From c47caf5d685cf14f3ea513fa1cfab0934d8ca7de Mon Sep 17 00:00:00 2001 From: Mikael Emtinger Date: Wed, 16 Mar 2011 11:50:09 +0100 Subject: [PATCH] Fixed skinning bug --- src/renderers/WebGLRenderer.js | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/src/renderers/WebGLRenderer.js b/src/renderers/WebGLRenderer.js index 5b05be56..48b4e19c 100644 --- a/src/renderers/WebGLRenderer.js +++ b/src/renderers/WebGLRenderer.js @@ -1647,7 +1647,6 @@ THREE.WebGLRenderer = function ( parameters ) { } else if ( material instanceof THREE.MeshNormalMaterial ) { m_uniforms.opacity.value = material.opacity; - } // load common uniforms @@ -1815,7 +1814,6 @@ THREE.WebGLRenderer = function ( parameters ) { _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webGLFaceBuffer ); _gl.drawElements( _gl.TRIANGLES, geometryGroup.__webGLFaceCount, _gl.UNSIGNED_SHORT, 0 ); - } // render lines @@ -1843,6 +1841,7 @@ THREE.WebGLRenderer = function ( parameters ) { }; + function setupMorphTargets( material, geometryGroup, object ) { // set base @@ -3922,10 +3921,6 @@ THREE.Snippets = { "gl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );", - "#else", - - "gl_Position = projectionMatrix * mvPosition;", - "#endif" ].join("\n")