diff --git a/build/Three.js b/build/Three.js index 923cef65..082ac913 100644 --- a/build/Three.js +++ b/build/Three.js @@ -15,64 +15,64 @@ Math.abs(c)>1.0E-5?(this.x=Math.atan2(-a.n23/c,a.n33/c),this.z=Math.atan2(-a.n12 THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,c,b,e){this.x=a;this.y=c;this.z=b;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z- c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c;return this}};THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3}; -THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(a){return this.intersectObjects(a.children)},intersectObjects:function(a){var c,b,e=[];c=0;for(b=a.length;c=0&&w>=0&&x+w<1}for(var e=new THREE.Vector3,l=new THREE.Vector3,h=new THREE.Vector3,f,k,n,t,v,p,x,w,z,u=[],B=0,y=a.children.length;Ba.scale.x)return[];z={distance:B,point:a.position, -face:null,object:a};u.push(z)}else if(a instanceof THREE.Mesh){B=c(this.origin,this.direction,a.matrixWorld.getPosition());if(B===null||B>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return u;var E,C,H,L,R,D,O,J,N=a.geometry,K=N.vertices;a.matrixRotationWorld.extractRotation(a.matrixWorld);B=0;for(y=N.faces.length;B0:D<0)))if(D=R.dot((new THREE.Vector3).sub(E,O))/D,O=O.addSelf(J.multiplyScalar(D)),z instanceof THREE.Face3)b(O,E,C,H)&&(z={distance:this.origin.distanceTo(O),point:O,face:z,object:a}, -u.push(z));else if(z instanceof THREE.Face4&&(b(O,E,C,L)||b(O,C,H,L)))z={distance:this.origin.distanceTo(O),point:O,face:z,object:a},u.push(z)}return u}}; -THREE.Rectangle=function(){function a(){h=e-c;f=l-b}var c,b,e,l,h,f,k=!0;this.getX=function(){return c};this.getY=function(){return b};this.getWidth=function(){return h};this.getHeight=function(){return f};this.getLeft=function(){return c};this.getTop=function(){return b};this.getRight=function(){return e};this.getBottom=function(){return l};this.set=function(h,f,v,p){k=!1;c=h;b=f;e=v;l=p;a()};this.addPoint=function(h,f){k?(k=!1,c=h,b=f,e=h,l=f):(c=ch?e:h,l=l>f?l:f);a()};this.add3Points= -function(h,f,v,p,x,w){k?(k=!1,c=hv?h>x?h:x:v>x?v:x,l=f>p?f>w?f:w:p>w?p:w):(c=hv?h>x?h>e?h:e:x>e?x:e:v>x?v>e?v:e:x>e?x:e,l=f>p?f>w?f>l?f:l:w>l?w:l:p>w?p>l?p:l:w>l?w:l);a()};this.addRectangle=function(h){k?(k=!1,c=h.getLeft(),b=h.getTop(),e=h.getRight(),l=h.getBottom()):(c=ch.getRight()?e:h.getRight(),l=l> +THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(a){return this.intersectObjects(a.children)},intersectObjects:function(a){var c,b,e=[];c=0;for(b=a.length;c=0&&w>=0&&x+w<1}for(var e=new THREE.Vector3,l=new THREE.Vector3,h=new THREE.Vector3,f,k,n,p,v,u,x,w,y,t=[],B=0,A=a.children.length;Ba.scale.x)return[];y={distance:B,point:a.position, +face:null,object:a};t.push(y)}else if(a instanceof THREE.Mesh){B=c(this.origin,this.direction,a.matrixWorld.getPosition());if(B===null||B>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return t;var D,C,H,O,T,E,S,K,N=a.geometry,L=N.vertices;a.matrixRotationWorld.extractRotation(a.matrixWorld);B=0;for(A=N.faces.length;B0:E<0)))if(E=T.dot((new THREE.Vector3).sub(D,S))/E,S=S.addSelf(K.multiplyScalar(E)),y instanceof THREE.Face3)b(S,D,C,H)&&(y={distance:this.origin.distanceTo(S),point:S,face:y,object:a}, +t.push(y));else if(y instanceof THREE.Face4&&(b(S,D,C,O)||b(S,C,H,O)))y={distance:this.origin.distanceTo(S),point:S,face:y,object:a},t.push(y)}return t}}; +THREE.Rectangle=function(){function a(){h=e-c;f=l-b}var c,b,e,l,h,f,k=!0;this.getX=function(){return c};this.getY=function(){return b};this.getWidth=function(){return h};this.getHeight=function(){return f};this.getLeft=function(){return c};this.getTop=function(){return b};this.getRight=function(){return e};this.getBottom=function(){return l};this.set=function(h,f,v,u){k=!1;c=h;b=f;e=v;l=u;a()};this.addPoint=function(h,f){k?(k=!1,c=h,b=f,e=h,l=f):(c=ch?e:h,l=l>f?l:f);a()};this.add3Points= +function(h,f,v,u,x,w){k?(k=!1,c=hv?h>x?h:x:v>x?v:x,l=f>u?f>w?f:w:u>w?u:w):(c=hv?h>x?h>e?h:e:x>e?x:e:v>x?v>e?v:e:x>e?x:e,l=f>u?f>w?f>l?f:l:w>l?w:l:u>w?u>l?u:l:w>l?w:l);a()};this.addRectangle=function(h){k?(k=!1,c=h.getLeft(),b=h.getTop(),e=h.getRight(),l=h.getBottom()):(c=ch.getRight()?e:h.getRight(),l=l> h.getBottom()?l:h.getBottom());a()};this.inflate=function(h){c-=h;b-=h;e+=h;l+=h;a()};this.minSelf=function(h){c=c>h.getLeft()?c:h.getLeft();b=b>h.getTop()?b:h.getTop();e=e=0&&Math.min(l,a.getBottom())-Math.max(b,a.getTop())>=0};this.empty=function(){k=!0;l=e=b=c=0;a()};this.isEmpty=function(){return k}}; THREE.Math={clamp:function(a,c,b){return ab?b:a},clampBottom:function(a,c){return a=0&&l>=0&&f>=0&&k>=0?!0:h<0&&l<0||f<0&&k<0?!1:(h<0?c=Math.max(c,h/(h-l)):l<0&&(e=Math.min(e,h/(h-l))),f<0?c=Math.max(c,f/(f-k)):k<0&&(e=Math.min(e,f/(f-k))),ef&&k.positionScreen.z0&&D.z<1))f=H[C]=H[C]||new THREE.RenderableParticle,C++,E=f,E.x=D.x/D.w,E.y=D.y/D.w,E.z=D.z,E.rotation=T.rotation.z,E.scale.x=T.scale.x*Math.abs(E.x-(D.x+h.projectionMatrix.n11)/(D.w+h.projectionMatrix.n14)),E.scale.y=T.scale.y*Math.abs(E.y-(D.y+h.projectionMatrix.n22)/(D.w+h.projectionMatrix.n24)), -E.material=T.material,L.elements.push(E);l&&L.elements.sort(b);return L}};THREE.Quaternion=function(a,c,b,e){this.set(a||0,c||0,b||0,e!==void 0?e:1)}; +THREE.Projector=function(){function a(){var a=f[h]=f[h]||new THREE.RenderableObject;h++;return a}function c(){var a=p[n]=p[n]||new THREE.RenderableVertex;n++;return a}function b(a,b){return b.z-a.z}function e(a,b){var c=0,e=1,h=a.z+a.w,l=b.z+b.w,f=-a.z+a.w,k=-b.z+b.w;return h>=0&&l>=0&&f>=0&&k>=0?!0:h<0&&l<0||f<0&&k<0?!1:(h<0?c=Math.max(c,h/(h-l)):l<0&&(e=Math.min(e,h/(h-l))),f<0?c=Math.max(c,f/(f-k)):k<0&&(e=Math.min(e,f/(f-k))),ef&&k.positionScreen.z0&&E.z<1))f=H[C]=H[C]||new THREE.RenderableParticle,C++,D=f,D.x=E.x/E.w,D.y=E.y/E.w,D.z=E.z,D.rotation=U.rotation.z,D.scale.x=U.scale.x*Math.abs(D.x-(E.x+h.projectionMatrix.n11)/(E.w+h.projectionMatrix.n14)),D.scale.y=U.scale.y*Math.abs(D.y-(E.y+h.projectionMatrix.n22)/(E.w+h.projectionMatrix.n24)), +D.material=U.material,O.elements.push(D);l&&O.elements.sort(b);return O}};THREE.Quaternion=function(a,c,b,e){this.set(a||0,c||0,b||0,e!==void 0?e:1)}; THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,c,b,e){this.x=a;this.y=c;this.z=b;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var c=Math.PI/360,b=a.x*c,e=a.y*c,l=a.z*c,a=Math.cos(e),e=Math.sin(e),c=Math.cos(-l),l=Math.sin(-l),h=Math.cos(b),b=Math.sin(b),f=a*c,k=e*l;this.w=f*h-k*b;this.x=f*b+k*h;this.y=e*c*h+a*l*b;this.z=a*l*h-e*c*b;return this},setFromAxisAngle:function(a,c){var b=c/2,e=Math.sin(b); this.x=a.x*e;this.y=a.y*e;this.z=a.z*e;this.w=Math.cos(b);return this},setFromRotationMatrix:function(a){var c=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,c+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,c-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,c-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a===0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var c= -this.x,b=this.y,e=this.z,l=this.w,h=a.x,f=a.y,k=a.z,a=a.w;this.x=c*a+l*h+b*k-e*f;this.y=b*a+l*f+e*h-c*k;this.z=e*a+l*k+c*f-b*h;this.w=l*a-c*h-b*f-e*k;return this},multiply:function(a,c){this.x=a.x*c.w+a.y*c.z-a.z*c.y+a.w*c.x;this.y=-a.x*c.z+a.y*c.w+a.z*c.x+a.w*c.y;this.z=a.x*c.y-a.y*c.x+a.z*c.w+a.w*c.z;this.w=-a.x*c.x-a.y*c.y-a.z*c.z+a.w*c.w;return this},multiplyVector3:function(a,c){c||(c=a);var b=a.x,e=a.y,l=a.z,h=this.x,f=this.y,k=this.z,n=this.w,t=n*b+f*l-k*e,v=n*e+k*b-h*l,p=n*l+h*e-f*b,b=-h* -b-f*e-k*l;c.x=t*n+b*-h+v*-k-p*-f;c.y=v*n+b*-f+p*-h-t*-k;c.z=p*n+b*-k+t*-f-v*-h;return c}}; +this.x,b=this.y,e=this.z,l=this.w,h=a.x,f=a.y,k=a.z,a=a.w;this.x=c*a+l*h+b*k-e*f;this.y=b*a+l*f+e*h-c*k;this.z=e*a+l*k+c*f-b*h;this.w=l*a-c*h-b*f-e*k;return this},multiply:function(a,c){this.x=a.x*c.w+a.y*c.z-a.z*c.y+a.w*c.x;this.y=-a.x*c.z+a.y*c.w+a.z*c.x+a.w*c.y;this.z=a.x*c.y-a.y*c.x+a.z*c.w+a.w*c.z;this.w=-a.x*c.x-a.y*c.y-a.z*c.z+a.w*c.w;return this},multiplyVector3:function(a,c){c||(c=a);var b=a.x,e=a.y,l=a.z,h=this.x,f=this.y,k=this.z,n=this.w,p=n*b+f*l-k*e,v=n*e+k*b-h*l,u=n*l+h*e-f*b,b=-h* +b-f*e-k*l;c.x=p*n+b*-h+v*-k-u*-f;c.y=v*n+b*-f+u*-h-p*-k;c.z=u*n+b*-k+p*-f-v*-h;return c}}; THREE.Quaternion.slerp=function(a,c,b,e){var l=a.w*c.w+a.x*c.x+a.y*c.y+a.z*c.z;l<0?(b.w=-c.w,b.x=-c.x,b.y=-c.y,b.z=-c.z,l=-l):b.copy(c);if(Math.abs(l)>=1)return b.w=a.w,b.x=a.x,b.y=a.y,b.z=a.z,b;var h=Math.acos(l),l=Math.sqrt(1-l*l);if(Math.abs(l)<0.0010)return b.w=0.5*(a.w+c.w),b.x=0.5*(a.x+c.x),b.y=0.5*(a.y+c.y),b.z=0.5*(a.z+c.z),b;c=Math.sin((1-e)*h)/l;e=Math.sin(e*h)/l;b.w=a.w*c+b.w*e;b.x=a.x*c+b.x*e;b.y=a.y*c+b.y*e;b.z=a.z*c+b.z*e;return b};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; THREE.Face3=function(a,c,b,e,l,h){this.a=a;this.b=c;this.c=b;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=l instanceof THREE.Color?l:new THREE.Color;this.vertexColors=l instanceof Array?l:[];this.vertexTangents=[];this.materialIndex=h;this.centroid=new THREE.Vector3}; THREE.Face4=function(a,c,b,e,l,h,f){this.a=a;this.b=c;this.c=b;this.d=e;this.normal=l instanceof THREE.Vector3?l:new THREE.Vector3;this.vertexNormals=l instanceof Array?l:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3};THREE.UV=function(a,c){this.u=a||0;this.v=c||0}; @@ -83,15 +83,15 @@ c;a++)b=this.faces[a],b.centroid.set(0,0,0),b instanceof THREE.Face3?(b.centroid b,e,l,h,f,k=new THREE.Vector3,n=new THREE.Vector3;e=0;for(l=this.faces.length;e0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y, +b.vertexNormals[1].copy(e[b.b]),b.vertexNormals[2].copy(e[b.c]),b.vertexNormals[3].copy(e[b.d]))},computeTangents:function(){function a(a,b,c,e,h,l,V){k=a.vertices[b].position;n=a.vertices[c].position;p=a.vertices[e].position;v=f[h];u=f[l];x=f[V];w=n.x-k.x;y=p.x-k.x;t=n.y-k.y;B=p.y-k.y;A=n.z-k.z;D=p.z-k.z;C=u.u-v.u;H=x.u-v.u;O=u.v-v.v;T=x.v-v.v;E=1/(C*T-H*O);L.set((T*w-O*y)*E,(T*t-O*B)*E,(T*A-O*D)*E);J.set((C*y-H*w)*E,(C*B-H*t)*E,(C*D-H*A)*E);K[b].addSelf(L);K[c].addSelf(L);K[e].addSelf(L);N[b].addSelf(J); +N[c].addSelf(J);N[e].addSelf(J)}var c,b,e,l,h,f,k,n,p,v,u,x,w,y,t,B,A,D,C,H,O,T,E,S,K=[],N=[],L=new THREE.Vector3,J=new THREE.Vector3,X=new THREE.Vector3,oa=new THREE.Vector3,Y=new THREE.Vector3;c=0;for(b=this.vertices.length;c0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y, this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,c=0,b=this.vertices.length;cthis.points.length-2?h:h+1;b[3]=h>this.points.length-3?h:h+2;t=this.points[b[0]];v=this.points[b[1]]; -p=this.points[b[2]];x=this.points[b[3]];k=f*f;n=f*k;e.x=c(t.x,v.x,p.x,x.x,f,k,n);e.y=c(t.y,v.y,p.y,x.y,f,k,n);e.z=c(t.z,v.z,p.z,x.z,f,k,n);return e};this.getControlPointsArray=function(){var a,b,c=this.points.length,e=[];for(a=0;athis.points.length-2?h:h+1;b[3]=h>this.points.length-3?h:h+2;p=this.points[b[0]];v=this.points[b[1]]; +u=this.points[b[2]];x=this.points[b[3]];k=f*f;n=f*k;e.x=c(p.x,v.x,u.x,x.x,f,k,n);e.y=c(p.y,v.y,u.y,x.y,f,k,n);e.z=c(p.z,v.z,u.z,x.z,f,k,n);return e};this.getControlPointsArray=function(){var a,b,c=this.points.length,e=[];for(a=0;a0&&(b(THREE.NormalBlending),c(1),l("rgba("+Math.floor(B.r*255)+","+Math.floor(B.g*255)+","+Math.floor(B.b*255)+","+y+")"),u.fillRect(Math.floor(V.getX()), -Math.floor(V.getY()),Math.floor(V.getWidth()),Math.floor(V.getHeight()))),V.empty())};this.render=function(a,v){function p(a){var b,c,e,h;ma.setRGB(0,0,0);wa.setRGB(0,0,0);pa.setRGB(0,0,0);b=0;for(c=a.length;b>1,xa= -t.height>>1,f=h.scale.x*w,n=h.scale.y*z,k=f*v,o=n*xa,aa.set(a.x-k,a.y-o,a.x+k,a.y+o),ca.intersects(aa)&&(u.save(),u.translate(a.x,a.y),u.rotate(-h.rotation),u.scale(f,-n),u.translate(-v,-xa),u.drawImage(t,0,0),u.restore())}else f instanceof THREE.ParticleCanvasMaterial&&(k=h.scale.x*w,o=h.scale.y*z,aa.set(a.x-k,a.y-o,a.x+k,a.y+o),ca.intersects(aa)&&(e(f.color.getContextStyle()),l(f.color.getContextStyle()),u.save(),u.translate(a.x,a.y),u.rotate(-h.rotation),u.scale(k,o),f.program(u),u.restore()))} -function B(a,h,l,f){c(f.opacity);b(f.blending);u.beginPath();u.moveTo(a.positionScreen.x,a.positionScreen.y);u.lineTo(h.positionScreen.x,h.positionScreen.y);u.closePath();if(f instanceof THREE.LineBasicMaterial){a=f.linewidth;if(R!=a)u.lineWidth=R=a;a=f.linecap;if(D!=a)u.lineCap=D=a;a=f.linejoin;if(O!=a)u.lineJoin=O=a;e(f.color.getContextStyle());u.stroke();aa.inflate(f.linewidth*2)}}function Pa(a,e,f,l,k,t,w,p){h.info.render.vertices+=3;h.info.render.faces++;c(p.opacity);b(p.blending);Z=a.positionScreen.x; -U=a.positionScreen.y;o=e.positionScreen.x;P=e.positionScreen.y;ra=f.positionScreen.x;G=f.positionScreen.y;C(Z,U,o,P,ra,G);if(p instanceof THREE.MeshBasicMaterial)if(p.map)p.map.mapping instanceof THREE.UVMapping&&(va=w.uvs[0],Qa(Z,U,o,P,ra,G,va[l].u,va[l].v,va[k].u,va[k].v,va[t].u,va[t].v,p.map));else if(p.envMap){if(p.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=v.matrixWorldInverse,qa.copy(w.vertexNormalsWorld[l]),Ca=(qa.x*a.n11+qa.y*a.n12+qa.z*a.n13)*0.5+0.5,Ga=-(qa.x*a.n21+qa.y* -a.n22+qa.z*a.n23)*0.5+0.5,qa.copy(w.vertexNormalsWorld[k]),ya=(qa.x*a.n11+qa.y*a.n12+qa.z*a.n13)*0.5+0.5,Aa=-(qa.x*a.n21+qa.y*a.n22+qa.z*a.n23)*0.5+0.5,qa.copy(w.vertexNormalsWorld[t]),Ja=(qa.x*a.n11+qa.y*a.n12+qa.z*a.n13)*0.5+0.5,X=-(qa.x*a.n21+qa.y*a.n22+qa.z*a.n23)*0.5+0.5,Qa(Z,U,o,P,ra,G,Ca,Ga,ya,Aa,Ja,X,p.envMap)}else p.wireframe?H(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Fa(p.color);else if(p instanceof THREE.MeshLambertMaterial)p.map&&!p.wireframe&&(p.map.mapping instanceof -THREE.UVMapping&&(va=w.uvs[0],Qa(Z,U,o,P,ra,G,va[l].u,va[l].v,va[k].u,va[k].v,va[t].u,va[t].v,p.map)),b(THREE.SubtractiveBlending)),fa?!p.wireframe&&p.shading==THREE.SmoothShading&&w.vertexNormalsWorld.length==3?(ga.r=na.r=ia.r=ma.r,ga.g=na.g=ia.g=ma.g,ga.b=na.b=ia.b=ma.b,x(n,w.v1.positionWorld,w.vertexNormalsWorld[0],ga),x(n,w.v2.positionWorld,w.vertexNormalsWorld[1],na),x(n,w.v3.positionWorld,w.vertexNormalsWorld[2],ia),ga.r=Math.max(0,Math.min(p.color.r*ga.r,1)),ga.g=Math.max(0,Math.min(p.color.g* -ga.g,1)),ga.b=Math.max(0,Math.min(p.color.b*ga.b,1)),na.r=Math.max(0,Math.min(p.color.r*na.r,1)),na.g=Math.max(0,Math.min(p.color.g*na.g,1)),na.b=Math.max(0,Math.min(p.color.b*na.b,1)),ia.r=Math.max(0,Math.min(p.color.r*ia.r,1)),ia.g=Math.max(0,Math.min(p.color.g*ia.g,1)),ia.b=Math.max(0,Math.min(p.color.b*ia.b,1)),I.r=(na.r+ia.r)*0.5,I.g=(na.g+ia.g)*0.5,I.b=(na.b+ia.b)*0.5,ua=Na(ga,na,ia,I),L(Z,U,o,P,ra,G,0,0,1,0,0,1,ua)):(ea.r=ma.r,ea.g=ma.g,ea.b=ma.b,x(n,w.centroidWorld,w.normalWorld,ea),ea.r= -Math.max(0,Math.min(p.color.r*ea.r,1)),ea.g=Math.max(0,Math.min(p.color.g*ea.g,1)),ea.b=Math.max(0,Math.min(p.color.b*ea.b,1)),p.wireframe?H(ea,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Fa(ea)):p.wireframe?H(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Fa(p.color);else if(p instanceof THREE.MeshDepthMaterial)ha=v.near,ka=v.far,ga.r=ga.g=ga.b=1-La(a.positionScreen.z,ha,ka),na.r=na.g=na.b=1-La(e.positionScreen.z,ha,ka),ia.r=ia.g=ia.b=1-La(f.positionScreen.z, -ha,ka),I.r=(na.r+ia.r)*0.5,I.g=(na.g+ia.g)*0.5,I.b=(na.b+ia.b)*0.5,ua=Na(ga,na,ia,I),L(Z,U,o,P,ra,G,0,0,1,0,0,1,ua);else if(p instanceof THREE.MeshNormalMaterial)ea.r=Ma(w.normalWorld.x),ea.g=Ma(w.normalWorld.y),ea.b=Ma(w.normalWorld.z),p.wireframe?H(ea,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Fa(ea)}function y(a,e,f,l,k,t,w,p,u){h.info.render.vertices+=4;h.info.render.faces++;c(p.opacity);b(p.blending);if(p.map||p.envMap)Pa(a,e,l,0,1,3,w,p,u),Pa(k,f,t,1,2,3,w,p,u);else if(Z=a.positionScreen.x, -U=a.positionScreen.y,o=e.positionScreen.x,P=e.positionScreen.y,ra=f.positionScreen.x,G=f.positionScreen.y,W=l.positionScreen.x,$=l.positionScreen.y,la=k.positionScreen.x,ja=k.positionScreen.y,sa=t.positionScreen.x,T=t.positionScreen.y,p instanceof THREE.MeshBasicMaterial)E(Z,U,o,P,ra,G,W,$),p.wireframe?H(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Fa(p.color);else if(p instanceof THREE.MeshLambertMaterial)fa?!p.wireframe&&p.shading==THREE.SmoothShading&&w.vertexNormalsWorld.length== -4?(ga.r=na.r=ia.r=I.r=ma.r,ga.g=na.g=ia.g=I.g=ma.g,ga.b=na.b=ia.b=I.b=ma.b,x(n,w.v1.positionWorld,w.vertexNormalsWorld[0],ga),x(n,w.v2.positionWorld,w.vertexNormalsWorld[1],na),x(n,w.v4.positionWorld,w.vertexNormalsWorld[3],ia),x(n,w.v3.positionWorld,w.vertexNormalsWorld[2],I),ga.r=Math.max(0,Math.min(p.color.r*ga.r,1)),ga.g=Math.max(0,Math.min(p.color.g*ga.g,1)),ga.b=Math.max(0,Math.min(p.color.b*ga.b,1)),na.r=Math.max(0,Math.min(p.color.r*na.r,1)),na.g=Math.max(0,Math.min(p.color.g*na.g,1)),na.b= -Math.max(0,Math.min(p.color.b*na.b,1)),ia.r=Math.max(0,Math.min(p.color.r*ia.r,1)),ia.g=Math.max(0,Math.min(p.color.g*ia.g,1)),ia.b=Math.max(0,Math.min(p.color.b*ia.b,1)),I.r=Math.max(0,Math.min(p.color.r*I.r,1)),I.g=Math.max(0,Math.min(p.color.g*I.g,1)),I.b=Math.max(0,Math.min(p.color.b*I.b,1)),ua=Na(ga,na,ia,I),C(Z,U,o,P,W,$),L(Z,U,o,P,W,$,0,0,1,0,0,1,ua),C(la,ja,ra,G,sa,T),L(la,ja,ra,G,sa,T,1,0,1,1,0,1,ua)):(ea.r=ma.r,ea.g=ma.g,ea.b=ma.b,x(n,w.centroidWorld,w.normalWorld,ea),ea.r=Math.max(0,Math.min(p.color.r* -ea.r,1)),ea.g=Math.max(0,Math.min(p.color.g*ea.g,1)),ea.b=Math.max(0,Math.min(p.color.b*ea.b,1)),E(Z,U,o,P,ra,G,W,$),p.wireframe?H(ea,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Fa(ea)):(E(Z,U,o,P,ra,G,W,$),p.wireframe?H(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Fa(p.color));else if(p instanceof THREE.MeshNormalMaterial)ea.r=Ma(w.normalWorld.x),ea.g=Ma(w.normalWorld.y),ea.b=Ma(w.normalWorld.z),E(Z,U,o,P,ra,G,W,$),p.wireframe?H(ea,p.wireframeLinewidth,p.wireframeLinecap, -p.wireframeLinejoin):Fa(ea);else if(p instanceof THREE.MeshDepthMaterial)ha=v.near,ka=v.far,ga.r=ga.g=ga.b=1-La(a.positionScreen.z,ha,ka),na.r=na.g=na.b=1-La(e.positionScreen.z,ha,ka),ia.r=ia.g=ia.b=1-La(l.positionScreen.z,ha,ka),I.r=I.g=I.b=1-La(f.positionScreen.z,ha,ka),ua=Na(ga,na,ia,I),C(Z,U,o,P,W,$),L(Z,U,o,P,W,$,0,0,1,0,0,1,ua),C(la,ja,ra,G,sa,T),L(la,ja,ra,G,sa,T,1,0,1,1,0,1,ua)}function C(a,b,c,e,h,f){u.beginPath();u.moveTo(a,b);u.lineTo(c,e);u.lineTo(h,f);u.lineTo(a,b);u.closePath()}function E(a, -b,c,e,h,f,l,k){u.beginPath();u.moveTo(a,b);u.lineTo(c,e);u.lineTo(h,f);u.lineTo(l,k);u.lineTo(a,b);u.closePath()}function H(a,b,c,h){if(R!=b)u.lineWidth=R=b;if(D!=c)u.lineCap=D=c;if(O!=h)u.lineJoin=O=h;e(a.getContextStyle());u.stroke();aa.inflate(b*2)}function Fa(a){l(a.getContextStyle());u.fill()}function Qa(a,b,c,e,h,f,k,o,n,p,t,w,v){if(v.image.width!=0){if(v.needsUpdate==!0||Q[v.id]==void 0){var xa=v.wrapS==THREE.RepeatWrapping,x=v.wrapT==THREE.RepeatWrapping;Q[v.id]=u.createPattern(v.image,xa&& -x?"repeat":xa&&!x?"repeat-x":!xa&&x?"repeat-y":"no-repeat");v.needsUpdate=!1}l(Q[v.id]);var xa=v.offset.x/v.repeat.x,x=v.offset.y/v.repeat.y,X=(v.image.width-1)*v.repeat.x,v=(v.image.height-1)*v.repeat.y,k=(k+xa)*X,o=(o+x)*v,n=(n+xa)*X,p=(p+x)*v,t=(t+xa)*X,w=(w+x)*v;c-=a;e-=b;h-=a;f-=b;n-=k;p-=o;t-=k;w-=o;xa=1/(n*w-t*p);v=(w*c-p*h)*xa;p=(w*e-p*f)*xa;c=(n*h-t*c)*xa;e=(n*f-t*e)*xa;a=a-v*k-c*o;b=b-p*k-e*o;u.save();u.transform(v,p,c,e,a,b);u.fill();u.restore()}}function L(a,b,c,e,h,f,l,k,o,n,p,t,w){var v, -xa;v=w.width-1;xa=w.height-1;l*=v;k*=xa;o*=v;n*=xa;p*=v;t*=xa;c-=a;e-=b;h-=a;f-=b;o-=l;n-=k;p-=l;t-=k;xa=1/(o*t-p*n);v=(t*c-n*h)*xa;n=(t*e-n*f)*xa;c=(o*h-p*c)*xa;e=(o*f-p*e)*xa;a=a-v*l-c*k;b=b-n*l-e*k;u.save();u.transform(v,n,c,e,a,b);u.clip();u.drawImage(w,0,0);u.restore()}function Na(a,b,c,e){var h=~~(a.r*255),f=~~(a.g*255),a=~~(a.b*255),l=~~(b.r*255),k=~~(b.g*255),b=~~(b.b*255),o=~~(c.r*255),n=~~(c.g*255),c=~~(c.b*255),p=~~(e.r*255),t=~~(e.g*255),e=~~(e.b*255);za[0]=h<0?0:h>255?255:h;za[1]=f<0? -0:f>255?255:f;za[2]=a<0?0:a>255?255:a;za[4]=l<0?0:l>255?255:l;za[5]=k<0?0:k>255?255:k;za[6]=b<0?0:b>255?255:b;za[8]=o<0?0:o>255?255:o;za[9]=n<0?0:n>255?255:n;za[10]=c<0?0:c>255?255:c;za[12]=p<0?0:p>255?255:p;za[13]=t<0?0:t>255?255:t;za[14]=e<0?0:e>255?255:e;Da.putImageData(Ha,0,0);S.drawImage(ta,0,0);return Ea}function La(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function Ma(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function Ka(a,b){var c=b.x-a.x,e=b.y-a.y,h=c*c+e*e;h!=0&&(h=1/Math.sqrt(h),c*=h,e*=h,b.x+= -c,b.y+=e,a.x-=c,a.y-=e)}var Oa,Sa,Ba,Ia;this.autoClear?this.clear():u.setTransform(1,0,0,-1,w,z);h.info.render.vertices=0;h.info.render.faces=0;f=t.projectScene(a,v,this.sortElements);k=f.elements;n=f.lights;(fa=n.length>0)&&p(n);Oa=0;for(Sa=k.length;Oa0&&(b(THREE.NormalBlending),c(1),l("rgba("+Math.floor(B.r*255)+","+Math.floor(B.g*255)+","+Math.floor(B.b*255)+","+A+")"),t.fillRect(Math.floor(M.getX()), +Math.floor(M.getY()),Math.floor(M.getWidth()),Math.floor(M.getHeight()))),M.empty())};this.render=function(a,v){function u(a){var b,c,e,h;ga.setRGB(0,0,0);ua.setRGB(0,0,0);va.setRGB(0,0,0);b=0;for(c=a.length;b>1,u=p.height>> +1,f=h.scale.x*w,n=h.scale.y*y,k=f*v,o=n*u,ca.set(a.x-k,a.y-o,a.x+k,a.y+o),P.intersects(ca)&&(t.save(),t.translate(a.x,a.y),t.rotate(-h.rotation),t.scale(f,-n),t.translate(-v,-u),t.drawImage(p,0,0),t.restore())}else f instanceof THREE.ParticleCanvasMaterial&&(k=h.scale.x*w,o=h.scale.y*y,ca.set(a.x-k,a.y-o,a.x+k,a.y+o),P.intersects(ca)&&(e(f.color.getContextStyle()),l(f.color.getContextStyle()),t.save(),t.translate(a.x,a.y),t.rotate(-h.rotation),t.scale(k,o),f.program(t),t.restore()))}function Ta(a, +h,l,f){c(f.opacity);b(f.blending);t.beginPath();t.moveTo(a.positionScreen.x,a.positionScreen.y);t.lineTo(h.positionScreen.x,h.positionScreen.y);t.closePath();if(f instanceof THREE.LineBasicMaterial){a=f.linewidth;if(T!=a)t.lineWidth=T=a;a=f.linecap;if(E!=a)t.lineCap=E=a;a=f.linejoin;if(S!=a)t.lineJoin=S=a;e(f.color.getContextStyle());t.stroke();ca.inflate(f.linewidth*2)}}function A(a,e,f,l,k,p,w,u){h.info.render.vertices+=3;h.info.render.faces++;c(u.opacity);b(u.blending);Y=a.positionScreen.x;V=a.positionScreen.y; +o=e.positionScreen.x;Q=e.positionScreen.y;qa=f.positionScreen.x;G=f.positionScreen.y;C(Y,V,o,Q,qa,G);if(u instanceof THREE.MeshBasicMaterial)if(u.map)u.map.mapping instanceof THREE.UVMapping&&(ta=w.uvs[0],Ja(Y,V,o,Q,qa,G,ta[l].u,ta[l].v,ta[k].u,ta[k].v,ta[p].u,ta[p].v,u.map));else if(u.envMap){if(u.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=v.matrixWorldInverse,ha.copy(w.vertexNormalsWorld[l]),pa=(ha.x*a.n11+ha.y*a.n12+ha.z*a.n13)*0.5+0.5,Ca=-(ha.x*a.n21+ha.y*a.n22+ha.z*a.n23)*0.5+ +0.5,ha.copy(w.vertexNormalsWorld[k]),za=(ha.x*a.n11+ha.y*a.n12+ha.z*a.n13)*0.5+0.5,Ba=-(ha.x*a.n21+ha.y*a.n22+ha.z*a.n23)*0.5+0.5,ha.copy(w.vertexNormalsWorld[p]),Ga=(ha.x*a.n11+ha.y*a.n12+ha.z*a.n13)*0.5+0.5,fa=-(ha.x*a.n21+ha.y*a.n22+ha.z*a.n23)*0.5+0.5,Ja(Y,V,o,Q,qa,G,pa,Ca,za,Ba,Ga,fa,u.envMap)}else u.wireframe?D(u.color,u.wireframeLinewidth,u.wireframeLinecap,u.wireframeLinejoin):H(u.color);else if(u instanceof THREE.MeshLambertMaterial)u.map&&!u.wireframe&&(u.map.mapping instanceof THREE.UVMapping&& +(ta=w.uvs[0],Ja(Y,V,o,Q,qa,G,ta[l].u,ta[l].v,ta[k].u,ta[k].v,ta[p].u,ta[p].v,u.map)),b(THREE.SubtractiveBlending)),ra?!u.wireframe&&u.shading==THREE.SmoothShading&&w.vertexNormalsWorld.length==3?(ia.r=ea.r=la.r=ga.r,ia.g=ea.g=la.g=ga.g,ia.b=ea.b=la.b=ga.b,x(n,w.v1.positionWorld,w.vertexNormalsWorld[0],ia),x(n,w.v2.positionWorld,w.vertexNormalsWorld[1],ea),x(n,w.v3.positionWorld,w.vertexNormalsWorld[2],la),ia.r=Math.max(0,Math.min(u.color.r*ia.r,1)),ia.g=Math.max(0,Math.min(u.color.g*ia.g,1)),ia.b= +Math.max(0,Math.min(u.color.b*ia.b,1)),ea.r=Math.max(0,Math.min(u.color.r*ea.r,1)),ea.g=Math.max(0,Math.min(u.color.g*ea.g,1)),ea.b=Math.max(0,Math.min(u.color.b*ea.b,1)),la.r=Math.max(0,Math.min(u.color.r*la.r,1)),la.g=Math.max(0,Math.min(u.color.g*la.g,1)),la.b=Math.max(0,Math.min(u.color.b*la.b,1)),I.r=(ea.r+la.r)*0.5,I.g=(ea.g+la.g)*0.5,I.b=(ea.b+la.b)*0.5,ya=O(ia,ea,la,I),Na(Y,V,o,Q,qa,G,0,0,1,0,0,1,ya)):(da.r=ga.r,da.g=ga.g,da.b=ga.b,x(n,w.centroidWorld,w.normalWorld,da),da.r=Math.max(0,Math.min(u.color.r* +da.r,1)),da.g=Math.max(0,Math.min(u.color.g*da.g,1)),da.b=Math.max(0,Math.min(u.color.b*da.b,1)),u.wireframe?D(da,u.wireframeLinewidth,u.wireframeLinecap,u.wireframeLinejoin):H(da)):u.wireframe?D(u.color,u.wireframeLinewidth,u.wireframeLinecap,u.wireframeLinejoin):H(u.color);else if(u instanceof THREE.MeshDepthMaterial)ja=v.near,ka=v.far,ia.r=ia.g=ia.b=1-Ma(a.positionScreen.z,ja,ka),ea.r=ea.g=ea.b=1-Ma(e.positionScreen.z,ja,ka),la.r=la.g=la.b=1-Ma(f.positionScreen.z,ja,ka),I.r=(ea.r+la.r)*0.5,I.g= +(ea.g+la.g)*0.5,I.b=(ea.b+la.b)*0.5,ya=O(ia,ea,la,I),Na(Y,V,o,Q,qa,G,0,0,1,0,0,1,ya);else if(u instanceof THREE.MeshNormalMaterial)da.r=Oa(w.normalWorld.x),da.g=Oa(w.normalWorld.y),da.b=Oa(w.normalWorld.z),u.wireframe?D(da,u.wireframeLinewidth,u.wireframeLinecap,u.wireframeLinejoin):H(da)}function Ua(a,e,f,l,k,p,w,u,wa){h.info.render.vertices+=4;h.info.render.faces++;c(u.opacity);b(u.blending);if(u.map||u.envMap)A(a,e,l,0,1,3,w,u,wa),A(k,f,p,1,2,3,w,u,wa);else if(Y=a.positionScreen.x,V=a.positionScreen.y, +o=e.positionScreen.x,Q=e.positionScreen.y,qa=f.positionScreen.x,G=f.positionScreen.y,W=l.positionScreen.x,Z=l.positionScreen.y,na=k.positionScreen.x,ma=k.positionScreen.y,sa=p.positionScreen.x,U=p.positionScreen.y,u instanceof THREE.MeshBasicMaterial)Pa(Y,V,o,Q,qa,G,W,Z),u.wireframe?D(u.color,u.wireframeLinewidth,u.wireframeLinecap,u.wireframeLinejoin):H(u.color);else if(u instanceof THREE.MeshLambertMaterial)ra?!u.wireframe&&u.shading==THREE.SmoothShading&&w.vertexNormalsWorld.length==4?(ia.r=ea.r= +la.r=I.r=ga.r,ia.g=ea.g=la.g=I.g=ga.g,ia.b=ea.b=la.b=I.b=ga.b,x(n,w.v1.positionWorld,w.vertexNormalsWorld[0],ia),x(n,w.v2.positionWorld,w.vertexNormalsWorld[1],ea),x(n,w.v4.positionWorld,w.vertexNormalsWorld[3],la),x(n,w.v3.positionWorld,w.vertexNormalsWorld[2],I),ia.r=Math.max(0,Math.min(u.color.r*ia.r,1)),ia.g=Math.max(0,Math.min(u.color.g*ia.g,1)),ia.b=Math.max(0,Math.min(u.color.b*ia.b,1)),ea.r=Math.max(0,Math.min(u.color.r*ea.r,1)),ea.g=Math.max(0,Math.min(u.color.g*ea.g,1)),ea.b=Math.max(0, +Math.min(u.color.b*ea.b,1)),la.r=Math.max(0,Math.min(u.color.r*la.r,1)),la.g=Math.max(0,Math.min(u.color.g*la.g,1)),la.b=Math.max(0,Math.min(u.color.b*la.b,1)),I.r=Math.max(0,Math.min(u.color.r*I.r,1)),I.g=Math.max(0,Math.min(u.color.g*I.g,1)),I.b=Math.max(0,Math.min(u.color.b*I.b,1)),ya=O(ia,ea,la,I),C(Y,V,o,Q,W,Z),Na(Y,V,o,Q,W,Z,0,0,1,0,0,1,ya),C(na,ma,qa,G,sa,U),Na(na,ma,qa,G,sa,U,1,0,1,1,0,1,ya)):(da.r=ga.r,da.g=ga.g,da.b=ga.b,x(n,w.centroidWorld,w.normalWorld,da),da.r=Math.max(0,Math.min(u.color.r* +da.r,1)),da.g=Math.max(0,Math.min(u.color.g*da.g,1)),da.b=Math.max(0,Math.min(u.color.b*da.b,1)),Pa(Y,V,o,Q,qa,G,W,Z),u.wireframe?D(da,u.wireframeLinewidth,u.wireframeLinecap,u.wireframeLinejoin):H(da)):(Pa(Y,V,o,Q,qa,G,W,Z),u.wireframe?D(u.color,u.wireframeLinewidth,u.wireframeLinecap,u.wireframeLinejoin):H(u.color));else if(u instanceof THREE.MeshNormalMaterial)da.r=Oa(w.normalWorld.x),da.g=Oa(w.normalWorld.y),da.b=Oa(w.normalWorld.z),Pa(Y,V,o,Q,qa,G,W,Z),u.wireframe?D(da,u.wireframeLinewidth,u.wireframeLinecap, +u.wireframeLinejoin):H(da);else if(u instanceof THREE.MeshDepthMaterial)ja=v.near,ka=v.far,ia.r=ia.g=ia.b=1-Ma(a.positionScreen.z,ja,ka),ea.r=ea.g=ea.b=1-Ma(e.positionScreen.z,ja,ka),la.r=la.g=la.b=1-Ma(l.positionScreen.z,ja,ka),I.r=I.g=I.b=1-Ma(f.positionScreen.z,ja,ka),ya=O(ia,ea,la,I),C(Y,V,o,Q,W,Z),Na(Y,V,o,Q,W,Z,0,0,1,0,0,1,ya),C(na,ma,qa,G,sa,U),Na(na,ma,qa,G,sa,U,1,0,1,1,0,1,ya)}function C(a,b,c,e,h,f){t.beginPath();t.moveTo(a,b);t.lineTo(c,e);t.lineTo(h,f);t.lineTo(a,b);t.closePath()}function Pa(a, +b,c,e,h,f,l,k){t.beginPath();t.moveTo(a,b);t.lineTo(c,e);t.lineTo(h,f);t.lineTo(l,k);t.lineTo(a,b);t.closePath()}function D(a,b,c,h){if(T!=b)t.lineWidth=T=b;if(E!=c)t.lineCap=E=c;if(S!=h)t.lineJoin=S=h;e(a.getContextStyle());t.stroke();ca.inflate(b*2)}function H(a){l(a.getContextStyle());t.fill()}function Ja(a,b,c,e,h,f,k,o,n,u,p,w,v){if(v.image.width!=0){if(v.needsUpdate==!0||R[v.id]==void 0){var wa=v.wrapS==THREE.RepeatWrapping,x=v.wrapT==THREE.RepeatWrapping;R[v.id]=t.createPattern(v.image,wa&& +x?"repeat":wa&&!x?"repeat-x":!wa&&x?"repeat-y":"no-repeat");v.needsUpdate=!1}l(R[v.id]);var wa=v.offset.x/v.repeat.x,x=v.offset.y/v.repeat.y,fa=(v.image.width-1)*v.repeat.x,v=(v.image.height-1)*v.repeat.y,k=(k+wa)*fa,o=(o+x)*v,n=(n+wa)*fa,u=(u+x)*v,p=(p+wa)*fa,w=(w+x)*v;c-=a;e-=b;h-=a;f-=b;n-=k;u-=o;p-=k;w-=o;wa=1/(n*w-p*u);v=(w*c-u*h)*wa;u=(w*e-u*f)*wa;c=(n*h-p*c)*wa;e=(n*f-p*e)*wa;a=a-v*k-c*o;b=b-u*k-e*o;t.save();t.transform(v,u,c,e,a,b);t.fill();t.restore()}}function Na(a,b,c,e,h,f,l,k,o,n,u,p, +w){var v,wa;v=w.width-1;wa=w.height-1;l*=v;k*=wa;o*=v;n*=wa;u*=v;p*=wa;c-=a;e-=b;h-=a;f-=b;o-=l;n-=k;u-=l;p-=k;wa=1/(o*p-u*n);v=(p*c-n*h)*wa;n=(p*e-n*f)*wa;c=(o*h-u*c)*wa;e=(o*f-u*e)*wa;a=a-v*l-c*k;b=b-n*l-e*k;t.save();t.transform(v,n,c,e,a,b);t.clip();t.drawImage(w,0,0);t.restore()}function O(a,b,c,e){var h=~~(a.r*255),f=~~(a.g*255),a=~~(a.b*255),l=~~(b.r*255),k=~~(b.g*255),b=~~(b.b*255),o=~~(c.r*255),n=~~(c.g*255),c=~~(c.b*255),u=~~(e.r*255),p=~~(e.g*255),e=~~(e.b*255);xa[0]=h<0?0:h>255?255:h;xa[1]= +f<0?0:f>255?255:f;xa[2]=a<0?0:a>255?255:a;xa[4]=l<0?0:l>255?255:l;xa[5]=k<0?0:k>255?255:k;xa[6]=b<0?0:b>255?255:b;xa[8]=o<0?0:o>255?255:o;xa[9]=n<0?0:n>255?255:n;xa[10]=c<0?0:c>255?255:c;xa[12]=u<0?0:u>255?255:u;xa[13]=p<0?0:p>255?255:p;xa[14]=e<0?0:e>255?255:e;Ia.putImageData(Da,0,0);La.drawImage(Fa,0,0);return Ea}function Ma(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function Oa(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function Ka(a,b){var c=b.x-a.x,e=b.y-a.y,h=c*c+e*e;h!=0&&(h=1/Math.sqrt(h),c*=h,e*=h, +b.x+=c,b.y+=e,a.x-=c,a.y-=e)}var Qa,Sa,Aa,Ha;this.autoClear?this.clear():t.setTransform(1,0,0,-1,w,y);h.info.render.vertices=0;h.info.render.faces=0;f=p.projectScene(a,v,this.sortElements);k=f.elements;n=f.lights;(ra=n.length>0)&&u(n);Qa=0;for(Sa=k.length;Qa1?1:a}var e=this,l,h,f,k=new THREE.Projector,n=document.createElementNS("http://www.w3.org/2000/svg","svg"),t,v,p,x,w,z,u,B,y=new THREE.Rectangle,E=new THREE.Rectangle,C=!1,H=new THREE.Color,L=new THREE.Color,R=new THREE.Color,D=new THREE.Color,O,J=new THREE.Vector3,N=[],K=[],M,Y,oa,Z=1;this.domElement=n;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0, -faces:0}};this.setQuality=function(a){switch(a){case "high":Z=1;break;case "low":Z=0}};this.setSize=function(a,b){t=a;v=b;p=t/2;x=v/2;n.setAttribute("viewBox",-p+" "+-x+" "+t+" "+v);n.setAttribute("width",t);n.setAttribute("height",v);y.set(-p,-x,p,x)};this.clear=function(){for(;n.childNodes.length>0;)n.removeChild(n.childNodes[0])};this.render=function(t,o){var v,J,G,W;this.autoClear&&this.clear();e.info.render.vertices=0;e.info.render.faces=0;l=k.projectScene(t,o,this.sortElements);h=l.elements; -f=l.lights;oa=Y=0;if(C=f.length>0){L.setRGB(0,0,0);R.setRGB(0,0,0);D.setRGB(0,0,0);v=0;for(J=f.length;v1?1:a}var e=this,l,h,f,k=new THREE.Projector,n=document.createElementNS("http://www.w3.org/2000/svg","svg"),p,v,u,x,w,y,t,B,A=new THREE.Rectangle,D=new THREE.Rectangle,C=!1,H=new THREE.Color,O=new THREE.Color,T=new THREE.Color,E=new THREE.Color,S,K=new THREE.Vector3,N=[],L=[],J,X,oa,Y=1;this.domElement=n;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0, +faces:0}};this.setQuality=function(a){switch(a){case "high":Y=1;break;case "low":Y=0}};this.setSize=function(a,b){p=a;v=b;u=p/2;x=v/2;n.setAttribute("viewBox",-u+" "+-x+" "+p+" "+v);n.setAttribute("width",p);n.setAttribute("height",v);A.set(-u,-x,u,x)};this.clear=function(){for(;n.childNodes.length>0;)n.removeChild(n.childNodes[0])};this.render=function(p,o){var v,K,G,W;this.autoClear&&this.clear();e.info.render.vertices=0;e.info.render.faces=0;l=k.projectScene(p,o,this.sortElements);h=l.elements; +f=l.lights;oa=X=0;if(C=f.length>0){O.setRGB(0,0,0);T.setRGB(0,0,0);E.setRGB(0,0,0);v=0;for(K=f.length;v=0)return a.geometry.materials[b.materialIndex]}function e(a,b,c){var e,h,f,l=a.vertices,k=l.length,n=a.colors,p=n.length,t=a.__vertexArray,w=a.__colorArray,v=a.__sortArray,u=a.__dirtyVertices,x=a.__dirtyColors,X=a.__webglCustomAttributesList;if(c.sortParticles){Ca.multiplySelf(c.matrixWorld);for(e=0;e=0)b&&(o.bindBuffer(o.ARRAY_BUFFER,f.__webglVertexBuffer),o.vertexAttribPointer(a.position,3,o.FLOAT,!1,0,0));else if(h.morphTargetBase){c=e.program.attributes;h.morphTargetBase!==-1?(o.bindBuffer(o.ARRAY_BUFFER, -f.__webglMorphTargetsBuffers[h.morphTargetBase]),o.vertexAttribPointer(c.position,3,o.FLOAT,!1,0,0)):c.position>=0&&(o.bindBuffer(o.ARRAY_BUFFER,f.__webglVertexBuffer),o.vertexAttribPointer(c.position,3,o.FLOAT,!1,0,0));if(h.morphTargetForcedOrder.length){k=0;var p=h.morphTargetForcedOrder;for(n=h.morphTargetInfluences;kt&&(w=v,t=n[w]);o.bindBuffer(o.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[w]);o.vertexAttribPointer(c["morphTarget"+k],3,o.FLOAT,!1,0,0);h.__webglMorphTargetInfluences[k]=t;p[w]=1;t=-1;k++}}e.program.uniforms.morphTargetInfluences!==null&&o.uniform1fv(e.program.uniforms.morphTargetInfluences,h.__webglMorphTargetInfluences)}if(b){if(f.__webglCustomAttributesList){k= -0;for(n=f.__webglCustomAttributesList.length;k=0&&(o.bindBuffer(o.ARRAY_BUFFER,c.buffer),o.vertexAttribPointer(a[c.buffer.belongsToAttribute],c.size,o.FLOAT,!1,0,0))}a.color>=0&&(o.bindBuffer(o.ARRAY_BUFFER,f.__webglColorBuffer),o.vertexAttribPointer(a.color,3,o.FLOAT,!1,0,0));a.normal>=0&&(o.bindBuffer(o.ARRAY_BUFFER,f.__webglNormalBuffer),o.vertexAttribPointer(a.normal,3,o.FLOAT,!1,0,0));a.tangent>=0&&(o.bindBuffer(o.ARRAY_BUFFER, -f.__webglTangentBuffer),o.vertexAttribPointer(a.tangent,4,o.FLOAT,!1,0,0));a.uv>=0&&(f.__webglUVBuffer?(o.bindBuffer(o.ARRAY_BUFFER,f.__webglUVBuffer),o.vertexAttribPointer(a.uv,2,o.FLOAT,!1,0,0),o.enableVertexAttribArray(a.uv)):o.disableVertexAttribArray(a.uv));a.uv2>=0&&(f.__webglUV2Buffer?(o.bindBuffer(o.ARRAY_BUFFER,f.__webglUV2Buffer),o.vertexAttribPointer(a.uv2,2,o.FLOAT,!1,0,0),o.enableVertexAttribArray(a.uv2)):o.disableVertexAttribArray(a.uv2));e.skinning&&a.skinVertexA>=0&&a.skinVertexB>= -0&&a.skinIndex>=0&&a.skinWeight>=0&&(o.bindBuffer(o.ARRAY_BUFFER,f.__webglSkinVertexABuffer),o.vertexAttribPointer(a.skinVertexA,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,f.__webglSkinVertexBBuffer),o.vertexAttribPointer(a.skinVertexB,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,f.__webglSkinIndicesBuffer),o.vertexAttribPointer(a.skinIndex,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,f.__webglSkinWeightsBuffer),o.vertexAttribPointer(a.skinWeight,4,o.FLOAT,!1,0,0))}h instanceof THREE.Mesh?(e.wireframe? -(o.lineWidth(e.wireframeLinewidth),b&&o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer),o.drawElements(o.LINES,f.__webglLineCount,o.UNSIGNED_SHORT,0)):(b&&o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer),o.drawElements(o.TRIANGLES,f.__webglFaceCount,o.UNSIGNED_SHORT,0)),U.info.render.calls++,U.info.render.vertices+=f.__webglFaceCount,U.info.render.faces+=f.__webglFaceCount/3):h instanceof THREE.Line?(h=h.type===THREE.LineStrip?o.LINE_STRIP:o.LINES,o.lineWidth(e.linewidth),o.drawArrays(h, -0,f.__webglLineCount),U.info.render.calls++):h instanceof THREE.ParticleSystem?(o.drawArrays(o.POINTS,0,f.__webglParticleCount),U.info.render.calls++):h instanceof THREE.Ribbon&&(o.drawArrays(o.TRIANGLE_STRIP,0,f.__webglVertexCount),U.info.render.calls++)}}function f(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=o.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=o.createBuffer();a.hasPos&&(o.bindBuffer(o.ARRAY_BUFFER,a.__webglVertexBuffer),o.bufferData(o.ARRAY_BUFFER,a.positionArray, -o.DYNAMIC_DRAW),o.enableVertexAttribArray(b.attributes.position),o.vertexAttribPointer(b.attributes.position,3,o.FLOAT,!1,0,0));if(a.hasNormal){o.bindBuffer(o.ARRAY_BUFFER,a.__webglNormalBuffer);if(c===THREE.FlatShading){var e,f,h,l,k,n,p,t,w,v,u=a.count*3;for(v=0;v=0)b=b.geometry.materials[c],b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}else if(b=e)b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}function u(a,b){return b.z-a.z}function B(a){var b,c,e,t=0,w,v,u,X,z=a.lights;pa||(pa=new THREE.PerspectiveCamera(U.shadowCameraFov,U.shadowMapWidth/U.shadowMapHeight,U.shadowCameraNear,U.shadowCameraFar));b=0;for(c=z.length;b=0;c--)a[c].object===b&&a.splice(c,1)}function R(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})} -function D(a){if(a!==T){switch(a){case THREE.AdditiveBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.SRC_ALPHA,o.ONE);break;case THREE.SubtractiveBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.ZERO,o.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.ZERO,o.SRC_COLOR);break;default:o.blendEquationSeparate(o.FUNC_ADD,o.FUNC_ADD),o.blendFuncSeparate(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA,o.ONE,o.ONE_MINUS_SRC_ALPHA)}T=a}}function O(a,b,c){(c.width&c.width- -1)===0&&(c.height&c.height-1)===0?(o.texParameteri(a,o.TEXTURE_WRAP_S,Z(b.wrapS)),o.texParameteri(a,o.TEXTURE_WRAP_T,Z(b.wrapT)),o.texParameteri(a,o.TEXTURE_MAG_FILTER,Z(b.magFilter)),o.texParameteri(a,o.TEXTURE_MIN_FILTER,Z(b.minFilter)),o.generateMipmap(a)):(o.texParameteri(a,o.TEXTURE_WRAP_S,o.CLAMP_TO_EDGE),o.texParameteri(a,o.TEXTURE_WRAP_T,o.CLAMP_TO_EDGE),o.texParameteri(a,o.TEXTURE_MAG_FILTER,oa(b.magFilter)),o.texParameteri(a,o.TEXTURE_MIN_FILTER,oa(b.minFilter)))}function J(a,b){if(a.needsUpdate){if(!a.__webglInit)a.__webglInit= -!0,a.__webglTexture=o.createTexture(),U.info.memory.textures++;o.activeTexture(o.TEXTURE0+b);o.bindTexture(o.TEXTURE_2D,a.__webglTexture);a instanceof THREE.DataTexture?o.texImage2D(o.TEXTURE_2D,0,Z(a.format),a.image.width,a.image.height,0,Z(a.format),o.UNSIGNED_BYTE,a.image.data):o.texImage2D(o.TEXTURE_2D,0,o.RGBA,o.RGBA,o.UNSIGNED_BYTE,a.image);O(o.TEXTURE_2D,a,a.image);a.needsUpdate=!1}else o.activeTexture(o.TEXTURE0+b),o.bindTexture(o.TEXTURE_2D,a.__webglTexture)}function N(a,b){o.bindRenderbuffer(o.RENDERBUFFER, -a);b.depthBuffer&&!b.stencilBuffer?(o.renderbufferStorage(o.RENDERBUFFER,o.DEPTH_COMPONENT16,b.width,b.height),o.framebufferRenderbuffer(o.FRAMEBUFFER,o.DEPTH_ATTACHMENT,o.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(o.renderbufferStorage(o.RENDERBUFFER,o.DEPTH_STENCIL,b.width,b.height),o.framebufferRenderbuffer(o.FRAMEBUFFER,o.DEPTH_STENCIL_ATTACHMENT,o.RENDERBUFFER,a)):o.renderbufferStorage(o.RENDERBUFFER,o.RGBA4,b.width,b.height)}function K(a){var b=a instanceof THREE.WebGLRenderTargetCube; -if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=!0;if(a.stencilBuffer===void 0)a.stencilBuffer=!0;a.__webglTexture=o.createTexture();if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];o.bindTexture(o.TEXTURE_CUBE_MAP,a.__webglTexture);O(o.TEXTURE_CUBE_MAP,a,a);for(var c=0;c<6;c++){a.__webglFramebuffer[c]=o.createFramebuffer();a.__webglRenderbuffer[c]=o.createRenderbuffer();o.texImage2D(o.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,Z(a.format),a.width,a.height,0,Z(a.format),Z(a.type), -null);var e=a,f=o.TEXTURE_CUBE_MAP_POSITIVE_X+c;o.bindFramebuffer(o.FRAMEBUFFER,a.__webglFramebuffer[c]);o.framebufferTexture2D(o.FRAMEBUFFER,o.COLOR_ATTACHMENT0,f,e.__webglTexture,0);N(a.__webglRenderbuffer[c],a)}}else a.__webglFramebuffer=o.createFramebuffer(),a.__webglRenderbuffer=o.createRenderbuffer(),o.bindTexture(o.TEXTURE_2D,a.__webglTexture),O(o.TEXTURE_2D,a,a),o.texImage2D(o.TEXTURE_2D,0,Z(a.format),a.width,a.height,0,Z(a.format),Z(a.type),null),c=o.TEXTURE_2D,o.bindFramebuffer(o.FRAMEBUFFER, -a.__webglFramebuffer),o.framebufferTexture2D(o.FRAMEBUFFER,o.COLOR_ATTACHMENT0,c,a.__webglTexture,0),o.bindRenderbuffer(o.RENDERBUFFER,a.__webglRenderbuffer),N(a.__webglRenderbuffer,a);b?o.bindTexture(o.TEXTURE_CUBE_MAP,null):o.bindTexture(o.TEXTURE_2D,null);o.bindRenderbuffer(o.RENDERBUFFER,null);o.bindFramebuffer(o.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,f=e=0):(b=null,c=ka,a=ua,e=Q,f=ha);b!==G&&(o.bindFramebuffer(o.FRAMEBUFFER,b), -o.viewport(e,f,c,a),G=b)}function M(a){a instanceof THREE.WebGLRenderTargetCube?(o.bindTexture(o.TEXTURE_CUBE_MAP,a.__webglTexture),o.generateMipmap(o.TEXTURE_CUBE_MAP),o.bindTexture(o.TEXTURE_CUBE_MAP,null)):(o.bindTexture(o.TEXTURE_2D,a.__webglTexture),o.generateMipmap(o.TEXTURE_2D),o.bindTexture(o.TEXTURE_2D,null))}function Y(a,b){var c;a==="fragment"?c=o.createShader(o.FRAGMENT_SHADER):a==="vertex"&&(c=o.createShader(o.VERTEX_SHADER));o.shaderSource(c,b);o.compileShader(c);if(!o.getShaderParameter(c, -o.COMPILE_STATUS))return console.error(o.getShaderInfoLog(c)),console.error(b),null;return c}function oa(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return o.NEAREST;default:return o.LINEAR}}function Z(a){switch(a){case THREE.RepeatWrapping:return o.REPEAT;case THREE.ClampToEdgeWrapping:return o.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return o.MIRRORED_REPEAT;case THREE.NearestFilter:return o.NEAREST;case THREE.NearestMipMapNearestFilter:return o.NEAREST_MIPMAP_NEAREST; -case THREE.NearestMipMapLinearFilter:return o.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return o.LINEAR;case THREE.LinearMipMapNearestFilter:return o.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return o.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return o.BYTE;case THREE.UnsignedByteType:return o.UNSIGNED_BYTE;case THREE.ShortType:return o.SHORT;case THREE.UnsignedShortType:return o.UNSIGNED_SHORT;case THREE.IntType:return o.INT;case THREE.UnsignedShortType:return o.UNSIGNED_INT;case THREE.FloatType:return o.FLOAT; -case THREE.AlphaFormat:return o.ALPHA;case THREE.RGBFormat:return o.RGB;case THREE.RGBAFormat:return o.RGBA;case THREE.LuminanceFormat:return o.LUMINANCE;case THREE.LuminanceAlphaFormat:return o.LUMINANCE_ALPHA}return 0}var U=this,o,P=[],ra=null,G=null,W=-1,$=null,la=0,ja=null,sa=null,T=null,ea=null,ga=null,na=null,ia=null,I=null,Q=0,ha=0,ka=0,ua=0,va=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ca=new THREE.Matrix4,Ga=new Float32Array(16), -ya=new Float32Array(16),Aa=new THREE.Vector4,Ja={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},a=a||{},X=a.canvas!==void 0?a.canvas:document.createElement("canvas"),ca=a.stencil!==void 0?a.stencil:!0,V=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:!1,aa=a.antialias!==void 0?a.antialias:!1,fa=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),ma=a.clearAlpha!==void 0?a.clearAlpha:0,wa=a.maxLights!== -void 0?a.maxLights:4;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};this.maxMorphTargets=8;this.domElement=X;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar= -5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=this.shadowMapAutoUpdate=!0;var pa,qa=[],a=THREE.ShaderLib.depthRGBA,ta=THREE.UniformsUtils.clone(a.uniforms),Da=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:ta}),Ha=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:ta,morphTargets:!0});Da._shadowPass=!0;Ha._shadowPass=!0;try{if(!(o=X.getContext("experimental-webgl", -{antialias:aa,stencil:ca,preserveDrawingBuffer:V})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+o.getParameter(o.VERSION)+" | "+o.getParameter(o.VENDOR)+" | "+o.getParameter(o.RENDERER)+" | "+o.getParameter(o.SHADING_LANGUAGE_VERSION))}catch(za){console.error(za)}o.clearColor(0,0,0,1);o.clearDepth(1);o.clearStencil(0);o.enable(o.DEPTH_TEST);o.depthFunc(o.LEQUAL);o.frontFace(o.CCW);o.cullFace(o.BACK);o.enable(o.CULL_FACE);o.enable(o.BLEND);o.blendEquation(o.FUNC_ADD); -o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA);o.clearColor(fa.r,fa.g,fa.b,ma);this.context=o;var Ea=o.getParameter(o.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,S={};S.vertices=new Float32Array(16);S.faces=new Uint16Array(6);ca=0;S.vertices[ca++]=-1;S.vertices[ca++]=-1;S.vertices[ca++]=0;S.vertices[ca++]=1;S.vertices[ca++]=1;S.vertices[ca++]=-1;S.vertices[ca++]=1;S.vertices[ca++]=1;S.vertices[ca++]=1;S.vertices[ca++]=1;S.vertices[ca++]=1;S.vertices[ca++]=0;S.vertices[ca++]=-1;S.vertices[ca++]=1;S.vertices[ca++]= -0;ca=S.vertices[ca++]=0;S.faces[ca++]=0;S.faces[ca++]=1;S.faces[ca++]=2;S.faces[ca++]=0;S.faces[ca++]=2;S.faces[ca++]=3;S.vertexBuffer=o.createBuffer();S.elementBuffer=o.createBuffer();o.bindBuffer(o.ARRAY_BUFFER,S.vertexBuffer);o.bufferData(o.ARRAY_BUFFER,S.vertices,o.STATIC_DRAW);o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,S.elementBuffer);o.bufferData(o.ELEMENT_ARRAY_BUFFER,S.faces,o.STATIC_DRAW);S.program=o.createProgram();o.attachShader(S.program,Y("fragment",THREE.ShaderLib.sprite.fragmentShader)); -o.attachShader(S.program,Y("vertex",THREE.ShaderLib.sprite.vertexShader));o.linkProgram(S.program);S.attributes={};S.uniforms={};S.attributes.position=o.getAttribLocation(S.program,"position");S.attributes.uv=o.getAttribLocation(S.program,"uv");S.uniforms.uvOffset=o.getUniformLocation(S.program,"uvOffset");S.uniforms.uvScale=o.getUniformLocation(S.program,"uvScale");S.uniforms.rotation=o.getUniformLocation(S.program,"rotation");S.uniforms.scale=o.getUniformLocation(S.program,"scale");S.uniforms.alignment= -o.getUniformLocation(S.program,"alignment");S.uniforms.color=o.getUniformLocation(S.program,"color");S.uniforms.map=o.getUniformLocation(S.program,"map");S.uniforms.opacity=o.getUniformLocation(S.program,"opacity");S.uniforms.useScreenCoordinates=o.getUniformLocation(S.program,"useScreenCoordinates");S.uniforms.affectedByDistance=o.getUniformLocation(S.program,"affectedByDistance");S.uniforms.screenPosition=o.getUniformLocation(S.program,"screenPosition");S.uniforms.modelViewMatrix=o.getUniformLocation(S.program, -"modelViewMatrix");S.uniforms.projectionMatrix=o.getUniformLocation(S.program,"projectionMatrix");var Ra=!1;this.setSize=function(a,b){X.width=a;X.height=b;this.setViewport(0,0,X.width,X.height)};this.setViewport=function(a,b,c,e){Q=a;ha=b;ka=c;ua=e;o.viewport(Q,ha,ka,ua)};this.setScissor=function(a,b,c,e){o.scissor(a,b,c,e)};this.enableScissorTest=function(a){a?o.enable(o.SCISSOR_TEST):o.disable(o.SCISSOR_TEST)};this.setClearColorHex=function(a,b){fa.setHex(a);ma=b;o.clearColor(fa.r,fa.g,fa.b,ma)}; -this.setClearColor=function(a,b){fa.copy(a);ma=b;o.clearColor(fa.r,fa.g,fa.b,ma)};this.getClearColor=function(){return fa};this.getClearAlpha=function(){return ma};this.clear=function(a,b,c){var e=0;if(a===void 0||a)e|=o.COLOR_BUFFER_BIT;if(b===void 0||b)e|=o.DEPTH_BUFFER_BIT;if(c===void 0||c)e|=o.STENCIL_BUFFER_BIT;o.clear(e)};this.getContext=function(){return o};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray, -delete a._objectMatrixArray,a instanceof THREE.Mesh)for(g in a.geometry.geometryGroups){var b=a.geometry.geometryGroups[g];o.deleteBuffer(b.__webglVertexBuffer);o.deleteBuffer(b.__webglNormalBuffer);o.deleteBuffer(b.__webglTangentBuffer);o.deleteBuffer(b.__webglColorBuffer);o.deleteBuffer(b.__webglUVBuffer);o.deleteBuffer(b.__webglUV2Buffer);o.deleteBuffer(b.__webglSkinVertexABuffer);o.deleteBuffer(b.__webglSkinVertexBBuffer);o.deleteBuffer(b.__webglSkinIndicesBuffer);o.deleteBuffer(b.__webglSkinWeightsBuffer); -o.deleteBuffer(b.__webglFaceBuffer);o.deleteBuffer(b.__webglLineBuffer);if(b.numMorphTargets)for(var c=0,e=b.numMorphTargets;c=0&&o.enableVertexAttribArray(u.position);u.color>=0&&o.enableVertexAttribArray(u.color);u.normal>=0&&o.enableVertexAttribArray(u.normal); -u.tangent>=0&&o.enableVertexAttribArray(u.tangent);a.skinning&&u.skinVertexA>=0&&u.skinVertexB>=0&&u.skinIndex>=0&&u.skinWeight>=0&&(o.enableVertexAttribArray(u.skinVertexA),o.enableVertexAttribArray(u.skinVertexB),o.enableVertexAttribArray(u.skinIndex),o.enableVertexAttribArray(u.skinWeight));if(a.attributes)for(h in a.attributes)u[h]!==void 0&&u[h]>=0&&o.enableVertexAttribArray(u[h]);if(a.morphTargets)for(h=a.numSupportedMorphTargets=0;h=0&&(o.enableVertexAttribArray(u[X]), -a.numSupportedMorphTargets++);a.uniformsList=[];for(f in a.uniforms)a.uniformsList.push([a.uniforms[f],f])};this.clearTarget=function(a,b,c,e){K(a);this.clear(b,c,e)};this.updateShadowMap=function(a,b){B(a,b)};this.render=function(a,b,c,e){var X,V,ca,C,H,aa,Fa,I=a.lights,L=a.fog;W=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);this.shadowMapEnabled&&this.shadowMapAutoUpdate&&B(a,b);U.info.render.calls=0;U.info.render.vertices=0;U.info.render.faces=0;b.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."), -a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(ya);b.projectionMatrix.flattenToArray(Ga);Ca.multiply(b.projectionMatrix,b.matrixWorldInverse);p(Ca);K(c);(this.autoClear||e)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);ca=a.__webglObjects.length;for(e=0;e=0;e--)if(H=a.__webglObjects[e],H.render&&(aa=H.object,Fa=H.buffer,V=H.opaque))k(aa),n(V.depthTest),t(V.depthWrite), -v(V.polygonOffset,V.polygonOffsetFactor,V.polygonOffsetUnits),h(b,I,L,V,Fa,aa);for(e=0;e65535&&(z[x].counter+=1,X=z[x].hash+"_"+z[x].counter,n.geometryGroups[X]===void 0&&(n.geometryGroups[X]={faces3:[],faces4:[],materialIndex:v,vertices:0,numMorphTargets:V})),w instanceof THREE.Face3?n.geometryGroups[X].faces3.push(t):n.geometryGroups[X].faces4.push(t),n.geometryGroups[X].vertices+=u;n.geometryGroupsList=[];t=void 0;for(t in n.geometryGroups)n.geometryGroups[t].id=la++,n.geometryGroupsList.push(n.geometryGroups[t])}for(l in k.geometryGroups)if(n=k.geometryGroups[l],!n.__webglVertexBuffer){t= -n;t.__webglVertexBuffer=o.createBuffer();t.__webglNormalBuffer=o.createBuffer();t.__webglTangentBuffer=o.createBuffer();t.__webglColorBuffer=o.createBuffer();t.__webglUVBuffer=o.createBuffer();t.__webglUV2Buffer=o.createBuffer();t.__webglSkinVertexABuffer=o.createBuffer();t.__webglSkinVertexBBuffer=o.createBuffer();t.__webglSkinIndicesBuffer=o.createBuffer();t.__webglSkinWeightsBuffer=o.createBuffer();t.__webglFaceBuffer=o.createBuffer();t.__webglLineBuffer=o.createBuffer();if(t.numMorphTargets){w= -p=void 0;t.__webglMorphTargetsBuffers=[];p=0;for(w=t.numMorphTargets;p0||u.faceVertexUvs.length>0)n.__uvArray=new Float32Array(t*2);if(u.faceUvs.length>1||u.faceVertexUvs.length>1)n.__uv2Array=new Float32Array(t*2)}if(v.geometry.skinWeights.length&&v.geometry.skinIndices.length)n.__skinVertexAArray=new Float32Array(t* -4),n.__skinVertexBArray=new Float32Array(t*4),n.__skinIndexArray=new Float32Array(t*4),n.__skinWeightArray=new Float32Array(t*4);n.__faceArray=new Uint16Array(w*3);n.__lineArray=new Uint16Array(x*2);if(n.numMorphTargets){n.__morphTargetsArrays=[];v=0;for(u=n.numMorphTargets;v=0;k--)h[k]===l&&h.splice(k,1)}else(f instanceof THREE.MarchingCubes|| -f.immediateRenderCallback)&&L(h.__webglObjectsImmediate,f);f.__webglActive=!1;a.__objectsRemoved.splice(0,1)}f=0;for(h=a.__webglObjects.length;f0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinVertexABuffer),o.bufferData(o.ARRAY_BUFFER,O,w),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinVertexBBuffer),o.bufferData(o.ARRAY_BUFFER,ha,w),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinIndicesBuffer),o.bufferData(o.ARRAY_BUFFER,ma,w),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinWeightsBuffer),o.bufferData(o.ARRAY_BUFFER,pa,w))}if(sa&&K){u=0;for(x=z.length;u0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglColorBuffer), -o.bufferData(o.ARRAY_BUFFER,N,w))}if(va&&ua.hasTangents){u=0;for(x=z.length;u0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglUVBuffer),o.bufferData(o.ARRAY_BUFFER,ia,w))}if(oa&& -Ga&&W){u=0;for(x=z.length;u0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglUV2Buffer),o.bufferData(o.ARRAY_BUFFER,F,w))}if(ga){u=0;for(x=z.length;u=0)return a.geometry.materials[b.materialIndex]}function e(a,b,c){var e,h,f,l=a.vertices,k=l.length,n=a.colors,u=n.length,p=a.__vertexArray,w=a.__colorArray,v=a.__sortArray,t=a.__dirtyVertices,x=a.__dirtyColors,fa=a.__webglCustomAttributesList;if(c.sortParticles){Ca.multiplySelf(c.matrixWorld);for(e=0;e=0)a&&(o.bindBuffer(o.ARRAY_BUFFER,f.__webglVertexBuffer),o.vertexAttribPointer(b.position,3,o.FLOAT,!1,0,0));else if(h.morphTargetBase){c=e.program.attributes;h.morphTargetBase!==-1?(o.bindBuffer(o.ARRAY_BUFFER, +f.__webglMorphTargetsBuffers[h.morphTargetBase]),o.vertexAttribPointer(c.position,3,o.FLOAT,!1,0,0)):c.position>=0&&(o.bindBuffer(o.ARRAY_BUFFER,f.__webglVertexBuffer),o.vertexAttribPointer(c.position,3,o.FLOAT,!1,0,0));if(h.morphTargetForcedOrder.length){k=0;var u=h.morphTargetForcedOrder;for(n=h.morphTargetInfluences;kp&&(w=v,p=n[w]);o.bindBuffer(o.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[w]);o.vertexAttribPointer(c["morphTarget"+k],3,o.FLOAT,!1,0,0);h.__webglMorphTargetInfluences[k]=p;u[w]=1;p=-1;k++}}e.program.uniforms.morphTargetInfluences!==null&&o.uniform1fv(e.program.uniforms.morphTargetInfluences,h.__webglMorphTargetInfluences)}if(a){if(f.__webglCustomAttributesList){k= +0;for(n=f.__webglCustomAttributesList.length;k=0&&(o.bindBuffer(o.ARRAY_BUFFER,c.buffer),o.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,o.FLOAT,!1,0,0))}b.color>=0&&(o.bindBuffer(o.ARRAY_BUFFER,f.__webglColorBuffer),o.vertexAttribPointer(b.color,3,o.FLOAT,!1,0,0));b.normal>=0&&(o.bindBuffer(o.ARRAY_BUFFER,f.__webglNormalBuffer),o.vertexAttribPointer(b.normal,3,o.FLOAT,!1,0,0));b.tangent>=0&&(o.bindBuffer(o.ARRAY_BUFFER, +f.__webglTangentBuffer),o.vertexAttribPointer(b.tangent,4,o.FLOAT,!1,0,0));b.uv>=0&&(f.__webglUVBuffer?(o.bindBuffer(o.ARRAY_BUFFER,f.__webglUVBuffer),o.vertexAttribPointer(b.uv,2,o.FLOAT,!1,0,0),o.enableVertexAttribArray(b.uv)):o.disableVertexAttribArray(b.uv));b.uv2>=0&&(f.__webglUV2Buffer?(o.bindBuffer(o.ARRAY_BUFFER,f.__webglUV2Buffer),o.vertexAttribPointer(b.uv2,2,o.FLOAT,!1,0,0),o.enableVertexAttribArray(b.uv2)):o.disableVertexAttribArray(b.uv2));e.skinning&&b.skinVertexA>=0&&b.skinVertexB>= +0&&b.skinIndex>=0&&b.skinWeight>=0&&(o.bindBuffer(o.ARRAY_BUFFER,f.__webglSkinVertexABuffer),o.vertexAttribPointer(b.skinVertexA,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,f.__webglSkinVertexBBuffer),o.vertexAttribPointer(b.skinVertexB,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,f.__webglSkinIndicesBuffer),o.vertexAttribPointer(b.skinIndex,4,o.FLOAT,!1,0,0),o.bindBuffer(o.ARRAY_BUFFER,f.__webglSkinWeightsBuffer),o.vertexAttribPointer(b.skinWeight,4,o.FLOAT,!1,0,0))}h instanceof THREE.Mesh?(e.wireframe? +(e=e.wireframeLinewidth,e!==R&&(o.lineWidth(e),R=e),a&&o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer),o.drawElements(o.LINES,f.__webglLineCount,o.UNSIGNED_SHORT,0)):(a&&o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer),o.drawElements(o.TRIANGLES,f.__webglFaceCount,o.UNSIGNED_SHORT,0)),V.info.render.calls++,V.info.render.vertices+=f.__webglFaceCount,V.info.render.faces+=f.__webglFaceCount/3):h instanceof THREE.Line?(h=h.type===THREE.LineStrip?o.LINE_STRIP:o.LINES,e=e.linewidth,e!== +R&&(o.lineWidth(e),R=e),o.drawArrays(h,0,f.__webglLineCount),V.info.render.calls++):h instanceof THREE.ParticleSystem?(o.drawArrays(o.POINTS,0,f.__webglParticleCount),V.info.render.calls++):h instanceof THREE.Ribbon&&(o.drawArrays(o.TRIANGLE_STRIP,0,f.__webglVertexCount),V.info.render.calls++)}}function f(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=o.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=o.createBuffer();a.hasPos&&(o.bindBuffer(o.ARRAY_BUFFER,a.__webglVertexBuffer), +o.bufferData(o.ARRAY_BUFFER,a.positionArray,o.DYNAMIC_DRAW),o.enableVertexAttribArray(b.attributes.position),o.vertexAttribPointer(b.attributes.position,3,o.FLOAT,!1,0,0));if(a.hasNormal){o.bindBuffer(o.ARRAY_BUFFER,a.__webglNormalBuffer);if(c===THREE.FlatShading){var e,f,h,l,k,n,u,p,w,v,t=a.count*3;for(v=0;v=0)b=b.geometry.materials[c],b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}else if(b=e)b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}function t(a,b){return b.z-a.z}function B(a){var b,c,e,p=0,w,v,t,y,fa=a.lights;ha||(ha=new THREE.PerspectiveCamera(V.shadowCameraFov,V.shadowMapWidth/V.shadowMapHeight,V.shadowCameraNear,V.shadowCameraFar));b=0;for(c= +fa.length;b=0;c--)a[c].object=== +b&&a.splice(c,1)}function T(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function E(a){if(a!==U){switch(a){case THREE.AdditiveBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.SRC_ALPHA,o.ONE);break;case THREE.SubtractiveBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.ZERO,o.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.ZERO,o.SRC_COLOR);break;default:o.blendEquationSeparate(o.FUNC_ADD,o.FUNC_ADD),o.blendFuncSeparate(o.SRC_ALPHA, +o.ONE_MINUS_SRC_ALPHA,o.ONE,o.ONE_MINUS_SRC_ALPHA)}U=a}}function S(a,b,c){(c.width&c.width-1)===0&&(c.height&c.height-1)===0?(o.texParameteri(a,o.TEXTURE_WRAP_S,Y(b.wrapS)),o.texParameteri(a,o.TEXTURE_WRAP_T,Y(b.wrapT)),o.texParameteri(a,o.TEXTURE_MAG_FILTER,Y(b.magFilter)),o.texParameteri(a,o.TEXTURE_MIN_FILTER,Y(b.minFilter)),o.generateMipmap(a)):(o.texParameteri(a,o.TEXTURE_WRAP_S,o.CLAMP_TO_EDGE),o.texParameteri(a,o.TEXTURE_WRAP_T,o.CLAMP_TO_EDGE),o.texParameteri(a,o.TEXTURE_MAG_FILTER,oa(b.magFilter)), +o.texParameteri(a,o.TEXTURE_MIN_FILTER,oa(b.minFilter)))}function K(a,b){if(a.needsUpdate){if(!a.__webglInit)a.__webglInit=!0,a.__webglTexture=o.createTexture(),V.info.memory.textures++;o.activeTexture(o.TEXTURE0+b);o.bindTexture(o.TEXTURE_2D,a.__webglTexture);a instanceof THREE.DataTexture?o.texImage2D(o.TEXTURE_2D,0,Y(a.format),a.image.width,a.image.height,0,Y(a.format),o.UNSIGNED_BYTE,a.image.data):o.texImage2D(o.TEXTURE_2D,0,o.RGBA,o.RGBA,o.UNSIGNED_BYTE,a.image);S(o.TEXTURE_2D,a,a.image);a.needsUpdate= +!1}else o.activeTexture(o.TEXTURE0+b),o.bindTexture(o.TEXTURE_2D,a.__webglTexture)}function N(a,b){o.bindRenderbuffer(o.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(o.renderbufferStorage(o.RENDERBUFFER,o.DEPTH_COMPONENT16,b.width,b.height),o.framebufferRenderbuffer(o.FRAMEBUFFER,o.DEPTH_ATTACHMENT,o.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(o.renderbufferStorage(o.RENDERBUFFER,o.DEPTH_STENCIL,b.width,b.height),o.framebufferRenderbuffer(o.FRAMEBUFFER,o.DEPTH_STENCIL_ATTACHMENT,o.RENDERBUFFER, +a)):o.renderbufferStorage(o.RENDERBUFFER,o.RGBA4,b.width,b.height)}function L(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=!0;if(a.stencilBuffer===void 0)a.stencilBuffer=!0;a.__webglTexture=o.createTexture();if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];o.bindTexture(o.TEXTURE_CUBE_MAP,a.__webglTexture);S(o.TEXTURE_CUBE_MAP,a,a);for(var c=0;c<6;c++){a.__webglFramebuffer[c]=o.createFramebuffer();a.__webglRenderbuffer[c]= +o.createRenderbuffer();o.texImage2D(o.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,Y(a.format),a.width,a.height,0,Y(a.format),Y(a.type),null);var e=a,f=o.TEXTURE_CUBE_MAP_POSITIVE_X+c;o.bindFramebuffer(o.FRAMEBUFFER,a.__webglFramebuffer[c]);o.framebufferTexture2D(o.FRAMEBUFFER,o.COLOR_ATTACHMENT0,f,e.__webglTexture,0);N(a.__webglRenderbuffer[c],a)}}else a.__webglFramebuffer=o.createFramebuffer(),a.__webglRenderbuffer=o.createRenderbuffer(),o.bindTexture(o.TEXTURE_2D,a.__webglTexture),S(o.TEXTURE_2D,a,a),o.texImage2D(o.TEXTURE_2D, +0,Y(a.format),a.width,a.height,0,Y(a.format),Y(a.type),null),c=o.TEXTURE_2D,o.bindFramebuffer(o.FRAMEBUFFER,a.__webglFramebuffer),o.framebufferTexture2D(o.FRAMEBUFFER,o.COLOR_ATTACHMENT0,c,a.__webglTexture,0),o.bindRenderbuffer(o.RENDERBUFFER,a.__webglRenderbuffer),N(a.__webglRenderbuffer,a);b?o.bindTexture(o.TEXTURE_CUBE_MAP,null):o.bindTexture(o.TEXTURE_2D,null);o.bindRenderbuffer(o.RENDERBUFFER,null);o.bindFramebuffer(o.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer, +c=a.width,a=a.height,f=e=0):(b=null,c=ya,a=ta,e=ja,f=ka);b!==G&&(o.bindFramebuffer(o.FRAMEBUFFER,b),o.viewport(e,f,c,a),G=b)}function J(a){a instanceof THREE.WebGLRenderTargetCube?(o.bindTexture(o.TEXTURE_CUBE_MAP,a.__webglTexture),o.generateMipmap(o.TEXTURE_CUBE_MAP),o.bindTexture(o.TEXTURE_CUBE_MAP,null)):(o.bindTexture(o.TEXTURE_2D,a.__webglTexture),o.generateMipmap(o.TEXTURE_2D),o.bindTexture(o.TEXTURE_2D,null))}function X(a,b){var c;a==="fragment"?c=o.createShader(o.FRAGMENT_SHADER):a==="vertex"&& +(c=o.createShader(o.VERTEX_SHADER));o.shaderSource(c,b);o.compileShader(c);if(!o.getShaderParameter(c,o.COMPILE_STATUS))return console.error(o.getShaderInfoLog(c)),console.error(b),null;return c}function oa(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return o.NEAREST;default:return o.LINEAR}}function Y(a){switch(a){case THREE.RepeatWrapping:return o.REPEAT;case THREE.ClampToEdgeWrapping:return o.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return o.MIRRORED_REPEAT; +case THREE.NearestFilter:return o.NEAREST;case THREE.NearestMipMapNearestFilter:return o.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return o.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return o.LINEAR;case THREE.LinearMipMapNearestFilter:return o.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return o.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return o.BYTE;case THREE.UnsignedByteType:return o.UNSIGNED_BYTE;case THREE.ShortType:return o.SHORT;case THREE.UnsignedShortType:return o.UNSIGNED_SHORT; +case THREE.IntType:return o.INT;case THREE.UnsignedShortType:return o.UNSIGNED_INT;case THREE.FloatType:return o.FLOAT;case THREE.AlphaFormat:return o.ALPHA;case THREE.RGBFormat:return o.RGB;case THREE.RGBAFormat:return o.RGBA;case THREE.LuminanceFormat:return o.LUMINANCE;case THREE.LuminanceAlphaFormat:return o.LUMINANCE_ALPHA}return 0}var V=this,o,Q=[],qa=null,G=null,W=-1,Z=null,na=0,ma=null,sa=null,U=null,da=null,ia=null,ea=null,la=null,I=null,R=null,ja=0,ka=0,ya=0,ta=0,pa=[new THREE.Vector4,new THREE.Vector4, +new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ca=new THREE.Matrix4,za=new Float32Array(16),Ba=new Float32Array(16),Ga=new THREE.Vector4,fa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},a=a||{},P=a.canvas!==void 0?a.canvas:document.createElement("canvas"),M=a.stencil!==void 0?a.stencil:!0,ca=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:!1,ra=a.antialias!==void 0?a.antialias:!1,ga=a.clearColor!== +void 0?new THREE.Color(a.clearColor):new THREE.Color(0),ua=a.clearAlpha!==void 0?a.clearAlpha:0,va=a.maxLights!==void 0?a.maxLights:4;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};this.maxMorphTargets=8;this.domElement=P;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapBias=0.0039;this.shadowMapDarkness= +0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=this.shadowMapAutoUpdate=!0;var ha,Fa=[],a=THREE.ShaderLib.depthRGBA,Ia=THREE.UniformsUtils.clone(a.uniforms),Da=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:Ia}),xa=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:Ia,morphTargets:!0}); +Da._shadowPass=!0;xa._shadowPass=!0;try{if(!(o=P.getContext("experimental-webgl",{antialias:ra,stencil:M,preserveDrawingBuffer:ca})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+o.getParameter(o.VERSION)+" | "+o.getParameter(o.VENDOR)+" | "+o.getParameter(o.RENDERER)+" | "+o.getParameter(o.SHADING_LANGUAGE_VERSION))}catch(Ea){console.error(Ea)}o.clearColor(0,0,0,1);o.clearDepth(1);o.clearStencil(0);o.enable(o.DEPTH_TEST);o.depthFunc(o.LEQUAL);o.frontFace(o.CCW);o.cullFace(o.BACK); +o.enable(o.CULL_FACE);o.enable(o.BLEND);o.blendEquation(o.FUNC_ADD);o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA);o.clearColor(ga.r,ga.g,ga.b,ua);this.context=o;var La=o.getParameter(o.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,$={};$.vertices=new Float32Array(16);$.faces=new Uint16Array(6);M=0;$.vertices[M++]=-1;$.vertices[M++]=-1;$.vertices[M++]=0;$.vertices[M++]=1;$.vertices[M++]=1;$.vertices[M++]=-1;$.vertices[M++]=1;$.vertices[M++]=1;$.vertices[M++]=1;$.vertices[M++]=1;$.vertices[M++]=1;$.vertices[M++]= +0;$.vertices[M++]=-1;$.vertices[M++]=1;$.vertices[M++]=0;M=$.vertices[M++]=0;$.faces[M++]=0;$.faces[M++]=1;$.faces[M++]=2;$.faces[M++]=0;$.faces[M++]=2;$.faces[M++]=3;$.vertexBuffer=o.createBuffer();$.elementBuffer=o.createBuffer();o.bindBuffer(o.ARRAY_BUFFER,$.vertexBuffer);o.bufferData(o.ARRAY_BUFFER,$.vertices,o.STATIC_DRAW);o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,$.elementBuffer);o.bufferData(o.ELEMENT_ARRAY_BUFFER,$.faces,o.STATIC_DRAW);$.program=o.createProgram();o.attachShader($.program,X("fragment", +THREE.ShaderLib.sprite.fragmentShader));o.attachShader($.program,X("vertex",THREE.ShaderLib.sprite.vertexShader));o.linkProgram($.program);$.attributes={};$.uniforms={};$.attributes.position=o.getAttribLocation($.program,"position");$.attributes.uv=o.getAttribLocation($.program,"uv");$.uniforms.uvOffset=o.getUniformLocation($.program,"uvOffset");$.uniforms.uvScale=o.getUniformLocation($.program,"uvScale");$.uniforms.rotation=o.getUniformLocation($.program,"rotation");$.uniforms.scale=o.getUniformLocation($.program, +"scale");$.uniforms.alignment=o.getUniformLocation($.program,"alignment");$.uniforms.color=o.getUniformLocation($.program,"color");$.uniforms.map=o.getUniformLocation($.program,"map");$.uniforms.opacity=o.getUniformLocation($.program,"opacity");$.uniforms.useScreenCoordinates=o.getUniformLocation($.program,"useScreenCoordinates");$.uniforms.affectedByDistance=o.getUniformLocation($.program,"affectedByDistance");$.uniforms.screenPosition=o.getUniformLocation($.program,"screenPosition");$.uniforms.modelViewMatrix= +o.getUniformLocation($.program,"modelViewMatrix");$.uniforms.projectionMatrix=o.getUniformLocation($.program,"projectionMatrix");var Ra=!1;this.setSize=function(a,b){P.width=a;P.height=b;this.setViewport(0,0,P.width,P.height)};this.setViewport=function(a,b,c,e){ja=a;ka=b;ya=c;ta=e;o.viewport(ja,ka,ya,ta)};this.setScissor=function(a,b,c,e){o.scissor(a,b,c,e)};this.enableScissorTest=function(a){a?o.enable(o.SCISSOR_TEST):o.disable(o.SCISSOR_TEST)};this.setClearColorHex=function(a,b){ga.setHex(a);ua= +b;o.clearColor(ga.r,ga.g,ga.b,ua)};this.setClearColor=function(a,b){ga.copy(a);ua=b;o.clearColor(ga.r,ga.g,ga.b,ua)};this.getClearColor=function(){return ga};this.getClearAlpha=function(){return ua};this.clear=function(a,b,c){var e=0;if(a===void 0||a)e|=o.COLOR_BUFFER_BIT;if(b===void 0||b)e|=o.DEPTH_BUFFER_BIT;if(c===void 0||c)e|=o.STENCIL_BUFFER_BIT;o.clear(e)};this.getContext=function(){return o};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray, +delete a._modelViewMatrixArray,delete a._objectMatrixArray,a instanceof THREE.Mesh)for(g in a.geometry.geometryGroups){var b=a.geometry.geometryGroups[g];o.deleteBuffer(b.__webglVertexBuffer);o.deleteBuffer(b.__webglNormalBuffer);o.deleteBuffer(b.__webglTangentBuffer);o.deleteBuffer(b.__webglColorBuffer);o.deleteBuffer(b.__webglUVBuffer);o.deleteBuffer(b.__webglUV2Buffer);o.deleteBuffer(b.__webglSkinVertexABuffer);o.deleteBuffer(b.__webglSkinVertexBBuffer);o.deleteBuffer(b.__webglSkinIndicesBuffer); +o.deleteBuffer(b.__webglSkinWeightsBuffer);o.deleteBuffer(b.__webglFaceBuffer);o.deleteBuffer(b.__webglLineBuffer);if(b.numMorphTargets)for(var c=0,e=b.numMorphTargets;c=0&&o.enableVertexAttribArray(t.position);t.color>=0&&o.enableVertexAttribArray(t.color);t.normal>=0&&o.enableVertexAttribArray(t.normal); +t.tangent>=0&&o.enableVertexAttribArray(t.tangent);a.skinning&&t.skinVertexA>=0&&t.skinVertexB>=0&&t.skinIndex>=0&&t.skinWeight>=0&&(o.enableVertexAttribArray(t.skinVertexA),o.enableVertexAttribArray(t.skinVertexB),o.enableVertexAttribArray(t.skinIndex),o.enableVertexAttribArray(t.skinWeight));if(a.attributes)for(h in a.attributes)t[h]!==void 0&&t[h]>=0&&o.enableVertexAttribArray(t[h]);if(a.morphTargets)for(h=a.numSupportedMorphTargets=0;h=0&&(o.enableVertexAttribArray(t[y]), +a.numSupportedMorphTargets++);a.uniformsList=[];for(f in a.uniforms)a.uniformsList.push([a.uniforms[f],f])};this.clearTarget=function(a,b,c,e){L(a);this.clear(b,c,e)};this.updateShadowMap=function(a,b){B(a,b)};this.render=function(a,b,c,e){var fa,M,C,P,H,ca,Ja,I=a.lights,ga=a.fog;W=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);this.shadowMapEnabled&&this.shadowMapAutoUpdate&&B(a,b);V.info.render.calls=0;V.info.render.vertices=0;V.info.render.faces=0;b.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."), +a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(Ba);b.projectionMatrix.flattenToArray(za);Ca.multiply(b.projectionMatrix,b.matrixWorldInverse);u(Ca);L(c);(this.autoClear||e)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);C=a.__webglObjects.length;for(e=0;e=0;e--)if(H=a.__webglObjects[e],H.render&&(ca=H.object,Ja=H.buffer,M=H.opaque))k(ca),n(M.depthTest),p(M.depthWrite), +v(M.polygonOffset,M.polygonOffsetFactor,M.polygonOffsetUnits),h(b,I,ga,M,Ja,ca);for(e=0;e65535&&(M[x].counter+=1,y=M[x].hash+"_"+M[x].counter,n.geometryGroups[y]===void 0&&(n.geometryGroups[y]={faces3:[],faces4:[],materialIndex:v,vertices:0,numMorphTargets:fa})),u instanceof THREE.Face3?n.geometryGroups[y].faces3.push(w):n.geometryGroups[y].faces4.push(w),n.geometryGroups[y].vertices+=t;n.geometryGroupsList=[];w=void 0;for(w in n.geometryGroups)n.geometryGroups[w].id=na++,n.geometryGroupsList.push(n.geometryGroups[w])}for(l in k.geometryGroups)if(n=k.geometryGroups[l],!n.__webglVertexBuffer){w= +n;w.__webglVertexBuffer=o.createBuffer();w.__webglNormalBuffer=o.createBuffer();w.__webglTangentBuffer=o.createBuffer();w.__webglColorBuffer=o.createBuffer();w.__webglUVBuffer=o.createBuffer();w.__webglUV2Buffer=o.createBuffer();w.__webglSkinVertexABuffer=o.createBuffer();w.__webglSkinVertexBBuffer=o.createBuffer();w.__webglSkinIndicesBuffer=o.createBuffer();w.__webglSkinWeightsBuffer=o.createBuffer();w.__webglFaceBuffer=o.createBuffer();w.__webglLineBuffer=o.createBuffer();if(w.numMorphTargets){u= +p=void 0;w.__webglMorphTargetsBuffers=[];p=0;for(u=w.numMorphTargets;p0||t.faceVertexUvs.length>0)n.__uvArray=new Float32Array(w*2);if(t.faceUvs.length>1||t.faceVertexUvs.length>1)n.__uv2Array=new Float32Array(w*2)}if(v.geometry.skinWeights.length&&v.geometry.skinIndices.length)n.__skinVertexAArray=new Float32Array(w* +4),n.__skinVertexBArray=new Float32Array(w*4),n.__skinIndexArray=new Float32Array(w*4),n.__skinWeightArray=new Float32Array(w*4);n.__faceArray=new Uint16Array(u*3);n.__lineArray=new Uint16Array(x*2);if(n.numMorphTargets){n.__morphTargetsArrays=[];v=0;for(t=n.numMorphTargets;v=0;k--)h[k]===l&&h.splice(k,1)}else(f instanceof THREE.MarchingCubes|| +f.immediateRenderCallback)&&O(h.__webglObjectsImmediate,f);f.__webglActive=!1;a.__objectsRemoved.splice(0,1)}f=0;for(h=a.__webglObjects.length;f0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinVertexABuffer),o.bufferData(o.ARRAY_BUFFER,ra,u),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinVertexBBuffer),o.bufferData(o.ARRAY_BUFFER,ja,u),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinIndicesBuffer),o.bufferData(o.ARRAY_BUFFER,ga,u),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinWeightsBuffer),o.bufferData(o.ARRAY_BUFFER,ea,u))}if(Ia&&L){t=0;for(x=M.length;t0&&(o.bindBuffer(o.ARRAY_BUFFER, +p.__webglColorBuffer),o.bufferData(o.ARRAY_BUFFER,S,u))}if(sa&&va.hasTangents){t=0;for(x=M.length;t0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglUVBuffer),o.bufferData(o.ARRAY_BUFFER,la,u))}if(oa&& +Ca&&W){t=0;for(x=M.length;t0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglUV2Buffer),o.bufferData(o.ARRAY_BUFFER,F,u))}if(ia){t=0;for(x=M.length;t1&&(b-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=b;c.s=f;c.v=h;return c}}; THREE.ColorUtils.__hsv={h:0,s:0,v:0}; -THREE.GeometryUtils={merge:function(a,c){for(var b,e,l=a.vertices.length,h=c instanceof THREE.Mesh?c.geometry:c,f=a.vertices,k=h.vertices,n=a.faces,t=h.faces,v=a.faceVertexUvs[0],p=h.faceVertexUvs[0],x={},w=0;w1&&(e=1-e,l=1-l);h=1-e-l;f.copy(a);f.multiplyScalar(e);k.copy(c);k.multiplyScalar(l);f.addSelf(k);k.copy(b);k.multiplyScalar(h);f.addSelf(k);return f},randomPointInFace:function(a,c,b){var e,l,h;if(a instanceof THREE.Face3)return e=c.vertices[a.a].position,l=c.vertices[a.b].position, h=c.vertices[a.c].position,THREE.GeometryUtils.randomPointInTriangle(e,l,h);else if(a instanceof THREE.Face4){e=c.vertices[a.a].position;l=c.vertices[a.b].position;h=c.vertices[a.c].position;var c=c.vertices[a.d].position,f;b?a._area1&&a._area2?(b=a._area1,f=a._area2):(b=THREE.GeometryUtils.triangleArea(e,l,c),f=THREE.GeometryUtils.triangleArea(l,h,c),a._area1=b,a._area2=f):(b=THREE.GeometryUtils.triangleArea(e,l,c),f=THREE.GeometryUtils.triangleArea(l,h,c));return THREE.GeometryUtils.random()*(b+ -f)a?b(c,f-1):t[f]a?b(c,f-1):p[f]0?(f=b[b.length-1],w=f.x,z=f.y):(f=this.actions[e-1].args,w=f[f.length-2],z=f[f.length-1]);for(f=1;f<=a;f++)u=f/a,h=THREE.Shape.Utils.b2(u,w,p,k),u=THREE.Shape.Utils.b2(u,z,x, -n),b.push(new THREE.Vector2(h,u));break;case THREE.PathActions.BEZIER_CURVE_TO:k=h[4];n=h[5];p=h[0];x=h[1];t=h[2];v=h[3];b.length>0?(f=b[b.length-1],w=f.x,z=f.y):(f=this.actions[e-1].args,w=f[f.length-2],z=f[f.length-1]);for(f=1;f<=a;f++)u=f/a,h=THREE.Shape.Utils.b3(u,w,p,t,k),u=THREE.Shape.Utils.b3(u,z,x,v,n),b.push(new THREE.Vector2(h,u));break;case THREE.PathActions.CSPLINE_THRU:f=this.actions[e-1].args;f=[new THREE.Vector2(f[f.length-2],f[f.length-1])];u=a*h[0].length;f=f.concat(h[0]);h=new THREE.SplineCurve(f); -for(f=1;f<=u;f++)b.push(h.getPointAt(f/u));break;case THREE.PathActions.ARC:f=this.actions[e-1].args;k=h[0];n=h[1];t=h[2];p=h[3];u=h[4];x=!!h[5];v=f[f.length-2];w=f[f.length-1];f.length==0&&(v=w=0);z=u-p;var B=a*2;for(f=1;f<=B;f++)u=f/B,x||(u=1-u),u=p+u*z,h=v+k+t*Math.cos(u),u=w+n+t*Math.sin(u),b.push(new THREE.Vector2(h,u))}c&&b.push(b[0]);return b};THREE.Path.prototype.transform=function(a,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),a)}; -THREE.Path.prototype.nltransform=function(a,c,b,e,l,h){var f=this.getPoints(),k,n,t,v,p;k=0;for(n=f.length;k0?(f=b[b.length-1],w=f.x,y=f.y):(f=this.actions[e-1].args,w=f[f.length-2],y=f[f.length-1]);for(f=1;f<=a;f++)t=f/a,h=THREE.Shape.Utils.b2(t,w,u,k),t=THREE.Shape.Utils.b2(t,y,x, +n),b.push(new THREE.Vector2(h,t));break;case THREE.PathActions.BEZIER_CURVE_TO:k=h[4];n=h[5];u=h[0];x=h[1];p=h[2];v=h[3];b.length>0?(f=b[b.length-1],w=f.x,y=f.y):(f=this.actions[e-1].args,w=f[f.length-2],y=f[f.length-1]);for(f=1;f<=a;f++)t=f/a,h=THREE.Shape.Utils.b3(t,w,u,p,k),t=THREE.Shape.Utils.b3(t,y,x,v,n),b.push(new THREE.Vector2(h,t));break;case THREE.PathActions.CSPLINE_THRU:f=this.actions[e-1].args;f=[new THREE.Vector2(f[f.length-2],f[f.length-1])];t=a*h[0].length;f=f.concat(h[0]);h=new THREE.SplineCurve(f); +for(f=1;f<=t;f++)b.push(h.getPointAt(f/t));break;case THREE.PathActions.ARC:f=this.actions[e-1].args;k=h[0];n=h[1];p=h[2];u=h[3];t=h[4];x=!!h[5];v=f[f.length-2];w=f[f.length-1];f.length==0&&(v=w=0);y=t-u;var B=a*2;for(f=1;f<=B;f++)t=f/B,x||(t=1-t),t=u+t*y,h=v+k+p*Math.cos(t),t=w+n+p*Math.sin(t),b.push(new THREE.Vector2(h,t))}c&&b.push(b[0]);return b};THREE.Path.prototype.transform=function(a,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),a)}; +THREE.Path.prototype.nltransform=function(a,c,b,e,l,h){var f=this.getPoints(),k,n,p,v,u;k=0;for(n=f.length;k=0?k-1:b.length-1;h=f-1>=0?f-1:t.length-1;var u=[t[f],b[k],b[l]];p=THREE.FontUtils.Triangulate.area(u);var B=[t[f],t[h],b[k]];x=THREE.FontUtils.Triangulate.area(B);w=k;v=f;k+=1;f+=-1;k< -0&&(k+=b.length);k%=b.length;f<0&&(f+=t.length);f%=t.length;l=k-1>=0?k-1:b.length-1;h=f-1>=0?f-1:t.length-1;u=[t[f],b[k],b[l]];u=THREE.FontUtils.Triangulate.area(u);B=[t[f],t[h],b[k]];B=THREE.FontUtils.Triangulate.area(B);p+x>u+B&&(k=w,f=v,k<0&&(k+=b.length),k%=b.length,f<0&&(f+=t.length),f%=t.length,l=k-1>=0?k-1:b.length-1,h=f-1>=0?f-1:t.length-1);p=b.slice(0,k);x=b.slice(k);w=t.slice(f);v=t.slice(0,f);h=[t[f],t[h],b[k]];z.push([t[f],b[k],b[l]]);z.push(h);b=p.concat(w).concat(v).concat(x)}return{shape:b, -isolatedPts:z,allpoints:e}},triangulateShape:function(a,c){var b=THREE.Shape.Utils.removeHoles(a,c),e=b.allpoints,l=b.isolatedPts,b=THREE.FontUtils.Triangulate(b.shape,!1),h,f,k,n,t={};h=0;for(f=e.length;h=0?k-1:b.length-1;h=f-1>=0?f-1:p.length-1;var t=[p[f],b[k],b[l]];u=THREE.FontUtils.Triangulate.area(t);var B=[p[f],p[h],b[k]];x=THREE.FontUtils.Triangulate.area(B);w=k;v=f;k+=1;f+=-1;k< +0&&(k+=b.length);k%=b.length;f<0&&(f+=p.length);f%=p.length;l=k-1>=0?k-1:b.length-1;h=f-1>=0?f-1:p.length-1;t=[p[f],b[k],b[l]];t=THREE.FontUtils.Triangulate.area(t);B=[p[f],p[h],b[k]];B=THREE.FontUtils.Triangulate.area(B);u+x>t+B&&(k=w,f=v,k<0&&(k+=b.length),k%=b.length,f<0&&(f+=p.length),f%=p.length,l=k-1>=0?k-1:b.length-1,h=f-1>=0?f-1:p.length-1);u=b.slice(0,k);x=b.slice(k);w=p.slice(f);v=p.slice(0,f);h=[p[f],p[h],b[k]];y.push([p[f],b[k],b[l]]);y.push(h);b=u.concat(w).concat(v).concat(x)}return{shape:b, +isolatedPts:y,allpoints:e}},triangulateShape:function(a,c){var b=THREE.Shape.Utils.removeHoles(a,c),e=b.allpoints,l=b.isolatedPts,b=THREE.FontUtils.Triangulate(b.shape,!1),h,f,k,n,p={};h=0;for(f=e.length;h1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+w),e=e<0?0:1;if(b==="pos")if(b=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)b.x=l[0]+(h[0]-l[0])*e,b.y=l[1]+(h[1]-l[1])*e,b.z=l[2]+(h[2]-l[2])*e;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= +THREE.Animation.prototype.update=function(a){if(this.isPlaying){var c=["pos","rot","scl"],b,e,l,h,f,k,n,p,v=this.data.JIT.hierarchy,u,x;this.currentTime+=a*this.timeScale;x=this.currentTime;u=this.currentTime%=this.data.length;p=parseInt(Math.min(u*this.data.fps,this.data.length*this.data.fps),10);for(var w=0,y=this.hierarchy.length;w1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+w),e=e<0?0:1;if(b==="pos")if(b=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)b.x=l[0]+(h[0]-l[0])*e,b.y=l[1]+(h[1]-l[1])*e,b.z=l[2]+(h[2]-l[2])*e;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= this.getPrevKeyWith("pos",w,f.index-1).pos,this.points[1]=l,this.points[2]=h,this.points[3]=this.getNextKeyWith("pos",w,k.index+1).pos,e=e*0.33+0.33,l=this.interpolateCatmullRom(this.points,e),b.x=l[0],b.y=l[1],b.z=l[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)e=this.interpolateCatmullRom(this.points,e*1.01),this.target.set(e[0],e[1],e[2]),this.target.subSelf(b),this.target.y=0,this.target.normalize(),e=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,e,0)}else if(b=== -"rot")THREE.Quaternion.slerp(l,h,a.quaternion,e);else if(b==="scl")b=a.scale,b.x=l[0]+(h[0]-l[0])*e,b.y=l[1]+(h[1]-l[1])*e,b.z=l[2]+(h[2]-l[2])*e}}if(this.JITCompile&&v[0][t]===void 0){this.hierarchy[0].update(null,!0);for(w=0;wa.length-2?h:h+1;b[3]=h>a.length-3?h:h+2;h=a[b[0]];k=a[b[1]];n=a[b[2]];t=a[b[3]];b=l*l;f=l*b;e[0]=this.interpolate(h[0],k[0],n[0],t[0],l,b,f);e[1]=this.interpolate(h[1],k[1],n[1],t[1],l,b,f);e[2]=this.interpolate(h[2],k[2],n[2],t[2],l,b,f);return e}; +"rot")THREE.Quaternion.slerp(l,h,a.quaternion,e);else if(b==="scl")b=a.scale,b.x=l[0]+(h[0]-l[0])*e,b.y=l[1]+(h[1]-l[1])*e,b.z=l[2]+(h[2]-l[2])*e}}if(this.JITCompile&&v[0][p]===void 0){this.hierarchy[0].update(null,!0);for(w=0;wa.length-2?h:h+1;b[3]=h>a.length-3?h:h+2;h=a[b[0]];k=a[b[1]];n=a[b[2]];p=a[b[3]];b=l*l;f=l*b;e[0]=this.interpolate(h[0],k[0],n[0],p[0],l,b,f);e[1]=this.interpolate(h[1],k[1],n[1],p[1],l,b,f);e[2]=this.interpolate(h[2],k[2],n[2],p[2],l,b,f);return e}; THREE.Animation.prototype.interpolate=function(a,c,b,e,l,h,f){a=(b-a)*0.5;e=(e-c)*0.5;return(2*(c-b)+a+e)*f+(-3*(c-b)-2*a-e)*h+a*l+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var e=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?b=b0?b:0:b>=0?b:b+e.length;b>=0;b--)if(e[b][a]!==void 0)return e[b];return this.data.hierarchy[c].keys[e.length-1]}; THREE.CubeCamera=function(a,c,b,e){this.heightOffset=b;this.position=new THREE.Vector3(0,b,0);this.cameraPX=new THREE.PerspectiveCamera(90,1,a,c);this.cameraNX=new THREE.PerspectiveCamera(90,1,a,c);this.cameraPY=new THREE.PerspectiveCamera(90,1,a,c);this.cameraNY=new THREE.PerspectiveCamera(90,1,a,c);this.cameraPZ=new THREE.PerspectiveCamera(90,1,a,c);this.cameraNZ=new THREE.PerspectiveCamera(90,1,a,c);this.cameraPX.position=this.position;this.cameraNX.position=this.position;this.cameraPY.position= @@ -462,7 +462,7 @@ function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!0;break;case 37: this.moveUp&&this.object.translateY(b);this.moveDown&&this.object.translateY(-b);b=a*this.lookSpeed;this.activeLook||(b=0);this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var a=this.target,c=this.object.position;a.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=c.y+100*Math.cos(this.phi);a.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta)}a=1;this.constrainVertical&& (a=Math.PI/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b*a);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=THREE.Math.mapLinear(this.phi,0,Math.PI,this.verticalMin,this.verticalMax);a=this.target;c=this.object.position;a.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=c.y+100*Math.cos(this.phi);a.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta); this.object.lookAt(a)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",b(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",b(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",b(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",b(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",b(this,this.onKeyUp),!1)}; -THREE.PathControls=function(a,c){function b(a){if((a*=2)<1)return 0.5*a*a;return-0.5*(--a*(a-2)-1)}function e(a,b){return function(){b.apply(a,arguments)}}function l(a,b,c,e){var f={name:c,fps:0.6,length:e,hierarchy:[]},h,l=b.getControlPointsArray(),k=b.getLength(),B=l.length,y=0;h=B-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:l[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[h]={time:e,pos:l[h],rot:[0,0,0,1],scl:[1,1,1]};for(h=1;h=0?a:a+f;c=this.verticalAngleMap.srcRange; @@ -480,76 +480,76 @@ THREE.FlyControls=function(a,c){function b(a,b){return function(){b.apply(a,argu this.object.matrixWorldNeedsUpdate=!0};this.updateMovementVector=function(){var a=this.moveState.forward||this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z= -this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",b(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",b(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",b(this, this.mouseup),!1);this.domElement.addEventListener("keydown",b(this,this.keydown),!1);this.domElement.addEventListener("keyup",b(this,this.keyup),!1);this.updateMovementVector();this.updateRotationVector()}; -THREE.RollControls=function(a,c){this.object=a;this.domElement=c!==void 0?c:document;this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;var b=new THREE.Vector3,e=new THREE.Vector3,l=new THREE.Vector3,h=new THREE.Matrix4,f=!1,k=1,n=0,t=0,v=0,p=0,x=0,w=window.innerWidth/2,z=window.innerHeight/2;this.update=function(a){if(this.mouseLook){var c=a*this.lookSpeed; -this.rotateHorizontally(c*p);this.rotateVertically(c*x)}c=a*this.movementSpeed;this.object.translateZ(-c*(n>0||this.autoForward&&!(n<0)?1:n));this.object.translateX(c*t);this.object.translateY(c*v);f&&(this.roll+=this.rollSpeed*a*k);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();else if(this.forward.y0||this.autoForward&&!(n<0)?1:n));this.object.translateX(c*p);this.object.translateY(c*v);f&&(this.roll+=this.rollSpeed*a*k);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();else if(this.forward.y1?e.normalize():e.z=Math.sqrt(1-h*h);f.copy(b.object.position).subSelf(b.target);h=b.object.up.clone().setLength(e.y);h.addSelf(b.object.up.clone().crossSelf(f).setLength(e.x));h.addSelf(f.setLength(e.z));return h};this.rotateCamera=function(){var a=Math.acos(k.dot(n)/k.length()/n.length());if(a){var c=(new THREE.Vector3).cross(k,n).normalize(),e=new THREE.Quaternion;a*=b.rotateSpeed;e.setFromAxisAngle(c,-a);e.multiplyVector3(f); -e.multiplyVector3(b.object.up);e.multiplyVector3(n);b.staticMoving?k=n:(e.setFromAxisAngle(c,a*(b.dynamicDampingFactor-1)),e.multiplyVector3(k))}};this.zoomCamera=function(){var a=1+(v.y-t.y)*b.zoomSpeed;a!==1&&a>0&&(f.multiplyScalar(a),b.staticMoving?t=v:t.y+=(v.y-t.y)*this.dynamicDampingFactor)};this.panCamera=function(){var a=x.clone().subSelf(p);if(a.lengthSq()){a.multiplyScalar(f.length()*b.panSpeed);var c=f.clone().crossSelf(b.object.up).setLength(a.x);c.addSelf(b.object.up.clone().setLength(a.y)); -b.object.position.addSelf(c);b.target.addSelf(c);b.staticMoving?p=x:p.addSelf(a.sub(x,p).multiplyScalar(b.dynamicDampingFactor))}};this.checkDistances=function(){if(!b.noZoom||!b.noPan)b.object.position.lengthSq()>b.maxDistance*b.maxDistance&&b.object.position.setLength(b.maxDistance),f.lengthSq()0&&(f.multiplyScalar(a),b.staticMoving?p=v:p.y+=(v.y-p.y)*this.dynamicDampingFactor)};this.panCamera=function(){var a=x.clone().subSelf(u);if(a.lengthSq()){a.multiplyScalar(f.length()*b.panSpeed);var c=f.clone().crossSelf(b.object.up).setLength(a.x);c.addSelf(b.object.up.clone().setLength(a.y)); +b.object.position.addSelf(c);b.target.addSelf(c);b.staticMoving?u=x:u.addSelf(a.sub(x,u).multiplyScalar(b.dynamicDampingFactor))}};this.checkDistances=function(){if(!b.noZoom||!b.noPan)b.object.position.lengthSq()>b.maxDistance*b.maxDistance&&b.object.position.setLength(b.maxDistance),f.lengthSq()0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,f,0)));for(k=0;k0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-f,0)));for(k=0;k0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,f,0)));for(k=0;k0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-f,0)));for(k=0;ka&&(a+=Math.PI*2),anglec=(b+a)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return e.multiplyScalar(k).addSelf(l).subSelf(a).clone()}function l(a){for(K=a.length;--K>=0;){la=K;ja=K-1;ja<0&&(ja=a.length- -1);for(var b=0,c=w+v*2,b=0;b=0;Y--){oa=Y/v;Z=n*(1-oa);oa=t*Math.sin(oa*Math.PI/2);K=0;for(M=E.length;Ka&&(a+=Math.PI*2),anglec=(b+a)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return e.multiplyScalar(k).addSelf(l).subSelf(a).clone()}function l(a){for(L=a.length;--L>=0;){na=L;ma=L-1;ma<0&&(ma=a.length- +1);for(var b=0,c=w+v*2,b=0;b=0;X--){oa=X/v;Y=n*(1-oa);oa=p*Math.sin(oa*Math.PI/2);L=0;for(J=D.length;L0||(v=this.vertices.push(new THREE.Vertex(new THREE.Vector3(p,k,x)))-1);t.push(v)}c.push(t)}for(var w,z,u,l=c.length,b=0;b0)for(e=0;e1&&(w= -this.vertices[f].position.clone(),z=this.vertices[n].position.clone(),u=this.vertices[t].position.clone(),w.normalize(),z.normalize(),u.normalize(),this.faces.push(new THREE.Face3(f,n,t,[new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(z.x,z.y,z.z),new THREE.Vector3(u.x,u.y,u.z)])),this.faceVertexUvs[0].push([v,p,B]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry; +THREE.SphereGeometry=function(a,c,b){THREE.Geometry.call(this);for(var a=a||50,e,l=Math.PI,h=Math.max(3,c||8),f=Math.max(2,b||6),c=[],b=0;b0||(v=this.vertices.push(new THREE.Vertex(new THREE.Vector3(u,k,x)))-1);p.push(v)}c.push(p)}for(var w,y,t,l=c.length,b=0;b0)for(e=0;e1&&(w= +this.vertices[f].position.clone(),y=this.vertices[n].position.clone(),t=this.vertices[p].position.clone(),w.normalize(),y.normalize(),t.normalize(),this.faces.push(new THREE.Face3(f,n,p,[new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(t.x,t.y,t.z)])),this.faceVertexUvs[0].push([v,u,B]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry; THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry; THREE.TextGeometry=function(a,c){var b=(new THREE.TextPath(a,c)).toShapes();c.amount=c.height!==void 0?c.height:50;if(c.bevelThickness===void 0)c.bevelThickness=10;if(c.bevelSize===void 0)c.bevelSize=8;if(c.bevelEnabled===void 0)c.bevelEnabled=!1;if(c.bend){var e=b[b.length-1].getBoundingBox().maxX;c.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(e/2,120),new THREE.Vector2(e,0))}THREE.ExtrudeGeometry.call(this,b,c)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry; THREE.TextGeometry.prototype.constructor=THREE.TextGeometry; THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},getTextShapes:function(a,c){return(new TextPath(a,c)).toShapes()},loadFace:function(a){var c=a.familyName.toLowerCase();this.faces[c]=this.faces[c]||{};this.faces[c][a.cssFontWeight]=this.faces[c][a.cssFontWeight]||{};this.faces[c][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[c][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var c= -this.getFace(),b=this.size/c.resolution,e=0,l=String(a).split(""),h=l.length,f=[],a=0;a0)for(t=0;t2;){if(p--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return k;return h}n=t;l<=n&&(n=0);t=n+1;l<=t&&(t=0);v=t+1;l<=v&&(v=0);var x;a:{x=a;var w=n,z=t,u=v,B=l,y=f,E=void 0,C=void 0,H=void 0, -L=void 0,R=void 0,D=void 0,O=void 0,J=void 0,N=void 0,C=x[y[w]].x,H=x[y[w]].y,L=x[y[z]].x,R=x[y[z]].y,D=x[y[u]].x,O=x[y[u]].y;if(1.0E-10>(L-C)*(O-H)-(R-H)*(D-C))x=!1;else{for(E=0;E=0&&Y>=0&&Z>=0){x=!1;break a}}x= -!0}}if(x){h.push([a[f[n]],a[f[t]],a[f[v]]]);k.push([f[n],f[t],f[v]]);n=t;for(v=t+1;v0)for(p=0;p2;){if(u--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return k;return h}n=p;l<=n&&(n=0);p=n+1;l<=p&&(p=0);v=p+1;l<=v&&(v=0);var x;a:{x=a;var w=n,y=p,t=v,B=l,A=f,D=void 0,C=void 0,H=void 0, +O=void 0,T=void 0,E=void 0,S=void 0,K=void 0,N=void 0,C=x[A[w]].x,H=x[A[w]].y,O=x[A[y]].x,T=x[A[y]].y,E=x[A[t]].x,S=x[A[t]].y;if(1.0E-10>(O-C)*(S-H)-(T-H)*(E-C))x=!1;else{for(D=0;D=0&&X>=0&&Y>=0){x=!1;break a}}x= +!0}}if(x){h.push([a[f[n]],a[f[p]],a[f[v]]]);k.push([f[n],f[p],f[v]]);n=p;for(v=p+1;v0;)this.smooth(a)}; -THREE.SubdivisionModifier.prototype.smooth=function(a){function c(a,b,c,e,k,n){var p=new THREE.Face4(a,b,c,e,null,k.color,k.material);if(f.useOldVertexColors){p.vertexColors=[];for(var t,u,w,v=0;v<4;v++){w=n[v];t=new THREE.Color;t.setRGB(0,0,0);for(var y=0;y>7)-127;e|=(h&127)<<16|f<<8;if(e==0&&l==-127)return 0;return(1-2*(k>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,l)}function k(a,b){var c=v(a,b),e=v(a,b+1),f=v(a,b+2);return(v(a,b+3)<<24)+(f<<16)+(e<<8)+c}function l(a,b){var c=v(a,b);return(v(a,b+1)<<8)+c}function t(a,b){var c=v(a,b);return c>127?c-256:c}function v(a,b){return a.charCodeAt(b)&255}function p(b){var c, -e,f;c=k(a,b);e=k(a,b+R);f=k(a,b+D);b=l(a,b+O);y.faces.push(new THREE.Face3(c,e,f,null,null,b))}function x(b){var c,e,f,h,o,p,t;c=k(a,b);e=k(a,b+R);f=k(a,b+D);h=l(a,b+O);o=k(a,b+J);p=k(a,b+N);t=k(a,b+K);var b=H[p*3],u=H[p*3+1];p=H[p*3+2];var v=H[t*3],w=H[t*3+1];t=H[t*3+2];y.faces.push(new THREE.Face3(c,e,f,[new THREE.Vector3(H[o*3],H[o*3+1],H[o*3+2]),new THREE.Vector3(b,u,p),new THREE.Vector3(v,w,t)],null,h))}function w(b){var c,e,f,h;c=k(a,b);e=k(a,b+M);f=k(a,b+Y);h=k(a,b+oa);b=l(a,b+Z);y.faces.push(new THREE.Face4(c, -e,f,h,null,null,b))}function z(b){var c,e,f,h,p,t,u,v,w;c=k(a,b);e=k(a,b+M);f=k(a,b+Y);h=k(a,b+oa);p=l(a,b+Z);t=k(a,b+U);u=k(a,b+o);v=k(a,b+P);w=k(a,b+ra);var b=H[u*3],x=H[u*3+1];u=H[u*3+2];var X=H[v*3],z=H[v*3+1];v=H[v*3+2];var V=H[w*3],B=H[w*3+1];w=H[w*3+2];y.faces.push(new THREE.Face4(c,e,f,h,[new THREE.Vector3(H[t*3],H[t*3+1],H[t*3+2]),new THREE.Vector3(b,x,u),new THREE.Vector3(X,z,v),new THREE.Vector3(V,B,w)],null,p))}function u(b){var c,e,f,h;c=k(a,b);e=k(a,b+G);f=k(a,b+W);b=L[c*2];h=L[c*2+ -1];c=L[e*2];var l=y.faceVertexUvs[0];e=L[e*2+1];var n=L[f*2];f=L[f*2+1];var o=[];o.push(new THREE.UV(b,h));o.push(new THREE.UV(c,e));o.push(new THREE.UV(n,f));l.push(o)}function B(b){var c,e,f,h,l,n;c=k(a,b);e=k(a,b+$);f=k(a,b+la);h=k(a,b+ja);b=L[c*2];l=L[c*2+1];c=L[e*2];n=L[e*2+1];e=L[f*2];var o=y.faceVertexUvs[0];f=L[f*2+1];var p=L[h*2];h=L[h*2+1];var t=[];t.push(new THREE.UV(b,l));t.push(new THREE.UV(c,n));t.push(new THREE.UV(e,f));t.push(new THREE.UV(p,h));o.push(t)}var y=this,E=0,C,H=[],L=[], -R,D,O,J,N,K,M,Y,oa,Z,U,o,P,ra,G,W,$,la,ja,sa,T,ea,ga,na,ia;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(y,e,b);C={signature:a.substr(E,8),header_bytes:v(a,E+8),vertex_coordinate_bytes:v(a,E+9),normal_coordinate_bytes:v(a,E+10),uv_coordinate_bytes:v(a,E+11),vertex_index_bytes:v(a,E+12),normal_index_bytes:v(a,E+13),uv_index_bytes:v(a,E+14),material_index_bytes:v(a,E+15),nvertices:k(a,E+16),nnormals:k(a,E+16+4),nuvs:k(a,E+16+8),ntri_flat:k(a,E+16+12),ntri_smooth:k(a,E+16+16),ntri_flat_uv:k(a, -E+16+20),ntri_smooth_uv:k(a,E+16+24),nquad_flat:k(a,E+16+28),nquad_smooth:k(a,E+16+32),nquad_flat_uv:k(a,E+16+36),nquad_smooth_uv:k(a,E+16+40)};E+=C.header_bytes;R=C.vertex_index_bytes;D=C.vertex_index_bytes*2;O=C.vertex_index_bytes*3;J=C.vertex_index_bytes*3+C.material_index_bytes;N=C.vertex_index_bytes*3+C.material_index_bytes+C.normal_index_bytes;K=C.vertex_index_bytes*3+C.material_index_bytes+C.normal_index_bytes*2;M=C.vertex_index_bytes;Y=C.vertex_index_bytes*2;oa=C.vertex_index_bytes*3;Z=C.vertex_index_bytes* -4;U=C.vertex_index_bytes*4+C.material_index_bytes;o=C.vertex_index_bytes*4+C.material_index_bytes+C.normal_index_bytes;P=C.vertex_index_bytes*4+C.material_index_bytes+C.normal_index_bytes*2;ra=C.vertex_index_bytes*4+C.material_index_bytes+C.normal_index_bytes*3;G=C.uv_index_bytes;W=C.uv_index_bytes*2;$=C.uv_index_bytes;la=C.uv_index_bytes*2;ja=C.uv_index_bytes*3;b=C.vertex_index_bytes*3+C.material_index_bytes;ia=C.vertex_index_bytes*4+C.material_index_bytes;sa=C.ntri_flat*b;T=C.ntri_smooth*(b+C.normal_index_bytes* -3);ea=C.ntri_flat_uv*(b+C.uv_index_bytes*3);ga=C.ntri_smooth_uv*(b+C.normal_index_bytes*3+C.uv_index_bytes*3);na=C.nquad_flat*ia;b=C.nquad_smooth*(ia+C.normal_index_bytes*4);ia=C.nquad_flat_uv*(ia+C.uv_index_bytes*4);E+=function(b){for(var e,h,k,l=C.vertex_coordinate_bytes*3,n=b+C.nvertices*l;b=0){x=n.invBindMatrices[u];o.invBindMatrix=x;o.skinningMatrix=new THREE.Matrix4;o.skinningMatrix.multiply(o.world,x);o.weights=[];for(x=0;x1){n=new THREE.MeshFaceMaterial;for(j=0;j1?b.add(n):b=n}}b.name=a.id||"";a.matrix.decompose(b.position,b.rotation, -b.scale);for(f=0;f1?c[1].substr(0,b):"0";c[1].length=0,k=f.indexOf("(")>=0,l;if(h)e=f.split("."),f=e.shift(),e.shift();else if(k){l=f.split("(");f=l.shift(); -for(e=0;eb){t=o.output[n];break}k=t!==void 0?t instanceof THREE.Matrix4? -k.multiply(k,t):k.multiply(k,l.matrix):k.multiply(k,l.matrix)}else k=k.multiply(k,l.matrix);b=k;c.push({time:a,pos:[b.n14,b.n24,b.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=c}this.updateMatrix();return this};p.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;a>7)-127;e|=(h&127)<<16|f<<8;if(e==0&&l==-127)return 0;return(1-2*(k>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,l)}function k(a,b){var c=v(a,b),e=v(a,b+1),f=v(a,b+2);return(v(a,b+3)<<24)+(f<<16)+(e<<8)+c}function l(a,b){var c=v(a,b);return(v(a,b+1)<<8)+c}function p(a,b){var c=v(a,b);return c>127?c-256:c}function v(a,b){return a.charCodeAt(b)&255}function u(b){var c, +e,f;c=k(a,b);e=k(a,b+T);f=k(a,b+E);b=l(a,b+S);A.faces.push(new THREE.Face3(c,e,f,null,null,b))}function x(b){var c,e,f,h,o,p,t;c=k(a,b);e=k(a,b+T);f=k(a,b+E);h=l(a,b+S);o=k(a,b+K);p=k(a,b+N);t=k(a,b+L);var b=H[p*3],u=H[p*3+1];p=H[p*3+2];var w=H[t*3],v=H[t*3+1];t=H[t*3+2];A.faces.push(new THREE.Face3(c,e,f,[new THREE.Vector3(H[o*3],H[o*3+1],H[o*3+2]),new THREE.Vector3(b,u,p),new THREE.Vector3(w,v,t)],null,h))}function w(b){var c,e,f,h;c=k(a,b);e=k(a,b+J);f=k(a,b+X);h=k(a,b+oa);b=l(a,b+Y);A.faces.push(new THREE.Face4(c, +e,f,h,null,null,b))}function y(b){var c,e,f,h,p,t,u,w,v;c=k(a,b);e=k(a,b+J);f=k(a,b+X);h=k(a,b+oa);p=l(a,b+Y);t=k(a,b+V);u=k(a,b+o);w=k(a,b+Q);v=k(a,b+qa);var b=H[u*3],x=H[u*3+1];u=H[u*3+2];var fa=H[w*3],P=H[w*3+1];w=H[w*3+2];var M=H[v*3],y=H[v*3+1];v=H[v*3+2];A.faces.push(new THREE.Face4(c,e,f,h,[new THREE.Vector3(H[t*3],H[t*3+1],H[t*3+2]),new THREE.Vector3(b,x,u),new THREE.Vector3(fa,P,w),new THREE.Vector3(M,y,v)],null,p))}function t(b){var c,e,f,h;c=k(a,b);e=k(a,b+G);f=k(a,b+W);b=O[c*2];h=O[c* +2+1];c=O[e*2];var l=A.faceVertexUvs[0];e=O[e*2+1];var n=O[f*2];f=O[f*2+1];var o=[];o.push(new THREE.UV(b,h));o.push(new THREE.UV(c,e));o.push(new THREE.UV(n,f));l.push(o)}function B(b){var c,e,f,h,l,n;c=k(a,b);e=k(a,b+Z);f=k(a,b+na);h=k(a,b+ma);b=O[c*2];l=O[c*2+1];c=O[e*2];n=O[e*2+1];e=O[f*2];var o=A.faceVertexUvs[0];f=O[f*2+1];var p=O[h*2];h=O[h*2+1];var t=[];t.push(new THREE.UV(b,l));t.push(new THREE.UV(c,n));t.push(new THREE.UV(e,f));t.push(new THREE.UV(p,h));o.push(t)}var A=this,D=0,C,H=[],O= +[],T,E,S,K,N,L,J,X,oa,Y,V,o,Q,qa,G,W,Z,na,ma,sa,U,da,ia,ea,la;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(A,e,b);C={signature:a.substr(D,8),header_bytes:v(a,D+8),vertex_coordinate_bytes:v(a,D+9),normal_coordinate_bytes:v(a,D+10),uv_coordinate_bytes:v(a,D+11),vertex_index_bytes:v(a,D+12),normal_index_bytes:v(a,D+13),uv_index_bytes:v(a,D+14),material_index_bytes:v(a,D+15),nvertices:k(a,D+16),nnormals:k(a,D+16+4),nuvs:k(a,D+16+8),ntri_flat:k(a,D+16+12),ntri_smooth:k(a,D+16+16),ntri_flat_uv:k(a, +D+16+20),ntri_smooth_uv:k(a,D+16+24),nquad_flat:k(a,D+16+28),nquad_smooth:k(a,D+16+32),nquad_flat_uv:k(a,D+16+36),nquad_smooth_uv:k(a,D+16+40)};D+=C.header_bytes;T=C.vertex_index_bytes;E=C.vertex_index_bytes*2;S=C.vertex_index_bytes*3;K=C.vertex_index_bytes*3+C.material_index_bytes;N=C.vertex_index_bytes*3+C.material_index_bytes+C.normal_index_bytes;L=C.vertex_index_bytes*3+C.material_index_bytes+C.normal_index_bytes*2;J=C.vertex_index_bytes;X=C.vertex_index_bytes*2;oa=C.vertex_index_bytes*3;Y=C.vertex_index_bytes* +4;V=C.vertex_index_bytes*4+C.material_index_bytes;o=C.vertex_index_bytes*4+C.material_index_bytes+C.normal_index_bytes;Q=C.vertex_index_bytes*4+C.material_index_bytes+C.normal_index_bytes*2;qa=C.vertex_index_bytes*4+C.material_index_bytes+C.normal_index_bytes*3;G=C.uv_index_bytes;W=C.uv_index_bytes*2;Z=C.uv_index_bytes;na=C.uv_index_bytes*2;ma=C.uv_index_bytes*3;b=C.vertex_index_bytes*3+C.material_index_bytes;la=C.vertex_index_bytes*4+C.material_index_bytes;sa=C.ntri_flat*b;U=C.ntri_smooth*(b+C.normal_index_bytes* +3);da=C.ntri_flat_uv*(b+C.uv_index_bytes*3);ia=C.ntri_smooth_uv*(b+C.normal_index_bytes*3+C.uv_index_bytes*3);ea=C.nquad_flat*la;b=C.nquad_smooth*(la+C.normal_index_bytes*4);la=C.nquad_flat_uv*(la+C.uv_index_bytes*4);D+=function(b){for(var e,h,k,l=C.vertex_coordinate_bytes*3,n=b+C.nvertices*l;b=0){x=n.invBindMatrices[u];o.invBindMatrix=x;o.skinningMatrix=new THREE.Matrix4;o.skinningMatrix.multiply(o.world,x);o.weights=[];for(x=0;x1){n=new THREE.MeshFaceMaterial;for(j=0;j1?b.add(n):b=n}}b.name=a.id||"";a.matrix.decompose(b.position,b.rotation, +b.scale);for(f=0;f1?c[1].substr(0,b):"0";c[1].length=0,k=f.indexOf("(")>=0,l;if(h)e=f.split("."),f=e.shift(),e.shift();else if(k){l=f.split("(");f=l.shift(); +for(e=0;eb){p=o.output[n];break}k=p!==void 0?p instanceof THREE.Matrix4? +k.multiply(k,p):k.multiply(k,l.matrix):k.multiply(k,l.matrix)}else k=k.multiply(k,l.matrix);b=k;c.push({time:a,pos:[b.n14,b.n24,b.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=c}this.updateMatrix();return this};u.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;a0&&(this[c.nodeName]=parseFloat(e[0].textContent))}}this.create();return this};N.prototype.create=function(){var a={},b=this.transparency!==void 0&&this.transparency<1,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var e=this[c];if(e instanceof J)if(e.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(e=I[this.effect.surface.init_from]))a.map=THREE.ImageUtils.loadTexture(Ga+e.init_from), -a.map.wrapS=THREE.RepeatWrapping,a.map.wrapT=THREE.RepeatWrapping,a.map.repeat.x=1,a.map.repeat.y=-1}else c=="diffuse"?a.color=e.color.getHex():b||(a[c]=e.color.getHex());break;case "shininess":case "reflectivity":a[c]=this[c];break;case "transparency":if(b)a.transparent=!0,a.opacity=this[c],b=!0}a.shading=Ja;return this.material=new THREE.MeshLambertMaterial(a)};K.prototype.parse=function(a){for(var b=0;b=0,e=a.indexOf("(")>=0,f,h;if(c)b=a.split("."),a=b.shift(),h=b.shift();else if(e){f=a.split("(");a=f.shift();for(b=0;b0&&(this[c.nodeName]=parseFloat(e[0].textContent))}}this.create();return this};N.prototype.create=function(){var a={},b=this.transparency!==void 0&&this.transparency<1,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var e=this[c];if(e instanceof K)if(e.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(e=I[this.effect.surface.init_from]))a.map=THREE.ImageUtils.loadTexture(Ca+e.init_from), +a.map.wrapS=THREE.RepeatWrapping,a.map.wrapT=THREE.RepeatWrapping,a.map.repeat.x=1,a.map.repeat.y=-1}else c=="diffuse"?a.color=e.color.getHex():b||(a[c]=e.color.getHex());break;case "shininess":case "reflectivity":a[c]=this[c];break;case "transparency":if(b)a.transparent=!0,a.opacity=this[c],b=!0}a.shading=Ga;return this.material=new THREE.MeshLambertMaterial(a)};L.prototype.parse=function(a){for(var b=0;b=0,e=a.indexOf("(")>=0,f,h;if(c)b=a.split("."),a=b.shift(),h=b.shift();else if(e){f=a.split("(");a=f.shift();for(b=0;b1&&(N=new THREE.MeshFaceMaterial);object=new THREE.Mesh(R,N);object.name=w;object.position.set(C[0],C[1],C[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=E.visible;P.scene.add(object);P.objects[w]=object;E.meshCollider&&(a=THREE.CollisionUtils.MeshColliderWBox(object),P.scene.collisions.colliders.push(a));if(E.castsShadow)a= -new THREE.ShadowVolume(R),P.scene.add(a),a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;E.trigger&&E.trigger.toLowerCase()!="none"&&(a={type:E.trigger,object:E},P.triggers[object.name]=a)}}else C=E.position,r=E.rotation,q=E.quaternion,s=E.scale,q=0,object=new THREE.Object3D,object.name=w,object.position.set(C[0],C[1],C[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],s[1],s[2]),object.visible= -E.visible!==void 0?E.visible:!1,P.scene.add(object),P.objects[w]=object,P.empties[w]=object,E.trigger&&E.trigger.toLowerCase()!="none"&&(a={type:E.trigger,object:E},P.triggers[object.name]=a)}function n(a){return function(c){P.geometries[a]=c;k();oa-=1;b.onLoadComplete();v()}}function t(a){return function(b){P.geometries[a]=b}}function v(){b.callbackProgress({totalModels:U,totalTextures:o,loadedModels:U-oa,loadedTextures:o-Z},P);b.onLoadProgress();oa==0&&Z==0&&c(P)}var p,x,w,z,u,B,y,E,C,H,L,R,D,O, -J,N,K,M,Y,oa,Z,U,o,P;M=a.data;J=new THREE.BinaryLoader;Y=new THREE.JSONLoader;Z=oa=0;P={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(w in M.objects)if(E=M.objects[w],E.meshCollider){a=!0;break}if(a)P.scene.collisions=new THREE.CollisionSystem;if(M.transform){a=M.transform.position;H=M.transform.rotation;var ra=M.transform.scale;a&&P.scene.position.set(a[0],a[1],a[2]);H&&P.scene.rotation.set(H[0],H[1],H[2]);ra&& -P.scene.scale.set(ra[0],ra[1],ra[2]);(a||H||ra)&&P.scene.updateMatrix()}a=function(){Z-=1;v();b.onLoadComplete()};for(u in M.cameras)H=M.cameras[u],H.type=="perspective"?D=new THREE.PerspectiveCamera(H.fov,H.aspect,H.near,H.far):H.type=="ortho"&&(D=new THREE.OrthographicCamera(H.left,H.right,H.top,H.bottom,H.near,H.far)),C=H.position,H=H.target,D.position.set(C[0],C[1],C[2]),D.target=new THREE.Vector3(H[0],H[1],H[2]),P.cameras[u]=D;for(z in M.lights)u=M.lights[z],D=u.color!==void 0?u.color:16777215, -H=u.intensity!==void 0?u.intensity:1,u.type=="directional"?(C=u.direction,K=new THREE.DirectionalLight(D,H),K.position.set(C[0],C[1],C[2]),K.position.normalize()):u.type=="point"?(C=u.position,d=u.distance,K=new THREE.PointLight(D,H,d),K.position.set(C[0],C[1],C[2])):u.type=="ambient"&&(K=new THREE.AmbientLight(D)),P.scene.add(K),P.lights[z]=K;for(B in M.fogs)z=M.fogs[B],z.type=="linear"?O=new THREE.Fog(0,z.near,z.far):z.type=="exp2"&&(O=new THREE.FogExp2(0,z.density)),H=z.color,O.color.setRGB(H[0], -H[1],H[2]),P.fogs[B]=O;if(P.cameras&&M.defaults.camera)P.currentCamera=P.cameras[M.defaults.camera];if(P.fogs&&M.defaults.fog)P.scene.fog=P.fogs[M.defaults.fog];H=M.defaults.bgcolor;P.bgColor=new THREE.Color;P.bgColor.setRGB(H[0],H[1],H[2]);P.bgColorAlpha=M.defaults.bgalpha;for(p in M.geometries)if(B=M.geometries[p],B.type=="bin_mesh"||B.type=="ascii_mesh")oa+=1,b.onLoadStart();U=oa;for(p in M.geometries)B=M.geometries[p],B.type=="cube"?(R=new THREE.CubeGeometry(B.width,B.height,B.depth,B.segmentsWidth, -B.segmentsHeight,B.segmentsDepth,null,B.flipped,B.sides),P.geometries[p]=R):B.type=="plane"?(R=new THREE.PlaneGeometry(B.width,B.height,B.segmentsWidth,B.segmentsHeight),P.geometries[p]=R):B.type=="sphere"?(R=new THREE.SphereGeometry(B.radius,B.segmentsWidth,B.segmentsHeight),P.geometries[p]=R):B.type=="cylinder"?(R=new THREE.CylinderGeometry(B.topRad,B.botRad,B.height,B.radSegs,B.heightSegs),P.geometries[p]=R):B.type=="torus"?(R=new THREE.TorusGeometry(B.radius,B.tube,B.segmentsR,B.segmentsT),P.geometries[p]= -R):B.type=="icosahedron"?(R=new THREE.IcosahedronGeometry(B.subdivisions),P.geometries[p]=R):B.type=="bin_mesh"?J.load(e(B.url,M.urlBaseType),n(p)):B.type=="ascii_mesh"?Y.load(e(B.url,M.urlBaseType),n(p)):B.type=="embedded_mesh"&&(B=M.embeds[B.id])&&Y.createModel(B,t(p),"");for(y in M.textures)if(p=M.textures[y],p.url instanceof Array){Z+=p.url.length;for(J=0;J1&&(N=new THREE.MeshFaceMaterial);object=new THREE.Mesh(T,N);object.name=w;object.position.set(C[0],C[1],C[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=D.visible;Q.scene.add(object);Q.objects[w]=object;D.meshCollider&&(a=THREE.CollisionUtils.MeshColliderWBox(object),Q.scene.collisions.colliders.push(a));if(D.castsShadow)a= +new THREE.ShadowVolume(T),Q.scene.add(a),a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;D.trigger&&D.trigger.toLowerCase()!="none"&&(a={type:D.trigger,object:D},Q.triggers[object.name]=a)}}else C=D.position,r=D.rotation,q=D.quaternion,s=D.scale,q=0,object=new THREE.Object3D,object.name=w,object.position.set(C[0],C[1],C[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],s[1],s[2]),object.visible= +D.visible!==void 0?D.visible:!1,Q.scene.add(object),Q.objects[w]=object,Q.empties[w]=object,D.trigger&&D.trigger.toLowerCase()!="none"&&(a={type:D.trigger,object:D},Q.triggers[object.name]=a)}function n(a){return function(c){Q.geometries[a]=c;k();oa-=1;b.onLoadComplete();v()}}function p(a){return function(b){Q.geometries[a]=b}}function v(){b.callbackProgress({totalModels:V,totalTextures:o,loadedModels:V-oa,loadedTextures:o-Y},Q);b.onLoadProgress();oa==0&&Y==0&&c(Q)}var u,x,w,y,t,B,A,D,C,H,O,T,E,S, +K,N,L,J,X,oa,Y,V,o,Q;J=a.data;K=new THREE.BinaryLoader;X=new THREE.JSONLoader;Y=oa=0;Q={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(w in J.objects)if(D=J.objects[w],D.meshCollider){a=!0;break}if(a)Q.scene.collisions=new THREE.CollisionSystem;if(J.transform){a=J.transform.position;H=J.transform.rotation;var qa=J.transform.scale;a&&Q.scene.position.set(a[0],a[1],a[2]);H&&Q.scene.rotation.set(H[0],H[1],H[2]);qa&& +Q.scene.scale.set(qa[0],qa[1],qa[2]);(a||H||qa)&&Q.scene.updateMatrix()}a=function(){Y-=1;v();b.onLoadComplete()};for(t in J.cameras)H=J.cameras[t],H.type=="perspective"?E=new THREE.PerspectiveCamera(H.fov,H.aspect,H.near,H.far):H.type=="ortho"&&(E=new THREE.OrthographicCamera(H.left,H.right,H.top,H.bottom,H.near,H.far)),C=H.position,H=H.target,E.position.set(C[0],C[1],C[2]),E.target=new THREE.Vector3(H[0],H[1],H[2]),Q.cameras[t]=E;for(y in J.lights)t=J.lights[y],E=t.color!==void 0?t.color:16777215, +H=t.intensity!==void 0?t.intensity:1,t.type=="directional"?(C=t.direction,L=new THREE.DirectionalLight(E,H),L.position.set(C[0],C[1],C[2]),L.position.normalize()):t.type=="point"?(C=t.position,d=t.distance,L=new THREE.PointLight(E,H,d),L.position.set(C[0],C[1],C[2])):t.type=="ambient"&&(L=new THREE.AmbientLight(E)),Q.scene.add(L),Q.lights[y]=L;for(B in J.fogs)y=J.fogs[B],y.type=="linear"?S=new THREE.Fog(0,y.near,y.far):y.type=="exp2"&&(S=new THREE.FogExp2(0,y.density)),H=y.color,S.color.setRGB(H[0], +H[1],H[2]),Q.fogs[B]=S;if(Q.cameras&&J.defaults.camera)Q.currentCamera=Q.cameras[J.defaults.camera];if(Q.fogs&&J.defaults.fog)Q.scene.fog=Q.fogs[J.defaults.fog];H=J.defaults.bgcolor;Q.bgColor=new THREE.Color;Q.bgColor.setRGB(H[0],H[1],H[2]);Q.bgColorAlpha=J.defaults.bgalpha;for(u in J.geometries)if(B=J.geometries[u],B.type=="bin_mesh"||B.type=="ascii_mesh")oa+=1,b.onLoadStart();V=oa;for(u in J.geometries)B=J.geometries[u],B.type=="cube"?(T=new THREE.CubeGeometry(B.width,B.height,B.depth,B.segmentsWidth, +B.segmentsHeight,B.segmentsDepth,null,B.flipped,B.sides),Q.geometries[u]=T):B.type=="plane"?(T=new THREE.PlaneGeometry(B.width,B.height,B.segmentsWidth,B.segmentsHeight),Q.geometries[u]=T):B.type=="sphere"?(T=new THREE.SphereGeometry(B.radius,B.segmentsWidth,B.segmentsHeight),Q.geometries[u]=T):B.type=="cylinder"?(T=new THREE.CylinderGeometry(B.topRad,B.botRad,B.height,B.radSegs,B.heightSegs),Q.geometries[u]=T):B.type=="torus"?(T=new THREE.TorusGeometry(B.radius,B.tube,B.segmentsR,B.segmentsT),Q.geometries[u]= +T):B.type=="icosahedron"?(T=new THREE.IcosahedronGeometry(B.subdivisions),Q.geometries[u]=T):B.type=="bin_mesh"?K.load(e(B.url,J.urlBaseType),n(u)):B.type=="ascii_mesh"?X.load(e(B.url,J.urlBaseType),n(u)):B.type=="embedded_mesh"&&(B=J.embeds[B.id])&&X.createModel(B,p(u),"");for(A in J.textures)if(u=J.textures[A],u.url instanceof Array){Y+=u.url.length;for(K=0;K=57344&&(c-=2048);c++;for(var b=new Float32Array(8*c),e=1,l=0;l<8;l++){for(var h=0,f=0;f>1^-(k&1);b[8*f+l]=h}e+=c}c=a.length-e;h=new Uint16Array(c);for(l=f=0;l=this.maxCount-3&&k(this)};this.begin= -function(){this.count=0;this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!==0){for(var c=this.count*3;cthis.size-1&&(n=this.size-1);var x=Math.floor(t-k);x<1&&(x=1);t=Math.floor(t+k);t>this.size-1&&(t=this.size-1);var w=Math.floor(v-k);w<1&&(w=1);k=Math.floor(v+k); -k>this.size-1&&(k=this.size-1);for(var z,u,B,y,E,C;p0&&(this.field[B+z]+=y)}}};this.addPlaneX=function(a,c){var l,h,f,k,n,t=this.size,v=this.yd,p=this.zd,x=this.field,w=t*Math.sqrt(a/c);w>t&&(w=t);for(l=0;l0)for(h=0;hv&&(z=v);for(h=0;h0){n=h*p;for(l=0;lsize&&(dist=size);for(f=0;f0){n=zd*f;for(h=0;hthis.size-1&&(n=this.size-1);var x=Math.floor(p-k);x<1&&(x=1);p=Math.floor(p+k);p>this.size-1&&(p=this.size-1);var w=Math.floor(v-k);w<1&&(w=1);k=Math.floor(v+k); +k>this.size-1&&(k=this.size-1);for(var y,t,B,A,D,C;u0&&(this.field[B+y]+=A)}}};this.addPlaneX=function(a,c){var l,h,f,k,n,p=this.size,v=this.yd,u=this.zd,x=this.field,w=p*Math.sqrt(a/c);w>p&&(w=p);for(l=0;l0)for(h=0;hv&&(y=v);for(h=0;h0){n=h*u;for(l=0;lsize&&(dist=size);for(f=0;f0){n=zd*f;for(h=0;hh?this.hits.push(l):this.hits.unshift(l),h=e;return this.hits}; THREE.CollisionSystem.prototype.rayCastNearest=function(a){var c=this.rayCastAll(a);if(c.length==0)return null;for(var b=0;c[b]instanceof THREE.MeshCollider;){var e=this.rayMesh(a,c[b]);if(e.distc.length)return null;return c[b]}; THREE.CollisionSystem.prototype.rayCast=function(a,c){if(c instanceof THREE.PlaneCollider)return this.rayPlane(a,c);else if(c instanceof THREE.SphereCollider)return this.raySphere(a,c);else if(c instanceof THREE.BoxCollider)return this.rayBox(a,c);else if(c instanceof THREE.MeshCollider&&c.box)return this.rayBox(a,c.box)}; -THREE.CollisionSystem.prototype.rayMesh=function(a,c){for(var b=this.makeRayLocal(a,c.mesh),e=Number.MAX_VALUE,l,h=0;h=k*l))return Number.MAX_VALUE;f/=k;k=THREE.CollisionSystem.__v3;k.copy(a.direction);k.multiplyScalar(f);k.addSelf(a.origin);Math.abs(h.x)> Math.abs(h.y)?Math.abs(h.x)>Math.abs(h.z)?(a=k.y-c.y,h=b.y-c.y,l=e.y-c.y,k=k.z-c.z,b=b.z-c.z,e=e.z-c.z):(a=k.x-c.x,h=b.x-c.x,l=e.x-c.x,k=k.y-c.y,b=b.y-c.y,e=e.y-c.y):Math.abs(h.y)>Math.abs(h.z)?(a=k.x-c.x,h=b.x-c.x,l=e.x-c.x,k=k.z-c.z,b=b.z-c.z,e=e.z-c.z):(a=k.x-c.x,h=b.x-c.x,l=e.x-c.x,k=k.y-c.y,b=b.y-c.y,e=e.y-c.y);c=h*e-b*l;if(c==0)return Number.MAX_VALUE;c=1/c;e=(a*e-k*l)*c;if(!(e>=0))return Number.MAX_VALUE;c*=h*k-b*a;if(!(c>=0))return Number.MAX_VALUE;if(!(1-e-c>=0))return Number.MAX_VALUE;return f}; THREE.CollisionSystem.prototype.makeRayLocal=function(a,c){var b=THREE.CollisionSystem.__m;b.getInverse(c.matrixWorld);var e=THREE.CollisionSystem.__r;e.origin.copy(a.origin);e.direction.copy(a.direction);b.multiplyVector3(e.origin);b.rotateAxis(e.direction);e.direction.normalize();return e}; -THREE.CollisionSystem.prototype.rayBox=function(a,c){var b;c.dynamic&&c.mesh&&c.mesh.matrixWorld?b=this.makeRayLocal(a,c.mesh):(b=THREE.CollisionSystem.__r,b.origin.copy(a.origin),b.direction.copy(a.direction));var e=0,l=0,h=0,f=0,k=0,n=0,t=!0;b.origin.xc.max.x&&(e=c.max.x-b.origin.x,e/=b.direction.x,t=!1,f=1);b.origin.yc.max.y&&(l=c.max.y-b.origin.y,l/=b.direction.y, -t=!1,k=1);b.origin.zc.max.z&&(h=c.max.z-b.origin.z,h/=b.direction.z,t=!1,n=1);if(t)return-1;t=0;l>e&&(t=1,e=l);h>e&&(t=2,e=h);switch(t){case 0:k=b.origin.y+b.direction.y*e;if(kc.max.y)return Number.MAX_VALUE;b=b.origin.z+b.direction.z*e;if(bc.max.z)return Number.MAX_VALUE;c.normal.set(f,0,0);break;case 1:f=b.origin.x+b.direction.x*e;if(fc.max.x)return Number.MAX_VALUE;b=b.origin.z+b.direction.z* +THREE.CollisionSystem.prototype.rayBox=function(a,c){var b;c.dynamic&&c.mesh&&c.mesh.matrixWorld?b=this.makeRayLocal(a,c.mesh):(b=THREE.CollisionSystem.__r,b.origin.copy(a.origin),b.direction.copy(a.direction));var e=0,l=0,h=0,f=0,k=0,n=0,p=!0;b.origin.xc.max.x&&(e=c.max.x-b.origin.x,e/=b.direction.x,p=!1,f=1);b.origin.yc.max.y&&(l=c.max.y-b.origin.y,l/=b.direction.y, +p=!1,k=1);b.origin.zc.max.z&&(h=c.max.z-b.origin.z,h/=b.direction.z,p=!1,n=1);if(p)return-1;p=0;l>e&&(p=1,e=l);h>e&&(p=2,e=h);switch(p){case 0:k=b.origin.y+b.direction.y*e;if(kc.max.y)return Number.MAX_VALUE;b=b.origin.z+b.direction.z*e;if(bc.max.z)return Number.MAX_VALUE;c.normal.set(f,0,0);break;case 1:f=b.origin.x+b.direction.x*e;if(fc.max.x)return Number.MAX_VALUE;b=b.origin.z+b.direction.z* e;if(bc.max.z)return Number.MAX_VALUE;c.normal.set(0,k,0);break;case 2:f=b.origin.x+b.direction.x*e;if(fc.max.x)return Number.MAX_VALUE;k=b.origin.y+b.direction.y*e;if(kc.max.y)return Number.MAX_VALUE;c.normal.set(0,0,n)}return e};THREE.CollisionSystem.prototype.rayPlane=function(a,c){var b=a.direction.dot(c.normal),e=c.point.dot(c.normal);if(b<0)b=(e-a.origin.dot(c.normal))/b;else return Number.MAX_VALUE;return b>0?b:Number.MAX_VALUE}; THREE.CollisionSystem.prototype.raySphere=function(a,c){var b=c.center.clone().subSelf(a.origin);if(b.lengthSq=0)return Math.abs(e)-Math.sqrt(b);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4; THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(a){a.geometry.computeBoundingBox();var c=a.geometry.boundingBox,b=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),b=new THREE.BoxCollider(b,c);b.mesh=a;return b};THREE.CollisionUtils.MeshAABB=function(a){var c=THREE.CollisionUtils.MeshOBB(a);c.min.addSelf(a.position);c.max.addSelf(a.position);c.dynamic=!1;return c}; THREE.CollisionUtils.MeshColliderWBox=function(a){return new THREE.MeshCollider(a,THREE.CollisionUtils.MeshOBB(a))}; -if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoUpdateScene=!1;var c=this,b=this.setSize,e=this.render,l=new THREE.PerspectiveCamera,h=new THREE.PerspectiveCamera,f=new THREE.Matrix4,k=new THREE.Matrix4,n,t,v,p;l.matrixAutoUpdate=h.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},x=new THREE.WebGLRenderTarget(512,512,a),w=new THREE.WebGLRenderTarget(512,512,a),z=new THREE.PerspectiveCamera(53, -1,1,1E4);z.position.z=2;_material=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:x},mapRight:{type:"t",value:1,texture:w}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}); -var u=new THREE.Scene;u.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));u.add(z);this.setSize=function(a,e){b.call(c,a,e);x.width=a;x.height=e;w.width=a;w.height=e};this.render=function(a,b){a.updateMatrixWorld();if(n!==b.aspect||t!==b.near||v!==b.far||p!==b.fov){n=b.aspect;t=b.near;v=b.far;p=b.fov;var E=b.projectionMatrix.clone(),C=125/30*0.5,H=C*t/125,L=t*Math.tan(p*Math.PI/360),R;f.n14=C;k.n14=-C;C=-L*n+H;R=L*n+H;E.n11=2*t/(R-C);E.n13=(R+C)/(R-C);l.projectionMatrix.copy(E);C=-L*n-H; -R=L*n-H;E.n11=2*t/(R-C);E.n13=(R+C)/(R-C);h.projectionMatrix.copy(E)}l.matrixWorld.copy(b.matrixWorld).multiplySelf(k);l.position.copy(b.position);l.near=b.near;l.far=b.far;e.call(c,a,l,x,!0);h.matrixWorld.copy(b.matrixWorld).multiplySelf(f);h.position.copy(b.position);h.near=b.near;h.far=b.far;e.call(c,a,h,w,!0);u.updateMatrixWorld();e.call(c,u,z)}}; +if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoUpdateScene=!1;var c=this,b=this.setSize,e=this.render,l=new THREE.PerspectiveCamera,h=new THREE.PerspectiveCamera,f=new THREE.Matrix4,k=new THREE.Matrix4,n,p,v,u;l.matrixAutoUpdate=h.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},x=new THREE.WebGLRenderTarget(512,512,a),w=new THREE.WebGLRenderTarget(512,512,a),y=new THREE.PerspectiveCamera(53, +1,1,1E4);y.position.z=2;_material=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:x},mapRight:{type:"t",value:1,texture:w}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}); +var t=new THREE.Scene;t.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));t.add(y);this.setSize=function(a,e){b.call(c,a,e);x.width=a;x.height=e;w.width=a;w.height=e};this.render=function(a,b){a.updateMatrixWorld();if(n!==b.aspect||p!==b.near||v!==b.far||u!==b.fov){n=b.aspect;p=b.near;v=b.far;u=b.fov;var D=b.projectionMatrix.clone(),C=125/30*0.5,H=C*p/125,O=p*Math.tan(u*Math.PI/360),T;f.n14=C;k.n14=-C;C=-O*n+H;T=O*n+H;D.n11=2*p/(T-C);D.n13=(T+C)/(T-C);l.projectionMatrix.copy(D);C=-O*n-H; +T=O*n-H;D.n11=2*p/(T-C);D.n13=(T+C)/(T-C);h.projectionMatrix.copy(D)}l.matrixWorld.copy(b.matrixWorld).multiplySelf(k);l.position.copy(b.position);l.near=b.near;l.far=b.far;e.call(c,a,l,x,!0);h.matrixWorld.copy(b.matrixWorld).multiplySelf(f);h.position.copy(b.position);h.near=b.near;h.far=b.far;e.call(c,a,h,w,!0);t.updateMatrixWorld();e.call(c,t,y)}}; if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var c=this,b=this.setSize,e=this.render,l,h,f=new THREE.PerspectiveCamera;f.target=new THREE.Vector3(0,0,0);var k=new THREE.PerspectiveCamera;k.target=new THREE.Vector3(0,0,0);c.separation=10;if(a&&a.separation!==void 0)c.separation=a.separation;this.setSize=function(a,e){b.call(c,a,e);l=a/2;h=e};this.render=function(a,b){this.clear();f.fov=b.fov;f.aspect=0.5*b.aspect;f.near=b.near;f.far= b.far;f.updateProjectionMatrix();f.position.copy(b.position);f.target.copy(b.target);f.translateX(c.separation);f.lookAt(f.target);k.projectionMatrix=f.projectionMatrix;k.position.copy(b.position);k.target.copy(b.target);k.translateX(-c.separation);k.lookAt(k.target);this.setViewport(0,0,l,h);e.call(c,a,f);this.setViewport(l,0,l,h);e.call(c,a,k,!1)}}; diff --git a/build/custom/ThreeWebGL.js b/build/custom/ThreeWebGL.js index b427c5a0..94f08363 100644 --- a/build/custom/ThreeWebGL.js +++ b/build/custom/ThreeWebGL.js @@ -184,9 +184,9 @@ f;e++)index=l[e][1],i=o.value[index],o.array[h]=i.r,o.array[h+1]=i.g,o.array[h+2 0;for(k=n.length;s=0)b&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglVertexBuffer),d.vertexAttribPointer(a.position,3,d.FLOAT,!1,0,0));else if(i.morphTargetBase){c=e.program.attributes;i.morphTargetBase!==-1?(d.bindBuffer(d.ARRAY_BUFFER, +e.envMap||e.skinning||h.receiveShadow)&&i.objectMatrix!==null&&d.uniformMatrix4fv(i.objectMatrix,!1,h._objectMatrixArray);return f}function f(a,b,c,e,f,i){if(e.opacity!==0){var k,o,c=h(a,b,c,e,i),b=c.attributes,a=!1,c=f.id*16777215+c.id*2+(e.wireframe?1:0);c!==H&&(H=c,a=!0);if(!e.morphTargets&&b.position>=0)a&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglVertexBuffer),d.vertexAttribPointer(b.position,3,d.FLOAT,!1,0,0));else if(i.morphTargetBase){c=e.program.attributes;i.morphTargetBase!==-1?(d.bindBuffer(d.ARRAY_BUFFER, f.__webglMorphTargetsBuffers[i.morphTargetBase]),d.vertexAttribPointer(c.position,3,d.FLOAT,!1,0,0)):c.position>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglVertexBuffer),d.vertexAttribPointer(c.position,3,d.FLOAT,!1,0,0));if(i.morphTargetForcedOrder.length){k=0;var s=i.morphTargetForcedOrder;for(o=i.morphTargetInfluences;kl&&(m=q,l=o[m]);d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[m]);d.vertexAttribPointer(c["morphTarget"+k],3,d.FLOAT,!1,0,0);i.__webglMorphTargetInfluences[k]=l;s[m]=1;l=-1;k++}}e.program.uniforms.morphTargetInfluences!==null&&d.uniform1fv(e.program.uniforms.morphTargetInfluences,i.__webglMorphTargetInfluences)}if(b){if(f.__webglCustomAttributesList){k= -0;for(o=f.__webglCustomAttributesList.length;k=0&&(d.bindBuffer(d.ARRAY_BUFFER,c.buffer),d.vertexAttribPointer(a[c.buffer.belongsToAttribute],c.size,d.FLOAT,!1,0,0))}a.color>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglColorBuffer),d.vertexAttribPointer(a.color,3,d.FLOAT,!1,0,0));a.normal>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglNormalBuffer),d.vertexAttribPointer(a.normal,3,d.FLOAT,!1,0,0));a.tangent>=0&&(d.bindBuffer(d.ARRAY_BUFFER, -f.__webglTangentBuffer),d.vertexAttribPointer(a.tangent,4,d.FLOAT,!1,0,0));a.uv>=0&&(f.__webglUVBuffer?(d.bindBuffer(d.ARRAY_BUFFER,f.__webglUVBuffer),d.vertexAttribPointer(a.uv,2,d.FLOAT,!1,0,0),d.enableVertexAttribArray(a.uv)):d.disableVertexAttribArray(a.uv));a.uv2>=0&&(f.__webglUV2Buffer?(d.bindBuffer(d.ARRAY_BUFFER,f.__webglUV2Buffer),d.vertexAttribPointer(a.uv2,2,d.FLOAT,!1,0,0),d.enableVertexAttribArray(a.uv2)):d.disableVertexAttribArray(a.uv2));e.skinning&&a.skinVertexA>=0&&a.skinVertexB>= -0&&a.skinIndex>=0&&a.skinWeight>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinVertexABuffer),d.vertexAttribPointer(a.skinVertexA,4,d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinVertexBBuffer),d.vertexAttribPointer(a.skinVertexB,4,d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinIndicesBuffer),d.vertexAttribPointer(a.skinIndex,4,d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinWeightsBuffer),d.vertexAttribPointer(a.skinWeight,4,d.FLOAT,!1,0,0))}i instanceof THREE.Mesh?(e.wireframe? -(d.lineWidth(e.wireframeLinewidth),b&&d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer),d.drawElements(d.LINES,f.__webglLineCount,d.UNSIGNED_SHORT,0)):(b&&d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer),d.drawElements(d.TRIANGLES,f.__webglFaceCount,d.UNSIGNED_SHORT,0)),N.info.render.calls++,N.info.render.vertices+=f.__webglFaceCount,N.info.render.faces+=f.__webglFaceCount/3):i instanceof THREE.Line?(i=i.type===THREE.LineStrip?d.LINE_STRIP:d.LINES,d.lineWidth(e.linewidth),d.drawArrays(i, -0,f.__webglLineCount),N.info.render.calls++):i instanceof THREE.ParticleSystem?(d.drawArrays(d.POINTS,0,f.__webglParticleCount),N.info.render.calls++):i instanceof THREE.Ribbon&&(d.drawArrays(d.TRIANGLE_STRIP,0,f.__webglVertexCount),N.info.render.calls++)}}function i(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=d.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=d.createBuffer();a.hasPos&&(d.bindBuffer(d.ARRAY_BUFFER,a.__webglVertexBuffer),d.bufferData(d.ARRAY_BUFFER,a.positionArray, -d.DYNAMIC_DRAW),d.enableVertexAttribArray(b.attributes.position),d.vertexAttribPointer(b.attributes.position,3,d.FLOAT,!1,0,0));if(a.hasNormal){d.bindBuffer(d.ARRAY_BUFFER,a.__webglNormalBuffer);if(c===THREE.FlatShading){var e,f,h,i,o,k,l,m,q,n,x=a.count*3;for(n=0;n=0)b=b.geometry.materials[d],b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}else if(b=c)b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}function G(a,b){return b.z-a.z}function F(a){var b,c,e,l=0,U,n,o,s,Q=a.lights;pa||(pa=new THREE.PerspectiveCamera(N.shadowCameraFov,N.shadowMapWidth/N.shadowMapHeight,N.shadowCameraNear,N.shadowCameraFar));b=0;for(c=Q.length;b=0;d--)a[d].object===b&&a.splice(d,1)}function da(a,b,d){a.push({buffer:b,object:d,opaque:null,transparent:null})} -function K(a){if(a!==P){switch(a){case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE);break;case THREE.SubtractiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.SRC_COLOR);break;default:d.blendEquationSeparate(d.FUNC_ADD,d.FUNC_ADD),d.blendFuncSeparate(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA,d.ONE,d.ONE_MINUS_SRC_ALPHA)}P=a}}function V(a,b,c){(c.width&c.width- -1)===0&&(c.height&c.height-1)===0?(d.texParameteri(a,d.TEXTURE_WRAP_S,ka(b.wrapS)),d.texParameteri(a,d.TEXTURE_WRAP_T,ka(b.wrapT)),d.texParameteri(a,d.TEXTURE_MAG_FILTER,ka(b.magFilter)),d.texParameteri(a,d.TEXTURE_MIN_FILTER,ka(b.minFilter)),d.generateMipmap(a)):(d.texParameteri(a,d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE),d.texParameteri(a,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE),d.texParameteri(a,d.TEXTURE_MAG_FILTER,xa(b.magFilter)),d.texParameteri(a,d.TEXTURE_MIN_FILTER,xa(b.minFilter)))}function Y(a,b){if(a.needsUpdate){if(!a.__webglInit)a.__webglInit= -!0,a.__webglTexture=d.createTexture(),N.info.memory.textures++;d.activeTexture(d.TEXTURE0+b);d.bindTexture(d.TEXTURE_2D,a.__webglTexture);a instanceof THREE.DataTexture?d.texImage2D(d.TEXTURE_2D,0,ka(a.format),a.image.width,a.image.height,0,ka(a.format),d.UNSIGNED_BYTE,a.image.data):d.texImage2D(d.TEXTURE_2D,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,a.image);V(d.TEXTURE_2D,a,a.image);a.needsUpdate=!1}else d.activeTexture(d.TEXTURE0+b),d.bindTexture(d.TEXTURE_2D,a.__webglTexture)}function J(a,b){d.bindRenderbuffer(d.RENDERBUFFER, -a);b.depthBuffer&&!b.stencilBuffer?(d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_COMPONENT16,b.width,b.height),d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_ATTACHMENT,d.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_STENCIL,b.width,b.height),d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_STENCIL_ATTACHMENT,d.RENDERBUFFER,a)):d.renderbufferStorage(d.RENDERBUFFER,d.RGBA4,b.width,b.height)}function W(a){var b=a instanceof THREE.WebGLRenderTargetCube; -if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=!0;if(a.stencilBuffer===void 0)a.stencilBuffer=!0;a.__webglTexture=d.createTexture();if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];d.bindTexture(d.TEXTURE_CUBE_MAP,a.__webglTexture);V(d.TEXTURE_CUBE_MAP,a,a);for(var c=0;c<6;c++){a.__webglFramebuffer[c]=d.createFramebuffer();a.__webglRenderbuffer[c]=d.createRenderbuffer();d.texImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,ka(a.format),a.width,a.height,0,ka(a.format),ka(a.type), -null);var e=a,f=d.TEXTURE_CUBE_MAP_POSITIVE_X+c;d.bindFramebuffer(d.FRAMEBUFFER,a.__webglFramebuffer[c]);d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,f,e.__webglTexture,0);J(a.__webglRenderbuffer[c],a)}}else a.__webglFramebuffer=d.createFramebuffer(),a.__webglRenderbuffer=d.createRenderbuffer(),d.bindTexture(d.TEXTURE_2D,a.__webglTexture),V(d.TEXTURE_2D,a,a),d.texImage2D(d.TEXTURE_2D,0,ka(a.format),a.width,a.height,0,ka(a.format),ka(a.type),null),c=d.TEXTURE_2D,d.bindFramebuffer(d.FRAMEBUFFER, -a.__webglFramebuffer),d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,c,a.__webglTexture,0),d.bindRenderbuffer(d.RENDERBUFFER,a.__webglRenderbuffer),J(a.__webglRenderbuffer,a);b?d.bindTexture(d.TEXTURE_CUBE_MAP,null):d.bindTexture(d.TEXTURE_2D,null);d.bindRenderbuffer(d.RENDERBUFFER,null);d.bindFramebuffer(d.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,f=e=0):(b=null,c=Ma,a=Ia,e=Aa,f=ya);b!==ja&&(d.bindFramebuffer(d.FRAMEBUFFER, -b),d.viewport(e,f,c,a),ja=b)}function aa(a){a instanceof THREE.WebGLRenderTargetCube?(d.bindTexture(d.TEXTURE_CUBE_MAP,a.__webglTexture),d.generateMipmap(d.TEXTURE_CUBE_MAP),d.bindTexture(d.TEXTURE_CUBE_MAP,null)):(d.bindTexture(d.TEXTURE_2D,a.__webglTexture),d.generateMipmap(d.TEXTURE_2D),d.bindTexture(d.TEXTURE_2D,null))}function ma(a,b){var c;a==="fragment"?c=d.createShader(d.FRAGMENT_SHADER):a==="vertex"&&(c=d.createShader(d.VERTEX_SHADER));d.shaderSource(c,b);d.compileShader(c);if(!d.getShaderParameter(c, -d.COMPILE_STATUS))return console.error(d.getShaderInfoLog(c)),console.error(b),null;return c}function xa(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return d.NEAREST;default:return d.LINEAR}}function ka(a){switch(a){case THREE.RepeatWrapping:return d.REPEAT;case THREE.ClampToEdgeWrapping:return d.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return d.MIRRORED_REPEAT;case THREE.NearestFilter:return d.NEAREST;case THREE.NearestMipMapNearestFilter:return d.NEAREST_MIPMAP_NEAREST; -case THREE.NearestMipMapLinearFilter:return d.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return d.LINEAR;case THREE.LinearMipMapNearestFilter:return d.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return d.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return d.BYTE;case THREE.UnsignedByteType:return d.UNSIGNED_BYTE;case THREE.ShortType:return d.SHORT;case THREE.UnsignedShortType:return d.UNSIGNED_SHORT;case THREE.IntType:return d.INT;case THREE.UnsignedShortType:return d.UNSIGNED_INT;case THREE.FloatType:return d.FLOAT; -case THREE.AlphaFormat:return d.ALPHA;case THREE.RGBFormat:return d.RGB;case THREE.RGBAFormat:return d.RGBA;case THREE.LuminanceFormat:return d.LUMINANCE;case THREE.LuminanceAlphaFormat:return d.LUMINANCE_ALPHA}return 0}var N=this,d,Ea=[],Qa=null,ja=null,sa=-1,H=null,qa=0,ga=null,ta=null,P=null,oa=null,ua=null,Fa=null,Ja=null,Ga=null,Aa=0,ya=0,Ma=0,Ia=0,va=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ba=new THREE.Matrix4,Na=new Float32Array(16), -Oa=new Float32Array(16),Ha=new THREE.Vector4,Sa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},a=a||{},Ca=a.canvas!==void 0?a.canvas:document.createElement("canvas"),T=a.stencil!==void 0?a.stencil:!0,Xa=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:!1,Ya=a.antialias!==void 0?a.antialias:!1,wa=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),Da=a.clearAlpha!==void 0?a.clearAlpha:0,Ra=a.maxLights!== -void 0?a.maxLights:4;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};this.maxMorphTargets=8;this.domElement=Ca;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar= -5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=this.shadowMapAutoUpdate=!0;var pa,La=[],a=THREE.ShaderLib.depthRGBA,Va=THREE.UniformsUtils.clone(a.uniforms),Pa=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:Va}),Ta=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:Va,morphTargets:!0});Pa._shadowPass=!0;Ta._shadowPass=!0;try{if(!(d=Ca.getContext("experimental-webgl", -{antialias:Ya,stencil:T,preserveDrawingBuffer:Xa})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+d.getParameter(d.VERSION)+" | "+d.getParameter(d.VENDOR)+" | "+d.getParameter(d.RENDERER)+" | "+d.getParameter(d.SHADING_LANGUAGE_VERSION))}catch(Za){console.error(Za)}d.clearColor(0,0,0,1);d.clearDepth(1);d.clearStencil(0);d.enable(d.DEPTH_TEST);d.depthFunc(d.LEQUAL);d.frontFace(d.CCW);d.cullFace(d.BACK);d.enable(d.CULL_FACE);d.enable(d.BLEND);d.blendEquation(d.FUNC_ADD); -d.blendFunc(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA);d.clearColor(wa.r,wa.g,wa.b,Da);this.context=d;var Wa=d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,w={};w.vertices=new Float32Array(16);w.faces=new Uint16Array(6);T=0;w.vertices[T++]=-1;w.vertices[T++]=-1;w.vertices[T++]=0;w.vertices[T++]=1;w.vertices[T++]=1;w.vertices[T++]=-1;w.vertices[T++]=1;w.vertices[T++]=1;w.vertices[T++]=1;w.vertices[T++]=1;w.vertices[T++]=1;w.vertices[T++]=0;w.vertices[T++]=-1;w.vertices[T++]=1;w.vertices[T++]=0;T=w.vertices[T++]= -0;w.faces[T++]=0;w.faces[T++]=1;w.faces[T++]=2;w.faces[T++]=0;w.faces[T++]=2;w.faces[T++]=3;w.vertexBuffer=d.createBuffer();w.elementBuffer=d.createBuffer();d.bindBuffer(d.ARRAY_BUFFER,w.vertexBuffer);d.bufferData(d.ARRAY_BUFFER,w.vertices,d.STATIC_DRAW);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,w.elementBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,w.faces,d.STATIC_DRAW);w.program=d.createProgram();d.attachShader(w.program,ma("fragment",THREE.ShaderLib.sprite.fragmentShader));d.attachShader(w.program,ma("vertex", -THREE.ShaderLib.sprite.vertexShader));d.linkProgram(w.program);w.attributes={};w.uniforms={};w.attributes.position=d.getAttribLocation(w.program,"position");w.attributes.uv=d.getAttribLocation(w.program,"uv");w.uniforms.uvOffset=d.getUniformLocation(w.program,"uvOffset");w.uniforms.uvScale=d.getUniformLocation(w.program,"uvScale");w.uniforms.rotation=d.getUniformLocation(w.program,"rotation");w.uniforms.scale=d.getUniformLocation(w.program,"scale");w.uniforms.alignment=d.getUniformLocation(w.program, -"alignment");w.uniforms.color=d.getUniformLocation(w.program,"color");w.uniforms.map=d.getUniformLocation(w.program,"map");w.uniforms.opacity=d.getUniformLocation(w.program,"opacity");w.uniforms.useScreenCoordinates=d.getUniformLocation(w.program,"useScreenCoordinates");w.uniforms.affectedByDistance=d.getUniformLocation(w.program,"affectedByDistance");w.uniforms.screenPosition=d.getUniformLocation(w.program,"screenPosition");w.uniforms.modelViewMatrix=d.getUniformLocation(w.program,"modelViewMatrix"); -w.uniforms.projectionMatrix=d.getUniformLocation(w.program,"projectionMatrix");var Ua=!1;this.setSize=function(a,b){Ca.width=a;Ca.height=b;this.setViewport(0,0,Ca.width,Ca.height)};this.setViewport=function(a,b,c,e){Aa=a;ya=b;Ma=c;Ia=e;d.viewport(Aa,ya,Ma,Ia)};this.setScissor=function(a,b,c,e){d.scissor(a,b,c,e)};this.enableScissorTest=function(a){a?d.enable(d.SCISSOR_TEST):d.disable(d.SCISSOR_TEST)};this.setClearColorHex=function(a,b){wa.setHex(a);Da=b;d.clearColor(wa.r,wa.g,wa.b,Da)};this.setClearColor= -function(a,b){wa.copy(a);Da=b;d.clearColor(wa.r,wa.g,wa.b,Da)};this.getClearColor=function(){return wa};this.getClearAlpha=function(){return Da};this.clear=function(a,b,c){var e=0;if(a===void 0||a)e|=d.COLOR_BUFFER_BIT;if(b===void 0||b)e|=d.DEPTH_BUFFER_BIT;if(c===void 0||c)e|=d.STENCIL_BUFFER_BIT;d.clear(e)};this.getContext=function(){return d};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray, -delete a._objectMatrixArray,a instanceof THREE.Mesh)for(g in a.geometry.geometryGroups){var b=a.geometry.geometryGroups[g];d.deleteBuffer(b.__webglVertexBuffer);d.deleteBuffer(b.__webglNormalBuffer);d.deleteBuffer(b.__webglTangentBuffer);d.deleteBuffer(b.__webglColorBuffer);d.deleteBuffer(b.__webglUVBuffer);d.deleteBuffer(b.__webglUV2Buffer);d.deleteBuffer(b.__webglSkinVertexABuffer);d.deleteBuffer(b.__webglSkinVertexBBuffer);d.deleteBuffer(b.__webglSkinIndicesBuffer);d.deleteBuffer(b.__webglSkinWeightsBuffer); -d.deleteBuffer(b.__webglFaceBuffer);d.deleteBuffer(b.__webglLineBuffer);if(b.numMorphTargets)for(var c=0,e=b.numMorphTargets;cl&&(m=q,l=o[m]);d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[m]);d.vertexAttribPointer(c["morphTarget"+k],3,d.FLOAT,!1,0,0);i.__webglMorphTargetInfluences[k]=l;s[m]=1;l=-1;k++}}e.program.uniforms.morphTargetInfluences!==null&&d.uniform1fv(e.program.uniforms.morphTargetInfluences,i.__webglMorphTargetInfluences)}if(a){if(f.__webglCustomAttributesList){k= +0;for(o=f.__webglCustomAttributesList.length;k=0&&(d.bindBuffer(d.ARRAY_BUFFER,c.buffer),d.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,d.FLOAT,!1,0,0))}b.color>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglColorBuffer),d.vertexAttribPointer(b.color,3,d.FLOAT,!1,0,0));b.normal>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglNormalBuffer),d.vertexAttribPointer(b.normal,3,d.FLOAT,!1,0,0));b.tangent>=0&&(d.bindBuffer(d.ARRAY_BUFFER, +f.__webglTangentBuffer),d.vertexAttribPointer(b.tangent,4,d.FLOAT,!1,0,0));b.uv>=0&&(f.__webglUVBuffer?(d.bindBuffer(d.ARRAY_BUFFER,f.__webglUVBuffer),d.vertexAttribPointer(b.uv,2,d.FLOAT,!1,0,0),d.enableVertexAttribArray(b.uv)):d.disableVertexAttribArray(b.uv));b.uv2>=0&&(f.__webglUV2Buffer?(d.bindBuffer(d.ARRAY_BUFFER,f.__webglUV2Buffer),d.vertexAttribPointer(b.uv2,2,d.FLOAT,!1,0,0),d.enableVertexAttribArray(b.uv2)):d.disableVertexAttribArray(b.uv2));e.skinning&&b.skinVertexA>=0&&b.skinVertexB>= +0&&b.skinIndex>=0&&b.skinWeight>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinVertexABuffer),d.vertexAttribPointer(b.skinVertexA,4,d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinVertexBBuffer),d.vertexAttribPointer(b.skinVertexB,4,d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinIndicesBuffer),d.vertexAttribPointer(b.skinIndex,4,d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinWeightsBuffer),d.vertexAttribPointer(b.skinWeight,4,d.FLOAT,!1,0,0))}i instanceof THREE.Mesh?(e.wireframe? +(e=e.wireframeLinewidth,e!==Aa&&(d.lineWidth(e),Aa=e),a&&d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer),d.drawElements(d.LINES,f.__webglLineCount,d.UNSIGNED_SHORT,0)):(a&&d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer),d.drawElements(d.TRIANGLES,f.__webglFaceCount,d.UNSIGNED_SHORT,0)),N.info.render.calls++,N.info.render.vertices+=f.__webglFaceCount,N.info.render.faces+=f.__webglFaceCount/3):i instanceof THREE.Line?(i=i.type===THREE.LineStrip?d.LINE_STRIP:d.LINES,e=e.linewidth,e!== +Aa&&(d.lineWidth(e),Aa=e),d.drawArrays(i,0,f.__webglLineCount),N.info.render.calls++):i instanceof THREE.ParticleSystem?(d.drawArrays(d.POINTS,0,f.__webglParticleCount),N.info.render.calls++):i instanceof THREE.Ribbon&&(d.drawArrays(d.TRIANGLE_STRIP,0,f.__webglVertexCount),N.info.render.calls++)}}function i(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=d.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=d.createBuffer();a.hasPos&&(d.bindBuffer(d.ARRAY_BUFFER,a.__webglVertexBuffer), +d.bufferData(d.ARRAY_BUFFER,a.positionArray,d.DYNAMIC_DRAW),d.enableVertexAttribArray(b.attributes.position),d.vertexAttribPointer(b.attributes.position,3,d.FLOAT,!1,0,0));if(a.hasNormal){d.bindBuffer(d.ARRAY_BUFFER,a.__webglNormalBuffer);if(c===THREE.FlatShading){var e,f,h,i,o,k,l,m,q,n,x=a.count*3;for(n=0;n=0)b=b.geometry.materials[d],b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}else if(b=c)b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}function G(a,b){return b.z-a.z}function F(a){var b,c,e,l=0,U,n,o,s,Q=a.lights;pa||(pa=new THREE.PerspectiveCamera(N.shadowCameraFov,N.shadowMapWidth/N.shadowMapHeight,N.shadowCameraNear,N.shadowCameraFar));b=0;for(c= +Q.length;b=0;d--)a[d].object=== +b&&a.splice(d,1)}function da(a,b,d){a.push({buffer:b,object:d,opaque:null,transparent:null})}function K(a){if(a!==P){switch(a){case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE);break;case THREE.SubtractiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.SRC_COLOR);break;default:d.blendEquationSeparate(d.FUNC_ADD,d.FUNC_ADD),d.blendFuncSeparate(d.SRC_ALPHA, +d.ONE_MINUS_SRC_ALPHA,d.ONE,d.ONE_MINUS_SRC_ALPHA)}P=a}}function V(a,b,c){(c.width&c.width-1)===0&&(c.height&c.height-1)===0?(d.texParameteri(a,d.TEXTURE_WRAP_S,ka(b.wrapS)),d.texParameteri(a,d.TEXTURE_WRAP_T,ka(b.wrapT)),d.texParameteri(a,d.TEXTURE_MAG_FILTER,ka(b.magFilter)),d.texParameteri(a,d.TEXTURE_MIN_FILTER,ka(b.minFilter)),d.generateMipmap(a)):(d.texParameteri(a,d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE),d.texParameteri(a,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE),d.texParameteri(a,d.TEXTURE_MAG_FILTER,xa(b.magFilter)), +d.texParameteri(a,d.TEXTURE_MIN_FILTER,xa(b.minFilter)))}function Y(a,b){if(a.needsUpdate){if(!a.__webglInit)a.__webglInit=!0,a.__webglTexture=d.createTexture(),N.info.memory.textures++;d.activeTexture(d.TEXTURE0+b);d.bindTexture(d.TEXTURE_2D,a.__webglTexture);a instanceof THREE.DataTexture?d.texImage2D(d.TEXTURE_2D,0,ka(a.format),a.image.width,a.image.height,0,ka(a.format),d.UNSIGNED_BYTE,a.image.data):d.texImage2D(d.TEXTURE_2D,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,a.image);V(d.TEXTURE_2D,a,a.image);a.needsUpdate= +!1}else d.activeTexture(d.TEXTURE0+b),d.bindTexture(d.TEXTURE_2D,a.__webglTexture)}function J(a,b){d.bindRenderbuffer(d.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_COMPONENT16,b.width,b.height),d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_ATTACHMENT,d.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_STENCIL,b.width,b.height),d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_STENCIL_ATTACHMENT,d.RENDERBUFFER, +a)):d.renderbufferStorage(d.RENDERBUFFER,d.RGBA4,b.width,b.height)}function W(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=!0;if(a.stencilBuffer===void 0)a.stencilBuffer=!0;a.__webglTexture=d.createTexture();if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];d.bindTexture(d.TEXTURE_CUBE_MAP,a.__webglTexture);V(d.TEXTURE_CUBE_MAP,a,a);for(var c=0;c<6;c++){a.__webglFramebuffer[c]=d.createFramebuffer();a.__webglRenderbuffer[c]= +d.createRenderbuffer();d.texImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,ka(a.format),a.width,a.height,0,ka(a.format),ka(a.type),null);var e=a,f=d.TEXTURE_CUBE_MAP_POSITIVE_X+c;d.bindFramebuffer(d.FRAMEBUFFER,a.__webglFramebuffer[c]);d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,f,e.__webglTexture,0);J(a.__webglRenderbuffer[c],a)}}else a.__webglFramebuffer=d.createFramebuffer(),a.__webglRenderbuffer=d.createRenderbuffer(),d.bindTexture(d.TEXTURE_2D,a.__webglTexture),V(d.TEXTURE_2D,a,a),d.texImage2D(d.TEXTURE_2D, +0,ka(a.format),a.width,a.height,0,ka(a.format),ka(a.type),null),c=d.TEXTURE_2D,d.bindFramebuffer(d.FRAMEBUFFER,a.__webglFramebuffer),d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,c,a.__webglTexture,0),d.bindRenderbuffer(d.RENDERBUFFER,a.__webglRenderbuffer),J(a.__webglRenderbuffer,a);b?d.bindTexture(d.TEXTURE_CUBE_MAP,null):d.bindTexture(d.TEXTURE_2D,null);d.bindRenderbuffer(d.RENDERBUFFER,null);d.bindFramebuffer(d.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer, +c=a.width,a=a.height,f=e=0):(b=null,c=Ma,a=Ia,e=ya,f=Ra);b!==ja&&(d.bindFramebuffer(d.FRAMEBUFFER,b),d.viewport(e,f,c,a),ja=b)}function aa(a){a instanceof THREE.WebGLRenderTargetCube?(d.bindTexture(d.TEXTURE_CUBE_MAP,a.__webglTexture),d.generateMipmap(d.TEXTURE_CUBE_MAP),d.bindTexture(d.TEXTURE_CUBE_MAP,null)):(d.bindTexture(d.TEXTURE_2D,a.__webglTexture),d.generateMipmap(d.TEXTURE_2D),d.bindTexture(d.TEXTURE_2D,null))}function ma(a,b){var c;a==="fragment"?c=d.createShader(d.FRAGMENT_SHADER):a=== +"vertex"&&(c=d.createShader(d.VERTEX_SHADER));d.shaderSource(c,b);d.compileShader(c);if(!d.getShaderParameter(c,d.COMPILE_STATUS))return console.error(d.getShaderInfoLog(c)),console.error(b),null;return c}function xa(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return d.NEAREST;default:return d.LINEAR}}function ka(a){switch(a){case THREE.RepeatWrapping:return d.REPEAT;case THREE.ClampToEdgeWrapping:return d.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return d.MIRRORED_REPEAT; +case THREE.NearestFilter:return d.NEAREST;case THREE.NearestMipMapNearestFilter:return d.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return d.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return d.LINEAR;case THREE.LinearMipMapNearestFilter:return d.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return d.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return d.BYTE;case THREE.UnsignedByteType:return d.UNSIGNED_BYTE;case THREE.ShortType:return d.SHORT;case THREE.UnsignedShortType:return d.UNSIGNED_SHORT; +case THREE.IntType:return d.INT;case THREE.UnsignedShortType:return d.UNSIGNED_INT;case THREE.FloatType:return d.FLOAT;case THREE.AlphaFormat:return d.ALPHA;case THREE.RGBFormat:return d.RGB;case THREE.RGBAFormat:return d.RGBA;case THREE.LuminanceFormat:return d.LUMINANCE;case THREE.LuminanceAlphaFormat:return d.LUMINANCE_ALPHA}return 0}var N=this,d,Ea=[],Qa=null,ja=null,sa=-1,H=null,qa=0,ga=null,ta=null,P=null,oa=null,ua=null,Fa=null,Ja=null,Ga=null,Aa=null,ya=0,Ra=0,Ma=0,Ia=0,va=[new THREE.Vector4, +new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ba=new THREE.Matrix4,Na=new Float32Array(16),Oa=new Float32Array(16),Ha=new THREE.Vector4,Ta={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},a=a||{},Ca=a.canvas!==void 0?a.canvas:document.createElement("canvas"),T=a.stencil!==void 0?a.stencil:!0,Ya=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:!1,Za=a.antialias!==void 0?a.antialias: +!1,wa=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),Da=a.clearAlpha!==void 0?a.clearAlpha:0,Sa=a.maxLights!==void 0?a.maxLights:4;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};this.maxMorphTargets=8;this.domElement=Ca;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapBias= +0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=this.shadowMapAutoUpdate=!0;var pa,La=[],a=THREE.ShaderLib.depthRGBA,Wa=THREE.UniformsUtils.clone(a.uniforms),Pa=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:Wa}),Ua=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader, +uniforms:Wa,morphTargets:!0});Pa._shadowPass=!0;Ua._shadowPass=!0;try{if(!(d=Ca.getContext("experimental-webgl",{antialias:Za,stencil:T,preserveDrawingBuffer:Ya})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+d.getParameter(d.VERSION)+" | "+d.getParameter(d.VENDOR)+" | "+d.getParameter(d.RENDERER)+" | "+d.getParameter(d.SHADING_LANGUAGE_VERSION))}catch($a){console.error($a)}d.clearColor(0,0,0,1);d.clearDepth(1);d.clearStencil(0);d.enable(d.DEPTH_TEST);d.depthFunc(d.LEQUAL); +d.frontFace(d.CCW);d.cullFace(d.BACK);d.enable(d.CULL_FACE);d.enable(d.BLEND);d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA);d.clearColor(wa.r,wa.g,wa.b,Da);this.context=d;var Xa=d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,w={};w.vertices=new Float32Array(16);w.faces=new Uint16Array(6);T=0;w.vertices[T++]=-1;w.vertices[T++]=-1;w.vertices[T++]=0;w.vertices[T++]=1;w.vertices[T++]=1;w.vertices[T++]=-1;w.vertices[T++]=1;w.vertices[T++]=1;w.vertices[T++]=1;w.vertices[T++]= +1;w.vertices[T++]=1;w.vertices[T++]=0;w.vertices[T++]=-1;w.vertices[T++]=1;w.vertices[T++]=0;T=w.vertices[T++]=0;w.faces[T++]=0;w.faces[T++]=1;w.faces[T++]=2;w.faces[T++]=0;w.faces[T++]=2;w.faces[T++]=3;w.vertexBuffer=d.createBuffer();w.elementBuffer=d.createBuffer();d.bindBuffer(d.ARRAY_BUFFER,w.vertexBuffer);d.bufferData(d.ARRAY_BUFFER,w.vertices,d.STATIC_DRAW);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,w.elementBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,w.faces,d.STATIC_DRAW);w.program=d.createProgram(); +d.attachShader(w.program,ma("fragment",THREE.ShaderLib.sprite.fragmentShader));d.attachShader(w.program,ma("vertex",THREE.ShaderLib.sprite.vertexShader));d.linkProgram(w.program);w.attributes={};w.uniforms={};w.attributes.position=d.getAttribLocation(w.program,"position");w.attributes.uv=d.getAttribLocation(w.program,"uv");w.uniforms.uvOffset=d.getUniformLocation(w.program,"uvOffset");w.uniforms.uvScale=d.getUniformLocation(w.program,"uvScale");w.uniforms.rotation=d.getUniformLocation(w.program,"rotation"); +w.uniforms.scale=d.getUniformLocation(w.program,"scale");w.uniforms.alignment=d.getUniformLocation(w.program,"alignment");w.uniforms.color=d.getUniformLocation(w.program,"color");w.uniforms.map=d.getUniformLocation(w.program,"map");w.uniforms.opacity=d.getUniformLocation(w.program,"opacity");w.uniforms.useScreenCoordinates=d.getUniformLocation(w.program,"useScreenCoordinates");w.uniforms.affectedByDistance=d.getUniformLocation(w.program,"affectedByDistance");w.uniforms.screenPosition=d.getUniformLocation(w.program, +"screenPosition");w.uniforms.modelViewMatrix=d.getUniformLocation(w.program,"modelViewMatrix");w.uniforms.projectionMatrix=d.getUniformLocation(w.program,"projectionMatrix");var Va=!1;this.setSize=function(a,b){Ca.width=a;Ca.height=b;this.setViewport(0,0,Ca.width,Ca.height)};this.setViewport=function(a,b,c,e){ya=a;Ra=b;Ma=c;Ia=e;d.viewport(ya,Ra,Ma,Ia)};this.setScissor=function(a,b,c,e){d.scissor(a,b,c,e)};this.enableScissorTest=function(a){a?d.enable(d.SCISSOR_TEST):d.disable(d.SCISSOR_TEST)};this.setClearColorHex= +function(a,b){wa.setHex(a);Da=b;d.clearColor(wa.r,wa.g,wa.b,Da)};this.setClearColor=function(a,b){wa.copy(a);Da=b;d.clearColor(wa.r,wa.g,wa.b,Da)};this.getClearColor=function(){return wa};this.getClearAlpha=function(){return Da};this.clear=function(a,b,c){var e=0;if(a===void 0||a)e|=d.COLOR_BUFFER_BIT;if(b===void 0||b)e|=d.DEPTH_BUFFER_BIT;if(c===void 0||c)e|=d.STENCIL_BUFFER_BIT;d.clear(e)};this.getContext=function(){return d};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1, +delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._objectMatrixArray,a instanceof THREE.Mesh)for(g in a.geometry.geometryGroups){var b=a.geometry.geometryGroups[g];d.deleteBuffer(b.__webglVertexBuffer);d.deleteBuffer(b.__webglNormalBuffer);d.deleteBuffer(b.__webglTangentBuffer);d.deleteBuffer(b.__webglColorBuffer);d.deleteBuffer(b.__webglUVBuffer);d.deleteBuffer(b.__webglUV2Buffer);d.deleteBuffer(b.__webglSkinVertexABuffer);d.deleteBuffer(b.__webglSkinVertexBBuffer); +d.deleteBuffer(b.__webglSkinIndicesBuffer);d.deleteBuffer(b.__webglSkinWeightsBuffer);d.deleteBuffer(b.__webglFaceBuffer);d.deleteBuffer(b.__webglLineBuffer);if(b.numMorphTargets)for(var c=0,e=b.numMorphTargets;c