From 4adb1eea37680804ec1abb2540ae183178431c2e Mon Sep 17 00:00:00 2001 From: alteredq Date: Tue, 23 Nov 2010 22:37:03 +0100 Subject: [PATCH 1/3] Added option to OBJ converter allowing to invert material transparency (some models interpret 0 as opaque and 1 as transparent). --- utils/exporters/convert_obj_threejs_slim.py | 34 +++++++++++++-------- 1 file changed, 22 insertions(+), 12 deletions(-) diff --git a/utils/exporters/convert_obj_threejs_slim.py b/utils/exporters/convert_obj_threejs_slim.py index 43b9d9df..8604a6ad 100644 --- a/utils/exporters/convert_obj_threejs_slim.py +++ b/utils/exporters/convert_obj_threejs_slim.py @@ -4,13 +4,15 @@ How to use this converter ------------------------- -python convert_obj_threejs_slim.py -i infile.obj -o outfile.js [-a center|top|bottom] [-s smooth|flat] [-t ascii|binary] +python convert_obj_threejs_slim.py -i infile.obj -o outfile.js [-a center|top|bottom] [-s smooth|flat] [-t ascii|binary] [-d invert|normal] Notes: - - by default, model is centered (middle of bounding box goes to 0,0,0), - uses smooth shading (if there were vertex normals in the original - model) and is in ASCII format. + - by default: + converted model will be centered (middle of bounding box goes to 0,0,0) + use smooth shading (if there were vertex normals in the original model) + will be in ASCII format + original model is assumed to use non-inverted transparency / dissolve (0.0 fully transparent, 1.0 fully opaque) - binary conversion will create two files: outfile.js (materials) @@ -128,9 +130,10 @@ import math # ##################################################### # Configuration # ##################################################### -ALIGN = "center" # center bottom top none -SHADING = "smooth" # smooth flat -TYPE = "ascii" # ascii binary +ALIGN = "center" # center bottom top none +SHADING = "smooth" # smooth flat +TYPE = "ascii" # ascii binary +TRANSPARENCY = "normal" # normal invert # default colors for debugging (each material gets one distinct color): # white, red, green, blue, yellow, cyan, magenta @@ -367,16 +370,19 @@ def parse_mtl(fname): # Transparency # Tr 0.9 or d 0.9 if (chunks[0] == "Tr" or chunks[0] == "d") and len(chunks) == 2: - materials[identifier]["transparency"] = float(chunks[1]) + if TRANSPARENCY == "invert": + materials[identifier]["transparency"] = 1.0 - float(chunks[1]) + else: + materials[identifier]["transparency"] = float(chunks[1]) # Optical density # Ni 1.0 - if chunks[0] == "Ni" and len(chunks) == 2: + if chunks[0] == "Ni" and len(chunks) == 2: materials[identifier]["optical_density"] = float(chunks[1]) # Diffuse texture # map_Kd texture_diffuse.jpg - if chunks[0] == "map_Kd" and len(chunks) == 2: + if chunks[0] == "map_Kd" and len(chunks) == 2: materials[identifier]["map_diffuse"] = chunks[1] # Ambient texture @@ -1142,7 +1148,7 @@ def convert_binary(infile, outfile): # Helpers # ############################################################################# def usage(): - print "Usage: %s -i filename.obj -o filename.js [-a center|top|bottom] [-s flat|smooth] [-t binary|ascii]" % os.path.basename(sys.argv[0]) + print "Usage: %s -i filename.obj -o filename.js [-a center|top|bottom] [-s flat|smooth] [-t binary|ascii] [-d invert|normal]" % os.path.basename(sys.argv[0]) # ##################################################### # Main @@ -1151,7 +1157,7 @@ if __name__ == "__main__": # get parameters from the command line try: - opts, args = getopt.getopt(sys.argv[1:], "hi:o:a:s:t:", ["help", "input=", "output=", "align=", "shading=", "type="]) + opts, args = getopt.getopt(sys.argv[1:], "hi:o:a:s:t:d:", ["help", "input=", "output=", "align=", "shading=", "type=", "dissolve="]) except getopt.GetoptError: usage() @@ -1182,6 +1188,10 @@ if __name__ == "__main__": if a in ("binary", "ascii"): TYPE = a + elif o in ("-d", "--dissolve"): + if a in ("normal", "invert"): + TRANSPARENCY = a + if infile == "" or outfile == "": usage() sys.exit(2) From 8f38ddcacdee9abe63f2cdd2c15b3d0986798bd1 Mon Sep 17 00:00:00 2001 From: alteredq Date: Tue, 23 Nov 2010 23:25:27 +0100 Subject: [PATCH 2/3] In WebGLRenderer transparent materials are now handled in the same pass as blended materials (resulting in better fake transparency ;) The order of render passes is now following: 1. opaque materials with normal blending 2. opaque materials with additive blending 3. opaque materials with subtractive blending 4. transparent materials with additive blending 5. transparent materials with subtractive blending 6. transparent materials with normal blending With growing number of passes it's possible it may be worth to do some pre-sorting, though it would have to be tested. Current way is fairly cheap as if there are no corresponding materials in the pass, for loops just blast through (potentially many very cheap operations). Pre-sorting would mean creating arrays on the fly in each frame (one expensive operation with effect on garbage collection, which especially Firefox is currently very bad at). --- build/Three.js | 147 ++++++++++++++++---------------- build/ThreeDebug.js | 151 +++++++++++++++++---------------- src/renderers/WebGLRenderer.js | 21 +++-- 3 files changed, 165 insertions(+), 154 deletions(-) diff --git a/build/Three.js b/build/Three.js index aa89e043..959096c3 100644 --- a/build/Three.js +++ b/build/Three.js @@ -11,40 +11,40 @@ distanceToSquared:function(a){var c=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return THREE.Vector4.prototype={set:function(a,c,f,h){this.x=a;this.y=c;this.z=f;this.w=h;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3}; -THREE.Ray.prototype={intersectScene:function(a){var c,f,h=a.objects,b=[];a=0;for(c=h.length;a0&&z>0&&l+z<1}var f,h,b,d,o,s,n,e,g,k, -i,p=a.geometry,j=p.vertices,B=[];f=0;for(h=p.faces.length;f= -0&&Math.min(b,n.getBottom())-Math.max(f,n.getTop())>=0};this.empty=function(){s=true;b=h=f=c=0;a()};this.isEmpty=function(){return s};this.toString=function(){return"THREE.Rectangle ( left: "+c+", right: "+h+", top: "+f+", bottom: "+b+", width: "+d+", height: "+o+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; +THREE.Ray.prototype={intersectScene:function(a){var c,f,h=a.objects,b=[];a=0;for(c=h.length;a0&&C>0&&l+C<1}var f,h,b,d,p,s,o,e,g,k, +i,n=a.geometry,j=n.vertices,z=[];f=0;for(h=n.faces.length;f= +0&&Math.min(b,o.getBottom())-Math.max(f,o.getTop())>=0};this.empty=function(){s=true;b=h=f=c=0;a()};this.isEmpty=function(){return s};this.toString=function(){return"THREE.Rectangle ( left: "+c+", right: "+h+", top: "+f+", bottom: "+b+", width: "+d+", height: "+p+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; THREE.Matrix4=function(){this._x=new THREE.Vector3;this._y=new THREE.Vector3;this._z=new THREE.Vector3}; THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41= a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,c,f){var h=this._x,b=this._y,d=this._z;d.sub(a,c);d.normalize();h.cross(f,d);h.normalize();b.cross(d,h);b.normalize();this.n11=h.x;this.n12=h.y;this.n13=h.z;this.n14=-h.dot(a);this.n21=b.x;this.n22=b.y;this.n23=b.z;this.n24=-b.dot(a);this.n31=d.x;this.n32=d.y;this.n33=d.z;this.n34=-d.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},transform:function(a){var c=a.x,f=a.y,h=a.z,b=a.w?a.w:1;a.x=this.n11*c+this.n12*f+this.n13*h+this.n14* b;a.y=this.n21*c+this.n22*f+this.n23*h+this.n24*b;a.z=this.n31*c+this.n32*f+this.n33*h+this.n34*b;b=this.n41*c+this.n42*f+this.n43*h+this.n44*b;if(a.w)a.w=b;else{a.x/=b;a.y/=b;a.z/=b}return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a, c){this.n11=a.n11*c.n11+a.n12*c.n21+a.n13*c.n31+a.n14*c.n41;this.n12=a.n11*c.n12+a.n12*c.n22+a.n13*c.n32+a.n14*c.n42;this.n13=a.n11*c.n13+a.n12*c.n23+a.n13*c.n33+a.n14*c.n43;this.n14=a.n11*c.n14+a.n12*c.n24+a.n13*c.n34+a.n14*c.n44;this.n21=a.n21*c.n11+a.n22*c.n21+a.n23*c.n31+a.n24*c.n41;this.n22=a.n21*c.n12+a.n22*c.n22+a.n23*c.n32+a.n24*c.n42;this.n23=a.n21*c.n13+a.n22*c.n23+a.n23*c.n33+a.n24*c.n43;this.n24=a.n21*c.n14+a.n22*c.n24+a.n23*c.n34+a.n24*c.n44;this.n31=a.n31*c.n11+a.n32*c.n21+a.n33*c.n31+ -a.n34*c.n41;this.n32=a.n31*c.n12+a.n32*c.n22+a.n33*c.n32+a.n34*c.n42;this.n33=a.n31*c.n13+a.n32*c.n23+a.n33*c.n33+a.n34*c.n43;this.n34=a.n31*c.n14+a.n32*c.n24+a.n33*c.n34+a.n34*c.n44;this.n41=a.n41*c.n11+a.n42*c.n21+a.n43*c.n31+a.n44*c.n41;this.n42=a.n41*c.n12+a.n42*c.n22+a.n43*c.n32+a.n44*c.n42;this.n43=a.n41*c.n13+a.n42*c.n23+a.n43*c.n33+a.n44*c.n43;this.n44=a.n41*c.n14+a.n42*c.n24+a.n43*c.n34+a.n44*c.n44},multiplySelf:function(a){var c=this.n11,f=this.n12,h=this.n13,b=this.n14,d=this.n21,o=this.n22, -s=this.n23,n=this.n24,e=this.n31,g=this.n32,k=this.n33,i=this.n34,p=this.n41,j=this.n42,B=this.n43,z=this.n44;this.n11=c*a.n11+f*a.n21+h*a.n31+b*a.n41;this.n12=c*a.n12+f*a.n22+h*a.n32+b*a.n42;this.n13=c*a.n13+f*a.n23+h*a.n33+b*a.n43;this.n14=c*a.n14+f*a.n24+h*a.n34+b*a.n44;this.n21=d*a.n11+o*a.n21+s*a.n31+n*a.n41;this.n22=d*a.n12+o*a.n22+s*a.n32+n*a.n42;this.n23=d*a.n13+o*a.n23+s*a.n33+n*a.n43;this.n24=d*a.n14+o*a.n24+s*a.n34+n*a.n44;this.n31=e*a.n11+g*a.n21+k*a.n31+i*a.n41;this.n32=e*a.n12+g*a.n22+ -k*a.n32+i*a.n42;this.n33=e*a.n13+g*a.n23+k*a.n33+i*a.n43;this.n34=e*a.n14+g*a.n24+k*a.n34+i*a.n44;this.n41=p*a.n11+j*a.n21+B*a.n31+z*a.n41;this.n42=p*a.n12+j*a.n22+B*a.n32+z*a.n42;this.n43=p*a.n13+j*a.n23+B*a.n33+z*a.n43;this.n44=p*a.n14+j*a.n24+B*a.n34+z*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14* +a.n34*c.n41;this.n32=a.n31*c.n12+a.n32*c.n22+a.n33*c.n32+a.n34*c.n42;this.n33=a.n31*c.n13+a.n32*c.n23+a.n33*c.n33+a.n34*c.n43;this.n34=a.n31*c.n14+a.n32*c.n24+a.n33*c.n34+a.n34*c.n44;this.n41=a.n41*c.n11+a.n42*c.n21+a.n43*c.n31+a.n44*c.n41;this.n42=a.n41*c.n12+a.n42*c.n22+a.n43*c.n32+a.n44*c.n42;this.n43=a.n41*c.n13+a.n42*c.n23+a.n43*c.n33+a.n44*c.n43;this.n44=a.n41*c.n14+a.n42*c.n24+a.n43*c.n34+a.n44*c.n44},multiplySelf:function(a){var c=this.n11,f=this.n12,h=this.n13,b=this.n14,d=this.n21,p=this.n22, +s=this.n23,o=this.n24,e=this.n31,g=this.n32,k=this.n33,i=this.n34,n=this.n41,j=this.n42,z=this.n43,C=this.n44;this.n11=c*a.n11+f*a.n21+h*a.n31+b*a.n41;this.n12=c*a.n12+f*a.n22+h*a.n32+b*a.n42;this.n13=c*a.n13+f*a.n23+h*a.n33+b*a.n43;this.n14=c*a.n14+f*a.n24+h*a.n34+b*a.n44;this.n21=d*a.n11+p*a.n21+s*a.n31+o*a.n41;this.n22=d*a.n12+p*a.n22+s*a.n32+o*a.n42;this.n23=d*a.n13+p*a.n23+s*a.n33+o*a.n43;this.n24=d*a.n14+p*a.n24+s*a.n34+o*a.n44;this.n31=e*a.n11+g*a.n21+k*a.n31+i*a.n41;this.n32=e*a.n12+g*a.n22+ +k*a.n32+i*a.n42;this.n33=e*a.n13+g*a.n23+k*a.n33+i*a.n43;this.n34=e*a.n14+g*a.n24+k*a.n34+i*a.n44;this.n41=n*a.n11+j*a.n21+z*a.n31+C*a.n41;this.n42=n*a.n12+j*a.n22+z*a.n32+C*a.n42;this.n43=n*a.n13+j*a.n23+z*a.n33+C*a.n43;this.n44=n*a.n14+j*a.n24+z*a.n34+C*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14* this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14* this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(c,f,h){var b=c[f];c[f]=c[h];c[h]=b}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this, "n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]}, toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,f){var h=new THREE.Matrix4;h.n14=a;h.n24=c;h.n34=f;return h};THREE.Matrix4.scaleMatrix=function(a,c,f){var h=new THREE.Matrix4;h.n11=a;h.n22=c;h.n33=f;return h}; THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.n22=c.n33=Math.cos(a);c.n32=Math.sin(a);c.n23=-c.n32;return c};THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n33=Math.cos(a);c.n13=Math.sin(a);c.n31=-c.n13;return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n22=Math.cos(a);c.n21=Math.sin(a);c.n12=-c.n21;return c}; -THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var f=new THREE.Matrix4,h=Math.cos(c),b=Math.sin(c),d=1-h,o=a.x,s=a.y,n=a.z;f.n11=d*o*o+h;f.n12=d*o*s-b*n;f.n13=d*o*n+b*s;f.n21=d*o*s+b*n;f.n22=d*s*s+h;f.n23=d*s*n-b*o;f.n31=d*o*n-b*s;f.n32=d*s*n+b*o;f.n33=d*n*n+h;return f}; +THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var f=new THREE.Matrix4,h=Math.cos(c),b=Math.sin(c),d=1-h,p=a.x,s=a.y,o=a.z;f.n11=d*p*p+h;f.n12=d*p*s-b*o;f.n13=d*p*o+b*s;f.n21=d*p*s+b*o;f.n22=d*s*s+h;f.n23=d*s*o-b*p;f.n31=d*p*o-b*s;f.n32=d*s*o+b*p;f.n33=d*o*o+h;return f}; THREE.Matrix4.makeInvert=function(a){var c=new THREE.Matrix4;c.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;c.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;c.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;c.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12* a.n23*a.n34;c.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;c.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;c.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;c.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;c.n31=a.n22*a.n34*a.n41-a.n24*a.n32* a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;c.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;c.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;c.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;c.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22* a.n31*a.n43-a.n21*a.n32*a.n43;c.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;c.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;c.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;c.multiplyScalar(1/a.determinant());return c}; -THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var f=c[10]*c[5]-c[6]*c[9],h=-c[10]*c[1]+c[2]*c[9],b=c[6]*c[1]-c[2]*c[5],d=-c[10]*c[4]+c[6]*c[8],o=c[10]*c[0]-c[2]*c[8],s=-c[6]*c[0]+c[2]*c[4],n=c[9]*c[4]-c[5]*c[8],e=-c[9]*c[0]+c[1]*c[8],g=c[5]*c[0]-c[1]*c[4];c=c[0]*f+c[1]*d+c[2]*n;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*f;a.m[1]=c*h;a.m[2]=c*b;a.m[3]=c*d;a.m[4]=c*o;a.m[5]=c*s;a.m[6]=c*n;a.m[7]=c*e;a.m[8]=c*g;return a}; -THREE.Matrix4.makeFrustum=function(a,c,f,h,b,d){var o,s,n;o=new THREE.Matrix4;s=2*b/(c-a);n=2*b/(h-f);a=(c+a)/(c-a);f=(h+f)/(h-f);h=-(d+b)/(d-b);b=-2*d*b/(d-b);o.n11=s;o.n12=0;o.n13=a;o.n14=0;o.n21=0;o.n22=n;o.n23=f;o.n24=0;o.n31=0;o.n32=0;o.n33=h;o.n34=b;o.n41=0;o.n42=0;o.n43=-1;o.n44=0;return o};THREE.Matrix4.makePerspective=function(a,c,f,h){var b;a=f*Math.tan(a*Math.PI/360);b=-a;return THREE.Matrix4.makeFrustum(b*c,a*c,b,a,f,h)}; -THREE.Matrix4.makeOrtho=function(a,c,f,h,b,d){var o,s,n,e;o=new THREE.Matrix4;s=c-a;n=f-h;e=d-b;a=(c+a)/s;f=(f+h)/n;b=(d+b)/e;o.n11=2/s;o.n12=0;o.n13=0;o.n14=-a;o.n21=0;o.n22=2/n;o.n23=0;o.n24=-f;o.n31=0;o.n32=0;o.n33=-2/e;o.n34=-b;o.n41=0;o.n42=0;o.n43=0;o.n44=1;return o}; +THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var f=c[10]*c[5]-c[6]*c[9],h=-c[10]*c[1]+c[2]*c[9],b=c[6]*c[1]-c[2]*c[5],d=-c[10]*c[4]+c[6]*c[8],p=c[10]*c[0]-c[2]*c[8],s=-c[6]*c[0]+c[2]*c[4],o=c[9]*c[4]-c[5]*c[8],e=-c[9]*c[0]+c[1]*c[8],g=c[5]*c[0]-c[1]*c[4];c=c[0]*f+c[1]*d+c[2]*o;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*f;a.m[1]=c*h;a.m[2]=c*b;a.m[3]=c*d;a.m[4]=c*p;a.m[5]=c*s;a.m[6]=c*o;a.m[7]=c*e;a.m[8]=c*g;return a}; +THREE.Matrix4.makeFrustum=function(a,c,f,h,b,d){var p,s,o;p=new THREE.Matrix4;s=2*b/(c-a);o=2*b/(h-f);a=(c+a)/(c-a);f=(h+f)/(h-f);h=-(d+b)/(d-b);b=-2*d*b/(d-b);p.n11=s;p.n12=0;p.n13=a;p.n14=0;p.n21=0;p.n22=o;p.n23=f;p.n24=0;p.n31=0;p.n32=0;p.n33=h;p.n34=b;p.n41=0;p.n42=0;p.n43=-1;p.n44=0;return p};THREE.Matrix4.makePerspective=function(a,c,f,h){var b;a=f*Math.tan(a*Math.PI/360);b=-a;return THREE.Matrix4.makeFrustum(b*c,a*c,b,a,f,h)}; +THREE.Matrix4.makeOrtho=function(a,c,f,h,b,d){var p,s,o,e;p=new THREE.Matrix4;s=c-a;o=f-h;e=d-b;a=(c+a)/s;f=(f+h)/o;b=(d+b)/e;p.n11=2/s;p.n12=0;p.n13=0;p.n14=-a;p.n21=0;p.n22=2/o;p.n23=0;p.n24=-f;p.n31=0;p.n32=0;p.n33=-2/e;p.n34=-b;p.n41=0;p.n42=0;p.n43=0;p.n44=1;return p}; THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; THREE.Face3=function(a,c,f,h,b){this.a=a;this.b=c;this.c=f;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.material=b instanceof Array?b:[b]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; THREE.Face4=function(a,c,f,h,b,d){this.a=a;this.b=c;this.c=f;this.d=h;this.centroid=new THREE.Vector3;this.normal=b instanceof THREE.Vector3?b:new THREE.Vector3;this.vertexNormals=b instanceof Array?b:[];this.material=d instanceof Array?d:[d]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0}; THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[]}; THREE.Geometry.prototype={computeCentroids:function(){var a,c,f;a=0;for(c=this.faces.length;a0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,c=this.vertices.length;a +f.centroid.addSelf(this.vertices[f.d].position);f.centroid.divideScalar(4)}}},computeNormals:function(a){var c,f,h,b,d,p,s=new THREE.Vector3,o=new THREE.Vector3;h=0;for(b=this.vertices.length;h0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,c=this.vertices.length;a this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.ythis.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.zthis.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+" )"}}; THREE.Camera=function(a,c,f,h){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,c,f,h);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}}; THREE.Light=function(a){this.color=new THREE.Color(-16777216|a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight; @@ -53,8 +53,8 @@ THREE.Object3D=function(){this.position=new THREE.Vector3;this.rotation=new THRE this.matrixRotation.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.matrixRotation.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.matrixScale=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.matrixRotation);this.matrix.multiplySelf(this.matrixScale)}};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false}; THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line; THREE.Mesh=function(a,c,f){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.materialFaceGroup={};this.sortFacesByMaterial();f&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh; -THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(g){var k=[];c=0;for(f=g.length;c65535){e[s].counter+=1;n=e[s].hash+"_"+e[s].counter;if(this.materialFaceGroup[n]==undefined)this.materialFaceGroup[n]={faces:[],material:o,vertices:0}}this.materialFaceGroup[n].faces.push(h);this.materialFaceGroup[n].vertices+=d}};THREE.Mesh.prototype.normalizeUVs=function(){var a,c,f,h,b;a=0;for(c=this.geometry.uvs.length;a65535){e[s].counter+=1;o=e[s].hash+"_"+e[s].counter;if(this.materialFaceGroup[o]==undefined)this.materialFaceGroup[o]={faces:[],material:p,vertices:0}}this.materialFaceGroup[o].faces.push(h);this.materialFaceGroup[o].vertices+=d}};THREE.Mesh.prototype.normalizeUVs=function(){var a,c,f,h,b;a=0;for(c=this.geometry.uvs.length;acolor: "+ this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
linewidth: "+this.linewidth+"
linecap: "+this.linecap+"
linejoin: "+this.linejoin+"
)"}}; @@ -76,54 +76,54 @@ this.blending+"
)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c,f,h){this.image=a;this.mapping=c!==undefined?c:THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdge;this.wrap_t=h!==undefined?h:THREE.ClampToEdge;this.toString=function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
)"}};THREE.UVMapping=0; THREE.ReflectionMap=1;THREE.RefractionMap=2;THREE.Multiply=0;THREE.Mix=1;THREE.Repeat=0;THREE.ClampToEdge=1;THREE.MirroredRepeat=2;THREE.TextureCube=function(a,c){this.image=a;this.mapping=c?c:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (
image: "+this.image+"
mapping: "+this.mapping+"
)"}}; THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}}; -THREE.Projector=function(){function a(r,q){var l=0,Q=1,H=r.z+r.w,T=q.z+q.w,$=-r.z+r.w,t=-q.z+q.w;if(H>=0&&T>=0&&$>=0&&t>=0)return true;else if(H<0&&T<0||$<0&&t<0)return false;else{if(H<0)l=Math.max(l,H/(H-T));else if(T<0)Q=Math.min(Q,H/(H-T));if($<0)l=Math.max(l,$/($-t));else if(t<0)Q=Math.min(Q,$/($-t));if(Q0&&N.z<1}oa=t.geometry.faces;H=0;for(T= +THREE.Projector=function(){function a(r,q){var l=0,Q=1,H=r.z+r.w,T=q.z+q.w,$=-r.z+r.w,t=-q.z+q.w;if(H>=0&&T>=0&&$>=0&&t>=0)return true;else if(H<0&&T<0||$<0&&t<0)return false;else{if(H<0)l=Math.max(l,H/(H-T));else if(T<0)Q=Math.min(Q,H/(H-T));if($<0)l=Math.max(l,$/($-t));else if(t<0)Q=Math.min(Q,$/($-t));if(Q0&&N.z<1}oa=t.geometry.faces;H=0;for(T= oa.length;H0&&j.z<1){k=p[i]=p[i]|| +t.matrixRotation.transform(f.normalWorld);f.centroidWorld.copy(Z.centroid);F.transform(f.centroidWorld);f.centroidScreen.copy(f.centroidWorld);z.transform(f.centroidScreen);f.z=f.centroidScreen.z;f.meshMaterial=t.material;f.faceMaterial=Z.material;f.overdraw=t.overdraw;f.uvs=t.geometry.uvs[H];f.color=Z.color;c.push(f);h++}}else if(Z instanceof THREE.Face4){u=D[Z.a];N=D[Z.b];R=D[Z.c];B=D[Z.d];if(u.__visible&&N.__visible&&R.__visible&&B.__visible)if(t.doubleSided||t.flipSided!=((B.positionScreen.x- +u.positionScreen.x)*(N.positionScreen.y-u.positionScreen.y)-(B.positionScreen.y-u.positionScreen.y)*(N.positionScreen.x-u.positionScreen.x)<0||(N.positionScreen.x-R.positionScreen.x)*(B.positionScreen.y-R.positionScreen.y)-(N.positionScreen.y-R.positionScreen.y)*(B.positionScreen.x-R.positionScreen.x)<0)){d=s[p]=s[p]||new THREE.RenderableFace4;d.v1.positionScreen.copy(u.positionScreen);d.v2.positionScreen.copy(N.positionScreen);d.v3.positionScreen.copy(R.positionScreen);d.v4.positionScreen.copy(B.positionScreen); +d.normalWorld.copy(Z.normal);t.matrixRotation.transform(d.normalWorld);d.centroidWorld.copy(Z.centroid);F.transform(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);z.transform(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=t.material;d.faceMaterial=Z.material;d.overdraw=t.overdraw;d.uvs=t.geometry.uvs[H];d.color=Z.color;c.push(d);p++}}}}else if(t instanceof THREE.Line){C.multiply(z,F);D=t.geometry.vertices;u=D[0];u.positionScreen.copy(u.position);C.transform(u.positionScreen);H=1; +for(T=D.length;H0&&j.z<1){k=n[i]=n[i]|| new 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k(x,M,I,J){la[0]=x[0];la[1]=x[1];la[2]=x[2];la[4]=M[0];la[5]=M[1];la[6]=M[2];la[8]=I[0];la[9]=I[1];la[10]=I[2];la[12]=J[0];la[13]=J[1];la[14]=J[2];Ea.putImageData(Ma,0,0);Ja.drawImage(Fa,0,0);return Ga}function i(x){return x<0?Math.min((1+x)*0.5,0.5):0.5+Math.min(x*0.5,0.5)}function n(x,M){var I=M.x-x.x,J=M.y-x.y,m=1/Math.sqrt(I*I+J*J);I*=m;J*=m;M.x+=I;M.y+=J;x.x-=I;x.y-=J}var j=null,z=new THREE.Projector,C=document.createElement("canvas"), +v,L,r,q,l=C.getContext("2d"),Q=1,H=0,T=null,$=null,t=1,F,D,u,N,oa=new THREE.Vertex,Z=new THREE.Vertex,R,B,X,O,S,y,w,P,ia,K,W,ja,ya,za,pa,Ia,sa,ta,ua,ga,qa,ra,Aa=new THREE.Rectangle,xa=new THREE.Rectangle,ba=new THREE.Rectangle,Ha=false,U=new THREE.Color(16777215),ca=new THREE.Color(16777215),ha=new THREE.Color(0),Ba=new THREE.Color(0),Ca=new THREE.Color(0),Qa=Math.PI*2,La=new THREE.Vector3,ea=new THREE.UV,aa=new THREE.UV,fa=new THREE.UV,ka=new THREE.UV,Fa,Ea,Ma,la,Ga,Ja,ma=16;Fa=document.createElement("canvas"); +Fa.width=Fa.height=2;Ea=Fa.getContext("2d");Ea.fillStyle="rgba(0,0,0,1)";Ea.fillRect(0,0,2,2);Ma=Ea.getImageData(0,0,2,2);la=Ma.data;Ga=document.createElement("canvas");Ga.width=Ga.height=ma;Ja=Ga.getContext("2d");Ja.translate(-ma/2,-ma/2);Ja.scale(ma,ma);ma--;this.domElement=C;this.autoClear=true;this.setSize=function(x,M){v=x;L=M;r=v/2;q=L/2;C.width=v;C.height=L;l.lineJoin="round";l.lineCap="round";Aa.set(-r,-q,r,q)};this.clear=function(){if(!xa.isEmpty()){xa.inflate(1);xa.minSelf(Aa);l.setTransform(1, +0,0,-1,r,q);l.clearRect(xa.getX(),xa.getY(),xa.getWidth(),xa.getHeight());xa.empty()}};this.render=function(x,M){var I,J,m,G,V,A,Y,E;this.autoClear&&this.clear();j=z.projectScene(x,M);l.setTransform(1,0,0,-1,r,q);if(Ha=x.lights.length>0){V=x.lights;ha.setRGB(0,0,0);Ba.setRGB(0,0,0);Ca.setRGB(0,0,0);I=0;for(J=V.length;I0){O.r+=v.color.r*P;O.g+=v.color.g*P;O.b+=v.color.b*P}}else if(v instanceof THREE.PointLight){$.sub(v.position,X.centroidWorld);$.normalize();P=X.normalWorld.dot($)*v.intensity;if(P>0){O.r+=v.color.r*P;O.g+=v.color.g*P;O.b+=v.color.b*P}}}}function c(C,X,O,S,y,v){u=h(N++);u.setAttribute("d","M "+C.positionScreen.x+ -" "+C.positionScreen.y+" L "+X.positionScreen.x+" "+X.positionScreen.y+" L "+O.positionScreen.x+","+O.positionScreen.y+"z");if(y instanceof THREE.MeshBasicMaterial)r.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshLambertMaterial)if(L){q.r=l.r;q.g=l.g;q.b=l.b;a(v,S,q);r.r=y.color.r*q.r;r.g=y.color.g*q.g;r.b=y.color.b*q.b;r.updateStyleString()}else r.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshDepthMaterial){T=1-y.__2near/(y.__farPlusNear-S.z*y.__farMinusNear); -r.setRGB(T,T,T)}else y instanceof THREE.MeshNormalMaterial&&r.setRGB(b(S.normalWorld.x),b(S.normalWorld.y),b(S.normalWorld.z));y.wireframe?u.setAttribute("style","fill: none; stroke: "+r.__styleString+"; stroke-width: "+y.wireframe_linewidth+"; stroke-opacity: "+y.opacity+"; stroke-linecap: "+linecap+"; stroke-linejoin: "+linejoin):u.setAttribute("style","fill: "+r.__styleString+"; fill-opacity: "+y.opacity);s.appendChild(u)}function f(C,X,O,S,y,v,P){u=h(N++);u.setAttribute("d","M "+C.positionScreen.x+ -" "+C.positionScreen.y+" L "+X.positionScreen.x+" "+X.positionScreen.y+" L "+O.positionScreen.x+","+O.positionScreen.y+" L "+S.positionScreen.x+","+S.positionScreen.y+"z");linecap=linejoin="round";if(v instanceof THREE.MeshBasicMaterial)r.__styleString=v.color.__styleString;else if(v instanceof THREE.MeshLambertMaterial)if(L){q.r=l.r;q.g=l.g;q.b=l.b;a(P,y,q);r.r=v.color.r*q.r;r.g=v.color.g*q.g;r.b=v.color.b*q.b;r.updateStyleString()}else r.__styleString=v.color.__styleString;else if(v instanceof THREE.MeshDepthMaterial){T= -1-v.__2near/(v.__farPlusNear-y.z*v.__farMinusNear);r.setRGB(T,T,T)}else if(v instanceof THREE.MeshNormalMaterial)r.setRGB(b(y.normalWorld.x),b(y.normalWorld.y),b(y.normalWorld.z));else if(v instanceof THREE.LineBasicMaterial){r.__styleString=v.color.__styleString;linecap=v.linecap;linejoin=v.linejoin}v.wireframe?u.setAttribute("style","fill: none; stroke: "+r.__styleString+"; stroke-width: "+v.wireframe_linewidth+"; stroke-opacity: "+v.opacity+"; stroke-linecap: "+linecap+"; stroke-linejoin: "+linejoin): -u.setAttribute("style","fill: "+r.__styleString+"; fill-opacity: "+v.opacity);s.appendChild(u)}function h(C){if(t[C]==null){t[C]=document.createElementNS("http://www.w3.org/2000/svg","path");R==0&&t[C].setAttribute("shape-rendering","crispEdges");return t[C]}return t[C]}function b(C){return C<0?Math.min((1+C)*0.5,0.5):0.5+Math.min(C*0.5,0.5)}var d=null,o=new THREE.Projector,s=document.createElementNS("http://www.w3.org/2000/svg","svg"),n,e,g,k,i,p,j,B,z=new THREE.Rectangle,x=new THREE.Rectangle,L= -false,r=new THREE.Color(16777215),q=new THREE.Color(16777215),l=new THREE.Color(0),Q=new THREE.Color(0),H=new THREE.Color(0),T,$=new THREE.Vector3,t=[],F=[],D=[],u,N,oa,Z,R=1;this.domElement=s;this.autoClear=true;this.setQuality=function(C){switch(C){case "high":R=1;break;case "low":R=0}};this.setSize=function(C,X){n=C;e=X;g=n/2;k=e/2;s.setAttribute("viewBox",-g+" "+-k+" "+n+" "+e);s.setAttribute("width",n);s.setAttribute("height",e);z.set(-g,-k,g,k)};this.clear=function(){for(;s.childNodes.length> -0;)s.removeChild(s.childNodes[0])};this.render=function(C,X){var O,S,y,v,P,ia,K,W;this.autoClear&&this.clear();d=o.projectScene(C,X);Z=oa=N=0;if(L=C.lights.length>0){K=C.lights;l.setRGB(0,0,0);Q.setRGB(0,0,0);H.setRGB(0,0,0);O=0;for(S=K.length;O0){O.r+=w.color.r*P;O.g+=w.color.g*P;O.b+=w.color.b*P}}else if(w instanceof THREE.PointLight){$.sub(w.position,X.centroidWorld);$.normalize();P=X.normalWorld.dot($)*w.intensity;if(P>0){O.r+=w.color.r*P;O.g+=w.color.g*P;O.b+=w.color.b*P}}}}function c(B,X,O,S,y,w){u=h(N++);u.setAttribute("d","M "+B.positionScreen.x+ +" "+B.positionScreen.y+" L "+X.positionScreen.x+" "+X.positionScreen.y+" L "+O.positionScreen.x+","+O.positionScreen.y+"z");if(y instanceof THREE.MeshBasicMaterial)r.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshLambertMaterial)if(L){q.r=l.r;q.g=l.g;q.b=l.b;a(w,S,q);r.r=y.color.r*q.r;r.g=y.color.g*q.g;r.b=y.color.b*q.b;r.updateStyleString()}else r.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshDepthMaterial){T=1-y.__2near/(y.__farPlusNear-S.z*y.__farMinusNear); +r.setRGB(T,T,T)}else y instanceof THREE.MeshNormalMaterial&&r.setRGB(b(S.normalWorld.x),b(S.normalWorld.y),b(S.normalWorld.z));y.wireframe?u.setAttribute("style","fill: none; stroke: "+r.__styleString+"; stroke-width: "+y.wireframe_linewidth+"; stroke-opacity: "+y.opacity+"; stroke-linecap: "+linecap+"; stroke-linejoin: "+linejoin):u.setAttribute("style","fill: "+r.__styleString+"; fill-opacity: "+y.opacity);s.appendChild(u)}function f(B,X,O,S,y,w,P){u=h(N++);u.setAttribute("d","M "+B.positionScreen.x+ +" "+B.positionScreen.y+" L "+X.positionScreen.x+" "+X.positionScreen.y+" L "+O.positionScreen.x+","+O.positionScreen.y+" L "+S.positionScreen.x+","+S.positionScreen.y+"z");linecap=linejoin="round";if(w instanceof THREE.MeshBasicMaterial)r.__styleString=w.color.__styleString;else if(w instanceof THREE.MeshLambertMaterial)if(L){q.r=l.r;q.g=l.g;q.b=l.b;a(P,y,q);r.r=w.color.r*q.r;r.g=w.color.g*q.g;r.b=w.color.b*q.b;r.updateStyleString()}else r.__styleString=w.color.__styleString;else if(w instanceof THREE.MeshDepthMaterial){T= +1-w.__2near/(w.__farPlusNear-y.z*w.__farMinusNear);r.setRGB(T,T,T)}else if(w instanceof THREE.MeshNormalMaterial)r.setRGB(b(y.normalWorld.x),b(y.normalWorld.y),b(y.normalWorld.z));else if(w instanceof THREE.LineBasicMaterial){r.__styleString=w.color.__styleString;linecap=w.linecap;linejoin=w.linejoin}w.wireframe?u.setAttribute("style","fill: none; stroke: "+r.__styleString+"; stroke-width: "+w.wireframe_linewidth+"; stroke-opacity: "+w.opacity+"; stroke-linecap: "+linecap+"; stroke-linejoin: "+linejoin): +u.setAttribute("style","fill: "+r.__styleString+"; fill-opacity: "+w.opacity);s.appendChild(u)}function h(B){if(t[B]==null){t[B]=document.createElementNS("http://www.w3.org/2000/svg","path");R==0&&t[B].setAttribute("shape-rendering","crispEdges");return t[B]}return t[B]}function b(B){return B<0?Math.min((1+B)*0.5,0.5):0.5+Math.min(B*0.5,0.5)}var d=null,p=new THREE.Projector,s=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,e,g,k,i,n,j,z,C=new THREE.Rectangle,v=new THREE.Rectangle,L= +false,r=new THREE.Color(16777215),q=new THREE.Color(16777215),l=new THREE.Color(0),Q=new THREE.Color(0),H=new THREE.Color(0),T,$=new THREE.Vector3,t=[],F=[],D=[],u,N,oa,Z,R=1;this.domElement=s;this.autoClear=true;this.setQuality=function(B){switch(B){case "high":R=1;break;case "low":R=0}};this.setSize=function(B,X){o=B;e=X;g=o/2;k=e/2;s.setAttribute("viewBox",-g+" "+-k+" "+o+" "+e);s.setAttribute("width",o);s.setAttribute("height",e);C.set(-g,-k,g,k)};this.clear=function(){for(;s.childNodes.length> +0;)s.removeChild(s.childNodes[0])};this.render=function(B,X){var O,S,y,w,P,ia,K,W;this.autoClear&&this.clear();d=p.projectScene(B,X);Z=oa=N=0;if(L=B.lights.length>0){K=B.lights;l.setRGB(0,0,0);Q.setRGB(0,0,0);H.setRGB(0,0,0);O=0;for(S=K.length;O= 0.0 )": @@ -139,25 +139,26 @@ b.linkProgram(d);if(!b.getProgramParameter(d,b.LINK_STATUS)){alert("Could not in b.getUniformLocation(d,"pointLightPosition")}d.material=b.getUniformLocation(d,"material");d.mColor=b.getUniformLocation(d,"mColor");d.mOpacity=b.getUniformLocation(d,"mOpacity");d.mReflectivity=b.getUniformLocation(d,"mReflectivity");d.mAmbient=b.getUniformLocation(d,"mAmbient");d.mSpecular=b.getUniformLocation(d,"mSpecular");d.mShininess=b.getUniformLocation(d,"mShininess");d.enableMap=b.getUniformLocation(d,"enableMap");b.uniform1i(d.enableMap,0);d.tMap=b.getUniformLocation(d,"tMap");b.uniform1i(d.tMap, 0);d.enableCubeMap=b.getUniformLocation(d,"enableCubeMap");b.uniform1i(d.enableCubeMap,0);d.tCube=b.getUniformLocation(d,"tCube");b.uniform1i(d.tCube,1);d.mixEnvMap=b.getUniformLocation(d,"mixEnvMap");b.uniform1i(d.mixEnvMap,0);d.mRefractionRatio=b.getUniformLocation(d,"mRefractionRatio");d.useRefract=b.getUniformLocation(d,"useRefract");b.uniform1i(d.useRefract,0);d.m2Near=b.getUniformLocation(d,"m2Near");d.mFarPlusNear=b.getUniformLocation(d,"mFarPlusNear");d.mFarMinusNear=b.getUniformLocation(d, "mFarMinusNear");d.position=b.getAttribLocation(d,"position");b.enableVertexAttribArray(d.position);d.normal=b.getAttribLocation(d,"normal");b.enableVertexAttribArray(d.normal);d.uv=b.getAttribLocation(d,"uv");b.enableVertexAttribArray(d.uv);d.viewMatrixArray=new Float32Array(16);d.modelViewMatrixArray=new Float32Array(16);d.projectionMatrixArray=new Float32Array(16)})(a.directional,a.point);this.setSize=function(e,g){h.width=e;h.height=g;b.viewport(0,0,h.width,h.height)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT| -b.DEPTH_BUFFER_BIT)};this.setupLights=function(e){var g,k,i,p,j=[],B=[],z=[];p=[];var x=[];b.uniform1i(d.enableLighting,e.lights.length);g=0;for(k=e.lights.length;g0&&A>0&&k+A<1}var f,h,b,d,o,s,n,e,g,l, -i,p=a.geometry,j=p.vertices,B=[];f=0;for(h=p.faces.length;f= -0&&Math.min(b,n.getBottom())-Math.max(f,n.getTop())>=0};this.empty=function(){s=true;b=h=f=c=0;a()};this.isEmpty=function(){return s};this.toString=function(){return"THREE.Rectangle ( left: "+c+", right: "+h+", top: "+f+", bottom: "+b+", width: "+d+", height: "+o+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; +THREE.Ray.prototype={intersectScene:function(a){var c,f,h=a.objects,b=[];a=0;for(c=h.length;a0&&C>0&&k+C<1}var f,h,b,d,p,s,o,e,g,l, +i,n=a.geometry,j=n.vertices,A=[];f=0;for(h=n.faces.length;f= +0&&Math.min(b,o.getBottom())-Math.max(f,o.getTop())>=0};this.empty=function(){s=true;b=h=f=c=0;a()};this.isEmpty=function(){return s};this.toString=function(){return"THREE.Rectangle ( left: "+c+", right: "+h+", top: "+f+", bottom: "+b+", width: "+d+", height: "+p+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; THREE.Matrix4=function(){this._x=new THREE.Vector3;this._y=new THREE.Vector3;this._z=new THREE.Vector3}; THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41= a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,c,f){var h=this._x,b=this._y,d=this._z;d.sub(a,c);d.normalize();h.cross(f,d);h.normalize();b.cross(d,h);b.normalize();this.n11=h.x;this.n12=h.y;this.n13=h.z;this.n14=-h.dot(a);this.n21=b.x;this.n22=b.y;this.n23=b.z;this.n24=-b.dot(a);this.n31=d.x;this.n32=d.y;this.n33=d.z;this.n34=-d.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},transform:function(a){var c=a.x,f=a.y,h=a.z,b=a.w?a.w:1;a.x=this.n11*c+this.n12*f+this.n13*h+this.n14* b;a.y=this.n21*c+this.n22*f+this.n23*h+this.n24*b;a.z=this.n31*c+this.n32*f+this.n33*h+this.n34*b;b=this.n41*c+this.n42*f+this.n43*h+this.n44*b;if(a.w)a.w=b;else{a.x/=b;a.y/=b;a.z/=b}return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a, c){this.n11=a.n11*c.n11+a.n12*c.n21+a.n13*c.n31+a.n14*c.n41;this.n12=a.n11*c.n12+a.n12*c.n22+a.n13*c.n32+a.n14*c.n42;this.n13=a.n11*c.n13+a.n12*c.n23+a.n13*c.n33+a.n14*c.n43;this.n14=a.n11*c.n14+a.n12*c.n24+a.n13*c.n34+a.n14*c.n44;this.n21=a.n21*c.n11+a.n22*c.n21+a.n23*c.n31+a.n24*c.n41;this.n22=a.n21*c.n12+a.n22*c.n22+a.n23*c.n32+a.n24*c.n42;this.n23=a.n21*c.n13+a.n22*c.n23+a.n23*c.n33+a.n24*c.n43;this.n24=a.n21*c.n14+a.n22*c.n24+a.n23*c.n34+a.n24*c.n44;this.n31=a.n31*c.n11+a.n32*c.n21+a.n33*c.n31+ -a.n34*c.n41;this.n32=a.n31*c.n12+a.n32*c.n22+a.n33*c.n32+a.n34*c.n42;this.n33=a.n31*c.n13+a.n32*c.n23+a.n33*c.n33+a.n34*c.n43;this.n34=a.n31*c.n14+a.n32*c.n24+a.n33*c.n34+a.n34*c.n44;this.n41=a.n41*c.n11+a.n42*c.n21+a.n43*c.n31+a.n44*c.n41;this.n42=a.n41*c.n12+a.n42*c.n22+a.n43*c.n32+a.n44*c.n42;this.n43=a.n41*c.n13+a.n42*c.n23+a.n43*c.n33+a.n44*c.n43;this.n44=a.n41*c.n14+a.n42*c.n24+a.n43*c.n34+a.n44*c.n44},multiplySelf:function(a){var c=this.n11,f=this.n12,h=this.n13,b=this.n14,d=this.n21,o=this.n22, -s=this.n23,n=this.n24,e=this.n31,g=this.n32,l=this.n33,i=this.n34,p=this.n41,j=this.n42,B=this.n43,A=this.n44;this.n11=c*a.n11+f*a.n21+h*a.n31+b*a.n41;this.n12=c*a.n12+f*a.n22+h*a.n32+b*a.n42;this.n13=c*a.n13+f*a.n23+h*a.n33+b*a.n43;this.n14=c*a.n14+f*a.n24+h*a.n34+b*a.n44;this.n21=d*a.n11+o*a.n21+s*a.n31+n*a.n41;this.n22=d*a.n12+o*a.n22+s*a.n32+n*a.n42;this.n23=d*a.n13+o*a.n23+s*a.n33+n*a.n43;this.n24=d*a.n14+o*a.n24+s*a.n34+n*a.n44;this.n31=e*a.n11+g*a.n21+l*a.n31+i*a.n41;this.n32=e*a.n12+g*a.n22+ -l*a.n32+i*a.n42;this.n33=e*a.n13+g*a.n23+l*a.n33+i*a.n43;this.n34=e*a.n14+g*a.n24+l*a.n34+i*a.n44;this.n41=p*a.n11+j*a.n21+B*a.n31+A*a.n41;this.n42=p*a.n12+j*a.n22+B*a.n32+A*a.n42;this.n43=p*a.n13+j*a.n23+B*a.n33+A*a.n43;this.n44=p*a.n14+j*a.n24+B*a.n34+A*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14* +a.n34*c.n41;this.n32=a.n31*c.n12+a.n32*c.n22+a.n33*c.n32+a.n34*c.n42;this.n33=a.n31*c.n13+a.n32*c.n23+a.n33*c.n33+a.n34*c.n43;this.n34=a.n31*c.n14+a.n32*c.n24+a.n33*c.n34+a.n34*c.n44;this.n41=a.n41*c.n11+a.n42*c.n21+a.n43*c.n31+a.n44*c.n41;this.n42=a.n41*c.n12+a.n42*c.n22+a.n43*c.n32+a.n44*c.n42;this.n43=a.n41*c.n13+a.n42*c.n23+a.n43*c.n33+a.n44*c.n43;this.n44=a.n41*c.n14+a.n42*c.n24+a.n43*c.n34+a.n44*c.n44},multiplySelf:function(a){var c=this.n11,f=this.n12,h=this.n13,b=this.n14,d=this.n21,p=this.n22, +s=this.n23,o=this.n24,e=this.n31,g=this.n32,l=this.n33,i=this.n34,n=this.n41,j=this.n42,A=this.n43,C=this.n44;this.n11=c*a.n11+f*a.n21+h*a.n31+b*a.n41;this.n12=c*a.n12+f*a.n22+h*a.n32+b*a.n42;this.n13=c*a.n13+f*a.n23+h*a.n33+b*a.n43;this.n14=c*a.n14+f*a.n24+h*a.n34+b*a.n44;this.n21=d*a.n11+p*a.n21+s*a.n31+o*a.n41;this.n22=d*a.n12+p*a.n22+s*a.n32+o*a.n42;this.n23=d*a.n13+p*a.n23+s*a.n33+o*a.n43;this.n24=d*a.n14+p*a.n24+s*a.n34+o*a.n44;this.n31=e*a.n11+g*a.n21+l*a.n31+i*a.n41;this.n32=e*a.n12+g*a.n22+ +l*a.n32+i*a.n42;this.n33=e*a.n13+g*a.n23+l*a.n33+i*a.n43;this.n34=e*a.n14+g*a.n24+l*a.n34+i*a.n44;this.n41=n*a.n11+j*a.n21+A*a.n31+C*a.n41;this.n42=n*a.n12+j*a.n22+A*a.n32+C*a.n42;this.n43=n*a.n13+j*a.n23+A*a.n33+C*a.n43;this.n44=n*a.n14+j*a.n24+A*a.n34+C*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14* this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14* this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(c,f,h){var b=c[f];c[f]=c[h];c[h]=b}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this, "n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]}, toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,f){var h=new THREE.Matrix4;h.n14=a;h.n24=c;h.n34=f;return h};THREE.Matrix4.scaleMatrix=function(a,c,f){var h=new THREE.Matrix4;h.n11=a;h.n22=c;h.n33=f;return h}; THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.n22=c.n33=Math.cos(a);c.n32=Math.sin(a);c.n23=-c.n32;return c};THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n33=Math.cos(a);c.n13=Math.sin(a);c.n31=-c.n13;return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n22=Math.cos(a);c.n21=Math.sin(a);c.n12=-c.n21;return c}; -THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var f=new THREE.Matrix4,h=Math.cos(c),b=Math.sin(c),d=1-h,o=a.x,s=a.y,n=a.z;f.n11=d*o*o+h;f.n12=d*o*s-b*n;f.n13=d*o*n+b*s;f.n21=d*o*s+b*n;f.n22=d*s*s+h;f.n23=d*s*n-b*o;f.n31=d*o*n-b*s;f.n32=d*s*n+b*o;f.n33=d*n*n+h;return f}; +THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var f=new THREE.Matrix4,h=Math.cos(c),b=Math.sin(c),d=1-h,p=a.x,s=a.y,o=a.z;f.n11=d*p*p+h;f.n12=d*p*s-b*o;f.n13=d*p*o+b*s;f.n21=d*p*s+b*o;f.n22=d*s*s+h;f.n23=d*s*o-b*p;f.n31=d*p*o-b*s;f.n32=d*s*o+b*p;f.n33=d*o*o+h;return f}; THREE.Matrix4.makeInvert=function(a){var c=new THREE.Matrix4;c.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;c.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;c.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;c.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12* a.n23*a.n34;c.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;c.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;c.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;c.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;c.n31=a.n22*a.n34*a.n41-a.n24*a.n32* a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;c.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;c.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;c.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;c.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22* a.n31*a.n43-a.n21*a.n32*a.n43;c.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;c.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;c.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;c.multiplyScalar(1/a.determinant());return c}; -THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var f=c[10]*c[5]-c[6]*c[9],h=-c[10]*c[1]+c[2]*c[9],b=c[6]*c[1]-c[2]*c[5],d=-c[10]*c[4]+c[6]*c[8],o=c[10]*c[0]-c[2]*c[8],s=-c[6]*c[0]+c[2]*c[4],n=c[9]*c[4]-c[5]*c[8],e=-c[9]*c[0]+c[1]*c[8],g=c[5]*c[0]-c[1]*c[4];c=c[0]*f+c[1]*d+c[2]*n;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*f;a.m[1]=c*h;a.m[2]=c*b;a.m[3]=c*d;a.m[4]=c*o;a.m[5]=c*s;a.m[6]=c*n;a.m[7]=c*e;a.m[8]=c*g;return a}; -THREE.Matrix4.makeFrustum=function(a,c,f,h,b,d){var o,s,n;o=new THREE.Matrix4;s=2*b/(c-a);n=2*b/(h-f);a=(c+a)/(c-a);f=(h+f)/(h-f);h=-(d+b)/(d-b);b=-2*d*b/(d-b);o.n11=s;o.n12=0;o.n13=a;o.n14=0;o.n21=0;o.n22=n;o.n23=f;o.n24=0;o.n31=0;o.n32=0;o.n33=h;o.n34=b;o.n41=0;o.n42=0;o.n43=-1;o.n44=0;return o};THREE.Matrix4.makePerspective=function(a,c,f,h){var b;a=f*Math.tan(a*Math.PI/360);b=-a;return THREE.Matrix4.makeFrustum(b*c,a*c,b,a,f,h)}; -THREE.Matrix4.makeOrtho=function(a,c,f,h,b,d){var o,s,n,e;o=new THREE.Matrix4;s=c-a;n=f-h;e=d-b;a=(c+a)/s;f=(f+h)/n;b=(d+b)/e;o.n11=2/s;o.n12=0;o.n13=0;o.n14=-a;o.n21=0;o.n22=2/n;o.n23=0;o.n24=-f;o.n31=0;o.n32=0;o.n33=-2/e;o.n34=-b;o.n41=0;o.n42=0;o.n43=0;o.n44=1;return o}; +THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var f=c[10]*c[5]-c[6]*c[9],h=-c[10]*c[1]+c[2]*c[9],b=c[6]*c[1]-c[2]*c[5],d=-c[10]*c[4]+c[6]*c[8],p=c[10]*c[0]-c[2]*c[8],s=-c[6]*c[0]+c[2]*c[4],o=c[9]*c[4]-c[5]*c[8],e=-c[9]*c[0]+c[1]*c[8],g=c[5]*c[0]-c[1]*c[4];c=c[0]*f+c[1]*d+c[2]*o;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*f;a.m[1]=c*h;a.m[2]=c*b;a.m[3]=c*d;a.m[4]=c*p;a.m[5]=c*s;a.m[6]=c*o;a.m[7]=c*e;a.m[8]=c*g;return a}; +THREE.Matrix4.makeFrustum=function(a,c,f,h,b,d){var p,s,o;p=new THREE.Matrix4;s=2*b/(c-a);o=2*b/(h-f);a=(c+a)/(c-a);f=(h+f)/(h-f);h=-(d+b)/(d-b);b=-2*d*b/(d-b);p.n11=s;p.n12=0;p.n13=a;p.n14=0;p.n21=0;p.n22=o;p.n23=f;p.n24=0;p.n31=0;p.n32=0;p.n33=h;p.n34=b;p.n41=0;p.n42=0;p.n43=-1;p.n44=0;return p};THREE.Matrix4.makePerspective=function(a,c,f,h){var b;a=f*Math.tan(a*Math.PI/360);b=-a;return THREE.Matrix4.makeFrustum(b*c,a*c,b,a,f,h)}; +THREE.Matrix4.makeOrtho=function(a,c,f,h,b,d){var p,s,o,e;p=new THREE.Matrix4;s=c-a;o=f-h;e=d-b;a=(c+a)/s;f=(f+h)/o;b=(d+b)/e;p.n11=2/s;p.n12=0;p.n13=0;p.n14=-a;p.n21=0;p.n22=2/o;p.n23=0;p.n24=-f;p.n31=0;p.n32=0;p.n33=-2/e;p.n34=-b;p.n41=0;p.n42=0;p.n43=0;p.n44=1;return p}; THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; THREE.Face3=function(a,c,f,h,b){this.a=a;this.b=c;this.c=f;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.material=b instanceof Array?b:[b]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; THREE.Face4=function(a,c,f,h,b,d){this.a=a;this.b=c;this.c=f;this.d=h;this.centroid=new THREE.Vector3;this.normal=b instanceof THREE.Vector3?b:new THREE.Vector3;this.vertexNormals=b instanceof Array?b:[];this.material=d instanceof Array?d:[d]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0}; THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[]}; THREE.Geometry.prototype={computeCentroids:function(){var a,c,f;a=0;for(c=this.faces.length;a0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,c=this.vertices.length;a +f.centroid.addSelf(this.vertices[f.d].position);f.centroid.divideScalar(4)}}},computeNormals:function(a){var c,f,h,b,d,p,s=new THREE.Vector3,o=new THREE.Vector3;h=0;for(b=this.vertices.length;h0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,c=this.vertices.length;a this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.ythis.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.zthis.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+" )"}}; THREE.Camera=function(a,c,f,h){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,c,f,h);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}}; THREE.Light=function(a){this.color=new THREE.Color(-16777216|a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight; @@ -53,8 +53,8 @@ THREE.Object3D=function(){this.position=new THREE.Vector3;this.rotation=new THRE this.matrixRotation.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.matrixRotation.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.matrixScale=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.matrixRotation);this.matrix.multiplySelf(this.matrixScale)}};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false}; THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line; THREE.Mesh=function(a,c,f){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.materialFaceGroup={};this.sortFacesByMaterial();f&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh; -THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(g){var l=[];c=0;for(f=g.length;c65535){e[s].counter+=1;n=e[s].hash+"_"+e[s].counter;if(this.materialFaceGroup[n]==undefined)this.materialFaceGroup[n]={faces:[],material:o,vertices:0}}this.materialFaceGroup[n].faces.push(h);this.materialFaceGroup[n].vertices+=d}};THREE.Mesh.prototype.normalizeUVs=function(){var a,c,f,h,b;a=0;for(c=this.geometry.uvs.length;a65535){e[s].counter+=1;o=e[s].hash+"_"+e[s].counter;if(this.materialFaceGroup[o]==undefined)this.materialFaceGroup[o]={faces:[],material:p,vertices:0}}this.materialFaceGroup[o].faces.push(h);this.materialFaceGroup[o].vertices+=d}};THREE.Mesh.prototype.normalizeUVs=function(){var a,c,f,h,b;a=0;for(c=this.geometry.uvs.length;acolor: "+ this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
linewidth: "+this.linewidth+"
linecap: "+this.linecap+"
linejoin: "+this.linejoin+"
)"}}; @@ -76,54 +76,54 @@ this.blending+"
)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c,f,h){this.image=a;this.mapping=c!==undefined?c:THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdge;this.wrap_t=h!==undefined?h:THREE.ClampToEdge;this.toString=function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
)"}};THREE.UVMapping=0; THREE.ReflectionMap=1;THREE.RefractionMap=2;THREE.Multiply=0;THREE.Mix=1;THREE.Repeat=0;THREE.ClampToEdge=1;THREE.MirroredRepeat=2;THREE.TextureCube=function(a,c){this.image=a;this.mapping=c?c:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (
image: "+this.image+"
mapping: "+this.mapping+"
)"}}; THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}}; -THREE.Projector=function(){function a(r,q){var k=0,Q=1,H=r.z+r.w,T=q.z+q.w,$=-r.z+r.w,t=-q.z+q.w;if(H>=0&&T>=0&&$>=0&&t>=0)return true;else if(H<0&&T<0||$<0&&t<0)return false;else{if(H<0)k=Math.max(k,H/(H-T));else if(T<0)Q=Math.min(Q,H/(H-T));if($<0)k=Math.max(k,$/($-t));else if(t<0)Q=Math.min(Q,$/($-t));if(Q0&&N.z<1}pa=t.geometry.faces;H=0;for(T= +THREE.Projector=function(){function a(r,q){var k=0,Q=1,H=r.z+r.w,T=q.z+q.w,$=-r.z+r.w,t=-q.z+q.w;if(H>=0&&T>=0&&$>=0&&t>=0)return true;else if(H<0&&T<0||$<0&&t<0)return false;else{if(H<0)k=Math.max(k,H/(H-T));else if(T<0)Q=Math.min(Q,H/(H-T));if($<0)k=Math.max(k,$/($-t));else if(t<0)Q=Math.min(Q,$/($-t));if(Q0&&N.z<1}pa=t.geometry.faces;H=0;for(T= pa.length;H0&&j.z<1){l=p[i]=p[i]|| +t.matrixRotation.transform(f.normalWorld);f.centroidWorld.copy(Z.centroid);F.transform(f.centroidWorld);f.centroidScreen.copy(f.centroidWorld);A.transform(f.centroidScreen);f.z=f.centroidScreen.z;f.meshMaterial=t.material;f.faceMaterial=Z.material;f.overdraw=t.overdraw;f.uvs=t.geometry.uvs[H];f.color=Z.color;c.push(f);h++}}else if(Z instanceof THREE.Face4){u=D[Z.a];N=D[Z.b];R=D[Z.c];B=D[Z.d];if(u.__visible&&N.__visible&&R.__visible&&B.__visible)if(t.doubleSided||t.flipSided!=((B.positionScreen.x- +u.positionScreen.x)*(N.positionScreen.y-u.positionScreen.y)-(B.positionScreen.y-u.positionScreen.y)*(N.positionScreen.x-u.positionScreen.x)<0||(N.positionScreen.x-R.positionScreen.x)*(B.positionScreen.y-R.positionScreen.y)-(N.positionScreen.y-R.positionScreen.y)*(B.positionScreen.x-R.positionScreen.x)<0)){d=s[p]=s[p]||new THREE.RenderableFace4;d.v1.positionScreen.copy(u.positionScreen);d.v2.positionScreen.copy(N.positionScreen);d.v3.positionScreen.copy(R.positionScreen);d.v4.positionScreen.copy(B.positionScreen); +d.normalWorld.copy(Z.normal);t.matrixRotation.transform(d.normalWorld);d.centroidWorld.copy(Z.centroid);F.transform(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);A.transform(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=t.material;d.faceMaterial=Z.material;d.overdraw=t.overdraw;d.uvs=t.geometry.uvs[H];d.color=Z.color;c.push(d);p++}}}}else if(t instanceof THREE.Line){C.multiply(A,F);D=t.geometry.vertices;u=D[0];u.positionScreen.copy(u.position);C.transform(u.positionScreen);H=1; +for(T=D.length;H0&&j.z<1){l=n[i]=n[i]|| new THREE.RenderableParticle;l.x=j.x/j.w;l.y=j.y/j.w;l.z=j.z;l.rotation=t.rotation.z;l.scale.x=t.scale.x*Math.abs(l.x-(j.x+q.projectionMatrix.n11)/(j.w+q.projectionMatrix.n14));l.scale.y=t.scale.y*Math.abs(l.y-(j.y+q.projectionMatrix.n22)/(j.w+q.projectionMatrix.n24));l.material=t.material;c.push(l);i++}}}c.sort(function(X,O){return O.z-X.z});return c};this.unprojectVector=function(r,q){var k=new THREE.Matrix4;k.multiply(THREE.Matrix4.makeInvert(q.matrix),THREE.Matrix4.makeInvert(q.projectionMatrix)); k.transform(r);return r}}; -THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,f,h,b,d;this.domElement=document.createElement("div");this.setSize=function(o,s){f=o;h=s;b=f/2;d=h/2};this.render=function(o,s){var n,e,g,l,i,p,j,B;a=c.projectScene(o,s);n=0;for(e=a.length;n0){I.r+=G.r*m;I.g+=G.g*m;I.b+=G.b*m}}else if(m instanceof THREE.PointLight){La.sub(m.position,M.centroidWorld);La.normalize();m=M.normalWorld.dot(La)*m.intensity;if(m>0){I.r+=G.r*m;I.g+=G.g*m;I.b+=G.b*m}}}}function c(x,M,I,J,m,G){if(m.opacity!=0){o(m.opacity);s(m.blending);R=x.positionScreen.x; -C=x.positionScreen.y;X=M.positionScreen.x;O=M.positionScreen.y;S=I.positionScreen.x;z=I.positionScreen.y;if(m.map){ga=m.map.image;sa=ga.width-1;ta=ga.height-1;ea.u=J.uvs[0].u*sa;ea.v=J.uvs[0].v*ta;aa.u=J.uvs[1].u*sa;aa.v=J.uvs[1].v*ta;fa.u=J.uvs[2].u*sa;fa.v=J.uvs[2].v*ta;d(ga,R,C,X,O,S,z,ea.u,ea.v,aa.u,aa.v,fa.u,fa.v)}else if(m instanceof THREE.MeshBasicMaterial)h(R,C,X,O,S,z,m.color,m.wireframe,m.wireframe_linewidth);else if(m instanceof THREE.MeshLambertMaterial){if(Ha){ca.r=ha.r;ca.g=ha.g;ca.b= -ha.b;a(G,J,ca);U.r=m.color.r*ca.r;U.g=m.color.g*ca.g;U.b=m.color.b*ca.b;U.updateStyleString()}else U.__styleString=m.color.__styleString;h(R,C,X,O,S,z,U,m.wireframe,m.wireframe_linewidth)}else if(m instanceof THREE.MeshDepthMaterial){ua=m.__2near;va=m.__farPlusNear;wa=m.__farMinusNear;za=~~((1-ua/(va-x.positionScreen.z*wa))*255);Aa=~~((1-ua/(va-M.positionScreen.z*wa))*255);qa=~~((1-ua/(va-I.positionScreen.z*wa))*255);ga=l([za,za,za],[Aa,Aa,Aa],[qa,qa,qa],[qa,qa,qa]);ea.u=0;ea.v=0;aa.u=na;aa.v=0;fa.u= -0;fa.v=na;d(ga,R,C,X,O,S,z,ea.u,ea.v,aa.u,aa.v,fa.u,fa.v)}else if(m instanceof THREE.MeshNormalMaterial){U.r=i(J.normalWorld.x);U.g=i(J.normalWorld.y);U.b=i(J.normalWorld.z);U.updateStyleString();h(R,C,X,O,S,z,U,m.wireframe,m.wireframe_linewidth)}}}function f(x,M,I,J,m,G,V,v,Y){if(v.opacity!=0){o(v.opacity);s(v.blending);R=x.positionScreen.x;C=x.positionScreen.y;X=M.positionScreen.x;O=M.positionScreen.y;S=I.positionScreen.x;z=I.positionScreen.y;w=J.positionScreen.x;P=J.positionScreen.y;ia=m.positionScreen.x; -K=m.positionScreen.y;W=G.positionScreen.x;ja=G.positionScreen.y;if(v.map){ga=v.map.image;sa=ga.width-1;ta=ga.height-1;ea.copy(V.uvs[0]);aa.copy(V.uvs[1]);fa.copy(V.uvs[2]);ka.copy(V.uvs[3]);ea.u*=sa;ea.v*=ta;aa.u*=sa;aa.v*=ta;fa.u*=sa;fa.v*=ta;ka.u*=sa;ka.v*=ta;d(ga,R,C,X,O,w,P,ea.u,ea.v,aa.u,aa.v,ka.u,ka.v);d(ga,ia,K,S,z,W,ja,aa.u,aa.v,fa.u,fa.v,ka.u,ka.v)}else if(v instanceof THREE.MeshBasicMaterial)b(R,C,X,O,S,z,w,P,v.color,v.wireframe,v.wireframe_linewidth);else if(v instanceof THREE.MeshLambertMaterial){if(Ha){ca.r= -ha.r;ca.g=ha.g;ca.b=ha.b;a(Y,V,ca);U.r=v.color.r*ca.r;U.g=v.color.g*ca.g;U.b=v.color.b*ca.b;U.updateStyleString()}else U.__styleString=v.color.__styleString;b(R,C,X,O,S,z,w,P,U,v.wireframe,v.wireframe_linewidth)}else if(v instanceof THREE.MeshDepthMaterial){ua=v.__2near;va=v.__farPlusNear;wa=v.__farMinusNear;za=~~((1-ua/(va-x.positionScreen.z*wa))*255);Aa=~~((1-ua/(va-M.positionScreen.z*wa))*255);qa=~~((1-ua/(va-I.positionScreen.z*wa))*255);Ia=~~((1-ua/(va-J.positionScreen.z*wa))*255);ga=l([za,za, -za],[Aa,Aa,Aa],[Ia,Ia,Ia],[qa,qa,qa]);ea.u=0;ea.v=0;aa.u=na;aa.v=0;fa.u=na;fa.v=na;ka.u=0;ka.v=na;d(ga,R,C,X,O,w,P,ea.u,ea.v,aa.u,aa.v,ka.u,ka.v);d(ga,ia,K,S,z,W,ja,aa.u,aa.v,fa.u,fa.v,ka.u,ka.v)}else if(v instanceof THREE.MeshNormalMaterial){U.r=i(V.normalWorld.x);U.g=i(V.normalWorld.y);U.b=i(V.normalWorld.z);U.updateStyleString();b(R,C,X,O,S,z,w,P,U,v.wireframe,v.wireframe_linewidth)}}}function h(x,M,I,J,m,G,V,v,Y){k.beginPath();k.moveTo(x,M);k.lineTo(I,J);k.lineTo(m,G);k.lineTo(x,M);k.closePath(); 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+Fa.width=Fa.height=2;Ea=Fa.getContext("2d");Ea.fillStyle="rgba(0,0,0,1)";Ea.fillRect(0,0,2,2);Ma=Ea.getImageData(0,0,2,2);la=Ma.data;Ga=document.createElement("canvas");Ga.width=Ga.height=na;Ja=Ga.getContext("2d");Ja.translate(-na/2,-na/2);Ja.scale(na,na);na--;this.domElement=C;this.autoClear=true;this.setSize=function(y,M){v=y;L=M;r=v/2;q=L/2;C.width=v;C.height=L;k.lineJoin="round";k.lineCap="round";ra.set(-r,-q,r,q)};this.clear=function(){if(!ma.isEmpty()){ma.inflate(1);ma.minSelf(ra);k.setTransform(1, +0,0,-1,r,q);k.clearRect(ma.getX(),ma.getY(),ma.getWidth(),ma.getHeight());ma.empty()}};this.render=function(y,M){var I,J,m,G,V,w,Y,E;this.autoClear&&this.clear();j=A.projectScene(y,M);k.setTransform(1,0,0,-1,r,q);k.fillStyle="rgba(0, 255, 255, 0.5)";k.fillRect(ra.getX(),ra.getY(),ra.getWidth(),ra.getHeight());if(Ha=y.lights.length>0){V=y.lights;ha.setRGB(0,0,0);Ba.setRGB(0,0,0);Ca.setRGB(0,0,0);I=0;for(J=V.length;I0){O.r+=x.color.r*P;O.g+=x.color.g*P;O.b+=x.color.b*P}}else if(x instanceof THREE.PointLight){$.sub(x.position,X.centroidWorld);$.normalize();P=X.normalWorld.dot($)*x.intensity;if(P>0){O.r+=x.color.r*P;O.g+=x.color.g*P;O.b+=x.color.b*P}}}}function c(B,X,O,S,z,x){u=h(N++);u.setAttribute("d","M "+B.positionScreen.x+ +" "+B.positionScreen.y+" L "+X.positionScreen.x+" "+X.positionScreen.y+" L "+O.positionScreen.x+","+O.positionScreen.y+"z");if(z instanceof THREE.MeshBasicMaterial)r.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshLambertMaterial)if(L){q.r=k.r;q.g=k.g;q.b=k.b;a(x,S,q);r.r=z.color.r*q.r;r.g=z.color.g*q.g;r.b=z.color.b*q.b;r.updateStyleString()}else r.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshDepthMaterial){T=1-z.__2near/(z.__farPlusNear-S.z*z.__farMinusNear); +r.setRGB(T,T,T)}else z instanceof THREE.MeshNormalMaterial&&r.setRGB(b(S.normalWorld.x),b(S.normalWorld.y),b(S.normalWorld.z));z.wireframe?u.setAttribute("style","fill: none; stroke: "+r.__styleString+"; stroke-width: "+z.wireframe_linewidth+"; stroke-opacity: "+z.opacity+"; stroke-linecap: "+linecap+"; stroke-linejoin: "+linejoin):u.setAttribute("style","fill: "+r.__styleString+"; fill-opacity: "+z.opacity);s.appendChild(u)}function f(B,X,O,S,z,x,P){u=h(N++);u.setAttribute("d","M "+B.positionScreen.x+ +" "+B.positionScreen.y+" L "+X.positionScreen.x+" "+X.positionScreen.y+" L "+O.positionScreen.x+","+O.positionScreen.y+" L "+S.positionScreen.x+","+S.positionScreen.y+"z");linecap=linejoin="round";if(x instanceof THREE.MeshBasicMaterial)r.__styleString=x.color.__styleString;else if(x instanceof THREE.MeshLambertMaterial)if(L){q.r=k.r;q.g=k.g;q.b=k.b;a(P,z,q);r.r=x.color.r*q.r;r.g=x.color.g*q.g;r.b=x.color.b*q.b;r.updateStyleString()}else r.__styleString=x.color.__styleString;else if(x instanceof THREE.MeshDepthMaterial){T= +1-x.__2near/(x.__farPlusNear-z.z*x.__farMinusNear);r.setRGB(T,T,T)}else if(x instanceof THREE.MeshNormalMaterial)r.setRGB(b(z.normalWorld.x),b(z.normalWorld.y),b(z.normalWorld.z));else if(x instanceof THREE.LineBasicMaterial){r.__styleString=x.color.__styleString;linecap=x.linecap;linejoin=x.linejoin}x.wireframe?u.setAttribute("style","fill: none; stroke: "+r.__styleString+"; stroke-width: "+x.wireframe_linewidth+"; stroke-opacity: "+x.opacity+"; stroke-linecap: "+linecap+"; stroke-linejoin: "+linejoin): +u.setAttribute("style","fill: "+r.__styleString+"; fill-opacity: "+x.opacity);s.appendChild(u)}function h(B){if(t[B]==null){t[B]=document.createElementNS("http://www.w3.org/2000/svg","path");R==0&&t[B].setAttribute("shape-rendering","crispEdges");return t[B]}return t[B]}function b(B){return B<0?Math.min((1+B)*0.5,0.5):0.5+Math.min(B*0.5,0.5)}var d=null,p=new THREE.Projector,s=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,e,g,l,i,n,j,A,C=new THREE.Rectangle,v=new THREE.Rectangle,L= +false,r=new THREE.Color(16777215),q=new THREE.Color(16777215),k=new THREE.Color(0),Q=new THREE.Color(0),H=new THREE.Color(0),T,$=new THREE.Vector3,t=[],F=[],D=[],u,N,pa,Z,R=1;this.domElement=s;this.autoClear=true;this.setQuality=function(B){switch(B){case "high":R=1;break;case "low":R=0}};this.setSize=function(B,X){o=B;e=X;g=o/2;l=e/2;s.setAttribute("viewBox",-g+" "+-l+" "+o+" "+e);s.setAttribute("width",o);s.setAttribute("height",e);C.set(-g,-l,g,l)};this.clear=function(){for(;s.childNodes.length> +0;)s.removeChild(s.childNodes[0])};this.render=function(B,X){var O,S,z,x,P,ia,K,W;this.autoClear&&this.clear();d=p.projectScene(B,X);Z=pa=N=0;if(L=B.lights.length>0){K=B.lights;k.setRGB(0,0,0);Q.setRGB(0,0,0);H.setRGB(0,0,0);O=0;for(S=K.length;O= 0.0 )": @@ -139,25 +139,26 @@ b.linkProgram(d);if(!b.getProgramParameter(d,b.LINK_STATUS)){alert("Could not in b.getUniformLocation(d,"pointLightPosition")}d.material=b.getUniformLocation(d,"material");d.mColor=b.getUniformLocation(d,"mColor");d.mOpacity=b.getUniformLocation(d,"mOpacity");d.mReflectivity=b.getUniformLocation(d,"mReflectivity");d.mAmbient=b.getUniformLocation(d,"mAmbient");d.mSpecular=b.getUniformLocation(d,"mSpecular");d.mShininess=b.getUniformLocation(d,"mShininess");d.enableMap=b.getUniformLocation(d,"enableMap");b.uniform1i(d.enableMap,0);d.tMap=b.getUniformLocation(d,"tMap");b.uniform1i(d.tMap, 0);d.enableCubeMap=b.getUniformLocation(d,"enableCubeMap");b.uniform1i(d.enableCubeMap,0);d.tCube=b.getUniformLocation(d,"tCube");b.uniform1i(d.tCube,1);d.mixEnvMap=b.getUniformLocation(d,"mixEnvMap");b.uniform1i(d.mixEnvMap,0);d.mRefractionRatio=b.getUniformLocation(d,"mRefractionRatio");d.useRefract=b.getUniformLocation(d,"useRefract");b.uniform1i(d.useRefract,0);d.m2Near=b.getUniformLocation(d,"m2Near");d.mFarPlusNear=b.getUniformLocation(d,"mFarPlusNear");d.mFarMinusNear=b.getUniformLocation(d, "mFarMinusNear");d.position=b.getAttribLocation(d,"position");b.enableVertexAttribArray(d.position);d.normal=b.getAttribLocation(d,"normal");b.enableVertexAttribArray(d.normal);d.uv=b.getAttribLocation(d,"uv");b.enableVertexAttribArray(d.uv);d.viewMatrixArray=new Float32Array(16);d.modelViewMatrixArray=new Float32Array(16);d.projectionMatrixArray=new Float32Array(16)})(a.directional,a.point);this.setSize=function(e,g){h.width=e;h.height=g;b.viewport(0,0,h.width,h.height)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT| -b.DEPTH_BUFFER_BIT)};this.setupLights=function(e){var g,l,i,p,j=[],B=[],A=[];p=[];var y=[];b.uniform1i(d.enableLighting,e.lights.length);g=0;for(l=e.lights.length;g Date: Wed, 24 Nov 2010 03:39:43 +0100 Subject: [PATCH 3/3] Added handling of object removal to WebGLRender. Added visibility parameter to Object3D. --- build/Three.js | 14 +++++----- build/ThreeDebug.js | 14 +++++----- examples/lights_test.html | 6 ++--- src/extras/SceneUtils.js | 8 ++++++ src/objects/Object3D.js | 2 ++ src/renderers/WebGLRenderer.js | 49 +++++++++++++++++++++++++--------- src/scenes/Scene.js | 2 ++ 7 files changed, 66 insertions(+), 29 deletions(-) diff --git a/build/Three.js b/build/Three.js index 959096c3..05c3237d 100644 --- a/build/Three.js +++ b/build/Three.js @@ -49,7 +49,7 @@ this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}}; THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c,f,h){this.image=a;this.mapping=c!==undefined?c:THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdge;this.wrap_t=h!==undefined?h:THREE.ClampToEdge;this.toString=function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
)"}};THREE.UVMapping=0; THREE.ReflectionMap=1;THREE.RefractionMap=2;THREE.Multiply=0;THREE.Mix=1;THREE.Repeat=0;THREE.ClampToEdge=1;THREE.MirroredRepeat=2;THREE.TextureCube=function(a,c){this.image=a;this.mapping=c?c:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (
image: "+this.image+"
mapping: "+this.mapping+"
)"}}; -THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}}; +THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){var c=this.objects.indexOf(a);c!==-1&&this.objects.splice(c,1);a.__removed=true};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}}; THREE.Projector=function(){function a(r,q){var l=0,Q=1,H=r.z+r.w,T=q.z+q.w,$=-r.z+r.w,t=-q.z+q.w;if(H>=0&&T>=0&&$>=0&&t>=0)return true;else if(H<0&&T<0||$<0&&t<0)return false;else{if(H<0)l=Math.max(l,H/(H-T));else if(T<0)Q=Math.min(Q,H/(H-T));if($<0)l=Math.max(l,$/($-t));else if(t<0)Q=Math.min(Q,$/($-t));if(Q0&&N.z<1}oa=t.geometry.faces;H=0;for(T= oa.length;H=0;g--){i=e.__webGLObjects[g].__object;i.__removed&&e.__webGLObjects.splice(g,1)}};this.setupMatrices=function(e,g){e.autoUpdateMatrix&&e.updateMatrix();p.multiply(g.matrix,e.matrix);d.viewMatrixArray=new Float32Array(g.matrix.flatten());d.modelViewMatrixArray= +new Float32Array(p.flatten());d.projectionMatrixArray=new Float32Array(g.projectionMatrix.flatten());s=THREE.Matrix4.makeInvert3x3(p).transpose();d.normalMatrixArray=new Float32Array(s.m);b.uniformMatrix4fv(d.viewMatrix,false,d.viewMatrixArray);b.uniformMatrix4fv(d.modelViewMatrix,false,d.modelViewMatrixArray);b.uniformMatrix4fv(d.projectionMatrix,false,d.projectionMatrixArray);b.uniformMatrix3fv(d.normalMatrix,false,d.normalMatrixArray);b.uniformMatrix4fv(d.objMatrix,false,new Float32Array(e.matrix.flatten()))}; +this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,g){if(e){!g||g=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(e=="back")b.cullFace(b.BACK);else e=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)}}; THREE.RenderableFace3=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null}; THREE.RenderableFace4=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.v4=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=this.color=null}; THREE.RenderableLine=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=this.color=this.z=null}; diff --git a/build/ThreeDebug.js b/build/ThreeDebug.js index 6328d426..1a5c91ee 100644 --- a/build/ThreeDebug.js +++ b/build/ThreeDebug.js @@ -49,7 +49,7 @@ this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}}; THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c,f,h){this.image=a;this.mapping=c!==undefined?c:THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdge;this.wrap_t=h!==undefined?h:THREE.ClampToEdge;this.toString=function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
)"}};THREE.UVMapping=0; THREE.ReflectionMap=1;THREE.RefractionMap=2;THREE.Multiply=0;THREE.Mix=1;THREE.Repeat=0;THREE.ClampToEdge=1;THREE.MirroredRepeat=2;THREE.TextureCube=function(a,c){this.image=a;this.mapping=c?c:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (
image: "+this.image+"
mapping: "+this.mapping+"
)"}}; -THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}}; +THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){var c=this.objects.indexOf(a);c!==-1&&this.objects.splice(c,1);a.__removed=true};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}}; THREE.Projector=function(){function a(r,q){var k=0,Q=1,H=r.z+r.w,T=q.z+q.w,$=-r.z+r.w,t=-q.z+q.w;if(H>=0&&T>=0&&$>=0&&t>=0)return true;else if(H<0&&T<0||$<0&&t<0)return false;else{if(H<0)k=Math.max(k,H/(H-T));else if(T<0)Q=Math.min(Q,H/(H-T));if($<0)k=Math.max(k,$/($-t));else if(t<0)Q=Math.min(Q,$/($-t));if(Q0&&N.z<1}pa=t.geometry.faces;H=0;for(T= pa.length;H=0;g--){i=e.__webGLObjects[g].__object;i.__removed&&e.__webGLObjects.splice(g,1)}};this.setupMatrices=function(e,g){e.autoUpdateMatrix&&e.updateMatrix();p.multiply(g.matrix,e.matrix);d.viewMatrixArray=new Float32Array(g.matrix.flatten());d.modelViewMatrixArray= +new Float32Array(p.flatten());d.projectionMatrixArray=new Float32Array(g.projectionMatrix.flatten());s=THREE.Matrix4.makeInvert3x3(p).transpose();d.normalMatrixArray=new Float32Array(s.m);b.uniformMatrix4fv(d.viewMatrix,false,d.viewMatrixArray);b.uniformMatrix4fv(d.modelViewMatrix,false,d.modelViewMatrixArray);b.uniformMatrix4fv(d.projectionMatrix,false,d.projectionMatrixArray);b.uniformMatrix3fv(d.normalMatrix,false,d.normalMatrixArray);b.uniformMatrix4fv(d.objMatrix,false,new Float32Array(e.matrix.flatten()))}; +this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,g){if(e){!g||g=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(e=="back")b.cullFace(b.BACK);else e=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)}}; THREE.RenderableFace3=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null}; THREE.RenderableFace4=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.v4=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=this.color=null}; THREE.RenderableLine=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=this.color=this.z=null}; diff --git a/examples/lights_test.html b/examples/lights_test.html index 6ebe6c32..0fcf57d5 100644 --- a/examples/lights_test.html +++ b/examples/lights_test.html @@ -102,9 +102,9 @@ // SPHERES - sphere = new Sphere( 100, 16, 8, 0 ); + sphere = new Sphere( 100, 16, 8 ); for (var i=0; i<30; i++) { - mesh = new THREE.Mesh( sphere, new THREE.MeshLambertMaterial( { color: 0xffffff } ) ); + mesh = new THREE.Mesh( sphere, new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading } ) ); mesh.position.x = 500 * (Math.random() - 0.5); mesh.position.y = 500 * (Math.random() - 0.5); mesh.position.z = 500 * (Math.random() - 0.5); @@ -133,7 +133,7 @@ scene.addLight( pointLight ); - sphere = new Sphere( 100, 16, 8, 1 ); + sphere = new Sphere( 100, 16, 8 ); lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) ); lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05; lightMesh.position = pointLight.position; diff --git a/src/extras/SceneUtils.js b/src/extras/SceneUtils.js index 80c81576..25a64175 100644 --- a/src/extras/SceneUtils.js +++ b/src/extras/SceneUtils.js @@ -12,6 +12,8 @@ var SceneUtils = { mesh.rotation.z = rz; scene.addObject( mesh ); + return mesh; + }, addPanoramaCubeWebGL: function ( scene, size, textureCube ) { @@ -21,6 +23,8 @@ var SceneUtils = { scene.addObject( mesh ); + return mesh; + }, addPanoramaCube: function( scene, size, images ) { @@ -35,6 +39,8 @@ var SceneUtils = { mesh = new THREE.Mesh( new Cube( size, size, size, 1, 1, materials, true ), new THREE.MeshFaceMaterial() ); scene.addObject( mesh ); + + return mesh; }, @@ -49,6 +55,8 @@ var SceneUtils = { SceneUtils.addMesh( scene, plane, 1, 0, hsize, 0, pi2, 0, pi, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[2] ) } ) ); SceneUtils.addMesh( scene, plane, 1, 0, -hsize, 0, -pi2, 0, pi, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[3] ) } ) ); + return mesh; + } } \ No newline at end of file diff --git a/src/objects/Object3D.js b/src/objects/Object3D.js index 5723d0f3..455a6110 100644 --- a/src/objects/Object3D.js +++ b/src/objects/Object3D.js @@ -15,6 +15,8 @@ THREE.Object3D = function ( material ) { this.screen = new THREE.Vector3(); + this.visible = true; + this.autoUpdateMatrix = true; this.updateMatrix = function () { diff --git a/src/renderers/WebGLRenderer.js b/src/renderers/WebGLRenderer.js index 11b8dac2..71ad0d89 100644 --- a/src/renderers/WebGLRenderer.js +++ b/src/renderers/WebGLRenderer.js @@ -655,9 +655,13 @@ THREE.WebGLRenderer = function ( scene ) { for ( o = 0, ol = scene.__webGLObjects.length; o < ol; o++ ) { webGLObject = scene.__webGLObjects[ o ]; + + if ( webGLObject.__object.visible ) { - this.setupMatrices( webGLObject.__object, camera ); - this.renderPass( webGLObject.__object, webGLObject, THREE.NormalBlending, false ); + this.setupMatrices( webGLObject.__object, camera ); + this.renderPass( webGLObject.__object, webGLObject, THREE.NormalBlending, false ); + + } } @@ -667,18 +671,25 @@ THREE.WebGLRenderer = function ( scene ) { webGLObject = scene.__webGLObjects[ o ]; - this.setupMatrices( webGLObject.__object, camera ); + if ( webGLObject.__object.visible ) { + + this.setupMatrices( webGLObject.__object, camera ); - // opaque blended materials - this.renderPass( webGLObject.__object, webGLObject, THREE.AdditiveBlending, false ); - this.renderPass( webGLObject.__object, webGLObject, THREE.SubtractiveBlending, false ); - - // transparent blended materials - this.renderPass( webGLObject.__object, webGLObject, THREE.AdditiveBlending, true ); - this.renderPass( webGLObject.__object, webGLObject, THREE.SubtractiveBlending, true ); + // opaque blended materials + + this.renderPass( webGLObject.__object, webGLObject, THREE.AdditiveBlending, false ); + this.renderPass( webGLObject.__object, webGLObject, THREE.SubtractiveBlending, false ); + + // transparent blended materials + + this.renderPass( webGLObject.__object, webGLObject, THREE.AdditiveBlending, true ); + this.renderPass( webGLObject.__object, webGLObject, THREE.SubtractiveBlending, true ); - // transparent normal materials - this.renderPass( webGLObject.__object, webGLObject, THREE.NormalBlending, true ); + // transparent normal materials + + this.renderPass( webGLObject.__object, webGLObject, THREE.NormalBlending, true ); + + } } @@ -725,6 +736,20 @@ THREE.WebGLRenderer = function ( scene ) { }*/ } + + // clean up orphaned objects + + for ( o = scene.__webGLObjects.length - 1; o >= 0; o-- ) { + + object = scene.__webGLObjects[ o ].__object; + if ( object.__removed ) { + + scene.__webGLObjects.splice( o, 1 ); + + } + + } + }; diff --git a/src/scenes/Scene.js b/src/scenes/Scene.js index a39fa329..5b56934d 100644 --- a/src/scenes/Scene.js +++ b/src/scenes/Scene.js @@ -23,6 +23,8 @@ THREE.Scene = function () { } + object.__removed = true; + }; this.addLight = function ( light ) {