a.__webglRenderbuffer[c],a)}}else a.__webglFramebuffer=d.createFramebuffer(),a.__webglRenderbuffer=d.createRenderbuffer(),d.bindTexture(d.TEXTURE_2D,a.__webglTexture),R(d.TEXTURE_2D,a,a),d.texImage2D(d.TEXTURE_2D,0,U(a.format),a.width,a.height,0,U(a.format),U(a.type),null),c=d.TEXTURE_2D,d.bindFramebuffer(d.FRAMEBUFFER, -a.__webglFramebuffer),d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,c,a.__webglTexture,0),d.bindRenderbuffer(d.RENDERBUFFER,a.__webglRenderbuffer),F(a.__webglRenderbuffer,a);b?d.bindTexture(d.TEXTURE_CUBE_MAP,null):d.bindTexture(d.TEXTURE_2D,null);d.bindRenderbuffer(d.RENDERBUFFER,null);d.bindFramebuffer(d.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,f=e=0):(b=null,c=Ma,a=Ia,e=za,f=wa);b!==ha&&(d.bindFramebuffer(d.FRAMEBUFFER, -b),d.viewport(e,f,c,a),ha=b)}function na(a){a instanceof THREE.WebGLRenderTargetCube?(d.bindTexture(d.TEXTURE_CUBE_MAP,a.__webglTexture),d.generateMipmap(d.TEXTURE_CUBE_MAP),d.bindTexture(d.TEXTURE_CUBE_MAP,null)):(d.bindTexture(d.TEXTURE_2D,a.__webglTexture),d.generateMipmap(d.TEXTURE_2D),d.bindTexture(d.TEXTURE_2D,null))}function ua(a,b){var c;a==="fragment"?c=d.createShader(d.FRAGMENT_SHADER):a==="vertex"&&(c=d.createShader(d.VERTEX_SHADER));d.shaderSource(c,b);d.compileShader(c);if(!d.getShaderParameter(c, -d.COMPILE_STATUS))return console.error(d.getShaderInfoLog(c)),console.error(b),null;return c}function ta(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return d.NEAREST;default:return d.LINEAR}}function U(a){switch(a){case THREE.RepeatWrapping:return d.REPEAT;case THREE.ClampToEdgeWrapping:return d.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return d.MIRRORED_REPEAT;case THREE.NearestFilter:return d.NEAREST;case THREE.NearestMipMapNearestFilter:return d.NEAREST_MIPMAP_NEAREST; +(d.lineWidth(e.wireframeLinewidth),b&&d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer),d.drawElements(d.LINES,f.__webglLineCount,d.UNSIGNED_SHORT,0)):(b&&d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer),d.drawElements(d.TRIANGLES,f.__webglFaceCount,d.UNSIGNED_SHORT,0)),N.info.render.calls++,N.info.render.vertices+=f.__webglFaceCount,N.info.render.faces+=f.__webglFaceCount/3):i instanceof THREE.Line?(i=i.type===THREE.LineStrip?d.LINE_STRIP:d.LINES,d.lineWidth(e.linewidth),d.drawArrays(i, +0,f.__webglLineCount),N.info.render.calls++):i instanceof THREE.ParticleSystem?(d.drawArrays(d.POINTS,0,f.__webglParticleCount),N.info.render.calls++):i instanceof THREE.Ribbon&&(d.drawArrays(d.TRIANGLE_STRIP,0,f.__webglVertexCount),N.info.render.calls++)}}function i(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=d.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=d.createBuffer();a.hasPos&&(d.bindBuffer(d.ARRAY_BUFFER,a.__webglVertexBuffer),d.bufferData(d.ARRAY_BUFFER,a.positionArray, +d.DYNAMIC_DRAW),d.enableVertexAttribArray(b.attributes.position),d.vertexAttribPointer(b.attributes.position,3,d.FLOAT,!1,0,0));if(a.hasNormal){d.bindBuffer(d.ARRAY_BUFFER,a.__webglNormalBuffer);if(c===THREE.FlatShading){var e,f,h,i,o,k,l,m,q,n,x=a.count*3;for(n=0;n=0)b=b.geometry.materials[d],b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}else if(b=c)b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}function F(a,b){return b.z-a.z}function E(a){var b,c,e,l=0,T,n,o,s,Q=a.lights;pa||(pa=new THREE.PerspectiveCamera(N.shadowCameraFov,N.shadowMapWidth/N.shadowMapHeight,N.shadowCameraNear,N.shadowCameraFar));b=0;for(c=Q.length;b=0;d--)a[d].object===b&&a.splice(d,1)}function da(a,b,d){a.push({buffer:b,object:d,opaque:null,transparent:null})} +function K(a){if(a!==P){switch(a){case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE);break;case THREE.SubtractiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.SRC_COLOR);break;default:d.blendEquationSeparate(d.FUNC_ADD,d.FUNC_ADD),d.blendFuncSeparate(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA,d.ONE,d.ONE_MINUS_SRC_ALPHA)}P=a}}function U(a,b,c){(c.width&c.width- 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d.activeTexture(d.TEXTURE0+b),d.bindTexture(d.TEXTURE_2D,a.__webglTexture)}function J(a,b){d.bindRenderbuffer(d.RENDERBUFFER, +a);b.depthBuffer&&!b.stencilBuffer?(d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_COMPONENT16,b.width,b.height),d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_ATTACHMENT,d.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_STENCIL,b.width,b.height),d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_STENCIL_ATTACHMENT,d.RENDERBUFFER,a)):d.renderbufferStorage(d.RENDERBUFFER,d.RGBA4,b.width,b.height)}function Y(a){var b=a instanceof THREE.WebGLRenderTargetCube; +if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=!0;if(a.stencilBuffer===void 0)a.stencilBuffer=!0;a.__webglTexture=d.createTexture();if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];d.bindTexture(d.TEXTURE_CUBE_MAP,a.__webglTexture);U(d.TEXTURE_CUBE_MAP,a,a);for(var c=0;c<6;c++){a.__webglFramebuffer[c]=d.createFramebuffer();a.__webglRenderbuffer[c]=d.createRenderbuffer();d.texImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,ka(a.format),a.width,a.height,0,ka(a.format),ka(a.type), +null);var e=a,f=d.TEXTURE_CUBE_MAP_POSITIVE_X+c;d.bindFramebuffer(d.FRAMEBUFFER,a.__webglFramebuffer[c]);d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,f,e.__webglTexture,0);J(a.__webglRenderbuffer[c],a)}}else a.__webglFramebuffer=d.createFramebuffer(),a.__webglRenderbuffer=d.createRenderbuffer(),d.bindTexture(d.TEXTURE_2D,a.__webglTexture),U(d.TEXTURE_2D,a,a),d.texImage2D(d.TEXTURE_2D,0,ka(a.format),a.width,a.height,0,ka(a.format),ka(a.type),null),c=d.TEXTURE_2D,d.bindFramebuffer(d.FRAMEBUFFER, 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c;a==="fragment"?c=d.createShader(d.FRAGMENT_SHADER):a==="vertex"&&(c=d.createShader(d.VERTEX_SHADER));d.shaderSource(c,b);d.compileShader(c);if(!d.getShaderParameter(c, +d.COMPILE_STATUS))return console.error(d.getShaderInfoLog(c)),console.error(b),null;return c}function xa(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return d.NEAREST;default:return d.LINEAR}}function ka(a){switch(a){case THREE.RepeatWrapping:return d.REPEAT;case THREE.ClampToEdgeWrapping:return d.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return d.MIRRORED_REPEAT;case THREE.NearestFilter:return d.NEAREST;case THREE.NearestMipMapNearestFilter:return d.NEAREST_MIPMAP_NEAREST; case THREE.NearestMipMapLinearFilter:return d.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return d.LINEAR;case THREE.LinearMipMapNearestFilter:return d.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return d.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return d.BYTE;case THREE.UnsignedByteType:return d.UNSIGNED_BYTE;case THREE.ShortType:return d.SHORT;case THREE.UnsignedShortType:return d.UNSIGNED_SHORT;case THREE.IntType:return d.INT;case THREE.UnsignedShortType:return d.UNSIGNED_INT;case THREE.FloatType:return d.FLOAT; -case THREE.AlphaFormat:return d.ALPHA;case THREE.RGBFormat:return d.RGB;case THREE.RGBAFormat:return d.RGBA;case THREE.LuminanceFormat:return d.LUMINANCE;case THREE.LuminanceAlphaFormat:return d.LUMINANCE_ALPHA}return 0}var K=this,d,Ea=[],Qa=null,ha=null,pa=-1,L=null,qa=0,V=null,sa=null,P=null,va=null,ya=null,Fa=null,Ja=null,Ga=null,za=0,wa=0,Ma=0,Ia=0,xa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ba=new THREE.Matrix4,Na=new Float32Array(16), -Oa=new Float32Array(16),Ha=new THREE.Vector4,Sa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},a=a||{},Ca=a.canvas!==void 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THREE.Vector4,Sa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},a=a||{},Ca=a.canvas!==void 0?a.canvas:document.createElement("canvas"),S=a.stencil!==void 0?a.stencil:!0,Xa=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:!1,Ya=a.antialias!==void 0?a.antialias:!1,wa=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),Da=a.clearAlpha!==void 0?a.clearAlpha:0,Ra=a.maxLights!== void 0?a.maxLights:4;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};this.maxMorphTargets=8;this.domElement=Ca;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar= 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Ua=!1;this.setSize=function(a,b){Ca.width=a;Ca.height=b;this.setViewport(0,0,Ca.width,Ca.height)};this.setViewport=function(a,b,c,e){za=a;wa=b;Ma=c;Ia=e;d.viewport(za,wa,Ma,Ia)};this.setScissor=function(a,b,c,e){d.scissor(a,b,c,e)};this.enableScissorTest=function(a){a?d.enable(d.SCISSOR_TEST):d.disable(d.SCISSOR_TEST)};this.setClearColorHex=function(a,b){la.setHex(a);Da=b;d.clearColor(la.r,la.g,la.b, -Da)};this.setClearColor=function(a,b){la.copy(a);Da=b;d.clearColor(la.r,la.g,la.b,Da)};this.getClearColor=function(){return la};this.getClearAlpha=function(){return Da};this.clear=function(a,b,c){var e=0;if(a===void 0||a)e|=d.COLOR_BUFFER_BIT;if(b===void 0||b)e|=d.DEPTH_BUFFER_BIT;if(c===void 0||c)e|=d.STENCIL_BUFFER_BIT;d.clear(e)};this.getContext=function(){return d};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray, 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+0;w.faces[S++]=0;w.faces[S++]=1;w.faces[S++]=2;w.faces[S++]=0;w.faces[S++]=2;w.faces[S++]=3;w.vertexBuffer=d.createBuffer();w.elementBuffer=d.createBuffer();d.bindBuffer(d.ARRAY_BUFFER,w.vertexBuffer);d.bufferData(d.ARRAY_BUFFER,w.vertices,d.STATIC_DRAW);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,w.elementBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,w.faces,d.STATIC_DRAW);w.program=d.createProgram();d.attachShader(w.program,ma("fragment",THREE.ShaderLib.sprite.fragmentShader));d.attachShader(w.program,ma("vertex", +THREE.ShaderLib.sprite.vertexShader));d.linkProgram(w.program);w.attributes={};w.uniforms={};w.attributes.position=d.getAttribLocation(w.program,"position");w.attributes.uv=d.getAttribLocation(w.program,"uv");w.uniforms.uvOffset=d.getUniformLocation(w.program,"uvOffset");w.uniforms.uvScale=d.getUniformLocation(w.program,"uvScale");w.uniforms.rotation=d.getUniformLocation(w.program,"rotation");w.uniforms.scale=d.getUniformLocation(w.program,"scale");w.uniforms.alignment=d.getUniformLocation(w.program, 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Ua=!1;this.setSize=function(a,b){Ca.width=a;Ca.height=b;this.setViewport(0,0,Ca.width,Ca.height)};this.setViewport=function(a,b,c,e){Aa=a;ya=b;Ma=c;Ia=e;d.viewport(Aa,ya,Ma,Ia)};this.setScissor=function(a,b,c,e){d.scissor(a,b,c,e)};this.enableScissorTest=function(a){a?d.enable(d.SCISSOR_TEST):d.disable(d.SCISSOR_TEST)};this.setClearColorHex=function(a,b){wa.setHex(a);Da=b;d.clearColor(wa.r,wa.g,wa.b,Da)};this.setClearColor= +function(a,b){wa.copy(a);Da=b;d.clearColor(wa.r,wa.g,wa.b,Da)};this.getClearColor=function(){return wa};this.getClearAlpha=function(){return Da};this.clear=function(a,b,c){var e=0;if(a===void 0||a)e|=d.COLOR_BUFFER_BIT;if(b===void 0||b)e|=d.DEPTH_BUFFER_BIT;if(c===void 0||c)e|=d.STENCIL_BUFFER_BIT;d.clear(e)};this.getContext=function(){return d};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray, delete a._objectMatrixArray,a instanceof THREE.Mesh)for(g in a.geometry.geometryGroups){var b=a.geometry.geometryGroups[g];d.deleteBuffer(b.__webglVertexBuffer);d.deleteBuffer(b.__webglNormalBuffer);d.deleteBuffer(b.__webglTangentBuffer);d.deleteBuffer(b.__webglColorBuffer);d.deleteBuffer(b.__webglUVBuffer);d.deleteBuffer(b.__webglUV2Buffer);d.deleteBuffer(b.__webglSkinVertexABuffer);d.deleteBuffer(b.__webglSkinVertexBBuffer);d.deleteBuffer(b.__webglSkinIndicesBuffer);d.deleteBuffer(b.__webglSkinWeightsBuffer); -d.deleteBuffer(b.__webglFaceBuffer);d.deleteBuffer(b.__webglLineBuffer);if(b.numMorphTargets)for(var c=0,e=b.numMorphTargets;c=0&&d.enableVertexAttribArray(u.position);u.color>=0&&d.enableVertexAttribArray(u.color);u.normal>=0&&d.enableVertexAttribArray(u.normal); -u.tangent>=0&&d.enableVertexAttribArray(u.tangent);a.skinning&&u.skinVertexA>=0&&u.skinVertexB>=0&&u.skinIndex>=0&&u.skinWeight>=0&&(d.enableVertexAttribArray(u.skinVertexA),d.enableVertexAttribArray(u.skinVertexB),d.enableVertexAttribArray(u.skinIndex),d.enableVertexAttribArray(u.skinWeight));if(a.attributes)for(h in a.attributes)u[h]!==void 0&&u[h]>=0&&d.enableVertexAttribArray(u[h]);if(a.morphTargets)for(h=a.numSupportedMorphTargets=0;h=0&&(d.enableVertexAttribArray(u[p]), -a.numSupportedMorphTargets++);a.uniformsList=[];for(f in a.uniforms)a.uniformsList.push([a.uniforms[f],f])};this.clearTarget=function(a,b,c,d){N(a);this.clear(b,c,d)};this.updateShadowMap=function(a,b){B(a,b)};this.render=function(a,b,c,e){var t,Q,Ka,l,r,M,q,s=a.lights,Y=a.fog;pa=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);this.shadowMapEnabled&&this.shadowMapAutoUpdate&&B(a,b);K.info.render.calls=0;K.info.render.vertices=0;K.info.render.faces=0;b.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."), -a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(Oa);b.projectionMatrix.flattenToArray(Na);Ba.multiply(b.projectionMatrix,b.matrixWorldInverse);p(Ba);N(c);(this.autoClear||e)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);Ka=a.__webglObjects.length;for(e=0;e=0;e--)if(r=a.__webglObjects[e],r.render&&(M=r.object,q=r.buffer,Q=r.opaque))j(M),m(Q.depthTest),o(Q.depthWrite),k(Q.polygonOffset,Q.polygonOffsetFactor, -Q.polygonOffsetUnits),f(b,s,Y,Q,q,M);for(e=0;e65535&&(u[s].counter+=1,p=u[s].hash+"_"+u[s].counter,k.geometryGroups[p]===void 0&&(k.geometryGroups[p]= -{faces3:[],faces4:[],materialIndex:o,vertices:0,numMorphTargets:t})),r instanceof THREE.Face3?k.geometryGroups[p].faces3.push(m):k.geometryGroups[p].faces4.push(m),k.geometryGroups[p].vertices+=q;k.geometryGroupsList=[];m=void 0;for(m in k.geometryGroups)k.geometryGroups[m].id=qa++,k.geometryGroupsList.push(k.geometryGroups[m])}for(i in j.geometryGroups)if(k=j.geometryGroups[i],!k.__webglVertexBuffer){m=k;m.__webglVertexBuffer=d.createBuffer();m.__webglNormalBuffer=d.createBuffer();m.__webglTangentBuffer= -d.createBuffer();m.__webglColorBuffer=d.createBuffer();m.__webglUVBuffer=d.createBuffer();m.__webglUV2Buffer=d.createBuffer();m.__webglSkinVertexABuffer=d.createBuffer();m.__webglSkinVertexBBuffer=d.createBuffer();m.__webglSkinIndicesBuffer=d.createBuffer();m.__webglSkinWeightsBuffer=d.createBuffer();m.__webglFaceBuffer=d.createBuffer();m.__webglLineBuffer=d.createBuffer();if(m.numMorphTargets){r=l=void 0;m.__webglMorphTargetsBuffers=[];l=0;for(r=m.numMorphTargets;l0||q.faceVertexUvs.length>0)k.__uvArray=new Float32Array(m*2);if(q.faceUvs.length>1||q.faceVertexUvs.length>1)k.__uv2Array=new Float32Array(m*2)}if(o.geometry.skinWeights.length&&o.geometry.skinIndices.length)k.__skinVertexAArray=new Float32Array(m*4),k.__skinVertexBArray=new Float32Array(m*4),k.__skinIndexArray=new Float32Array(m*4),k.__skinWeightArray=new Float32Array(m*4);k.__faceArray=new Uint16Array(r*3); -k.__lineArray=new Uint16Array(s*2);if(k.numMorphTargets){k.__morphTargetsArrays=[];o=0;for(q=k.numMorphTargets;o=0;j--)h[j]===i&&h.splice(j,1)}else(f instanceof THREE.MarchingCubes||f.immediateRenderCallback)&&S(h.__webglObjectsImmediate,f);f.__webglActive=!1;a.__objectsRemoved.splice(0,1)}f=0;for(h=a.__webglObjects.length;f0&&(d.bindBuffer(d.ARRAY_BUFFER,l.__webglSkinVertexABuffer),d.bufferData(d.ARRAY_BUFFER,W,r),d.bindBuffer(d.ARRAY_BUFFER,l.__webglSkinVertexBBuffer),d.bufferData(d.ARRAY_BUFFER,X,r),d.bindBuffer(d.ARRAY_BUFFER, -l.__webglSkinIndicesBuffer),d.bufferData(d.ARRAY_BUFFER,B,r),d.bindBuffer(d.ARRAY_BUFFER,l.__webglSkinWeightsBuffer),d.bufferData(d.ARRAY_BUFFER,ga,r))}if(xa&&G){q=0;for(s=ja.length;q0&&(d.bindBuffer(d.ARRAY_BUFFER,l.__webglColorBuffer),d.bufferData(d.ARRAY_BUFFER,ea,r))}if(ua&&Z.hasTangents){q=0;for(s=ja.length;q0&&(d.bindBuffer(d.ARRAY_BUFFER,l.__webglUVBuffer),d.bufferData(d.ARRAY_BUFFER,ha,r))}if(pa&&ya&&R){q=0;for(s=ja.length;q0&&(d.bindBuffer(d.ARRAY_BUFFER, -l.__webglUV2Buffer),d.bufferData(d.ARRAY_BUFFER,x,r))}if(ra){q=0;for(s=ja.length;q=0&&d.enableVertexAttribArray(x.position);x.color>=0&&d.enableVertexAttribArray(x.color);x.normal>=0&&d.enableVertexAttribArray(x.normal); +x.tangent>=0&&d.enableVertexAttribArray(x.tangent);a.skinning&&x.skinVertexA>=0&&x.skinVertexB>=0&&x.skinIndex>=0&&x.skinWeight>=0&&(d.enableVertexAttribArray(x.skinVertexA),d.enableVertexAttribArray(x.skinVertexB),d.enableVertexAttribArray(x.skinIndex),d.enableVertexAttribArray(x.skinWeight));if(a.attributes)for(h in a.attributes)x[h]!==void 0&&x[h]>=0&&d.enableVertexAttribArray(x[h]);if(a.morphTargets)for(h=a.numSupportedMorphTargets=0;h=0&&(d.enableVertexAttribArray(x[t]), +a.numSupportedMorphTargets++);a.uniformsList=[];for(f in a.uniforms)a.uniformsList.push([a.uniforms[f],f])};this.clearTarget=function(a,b,c,d){Y(a);this.clear(b,c,d)};this.updateShadowMap=function(a,b){E(a,b)};this.render=function(a,b,c,e){var w,T,Ka,o,s,Q,m,q=a.lights,R=a.fog;sa=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);this.shadowMapEnabled&&this.shadowMapAutoUpdate&&E(a,b);N.info.render.calls=0;N.info.render.vertices=0;N.info.render.faces=0;b.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."), +a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(Oa);b.projectionMatrix.flattenToArray(Na);Ba.multiply(b.projectionMatrix,b.matrixWorldInverse);t(Ba);Y(c);(this.autoClear||e)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);Ka=a.__webglObjects.length;for(e=0;e=0;e--)if(s=a.__webglObjects[e],s.render&&(Q=s.object,m=s.buffer,T=s.opaque))k(Q),r(T.depthTest),n(T.depthWrite),l(T.polygonOffset,T.polygonOffsetFactor, +T.polygonOffsetUnits),f(b,q,R,T,m,Q);for(e=0;e65535&&(x[q].counter+=1,t=x[q].hash+"_"+x[q].counter,l.geometryGroups[t]===void 0&&(l.geometryGroups[t]= +{faces3:[],faces4:[],materialIndex:r,vertices:0,numMorphTargets:w})),s instanceof THREE.Face3?l.geometryGroups[t].faces3.push(n):l.geometryGroups[t].faces4.push(n),l.geometryGroups[t].vertices+=m;l.geometryGroupsList=[];n=void 0;for(n in l.geometryGroups)l.geometryGroups[n].id=qa++,l.geometryGroupsList.push(l.geometryGroups[n])}for(i in k.geometryGroups)if(l=k.geometryGroups[i],!l.__webglVertexBuffer){n=l;n.__webglVertexBuffer=d.createBuffer();n.__webglNormalBuffer=d.createBuffer();n.__webglTangentBuffer= +d.createBuffer();n.__webglColorBuffer=d.createBuffer();n.__webglUVBuffer=d.createBuffer();n.__webglUV2Buffer=d.createBuffer();n.__webglSkinVertexABuffer=d.createBuffer();n.__webglSkinVertexBBuffer=d.createBuffer();n.__webglSkinIndicesBuffer=d.createBuffer();n.__webglSkinWeightsBuffer=d.createBuffer();n.__webglFaceBuffer=d.createBuffer();n.__webglLineBuffer=d.createBuffer();if(n.numMorphTargets){s=o=void 0;n.__webglMorphTargetsBuffers=[];o=0;for(s=n.numMorphTargets;o0||m.faceVertexUvs.length>0)l.__uvArray=new Float32Array(n*2);if(m.faceUvs.length>1||m.faceVertexUvs.length>1)l.__uv2Array=new Float32Array(n*2)}if(r.geometry.skinWeights.length&&r.geometry.skinIndices.length)l.__skinVertexAArray=new Float32Array(n*4),l.__skinVertexBArray=new Float32Array(n*4),l.__skinIndexArray=new Float32Array(n*4),l.__skinWeightArray=new Float32Array(n*4);l.__faceArray=new Uint16Array(s*3); +l.__lineArray=new Uint16Array(q*2);if(l.numMorphTargets){l.__morphTargetsArrays=[];r=0;for(m=l.numMorphTargets;r=0;k--)h[k]===i&&h.splice(k,1)}else(f instanceof THREE.MarchingCubes||f.immediateRenderCallback)&&R(h.__webglObjectsImmediate,f);f.__webglActive=!1;a.__objectsRemoved.splice(0,1)}f=0;for(h=a.__webglObjects.length;f0&&(d.bindBuffer(d.ARRAY_BUFFER,o.__webglSkinVertexABuffer),d.bufferData(d.ARRAY_BUFFER,Z,s),d.bindBuffer(d.ARRAY_BUFFER,o.__webglSkinVertexBBuffer),d.bufferData(d.ARRAY_BUFFER,$,s),d.bindBuffer(d.ARRAY_BUFFER, +o.__webglSkinIndicesBuffer),d.bufferData(d.ARRAY_BUFFER,E,s),d.bindBuffer(d.ARRAY_BUFFER,o.__webglSkinWeightsBuffer),d.bufferData(d.ARRAY_BUFFER,ia,s))}if(ta&&K){m=0;for(q=x.length;m0&&(d.bindBuffer(d.ARRAY_BUFFER,o.__webglColorBuffer),d.bufferData(d.ARRAY_BUFFER,J,s))}if(sa&&aa.hasTangents){m=0;for(q=x.length;m0&&(d.bindBuffer(d.ARRAY_BUFFER,o.__webglUVBuffer),d.bufferData(d.ARRAY_BUFFER,ga,s))}if(pa&&wa&&U){m=0;for(q=x.length;m0&&(d.bindBuffer(d.ARRAY_BUFFER,o.__webglUV2Buffer),d.bufferData(d.ARRAY_BUFFER,p,s))}if(X){m=0;for(q=x.length;m