From c0d14df4a8d024fcd423f2e0c57c5077d3a193ab Mon Sep 17 00:00:00 2001 From: "Mr.doob" Date: Sat, 30 Oct 2010 04:11:41 +0100 Subject: [PATCH] * Fixed examples that were still using scene.add() --- examples/camera_free.html | 4 ++-- examples/lights_test.html | 6 +++--- examples/materials_test.html | 10 +++++----- examples/obj_convert_test.html | 12 ++++++------ examples/shader_test.html | 4 ++-- examples/test.html | 14 +++++++------- 6 files changed, 25 insertions(+), 25 deletions(-) diff --git a/examples/camera_free.html b/examples/camera_free.html index ea0f9ca2..b152d3fe 100644 --- a/examples/camera_free.html +++ b/examples/camera_free.html @@ -123,7 +123,7 @@ plane = new THREE.Mesh( new Plane( 1000, 1000, 10, 10 ), new THREE.MeshColorStrokeMaterial( 0x000000, 0.5, 1 ) ); plane.rotation.x = - 90 * ( Math.PI / 180 ); plane.doubleSided = true; - scene.add( plane ); + scene.addObject( plane ); // Spheres @@ -144,7 +144,7 @@ cube.scale.x = cube.scale.y = cube.scale.z = Math.random() + 0.5; - scene.add(cube); + scene.addObject(cube); } diff --git a/examples/lights_test.html b/examples/lights_test.html index d74a729e..44ea3493 100644 --- a/examples/lights_test.html +++ b/examples/lights_test.html @@ -154,7 +154,7 @@ mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * (Math.random() + 0.5); mesh.overdraw = true; mesh.updateMatrix(); - scene.add(mesh); + scene.addObject(mesh); } @@ -182,7 +182,7 @@ lightMesh.position = pointLight.position; lightMesh.overdraw = true; lightMesh.updateMatrix(); - scene.add(lightMesh); + scene.addObject(lightMesh); if( render_canvas ) { @@ -223,7 +223,7 @@ zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 100; zmesh.overdraw = true; zmesh.updateMatrix(); - scene.add(zmesh); + scene.addObject(zmesh); } diff --git a/examples/materials_test.html b/examples/materials_test.html index 1adbc86d..0fb12cdf 100644 --- a/examples/materials_test.html +++ b/examples/materials_test.html @@ -160,7 +160,7 @@ //mesh.doubleSided = true; mesh.overdraw = true; mesh.updateMatrix(); - scene.add(mesh); + scene.addObject(mesh); } @@ -186,7 +186,7 @@ mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.1; mesh.position = pointLight.position; mesh.updateMatrix(); - scene.add(mesh); + scene.addObject(mesh); if( render_canvas ) { @@ -276,7 +276,7 @@ zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 3; zmesh.overdraw = true; zmesh.updateMatrix(); - scene.add(zmesh); + scene.addObject(zmesh); // PLANES with all materials from the model @@ -309,7 +309,7 @@ mesh.scale.x = mesh.scale.y = mesh.scale.z = 1; mesh.doubleSided = true; mesh.updateMatrix(); - scene.add(mesh); + scene.addObject(mesh); // number var x = document.createElement( "canvas" ); @@ -331,7 +331,7 @@ mesh.scale.x = mesh.scale.y = mesh.scale.z = 1; mesh.doubleSided = true; mesh.updateMatrix(); - scene.add(mesh); + scene.addObject(mesh); } } diff --git a/examples/obj_convert_test.html b/examples/obj_convert_test.html index ed34716f..1fa7141b 100644 --- a/examples/obj_convert_test.html +++ b/examples/obj_convert_test.html @@ -181,7 +181,7 @@ mesh.scale.x = mesh.scale.y = mesh.scale.z = 10; mesh.doubleSided = true; mesh.updateMatrix(); - scene.add(mesh); + scene.addObject(mesh); // SPHERES @@ -195,7 +195,7 @@ //mesh.doubleSided = true; mesh.overdraw = true; mesh.updateMatrix(); - scene.add(mesh); + scene.addObject(mesh); } @@ -252,7 +252,7 @@ zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 3; zmesh.overdraw = true; zmesh.updateMatrix(); - scene.add(zmesh); + scene.addObject(zmesh); // PLANES with all materials from the model @@ -271,7 +271,7 @@ zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 3; zmesh.overdraw = true; zmesh.updateMatrix(); - scene.add(zmesh); + scene.addObject(zmesh); // PLANES with all materials from the model @@ -305,7 +305,7 @@ mesh.scale.x = mesh.scale.y = mesh.scale.z = 1; mesh.doubleSided = true; mesh.updateMatrix(); - scene.add(mesh); + scene.addObject(mesh); // number var x = document.createElement( "canvas" ); @@ -327,7 +327,7 @@ mesh.scale.x = mesh.scale.y = mesh.scale.z = 1; mesh.doubleSided = true; mesh.updateMatrix(); - scene.add(mesh); + scene.addObject(mesh); } } diff --git a/examples/shader_test.html b/examples/shader_test.html index 0bd8a619..e00ae4a7 100644 --- a/examples/shader_test.html +++ b/examples/shader_test.html @@ -144,7 +144,7 @@ mesh.rotation.z = rz; mesh.overdraw = true; mesh.updateMatrix(); - scene.add(mesh); + scene.addObject(mesh); } @@ -185,7 +185,7 @@ lightMesh.position = pointLight.position; lightMesh.overdraw = true; lightMesh.updateMatrix(); - scene.add(lightMesh); + scene.addObject(lightMesh); // material samples sphere = new Sphere( 100, 32, 32, 1 ); diff --git a/examples/test.html b/examples/test.html index 3616fd46..ab04ba3e 100644 --- a/examples/test.html +++ b/examples/test.html @@ -108,7 +108,7 @@ qrcode = mesh = new THREE.Mesh( new Qrcode(), new THREE.MeshFaceMaterial() ); mesh.scale.x = mesh.scale.y = mesh.scale.z = 2; mesh.updateMatrix(); - scene.add(mesh); + scene.addObject(mesh); // CUBES @@ -120,7 +120,7 @@ mesh.rotation.y = Math.random(); mesh.scale.x = mesh.scale.y = mesh.scale.z = 2; mesh.updateMatrix(); - scene.add(mesh); + scene.addObject(mesh); mesh = new THREE.Mesh( cube, new THREE.MeshColorFillMaterial( Math.random() * 0xffffff ) ); mesh.position.x = 500; @@ -129,7 +129,7 @@ mesh.rotation.y = Math.random(); mesh.scale.x = mesh.scale.y = mesh.scale.z = 2; mesh.updateMatrix(); - scene.add(mesh); + scene.addObject(mesh); // PLANE @@ -138,7 +138,7 @@ mesh.scale.x = mesh.scale.y = mesh.scale.z = 2; mesh.doubleSided = true; mesh.updateMatrix(); - scene.add(mesh); + scene.addObject(mesh); // CYLINDER @@ -146,7 +146,7 @@ mesh.position.x = -500; mesh.scale.x = mesh.scale.y = mesh.scale.z = 2; mesh.updateMatrix(); - scene.add(mesh); + scene.addObject(mesh); // POLYFIELD @@ -174,7 +174,7 @@ mesh = new THREE.Mesh( geometry, [ new THREE.MeshFaceMaterial(), new THREE.MeshColorStrokeMaterial( 0xff0000, 0.5, 10 ) ] ); mesh.doubleSided = true; mesh.scale.x = mesh.scale.y = mesh.scale.z = 2; - scene.add(mesh); + scene.addObject(mesh); // PARTICLES @@ -185,7 +185,7 @@ particle.position.y = Math.random() * 1000 - 500; particle.position.z = Math.random() * 1000 - 500; particle.scale.x = particle.scale.y = 10; - scene.add(particle); + scene.addObject(particle); }