From c4977093378bc7e294dff0b2fe3ae759ac66cb16 Mon Sep 17 00:00:00 2001 From: alteredq Date: Wed, 15 Jun 2011 19:04:32 +0200 Subject: [PATCH] Added texture repeat support to Blender model and scene exporters. Also fixed default camera buggy string in Blender scene exporter and changed lightmap parameter name in base Loader (to be consistent with other "maps"). --- build/Three.js | 10 ++-- build/custom/ThreeExtras.js | 10 ++-- src/extras/io/Loader.js | 6 +-- src/extras/io/SceneLoader.js | 7 +++ .../addons/io_mesh_threejs/export_threejs.py | 50 ++++++++++++------- 5 files changed, 51 insertions(+), 32 deletions(-) diff --git a/build/Three.js b/build/Three.js index 88733ffb..d72f9014 100755 --- a/build/Three.js +++ b/build/Three.js @@ -470,8 +470,8 @@ THREE.Loader.prototype={addStatusElement:function(){var b=document.createElement this.statusDomElement.innerHTML=c},extractUrlbase:function(b){b=b.split("/");b.pop();return b.join("/")},init_materials:function(b,c,d){b.materials=[];for(var e=0;e 0.0 and (m.specular_color[0] > 0 or m.specular_color[1] > 0 or m.specular_color[2] > 0): - # material['shading'] = "Phong" - #else: - # material['shading'] = "Lambert" - material['shading'] = m.THREE_materialType return material @@ -1462,7 +1474,7 @@ def generate_ascii_scene(data): default_camera = "" if data["use_cameras"]: - default_camera = generate_string("default_camera") + default_camera = "default_camera" parameters = { "fname" : data["source_file"],