diff --git a/build/Three.js b/build/Three.js index 1cf046c2..17922ddf 100644 --- a/build/Three.js +++ b/build/Three.js @@ -55,18 +55,18 @@ THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(a,c){thi -1)a.parent!==void 0&&a.parent.remove(a),a.parent=this,this.children.push(a)},remove:function(a){var c=this.children.indexOf(a);if(c!==-1)a.parent=void 0,this.children.splice(c,1)},getChildByName:function(a,c){var b,e,k;b=0;for(e=this.children.length;b=0&&k>=0&&h>=0&&l>=0?!0:f<0&&k<0||h<0&&l<0?!1:(f<0?c=Math.max(c,f/(f-k)):k<0&&(e=Math.min(e,f/(f-k))),h<0?c=Math.max(c,h/(h-l)):l<0&&(e=Math.min(e,h/(h-l))),e=0&&k>=0&&h>=0&&l>=0?!0:f<0&&k<0||h<0&&l<0?!1:(f<0?c=Math.max(c,f/(f-k)):k<0&&(e=Math.min(e,f/(f-k))),h<0?c=Math.max(c,h/(h-l)):l<0&&(e=Math.min(e,h/(h-l))),eN&&e.positionScreen.z0&&A.z<1))N=y[x]=y[x]||new THREE.RenderableParticle, -x++,z=N,z.x=A.x/A.w,z.y=A.y/A.w,z.z=A.z,z.rotation=J.rotation.z,z.scale.x=J.scale.x*Math.abs(z.x-(A.x+L.projectionMatrix.n11)/(A.w+L.projectionMatrix.n14)),z.scale.y=J.scale.y*Math.abs(z.y-(A.y+L.projectionMatrix.n22)/(A.w+L.projectionMatrix.n24)),z.material=J.material,C.elements.push(z);W&&C.elements.sort(c);return C}};THREE.Quaternion=function(a,c,b,e){this.set(a||0,c||0,b||0,e!==void 0?e:1)}; +U=0;for(Q=la.length;U0&&A.z<1))N=y[x]=y[x]||new THREE.RenderableParticle,x++,z=N,z.x=A.x/A.w,z.y=A.y/A.w,z.z=A.z,z.rotation= +J.rotation.z,z.scale.x=J.scale.x*Math.abs(z.x-(A.x+L.projectionMatrix.n11)/(A.w+L.projectionMatrix.n14)),z.scale.y=J.scale.y*Math.abs(z.y-(A.y+L.projectionMatrix.n22)/(A.w+L.projectionMatrix.n24)),z.material=J.material,C.elements.push(z);W&&C.elements.sort(c);return C}};THREE.Quaternion=function(a,c,b,e){this.set(a||0,c||0,b||0,e!==void 0?e:1)}; THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,c,b,e){this.x=a;this.y=c;this.z=b;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var c=Math.PI/360,b=a.x*c,e=a.y*c,k=a.z*c,a=Math.cos(e),e=Math.sin(e),c=Math.cos(-k),k=Math.sin(-k),h=Math.cos(b),b=Math.sin(b),f=a*c,l=e*k;this.w=f*h-l*b;this.x=f*b+l*h;this.y=e*c*h+a*k*b;this.z=a*k*h-e*c*b;return this},setFromAxisAngle:function(a,c){var b=c/2,e=Math.sin(b); this.x=a.x*e;this.y=a.y*e;this.z=a.z*e;this.w=Math.cos(b);return this},setFromRotationMatrix:function(a){var c=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,c+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,c-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,c-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a===0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var c= @@ -149,7 +149,7 @@ THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.ce THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.matrixAutoUpdate=!1};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Fog=function(a,c,b){this.color=new THREE.Color(a);this.near=c!==void 0?c:1;this.far=b!==void 0?b:1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c!==void 0?c:2.5E-4}; THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,b,e,k,h;this.domElement=document.createElement("div");this.setSize=function(a,c){b=a;e=c;k=b/2;h=e/2};this.render=function(b,e){var n,u,t,p,w,v,z,x;a=c.projectScene(b,e);n=0;for(u=a.length;n0&&(b(THREE.NormalBlending),c(1),k("rgba("+Math.floor(y.r*255)+","+Math.floor(y.g*255)+","+Math.floor(y.b*255)+","+C+")"),x.fillRect(Math.floor(ia.getX()), Math.floor(ia.getY()),Math.floor(ia.getWidth()),Math.floor(ia.getHeight()))),ia.empty())};this.render=function(a,t){function p(a){var b,c,e,f;va.setRGB(0,0,0);ua.setRGB(0,0,0);ta.setRGB(0,0,0);b=0;for(c=a.length;b0){K.setRGB(0,0,0);H.setRGB(0,0,0);M.setRGB(0,0,0);t=0;for(L=f.length;t (o.lineWidth(f.wireframeLinewidth),b&&o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),o.drawElements(o.LINES,h.__webglLineCount,o.UNSIGNED_SHORT,0)):(b&&o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),o.drawElements(o.TRIANGLES,h.__webglFaceCount,o.UNSIGNED_SHORT,0)),P.info.render.calls++,P.info.render.vertices+=h.__webglFaceCount,P.info.render.faces+=h.__webglFaceCount/3):k instanceof THREE.Line?(k=k.type===THREE.LineStrip?o.LINE_STRIP:o.LINES,o.lineWidth(f.linewidth),o.drawArrays(k, 0,h.__webglLineCount),P.info.render.calls++):k instanceof THREE.ParticleSystem?(o.drawArrays(o.POINTS,0,h.__webglParticleCount),P.info.render.calls++):k instanceof THREE.Ribbon&&(o.drawArrays(o.TRIANGLE_STRIP,0,h.__webglVertexCount),P.info.render.calls++)}}function h(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=o.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=o.createBuffer();a.hasPos&&(o.bindBuffer(o.ARRAY_BUFFER,a.__webglVertexBuffer),o.bufferData(o.ARRAY_BUFFER,a.positionArray, o.DYNAMIC_DRAW),o.enableVertexAttribArray(b.attributes.position),o.vertexAttribPointer(b.attributes.position,3,o.FLOAT,!1,0,0));if(a.hasNormal){o.bindBuffer(o.ARRAY_BUFFER,a.__webglNormalBuffer);if(c===THREE.FlatShading){var e,f,h,k,l,n,v,p,u,t,x=a.count*3;for(t=0;t=0)b=b.geometry.materials[c],b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}else if(b=e)b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}function z(a,b){return b.z-a.z}function x(a){var b,c,n,v=0,u,x,w,F,y=a.lights;ua||(ua=new THREE.PerspectiveCamera(P.shadowCameraFov,P.shadowMapWidth/P.shadowMapHeight,P.shadowCameraNear,P.shadowCameraFar));b=0;for(c=y.length;b=0;c--)a[c].object===b&&a.splice(c,1)}function K(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function H(a){if(a!==qa){switch(a){case THREE.AdditiveBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.SRC_ALPHA,o.ONE);break;case THREE.SubtractiveBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.ZERO, o.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.ZERO,o.SRC_COLOR);break;default:o.blendEquationSeparate(o.FUNC_ADD,o.FUNC_ADD),o.blendFuncSeparate(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA,o.ONE,o.ONE_MINUS_SRC_ALPHA)}qa=a}}function M(a,b,c){(c.width&c.width-1)===0&&(c.height&c.height-1)===0?(o.texParameteri(a,o.TEXTURE_WRAP_S,Y(b.wrapS)),o.texParameteri(a,o.TEXTURE_WRAP_T,Y(b.wrapT)),o.texParameteri(a,o.TEXTURE_MAG_FILTER,Y(b.magFilter)),o.texParameteri(a, o.TEXTURE_MIN_FILTER,Y(b.minFilter)),o.generateMipmap(a)):(o.texParameteri(a,o.TEXTURE_WRAP_S,o.CLAMP_TO_EDGE),o.texParameteri(a,o.TEXTURE_WRAP_T,o.CLAMP_TO_EDGE),o.texParameteri(a,o.TEXTURE_MAG_FILTER,$(b.magFilter)),o.texParameteri(a,o.TEXTURE_MIN_FILTER,$(b.minFilter)))}function V(a,b){if(a.needsUpdate){if(!a.__webglInit)a.__webglInit=!0,a.__webglTexture=o.createTexture(),P.info.memory.textures++;o.activeTexture(o.TEXTURE0+b);o.bindTexture(o.TEXTURE_2D,a.__webglTexture);a instanceof THREE.DataTexture? @@ -266,11 +266,11 @@ o.texImage2D(o.TEXTURE_2D,0,Y(a.format),a.image.width,a.image.height,0,Y(a.forma o.DEPTH_ATTACHMENT,o.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(o.renderbufferStorage(o.RENDERBUFFER,o.DEPTH_STENCIL,b.width,b.height),o.framebufferRenderbuffer(o.FRAMEBUFFER,o.DEPTH_STENCIL_ATTACHMENT,o.RENDERBUFFER,a)):o.renderbufferStorage(o.RENDERBUFFER,o.RGBA4,b.width,b.height)}function W(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=!0;if(a.stencilBuffer===void 0)a.stencilBuffer=!0;a.__webglTexture=o.createTexture(); if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];o.bindTexture(o.TEXTURE_CUBE_MAP,a.__webglTexture);M(o.TEXTURE_CUBE_MAP,a,a);for(var c=0;c<6;c++){a.__webglFramebuffer[c]=o.createFramebuffer();a.__webglRenderbuffer[c]=o.createRenderbuffer();o.texImage2D(o.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,Y(a.format),a.width,a.height,0,Y(a.format),Y(a.type),null);var e=a,f=o.TEXTURE_CUBE_MAP_POSITIVE_X+c;o.bindFramebuffer(o.FRAMEBUFFER,a.__webglFramebuffer[c]);o.framebufferTexture2D(o.FRAMEBUFFER,o.COLOR_ATTACHMENT0, f,e.__webglTexture,0);L(a.__webglRenderbuffer[c],a)}}else a.__webglFramebuffer=o.createFramebuffer(),a.__webglRenderbuffer=o.createRenderbuffer(),o.bindTexture(o.TEXTURE_2D,a.__webglTexture),M(o.TEXTURE_2D,a,a),o.texImage2D(o.TEXTURE_2D,0,Y(a.format),a.width,a.height,0,Y(a.format),Y(a.type),null),c=o.TEXTURE_2D,o.bindFramebuffer(o.FRAMEBUFFER,a.__webglFramebuffer),o.framebufferTexture2D(o.FRAMEBUFFER,o.COLOR_ATTACHMENT0,c,a.__webglTexture,0),o.bindRenderbuffer(o.RENDERBUFFER,a.__webglRenderbuffer), -L(a.__webglRenderbuffer,a);b?o.bindTexture(o.TEXTURE_CUBE_MAP,null):o.bindTexture(o.TEXTURE_2D,null);o.bindRenderbuffer(o.RENDERBUFFER,null);o.bindFramebuffer(o.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,f=e=0):(b=null,c=oa,a=na,e=ga,f=ha);b!==aa&&(o.bindFramebuffer(o.FRAMEBUFFER,b),o.viewport(e,f,c,a),aa=b)}function N(a){a instanceof THREE.WebGLRenderTargetCube?(o.bindTexture(o.TEXTURE_CUBE_MAP,a.__webglTexture),o.generateMipmap(o.TEXTURE_CUBE_MAP), +L(a.__webglRenderbuffer,a);b?o.bindTexture(o.TEXTURE_CUBE_MAP,null):o.bindTexture(o.TEXTURE_2D,null);o.bindRenderbuffer(o.RENDERBUFFER,null);o.bindFramebuffer(o.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,f=e=0):(b=null,c=oa,a=ma,e=ga,f=ha);b!==aa&&(o.bindFramebuffer(o.FRAMEBUFFER,b),o.viewport(e,f,c,a),aa=b)}function N(a){a instanceof THREE.WebGLRenderTargetCube?(o.bindTexture(o.TEXTURE_CUBE_MAP,a.__webglTexture),o.generateMipmap(o.TEXTURE_CUBE_MAP), o.bindTexture(o.TEXTURE_CUBE_MAP,null)):(o.bindTexture(o.TEXTURE_2D,a.__webglTexture),o.generateMipmap(o.TEXTURE_2D),o.bindTexture(o.TEXTURE_2D,null))}function O(a,b){var c;a==="fragment"?c=o.createShader(o.FRAGMENT_SHADER):a==="vertex"&&(c=o.createShader(o.VERTEX_SHADER));o.shaderSource(c,b);o.compileShader(c);if(!o.getShaderParameter(c,o.COMPILE_STATUS))return console.error(o.getShaderInfoLog(c)),console.error(b),null;return c}function $(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return o.NEAREST; default:return o.LINEAR}}function Y(a){switch(a){case THREE.RepeatWrapping:return o.REPEAT;case THREE.ClampToEdgeWrapping:return o.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return o.MIRRORED_REPEAT;case THREE.NearestFilter:return o.NEAREST;case THREE.NearestMipMapNearestFilter:return o.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return o.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return o.LINEAR;case THREE.LinearMipMapNearestFilter:return o.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return o.LINEAR_MIPMAP_LINEAR; case THREE.ByteType:return o.BYTE;case THREE.UnsignedByteType:return o.UNSIGNED_BYTE;case THREE.ShortType:return o.SHORT;case THREE.UnsignedShortType:return o.UNSIGNED_SHORT;case THREE.IntType:return o.INT;case THREE.UnsignedShortType:return o.UNSIGNED_INT;case THREE.FloatType:return o.FLOAT;case THREE.AlphaFormat:return o.ALPHA;case THREE.RGBFormat:return o.RGB;case THREE.RGBAFormat:return o.RGBA;case THREE.LuminanceFormat:return o.LUMINANCE;case THREE.LuminanceAlphaFormat:return o.LUMINANCE_ALPHA}return 0} -var P=this,o,U=[],Q=null,aa=null,T=-1,J=null,ra=0,pa=null,la=null,qa=null,ja=null,ma=null,ea=null,ca=null,Z=null,ga=0,ha=0,oa=0,na=0,ka=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],sa=new THREE.Matrix4,Da=new Float32Array(16),Ea=new Float32Array(16),Ca=new THREE.Vector4,Fa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},a=a||{},za=a.canvas!==void 0?a.canvas:document.createElement("canvas"), +var P=this,o,U=[],Q=null,aa=null,T=-1,J=null,ra=0,pa=null,na=null,qa=null,ja=null,la=null,ea=null,ca=null,Z=null,ga=0,ha=0,oa=0,ma=0,ka=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],sa=new THREE.Matrix4,Da=new Float32Array(16),Ea=new Float32Array(16),Ca=new THREE.Vector4,Fa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},a=a||{},za=a.canvas!==void 0?a.canvas:document.createElement("canvas"), F=a.stencil!==void 0?a.stencil:!0,fa=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:!1,ia=a.antialias!==void 0?a.antialias:!1,G=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),da=a.clearAlpha!==void 0?a.clearAlpha:0,va=a.maxLights!==void 0?a.maxLights:4;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};this.maxMorphTargets=8;this.domElement=za;this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth= this.autoClearColor=this.autoClear=!0;this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=this.shadowMapAutoUpdate=!0;var ua,ta=[],a=THREE.ShaderLib.depthRGBA,wa=THREE.UniformsUtils.clone(a.uniforms),Ga=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader, vertexShader:a.vertexShader,uniforms:wa}),Ba=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:wa,morphTargets:!0});Ga._shadowPass=!0;Ba._shadowPass=!0;try{if(!(o=za.getContext("experimental-webgl",{antialias:ia,stencil:F,preserveDrawingBuffer:fa})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+o.getParameter(o.VERSION)+" | "+o.getParameter(o.VENDOR)+" | "+o.getParameter(o.RENDERER)+" | "+o.getParameter(o.SHADING_LANGUAGE_VERSION))}catch(Ka){console.error(Ka)}o.clearColor(0, @@ -278,7 +278,7 @@ vertexShader:a.vertexShader,uniforms:wa}),Ba=new THREE.ShaderMaterial({fragmentS X.vertices[F++]=-1;X.vertices[F++]=1;X.vertices[F++]=1;X.vertices[F++]=1;X.vertices[F++]=1;X.vertices[F++]=1;X.vertices[F++]=0;X.vertices[F++]=-1;X.vertices[F++]=1;X.vertices[F++]=0;F=X.vertices[F++]=0;X.faces[F++]=0;X.faces[F++]=1;X.faces[F++]=2;X.faces[F++]=0;X.faces[F++]=2;X.faces[F++]=3;X.vertexBuffer=o.createBuffer();X.elementBuffer=o.createBuffer();o.bindBuffer(o.ARRAY_BUFFER,X.vertexBuffer);o.bufferData(o.ARRAY_BUFFER,X.vertices,o.STATIC_DRAW);o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,X.elementBuffer); o.bufferData(o.ELEMENT_ARRAY_BUFFER,X.faces,o.STATIC_DRAW);X.program=o.createProgram();o.attachShader(X.program,O("fragment",THREE.ShaderLib.sprite.fragmentShader));o.attachShader(X.program,O("vertex",THREE.ShaderLib.sprite.vertexShader));o.linkProgram(X.program);X.attributes={};X.uniforms={};X.attributes.position=o.getAttribLocation(X.program,"position");X.attributes.uv=o.getAttribLocation(X.program,"uv");X.uniforms.uvOffset=o.getUniformLocation(X.program,"uvOffset");X.uniforms.uvScale=o.getUniformLocation(X.program, "uvScale");X.uniforms.rotation=o.getUniformLocation(X.program,"rotation");X.uniforms.scale=o.getUniformLocation(X.program,"scale");X.uniforms.alignment=o.getUniformLocation(X.program,"alignment");X.uniforms.color=o.getUniformLocation(X.program,"color");X.uniforms.map=o.getUniformLocation(X.program,"map");X.uniforms.opacity=o.getUniformLocation(X.program,"opacity");X.uniforms.useScreenCoordinates=o.getUniformLocation(X.program,"useScreenCoordinates");X.uniforms.affectedByDistance=o.getUniformLocation(X.program, -"affectedByDistance");X.uniforms.screenPosition=o.getUniformLocation(X.program,"screenPosition");X.uniforms.modelViewMatrix=o.getUniformLocation(X.program,"modelViewMatrix");X.uniforms.projectionMatrix=o.getUniformLocation(X.program,"projectionMatrix");var Ia=!1;this.setSize=function(a,b){za.width=a;za.height=b;this.setViewport(0,0,za.width,za.height)};this.setViewport=function(a,b,c,e){ga=a;ha=b;oa=c;na=e;o.viewport(ga,ha,oa,na)};this.setScissor=function(a,b,c,e){o.scissor(a,b,c,e)};this.enableScissorTest= +"affectedByDistance");X.uniforms.screenPosition=o.getUniformLocation(X.program,"screenPosition");X.uniforms.modelViewMatrix=o.getUniformLocation(X.program,"modelViewMatrix");X.uniforms.projectionMatrix=o.getUniformLocation(X.program,"projectionMatrix");var Ia=!1;this.setSize=function(a,b){za.width=a;za.height=b;this.setViewport(0,0,za.width,za.height)};this.setViewport=function(a,b,c,e){ga=a;ha=b;oa=c;ma=e;o.viewport(ga,ha,oa,ma)};this.setScissor=function(a,b,c,e){o.scissor(a,b,c,e)};this.enableScissorTest= function(a){a?o.enable(o.SCISSOR_TEST):o.disable(o.SCISSOR_TEST)};this.setClearColorHex=function(a,b){G.setHex(a);da=b;o.clearColor(G.r,G.g,G.b,da)};this.setClearColor=function(a,b){G.copy(a);da=b;o.clearColor(G.r,G.g,G.b,da)};this.getClearColor=function(){return G};this.getClearAlpha=function(){return da};this.clear=function(a,b,c){var e=0;if(a===void 0||a)e|=o.COLOR_BUFFER_BIT;if(b===void 0||b)e|=o.DEPTH_BUFFER_BIT;if(c===void 0||c)e|=o.STENCIL_BUFFER_BIT;o.clear(e)};this.getContext=function(){return o}; this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._objectMatrixArray,a instanceof THREE.Mesh)for(g in a.geometry.geometryGroups){var b=a.geometry.geometryGroups[g];o.deleteBuffer(b.__webglVertexBuffer);o.deleteBuffer(b.__webglNormalBuffer);o.deleteBuffer(b.__webglTangentBuffer);o.deleteBuffer(b.__webglColorBuffer);o.deleteBuffer(b.__webglUVBuffer);o.deleteBuffer(b.__webglUV2Buffer);o.deleteBuffer(b.__webglSkinVertexABuffer); o.deleteBuffer(b.__webglSkinVertexBBuffer);o.deleteBuffer(b.__webglSkinIndicesBuffer);o.deleteBuffer(b.__webglSkinWeightsBuffer);o.deleteBuffer(b.__webglFaceBuffer);o.deleteBuffer(b.__webglLineBuffer);if(b.numMorphTargets)for(var c=0,e=b.numMorphTargets;c=0&&o.enableVertexAttribArray(x.position);x.color>=0&&o.enableVertexAttribArray(x.color);x.normal>=0&&o.enableVertexAttribArray(x.normal); x.tangent>=0&&o.enableVertexAttribArray(x.tangent);a.skinning&&x.skinVertexA>=0&&x.skinVertexB>=0&&x.skinIndex>=0&&x.skinWeight>=0&&(o.enableVertexAttribArray(x.skinVertexA),o.enableVertexAttribArray(x.skinVertexB),o.enableVertexAttribArray(x.skinIndex),o.enableVertexAttribArray(x.skinWeight));if(a.attributes)for(h in a.attributes)x[h]!==void 0&&x[h]>=0&&o.enableVertexAttribArray(x[h]);if(a.morphTargets)for(h=a.numSupportedMorphTargets=0;h=0&&(o.enableVertexAttribArray(x[w]), -a.numSupportedMorphTargets++);a.uniformsList=[];for(f in a.uniforms)a.uniformsList.push([a.uniforms[f],f])};this.clearTarget=function(a,b,c,e){W(a);this.clear(b,c,e)};this.updateShadowMap=function(a,b){x(a,b)};this.render=function(a,b,c,F){var ia,fa,A,B,D,G,ga,K=a.lights,L=a.fog;T=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);this.shadowMapEnabled&&this.shadowMapAutoUpdate&&x(a,b);P.info.render.calls=0;P.info.render.vertices=0;P.info.render.faces=0;if(b.matrixAutoUpdate){for(A=b;A.parent;)A= +a.numSupportedMorphTargets++);a.uniformsList=[];for(f in a.uniforms)a.uniformsList.push([a.uniforms[f],f])};this.clearTarget=function(a,b,c,e){W(a);this.clear(b,c,e)};this.updateShadowMap=function(a,b){x(a,b)};this.render=function(a,b,c,F){var ia,fa,A,B,D,G,ga,L=a.lights,K=a.fog;T=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);this.shadowMapEnabled&&this.shadowMapAutoUpdate&&x(a,b);P.info.render.calls=0;P.info.render.vertices=0;P.info.render.faces=0;if(b.matrixAutoUpdate){for(A=b;A.parent;)A= A.parent;A.update(void 0,!0)}a.update(void 0,!1,b);b.matrixWorldInverse.flattenToArray(Ea);b.projectionMatrix.flattenToArray(Da);sa.multiply(b.projectionMatrix,b.matrixWorldInverse);t(sa);W(c);(this.autoClear||F)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);A=a.__webglObjects.length;for(F=0;F=0;F--)if(D=a.__webglObjects[F],D.render&&(G=D.object,ga=D.buffer,fa=D.opaque))f(G),l(fa.depthTest),n(fa.depthWrite),u(fa.polygonOffset,fa.polygonOffsetFactor, -fa.polygonOffsetUnits),k(b,K,L,fa,ga,G);for(F=0;F=0;F--)if(D=a.__webglObjects[F],D.render&&(G=D.object,ga=D.buffer,fa=D.opaque))f(G),l(fa.depthTest),n(fa.depthWrite),u(fa.polygonOffset,fa.polygonOffsetFactor, +fa.polygonOffsetUnits),k(b,L,K,fa,ga,G);for(F=0;F65535&&(x[t].counter+=1,F=x[t].hash+ "_"+x[t].counter,l.geometryGroups[F]===void 0&&(l.geometryGroups[F]={faces:[],materialIndex:p,vertices:0,numMorphTargets:w})),l.geometryGroups[F].faces.push(n),l.geometryGroups[F].vertices+=u;l.geometryGroupsList=[];n=void 0;for(n in l.geometryGroups)l.geometryGroups[n].id=ra++,l.geometryGroupsList.push(l.geometryGroups[n])}for(h in k.geometryGroups)if(l=k.geometryGroups[h],!l.__webglVertexBuffer){n=l;n.__webglVertexBuffer=o.createBuffer();n.__webglNormalBuffer=o.createBuffer();n.__webglTangentBuffer= @@ -313,27 +313,27 @@ l.__webglColorBuffer=o.createBuffer(),P.info.memory.geometries++,l=k,n=l.vertice attribute.type==="c"&&(size=3),attribute.size=size,attribute.array=new Float32Array(n*size),attribute.buffer=o.createBuffer(),attribute.buffer.belongsToAttribute=p,originalAttribute.needsUpdate=!0,attribute.__original=originalAttribute;l.__webglCustomAttributesList.push(attribute)}}k.__dirtyVertices=!0;k.__dirtyColors=!0}if(!e.__webglActive){if(e instanceof THREE.Mesh)for(h in k=e.geometry,k.geometryGroups)l=k.geometryGroups[h],K(f.__webglObjects,l,e);else e instanceof THREE.Ribbon||e instanceof THREE.Line|| e instanceof THREE.ParticleSystem?(k=e.geometry,K(f.__webglObjects,k,e)):THREE.MarchingCubes!==void 0&&e instanceof THREE.MarchingCubes||e.immediateRenderCallback?f.__webglObjectsImmediate.push({object:e,opaque:null,transparent:null}):e instanceof THREE.Sprite&&f.__webglSprites.push(e);e.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){e=a.__objectsRemoved[0];f=a;if(e instanceof THREE.Mesh||e instanceof THREE.ParticleSystem||e instanceof THREE.Ribbon||e instanceof THREE.Line)D(f.__webglObjects, e);else if(e instanceof THREE.Sprite){f=f.__webglSprites;h=e;for(k=f.length-1;k>=0;k--)f[k]===h&&f.splice(k,1)}else(e instanceof THREE.MarchingCubes||e.immediateRenderCallback)&&D(f.__webglObjectsImmediate,e);e.__webglActive=!1;a.__objectsRemoved.splice(0,1)}e=0;for(f=a.__webglObjects.length;e0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglColorBuffer),o.bufferData(o.ARRAY_BUFFER,ea,t));Ka&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglNormalBuffer), -o.bufferData(o.ARRAY_BUFFER,aa,t));Ca&&qa.hasTangents&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglTangentBuffer),o.bufferData(o.ARRAY_BUFFER,ka,t));ya&&T>0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglUVBuffer),o.bufferData(o.ARRAY_BUFFER,wa,t));ya&&W>0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglUV2Buffer),o.bufferData(o.ARRAY_BUFFER,ma,t));Ea&&(o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,p.__webglFaceBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,Ba,t),o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,p.__webglLineBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER, -la,t));S>0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinVertexABuffer),o.bufferData(o.ARRAY_BUFFER,Z,t),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinVertexBBuffer),o.bufferData(o.ARRAY_BUFFER,ca,t),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinIndicesBuffer),o.bufferData(o.ARRAY_BUFFER,ta,t),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinWeightsBuffer),o.bufferData(o.ARRAY_BUFFER,ja,t));F&&(delete p.__inittedArrays,delete p.__colorArray,delete p.__normalArray,delete p.__tangentArray,delete p.__uvArray,delete p.__uv2Array, +o.bufferData(o.ARRAY_BUFFER,aa,t));Ca&&qa.hasTangents&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglTangentBuffer),o.bufferData(o.ARRAY_BUFFER,ka,t));ya&&T>0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglUVBuffer),o.bufferData(o.ARRAY_BUFFER,wa,t));ya&&W>0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglUV2Buffer),o.bufferData(o.ARRAY_BUFFER,la,t));Ea&&(o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,p.__webglFaceBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER,Ba,t),o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,p.__webglLineBuffer),o.bufferData(o.ELEMENT_ARRAY_BUFFER, +na,t));S>0&&(o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinVertexABuffer),o.bufferData(o.ARRAY_BUFFER,Z,t),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinVertexBBuffer),o.bufferData(o.ARRAY_BUFFER,ca,t),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinIndicesBuffer),o.bufferData(o.ARRAY_BUFFER,ta,t),o.bindBuffer(o.ARRAY_BUFFER,p.__webglSkinWeightsBuffer),o.bufferData(o.ARRAY_BUFFER,ja,t));F&&(delete p.__inittedArrays,delete p.__colorArray,delete p.__normalArray,delete p.__tangentArray,delete p.__uvArray,delete p.__uv2Array, delete p.__faceArray,delete p.__vertexArray,delete p.__lineArray,delete p.__skinVertexAArray,delete p.__skinVertexBArray,delete p.__skinIndexArray,delete p.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets=!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyColors=!1;h.__dirtyTangents=!1;l.attributes&&B(l)}else if(k instanceof THREE.Ribbon){if(h.__dirtyVertices||h.__dirtyColors){k=h;l=o.DYNAMIC_DRAW;n=x=F=F=void 0;w=k.vertices;v=k.colors;u=w.length;p=v.length;z=k.__vertexArray; t=k.__colorArray;ia=k.__dirtyColors;if(k.__dirtyVertices){for(F=0;Fa&&(a+=Math.PI*2),anglec=(b+a)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return e.multiplyScalar(k).addSelf(l).subSelf(a).clone()}function k(a){for(N=a.length;--N>=0;){pa=N;la=N-1;la<0&&(la=a.length- -1);for(var b=0,c=v+t*2,b=0;ba&&(a+=Math.PI*2),anglec=(b+a)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return e.multiplyScalar(k).addSelf(l).subSelf(a).clone()}function k(a){for(N=a.length;--N>=0;){pa=N;na=N-1;na<0&&(na=a.length- +1);for(var b=0,c=v+t*2,b=0;b=0;$--){Y=$/t;P=n*(1-Y);Y=u*Math.sin(Y*Math.PI/2);N=0;for(O=A.length;N>7)-127;e|=(k&127)<<16|h<<8;if(e==0&&l==-127)return 0;return(1-2*(f>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,l)}function k(a,b){var c=t(a,b),e=t(a,b+1),h=t(a,b+2);return(t(a,b+3)<<24)+(h<<16)+(e<<8)+c}function n(a,b){var c=t(a,b);return(t(a,b+1)<<8)+c}function u(a,b){var c=t(a,b);return c>127?c-256:c}function t(a,b){return a.charCodeAt(b)&255}function p(b){var c, +THREE.BinaryLoader.prototype.createBinModel=function(a,c,b,e){var k=function(b){function c(a,b){var e=t(a,b),h=t(a,b+1),f=t(a,b+2),k=t(a,b+3),l=(k<<1&255|f>>7)-127;e|=(f&127)<<16|h<<8;if(e==0&&l==-127)return 0;return(1-2*(k>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,l)}function k(a,b){var c=t(a,b),e=t(a,b+1),h=t(a,b+2);return(t(a,b+3)<<24)+(h<<16)+(e<<8)+c}function n(a,b){var c=t(a,b);return(t(a,b+1)<<8)+c}function u(a,b){var c=t(a,b);return c>127?c-256:c}function t(a,b){return a.charCodeAt(b)&255}function p(b){var c, e,h;c=k(a,b);e=k(a,b+H);h=k(a,b+M);b=n(a,b+V);C.faces.push(new THREE.Face3(c,e,h,null,null,b))}function w(b){var c,e,h,f,o,p,u;c=k(a,b);e=k(a,b+H);h=k(a,b+M);f=n(a,b+V);o=k(a,b+L);p=k(a,b+W);u=k(a,b+N);var b=D[p*3],t=D[p*3+1];p=D[p*3+2];var v=D[u*3],x=D[u*3+1];u=D[u*3+2];C.faces.push(new THREE.Face3(c,e,h,[new THREE.Vector3(D[o*3],D[o*3+1],D[o*3+2]),new THREE.Vector3(b,t,p),new THREE.Vector3(v,x,u)],null,f))}function v(b){var c,e,h,f;c=k(a,b);e=k(a,b+O);h=k(a,b+$);f=k(a,b+Y);b=n(a,b+P);C.faces.push(new THREE.Face4(c, e,h,f,null,null,b))}function z(b){var c,e,h,f,p,u,t,v,x;c=k(a,b);e=k(a,b+O);h=k(a,b+$);f=k(a,b+Y);p=n(a,b+P);u=k(a,b+o);t=k(a,b+U);v=k(a,b+Q);x=k(a,b+aa);var b=D[t*3],w=D[t*3+1];t=D[t*3+2];var F=D[v*3],y=D[v*3+1];v=D[v*3+2];var ia=D[x*3],G=D[x*3+1];x=D[x*3+2];C.faces.push(new THREE.Face4(c,e,h,f,[new THREE.Vector3(D[u*3],D[u*3+1],D[u*3+2]),new THREE.Vector3(b,w,t),new THREE.Vector3(F,y,v),new THREE.Vector3(ia,G,x)],null,p))}function x(b){var c,e,h,f;c=k(a,b);e=k(a,b+T);h=k(a,b+J);b=K[c*2];f=K[c*2+ -1];c=K[e*2];var n=C.faceVertexUvs[0];e=K[e*2+1];var o=K[h*2];h=K[h*2+1];var p=[];p.push(new THREE.UV(b,f));p.push(new THREE.UV(c,e));p.push(new THREE.UV(o,h));n.push(p)}function y(b){var c,e,h,f,n,o;c=k(a,b);e=k(a,b+ra);h=k(a,b+pa);f=k(a,b+la);b=K[c*2];n=K[c*2+1];c=K[e*2];o=K[e*2+1];e=K[h*2];var p=C.faceVertexUvs[0];h=K[h*2+1];var u=K[f*2];f=K[f*2+1];var t=[];t.push(new THREE.UV(b,n));t.push(new THREE.UV(c,o));t.push(new THREE.UV(e,h));t.push(new THREE.UV(u,f));p.push(t)}var C=this,A=0,B,D=[],K=[], -H,M,V,L,W,N,O,$,Y,P,o,U,Q,aa,T,J,ra,pa,la,qa,ja,ma,ea,ca,Z;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(C,e,b);B={signature:a.substr(A,8),header_bytes:t(a,A+8),vertex_coordinate_bytes:t(a,A+9),normal_coordinate_bytes:t(a,A+10),uv_coordinate_bytes:t(a,A+11),vertex_index_bytes:t(a,A+12),normal_index_bytes:t(a,A+13),uv_index_bytes:t(a,A+14),material_index_bytes:t(a,A+15),nvertices:k(a,A+16),nnormals:k(a,A+16+4),nuvs:k(a,A+16+8),ntri_flat:k(a,A+16+12),ntri_smooth:k(a,A+16+16),ntri_flat_uv:k(a, +1];c=K[e*2];var n=C.faceVertexUvs[0];e=K[e*2+1];var o=K[h*2];h=K[h*2+1];var p=[];p.push(new THREE.UV(b,f));p.push(new THREE.UV(c,e));p.push(new THREE.UV(o,h));n.push(p)}function y(b){var c,e,h,f,n,o;c=k(a,b);e=k(a,b+ra);h=k(a,b+pa);f=k(a,b+na);b=K[c*2];n=K[c*2+1];c=K[e*2];o=K[e*2+1];e=K[h*2];var p=C.faceVertexUvs[0];h=K[h*2+1];var u=K[f*2];f=K[f*2+1];var t=[];t.push(new THREE.UV(b,n));t.push(new THREE.UV(c,o));t.push(new THREE.UV(e,h));t.push(new THREE.UV(u,f));p.push(t)}var C=this,A=0,B,D=[],K=[], +H,M,V,L,W,N,O,$,Y,P,o,U,Q,aa,T,J,ra,pa,na,qa,ja,la,ea,ca,Z;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(C,e,b);B={signature:a.substr(A,8),header_bytes:t(a,A+8),vertex_coordinate_bytes:t(a,A+9),normal_coordinate_bytes:t(a,A+10),uv_coordinate_bytes:t(a,A+11),vertex_index_bytes:t(a,A+12),normal_index_bytes:t(a,A+13),uv_index_bytes:t(a,A+14),material_index_bytes:t(a,A+15),nvertices:k(a,A+16),nnormals:k(a,A+16+4),nuvs:k(a,A+16+8),ntri_flat:k(a,A+16+12),ntri_smooth:k(a,A+16+16),ntri_flat_uv:k(a, A+16+20),ntri_smooth_uv:k(a,A+16+24),nquad_flat:k(a,A+16+28),nquad_smooth:k(a,A+16+32),nquad_flat_uv:k(a,A+16+36),nquad_smooth_uv:k(a,A+16+40)};A+=B.header_bytes;H=B.vertex_index_bytes;M=B.vertex_index_bytes*2;V=B.vertex_index_bytes*3;L=B.vertex_index_bytes*3+B.material_index_bytes;W=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes;N=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes*2;O=B.vertex_index_bytes;$=B.vertex_index_bytes*2;Y=B.vertex_index_bytes*3;P=B.vertex_index_bytes* -4;o=B.vertex_index_bytes*4+B.material_index_bytes;U=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes;Q=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*2;aa=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*3;T=B.uv_index_bytes;J=B.uv_index_bytes*2;ra=B.uv_index_bytes;pa=B.uv_index_bytes*2;la=B.uv_index_bytes*3;b=B.vertex_index_bytes*3+B.material_index_bytes;Z=B.vertex_index_bytes*4+B.material_index_bytes;qa=B.ntri_flat*b;ja=B.ntri_smooth*(b+B.normal_index_bytes* -3);ma=B.ntri_flat_uv*(b+B.uv_index_bytes*3);ea=B.ntri_smooth_uv*(b+B.normal_index_bytes*3+B.uv_index_bytes*3);ca=B.nquad_flat*Z;b=B.nquad_smooth*(Z+B.normal_index_bytes*4);Z=B.nquad_flat_uv*(Z+B.uv_index_bytes*4);A+=function(b){for(var e,h,k,l=B.vertex_coordinate_bytes*3,n=b+B.nvertices*l;b=0){w=n.invBindMatrices[t];o.invBindMatrix=w;o.skinningMatrix=new THREE.Matrix4;o.skinningMatrix.multiply(o.world,w);o.weights=[];for(w=0;w1){n=new THREE.MeshFaceMaterial;for(j=0;j1?b.add(n):b=n}}b.name=a.id||"";a.matrix.decompose(b.position,b.rotation, +else{p=p.morph;for(u=0;u1?b.add(n):b=n}}b.name=a.id||"";a.matrix.decompose(b.position,b.rotation, b.scale);for(f=0;f1?c[1].substr(0,b):"0";c[1].length1?c[1].substr(0,b):"0";c[1].length=0,e=a.indexOf("(")>=0,h,f;if(c)b=a.split("."),a=b.shift(),f=b.shift();else if(e){h=a.split("(");a=h.shift();for(b=0;b=0&&f>=0&&g>=0&&h>=0?!0:e<0&&f<0||g<0&&h<0?!1:(e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f))),g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h))),dG&&d.positionScreen.z0&&F.z<1))G=u[k]=u[k]||new THREE.RenderableParticle, -k++,p=G,p.x=F.x/F.w,p.y=F.y/F.w,p.z=F.z,p.rotation=E.rotation.z,p.scale.x=E.scale.x*Math.abs(p.x-(F.x+s.projectionMatrix.n11)/(F.w+s.projectionMatrix.n14)),p.scale.y=E.scale.y*Math.abs(p.y-(F.y+s.projectionMatrix.n22)/(F.w+s.projectionMatrix.n24)),p.material=E.material,v.elements.push(p);y&&v.elements.sort(b);return v}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==void 0?d:1)}; +THREE.Projector=function(){function a(){var a=e[f]=e[f]||new THREE.RenderableVertex;f++;return a}function b(a,b){return b.z-a.z}function c(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;return e>=0&&f>=0&&g>=0&&h>=0?!0:e<0&&f<0||g<0&&h<0?!1:(e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f))),g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h))),dJ&&d.positionScreen.z0&&E.z<1))J=u[k]=u[k]||new THREE.RenderableParticle,k++,p=J,p.x=E.x/E.w,p.y=E.y/E.w,p.z=E.z,p.rotation=F.rotation.z,p.scale.x=F.scale.x* +Math.abs(p.x-(E.x+s.projectionMatrix.n11)/(E.w+s.projectionMatrix.n14)),p.scale.y=F.scale.y*Math.abs(p.y-(E.y+s.projectionMatrix.n22)/(E.w+s.projectionMatrix.n24)),p.material=F.material,x.elements.push(p);y&&x.elements.sort(b);return x}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==void 0?d:1)}; THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,f=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-f),f=Math.sin(-f),e=Math.cos(c),c=Math.sin(c),g=a*b,h=d*f;this.w=g*e-h*c;this.x=g*c+h*e;this.y=d*b*e+a*f*c;this.z=a*f*e-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c); this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a===0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b= @@ -80,9 +80,9 @@ b;a++)c=this.faces[a],c.centroid.set(0,0,0),c instanceof THREE.Face3?(c.centroid c,d,f,e,g,h=new THREE.Vector3,l=new THREE.Vector3;d=0;for(f=this.faces.length;d0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y, +c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c]),c.vertexNormals[3].copy(d[c.d]))},computeTangents:function(){function a(a,b,c,d,e,f,t){h=a.vertices[b].position;l=a.vertices[c].position;m=a.vertices[d].position;j=g[e];i=g[f];o=g[t];n=l.x-h.x;p=m.x-h.x;k=l.y-h.y;u=m.y-h.y;x=l.z-h.z;E=m.z-h.z;G=i.u-j.u;M=o.u-j.u;I=i.v-j.v;N=o.v-j.v;L=1/(G*N-M*I);J.set((N*n-I*p)*L,(N*k-I*u)*L,(N*x-I*E)*L);S.set((G*p-M*n)*L,(G*u-M*k)*L,(G*E-M*x)*L);s[b].addSelf(J);s[c].addSelf(J);s[d].addSelf(J);y[b].addSelf(S); +y[c].addSelf(S);y[d].addSelf(S)}var b,c,d,f,e,g,h,l,m,j,i,o,n,p,k,u,x,E,G,M,I,N,L,K,s=[],y=[],J=new THREE.Vector3,S=new THREE.Vector3,T=new THREE.Vector3,P=new THREE.Vector3,t=new THREE.Vector3;b=0;for(c=this.vertices.length;b0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y, this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,b=0,c=this.vertices.length;b0&&(c(THREE.NormalBlending),b(1),f("rgba("+Math.floor(u.r*255)+","+Math.floor(u.g*255)+","+Math.floor(u.b*255)+","+v+")"),k.fillRect(Math.floor(W.getX()), +THREE.CanvasRenderer=function(a){function b(a){if(E!=a)k.globalAlpha=E=a}function c(a){if(G!=a){switch(a){case THREE.NormalBlending:k.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:k.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:k.globalCompositeOperation="darker"}G=a}}function d(a){if(M!=a)k.strokeStyle=M=a}function f(a){if(I!=a)k.fillStyle=I=a}var e=this,g,h,l,m=new THREE.Projector,a=a||{},j=a.canvas!==void 0?a.canvas:document.createElement("canvas"), +i,o,n,p,k=j.getContext("2d"),u=new THREE.Color(0),x=0,E=1,G=0,M=null,I=null,N=null,L=null,K=null,s,y,J,S,T=new THREE.RenderableVertex,P=new THREE.RenderableVertex,t,z,r,D,w,H,F,U,Z,ca,ga,da,v=new THREE.Color,A=new THREE.Color,B=new THREE.Color,C=new THREE.Color,O=new THREE.Color,wa=[],ea,fa,ba,Y,Aa,Ba,Ca,Da,Ea,Fa,ka=new THREE.Rectangle,W=new THREE.Rectangle,V=new THREE.Rectangle,xa=!1,X=new THREE.Color,ra=new THREE.Color,sa=new THREE.Color,Q=new THREE.Vector3,oa,pa,ya,$,qa,ta,a=16;oa=document.createElement("canvas"); +oa.width=oa.height=2;pa=oa.getContext("2d");pa.fillStyle="rgba(0,0,0,1)";pa.fillRect(0,0,2,2);ya=pa.getImageData(0,0,2,2);$=ya.data;qa=document.createElement("canvas");qa.width=qa.height=a;ta=qa.getContext("2d");ta.translate(-a/2,-a/2);ta.scale(a,a);a--;this.domElement=j;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){i=a;o=b;n=Math.floor(i/2);p=Math.floor(o/2);j.width=i;j.height=o;ka.set(-n,-p,n,p);W.set(-n,-p,n,p);E=1;G=0;K= +L=N=I=M=null};this.setClearColor=function(a,b){u.copy(a);x=b;W.set(-n,-p,n,p)};this.setClearColorHex=function(a,b){u.setHex(a);x=b;W.set(-n,-p,n,p)};this.clear=function(){k.setTransform(1,0,0,-1,n,p);W.isEmpty()||(W.minSelf(ka),W.inflate(2),x<1&&k.clearRect(Math.floor(W.getX()),Math.floor(W.getY()),Math.floor(W.getWidth()),Math.floor(W.getHeight())),x>0&&(c(THREE.NormalBlending),b(1),f("rgba("+Math.floor(u.r*255)+","+Math.floor(u.g*255)+","+Math.floor(u.b*255)+","+x+")"),k.fillRect(Math.floor(W.getX()), Math.floor(W.getY()),Math.floor(W.getWidth()),Math.floor(W.getHeight()))),W.empty())};this.render=function(a,j){function i(a){var b,c,d,e;X.setRGB(0,0,0);ra.setRGB(0,0,0);sa.setRGB(0,0,0);b=0;for(c=a.length;b>1,o=i.height>> -1,g=e.scale.x*n,l=e.scale.y*p,h=g*q,j=l*o,V.set(a.x-h,a.y-j,a.x+h,a.y+j),ka.intersects(V)&&(k.save(),k.translate(a.x,a.y),k.rotate(-e.rotation),k.scale(g,-l),k.translate(-q,-o),k.drawImage(i,0,0),k.restore())}else g instanceof THREE.ParticleCanvasMaterial&&(h=e.scale.x*n,j=e.scale.y*p,V.set(a.x-h,a.y-j,a.x+h,a.y+j),ka.intersects(V)&&(d(g.color.getContextStyle()),f(g.color.getContextStyle()),k.save(),k.translate(a.x,a.y),k.rotate(-e.rotation),k.scale(h,j),g.program(k),k.restore()))}function v(a,e, -f,g){b(g.opacity);c(g.blending);k.beginPath();k.moveTo(a.positionScreen.x,a.positionScreen.y);k.lineTo(e.positionScreen.x,e.positionScreen.y);k.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(N!=a)k.lineWidth=N=a;a=g.linecap;if(L!=a)k.lineCap=L=a;a=g.linejoin;if(I!=a)k.lineJoin=I=a;d(g.color.getContextStyle());k.stroke();V.inflate(g.linewidth*2)}}function F(a,d,f,g,h,k,i,q){e.info.render.vertices+=3;e.info.render.faces++;b(q.opacity);c(q.blending);t=a.positionScreen.x;z=a.positionScreen.y; -r=d.positionScreen.x;D=d.positionScreen.y;x=f.positionScreen.x;J=f.positionScreen.y;H(t,z,r,D,x,J);if(q instanceof THREE.MeshBasicMaterial)if(q.map)q.map.mapping instanceof THREE.UVMapping&&(Y=i.uvs[0],za(t,z,r,D,x,J,Y[g].u,Y[g].v,Y[h].u,Y[h].v,Y[k].u,Y[k].v,q.map));else if(q.envMap){if(q.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=j.matrixWorldInverse,Q.copy(i.vertexNormalsWorld[g]),Aa=(Q.x*a.n11+Q.y*a.n12+Q.z*a.n13)*0.5+0.5,Ba=-(Q.x*a.n21+Q.y*a.n22+Q.z*a.n23)*0.5+0.5,Q.copy(i.vertexNormalsWorld[h]), -Ca=(Q.x*a.n11+Q.y*a.n12+Q.z*a.n13)*0.5+0.5,Da=-(Q.x*a.n21+Q.y*a.n22+Q.z*a.n23)*0.5+0.5,Q.copy(i.vertexNormalsWorld[k]),Ea=(Q.x*a.n11+Q.y*a.n12+Q.z*a.n13)*0.5+0.5,Fa=-(Q.x*a.n21+Q.y*a.n22+Q.z*a.n23)*0.5+0.5,za(t,z,r,D,x,J,Aa,Ba,Ca,Da,Ea,Fa,q.envMap)}else q.wireframe?ha(q.color,q.wireframeLinewidth,q.wireframeLinecap,q.wireframeLinejoin):ia(q.color);else if(q instanceof THREE.MeshLambertMaterial)q.map&&!q.wireframe&&(q.map.mapping instanceof THREE.UVMapping&&(Y=i.uvs[0],za(t,z,r,D,x,J,Y[g].u,Y[g].v, +1,g=e.scale.x*n,l=e.scale.y*p,h=g*q,j=l*o,V.set(a.x-h,a.y-j,a.x+h,a.y+j),ka.intersects(V)&&(k.save(),k.translate(a.x,a.y),k.rotate(-e.rotation),k.scale(g,-l),k.translate(-q,-o),k.drawImage(i,0,0),k.restore())}else g instanceof THREE.ParticleCanvasMaterial&&(h=e.scale.x*n,j=e.scale.y*p,V.set(a.x-h,a.y-j,a.x+h,a.y+j),ka.intersects(V)&&(d(g.color.getContextStyle()),f(g.color.getContextStyle()),k.save(),k.translate(a.x,a.y),k.rotate(-e.rotation),k.scale(h,j),g.program(k),k.restore()))}function x(a,e, +f,g){b(g.opacity);c(g.blending);k.beginPath();k.moveTo(a.positionScreen.x,a.positionScreen.y);k.lineTo(e.positionScreen.x,e.positionScreen.y);k.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(N!=a)k.lineWidth=N=a;a=g.linecap;if(L!=a)k.lineCap=L=a;a=g.linejoin;if(K!=a)k.lineJoin=K=a;d(g.color.getContextStyle());k.stroke();V.inflate(g.linewidth*2)}}function E(a,d,f,g,h,k,i,q){e.info.render.vertices+=3;e.info.render.faces++;b(q.opacity);c(q.blending);t=a.positionScreen.x;z=a.positionScreen.y; +r=d.positionScreen.x;D=d.positionScreen.y;w=f.positionScreen.x;H=f.positionScreen.y;G(t,z,r,D,w,H);if(q instanceof THREE.MeshBasicMaterial)if(q.map)q.map.mapping instanceof THREE.UVMapping&&(Y=i.uvs[0],za(t,z,r,D,w,H,Y[g].u,Y[g].v,Y[h].u,Y[h].v,Y[k].u,Y[k].v,q.map));else if(q.envMap){if(q.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=j.matrixWorldInverse,Q.copy(i.vertexNormalsWorld[g]),Aa=(Q.x*a.n11+Q.y*a.n12+Q.z*a.n13)*0.5+0.5,Ba=-(Q.x*a.n21+Q.y*a.n22+Q.z*a.n23)*0.5+0.5,Q.copy(i.vertexNormalsWorld[h]), +Ca=(Q.x*a.n11+Q.y*a.n12+Q.z*a.n13)*0.5+0.5,Da=-(Q.x*a.n21+Q.y*a.n22+Q.z*a.n23)*0.5+0.5,Q.copy(i.vertexNormalsWorld[k]),Ea=(Q.x*a.n11+Q.y*a.n12+Q.z*a.n13)*0.5+0.5,Fa=-(Q.x*a.n21+Q.y*a.n22+Q.z*a.n23)*0.5+0.5,za(t,z,r,D,w,H,Aa,Ba,Ca,Da,Ea,Fa,q.envMap)}else q.wireframe?ha(q.color,q.wireframeLinewidth,q.wireframeLinecap,q.wireframeLinejoin):ia(q.color);else if(q instanceof THREE.MeshLambertMaterial)q.map&&!q.wireframe&&(q.map.mapping instanceof THREE.UVMapping&&(Y=i.uvs[0],za(t,z,r,D,w,H,Y[g].u,Y[g].v, Y[h].u,Y[h].v,Y[k].u,Y[k].v,q.map)),c(THREE.SubtractiveBlending)),xa?!q.wireframe&&q.shading==THREE.SmoothShading&&i.vertexNormalsWorld.length==3?(A.r=B.r=C.r=X.r,A.g=B.g=C.g=X.g,A.b=B.b=C.b=X.b,o(l,i.v1.positionWorld,i.vertexNormalsWorld[0],A),o(l,i.v2.positionWorld,i.vertexNormalsWorld[1],B),o(l,i.v3.positionWorld,i.vertexNormalsWorld[2],C),A.r=Math.max(0,Math.min(q.color.r*A.r,1)),A.g=Math.max(0,Math.min(q.color.g*A.g,1)),A.b=Math.max(0,Math.min(q.color.b*A.b,1)),B.r=Math.max(0,Math.min(q.color.r* -B.r,1)),B.g=Math.max(0,Math.min(q.color.g*B.g,1)),B.b=Math.max(0,Math.min(q.color.b*B.b,1)),C.r=Math.max(0,Math.min(q.color.r*C.r,1)),C.g=Math.max(0,Math.min(q.color.g*C.g,1)),C.b=Math.max(0,Math.min(q.color.b*C.b,1)),O.r=(B.r+C.r)*0.5,O.g=(B.g+C.g)*0.5,O.b=(B.b+C.b)*0.5,ca=ua(A,B,C,O),ma(t,z,r,D,x,J,0,0,1,0,0,1,ca)):(w.r=X.r,w.g=X.g,w.b=X.b,o(l,i.centroidWorld,i.normalWorld,w),w.r=Math.max(0,Math.min(q.color.r*w.r,1)),w.g=Math.max(0,Math.min(q.color.g*w.g,1)),w.b=Math.max(0,Math.min(q.color.b*w.b, -1)),q.wireframe?ha(w,q.wireframeLinewidth,q.wireframeLinecap,q.wireframeLinejoin):ia(w)):q.wireframe?ha(q.color,q.wireframeLinewidth,q.wireframeLinecap,q.wireframeLinejoin):ia(q.color);else if(q instanceof THREE.MeshDepthMaterial)ea=j.near,fa=j.far,A.r=A.g=A.b=1-la(a.positionScreen.z,ea,fa),B.r=B.g=B.b=1-la(d.positionScreen.z,ea,fa),C.r=C.g=C.b=1-la(f.positionScreen.z,ea,fa),O.r=(B.r+C.r)*0.5,O.g=(B.g+C.g)*0.5,O.b=(B.b+C.b)*0.5,ca=ua(A,B,C,O),ma(t,z,r,D,x,J,0,0,1,0,0,1,ca);else if(q instanceof THREE.MeshNormalMaterial)w.r= -na(i.normalWorld.x),w.g=na(i.normalWorld.y),w.b=na(i.normalWorld.z),q.wireframe?ha(w,q.wireframeLinewidth,q.wireframeLinecap,q.wireframeLinejoin):ia(w)}function K(a,d,f,g,h,k,i,q,n){e.info.render.vertices+=4;e.info.render.faces++;b(q.opacity);c(q.blending);if(q.map||q.envMap)F(a,d,g,0,1,3,i,q,n),F(h,f,k,1,2,3,i,q,n);else if(t=a.positionScreen.x,z=a.positionScreen.y,r=d.positionScreen.x,D=d.positionScreen.y,x=f.positionScreen.x,J=f.positionScreen.y,E=g.positionScreen.x,T=g.positionScreen.y,Z=h.positionScreen.x, -ba=h.positionScreen.y,ga=k.positionScreen.x,da=k.positionScreen.y,q instanceof THREE.MeshBasicMaterial)M(t,z,r,D,x,J,E,T),q.wireframe?ha(q.color,q.wireframeLinewidth,q.wireframeLinecap,q.wireframeLinejoin):ia(q.color);else if(q instanceof THREE.MeshLambertMaterial)xa?!q.wireframe&&q.shading==THREE.SmoothShading&&i.vertexNormalsWorld.length==4?(A.r=B.r=C.r=O.r=X.r,A.g=B.g=C.g=O.g=X.g,A.b=B.b=C.b=O.b=X.b,o(l,i.v1.positionWorld,i.vertexNormalsWorld[0],A),o(l,i.v2.positionWorld,i.vertexNormalsWorld[1], +B.r,1)),B.g=Math.max(0,Math.min(q.color.g*B.g,1)),B.b=Math.max(0,Math.min(q.color.b*B.b,1)),C.r=Math.max(0,Math.min(q.color.r*C.r,1)),C.g=Math.max(0,Math.min(q.color.g*C.g,1)),C.b=Math.max(0,Math.min(q.color.b*C.b,1)),O.r=(B.r+C.r)*0.5,O.g=(B.g+C.g)*0.5,O.b=(B.b+C.b)*0.5,ba=ua(A,B,C,O),ma(t,z,r,D,w,H,0,0,1,0,0,1,ba)):(v.r=X.r,v.g=X.g,v.b=X.b,o(l,i.centroidWorld,i.normalWorld,v),v.r=Math.max(0,Math.min(q.color.r*v.r,1)),v.g=Math.max(0,Math.min(q.color.g*v.g,1)),v.b=Math.max(0,Math.min(q.color.b*v.b, +1)),q.wireframe?ha(v,q.wireframeLinewidth,q.wireframeLinecap,q.wireframeLinejoin):ia(v)):q.wireframe?ha(q.color,q.wireframeLinewidth,q.wireframeLinecap,q.wireframeLinejoin):ia(q.color);else if(q instanceof THREE.MeshDepthMaterial)ea=j.near,fa=j.far,A.r=A.g=A.b=1-la(a.positionScreen.z,ea,fa),B.r=B.g=B.b=1-la(d.positionScreen.z,ea,fa),C.r=C.g=C.b=1-la(f.positionScreen.z,ea,fa),O.r=(B.r+C.r)*0.5,O.g=(B.g+C.g)*0.5,O.b=(B.b+C.b)*0.5,ba=ua(A,B,C,O),ma(t,z,r,D,w,H,0,0,1,0,0,1,ba);else if(q instanceof THREE.MeshNormalMaterial)v.r= +na(i.normalWorld.x),v.g=na(i.normalWorld.y),v.b=na(i.normalWorld.z),q.wireframe?ha(v,q.wireframeLinewidth,q.wireframeLinecap,q.wireframeLinejoin):ia(v)}function I(a,d,f,g,h,k,i,q,n){e.info.render.vertices+=4;e.info.render.faces++;b(q.opacity);c(q.blending);if(q.map||q.envMap)E(a,d,g,0,1,3,i,q,n),E(h,f,k,1,2,3,i,q,n);else if(t=a.positionScreen.x,z=a.positionScreen.y,r=d.positionScreen.x,D=d.positionScreen.y,w=f.positionScreen.x,H=f.positionScreen.y,F=g.positionScreen.x,U=g.positionScreen.y,Z=h.positionScreen.x, +ca=h.positionScreen.y,ga=k.positionScreen.x,da=k.positionScreen.y,q instanceof THREE.MeshBasicMaterial)M(t,z,r,D,w,H,F,U),q.wireframe?ha(q.color,q.wireframeLinewidth,q.wireframeLinecap,q.wireframeLinejoin):ia(q.color);else if(q instanceof THREE.MeshLambertMaterial)xa?!q.wireframe&&q.shading==THREE.SmoothShading&&i.vertexNormalsWorld.length==4?(A.r=B.r=C.r=O.r=X.r,A.g=B.g=C.g=O.g=X.g,A.b=B.b=C.b=O.b=X.b,o(l,i.v1.positionWorld,i.vertexNormalsWorld[0],A),o(l,i.v2.positionWorld,i.vertexNormalsWorld[1], B),o(l,i.v4.positionWorld,i.vertexNormalsWorld[3],C),o(l,i.v3.positionWorld,i.vertexNormalsWorld[2],O),A.r=Math.max(0,Math.min(q.color.r*A.r,1)),A.g=Math.max(0,Math.min(q.color.g*A.g,1)),A.b=Math.max(0,Math.min(q.color.b*A.b,1)),B.r=Math.max(0,Math.min(q.color.r*B.r,1)),B.g=Math.max(0,Math.min(q.color.g*B.g,1)),B.b=Math.max(0,Math.min(q.color.b*B.b,1)),C.r=Math.max(0,Math.min(q.color.r*C.r,1)),C.g=Math.max(0,Math.min(q.color.g*C.g,1)),C.b=Math.max(0,Math.min(q.color.b*C.b,1)),O.r=Math.max(0,Math.min(q.color.r* -O.r,1)),O.g=Math.max(0,Math.min(q.color.g*O.g,1)),O.b=Math.max(0,Math.min(q.color.b*O.b,1)),ca=ua(A,B,C,O),H(t,z,r,D,E,T),ma(t,z,r,D,E,T,0,0,1,0,0,1,ca),H(Z,ba,x,J,ga,da),ma(Z,ba,x,J,ga,da,1,0,1,1,0,1,ca)):(w.r=X.r,w.g=X.g,w.b=X.b,o(l,i.centroidWorld,i.normalWorld,w),w.r=Math.max(0,Math.min(q.color.r*w.r,1)),w.g=Math.max(0,Math.min(q.color.g*w.g,1)),w.b=Math.max(0,Math.min(q.color.b*w.b,1)),M(t,z,r,D,x,J,E,T),q.wireframe?ha(w,q.wireframeLinewidth,q.wireframeLinecap,q.wireframeLinejoin):ia(w)):(M(t, -z,r,D,x,J,E,T),q.wireframe?ha(q.color,q.wireframeLinewidth,q.wireframeLinecap,q.wireframeLinejoin):ia(q.color));else if(q instanceof THREE.MeshNormalMaterial)w.r=na(i.normalWorld.x),w.g=na(i.normalWorld.y),w.b=na(i.normalWorld.z),M(t,z,r,D,x,J,E,T),q.wireframe?ha(w,q.wireframeLinewidth,q.wireframeLinecap,q.wireframeLinejoin):ia(w);else if(q instanceof THREE.MeshDepthMaterial)ea=j.near,fa=j.far,A.r=A.g=A.b=1-la(a.positionScreen.z,ea,fa),B.r=B.g=B.b=1-la(d.positionScreen.z,ea,fa),C.r=C.g=C.b=1-la(g.positionScreen.z, -ea,fa),O.r=O.g=O.b=1-la(f.positionScreen.z,ea,fa),ca=ua(A,B,C,O),H(t,z,r,D,E,T),ma(t,z,r,D,E,T,0,0,1,0,0,1,ca),H(Z,ba,x,J,ga,da),ma(Z,ba,x,J,ga,da,1,0,1,1,0,1,ca)}function H(a,b,c,d,e,f){k.beginPath();k.moveTo(a,b);k.lineTo(c,d);k.lineTo(e,f);k.lineTo(a,b);k.closePath()}function M(a,b,c,d,e,f,g,h){k.beginPath();k.moveTo(a,b);k.lineTo(c,d);k.lineTo(e,f);k.lineTo(g,h);k.lineTo(a,b);k.closePath()}function ha(a,b,c,e){if(N!=b)k.lineWidth=N=b;if(L!=c)k.lineCap=L=c;if(I!=e)k.lineJoin=I=e;d(a.getContextStyle()); +O.r,1)),O.g=Math.max(0,Math.min(q.color.g*O.g,1)),O.b=Math.max(0,Math.min(q.color.b*O.b,1)),ba=ua(A,B,C,O),G(t,z,r,D,F,U),ma(t,z,r,D,F,U,0,0,1,0,0,1,ba),G(Z,ca,w,H,ga,da),ma(Z,ca,w,H,ga,da,1,0,1,1,0,1,ba)):(v.r=X.r,v.g=X.g,v.b=X.b,o(l,i.centroidWorld,i.normalWorld,v),v.r=Math.max(0,Math.min(q.color.r*v.r,1)),v.g=Math.max(0,Math.min(q.color.g*v.g,1)),v.b=Math.max(0,Math.min(q.color.b*v.b,1)),M(t,z,r,D,w,H,F,U),q.wireframe?ha(v,q.wireframeLinewidth,q.wireframeLinecap,q.wireframeLinejoin):ia(v)):(M(t, +z,r,D,w,H,F,U),q.wireframe?ha(q.color,q.wireframeLinewidth,q.wireframeLinecap,q.wireframeLinejoin):ia(q.color));else if(q instanceof THREE.MeshNormalMaterial)v.r=na(i.normalWorld.x),v.g=na(i.normalWorld.y),v.b=na(i.normalWorld.z),M(t,z,r,D,w,H,F,U),q.wireframe?ha(v,q.wireframeLinewidth,q.wireframeLinecap,q.wireframeLinejoin):ia(v);else if(q instanceof THREE.MeshDepthMaterial)ea=j.near,fa=j.far,A.r=A.g=A.b=1-la(a.positionScreen.z,ea,fa),B.r=B.g=B.b=1-la(d.positionScreen.z,ea,fa),C.r=C.g=C.b=1-la(g.positionScreen.z, +ea,fa),O.r=O.g=O.b=1-la(f.positionScreen.z,ea,fa),ba=ua(A,B,C,O),G(t,z,r,D,F,U),ma(t,z,r,D,F,U,0,0,1,0,0,1,ba),G(Z,ca,w,H,ga,da),ma(Z,ca,w,H,ga,da,1,0,1,1,0,1,ba)}function G(a,b,c,d,e,f){k.beginPath();k.moveTo(a,b);k.lineTo(c,d);k.lineTo(e,f);k.lineTo(a,b);k.closePath()}function M(a,b,c,d,e,f,g,h){k.beginPath();k.moveTo(a,b);k.lineTo(c,d);k.lineTo(e,f);k.lineTo(g,h);k.lineTo(a,b);k.closePath()}function ha(a,b,c,e){if(N!=b)k.lineWidth=N=b;if(L!=c)k.lineCap=L=c;if(K!=e)k.lineJoin=K=e;d(a.getContextStyle()); k.stroke();V.inflate(b*2)}function ia(a){f(a.getContextStyle());k.fill()}function za(a,b,c,d,e,g,h,i,j,l,n,o,m){if(m.image.width!=0){if(m.needsUpdate==!0||wa[m.id]==void 0){var p=m.wrapS==THREE.RepeatWrapping,r=m.wrapT==THREE.RepeatWrapping;wa[m.id]=k.createPattern(m.image,p&&r?"repeat":p&&!r?"repeat-x":!p&&r?"repeat-y":"no-repeat");m.needsUpdate=!1}f(wa[m.id]);var p=m.offset.x/m.repeat.x,r=m.offset.y/m.repeat.y,s=(m.image.width-1)*m.repeat.x,m=(m.image.height-1)*m.repeat.y,h=(h+p)*s,i=(i+r)*m,j= (j+p)*s,l=(l+r)*m,n=(n+p)*s,o=(o+r)*m;c-=a;d-=b;e-=a;g-=b;j-=h;l-=i;n-=h;o-=i;p=1/(j*o-n*l);m=(o*c-l*e)*p;l=(o*d-l*g)*p;c=(j*e-n*c)*p;d=(j*g-n*d)*p;a=a-m*h-c*i;b=b-l*h-d*i;k.save();k.transform(m,l,c,d,a,b);k.fill();k.restore()}}function ma(a,b,c,d,e,f,g,h,i,j,l,m,n){var o,p;o=n.width-1;p=n.height-1;g*=o;h*=p;i*=o;j*=p;l*=o;m*=p;c-=a;d-=b;e-=a;f-=b;i-=g;j-=h;l-=g;m-=h;p=1/(i*m-l*j);o=(m*c-j*e)*p;j=(m*d-j*f)*p;c=(i*e-l*c)*p;d=(i*f-l*d)*p;a=a-o*g-c*h;b=b-j*g-d*h;k.save();k.transform(o,j,c,d,a,b);k.clip(); k.drawImage(n,0,0);k.restore()}function ua(a,b,c,d){var e=~~(a.r*255),f=~~(a.g*255),a=~~(a.b*255),g=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),i=~~(c.r*255),j=~~(c.g*255),c=~~(c.b*255),k=~~(d.r*255),l=~~(d.g*255),d=~~(d.b*255);$[0]=e<0?0:e>255?255:e;$[1]=f<0?0:f>255?255:f;$[2]=a<0?0:a>255?255:a;$[4]=g<0?0:g>255?255:g;$[5]=h<0?0:h>255?255:h;$[6]=b<0?0:b>255?255:b;$[8]=i<0?0:i>255?255:i;$[9]=j<0?0:j>255?255:j;$[10]=c<0?0:c>255?255:c;$[12]=k<0?0:k>255?255:k;$[13]=l<0?0:l>255?255:l;$[14]=d<0?0:d>255?255: -d;pa.putImageData(ya,0,0);ta.drawImage(oa,0,0);return qa}function la(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function na(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function ja(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;e!=0&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}var va,Ga,S,aa;this.autoClear?this.clear():k.setTransform(1,0,0,-1,n,p);e.info.render.vertices=0;e.info.render.faces=0;g=m.projectScene(a,j,this.sortElements);h=g.elements;l=g.lights;(xa=l.length>0)&&i(l);va=0;for(Ga=h.length;va1?1:a}function ja(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;e!=0&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}var va,Ga,R,aa;this.autoClear?this.clear():k.setTransform(1,0,0,-1,n,p);e.info.render.vertices=0;e.info.render.faces=0;g=m.projectScene(a,j,this.sortElements);h=g.elements;l=g.lights;(xa=l.length>0)&&i(l);va=0;for(Ga=h.length;va=0&&e>=0&&g>=0&&h>=0?!0:f<0&&e<0||g<0&&h<0?!1:(f<0?c=Math.max(c,f/(f-e)):e<0&&(d=Math.min(d,f/(f-e))),g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h))),dI&&d.positionScreen.z0&&v.z<1))I=r[p]=r[p]||new THREE.RenderableParticle,p++,o=I,o.x=v.x/v.w, -o.y=v.y/v.w,o.z=v.z,o.rotation=u.rotation.z,o.scale.x=u.scale.x*Math.abs(o.x-(v.x+A.projectionMatrix.n11)/(v.w+A.projectionMatrix.n14)),o.scale.y=u.scale.y*Math.abs(o.y-(v.y+A.projectionMatrix.n22)/(v.w+A.projectionMatrix.n24)),o.material=u.material,s.elements.push(o);y&&s.elements.sort(b);return s}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==void 0?d:1)}; +THREE.Projector=function(){function a(){var a=g[e]=g[e]||new THREE.RenderableVertex;e++;return a}function b(a,b){return b.z-a.z}function c(a,b){var c=0,d=1,f=a.z+a.w,e=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;return f>=0&&e>=0&&g>=0&&h>=0?!0:f<0&&e<0||g<0&&h<0?!1:(f<0?c=Math.max(c,f/(f-e)):e<0&&(d=Math.min(d,f/(f-e))),g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h))),dJ&&d.positionScreen.z0&&w.z<1))J=r[p]=r[p]||new THREE.RenderableParticle,p++,o=J,o.x=w.x/w.w,o.y=w.y/w.w,o.z=w.z,o.rotation=v.rotation.z,o.scale.x=v.scale.x* +Math.abs(o.x-(w.x+z.projectionMatrix.n11)/(w.w+z.projectionMatrix.n14)),o.scale.y=v.scale.y*Math.abs(o.y-(w.y+z.projectionMatrix.n22)/(w.w+z.projectionMatrix.n24)),o.material=v.material,t.elements.push(o);L&&t.elements.sort(b);return t}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==void 0?d:1)}; THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-e),e=Math.sin(-e),g=Math.cos(c),c=Math.sin(c),f=a*b,h=d*e;this.w=f*g-h*c;this.x=f*c+h*g;this.y=d*b*g+a*e*c;this.z=a*e*g-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c); this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a===0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b= diff --git a/build/custom/ThreeSVG.js b/build/custom/ThreeSVG.js index c1156da3..70b06301 100644 --- a/build/custom/ThreeSVG.js +++ b/build/custom/ThreeSVG.js @@ -26,8 +26,8 @@ THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,b= THREE.Matrix4=function(a,b,c,d,f,e,g,h,i,n,k,j,o,l,q,r){this.set(a!==void 0?a:1,b||0,c||0,d||0,f||0,e!==void 0?e:1,g||0,h||0,i||0,n||0,k!==void 0?k:1,j||0,o||0,l||0,q||0,r!==void 0?r:1);this.flat=Array(16);this.m33=new THREE.Matrix3}; THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,f,e,g,h,i,n,k,j,o,l,q,r){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=f;this.n22=e;this.n23=g;this.n24=h;this.n31=i;this.n32=n;this.n33=k;this.n34=j;this.n41=o;this.n42=l;this.n43=q;this.n44=r;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a, b,c){var d=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,e=THREE.Matrix4.__v3;e.sub(a,b).normalize();if(e.length()===0)e.z=1;d.cross(c,e).normalize();d.length()===0&&(e.x+=1.0E-4,d.cross(c,e).normalize());f.cross(e,d).normalize();this.n11=d.x;this.n12=f.x;this.n13=e.x;this.n21=d.y;this.n22=f.y;this.n23=e.y;this.n31=d.z;this.n32=f.z;this.n33=e.z;return this},multiply:function(a,b){var c=a.n11,d=a.n12,f=a.n13,e=a.n14,g=a.n21,h=a.n22,i=a.n23,n=a.n24,k=a.n31,j=a.n32,o=a.n33,l=a.n34,q=a.n41,r=a.n42,v=a.n43, -x=a.n44,w=b.n11,D=b.n12,t=b.n13,u=b.n14,H=b.n21,F=b.n22,z=b.n23,O=b.n24,G=b.n31,L=b.n32,B=b.n33,I=b.n34,J=b.n41,A=b.n42,K=b.n43,y=b.n44;this.n11=c*w+d*H+f*G+e*J;this.n12=c*D+d*F+f*L+e*A;this.n13=c*t+d*z+f*B+e*K;this.n14=c*u+d*O+f*I+e*y;this.n21=g*w+h*H+i*G+n*J;this.n22=g*D+h*F+i*L+n*A;this.n23=g*t+h*z+i*B+n*K;this.n24=g*u+h*O+i*I+n*y;this.n31=k*w+j*H+o*G+l*J;this.n32=k*D+j*F+o*L+l*A;this.n33=k*t+j*z+o*B+l*K;this.n34=k*u+j*O+o*I+l*y;this.n41=q*w+r*H+v*G+x*J;this.n42=q*D+r*F+v*L+x*A;this.n43=q*t+r* -z+v*B+x*K;this.n44=q*u+r*O+v*I+x*y;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*= +y=a.n44,w=b.n11,D=b.n12,t=b.n13,u=b.n14,G=b.n21,E=b.n22,L=b.n23,A=b.n24,F=b.n31,M=b.n32,B=b.n33,K=b.n34,H=b.n41,z=b.n42,I=b.n43,x=b.n44;this.n11=c*w+d*G+f*F+e*H;this.n12=c*D+d*E+f*M+e*z;this.n13=c*t+d*L+f*B+e*I;this.n14=c*u+d*A+f*K+e*x;this.n21=g*w+h*G+i*F+n*H;this.n22=g*D+h*E+i*M+n*z;this.n23=g*t+h*L+i*B+n*I;this.n24=g*u+h*A+i*K+n*x;this.n31=k*w+j*G+o*F+l*H;this.n32=k*D+j*E+o*M+l*z;this.n33=k*t+j*L+o*B+l*I;this.n34=k*u+j*A+o*K+l*x;this.n41=q*w+r*G+v*F+y*H;this.n42=q*D+r*E+v*M+y*z;this.n43=q*t+r* +L+v*B+y*I;this.n44=q*u+r*A+v*K+y*x;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*= a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,f=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*f;a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*f;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*f;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,f=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*f;a.y=this.n21*b+this.n22* c+this.n23*d+this.n24*f;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*f;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*f;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+c*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33* a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,f=this.n21,e=this.n22,g=this.n23,h=this.n24,i=this.n31,n=this.n32,k=this.n33,j=this.n34,o=this.n41,l=this.n42,q=this.n43,r=this.n44;return d*g*n*o-c*h*n*o-d*e*k*o+b*h*k*o+c*e*j*o-b*g*j*o-d*g*i*l+c*h*i*l+d*f*k*l-a*h*k*l-c*f*j*l+a*g*j*l+d*e*i*q-b*h*i*q-d*f*n*q+a*h*n*q+b*f*j*q-a*e*j*q-c*e*i*r+b*g*i*r+c*f*n*r-a*g*n*r-b*f*k*r+a*e*k*r},transpose:function(){var a; @@ -53,18 +53,18 @@ THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(a,b){thi -1)a.parent!==void 0&&a.parent.remove(a),a.parent=this,this.children.push(a)},remove:function(a){var b=this.children.indexOf(a);if(b!==-1)a.parent=void 0,this.children.splice(b,1)},getChildByName:function(a,b){var c,d,f;c=0;for(d=this.children.length;c=0&&f>=0&&g>=0&&h>=0?!0:e<0&&f<0||g<0&&h<0?!1:(e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f))),g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h))),dL&&d.positionScreen.z0&&w.z<1))L=v[r]=v[r]||new THREE.RenderableParticle,r++,q=L,q.x=w.x/w.w, -q.y=w.y/w.w,q.z=w.z,q.rotation=p.rotation.z,q.scale.x=p.scale.x*Math.abs(q.x-(w.x+u.projectionMatrix.n11)/(w.w+u.projectionMatrix.n14)),q.scale.y=p.scale.y*Math.abs(q.y-(w.y+u.projectionMatrix.n22)/(w.w+u.projectionMatrix.n24)),q.material=p.material,x.elements.push(q);G&&x.elements.sort(b);return x}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==void 0?d:1)}; +THREE.Projector=function(){function a(){var a=e[f]=e[f]||new THREE.RenderableVertex;f++;return a}function b(a,b){return b.z-a.z}function c(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;return e>=0&&f>=0&&g>=0&&h>=0?!0:e<0&&f<0||g<0&&h<0?!1:(e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f))),g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h))),dM&&d.positionScreen.z0&&w.z<1))M=v[r]=v[r]||new THREE.RenderableParticle,r++,q=M,q.x=w.x/w.w,q.y=w.y/w.w,q.z=w.z,q.rotation=p.rotation.z,q.scale.x=p.scale.x* +Math.abs(q.x-(w.x+A.projectionMatrix.n11)/(w.w+A.projectionMatrix.n14)),q.scale.y=p.scale.y*Math.abs(q.y-(w.y+A.projectionMatrix.n22)/(w.w+A.projectionMatrix.n24)),q.material=p.material,y.elements.push(q);F&&y.elements.sort(b);return y}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==void 0?d:1)}; THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,f=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-f),f=Math.sin(-f),e=Math.cos(c),c=Math.sin(c),g=a*b,h=d*f;this.w=g*e-h*c;this.x=g*c+h*e;this.y=d*b*e+a*f*c;this.z=a*f*e-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c); this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a===0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b= @@ -80,9 +80,9 @@ b;a++)c=this.faces[a],c.centroid.set(0,0,0),c instanceof THREE.Face3?(c.centroid c,d,f,e,g,h=new THREE.Vector3,i=new THREE.Vector3;d=0;for(f=this.faces.length;d0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y, +c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c]),c.vertexNormals[3].copy(d[c.d]))},computeTangents:function(){function a(a,b,c,d,e,f,I){h=a.vertices[b].position;i=a.vertices[c].position;n=a.vertices[d].position;k=g[e];j=g[f];o=g[I];l=i.x-h.x;q=n.x-h.x;r=i.y-h.y;v=n.y-h.y;y=i.z-h.z;w=n.z-h.z;D=j.u-k.u;t=o.u-k.u;u=j.v-k.v;G=o.v-k.v;E=1/(D*G-t*u);M.set((G*l-u*q)*E,(G*r-u*v)*E,(G*y-u*w)*E);B.set((D*q-t*l)*E,(D*v-t*r)*E,(D*w-t*y)*E);A[b].addSelf(M);A[c].addSelf(M);A[d].addSelf(M);F[b].addSelf(B); +F[c].addSelf(B);F[d].addSelf(B)}var b,c,d,f,e,g,h,i,n,k,j,o,l,q,r,v,y,w,D,t,u,G,E,L,A=[],F=[],M=new THREE.Vector3,B=new THREE.Vector3,K=new THREE.Vector3,H=new THREE.Vector3,z=new THREE.Vector3;b=0;for(c=this.vertices.length;b0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y, this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,b=0,c=this.vertices.length;b1?1:a}var d=this,f,e,g,h=new THREE.Projector,i=document.createElementNS("http://www.w3.org/2000/svg","svg"),n,k,j,o,l,q,r,v,x=new THREE.Rectangle,w=new THREE.Rectangle,D=!1,t=new THREE.Color,u=new THREE.Color,H=new THREE.Color,F=new THREE.Color,z,O=new THREE.Vector3,G=[],L=[],B,I,J,A=1;this.domElement=i;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0, -faces:0}};this.setQuality=function(a){switch(a){case "high":A=1;break;case "low":A=0}};this.setSize=function(a,b){n=a;k=b;j=n/2;o=k/2;i.setAttribute("viewBox",-j+" "+-o+" "+n+" "+k);i.setAttribute("width",n);i.setAttribute("height",k);x.set(-j,-o,j,o)};this.clear=function(){for(;i.childNodes.length>0;)i.removeChild(i.childNodes[0])};this.render=function(k,n){var C,E,s,p;this.autoClear&&this.clear();d.info.render.vertices=0;d.info.render.faces=0;f=h.projectScene(k,n,this.sortElements);e=f.elements; -g=f.lights;J=I=0;if(D=g.length>0){u.setRGB(0,0,0);H.setRGB(0,0,0);F.setRGB(0,0,0);C=0;for(E=g.length;C1?1:a}var d=this,f,e,g,h=new THREE.Projector,i=document.createElementNS("http://www.w3.org/2000/svg","svg"),n,k,j,o,l,q,r,v,y=new THREE.Rectangle,w=new THREE.Rectangle,D=!1,t=new THREE.Color,u=new THREE.Color,G=new THREE.Color,E=new THREE.Color,L,A=new THREE.Vector3,F=[],M=[],B,K,H,z=1;this.domElement=i;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0, +faces:0}};this.setQuality=function(a){switch(a){case "high":z=1;break;case "low":z=0}};this.setSize=function(a,b){n=a;k=b;j=n/2;o=k/2;i.setAttribute("viewBox",-j+" "+-o+" "+n+" "+k);i.setAttribute("width",n);i.setAttribute("height",k);y.set(-j,-o,j,o)};this.clear=function(){for(;i.childNodes.length>0;)i.removeChild(i.childNodes[0])};this.render=function(k,n){var C,A,s,p;this.autoClear&&this.clear();d.info.render.vertices=0;d.info.render.faces=0;f=h.projectScene(k,n,this.sortElements);e=f.elements; +g=f.lights;H=K=0;if(D=g.length>0){u.setRGB(0,0,0);G.setRGB(0,0,0);E.setRGB(0,0,0);C=0;for(A=g.length;C=0&&h>=0&&i>=0&&j>=0?!0:f<0&&h<0||i<0&&j<0?!1:(f<0?c=Math.max(c,f/(f-h)):h<0&&(e=Math.min(e,f/(f-h))),i<0?c=Math.max(c,i/(i-j)):j<0&&(e=Math.min(e,i/(i-j))),eka&&e.positionScreen.z0&&fa.z<1))ka=F[B]=F[B]|| -new THREE.RenderableParticle,B++,z=ka,z.x=fa.x/fa.w,z.y=fa.y/fa.w,z.z=fa.z,z.rotation=M.rotation.z,z.scale.x=M.scale.x*Math.abs(z.x-(fa.x+U.projectionMatrix.n11)/(fa.w+U.projectionMatrix.n14)),z.scale.y=M.scale.y*Math.abs(z.y-(fa.y+U.projectionMatrix.n22)/(fa.w+U.projectionMatrix.n24)),z.material=M.material,E.elements.push(z);ma&&E.elements.sort(b);return E}};THREE.Quaternion=function(a,b,c,e){this.set(a||0,b||0,c||0,e!==void 0?e:1)}; +THREE.Projector=function(){function a(){var a=f[h]=f[h]||new THREE.RenderableVertex;h++;return a}function b(a,b){return b.z-a.z}function c(a,b){var c=0,e=1,f=a.z+a.w,h=b.z+b.w,i=-a.z+a.w,j=-b.z+b.w;return f>=0&&h>=0&&i>=0&&j>=0?!0:f<0&&h<0||i<0&&j<0?!1:(f<0?c=Math.max(c,f/(f-h)):h<0&&(e=Math.min(e,f/(f-h))),i<0?c=Math.max(c,i/(i-j)):j<0&&(e=Math.min(e,i/(i-j))),epa&&e.positionScreen.z0&&fa.z<1))pa=F[B]=F[B]||new THREE.RenderableParticle,B++,z=pa,z.x=fa.x/fa.w,z.y=fa.y/fa.w,z.z= +fa.z,z.rotation=N.rotation.z,z.scale.x=N.scale.x*Math.abs(z.x-(fa.x+U.projectionMatrix.n11)/(fa.w+U.projectionMatrix.n14)),z.scale.y=N.scale.y*Math.abs(z.y-(fa.y+U.projectionMatrix.n22)/(fa.w+U.projectionMatrix.n24)),z.material=N.material,E.elements.push(z);la&&E.elements.sort(b);return E}};THREE.Quaternion=function(a,b,c,e){this.set(a||0,b||0,c||0,e!==void 0?e:1)}; THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,e=a.y*b,h=a.z*b,a=Math.cos(e),e=Math.sin(e),b=Math.cos(-h),h=Math.sin(-h),f=Math.cos(c),c=Math.sin(c),i=a*b,j=e*h;this.w=i*f-j*c;this.x=i*c+j*f;this.y=e*b*f+a*h*c;this.z=a*h*f-e*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,e=Math.sin(c); this.x=a.x*e;this.y=a.y*e;this.z=a.z*e;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a===0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b= @@ -80,9 +80,9 @@ b;a++)c=this.faces[a],c.centroid.set(0,0,0),c instanceof THREE.Face3?(c.centroid c,e,h,f,i,j=new THREE.Vector3,n=new THREE.Vector3;e=0;for(h=this.faces.length;e0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], +c.vertexNormals[1].copy(e[c.b]),c.vertexNormals[2].copy(e[c.c]),c.vertexNormals[3].copy(e[c.d]))},computeTangents:function(){function a(a,d,b,c,e,f,h){j=a.vertices[d].position;n=a.vertices[b].position;l=a.vertices[c].position;o=i[e];k=i[f];r=i[h];v=n.x-j.x;z=l.x-j.x;B=n.y-j.y;F=l.y-j.y;E=n.z-j.z;fa=l.z-j.z;ia=k.u-o.u;ra=r.u-o.u;O=k.v-o.v;I=r.v-o.v;T=1/(ia*I-ra*O);pa.set((I*v-O*z)*T,(I*B-O*F)*T,(I*E-O*fa)*T);ma.set((ia*z-ra*v)*T,(ia*F-ra*B)*T,(ia*fa-ra*E)*T);U[d].addSelf(pa);U[b].addSelf(pa);U[c].addSelf(pa); +la[d].addSelf(ma);la[b].addSelf(ma);la[c].addSelf(ma)}var b,c,e,h,f,i,j,n,l,o,k,r,v,z,B,F,E,fa,ia,ra,O,I,T,ta,U=[],la=[],pa=new THREE.Vector3,ma=new THREE.Vector3,R=new THREE.Vector3,K=new THREE.Vector3,A=new THREE.Vector3;b=0;for(c=this.vertices.length;b0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z< this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,b=0,c=this.vertices.length;b=0)return a.geometry.materials[d.materialIndex]}function c(a,b,c){var e,f,h,i=a.vertices,u=i.length,p=a.colors,q=p.length,j=a.__vertexArray,ya=a.__colorArray,Ba=a.__sortArray,P=a.__dirtyVertices,o=a.__dirtyColors,n=a.__webglCustomAttributesList,k;if(n){h=0;for(e=n.length;h=0)return a.geometry.materials[d.materialIndex]}function c(a,b,c){var e,f,h,i=a.vertices,u=i.length,p=a.colors,q=p.length,j=a.__vertexArray,xa=a.__colorArray,za=a.__sortArray,P=a.__dirtyVertices,o=a.__dirtyColors,n=a.__webglCustomAttributesList,k;if(n){h=0;for(e=n.length;h=0)b&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglVertexBuffer),d.vertexAttribPointer(a.position,3,d.FLOAT,!1,0,0));else if(i.morphTargetBase){c=h.program.attributes;i.morphTargetBase!==-1?(d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[i.morphTargetBase]),d.vertexAttribPointer(c.position,3,d.FLOAT,!1,0,0)):c.position>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglVertexBuffer), +d.uniformMatrix4fv(i.viewMatrix,!1,Ua);e.skinning&&(d.uniformMatrix4fv(i.cameraInverseMatrix,!1,Ua),d.uniformMatrix4fv(i.boneGlobalMatrices,!1,h.boneMatrices))}d.uniformMatrix4fv(i.modelViewMatrix,!1,h._modelViewMatrixArray);i.normalMatrix&&d.uniformMatrix3fv(i.normalMatrix,!1,h._normalMatrixArray);(e instanceof THREE.ShaderMaterial||e.envMap||e.skinning||h.receiveShadow)&&i.objectMatrix!==null&&d.uniformMatrix4fv(i.objectMatrix,!1,h._objectMatrixArray);return f}function h(a,b,c,h,f,i){if(h.opacity!== +0){var j,u,c=e(a,b,c,h,i),a=c.attributes,b=!1,c=f.id*16777215+c.id*2+(h.wireframe?1:0);c!==N&&(N=c,b=!0);if(!h.morphTargets&&a.position>=0)b&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglVertexBuffer),d.vertexAttribPointer(a.position,3,d.FLOAT,!1,0,0));else if(i.morphTargetBase){c=h.program.attributes;i.morphTargetBase!==-1?(d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[i.morphTargetBase]),d.vertexAttribPointer(c.position,3,d.FLOAT,!1,0,0)):c.position>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglVertexBuffer), d.vertexAttribPointer(c.position,3,d.FLOAT,!1,0,0));if(i.morphTargetForcedOrder.length){j=0;var p=i.morphTargetForcedOrder;for(u=i.morphTargetInfluences;jq&&(k=n,q=u[k]);d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[k]);d.vertexAttribPointer(c["morphTarget"+j],3,d.FLOAT,!1,0,0);i.__webglMorphTargetInfluences[j]=q;p[k]=1;q=-1;j++}}h.program.uniforms.morphTargetInfluences!==null&&d.uniform1fv(h.program.uniforms.morphTargetInfluences,i.__webglMorphTargetInfluences)}if(b){if(f.__webglCustomAttributesList){j=0;for(u=f.__webglCustomAttributesList.length;j= 0&&(d.bindBuffer(d.ARRAY_BUFFER,c.buffer),d.vertexAttribPointer(a[c.buffer.belongsToAttribute],c.size,d.FLOAT,!1,0,0))}a.color>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglColorBuffer),d.vertexAttribPointer(a.color,3,d.FLOAT,!1,0,0));a.normal>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglNormalBuffer),d.vertexAttribPointer(a.normal,3,d.FLOAT,!1,0,0));a.tangent>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglTangentBuffer),d.vertexAttribPointer(a.tangent,4,d.FLOAT,!1,0,0));a.uv>=0&&(f.__webglUVBuffer?(d.bindBuffer(d.ARRAY_BUFFER, @@ -201,60 +201,60 @@ d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinVertexBBuffer),d.vertex d.UNSIGNED_SHORT,0)):(b&&d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer),d.drawElements(d.TRIANGLES,f.__webglFaceCount,d.UNSIGNED_SHORT,0)),A.info.render.calls++,A.info.render.vertices+=f.__webglFaceCount,A.info.render.faces+=f.__webglFaceCount/3):i instanceof THREE.Line?(i=i.type===THREE.LineStrip?d.LINE_STRIP:d.LINES,d.lineWidth(h.linewidth),d.drawArrays(i,0,f.__webglLineCount),A.info.render.calls++):i instanceof THREE.ParticleSystem?(d.drawArrays(d.POINTS,0,f.__webglParticleCount),A.info.render.calls++): i instanceof THREE.Ribbon&&(d.drawArrays(d.TRIANGLE_STRIP,0,f.__webglVertexCount),A.info.render.calls++)}}function f(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=d.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=d.createBuffer();a.hasPos&&(d.bindBuffer(d.ARRAY_BUFFER,a.__webglVertexBuffer),d.bufferData(d.ARRAY_BUFFER,a.positionArray,d.DYNAMIC_DRAW),d.enableVertexAttribArray(b.attributes.position),d.vertexAttribPointer(b.attributes.position,3,d.FLOAT,!1,0,0));if(a.hasNormal){d.bindBuffer(d.ARRAY_BUFFER, a.__webglNormalBuffer);if(c===THREE.FlatShading){var e,f,h,i,j,p,q,k,n,o,l=a.count*3;for(o=0;o=0)b=b.geometry.materials[d],b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}else if(b=c)b.transparent?(a.transparent=b, -a.opaque=null):(a.opaque=b,a.transparent=null)}function z(a,b){return b.z-a.z}function B(a){var b,c,n,sa=0,K,l,u,p,q=a.lights;pa||(pa=new THREE.PerspectiveCamera(A.shadowCameraFov,A.shadowMapWidth/A.shadowMapHeight,A.shadowCameraNear,A.shadowCameraFar));b=0;for(c=q.length;b=0;c--)a[c].object===b&&a.splice(c,1)}function I(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function J(a){if(a!==Ia){switch(a){case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE);break;case THREE.SubtractiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:d.blendEquation(d.FUNC_ADD); -d.blendFunc(d.ZERO,d.SRC_COLOR);break;default:d.blendEquationSeparate(d.FUNC_ADD,d.FUNC_ADD),d.blendFuncSeparate(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA,d.ONE,d.ONE_MINUS_SRC_ALPHA)}Ia=a}}function T(a,b,c){(c.width&c.width-1)===0&&(c.height&c.height-1)===0?(d.texParameteri(a,d.TEXTURE_WRAP_S,L(b.wrapS)),d.texParameteri(a,d.TEXTURE_WRAP_T,L(b.wrapT)),d.texParameteri(a,d.TEXTURE_MAG_FILTER,L(b.magFilter)),d.texParameteri(a,d.TEXTURE_MIN_FILTER,L(b.minFilter)),d.generateMipmap(a)):(d.texParameteri(a,d.TEXTURE_WRAP_S, -d.CLAMP_TO_EDGE),d.texParameteri(a,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE),d.texParameteri(a,d.TEXTURE_MAG_FILTER,Q(b.magFilter)),d.texParameteri(a,d.TEXTURE_MIN_FILTER,Q(b.minFilter)))}function ta(a,b){if(a.needsUpdate){if(!a.__webglInit)a.__webglInit=!0,a.__webglTexture=d.createTexture(),A.info.memory.textures++;d.activeTexture(d.TEXTURE0+b);d.bindTexture(d.TEXTURE_2D,a.__webglTexture);a instanceof THREE.DataTexture?d.texImage2D(d.TEXTURE_2D,0,L(a.format),a.image.width,a.image.height,0,L(a.format),d.UNSIGNED_BYTE, -a.image.data):d.texImage2D(d.TEXTURE_2D,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,a.image);T(d.TEXTURE_2D,a,a.image);a.needsUpdate=!1}else d.activeTexture(d.TEXTURE0+b),d.bindTexture(d.TEXTURE_2D,a.__webglTexture)}function U(a,b){d.bindRenderbuffer(d.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_COMPONENT16,b.width,b.height),d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_ATTACHMENT,d.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(d.renderbufferStorage(d.RENDERBUFFER, -d.DEPTH_STENCIL,b.width,b.height),d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_STENCIL_ATTACHMENT,d.RENDERBUFFER,a)):d.renderbufferStorage(d.RENDERBUFFER,d.RGBA4,b.width,b.height)}function ma(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=!0;if(a.stencilBuffer===void 0)a.stencilBuffer=!0;a.__webglTexture=d.createTexture();if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];d.bindTexture(d.TEXTURE_CUBE_MAP,a.__webglTexture); -T(d.TEXTURE_CUBE_MAP,a,a);for(var c=0;c<6;c++){a.__webglFramebuffer[c]=d.createFramebuffer();a.__webglRenderbuffer[c]=d.createRenderbuffer();d.texImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,L(a.format),a.width,a.height,0,L(a.format),L(a.type),null);var e=a,f=d.TEXTURE_CUBE_MAP_POSITIVE_X+c;d.bindFramebuffer(d.FRAMEBUFFER,a.__webglFramebuffer[c]);d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,f,e.__webglTexture,0);U(a.__webglRenderbuffer[c],a)}}else a.__webglFramebuffer=d.createFramebuffer(), -a.__webglRenderbuffer=d.createRenderbuffer(),d.bindTexture(d.TEXTURE_2D,a.__webglTexture),T(d.TEXTURE_2D,a,a),d.texImage2D(d.TEXTURE_2D,0,L(a.format),a.width,a.height,0,L(a.format),L(a.type),null),c=d.TEXTURE_2D,d.bindFramebuffer(d.FRAMEBUFFER,a.__webglFramebuffer),d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,c,a.__webglTexture,0),d.bindRenderbuffer(d.RENDERBUFFER,a.__webglRenderbuffer),U(a.__webglRenderbuffer,a);b?d.bindTexture(d.TEXTURE_CUBE_MAP,null):d.bindTexture(d.TEXTURE_2D,null); -d.bindRenderbuffer(d.RENDERBUFFER,null);d.bindFramebuffer(d.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,f=e=0):(b=null,c=Ra,a=Ja,e=Va,f=Wa);b!==W&&(d.bindFramebuffer(d.FRAMEBUFFER,b),d.viewport(e,f,c,a),W=b)}function ka(a){a instanceof THREE.WebGLRenderTargetCube?(d.bindTexture(d.TEXTURE_CUBE_MAP,a.__webglTexture),d.generateMipmap(d.TEXTURE_CUBE_MAP),d.bindTexture(d.TEXTURE_CUBE_MAP,null)):(d.bindTexture(d.TEXTURE_2D,a.__webglTexture), -d.generateMipmap(d.TEXTURE_2D),d.bindTexture(d.TEXTURE_2D,null))}function X(a,b){var c;a==="fragment"?c=d.createShader(d.FRAGMENT_SHADER):a==="vertex"&&(c=d.createShader(d.VERTEX_SHADER));d.shaderSource(c,b);d.compileShader(c);if(!d.getShaderParameter(c,d.COMPILE_STATUS))return console.error(d.getShaderInfoLog(c)),console.error(b),null;return c}function Q(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return d.NEAREST;default:return d.LINEAR}} -function L(a){switch(a){case THREE.RepeatWrapping:return d.REPEAT;case THREE.ClampToEdgeWrapping:return d.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return d.MIRRORED_REPEAT;case THREE.NearestFilter:return d.NEAREST;case THREE.NearestMipMapNearestFilter:return d.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return d.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return d.LINEAR;case THREE.LinearMipMapNearestFilter:return d.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return d.LINEAR_MIPMAP_LINEAR; -case THREE.ByteType:return d.BYTE;case THREE.UnsignedByteType:return d.UNSIGNED_BYTE;case THREE.ShortType:return d.SHORT;case THREE.UnsignedShortType:return d.UNSIGNED_SHORT;case THREE.IntType:return d.INT;case THREE.UnsignedShortType:return d.UNSIGNED_INT;case THREE.FloatType:return d.FLOAT;case THREE.AlphaFormat:return d.ALPHA;case THREE.RGBFormat:return d.RGB;case THREE.RGBAFormat:return d.RGBA;case THREE.LuminanceFormat:return d.LUMINANCE;case THREE.LuminanceAlphaFormat:return d.LUMINANCE_ALPHA}return 0} -var A=this,d,C=[],S=null,W=null,R=-1,M=null,za=0,wa=null,xa=null,Ia=null,Ca=null,Da=null,Aa=null,Za=null,$a=null,Va=0,Wa=0,Ra=0,Ja=0,Z=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ea=new THREE.Matrix4,Sa=new Float32Array(16),Ta=new Float32Array(16),La=new THREE.Vector4,Ya={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},a=a||{},Fa=a.canvas!==void 0?a.canvas:document.createElement("canvas"), -H=a.stencil!==void 0?a.stencil:!0,eb=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:!1,fb=a.antialias!==void 0?a.antialias:!1,ga=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),ua=a.clearAlpha!==void 0?a.clearAlpha:0,Xa=a.maxLights!==void 0?a.maxLights:4;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};this.maxMorphTargets=8;this.domElement=Fa;this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth= -this.autoClearColor=this.autoClear=!0;this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=this.shadowMapAutoUpdate=!0;var pa,Ma=[],a=THREE.ShaderLib.depthRGBA,cb=THREE.UniformsUtils.clone(a.uniforms),Ua=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader, -vertexShader:a.vertexShader,uniforms:cb}),ab=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:cb,morphTargets:!0});Ua._shadowPass=!0;ab._shadowPass=!0;try{if(!(d=Fa.getContext("experimental-webgl",{antialias:fb,stencil:H,preserveDrawingBuffer:eb})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+d.getParameter(d.VERSION)+" | "+d.getParameter(d.VENDOR)+" | "+d.getParameter(d.RENDERER)+" | "+d.getParameter(d.SHADING_LANGUAGE_VERSION))}catch(gb){console.error(gb)}d.clearColor(0, -0,0,1);d.clearDepth(1);d.clearStencil(0);d.enable(d.DEPTH_TEST);d.depthFunc(d.LEQUAL);d.frontFace(d.CCW);d.cullFace(d.BACK);d.enable(d.CULL_FACE);d.enable(d.BLEND);d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA);d.clearColor(ga.r,ga.g,ga.b,ua);this.context=d;var db=d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,t={};t.vertices=new Float32Array(16);t.faces=new Uint16Array(6);H=0;t.vertices[H++]=-1;t.vertices[H++]=-1;t.vertices[H++]=0;t.vertices[H++]=1;t.vertices[H++]= +a.opaque=null):(a.opaque=b,a.transparent=null)}function z(a,b){return b.z-a.z}function B(a){var b,c,n,sa=0,J,l,u,p,q=a.lights;X||(X=new THREE.PerspectiveCamera(A.shadowCameraFov,A.shadowMapWidth/A.shadowMapHeight,A.shadowCameraNear,A.shadowCameraFar));b=0;for(c=q.length;b=0;c--)a[c].object===b&&a.splice(c,1)}function O(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function I(a){if(a!==La){switch(a){case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE);break;case THREE.SubtractiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.SRC_COLOR);break;default:d.blendEquationSeparate(d.FUNC_ADD, +d.FUNC_ADD),d.blendFuncSeparate(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA,d.ONE,d.ONE_MINUS_SRC_ALPHA)}La=a}}function T(a,b,c){(c.width&c.width-1)===0&&(c.height&c.height-1)===0?(d.texParameteri(a,d.TEXTURE_WRAP_S,K(b.wrapS)),d.texParameteri(a,d.TEXTURE_WRAP_T,K(b.wrapT)),d.texParameteri(a,d.TEXTURE_MAG_FILTER,K(b.magFilter)),d.texParameteri(a,d.TEXTURE_MIN_FILTER,K(b.minFilter)),d.generateMipmap(a)):(d.texParameteri(a,d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE),d.texParameteri(a,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE), +d.texParameteri(a,d.TEXTURE_MAG_FILTER,R(b.magFilter)),d.texParameteri(a,d.TEXTURE_MIN_FILTER,R(b.minFilter)))}function ta(a,b){if(a.needsUpdate){if(!a.__webglInit)a.__webglInit=!0,a.__webglTexture=d.createTexture(),A.info.memory.textures++;d.activeTexture(d.TEXTURE0+b);d.bindTexture(d.TEXTURE_2D,a.__webglTexture);a instanceof THREE.DataTexture?d.texImage2D(d.TEXTURE_2D,0,K(a.format),a.image.width,a.image.height,0,K(a.format),d.UNSIGNED_BYTE,a.image.data):d.texImage2D(d.TEXTURE_2D,0,d.RGBA,d.RGBA, +d.UNSIGNED_BYTE,a.image);T(d.TEXTURE_2D,a,a.image);a.needsUpdate=!1}else d.activeTexture(d.TEXTURE0+b),d.bindTexture(d.TEXTURE_2D,a.__webglTexture)}function U(a,b){d.bindRenderbuffer(d.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_COMPONENT16,b.width,b.height),d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_ATTACHMENT,d.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_STENCIL,b.width,b.height),d.framebufferRenderbuffer(d.FRAMEBUFFER, +d.DEPTH_STENCIL_ATTACHMENT,d.RENDERBUFFER,a)):d.renderbufferStorage(d.RENDERBUFFER,d.RGBA4,b.width,b.height)}function la(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=!0;if(a.stencilBuffer===void 0)a.stencilBuffer=!0;a.__webglTexture=d.createTexture();if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];d.bindTexture(d.TEXTURE_CUBE_MAP,a.__webglTexture);T(d.TEXTURE_CUBE_MAP,a,a);for(var c=0;c<6;c++){a.__webglFramebuffer[c]= +d.createFramebuffer();a.__webglRenderbuffer[c]=d.createRenderbuffer();d.texImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,K(a.format),a.width,a.height,0,K(a.format),K(a.type),null);var e=a,f=d.TEXTURE_CUBE_MAP_POSITIVE_X+c;d.bindFramebuffer(d.FRAMEBUFFER,a.__webglFramebuffer[c]);d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,f,e.__webglTexture,0);U(a.__webglRenderbuffer[c],a)}}else a.__webglFramebuffer=d.createFramebuffer(),a.__webglRenderbuffer=d.createRenderbuffer(),d.bindTexture(d.TEXTURE_2D, +a.__webglTexture),T(d.TEXTURE_2D,a,a),d.texImage2D(d.TEXTURE_2D,0,K(a.format),a.width,a.height,0,K(a.format),K(a.type),null),c=d.TEXTURE_2D,d.bindFramebuffer(d.FRAMEBUFFER,a.__webglFramebuffer),d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,c,a.__webglTexture,0),d.bindRenderbuffer(d.RENDERBUFFER,a.__webglRenderbuffer),U(a.__webglRenderbuffer,a);b?d.bindTexture(d.TEXTURE_CUBE_MAP,null):d.bindTexture(d.TEXTURE_2D,null);d.bindRenderbuffer(d.RENDERBUFFER,null);d.bindFramebuffer(d.FRAMEBUFFER, +null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,f=e=0):(b=null,c=Sa,a=Ja,e=Wa,f=Xa);b!==W&&(d.bindFramebuffer(d.FRAMEBUFFER,b),d.viewport(e,f,c,a),W=b)}function pa(a){a instanceof THREE.WebGLRenderTargetCube?(d.bindTexture(d.TEXTURE_CUBE_MAP,a.__webglTexture),d.generateMipmap(d.TEXTURE_CUBE_MAP),d.bindTexture(d.TEXTURE_CUBE_MAP,null)):(d.bindTexture(d.TEXTURE_2D,a.__webglTexture),d.generateMipmap(d.TEXTURE_2D),d.bindTexture(d.TEXTURE_2D,null))}function ma(a, +b){var c;a==="fragment"?c=d.createShader(d.FRAGMENT_SHADER):a==="vertex"&&(c=d.createShader(d.VERTEX_SHADER));d.shaderSource(c,b);d.compileShader(c);if(!d.getShaderParameter(c,d.COMPILE_STATUS))return console.error(d.getShaderInfoLog(c)),console.error(b),null;return c}function R(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return d.NEAREST;default:return d.LINEAR}}function K(a){switch(a){case THREE.RepeatWrapping:return d.REPEAT; +case THREE.ClampToEdgeWrapping:return d.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return d.MIRRORED_REPEAT;case THREE.NearestFilter:return d.NEAREST;case THREE.NearestMipMapNearestFilter:return d.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return d.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return d.LINEAR;case THREE.LinearMipMapNearestFilter:return d.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return d.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return d.BYTE; +case THREE.UnsignedByteType:return d.UNSIGNED_BYTE;case THREE.ShortType:return d.SHORT;case THREE.UnsignedShortType:return d.UNSIGNED_SHORT;case THREE.IntType:return d.INT;case THREE.UnsignedShortType:return d.UNSIGNED_INT;case THREE.FloatType:return d.FLOAT;case THREE.AlphaFormat:return d.ALPHA;case THREE.RGBFormat:return d.RGB;case THREE.RGBAFormat:return d.RGBA;case THREE.LuminanceFormat:return d.LUMINANCE;case THREE.LuminanceAlphaFormat:return d.LUMINANCE_ALPHA}return 0}var A=this,d,C=[],S=null, +W=null,Q=-1,N=null,Aa=0,va=null,Ha=null,La=null,wa=null,Ba=null,ya=null,$a=null,ab=null,Wa=0,Xa=0,Sa=0,Ja=0,Z=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ca=new THREE.Matrix4,Ta=new Float32Array(16),Ua=new Float32Array(16),Ia=new THREE.Vector4,Za={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},a=a||{},Da=a.canvas!==void 0?a.canvas:document.createElement("canvas"), +H=a.stencil!==void 0?a.stencil:!0,fb=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:!1,gb=a.antialias!==void 0?a.antialias:!1,ga=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),Ea=a.clearAlpha!==void 0?a.clearAlpha:0,Ya=a.maxLights!==void 0?a.maxLights:4;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};this.maxMorphTargets=8;this.domElement=Da;this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth= +this.autoClearColor=this.autoClear=!0;this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=this.shadowMapAutoUpdate=!0;var X,Ra=[],a=THREE.ShaderLib.depthRGBA,db=THREE.UniformsUtils.clone(a.uniforms),Va=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader, +vertexShader:a.vertexShader,uniforms:db}),bb=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:db,morphTargets:!0});Va._shadowPass=!0;bb._shadowPass=!0;try{if(!(d=Da.getContext("experimental-webgl",{antialias:gb,stencil:H,preserveDrawingBuffer:fb})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+d.getParameter(d.VERSION)+" | "+d.getParameter(d.VENDOR)+" | "+d.getParameter(d.RENDERER)+" | "+d.getParameter(d.SHADING_LANGUAGE_VERSION))}catch(hb){console.error(hb)}d.clearColor(0, +0,0,1);d.clearDepth(1);d.clearStencil(0);d.enable(d.DEPTH_TEST);d.depthFunc(d.LEQUAL);d.frontFace(d.CCW);d.cullFace(d.BACK);d.enable(d.CULL_FACE);d.enable(d.BLEND);d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA);d.clearColor(ga.r,ga.g,ga.b,Ea);this.context=d;var eb=d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,t={};t.vertices=new Float32Array(16);t.faces=new Uint16Array(6);H=0;t.vertices[H++]=-1;t.vertices[H++]=-1;t.vertices[H++]=0;t.vertices[H++]=1;t.vertices[H++]= 1;t.vertices[H++]=-1;t.vertices[H++]=1;t.vertices[H++]=1;t.vertices[H++]=1;t.vertices[H++]=1;t.vertices[H++]=1;t.vertices[H++]=0;t.vertices[H++]=-1;t.vertices[H++]=1;t.vertices[H++]=0;H=t.vertices[H++]=0;t.faces[H++]=0;t.faces[H++]=1;t.faces[H++]=2;t.faces[H++]=0;t.faces[H++]=2;t.faces[H++]=3;t.vertexBuffer=d.createBuffer();t.elementBuffer=d.createBuffer();d.bindBuffer(d.ARRAY_BUFFER,t.vertexBuffer);d.bufferData(d.ARRAY_BUFFER,t.vertices,d.STATIC_DRAW);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,t.elementBuffer); -d.bufferData(d.ELEMENT_ARRAY_BUFFER,t.faces,d.STATIC_DRAW);t.program=d.createProgram();d.attachShader(t.program,X("fragment",THREE.ShaderLib.sprite.fragmentShader));d.attachShader(t.program,X("vertex",THREE.ShaderLib.sprite.vertexShader));d.linkProgram(t.program);t.attributes={};t.uniforms={};t.attributes.position=d.getAttribLocation(t.program,"position");t.attributes.uv=d.getAttribLocation(t.program,"uv");t.uniforms.uvOffset=d.getUniformLocation(t.program,"uvOffset");t.uniforms.uvScale=d.getUniformLocation(t.program, +d.bufferData(d.ELEMENT_ARRAY_BUFFER,t.faces,d.STATIC_DRAW);t.program=d.createProgram();d.attachShader(t.program,ma("fragment",THREE.ShaderLib.sprite.fragmentShader));d.attachShader(t.program,ma("vertex",THREE.ShaderLib.sprite.vertexShader));d.linkProgram(t.program);t.attributes={};t.uniforms={};t.attributes.position=d.getAttribLocation(t.program,"position");t.attributes.uv=d.getAttribLocation(t.program,"uv");t.uniforms.uvOffset=d.getUniformLocation(t.program,"uvOffset");t.uniforms.uvScale=d.getUniformLocation(t.program, "uvScale");t.uniforms.rotation=d.getUniformLocation(t.program,"rotation");t.uniforms.scale=d.getUniformLocation(t.program,"scale");t.uniforms.alignment=d.getUniformLocation(t.program,"alignment");t.uniforms.color=d.getUniformLocation(t.program,"color");t.uniforms.map=d.getUniformLocation(t.program,"map");t.uniforms.opacity=d.getUniformLocation(t.program,"opacity");t.uniforms.useScreenCoordinates=d.getUniformLocation(t.program,"useScreenCoordinates");t.uniforms.affectedByDistance=d.getUniformLocation(t.program, -"affectedByDistance");t.uniforms.screenPosition=d.getUniformLocation(t.program,"screenPosition");t.uniforms.modelViewMatrix=d.getUniformLocation(t.program,"modelViewMatrix");t.uniforms.projectionMatrix=d.getUniformLocation(t.program,"projectionMatrix");var bb=!1;this.setSize=function(a,b){Fa.width=a;Fa.height=b;this.setViewport(0,0,Fa.width,Fa.height)};this.setViewport=function(a,b,c,e){Va=a;Wa=b;Ra=c;Ja=e;d.viewport(Va,Wa,Ra,Ja)};this.setScissor=function(a,b,c,e){d.scissor(a,b,c,e)};this.enableScissorTest= -function(a){a?d.enable(d.SCISSOR_TEST):d.disable(d.SCISSOR_TEST)};this.setClearColorHex=function(a,b){ga.setHex(a);ua=b;d.clearColor(ga.r,ga.g,ga.b,ua)};this.setClearColor=function(a,b){ga.copy(a);ua=b;d.clearColor(ga.r,ga.g,ga.b,ua)};this.getClearColor=function(){return ga};this.getClearAlpha=function(){return ua};this.clear=function(a,b,c){var e=0;if(a===void 0||a)e|=d.COLOR_BUFFER_BIT;if(b===void 0||b)e|=d.DEPTH_BUFFER_BIT;if(c===void 0||c)e|=d.STENCIL_BUFFER_BIT;d.clear(e)};this.getContext=function(){return d}; +"affectedByDistance");t.uniforms.screenPosition=d.getUniformLocation(t.program,"screenPosition");t.uniforms.modelViewMatrix=d.getUniformLocation(t.program,"modelViewMatrix");t.uniforms.projectionMatrix=d.getUniformLocation(t.program,"projectionMatrix");var cb=!1;this.setSize=function(a,b){Da.width=a;Da.height=b;this.setViewport(0,0,Da.width,Da.height)};this.setViewport=function(a,b,c,e){Wa=a;Xa=b;Sa=c;Ja=e;d.viewport(Wa,Xa,Sa,Ja)};this.setScissor=function(a,b,c,e){d.scissor(a,b,c,e)};this.enableScissorTest= +function(a){a?d.enable(d.SCISSOR_TEST):d.disable(d.SCISSOR_TEST)};this.setClearColorHex=function(a,b){ga.setHex(a);Ea=b;d.clearColor(ga.r,ga.g,ga.b,Ea)};this.setClearColor=function(a,b){ga.copy(a);Ea=b;d.clearColor(ga.r,ga.g,ga.b,Ea)};this.getClearColor=function(){return ga};this.getClearAlpha=function(){return Ea};this.clear=function(a,b,c){var e=0;if(a===void 0||a)e|=d.COLOR_BUFFER_BIT;if(b===void 0||b)e|=d.DEPTH_BUFFER_BIT;if(c===void 0||c)e|=d.STENCIL_BUFFER_BIT;d.clear(e)};this.getContext=function(){return d}; this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._objectMatrixArray,a instanceof THREE.Mesh)for(g in a.geometry.geometryGroups){var b=a.geometry.geometryGroups[g];d.deleteBuffer(b.__webglVertexBuffer);d.deleteBuffer(b.__webglNormalBuffer);d.deleteBuffer(b.__webglTangentBuffer);d.deleteBuffer(b.__webglColorBuffer);d.deleteBuffer(b.__webglUVBuffer);d.deleteBuffer(b.__webglUV2Buffer);d.deleteBuffer(b.__webglSkinVertexABuffer); d.deleteBuffer(b.__webglSkinVertexBBuffer);d.deleteBuffer(b.__webglSkinIndicesBuffer);d.deleteBuffer(b.__webglSkinWeightsBuffer);d.deleteBuffer(b.__webglFaceBuffer);d.deleteBuffer(b.__webglLineBuffer);if(b.numMorphTargets)for(var c=0,e=b.numMorphTargets;c=0&&d.enableVertexAttribArray(l.position);l.color>=0&&d.enableVertexAttribArray(l.color);l.normal>=0&&d.enableVertexAttribArray(l.normal); l.tangent>=0&&d.enableVertexAttribArray(l.tangent);a.skinning&&l.skinVertexA>=0&&l.skinVertexB>=0&&l.skinIndex>=0&&l.skinWeight>=0&&(d.enableVertexAttribArray(l.skinVertexA),d.enableVertexAttribArray(l.skinVertexB),d.enableVertexAttribArray(l.skinIndex),d.enableVertexAttribArray(l.skinWeight));if(a.attributes)for(h in a.attributes)l[h]!==void 0&&l[h]>=0&&d.enableVertexAttribArray(l[h]);if(a.morphTargets)for(h=a.numSupportedMorphTargets=0;h=0&&(d.enableVertexAttribArray(l[v]), -a.numSupportedMorphTargets++);a.uniformsList=[];for(f in a.uniforms)a.uniformsList.push([a.uniforms[f],f])};this.clearTarget=function(a,b,c,d){ma(a);this.clear(b,c,d)};this.updateShadowMap=function(a,b){B(a,b)};this.render=function(a,b,c,t){var sa,K,Ga,u,p,q,Qa,ya=a.lights,Ba=a.fog;R=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);this.shadowMapEnabled&&this.shadowMapAutoUpdate&&B(a,b);A.info.render.calls=0;A.info.render.vertices=0;A.info.render.faces=0;if(b.matrixAutoUpdate){for(Ga=b;Ga.parent;)Ga= -Ga.parent;Ga.update(void 0,!0)}a.update(void 0,!1,b);b.matrixWorldInverse.flattenToArray(Ta);b.projectionMatrix.flattenToArray(Sa);Ea.multiply(b.projectionMatrix,b.matrixWorldInverse);o(Ea);ma(c);(this.autoClear||t)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);Ga=a.__webglObjects.length;for(t=0;t=0;t--)if(p=a.__webglObjects[t],p.render&&(q=p.object,Qa=p.buffer,K=p.opaque))i(q),j(K.depthTest),n(K.depthWrite),l(K.polygonOffset,K.polygonOffsetFactor, -K.polygonOffsetUnits),h(b,ya,Ba,K,Qa,q);for(t=0;t=0;t--)if(p=a.__webglObjects[t],p.render&&(q=p.object,Qa=p.buffer,J=p.opaque))i(q),j(J.depthTest),n(J.depthWrite),l(J.polygonOffset,J.polygonOffsetFactor, +J.polygonOffsetUnits),h(b,xa,za,J,Qa,q);for(t=0;t65535&&(r[l].counter+=1,o=r[l].hash+"_"+r[l].counter,j.geometryGroups[o]=== -void 0&&(j.geometryGroups[o]={faces:[],materialIndex:q,vertices:0,numMorphTargets:t})),j.geometryGroups[o].faces.push(k),j.geometryGroups[o].vertices+=p;j.geometryGroupsList=[];k=void 0;for(k in j.geometryGroups)j.geometryGroups[k].id=za++,j.geometryGroupsList.push(j.geometryGroups[k])}for(h in i.geometryGroups)if(j=i.geometryGroups[h],!j.__webglVertexBuffer){k=j;k.__webglVertexBuffer=d.createBuffer();k.__webglNormalBuffer=d.createBuffer();k.__webglTangentBuffer=d.createBuffer();k.__webglColorBuffer= +void 0&&(j.geometryGroups[o]={faces:[],materialIndex:q,vertices:0,numMorphTargets:t})),j.geometryGroups[o].faces.push(k),j.geometryGroups[o].vertices+=p;j.geometryGroupsList=[];k=void 0;for(k in j.geometryGroups)j.geometryGroups[k].id=Aa++,j.geometryGroupsList.push(j.geometryGroups[k])}for(h in i.geometryGroups)if(j=i.geometryGroups[h],!j.__webglVertexBuffer){k=j;k.__webglVertexBuffer=d.createBuffer();k.__webglNormalBuffer=d.createBuffer();k.__webglTangentBuffer=d.createBuffer();k.__webglColorBuffer= d.createBuffer();k.__webglUVBuffer=d.createBuffer();k.__webglUV2Buffer=d.createBuffer();k.__webglSkinVertexABuffer=d.createBuffer();k.__webglSkinVertexBBuffer=d.createBuffer();k.__webglSkinIndicesBuffer=d.createBuffer();k.__webglSkinWeightsBuffer=d.createBuffer();k.__webglFaceBuffer=d.createBuffer();k.__webglLineBuffer=d.createBuffer();if(k.numMorphTargets){q=n=void 0;k.__webglMorphTargetsBuffers=[];n=0;for(q=k.numMorphTargets;n0||t.faceVertexUvs.length>0)j.__uvArray=new Float32Array(k*2);if(t.faceUvs.length>1||t.faceVertexUvs.length>1)j.__uv2Array=new Float32Array(k*2)}if(q.geometry.skinWeights.length&&q.geometry.skinIndices.length)j.__skinVertexAArray=new Float32Array(k*4),j.__skinVertexBArray=new Float32Array(k* @@ -263,34 +263,34 @@ r.vertexColors:!1;j.__vertexArray=new Float32Array(k*3);if(B)j.__normalArray=new !0;i.__dirtyTangents=!0;i.__dirtyColors=!0}}else if(e instanceof THREE.Ribbon){if(i=e.geometry,!i.__webglVertexBuffer)j=i,j.__webglVertexBuffer=d.createBuffer(),j.__webglColorBuffer=d.createBuffer(),A.info.memory.geometries++,j=i,k=j.vertices.length,j.__vertexArray=new Float32Array(k*3),j.__colorArray=new Float32Array(k*3),j.__webglVertexCount=k,i.__dirtyVertices=!0,i.__dirtyColors=!0}else if(e instanceof THREE.Line){if(i=e.geometry,!i.__webglVertexBuffer)j=i,j.__webglVertexBuffer=d.createBuffer(), j.__webglColorBuffer=d.createBuffer(),A.info.memory.geometries++,j=i,k=j.vertices.length,j.__vertexArray=new Float32Array(k*3),j.__colorArray=new Float32Array(k*3),j.__webglLineCount=k,i.__dirtyVertices=!0,i.__dirtyColors=!0}else if(e instanceof THREE.ParticleSystem&&(i=e.geometry,!i.__webglVertexBuffer)){j=i;j.__webglVertexBuffer=d.createBuffer();j.__webglColorBuffer=d.createBuffer();A.info.geometries++;j=i;n=e;k=j.vertices.length;j.__vertexArray=new Float32Array(k*3);j.__colorArray=new Float32Array(k* 3);j.__sortArray=[];j.__webglParticleCount=k;n=n.material;if(n.attributes){if(j.__webglCustomAttributesList===void 0)j.__webglCustomAttributesList=[];q=void 0;for(q in n.attributes){originalAttribute=n.attributes[q];attribute={};for(property in originalAttribute)attribute[property]=originalAttribute[property];if(!attribute.__webglInitialized||attribute.createUniqueBuffers)attribute.__webglInitialized=!0,size=1,attribute.type==="v2"?size=2:attribute.type==="v3"?size=3:attribute.type==="v4"?size=4: -attribute.type==="c"&&(size=3),attribute.size=size,attribute.array=new Float32Array(k*size),attribute.buffer=d.createBuffer(),attribute.buffer.belongsToAttribute=q,originalAttribute.needsUpdate=!0,attribute.__original=originalAttribute;j.__webglCustomAttributesList.push(attribute)}}i.__dirtyVertices=!0;i.__dirtyColors=!0}if(!e.__webglActive){if(e instanceof THREE.Mesh)for(h in i=e.geometry,i.geometryGroups)j=i.geometryGroups[h],I(f.__webglObjects,j,e);else e instanceof THREE.Ribbon||e instanceof THREE.Line|| -e instanceof THREE.ParticleSystem?(i=e.geometry,I(f.__webglObjects,i,e)):THREE.MarchingCubes!==void 0&&e instanceof THREE.MarchingCubes||e.immediateRenderCallback?f.__webglObjectsImmediate.push({object:e,opaque:null,transparent:null}):e instanceof THREE.Sprite&&f.__webglSprites.push(e);e.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){e=a.__objectsRemoved[0];f=a;if(e instanceof THREE.Mesh||e instanceof THREE.ParticleSystem||e instanceof THREE.Ribbon||e instanceof THREE.Line)ra(f.__webglObjects, +attribute.type==="c"&&(size=3),attribute.size=size,attribute.array=new Float32Array(k*size),attribute.buffer=d.createBuffer(),attribute.buffer.belongsToAttribute=q,originalAttribute.needsUpdate=!0,attribute.__original=originalAttribute;j.__webglCustomAttributesList.push(attribute)}}i.__dirtyVertices=!0;i.__dirtyColors=!0}if(!e.__webglActive){if(e instanceof THREE.Mesh)for(h in i=e.geometry,i.geometryGroups)j=i.geometryGroups[h],O(f.__webglObjects,j,e);else e instanceof THREE.Ribbon||e instanceof THREE.Line|| +e instanceof THREE.ParticleSystem?(i=e.geometry,O(f.__webglObjects,i,e)):THREE.MarchingCubes!==void 0&&e instanceof THREE.MarchingCubes||e.immediateRenderCallback?f.__webglObjectsImmediate.push({object:e,opaque:null,transparent:null}):e instanceof THREE.Sprite&&f.__webglSprites.push(e);e.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){e=a.__objectsRemoved[0];f=a;if(e instanceof THREE.Mesh||e instanceof THREE.ParticleSystem||e instanceof THREE.Ribbon||e instanceof THREE.Line)ra(f.__webglObjects, e);else if(e instanceof THREE.Sprite){f=f.__webglSprites;h=e;for(i=f.length-1;i>=0;i--)f[i]===h&&f.splice(i,1)}else(e instanceof THREE.MarchingCubes||e.immediateRenderCallback)&&ra(f.__webglObjectsImmediate,e);e.__webglActive=!1;a.__objectsRemoved.splice(0,1)}e=0;for(f=a.__webglObjects.length;e0&&(d.bindBuffer(d.ARRAY_BUFFER,q.__webglColorBuffer),d.bufferData(d.ARRAY_BUFFER,oa,l));Ca&&(d.bindBuffer(d.ARRAY_BUFFER,q.__webglNormalBuffer),d.bufferData(d.ARRAY_BUFFER,X,l));Da&&qa.hasTangents&&(d.bindBuffer(d.ARRAY_BUFFER,q.__webglTangentBuffer),d.bufferData(d.ARRAY_BUFFER,$,l));xa&&T>0&&(d.bindBuffer(d.ARRAY_BUFFER,q.__webglUVBuffer),d.bufferData(d.ARRAY_BUFFER, -ka,l));xa&&W>0&&(d.bindBuffer(d.ARRAY_BUFFER,q.__webglUV2Buffer),d.bufferData(d.ARRAY_BUFFER,ma,l));Aa&&(d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,q.__webglFaceBuffer),d.bufferData(d.ELEMENT_ARRAY_BUFFER,ga,l),d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,q.__webglLineBuffer),d.bufferData(d.ELEMENT_ARRAY_BUFFER,va,l));x>0&&(d.bindBuffer(d.ARRAY_BUFFER,q.__webglSkinVertexABuffer),d.bufferData(d.ARRAY_BUFFER,aa,l),d.bindBuffer(d.ARRAY_BUFFER,q.__webglSkinVertexBBuffer),d.bufferData(d.ARRAY_BUFFER,ca,l),d.bindBuffer(d.ARRAY_BUFFER, +8]=s.x,aa[x+9]=s.y,aa[x+10]=s.z,aa[x+11]=1,aa[x+12]=m.x,aa[x+13]=m.y,aa[x+14]=m.z,aa[x+15]=1,w=Oa[y.a],D=Oa[y.b],s=Oa[y.c],y=Oa[y.d],ca[x]=w.x,ca[x+1]=w.y,ca[x+2]=w.z,ca[x+3]=1,ca[x+4]=D.x,ca[x+5]=D.y,ca[x+6]=D.z,ca[x+7]=1,ca[x+8]=s.x,ca[x+9]=s.y,ca[x+10]=s.z,ca[x+11]=1,ca[x+12]=y.x,ca[x+13]=y.y,ca[x+14]=y.z,ca[x+15]=1,x+=16;if(Da&&z)E.length===4&&z===THREE.VertexColors?(y=E[0],w=E[1],D=E[2],E=E[3]):E=D=w=y=K,oa[ja]=y.r,oa[ja+1]=y.g,oa[ja+2]=y.b,oa[ja+3]=w.r,oa[ja+4]=w.g,oa[ja+5]=w.b,oa[ja+6]=D.r, +oa[ja+7]=D.g,oa[ja+8]=D.b,oa[ja+9]=E.r,oa[ja+10]=E.g,oa[ja+11]=E.b,ja+=12;if(Ca&&qa.hasTangents)E=N[0],K=N[1],y=N[2],N=N[3],$[Y]=E.x,$[Y+1]=E.y,$[Y+2]=E.z,$[Y+3]=E.w,$[Y+4]=K.x,$[Y+5]=K.y,$[Y+6]=K.z,$[Y+7]=K.w,$[Y+8]=y.x,$[Y+9]=y.y,$[Y+10]=y.z,$[Y+11]=y.w,$[Y+12]=N.x,$[Y+13]=N.y,$[Y+14]=N.z,$[Y+15]=N.w,Y+=16;if(Ba&&B)if(C.length===4&&ta)for(w=0;w<4;w++)F=C[w],X[Q]=F.x,X[Q+1]=F.y,X[Q+2]=F.z,Q+=3;else for(w=0;w<4;w++)X[Q]=F.x,X[Q+1]=F.y,X[Q+2]=F.z,Q+=3;if(wa&&v!==void 0&&p)for(w=0;w<4;w++)C=v[w],la[T]= +C.u,la[T+1]=C.v,T+=2;if(wa&&U!==void 0&&p)for(w=0;w<4;w++)C=U[w],ma[W]=C.u,ma[W+1]=C.v,W+=2;ya&&(ga[S]=ha,ga[S+1]=ha+1,ga[S+2]=ha+3,ga[S+3]=ha+1,ga[S+4]=ha+2,ga[S+5]=ha+3,S+=6,ua[R]=ha,ua[R+1]=ha+1,ua[R+2]=ha,ua[R+3]=ha+3,ua[R+4]=ha+1,ua[R+5]=ha+2,ua[R+6]=ha+2,ua[R+7]=ha+3,R+=8,ha+=4)}va&&(d.bindBuffer(d.ARRAY_BUFFER,q.__webglVertexBuffer),d.bufferData(d.ARRAY_BUFFER,na,l));if(Z){w=0;for(D=Z.length;w0&&(d.bindBuffer(d.ARRAY_BUFFER,q.__webglColorBuffer),d.bufferData(d.ARRAY_BUFFER,oa,l));Ba&&(d.bindBuffer(d.ARRAY_BUFFER,q.__webglNormalBuffer),d.bufferData(d.ARRAY_BUFFER,X,l));Ca&&qa.hasTangents&&(d.bindBuffer(d.ARRAY_BUFFER,q.__webglTangentBuffer),d.bufferData(d.ARRAY_BUFFER,$,l));wa&&T>0&&(d.bindBuffer(d.ARRAY_BUFFER,q.__webglUVBuffer),d.bufferData(d.ARRAY_BUFFER, +la,l));wa&&W>0&&(d.bindBuffer(d.ARRAY_BUFFER,q.__webglUV2Buffer),d.bufferData(d.ARRAY_BUFFER,ma,l));ya&&(d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,q.__webglFaceBuffer),d.bufferData(d.ELEMENT_ARRAY_BUFFER,ga,l),d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,q.__webglLineBuffer),d.bufferData(d.ELEMENT_ARRAY_BUFFER,ua,l));x>0&&(d.bindBuffer(d.ARRAY_BUFFER,q.__webglSkinVertexABuffer),d.bufferData(d.ARRAY_BUFFER,aa,l),d.bindBuffer(d.ARRAY_BUFFER,q.__webglSkinVertexBBuffer),d.bufferData(d.ARRAY_BUFFER,ca,l),d.bindBuffer(d.ARRAY_BUFFER, q.__webglSkinIndicesBuffer),d.bufferData(d.ARRAY_BUFFER,da,l),d.bindBuffer(d.ARRAY_BUFFER,q.__webglSkinWeightsBuffer),d.bufferData(d.ARRAY_BUFFER,ea,l));o&&(delete q.__inittedArrays,delete q.__colorArray,delete q.__normalArray,delete q.__tangentArray,delete q.__uvArray,delete q.__uv2Array,delete q.__faceArray,delete q.__vertexArray,delete q.__lineArray,delete q.__skinVertexAArray,delete q.__skinVertexBArray,delete q.__skinIndexArray,delete q.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets= !1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyColors=!1;h.__dirtyTangents=!1;j.attributes&&ia(j)}else if(i instanceof THREE.Ribbon){if(h.__dirtyVertices||h.__dirtyColors){i=h;j=d.DYNAMIC_DRAW;k=r=o=o=void 0;t=i.vertices;n=i.colors;p=t.length;q=n.length;z=i.__vertexArray;l=i.__colorArray;B=i.__dirtyColors;if(i.__dirtyVertices){for(o=0;o